https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Dragonite&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T08:34:38ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Dracomancer_(4e_Class)&diff=625368Dracomancer (4e Class)2013-06-26T05:14:36Z<p>Dragonite: /* Dracomancer Class Features */</p>
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<div>__NOTOC__<br />
{{quote<br />
|'''You haven't been bit till a dragon does it.'''<br />
|orig=Tamora Pierce<br />
|src=''Emperor Mage''<br />
}}<br />
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{| class="4e" style="float:right"<br />
!http://reno119.cghub.com/files/Image/242001-243000/242025/946_stream.jpg<br />
|-<br />
|[http://cghub.com/images/view/242025/ Year of the Dragon by reno119 at CGHub]<br />
|}<br />
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{{4e Class Traits<br />
|role=Controller<br />
|role_fluff=Your half-dragon form gives you access to powers that provide control at close range, while your humanoid form allows you to hinder your opponents from a distance. Depending on your choice of class features and powers, you might lean toward either striker or leader as a secondary role.<br />
|power_source=Draconic (Arcane)<br />
|power_source_fluff=Dracomancers have existed for thousands of years, since ancient times when they first learned to communicate with the wise and mighty beings. You share your knowledge of the realm with many dragons who remain hidden from existence. In exchange for your dedication and service, the dragons grant you their power. Over time and with practice, you become kindred to them.<br />
|abilities=Wisdom, Dexterity, Constitution<br />
|armor=Cloth, leather, hide<br />
|weapons=Simple Melee, simple ranged<br />
|implements=Staffs, totems<br />
|defense=+1 Reflex, +1 Will<br />
|level_1_hp=12<br />
|hpability=<!--If a Different HP Score is Used. Optional--><br />
|hp_per_level=5<br />
|healing_per_day=7<br />
|surgeability=<!--If a Different Modifier is Used. Optional--><br />
|auto_skills=Nature<br />
|#_of_skills=3<br />
|skills=Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis)<br />
|builds=Predator Dracomancer, Guardian Dracomancer<br />
|features=Draconic Balance, Draconic Aspect, Ritual Casting, ''dragon shape'', ''chromatic breath'', ''metallic flash''.<br />
}}<br />
Because of their kinship with dragons, dracomancers have been shunned and driven from their homelands. Secretive and enigmatic, dracomancers call the territory of their dragon kin home. They are capable of running with lightning, speaking with ancient dragons, and watching firestorms from the backs of dragons themselves. They regard challenges as tests of their fitness and their connection to the elements. Though many dracomancers project an outward calm, they have the cunning a dragon and the strength of its jaws. Whether you were born to a territory or retreated from civilization, whether you chose your path or answered a call that whispered in your heart, you share a bond with the dragons. You may not be their master, but gold, silver, and bronze heed your words, for they recognize you as kin. Call to the souls of dragons, and their power will incinerate your foes, freeze armies to death, or strike down your enemies with lighting. Unleash your own soul, and you will become like them, uncaged and untamed.<br />
<br />
{{4e Class Overview<br />
|name=Dracomancer<br />
|characteristics=You combine a number of potent ranged and area powers with the ability to take half-dragon form and bring the fight directly to your foes. Depending on the powers you choose, you can spend more combat time in half-dragon form or more in your humanoid form.<br />
|religion=Most dracomancers are followers of Bahamut. Called the Platinum Dragon, Bahamut is the god of justice, protection, nobility, and honor. He commands his dracomancer followers to be constantly vigilant against evil dragons and oppose them on all fronts. However, some dracomancers are corrupted by their own power and become followers of Tiamat. Tiamat is the evil goddess of wealth, greed, and envy. She urges her followers to take vengeance for every slight, and is the patron of chromatic dragons.<br />
|races=Elves and eladrin make excellent predator dracomancers, combining native insight and elemental harmony with grace and agility. Dwarves excel as guardian dracomancers; humans and goliath often follow that path as well.<br />
}}<br />
<br />
=== Dracomancer Class Features ===<br />
<br />
{| class="4e" style="float:right"<br />
!http://m1.vgorode.ru/8744472/55680004/6.jpeg<br />
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|[http://cohenr.deviantart.com/art/Dragonborn-Dovahkiin-198837193 Dragonborn - Dovahkiin<br>by CohenR at DeviantArt]<br />
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Dracomancers have the following class features.<br />
<br />
==== Draconic Balance ====<br />
<br />
Some dracomancers favor being in half-dragon form, while others prefer being in humanoid form. However, just as dracomancers seek balance in the world between metallic and chromatic dragons, dracomancers pursue balance within their own minds and bodies.<br />
You begin with three at-will attack powers. Throughout your career, at least one of those powers, and no more than two, must have the half-dragon form keyword. By this means, you have access to useful attacks in either half-dragom form or humanoid form.<br />
<br />
==== Draconic Aspect ====<br />
<br />
In the beginning of the world, the gods gave life to the naked substance of the world forged by the primordials. During the days of creation, the gods forged countless mortal vessels, giving rise to all the races, beasts, and plants that would populate the world. But the deity Io chose to bend his will toward creating mortal vessels that would not only live in the world of elements, but would give life and soul to the elements themselves. To contain the awesome power of elements given life, Io had to shape mortal vessels of tremendous strength and hardiness. And so he created the most powerful of all mortal creatures: the dragons. As a dracomancer, you choose which aspect of the dragon you most strongly manifest with your powers. Choose one of these options. Your choice provides bonuses to certain dracomancer powers, as detailed in those powers.<br />
<br />
:'''Draconic Predator:''' While you are not wearing heavy armor, you gain a +1 bonus to your speed. <br />
<br />
:'''Draconic Guardian:''' While you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.<br />
<br />
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==== Ritual Casting ====<br />
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{| class="4e" style="float:right"<br />
!http://dreamworlds.ru/uploads/posts/2009-01/thumbs/1232275588_95241_15dde448f189655dd1ba30228b6c1c161.jpg<br />
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|[http://browse.deviantart.com/art/Zodiac-Ceremony-45224734 Zodiac Ceremony<br>by UdonCrew at DeviantArt]<br />
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You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. You own a ritual book, and it contains two rituals of your choice that you have mastered: Animal Messenger (Player’s Handbook, page 300) and another 1st-level ritual.<br />
Once per day, you can use Animal Messenger without expending components.<br />
<br />
==== Dragon Shape ====<br />
<br />
As a dracomancer, you have the ability to channel the elemental energy of dragons into your physical form and transform into a half-dragon. You have an at-will power, ''dragon shape'', that allows you to assume the form of a half-dragon, and many dracomancer powers have the half-dragon form keyword and therefore can be used only while you are in half-dragon form. The ''dragon shape'' power lets you assume a form of your size that resembles a chromatic or metallic dragon, although certain half-dragon form powers specify changes to your form when you use them. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic breath or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Lightning <br><br />
Bronze: Resist 5 Lightning <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
<br />
==== Chromatic Breath ====<br />
<br />
You gain the power ''chromatic breath'' if you are a chromatic half-dragon. You can only use this power while in half-dragon form. Depending on the chromatic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
<br />
==== Metallic Flash ====<br />
<br />
You gain the power ''metallic flash'' if you are a metallic half-dragon. You can only use this power while in half-dragon form. Depending on the metallic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
<br />
=== Implements ===<br />
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{| class="4e" style="float:right"<br />
!http://6d.img.v4.skyrock.net/3309/71603309/pics/3018254415_1_3_M5LXI13V.jpg<br />
|-<br />
|[http://browse.deviantart.com/art/Dragon-Lady-33025889 + Dragon Lady +<br>by kunkka at DeviantArt]<br />
|}<br />
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Dracomancers employ staffs and totems as a means of focusing their draconic power. Without an implement, you can still use these powers.<br />
<br />
=== Creating A Dracomancer ===<br />
<br />
Dracomancers rely on Wisdom, Dexterity, and Constitution for their powers. You can choose any powers you like, but many dracomancers choose powers that complement their choice of Draconic Aspect.<br />
<br />
==== Predator Dracomancer ====<br />
<br />
<br />
As a predator dracomancer, you hunt down and destroy those who would threaten to slay your dragons or steal their hoard. Yours is the magic of the bared fang, outstretched claw, and razor sharp wing. Your powers make striker your secondary role, with a focus on dealing significant damage along with your control effects. Make Wisdom your highest ability score to get the most out of your attacks, followed by Dexterity to enhance your predator powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Fury]], [[Enraged Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Athletics, Nature, Perception<br />
:'''Suggested At-Will Powers:''' ''[[fire bolt]]'', ''[[dragon pounce]]'', ''[[savage rend]]''<br />
:'''Suggested Encounter Power:''' ''[[darting bite]]''<br />
:'''Suggested Daily Power:''' ''[[savage frenzy]]''<br />
<br />
==== Guardian Dracomancer ====<br />
<br />
As a guardian dracomancer, you are a protector of your dragons territory and those who rely on it. Yours is the magic of swirling flames, deadly ice, and merciless storms, the enduring aspects of elements that outlive any mortal king. Your powers incline you toward leader as a secondary role. Wisdom should be your highest ability score, since your attack powers rely on it, but make Constitution your second-best score to heighten your endurance and your guardian powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Instinct]], [[Ferocious Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Endurance, Insight, Nature<br />
:'''Suggested At-Will Powers:''' ''[[call of the dragon]]'', ''[[chilling shout]]'', ''[[grasping claws]]''<br />
:'''Suggested Encounter Power:''' ''[[frost flash]]''<br />
:'''Suggested Daily Power:''' ''[[fires of life]]''<br />
<br />
=== Dracomancer Powers ===<br />
Your powers are evocations that call on the power of dragons to alter your physical form and hamper your enemies. You call up blasts of fire from the ground, summon lightning from the sky, engulf your enemies in blizzard, or transform yourself into a mighty half-dragon whose roar can shake your foes with fear.<br />
<br />
==== Class Features ====<br />
Each dracomancer has the powers ''dragon shape'' and ''chromatic breath'' or ''metallic flash''.<br />
<br />
{{4e Power<br />
|name=Dragon Shape<br />
|owner=Feature<br />
|class=Dracomancer Feature<br />
|type=<br />
|level=<br />
|range=Personal<br />
|keyword1=Polymorph, Draconic<br />
|usage=At-Will<br />
|flavor=You assume your half-dragon form or return to your humanoid form.<br />
|actiontype=Minor Action<br />
|target=<br />
|effect=You change from your humanoid form to half-dragon form or vice versa. When you change from half-dragon form back to your humanoid form, you shift 1 square. While you are in half-dragon form, you can’t use attack, utility, or feat powers that lack the half-dragon form keyword, although you can sustain such powers. The half-dragon form is your size and resembles a chromatic or metallic dragon. Your equipment becomes part of your half-dragon form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your half-dragon form, it cannot be removed, and anything in a container that is part of your half-dragon form is inaccessible.<br />
|special=You can only use this power once per round. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br><br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Electricity <br><br />
Bronze: Resist 5 Electricity <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Chromatic Breath<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you open your mouth with a roar, the destructive power of your chromatic kin blasts forth to engulf your foes.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close blast 3<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage.<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The chromatic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Metallic Flash<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you inhale, the deadly power of your metallic kin flares around you. When you shout, a flash of energy knocks your enemies to the ground.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close burst 1<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage and you knock the target prone.<br />
|effect=<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The metallic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
}}<br />
<br />
==== Choosing Dracomancer Powers ====<br />
<br />
As you choose dracomancer powers, you have two factors to consider. One is how the powers fit into your character concept—whether you imagine your character as more of a predator or more of a guardian. The other is how much time you envision spending in half-dragon form. This factor is independent of your choice of build; both predator dracomancers and guardian dracomancers can choose powers that are mostly used in half-dragon form or mostly used in humanoid form. But it’s important for how your dracomancer feels during play.<br />
The easiest strategy is to choose the power at each level that appeals to you most. If most of those powers are half-dragon form powers, then you’ll spend a lot of time in half-dragon form, using powers that you enjoy. If most of those powers are ranged and area powers you use in humanoid form, that will change the way you play your character. As long as you enjoy the powers you’re using, that’s fine.<br />
If you need more guidance, choose half-dragon form powers for about half of your powers. At 1st level, choose one or two half-dragon form at-will attack powers, then choose either a half-dragon form encounter power or a half-dragon form daily power. As you advance in levels, continue trying to balance your power selections between half-dragon form powers and other powers. A list can be found [[Dracomancer Powers (4e Power List)]].<br />
<br />
----<br />
{{4e Classes Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Controller]]</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_Powers_(4e_Power_List)&diff=620329Dracomancer Powers (4e Power List)2013-05-16T21:45:24Z<p>Dragonite: /* Level 7 Encounter Evocations */</p>
<hr />
<div>=== Level 1 At-Will Evocations ===<br />
<br />
{{4e Power<br />
|name=Call of the Dragon<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You draw forth the savagery that dwells in every dragon, compelling your enemies to fight without forethought or plan.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target can't gain combat advantage until the end of your next turn. In addition, on its next turn the target takes psychic damage equal to 5 + your Wisdom modifier when it makes any attack that doesn't include your ally nearest to it as a target.<br />
|extra=''Level 21:'' 10 + Wisdom modifier psychic damage.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/35801-bigthumbnail.jpg<br />
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{{4e Power<br />
|name=Chilling Shout<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=Your shout emits a blast of icy wind that savages your enemies, scattering them.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=1d6 cold damage, and you slide the target 1 square.<br />
|extra=''Level 21:'' 2d6 cold damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Bolt<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You launch a bolt of draconic energy at your foes. When it strikes, the ground explodes in a fiery burst.<br />
|keyword1=Draconic, Fire, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d6 fire damage.<br />
|special=<br />
}}<br />
http://fc08.deviantart.net/fs29/f/2009/086/c/5/c59f77feceb70acf1886995729d51476.jpg<br />
<br />
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{{4e Power<br />
|owner=At-Will<br />
|name=Grasping Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rend and tear your foes with your claws, leaving it unable to escape your next assault.<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and the target is slowed until the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragon Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You leap at your foe, catching it off guard.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage. The target grants combat advantage to the next creature that attacks it before the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=When charging, you can use this power in place of a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Savage Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rake your foe with your claws, setting it up for the kill.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide your target 1 square.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Storm Spike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You strike your foe with a lance of lightning that charges the air around it. If your enemy doesn’t move away, a second spark will erupt around it.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage. If the target doesn’t move at least 2 squares on its next turn, it takes lightning damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
http://images4.wikia.nocookie.net/__cb20111026200458/betterbleachfanfiction/images/thumb/e/e4/Lightning_spear.jpg/640px-Lightning_spear.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tail Lash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You lash out with your dragon tail to whip and ensnare your prey.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d8 + Wisdom modifier damage, and you pull the target 2 squares.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Wyvern<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A wyvern of flame swoops at your foe, burning it. The wyvern hovers for a moment, ready to swoop in for another attack should that foe's defenses falter.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage. Until the start of your next turn, you can make the following secondary attack against the target.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
<br><br />
'''Opportunity Action''' <br><br />
'''Ranged''' 10 <br><br />
'''Trigger:''' The target takes any action that can provoke opportunity attacks <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier fire damage. <br><br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cinders and Ashes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You beat your fiery dragon wings so hard they stir up a cloud of burnt cinders and ashes to irritate your enemies.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in the blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage.<br />
''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
|extra=<br />
|effect=The blast creates a zone of burnt cinders and ashes that last until the end of your next turn. While within the zone, enemies grant combat advantage.<br />
|special=<br />
}}<br />
<br />
=== Level 1 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Seduction<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Your bewitching charm rends your foe's minds with a sense of desire and drags that foe towards your claws.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Half-Dragon Form, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=2d8 + Wisdom modifier psychic damage, and you pull the target 3 squares.<br />
|special=<br />
}}<br />
http://i587.photobucket.com/albums/ss312/KyraLuvsTobi/dragon-girl-by-sandara.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Darting Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=With speed and cunning, you bite your enemies and dodge to avoid a counterattack.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier psychic damage. If at least one of the attacks hits, you can shift 2 squares.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you can shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonfrost<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You blast your enemy with frost that leaves it frozen in place.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of our next turn.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The attack deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/658644-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Tail<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You cast a sharp ice spear that erupts with frozen blades when impaled around nearby creatures.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier cold damage, and each square adjacent to the target becomes difficult terrain until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2011/077/c/e/ice_spears_by_benwootten-d3bxu81.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Call Forth Wyverns<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Wyverns swoop forth to knock your enemies down.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 5<br />
|target=One or two creatures in burst<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the target is knocked prone. If the target is marked by one of your allies, the target takes 1d6 extra damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Close to the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=This close to the kill, your instincts take over.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee 1<br />
|target=One enemy<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d12 + Wisdom modifier damage. If the target is bloodied or reduced to 0 hit points by this attack, you gain temporary hit points equal to one-half your level.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the temporary hit points.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Teeth<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You release a blast of shards like the teeth of a dragon that puncture your foes.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creatue in the blast<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target takes a -2 penalty to all defenses until the end of your next turn.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The penalty to all defenses equals 1 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Pyre<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=WIth a snap of your fingers, your foe explodes into a pyre of flame.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d8 + Wisdom modifier fire damage. Until the start of your next turn, any enemy that enters a square adjacent to the target or starts its turn there takes 1d6 fire damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 1 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Fire Flash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fiery light envelops your foes, distracting and slowing them. As each creature breaks free of the effect, the light flares one last time, searing the flesh and blinding the eyes.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=The target is slowed and grants combat advantage (save ends both).<br />
'''Aftereffect:''' 3d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn. <br><br />
|miss=1d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fires of Life<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Searing green flames engulf your foes and burn them for a time. As each creature extinguishes the flames that burn it, healing fire leaps to one of your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier fire damage, and ongoing 5 fire damage (save ends). If the target drops to 0 hit points before it saves against the ongoing damage, one creature of your choice within 5 squares of the target regains hit points equal to 5 + your Constitution modifier.<br />
'''Aftereffect:''' One creature of your choice within 5 squares of the target regains hit points equal to your Constitution modifier. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2009art/felfire.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Savage Frenzy<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=In a blur of claw and fang, you strike out at nearby enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 1<br />
|target=Each enemy in bust you can see<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage and the target is dazed and slowed (save ends both).<br />
|miss=Half damage and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Tempest Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You exhale torrent of wind that batters your foe, and when the foe moves, thunder knocks your enemies to the ground.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d10 + Wisdom modifier damage.<br />
|effect= The target grants combat advantage until it moves or until the end of the encounter. When the target first moves before the end of the encounter each enemy within 5 squares is knocked prone.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cold Storage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Snow erupts at your command, freezing and slowing your enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage.<br />
|effect= The burst creates a zone of deep snow that lasts until the end of your next turn. Any enemy that starts its turn within the zone is slowed until the end of its next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The zone persists, and you can slide one enemy within 2 squares of the zone to a square within it.<br />
|sustainaction=Minor<br />
}}<br />
<br />
{{4e Power<br />
|name=Freezing Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fire surges from you, burning creatures all around before swirling back and freezing your armor.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 3<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|effect=You gain a +2 power bonus to all defenses until the end of the encounter.<br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lightning Arc<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Twin bolts of lightning strike your foes and knock over creatures near them.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier lightning damage, and the primary target is dazed until the end of your next turn.<br />
|effect=Make a secondary attack that is an area burst 1, one burst centered on each primary target.<br />
<br><br />
'''Secondary Target:''' Each creature in bursts <br><br />
'''Secondary Attack:''' Wisdom Vs. Fortitude <br><br />
'''Hit:''' The secondary target is knocked prone. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
http://fc01.deviantart.net/fs10/i/2006/134/5/8/Half_Dragon_by_Didj.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fire Laser<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You open your mouth and fire a laser at your foes. The laser then forms a ring around you, repelling nearby attackers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=3d8 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=Until the end of your next turn, whenever an enemy hits you with a melee attack, that enemy takes 5 fire damage and is pushed 1 square.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The effect persists.<br />
|sustainaction=Minor<br />
}}<br />
<br />
=== Level 2 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Scaleskin<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A protective layer of dragon scales covers your body.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of your next turn, the target gains a power bonus to AC equal to your Constitution modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i24.photobucket.com/albums/c19/dragon4111/HalfDragon.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fleet Pursuit<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=Your limbs propel your forward with the speed of a dragon.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you gain a power bonus to your speed while you are in half-dragon form equal to your Dexterity modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obscuring Darkness<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A shadowy darkness spirals out from behind you, shrouding your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=The bust creates a zone of lightly obscured squares that lasts until the end of your next turn.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://pu.i.wp.pl/k,NjUzMjYwNTYsNDU5NTExMzU=,f,14po0.jpg<br />
<br />
{{4e Power<br />
|name=Shadow Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=You can adopt the form of a shadow dragon that wouldn't draw a second glance from most observers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|trigger=None<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a shadow. In this form you gain a +5 bonus to Stealth checks. You can't attack, pick up anything, or manipulate objects. Until this power ends, you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc05.deviantart.net/files/p/2007/120/2/2a2abcfccae6ca86.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ferocious Transformation<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=In response to an enemy's attack, you transform into a half-dragon and pounce.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy hits you while you aren't in half-dragon form<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon from and then shift 1 square. You gain combat advantage against the triggering enemy until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Resist Elements<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=The elements wash around you, but your draconic magic protects you and your allies.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Close burst 1<br />
|trigger=You take acid, cold, fire, lighting, or thunder damage<br />
|prerequisite=<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Each target gains resist 5 to the triggering damage type until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Sudden Bite<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=When your foe drops its guard, you change into a half-dragon to strike.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy provokes an attack of opportunity from you<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon form. You then make the opportunity attack.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonstorm Shield<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A storm howls around you, shielding you from harm and hurling your attackers away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Personal<br />
|trigger=You are hit by a melee attack<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You gain a +2 power bonus to all defenses until the end of your next turn. If the triggering attack misses you, you slide the attacker 2 squares.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 3 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Battering Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You fall upon your foes like a thunderbolt, hurling them aside with a series of ferocious attacks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide the target 2 squares.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Call Lightning<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spear your foes with bolts of lightning as thunder rumbles around them, distracting them and threatening to blast them if they move away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lightning, Thunder, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage<br />
|effect=The burst creates a zone of rumbling thunder that lasts until the end of your next turn. While within the zone, any enemy takes a –2 penalty to attack rolls, and any enemy that leaves the zone takes 5 thunder damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://users.eastlink.ca/~seeten/Images/Staggershock.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Predator's Flurry<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You dart across the battlefield, attacking your foes as you slip through their ranks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the primary target is dazed until the end of your next turn.<br />
|effect=You shift 2 squares and then make a secondary attack.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d6 + Wisdom modifier damage, and the secondary target is dazed until the end of your next turn. <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Arctic Blast<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spin out a roaring whirlwind that batters against your foes, encrusting them with ice and knocking them to the ground.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage, and you knock the target prone.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=You also push the target a number of squares equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://www.rascalcast.com/wp-content/uploads/2011/04/Frost-Mage.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Harrier<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You launch yourself at your prey to tear it limb from limb.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|effect=Before the attack, you shift 3 squares.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=After the attack, you shift 3 squares<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Steel Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=A great wyvern swoops down on your foes. As it draws blood, it lends you its ferocity.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. Until the end of your next turn, any enemy that hits or misses you while you are in half-dragon form takes 5 damage.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of the Unbowed Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You sound a thunderous challenge at your foes. The thunder echoes around them, causing them to reel if they don't stand and fight.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d8 + Wisdom modifier thunder damage, and you mark the target until the end of your next turn. Until the mark ends, if the target makes an attack on its turn that doesn't include you as a target, you can slide it 3 squares as a free action at the end of its turn.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 2 + your COnstitution modifier.<br />
|special=<br />
}}<br />
<br />
http://youtuc.tucvai.com/wp-content/uploads/2013/05/maxresdefault3105-640x360.jpg<br />
<br />
{{4e Power<br />
|name=Ice Castle<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You cause ice spikes to erupt around your foe, tearing into them and forming a defensive barrier.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed until the end of your next turn.<br />
|effect=The burst creates an icy zone that lasts until the end of your next turn. The zone grants cover to creatures within it and creatures attacking through it. Any creature that enters the zone takes 5 cold damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 5 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Hobbling Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You rip into your foes' legs, leaving them hobbled and bleeding.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage, and the target is slowed (save ends).<br />
|effect=<br />
|miss=Half damage, and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Rampage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You slash and bite at any foe foolish enough to attack you. Your fierce attack on a nearby foe rips muscle and tendon, slowing its movement.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and ongoing 5 damage (save ends).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, while you are in half-dragon form and are able to take actions, any enemy that makes a melee attack against you take damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of Terror<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You roar with the thunderous voice of a dragon, striking terror into every heart.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Fear, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=2d6 + Wisdom modifier psychic damage, and the target is dazed (save ends).<br />
|miss=Half damage, and the target is dazed until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://daarken.com/store/images/formofthedragon_web.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Wall of Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=A sharp, jagged wall of ice sheets and spikes counfounds and traps your enemies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Conjuration, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area wall 8 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of sharp, jagged ice sheets and spikes. The wall can be up to 4 squares high and must be on a solid surface, and it lasts until the end of your next turn. The wall provides cover. A creature's line of sight through a wall square is blocked unless the creature is adjacent to that square. Entering a wall square cost 3 extra squares of movement. If a creature enters the wall's space or starts its turn there, that creature takes 1d10 + your Wisdom modifier cold damage and ongoing 5 cold damage (save ends).<br />
|sustain=The wall persists.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You exhale an intense blast of cold that freezes anyone who gets near you, making it difficult for them to move carefully.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1= Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed and can't shift (save ends both).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, enemies can't shift while adjacent to you.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Serpent Call<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You call forth serpents to constrict your foes. The serpents strike at any creatures within their reach that drops its guard.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier damage, and the target is restrained (save ends).<br />
|miss=Half damage, and the target is immobilized until the end of your next turn.<br />
|effect=The burst creates a zone of serpents that lasts until the end of the encounter. Any creature within the zone that leaves it or attacks a creature outside it takes 5 + your Wisdom modifier damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 6 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Dragon Wings<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Fully formed dragon wings protrude from your back, giving you the ability to fly.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|trigger=None<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a winged half-dragon. In this form you gain a fly speed equal to your speed. Until this power ends you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2007art/demondude.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Camouflage<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your target takes on the appearance of the surrounding terrain, fading from view.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target becomes invisible until he or she moves or until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Sustenance<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You intone a brief petition to draconic spirits, who funnel power on your behalf to sustain effects you have created.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close bust 10<br />
|target=Each of your zones in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You move each target 5 squares. If any of those targets will end at the end of your current turn, you can make those targets last until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc07.deviantart.net/fs70/i/2012/083/d/f/dragon_girl_by_breathing2004-d4triun.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragon Eyes<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your eyesight, hearing, and sense of smell grow as strong as those of a dragon.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You gain low-light vision and a +4 bonus to Perception checks until the end of the encounter.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://images.pcworld.com/news/graphics/207089-dragon-age-2_original.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Obsidian Trellis<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Lava erupts along a vertical surface and hardens into crisscrossed obsidian, creating handholds and footholds for you and your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Area wall 10 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The wall creates a zone of crisscrossed obsidian that lasts until the end of your next turn. Each square of the zone must be adjacent to a vertical surface. While within the zone, you and your allies can climb that vertical surface with a climb speed of 5.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rebuking Flames<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You utter an evocation of protection, which launches flames at your attackers.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, when an enemy hits you with a melee attack, that enemy takes fire damage equal to your Constitution or Dexterity modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Agility<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=In the blink of an eye, you dart away from your foe.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You move 5 squares. This movement doesn't provoke opportunity attacks, an you can move through enemies' spaces during it.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.annestokes.com/fantasy/full/dragon%20reflection.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Flame Body<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your body burst into flames, making an attack ineffective against you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You gain resist 10 to all damage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 7 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Feast of Fury<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You are a flurry of sword and claws, carving a bloody swath through your foes.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|miss=<br />
|effect=Make a secondary attack.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 + Wisdom modifier damage. The secondary attack deals 5 extra damage if the primary attack hits. <br><br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
<br />
{{4e Power<br />
|name=Latch On<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You sink your teeth and claws into your prey, preventing it from escaping.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The target takes a penalty to checks to escape the grab equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Swirling Flames<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You emit a whirlwind of turbulent fire that encompasses your foe, battering it and blowing other creatures toward you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d10 + Wisdom modifier fire damage, and you pull each creature within 3 squares of the target 1 square.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=If you pull one or more creatures that are adjacent to the target, the target takes extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://i.imgur.com/QLC5k.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tremor<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You rouse a sleeping ancient dragon, who stirs deep undergound and shakes the earth beneath your enemies feet.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier damage, and you knock the target and each enemy adjacent to it prone.<br />
|miss=<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.bestfreewebresources.com/wp-content/uploads/2010/08/76.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Blood-Spray Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=As you tear into your foe, the hideous wounds you inflict cause your other foes to back away in terror.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you push each enemy adjacent to you, other then the target, 2 squares.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The push instead affects each enemy, other then the target, within a number of squares of you equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Wind of Blades<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=Your wings beat up a sharp wind that slices your foes, and infects them with battle madness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d6 + Wisdom modifier damage. The next time the target makes an attack roll before the end of your next turn, it deals 5 damage to each of your enemies adjacent to it.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add you Constitution modifier to the damage the target deals.<br />
|special=<br />
}}<br />
<br />
=== Level 9 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Deep Freeze<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a beam of deadly ice to freeze any creatures nearby. As the encrusting frost hinders enemies, your fangs and claws gain savage power against those foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized (save ends).<br />
|miss=<br />
|effect=The burst creates a zone of jagged ice sheets and snow that lasts until the end of the encounter. Any enemy that starts its turn within the zone is slowed until the end of your next turn. While you are in half-dragon form, your melee attacks against enemies within the zone can score critical hits on rolls of 18-20.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2010/010/d/7/d70bc0b5801c6951827698f996a3b6bb.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Mauling<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=Your savage assault leaves your enemy too weak to make effective attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target takes a -2 penalty to attack rolls (save ends).<br />
|miss=Half damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You transform into a half-dragon, knocking your enemy prone and savagely tearing into any others where they lie.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. You knock the target prone, and it can't stand up (save ends).<br />
|miss=Half damage, and you knock the target prone.<br />
|effect= Until the end of the encounter, you gain a +2 bonus to attacks rolls against prone targets. In addition, whenever you hit an enemy with a melee attack while you are in half-dragon form, you can knock that enemy prone.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Firebeam<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a scorching ray of light that binds you enemies' eyes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target is blinded (save ends).<br />
'''Aftereffect:''' 1d10 + Wisdom modifier radiant damage. <br><br />
|miss=1d10 + Wisdom modifier radiant damage.<br />
|effect= <br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Hand of Death<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You strike at your enemy with the fury of a white dragon, and the place of that enemy's death freezes over.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Necrotic, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 Wisdom modifier cold and necrotic damage.<br />
|miss=Half damage.<br />
|effect= When the target drops to 0 hit points, a freezing zone appears in a burst 2 centered on the target. The zone lasts until the end of the encounter. The zone is difficult terrain, and any creature that ends its turn there is immobilized until it escaped (the zone uses your defenses when the creature tries to escape).<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Flame Cloak<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=A torrent of fire swirls around you, burning anyone who comes near.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect= Until the end of the encounter, any enemy that enters a square adjacent to you or starts its turn there takes fire damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 10 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Armor of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your hide hardens into armored plates. Your enemies can still hurt you, but not as badly as they would like.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, while you are in half-dragon form, you gain resistance to all damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/20/89/20893c8ac4eb386d49a7b6b7255286dd.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragonspine Sojourn<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your teleport to the Dragonspine Mountains, returning to your fight when you have healed and changed form.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Teleportation<br />
|actiontype=Move Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You teleport to a safe place in the Dragonspine Mountains. While you are there, you cant take any actions other than using your second wind and ''dragon shape''. At the end of our next turn or as a move action before then, you reappear in an unoccupied space within 10 squares of the space you left.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/638640-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Icy Rescue<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You cause ice to erupts from the ground and freeze your ally in place.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Ranged 10<br />
|trigger= You or an ally within 10 squares of you is pulled, pushed, or slid<br />
|target=The character affected by the forced movement<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target is unaffected by the forced movement.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Storm<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You flare with an icy rage that freezes the ground, and a biting wind makes your foes more vulnerable to your cold attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a zone of difficult terrain that lasts until the end of your next turn. While within the zone, any enemy gain vulnerable 5 cold. You can end the zone as a minor action.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Tears<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Somewhere overhead, a dragon weeps and its tears falls over the area around you, soothing burning wounds.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Close burst 3<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a rainy zone that lasts until the end of the encounter. While within the zone, you and any allies gain resist 10 fire and resist 10 acid and a +2 power bonus to saving throws against ongoing fire damage and ongoing acid damage.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Swap<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=As an attack sweeps toward you, you burst into flames that wash over an enemy, forcing it into your space.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Zone<br />
|actiontype=Immediate Interrupt<br />
|range=Melee 1<br />
|target=One creature<br />
|trigger=You are targeted by an area or close attack<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You swap places with the target.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 13 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Claws of Retribution<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Wet with your enemy’s blood, your claws lash out at any foe adjacent to you that dares to attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier damage. Until the end of your next turn, you can make a melee basic attack as an opportunity action against any enemy adjacent to you that hits or misses with an attack.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo= You gain a bonus to the attack rolls of the melee basic attacks equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Expose Weakness<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You expose a hole in your prey’s defenses, creating an opening for another strike.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage. The next attack against the target before the end of your next turn is made against the target’s lowest defense.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo= If the next attack hits the target, the attacks deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Thunder Crash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A crash of thunder leaves your target stunned.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= The target is stunned until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Ring<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A ring of brilliant, blue fire separates and strikes your enemies, staggering them to where you want them.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier fire damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i105.photobucket.com/albums/m207/Darth_Fanboy/JaceBeleren.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Skewer<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You draw a massive spear of ice and skewer your foe with it.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier cold damage, and you push the target 3 squares. If the target end this movement adjacent to a solid obstacle (such as a wall), the target is immobilized until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the number of squares you push the target.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rending Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A slash with your claws reveals your foe's weakness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage, and the target gains vulnerable 5 to all damage until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The vulnerability equals 3 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Spectral Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A spectral dragon appears before you and tackles your foes into the ground.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier damage, and the target is knocked prone. If any enemies provide cover against this attack, they are also knocked prone.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://img-fotki.yandex.ru/get/5823/54833049.2d/0_89e83_4fe61ab6_L.jpg<br />
<br />
{{4e Power<br />
|name=Fiery Serpents<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Fiery serpents wrap around your foes and drag them together, holding them close.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Charisma modifier fire damage. If you hit two targets with this power, you slide one of them to a space that must be adjacent to the other, and until the end of your next turn, the two targets take 1d10 fire damage the first time they are more than 3 squares apart.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 15 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Call Lighting Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Lightning strikes from dark clouds overhead.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Burst 1 within 10 squares<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier lighting damage.<br />
|effect=The burst creates a zone of wind and lightning that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn. As a move action, you can move the zone 5 squares.<br />
|sustain=The zone persists, and each creature within it takes 5 lighting damage.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Devouring Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=A coating of ice forms over your enemy, rooting it to the ground and freezing its flesh. The ice cuts the enemy when it breaks free.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Reliable<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d10 + Wisdom modifier cold damage. <br><br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Revitalizing Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=As you leap at your prey, you are energized by the hunt.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=3d8 + Wisdom modifier damage, and you remove from yourself every effect that a save can end.<br />
|miss=Half damage, and you make a saving throw against each effect that a save can end.<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Slashing Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Your claws leave bleeding wounds that refuse to close.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and ongoing 10 damage (save ends).<br />
'''Aftereffect:''' Ongoing 5 damage (save ends). <br><br />
|miss=Half damage, and ongoing 5 damage (save ends).<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://www.xfastest.com//data/attachment/forum/month_1111/111108214371920f6bc379229f.jpg<br />
<br />
{{4e Power<br />
|name=Devouring Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=You snap your fingers and set the ground alight, burning your foes and transferring vitality to you.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=The burst creates a zone of fire that lasts until the end of the encounter. When any enemy starts its turn within the zone, you or an ally of your choice within 5 squares of you regains 6 hit points.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Wrath of the Storm Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Wind and lightning lash around your foe. Later, when you transform into a half-dragon, the wind blows that foe around the battlefield.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 4d8 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, whenever you use ''dragon shape'' to change into half-dragon form, you slide the target 2 squares.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 16 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Howl of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Your eerie howl channels draconic power into your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing<br />
|actiontype=Minor Action<br />
|range=Close burst 5<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You spend a healing surge, and each target regains 2d6 hit points.<br />
|extra=<br><br />
<br><br />
''Level 21:'' Each target regains 3d6 hit points. <br><br />
''Level 26:'' Each target regains 4d6 hit points. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Restoration<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A green glow surrounds your nearby allies, purging them of various afflictions.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can spend a healing surge either to regain hit points or to remove one effect that a save can end.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obsidian Wall<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A torrent of lava erupts from the ground as you direct, and hardens into wall of smooth obsidian.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic<br />
|actiontype=Standard Action<br />
|range=Area wall 12 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of smooth obsidian. The wall can be up to 6 squares high and must be on a solid surface. The wall is a solid obstacle. Each square of the wall has 100 hit points and shatters into difficult terrain if it is destroyed. The whole wall shatters into difficult terrain at the end of the encounter.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Darting Serpent<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You transform into a serpent and slip away from your foes. You then return to your normal form but retain some aspects of the serpent for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Move Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You shift your speed. During this movement, you ignore difficult terrain and can shift through enemies' spaces. You then gain a +4 power bonus to speed and can move through enemies' spaces until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i991.photobucket.com/albums/af35/Tnieves1970/Character%20Picture/Female_half_dragon.png<br />
<br />
<br />
{{4e Power<br />
|name=Lighting Circles<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Two circles burn into ground. You and your allies can move from one circle to the other with flash of lighting.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic, Teleportation<br />
|actiontype=Minor Action<br />
|range=Close burst 20<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure two circles in two unoccupied squares in the burst. Each circle occupies 1 square and must be on a solid surface. The circles last until the end of the encounter. When adjacent to either circle, you and your allies can each use a move action to teleport to a square adjacent to the other circle.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Elusive Flight<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You catch the wind beneath your wings and soar away to safety.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=If you are marked, that condition ends on you. You then fly 8 squares. This movement doesn't provoke opportunity attacks, and if you don't land at the end of the movement, you descend to the ground without taking falling damage. In addition, until the end of your next turn, you can shift 1 square as a free action whenever you are hit.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.advancedanime.com/pictures/normal_2009-08-25-191843masariro.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Recovery<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You call on the draconic heart that lurks within all creatures to allow yourself and your friends to shake off an effect.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can make a saving throw against an effect that a save can end, with a +5 power bonus to the saving throw if the effect has the charm, the fear, or the illusion keyword.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Phantom Half-Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You can briefly adopt the form of a half-dragon spirit, allowing you to pass through barriers.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of your next turn, you gain phasing while you are in half-dragon form.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 17 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Firestorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=A brief but mighty cyclone of flames batters creatures and carries them away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage, and you slide the target 2 squares.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 1 + your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
http://www.wallpaperbeautiful.com/thumbnails/detail/20121113/magic%20the%20gathering%20chandra%20nalaar%20steve%20argyle%20ablaze%201920x1440%20wallpaper_wallpaperbeautiful_95.jpg<br />
<br />
{{4e Power<br />
|name=Lightning Cascade<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Lightning shoots from your fingertips to electrify one enemy and then a second.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier lighting damage, and the primary target is slowed until the end of your next turn.<br />
|miss=<br />
|effect=Make a secondary attack that is an area burst 5 centered on the primary target.<br />
<br><br />
'''Secondary Target:''' one creature other than the primary target in burst <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier lightning damage to the primary and secondary targets, and the secondary target is slowed until the end of your next turn. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
<br />
{{4e Power<br />
|name=Predator's Prize<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Your foe is trapped in your grasp as you drag it off.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 3d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=You can also shift a number of squares equal to your Dexterity modifier and pull the target with you.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Shifting Rake<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You easily duck under your foe's defenses to deliver a crippling attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target cannot shift until the end of your next turn.<br />
|miss=<br />
|effect=Before and after the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Spin<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Fire swirls around you, a storm of sparks and embers that rends your foes and then whisks you away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement, Teleportation<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage.<br />
|miss=<br />
|effect=You teleport 5 squares, and you gain concealment until the start of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
<br />
{{4e Power<br />
|name=Hungry for the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=As you shake your enemy's life loose, you avoid a doom waiting for you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d12 + Wisdom modifier damage. If either you or the target is bloodied or at 0 hit points or fewer, you can spend a healing surge, make a saving throw, or both.<br />
|miss=<br />
|effect=Before the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Smash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You bash your foe, staggering it for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you slide the target 1 square. The target is dazed until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Primal Guardian<br />
|buildinfo=The number of squares you slide the target equals your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
http://imalbum.aufeminin.com/album/D20090606/562960_D4TA53X4BQ14S1VHABIPI2XAGNAIBH_87e298dac646_H215354_L.jpg<br />
<br />
{{4e Power<br />
|name=Torrential Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Dark clouds gather at your command. Lighting and rain fall to damage your foes and keep them away form you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=The blast creates a stormy zone that lasts until the end of your next turn. A creature hit by this attack that enters the zone on its turn takes 10 lighting damage.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 19 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=Curved blades of ice erupt from the ground to hook creatures in place. Ripping free of the ice causes even greater pain.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d6 + Wisdom modifier cold damage. <br><br />
|miss=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of your next turn.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lunge and Vanish<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You disappear after mauling your enemy.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d10 + Wisdom modifier damage.<br />
|miss=<br />
|effect=You become invisible and then shift 5 squares. You remain invisible until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strength<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You grab your foe and crush the life from its body.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d10 + Wisdom modifier damage, and you grab the target. Until the grab ends, the target takes 10 damage at the start of your turn.<br />
|miss=Half damage, and you grab the target.<br />
|effect= Until the end of the encounter, while you are in half-dragon form, you gain a +2 bonus to AC and Fortitude.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Hailstorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A blizzard appears, growing to encompass an ever-colder area.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 20 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=4d6 + Wisdom modifier cold damage.<br />
|miss=Half damage.<br />
|effect= The burst creates a zone of wind and hail that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn and takes 5 cold damage. You can end the zone as a minor action.<br />
|extra=<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://images.wookmark.com/70286_tham_hoi_mun_dragon_01.jpg<br />
<br />
{{4e Power<br />
|name=Tremors<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You command dragons under the earth, causing tremors to topple your foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d6 + Wisdom modifier damage, and the primary target is knocked prone.<br />
|miss=Half damage.<br />
|effect= The burst creates a quaking zone that lasts until the end of the encounter. The zone is difficult terrain. While the zone persists, you can make the following secondary attack as a minor action once per round.<br />
<br><br />
'''Secondary Target:''' Each creature within the zone <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 damage, and the secondary target is knocked prone. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Paralyzing Strikes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A bolt of lightning leaps from each of your hands.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=6d6 + Wisdom modifier lightning damage, and the target is dazed and immobilized (save ends both).<br />
|miss=Half damage.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://i248.photobucket.com/albums/gg179/AC666AC/MTG/5Art.jpg</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_Powers_(4e_Power_List)&diff=620328Dracomancer Powers (4e Power List)2013-05-16T21:42:30Z<p>Dragonite: /* Level 7 Encounter Evocations */</p>
<hr />
<div>=== Level 1 At-Will Evocations ===<br />
<br />
{{4e Power<br />
|name=Call of the Dragon<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You draw forth the savagery that dwells in every dragon, compelling your enemies to fight without forethought or plan.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target can't gain combat advantage until the end of your next turn. In addition, on its next turn the target takes psychic damage equal to 5 + your Wisdom modifier when it makes any attack that doesn't include your ally nearest to it as a target.<br />
|extra=''Level 21:'' 10 + Wisdom modifier psychic damage.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/35801-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Chilling Shout<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=Your shout emits a blast of icy wind that savages your enemies, scattering them.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=1d6 cold damage, and you slide the target 1 square.<br />
|extra=''Level 21:'' 2d6 cold damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Bolt<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You launch a bolt of draconic energy at your foes. When it strikes, the ground explodes in a fiery burst.<br />
|keyword1=Draconic, Fire, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d6 fire damage.<br />
|special=<br />
}}<br />
http://fc08.deviantart.net/fs29/f/2009/086/c/5/c59f77feceb70acf1886995729d51476.jpg<br />
<br />
<br />
{{4e Power<br />
|owner=At-Will<br />
|name=Grasping Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rend and tear your foes with your claws, leaving it unable to escape your next assault.<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and the target is slowed until the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragon Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You leap at your foe, catching it off guard.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage. The target grants combat advantage to the next creature that attacks it before the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=When charging, you can use this power in place of a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Savage Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rake your foe with your claws, setting it up for the kill.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide your target 1 square.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Storm Spike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You strike your foe with a lance of lightning that charges the air around it. If your enemy doesn’t move away, a second spark will erupt around it.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage. If the target doesn’t move at least 2 squares on its next turn, it takes lightning damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
http://images4.wikia.nocookie.net/__cb20111026200458/betterbleachfanfiction/images/thumb/e/e4/Lightning_spear.jpg/640px-Lightning_spear.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tail Lash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You lash out with your dragon tail to whip and ensnare your prey.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d8 + Wisdom modifier damage, and you pull the target 2 squares.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Wyvern<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A wyvern of flame swoops at your foe, burning it. The wyvern hovers for a moment, ready to swoop in for another attack should that foe's defenses falter.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage. Until the start of your next turn, you can make the following secondary attack against the target.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
<br><br />
'''Opportunity Action''' <br><br />
'''Ranged''' 10 <br><br />
'''Trigger:''' The target takes any action that can provoke opportunity attacks <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier fire damage. <br><br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cinders and Ashes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You beat your fiery dragon wings so hard they stir up a cloud of burnt cinders and ashes to irritate your enemies.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in the blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage.<br />
''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
|extra=<br />
|effect=The blast creates a zone of burnt cinders and ashes that last until the end of your next turn. While within the zone, enemies grant combat advantage.<br />
|special=<br />
}}<br />
<br />
=== Level 1 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Seduction<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Your bewitching charm rends your foe's minds with a sense of desire and drags that foe towards your claws.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Half-Dragon Form, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=2d8 + Wisdom modifier psychic damage, and you pull the target 3 squares.<br />
|special=<br />
}}<br />
http://i587.photobucket.com/albums/ss312/KyraLuvsTobi/dragon-girl-by-sandara.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Darting Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=With speed and cunning, you bite your enemies and dodge to avoid a counterattack.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier psychic damage. If at least one of the attacks hits, you can shift 2 squares.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you can shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonfrost<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You blast your enemy with frost that leaves it frozen in place.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of our next turn.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The attack deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/658644-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Tail<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You cast a sharp ice spear that erupts with frozen blades when impaled around nearby creatures.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier cold damage, and each square adjacent to the target becomes difficult terrain until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2011/077/c/e/ice_spears_by_benwootten-d3bxu81.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Call Forth Wyverns<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Wyverns swoop forth to knock your enemies down.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 5<br />
|target=One or two creatures in burst<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the target is knocked prone. If the target is marked by one of your allies, the target takes 1d6 extra damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Close to the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=This close to the kill, your instincts take over.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee 1<br />
|target=One enemy<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d12 + Wisdom modifier damage. If the target is bloodied or reduced to 0 hit points by this attack, you gain temporary hit points equal to one-half your level.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the temporary hit points.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Teeth<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You release a blast of shards like the teeth of a dragon that puncture your foes.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creatue in the blast<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target takes a -2 penalty to all defenses until the end of your next turn.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The penalty to all defenses equals 1 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Pyre<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=WIth a snap of your fingers, your foe explodes into a pyre of flame.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d8 + Wisdom modifier fire damage. Until the start of your next turn, any enemy that enters a square adjacent to the target or starts its turn there takes 1d6 fire damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 1 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Fire Flash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fiery light envelops your foes, distracting and slowing them. As each creature breaks free of the effect, the light flares one last time, searing the flesh and blinding the eyes.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=The target is slowed and grants combat advantage (save ends both).<br />
'''Aftereffect:''' 3d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn. <br><br />
|miss=1d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fires of Life<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Searing green flames engulf your foes and burn them for a time. As each creature extinguishes the flames that burn it, healing fire leaps to one of your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier fire damage, and ongoing 5 fire damage (save ends). If the target drops to 0 hit points before it saves against the ongoing damage, one creature of your choice within 5 squares of the target regains hit points equal to 5 + your Constitution modifier.<br />
'''Aftereffect:''' One creature of your choice within 5 squares of the target regains hit points equal to your Constitution modifier. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2009art/felfire.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Savage Frenzy<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=In a blur of claw and fang, you strike out at nearby enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 1<br />
|target=Each enemy in bust you can see<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage and the target is dazed and slowed (save ends both).<br />
|miss=Half damage and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Tempest Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You exhale torrent of wind that batters your foe, and when the foe moves, thunder knocks your enemies to the ground.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d10 + Wisdom modifier damage.<br />
|effect= The target grants combat advantage until it moves or until the end of the encounter. When the target first moves before the end of the encounter each enemy within 5 squares is knocked prone.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cold Storage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Snow erupts at your command, freezing and slowing your enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage.<br />
|effect= The burst creates a zone of deep snow that lasts until the end of your next turn. Any enemy that starts its turn within the zone is slowed until the end of its next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The zone persists, and you can slide one enemy within 2 squares of the zone to a square within it.<br />
|sustainaction=Minor<br />
}}<br />
<br />
{{4e Power<br />
|name=Freezing Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fire surges from you, burning creatures all around before swirling back and freezing your armor.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 3<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|effect=You gain a +2 power bonus to all defenses until the end of the encounter.<br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lightning Arc<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Twin bolts of lightning strike your foes and knock over creatures near them.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier lightning damage, and the primary target is dazed until the end of your next turn.<br />
|effect=Make a secondary attack that is an area burst 1, one burst centered on each primary target.<br />
<br><br />
'''Secondary Target:''' Each creature in bursts <br><br />
'''Secondary Attack:''' Wisdom Vs. Fortitude <br><br />
'''Hit:''' The secondary target is knocked prone. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
http://fc01.deviantart.net/fs10/i/2006/134/5/8/Half_Dragon_by_Didj.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fire Laser<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You open your mouth and fire a laser at your foes. The laser then forms a ring around you, repelling nearby attackers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=3d8 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=Until the end of your next turn, whenever an enemy hits you with a melee attack, that enemy takes 5 fire damage and is pushed 1 square.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The effect persists.<br />
|sustainaction=Minor<br />
}}<br />
<br />
=== Level 2 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Scaleskin<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A protective layer of dragon scales covers your body.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of your next turn, the target gains a power bonus to AC equal to your Constitution modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i24.photobucket.com/albums/c19/dragon4111/HalfDragon.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fleet Pursuit<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=Your limbs propel your forward with the speed of a dragon.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you gain a power bonus to your speed while you are in half-dragon form equal to your Dexterity modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obscuring Darkness<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A shadowy darkness spirals out from behind you, shrouding your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=The bust creates a zone of lightly obscured squares that lasts until the end of your next turn.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://pu.i.wp.pl/k,NjUzMjYwNTYsNDU5NTExMzU=,f,14po0.jpg<br />
<br />
{{4e Power<br />
|name=Shadow Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=You can adopt the form of a shadow dragon that wouldn't draw a second glance from most observers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|trigger=None<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a shadow. In this form you gain a +5 bonus to Stealth checks. You can't attack, pick up anything, or manipulate objects. Until this power ends, you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc05.deviantart.net/files/p/2007/120/2/2a2abcfccae6ca86.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ferocious Transformation<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=In response to an enemy's attack, you transform into a half-dragon and pounce.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy hits you while you aren't in half-dragon form<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon from and then shift 1 square. You gain combat advantage against the triggering enemy until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Resist Elements<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=The elements wash around you, but your draconic magic protects you and your allies.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Close burst 1<br />
|trigger=You take acid, cold, fire, lighting, or thunder damage<br />
|prerequisite=<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Each target gains resist 5 to the triggering damage type until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Sudden Bite<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=When your foe drops its guard, you change into a half-dragon to strike.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy provokes an attack of opportunity from you<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon form. You then make the opportunity attack.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonstorm Shield<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A storm howls around you, shielding you from harm and hurling your attackers away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Personal<br />
|trigger=You are hit by a melee attack<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You gain a +2 power bonus to all defenses until the end of your next turn. If the triggering attack misses you, you slide the attacker 2 squares.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 3 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Battering Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You fall upon your foes like a thunderbolt, hurling them aside with a series of ferocious attacks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide the target 2 squares.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Call Lightning<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spear your foes with bolts of lightning as thunder rumbles around them, distracting them and threatening to blast them if they move away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lightning, Thunder, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage<br />
|effect=The burst creates a zone of rumbling thunder that lasts until the end of your next turn. While within the zone, any enemy takes a –2 penalty to attack rolls, and any enemy that leaves the zone takes 5 thunder damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://users.eastlink.ca/~seeten/Images/Staggershock.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Predator's Flurry<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You dart across the battlefield, attacking your foes as you slip through their ranks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the primary target is dazed until the end of your next turn.<br />
|effect=You shift 2 squares and then make a secondary attack.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d6 + Wisdom modifier damage, and the secondary target is dazed until the end of your next turn. <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Arctic Blast<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spin out a roaring whirlwind that batters against your foes, encrusting them with ice and knocking them to the ground.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage, and you knock the target prone.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=You also push the target a number of squares equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://www.rascalcast.com/wp-content/uploads/2011/04/Frost-Mage.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Harrier<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You launch yourself at your prey to tear it limb from limb.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|effect=Before the attack, you shift 3 squares.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=After the attack, you shift 3 squares<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Steel Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=A great wyvern swoops down on your foes. As it draws blood, it lends you its ferocity.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. Until the end of your next turn, any enemy that hits or misses you while you are in half-dragon form takes 5 damage.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of the Unbowed Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You sound a thunderous challenge at your foes. The thunder echoes around them, causing them to reel if they don't stand and fight.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d8 + Wisdom modifier thunder damage, and you mark the target until the end of your next turn. Until the mark ends, if the target makes an attack on its turn that doesn't include you as a target, you can slide it 3 squares as a free action at the end of its turn.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 2 + your COnstitution modifier.<br />
|special=<br />
}}<br />
<br />
http://youtuc.tucvai.com/wp-content/uploads/2013/05/maxresdefault3105-640x360.jpg<br />
<br />
{{4e Power<br />
|name=Ice Castle<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You cause ice spikes to erupt around your foe, tearing into them and forming a defensive barrier.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed until the end of your next turn.<br />
|effect=The burst creates an icy zone that lasts until the end of your next turn. The zone grants cover to creatures within it and creatures attacking through it. Any creature that enters the zone takes 5 cold damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 5 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Hobbling Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You rip into your foes' legs, leaving them hobbled and bleeding.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage, and the target is slowed (save ends).<br />
|effect=<br />
|miss=Half damage, and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Rampage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You slash and bite at any foe foolish enough to attack you. Your fierce attack on a nearby foe rips muscle and tendon, slowing its movement.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and ongoing 5 damage (save ends).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, while you are in half-dragon form and are able to take actions, any enemy that makes a melee attack against you take damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of Terror<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You roar with the thunderous voice of a dragon, striking terror into every heart.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Fear, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=2d6 + Wisdom modifier psychic damage, and the target is dazed (save ends).<br />
|miss=Half damage, and the target is dazed until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://daarken.com/store/images/formofthedragon_web.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Wall of Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=A sharp, jagged wall of ice sheets and spikes counfounds and traps your enemies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Conjuration, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area wall 8 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of sharp, jagged ice sheets and spikes. The wall can be up to 4 squares high and must be on a solid surface, and it lasts until the end of your next turn. The wall provides cover. A creature's line of sight through a wall square is blocked unless the creature is adjacent to that square. Entering a wall square cost 3 extra squares of movement. If a creature enters the wall's space or starts its turn there, that creature takes 1d10 + your Wisdom modifier cold damage and ongoing 5 cold damage (save ends).<br />
|sustain=The wall persists.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You exhale an intense blast of cold that freezes anyone who gets near you, making it difficult for them to move carefully.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1= Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed and can't shift (save ends both).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, enemies can't shift while adjacent to you.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Serpent Call<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You call forth serpents to constrict your foes. The serpents strike at any creatures within their reach that drops its guard.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier damage, and the target is restrained (save ends).<br />
|miss=Half damage, and the target is immobilized until the end of your next turn.<br />
|effect=The burst creates a zone of serpents that lasts until the end of the encounter. Any creature within the zone that leaves it or attacks a creature outside it takes 5 + your Wisdom modifier damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 6 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Dragon Wings<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Fully formed dragon wings protrude from your back, giving you the ability to fly.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|trigger=None<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a winged half-dragon. In this form you gain a fly speed equal to your speed. Until this power ends you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2007art/demondude.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Camouflage<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your target takes on the appearance of the surrounding terrain, fading from view.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target becomes invisible until he or she moves or until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Sustenance<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You intone a brief petition to draconic spirits, who funnel power on your behalf to sustain effects you have created.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close bust 10<br />
|target=Each of your zones in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You move each target 5 squares. If any of those targets will end at the end of your current turn, you can make those targets last until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc07.deviantart.net/fs70/i/2012/083/d/f/dragon_girl_by_breathing2004-d4triun.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragon Eyes<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your eyesight, hearing, and sense of smell grow as strong as those of a dragon.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You gain low-light vision and a +4 bonus to Perception checks until the end of the encounter.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://images.pcworld.com/news/graphics/207089-dragon-age-2_original.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Obsidian Trellis<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Lava erupts along a vertical surface and hardens into crisscrossed obsidian, creating handholds and footholds for you and your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Area wall 10 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The wall creates a zone of crisscrossed obsidian that lasts until the end of your next turn. Each square of the zone must be adjacent to a vertical surface. While within the zone, you and your allies can climb that vertical surface with a climb speed of 5.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rebuking Flames<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You utter an evocation of protection, which launches flames at your attackers.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, when an enemy hits you with a melee attack, that enemy takes fire damage equal to your Constitution or Dexterity modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Agility<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=In the blink of an eye, you dart away from your foe.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You move 5 squares. This movement doesn't provoke opportunity attacks, an you can move through enemies' spaces during it.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.annestokes.com/fantasy/full/dragon%20reflection.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Flame Body<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your body burst into flames, making an attack ineffective against you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You gain resist 10 to all damage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 7 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Feast of Fury<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You are a flurry of sword and claws, carving a bloody swath through your foes.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|miss=<br />
|effect=Make a secondary attack.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 + Wisdom modifier damage. The secondary attack deals 5 extra damage if the primary attack hits. <br><br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
<br />
{{4e Power<br />
|name=Latch On<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You sink your teeth and claws into your prey, preventing it from escaping.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The target takes a penalty to checks to escape the grab equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Swirling Flames<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You emit a whirlwind of turbulent fire that encompasses your foe, battering it and blowing other creatures toward you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d10 + Wisdom modifier fire damage, and you pull each creature within 3 squares of the target 1 square.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=If you pull one or more creatures that are adjacent to the target, the target takes extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://suptg.thisisnotatrueending.com/archive/8370137/images/1267583182686.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tremor<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You rouse a sleeping ancient dragon, who stirs deep undergound and shakes the earth beneath your enemies feet.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier damage, and you knock the target and each enemy adjacent to it prone.<br />
|miss=<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.bestfreewebresources.com/wp-content/uploads/2010/08/76.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Blood-Spray Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=As you tear into your foe, the hideous wounds you inflict cause your other foes to back away in terror.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you push each enemy adjacent to you, other then the target, 2 squares.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The push instead affects each enemy, other then the target, within a number of squares of you equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Wind of Blades<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=Your wings beat up a sharp wind that slices your foes, and infects them with battle madness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d6 + Wisdom modifier damage. The next time the target makes an attack roll before the end of your next turn, it deals 5 damage to each of your enemies adjacent to it.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add you Constitution modifier to the damage the target deals.<br />
|special=<br />
}}<br />
<br />
=== Level 9 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Deep Freeze<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a beam of deadly ice to freeze any creatures nearby. As the encrusting frost hinders enemies, your fangs and claws gain savage power against those foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized (save ends).<br />
|miss=<br />
|effect=The burst creates a zone of jagged ice sheets and snow that lasts until the end of the encounter. Any enemy that starts its turn within the zone is slowed until the end of your next turn. While you are in half-dragon form, your melee attacks against enemies within the zone can score critical hits on rolls of 18-20.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2010/010/d/7/d70bc0b5801c6951827698f996a3b6bb.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Mauling<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=Your savage assault leaves your enemy too weak to make effective attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target takes a -2 penalty to attack rolls (save ends).<br />
|miss=Half damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You transform into a half-dragon, knocking your enemy prone and savagely tearing into any others where they lie.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. You knock the target prone, and it can't stand up (save ends).<br />
|miss=Half damage, and you knock the target prone.<br />
|effect= Until the end of the encounter, you gain a +2 bonus to attacks rolls against prone targets. In addition, whenever you hit an enemy with a melee attack while you are in half-dragon form, you can knock that enemy prone.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Firebeam<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a scorching ray of light that binds you enemies' eyes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target is blinded (save ends).<br />
'''Aftereffect:''' 1d10 + Wisdom modifier radiant damage. <br><br />
|miss=1d10 + Wisdom modifier radiant damage.<br />
|effect= <br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Hand of Death<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You strike at your enemy with the fury of a white dragon, and the place of that enemy's death freezes over.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Necrotic, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 Wisdom modifier cold and necrotic damage.<br />
|miss=Half damage.<br />
|effect= When the target drops to 0 hit points, a freezing zone appears in a burst 2 centered on the target. The zone lasts until the end of the encounter. The zone is difficult terrain, and any creature that ends its turn there is immobilized until it escaped (the zone uses your defenses when the creature tries to escape).<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Flame Cloak<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=A torrent of fire swirls around you, burning anyone who comes near.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect= Until the end of the encounter, any enemy that enters a square adjacent to you or starts its turn there takes fire damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 10 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Armor of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your hide hardens into armored plates. Your enemies can still hurt you, but not as badly as they would like.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, while you are in half-dragon form, you gain resistance to all damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/20/89/20893c8ac4eb386d49a7b6b7255286dd.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragonspine Sojourn<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your teleport to the Dragonspine Mountains, returning to your fight when you have healed and changed form.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Teleportation<br />
|actiontype=Move Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You teleport to a safe place in the Dragonspine Mountains. While you are there, you cant take any actions other than using your second wind and ''dragon shape''. At the end of our next turn or as a move action before then, you reappear in an unoccupied space within 10 squares of the space you left.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/638640-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Icy Rescue<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You cause ice to erupts from the ground and freeze your ally in place.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Ranged 10<br />
|trigger= You or an ally within 10 squares of you is pulled, pushed, or slid<br />
|target=The character affected by the forced movement<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target is unaffected by the forced movement.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Storm<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You flare with an icy rage that freezes the ground, and a biting wind makes your foes more vulnerable to your cold attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a zone of difficult terrain that lasts until the end of your next turn. While within the zone, any enemy gain vulnerable 5 cold. You can end the zone as a minor action.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Tears<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Somewhere overhead, a dragon weeps and its tears falls over the area around you, soothing burning wounds.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Close burst 3<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a rainy zone that lasts until the end of the encounter. While within the zone, you and any allies gain resist 10 fire and resist 10 acid and a +2 power bonus to saving throws against ongoing fire damage and ongoing acid damage.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Swap<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=As an attack sweeps toward you, you burst into flames that wash over an enemy, forcing it into your space.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Zone<br />
|actiontype=Immediate Interrupt<br />
|range=Melee 1<br />
|target=One creature<br />
|trigger=You are targeted by an area or close attack<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You swap places with the target.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 13 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Claws of Retribution<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Wet with your enemy’s blood, your claws lash out at any foe adjacent to you that dares to attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier damage. Until the end of your next turn, you can make a melee basic attack as an opportunity action against any enemy adjacent to you that hits or misses with an attack.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo= You gain a bonus to the attack rolls of the melee basic attacks equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Expose Weakness<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You expose a hole in your prey’s defenses, creating an opening for another strike.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage. The next attack against the target before the end of your next turn is made against the target’s lowest defense.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo= If the next attack hits the target, the attacks deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Thunder Crash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A crash of thunder leaves your target stunned.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= The target is stunned until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Ring<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A ring of brilliant, blue fire separates and strikes your enemies, staggering them to where you want them.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier fire damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i105.photobucket.com/albums/m207/Darth_Fanboy/JaceBeleren.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Skewer<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You draw a massive spear of ice and skewer your foe with it.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier cold damage, and you push the target 3 squares. If the target end this movement adjacent to a solid obstacle (such as a wall), the target is immobilized until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the number of squares you push the target.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rending Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A slash with your claws reveals your foe's weakness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage, and the target gains vulnerable 5 to all damage until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The vulnerability equals 3 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Spectral Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A spectral dragon appears before you and tackles your foes into the ground.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier damage, and the target is knocked prone. If any enemies provide cover against this attack, they are also knocked prone.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://img-fotki.yandex.ru/get/5823/54833049.2d/0_89e83_4fe61ab6_L.jpg<br />
<br />
{{4e Power<br />
|name=Fiery Serpents<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Fiery serpents wrap around your foes and drag them together, holding them close.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Charisma modifier fire damage. If you hit two targets with this power, you slide one of them to a space that must be adjacent to the other, and until the end of your next turn, the two targets take 1d10 fire damage the first time they are more than 3 squares apart.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 15 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Call Lighting Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Lightning strikes from dark clouds overhead.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Burst 1 within 10 squares<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier lighting damage.<br />
|effect=The burst creates a zone of wind and lightning that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn. As a move action, you can move the zone 5 squares.<br />
|sustain=The zone persists, and each creature within it takes 5 lighting damage.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Devouring Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=A coating of ice forms over your enemy, rooting it to the ground and freezing its flesh. The ice cuts the enemy when it breaks free.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Reliable<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d10 + Wisdom modifier cold damage. <br><br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Revitalizing Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=As you leap at your prey, you are energized by the hunt.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=3d8 + Wisdom modifier damage, and you remove from yourself every effect that a save can end.<br />
|miss=Half damage, and you make a saving throw against each effect that a save can end.<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Slashing Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Your claws leave bleeding wounds that refuse to close.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and ongoing 10 damage (save ends).<br />
'''Aftereffect:''' Ongoing 5 damage (save ends). <br><br />
|miss=Half damage, and ongoing 5 damage (save ends).<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://www.xfastest.com//data/attachment/forum/month_1111/111108214371920f6bc379229f.jpg<br />
<br />
{{4e Power<br />
|name=Devouring Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=You snap your fingers and set the ground alight, burning your foes and transferring vitality to you.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=The burst creates a zone of fire that lasts until the end of the encounter. When any enemy starts its turn within the zone, you or an ally of your choice within 5 squares of you regains 6 hit points.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Wrath of the Storm Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Wind and lightning lash around your foe. Later, when you transform into a half-dragon, the wind blows that foe around the battlefield.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 4d8 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, whenever you use ''dragon shape'' to change into half-dragon form, you slide the target 2 squares.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 16 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Howl of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Your eerie howl channels draconic power into your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing<br />
|actiontype=Minor Action<br />
|range=Close burst 5<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You spend a healing surge, and each target regains 2d6 hit points.<br />
|extra=<br><br />
<br><br />
''Level 21:'' Each target regains 3d6 hit points. <br><br />
''Level 26:'' Each target regains 4d6 hit points. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Restoration<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A green glow surrounds your nearby allies, purging them of various afflictions.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can spend a healing surge either to regain hit points or to remove one effect that a save can end.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obsidian Wall<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A torrent of lava erupts from the ground as you direct, and hardens into wall of smooth obsidian.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic<br />
|actiontype=Standard Action<br />
|range=Area wall 12 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of smooth obsidian. The wall can be up to 6 squares high and must be on a solid surface. The wall is a solid obstacle. Each square of the wall has 100 hit points and shatters into difficult terrain if it is destroyed. The whole wall shatters into difficult terrain at the end of the encounter.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Darting Serpent<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You transform into a serpent and slip away from your foes. You then return to your normal form but retain some aspects of the serpent for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Move Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You shift your speed. During this movement, you ignore difficult terrain and can shift through enemies' spaces. You then gain a +4 power bonus to speed and can move through enemies' spaces until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i991.photobucket.com/albums/af35/Tnieves1970/Character%20Picture/Female_half_dragon.png<br />
<br />
<br />
{{4e Power<br />
|name=Lighting Circles<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Two circles burn into ground. You and your allies can move from one circle to the other with flash of lighting.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic, Teleportation<br />
