https://www.dandwiki.com/w/api.php?action=feedcontributions&user=GaaaaaH&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T07:23:22ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Discussion:Author_requested_deletions,_licenses,_and_policies_regarding.&diff=406323Discussion:Author requested deletions, licenses, and policies regarding.2009-08-24T14:35:50Z<p>GaaaaaH: </p>
<hr />
<div>== Should we Allow Author Requested Deletions? == <br />
<br />
=== &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small>&nbsp;<small><small>13:17, 21 August 2009 (MDT)</small></small> ===<br />
<br />
In the wake of recent events, it is pertinent that we discuss and "officialize" the D&Dwiki policy on Author Requested Deletions. Page adoption and maintenance is one thing, but should a author be recognized as the sole owner of the page after it has been submitted to a collaborative public website? If the material can be used by others, should we remove it? Obviously, if the author is requesting because no one will adopt it and they can't balance the article for game play, that is one thing. However, if the article is playable, who "owns" it? The author? D&Dwiki? The community as a whole? If the last, should there be a vote? <br />
<br />
Personally, I feel like when we hit that save page button, we're publicizing it, thus making it a public Wiki item. We may maintain it and be the sole or main contributor, but we are not the owner. Others may feel differently, which is why it should be discussed.<br />
<br />
=== [[User:TheWarforgedArtificer|TheWarforgedArtificer]]&nbsp;<small><small>13:34, 21 August 2009 (MDT)</small></small> ===<br />
<br />
Author requested deletions have always been allowed. I worked with mods in several such cases myself. There is no reason, especially considering the recent events, to change that.<br />
<br />
=== &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small><small><small>13:40, 21 August 2009 (MDT)</small></small> ===<br />
<br />
Indeed, it has been allowed, but never clearly stated. This is part of the larger issue of not having D&DWiki-specific policies, but with the recent events I thought it should be discussed. <br />
<br />
=== [[User:Sepsis|Sepsis]]&nbsp;<small><small>14:27, 21 August 2009 (MDT)</small></small> ===<br />
<br />
Not only should ''Author Requested Deletions'' be allowed, but I strongly feel that regardless of where an article is "published" the original author still "owns" it. If this is not the case (in this or any other form of electronic "publishing"), it should be clearly stated up front that the contributor is forfeiting the right to sole ownership and must allow thier contribution to be absorbed into a form of "public ownership". Most accept that thier contributions may be subject to minor edits or criticized (hopefully constructively) on its "Discussion" page, but I think many would keep thier contributions to themselves, or find another venue to "publish" it on, if they felt they had to give up "ownership" of (ie. the right to make final decisions for) thier ideas.<br />
<br />
On a seperate note...I'm curious as to what all the recent hullabaloo, has been about? I've been away from the Wiki more and more often over the past few months (after an unfortunate incident with another member drove me to seek greener pastures) and I guess I missed something. Anyways if anyone would care to give me the skinny please drop me a line on my ''User'' page (I at least hit that once every 2 weeks as a rule). <br />
<br />
=== &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small>&nbsp;<small><small>14:37, 21 August 2009 (MDT)</small></small> ===<br />
<br />
Some good points I had not considered Sepsis. Once again, I think it is important, regardless of which way the final decision goes on this, that it be "officialized" by parties involved with the recent events. One way, we'll lose alot of good articles but ease the minds of future contributors, another way we may keep current articles but as Sepsis said might scare away future contributions. <br />
<br />
=== [[User:TheWarforgedArtificer|TheWarforgedArtificer]]&nbsp;<small><small>14:40, 21 August 2009 (MDT)</small></small> ===<br />
<br />
One point that I know someone is going to bring up eventually, Hooper; the "good articles" are not being "lost", they are just being removed from this site. All requested deletions recently have already been moved to the new wiki that has been formed. They aren't leaving from the internet, they are just trying to get removed from this site specifically (and for very good reason, in my opinion).<br />
<br />
A good summary of events is [[User_talk:Calidore_Chase#To_recap|here]]. A dark day, it was. Many people (half the admin staff included) have left this wiki permanently because of this major incident. --[[User:TheWarforgedArtificer|TheWarforgedArtificer]] 14:34, 21 August 2009 (MDT)<br />
<br />
=== &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small>&nbsp;<small><small>14:44, 21 August 2009 (MDT)</small></small> ===<br />
<br />
A good point, but I'm just trying to look at it from a "one wiki's policy" standpoint. The reason behind this one event should be discussed in another discussion with alot of repercussions, that is true. I just wonder how the average wiki surfer who doesn't read up on the happenings and just checks articles is going to be affected by this. <br />
<br />
=== [[User:TheWarforgedArtificer|TheWarforgedArtificer]]&nbsp;<small><small>14:52, 21 August 2009 (MDT)</small></small> ===<br />
<br />
Small-time surfers will probably miss the articles, then (especially if they are blind enough not to see the giant "delete: author wishes" templates on all of them and investigate the situation themselves). I doubt that this is even a priority for the people who are requesting their deletions in the first place. Whether or not I agree with ''that'' is irrelevant, though; if an author wants their '''own''' work deleted, then absolutely regardless of the circumstances or reasons, the wish must be granted.<br />
<br />
Adding; it is, and should continue to be, handled in the same way of locking pages. If an author requests their page to be locked, then regardless of reason or circumstance (or even quality of the article in question), the page '''must''' be locked. I know, I've dealt with this situation with mods before as well. Of course, if the quality of the article is poor, and it is never fixed, then it may be deleted anyway even if it is locked. Point is, locking is never undone without the author's consent, and it something that is always complied with if requested. What this means is that authors do have control over their own works. Deletion requests are fully within that measure of control. --[[User:TheWarforgedArtificer|TheWarforgedArtificer]] 15:01, 21 August 2009 (MDT)<br />
<br />
=== [[User:Dragon Child|Dragon Child]]&nbsp;<small><small>15:12, 21 August 2009 (MDT)</small></small> ===<br />
<br />
The articles currently up for deletion should be deleted. There is no way to say otherwise without being selfish and mean, and overall petty. Now, if the rule is changed afterward, that's fine - but you can't change the rules just to spite someone and punish them for something they did before the rule change. Doing so is wrong.<br />
<br />
=== [[User:Jay Freedman|Jay Freedman]]&nbsp;<small><small>21 August 2009 (MDT)</small></small> ===<br />
<br />
Author requested deletions should be allowed. If you liked what the author was doing then create a similar page afterwords so the material remains onsite. If the author is deleting the page because he wants to piss you off, then delete it anyway and create a similar page with your name on it. Then amuse yourself in your victory by saying "Haha, I am so good! Yes, me me me! I am Da'Bomb! The real Fo'Snizzle!"<br />
<br />
=== [[User:Green Dragon|Green Dragon]]&nbsp;<small><small>16:30, 21 August 2009 (MDT)</small></small> ===<br />
<br />
Author deletion requests will not be fulfilled. If needed I myself will adopt them (and sorry, [[User:Hooper|Hooper]], I was going to get back to you about this sooner. It took me a while.). <br />
<br />
Also, given time, I will restore the deleted [[User:TK-Squared|TK-Squared]] pages.<br />
<br />
=== [[User:Jota|Jota]]&nbsp;<small><small>20:08, 21 August 2009 (MDT)</small></small> ===<br />
<br />
My argument against that, obviously superfluous given the Franco-esque nature of your recent edicts, is that you are not adopting the page. Maybe you are serving as caretaker or whatever, but if you put yourself down as an adopter and then make no changes, that's just stealing credit for something that's not your own work. <br />
<br />
=== [[User:GaaaaaH|- GaaaaaH]]&nbsp;<small><small>08:35, 24 August 2009 (MDT)</small></small> ===<br />
I also think tha there should be a clearly stated policy somewhere here, for clarity.<br />
<br />
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{{Forumfooter|Discussion}}<br />
__NOTOC__</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Discussion:Help_Needed_--_WotC_Articles&diff=402645Discussion:Help Needed -- WotC Articles2009-08-09T10:47:39Z<p>GaaaaaH: </p>
<hr />
<div>== Help Needed -- WotC Articles == <br />
<br />
=== [[User:Daniel Draco|Daniel Draco]]&nbsp;<small><small>16:27, 3 August 2009 (MDT)</small></small> ===<br />
<br />
Alright, for a while now I've been emailing WotC repeatedly as they "consider" my request for them to allow us to host their old 3e articles. Realistically, they're probably not considering it. So, I need other people to email them their support and want of this. Email them at [mailto:wizardscusthelp@wizards.com wizardscusthelp@wizards.com], and be sure to mention my incident number, 090803-000218.<br />
<br />
=== [[User:TheWarforgedArtificer|TheWarforgedArtificer]] 16:32, 3 August 2009 (MDT) ===<br />
<br />
More information about this project can be found [[User talk:Admin|here]].<br />
<br />
=== [[User:Daniel Draco|Daniel Draco]]&nbsp;<small><small>10:17, 7 August 2009 (MDT)</small></small> ===<br />
<br />
And behold, the anticlimax:<br />
<br />
:Dear Daniel,<br />
<br />
:Thank you for contacting Wizards to request permission to host D&D articles on your website. <small>However, Wizards does not provide permission for other sites to host our articles at this time.</small><br />
<br />
<br />
:Best regards,<br />
<br />
:Hilary<br />
<br />
:<small>''Hilary Ross''</small><br />
:<small>''Publishing Contracts Administrator''</small><br />
:<small>''Wizards of the Coast LLC''</small><br />
<br />
=== [[User:TheWarforgedArtificer|TheWarforgedArtificer]] 10:49, 7 August 2009 (MDT) ===<br />
<br />
DAMMIT!<br />
<br />
<br />
=== [[User:GaaaaaH|- GaaaaaH]]&nbsp;<small><small>04:47, 9 August 2009 (MDT)</small></small> ===<br />
NOOOOOOOOOOOOOOO!!<br />
<br />
"At this time" could be the only silver lining.<br />
<br />
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__NOTOC__</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=User:GaaaaaH&diff=401417User:GaaaaaH2009-08-07T04:45:59Z<p>GaaaaaH: /* Current Tasks */</p>
<hr />
<div>I play 3.5 and now have a blue username.<br />
<br />
==Current Tasks==<br />
A homebrew companion focused druid/ranger prestige class</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=User:GaaaaaH&diff=375736User:GaaaaaH2009-07-13T14:51:52Z<p>GaaaaaH: </p>
<hr />
<div>I play 3.5 and now have a blue username.<br />
<br />
==Current Tasks==<br />
Editing all instances of 'seperate' and 'recieve' to be correct, as well as the spelling mistakes that are inevitably on them (160+ pages remaining).<br />
<br />
Also, a homebrew companion focused druid/ranger prestige class</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=User_talk:GaaaaaH&diff=375686User talk:GaaaaaH2009-07-13T08:43:37Z<p>GaaaaaH: </p>
<hr />
<div>== [[User:GaaaaaH|That]]'s Cheating! ==<br />
<br />
I approve. -[[User:Valentine the Rogue|Valentine the Rogue]] 04:29, 1 April 2009 (MDT)<br />
: It's a legitimate strategy! [[User:GaaaaaH|- GaaaaaH]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Far-Away_Lands_(The_Silver_Lands_Supplement)&diff=375385Far-Away Lands (The Silver Lands Supplement)2009-07-12T11:59:09Z<p>GaaaaaH: </p>
<hr />
<div>{{Author<br />
|author_name=Carey Ruff<br />
|date_created=7-11-08<br />
|status=<br />
}}<br />
<br />
<choose><br />
<option>{{quote|Oh, I wouldn't go there if I were you... 'Course, I wouldn't go <i>there</i>, either. Or there, really. Actually, you should probably just stay here.|orig=Eiliam, roane captain of <i>The Storm Rider</i>, advising passengers.}}</option><br />
<option>{{quote|I went on a trip across the seas once... didn't much care for it, really.|orig=Goblin traveler.}}</option><br />
<option>{{quote|Okay, then, what about here?|orig=Damaskus, salamander warrior and one of Eiliam's passengers.}}</option><br />
</choose><br />
<br />
== Far-Away Realms ==<br />
Beyond the Mountains of the Sun to the west, Beyond the Mirrored Sea to the south, Beyond the Horizon Sea to the east, Beyond the dark realm of Nial, and even further northward than the icy land of Valkar, lie strange and unexplored lands. Here are but a few...<br />
<br />
====Western Silver Lands====<br />
<b>Min-Taurus</b> is a land beyond the Mountains of the Sun, beyond the fiery realm of Salahandrae. It is the home of the brutal minotaurs, whose empire arose a mere century ago. The minotaurs rule over their cousins, the centaurs (who dwell in Kentaura, their ancestral home), the satyrs (who have spread over the whole of Min-Taurus) and even nominally over the harpy race. The minotaurs are always looking to expand their realm, and if they someday could find a way around to Rytha and Bas'Mera, a war unlike any other would take place.<br />
<br />
<b>Aida-Han</b> <br />
<br />
====Southern Silver Lands====<br />
<b>Leanae (The Caetai Tribes)</b> is the name given by the valkaries to the land of the fierce caetai and the majestic sphinxes. It is a hot, desert and grassland realm south of the mirrored sea, and visited by none save the valkaries. The caetai owe allegiance to none but the sphinxes and others of their same tribe, they are nomads who wander the plains looking for prey to hunt. Leanae is home to many strange and fantastic beasts, and ancient, ruined temples from the Golden Realms (the time of the relics). The caetai tribes are fierce warriors and cunning hunters, and sometimes return to the northern world aboard valkarie and roane ships.<br />
<br />
<b>Fornaedra</b> is a realm were magic still holds sway as a force to be reckoned with. The crysaeli and duergar, the two races that inhabit Fornaedra, are both powerful spell-casting races, and also both share a hatred for each other as well as a home. The korrigan, a separate race, are the only force in the world that could keep the crysaeli and duergar from killing each other. The Fornaedrans are well aware of the rest of the world, but have withdrawn from it, although they still allow valkarie and roane ships to dock in their ports, and also allow any Fornaedran citizen to leave aboard those ships. They have been mostly forgotten by the world, left to practice their art in peace.<br />
<br />
====Eastern Silver Lands====<br />
<b>Tamara</b> is the ancient realm of the fallen, a race of disgraced angels who, eons ago, failed in their duty to stop the rising tides of undead. In the distant past of the Golden Lands, the seraphs lost the war against the undead, and, in the process, lost their power of flight. Now, the fallen devote themselves to protecting their dark and warlike realm from the cruel advances of the undead. This, in turn, helps protect the rest of the Silver Lands, as the undead are so distracted with trying to take Tamara that they have little time to spend attempting to invade the rest of the world.<br />
<br />
<b>Gavrial</b> is cold, dismal land in the north-eastern world, a place that has kept the old ways of directly after the fall of the Golden Lands. The inhabitants of Gavrial, the large, barbaric ettins and the small but equally ferocious uldras, still use skin tents to keep out the elements, and are nomadic hunter-gatherers for the most part. They have little contact with the rest of the world, only encountering the rare valkarie ship that beaches on their shores.<br />
<br />
<b>The Rim of the World</b><br />
<br />
* [[Races (Far-away Realms) (The Silver Lands Supplement)|Races (Far-away Realms)]]<div style="font-size: smaller; margin-left: 2em;">Peoples of Realms beyond the Sea</div><br />
* [[Creatures (Far-away Realms) (The Silver Lands Supplement)|Creatures (Far-away Realms)]]<div style="font-size: smaller; margin-left: 2em;">Beasts hailing from the Outer Reaches of the World</div><br />
* [[Maps (Far-away Realms) (The Silver Lands Supplement)|Maps (Far-away Realms)]]<div style="font-size: smaller; margin-left: 2em;">Maps of the Known (and unknown) World</div><br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Rytha and Bas'Mera, The Silver Lands (DnD Campaign Setting)|Rytha and Bas'Mera, The Silver Lands]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:The Silver Lands Setting]]<br />
[[Category:Supplement]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Dragons_(RoF_Supplement)&diff=375383Dragons (RoF Supplement)2009-07-12T11:57:57Z<p>GaaaaaH: </p>
<hr />
<div>= Dragons =<br />
<br />
Forget everything you know about dragons as they stand in other games. These are not your highly intelligent creatures that horde gold and magical items. They do not partake of politics or hold intelligent discourse with any adventurer unlucky enough to stumble into their lair. These Dragons know only instinct: eat, mate, sleep. To them, there's only two possibilities when it comes to anything that moves: you're either a mate or you're food. <br />
<br />
In order to appropriately put some of the variants of into play, you will require the [[Draconomicon (3.5e)| Draconomicon]] supplement from [[Dungeons and Dragons]]. These Dragons will be marked in their description.<br />
<br />
In the following text, references to names for Dragons are given either by scientists or Dragon Slayers; Dragons themselves do not have enough intelligence to formally speak or even give on another names.<br />
<br />
== Dragon Lifecycles ==<br />
<br />
=== Dragon Eggs ===<br />
The most vulnerable time in a Dragon's life cycle is their time as an egg (if one disregards the rather vicious female most likely keeping watch over her clutch). After an egg is fertilized, the entirety of the time until hatching averages about two weeks - a very small and critical window for most Slayers. Eggs on, on the overall, rather fragile: enough force brought to bear on it will crack it. Because of their large numbers (clutches tend to range in size from 10 to 20 eggs) and the fact that most clutches are guarded by a female who won't take too kindly to anyone trying to damage her clutch, most Slayers favor explosives to dealing with eggs.<br />
<br />
== Varieties of Dragons ==<br />
It was widely believed, at least for a short time, that Dragons existed in only one variety - the fire-breathing red-skinned creatures that first crawled out of the London Underground. Over time, it became increasingly clear that the Dragons were rapidly adapting to their new environments; various sub-species were appearing in different parts of the planet. Theories explaining this sudden and rapid divergence in the species range from extremely short generations, with a matter of weeks before females are capable of laying eggs, to the separate species having already been evolved in the past and simply sleeping until awakened by their brethren. It seems now that no one will ever discover the truth - most of the people capable of doing so are already dead. Now only the various Dragon Slayers seem to truly care about the classifications, as it allows them to bring the right tools to defeat their nemeses; survivors really don't care about the different traits of the Dragons, as they're all just as likely to use them as a meal.<br />
=== British Reds aka "Flamebreathers" ===<br />
The original Dragons, the ''British Reds'' were the first to be seen in 2008. The original waking Dragon was a rather large and nasty male Red designated by authorities as [[London-Zero (RoF Dragon)|London-Zero]] which, as far as anyone knows, still makes its home in London - it would later be destroyed by [[Denton Van Zan (RoF NPC)|Van Zan]]'s Slayers in 2020. Reds are especially vicious and territorial, even going so far as to attack other Dragons who wander into their territory; this is especially noteworthy as it has kept the British Isles, so far, clear of any other variety of Dragon. Aside from the British Isles, however, the Reds exist in very few numbers; nests have been turned up in western Europe, eastern North America and north-western Africa, with scattered sightings across the Middle East and Russia.<br />
{{Dragon<br />
| type=[[SRD:Dragon Type|Dragon]] ([[SRD:Fire Subtype|Fire]])'''<br />
| env= Any Temperate<br />
| org=Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, family (1 and 2–5 offspring), or flight (1-5)<br />
| cr1=4 <br />
| cr2=5 <br />
| cr3=7 <br />
| cr4=10 <br />
| cr5=13 <br />
| cr6=15 <br />
| cr7=18 <br />
| cr8=20 <br />
| cr9=21 <br />
| cr10=23 <br />
| cr11=24 <br />
| cr12=26<br />
| treas=None<br />
| align=Always [[SRD:Neutral|true neutral]]<br />
| adv1=8–9 <br />
| adv2=11–12 <br />
| adv3=14–15 <br />
| adv4=17–18 <br />
| adv5=20–21 <br />
| adv6=23–24 <br />
| adv7=26–27 <br />
| adv8=29–30 <br />
| adv9=32–33 <br />
| adv10=35–36 <br />
| adv11=38–39 <br />
| adv12=41+<br />
| la=Wyrmling +4; very young +5; young +6; others —<br />
}}<br />
{{Dragon/By Age<br />
| breed=British Red<br />
| sz1=M | hd1=7d12+14 | hp1=59 | str1=17 | dex1=10 | con1=15 | int1=10 | wis1=11 | cha1=10 | bab1=+7 | grap1=+10 | at1=+10 | fort1=+7 | ref1=+5 | will1=+5 | bw1=2d10 | dc1=15 | fp1=—<br />
| sz2=L | hd2=10d12+30 | hp2=95 | str2=21 | dex2=10 | con2=17 | int2=12 | wis2=13 | cha2=12 | bab2=+10 | grap2=+19 | at2=+14 | fort2=+10 | ref2=+7 | will2=+8 | bw2=4d10 | dc2=18 | fp2=—<br />
| sz3=L | hd3=13d12+39 | hp3=123 | str3=25 | dex3=10 | con3=17 | int3=12 | wis3=13 | cha3=12 | bab3=+13 | grap3=+24 | at3=+19 | fort3=+11 | ref3=+8 | will3=+9 | bw3=6d10 | dc3=19 | fp3=—<br />
| sz4=L | hd4=16d12+64 | hp4=168 | str4=29 | dex4=10 | con4=19 | int4=14 | wis4=15 | cha4=14 | bab4=+16 | grap4=+29 | at4=+24 | fort4=+14 | ref4=+10 | will4=+12 | bw4=8d10 | dc4=22 | fp4=—<br />
| sz5=H | hd5=19d12+95 | hp5=218 | str5=31 | dex5=10 | con5=21 | int5=14 | wis5=15 | cha5=14 | bab5=+19 | grap5=+37 | at5=+27 | fort5=+16 | ref5=+11 | will5=+13 | bw5=10d10 | dc5=24 | fp5=19<br />
| sz6=H | hd6=22d12+110 | hp6=253 | str6=33 | dex6=10 | con6=21 | int6=16 | wis6=17 | cha6=16 | bab6=+22 | grap6=+41 | at6=+31 | fort6=+18 | ref6=+13 | will6=+17 | bw6=12d10 | dc6=26 | fp6=22<br />
| sz7=H | hd7=25d12+150 | hp7=312 | str7=33 | dex7=10 | con7=23 | int7=18 | wis7=19 | cha7=18 | bab7=+25 | grap7=+44 | at7=+34 | fort7=+20 | ref7=+14 | will7=+18 | bw7=14d10 | dc7=28 | fp7=24<br />
| sz8=G | hd8=28d12+196 | hp8=378 | str8=35 | dex8=10 | con8=25 | int8=20 | wis8=21 | cha8=20 | bab8=+28 | grap8=+52 | at8=+36 | fort8=+23 | ref8=+16 | will8=+21 | bw8=16d10 | dc8=31 | fp8=27<br />
| sz9=G | hd9=31d12+248 | hp9=449 | str9=37 | dex9=10 | con9=27 | int9=22 | wis9=23 | cha9=22 | bab9=+31 | grap9=+56 | at9=+40 | fort9=+25 | ref9=+17 | will9=+23 | bw9=18d10 | dc9=33 | fp9=29<br />
| sz10=G | hd10=34d12+306 | hp10=527 | str10=39 | dex10=10 | con10=29 | int10=24 | wis10=25 | cha10=24 | bab10=+34 | grap10=+60 | at10=+44 | fort10=+28 | ref10=+19 | will10=+26 | bw10=20d10 | dc10=36 | fp10=32<br />
| sz11=G | hd11=37d12+370 | hp11=610 | str11=41 | dex11=10 | con11=31 | int11=24 | wis11=25 | cha11=24 | bab11=+37 | grap11=+64 | at11=+48 | fort11=+30 | ref11=+20 | will11=+27 | bw11=22d10 | dc11=38 | fp11=33<br />
| sz12=C | hd12=40d12+400 | hp12=660 | str12=45 | dex12=10 | con12=31 | int12=26 | wis12=27 | cha12=26 | bab12=+40 | grap12=+73 | at12=+49 | fort12=+32 | ref12=+22 | will12=+30 | bw12=24d10 | dc12=40 | fp12=36<br />
}}<br />
{{Dragon/Abilities<br />
| breed=British Red<br />
|spd1=40 ft., fly 150 ft. (poor) | init1=+0 | ac1=16 (+6 natural) | touch1=10 | flat1=16 | sa1=Immunity to fire,<BR>[[SRD:Vulnerability to Energy|vulnerability]] to cold | cl1=— | sr1=—<br />
|spd2=40 ft., fly 150 ft. (poor) | init2=+0 | ac2=18 (–1 size, +9 natural) | touch2=9 | flat2=18: | sa2=— | cl2=| sr2=—<br />
|spd3=40 ft., fly 150 ft. (poor) | init3=+0 | ac3=21 (–1 size, +12 natural) | touch3=9 | flat3=21 | sa3=| cl3=1st | sr3=—<br />
|spd4=40 ft., fly 150 ft. (poor) | init4=+0 | ac4=24 (–1 size, +15 natural) | touch4=9 | flat4=24 | sa4=''[[SRD:Locate Object|Locate object]]'' | cl4=3rd | sr4=—<br />
|spd5=40 ft., fly 150 ft. (poor) | init5=+0 | ac5=26 (–2 size, +18 natural) | touch5=8 | flat5=26 | sa5=DR 5/magic | cl5=5th | sr5=19<br />
|spd6=40 ft., fly 150 ft. (poor) | init6=+0 | ac6=29 (–2 size, +21 natural) | touch6=8 | flat6=29 | sa6=| cl6=7th | sr6=21<br />
|spd7=40 ft., fly 150 ft. (poor) | init7=+0 | ac7=32 (–2 size, +24 natural) | touch7=8 | flat7=32 | sa7=DR 10/magic | cl7=9th | sr7=23<br />
|spd8=40 ft., fly 200 ft. (clumsy) | init8=+0 | ac8=33 (–4 size, +27 natural) | touch8=6 | flat8=33 | sa8=''[[SRD:Suggestion|Suggestion]]'' | cl8=11th | sr8=24<br />
|spd9=40 ft., fly 200 ft. (clumsy) | init9=+0 | ac9=36 (–4 size, +30 natural) | touch9=6 | flat9=36 | sa9=DR 15/magic | cl9=13th | sr9=26<br />
|spd10=40 ft., fly 200 ft. (clumsy) | init10=+0 | ac10=39 (–4 size, +33 natural) | touch10=6 | flat10=39 | sa10=''[[SRD:Find the Path|Find the path]]'' | cl10=15th | sr10=28<br />
|spd11=40 ft., fly 200 ft. (clumsy) | init11=+0 | ac11=42 (–4 size, +36 natural) | touch11=6 | flat11=42 | sa11=DR 20/magic | cl11=17th | sr11=30<br />
|spd12=40 ft., fly 200 ft. (clumsy) | init12=+0 | ac12=41 (–8 size, +39 natural) | touch12=2 | flat12=41 | sa12=''[[SRD:Discern Location|Discern location]]'' | cl12=19th | sr12=32<br />
}}<br />
:'''Example Dragon:''' [[London-Zero (RoF Dragon)|London-Zero]]<br />
=== Nordic Dragons aka "Icethrowers" ===<br />
<br />
:'''Example Dragons:''' [[Oslo-Six (RoF Dragon)|Oslo-Six]] aka 'King Olaf'<br />
=== American Coppers aka "Storm Dragons" ===<br />
:'''Example Dragons:''' [[Indiana Jones (RoF Dragon)|Indiana Jones]]<br />
=== American Grays aka "Razorbacks" ===<br />
:'''Example Dragons:''' [[Phoenix-One (RoF Dragon)|Phoenix-One]] aka 'Spiketail'<br />
=== Wasteland Dragons aka "Nuke Drakes" ===<br />
The ''Wasteland Dragons'', known as the 'Nuke Drakes' to Dragon Slayers, are an unusual sort. They are the only Dragon confirmed to have developed during the last few years, a result of mutation due to attacks upon, and subsequent feedings at, sites containing nuclear radiations. They are perhaps the most dangerous of all Dragons and considered a prime target for immediate destruction as soon as Slayers positively identify them; the mutation seems to have an aura like effect on other Dragons in the vicinity, altering them into even more vicious killing machines. A few of these Dragons has been positively identified across the world, and the appearance of mutated Dragons of other varieties often lead Slayers to identify new Nuke Drakes rather quickly. <br />
<br />
:'''Example Dragon:''' [[Soreq-Omega (RoF Dragon)|Soreq-Omega]] <br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Reign of Fire (D20 Modern Campaign Setting)|Reign of Fire]].<br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Reign of Fire Setting]]<br />
[[Category:Supplement]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Feats_(Arachonomicon;_the_Book_of_Spiderkind_Chapter)&diff=375382Feats (Arachonomicon; the Book of Spiderkind Chapter)2009-07-12T11:56:59Z<p>GaaaaaH: </p>
<hr />
<div>=Feats=<br />
<br />
==New Types of Feats==<br />
<br />
The [[Arachonomicon; the Book of Spiderkind (4e Sourcebook)|Arachonomicon]] sourcebook introduces new types of feats. These new types of feat are explained below.<br />
<br />
===Abyssal Heritor Feats===<br />
<br />
Abyssal heritor feats represent {{I}}demon|daemonic]] ancestry. If you have more than two abyssal heritor feats, you must be of the {{I}}alignment|good]], {{I}}alignment|chaotic evil]] or {{I}}alignment|unaligned]] {{I}}alignment|alignments]] (if you are not of one of these alignments when you take your second abyssal heritor feat then you must change your alignment to one of these alignments) and you cannot willingly change your alignment to one other than the aforementioned alignments.<br />
<br />
===Ambush Feats===<br />
<br />
Ambush feats are only available to characters with a class feature that increases the amount of damage you deal when you fulfill specific requirements, such as {{I}}Rogue|sneak attack]] or {{I}}ranger|hunter's quarry]] (these class features are referred to as "extra damage class features" in the feat descriptions). They allow you to apply extra effects to your attack when you use such a class feature, at the cost of one or more dice of extra damage. You must declare your intent to use any ambush feats before you roll your extra attack damage dice from your class feature. You cannot use an ambush feat if it would reduce the number of dice used for this class feature to 0. You can apply more than one ambush feat to any one attack, so long as you still deal at least one dice of extra damage from your class feature.<br />
<br />
===Darkfire Feats===<br />
<br />
Darkfire feats are only available to characters with the ''{{I}}Darkfire|Darkfire]]'' lolthtouched power. You can use a darkfire feat when you use your ''Darkfire'' power. Using a darkfire feat alters the effect of ''Darkfire'', as described by the feat. When you use a darkfire feat to alter the effect of ''Darkfire'', you cannot use any other feats designated as a darkfire feat to alter the effects of your ''Darkfire'' power. Darkfire feats are not a separate type of feats as such; a feat is a darkfire feat if it is designated as being a darkfire feat in its description.<br />
<br />
===Darkness Feats===<br />
<br />
Darkness feats are only available to characters with the ''{{I}}Cloud of Darkness|Cloud of darkness]]'' Lolthtouched power. You can use a darkness feat when you use your ''Cloud of darkness'' power. Using a darkness feat alters the effect of ''Cloud of darkness'', as described by the feat. When you use a darkness feat to alter the effect of ''Cloud of darkness'', you cannot use any other feats designated as a darkness feat to alter the effects of your ''Cloud of darkness'' power. Darkness feats are not a separate type of feats as such; a feat is a darkness feat if it is designated as being a darkness feat in its description.<br />
<br />
===Metamagic Feats===<br />
<br />
By taking a Metamagic Feat you receive a Feat Power with the Metamagic Keyword. A Metamagic Power may be used to effect a Arcane, Arachane, Divine, Primal or Shadow power.<br />
<br />
{| class="messagebox protected" align=center border=0 cellpadding=4 cellspacing=4 style="border:1px solid #000000; padding:0px; text-align: center; width: 100%;"<br />
|-<br />
| class="left" |<br />
=====NEW KEYWORD:METAMAGIC=====<br />
'''Metamagic:''' Powers with the Metamagic Keyword may be used once a round. You may only affect a power with one Metamagic Power at a time.<br />
|-<br />
|}<br />
<br />
===Spider Feats===<br />
<br />
Spider feats are feats only available to creatures of the {{I}}Spider|spider]] keyword. Spider feats are typed to a specific species of spider (Lycosidae, Theraphosidae and Saltacidae); only a spider of that keyword can select a spider feat of that type (for example, only a spider with the saltacidae keyword can select feats of the type [Spider&mdash;salticidae]). If you are a [[Spider Rider (4e Class)|spider rider]], you can select spider feats, so long as your spider fulfills the prerequisites, however, only your spider can gain the benefits of the feat. If you are a spider rider and are eligible to take spider feats yourself, both you and your spider can both use any spider feats you have, so long as you both fulfill the prerequisites.<br />
<br />
===Vile Feats===<br />
<br />
Vile feats are available only to creatures of the {{I}}alignment|evil]] or {{I}}alignment|chaotic evil]] {{I}}alignment|alignment]] with an {{I}}Ability scores|intelligence]] {{I}}Ability scores|score]] of 3 or more. When you take a vile feat, you must make a vow (as stated in the feat's description). If you break this vow, you loose the benefits of the feat until you perform the ''vow of penance'' ritual (see below). When you take a vile feat, you automatically learn the ''vow of penance'' ritual, even if you cannot learn and perform rituals.<br />
<br />
====Vow of Penance====<br />
''You bow before the darkness and accept your penance, no matter how excruciating it may be...''<br />
{{4e Ritual<br />
|level=1<br />
|component_cost=100 gp, plus a holy symbol worth at least 10gp and 4 [[4e Index (4e Other)#healing surge|healing surges]], which cannot be regained for 168 hours<br />
|category=Vile<br />
|time=2 hours<br />
|market_price=&mdash;<br />
|skill=Religion (no check)<br />
|duration=&mdash;<br />
}}<br />
You regain the ability to use any vile feats you lost the ability to use due to braking a vow.<br />
<br />
==Feat Descriptions==<br />
<br />
===Heroic Tier Feats===<br />
<br />
{| class="d20" style="text-align: left;" {{#vardefine:odd|0}}<br />
|- style="text-align: left;"<br />
! width="25%" align="left" | Feat || width="25%" align="left" | Prerequisites || width="50%" align="left" | Benefit<br />
{{#dpl:debug=1<br />
|category=4e<br />
|category=Heroic Feat<br />
|category=Arachonomicon; the Book of Spiderkind<br />
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|tablerow=¦¦ style="text-align: center;" ¦ %%, %%, %%\n<br />
}}|}<br />
<br />
===Paragon Tier Feats===<br />
<br />
{| class="d20" style="text-align: left;" {{#vardefine:odd|0}}<br />
|- style="text-align: left;"<br />
! width="25%" align="left" | Feat || width="25%" align="left" | Prerequisites || width="50%" align="left" | Benefit<br />
{{#dpl:debug=1<br />
|category=4e<br />
|category=Paragon Feat<br />
|category=Arachonomicon; the Book of Spiderkind<br />
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|tablerow=¦¦ style="text-align: center;" ¦ %%, %%, %%\n<br />
}}|}<br />
<br />
===Epic Tier Feats===<br />
<br />
{| class="d20" style="text-align: left;" {{#vardefine:odd|0}}<br />
|- style="text-align: left;"<br />
! width="25%" align="left" | Feat || width="25%" align="left" | Prerequisites || width="50%" align="left" | Benefit<br />
{{#dpl:debug=1<br />
|category=4e<br />
|category=Epic Feat<br />
|category=Arachonomicon; the Book of Spiderkind<br />
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|tablerow=¦¦ style="text-align: center;" ¦ %%, %%, %%\n<br />
}}|}<br />
<br />
===Multiclass Feats===<br />
<br />
{| class="d20" style="text-align: left;" width="100%" {{#vardefine:odd|0}}<br />
|- style="text-align: left;"<br />
! width="25%" align="left" | Feat || width="25%" align="left" | Prerequisites || width="50%" align="left" | Benefit<br />
{{#dpl:debug=1<br />
|category=4e<br />
|category=Multiclass Feat<br />
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|notcategory=SRD<br />
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|tablerow=¦¦ style="text-align: center;" ¦ %%, %%, %%\n<br />
}}|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[4e Homebrew]] &rarr; [[4e Sourcebooks|Sourcebooks]] &rarr; [[Arachonomicon; the Book of Spiderkind (4e Sourcebook)|Arachonomicon; the Book of Spiderkind]].<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Sourcebook]]<br />
[[Category:Supplement]]<br />
[[Category:Arachonomicon; the Book of Spiderkind]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=UA:Turning_Undead_Variant:_Level_Check&diff=375381UA:Turning Undead Variant: Level Check2009-07-12T11:55:53Z<p>GaaaaaH: </p>
<hr />
<div>{{OGL Top}}<br />
<br />
== Turning Undead Variant: Level Check ==<br />
<br />
The standard rules for turning undead allow a cleric to affect a relatively narrow band of undead (up to 4 HD greater than his cleric level). This makes many undead creatures "off limits" for this iconic power of the clerics. This variant changes the cleric's turning check into a battle of personality strength, representing it by a level check that also takes into account the opponent's Charisma scores.<br />
<br />
When turning undead using this variant, the cleric makes a turning check against the closest creature first, followed by a separate check against the next closest, and so on. When two or more creatures are equally close, the creature with the lowest number of Hit Dice is affected first (it ti's still a tie, the character chooses which one is affected first. Creatures more than 60 feet away cannot be turned.<br />
<br />
A turning check is a level check to which the character also adds his Charisma modifier. (Use the character's effective turning level, which is equal to class level for a cleric or class level -3 for a paladin.) The DC is 10+ the creature's Hit Dice + its turn resistance (if any) + its Charisma modifier. (To speed play, the DM can add a "Turn DC" score to the statistics block of each undead creature.)<br />
<br />
If you use this variant, some creature's turn resistance should be increased to keep them from being too easy to turn. Any creature with turn resistance of +4 or higher should gain an additional +2 to its turn resistance. Creatures with turn resistance of +3 or lower need no change.<br />
<br />
If the check fails, the creature is unaffected. Its Hit Dice do not count against the total number of creatures the character can turn (see below).<br />
<br />
If the character succeeds on the check, the affected creature stands frozen in place for one round, just if it were paralyzed (though this affects even creatures with immunity to paralysis). On each succeeding turn, the character may take a standard action to concentrate on the effect, prolonging the effective paralysis for an additional round (This doesn't count as a turn attempt, and affects all undead creatures that the character had "paralyzed" in this manner.) The character may concentrate on this effect for a maximum of 10 consecutive rounds, after which the undead creature can act normally. If a creature affected in this way is attacked or takes damage, the effect is broken and the creature may act normally beginning on its next turn. (The character's proximity to the creature has no effect.) This effect is the same whether the character channels positive or negative energy.<br />
<br />
If the character's check beats the DC by 5 or more, he may instead turn the creature (if he channels positive energy) or rebuke it (if he channels negative energy).<br />
<br />
If the creature has Hit Dice equal to one-half the character's effective cleric level or less, the turning attempt automatically succeeds, and he does not have to make a check (the creature's Hit Dice still count against the maximum). Furthermore, such undead are automatically destroyed (if the character channels positive energy) or commanded (if the character channels negative energy).<br />
<br />
The character makes checks against each eligible creature until he has affected the maximum Hit Dice worth of creatures, or there are no more eligible creatures. He can affect a number of Hit Dice of creatures equal to three x his effective cleric level on any one turning attempt. For example, a 4th level cleric (or 7th-level paladin) can affect up to 12 HD worth of creatures, which could mean two creatures with 6 HD each, four creatures with 3 HD each, or any other combination that adds up to 12 HD.<br />
<br />
An evil cleric can instead channel negative energy to bolster undead or to dispel a turning effect. In either case, the cleric makes a normal turning check (if attempting to dispel a turning effect, add the turning cleric's Charisma modifier to the DC of the evil cleric's turning check). If the cleric successfully rebukes the undead, the undead gains turn resistance +2 (if he was attempting to bolster them) or they are no longer turned (if he was attempting to dispel the turning effect).<br />
<br />
For example, a 3rd-level cleric faces three ghouls and a ghast. The cleric can turn up to 9 HD of creatures. Two of the ghouls are 10 feet and 15 feet away respectively. The third ghoul and the ghast are both 20 feet away. His turning attempts affect the closest ghoul first, then the farthest ghoul, and then the ghast. The cleric makes the first turning check. A ghoul has 2 HD, but it also has +2 turn resistance, so it is treated as a 4 HD creature. After adding the ghoul's +1 Charisma modifier, the turning check DC is 15. The cleric rolls a 12, which, with his three cleric levels and +1 Charisma modifier, gives him a result of 16, so the nearest ghoul is halted in place. (If the cleric wants to maintain the effect, he'll have to continue to concentrate on it in later rounds.) He has successfully turned 4 HD worth of creatures, leaving him with 5 HD. This is enough to affect another ghoul, so he makes another turning check against the next closest ghoul. The cleric rolls rolls a 6 against the second ghoul, for a result of 10, so the ghoul is unaffected. Against the third ghoul, his roll is 16 for a result of 20; which beats the DC by at least 5, so the cleric can turn the ghoul if he wishes to do so. Since he knows he can't affect the ghast on this turning attempt- it has 4 HD and +2 turn resistance, and the cleric has only 1 HD of turning left- he chooses to paralyze the third ghoul rather than sending it scurrying back into its burrow where it can gather more allies (Even if the cleric had failed to affect the third ghoul, he would only have 5 HD left- not enough to affect the ghast thanks to its +2 turn resistance.) On his next turn, the cleric can choose to continue holding the ghouls in place, or, if his allies have already destroyed the three ghouls, use another turning attempt against the ghast (which required a DC 19 turning check).<br />
<br />
<br />
{{UA Classes Footer}}</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Necrotic_Pulse_(3.5e_Feat)&diff=375380Necrotic Pulse (3.5e Feat)2009-07-12T11:55:21Z<p>GaaaaaH: </p>
<hr />
<div><div class="supplement"><br />
__NOTOC__<br />
{{author<br />
|author_name= ShadowyFigure<br />
|date_created= 29.03.2008<br />
|status= Complete<br />
}}<br />
<dplc> <!-- this generates the table entries --><br />
|{{Feat Description<br />
|Necrotic Pulse| Ability to Cast one 3rd level Necromancy spell<br />
|Turn or Rebuke Undead<br />
|<!-- NBoF Balance (optional) --> }}</dplc><br />
{{3.5e Feat<br />
|name=Necrotic Pulse<br />
|types=Reserve<br />
|summary=You can channel spell energy to strike fear into the hearts of the undead.<br />
|prereqs=Ability to cast a 3rd level Arcane or Divine [[Necromancy]] Spell with the [[Evil Effect|Evil]] descriptor. <br />
|benefit=This feat allows you to turn or rebuke Undead as a cleric does Cha Modifier + 3 times a day. These are separate to the cleric turn/rebuke undead. As long as you have a [[Necromancy]] Spell with the [[Evil Effect|Evil]] descriptor of 1st level or higher prepared. You turn or rebuke Undead as a cleric who's level is equal to your highest level [[Necromancy]] Spell with the [[Evil Effect|evil]] descriptor you have prepared or available to cast.<br />
|special=As a cleric you may use a prepared [[Necromancy]] spell with the [[Evil Effect|evil]] descriptor to gain a magic bonus equal to its spell level to your next turning check.<br />
}}<br />
<br />
<br />
---- <!-- insert pages that link to this feat here --><br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Character Options|Character Options]] &rarr; [[DnD Feats|Feats]] &rarr; [[DnD Reserve Feats|Reserve Feats]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Feat]]<br />
[[Category:Divine Feat]]<br />
[[Category:Magic Feat]]<br />
[[Category:Reserve Feat]]<br />
</div></div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Viking_Warlord_(3.5e_Prestige_Class)&diff=375379Viking Warlord (3.5e Prestige Class)2009-07-12T11:54:30Z<p>GaaaaaH: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=<br />
|datecreated=<br />
|adopters=<br />
|dateadopted=<br />
|status=???<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=Rape, pillage and plunder are the name of the game for a Viking.<br />
|len=10<br />
|minlvl=5<br />
}}<br />
<br />
=Viking Warlord=<br />
''Rape, pillage, and plunder are the name of the game for a Viking. The Viking Warlord is the High Score Winner.''<br />
<br />
==Prerequisites==<br />
<br />
* '''Alignment''' Any Chaotic, Any non-good<br />
* '''Skills:''' Knowledge(smith) +5, Profession(sailor) +3<br />
* '''Feats:''' Endurance, Power Attack<br />
* '''Special:''' Must descend from Viking Heritage.<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: Viking Warlord</div> Hit Die: d12<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
|- class="{{Odd-Even}}"<br />
| 1<br />
| +1<br />
| +2<br />
| +0<br />
| +0<br />
| style="text-align: left;" | Pillage, Howl, Sunder<br />
|- class="{{Odd-Even}}"<br />
| 2<br />
| +2<br />
| +3<br />
| +1<br />
| +1<br />
| style="text-align: left;" | Norse Charge<br />
|- class="{{Odd-Even}}"<br />
| 3<br />
| +3<br />
| +3<br />
| +1<br />
| +1<br />
| style="text-align: left;" | Battle Cheer, Seamanship<br />
|- class="{{Odd-Even}}"<br />
| 4<br />
| +4<br />
| +4<br />
| +1<br />
| +1<br />
| style="text-align: left;" | Battle Hardy, Improved Sunder<br />
|- class="{{Odd-Even}}"<br />
| 5<br />
| +5<br />
| +4<br />
| +2<br />
| +2<br />
| style="text-align: left;" | Weapon Prowess<br />
|- class="{{Odd-Even}}"<br />
| 6<br />
| +6<br />
| +5<br />
| +2<br />
| +2<br />
| style="text-align: left;" | Call To Arms<br />
|- class="{{Odd-Even}}"<br />
| 7<br />
| +7<br />
| +5<br />
| +2<br />
| +2<br />
| style="text-align: left;" | Runecraft<br />
|- class="{{Odd-Even}}"<br />
| 8<br />
| +8<br />
| +6<br />
| +3<br />
| +3<br />
| style="text-align: left;" | Odin Strike, Seaworthy<br />
|- class="{{Odd-Even}}"<br />
| 9<br />
| +9<br />
| +6<br />
| +3<br />
| +3<br />
| style="text-align: left;" | Survivor<br />
|- class="{{Odd-Even}}"<br />
| 10<br />
| +10<br />
| +7<br />
| +3<br />
| +3<br />
| style="text-align: left;" | Plunder, War Cry, Master Sunder, Captain, Rune Forge<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Class Skills (2 + Int modifier per level)'''<br/>Jump, Tumble, Knowledge(smith), Use Rope, Climb, Survival, Swim, Intimidate<br />
|}<br />
<br />
==Class Features==<br />
''All the following are class features of Viking Warlord:''<br />
<br />
'''Weapon and Armor Proficiency:''' All Viking Warlords gain proficiency with swords, pole arms and axes, only, and are only allowed in medium armor<br />
<br />
'''Pillage:''' When the Viking Warlord slays any creature, if that creature has anything of value to loot, the Viking Warlord made raid it's entire body with a clean search for all valuables as a swift action directly after his attack.<br />
<br />
'''Howl:''' As a move action, the Viking Warlord may howl in rage at the enemies, inspiring all his allies in battle to further courage.<br />
Raises self and all allies within 50 ft. with a +1 morale bonus on all saving throws, attack rolls, and damage rolls for 10 rounds.<br />
<br />
'''Sunder:''' All attempts to sunder gain +2<br />
<br />
'''Norse Charge:''' Charges do not provoke attacks of opportunity<br />
<br />
'''Battle Cheer:''' Improved Howl, bonuses are raised to +2<br />
<br />
'''Seamanship:''' A worthy man of the sea. You take no penalties for being in rough waters, and all sea related checks (Profession (sailor), Knowledge(ocean), etc.) are raised by 2<br />
<br />
'''Battle Hardy:''' The Constant fights a Viking Warlord partakes in have granted him a great fortitude in the midst of battle. He gains damage resistance/15 to all physical damage<br />
<br />
'''Improved Sunder:''' All Sunder attempts gain +4<br />
<br />
'''Weapon Prowess:''' A Viking Warlord, can fight in any conditions with any weapon.<br />
There are no penalties for any weapon used by the Viking Warlord except for those of 2 or more sizes above him.<br />
A medium Viking cant use a colossal axe. But he can use a large great sword while holding a tower shield<br />
<br />
'''Call To Arms:''' Improved Cheer, bonuses are raised to +3<br />
<br />
'''Runecraft:''' A Viking finally understands the written language of the gods, the Runes, and their power. A Viking Warlord, can graft one Rune spell to a weapon.<br />
Runes that are grafted in this way are permanent.<br />
These Runes trigger a level 6 spell, at level 15 caster level, of the user's choice, when struck.<br />
<br />
'''Odin Strike:''' Viking Attacks never miss their intended target<br />
<br />
'''Sea Worthy:''' Anything that a viking and crew of 6 needs to survive, can be retrieved from the sea, including food, fresh water, and other sea-faring supplies<br />
<br />
'''Survivor:''' Through the will and sheer determination that is renown in the Vikings, a Warlord will not fall unconscious at 0 health nor will any single strike render him unconscious<br />
<br />
'''Plunder:''' Anytime a creature dies within 20 ft. of a Viking Warlord, he may raid it's body of valuable as in the pillage skill<br />
<br />
'''War Cry:''' Supreme Call To Arms. All allies within 100 ft. gain +3 on all abilities scores, +5 on all saves, attack rolls, and damage rolls. This is a swift action, and the effects last 20 rounds<br />
<br />
'''Master Sunder:''' Sunder attempts made by Viking Warlords ignore the hardness of the object they are trying to break<br />
<br />
'''Captain:''' The amazing tales of a Viking Warlord has led a specific crew of 50 men in a 200 ft war ship to actively seek him out as their captain<br />
<br />
'''Rune Forge:''' A Viking Warlord not only has the ability to make his own weapons, but make them with Runes as well. This allows him to create an item with three Runes instead of grafting only one. <br />
You need to make a whole new weapon for this to work.<br />
Weapons made in this fashion are treated as +3 masterwork weapons and have three separate runes that can be activated at the users will.<br />
They are the same spells and cater level as in Runecrafting<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Soul_Knight_(3.5e_Prestige_Class)&diff=375377Soul Knight (3.5e Prestige Class)2009-07-12T11:53:26Z<p>GaaaaaH: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:Ymir|Ymir]]<br />
|datecreated=2008-02-07<br />
|adopters=<br />
|dateadopted=<br />
|status=Ready for review<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=This prestige class is designed to offer Soul Knives the ability to become melee fighting specialists with reputations close to paladins, in society's that have a lot of psionics these warriors are the pinnacle of mental and physical dedication.<br />
|len=10<br />
|minlvl=5<br />
}}<br />
<br />
=Soul Knight=<br />
<br />
''An unarmed, unarmored figure approaches through the windswept alley, you think him a bit simple as he continues to approach you "he must be mad this man, walking this part of the city unarmed.." you think and as that thought runs through your mind the figure is suddenly enveloped in a icy blue light that covers his body whole, in his left hand a sheet of light seems to function like a shield and in his left a fixed ray of light looks like a weapon of some sorts..''<br />
<br />
This prestige class is designed to offer Soul Knives the ability to become melee fighting specialists with reputations close to paladins, in society's that have a lot of psionics these warriors are the pinicle of mental and physical dedication.<br />
<br />
==Prerequisites==<br />
<br />
* '''Alignment:''' Any<br />
* '''Base Attack Bonus:''' +5<br />
* '''Feats:''' All Armor Proficiencies, Shield Proficiency, [[Mind Shield (DnD Feat)| Mind Shield]]<br />
* '''Skills:''' Concentration 8 ranks, Knowledge (Psionics) 8 ranks<br />
* '''Special:''' Mind Blade Class Feature, Shape Mind Blade Class Feature<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Soul Knight</div> Hit Die: d10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
|-<br />
| 1st || +1 || +2 || +0 || +2 || style="text-align: left;" | Soulknife Abilities, Mind Armor (light)<br />
|- class="even"<br />
| 2nd || +2 || +3 || +0 || +3 || style="text-align: left;" | Mind Armor/Shield +1<br />
|-<br />
| 3rd || +3 || +3 || +1 || +3 || style="text-align: left;" | Mind Armor/Shield enhancement +1, Improved Shape Mind Blade<br />
|- class="even"<br />
| 4th || +4 || +4 || +1 || +4 || style="text-align: left;" | Mind Armor/Shield +2<br />
|-<br />
| 5th || +5 || +4 || +1 || +4 || style="text-align: left;" | Mind Armor (medium), Mind Armor/Shield enhancement +2<br />
|- class="even"<br />
| 6th || +6 || +5 || +2 || +5 || style="text-align: left;" | Mind Armor/Shield +3, Quicken Equipment <br />
|-<br />
| 7th || +7 || +5 || +2 || +5 || style="text-align: left;" | Mind Armor enhancement/Shield +3<br />
|- class="even"<br />
| 8th || +8 || +6 || +2 || +6 || style="text-align: left;" | Mind Armor/Shield +4<br />
|-<br />