|actiontype=Minor Action<br />
|range=Close burst 20<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure two circles in two unoccupied squares in the burst. Each circle occupies 1 square and must be on a solid surface. The circles last until the end of the encounter. When adjacent to either circle, you and your allies can each use a move action to teleport to a square adjacent to the other circle.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Elusive Flight<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You catch the wind beneath your wings and soar away to safety.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=If you are marked, that condition ends on you. You then fly 8 squares. This movement doesn't provoke opportunity attacks, and if you don't land at the end of the movement, you descend to the ground without taking falling damage. In addition, until the end of your next turn, you can shift 1 square as a free action whenever you are hit.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.advancedanime.com/pictures/normal_2009-08-25-191843masariro.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Recovery<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You call on the draconic heart that lurks within all creatures to allow yourself and your friends to shake off an effect.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can make a saving throw against an effect that a save can end, with a +5 power bonus to the saving throw if the effect has the charm, the fear, or the illusion keyword.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Phantom Half-Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You can briefly adopt the form of a half-dragon spirit, allowing you to pass through barriers.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of your next turn, you gain phasing while you are in half-dragon form.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 17 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Firestorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=A brief but mighty cyclone of flames batters creatures and carries them away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage, and you slide the target 2 squares.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 1 + your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
http://www.wallpaperbeautiful.com/thumbnails/detail/20121113/magic%20the%20gathering%20chandra%20nalaar%20steve%20argyle%20ablaze%201920x1440%20wallpaper_wallpaperbeautiful_95.jpg<br />
<br />
{{4e Power<br />
|name=Lightning Cascade<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Lightning shoots from your fingertips to electrify one enemy and then a second.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier lighting damage, and the primary target is slowed until the end of your next turn.<br />
|miss=<br />
|effect=Make a secondary attack that is an area burst 5 centered on the primary target.<br />
<br><br />
'''Secondary Target:''' one creature other than the primary target in burst <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier lightning damage to the primary and secondary targets, and the secondary target is slowed until the end of your next turn. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
<br />
{{4e Power<br />
|name=Predator's Prize<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Your foe is trapped in your grasp as you drag it off.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 3d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=You can also shift a number of squares equal to your Dexterity modifier and pull the target with you.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Shifting Rake<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You easily duck under your foe's defenses to deliver a crippling attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target cannot shift until the end of your next turn.<br />
|miss=<br />
|effect=Before and after the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Spin<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Fire swirls around you, a storm of sparks and embers that rends your foes and then whisks you away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement, Teleportation<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage.<br />
|miss=<br />
|effect=You teleport 5 squares, and you gain concealment until the start of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
<br />
{{4e Power<br />
|name=Hungry for the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=As you shake your enemy's life loose, you avoid a doom waiting for you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d12 + Wisdom modifier damage. If either you or the target is bloodied or at 0 hit points or fewer, you can spend a healing surge, make a saving throw, or both.<br />
|miss=<br />
|effect=Before the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Smash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You bash your foe, staggering it for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you slide the target 1 square. The target is dazed until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Primal Guardian<br />
|buildinfo=The number of squares you slide the target equals your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
http://imalbum.aufeminin.com/album/D20090606/562960_D4TA53X4BQ14S1VHABIPI2XAGNAIBH_87e298dac646_H215354_L.jpg<br />
<br />
{{4e Power<br />
|name=Torrential Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Dark clouds gather at your command. Lighting and rain fall to damage your foes and keep them away form you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=The blast creates a stormy zone that lasts until the end of your next turn. A creature hit by this attack that enters the zone on its turn takes 10 lighting damage.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 19 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=Curved blades of ice erupt from the ground to hook creatures in place. Ripping free of the ice causes even greater pain.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d6 + Wisdom modifier cold damage. <br><br />
|miss=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of your next turn.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lunge and Vanish<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You disappear after mauling your enemy.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d10 + Wisdom modifier damage.<br />
|miss=<br />
|effect=You become invisible and then shift 5 squares. You remain invisible until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strength<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You grab your foe and crush the life from its body.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d10 + Wisdom modifier damage, and you grab the target. Until the grab ends, the target takes 10 damage at the start of your turn.<br />
|miss=Half damage, and you grab the target.<br />
|effect= Until the end of the encounter, while you are in half-dragon form, you gain a +2 bonus to AC and Fortitude.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Hailstorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A blizzard appears, growing to encompass an ever-colder area.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 20 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=4d6 + Wisdom modifier cold damage.<br />
|miss=Half damage.<br />
|effect= The burst creates a zone of wind and hail that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn and takes 5 cold damage. You can end the zone as a minor action.<br />
|extra=<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://images.wookmark.com/70286_tham_hoi_mun_dragon_01.jpg<br />
<br />
{{4e Power<br />
|name=Tremors<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You command dragons under the earth, causing tremors to topple your foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d6 + Wisdom modifier damage, and the primary target is knocked prone.<br />
|miss=Half damage.<br />
|effect= The burst creates a quaking zone that lasts until the end of the encounter. The zone is difficult terrain. While the zone persists, you can make the following secondary attack as a minor action once per round.<br />
<br><br />
'''Secondary Target:''' Each creature within the zone <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 damage, and the secondary target is knocked prone. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Paralyzing Strikes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A bolt of lightning leaps from each of your hands.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=6d6 + Wisdom modifier lightning damage, and the target is dazed and immobilized (save ends both).<br />
|miss=Half damage.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://i248.photobucket.com/albums/gg179/AC666AC/MTG/5Art.jpg</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_Powers_(4e_Power_List)&diff=620327Dracomancer Powers (4e Power List)2013-05-16T21:41:33Z<p>Dragonite: /* Level 3 Encounter Evocations */</p>
<hr />
<div>=== Level 1 At-Will Evocations ===<br />
<br />
{{4e Power<br />
|name=Call of the Dragon<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You draw forth the savagery that dwells in every dragon, compelling your enemies to fight without forethought or plan.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target can't gain combat advantage until the end of your next turn. In addition, on its next turn the target takes psychic damage equal to 5 + your Wisdom modifier when it makes any attack that doesn't include your ally nearest to it as a target.<br />
|extra=''Level 21:'' 10 + Wisdom modifier psychic damage.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/35801-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Chilling Shout<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=Your shout emits a blast of icy wind that savages your enemies, scattering them.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=1d6 cold damage, and you slide the target 1 square.<br />
|extra=''Level 21:'' 2d6 cold damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Bolt<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You launch a bolt of draconic energy at your foes. When it strikes, the ground explodes in a fiery burst.<br />
|keyword1=Draconic, Fire, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d6 fire damage.<br />
|special=<br />
}}<br />
http://fc08.deviantart.net/fs29/f/2009/086/c/5/c59f77feceb70acf1886995729d51476.jpg<br />
<br />
<br />
{{4e Power<br />
|owner=At-Will<br />
|name=Grasping Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rend and tear your foes with your claws, leaving it unable to escape your next assault.<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and the target is slowed until the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragon Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You leap at your foe, catching it off guard.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage. The target grants combat advantage to the next creature that attacks it before the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=When charging, you can use this power in place of a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Savage Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rake your foe with your claws, setting it up for the kill.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide your target 1 square.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Storm Spike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You strike your foe with a lance of lightning that charges the air around it. If your enemy doesn’t move away, a second spark will erupt around it.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage. If the target doesn’t move at least 2 squares on its next turn, it takes lightning damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
http://images4.wikia.nocookie.net/__cb20111026200458/betterbleachfanfiction/images/thumb/e/e4/Lightning_spear.jpg/640px-Lightning_spear.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tail Lash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You lash out with your dragon tail to whip and ensnare your prey.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d8 + Wisdom modifier damage, and you pull the target 2 squares.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Wyvern<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A wyvern of flame swoops at your foe, burning it. The wyvern hovers for a moment, ready to swoop in for another attack should that foe's defenses falter.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage. Until the start of your next turn, you can make the following secondary attack against the target.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
<br><br />
'''Opportunity Action''' <br><br />
'''Ranged''' 10 <br><br />
'''Trigger:''' The target takes any action that can provoke opportunity attacks <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier fire damage. <br><br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cinders and Ashes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You beat your fiery dragon wings so hard they stir up a cloud of burnt cinders and ashes to irritate your enemies.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in the blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage.<br />
''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
|extra=<br />
|effect=The blast creates a zone of burnt cinders and ashes that last until the end of your next turn. While within the zone, enemies grant combat advantage.<br />
|special=<br />
}}<br />
<br />
=== Level 1 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Seduction<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Your bewitching charm rends your foe's minds with a sense of desire and drags that foe towards your claws.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Half-Dragon Form, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=2d8 + Wisdom modifier psychic damage, and you pull the target 3 squares.<br />
|special=<br />
}}<br />
http://i587.photobucket.com/albums/ss312/KyraLuvsTobi/dragon-girl-by-sandara.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Darting Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=With speed and cunning, you bite your enemies and dodge to avoid a counterattack.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier psychic damage. If at least one of the attacks hits, you can shift 2 squares.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you can shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonfrost<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You blast your enemy with frost that leaves it frozen in place.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of our next turn.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The attack deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/658644-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Tail<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You cast a sharp ice spear that erupts with frozen blades when impaled around nearby creatures.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier cold damage, and each square adjacent to the target becomes difficult terrain until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2011/077/c/e/ice_spears_by_benwootten-d3bxu81.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Call Forth Wyverns<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Wyverns swoop forth to knock your enemies down.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 5<br />
|target=One or two creatures in burst<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the target is knocked prone. If the target is marked by one of your allies, the target takes 1d6 extra damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Close to the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=This close to the kill, your instincts take over.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee 1<br />
|target=One enemy<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d12 + Wisdom modifier damage. If the target is bloodied or reduced to 0 hit points by this attack, you gain temporary hit points equal to one-half your level.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the temporary hit points.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Teeth<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You release a blast of shards like the teeth of a dragon that puncture your foes.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creatue in the blast<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target takes a -2 penalty to all defenses until the end of your next turn.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The penalty to all defenses equals 1 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Pyre<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=WIth a snap of your fingers, your foe explodes into a pyre of flame.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d8 + Wisdom modifier fire damage. Until the start of your next turn, any enemy that enters a square adjacent to the target or starts its turn there takes 1d6 fire damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 1 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Fire Flash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fiery light envelops your foes, distracting and slowing them. As each creature breaks free of the effect, the light flares one last time, searing the flesh and blinding the eyes.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=The target is slowed and grants combat advantage (save ends both).<br />
'''Aftereffect:''' 3d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn. <br><br />
|miss=1d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fires of Life<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Searing green flames engulf your foes and burn them for a time. As each creature extinguishes the flames that burn it, healing fire leaps to one of your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier fire damage, and ongoing 5 fire damage (save ends). If the target drops to 0 hit points before it saves against the ongoing damage, one creature of your choice within 5 squares of the target regains hit points equal to 5 + your Constitution modifier.<br />
'''Aftereffect:''' One creature of your choice within 5 squares of the target regains hit points equal to your Constitution modifier. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2009art/felfire.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Savage Frenzy<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=In a blur of claw and fang, you strike out at nearby enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 1<br />
|target=Each enemy in bust you can see<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage and the target is dazed and slowed (save ends both).<br />
|miss=Half damage and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Tempest Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You exhale torrent of wind that batters your foe, and when the foe moves, thunder knocks your enemies to the ground.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d10 + Wisdom modifier damage.<br />
|effect= The target grants combat advantage until it moves or until the end of the encounter. When the target first moves before the end of the encounter each enemy within 5 squares is knocked prone.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cold Storage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Snow erupts at your command, freezing and slowing your enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage.<br />
|effect= The burst creates a zone of deep snow that lasts until the end of your next turn. Any enemy that starts its turn within the zone is slowed until the end of its next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The zone persists, and you can slide one enemy within 2 squares of the zone to a square within it.<br />
|sustainaction=Minor<br />
}}<br />
<br />
{{4e Power<br />
|name=Freezing Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fire surges from you, burning creatures all around before swirling back and freezing your armor.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 3<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|effect=You gain a +2 power bonus to all defenses until the end of the encounter.<br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lightning Arc<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Twin bolts of lightning strike your foes and knock over creatures near them.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier lightning damage, and the primary target is dazed until the end of your next turn.<br />
|effect=Make a secondary attack that is an area burst 1, one burst centered on each primary target.<br />
<br><br />
'''Secondary Target:''' Each creature in bursts <br><br />
'''Secondary Attack:''' Wisdom Vs. Fortitude <br><br />
'''Hit:''' The secondary target is knocked prone. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
http://fc01.deviantart.net/fs10/i/2006/134/5/8/Half_Dragon_by_Didj.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fire Laser<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You open your mouth and fire a laser at your foes. The laser then forms a ring around you, repelling nearby attackers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=3d8 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=Until the end of your next turn, whenever an enemy hits you with a melee attack, that enemy takes 5 fire damage and is pushed 1 square.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The effect persists.<br />
|sustainaction=Minor<br />
}}<br />
<br />
=== Level 2 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Scaleskin<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A protective layer of dragon scales covers your body.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of your next turn, the target gains a power bonus to AC equal to your Constitution modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i24.photobucket.com/albums/c19/dragon4111/HalfDragon.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fleet Pursuit<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=Your limbs propel your forward with the speed of a dragon.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you gain a power bonus to your speed while you are in half-dragon form equal to your Dexterity modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obscuring Darkness<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A shadowy darkness spirals out from behind you, shrouding your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=The bust creates a zone of lightly obscured squares that lasts until the end of your next turn.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://pu.i.wp.pl/k,NjUzMjYwNTYsNDU5NTExMzU=,f,14po0.jpg<br />
<br />
{{4e Power<br />
|name=Shadow Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=You can adopt the form of a shadow dragon that wouldn't draw a second glance from most observers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|trigger=None<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a shadow. In this form you gain a +5 bonus to Stealth checks. You can't attack, pick up anything, or manipulate objects. Until this power ends, you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc05.deviantart.net/files/p/2007/120/2/2a2abcfccae6ca86.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ferocious Transformation<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=In response to an enemy's attack, you transform into a half-dragon and pounce.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy hits you while you aren't in half-dragon form<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon from and then shift 1 square. You gain combat advantage against the triggering enemy until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Resist Elements<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=The elements wash around you, but your draconic magic protects you and your allies.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Close burst 1<br />
|trigger=You take acid, cold, fire, lighting, or thunder damage<br />
|prerequisite=<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Each target gains resist 5 to the triggering damage type until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Sudden Bite<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=When your foe drops its guard, you change into a half-dragon to strike.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy provokes an attack of opportunity from you<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon form. You then make the opportunity attack.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonstorm Shield<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A storm howls around you, shielding you from harm and hurling your attackers away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Personal<br />
|trigger=You are hit by a melee attack<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You gain a +2 power bonus to all defenses until the end of your next turn. If the triggering attack misses you, you slide the attacker 2 squares.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 3 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Battering Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You fall upon your foes like a thunderbolt, hurling them aside with a series of ferocious attacks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide the target 2 squares.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Call Lightning<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spear your foes with bolts of lightning as thunder rumbles around them, distracting them and threatening to blast them if they move away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lightning, Thunder, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage<br />
|effect=The burst creates a zone of rumbling thunder that lasts until the end of your next turn. While within the zone, any enemy takes a –2 penalty to attack rolls, and any enemy that leaves the zone takes 5 thunder damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://users.eastlink.ca/~seeten/Images/Staggershock.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Predator's Flurry<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You dart across the battlefield, attacking your foes as you slip through their ranks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the primary target is dazed until the end of your next turn.<br />
|effect=You shift 2 squares and then make a secondary attack.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d6 + Wisdom modifier damage, and the secondary target is dazed until the end of your next turn. <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Arctic Blast<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spin out a roaring whirlwind that batters against your foes, encrusting them with ice and knocking them to the ground.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage, and you knock the target prone.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=You also push the target a number of squares equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://www.rascalcast.com/wp-content/uploads/2011/04/Frost-Mage.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Harrier<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You launch yourself at your prey to tear it limb from limb.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|effect=Before the attack, you shift 3 squares.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=After the attack, you shift 3 squares<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Steel Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=A great wyvern swoops down on your foes. As it draws blood, it lends you its ferocity.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. Until the end of your next turn, any enemy that hits or misses you while you are in half-dragon form takes 5 damage.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of the Unbowed Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You sound a thunderous challenge at your foes. The thunder echoes around them, causing them to reel if they don't stand and fight.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d8 + Wisdom modifier thunder damage, and you mark the target until the end of your next turn. Until the mark ends, if the target makes an attack on its turn that doesn't include you as a target, you can slide it 3 squares as a free action at the end of its turn.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 2 + your COnstitution modifier.<br />
|special=<br />
}}<br />
<br />
http://youtuc.tucvai.com/wp-content/uploads/2013/05/maxresdefault3105-640x360.jpg<br />
<br />
{{4e Power<br />
|name=Ice Castle<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You cause ice spikes to erupt around your foe, tearing into them and forming a defensive barrier.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed until the end of your next turn.<br />
|effect=The burst creates an icy zone that lasts until the end of your next turn. The zone grants cover to creatures within it and creatures attacking through it. Any creature that enters the zone takes 5 cold damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 5 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Hobbling Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You rip into your foes' legs, leaving them hobbled and bleeding.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage, and the target is slowed (save ends).<br />
|effect=<br />
|miss=Half damage, and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Rampage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You slash and bite at any foe foolish enough to attack you. Your fierce attack on a nearby foe rips muscle and tendon, slowing its movement.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and ongoing 5 damage (save ends).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, while you are in half-dragon form and are able to take actions, any enemy that makes a melee attack against you take damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of Terror<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You roar with the thunderous voice of a dragon, striking terror into every heart.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Fear, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=2d6 + Wisdom modifier psychic damage, and the target is dazed (save ends).<br />
|miss=Half damage, and the target is dazed until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://daarken.com/store/images/formofthedragon_web.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Wall of Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=A sharp, jagged wall of ice sheets and spikes counfounds and traps your enemies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Conjuration, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area wall 8 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of sharp, jagged ice sheets and spikes. The wall can be up to 4 squares high and must be on a solid surface, and it lasts until the end of your next turn. The wall provides cover. A creature's line of sight through a wall square is blocked unless the creature is adjacent to that square. Entering a wall square cost 3 extra squares of movement. If a creature enters the wall's space or starts its turn there, that creature takes 1d10 + your Wisdom modifier cold damage and ongoing 5 cold damage (save ends).<br />
|sustain=The wall persists.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You exhale an intense blast of cold that freezes anyone who gets near you, making it difficult for them to move carefully.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1= Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed and can't shift (save ends both).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, enemies can't shift while adjacent to you.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Serpent Call<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You call forth serpents to constrict your foes. The serpents strike at any creatures within their reach that drops its guard.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier damage, and the target is restrained (save ends).<br />
|miss=Half damage, and the target is immobilized until the end of your next turn.<br />
|effect=The burst creates a zone of serpents that lasts until the end of the encounter. Any creature within the zone that leaves it or attacks a creature outside it takes 5 + your Wisdom modifier damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 6 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Dragon Wings<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Fully formed dragon wings protrude from your back, giving you the ability to fly.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|trigger=None<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a winged half-dragon. In this form you gain a fly speed equal to your speed. Until this power ends you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2007art/demondude.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Camouflage<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your target takes on the appearance of the surrounding terrain, fading from view.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target becomes invisible until he or she moves or until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Sustenance<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You intone a brief petition to draconic spirits, who funnel power on your behalf to sustain effects you have created.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close bust 10<br />
|target=Each of your zones in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You move each target 5 squares. If any of those targets will end at the end of your current turn, you can make those targets last until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc07.deviantart.net/fs70/i/2012/083/d/f/dragon_girl_by_breathing2004-d4triun.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragon Eyes<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your eyesight, hearing, and sense of smell grow as strong as those of a dragon.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You gain low-light vision and a +4 bonus to Perception checks until the end of the encounter.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://images.pcworld.com/news/graphics/207089-dragon-age-2_original.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Obsidian Trellis<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Lava erupts along a vertical surface and hardens into crisscrossed obsidian, creating handholds and footholds for you and your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Area wall 10 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The wall creates a zone of crisscrossed obsidian that lasts until the end of your next turn. Each square of the zone must be adjacent to a vertical surface. While within the zone, you and your allies can climb that vertical surface with a climb speed of 5.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rebuking Flames<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You utter an evocation of protection, which launches flames at your attackers.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, when an enemy hits you with a melee attack, that enemy takes fire damage equal to your Constitution or Dexterity modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Agility<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=In the blink of an eye, you dart away from your foe.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You move 5 squares. This movement doesn't provoke opportunity attacks, an you can move through enemies' spaces during it.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.annestokes.com/fantasy/full/dragon%20reflection.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Flame Body<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your body burst into flames, making an attack ineffective against you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You gain resist 10 to all damage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 7 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Feast of Fury<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You are a flurry of sword and claws, carving a bloody swath through your foes.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|miss=<br />
|effect=Make a secondary attack.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 + Wisdom modifier damage. The secondary attack deals 5 extra damage if the primary attack hits. <br><br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
http://fc02.deviantart.net/fs71/i/2011/242/8/3/blood_mage_by_anndr-d48b8yk.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Latch On<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You sink your teeth and claws into your prey, preventing it from escaping.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The target takes a penalty to checks to escape the grab equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Swirling Flames<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You emit a whirlwind of turbulent fire that encompasses your foe, battering it and blowing other creatures toward you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d10 + Wisdom modifier fire damage, and you pull each creature within 3 squares of the target 1 square.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=If you pull one or more creatures that are adjacent to the target, the target takes extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://suptg.thisisnotatrueending.com/archive/8370137/images/1267583182686.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tremor<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You rouse a sleeping ancient dragon, who stirs deep undergound and shakes the earth beneath your enemies feet.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier damage, and you knock the target and each enemy adjacent to it prone.<br />
|miss=<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.bestfreewebresources.com/wp-content/uploads/2010/08/76.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Blood-Spray Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=As you tear into your foe, the hideous wounds you inflict cause your other foes to back away in terror.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you push each enemy adjacent to you, other then the target, 2 squares.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The push instead affects each enemy, other then the target, within a number of squares of you equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Wind of Blades<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=Your wings beat up a sharp wind that slices your foes, and infects them with battle madness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d6 + Wisdom modifier damage. The next time the target makes an attack roll before the end of your next turn, it deals 5 damage to each of your enemies adjacent to it.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add you Constitution modifier to the damage the target deals.<br />
|special=<br />
}}<br />
<br />
=== Level 9 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Deep Freeze<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a beam of deadly ice to freeze any creatures nearby. As the encrusting frost hinders enemies, your fangs and claws gain savage power against those foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized (save ends).<br />
|miss=<br />
|effect=The burst creates a zone of jagged ice sheets and snow that lasts until the end of the encounter. Any enemy that starts its turn within the zone is slowed until the end of your next turn. While you are in half-dragon form, your melee attacks against enemies within the zone can score critical hits on rolls of 18-20.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2010/010/d/7/d70bc0b5801c6951827698f996a3b6bb.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Mauling<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=Your savage assault leaves your enemy too weak to make effective attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target takes a -2 penalty to attack rolls (save ends).<br />
|miss=Half damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You transform into a half-dragon, knocking your enemy prone and savagely tearing into any others where they lie.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. You knock the target prone, and it can't stand up (save ends).<br />
|miss=Half damage, and you knock the target prone.<br />
|effect= Until the end of the encounter, you gain a +2 bonus to attacks rolls against prone targets. In addition, whenever you hit an enemy with a melee attack while you are in half-dragon form, you can knock that enemy prone.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Firebeam<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a scorching ray of light that binds you enemies' eyes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target is blinded (save ends).<br />
'''Aftereffect:''' 1d10 + Wisdom modifier radiant damage. <br><br />
|miss=1d10 + Wisdom modifier radiant damage.<br />
|effect= <br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Hand of Death<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You strike at your enemy with the fury of a white dragon, and the place of that enemy's death freezes over.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Necrotic, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 Wisdom modifier cold and necrotic damage.<br />
|miss=Half damage.<br />
|effect= When the target drops to 0 hit points, a freezing zone appears in a burst 2 centered on the target. The zone lasts until the end of the encounter. The zone is difficult terrain, and any creature that ends its turn there is immobilized until it escaped (the zone uses your defenses when the creature tries to escape).<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Flame Cloak<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=A torrent of fire swirls around you, burning anyone who comes near.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect= Until the end of the encounter, any enemy that enters a square adjacent to you or starts its turn there takes fire damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 10 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Armor of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your hide hardens into armored plates. Your enemies can still hurt you, but not as badly as they would like.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, while you are in half-dragon form, you gain resistance to all damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/20/89/20893c8ac4eb386d49a7b6b7255286dd.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragonspine Sojourn<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your teleport to the Dragonspine Mountains, returning to your fight when you have healed and changed form.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Teleportation<br />
|actiontype=Move Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You teleport to a safe place in the Dragonspine Mountains. While you are there, you cant take any actions other than using your second wind and ''dragon shape''. At the end of our next turn or as a move action before then, you reappear in an unoccupied space within 10 squares of the space you left.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/638640-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Icy Rescue<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You cause ice to erupts from the ground and freeze your ally in place.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Ranged 10<br />
|trigger= You or an ally within 10 squares of you is pulled, pushed, or slid<br />
|target=The character affected by the forced movement<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target is unaffected by the forced movement.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Storm<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You flare with an icy rage that freezes the ground, and a biting wind makes your foes more vulnerable to your cold attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a zone of difficult terrain that lasts until the end of your next turn. While within the zone, any enemy gain vulnerable 5 cold. You can end the zone as a minor action.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Tears<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Somewhere overhead, a dragon weeps and its tears falls over the area around you, soothing burning wounds.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Close burst 3<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a rainy zone that lasts until the end of the encounter. While within the zone, you and any allies gain resist 10 fire and resist 10 acid and a +2 power bonus to saving throws against ongoing fire damage and ongoing acid damage.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Swap<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=As an attack sweeps toward you, you burst into flames that wash over an enemy, forcing it into your space.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Zone<br />
|actiontype=Immediate Interrupt<br />
|range=Melee 1<br />
|target=One creature<br />
|trigger=You are targeted by an area or close attack<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You swap places with the target.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 13 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Claws of Retribution<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Wet with your enemy’s blood, your claws lash out at any foe adjacent to you that dares to attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier damage. Until the end of your next turn, you can make a melee basic attack as an opportunity action against any enemy adjacent to you that hits or misses with an attack.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo= You gain a bonus to the attack rolls of the melee basic attacks equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Expose Weakness<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You expose a hole in your prey’s defenses, creating an opening for another strike.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage. The next attack against the target before the end of your next turn is made against the target’s lowest defense.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo= If the next attack hits the target, the attacks deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Thunder Crash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A crash of thunder leaves your target stunned.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= The target is stunned until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Ring<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A ring of brilliant, blue fire separates and strikes your enemies, staggering them to where you want them.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier fire damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i105.photobucket.com/albums/m207/Darth_Fanboy/JaceBeleren.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Skewer<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You draw a massive spear of ice and skewer your foe with it.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier cold damage, and you push the target 3 squares. If the target end this movement adjacent to a solid obstacle (such as a wall), the target is immobilized until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the number of squares you push the target.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rending Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A slash with your claws reveals your foe's weakness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage, and the target gains vulnerable 5 to all damage until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The vulnerability equals 3 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Spectral Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A spectral dragon appears before you and tackles your foes into the ground.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier damage, and the target is knocked prone. If any enemies provide cover against this attack, they are also knocked prone.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://img-fotki.yandex.ru/get/5823/54833049.2d/0_89e83_4fe61ab6_L.jpg<br />
<br />
{{4e Power<br />
|name=Fiery Serpents<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Fiery serpents wrap around your foes and drag them together, holding them close.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Charisma modifier fire damage. If you hit two targets with this power, you slide one of them to a space that must be adjacent to the other, and until the end of your next turn, the two targets take 1d10 fire damage the first time they are more than 3 squares apart.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 15 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Call Lighting Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Lightning strikes from dark clouds overhead.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Burst 1 within 10 squares<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier lighting damage.<br />
|effect=The burst creates a zone of wind and lightning that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn. As a move action, you can move the zone 5 squares.<br />
|sustain=The zone persists, and each creature within it takes 5 lighting damage.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Devouring Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=A coating of ice forms over your enemy, rooting it to the ground and freezing its flesh. The ice cuts the enemy when it breaks free.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Reliable<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d10 + Wisdom modifier cold damage. <br><br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Revitalizing Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=As you leap at your prey, you are energized by the hunt.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=3d8 + Wisdom modifier damage, and you remove from yourself every effect that a save can end.<br />
|miss=Half damage, and you make a saving throw against each effect that a save can end.<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Slashing Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Your claws leave bleeding wounds that refuse to close.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and ongoing 10 damage (save ends).<br />
'''Aftereffect:''' Ongoing 5 damage (save ends). <br><br />
|miss=Half damage, and ongoing 5 damage (save ends).<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://www.xfastest.com//data/attachment/forum/month_1111/111108214371920f6bc379229f.jpg<br />
<br />
{{4e Power<br />
|name=Devouring Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=You snap your fingers and set the ground alight, burning your foes and transferring vitality to you.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=The burst creates a zone of fire that lasts until the end of the encounter. When any enemy starts its turn within the zone, you or an ally of your choice within 5 squares of you regains 6 hit points.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Wrath of the Storm Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Wind and lightning lash around your foe. Later, when you transform into a half-dragon, the wind blows that foe around the battlefield.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 4d8 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, whenever you use ''dragon shape'' to change into half-dragon form, you slide the target 2 squares.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 16 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Howl of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Your eerie howl channels draconic power into your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing<br />
|actiontype=Minor Action<br />
|range=Close burst 5<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You spend a healing surge, and each target regains 2d6 hit points.<br />
|extra=<br><br />
<br><br />
''Level 21:'' Each target regains 3d6 hit points. <br><br />
''Level 26:'' Each target regains 4d6 hit points. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Restoration<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A green glow surrounds your nearby allies, purging them of various afflictions.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can spend a healing surge either to regain hit points or to remove one effect that a save can end.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obsidian Wall<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A torrent of lava erupts from the ground as you direct, and hardens into wall of smooth obsidian.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic<br />
|actiontype=Standard Action<br />
|range=Area wall 12 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of smooth obsidian. The wall can be up to 6 squares high and must be on a solid surface. The wall is a solid obstacle. Each square of the wall has 100 hit points and shatters into difficult terrain if it is destroyed. The whole wall shatters into difficult terrain at the end of the encounter.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Darting Serpent<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You transform into a serpent and slip away from your foes. You then return to your normal form but retain some aspects of the serpent for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Move Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You shift your speed. During this movement, you ignore difficult terrain and can shift through enemies' spaces. You then gain a +4 power bonus to speed and can move through enemies' spaces until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i991.photobucket.com/albums/af35/Tnieves1970/Character%20Picture/Female_half_dragon.png<br />
<br />
<br />
{{4e Power<br />
|name=Lighting Circles<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Two circles burn into ground. You and your allies can move from one circle to the other with flash of lighting.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic, Teleportation<br />
|actiontype=Minor Action<br />
|range=Close burst 20<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure two circles in two unoccupied squares in the burst. Each circle occupies 1 square and must be on a solid surface. The circles last until the end of the encounter. When adjacent to either circle, you and your allies can each use a move action to teleport to a square adjacent to the other circle.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Elusive Flight<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You catch the wind beneath your wings and soar away to safety.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=If you are marked, that condition ends on you. You then fly 8 squares. This movement doesn't provoke opportunity attacks, and if you don't land at the end of the movement, you descend to the ground without taking falling damage. In addition, until the end of your next turn, you can shift 1 square as a free action whenever you are hit.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.advancedanime.com/pictures/normal_2009-08-25-191843masariro.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Recovery<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You call on the draconic heart that lurks within all creatures to allow yourself and your friends to shake off an effect.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can make a saving throw against an effect that a save can end, with a +5 power bonus to the saving throw if the effect has the charm, the fear, or the illusion keyword.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Phantom Half-Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You can briefly adopt the form of a half-dragon spirit, allowing you to pass through barriers.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of your next turn, you gain phasing while you are in half-dragon form.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 17 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Firestorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=A brief but mighty cyclone of flames batters creatures and carries them away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage, and you slide the target 2 squares.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 1 + your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
http://www.wallpaperbeautiful.com/thumbnails/detail/20121113/magic%20the%20gathering%20chandra%20nalaar%20steve%20argyle%20ablaze%201920x1440%20wallpaper_wallpaperbeautiful_95.jpg<br />
<br />
{{4e Power<br />
|name=Lightning Cascade<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Lightning shoots from your fingertips to electrify one enemy and then a second.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier lighting damage, and the primary target is slowed until the end of your next turn.<br />
|miss=<br />
|effect=Make a secondary attack that is an area burst 5 centered on the primary target.<br />
<br><br />
'''Secondary Target:''' one creature other than the primary target in burst <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier lightning damage to the primary and secondary targets, and the secondary target is slowed until the end of your next turn. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
<br />
{{4e Power<br />
|name=Predator's Prize<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Your foe is trapped in your grasp as you drag it off.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 3d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=You can also shift a number of squares equal to your Dexterity modifier and pull the target with you.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Shifting Rake<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You easily duck under your foe's defenses to deliver a crippling attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target cannot shift until the end of your next turn.<br />
|miss=<br />
|effect=Before and after the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Spin<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Fire swirls around you, a storm of sparks and embers that rends your foes and then whisks you away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement, Teleportation<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage.<br />
|miss=<br />
|effect=You teleport 5 squares, and you gain concealment until the start of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
<br />
{{4e Power<br />
|name=Hungry for the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=As you shake your enemy's life loose, you avoid a doom waiting for you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d12 + Wisdom modifier damage. If either you or the target is bloodied or at 0 hit points or fewer, you can spend a healing surge, make a saving throw, or both.<br />
|miss=<br />
|effect=Before the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Smash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You bash your foe, staggering it for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you slide the target 1 square. The target is dazed until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Primal Guardian<br />
|buildinfo=The number of squares you slide the target equals your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
http://imalbum.aufeminin.com/album/D20090606/562960_D4TA53X4BQ14S1VHABIPI2XAGNAIBH_87e298dac646_H215354_L.jpg<br />
<br />
{{4e Power<br />
|name=Torrential Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Dark clouds gather at your command. Lighting and rain fall to damage your foes and keep them away form you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=The blast creates a stormy zone that lasts until the end of your next turn. A creature hit by this attack that enters the zone on its turn takes 10 lighting damage.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 19 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=Curved blades of ice erupt from the ground to hook creatures in place. Ripping free of the ice causes even greater pain.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d6 + Wisdom modifier cold damage. <br><br />
|miss=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of your next turn.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lunge and Vanish<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You disappear after mauling your enemy.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d10 + Wisdom modifier damage.<br />
|miss=<br />
|effect=You become invisible and then shift 5 squares. You remain invisible until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strength<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You grab your foe and crush the life from its body.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d10 + Wisdom modifier damage, and you grab the target. Until the grab ends, the target takes 10 damage at the start of your turn.<br />
|miss=Half damage, and you grab the target.<br />
|effect= Until the end of the encounter, while you are in half-dragon form, you gain a +2 bonus to AC and Fortitude.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Hailstorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A blizzard appears, growing to encompass an ever-colder area.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 20 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=4d6 + Wisdom modifier cold damage.<br />
|miss=Half damage.<br />
|effect= The burst creates a zone of wind and hail that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn and takes 5 cold damage. You can end the zone as a minor action.<br />
|extra=<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://images.wookmark.com/70286_tham_hoi_mun_dragon_01.jpg<br />
<br />
{{4e Power<br />
|name=Tremors<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You command dragons under the earth, causing tremors to topple your foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d6 + Wisdom modifier damage, and the primary target is knocked prone.<br />
|miss=Half damage.<br />
|effect= The burst creates a quaking zone that lasts until the end of the encounter. The zone is difficult terrain. While the zone persists, you can make the following secondary attack as a minor action once per round.<br />
<br><br />
'''Secondary Target:''' Each creature within the zone <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 damage, and the secondary target is knocked prone. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Paralyzing Strikes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A bolt of lightning leaps from each of your hands.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=6d6 + Wisdom modifier lightning damage, and the target is dazed and immobilized (save ends both).<br />
|miss=Half damage.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://i248.photobucket.com/albums/gg179/AC666AC/MTG/5Art.jpg</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_(4e_Class)&diff=615126Dracomancer (4e Class)2013-04-06T00:19:55Z<p>Dragonite: </p>
<hr />
<div>__NOTOC__<br />
{{quote<br />
|'''You haven't been bit till a dragon does it.'''<br />
|orig=Tamora Pierce<br />
|src=''Emperor Mage''<br />
}}<br />
<br />
{| class="4e" style="float:right"<br />
!http://reno119.cghub.com/files/Image/242001-243000/242025/946_stream.jpg<br />
|-<br />
|[http://cghub.com/images/view/242025/ Year of the Dragon by reno119 at CGHub]<br />
|}<br />
<br />
{{4e Class Traits<br />
|role=Controller<br />
|role_fluff=Your half-dragon form gives you access to powers that provide control at close range, while your humanoid form allows you to hinder your opponents from a distance. Depending on your choice of class features and powers, you might lean toward either striker or leader as a secondary role.<br />
|power_source=Draconic (Arcane)<br />
|power_source_fluff=Dracomancers have existed for thousands of years, since ancient times when they first learned to communicate with the wise and mighty beings. You share your knowledge of the realm with many dragons who remain hidden from existence. In exchange for your dedication and service, the dragons grant you their power. Over time and with practice, you become kindred to them.<br />
|abilities=Wisdom, Dexterity, Constitution<br />
|armor=Cloth, leather, hide<br />
|weapons=Simple Melee, simple ranged<br />
|implements=Staffs, totems<br />
|defense=+1 Reflex, +1 Will<br />
|level_1_hp=12<br />
|hpability=<!--If a Different HP Score is Used. Optional--><br />
|hp_per_level=5<br />
|healing_per_day=7<br />
|surgeability=<!--If a Different Modifier is Used. Optional--><br />
|auto_skills=Nature<br />
|#_of_skills=3<br />
|skills=Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis)<br />
|builds=Predator Dracomancer, Guardian Dracomancer<br />
|features=Draconic Balance, Draconic Aspect, Ritual Casting, ''dragon shape'', ''chromatic breath'', ''metallic flash''.<br />
}}<br />
Because of their kinship with dragons, dracomancers have been shunned and driven from their homelands. Secretive and enigmatic, dracomancers call the territory of their dragon kin home. They are capable of running with lightning, speaking with ancient dragons, and watching firestorms from the backs of dragons themselves. They regard challenges as tests of their fitness and their connection to the elements. Though many dracomancers project an outward calm, they have the cunning a dragon and the strength of its jaws. Whether you were born to a territory or retreated from civilization, whether you chose your path or answered a call that whispered in your heart, you share a bond with the dragons. You may not be their master, but gold, silver, and bronze heed your words, for they recognize you as kin. Call to the souls of dragons, and their power will incinerate your foes, freeze armies to death, or strike down your enemies with lighting. Unleash your own soul, and you will become like them, uncaged and untamed.<br />
<br />
{{4e Class Overview<br />
|name=Dracomancer<br />
|characteristics=You combine a number of potent ranged and area powers with the ability to take half-dragon form and bring the fight directly to your foes. Depending on the powers you choose, you can spend more combat time in half-dragon form or more in your humanoid form.<br />
|religion=Most dracomancers are followers of Bahamut. Called the Platinum Dragon, Bahamut is the god of justice, protection, nobility, and honor. He commands his dracomancer followers to be constantly vigilant against evil dragons and oppose them on all fronts. However, some dracomancers are corrupted by their own power and become followers of Tiamat. Tiamat is the evil goddess of wealth, greed, and envy. She urges her followers to take vengeance for every slight, and is the patron of chromatic dragons.<br />
|races=Elves and eladrin make excellent predator dracomancers, combining native insight and elemental harmony with grace and agility. Dwarves excel as guardian dracomancers; humans and goliath often follow that path as well.<br />
}}<br />
<br />
=== Dracomancer Class Features ===<br />
<br />
{| class="4e" style="float:right"<br />
!http://m1.vgorode.ru/8744472/55680004/6.jpeg<br />
|-<br />
|[http://cohenr.deviantart.com/art/Dragonborn-Dovahkiin-198837193 Dragonborn - Dovahkiin<br>by CohenR at DeviantArt]<br />
|}<br />
<br />
Dracomancers have the following class features.<br />
<br />
==== Draconic Balance ====<br />
<br />
Some dracomancers favor being in half-dragon form, while others prefer being in humanoid form. However, just as dracomancers seek balance in the world between metallic and chromatic dragons, dracomancers pursue balance within their own minds and bodies.<br />
You begin with three at-will attack powers. Throughout your career, at least one of those powers, and no more than two, must have the half-dragon form keyword. By this means, you have access to useful attacks in either half-dragom form or humanoid form.<br />
<br />
==== Draconic Aspect ====<br />
<br />
In the beginning of the world, the gods gave life to the naked substance of the world forged by the primordials. During the days of creation, the gods forged countless mortal vessels, giving rise to all the races, beasts, and plants that would populate the world. But the deity Io chose to bend his will toward creating mortal vessels that would not only live in the world of elements, but would give life and soul to the elements themselves. To contain the awesome power of elements given life, Io had to shape mortal vessels of tremendous strength and hardiness. And so he created the most powerful of all mortal creatures: the dragons. As a dracomancer, you choose which aspect of the dragon you most strongly manifest with your powers. Choose one of these options. Your choice provides bonuses to certain dracomancer powers, as detailed in those powers.<br />
<br />
:'''Draconic Predator:''' While you are not wearing heavy armor, you gain a +1 bonus to your speed. <br />
<br />
:'''Draconic Guardian:''' While you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.<br />
<br />
<br />
<br />
<br />
==== Ritual Casting ====<br />
<br />
{| class="4e" style="float:right"<br />
!http://dreamworlds.ru/uploads/posts/2009-01/thumbs/1232275588_95241_15dde448f189655dd1ba30228b6c1c161.jpg<br />
|-<br />
|[http://browse.deviantart.com/art/Zodiac-Ceremony-45224734 Zodiac Ceremony<br>by UdonCrew at DeviantArt]<br />
|}<br />
<br />
You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. You own a ritual book, and it contains two rituals of your choice that you have mastered: Animal Messenger (Player’s Handbook, page 300) and another 1st-level ritual.<br />
Once per day, you can use Animal Messenger without expending components.<br />
<br />
==== Dragon Shape ====<br />
<br />
As a dracomancer, you have the ability to channel the elemental energy of dragons into your physical form and transform into a half-dragon. You have an at-will power, ''dragon shape'', that allows you to assume the form of a half-dragon, and many dracomancer powers have the half-dragon form keyword and therefore can be used only while you are in half-dragon form. The ''dragon shape'' power lets you assume a form of your size that resembles a chromatic or metallic dragon, although certain half-dragon form powers specify changes to your form when you use them. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic breath or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Lightning <br><br />
Bronze: Resist 5 Lightning <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
<br />
==== Chromatic Breath ====<br />
<br />
You gain the power ''chromatic breath'' if you are a chromatic half-dragon. You can only use this power while in half-dragon form. Depending on the chromatic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
<br />
==== Metallic Flash ====<br />
<br />
You gain the power ''metallic flash'' if you are a metallic half-dragon. You can only use this power while in half-dragon form. Depending on the metallic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
<br />
=== Implements ===<br />
<br />
{| class="4e" style="float:right"<br />
!http://6d.img.v4.skyrock.net/3309/71603309/pics/3018254415_1_3_M5LXI13V.jpg<br />
|-<br />
|[http://browse.deviantart.com/art/Dragon-Lady-33025889 + Dragon Lady +<br>by kunkka at DeviantArt]<br />
|}<br />
<br />
Dracomancers employ staffs and totems as a means of focusing their draconic power. Without an implement, you can still use these powers.<br />
<br />
=== Creating A Dracomancer ===<br />
<br />
Dracomancers rely on Wisdom, Dexterity, and Constitution for their powers. You can choose any powers you like, but many dracomancers choose powers that complement their choice of Draconic Aspect.<br />
<br />
==== Predator Dracomancer ====<br />
<br />
<br />
As a predator dracomancer, you hunt down and destroy those who would threaten to slay your dragons or steal their hoard. Yours is the magic of the bared fang, outstretched claw, and razor sharp wing. Your powers make striker your secondary role, with a focus on dealing significant damage along with your control effects. Make Wisdom your highest ability score to get the most out of your attacks, followed by Dexterity to enhance your predator powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Fury]], [[Enraged Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Athletics, Nature, Perception<br />
:'''Suggested At-Will Powers:''' ''[[fire bolt]]'', ''[[dragon pounce]]'', ''[[savage rend]]''<br />
:'''Suggested Encounter Power:''' ''[[darting bite]]''<br />
:'''Suggested Daily Power:''' ''[[savage frenzy]]''<br />
<br />
==== Guardian Dracomancer ====<br />
<br />
As a guardian dracomancer, you are a protector of your dragons territory and those who rely on it. Yours is the magic of swirling flames, deadly ice, and merciless storms, the enduring aspects of elements that outlive any mortal king. Your powers incline you toward leader as a secondary role. Wisdom should be your highest ability score, since your attack powers rely on it, but make Constitution your second-best score to heighten your endurance and your guardian powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Instinct]], [[Ferocious Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Endurance, Insight, Nature<br />
:'''Suggested At-Will Powers:''' ''[[call of the dragon]]'', ''[[chilling shout]]'', ''[[grasping claws]]''<br />
:'''Suggested Encounter Power:''' ''[[frost flash]]''<br />
:'''Suggested Daily Power:''' ''[[fires of life]]''<br />
<br />
=== Dracomancer Powers ===<br />
Your powers are evocations that call on the power of dragons to alter your physical form and hamper your enemies. You call up blasts of fire from the ground, summon lightning from the sky, engulf your enemies in blizzard, or transform yourself into a mighty half-dragon whose roar can shake your foes with fear.<br />
<br />
==== Class Features ====<br />
Each dracomancer has the powers ''dragon shape'' and ''chromatic breath'' or ''metallic flash''.<br />
<br />
{{4e Power<br />
|name=Dragon Shape<br />
|owner=Feature<br />
|class=Dracomancer Feature<br />
|type=<br />
|level=<br />
|range=Personal<br />
|keyword1=Polymorph, Draconic<br />
|usage=At-Will<br />
|flavor=You assume your half-dragon form or return to your humanoid form.<br />
|actiontype=Minor Action<br />
|target=<br />
|effect=You change from your humanoid form to half-dragon form or vice versa. When you change from half-dragon form back to your humanoid form, you shift 1 square. While you are in half-dragon form, you can’t use attack, utility, or feat powers that lack the half-dragon form keyword, although you can sustain such powers. The half-dragon form is your size and resembles a chromatic or metallic dragon. Your equipment becomes part of your half-dragon form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your half-dragon form, it cannot be removed, and anything in a container that is part of your half-dragon form is inaccessible.<br />
|special=You can only use this power once per round. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br><br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Electricity <br><br />
Bronze: Resist 5 Electricity <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Chromatic Breath<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you open your mouth with a roar, the destructive power of your chromatic kin blasts forth to engulf your foes.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close blast 3<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage.<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The chromatic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Metallic Flash<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you inhale, the deadly power of your metallic kin flares around you. When you shout, a flash of energy knocks your enemies to the ground.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close burst 1<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage and you knock the target prone.<br />
|effect=<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The metallic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
}}<br />
<br />
==== Choosing Dracomancer Powers ====<br />
<br />
As you choose dracomancer powers, you have two factors to consider. One is how the powers fit into your character concept—whether you imagine your character as more of a predator or more of a guardian. The other is how much time you envision spending in half-dragon form. This factor is independent of your choice of build; both predator dracomancers and guardian dracomancers can choose powers that are mostly used in half-dragon form or mostly used in humanoid form. But it’s important for how your dracomancer feels during play.<br />
The easiest strategy is to choose the power at each level that appeals to you most. If most of those powers are half-dragon form powers, then you’ll spend a lot of time in half-dragon form, using powers that you enjoy. If most of those powers are ranged and area powers you use in humanoid form, that will change the way you play your character. As long as you enjoy the powers you’re using, that’s fine.<br />
If you need more guidance, choose half-dragon form powers for about half of your powers. At 1st level, choose one or two half-dragon form at-will attack powers, then choose either a half-dragon form encounter power or a half-dragon form daily power. As you advance in levels, continue trying to balance your power selections between half-dragon form powers and other powers. A list can be found [[Dracomancer Powers (4e Power List)]].<br />
<br />
----<br />
{{4e Classes Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Controller]]</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_(4e_Class)&diff=615125Dracomancer (4e Class)2013-04-06T00:16:46Z<p>Dragonite: /* Guardian Dracomancer */</p>
<hr />
<div>__NOTOC__<br />
{{quote<br />
|'''You haven't been bit till a dragon does it.'''<br />
|orig=Tamora Pierce<br />
|src=''Emperor Mage''<br />
}}<br />
<br />
{| class="4e" style="float:right"<br />
!http://reno119.cghub.com/files/Image/242001-243000/242025/946_stream.jpg<br />
|-<br />
|[http://cghub.com/images/view/242025/ Year of the Dragon by reno119 at CGHub]<br />
|}<br />
<br />
{{4e Class Traits<br />
|role=Controller<br />
|role_fluff=Your half-dragon form gives you access to powers that provide control at close range, while your humanoid form allows you to hinder your opponents from a distance. Depending on your choice of class features and powers, you might lean toward either striker or leader as a secondary role.<br />
|power_source=Draconic (Arcane)<br />
|power_source_fluff=Dracomancers have existed for thousands of years, since ancient times when they first learned to communicate with the wise and mighty beings. You share your knowledge of the realm with many dragons who remain hidden from existence. In exchange for your dedication and service, the dragons grant you their power. Over time and with practice, you become kindred to them.<br />
|abilities=Wisdom, Dexterity, Constitution<br />
|armor=Cloth, leather, hide<br />
|weapons=Simple Melee, simple ranged<br />
|implements=Staffs, totems<br />
|defense=+1 Reflex, +1 Will<br />
|level_1_hp=12<br />
|hpability=<!--If a Different HP Score is Used. Optional--><br />
|hp_per_level=5<br />
|healing_per_day=7<br />
|surgeability=<!--If a Different Modifier is Used. Optional--><br />
|auto_skills=Nature<br />
|#_of_skills=3<br />
|skills=Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis)<br />
|builds=Predator Dracomancer, Guardian Dracomancer<br />
|features=Draconic Balance, Draconic Aspect, Ritual Casting, ''dragon shape'', ''chromatic breath'', ''metallic flash''.<br />
}}<br />
Because of their kinship with dragons, dracomancers have been shunned and driven from their homelands. Secretive and enigmatic, dracomancers call the territory of their dragon kin home. They are capable of running with lightning, speaking with ancient dragons, and watching firestorms from the backs of dragons themselves. They regard challenges as tests of their fitness and their connection to the elements. Though many dracomancers project an outward calm, they have the cunning a dragon and the strength of its jaws. Whether you were born to a territory or retreated from civilization, whether you chose your path or answered a call that whispered in your heart, you share a bond with the dragons. You may not be their master, but gold, silver, and bronze heed your words, for they recognize you as kin. Call to the souls of dragons, and their power will incinerate your foes, freeze armies to death, or strike down your enemies with lighting. Unleash your own soul, and you will become like them, uncaged and untamed.<br />
<br />
{{4e Class Overview<br />
|name=Dracomancer<br />
|characteristics=You combine a number of potent ranged and area powers with the ability to take half-dragon form and bring the fight directly to your foes. Depending on the powers you choose, you can spend more combat time in half-dragon form or more in your humanoid form.<br />
|religion=Most dracomancers are followers of Bahamut. Called the Platinum Dragon, Bahamut is the god of justice, protection, nobility, and honor. He commands his dracomancer followers to be constantly vigilant against evil dragons and oppose them on all fronts. However, some dracomancers are corrupted by their own power and become followers of Tiamat. Tiamat is the evil goddess of wealth, greed, and envy. She urges her followers to take vengeance for every slight, and is the patron of chromatic dragons.<br />
|races=Elves and eladrin make excellent predator dracomancers, combining native insight and elemental harmony with grace and agility. Dwarves excel as guardian dracomancers; humans and goliath often follow that path as well.<br />
}}<br />
<br />
=== Dracomancer Class Features ===<br />
<br />
{| class="4e" style="float:right"<br />
!http://m1.vgorode.ru/8744472/55680004/6.jpeg<br />
|-<br />
|[http://cohenr.deviantart.com/art/Dragonborn-Dovahkiin-198837193 Dragonborn - Dovahkiin<br>by CohenR at DeviantArt]<br />
|}<br />
<br />
Dracomancers have the following class features.<br />
<br />
==== Draconic Balance ====<br />
<br />
Some dracomancers favor being in half-dragon form, while others prefer being in humanoid form. However, just as dracomancers seek balance in the world between metallic and chromatic dragons, dracomancers pursue balance within their own minds and bodies.<br />
You begin with three at-will attack powers. Throughout your career, at least one of those powers, and no more than two, must have the half-dragon form keyword. By this means, you have access to useful attacks in either half-dragom form or humanoid form.<br />
<br />
==== Draconic Aspect ====<br />
<br />
In the beginning of the world, the gods gave life to the naked substance of the world forged by the primordials. During the days of creation, the gods forged countless mortal vessels, giving rise to all the races, beasts, and plants that would populate the world. But the deity Io chose to bend his will toward creating mortal vessels that would not only live in the world of elements, but would give life and soul to the elements themselves. To contain the awesome power of elements given life, Io had to shape mortal vessels of tremendous strength and hardiness. And so he created the most powerful of all mortal creatures: the dragons. As a dracomancer, you choose which aspect of the dragon you most strongly manifest with your powers. Choose one of these options. Your choice provides bonuses to certain dracomancer powers, as detailed in those powers.<br />
<br />
:'''Draconic Predator:''' While you are not wearing heavy armor, you gain a +1 bonus to your speed. <br />
<br />
:'''Draconic Guardian:''' While you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.<br />
<br />
<br />
<br />
<br />
==== Ritual Casting ====<br />
<br />
{| class="4e" style="float:right"<br />
!http://dreamworlds.ru/uploads/posts/2009-01/thumbs/1232275588_95241_15dde448f189655dd1ba30228b6c1c161.jpg<br />
|-<br />
|[http://browse.deviantart.com/art/Zodiac-Ceremony-45224734 Zodiac Ceremony<br>by UdonCrew at DeviantArt]<br />
|}<br />
<br />
You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. You own a ritual book, and it contains two rituals of your choice that you have mastered: Animal Messenger (Player’s Handbook, page 300) and another 1st-level ritual.<br />
Once per day, you can use Animal Messenger without expending components.<br />
<br />
==== Dragon Shape ====<br />
<br />
As a dracomancer, you have the ability to channel the elemental energy of dragons into your physical form and transform into a half-dragon. You have an at-will power, ''dragon shape'', that allows you to assume the form of a half-dragon, and many dracomancer powers have the half-dragon form keyword and therefore can be used only while you are in half-dragon form. The ''dragon shape'' power lets you assume a form of your size that resembles a chromatic or metallic dragon, although certain half-dragon form powers specify changes to your form when you use them. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic breath or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Lightning <br><br />
Bronze: Resist 5 Lightning <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
<br />
==== Chromatic Breath ====<br />
<br />
You gain the power ''chromatic breath'' if you are a chromatic half-dragon. You can only use this power while in half-dragon form. Depending on the chromatic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
<br />
==== Metallic Flash ====<br />
<br />
You gain the power ''metallic flash'' if you are a metallic half-dragon. You can only use this power while in half-dragon form. Depending on the metallic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
<br />
=== Implements ===<br />
<br />
Dracomancers employ staffs and totems as a means of focusing their draconic power. Without an implement, you can still use these powers.<br />
<br />
=== Creating A Dracomancer ===<br />
<br />
Dracomancers rely on Wisdom, Dexterity, and Constitution for their powers. You can choose any powers you like, but many dracomancers choose powers that complement their choice of Draconic Aspect.<br />
<br />
==== Predator Dracomancer ====<br />
<br />
<br />
As a predator dracomancer, you hunt down and destroy those who would threaten to slay your dragons or steal their hoard. Yours is the magic of the bared fang, outstretched claw, and razor sharp wing. Your powers make striker your secondary role, with a focus on dealing significant damage along with your control effects. Make Wisdom your highest ability score to get the most out of your attacks, followed by Dexterity to enhance your predator powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Fury]], [[Enraged Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Athletics, Nature, Perception<br />
:'''Suggested At-Will Powers:''' ''[[fire bolt]]'', ''[[dragon pounce]]'', ''[[savage rend]]''<br />
:'''Suggested Encounter Power:''' ''[[darting bite]]''<br />
:'''Suggested Daily Power:''' ''[[savage frenzy]]''<br />
<br />
==== Guardian Dracomancer ====<br />
<br />
{| class="4e" style="float:right"<br />
!http://img.ffffound.com/static-data/assets/6/1bfd831409dd68d2e3dbe1703e445de7f954394e_m.jpg<br />
|-<br />
|[http://browse.deviantart.com/art/Dragon-Lady-33025889 + Dragon Lady +<br>by kunkka at DeviantArt]<br />
|}<br />
<br />
As a guardian dracomancer, you are a protector of your dragons territory and those who rely on it. Yours is the magic of swirling flames, deadly ice, and merciless storms, the enduring aspects of elements that outlive any mortal king. Your powers incline you toward leader as a secondary role. Wisdom should be your highest ability score, since your attack powers rely on it, but make Constitution your second-best score to heighten your endurance and your guardian powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Instinct]], [[Ferocious Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Endurance, Insight, Nature<br />
:'''Suggested At-Will Powers:''' ''[[call of the dragon]]'', ''[[chilling shout]]'', ''[[grasping claws]]''<br />
:'''Suggested Encounter Power:''' ''[[frost flash]]''<br />
:'''Suggested Daily Power:''' ''[[fires of life]]''<br />
<br />
=== Dracomancer Powers ===<br />
Your powers are evocations that call on the power of dragons to alter your physical form and hamper your enemies. You call up blasts of fire from the ground, summon lightning from the sky, engulf your enemies in blizzard, or transform yourself into a mighty half-dragon whose roar can shake your foes with fear.<br />
<br />
==== Class Features ====<br />
Each dracomancer has the powers ''dragon shape'' and ''chromatic breath'' or ''metallic flash''.<br />
<br />
{{4e Power<br />
|name=Dragon Shape<br />
|owner=Feature<br />
|class=Dracomancer Feature<br />
|type=<br />
|level=<br />
|range=Personal<br />
|keyword1=Polymorph, Draconic<br />
|usage=At-Will<br />
|flavor=You assume your half-dragon form or return to your humanoid form.<br />
|actiontype=Minor Action<br />
|target=<br />
|effect=You change from your humanoid form to half-dragon form or vice versa. When you change from half-dragon form back to your humanoid form, you shift 1 square. While you are in half-dragon form, you can’t use attack, utility, or feat powers that lack the half-dragon form keyword, although you can sustain such powers. The half-dragon form is your size and resembles a chromatic or metallic dragon. Your equipment becomes part of your half-dragon form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your half-dragon form, it cannot be removed, and anything in a container that is part of your half-dragon form is inaccessible.<br />
|special=You can only use this power once per round. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br><br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Electricity <br><br />
Bronze: Resist 5 Electricity <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Chromatic Breath<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you open your mouth with a roar, the destructive power of your chromatic kin blasts forth to engulf your foes.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close blast 3<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage.<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The chromatic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Metallic Flash<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you inhale, the deadly power of your metallic kin flares around you. When you shout, a flash of energy knocks your enemies to the ground.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close burst 1<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage and you knock the target prone.<br />
|effect=<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The metallic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
}}<br />
<br />
==== Choosing Dracomancer Powers ====<br />
<br />
As you choose dracomancer powers, you have two factors to consider. One is how the powers fit into your character concept—whether you imagine your character as more of a predator or more of a guardian. The other is how much time you envision spending in half-dragon form. This factor is independent of your choice of build; both predator dracomancers and guardian dracomancers can choose powers that are mostly used in half-dragon form or mostly used in humanoid form. But it’s important for how your dracomancer feels during play.<br />
The easiest strategy is to choose the power at each level that appeals to you most. If most of those powers are half-dragon form powers, then you’ll spend a lot of time in half-dragon form, using powers that you enjoy. If most of those powers are ranged and area powers you use in humanoid form, that will change the way you play your character. As long as you enjoy the powers you’re using, that’s fine.<br />
If you need more guidance, choose half-dragon form powers for about half of your powers. At 1st level, choose one or two half-dragon form at-will attack powers, then choose either a half-dragon form encounter power or a half-dragon form daily power. As you advance in levels, continue trying to balance your power selections between half-dragon form powers and other powers. A list can be found [[Dracomancer Powers (4e Power List)]].<br />
<br />
----<br />
{{4e Classes Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Controller]]</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_(4e_Class)&diff=615124Dracomancer (4e Class)2013-04-06T00:15:22Z<p>Dragonite: /* Dracomancer Class Features */</p>
<hr />
<div>__NOTOC__<br />
{{quote<br />
|'''You haven't been bit till a dragon does it.'''<br />
|orig=Tamora Pierce<br />
|src=''Emperor Mage''<br />
}}<br />
<br />
{| class="4e" style="float:right"<br />
!http://reno119.cghub.com/files/Image/242001-243000/242025/946_stream.jpg<br />
|-<br />
|[http://cghub.com/images/view/242025/ Year of the Dragon by reno119 at CGHub]<br />
|}<br />
<br />
{{4e Class Traits<br />
|role=Controller<br />
|role_fluff=Your half-dragon form gives you access to powers that provide control at close range, while your humanoid form allows you to hinder your opponents from a distance. Depending on your choice of class features and powers, you might lean toward either striker or leader as a secondary role.<br />
|power_source=Draconic (Arcane)<br />
|power_source_fluff=Dracomancers have existed for thousands of years, since ancient times when they first learned to communicate with the wise and mighty beings. You share your knowledge of the realm with many dragons who remain hidden from existence. In exchange for your dedication and service, the dragons grant you their power. Over time and with practice, you become kindred to them.<br />
|abilities=Wisdom, Dexterity, Constitution<br />
|armor=Cloth, leather, hide<br />
|weapons=Simple Melee, simple ranged<br />
|implements=Staffs, totems<br />
|defense=+1 Reflex, +1 Will<br />
|level_1_hp=12<br />
|hpability=<!--If a Different HP Score is Used. Optional--><br />
|hp_per_level=5<br />
|healing_per_day=7<br />
|surgeability=<!--If a Different Modifier is Used. Optional--><br />
|auto_skills=Nature<br />
|#_of_skills=3<br />
|skills=Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis)<br />
|builds=Predator Dracomancer, Guardian Dracomancer<br />
|features=Draconic Balance, Draconic Aspect, Ritual Casting, ''dragon shape'', ''chromatic breath'', ''metallic flash''.<br />
}}<br />
Because of their kinship with dragons, dracomancers have been shunned and driven from their homelands. Secretive and enigmatic, dracomancers call the territory of their dragon kin home. They are capable of running with lightning, speaking with ancient dragons, and watching firestorms from the backs of dragons themselves. They regard challenges as tests of their fitness and their connection to the elements. Though many dracomancers project an outward calm, they have the cunning a dragon and the strength of its jaws. Whether you were born to a territory or retreated from civilization, whether you chose your path or answered a call that whispered in your heart, you share a bond with the dragons. You may not be their master, but gold, silver, and bronze heed your words, for they recognize you as kin. Call to the souls of dragons, and their power will incinerate your foes, freeze armies to death, or strike down your enemies with lighting. Unleash your own soul, and you will become like them, uncaged and untamed.<br />
<br />
{{4e Class Overview<br />
|name=Dracomancer<br />
|characteristics=You combine a number of potent ranged and area powers with the ability to take half-dragon form and bring the fight directly to your foes. Depending on the powers you choose, you can spend more combat time in half-dragon form or more in your humanoid form.<br />
|religion=Most dracomancers are followers of Bahamut. Called the Platinum Dragon, Bahamut is the god of justice, protection, nobility, and honor. He commands his dracomancer followers to be constantly vigilant against evil dragons and oppose them on all fronts. However, some dracomancers are corrupted by their own power and become followers of Tiamat. Tiamat is the evil goddess of wealth, greed, and envy. She urges her followers to take vengeance for every slight, and is the patron of chromatic dragons.<br />
|races=Elves and eladrin make excellent predator dracomancers, combining native insight and elemental harmony with grace and agility. Dwarves excel as guardian dracomancers; humans and goliath often follow that path as well.<br />
}}<br />
<br />
=== Dracomancer Class Features ===<br />
<br />
{| class="4e" style="float:right"<br />
!http://m1.vgorode.ru/8744472/55680004/6.jpeg<br />
|-<br />
|[http://cohenr.deviantart.com/art/Dragonborn-Dovahkiin-198837193 Dragonborn - Dovahkiin<br>by CohenR at DeviantArt]<br />
|}<br />
<br />
Dracomancers have the following class features.<br />
<br />
==== Draconic Balance ====<br />
<br />
Some dracomancers favor being in half-dragon form, while others prefer being in humanoid form. However, just as dracomancers seek balance in the world between metallic and chromatic dragons, dracomancers pursue balance within their own minds and bodies.<br />
You begin with three at-will attack powers. Throughout your career, at least one of those powers, and no more than two, must have the half-dragon form keyword. By this means, you have access to useful attacks in either half-dragom form or humanoid form.<br />
<br />
==== Draconic Aspect ====<br />
<br />
In the beginning of the world, the gods gave life to the naked substance of the world forged by the primordials. During the days of creation, the gods forged countless mortal vessels, giving rise to all the races, beasts, and plants that would populate the world. But the deity Io chose to bend his will toward creating mortal vessels that would not only live in the world of elements, but would give life and soul to the elements themselves. To contain the awesome power of elements given life, Io had to shape mortal vessels of tremendous strength and hardiness. And so he created the most powerful of all mortal creatures: the dragons. As a dracomancer, you choose which aspect of the dragon you most strongly manifest with your powers. Choose one of these options. Your choice provides bonuses to certain dracomancer powers, as detailed in those powers.<br />
<br />
:'''Draconic Predator:''' While you are not wearing heavy armor, you gain a +1 bonus to your speed. <br />
<br />
:'''Draconic Guardian:''' While you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.<br />
<br />
<br />
<br />
<br />
==== Ritual Casting ====<br />
<br />
{| class="4e" style="float:right"<br />
!http://dreamworlds.ru/uploads/posts/2009-01/thumbs/1232275588_95241_15dde448f189655dd1ba30228b6c1c161.jpg<br />
|-<br />
|[http://browse.deviantart.com/art/Zodiac-Ceremony-45224734 Zodiac Ceremony<br>by UdonCrew at DeviantArt]<br />
|}<br />
<br />
You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. You own a ritual book, and it contains two rituals of your choice that you have mastered: Animal Messenger (Player’s Handbook, page 300) and another 1st-level ritual.<br />
Once per day, you can use Animal Messenger without expending components.<br />
<br />
==== Dragon Shape ====<br />
<br />
As a dracomancer, you have the ability to channel the elemental energy of dragons into your physical form and transform into a half-dragon. You have an at-will power, ''dragon shape'', that allows you to assume the form of a half-dragon, and many dracomancer powers have the half-dragon form keyword and therefore can be used only while you are in half-dragon form. The ''dragon shape'' power lets you assume a form of your size that resembles a chromatic or metallic dragon, although certain half-dragon form powers specify changes to your form when you use them. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic breath or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Lightning <br><br />
Bronze: Resist 5 Lightning <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
<br />
==== Chromatic Breath ====<br />
<br />
You gain the power ''chromatic breath'' if you are a chromatic half-dragon. You can only use this power while in half-dragon form. Depending on the chromatic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
<br />
==== Metallic Flash ====<br />
<br />
You gain the power ''metallic flash'' if you are a metallic half-dragon. You can only use this power while in half-dragon form. Depending on the metallic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
<br />
=== Implements ===<br />
<br />
Dracomancers employ staffs and totems as a means of focusing their draconic power. Without an implement, you can still use these powers.<br />
<br />
=== Creating A Dracomancer ===<br />
<br />
Dracomancers rely on Wisdom, Dexterity, and Constitution for their powers. You can choose any powers you like, but many dracomancers choose powers that complement their choice of Draconic Aspect.<br />
<br />
==== Predator Dracomancer ====<br />
<br />
<br />
As a predator dracomancer, you hunt down and destroy those who would threaten to slay your dragons or steal their hoard. Yours is the magic of the bared fang, outstretched claw, and razor sharp wing. Your powers make striker your secondary role, with a focus on dealing significant damage along with your control effects. Make Wisdom your highest ability score to get the most out of your attacks, followed by Dexterity to enhance your predator powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Fury]], [[Enraged Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Athletics, Nature, Perception<br />
:'''Suggested At-Will Powers:''' ''[[fire bolt]]'', ''[[dragon pounce]]'', ''[[savage rend]]''<br />
:'''Suggested Encounter Power:''' ''[[darting bite]]''<br />
:'''Suggested Daily Power:''' ''[[savage frenzy]]''<br />
<br />
==== Guardian Dracomancer ====<br />
{| class="4e" style="float:right"<br />
!http://th01.deviantart.net/fs70/200H/i/2011/024/f/e/__dragon_lady___by_kunkka-djnuxt.jpg<br />
|-<br />
|[http://browse.deviantart.com/art/Dragon-Lady-33025889 + Dragon Lady +<br>by kunkka at DeviantArt]<br />
|}<br />
<br />
As a guardian dracomancer, you are a protector of your dragons territory and those who rely on it. Yours is the magic of swirling flames, deadly ice, and merciless storms, the enduring aspects of elements that outlive any mortal king. Your powers incline you toward leader as a secondary role. Wisdom should be your highest ability score, since your attack powers rely on it, but make Constitution your second-best score to heighten your endurance and your guardian powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Instinct]], [[Ferocious Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Endurance, Insight, Nature<br />
:'''Suggested At-Will Powers:''' ''[[call of the dragon]]'', ''[[chilling shout]]'', ''[[grasping claws]]''<br />
:'''Suggested Encounter Power:''' ''[[frost flash]]''<br />
:'''Suggested Daily Power:''' ''[[fires of life]]''<br />
<br />
=== Dracomancer Powers ===<br />
Your powers are evocations that call on the power of dragons to alter your physical form and hamper your enemies. You call up blasts of fire from the ground, summon lightning from the sky, engulf your enemies in blizzard, or transform yourself into a mighty half-dragon whose roar can shake your foes with fear.<br />
<br />
==== Class Features ====<br />
Each dracomancer has the powers ''dragon shape'' and ''chromatic breath'' or ''metallic flash''.<br />
<br />
{{4e Power<br />
|name=Dragon Shape<br />
|owner=Feature<br />
|class=Dracomancer Feature<br />
|type=<br />
|level=<br />
|range=Personal<br />
|keyword1=Polymorph, Draconic<br />
|usage=At-Will<br />
|flavor=You assume your half-dragon form or return to your humanoid form.<br />
|actiontype=Minor Action<br />
|target=<br />
|effect=You change from your humanoid form to half-dragon form or vice versa. When you change from half-dragon form back to your humanoid form, you shift 1 square. While you are in half-dragon form, you can’t use attack, utility, or feat powers that lack the half-dragon form keyword, although you can sustain such powers. The half-dragon form is your size and resembles a chromatic or metallic dragon. Your equipment becomes part of your half-dragon form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your half-dragon form, it cannot be removed, and anything in a container that is part of your half-dragon form is inaccessible.<br />
|special=You can only use this power once per round. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br><br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Electricity <br><br />
Bronze: Resist 5 Electricity <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Chromatic Breath<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you open your mouth with a roar, the destructive power of your chromatic kin blasts forth to engulf your foes.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close blast 3<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage.<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The chromatic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Metallic Flash<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you inhale, the deadly power of your metallic kin flares around you. When you shout, a flash of energy knocks your enemies to the ground.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close burst 1<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage and you knock the target prone.<br />
|effect=<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The metallic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
}}<br />
<br />
==== Choosing Dracomancer Powers ====<br />
<br />
As you choose dracomancer powers, you have two factors to consider. One is how the powers fit into your character concept—whether you imagine your character as more of a predator or more of a guardian. The other is how much time you envision spending in half-dragon form. This factor is independent of your choice of build; both predator dracomancers and guardian dracomancers can choose powers that are mostly used in half-dragon form or mostly used in humanoid form. But it’s important for how your dracomancer feels during play.<br />
The easiest strategy is to choose the power at each level that appeals to you most. If most of those powers are half-dragon form powers, then you’ll spend a lot of time in half-dragon form, using powers that you enjoy. If most of those powers are ranged and area powers you use in humanoid form, that will change the way you play your character. As long as you enjoy the powers you’re using, that’s fine.<br />
If you need more guidance, choose half-dragon form powers for about half of your powers. At 1st level, choose one or two half-dragon form at-will attack powers, then choose either a half-dragon form encounter power or a half-dragon form daily power. As you advance in levels, continue trying to balance your power selections between half-dragon form powers and other powers. A list can be found [[Dracomancer Powers (4e Power List)]].<br />
<br />
----<br />
{{4e Classes Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Controller]]</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_(4e_Class)&diff=615123Dracomancer (4e Class)2013-04-06T00:12:06Z<p>Dragonite: /* Dracomancer Class Features */</p>
<hr />
<div>__NOTOC__<br />
{{quote<br />
|'''You haven't been bit till a dragon does it.'''<br />
|orig=Tamora Pierce<br />
|src=''Emperor Mage''<br />
}}<br />
<br />
{| class="4e" style="float:right"<br />
!http://reno119.cghub.com/files/Image/242001-243000/242025/946_stream.jpg<br />
|-<br />
|[http://cghub.com/images/view/242025/ Year of the Dragon by reno119 at CGHub]<br />
|}<br />
<br />
{{4e Class Traits<br />
|role=Controller<br />
|role_fluff=Your half-dragon form gives you access to powers that provide control at close range, while your humanoid form allows you to hinder your opponents from a distance. Depending on your choice of class features and powers, you might lean toward either striker or leader as a secondary role.<br />
|power_source=Draconic (Arcane)<br />
|power_source_fluff=Dracomancers have existed for thousands of years, since ancient times when they first learned to communicate with the wise and mighty beings. You share your knowledge of the realm with many dragons who remain hidden from existence. In exchange for your dedication and service, the dragons grant you their power. Over time and with practice, you become kindred to them.<br />
|abilities=Wisdom, Dexterity, Constitution<br />
|armor=Cloth, leather, hide<br />
|weapons=Simple Melee, simple ranged<br />
|implements=Staffs, totems<br />
|defense=+1 Reflex, +1 Will<br />
|level_1_hp=12<br />
|hpability=<!--If a Different HP Score is Used. Optional--><br />
|hp_per_level=5<br />
|healing_per_day=7<br />
|surgeability=<!--If a Different Modifier is Used. Optional--><br />
|auto_skills=Nature<br />
|#_of_skills=3<br />
|skills=Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis)<br />
|builds=Predator Dracomancer, Guardian Dracomancer<br />
|features=Draconic Balance, Draconic Aspect, Ritual Casting, ''dragon shape'', ''chromatic breath'', ''metallic flash''.<br />
}}<br />
Because of their kinship with dragons, dracomancers have been shunned and driven from their homelands. Secretive and enigmatic, dracomancers call the territory of their dragon kin home. They are capable of running with lightning, speaking with ancient dragons, and watching firestorms from the backs of dragons themselves. They regard challenges as tests of their fitness and their connection to the elements. Though many dracomancers project an outward calm, they have the cunning a dragon and the strength of its jaws. Whether you were born to a territory or retreated from civilization, whether you chose your path or answered a call that whispered in your heart, you share a bond with the dragons. You may not be their master, but gold, silver, and bronze heed your words, for they recognize you as kin. Call to the souls of dragons, and their power will incinerate your foes, freeze armies to death, or strike down your enemies with lighting. Unleash your own soul, and you will become like them, uncaged and untamed.<br />
<br />
{{4e Class Overview<br />
|name=Dracomancer<br />
|characteristics=You combine a number of potent ranged and area powers with the ability to take half-dragon form and bring the fight directly to your foes. Depending on the powers you choose, you can spend more combat time in half-dragon form or more in your humanoid form.<br />
|religion=Most dracomancers are followers of Bahamut. Called the Platinum Dragon, Bahamut is the god of justice, protection, nobility, and honor. He commands his dracomancer followers to be constantly vigilant against evil dragons and oppose them on all fronts. However, some dracomancers are corrupted by their own power and become followers of Tiamat. Tiamat is the evil goddess of wealth, greed, and envy. She urges her followers to take vengeance for every slight, and is the patron of chromatic dragons.<br />
|races=Elves and eladrin make excellent predator dracomancers, combining native insight and elemental harmony with grace and agility. Dwarves excel as guardian dracomancers; humans and goliath often follow that path as well.<br />
}}<br />
<br />
=== Dracomancer Class Features ===<br />
<br />
{| class="4e" style="float:right"<br />
!http://m1.vgorode.ru/8744472/55680004/6.jpeg<br />
|-<br />
|[http://cohenr.deviantart.com/art/Dragonborn-Dovahkiin-198837193 Dragonborn - Dovahkiin<br>by CohenR at DeviantArt]<br />
|}<br />
<br />
Dracomancers have the following class features.<br />
<br />
==== Draconic Balance ====<br />
<br />
Some dracomancers favor being in half-dragon form, while others prefer being in humanoid form. However, just as dracomancers seek balance in the world between metallic and chromatic dragons, dracomancers pursue balance within their own minds and bodies.<br />
You begin with three at-will attack powers. Throughout your career, at least one of those powers, and no more than two, must have the half-dragon form keyword. By this means, you have access to useful attacks in either half-dragom form or humanoid form.<br />
<br />
==== Draconic Aspect ====<br />
<br />
In the beginning of the world, the gods gave life to the naked substance of the world forged by the primordials. During the days of creation, the gods forged countless mortal vessels, giving rise to all the races, beasts, and plants that would populate the world. But the deity Io chose to bend his will toward creating mortal vessels that would not only live in the world of elements, but would give life and soul to the elements themselves. To contain the awesome power of elements given life, Io had to shape mortal vessels of tremendous strength and hardiness. And so he created the most powerful of all mortal creatures: the dragons. As a dracomancer, you choose which aspect of the dragon you most strongly manifest with your powers. Choose one of these options. Your choice provides bonuses to certain dracomancer powers, as detailed in those powers.<br />
<br />
:'''Draconic Predator:''' While you are not wearing heavy armor, you gain a +1 bonus to your speed. <br />
<br />
:'''Draconic Guardian:''' While you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.<br />
<br />
==== Ritual Casting ====<br />
<br />
You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. You own a ritual book, and it contains two rituals of your choice that you have mastered: Animal Messenger (Player’s Handbook, page 300) and another 1st-level ritual.<br />
Once per day, you can use Animal Messenger without expending components.<br />
{| class="4e" style="float:right"<br />
!http://dreamworlds.ru/uploads/posts/2009-01/thumbs/1232275588_95241_15dde448f189655dd1ba30228b6c1c161.jpg<br />
|-<br />
|[http://browse.deviantart.com/art/Zodiac-Ceremony-45224734 Zodiac Ceremony<br>by UdonCrew at DeviantArt]<br />
|}<br />
<br />
==== Dragon Shape ====<br />
As a dracomancer, you have the ability to channel the elemental energy of dragons into your physical form and transform into a half-dragon. You have an at-will power, ''dragon shape'', that allows you to assume the form of a half-dragon, and many dracomancer powers have the half-dragon form keyword and therefore can be used only while you are in half-dragon form. The ''dragon shape'' power lets you assume a form of your size that resembles a chromatic or metallic dragon, although certain half-dragon form powers specify changes to your form when you use them. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic breath or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Lightning <br><br />
Bronze: Resist 5 Lightning <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
<br />
==== Chromatic Breath ====<br />
<br />
You gain the power ''chromatic breath'' if you are a chromatic half-dragon. You can only use this power while in half-dragon form. Depending on the chromatic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