| 9th || +9 || +6 || +3 || +6 || style="text-align: left;" | Mind Armor (heavy), Mind Armor/Shield enhancement +4<br />
|- class="even"<br />
| 10th || +10 || +7 || +3 || +7 || style="text-align: left;" | Mind Armor/Shield +5, Soul Champion<br />
|-<br />
| colspan="6" style="text-align: left; border: none;" |<br />
'''Class Skills (4 + Int modifier per level)'''<br/> Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Hide (Dex), Knowledge (Psionics) (Int), Move Silently (Dex), Ride (Dex), and Swim (Dex), Tumble (Dex)<br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Soul Knight:''<br />
<br />
'''Soulknife Abilities:''' A Soul Knight may add his class levels to his soulknife levels to determine his enhancement bonus and his levels for his weapon ability enhancements.<br />
<br />
'''Mind Armor (light):''' At first level Soul Knight gains the ability to create an armor formed of the same energy as his/her mindblade, this armor grants the character an +3 armor bonus to AC without a maximum dexterity or armor penalty.<br />
<br />
The armor can be broken (it has hardness 20 and 20 [[SRD:Hit Points|hit points]]); however, a soulknight can simply create another on his next [[SRD:Move Actions|move action]]. <br />
<br />
Even in places where psionic effects do not normally function (such as within a ''[[SRD:Null Psionics Field|null psionics field]]''), a soulknife can attempt to sustain his mind armor by making a [[SRD:DC|DC]] 20 [[SRD:Saving Throw|Will]] save. On a successful save, the soulknife maintains his mind armor for a number of rounds equal to his [[SRD:Class|class]] level before he needs to check again. On an unsuccessful attempt, the mind armor vanishes. As a [[SRD:Move Actions|move action]] on his turn, the soulknife can attempt a new [[SRD:Saving Throw|Will]] save to rematerialize his mind armor while he remains within the psionics negating effect.<br />
<br />
'''Mind Armor/Shield bonus:''' A soulknife’s mind armor and shield improves as the character gains higher levels. At 2nd level and every two levels thereafter, the mind armor and shield gains a cumulative +1 enhancement bonus on [[SRD:Armor class|armor class]] and (+2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level).<br />
<br />
'''Mind Armor/Shield enhancement:''' At 3th level, a soulknife gains the ability to enhance his mind armor and shield. He can add any one of the armor/shield special abilities on the table below that has an enhancement bonus value of +1.<br />
<br />
At every two levels beyond 3th (5th, 7th, and 9th), the value of the enhancement a Soul Knight can add to his armor and shield improves to +2, +3, and +4, respectively. A Soul Knight can choose any armor or shield special abilities and the enhancement bonus received by the Soul Knight's level is separate for the mind shield of mind armor.<br />
''For instance a 5th level Soul Knight can have a +2 bonus on his/her shield and a +2 bonus on his/her armor.''<br />
<br />
The armor and shield ability or abilities remain the same every time the soulknife materializes his mind armor and/or shield (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the mind armor takes.<br />
<br />
A Soul Knight can reassign the ability or abilities he has added to his mind armor or shield. To do so, he must first spend 8 hours in concentration. After that period, the mind armor or mind shield materializes with the new ability or abilities selected by the Soul Knight.<br />
<br />
'''Improved Shape Mindblade:''' At 3th level the Soul Knight's ability to shape his or her mind blade improves and can now be used to replicate any simple or martial melee weapon. ''for instance a mind blade shaped to replicate a rapier would do 1d6 damage and has a critical rating of 18-20/x2 but a mind blade shaped to replicate a long spear would do 1d8 damage and has a critical rating of x2 and has 10ft. reach''<br />
<br />
'''Mind Armor (medium):''' At 5th level the Soul Knight's mind armor improves, the armor bonus to AC becomes +5 and it's hardness and hitpoint increase to 30 and 30 respectively. <br />
<br />
'''Quicken equipment:''' At 6th level the Soul Knight's ability to call on his mind blade, mind shield and mind armor are greatly quickened.<br />
The Soul Knight may now call on his blade, armor and shield (or any combination of these) and change the shape of his blade in one standard action. ''so for example a Soul Knight could go from having no armor but a shield and a blade replicating a heavy mace to an armor and a blade replicating a greatsword in one standard action.'' <br />
<br />
'''Mind Armor (heavy):''' At 9th level the Soul Knight's mind armor improves again, giving a +8 armor bonus to AC, with a hardness of 40 and 40 hitpoints.<br />
<br />
'''Soul Champion:''' At 10th level the Soul Knight becomes a force of destruction to be reckoned with, once a day for 1 minute/Soul Knight level he/she gains a +10 bonus on saves vs. spells and powers, damage reduction 10/- and a fly speed of 100ft. (perfect), and he/she can use the quicken equipment ability as an swift action.<br />
<br />
'''Armor Special Ability''' <br />
[[SRD:Fortification|Fortification, light]] +1<br />
[[SRD:Slick|Slick]] +1<br />
[[SRD:Shadow (Armor Enhancement)|Shadow]] +1<br />
[[SRD:Silent Moves|Silent moves]] +1<br />
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] +2<br />
[[SRD:Slick|Slick, improved]] +2<br />
[[SRD:Shadow (Armor Enhancement)|Shadow, improved]] +2<br />
[[SRD:Silent Moves|Silent moves, improved]] +2<br />
[[SRD:Acid Resistance|Acid resistance]] +2<br />
[[SRD:Cold Resistance|Cold resistance]] +2<br />
[[SRD:Electricity Resistance|Electricity resistance]] +2<br />
[[SRD:Fire Resistance|Fire resistance]] +2<br />
[[SRD:Sonic Resistance|Sonic resistance]] +2<br />
[[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] +3<br />
[[SRD:Invulnerability|Invulnerability]] +3<br />
[[SRD:Fortification|Fortification, moderate]] +3<br />
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] +3<br />
[[SRD:Slick|Slick, greater]] +3<br />
[[SRD:Shadow (Armor Enhancement)|Shadow, greater]] +3<br />
[[SRD:Silent Moves|Silent moves, greater]] +3<br />
[[SRD:Acid Resistance|Acid resistance, improved]] +3<br />
[[SRD:Cold Resistance|Cold resistance, improved]] +3<br />
[[SRD:Electricity Resistance|Electricity resistance, improved]] +3<br />
[[SRD:Fire Resistance|Fire resistance, improved]] +3<br />
[[SRD:Sonic Resistance|Sonic resistance, improved]] +3<br />
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] +4<br />
[[SRD:Etherealness (Armor Enhancement)|Etherealness]] +4<br />
<br />
'''Shield Special Ability''' <br />
[[SRD:Arrow Catching|Arrow catching]] +1 <br />
[[SRD:Bashing|Bashing]] +1 <br />
[[SRD:Blinding|Blinding]] +1<br />
[[SRD:Fortification|Fortification, light]] +1<br />
[[SRD:Arrow Deflection|Arrow deflection]] +2<br />
[[SRD:Animated|Animated]] +2<br />
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (13)]] +2<br />
[[SRD:Acid Resistance|Acid resistance]] +2<br />
[[SRD:Cold Resistance|Cold resistance]] +2<br />
[[SRD:Electricity Resistance|Electricity resistance]] +2<br />
[[SRD:Fire Resistance|Fire resistance]] +2<br />
[[SRD:Sonic Resistance|Sonic resistance]] +2<br />
[[SRD:Ghost Touch (Armor Enhancement)|Ghost touch]] +3<br />
[[SRD:Fortification|Fortification, moderate]] +3<br />
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (15)]] +3<br />
[[SRD:Acid Resistance|Acid resistance, improved]] +3<br />
[[SRD:Cold Resistance|Cold resistance, improved]] +3<br />
[[SRD:Electricity Resistance|Electricity resistance, improved]] +3<br />
[[SRD:Fire Resistance|Fire resistance, improved]] +3<br />
[[SRD:Sonic Resistance|Sonic resistance, improved]] +3<br />
[[SRD:Spell Resistance (Armor Enhancement)|Spell resistance (17)]] +4<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Part_of_the_Acacia_Tree_(3.5e_Equipment)&diff=375376Part of the Acacia Tree (3.5e Equipment)2009-07-12T11:51:45Z<p>GaaaaaH: </p>
<hr />
<div>'''Part of the Acacia Tree:''' A piece of nondescript acacia wood, this small branch bears no marks to separate it from common dead wood. However, it is a powerful magical item, taken from the Sacred Acacia tree of Saosis, the proverbial ''tree of life.'' Possession of this branch grants the wielder the use of a ''[[SRD:Heal|heal]]'' spell, once per day (caster level 11). <br />
<br />
===Note===<br />
Multiple branches of the Acacia Tree are likely to exist. Since gathering a branch is likely to incur the wrath of a deity, any existing branches or sprigs are priceless. <br />
<br />
===See Also===<br />
<br />
*[http://en.wikipedia.org/wiki/Saosis Atum - the father of the Gods]<br />
*[http://www.pantheon.org/articles/a/acacia.html The significance of the Acacia tree]<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Equipment|Equipment]] &rarr; [[User Minor Artifacts|Minor Artifacts]].<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Artifact]]<br />
[[Category:Artifact, Minor]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Kittelars_(3.5e_Race)&diff=375373Kittelars (3.5e Race)2009-07-12T11:45:49Z<p>GaaaaaH: </p>
<hr />
<div>{{author<br />
|author_name=Eroneko<br />
|date_created=11/17/2007<br />
|status=Playable <br />
}}<br />
{{Adult Theme}}<br />
{{x0<br />
|la=3<br />
|ecl=4<br />
|type=Humanoid (Feline)<br />
|ability_adjust=+2 Dex, +2 Cha, &minus;2 Wis, &minus;2 Con<br />
|size=Medium<br />
|favored_class=Any Oriental Class<br />
|desc=A cat-like race that lives within their own society.<br />
}}<br />
<br />
=Kittelars=<br />
<br />
A mysterious race of oriental influence that happens to inhabit an European world, kittelars are hybrids of cats and humanoids often with the mind of a cat and body of a human.<br />
<br />
==Personality==<br />
<br />
Kittelars are often described as a race that is exotic and eccentric (if not erotic). They have no quarrels with the idea of same sex relationships due primarily to fact that there are so few male kittelars- 1 male for 25 female; one of the mysteries that this race presents- and the many females have either to cross breed or make love to other females (sometimes both) to fulfill the sexual desire that is born into their hearts. However, unlike popular belief breed and kept by young boys, kittelars are not slaves to their sensual desires even though the young kittelars who've come of age tend to make show of their intimate affections in public to brag though it is true that kittelars believe more than any other race that the nude body is beauty of the gods and will go about town in various stages of undress.<br />
<br />
Kittelars are also very sensitive about being called any term that means "prostitute" for they value sex as a natural part of life and find that trading one's body for material gain especially money is sinful. Thus fools whose had one to many drinks and let their tongues wag will meet the wrath of kittelar; a fate many would rather fight a dragon unarmed and without armor than experience.<br />
<br />
Kittelars are known to be as fickle as a cat (or an elf as many humans would say), as curious as a gnome and as restless as a halfling. A kittelic adventurer will spend from a week to a month in one area before leaving for almost a year on whim alone, often returning to her party when she's hungry or has a not so adventurous lover in the party that he can only scratch the itch that kittelars often gets. In a clan, permission is required before a kittelar can go about adventuring, making it easier to keep track of them.<br />
<br />
==Physical Description==<br />
<br />
Kittelars stand an average of 4-1/2 to 5-1/2 feet tall and weigh slightly heavier than elves, 100 to 150 pounds, with females not too noticeably lighter and shorter. They have the goldish-yellow skin of the orient, long black hair, and the ears, tail, eyes and claws of the ancestors the cat. Renown as a warrior race disciplined with a diet of meat and blood berries, they are lean and physically appealing. Kittelic women have the unnatural gift of full bosoms that is one of many mysteries the race possesses. Many people believe that by grabbing a kittelar's tail and yanking on it, it would stun her. The truth is, as many fools found out, that works until the gains her wits enough to angry and well.... let's just say what happens next shouldn't be explained. Though kittelars are declared an adult at the age of 16 years, they are only mature of the body and will outlive about every other race before they reach mental maturity.<br />
<br />
==Relations==<br />
<br />
Kittelars have very few true allies among the other races. Their outlandish ways turns many away if not disgust them as it does elves whose common opinion of kittelars are very derogatory. There is however members of the human and elf races that are mystified by the oriental culture that they convert to kittelic ways. Kittelars on the other hand, a equally curious race, finds the other races eccentric especially humans whose short life spans causes them to constantly change. Kittelars find elves as reasonable allies and try to befriend an elf at every chance possible. Dwarves voice their opinions openly about kittelars and which keeps the races emotionally separate. Gnomes are far too mischievous for them (though many gnomes believe the pot shouldn't call the kettle black) and halflings are too nomadic (again, the pot shouldn't call the kettle black) for their taste. Half-orcs are too dumb and violent for their tastes though only a fool would suggest that they're similar in those aspects.<br />
<br />
==Alignment==<br />
<br />
Kittelars don't believe in true good or true evil and are neutral by default. They may seem to be fickle because of their laid back personality and habit of leaving unannounced on an elf's whim, but kittelars are duty bound to serve their clan until they are exiled and strict believers in sin and punishment.<br />
<br />
==Lands==<br />
<br />
Originally Kittelars were created on an isolated island by the whim of the young deities that wanted create loyal followers for their mother. However, through out time, the race has expanded to the mainland continent, inhabiting acres of forest in elven lands. How they ever crossed the sea, since kittelars fear all bodies of water that they can drown in, no one knows. The leader of the clan is decided by the wisest of the eldest kittelars where they might decide to have all candidates dual using only bokuto, wooden weapons used in kendo (japanese fencing), the winner being who doesn't just outpower his opponent, but shows great skill and tactical knowledge to defeat his foe. Though younger lords are often naive and lecturous, they are strong and agile. An older warrior may prove to wiser, but kittelars old enough to be considered old and wise are scarce due to how long they live and how many of warriors die in war. Kittelars that live in nonkittelic lands, usually without a clan, build ghettos where ever they can (no matter what others might think or say) to keep their culture alive and feel at home.<br />
<br />
==Religion==<br />
<br />
Kittelars generally worship one of the three deities that makes up the Lunar Trinity (Yomai, goddess of the night; Ryomai, goddess of the white moon and daughter of Yomai; Nyomai, goddess of the black moon and daughter of Yomai.) Though Ryomai and Nyomai are quarrelsome as siblings can be, their followers, as well as the followers of the mother Yomai, are sworn by their beliefs to respect the followers of each deity in the lunar trinity.<br />
<br />
==Language==<br />
<br />
Most kittelars can't speak Common for the lack of outside influence. Instead kittelars speak, Kittelic Common, which is surprisingly similiar to Oriental Common in more ways than using the same alphabet, and Kittelic Wild, the tongue of their ancestors; cats. Only feline related races can learn Kittelic Wild for they are the only races whose ears are able to decipher the meaning of each meow/roar, hiss, and purr that makes up the entire language. Since the language is based on sound alone, it has no alphabet and no scripture. Nonkittelars can learn Kittelic Common and often use words from the language as euphemisms for everything sexual in nature. Youths often learn kittelic to read kittelic romance novels, write a secret letter to lovers, or talk with their friends in about the opposite sex in very inappropriate ways without being scolded by their parents or any priest that happens to worship one the various deities that promote chastity. Owners of rather unlawful businesses may require their employees learn the langauge so that they discuss and advertise their wares without alerting the sheriff.<br />
<br />
==Names==<br />
<br />
Kittelic names are oriental in nature and can be about any word translated into one of various pre-existing Japanese languages. Boys name are often ended with "-maru" or "-ji" and while some girl's names can be ended with "-ko".<br />
<br />
Male Names: Hayate, Sasuke, Toraji, Tsukimaru<br />
<br />
Female Names: Sakura, Hana, Ayame, Kasumi, Kokoro, Hinata<br />
<br />
Clan Names: Yamitatsu, Tsukitora, Rasenchi, Sarutobi<br />
<br />
==Racial Traits==<br />
<br />
* +2 Dexterity, +2 Charisma, -2 Wisdom, -2 Constitution: Kittelars are agile and physically attractive, but often foolish and lazy.<br />
* Humanoid (Feline): <!-- fluff about type and subtypes --><br />
* Meduim Sized: no bonuses to Armor Class or Base Attack<br />
* Kittelar [[base land speed]] is 30 feet: <!-- other movement modes and speeds --><br />
* [[Darkvision]] 60 feet.<br />
* +2 Racial Bonus to all Move Silently and Hide Checks: Kittelars are stealthy hunters.<br />
* Feline Spine: +2 all Reflex Saves and Tumble Checks relating to falling or evading traps.<br />
* Feline claws: When a Kittelar performs an unarmed strike with either hand, they may substitute it with a claw attack (this attack is considered to be an unarmed strike of it's size, except the dealing lethal, slashing damage.) A player must announce this substitution upon the attack roll.<br />
* Oriental Weapon Proficiency: Kittelars are proficient in all Simple Oriental Weapons such as the Tanto and Kama.<br />
* Nocturnal Nature: Kittelars gain a +2 Racial Bonus to all Survival checks made at night and a -2 Racial Penalty to all Survival Checks made at day.<br />
* [[Spell-Like Ability]]: Nine-Lives (Resurrection): When a Kittelar's HP drops to -10, it will stabilize and the corpse begins to regenerate itself, closing death wounds, repairing 3 HP/round until its HP reaches 1 or more HP where it is resurrected as though by the effect of True Resurrection. If any vital organ except the head is damaged or removed from the body, it will be healed in 2 rounds or completely replaced in three rounds (if the head is damaged, it will heal as normal. If the head is removed from the body, the body will animate itself for the sole purpose of retrieving the head and reattaching it to the body. If the body is unable to retreive the head within 10 rounds, the body instantly dies again, its HP set to -10. Ninelives can only be used once in a Kittelar's life span and if it is resurrected by any other means (including True Resurrection), it becomes a soulless kittelar. With every Resurection, the kittelar's lifespan is reduced by a whole century.<br />
* [[Automatic Languages]]: Kittelic Common, Kittelic Wild. <br />
* [[Bonus Languages]]: Common, Elven, Slyvan.<br />
* [[Favored Class]]: any Oriental Class (eg: Samurai or Ninja or as listed in ''Oriental Adventures'' or ''Chronicles of Oreisa'').<br />
* [[Level Adjustment]]: +3<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Kittelar Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +1d6 || +1d8 || +1d10<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Kittelar Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 300 years || 600 years || 900 years || +999 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Kittelar Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 6" || +1d12 || 100 lb. || &times; .5 lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 6' 6" || +1d12 || 100 lb. || &times; (.3) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Feline Subtype]]<br />
[[Category:Medium Size]]<br />
[[Category:LA3]]<br />
[[Category:ECL4]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Magma_Golem_(3.5e_Creature)&diff=375372Magma Golem (3.5e Creature)2009-07-12T11:43:04Z<p>GaaaaaH: </p>
<hr />
<div>{{author<br />
|author_name=Master Owens<br />
|date_created=September 22, 2007<br />
|isnotuser=true<br />
|status=Incomplete<br />
}}<br />
<br />
= Magma Golem =<br />
<br />
{{Creature Table<br />
|size=Gargantuan |type=Construct<br />
|hd=30d10 |hp=720<br />
|init=-3<br />
|speed=30 ft. (6 squares)<br />
|ac=43 (-4 size,-3 Dex, +30 natural) |touch=3 |flat=43.<br />
|bab=+40 |grapple=+74<br />
|at=Slam +60 melee (10d12+30 plus 3d6 fire damage)<br />
|full_at=2 slams +58 melee (10d12+30 plus 3d6 fire damage)<br />
|space=20 ft. |reach=20 ft.<br />
|sa=Breath weapon, burn<br />
|sq=Construct traits, damage reduction 10/slashing, darkvision 60 ft.,<br />
immunity to magic, low-light vision, immunity to fire, vulnerability to cold, heat aura, fire absorption, flame grapple, water weakness, light<br />
|fort=+40 |ref=+30 |will=+35<br />
|str=70 |dex=5 |con=- |int=- |wis=11 |cha=1<br />
|skills=--<br />
|feats=--<br />
|env=Any (but usually not far from a magma source)<br />
|org=Solitary<br />
|cr=35<br />
|treas=None<br />
|align=Always neutral<br />
|adv=--<br />
|la=--<br />
}}<br />
<br />
''What stands before you is truly terrifying. A massive human-shaped creature stares blankly at you, its body seemingly completely composed of molten rock. It has short legs and long arms attached to a massive chest. The body bubbles and hisses. The heat coming from this abomination is almost unbearable.''<br />
<br />
A magma golem is one of the most difficult to create and most powerful golems ever to be created.<br />
Its body is entirely created of molten rock, kept hot and animated by magic. They are personal favorites among pyromancers. It wears no clothing whatsoever, for if it were to, it would incinerate it. Among the largest of any golem, magma golems stand around 45 feet tall and as a result are immensely strong. The only sound even close to a vocal noise a magma golem can make is a gurgling or bubbling noise, and, unlike other golems, they actually do have an odor: they smell of brimstone and ash. Magma golems, being made of magma, glow a red-hot fiery light, and are impossible to miss in dark areas.<br />
<br />
===Combat===<br />
<br />
Magma golems are truly frightening opponents. Just their sheer size is enough to make most cower, and their heat aura prevents most creatures from successfully combating one. Since they are mindless and simple, they do not use any special tactics other than attempting to bluntly crush the opponent.<br />
<br />
'''Burn (Ex):''' A magma golem's slam attack deal bludgeoning damage plus fire damage from the golem's flaming body. Those hit by a magma golem's slam attack must also succeed on a DC 25 Reflex save or catch on fire. The flame burns for 1d4 rounds. A burning creature can take a move action to put out the fire. The save DC is Constitution-based. Creatures hitting a magma golem with natural weapons or an unarmed attack take fire damage as though hit by the golem's slam attack, and also catch on fire unless they succeed on a Reflex save.<br />
<br />
'''Breath Weapon (Su):''' 25-foot line of fire, standard action, 10d12 fire damage, DC 25 Reflex save for half damage. This 25-foot line of fire becomes a 25-foot line of superheated steam while underwater, and does the same damage and has the save DC.<br />
<br />
'''Heat Aura (Ex):''' The golem's body constantly emits extreme heat. Anyone within 10 feet of the magma golem must make a DC 25 Fortitude save every round or take 3d12 fire damage. A creature affected by an ''Endure Elements'' spell is immune to this effect.<br />
<br />
'''Fire Absorption (Ex):''' If the magma golem is standing in or near a substance that causes fire damage to creatures who are not immune to fire damage, the magma golem can choose to absorb the fiery substance and heal 10d12 HP as a free action. This effectively extinguishes all fires within 5 feet of the golem. This also repairs any wounds to the golem. <br />
<br />
'''Melt (Ex):''' Since a magma golem is composed of magma, it has the ability to join with magma as a standard action, giving it total concealment while in magma. While joined with the magma the golem cannot attack. The only actions the golem can perform are moving to another spot in the magma that is not separate from the body of magma it is currently in as a standard action, or shifting back to golem form, also as a standard action. Since the golem has only a simple sense of self preservation, the creator must be within 60 feet of the golem and command the golem to use this ability.<br />
<br />
'''Flame Grapple (Ex):''' Because the magma golem's body is so hot, any creature grappling with the magma golem automatically take 10d6 fire damage. This ability is negated if the creature grappling with the golem is being affected by an ''Endure Elements'' spell.<br />
<br />
'''Water Weakness:''' If a magma golem becomes submerged in water, it must immediately roll a d20. If the result is not 19 or 20, the golem hardens and is automatically destroyed. If the golem is only partially submerged (partially meaning the lower chest down), it must also immediately roll a d20. If the result is not 19 or 20, it takes 10d12 damage. If a magma golem succeeds on either of these rolls, it instead becomes slowed as though by a ''slow'' spell, and must make another roll next round. A magma golem's extreme body temperature heats up the water surrounding it. A creature that is in the same body of water as the golem and is also within 10 feet of the golem must immediately make a DC 25 Fortitude save or take 5d6 damage from the boiling water. The water surrounding the golem retains this effect while the golem is still hot and 3d12 minutes after it is destroyed. The creature must make this check every round that it is in the affected area. A magma golem in water has its Heat Aura, Flame Grapple, and Burn abilities negated for as long it remains in the water and 1d10 minutes after it goes ashore, if it survives the submersion.<br />
<br />
'''Light''': A magma golems constantly emits light as bright as a torch 40 out in every direction.<br />
<br />
'''Immunity to Magic (Ex):''' A magma golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.<br />
<br />
All electricity damage is reduced by half.<br />
<br />
An ''Ice Storm'' spell slows a magma golem for 1d4 rounds in addition to doing damage.<br />
<br />
An ''Endure Elements'' spell cast on a magma golem suppresses its Heat Aura, Flame Grapple, and Burn abilities for as long as the golem is affected.<br />
<br />
===Construction===<br />
<br />
A magma golem's body is fashioned from 65,000 lbs. of molten magma. The magma must be kept hot and must be treated with extremely rare and ridiculously expensive liquids. Since it is made of liquid, the body is not assembled, but shaped into a humanoid form through magic, and therefore needs no Craft check to assemble. A character wishing to create a magma golem must be a powerful mage. Since it is difficult to muster 65,000 lbs. of molten rock, it is best to create magma golems in volcano craters or other places where magma is abundant.<br />
<br />
CL 30; Craft Construct, geas/quest, polymorph any object, limited wish, telekinesis, caster must be at least 35th level; Price 1,500,000 gp; Cost 1,200,000 gp+300,000 XP.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Creatures|Creatures]] &rarr; [[DnD CR 35 Creatures|CR 35]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:Construct Type]]<br />
[[Category:CR35]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Gods_(Ricasa_Supplement)&diff=375371Gods (Ricasa Supplement)2009-07-12T11:42:07Z<p>GaaaaaH: </p>
<hr />
<div>Though it doesn't come to the surface very often, Ricasa has a strong religious undercurrent running through it that stretches back thousands of years.<br />
<br />
== The Whole Shebang ==<br />
<br />
Though there's no end to the minor religions and cults that have sprung up all over the place like weeds, the majority of the faithful in Ricasa follow the way of one of ten ancient gods- the ones the months are named after, in fact. There's Wolithi, Zethos, Dieter, Kolkis, Jun, Hartha, Secundis, Lorthas, Camrecol, and Olida, of whom four are "good", four are "evil", and two are neutral.<br />
<br />
As far as the creation story goes, the gods created the Ricasan world, Marex (for more on the name look up the [[Countries (Ricasa Supplement)|countries]]), as the crown jewel for their masterwork- the cosmos. At the time, all ten gods were neutral. But the four who now make up the evil pantheon saw the wonder of their creation and wanted it all to themselves (cliche'd!). They turned on the other six and started wreaking havoc in the north of the planet, still largely unexplored to this day and rumored to be covered with hordes of evil creatures.<br />
<br />
Now, the remaining six neutral gods were divided. All of them wanted a balance, but four of them wanted to proactively achieve it- that is, go into direct conflict with the evil side. The other two wanted to negotiate, to find a solution normally and lawfully. But within the span of five minutes, the four proactivists had become the "good" side and began waging war against the evil gods. Chaos reigned in heaven.<br />
<br />
At the same time, the creatures down on the planet felt the gods waging their war, and the feelings transferred over- they started to quarrel and disagree. This eventually led to a war on Marex, the first of many- the Lost War. Though the only mentions of this conflict come from inscriptions in various ruins, it most definitely happened, and caused some serious problems- several smaller races shown repeatedly in various carvings were evidently wiped out entirely, as well as some of the more extremely large ones.<br />
<br />
The gods eventually noticed that their battle had retroactively torn their creation to shreds, and as a result called a halt to the fighting. They set about rebuilding the shattered remains, and it was at about that point that Ricasan history began.<br />
<br />
== The Good Guys ==<br />
<br />
The good side of the Pantheon is Wolithi, Zethos, Dieter, and Kolkis. These four correspond to the late fall and winter months of the year, when the harvest is finally stored away and all fighting stops as blizzards come from the north to bury the lands in a blanket of white. For most Ricasans, winter is the best time of the year.<br />
<br />
=== Wolithi ===<br />
<br />
One of only three female deities and goddess of Protection and Preparation, Wolithi watches over the final months of autumn, helping to ensure that everyone is ready for the coming of the storms from the north. She is said to have been the last of the "good" gods to break away from the original path of neutrality, as well as the most prescient, creating such natural defenses as the Sectite Hills, the Shield Mountains, and the Great Cliffs of the Markaean Peninsula even before the split. She is also one of the two gods put in charge of healing magic, the other one being (surprisingly) Jun.<br />
<br />
=== Zethos ===<br />
<br />
God of Luck and Hope, Zethos's charges are the supposed lost causes of Ricasa- the drunks, the gamblers, the cheats, and the thieves. Almost everyone is at least a part-time cleric of Zethos, since he's prayed to more often than any of the others- soldiers before a battle, students before a test, diplomats before a meeting, all pray to try and gain the luck they need to survive. Zethos was also the one who is said to have convinced Lorthas to send down the Great Famine- little did Lorthas realize that it would be that famine which ended the far more horrible Founder's War.<br />
<br />
=== Dieter ===<br />
<br />
God of Peace and Celebration, Dieter's domain is the Yule season and the aftermath of battle. His symbol, the pentacle (a pentagram bracketed by a circle), is the official insignia for the Red Star humanitarian group and is also often found on poorboxes and church collection spots as the Yule season approaches. Dieter is said to have aided Wolithi in raising the Shield Mountains during Ricasa' creation. He is also the only god of the pantheon to have a seriously devoted nation under his wing- Serlithana.<br />
<br />
=== Kolkis ===<br />
<br />
God of Renewal and Justice, Kolkis ensures the creation of new life and the defense of that which exists already. Most every courthouse has a statue of this god somewhere, and many small towns have one to help ensure a good crop. Kolkis, while not inherently violent, is loathe to stand by and watch evil destroy his work, and as a result is the closest thing to a god of war in the good pantheon. He was also the first of those gods to suggest the idea of actively attacking evil.<br />
<br />
Due to threats of physical violence on the part of the Church to the Nomenclature Committee, the name of the Bay of Cevet was changed to the Bay of Kolkis, and subsequently to the Bay of Kolvet as a compromise, all of which has given countless cartographers aneurysms. The changes are highly debated, and are not universally accepted yet- many maps and archives still bear the old names.<br />
<br />
== The Bad Guys ==<br />
<br />
The evil side was formed about five minutes before the good side, derived of the original ten. They hold reign over the late spring and summer months of the year, striving to drive out the rest of the gods and claim the Ricasan world for their own. Though Ricasans enjoy the summer as much as anyone, they know that it also tends to bring droughts and famines with it. And the cold-blooded armies of the enemy can't find a much more enjoyable time to wage war.<br />
<br />
=== Jun ===<br />
<br />
Goddess of Hatred and Malice, Jun is every jealous weakling, senseless bully, and cruel dictator rolled into one. Even the other evil gods don't like working with her, but often they find it necessary, as her abilities and reach are almost endless. Surprisingly enough, Jun is also one of two gods responsible for the clerical ability of healing, the other being Wolithi.<br />
<br />
=== Harthas ===<br />
<br />
God of War and Death, Harthas is one of the most dangerous forces known to either heaven or earth. His power is said to grow stronger if the planet is in turmoil, but he is absolutely unable to be subtle, which more than often negates his power almost entirely. It has become unofficial policy in some places never to sign treaties in the month of Horthei, lest they disintegrate into bloodshed (This may in part be due to the example of the Treaty of Yehul).<br />
<br />
=== Secundis ===<br />
<br />
God of Trickery and Cunning, Secundis watches over thieves, con men, bandits, and those who thrive on deception. Possibly the wiliest of the gods, Secundis has long been championing for a more quiet takeover of the planet from good, but so far none of the others are listening. The terror group known as the Insiders holds Secundis in very high regard, and at least one chapel to him can be found in any of their bases. His symbol is easily recognizable- a stylized "S" with three bars running horizontally across the middle.<br />
<br />
=== Lorthas ===<br />
<br />
God of Pestilence and Corruption, Lorthas is said to have caused more trouble for Ricasa than the rest of the evil pantheon put together. He's also rather indiscriminate in his targets, which can cause problems for his forces on Ricasa. One theory about the burning of the Treaty Dome puts a cleric of Lorthas as the prime culprit. He is also, however, said to be somewhat easy to fool: Zethos begged him to stop causing trouble in the Founder's War, so Lorthas sent down the Great Famine- little realizing that it would bring the whole thing grinding to a halt, which was Zethos' plan all along.<br />
<br />
== The Peacekeepers ==<br />
<br />
Neutrality is a nebulous term in Ricasa- rather than complete withdrawal from either side of the equation, as often as not it merely means working on both sides rather than none. And such is true of the two remaining neutral gods. The Peacekeepers of Ricasa hold sway over the early spring and early fall months, both of which are pivotal times for Ricasa.<br />
<br />
=== Camrecol ===<br />
<br />
God of Harvest and Commerce, Camrecol watches over the wheels of Ricasa and ensures that they remain turning. His blessing is often invoked at harvest-time and before business meetings, to help ensure that they are successful. Camrecol is something of a patron in Styalenuth, but is also highly revered by members of the Mob, who have just as much reason as the Merchant Council to hope that the gold keeps flowing.<br />
<br />
=== Olida ===<br />
<br />
Goddess of Communication and Knowledge, Olida acts as a mother god for all those devoted to the arts and sciences- the intellectual fields of Ricasa. Most long-range televocals are usually brought to be blessed by a priest of Olida when they are created, and almost every messenger in the continent carries a small pendant with her symbol- a feather pen.<br />
<br />
== Other ==<br />
<br />
As mentioned before, there's no end to the separate religions that can be found in Ricasa besides the Big Ten. Some people believe the world's about to end, some believe it already HAS ended, some think that it's all a big experiment in a jar. There's religions that only believe in one god, and some that believe in a god for everything imaginable, from the sun to construction. But the Big Ten seem to show the most favor to their subjects.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Ricasa (DnD Campaign Setting)|Ricasa]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Ricasa Setting]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Ricasan_Law_(Ricasa_Supplement)&diff=375370Ricasan Law (Ricasa Supplement)2009-07-12T11:41:23Z<p>GaaaaaH: </p>
<hr />
<div>Most of the worlds should consider themselves lucky; laws for the lands are the same almost everywhere, and offer options for every crime imaginable.<br />
<br />
Not always so in Ricasa. Though, granted, many of the general laws are the same (or act it), the local and sub-laws have gotten people killed in the past. For example, it's a bit of a culture shock to go from the ancient, expansive laws of Calthoras, which trace their history back almost 700 years, to the fifteen laws of Canadia, written just forty-three years ago and barely changed since their original creation. Serlith law has over 40 distinct and separate laws aimed towards removing violence completely, while its next-door neighbor across the Bay of Gold has more laws dedicated to land distribution than Canadia has laws, period. It can be very confusing.<br />
<br />
In general, though, obeying the [[Canadese_Book_of_Laws_(Ricasa_Supplement)|Canadese set]] of laws will cover most all common contingencies you'll run across. It still never hurts to do a little research into local variants, but the rather blunt Canadese legal system is a good base to follow.<br />
<br />
== Law Enforcement ==<br />
<br />
And of course, for every nation with laws there are men, women, and whatchacallits to enforce the laws. While no two nations are precisely alike, these fine officers generally come in several flavors:<br />
<br />
=== Gendarmes ===<br />
<br />
Also known as Police. Gendarmes are the typical street police- these are the men you'll see walking the cobbles every day, searching for law-breakers and no-goods. Nothing makes them happier than not finding any, usually, but bad apples do exist in this barrel, so take heed for good or ill. Though commonly the lowest form of law enforcement per se, the gendarmes definitely know how to use their weapons and will not hesitate too much to do so if threatened- they like keeping their necks as much as you do. Often incorrectly termed provosts, which are quite different.<br />
<br />
=== Tolkas ===<br />
<br />
Tolkas are identical to Gendarmes in every way except that instead of being a force governed by itself and the state, the Tolkas (so capitalized due to being practically an organization in their own right) fall under the jurisdiction of the military. Also commonly referred to as provosts; again incorrectly so. It is even less advisable to mess with a Tolka- being under military jurisdiction means they know how to use their weapons much better than the common gendarme.<br />
<br />
=== Soldiers ===<br />
<br />
If you're big enough and rich enough, you tend to attract the attention of ne'er-do-wells who would like nothing better than to get a free lunch off of you. So you either hire someone to defend you, or become able to defend yourself. This is true for both people and nations, and on the national level the defenses are these men. Soldiers may be the militia crew that rises up to ward off the goblins on the horizon or the patrolling guards who are always on watch from the castle walls, it doesn't matter. These men have pledged to defend their nation and they're damn proud of it.<br />
<br />
As you may have guessed, it is generally inadvisable to annoy the army. Those pikes aren't meant to clean their teeth after meals- they're meant for making human shish-kebabs, and the people holding them have been training in their use. Best leave alone.<br />
<br />
=== Provosts ===<br />
<br />
Soldiers, as all people know, have a tendency to get rowdy at times just like the rest of us. Why do they do it less often? Because they know that if they do, they get bigger people coming to break up the fight. Provosts are the military's inner police unit- almost completely above corruption and bribery, trained to hard-honed perfection, and so patriotic you can hear them humming the anthem while they fight, the provosts are definitely not a prime target. These people have to stop the soldiers from fighting- how much trouble do you really think you can give them?<br />
<br />
=== Elite Guard ===<br />
<br />
This is what every lawman dreams of being- the topmost man on a heap that's growing in height every day. A nation's elite guard, in its specifics, varies- in some places it's a palace guard for the King, others it might be a ceremonial order subservient to the lord, other places it might be the whole damn government. Whatever the case, these men are the absolute best, hand-picked from the lower groups to serve in protecting the highest values- and valued objects or persons- of a nation. You can usually spot them by looking at the wall tops of the royal estate.<br />
<br />
=== Elite Forces ===<br />
<br />
And then in some places, there's these guys. Most places don't have anything this high-gear, but if you do, all the other countries will be thinking twice before coming over to play. Elite Forces are soldiers who are put through almost inhumane training and selection processes, then taught everything ever known about combat, then told to make it better. They usually don't socialize well, though there are exceptions, but in the most part it's a good idea to just give them the road- avoid. Not hard to do, as there's rarely a lot of 'em.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Ricasa (DnD Campaign Setting)|Ricasa]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Ricasa Setting]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Geography_(Age_of_Titans_Supplement)&diff=375369Geography (Age of Titans Supplement)2009-07-12T11:40:22Z<p>GaaaaaH: </p>
<hr />
<div>[[Image:geburah.jpg|thumb|right|Map of Geburah.]]<br />
<br />
The continent of Geburah and surrounding lands are divided into seven broad areas.<br />
<br />
===The North===<br />
The north is based on high fantasy, classic D&D.<br />
<br />
'''Kingdom of Gardonia''': A vast kingdom composed of four mostly independent regions. The capitol is Eoden Falls, which is at the foothills of the Gebryan mountain range, at the place where the Gebryan river splits into four rivers. Gardonia was once an evil empire, which is how it achieved unity of language, currency, calendar, and so on, but the empire quickly fell and was replaced by the good kingdom.<br><br />
'''The Black Swamp''': A large swamp near the shore ruled by Spythe, the ancient black dragon, and controlled by captains of 'the Spytic Dragoons' which is a cult that worships Spythe and Tiamat.<br><br />
'''Selladora''': A forest about a hundred miles east of the Black Swamp with strong connections to the feywild. The forest has within it different types of forest, including a vast [[http://en.wikipedia.org/wiki/Banyan banyan tree]], over a mile in diameter, which is the mother of the banyans of Adáko, and several divine oaks, enormous trees with bright leaves and flowers.<br><br />
'''Revynne''': A land composed of five major lakes and a dozen or so smaller lakes, connected by a network of rivers. This was an elven kingdom, but it is far less elitist than most elven kingdoms, and so there is a large half-elf and human population here as well.<br><br />
'''The Titan Hills''': A vast hilly area south of Gardonia ruled (mostly laissez-faire) by a dozen or so titans. This is an area rich with ruins, caves, and all sorts of monsters and is often used for profit adventuring.<br><br />
'''Rünlast''': A good magocracy, devoted to the collection of knowledge and legends and characterized by its excess of towers. It is in constant struggle with Oscillorian to prevent its evil wizards from expanding into other realms.<br><br />
'''Selephorash''': A city-town in the midst of the Tulgey Wood, a mysterious forest with a strange labrynthine quality. This town is also a magocracy, but unlike Rünlast and Oscillorian it is neutral. Mages from those kingdoms are under truce in Selephorash and often come there to parley.<br><br />
'''Oscillorion''': An evil magocracy. Unliked Rünlast, it only promotes the path of the wizard and no other spell caster; all non-wizards are considered inferior. Its cabal of 'Green Wizards' are possibly the most powerful in the world.<br />
<br />
For more details, see; [[North (Age of Titans Supplement)|The North]].<br />
<br />
===The South===<br />
The south is based on some alternative conceptions of fantasy roleplaying.<br />
<br />
'''Elaneth''': The center of all psionics. It is here that one comes to transform into an Elan. Psionics are common in this realm and become less common as one travels away from it. Psionics first entered Geburah when a comet struck here, creating the large Elaneth crater, an age or so ago.<br><br />
'''Kingdom of Haiguard''': A holy dualist theocracy, dedicated to worship of the force of Good itself, and to the service of angels. Completely welcoming of all races, charitable to other kingdoms, and constantly at war with Moorguard.<br><br />
'''Kingdom of Moorguard''': A vile kingdom. Its purpose is to expand and enslave. Its subrace of humans (imperials) seeks to rule over all others. It is in close alliance with Gaurn, the mightiest of evil titans, who has his own small kingdom in the mountains north of Moorguard.<br><br />
'''Grimm''': Originally part of Moorguard, Grimm was founded by a captain of that kingdom who was slain and raised as a death knight. Along with his lich grandmother, he rules this enormous necropolis. There are mortals in this kingdom, but they are in the minority, and all intend on becoming undead at some point.<br />
<br />
For more details, see; [[South (Age of Titans Supplement)|The South]].<br />
<br />
===The East===<br />
The east is based roughly on bronze age Europe and North Africa.<br />
<br />
'''Lone Drisst''': The desert to the north of Spyre. Inhabitat by nomads and dotted with small cities and alhambras at its rare oases. Most cultures are combinations of the cultures of Spyre and Valus.<br><br />
'''Dün Drisst''': The desert to the south of Spyre. Similar to Lone Drisst in most characteristics, but its cultures are less influenced by Valus and more by Graëtos.<br><br />
'''Spyre''': A kingdom along the river Lyne. Divided into upper Spyre (to the west) and lower Spyre (to the east by the mouth of the river) with fiefdoms scattered between. Based on ancient Egypt.<br><br />
'''The City-States of Graëtos''': Three major city-states, and about a dozen smaller city-states. Based on ancient Greece.<br><br />
'''Empire of Valus''': A centralized empire. Valus was originally ruled by a magocracy which was eventually overthrown and for that reason the practice of magic is highly suspect here, and viewed as a perversion of strength. Also includes the forbidden cursed city of Morgolus. Constantly in conflict with Barbaros, a plain to the west inhabited by barbaric tribes. Based on ancient Rome.<br><br />
'''East Töl''': Töl is an island south of Graëtos. East Töl consists mainly of small tribes of humanoids constantly in struggle with the mighty beasts that live there including the dinosaurs. Based on prehistoria.<br><br />
'''West Töl''': Töl is an island south of Graëtos. West Töl is more civilized, composed of a variety<br />
of tribes or nations who are usually, but not always, nomadic. Most are hunter-gatherers, but some agriculture exists as well. Based on Pre-Columbian America.<br />
<br />
For more details, see; [[East (Age of Titans Supplement)|The East]].<br />
<br />
===The West===<br />
The west is based on mythic Arabia, Persia, and Africa.<br />
<br />
'''West Akhrabas''': A few small kingdoms, but mostly composed of nomadic tribes. Based on mythic Arabia.<br><br />
'''East Akhrabas''': Similar to West Akhrabas, but based on mythic Persia rather than Arabia.<br><br />
'''Mythaldos Jungle''': A mysterious jungle that according to legend, played some important part (what specifically is unclear) in an ancient dead kingdom. Many strange ruins with magic effect difficult to replicate may be found here.<br><br />
'''Grey Jungle''': A more barbaric jungle, full of dangerous creatures and proud tribes. Based on one aspect of mythic Africa.<br><br />
'''The Wylde''': Plains and hills populated by dangerous monsters and nomadic tribes. Based on another aspect of mythic Africa.<br><br />
'''Kingdom of Mandelos''': A large good kingdom. Animal spirits are worshiped here, so animals are commonly found walking in the streets alongside the humanoids. This kingdom is in good relations with Haiguard, but prefers to remain secluded and autonomous. Based on another aspect of mythic Africa.<br />
<br />
For more details, see; [[West (Age of Titans Supplement)|The West]].<br />
<br />
===Relme===<br />
Relme is a low magic island to the northwest based on medieval Europe. Although Relme is composed of several kingdoms, frequently at war with each other, the real authority in this region is the Church of Kathol, which has a sort of veto power over any policy of any kingdom, except Andelot.<br />
<br />
'''Andelot''': A kingdom with a capitol city hidden in the mountains. This is the only kingdom in Relme independent from the Church of Kathol, though it has a very similar religion. Based on medieval England.<br><br />
'''Vorsag''': A kingdom known for its strong warriors. Strongly allied with dwarves and gnomes. Based on medieval Germany.<br><br />
'''Thyne''': A kingdom known for its contributions to science and crafts. Based on medieval Spain.<br><br />
'''Vynland''': A kingdom known for its arts, food, and wine. Based on medieval France.<br><br />
'''Vashland''': The kingdom which houses the capitol of the Church of Kathol. Based on medieval Italy.<br><br />
'''Twynland''': The only non-low magic area in Relme. Not actually a kingdom, Twynland is ruled by several independent family-based collectives. Based on mythic Ireland.<br />
<br />
For more details, see; [[Relme (Age of Titans Supplement)|Relme]].<br />
<br />
===Adáko===<br />
Adáko consists of four islands in the southwest based on mythic India.<br />
<br />
'''Dhalí''': The center and largest island. The cultures here are mostly blends of the more extreme cultures found on the surrounding islands.<br><br />
'''Arundhatí''': Island to the west with cultures based on law and hierarchy.<br><br />
'''Solastrí''': Island to the northeast with cultures based on family and tradition.<br><br />
'''Ró''': Island to the southeast with very esoteric cultures based on mysticism and nature.<br />
<br />
For more details, see; [[Adáko (Age of Titans Supplement)|Adáko]].<br />
<br />
===Lauraël===<br />
Islands to the northeast based roughly on Grimm's fairy tales and the Chronicles of Narnia.<br />
<br />
'''Brindol''': The largest island in this region. This land has a small humanoid population and is mainly populated by anthropomorphic animals, such as talking horses and small villages of civilized mice.<br><br />
'''The Tiny Islands''': Over a dozen separate archipelagos, each with its own unique cultures, but mostly lacking in civilization.<br><br />
'''The Star Islands''': One large archipelago to the northeast housing several seafaring cultures.<br><br />
'''The Unwelcome Isles''': A more dangerous archipelago to the south of the Star Islands. Populated mainly by monsters and pirates.<br />
<br />
For more details, see; [[Lauraël (Age of Titans Supplement)|Lauraël]].<br />
<br />
===Other Environments===<br />
Besides these seven geographical regions, there are a few other places ripe for adventuring.<br />
<br />
'''Underdark''': Usually only accessible from caves within any of Geburah's many mountain ranges, a vast network of tunnels and caverns lies far below the surface. This is the domain of several of Geburah's races, and at its deepest is a terrifying realm of aberrations.<br><br />
'''Underwave''': Within the seas, gulfs, and oceans of Geburah may be found a variety of civilizations. Usually these are found in cities of coral near the coasts, but past the shelf in the deepest parts of the ocean may be found the largest of sea monsters and schools of sentient marine life.<br><br />
'''Overcloud''': The skies, though mostly empty, are nonetheless home to a variety of creatures, some of which live there and others merely there during their waking hours. Also there are somewhere between ten and twenty large floating islands, relics of a bygone age, surrounded by clouds so as to be indistinguishable from the ground, which wander over the land and water. These range in size from about an acre to several miles and are usually populated by powerful spellcasters, the only ones who can control their movement.<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Age of Titans (DnD Campaign Setting)|Age of Titans (Dnd Campaign Setting)]].<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Age of Titans Setting]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Shuriken_Dagger_(3.5e_Equipment)&diff=375368Shuriken Dagger (3.5e Equipment)2009-07-12T11:39:10Z<p>GaaaaaH: </p>
<hr />
<div>{{author<br />
|author_name= Watsyurname529<br />
|date_created=6/8/07<br />
|status= v1.0<br />
}}<br />
<br />
{{Weapon Stats2<br />
|weap= Shuriken Dagger<br />
|sme= e<br />
|lot= l<br />
|cost= 35gp |lcost= 70gp<br />
|sdmg= 1d4 Dagger / 1 Shuriken |mdmg= 1d4 Dagger / 1d2 Shuriken |ldmg= 1d6 Dagger / 1d4 Shuriken<br />
|type= Slashing and Piercing (see text)<br />
|crit= 19-20/x2 Dagger / x2 Shuriken<br />
|range= 10ft Both<br />
|swght= 1 lb. |mwght= 2 lb. |lwght= 4 lb.<br />
|mhp=<br />
}}<br />
<br />
''On first glance it appears to be a dagger with a spiked end on the hilt, on closer look its actually a shuriken attached to the end of the hilt.''<br />
<br />
You attack with the blade as you would with a dagger, but instead of using the dagger, you can whip the blade around (as a standard action) and send the shuriken flying into your foe. You can use a Full-round action you attack with both the dagger and the shuriken. You can still throw the dagger as normal. Reloading the shuriken is a standard action. If you have the Quick Draw feat, reloading the Shuriken becomes a move action.<br />
<br />
Can be added to a dagger for 30gp. Also can be used with a Barbed dagger, Kukri, etc.<br />
<br />
*Need to be proficient with the dagger and the shuriken, doesn't require a separate Exotic Weapon Proficiency feat.<br />
*Piercing or Slashing dagger / Piercing shuriken<br />
<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Equipment|Equipment]] &rarr; [[User Mundane Weapons|Weapons]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Dagger]]<br />
[[Category:Mundane]]<br />
[[Category:Exotic Weapon]]<br />
[[Category:Light Weapon]]<br />
[[Category:Melee Weapon]]<br />
[[Category:Thrown Weapon]]<br />
[[Category:Piercing Weapon]]<br />
[[Category:Slashing Weapon]]<br />
[[Category:Double Weapon]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Channeler_(3.5e_Prestige_Class)&diff=375366Channeler (3.5e Prestige Class)2009-07-12T11:36:24Z<p>GaaaaaH: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:Passer|Passer]]<br />
|datecreated=2007-01-11<br />
|adopters=<br />
|dateadopted=<br />
|status=Ready for review<br />
|editing=<br />
|type=Separate Spellcasting<br />
|desc=All casters have the ability to manipulate energy, but some develop this to extra levels. The Channeler has developed his awesome energy to the point that he can use it against multiple types of creatures.<br />
|len=10<br />
|minlvl=2<br />
}}<br />
<br />
= Channeler =<br />
<br />
''It's all the same, really. Wizards use natural forces to defeat their enemies. Clerics use divine forces to defeat theirs. All you need to do is redirect where you channel energy through, and it becomes more powerful. Many are able to do it without realizing what they did, others learn and take it to its natural extreme. Those that do truly warrant caution.''<br />
<br />
==Prerequisites==<br />
<br />
* '''Skills:''' [[Knowledge (SRD Skill)|Knowledge (any multiple)]] 20 ranks total<br />
* '''Special:''' Ability to turn/rebuke creatures, ability to substitute an energy type for another (including profane/divine)<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Channeler</div> Hit Die: d6<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
|-<br />
| 1st || +0 || +0 || +0 || +2 || style="text-align: left;" | Manipulate Turn/Rebuke, Turning Ability, Turn/Rebuke Vermin<br />
|- class="even"<br />
| 2nd || +1 || +1 || +1 || +3 || style="text-align: left;" | Turn/Rebuke Plants, Turn/Rebuke Undead<br />
|-<br />
| 3rd || +1 || +1 || +1 || +3 || style="text-align: left;" | Turn/Rebuke Aberration, Turn/Rebuke Fey<br />
|- class="even"<br />
| 4th || +2 || +1 || +1 || +4 || style="text-align: left;" | Turn/Rebuke Magical Beast, Turn/Rebuke Monstrous Humanoid<br />
|-<br />
| 5th || +2 || +2 || +2 || +4 || style="text-align: left;" | Resist Turning, Turn/Rebuke Elemental, Turn/Rebuke Ooze<br />
|- class="even"<br />
| 6th || +3 || +2 || +2 || +5 || style="text-align: left;" | Turn/Rebuke Animal, Turn/Rebuke Giant<br />
|-<br />
| 7th || +3 || +2 || +2 || +5 || style="text-align: left;" | Turn/Rebuke Humanoid<br />
|- class="even"<br />
| 8th || +4 || +3 || +3 || +6 || style="text-align: left;" | Turn/Rebuke Construct<br />
|-<br />
| 9th || +4 || +3 || +3 || +6 || style="text-align: left;" | Turn/Rebuke Dragon<br />
|- class="even"<br />
| 10th || +5 || +3 || +3 || +7 || style="text-align: left;" | Counter Turn/Rebuke, Turn/Rebuke Outsider<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (4 + Int modifier per level)'''<br/>Bluff (Cha), Concentration (Con), Disable Device (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Speak Language (none), Spellcraft (Int)<br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Channeler:''<br />
<br />
;Weapon and Armor Proficiency<br />
<br />
The Channeler gains no new weapon or armor proficiencies.<br />
<br />
;Manipulate Turn/Rebuke (Su)<br />
<br />
The Channeler is able to adjust the energy he uses to turn/rebuke creatures and use it on creatures he could not normally affect. This ability improves as he gains levels, but increasing the number of creatures he can affect. This ability does not give him the ability to destroy or command creatures. To use this ability, he must have a minimum number of ranks in the correct Knowledge skill. For characters with the ability to turn some creatures and rebuke others, turn attempts may not be used to rebuke, and rebuke attempts may not be used to turn.<br />
<br />
''Turn/Rebuke Vermin:'' A Channeler with 6 ranks in [[Knowledge (SRD Skill)|Knowledge (nature)]] is able to use his turn/rebuke attempts to affect Vermin.<br />
<br />
''Turn/Rebuke Plants:'' A Channeler with 8 ranks in [[Knowledge (SRD Skill)|Knowledge (nature)]] is able to use his turn/rebuke attempts to affect Plants.<br />
<br />
''Turn/Rebuke Undead:'' A Channeler with 10 ranks in [[Knowledge (SRD Skill)|Knowledge (religion)]] is able to use his turn/rebuke attempts to affect Undead.<br />
<br />
''Turn/Rebuke Aberration:'' A Channeler with 8 ranks in [[Knowledge (SRD Skill)|Knowledge (religion)]] is able to use his turn/rebuke attempts to affect Aberrations.<br />
<br />
''Turn/Rebuke Fey:'' A Channeler with 12 ranks in [[Knowledge (SRD Skill)|Knowledge (nature)]] is able to use his turn/rebuke attempts to affect Fey.<br />
<br />
''Turn/Rebuke Magical Beast:'' A Channeler with 8 ranks in [[Knowledge (SRD Skill)|Knowledge (arcana)]] is able to use his turn/rebuke attempts to affect Magical Beasts.<br />
<br />
''Turn/Rebuke Monstrous Humanoid:'' A Channeler with 18 ranks in [[Knowledge (SRD Skill)|Knowledge (nature)]] is able to use his turn/rebuke attempts to affect Monstrous Humanoids.<br />
<br />
''Turn/Rebuke Elemental:'' A Channeler with 10 ranks in [[Knowledge (SRD Skill)|Knowledge (the planes)]] is able to use his turn/rebuke attempts to affect Elementals.<br />
<br />
''Turn/Rebuke Ooze:'' A Channeler with 16 ranks in [[Knowledge (SRD Skill)|Knowledge (dungeoneering)]] is able to use his turn/rebuke attempts to affect Ooze.<br />
<br />
''Turn/Rebuke Animal:'' A Channeler with 14 ranks in [[Knowledge (SRD Skill)|Knowledge (nature)]] is able to use his turn/rebuke attempts to affect Animals.<br />
<br />
''Turn/Rebuke Giant:'' A Channeler with 16 ranks in [[Knowledge (SRD Skill)|Knowledge (nature)]] is able to use his turn/rebuke attempts to affect Giant.<br />
<br />
''Turn/Rebuke Humanoid:'' A Channeler with 20 ranks in [[Knowledge (SRD Skill)|Knowledge (local)]] is able to use his turn/rebuke attempts to affect Humanoids.<br />
<br />
''Turn/Rebuke Construct:'' A Channeler with 12 ranks in [[Knowledge (SRD Skill)|Knowledge (arcana)]] is able to use his turn/rebuke attempts to affect Constructs.<br />
<br />
''Turn/Rebuke Dragon:'' A Channeler with 18 ranks in [[Knowledge (SRD Skill)|Knowledge (arcana)]] is able to use his turn/rebuke attempts to affect Dragons.<br />
<br />
''Turn/Rebuke Outsider:'' A Channeler with 22 ranks in [[Knowledge (SRD Skill)|Knowledge (the planes)]] is able to use his turn/rebuke attempts to affect Outsiders.<br />
<br />
;Turning Ability<br />
<br />
The Channeler adds his Channeler level to his caster level for the purposes of turning checks. His level is halved (round up) when used in combination with his Manipulate Turn/Rebuke ability.<br />
<br />
;Resist Turning (Ex)<br />
<br />
At 5th level, the Channeler's experience with manipulating the energy he uses to turn creatures has allowed him to become more resistant to the energy of others used in the same way. He gains Turn Resistance of the number of types of creatures he can turn. If he has or gets Turn Resistance from another effect (for example, an Outsider Channeler being affected by the Planar Turning epic feat) this stacks with those effects.<br />
<br />
;Counter Turn/Rebuke (Su)<br />
<br />
At 10th level, the Channeler has mastered his ability to change energy being used for turning. He gains the ability to use his turn/rebuke ability to nullify others. When another creature turns or rebukes, he may use the other as normal, making a turning check that is subtracted from the original attempt. This may be used as a free action during anothers turn, but at a -5 penalty.<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Separate Spellcasting]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Hanyo_(3.5e_Race)&diff=375365Hanyo (3.5e Race)2009-07-12T11:35:13Z<p>GaaaaaH: </p>
<hr />
<div>{{author<br />
|author_name=Eroneko<br />
|date_created=11/17/2008<br />
|status=Complete<br />
}}<br />
{{x0<br />
|la=+0<br />
|ecl=1<br />
|type=Humanoid (Yokai)<br />
|ability_adjust=+4 Strength, &minus;4 Charisma<br />
|size=Medium<br />
|favored_class=Any<br />
|desc=Hanyo are the half-blood offspring born between a human and a yokai.<br />
}}<br />
<br />
=Hanyo=<br />
<br />
==Personality==<br />
<br />
Usually loathed by both parents, a hanyo tend to be cold and distrustful, combining the yokai's fury with the humans cleverness. Many are outcasts, trusting nobody except themselves and live their lives in eternal loneliness while others, though rare, are cherished by their parents and grow up naive. Hanyo, with their inhuman life span, tend to have a long memory, never forgetting their enemies or their allies, especially if they consider someone to be both. Much like their human kin, they run the gauntlet in personalty and may take the ideals of honor to heart, though not many holding their breaths.<br />
<br />
==Physical Description==<br />
<br />
The appearance of a hanyo may vary from one to another, but in general they share the traits of both parent races with the yokai parent being considered the dominant. If the yokai was large then the hanyo is most likely to be large. If the yokai parent was small then the hanyo is most likely to be small. If the yokai had a specific eye, hair, skin color the hanyo will most likely to have the same color of eyes, hair or skin. If the yokai had horns, wings and/or a tail, then their is a chance that the hanyo would too. Obviously in the eyes of any human, they would only see the yokai in the hanyo while a yokai would see the less obvious, definative human in the hanyo, usually any features not originating from the yokai parent.<br />
<br />
==Relations==<br />
<br />
Hanyo are rarely born from an act of passion and tend to be hated by both humans and yokai. These hanyo trust little of other parents' race, but trust other hanyo less than anyone else.<br />
<br />
==Alignment==<br />
<br />
Due to the tragic nature of their upbringing, hanyo have little respect of law or tradition and live upon whim. A hanyo may be either good or evil, but many have tenancies to be neutral for they feel both sides have betrayed them.<br />
<br />
==Lands==<br />
<br />
Where ever there are humans, it is almost guaranteed that there is at least 1 hanyo. Many have no permanent residence and thus resort roaming the lands in search of a place they may call home.<br />
<br />
==Religion==<br />
<br />
Being part spirit themselves, many hanyo share feelings of kinship with spirits, but often refuse to worship them for they feel that the kami aren't worth their respect.<br />
<br />
==Language==<br />
<br />
Hanyo learn to speak both Oreisan common and Kamikobota and may speak any number of Oreisan dialects.<br />
<br />
==Names==<br />
<br />
Many Hanyo lack names, due mostly to that their parents felt they worth having one, meaning they are often left to name themselves. If they chose their own name, it usually tied to something they hold important, such as honor or revenge, strength or wisdom and often lack any complex or poetic meaning as such names of their parent races. They tend to have a clan name, mostly due to the fact they are alone in the world, and find no offense in referring to others by their given name or a demeaning title, depending on their personality.<br />
<br />
==Racial Traits==<br />
<br />
* +2 Strength &minus;2 Charisma.: Hanyo are strong, but hated by many.<br />
* Humanoid (Yokai)<br />
* Medium: As medium creatures, hanyo receive no bonuses or penalties due to size.<br />
* Hanyo [[base land speed]] is 30ft.<br />
* Low-Light Vision: A hanyo can see twice as far as a human in moonlight, starlight, torchlight and similar conditions of poor illumination. They retain the ability to discern color and detail under these conditions.<br />
* Yokai Blood: For all effects related to race, a hanyo is considered an yokai.<br />
* -2 Racial Penalty on Diplomacy and Gather Information checks made to humans or yokai while their mix-blood lineage is obvious.<br />
* +2 Racial Bonus of disguise and bluff checks to act and look like either a human or yokai.<br />
* +2 Racial Bonus of intimidate checks.<br />
* Uncontrollable Rage (Ex): When a hanyo suffers great hardship that would arouse anger, they must make a Will Save of 15 or higher or else loose themselves to their anger, attacking everyone and anyone before them no matter if they are friend or foe.<br />
* Sharp Nails (EX): When performing an unarmed strike with either hand, they can treat the attack as a claw attack, dealing damage equal to the damage from an unarmed strike made by a creature 1 size category smaller than them. The hanyo takes no penalty for making the damage lethal.<br />
* [[Automatic Languages]]: Oreisan Common, Kamikotoba. [[Bonus Languages]]: Any (except secret langauges).<br />
* [[Favored Class]]: Any.<br />
* [[Level Adjustment]]: +1<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Hanyo Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 13 years || +1d4 || +1d6 || +1d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Hanyo Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 80 years || 100 years || 140 years || +4d20 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Hanyo Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 0" || +4d10 || 50 lb. || &times; (4d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 0" || +4d10 || 50 lb. || &times; (4d4) lb.<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Races|Races]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Yokai Subtype]]<br />
[[Category:LA1]]<br />
[[Category:ECL1]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Metal_Sleeve_(3.5e_Equipment)&diff=375364Metal Sleeve (3.5e Equipment)2009-07-12T11:33:29Z<p>GaaaaaH: </p>
<hr />
<div>{{author<br />
|author_name=Rithaniel<br />
|date_created=November 7, 2008<br />
|status=done<br />
}}<br />
<br />
{{Weapon Stats2<br />
|weap=Metal Sleeve<br />
|sme=e<br />
|unarm=un<br />
|lot=o<br />
|melee=m<br />
|crit=&times;3<br />
|type=bludgeoning<br />
|hard=20<br />
|fcost=100gp |dcost=100gp |tcost=100gp |scost=200gp |cost=200gp |lcost=400gp |hcost=800gp |gcost=1,600gp |ccost=3,200gp<br />
|fdmg=1d2 |ddmg=1d3 |tdmg=1d4 |sdmg=1d6 |mdmg=1d8 |ldmg=2d6 |hdmg=3d6 |gdmg=4d6 |cdmg=6d6<br />
|fwght=1.25 lb. |dwght=2.5 lb. |twght=5 lb. |swght=10 lb. |mwght=20 lb. |lwght=40 lb. |hwght=80 lb. |gwght=160 lb. |cwght=320 lb.<br />
|mhp=25<br />
}}<br />
<br />
The metal sleeve is a sleeve of wire mesh made of Ysgardian Heartwire with half inch-thick metal plates on the forearm, shoulder, back of the hand, and each knuckle, making it quite heavy and dangerous when being used by someone who can move comfortably with it on.<br />
<br />
The metal sleeve is a one-handed melee weapon that cannot be wielded in two hands.<br />
<br />
A character ''cannot'' wield a metal sleeve that is any size category other than theirs, no matter what the conditions.<br />
<br />
A character must have a [[SRD:Strength|Strength]] score of at least 16 to wield a metal sleeve.<br />
<br />
If a character is dual wielding metal sleeves then they receive a +2 shield bonus to their AC.<br />
<br />
Whenever a character with the [[SRD:Improved Unarmed Strike|Improved Unarmed Strike]] feat wields this weapon, they deal damage as though they were one size category larger than what they actually are.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Equipment|Equipment]] &rarr; [[User Mundane Weapons|Weapons]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:User:Rithaniel]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Exotic Weapon]]<br />
[[Category:One-Handed Weapon]]<br />
[[Category:Bludgeoning Weapon]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Shinjin_(3.5e_Prestige_Class)&diff=375363Shinjin (3.5e Prestige Class)2009-07-12T11:32:54Z<p>GaaaaaH: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=<br />
|datecreated=<br />
|status=Adopt me! Format me!<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=A master of the martial arts and manipulating ''Ki''. <br />
}}<br />
<br />
Shinjin have spent their entire lives learning, conditioning, and training to become more than they are. By exploring their connection with ''Ki'', the Shinjin reach deep within themselves and gain the ability to deliver blows of pure force, create illusions, push their bodies beyond human limits, alter time, even reality itself. Eventually a Shinjin becomes an Outsider native to the Material Plane of existence.<br />
<br />
==Prerequisites==<br />
<br />
* '''Race:''' Human<br />
* '''Intelligence:''' 13<br />
* '''Wisdom:''' 18<br />
* '''Alignment:''' any Lawful<br />
* '''Skills:''' Concentration 8, Balance 5, Climb 5, Jump 5, Tumble 5 <br />
* '''Powers:''' Evasion, Ki Strike ability<br />
<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: Shinjin}}</div><br />
Hit Die: d8<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]] || <br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +0 || +2 || +2 || +2<br />
| class="left" | ''Ki'' Aura, ''Ki'' Power, Youjutsu, Shuujuku defense<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +1 || +3 || +3 || +3<br />
| class="left" | Still Mind, Ten'yuu <br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +2 || +3 || +3 || +3<br />
| class="left" | Kengen, Low Light Vision, Shuujuku Strike<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +3 || +4 || +4 || +4<br />
| class="left" | ''Ki'' Bakuhatsu, Purity of Body <br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +3 || +4 || +4 || +4<br />
| class="left" | Improved Shuujuku Strike, Jumon<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +4 || +5 || +5 || +5<br />
| class="left" | Diamond Body, ''Ki'' Bakuhatsu<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +5 || +5 || +5 || +5<br />
| class="left" | Improved Ten'yuu, Superu<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +6 || +6 || +6 || +6<br />
| class="left" | ''Ki'' Bakuhatsu, Timeless Body<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +6 || +6 || +6 || +6<br />
| class="left" | Blindsense 30'<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +7 || +7 || +7 || +7<br />
| class="left" | Shinsei Form, Shuujuku Youjutsu<br />
|- class="{{Odd-Even}}"<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]),[[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Sleight of Hand Skill|Sleight Of Hand]] ([[SRD:Dexterity|Dex]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]), [[SRD:Tumble Skill|Tumble]] ([[SRD:Dexterity|Dex]]), [[SRD:Use Rope Skill|Use Rope]] ([[SRD:Dexterity|Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Shinjin<br />
<br />
'''Special (Ex):''' Shinjin levels stack with Monk levels for determining the Shinjin's Unarmed Strike damage and Unarmored Speed Bonus.<br />
<br />
'''Weapon and Armor Proficiency:''' The Shinjin is proficient with all simple weapons. A Shinjin is not proficient with any armor or shields.<br />
<br />
'''''Ki'' Aura (Ex):''' The Shinjin has a ''Ki'' Aura of 30'. The Aura may be detected by other characters of''Ki'' sensitive classes,(e.g.... a Monk's ''ki'' strike ability, other Shinjin, ninja.....) or creatures from planes of existence other than the material plane.<br />
<br />
'''Ki Power:''' A Shinjin can channel his ''Ki'' to manifest attacks and special powers. Shinjin receive their Wisdom modifier plus 2 ''ki'' points per class level. The Shinjin cannot use his ''Ki'' power if he wears any armor, carries a shield. The Shinjin's class levels stack with other character levels with a ''Ki'' pool to determine the daily number of ''Ki'' points available to him. <br />
<br />
'''Shuujuku Defense (Ex):''' Shinjin are well practiced in the martial arts, and have mastered highly developed techniques of defense. They add their Intelligence bonus to their AC. Because these techniques require freedom of movement, any condition which causes the Shinjin to lose his Dexterity bonus to AC also causes him to lose any AC bonus from Shuujuku Defense. A Shinjin cannot use Shuujuku Defense if he wears any armor, carries a shield, or carries a heavy load.<br />
<br />
'''Youjutsu (Sp):''' As Shinjin progress in levels they gain the ability to sense and manipulate the flow of ''Ki'' by will alone. They gain ''Ki'' powered spell-like abilities called Youjutsu. A Shinjin's Youjutsu caster level is equal to class level.Youjutsu are divided into 4 groups; Kaji, Kengen, Jumon, and Superu. The Difficulty Class for a saving throw against a Shinjin's Youjutsu is 10 + spell level + Shinjin's Wisdom modifier. At 1st level a Shinjin gains several spell-like abilities called Kaji. Kaji consume 2 ''Ki'' power points, and are as follows – ''endure elements(self), feather fall(self), jump(self), Ki push, lesser ki barrage, mage hand, prestidigitation, pass without trace(self), ventriloquism.''<br />
<br />
'''Still Mind (Ex):''' A Shinjin of 2nd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment.<br />
<br />
'''Ten'yuu (Ex):''' At 2nd level, the Shinjin's entire body becomes focused with ''Ki'', and the Shinjin gains Uncanny Dodge and an insight bonus equal to half his Wisdom modifier on all Balance, Jump, Tumble, checks as well as Reflex saves. This Bonus applies as long as there is at least one ''Ki'' point in the user's ''Ki'' pool. A Shinjin loses Ten'yuu when he wears any armor or carries a heavy load. Ten'yuu does not apply if the user is immobile. <br />
<br />
'''Shuujuku Strike (Ex):''' Shinjin are well practiced in the martial arts, and have mastered highly developed techniques of attack. They receive the feat Weapon Focus for their Unarmed Strikes. Because these techniques require freedom of movement a Shinjin cannot use Shuujuku Strike if he wears any armor, carries a shield, or carries a heavy load.<br />
<br />
'''Kengen (Sp):''' A Shinjin gains Youjustu powers at 3rd level called Kengen. Kengen cost 3 ''Ki'' points to activate, and are as follows - ''bear's endurance(self), bull's strength(self), cat's grace(self), eagle's splendor(self), fox's cunning(self), owl's wisdom(self''<br />
<br />
'''''Ki'' Bakuhatsu (Ex):''' At 4th level the Shinjin's Inner ''Ki'' surges inside him, granting him 1d3 bonus ''Ki'' points. The increased flow of ''Ki'' through the Shinjin speeds up his metabolism, stripping his body of nutrients very quickly. The Shinjin now suffers from Kikatsu. To satisfy his great hunger and thirst, he must eat and drink twice as much as a normal human of his size every day<br />
<br />
'''Purity of Body (Ex):''' At 4th level, a Shinjin gains immunity to all diseases except for supernatural and magical diseases.<br />
<br />
'''Improved Shuujuku Strike(Ex):''' The Shinjin now adds his Intelligence bonus to the Attack rolls of his Unarmed Strikes. <br />
<br />
'''Jumon (sp):''' A Shinjin gains a number of Youjutsu abilities at 5th level called Jumon. Jumon cost 4 ''Ki'' points to activate, and are as follows - ''haste(self), slow, spider climb(self), water walk(self)''<br />
<br />
'''Diamond Body (Su):''' At 6th level, the Shinjin gains immunity to poisons of all kinds.<br />
<br />
'''''Ki'' Bakuhatsu (Ex):''' At 6th level the Shinjin's inner ''Ki'' again erupts within him granting him 1d3 bonus ''Ki'' Points. The ''Ki'' flowing through the Shinjin Strips all of the hair on his body of color, turning all his hair solid white.<br />
<br />
'''Improved Ten'yuu (Ex):''' At 7th level the Shinjin's Ten'yuu becomes more powerful, and now gains an insight bonus equal to his entire Wisdom modifier on all Balance, Jump, Tumble, checks as well as Reflex saves. The Shinjin is also able to anticipate attacks and other threats and gains Improved Evasion and Improved Uncanny Dodge. A Shinjin loses Ten'yuu when he wears any armor or carries a heavy load.<br />
<br />
'''Superu (Sp):''' The Shinjin has unlocked his inner "Ki". His Youjutsu can now alter the threads of reality and control the ''Ki'' of others. At 7th level a Shinjin gains Superu. Superu cost 5 ''Ki'' points to activate, and are a follows - '' air walk(self), hold monster, shadow walk(self)''<br />
<br />
'''Timeless Body (Ex):''' Upon attaining 8th level, a Shinjin no longer takes penalties to ability scores for aging and cannot be magically aged. Any such penalties that the Shinjin has already taken, however, remain in place. Bonuses still accrue, and the Shinjin still dies of old age when their time is up.<br />
<br />
'''''Ki'' Bakuhatsu (Ex):''' The Shinjin's inner ''Ki'' Explodes within him granting 1d3 bonus ''Ki'' points. The increased flow of ''Ki'' through the Shinjin, strip his eyes of color, turning them solid white.<br />
<br />
'''Blindsense 30' (Su):''' The Shinjin gains the ability to notice things it cannot see, but without the precision of blindsight. The creature with blindsense usually does not need to make Spot or Listen checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the creature cannot see has total concealment (50% miss chance) against the creature with blindsense, and the blindsensing creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see. A Shinjin loses Blindsense if he has no ''Ki'' points in his ''Ki'' pool.<br />
<br />
'''Shinsei Form:''' At 10th level, the Shinjin has become one with all ''Ki'' flowing through the planes, and is now made partially of ''Ki''. The Shinnjin has become a Native Outsider of the material plane. The Shinjin's ''Ki'' Aura is now 60', and his life span increases, he is now considered a half elf when determining life span and aging effects. Additionally, the Shinjin gains damage reduction 10/magic, which allows him to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesn’t have similar damage reduction. <br />
<br />
'''Shuujuku Youjutsu (Sp):''' Through focus and practice the Shinjin has mastered his Youjutsu. Add +2 to the DC of all Youjutsu, and use the spell descriptions for Target. <br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Flame_Shield_(4e_Power)&diff=375362Flame Shield (4e Power)2009-07-12T11:31:54Z<p>GaaaaaH: </p>
<hr />
<div>{{4e Class Power<br />
|name=Flame Shield<br />
|usage=At-Will<br />
|flavor=Fire engulfs your sword, then, upon exploding on your enemy, the flame leaps back to your aid.<br />
|class=Elementalist<br />
|type=Attack<br />
|level=1<br />
|keyword1=Primordial<br />
|keyword2=Fire<br />
|keyword3=Weapon<br />
|actiontype=Standard Action<br />
|range=Melee<br />
|rangmod=Weapon<br />
<!--|requirement=--><br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=AC<br />
|hit=1[W] + Wisdom modifier fire damage. Whenever an opponent attacks you with a melee attack they receive fire damage equal to your strength modifier. This effect lasts until the beginning of your next turn.<br />
|extra=Increase damage to 2[W] + Wisdom modifier fire damage at 21st level.<br />
}}</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Talk:Kattai_(3.5e_Race)&diff=375361Talk:Kattai (3.5e Race)2009-07-12T11:31:24Z<p>GaaaaaH: </p>
<hr />
<div>== Re-Name ==<br />
<br />
Due to Adventure Quest World which has cat-like creatures called Kittarians or something like it, I renamed kittelars as I revised the race as a part of Project Agiyanu. --[[User:Eroneko|Eroneko]] 23:49, 19 October 2008 (MDT)<br />
<br />
==Shiny objects==<br />
a 'shiny object' could be anything as simple as a metal sword, making them distracted in any combat [[User:GaaaaaH|- GaaaaaH]] 05:31, 12 July 2009 (MDT)</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Thri-Ranx_(3.5e_Race)&diff=375360Thri-Ranx (3.5e Race)2009-07-12T11:28:14Z<p>GaaaaaH: </p>
<hr />
<div>{{author<br />
|author_name=Spanambula<br />
|date_created=10-28-08<br />
|status=complete<br />
}}<br />
{{x0<br />
|la=+1<br />
|ecl=2<br />
|type=Monstrous Humanoid<br />
|ability_adjust=+4 Dexterity, +2 Intelligence, -2 Charisma<br />
|size=Medium<br />
|favored_class=Any<br />
|desc=The Thri-ranx are most likely descended from the same ancestors of the Thri-kreen, though the Thri-ranx would see it as being the other way around. Slightly more insectile than the Thri-kreen, the Thri-ranx are nonetheless much more cultured and urbane. Excellent craftsman and canny traders, they relate well to almost all races, and feel at home in cities alongside other races as well as among their own kind.<br />
}}<br />
<br />
=Thri-ranx=<br />
<br />
==Personality==<br />
<br />
Thri-ranx are insatiably curious, which has led to their assimilation into civilized culture. They have quick, analytical minds, and most of them fancy themselves as philosophers after a sort. They tend to be honest and dependable, and though their family structure comes first, they make friends easily and tend to be excellent companions, even if they do look really weird.<br />
<br />
==Physical Description==<br />
<br />
A Thri-ranx has six limbs: two legs, two arms that end in “truehands”, and a set of intermediary limbs that can be used as either legs or arms, though in polite society, these are almost exclusively used as arms. Their heads are roughly heart-shaped, with two large, multi-faceted jewel-like eyes taking up a large amount of the face. They have small mandibles that serve only for eating, not for attacking. They have two antennae atop their heads that function as sensory organs, as well as indicators of mood. <br />
Thri-ranx stand 5 – 5 ½ feet in height on average, with females being slightly smaller, with more slender heads. Their bodies, like most insects, have a defined head, thorax (where four of the six limbs are connected, as well as wing cases and breathing spicules), and an abdomen. The wings remain encased in a chitinous shell until mating occurs. The Thri-ranx may have been capable of flight in eons past, but after the wing cases fall off, the wings quickly whither and dry out, usually within a year. This causes some discomfort, but not any real ill effects. Thri-ranx during this period cannot use their wings to fly; the air-to-weight ratio being to great to achieve flight. A Thri-ranx begins life with a green exoskeleton that fades in color until in old age it becomes nearly black.<br />
Thri-ranx usually wear harnesses to carry tools and other personal effects, but do not often wear clothing, as it usually restricts their breathing.<br />
<br />
==Relations==<br />
<br />
The Thri-ranx, though alien in appearance, seem to get along with just about every other race that isn't completely savage. They trade much with dwarves, who admire them for their skill in jewel-cutting and fine detail work with precious metals. Their respect for the world around them and their natural environment puts them on good terms with most of the elven races. Their analytical minds and logical reasoning skills as well as their cheerful personalities mix well with Gnomes, Humans, and Halflings. The Thri-ranx enjoy what they do, but seldom take life too seriously. They tend to regard the Thri-kreen as cousins, but the two races do not mix well; their outlook and social organization are too separate. Then again, the Thri-kreen can say that about every race.<br />
<br />
==Alignment==<br />
<br />
Thri-ranx, with their family structures, are very seldom of chaotic alignment, and most are good-aligned, though all alignments can be found within their race.<br />
<br />
==Lands==<br />
<br />
Thri-ranx live in structures both below and above ground, and are most often found in jungle climates where it is hot and humid year-round. Almost every edifice in a Thri-ranx city has more subterranean floors than levels above ground. Tunnels connect most buildings and areas. The Thri-ranx are found mostly in hot, humid climates. Many Thri-ranx live in cities, usually referred to as Hives, though some larger Hives are made up of several interconnected cities.<br />
<br />
==Religion==<br />
<br />
Thri-ranx worship no specific deity; what few clerics there are function mostly as healers that venerate goodness. Their usual domains include Community, Earth, Good, Healing, Knowledge, Law, and Trade.<br />
<br />
==Language==<br />
<br />
Thri-ranx speak Common easily enough as well as most other common languages. Among themselves they speak Low Thri-ranx, which involves some speech (with a great many clicks and hisses) but also body posture and antennae position as well. High-Thri-ranx, which is spoken rarely, is pure speech, though most other races lack the vocal apparatus to speak it. Thri-ranx laugh by rubbing their wings against the sides of their thoraxes, producing a sound like a very noisy cricket.<br />
<br />
==Names==<br />
<br />
Thri-ranx names are always four syllables long. The first is the personal name, the second is the family name, followed by the clan name, and finally the hive name. So Vritikkorzyk would be Vrit, family Tik, of the Clan Kor, Hive Zyk.<br />
<br />
==Racial Traits==<br />
<br />
* +4 Dexterity, +2 Intelligence, -2 Charisma: Thri-ranx are quick, deft and logical, but their inhuman appearance puts many people ill-at-ease.<br />
* Monstrous Humanoid: Thri-ranx are not affected by spells and spell-like abilities that target humanoids only, such as "hold person"<br />
* Medium Size: As medium creatures, Thri-ranx receive no bonuses or penalties due to size.<br />
* Thri-ranx [[base land speed]] is 30 feet (6 squares) on two legs, 40 feet on four legs(see below).<br />
* Darkvision out to 60 feet.<br />
* +4 Natural Armor: a Thri-ranx's chitinous exoskeleton is tough and resistant to blows.<br />
* Multiple limbs: Thri-ranx have four arms, so can take the Multiweapon Fighting feat and the Multiattack feat from the Monster Manual. The intermediary set of limbs may also be used as legs if nothing is being held in those hands, though doing so is viewed as unseemly by the Thri-ranx. A Thri-ranx using four limbs to walk has a land speed of 40 feet. It also gains the benefits of four legged creatures in terms of resisting trip attempts.<br />
* Heat Acclimated: Thri-ranx like it hot and muggy, and get a +4 racial bonus on Fortitude checks against hot environments. Unfortunately, Thri-ranx do not do well in the cold, and take a -4 on Fortitude checks in a cold environment.<br />
* Insect anatomy: Thri-ranx, like most insects, breathe not through their mouths, but through six spicules in their thorax, three on either side of the body, though they can (and do) speak by vibrating their version of vocal cords in their necks. A Thri-ranx will drown if standing in water of even chest height. Their clothing is designed to accommodate this, but it makes tailoring armor extremely difficult. For a non-Thri-ranx to create armor for a Thri-ranx, the cost of creation is double, and the time to craft it is tripled. Thri-ranx almost never wear armor heavier than medium.<br />
* Open Circulatory System: Though a Thri-ranx's exoskeleton is extremely durable, it is vulnerable. If cracked, a Thri-ranx is in real danger of bleeding to death. Thri-ranx that take lethal damage begin losing hp due to blood loss at the rate of 1hp per round per wound until either magically healed or a heal check is made (DC 15), the healer must use a special salve known as sitrik made by the Thri-ranx that seals their chiton. Left on it's own, treat fractured chitin the same as a broken bone as far as natural healing time goes.<br />
* Hard to Read (Ex): Their inhuman facial features and foreign body language make it extremely difficult for non-Thri-ranx to tell when they are lying, bluffing, or even joking. Thri-ranx gain a +4 racial bonus to all bluff, intimidate and diplomacy checks against all non-Thri-ranx.<br />
* Keen Sight(Ex): Their multi-faceted eyes give Thri-ranx sharper vision than even elves. Thri-ranx get a +4 to Search and Spot checks, though they do not have the elven sense for hidden doors. Their detailed eyes also give them a +2 bonus on appraisal checks.<br />
* Leap (Ex): Thri-ranx, while not as able as their nomadic cousins, are nevertheless good jumpers. They have a +20 racial bonus on jump checks.<br />
* [[Automatic Languages]]: Common, High Thri-ranx, Low Thri-Ranx. [[Bonus Languages]]: any except secret languages such as Druidic.<br />
* [[Favored Class]]: any, though Clerics, Druids, and other divine casters are not common.<br />
* [[Level Adjustment]]: +1<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Thri-ranx Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 20 years || +1d6 || +1d10 || +2d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Thri-ranx Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 85 years || 140 years || 180 years || +2d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Thri-ranx Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 5' 6" || +1d6 || 150 lb. || &times; (2d8) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 11" || +1d8 || 130 lb. || &times; (2d8) lb.<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Races|Races]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Monstrous Humanoid Type]]<br />
[[Category:LA1]]<br />
[[Category:ECL2]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Kattai_(3.5e_Race)&diff=375358Kattai (3.5e Race)2009-07-12T11:26:31Z<p>GaaaaaH: </p>
<hr />
<div>{{author<br />
|author_name=Elkat<br />
|date_created=10/19/2007<br />
|status=<br />
}}<br />
{{x0<br />
|la= +0<br />
|ecl= 1<br />
|type=[[SRD:Humanoid Type|Humanoid]] ([[Feline (3.5e Creature Subtype)|Feline]])<br />
|ability_adjust= +2 [[SRD:Dexterity|Dex]], &minus;2 [[SRD:Constitution|Con]]<br />
|size=[[Medium]]<br />
|favored_class=Xenshi<br />
|desc=An exotic race of cat-eared humanoids, Kattai are known for their graceful nature and intimate culture. <br />
}}<br />
<br />
=Kattai=<br />
<br />
An exotic race of cat-eared humanoids, Kattai are known for their graceful nature and intimate culture. Living in self-imposed isolation on their tropical island nation, Mewji, they remain untouched by foreign culture. Though prone to laziness, Kattai will relentlessly hunt their prey to the ends of the earth.<br />
<br />
==Personality==<br />
<br />
Kattai often tend to take life at a laid back stand point, although their personalities vary from one Kattai to the next as much as with any other race. They tend to be more curious than cautious when chancing upon a conveniently placed dangling or shining object, and are sometimes aware that it could be bait for a trap. Though prone to procrastination as a race, they are a very respectful people that hold honor in high regard, especially concerning their elders and ancestors.<br />
<br />
==Physical Description==<br />
<br />
Kattai are small and frail, relatively 4-1/2 to 5-1/2 feet tall and weighing 95 to 135 pounds, with males being only slightly taller or heavier than females, if ever. With the exception of their feline ears and tail, they are human in appearance, with their eyes and hair being black or brown. Both genders share inhuman grace and beauty upon reaching adulthood, and the males of the race are often mistaken for their female counterparts. This is due to their races androgynous looks and lack of facial hair. A marvelous mystery of the Kattai race is the fact that their women always bear full, round bosoms by their 16th year, the age they are declared physically mature. It is unknown if this is from selective breeding or the unique ability to place their body's saturated fat in key locations, but either way it makes females of all other races equally feel threatened nonetheless.<br />
<br />
Kattai have low stamina, and thus require nearly twice the amount of sleep as others, which often takes the form of 'catnaps'. Though they are often defenseless while they sleep, they are light sleepers, and will bolt awake and roll into a defensive crouch when disturbed. Sometimes, they even blindly attack the closest object in the direction of the disturbance, giving birth to the Mewjian idiom, "Let sleeping Kattai lie" meaning avoid situations that would cause probable death or great trouble.<br />
<br />
==Relations==<br />
<br />
Due to their isolative nature, Kattai are emotionally and diplomatically removed from the world that lies past their island's shores. Among the other races located on the Mewjian island, they are well acquainted with the Tigora and other feline nations, and hold the Dorako (Draconic Races) as deities.<br />
<br />
==Culture==<br />
<br />
Compared to the other races, Kattai have a more romanticized and open minded view of nudity and sexuality. They consider the nude form to be the goddesses' most beautiful creation and sexual intercourse to be the grandest expression of love, thus causing them to frown upon and sometimes despise the concepts of rape and prostitution, since neither is done to express the passion of two true lovers. These ideals can be seen in their art and literature which the outside world shares mixed opinions of. Because of these opinions, the Kattai fill their cities with sensual forms of art and draconic tributes from erotic woodcarvings to richly decorated shrines, making any foreigner feel as though he had left the known world for a totally different one.<br />
<br />
In preference of clothing, when not half-undressed, they choose dark colors which allow them to blend in with their surroundings at night. They also favor shiny and dangling ornaments for self-amusement purposes. Each Kattai wears a collar with a bell. When they marry, they place a name tag engraved with the name of their spouse onto their collar, symbolizing their matrimony like a wedding of the outside world.<br />
<br />
==Alignment and Honor==<br />
<br />
Though Kattai people are a lazy and playful race, they do not act on whim, but loyally follow the traditions and laws of their people (and are thus neutral: chaotic from day to day, lawful from generation to generation). When alignment discussions come to good and evil, both alignments demand too much dedication for them to give their allegiance to. Kattai also hold their societal code of honor in high regard (see ''Oriental Adventures'' for more on honor).<br />
<br />
==Lands==<br />
<br />
Kattai live on the island of Mewji, and their bays are closed to foreigners. They live in the lush forests of the island nation, building their homes around and in the trees because clearing land required too much energy and labor. A Kattai state, called a Lyaki, houses the families of any number of tribes that form a single clan. Each clan is overseen and governed by a Kattai titled as the Loshi, or feudal lord. All Loshi, no matter where they are from, answer to an emperor called a Doji.<br />
<br />
==Religion==<br />
<br />
Of all the deities known across Agyanu, the Kattai worship the lunar trinities. In their culture the three moon goddesses are ancestral spirits and the founders of their race. <br />
<br />
The youngest two goddess-spirits, Ryomai and Nyomai, created the race as a gift to their mother, the goddess-spirit Yomai, who they fondly respected. It is said that Ryomai gave them a sense of honor and respect so that may not disgrace or embarrass their mother, while Nyomai granted them the sense of open intimacy so that may happily reproduce for their mother-goddess's joy. This myth has established the basis of Kattai culture and opinion, drawing a strong bond to their mothers and the females of their race.<br />
<br />
==Language==<br />
<br />
Unlike any other of the other races in Agyanu, Kattai do not learn to speak Agyan, speaking the native tongue of their island home, Mewjian, instead. Though they have racial tongue, it has neither a name or alphabet for it is the language shared by all feline creatures and conveys an infinite number of meanings upon distinctive pronunciation; virtually impossible for a non-feline creature to learn because of it. For their literature and related written communication, they use the Mewjian alphabet and language. The only other language a Kattai ever intends to learn would be draconic in the dream of meeting the creature they consider a deity.<br />
<br />
==Names==<br />
<br />
Kattai have both a clan name and given name. The clan name is used before the given name contrary to most other cultures. Often their name ends in an honorific. Addressing them without an honorific, or by only their given name is considered to be disrespectful, except by the Kattai's lover. They address their parents, siblings and other relatives in respectful terms, usually denoting the age difference between younger and elder individuals with the appropriate honorifics.<br />
<br />
==Racial Traits==<br />
<br />
* +2 [[SRD:Dexterity|Dexterity]], &minus;2 [[SRD:Constitution|Constitution]]: Kattai are agile, but frail<br />
* [[SRD:Humanoid Type|Humanoid]] ([[Feline (3.5e Creature Subtype)|Feline]]): Kattai share the agility and flexibility of feline creatures.<br />
* [[Medium]]: As medium creatures, Kattai do not receive any bonuses or penalties based on size.<br />
* Kattai [[base land speed]] is 30 ft: When unarmed, a Kattai can drop on all fours and move like a quadrupedal creature with a base land speed of 40 ft.<br />
* Tail Dependence (EX): A Kattai born with a tail gains a +4 racial bonus to balance checks. If such type of Kattai were to lose their tail, they also lose this bonus and takes a -4 racial penalty to balance checks in its place.<br />
* Feline Grace (EX): Kattai use their Dexterity Bonus to Jump and Climb checks instead of their strength check.<br />
* +2 racial bonus to Move Silently and Hide: Kattai rely on their stealth to survive. When hiding in tall grass, their racial bonus to hide checks becomes +8 instead.<br />
* +2 racial bonus to Listen, Spot and Survival checks made at night: the Kattai's nocturnal nature has sharpened their senses during this time of day.<br />
* Low-light vision: Kattai can see twice as far than a human in moonlight, starlight, torchlight and in other forms of faint illumination. They retain the ability to discern color and detail under these conditions.<br />
* +2 racial bonus to diplomacy and handle animal checks made to feline creatures: kattai share common ancestry with cats and share an affinity for them.<br />
* Feline Empathy: Kattai can speak with any feline creature such as cats and tigers as though under the "Speak with Animals" spell effect.<br />
* Kattai treat all falls as being 10 ft. shorter than they really are.<br />
* Feline Mind: When a Kattai sees a shiny or dangling object, they must make a Concentration check with a DC of 20 minus her WIS bonus. If they fail this distraction bonus, they take a -2 racial penalty to all attack rolls and Armor Class until the distracting object is no longer is visible, or until they can ignore it. Once distracted, they must make a Will Save every round afterward with a DC of 15 plus her character level or else be overwhelmed with the need to investigate that object and play with to their heart's desire no matter what trouble may between her and it. In this state, they are oblivious to everything but the distracting object and is denied her DEX bonus to their armor class as well as any dodge bonuses that they lose in such a case.<br />
* Weapon Familiarity: Kattai treat Kattai finger claws as martial weapons rather than exotic weapons.<br />
* [[Automatic Languages]]: Mewjian. [[Bonus Languages]]: Agyan, Draconic.<br />
* [[Favored Class]]: Xenshi or Ninja.<br />
* [[Level Adjustment]]: +0<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Kattai Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +1d4 || +2d6 || +3d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Kattai Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 400 years || 500 years || 600 years || +4d% years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Kattai Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 5" || +2d6 || 100 lb. || &times; (1d6) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 5" || +2d6 || 95 lb. || &times; (1d6) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Feline Subtype]]<br />
[[Category:Medium Size]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Skin_of_Styx_(3.5e_Bodily_Relic)&diff=375357Skin of Styx (3.5e Bodily Relic)2009-07-12T11:20:40Z<p>GaaaaaH: </p>
<hr />
<div>{{author<br />
|author_name=Rithaniel<br />
|date_created=October 17, 2008<br />
|status=brand new<br />
}}<br />
<br />
=Skin of Styx=<br />
<br />
This is a Bodily Relic that takes the form of a network of thin wires that crisscross just underneath the skin of the person who has it. These wires seem to affect the body of the person in such a way that they can do rather difficult actions with ease, such as jumping over great distances or climbing slick surfaces.<br />
<br />
==Nature of the Skin of Styx==<br />
<br />
<br />
===Physical Affects of the Skin of Styx===<br />
<br />
The person who has the Skin of Styx has dark (almost black) lines where the Relic passes close to the skin. These lines flow in patterns over the body of the person in question, making it appear as a full body tattoo. The Relic will stretch and move with the person who has it almost like a second muscular system, extending the capabilities of the person beyond what their muscles should allow them to do. The Relic also seems to affect the blood of the person in question, making it turn a slightly darker color than usual when it oxidizes.<br />
<br />
*In game terms the person who has this Bodily Relic lowers the DC of all [[SRD:Jump Skill|jump]], [[SRD:Climb Skill|climb]], and [[SRD:Swim Skill|swim]] checks by 3, additionally, add 5 ft. to the distance they can cover with a successful [[SRD:Jump Skill|jump check]].<br />
<br />
===Mental Affects of the Skin of Styx===<br />
<br />
The person who has the Skin of Styx tends to have a very slightly altered psyche. They become rather morbid thinkers and find that the sight of blood or death doesn't seem to phase them as much as it does others. This is in fact the element of the Relic that the name "Skin of Styx" comes from. The Relic also seems to slow down the reaction time of the person who has it very slightly.<br />
<br />
*In game terms the person who has this Bodily Relic has a +2 bonus to all [[SRD:Saving Throw|fortitude]] saving throws made to resist fear effects, and a &minus;1 penalty to all [[SRD:Saving Throw|reflex]] saving throws.<br />
<br />
==Properties of the Skin of Styx==<br />
<br />
<br />
===Crafting and Transferring of the Skin of Styx===<br />
<br />