<br />
==== Metallic Flash ====<br />
<br />
You gain the power ''metallic flash'' if you are a metallic half-dragon. You can only use this power while in half-dragon form. Depending on the metallic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
<br />
=== Implements ===<br />
<br />
Dracomancers employ staffs and totems as a means of focusing their draconic power. Without an implement, you can still use these powers.<br />
<br />
=== Creating A Dracomancer ===<br />
<br />
Dracomancers rely on Wisdom, Dexterity, and Constitution for their powers. You can choose any powers you like, but many dracomancers choose powers that complement their choice of Draconic Aspect.<br />
<br />
==== Predator Dracomancer ====<br />
<br />
<br />
As a predator dracomancer, you hunt down and destroy those who would threaten to slay your dragons or steal their hoard. Yours is the magic of the bared fang, outstretched claw, and razor sharp wing. Your powers make striker your secondary role, with a focus on dealing significant damage along with your control effects. Make Wisdom your highest ability score to get the most out of your attacks, followed by Dexterity to enhance your predator powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Fury]], [[Enraged Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Athletics, Nature, Perception<br />
:'''Suggested At-Will Powers:''' ''[[fire bolt]]'', ''[[dragon pounce]]'', ''[[savage rend]]''<br />
:'''Suggested Encounter Power:''' ''[[darting bite]]''<br />
:'''Suggested Daily Power:''' ''[[savage frenzy]]''<br />
<br />
==== Guardian Dracomancer ====<br />
{| class="4e" style="float:right"<br />
!http://th01.deviantart.net/fs70/200H/i/2011/024/f/e/__dragon_lady___by_kunkka-djnuxt.jpg<br />
|-<br />
|[http://browse.deviantart.com/art/Dragon-Lady-33025889 + Dragon Lady +<br>by kunkka at DeviantArt]<br />
|}<br />
<br />
As a guardian dracomancer, you are a protector of your dragons territory and those who rely on it. Yours is the magic of swirling flames, deadly ice, and merciless storms, the enduring aspects of elements that outlive any mortal king. Your powers incline you toward leader as a secondary role. Wisdom should be your highest ability score, since your attack powers rely on it, but make Constitution your second-best score to heighten your endurance and your guardian powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Instinct]], [[Ferocious Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Endurance, Insight, Nature<br />
:'''Suggested At-Will Powers:''' ''[[call of the dragon]]'', ''[[chilling shout]]'', ''[[grasping claws]]''<br />
:'''Suggested Encounter Power:''' ''[[frost flash]]''<br />
:'''Suggested Daily Power:''' ''[[fires of life]]''<br />
<br />
=== Dracomancer Powers ===<br />
Your powers are evocations that call on the power of dragons to alter your physical form and hamper your enemies. You call up blasts of fire from the ground, summon lightning from the sky, engulf your enemies in blizzard, or transform yourself into a mighty half-dragon whose roar can shake your foes with fear.<br />
<br />
==== Class Features ====<br />
Each dracomancer has the powers ''dragon shape'' and ''chromatic breath'' or ''metallic flash''.<br />
<br />
{{4e Power<br />
|name=Dragon Shape<br />
|owner=Feature<br />
|class=Dracomancer Feature<br />
|type=<br />
|level=<br />
|range=Personal<br />
|keyword1=Polymorph, Draconic<br />
|usage=At-Will<br />
|flavor=You assume your half-dragon form or return to your humanoid form.<br />
|actiontype=Minor Action<br />
|target=<br />
|effect=You change from your humanoid form to half-dragon form or vice versa. When you change from half-dragon form back to your humanoid form, you shift 1 square. While you are in half-dragon form, you can’t use attack, utility, or feat powers that lack the half-dragon form keyword, although you can sustain such powers. The half-dragon form is your size and resembles a chromatic or metallic dragon. Your equipment becomes part of your half-dragon form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your half-dragon form, it cannot be removed, and anything in a container that is part of your half-dragon form is inaccessible.<br />
|special=You can only use this power once per round. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br><br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Electricity <br><br />
Bronze: Resist 5 Electricity <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Chromatic Breath<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you open your mouth with a roar, the destructive power of your chromatic kin blasts forth to engulf your foes.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close blast 3<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage.<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The chromatic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Metallic Flash<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you inhale, the deadly power of your metallic kin flares around you. When you shout, a flash of energy knocks your enemies to the ground.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close burst 1<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage and you knock the target prone.<br />
|effect=<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The metallic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
}}<br />
<br />
==== Choosing Dracomancer Powers ====<br />
<br />
As you choose dracomancer powers, you have two factors to consider. One is how the powers fit into your character concept—whether you imagine your character as more of a predator or more of a guardian. The other is how much time you envision spending in half-dragon form. This factor is independent of your choice of build; both predator dracomancers and guardian dracomancers can choose powers that are mostly used in half-dragon form or mostly used in humanoid form. But it’s important for how your dracomancer feels during play.<br />
The easiest strategy is to choose the power at each level that appeals to you most. If most of those powers are half-dragon form powers, then you’ll spend a lot of time in half-dragon form, using powers that you enjoy. If most of those powers are ranged and area powers you use in humanoid form, that will change the way you play your character. As long as you enjoy the powers you’re using, that’s fine.<br />
If you need more guidance, choose half-dragon form powers for about half of your powers. At 1st level, choose one or two half-dragon form at-will attack powers, then choose either a half-dragon form encounter power or a half-dragon form daily power. As you advance in levels, continue trying to balance your power selections between half-dragon form powers and other powers. A list can be found [[Dracomancer Powers (4e Power List)]].<br />
<br />
----<br />
{{4e Classes Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Controller]]</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=User_talk:Marasmusine/Archive_1&diff=610975User talk:Marasmusine/Archive 12013-03-06T14:51:46Z<p>Dragonite: Thank you</p>
<hr />
<div>Hello Maramusine, thank you for the welcome to the site! My only question is now, is if there is someone or some group I would contact for review on the power balancing of something I've been working on ( while it is either a WIP, or completed work ).--[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:32, 18 July 2012 (MDT)<br />
<br />
If you're my best bet, might as well use you, eh? I don't suppose you could take a look at [[Color Bearer (4e Class)]] and [[Color Bearer Powers (4e Power List)]]? I assume they're at ''least'' somewhat poorly balanced, being my first attempt at making a class. And yes, they are both incomplete, but I did just start a couple days ago <_<;; --[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:42, 18 July 2012 (MDT)<br />
<br />
Thank you very much in advanced! c: --[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:52, 18 July 2012 (MDT)<br />
<br />
Hay, Marasmusine, could you review my homebrew template [[Unown_inscribed|Unown inscribed]] sometime? I want to improve it, and you seem to know what youre doing, based on your review of my [[Stone of 100 Rencarnations (3.5e Equipment)]].--[[User:The lost unown|The lost unown]] ([[User talk:The lost unown|talk]]) 09:01, 27 September 2012 (MDT)<br />
:Sure, I'll aim to do that but I'm not sure when yet. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:08, 27 September 2012 (MDT)<br />
<br />
== A thanks ===<br />
Hey, it's Ralcos.<br />
It's been a while since I've been here, but I must say thanks for you editing my race.<br />
I made the Modron Race that was on the 4e homebrew races, and found that my race was changed for the better<br />
(I'm not claiming credit for anyone else's work, and you can look on that page's history).<br />
I just wanted to thank you for the work. I love it more than the original design.<br />
<br />
--- Ralcos<br />
<br />
== Smilodon Maioribus Review ==<br />
<br />
Hello once again Marasmusine,<br />
<br />
It has been a while since we have spoken but I believe (having reached my new permanent duty station) that now would be an excellent time to review the Smilodon Maioribus 4e Race once again, provided you are willing to do so and have the time to make such an effort. Unfortunately I am not entirely sure what, if at all, needs to be changed at this point with the race itself (the Apex Predator 4e Class itself I am intending to overhaul entirely, based on a few mechanics I learned from others who know of DnD in the armed forces).<br />
<br />
As always, thank you for your time and dedication to DnD Wiki, and your efforts, past and present, in staying in touch and assisting me with my race and class design!<br />
<br />
--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 18:43, 9 August 2012 (MDT)<br />
<br />
:Welcome back! Since you were last here I've been a bit distracted with the birth of my daughter - I've not had much time for complicated things. For your Apex Predator overhaul, I recommend concentrating on one or two core mechanics that improve through the levels (and worry less about making lots of different powers); take a look at the Hunter or the Slayer from the Essentials books. Also try to focus on ''one role'' - I've seen too many custom classes that try to do defender/striker and end up in a mess. Hope that helps! [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 07:18, 10 August 2012 (MDT)<br />
<br />
::Thank you, Marasmusine, and most importantly, congratulations on the birth of your daughter to both you and your wife. I can certainly understand your crunch for time, especially with a newly born child around. For the Apex Predator class, that is still my intention of making a "specialist" class (with two separate, distinct sub-types), again focusing on criticals, grappling and stealth for its offensive "Vanquisher" variant, and with the "Challenger" deviation, a defender who relies on countering attacks and control. Seeing as the "Grabbed" and (knocked) "Prone" features work well, I have some ideas with them. I certainly don't intend for the Apex to be both, as I've begun making their choices fairly specific to each archetype.<br />
<br />
::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 17:34, 11 August 2012 (MDT)<br />
<br />
:::Hello again Marasmusine,<br />
<br />
:::I've made some significant changes to the [[Sentient, Smilodon Maioribus (4e Race)|Smilodon Maioribus race]] and the [[Apex Predator (4e Class)|Apex Predator class]], both of which I would love to get your opinion on when you have the time. I've tried to heavily relegate certain features to each subdivision of the Apex Predator class (to, in large part, make them two distinct portions). While the class design is not yet finished, it would be great to get your opinion on the re-working of a few mechanics that were present; for example, a primary mechanic of the Vanquisher is [[Seize (4e Power)|Seize], an attack that does minimal damage, but Grabs the opponent. <br />
<br />
:::Other issues lie in the scaling (I've never played nor seen endgame DnD played), so I cannot truly balance the class over the levels. I like the idea of the Apex Predator fittingly being a "niche" class, or one that excels extremely well at a few select things, but relies on its companion's classes to really augment and benefit it, and vice-versa.<br />
<br />
:::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 17:08, 18 August 2012 (MDT)<br />
<br />
::::Hello Marasmusine,<br />
<br />
::::I have just replied the design concept to the Saber Fangs and Razored Claws situation [Talk:Apex Predator (4e Class)|on this talk page] and would certainly like your opinion and possible solutions. Thank you very much for the modifications to those areas along with the Enduring Hide armor to make them more straightforward and simplified within 4E means!<br />
<br />
::::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 14:33, 22 September 2012 (MDT)<br />
<br />
== Image Deletions ==<br />
<br />
Wikipedia tells us to assume good faith. This means that images are assumed to be correct, ergo under the GNU FDL, when they state nothing in particular. This must be shown otherwise to allow the image to be deleted. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 16:03, 10 July 2012 (MDT)<br />
<br />
:Wikipedia absolutely does not assume good faith when it comes to image licensing. It gives 7 days to images without licensing/source information before they are deleted. Images that are clear copyright violations are instantly deleted. I gave [[:File:Fight-2-color.jpg]] two weeks. We can't just copy images from the internet willy nilly. I've done a Google Image search for this image now and found that it's a painting under copyright by Simon Robert. I can replace the link in [[Shekastkoré (3.5e Campaign Setting)]] with an embedded image from Robert's webpage, with correct attribution. I'll leave it up to you if you want to delete the file or not. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:06, 11 July 2012 (MDT)<br />
:Wow, sorry I came off sounding agressive. It was first thing in the morning and I hadn't had my coffee.[[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 06:11, 11 July 2012 (MDT)<br />
<br />
::Okay, then with the deletion we should provide a link to where the image is thereby not allowed, don't you think that makes sense? Thoughts on making this policy? We can leave images since their pages being here inherently state that they are under the GNU FDL v1.3 when one cannot find such a site. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:35, 16 July 2012 (MDT)<br />
:::Here are my thoughts:<br />
:::*We should make it clear that if you are uploading an image you need to say 1) Where you got the image from and who originally created it, and 2) What license it's under (note that ''we cannot use "fair use"'' for our purposes). For example, see [http://en.wikipedia.org/wiki/Special:Upload Wikipedia's upload information]. It's bad form to assume that an image doesn't have a copyright just because the uploader hasn't provided any information.<br />
:::*On the flipside, if I come to delete an image file because the above information is missing, I will make every effort to find an alternative compatible with our license, or embed the image from its original source. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 03:47, 17 July 2012 (MDT)<br />
<br />
::::By law, we do not need to do it like that so let's not. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 19:39, 17 July 2012 (MDT)<br />
:::::I need to get this straight. Here are the different kind of images we might use:<br />
:::::*Copyrighted images. We cannot use these without permission. If we can get permission, the owner would normally ask us to attribute the them and show that it's under copyright. We ''can'' use copyright work without permission where there is fair-use (e.g. book covers where we are providing information about a book), but we still need to attribute the copyright holder.<br />
:::::*Creative Commons[http://creativecommons.org/licenses/]. We ''have'' to attribute the author; if it's Sharealike we ''have'' to release it under the same license.<br />
:::::*Public Domain. We don't have to say anything: my argument is that it's good practice to provide some basic information (like I did [[:File:Vasnetsov samolet.jpg|here]]). <br />
:::::*Images the uploader created themselves. It's up to them what information they provide. Personally I credit myself for my own images. As you say, unless stated otherwise, it defaults to the GNU license.<br />
:::::If I'm understanding you correctly, you want to ''assume'' that images fall into the last two categories?<br />
<br />
::::::No. All I was saying is that the last two categorizes exist. If we find information about copyright we should delete the page with a link to the copyright location (for verification purposes). If the images is under a different license then, though, all we need to do is state that on that page of course and if we can keep the image we can keep the image (depending on the license).<br />
::::::Another thing to note is that images which are product copyright can be here if they are small enough (pretty sure). I think that is another one of their image statements in the image-related laws. If they are too big, though, they are considered (even with the different copyright categories) to infringe on product copyright (since they are images I think is the reasoning). --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 20:06, 18 July 2012 (MDT)<br />
:::::::Thanks for the clarification. With regards product copyright, here's the legal wording for fair-use: ''"the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright."''<br />
:::::::Basically, we ''can'' use those images when we are providing educational information. On our wiki, this only our pages about books and other publications. We ''cannot'' use them for user-generated content. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:27, 19 July 2012 (MDT)<br />
<br />
::::::::I imagine that putting them into the D&D universe is a critique of those things from other sources and do apply for fair-use. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 16:42, 19 July 2012 (MDT)<br />
:::::::::I don't understand? Fair use through ''critique'' just means you can, say, use a picture of a book or toy if you are reviewing it. It has real-world context. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:35, 20 July 2012 (MDT)<br />
:::::::::On a related note, I've spotted that WotC provide a list of WotC-copyright artwork that's been pre-approved for others to use.[http://www.wizards.com/fankit/fantoolkitdnd.html] [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:38, 20 July 2012 (MDT)<br />
<br />
::::::::::Not sure if my voice matters here, but I figure, if nothing else, it couldn't really hurt to speak up. Marasmusine is correct. Unless the purpose of the article within said images are used, is to critique the image, make a commentary on it, or otherwise review or parody it, then it does not fall under fair use. There are likely very few user generated articles and pages on this site that are dedicated to parody and review, for a commentary / educational stance. Now, for the handful wherein that IS true, than fair use would apply, but for those, such as a custom race, class, monster, campaign, that isn't actively done to review the image in some way, that isn't fair use, and permission / approval would be needed. If I were to take someone's image and put it up on a page I made, without their permission, and the image was used as an aid to help demonstrate something I had written in the page, that would be theft, unless they had otherwise stated that that image is perfectly allowed to be shared mercilessly without permission, but even then that would be limited to noncommercial things. Not that that should be a worry here. That said, the 'April Fools' articles may fall under being able to qualify 'fair use' if they are directly relevant to the image. --[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:08, 20 July 2012 (MDT)<br />
<br />
:::::::::::That all sounds right to me. So I guess, sorry, those mario images were fine to delete.<br />
:::::::::::Does the Image Deletion seem right on [[:Category:Candidates for Deletion|Candidates for Deletion]]? --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:03, 21 July 2012 (MDT)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I give you this barnstar for improving, reviewing, and removing a lot of pages. Thanks a lot for your help on those pages! --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:35, 16 July 2012 (MDT)}}<br />
<br />
Thanks! --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:35, 16 July 2012 (MDT)<br />
<br />
== Page deleted due to Copy Rights Violation ==<br />
<br />
You had deleted a page I had posted due to a copy rights violation. I was asked by a few friends in my area to post some things from the books and I was wondering it there is a way I can avoid this from occurring in the feature? Would a Legal Disclaimer at the bottom of the page stating it is from that particular book prevent this?<br />
<br />
Thanks, --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 23:23, 23 July 2012 (MDT)<br />
:We can't reprint content from copyrighted books. The only legal thing you can do is send them your book or ask them to aquire the book themselves. There's something else you can do involving a scanner, but I couldn't possibly comment on that. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:34, 24 July 2012 (MDT)<br />
::Is there anyway to use anything from any of the D&D books? Would the Legal Disclaimer work? If not, how were any of the creatures posted from the Monster Manual, Dungeon Masters Guide, and Players Handbook?--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 18:04, 24 July 2012 (MDT)<br />
:::You can print material released under the Open Game Content. This includes WotC's System Reference Document[http://www.wizards.com/default.asp?x=d20/article/srd35] but doesn't include that class. The legal disclaimer won't work, WotC will still be unhappy that you've fleeced them out of a book sale. I'm also definitely not suggesting that your friend use a web search engine to search for the title of book that contains the class along with the words "scan" and "pdf". [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:08, 25 July 2012 (MDT)<br />
:::::If you have a chance, could you take a look at these pages. I am sure the [[Awaken Sand (3.5e Spell) | Awaken Sand (3.5e Spell)]] is, but I am not sure of the [[Mogwai (3.5e Creature) |Mogwai]] and [[Gremlin (3.5e Creature) |Gremlin]] since they are based on movie creatures... Thanks... --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 13:10, 28 July 2012 (MDT)<br />
::::::Yeah, the spell's got to go. Gremlin and Mogwai are not copyright violations, but the images used were copied from other sources. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:49, 29 July 2012 (MDT)<br />
:::::::Thanks... Want to give a creature a feat from a book, I am looking but can't seem to find the code for doing the small raised print for references to D&D books. Could you help with this? Thanks... --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 10:53, 29 July 2012 (MDT)<br />
::::::::Do you mean <sup>superscript</sup>? If you want to look like a pro, try [[User:Marasmusine/How To Use Footnotes]] (I don't think anyone's done it that way before, you could be the first!) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:07, 30 July 2012 (MDT)<br />
:::::::::I wasn't thinking of Footnotes<sup>[[User:Marasmusine/How To Use Footnotes | Marasumine's Guide]]</sup>... but that should work really nice together... Thanks :-D --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 19:07, 30 July 2012 (MDT)<br />
<br />
== Deity Stats ==<br />
<br />
I was interested in making a deity and wanted to actually make the stats. However I can't find the formula to use... I know that they are normally a 20HD outsider that have 30-50 Class levels. By that they should be a CR 40-60 depending on just that... But are there any other factors? Also Do they use the 15,14,13,12,10,8 Elite stat array?<br />
<br />
--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 20:51, 10 August 2012 (MDT)<br />
<br />
:About 5 years ago I sat down to create a 3.5e deity and discovered the same issue - no guideline on how to set the ability scores. However, if you are giving your deity PC class levels, it should the elite stat array; if it only has NPC class levels, use the nonelite array. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 08:06, 11 August 2012 (MDT)<br />
<br />
::Can you check out this Deity and let me know what you think? [[Karura (3.5e Deity) | Karura]] Goddess of [[The Burning Wastelands (3.5e Environment) | The Burning Wastelands]]. I Used the Epic Stats, then Added the Stat upgrades for levels and feats. Then added the stat adjustments for items that she has that are listed. Her Challange rating is for her race + Her Class + her Divine Rank. --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 19:50, 18 August 2012 (MDT)<br />
<br />
<br />
== Traps ([[User:jerden|jerden]] asking) ==<br />
<br />
I was just wondering if there was a way to change the title of my traps that still don't have (4e Trap) on them. I could copy them to new pages with (4e trap) on, but that won't really help anyone as it still will have the old ones. If it's something I can't do I'm sorry, in future I'll remember to add (4e Trap) to my (4e Trap)s! Anyway, I reacon I've wrote it enough time to remember now!<br />
:Hi Jerden, you can use the "Move" tab at the top of the screen. Also you can sign your posts using four tildes (<nowiki>~~~~</nowiki>). Thanks again for your contributions - converting the 3.5e DMG traps to 4e was on the back burner of my to-do list. You may also like to look at some of the changes I made to your entries for formatting standards, etc. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:48, 8 September 2012 (MDT)<br />
:Thanks. I'll sort them out. Anyway, I apprieciate your changes, I was actually hoping someone would do that. And I haven't really done that many of the 3.5 edition traps, I mostly just converted spells into traps (it's much easier). I'll probobly do more later once I can borrow the player handbook and possibly the monster manual. [[User:Jerden|Jerden]] ([[User talk:Jerden|talk]]) 12:38, 8 September 2012 (MDT)<br />
<br />
== Sand Elemental Page Deletion ==<br />
<br />
In reguards to the [[Sand Elemental]] page, I was trying to do the same set up as the SRD Elementals. Was this in error doing this set-up or was it just a waist for time? --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 15:18, 25 September 2012 (MDT)<br />
:Hi Korminor, actually your original formatting was fine. But I'm aiming to have the sand elementals formatted in the same way as what I've done to [[Chaos Elemental, Lesser (3.5e Creature)]] and [[Chaos Elemental, Greater (3.5e Creature)]]. The reason for this is that I've made a new index of creatures at [[User Creatures]], but the table gets screwed up if there's more than one creature template in a page. The creature template itself can display 3 creatures, so that's a maximum of 3 creatures per page - hence me splitting the creatures into "Lesser" and "Greater" pages. It's not ideal - I'd rather have them all on one page - but it's the only fix I can think of to make the index work.<br />
:What I can do, if you think it's appropriate, is keep [[Sand Elemental]] as an overview page, so long as it doesn't contain a creature template. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 15:36, 25 September 2012 (MDT)<br />
<br />
:Also, I never did give you a reply re: [[Karura (3.5e Deity)]]. So let me say this - in my opinion ''this is what all 3.5e deity pages should look like.'' Well formatted, well written, fully statted out. I couldn't tell you if any of the numbers are off though, but it looks like you've been careful and thorough. 15:55, 25 September 2012 (MDT)<br />
<br />
::I would like to keep the [[Sand Elemental]] page as an overview page. I was planning on adding a bit to it on their history (Been a little busy with daughter starting school). Also thanks for the comments on [[Karura (3.5e Deity)]]. I started with the elite stats, then gave the increases for the levels gained (20 outsider + 30 Sandbender), then added the items used. Thanks again, --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 17:32, 25 September 2012 (MDT)<br />
<br />
== Tiberium Rising Editing ==<br />
<br />
Hey, I'm still working on the pages. If you are going to move the pages, at least leave a redirect. Thanks --[[User:Yossarian|Yossarian]] ([[User talk:Yossarian|talk]]) 14:34, 28 September 2012 (MDT)<br />
:I usually do, I guess today I did it the other way to see what the reaction would be. So there we go. But why did you move it back? Now it has the incorrect title again. 16:24, 28 September 2012 (MDT)<br />
<br />
<br />
==Billhook Revert==<br />
Hi, we've not really met. I'm Badger, and I'm an admin who has been away for a while. Either way, we can chat more about that later, if you'd like. This message is to explain why I reverted your edits to [[Billhook_(3.5e_Equipment)|the billhook]]. The page that existed before you changed it was essentially a complete page, with mechanics and a concept. Maybe the concept needs work, and the balance sure needs some attention, but it was at least a fully fleshed out idea. Your edits reduced it to little more than a re-direct. If you are going to fundamentally change a page like you did, you might as well delete it entirely, and just redirect other pages away from it. I'm open to discussion on this point, but my understanding is that we don't try to serve as an encyclopedia, but rather as a reserve of actual content. To clarify that point, any article we have should have in-game mechanics, and not simply redirect a user to another page. Let me know how you feel about this, and I look forward to working with you in the future. --[[User:Badger|Badger]] ([[User talk:Badger|talk]]) 11:57, 5 October 2012 (MDT)<br />
<br />
== Price Calculation Check ==<br />
<br />
Would you mind checking to see if I got the math correct for calculating the Market Price for [[Helm of Korminor (3.5e Equipment) | Helm of Korminor ]] for me please? I want to know if i'm doing it correct? --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 18:54, 22 October 2012 (MDT)<br />
:Sure, I'll check it out fairly soon. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:10, 24 October 2012 (MDT)<br />
<br />
== Hobbit vs. Halfling ==<br />
<br />
I'm aware that WotC uses the term Halfling to fill in for what is most assuredly a Hobbit. I was wondering if you know of any legal reason that would force this, or if we are free to use the term Hobbit without permission from the Tolkien Estate. I guess I'm just trying to stay out of trouble, but at the same time vastly prefer to use Hobbit. In the same line of thinking, we can use Orc even though Tolkien made that one up as well... --[[User:Pyper|Pyper]] 23oct12<br />
:Whilst the Tolkien Estate aggressively protect their trademark over the word "hobbit", I've only seen it happen in the cases where products are being sold. The worst that can happen is that we'll be asked to remove the page. Add a legal disclaimer at the bottom stating that the term is trademarked. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:30, 24 October 2012 (MDT)<br />
<br />
== Category:DnD ==<br />
<br />
On some pages you have been removing [[:Category:DnD]]. This category is there so D&D is separated from D20 Modern and such organizations are possible. 4e is not "new" in the sense of not having a need for Category:DnD, but rather it has not yet been added there because of the dpl's on the 3.5e pages. Unless I am missing something, please keep Category:DnD on all D&D pages. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 13:19, 25 October 2012 (MDT)<br />
<br />
:Since the "4e" and "3.5e" categories are sub-categories of "DnD", it seemed to me that having both was redundant. I can't see any crossovers with "D20M", it is still separate. Maybe ''I'm'' missing something. Can you give me an example of where it is causing a problem? (Also noting the reorganization I proposed at [[Talk:Main_Page#Categories]].) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 15:21, 25 October 2012 (MDT)<br />
<br />
::The only disadvantage to that is that is that one has to generate a dpl for all things D&D, but that still might be okay with the publication's categories anyway and not too important huh. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 22:42, 25 October 2012 (MDT)<br />
:::I will steadily update the dpls; I had already rewrote the 3.5 weapons index... just spotted that [[User Magical Rings]] for example needs to specify 3.5e. It will all work once I've finished pratting around (next year at this rate!) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 13:52, 26 October 2012 (MDT)<br />
<br />
== Template deletion ==<br />
<br />
My author template page<br />
{{author Gaelhalee<br />
|date_created=10/28/12<br />
|status=playable, if DM has a good sense of humor<br />
}}<br />
as well as [[User:Mkill|Mkills]] <br />
{{author Mkill<br />
|date_created=10/28/12<br />
|status=playable<br />
}}<br />
was deleted without any explanation that I could find. I give some history about it in [[User_talk:Gaelhalee]]. Please respond there.<br />
<br />
== Quick Question ==<br />
<br />
Regarding community additions to unfinished content, how should I deal with a power that was added by a third party which does not really fit with my class or my design intents? Should I restructure their post as I see fit or notate a different design intent or what? My initial judgment was to change the "|class=" notation in the power, but I'm unsure if doing so would be a violation of some sort. --[[User:Biral|Biral]] ([[User talk:Biral|talk]]) 16:08, 13 November 2012 (MST)<br />
:We could rewrite it for your class, rewrite it for another class (Wizard, say), or propose it for deletion (see [[Deletion Candidates]]). Which power is it? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:06, 14 November 2012 (MST)<br />
::It's Freezing Blast, added by 209.213.26.101, the same user that made that rather overpowered [[Humans Unyielding Training (4e Feat)]] that you posted on nigh two months ago. I don't think I'll keep the name, so I'd just as soon flag it for deletion. --[[User:Biral|Biral]] ([[User talk:Biral|talk]]) 15:50, 14 November 2012 (MST)<br />
<br />
== D&D 4.0 Future Oni Class ==<br />
<br />
Vanilla 4e? I don't know what that even is. The thing is, is that Enchantment bonuses should not be implemented, because, hey, this is the future. I don't plan for D&D 4e Future to deviate from D&D 4e at all. Just adding to it. I posted this reply here because I haven't been on for... two months or something longer and figured that you wouldn't see a reply in my talk section. But yes, balancing would be wonderful for all of my creations. --[[User:Axl|Axl]] ([[User talk:Axl|talk]]) 16:48, 15 November 2012 (MST)<br />
<br />
:Actually, never mind. I'm never on D&D Wiki anymore. Feel free to delete my sourcebook and all items therein. You can probably just delete my profile as well. --[[User:Axl|Axl]] ([[User talk:Axl|talk]]) 17:09, 15 November 2012 (MST)<br />
<br />
::By vanilla D&D, I mean D&D as written in the PHB and DMG. A lot of your entries might work in the context of the Future setting, but they don't work in normal 4e D&D. That's why I was changing some of the categorization. Sorry to hear that you are leaving, let me know if you ever feel like collaborating on something. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 17:26, 15 November 2012 (MST)<br />
<br />
:::Oh, okay.<br />
:::Yeah, my entries work for future, but there are currently no settings in the future that would be compatible with my works.<br />
:::All right. I'll let you know if I do feel like collaborating. --[[User:Axl|Axl]] ([[User talk:Axl|talk]]) 18:33, 16 November 2012 (MST)<br />
<br />
== Guardian of Erberus ==<br />
<br />
Hey, Marasmusine.<br />
I was looking on the Barbed Devil race and noticed that the Guardian of Erberus page shows the feat as Barbed Claws. Shall I fix it? --[[User:PokeLinkEs|PokeLinkEs]] ([[User talk:PokeLinkEs|talk]]) 07:21, 20 November 2012 (MST)<br />
:Well spotted, that's a cut and paste error. I'll fix it, thanks. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 10:23, 20 November 2012 (MST)<br />
<br />
== Copyright Question ==<br />
<br />
Right so how do I tell what's copywritten and what's not? I'm looking at one of the images I uploaded and nowhere on it does it say it's copywritten. I'm not trying to argue or say that you're wrong b/c I have no doubt you are correct. I just want to know how to tell in the future. Thanks! --[[User:Ixidor|Ixidor]] ([[User talk:Ixidor|talk]]) 13:12, 20 November 2012 (MST)<br />
:With your specific images, I dragged them into Google Images (on a hunch, since they looked professionally produced) and quickly traced them back to their original artist or publisher. If the source doesn't specifically say what kind of license it has, you can assume its under copyright (and that's the case for almost any image you find at random on the internet). On a more positive note, if you've traced it back to somewhere like deviantArt or Flickr, you can at least ask the copyright holder if you can get permission to use it. <br />
:As I say, you can always embed an external image (if the source site allows it). Here's an example from Tomasz Jedruszek's portfolio:<br />
{| style="float:right" border=1 cellpadding=2 cellspacing=2<br />
!http://features.cgsociety.org/gallerycrits/219459/219459_1183250462_submedium.jpg<br />
|-<br />
|[http://morano.cgsociety.org/gallery/513169/ Vale Pact 2 by Tomasz Jedruszek]<br />
|}<br />
:If you do this, it's courtesy to attribute the artist. On the downside, you can't resize the image. Hope that helps. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:20, 20 November 2012 (MST)<br />
<br />
<br />
Oh man that helps a lot! I'll probably start using embedded external images then, assuming I can get them smaller. Most of my stuff comes from DeviantArt, CG Society, or StumbleUpon so that shouldn't be an issue. Thanks a ton! --[[User:Ixidor|Ixidor]] ([[User talk:Ixidor|talk]]) 14:50, 20 November 2012 (MST)<br />
:I use Flickr a lot, since most images there will provide you with a link for a resized image under "Share" (although there's less fantasy art there than at other places). [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:52, 20 November 2012 (MST)<br />
<br />
== Thanks for the Help! ==<br />
<br />
Thank you for your help. Would you mind telling me of what you think about the campaign?<br />
<br />
Thanks again!<br />
<br />
--[[User:Yossarian|Yossarian]] ([[User talk:Yossarian|talk]]) 16:34, 23 November 2012 (MST)<br />
:Sure, I'll check when I next get chance. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 04:06, 27 November 2012 (MST)<br />
<br />
== For what reason did you delete the Dragonslayer sword? Its hardly the same as the Fullblade ==<br />
<br />
<br />
Why'd you delete the Dragonslayer Sword for 3.5? It is not exactly like the fullblade whatssoever, it does a great deal more damage, gives extra feats, not to mention the fact that its both a bludgeon and slashing weapon. There is alot more "unexplained" equipment on the site then that sword. So please don't delete stuff people actually think is cool, because now im going to have a harder time getting my DM the stats for the sword so I can get it in game.<br />
:When you are including in your campaign mundane non-magical weapon that grants 4 bonus feats, an unexplained +8 bonus damage on top of excessive damage die and a 18-20/x4 crit, you've gone beyond normal game balance and may as well just make up the stats yourself. It's better than most of the more powerful magical weapons in the game, at a fraction of the cost, except, hey, you can enchant the dragonslayer as well. Oh, it had 5' and 10' reach as well like a spiked chain, egads. Sorry, it was objectively terrible.<br />
:However, if you like, I can restore the page to your userspace if you still wish to access it.[[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 04:01, 27 November 2012 (MST)<br />
<br />
I would really appreciate it, yes its true, it is somewhat overpowered, but my character is also at a neg 3 level multiplier and the additional feats will definitely help level the playing field. I currently play a lvl. 3 Half-Dragon Fighter that specializes in two handed large weapons and the ECL is 6, so the Dragonslayer is the perfect fit. Currently my group and I are fighting against incrediably powerful enemies that are a CR 20 roughly and currently I can't compete in deeps with either the Barbarian or the Rogue so I need something to level the playing field. Plus I assume that most characters dont have the strength reqs. that the sword needs right off the bat like I do (28 Str, with my lowest mod being +3). But if you could get me the prior info it would really be appreciated. Thank you.<br />
:Sorry I didn't reply straight away. Someone has posted (an even more ridiculous) version here: [[DragonSlayer Sword (3.5e Equipment)]]. It really makes no sense whatsoever and I reiterate that you may as well make up the stats yourself. Have it do 5d20 + 100 damage, but hey, you can "balance" that by setting the Strength requirement to whatever your strength happens to be. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:52, 12 December 2012 (MST)<br />
<br />
== Deleting abandoned unrated, 1/5, and 2/5 Campaign settings ==<br />
<br />
One thing I've noticed about the Campaign settings section is that there are a ton of frankly worthless clutter. Most of the 1/5 pages haven't been worked on since 2010 or 2009 and I suspect a lot of the 2/5 ones are the same (mine is there right now I know but I am constantly working on it). Can a lot of those old, abandoned stubs be deleted? Can I do it myself or does it have to be an admin? I suggest everything up to 2/5 because I suspect pages that made it to 3/5 have a lot of useful stuff in them although some of them could probably go too. My main point here is that is the Campaign Settings section is meant to be a resource for the DM community out there, then it really should be a useful one. I feel like people miss a lot of the good stuff that is there because of all the clutter. Just a thought, not trying to be pushy or rude to the people who started those pages. --[[User:Ixidor|Ixidor]] ([[User talk:Ixidor|talk]]) 22:27, 27 November 2012 (MST)<br />
:Over the year I've already deleted a bunch - ones that have been clearly abandoned and have either barely any content, or content that is uninspiring. You're probably correct that there's more to be pruned. If you feel that a campaign stub can't be improved upon, add <nowiki>"{{delete|~~~~~|Your reasons}}"</nowiki> and I'll review it in 2 weeks. If you think the campaign has an interesting seed that someone might potentially add to, add <nowiki>"{{abandoned|~~~~~}}"</nowiki> and we give it a year before deleting it. Each setting needs checking individually (rather than sweeping the whole 1/5, 2/5 category under the carpet :) Thank-you for any help in this matter. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:28, 28 November 2012 (MST)<br />
::Roger and thanks. I'd been adding the <nowiki>"{{abandoned|~~~~~}}"</nowiki> tag to any that were stubs and not touched in over a year and that was just about all of them (1/5-2/5). I'll go back through and add in the <nowiki>"{{delete|~~~~~|Your reasons}}"</nowiki> tag to those that are pretty useless. Also of the ones that are 1/5-2/5 and do have useful stuff (but still aren't stand alone), could some sort of campaign setting tools or ideas page be put together? Cause there are some with useful stuff in these categories, just not nearly enough to be stand alone. --[[User:Ixidor|Ixidor]] ([[User talk:Ixidor|talk]]) 07:46, 28 November 2012 (MST)<br />
:::A "campaign seeds" page would be a good idea, if the entries aren't bigger than one or two paragraphs (or can be trimmed down). [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 11:46, 28 November 2012 (MST)<br />
<br />
== You've deleted one the most iconic swords in the history of gaming. Why??? ==<br />
<br />
The Buster Sword has long been an awesome force in the gaming community. I don't ask that you bring the page back, but just forward me the details that were on the page. I'd raised my concerns when you proposed deleting the page, frivolously, and also failed to make copy-pasta out of it :(<br />
<br />
:You can find what the page used to be [http://www.dandwiki.com/w/index.php?title=Special:Undelete&target=Buster+Sword+%283.5e+Equipment%29&timestamp=20120122053558 here]. It wasn't very good, and had been nominated for deletion since October. No one brought up any objection to the deletion, and so it was axed. As a general rule, I don't undelete things, and this isn't content worth having on the site, as far as I am concerned. The reason it was deleted is because it wasn't different enough than the full blade to warrant it's own page. If you'd like to make your own version of the sword that is demonstrably different than the fullblade, it might just stick around. --[[User:Badger|Badger]] ([[User talk:Badger|talk]]) 18:11, 11 December 2012 (MST)<br />
<br />
<br />
<br />
<br />
I've made a new version, a little hurriedly mind you, and I hope it's up to par.<br />
<br />
<br />
==Deletions==<br />
I have noticed that when I have returned from my second hiatus, that you have deleted my custom class that I'm still working on again. Can I ask you to 'undelete' it?<br />
[[User:Pyjamalama|Pyjamalama]] ([[User talk:Pyjamalama|talk]]) 12:36, 13 December 2012 (MST)<br />
:Done! Would you like it moved to your user space? That way you can work on it over any period of time and it won't get caught on one of my "propose deletion" patrols. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 13:02, 13 December 2012 (MST)<br />
::Yeah. That would be great... but I don't know how to do that. [[User:Pyjamalama|Pyjamalama]] ([[User talk:Pyjamalama|talk]]) 16:42, 13 December 2012 (MST)<br />
<br />
==Help, please.==<br />
I would like your help regarding one matter, I don't know how to make multiple pages of equipment connect to each other.(making them an item set.) Could you help me with that? [[User:Pyjamalama|Pyjamalama]] ([[User talk:Pyjamalama|talk]]) 15:51, 14 December 2012 (MST)<br />
:Make each item using the preload(s) at [[Add New 3.5e Equipment]]. Then all you need to do it put something like this after the description on each page:<br />
==Blah Item Set==<br />
This item is part of the Blah item set. The other items in this set are:<br />
*[[Helm of Blah (3.5e Equipment)]]<br />
*[[Sandals of Blah (3.5e Equipment)]]<br />
If you are wearing 2 items in the set, then this this and this. If you are wearing 3 items in the set, then blah blah blah.<br />
:Would that do it? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 16:29, 14 December 2012 (MST)<br />
::Yes, thank you. [[User:Pyjamalama|Pyjamalama]] ([[User talk:Pyjamalama|talk]]) 04:53, 15 December 2012 (MST)<br />
<br />
== Section Adoption ==<br />
<br />
I was talking to [[User:Sabre070 | User:Sabre070]] Via Email and have gotten permission to take over his [[Mechs (3.5e Other) | Mechs (3.5e Other)]] and related pages. However I noticed that I can not access the [[Add New Mech Equipment]], related templates and other pages. Is there a way that I can be able to edit these? --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 17:46, 29 December 2012 (MST)<br />
:I have rescinded the protection on [[:Add New Mech Equipment]] and the two associated preloads. If there are others, please provide me the link. Have fun, [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:02, 30 December 2012 (MST)<br />
<br />
==Thanks==<br />
<br />
I wanted to thank you for helping edit my assorted contributions. The notifications keep pulling me back to this wiki. I also thank you for the Barnstar; it means a lot to me. --[[User:Salasay|<span style="color: #003300; text-decoration: line-through;">Salasay</span> <span style="color: #003300;">&Delta;</span>]] 06:01, 19 January 2013 (MST)<br />
<br />
==Helpers Page==<br />
I wanted your feedback on an idea I'm discussing with Green Dragon. I want to make a list of people who can be contacted by other users to help with any issues or questions that they might have. Inclusion would involve putting a Category on your homepage, like for example <nowiki>[[Category:Helper]] or [[Category:Barnstar]]</nowiki>. The discussion is [[User Talk:Green Dragon#Barnstar and Helper Categories|here]]. My proposed page can be found [[3.5e Helpers Page|here]]. I'm the only one on it, but once it is done we can advertise it on the main page or send people messages. Any help would be appreciated. --[[User:Salasay|<span style="color: #003300; text-decoration: line-through;">Salasay</span>]] [[User talk:Salasay|<span style="color: #003300;">&Delta;</span>]] 08:12, 26 January 2013 (MST)<br />
<br />
:Replied on Green Dragons [[User Talk:Green Dragon|page]].--[[User:Salasay|<span style="color: #003300; text-decoration: line-through;">Salasay</span>]] [[User talk:Salasay|<span style="color: #003300;">&Delta;</span>]] 13:21, 29 January 2013 (MST)<br />
<br />
== Champion of the Ferine ==<br />
<br />
Hello Marasmusine,<br />
<br />
It has been some time since we had last spoken (primarily about Sentient, Smilodon Maioribus and the Apex Predator class), however a twist of fate has more or less left me in a position among a group of avid 3.5e players (two of which are min/max'ers, and all of which have at minimum 5 years experience with the system). Having played a few campaigns of 3.5e, they made mention of testing and developing homebrew classes, which I was already marginally familiar with from the wikia here; one of the most experienced individuals is monitoring and editing the progression of the homebrew [[Champion_of_the_Ferine_(3.5e_Class)|Champion of the Ferine]], adding suggestion, balance and functionality. Much of the design is based on the unofficial tiering system (put together by a notable min/max player, JaronK, regarding the relative "strength" of classes and characters in 3.5e on a near case by case basis as to how powerful they are by design). Provided you yourself are a very knowledgeable source on all things D&D, I again would love your input on the Champion of the Ferine's current design and viability; if you are familiar with JaronK's tiering concept, the Champion of the Ferine is designed to land in the high Tier 3, nearly Tier 2. Currently the most major component incomplete is the spell list, but it is worth noting it will be utility focused (spells such as Dispell Magic, Fly, etc) and not directly offensively focused.<br />
<br />
As always, thank you for the time.<br />
:--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 04:14, 4 February 2013 (MST)<br />
<br />
:Hi Argent, nice to hear from you. My ability to check 3.5e classes for balance is limited, having not played that version in a long time. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 04:31, 4 February 2013 (MST)<br />
<br />
::Likewise, Marasmusine, its good to hear from you and see all the activity and work you've put into the site.<br />
<br />
::That's perfectly understandable; any assistance at all, from formatting to wording, if you note any errors or conflicts in functions, I would appreciate your input and opinion. Continued, as someone outside the primary development of this class I would love to know your opinion alone and any questions at all that might arise; just so that I can attempt to rework certain issues and make it a more legitimate (almost official) design.<br />
:::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 04:37, 4 February 2013 (MST)<br />
::::Oki doki :) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 04:38, 4 February 2013 (MST)<br />
<br />
:::::Thank you for the assessment, Marasmusine; all issues brought up were thematic choices for the sort of Paladin-Druid design, and a sort of minor focusing and balancing to some extent (along with the novelty and unusuality). All matters you brought up could be resolved in a supplement (with Alternate Class Features) at a later date, as I am certainly desiring to build other classes along a similar theme to this one and experiment with them in various 3.5e games.<br />
::::::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 15:40, 5 February 2013 (MST)<br />
<br />
== your a dead man u fucking ass ==<br />
<br />
sleep with one eye open you mother fucker because im on my way to you and when i find you im going to fucking kill everyone you love<br />
:Why? Because I deleted your utterly terrible Steampunk class, despite giving you a full two weeks notice and a chance to improve it, including giving you some suggestions on the talk page? I don't think it would have helped though, your design really was irredeemably rubbish. I'm not convinced you have seen a D&D book or even played it. Well, anyway, blocked. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 00:25, 10 February 2013 (MST)<br />
<br />
== Imagery Is Important To Dracomancers ==<br />
<br />
Not everyone on D&D wiki is dedicated enough to find beautiful pictures depicting their custom races and classes. I spent hours and hours finding and working images into my page that can bring my class to life for reader just like published D&D handbooks do. I believe the pictures are as important to depicting my class as the stats and attack powers are. Not every page has beautiful imagery so please do not remove it from mine.<br />
<br />
-Dragonite<br />
<br />
:Fine, I'll tag the page as unfinished until you can find images that are small enough to be aligned to the right of the screen. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:26, 12 February 2013 (MST)<br />
<br />
== Shadow Hunter ==<br />
<br />
Hello it's me it ghost boy Willie to thank you very much for the input that you gave on what was supposed to happen in 4e appreciate I was wondering however could you take a look at what might shadow Hunter class And what he could use? Thank you that would be very kind if you could do that<br />
:I'm afraid I can't make head nor tails of that class. In my opinion there's almost no need to create a new 4e class unless you have a really strong concept that none of the existing official classes can cover. You could just make a blackguard or a cleric with leanings towards stealth. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 13:01, 16 February 2013 (MST)<br />
<br />
== Savage Priest ==<br />
<br />
Hello Marasmusine,<br />
<br />
The [[Savage_Priest_(3.5e_Class)|Savage Priest]] class I have been working on previously is no longer going to be a Base Class, and has been refitted in concept to a Prestige Class. Is there any possible way you could delete the page as it stands now, to remove unneeded clutter on the Wiki?<br />
:--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 18:27, 20 February 2013 (MST)<br />
<br />
:Did you move the original page, or did you make a new one. If you haven't made a new page yet, just move the old page to PrC, and copy the preload from somewhere. If you have made a new page, just put the deletion template on the old page. --[[User:Salasay|<span style="color: #003300; text-decoration: line-through;">Salasay</span>]] [[User talk:Salasay|<span style="color: #003300;">&Delta;</span>]] 18:45, 20 February 2013 (MST)<br />
<br />
::I have not moved it yet and figured I'd ask before going around making more or less duplicates and just haphazardly marking something for deletion. Provided that you put forward that particular answer, we'll go with making a new page and marking the old one for deletion.<br />
:::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 19:37, 20 February 2013 (MST)<br />
::::I'm all for prestige classes instead of base classes. I'll delete the old page in two weeks time. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 00:26, 21 February 2013 (MST)<br />
<br />
== Warmage 4e Class Review ==<br />
<br />
Hey Marasmusine! Thought I'd stop by and let you know that the Warmage 4e Class is nicely wrapped up. I might have a power or two more to add, but there is at least 3 abilities per power-granting level now, so I think the class qualifies to have that stub at the top of it reviewed. If you have any critique on the class or powers, let me know; I always enjoy feedback. [[User:Biral|Biral]] ([[User talk:Biral|talk]]) 17:37, 23 February 2013 (MST)<br />
<br />
:Nevermind; GreenDragon took care of it =) I'm just glad that the class' foundation is finally built. Now I can work on some extra flavor stuff for it whenever I get some free time. [[User:Biral|Biral]] ([[User talk:Biral|talk]]) 21:12, 23 February 2013 (MST)<br />
<br />
Thanks Biral, I'm sure I'll be reviewing it at some point (on my rounds). After a really quick look now, I can't see any immediate issues, and the orb mechanic looks interesting. Oh, I just thought of something. Although they can use weapons as implements, that means they are missing out on implements with interesting magical properties. Maybe they should be able to use some implements too. Staff, since that can be used as a weapon; and Orbs, since that just well seems appropriate. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 00:45, 24 February 2013 (MST)<br />
<br />
:Good idea, I'll look into revising it a bit to include those. I appreciate the feedback! [[User:Biral|Biral]] ([[User talk:Biral|talk]]) 12:55, 26 February 2013 (MST)<br />
<br />
== Champion of the Ferine 4e ==<br />
<br />
Hello Marasmusine,<br />
<br />
Regarding the edits to the Champion of the Ferine 4e; unlike many standardized classes appear to, Champions of the Ferine progress strictly through abilities they had in the past. For example, you do not choose new Encounter or Daily powers, they simply advance at an appropriate rate for the level bracket. You gain new abilities to do different things altogether, but they have a linear progression with significant emphasis on keeping features from the past (and granting them some stop-gap features to fill the elements 4e removed, such as their hybrid spell casting and melee combat).<br />
<br />
I appreciate the edits, as right now it is a mechanical problem I am working on regarding them, seeing as they need to be appropriate for what they do, whilst not losing their identity that was carved out for them in the past.<br />
:--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 02:10, 26 February 2013 (MST)<br />
::Regarding the [W] increases for encounter powers, this is standardized because of the possibility of other game mechanics that interact with a power's Level. The damage is assumed to be within a certain range at each level. I believe this is why Power Strike et al. are class features (with no level) rather than being a Level 1 power. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:18, 26 February 2013 (MST)<br />
<br />
::The issue present can be avoided all together then by marking them as Class Features, but giving them certain levels of being acquired? Otherwise it means I'm simply going to be reprinting the same abilities many, many times over with minor increases to their damage and the like. The main idea is that they scale as is; once they're unlocked through gained levels, they stay accessable.<br />
:::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 02:22, 26 February 2013 (MST)<br />
:::That's basically it. Here's how power strike looks with our template, for example.<br />
{{4e Power<br />
|flavor=By pushing yourself beyond your normal limits, you unleash your full wrath against a foe.<br />
|name=Power Strike<br />
|actiontype=Free Action<br />
|range=Personal<br />
|owner=Class Feature<br />
|class=Ranger<br />
|usage=Encounter<br />
|type=Attack<br />
|trigger=You hit an enemy with a melee basic attack using a weapon.<br />
|target=The enemy you hit<br />
|effect=The target takes 1[W] extra damage from the triggering attack.<br>''Level 17: 2[W] extra damage.<br>Level 27: 3[W] extra damage.''<br />
}}<br />
Note that in this case, the damage increases come at mid-heroic and mid-paragon, but I guess do what you need to spread out all your features nicely. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:31, 26 February 2013 (MST)<br />
<br />
:Given the current Strikes (At-Wills, Encounters) do you believe it to be appropriate to be half way into that tier or rather retain them at 11th and 21st levels?<br />
::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 02:37, 26 February 2013 (MST)<br />
:::It's a bit more difficult to tell with the at-wills in Essentials, because they tend to be stances, movements or things that trigger on a hit, rather than attack powers. But when they do have a bonus increase, it happens at level 11 and 21. All the classes that have access to power strike have the [W] bumps at 17 and 27. I think as long as you have something cool for the player at every level (a new power, or new feature, or an additional use of an encounter class feature, or the ability score bumps at level 4, 8, etc) then that's fine. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:22, 27 February 2013 (MST)<br />
<br />
==Please Unlock==<br />
<br />
Hello Marasmusine,<br />
<br />
This is Dragonite. I understand there were some issues with the pictures but please forgive me I am still figuring out how to link them properly. I would appreciate it if you let me edit my page again since I made it and I care about it a lot. I only wanted to reduce the size of the first image and slightly increase the size of the others so that there wouldn't be one giant image and a bunch of tiny ones. I wanted better continuity on the page. I understand they were not done properly because I copied and pasted the wrong templates. You have really broken my heart since this page is my baby and I didn't think it would become such an issue for the moderators. Please show mercy and unlock the page so I can fix the pictures correctly this time. I was even going to add some feats and now I feel that I've been shut out of what I slaved over creating.<br />
<br />
-Dragonite<br />
<br />
:Okay, I've unlocked it. I felt like you had twice ignored my warnings on the talk page. Here's what we can and can't do, and possible solutions. 1) We use the Wikipedia manual of style for image placement. The lead image should not be wider than 300px, and pictures placed to go with text should not be larger than 220px, and left or right aligned with the image (this is from Wikipedia's manual of style). I don't mind if an image goes over this, but not when there's a whole bunch of them. 2) When we link externally to an image, unfortunately, there's no wiki markup that let's us resize an image. 3) If an image is under copyright, we shouldn't make a resized copy. With your desired images, that leaves us with either the originals or the thumbnails that deviantArt generates.<br />
:Possible solutions: 1) We use the thumbnails. 2) We get the artist's permission to upload a copy to this wiki, where we can resize the image using wiki markup without making a derivative. 3) We find alternate images, for example Flickr usually provides a link to a medium-sized image. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:15, 6 March 2013 (MST)<br />
<br />
Thank you for unlocking the page and providing instruction on proper imaging techniques. You are truly the merciful and all powerful moderator that D&D wiki deserves</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=User_talk:Marasmusine/Archive_1&diff=610920User talk:Marasmusine/Archive 12013-03-06T03:13:27Z<p>Dragonite: /* Champion of the Ferine 4e */</p>
<hr />
<div>Hello Maramusine, thank you for the welcome to the site! My only question is now, is if there is someone or some group I would contact for review on the power balancing of something I've been working on ( while it is either a WIP, or completed work ).--[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:32, 18 July 2012 (MDT)<br />
<br />
If you're my best bet, might as well use you, eh? I don't suppose you could take a look at [[Color Bearer (4e Class)]] and [[Color Bearer Powers (4e Power List)]]? I assume they're at ''least'' somewhat poorly balanced, being my first attempt at making a class. And yes, they are both incomplete, but I did just start a couple days ago <_<;; --[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:42, 18 July 2012 (MDT)<br />
<br />
Thank you very much in advanced! c: --[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:52, 18 July 2012 (MDT)<br />
<br />
Hay, Marasmusine, could you review my homebrew template [[Unown_inscribed|Unown inscribed]] sometime? I want to improve it, and you seem to know what youre doing, based on your review of my [[Stone of 100 Rencarnations (3.5e Equipment)]].--[[User:The lost unown|The lost unown]] ([[User talk:The lost unown|talk]]) 09:01, 27 September 2012 (MDT)<br />
:Sure, I'll aim to do that but I'm not sure when yet. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:08, 27 September 2012 (MDT)<br />
<br />
== A thanks ===<br />
Hey, it's Ralcos.<br />
It's been a while since I've been here, but I must say thanks for you editing my race.<br />
I made the Modron Race that was on the 4e homebrew races, and found that my race was changed for the better<br />
(I'm not claiming credit for anyone else's work, and you can look on that page's history).<br />
I just wanted to thank you for the work. I love it more than the original design.<br />
<br />
--- Ralcos<br />
<br />
== Smilodon Maioribus Review ==<br />
<br />
Hello once again Marasmusine,<br />
<br />
It has been a while since we have spoken but I believe (having reached my new permanent duty station) that now would be an excellent time to review the Smilodon Maioribus 4e Race once again, provided you are willing to do so and have the time to make such an effort. Unfortunately I am not entirely sure what, if at all, needs to be changed at this point with the race itself (the Apex Predator 4e Class itself I am intending to overhaul entirely, based on a few mechanics I learned from others who know of DnD in the armed forces).<br />
<br />
As always, thank you for your time and dedication to DnD Wiki, and your efforts, past and present, in staying in touch and assisting me with my race and class design!<br />
<br />
--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 18:43, 9 August 2012 (MDT)<br />
<br />
:Welcome back! Since you were last here I've been a bit distracted with the birth of my daughter - I've not had much time for complicated things. For your Apex Predator overhaul, I recommend concentrating on one or two core mechanics that improve through the levels (and worry less about making lots of different powers); take a look at the Hunter or the Slayer from the Essentials books. Also try to focus on ''one role'' - I've seen too many custom classes that try to do defender/striker and end up in a mess. Hope that helps! [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 07:18, 10 August 2012 (MDT)<br />
<br />
::Thank you, Marasmusine, and most importantly, congratulations on the birth of your daughter to both you and your wife. I can certainly understand your crunch for time, especially with a newly born child around. For the Apex Predator class, that is still my intention of making a "specialist" class (with two separate, distinct sub-types), again focusing on criticals, grappling and stealth for its offensive "Vanquisher" variant, and with the "Challenger" deviation, a defender who relies on countering attacks and control. Seeing as the "Grabbed" and (knocked) "Prone" features work well, I have some ideas with them. I certainly don't intend for the Apex to be both, as I've begun making their choices fairly specific to each archetype.<br />
<br />
::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 17:34, 11 August 2012 (MDT)<br />
<br />
:::Hello again Marasmusine,<br />
<br />
:::I've made some significant changes to the [[Sentient, Smilodon Maioribus (4e Race)|Smilodon Maioribus race]] and the [[Apex Predator (4e Class)|Apex Predator class]], both of which I would love to get your opinion on when you have the time. I've tried to heavily relegate certain features to each subdivision of the Apex Predator class (to, in large part, make them two distinct portions). While the class design is not yet finished, it would be great to get your opinion on the re-working of a few mechanics that were present; for example, a primary mechanic of the Vanquisher is [[Seize (4e Power)|Seize], an attack that does minimal damage, but Grabs the opponent. <br />
<br />
:::Other issues lie in the scaling (I've never played nor seen endgame DnD played), so I cannot truly balance the class over the levels. I like the idea of the Apex Predator fittingly being a "niche" class, or one that excels extremely well at a few select things, but relies on its companion's classes to really augment and benefit it, and vice-versa.<br />
<br />
:::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 17:08, 18 August 2012 (MDT)<br />
<br />
::::Hello Marasmusine,<br />
<br />
::::I have just replied the design concept to the Saber Fangs and Razored Claws situation [Talk:Apex Predator (4e Class)|on this talk page] and would certainly like your opinion and possible solutions. Thank you very much for the modifications to those areas along with the Enduring Hide armor to make them more straightforward and simplified within 4E means!<br />
<br />
::::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 14:33, 22 September 2012 (MDT)<br />
<br />
== Image Deletions ==<br />
<br />
Wikipedia tells us to assume good faith. This means that images are assumed to be correct, ergo under the GNU FDL, when they state nothing in particular. This must be shown otherwise to allow the image to be deleted. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 16:03, 10 July 2012 (MDT)<br />
<br />
:Wikipedia absolutely does not assume good faith when it comes to image licensing. It gives 7 days to images without licensing/source information before they are deleted. Images that are clear copyright violations are instantly deleted. I gave [[:File:Fight-2-color.jpg]] two weeks. We can't just copy images from the internet willy nilly. I've done a Google Image search for this image now and found that it's a painting under copyright by Simon Robert. I can replace the link in [[Shekastkoré (3.5e Campaign Setting)]] with an embedded image from Robert's webpage, with correct attribution. I'll leave it up to you if you want to delete the file or not. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:06, 11 July 2012 (MDT)<br />
:Wow, sorry I came off sounding agressive. It was first thing in the morning and I hadn't had my coffee.[[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 06:11, 11 July 2012 (MDT)<br />
<br />
::Okay, then with the deletion we should provide a link to where the image is thereby not allowed, don't you think that makes sense? Thoughts on making this policy? We can leave images since their pages being here inherently state that they are under the GNU FDL v1.3 when one cannot find such a site. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:35, 16 July 2012 (MDT)<br />
:::Here are my thoughts:<br />
:::*We should make it clear that if you are uploading an image you need to say 1) Where you got the image from and who originally created it, and 2) What license it's under (note that ''we cannot use "fair use"'' for our purposes). For example, see [http://en.wikipedia.org/wiki/Special:Upload Wikipedia's upload information]. It's bad form to assume that an image doesn't have a copyright just because the uploader hasn't provided any information.<br />
:::*On the flipside, if I come to delete an image file because the above information is missing, I will make every effort to find an alternative compatible with our license, or embed the image from its original source. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 03:47, 17 July 2012 (MDT)<br />
<br />
::::By law, we do not need to do it like that so let's not. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 19:39, 17 July 2012 (MDT)<br />
:::::I need to get this straight. Here are the different kind of images we might use:<br />
:::::*Copyrighted images. We cannot use these without permission. If we can get permission, the owner would normally ask us to attribute the them and show that it's under copyright. We ''can'' use copyright work without permission where there is fair-use (e.g. book covers where we are providing information about a book), but we still need to attribute the copyright holder.<br />
:::::*Creative Commons[http://creativecommons.org/licenses/]. We ''have'' to attribute the author; if it's Sharealike we ''have'' to release it under the same license.<br />
:::::*Public Domain. We don't have to say anything: my argument is that it's good practice to provide some basic information (like I did [[:File:Vasnetsov samolet.jpg|here]]). <br />
:::::*Images the uploader created themselves. It's up to them what information they provide. Personally I credit myself for my own images. As you say, unless stated otherwise, it defaults to the GNU license.<br />
:::::If I'm understanding you correctly, you want to ''assume'' that images fall into the last two categories?<br />
<br />
::::::No. All I was saying is that the last two categorizes exist. If we find information about copyright we should delete the page with a link to the copyright location (for verification purposes). If the images is under a different license then, though, all we need to do is state that on that page of course and if we can keep the image we can keep the image (depending on the license).<br />
::::::Another thing to note is that images which are product copyright can be here if they are small enough (pretty sure). I think that is another one of their image statements in the image-related laws. If they are too big, though, they are considered (even with the different copyright categories) to infringe on product copyright (since they are images I think is the reasoning). --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 20:06, 18 July 2012 (MDT)<br />
:::::::Thanks for the clarification. With regards product copyright, here's the legal wording for fair-use: ''"the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright."''<br />
:::::::Basically, we ''can'' use those images when we are providing educational information. On our wiki, this only our pages about books and other publications. We ''cannot'' use them for user-generated content. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:27, 19 July 2012 (MDT)<br />
<br />
::::::::I imagine that putting them into the D&D universe is a critique of those things from other sources and do apply for fair-use. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 16:42, 19 July 2012 (MDT)<br />
:::::::::I don't understand? Fair use through ''critique'' just means you can, say, use a picture of a book or toy if you are reviewing it. It has real-world context. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:35, 20 July 2012 (MDT)<br />
:::::::::On a related note, I've spotted that WotC provide a list of WotC-copyright artwork that's been pre-approved for others to use.[http://www.wizards.com/fankit/fantoolkitdnd.html] [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:38, 20 July 2012 (MDT)<br />
<br />
::::::::::Not sure if my voice matters here, but I figure, if nothing else, it couldn't really hurt to speak up. Marasmusine is correct. Unless the purpose of the article within said images are used, is to critique the image, make a commentary on it, or otherwise review or parody it, then it does not fall under fair use. There are likely very few user generated articles and pages on this site that are dedicated to parody and review, for a commentary / educational stance. Now, for the handful wherein that IS true, than fair use would apply, but for those, such as a custom race, class, monster, campaign, that isn't actively done to review the image in some way, that isn't fair use, and permission / approval would be needed. If I were to take someone's image and put it up on a page I made, without their permission, and the image was used as an aid to help demonstrate something I had written in the page, that would be theft, unless they had otherwise stated that that image is perfectly allowed to be shared mercilessly without permission, but even then that would be limited to noncommercial things. Not that that should be a worry here. That said, the 'April Fools' articles may fall under being able to qualify 'fair use' if they are directly relevant to the image. --[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:08, 20 July 2012 (MDT)<br />
<br />
:::::::::::That all sounds right to me. So I guess, sorry, those mario images were fine to delete.<br />
:::::::::::Does the Image Deletion seem right on [[:Category:Candidates for Deletion|Candidates for Deletion]]? --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:03, 21 July 2012 (MDT)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I give you this barnstar for improving, reviewing, and removing a lot of pages. Thanks a lot for your help on those pages! --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:35, 16 July 2012 (MDT)}}<br />
<br />
Thanks! --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:35, 16 July 2012 (MDT)<br />
<br />
== Page deleted due to Copy Rights Violation ==<br />
<br />
You had deleted a page I had posted due to a copy rights violation. I was asked by a few friends in my area to post some things from the books and I was wondering it there is a way I can avoid this from occurring in the feature? Would a Legal Disclaimer at the bottom of the page stating it is from that particular book prevent this?<br />
<br />
Thanks, --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 23:23, 23 July 2012 (MDT)<br />
:We can't reprint content from copyrighted books. The only legal thing you can do is send them your book or ask them to aquire the book themselves. There's something else you can do involving a scanner, but I couldn't possibly comment on that. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:34, 24 July 2012 (MDT)<br />
::Is there anyway to use anything from any of the D&D books? Would the Legal Disclaimer work? If not, how were any of the creatures posted from the Monster Manual, Dungeon Masters Guide, and Players Handbook?--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 18:04, 24 July 2012 (MDT)<br />
:::You can print material released under the Open Game Content. This includes WotC's System Reference Document[http://www.wizards.com/default.asp?x=d20/article/srd35] but doesn't include that class. The legal disclaimer won't work, WotC will still be unhappy that you've fleeced them out of a book sale. I'm also definitely not suggesting that your friend use a web search engine to search for the title of book that contains the class along with the words "scan" and "pdf". [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:08, 25 July 2012 (MDT)<br />
:::::If you have a chance, could you take a look at these pages. I am sure the [[Awaken Sand (3.5e Spell) | Awaken Sand (3.5e Spell)]] is, but I am not sure of the [[Mogwai (3.5e Creature) |Mogwai]] and [[Gremlin (3.5e Creature) |Gremlin]] since they are based on movie creatures... Thanks... --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 13:10, 28 July 2012 (MDT)<br />
::::::Yeah, the spell's got to go. Gremlin and Mogwai are not copyright violations, but the images used were copied from other sources. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:49, 29 July 2012 (MDT)<br />
:::::::Thanks... Want to give a creature a feat from a book, I am looking but can't seem to find the code for doing the small raised print for references to D&D books. Could you help with this? Thanks... --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 10:53, 29 July 2012 (MDT)<br />
::::::::Do you mean <sup>superscript</sup>? If you want to look like a pro, try [[User:Marasmusine/How To Use Footnotes]] (I don't think anyone's done it that way before, you could be the first!) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:07, 30 July 2012 (MDT)<br />
:::::::::I wasn't thinking of Footnotes<sup>[[User:Marasmusine/How To Use Footnotes | Marasumine's Guide]]</sup>... but that should work really nice together... Thanks :-D --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 19:07, 30 July 2012 (MDT)<br />
<br />
== Deity Stats ==<br />
<br />
I was interested in making a deity and wanted to actually make the stats. However I can't find the formula to use... I know that they are normally a 20HD outsider that have 30-50 Class levels. By that they should be a CR 40-60 depending on just that... But are there any other factors? Also Do they use the 15,14,13,12,10,8 Elite stat array?<br />
<br />
--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 20:51, 10 August 2012 (MDT)<br />
<br />
:About 5 years ago I sat down to create a 3.5e deity and discovered the same issue - no guideline on how to set the ability scores. However, if you are giving your deity PC class levels, it should the elite stat array; if it only has NPC class levels, use the nonelite array. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 08:06, 11 August 2012 (MDT)<br />
<br />
::Can you check out this Deity and let me know what you think? [[Karura (3.5e Deity) | Karura]] Goddess of [[The Burning Wastelands (3.5e Environment) | The Burning Wastelands]]. I Used the Epic Stats, then Added the Stat upgrades for levels and feats. Then added the stat adjustments for items that she has that are listed. Her Challange rating is for her race + Her Class + her Divine Rank. --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 19:50, 18 August 2012 (MDT)<br />
<br />
<br />
== Traps ([[User:jerden|jerden]] asking) ==<br />
<br />
I was just wondering if there was a way to change the title of my traps that still don't have (4e Trap) on them. I could copy them to new pages with (4e trap) on, but that won't really help anyone as it still will have the old ones. If it's something I can't do I'm sorry, in future I'll remember to add (4e Trap) to my (4e Trap)s! Anyway, I reacon I've wrote it enough time to remember now!<br />
:Hi Jerden, you can use the "Move" tab at the top of the screen. Also you can sign your posts using four tildes (<nowiki>~~~~</nowiki>). Thanks again for your contributions - converting the 3.5e DMG traps to 4e was on the back burner of my to-do list. You may also like to look at some of the changes I made to your entries for formatting standards, etc. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:48, 8 September 2012 (MDT)<br />
:Thanks. I'll sort them out. Anyway, I apprieciate your changes, I was actually hoping someone would do that. And I haven't really done that many of the 3.5 edition traps, I mostly just converted spells into traps (it's much easier). I'll probobly do more later once I can borrow the player handbook and possibly the monster manual. [[User:Jerden|Jerden]] ([[User talk:Jerden|talk]]) 12:38, 8 September 2012 (MDT)<br />
<br />
== Sand Elemental Page Deletion ==<br />
<br />
In reguards to the [[Sand Elemental]] page, I was trying to do the same set up as the SRD Elementals. Was this in error doing this set-up or was it just a waist for time? --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 15:18, 25 September 2012 (MDT)<br />
:Hi Korminor, actually your original formatting was fine. But I'm aiming to have the sand elementals formatted in the same way as what I've done to [[Chaos Elemental, Lesser (3.5e Creature)]] and [[Chaos Elemental, Greater (3.5e Creature)]]. The reason for this is that I've made a new index of creatures at [[User Creatures]], but the table gets screwed up if there's more than one creature template in a page. The creature template itself can display 3 creatures, so that's a maximum of 3 creatures per page - hence me splitting the creatures into "Lesser" and "Greater" pages. It's not ideal - I'd rather have them all on one page - but it's the only fix I can think of to make the index work.<br />
:What I can do, if you think it's appropriate, is keep [[Sand Elemental]] as an overview page, so long as it doesn't contain a creature template. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 15:36, 25 September 2012 (MDT)<br />
<br />
:Also, I never did give you a reply re: [[Karura (3.5e Deity)]]. So let me say this - in my opinion ''this is what all 3.5e deity pages should look like.'' Well formatted, well written, fully statted out. I couldn't tell you if any of the numbers are off though, but it looks like you've been careful and thorough. 15:55, 25 September 2012 (MDT)<br />
<br />
::I would like to keep the [[Sand Elemental]] page as an overview page. I was planning on adding a bit to it on their history (Been a little busy with daughter starting school). Also thanks for the comments on [[Karura (3.5e Deity)]]. I started with the elite stats, then gave the increases for the levels gained (20 outsider + 30 Sandbender), then added the items used. Thanks again, --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 17:32, 25 September 2012 (MDT)<br />
<br />
== Tiberium Rising Editing ==<br />
<br />
Hey, I'm still working on the pages. If you are going to move the pages, at least leave a redirect. Thanks --[[User:Yossarian|Yossarian]] ([[User talk:Yossarian|talk]]) 14:34, 28 September 2012 (MDT)<br />
:I usually do, I guess today I did it the other way to see what the reaction would be. So there we go. But why did you move it back? Now it has the incorrect title again. 16:24, 28 September 2012 (MDT)<br />
<br />
<br />
==Billhook Revert==<br />
Hi, we've not really met. I'm Badger, and I'm an admin who has been away for a while. Either way, we can chat more about that later, if you'd like. This message is to explain why I reverted your edits to [[Billhook_(3.5e_Equipment)|the billhook]]. The page that existed before you changed it was essentially a complete page, with mechanics and a concept. Maybe the concept needs work, and the balance sure needs some attention, but it was at least a fully fleshed out idea. Your edits reduced it to little more than a re-direct. If you are going to fundamentally change a page like you did, you might as well delete it entirely, and just redirect other pages away from it. I'm open to discussion on this point, but my understanding is that we don't try to serve as an encyclopedia, but rather as a reserve of actual content. To clarify that point, any article we have should have in-game mechanics, and not simply redirect a user to another page. Let me know how you feel about this, and I look forward to working with you in the future. --[[User:Badger|Badger]] ([[User talk:Badger|talk]]) 11:57, 5 October 2012 (MDT)<br />
<br />
== Price Calculation Check ==<br />
<br />
Would you mind checking to see if I got the math correct for calculating the Market Price for [[Helm of Korminor (3.5e Equipment) | Helm of Korminor ]] for me please? I want to know if i'm doing it correct? --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 18:54, 22 October 2012 (MDT)<br />
:Sure, I'll check it out fairly soon. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:10, 24 October 2012 (MDT)<br />
<br />
== Hobbit vs. Halfling ==<br />
<br />
I'm aware that WotC uses the term Halfling to fill in for what is most assuredly a Hobbit. I was wondering if you know of any legal reason that would force this, or if we are free to use the term Hobbit without permission from the Tolkien Estate. I guess I'm just trying to stay out of trouble, but at the same time vastly prefer to use Hobbit. In the same line of thinking, we can use Orc even though Tolkien made that one up as well... --[[User:Pyper|Pyper]] 23oct12<br />
:Whilst the Tolkien Estate aggressively protect their trademark over the word "hobbit", I've only seen it happen in the cases where products are being sold. The worst that can happen is that we'll be asked to remove the page. Add a legal disclaimer at the bottom stating that the term is trademarked. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:30, 24 October 2012 (MDT)<br />
<br />
== Category:DnD ==<br />
<br />
On some pages you have been removing [[:Category:DnD]]. This category is there so D&D is separated from D20 Modern and such organizations are possible. 4e is not "new" in the sense of not having a need for Category:DnD, but rather it has not yet been added there because of the dpl's on the 3.5e pages. Unless I am missing something, please keep Category:DnD on all D&D pages. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 13:19, 25 October 2012 (MDT)<br />
<br />
:Since the "4e" and "3.5e" categories are sub-categories of "DnD", it seemed to me that having both was redundant. I can't see any crossovers with "D20M", it is still separate. Maybe ''I'm'' missing something. Can you give me an example of where it is causing a problem? (Also noting the reorganization I proposed at [[Talk:Main_Page#Categories]].) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 15:21, 25 October 2012 (MDT)<br />
<br />
::The only disadvantage to that is that is that one has to generate a dpl for all things D&D, but that still might be okay with the publication's categories anyway and not too important huh. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 22:42, 25 October 2012 (MDT)<br />
:::I will steadily update the dpls; I had already rewrote the 3.5 weapons index... just spotted that [[User Magical Rings]] for example needs to specify 3.5e. It will all work once I've finished pratting around (next year at this rate!) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 13:52, 26 October 2012 (MDT)<br />
<br />
== Template deletion ==<br />
<br />
My author template page<br />
{{author Gaelhalee<br />
|date_created=10/28/12<br />
|status=playable, if DM has a good sense of humor<br />
}}<br />
as well as [[User:Mkill|Mkills]] <br />
{{author Mkill<br />
|date_created=10/28/12<br />
|status=playable<br />
}}<br />
was deleted without any explanation that I could find. I give some history about it in [[User_talk:Gaelhalee]]. Please respond there.<br />
<br />
== Quick Question ==<br />
<br />
Regarding community additions to unfinished content, how should I deal with a power that was added by a third party which does not really fit with my class or my design intents? Should I restructure their post as I see fit or notate a different design intent or what? My initial judgment was to change the "|class=" notation in the power, but I'm unsure if doing so would be a violation of some sort. --[[User:Biral|Biral]] ([[User talk:Biral|talk]]) 16:08, 13 November 2012 (MST)<br />
:We could rewrite it for your class, rewrite it for another class (Wizard, say), or propose it for deletion (see [[Deletion Candidates]]). Which power is it? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:06, 14 November 2012 (MST)<br />
::It's Freezing Blast, added by 209.213.26.101, the same user that made that rather overpowered [[Humans Unyielding Training (4e Feat)]] that you posted on nigh two months ago. I don't think I'll keep the name, so I'd just as soon flag it for deletion. --[[User:Biral|Biral]] ([[User talk:Biral|talk]]) 15:50, 14 November 2012 (MST)<br />
<br />
== D&D 4.0 Future Oni Class ==<br />
<br />
Vanilla 4e? I don't know what that even is. The thing is, is that Enchantment bonuses should not be implemented, because, hey, this is the future. I don't plan for D&D 4e Future to deviate from D&D 4e at all. Just adding to it. I posted this reply here because I haven't been on for... two months or something longer and figured that you wouldn't see a reply in my talk section. But yes, balancing would be wonderful for all of my creations. --[[User:Axl|Axl]] ([[User talk:Axl|talk]]) 16:48, 15 November 2012 (MST)<br />
<br />
:Actually, never mind. I'm never on D&D Wiki anymore. Feel free to delete my sourcebook and all items therein. You can probably just delete my profile as well. --[[User:Axl|Axl]] ([[User talk:Axl|talk]]) 17:09, 15 November 2012 (MST)<br />
<br />
::By vanilla D&D, I mean D&D as written in the PHB and DMG. A lot of your entries might work in the context of the Future setting, but they don't work in normal 4e D&D. That's why I was changing some of the categorization. Sorry to hear that you are leaving, let me know if you ever feel like collaborating on something. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 17:26, 15 November 2012 (MST)<br />
<br />
:::Oh, okay.<br />
:::Yeah, my entries work for future, but there are currently no settings in the future that would be compatible with my works.<br />
:::All right. I'll let you know if I do feel like collaborating. --[[User:Axl|Axl]] ([[User talk:Axl|talk]]) 18:33, 16 November 2012 (MST)<br />
<br />
== Guardian of Erberus ==<br />
<br />
Hey, Marasmusine.<br />
I was looking on the Barbed Devil race and noticed that the Guardian of Erberus page shows the feat as Barbed Claws. Shall I fix it? --[[User:PokeLinkEs|PokeLinkEs]] ([[User talk:PokeLinkEs|talk]]) 07:21, 20 November 2012 (MST)<br />
:Well spotted, that's a cut and paste error. I'll fix it, thanks. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 10:23, 20 November 2012 (MST)<br />
<br />
== Copyright Question ==<br />
<br />
Right so how do I tell what's copywritten and what's not? I'm looking at one of the images I uploaded and nowhere on it does it say it's copywritten. I'm not trying to argue or say that you're wrong b/c I have no doubt you are correct. I just want to know how to tell in the future. Thanks! --[[User:Ixidor|Ixidor]] ([[User talk:Ixidor|talk]]) 13:12, 20 November 2012 (MST)<br />
:With your specific images, I dragged them into Google Images (on a hunch, since they looked professionally produced) and quickly traced them back to their original artist or publisher. If the source doesn't specifically say what kind of license it has, you can assume its under copyright (and that's the case for almost any image you find at random on the internet). On a more positive note, if you've traced it back to somewhere like deviantArt or Flickr, you can at least ask the copyright holder if you can get permission to use it. <br />
:As I say, you can always embed an external image (if the source site allows it). Here's an example from Tomasz Jedruszek's portfolio:<br />
{| style="float:right" border=1 cellpadding=2 cellspacing=2<br />
!http://features.cgsociety.org/gallerycrits/219459/219459_1183250462_submedium.jpg<br />
|-<br />
|[http://morano.cgsociety.org/gallery/513169/ Vale Pact 2 by Tomasz Jedruszek]<br />
|}<br />
:If you do this, it's courtesy to attribute the artist. On the downside, you can't resize the image. Hope that helps. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:20, 20 November 2012 (MST)<br />
<br />
<br />
Oh man that helps a lot! I'll probably start using embedded external images then, assuming I can get them smaller. Most of my stuff comes from DeviantArt, CG Society, or StumbleUpon so that shouldn't be an issue. Thanks a ton! --[[User:Ixidor|Ixidor]] ([[User talk:Ixidor|talk]]) 14:50, 20 November 2012 (MST)<br />
:I use Flickr a lot, since most images there will provide you with a link for a resized image under "Share" (although there's less fantasy art there than at other places). [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:52, 20 November 2012 (MST)<br />
<br />
== Thanks for the Help! ==<br />
<br />
Thank you for your help. Would you mind telling me of what you think about the campaign?<br />
<br />
Thanks again!<br />
<br />
--[[User:Yossarian|Yossarian]] ([[User talk:Yossarian|talk]]) 16:34, 23 November 2012 (MST)<br />
:Sure, I'll check when I next get chance. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 04:06, 27 November 2012 (MST)<br />
<br />
== For what reason did you delete the Dragonslayer sword? Its hardly the same as the Fullblade ==<br />
<br />
<br />
Why'd you delete the Dragonslayer Sword for 3.5? It is not exactly like the fullblade whatssoever, it does a great deal more damage, gives extra feats, not to mention the fact that its both a bludgeon and slashing weapon. There is alot more "unexplained" equipment on the site then that sword. So please don't delete stuff people actually think is cool, because now im going to have a harder time getting my DM the stats for the sword so I can get it in game.<br />
:When you are including in your campaign mundane non-magical weapon that grants 4 bonus feats, an unexplained +8 bonus damage on top of excessive damage die and a 18-20/x4 crit, you've gone beyond normal game balance and may as well just make up the stats yourself. It's better than most of the more powerful magical weapons in the game, at a fraction of the cost, except, hey, you can enchant the dragonslayer as well. Oh, it had 5' and 10' reach as well like a spiked chain, egads. Sorry, it was objectively terrible.<br />
:However, if you like, I can restore the page to your userspace if you still wish to access it.[[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 04:01, 27 November 2012 (MST)<br />
<br />
I would really appreciate it, yes its true, it is somewhat overpowered, but my character is also at a neg 3 level multiplier and the additional feats will definitely help level the playing field. I currently play a lvl. 3 Half-Dragon Fighter that specializes in two handed large weapons and the ECL is 6, so the Dragonslayer is the perfect fit. Currently my group and I are fighting against incrediably powerful enemies that are a CR 20 roughly and currently I can't compete in deeps with either the Barbarian or the Rogue so I need something to level the playing field. Plus I assume that most characters dont have the strength reqs. that the sword needs right off the bat like I do (28 Str, with my lowest mod being +3). But if you could get me the prior info it would really be appreciated. Thank you.<br />
:Sorry I didn't reply straight away. Someone has posted (an even more ridiculous) version here: [[DragonSlayer Sword (3.5e Equipment)]]. It really makes no sense whatsoever and I reiterate that you may as well make up the stats yourself. Have it do 5d20 + 100 damage, but hey, you can "balance" that by setting the Strength requirement to whatever your strength happens to be. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:52, 12 December 2012 (MST)<br />
<br />
== Deleting abandoned unrated, 1/5, and 2/5 Campaign settings ==<br />
<br />
One thing I've noticed about the Campaign settings section is that there are a ton of frankly worthless clutter. Most of the 1/5 pages haven't been worked on since 2010 or 2009 and I suspect a lot of the 2/5 ones are the same (mine is there right now I know but I am constantly working on it). Can a lot of those old, abandoned stubs be deleted? Can I do it myself or does it have to be an admin? I suggest everything up to 2/5 because I suspect pages that made it to 3/5 have a lot of useful stuff in them although some of them could probably go too. My main point here is that is the Campaign Settings section is meant to be a resource for the DM community out there, then it really should be a useful one. I feel like people miss a lot of the good stuff that is there because of all the clutter. Just a thought, not trying to be pushy or rude to the people who started those pages. --[[User:Ixidor|Ixidor]] ([[User talk:Ixidor|talk]]) 22:27, 27 November 2012 (MST)<br />
:Over the year I've already deleted a bunch - ones that have been clearly abandoned and have either barely any content, or content that is uninspiring. You're probably correct that there's more to be pruned. If you feel that a campaign stub can't be improved upon, add <nowiki>"{{delete|~~~~~|Your reasons}}"</nowiki> and I'll review it in 2 weeks. If you think the campaign has an interesting seed that someone might potentially add to, add <nowiki>"{{abandoned|~~~~~}}"</nowiki> and we give it a year before deleting it. Each setting needs checking individually (rather than sweeping the whole 1/5, 2/5 category under the carpet :) Thank-you for any help in this matter. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:28, 28 November 2012 (MST)<br />
::Roger and thanks. I'd been adding the <nowiki>"{{abandoned|~~~~~}}"</nowiki> tag to any that were stubs and not touched in over a year and that was just about all of them (1/5-2/5). I'll go back through and add in the <nowiki>"{{delete|~~~~~|Your reasons}}"</nowiki> tag to those that are pretty useless. Also of the ones that are 1/5-2/5 and do have useful stuff (but still aren't stand alone), could some sort of campaign setting tools or ideas page be put together? Cause there are some with useful stuff in these categories, just not nearly enough to be stand alone. --[[User:Ixidor|Ixidor]] ([[User talk:Ixidor|talk]]) 07:46, 28 November 2012 (MST)<br />
:::A "campaign seeds" page would be a good idea, if the entries aren't bigger than one or two paragraphs (or can be trimmed down). [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 11:46, 28 November 2012 (MST)<br />
<br />
== You've deleted one the most iconic swords in the history of gaming. Why??? ==<br />
<br />
The Buster Sword has long been an awesome force in the gaming community. I don't ask that you bring the page back, but just forward me the details that were on the page. I'd raised my concerns when you proposed deleting the page, frivolously, and also failed to make copy-pasta out of it :(<br />
<br />
:You can find what the page used to be [http://www.dandwiki.com/w/index.php?title=Special:Undelete&target=Buster+Sword+%283.5e+Equipment%29&timestamp=20120122053558 here]. It wasn't very good, and had been nominated for deletion since October. No one brought up any objection to the deletion, and so it was axed. As a general rule, I don't undelete things, and this isn't content worth having on the site, as far as I am concerned. The reason it was deleted is because it wasn't different enough than the full blade to warrant it's own page. If you'd like to make your own version of the sword that is demonstrably different than the fullblade, it might just stick around. --[[User:Badger|Badger]] ([[User talk:Badger|talk]]) 18:11, 11 December 2012 (MST)<br />
<br />
<br />
<br />
<br />
I've made a new version, a little hurriedly mind you, and I hope it's up to par.<br />
<br />
<br />
==Deletions==<br />
I have noticed that when I have returned from my second hiatus, that you have deleted my custom class that I'm still working on again. Can I ask you to 'undelete' it?<br />
[[User:Pyjamalama|Pyjamalama]] ([[User talk:Pyjamalama|talk]]) 12:36, 13 December 2012 (MST)<br />
:Done! Would you like it moved to your user space? That way you can work on it over any period of time and it won't get caught on one of my "propose deletion" patrols. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 13:02, 13 December 2012 (MST)<br />
::Yeah. That would be great... but I don't know how to do that. [[User:Pyjamalama|Pyjamalama]] ([[User talk:Pyjamalama|talk]]) 16:42, 13 December 2012 (MST)<br />
<br />
==Help, please.==<br />
I would like your help regarding one matter, I don't know how to make multiple pages of equipment connect to each other.(making them an item set.) Could you help me with that? [[User:Pyjamalama|Pyjamalama]] ([[User talk:Pyjamalama|talk]]) 15:51, 14 December 2012 (MST)<br />
:Make each item using the preload(s) at [[Add New 3.5e Equipment]]. Then all you need to do it put something like this after the description on each page:<br />
==Blah Item Set==<br />
This item is part of the Blah item set. The other items in this set are:<br />
*[[Helm of Blah (3.5e Equipment)]]<br />
*[[Sandals of Blah (3.5e Equipment)]]<br />
If you are wearing 2 items in the set, then this this and this. If you are wearing 3 items in the set, then blah blah blah.<br />
:Would that do it? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 16:29, 14 December 2012 (MST)<br />
::Yes, thank you. [[User:Pyjamalama|Pyjamalama]] ([[User talk:Pyjamalama|talk]]) 04:53, 15 December 2012 (MST)<br />
<br />
== Section Adoption ==<br />
<br />
I was talking to [[User:Sabre070 | User:Sabre070]] Via Email and have gotten permission to take over his [[Mechs (3.5e Other) | Mechs (3.5e Other)]] and related pages. However I noticed that I can not access the [[Add New Mech Equipment]], related templates and other pages. Is there a way that I can be able to edit these? --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 17:46, 29 December 2012 (MST)<br />
:I have rescinded the protection on [[:Add New Mech Equipment]] and the two associated preloads. If there are others, please provide me the link. Have fun, [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:02, 30 December 2012 (MST)<br />
<br />
==Thanks==<br />
<br />
I wanted to thank you for helping edit my assorted contributions. The notifications keep pulling me back to this wiki. I also thank you for the Barnstar; it means a lot to me. --[[User:Salasay|<span style="color: #003300; text-decoration: line-through;">Salasay</span> <span style="color: #003300;">&Delta;</span>]] 06:01, 19 January 2013 (MST)<br />
<br />
==Helpers Page==<br />
I wanted your feedback on an idea I'm discussing with Green Dragon. I want to make a list of people who can be contacted by other users to help with any issues or questions that they might have. Inclusion would involve putting a Category on your homepage, like for example <nowiki>[[Category:Helper]] or [[Category:Barnstar]]</nowiki>. The discussion is [[User Talk:Green Dragon#Barnstar and Helper Categories|here]]. My proposed page can be found [[3.5e Helpers Page|here]]. I'm the only one on it, but once it is done we can advertise it on the main page or send people messages. Any help would be appreciated. --[[User:Salasay|<span style="color: #003300; text-decoration: line-through;">Salasay</span>]] [[User talk:Salasay|<span style="color: #003300;">&Delta;</span>]] 08:12, 26 January 2013 (MST)<br />
<br />
:Replied on Green Dragons [[User Talk:Green Dragon|page]].--[[User:Salasay|<span style="color: #003300; text-decoration: line-through;">Salasay</span>]] [[User talk:Salasay|<span style="color: #003300;">&Delta;</span>]] 13:21, 29 January 2013 (MST)<br />
<br />
== Champion of the Ferine ==<br />
<br />
Hello Marasmusine,<br />
<br />
It has been some time since we had last spoken (primarily about Sentient, Smilodon Maioribus and the Apex Predator class), however a twist of fate has more or less left me in a position among a group of avid 3.5e players (two of which are min/max'ers, and all of which have at minimum 5 years experience with the system). Having played a few campaigns of 3.5e, they made mention of testing and developing homebrew classes, which I was already marginally familiar with from the wikia here; one of the most experienced individuals is monitoring and editing the progression of the homebrew [[Champion_of_the_Ferine_(3.5e_Class)|Champion of the Ferine]], adding suggestion, balance and functionality. Much of the design is based on the unofficial tiering system (put together by a notable min/max player, JaronK, regarding the relative "strength" of classes and characters in 3.5e on a near case by case basis as to how powerful they are by design). Provided you yourself are a very knowledgeable source on all things D&D, I again would love your input on the Champion of the Ferine's current design and viability; if you are familiar with JaronK's tiering concept, the Champion of the Ferine is designed to land in the high Tier 3, nearly Tier 2. Currently the most major component incomplete is the spell list, but it is worth noting it will be utility focused (spells such as Dispell Magic, Fly, etc) and not directly offensively focused.<br />
<br />
As always, thank you for the time.<br />
:--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 04:14, 4 February 2013 (MST)<br />
<br />
:Hi Argent, nice to hear from you. My ability to check 3.5e classes for balance is limited, having not played that version in a long time. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 04:31, 4 February 2013 (MST)<br />
<br />
::Likewise, Marasmusine, its good to hear from you and see all the activity and work you've put into the site.<br />
<br />
::That's perfectly understandable; any assistance at all, from formatting to wording, if you note any errors or conflicts in functions, I would appreciate your input and opinion. Continued, as someone outside the primary development of this class I would love to know your opinion alone and any questions at all that might arise; just so that I can attempt to rework certain issues and make it a more legitimate (almost official) design.<br />
:::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 04:37, 4 February 2013 (MST)<br />
::::Oki doki :) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 04:38, 4 February 2013 (MST)<br />
<br />
:::::Thank you for the assessment, Marasmusine; all issues brought up were thematic choices for the sort of Paladin-Druid design, and a sort of minor focusing and balancing to some extent (along with the novelty and unusuality). All matters you brought up could be resolved in a supplement (with Alternate Class Features) at a later date, as I am certainly desiring to build other classes along a similar theme to this one and experiment with them in various 3.5e games.<br />
::::::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 15:40, 5 February 2013 (MST)<br />
<br />
== your a dead man u fucking ass ==<br />
<br />
sleep with one eye open you mother fucker because im on my way to you and when i find you im going to fucking kill everyone you love<br />
:Why? Because I deleted your utterly terrible Steampunk class, despite giving you a full two weeks notice and a chance to improve it, including giving you some suggestions on the talk page? I don't think it would have helped though, your design really was irredeemably rubbish. I'm not convinced you have seen a D&D book or even played it. Well, anyway, blocked. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 00:25, 10 February 2013 (MST)<br />
<br />
== Imagery Is Important To Dracomancers ==<br />
<br />
Not everyone on D&D wiki is dedicated enough to find beautiful pictures depicting their custom races and classes. I spent hours and hours finding and working images into my page that can bring my class to life for reader just like published D&D handbooks do. I believe the pictures are as important to depicting my class as the stats and attack powers are. Not every page has beautiful imagery so please do not remove it from mine.<br />
<br />
-Dragonite<br />
<br />
:Fine, I'll tag the page as unfinished until you can find images that are small enough to be aligned to the right of the screen. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:26, 12 February 2013 (MST)<br />
<br />
== Shadow Hunter ==<br />
<br />
Hello it's me it ghost boy Willie to thank you very much for the input that you gave on what was supposed to happen in 4e appreciate I was wondering however could you take a look at what might shadow Hunter class And what he could use? Thank you that would be very kind if you could do that<br />
:I'm afraid I can't make head nor tails of that class. In my opinion there's almost no need to create a new 4e class unless you have a really strong concept that none of the existing official classes can cover. You could just make a blackguard or a cleric with leanings towards stealth. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 13:01, 16 February 2013 (MST)<br />
<br />
== Savage Priest ==<br />
<br />
Hello Marasmusine,<br />
<br />
The [[Savage_Priest_(3.5e_Class)|Savage Priest]] class I have been working on previously is no longer going to be a Base Class, and has been refitted in concept to a Prestige Class. Is there any possible way you could delete the page as it stands now, to remove unneeded clutter on the Wiki?<br />
:--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 18:27, 20 February 2013 (MST)<br />
<br />
:Did you move the original page, or did you make a new one. If you haven't made a new page yet, just move the old page to PrC, and copy the preload from somewhere. If you have made a new page, just put the deletion template on the old page. --[[User:Salasay|<span style="color: #003300; text-decoration: line-through;">Salasay</span>]] [[User talk:Salasay|<span style="color: #003300;">&Delta;</span>]] 18:45, 20 February 2013 (MST)<br />
<br />
::I have not moved it yet and figured I'd ask before going around making more or less duplicates and just haphazardly marking something for deletion. Provided that you put forward that particular answer, we'll go with making a new page and marking the old one for deletion.<br />
:::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 19:37, 20 February 2013 (MST)<br />
::::I'm all for prestige classes instead of base classes. I'll delete the old page in two weeks time. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 00:26, 21 February 2013 (MST)<br />
<br />
== Warmage 4e Class Review ==<br />
<br />
Hey Marasmusine! Thought I'd stop by and let you know that the Warmage 4e Class is nicely wrapped up. I might have a power or two more to add, but there is at least 3 abilities per power-granting level now, so I think the class qualifies to have that stub at the top of it reviewed. If you have any critique on the class or powers, let me know; I always enjoy feedback. [[User:Biral|Biral]] ([[User talk:Biral|talk]]) 17:37, 23 February 2013 (MST)<br />
<br />
:Nevermind; GreenDragon took care of it =) I'm just glad that the class' foundation is finally built. Now I can work on some extra flavor stuff for it whenever I get some free time. [[User:Biral|Biral]] ([[User talk:Biral|talk]]) 21:12, 23 February 2013 (MST)<br />
<br />
Thanks Biral, I'm sure I'll be reviewing it at some point (on my rounds). After a really quick look now, I can't see any immediate issues, and the orb mechanic looks interesting. Oh, I just thought of something. Although they can use weapons as implements, that means they are missing out on implements with interesting magical properties. Maybe they should be able to use some implements too. Staff, since that can be used as a weapon; and Orbs, since that just well seems appropriate. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 00:45, 24 February 2013 (MST)<br />
<br />
:Good idea, I'll look into revising it a bit to include those. I appreciate the feedback! [[User:Biral|Biral]] ([[User talk:Biral|talk]]) 12:55, 26 February 2013 (MST)<br />
<br />
== Champion of the Ferine 4e ==<br />
<br />
Hello Marasmusine,<br />
<br />
Regarding the edits to the Champion of the Ferine 4e; unlike many standardized classes appear to, Champions of the Ferine progress strictly through abilities they had in the past. For example, you do not choose new Encounter or Daily powers, they simply advance at an appropriate rate for the level bracket. You gain new abilities to do different things altogether, but they have a linear progression with significant emphasis on keeping features from the past (and granting them some stop-gap features to fill the elements 4e removed, such as their hybrid spell casting and melee combat).<br />
<br />
I appreciate the edits, as right now it is a mechanical problem I am working on regarding them, seeing as they need to be appropriate for what they do, whilst not losing their identity that was carved out for them in the past.<br />
:--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 02:10, 26 February 2013 (MST)<br />
::Regarding the [W] increases for encounter powers, this is standardized because of the possibility of other game mechanics that interact with a power's Level. The damage is assumed to be within a certain range at each level. I believe this is why Power Strike et al. are class features (with no level) rather than being a Level 1 power. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:18, 26 February 2013 (MST)<br />