Transferring the Skin of Styx from one person to another requires an incredibly lengthy process and a lot of work due to the nature of the Relic. If any of the wires of this Bodily Relic are removed from a body for longer than one minute or the person who has the Bodily Relic dies, then the wires harden and will only restrain the body that they crisscross through (this makes [[Category:Undead Type|Undead]] creatures who had this Bodily Relic in life completely immobile). Once the wires hardened it is impossible to force them to return to their original state, and so this Relic can only be transferred from one living person to another.<br />
<br />
In order to transfer this Bodily Relic from one person to another then the wires must be surgically removed from the person who originally had the Relic (the person need not be awake) and then, within one minute the wire must be dipped into an acidic solution and applied to the body of the recipient (in the same location on the body that it was removed from). The wire then seems to sink into the body of the recipient, leaving a smoking wound that doesn't bleed or leave a scar after it has healed. This process need to be repeated until all of the wires have been transferred from donor to recipient (there are usually anywhere from 100 to 200 wires). After the process is complete and all wounds have healed, the person who originally had the Skin of Styx becomes rather light-headed and happy, reveling in lifes little wonders, no matter the situation they are in. The person who has received the Bodily Relic will usually be very sleepy after the procedure, sleeping for up to a week straight while their body accepts the wires resting just beneath the skin, after they wake up they are considered as having the Skin of Styx. Only a character who has 12 or more ranks in Craft(Bodily Relic) knows any of this information, the craft DC for this entire process is 20, if this DC is failed, then the entire process fails and the Bodily Relic is lost.<br />
<br />
If a person does not have all of the wires of this Bodily Relic in their body anymore then they do not receive any benefit from having it. If a portion of a persons skin is removed in battle, then the wire grows back as the skin does. If a person is born with the Skin of Styx and looses it's benefits, then later has a child, consider the person as still having the Bodily Relic.<br />
<br />
===Immunities of the Skin of Styx===<br />
<br />
The wires that are the Skin of Styx are immune to acid and nothing else and can be treated as just another part of the body while they are in the skin of a person. But when the Relic hardens then it gains the physical traits of [[Steel (3.5e Equipment)|steel]] except for the fact that it retains the immunity to acid and it becomes completely immune to [[SRD:Divine Spells|divine magic]] and [[SRD:Psionic Powers and Power Points|psionic powers]].<br />
<br />
==Occurrences of the Skin of Styx==<br />
<br />
The Skin of Styx is an uncommon Bodily Relic to be found, it found everywhere in the world but only 5 or 6 people per 50 square miles might have it. This Bodily Relic is passed down through bloodlines and is a recessive gene. If two people have a child and they both have the Skin of Styx then there is a 70% chance that the child, whether it's a boy or a girl, will have it also. If only one parent has the Skin of Styx then there is only a 35% chance of the child having the Bodily Relic. If either of the parents were not born with the Skin of Styx, but still have it, then lower the percent chance by 10%<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[Bodily Relics|Bodily relics]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Uncommon Bodily Relics]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Aetherguards_(3.5e_Race)&diff=375356Aetherguards (3.5e Race)2009-07-12T11:19:09Z<p>GaaaaaH: </p>
<hr />
<div>{{author<br />
|author_name= Maximus<br />
|date_created= 15 October 2008<br />
|status= In development<br />
}}<br />
{{x0<br />
|la=+1<br />
|ecl=3rd<br />
|type= [[SRD:Humanoid Type|Humanoid]] ([[SRD:Psionic Subtype|Psionic]])<br />
|ability_adjust=+2 Str, +2 Wis, -2 Cha <br />
|size=Medium<br />
|favored_class= Psychic Warrior<br />
<br />
}}<br />
<br />
=Aetherguards=<br />
<br />
==Personality==<br />
<br />
Solemn, quiet, but radiate an aura that allows a certain respect to be shown to them. They are protective of their allies, especially for the weaker ones.<br />
<br />
==Physical Description==<br />
<br />
Tall (6 ft- 6 1/2 ft), strong build, with a wide, flat forehead and large black eyes. Their skin has a light blue tint, and males have no hair, while females normally have a ponytail far back on their head.<br />
<br />
==Relations==<br />
<br />
Aetherguards respect the martial prowess of the fighter, paladin, and the like, and the respect the devotion that clerics, druids, and other deity-based classes show. They dislike the selfishness and cowardice of the rogue's battle tactics, and show sympathy toward the spellcasting classes. They are highly respectful, even reverent, toward spellcasters who can hold their own in melee combat even to a small extent, such as the warmage.<br />
<br />
==Alignment==<br />
<br />
Mostly good, although they are loyal to their friends above all.<br />
<br />
==Religion==<br />
<br />
Any except for those that support betrayal or trickery.<br />
<br />
==Language==<br />
<br />
Aneid, Common.<br />
<br />
==Names==<br />
<br />
Any (Normally Psionic).<br />
<br />
==Racial Traits==<br />
<br />
* +2 Strength, +2 Wisdom, -2 Charisma: Aetherguards are strong and wise, as they have long life spans, but their quiet disposition can be unnerving to those who don't know them.<br />
* [[SRD:Humanoid Type|Humanoid]] ([[SRD:Psionic Subtype|Psionic]]): <br />
* Medium: Medium creatures receive no penalties or bonuses for their size.<br />
* Aetherguards [[base land speed]] is 30 ft: <br />
* Naturally Psionic(Ex),(Ps): This race gains two power points at first level and access to psionic powers if their class/another source gives them the use of psionics.<br />
* Unmoving Bulwark(Ex): If a creature attempts to move, grapple, or charge an Aetherguard, the character may make an opposing Strength check against the opponents attack roll. If successful, the Aetherguard is moved one space and the opponent is stopped in the space where the Aetherguard moved from.<br />
* [[Psi Adept]]: Choose one level 1 psychic warrior power. You may use this power without using power points. You still must expend power points to augment this power, and you must learn this power through class abilities or another source. Manifester level is as psi power. The save DC is as psi power -based.<br />
* [[Automatic Languages]]: Common, Aeneid. <br />
* [[Favored Class]]: Psychic Warrior.<br />
* [[Level Adjustment]]: +1<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Aetherguard Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 40 years years || +2d8 || +4d8 || + 6d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Aetherguard Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 120 years || 200 years || 250 years || 250+2d20 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Aetherguard Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 6' 2" || +1d10 in || 220 lb. || +2d20 lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 6 ' 0" || +1d10 in || 190 lb. || +2d20 lb.<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Races|Races]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Psionic Subtype]]<br />
[[Category:LA1]]<br />
[[Category:ECL3]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Leonin_(3.5e_Race)&diff=375355Leonin (3.5e Race)2009-07-12T11:17:49Z<p>GaaaaaH: </p>
<hr />
<div>{{author<br />
|author_name= Raksha Goldencub<br />
|date_created=12 October 2008<br />
|status=<!-- Insert idea's status here --><br />
|isnotuser=I'm not a user<!-- if you have a username for this wiki delete this parameter--><br />
}}<br />
{{x0<br />
|la=+0<br />
|ecl=1st<br />
|type=Humanoid ([[Feline (3.5e Creature Subtype)|Feline]])<br />
|ability_adjust=+2 Strength, &minus;2 Charisma<br />
|size=Medium<br />
|favored_class=Any<br />
|desc=Some race<br />
}}<br />
<br />
=Leonin=<br />
<br />
==Personality==<br />
<br />
Leonin are a proud and noble race. The males engage in combat, while the females hunt and raise the young. While engaged in combat, Leonin are brave and chivalrous, never backing down from a challenge, and never resorting to underhanded trickery. While Leonin are not engaged in war, they commonly train. When they are not training, Leonin can often be found hunting or holding ritualistic celebrations.<br />
<br />
==Physical Description==<br />
<br />
Standing between 6 and 6 and a half feet, Leonin are tall, imposing creatures. They are lion-like in appearance (sort of obvious, given the name). They have claws rather than nails, and they have long tails to help them balance while they run, for they often lean forward to decrease wind resistance. The males have long, flowing manes, while the females do not. Female Leonin are somewhat shorter than males, with the tallest females only reaching 6 feet.<br />
<br />
==Relations==<br />
<br />
Leonin don't openly embrace those of other races, but at the same time do not scorn them. Once a Leonin befriends another person, regardless of race, he is loyal to the death. Leonin get along best, however, with the wild elves, who often share their beliefs.<br />
<br />
==Alignment==<br />
<br />
Leonin are most often Lawful Good, although they sometimes stray from that axis. However, all Leonin have either Lawful or Good as part of their Alignment.<br />
<br />
==Lands==<br />
<br />
Leonin often live in savanna-like areas, but can be found elsewhere as well. Most Leonin prides are nomadic, similar to Barbarians of other races, but are rarely found in cold areas. Some Leonin who seek enlightenment travel to cities.<br />
<br />
==Religion==<br />
<br />
Leonin most commonly worship the same gods and goddesses as the wild elves. Leonin also worship the spirits of their ancestors and of the animals that they hunt. The spiritual leader of a Leonin pride is usually a shaman.<br />
<br />
==Language==<br />
<br />
Leonin speak Common. Any other languages learned by Leonin are usually due to the small amounts of contact they have with others<br />
<br />
==Names==<br />
<br />
Leonin usually name themselves after heroes of old, but may gain a new name by accomplishing some sort of feat. The pride's shaman usually works with the parents of a newborn cub to help decide the cub's name.<br />
<br />
Common names for Leonin males include: Oyere, Leunn, Rayk, Rakld, Bajin, Samkal, Rakhack, Risul<br />
<br />
Common names for Leonin females include: Isai, Iessi, Raebea, Shier, Arila, Renaes, Imdra, Isechu<br />
<br />
==Racial Traits==<br />
<br />
*+2 Strength, &minus;2 Charisma. : Leonin are strong and able warriors, but do not often encounter those of other races, so they aren't skilled in arts such as Diplomacy.<br />
* Humanoid ([[Feline (3.5e Creature Subtype)|Feline]]): Leonin are lion-like in appearance, but are otherwise humanoid.<br />
* Medium: Leonin get no bonuses or penalties due to size.<br />
* Leonin's [[base land speed]] is 40 feet.<br />
* Courage (Ex): Leonin gets a +2 bonus on Will saves against mind-affecting abilities and fear effects. Lions are the symbol of courage, and Leonin receive this symbol as well. <br />
* Roar (Su): A Leonal can roar up to three times per day. Each roar releases a blast in a 60-foot cone that duplicates the effects of a holy word spell and deals an extra 2d6 points of sonic damage (Fortitude DC 20 negates). The save DC is Charisma-based.<br />
* Leonin have a Rake attack that deals 1d6 damage.<br />
* [[Automatic Languages]]: Common. <br />
* [[Bonus Languages]]: Elven, Orc, Dwarvish.<br />
* [[Favored Class]]: Male: Paladin, Female: Ranger.<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Leonin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 25 years || +2d4 || +4d4 || +7d4<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Leonin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| <!-- starting age for middle age --> years || <!-- starting age for old age --> years || <!-- starting age for venerable age --> years || +<!-- max age --> years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Leonin Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || <!-- male base feet height -->' <!-- inches -->" || +<!-- male height modifier --> || <!-- male base weight --> lb. || &times; (<!-- male weight modifier -->) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || <!-- female base feet height -->' <!-- inches -->" || +<!-- female height modifier --> || <!-- female base weight --> lb. || &times; (<!-- female weight modifier -->) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Feline Subtype]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Darastrix%27Urathear_(3.5e_Deity)&diff=375354Darastrix'Urathear (3.5e Deity)2009-07-12T11:16:36Z<p>GaaaaaH: </p>
<hr />
<div>{{author<br />
|author_name= Darastrix'Urathear<br />
|date_created=<br />
|status=Still in progress<br />
}}<br />
<br />
= Darastrix'Urathear =<br />
<br />
{{Deity<br />
|hdligo=o<br />
|sym=Five dragon heads around a sun<br />
|plane=Grove of Eternity<br />
|align=True neutral<br />
|port=The balance of good, evil, law, chaos, and power<br />
|calign=Neutral only<br />
|dom=All excluding Good, Evil, Law, Chaos, and Power<br />
|favweap=Divine Powers<br />
}}<br />
[[Image:Darastrix'Urathear.gif]]<br />
<br />
Divine Rank 21+<br />
<br />
===Description===<br />
<br />
Darastrix,Urathear is a mysterious being of unimaginable strength and power, he is all knowing and almighty, even able to look through time. He is the embodiment of balance and nature who takes on the form of a large five headed green dragon, and is often reffered to as the God of Gods, the Dragon Father, and the First. His origin is unknown and he appears to control all domains. He demands respect from all beings, including gods.Even the mighty overdeities bow before him in respect. His very presence can turn the land into lush and fertile forest's, and his breath can give life to those who care for nature and death to those who destroy it. Legend has it that it is he who created the universe and he who will end it, this is very likely, due to the fact his powers stem far beyond that of any other deity and since most if not all other beings whether they be mortal or not answer to him, and those who do not suffer a fate worse than death. Many of his dragon and kobold followers have given him the name "Eternal", possibly because his power cannot be extinguished in any way and he is the representation of neutrality in it purest form. Many human mortals try to make the dangerous way through the elemental planes to get to the Grove of Eternity, and ask for immortality. The humans who try are usually killed by creatures in the elemental planes, before they can get to the grove, but those who do make it there must stand in front of the Dragon Father himself and explain why they need to live life eternal. If He sees the mortals are pure of heart he would gladly allow this, however if he saw that they were evil creatures that had cruelty and death in their actions he would make sure they would never receive any power of that sort, and likely banish them to them to the Plane of Shadow to be tormented forever.<br />
<br />
===Symbol===<br />
<br />
[[Image:Symbol_of_Darastrix'Urathear.gif]]<br />
<br />
Darastrix'Urathears symbol is that of five dragon heads around a sun. The symbol is regarded as very holy amongst his worshipers, and it is on the amulets worn by some priests. The Five heads represent good, evil, chaos, law, and power together they form balance. The sun represents everlasting life to those who are faithful and care for nature.<br />
<br />
===Dogma===<br />
<br />
===The 10 Commandments of the Dragon God===<br />
# All beings must answer to me<br />
# Keep the balance<br />
# Do not let the balance fail<br />
# Respect all animals<br />
# Respect all plants<br />
# Respect all who worship me<br />
# Let nature grow on its own<br />
# Be pure of heart<br />
# Do not alter time<br />
# Do not use power for wrong<br />
<br />
===Prayer of the Dragon God===<br />
<br />
''"Bow down before the glory of the Dragon God, He is all, He sees all, He knows all, peace, tranquility, nature, and balance, we thank the Dragon God for all that is growing, Bow down before to the glory of the Dragon God.<br />
<br />
Although most overdeities have little to no worshipers, Darastrix'Urathear is an exception. He in fact has most of the universe at his whim, and demands that his powerful clerics and reptilian worshipers uphold balance throughout the world and keep the land safe from those who would stand against him and alter the balance sending it into chaos.<br />
Many of his worshipers are dragons and kobolds, but may other creatures such as elementals, archons, spirits, nymphs and many others serve him willingly.<br />
<br />
Darastrix'Urathaer does not usually act in the physical realms unless they are in great need of help, such as when another deity tries to conquer and reshape the world, and only then will he act, instead he most often has one of his High Priest's do the work.<br />
<br />
===Clergy and Temples===<br />
<br />
The Dragon gods clergy are mainly dragon's, lizardfolk, kobold's, elementals, and druids. They keep colossal temples made of oak that radiate with very lifeforce of nature bound within them. These temples contain ornate objects such as amulets, rings, tablets, and scripts within, and are usually found in forests plagued by unbalance.<br />
<br />
===Goal===<br />
<br />
Darastrix'Urathear has only one goal, and that is to uphold the balance in the universe, whether it means resurrecting long dead creatures to populate the lands once again, or bringing entire empires to their knees by force. He will stop at nothing to fulfill it, and when his task is finished and perfect balance is finally complete he will fall into a deep slumber until the War of Chaos begins. And when it does the prophecy foretells that all deities good, evil, and neutral will join the battle with all their followers, awakening the Dragon God from his slumber.<br />
<br />
===Secret===<br />
<br />
Darastrix'Urathear has a deeply guarded secret to his power, known only by a number of the eldest of his Great Wyrm priests. This power apparently originated when he came into the universe and formed the planets and all things living. In time many other deities lesser than himself came to the universe and five asked to create a pantheon with him, Darastrix'Urathear agreed and brought into existence the Pantheon of Life, whose sworn duty was to uphold the balance of the universe. Eventually the five got greedy with power and tried to overthrow the Dragon God. So in a fierce battle all five deities fought with Darastrix'Urathear who eventually created the secret to his newfound powers, the Aspect of the Dragon God. The five were eventually defeated and thrown into the Plane of Shadow, to weak to escape the deities were tortured for eternity, only to be prophesied to return in the War of Chaos leading vast armies of horrid abominations.<br />
<br />
===Special Trait===<br />
Special Trait granted to his head worshipers, Achauk'Svitron and Aurix'Sunathear or any other divine spellcaster.<br />
*Worshipers gain access to some of the Dragon Gods magic.<br />
*Clerics can only be dragon's.<br />
*Priest's can only be dragons and kobold's.<br />
*The cleric's and priest's must wear ornate armor engraved with rune's.<br />
<br />
===Grove of Eternity===<br />
<br />
[[Image:Grove_of_Eternity_spring.gif]]<br />
<br />
[[Image:Grove_of_Eternity.gif]]<br />
<br />
Within his his Home Plane, also called the Grove of Eternity , Darastrix Urathaer is at his most powerful yet. Long ago he anhilated all things that posed a threat to his power. But even with all the power he holds, he rarely uses it. Only under extreme circumstances does he exert his authority in the universe. He also lets other gods do what they wish, as long as it does not alter the land in a way he does not see fit. Darastrix'Urathear lives in the Grove of Eternity, and is said to have created everything in all planes of existence and will eventually destroy them.<br />
<br />
===Avatar===<br />
Darastrix'Urathear takes the form of a large five headed green dragon when he comes before evil mortals with the intention to destroy them.<br />
<br />
'''Appearance'''<br />
His eyes, nostrils, and mouth emit an eerie green glow that shines as bright as the sun. His body is emerald in colour and the scales covering him are harder than diamond. He is 300ft tall, 500ft long, and has a massive wingspan of 800ft. His claws also emit an eerie glow as if they were imbued with magic.<br />
<br />
'''Clothing'''<br />
He has no need for clothing and armor, since he already has scales that are nigh impenetrable.<br />
<br />
===Relationships===<br />
<br />
'''Achauk'Svitron''': Achauk'Svitron is a powerful dragon great wyrm, who is also the head priest to Darastrix'Urathear. Archauk'Svitron is a Green Dragon, whose scales are teal in colour, and seem to radiate with little bits of shining green light, from the power of the Dragon God himself. He is very adept in advanced magics, and has also merged with Dragon God numerous times. Due to this merging, he has become extremely powerful and knowledgeable, therefore able able to perform some of his deities most powerful abilities. Darastrix'Urathear favored him so much that he has considered him a son.[[Image:Achauk'Svitron.gif]]<br />
<br />
<br />
[[Image:Aurix'Sunathear.gif]]<br />
<br />
'''Aurix'Sunathear''': Aurix'Sunathear is yet another powerful dragon great wyrm, and was appointed head cleric to Darastrix'Urathear. Aurix'Sunithear is a Gold Dragon, who has spent most of his time studying magic under his deity in the Grove of Eternity. Aurix'Sunathear, like Achauk'Svitron, has merged with the Dragon God many times, maybe not at that high of a degree, but still enough to make him a powerful teacher to the Dragon Gods worshipers. Darastrix'Urathear favors Aurix'Sunathear equally with Achuak'Svitron so he has been considered a sun as well.<br />
<br />
<br />
<br />
===Artifacts===<br />
<br />
'''Rod of the Dragon God''': Darastrix'Urathear grants this nigh indestructible rod to one of his head worshipers, so that they may call upon his avatar if they are in danger or are in need of assistance. Also the power of the rod is so great it can allow the user to merge with the Darastrix'Urathear for a short period of time, afterwords leaving behind some of the deities magical power within the person. The rod is able to be wielded by anyone even other deities, so long as they have a considerable amount of power.<br />
<br />
<br />
[[Image:Orb_of_Life.gif]]<br />
<br />
'''Orb of Life''': The Orb of Life is very valuable artifact among Darastrix'Urathears priests and clerics because it has the ability to purify the soles of the undead, causing them to revert into living flesh again. It can also heal the wounds of injured creatures, and turn barren wastelands into huge coniferous forests, and although Darastrix'Urathear does not like it when creatures alter land for their own needs, he will allow some of his followers to use it to bring life back to the land again. If the Orb is ever broken, then everything it did will pour out and be undone.<br />
<br />
===Weaknesses and Limitations===<br />
Darastrix'Urathear has no possible weaknesses and limitations whatsoever, because he is omnipotent, omniscience, and omnipresent, therefore he knows all, sees all, and is all. His power is impossible to deny, and even if a powerful opposing overdeity were to attack him, the blow dealt to him by that very deity would only feel like a mere pinch.<br />
<br />
===Powers===<br />
<br />
'''Invinciblity'''<br />
Darastrix'Urathear is impossible to defeat, overcome, and deny.<br />
<br />
'''Omnipotentce'''<br />
Darastrix'Urathear is able to do anything he chooses to, be it physically, logically, and mentally regardless of what it may be, even things that many consider impossible.<br />
<br />
'''Omniscience'''<br />
Darastrix'Urathear has the capacity to know everything infinitely, including thoughts, feelings, powers, what is going to happen in the future, and can even know the unknown.<br />
<br />
'''Omnipresent'''<br />
Darastrix'Urather has the power to be present at any, and/or every, time, unbounded or universal presence.<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Deities|Deities]] &rarr; [[User Overdeities|Overdeities]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Deity]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=User_talk:Green_Dragon&diff=375350User talk:Green Dragon2009-07-12T11:03:12Z<p>GaaaaaH: </p>
<hr />
<div>{{:User:Green Dragon/Top Template}}<br />
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|notifier=GaaaaaH<br />
|date_time=04:59, 12 July 2009 (MDT)<br />
}}<br />
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|page=Talk:Dungeons_and_Dragons<br />
|section=DPL?<br />
|notifier=Daniel Draco<br />
|date_time=22:13, 24 June 2009 (MDT)<br />
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|page=Template_talk:4e_Artifact_Part_1<br />
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|page=Talk:Rod_of_Orcus_(4e_Artifact)<br />
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|page=Talk:Giant_(4e_Race)<br />
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|page=Category_talk:Martial_Adept<br />
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{{MoI-Row<br />
|page=Nature_Bound_(DnD_Class)<br />
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|page=Talk:Anti-Magic_Orb_(DnD_Equipment)<br />
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{{MoI-Row<br />
|page=Talk:Daunting_Assailant_(DnD_Class)<br />
|section=<br />
|notifier=Daniel Draco<br />
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|page=Talk:Main_Page<br />
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|page=Talk:Bodily_Relics<br />
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{{MoI-Row<br />
|page=Talk:DnD_Abyssal_Heritor_Feats<br />
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|section=WYSIWYG extension<br />
|notifier=Aarnott<br />
|date_time=10:35, 20 June 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Snow_Silver_(3.5e_Equipment)<br />
|section=<br />
|notifier=Ice Paul the III<br />
|date_time=13:21, 6 June 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Myrmidon_(DnD_Class)<br />
|section=<br />
|notifier=Kisame93<br />
|date_time=08:16, 26 May 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=UA_talk:Variant_Rules<br />
|section=Two Complete Chapters<br />
|notifier=OptimizationFanatic<br />
|date_time=15:15, 11 May 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Angels,_LoD_(DnD_Race)<br />
|section=LA<br />
|notifier=Lord Dhazriel<br />
|date_time=05:51, 6 May 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Expanded_Religions_(DnD_Variant_Rule)<br />
|section=Featured Article Nomination<br />
|notifier=Hawk<br />
|date_time=07:23, 28 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Regiment_(DnD_Template)<br />
|section=Call out for help!<br />
|notifier=Aarnott<br />
|date_time=16:58, 17 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Template_talk:Main_Page_FA<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=13:21, 16 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Publishers_of_d20_and_D&amp;D_Products<br />
|section=<br />
|notifier=Ramses IV<br />
|date_time=11:15, 16 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Mesoamerican_Gods_and_Goddessess_(DnD_Pantheon)<br />
|section=<br />
|notifier=Ramses IV<br />
|date_time=09:59, 16 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Caligynephobia<br />
|section=<br />
|notifier=Ramses IV<br />
|date_time=17:30, 15 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Marksman_(DnD_Class)<br />
|section=<br />
|notifier=Eiji<br />
|date_time=02:30, 15 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Barkeeper_(DnD_Class)<br />
|section=<br />
|notifier=Calidore Chase<br />
|date_time=09:52, 11 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Form_talk:DnD_Equipment/Preload<br />
|section=Problems<br />
|notifier=Hawk<br />
|date_time=22:03, 29 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Equipment<br />
|section=Cost and Weight<br />
|notifier=Hawk<br />
|date_time=20:06, 29 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Form_talk:DnD_Equipment<br />
|section=Date<br />
|notifier=Hawk<br />
|date_time=19:42, 29 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Catgirl/Nekomusume/Nekomimi_(DnD_Race)<br />
|section=Dogs<br />
|notifier=Xdeletedx<br />
|date_time=16:28, 26 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Brawling_(DnD_Variant_Rule)<br />
|section=Sooo tired...<br />
|notifier=Eiji<br />
|date_time=00:04, 26 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Marksman_(DnD_Class)<br />
|section=<br />
|notifier=Eiji<br />
|date_time=13:11, 24 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:User_Base_Classes<br />
|section=<br />
|notifier=Sledged<br />
|date_time=14:27, 19 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Vest_of_the_Bold_(DnD_Equipment)<br />
|section=<br />
|notifier=Cronocke<br />
|date_time=05:17, 18 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Pedistal_of_Truth_(DnD_Equipment)<br />
|section=Format Format<br />
|notifier=Green Dragon<br />
|date_time=09:40, 16 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Performer_(DnD_Prestige_Class)<br />
|section=<br />
|notifier=Cerin616<br />
|date_time=18:22, 11 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Main_Page<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=07:20, 5 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Paladin_Mount_from_first_level_(DnD_Variant_Rule)<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=09:35, 4 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Myrmidon_(DnD_Class)<br />
|section=all of it<br />
|notifier=Tetsurga<br />
|date_time=17:54, 31 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Maps<br />
|section=Maybe this should be in environments after all?<br />
|notifier=EldritchNumen<br />
|date_time=12:32, 3 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Chromatic_Dwarf_(DnD_Creature)<br />
|section=Race<br />
|notifier=Green Dragon<br />
|date_time=23:45, 1 June 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Combat_School_(DnD_Variant_Rules)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:57, 21 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=MediaWiki:Sharedupload<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:01, 14 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=dndmedia:D&D_Wiki_Media_talk:Copyrights<br />
|section=Image documentation<br />
|notifier=Cuthalion<br />
|date_time=14:11, 11 May 2007 (MDT)<br />
}}<br />
}}<br />
<br />
{{Archives<br />
|label1= Archive 1 (Discussions 1 &ndash; 30)<br />
|label2= Archive 2 (Discussions 31 &ndash; 60)<br />
|label3= Archive 3 (Discussions 61 &ndash; 90)<br />
|label4= Archive 4 (Discussions 91 &ndash; 120)<br />
|label5= Archive 5 (Discussions 121 &ndash; 150)<br />
|label6= Archive 6 (Discussions 151 &ndash; 180)<br />
|label7= Archive 7 (Discussions 181 &ndash; 210)<br />
|label8= Archive 8 (Discussions 211 &ndash; 240)<br />
|label9= Archive 9 (Discussions 241 &ndash; 270)<br />
|label10= Archive 10 (Discussions 271 &ndash; 300)<br />
|label11= Archive 11 (Discussions 301 &ndash; 330)<br />
|label12= Archive 12 (Discussions 331 &ndash; 360)<br />
|label12= Archive 13 (Discussions 361 &ndash; 390)<br />
}}<br />
<br />
== Admin Talk ==<br />
<br />
{{:User talk:Admin}}<br />
<br />
== Elf Variant Picture ==<br />
<br />
In response to your question about the picture- I think it is under the free use clause (rather than the GNU FDL). Do I need to add the copyright disclaimer? --[[User:Sam Kay|Sam Kay]] 09:33, 20 February 2009 (MST)<br />
<br />
:I don't seem to be able to log on to the tavern... It seems broken- it is not showing any of the text... --[[User:Sam Kay|Sam Kay]] 10:28, 20 February 2009 (MST)<br />
<br />
::I've added copyright disclaimer to the article. --[[User:Sam Kay|Sam Kay]] 10:30, 20 February 2009 (MST)<br />
<br />
:::Clıck the "tavern" optıon at the top and ıt should work. --[[User:Green Dragon|Green Dragon]] 10:34, 20 February 2009 (MST)<br />
<br />
::::There is no "tavern" option at the top, nor a "status" option... --[[User:Sam Kay|Sam Kay]] 10:42, 20 February 2009 (MST)<br />
<br />
:::::Is this still a problem? Do you think you could upload a screenshot or something to see the problem more clearly? --[[User:Green Dragon|Green Dragon]] 13:30, 13 March 2009 (MDT)<br />
<br />
== Fundraiser ==<br />
<br />
Hey Green. I know with your vacation and such things must be hectic, which may explain the lack of the end of the year fundraiser. I was just wondering if we would be having one anytime soon. Love to help if possible. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 16:30, 24 February 2009 (MST)<br />
<br />
:How are the servers treating everyone? If it's fine then I do not think we need a fundraiser. Although probably at the end of this year they'll be one anyway, maybe for a new switch or somesuch, because the current one is not that good. --[[User:Green Dragon|Green Dragon]] 13:35, 13 March 2009 (MDT)<br />
<br />
== Ending a Table? ==<br />
<br />
How do you end a class table? I seem to have a lot of trouble with this. {{Unsigned|Sevalex|20:30, 2 March 2009 (MST)}}<br />
<br />
:I saw this and thought I'd answer for him. Ending a table is done by starting a final new line and typing <nowiki>|}</nowiki>. This closes the table template that should have been started on the first line with <nowiki>{| class="d20"</nowiki>. Should you have any more questions, I suggest you use the designated areas for this, namely the [[DnD Discussion|Discussion]] or [[Special:Tavern|Tavern]] pages. -[[User:Valentine the Rogue|Valentine the Rogue]] 21:23, 2 March 2009 (MST)<br />
<br />
== Soulbinder Picture ==<br />
<br />
I think I found a good picture for the soulbinder and wanted your opinion, ive asked permision to put it on the wii and am waiting to here back from the artist, let me know what you think,[http://s91.photobucket.com/albums/k311/redfiredragon_2006/anime/?action=view&current=firedancer.jpg] [[User:Summerscythe|Summerscythe]] 12:52, 4 March 2009 (MST)<br />
<br />
:Looks to me like it should work for the Soulbinder. Although maybe you could add that one to the variant and the old one back to the standard (since you will need a picture for that on in any case). --[[User:Green Dragon|Green Dragon]] 09:57, 13 March 2009 (MDT)<br />
<br />
== Deities ==<br />
<br />
I've been being a poor bastard, making my characters assuming that all of the information here is correct, and so far, all that I've seen is correct. But I wanted to make a Cleric... And I can't seem to find a definitive list of non-homebrew deities, which seems to be a bad thing for people looking for information on Clerics.. Any chance you could help out in that regard?<br />
<br />
:The core D&D deities you see in the Player's Handbook (as well as any from any campaign setting) are not Open Game Content. Basically put, we aren't allowed to post them online. While not specific to your question the [[Discussion:Why isn't every Prestige Class on the Wiki?]] discussion touches a lot on Open Game Content. Hope that helps. --[[User:Ganteka|Ganteka]] 22:18, 4 March 2009 (MST)<br />
<br />
== Tavern Help ==<br />
<br />
hi I'm centaurpwn3 and I have no idea how to yous the tavern chat--[[User:Centaurpwn3|Centaurpwn3]] 18:04, 12 March 2009 (MDT)<br />
<br />
:Once you press the tavern link (on the side) it should allow you to type text into the bottom box (after the page loads). This may not work depending on which browser you are using. --[[User:Sabre070|Sabre070]] 04:22, 13 March 2009 (MDT)<br />
<br />
== Formatting ==<br />
<br />
Okay, I know this might sound dumb, but how does one put a prestige class in and have it come out in the standard format? I have a few ready to go (including my username's namesake), and just need it to come out right. Does it format automatically when you put your data in the right spots, or do you have to type in code for spacing and alignment? {{unsigned|Mythos Specialist|19:38, 13 March 2009}}<br />
<br />
:You have the template on the page, just replace where it says "<-helpful hint (can be anything)->" for example: "<-Some quote from a character of this class->" With what you want to be there. You can do ''Italics'', '''Bold''' and [[User talk:Green Dragon|Linking]] (<nowiki>''Italics'', '''Bold''' and [[User talk:Green Dragon|Linking]]</nowiki>). Also, please remember to sign your posts, thanks. --[[User:Sabre070|Sabre070]] 04:19, 13 March 2009 (MDT)<br />
<br />
== If you're still around... ==<br />
Would you mind just popping into the Tavern for a second? Thanks. --[[User:TK-Squared|TK-Squared]] 10:56, 13 March 2009 (MDT)<br />
<br />
== Netbook of Feat Balance ==<br />
<br />
:''Discussion moved to [[Talk:The Netbook of Feats Rating System#Possible Removal]]<br />
<br />
== I don't know how to use the tavern ==<br />
<br />
I don't know how to use the tavern --[[User:Centaurpwn3|Centaurpwn3]] 17:08, 14 March 2009 (MDT)<br />
<br />
== Bots ==<br />
<br />
Hi Green,<br />
<br />
I figured it's finally time to move the rest of the DnD namespace to the 3.5e namespace and update the page contents appropriately. I figure I'll just make a bot do this. This cool with you? Also, I'll need an admin or something to update the homebrew pages so they make new content in the DnD namespace instead of the 3.5e namespace. [[User:Surgo|Surgo]] 18:36, 14 March 2009 (MDT)<br />
<br />
:Oh wow, that would be awesome. As soon as you have a bot ready let me know, post the code here, and then I will give you admin privileges while you run it. --[[User:Green Dragon|Green Dragon]] 18:43, 14 March 2009 (MDT)<br />
<br />
::Actually I figured I was just going to do it in Python and not even need admin privileges for most tasks, but I'll look up doing it in PHP instead -- it's probably a lot more direct and less straining on the Wiki. [[User:Surgo|Surgo]] 18:45, 14 March 2009 (MDT)<br />
<br />
:::Ah, okay. If you need admin privileges (for something like when changing all the page links to the most modern location and then deleting the old page) post the code and let me know please. If you do not need admin privileges then no need, of course. Also, to get some nice lists to use with the bot I would recommend you play around with the dpl in the sandbox. --[[User:Green Dragon|Green Dragon]] 05:33, 15 March 2009 (MDT)<br />
<br />
== Interwiki Linking ==<br />
<br />
I was wondering if there is a way for us to link between the main wiki and the mediawiki without using the full url link. Much like we can link to wikipedia by using the '''w:''' in our link ''(example: [[w:Dungeons & Dragons|Dungeons & Dragons article on wikipedia]]. Any way this can be set up if it doesn't work yet? Maybe where a '''m:''' or '''mw:''' link would work? &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 12:28, 15 March 2009 (MDT)<br />
<br />
:Yeah, which sections did you have in mind? --[[User:Green Dragon|Green Dragon]] 04:43, 22 March 2009 (MDT)<br />
<br />
== Load times on DPL/semantic wiki pages are very, very bad ==<br />
<br />
:''Discussion moved to [[User talk:Blue Dragon#Load times on DPL/semantic wiki pages are very, very bad]]''<br />
<br />
one of the reasons I,m a dungeon master is becaus nymphs are hot<br />
--[[User:Centaurpwn3|Centaurpwn3]] 17:38, 19 March 2009 (MDT)<br />
<br />
== Editing ==<br />
<br />
I have a question about editing. How exactly do I edit one of the character class lists? If I want to say, i.e., someone is combat focused and a good character description?<br />
<br />
== Tome Categories Again ==<br />
<br />
I saw you started deleting Category:Tome and replacing it with stuff like Category:Tome of Fiends. Can we keep Category:Tome on the stuff and just add Category:Tome of Fiends? I'd like all the related material to be collected under one category. [[User:Surgo|Surgo]] 13:58, 25 March 2009 (MDT)<br />
<br />
== Hiya, Gotta question about warforged; ==<br />
<br />
Where can I find warforged feats on this server? I'm thinking about playing an Autoplate Pilot, but I can't seem to find more than one or two warforged feats for it... ~[[User: Edward|Ed]] 13:31 (MST), 25 March 2009<br />
<br />
== Bot Test ==<br />
<br />
I'm going to be running some simple bot tests over some stuff in my User namespace. I might need to move it out into the general namespace, it'll only be "testfeat1" and "testfeat2" though. [[User:Surgo|Surgo]] 11:57, 26 March 2009 (MDT)<br />
<br />
:That would be fine. Let me know when you are done with them and I will delete them (if you want). Also, templated feats do not need the "div class" (or the end div at the bottom) and I ''think'' the extra line between [[Template:3.5e Feat]] and [[Template:Author]] shows up as a double break (not positive though). Also you are only putting the top tier prerequisite feat into the prerequisite parameter, or? --[[User:Green Dragon|Green Dragon]] 12:36, 26 March 2009 (MDT)<br />
<br />
::The bot right now is only moving the (DnD X) stuff to (3.5e X) stuff and updating the links, so I'm not worrying about any of that. [[User:Surgo|Surgo]] 12:48, 26 March 2009 (MDT)<br />
<br />
:::Oh, okay. Sorry, I did not know what the bot was going to do and then I saw those pages and decided to give some formatting input. --[[User:Green Dragon|Green Dragon]] 12:51, 26 March 2009 (MDT)<br />
<br />
::::More on bots: what do we want done in the transition from DnD to 3.5e? Do we eventually want to delete Category:DnD or not? Also, I'll need admin privs so I can delete all the redirects the moves create. [[User:Surgo|Surgo]] 14:22, 26 March 2009 (MDT)<br />
<br />
:::::One more thing -- does this account need special privileges, or do some special settings need to be set, in order to use api.php's move/delete functions? Because my bot is strangely failing when it tries to move stuff. [[User:Surgo|Surgo]] 15:02, 26 March 2009 (MDT)<br />
<br />
::::::Editing also failed -- is this stuff turned on? I don't think the problem is with my code. [[User:Surgo|Surgo]] 15:10, 26 March 2009 (MDT)<br />
<br />
:::::::Admin privileges are needed for deleting pages. Moving can be done by any user. And have you tried WWW:Mechanize for your bot? I am not sure which language you are using, however I know that WWW:Mechanize will work with MW. --[[User:Green Dragon|Green Dragon]] 11:08, 30 March 2009 (MDT)<br />
<br />
::::::::All editing via api.php is currently turned off (see [http://www.dandwiki.com/w/api.php the page itself -- it only supports queries atm]) -- it's not necessarily that it can't be done by normal users, it's that it can't be done using api.php with the current site settings. I am using Perl but not WWW::Mechanize, I'm using MediaWiki::API. That has the serious ease-of-use benefit that the api.php output (unlike the normal mediawiki output) doesn't go through any sort of html rendering, and no sort of rendering needs to be done to feed it back in. [[User:Surgo|Surgo]] 11:11, 30 March 2009 (MDT)<br />
<br />
:::::::::Do the results show up on Recent Changes? If I remember right I was under the impression they do not show up on Recent Changes. If so then I asked [[User:Blue Dragon|Blue Dragon]] to disable it. If not then something is probably wrong. --[[User:Green Dragon|Green Dragon]] 11:15, 30 March 2009 (MDT)<br />
<br />
::::::::::They don't show up on Recent Changes, but that's because the edits don't actually go through. Dandwiki itself returns an error when you attempt anything with "query=edit". Is it possible to turn on editing-via-API, but only for administrators? [[User:Surgo|Surgo]] 11:18, 30 March 2009 (MDT)<br />
<br />
:::::::::::Another relevant question: do we want to remove Category:DnD and replace it with Category:3.5e? I can make my bot do that as well. Next time you come around to answer these, can you show up in the tavern? We can talk more about it there. [[User:Surgo|Surgo]] 13:59, 30 March 2009 (MDT)<br />
<br />
::::::::::::Does it work now as an admin? Also, [[:Category:DnD]] should be present for all D&D creations (3.5e and 4e). The 3.5e needs [[:Category:DnD]] and [[:Category:3.5e]]. On the flip side the 4e items need [[:Category:DnD]] and [[:Category:4e]]. --[[User:Green Dragon|Green Dragon]] 11:53, 8 April 2009 (MDT)<br />
<br />
:::::::::::::No, it appears that Blue hasn't enabled it yet. I'd love to use WWW::Mechanize, but it doesn't seem to work on Windows. [[User:Surgo|Surgo]] 12:31, 8 April 2009 (MDT)<br />
<br />
{{Discussion Indentation Revert}}<br />
<br />
:Ubuntu? I don't know if you have tried it earlier and not liked it - but it has matured a lot and is quite nice now. --[[User:Green Dragon|Green Dragon]] 13:16, 8 April 2009 (MDT)<br />
<br />
::I know Unix-based systems and have used them for many years. The problem is that I can't use them on this specific computer because my video card BIOS is buggy. [[User:Surgo|Surgo]] 14:32, 8 April 2009 (MDT)<br />
<br />
:::You could just run it without utilizing your video card, but no matter. Do you have [http://search.cpan.org/~gaas/libwww-perl-5.825/lib/LWP.pm] present with your perl configuration? That could be the problem. --[[User:Green Dragon|Green Dragon]] 14:41, 8 April 2009 (MDT)<br />
<br />
::::I can't actually, because I don't have onboard video or any of that (and I'd like to be able to see my monitor ''':P'''). I have all the dependencies for WWW::Mechanize installed, the problem is that it hangs when it runs the cookie tests in Windows. [[User:Surgo|Surgo]] 14:55, 8 April 2009 (MDT)<br />
<br />
:::::What the hell, how does windows work on your machine then? And is [http://code.google.com/p/www-mechanize/issues/detail?id=86 this] comparable to your problem? --[[User:Green Dragon|Green Dragon]] 15:08, 8 April 2009 (MDT)<br />
<br />
::::::My video card (Radeon HD4850) has a pretty notorious bug where the fan doesn't go up to its proper speed. As a result, the card starts overheating if it's left at default. There is a Windows program that lets you change the fan speed manually; ATI's drivers for Linux are supposed to have this feature as well, but it is broken. And actually, that is my exact problem. Awesome. (But I'd still like blue to enable the write api for admins if possible ''':P''' but I'll try writing a bot with WWW::Mechanize when I get some time instead). MediaWiki::Bot doesn't support the moving of pages (though it does support the deletion), I'll see if I can hack it in. [[User:Surgo|Surgo]] 15:10, 8 April 2009 (MDT)<br />
<br />
:::::::Well, damn, MediaWiki::Bot uses the API as well. Writing a parser for the html output of MediaWiki is going to take me ages, provided the write API stays disabled. [[User:Surgo|Surgo]] 15:19, 8 April 2009 (MDT)<br />
<br />
::::::::If you want support with write api you should ask Blue Dragon; maybe he'll add it in. Although do you know if the edits through write api show up on Recent Changes? I'm under the impression (I could be quite wrong) that they do not, and that's why I am fine with it being disabled. And sorry that I cannot help you with your Linux problem. -[[User:Green Dragon|Green Dragon]] 15:23, 8 April 2009 (MDT)<br />
<br />
:::::::::I did ask, I just haven't seen him on since I asked (which was a bit over a week ago I think). Also, the edits will show up if you click "Show bot edits", and I think there's a way to flag them as non-bot edits. (And there's definitely a way to enable it for administrators only.) [[User:Surgo|Surgo]] 15:25, 8 April 2009 (MDT)<br />
<br />
== Plural? ==<br />
<br />
Why did you make the Races of War breadcrumb plural, as in Races of Wars? There's only one other breadcrumb that I can actually see (Tome of Fiends), and I named the breadcrumbs "Tome of Fiends" and "Races of War" because that's what the books are actually called. "Tome of Necromancy" isn't "Tome of Necromancies" and "Dungeonomicon" isn't "Dungeonomicons". Where is the plural actually used aside from Tome of Fiends? I don't see it in Arachnomicon (the only other sourcebook on the site) either. [[User:Surgo|Surgo]] 11:43, 1 April 2009 (MDT)<br />
<br />
:[[Template:3.5e Creatures Breadcrumb]], [[Template:3.5e Races Breadcrumb]], [[Template:3.5e Quests Breadcrumb]], etc etc. All breadcrumbs are plural since they work for all the creatures, races, classes, etc, and not just that page in particular (or if they are not they should be since it makes sense grammatically). --[[User:Green Dragon|Green Dragon]] 11:45, 1 April 2009 (MDT)<br />
<br />
::I think there might be confusion here -- why don't you step into the tavern so it can be resolved more quickly. Are you going to make the Arachnomicon breadcrumb into "Main Page → Arachonomicons; the Book of Spiderkind" or "Arachonomicon; the Book of Spiderkinds" too? Because that really doesn't make any sense to me. [[User:Surgo|Surgo]] 11:49, 1 April 2009 (MDT)<br />
<br />
:::I do not think that Arachonomicon; the Book of Spiderkind uses a breadcrumb (although it should). --[[User:Green Dragon|Green Dragon]] 11:53, 1 April 2009 (MDT)<br />
<br />
== Site ==<br />
<br />
What do you make of [http://www.obsidianportal.com/?gclid=CI-IztuW05kCFQENDQodOnOjsg this]? &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 15:51, 2 April 2009 (MDT)<br />
<br />
:It looks like it has a lot of information, but personally I find it a little hard to navigate (with the large transcluded entries and all). --[[User:Green Dragon|Green Dragon]] 18:58, 4 April 2009 (MDT)<br />
<br />
== Forms vs. Preloaders ==<br />
<br />
Which is/should be standard? I prefer preloaders, since they grant me freedom of editing, as some other experienced editors do, but I understand forms are prefered for newer users. I ask because I'd like to coalesce the Add new pages to be less bulky/confusing/mismatched. On a related note, is there any chance I could get the code from the [[Special:AddPage]] page? I'd love to make some more of those dropdowns for the other add new pages. -[[User:Valentine the Rogue|Valentine the Rogue]] 17:12, 2 April 2009 (MDT)<br />
<br />
:I responded on [[Talk:Dungeons and Dragons#Add A New Page]]. --[[User:Green Dragon|Green Dragon]] 18:55, 4 April 2009 (MDT)<br />
<br />
== Warrior Nun Rating ==<br />
<br />
Green Dragon, the rating from the Warrior Nun class was removed. The edit note says it was changed drastically. What particular changes caused the rating pull? --[[User:Gedren56|Gedren56]] 08:26, 8 April 2009 (MDT)<br />
<br />
:Your right. I added the rating back on. I must have looked one edit to much on the diff (to the edit where you changed the spells/day). --[[User:Green Dragon|Green Dragon]] 11:51, 8 April 2009 (MDT)<br />
<br />
== Artificer Feats to Reduce Costs ==<br />
<br />
I arrived here after following the link from [[Spontaneous Artificer (DnD Optimized Character Build)]]<br />
<br />
I am having a debate with my teenage son who, now that he found the errata that Exceptional Artisan, et al from the Ebberon book cannot be stacked with itself, is still trying to break the class by taking the Magical Artisan feat, applied to the Ebberon feats, to again, make item creation 100% free, this time using only 6 feats total instead of the 12 from the original link. <br />
<br />
I have attempted to tell him that Magical Artisan must apply to a feat that actually enables the character to create items, such as Brew Potion, but he insists that Magical Artisan ONLY states that it must apply to an Item Creation Feat, which is how Exceptional Artisan is labeled. <br />
<br />
Can you point me to any reference that prohibits the use of Magical Artisan on the Ebberon feats that likewise reduce costs? {{Unsigned|75.161.237.246|13:59, 8 April 2009 (MDT)}}<br />
<br />
:[[Talk:Spontaneous Artificer (DnD Optimized Character Build)#Legality]]. --[[User:Green Dragon|Green Dragon]] 14:25, 8 April 2009 (MDT)<br />
<br />
== Bots ==<br />
We wouldn't happen to have a resident bot building specialist would we? It is one thing I just have no idea how to do, and itd be nice to have some for some of the more tedious tasks - such as keeping up with double redirects and proper name spaces and such. If not or until we can get one I'll keep trying to check on the dbl redirects. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 16:36, 8 April 2009 (MDT)<br />
<br />
:You're looking for me. I can't do much until the write API is enabled though. [[User:Surgo|Surgo]] 16:38, 8 April 2009 (MDT)<br />
<br />
== Deleting Base Classes ==<br />
<br />
What are the guidelines for deleting base classes? Is putting the [[Ultimate Barbarian (DnD Class)]] up for deletion appropriate, because of it's format? What about classes that have only sectional stubs that have been there for a while? Classes that are hopelessly weak? Etc. [[User:Surgo|Surgo]] 18:49, 9 April 2009 (MDT)<br />
<br />
:Currently no policy stands as to when it is okay to delete a base class and when it is not okay to delete them. What are your thoughts on this: When a base class ''would'' be rated a 0/5 in one of the four areas then it is okay to nominate it for deletion. --[[User:Green Dragon|Green Dragon]] 05:28, 10 April 2009 (MDT)<br />
<br />
::[[Discussion:Should we really be deleting all these classes?]]. --[[User:Green Dragon|Green Dragon]] 06:28, 11 April 2009 (MDT)<br />
<br />
== AdminBadge ==<br />
<br />
I'd like to label you as an admin with the [[Template:AdminBadge]] on your user page. If you have a reason you don't think you should have the badge or you don't think the badge is a good idea, please discuss it on the badge's [[Template talk:AdminBadge|discussion]]. -[[User:Valentine the Rogue|Valentine the Rogue]] 16:06, 11 April 2009 (MDT)<br />
<br />
== Sorting within categories for SRD pages ==<br />
<br />
Hi,<br />
All of the pages (all the ones that I've seen, at any rate) in the SRD namespace have been placed into multiple categories without proper sorting parameters. If you look at (for example), [[:Category:Chromatic Dragon]], you will see that all of the entries are listed under 'S' (because they start with 'SRD') rather than the appropriate page name - if somebody is looking for the [[SRD:Green Dragon|Green Dragon]] page in that category, it would make sense to look under 'G' rather than S. On that particular category page it is less of a problem, as there are only six entries, but in categories with thousands of entries ([[:Category:Creature]], for example) it can become a serious problem, and in [[:Category:SRD]], almost every single page is under the same letter.. This can be solved by adding the base page name of each page in the SRD namespace as the sorting parameter for each category it is in. This wiki supports the <nowiki>{{BASEPAGENAME}}</nowiki> magic word, so one can simply add <nowiki>'|{{subst:BASEPAGENAME}}'</nowiki> within all the category links, which would make scripting/botting the task a little easier if you are that way inclined. --[[User:Superiority|Superiority]] 04:56, 18 April 2009 (MDT)<br />
<br />
:I can look into that. That's been on my "list of things to do that I haven't figured out yet." I find your example a bit vague. If you can give me an example of how to correct one page, I can replicate that fairly easy.--[[User:Dmilewski|Dmilewski]] 10:11, 18 April 2009 (MDT)<br />
<br />
== Attention Getter ==<br />
<br />
Is there any way to completly, beyond all doubt, tell people someting? Like a flashing red alert button?--[[User:Morlock Night|Morlock Night]] 22:02, 22 April 2009 (MDT)<br />
<br />
:Tell people what? [[Template:Adult Theme]] seems pretty flashy; if that is what you are looking for. --[[User:Green Dragon|Green Dragon]] 07:16, 1 May 2009 (MDT)<br />
<br />
== D&D Question ==<br />
<br />
My DM has given me a sword made of black meteoric Iron, does only touch attacks, and is part of a three piece relic set. Do you have any Idea what this is? He will not tell me, all he says is "Star Sword". If you don't want to give the name, just give me the book it's in. {{Unsigned|Sojourner|20:16, 25 April 2009 (MDT)}}<br />
<br />
:Sorry, I do not know either. --[[User:Green Dragon|Green Dragon]] 07:15, 1 May 2009 (MDT)<br />
<br />
::Sounds like something from [http://www.giantitp.com Order of the Stick]. Specifically, Roy's sword. See also: [http://oots.wikia.com/wiki/Starmetal http://oots.wikia.com/wiki/Starmetal]. --[[User:Aarnott|Aarnott]] 15:21, 5 May 2009 (MDT)<br />
<br />
== Balance ==<br />
<br />
The following Article is unbalanced and the author both refuses to balance it, or to accept aid from another in doing so. As such I believe it should have the "Design Disclaimer" template added to it, but as the author has so far removed the "Needs Balance" template twice, I think it would be better if you applied the Disclaimer to it yourself. This way it shows an agreement that the article is unbalanced. Please give it a look and if you agree, please add the template. Here is a link to the article: [[Keldren (4e Race)|Keldren (4e Race)]] -- [[User:Sepsis|Sepsis]] 06:03, 2 May 2009 (MDT)<br />
<br />
:Thank you [[User:TK-Squared|TK-Squared]]. --[[User:Green Dragon|Green Dragon]] 12:33, 9 May 2009 (MDT)<br />
<br />
== Where can i find...? ==<br />
<br />
Hey GD. I was wondering if there was a place here at D&DWiki that's like a idea page. Some users (like me) are too stupid to create there own stuff on this website but still want other people to know about it (so they can create it instead). Is there a place where we can do that? If not, then it might be a good idea to make one. -[[User:Tyraxor|Tyraxor]], 10:09, 5/2/09.<br />
<br />
:I would take a look at [[:Category:Stub]]. --[[User:Green Dragon|Green Dragon]] 20:05, 5 May 2009 (MDT)<br />
<br />
== A Thousand Apologies ==<br />
<br />
I've never "edited" a Wiki page before. I thought everything was being sent to you as a suggestion, and after I submitted my suggestions, I noticed the actual page changed. I want to apologize personally. I may have the original chirurgeon saved to my computer when my players first found and downloaded it, and I can fix everything as soon as I locate it. Again, I apologize profusely, and I suppose I've learned my lesson. I won't be clicking "edit" any more, since it actually changes the page instead of makes suggestions.<br />
<br />
That said, is there a way to send suggestions to users about an entry in Wiki? {{Unsigned|76.187.167.233|14:49, 5 May 2009 (MDT)}}<br />
<br />
:That's what the talk page is for -- click on the tab that says "Discussion" instead of the one that says edit. [[User:Surgo|Surgo]] 14:50, 5 May 2009 (MDT)<br />
<br />
::Also, we can revert any changes to a page because wikis store the entire history of the page (each edit). --[[User:Aarnott|Aarnott]] 15:22, 5 May 2009 (MDT)<br />
<br />
== Hello, thank you and questions! ==<br />
<br />
Hi there,<br />
Many thanks for your welcome and good wishes. whilst I may not be a total dead loss between the ears I am still learning slowly how to set out my formats and pages and wanted to ask you about a few things please...<br />
# How can I delete a page once it is made? There is a page referencing "Tekman", the forerunner of my deity Teknos, which I need to have removed please.<br />
# Can you please send me [if you have time] any constructive criticism about the pages I have completed thus far - ARE they complete? Do I need to do much more to them or are they functional for the time being? How could they be improved? And so on<br />
# Am I out of order for adding materials in this way? Have I broken some form of etiquette of which I am otherwise unaware? Please let me know - for example, is it OK top be asking you so many questions?<br />
Thanks for your time. [[User:Rorschach Moondark|Rorschach Moondark]] 09:29, 8 May 2009 (MDT) <br />
<br />
:Learning wiki-syntax should not be too difficult, and once one gets proficient things start looking better and things start fitting better to our preload standards. But anyways...<br />
:# To delete a page please refer to [[:Category:Candidates for Deletion]].<br />
:# Sorry... I really do not have the time to take a look at the content you have submitted right now. If you want some critique you may want to ask on the talk page for people's opinions.<br />
:# And I am not sure how you have been adding material, but if you are following the preload and the naming conventions rules it should be alright.<br />
:Hope this helps a bit. --[[User:Green Dragon|Green Dragon]] 12:32, 9 May 2009 (MDT)<br />
<br />
== Racial Champion ==<br />
<br />
where is this feat. books, site, i cant find it anywhere. what does it do? {{Unsigned|Masterkycoo|01:48, 9 May 2009 (MDT)}}<br />
<br />
:I'm not sure off the top of my head and I do not want to spend the time to look, sorry. --[[User:Green Dragon|Green Dragon]] 12:27, 9 May 2009 (MDT)<br />
<br />
== Campaign Setting Chat ==<br />
<br />
Hi I'm not completley new but I've really been enjoying dand wiki. but i thought of an idea for your site, maybe you could set up a chat other then the tavern specifically for dnd campaigns and maybe you could have a few people start some campaigns for 3.5 or 4e or both its just an idea so i wont be offended if nothing happens but please think about it as i think it would be very interesting. [[User:Apfa10|Apfa10]] 23:55, 9 May 2009 (MDT)<br />
<br />
:You would have to ask [[User:Blue Dragon|Blue Dragon]] to be certain however if one can create a sub-group chat then it should work. Comparable to how one creates a personal non-logged chat with another member. --[[User:Green Dragon|Green Dragon]] 10:19, 10 May 2009 (MDT)<br />
<br />
== Membership ==<br />
<br />
Can you remove myself and all my contributions off this wiki ASAP? I've had it with the regulars... -- [[User:Mythos Specialist|Mythos Specialist]] 19:48, 10 May 2009 (MDT)<br />
<br />
: Please sign your posts! --[[User:TK-Squared|TK-Squared]] 17:29, 10 May 2009 (MDT)<br />
<br />
::Never mind. I'll stay, but I'll just have to keep my temper in check. I've been having a bad couple weeks, and I apologize. -- [[User:Mythos Specialist|Mythos Specialist]] 20:12, 10 May 2009 (MDT)<br />
<br />
:::Sorry if you feel like you're picked on, or you can't handle some of the stuff being said in irc. If you feel like you are being attacked the best course of action is non-action! Hope you feel better and continue to post on the wiki! -- [[User:Sleaker|Sleaker]] 21:06, 10 May 2009 (MDT)<br />
<br />
::::I would recommend that you just don't log into the tavern. It can have negative effects sometimes. --[[User:Green Dragon|Green Dragon]] 08:25, 11 May 2009 (MDT)<br />
<br />
== Storm Elf5's come back? ==<br />
<br />
Hey green dragon! Its been a while since I last visited, I had some computer issues. Anyway, I was wondering, what happened to my homebrew deity with the name of Grininthar or something like that. BTW, the site is great. [[User:Storm Elf5|Storm Elf5]] 16:56, 10 May 2009 (MDT)<br />
<br />
:You have to remember the name correctly. <s>Gririnthar (DnD Deity)</s>. --[[User:Green Dragon|Green Dragon]] 08:21, 11 May 2009 (MDT)<br />
<br />
::Or now that you moved the page; [[Grininthar (DnD Deity)]]. --[[User:Green Dragon|Green Dragon]] 16:27, 12 May 2009 (MDT)<br />
<br />
== 3.5e Magical Armors ==<br />
<br />
Hey, not really familiar with the whole wiki/HTML things, but I tried to fix it up a little bit to match the armors. I apologize if it's not correct. If it is fine just a quick 'you're good' would be great and I'll finish editing all the ones that I can. -- [[User:Jota|Jota]] 01:01, 12 May 2009 (MDT)<br />
<br />
:Yes, [[3.5e Magical Armors]] is formatted correctly, if that is what you are wondering. --[[User:Green Dragon|Green Dragon]] 16:25, 12 May 2009 (MDT)<br />
<br />
::Oop, I actually meant to say the [[3.5e Magical Weapons|magical weapons]], which was incorrect as per your statement, and the one which I was trying to fix; my apologies for the miscommunication. -- [[User:Jota|Jota]] 17:20, 12 May 2009 (MDT)<br />
<br />
== I think I have balanced Storm Elves ==<br />
<br />
Hey Green Dragon!<br />
<br />
I have done some work balancing my 4e race, [[Storm Elves (4e Race)|Storm Elves]] and I was wondering you or another admin could remove the ''Needs Balance'' template if you think it dosen't need any more balancing. There is also another template at the top of the page (''Stub'' I think) and I wanted to know how to begin to remove it.<br />
<br />
<br />
Thanks,<br />
--[[User:Storm Elf5|Storm Elf5]] 05:59, 13 May 2009 (MDT)<br />
<br />
== Newbie Having A Small Problem ==<br />
<br />
Hello Green Dragon, I'm new to D&D Wiki and I have a small question that needs a little explaining. I wanted to submit a new Base Class to get feedback on it, so I followed the procedure your site had set up to make classes. I was about halfway done with fully creating the class when I saved the page and went to sleep. Unfortunately, when I wanted to continue from where I left off, I couldn't find the saved page. Where would I be able to find the page so that I can continue from where I left off? The Base Class was supposed to be made for 3.5e Homebrew and was entitled "The Ethereal Hunter". Really appreciate the help because I spent a good deal of time trying to learn and understand how to make a class here. [[User:Narrssuras Stalking Leopard|Omen]] 06:49, 15 May 2009 (MDT)<br />
<br />
:Not Green Dragon, but are you sure you saved the class? No "Ethereal Hunter" comes up via search function and [http://www.dandwiki.com/w/index.php?title=Special%3AContributions&contribs=user&target=Narrssuras+Stalking+Leopard&namespace=&year=&month=-1 your edit history] shows nothing by that name either. If you did it while you weren't logged in that could explain why it doesn't appear on your user contributions, but other than that I think perhaps something malfunctioned when you went to save the page. Hope that helps a little, even if it isn't what you wanted to hear. --[[User:Jota|Jota]] 09:22, 15 May 2009 (MDT)<br />
<br />
::Within the last 30 days there hasn't been an 'Ethereal Hunter' saved by anyone. --[[User:Sabre070|Sabre070]] 09:24, 15 May 2009 (MDT)<br />
<br />
:::Thanks for the response anyway. Luckily, I learned that if you are going to fill something out that can span over several page, it is good to make a copy, so I did. Almost done with the Ethereal Hunter now. [[User:Narrssuras Stalking Leopard|Omen]] 09:28, 15 May 2009 (MDT)<br />
<br />
::::Ok, I've got everything done with my new class and everything is up for it. The only problems I'm having now are actually understanding what I'm doing wrong for my class to adhere to the rules. Some assistance would be helpful, here is the class [[Ethereal Hunter (DnD Class)]]. Thanks in advance, [[User:Narrssuras Stalking Leopard|Omen]] 19:20, 15 May 2009 (MDT)<br />
<br />
:::::Refer to the class' talk page for this discussion. --[[User:Sabre070|Sabre070]] 19:24, 15 May 2009 (MDT)<br />
<br />
::::::Will do, and thanks. [[User:Narrssuras Stalking Leopard|Omen]] 03:26, 16 May 2009 (MDT)<br />
<br />
== Axefighter ==<br />
<br />
I created a class in the beginning of August of 2008. I recently checked on it and it has disappeared. Its disappeared off of the classes page and off my contributions page. I would just like to know what happened and if it is possible to bring it back to the class list. Because I never wrote the class down anywhere else I don't know how to make an Axefighter.<br />
--[[User:Mightycolin|Mightycolin]] 05:40, 16 May 2009 (MDT)<br />
<br />
:It got deleted I believe. Not trying to be rude, however poorly made classes get deleted. If you would like it reverted you can ask on [[Talk:Axefighter (DnD Class)]]. [http://www.dandwiki.com/wiki/Special:Contributions/Mightycolin]. --[[User:Green Dragon|Green Dragon]] 12:41, 28 May 2009 (MDT)<br />
<br />
::Had a similar problem before as well...to all those that read this here's some valuable advice for you...Back up your files or edits, even if it is temporary, just copy and paste the entire edit into a Word or Notepad document before saving the page. It will prevent any frustration with regards to loosing material (Trust me, I would have had to completely rewrite a class I made on this site if I hadn't backed it up in a word document.) Fellow Aspiring Creator [[User:Narrssuras Stalking Leopard|Omen]] 08:58, 4 June 2009 (MDT)<br />
<br />
== help ==<br />
<br />
i posted a race and it is not showing up {{unsigned|Ewokdruid}}<br />
<br />
:The problem was with the footer. I have since fixed it and it should show up now in the LA Variable listings. Also, perhaps you should check out the [[DnD Race Editing Instructions]] (it explains why your race didn't show up). --[[User:Ganteka|Ganteka]] 10:53, 16 May 2009 (MDT)<br />
<br />
== Abbreviations ==<br />
<br />
[[List of Book Abbreviations (DnD Other)]]. Back on May 19th you made some revisions to my List of Abbreviations. You also left a comment, 'why only WOTC?'. I dont know where to find the proper abbreviations for non-WOTC, but ifyou know of places, I will add to the list. TY --[[User:Sabreheim|Sabreheim]] 22:42, 26 May 2009 (MDT)<br />
<br />
:If they do not really exist then nevermind. Also, you want to consider adding the abbreviation to the book entry within the [[Publication List]]. --[[User:Green Dragon|Green Dragon]] 12:35, 28 May 2009 (MDT)<br />
<br />
== Class: Palibar ==<br />
<br />
Hello i was wondering how do power points/day work? {{Unsigned|Alf|21:54, 27 May 2009 (MST)}}<br />
<br />
:I cannot find that class however for the [[SRD:Psychic Warrior#Power Points/Day]] it's like that. --[[User:Green Dragon|Green Dragon]] 14:19, 28 May 2009 (MDT)<br />
<br />
== Map Builder ==<br />
<br />
Hey thanks for the welcome. I don't think I need help on wiki formatting (I'm quite regularly doing some background cleanup on wikipedia, not to mention a software engineer), but thanks for the link anyway.<br />
<br />
I did have a question, though, do you know a good way to make a world map using only free tools (small budget ><)? [[User:InaVegt|InaVegt]] 02:11, 28 May 2009 (MDT)<br />
<br />
:You can use GIMP, it has a random map generator and with some basic editing you can end up with things like [this http://www.dandwiki.com/wiki/Image:FFRegionsMap.png]. --[[User:Sabre070|Sabre070]] 05:36, 28 May 2009 (MDT)<br />
<br />
::I want more control than Random, sorry. [[User:InaVegt|InaVegt]] 05:37, 28 May 2009 (MDT)<br />
<br />
:::A good link to a map builder should be found [[DnD Links|here]]. --[[User:Green Dragon|Green Dragon]] 12:37, 28 May 2009 (MDT)<br />
<br />
== Nature Bound Class ==<br />
<br />
Why did you set my class for deletion? It has only been on site for 2 days, whereas ive seen pages with only a template and no info typed in sit on site for months without a delete template. Don't get me wrong, I love the wiki, but that is just wrong.--[[User:Sabreheim|Sabreheim]] 15:32, 28 May 2009 (MDT)<br />
<br />
:I did not see those classes. If you have some spare time it would be quite appreciated if you add the appropriate templates to them. Classes should be added at least mostly finished (finished on a word processing program with the preload cut and pasted into it for example). Sorry if this sounds frank, but this issue has been brought up before and I just want to clear up why it is okay to add templates to newly added material. --[[User:Green Dragon|Green Dragon]] 15:49, 28 May 2009 (MDT)<br />
<br />
== why? ==<br />
<br />
i(true warrior)have a question. why are you going to delete my race? please write back.<br />
<br />
<br />
-true warrior<br />
<br />
:Refer to the [[Talk:Vatireans (4e Race)|races talk page]]. Ask there what you can do to fix it. And please sign your posts using --~~ ~~ (without spaces). --[[User:Sabre070|Sabre070]] 20:25, 29 May 2009 (MDT)<br />
<br />
=== PLEEEEEEEEEASE!!! ===<br />
<br />
DONT ERASE RACE! THER IS NOTHING WRONG WITH IT!!!<br />
<br />
=== why ===<br />
<br />
why are you going to erase my race? what did i ever do to you?<br />
<br />
How do you make class features?-asked by arshan272<br />
<br />
== Harassment ==<br />
<br />
After trtying to have a level headed discussion with [[User:Dragon Child|Dragon Child]], about balance in 4e, he bacame rude and rather aggressive. His attitude and use of foul language has really put me off. I understand he may be overwhelmed by the sheer volume of material written concerning 4e design, but even after pointing him to the source he refuses to at least agree to disagree. Again given the volume of information, if you haven't been reading since day one it may be overwhelming. But if he dosen't have time to read it, doesn't mean he needs to vile. I will return to the wiki next week.But I must say if he remains I will not. I refuse to be spoken to like that. Thank you for your time. -- [[User:Sepsis|Sepsis]] 07:44, 31 May 2009 (MDT)<br />
<br />
:There ''is'' a /ignore command in the Tavern if for some reason you can't get along or see eye-to-eye with another user. [[User:Surgo|Surgo]] 10:40, 31 May 2009 (MDT)<br />
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::Sepsis, if Dragon Child is being like that, don't bother with him. Some people just don't have good manners. I generally stay out of the Tavern as it is... But you can talk to me about it anytime. -- [[User:Mythos Specialist|Mythos Specialist]] 12:29, 31 May 2009 (MDT)<br />
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:::This is totally unfair. Look at what I actually said. The crux of what I said was "If you want something to be called unbalanced because it can't be used in YOUR personal games, that's bullshit". Do you honestly think you can go around slapping an "unbalanced" tag on everything in the wiki that you don't like and have it be OK? The problem wasn't you "not pointing out the source". Indeed, you claimed Mike Mearls or whoever said something... and then provided no link, no cite. I was supposed to go find it myself. I don't even know if it actually exists. That's as good as not pointing anything out. And at no point did I actually disagree with you. I actually stated, large size in 4e may very well be overpowered. I didn't say otherwise, and even said as much. There's no agreeing to disagree when I don't actually disagree. All I was saying is, you really needed a stronger argument then "A designer, somewhere, said you shouldn't do that". That may be wrong, you may be mistaken, the designer himself may have had faulty logic. In short, it's not that I "didn't have the time" to read it, it's that I was never shown where it was, or given any reason to believe it actually exists. You didn't have the time to back up your arguments. [[User:Dragon Child|Dragon Child]] 17:08, 31 May 2009 (MDT)<br />
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::::No this has nothing to do with our discussion. This is all about your language and attitude. You are not on an "adult-only" site, and have no right to start swearing and arguing because the mood strikes you. I don't need that garbage on my screen with my kids around you are rude and immature and that is that, any arguments you could have made to support yourself is done, once I reached the "F-word" in your comment I stopped reading (in fact this will be the last time I even look at anything you say). Nothing you say will ever carry any wieght with me. If you have to resort to that, then you are too stupid to listen to. -- [[User:Sepsis|Sepsis]] 09:16, 1 June 2009 (MDT)<br />
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::::: I would like to make a counter-point. Sepsis has constantly been closed-minded and disruptive towards Dragon Child at all points. His so-called "swearing" (an idea that I, myself, find absolutely preposterous. They're words, not knives) does nothing to hinder the fact he was simple stating some quite well thought out arguments against Sepsis' so-called "everything is broken that doesn't go with the design" philosophy (so called by me). Throughout the discussion on [[Talk:Giant (4e Race)]], Sepsis was uncooperative and he threw the insults; not Dragon Child. Dragon just said a word or two that are commonly overreacted against; so he suddenly became "ignorant", "rude" and a "moron". Frankly, I think Sepsis is harassing Dragon child; as to say he has broken the [http://en.wikipedia.org/wiki/Wikipedia:Civility Wikipedia Civility Policy] (Personal attacks and aggressive behaviour). --[[User:TK-Squared|TK-Squared]] 10:30, 1 June 2009 (MDT)<br />
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::::::I agree with TK. I'm not a fan of avoiding words arbitrarily assigned to be "vulgar" in public, and I certainly don't want to in a conversation between adults. If a child or guardian thereof doesn't want to see curse words, it is that person's responsibility to avoid them. The only time when it makes sense for the one swearing to avoid the one offended is when the offended cannot avoid the swearer; since Sepsis can easily keep his kids away from those conversations, it is (and no insensitivity meant here) not at all anyone else's problem. Two minutes of searching found me [https://addons.mozilla.org/en-US/firefox/addon/4351 this firefox add-on], which allows one to censor browsing when one's children use the computer. I'm sure there are many other such free utilities. I'm sure you can even find something that censors specific words rather than whole pages, if you want to go that mild. Point is, "fucking" was used for emphasis; that's not an insult or attack that could be taken as belligerent. "Bullshit" was used to mean "something that makes no sense"; it's more concise and means the exact same thing. There's no need for Dragon_Child to be punished or even given a warning. He did nothing wrong. --[[User:Daniel Draco|Daniel Draco]] 15:35, 1 June 2009 (MDT)<br />
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:::::::Just want to make a point on my way out. It is a complete shame that someone can begin by using "Gross profanity or indecent suggestions directed at another contributor" but not be considered in violation but my non-profane and justifiably angry response is considered harassment. Read the conversation, he started the yelling, and when I wouldn't do as he asked he begins swearing. Obviously this is not the place for me, consider the case closed, as I will depart to more civil pastures. Good day. Oh and in case you didn't notice, I did apologize for my comments as I realized they were inappropriate and misplaced. But now I see all that matters is who you actually suck up to. Then the rules of conduct mean nothing...go and get a program to filter non-adult sites (sheesh), how about we stick to the rules and take quick action against such sick behavior. But hey its your world, do as you will. A bid all a fine farewell. -- [[User:Sepsis|Sepsis]] 06:23, 2 June 2009 (MDT)<br />
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::::::::I wasn't even a part of all of this and I can't help but think you're being completely ridiculous. Swearing is suddenly adult now? I suppose you haven't been on an elementary school playground for decades. Nevermind that elementary school children shouldn't even be accessing this site, as it's hosted in the United States and is subject to COPPA. I'm sorry (actually I'm not), but I refuse to censor myself just because someone under the age of 13 ''might'' see my words. I don't care, and I don't think anyone else does either. And if that person ''does'' care, they can use a Firefox add-on to filter it out. [[User:Surgo|Surgo]] 10:27, 2 June 2009 (MDT)<br />
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:::::::::I sorry, but, I must simply add my own two cents to this discussion. Sepsis, you claim that you are leaving the website to protect your children, while you are the one that is acting like a child. A person upset you, so you're going to run away? Honestly, this may seem a little cruel, but I can say that I hope you do leave, since, if you can't be mature and look past the pieces you don't like, you don't deserve to even be an admin. &rarr; [[User:Rithaniel|<span style=color:Gray; -moz-border-radius-topleft:25px; -moz-border-radius-bottomleft:20px">Rith</span>]]<sup> [[User talk:Rithaniel|<span style=color:black; -moz-border-radius-bottomleft:20px; -moz-border-radius-topleft:20px">(talk)</span>]]</sup> 10:50, 2 June 2009 (MDT)<br />
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::::::::::Wow im surprised how rediculous everyone else is being, I mean come on just cause kids are swearing does not make it appropriate, if you swear even if it is not meant as an insult or direct attack, people can still take offense, the people refusing to clean up theiur language are the childish ones here, not everyone likes or can stand reading swearing, and as a general curtosey you should keep your language as clean as possible, or is that not how it works nowadays? Just because yobbish kids and those a lesser abbility to communicate other then through cosntant swearing do it, does not mean that it is acceptable for a community based site. [[User:ShadowyFigure|ShadowyFigure]] 11:01, 2 June 2009 (MDT)<br />
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:::::::::::Hey, guess what. I'm NOT "refusing to clean up my language". Rith asked me, personally, to be nicer and swear less. I agreed. That's not "refusing", by any sense of the word. Nor do I have a "lesser ability to communicate", indeed, I was able to make clear all of my points in the discussion, while other people refused to back up even the smallest claims, and got angry and abusive because, god forbid, someone asked them for a cite. [[User:Dragon Child|Dragon Child]] 11:17, 2 June 2009 (MDT)<br />
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{{Discussion Indentation Revert}}<br />
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:Ok, I donn't want to drag balance and what not into this conversation thats for the talk apge of the article. When did I target the refusal at you Dragon Child? If you can communicate so well then why swear? Could have avoided this entire stupid situation. What other people refused to back up these claims? Do you mean Sepsis? Didn't he mention the Design & Devlopment articles? The point is Dragon Child, that being rude is unhelpful to a discussion as is swearing and yelling [[User:ShadowyFigure|ShadowyFigure]] 11:25, 2 June 2009 (MDT)<br />
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::I apologize. I wrongly assumed the refusal was aimed at me. As for why... let me apologize ahead of time for this post, as I'll need to swear to be even slightly comprehensible here. Is there any word in the English language that conveys the same meaning and emotion as "bullshit" ? The fuck, sure, I should have left that out. But "Bullshit" - that word doesn't really have any true synonyms. Sepsis refused to back up his claims, yes. You can't make a cite of "It's somewhere there". If you can't provide a link, it may as well not exist. To call me an overwhelmed moron to go finding HIS cite for HIM was being rude and unhelpful. I, at the very least, expect people to have the same sort of intellectual integrity and honesty as you'd use to write a highschool paper or in a highschool debate team. [[User:Dragon Child|Dragon Child]] 11:29, 2 June 2009 (MDT)<br />
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:::I believe the place where it was cited about the large size would be particualrly hard to find seeing as it was either in one of Mike Mearls Blog Posts or on the forum where mike mearl posted. Though I have read it I know I have. And yes to ask you to go find his cite is rude and unhelpful but that just falls into the region of pot meet kettle, two wrongs dont make a write blah blah. Hes left now. It's over. Let's go back to balancing that giant race :D [[User:ShadowyFigure|ShadowyFigure]] 11:35, 2 June 2009 (MDT)<br />
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::::None of this discussion even matters at this point, considering that, once people have set their mind into a way of thinking, it'll take a massive effort to sway them (that happens to be a basic fact of psychology). Both sides of this arguement have already set their mind 'in stone', if you will, and the other side will not change them. The only part of this discussion that even matters now, is that Sepsis is leaving the wiki over something as simply as what words were used. &rarr; [[User:Rithaniel|<span style=color:Gray; -moz-border-radius-topleft:25px; -moz-border-radius-bottomleft:20px">Rith</span>]]<sup> [[User talk:Rithaniel|<span style=color:black; -moz-border-radius-bottomleft:20px; -moz-border-radius-topleft:20px">(talk)</span>]]</sup> 11:44, 2 June 2009 (MDT)<br />
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:::::Sepsis leaving is a tad silly. But what can we do? Nothing thats what.[[User:ShadowyFigure|ShadowyFigure]] 11:53, 2 June 2009 (MDT)<br />
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::::::What we can do is clear up this policy. I've made clear that I, personally, feel that it's the responsibility of the offended to avoid those more relaxed about it, not the other way around. After all, what if someone suddenly took offense to the inclusion of demons in the wiki? Since it's something which is part of our little subculture and not meant to offend, we'd tell them very kindly to freak off (and notice how ridiculous substitute words are).<br />
::::::I say we put it to a vote. There's really no other fair way to decide policy. --[[User:Daniel Draco|Daniel Draco]] 13:36, 2 June 2009 (MDT)<br />
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:::::::The difference of course being swearing is not part of our subculture. [[User:ShadowyFigure|ShadowyFigure]] 14:01, 2 June 2009 (MDT)<br />
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::::::::True. Swearing is part of our culture, not our subculture. Most people swear in informal contexts. In any case, a vote would decide this. --[[User:Daniel Draco|Daniel Draco]] 14:29, 2 June 2009 (MDT)<br />
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:::::::::How would a vote solve anything? Just based on what has been presented we obviously won't reach a consensus, and how can anything but a consensus be considered fair? -- [[User:Jota|Jota]] 17:45, 2 June 2009 (MDT)<br />
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::::::::::If the admins say it's ok, then it's OK. If the admins say it's not, then it's not, and other people shouldn't try to force others into not doing so. How is forcing someone to not do something, even though it isn't against the rules, just because someone else is offended fair? [[User:Dragon Child|Dragon Child]] 17:49, 2 June 2009 (MDT)<br />
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:::::::::::[[Meta Pages#Policies]]; swearing is a violation of our policies. For swearing above, however, no one is issued a warning since it was just a discussion about the swearing on [[Talk:Giant (4e Race)]]. --[[User:Green Dragon|Green Dragon]] 20:25, 2 June 2009 (MDT)<br />
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{{Discussion Indentation Revert}}<br />
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:You have to follow two links to even see that, and what the second link is isn't even at all obvious (indeed, I didn't even see the second link until it was pointed out to me), and then only works if you consider the word fuck "Gross-profanity". It also seems you might consider the word "bullshit" "gross profanity", as your claim that I don't need to be warned from this page. That seems... extremely harsh. You can hear "gross profanity" in R rated movies? There's no way that that rule can be reasonably interpreted to forbidding the word "bullshit", and I'd even argue that "fuck" is still not "gross profanity" when used as an emphasizer. The rule needs to be made clear. And, for what its worth, I much more easily found rules against not providing citations and personal attacks, which you didn't so quickly react to as you apparently did to what I said on this page... [[User:Dragon Child|Dragon Child]] 20:41, 2 June 2009 (MDT)<br />
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::And now, indeed. You've proven that you consider the word "fuck" to be a "gross profanity" (which took searching to even find it was against the rules), yet you don't consider these to be harassment (which is clearly against the rules), and I QUOTE: "you are being ignorant and rude", "I don't deal with morons", "If you don't have time to read (like I don't have time to teach you 4e design) use logic and listen to those who have read the material.", "your a complete and utter moron", "you have proven you aren't even close enough to being worthy of my (or anyones really) time.", "Wow that answers a lot, an ignorant rant boy", "your opinions really are completly worthless.". So... right. That doesn't seem fair. At all. [[User:Dragon Child|Dragon Child]] 20:44, 2 June 2009 (MDT)<br />
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:::[[w:Wikipedia:Civility#Engaging in incivility]]. However you are right, you both deserve a warning. --[[User:Green Dragon|Green Dragon]] 20:46, 2 June 2009 (MDT)<br />
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::::Yes, I pointed that page out, and noted that it's two clicks from the rule-thread, AND the fact that what it means isn't even clear, and there's no real reason to believe that sweearing is agaisnt the rules there according to the summary. What does "gross civility" even mean to you. I expressed confusion, and then... told I'm not allowed to do "gross incivility". Is this just going to be circular, where I'm told I'm just going to be warned whenever someone feels like, with no real rules to it? [[User:Dragon Child|Dragon Child]] 20:50, 2 June 2009 (MDT)<br />
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:::::* Rudeness<br />
:::::* Insults and name-calling<br />
:::::Should fall under those options. --[[User:Green Dragon|Green Dragon]] 20:55, 2 June 2009 (MDT)<br />
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::::::That doesn't answer my question. I hoenstly don't believe I was "rude", at all. Indeed, according to what you just said here, you just warned me for <i>something that isn't even against the rules</i>, because you warned me for swearing, and according to you, "gross profanity" is defined as "rudeness, insults, and name-calling". [[User:Dragon Child|Dragon Child]] 20:58, 2 June 2009 (MDT)<br />
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:::::::"Words and images that would be considered offensive, profane, or obscene by typical Wikipedia readers should be used if and only if their omission would cause the article to be less informative, relevant, or accurate, and no equally suitable alternatives are available." - Wikipedia policies page. Hence, you could have used alternate words to make your point. It doesn't say you can't, but if you can use other words to make the same description then you should. --[[User:Sabre070|Sabre070]] 01:23, 3 June 2009 (MDT)<br />
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::::::::Except, Sabre, that's on neither of the two pages I was linked to. I asked for where in the rules it said that, and a clarification on what it means. I was not provided with it, and indeed, I was then immediately told that the rule I was warned under <i>never existed</i>. [[User:Dragon Child|Dragon Child]] 09:02, 3 June 2009 (MDT)<br />
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::::::::Dragonchild, it doesn't matter what you believe, policy is policy, just sit down be quiet and go and contribute to the wiki, seriosuly your acting like your being fined by the police sheesh. The fact of that matter is you swore, you broke the policy. [[User:ShadowyFigure|ShadowyFigure]] 06:37, 3 June 2009 (MDT)<br />
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:::::::::Fine, swearing is against the rules. Am I no longer allowed to say the word "Damn" ? Should we now censor 71 different wiki pages? Hmm, no, that seems silly. Prehaps, just prehaps, as this rule doesn't actually appear anywhere, and indeed, Green Dragon just gave a similiar interpretation to me - <i>that this rule doesn't exist</i>, despite the fact that he claimed earlier it did - the rule should be clarified. Sure, I'll take the warning, whatever, but I want the rule clarified. Unclear rules only exist to allow the mods to warn and ban whoever they like, for whatever damn (whoops! is that warning #2?) reason they please, with no sense of justification. [[User:Dragon Child|Dragon Child]] 09:02, 3 June 2009 (MDT)<br />
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::::::::::Wow, so instead of being queit you act like a saracastic and slightly arragont jerk. If your nto happy with hwo things are meant to work here, then dont come ehre simple as. [[User:ShadowyFigure|ShadowyFigure]] 09:10, 3 June 2009 (MDT)<br />
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:::::::::::I am assuming Green Dragon will be reasonable and clarify the rule, which I will then follow. It is not being "sarcastic and arrogant" to point out what I did (indeed, if you see above, it is true). I don't see how I'm being a "jerk" - I'm asking for a rule clarification. Like I said, I fully expect Green Dragon will give one, seeing as he seems reasonable enough. If I were to take your suggestion, I'd throw a fit and leave in a huff every time a website has an unclear rule. That seems overly childish. [[User:Dragon Child|Dragon Child]] 09:14, 3 June 2009 (MDT)<br />
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::::::::::::No ionstead what you did was throw a fit and target moderators in general sayign that unclear rules jsut allow them to ban whoever they like. I'm actually a moderator of my own private forum, I assure you thats not how it works. And im sorry I was overeacting the jerk wbit was unescessarry. [[User:ShadowyFigure|ShadowyFigure]] 09:57, 3 June 2009 (MDT)<br />
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{{Discussion Indentation Revert}}<br />
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:I didn't "target" anyone. Well, ok, I targeted the mods on the WOTC boards and ENWorld boards, that purposely use unclear rules to keep the places "intellectually pure". I more meant it was a warning - I'm not being sarcastic, I'm not being passive agressive, <i>I honestly think Green Dragon is a reasonable person, as are the rest of the admins and mods here, unlike the rest of almost every D&D board and chat ever</i>. Unclear rules serve no purpose except power tripping. Rules are there to prevent bad behavior that you don't like. If the rule is clear, people will be much less likely to do that bad behavior (indeed, I would not have sworn had I know it was against the rules). If the rule is unclear, people will not know not to do that bad behavior, due to it being, well, unclear and open to interpretation. What benefit does an unclear rule have? The only benefit is that it may be used as a justification by a moderator to ban people over something that isn't explicitly against the rules. If someone ends up doing something you end up not liking later that's not against the rules yet, you add it, and then warn the person for LATER doing, or else you're being unfair. Clear rules are totally necessary and have no downside. [[User:Dragon Child|Dragon Child]] 11:08, 3 June 2009 (MDT)<br />
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::Wanting clarification != throwing a fit. (Note: Calling him a jerk breaches the [http://en.wikipedia.org/wiki/Wikipedia:Civility Civility Policy] under "Insults and name-calling") (That was a joke by the way). The wikipedia policies are far too strict; they build on the idea that massive amounts of people are going to use the site and a large portion of massive amounts of people are much more easily offended; especially those that use the internet (because that somehow means people get offended easily; textual based insults are so scathing). This wiki is a far more specialized wiki and, in my opinion, will attract the attention of people who have heard swearing. They've read it. They've seen it. They've tasted it's rainbow. This site doesn't need supastrictpolicies because it's not like Wikipedia; our userbase isn't several million. A small amount of people can interact calmly, as long as they stop blowing things way out of preportion. Someone said shit, fuck, hell, damn, bollocks, tits, blah, blah, blah. I could go on Google right now, type in one word and find worse in a single click. I could go on DICTIONARY DOT COM and find worse in a few tappity taps. Facebook? Boom, I took a quiz yesterday about FETISHES. YouTube? Boom, I watched a video the other day that used amazing amounts of the word "Fuck" in a short time. Films that kids have seen are worse than the shit that occurs here. Before I was ten, I'd seen a guy rip out his own eyeball, tear off his arm, tell people to fuck off, stab people, beat people, etc, etc. I've seen a 12a film use the word bitch and more (Hell, I've seen PG films that have used the word Shit). This is just overly censoring things and now we're moving into 1984 country, where soon Big Brother will rain down upon you with it's Thought Police. DO YOU WANT THAT?! --[[User:TK-Squared|TK-Squared]] 10:25, 3 June 2009 (MDT)<br />
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:::You have a good point calling some a jerk is name calling and I can recognise a joke btw. :). And no I dont want Big Brother thought police going on. I hate that sort of thing anything that surpresses my freedom I tend to be agaisnt. Your right the wiki rules are to strict. ANd of course people have heard swearing, tasted its rainbow and all that, it does not mean everyone WANTS to see it and taste it. This whole thing is getting rediculous now and I will take responsibility for any rediculousness (is that even a word?) I have added to it. Also, I thought Green Dragon had clarified it with the link to wiki thingy ma bob. [[User:ShadowyFigure|ShadowyFigure]] 11:18, 3 June 2009 (MDT)<br />
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::::I'm going to make one final argument, for now. One of the admins/sysops/whatever he is, Daniel Draco, said up thread he didn't believe that swearing was against the rules. By this, I argue if he doesn't know, it's not reasonable for a normal user to know it's not against the rules. And finally, to what extent is swearing against the rules need to be clarified. I have yet to be provided with a good sub-in word for "Bullshit". [[User:Dragon Child|Dragon Child]] 11:35, 3 June 2009 (MDT)<br />
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:::::Bovine poop. --[[User:TK-Squared|TK-Squared]] 11:48, 3 June 2009 (MDT)<br />
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::::::Swearing is against policy since not only are our policies partly defined by Wikipedia's policies however people swearing also tends to end up sparking discussions like this one. I beleive this is the third time a discussion involving swearing has taken place, all with the same result. --[[User:Green Dragon|Green Dragon]] 12:00, 3 June 2009 (MDT)<br />
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:::::::Then why not make it explicitly so? The rules clearly aren't explicit, as proof enough by Draco not knowing. Obviously, it's unclear. If people keep breaking a rule because the rule is unclear, isn't it your responsibility to make the rule more clear? I'm not even arguing for changing it, I'm arguing for defining it. Otherwise, if you're the only one who knows what the rule actually means or if it even exists, how can you be surprised when people break it? [[User:Dragon Child|Dragon Child]] 12:11, 3 June 2009 (MDT)<br />
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::::::::[[User:Daniel Draco|Daniel Draco]] was most likely just confused as to the rules (he may not have read all of the policies on Wikipedia). But the policies could not be more clear (save the three warnings policy which is D&D Wiki specific); they are found in the [[Meta Pages]] (''Contact the administration, learn more about D&D Wiki, and learn about some of the contributing guidelines.'') under "''Policies''". --[[User:Green Dragon|Green Dragon]] 13:46, 3 June 2009 (MDT)<br />
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:::::::::Yes, they could be. The rules specifically prohibit "gross profanity". That's what they say about swearing. And I asked outright- what is Gross Profanity? You gave me an explanation that did not include swearing. This has left me INCREDIBLY confused. Is ANY swearing, even "damn" and such gross profanity? Is it gross profanity only past a certain point of words? Etc. Please clarify. [[User:Dragon Child|Dragon Child]] 13:50, 3 June 2009 (MDT)<br />
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::::::::::[[w:Wikipedia:Civility#Engaging in incivility]]<br />
::::::::::* Rudeness<br />
::::::::::* Insults and name-calling <br />
::::::::::Once again any swearing should fall under one of these options. --[[User:Green Dragon|Green Dragon]] 13:53, 3 June 2009 (MDT)<br />
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:::::::::::Not... really? I don't think every single use of a swear word, ever, is rude. Are we still counting words such as damn, shit, etc, as swear-words that are always rude, even when not directed at other people? If so, fine, I'll go along with it but I think it's silly. It reminds me of the WOTC boards where you couldn't talk about circumstance bonuses, or cocking a crossbow. [[User:Dragon Child|Dragon Child]] 13:59, 3 June 2009 (MDT)<br />
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::::::::::::I don't see how swearing falls under either of those categories unless it's saying "you fucker" in relation to someone, or something similar. And I think a great deal of people here, myself included, will be ''extremely'' unhappy if swearing in general is banned. [[User:Surgo|Surgo]] 13:59, 3 June 2009 (MDT)<br />
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{{Discussion Indentation Revert}}<br />
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:You are right. Swearing is tolerated if it does not break any [[Meta Pages#Policies|policies]]. --[[User:Green Dragon|Green Dragon]] 14:08, 3 June 2009 (MDT)<br />
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::So, for example, "This is a piece of shit" would be unacceptable, but "This class is fucking amazing" would be acceptable? If so, perfect. Exactly how it should be, in my opinion. Thank you so much for clearing this up. --[[User:Daniel Draco|Daniel Draco]] 14:12, 3 June 2009 (MDT)<br />
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:::Thank you for the clarification. [[User:Dragon Child|Dragon Child]] 14:52, 3 June 2009 (MDT)<br />
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== Thanks ==<br />
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I wish to thank you all for creating and maintaining this Wiki.<br />
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It's beautifully styled, diligently edited and organized and has proven its usefulness many times already for me.<br />
<br />
[[User:Skypher|Skypher]] 08:29, 31 May 2009 (MDT)<br />
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== Massive Screw-ups ==<br />
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So, okay... I think I am completely justified in saying that in my short time here, I have already made a bad impression. I would like to know... How can I interact here without doing so? 'Cause as you may or may not know, I made a flaw (which itself was extremely flawed), which, from what I can only tell was rightly judged as unbalanced, and I think I've already made a permanent scar on my reputation here, which generally reflects my experience everywhere on the Internet. So I'm wondering, how can I constructively and successfully contribute to D&Dwiki, perhaps enough that my noobishness will be compensated for?<br />
[[User:Jadebrain|Jadebrain]]11:27, 31 May 2009 (EST)<br />
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:I think the fact that you've contributed is amazing. Nothing negative. Everyone has different opinions on things placed on the wiki, all one can do is add theirs to the collective. You're a valued part of the wiki and we appreciate your articles. &nbsp;<small><span style="border: 1px solid blue; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:FireBrick; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:red; color:blue">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:red; color:blue; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:21, 31 May 2009 (MDT)<br />
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::I concur with Hooper, and would like to add that nobody is going to remember the bad flaw. Most first uploads are crap. Just the way it is. [[User:Surgo|Surgo]] 10:38, 31 May 2009 (MDT)<br />
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:::Honestly, everybody was a noob once, but it's no big deal. It was hard for me when I first started out here. Surgo did point me toward the Frank and K stuff, which helped a lot (especially Tome of Necromancy, where I got the vampire-staking rules for my Vampire Hunter PrCs...). Also, at the risk of it being a shameless plug, Lord Dhazriel was a big source of inspiration, and there's a couple others who've posted some amazing entries. I for one would be more than happy to look at your work, if you'd look at mine. Quid pro quo, and all that. Stick around, and it'll get a lot better (I did.)! -- [[User:Mythos Specialist|Mythos Specialist]] 12:24, 31 May 2009 (MDT)<br />
<br />