<br />
::The issue present can be avoided all together then by marking them as Class Features, but giving them certain levels of being acquired? Otherwise it means I'm simply going to be reprinting the same abilities many, many times over with minor increases to their damage and the like. The main idea is that they scale as is; once they're unlocked through gained levels, they stay accessable.<br />
:::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 02:22, 26 February 2013 (MST)<br />
:::That's basically it. Here's how power strike looks with our template, for example.<br />
{{4e Power<br />
|flavor=By pushing yourself beyond your normal limits, you unleash your full wrath against a foe.<br />
|name=Power Strike<br />
|actiontype=Free Action<br />
|range=Personal<br />
|owner=Class Feature<br />
|class=Ranger<br />
|usage=Encounter<br />
|type=Attack<br />
|trigger=You hit an enemy with a melee basic attack using a weapon.<br />
|target=The enemy you hit<br />
|effect=The target takes 1[W] extra damage from the triggering attack.<br>''Level 17: 2[W] extra damage.<br>Level 27: 3[W] extra damage.''<br />
}}<br />
Note that in this case, the damage increases come at mid-heroic and mid-paragon, but I guess do what you need to spread out all your features nicely. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:31, 26 February 2013 (MST)<br />
<br />
:Given the current Strikes (At-Wills, Encounters) do you believe it to be appropriate to be half way into that tier or rather retain them at 11th and 21st levels?<br />
::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 02:37, 26 February 2013 (MST)<br />
:::It's a bit more difficult to tell with the at-wills in Essentials, because they tend to be stances, movements or things that trigger on a hit, rather than attack powers. But when they do have a bonus increase, it happens at level 11 and 21. All the classes that have access to power strike have the [W] bumps at 17 and 27. I think as long as you have something cool for the player at every level (a new power, or new feature, or an additional use of an encounter class feature, or the ability score bumps at level 4, 8, etc) then that's fine. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:22, 27 February 2013 (MST)<br />
<br />
==Please Unlock==<br />
<br />
Hello Marasmusine,<br />
<br />
This is Dragonite. I understand there were some issues with the pictures but please forgive me I am still figuring out how to link them properly. I would appreciate it if you let me edit my page again since I made it and I care about it a lot. I only wanted to reduce the size of the first image and slightly increase the size of the others so that there wouldn't be one giant image and a bunch of tiny ones. I wanted better continuity on the page. I understand they were not done properly because I copied and pasted the wrong templates. You have really broken my heart since this page is my baby and I didn't think it would become such an issue for the moderators. Please show mercy and unlock the page so I can fix the pictures correctly this time. I was even going to add some feats and now I feel that I've been shut out of what I slaved over creating.<br />
<br />
-Dragonite</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=User_talk:Marasmusine/Archive_1&diff=610916User talk:Marasmusine/Archive 12013-03-06T03:03:01Z<p>Dragonite: </p>
<hr />
<div>Hello Maramusine, thank you for the welcome to the site! My only question is now, is if there is someone or some group I would contact for review on the power balancing of something I've been working on ( while it is either a WIP, or completed work ).--[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:32, 18 July 2012 (MDT)<br />
<br />
If you're my best bet, might as well use you, eh? I don't suppose you could take a look at [[Color Bearer (4e Class)]] and [[Color Bearer Powers (4e Power List)]]? I assume they're at ''least'' somewhat poorly balanced, being my first attempt at making a class. And yes, they are both incomplete, but I did just start a couple days ago <_<;; --[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:42, 18 July 2012 (MDT)<br />
<br />
Thank you very much in advanced! c: --[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:52, 18 July 2012 (MDT)<br />
<br />
Hay, Marasmusine, could you review my homebrew template [[Unown_inscribed|Unown inscribed]] sometime? I want to improve it, and you seem to know what youre doing, based on your review of my [[Stone of 100 Rencarnations (3.5e Equipment)]].--[[User:The lost unown|The lost unown]] ([[User talk:The lost unown|talk]]) 09:01, 27 September 2012 (MDT)<br />
:Sure, I'll aim to do that but I'm not sure when yet. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:08, 27 September 2012 (MDT)<br />
<br />
== A thanks ===<br />
Hey, it's Ralcos.<br />
It's been a while since I've been here, but I must say thanks for you editing my race.<br />
I made the Modron Race that was on the 4e homebrew races, and found that my race was changed for the better<br />
(I'm not claiming credit for anyone else's work, and you can look on that page's history).<br />
I just wanted to thank you for the work. I love it more than the original design.<br />
<br />
--- Ralcos<br />
<br />
== Smilodon Maioribus Review ==<br />
<br />
Hello once again Marasmusine,<br />
<br />
It has been a while since we have spoken but I believe (having reached my new permanent duty station) that now would be an excellent time to review the Smilodon Maioribus 4e Race once again, provided you are willing to do so and have the time to make such an effort. Unfortunately I am not entirely sure what, if at all, needs to be changed at this point with the race itself (the Apex Predator 4e Class itself I am intending to overhaul entirely, based on a few mechanics I learned from others who know of DnD in the armed forces).<br />
<br />
As always, thank you for your time and dedication to DnD Wiki, and your efforts, past and present, in staying in touch and assisting me with my race and class design!<br />
<br />
--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 18:43, 9 August 2012 (MDT)<br />
<br />
:Welcome back! Since you were last here I've been a bit distracted with the birth of my daughter - I've not had much time for complicated things. For your Apex Predator overhaul, I recommend concentrating on one or two core mechanics that improve through the levels (and worry less about making lots of different powers); take a look at the Hunter or the Slayer from the Essentials books. Also try to focus on ''one role'' - I've seen too many custom classes that try to do defender/striker and end up in a mess. Hope that helps! [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 07:18, 10 August 2012 (MDT)<br />
<br />
::Thank you, Marasmusine, and most importantly, congratulations on the birth of your daughter to both you and your wife. I can certainly understand your crunch for time, especially with a newly born child around. For the Apex Predator class, that is still my intention of making a "specialist" class (with two separate, distinct sub-types), again focusing on criticals, grappling and stealth for its offensive "Vanquisher" variant, and with the "Challenger" deviation, a defender who relies on countering attacks and control. Seeing as the "Grabbed" and (knocked) "Prone" features work well, I have some ideas with them. I certainly don't intend for the Apex to be both, as I've begun making their choices fairly specific to each archetype.<br />
<br />
::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 17:34, 11 August 2012 (MDT)<br />
<br />
:::Hello again Marasmusine,<br />
<br />
:::I've made some significant changes to the [[Sentient, Smilodon Maioribus (4e Race)|Smilodon Maioribus race]] and the [[Apex Predator (4e Class)|Apex Predator class]], both of which I would love to get your opinion on when you have the time. I've tried to heavily relegate certain features to each subdivision of the Apex Predator class (to, in large part, make them two distinct portions). While the class design is not yet finished, it would be great to get your opinion on the re-working of a few mechanics that were present; for example, a primary mechanic of the Vanquisher is [[Seize (4e Power)|Seize], an attack that does minimal damage, but Grabs the opponent. <br />
<br />
:::Other issues lie in the scaling (I've never played nor seen endgame DnD played), so I cannot truly balance the class over the levels. I like the idea of the Apex Predator fittingly being a "niche" class, or one that excels extremely well at a few select things, but relies on its companion's classes to really augment and benefit it, and vice-versa.<br />
<br />
:::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 17:08, 18 August 2012 (MDT)<br />
<br />
::::Hello Marasmusine,<br />
<br />
::::I have just replied the design concept to the Saber Fangs and Razored Claws situation [Talk:Apex Predator (4e Class)|on this talk page] and would certainly like your opinion and possible solutions. Thank you very much for the modifications to those areas along with the Enduring Hide armor to make them more straightforward and simplified within 4E means!<br />
<br />
::::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 14:33, 22 September 2012 (MDT)<br />
<br />
== Image Deletions ==<br />
<br />
Wikipedia tells us to assume good faith. This means that images are assumed to be correct, ergo under the GNU FDL, when they state nothing in particular. This must be shown otherwise to allow the image to be deleted. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 16:03, 10 July 2012 (MDT)<br />
<br />
:Wikipedia absolutely does not assume good faith when it comes to image licensing. It gives 7 days to images without licensing/source information before they are deleted. Images that are clear copyright violations are instantly deleted. I gave [[:File:Fight-2-color.jpg]] two weeks. We can't just copy images from the internet willy nilly. I've done a Google Image search for this image now and found that it's a painting under copyright by Simon Robert. I can replace the link in [[Shekastkoré (3.5e Campaign Setting)]] with an embedded image from Robert's webpage, with correct attribution. I'll leave it up to you if you want to delete the file or not. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:06, 11 July 2012 (MDT)<br />
:Wow, sorry I came off sounding agressive. It was first thing in the morning and I hadn't had my coffee.[[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 06:11, 11 July 2012 (MDT)<br />
<br />
::Okay, then with the deletion we should provide a link to where the image is thereby not allowed, don't you think that makes sense? Thoughts on making this policy? We can leave images since their pages being here inherently state that they are under the GNU FDL v1.3 when one cannot find such a site. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:35, 16 July 2012 (MDT)<br />
:::Here are my thoughts:<br />
:::*We should make it clear that if you are uploading an image you need to say 1) Where you got the image from and who originally created it, and 2) What license it's under (note that ''we cannot use "fair use"'' for our purposes). For example, see [http://en.wikipedia.org/wiki/Special:Upload Wikipedia's upload information]. It's bad form to assume that an image doesn't have a copyright just because the uploader hasn't provided any information.<br />
:::*On the flipside, if I come to delete an image file because the above information is missing, I will make every effort to find an alternative compatible with our license, or embed the image from its original source. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 03:47, 17 July 2012 (MDT)<br />
<br />
::::By law, we do not need to do it like that so let's not. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 19:39, 17 July 2012 (MDT)<br />
:::::I need to get this straight. Here are the different kind of images we might use:<br />
:::::*Copyrighted images. We cannot use these without permission. If we can get permission, the owner would normally ask us to attribute the them and show that it's under copyright. We ''can'' use copyright work without permission where there is fair-use (e.g. book covers where we are providing information about a book), but we still need to attribute the copyright holder.<br />
:::::*Creative Commons[http://creativecommons.org/licenses/]. We ''have'' to attribute the author; if it's Sharealike we ''have'' to release it under the same license.<br />
:::::*Public Domain. We don't have to say anything: my argument is that it's good practice to provide some basic information (like I did [[:File:Vasnetsov samolet.jpg|here]]). <br />
:::::*Images the uploader created themselves. It's up to them what information they provide. Personally I credit myself for my own images. As you say, unless stated otherwise, it defaults to the GNU license.<br />
:::::If I'm understanding you correctly, you want to ''assume'' that images fall into the last two categories?<br />
<br />
::::::No. All I was saying is that the last two categorizes exist. If we find information about copyright we should delete the page with a link to the copyright location (for verification purposes). If the images is under a different license then, though, all we need to do is state that on that page of course and if we can keep the image we can keep the image (depending on the license).<br />
::::::Another thing to note is that images which are product copyright can be here if they are small enough (pretty sure). I think that is another one of their image statements in the image-related laws. If they are too big, though, they are considered (even with the different copyright categories) to infringe on product copyright (since they are images I think is the reasoning). --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 20:06, 18 July 2012 (MDT)<br />
:::::::Thanks for the clarification. With regards product copyright, here's the legal wording for fair-use: ''"the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright."''<br />
:::::::Basically, we ''can'' use those images when we are providing educational information. On our wiki, this only our pages about books and other publications. We ''cannot'' use them for user-generated content. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:27, 19 July 2012 (MDT)<br />
<br />
::::::::I imagine that putting them into the D&D universe is a critique of those things from other sources and do apply for fair-use. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 16:42, 19 July 2012 (MDT)<br />
:::::::::I don't understand? Fair use through ''critique'' just means you can, say, use a picture of a book or toy if you are reviewing it. It has real-world context. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:35, 20 July 2012 (MDT)<br />
:::::::::On a related note, I've spotted that WotC provide a list of WotC-copyright artwork that's been pre-approved for others to use.[http://www.wizards.com/fankit/fantoolkitdnd.html] [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:38, 20 July 2012 (MDT)<br />
<br />
::::::::::Not sure if my voice matters here, but I figure, if nothing else, it couldn't really hurt to speak up. Marasmusine is correct. Unless the purpose of the article within said images are used, is to critique the image, make a commentary on it, or otherwise review or parody it, then it does not fall under fair use. There are likely very few user generated articles and pages on this site that are dedicated to parody and review, for a commentary / educational stance. Now, for the handful wherein that IS true, than fair use would apply, but for those, such as a custom race, class, monster, campaign, that isn't actively done to review the image in some way, that isn't fair use, and permission / approval would be needed. If I were to take someone's image and put it up on a page I made, without their permission, and the image was used as an aid to help demonstrate something I had written in the page, that would be theft, unless they had otherwise stated that that image is perfectly allowed to be shared mercilessly without permission, but even then that would be limited to noncommercial things. Not that that should be a worry here. That said, the 'April Fools' articles may fall under being able to qualify 'fair use' if they are directly relevant to the image. --[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:08, 20 July 2012 (MDT)<br />
<br />
:::::::::::That all sounds right to me. So I guess, sorry, those mario images were fine to delete.<br />
:::::::::::Does the Image Deletion seem right on [[:Category:Candidates for Deletion|Candidates for Deletion]]? --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:03, 21 July 2012 (MDT)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I give you this barnstar for improving, reviewing, and removing a lot of pages. Thanks a lot for your help on those pages! --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:35, 16 July 2012 (MDT)}}<br />
<br />
Thanks! --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:35, 16 July 2012 (MDT)<br />
<br />
== Page deleted due to Copy Rights Violation ==<br />
<br />
You had deleted a page I had posted due to a copy rights violation. I was asked by a few friends in my area to post some things from the books and I was wondering it there is a way I can avoid this from occurring in the feature? Would a Legal Disclaimer at the bottom of the page stating it is from that particular book prevent this?<br />
<br />
Thanks, --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 23:23, 23 July 2012 (MDT)<br />
:We can't reprint content from copyrighted books. The only legal thing you can do is send them your book or ask them to aquire the book themselves. There's something else you can do involving a scanner, but I couldn't possibly comment on that. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:34, 24 July 2012 (MDT)<br />
::Is there anyway to use anything from any of the D&D books? Would the Legal Disclaimer work? If not, how were any of the creatures posted from the Monster Manual, Dungeon Masters Guide, and Players Handbook?--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 18:04, 24 July 2012 (MDT)<br />
:::You can print material released under the Open Game Content. This includes WotC's System Reference Document[http://www.wizards.com/default.asp?x=d20/article/srd35] but doesn't include that class. The legal disclaimer won't work, WotC will still be unhappy that you've fleeced them out of a book sale. I'm also definitely not suggesting that your friend use a web search engine to search for the title of book that contains the class along with the words "scan" and "pdf". [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:08, 25 July 2012 (MDT)<br />
:::::If you have a chance, could you take a look at these pages. I am sure the [[Awaken Sand (3.5e Spell) | Awaken Sand (3.5e Spell)]] is, but I am not sure of the [[Mogwai (3.5e Creature) |Mogwai]] and [[Gremlin (3.5e Creature) |Gremlin]] since they are based on movie creatures... Thanks... --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 13:10, 28 July 2012 (MDT)<br />
::::::Yeah, the spell's got to go. Gremlin and Mogwai are not copyright violations, but the images used were copied from other sources. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:49, 29 July 2012 (MDT)<br />
:::::::Thanks... Want to give a creature a feat from a book, I am looking but can't seem to find the code for doing the small raised print for references to D&D books. Could you help with this? Thanks... --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 10:53, 29 July 2012 (MDT)<br />
::::::::Do you mean <sup>superscript</sup>? If you want to look like a pro, try [[User:Marasmusine/How To Use Footnotes]] (I don't think anyone's done it that way before, you could be the first!) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:07, 30 July 2012 (MDT)<br />
:::::::::I wasn't thinking of Footnotes<sup>[[User:Marasmusine/How To Use Footnotes | Marasumine's Guide]]</sup>... but that should work really nice together... Thanks :-D --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 19:07, 30 July 2012 (MDT)<br />
<br />
== Deity Stats ==<br />
<br />
I was interested in making a deity and wanted to actually make the stats. However I can't find the formula to use... I know that they are normally a 20HD outsider that have 30-50 Class levels. By that they should be a CR 40-60 depending on just that... But are there any other factors? Also Do they use the 15,14,13,12,10,8 Elite stat array?<br />
<br />
--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 20:51, 10 August 2012 (MDT)<br />
<br />
:About 5 years ago I sat down to create a 3.5e deity and discovered the same issue - no guideline on how to set the ability scores. However, if you are giving your deity PC class levels, it should the elite stat array; if it only has NPC class levels, use the nonelite array. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 08:06, 11 August 2012 (MDT)<br />
<br />
::Can you check out this Deity and let me know what you think? [[Karura (3.5e Deity) | Karura]] Goddess of [[The Burning Wastelands (3.5e Environment) | The Burning Wastelands]]. I Used the Epic Stats, then Added the Stat upgrades for levels and feats. Then added the stat adjustments for items that she has that are listed. Her Challange rating is for her race + Her Class + her Divine Rank. --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 19:50, 18 August 2012 (MDT)<br />
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<br />
== Traps ([[User:jerden|jerden]] asking) ==<br />
<br />
I was just wondering if there was a way to change the title of my traps that still don't have (4e Trap) on them. I could copy them to new pages with (4e trap) on, but that won't really help anyone as it still will have the old ones. If it's something I can't do I'm sorry, in future I'll remember to add (4e Trap) to my (4e Trap)s! Anyway, I reacon I've wrote it enough time to remember now!<br />
:Hi Jerden, you can use the "Move" tab at the top of the screen. Also you can sign your posts using four tildes (<nowiki>~~~~</nowiki>). Thanks again for your contributions - converting the 3.5e DMG traps to 4e was on the back burner of my to-do list. You may also like to look at some of the changes I made to your entries for formatting standards, etc. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:48, 8 September 2012 (MDT)<br />
:Thanks. I'll sort them out. Anyway, I apprieciate your changes, I was actually hoping someone would do that. And I haven't really done that many of the 3.5 edition traps, I mostly just converted spells into traps (it's much easier). I'll probobly do more later once I can borrow the player handbook and possibly the monster manual. [[User:Jerden|Jerden]] ([[User talk:Jerden|talk]]) 12:38, 8 September 2012 (MDT)<br />
<br />
== Sand Elemental Page Deletion ==<br />
<br />
In reguards to the [[Sand Elemental]] page, I was trying to do the same set up as the SRD Elementals. Was this in error doing this set-up or was it just a waist for time? --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 15:18, 25 September 2012 (MDT)<br />
:Hi Korminor, actually your original formatting was fine. But I'm aiming to have the sand elementals formatted in the same way as what I've done to [[Chaos Elemental, Lesser (3.5e Creature)]] and [[Chaos Elemental, Greater (3.5e Creature)]]. The reason for this is that I've made a new index of creatures at [[User Creatures]], but the table gets screwed up if there's more than one creature template in a page. The creature template itself can display 3 creatures, so that's a maximum of 3 creatures per page - hence me splitting the creatures into "Lesser" and "Greater" pages. It's not ideal - I'd rather have them all on one page - but it's the only fix I can think of to make the index work.<br />
:What I can do, if you think it's appropriate, is keep [[Sand Elemental]] as an overview page, so long as it doesn't contain a creature template. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 15:36, 25 September 2012 (MDT)<br />
<br />
:Also, I never did give you a reply re: [[Karura (3.5e Deity)]]. So let me say this - in my opinion ''this is what all 3.5e deity pages should look like.'' Well formatted, well written, fully statted out. I couldn't tell you if any of the numbers are off though, but it looks like you've been careful and thorough. 15:55, 25 September 2012 (MDT)<br />
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::I would like to keep the [[Sand Elemental]] page as an overview page. I was planning on adding a bit to it on their history (Been a little busy with daughter starting school). Also thanks for the comments on [[Karura (3.5e Deity)]]. I started with the elite stats, then gave the increases for the levels gained (20 outsider + 30 Sandbender), then added the items used. Thanks again, --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 17:32, 25 September 2012 (MDT)<br />
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== Tiberium Rising Editing ==<br />
<br />
Hey, I'm still working on the pages. If you are going to move the pages, at least leave a redirect. Thanks --[[User:Yossarian|Yossarian]] ([[User talk:Yossarian|talk]]) 14:34, 28 September 2012 (MDT)<br />
:I usually do, I guess today I did it the other way to see what the reaction would be. So there we go. But why did you move it back? Now it has the incorrect title again. 16:24, 28 September 2012 (MDT)<br />
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<br />
==Billhook Revert==<br />
Hi, we've not really met. I'm Badger, and I'm an admin who has been away for a while. Either way, we can chat more about that later, if you'd like. This message is to explain why I reverted your edits to [[Billhook_(3.5e_Equipment)|the billhook]]. The page that existed before you changed it was essentially a complete page, with mechanics and a concept. Maybe the concept needs work, and the balance sure needs some attention, but it was at least a fully fleshed out idea. Your edits reduced it to little more than a re-direct. If you are going to fundamentally change a page like you did, you might as well delete it entirely, and just redirect other pages away from it. I'm open to discussion on this point, but my understanding is that we don't try to serve as an encyclopedia, but rather as a reserve of actual content. To clarify that point, any article we have should have in-game mechanics, and not simply redirect a user to another page. Let me know how you feel about this, and I look forward to working with you in the future. --[[User:Badger|Badger]] ([[User talk:Badger|talk]]) 11:57, 5 October 2012 (MDT)<br />
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== Price Calculation Check ==<br />
<br />
Would you mind checking to see if I got the math correct for calculating the Market Price for [[Helm of Korminor (3.5e Equipment) | Helm of Korminor ]] for me please? I want to know if i'm doing it correct? --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 18:54, 22 October 2012 (MDT)<br />
:Sure, I'll check it out fairly soon. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:10, 24 October 2012 (MDT)<br />
<br />
== Hobbit vs. Halfling ==<br />
<br />
I'm aware that WotC uses the term Halfling to fill in for what is most assuredly a Hobbit. I was wondering if you know of any legal reason that would force this, or if we are free to use the term Hobbit without permission from the Tolkien Estate. I guess I'm just trying to stay out of trouble, but at the same time vastly prefer to use Hobbit. In the same line of thinking, we can use Orc even though Tolkien made that one up as well... --[[User:Pyper|Pyper]] 23oct12<br />
:Whilst the Tolkien Estate aggressively protect their trademark over the word "hobbit", I've only seen it happen in the cases where products are being sold. The worst that can happen is that we'll be asked to remove the page. Add a legal disclaimer at the bottom stating that the term is trademarked. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:30, 24 October 2012 (MDT)<br />
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== Category:DnD ==<br />
<br />
On some pages you have been removing [[:Category:DnD]]. This category is there so D&D is separated from D20 Modern and such organizations are possible. 4e is not "new" in the sense of not having a need for Category:DnD, but rather it has not yet been added there because of the dpl's on the 3.5e pages. Unless I am missing something, please keep Category:DnD on all D&D pages. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 13:19, 25 October 2012 (MDT)<br />
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:Since the "4e" and "3.5e" categories are sub-categories of "DnD", it seemed to me that having both was redundant. I can't see any crossovers with "D20M", it is still separate. Maybe ''I'm'' missing something. Can you give me an example of where it is causing a problem? (Also noting the reorganization I proposed at [[Talk:Main_Page#Categories]].) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 15:21, 25 October 2012 (MDT)<br />
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::The only disadvantage to that is that is that one has to generate a dpl for all things D&D, but that still might be okay with the publication's categories anyway and not too important huh. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 22:42, 25 October 2012 (MDT)<br />
:::I will steadily update the dpls; I had already rewrote the 3.5 weapons index... just spotted that [[User Magical Rings]] for example needs to specify 3.5e. It will all work once I've finished pratting around (next year at this rate!) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 13:52, 26 October 2012 (MDT)<br />
<br />
== Template deletion ==<br />
<br />
My author template page<br />
{{author Gaelhalee<br />
|date_created=10/28/12<br />
|status=playable, if DM has a good sense of humor<br />
}}<br />
as well as [[User:Mkill|Mkills]] <br />
{{author Mkill<br />
|date_created=10/28/12<br />
|status=playable<br />
}}<br />
was deleted without any explanation that I could find. I give some history about it in [[User_talk:Gaelhalee]]. Please respond there.<br />
<br />
== Quick Question ==<br />
<br />
Regarding community additions to unfinished content, how should I deal with a power that was added by a third party which does not really fit with my class or my design intents? Should I restructure their post as I see fit or notate a different design intent or what? My initial judgment was to change the "|class=" notation in the power, but I'm unsure if doing so would be a violation of some sort. --[[User:Biral|Biral]] ([[User talk:Biral|talk]]) 16:08, 13 November 2012 (MST)<br />
:We could rewrite it for your class, rewrite it for another class (Wizard, say), or propose it for deletion (see [[Deletion Candidates]]). Which power is it? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:06, 14 November 2012 (MST)<br />
::It's Freezing Blast, added by 209.213.26.101, the same user that made that rather overpowered [[Humans Unyielding Training (4e Feat)]] that you posted on nigh two months ago. I don't think I'll keep the name, so I'd just as soon flag it for deletion. --[[User:Biral|Biral]] ([[User talk:Biral|talk]]) 15:50, 14 November 2012 (MST)<br />
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== D&D 4.0 Future Oni Class ==<br />
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Vanilla 4e? I don't know what that even is. The thing is, is that Enchantment bonuses should not be implemented, because, hey, this is the future. I don't plan for D&D 4e Future to deviate from D&D 4e at all. Just adding to it. I posted this reply here because I haven't been on for... two months or something longer and figured that you wouldn't see a reply in my talk section. But yes, balancing would be wonderful for all of my creations. --[[User:Axl|Axl]] ([[User talk:Axl|talk]]) 16:48, 15 November 2012 (MST)<br />
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:Actually, never mind. I'm never on D&D Wiki anymore. Feel free to delete my sourcebook and all items therein. You can probably just delete my profile as well. --[[User:Axl|Axl]] ([[User talk:Axl|talk]]) 17:09, 15 November 2012 (MST)<br />
<br />
::By vanilla D&D, I mean D&D as written in the PHB and DMG. A lot of your entries might work in the context of the Future setting, but they don't work in normal 4e D&D. That's why I was changing some of the categorization. Sorry to hear that you are leaving, let me know if you ever feel like collaborating on something. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 17:26, 15 November 2012 (MST)<br />
<br />
:::Oh, okay.<br />
:::Yeah, my entries work for future, but there are currently no settings in the future that would be compatible with my works.<br />
:::All right. I'll let you know if I do feel like collaborating. --[[User:Axl|Axl]] ([[User talk:Axl|talk]]) 18:33, 16 November 2012 (MST)<br />
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== Guardian of Erberus ==<br />
<br />
Hey, Marasmusine.<br />
I was looking on the Barbed Devil race and noticed that the Guardian of Erberus page shows the feat as Barbed Claws. Shall I fix it? --[[User:PokeLinkEs|PokeLinkEs]] ([[User talk:PokeLinkEs|talk]]) 07:21, 20 November 2012 (MST)<br />
:Well spotted, that's a cut and paste error. I'll fix it, thanks. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 10:23, 20 November 2012 (MST)<br />
<br />
== Copyright Question ==<br />
<br />
Right so how do I tell what's copywritten and what's not? I'm looking at one of the images I uploaded and nowhere on it does it say it's copywritten. I'm not trying to argue or say that you're wrong b/c I have no doubt you are correct. I just want to know how to tell in the future. Thanks! --[[User:Ixidor|Ixidor]] ([[User talk:Ixidor|talk]]) 13:12, 20 November 2012 (MST)<br />
:With your specific images, I dragged them into Google Images (on a hunch, since they looked professionally produced) and quickly traced them back to their original artist or publisher. If the source doesn't specifically say what kind of license it has, you can assume its under copyright (and that's the case for almost any image you find at random on the internet). On a more positive note, if you've traced it back to somewhere like deviantArt or Flickr, you can at least ask the copyright holder if you can get permission to use it. <br />
:As I say, you can always embed an external image (if the source site allows it). Here's an example from Tomasz Jedruszek's portfolio:<br />
{| style="float:right" border=1 cellpadding=2 cellspacing=2<br />
!http://features.cgsociety.org/gallerycrits/219459/219459_1183250462_submedium.jpg<br />
|-<br />
|[http://morano.cgsociety.org/gallery/513169/ Vale Pact 2 by Tomasz Jedruszek]<br />
|}<br />
:If you do this, it's courtesy to attribute the artist. On the downside, you can't resize the image. Hope that helps. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:20, 20 November 2012 (MST)<br />
<br />
<br />
Oh man that helps a lot! I'll probably start using embedded external images then, assuming I can get them smaller. Most of my stuff comes from DeviantArt, CG Society, or StumbleUpon so that shouldn't be an issue. Thanks a ton! --[[User:Ixidor|Ixidor]] ([[User talk:Ixidor|talk]]) 14:50, 20 November 2012 (MST)<br />
:I use Flickr a lot, since most images there will provide you with a link for a resized image under "Share" (although there's less fantasy art there than at other places). [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:52, 20 November 2012 (MST)<br />
<br />
== Thanks for the Help! ==<br />
<br />
Thank you for your help. Would you mind telling me of what you think about the campaign?<br />
<br />
Thanks again!<br />
<br />
--[[User:Yossarian|Yossarian]] ([[User talk:Yossarian|talk]]) 16:34, 23 November 2012 (MST)<br />
:Sure, I'll check when I next get chance. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 04:06, 27 November 2012 (MST)<br />
<br />
== For what reason did you delete the Dragonslayer sword? Its hardly the same as the Fullblade ==<br />
<br />
<br />
Why'd you delete the Dragonslayer Sword for 3.5? It is not exactly like the fullblade whatssoever, it does a great deal more damage, gives extra feats, not to mention the fact that its both a bludgeon and slashing weapon. There is alot more "unexplained" equipment on the site then that sword. So please don't delete stuff people actually think is cool, because now im going to have a harder time getting my DM the stats for the sword so I can get it in game.<br />
:When you are including in your campaign mundane non-magical weapon that grants 4 bonus feats, an unexplained +8 bonus damage on top of excessive damage die and a 18-20/x4 crit, you've gone beyond normal game balance and may as well just make up the stats yourself. It's better than most of the more powerful magical weapons in the game, at a fraction of the cost, except, hey, you can enchant the dragonslayer as well. Oh, it had 5' and 10' reach as well like a spiked chain, egads. Sorry, it was objectively terrible.<br />
:However, if you like, I can restore the page to your userspace if you still wish to access it.[[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 04:01, 27 November 2012 (MST)<br />
<br />
I would really appreciate it, yes its true, it is somewhat overpowered, but my character is also at a neg 3 level multiplier and the additional feats will definitely help level the playing field. I currently play a lvl. 3 Half-Dragon Fighter that specializes in two handed large weapons and the ECL is 6, so the Dragonslayer is the perfect fit. Currently my group and I are fighting against incrediably powerful enemies that are a CR 20 roughly and currently I can't compete in deeps with either the Barbarian or the Rogue so I need something to level the playing field. Plus I assume that most characters dont have the strength reqs. that the sword needs right off the bat like I do (28 Str, with my lowest mod being +3). But if you could get me the prior info it would really be appreciated. Thank you.<br />
:Sorry I didn't reply straight away. Someone has posted (an even more ridiculous) version here: [[DragonSlayer Sword (3.5e Equipment)]]. It really makes no sense whatsoever and I reiterate that you may as well make up the stats yourself. Have it do 5d20 + 100 damage, but hey, you can "balance" that by setting the Strength requirement to whatever your strength happens to be. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:52, 12 December 2012 (MST)<br />
<br />
== Deleting abandoned unrated, 1/5, and 2/5 Campaign settings ==<br />
<br />
One thing I've noticed about the Campaign settings section is that there are a ton of frankly worthless clutter. Most of the 1/5 pages haven't been worked on since 2010 or 2009 and I suspect a lot of the 2/5 ones are the same (mine is there right now I know but I am constantly working on it). Can a lot of those old, abandoned stubs be deleted? Can I do it myself or does it have to be an admin? I suggest everything up to 2/5 because I suspect pages that made it to 3/5 have a lot of useful stuff in them although some of them could probably go too. My main point here is that is the Campaign Settings section is meant to be a resource for the DM community out there, then it really should be a useful one. I feel like people miss a lot of the good stuff that is there because of all the clutter. Just a thought, not trying to be pushy or rude to the people who started those pages. --[[User:Ixidor|Ixidor]] ([[User talk:Ixidor|talk]]) 22:27, 27 November 2012 (MST)<br />
:Over the year I've already deleted a bunch - ones that have been clearly abandoned and have either barely any content, or content that is uninspiring. You're probably correct that there's more to be pruned. If you feel that a campaign stub can't be improved upon, add <nowiki>"{{delete|~~~~~|Your reasons}}"</nowiki> and I'll review it in 2 weeks. If you think the campaign has an interesting seed that someone might potentially add to, add <nowiki>"{{abandoned|~~~~~}}"</nowiki> and we give it a year before deleting it. Each setting needs checking individually (rather than sweeping the whole 1/5, 2/5 category under the carpet :) Thank-you for any help in this matter. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:28, 28 November 2012 (MST)<br />
::Roger and thanks. I'd been adding the <nowiki>"{{abandoned|~~~~~}}"</nowiki> tag to any that were stubs and not touched in over a year and that was just about all of them (1/5-2/5). I'll go back through and add in the <nowiki>"{{delete|~~~~~|Your reasons}}"</nowiki> tag to those that are pretty useless. Also of the ones that are 1/5-2/5 and do have useful stuff (but still aren't stand alone), could some sort of campaign setting tools or ideas page be put together? Cause there are some with useful stuff in these categories, just not nearly enough to be stand alone. --[[User:Ixidor|Ixidor]] ([[User talk:Ixidor|talk]]) 07:46, 28 November 2012 (MST)<br />
:::A "campaign seeds" page would be a good idea, if the entries aren't bigger than one or two paragraphs (or can be trimmed down). [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 11:46, 28 November 2012 (MST)<br />
<br />
== You've deleted one the most iconic swords in the history of gaming. Why??? ==<br />
<br />
The Buster Sword has long been an awesome force in the gaming community. I don't ask that you bring the page back, but just forward me the details that were on the page. I'd raised my concerns when you proposed deleting the page, frivolously, and also failed to make copy-pasta out of it :(<br />
<br />
:You can find what the page used to be [http://www.dandwiki.com/w/index.php?title=Special:Undelete&target=Buster+Sword+%283.5e+Equipment%29&timestamp=20120122053558 here]. It wasn't very good, and had been nominated for deletion since October. No one brought up any objection to the deletion, and so it was axed. As a general rule, I don't undelete things, and this isn't content worth having on the site, as far as I am concerned. The reason it was deleted is because it wasn't different enough than the full blade to warrant it's own page. If you'd like to make your own version of the sword that is demonstrably different than the fullblade, it might just stick around. --[[User:Badger|Badger]] ([[User talk:Badger|talk]]) 18:11, 11 December 2012 (MST)<br />
<br />
<br />
<br />
<br />
I've made a new version, a little hurriedly mind you, and I hope it's up to par.<br />
<br />
<br />
==Deletions==<br />
I have noticed that when I have returned from my second hiatus, that you have deleted my custom class that I'm still working on again. Can I ask you to 'undelete' it?<br />
[[User:Pyjamalama|Pyjamalama]] ([[User talk:Pyjamalama|talk]]) 12:36, 13 December 2012 (MST)<br />
:Done! Would you like it moved to your user space? That way you can work on it over any period of time and it won't get caught on one of my "propose deletion" patrols. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 13:02, 13 December 2012 (MST)<br />
::Yeah. That would be great... but I don't know how to do that. [[User:Pyjamalama|Pyjamalama]] ([[User talk:Pyjamalama|talk]]) 16:42, 13 December 2012 (MST)<br />
<br />
==Help, please.==<br />
I would like your help regarding one matter, I don't know how to make multiple pages of equipment connect to each other.(making them an item set.) Could you help me with that? [[User:Pyjamalama|Pyjamalama]] ([[User talk:Pyjamalama|talk]]) 15:51, 14 December 2012 (MST)<br />
:Make each item using the preload(s) at [[Add New 3.5e Equipment]]. Then all you need to do it put something like this after the description on each page:<br />
==Blah Item Set==<br />
This item is part of the Blah item set. The other items in this set are:<br />
*[[Helm of Blah (3.5e Equipment)]]<br />
*[[Sandals of Blah (3.5e Equipment)]]<br />
If you are wearing 2 items in the set, then this this and this. If you are wearing 3 items in the set, then blah blah blah.<br />
:Would that do it? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 16:29, 14 December 2012 (MST)<br />
::Yes, thank you. [[User:Pyjamalama|Pyjamalama]] ([[User talk:Pyjamalama|talk]]) 04:53, 15 December 2012 (MST)<br />
<br />
== Section Adoption ==<br />
<br />
I was talking to [[User:Sabre070 | User:Sabre070]] Via Email and have gotten permission to take over his [[Mechs (3.5e Other) | Mechs (3.5e Other)]] and related pages. However I noticed that I can not access the [[Add New Mech Equipment]], related templates and other pages. Is there a way that I can be able to edit these? --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 17:46, 29 December 2012 (MST)<br />
:I have rescinded the protection on [[:Add New Mech Equipment]] and the two associated preloads. If there are others, please provide me the link. Have fun, [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:02, 30 December 2012 (MST)<br />
<br />
==Thanks==<br />
<br />
I wanted to thank you for helping edit my assorted contributions. The notifications keep pulling me back to this wiki. I also thank you for the Barnstar; it means a lot to me. --[[User:Salasay|<span style="color: #003300; text-decoration: line-through;">Salasay</span> <span style="color: #003300;">&Delta;</span>]] 06:01, 19 January 2013 (MST)<br />
<br />
==Helpers Page==<br />
I wanted your feedback on an idea I'm discussing with Green Dragon. I want to make a list of people who can be contacted by other users to help with any issues or questions that they might have. Inclusion would involve putting a Category on your homepage, like for example <nowiki>[[Category:Helper]] or [[Category:Barnstar]]</nowiki>. The discussion is [[User Talk:Green Dragon#Barnstar and Helper Categories|here]]. My proposed page can be found [[3.5e Helpers Page|here]]. I'm the only one on it, but once it is done we can advertise it on the main page or send people messages. Any help would be appreciated. --[[User:Salasay|<span style="color: #003300; text-decoration: line-through;">Salasay</span>]] [[User talk:Salasay|<span style="color: #003300;">&Delta;</span>]] 08:12, 26 January 2013 (MST)<br />
<br />
:Replied on Green Dragons [[User Talk:Green Dragon|page]].--[[User:Salasay|<span style="color: #003300; text-decoration: line-through;">Salasay</span>]] [[User talk:Salasay|<span style="color: #003300;">&Delta;</span>]] 13:21, 29 January 2013 (MST)<br />
<br />
== Champion of the Ferine ==<br />
<br />
Hello Marasmusine,<br />
<br />
It has been some time since we had last spoken (primarily about Sentient, Smilodon Maioribus and the Apex Predator class), however a twist of fate has more or less left me in a position among a group of avid 3.5e players (two of which are min/max'ers, and all of which have at minimum 5 years experience with the system). Having played a few campaigns of 3.5e, they made mention of testing and developing homebrew classes, which I was already marginally familiar with from the wikia here; one of the most experienced individuals is monitoring and editing the progression of the homebrew [[Champion_of_the_Ferine_(3.5e_Class)|Champion of the Ferine]], adding suggestion, balance and functionality. Much of the design is based on the unofficial tiering system (put together by a notable min/max player, JaronK, regarding the relative "strength" of classes and characters in 3.5e on a near case by case basis as to how powerful they are by design). Provided you yourself are a very knowledgeable source on all things D&D, I again would love your input on the Champion of the Ferine's current design and viability; if you are familiar with JaronK's tiering concept, the Champion of the Ferine is designed to land in the high Tier 3, nearly Tier 2. Currently the most major component incomplete is the spell list, but it is worth noting it will be utility focused (spells such as Dispell Magic, Fly, etc) and not directly offensively focused.<br />
<br />
As always, thank you for the time.<br />
:--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 04:14, 4 February 2013 (MST)<br />
<br />
:Hi Argent, nice to hear from you. My ability to check 3.5e classes for balance is limited, having not played that version in a long time. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 04:31, 4 February 2013 (MST)<br />
<br />
::Likewise, Marasmusine, its good to hear from you and see all the activity and work you've put into the site.<br />
<br />
::That's perfectly understandable; any assistance at all, from formatting to wording, if you note any errors or conflicts in functions, I would appreciate your input and opinion. Continued, as someone outside the primary development of this class I would love to know your opinion alone and any questions at all that might arise; just so that I can attempt to rework certain issues and make it a more legitimate (almost official) design.<br />
:::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 04:37, 4 February 2013 (MST)<br />
::::Oki doki :) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 04:38, 4 February 2013 (MST)<br />
<br />
:::::Thank you for the assessment, Marasmusine; all issues brought up were thematic choices for the sort of Paladin-Druid design, and a sort of minor focusing and balancing to some extent (along with the novelty and unusuality). All matters you brought up could be resolved in a supplement (with Alternate Class Features) at a later date, as I am certainly desiring to build other classes along a similar theme to this one and experiment with them in various 3.5e games.<br />
::::::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 15:40, 5 February 2013 (MST)<br />
<br />
== your a dead man u fucking ass ==<br />
<br />
sleep with one eye open you mother fucker because im on my way to you and when i find you im going to fucking kill everyone you love<br />
:Why? Because I deleted your utterly terrible Steampunk class, despite giving you a full two weeks notice and a chance to improve it, including giving you some suggestions on the talk page? I don't think it would have helped though, your design really was irredeemably rubbish. I'm not convinced you have seen a D&D book or even played it. Well, anyway, blocked. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 00:25, 10 February 2013 (MST)<br />
<br />
== Imagery Is Important To Dracomancers ==<br />
<br />
Not everyone on D&D wiki is dedicated enough to find beautiful pictures depicting their custom races and classes. I spent hours and hours finding and working images into my page that can bring my class to life for reader just like published D&D handbooks do. I believe the pictures are as important to depicting my class as the stats and attack powers are. Not every page has beautiful imagery so please do not remove it from mine.<br />
<br />
-Dragonite<br />
<br />
:Fine, I'll tag the page as unfinished until you can find images that are small enough to be aligned to the right of the screen. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:26, 12 February 2013 (MST)<br />
<br />
== Shadow Hunter ==<br />
<br />
Hello it's me it ghost boy Willie to thank you very much for the input that you gave on what was supposed to happen in 4e appreciate I was wondering however could you take a look at what might shadow Hunter class And what he could use? Thank you that would be very kind if you could do that<br />
:I'm afraid I can't make head nor tails of that class. In my opinion there's almost no need to create a new 4e class unless you have a really strong concept that none of the existing official classes can cover. You could just make a blackguard or a cleric with leanings towards stealth. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 13:01, 16 February 2013 (MST)<br />
<br />
== Savage Priest ==<br />
<br />
Hello Marasmusine,<br />
<br />
The [[Savage_Priest_(3.5e_Class)|Savage Priest]] class I have been working on previously is no longer going to be a Base Class, and has been refitted in concept to a Prestige Class. Is there any possible way you could delete the page as it stands now, to remove unneeded clutter on the Wiki?<br />
:--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 18:27, 20 February 2013 (MST)<br />
<br />
:Did you move the original page, or did you make a new one. If you haven't made a new page yet, just move the old page to PrC, and copy the preload from somewhere. If you have made a new page, just put the deletion template on the old page. --[[User:Salasay|<span style="color: #003300; text-decoration: line-through;">Salasay</span>]] [[User talk:Salasay|<span style="color: #003300;">&Delta;</span>]] 18:45, 20 February 2013 (MST)<br />
<br />
::I have not moved it yet and figured I'd ask before going around making more or less duplicates and just haphazardly marking something for deletion. Provided that you put forward that particular answer, we'll go with making a new page and marking the old one for deletion.<br />
:::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 19:37, 20 February 2013 (MST)<br />
::::I'm all for prestige classes instead of base classes. I'll delete the old page in two weeks time. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 00:26, 21 February 2013 (MST)<br />
<br />
== Warmage 4e Class Review ==<br />
<br />
Hey Marasmusine! Thought I'd stop by and let you know that the Warmage 4e Class is nicely wrapped up. I might have a power or two more to add, but there is at least 3 abilities per power-granting level now, so I think the class qualifies to have that stub at the top of it reviewed. If you have any critique on the class or powers, let me know; I always enjoy feedback. [[User:Biral|Biral]] ([[User talk:Biral|talk]]) 17:37, 23 February 2013 (MST)<br />
<br />
:Nevermind; GreenDragon took care of it =) I'm just glad that the class' foundation is finally built. Now I can work on some extra flavor stuff for it whenever I get some free time. [[User:Biral|Biral]] ([[User talk:Biral|talk]]) 21:12, 23 February 2013 (MST)<br />
<br />
Thanks Biral, I'm sure I'll be reviewing it at some point (on my rounds). After a really quick look now, I can't see any immediate issues, and the orb mechanic looks interesting. Oh, I just thought of something. Although they can use weapons as implements, that means they are missing out on implements with interesting magical properties. Maybe they should be able to use some implements too. Staff, since that can be used as a weapon; and Orbs, since that just well seems appropriate. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 00:45, 24 February 2013 (MST)<br />
<br />
:Good idea, I'll look into revising it a bit to include those. I appreciate the feedback! [[User:Biral|Biral]] ([[User talk:Biral|talk]]) 12:55, 26 February 2013 (MST)<br />
<br />
== Champion of the Ferine 4e ==<br />
<br />
Hello Marasmusine,<br />
<br />
Regarding the edits to the Champion of the Ferine 4e; unlike many standardized classes appear to, Champions of the Ferine progress strictly through abilities they had in the past. For example, you do not choose new Encounter or Daily powers, they simply advance at an appropriate rate for the level bracket. You gain new abilities to do different things altogether, but they have a linear progression with significant emphasis on keeping features from the past (and granting them some stop-gap features to fill the elements 4e removed, such as their hybrid spell casting and melee combat).<br />
<br />
I appreciate the edits, as right now it is a mechanical problem I am working on regarding them, seeing as they need to be appropriate for what they do, whilst not losing their identity that was carved out for them in the past.<br />
:--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 02:10, 26 February 2013 (MST)<br />
::Regarding the [W] increases for encounter powers, this is standardized because of the possibility of other game mechanics that interact with a power's Level. The damage is assumed to be within a certain range at each level. I believe this is why Power Strike et al. are class features (with no level) rather than being a Level 1 power. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:18, 26 February 2013 (MST)<br />
<br />
::The issue present can be avoided all together then by marking them as Class Features, but giving them certain levels of being acquired? Otherwise it means I'm simply going to be reprinting the same abilities many, many times over with minor increases to their damage and the like. The main idea is that they scale as is; once they're unlocked through gained levels, they stay accessable.<br />
:::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 02:22, 26 February 2013 (MST)<br />
:::That's basically it. Here's how power strike looks with our template, for example.<br />
{{4e Power<br />
|flavor=By pushing yourself beyond your normal limits, you unleash your full wrath against a foe.<br />
|name=Power Strike<br />
|actiontype=Free Action<br />
|range=Personal<br />
|owner=Class Feature<br />
|class=Ranger<br />
|usage=Encounter<br />
|type=Attack<br />
|trigger=You hit an enemy with a melee basic attack using a weapon.<br />
|target=The enemy you hit<br />
|effect=The target takes 1[W] extra damage from the triggering attack.<br>''Level 17: 2[W] extra damage.<br>Level 27: 3[W] extra damage.''<br />
}}<br />
Note that in this case, the damage increases come at mid-heroic and mid-paragon, but I guess do what you need to spread out all your features nicely. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:31, 26 February 2013 (MST)<br />
<br />
:Given the current Strikes (At-Wills, Encounters) do you believe it to be appropriate to be half way into that tier or rather retain them at 11th and 21st levels?<br />
::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 02:37, 26 February 2013 (MST)<br />
:::It's a bit more difficult to tell with the at-wills in Essentials, because they tend to be stances, movements or things that trigger on a hit, rather than attack powers. But when they do have a bonus increase, it happens at level 11 and 21. All the classes that have access to power strike have the [W] bumps at 17 and 27. I think as long as you have something cool for the player at every level (a new power, or new feature, or an additional use of an encounter class feature, or the ability score bumps at level 4, 8, etc) then that's fine. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:22, 27 February 2013 (MST)<br />
<br />
Hello Marasmusine,<br />
<br />
This is Dragonite. Why cant I edit my Dracomancer page anymore? I understand there were some issues with the pictures but please forgive me I am still figuring out how to link them properly. I would appreciate it if you let me edit my page again since I made it and I care about it a lot. I only wanted to reduce the size of the first image and slightly increase the size of the others. I understand they were not done properly because I copied and pasted the wrong template thing. You have really broken my heart since this page is my baby and I didn't think it would become such an issue with the moderators. Please show mercy and let me edit my page again so I can do what I want with it correctly. I was even going to add some feats<br />
<br />
-Dragonite</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Half-Dragon_(4e_Race)&diff=609933Half-Dragon (4e Race)2013-02-27T01:53:48Z<p>Dragonite: </p>
<hr />
<div>==Half-Dragon==<br />
<br />
'''''Ferocious, honorable warriors, the perfect fusion of civilized race and great drake'''''<br />
<br />
{{4e Racial Traits<br />
|height=5' 6'"-6' 2"<br />
|weight=140-230 lb.<br />
|abilities= <br />
|size=Medium<br />
|speed=6<br />
|vision=Low-light<br />
|languages=Common, Draconic<br />
|skills=<br />
|trait1=CHROMATIC HALF-DRAGONS<br />
<br><br />
'''Ability Scores:''' +2 Dexterity, +2 Wisdom <br><br />
'''Skill Bonuses:''' +2 Athletics, +2 Perception <br><br />
'''Chromatic Bloodline'''<br />
|description1=You have the ''chromatic bloodline'' power. <br><br />
'''Chromatic Fury:''' When you're bloodied, you gain a +1 racial bonus to attack rolls. <br><br />
|trait3=METALLIC HALF-DRAGONS<br />
<br><br />
'''Ability Scores:''' +2 Constitution, +2 Wisdom <br><br />
'''Skill Bonuses:''' +2 Endurance, +2 Insight <br><br />
'''Metallic Bloodline'''<br />
|description3=You have the ''metallic bloodline'' power. <br><br />
'''Metallic Heritage:''' Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier. <br><br />
|trait2=<br />
|description2=<br />
|trait4=<br />
|description4=<br />
}}<br />
<br />
{{4e Power<br />
|name=Chromatic Bloodline<br />
|owner=Race<br />
|class=Half-Dragon<br />
|type=Utility<br />
|level=<br />
|usage=Encounter<br />
|flavor=You unleash the chromatic dragon within and take on a chromatic countenance.<br />
|keyword1=<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|requirement=You must be bloodied.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, your speed increases by 2, and you gain a +2 bonus to damage rolls.<br />
|extra=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Metallic Bloodline<br />
|owner=Race<br />
|class=Half-Dragon<br />
|type=Utility<br />
|level=<br />
|usage=Encounter<br />
|flavor=You unleash the metallic dragon within and take on a metallic countenance.<br />
|requirement=You must be bloodied.<br />
|keyword1=Healing<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you gain a +1 bonus to AC and Reflex. In addition, while you are bloodied, you gain regeneration 2.<br />
|extra= <br><br />
<br><br />
''Level 11:'' Regeneration 4. <br><br />
''Level 21:'' Regeneration 6. <br><br />
|special=<br />
}}<br />
<br />
{| class="4e" style="float:right"<br />
!http://nenuno.co.uk/creative/wp-content/uploads/2010/10/technical-concept-illustrations-3.jpg<br />
|-<br />
|}<br />
<br />
Heir to an ancient, draconic bloodline, half-dragons have no realms of their own. They instead live in distant territories, or within human kingdoms and cities. They are the offspring of princesses and the young dragons who kidnap them. Half-dragons are fierce hunters strongly influenced by their draconic bloodline. Though they can’t fully change shape as their ancestors can, half-dragons do become more draconic during the heat of battle, calling on the power of the dragon within. They can be found almost anywhere, wandering as outcasts and gypsies, or living as nobles and kings amongst the greatest of society. They could be a great fighter with predator tendencies, a plucky ranger who hunts for a living, or a secluded invoker who wears a hood to hide her draconic appearence.<br />
<br />
Play a half-dragon if you want...<br />
* to tap into draconic strength or speed in battle.<br />
* to be a character in tune with your draconic savage nature.<br />
* to be a member of a race that favors the avenger, dracomancer, invoker, and shaman classes.<br />
<br />
===Physical Qualities===<br />
<br />
In broad strokes, half-dragons resemble humans with draconic features. Their bodies are lithe and strong, and they often move in a crouched posture, springing and leaping along the ground. Their appearance testifies to their draconic bloodline. They have horns; claws; a thick, nonprehensile tail that ranges in length from 4 to 5 feet; sharply pointed teeth; and slitted eyes. Their skin covers the whole human range, and also extends to chromatic and metallic colors. Their hair, cascading down from behind their horns, is likely to be chromatic, metallic or more common human colors. It is rare for a half-dragon to have wings.<br />
Chromatic half-dragons claim chromatic dragons as ancestors and have a vaguely chromatic cast to their features that becomes much more pronounced when they use their ''chromatic bloodline'' power. Metallic half-dragons are conceived by metallic dragons and are more metallic, particularly when using ''metallic bloodline''.<br />
Half-dragons usually live as long as humans.<br />
<br />
===Playing a Half-Dragon===<br />
<br />
Half-dragons are strongly influenced by their draconic bloodline. They think and act like predators, conceiving of most activities in terms of hunting and prey.<br />
Metallic half-dragons are drawn to a pack of companions, whether it's a family group or an adventuring party. They work well as part of a team in combat, coordinating attacks with their allies and coming to the aid of beleaguered friends. They’re drawn to the leader and defender roles, and they make excellent clerics, dracomancers, fighters, paladins, and wardens.<br />
<br />
Chromatic half-dragons are more independent, self-reliant, and adaptable. They’re no less devoted to their adventuring companions, but they trust their allies to take care of themselves, and they strive to carry their own weight in the group. They’re inclined to be strikers or controllers, and they favor classes such as avenger, dracomancer, ranger, rogue, or sorcerer.<br />
<br />
Historically, most half-dragons met and lived in nomadic bands in plains and forests far removed from cities and towns. Since the fall of Nerath, however, the increasing dangers of the wilds have driven many half-dragons into closer proximity to human and elf communities. Some half-dragons have adapted smoothly to this change, carving out a niche for themselves in kingdoms and cities. Others have a much harder time fitting in. Half-dragons who feel alienated from the plains and forests they love sometimes take up the adventuring life as a way of escaping the confines of city walls and return to their territory. Some half-dragons, though, turn to a life of crime, preying on the residents of their new homes like the hunters they are.<br />
<br />
Alternatively, there are egotistical and lonely half-dragons. Some half-dragons see their draconic bloodline as superior over other races, while others view it as a curse. Some choose to view themselves as no different than a half-elf. The lives of most hybrid races hold little companionship, but even more so for half-dragons. Very rarely, there half-dragons who live for hundreds of years. To these half-dragons a lifelong friendship or romance can feel like a fling. Sometimes when lone half-dragons find each other, they don't feel inclined to stay. Most races feel estranged or scared by the alien appearance of a half-dragon.<br />
<br />
Chromatic half-dragons often believe they deserve everything they claim because of their bloodline. They seek out treasure wherever it hides and take glee in resorting to violence to get it. Chromatic half-dragons are predators. They can be merciless socialites or literal predators. Some chromatic half-dragons feel ashamed of their bloodline and seek adventure to save themselves from themselves. Some wish to lose themselves seeking gold, anonymity, battle, or death.<br />
<br />
Metallic half-dragons see a different side of the story. Because their metallic bloodline is seen as a blessing and not a curse, they are treated well. Some are adopted at an early age by noble families and raised as royalty, while others are born into it. Some find themselves serving the divine. There is a higher percentage of metallic half-dragons who serve divine forces. A few metallic half-dragons view this as an advantage and try to manipulate others to get what they want. Many choose a life of adventure to protect the people who accept them or to serve higher ideals, while others are just in it for themselves.<br />
<br />
'''Half-Dragon Characteristics:''' Elemental, fierce, free-spirited, intuitive, perceptive, predatory, proud, self-reliant, territorial, unrestrained<br />
<br />
'''Male Names:''' Astarot, Ladon, Fraener, Nidhogg, Pendragon, Pythios, Ryuu, Samael, Tatsuo, Uther<br />
<br />
'''Female Names:''' Adelind, Chumana, Chusi, Coaxoch, Hydra, Linda, Medusa, Melusine, Mindy, Tanith<br />
<br />
Some young half-dragons, striving to find a place in the world, choose a name that signifies a concept and then try to embody the concept. For some, the chosen name is a noble quest. For others, it’s a grim destiny.<br />
<br />
Asunder, Chaos, Clarity, Despair, Dream, Fear, Gladness, Hope, Ideal, Love, Master, Nowhere, Open, Power, Quest, Redemption, Revenge, Sorrow, Torment, Weary<br />
<br />
=== Half-Dragon Adventurers ===<br />
<br />
Six sample half-dragon adventurers are described below.<br />
<br />
Hope is a metallic half-dragon dracomancer whose tribe still wanders a pristine territory far from any human cities. She was her tribe’s firewalker, a religious leader who traveled among the different clans of her tribe. One winter, she journeyed to visit the northernmost clan and was unable to find them. She traveled farther and farther afield until she came upon a hobgoblin city. While sneaking into the city, she discovered that the surviving members of the clan were now slaves of the hobgoblins. She hopes to return to that city one day to free her people, but in the meantime she is very interested in the power she has gained through adventuring.<br />
<br />
http://cache.gawkerassets.com/assets/images/kotaku/2009/05/dragonage.jpg<br />
<br />
Fraener is a metallic half-dragon fighter. He had a distinguished history of military command and service. Everything from fighting alongside dragonborn gladiators to commading elven archers and human barbarians. A few years ago, he was in charge of a battalion of fiend hunting crusaders. They hunted the diabolical creature for days. Upon being caught, it promised Fraener incredible riches if he killed his company so it could take their souls. Fraener was seduced by the treasure and sold his soul to a literal devil. Mortified by his actions, he resigned as a mercenary and drowned his sorrow in mead for what he had done. When his fortune ran out, he sought redemption for his actions. His once gleaming armor is now painted black and the various medals that decorated his chest are long gone. In combat, Fraener doesn't hesitate to put himself in danger and will lead his comrades to the safest victory possible.<br />
<br />
http://dailypop.files.wordpress.com/2009/09/blackknight.jpg<br />
<br />
Dream is a chromatic half-dragon ranger who prays daily that Bahamut will help her keep her commitment to live justly and honorably. She has no love for Bahamut’s priests and temples, but she feels a personal connection to the Platinum Dragon, who inspires her to acts of nobility and sacrifice. She leads a group of adventurers in strikes against evil forces but dreams of one day leading an army under Bahamut’s banner. In his name, she struggles to keep her violent temper and cruel streak under tight control.<br />
<br />
http://25.media.tumblr.com/tumblr_ma6x8e6LQ61qdirs5o1_r2_500.jpg<br />
<br />
Nidhogg is a chromatic half-dragon avenger dedicated to Tiamat. He knows no tribe except the remote monastery where he was raised and trained. For many years, he never knew another half-dragon, and he believed himself to be a human who was specially blessed for the work of Tiamat—endowed with speed, stealth, and strength to make him more perfect in her service. Upon reaching adulthood, he left the monastery and ventured into the world on his first major undertaking for his order. There he discovered others of his race and has begun to question fundamental assumptions of his identity. Disillusioned about his god’s work, he has taken up with a group of adventurers while he sorts out his place in a world that is much different from anything he previously imagined.<br />
<br />
http://file011.bebo.com/5/large/2007/09/05/22/4231543200a5479086175l.jpg<br />
<br />
Revenge is a chromatic half-dragon ranger. Though she is devoted to mastering the two-blade style of her noble house, her destructive nature and constant urge to do battle left her family in ruin. Money used to pay off officials and repay damage to the town left the family in debt. After having money loaned to them, the family rose from almost poverty to prosperity, but not without a price. After a few years of escaping and dodging thugs, the family made an escape to the big city to restart their life. But it didn't take long for the loaner to catch up with them. While Revenge was out, her entire family was killed by his thugs. Now she travels the realm, in search of the man who killed her family so that she can grant him a slow and painful death.<br />
<br />
http://images.postling.com/c/c0f/g_400xN.53635.jpg<br />
<br />
Tanith is a chromatic dragon invoker and product of the breeding pits in the material plane. The fortress she born in was razed by a group of adventurers days after her birth. Being the last living thing in the castle, the good hearted adventurers showed mercy and brought her to the nearest orphanage. Though she was a strange child, the village itself was an oddity of many different races so she was looked after with support and kindness. Though her arrogance is amplified by her chromatic bloodline and invoker training, she doesn't view the people that surround her with disdain. As most in her profession, she wants to learn more prayers and rituals that give her power. In combat, she views her powers as mere experiments, her enemies as test subjects, and the wounds she sustains as accidents. It's accurate to say Tanith doesn't take combat very seriously, though she would beg to differ.<br />
<br />
http://images2.wikia.nocookie.net/sigmastorm2/images/2/27/Dragon_lady.jpg<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Dragon Keyword]]<br />
[[Category:Natural Origin]]</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Half-Dragon_(4e_Race)&diff=609931Half-Dragon (4e Race)2013-02-27T01:50:16Z<p>Dragonite: </p>
<hr />
<div>==Half-Dragon==<br />
<br />
'''''Ferocious, honorable warriors, the perfect fusion of civilized race and great drake'''''<br />
<br />
{{4e Racial Traits<br />
|height=5' 6'"-6' 2"<br />
|weight=140-230 lb.<br />
|abilities= <br />
|size=Medium<br />
|speed=6<br />
|vision=Low-light<br />
|languages=Common, Draconic<br />
|skills=<br />
|trait1=CHROMATIC HALF-DRAGONS<br />
<br><br />
'''Ability Scores:''' +2 Dexterity, +2 Wisdom <br><br />
'''Skill Bonuses:''' +2 Athletics, +2 Perception <br><br />
'''Chromatic Bloodline'''<br />
|description1=You have the ''chromatic bloodline'' power. <br><br />
'''Chromatic Fury:''' When you're bloodied, you gain a +1 racial bonus to attack rolls. <br><br />
|trait3=METALLIC HALF-DRAGONS<br />
<br><br />
'''Ability Scores:''' +2 Constitution, +2 Wisdom <br><br />
'''Skill Bonuses:''' +2 Endurance, +2 Insight <br><br />
'''Metallic Bloodline'''<br />
|description3=You have the ''metallic bloodline'' power. <br><br />
'''Metallic Heritage:''' Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier. <br><br />
|trait2=<br />
|description2=<br />
|trait4=<br />
|description4=<br />
}}<br />
<br />
{{4e Power<br />
|name=Chromatic Bloodline<br />
|owner=Race<br />
|class=Half-Dragon<br />
|type=Utility<br />
|level=<br />
|usage=Encounter<br />
|flavor=You unleash the chromatic dragon within and take on a chromatic countenance.<br />
|keyword1=<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|requirement=You must be bloodied.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, your speed increases by 2, and you gain a +2 bonus to damage rolls.<br />
|extra=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Metallic Bloodline<br />
|owner=Race<br />
|class=Half-Dragon<br />
|type=Utility<br />
|level=<br />
|usage=Encounter<br />
|flavor=You unleash the metallic dragon within and take on a metallic countenance.<br />
|requirement=You must be bloodied.<br />
|keyword1=Healing<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you gain a +1 bonus to AC and Reflex. In addition, while you are bloodied, you gain regeneration 2.<br />
|extra= <br><br />
<br><br />
''Level 11:'' Regeneration 4. <br><br />
''Level 21:'' Regeneration 6. <br><br />
|special=<br />
}}<br />
<br />
Heir to an ancient, draconic bloodline, half-dragons have no realms of their own. They instead live in distant territories, or within human kingdoms and cities. They are the offspring of princesses and the young dragons who kidnap them. Half-dragons are fierce hunters strongly influenced by their draconic bloodline. Though they can’t fully change shape as their ancestors can, half-dragons do become more draconic during the heat of battle, calling on the power of the dragon within. They can be found almost anywhere, wandering as outcasts and gypsies, or living as nobles and kings amongst the greatest of society. They could be a great fighter with predator tendencies, a plucky ranger who hunts for a living, or a secluded invoker who wears a hood to hide her draconic appearence.<br />
<br />
Play a half-dragon if you want...<br />
* to tap into draconic strength or speed in battle.<br />
* to be a character in tune with your draconic savage nature.<br />
* to be a member of a race that favors the avenger, dracomancer, invoker, and shaman classes.<br />
<br />
<br />
{| class="4e" style="float:right"<br />
!http://nenuno.co.uk/creative/wp-content/uploads/2010/10/technical-concept-illustrations-3.jpg<br />
|-<br />
|[http://cghub.com/images/view/242025/ Year of the Dragon by reno119 at CGHub]<br />
|}<br />
===Physical Qualities===<br />
<br />
In broad strokes, half-dragons resemble humans with draconic features. Their bodies are lithe and strong, and they often move in a crouched posture, springing and leaping along the ground. Their appearance testifies to their draconic bloodline. They have horns; claws; a thick, nonprehensile tail that ranges in length from 4 to 5 feet; sharply pointed teeth; and slitted eyes. Their skin covers the whole human range, and also extends to chromatic and metallic colors. Their hair, cascading down from behind their horns, is likely to be chromatic, metallic or more common human colors. It is rare for a half-dragon to have wings.<br />
Chromatic half-dragons claim chromatic dragons as ancestors and have a vaguely chromatic cast to their features that becomes much more pronounced when they use their ''chromatic bloodline'' power. Metallic half-dragons are conceived by metallic dragons and are more metallic, particularly when using ''metallic bloodline''.<br />
Half-dragons usually live as long as humans.<br />
<br />
===Playing a Half-Dragon===<br />
<br />
Half-dragons are strongly influenced by their draconic bloodline. They think and act like predators, conceiving of most activities in terms of hunting and prey.<br />
Metallic half-dragons are drawn to a pack of companions, whether it's a family group or an adventuring party. They work well as part of a team in combat, coordinating attacks with their allies and coming to the aid of beleaguered friends. They’re drawn to the leader and defender roles, and they make excellent clerics, dracomancers, fighters, paladins, and wardens.<br />
<br />
Chromatic half-dragons are more independent, self-reliant, and adaptable. They’re no less devoted to their adventuring companions, but they trust their allies to take care of themselves, and they strive to carry their own weight in the group. They’re inclined to be strikers or controllers, and they favor classes such as avenger, dracomancer, ranger, rogue, or sorcerer.<br />
<br />
Historically, most half-dragons met and lived in nomadic bands in plains and forests far removed from cities and towns. Since the fall of Nerath, however, the increasing dangers of the wilds have driven many half-dragons into closer proximity to human and elf communities. Some half-dragons have adapted smoothly to this change, carving out a niche for themselves in kingdoms and cities. Others have a much harder time fitting in. Half-dragons who feel alienated from the plains and forests they love sometimes take up the adventuring life as a way of escaping the confines of city walls and return to their territory. Some half-dragons, though, turn to a life of crime, preying on the residents of their new homes like the hunters they are.<br />
<br />
Alternatively, there are egotistical and lonely half-dragons. Some half-dragons see their draconic bloodline as superior over other races, while others view it as a curse. Some choose to view themselves as no different than a half-elf. The lives of most hybrid races hold little companionship, but even more so for half-dragons. Very rarely, there half-dragons who live for hundreds of years. To these half-dragons a lifelong friendship or romance can feel like a fling. Sometimes when lone half-dragons find each other, they don't feel inclined to stay. Most races feel estranged or scared by the alien appearance of a half-dragon.<br />
<br />
Chromatic half-dragons often believe they deserve everything they claim because of their bloodline. They seek out treasure wherever it hides and take glee in resorting to violence to get it. Chromatic half-dragons are predators. They can be merciless socialites or literal predators. Some chromatic half-dragons feel ashamed of their bloodline and seek adventure to save themselves from themselves. Some wish to lose themselves seeking gold, anonymity, battle, or death.<br />
<br />
Metallic half-dragons see a different side of the story. Because their metallic bloodline is seen as a blessing and not a curse, they are treated well. Some are adopted at an early age by noble families and raised as royalty, while others are born into it. Some find themselves serving the divine. There is a higher percentage of metallic half-dragons who serve divine forces. A few metallic half-dragons view this as an advantage and try to manipulate others to get what they want. Many choose a life of adventure to protect the people who accept them or to serve higher ideals, while others are just in it for themselves.<br />
<br />
'''Half-Dragon Characteristics:''' Elemental, fierce, free-spirited, intuitive, perceptive, predatory, proud, self-reliant, territorial, unrestrained<br />
<br />
'''Male Names:''' Astarot, Ladon, Fraener, Nidhogg, Pendragon, Pythios, Ryuu, Samael, Tatsuo, Uther<br />
<br />
'''Female Names:''' Adelind, Chumana, Chusi, Coaxoch, Hydra, Linda, Medusa, Melusine, Mindy, Tanith<br />
<br />
Some young half-dragons, striving to find a place in the world, choose a name that signifies a concept and then try to embody the concept. For some, the chosen name is a noble quest. For others, it’s a grim destiny.<br />
<br />
Asunder, Chaos, Clarity, Despair, Dream, Fear, Gladness, Hope, Ideal, Love, Master, Nowhere, Open, Power, Quest, Redemption, Revenge, Sorrow, Torment, Weary<br />
<br />
=== Half-Dragon Adventurers ===<br />
<br />
Six sample half-dragon adventurers are described below.<br />
<br />
Hope is a metallic half-dragon dracomancer whose tribe still wanders a pristine territory far from any human cities. She was her tribe’s firewalker, a religious leader who traveled among the different clans of her tribe. One winter, she journeyed to visit the northernmost clan and was unable to find them. She traveled farther and farther afield until she came upon a hobgoblin city. While sneaking into the city, she discovered that the surviving members of the clan were now slaves of the hobgoblins. She hopes to return to that city one day to free her people, but in the meantime she is very interested in the power she has gained through adventuring.<br />
<br />
http://cache.gawkerassets.com/assets/images/kotaku/2009/05/dragonage.jpg<br />
<br />
Fraener is a metallic half-dragon fighter. He had a distinguished history of military command and service. Everything from fighting alongside dragonborn gladiators to commading elven archers and human barbarians. A few years ago, he was in charge of a battalion of fiend hunting crusaders. They hunted the diabolical creature for days. Upon being caught, it promised Fraener incredible riches if he killed his company so it could take their souls. Fraener was seduced by the treasure and sold his soul to a literal devil. Mortified by his actions, he resigned as a mercenary and drowned his sorrow in mead for what he had done. When his fortune ran out, he sought redemption for his actions. His once gleaming armor is now painted black and the various medals that decorated his chest are long gone. In combat, Fraener doesn't hesitate to put himself in danger and will lead his comrades to the safest victory possible.<br />
<br />
http://dailypop.files.wordpress.com/2009/09/blackknight.jpg<br />
<br />
Dream is a chromatic half-dragon ranger who prays daily that Bahamut will help her keep her commitment to live justly and honorably. She has no love for Bahamut’s priests and temples, but she feels a personal connection to the Platinum Dragon, who inspires her to acts of nobility and sacrifice. She leads a group of adventurers in strikes against evil forces but dreams of one day leading an army under Bahamut’s banner. In his name, she struggles to keep her violent temper and cruel streak under tight control.<br />
<br />
http://25.media.tumblr.com/tumblr_ma6x8e6LQ61qdirs5o1_r2_500.jpg<br />
<br />
Nidhogg is a chromatic half-dragon avenger dedicated to Tiamat. He knows no tribe except the remote monastery where he was raised and trained. For many years, he never knew another half-dragon, and he believed himself to be a human who was specially blessed for the work of Tiamat—endowed with speed, stealth, and strength to make him more perfect in her service. Upon reaching adulthood, he left the monastery and ventured into the world on his first major undertaking for his order. There he discovered others of his race and has begun to question fundamental assumptions of his identity. Disillusioned about his god’s work, he has taken up with a group of adventurers while he sorts out his place in a world that is much different from anything he previously imagined.<br />
<br />
http://file011.bebo.com/5/large/2007/09/05/22/4231543200a5479086175l.jpg<br />
<br />
Revenge is a chromatic half-dragon ranger. Though she is devoted to mastering the two-blade style of her noble house, her destructive nature and constant urge to do battle left her family in ruin. Money used to pay off officials and repay damage to the town left the family in debt. After having money loaned to them, the family rose from almost poverty to prosperity, but not without a price. After a few years of escaping and dodging thugs, the family made an escape to the big city to restart their life. But it didn't take long for the loaner to catch up with them. While Revenge was out, her entire family was killed by his thugs. Now she travels the realm, in search of the man who killed her family so that she can grant him a slow and painful death.<br />
<br />
http://images.postling.com/c/c0f/g_400xN.53635.jpg<br />
<br />
Tanith is a chromatic dragon invoker and product of the breeding pits in the material plane. The fortress she born in was razed by a group of adventurers days after her birth. Being the last living thing in the castle, the good hearted adventurers showed mercy and brought her to the nearest orphanage. Though she was a strange child, the village itself was an oddity of many different races so she was looked after with support and kindness. Though her arrogance is amplified by her chromatic bloodline and invoker training, she doesn't view the people that surround her with disdain. As most in her profession, she wants to learn more prayers and rituals that give her power. In combat, she views her powers as mere experiments, her enemies as test subjects, and the wounds she sustains as accidents. It's accurate to say Tanith doesn't take combat very seriously, though she would beg to differ.<br />
<br />
http://images2.wikia.nocookie.net/sigmastorm2/images/2/27/Dragon_lady.jpg<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Dragon Keyword]]<br />
[[Category:Natural Origin]]</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Half-Dragon_(4e_Race)&diff=609930Half-Dragon (4e Race)2013-02-27T01:47:48Z<p>Dragonite: /* Physical Qualities */</p>
<hr />
<div>==Half-Dragon==<br />
<br />
'''''Ferocious, honorable warriors, the perfect fusion of civilized race and great drake'''''<br />
<br />
{{4e Racial Traits<br />
|height=5' 6'"-6' 2"<br />
|weight=140-230 lb.<br />
|abilities= <br />
|size=Medium<br />
|speed=6<br />
|vision=Low-light<br />
|languages=Common, Draconic<br />
|skills=<br />
|trait1=CHROMATIC HALF-DRAGONS<br />
<br><br />
'''Ability Scores:''' +2 Dexterity, +2 Wisdom <br><br />
'''Skill Bonuses:''' +2 Athletics, +2 Perception <br><br />
'''Chromatic Bloodline'''<br />
|description1=You have the ''chromatic bloodline'' power. <br><br />
'''Chromatic Fury:''' When you're bloodied, you gain a +1 racial bonus to attack rolls. <br><br />
|trait3=METALLIC HALF-DRAGONS<br />
<br><br />
'''Ability Scores:''' +2 Constitution, +2 Wisdom <br><br />
'''Skill Bonuses:''' +2 Endurance, +2 Insight <br><br />
'''Metallic Bloodline'''<br />
|description3=You have the ''metallic bloodline'' power. <br><br />
'''Metallic Heritage:''' Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier. <br><br />
|trait2=<br />
|description2=<br />
|trait4=<br />
|description4=<br />
}}<br />
<br />
{{4e Power<br />
|name=Chromatic Bloodline<br />
|owner=Race<br />
|class=Half-Dragon<br />
|type=Utility<br />
|level=<br />
|usage=Encounter<br />
|flavor=You unleash the chromatic dragon within and take on a chromatic countenance.<br />
|keyword1=<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|requirement=You must be bloodied.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, your speed increases by 2, and you gain a +2 bonus to damage rolls.<br />
|extra=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Metallic Bloodline<br />
|owner=Race<br />
|class=Half-Dragon<br />
|type=Utility<br />
|level=<br />
|usage=Encounter<br />
|flavor=You unleash the metallic dragon within and take on a metallic countenance.<br />
|requirement=You must be bloodied.<br />
|keyword1=Healing<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you gain a +1 bonus to AC and Reflex. In addition, while you are bloodied, you gain regeneration 2.<br />
|extra= <br><br />
<br><br />
''Level 11:'' Regeneration 4. <br><br />
''Level 21:'' Regeneration 6. <br><br />
|special=<br />
}}<br />
<br />
Heir to an ancient, draconic bloodline, half-dragons have no realms of their own. They instead live in distant territories, or within human kingdoms and cities. They are the offspring of princesses and the young dragons who kidnap them. Half-dragons are fierce hunters strongly influenced by their draconic bloodline. Though they can’t fully change shape as their ancestors can, half-dragons do become more draconic during the heat of battle, calling on the power of the dragon within. They can be found almost anywhere, wandering as outcasts and gypsies, or living as nobles and kings amongst the greatest of society. They could be a great fighter with predator tendencies, a plucky ranger who hunts for a living, or a secluded invoker who wears a hood to hide her draconic appearence.<br />
<br />
Play a half-dragon if you want...<br />
* to tap into draconic strength or speed in battle.<br />
* to be a character in tune with your draconic savage nature.<br />
* to be a member of a race that favors the avenger, dracomancer, invoker, and shaman classes.<br />
<br />
{| class="4e" style="float:right"<br />
!http://nenuno.co.uk/creative/wp-content/uploads/2010/10/technical-concept-illustrations-3.jpg<br />
|-<br />
|[http://cghub.com/images/view/242025/ Year of the Dragon by reno119 at CGHub]<br />
|}<br />
<br />
===Physical Qualities===<br />
<br />
In broad strokes, half-dragons resemble humans with draconic features. Their bodies are lithe and strong, and they often move in a crouched posture, springing and leaping along the ground. Their appearance testifies to their draconic bloodline. They have horns; claws; a thick, nonprehensile tail that ranges in length from 4 to 5 feet; sharply pointed teeth; and slitted eyes. Their skin covers the whole human range, and also extends to chromatic and metallic colors. Their hair, cascading down from behind their horns, is likely to be chromatic, metallic or more common human colors. It is rare for a half-dragon to have wings.<br />
Chromatic half-dragons claim chromatic dragons as ancestors and have a vaguely chromatic cast to their features that becomes much more pronounced when they use their ''chromatic bloodline'' power. Metallic half-dragons are conceived by metallic dragons and are more metallic, particularly when using ''metallic bloodline''.<br />
Half-dragons usually live as long as humans.<br />
<br />
===Playing a Half-Dragon===<br />
<br />
Half-dragons are strongly influenced by their draconic bloodline. They think and act like predators, conceiving of most activities in terms of hunting and prey.<br />
Metallic half-dragons are drawn to a pack of companions, whether it's a family group or an adventuring party. They work well as part of a team in combat, coordinating attacks with their allies and coming to the aid of beleaguered friends. They’re drawn to the leader and defender roles, and they make excellent clerics, dracomancers, fighters, paladins, and wardens.<br />
<br />
Chromatic half-dragons are more independent, self-reliant, and adaptable. They’re no less devoted to their adventuring companions, but they trust their allies to take care of themselves, and they strive to carry their own weight in the group. They’re inclined to be strikers or controllers, and they favor classes such as avenger, dracomancer, ranger, rogue, or sorcerer.<br />
<br />
Historically, most half-dragons met and lived in nomadic bands in plains and forests far removed from cities and towns. Since the fall of Nerath, however, the increasing dangers of the wilds have driven many half-dragons into closer proximity to human and elf communities. Some half-dragons have adapted smoothly to this change, carving out a niche for themselves in kingdoms and cities. Others have a much harder time fitting in. Half-dragons who feel alienated from the plains and forests they love sometimes take up the adventuring life as a way of escaping the confines of city walls and return to their territory. Some half-dragons, though, turn to a life of crime, preying on the residents of their new homes like the hunters they are.<br />
<br />
Alternatively, there are egotistical and lonely half-dragons. Some half-dragons see their draconic bloodline as superior over other races, while others view it as a curse. Some choose to view themselves as no different than a half-elf. The lives of most hybrid races hold little companionship, but even more so for half-dragons. Very rarely, there half-dragons who live for hundreds of years. To these half-dragons a lifelong friendship or romance can feel like a fling. Sometimes when lone half-dragons find each other, they don't feel inclined to stay. Most races feel estranged or scared by the alien appearance of a half-dragon.<br />
<br />
Chromatic half-dragons often believe they deserve everything they claim because of their bloodline. They seek out treasure wherever it hides and take glee in resorting to violence to get it. Chromatic half-dragons are predators. They can be merciless socialites or literal predators. Some chromatic half-dragons feel ashamed of their bloodline and seek adventure to save themselves from themselves. Some wish to lose themselves seeking gold, anonymity, battle, or death.<br />
<br />
Metallic half-dragons see a different side of the story. Because their metallic bloodline is seen as a blessing and not a curse, they are treated well. Some are adopted at an early age by noble families and raised as royalty, while others are born into it. Some find themselves serving the divine. There is a higher percentage of metallic half-dragons who serve divine forces. A few metallic half-dragons view this as an advantage and try to manipulate others to get what they want. Many choose a life of adventure to protect the people who accept them or to serve higher ideals, while others are just in it for themselves.<br />
<br />
'''Half-Dragon Characteristics:''' Elemental, fierce, free-spirited, intuitive, perceptive, predatory, proud, self-reliant, territorial, unrestrained<br />
<br />
'''Male Names:''' Astarot, Ladon, Fraener, Nidhogg, Pendragon, Pythios, Ryuu, Samael, Tatsuo, Uther<br />
<br />
'''Female Names:''' Adelind, Chumana, Chusi, Coaxoch, Hydra, Linda, Medusa, Melusine, Mindy, Tanith<br />
<br />
Some young half-dragons, striving to find a place in the world, choose a name that signifies a concept and then try to embody the concept. For some, the chosen name is a noble quest. For others, it’s a grim destiny.<br />
<br />
Asunder, Chaos, Clarity, Despair, Dream, Fear, Gladness, Hope, Ideal, Love, Master, Nowhere, Open, Power, Quest, Redemption, Revenge, Sorrow, Torment, Weary<br />
<br />
=== Half-Dragon Adventurers ===<br />
<br />
Six sample half-dragon adventurers are described below.<br />
<br />
Hope is a metallic half-dragon dracomancer whose tribe still wanders a pristine territory far from any human cities. She was her tribe’s firewalker, a religious leader who traveled among the different clans of her tribe. One winter, she journeyed to visit the northernmost clan and was unable to find them. She traveled farther and farther afield until she came upon a hobgoblin city. While sneaking into the city, she discovered that the surviving members of the clan were now slaves of the hobgoblins. She hopes to return to that city one day to free her people, but in the meantime she is very interested in the power she has gained through adventuring.<br />
<br />
http://cache.gawkerassets.com/assets/images/kotaku/2009/05/dragonage.jpg<br />
<br />
Fraener is a metallic half-dragon fighter. He had a distinguished history of military command and service. Everything from fighting alongside dragonborn gladiators to commading elven archers and human barbarians. A few years ago, he was in charge of a battalion of fiend hunting crusaders. They hunted the diabolical creature for days. Upon being caught, it promised Fraener incredible riches if he killed his company so it could take their souls. Fraener was seduced by the treasure and sold his soul to a literal devil. Mortified by his actions, he resigned as a mercenary and drowned his sorrow in mead for what he had done. When his fortune ran out, he sought redemption for his actions. His once gleaming armor is now painted black and the various medals that decorated his chest are long gone. In combat, Fraener doesn't hesitate to put himself in danger and will lead his comrades to the safest victory possible.<br />
<br />
http://dailypop.files.wordpress.com/2009/09/blackknight.jpg<br />
<br />
Dream is a chromatic half-dragon ranger who prays daily that Bahamut will help her keep her commitment to live justly and honorably. She has no love for Bahamut’s priests and temples, but she feels a personal connection to the Platinum Dragon, who inspires her to acts of nobility and sacrifice. She leads a group of adventurers in strikes against evil forces but dreams of one day leading an army under Bahamut’s banner. In his name, she struggles to keep her violent temper and cruel streak under tight control.<br />
<br />
http://25.media.tumblr.com/tumblr_ma6x8e6LQ61qdirs5o1_r2_500.jpg<br />
<br />
Nidhogg is a chromatic half-dragon avenger dedicated to Tiamat. He knows no tribe except the remote monastery where he was raised and trained. For many years, he never knew another half-dragon, and he believed himself to be a human who was specially blessed for the work of Tiamat—endowed with speed, stealth, and strength to make him more perfect in her service. Upon reaching adulthood, he left the monastery and ventured into the world on his first major undertaking for his order. There he discovered others of his race and has begun to question fundamental assumptions of his identity. Disillusioned about his god’s work, he has taken up with a group of adventurers while he sorts out his place in a world that is much different from anything he previously imagined.<br />
<br />
http://file011.bebo.com/5/large/2007/09/05/22/4231543200a5479086175l.jpg<br />
<br />
Revenge is a chromatic half-dragon ranger. Though she is devoted to mastering the two-blade style of her noble house, her destructive nature and constant urge to do battle left her family in ruin. Money used to pay off officials and repay damage to the town left the family in debt. After having money loaned to them, the family rose from almost poverty to prosperity, but not without a price. After a few years of escaping and dodging thugs, the family made an escape to the big city to restart their life. But it didn't take long for the loaner to catch up with them. While Revenge was out, her entire family was killed by his thugs. Now she travels the realm, in search of the man who killed her family so that she can grant him a slow and painful death.<br />
<br />
http://images.postling.com/c/c0f/g_400xN.53635.jpg<br />
<br />
Tanith is a chromatic dragon invoker and product of the breeding pits in the material plane. The fortress she born in was razed by a group of adventurers days after her birth. Being the last living thing in the castle, the good hearted adventurers showed mercy and brought her to the nearest orphanage. Though she was a strange child, the village itself was an oddity of many different races so she was looked after with support and kindness. Though her arrogance is amplified by her chromatic bloodline and invoker training, she doesn't view the people that surround her with disdain. As most in her profession, she wants to learn more prayers and rituals that give her power. In combat, she views her powers as mere experiments, her enemies as test subjects, and the wounds she sustains as accidents. It's accurate to say Tanith doesn't take combat very seriously, though she would beg to differ.<br />
<br />
http://images2.wikia.nocookie.net/sigmastorm2/images/2/27/Dragon_lady.jpg<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Dragon Keyword]]<br />
[[Category:Natural Origin]]</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_Powers_(4e_Power_List)&diff=609719Dracomancer Powers (4e Power List)2013-02-24T21:59:37Z<p>Dragonite: /* Level 5 Daily Evocations */</p>
<hr />
<div>=== Level 1 At-Will Evocations ===<br />
<br />
{{4e Power<br />
|name=Call of the Dragon<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You draw forth the savagery that dwells in every dragon, compelling your enemies to fight without forethought or plan.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target can't gain combat advantage until the end of your next turn. In addition, on its next turn the target takes psychic damage equal to 5 + your Wisdom modifier when it makes any attack that doesn't include your ally nearest to it as a target.<br />
|extra=''Level 21:'' 10 + Wisdom modifier psychic damage.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/35801-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Chilling Shout<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=Your shout emits a blast of icy wind that savages your enemies, scattering them.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=1d6 cold damage, and you slide the target 1 square.<br />
|extra=''Level 21:'' 2d6 cold damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Bolt<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You launch a bolt of draconic energy at your foes. When it strikes, the ground explodes in a fiery burst.<br />
|keyword1=Draconic, Fire, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d6 fire damage.<br />
|special=<br />
}}<br />
http://fc08.deviantart.net/fs29/f/2009/086/c/5/c59f77feceb70acf1886995729d51476.jpg<br />
<br />
<br />
{{4e Power<br />
|owner=At-Will<br />
|name=Grasping Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rend and tear your foes with your claws, leaving it unable to escape your next assault.<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and the target is slowed until the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragon Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You leap at your foe, catching it off guard.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage. The target grants combat advantage to the next creature that attacks it before the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=When charging, you can use this power in place of a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Savage Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rake your foe with your claws, setting it up for the kill.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide your target 1 square.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Storm Spike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You strike your foe with a lance of lightning that charges the air around it. If your enemy doesn’t move away, a second spark will erupt around it.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage. If the target doesn’t move at least 2 squares on its next turn, it takes lightning damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
http://images4.wikia.nocookie.net/__cb20111026200458/betterbleachfanfiction/images/thumb/e/e4/Lightning_spear.jpg/640px-Lightning_spear.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tail Lash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You lash out with your dragon tail to whip and ensnare your prey.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d8 + Wisdom modifier damage, and you pull the target 2 squares.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Wyvern<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A wyvern of flame swoops at your foe, burning it. The wyvern hovers for a moment, ready to swoop in for another attack should that foe's defenses falter.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage. Until the start of your next turn, you can make the following secondary attack against the target.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
<br><br />
'''Opportunity Action''' <br><br />
'''Ranged''' 10 <br><br />
'''Trigger:''' The target takes any action that can provoke opportunity attacks <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier fire damage. <br><br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cinders and Ashes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You beat your fiery dragon wings so hard they stir up a cloud of burnt cinders and ashes to irritate your enemies.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in the blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage.<br />
''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
|extra=<br />
|effect=The blast creates a zone of burnt cinders and ashes that last until the end of your next turn. While within the zone, enemies grant combat advantage.<br />
|special=<br />
}}<br />
<br />
=== Level 1 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Seduction<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Your bewitching charm rends your foe's minds with a sense of desire and drags that foe towards your claws.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Half-Dragon Form, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=2d8 + Wisdom modifier psychic damage, and you pull the target 3 squares.<br />
|special=<br />
}}<br />
http://i587.photobucket.com/albums/ss312/KyraLuvsTobi/dragon-girl-by-sandara.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Darting Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=With speed and cunning, you bite your enemies and dodge to avoid a counterattack.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier psychic damage. If at least one of the attacks hits, you can shift 2 squares.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you can shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonfrost<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You blast your enemy with frost that leaves it frozen in place.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of our next turn.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The attack deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/658644-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Tail<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You cast a sharp ice spear that erupts with frozen blades when impaled around nearby creatures.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier cold damage, and each square adjacent to the target becomes difficult terrain until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2011/077/c/e/ice_spears_by_benwootten-d3bxu81.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Call Forth Wyverns<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Wyverns swoop forth to knock your enemies down.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 5<br />
|target=One or two creatures in burst<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the target is knocked prone. If the target is marked by one of your allies, the target takes 1d6 extra damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Close to the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=This close to the kill, your instincts take over.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee 1<br />
|target=One enemy<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d12 + Wisdom modifier damage. If the target is bloodied or reduced to 0 hit points by this attack, you gain temporary hit points equal to one-half your level.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the temporary hit points.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Teeth<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You release a blast of shards like the teeth of a dragon that puncture your foes.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creatue in the blast<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target takes a -2 penalty to all defenses until the end of your next turn.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The penalty to all defenses equals 1 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Pyre<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=WIth a snap of your fingers, your foe explodes into a pyre of flame.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d8 + Wisdom modifier fire damage. Until the start of your next turn, any enemy that enters a square adjacent to the target or starts its turn there takes 1d6 fire damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 1 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Fire Flash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fiery light envelops your foes, distracting and slowing them. As each creature breaks free of the effect, the light flares one last time, searing the flesh and blinding the eyes.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=The target is slowed and grants combat advantage (save ends both).<br />
'''Aftereffect:''' 3d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn. <br><br />
|miss=1d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fires of Life<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Searing green flames engulf your foes and burn them for a time. As each creature extinguishes the flames that burn it, healing fire leaps to one of your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier fire damage, and ongoing 5 fire damage (save ends). If the target drops to 0 hit points before it saves against the ongoing damage, one creature of your choice within 5 squares of the target regains hit points equal to 5 + your Constitution modifier.<br />
'''Aftereffect:''' One creature of your choice within 5 squares of the target regains hit points equal to your Constitution modifier. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2009art/felfire.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Savage Frenzy<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=In a blur of claw and fang, you strike out at nearby enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 1<br />
|target=Each enemy in bust you can see<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage and the target is dazed and slowed (save ends both).<br />
|miss=Half damage and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Tempest Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You exhale torrent of wind that batters your foe, and when the foe moves, thunder knocks your enemies to the ground.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d10 + Wisdom modifier damage.<br />
|effect= The target grants combat advantage until it moves or until the end of the encounter. When the target first moves before the end of the encounter each enemy within 5 squares is knocked prone.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cold Storage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Snow erupts at your command, freezing and slowing your enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage.<br />
|effect= The burst creates a zone of deep snow that lasts until the end of your next turn. Any enemy that starts its turn within the zone is slowed until the end of its next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The zone persists, and you can slide one enemy within 2 squares of the zone to a square within it.<br />
|sustainaction=Minor<br />
}}<br />
<br />
{{4e Power<br />
|name=Freezing Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fire surges from you, burning creatures all around before swirling back and freezing your armor.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 3<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|effect=You gain a +2 power bonus to all defenses until the end of the encounter.<br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lightning Arc<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Twin bolts of lightning strike your foes and knock over creatures near them.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier lightning damage, and the primary target is dazed until the end of your next turn.<br />
|effect=Make a secondary attack that is an area burst 1, one burst centered on each primary target.<br />
<br><br />
'''Secondary Target:''' Each creature in bursts <br><br />
'''Secondary Attack:''' Wisdom Vs. Fortitude <br><br />
'''Hit:''' The secondary target is knocked prone. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
http://fc01.deviantart.net/fs10/i/2006/134/5/8/Half_Dragon_by_Didj.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fire Laser<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You open your mouth and fire a laser at your foes. The laser then forms a ring around you, repelling nearby attackers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=3d8 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=Until the end of your next turn, whenever an enemy hits you with a melee attack, that enemy takes 5 fire damage and is pushed 1 square.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The effect persists.<br />
|sustainaction=Minor<br />
}}<br />
<br />
=== Level 2 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Scaleskin<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A protective layer of dragon scales covers your body.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of your next turn, the target gains a power bonus to AC equal to your Constitution modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i24.photobucket.com/albums/c19/dragon4111/HalfDragon.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fleet Pursuit<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=Your limbs propel your forward with the speed of a dragon.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you gain a power bonus to your speed while you are in half-dragon form equal to your Dexterity modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obscuring Darkness<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A shadowy darkness spirals out from behind you, shrouding your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=The bust creates a zone of lightly obscured squares that lasts until the end of your next turn.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://pu.i.wp.pl/k,NjUzMjYwNTYsNDU5NTExMzU=,f,14po0.jpg<br />
<br />
{{4e Power<br />
|name=Shadow Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=You can adopt the form of a shadow dragon that wouldn't draw a second glance from most observers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|trigger=None<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a shadow. In this form you gain a +5 bonus to Stealth checks. You can't attack, pick up anything, or manipulate objects. Until this power ends, you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc05.deviantart.net/files/p/2007/120/2/2a2abcfccae6ca86.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ferocious Transformation<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=In response to an enemy's attack, you transform into a half-dragon and pounce.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy hits you while you aren't in half-dragon form<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon from and then shift 1 square. You gain combat advantage against the triggering enemy until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Resist Elements<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=The elements wash around you, but your draconic magic protects you and your allies.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Close burst 1<br />
|trigger=You take acid, cold, fire, lighting, or thunder damage<br />
|prerequisite=<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Each target gains resist 5 to the triggering damage type until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Sudden Bite<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=When your foe drops its guard, you change into a half-dragon to strike.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy provokes an attack of opportunity from you<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon form. You then make the opportunity attack.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonstorm Shield<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A storm howls around you, shielding you from harm and hurling your attackers away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Personal<br />
|trigger=You are hit by a melee attack<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You gain a +2 power bonus to all defenses until the end of your next turn. If the triggering attack misses you, you slide the attacker 2 squares.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 3 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Battering Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You fall upon your foes like a thunderbolt, hurling them aside with a series of ferocious attacks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide the target 2 squares.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Call Lightning<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spear your foes with bolts of lightning as thunder rumbles around them, distracting them and threatening to blast them if they move away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lightning, Thunder, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage<br />
|effect=The burst creates a zone of rumbling thunder that lasts until the end of your next turn. While within the zone, any enemy takes a –2 penalty to attack rolls, and any enemy that leaves the zone takes 5 thunder damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://users.eastlink.ca/~seeten/Images/Staggershock.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Predator's Flurry<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You dart across the battlefield, attacking your foes as you slip through their ranks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the primary target is dazed until the end of your next turn.<br />
|effect=You shift 2 squares and then make a secondary attack.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d6 + Wisdom modifier damage, and the secondary target is dazed until the end of your next turn. <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Arctic Blast<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spin out a roaring whirlwind that batters against your foes, encrusting them with ice and knocking them to the ground.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage, and you knock the target prone.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=You also push the target a number of squares equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://www.rascalcast.com/wp-content/uploads/2011/04/Frost-Mage.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Harrier<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You launch yourself at your prey to tear it limb from limb.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|effect=Before the attack, you shift 3 squares.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=After the attack, you shift 3 squares<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Steel Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=A great wyvern swoops down on your foes. As it draws blood, it lends you its ferocity.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. Until the end of your next turn, any enemy that hits or misses you while you are in half-dragon form takes 5 damage.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of the Unbowed Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You sound a thunderous challenge at your foes. The thunder echoes around them, causing them to reel if they don't stand and fight.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d8 + Wisdom modifier thunder damage, and you mark the target until the end of your next turn. Until the mark ends, if the target makes an attack on its turn that doesn't include you as a target, you can slide it 3 squares as a free action at the end of its turn.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 2 + your COnstitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Castle<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You cause ice spikes to erupt around your foe, tearing into them and forming a defensive barrier.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed until the end of your next turn.<br />
|effect=The burst creates an icy zone that lasts until the end of your next turn. The zone grants cover to creatures within it and creatures attacking through it. Any creature that enters the zone takes 5 cold damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 5 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Hobbling Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You rip into your foes' legs, leaving them hobbled and bleeding.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage, and the target is slowed (save ends).<br />
|effect=<br />
|miss=Half damage, and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Rampage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You slash and bite at any foe foolish enough to attack you. Your fierce attack on a nearby foe rips muscle and tendon, slowing its movement.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and ongoing 5 damage (save ends).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, while you are in half-dragon form and are able to take actions, any enemy that makes a melee attack against you take damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of Terror<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You roar with the thunderous voice of a dragon, striking terror into every heart.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Fear, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=2d6 + Wisdom modifier psychic damage, and the target is dazed (save ends).<br />
|miss=Half damage, and the target is dazed until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://daarken.com/store/images/formofthedragon_web.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Wall of Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=A sharp, jagged wall of ice sheets and spikes counfounds and traps your enemies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Conjuration, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area wall 8 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of sharp, jagged ice sheets and spikes. The wall can be up to 4 squares high and must be on a solid surface, and it lasts until the end of your next turn. The wall provides cover. A creature's line of sight through a wall square is blocked unless the creature is adjacent to that square. Entering a wall square cost 3 extra squares of movement. If a creature enters the wall's space or starts its turn there, that creature takes 1d10 + your Wisdom modifier cold damage and ongoing 5 cold damage (save ends).<br />
|sustain=The wall persists.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You exhale an intense blast of cold that freezes anyone who gets near you, making it difficult for them to move carefully.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1= Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed and can't shift (save ends both).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, enemies can't shift while adjacent to you.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Serpent Call<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You call forth serpents to constrict your foes. The serpents strike at any creatures within their reach that drops its guard.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier damage, and the target is restrained (save ends).<br />
|miss=Half damage, and the target is immobilized until the end of your next turn.<br />
|effect=The burst creates a zone of serpents that lasts until the end of the encounter. Any creature within the zone that leaves it or attacks a creature outside it takes 5 + your Wisdom modifier damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 6 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Dragon Wings<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Fully formed dragon wings protrude from your back, giving you the ability to fly.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|trigger=None<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a winged half-dragon. In this form you gain a fly speed equal to your speed. Until this power ends you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2007art/demondude.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Camouflage<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your target takes on the appearance of the surrounding terrain, fading from view.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target becomes invisible until he or she moves or until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Sustenance<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You intone a brief petition to draconic spirits, who funnel power on your behalf to sustain effects you have created.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close bust 10<br />
|target=Each of your zones in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You move each target 5 squares. If any of those targets will end at the end of your current turn, you can make those targets last until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc07.deviantart.net/fs70/i/2012/083/d/f/dragon_girl_by_breathing2004-d4triun.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragon Eyes<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your eyesight, hearing, and sense of smell grow as strong as those of a dragon.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You gain low-light vision and a +4 bonus to Perception checks until the end of the encounter.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://images.pcworld.com/news/graphics/207089-dragon-age-2_original.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Obsidian Trellis<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Lava erupts along a vertical surface and hardens into crisscrossed obsidian, creating handholds and footholds for you and your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Area wall 10 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The wall creates a zone of crisscrossed obsidian that lasts until the end of your next turn. Each square of the zone must be adjacent to a vertical surface. While within the zone, you and your allies can climb that vertical surface with a climb speed of 5.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rebuking Flames<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You utter an evocation of protection, which launches flames at your attackers.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, when an enemy hits you with a melee attack, that enemy takes fire damage equal to your Constitution or Dexterity modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Agility<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=In the blink of an eye, you dart away from your foe.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You move 5 squares. This movement doesn't provoke opportunity attacks, an you can move through enemies' spaces during it.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.annestokes.com/fantasy/full/dragon%20reflection.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Flame Body<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your body burst into flames, making an attack ineffective against you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You gain resist 10 to all damage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 7 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Feast of Fury<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You are a flurry of sword and claws, carving a bloody swath through your foes.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|miss=<br />
|effect=Make a secondary attack.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 + Wisdom modifier damage. The secondary attack deals 5 extra damage if the primary attack hits. <br><br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
http://fc02.deviantart.net/fs71/i/2011/242/8/3/blood_mage_by_anndr-d48b8yk.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Latch On<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You sink your teeth and claws into your prey, preventing it from escaping.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The target takes a penalty to checks to escape the grab equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Swirling Flames<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You emit a whirlwind of turbulent fire that encompasses your foe, battering it and blowing other creatures toward you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d10 + Wisdom modifier fire damage, and you pull each creature within 3 squares of the target 1 square.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=If you pull one or more creatures that are adjacent to the target, the target takes extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://suptg.thisisnotatrueending.com/archive/8370137/images/1267583182686.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tremor<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You rouse a sleeping ancient dragon, who stirs deep undergound and shakes the earth beneath your enemies feet.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier damage, and you knock the target and each enemy adjacent to it prone.<br />
|miss=<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.bestfreewebresources.com/wp-content/uploads/2010/08/76.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Blood-Spray Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=As you tear into your foe, the hideous wounds you inflict cause your other foes to back away in terror.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you push each enemy adjacent to you, other then the target, 2 squares.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The push instead affects each enemy, other then the target, within a number of squares of you equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Wind of Blades<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=Your wings beat up a sharp wind that slices your foes, and infects them with battle madness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d6 + Wisdom modifier damage. The next time the target makes an attack roll before the end of your next turn, it deals 5 damage to each of your enemies adjacent to it.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add you Constitution modifier to the damage the target deals.<br />
|special=<br />
}}<br />
<br />
=== Level 9 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Deep Freeze<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a beam of deadly ice to freeze any creatures nearby. As the encrusting frost hinders enemies, your fangs and claws gain savage power against those foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized (save ends).<br />
|miss=<br />
|effect=The burst creates a zone of jagged ice sheets and snow that lasts until the end of the encounter. Any enemy that starts its turn within the zone is slowed until the end of your next turn. While you are in half-dragon form, your melee attacks against enemies within the zone can score critical hits on rolls of 18-20.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2010/010/d/7/d70bc0b5801c6951827698f996a3b6bb.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Mauling<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=Your savage assault leaves your enemy too weak to make effective attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target takes a -2 penalty to attack rolls (save ends).<br />
|miss=Half damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You transform into a half-dragon, knocking your enemy prone and savagely tearing into any others where they lie.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. You knock the target prone, and it can't stand up (save ends).<br />
|miss=Half damage, and you knock the target prone.<br />
|effect= Until the end of the encounter, you gain a +2 bonus to attacks rolls against prone targets. In addition, whenever you hit an enemy with a melee attack while you are in half-dragon form, you can knock that enemy prone.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Firebeam<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a scorching ray of light that binds you enemies' eyes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target is blinded (save ends).<br />
'''Aftereffect:''' 1d10 + Wisdom modifier radiant damage. <br><br />
|miss=1d10 + Wisdom modifier radiant damage.<br />
|effect= <br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Hand of Death<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You strike at your enemy with the fury of a white dragon, and the place of that enemy's death freezes over.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Necrotic, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 Wisdom modifier cold and necrotic damage.<br />
|miss=Half damage.<br />
|effect= When the target drops to 0 hit points, a freezing zone appears in a burst 2 centered on the target. The zone lasts until the end of the encounter. The zone is difficult terrain, and any creature that ends its turn there is immobilized until it escaped (the zone uses your defenses when the creature tries to escape).<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Flame Cloak<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=A torrent of fire swirls around you, burning anyone who comes near.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect= Until the end of the encounter, any enemy that enters a square adjacent to you or starts its turn there takes fire damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 10 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Armor of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your hide hardens into armored plates. Your enemies can still hurt you, but not as badly as they would like.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, while you are in half-dragon form, you gain resistance to all damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/20/89/20893c8ac4eb386d49a7b6b7255286dd.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragonspine Sojourn<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your teleport to the Dragonspine Mountains, returning to your fight when you have healed and changed form.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Teleportation<br />
|actiontype=Move Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You teleport to a safe place in the Dragonspine Mountains. While you are there, you cant take any actions other than using your second wind and ''dragon shape''. At the end of our next turn or as a move action before then, you reappear in an unoccupied space within 10 squares of the space you left.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/638640-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Icy Rescue<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You cause ice to erupts from the ground and freeze your ally in place.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Ranged 10<br />
|trigger= You or an ally within 10 squares of you is pulled, pushed, or slid<br />
|target=The character affected by the forced movement<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target is unaffected by the forced movement.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Storm<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You flare with an icy rage that freezes the ground, and a biting wind makes your foes more vulnerable to your cold attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a zone of difficult terrain that lasts until the end of your next turn. While within the zone, any enemy gain vulnerable 5 cold. You can end the zone as a minor action.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Tears<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Somewhere overhead, a dragon weeps and its tears falls over the area around you, soothing burning wounds.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Close burst 3<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a rainy zone that lasts until the end of the encounter. While within the zone, you and any allies gain resist 10 fire and resist 10 acid and a +2 power bonus to saving throws against ongoing fire damage and ongoing acid damage.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Swap<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=As an attack sweeps toward you, you burst into flames that wash over an enemy, forcing it into your space.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Zone<br />
|actiontype=Immediate Interrupt<br />
|range=Melee 1<br />
|target=One creature<br />
|trigger=You are targeted by an area or close attack<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You swap places with the target.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 13 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Claws of Retribution<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Wet with your enemy’s blood, your claws lash out at any foe adjacent to you that dares to attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier damage. Until the end of your next turn, you can make a melee basic attack as an opportunity action against any enemy adjacent to you that hits or misses with an attack.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo= You gain a bonus to the attack rolls of the melee basic attacks equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Expose Weakness<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You expose a hole in your prey’s defenses, creating an opening for another strike.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage. The next attack against the target before the end of your next turn is made against the target’s lowest defense.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo= If the next attack hits the target, the attacks deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Thunder Crash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A crash of thunder leaves your target stunned.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= The target is stunned until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Ring<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A ring of brilliant, blue fire separates and strikes your enemies, staggering them to where you want them.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier fire damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i105.photobucket.com/albums/m207/Darth_Fanboy/JaceBeleren.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Skewer<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You draw a massive spear of ice and skewer your foe with it.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier cold damage, and you push the target 3 squares. If the target end this movement adjacent to a solid obstacle (such as a wall), the target is immobilized until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the number of squares you push the target.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rending Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A slash with your claws reveals your foe's weakness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage, and the target gains vulnerable 5 to all damage until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The vulnerability equals 3 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Spectral Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A spectral dragon appears before you and tackles your foes into the ground.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier damage, and the target is knocked prone. If any enemies provide cover against this attack, they are also knocked prone.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://img-fotki.yandex.ru/get/5823/54833049.2d/0_89e83_4fe61ab6_L.jpg<br />
<br />
{{4e Power<br />
|name=Fiery Serpents<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Fiery serpents wrap around your foes and drag them together, holding them close.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Charisma modifier fire damage. If you hit two targets with this power, you slide one of them to a space that must be adjacent to the other, and until the end of your next turn, the two targets take 1d10 fire damage the first time they are more than 3 squares apart.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 15 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Call Lighting Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Lightning strikes from dark clouds overhead.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Burst 1 within 10 squares<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier lighting damage.<br />
|effect=The burst creates a zone of wind and lightning that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn. As a move action, you can move the zone 5 squares.<br />
|sustain=The zone persists, and each creature within it takes 5 lighting damage.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Devouring Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=A coating of ice forms over your enemy, rooting it to the ground and freezing its flesh. The ice cuts the enemy when it breaks free.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Reliable<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d10 + Wisdom modifier cold damage. <br><br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Revitalizing Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=As you leap at your prey, you are energized by the hunt.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=3d8 + Wisdom modifier damage, and you remove from yourself every effect that a save can end.<br />
|miss=Half damage, and you make a saving throw against each effect that a save can end.<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Slashing Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Your claws leave bleeding wounds that refuse to close.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and ongoing 10 damage (save ends).<br />
'''Aftereffect:''' Ongoing 5 damage (save ends). <br><br />
|miss=Half damage, and ongoing 5 damage (save ends).<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://www.xfastest.com//data/attachment/forum/month_1111/111108214371920f6bc379229f.jpg<br />
<br />
{{4e Power<br />
|name=Devouring Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=You snap your fingers and set the ground alight, burning your foes and transferring vitality to you.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=The burst creates a zone of fire that lasts until the end of the encounter. When any enemy starts its turn within the zone, you or an ally of your choice within 5 squares of you regains 6 hit points.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Wrath of the Storm Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Wind and lightning lash around your foe. Later, when you transform into a half-dragon, the wind blows that foe around the battlefield.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 4d8 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, whenever you use ''dragon shape'' to change into half-dragon form, you slide the target 2 squares.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 16 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Howl of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Your eerie howl channels draconic power into your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing<br />
|actiontype=Minor Action<br />
|range=Close burst 5<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You spend a healing surge, and each target regains 2d6 hit points.<br />
|extra=<br><br />
<br><br />
''Level 21:'' Each target regains 3d6 hit points. <br><br />
''Level 26:'' Each target regains 4d6 hit points. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Restoration<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A green glow surrounds your nearby allies, purging them of various afflictions.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can spend a healing surge either to regain hit points or to remove one effect that a save can end.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obsidian Wall<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A torrent of lava erupts from the ground as you direct, and hardens into wall of smooth obsidian.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic<br />
|actiontype=Standard Action<br />
|range=Area wall 12 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of smooth obsidian. The wall can be up to 6 squares high and must be on a solid surface. The wall is a solid obstacle. Each square of the wall has 100 hit points and shatters into difficult terrain if it is destroyed. The whole wall shatters into difficult terrain at the end of the encounter.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Darting Serpent<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You transform into a serpent and slip away from your foes. You then return to your normal form but retain some aspects of the serpent for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Move Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You shift your speed. During this movement, you ignore difficult terrain and can shift through enemies' spaces. You then gain a +4 power bonus to speed and can move through enemies' spaces until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i991.photobucket.com/albums/af35/Tnieves1970/Character%20Picture/Female_half_dragon.png<br />
<br />
<br />
{{4e Power<br />
|name=Lighting Circles<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Two circles burn into ground. You and your allies can move from one circle to the other with flash of lighting.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic, Teleportation<br />
|actiontype=Minor Action<br />
|range=Close burst 20<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure two circles in two unoccupied squares in the burst. Each circle occupies 1 square and must be on a solid surface. The circles last until the end of the encounter. When adjacent to either circle, you and your allies can each use a move action to teleport to a square adjacent to the other circle.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Elusive Flight<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You catch the wind beneath your wings and soar away to safety.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=If you are marked, that condition ends on you. You then fly 8 squares. This movement doesn't provoke opportunity attacks, and if you don't land at the end of the movement, you descend to the ground without taking falling damage. In addition, until the end of your next turn, you can shift 1 square as a free action whenever you are hit.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.advancedanime.com/pictures/normal_2009-08-25-191843masariro.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Recovery<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You call on the draconic heart that lurks within all creatures to allow yourself and your friends to shake off an effect.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can make a saving throw against an effect that a save can end, with a +5 power bonus to the saving throw if the effect has the charm, the fear, or the illusion keyword.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Phantom Half-Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You can briefly adopt the form of a half-dragon spirit, allowing you to pass through barriers.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of your next turn, you gain phasing while you are in half-dragon form.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 17 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Firestorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=A brief but mighty cyclone of flames batters creatures and carries them away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage, and you slide the target 2 squares.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 1 + your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
http://www.wallpaperbeautiful.com/thumbnails/detail/20121113/magic%20the%20gathering%20chandra%20nalaar%20steve%20argyle%20ablaze%201920x1440%20wallpaper_wallpaperbeautiful_95.jpg<br />
<br />
{{4e Power<br />
|name=Lightning Cascade<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Lightning shoots from your fingertips to electrify one enemy and then a second.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier lighting damage, and the primary target is slowed until the end of your next turn.<br />
|miss=<br />
|effect=Make a secondary attack that is an area burst 5 centered on the primary target.<br />
<br><br />
'''Secondary Target:''' one creature other than the primary target in burst <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier lightning damage to the primary and secondary targets, and the secondary target is slowed until the end of your next turn. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
<br />
{{4e Power<br />
|name=Predator's Prize<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Your foe is trapped in your grasp as you drag it off.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 3d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=You can also shift a number of squares equal to your Dexterity modifier and pull the target with you.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Shifting Rake<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You easily duck under your foe's defenses to deliver a crippling attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target cannot shift until the end of your next turn.<br />
|miss=<br />
|effect=Before and after the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Spin<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Fire swirls around you, a storm of sparks and embers that rends your foes and then whisks you away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement, Teleportation<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage.<br />
|miss=<br />
|effect=You teleport 5 squares, and you gain concealment until the start of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
<br />
{{4e Power<br />
|name=Hungry for the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=As you shake your enemy's life loose, you avoid a doom waiting for you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d12 + Wisdom modifier damage. If either you or the target is bloodied or at 0 hit points or fewer, you can spend a healing surge, make a saving throw, or both.<br />
|miss=<br />
|effect=Before the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Smash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You bash your foe, staggering it for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you slide the target 1 square. The target is dazed until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Primal Guardian<br />
|buildinfo=The number of squares you slide the target equals your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
http://imalbum.aufeminin.com/album/D20090606/562960_D4TA53X4BQ14S1VHABIPI2XAGNAIBH_87e298dac646_H215354_L.jpg<br />
<br />
{{4e Power<br />
|name=Torrential Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Dark clouds gather at your command. Lighting and rain fall to damage your foes and keep them away form you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=The blast creates a stormy zone that lasts until the end of your next turn. A creature hit by this attack that enters the zone on its turn takes 10 lighting damage.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 19 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=Curved blades of ice erupt from the ground to hook creatures in place. Ripping free of the ice causes even greater pain.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d6 + Wisdom modifier cold damage. <br><br />
|miss=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of your next turn.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lunge and Vanish<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You disappear after mauling your enemy.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d10 + Wisdom modifier damage.<br />
|miss=<br />
|effect=You become invisible and then shift 5 squares. You remain invisible until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strength<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You grab your foe and crush the life from its body.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d10 + Wisdom modifier damage, and you grab the target. Until the grab ends, the target takes 10 damage at the start of your turn.<br />
|miss=Half damage, and you grab the target.<br />
|effect= Until the end of the encounter, while you are in half-dragon form, you gain a +2 bonus to AC and Fortitude.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Hailstorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A blizzard appears, growing to encompass an ever-colder area.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 20 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=4d6 + Wisdom modifier cold damage.<br />
|miss=Half damage.<br />
|effect= The burst creates a zone of wind and hail that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn and takes 5 cold damage. You can end the zone as a minor action.<br />
|extra=<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://images.wookmark.com/70286_tham_hoi_mun_dragon_01.jpg<br />
<br />
{{4e Power<br />
|name=Tremors<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You command dragons under the earth, causing tremors to topple your foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d6 + Wisdom modifier damage, and the primary target is knocked prone.<br />
|miss=Half damage.<br />
|effect= The burst creates a quaking zone that lasts until the end of the encounter. The zone is difficult terrain. While the zone persists, you can make the following secondary attack as a minor action once per round.<br />
<br><br />
'''Secondary Target:''' Each creature within the zone <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 damage, and the secondary target is knocked prone. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Paralyzing Strikes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A bolt of lightning leaps from each of your hands.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=6d6 + Wisdom modifier lightning damage, and the target is dazed and immobilized (save ends both).<br />
|miss=Half damage.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://i248.photobucket.com/albums/gg179/AC666AC/MTG/5Art.jpg</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_(4e_Class)&diff=609718Dracomancer (4e Class)2013-02-24T21:57:09Z<p>Dragonite: </p>
<hr />
<div>__NOTOC__<br />
{{quote<br />
|'''You haven't been bit till a dragon does it.'''<br />
|orig=Tamora Pierce<br />
|src=''Emperor Mage''<br />
}}<br />
<br />
{| class="4e" style="float:right"<br />
!http://reno119.cghub.com/files/Image/242001-243000/242025/946_stream.jpg<br />
|-<br />
|[http://cghub.com/images/view/242025/ Year of the Dragon by reno119 at CGHub]<br />
|}<br />
<br />
{{4e Class Traits<br />
|role=Controller<br />
|role_fluff=Your half-dragon form gives you access to powers that provide control at close range, while your humanoid form allows you to hinder your opponents from a distance. Depending on your choice of class features and powers, you might lean toward either striker or leader as a secondary role.<br />
|power_source=Draconic (Arcane)<br />
|power_source_fluff=Dracomancers have existed for thousands of years, since ancient times when they first learned to communicate with the wise and mighty beings. You share your knowledge of the realm with many dragons who remain hidden from existence. In exchange for your dedication and service, the dragons grant you their power. Over time and with practice, you become kindred to them.<br />
|abilities=Wisdom, Dexterity, Constitution<br />
|armor=Cloth, leather, hide<br />
|weapons=Simple Melee, simple ranged<br />
|implements=Staffs, totems<br />
|defense=+1 Reflex, +1 Will<br />
|level_1_hp=12<br />
|hpability=<!--If a Different HP Score is Used. Optional--><br />
|hp_per_level=5<br />
|healing_per_day=7<br />
|surgeability=<!--If a Different Modifier is Used. Optional--><br />
|auto_skills=Nature<br />
|#_of_skills=3<br />
|skills=Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis)<br />
|builds=Predator Dracomancer, Guardian Dracomancer<br />
|features=Draconic Balance, Draconic Aspect, Ritual Casting, ''dragon shape'', ''chromatic breath'', ''metallic flash''.<br />
}}<br />
Because of their kinship with dragons, dracomancers have been shunned and driven from their homelands. Secretive and enigmatic, dracomancers call the territory of their dragon kin home. They are capable of running with lightning, speaking with ancient dragons, and watching firestorms from the backs of dragons themselves. They regard challenges as tests of their fitness and their connection to the elements. Though many dracomancers project an outward calm, they have the cunning a dragon and the strength of its jaws. Whether you were born to a territory or retreated from civilization, whether you chose your path or answered a call that whispered in your heart, you share a bond with the dragons. You may not be their master, but gold, silver, and bronze heed your words, for they recognize you as kin. Call to the souls of dragons, and their power will incinerate your foes, freeze armies to death, or strike down your enemies with lighting. Unleash your own soul, and you will become like them, uncaged and untamed.<br />
<br />
{{4e Class Overview<br />
|name=Dracomancer<br />
|characteristics=You combine a number of potent ranged and area powers with the ability to take half-dragon form and bring the fight directly to your foes. Depending on the powers you choose, you can spend more combat time in half-dragon form or more in your humanoid form.<br />
|religion=Most dracomancers are followers of Bahamut. Called the Platinum Dragon, Bahamut is the god of justice, protection, nobility, and honor. He commands his dracomancer followers to be constantly vigilant against evil dragons and oppose them on all fronts. However, some dracomancers are corrupted by their own power and become followers of Tiamat. Tiamat is the evil goddess of wealth, greed, and envy. She urges her followers to take vengeance for every slight, and is the patron of chromatic dragons.<br />
|races=Elves and eladrin make excellent predator dracomancers, combining native insight and elemental harmony with grace and agility. Dwarves excel as guardian dracomancers; humans and goliath often follow that path as well.<br />
}}<br />
<br />
=== Dracomancer Class Features ===<br />
{| class="4e" style="float:right"<br />
!http://m1.vgorode.ru/8744472/55680004/6.jpeg<br />
|-<br />
|[http://cohenr.deviantart.com/art/Dragonborn-Dovahkiin-198837193 Dragonborn - Dovahkiin<br>by CohenR at DeviantArt]<br />
|}<br />
Dracomancers have the following class features.<br />
<br />
<br />
==== Draconic Balance ====<br />
<br />
<br />
Some dracomancers favor being in half-dragon form, while others prefer being in humanoid form. However, just as dracomancers seek balance in the world between metallic and chromatic dragons, dracomancers pursue balance within their own minds and bodies.<br />
You begin with three at-will attack powers. Throughout your career, at least one of those powers, and no more than two, must have the half-dragon form keyword. By this means, you have access to useful attacks in either half-dragom form or humanoid form.<br />
<br />
==== Draconic Aspect ====<br />
<br />
In the beginning of the world, the gods gave life to the naked substance of the world forged by the primordials. During the days of creation, the gods forged countless mortal vessels, giving rise to all the races, beasts, and plants that would populate the world. But the deity Io chose to bend his will toward creating mortal vessels that would not only live in the world of elements, but would give life and soul to the elements themselves. To contain the awesome power of elements given life, Io had to shape mortal vessels of tremendous strength and hardiness. And so he created the most powerful of all mortal creatures: the dragons. As a dracomancer, you choose which aspect of the dragon you most strongly manifest with your powers. Choose one of these options. Your choice provides bonuses to certain dracomancer powers, as detailed in those powers.<br />
<br />
:'''Draconic Predator:''' While you are not wearing heavy armor, you gain a +1 bonus to your speed. <br />
<br />
:'''Draconic Guardian:''' While you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.<br />
<br />
<br />
<br />
<br />
{| class="4e" style="float:right"<br />
!http://dreamworlds.ru/uploads/posts/2009-01/thumbs/1232275588_95241_15dde448f189655dd1ba30228b6c1c161.jpg<br />
|-<br />
|[http://browse.deviantart.com/art/Zodiac-Ceremony-45224734 Zodiac Ceremony<br>by UdonCrew at DeviantArt]<br />
|}<br />
==== Ritual Casting ====<br />
<br />
You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. You own a ritual book, and it contains two rituals of your choice that you have mastered: Animal Messenger (Player’s Handbook, page 300) and another 1st-level ritual.<br />
Once per day, you can use Animal Messenger without expending components.<br />
<br />
<br />
==== Dragon Shape ====<br />
As a dracomancer, you have the ability to channel the elemental energy of dragons into your physical form and transform into a half-dragon. You have an at-will power, ''dragon shape'', that allows you to assume the form of a half-dragon, and many dracomancer powers have the half-dragon form keyword and therefore can be used only while you are in half-dragon form. The ''dragon shape'' power lets you assume a form of your size that resembles a chromatic or metallic dragon, although certain half-dragon form powers specify changes to your form when you use them. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic breath or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Lightning <br><br />
Bronze: Resist 5 Lightning <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
<br />
{| class="4e" style="float:right"<br />
!http://sissimages.unblog.fr/files/2008/11/7ie9edql.jpg<br />
|-<br />
|[http://browse.deviantart.com/art/Dragon-Lady-33025889 + Dragon Lady +<br>by kunkka at DeviantArt]<br />
|}<br />
==== Chromatic Breath ====<br />
<br />
You gain the power ''chromatic breath'' if you are a chromatic half-dragon. You can only use this power while in half-dragon form. Depending on the chromatic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
<br />
==== Metallic Flash ====<br />
<br />
You gain the power ''metallic flash'' if you are a metallic half-dragon. You can only use this power while in half-dragon form. Depending on the metallic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
<br />
=== Implements ===<br />
<br />
Dracomancers employ staffs and totems as a means of focusing their draconic power. Without an implement, you can still use these powers.<br />
<br />
=== Creating A Dracomancer ===<br />
<br />
Dracomancers rely on Wisdom, Dexterity, and Constitution for their powers. You can choose any powers you like, but many dracomancers choose powers that complement their choice of Draconic Aspect.<br />
<br />
==== Predator Dracomancer ====<br />
<br />
<br />
As a predator dracomancer, you hunt down and destroy those who would threaten to slay your dragons or steal their hoard. Yours is the magic of the bared fang, outstretched claw, and razor sharp wing. Your powers make striker your secondary role, with a focus on dealing significant damage along with your control effects. Make Wisdom your highest ability score to get the most out of your attacks, followed by Dexterity to enhance your predator powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Fury]], [[Enraged Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Athletics, Nature, Perception<br />
:'''Suggested At-Will Powers:''' ''[[fire bolt]]'', ''[[dragon pounce]]'', ''[[savage rend]]''<br />
:'''Suggested Encounter Power:''' ''[[darting bite]]''<br />
:'''Suggested Daily Power:''' ''[[savage frenzy]]''<br />
<br />
==== Guardian Dracomancer ====<br />
<br />
As a guardian dracomancer, you are a protector of your dragons territory and those who rely on it. Yours is the magic of swirling flames, deadly ice, and merciless storms, the enduring aspects of elements that outlive any mortal king. Your powers incline you toward leader as a secondary role. Wisdom should be your highest ability score, since your attack powers rely on it, but make Constitution your second-best score to heighten your endurance and your guardian powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Instinct]], [[Ferocious Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Endurance, Insight, Nature<br />
:'''Suggested At-Will Powers:''' ''[[call of the dragon]]'', ''[[chilling shout]]'', ''[[grasping claws]]''<br />
:'''Suggested Encounter Power:''' ''[[frost flash]]''<br />
:'''Suggested Daily Power:''' ''[[fires of life]]''<br />
<br />
=== Dracomancer Powers ===<br />
Your powers are evocations that call on the power of dragons to alter your physical form and hamper your enemies. You call up blasts of fire from the ground, summon lightning from the sky, engulf your enemies in blizzard, or transform yourself into a mighty half-dragon whose roar can shake your foes with fear.<br />
<br />
==== Class Features ====<br />
Each dracomancer has the powers ''dragon shape'' and ''chromatic breath'' or ''metallic flash''.<br />
<br />
{{4e Power<br />
|name=Dragon Shape<br />
|owner=Feature<br />
|class=Dracomancer Feature<br />
|type=<br />
|level=<br />
|range=Personal<br />
|keyword1=Polymorph, Draconic<br />
|usage=At-Will<br />
|flavor=You assume your half-dragon form or return to your humanoid form.<br />
|actiontype=Minor Action<br />
|target=<br />
|effect=You change from your humanoid form to half-dragon form or vice versa. When you change from half-dragon form back to your humanoid form, you shift 1 square. While you are in half-dragon form, you can’t use attack, utility, or feat powers that lack the half-dragon form keyword, although you can sustain such powers. The half-dragon form is your size and resembles a chromatic or metallic dragon. Your equipment becomes part of your half-dragon form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your half-dragon form, it cannot be removed, and anything in a container that is part of your half-dragon form is inaccessible.<br />
|special=You can only use this power once per round. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br><br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Electricity <br><br />
Bronze: Resist 5 Electricity <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Chromatic Breath<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you open your mouth with a roar, the destructive power of your chromatic kin blasts forth to engulf your foes.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close blast 3<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage.<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The chromatic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Metallic Flash<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you inhale, the deadly power of your metallic kin flares around you. When you shout, a flash of energy knocks your enemies to the ground.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close burst 1<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage and you knock the target prone.<br />
|effect=<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The metallic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
}}<br />
<br />
==== Choosing Dracomancer Powers ====<br />
<br />
As you choose dracomancer powers, you have two factors to consider. One is how the powers fit into your character concept—whether you imagine your character as more of a predator or more of a guardian. The other is how much time you envision spending in half-dragon form. This factor is independent of your choice of build; both predator dracomancers and guardian dracomancers can choose powers that are mostly used in half-dragon form or mostly used in humanoid form. But it’s important for how your dracomancer feels during play.<br />
The easiest strategy is to choose the power at each level that appeals to you most. If most of those powers are half-dragon form powers, then you’ll spend a lot of time in half-dragon form, using powers that you enjoy. If most of those powers are ranged and area powers you use in humanoid form, that will change the way you play your character. As long as you enjoy the powers you’re using, that’s fine.<br />
If you need more guidance, choose half-dragon form powers for about half of your powers. At 1st level, choose one or two half-dragon form at-will attack powers, then choose either a half-dragon form encounter power or a half-dragon form daily power. As you advance in levels, continue trying to balance your power selections between half-dragon form powers and other powers. A list can be found [[Dracomancer Powers (4e Power List)]].<br />
<br />
----<br />
{{4e Classes Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Controller]]</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_(4e_Class)&diff=609717Dracomancer (4e Class)2013-02-24T21:49:48Z<p>Dragonite: </p>
<hr />
<div>__NOTOC__<br />
{{quote<br />
|'''You haven't been bit till a dragon does it.'''<br />
|orig=Tamora Pierce<br />
|src=''Emperor Mage''<br />
}}<br />
<br />
{| class="4e" style="float:right"<br />
!http://reno119.cghub.com/files/Image/242001-243000/242025/946_stream.jpg<br />
|-<br />
|[http://cghub.com/images/view/242025/ Year of the Dragon by reno119 at CGHub]<br />
|}<br />
<br />
{{4e Class Traits<br />
|role=Controller<br />
|role_fluff=Your half-dragon form gives you access to powers that provide control at close range, while your humanoid form allows you to hinder your opponents from a distance. Depending on your choice of class features and powers, you might lean toward either striker or leader as a secondary role.<br />
|power_source=Draconic (Arcane)<br />
|power_source_fluff=Dracomancers have existed for thousands of years, since ancient times when they first learned to communicate with the wise and mighty beings. You share your knowledge of the realm with many dragons who remain hidden from existence. In exchange for your dedication and service, the dragons grant you their power. Over time and with practice, you become kindred to them.<br />
|abilities=Wisdom, Dexterity, Constitution<br />
|armor=Cloth, leather, hide<br />
|weapons=Simple Melee, simple ranged<br />
|implements=Staffs, totems<br />
|defense=+1 Reflex, +1 Will<br />
|level_1_hp=12<br />
|hpability=<!--If a Different HP Score is Used. Optional--><br />
|hp_per_level=5<br />
|healing_per_day=7<br />
|surgeability=<!--If a Different Modifier is Used. Optional--><br />
|auto_skills=Nature<br />
|#_of_skills=3<br />
|skills=Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis)<br />
|builds=Predator Dracomancer, Guardian Dracomancer<br />
|features=Draconic Balance, Draconic Aspect, Ritual Casting, ''dragon shape'', ''chromatic breath'', ''metallic flash''.<br />
}}<br />
Because of their kinship with dragons, dracomancers have been shunned and driven from their homelands. Secretive and enigmatic, dracomancers call the territory of their dragon kin home. They are capable of running with lightning, speaking with ancient dragons, and watching firestorms from the backs of dragons themselves. They regard challenges as tests of their fitness and their connection to the elements. Though many dracomancers project an outward calm, they have the cunning a dragon and the strength of its jaws. Whether you were born to a territory or retreated from civilization, whether you chose your path or answered a call that whispered in your heart, you share a bond with the dragons. You may not be their master, but gold, silver, and bronze heed your words, for they recognize you as kin. Call to the souls of dragons, and their power will incinerate your foes, freeze armies to death, or strike down your enemies with lighting. Unleash your own soul, and you will become like them, uncaged and untamed.<br />
<br />
{{4e Class Overview<br />
|name=Dracomancer<br />
|characteristics=You combine a number of potent ranged and area powers with the ability to take half-dragon form and bring the fight directly to your foes. Depending on the powers you choose, you can spend more combat time in half-dragon form or more in your humanoid form.<br />
|religion=Most dracomancers are followers of Bahamut. Called the Platinum Dragon, Bahamut is the god of justice, protection, nobility, and honor. He commands his dracomancer followers to be constantly vigilant against evil dragons and oppose them on all fronts. However, some dracomancers are corrupted by their own power and become followers of Tiamat. Tiamat is the evil goddess of wealth, greed, and envy. She urges her followers to take vengeance for every slight, and is the patron of chromatic dragons.<br />
|races=Elves and eladrin make excellent predator dracomancers, combining native insight and elemental harmony with grace and agility. Dwarves excel as guardian dracomancers; humans and goliath often follow that path as well.<br />
}}<br />
<br />
=== Dracomancer Class Features ===<br />
{| class="4e" style="float:right"<br />
!http://m1.vgorode.ru/8744472/55680004/6.jpeg<br />
|-<br />
|[http://cohenr.deviantart.com/art/Dragonborn-Dovahkiin-198837193 Dragonborn - Dovahkiin<br>by CohenR at DeviantArt]<br />
|}<br />
Dracomancers have the following class features.<br />
<br />
<br />
==== Draconic Balance ====<br />
<br />
<br />
Some dracomancers favor being in half-dragon form, while others prefer being in humanoid form. However, just as dracomancers seek balance in the world between metallic and chromatic dragons, dracomancers pursue balance within their own minds and bodies.<br />
You begin with three at-will attack powers. Throughout your career, at least one of those powers, and no more than two, must have the half-dragon form keyword. By this means, you have access to useful attacks in either half-dragom form or humanoid form.<br />
<br />
==== Draconic Aspect ====<br />
<br />
In the beginning of the world, the gods gave life to the naked substance of the world forged by the primordials. During the days of creation, the gods forged countless mortal vessels, giving rise to all the races, beasts, and plants that would populate the world. But the deity Io chose to bend his will toward creating mortal vessels that would not only live in the world of elements, but would give life and soul to the elements themselves. To contain the awesome power of elements given life, Io had to shape mortal vessels of tremendous strength and hardiness. And so he created the most powerful of all mortal creatures: the dragons. As a dracomancer, you choose which aspect of the dragon you most strongly manifest with your powers. Choose one of these options. Your choice provides bonuses to certain dracomancer powers, as detailed in those powers.<br />
<br />
:'''Draconic Predator:''' While you are not wearing heavy armor, you gain a +1 bonus to your speed. <br />
<br />
:'''Draconic Guardian:''' While you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.<br />
<br />
==== Ritual Casting ====<br />
<br />
You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. You own a ritual book, and it contains two rituals of your choice that you have mastered: Animal Messenger (Player’s Handbook, page 300) and another 1st-level ritual.<br />
Once per day, you can use Animal Messenger without expending components.<br />
{| class="4e" style="float:right"<br />
!http://dreamworlds.ru/uploads/posts/2009-01/thumbs/1232275588_95241_15dde448f189655dd1ba30228b6c1c161.jpg<br />
|-<br />
|[http://browse.deviantart.com/art/Zodiac-Ceremony-45224734 Zodiac Ceremony<br>by UdonCrew at DeviantArt]<br />
|}<br />
<br />
==== Dragon Shape ====<br />
As a dracomancer, you have the ability to channel the elemental energy of dragons into your physical form and transform into a half-dragon. You have an at-will power, ''dragon shape'', that allows you to assume the form of a half-dragon, and many dracomancer powers have the half-dragon form keyword and therefore can be used only while you are in half-dragon form. The ''dragon shape'' power lets you assume a form of your size that resembles a chromatic or metallic dragon, although certain half-dragon form powers specify changes to your form when you use them. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic breath or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Lightning <br><br />
Bronze: Resist 5 Lightning <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
<br />
==== Chromatic Breath ====<br />
{| class="4e" style="float:right"<br />
!http://th00.deviantart.net/fs9/200H/i/2006/143/9/8/Half_Dragon_Elf_by_LazarusReturns.jpg<br />
|-<br />
|[http://www.deviantart.com/art/Half-Dragon-Elf-33720364 Half Dragon Elf<br>by LazarusReturns at DeviantArt]<br />
|}<br />
You gain the power ''chromatic breath'' if you are a chromatic half-dragon. You can only use this power while in half-dragon form. Depending on the chromatic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
<br />
==== Metallic Flash ====<br />
<br />
You gain the power ''metallic flash'' if you are a metallic half-dragon. You can only use this power while in half-dragon form. Depending on the metallic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
<br />
=== Implements ===<br />
<br />
Dracomancers employ staffs and totems as a means of focusing their draconic power. Without an implement, you can still use these powers.<br />
<br />
=== Creating A Dracomancer ===<br />
<br />
Dracomancers rely on Wisdom, Dexterity, and Constitution for their powers. You can choose any powers you like, but many dracomancers choose powers that complement their choice of Draconic Aspect.<br />
<br />
==== Predator Dracomancer ====<br />
<br />
<br />
As a predator dracomancer, you hunt down and destroy those who would threaten to slay your dragons or steal their hoard. Yours is the magic of the bared fang, outstretched claw, and razor sharp wing. Your powers make striker your secondary role, with a focus on dealing significant damage along with your control effects. Make Wisdom your highest ability score to get the most out of your attacks, followed by Dexterity to enhance your predator powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Fury]], [[Enraged Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Athletics, Nature, Perception<br />
:'''Suggested At-Will Powers:''' ''[[fire bolt]]'', ''[[dragon pounce]]'', ''[[savage rend]]''<br />
:'''Suggested Encounter Power:''' ''[[darting bite]]''<br />
:'''Suggested Daily Power:''' ''[[savage frenzy]]''<br />
<br />
==== Guardian Dracomancer ====<br />
{| class="4e" style="float:right"<br />
!http://th01.deviantart.net/fs70/200H/i/2011/024/f/e/__dragon_lady___by_kunkka-djnuxt.jpg<br />
|-<br />
|[http://browse.deviantart.com/art/Dragon-Lady-33025889 + Dragon Lady +<br>by kunkka at DeviantArt]<br />
|}<br />
<br />
As a guardian dracomancer, you are a protector of your dragons territory and those who rely on it. Yours is the magic of swirling flames, deadly ice, and merciless storms, the enduring aspects of elements that outlive any mortal king. Your powers incline you toward leader as a secondary role. Wisdom should be your highest ability score, since your attack powers rely on it, but make Constitution your second-best score to heighten your endurance and your guardian powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Instinct]], [[Ferocious Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Endurance, Insight, Nature<br />
:'''Suggested At-Will Powers:''' ''[[call of the dragon]]'', ''[[chilling shout]]'', ''[[grasping claws]]''<br />
:'''Suggested Encounter Power:''' ''[[frost flash]]''<br />
:'''Suggested Daily Power:''' ''[[fires of life]]''<br />
<br />
=== Dracomancer Powers ===<br />
Your powers are evocations that call on the power of dragons to alter your physical form and hamper your enemies. You call up blasts of fire from the ground, summon lightning from the sky, engulf your enemies in blizzard, or transform yourself into a mighty half-dragon whose roar can shake your foes with fear.<br />
<br />
==== Class Features ====<br />
Each dracomancer has the powers ''dragon shape'' and ''chromatic breath'' or ''metallic flash''.<br />
<br />
{{4e Power<br />
|name=Dragon Shape<br />
|owner=Feature<br />
|class=Dracomancer Feature<br />
|type=<br />
|level=<br />
|range=Personal<br />
|keyword1=Polymorph, Draconic<br />
|usage=At-Will<br />
|flavor=You assume your half-dragon form or return to your humanoid form.<br />
|actiontype=Minor Action<br />
|target=<br />
|effect=You change from your humanoid form to half-dragon form or vice versa. When you change from half-dragon form back to your humanoid form, you shift 1 square. While you are in half-dragon form, you can’t use attack, utility, or feat powers that lack the half-dragon form keyword, although you can sustain such powers. The half-dragon form is your size and resembles a chromatic or metallic dragon. Your equipment becomes part of your half-dragon form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your half-dragon form, it cannot be removed, and anything in a container that is part of your half-dragon form is inaccessible.<br />
|special=You can only use this power once per round. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br><br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Electricity <br><br />
Bronze: Resist 5 Electricity <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Chromatic Breath<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you open your mouth with a roar, the destructive power of your chromatic kin blasts forth to engulf your foes.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close blast 3<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage.<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The chromatic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Metallic Flash<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you inhale, the deadly power of your metallic kin flares around you. When you shout, a flash of energy knocks your enemies to the ground.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close burst 1<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage and you knock the target prone.<br />
|effect=<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The metallic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
}}<br />
<br />
==== Choosing Dracomancer Powers ====<br />
<br />
As you choose dracomancer powers, you have two factors to consider. One is how the powers fit into your character concept—whether you imagine your character as more of a predator or more of a guardian. The other is how much time you envision spending in half-dragon form. This factor is independent of your choice of build; both predator dracomancers and guardian dracomancers can choose powers that are mostly used in half-dragon form or mostly used in humanoid form. But it’s important for how your dracomancer feels during play.<br />
The easiest strategy is to choose the power at each level that appeals to you most. If most of those powers are half-dragon form powers, then you’ll spend a lot of time in half-dragon form, using powers that you enjoy. If most of those powers are ranged and area powers you use in humanoid form, that will change the way you play your character. As long as you enjoy the powers you’re using, that’s fine.<br />
If you need more guidance, choose half-dragon form powers for about half of your powers. At 1st level, choose one or two half-dragon form at-will attack powers, then choose either a half-dragon form encounter power or a half-dragon form daily power. As you advance in levels, continue trying to balance your power selections between half-dragon form powers and other powers. A list can be found [[Dracomancer Powers (4e Power List)]].<br />
<br />
----<br />
{{4e Classes Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Controller]]</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_(4e_Class)&diff=609716Dracomancer (4e Class)2013-02-24T21:47:44Z<p>Dragonite: </p>
<hr />
<div>__NOTOC__<br />
{{quote<br />
|'''You haven't been bit till a dragon does it.'''<br />
|orig=Tamora Pierce<br />
|src=''Emperor Mage''<br />
}}<br />
<br />
{| class="4e" style="float:right"<br />
!http://reno119.cghub.com/files/Image/242001-243000/242025/946_stream.jpg<br />
|-<br />
|[http://cghub.com/images/view/242025/ Year of the Dragon by reno119 at CGHub]<br />
|}<br />
<br />
{{4e Class Traits<br />
|role=Controller<br />
|role_fluff=Your half-dragon form gives you access to powers that provide control at close range, while your humanoid form allows you to hinder your opponents from a distance. Depending on your choice of class features and powers, you might lean toward either striker or leader as a secondary role.<br />
|power_source=Draconic (Arcane)<br />
|power_source_fluff=Dracomancers have existed for thousands of years, since ancient times when they first learned to communicate with the wise and mighty beings. You share your knowledge of the realm with many dragons who remain hidden from existence. In exchange for your dedication and service, the dragons grant you their power. Over time and with practice, you become kindred to them.<br />
|abilities=Wisdom, Dexterity, Constitution<br />
|armor=Cloth, leather, hide<br />
|weapons=Simple Melee, simple ranged<br />
|implements=Staffs, totems<br />
|defense=+1 Reflex, +1 Will<br />
|level_1_hp=12<br />
|hpability=<!--If a Different HP Score is Used. Optional--><br />
|hp_per_level=5<br />
|healing_per_day=7<br />
|surgeability=<!--If a Different Modifier is Used. Optional--><br />
|auto_skills=Nature<br />
|#_of_skills=3<br />
|skills=Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis)<br />
|builds=Predator Dracomancer, Guardian Dracomancer<br />
|features=Draconic Balance, Draconic Aspect, Ritual Casting, ''dragon shape'', ''chromatic breath'', ''metallic flash''.<br />
}}<br />
Because of their kinship with dragons, dracomancers have been shunned and driven from their homelands. Secretive and enigmatic, dracomancers call the territory of their dragon kin home. They are capable of running with lightning, speaking with ancient dragons, and watching firestorms from the backs of dragons themselves. They regard challenges as tests of their fitness and their connection to the elements. Though many dracomancers project an outward calm, they have the cunning a dragon and the strength of its jaws. Whether you were born to a territory or retreated from civilization, whether you chose your path or answered a call that whispered in your heart, you share a bond with the dragons. You may not be their master, but gold, silver, and bronze heed your words, for they recognize you as kin. Call to the souls of dragons, and their power will incinerate your foes, freeze armies to death, or strike down your enemies with lighting. Unleash your own soul, and you will become like them, uncaged and untamed.<br />
<br />
{{4e Class Overview<br />
|name=Dracomancer<br />
|characteristics=You combine a number of potent ranged and area powers with the ability to take half-dragon form and bring the fight directly to your foes. Depending on the powers you choose, you can spend more combat time in half-dragon form or more in your humanoid form.<br />
|religion=Most dracomancers are followers of Bahamut. Called the Platinum Dragon, Bahamut is the god of justice, protection, nobility, and honor. He commands his dracomancer followers to be constantly vigilant against evil dragons and oppose them on all fronts. However, some dracomancers are corrupted by their own power and become followers of Tiamat. Tiamat is the evil goddess of wealth, greed, and envy. She urges her followers to take vengeance for every slight, and is the patron of chromatic dragons.<br />
|races=Elves and eladrin make excellent predator dracomancers, combining native insight and elemental harmony with grace and agility. Dwarves excel as guardian dracomancers; humans and goliath often follow that path as well.<br />
}}<br />
<br />
=== Dracomancer Class Features ===<br />
{| class="4e" style="float:right"<br />
!http://m1.vgorode.ru/8744472/55680004/6.jpeg<br />
|-<br />
|[http://cohenr.deviantart.com/art/Dragonborn-Dovahkiin-198837193 Dragonborn - Dovahkiin<br>by CohenR at DeviantArt]<br />
|}<br />
Dracomancers have the following class features.<br />
<br />
<br />
==== Draconic Balance ====<br />
<br />
<br />
Some dracomancers favor being in half-dragon form, while others prefer being in humanoid form. However, just as dracomancers seek balance in the world between metallic and chromatic dragons, dracomancers pursue balance within their own minds and bodies.<br />
You begin with three at-will attack powers. Throughout your career, at least one of those powers, and no more than two, must have the half-dragon form keyword. By this means, you have access to useful attacks in either half-dragom form or humanoid form.<br />
<br />
==== Draconic Aspect ====<br />
<br />
In the beginning of the world, the gods gave life to the naked substance of the world forged by the primordials. During the days of creation, the gods forged countless mortal vessels, giving rise to all the races, beasts, and plants that would populate the world. But the deity Io chose to bend his will toward creating mortal vessels that would not only live in the world of elements, but would give life and soul to the elements themselves. To contain the awesome power of elements given life, Io had to shape mortal vessels of tremendous strength and hardiness. And so he created the most powerful of all mortal creatures: the dragons. As a dracomancer, you choose which aspect of the dragon you most strongly manifest with your powers. Choose one of these options. Your choice provides bonuses to certain dracomancer powers, as detailed in those powers.<br />
<br />
:'''Draconic Predator:''' While you are not wearing heavy armor, you gain a +1 bonus to your speed. <br />
<br />
:'''Draconic Guardian:''' While you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.<br />
<br />
==== Ritual Casting ====<br />
<br />
You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. You own a ritual book, and it contains two rituals of your choice that you have mastered: Animal Messenger (Player’s Handbook, page 300) and another 1st-level ritual.<br />
Once per day, you can use Animal Messenger without expending components.<br />
{| class="4e" style="float:right"<br />
!http://th01.deviantart.net/fs14/200H/f/2006/357/e/2/Zodiac_Ceremony_by_UdonCrew.jpg<br />
|-<br />
|[http://browse.deviantart.com/art/Zodiac-Ceremony-45224734 Zodiac Ceremony<br>by UdonCrew at DeviantArt]<br />
|}<br />
<br />
==== Dragon Shape ====<br />
As a dracomancer, you have the ability to channel the elemental energy of dragons into your physical form and transform into a half-dragon. You have an at-will power, ''dragon shape'', that allows you to assume the form of a half-dragon, and many dracomancer powers have the half-dragon form keyword and therefore can be used only while you are in half-dragon form. The ''dragon shape'' power lets you assume a form of your size that resembles a chromatic or metallic dragon, although certain half-dragon form powers specify changes to your form when you use them. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic breath or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Lightning <br><br />
Bronze: Resist 5 Lightning <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
<br />
==== Chromatic Breath ====<br />
{| class="4e" style="float:right"<br />
!http://th00.deviantart.net/fs9/200H/i/2006/143/9/8/Half_Dragon_Elf_by_LazarusReturns.jpg<br />
|-<br />
|[http://www.deviantart.com/art/Half-Dragon-Elf-33720364 Half Dragon Elf<br>by LazarusReturns at DeviantArt]<br />
|}<br />
You gain the power ''chromatic breath'' if you are a chromatic half-dragon. You can only use this power while in half-dragon form. Depending on the chromatic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
<br />
==== Metallic Flash ====<br />
<br />
You gain the power ''metallic flash'' if you are a metallic half-dragon. You can only use this power while in half-dragon form. Depending on the metallic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
<br />
=== Implements ===<br />
<br />
Dracomancers employ staffs and totems as a means of focusing their draconic power. Without an implement, you can still use these powers.<br />
<br />
=== Creating A Dracomancer ===<br />
<br />
Dracomancers rely on Wisdom, Dexterity, and Constitution for their powers. You can choose any powers you like, but many dracomancers choose powers that complement their choice of Draconic Aspect.<br />
<br />
==== Predator Dracomancer ====<br />
<br />
<br />
As a predator dracomancer, you hunt down and destroy those who would threaten to slay your dragons or steal their hoard. Yours is the magic of the bared fang, outstretched claw, and razor sharp wing. Your powers make striker your secondary role, with a focus on dealing significant damage along with your control effects. Make Wisdom your highest ability score to get the most out of your attacks, followed by Dexterity to enhance your predator powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Fury]], [[Enraged Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Athletics, Nature, Perception<br />
:'''Suggested At-Will Powers:''' ''[[fire bolt]]'', ''[[dragon pounce]]'', ''[[savage rend]]''<br />
:'''Suggested Encounter Power:''' ''[[darting bite]]''<br />
:'''Suggested Daily Power:''' ''[[savage frenzy]]''<br />
<br />
==== Guardian Dracomancer ====<br />
{| class="4e" style="float:right"<br />
!http://th01.deviantart.net/fs70/200H/i/2011/024/f/e/__dragon_lady___by_kunkka-djnuxt.jpg<br />
|-<br />
|[http://browse.deviantart.com/art/Dragon-Lady-33025889 + Dragon Lady +<br>by kunkka at DeviantArt]<br />
|}<br />
<br />
As a guardian dracomancer, you are a protector of your dragons territory and those who rely on it. Yours is the magic of swirling flames, deadly ice, and merciless storms, the enduring aspects of elements that outlive any mortal king. Your powers incline you toward leader as a secondary role. Wisdom should be your highest ability score, since your attack powers rely on it, but make Constitution your second-best score to heighten your endurance and your guardian powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Instinct]], [[Ferocious Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Endurance, Insight, Nature<br />
:'''Suggested At-Will Powers:''' ''[[call of the dragon]]'', ''[[chilling shout]]'', ''[[grasping claws]]''<br />
:'''Suggested Encounter Power:''' ''[[frost flash]]''<br />
:'''Suggested Daily Power:''' ''[[fires of life]]''<br />
<br />
=== Dracomancer Powers ===<br />
Your powers are evocations that call on the power of dragons to alter your physical form and hamper your enemies. You call up blasts of fire from the ground, summon lightning from the sky, engulf your enemies in blizzard, or transform yourself into a mighty half-dragon whose roar can shake your foes with fear.<br />
<br />
==== Class Features ====<br />
Each dracomancer has the powers ''dragon shape'' and ''chromatic breath'' or ''metallic flash''.<br />
<br />
{{4e Power<br />
|name=Dragon Shape<br />
|owner=Feature<br />
|class=Dracomancer Feature<br />
|type=<br />
|level=<br />
|range=Personal<br />
|keyword1=Polymorph, Draconic<br />
|usage=At-Will<br />
|flavor=You assume your half-dragon form or return to your humanoid form.<br />
|actiontype=Minor Action<br />
|target=<br />
|effect=You change from your humanoid form to half-dragon form or vice versa. When you change from half-dragon form back to your humanoid form, you shift 1 square. While you are in half-dragon form, you can’t use attack, utility, or feat powers that lack the half-dragon form keyword, although you can sustain such powers. The half-dragon form is your size and resembles a chromatic or metallic dragon. Your equipment becomes part of your half-dragon form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your half-dragon form, it cannot be removed, and anything in a container that is part of your half-dragon form is inaccessible.<br />
|special=You can only use this power once per round. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br><br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Electricity <br><br />
Bronze: Resist 5 Electricity <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Chromatic Breath<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you open your mouth with a roar, the destructive power of your chromatic kin blasts forth to engulf your foes.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close blast 3<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage.<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The chromatic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Metallic Flash<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you inhale, the deadly power of your metallic kin flares around you. When you shout, a flash of energy knocks your enemies to the ground.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close burst 1<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage and you knock the target prone.<br />
|effect=<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The metallic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
}}<br />
<br />
==== Choosing Dracomancer Powers ====<br />
<br />
As you choose dracomancer powers, you have two factors to consider. One is how the powers fit into your character concept—whether you imagine your character as more of a predator or more of a guardian. The other is how much time you envision spending in half-dragon form. This factor is independent of your choice of build; both predator dracomancers and guardian dracomancers can choose powers that are mostly used in half-dragon form or mostly used in humanoid form. But it’s important for how your dracomancer feels during play.<br />
The easiest strategy is to choose the power at each level that appeals to you most. If most of those powers are half-dragon form powers, then you’ll spend a lot of time in half-dragon form, using powers that you enjoy. If most of those powers are ranged and area powers you use in humanoid form, that will change the way you play your character. As long as you enjoy the powers you’re using, that’s fine.<br />
If you need more guidance, choose half-dragon form powers for about half of your powers. At 1st level, choose one or two half-dragon form at-will attack powers, then choose either a half-dragon form encounter power or a half-dragon form daily power. As you advance in levels, continue trying to balance your power selections between half-dragon form powers and other powers. A list can be found [[Dracomancer Powers (4e Power List)]].<br />
<br />
----<br />
{{4e Classes Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Controller]]</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_(4e_Class)&diff=609714Dracomancer (4e Class)2013-02-24T21:44:41Z<p>Dragonite: /* Dracomancer Class Features */</p>
<hr />
<div>__NOTOC__<br />
{{quote<br />
|'''You haven't been bit till a dragon does it.'''<br />
|orig=Tamora Pierce<br />
|src=''Emperor Mage''<br />
}}<br />
<br />
{| class="4e" style="float:right"<br />
!http://reno119.cghub.com/files/Image/242001-243000/242025/946_stream.jpg<br />
|-<br />
|[http://cghub.com/images/view/242025/ Year of the Dragon by reno119 at CGHub]<br />
|}<br />
<br />
{{4e Class Traits<br />
|role=Controller<br />
|role_fluff=Your half-dragon form gives you access to powers that provide control at close range, while your humanoid form allows you to hinder your opponents from a distance. Depending on your choice of class features and powers, you might lean toward either striker or leader as a secondary role.<br />
|power_source=Draconic (Arcane)<br />
|power_source_fluff=Dracomancers have existed for thousands of years, since ancient times when they first learned to communicate with the wise and mighty beings. You share your knowledge of the realm with many dragons who remain hidden from existence. In exchange for your dedication and service, the dragons grant you their power. Over time and with practice, you become kindred to them.<br />
|abilities=Wisdom, Dexterity, Constitution<br />
|armor=Cloth, leather, hide<br />
|weapons=Simple Melee, simple ranged<br />
|implements=Staffs, totems<br />
|defense=+1 Reflex, +1 Will<br />
|level_1_hp=12<br />
|hpability=<!--If a Different HP Score is Used. Optional--><br />
|hp_per_level=5<br />
|healing_per_day=7<br />
|surgeability=<!--If a Different Modifier is Used. Optional--><br />
|auto_skills=Nature<br />
|#_of_skills=3<br />
|skills=Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis)<br />
|builds=Predator Dracomancer, Guardian Dracomancer<br />
|features=Draconic Balance, Draconic Aspect, Ritual Casting, ''dragon shape'', ''chromatic breath'', ''metallic flash''.<br />
}}<br />
Because of their kinship with dragons, dracomancers have been shunned and driven from their homelands. Secretive and enigmatic, dracomancers call the territory of their dragon kin home. They are capable of running with lightning, speaking with ancient dragons, and watching firestorms from the backs of dragons themselves. They regard challenges as tests of their fitness and their connection to the elements. Though many dracomancers project an outward calm, they have the cunning a dragon and the strength of its jaws. Whether you were born to a territory or retreated from civilization, whether you chose your path or answered a call that whispered in your heart, you share a bond with the dragons. You may not be their master, but gold, silver, and bronze heed your words, for they recognize you as kin. Call to the souls of dragons, and their power will incinerate your foes, freeze armies to death, or strike down your enemies with lighting. Unleash your own soul, and you will become like them, uncaged and untamed.<br />
<br />
{{4e Class Overview<br />
|name=Dracomancer<br />
|characteristics=You combine a number of potent ranged and area powers with the ability to take half-dragon form and bring the fight directly to your foes. Depending on the powers you choose, you can spend more combat time in half-dragon form or more in your humanoid form.<br />
|religion=Most dracomancers are followers of Bahamut. Called the Platinum Dragon, Bahamut is the god of justice, protection, nobility, and honor. He commands his dracomancer followers to be constantly vigilant against evil dragons and oppose them on all fronts. However, some dracomancers are corrupted by their own power and become followers of Tiamat. Tiamat is the evil goddess of wealth, greed, and envy. She urges her followers to take vengeance for every slight, and is the patron of chromatic dragons.<br />
|races=Elves and eladrin make excellent predator dracomancers, combining native insight and elemental harmony with grace and agility. Dwarves excel as guardian dracomancers; humans and goliath often follow that path as well.<br />
}}<br />
<br />
=== Dracomancer Class Features ===<br />
{| class="4e" style="float:right"<br />
!http://skyrim-info.ru/_ph/5/2/51462284.jpg<br />
|-<br />
|[http://cohenr.deviantart.com/art/Dragonborn-Dovahkiin-198837193 Dragonborn - Dovahkiin<br>by CohenR at DeviantArt]<br />
|}<br />
Dracomancers have the following class features.<br />
<br />
<br />
==== Draconic Balance ====<br />
<br />
<br />
Some dracomancers favor being in half-dragon form, while others prefer being in humanoid form. However, just as dracomancers seek balance in the world between metallic and chromatic dragons, dracomancers pursue balance within their own minds and bodies.<br />
You begin with three at-will attack powers. Throughout your career, at least one of those powers, and no more than two, must have the half-dragon form keyword. By this means, you have access to useful attacks in either half-dragom form or humanoid form.<br />
<br />
==== Draconic Aspect ====<br />
<br />
In the beginning of the world, the gods gave life to the naked substance of the world forged by the primordials. During the days of creation, the gods forged countless mortal vessels, giving rise to all the races, beasts, and plants that would populate the world. But the deity Io chose to bend his will toward creating mortal vessels that would not only live in the world of elements, but would give life and soul to the elements themselves. To contain the awesome power of elements given life, Io had to shape mortal vessels of tremendous strength and hardiness. And so he created the most powerful of all mortal creatures: the dragons. As a dracomancer, you choose which aspect of the dragon you most strongly manifest with your powers. Choose one of these options. Your choice provides bonuses to certain dracomancer powers, as detailed in those powers.<br />
<br />
:'''Draconic Predator:''' While you are not wearing heavy armor, you gain a +1 bonus to your speed. <br />
<br />
:'''Draconic Guardian:''' While you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.<br />
<br />
==== Ritual Casting ====<br />
<br />
You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. You own a ritual book, and it contains two rituals of your choice that you have mastered: Animal Messenger (Player’s Handbook, page 300) and another 1st-level ritual.<br />
Once per day, you can use Animal Messenger without expending components.<br />
{| class="4e" style="float:right"<br />
!http://th01.deviantart.net/fs14/200H/f/2006/357/e/2/Zodiac_Ceremony_by_UdonCrew.jpg<br />
|-<br />
|[http://browse.deviantart.com/art/Zodiac-Ceremony-45224734 Zodiac Ceremony<br>by UdonCrew at DeviantArt]<br />
|}<br />
<br />
==== Dragon Shape ====<br />
As a dracomancer, you have the ability to channel the elemental energy of dragons into your physical form and transform into a half-dragon. You have an at-will power, ''dragon shape'', that allows you to assume the form of a half-dragon, and many dracomancer powers have the half-dragon form keyword and therefore can be used only while you are in half-dragon form. The ''dragon shape'' power lets you assume a form of your size that resembles a chromatic or metallic dragon, although certain half-dragon form powers specify changes to your form when you use them. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic breath or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Lightning <br><br />
Bronze: Resist 5 Lightning <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
<br />
==== Chromatic Breath ====<br />
{| class="4e" style="float:right"<br />
!http://th00.deviantart.net/fs9/200H/i/2006/143/9/8/Half_Dragon_Elf_by_LazarusReturns.jpg<br />
|-<br />
|[http://www.deviantart.com/art/Half-Dragon-Elf-33720364 Half Dragon Elf<br>by LazarusReturns at DeviantArt]<br />
|}<br />
You gain the power ''chromatic breath'' if you are a chromatic half-dragon. You can only use this power while in half-dragon form. Depending on the chromatic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
<br />
==== Metallic Flash ====<br />
<br />
You gain the power ''metallic flash'' if you are a metallic half-dragon. You can only use this power while in half-dragon form. Depending on the metallic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
<br />
=== Implements ===<br />
<br />
Dracomancers employ staffs and totems as a means of focusing their draconic power. Without an implement, you can still use these powers.<br />
<br />
=== Creating A Dracomancer ===<br />
<br />
Dracomancers rely on Wisdom, Dexterity, and Constitution for their powers. You can choose any powers you like, but many dracomancers choose powers that complement their choice of Draconic Aspect.<br />
<br />
==== Predator Dracomancer ====<br />
<br />
<br />
As a predator dracomancer, you hunt down and destroy those who would threaten to slay your dragons or steal their hoard. Yours is the magic of the bared fang, outstretched claw, and razor sharp wing. Your powers make striker your secondary role, with a focus on dealing significant damage along with your control effects. Make Wisdom your highest ability score to get the most out of your attacks, followed by Dexterity to enhance your predator powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Fury]], [[Enraged Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Athletics, Nature, Perception<br />
:'''Suggested At-Will Powers:''' ''[[fire bolt]]'', ''[[dragon pounce]]'', ''[[savage rend]]''<br />
:'''Suggested Encounter Power:''' ''[[darting bite]]''<br />
:'''Suggested Daily Power:''' ''[[savage frenzy]]''<br />
<br />
==== Guardian Dracomancer ====<br />
{| class="4e" style="float:right"<br />
!http://th01.deviantart.net/fs70/200H/i/2011/024/f/e/__dragon_lady___by_kunkka-djnuxt.jpg<br />
|-<br />
|[http://browse.deviantart.com/art/Dragon-Lady-33025889 + Dragon Lady +<br>by kunkka at DeviantArt]<br />
|}<br />
<br />
As a guardian dracomancer, you are a protector of your dragons territory and those who rely on it. Yours is the magic of swirling flames, deadly ice, and merciless storms, the enduring aspects of elements that outlive any mortal king. Your powers incline you toward leader as a secondary role. Wisdom should be your highest ability score, since your attack powers rely on it, but make Constitution your second-best score to heighten your endurance and your guardian powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Instinct]], [[Ferocious Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Endurance, Insight, Nature<br />
:'''Suggested At-Will Powers:''' ''[[call of the dragon]]'', ''[[chilling shout]]'', ''[[grasping claws]]''<br />
:'''Suggested Encounter Power:''' ''[[frost flash]]''<br />
:'''Suggested Daily Power:''' ''[[fires of life]]''<br />
<br />
=== Dracomancer Powers ===<br />
Your powers are evocations that call on the power of dragons to alter your physical form and hamper your enemies. You call up blasts of fire from the ground, summon lightning from the sky, engulf your enemies in blizzard, or transform yourself into a mighty half-dragon whose roar can shake your foes with fear.<br />
<br />
==== Class Features ====<br />
Each dracomancer has the powers ''dragon shape'' and ''chromatic breath'' or ''metallic flash''.<br />
<br />
{{4e Power<br />
|name=Dragon Shape<br />
|owner=Feature<br />
|class=Dracomancer Feature<br />
|type=<br />
|level=<br />
|range=Personal<br />
|keyword1=Polymorph, Draconic<br />
|usage=At-Will<br />
|flavor=You assume your half-dragon form or return to your humanoid form.<br />
|actiontype=Minor Action<br />
|target=<br />
|effect=You change from your humanoid form to half-dragon form or vice versa. When you change from half-dragon form back to your humanoid form, you shift 1 square. While you are in half-dragon form, you can’t use attack, utility, or feat powers that lack the half-dragon form keyword, although you can sustain such powers. The half-dragon form is your size and resembles a chromatic or metallic dragon. Your equipment becomes part of your half-dragon form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your half-dragon form, it cannot be removed, and anything in a container that is part of your half-dragon form is inaccessible.<br />
|special=You can only use this power once per round. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br><br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Electricity <br><br />
Bronze: Resist 5 Electricity <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Chromatic Breath<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you open your mouth with a roar, the destructive power of your chromatic kin blasts forth to engulf your foes.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close blast 3<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage.<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The chromatic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Metallic Flash<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you inhale, the deadly power of your metallic kin flares around you. When you shout, a flash of energy knocks your enemies to the ground.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close burst 1<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage and you knock the target prone.<br />
|effect=<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The metallic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
}}<br />
<br />
==== Choosing Dracomancer Powers ====<br />
<br />
As you choose dracomancer powers, you have two factors to consider. One is how the powers fit into your character concept—whether you imagine your character as more of a predator or more of a guardian. The other is how much time you envision spending in half-dragon form. This factor is independent of your choice of build; both predator dracomancers and guardian dracomancers can choose powers that are mostly used in half-dragon form or mostly used in humanoid form. But it’s important for how your dracomancer feels during play.<br />
The easiest strategy is to choose the power at each level that appeals to you most. If most of those powers are half-dragon form powers, then you’ll spend a lot of time in half-dragon form, using powers that you enjoy. If most of those powers are ranged and area powers you use in humanoid form, that will change the way you play your character. As long as you enjoy the powers you’re using, that’s fine.<br />
If you need more guidance, choose half-dragon form powers for about half of your powers. At 1st level, choose one or two half-dragon form at-will attack powers, then choose either a half-dragon form encounter power or a half-dragon form daily power. As you advance in levels, continue trying to balance your power selections between half-dragon form powers and other powers. A list can be found [[Dracomancer Powers (4e Power List)]].<br />
<br />
----<br />
{{4e Classes Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Controller]]</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Half-Dragon_(4e_Race)&diff=608118Half-Dragon (4e Race)2013-02-14T05:20:25Z<p>Dragonite: </p>
<hr />
<div>==Half-Dragon==<br />
<br />
'''''Ferocious, honorable warriors, the perfect fusion of civilized race and great drake'''''<br />
<br />
{{4e Racial Traits<br />
|height=5' 6'"-6' 2"<br />
|weight=140-230 lb.<br />
|abilities= <br />
|size=Medium<br />
|speed=6<br />
|vision=Low-light<br />
|languages=Common, Draconic<br />
|skills=<br />
|trait1=CHROMATIC HALF-DRAGONS<br />
<br><br />
'''Ability Scores:''' +2 Dexterity, +2 Wisdom <br><br />
'''Skill Bonuses:''' +2 Athletics, +2 Perception <br><br />
'''Chromatic Bloodline'''<br />
|description1=You have the ''chromatic bloodline'' power. <br><br />
'''Chromatic Fury:''' When you're bloodied, you gain a +1 racial bonus to attack rolls. <br><br />
|trait3=METALLIC HALF-DRAGONS<br />
<br><br />
'''Ability Scores:''' +2 Constitution, +2 Wisdom <br><br />
'''Skill Bonuses:''' +2 Endurance, +2 Insight <br><br />
'''Metallic Bloodline'''<br />
|description3=You have the ''metallic bloodline'' power. <br><br />
'''Metallic Heritage:''' Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier. <br><br />
|trait2=<br />
|description2=<br />
|trait4=<br />
|description4=<br />
}}<br />
<br />
{{4e Power<br />
|name=Chromatic Bloodline<br />
|owner=Race<br />
|class=Half-Dragon<br />
|type=Utility<br />
|level=<br />
|usage=Encounter<br />
|flavor=You unleash the chromatic dragon within and take on a chromatic countenance.<br />
|keyword1=<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|requirement=You must be bloodied.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, your speed increases by 2, and you gain a +2 bonus to damage rolls.<br />
|extra=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Metallic Bloodline<br />
|owner=Race<br />
|class=Half-Dragon<br />
|type=Utility<br />
|level=<br />
|usage=Encounter<br />
|flavor=You unleash the metallic dragon within and take on a metallic countenance.<br />
|requirement=You must be bloodied.<br />
|keyword1=Healing<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you gain a +1 bonus to AC and Reflex. In addition, while you are bloodied, you gain regeneration 2.<br />
|extra= <br><br />
<br><br />
''Level 11:'' Regeneration 4. <br><br />
''Level 21:'' Regeneration 6. <br><br />
|special=<br />
}}<br />
<br />
Heir to an ancient, draconic bloodline, half-dragons have no realms of their own. They instead live in distant territories, or within human kingdoms and cities. They are the offspring of princesses and the young dragons who kidnap them. Half-dragons are fierce hunters strongly influenced by their draconic bloodline. Though they can’t fully change shape as their ancestors can, half-dragons do become more draconic during the heat of battle, calling on the power of the dragon within. They can be found almost anywhere, wandering as outcasts and gypsies, or living as nobles and kings amongst the greatest of society. They could be a great fighter with predator tendencies, a plucky ranger who hunts for a living, or a secluded invoker who wears a hood to hide her draconic appearence.<br />
<br />
Play a half-dragon if you want...<br />
* to tap into draconic strength or speed in battle.<br />
* to be a character in tune with your draconic savage nature.<br />
* to be a member of a race that favors the avenger, dracomancer, invoker, and shaman classes.<br />
<br />
===Physical Qualities===<br />
<br />
In broad strokes, half-dragons resemble humans with draconic features. Their bodies are lithe and strong, and they often move in a crouched posture, springing and leaping along the ground. Their appearance testifies to their draconic bloodline. They have horns; claws; a thick, nonprehensile tail that ranges in length from 4 to 5 feet; sharply pointed teeth; and slitted eyes. Their skin covers the whole human range, and also extends to chromatic and metallic colors. Their hair, cascading down from behind their horns, is likely to be chromatic, metallic or more common human colors. It is rare for a half-dragon to have wings.<br />
Chromatic half-dragons claim chromatic dragons as ancestors and have a vaguely chromatic cast to their features that becomes much more pronounced when they use their ''chromatic bloodline'' power. Metallic half-dragons are conceived by metallic dragons and are more metallic, particularly when using ''metallic bloodline''.<br />
Half-dragons usually live as long as humans.<br />
<br />
http://nenuno.co.uk/creative/wp-content/uploads/2010/10/technical-concept-illustrations-3.jpg<br />
<br />
===Playing a Half-Dragon===<br />
<br />
Half-dragons are strongly influenced by their draconic bloodline. They think and act like predators, conceiving of most activities in terms of hunting and prey.<br />
Metallic half-dragons are drawn to a pack of companions, whether it's a family group or an adventuring party. They work well as part of a team in combat, coordinating attacks with their allies and coming to the aid of beleaguered friends. They’re drawn to the leader and defender roles, and they make excellent clerics, dracomancers, fighters, paladins, and wardens.<br />
<br />
Chromatic half-dragons are more independent, self-reliant, and adaptable. They’re no less devoted to their adventuring companions, but they trust their allies to take care of themselves, and they strive to carry their own weight in the group. They’re inclined to be strikers or controllers, and they favor classes such as avenger, dracomancer, ranger, rogue, or sorcerer.<br />
<br />
Historically, most half-dragons met and lived in nomadic bands in plains and forests far removed from cities and towns. Since the fall of Nerath, however, the increasing dangers of the wilds have driven many half-dragons into closer proximity to human and elf communities. Some half-dragons have adapted smoothly to this change, carving out a niche for themselves in kingdoms and cities. Others have a much harder time fitting in. Half-dragons who feel alienated from the plains and forests they love sometimes take up the adventuring life as a way of escaping the confines of city walls and return to their territory. Some half-dragons, though, turn to a life of crime, preying on the residents of their new homes like the hunters they are.<br />
<br />
Alternatively, there are egotistical and lonely half-dragons. Some half-dragons see their draconic bloodline as superior over other races, while others view it as a curse. Some choose to view themselves as no different than a half-elf. The lives of most hybrid races hold little companionship, but even more so for half-dragons. Very rarely, there half-dragons who live for hundreds of years. To these half-dragons a lifelong friendship or romance can feel like a fling. Sometimes when lone half-dragons find each other, they don't feel inclined to stay. Most races feel estranged or scared by the alien appearance of a half-dragon.<br />
<br />
Chromatic half-dragons often believe they deserve everything they claim because of their bloodline. They seek out treasure wherever it hides and take glee in resorting to violence to get it. Chromatic half-dragons are predators. They can be merciless socialites or literal predators. Some chromatic half-dragons feel ashamed of their bloodline and seek adventure to save themselves from themselves. Some wish to lose themselves seeking gold, anonymity, battle, or death.<br />
<br />
Metallic half-dragons see a different side of the story. Because their metallic bloodline is seen as a blessing and not a curse, they are treated well. Some are adopted at an early age by noble families and raised as royalty, while others are born into it. Some find themselves serving the divine. There is a higher percentage of metallic half-dragons who serve divine forces. A few metallic half-dragons view this as an advantage and try to manipulate others to get what they want. Many choose a life of adventure to protect the people who accept them or to serve higher ideals, while others are just in it for themselves.<br />
<br />
'''Half-Dragon Characteristics:''' Elemental, fierce, free-spirited, intuitive, perceptive, predatory, proud, self-reliant, territorial, unrestrained<br />
<br />
'''Male Names:''' Astarot, Ladon, Fraener, Nidhogg, Pendragon, Pythios, Ryuu, Samael, Tatsuo, Uther<br />
<br />
'''Female Names:''' Adelind, Chumana, Chusi, Coaxoch, Hydra, Linda, Medusa, Melusine, Mindy, Tanith<br />
<br />
Some young half-dragons, striving to find a place in the world, choose a name that signifies a concept and then try to embody the concept. For some, the chosen name is a noble quest. For others, it’s a grim destiny.<br />
<br />
Asunder, Chaos, Clarity, Despair, Dream, Fear, Gladness, Hope, Ideal, Love, Master, Nowhere, Open, Power, Quest, Redemption, Revenge, Sorrow, Torment, Weary<br />
<br />
=== Half-Dragon Adventurers ===<br />
<br />
Six sample half-dragon adventurers are described below.<br />
<br />
Hope is a metallic half-dragon dracomancer whose tribe still wanders a pristine territory far from any human cities. She was her tribe’s firewalker, a religious leader who traveled among the different clans of her tribe. One winter, she journeyed to visit the northernmost clan and was unable to find them. She traveled farther and farther afield until she came upon a hobgoblin city. While sneaking into the city, she discovered that the surviving members of the clan were now slaves of the hobgoblins. She hopes to return to that city one day to free her people, but in the meantime she is very interested in the power she has gained through adventuring.<br />
<br />
http://cache.gawkerassets.com/assets/images/kotaku/2009/05/dragonage.jpg<br />
<br />
Fraener is a metallic half-dragon fighter. He had a distinguished history of military command and service. Everything from fighting alongside dragonborn gladiators to commading elven archers and human barbarians. A few years ago, he was in charge of a battalion of fiend hunting crusaders. They hunted the diabolical creature for days. Upon being caught, it promised Fraener incredible riches if he killed his company so it could take their souls. Fraener was seduced by the treasure and sold his soul to a literal devil. Mortified by his actions, he resigned as a mercenary and drowned his sorrow in mead for what he had done. When his fortune ran out, he sought redemption for his actions. His once gleaming armor is now painted black and the various medals that decorated his chest are long gone. In combat, Fraener doesn't hesitate to put himself in danger and will lead his comrades to the safest victory possible.<br />
<br />
http://dailypop.files.wordpress.com/2009/09/blackknight.jpg<br />
<br />
Dream is a chromatic half-dragon ranger who prays daily that Bahamut will help her keep her commitment to live justly and honorably. She has no love for Bahamut’s priests and temples, but she feels a personal connection to the Platinum Dragon, who inspires her to acts of nobility and sacrifice. She leads a group of adventurers in strikes against evil forces but dreams of one day leading an army under Bahamut’s banner. In his name, she struggles to keep her violent temper and cruel streak under tight control.<br />
<br />
http://25.media.tumblr.com/tumblr_ma6x8e6LQ61qdirs5o1_r2_500.jpg<br />
<br />
Nidhogg is a chromatic half-dragon avenger dedicated to Tiamat. He knows no tribe except the remote monastery where he was raised and trained. For many years, he never knew another half-dragon, and he believed himself to be a human who was specially blessed for the work of Tiamat—endowed with speed, stealth, and strength to make him more perfect in her service. Upon reaching adulthood, he left the monastery and ventured into the world on his first major undertaking for his order. There he discovered others of his race and has begun to question fundamental assumptions of his identity. Disillusioned about his god’s work, he has taken up with a group of adventurers while he sorts out his place in a world that is much different from anything he previously imagined.<br />
<br />
http://file011.bebo.com/5/large/2007/09/05/22/4231543200a5479086175l.jpg<br />
<br />
Revenge is a chromatic half-dragon ranger. Though she is devoted to mastering the two-blade style of her noble house, her destructive nature and constant urge to do battle left her family in ruin. Money used to pay off officials and repay damage to the town left the family in debt. After having money loaned to them, the family rose from almost poverty to prosperity, but not without a price. After a few years of escaping and dodging thugs, the family made an escape to the big city to restart their life. But it didn't take long for the loaner to catch up with them. While Revenge was out, her entire family was killed by his thugs. Now she travels the realm, in search of the man who killed her family so that she can grant him a slow and painful death.<br />
<br />
http://images.postling.com/c/c0f/g_400xN.53635.jpg<br />
<br />
Tanith is a chromatic dragon invoker and product of the breeding pits in the material plane. The fortress she born in was razed by a group of adventurers days after her birth. Being the last living thing in the castle, the good hearted adventurers showed mercy and brought her to the nearest orphanage. Though she was a strange child, the village itself was an oddity of many different races so she was looked after with support and kindness. Though her arrogance is amplified by her chromatic bloodline and invoker training, she doesn't view the people that surround her with disdain. As most in her profession, she wants to learn more prayers and rituals that give her power. In combat, she views her powers as mere experiments, her enemies as test subjects, and the wounds she sustains as accidents. It's accurate to say Tanith doesn't take combat very seriously, though she would beg to differ.<br />
<br />
http://images2.wikia.nocookie.net/sigmastorm2/images/2/27/Dragon_lady.jpg<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Dragon Keyword]]<br />
[[Category:Natural Origin]]</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Half-Dragon_(4e_Race)&diff=608024Half-Dragon (4e Race)2013-02-13T21:58:44Z<p>Dragonite: /* Half-Dragon */</p>
<hr />
<div>==Half-Dragon==<br />
<br />
'''''Ferocious, honorable warriors, the perfect fusion of civilized race and great drake'''''<br />
<br />
{{4e Racial Traits<br />
|height=5' 6'"-6' 2"<br />
|weight=140-230 lb.<br />
|abilities= <br />
|size=Medium<br />
|speed=6<br />
|vision=Low-light<br />
|languages=Common, Draconic<br />
|skills=<br />
|trait1=CHROMATIC HALF-DRAGONS<br />
<br><br />
'''Ability Scores:''' +2 Dexterity, +2 Wisdom <br><br />
'''Skill Bonuses:''' +2 Athletics, +2 Perception <br><br />
'''Chromatic Bloodline'''<br />
|description1=You have the ''chromatic bloodline'' power. <br><br />
'''Chromatic Fury:''' When you're bloodied, you gain a +1 racial bonus to attack rolls. <br><br />
|trait3=METALLIC HALF-DRAGONS<br />
<br><br />
'''Ability Scores:''' +2 Constitution, +2 Wisdom <br><br />
'''Skill Bonuses:''' +2 Endurance, +2 Insight <br><br />
'''Metallic Bloodline'''<br />
|description3=You have the ''metallic bloodline'' power. <br><br />
'''Metallic Heritage:''' Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier. <br><br />
|trait2=<br />
|description2=<br />
|trait4=<br />
|description4=<br />
}}<br />
<br />
{{4e Power<br />
|name=Chromatic Bloodline<br />
|owner=Race<br />
|class=Half-Dragon<br />
|type=Utility<br />
|level=<br />
|usage=Encounter<br />
|flavor=You unleash the chromatic dragon within and take on a chromatic countenance.<br />
|keyword1=<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|requirement=You must be bloodied.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, your speed increases by 2, and you gain a +2 bonus to damage rolls.<br />