::::If you want to contribute a class or a feat or whatever, think about what you've seen recently or what you want in your own game. Nothing gets motivation going for me like trying to bring something from another genre into DnD 3.5. Or trying to figure out how to model an ability. Look at my user page for some of the stuff I've done. Most of it was seeing or playing something and deciding to try to model it in DnD. So far, I've done Neji from Naruto, Yusuke Urameshi from Yu Yu Hakusho, and the Dragoon from Final Fantasy, especially Final Fantasy Tactics Advance. I also wrote my own version of the Drunken Master. But when someone in one of my games wants to, say, run up walls and stand on the ceiling, or he wants a parkour-like ability...Well, then I've got to write something to help him out, and pride demands that it be worthwhile. So if I write anything I'm really proud of, and I can get up the motivation, I put it on the Wiki for review and for whoever wants it. Or for whoever wants to write the ability himself but could use a rough idea of how you manage a, for example, Shoryuken uppercut. Anyway, try some experiments and don't take it personally when people say it sucks. You'll get better, and they should be giving a rationale for their reasoning or advice for improvement. --[[User:Genowhirl|Genowhirl]] 21:14, 31 May 2009 (MDT)<br />
<br />
== Adult Content on the Wiki ==<br />
<br />
Hey, GoldDragon here. I was browsing user pages, when I came upon Angel Black's page and found a nude picture. I'm not terribly concerned by it, but there was no advisory warning, and I wondered if there should be. I was foolish enough to bring this up in the Tavern, which sparked a... vigorous debate. Anyway, I know there's a template for an adult content warning, but I didn't think it appropriate for a lowly peon such as me to edit someone else's user page. I have very young players who enjoy this site, but their parents would be upset at me if their children discovered such a page and weren't at least warned to shove off. my point is, should there be a content advisory warning on said user page? what is the line in the sand concerning when one is needed and when not? [[User:GoldDragon|Dragon]] 22:58, 31 May 2009 (MDT)<br />
<br />
:[[Template:Adult Theme]] if you are interested. And it's usefulness should be discussed on [[Template Talk:Adult Theme]]. --[[User:Green Dragon|Green Dragon]] 19:47, 1 June 2009 (MDT)<br />
<br />
== Vatireans ==<br />
<br />
Please help me recreate my race. To tell you guys the truth when my friend(absconder)told me that my race was over powered and would be erased i did not belive him, foolishly.im new at this so please give me some tips on makeing the Vatireans fit the criteria. P.S. i am contacting you green dragon because i dont no how to talk to sepsis. -true warrior<br />
<br />
:Thank you so much for being so helpful and not deleting my race.im am obviosly new at this.-true warrior<br />
<br />
::Could you guys make the changes yuo want and ill look at them tomarrow,(Vatireans).-true warrior<br />
::P.S. actullaly edit the Vatireans please.<br />
<br />
::Please write back and help.-true warrior<br />
<br />
:::pleases write back. -true warrior<br />
<br />
::::please respond,great green dragon.-true warrior<br />
<br />
:::::You can ask these same kind of questions and see the reasons as to why your race was nominated for deletion on it's talk page; [[Talk:Vatireans (4e Race)]]. --[[User:Green Dragon|Green Dragon]] 20:21, 2 June 2009 (MDT)<br />
<br />
.<br />
<br />
== Arachonnomicon; the Book of Spiderkind ==<br />
<br />
Hi. I recently finished the [[Arachonomicon; the Book of Spiderkind (4e Sourcebook)|Arachonomicon]]. Could you look over it to see if it ready to be a featured article, please? Thanks in advance. <br><br />
--&nbsp;<small><span style="border: 1px solid; -moz-border<br />
radius:10px">[[Image:SamAutosig.JPG]]'''[[User:Sam Kay|<span style="-moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Sam Kay </span>''']][[User talk:Sam Kay|<span style=" -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Sam Kay|<span style="">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Sam Kay|<span style=" -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 10:16, 3 June 2009 (MDT)<br />
<br />
== Templates ==<br />
<br />
I had ask this question two times, but I hadn't got an answer. How do I make templates? Some pages really need templates. --[[User:Chihuahua0|chihuahua0]] 15:51, 4 June 2009 (MDT)<br />
<br />
:What do you mean by templates? Adding them to a page or making a new one? If a new one just add it in the template namespace. If adding one to the page just copy and paste it from the preload. --[[User:Green Dragon|Green Dragon]] 12:22, 6 June 2009 (MDT)<br />
<br />
Gratzi, Sir.<br />
<br />
== Warmage ==<br />
<br />
Here ([[WarMage DnD Class)]]) is a user article under construction, which is a copy of the miniatures handbook's Warmage. I'm pretty sure he's breaking the rules here, so I'd be thankful if you'd check on it. P.S. I'm hoping "Buerocrat" is the right kind of person to come to with this, It's all greek to me. {{Unsigned|Connery55|18:03, 15 June 2009 (MST)}}<br />
<br />
:Given that the editing for that page says "only from the book", I'm guessing that he is right. I've added the delete template (if I'm wrong, please remove it) under the premise that posting SRD material is a copyright violation. Good catch on that, but please sign your post next time. - [[User:ThunderGod Cid|ThunderGod Cid]] 19:51, 15 June 2009 (MDT)<br />
<br />
::Thanks for setting up that page. I haven't been able to do much the since I set up some "Heroes" campaign stuff last week because I have been sick which restricts me from really doing anything that involves breathing, which is every thing but siting underwater. I'm working on setting up another Campaign setting but it has 4 four race types with a whole lot of different races. Hopefully I can get it up and running. [[User:Meepers|Meep]] 12:24, 16 June 2009 (MDT) P.S. Does (MDT) stand for mountain date time?<br />
<br />
:::7 seconds of [http://www.google.com google] informs us that MDT is Mountain Daylight Time. During the change of seasons, I think it changes to MST as well (which is Mountain Standard Time). Make sure you take this into account when setting your [[SRD:Water Clock|water clock]]. --[[User:Ganteka|Ganteka]] 22:23, 18 June 2009 (MDT)<br />
<br />
== numbers ==<br />
<br />
I noticed in the recent changes area, that next to the links there are numbers in parenthacies, I was wondering what those numbers mean? (example: . m True Fiend (DnD Class); 22:57 . . (+56) )--[[User:Blackdragon8186|Blackdragon8186]] 22:03, 18 June 2009 (MDT)<br />
<br />
:That's how many characters were either removed or added to the page. -- [[User:Jota|Jota]] 22:13, 18 June 2009 (MDT)<br />
<br />
::ah, thanks! it was bugging me --[[User:Blackdragon8186|Blackdragon8186]] 22:23, 18 June 2009 (MDT)<br />
<br />
== i have a question. ==<br />
<br />
When is worldwide D&D day this year?<br />
<br />
== Rating System ==<br />
<br />
In the tavern, we were discussing the class rating system. It seems to be the general consensus that, as is, it simply doesn't work. A numerical system with categories doesn't do much in the way of giving a general appraisal of a class -- flavor, a 100% subjective measure, is considered equally with such absolutes as wording and formatting. In addition, a very large number of the ratings are given no explanation, miscategorized, or just make no sense. This could all be fixed if it was changed to a three-level non-numerical rating system (as proposed by Dragon Child): Needs Work, Usable, and Excellent. The crap ratings could be filtered out by requiring admin approval of all ratings -- an MoI to User:Admin could alert us and it wouldn't be very time-consuming to give a yea or nay. In the case of multiple ratings, we take the mathematical mode, erring towards Usable in case of a tie. This simplification has the added benefits of being smaller on the page and being usable on more than just classes -- finally, feats and equipment and other things could be rated. --[[User:Daniel Draco|Daniel Draco]] 00:04, 24 June 2009 (MDT)<br />
<br />
:Just noting my 100% agreement here. [[User:Surgo|Surgo]] 00:07, 24 June 2009 (MDT)<br />
<br />
::Part of the idea was that this would also be a progression that would encourage users to participate with more feedback. You wouldn't be allowed to give a "Needs Work" rating without saying what it needed work ON - certain abilities being too strong/weak, wording needing improved, or just it needed better wikification. Once the class was improved, the rating could then be changed from Needs Work to Usable, or Excellent. This is also a much clearer system, IMO. What's a 4 compared to a 5? Not entirely clear. What's an Excellent? Something you REALLY like, and want to play right now or include in your game. What's a Usable? Something you'd let someone else play, see no problems with, or just have minor disagreements about. What's Needs Work? Something that's not quite yet ready to play. [[User:Dragon Child|Dragon Child]] 00:13, 24 June 2009 (MDT)<br />
<br />
:::Wow. Sometimes simplicity is just beautiful. Here are the only things that I see possibly being an issue with a system like this:<br />
:::*Will people still know what aspects should be considered in a "good rating"?<br />
:::*How much justification do they need to give in their rating post?<br />
:::*What led you to the conclusion that 3 tiers are the right way to go?<br />
:::*Are you sure a mode is better than converting to a median number?<br />
:::*This is a problem with the current rating system as well, but when is a page considered changed enough to require ratings to be nullified?<br />
:::On a more minor note, "Needs Work" should be named "Needs Improvement". I'm looking forward to hear more about this idea. --[[User:Aarnott|Aarnott]] 06:33, 24 June 2009 (MDT)<br />
<br />
::::*We can easily make a page with guidelines on that. On that note, Dragon Child made a very good point in the Tavern that flavor, being totally subjective, should not be considered at all -- the F&K Fighter, for example, would be considered excellent by many, but is totally lacking in flavor (as is intended for the generic "fighter" class). In my opinion, all that should be considered are power, formatting, and clarity.<br />
::::*It shouldn't need much. As long as they do justify it, and the rational parts make sense (even if we disagree with the opinion parts, such as "it's stronger than a monk and monks are overpowered"), it should be fine.<br />
::::*More than that and it becomes difficult to distinguish the difference in value between them. The tiers boil down to "bad, good, great", which is really the categorization that ratings seek to define -- the whole point of a rating is to figure out which of those three something is.<br />
::::*It could be median. I don't really know which would work better, I just figured mode would be simpler to figure out.<br />
::::*If something that was mentioned in the justification is changed, the rating is nullified. For example, if someone said an ability called Smite Teletubby was too powerful, and then the mechanics of the ability are changed, the rating is negated until the rater verifies that they still feel that it's overpowered, or that their other points of justification still make them say it needs improvement.<br />
::::*Probably a better phrase, yeah. --[[User:Daniel Draco|Daniel Draco]] 09:58, 24 June 2009 (MDT)<br />
<br />
:::::How do you compromise different rating? Say five users rate a page and it gets Excellent, Usable, Usable, Needs Improvement, and Needs Improvement. What does that measure out to? -- [[User:Jota|Jota]] 10:57, 24 June 2009 (MDT)<br />
<br />
::::::Under both the Mode (which I'd prefer using) and the Median, it would get Usable. [[User:Surgo|Surgo]] 10:58, 24 June 2009 (MDT)<br />
<br />
:::::::We should set up a vote for this lasting 1 week. I'm pretty sure I already know what the community will respond with... Could someone more involved with this set up a more formal proposal? --[[User:Aarnott|Aarnott]] 07:52, 30 June 2009 (MDT)<br />
<br />
::::::::Formal proposal? Meh, no need for that. All we need right now is a yea or nay from GD on setting up a vote. --[[User:Daniel Draco|Daniel Draco]] 15:02, 4 July 2009 (MDT)<br />
<br />
:::::::::Do we really need GD to set up the vote? --[[User:Aarnott|Aarnott]] 20:23, 4 July 2009 (MDT)<br />
<br />
::::::::::No. Just need someone who knows the templates and formatting system to change around the template for the new system, as well as the display pages. [[User:Surgo|Surgo]] 22:38, 4 July 2009 (MDT)<br />
<br />
:::::::::::I can do that. --[[User:Aarnott|Aarnott]] 08:08, 6 July 2009 (MDT)<br />
<br />
::::::::::::Sorry I was away on vacation for a bit. Personally I am of the opinion to remove the entire rating system from the classes and just treat them like all other homebrew material. Use the [[Meta Pages#Improving, Reviewing, and Removing Articles]] system and call it good. Why do we need to add a numerical or word based rating system for the classes when instead we can use a combination of a reviewing, explaining, and page based system? --[[User:Green Dragon|Green Dragon]] 14:13, 7 July 2009 (MDT)<br />
<br />
{{Discussion Indentation Revert}}<br />
<br />
:The idea was this new review system could be used for ''everything''. I find the categories linked to be more than a bit unsatisfying because they are only for bad articles, not good articles. [[User:Surgo|Surgo]] 14:57, 7 July 2009 (MDT)<br />
<br />
::I am of the opinion a numerical (or word) based rating system (as explained above) detriments articles more then it helps compared to a system where the unuseable articles are reviewed and helped in a article-based manner. --[[User:Green Dragon|Green Dragon]] 15:06, 8 July 2009 (MDT)<br />
<br />
:::So effectively, [[User:Green Dragon|Green Dragon]], you are suggesting articles should either be considered bad or not bad? --[[User:Aarnott|Aarnott]] 16:35, 8 July 2009 (MDT)<br />
<br />
::::I'm not that much of a pessimist. To be honest you read what I said wrong. In my opinion articles should be considered unuseable when they are not useable and instead of just rating them to bring them to a useable statis templates should be added to them on a article by article basis to bring them up to a useable statis. --[[User:Green Dragon|Green Dragon]] 16:51, 8 July 2009 (MDT)<br />
<br />
:::::So everything would be considered usable then, and there would be nothing that's considered exceptional? Because that's what it looks like you're suggesting. [[User:Surgo|Surgo]] 17:01, 8 July 2009 (MDT)<br />
<br />
::::::''Edit conflict, but I'm keeping what I wrote... I'm somewhat echoing Surgo.''<br />
::::::I didn't mean to suggest you were a pessimist. I was just asking for a bit of clarification. I agree that we need to template articles with areas they need to improve (stub, needs balance, etc.). The issue I have with this approach is that we don't have a marker to say "this has been looked at and is good". We have markers to say "This needs improvement" and we can find all of the ones without those markers, but inevitably I foresee many articles falling through the cracks. They won't have the stub template added even when they are stubs.<br />
::::::Maybe part of it is that our admins here need some D&D wiki specific required reading about what they are supposed to do. I know there are a lot of folks here that regularly patrol recent comments. If we have a page describing what we should look out for, then patrolling RC will become much more productive I'm sure. --[[User:Aarnott|Aarnott]] 17:09, 8 July 2009 (MDT)<br />
<br />
:::::::Arguably every reader of a homebrewed article should read it with an analytical mindset. Especially if one is going to implement it into their campaign they should. As such arguably (since articles on D&D Wiki are read) templates should be added to an article when they do not meet someone's homebrew requirements. Specifically I do not see why we need to add another system for reviewing articles when we can instead just raise the unplayability bar. --[[User:Green Dragon|Green Dragon]] 15:57, 9 July 2009 (MDT)<br />
<br />
::::::::''"As such arguably (since articles on D&D Wiki are read) templates should be added to an article when they do not meet someone's homebrew requirements"'' -- that's a horrible idea. Someone who thinks the monk is the pinnacle of balance should not ever be going around putting "this is unbalanced" templates on anything. Raising the unplayability bar still leaves a large gap between the minimum allowed and articles that should be considered exceptional. [[User:Surgo|Surgo]] 18:46, 9 July 2009 (MDT)<br />
<br />
:::::::::Just dropping a question here, but, for singling out exceptional articles, don't you guys already have something for that? "Featured Articles"? --[[User:TheWarforgedArtificer|TheWarforgedArtificer]] 18:59, 9 July 2009 (MDT)<br />
<br />
::::::::::Which never seem to change and have strange requirements like "must have a picture". [[User:Surgo|Surgo]] 19:33, 9 July 2009 (MDT)<br />
<br />
:::::::::::So you are saying we need to make a playability bar. Correct with either another system implementation or with the current system applied to all cases and as the only reviewing system. It's related to [[Balance System]], however it would have to be done differently in any case (and should). --[[User:Green Dragon|Green Dragon]] 19:35, 9 July 2009 (MDT)<br />
<br />
::::::::::::Personally, I wouldn't mind seeing what is currently used for classes (rating system) applied across other categories, such as spells and races, but I understand that this discussion's inception was in part due to dissatisfaction with the current system as it stands, or at the very least concerns over how such a thing would translate. The four core categories (power, wording, formatting, flavor), however, seem to be fairly universal in my mind. -- [[User:Jota|Jota]] 20:42, 9 July 2009 (MDT)<br />
<br />
:::::::::::::You must have missed the many arguments over what those categories are even supposed to mean...I have no idea what Green Dragon's latest message is supposed to mean, so I just want to reaffirm my support for the original idea that started this thread. [[User:Surgo|Surgo]] 21:06, 9 July 2009 (MDT)<br />
<br />
{{Discussion Indentation Revert}}<br />
<br />
:I always go back to that table whenever I rate a class, and I think it does an okay job at defining each area, except for the formatting bit (too lenient, IMO, high rating must be earned, not proxy by following the preload). I can understand where debates might crop up, but I don't think it's as awful as some make it out to be. -- [[User:Jota|Jota]] 21:34, 9 July 2009 (MDT)<br />
<br />
::I don't mean to be rude, however you guys are not reading what I am saying. The ultimate question is: Does a rating system make sense? My answer: No. Why? Since the ultimate goal with rating something is to bring up the issues present, rate it lower then perfect, and hope the author fixes it. So, as I explained posts and posts above why not just remove the rating aspect of it and add the reasons as to why it's not perfect onto templates added to the page which explain the article is not perfect? Rating something is adding in another area where the article needs something (a rating) and makes it so the author cares less to improve it (just numbers compared to an annoying template). Do you see what I mean now? People should add those templates as they would normally add ratings. Of course a "playability" bar would have to be made for each area on D&D Wiki, like the [[Rating System]] and the [[Character Class Design Guidelines (DnD Guideline)|Character Class Design Guidelines]] combined. --[[User:Green Dragon|Green Dragon]] 22:11, 9 July 2009 (MDT)<br />
<br />
:::Wouldn't a playability bar be something akin to a rating system? And as far as templates vs. ratings is concerned, I think that is a bit of a 'your mileage may vary' thing. I mean, low numbers may motivate one person, and a big fat stub/wikify template may motivate others. Either way, that still has the same issues that a rating system does. That is, some people may considered something balanced, and others may not. Does such an article deserve to carry the <nowiki>{{NeedsBalance}}</nowiki> template? I guess what I'm saying is that numbers (a rating system) offer a much cleaner compromise than a debate over whether an article is balanced. -- [[User:Jota|Jota]] 00:25, 10 July 2009 (MDT)<br />
<br />
::::Something I think you aren't getting, Green_Dragon, is that another goal -- and the one I and the others who brought this up care about -- with ratings is to inform casual readers of the wiki what classes are good and usable and which are not. [[User:Surgo|Surgo]] 17:55, 11 July 2009 (MDT)<br />
<br />
:::::The problem is, some people think classes are usable and others don't. --[[User:Sabre070|Sabre070]] 20:38, 11 July 2009 (MDT)<br />
<br />
::::::Which is why the proposed rating system would use the mode of the given rates. [[User:Surgo|Surgo]] 20:44, 11 July 2009 (MDT)<br />
<br />
:::::::I can see this arguement going back and forth like this for easily another 2 weeks. People don't like the current rating system, the boss man doesn't think the system is needed, but the people think that a system is needed, and that one thought keeps poking it's head back into the discussion, "Some people think classes are usable and others don't." I will personally not read anything past this post since it has already given me a headache, but I'm adding my two cents all the same. Yes, flavor is a subjective part of an article, and that paticular part of the rating system feels a bit superflous when you think about it, though, it could serve a purpose. For example, if a classes fluff describes it as, say, "A mighty spellcaster who tears down the heavens with but a thought", and then, when you get to class features, it doesn't even get spells, then that may fall into a '''What?/5''' on the flavor rating, but of course, who is going to be that stupid? I personally think that getting rid of the system all together though, that may be a troublesome idea, considering that the rating system is convenient for the fact that it can show up on the 'list of classes' page, and give a person a warning before they let their computer load the page, just to see a box that says 'Need Balance, come back later' pop up on their screen. People are rather impatient, and, loading 5 pages that are utter junk in a row may turn them away from the site. As for the 'Mol an admin to get a rating approved' idea, I think that is a touch of brilliance that Michealanjilo (don't know if I spelled that correctly) would be envious of, and that it ought to be impletemented immediately, regardless of the decision reached here. As for the Mode/Median Dichotomy, I personally like the way that numbered ratings look, and the feeling you get when you see a '''20/20''' on one of your favorite classes, and can't say that I would feel the same should I get 3 Excellents, but that is simply personal perference. Wrapping up this post, my advice would be to keep the rating system, knock of the flavor part, and add the 'Mol me' switch, but otherwise, keep things the same. Well, I hand the floor to the next person to post, enjoy the discussion everybody. &rarr; [[User:Rithaniel|<span style=color:Gray; -moz-border-radius-topleft:25px; -moz-border-radius-bottomleft:20px">Rith</span>]]<sup> [[User talk:Rithaniel|<span style=color:black; -moz-border-radius-bottomleft:20px; -moz-border-radius-topleft:20px">(talk)</span>]]</sup> 23:38, 11 July 2009 (MDT)<br />
<br />
::::::::My problem with the rating system as it is is, that a class that's 5/5 power, but 2/5 formatting because someone wants there to be more flavor, an example character, an "in the world" section and epic rules (yes, despite the fact that they're useless, I've seen someone rate down someone else for not having EPIC RULES before) is completely and totally different than one that was rated 2/5 formatting and 5/5 power. One of them is likely MUCH more usable in a game, while another just needs some quick fixes. Yet they're rated exactly the same on the "Out of 20" scale, which is why I really don't like that scale. I'd rather just look at classes by power. In addition, if there are mods for rating allowances (which I agree with), IMO they should be seperate from the admins. Green likely has a lot on his plate, and if the rating allowance is just set to a small number of users/mods, that means there can be no inter-mod quarrels. I'd nominate someone like Jota, in addition to some of the current mods like Draco and Surgo, myself, as these should be checked often and may involve a bit of back and forth. [[User:Dragon Child|Dragon Child]] 00:02, 12 July 2009 (MDT)<br />
<br />
::::::::: It seems the big problem with ratings is the fact that everyone's balance point is completely different. We all know, and no offense to anyone, That someone who agrees with Frank and K's teachings is going to have a radically different view to someone who doesn't. So no matter what the new rating system is, it will still be based on a balance point that at least 50% of the wiki disagrees with. And honestly, it is unlikely the class will get a second rating unless someone is passionate enough, all it takes is one bad rating to completely mess up a classes chance to be read by newcomers in the future, i know i don't even look at most classes with a rating under 12. I had an idea recently however about a new approach to rating, and inlight of what seems to be an impending overhaul, i will place it here. I notice on some of the other wiki's i peruse, (Bulbapedia, wikipedia etc.) that they have "Projects", like Project: Music and Lyrics, where they try to put in all the lyrics for all the songs on the wiki. I think we should get a group of about five people, regular wiki dwellers, with good and varied ideas on balance, into a sort of committee, A Project: Quality, if you will, to go over classes and give their unified opinion on them. One good rating and one bad rating that remain stagnant and unchangeing on a page don't do much. but a unified and collective and well thought out rating is much more likely to be appreciated instead of an IP saying, "WOW, this is really OP, lulz." The commitee could regulate when pages change and when ratings can be nullified, and if there all really devoted, start looking over new classes and old ones and discussing as a group an overall rating for them, whatever the new rating system may be. Perhaps this commitee could add a nice commentary and review to select classes. A article cleanup crew would also be nice, but i know that i cant have Christmas in july.[[User:Summerscythe|Summerscythe]] 01:21, 12 July 2009 (MDT)<br />
<br />
::::::::::I like the idea of a committee to rate classes. Much neater, cleaner, and conflict-less than just anyone being able to rate things. We need to be very careful who is on that committee, though; the more varied the views on balance are, the more likely there is to be conflict. Every single member of the committee would need to be very flexible, and needs to recognize that they are, objectively, no more correct in their views as anyone else on the committee. One way to potentially help avoid disagreements is to come up with general categories of views on balance, and have each ratable page be in a category indicating how the author intended to balance it. For example, off the top of my head, there's Same Game Test balance, balance against similar classes from the core, balance against the strongest classes of the core, balance against similar classes from the entire game, etc. That way, instead of rating on balance from a scattered set of viewpoints, we rate based on the target that the author was trying to hit. --[[User:Daniel Draco|Daniel Draco]] 01:44, 12 July 2009 (MDT)<br />
<br />
:::::::::::I don't like the idea of a committee, that narrows the views of the rankings. If the committee is primarily balancing to CR = ECL then they would rate down classes that are attempting for SRD power (and vice versa). A similar problem is when you are saying play testing, if a person uses a class effectively then it can be powerful but if they don't have an opportunity to or don't understand the benefits that the class has or just doesn't play a member of that class effectively then it may be considered much weaker. --[[User:Sabre070|Sabre070]] 04:59, 12 July 2009 (MDT)<br />
<br />
:::::::::::Maybe ranking classes for flavor, formatting and wording, but have a different rating system for power. CR = ECL would be one of the options, having a power ranking for that. Or it can be SRD power ranking. I think that flavor should be focused on more though. Have flavor out of 10, formatting out of 5, wording out of 5 and CR = ECL or SRD power ranking percentages, with under 100 being lower powered, 100 being exact and over 100 being high powered. Alternatively it could be a bar with low power at the bottom, SRD standard near the middle, CR = ECL near the end and higher powered at the end. (using lower and higher, not under and over. This is due to the fact that it seems friendlier.) That alternate bar could be out of 100, with the titles at 0, 33, 66 and 100. --[[User:Sabre070|Sabre070]] 04:48, 12 July 2009 (MDT)<br />
<br />
== Complaint ==<br />
<br />
ha dude dnt want to sound like im complaining your something but peoples homebrewing is kinda slack on this site i wanted to look at the complete classes and got excited but no one finishes any thing the races are exelent just a little change and we can fix them up but the classes deffently need some work because their exelent pertensail for dnd hope u can get the word out to fix things up because this site is exlent for ideas and its not all their sorry if its not my place to tell you<br />
<br />
:Well, what you've got to remember about creating an entire class is that it takes a LOT of time: you have to make sure everything works, that it is not totally broken, you have to find and link parts such as [[ranger]] or [[Knowledge]], and you have to come up with background information to support some of the parts of the class. I know from experience that making a class takes a few hours at the least. Heck when I made [[Ethereal Hunter (DnD Class)|The Ethereal Hunter]], I was so exhausted at the end that I didn't even include a sample NPC (need to get around to that). If this came across as an angered defensive position on the matter, I didn't mean it to be. If you are a user, please sign your comments by putting four ~ marks at the end like so. [[User:Narrssuras Stalking Leopard|Omen]] 09:29, 5 July 2009 (MDT)<br />
<br />
== Rating, please? ==<br />
<br />
I recently made a prestige class and got some feedback on it, did some edits, and I'm still not sure if it will fly. Could you rate it and tell me what I should change? It would be awesome if you could..<br />
<br />
[[Ascendant Knight (DnD Prestige Class)]]<br />
<br />
Thank you!<br />
<br />
:Your wish is command (although just this once). -- [[User:Jota|Jota]] 01:36, 12 July 2009 (MDT)<br />
<br />
== Hands of a wiseman? ==<br />
<br />
Is this a homebrewed feat or is it somewhere in another book somewhere? I am currently playing a D&D 3.5 game and I would really like to use this feat for my healer, but my GM won't let me use it unless it is somewhere "authenticate".<br />
<br />
Thanks for your time and have a great day! {{unsigned|Copper Gryphon}}<br />
<br />
:[[Hands of a Wiseman (DnD Feat)]] is homebrew material, meaning it was made by independent author(s), at home most likely. Homebrewing is common. You should speak to your GM about allowing such material after his reviewal and approval of course for each article. --[[User:Ganteka|Ganteka]] 22:12, 5 July 2009 (MDT)<br />
<br />
== Hit Points in v3.5 help. ==<br />
<br />
I have a question about hit points in v3.5 and i cannot confirm if i am correct or not.<br />
<br />
My question:<br />
<br />
When you reach a new bonus with your constitution score (from +1 to +2) do you gain 1 hp per class level, or just another hp at the level your new constitution bonus takes effect.<br />
<br />
I have always assumed that you would gain 1 hp per class level when this occurs as, unless im wrong, you lose 1 hp per level when you your constitution bonus drops a point.<br />
<br />
:[[SRD:Constitution]] states: "If a character’s Constitution score changes enough to alter his or her Constitution modifier, the character’s hit points also increase or decrease accordingly." I mean, a raging barbarian gets bonus hit points from his Constitution increase. Why wouldn't you normally gain from such a benefit? I've always played like that (retroactive increases), anyway. Hope this helps, even if the link isn't explicitly clear. -- [[User:Jota|Jota]] 00:55, 6 July 2009 (MDT)<br />
<br />
::I'm pretty sure bonus HP due to a CON increase are awarded retroactively. I've noticed they are in d20 products for the PC and console, so I'm certain they're awarded the same way in regular D&D. We always played it like that anyway. -- [[User:Mythos Specialist|Mythos]] 16:22, 7 July 2009 (MDT)<br />
<br />
:::It is awarded retroactively, though you may want to play this differently. Sometimes it doesn't make sense for a person to gain a large amount of hit points for (almost) no reason. --[[User:Sabre070|Sabre070]] 05:01, 12 July 2009 (MDT)<br />
<br />
== Thanks! ==<br />
<br />
Thanks, I really appreciate you taking the time to send me a message. Hopefully, it was manual otherwise, oops! :p <br />
<br />
I have one question though. I was creating a campaign setting for the 4th edition, and I've noticed the wiki is lacking in material for this edition. Could you tell me what things are availible to me? On a related note, whenever I use the 4th edition power template, a footer appears beneath it, like in [[LAI Class: Archer|here]]. How do I get rid of it?<br />
<br />
Also, very quickly, my campaign was put under 0 for lacking pages, but I've been steadily adding them. How will my campaign get out of 0?<br />
<br />
Thanks! ~[[User:Celen Joad|Celen Joad]] 17:33, 9 July 2009 (MDT)`<br />
<br />
:[[4e Homebrew]]. Since when can Campaign Settings get rated as 0? I think you mean your class. I would post something on it's talk page ans ask what you need to do to improve it. --[[User:Green Dragon|Green Dragon]] 17:37, 9 July 2009 (MDT)<br />
<br />
::Here is what I mean. Without code wrapping '{{,}}'<br />
::stub|missing nearly all pages<br />
::Campaign Setting Rating=0<br />
::How do I fix that? {{Unsigned|Celen Joad|07:31, 10 July 2009 (MDT)}}<br />
<br />
:::I agree with you about [[Template:4e Power]] and how it automatically adds the breadcrumb to all the powers gets very damn annoying (okay, I've never actually added my own 4e class. I'm just talking about the layout). We currently add homebrew power's into their own linked to pages with each class having it's own page ([[4e Powers]] - the ones under "homebrew designation"). The reason the breadcrumb is included in that template is because the idea when they were made was for each to have it's own page. The reasoning was so other classes could use the same powers, like a mix of 3.5e spells 4e powers optimized for functionality; however I feel that their is a better way to do it. What are your thoughts on having something more compared to a pool of 4e powers and each class transcluding them into their page (or creating a link list - comparable to the 3.5e spell lists for each class)? --[[User:Green Dragon|Green Dragon]] 15:24, 11 July 2009 (MDT)<br />
<br />
::::I took a look at your campaign setting - [[LAI (DnD Campaign Setting)|LAI]] and you were right. It was rated as 0. I changed the formatting and layout a bit and changed the rating to 2, however I did not really read it so the rating could be off. And above with the code warping and dpl mixed with categories idea did you man to ask how does one change a campaign settings rating? Since it uses a template it just pulls a parameter from the template page; so one just has to change the number at the end to the new rating. --[[User:Green Dragon|Green Dragon]] 16:06, 11 July 2009 (MDT)<br />
<br />
==Appologies in advance==<br />
For all the annoying MOIs past and future to fix little errors that i find in locked pages. [[User:GaaaaaH|- GaaaaaH]] 05:03, 12 July 2009 (MDT)</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Elves,_Jekka_Dusk_(3.5e_Race)&diff=375348Elves, Jekka Dusk (3.5e Race)2009-07-12T11:00:57Z<p>GaaaaaH: </p>
<hr />
<div>{{author<br />
|author_name=Cass Jasper<br />
|date_created=July 25, 2008<br />
|status=Nearly Complete<br />
|isnotuser=yes<br />
}}<br />
<br />
{{x0<br />
|la=+1<br />
|ecl=2<br />
|type=[[SRD:Humanoid Type|Humanoid]] ([[SRD:Elf Subtype|Elf]])<br />
|ability_adjust=+6 [[Dexterity]], +2 [[Intelligence]], &minus;2 [[Charisma]], &minus;4 [[Constitution]]<br />
|size=[[Medium]]<br />
|favored_class=[[SRD:Rogue|Rogue]] and [[SRD:Assassin|Assassin]]<br />
|desc=Dusk Elves are a subrace of elves who are masters of stealth.<br />
}}<br />
<br />
<br />
==Elves, Dusk (Jekkan)==<br />
<br />
===Personality===<br />
<br />
Dusk elves are jerks to people they just meet and when they are mad. When among friends, they tend to be nicer but still has a tinge of jerkiness.<br />
<br />
===Physical Description===<br />
<br />
Dusk Elves, also called Jekka, are taller and thinner than most elves. Their skin is pale, and their hair is either black (usually for males), or dark crimson (females). Brown or white hair is quite rare, while blonde hair is impossible. <br />
<br />
===Relations===<br />
<br />
Dusk elves think they are superior. They argue about their race being the greatest among other races. If their friends are of different races, they do not argue unless invoked.<br />
<br />
===Alignment===<br />
<br />
Dusk Elves are any alignment but Lawful Good. The is no such thing as a Lawful Good dusk elf<br />
<br />
===Lands===<br />
<br />
Dusk Elves prefer nice, cool forests.<br />
<br />
===Religion===<br />
<br />
Dusk elves worship their own deity, Kesd Lesve, a deity of chaos, luck, and magic. however, many dusk elves also worship another elf deity, or none at all.<br />
<br />
===Language===<br />
<br />
Dusk Elves speak Common and Jekkan. Dusk Elves with a better intelligence can also learn certain other languages.<br />
<br />
===Racial Traits===<br />
<br />
*+6 [[Dexterity]], +2 [[Intelligence]], –4 [[Constitution]], -2 [[Charisma]]: Dusk elves are extraordinarily nimble and cunning, but they are less sturdy and more reserved and stoic than their cousins.<br />
*[[SRD:Humanoid Type|Humanoid]] ([[SRD:Elf Subtype|Elf]]): Dusk elves are one of the many sub-races of elves.<br />
*[[Medium]]: As Medium creatures, dusk elves have no special bonuses or penalties due to their size.<br />
*Dusk elf [[base land speed]] is 30 feet. <br />
*Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. <br />
*Low-Light Vision: A dusk elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. <br />
*[[Darkvision]] (Su): Dusk elves have Darkvision out to 120 feet. A dusk elf cannot distinguish color and detail with Darkvision but she can still function.<br />
*[[Weapon Proficiency]]: Dusk elves receive the Martial Weapon Proficiency feats for the shortsword, rapier, shortbow (including composite shortbow), as bonus feats. Dusk elves also receive proficiency with the shuriken, light crossbow, hand crossbow, and dart.<br />
*[[Armor Proficiency]]: Dusk elves are proficient with padded armor only.<br />
*Spell-like abilities: CL 10th, can be cast a number of times equal to the Dusk Elf's Cha modifier per day. Deeper Darkness, Invisibility. Using these spell-like abilities is a free action that can be used once per round.<br />
*Automatic Languages: Common and Jekkan. Bonus Languages: Draconic, Infernal, Elven, and Undercommon.<br />
*Favored Class: [[Rogue]]. A multiclass Dusk Elf’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing. Special note: a Dusk Elf does NOT take an experience point penalty for multiclassing when taking levels in Assassin.<br />
*Level Adjustment:+1<br />
<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Dusk Elf Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 110 years || +4d6 || +6d6 || +10d6<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Dusk Elf Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 175 years || 263 years || 350 years || +4d% years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Dusk Elf Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 5" || +2d6 || 85 lb. || &times; (1d6) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 5" || +2d6 || 80 lb. || &times; (1d6) lb.<br />
|}<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Races|Races]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Elf Subtype]]<br />
[[Category:LA1]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Ki_Points_(3.5e_Variant_Rule)&diff=375347Ki Points (3.5e Variant Rule)2009-07-12T10:59:30Z<p>GaaaaaH: </p>
<hr />
<div>== Ki Point Variant ==<br />
<br />
{{Author<br />
|author_name= ShadowyFigure<br />
|date_created= 30.03.2008<br />
|status= Work In Progress<br />
}}<br />
<br />
I have always believed that Ki didn't fit that well in DnD. Especially in the form it is now in. Most people who want to even seem Ki users have to play a Ninja or a Monk with the Stunning Fist Feat. And I wanted to change that. This variant assumes that instead of Ki being in every one it is more an energy developed through hard training and constant meditation complete separate from any other power source.<br />
<br />
=== Ki Points ===<br />
<br />
Only classes who take the Ki Adept Feat have Ki Points. Some Classes receive the feat for free at first level.<br />
<br />
Ki Points are spent to use particular Ki Manipulation Feats and Most Ki Manipulation Feats (This excludes the two Unarmed Combat Style Iron Fist and Gentle Palm) require the Ki Adept Feat. Every time you take a Ki Manipulation Feat you gain 1 Ki Point.<br />
<br />
Ki Points can also be gain by equipping certain items or using the Ki Draining Strike Ki Manipulation Feat. <br />
<br />
==== Restoring Ki Points ====<br />
<br />
Ki Points cannot be restored with out:<br />
<br />
* Sleeping 8 Hours<br />
* Meditating<br />
<br />
A characters Ki Points begin at their maximum amount at the beginning of each day as long as they have slept at least 8 hours. Characters with the Sleepless Feat can Instead trance for 4 hours and regain their Ki Points.<br />
<br />
A character who wishes to restore Ki Points by Meditating may do so by Concentrating Undisturbed for one hour. This requires a DC 15 Concentration Check and restore 1 Ki Point for every hour spent meditating. A character may only Meditate once a day in this way.<br />
<br />
==== Ki Manipulation Feats====<br />
<br />
A character who takes these feats learns to use her Ki Energies in different ways be it to do more damage with there unarmed strikes like in the Iron Fist Style or to move 30ft at the blink of an eye as shown in the Style of the Fallen Lead.<br />
<br />
A character may use one Ki Manipulation Feat a round unless stated otherwise.<br />
<br />
A Great number of Feats is added to the game using this Variant. These can be found here:<br />
<br />
'''[[DnD Ki Manipulation Feats|Ki Manipulation Feats]]'''<br />
<br />
==== New Classes ====<br />
<br />
[[Ki Warrior (DnD Class)|Ki Warrior]] An Unarmed Combat Specialist similar to the monk.<br><br />
[[Ki Adept (DnD Class)|Ki Adept]] A ranged Ki Manipulator. Named after the Feat.<br><br />
[[Master of the Gentle Palm (DnD Prestige Class)|Master of the Gentle Palm]] For Unarmed Combat Specialists who want to truly master the Gentle Palm fighting style.<br><br />
[[Master of the Iron Fist (DnD Prestige Class)|Master of the Iron Fist]] For Unarmed Combat Specialists who want to truly master the Iron Fist fighting style.<br><br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Rules|Rules]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Variant Rule]]<br />
[[Category:Transformational Variant Rule]]<br />
[[Category:Ki Points]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Flying_Archer_(3.5e_Prestige_Class)&diff=375341Flying Archer (3.5e Prestige Class)2009-07-12T10:44:47Z<p>GaaaaaH: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=Flying archer by lororo.jpg<br />
|imgloc=top<br />
|imgsize=250px<br />
|imgcaption=It's not the size that counts, it's how you use them!<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=<br />
|datecreated=<br />
|adopters=[[User:ThunderGod Cid|ThunderGod Cid]]<br />
|dateadopted=June 14, 2009<br />
|status=Done except for NPC<br />
|editing=Post suggestions on discussion page<br />
|type=Combat-Focused, Moderate Spellcasting<br />
|desc=An archer who takes to the air and rains down death from the skies.<br />
|len=10<br />
|minlvl=6<br />
}}<br />
<br />
= Flying Archer =<br />
<br />
The flying archer is somewhat self-explanatory: he is an archer that flies. In flight, he gains many advantages that fellow marksmen can only dream of, not the least of which is the ultimate vantage point. <br />
<br />
===Becoming a Flying Archer===<br />
<br />
Most flying archers are rangers or other characters who feel a particular connection to the sky, usually from a epiphany experienced through flight.<br />
<br />
To qualify to become a flying archer, a character must fulfill all the following criteria.<br />
<br />
<!-- remove or add requirements as necessary --><br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Base Attack Bonus:<br />
| +6<br />
|-<br />
|-<br />
! Skills:<br />
| [[Spot]] 8 ranks<br />
|-<br />
! Feats:<br />
| [[Manyshot]]<br />
|-<br />
! Special:<br />
| Must have once experienced flight, whether from the effect of a ''[[fly]]'' spell or some other source.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Flying Archer</div> Hit Die: d8<br />
|-<br />
! Level<br />
! style="white-space: nowrap;" | Base<br/>Attack Bonus<br />
! Fort<br/>Save<br />
! Ref<br/>Save<br />
! Will<br/>Save<br />
! style="text-align: left;" | Special<br />
! style="text-align: left;" | Spells per Day/Spells Known<br />
|-<br />
| 1st<br />
| +0<br />
| +2<br />
| +0<br />
| +0<br />
| style="text-align: left;" | [[#Flyboy|Flyboy]], [[#Enhance Arrow|Enhance Arrow +1]]<br />
| style="text-align: left;" | +1 level of existing spellcasting class<br />
|- class="even"<br />
| 2nd<br />
| +1<br />
| +3<br />
| +0<br />
| +0<br />
| style="text-align: left;" | [[#Double Shot|Double Shot]]<br />
| style="text-align: left;" |<br />
|-<br />
| 3rd<br />
| +2<br />
| +3<br />
| +1<br />
| +1<br />
| style="text-align: left;" | [[#Enhance Arrow|Enhance Arrow +2]]<br />
| style="text-align: left;" |<br />
|- class="even"<br />
| 4th<br />
| +3<br />
| +4<br />
| +1<br />
| +1<br />
| style="text-align: left;" | [[#Flyby Attack|Flyby Attack]]<br />
| style="text-align: left;" | +1 level of existing spellcasting class<br />
|-<br />
| 5th<br />
| +3<br />
| +4<br />
| +1<br />
| +1<br />
| style="text-align: left;" | [[#Enhance Arrow|Enhance Arrow +3]]<br />
| style="text-align: left;" |<br />
|- class="even"<br />
| 6th<br />
| +4<br />
| +5<br />
| +2<br />
| +2<br />
| style="text-align: left;" | [[#Triple Shot|Triple Shot]]<br />
| style="text-align: left;" |<br />
|-<br />
| 7th<br />
| +5<br />
| +5<br />
| +2<br />
| +2<br />
| style="text-align: left;" | [[#Enhance Arrow|Enhance Arrow +4]]<br />
| style="text-align: left;" | +1 level of existing spellcasting class<br />
|- class="even"<br />
| 8th<br />
| +6<br />
| +6<br />
| +2<br />
| +2<br />
| style="text-align: left;" | [[#Death From Above|Death From Above]]<br />
| style="text-align: left;" |<br />
|-<br />
| 9th<br />
| +6<br />
| +6<br />
| +3<br />
| +3<br />
| style="text-align: left;" | [[#Enhance Arrow|Enhance Arrow +5]]<br />
| style="text-align: left;" |<br />
|- class="even"<br />
| 10th<br />
| +7<br />
| +7<br />
| +3<br />
| +3<br />
| style="text-align: left;" | [[#Tetra Shot|Tetra Shot]]<br />
| style="text-align: left;" | +1 level of existing spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Class Skills (2 + Int modifier per level)'''<br/>[[Balance]] ([[SRD:Dexterity|Dex]]), [[Climb]] ([[SRD:Strength|Str]]), [[SRD:Craft Skill|Craft (all skills taken individually)]] ([[SRD:Intelligence|Int]]), [[Concentration]] ([[SRD:Constitution|Con]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Jump]] ([[SRD:Strength|Str]]), [[Search]] ([[SRD:Intelligence|Int]]), [[Spellcraft]] ([[SRD:Intelligence|Int]]), [[Spot]] ([[SRD:Wisdom|Wis]]).<br />
|}<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] Flying Archer}}<br />
|-<br />
! Level || Special<br />
|- class="{{Odd-Even}}"<br />
| 11th|| class="left" | [[#Enhance Arrow|Enhance Arrow +6]]<br />
|- class="{{Odd-Even}}"<br />
| 12th|| class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 13th|| class="left" | [[#Enhance Arrow|Enhance Arrow +7]], [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even}}"<br />
| 14th|| class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 15th|| class="left" | [[#Enhance Arrow|Enhance Arrow +8]]<br />
|- class="{{Odd-Even}}"<br />
| 16th|| class="left" | [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even}}"<br />
| 17th|| class="left" | [[#Enhance Arrow|Enhance Arrow +9]]<br />
|- class="{{Odd-Even}}"<br />
| 18th|| class="left" | <br />
|- class="{{Odd-Even}}"<br />
| 19th|| class="left" | [[#Enhance Arrow|Enhance Arrow +10]], [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even}}"<br />
| 20th|| class="left" | <br />
|}<br />
<br />
== Class Features: ==<br />
<br />
All the following are the class features of the flying archer prestige class.<br />
<br />
'''Weapon and Armor Proficiency:''' Flying archers are proficient with the the shortbow (normal and composite) and the longbow (normal and composite).<br />
<br />
'''Spells per Day:''' Every three levels gained in the flying archer prestige class, the character gains new spells per day as if he had also gained a level in an arcane or divine spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming an flying archer, he must decide to which class he adds the new level for purposes of determining spells per day.<br />
<br />
'''{{#anc:Flyboy:}} ([[Ex]]):''' At 1st level, the flying archer gains wings that grant him a fly speed equal to his base speed with clumsy maneuverability (if the character already has a previously existing fly speed that is superior to this value, use that speed and maneuverability instead. This speed increases by 10 feet every two levels thereafter, and the character’s maneuverability increases at the same rate (by one step every two levels). If the character’s maneuverability reaches perfect, this ceases to increase. The size and appearance of the wings are generally irrelevant as far as game mechanics goes, and any character who wishes to wear armor must first have it [[SRD:Armor for Unusual Creatures|adjusted]].<br />
<br />
'''{{#anc:Enhance Arrow:}} ([[Su]]):''' At 1st level, every nonmagical arrow a flying archer nocks and lets fly becomes magical, gaining a +1 enhancement bonus. Unlike magic weapons created by normal means, the archer need not spend experience points or gold pieces to accomplish this task. However, an archer’s magic arrows only function for him. For every two levels the character advances past 1st level in the prestige class, the magic arrows he creates gain +1 greater potency (+1 at 1st level, +2 at 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level).<br />
<br />
'''{{#anc:Double Shot:}} ([[Ex]]):''' When he takes flight, the flying archer may hold the shaft of his bow with his feet and fire with both hands, allowing him to fire multiple arrows at the same time as a full attack action. Because firing in this manner compromises his accuracy, he attacks a 5-foot square instead of specific opponent. This attack is equivalent to attacking with two separate arrows, each dealing normal damage. For example, if a 2nd level flying archer with a mighty (+4) composite longbow normally deals 1d8+5 damage, his double shot would deal 2d8+10 damage. Enchantments from the bow count for both arrows.<br />
<br />
A creature caught in this deadly barrage automatically takes damage because no attack roll is required; on the other hand, they are allowed a [[SRD:Saving Throw|Reflex]] save (DC 10 + flying archer’s level + [[Dexterity]] modifier) for half damage.<br />
<br />
'''Flyby Attack:''' By fourth level, a flying archer has become accustomed to the wings on his back. He gains [[Flyby Attack]] as a bonus feat, allowing him to take a move action and another standard action during any point in the move.<br />
<br />
'''{{#anc:Triple Shot:}} ([[Ex]]):''' At 6th level, the flying archer may add a third arrow to the barrage from his double shot ability.<br />
<br />
'''{{#anc:Death From Above:}} ([[Ex]]):''' In lieu of his regular attacks, once per day a flying archer of 8th level or higher can fire an arrow at each and every target within range, to a maximum of one target for every flying archer level he has earned. Each attack uses the archer’s primary attack bonus, and each enemy may only be targeted by a single arrow. Despite the implications of its name, this ability can be executed when the flying archer is grounded as well as in flight.<br />
<br />
'''{{#anc:Tetra Shot:}} ([[Ex]]):''' At 10th level, the flying archer may add a fourth arrow to the barrage from his double shot ability.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Flying Archer====<br />
<br />