|extra=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Metallic Bloodline<br />
|owner=Race<br />
|class=Half-Dragon<br />
|type=Utility<br />
|level=<br />
|usage=Encounter<br />
|flavor=You unleash the metallic dragon within and take on a metallic countenance.<br />
|requirement=You must be bloodied.<br />
|keyword1=Healing<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you gain a +1 bonus to AC and Reflex. In addition, while you are bloodied, you gain regeneration 2.<br />
|extra= <br><br />
<br><br />
''Level 11:'' Regeneration 4. <br><br />
''Level 21:'' Regeneration 6. <br><br />
|special=<br />
}}<br />
<br />
Heir to an ancient, draconic bloodline, half-dragons have no realms of their own. They instead live in distant territories, or within human kingdoms and cities. They are the offspring of princesses and the young dragons who kidnap them. Half-dragons are fierce hunters strongly influenced by their draconic bloodline. Though they can’t fully change shape as their ancestors can, half-dragons do become more draconic during the heat of battle, calling on the power of the dragon within. They can be found almost anywhere, wandering as outcasts and gypsies, or living as nobles and kings amongst the greatest of society. They could be a great fighter with predator tendencies, a plucky ranger who hunts for a living, or a secluded invoker who wears a hood to hide her draconic appearence.<br />
<br />
Play a half-dragon if you want...<br />
* to tap into draconic strength or speed in battle.<br />
* to be a character in tune with your draconic savage nature.<br />
* to be a member of a race that favors the avenger, dracomancer, invoker, and shaman classes.<br />
<br />
===Physical Qualities===<br />
<br />
In broad strokes, half-dragons resemble humans with draconic features. Their bodies are lithe and strong, and they often move in a crouched posture, springing and leaping along the ground. Their appearance testifies to their draconic bloodline. They have horns; claws; a thick, nonprehensile tail that ranges in length from 4 to 5 feet; sharply pointed teeth; and slitted eyes. Their skin covers the whole human range, and also extends to chromatic and metallic colors. Their hair, cascading down from behind their horns, is likely to be chromatic, metallic or more common human colors. It is rare for a half-dragon to have wings.<br />
Chromatic half-dragons claim chromatic dragons as ancestors and have a vaguely chromatic cast to their features that becomes much more pronounced when they use their ''chromatic bloodline'' power. Metallic half-dragons are conceived by metallic dragons and are more metallic, particularly when using ''metallic bloodline''.<br />
Half-dragons usually live as long as humans.<br />
<br />
http://nenuno.co.uk/creative/wp-content/uploads/2010/10/technical-concept-illustrations-3.jpg<br />
<br />
===Playing a Half-Dragon===<br />
<br />
Half-dragons are strongly influenced by their draconic bloodline. They think and act like predators, conceiving of most activities in terms of hunting and prey.<br />
Metallic half-dragons are drawn to a pack of companions, whether it's a family group or an adventuring party. They work well as part of a team in combat, coordinating attacks with their allies and coming to the aid of beleaguered friends. They’re drawn to the leader and defender roles, and they make excellent clerics, dracomancers, fighters, paladins, and wardens.<br />
<br />
Chromatic half-dragons are more independent, self-reliant, and adaptable. They’re no less devoted to their adventuring companions, but they trust their allies to take care of themselves, and they strive to carry their own weight in the group. They’re inclined to be strikers or controllers, and they favor classes such as avenger, dracomancer, ranger, rogue, or sorcerer.<br />
<br />
Historically, most half-dragons met and lived in nomadic bands in plains and forests far removed from cities and towns. Since the fall of Nerath, however, the increasing dangers of the wilds have driven many half-dragons into closer proximity to human and elf communities. Some half-dragons have adapted smoothly to this change, carving out a niche for themselves in kingdoms and cities. Others have a much harder time fitting in. Half-dragons who feel alienated from the plains and forests they love sometimes take up the adventuring life as a way of escaping the confines of city walls and return to their territory. Some half-dragons, though, turn to a life of crime, preying on the residents of their new homes like the hunters they are.<br />
<br />
Alternatively, there are egotistical and lonely half-dragons. Some half-dragons see their draconic bloodline as superior over other races, while others view it as a curse. Some choose to view themselves as no different than a half-elf. The lives of most hybrid races hold little companionship, but even more so for half-dragons. Very rarely, there half-dragons who live for hundreds of years. To these half-dragons a lifelong friendship or romance can feel like a fling. Sometimes when lone half-dragons find each other, they don't feel inclined to stay. Most races feel estranged or scared by the alien appearance of a half-dragon.<br />
<br />
Chromatic half-dragons often believe they deserve everything they claim because of their bloodline. They seek out treasure wherever it hides and take glee in resorting to violence to get it. Chromatic half-dragons are predators. They can be merciless socialites or literal predators. Some chromatic half-dragons feel ashamed of their bloodline and seek adventure to save themselves from themselves. Some wish to lose themselves seeking gold, anonymity, battle, or death.<br />
<br />
Metallic half-dragons see a different side of the story. Because their metallic bloodline is seen as a blessing and not a curse, they are treated well. Some are adopted at an early age by noble families and raised as royalty, while others are born into it. Some find themselves serving the divine. There is a higher percentage of metallic half-dragons who serve divine forces. A few metallic half-dragons view this as an advantage and try to manipulate others to get what they want. Many choose a life of adventure to protect the people who accept them or to serve higher ideals, while others are just in it for themselves.<br />
<br />
'''Half-Dragon Characteristics:''' Elemental, fierce, free-spirited, intuitive, perceptive, predatory, proud, self-reliant, territorial, unrestrained<br />
<br />
'''Male Names:''' Astarot, Ladon, Fraener, Nidhogg, Pendragon, Pythios, Ryuu, Samael, Tatsuo, Uther<br />
<br />
'''Female Names:''' Adelind, Chumana, Chusi, Coaxoch, Hydra, Linda, Medusa, Melusine, Mindy, Tanith<br />
<br />
Some young half-dragons, striving to find a place in the world, choose a name that signifies a concept and then try to embody the concept. For some, the chosen name is a noble quest. For others, it’s a grim destiny.<br />
<br />
Asunder, Chaos, Clarity, Despair, Dream, Fear, Gladness, Hope, Ideal, Love, Master, Nowhere, Open, Power, Quest, Redemption, Revenge, Sorrow, Torment, Weary<br />
<br />
=== Half-Dragon Adventurers ===<br />
<br />
Six sample half-dragon adventurers are described below.<br />
<br />
Hope is a metallic half-dragon dracomancer whose tribe still wanders a pristine territory far from any human cities. She was her tribe’s firewalker, a religious leader who traveled among the different clans of her tribe. One winter, she journeyed to visit the northernmost clan and was unable to find them. She traveled farther and farther afield until she came upon a hobgoblin city. While sneaking into the city, she discovered that the surviving members of the clan were now slaves of the hobgoblins. She hopes to return to that city one day to free her people, but in the meantime she is very interested in the power she has gained through adventuring.<br />
<br />
http://cache.gawkerassets.com/assets/images/kotaku/2009/05/dragonage.jpg<br />
<br />
Fraener is a metallic half-dragon fighter. He had a distinguished history of military command and service. Everything from fighting alongside dragonborn gladiators to commading elven archers and human barbarians. A few years ago, he was in charge of a battalion of fiend hunting crusaders. They hunted the diabolical creature for days. Upon being caught, it promised Fraener incredible riches if he killed his company so it could take their souls. Fraener was seduced by the treasure and sold his soul to a literal devil. Mortified by his actions, he resigned as a mercenary and drowned his sorrow in mead for what he had done. When his fortune ran out, he sought redemption for his actions. His once gleaming armor is now painted black and the various medals that decorated his chest are long gone. In combat, Fraener doesn't hesitate to put himself in danger and will lead his comrades to the safest victory possible.<br />
<br />
http://dailypop.files.wordpress.com/2009/09/blackknight.jpg<br />
<br />
Dream is a chromatic half-dragon ranger who prays daily that Bahamut will help her keep her commitment to live justly and honorably. She has no love for Bahamut’s priests and temples, but she feels a personal connection to the Platinum Dragon, who inspires her to acts of nobility and sacrifice. She leads a group of adventurers in strikes against evil forces but dreams of one day leading an army under Bahamut’s banner. In his name, she struggles to keep her violent temper and cruel streak under tight control.<br />
<br />
http://25.media.tumblr.com/tumblr_ma6x8e6LQ61qdirs5o1_r2_500.jpg<br />
<br />
Nidhogg is a chromatic half-dragon avenger dedicated to Tiamat. He knows no tribe except the remote monastery where he was raised and trained. For many years, he never knew another half-dragon, and he believed himself to be a human who was specially blessed for the work of Tiamat—endowed with speed, stealth, and strength to make him more perfect in her service. Upon reaching adulthood, he left the monastery and ventured into the world on his first major undertaking for his order. There he discovered others of his race and has begun to question fundamental assumptions of his identity. Disillusioned about his god’s work, he has taken up with a group of adventurers while he sorts out his place in a world that is much different from anything he previously imagined.<br />
<br />
http://i67.beon.ru/77/9/800977/95/61950095/x_675f05b5.jpeg<br />
<br />
Revenge is a chromatic half-dragon ranger. Though she is devoted to mastering the two-blade style of her noble house, her destructive nature and constant urge to do battle left her family in ruin. Money used to pay off officials and repay damage to the town left the family in debt. After having money loaned to them, the family rose from almost poverty to prosperity, but not without a price. After a few years of escaping and dodging thugs, the family made an escape to the big city to restart their life. But it didn't take long for the loaner to catch up with them. While Revenge was out, her entire family was killed by his thugs. Now she travels the realm, in search of the man who killed her family so that she can grant him a slow and painful death.<br />
<br />
http://images.postling.com/c/c0f/g_400xN.53635.jpg<br />
<br />
Tanith is a chromatic dragon invoker and product of the breeding pits in the material plane. The fortress she born in was razed by a group of adventurers days after her birth. Being the last living thing in the castle, the good hearted adventurers showed mercy and brought her to the nearest orphanage. Though she was a strange child, the village itself was an oddity of many different races so she was looked after with support and kindness. Though her arrogance is amplified by her chromatic bloodline and invoker training, she doesn't view the people that surround her with disdain. As most in her profession, she wants to learn more prayers and rituals that give her power. In combat, she views her powers as mere experiments, her enemies as test subjects, and the wounds she sustains as accidents. It's accurate to say Tanith doesn't take combat very seriously, though she would beg to differ.<br />
<br />
http://images2.wikia.nocookie.net/sigmastorm2/images/2/27/Dragon_lady.jpg<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Dragon Keyword]]<br />
[[Category:Natural Origin]]</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_Powers_(4e_Power_List)&diff=608023Dracomancer Powers (4e Power List)2013-02-13T21:54:57Z<p>Dragonite: /* Level 13 Encounter Evocations */</p>
<hr />
<div>=== Level 1 At-Will Evocations ===<br />
<br />
{{4e Power<br />
|name=Call of the Dragon<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You draw forth the savagery that dwells in every dragon, compelling your enemies to fight without forethought or plan.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target can't gain combat advantage until the end of your next turn. In addition, on its next turn the target takes psychic damage equal to 5 + your Wisdom modifier when it makes any attack that doesn't include your ally nearest to it as a target.<br />
|extra=''Level 21:'' 10 + Wisdom modifier psychic damage.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/35801-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Chilling Shout<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=Your shout emits a blast of icy wind that savages your enemies, scattering them.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=1d6 cold damage, and you slide the target 1 square.<br />
|extra=''Level 21:'' 2d6 cold damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Bolt<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You launch a bolt of draconic energy at your foes. When it strikes, the ground explodes in a fiery burst.<br />
|keyword1=Draconic, Fire, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d6 fire damage.<br />
|special=<br />
}}<br />
http://fc08.deviantart.net/fs29/f/2009/086/c/5/c59f77feceb70acf1886995729d51476.jpg<br />
<br />
<br />
{{4e Power<br />
|owner=At-Will<br />
|name=Grasping Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rend and tear your foes with your claws, leaving it unable to escape your next assault.<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and the target is slowed until the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragon Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You leap at your foe, catching it off guard.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage. The target grants combat advantage to the next creature that attacks it before the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=When charging, you can use this power in place of a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Savage Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rake your foe with your claws, setting it up for the kill.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide your target 1 square.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Storm Spike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You strike your foe with a lance of lightning that charges the air around it. If your enemy doesn’t move away, a second spark will erupt around it.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage. If the target doesn’t move at least 2 squares on its next turn, it takes lightning damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
http://images4.wikia.nocookie.net/__cb20111026200458/betterbleachfanfiction/images/thumb/e/e4/Lightning_spear.jpg/640px-Lightning_spear.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tail Lash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You lash out with your dragon tail to whip and ensnare your prey.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d8 + Wisdom modifier damage, and you pull the target 2 squares.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Wyvern<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A wyvern of flame swoops at your foe, burning it. The wyvern hovers for a moment, ready to swoop in for another attack should that foe's defenses falter.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage. Until the start of your next turn, you can make the following secondary attack against the target.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
<br><br />
'''Opportunity Action''' <br><br />
'''Ranged''' 10 <br><br />
'''Trigger:''' The target takes any action that can provoke opportunity attacks <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier fire damage. <br><br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cinders and Ashes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You beat your fiery dragon wings so hard they stir up a cloud of burnt cinders and ashes to irritate your enemies.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in the blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage.<br />
''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
|extra=<br />
|effect=The blast creates a zone of burnt cinders and ashes that last until the end of your next turn. While within the zone, enemies grant combat advantage.<br />
|special=<br />
}}<br />
<br />
=== Level 1 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Seduction<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Your bewitching charm rends your foe's minds with a sense of desire and drags that foe towards your claws.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Half-Dragon Form, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=2d8 + Wisdom modifier psychic damage, and you pull the target 3 squares.<br />
|special=<br />
}}<br />
http://i587.photobucket.com/albums/ss312/KyraLuvsTobi/dragon-girl-by-sandara.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Darting Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=With speed and cunning, you bite your enemies and dodge to avoid a counterattack.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier psychic damage. If at least one of the attacks hits, you can shift 2 squares.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you can shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonfrost<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You blast your enemy with frost that leaves it frozen in place.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of our next turn.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The attack deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/658644-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Tail<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You cast a sharp ice spear that erupts with frozen blades when impaled around nearby creatures.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier cold damage, and each square adjacent to the target becomes difficult terrain until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2011/077/c/e/ice_spears_by_benwootten-d3bxu81.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Call Forth Wyverns<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Wyverns swoop forth to knock your enemies down.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 5<br />
|target=One or two creatures in burst<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the target is knocked prone. If the target is marked by one of your allies, the target takes 1d6 extra damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Close to the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=This close to the kill, your instincts take over.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee 1<br />
|target=One enemy<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d12 + Wisdom modifier damage. If the target is bloodied or reduced to 0 hit points by this attack, you gain temporary hit points equal to one-half your level.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the temporary hit points.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Teeth<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You release a blast of shards like the teeth of a dragon that puncture your foes.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creatue in the blast<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target takes a -2 penalty to all defenses until the end of your next turn.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The penalty to all defenses equals 1 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Pyre<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=WIth a snap of your fingers, your foe explodes into a pyre of flame.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d8 + Wisdom modifier fire damage. Until the start of your next turn, any enemy that enters a square adjacent to the target or starts its turn there takes 1d6 fire damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 1 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Fire Flash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fiery light envelops your foes, distracting and slowing them. As each creature breaks free of the effect, the light flares one last time, searing the flesh and blinding the eyes.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=The target is slowed and grants combat advantage (save ends both).<br />
'''Aftereffect:''' 3d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn. <br><br />
|miss=1d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fires of Life<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Searing green flames engulf your foes and burn them for a time. As each creature extinguishes the flames that burn it, healing fire leaps to one of your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier fire damage, and ongoing 5 fire damage (save ends). If the target drops to 0 hit points before it saves against the ongoing damage, one creature of your choice within 5 squares of the target regains hit points equal to 5 + your Constitution modifier.<br />
'''Aftereffect:''' One creature of your choice within 5 squares of the target regains hit points equal to your Constitution modifier. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2009art/felfire.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Savage Frenzy<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=In a blur of claw and fang, you strike out at nearby enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 1<br />
|target=Each enemy in bust you can see<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage and the target is dazed and slowed (save ends both).<br />
|miss=Half damage and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Tempest Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You exhale torrent of wind that batters your foe, and when the foe moves, thunder knocks your enemies to the ground.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d10 + Wisdom modifier damage.<br />
|effect= The target grants combat advantage until it moves or until the end of the encounter. When the target first moves before the end of the encounter each enemy within 5 squares is knocked prone.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cold Storage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Snow erupts at your command, freezing and slowing your enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage.<br />
|effect= The burst creates a zone of deep snow that lasts until the end of your next turn. Any enemy that starts its turn within the zone is slowed until the end of its next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The zone persists, and you can slide one enemy within 2 squares of the zone to a square within it.<br />
|sustainaction=Minor<br />
}}<br />
<br />
{{4e Power<br />
|name=Freezing Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fire surges from you, burning creatures all around before swirling back and freezing your armor.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 3<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|effect=You gain a +2 power bonus to all defenses until the end of the encounter.<br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lightning Arc<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Twin bolts of lightning strike your foes and knock over creatures near them.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier lightning damage, and the primary target is dazed until the end of your next turn.<br />
|effect=Make a secondary attack that is an area burst 1, one burst centered on each primary target.<br />
<br><br />
'''Secondary Target:''' Each creature in bursts <br><br />
'''Secondary Attack:''' Wisdom Vs. Fortitude <br><br />
'''Hit:''' The secondary target is knocked prone. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
http://fc01.deviantart.net/fs10/i/2006/134/5/8/Half_Dragon_by_Didj.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fire Laser<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You open your mouth and fire a laser at your foes. The laser then forms a ring around you, repelling nearby attackers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=3d8 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=Until the end of your next turn, whenever an enemy hits you with a melee attack, that enemy takes 5 fire damage and is pushed 1 square.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The effect persists.<br />
|sustainaction=Minor<br />
}}<br />
<br />
=== Level 2 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Scaleskin<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A protective layer of dragon scales covers your body.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of your next turn, the target gains a power bonus to AC equal to your Constitution modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i24.photobucket.com/albums/c19/dragon4111/HalfDragon.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fleet Pursuit<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=Your limbs propel your forward with the speed of a dragon.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you gain a power bonus to your speed while you are in half-dragon form equal to your Dexterity modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obscuring Darkness<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A shadowy darkness spirals out from behind you, shrouding your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=The bust creates a zone of lightly obscured squares that lasts until the end of your next turn.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://pu.i.wp.pl/k,NjUzMjYwNTYsNDU5NTExMzU=,f,14po0.jpg<br />
<br />
{{4e Power<br />
|name=Shadow Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=You can adopt the form of a shadow dragon that wouldn't draw a second glance from most observers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|trigger=None<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a shadow. In this form you gain a +5 bonus to Stealth checks. You can't attack, pick up anything, or manipulate objects. Until this power ends, you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc05.deviantart.net/files/p/2007/120/2/2a2abcfccae6ca86.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ferocious Transformation<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=In response to an enemy's attack, you transform into a half-dragon and pounce.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy hits you while you aren't in half-dragon form<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon from and then shift 1 square. You gain combat advantage against the triggering enemy until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Resist Elements<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=The elements wash around you, but your draconic magic protects you and your allies.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Close burst 1<br />
|trigger=You take acid, cold, fire, lighting, or thunder damage<br />
|prerequisite=<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Each target gains resist 5 to the triggering damage type until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Sudden Bite<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=When your foe drops its guard, you change into a half-dragon to strike.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy provokes an attack of opportunity from you<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon form. You then make the opportunity attack.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonstorm Shield<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A storm howls around you, shielding you from harm and hurling your attackers away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Personal<br />
|trigger=You are hit by a melee attack<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You gain a +2 power bonus to all defenses until the end of your next turn. If the triggering attack misses you, you slide the attacker 2 squares.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 3 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Battering Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You fall upon your foes like a thunderbolt, hurling them aside with a series of ferocious attacks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide the target 2 squares.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Call Lightning<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spear your foes with bolts of lightning as thunder rumbles around them, distracting them and threatening to blast them if they move away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lightning, Thunder, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage<br />
|effect=The burst creates a zone of rumbling thunder that lasts until the end of your next turn. While within the zone, any enemy takes a –2 penalty to attack rolls, and any enemy that leaves the zone takes 5 thunder damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://users.eastlink.ca/~seeten/Images/Staggershock.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Predator's Flurry<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You dart across the battlefield, attacking your foes as you slip through their ranks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the primary target is dazed until the end of your next turn.<br />
|effect=You shift 2 squares and then make a secondary attack.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d6 + Wisdom modifier damage, and the secondary target is dazed until the end of your next turn. <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Arctic Blast<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spin out a roaring whirlwind that batters against your foes, encrusting them with ice and knocking them to the ground.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage, and you knock the target prone.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=You also push the target a number of squares equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://www.rascalcast.com/wp-content/uploads/2011/04/Frost-Mage.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Harrier<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You launch yourself at your prey to tear it limb from limb.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|effect=Before the attack, you shift 3 squares.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=After the attack, you shift 3 squares<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Steel Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=A great wyvern swoops down on your foes. As it draws blood, it lends you its ferocity.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. Until the end of your next turn, any enemy that hits or misses you while you are in half-dragon form takes 5 damage.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of the Unbowed Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You sound a thunderous challenge at your foes. The thunder echoes around them, causing them to reel if they don't stand and fight.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d8 + Wisdom modifier thunder damage, and you mark the target until the end of your next turn. Until the mark ends, if the target makes an attack on its turn that doesn't include you as a target, you can slide it 3 squares as a free action at the end of its turn.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 2 + your COnstitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Castle<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You cause ice spikes to erupt around your foe, tearing into them and forming a defensive barrier.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed until the end of your next turn.<br />
|effect=The burst creates an icy zone that lasts until the end of your next turn. The zone grants cover to creatures within it and creatures attacking through it. Any creature that enters the zone takes 5 cold damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 5 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Hobbling Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You rip into your foes' legs, leaving them hobbled and bleeding.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage, and the target is slowed (save ends).<br />
|effect=<br />
|miss=Half damage, and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Rampage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You slash and bite at any foe foolish enough to attack you. Your fierce attack on a nearby foe rips muscle and tendon, slowing its movement.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and ongoing 5 damage (save ends).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, while you are in half-dragon form and are able to take actions, any enemy that makes a melee attack against you take damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of Terror<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You roar with the thunderous voice of a dragon, striking terror into every heart.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Fear, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=2d6 + Wisdom modifier psychic damage, and the target is dazed (save ends).<br />
|miss=Half damage, and the target is dazed until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://daarken.com/store/images/formofthedragon_web.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Wall of Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=A sharp, jagged wall of ice sheets and spikes counfounds and traps your enemies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Conjuration, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area wall 8 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of sharp, jagged ice sheets and spikes. The wall can be up to 4 squares high and must be on a solid surface, and it lasts until the end of your next turn. The wall provides cover. A creature's line of sight through a wall square is blocked unless the creature is adjacent to that square. Entering a wall square cost 3 extra squares of movement. If a creature enters the wall's space or starts its turn there, that creature takes 1d10 + your Wisdom modifier cold damage and ongoing 5 cold damage (save ends).<br />
|sustain=The wall persists.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc05.deviantart.net/fs70/f/2010/299/6/e/fingers_of_frost_by_clovery-d30o97d.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You exhale an intense blast of cold that freezes anyone who gets near you, making it difficult for them to move carefully.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1= Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed and can't shift (save ends both).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, enemies can't shift while adjacent to you.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Serpent Call<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You call forth serpents to constrict your foes. The serpents strike at any creatures within their reach that drops its guard.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier damage, and the target is restrained (save ends).<br />
|miss=Half damage, and the target is immobilized until the end of your next turn.<br />
|effect=The burst creates a zone of serpents that lasts until the end of the encounter. Any creature within the zone that leaves it or attacks a creature outside it takes 5 + your Wisdom modifier damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 6 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Dragon Wings<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Fully formed dragon wings protrude from your back, giving you the ability to fly.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|trigger=None<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a winged half-dragon. In this form you gain a fly speed equal to your speed. Until this power ends you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2007art/demondude.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Camouflage<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your target takes on the appearance of the surrounding terrain, fading from view.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target becomes invisible until he or she moves or until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Sustenance<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You intone a brief petition to draconic spirits, who funnel power on your behalf to sustain effects you have created.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close bust 10<br />
|target=Each of your zones in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You move each target 5 squares. If any of those targets will end at the end of your current turn, you can make those targets last until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc07.deviantart.net/fs70/i/2012/083/d/f/dragon_girl_by_breathing2004-d4triun.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragon Eyes<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your eyesight, hearing, and sense of smell grow as strong as those of a dragon.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You gain low-light vision and a +4 bonus to Perception checks until the end of the encounter.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://images.pcworld.com/news/graphics/207089-dragon-age-2_original.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Obsidian Trellis<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Lava erupts along a vertical surface and hardens into crisscrossed obsidian, creating handholds and footholds for you and your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Area wall 10 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The wall creates a zone of crisscrossed obsidian that lasts until the end of your next turn. Each square of the zone must be adjacent to a vertical surface. While within the zone, you and your allies can climb that vertical surface with a climb speed of 5.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rebuking Flames<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You utter an evocation of protection, which launches flames at your attackers.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, when an enemy hits you with a melee attack, that enemy takes fire damage equal to your Constitution or Dexterity modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Agility<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=In the blink of an eye, you dart away from your foe.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You move 5 squares. This movement doesn't provoke opportunity attacks, an you can move through enemies' spaces during it.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.annestokes.com/fantasy/full/dragon%20reflection.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Flame Body<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your body burst into flames, making an attack ineffective against you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You gain resist 10 to all damage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 7 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Feast of Fury<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You are a flurry of sword and claws, carving a bloody swath through your foes.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|miss=<br />
|effect=Make a secondary attack.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 + Wisdom modifier damage. The secondary attack deals 5 extra damage if the primary attack hits. <br><br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
http://fc02.deviantart.net/fs71/i/2011/242/8/3/blood_mage_by_anndr-d48b8yk.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Latch On<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You sink your teeth and claws into your prey, preventing it from escaping.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The target takes a penalty to checks to escape the grab equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Swirling Flames<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You emit a whirlwind of turbulent fire that encompasses your foe, battering it and blowing other creatures toward you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d10 + Wisdom modifier fire damage, and you pull each creature within 3 squares of the target 1 square.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=If you pull one or more creatures that are adjacent to the target, the target takes extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://suptg.thisisnotatrueending.com/archive/8370137/images/1267583182686.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tremor<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You rouse a sleeping ancient dragon, who stirs deep undergound and shakes the earth beneath your enemies feet.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier damage, and you knock the target and each enemy adjacent to it prone.<br />
|miss=<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.bestfreewebresources.com/wp-content/uploads/2010/08/76.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Blood-Spray Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=As you tear into your foe, the hideous wounds you inflict cause your other foes to back away in terror.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you push each enemy adjacent to you, other then the target, 2 squares.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The push instead affects each enemy, other then the target, within a number of squares of you equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Wind of Blades<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=Your wings beat up a sharp wind that slices your foes, and infects them with battle madness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d6 + Wisdom modifier damage. The next time the target makes an attack roll before the end of your next turn, it deals 5 damage to each of your enemies adjacent to it.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add you Constitution modifier to the damage the target deals.<br />
|special=<br />
}}<br />
<br />
=== Level 9 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Deep Freeze<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a beam of deadly ice to freeze any creatures nearby. As the encrusting frost hinders enemies, your fangs and claws gain savage power against those foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized (save ends).<br />
|miss=<br />
|effect=The burst creates a zone of jagged ice sheets and snow that lasts until the end of the encounter. Any enemy that starts its turn within the zone is slowed until the end of your next turn. While you are in half-dragon form, your melee attacks against enemies within the zone can score critical hits on rolls of 18-20.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2010/010/d/7/d70bc0b5801c6951827698f996a3b6bb.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Mauling<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=Your savage assault leaves your enemy too weak to make effective attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target takes a -2 penalty to attack rolls (save ends).<br />
|miss=Half damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You transform into a half-dragon, knocking your enemy prone and savagely tearing into any others where they lie.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. You knock the target prone, and it can't stand up (save ends).<br />
|miss=Half damage, and you knock the target prone.<br />
|effect= Until the end of the encounter, you gain a +2 bonus to attacks rolls against prone targets. In addition, whenever you hit an enemy with a melee attack while you are in half-dragon form, you can knock that enemy prone.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Firebeam<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a scorching ray of light that binds you enemies' eyes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target is blinded (save ends).<br />
'''Aftereffect:''' 1d10 + Wisdom modifier radiant damage. <br><br />
|miss=1d10 + Wisdom modifier radiant damage.<br />
|effect= <br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Hand of Death<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You strike at your enemy with the fury of a white dragon, and the place of that enemy's death freezes over.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Necrotic, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 Wisdom modifier cold and necrotic damage.<br />
|miss=Half damage.<br />
|effect= When the target drops to 0 hit points, a freezing zone appears in a burst 2 centered on the target. The zone lasts until the end of the encounter. The zone is difficult terrain, and any creature that ends its turn there is immobilized until it escaped (the zone uses your defenses when the creature tries to escape).<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Flame Cloak<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=A torrent of fire swirls around you, burning anyone who comes near.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect= Until the end of the encounter, any enemy that enters a square adjacent to you or starts its turn there takes fire damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 10 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Armor of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your hide hardens into armored plates. Your enemies can still hurt you, but not as badly as they would like.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, while you are in half-dragon form, you gain resistance to all damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/20/89/20893c8ac4eb386d49a7b6b7255286dd.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragonspine Sojourn<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your teleport to the Dragonspine Mountains, returning to your fight when you have healed and changed form.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Teleportation<br />
|actiontype=Move Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You teleport to a safe place in the Dragonspine Mountains. While you are there, you cant take any actions other than using your second wind and ''dragon shape''. At the end of our next turn or as a move action before then, you reappear in an unoccupied space within 10 squares of the space you left.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/638640-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Icy Rescue<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You cause ice to erupts from the ground and freeze your ally in place.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Ranged 10<br />
|trigger= You or an ally within 10 squares of you is pulled, pushed, or slid<br />
|target=The character affected by the forced movement<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target is unaffected by the forced movement.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Storm<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You flare with an icy rage that freezes the ground, and a biting wind makes your foes more vulnerable to your cold attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a zone of difficult terrain that lasts until the end of your next turn. While within the zone, any enemy gain vulnerable 5 cold. You can end the zone as a minor action.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Tears<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Somewhere overhead, a dragon weeps and its tears falls over the area around you, soothing burning wounds.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Close burst 3<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a rainy zone that lasts until the end of the encounter. While within the zone, you and any allies gain resist 10 fire and resist 10 acid and a +2 power bonus to saving throws against ongoing fire damage and ongoing acid damage.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Swap<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=As an attack sweeps toward you, you burst into flames that wash over an enemy, forcing it into your space.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Zone<br />
|actiontype=Immediate Interrupt<br />
|range=Melee 1<br />
|target=One creature<br />
|trigger=You are targeted by an area or close attack<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You swap places with the target.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 13 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Claws of Retribution<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Wet with your enemy’s blood, your claws lash out at any foe adjacent to you that dares to attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier damage. Until the end of your next turn, you can make a melee basic attack as an opportunity action against any enemy adjacent to you that hits or misses with an attack.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo= You gain a bonus to the attack rolls of the melee basic attacks equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Expose Weakness<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You expose a hole in your prey’s defenses, creating an opening for another strike.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage. The next attack against the target before the end of your next turn is made against the target’s lowest defense.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo= If the next attack hits the target, the attacks deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Thunder Crash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A crash of thunder leaves your target stunned.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= The target is stunned until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Ring<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A ring of brilliant, blue fire separates and strikes your enemies, staggering them to where you want them.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier fire damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i105.photobucket.com/albums/m207/Darth_Fanboy/JaceBeleren.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Skewer<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You draw a massive spear of ice and skewer your foe with it.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier cold damage, and you push the target 3 squares. If the target end this movement adjacent to a solid obstacle (such as a wall), the target is immobilized until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the number of squares you push the target.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rending Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A slash with your claws reveals your foe's weakness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage, and the target gains vulnerable 5 to all damage until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The vulnerability equals 3 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Spectral Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A spectral dragon appears before you and tackles your foes into the ground.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier damage, and the target is knocked prone. If any enemies provide cover against this attack, they are also knocked prone.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://img-fotki.yandex.ru/get/5823/54833049.2d/0_89e83_4fe61ab6_L.jpg<br />
<br />
{{4e Power<br />
|name=Fiery Serpents<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Fiery serpents wrap around your foes and drag them together, holding them close.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Charisma modifier fire damage. If you hit two targets with this power, you slide one of them to a space that must be adjacent to the other, and until the end of your next turn, the two targets take 1d10 fire damage the first time they are more than 3 squares apart.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 15 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Call Lighting Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Lightning strikes from dark clouds overhead.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Burst 1 within 10 squares<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier lighting damage.<br />
|effect=The burst creates a zone of wind and lightning that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn. As a move action, you can move the zone 5 squares.<br />
|sustain=The zone persists, and each creature within it takes 5 lighting damage.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Devouring Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=A coating of ice forms over your enemy, rooting it to the ground and freezing its flesh. The ice cuts the enemy when it breaks free.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Reliable<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d10 + Wisdom modifier cold damage. <br><br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Revitalizing Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=As you leap at your prey, you are energized by the hunt.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=3d8 + Wisdom modifier damage, and you remove from yourself every effect that a save can end.<br />
|miss=Half damage, and you make a saving throw against each effect that a save can end.<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Slashing Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Your claws leave bleeding wounds that refuse to close.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and ongoing 10 damage (save ends).<br />
'''Aftereffect:''' Ongoing 5 damage (save ends). <br><br />
|miss=Half damage, and ongoing 5 damage (save ends).<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://www.xfastest.com//data/attachment/forum/month_1111/111108214371920f6bc379229f.jpg<br />
<br />
{{4e Power<br />
|name=Devouring Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=You snap your fingers and set the ground alight, burning your foes and transferring vitality to you.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=The burst creates a zone of fire that lasts until the end of the encounter. When any enemy starts its turn within the zone, you or an ally of your choice within 5 squares of you regains 6 hit points.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Wrath of the Storm Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Wind and lightning lash around your foe. Later, when you transform into a half-dragon, the wind blows that foe around the battlefield.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 4d8 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, whenever you use ''dragon shape'' to change into half-dragon form, you slide the target 2 squares.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 16 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Howl of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Your eerie howl channels draconic power into your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing<br />
|actiontype=Minor Action<br />
|range=Close burst 5<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You spend a healing surge, and each target regains 2d6 hit points.<br />
|extra=<br><br />
<br><br />
''Level 21:'' Each target regains 3d6 hit points. <br><br />
''Level 26:'' Each target regains 4d6 hit points. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Restoration<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A green glow surrounds your nearby allies, purging them of various afflictions.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can spend a healing surge either to regain hit points or to remove one effect that a save can end.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obsidian Wall<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A torrent of lava erupts from the ground as you direct, and hardens into wall of smooth obsidian.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic<br />
|actiontype=Standard Action<br />
|range=Area wall 12 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of smooth obsidian. The wall can be up to 6 squares high and must be on a solid surface. The wall is a solid obstacle. Each square of the wall has 100 hit points and shatters into difficult terrain if it is destroyed. The whole wall shatters into difficult terrain at the end of the encounter.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Darting Serpent<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You transform into a serpent and slip away from your foes. You then return to your normal form but retain some aspects of the serpent for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Move Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You shift your speed. During this movement, you ignore difficult terrain and can shift through enemies' spaces. You then gain a +4 power bonus to speed and can move through enemies' spaces until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i991.photobucket.com/albums/af35/Tnieves1970/Character%20Picture/Female_half_dragon.png<br />
<br />
<br />
{{4e Power<br />
|name=Lighting Circles<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Two circles burn into ground. You and your allies can move from one circle to the other with flash of lighting.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic, Teleportation<br />
|actiontype=Minor Action<br />
|range=Close burst 20<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure two circles in two unoccupied squares in the burst. Each circle occupies 1 square and must be on a solid surface. The circles last until the end of the encounter. When adjacent to either circle, you and your allies can each use a move action to teleport to a square adjacent to the other circle.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Elusive Flight<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You catch the wind beneath your wings and soar away to safety.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=If you are marked, that condition ends on you. You then fly 8 squares. This movement doesn't provoke opportunity attacks, and if you don't land at the end of the movement, you descend to the ground without taking falling damage. In addition, until the end of your next turn, you can shift 1 square as a free action whenever you are hit.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.advancedanime.com/pictures/normal_2009-08-25-191843masariro.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Recovery<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You call on the draconic heart that lurks within all creatures to allow yourself and your friends to shake off an effect.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can make a saving throw against an effect that a save can end, with a +5 power bonus to the saving throw if the effect has the charm, the fear, or the illusion keyword.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Phantom Half-Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You can briefly adopt the form of a half-dragon spirit, allowing you to pass through barriers.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of your next turn, you gain phasing while you are in half-dragon form.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 17 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Firestorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=A brief but mighty cyclone of flames batters creatures and carries them away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage, and you slide the target 2 squares.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 1 + your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
http://www.wallpaperbeautiful.com/thumbnails/detail/20121113/magic%20the%20gathering%20chandra%20nalaar%20steve%20argyle%20ablaze%201920x1440%20wallpaper_wallpaperbeautiful_95.jpg<br />
<br />
{{4e Power<br />
|name=Lightning Cascade<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Lightning shoots from your fingertips to electrify one enemy and then a second.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier lighting damage, and the primary target is slowed until the end of your next turn.<br />
|miss=<br />
|effect=Make a secondary attack that is an area burst 5 centered on the primary target.<br />
<br><br />
'''Secondary Target:''' one creature other than the primary target in burst <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier lightning damage to the primary and secondary targets, and the secondary target is slowed until the end of your next turn. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
<br />
{{4e Power<br />
|name=Predator's Prize<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Your foe is trapped in your grasp as you drag it off.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 3d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=You can also shift a number of squares equal to your Dexterity modifier and pull the target with you.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Shifting Rake<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You easily duck under your foe's defenses to deliver a crippling attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target cannot shift until the end of your next turn.<br />
|miss=<br />
|effect=Before and after the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Spin<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Fire swirls around you, a storm of sparks and embers that rends your foes and then whisks you away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement, Teleportation<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage.<br />
|miss=<br />
|effect=You teleport 5 squares, and you gain concealment until the start of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
<br />
{{4e Power<br />
|name=Hungry for the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=As you shake your enemy's life loose, you avoid a doom waiting for you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d12 + Wisdom modifier damage. If either you or the target is bloodied or at 0 hit points or fewer, you can spend a healing surge, make a saving throw, or both.<br />
|miss=<br />
|effect=Before the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Smash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You bash your foe, staggering it for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you slide the target 1 square. The target is dazed until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Primal Guardian<br />
|buildinfo=The number of squares you slide the target equals your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
http://imalbum.aufeminin.com/album/D20090606/562960_D4TA53X4BQ14S1VHABIPI2XAGNAIBH_87e298dac646_H215354_L.jpg<br />
<br />
{{4e Power<br />
|name=Torrential Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Dark clouds gather at your command. Lighting and rain fall to damage your foes and keep them away form you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=The blast creates a stormy zone that lasts until the end of your next turn. A creature hit by this attack that enters the zone on its turn takes 10 lighting damage.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 19 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=Curved blades of ice erupt from the ground to hook creatures in place. Ripping free of the ice causes even greater pain.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d6 + Wisdom modifier cold damage. <br><br />
|miss=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of your next turn.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lunge and Vanish<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You disappear after mauling your enemy.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d10 + Wisdom modifier damage.<br />
|miss=<br />
|effect=You become invisible and then shift 5 squares. You remain invisible until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strength<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You grab your foe and crush the life from its body.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d10 + Wisdom modifier damage, and you grab the target. Until the grab ends, the target takes 10 damage at the start of your turn.<br />
|miss=Half damage, and you grab the target.<br />
|effect= Until the end of the encounter, while you are in half-dragon form, you gain a +2 bonus to AC and Fortitude.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Hailstorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A blizzard appears, growing to encompass an ever-colder area.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 20 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=4d6 + Wisdom modifier cold damage.<br />
|miss=Half damage.<br />
|effect= The burst creates a zone of wind and hail that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn and takes 5 cold damage. You can end the zone as a minor action.<br />
|extra=<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://images.wookmark.com/70286_tham_hoi_mun_dragon_01.jpg<br />
<br />
{{4e Power<br />
|name=Tremors<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You command dragons under the earth, causing tremors to topple your foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d6 + Wisdom modifier damage, and the primary target is knocked prone.<br />
|miss=Half damage.<br />
|effect= The burst creates a quaking zone that lasts until the end of the encounter. The zone is difficult terrain. While the zone persists, you can make the following secondary attack as a minor action once per round.<br />
<br><br />
'''Secondary Target:''' Each creature within the zone <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 damage, and the secondary target is knocked prone. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Paralyzing Strikes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A bolt of lightning leaps from each of your hands.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=6d6 + Wisdom modifier lightning damage, and the target is dazed and immobilized (save ends both).<br />
|miss=Half damage.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://i248.photobucket.com/albums/gg179/AC666AC/MTG/5Art.jpg</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_Powers_(4e_Power_List)&diff=608022Dracomancer Powers (4e Power List)2013-02-13T21:51:23Z<p>Dragonite: /* Level 2 Utility Evocations */</p>
<hr />
<div>=== Level 1 At-Will Evocations ===<br />
<br />
{{4e Power<br />
|name=Call of the Dragon<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You draw forth the savagery that dwells in every dragon, compelling your enemies to fight without forethought or plan.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target can't gain combat advantage until the end of your next turn. In addition, on its next turn the target takes psychic damage equal to 5 + your Wisdom modifier when it makes any attack that doesn't include your ally nearest to it as a target.<br />
|extra=''Level 21:'' 10 + Wisdom modifier psychic damage.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/35801-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Chilling Shout<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=Your shout emits a blast of icy wind that savages your enemies, scattering them.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=1d6 cold damage, and you slide the target 1 square.<br />
|extra=''Level 21:'' 2d6 cold damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Bolt<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You launch a bolt of draconic energy at your foes. When it strikes, the ground explodes in a fiery burst.<br />
|keyword1=Draconic, Fire, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d6 fire damage.<br />
|special=<br />
}}<br />
http://fc08.deviantart.net/fs29/f/2009/086/c/5/c59f77feceb70acf1886995729d51476.jpg<br />
<br />
<br />
{{4e Power<br />
|owner=At-Will<br />
|name=Grasping Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rend and tear your foes with your claws, leaving it unable to escape your next assault.<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and the target is slowed until the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragon Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You leap at your foe, catching it off guard.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage. The target grants combat advantage to the next creature that attacks it before the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=When charging, you can use this power in place of a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Savage Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rake your foe with your claws, setting it up for the kill.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide your target 1 square.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Storm Spike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You strike your foe with a lance of lightning that charges the air around it. If your enemy doesn’t move away, a second spark will erupt around it.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage. If the target doesn’t move at least 2 squares on its next turn, it takes lightning damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
http://images4.wikia.nocookie.net/__cb20111026200458/betterbleachfanfiction/images/thumb/e/e4/Lightning_spear.jpg/640px-Lightning_spear.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tail Lash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You lash out with your dragon tail to whip and ensnare your prey.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d8 + Wisdom modifier damage, and you pull the target 2 squares.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Wyvern<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A wyvern of flame swoops at your foe, burning it. The wyvern hovers for a moment, ready to swoop in for another attack should that foe's defenses falter.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage. Until the start of your next turn, you can make the following secondary attack against the target.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
<br><br />
'''Opportunity Action''' <br><br />
'''Ranged''' 10 <br><br />
'''Trigger:''' The target takes any action that can provoke opportunity attacks <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier fire damage. <br><br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cinders and Ashes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You beat your fiery dragon wings so hard they stir up a cloud of burnt cinders and ashes to irritate your enemies.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in the blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage.<br />
''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
|extra=<br />
|effect=The blast creates a zone of burnt cinders and ashes that last until the end of your next turn. While within the zone, enemies grant combat advantage.<br />
|special=<br />
}}<br />
<br />
=== Level 1 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Seduction<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Your bewitching charm rends your foe's minds with a sense of desire and drags that foe towards your claws.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Half-Dragon Form, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=2d8 + Wisdom modifier psychic damage, and you pull the target 3 squares.<br />
|special=<br />
}}<br />
http://i587.photobucket.com/albums/ss312/KyraLuvsTobi/dragon-girl-by-sandara.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Darting Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=With speed and cunning, you bite your enemies and dodge to avoid a counterattack.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier psychic damage. If at least one of the attacks hits, you can shift 2 squares.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you can shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonfrost<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You blast your enemy with frost that leaves it frozen in place.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of our next turn.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The attack deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/658644-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Tail<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You cast a sharp ice spear that erupts with frozen blades when impaled around nearby creatures.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier cold damage, and each square adjacent to the target becomes difficult terrain until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2011/077/c/e/ice_spears_by_benwootten-d3bxu81.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Call Forth Wyverns<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Wyverns swoop forth to knock your enemies down.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 5<br />
|target=One or two creatures in burst<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the target is knocked prone. If the target is marked by one of your allies, the target takes 1d6 extra damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Close to the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=This close to the kill, your instincts take over.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee 1<br />
|target=One enemy<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d12 + Wisdom modifier damage. If the target is bloodied or reduced to 0 hit points by this attack, you gain temporary hit points equal to one-half your level.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the temporary hit points.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Teeth<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You release a blast of shards like the teeth of a dragon that puncture your foes.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creatue in the blast<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target takes a -2 penalty to all defenses until the end of your next turn.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The penalty to all defenses equals 1 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Pyre<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=WIth a snap of your fingers, your foe explodes into a pyre of flame.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d8 + Wisdom modifier fire damage. Until the start of your next turn, any enemy that enters a square adjacent to the target or starts its turn there takes 1d6 fire damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 1 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Fire Flash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fiery light envelops your foes, distracting and slowing them. As each creature breaks free of the effect, the light flares one last time, searing the flesh and blinding the eyes.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=The target is slowed and grants combat advantage (save ends both).<br />
'''Aftereffect:''' 3d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn. <br><br />
|miss=1d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fires of Life<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Searing green flames engulf your foes and burn them for a time. As each creature extinguishes the flames that burn it, healing fire leaps to one of your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier fire damage, and ongoing 5 fire damage (save ends). If the target drops to 0 hit points before it saves against the ongoing damage, one creature of your choice within 5 squares of the target regains hit points equal to 5 + your Constitution modifier.<br />
'''Aftereffect:''' One creature of your choice within 5 squares of the target regains hit points equal to your Constitution modifier. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2009art/felfire.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Savage Frenzy<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=In a blur of claw and fang, you strike out at nearby enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 1<br />
|target=Each enemy in bust you can see<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage and the target is dazed and slowed (save ends both).<br />
|miss=Half damage and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Tempest Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You exhale torrent of wind that batters your foe, and when the foe moves, thunder knocks your enemies to the ground.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d10 + Wisdom modifier damage.<br />
|effect= The target grants combat advantage until it moves or until the end of the encounter. When the target first moves before the end of the encounter each enemy within 5 squares is knocked prone.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cold Storage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Snow erupts at your command, freezing and slowing your enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage.<br />
|effect= The burst creates a zone of deep snow that lasts until the end of your next turn. Any enemy that starts its turn within the zone is slowed until the end of its next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The zone persists, and you can slide one enemy within 2 squares of the zone to a square within it.<br />
|sustainaction=Minor<br />
}}<br />
<br />
{{4e Power<br />
|name=Freezing Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fire surges from you, burning creatures all around before swirling back and freezing your armor.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 3<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|effect=You gain a +2 power bonus to all defenses until the end of the encounter.<br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lightning Arc<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Twin bolts of lightning strike your foes and knock over creatures near them.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier lightning damage, and the primary target is dazed until the end of your next turn.<br />
|effect=Make a secondary attack that is an area burst 1, one burst centered on each primary target.<br />
<br><br />
'''Secondary Target:''' Each creature in bursts <br><br />
'''Secondary Attack:''' Wisdom Vs. Fortitude <br><br />
'''Hit:''' The secondary target is knocked prone. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
http://fc01.deviantart.net/fs10/i/2006/134/5/8/Half_Dragon_by_Didj.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fire Laser<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You open your mouth and fire a laser at your foes. The laser then forms a ring around you, repelling nearby attackers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=3d8 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=Until the end of your next turn, whenever an enemy hits you with a melee attack, that enemy takes 5 fire damage and is pushed 1 square.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The effect persists.<br />
|sustainaction=Minor<br />
}}<br />
<br />
=== Level 2 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Scaleskin<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A protective layer of dragon scales covers your body.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of your next turn, the target gains a power bonus to AC equal to your Constitution modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i24.photobucket.com/albums/c19/dragon4111/HalfDragon.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fleet Pursuit<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=Your limbs propel your forward with the speed of a dragon.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you gain a power bonus to your speed while you are in half-dragon form equal to your Dexterity modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obscuring Darkness<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A shadowy darkness spirals out from behind you, shrouding your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=The bust creates a zone of lightly obscured squares that lasts until the end of your next turn.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://pu.i.wp.pl/k,NjUzMjYwNTYsNDU5NTExMzU=,f,14po0.jpg<br />
<br />
{{4e Power<br />
|name=Shadow Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=You can adopt the form of a shadow dragon that wouldn't draw a second glance from most observers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|trigger=None<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a shadow. In this form you gain a +5 bonus to Stealth checks. You can't attack, pick up anything, or manipulate objects. Until this power ends, you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc05.deviantart.net/files/p/2007/120/2/2a2abcfccae6ca86.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ferocious Transformation<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=In response to an enemy's attack, you transform into a half-dragon and pounce.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy hits you while you aren't in half-dragon form<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon from and then shift 1 square. You gain combat advantage against the triggering enemy until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Resist Elements<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=The elements wash around you, but your draconic magic protects you and your allies.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Close burst 1<br />
|trigger=You take acid, cold, fire, lighting, or thunder damage<br />
|prerequisite=<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Each target gains resist 5 to the triggering damage type until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Sudden Bite<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=When your foe drops its guard, you change into a half-dragon to strike.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy provokes an attack of opportunity from you<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon form. You then make the opportunity attack.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonstorm Shield<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A storm howls around you, shielding you from harm and hurling your attackers away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Personal<br />
|trigger=You are hit by a melee attack<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You gain a +2 power bonus to all defenses until the end of your next turn. If the triggering attack misses you, you slide the attacker 2 squares.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 3 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Battering Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You fall upon your foes like a thunderbolt, hurling them aside with a series of ferocious attacks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide the target 2 squares.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Call Lightning<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spear your foes with bolts of lightning as thunder rumbles around them, distracting them and threatening to blast them if they move away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lightning, Thunder, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage<br />
|effect=The burst creates a zone of rumbling thunder that lasts until the end of your next turn. While within the zone, any enemy takes a –2 penalty to attack rolls, and any enemy that leaves the zone takes 5 thunder damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://users.eastlink.ca/~seeten/Images/Staggershock.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Predator's Flurry<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You dart across the battlefield, attacking your foes as you slip through their ranks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the primary target is dazed until the end of your next turn.<br />
|effect=You shift 2 squares and then make a secondary attack.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d6 + Wisdom modifier damage, and the secondary target is dazed until the end of your next turn. <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Arctic Blast<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spin out a roaring whirlwind that batters against your foes, encrusting them with ice and knocking them to the ground.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage, and you knock the target prone.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=You also push the target a number of squares equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://www.rascalcast.com/wp-content/uploads/2011/04/Frost-Mage.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Harrier<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You launch yourself at your prey to tear it limb from limb.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|effect=Before the attack, you shift 3 squares.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=After the attack, you shift 3 squares<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Steel Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=A great wyvern swoops down on your foes. As it draws blood, it lends you its ferocity.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. Until the end of your next turn, any enemy that hits or misses you while you are in half-dragon form takes 5 damage.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of the Unbowed Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You sound a thunderous challenge at your foes. The thunder echoes around them, causing them to reel if they don't stand and fight.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d8 + Wisdom modifier thunder damage, and you mark the target until the end of your next turn. Until the mark ends, if the target makes an attack on its turn that doesn't include you as a target, you can slide it 3 squares as a free action at the end of its turn.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 2 + your COnstitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Castle<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You cause ice spikes to erupt around your foe, tearing into them and forming a defensive barrier.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed until the end of your next turn.<br />
|effect=The burst creates an icy zone that lasts until the end of your next turn. The zone grants cover to creatures within it and creatures attacking through it. Any creature that enters the zone takes 5 cold damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 5 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Hobbling Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You rip into your foes' legs, leaving them hobbled and bleeding.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage, and the target is slowed (save ends).<br />
|effect=<br />
|miss=Half damage, and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Rampage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You slash and bite at any foe foolish enough to attack you. Your fierce attack on a nearby foe rips muscle and tendon, slowing its movement.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and ongoing 5 damage (save ends).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, while you are in half-dragon form and are able to take actions, any enemy that makes a melee attack against you take damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of Terror<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You roar with the thunderous voice of a dragon, striking terror into every heart.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Fear, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=2d6 + Wisdom modifier psychic damage, and the target is dazed (save ends).<br />
|miss=Half damage, and the target is dazed until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://daarken.com/store/images/formofthedragon_web.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Wall of Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=A sharp, jagged wall of ice sheets and spikes counfounds and traps your enemies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Conjuration, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area wall 8 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of sharp, jagged ice sheets and spikes. The wall can be up to 4 squares high and must be on a solid surface, and it lasts until the end of your next turn. The wall provides cover. A creature's line of sight through a wall square is blocked unless the creature is adjacent to that square. Entering a wall square cost 3 extra squares of movement. If a creature enters the wall's space or starts its turn there, that creature takes 1d10 + your Wisdom modifier cold damage and ongoing 5 cold damage (save ends).<br />
|sustain=The wall persists.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc05.deviantart.net/fs70/f/2010/299/6/e/fingers_of_frost_by_clovery-d30o97d.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You exhale an intense blast of cold that freezes anyone who gets near you, making it difficult for them to move carefully.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1= Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed and can't shift (save ends both).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, enemies can't shift while adjacent to you.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Serpent Call<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You call forth serpents to constrict your foes. The serpents strike at any creatures within their reach that drops its guard.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier damage, and the target is restrained (save ends).<br />
|miss=Half damage, and the target is immobilized until the end of your next turn.<br />
|effect=The burst creates a zone of serpents that lasts until the end of the encounter. Any creature within the zone that leaves it or attacks a creature outside it takes 5 + your Wisdom modifier damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 6 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Dragon Wings<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Fully formed dragon wings protrude from your back, giving you the ability to fly.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|trigger=None<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a winged half-dragon. In this form you gain a fly speed equal to your speed. Until this power ends you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2007art/demondude.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Camouflage<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your target takes on the appearance of the surrounding terrain, fading from view.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target becomes invisible until he or she moves or until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Sustenance<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You intone a brief petition to draconic spirits, who funnel power on your behalf to sustain effects you have created.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close bust 10<br />
|target=Each of your zones in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You move each target 5 squares. If any of those targets will end at the end of your current turn, you can make those targets last until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc07.deviantart.net/fs70/i/2012/083/d/f/dragon_girl_by_breathing2004-d4triun.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragon Eyes<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your eyesight, hearing, and sense of smell grow as strong as those of a dragon.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You gain low-light vision and a +4 bonus to Perception checks until the end of the encounter.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://images.pcworld.com/news/graphics/207089-dragon-age-2_original.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Obsidian Trellis<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Lava erupts along a vertical surface and hardens into crisscrossed obsidian, creating handholds and footholds for you and your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Area wall 10 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The wall creates a zone of crisscrossed obsidian that lasts until the end of your next turn. Each square of the zone must be adjacent to a vertical surface. While within the zone, you and your allies can climb that vertical surface with a climb speed of 5.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rebuking Flames<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You utter an evocation of protection, which launches flames at your attackers.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, when an enemy hits you with a melee attack, that enemy takes fire damage equal to your Constitution or Dexterity modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Agility<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=In the blink of an eye, you dart away from your foe.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You move 5 squares. This movement doesn't provoke opportunity attacks, an you can move through enemies' spaces during it.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.annestokes.com/fantasy/full/dragon%20reflection.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Flame Body<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your body burst into flames, making an attack ineffective against you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You gain resist 10 to all damage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 7 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Feast of Fury<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You are a flurry of sword and claws, carving a bloody swath through your foes.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|miss=<br />
|effect=Make a secondary attack.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 + Wisdom modifier damage. The secondary attack deals 5 extra damage if the primary attack hits. <br><br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
http://fc02.deviantart.net/fs71/i/2011/242/8/3/blood_mage_by_anndr-d48b8yk.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Latch On<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You sink your teeth and claws into your prey, preventing it from escaping.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The target takes a penalty to checks to escape the grab equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Swirling Flames<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You emit a whirlwind of turbulent fire that encompasses your foe, battering it and blowing other creatures toward you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d10 + Wisdom modifier fire damage, and you pull each creature within 3 squares of the target 1 square.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=If you pull one or more creatures that are adjacent to the target, the target takes extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://suptg.thisisnotatrueending.com/archive/8370137/images/1267583182686.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tremor<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You rouse a sleeping ancient dragon, who stirs deep undergound and shakes the earth beneath your enemies feet.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier damage, and you knock the target and each enemy adjacent to it prone.<br />
|miss=<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.bestfreewebresources.com/wp-content/uploads/2010/08/76.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Blood-Spray Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=As you tear into your foe, the hideous wounds you inflict cause your other foes to back away in terror.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you push each enemy adjacent to you, other then the target, 2 squares.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The push instead affects each enemy, other then the target, within a number of squares of you equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Wind of Blades<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=Your wings beat up a sharp wind that slices your foes, and infects them with battle madness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d6 + Wisdom modifier damage. The next time the target makes an attack roll before the end of your next turn, it deals 5 damage to each of your enemies adjacent to it.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add you Constitution modifier to the damage the target deals.<br />
|special=<br />
}}<br />
<br />
=== Level 9 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Deep Freeze<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a beam of deadly ice to freeze any creatures nearby. As the encrusting frost hinders enemies, your fangs and claws gain savage power against those foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized (save ends).<br />
|miss=<br />
|effect=The burst creates a zone of jagged ice sheets and snow that lasts until the end of the encounter. Any enemy that starts its turn within the zone is slowed until the end of your next turn. While you are in half-dragon form, your melee attacks against enemies within the zone can score critical hits on rolls of 18-20.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2010/010/d/7/d70bc0b5801c6951827698f996a3b6bb.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Mauling<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=Your savage assault leaves your enemy too weak to make effective attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target takes a -2 penalty to attack rolls (save ends).<br />
|miss=Half damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You transform into a half-dragon, knocking your enemy prone and savagely tearing into any others where they lie.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. You knock the target prone, and it can't stand up (save ends).<br />
|miss=Half damage, and you knock the target prone.<br />
|effect= Until the end of the encounter, you gain a +2 bonus to attacks rolls against prone targets. In addition, whenever you hit an enemy with a melee attack while you are in half-dragon form, you can knock that enemy prone.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Firebeam<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a scorching ray of light that binds you enemies' eyes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target is blinded (save ends).<br />
'''Aftereffect:''' 1d10 + Wisdom modifier radiant damage. <br><br />
|miss=1d10 + Wisdom modifier radiant damage.<br />
|effect= <br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Hand of Death<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You strike at your enemy with the fury of a white dragon, and the place of that enemy's death freezes over.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Necrotic, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 Wisdom modifier cold and necrotic damage.<br />
|miss=Half damage.<br />
|effect= When the target drops to 0 hit points, a freezing zone appears in a burst 2 centered on the target. The zone lasts until the end of the encounter. The zone is difficult terrain, and any creature that ends its turn there is immobilized until it escaped (the zone uses your defenses when the creature tries to escape).<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Flame Cloak<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=A torrent of fire swirls around you, burning anyone who comes near.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect= Until the end of the encounter, any enemy that enters a square adjacent to you or starts its turn there takes fire damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 10 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Armor of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your hide hardens into armored plates. Your enemies can still hurt you, but not as badly as they would like.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, while you are in half-dragon form, you gain resistance to all damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/20/89/20893c8ac4eb386d49a7b6b7255286dd.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragonspine Sojourn<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your teleport to the Dragonspine Mountains, returning to your fight when you have healed and changed form.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Teleportation<br />
|actiontype=Move Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You teleport to a safe place in the Dragonspine Mountains. While you are there, you cant take any actions other than using your second wind and ''dragon shape''. At the end of our next turn or as a move action before then, you reappear in an unoccupied space within 10 squares of the space you left.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/638640-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Icy Rescue<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You cause ice to erupts from the ground and freeze your ally in place.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Ranged 10<br />
|trigger= You or an ally within 10 squares of you is pulled, pushed, or slid<br />
|target=The character affected by the forced movement<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target is unaffected by the forced movement.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Storm<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You flare with an icy rage that freezes the ground, and a biting wind makes your foes more vulnerable to your cold attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a zone of difficult terrain that lasts until the end of your next turn. While within the zone, any enemy gain vulnerable 5 cold. You can end the zone as a minor action.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Tears<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Somewhere overhead, a dragon weeps and its tears falls over the area around you, soothing burning wounds.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Close burst 3<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a rainy zone that lasts until the end of the encounter. While within the zone, you and any allies gain resist 10 fire and resist 10 acid and a +2 power bonus to saving throws against ongoing fire damage and ongoing acid damage.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Swap<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=As an attack sweeps toward you, you burst into flames that wash over an enemy, forcing it into your space.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Zone<br />
|actiontype=Immediate Interrupt<br />
|range=Melee 1<br />
|target=One creature<br />
|trigger=You are targeted by an area or close attack<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You swap places with the target.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 13 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Claws of Retribution<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Wet with your enemy’s blood, your claws lash out at any foe adjacent to you that dares to attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier damage. Until the end of your next turn, you can make a melee basic attack as an opportunity action against any enemy adjacent to you that hits or misses with an attack.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo= You gain a bonus to the attack rolls of the melee basic attacks equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Expose Weakness<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You expose a hole in your prey’s defenses, creating an opening for another strike.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage. The next attack against the target before the end of your next turn is made against the target’s lowest defense.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo= If the next attack hits the target, the attacks deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Thunder Crash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A crash of thunder leaves your target stunned.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= The target is stunned until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Ring<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A ring of brilliant, blue fire separates and strikes your enemies, staggering them to where you want them.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier fire damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i105.photobucket.com/albums/m207/Darth_Fanboy/JaceBeleren.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Skewer<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You draw a massive spear of ice and skewer your foe with it.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier cold damage, and you push the target 3 squares. If the target end this movement adjacent to a solid obstacle (such as a wall), the target is immobilized until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the number of squares you push the target.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rending Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A slash with your claws reveals your foe's weakness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage, and the target gains vulnerable 5 to all damage until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The vulnerability equals 3 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Spectral Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A spectral dragon appears before you and pimp slaps your foe into the ground.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier damage, and the target is knocked prone. If any enemies provide cover against this attack, they are also knocked prone.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fiery Serpents<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Fiery serpents wrap around your foes and drag them together, holding them close.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Charisma modifier fire damage. If you hit two targets with this power, you slide one of them to a space that must be adjacent to the other, and until the end of your next turn, the two targets take 1d10 fire damage the first time they are more than 3 squares apart.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 15 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Call Lighting Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Lightning strikes from dark clouds overhead.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Burst 1 within 10 squares<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier lighting damage.<br />
|effect=The burst creates a zone of wind and lightning that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn. As a move action, you can move the zone 5 squares.<br />
|sustain=The zone persists, and each creature within it takes 5 lighting damage.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Devouring Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=A coating of ice forms over your enemy, rooting it to the ground and freezing its flesh. The ice cuts the enemy when it breaks free.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Reliable<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d10 + Wisdom modifier cold damage. <br><br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Revitalizing Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=As you leap at your prey, you are energized by the hunt.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=3d8 + Wisdom modifier damage, and you remove from yourself every effect that a save can end.<br />
|miss=Half damage, and you make a saving throw against each effect that a save can end.<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Slashing Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Your claws leave bleeding wounds that refuse to close.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and ongoing 10 damage (save ends).<br />
'''Aftereffect:''' Ongoing 5 damage (save ends). <br><br />
|miss=Half damage, and ongoing 5 damage (save ends).<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://www.xfastest.com//data/attachment/forum/month_1111/111108214371920f6bc379229f.jpg<br />
<br />
{{4e Power<br />
|name=Devouring Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=You snap your fingers and set the ground alight, burning your foes and transferring vitality to you.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=The burst creates a zone of fire that lasts until the end of the encounter. When any enemy starts its turn within the zone, you or an ally of your choice within 5 squares of you regains 6 hit points.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Wrath of the Storm Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Wind and lightning lash around your foe. Later, when you transform into a half-dragon, the wind blows that foe around the battlefield.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 4d8 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, whenever you use ''dragon shape'' to change into half-dragon form, you slide the target 2 squares.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 16 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Howl of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Your eerie howl channels draconic power into your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing<br />
|actiontype=Minor Action<br />
|range=Close burst 5<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You spend a healing surge, and each target regains 2d6 hit points.<br />
|extra=<br><br />
<br><br />
''Level 21:'' Each target regains 3d6 hit points. <br><br />
''Level 26:'' Each target regains 4d6 hit points. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Restoration<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A green glow surrounds your nearby allies, purging them of various afflictions.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can spend a healing surge either to regain hit points or to remove one effect that a save can end.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obsidian Wall<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A torrent of lava erupts from the ground as you direct, and hardens into wall of smooth obsidian.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic<br />
|actiontype=Standard Action<br />
|range=Area wall 12 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of smooth obsidian. The wall can be up to 6 squares high and must be on a solid surface. The wall is a solid obstacle. Each square of the wall has 100 hit points and shatters into difficult terrain if it is destroyed. The whole wall shatters into difficult terrain at the end of the encounter.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Darting Serpent<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You transform into a serpent and slip away from your foes. You then return to your normal form but retain some aspects of the serpent for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Move Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You shift your speed. During this movement, you ignore difficult terrain and can shift through enemies' spaces. You then gain a +4 power bonus to speed and can move through enemies' spaces until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i991.photobucket.com/albums/af35/Tnieves1970/Character%20Picture/Female_half_dragon.png<br />
<br />
<br />
{{4e Power<br />
|name=Lighting Circles<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Two circles burn into ground. You and your allies can move from one circle to the other with flash of lighting.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic, Teleportation<br />
|actiontype=Minor Action<br />
|range=Close burst 20<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure two circles in two unoccupied squares in the burst. Each circle occupies 1 square and must be on a solid surface. The circles last until the end of the encounter. When adjacent to either circle, you and your allies can each use a move action to teleport to a square adjacent to the other circle.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Elusive Flight<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You catch the wind beneath your wings and soar away to safety.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=If you are marked, that condition ends on you. You then fly 8 squares. This movement doesn't provoke opportunity attacks, and if you don't land at the end of the movement, you descend to the ground without taking falling damage. In addition, until the end of your next turn, you can shift 1 square as a free action whenever you are hit.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.advancedanime.com/pictures/normal_2009-08-25-191843masariro.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Recovery<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You call on the draconic heart that lurks within all creatures to allow yourself and your friends to shake off an effect.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can make a saving throw against an effect that a save can end, with a +5 power bonus to the saving throw if the effect has the charm, the fear, or the illusion keyword.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Phantom Half-Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You can briefly adopt the form of a half-dragon spirit, allowing you to pass through barriers.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of your next turn, you gain phasing while you are in half-dragon form.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 17 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Firestorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=A brief but mighty cyclone of flames batters creatures and carries them away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage, and you slide the target 2 squares.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 1 + your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
http://www.wallpaperbeautiful.com/thumbnails/detail/20121113/magic%20the%20gathering%20chandra%20nalaar%20steve%20argyle%20ablaze%201920x1440%20wallpaper_wallpaperbeautiful_95.jpg<br />
<br />
{{4e Power<br />
|name=Lightning Cascade<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Lightning shoots from your fingertips to electrify one enemy and then a second.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier lighting damage, and the primary target is slowed until the end of your next turn.<br />
|miss=<br />
|effect=Make a secondary attack that is an area burst 5 centered on the primary target.<br />
<br><br />
'''Secondary Target:''' one creature other than the primary target in burst <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier lightning damage to the primary and secondary targets, and the secondary target is slowed until the end of your next turn. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
<br />
{{4e Power<br />
|name=Predator's Prize<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Your foe is trapped in your grasp as you drag it off.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 3d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=You can also shift a number of squares equal to your Dexterity modifier and pull the target with you.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Shifting Rake<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You easily duck under your foe's defenses to deliver a crippling attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target cannot shift until the end of your next turn.<br />
|miss=<br />
|effect=Before and after the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Spin<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Fire swirls around you, a storm of sparks and embers that rends your foes and then whisks you away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement, Teleportation<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage.<br />
|miss=<br />
|effect=You teleport 5 squares, and you gain concealment until the start of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
<br />
{{4e Power<br />
|name=Hungry for the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=As you shake your enemy's life loose, you avoid a doom waiting for you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d12 + Wisdom modifier damage. If either you or the target is bloodied or at 0 hit points or fewer, you can spend a healing surge, make a saving throw, or both.<br />
|miss=<br />
|effect=Before the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Smash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You bash your foe, staggering it for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you slide the target 1 square. The target is dazed until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Primal Guardian<br />
|buildinfo=The number of squares you slide the target equals your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
http://imalbum.aufeminin.com/album/D20090606/562960_D4TA53X4BQ14S1VHABIPI2XAGNAIBH_87e298dac646_H215354_L.jpg<br />
<br />
{{4e Power<br />
|name=Torrential Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Dark clouds gather at your command. Lighting and rain fall to damage your foes and keep them away form you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=The blast creates a stormy zone that lasts until the end of your next turn. A creature hit by this attack that enters the zone on its turn takes 10 lighting damage.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 19 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=Curved blades of ice erupt from the ground to hook creatures in place. Ripping free of the ice causes even greater pain.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d6 + Wisdom modifier cold damage. <br><br />
|miss=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of your next turn.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lunge and Vanish<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You disappear after mauling your enemy.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d10 + Wisdom modifier damage.<br />
|miss=<br />
|effect=You become invisible and then shift 5 squares. You remain invisible until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strength<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You grab your foe and crush the life from its body.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d10 + Wisdom modifier damage, and you grab the target. Until the grab ends, the target takes 10 damage at the start of your turn.<br />
|miss=Half damage, and you grab the target.<br />
|effect= Until the end of the encounter, while you are in half-dragon form, you gain a +2 bonus to AC and Fortitude.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Hailstorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A blizzard appears, growing to encompass an ever-colder area.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 20 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=4d6 + Wisdom modifier cold damage.<br />
|miss=Half damage.<br />
|effect= The burst creates a zone of wind and hail that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn and takes 5 cold damage. You can end the zone as a minor action.<br />
|extra=<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://images.wookmark.com/70286_tham_hoi_mun_dragon_01.jpg<br />
<br />
{{4e Power<br />
|name=Tremors<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You command dragons under the earth, causing tremors to topple your foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d6 + Wisdom modifier damage, and the primary target is knocked prone.<br />
|miss=Half damage.<br />
|effect= The burst creates a quaking zone that lasts until the end of the encounter. The zone is difficult terrain. While the zone persists, you can make the following secondary attack as a minor action once per round.<br />
<br><br />
'''Secondary Target:''' Each creature within the zone <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 damage, and the secondary target is knocked prone. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Paralyzing Strikes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A bolt of lightning leaps from each of your hands.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=6d6 + Wisdom modifier lightning damage, and the target is dazed and immobilized (save ends both).<br />
|miss=Half damage.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://i248.photobucket.com/albums/gg179/AC666AC/MTG/5Art.jpg</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_Powers_(4e_Power_List)&diff=608021Dracomancer Powers (4e Power List)2013-02-13T21:46:24Z<p>Dragonite: /* Level 17 Encounter Evocations */</p>
<hr />
<div>=== Level 1 At-Will Evocations ===<br />
<br />
{{4e Power<br />
|name=Call of the Dragon<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You draw forth the savagery that dwells in every dragon, compelling your enemies to fight without forethought or plan.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target can't gain combat advantage until the end of your next turn. In addition, on its next turn the target takes psychic damage equal to 5 + your Wisdom modifier when it makes any attack that doesn't include your ally nearest to it as a target.<br />
|extra=''Level 21:'' 10 + Wisdom modifier psychic damage.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/35801-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Chilling Shout<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=Your shout emits a blast of icy wind that savages your enemies, scattering them.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=1d6 cold damage, and you slide the target 1 square.<br />
|extra=''Level 21:'' 2d6 cold damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Bolt<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You launch a bolt of draconic energy at your foes. When it strikes, the ground explodes in a fiery burst.<br />
|keyword1=Draconic, Fire, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d6 fire damage.<br />
|special=<br />
}}<br />
http://fc08.deviantart.net/fs29/f/2009/086/c/5/c59f77feceb70acf1886995729d51476.jpg<br />
<br />
<br />
{{4e Power<br />
|owner=At-Will<br />
|name=Grasping Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rend and tear your foes with your claws, leaving it unable to escape your next assault.<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and the target is slowed until the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragon Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You leap at your foe, catching it off guard.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage. The target grants combat advantage to the next creature that attacks it before the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=When charging, you can use this power in place of a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Savage Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rake your foe with your claws, setting it up for the kill.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide your target 1 square.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Storm Spike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You strike your foe with a lance of lightning that charges the air around it. If your enemy doesn’t move away, a second spark will erupt around it.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage. If the target doesn’t move at least 2 squares on its next turn, it takes lightning damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
http://images4.wikia.nocookie.net/__cb20111026200458/betterbleachfanfiction/images/thumb/e/e4/Lightning_spear.jpg/640px-Lightning_spear.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tail Lash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You lash out with your dragon tail to whip and ensnare your prey.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d8 + Wisdom modifier damage, and you pull the target 2 squares.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Wyvern<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A wyvern of flame swoops at your foe, burning it. The wyvern hovers for a moment, ready to swoop in for another attack should that foe's defenses falter.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage. Until the start of your next turn, you can make the following secondary attack against the target.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
<br><br />
'''Opportunity Action''' <br><br />
'''Ranged''' 10 <br><br />
'''Trigger:''' The target takes any action that can provoke opportunity attacks <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier fire damage. <br><br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cinders and Ashes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You beat your fiery dragon wings so hard they stir up a cloud of burnt cinders and ashes to irritate your enemies.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in the blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage.<br />
''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
|extra=<br />
|effect=The blast creates a zone of burnt cinders and ashes that last until the end of your next turn. While within the zone, enemies grant combat advantage.<br />
|special=<br />
}}<br />
<br />
=== Level 1 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Seduction<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Your bewitching charm rends your foe's minds with a sense of desire and drags that foe towards your claws.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Half-Dragon Form, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=2d8 + Wisdom modifier psychic damage, and you pull the target 3 squares.<br />
|special=<br />
}}<br />
http://i587.photobucket.com/albums/ss312/KyraLuvsTobi/dragon-girl-by-sandara.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Darting Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=With speed and cunning, you bite your enemies and dodge to avoid a counterattack.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier psychic damage. If at least one of the attacks hits, you can shift 2 squares.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you can shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonfrost<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You blast your enemy with frost that leaves it frozen in place.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of our next turn.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The attack deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/658644-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Tail<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You cast a sharp ice spear that erupts with frozen blades when impaled around nearby creatures.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier cold damage, and each square adjacent to the target becomes difficult terrain until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2011/077/c/e/ice_spears_by_benwootten-d3bxu81.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Call Forth Wyverns<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Wyverns swoop forth to knock your enemies down.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 5<br />
|target=One or two creatures in burst<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the target is knocked prone. If the target is marked by one of your allies, the target takes 1d6 extra damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Close to the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=This close to the kill, your instincts take over.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee 1<br />
|target=One enemy<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d12 + Wisdom modifier damage. If the target is bloodied or reduced to 0 hit points by this attack, you gain temporary hit points equal to one-half your level.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the temporary hit points.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Teeth<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You release a blast of shards like the teeth of a dragon that puncture your foes.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creatue in the blast<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target takes a -2 penalty to all defenses until the end of your next turn.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The penalty to all defenses equals 1 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Pyre<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=WIth a snap of your fingers, your foe explodes into a pyre of flame.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d8 + Wisdom modifier fire damage. Until the start of your next turn, any enemy that enters a square adjacent to the target or starts its turn there takes 1d6 fire damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 1 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Fire Flash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fiery light envelops your foes, distracting and slowing them. As each creature breaks free of the effect, the light flares one last time, searing the flesh and blinding the eyes.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=The target is slowed and grants combat advantage (save ends both).<br />
'''Aftereffect:''' 3d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn. <br><br />
|miss=1d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fires of Life<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Searing green flames engulf your foes and burn them for a time. As each creature extinguishes the flames that burn it, healing fire leaps to one of your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier fire damage, and ongoing 5 fire damage (save ends). If the target drops to 0 hit points before it saves against the ongoing damage, one creature of your choice within 5 squares of the target regains hit points equal to 5 + your Constitution modifier.<br />
'''Aftereffect:''' One creature of your choice within 5 squares of the target regains hit points equal to your Constitution modifier. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2009art/felfire.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Savage Frenzy<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=In a blur of claw and fang, you strike out at nearby enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 1<br />
|target=Each enemy in bust you can see<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage and the target is dazed and slowed (save ends both).<br />
|miss=Half damage and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Tempest Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You exhale torrent of wind that batters your foe, and when the foe moves, thunder knocks your enemies to the ground.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d10 + Wisdom modifier damage.<br />
|effect= The target grants combat advantage until it moves or until the end of the encounter. When the target first moves before the end of the encounter each enemy within 5 squares is knocked prone.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cold Storage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Snow erupts at your command, freezing and slowing your enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage.<br />
|effect= The burst creates a zone of deep snow that lasts until the end of your next turn. Any enemy that starts its turn within the zone is slowed until the end of its next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The zone persists, and you can slide one enemy within 2 squares of the zone to a square within it.<br />
|sustainaction=Minor<br />
}}<br />
<br />
{{4e Power<br />
|name=Freezing Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fire surges from you, burning creatures all around before swirling back and freezing your armor.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 3<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|effect=You gain a +2 power bonus to all defenses until the end of the encounter.<br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lightning Arc<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Twin bolts of lightning strike your foes and knock over creatures near them.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier lightning damage, and the primary target is dazed until the end of your next turn.<br />
|effect=Make a secondary attack that is an area burst 1, one burst centered on each primary target.<br />
<br><br />
'''Secondary Target:''' Each creature in bursts <br><br />
'''Secondary Attack:''' Wisdom Vs. Fortitude <br><br />
'''Hit:''' The secondary target is knocked prone. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
http://fc01.deviantart.net/fs10/i/2006/134/5/8/Half_Dragon_by_Didj.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fire Laser<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You open your mouth and fire a laser at your foes. The laser then forms a ring around you, repelling nearby attackers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=3d8 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=Until the end of your next turn, whenever an enemy hits you with a melee attack, that enemy takes 5 fire damage and is pushed 1 square.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The effect persists.<br />
|sustainaction=Minor<br />
}}<br />
<br />
=== Level 2 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Scaleskin<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A protective layer of dragon scales covers your body.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of your next turn, the target gains a power bonus to AC equal to your Constitution modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i24.photobucket.com/albums/c19/dragon4111/HalfDragon.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fleet Pursuit<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=Your limbs propel your forward with the speed of a dragon.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you gain a power bonus to your speed while you are in half-dragon form equal to your Dexterity modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obscuring Darkness<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A shadowy darkness spirals out from behind you, shrouding your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=The bust creates a zone of lightly obscured squares that lasts until the end of your next turn.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc08.deviantart.net/fs11/i/2006/242/a/d/FFIV__dragon_girl__by_AngELofREbellion.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Shadow Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=You can adopt the form of a shadow dragon that wouldn't draw a second glance from most observers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|trigger=None<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a shadow. In this form you gain a +5 bonus to Stealth checks. You can't attack, pick up anything, or manipulate objects. Until this power ends, you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc05.deviantart.net/files/p/2007/120/2/2a2abcfccae6ca86.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ferocious Transformation<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=In response to an enemy's attack, you transform into a half-dragon and pounce.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy hits you while you aren't in half-dragon form<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon from and then shift 1 square. You gain combat advantage against the triggering enemy until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Resist Elements<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=The elements wash around you, but your draconic magic protects you and your allies.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Close burst 1<br />
|trigger=You take acid, cold, fire, lighting, or thunder damage<br />
|prerequisite=<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Each target gains resist 5 to the triggering damage type until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Sudden Bite<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=When your foe drops its guard, you change into a half-dragon to strike.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy provokes an attack of opportunity from you<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon form. You then make the opportunity attack.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonstorm Shield<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A storm howls around you, shielding you from harm and hurling your attackers away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Personal<br />
|trigger=You are hit by a melee attack<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You gain a +2 power bonus to all defenses until the end of your next turn. If the triggering attack misses you, you slide the attacker 2 squares.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 3 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Battering Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You fall upon your foes like a thunderbolt, hurling them aside with a series of ferocious attacks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide the target 2 squares.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Call Lightning<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spear your foes with bolts of lightning as thunder rumbles around them, distracting them and threatening to blast them if they move away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lightning, Thunder, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage<br />
|effect=The burst creates a zone of rumbling thunder that lasts until the end of your next turn. While within the zone, any enemy takes a –2 penalty to attack rolls, and any enemy that leaves the zone takes 5 thunder damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://users.eastlink.ca/~seeten/Images/Staggershock.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Predator's Flurry<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You dart across the battlefield, attacking your foes as you slip through their ranks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the primary target is dazed until the end of your next turn.<br />
|effect=You shift 2 squares and then make a secondary attack.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d6 + Wisdom modifier damage, and the secondary target is dazed until the end of your next turn. <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Arctic Blast<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spin out a roaring whirlwind that batters against your foes, encrusting them with ice and knocking them to the ground.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage, and you knock the target prone.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=You also push the target a number of squares equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://www.rascalcast.com/wp-content/uploads/2011/04/Frost-Mage.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Harrier<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You launch yourself at your prey to tear it limb from limb.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|effect=Before the attack, you shift 3 squares.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=After the attack, you shift 3 squares<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Steel Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=A great wyvern swoops down on your foes. As it draws blood, it lends you its ferocity.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. Until the end of your next turn, any enemy that hits or misses you while you are in half-dragon form takes 5 damage.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of the Unbowed Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You sound a thunderous challenge at your foes. The thunder echoes around them, causing them to reel if they don't stand and fight.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d8 + Wisdom modifier thunder damage, and you mark the target until the end of your next turn. Until the mark ends, if the target makes an attack on its turn that doesn't include you as a target, you can slide it 3 squares as a free action at the end of its turn.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 2 + your COnstitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Castle<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You cause ice spikes to erupt around your foe, tearing into them and forming a defensive barrier.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed until the end of your next turn.<br />
|effect=The burst creates an icy zone that lasts until the end of your next turn. The zone grants cover to creatures within it and creatures attacking through it. Any creature that enters the zone takes 5 cold damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 5 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Hobbling Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You rip into your foes' legs, leaving them hobbled and bleeding.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage, and the target is slowed (save ends).<br />
|effect=<br />
|miss=Half damage, and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Rampage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You slash and bite at any foe foolish enough to attack you. Your fierce attack on a nearby foe rips muscle and tendon, slowing its movement.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and ongoing 5 damage (save ends).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, while you are in half-dragon form and are able to take actions, any enemy that makes a melee attack against you take damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of Terror<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You roar with the thunderous voice of a dragon, striking terror into every heart.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Fear, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=2d6 + Wisdom modifier psychic damage, and the target is dazed (save ends).<br />
|miss=Half damage, and the target is dazed until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://daarken.com/store/images/formofthedragon_web.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Wall of Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=A sharp, jagged wall of ice sheets and spikes counfounds and traps your enemies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Conjuration, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area wall 8 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of sharp, jagged ice sheets and spikes. The wall can be up to 4 squares high and must be on a solid surface, and it lasts until the end of your next turn. The wall provides cover. A creature's line of sight through a wall square is blocked unless the creature is adjacent to that square. Entering a wall square cost 3 extra squares of movement. If a creature enters the wall's space or starts its turn there, that creature takes 1d10 + your Wisdom modifier cold damage and ongoing 5 cold damage (save ends).<br />
|sustain=The wall persists.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc05.deviantart.net/fs70/f/2010/299/6/e/fingers_of_frost_by_clovery-d30o97d.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You exhale an intense blast of cold that freezes anyone who gets near you, making it difficult for them to move carefully.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1= Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed and can't shift (save ends both).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, enemies can't shift while adjacent to you.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Serpent Call<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You call forth serpents to constrict your foes. The serpents strike at any creatures within their reach that drops its guard.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier damage, and the target is restrained (save ends).<br />
|miss=Half damage, and the target is immobilized until the end of your next turn.<br />
|effect=The burst creates a zone of serpents that lasts until the end of the encounter. Any creature within the zone that leaves it or attacks a creature outside it takes 5 + your Wisdom modifier damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 6 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Dragon Wings<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Fully formed dragon wings protrude from your back, giving you the ability to fly.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|trigger=None<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a winged half-dragon. In this form you gain a fly speed equal to your speed. Until this power ends you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2007art/demondude.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Camouflage<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your target takes on the appearance of the surrounding terrain, fading from view.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target becomes invisible until he or she moves or until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Sustenance<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You intone a brief petition to draconic spirits, who funnel power on your behalf to sustain effects you have created.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close bust 10<br />
|target=Each of your zones in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You move each target 5 squares. If any of those targets will end at the end of your current turn, you can make those targets last until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc07.deviantart.net/fs70/i/2012/083/d/f/dragon_girl_by_breathing2004-d4triun.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragon Eyes<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your eyesight, hearing, and sense of smell grow as strong as those of a dragon.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You gain low-light vision and a +4 bonus to Perception checks until the end of the encounter.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://images.pcworld.com/news/graphics/207089-dragon-age-2_original.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Obsidian Trellis<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Lava erupts along a vertical surface and hardens into crisscrossed obsidian, creating handholds and footholds for you and your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Area wall 10 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The wall creates a zone of crisscrossed obsidian that lasts until the end of your next turn. Each square of the zone must be adjacent to a vertical surface. While within the zone, you and your allies can climb that vertical surface with a climb speed of 5.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rebuking Flames<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You utter an evocation of protection, which launches flames at your attackers.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, when an enemy hits you with a melee attack, that enemy takes fire damage equal to your Constitution or Dexterity modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Agility<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=In the blink of an eye, you dart away from your foe.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You move 5 squares. This movement doesn't provoke opportunity attacks, an you can move through enemies' spaces during it.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.annestokes.com/fantasy/full/dragon%20reflection.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Flame Body<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your body burst into flames, making an attack ineffective against you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You gain resist 10 to all damage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 7 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Feast of Fury<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You are a flurry of sword and claws, carving a bloody swath through your foes.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|miss=<br />
|effect=Make a secondary attack.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 + Wisdom modifier damage. The secondary attack deals 5 extra damage if the primary attack hits. <br><br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
http://fc02.deviantart.net/fs71/i/2011/242/8/3/blood_mage_by_anndr-d48b8yk.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Latch On<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You sink your teeth and claws into your prey, preventing it from escaping.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The target takes a penalty to checks to escape the grab equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Swirling Flames<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You emit a whirlwind of turbulent fire that encompasses your foe, battering it and blowing other creatures toward you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d10 + Wisdom modifier fire damage, and you pull each creature within 3 squares of the target 1 square.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=If you pull one or more creatures that are adjacent to the target, the target takes extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://suptg.thisisnotatrueending.com/archive/8370137/images/1267583182686.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tremor<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You rouse a sleeping ancient dragon, who stirs deep undergound and shakes the earth beneath your enemies feet.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier damage, and you knock the target and each enemy adjacent to it prone.<br />
|miss=<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.bestfreewebresources.com/wp-content/uploads/2010/08/76.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Blood-Spray Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=As you tear into your foe, the hideous wounds you inflict cause your other foes to back away in terror.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you push each enemy adjacent to you, other then the target, 2 squares.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The push instead affects each enemy, other then the target, within a number of squares of you equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Wind of Blades<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=Your wings beat up a sharp wind that slices your foes, and infects them with battle madness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d6 + Wisdom modifier damage. The next time the target makes an attack roll before the end of your next turn, it deals 5 damage to each of your enemies adjacent to it.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add you Constitution modifier to the damage the target deals.<br />
|special=<br />
}}<br />
<br />
=== Level 9 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Deep Freeze<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a beam of deadly ice to freeze any creatures nearby. As the encrusting frost hinders enemies, your fangs and claws gain savage power against those foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized (save ends).<br />
|miss=<br />
|effect=The burst creates a zone of jagged ice sheets and snow that lasts until the end of the encounter. Any enemy that starts its turn within the zone is slowed until the end of your next turn. While you are in half-dragon form, your melee attacks against enemies within the zone can score critical hits on rolls of 18-20.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2010/010/d/7/d70bc0b5801c6951827698f996a3b6bb.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Mauling<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=Your savage assault leaves your enemy too weak to make effective attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target takes a -2 penalty to attack rolls (save ends).<br />
|miss=Half damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You transform into a half-dragon, knocking your enemy prone and savagely tearing into any others where they lie.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. You knock the target prone, and it can't stand up (save ends).<br />
|miss=Half damage, and you knock the target prone.<br />
|effect= Until the end of the encounter, you gain a +2 bonus to attacks rolls against prone targets. In addition, whenever you hit an enemy with a melee attack while you are in half-dragon form, you can knock that enemy prone.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Firebeam<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a scorching ray of light that binds you enemies' eyes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target is blinded (save ends).<br />
'''Aftereffect:''' 1d10 + Wisdom modifier radiant damage. <br><br />
|miss=1d10 + Wisdom modifier radiant damage.<br />
|effect= <br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Hand of Death<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You strike at your enemy with the fury of a white dragon, and the place of that enemy's death freezes over.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Necrotic, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 Wisdom modifier cold and necrotic damage.<br />
|miss=Half damage.<br />
|effect= When the target drops to 0 hit points, a freezing zone appears in a burst 2 centered on the target. The zone lasts until the end of the encounter. The zone is difficult terrain, and any creature that ends its turn there is immobilized until it escaped (the zone uses your defenses when the creature tries to escape).<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Flame Cloak<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=A torrent of fire swirls around you, burning anyone who comes near.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect= Until the end of the encounter, any enemy that enters a square adjacent to you or starts its turn there takes fire damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 10 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Armor of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your hide hardens into armored plates. Your enemies can still hurt you, but not as badly as they would like.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, while you are in half-dragon form, you gain resistance to all damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/20/89/20893c8ac4eb386d49a7b6b7255286dd.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragonspine Sojourn<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your teleport to the Dragonspine Mountains, returning to your fight when you have healed and changed form.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Teleportation<br />
|actiontype=Move Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You teleport to a safe place in the Dragonspine Mountains. While you are there, you cant take any actions other than using your second wind and ''dragon shape''. At the end of our next turn or as a move action before then, you reappear in an unoccupied space within 10 squares of the space you left.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/638640-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Icy Rescue<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You cause ice to erupts from the ground and freeze your ally in place.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Ranged 10<br />
|trigger= You or an ally within 10 squares of you is pulled, pushed, or slid<br />
|target=The character affected by the forced movement<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target is unaffected by the forced movement.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Storm<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You flare with an icy rage that freezes the ground, and a biting wind makes your foes more vulnerable to your cold attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a zone of difficult terrain that lasts until the end of your next turn. While within the zone, any enemy gain vulnerable 5 cold. You can end the zone as a minor action.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Tears<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Somewhere overhead, a dragon weeps and its tears falls over the area around you, soothing burning wounds.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Close burst 3<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a rainy zone that lasts until the end of the encounter. While within the zone, you and any allies gain resist 10 fire and resist 10 acid and a +2 power bonus to saving throws against ongoing fire damage and ongoing acid damage.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Swap<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=As an attack sweeps toward you, you burst into flames that wash over an enemy, forcing it into your space.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Zone<br />
|actiontype=Immediate Interrupt<br />
|range=Melee 1<br />
|target=One creature<br />
|trigger=You are targeted by an area or close attack<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You swap places with the target.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 13 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Claws of Retribution<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Wet with your enemy’s blood, your claws lash out at any foe adjacent to you that dares to attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier damage. Until the end of your next turn, you can make a melee basic attack as an opportunity action against any enemy adjacent to you that hits or misses with an attack.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo= You gain a bonus to the attack rolls of the melee basic attacks equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Expose Weakness<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You expose a hole in your prey’s defenses, creating an opening for another strike.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage. The next attack against the target before the end of your next turn is made against the target’s lowest defense.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo= If the next attack hits the target, the attacks deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Thunder Crash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A crash of thunder leaves your target stunned.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= The target is stunned until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Ring<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A ring of brilliant, blue fire separates and strikes your enemies, staggering them to where you want them.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier fire damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i105.photobucket.com/albums/m207/Darth_Fanboy/JaceBeleren.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Skewer<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You draw a massive spear of ice and skewer your foe with it.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier cold damage, and you push the target 3 squares. If the target end this movement adjacent to a solid obstacle (such as a wall), the target is immobilized until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the number of squares you push the target.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rending Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A slash with your claws reveals your foe's weakness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage, and the target gains vulnerable 5 to all damage until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The vulnerability equals 3 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Spectral Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A spectral dragon appears before you and pimp slaps your foe into the ground.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier damage, and the target is knocked prone. If any enemies provide cover against this attack, they are also knocked prone.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fiery Serpents<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Fiery serpents wrap around your foes and drag them together, holding them close.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Charisma modifier fire damage. If you hit two targets with this power, you slide one of them to a space that must be adjacent to the other, and until the end of your next turn, the two targets take 1d10 fire damage the first time they are more than 3 squares apart.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 15 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Call Lighting Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Lightning strikes from dark clouds overhead.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Burst 1 within 10 squares<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier lighting damage.<br />
|effect=The burst creates a zone of wind and lightning that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn. As a move action, you can move the zone 5 squares.<br />
|sustain=The zone persists, and each creature within it takes 5 lighting damage.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Devouring Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=A coating of ice forms over your enemy, rooting it to the ground and freezing its flesh. The ice cuts the enemy when it breaks free.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Reliable<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d10 + Wisdom modifier cold damage. <br><br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Revitalizing Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=As you leap at your prey, you are energized by the hunt.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=3d8 + Wisdom modifier damage, and you remove from yourself every effect that a save can end.<br />
|miss=Half damage, and you make a saving throw against each effect that a save can end.<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Slashing Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Your claws leave bleeding wounds that refuse to close.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and ongoing 10 damage (save ends).<br />
'''Aftereffect:''' Ongoing 5 damage (save ends). <br><br />
|miss=Half damage, and ongoing 5 damage (save ends).<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://www.xfastest.com//data/attachment/forum/month_1111/111108214371920f6bc379229f.jpg<br />
<br />
{{4e Power<br />
|name=Devouring Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=You snap your fingers and set the ground alight, burning your foes and transferring vitality to you.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=The burst creates a zone of fire that lasts until the end of the encounter. When any enemy starts its turn within the zone, you or an ally of your choice within 5 squares of you regains 6 hit points.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Wrath of the Storm Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Wind and lightning lash around your foe. Later, when you transform into a half-dragon, the wind blows that foe around the battlefield.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 4d8 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, whenever you use ''dragon shape'' to change into half-dragon form, you slide the target 2 squares.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 16 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Howl of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Your eerie howl channels draconic power into your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing<br />
|actiontype=Minor Action<br />
|range=Close burst 5<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You spend a healing surge, and each target regains 2d6 hit points.<br />
|extra=<br><br />
<br><br />
''Level 21:'' Each target regains 3d6 hit points. <br><br />
''Level 26:'' Each target regains 4d6 hit points. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Restoration<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A green glow surrounds your nearby allies, purging them of various afflictions.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can spend a healing surge either to regain hit points or to remove one effect that a save can end.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obsidian Wall<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A torrent of lava erupts from the ground as you direct, and hardens into wall of smooth obsidian.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic<br />
|actiontype=Standard Action<br />
|range=Area wall 12 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of smooth obsidian. The wall can be up to 6 squares high and must be on a solid surface. The wall is a solid obstacle. Each square of the wall has 100 hit points and shatters into difficult terrain if it is destroyed. The whole wall shatters into difficult terrain at the end of the encounter.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Darting Serpent<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You transform into a serpent and slip away from your foes. You then return to your normal form but retain some aspects of the serpent for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Move Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You shift your speed. During this movement, you ignore difficult terrain and can shift through enemies' spaces. You then gain a +4 power bonus to speed and can move through enemies' spaces until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i991.photobucket.com/albums/af35/Tnieves1970/Character%20Picture/Female_half_dragon.png<br />
<br />
<br />
{{4e Power<br />
|name=Lighting Circles<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Two circles burn into ground. You and your allies can move from one circle to the other with flash of lighting.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic, Teleportation<br />
|actiontype=Minor Action<br />
|range=Close burst 20<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure two circles in two unoccupied squares in the burst. Each circle occupies 1 square and must be on a solid surface. The circles last until the end of the encounter. When adjacent to either circle, you and your allies can each use a move action to teleport to a square adjacent to the other circle.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Elusive Flight<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You catch the wind beneath your wings and soar away to safety.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=If you are marked, that condition ends on you. You then fly 8 squares. This movement doesn't provoke opportunity attacks, and if you don't land at the end of the movement, you descend to the ground without taking falling damage. In addition, until the end of your next turn, you can shift 1 square as a free action whenever you are hit.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.advancedanime.com/pictures/normal_2009-08-25-191843masariro.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Recovery<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You call on the draconic heart that lurks within all creatures to allow yourself and your friends to shake off an effect.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can make a saving throw against an effect that a save can end, with a +5 power bonus to the saving throw if the effect has the charm, the fear, or the illusion keyword.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Phantom Half-Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You can briefly adopt the form of a half-dragon spirit, allowing you to pass through barriers.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of your next turn, you gain phasing while you are in half-dragon form.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 17 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Firestorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=A brief but mighty cyclone of flames batters creatures and carries them away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage, and you slide the target 2 squares.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 1 + your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
http://www.wallpaperbeautiful.com/thumbnails/detail/20121113/magic%20the%20gathering%20chandra%20nalaar%20steve%20argyle%20ablaze%201920x1440%20wallpaper_wallpaperbeautiful_95.jpg<br />
<br />
{{4e Power<br />
|name=Lightning Cascade<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Lightning shoots from your fingertips to electrify one enemy and then a second.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier lighting damage, and the primary target is slowed until the end of your next turn.<br />
|miss=<br />
|effect=Make a secondary attack that is an area burst 5 centered on the primary target.<br />
<br><br />
'''Secondary Target:''' one creature other than the primary target in burst <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier lightning damage to the primary and secondary targets, and the secondary target is slowed until the end of your next turn. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
<br />
{{4e Power<br />
|name=Predator's Prize<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Your foe is trapped in your grasp as you drag it off.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 3d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=You can also shift a number of squares equal to your Dexterity modifier and pull the target with you.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Shifting Rake<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You easily duck under your foe's defenses to deliver a crippling attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target cannot shift until the end of your next turn.<br />
|miss=<br />
|effect=Before and after the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Spin<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Fire swirls around you, a storm of sparks and embers that rends your foes and then whisks you away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement, Teleportation<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage.<br />
|miss=<br />
|effect=You teleport 5 squares, and you gain concealment until the start of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
<br />
{{4e Power<br />
|name=Hungry for the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=As you shake your enemy's life loose, you avoid a doom waiting for you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d12 + Wisdom modifier damage. If either you or the target is bloodied or at 0 hit points or fewer, you can spend a healing surge, make a saving throw, or both.<br />
|miss=<br />
|effect=Before the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Smash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You bash your foe, staggering it for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you slide the target 1 square. The target is dazed until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Primal Guardian<br />
|buildinfo=The number of squares you slide the target equals your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
http://imalbum.aufeminin.com/album/D20090606/562960_D4TA53X4BQ14S1VHABIPI2XAGNAIBH_87e298dac646_H215354_L.jpg<br />
<br />
{{4e Power<br />
|name=Torrential Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Dark clouds gather at your command. Lighting and rain fall to damage your foes and keep them away form you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=The blast creates a stormy zone that lasts until the end of your next turn. A creature hit by this attack that enters the zone on its turn takes 10 lighting damage.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 19 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=Curved blades of ice erupt from the ground to hook creatures in place. Ripping free of the ice causes even greater pain.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d6 + Wisdom modifier cold damage. <br><br />
|miss=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of your next turn.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lunge and Vanish<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You disappear after mauling your enemy.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d10 + Wisdom modifier damage.<br />
|miss=<br />
|effect=You become invisible and then shift 5 squares. You remain invisible until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strength<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You grab your foe and crush the life from its body.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d10 + Wisdom modifier damage, and you grab the target. Until the grab ends, the target takes 10 damage at the start of your turn.<br />
|miss=Half damage, and you grab the target.<br />
|effect= Until the end of the encounter, while you are in half-dragon form, you gain a +2 bonus to AC and Fortitude.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Hailstorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A blizzard appears, growing to encompass an ever-colder area.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 20 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=4d6 + Wisdom modifier cold damage.<br />
|miss=Half damage.<br />
|effect= The burst creates a zone of wind and hail that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn and takes 5 cold damage. You can end the zone as a minor action.<br />
|extra=<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://images.wookmark.com/70286_tham_hoi_mun_dragon_01.jpg<br />
<br />
{{4e Power<br />
|name=Tremors<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You command dragons under the earth, causing tremors to topple your foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d6 + Wisdom modifier damage, and the primary target is knocked prone.<br />
|miss=Half damage.<br />
|effect= The burst creates a quaking zone that lasts until the end of the encounter. The zone is difficult terrain. While the zone persists, you can make the following secondary attack as a minor action once per round.<br />
<br><br />
'''Secondary Target:''' Each creature within the zone <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 damage, and the secondary target is knocked prone. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Paralyzing Strikes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A bolt of lightning leaps from each of your hands.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=6d6 + Wisdom modifier lightning damage, and the target is dazed and immobilized (save ends both).<br />
|miss=Half damage.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://i248.photobucket.com/albums/gg179/AC666AC/MTG/5Art.jpg</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Half-Dragon_(4e_Race)&diff=608020Half-Dragon (4e Race)2013-02-13T21:40:10Z<p>Dragonite: /* Half-Dragon Adventurers */</p>
<hr />
<div>==Half-Dragon==<br />
<br />
'''''Ferocious, honorable warriors, the perfect fusion of civilized race and great drake'''''<br />
<br />
{{4e Racial Traits<br />
|height=5' 6'"-6' 2"<br />
|weight=140-230 lb.<br />
|abilities= <br />
|size=Medium<br />
|speed=6<br />
|vision=Low-light<br />
|languages=Common, Draconic<br />
|skills=<br />
|trait1=CHROMATIC HALF-DRAGONS<br />
<br><br />
'''Ability Scores:''' +2 Dexterity, +2 Wisdom <br><br />
'''Skill Bonuses:''' +2 Athletics, +2 Perception <br><br />
'''Chromatic Bloodline'''<br />
|description1=You have the ''chromatic bloodline'' power. <br><br />
'''Chromatic Fury:''' When you're bloodied, you gain a +1 racial bonus to attack rolls. <br><br />
|trait3=METALLIC HALF-DRAGONS<br />
<br><br />
'''Ability Scores:''' +2 Constitution, +2 Wisdom <br><br />
'''Skill Bonuses:''' +2 Endurance, +2 Insight <br><br />
'''Metallic Bloodline'''<br />
|description3=You have the ''metallic bloodline'' power. <br><br />
'''Metallic Heritage:''' Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier. <br><br />
|trait2=<br />
|description2=<br />
|trait4=<br />
|description4=<br />
}}<br />
<br />
{{4e Power<br />
|name=Chromatic Bloodline<br />
|owner=Race<br />
|class=Half-Dragon<br />
|type=Utility<br />
|level=<br />
|usage=Encounter<br />
|flavor=You unleash the chromatic dragon within and take on a chromatic countenance.<br />
|keyword1=<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|requirement=You must be bloodied.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, your speed increases by 2, and you gain a +2 bonus to damage rolls.<br />
|extra=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Metallic Bloodline<br />
|owner=Race<br />
|class=Half-Dragon<br />
|type=Utility<br />
|level=<br />
|usage=Encounter<br />
|flavor=You unleash the metallic dragon within and take on a metallic countenance.<br />
|requirement=You must be bloodied.<br />
|keyword1=Healing<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you gain a +1 bonus to AC and Reflex. In addition, while you are bloodied, you gain regeneration 2.<br />
|extra= <br><br />
<br><br />
''Level 11:'' Regeneration 4. <br><br />
''Level 21:'' Regeneration 6. <br><br />
|special=<br />
}}<br />
<br />
Heir to an ancient, draconic bloodline, half-dragons have no realms of their own. They instead live in distant territories, or within human kingdoms and cities. They are the offspring of princesses and the young dragons who kidnap them. Half-dragons are fierce hunters strongly influenced by their draconic bloodline. Though they can’t fully change shape as their ancestors can, half-dragons do become more draconic during the heat of battle, calling on the power of the dragon within. They can be found almost anywhere, wandering as outcasts and gypsies, or living as nobles and kings amongst the greatest of society. They could be a great fighter with predator tendencies, a plucky ranger who hunts for a living, or a secluded invoker who wears a hood to hide her draconic appearence.<br />
<br />
Play a half-dragon if you want...<br />
* to tap into draconic strength or speed in battle.<br />
* to be a character in tune with your draconic savage nature.<br />
* to be a member of a race that favors the avenger, dracomancer, invoker, and shaman classes. ranger fighter<br />
<br />
===Physical Qualities===<br />
<br />
In broad strokes, half-dragons resemble humans with draconic features. Their bodies are lithe and strong, and they often move in a crouched posture, springing and leaping along the ground. Their appearance testifies to their draconic bloodline. They have horns; claws; a thick, nonprehensile tail that ranges in length from 4 to 5 feet; sharply pointed teeth; and slitted eyes. Their skin covers the whole human range, and also extends to chromatic and metallic colors. Their hair, cascading down from behind their horns, is likely to be chromatic, metallic or more common human colors. It is rare for a half-dragon to have wings.<br />
Chromatic half-dragons claim chromatic dragons as ancestors and have a vaguely chromatic cast to their features that becomes much more pronounced when they use their ''chromatic bloodline'' power. Metallic half-dragons are conceived by metallic dragons and are more metallic, particularly when using ''metallic bloodline''.<br />
Half-dragons usually live as long as humans.<br />
<br />
http://nenuno.co.uk/creative/wp-content/uploads/2010/10/technical-concept-illustrations-3.jpg<br />
<br />
===Playing a Half-Dragon===<br />
<br />
Half-dragons are strongly influenced by their draconic bloodline. They think and act like predators, conceiving of most activities in terms of hunting and prey.<br />
Metallic half-dragons are drawn to a pack of companions, whether it's a family group or an adventuring party. They work well as part of a team in combat, coordinating attacks with their allies and coming to the aid of beleaguered friends. They’re drawn to the leader and defender roles, and they make excellent clerics, dracomancers, fighters, paladins, and wardens.<br />
<br />
Chromatic half-dragons are more independent, self-reliant, and adaptable. They’re no less devoted to their adventuring companions, but they trust their allies to take care of themselves, and they strive to carry their own weight in the group. They’re inclined to be strikers or controllers, and they favor classes such as avenger, dracomancer, ranger, rogue, or sorcerer.<br />
<br />
Historically, most half-dragons met and lived in nomadic bands in plains and forests far removed from cities and towns. Since the fall of Nerath, however, the increasing dangers of the wilds have driven many half-dragons into closer proximity to human and elf communities. Some half-dragons have adapted smoothly to this change, carving out a niche for themselves in kingdoms and cities. Others have a much harder time fitting in. Half-dragons who feel alienated from the plains and forests they love sometimes take up the adventuring life as a way of escaping the confines of city walls and return to their territory. Some half-dragons, though, turn to a life of crime, preying on the residents of their new homes like the hunters they are.<br />
<br />
Alternatively, there are egotistical and lonely half-dragons. Some half-dragons see their draconic bloodline as superior over other races, while others view it as a curse. Some choose to view themselves as no different than a half-elf. The lives of most hybrid races hold little companionship, but even more so for half-dragons. Very rarely, there half-dragons who live for hundreds of years. To these half-dragons a lifelong friendship or romance can feel like a fling. Sometimes when lone half-dragons find each other, they don't feel inclined to stay. Most races feel estranged or scared by the alien appearance of a half-dragon.<br />
<br />
Chromatic half-dragons often believe they deserve everything they claim because of their bloodline. They seek out treasure wherever it hides and take glee in resorting to violence to get it. Chromatic half-dragons are predators. They can be merciless socialites or literal predators. Some chromatic half-dragons feel ashamed of their bloodline and seek adventure to save themselves from themselves. Some wish to lose themselves seeking gold, anonymity, battle, or death.<br />
<br />
Metallic half-dragons see a different side of the story. Because their metallic bloodline is seen as a blessing and not a curse, they are treated well. Some are adopted at an early age by noble families and raised as royalty, while others are born into it. Some find themselves serving the divine. There is a higher percentage of metallic half-dragons who serve divine forces. A few metallic half-dragons view this as an advantage and try to manipulate others to get what they want. Many choose a life of adventure to protect the people who accept them or to serve higher ideals, while others are just in it for themselves.<br />
<br />
'''Half-Dragon Characteristics:''' Elemental, fierce, free-spirited, intuitive, perceptive, predatory, proud, self-reliant, territorial, unrestrained<br />
<br />
'''Male Names:''' Astarot, Ladon, Fraener, Nidhogg, Pendragon, Pythios, Ryuu, Samael, Tatsuo, Uther<br />
<br />
'''Female Names:''' Adelind, Chumana, Chusi, Coaxoch, Hydra, Linda, Medusa, Melusine, Mindy, Tanith<br />
<br />
Some young half-dragons, striving to find a place in the world, choose a name that signifies a concept and then try to embody the concept. For some, the chosen name is a noble quest. For others, it’s a grim destiny.<br />
<br />
Asunder, Chaos, Clarity, Despair, Dream, Fear, Gladness, Hope, Ideal, Love, Master, Nowhere, Open, Power, Quest, Redemption, Revenge, Sorrow, Torment, Weary<br />
<br />
=== Half-Dragon Adventurers ===<br />
<br />
Six sample half-dragon adventurers are described below.<br />
<br />
Hope is a metallic half-dragon dracomancer whose tribe still wanders a pristine territory far from any human cities. She was her tribe’s firewalker, a religious leader who traveled among the different clans of her tribe. One winter, she journeyed to visit the northernmost clan and was unable to find them. She traveled farther and farther afield until she came upon a hobgoblin city. While sneaking into the city, she discovered that the surviving members of the clan were now slaves of the hobgoblins. She hopes to return to that city one day to free her people, but in the meantime she is very interested in the power she has gained through adventuring.<br />
<br />
http://cache.gawkerassets.com/assets/images/kotaku/2009/05/dragonage.jpg<br />
<br />
Fraener is a metallic half-dragon fighter. He had a distinguished history of military command and service. Everything from fighting alongside dragonborn gladiators to commading elven archers and human barbarians. A few years ago, he was in charge of a battalion of fiend hunting crusaders. They hunted the diabolical creature for days. Upon being caught, it promised Fraener incredible riches if he killed his company so it could take their souls. Fraener was seduced by the treasure and sold his soul to a literal devil. Mortified by his actions, he resigned as a mercenary and drowned his sorrow in mead for what he had done. When his fortune ran out, he sought redemption for his actions. His once gleaming armor is now painted black and the various medals that decorated his chest are long gone. In combat, Fraener doesn't hesitate to put himself in danger and will lead his comrades to the safest victory possible.<br />
<br />
http://dailypop.files.wordpress.com/2009/09/blackknight.jpg<br />
<br />
Dream is a chromatic half-dragon ranger who prays daily that Bahamut will help her keep her commitment to live justly and honorably. She has no love for Bahamut’s priests and temples, but she feels a personal connection to the Platinum Dragon, who inspires her to acts of nobility and sacrifice. She leads a group of adventurers in strikes against evil forces but dreams of one day leading an army under Bahamut’s banner. In his name, she struggles to keep her violent temper and cruel streak under tight control.<br />
<br />
http://25.media.tumblr.com/tumblr_ma6x8e6LQ61qdirs5o1_r2_500.jpg<br />
<br />
Nidhogg is a chromatic half-dragon avenger dedicated to Tiamat. He knows no tribe except the remote monastery where he was raised and trained. For many years, he never knew another half-dragon, and he believed himself to be a human who was specially blessed for the work of Tiamat—endowed with speed, stealth, and strength to make him more perfect in her service. Upon reaching adulthood, he left the monastery and ventured into the world on his first major undertaking for his order. There he discovered others of his race and has begun to question fundamental assumptions of his identity. Disillusioned about his god’s work, he has taken up with a group of adventurers while he sorts out his place in a world that is much different from anything he previously imagined.<br />
<br />
http://i67.beon.ru/77/9/800977/95/61950095/x_675f05b5.jpeg<br />
<br />
Revenge is a chromatic half-dragon ranger. Though she is devoted to mastering the two-blade style of her noble house, her destructive nature and constant urge to do battle left her family in ruin. Money used to pay off officials and repay damage to the town left the family in debt. After having money loaned to them, the family rose from almost poverty to prosperity, but not without a price. After a few years of escaping and dodging thugs, the family made an escape to the big city to restart their life. But it didn't take long for the loaner to catch up with them. While Revenge was out, her entire family was killed by his thugs. Now she travels the realm, in search of the man who killed her family so that she can grant him a slow and painful death.<br />
<br />
http://images.postling.com/c/c0f/g_400xN.53635.jpg<br />
<br />
Tanith is a chromatic dragon invoker and product of the breeding pits in the material plane. The fortress she born in was razed by a group of adventurers days after her birth. Being the last living thing in the castle, the good hearted adventurers showed mercy and brought her to the nearest orphanage. Though she was a strange child, the village itself was an oddity of many different races so she was looked after with support and kindness. Though her arrogance is amplified by her chromatic bloodline and invoker training, she doesn't view the people that surround her with disdain. As most in her profession, she wants to learn more prayers and rituals that give her power. In combat, she views her powers as mere experiments, her enemies as test subjects, and the wounds she sustains as accidents. It's accurate to say Tanith doesn't take combat very seriously, though she would beg to differ.<br />
<br />
http://images2.wikia.nocookie.net/sigmastorm2/images/2/27/Dragon_lady.jpg<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Dragon Keyword]]<br />
[[Category:Natural Origin]]</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_(4e_Class)&diff=608019Dracomancer (4e Class)2013-02-13T21:39:05Z<p>Dragonite: </p>
<hr />
<div>{{quote<br />
|'''You haven't been bit till a dragon does it.'''<br />
|orig=Tamora Pierce<br />
|src=''Emperor Mage''<br />
}}<br />
<br />
<br />
http://24.media.tumblr.com/tumblr_lve8eyC7PL1r30azgo1_500.jpg<br />
<br />
by Ryan J Cohen<br />
<br />
<br />
{{4e Class Traits<br />
|role=Controller<br />
|role_fluff=Your half-dragon form gives you access to powers that provide control at close range, while your humanoid form allows you to hinder your opponents from a distance. Depending on your choice of class features and powers, you might lean toward either striker or leader as a secondary role.<br />
|power_source=Draconic (Arcane)<br />
|power_source_fluff=Dracomancers have existed for thousands of years, since ancient times when they first learned to communicate with the wise and mighty beings. You share your knowledge of the realm with many dragons who remain hidden from existence. In exchange for your dedication and service, the dragons grant you their power. Over time and with practice, you become kindred to them.<br />
|abilities=Wisdom, Dexterity, Constitution<br />
|armor=Cloth, leather, hide<br />
|weapons=Simple Melee, simple ranged<br />
|implements=Staffs, totems<br />
|defense=+1 Reflex, +1 Will<br />
|level_1_hp=12<br />
|hpability=<!--If a Different HP Score is Used. Optional--><br />
|hp_per_level=5<br />
|healing_per_day=7<br />
|surgeability=<!--If a Different Modifier is Used. Optional--><br />
|auto_skills=Nature<br />
|#_of_skills=3<br />
|skills=Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis)<br />
|builds=Predator Dracomancer, Guardian Dracomancer<br />
|features=Draconic Balance, Draconic Aspect, Ritual Casting, ''dragon shape'', ''chromatic breath'', ''metallic flash''.<br />
}}<br />
Because of their kinship with dragons, dracomancers have been shunned and driven from their homelands. Secretive and enigmatic, dracomancers call the territory of their dragon kin home. They are capable of running with lightning, speaking with ancient dragons, and watching firestorms from the backs of dragons themselves. They regard challenges as tests of their fitness and their connection to the elements. Though many dracomancers project an outward calm, they have the cunning a dragon and the strength of its jaws. Whether you were born to a territory or retreated from civilization, whether you chose your path or answered a call that whispered in your heart, you share a bond with the dragons. You may not be their master, but gold, silver, and bronze heed your words, for they recognize you as kin. Call to the souls of dragons, and their power will incinerate your foes, freeze armies to death, or strike down your enemies with lighting. Unleash your own soul, and you will become like them, uncaged and untamed.<br />
<br />
<br />
http://cghub.com/files/Image/242001-243000/242025/946_stream.jpg<br />
<br />
<br />
{{4e Class Overview<br />
|name=Dracomancer<br />
|characteristics=You combine a number of potent ranged and area powers with the ability to take half-dragon form and bring the fight directly to your foes. Depending on the powers you choose, you can spend more combat time in half-dragon form or more in your humanoid form.<br />
|religion=Most dracomancers are followers of Bahamut. Called the Platinum Dragon, Bahamut is the god of justice, protection, nobility, and honor. He commands his dracomancer followers to be constantly vigilant against evil dragons and oppose them on all fronts. However, some dracomancers are corrupted by their own power and become followers of Tiamat. Tiamat is the evil goddess of wealth, greed, and envy. She urges her followers to take vengeance for every slight, and is the patron of chromatic dragons.<br />
|races=Elves and eladrin make excellent predator dracomancers, combining native insight and elemental harmony with grace and agility. Dwarves excel as guardian dracomancers; humans and goliath often follow that path as well.<br />
}}<br />
<br />
=== Dracomancer Class Features ===<br />
Dracomancers have the following class features.<br />
<br />
<br />
==== Draconic Balance ====<br />
<br />
<br />
Some dracomancers favor being in half-dragon form, while others prefer being in humanoid form. However, just as dracomancers seek balance in the world between metallic and chromatic dragons, dracomancers pursue balance within their own minds and bodies.<br />
You begin with three at-will attack powers. Throughout your career, at least one of those powers, and no more than two, must have the half-dragon form keyword. By this means, you have access to useful attacks in either half-dragom form or humanoid form.<br />
<br />
==== Draconic Aspect ====<br />
<br />
In the beginning of the world, the gods gave life to the naked substance of the world forged by the primordials. During the days of creation, the gods forged countless mortal vessels, giving rise to all the races, beasts, and plants that would populate the world. But the deity Io chose to bend his will toward creating mortal vessels that would not only live in the world of elements, but would give life and soul to the elements themselves. To contain the awesome power of elements given life, Io had to shape mortal vessels of tremendous strength and hardiness. And so he created the most powerful of all mortal creatures: the dragons. As a dracomancer, you choose which aspect of the dragon you most strongly manifest with your powers. Choose one of these options. Your choice provides bonuses to certain dracomancer powers, as detailed in those powers.<br />
<br />
:'''Draconic Predator:''' While you are not wearing heavy armor, you gain a +1 bonus to your speed. <br />
<br />
:'''Draconic Guardian:''' While you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.<br />
<br />
==== Ritual Casting ====<br />
<br />
You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. You own a ritual book, and it contains two rituals of your choice that you have mastered: Animal Messenger (Player’s Handbook, page 300) and another 1st-level ritual.<br />
Once per day, you can use Animal Messenger without expending components.<br />
<br />
http://img12.nnm.ru/a/0/e/2/a/302f0bab346ba3c50cc7a205bc2.jpg<br />
<br />
==== Dragon Shape ====<br />
As a dracomancer, you have the ability to channel the elemental energy of dragons into your physical form and transform into a half-dragon. You have an at-will power, ''dragon shape'', that allows you to assume the form of a half-dragon, and many dracomancer powers have the half-dragon form keyword and therefore can be used only while you are in half-dragon form. The ''dragon shape'' power lets you assume a form of your size that resembles a chromatic or metallic dragon, although certain half-dragon form powers specify changes to your form when you use them. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic breath or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Lightning <br><br />
Bronze: Resist 5 Lightning <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
<br />
==== Chromatic Breath ====<br />
<br />
You gain the power ''chromatic breath'' if you are a chromatic half-dragon. You can only use this power while in half-dragon form. Depending on the chromatic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
<br />
==== Metallic Flash ====<br />
<br />
You gain the power ''metallic flash'' if you are a metallic half-dragon. You can only use this power while in half-dragon form. Depending on the metallic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
<br />
=== Implements ===<br />
<br />
Dracomancers employ staffs and totems as a means of focusing their draconic power. Without an implement, you can still use these powers.<br />
<br />
=== Creating A Dracomancer ===<br />
<br />
Dracomancers rely on Wisdom, Dexterity, and Constitution for their powers. You can choose any powers you like, but many dracomancers choose powers that complement their choice of Draconic Aspect.<br />
<br />
==== Predator Dracomancer ====<br />
<br />
<br />
http://fc03.deviantart.net/fs9/i/2006/143/9/8/Half_Dragon_Elf_by_LazarusReturns.jpg<br />
<br />
by Zak Hennessey<br />
<br />
<br />
As a predator dracomancer, you hunt down and destroy those who would threaten to slay your dragons or steal their hoard. Yours is the magic of the bared fang, outstretched claw, and razor sharp wing. Your powers make striker your secondary role, with a focus on dealing significant damage along with your control effects. Make Wisdom your highest ability score to get the most out of your attacks, followed by Dexterity to enhance your predator powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Fury]], [[Enraged Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Athletics, Nature, Perception<br />
:'''Suggested At-Will Powers:''' ''[[fire bolt]]'', ''[[dragon pounce]]'', ''[[savage rend]]''<br />
:'''Suggested Encounter Power:''' ''[[darting bite]]''<br />
:'''Suggested Daily Power:''' ''[[savage frenzy]]''<br />
<br />
==== Guardian Dracomancer ====<br />
<br />
<br />
http://1.bp.blogspot.com/_ROln4ISlwKo/TFGb-xiO6dI/AAAAAAAAFRU/tEDBMNDdpu4/s1600/dragoness.jpg<br />
<br />
<br />
As a guardian dracomancer, you are a protector of your dragons territory and those who rely on it. Yours is the magic of swirling flames, deadly ice, and merciless storms, the enduring aspects of elements that outlive any mortal king. Your powers incline you toward leader as a secondary role. Wisdom should be your highest ability score, since your attack powers rely on it, but make Constitution your second-best score to heighten your endurance and your guardian powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Instinct]], [[Ferocious Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Endurance, Insight, Nature<br />
:'''Suggested At-Will Powers:''' ''[[call of the dragon]]'', ''[[chilling shout]]'', ''[[grasping claws]]''<br />
:'''Suggested Encounter Power:''' ''[[frost flash]]''<br />
:'''Suggested Daily Power:''' ''[[fires of life]]''<br />
<br />
=== Dracomancer Powers ===<br />
Your powers are evocations that call on the power of dragons to alter your physical form and hamper your enemies. You call up blasts of fire from the ground, summon lightning from the sky, engulf your enemies in blizzard, or transform yourself into a mighty half-dragon whose roar can shake your foes with fear.<br />
<br />
==== Class Features ====<br />
Each dracomancer has the powers ''dragon shape'' and ''chromatic breath'' or ''metallic flash''.<br />
<br />
{{4e Power<br />
|name=Dragon Shape<br />
|owner=Feature<br />
|class=Dracomancer Feature<br />
|type=<br />
|level=<br />
|range=Personal<br />
|keyword1=Polymorph, Draconic<br />
|usage=At-Will<br />
|flavor=You assume your half-dragon form or return to your humanoid form.<br />
|actiontype=Minor Action<br />
|target=<br />
|effect=You change from your humanoid form to half-dragon form or vice versa. When you change from half-dragon form back to your humanoid form, you shift 1 square. While you are in half-dragon form, you can’t use attack, utility, or feat powers that lack the half-dragon form keyword, although you can sustain such powers. The half-dragon form is your size and resembles a chromatic or metallic dragon. Your equipment becomes part of your half-dragon form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your half-dragon form, it cannot be removed, and anything in a container that is part of your half-dragon form is inaccessible.<br />
|special=You can only use this power once per round. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br><br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Electricity <br><br />
Bronze: Resist 5 Electricity <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
}}<br />
<br />
http://i12.static.olcdn.com/cms/201302/03/MzEz1359865538512_500.jpg<br />
<br />
{{4e Power<br />
|name=Chromatic Breath<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you open your mouth with a roar, the destructive power of your chromatic kin blasts forth to engulf your foes.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close blast 3<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage.<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The chromatic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Metallic Flash<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you inhale, the deadly power of your metallic kin flares around you. When you shout, a flash of energy knocks your enemies to the ground.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close burst 1<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage and you knock the target prone.<br />
|effect=<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The metallic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
}}<br />
<br />
==== Choosing Dracomancer Powers ====<br />
<br />
As you choose dracomancer powers, you have two factors to consider. One is how the powers fit into your character concept—whether you imagine your character as more of a predator or more of a guardian. The other is how much time you envision spending in half-dragon form. This factor is independent of your choice of build; both predator dracomancers and guardian dracomancers can choose powers that are mostly used in half-dragon form or mostly used in humanoid form. But it’s important for how your dracomancer feels during play.<br />
The easiest strategy is to choose the power at each level that appeals to you most. If most of those powers are half-dragon form powers, then you’ll spend a lot of time in half-dragon form, using powers that you enjoy. If most of those powers are ranged and area powers you use in humanoid form, that will change the way you play your character. As long as you enjoy the powers you’re using, that’s fine.<br />
If you need more guidance, choose half-dragon form powers for about half of your powers. At 1st level, choose one or two half-dragon form at-will attack powers, then choose either a half-dragon form encounter power or a half-dragon form daily power. As you advance in levels, continue trying to balance your power selections between half-dragon form powers and other powers. A list can be found [[Dracomancer Powers (4e Power List)]].<br />
<br />
----<br />
{{4e Classes Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Controller]]</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_Powers_(4e_Power_List)&diff=608017Dracomancer Powers (4e Power List)2013-02-13T21:29:55Z<p>Dragonite: /* Level 10 Utility Evocations */</p>
<hr />
<div>=== Level 1 At-Will Evocations ===<br />
<br />
{{4e Power<br />
|name=Call of the Dragon<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You draw forth the savagery that dwells in every dragon, compelling your enemies to fight without forethought or plan.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target can't gain combat advantage until the end of your next turn. In addition, on its next turn the target takes psychic damage equal to 5 + your Wisdom modifier when it makes any attack that doesn't include your ally nearest to it as a target.<br />
|extra=''Level 21:'' 10 + Wisdom modifier psychic damage.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/35801-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Chilling Shout<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=Your shout emits a blast of icy wind that savages your enemies, scattering them.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=1d6 cold damage, and you slide the target 1 square.<br />
|extra=''Level 21:'' 2d6 cold damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Bolt<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You launch a bolt of draconic energy at your foes. When it strikes, the ground explodes in a fiery burst.<br />
|keyword1=Draconic, Fire, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d6 fire damage.<br />
|special=<br />
}}<br />
http://fc08.deviantart.net/fs29/f/2009/086/c/5/c59f77feceb70acf1886995729d51476.jpg<br />
<br />
<br />
{{4e Power<br />
|owner=At-Will<br />
|name=Grasping Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rend and tear your foes with your claws, leaving it unable to escape your next assault.<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and the target is slowed until the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragon Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You leap at your foe, catching it off guard.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage. The target grants combat advantage to the next creature that attacks it before the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=When charging, you can use this power in place of a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Savage Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rake your foe with your claws, setting it up for the kill.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide your target 1 square.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Storm Spike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You strike your foe with a lance of lightning that charges the air around it. If your enemy doesn’t move away, a second spark will erupt around it.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage. If the target doesn’t move at least 2 squares on its next turn, it takes lightning damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
http://images4.wikia.nocookie.net/__cb20111026200458/betterbleachfanfiction/images/thumb/e/e4/Lightning_spear.jpg/640px-Lightning_spear.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tail Lash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You lash out with your dragon tail to whip and ensnare your prey.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d8 + Wisdom modifier damage, and you pull the target 2 squares.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Wyvern<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A wyvern of flame swoops at your foe, burning it. The wyvern hovers for a moment, ready to swoop in for another attack should that foe's defenses falter.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage. Until the start of your next turn, you can make the following secondary attack against the target.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
<br><br />
'''Opportunity Action''' <br><br />
'''Ranged''' 10 <br><br />
'''Trigger:''' The target takes any action that can provoke opportunity attacks <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier fire damage. <br><br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cinders and Ashes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You beat your fiery dragon wings so hard they stir up a cloud of burnt cinders and ashes to irritate your enemies.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in the blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage.<br />
''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
|extra=<br />
|effect=The blast creates a zone of burnt cinders and ashes that last until the end of your next turn. While within the zone, enemies grant combat advantage.<br />
|special=<br />
}}<br />
<br />
=== Level 1 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Seduction<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Your bewitching charm rends your foe's minds with a sense of desire and drags that foe towards your claws.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Half-Dragon Form, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=2d8 + Wisdom modifier psychic damage, and you pull the target 3 squares.<br />
|special=<br />
}}<br />
http://i587.photobucket.com/albums/ss312/KyraLuvsTobi/dragon-girl-by-sandara.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Darting Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=With speed and cunning, you bite your enemies and dodge to avoid a counterattack.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier psychic damage. If at least one of the attacks hits, you can shift 2 squares.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you can shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonfrost<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You blast your enemy with frost that leaves it frozen in place.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of our next turn.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The attack deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/658644-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Tail<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You cast a sharp ice spear that erupts with frozen blades when impaled around nearby creatures.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier cold damage, and each square adjacent to the target becomes difficult terrain until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2011/077/c/e/ice_spears_by_benwootten-d3bxu81.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Call Forth Wyverns<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Wyverns swoop forth to knock your enemies down.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 5<br />
|target=One or two creatures in burst<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the target is knocked prone. If the target is marked by one of your allies, the target takes 1d6 extra damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Close to the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=This close to the kill, your instincts take over.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee 1<br />
|target=One enemy<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d12 + Wisdom modifier damage. If the target is bloodied or reduced to 0 hit points by this attack, you gain temporary hit points equal to one-half your level.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the temporary hit points.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Teeth<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You release a blast of shards like the teeth of a dragon that puncture your foes.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creatue in the blast<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target takes a -2 penalty to all defenses until the end of your next turn.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The penalty to all defenses equals 1 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Pyre<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=WIth a snap of your fingers, your foe explodes into a pyre of flame.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d8 + Wisdom modifier fire damage. Until the start of your next turn, any enemy that enters a square adjacent to the target or starts its turn there takes 1d6 fire damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 1 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Fire Flash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fiery light envelops your foes, distracting and slowing them. As each creature breaks free of the effect, the light flares one last time, searing the flesh and blinding the eyes.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=The target is slowed and grants combat advantage (save ends both).<br />
'''Aftereffect:''' 3d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn. <br><br />
|miss=1d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fires of Life<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Searing green flames engulf your foes and burn them for a time. As each creature extinguishes the flames that burn it, healing fire leaps to one of your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier fire damage, and ongoing 5 fire damage (save ends). If the target drops to 0 hit points before it saves against the ongoing damage, one creature of your choice within 5 squares of the target regains hit points equal to 5 + your Constitution modifier.<br />
'''Aftereffect:''' One creature of your choice within 5 squares of the target regains hit points equal to your Constitution modifier. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2009art/felfire.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Savage Frenzy<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=In a blur of claw and fang, you strike out at nearby enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 1<br />
|target=Each enemy in bust you can see<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage and the target is dazed and slowed (save ends both).<br />
|miss=Half damage and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Tempest Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You exhale torrent of wind that batters your foe, and when the foe moves, thunder knocks your enemies to the ground.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d10 + Wisdom modifier damage.<br />
|effect= The target grants combat advantage until it moves or until the end of the encounter. When the target first moves before the end of the encounter each enemy within 5 squares is knocked prone.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cold Storage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Snow erupts at your command, freezing and slowing your enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage.<br />
|effect= The burst creates a zone of deep snow that lasts until the end of your next turn. Any enemy that starts its turn within the zone is slowed until the end of its next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The zone persists, and you can slide one enemy within 2 squares of the zone to a square within it.<br />
|sustainaction=Minor<br />
}}<br />
<br />
{{4e Power<br />
|name=Freezing Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fire surges from you, burning creatures all around before swirling back and freezing your armor.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 3<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|effect=You gain a +2 power bonus to all defenses until the end of the encounter.<br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lightning Arc<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Twin bolts of lightning strike your foes and knock over creatures near them.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier lightning damage, and the primary target is dazed until the end of your next turn.<br />
|effect=Make a secondary attack that is an area burst 1, one burst centered on each primary target.<br />
<br><br />
'''Secondary Target:''' Each creature in bursts <br><br />
'''Secondary Attack:''' Wisdom Vs. Fortitude <br><br />
'''Hit:''' The secondary target is knocked prone. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
http://fc01.deviantart.net/fs10/i/2006/134/5/8/Half_Dragon_by_Didj.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fire Laser<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You open your mouth and fire a laser at your foes. The laser then forms a ring around you, repelling nearby attackers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=3d8 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=Until the end of your next turn, whenever an enemy hits you with a melee attack, that enemy takes 5 fire damage and is pushed 1 square.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The effect persists.<br />
|sustainaction=Minor<br />
}}<br />
<br />
=== Level 2 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Scaleskin<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A protective layer of dragon scales covers your body.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of your next turn, the target gains a power bonus to AC equal to your Constitution modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i24.photobucket.com/albums/c19/dragon4111/HalfDragon.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fleet Pursuit<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=Your limbs propel your forward with the speed of a dragon.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you gain a power bonus to your speed while you are in half-dragon form equal to your Dexterity modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obscuring Darkness<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A shadowy darkness spirals out from behind you, shrouding your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=The bust creates a zone of lightly obscured squares that lasts until the end of your next turn.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc08.deviantart.net/fs11/i/2006/242/a/d/FFIV__dragon_girl__by_AngELofREbellion.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Shadow Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=You can adopt the form of a shadow dragon that wouldn't draw a second glance from most observers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|trigger=None<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a shadow. In this form you gain a +5 bonus to Stealth checks. You can't attack, pick up anything, or manipulate objects. Until this power ends, you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc05.deviantart.net/files/p/2007/120/2/2a2abcfccae6ca86.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ferocious Transformation<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=In response to an enemy's attack, you transform into a half-dragon and pounce.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy hits you while you aren't in half-dragon form<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon from and then shift 1 square. You gain combat advantage against the triggering enemy until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Resist Elements<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=The elements wash around you, but your draconic magic protects you and your allies.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Close burst 1<br />
|trigger=You take acid, cold, fire, lighting, or thunder damage<br />
|prerequisite=<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Each target gains resist 5 to the triggering damage type until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Sudden Bite<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=When your foe drops its guard, you change into a half-dragon to strike.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy provokes an attack of opportunity from you<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon form. You then make the opportunity attack.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonstorm Shield<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A storm howls around you, shielding you from harm and hurling your attackers away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Personal<br />
|trigger=You are hit by a melee attack<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You gain a +2 power bonus to all defenses until the end of your next turn. If the triggering attack misses you, you slide the attacker 2 squares.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 3 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Battering Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You fall upon your foes like a thunderbolt, hurling them aside with a series of ferocious attacks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide the target 2 squares.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Call Lightning<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spear your foes with bolts of lightning as thunder rumbles around them, distracting them and threatening to blast them if they move away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lightning, Thunder, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage<br />
|effect=The burst creates a zone of rumbling thunder that lasts until the end of your next turn. While within the zone, any enemy takes a –2 penalty to attack rolls, and any enemy that leaves the zone takes 5 thunder damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://users.eastlink.ca/~seeten/Images/Staggershock.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Predator's Flurry<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You dart across the battlefield, attacking your foes as you slip through their ranks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the primary target is dazed until the end of your next turn.<br />
|effect=You shift 2 squares and then make a secondary attack.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d6 + Wisdom modifier damage, and the secondary target is dazed until the end of your next turn. <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Arctic Blast<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spin out a roaring whirlwind that batters against your foes, encrusting them with ice and knocking them to the ground.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage, and you knock the target prone.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=You also push the target a number of squares equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://www.rascalcast.com/wp-content/uploads/2011/04/Frost-Mage.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Harrier<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You launch yourself at your prey to tear it limb from limb.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|effect=Before the attack, you shift 3 squares.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=After the attack, you shift 3 squares<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Steel Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=A great wyvern swoops down on your foes. As it draws blood, it lends you its ferocity.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. Until the end of your next turn, any enemy that hits or misses you while you are in half-dragon form takes 5 damage.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of the Unbowed Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You sound a thunderous challenge at your foes. The thunder echoes around them, causing them to reel if they don't stand and fight.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d8 + Wisdom modifier thunder damage, and you mark the target until the end of your next turn. Until the mark ends, if the target makes an attack on its turn that doesn't include you as a target, you can slide it 3 squares as a free action at the end of its turn.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 2 + your COnstitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Castle<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You cause ice spikes to erupt around your foe, tearing into them and forming a defensive barrier.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed until the end of your next turn.<br />
|effect=The burst creates an icy zone that lasts until the end of your next turn. The zone grants cover to creatures within it and creatures attacking through it. Any creature that enters the zone takes 5 cold damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 5 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Hobbling Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You rip into your foes' legs, leaving them hobbled and bleeding.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage, and the target is slowed (save ends).<br />
|effect=<br />
|miss=Half damage, and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Rampage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You slash and bite at any foe foolish enough to attack you. Your fierce attack on a nearby foe rips muscle and tendon, slowing its movement.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and ongoing 5 damage (save ends).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, while you are in half-dragon form and are able to take actions, any enemy that makes a melee attack against you take damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of Terror<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You roar with the thunderous voice of a dragon, striking terror into every heart.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Fear, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=2d6 + Wisdom modifier psychic damage, and the target is dazed (save ends).<br />
|miss=Half damage, and the target is dazed until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://daarken.com/store/images/formofthedragon_web.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Wall of Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=A sharp, jagged wall of ice sheets and spikes counfounds and traps your enemies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Conjuration, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area wall 8 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of sharp, jagged ice sheets and spikes. The wall can be up to 4 squares high and must be on a solid surface, and it lasts until the end of your next turn. The wall provides cover. A creature's line of sight through a wall square is blocked unless the creature is adjacent to that square. Entering a wall square cost 3 extra squares of movement. If a creature enters the wall's space or starts its turn there, that creature takes 1d10 + your Wisdom modifier cold damage and ongoing 5 cold damage (save ends).<br />
|sustain=The wall persists.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc05.deviantart.net/fs70/f/2010/299/6/e/fingers_of_frost_by_clovery-d30o97d.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You exhale an intense blast of cold that freezes anyone who gets near you, making it difficult for them to move carefully.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1= Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed and can't shift (save ends both).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, enemies can't shift while adjacent to you.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Serpent Call<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You call forth serpents to constrict your foes. The serpents strike at any creatures within their reach that drops its guard.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier damage, and the target is restrained (save ends).<br />
|miss=Half damage, and the target is immobilized until the end of your next turn.<br />
|effect=The burst creates a zone of serpents that lasts until the end of the encounter. Any creature within the zone that leaves it or attacks a creature outside it takes 5 + your Wisdom modifier damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 6 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Dragon Wings<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Fully formed dragon wings protrude from your back, giving you the ability to fly.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|trigger=None<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a winged half-dragon. In this form you gain a fly speed equal to your speed. Until this power ends you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2007art/demondude.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Camouflage<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your target takes on the appearance of the surrounding terrain, fading from view.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target becomes invisible until he or she moves or until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Sustenance<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You intone a brief petition to draconic spirits, who funnel power on your behalf to sustain effects you have created.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close bust 10<br />
|target=Each of your zones in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You move each target 5 squares. If any of those targets will end at the end of your current turn, you can make those targets last until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc07.deviantart.net/fs70/i/2012/083/d/f/dragon_girl_by_breathing2004-d4triun.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragon Eyes<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your eyesight, hearing, and sense of smell grow as strong as those of a dragon.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You gain low-light vision and a +4 bonus to Perception checks until the end of the encounter.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://images.pcworld.com/news/graphics/207089-dragon-age-2_original.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Obsidian Trellis<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Lava erupts along a vertical surface and hardens into crisscrossed obsidian, creating handholds and footholds for you and your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Area wall 10 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The wall creates a zone of crisscrossed obsidian that lasts until the end of your next turn. Each square of the zone must be adjacent to a vertical surface. While within the zone, you and your allies can climb that vertical surface with a climb speed of 5.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rebuking Flames<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You utter an evocation of protection, which launches flames at your attackers.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, when an enemy hits you with a melee attack, that enemy takes fire damage equal to your Constitution or Dexterity modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Agility<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=In the blink of an eye, you dart away from your foe.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You move 5 squares. This movement doesn't provoke opportunity attacks, an you can move through enemies' spaces during it.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.annestokes.com/fantasy/full/dragon%20reflection.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Flame Body<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your body burst into flames, making an attack ineffective against you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You gain resist 10 to all damage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 7 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Feast of Fury<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You are a flurry of sword and claws, carving a bloody swath through your foes.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|miss=<br />