'''Combat:''' A flying archer is terrific long-range support character. While in flight, he is usually out of reach, and his double shot ability gives him a potent offensive weapon as well. On the ground, he is marginally less effective, losing a great deal of his potency and essentially becoming just another archer.<br />
<br />
'''Advancement:''' [[SRD:Ranger|Rangers]] make the most effective flying archers with their natural affinity for archery and limited selection of divine spellcasting. Due to their bonus feats and high base attack bonus, [[SRD:Fighter|fighters]] can become flying archers rather quickly and gain a valuable asset in the ability to fly. Characters with a level in [[wizard]] can turn to the [[SRD:Arcane Archer|arcane archer]] prestige class as well, combine the two into a potent machine of long-range damage.<br />
<br />
'''Resources:''' Flying archers are loners; no organization exists to keep contact between them. But since most of them are rangers, they often keep their own networks of contacts amongst the many avian species of the world.<br />
<br />
====Flying Archers in the World====<br />
<br />
{{quote|''The best archer is the one who can't be reached by his enemies. I defy you to find someone who can reach me.''|4=Leasalier, elf flying archer}}<br />
<br />
Flying archers are scouts and small party fighters, the ultimate reconnaissance and support unit. <br />
<br />
'''NPC Reactions:''' NPC reactions toward flying archers vary depending on the character. If they are a helpful ranger, then they will usually receive the respect they are due. If they are bloodthirsty, then reaction will likely be a bit more negative. Many are more self-conscious than their reputation warrants, however, and will attempt to hide the wings under heavy cloaks. This usually makes them appear to be hunchbacked, even if is an unintended effect.<br />
<br />
====Flying Archer Lore====<br />
<br />
Characters with ranks in [[SRD:Knowledge Skill|Knowledge (local)]] can research flying archers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ Knowledge (Local)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 11 || class="left" | Flying archers are archers that have gained wings.<br />
|- class="{{Odd-Even}}"<br />
| 16 || class="left" | They are most dangerous in the air; letting an opposing flying archer take off is a big mistake. <br />
|- class="{{Odd-Even}}"<br />
| 21 || class="left" | Their most dangerous techniques involved holding a bow with their feet, allowing them to fire multiple arrows at the same time.<br />
|- class="{{Odd-Even}}"<br />
| 26 || class="left" | Information on specific flying archers, their whereabouts and backgrounds.<br />
|}<br />
<br />
====Flying Archers in the Game====<br />
<br />
As outlined above, flying archers are best employed as scouts for a larger fighting force.<br />
<br />
'''Adaptation:''' Nothing about the flying archer is campaign-specific, so adaptation is a snap.<br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Moderate Spellcasting]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Half-Hound_Archon_(3.5e_Template)&diff=375340Half-Hound Archon (3.5e Template)2009-07-12T10:42:19Z<p>GaaaaaH: </p>
<hr />
<div>{{author<br />
|author_name=Mysticwarrior4<br />
|date_created=June 12, 2009<br />
|status=Needs picture, please upload one.<br />
|editing=Spelling and grammar only please.<br />
}}<br />
<br />
== Half-Hound Archon ==<br />
<br />
{{ImageNeeded|align=left}}<br />
<br />
[[3e Summary::Creatures that have a Hound Archon for one parent.]]<br />
<br />
Half-Hound Archon are creatures with a Hound Archon for one parent and a humanoid for parent. Common humanoid parents include Elves, Humans, and Half-Elves, but others humanoids have been known to appear. They are good aligned, but can be seen as outcasts because of their Hound Archon side.<br />
<br />
=== Creating a Half-Hound Archon ===<br />
<br />
Half-Hound Archon is an inherited template that can be added to any living, corporeal creature with an Intelligence score of 6 or higher and non-evil alignment (referred to hereafter as the base creature).<br />
<br />
==== Size and Type ====<br />
<br />
The size remains the same, but they gain the "Outsider" type which replaces base type, and the Archon subtype.<br />
<br />
==== Hit Dice ====<br />
<br />
The creatures Hit Dice changes from their class or racial Hit Dice to d12.<br />
<br />
==== Speed ====<br />
<br />
The creatures speed increases by 10 feet, like 30 feet to 40 feet, or 20 feet to 30 feet.<br />
<br />
==== Armor Class ====<br />
<br />
Half-Hound Archon gain a +2 natural armor bonus.<br />
<br />
==== Attack ====<br />
<br />
Half-Hound Archon retain all abilities to use weapons and gain a bite attack (''see Special Attacks'').<br />
<br />
==== Full Attack ====<br />
<br />
Half-Hound Archon rely on manufactured weapons first, but will then resort to natural weapons as a final attack.<br />
<br />
==== Special Attacks ====<br />
<br />
'''Natural Weapons''': Half-Hound Archon gain a bit attack that deals 1d4-1 (minimum 1) damage for small creatures, 1d4+1 damage for medium creatures, and 1d6 damage for large creatures.<br />
<br />
==== Special Qualities ====<br />
<br />
'''Shape Change''': a Half-Hound Archon can shape change at-will as if under the affects of a ''polymorph'' spell, and can transform into any creature of their size or one size smaller.<br />
'''Spell-Like Abilities''': three times per day a Half-Hound Archon can use ''Daylight'', ''Cure Light Wounds'', and ''Bless'' as spell-like abilities, caster level is 7th.<br />
<br />
==== Abilities ====<br />
<br />
Half-Hound Archon gain the following ability bonuses, +4 strength, +2 Dexterity, +4 Constitution, +2 Wisdom, +2 Charisma.<br />
<br />
==== Skills ====<br />
<br />
Half-Hound Archon receive a +2 bonus on Spot, Search, and Listen checks, as well as a +2 bonus on Intimidate checks.<br />
<br />
Half-Hound Archon gain skill points equal to (8 + Int bonus) &times; (HD + 3).<br />
<br />
==== Feats ====<br />
<br />
Half-Hound Arhon have a choice of receiving Improved Natural Armor, Improve Initiative, or Weapon Focus (natural weapon, bite).<br />
<br />
==== Environment ====<br />
<br />
Half-Hound Archon live in the same environment as the base creature.<br />
<br />
==== Organization ====<br />
<br />
Half-Hound Archon are found solitary or in a group (2-6).<br />
<br />
==== Challenge Rating ====<br />
<br />
+2 to the base creatures challenge rating.<br />
<br />
==== Treasure ====<br />
<br />
Same as base creature.<br />
<br />
==== Alignment ====<br />
<br />
Any good alignment.<br />
<br />
==== Advancement ====<br />
<br />
Same as base creature except Hit Dice changes to d12.<br />
<br />
==== Level Adjustment ====<br />
<br />
+3 level adjustment.<br />
<br />
<br />
----<br />
{{3.5e Creature Templates Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Template]]<br />
[[Category:Outsider Type]]<br />
[[Category:Archon Subtype]]<br />
[[Category:LA3]]<br />
[[Category:Good Alignment]]<br />
--></div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Grunt_(D20_Modern_Race)&diff=375339Grunt (D20 Modern Race)2009-07-12T10:40:55Z<p>GaaaaaH: </p>
<hr />
<div>=Grunts <nowiki>[Unggoy]</nowiki>=<br />
<br />
See {{Halo Background Information}}Unggoy This Page] for background information.<br />
<br />
==Racial Traits==<br />
<br />
* +2 Dexterity, -2 Strength: Grunts are certainly not fit for upfront battle, but can dip, dodge, and weave excellently when necessary.<br />
<br />
* Monstrous Humanoid: Grunts are unaffected by effects that target humanoid creatures, such as ''charm person''.<br />
<br />
* Small Size: Grunts receive a +1 to attack rolls and AC due to their small size and agility.<br />
<br />
* Grunt [[base land speed]] is 20 feet.<br />
<br />
* '''Group Morale ([[Ex]]):''' When a Grunt is within 10 feet of his allies, he gains a +1 to all attack rolls. When a person in a Grunt's party is reduced to 0 hit points, he takes a -2 to all attack rolls until the person is restored to at least 1 hit point.<br />
<br />
* '''Cowardly ([[Ex]]):''' Grunts suffer a -2 penalty to saves against fear effects. When a Grunt senses that he is within 10 feet of a person who he consciously identifies as an enemy, he must make a Will Save (DC=10+enemy's intimidate, bluff, or Charisma modifier, whichever is higher) or flee in the most direct route away from all enemies for 1 round. Multiple enemies within a 10 foot radius of the Grunt require multiple saves.<br />
<br />
* Grunts who class in Psionic or Magic classes are treated as 1 level higher than normal when qualifying for item creation feats.<br />
<br />
* Grunts are immediately proficient with shortbows (including composite shortbows) and longbows (including composite longbows) due to the training they receive in their homeland before even becoming soldiers. They are treated as one size category larger for the purposes of wielding ranged weapons.<br />
<br />
* Grunts receive a +2 to Knowledge (Religion) checks because of their devotion to religion (not just their own. A Grunt who is convinced to follow another religion follows that one with just as much passion).<br />
<br />
* Grunts receive a +2 to Hide checks due to their small size and inborn ability to slip away from the focus of attention.<br />
<br />
* [[Automatic Languages]]: Common and Lower Covenant. [[Bonus Languages]]: Goblin, Orc, Gnome, Higher Covenant, and Giant.<br />
<br />
*Favored Class: [[Cleric]] or [[Druid]]<br />
<br />
* [[Level Adjustment]]: +0<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 10 years || +D3 || +D4 || +D6<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 25 years || 40 years || 55 years || +2D12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 5" || +2D6 || 80 lb. || &times; (2D4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 3" || +2D6 || 75 lb. || &times; (2D4) lb.<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Races|Races]].<Br><br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Halo (D20 Modern Campaign Setting)|Halo]] &rarr; [[Races (Halo Supplement)|Races]]. <br />
{{Template:Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]<br />
[[Category:Halo Setting]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Weapon_Descriptions&diff=375338Weapon Descriptions2009-07-12T10:38:38Z<p>GaaaaaH: </p>
<hr />
<div>===Weapon Descriptions===<br />
<!-- Copy and paste the following to insert your weapon<br />
{{Weapon Descriptions/Row<br />
|weap=<br />
|page= optional. Delete if not used<br />
|r= put 'r' if this is a reach weapon<br />
|d= put 'd' if this is a double weapon<br />
|cost= delete if not used<br />
|sdmg= delete if not used<br />
|mdmg= delete if not used<br />
|crit= delete if not used<br />
|range= delete if not used<br />
|weight= delete if not used<br />
|type= delete if not used<br />
|ammo= put anything you want here if this is ammo<br />
}}<br />
--><br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Weapons<br />
|-<br />
! style="text-align: left;" | <br />
==== Simple Weapons ====<br />
! Cost !! Dmg (S) !! Dmg (M) !! Critical !! Range Increment !! Weight<SUP>[[#1|1]]</SUP> !! Type<sup>[[#2|2]]</sup> <br />
|- {{#vardefine:odd|0}}<br />
! colspan="8" |<br />
===== Light Melee Weapons =====<br />
<!-- Copy and paste the following to insert your weapon<br />
{{Weapon Descriptions/Row<br />
|weap=<br />
|page= optional. Delete if not used<br />
|r= put 'r' if this is a reach weapon<br />
|d= put 'd' if this is a double weapon<br />
|cost= delete if not used<br />
|sdmg= delete if not used<br />
|mdmg= delete if not used<br />
|crit= delete if not used<br />
|range= delete if not used<br />
|weight= delete if not used<br />
|type= delete if not used<br />
|ammo= put anything you want here if this is ammo<br />
}}<br />
--><br />
{{Weapon Descriptions/Row<br />
|weap=Bayonet<br />
|cost=5 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=x2<br />
|weight=2 lbs.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Dagger Cane<br />
|cost=17 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=19-20/x2<br />
|range=10ft<br />
|weight=2 lbs.<br />
|type=Piercing or Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Stick of Lashing<br />
|cost=150 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=(18-20)&times;2<br />
|weight=4 lbs.<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Hooked Stick<br />
|cost=1 gp<br />
|sdmg=1d3<br />
|mdmg=1d4<br />
|crit=&times;2<br />
|weight=1 lbs.<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Fang Weapon <br />
|cost=8 gp<br />
|sdmg=2<br />
|mdmg=3<br />
|crit=Varies<br />
|weight=4 lbs.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Torch Mace<br />
|cost=6 gp<br />
|sdmg=see text<br />
|mdmg=see text<br />
|crit=20/x2<br />
|weight=4 lbs.<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Weighted Shaft<br />
|page=Weighted Shaft (3.5e Equipment)<br />
|cost=130 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=&times;3<br />
|type=Bludgeoning<br />
}}<br />
|- {{#vardefine:odd|0}}<br />
! colspan="8" |<br />
<br />
===== One-Handed Melee Weapons =====<br />
<!-- Copy and paste the following to insert your weapon<br />
{{Weapon Descriptions/Row<br />
|weap=<br />
|page= optional. Delete if not used<br />
|r= put 'r' if this is a reach weapon<br />
|d= put 'd' if this is a double weapon<br />
|cost= delete if not used<br />
|sdmg= delete if not used<br />
|mdmg= delete if not used<br />
|crit= delete if not used<br />
|range= delete if not used<br />
|weight= delete if not used<br />
|type= delete if not used<br />
|ammo= put anything you want here if this is ammo<br />
}}<br />
--><br />
{{Weapon Descriptions/Row<br />
|weap=Cane<br />
|cost=2 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=&times;2<br />
|weight=3 lbs.<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Combat Crowbar<br />
|cost=10 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=20/x2<br />
|weight=5 lbs.<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Combat Frying Pan<br />
|cost=10 gp<br />
|sdmg=1d4<br />
|mdmg=1d4<br />
|crit=20/x2<br />
|weight=4 lbs.<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Necromactic Staff<br />
|cost=500 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=&times;2<br />
|weight=4 lb.<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Spear Cane<br />
|cost=17 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=20/x2<br />
|range=20ft<br />
|weight=3 lbs.<br />
|type=Piercing<br />
}}<br />
|- {{#vardefine:odd|0}}<br />
! colspan="8" |<br />
===== Two-Handed Melee Weapons =====<br />
<!-- Copy and paste the following to insert your weapon<br />
{{Weapon Descriptions/Row<br />
|weap=<br />
|page= optional. Delete if not used<br />
|r= put 'r' if this is a reach weapon<br />
|d= put 'd' if this is a double weapon<br />
|cost= delete if not used<br />
|sdmg= delete if not used<br />
|mdmg= delete if not used<br />
|crit= delete if not used<br />
|range= delete if not used<br />
|weight= delete if not used<br />
|type= delete if not used<br />
|ammo= put anything you want here if this is ammo<br />
}}<br />
--><br />
{{Weapon Descriptions/Row<br />
|weap=Battle Book<br />
|cost=25 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=&times;2<br />
|weight=12 lbs.<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Crook<br />
|cost=1 gp<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=&times;2<br />
|weight=4 lbs.<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Dart Staff<br />
|d=d<br />
|cost=15gp<br />
|sdmg=see text<br />
|mdmg=see text<br />
|crit=x2<br />
|range=see text<br />
|weight=5 lb.<br />
|type=Bludgeoning or Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Greatclub, Simple<br />
|cost=5 gp<br />
|sdmg=1d8<br />
|mdmg=1d10<br />
|crit=&times;2<br />
|weight=8 lb.<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Rifle Butt<br />
|cost=as longarm<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=×2<br />
|weight=as longarm<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Warclub<br />
|sdmg=1d6<br />
|mdmg=2d4<br />
|crit=×2<br />
|range=10 ft.<br />
|weight=6 lb.<br />
|type=Bludgeoning<br />
}}<br />
|- {{#vardefine:odd|0}}<br />
! colspan="8" |<br />
===== Ranged Weapons =====<br />
<!-- Copy and paste the following to insert your weapon<br />
{{Weapon Descriptions/Row<br />
|weap=<br />
|page= optional. Delete if not used<br />
|r= put 'r' if this is a reach weapon<br />
|d= put 'd' if this is a double weapon<br />
|cost= delete if not used<br />
|sdmg= delete if not used<br />
|mdmg= delete if not used<br />
|crit= delete if not used<br />
|range= delete if not used<br />
|weight= delete if not used<br />
|type= delete if not used<br />
|ammo= put anything you want here if this is ammo<br />
}}<br />
--><br />
{{Weapon Descriptions/Row<br />
|weap=Arquebus, Heavy<br />
|page=Arquebus, Heavy (DnD Equipment)<br />
|cost=50 gp<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=×4<br />
|range=120 ft.<br />
|weight=8 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Cartridges (10)<br />
|page=Cartridges (DnD Equipment)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Arquebus, Light<br />
|page=Arquebus, Light (DnD Equipment)<br />
|cost=35 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=×4<br />
|range=80 ft.<br />
|weight=4 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Cartridges (10)<br />
|page=Cartridges (DnD Equipment)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Crossbow, Alchemal<br />
|page=Crossbow, Alchemal (3.5e Equipment)<br />
|cost=65gp<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=19-20/x2<br />
|range=80 ft.<br />
|weight=4 lb.<br />
|type=Piercing <br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Bolts, crossbow (10)<br />
|page=SRD:Bolts, Crossbow (Weapon)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo=ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Crossbow, Sniper's<br />
|cost=50gp<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=19-20/x2<br />
|range=80 ft.<br />
|weight=5 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Bolts, crossbow (10)<br />
|page=SRD:Bolts, Crossbow (Weapon)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo=ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Dart Gun<br />
|cost=20gp<br />
|sdmg=1d4<br />
|mdmg=1d4<br />
|crit=x2<br />
|range=20 ft.<br />
|weight=2 lb.<br />
|type=Piercing <br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Hand Crossbow, Simple<br />
|page=Hand Crossbow, Simple (DnD Equipment)<br />
|cost=20 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=19-20/×2<br />
|range=50 ft.<br />
|weight=2 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Bolts, crossbow (10)<br />
|page=SRD:Bolts, Crossbow (Weapon)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Handgun, Simple<br />
|page=Handgun, Simple (DnD Equipment)<br />
|cost=20 gp<br />
|sdmg=1d3<br />
|mdmg=1d4<br />
|crit=×4<br />
|range=50 ft.<br />
|weight=2 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Cartridges (10)<br />
|page=Cartridges (DnD Equipment)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Musket, Heavy<br />
|page=Musket, Heavy (DnD Equipment)<br />
|cost=50 gp<br />
|sdmg=1d8<br />
|mdmg=1d10<br />
|crit=×3<br />
|range=120 ft.<br />
|weight=8 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Cartridges (10)<br />
|page=Cartridges (DnD Equipment)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Musket, Light<br />
|page=Musket, Light (DnD Equipment)<br />
|cost=35 gp<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=×3<br />
|range=80 ft.<br />
|weight=4 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Cartridges (10)<br />
|page=Cartridges (DnD Equipment)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Pistol, Simple<br />
|page=Pistol, Simple (DnD Equipment)<br />
|cost=20 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=×3<br />
|range=50 ft.<br />
|weight=2 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Cartridges (10)<br />
|page=Cartridges (DnD Equipment)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
|-<br />
! style="text-align: left;" | <br />
==== Martial Weapons ====<br />
! Cost !! Dmg (S) !! Dmg (M) !! Critical !! Range Increment !! Weight<SUP>[[#1|1]]</SUP> !! Type<sup>[[#2|2]]</sup> <br />
|- {{#vardefine:odd|0}}<br />
! colspan="8" |<br />
===== Light Melee Weapons =====<br />
<!-- Copy and paste the following to insert your weapon<br />
{{Weapon Descriptions/Row<br />
|weap=<br />
|page= optional. Delete if not used<br />
|r= put 'r' if this is a reach weapon<br />
|d= put 'd' if this is a double weapon<br />
|cost= delete if not used<br />
|sdmg= delete if not used<br />
|mdmg= delete if not used<br />
|crit= delete if not used<br />
|range= delete if not used<br />
|weight= delete if not used<br />
|type= delete if not used<br />
|ammo= put anything you want here if this is ammo<br />
}}<br />
--><br />
|- {{#vardefine:odd|0}}<br />
{{Weapon Descriptions/Row<br />
|weap=Cane-sword<br />
|cost=25 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=19-20/x2<br />
|weight=4 lbs.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Clementia<br />
|cost=4 gp<br />
|sdmg=1d2<br />
|mdmg=1d3<br />
|crit=see text<br />
|weight=4 lbs<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Punching Dirk<br />
|page=Dirk, Punching (DnD Equipment)<br />
|cost=10 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=&times;3<br />
|weight=2 lbs<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Rondel<br />
|cost=8 gp<br />
|sdmg=1d3<br />
|mdmg=1d4<br />
|crit=18&ndash;20/&times;2<br />
|weight=1 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Throwing Knife<br />
|cost=2 gp<br />
|sdmg=1d3<br />
|mdmg=1d4<br />
|crit=&times;2<br />
|range=20 ft.<br />
|weight=1 lb.<br />
|type=Piercing or Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Throwing Sword<br />
|cost=12 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=&times;2<br />
|range=10 ft.<br />
|weight=2 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Wavy Bladed Dagger<br />
|cost=12 gp<br />
|sdmg=1d4+1<br />
|mdmg=1d6+1<br />
|crit=19&ndash;20/&times;2<br />
|weight=3 lbs.<br />
|type=Slashing<br />
}}<br />
|-<br />
! colspan="8" |<br />
===== One-Handed Melee Weapons =====<br />
<!-- Copy and paste the following to insert your weapon<br />
{{Weapon Descriptions/Row<br />
|weap=<br />
|page= optional. Delete if not used<br />
|r= put 'r' if this is a reach weapon<br />
|d= put 'd' if this is a double weapon<br />
|cost= delete if not used<br />
|sdmg= delete if not used<br />
|mdmg= delete if not used<br />
|crit= delete if not used<br />
|range= delete if not used<br />
|weight= delete if not used<br />
|type= delete if not used<br />
|ammo= put anything you want here if this is ammo<br />
}}<br />
--><br />
{{Weapon Descriptions/Row<br />
|weap=Bat<br />
|cost=&mdash;<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=&times;2<br />
|range=10 ft.<br />
|weight=7 lb.<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Cane Sword<br />
|page=Cane-sword (DnD Equipment)<br />
|cost=70 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=18&ndash;20/&times;2<br />
|weight=1/2 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Combat Shovel<br />
|cost=15 gp<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=&times;3<br />
|weight=6 lb.<br />
|type=Slashing or bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Illandian Blade<br />
|cost=400 gp<br />
|sdmg=1d4+1<br />
|mdmg=1d6+1<br />
|crit=18&ndash;20/&times;2<br />
|weight=1 lb.<br />
|type=Slashing or piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Infantry Spear<br />
|cost=8 gp<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=&times;3<br />
|weight=6 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Jian<br />
|cost=30 gp<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=&times;2<br />
|weight=2 lb.<br />
|type=Slashing & Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Leaf Sword<br />
|cost=15 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=18-20/&times;2<br />
|weight=3 lb.<br />
|type=Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Side-sword<br />
|cost=13 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=19&ndash;20/&times;2<br />
|weight=3 lb.<br />
|type=Slashing or piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Truncheon<br />
|cost=5 gp<br />
|sdmg=1d6'''<sup>[[#3|3]]</sup>'''<br />
|mdmg=1d8'''<sup>[[#3|3]]</sup>'''<br />
|crit=&times;2<br />
|weight=7 lb.<br />
|type=Blungeoning<br />
}}<br />
|- {{#vardefine:odd|0}}<br />
! colspan="8" |<br />
===== Two-Handed Melee Weapons =====<br />
<!-- Copy and paste the following to insert your weapon<br />
{{Weapon Descriptions/Row<br />
|weap=<br />
|page= optional. Delete if not used<br />
|r= put 'r' if this is a reach weapon<br />
|d= put 'd' if this is a double weapon<br />
|cost= delete if not used<br />
|sdmg= delete if not used<br />
|mdmg= delete if not used<br />
|crit= delete if not used<br />
|range= delete if not used<br />
|weight= delete if not used<br />
|type= delete if not used<br />
|ammo= put anything you want here if this is ammo<br />
}}<br />
--><br />
|- {{#vardefine:odd|0}}<br />
{{Weapon Descriptions/Row<br />
|weap=Buster Sword<br />
|r=r<br />
|cost=??<br />
|sdmg=??<br />
|mdmg=1d10<br />
|crit=19-20&times;2<br />
|weight=15 lbs.<br />
|type=Piercing and Slashing <br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Combat Shovel v2<br />
|cost=12 gp<br />
|sdmg=1d8<br />
|mdmg=1d12<br />
|crit=x3<br />
|weight=9 lbs.<br />
|type=Bludgeoning or Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Doru<br />
|r=r<br />
|cost=10 gp<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=&times;3<br />
|weight=10 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Eku<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=&times;2<br />
|weight=6 lb.<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Fixed Bayonet<br />
|d=d<br />
|cost=as longarm<br />
|sdmg=1d8/1d6<br />
|mdmg=1d10/1d6<br />
|crit=x2<br />
|weight=as longarm<br />
|type=Piercing or Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Battlehammer<br />
|page=Battlehammer (3.5e Equipment)<br />
|cost=25 gp<br />
|sdmg=1d10<br />
|mdmg=1d12<br />
|crit=&times;3<br />
|weight=10 lb.<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Greatspear<br />
|cost=20 gp<br />
|sdmg=1d10<br />
|mdmg=2d6<br />
|crit=&times;3<br />
|weight=12 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Heavy Dueling Sword<br />
|cost=45 gp<br />
|sdmg=1d8<br />
|mdmg=1d10<br />
|crit=19&ndash;20/&times;2<br />
|weight=6 lb.<br />
|type=Slashing or piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Iron-Shod Staff<br />
|d=d<br />
|cost=6 gp<br />
|sdmg=1d6/1d6<br />
|mdmg=1d8/1d8<br />
|crit=x2<br />
|weight=8 lb.<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Long Blade Bow<br />
|d=d<br />
|cost=100 gp<br />
|sdmg=1d6/1d6<br />
|mdmg=1d8/1d8<br />
|crit=see text<br />
|range=see text<br />
|weight=8 lb.<br />
|type=Piecing/Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Military Fork<br />
|cost=15 gp<br />
|sdmg=1d8<br />
|mdmg=1d10<br />
|crit=&times;3<br />
|weight=10 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Naginata<br />
|r=r<br />
|cost=8 gp<br />
|sdmg=1d8<br />
|mdmg=1d10<br />
|crit=19-20/&times;2<br />
|weight=10 lb.<br />
|type=Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Quake Hammer<br />
|cost=350 gp<br />
|sdmg=1d8<br />
|mdmg=1d10<br />
|crit=&times;4<br />
|weight=10 lb.<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Short Blade Bow<br />
|d=d<br />
|cost=75 gp<br />
|sdmg=1d4/1d4<br />
|mdmg=1d6/1d6<br />
|crit=see text<br />
|range=see text<br />
|weight=4 lb.<br />
|type=Piercing/Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Spiked Hammer<br />
|cost=20gp<br />
|sdmg=1d6<br />
|mdmg=2d4<br />
|crit=&times;4<br />
|weight=12 lb.<br />
|type=Bludgeoning/Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Yari<br />
|r=r<br />
|cost=11 gp<br />
|sdmg=1d8<br />
|mdmg=1d10<br />
|crit=&times;3<br />
|weight=10 lb.<br />
|type=Piercing<br />
}}<br />
|- {{#vardefine:odd|0}}<br />
! colspan="8" |<br />
===== Ranged Weapons =====<br />
<!-- Copy and paste the following to insert your weapon<br />
{{Weapon Descriptions/Row<br />
|weap=<br />
|page= optional. Delete if not used<br />
|r= put 'r' if this is a reach weapon<br />
|d= put 'd' if this is a double weapon<br />
|cost= delete if not used<br />
|sdmg= delete if not used<br />
|mdmg= delete if not used<br />
|crit= delete if not used<br />
|range= delete if not used<br />
|weight= delete if not used<br />
|type= delete if not used<br />
|ammo= put anything you want here if this is ammo<br />
}}<br />
--><br />
{{Weapon Descriptions/Row<br />
|weap=Arbalest, Heavy<br />
|page=Arbalest, Heavy (DnD Equipment)<br />
|cost=100 gp<br />
|sdmg=1d10<br />
|mdmg=2d6<br />
|crit=19-20/×2<br />
|range=120 ft.<br />
|weight=10 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Bolts, crossbow (10)<br />
|page=SRD:Bolts, Crossbow (Weapon)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Arbalest, Light<br />
|page=Arbalest, Light (DnD Equipment)<br />
|cost=70 gp<br />
|sdmg=1d8<br />
|mdmg=1d10<br />
|crit=19-20/×2<br />
|range=80 ft.<br />
|weight=6 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Bolts, crossbow (10)<br />
|page=SRD:Bolts, Crossbow (Weapon)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Atlatl<br />
|r= <br />
|d= <br />
|cost= 8gp<br />
|sdmg= +2<br />
|mdmg= +4<br />
|range= +10ft<br />
|weight= 1lbs<br />
|ammo= [[SRD:Javelin|Javelin]]<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Battle-Musket, Heavy<br />
|page=Battle-Musket, Heavy (DnD Equipment)<br />
|cost=100 gp<br />
|sdmg=1d10<br />
|mdmg=2d6<br />
|crit=×3<br />
|range=120 ft.<br />
|weight=10 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Cartridges (10)<br />
|page=Cartridges (DnD Equipment)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Battle-Musket, Light<br />
|page=Battle-Musket, Light (DnD Equipment)<br />
|cost=70 gp<br />
|sdmg=1d8<br />
|mdmg=1d10<br />
|crit=×3<br />
|range=80 ft.<br />
|weight=6 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Cartridges (10)<br />
|page=Cartridges (DnD Equipment)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Hand Crossbow, Martial<br />
|page=Hand Crossbow, Martial (DnD Equipment)<br />
|cost=20 gp<br />
|sdmg=1d4<br />
|mdmg=1d8<br />
|crit=19-20/×2<br />
|range=50 ft.<br />
|weight=2 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Bolts, crossbow (10)<br />
|page=SRD:Bolts, Crossbow (Weapon)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Handgun, Martial<br />
|page=Handgun (DnD Equipment)<br />
|cost=30 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=×4<br />
|range=50 ft.<br />
|weight=2 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Cartridges (10)<br />
|page=Cartridges (DnD Equipment)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Harquebus, Heavy<br />
|page=Harquebus, Heavy (DnD Equipment)<br />
|cost=100 gp<br />
|sdmg=1d8<br />
|mdmg=1d10<br />
|crit=×4<br />
|range=120 ft.<br />
|weight=10 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Cartridges (10)<br />
|page=Cartridges (DnD Equipment)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Harquebus, Light<br />
|page=Harquebus, Light (3.5e Equipment)<br />
|cost=70 gp<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=×4<br />
|range=80 ft.<br />
|weight=8 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Cartridges (10)<br />
|page=Cartridges (DnD Equipment)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Long Blade Bow<br />
|d=d<br />
|cost=100 gp<br />
|sdmg=1d6/1d6<br />
|mdmg=1d8/1d8<br />
|crit=see text<br />
|range=see text<br />
|weight=8 lb.<br />
|type=Piecing/Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Pistol, Dueling<br />
|page=Dueling Pistol (DnD Equipment)<br />
|cost=50 gp<br />
|sdmg=1d8<br />
|mdmg=2d6<br />
|crit=×3<br />
|range=50 ft.<br />
|weight=5 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Cartridges (10)<br />
|page=Cartridges (DnD Equipment)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Pistol, Martial<br />
|page=Pistol (DnD Equipment)<br />
|cost=30 gp<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=×3<br />
|range=50 ft.<br />
|weight=2 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Cartridges (10)<br />
|page=Cartridges (DnD Equipment)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Pistol, Wheelock<br />
|page=Wheelock Pistol (DnD Equipment)<br />
|cost=300 gp<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=×3<br />
|range=50 ft.<br />
|weight=2 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Cartridges (10)<br />
|page=Cartridges (DnD Equipment)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Short Blade Bow<br />
|d=d<br />
|cost=75 gp<br />
|sdmg=1d4/1d4<br />
|mdmg=1d6/1d6<br />
|crit=see text<br />
|range=see text<br />
|weight=4 lb.<br />
|type=Piecing/Slashing<br />
}}<br />
|-<br />
! style="text-align: left;" |<br />
<br />
==== Exotic Weapons ====<br />
! Cost !! Dmg (S) !! Dmg (M) !! Critical !! Range Increment !! Weight<SUP>[[#1|1]]</SUP> !! Type<sup>[[#2|2]]</sup> <br />
|- {{#vardefine:odd|0}}<br />
! colspan="8" |<br />
===== Light Melee Weapons =====<br />
<!-- Copy and paste the following to insert your weapon<br />
{{Weapon Descriptions/Row<br />
|weap=<br />
|page= optional. Delete if not used<br />
|r= put 'r' if this is a reach weapon<br />
|d= put 'd' if this is a double weapon<br />
|cost= delete if not used<br />
|sdmg= delete if not used<br />
|mdmg= delete if not used<br />
|crit= delete if not used<br />
|range= delete if not used<br />
|weight= delete if not used<br />
|type= delete if not used<br />
|ammo= put anything you want here if this is ammo<br />
}}<br />
--><br />
|- {{#vardefine:odd|0}}<br />
{{Weapon Descriptions/Row<br />
|weap=Dirk<br />
|cost=10 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=19&ndash;20/&times;2<br />
|range=10 ft.<br />
|weight=2 lb.<br />
|type=Slashing or piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Gladius<br />
|cost=20 gp<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=19&ndash;20/&times;2<br />
|weight=2 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Great Cutlass<br />
|cost=30 gp<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=19&ndash;20/&times;2<br />
|weight=3 lb.<br />
|type=Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Iki Jime<br />
|cost=2 gp<br />
|sdmg=1d3<br />
|mdmg=1d4<br />
|crit=&times;3<br />
|weight=1 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Kard<br />
|cost=12 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=18-20/&times;2<br />
|weight=1 lb.<br />
|type=Piercing or slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Kunai<br />
|cost=2 gp<br />
|sdmg=1d3<br />
|mdmg=1d4<br />
|crit=&times;2<br />
|range=30 ft.<br />
|weight=1 lb.<br />
|type=Slashing or piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Macuahuitl<br />
|cost=18 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=&times;2<br />
|weight=4 lb.<br />
|type=see text<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Ninja-To<br />
|cost=25 gp<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=19&ndash;20/&times;2<br />
|weight=2 lb.<br />
|type=Slashing or piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Ono<br />
|cost=6 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=&times;3<br />
|weight=3 lb.<br />
|type=Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Pom-Pom<br />
|cost= 4 gp<br />
|sdmg= 1d2<br />
|mdmg= 1d3<br />
|crit= 20/x2<br />
|weight= 1 lb.<br />
|type= Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap= Ribbon Whip<br />
|r= r<br />
|cost= 15 gp<br />
|sdmg= 1d2<br />
|mdmg= 1d3<br />
|crit= 18-20/x2<br />
|range= 15 ft.<br />
|weight= 0.5 lbs.<br />
|type= Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Shuriken Dagger<br />
|d=d<br />
|cost=35gp<br />
|sdmg=see text<br />
|mdmg=see text<br />
|crit=see text<br />
|range=10 ft.<br />
|weight=2 lb.<br />
|type=Piercing and Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Stiletto<br />
|cost=16 gp<br />
|sdmg=1d3<br />
|mdmg=1d4<br />
|crit=17&ndash;20/&times;2<br />
|weight=1 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Tanto<br />
|page=Tanto (3.5e Equipment)<br />
|cost=2 gp<br />
|sdmg=1d3<br />
|mdmg=1d4<br />
|crit=19&ndash;20/&times;2<br />
|weight=2 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Throwing Dirk<br />
|cost=12 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=&times;2<br />
|range=20 ft.<br />
|weight=2 lb.<br />
|type=Slashing or piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Tonfa<br />
|page=Tonfa (3.5e Equipment)<br />
|cost=5 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=&times;2<br />
|weight=10 lb.<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Trench Knife<br />
|d=d<br />
|cost=50gp<br />
|sdmg=1d4/1d4<br />
|mdmg=see text<br />
|crit=19-20/x2<br />
|range=10 ft.<br />
|weight=2 lb.<br />
|type=Piercing or Slashing<br />
}}<br />
|- {{#vardefine:odd|0}}<br />
! colspan="8" |<br />
<br />
===== One-Handed Melee Weapons =====<br />
<!-- Copy and paste the following to insert your weapon<br />
{{Weapon Descriptions/Row<br />
|weap=<br />
|page= optional. Delete if not used<br />
|r= put 'r' if this is a reach weapon<br />
|d= put 'd' if this is a double weapon<br />
|cost= delete if not used<br />
|sdmg= delete if not used<br />
|mdmg= delete if not used<br />
|crit= delete if not used<br />
|range= delete if not used<br />
|weight= delete if not used<br />
|type= delete if not used<br />
|ammo= put anything you want here if this is ammo<br />
}}<br />
--><br />
{{Weapon Descriptions/Row<br />
|weap= Baton<br />
|cost= 5 gp<br />
|sdmg= 1d4<br />
|mdmg= 1d6<br />
|crit= 20/x2<br />
|weight= 2 lbs.<br />
|type= Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Bladewhip<br />
|page=Bladewhip (3.5e Equipment) <br />
|r=r<br />
|cost=45 gp<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=&times;2<br />
|range=<br />
|weight=6 lb.<br />
|type=Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Cut & Trust Sword<br />
|page=Cut & Thrust Sword (DnD Equipment)<br />
|cost=25 gp<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=19&ndash;20/&times;2<br />
|weight=3 lb.<br />
|type=Slashing or piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Framea<br />
|cost=25gp<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=18-20/x2<br />
|range=5 ft<br />
|weight=4 lb<br />
|type=Piercing and Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Greatclub, Reworked<br />
|cost=&mdash;<br />
|sdmg=1d8<br />
|mdmg=1d10<br />
|crit=&times;2<br />
|range=10 ft.<br />
|weight=8 lb.<br />
|type=Blungeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Hobgoblin Warspear<br />
|cost=16 gp<br />
|sdmg=1d8<br />
|mdmg=1d10<br />
|crit=&times;3<br />
|weight=6 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Hook Sword<br />
|cost=20 gp<br />
|sdmg=1d6/1d3<br />
|mdmg=2d4/1d4<br />
|crit=(18-20/&times;2)/&times;4<br />
|weight=3 lb.<br />
|type=Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Iccel<br />
|cost=35 gp<br />
|sdmg=1d10<br />
|mdmg=2d6<br />
|crit=&times; 3<br />
|weight=10 lb.<br />
|type=Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Jutte<br />
|cost=1 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=&times;2<br />
|weight=2 lb.<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Kodachi<br />
|cost=10 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=19-20/x2<br />
|weight=2 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Lomepick<br />
|cost=15 gp<br />
|sdmg=1d6<br />
|mdmg=1d6<br />
|crit=see text<br />
|weight=8 lb.<br />
|type=see text<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Macuahuitl<br />
|cost=30 gp<br />
|sdmg=1d10<br />
|mdmg=1d12<br />
|crit=&times;2<br />
|weight=5 lb.<br />
|type=see text<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Masakari<br />
|cost=10 gp<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=&times;3<br />
|weight=6 lb.<br />
|type=Slashing/Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Metal Sleeve<br />
|cost=200 gp<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=&times;3<br />
|weight=20 lb.<br />
|type=Bludgeoning <br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Orc Battle-Blade<br />
|cost=30 gp<br />
|sdmg=1d10<br />
|mdmg=1d12<br />
|crit=&times;2<br />
|weight=10 lb.<br />
|type=Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Otsuchi<br />
|cost=12 gp<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=&times;3<br />
|weight=5 lb.<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Shield, Broad<br />
|page=Shield, Broad (3.5e Equipment)<br />
|cost=special<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=&times;2<br />
|weight=special<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Snake-Sword<br />
|page=Snake-Sword (DnD Equipment)<br />
|r=r<br />
|cost=350<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=19-20/&times;2<br />
|range=15ft.<br />
|weight=4 lb.<br />
|type=Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Spatha<br />
|cost=10 gp<br />
|sdmg=1d6<br />
|mdmg=2d4<br />
|crit=18-20/&times;2<br />
|weight=12 lb.<br />
|type=Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Spiked Shield, Broad<br />
|page=Shield, Broad (3.5e Equipment)<br />
|cost=special<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=&times;2<br />
|weight=special<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Sword, Hooked<br />
|d=d<br />
|cost=25gp<br />
|sdmg=1d4/1d4<br />
|mdmg=1d6/1d4<br />
|crit=19-20/x2<br />
|weight=2 lb.<br />
|type=Slashing or Piercing <br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Sword, Long-Handled<br />
|page=Sword%2C_Long-Handled_(3.5e_Equipment)<br />
|cost=15gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=&times;4<br />
|weight=3lbs.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Thorn Sword<br />
|page=Thorn_Sword_%28DnD_Equipment%29<br />
|d=d<br />
|sdmg=1d6/1d4<br />
|mdmg=2d4/1d6<br />
|crit=&times; 3<br />
|weight=3 lbs.<br />
|type=Piercing or Slashing<br />
}}<br />
|- {{#vardefine:odd|0}}<br />
! colspan="8" |<br />
<br />
===== Two-Handed Melee Weapons ===== <br />
<!-- Copy and paste the following to insert your weapon<br />
{{Weapon Descriptions/Row<br />
|weap=<br />
|page= optional. Delete if not used<br />
|r= put 'r' if this is a reach weapon<br />
|d= put 'd' if this is a double weapon<br />
|cost= delete if not used<br />
|sdmg= delete if not used<br />
|mdmg= delete if not used<br />
|crit= delete if not used<br />
|range= delete if not used<br />
|weight= delete if not used<br />
|type= delete if not used<br />
|ammo= put anything you want here if this is ammo<br />
}}<br />
--><br />
{{Weapon Descriptions/Row<br />
|weap=Bidenhänder<br />
|cost=100 gp<br />
|sdmg=2d6<br />
|mdmg=2d8<br />
|crit=19–20/×2<br />
|weight=12 lb.<br />
|type=Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Bladgener<br />
|d=<!-- put 'd' if this is a double weapon --><br />
|cost=30 gp<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=19-20/&times;2<br />
|weight=6 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Broadaxe, Dwarven<br />
|cost=80 gp<br />
|sdmg=2d6<br />
|mdmg=2d8<br />
|crit=&times;3<br />
|weight=16 lb.<br />
|type=Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Chigriki<br />
|page= Chigriki (3.5e Equipment)<br />
|r=r<br />
|cost=50 gp<br />
|sdmg=1d6<br />
|mdmg=2d4<br />
|crit=&times;2<br />
|range=20 ft.<br />
|weight=15 lb.<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Combat Fishing Rod<br />
|r=r<br />
|cost=See Text<br />
|sdmg=See Text<br />
|mdmg=See Text<br />
|crit=See Text<br />
|range=15 ft<br />
|weight=See Text<br />
|type=See Text<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Corpse<br />
|cost=&mdash;<br />
|sdmg=1d6<br />
|mdmg=2d6<br />
|crit=20/&times;2<br />
|weight=60-500 lb.<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Double Kusarigama<br />
|d=d<br />
|cost=125 gp<br />
|sdmg=1d6/1d6<br />
|mdmg=1d8/1d8<br />
|crit=&times; 2<br />
|weight=10 lb<br />
|type=Piercing and Slashing <br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Dragon Staff<br />
|d=<!-- put 'd' if this is a double weapon --><br />
|cost=1000 gp<br />
|sdmg=1d6/1d4<br />
|mdmg=2d4/1d6<br />
|crit=&times;2<br />
|weight=2 lb.<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Gonnestafe<br />
|d=d<br />
|cost=500 gp<br />
|sdmg=see text<br />
|mdmg=see text<br />
|crit=19-20/x2<br />
|range=50 ft.<br />
|weight=12 lb.<br />
|type=Bludgeoning or Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Grand Piano<br />
|cost= 1000<br />
|sdmg= 1d10<br />
|mdmg= 3d6<br />
|crit= 20/x2<br />
|range= 10 ft.<br />
|weight= 300 lbs<br />
|type= Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Great Annulat<br />
|page=Great Annulat (DnD Equipment)<br />
|r=r<br />
|cost=50 gp<br />
|sdmg=1d6<br />
|mdmg=2d4<br />
|crit=18-20/&times;2<br />
|range=15 ft.<br />
|weight=20 lb<br />
|type=Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Great Cleaver<br />
|cost=200 gp<br />
|sdmg=2d6<br />
|mdmg=2d8<br />
|crit=20/&times;3<br />
|weight=16 lb.<br />
|type=Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Great Dueling Sword<br />
|cost=100 gp<br />
|sdmg=1d10<br />
|mdmg=2d6<br />
|crit=19&ndash;20/&times;2<br />
|weight=6 lb.<br />
|type=Slashing or Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Fauchard<br />
|cost=40 gp<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=&times;3<br />
|weight=10 lb.<br />
|type=Piercing/Slashing <br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Hanbo<br />
|d=d<br />
|cost=&mdash;<br />
|sdmg=1d4/1d4<br />
|mdmg=1d6/1d6<br />
|crit=&times;2<br />
|weight=2 lb<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Kakamas<br />
|cost=65 gp<br />
|sdmg=2d4<br />
|mdmg=2d6<br />
|crit=19-20/&times;3<br />
|weight=1.8 kg<br />
|type=Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Kamayari<br />
|r=r<br />
|cost=4 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=&times;2<br />
|range=10 ft.<br />
|weight=4 lb.<br />
|type=Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Kanabo<br />
|cost=18 gp<br />
|sdmg=1d8<br />
|mdmg=2d6<br />
|crit=&times;2<br />
|weight=30 lb.<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Kusari-fundo<br />
|r=r<br />
|cost=25 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=&times;2<br />
|range=10 ft.<br />
|weight=10 lb.<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Kusarigama<br />
|r=r<br />
|cost=25 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=&times;2<br />
|range=10 ft.<br />
|weight=10 lb.<br />
|type=Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Kyoketsu Shoge<br />
|r=r<br />
|cost=25 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=&times;2<br />
|range=10 ft.<br />
|weight=10 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Lajatang<br />
|d=d<br />
|cost=20 gp<br />
|sdmg=1d4/1d4<br />
|mdmg=1d6/1d6<br />
|crit=&times;3<br />
|range=<br />
|weight=4 lb.<br />
|type=Slashing and piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Mace, Orc Tribal<br />
|cost=70 gp<br />
|sdmg=2d8<br />
|mdmg=3d6<br />
|crit=×2<br />
|weight=20 lb.<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Macuahuitl<br />
|cost=30 gp<br />
|sdmg=3d4<br />
|mdmg=4d4<br />
|crit=&times;2<br />
|weight=6 lb.<br />
|type=see text<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Naginatia<br />
|r=r<br />
|cost=8 gp<br />
|sdmg=1d8<br />
|mdmg=1d10<br />
|crit=&times;3<br />
|range=10 ft.<br />
|weight=10 lb.<br />
|type=Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Mankiri<br />
|cost=12 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=&times;2<br />
|weight=10 lb.<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Sasumata<br />
|page=Sasumata (3.5e Equipment)<br />
|r=r<br />
|cost=5 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=&times;2<br />
|range=10 ft.<br />
|weight=9 lb.<br />
|type=Blugeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Sodegarami<br />
|page=Sodegarami (3.5e Equipment)<br />
|r=r<br />
|cost=5 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit= &times;2<br />
|range=10 ft.<br />
|weight=9 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Sonn-Sabrak<br />
|cost=20 gp<br />
|sdmg=1d10<br />
|mdmg=1d12<br />
|crit=&times;3<br />
|weight=18 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Sledgehammer<br />
|cost=40 gp<br />
|sdmg=2d6<br />
|mdmg=2d8<br />
|crit=&times;3<br />
|weight=14 lb.<br />
|type=Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Sword Chucks<br />
|d=d<br />
|cost=40gp<br />
|sdmg=see text<br />
|mdmg=see text<br />
|crit=19-20/x2<br />
|weight=5 lb.<br />
|type=Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Sword, Hero's<br />
|page=Hero's Sword (DnD Equipment)<br />
|cost=1000gp<br />
|sdmg=3d6<br />
|mdmg=2d12<br />
|crit=x3<br />
|weight=50lb<br />
|type=Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Tsukobo<br />
|page=Tsukobo (3.5e Equipment)<br />
|r=r<br />
|cost=5 gp<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=&times;2<br />
|range=10 ft.<br />
|weight=9 lb.<br />
|type=Bludgeoning<br />
}}<br />
|- {{#vardefine:odd|0}}<br />
! colspan="8" |<br />
===== Ranged Weapons =====<br />
<!-- Copy and paste the following to insert your weapon<br />
{{Weapon Descriptions/Row<br />
|weap=<br />
|page= optional. Delete if not used<br />
|r= put 'r' if this is a reach weapon<br />
|d= put 'd' if this is a double weapon<br />
|cost= delete if not used<br />
|sdmg= delete if not used<br />
|mdmg= delete if not used<br />
|crit= delete if not used<br />
|range= delete if not used<br />
|weight= delete if not used<br />
|type= delete if not used<br />
|ammo= put anything you want here if this is ammo<br />
}}<br />
--><br />
{{Weapon Descriptions/Row<br />
|weap=Assassin Needles<br />
|cost=5 gp<br />
|sdmg=1d2<br />
|mdmg=1d4<br />
|crit=&times;3<br />
|range=20 ft.<br />
|type=Piercing<br />
}} <br />
{{Weapon Descriptions/Row<br />
|weap=Bazooka<br />
|page=Bazooka (3.5e Equipment)<br />
|cost=250 gp<br />
|weight=13 lb.<br />
|sdmg=2d6<br />
|mdmg=3d6<br />
|crit=&times;2<br />
|range=100 ft.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Rocket (5)<br />
|page=Rocket (3.5e Equipment)<br />
|cost=140 gp<br />
|weight=20 lb.<br />
|ammo=ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Blunderbuss<br />
|cost=63 gp<br />
|sdmg=1d10<br />
|mdmg=2d6<br />
|crit=&times;3<br />
|range=40 ft.<br />
|weight=8 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Bullets, Blunderbuss (20)<br />
|page=Blunderbuss, Bullets (3.5e Equipment)<br />
|cost=1 gp<br />
|weight=2 lb.<br />
|ammo=ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Crossbow, Shielded<br />
|cost=100 gp<br />
|sdmg=1d8<br />
|mdmg=1d10<br />
|crit=&times;3<br />
|range=120 ft.<br />
|weight=24 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Bolts, crossbow (10)<br />
|page=SRD:Bolts, Crossbow (Weapon)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Crossbow, Wrist<br />
|cost=150gp<br />
|sdmg=1d4<br />
|mdmg=1d4<br />
|crit=19-20/x2<br />
|range=30 ft.<br />
|weight=2 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Bolts, crossbow (10)<br />
|page=SRD:Bolts, Crossbow (Weapon)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Deck of Cards<br />
|cost=100 gp<br />
|sdmg=1<br />
|mdmg=1d2<br />
|crit=&times;3<br />
|range=15 ft.<br />
|weight=3 lb.<br />
|type=Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Flak Repeater<br />
|page=Flak Repeater (DnD Equipment)<br />
|cost= 1100 gp<br />
|sdmg= 1d4<br />
|mdmg= 1d6<br />
|crit= 19-20/x2<br />
|range= 30 ft.<br />
|weight= 2 lb.<br />
|type= Piercing and Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Flak Pellets (15)<br />
|page=Flak Pellet (DnD Equipment)<br />
|cost=3 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Fukiya<br />
|cost=1 gp<br />
|sdmg=1d3<br />
|mdmg=1d4<br />
|crit=&times;2<br />
|range=30 ft.<br />
|weight=1/2 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Gonnestafe<br />
|d=d<br />
|cost=500 gp<br />
|sdmg=see text<br />
|mdmg=see text<br />
|crit=19-20/x2<br />
|range=50 ft.<br />
|weight=12 lb.<br />
|type=Bludgeoning or Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Cartridges (10)<br />
|page=Cartridges (DnD Equipment)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Great Harquebus, Heavy<br />
|page=Great Harquebus, Heavy (DnD Equipment)<br />
|cost=200 gp<br />
|sdmg=1d10<br />
|mdmg=2d6<br />
|crit=×4<br />
|range=120 ft.<br />
|weight=12 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Cartridges (10)<br />
|page=Cartridges (DnD Equipment)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Great Harquebus, Light<br />
|page=Great Harquebus, Light (DnD Equipment)<br />
|cost=140 gp<br />
|sdmg=1d8<br />
|mdmg=1d10<br />
|crit=×4<br />
|range=80 ft.<br />
|weight=8 lbs.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Cartridges (10)<br />
|page=Cartridges (DnD Equipment)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Great Musket, Heavy<br />
|page=Great Musket, Heavy (DnD Equipment)<br />
|cost=200 gp<br />
|sdmg=2d6<br />
|mdmg=2d8<br />
|crit=×3<br />
|range=120 ft.<br />
|weight=12 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Cartridges (10)<br />
|page=Cartridges (DnD Equipment)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Great Musket, Light<br />
|page=Great Musket, Light (DnD Equipment)<br />
|cost=140 gp<br />
|sdmg=1d10<br />
|mdmg=2d6<br />
|crit=×3<br />
|range=80 ft.<br />
|weight=8 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Cartridges (10)<br />
|page=Cartridges (DnD Equipment)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Hand Crossbow, Assassian's<br />
|cost=150gp<br />
|sdmg=1d4<br />
|mdmg=1d4<br />
|crit=19-20/x2<br />
|range=30 ft.<br />
|weight=2 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Bolts, crossbow (10)<br />
|page=SRD:Bolts, Crossbow (Weapon)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Hand Crossbow, Reworked<br />
|page=Hand Crossbow, Reworked (DnD Equipment)<br />
|cost=40 gp<br />
|sdmg=1d8<br />
|mdmg=1d10<br />
|crit=19-20/×2<br />
|range=50 ft.<br />
|weight=2 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Bolts, crossbow (10)<br />
|page=SRD:Bolts, Crossbow (Weapon)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Handgun, Exotic<br />
|page=Handgun, Exotic (DnD Equipment)<br />
|cost=40 gp<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=×4<br />
|range=50 ft.<br />
|weight=2 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Cartridges (10)<br />
|page=Cartridges (DnD Equipment)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Momonga Windhatchet<br />
|cost=40 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=&times;2<br />
|range=20 ft.<br />
|weight=2 lb.<br />
|type=Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Needles<br />
|cost=1gp<br />
|sdmg=1d2<br />
|mdmg=1d3<br />
|crit=x2<br />
|range=20 ft<br />
|weight=1/20 lb<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Pistol, Exotic<br />
|page=Pistol, Exotic (DnD Equipment)<br />
|cost=40 gp<br />
|sdmg=1d8<br />
|mdmg=1d10<br />
|crit=×3<br />
|range=50 ft.<br />
|weight=2 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Cartridges (10)<br />
|page=Cartridges (DnD Equipment)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Portable Guillotine<br />
|cost=50 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=&times;3<br />
|range=see text<br />
|weight=5 lb.<br />
|type=Piercing and Slashing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Revolver, Single-Action<br />
|page=Revolver, Single-Action (3.5e Equipment)<br />
|cost=100 gp<br />
|sdmg=&mdash;<br />
|mdmg=2d4<br />
|crit=&times;4<br />
|range=40 ft.<br />
|weight=4 lb.<br />
|type=Bludgeoning and Piercing <br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Rounds, Pistol (10)<br />
|page=Rounds, Pistol (3.5e Equipment)<br />
|cost=10 gp<br />
|weight=5 lb.<br />
|ammo=ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Rifle, Bolt-Action Repeating<br />
|page=Rifle, Bolt-Action Repeating (3.5e Equipment)<br />
|cost=150 gp<br />
|sdmg=&mdash;<br />
|mdmg=2d8<br />
|crit=&times;4<br />
|range=150 ft<br />
|weight=10 lb.<br />
|type=Piercing and Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Rounds, Rifle (10)<br />
|page=Rounds, Rifle (3.5e Equipment)<br />
|cost=10 gp<br />
|weight=5 lb.<br />
|ammo=ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Rocket Launcher<br />
|page=Rocket Launcher (DnD Equipment)<br />
|cost= 1500 gp<br />
|sdmg= 8d6<br />
|mdmg= 10d6<br />
|crit= 20/x3<br />
|range= 90 ft.<br />
|weight= 10 lb.<br />
|type= Special<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Magic Rocket Ammo (1)<br />
|page=Magic Rocket Ammo (DnD Equipment)<br />
|cost=Varies<br />
|weight=3 lb.<br />
|ammo=ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Senbon<br />
|page=Senbon (3.5e Equipment)<br />
|cost=1 gp<br />
|sdmg=1d3<br />
|mdmg=1d4<br />
|crit=&times;2<br />
|range=10 ft.<br />
|weight=1/2 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Sniper Rifle<br />
|page=Sniper Rifle (3.5e Equipment)<br />
|cost= 400 gp<br />
|sdmg= 1d10<br />
|mdmg= 2d6<br />
|crit= 20/x4<br />
|range= 150 ft.<br />
|weight= 12 lb.<br />
|type= Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Cartridges (10)<br />
|page=Cartridges (DnD Equipment)<br />
|cost=1 gp<br />
|weight=1 lb.<br />
|ammo= ammo<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Wire<br />
|cost=1 gp/ft.<br />
|sdmg=1d3<br />
|mdmg=1d4<br />
|crit=&times;4<br />
|range=5 ft.<br />
|weight=—<br />
|type=Slashing/Bludgeoning<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Yumi, Daikyu<br />
|page=Yumi, Daikyu (3.5e Equipment)<br />
|cost=75 gp<br />
|sdmg=1d6<br />
|mdmg=1d8<br />
|crit=&times;3<br />
|range=100 ft.<br />
|weight=3 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Yumi, Hankyu<br />
|page=Yumi, Hankyu (3.5e Equipment)<br />
|cost=30 gp<br />
|sdmg=1d4<br />
|mdmg=1d6<br />
|crit=&times;3<br />
|range=60 ft.<br />
|weight=2 lb.<br />
|type=Piercing<br />
}}<br />
{{Weapon Descriptions/Row<br />
|weap=Dark Star<br />
|page=Dark Star (DnD Equipment)<br />
|cost=Unknown<br />
|sdmg=2d3<br />
|mdmg=2d6<br />
|crit=20(x2)<br />
|range=40ft<br />
|weight=See Page.<br />
|type=Piercing<br />
}}<br />
|-<br />
| colspan="8" class="foot" |<br />
# <span id="1">Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.</span><br />
# <span id="2">When two types are given, the weapon is both types if the entry specifies “and,” either type (player’s choice at time of attack) if the entry specifies “or,” or each end of the double weapon is a different type if the entry specifies “/.”</span><br />
# <span id="3">The weapon deals nonlethal damage rather than lethal damage.</span><br />
# <span id="4">Reach weapon.</span><br />
# <span id="5">Double weapon.</span><br />
|}<br />
<br />
<br />
----<br />
{{3.5e Equipment Breadcrumb}} &rarr; [[User Mundane Weapons|Weapons]]<br />
[[Category:DnD]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Grandmaster_(3.5e_Prestige_Class)&diff=374173Grandmaster (3.5e Prestige Class)2009-07-08T12:50:31Z<p>GaaaaaH: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=armnaxis<br />
|datecreated=<br />
|adopters=[[User:Kisame93|Kisame93]]<sup>[[User Talk:Kisame93|t]]</sup><br />
|dateadopted= May 26th, 2008<br />
|status=Adopted, and I'll try fixing some Issues<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=A Grandmaster has seen it all and has always found victory. His biggest strength is versatility&mdash;the Grandmaster can fight anywhere, every time, the way he wants to. His biggest weakness is determination&mdash;his job is fighting, and nothing else.<br />
|len=5<br />
|minlvl=13<br />
}}<br />
<br />
=Grandmaster=<br />
<br />
:''"The battle is a call many listen too. They grab a weapon and armor, and rush toward victory - or defeat. With anger and ferocity, some excel at destroying their enemy - but are easily destroyed themselves. With wit and magic, others augment their capabilities and turn into frightening killing machines - only to succumb to the next dispel. And many others are masters of their weapon, surpassing anybody else - only to see that their weapon, eventually, might not prove useful. All of them have their victories, but all of them will find defeat.''<br />
<br />
:''Listen carefully. If you, young aspiring captains of Tanris, have to win the battle, you have to make the battle yours. YOU must decide when to fight. YOU must decide where to fight. YOU must decide how to fight. Because you will be the only ones, that master any fight. And thus you will master everybody. Make the fight yours.''<br />
<br />
:''In the next year, you will have to make sacrifices. You will not see your family. You will not sleep. You will not rest. All you will do, is fight. Then, one day, you will be the pride of Tanris, and become Grandmaster.''<br />
<br />
:''But now - let me show you how."''<br />
<br />
:--General Penubius, Grandmaster of Tanris<br />
<br />
A Grandmaster is to fighting as an Archmage is to magic, On the peak of power, he has seen it all and has always found victory. His biggest strength is versatility - the Grandmaster can fight anywhere, any time, the way he wants to. His biggest weakness is determination - his job is fighting, and nothing else.<br />
<br />
<br />
==Requirements==<br />
To qualify to become a Grandmaster, a character must fulfill all the following criteria<br />
* '''Base Attack Bonus:''' +13<br />
* '''Feats:''' [[Power Attack (SRD Feat)|Power Attack]], [[Cleave (SRD Feat)|Cleave]], [[Mounted Combat (SRD Feat)|Mounted Combat]], [[Ride-By Attack (SRD Feat)|Ride-By Attack]], [[Point Blank Shot (SRD Feat)|Point Blank Shot]], [[Precise Shot (SRD Feat)|Precise Shot]], [[Combat Expertise (SRD Feat)|Combat Expertise]], [[Weapon Specialization (SRD Feat)|Weapon Specialization]] (any martial weapon).<br />
* '''Skills:''' Climb 8 ranks, Jump 8 ranks, Ride 8 ranks.<br />
* '''Special:''' Must prove worthy to be accepted at elite fighting camp and spend one year training with a Grandmaster.<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Grandmaster</div> Hit Die: d10<br />
|-<br />
! Class<br/>Level<br />
! [[Base Attack Bonus (terminology)|Base Attack<br/>Bonus]]<br />
! Fort<br/>Save<br />
! Ref<br/>Save<br />
! Will<br/>Save<br />
! style="text-align: left;" | Special<br />
|-<br />
| 1st || +1 || +2 || +0 || +0 ||style="text-align: left;" |Fighter's Training, Grandmastery<br />
|- class="even"<br />
| 2nd || +2 || +3 || +0 || +0 ||style="text-align: left;" |Grandmastery<br />
|-<br />
| 3rd || +3 || +3 || +1 || +1 ||style="text-align: left;" |Grandmastery<br />
|- class="even"<br />
| 4th || +4 || +4 || +1 || +1 ||style="text-align: left;" |Grandmastery<br />
|-<br />
| 5th || +5 || +4 || +1 || +1 ||style="text-align: left;" |Grandmastery<br />
|-<br />
| colspan="6" style="text-align: left; border: none;" |<br />
'''Class Skills (2 + Int modifier per level)'''<br/>[[ Balance (SRD Skill)| Balance]], [[Climb (SRD Skill)|Climb]], [[Jump (SRD Skill)|Jump]], [[Profession (SRD Skill)|Profession (soldier)]], [[Ride (SRD Skill)|Ride]], [[Swim (SRD Skill)|Swim]], [[Tumble (SRD Skill)|Tumble]].<br />
|}<br />
<br />
==Class Features==<br />
'''Proficiencies:''' The Grandmaster gains no additional weapon or armor proficiencies.<br />
<br />
'''Fighter's Training (Ex):''' A Grandmaster adds his Grandmaster level to his fighter level in order to determine which feats are available to him.<br />
<br />
'''Grandmastery:''' At every level, a Grandmaster can select one special ability from the ones below.<br />
<br />
:''Ranged Power Attack (Ex):'' A Grandmaster can use the Power Attack feat with any ranged weapon for which he has the Weapon Specialization feat. For every point he subtracts from his attack, he can add one point of damage if he hits the target. This ability otherwise works as the Power Attack feat.<br />
<br />
:''Mounted Full Attack (Ex):'' A Grandmaster can take a full attack action during the move action of his mount. Between any of the attacks, his mount must move at least 5 feet. His mount can not enter a square it has just left, although it can return to that square later during the move action.<br />
<br />
:''Punishing Blow (Ex):'' A Grandmaster ignores the first 5 points of damage reduction when attacking with a weapon that he/she has Weapon specialization for.<br />
<br />
:''Reach Out (Ex):'' A Grandmaster gains reach with any melee weapon he has the Weapon Specialization feat for. He still threats any adjacent squares.<br />
<br />
:''War Power (Ex):'' A Grandmaster gains a +1 insight bonus to Attack and AC whenever he wields a weapon he has the Weapon Specialization feat for. This Grandmastery can be taken multiple times. Its effects stack.<br />
<br />
:''Weapon Maneuvers (Ex):'' A Grandmaster can trip with any melee weapon he has the Weapon Specialization feat for. Additionally, he treats it as a two handed weapon for any disarm and sunder attempts.<br />
<br />
:''Weapon Versatility (Ex):'' A Grandmaster can choose to deal bludgeoning with a piercing/slashing weapon or to have a nonlethal weapon be made to deal lethal damage (but not lethal to nonlethal), at no penalty with a weapon he has the Weapon Specialization feat for.<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Gambler_(3.5e_Class)&diff=374169Gambler (3.5e Class)2009-07-08T12:42:22Z<p>GaaaaaH: </p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:Kazesama|Mason Dawe]], Nathan Stone<br />
|datecreated=<br />
|status=90%<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=A Class involving large amounts of random chance mixed in with ranged combat and focused skills.<br />
}}<br />
<br />
==Gambler==<br />
<br />
A gambler is a master of chance and firearms. Every Gambler was taught by a former gambler and after finishing his training the Gambler and the apprentice must duel to the death. (weather the duel is with weapons, a duel of wills, or even just a card game is the masters choice) if the apprentice wins he is granted the title of Gambler and given his masters enchanted dice, deck, and revolver. The master is either killed in the duel, or disappears forever afterwards (keeping the number of gamblers in the world at any time a constant) Gamblers tend to be nomadic adventurers always looking for the next challenge, the next chance to take a risk.<br />
<br />
===Making a Gambler===<br />
<br />
A gambler is a master of chance and firearms. Ability scores to focus on are dexterity (for skills checks and ranged attack), intelligence (for skill points to allot to vital skills), and charisma (Used to determine the DC of some abilities).<br />
<br />
The Gambler excels in Ranged combat, surreptitious skills (such as bluff, Slight of hand, ect.), and random chance.<br />
<br />
'''Abilities:''' Dexterity, intelligence, and charisma are the abilities to focus on for ranged attack, skill points and ability DC.<br />
<br />
'''Races:''' Any race may become a Gambler, though some races are more prone to take up the risky lifestyle. Humans are a prime candidate being adventurous and curious by nature, Gnomes and Halflings are also not wholly out of the question. Elves tend to frown on the practice of taking needless risks, but some are intrigued by the weaving of fate that the Gambler invokes. Orcs are not usually intelligent enough to grasp the concepts of alchemy or the complicated techniques of the card tricks, but there have been stories of ferocious Orc Gamblers that use their frightening size and strength to intimidate their foes, making their abilities easier.<br />
<br />
'''Alignment:''' Any. Though people of a chaotic nature tend to be more drawn to the class then lawful characters.<br />
<br />
'''Starting Gold:''' starting gold; 1d10&times;100 gp<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' "As [[rogue]]."<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Gambler}}</div><br />
Hit Die: d6<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
|1st|| class="left" | +0 || +0 || +2 || +2<br />
| class="left" | Draw<br />
|- class="{{Odd-Even}}"<br />
|2nd|| class="left" | +1 || +0 || +3 || +3<br />
| class="left" | &mdash;<br />
|- class="{{Odd-Even}}"<br />
|3rd|| class="left" | +1 || +1 || +3 || +3<br />
| class="left" | Flashy Shuffle<br />
|- class="{{Odd-Even}}"<br />
|4th||class="left" | +2 || +1 || +4 || +4<br />
| class="left" | &mdash;<br />
|- class="{{Odd-Even}}"<br />
|5th||class="left" | +2 || +1 || +4 || +4<br />
| class="left" | Crap Shoot<br />
|- class="{{Odd-Even}}"<br />
|6th||class="left" | +3 || +2 || +5 || +5<br />
| class="left" | &mdash;<br />
|- class="{{Odd-Even}}"<br />
|7th||class="left" | +3 || +2 || +5 || +5<br />
| class="left" | Psyche Out 1/day<br />
|- class="{{Odd-Even}}"<br />
|8th||class="left" | +4 || +2 || +6 || +6<br />
| class="left" | &mdash;<br />
|- class="{{Odd-Even}}"<br />
|9th||class="left" | +4 || +3 || +6 || +6<br />
| class="left" | Loaded Dice<br />
|- class="{{Odd-Even}}"<br />
|10th||class="left" | +5 || +3 || +7 || +7<br />
| class="left" | Psyche Out 2/day<br />
|- class="{{Odd-Even}}"<br />
|11th||class="left" | +5 || +3 || +7 || +7<br />
| class="left" | Ace In the Hole<br />
|- class="{{Odd-Even}}"<br />
|12th||class="left" | +6/+1 || +4 || +8 || +8<br />
| class="left" | &mdash;<br />
|- class="{{Odd-Even}}"<br />
|13th||class="left" | +6/+1 || +4 || +8 || +8<br />
| class="left" | Psyche Out 3/day, Coin Trick<br />
|- class="{{Odd-Even}}"<br />
|14th||class="left" | +7/+2 || +4 || +9 || +9<br />
| class="left" | &mdash;<br />
|- class="{{Odd-Even}}"<br />
|15th||class="left" | +7/+2 || +5 || +9 || +9<br />
| class="left" | Counting Cards<br />
|- class="{{Odd-Even}}"<br />
|16th||class="left" | +8/+3 || +5 || +10 || +10<br />
| class="left" | Psyche Out 4/day<br />
|- class="{{Odd-Even}}"<br />
|17th||class="left" | +8/+3 || +5 || +10 || +10<br />
| class="left" | Heads I Win, Tails You Lose<br />
|- class="{{Odd-Even}}"<br />
|18th||class="left" | +9/+4 || +6 || +11 || +11<br />
| class="left" | Loaded Deck<br />
|- class="{{Odd-Even}}"<br />
|19th||class="left" | +9/+4 || +6 || +11 || +11<br />
| class="left" | Psyche Out 5/day, 52 Pickup<br />
|- class="{{Odd-Even}}"<br />
|20th||class="left" | +10/+5 || +6 || +12 || +12<br />
| class="left" | &mdash;<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[SRD:Appraise Skill|Appraise]]([[SRD:intelligence|int]]), [[SRD:Bluff Skill|Bluff]]([[SRD:charisma|cha]]), [[SRD:Craft Skill|Craft (Alchemy)]]([[SRD:intelligence|int]]), [[SRD:Diplomacy Skill|Diplomacy]]([[SRD:Charisma|Cha]]), [[SRD:Forgery Skill|Forgery]]([[SRD:intelligence|int]]), [[SRD:Gather Information Skill|Gather Information]]([[SRD:Charisma|Cha]]), [[SRD:Listen Skill|Listen]]([[SRD:Wisdom|Wis]]), [[SRD:Perform Skill|Perform]]([[SRD:Charisma|Cha]]), [[SRD:Profession Skill|Profession]]([[SRD:Wisdom|Wis]]), [[SRD:Sense Motive Skill|Sense Motive]]([[SRD:Wisdom|Wis]]), [[SRD:Sleight of Hand Skill|Sleight of Hand]]([[SRD:Dexterity|Dex]]), [[SRD:Spot Skill|Spot]]([[SRD:Wisdom|Wis]]), .<br/><br />
|}<br />
The Gambler may still use alchemy even though he is not a spellcaster<br />
====Class Features====<br />
<br />
All of the following are class features of the Gambler.<br />
<br />
'''Weapon and Armor Proficiency:''' Gamblers are proficient with Light Armor and all simple weapons. In addition they are proficient with [[SRD:Exotic Weapon Proficiency|Firearms]] and the [[SRD:Hand Crossbow|Hand Crossbow]]<br />
<br />
'''Draw'''([[SRD:Su|Su]]): As a standard action the Gambler may draw one card from his deck.<br />
<br />
'''Flashy Shuffle'''([[SRD:Su|Su]]): : As a standard action the Gambler may shuffle his deck in a manner as to dazzle an opponent (as the spell "Daze") The save for this ability is charisma based. Targets that do not have sight or line of sight to the Gambler are immune to this effect.<br />
<br />
'''Crap Shoot'''([[SRD:Su|Su]]): A Gambler may activate this ability as a standard action. Roll 2d6 and execute the effect on the table "Crap Shoot" corresponding to the sum of the two numbers.<br />
<br />
'''Psyche Out'''([[SRD:Su|Su]]): As a standard action a Gambler may state one card name from the deck; the next time a card is drawn it is immediately played with a hostile unit as the target (regardless if that would heal them or render the card's effect useless) The effect of that card is doubled (duration, variables, etc.) If the Gambler guessed the card correctly the target gets no saves normally associated with the activated card, and the Gambler gains a +2 AC from fear against attacks made by the targeted opponent.<br />
<br />
'''Loaded Dice'''([[SRD:Su|Su]]): The Gambler may activate this effect as a standard action, The next time he uses "Crap Shoot" he chooses the result of the first die ''before'' rolling the second die. A Gambler may use this ability a number of times a day equal to his dexterity modifier.<br />
<br />
'''Coin Trick'''([[SRD:Su|Su]]): As a standard action the Gambler flips an alchemical coin and activates the effect that lands face up. Coins are made using the [[SRD:Craft Skill|Craft (Alchemy)]] skill. Only spells which have opposing effects may be inscribed on coins and each coin must contain an effect and its opposite (I.E. Enlarge Person/Reduce Person, Heal Light Wounds/Inflict Light Wounds, etc.) The material components for each coin are: 1 gold coin,the scrolls of two opposing spells. (A Gambler may not make coins with spell effects which would be too high for him to cast if he were a spellcaster of equal level.)<br />
<br />
'''Ace In the Hole'''([[SRD:Su|Su]]): 3+dexterity modifier times per day the Gambler may choose any one card from the deck and keep it out of the deck. this effect may only be used when not in an encounter. As a standard action the Gambler may make a sleight of hand check versus all opponents spot checks. if successful, the Gambler does not draw, instead he adds the hidden card to his hand. If he fails the card is shuffled into the deck and the gambler drawn normally, and the Gambler cannot use this ability against the same group of enemies for 24 hours.<br />
<br />
'''Counting Cards'''([[SRD:Su|Su]]): As a standard action the player may look at the top five cards for the deck and rearrange them as they see fit. A Gambler may use this ability once per encounter. Note: The Gambler does not look at the cards, the player does, this is to signify that the gambler has been counting cards and is therefore knows what the next cards are going to be.<br />
<br />
'''Heads I Win, Tails You Lose'''([[SRD:Su|Su]]): As a standard action the Gambler makes a bluff Check (on which he may add his Gambler Level as a bonus) versus the targets Sense Motive or Will Save (Targets Choice) If the check is successful then the Gambler chooses which effect of the coin he wishes to activate on his next "Coin Trick." Targets of this ability cannot be targeted with it by the same gambler for 3 turns.(If this ability is used on friendly targets they must still attempt the sense motive/will save. This ability garners its properties from the Gamblers innate mind-over-matter powers, which only works if the target is genuinely fooled by the Gamblers attempt to trick them.)<br />
<br />
'''Loaded Deck'''([[SRD:Su|Su]]): Once per day, as a standard action, the Gambler may choose any one card still in the deck and place it on top of the deck. (this is actually the Gambler's Mind-Over-Matter abilities, the gambler believes wholly that he knows what the next card will be, and so that card jumps through the deck to match his belief) <br />
<br />
'''52 Card Pickup'''([[SRD:Su|Su]]): Once per day as a full round action the gambler may fling his remaining cards at his opponents. This ability i a cone based attack similar to "Prismatic Spray" except the Gambler draws 5 random cards from anywhere in the remaining deck and each card effects one random person within the cone. At least one card effect will always effect the gambler (randomized along with the other targets within the cone)<br />
<br />
Drawing cards can either be done with an actual deck of playing cards containing both jokers (recommended) or by rolling percentile dice.<br />
<br />
====Epic Gambler====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Gambler}}</div><br />
Hit Die: d8<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even}}"<br />
| 21st || class="left" | &mdash;<br />
|- class="{{Odd-Even}}"<br />
| 22nd || class="left" | Psyche Out 6/day<br />
|- class="{{Odd-Even}}"<br />
| 23rd || class="left" | &mdash;<br />
|- class="{{Odd-Even}}"<br />
| 24th || class="left" | &mdash;<br />
|- class="{{Odd-Even}}"<br />
| 25th || class="left" | Psyche Out 7/day<br />
|- class="{{Odd-Even}}"<br />
| 26th || class="left" | &mdash;<br />
|- class="{{Odd-Even}}"<br />
| 27th || class="left" | &mdash;<br />
|- class="{{Odd-Even}}"<br />
| 28th || class="left" | Psyche Out 8/day<br />
|- class="{{Odd-Even}}"<br />
| 29th || class="left" | &mdash;<br />
|- class="{{Odd-Even}}"<br />
| 30th || class="left" | &mdash;<br />
|-<br />
| colspan="42" class="skill" |<br />
6 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Gambler gains a bonus feat (selected from the list of epic Gambler bonus feats) every three levels after 20th.<br />
<br />
''Epic Gambler Bonus Feat List:'' [[SRD:Augmented Alchemy|Augmented Alchemy]], [[SRD:Blinding Speed|Blinding Speed]], [[SRD:Distant Shot|Distant Shot]], [[SRD:Epic Dodge|Epic Dodge]], [[SRD:Epic Reflexes|Epic Reflexes]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Epic Skill Focus|Epic Skill Focus]], [[SRD:Great Charisma|Great Charisma]], [[SRD:Great Dexterity|Great Dexterity]], [[SRD:Improved Combat Reflexes|Improved Combat Reflexes]], [[SRD:Instant Reload|Instant Reload]], [[SRD:Superior Initiative|Superior Initiative]], [[SRD:Swarm of Arrows|Swarm of Arrows]], [[SRD:Uncanny Accuracy|Uncanny Accuracy]].<br />
<br />
When using [[SRD:Swarm of Arrows|Swarm of Arrows]] with a firearm The epic Gambler can only make as many attacks as there are rounds left in the firearm.<br />
<br />
====Human Gambler Starting Package====<br />
<br />
'''Weapons:''' Revolver (Damage:2d6, Critical:19-20&times;2, Range: 30ft, Type: Piercing)<br />
<br />
'''Skill Selection:'''<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Bluff || 4 || Cha || &mdash;<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Craft(Alchemy) || 4 || Int || &mdash;<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Diplomacy || 4 || Cha || &mdash;<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Forgery || 4 || Int || &mdash;<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Gather Information || 4 || Cha || &mdash;<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Listen || 4 || Wis || &mdash;<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Sense Motive || 4 || Wis || &mdash;<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Sleight of Hand || 4 || Dex || 0<br />
|- class="{{Odd-Even}}"<br />
| class="left" | Spot || 4 || Wis || &mdash;<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
'''Feat:''' [[SRD:Skill Focus|Skill Focus (Bluff)]].<br />
<br />
'''Bonus Feats:''' [[SRD:Improved Initiative|Improved Initiative]].<br />
<br />
'''Gear:''' [[SRD:Leather Armor|Leather Armor]].<br />
<br />
'''Gold:''' 700.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Gambler====<br />
<br />
'''Religion:''' Gamblers tend not to follow any religion, finding it hard to believe that they could influence fate so easily if gods were real. Nonetheless, however, some Gamblers relate their abilities to their worship of trickster gods.<br />
<br />
'''Other Classes:''' Other adventurers find the Gambler easy going and laid back. Except clerics, monks, and paladins, who find the Gamblers lack of responsibility and loose moral code to be slightly annoying at best and downright inexcusable at worst.<br />
<br />
'''Combat:''' Ranged attacks, with a chance of tide turning abilities.<br />
<br />
'''Advancement:''' Gamblers often take levels of Rogue or Bard to compliment their skill set. But the Gambler being drawn in by alchemy and turning the way of the arcane spellcaster is not unheard of.<br />
<br />
====Gamblers in the World====<br />
<br />
{{quote|In a bet there are two people... The fool and the thief, I know who I'd rather be.|orig=Heredus the swifthanded, Human Gambler}}<br />
<br />
Gamblers fit in almost any world since they can always use a hand X-bow instead of a gun. (In my campaign I decided that bullets have 1/2 of a magical rune on them and the other 1/2 is on the hammer of the revolver. allowing me to utilize the gun in a relatively low technology environment)<br />
<br />
====Gambler Lore====<br />
<br />
Characters with ranks in [[SRD:Gather Information Skill|Gather Information]] can research Gamblers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ [[SRD:Gather Information Skill|Gather Information]]<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 5 || class="left" | Gamblers are untrustworthy and greedy.<br />
|- class="{{Odd-Even}}"<br />
| 10 || class="left" | Gamblers love a challenge and often win outlandish bets against all odds<br />
|- class="{{Odd-Even}}"<br />
| 15 || class="left" | A Gambler will never turn down a challenge, also the location where a Gambler was spotted 24 Hours ago.<br />
|- class="{{Odd-Even}}"<br />
| 20 || class="left" | The location of where a Gambler will be that night, also that an apprentice must best his master in a duel to become a Gambler<br />
|}<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
{{Base Class Wikify|April 2008}}<br />
{{Base Class Description Needed|April 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Mijor_(4e_Race)&diff=374163Mijor (4e Race)2009-07-08T12:32:30Z<p>GaaaaaH: </p>
<hr />
<div>{{Wikify|October 2008}}<br />
<br />
==Mijors==<br />
<br />
'''''Ages ago, a clan of dwarf know as Mijor was disgraced and banished from the dwarven kingdom. They delved for years, searching for a land that would welcome a banished clan and nourish their children. Then they found the place that would be their new home, the land where their civilization could grow in peace, the everfrost. '''''<br />
<br />
{{Template:4e Racial Traits<br />
|height=4'4" – 4'10"<br />
|weight=160 – 220 lb.<br />
|abilities=+2 Constitution, +2 Wisdom<br />
|size=Medium<br />
|speed=5<br />
|vision=Low-light<br />
|languages=Common, Dwarven<br />
|skills=+2 Endurance, +2 Nature<br />
|trait1=Dwarven Resilience<br />
|description1=You can use your second wind as a minor action instead of a standard action.<br />
|trait2=Mijor Weapon Proficiency<br />
|description2=You gain proficiency with the warhammer, shortbow, and longspear.<br />
|trait3=Mijor's Vigor<br />
|description3=You gain +1 to Fortitude defense.<br />
|trait4=Stand Your Ground<br />
|description4=When an effect forces you to move – through a pull, a push, or a slide – you move 1 squares less then the effect specifies. In addition, when an attack would know you prone, you can immediately make a saving throw to avoid falling prone.<br />
|trait5=Uker Awareness<br />
|description5=You gain a racial bonus on initiative checks equal to your Wisdom modifier.<br />
}}<br />
<br />
They call themselves Mijor(Mee-jorr) but other culture often refer to them as Uker people, ice dwarves, artic dwarves or sometime brown dwarves. <br />
<br />
Play a Mijors if you want...<br />
* to be tough, gruff and strong as the northen glacier.<br />
* to be a keen hunter of the everfrost.<br />
* to be able to take as much punishment as you dish out. <br />
* To be a member of a race that favours the fighter, cleric, and ranger classes.<br />
<br />
===Physical Qualities===<br />
<br />
Mijors average about 4 1/2 feet in height and are very broad, but a bit less then regular dwarves. The Uker dwarves have brown eyes and hair, as well as brow skin. They are sometime born with black or grey hair, but those colors are rarer among the Mijors. Male mijors are also less likely to go bald then other dwarves. <br />
<br />
They dress in hide and fur clothings, often decorating their equipment with carved bones from the animals they hunt. <br />
<br />
Mijors reach adulthood at 20 years old, but they can live to be 200 years old.<br />
<br />
===Mijor culture===<br />
<br />
The Mijors where rejected by the dwarves, and even if that was so long ago that both side forgot what it was about, they do not hold dwarves dear in their hearts. <br />
<br />
They are huntsman and fisherman, nothing can grow on a frozen soil, so mijors mainly eat meat and seafood. They are prideful hunters and usually go for the biggest prey around: Polar bears and mammoths on land, whales and sharks at sea. <br />
<br />
The Uker people build huge igloo-like structure out of ice and snow. They usually live in small tribe counting about 50 mijors. However sometime a few tribes come together to build an Uker-Elrin, a large ice city that can hold thousands of mijors and that serve as trade center for the entire region.<br />
<br />
They do not like to be called dwarf, they hold some respect for them but they are proud of their unique culture and prefer to be called Mijor or Uker people.<br />
<br />
===Playing a Mijors===<br />
<br />
Ice dwarves are proud of their tribal ancestry, and often shout a simple mijor saying in battle, such as: <br />
:-No matter how strong is the bear's fang, it cannot pierce the whale's skull. <br />
:-A snowstorm can be as dangerous as an hungry bullet, yet for those who know how to handle it, it can become the safest of shelter. <br />
:-The only good dragon is a dead dragon! <br />
:-Live with your heart, fight with your wits.<br />
<br />
Mijors distrustful strangers, and more than often they will not tell their name to those they do not know, if asked they will simply answer: I'm a warrior. Or: I'm a hunter. <br />
<br />
They value wisdom and wits beyond all other abilities, as such they respect the elders of any race as they have great experience. <br />
<br />
They do not share the faith of the common dwarf, most of them rely on spirit and ancestral ghost to guide them. However, a few tribe do pay tribute to Melora and Kord.<br />
<br />
===The legend of Uker===<br />
<br />
The old legend tell us that Uker was a wolf-spirit that helped the mijors when they first arrived into the everfrost. He told them how to fish, how to hunt, and how to build igloos so that they may protect themselves from the cold.<br />
<br />
For this reason, mijors hold wolves in high respect, never killing a wolf unless it couldn't be avoided. In fact, the wolf has become a symbol of hope for the arctic dwarves. <br />
<br />
===Mijor feat===<br />
<br />
:'''Mijor weapon training:'''<br />
:Prerequisite:Mijor<br />
:Benefit: You gain +2 feat bonus damage with the following weapon group: :Hammer, spear and bow.<br />
<br />
:'''Dwarven origin:'''<br />
:Prerequisite: Mijor<br />
:Benefit: You move at your normal speed even if it would be reduced by armor or heavy load. Additionally you gain +2 bonus on saving throw against poison.<br />
<br />
<br />
'''Mijor Characteristics:''' Brave, hard-working, patient, loyal, organized, keen, protective, vengeful.<br />
<br />
'''Male Names:''' Baldur, Uler, Kirac, Bewulf, Grundal, Weeklaft, Hardrok, Hukaric, Baoundark, Lukee, Asdarg, Mishard.<br />
<br />
'''Female Names:''' Freya, Faranie, Eia, Repons, Edriel, Taia, Majira, Dufriess, Gwen, Helja, Riswynn, Vistera.<br />
<br />
===Mijor Adventurers===<br />
<br />
'''Uler''' is a mijor fighter, last of his tribe. While he was out helping an ally tribe with a band of snow goblin, his entire tribe was slaughtered by an orkish warband. He swore to avenge his tribe, and with his ancestral longspear, to rid the world of all orcs. <br />
<br />
'''Ulssya''' is a female mijor cleric of Melora. She has long studied the mijor's legend and folklore and believe that Uker was an envoy of Melora. She thirst for knowledge and travel the world in order to learn more about the gods. She believe that in order to respect yourself you must also respect your ally and she do everything she can to protect her friends. <br />
<br />
'''Baldarg''' is a mijor ranger. He is the son of his tribe's shaman and is well know and respected as a great hunter. He wishes to test his skill on a higher level and joined an adventuring party in order to hunt greater, more dangerous creature. He is always looking to improve his skills, always looking for bigger challenge. His personal quote is: "Is the monster hunting you, or are you hunting the monster?" <br />
<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Dwarf Subtype]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Dizzy_Master_(5e_Subclass)&diff=374162Dizzy Master (5e Subclass)2009-07-08T12:28:27Z<p>GaaaaaH: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:Summerscythe|Summerscythe]]<br />
|datecreated= March 26 2009<br />
|adopters=<br />
|dateadopted=<br />
|status=Unformatted, but I probably am not touching this for awhile.<br />
|editing=feel free<br />
|type= Combat Focused<br />
|desc=The dizzy master is a warrior who has learned how to harness the power and momentum of being dizzy.<br />
|len=5<br />
|minlvl=6<br />
}}<br />
<br />
==Dizzy Master==<br />
<br />
{{quote<br />
|Care for a spin?<br />
|orig=Franco Filbert, Human Dizzy Master}}<br />
<br />
The dizzy master has learned how to take advantage of disorientation. He becomes a whirlwind of swirling blades and force, managing to be in control of being out of control. He is the eye of a storm of destruction. Through experiencing constant disorientation, the dizzy master experiences a sense of clarity through the chaos he creates. This clarity makes the dizzy master a powerful opponent, and a unique choice for any character.<br />
<br />
===Becoming a Dizzy Master===<br />
<br />
Martial classes are most likely to take levels in dizzy master. Fighters and barbarians find the new combat options appealing. Rogues and monks may take this class, but tend to only do so if combat is their focus. Spellcasters rarely take levels in this class, for it holds no use for them.<br />
<br />
<!-- remove or add requirements as necessary --><br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Skills:<br />
| Balance 8 ranks.<br />
|-<br />
! Feats:<br />
| Combat Reflexes, <br />
|-<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Dizzy Master}}</div><br />
<p>Hit Die: d10</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even}}"<br />
| 1st || +1 || +2 || +2 || +0<br />
| class="left" | Evasion, Topsy Turvy<br />
|- class="{{Odd-Even}}"<br />
| 2nd || +2 || +3 || +3 || +0<br />
| class="left" | Momentum Smash<br />
|- class="{{Odd-Even}}"<br />
| 3rd || +3 || +3 || +3 || +1<br />
| class="left" | Eye of the Storm<br />
|- class="{{Odd-Even}}"<br />
| 4th || +4 || +4 || +4 || +1<br />
| class="left" | Improved Topsy Turvy<br />
|- class="{{Odd-Even}}"<br />
| 5th || +5 || +4 || +4 || +1<br />
| class="left" | Clarity, Improved Evasion<br />
|- class="{{Odd-Even}}"<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[Int]] modifier per level)'''<br/><br />
[[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Perform Skill|Perform]] ([[SRD:Charisma|Cha]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]), [[SRD:Tumble Skill|Tumble]] ([[SRD:Dexterity|Dex]])..<br />
|}<br />
<br />
====Class Features====<br />
All of the following are class features of the dizzy master.<br />
<br />
'''{{#anc:Evasion}} ([[Ex]]):''' As the dizzy master begins to experiment with his spinning abilities, she becomes more in control of her movement, a dizzy master can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the dizzy master is wearing light armor or no armor. A helpless dizzy master does not gain the benefit of evasion<br />
<br />
'''{{#anc:Topsy Turvey}} ([[Ex]]):''' The pride of the dizzy master, she spins faster and faster, swirling her weapons around her, becoming an unstable and disoriented whirlwind of momentum. To initiate a topsy turvy, the dizzy master must make a five foot step to begin spinning. While in a topsy turvy, the dizzy master takes a -2 penalty on attack rolls due to her dizziness. Her momentum and strange movement however, give her an edge. The dizzy master adds 1d8 damage to all her attacks while in a topsy turvy, and she also gains the uncanny dodge ability while spinning. In order to keep spinning however, the dizzy master must make at least a five foot step per round. this ability lasts as many rounds as the dizzy master's dexterity modifier + her dizzy master level x 2. After the topsy turvy is over, the dizzy master is treated as dazzled for a number of rounds equal to half the rounds spent in the topsy turvey. The dizzy master may stop the ability early by making a DC 15 balance check, if the dizzy master fails, she falls prone.<br />
<br />
'''{{#anc:Momentum Smash}} ([[Ex]]):''' At 2nd level, the dizzy master learns how to better use the momentum of her weapons. A dizzy master treats the critical multiplier of any piercing weapon she wields as one higher, for example, a x3 weapon would become a x4 etc.. Any Bludgeoning weapon the dizzy master wields is treated as one size higher for determining damage.<br />
<br />
'''{{#anc:Eye of the Storm}} ([[Ex]]):''' At 3rd level, a dizzy masters experience spinning has given her more concentration and the ability to deceive others with her movement. She gains a dodge bonus equal to her dizzy master level to her AC.<br />
<br />
'''{{#anc:Improved Topsy Turvey}} ([[Ex]]):'''At 4th level, the dizzy master has perfected her spinning for an even more deadly experiences, her penalty to attacks increases to -4. The damage dealt due to momentum increases to 2d8 and she gains the improved uncanny dodge ability while spinning. The dizzy master is also treated as if under the effects of the freedom of movement spell while spinning.<br />
<br />
'''{{#anc:Clarity}} ([[Ex]]):''' Being dizzy for so long, the dizzy master learns how to perceive things perfectly even while disoriented, simple illusions and eye tricks don't effect her, because her concentration and effectiveness have been perfected due to the conditioning of spinning. The dizzy master becomes immune to confusion, being dazed or dazzled, and glammer effects. She may also stop her topsy turvy at will without making a balance check.<br />
<br />
'''{{#anc:Improved Evasion}} ([[Ex]]):'''This ability works like evasion, except that while the dizzy master still takes no damage on a successful Reflex saving throw against attacks henceforth she henceforth takes only half damage on a failed save. A helpless dizzy master does not gain the benefit of improved evasion. <br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|March 2009}}<br />
{{Prestige Class Description Needed|March 2009}}<br />
{{Prestige Class Stub|March 2009}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Hunter_(D20_Modern_Creature)&diff=374160Hunter (D20 Modern Creature)2009-07-08T12:26:00Z<p>GaaaaaH: </p>
<hr />
<div>''So... How did you handle Hunters in the cities'' - White Forest Rebel <br />
<br />
[[Image:250px-Hunter model.jpg|thumb|A Hunter]]<br />
<br />
The Hunter's body is somewhat rounded in shape with a shiny, metallic green exoskeleton encasing it and three muscular legs attached to the sides and back of the body. On either side of the Hunter's body are what appear to be three pairs of compound eyes and pair of vertically aligned fléchette launchers on the Synth's front. Located directly underneath the launchers are two small limbs tipped with metal blades for impaling targets. They are often used by the Combine for scouting missions<br />
<br />
{{Creature Table<br />
|size=Large |type=Construct (Synth)<br />
|hd=15d10 |hp=126<br />
|init=+5<br />
|speed=40ft<br />
|ac=23 |touch=15 |flat=18<br />
|bab=+9 |grapple=+20<br />
|at=+9 Ranged Flechettes (3d6+2) or +9 Melee Blades (2d8+7)<br />
|full_at=+12 Ranged Flechettes (3d6+2) or +9 Melee Blades (2d8+7)<br />
|space=10ft |reach=5ft<br />
|sa= Flechettes, Ram<br />
|sq=Weaknesess<br />
|fort=+2 |ref=&mdash; |will=-2<br />
|str=24 |dex=21 |con=17 |int=4 |wis=&mdash; |cha=3<br />
|skills=Balance +21, Climb +23, Hide +20, Jump +22, Spot +19<br />
|feats=Action Boost, Dodge, Far Shot, Focused.<br />
|env=Any<br />
|org=single or pack (2-6)<br />
|cr=17<br />
|treas=&mdash;<br />
|align=Enslaved Evil<br />
|adv=&mdash;<br />
|la=&mdash;<br />
}}<br />
<br />
<br />
===Combat===<br />
<br />
Hunters are remarkably fast and agile, despite their large size.They can easily outrun a human, although they prefer to take down enemies from a distance with their explosive flechettes. Their two sword like mandibles are incredibly sharp and can kill an unfortunate resistance soldier with a single stab. They have a habit of ramming anything that gets close enough to deal sufficient damage.<br />
<br />
''' Flechettes (Ex):''' A Hunter fires razor sharp flechettes, in a 15 ft cone, that deal piercing damage and injure the foe. The flechettes then proceed to explode the next round, covering the already damaged foe with shrapnel, dealing 2d6 extra damage.<br />
<br />
''' Ram (Ex):''' A Hunter can ram an enemy by making a charge without inducing an attack of opportunity. The enemy is punted backwards equal to 1/2 the distance the hunter charged, and dealing 3d6 bludgeoning damage.<br />
<br />
''' Weaknesses (Ex):''' A Hunter takes double damage from Bludgeoning and Fire. A critical hit has a fifty percent chance of an instant kill.<br />
<br />
<br />
----<br />
<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:Synth Type]]<br />
[[Category:CR17]]<br />
[[Category:Half-Life Setting]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Combine_MP7_SMG_(D20_Modern_Equipment)&diff=374158Combine MP7 SMG (D20 Modern Equipment)2009-07-08T12:24:03Z<p>GaaaaaH: </p>
<hr />
<div>== '''Combine H2 SMG'''==<br />
[[Image:HL2SMG.jpg|thumb|A H2 Combine SMG Model]]<br />
{| <br />
!<br />
!<br />
|-<br />
| '''Size''' || Medium<br />
|-<br />
| '''Critical''' || 20<br />
|-<br />
| '''Range Increment''' || 20ft<br />
|-<br />
| '''Type''' || Ballistic<br />
|-<br />
|}<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
!<br />
!Weapon<br />
|-<br />
| '''Purchase DC''' || 18<br />
|- class="even"<br />
| '''Restriction''' || Mil +3<br />
|- <br />
| '''Damage''' || 2D8/Death<br />
|- class="even"<br />
| '''Rate of Fire''' || A<br />
|- <br />
| '''Magazine''' || 45 rounds/1 Frag Grenade<br />
|- class="even"<br />
| '''Weight''' || 5 1/2lbs<br />
|-<br />
| '''Scope''' || &mdash;<br />
|- class="even"<br />
|}<br />
<br />
===Combine H2 SMG===<br />
<br />
The Combine H2 SMG is the most commonly used weapon of all the Combine forces. It is used by Civil protection teams for riot control and raids, it is used by Overwatch soldiers as standard backup weaponry, and it is used by the resistance as support weapons in the battlefield. It is highly versatile and comes with a grenade launcher attachment that will turn most combine units into dried up bones in no time. The primary fire lets loose a volley of machine gun rounds that can reduce most combine soldiers to twitching corpses in in 2 rounds of sustained fire. Due to superior Combine engineering, there is no kickback when firing. The grenade launcher fires small grenades in a 40 ft arc. Anyone within 20 ft of the blast takes 1d6 piercing damage. The grenade launcher does not have to be reloaded, but it can only hold three grenades at a time. It takes 3 standard actions to fully reload the grenade launcher after all three grenades have been fired. It takes a standard round action to reload.<br />
<br />
<br />
----<br />
Back to [[Main Page]]<br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
[[Category:Rifle]]<br />
[[Category:Ranged Weapon]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Talk:Field_Plate_(3.5e_Equipment)&diff=373514Talk:Field Plate (3.5e Equipment)2009-07-05T16:13:45Z<p>GaaaaaH: forgot to sign</p>
<hr />
<div>==Max Dex==<br />
<br />
The max dex bonus of +1 in the text does not check out correctly with the italicized text below. --[[User:Aarnott|Aarnott]] 13:46, 12 March 2007 (MDT)<br />
<br />
:Hm... What do you think is better the Max Dex being +1 or the Max Dex being +0? --[[User:Green Dragon|Green Dragon]] 22:47, 12 March 2007 (MDT)<br />
<br />
::Well, from the creator's design, I think it was supposed to be +1 because he said that it is still mobile. The reason I wouldn't do that is that it is then strictly better than full-plate (because it has the same dex bonus and adds +9 armor bonus to AC). It was created by an IP so I'm going to try something a little strange, but might be more interesting. If anyone thinks what I put in is stupid, just change it to a +9 Armor bonus to AC and 0 dex bonus. --[[User:Aarnott|Aarnott]] 12:41, 13 March 2007 (MDT)<br />
<br />
:::I think -1 gives this a unique feel and flavor. Good job, I like it. --[[User:Green Dragon|Green Dragon]] 22:54, 13 March 2007 (MDT)<br />
<br />
::::When making a table from the information, i used the -1 max dex from the description rather than the +0 from the stats [[User:GaaaaaH|- GaaaaaH]] 10:13, 5 July 2009 (MDT)</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Talk:Field_Plate_(3.5e_Equipment)&diff=373512Talk:Field Plate (3.5e Equipment)2009-07-05T16:09:07Z<p>GaaaaaH: </p>
<hr />
<div>==Max Dex==<br />
<br />
The max dex bonus of +1 in the text does not check out correctly with the italicized text below. --[[User:Aarnott|Aarnott]] 13:46, 12 March 2007 (MDT)<br />
<br />
:Hm... What do you think is better the Max Dex being +1 or the Max Dex being +0? --[[User:Green Dragon|Green Dragon]] 22:47, 12 March 2007 (MDT)<br />
<br />
::Well, from the creator's design, I think it was supposed to be +1 because he said that it is still mobile. The reason I wouldn't do that is that it is then strictly better than full-plate (because it has the same dex bonus and adds +9 armor bonus to AC). It was created by an IP so I'm going to try something a little strange, but might be more interesting. If anyone thinks what I put in is stupid, just change it to a +9 Armor bonus to AC and 0 dex bonus. --[[User:Aarnott|Aarnott]] 12:41, 13 March 2007 (MDT)<br />
<br />
:::I think -1 gives this a unique feel and flavor. Good job, I like it. --[[User:Green Dragon|Green Dragon]] 22:54, 13 March 2007 (MDT)<br />
<br />
::::When making a table from the information, i used the -1 max dex from the description rather than the +0 from the stats</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Field_Plate_(3.5e_Equipment)&diff=373511Field Plate (3.5e Equipment)2009-07-05T16:08:17Z<p>GaaaaaH: tabled</p>
<hr />
<div>=== Field Plate ===<br />
<br />
Field Plate is the heaviest of all mundane armor. Mobility is not very easy in Field Plate and as such only allows a Max Dex bonus to AC of -1 while wearing this armor. Field Plate, however, is armor to be worn by heavy infantry, and movement is not a priority. Despite its great weight, it offers unparalleled protection against attacks:<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: Cube Armor}}<br />
|-<br />
! Armor Type || Cost || Armor Bonus || Maximum<br/> [[SRD:Dexterity|Dex]] Bonus || Armor Check<br/>Penalty || Arcane Spell<br/>Failure Chance || Speed (30 ft.) || Weight<br />
|- class="{{Odd-Even}}"<br />
| Heavy || 3000 gp || +10 || -1 || &minus;9 || 45% || 20 ft. || 75 lb.<br />
|}<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Equipment|Equipment]] &rarr; [[3.5e Mundane Armor|Mundane Armor]].<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Armor]]<br />
[[Category:Mundane]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Battle_Harness_(3.5e_Equipment)&diff=373507Battle Harness (3.5e Equipment)2009-07-05T16:03:13Z<p>GaaaaaH: tabled</p>
<hr />
<div>'''Author:''' enygmatic_me<br />
<br />
<br />
=== Battle Harness ===<br />
<br />
A modified version of the [[Utility Harness (3.5e Equipment)|Utility Harness]] that incorporates sections of chainmail to provide extra protection to vital areas. <br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: Battle Harness}}<br />
|-<br />
! Armor Type || Cost || Armor Bonus || Maximum<br/> [[SRD:Dexterity|Dex]] Bonus || Armor Check<br/>Penalty || Arcane Spell<br/>Failure Chance || Speed || Weight<br />
|- class="{{Odd-Even}}"<br />
| Light || 35 gp || +3 || +6|| &minus;1 || 10% || 30/20 ft. || 15 lb.<br />
|}<br />
<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Equipment|Equipment]] &rarr; [[3.5e Mundane Armor|Mundane Armor]].<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Armor]]<br />
[[Category:Mundane]]</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Discussion:Downloadable_Wiki/SRD%3F&diff=373301Discussion:Downloadable Wiki/SRD?2009-07-04T06:17:55Z<p>GaaaaaH: </p>
<hr />
<div>== Is there a way to download offline version of this web (especialy SRD)? Thanx == <br />
=== [[User:GaaaaaH|- GaaaaaH]]&nbsp;<small><small>00:17, 4 July 2009 (MDT)</small></small> ===<br />
http://www.wizards.com/default.asp?x=d20/article/srd35<br />
<!-- DO NOT REMOVE OR EDIT THIS LINE NOR ANYTHING BELOW IT<br />
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=== ~~~&nbsp;<small><small>~~~~~</small></small> ===<br />
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{{Forumfooter|Discussion}}<br />
__NOTOC__</div>GaaaaaHhttps://www.dandwiki.com/w/index.php?title=Discussion:Does_a_PrC_base_attack_bonus_add_to_Flurry_of_Blows%3F&diff=373286Discussion:Does a PrC base attack bonus add to Flurry of Blows?2009-07-04T05:08:38Z<p>GaaaaaH: /* <!-- Insert your questions title here --> */</p>
<hr />
<div>== Discussion:Does a PrC base attack bonus add to Flurry of Blows?== <br />
=== &nbsp;<small><small>23:08, 3 July 2009 (MDT)</small></small> ===<br />
so yeah, specifically the PrC Drunken Master on top of a Monk. Is the Drunken Master's base attack bonus also added to the Monk's Flurry of Blows attack bonuses? Any citation from 3.5 book would be amazing if possible. thanks for your help!<br />
<br />
<br />
=== [[User:GaaaaaH|- GaaaaaH]]&nbsp;<small><small>23:08, 3 July 2009 (MDT)</small></small> ===<br />
As per http://www.dandwiki.com/wiki/Monk#Flurry_of_Blows, flurry is an attack penalty, so you add all your attack bonuses together and then subtract the penalty that applies at your level<br />
<br />
<!-- DO NOT REMOVE OR EDIT THIS LINE NOR ANYTHING BELOW IT<br />
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__NOTOC__</div>GaaaaaH