|effect=Make a secondary attack.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 + Wisdom modifier damage. The secondary attack deals 5 extra damage if the primary attack hits. <br><br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
http://fc02.deviantart.net/fs71/i/2011/242/8/3/blood_mage_by_anndr-d48b8yk.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Latch On<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You sink your teeth and claws into your prey, preventing it from escaping.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The target takes a penalty to checks to escape the grab equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Swirling Flames<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You emit a whirlwind of turbulent fire that encompasses your foe, battering it and blowing other creatures toward you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d10 + Wisdom modifier fire damage, and you pull each creature within 3 squares of the target 1 square.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=If you pull one or more creatures that are adjacent to the target, the target takes extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://suptg.thisisnotatrueending.com/archive/8370137/images/1267583182686.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tremor<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You rouse a sleeping ancient dragon, who stirs deep undergound and shakes the earth beneath your enemies feet.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier damage, and you knock the target and each enemy adjacent to it prone.<br />
|miss=<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.bestfreewebresources.com/wp-content/uploads/2010/08/76.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Blood-Spray Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=As you tear into your foe, the hideous wounds you inflict cause your other foes to back away in terror.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you push each enemy adjacent to you, other then the target, 2 squares.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The push instead affects each enemy, other then the target, within a number of squares of you equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Wind of Blades<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=Your wings beat up a sharp wind that slices your foes, and infects them with battle madness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d6 + Wisdom modifier damage. The next time the target makes an attack roll before the end of your next turn, it deals 5 damage to each of your enemies adjacent to it.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add you Constitution modifier to the damage the target deals.<br />
|special=<br />
}}<br />
<br />
=== Level 9 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Deep Freeze<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a beam of deadly ice to freeze any creatures nearby. As the encrusting frost hinders enemies, your fangs and claws gain savage power against those foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized (save ends).<br />
|miss=<br />
|effect=The burst creates a zone of jagged ice sheets and snow that lasts until the end of the encounter. Any enemy that starts its turn within the zone is slowed until the end of your next turn. While you are in half-dragon form, your melee attacks against enemies within the zone can score critical hits on rolls of 18-20.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2010/010/d/7/d70bc0b5801c6951827698f996a3b6bb.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Mauling<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=Your savage assault leaves your enemy too weak to make effective attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target takes a -2 penalty to attack rolls (save ends).<br />
|miss=Half damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You transform into a half-dragon, knocking your enemy prone and savagely tearing into any others where they lie.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. You knock the target prone, and it can't stand up (save ends).<br />
|miss=Half damage, and you knock the target prone.<br />
|effect= Until the end of the encounter, you gain a +2 bonus to attacks rolls against prone targets. In addition, whenever you hit an enemy with a melee attack while you are in half-dragon form, you can knock that enemy prone.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Firebeam<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a scorching ray of light that binds you enemies' eyes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target is blinded (save ends).<br />
'''Aftereffect:''' 1d10 + Wisdom modifier radiant damage. <br><br />
|miss=1d10 + Wisdom modifier radiant damage.<br />
|effect= <br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Hand of Death<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You strike at your enemy with the fury of a white dragon, and the place of that enemy's death freezes over.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Necrotic, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 Wisdom modifier cold and necrotic damage.<br />
|miss=Half damage.<br />
|effect= When the target drops to 0 hit points, a freezing zone appears in a burst 2 centered on the target. The zone lasts until the end of the encounter. The zone is difficult terrain, and any creature that ends its turn there is immobilized until it escaped (the zone uses your defenses when the creature tries to escape).<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Flame Cloak<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=A torrent of fire swirls around you, burning anyone who comes near.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect= Until the end of the encounter, any enemy that enters a square adjacent to you or starts its turn there takes fire damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 10 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Armor of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your hide hardens into armored plates. Your enemies can still hurt you, but not as badly as they would like.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, while you are in half-dragon form, you gain resistance to all damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/20/89/20893c8ac4eb386d49a7b6b7255286dd.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragonspine Sojourn<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your teleport to the Dragonspine Mountains, returning to your fight when you have healed and changed form.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Teleportation<br />
|actiontype=Move Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You teleport to a safe place in the Dragonspine Mountains. While you are there, you cant take any actions other than using your second wind and ''dragon shape''. At the end of our next turn or as a move action before then, you reappear in an unoccupied space within 10 squares of the space you left.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/638640-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Icy Rescue<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You cause ice to erupts from the ground and freeze your ally in place.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Ranged 10<br />
|trigger= You or an ally within 10 squares of you is pulled, pushed, or slid<br />
|target=The character affected by the forced movement<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target is unaffected by the forced movement.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Storm<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You flare with an icy rage that freezes the ground, and a biting wind makes your foes more vulnerable to your cold attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a zone of difficult terrain that lasts until the end of your next turn. While within the zone, any enemy gain vulnerable 5 cold. You can end the zone as a minor action.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Tears<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Somewhere overhead, a dragon weeps and its tears falls over the area around you, soothing burning wounds.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Close burst 3<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a rainy zone that lasts until the end of the encounter. While within the zone, you and any allies gain resist 10 fire and resist 10 acid and a +2 power bonus to saving throws against ongoing fire damage and ongoing acid damage.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Swap<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=As an attack sweeps toward you, you burst into flames that wash over an enemy, forcing it into your space.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Zone<br />
|actiontype=Immediate Interrupt<br />
|range=Melee 1<br />
|target=One creature<br />
|trigger=You are targeted by an area or close attack<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You swap places with the target.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 13 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Claws of Retribution<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Wet with your enemy’s blood, your claws lash out at any foe adjacent to you that dares to attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier damage. Until the end of your next turn, you can make a melee basic attack as an opportunity action against any enemy adjacent to you that hits or misses with an attack.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo= You gain a bonus to the attack rolls of the melee basic attacks equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Expose Weakness<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You expose a hole in your prey’s defenses, creating an opening for another strike.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage. The next attack against the target before the end of your next turn is made against the target’s lowest defense.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo= If the next attack hits the target, the attacks deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Thunder Crash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A crash of thunder leaves your target stunned.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= The target is stunned until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Ring<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A ring of brilliant, blue fire separates and strikes your enemies, staggering them to where you want them.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier fire damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i105.photobucket.com/albums/m207/Darth_Fanboy/JaceBeleren.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Skewer<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You draw a massive spear of ice and skewer your foe with it.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier cold damage, and you push the target 3 squares. If the target end this movement adjacent to a solid obstacle (such as a wall), the target is immobilized until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the number of squares you push the target.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rending Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A slash with your claws reveals your foe's weakness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage, and the target gains vulnerable 5 to all damage until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The vulnerability equals 3 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Spectral Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A spectral dragon appears before you and pimp slaps your foe into the ground.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier damage, and the target is knocked prone. If any enemies provide cover against this attack, they are also knocked prone.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fiery Serpents<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Fiery serpents wrap around your foes and drag them together, holding them close.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Charisma modifier fire damage. If you hit two targets with this power, you slide one of them to a space that must be adjacent to the other, and until the end of your next turn, the two targets take 1d10 fire damage the first time they are more than 3 squares apart.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 15 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Call Lighting Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Lightning strikes from dark clouds overhead.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Burst 1 within 10 squares<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier lighting damage.<br />
|effect=The burst creates a zone of wind and lightning that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn. As a move action, you can move the zone 5 squares.<br />
|sustain=The zone persists, and each creature within it takes 5 lighting damage.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Devouring Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=A coating of ice forms over your enemy, rooting it to the ground and freezing its flesh. The ice cuts the enemy when it breaks free.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Reliable<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d10 + Wisdom modifier cold damage. <br><br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Revitalizing Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=As you leap at your prey, you are energized by the hunt.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=3d8 + Wisdom modifier damage, and you remove from yourself every effect that a save can end.<br />
|miss=Half damage, and you make a saving throw against each effect that a save can end.<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Slashing Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Your claws leave bleeding wounds that refuse to close.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and ongoing 10 damage (save ends).<br />
'''Aftereffect:''' Ongoing 5 damage (save ends). <br><br />
|miss=Half damage, and ongoing 5 damage (save ends).<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://www.xfastest.com//data/attachment/forum/month_1111/111108214371920f6bc379229f.jpg<br />
<br />
{{4e Power<br />
|name=Devouring Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=You snap your fingers and set the ground alight, burning your foes and transferring vitality to you.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=The burst creates a zone of fire that lasts until the end of the encounter. When any enemy starts its turn within the zone, you or an ally of your choice within 5 squares of you regains 6 hit points.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Wrath of the Storm Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Wind and lightning lash around your foe. Later, when you transform into a half-dragon, the wind blows that foe around the battlefield.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 4d8 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, whenever you use ''dragon shape'' to change into half-dragon form, you slide the target 2 squares.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 16 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Howl of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Your eerie howl channels draconic power into your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing<br />
|actiontype=Minor Action<br />
|range=Close burst 5<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You spend a healing surge, and each target regains 2d6 hit points.<br />
|extra=<br><br />
<br><br />
''Level 21:'' Each target regains 3d6 hit points. <br><br />
''Level 26:'' Each target regains 4d6 hit points. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Restoration<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A green glow surrounds your nearby allies, purging them of various afflictions.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can spend a healing surge either to regain hit points or to remove one effect that a save can end.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obsidian Wall<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A torrent of lava erupts from the ground as you direct, and hardens into wall of smooth obsidian.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic<br />
|actiontype=Standard Action<br />
|range=Area wall 12 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of smooth obsidian. The wall can be up to 6 squares high and must be on a solid surface. The wall is a solid obstacle. Each square of the wall has 100 hit points and shatters into difficult terrain if it is destroyed. The whole wall shatters into difficult terrain at the end of the encounter.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Darting Serpent<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You transform into a serpent and slip away from your foes. You then return to your normal form but retain some aspects of the serpent for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Move Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You shift your speed. During this movement, you ignore difficult terrain and can shift through enemies' spaces. You then gain a +4 power bonus to speed and can move through enemies' spaces until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i991.photobucket.com/albums/af35/Tnieves1970/Character%20Picture/Female_half_dragon.png<br />
<br />
<br />
{{4e Power<br />
|name=Lighting Circles<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Two circles burn into ground. You and your allies can move from one circle to the other with flash of lighting.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic, Teleportation<br />
|actiontype=Minor Action<br />
|range=Close burst 20<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure two circles in two unoccupied squares in the burst. Each circle occupies 1 square and must be on a solid surface. The circles last until the end of the encounter. When adjacent to either circle, you and your allies can each use a move action to teleport to a square adjacent to the other circle.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Elusive Flight<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You catch the wind beneath your wings and soar away to safety.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=If you are marked, that condition ends on you. You then fly 8 squares. This movement doesn't provoke opportunity attacks, and if you don't land at the end of the movement, you descend to the ground without taking falling damage. In addition, until the end of your next turn, you can shift 1 square as a free action whenever you are hit.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.advancedanime.com/pictures/normal_2009-08-25-191843masariro.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Recovery<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You call on the draconic heart that lurks within all creatures to allow yourself and your friends to shake off an effect.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can make a saving throw against an effect that a save can end, with a +5 power bonus to the saving throw if the effect has the charm, the fear, or the illusion keyword.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Phantom Half-Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You can briefly adopt the form of a half-dragon spirit, allowing you to pass through barriers.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of your next turn, you gain phasing while you are in half-dragon form.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 17 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Firestorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=A brief but mighty cyclone of flames batters creatures and carries them away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage, and you slide the target 2 squares.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 1 + your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
http://www.wallpaperbeautiful.com/thumbnails/detail/20121113/magic%20the%20gathering%20chandra%20nalaar%20steve%20argyle%20ablaze%201920x1440%20wallpaper_wallpaperbeautiful_95.jpg<br />
<br />
{{4e Power<br />
|name=Lightning Cascade<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Lightning shoots from your fingertips to electrify one enemy and then a second.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier lighting damage, and the primary target is slowed until the end of your next turn.<br />
|miss=<br />
|effect=Make a secondary attack that is an area burst 5 centered on the primary target.<br />
<br><br />
'''Secondary Target:''' one creature other than the primary target in burst <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier lightning damage to the primary and secondary targets, and the secondary target is slowed until the end of your next turn. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
<br />
{{4e Power<br />
|name=Predator's Prize<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Your foe is trapped in your grasp as you drag it off.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 3d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=You can also shift a number of squares equal to your Dexterity modifier and pull the target with you.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Shifting Rake<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You easily duck under your foe's defenses to deliver a crippling attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target cannot shift until the end of your next turn.<br />
|miss=<br />
|effect=Before and after the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Spin<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Fire swirls around you, a storm of sparks and embers that rends your foes and then whisks you away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement, Teleportation<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage.<br />
|miss=<br />
|effect=You teleport 5 squares, and you gain concealment until the start of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://fc00.deviantart.net/fs70/f/2012/199/e/6/league_of_legends__shyvana__s_flame_by_ka_ho-d57pd31.jpg<br />
<br />
{{4e Power<br />
|name=Hungry for the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=As you shake your enemy's life loose, you avoid a doom waiting for you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d12 + Wisdom modifier damage. If either you or the target is bloodied or at 0 hit points or fewer, you can spend a healing surge, make a saving throw, or both.<br />
|miss=<br />
|effect=Before the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Smash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You bash your foe, staggering it for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you slide the target 1 square. The target is dazed until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Primal Guardian<br />
|buildinfo=The number of squares you slide the target equals your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Torrential Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Dark clouds gather at your command. Lighting and rain fall to damage your foes and keep them away form you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=The blast creates a stormy zone that lasts until the end of your next turn. A creature hit by this attack that enters the zone on its turn takes 10 lighting damage.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 19 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=Curved blades of ice erupt from the ground to hook creatures in place. Ripping free of the ice causes even greater pain.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d6 + Wisdom modifier cold damage. <br><br />
|miss=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of your next turn.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lunge and Vanish<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You disappear after mauling your enemy.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d10 + Wisdom modifier damage.<br />
|miss=<br />
|effect=You become invisible and then shift 5 squares. You remain invisible until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strength<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You grab your foe and crush the life from its body.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d10 + Wisdom modifier damage, and you grab the target. Until the grab ends, the target takes 10 damage at the start of your turn.<br />
|miss=Half damage, and you grab the target.<br />
|effect= Until the end of the encounter, while you are in half-dragon form, you gain a +2 bonus to AC and Fortitude.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Hailstorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A blizzard appears, growing to encompass an ever-colder area.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 20 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=4d6 + Wisdom modifier cold damage.<br />
|miss=Half damage.<br />
|effect= The burst creates a zone of wind and hail that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn and takes 5 cold damage. You can end the zone as a minor action.<br />
|extra=<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://images.wookmark.com/70286_tham_hoi_mun_dragon_01.jpg<br />
<br />
{{4e Power<br />
|name=Tremors<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You command dragons under the earth, causing tremors to topple your foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d6 + Wisdom modifier damage, and the primary target is knocked prone.<br />
|miss=Half damage.<br />
|effect= The burst creates a quaking zone that lasts until the end of the encounter. The zone is difficult terrain. While the zone persists, you can make the following secondary attack as a minor action once per round.<br />
<br><br />
'''Secondary Target:''' Each creature within the zone <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 damage, and the secondary target is knocked prone. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Paralyzing Strikes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A bolt of lightning leaps from each of your hands.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=6d6 + Wisdom modifier lightning damage, and the target is dazed and immobilized (save ends both).<br />
|miss=Half damage.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://i248.photobucket.com/albums/gg179/AC666AC/MTG/5Art.jpg</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_Powers_(4e_Power_List)&diff=608015Dracomancer Powers (4e Power List)2013-02-13T21:24:53Z<p>Dragonite: /* Level 17 Encounter Evocations */</p>
<hr />
<div>=== Level 1 At-Will Evocations ===<br />
<br />
{{4e Power<br />
|name=Call of the Dragon<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You draw forth the savagery that dwells in every dragon, compelling your enemies to fight without forethought or plan.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target can't gain combat advantage until the end of your next turn. In addition, on its next turn the target takes psychic damage equal to 5 + your Wisdom modifier when it makes any attack that doesn't include your ally nearest to it as a target.<br />
|extra=''Level 21:'' 10 + Wisdom modifier psychic damage.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/35801-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Chilling Shout<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=Your shout emits a blast of icy wind that savages your enemies, scattering them.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=1d6 cold damage, and you slide the target 1 square.<br />
|extra=''Level 21:'' 2d6 cold damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Bolt<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You launch a bolt of draconic energy at your foes. When it strikes, the ground explodes in a fiery burst.<br />
|keyword1=Draconic, Fire, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d6 fire damage.<br />
|special=<br />
}}<br />
http://fc08.deviantart.net/fs29/f/2009/086/c/5/c59f77feceb70acf1886995729d51476.jpg<br />
<br />
<br />
{{4e Power<br />
|owner=At-Will<br />
|name=Grasping Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rend and tear your foes with your claws, leaving it unable to escape your next assault.<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and the target is slowed until the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragon Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You leap at your foe, catching it off guard.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage. The target grants combat advantage to the next creature that attacks it before the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=When charging, you can use this power in place of a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Savage Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rake your foe with your claws, setting it up for the kill.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide your target 1 square.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Storm Spike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You strike your foe with a lance of lightning that charges the air around it. If your enemy doesn’t move away, a second spark will erupt around it.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage. If the target doesn’t move at least 2 squares on its next turn, it takes lightning damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
http://images4.wikia.nocookie.net/__cb20111026200458/betterbleachfanfiction/images/thumb/e/e4/Lightning_spear.jpg/640px-Lightning_spear.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tail Lash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You lash out with your dragon tail to whip and ensnare your prey.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d8 + Wisdom modifier damage, and you pull the target 2 squares.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Wyvern<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A wyvern of flame swoops at your foe, burning it. The wyvern hovers for a moment, ready to swoop in for another attack should that foe's defenses falter.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage. Until the start of your next turn, you can make the following secondary attack against the target.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
<br><br />
'''Opportunity Action''' <br><br />
'''Ranged''' 10 <br><br />
'''Trigger:''' The target takes any action that can provoke opportunity attacks <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier fire damage. <br><br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cinders and Ashes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You beat your fiery dragon wings so hard they stir up a cloud of burnt cinders and ashes to irritate your enemies.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in the blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage.<br />
''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
|extra=<br />
|effect=The blast creates a zone of burnt cinders and ashes that last until the end of your next turn. While within the zone, enemies grant combat advantage.<br />
|special=<br />
}}<br />
<br />
=== Level 1 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Seduction<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Your bewitching charm rends your foe's minds with a sense of desire and drags that foe towards your claws.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Half-Dragon Form, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=2d8 + Wisdom modifier psychic damage, and you pull the target 3 squares.<br />
|special=<br />
}}<br />
http://i587.photobucket.com/albums/ss312/KyraLuvsTobi/dragon-girl-by-sandara.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Darting Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=With speed and cunning, you bite your enemies and dodge to avoid a counterattack.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier psychic damage. If at least one of the attacks hits, you can shift 2 squares.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you can shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonfrost<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You blast your enemy with frost that leaves it frozen in place.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of our next turn.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The attack deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/658644-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Tail<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You cast a sharp ice spear that erupts with frozen blades when impaled around nearby creatures.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier cold damage, and each square adjacent to the target becomes difficult terrain until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2011/077/c/e/ice_spears_by_benwootten-d3bxu81.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Call Forth Wyverns<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Wyverns swoop forth to knock your enemies down.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 5<br />
|target=One or two creatures in burst<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the target is knocked prone. If the target is marked by one of your allies, the target takes 1d6 extra damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Close to the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=This close to the kill, your instincts take over.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee 1<br />
|target=One enemy<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d12 + Wisdom modifier damage. If the target is bloodied or reduced to 0 hit points by this attack, you gain temporary hit points equal to one-half your level.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the temporary hit points.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Teeth<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You release a blast of shards like the teeth of a dragon that puncture your foes.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creatue in the blast<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target takes a -2 penalty to all defenses until the end of your next turn.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The penalty to all defenses equals 1 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Pyre<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=WIth a snap of your fingers, your foe explodes into a pyre of flame.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d8 + Wisdom modifier fire damage. Until the start of your next turn, any enemy that enters a square adjacent to the target or starts its turn there takes 1d6 fire damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 1 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Fire Flash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fiery light envelops your foes, distracting and slowing them. As each creature breaks free of the effect, the light flares one last time, searing the flesh and blinding the eyes.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=The target is slowed and grants combat advantage (save ends both).<br />
'''Aftereffect:''' 3d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn. <br><br />
|miss=1d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fires of Life<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Searing green flames engulf your foes and burn them for a time. As each creature extinguishes the flames that burn it, healing fire leaps to one of your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier fire damage, and ongoing 5 fire damage (save ends). If the target drops to 0 hit points before it saves against the ongoing damage, one creature of your choice within 5 squares of the target regains hit points equal to 5 + your Constitution modifier.<br />
'''Aftereffect:''' One creature of your choice within 5 squares of the target regains hit points equal to your Constitution modifier. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2009art/felfire.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Savage Frenzy<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=In a blur of claw and fang, you strike out at nearby enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 1<br />
|target=Each enemy in bust you can see<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage and the target is dazed and slowed (save ends both).<br />
|miss=Half damage and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Tempest Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You exhale torrent of wind that batters your foe, and when the foe moves, thunder knocks your enemies to the ground.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d10 + Wisdom modifier damage.<br />
|effect= The target grants combat advantage until it moves or until the end of the encounter. When the target first moves before the end of the encounter each enemy within 5 squares is knocked prone.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cold Storage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Snow erupts at your command, freezing and slowing your enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage.<br />
|effect= The burst creates a zone of deep snow that lasts until the end of your next turn. Any enemy that starts its turn within the zone is slowed until the end of its next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The zone persists, and you can slide one enemy within 2 squares of the zone to a square within it.<br />
|sustainaction=Minor<br />
}}<br />
<br />
{{4e Power<br />
|name=Freezing Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fire surges from you, burning creatures all around before swirling back and freezing your armor.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 3<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|effect=You gain a +2 power bonus to all defenses until the end of the encounter.<br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lightning Arc<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Twin bolts of lightning strike your foes and knock over creatures near them.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier lightning damage, and the primary target is dazed until the end of your next turn.<br />
|effect=Make a secondary attack that is an area burst 1, one burst centered on each primary target.<br />
<br><br />
'''Secondary Target:''' Each creature in bursts <br><br />
'''Secondary Attack:''' Wisdom Vs. Fortitude <br><br />
'''Hit:''' The secondary target is knocked prone. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
http://fc01.deviantart.net/fs10/i/2006/134/5/8/Half_Dragon_by_Didj.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fire Laser<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You open your mouth and fire a laser at your foes. The laser then forms a ring around you, repelling nearby attackers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=3d8 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=Until the end of your next turn, whenever an enemy hits you with a melee attack, that enemy takes 5 fire damage and is pushed 1 square.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The effect persists.<br />
|sustainaction=Minor<br />
}}<br />
<br />
=== Level 2 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Scaleskin<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A protective layer of dragon scales covers your body.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of your next turn, the target gains a power bonus to AC equal to your Constitution modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i24.photobucket.com/albums/c19/dragon4111/HalfDragon.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fleet Pursuit<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=Your limbs propel your forward with the speed of a dragon.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you gain a power bonus to your speed while you are in half-dragon form equal to your Dexterity modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obscuring Darkness<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A shadowy darkness spirals out from behind you, shrouding your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=The bust creates a zone of lightly obscured squares that lasts until the end of your next turn.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc08.deviantart.net/fs11/i/2006/242/a/d/FFIV__dragon_girl__by_AngELofREbellion.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Shadow Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=You can adopt the form of a shadow dragon that wouldn't draw a second glance from most observers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|trigger=None<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a shadow. In this form you gain a +5 bonus to Stealth checks. You can't attack, pick up anything, or manipulate objects. Until this power ends, you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc05.deviantart.net/files/p/2007/120/2/2a2abcfccae6ca86.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ferocious Transformation<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=In response to an enemy's attack, you transform into a half-dragon and pounce.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy hits you while you aren't in half-dragon form<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon from and then shift 1 square. You gain combat advantage against the triggering enemy until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Resist Elements<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=The elements wash around you, but your draconic magic protects you and your allies.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Close burst 1<br />
|trigger=You take acid, cold, fire, lighting, or thunder damage<br />
|prerequisite=<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Each target gains resist 5 to the triggering damage type until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Sudden Bite<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=When your foe drops its guard, you change into a half-dragon to strike.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy provokes an attack of opportunity from you<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon form. You then make the opportunity attack.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonstorm Shield<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A storm howls around you, shielding you from harm and hurling your attackers away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Personal<br />
|trigger=You are hit by a melee attack<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You gain a +2 power bonus to all defenses until the end of your next turn. If the triggering attack misses you, you slide the attacker 2 squares.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 3 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Battering Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You fall upon your foes like a thunderbolt, hurling them aside with a series of ferocious attacks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide the target 2 squares.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Call Lightning<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spear your foes with bolts of lightning as thunder rumbles around them, distracting them and threatening to blast them if they move away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lightning, Thunder, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage<br />
|effect=The burst creates a zone of rumbling thunder that lasts until the end of your next turn. While within the zone, any enemy takes a –2 penalty to attack rolls, and any enemy that leaves the zone takes 5 thunder damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://users.eastlink.ca/~seeten/Images/Staggershock.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Predator's Flurry<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You dart across the battlefield, attacking your foes as you slip through their ranks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the primary target is dazed until the end of your next turn.<br />
|effect=You shift 2 squares and then make a secondary attack.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d6 + Wisdom modifier damage, and the secondary target is dazed until the end of your next turn. <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Arctic Blast<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spin out a roaring whirlwind that batters against your foes, encrusting them with ice and knocking them to the ground.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage, and you knock the target prone.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=You also push the target a number of squares equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://www.rascalcast.com/wp-content/uploads/2011/04/Frost-Mage.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Harrier<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You launch yourself at your prey to tear it limb from limb.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|effect=Before the attack, you shift 3 squares.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=After the attack, you shift 3 squares<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Steel Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=A great wyvern swoops down on your foes. As it draws blood, it lends you its ferocity.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. Until the end of your next turn, any enemy that hits or misses you while you are in half-dragon form takes 5 damage.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of the Unbowed Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You sound a thunderous challenge at your foes. The thunder echoes around them, causing them to reel if they don't stand and fight.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d8 + Wisdom modifier thunder damage, and you mark the target until the end of your next turn. Until the mark ends, if the target makes an attack on its turn that doesn't include you as a target, you can slide it 3 squares as a free action at the end of its turn.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 2 + your COnstitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Castle<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You cause ice spikes to erupt around your foe, tearing into them and forming a defensive barrier.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed until the end of your next turn.<br />
|effect=The burst creates an icy zone that lasts until the end of your next turn. The zone grants cover to creatures within it and creatures attacking through it. Any creature that enters the zone takes 5 cold damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 5 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Hobbling Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You rip into your foes' legs, leaving them hobbled and bleeding.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage, and the target is slowed (save ends).<br />
|effect=<br />
|miss=Half damage, and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Rampage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You slash and bite at any foe foolish enough to attack you. Your fierce attack on a nearby foe rips muscle and tendon, slowing its movement.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and ongoing 5 damage (save ends).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, while you are in half-dragon form and are able to take actions, any enemy that makes a melee attack against you take damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of Terror<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You roar with the thunderous voice of a dragon, striking terror into every heart.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Fear, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=2d6 + Wisdom modifier psychic damage, and the target is dazed (save ends).<br />
|miss=Half damage, and the target is dazed until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://daarken.com/store/images/formofthedragon_web.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Wall of Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=A sharp, jagged wall of ice sheets and spikes counfounds and traps your enemies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Conjuration, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area wall 8 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of sharp, jagged ice sheets and spikes. The wall can be up to 4 squares high and must be on a solid surface, and it lasts until the end of your next turn. The wall provides cover. A creature's line of sight through a wall square is blocked unless the creature is adjacent to that square. Entering a wall square cost 3 extra squares of movement. If a creature enters the wall's space or starts its turn there, that creature takes 1d10 + your Wisdom modifier cold damage and ongoing 5 cold damage (save ends).<br />
|sustain=The wall persists.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc05.deviantart.net/fs70/f/2010/299/6/e/fingers_of_frost_by_clovery-d30o97d.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You exhale an intense blast of cold that freezes anyone who gets near you, making it difficult for them to move carefully.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1= Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed and can't shift (save ends both).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, enemies can't shift while adjacent to you.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Serpent Call<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You call forth serpents to constrict your foes. The serpents strike at any creatures within their reach that drops its guard.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier damage, and the target is restrained (save ends).<br />
|miss=Half damage, and the target is immobilized until the end of your next turn.<br />
|effect=The burst creates a zone of serpents that lasts until the end of the encounter. Any creature within the zone that leaves it or attacks a creature outside it takes 5 + your Wisdom modifier damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 6 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Dragon Wings<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Fully formed dragon wings protrude from your back, giving you the ability to fly.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|trigger=None<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a winged half-dragon. In this form you gain a fly speed equal to your speed. Until this power ends you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2007art/demondude.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Camouflage<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your target takes on the appearance of the surrounding terrain, fading from view.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target becomes invisible until he or she moves or until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Sustenance<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You intone a brief petition to draconic spirits, who funnel power on your behalf to sustain effects you have created.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close bust 10<br />
|target=Each of your zones in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You move each target 5 squares. If any of those targets will end at the end of your current turn, you can make those targets last until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc07.deviantart.net/fs70/i/2012/083/d/f/dragon_girl_by_breathing2004-d4triun.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragon Eyes<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your eyesight, hearing, and sense of smell grow as strong as those of a dragon.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You gain low-light vision and a +4 bonus to Perception checks until the end of the encounter.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://images.pcworld.com/news/graphics/207089-dragon-age-2_original.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Obsidian Trellis<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Lava erupts along a vertical surface and hardens into crisscrossed obsidian, creating handholds and footholds for you and your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Area wall 10 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The wall creates a zone of crisscrossed obsidian that lasts until the end of your next turn. Each square of the zone must be adjacent to a vertical surface. While within the zone, you and your allies can climb that vertical surface with a climb speed of 5.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rebuking Flames<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You utter an evocation of protection, which launches flames at your attackers.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, when an enemy hits you with a melee attack, that enemy takes fire damage equal to your Constitution or Dexterity modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Agility<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=In the blink of an eye, you dart away from your foe.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You move 5 squares. This movement doesn't provoke opportunity attacks, an you can move through enemies' spaces during it.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.annestokes.com/fantasy/full/dragon%20reflection.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Flame Body<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your body burst into flames, making an attack ineffective against you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You gain resist 10 to all damage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 7 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Feast of Fury<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You are a flurry of sword and claws, carving a bloody swath through your foes.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|miss=<br />
|effect=Make a secondary attack.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 + Wisdom modifier damage. The secondary attack deals 5 extra damage if the primary attack hits. <br><br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
http://fc02.deviantart.net/fs71/i/2011/242/8/3/blood_mage_by_anndr-d48b8yk.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Latch On<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You sink your teeth and claws into your prey, preventing it from escaping.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The target takes a penalty to checks to escape the grab equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Swirling Flames<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You emit a whirlwind of turbulent fire that encompasses your foe, battering it and blowing other creatures toward you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d10 + Wisdom modifier fire damage, and you pull each creature within 3 squares of the target 1 square.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=If you pull one or more creatures that are adjacent to the target, the target takes extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://suptg.thisisnotatrueending.com/archive/8370137/images/1267583182686.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tremor<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You rouse a sleeping ancient dragon, who stirs deep undergound and shakes the earth beneath your enemies feet.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier damage, and you knock the target and each enemy adjacent to it prone.<br />
|miss=<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.bestfreewebresources.com/wp-content/uploads/2010/08/76.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Blood-Spray Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=As you tear into your foe, the hideous wounds you inflict cause your other foes to back away in terror.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you push each enemy adjacent to you, other then the target, 2 squares.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The push instead affects each enemy, other then the target, within a number of squares of you equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Wind of Blades<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=Your wings beat up a sharp wind that slices your foes, and infects them with battle madness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d6 + Wisdom modifier damage. The next time the target makes an attack roll before the end of your next turn, it deals 5 damage to each of your enemies adjacent to it.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add you Constitution modifier to the damage the target deals.<br />
|special=<br />
}}<br />
<br />
=== Level 9 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Deep Freeze<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a beam of deadly ice to freeze any creatures nearby. As the encrusting frost hinders enemies, your fangs and claws gain savage power against those foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized (save ends).<br />
|miss=<br />
|effect=The burst creates a zone of jagged ice sheets and snow that lasts until the end of the encounter. Any enemy that starts its turn within the zone is slowed until the end of your next turn. While you are in half-dragon form, your melee attacks against enemies within the zone can score critical hits on rolls of 18-20.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2010/010/d/7/d70bc0b5801c6951827698f996a3b6bb.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Mauling<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=Your savage assault leaves your enemy too weak to make effective attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target takes a -2 penalty to attack rolls (save ends).<br />
|miss=Half damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You transform into a half-dragon, knocking your enemy prone and savagely tearing into any others where they lie.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. You knock the target prone, and it can't stand up (save ends).<br />
|miss=Half damage, and you knock the target prone.<br />
|effect= Until the end of the encounter, you gain a +2 bonus to attacks rolls against prone targets. In addition, whenever you hit an enemy with a melee attack while you are in half-dragon form, you can knock that enemy prone.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Firebeam<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a scorching ray of light that binds you enemies' eyes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target is blinded (save ends).<br />
'''Aftereffect:''' 1d10 + Wisdom modifier radiant damage. <br><br />
|miss=1d10 + Wisdom modifier radiant damage.<br />
|effect= <br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Hand of Death<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You strike at your enemy with the fury of a white dragon, and the place of that enemy's death freezes over.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Necrotic, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 Wisdom modifier cold and necrotic damage.<br />
|miss=Half damage.<br />
|effect= When the target drops to 0 hit points, a freezing zone appears in a burst 2 centered on the target. The zone lasts until the end of the encounter. The zone is difficult terrain, and any creature that ends its turn there is immobilized until it escaped (the zone uses your defenses when the creature tries to escape).<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Flame Cloak<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=A torrent of fire swirls around you, burning anyone who comes near.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect= Until the end of the encounter, any enemy that enters a square adjacent to you or starts its turn there takes fire damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 10 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Armor of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your hide hardens into armored plates. Your enemies can still hurt you, but not as badly as they would like.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, while you are in half-dragon form, you gain resistance to all damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/20/89/20893c8ac4eb386d49a7b6b7255286dd.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragonspine Sojourn<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your teleport to the Dragonspine Mountains, returning to your fight when you have healed and changed form.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Teleportation<br />
|actiontype=Move Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You teleport to a safe place in the Dragonspine Mountains. While you are there, you cant take any actions other than using your second wind and ''dragon shape''. At the end of our next turn or as a move action before then, you reappear in an unoccupied space within 10 squares of the space you left.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/638640-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Icy Rescue<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You cause ice to erupts from the ground and freeze your ally in place.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Ranged 10<br />
|trigger= You or an ally within 10 squares of you is pulled, pushed, or slid<br />
|target=The character affected by the forced movement<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target is unaffected by the forced movement.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Storm<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You flare with an icy rage that freezes the ground, and a biting wind makes your foes more vulnerable to your cold attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a zone of difficult terrain that lasts until the end of your next turn. While within the zone, any enemy gain vulnerable 5 cold. You can end the zone as a minor action.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Tears<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Somewhere overhead, a dragon cries and its tears falls over the area around you, soothing burning wounds.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Close burst 3<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a rainy zone that lasts until the end of the encounter. While within the zone, you and any allies gain resist 10 fire and resist 10 acid and a +2 power bonus to saving throws against ongoing fire damage and ongoing acid damage.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Swap<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=As an attack sweeps toward you, you burst into flames that wash over an enemy, forcing it into your space.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Zone<br />
|actiontype=Immediate Interrupt<br />
|range=Melee 1<br />
|target=One creature<br />
|trigger=You are targeted by an area or close attack<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You swap places with the target.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 13 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Claws of Retribution<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Wet with your enemy’s blood, your claws lash out at any foe adjacent to you that dares to attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier damage. Until the end of your next turn, you can make a melee basic attack as an opportunity action against any enemy adjacent to you that hits or misses with an attack.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo= You gain a bonus to the attack rolls of the melee basic attacks equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Expose Weakness<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You expose a hole in your prey’s defenses, creating an opening for another strike.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage. The next attack against the target before the end of your next turn is made against the target’s lowest defense.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo= If the next attack hits the target, the attacks deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Thunder Crash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A crash of thunder leaves your target stunned.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= The target is stunned until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Ring<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A ring of brilliant, blue fire separates and strikes your enemies, staggering them to where you want them.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier fire damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i105.photobucket.com/albums/m207/Darth_Fanboy/JaceBeleren.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Skewer<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You draw a massive spear of ice and skewer your foe with it.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier cold damage, and you push the target 3 squares. If the target end this movement adjacent to a solid obstacle (such as a wall), the target is immobilized until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the number of squares you push the target.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rending Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A slash with your claws reveals your foe's weakness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage, and the target gains vulnerable 5 to all damage until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The vulnerability equals 3 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Spectral Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A spectral dragon appears before you and pimp slaps your foe into the ground.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier damage, and the target is knocked prone. If any enemies provide cover against this attack, they are also knocked prone.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fiery Serpents<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Fiery serpents wrap around your foes and drag them together, holding them close.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Charisma modifier fire damage. If you hit two targets with this power, you slide one of them to a space that must be adjacent to the other, and until the end of your next turn, the two targets take 1d10 fire damage the first time they are more than 3 squares apart.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 15 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Call Lighting Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Lightning strikes from dark clouds overhead.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Burst 1 within 10 squares<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier lighting damage.<br />
|effect=The burst creates a zone of wind and lightning that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn. As a move action, you can move the zone 5 squares.<br />
|sustain=The zone persists, and each creature within it takes 5 lighting damage.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Devouring Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=A coating of ice forms over your enemy, rooting it to the ground and freezing its flesh. The ice cuts the enemy when it breaks free.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Reliable<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d10 + Wisdom modifier cold damage. <br><br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Revitalizing Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=As you leap at your prey, you are energized by the hunt.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=3d8 + Wisdom modifier damage, and you remove from yourself every effect that a save can end.<br />
|miss=Half damage, and you make a saving throw against each effect that a save can end.<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Slashing Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Your claws leave bleeding wounds that refuse to close.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and ongoing 10 damage (save ends).<br />
'''Aftereffect:''' Ongoing 5 damage (save ends). <br><br />
|miss=Half damage, and ongoing 5 damage (save ends).<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://www.xfastest.com//data/attachment/forum/month_1111/111108214371920f6bc379229f.jpg<br />
<br />
{{4e Power<br />
|name=Devouring Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=You snap your fingers and set the ground alight, burning your foes and transferring vitality to you.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=The burst creates a zone of fire that lasts until the end of the encounter. When any enemy starts its turn within the zone, you or an ally of your choice within 5 squares of you regains 6 hit points.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Wrath of the Storm Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Wind and lightning lash around your foe. Later, when you transform into a half-dragon, the wind blows that foe around the battlefield.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 4d8 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, whenever you use ''dragon shape'' to change into half-dragon form, you slide the target 2 squares.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 16 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Howl of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Your eerie howl channels draconic power into your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing<br />
|actiontype=Minor Action<br />
|range=Close burst 5<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You spend a healing surge, and each target regains 2d6 hit points.<br />
|extra=<br><br />
<br><br />
''Level 21:'' Each target regains 3d6 hit points. <br><br />
''Level 26:'' Each target regains 4d6 hit points. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Restoration<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A green glow surrounds your nearby allies, purging them of various afflictions.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can spend a healing surge either to regain hit points or to remove one effect that a save can end.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obsidian Wall<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A torrent of lava erupts from the ground as you direct, and hardens into wall of smooth obsidian.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic<br />
|actiontype=Standard Action<br />
|range=Area wall 12 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of smooth obsidian. The wall can be up to 6 squares high and must be on a solid surface. The wall is a solid obstacle. Each square of the wall has 100 hit points and shatters into difficult terrain if it is destroyed. The whole wall shatters into difficult terrain at the end of the encounter.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Darting Serpent<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You transform into a serpent and slip away from your foes. You then return to your normal form but retain some aspects of the serpent for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Move Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You shift your speed. During this movement, you ignore difficult terrain and can shift through enemies' spaces. You then gain a +4 power bonus to speed and can move through enemies' spaces until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i991.photobucket.com/albums/af35/Tnieves1970/Character%20Picture/Female_half_dragon.png<br />
<br />
<br />
{{4e Power<br />
|name=Lighting Circles<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Two circles burn into ground. You and your allies can move from one circle to the other with flash of lighting.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic, Teleportation<br />
|actiontype=Minor Action<br />
|range=Close burst 20<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure two circles in two unoccupied squares in the burst. Each circle occupies 1 square and must be on a solid surface. The circles last until the end of the encounter. When adjacent to either circle, you and your allies can each use a move action to teleport to a square adjacent to the other circle.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Elusive Flight<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You catch the wind beneath your wings and soar away to safety.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=If you are marked, that condition ends on you. You then fly 8 squares. This movement doesn't provoke opportunity attacks, and if you don't land at the end of the movement, you descend to the ground without taking falling damage. In addition, until the end of your next turn, you can shift 1 square as a free action whenever you are hit.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.advancedanime.com/pictures/normal_2009-08-25-191843masariro.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Recovery<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You call on the draconic heart that lurks within all creatures to allow yourself and your friends to shake off an effect.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can make a saving throw against an effect that a save can end, with a +5 power bonus to the saving throw if the effect has the charm, the fear, or the illusion keyword.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Phantom Half-Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You can briefly adopt the form of a half-dragon spirit, allowing you to pass through barriers.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of your next turn, you gain phasing while you are in half-dragon form.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 17 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Firestorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=A brief but mighty cyclone of flames batters creatures and carries them away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage, and you slide the target 2 squares.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 1 + your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
http://www.wallpaperbeautiful.com/thumbnails/detail/20121113/magic%20the%20gathering%20chandra%20nalaar%20steve%20argyle%20ablaze%201920x1440%20wallpaper_wallpaperbeautiful_95.jpg<br />
<br />
{{4e Power<br />
|name=Lightning Cascade<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Lightning shoots from your fingertips to electrify one enemy and then a second.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier lighting damage, and the primary target is slowed until the end of your next turn.<br />
|miss=<br />
|effect=Make a secondary attack that is an area burst 5 centered on the primary target.<br />
<br><br />
'''Secondary Target:''' one creature other than the primary target in burst <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier lightning damage to the primary and secondary targets, and the secondary target is slowed until the end of your next turn. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
<br />
{{4e Power<br />
|name=Predator's Prize<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Your foe is trapped in your grasp as you drag it off.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 3d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=You can also shift a number of squares equal to your Dexterity modifier and pull the target with you.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Shifting Rake<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You easily duck under your foe's defenses to deliver a crippling attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target cannot shift until the end of your next turn.<br />
|miss=<br />
|effect=Before and after the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Spin<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Fire swirls around you, a storm of sparks and embers that rends your foes and then whisks you away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement, Teleportation<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage.<br />
|miss=<br />
|effect=You teleport 5 squares, and you gain concealment until the start of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://fc00.deviantart.net/fs70/f/2012/199/e/6/league_of_legends__shyvana__s_flame_by_ka_ho-d57pd31.jpg<br />
<br />
{{4e Power<br />
|name=Hungry for the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=As you shake your enemy's life loose, you avoid a doom waiting for you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d12 + Wisdom modifier damage. If either you or the target is bloodied or at 0 hit points or fewer, you can spend a healing surge, make a saving throw, or both.<br />
|miss=<br />
|effect=Before the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Smash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You bash your foe, staggering it for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you slide the target 1 square. The target is dazed until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Primal Guardian<br />
|buildinfo=The number of squares you slide the target equals your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Torrential Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Dark clouds gather at your command. Lighting and rain fall to damage your foes and keep them away form you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=The blast creates a stormy zone that lasts until the end of your next turn. A creature hit by this attack that enters the zone on its turn takes 10 lighting damage.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 19 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=Curved blades of ice erupt from the ground to hook creatures in place. Ripping free of the ice causes even greater pain.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d6 + Wisdom modifier cold damage. <br><br />
|miss=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of your next turn.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lunge and Vanish<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You disappear after mauling your enemy.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d10 + Wisdom modifier damage.<br />
|miss=<br />
|effect=You become invisible and then shift 5 squares. You remain invisible until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strength<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You grab your foe and crush the life from its body.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d10 + Wisdom modifier damage, and you grab the target. Until the grab ends, the target takes 10 damage at the start of your turn.<br />
|miss=Half damage, and you grab the target.<br />
|effect= Until the end of the encounter, while you are in half-dragon form, you gain a +2 bonus to AC and Fortitude.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Hailstorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A blizzard appears, growing to encompass an ever-colder area.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 20 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=4d6 + Wisdom modifier cold damage.<br />
|miss=Half damage.<br />
|effect= The burst creates a zone of wind and hail that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn and takes 5 cold damage. You can end the zone as a minor action.<br />
|extra=<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://images.wookmark.com/70286_tham_hoi_mun_dragon_01.jpg<br />
<br />
{{4e Power<br />
|name=Tremors<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You command dragons under the earth, causing tremors to topple your foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d6 + Wisdom modifier damage, and the primary target is knocked prone.<br />
|miss=Half damage.<br />
|effect= The burst creates a quaking zone that lasts until the end of the encounter. The zone is difficult terrain. While the zone persists, you can make the following secondary attack as a minor action once per round.<br />
<br><br />
'''Secondary Target:''' Each creature within the zone <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 damage, and the secondary target is knocked prone. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Paralyzing Strikes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A bolt of lightning leaps from each of your hands.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=6d6 + Wisdom modifier lightning damage, and the target is dazed and immobilized (save ends both).<br />
|miss=Half damage.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://i248.photobucket.com/albums/gg179/AC666AC/MTG/5Art.jpg</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_Powers_(4e_Power_List)&diff=608014Dracomancer Powers (4e Power List)2013-02-13T21:21:16Z<p>Dragonite: /* Level 19 Daily Evocations */</p>
<hr />
<div>=== Level 1 At-Will Evocations ===<br />
<br />
{{4e Power<br />
|name=Call of the Dragon<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You draw forth the savagery that dwells in every dragon, compelling your enemies to fight without forethought or plan.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target can't gain combat advantage until the end of your next turn. In addition, on its next turn the target takes psychic damage equal to 5 + your Wisdom modifier when it makes any attack that doesn't include your ally nearest to it as a target.<br />
|extra=''Level 21:'' 10 + Wisdom modifier psychic damage.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/35801-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Chilling Shout<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=Your shout emits a blast of icy wind that savages your enemies, scattering them.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=1d6 cold damage, and you slide the target 1 square.<br />
|extra=''Level 21:'' 2d6 cold damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Bolt<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You launch a bolt of draconic energy at your foes. When it strikes, the ground explodes in a fiery burst.<br />
|keyword1=Draconic, Fire, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d6 fire damage.<br />
|special=<br />
}}<br />
http://fc08.deviantart.net/fs29/f/2009/086/c/5/c59f77feceb70acf1886995729d51476.jpg<br />
<br />
<br />
{{4e Power<br />
|owner=At-Will<br />
|name=Grasping Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rend and tear your foes with your claws, leaving it unable to escape your next assault.<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and the target is slowed until the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragon Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You leap at your foe, catching it off guard.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage. The target grants combat advantage to the next creature that attacks it before the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=When charging, you can use this power in place of a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Savage Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rake your foe with your claws, setting it up for the kill.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide your target 1 square.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Storm Spike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You strike your foe with a lance of lightning that charges the air around it. If your enemy doesn’t move away, a second spark will erupt around it.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage. If the target doesn’t move at least 2 squares on its next turn, it takes lightning damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
http://images4.wikia.nocookie.net/__cb20111026200458/betterbleachfanfiction/images/thumb/e/e4/Lightning_spear.jpg/640px-Lightning_spear.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tail Lash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You lash out with your dragon tail to whip and ensnare your prey.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d8 + Wisdom modifier damage, and you pull the target 2 squares.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Wyvern<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A wyvern of flame swoops at your foe, burning it. The wyvern hovers for a moment, ready to swoop in for another attack should that foe's defenses falter.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage. Until the start of your next turn, you can make the following secondary attack against the target.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
<br><br />
'''Opportunity Action''' <br><br />
'''Ranged''' 10 <br><br />
'''Trigger:''' The target takes any action that can provoke opportunity attacks <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier fire damage. <br><br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cinders and Ashes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You beat your fiery dragon wings so hard they stir up a cloud of burnt cinders and ashes to irritate your enemies.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in the blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage.<br />
''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
|extra=<br />
|effect=The blast creates a zone of burnt cinders and ashes that last until the end of your next turn. While within the zone, enemies grant combat advantage.<br />
|special=<br />
}}<br />
<br />
=== Level 1 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Seduction<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Your bewitching charm rends your foe's minds with a sense of desire and drags that foe towards your claws.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Half-Dragon Form, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=2d8 + Wisdom modifier psychic damage, and you pull the target 3 squares.<br />
|special=<br />
}}<br />
http://i587.photobucket.com/albums/ss312/KyraLuvsTobi/dragon-girl-by-sandara.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Darting Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=With speed and cunning, you bite your enemies and dodge to avoid a counterattack.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier psychic damage. If at least one of the attacks hits, you can shift 2 squares.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you can shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonfrost<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You blast your enemy with frost that leaves it frozen in place.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of our next turn.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The attack deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/658644-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Tail<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You cast a sharp ice spear that erupts with frozen blades when impaled around nearby creatures.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier cold damage, and each square adjacent to the target becomes difficult terrain until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2011/077/c/e/ice_spears_by_benwootten-d3bxu81.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Call Forth Wyverns<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Wyverns swoop forth to knock your enemies down.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 5<br />
|target=One or two creatures in burst<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the target is knocked prone. If the target is marked by one of your allies, the target takes 1d6 extra damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Close to the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=This close to the kill, your instincts take over.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee 1<br />
|target=One enemy<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d12 + Wisdom modifier damage. If the target is bloodied or reduced to 0 hit points by this attack, you gain temporary hit points equal to one-half your level.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the temporary hit points.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Teeth<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You release a blast of shards like the teeth of a dragon that puncture your foes.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creatue in the blast<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target takes a -2 penalty to all defenses until the end of your next turn.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The penalty to all defenses equals 1 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Pyre<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=WIth a snap of your fingers, your foe explodes into a pyre of flame.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d8 + Wisdom modifier fire damage. Until the start of your next turn, any enemy that enters a square adjacent to the target or starts its turn there takes 1d6 fire damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 1 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Fire Flash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fiery light envelops your foes, distracting and slowing them. As each creature breaks free of the effect, the light flares one last time, searing the flesh and blinding the eyes.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=The target is slowed and grants combat advantage (save ends both).<br />
'''Aftereffect:''' 3d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn. <br><br />
|miss=1d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fires of Life<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Searing green flames engulf your foes and burn them for a time. As each creature extinguishes the flames that burn it, healing fire leaps to one of your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier fire damage, and ongoing 5 fire damage (save ends). If the target drops to 0 hit points before it saves against the ongoing damage, one creature of your choice within 5 squares of the target regains hit points equal to 5 + your Constitution modifier.<br />
'''Aftereffect:''' One creature of your choice within 5 squares of the target regains hit points equal to your Constitution modifier. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2009art/felfire.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Savage Frenzy<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=In a blur of claw and fang, you strike out at nearby enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 1<br />
|target=Each enemy in bust you can see<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage and the target is dazed and slowed (save ends both).<br />
|miss=Half damage and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Tempest Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You exhale torrent of wind that batters your foe, and when the foe moves, thunder knocks your enemies to the ground.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d10 + Wisdom modifier damage.<br />
|effect= The target grants combat advantage until it moves or until the end of the encounter. When the target first moves before the end of the encounter each enemy within 5 squares is knocked prone.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cold Storage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Snow erupts at your command, freezing and slowing your enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage.<br />
|effect= The burst creates a zone of deep snow that lasts until the end of your next turn. Any enemy that starts its turn within the zone is slowed until the end of its next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The zone persists, and you can slide one enemy within 2 squares of the zone to a square within it.<br />
|sustainaction=Minor<br />
}}<br />
<br />
{{4e Power<br />
|name=Freezing Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fire surges from you, burning creatures all around before swirling back and freezing your armor.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 3<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|effect=You gain a +2 power bonus to all defenses until the end of the encounter.<br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lightning Arc<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Twin bolts of lightning strike your foes and knock over creatures near them.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier lightning damage, and the primary target is dazed until the end of your next turn.<br />
|effect=Make a secondary attack that is an area burst 1, one burst centered on each primary target.<br />
<br><br />
'''Secondary Target:''' Each creature in bursts <br><br />
'''Secondary Attack:''' Wisdom Vs. Fortitude <br><br />
'''Hit:''' The secondary target is knocked prone. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
http://fc01.deviantart.net/fs10/i/2006/134/5/8/Half_Dragon_by_Didj.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fire Laser<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You open your mouth and fire a laser at your foes. The laser then forms a ring around you, repelling nearby attackers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=3d8 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=Until the end of your next turn, whenever an enemy hits you with a melee attack, that enemy takes 5 fire damage and is pushed 1 square.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The effect persists.<br />
|sustainaction=Minor<br />
}}<br />
<br />
=== Level 2 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Scaleskin<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A protective layer of dragon scales covers your body.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of your next turn, the target gains a power bonus to AC equal to your Constitution modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i24.photobucket.com/albums/c19/dragon4111/HalfDragon.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fleet Pursuit<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=Your limbs propel your forward with the speed of a dragon.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you gain a power bonus to your speed while you are in half-dragon form equal to your Dexterity modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obscuring Darkness<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A shadowy darkness spirals out from behind you, shrouding your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=The bust creates a zone of lightly obscured squares that lasts until the end of your next turn.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc08.deviantart.net/fs11/i/2006/242/a/d/FFIV__dragon_girl__by_AngELofREbellion.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Shadow Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=You can adopt the form of a shadow dragon that wouldn't draw a second glance from most observers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|trigger=None<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a shadow. In this form you gain a +5 bonus to Stealth checks. You can't attack, pick up anything, or manipulate objects. Until this power ends, you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc05.deviantart.net/files/p/2007/120/2/2a2abcfccae6ca86.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ferocious Transformation<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=In response to an enemy's attack, you transform into a half-dragon and pounce.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy hits you while you aren't in half-dragon form<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon from and then shift 1 square. You gain combat advantage against the triggering enemy until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Resist Elements<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=The elements wash around you, but your draconic magic protects you and your allies.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Close burst 1<br />
|trigger=You take acid, cold, fire, lighting, or thunder damage<br />
|prerequisite=<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Each target gains resist 5 to the triggering damage type until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Sudden Bite<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=When your foe drops its guard, you change into a half-dragon to strike.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy provokes an attack of opportunity from you<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon form. You then make the opportunity attack.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonstorm Shield<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A storm howls around you, shielding you from harm and hurling your attackers away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Personal<br />
|trigger=You are hit by a melee attack<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You gain a +2 power bonus to all defenses until the end of your next turn. If the triggering attack misses you, you slide the attacker 2 squares.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 3 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Battering Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You fall upon your foes like a thunderbolt, hurling them aside with a series of ferocious attacks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide the target 2 squares.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Call Lightning<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spear your foes with bolts of lightning as thunder rumbles around them, distracting them and threatening to blast them if they move away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lightning, Thunder, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage<br />
|effect=The burst creates a zone of rumbling thunder that lasts until the end of your next turn. While within the zone, any enemy takes a –2 penalty to attack rolls, and any enemy that leaves the zone takes 5 thunder damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://users.eastlink.ca/~seeten/Images/Staggershock.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Predator's Flurry<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You dart across the battlefield, attacking your foes as you slip through their ranks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the primary target is dazed until the end of your next turn.<br />
|effect=You shift 2 squares and then make a secondary attack.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d6 + Wisdom modifier damage, and the secondary target is dazed until the end of your next turn. <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Arctic Blast<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spin out a roaring whirlwind that batters against your foes, encrusting them with ice and knocking them to the ground.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage, and you knock the target prone.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=You also push the target a number of squares equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://www.rascalcast.com/wp-content/uploads/2011/04/Frost-Mage.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Harrier<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You launch yourself at your prey to tear it limb from limb.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|effect=Before the attack, you shift 3 squares.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=After the attack, you shift 3 squares<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Steel Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=A great wyvern swoops down on your foes. As it draws blood, it lends you its ferocity.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. Until the end of your next turn, any enemy that hits or misses you while you are in half-dragon form takes 5 damage.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of the Unbowed Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You sound a thunderous challenge at your foes. The thunder echoes around them, causing them to reel if they don't stand and fight.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d8 + Wisdom modifier thunder damage, and you mark the target until the end of your next turn. Until the mark ends, if the target makes an attack on its turn that doesn't include you as a target, you can slide it 3 squares as a free action at the end of its turn.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 2 + your COnstitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Castle<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You cause ice spikes to erupt around your foe, tearing into them and forming a defensive barrier.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed until the end of your next turn.<br />
|effect=The burst creates an icy zone that lasts until the end of your next turn. The zone grants cover to creatures within it and creatures attacking through it. Any creature that enters the zone takes 5 cold damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 5 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Hobbling Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You rip into your foes' legs, leaving them hobbled and bleeding.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage, and the target is slowed (save ends).<br />
|effect=<br />
|miss=Half damage, and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Rampage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You slash and bite at any foe foolish enough to attack you. Your fierce attack on a nearby foe rips muscle and tendon, slowing its movement.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and ongoing 5 damage (save ends).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, while you are in half-dragon form and are able to take actions, any enemy that makes a melee attack against you take damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of Terror<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You roar with the thunderous voice of a dragon, striking terror into every heart.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Fear, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=2d6 + Wisdom modifier psychic damage, and the target is dazed (save ends).<br />
|miss=Half damage, and the target is dazed until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://daarken.com/store/images/formofthedragon_web.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Wall of Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=A sharp, jagged wall of ice sheets and spikes counfounds and traps your enemies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Conjuration, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area wall 8 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of sharp, jagged ice sheets and spikes. The wall can be up to 4 squares high and must be on a solid surface, and it lasts until the end of your next turn. The wall provides cover. A creature's line of sight through a wall square is blocked unless the creature is adjacent to that square. Entering a wall square cost 3 extra squares of movement. If a creature enters the wall's space or starts its turn there, that creature takes 1d10 + your Wisdom modifier cold damage and ongoing 5 cold damage (save ends).<br />
|sustain=The wall persists.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc05.deviantart.net/fs70/f/2010/299/6/e/fingers_of_frost_by_clovery-d30o97d.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You exhale an intense blast of cold that freezes anyone who gets near you, making it difficult for them to move carefully.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1= Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed and can't shift (save ends both).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, enemies can't shift while adjacent to you.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Serpent Call<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You call forth serpents to constrict your foes. The serpents strike at any creatures within their reach that drops its guard.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier damage, and the target is restrained (save ends).<br />
|miss=Half damage, and the target is immobilized until the end of your next turn.<br />
|effect=The burst creates a zone of serpents that lasts until the end of the encounter. Any creature within the zone that leaves it or attacks a creature outside it takes 5 + your Wisdom modifier damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 6 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Dragon Wings<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Fully formed dragon wings protrude from your back, giving you the ability to fly.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|trigger=None<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a winged half-dragon. In this form you gain a fly speed equal to your speed. Until this power ends you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2007art/demondude.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Camouflage<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your target takes on the appearance of the surrounding terrain, fading from view.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target becomes invisible until he or she moves or until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Sustenance<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You intone a brief petition to draconic spirits, who funnel power on your behalf to sustain effects you have created.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close bust 10<br />
|target=Each of your zones in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You move each target 5 squares. If any of those targets will end at the end of your current turn, you can make those targets last until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc07.deviantart.net/fs70/i/2012/083/d/f/dragon_girl_by_breathing2004-d4triun.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragon Eyes<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your eyesight, hearing, and sense of smell grow as strong as those of a dragon.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You gain low-light vision and a +4 bonus to Perception checks until the end of the encounter.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://images.pcworld.com/news/graphics/207089-dragon-age-2_original.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Obsidian Trellis<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Lava erupts along a vertical surface and hardens into crisscrossed obsidian, creating handholds and footholds for you and your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Area wall 10 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The wall creates a zone of crisscrossed obsidian that lasts until the end of your next turn. Each square of the zone must be adjacent to a vertical surface. While within the zone, you and your allies can climb that vertical surface with a climb speed of 5.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rebuking Flames<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You utter an evocation of protection, which launches flames at your attackers.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, when an enemy hits you with a melee attack, that enemy takes fire damage equal to your Constitution or Dexterity modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Agility<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=In the blink of an eye, you dart away from your foe.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You move 5 squares. This movement doesn't provoke opportunity attacks, an you can move through enemies' spaces during it.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.annestokes.com/fantasy/full/dragon%20reflection.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Flame Body<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your body burst into flames, making an attack ineffective against you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You gain resist 10 to all damage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 7 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Feast of Fury<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You are a flurry of sword and claws, carving a bloody swath through your foes.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|miss=<br />
|effect=Make a secondary attack.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 + Wisdom modifier damage. The secondary attack deals 5 extra damage if the primary attack hits. <br><br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
http://fc02.deviantart.net/fs71/i/2011/242/8/3/blood_mage_by_anndr-d48b8yk.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Latch On<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You sink your teeth and claws into your prey, preventing it from escaping.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The target takes a penalty to checks to escape the grab equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Swirling Flames<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You emit a whirlwind of turbulent fire that encompasses your foe, battering it and blowing other creatures toward you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d10 + Wisdom modifier fire damage, and you pull each creature within 3 squares of the target 1 square.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=If you pull one or more creatures that are adjacent to the target, the target takes extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://suptg.thisisnotatrueending.com/archive/8370137/images/1267583182686.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tremor<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You rouse a sleeping ancient dragon, who stirs deep undergound and shakes the earth beneath your enemies feet.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier damage, and you knock the target and each enemy adjacent to it prone.<br />
|miss=<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.bestfreewebresources.com/wp-content/uploads/2010/08/76.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Blood-Spray Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=As you tear into your foe, the hideous wounds you inflict cause your other foes to back away in terror.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you push each enemy adjacent to you, other then the target, 2 squares.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The push instead affects each enemy, other then the target, within a number of squares of you equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Wind of Blades<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=Your wings beat up a sharp wind that slices your foes, and infects them with battle madness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d6 + Wisdom modifier damage. The next time the target makes an attack roll before the end of your next turn, it deals 5 damage to each of your enemies adjacent to it.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add you Constitution modifier to the damage the target deals.<br />
|special=<br />
}}<br />
<br />
=== Level 9 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Deep Freeze<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a beam of deadly ice to freeze any creatures nearby. As the encrusting frost hinders enemies, your fangs and claws gain savage power against those foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized (save ends).<br />
|miss=<br />
|effect=The burst creates a zone of jagged ice sheets and snow that lasts until the end of the encounter. Any enemy that starts its turn within the zone is slowed until the end of your next turn. While you are in half-dragon form, your melee attacks against enemies within the zone can score critical hits on rolls of 18-20.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2010/010/d/7/d70bc0b5801c6951827698f996a3b6bb.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Mauling<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=Your savage assault leaves your enemy too weak to make effective attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target takes a -2 penalty to attack rolls (save ends).<br />
|miss=Half damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You transform into a half-dragon, knocking your enemy prone and savagely tearing into any others where they lie.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. You knock the target prone, and it can't stand up (save ends).<br />
|miss=Half damage, and you knock the target prone.<br />
|effect= Until the end of the encounter, you gain a +2 bonus to attacks rolls against prone targets. In addition, whenever you hit an enemy with a melee attack while you are in half-dragon form, you can knock that enemy prone.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Firebeam<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a scorching ray of light that binds you enemies' eyes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target is blinded (save ends).<br />
'''Aftereffect:''' 1d10 + Wisdom modifier radiant damage. <br><br />
|miss=1d10 + Wisdom modifier radiant damage.<br />
|effect= <br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Hand of Death<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You strike at your enemy with the fury of a white dragon, and the place of that enemy's death freezes over.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Necrotic, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 Wisdom modifier cold and necrotic damage.<br />
|miss=Half damage.<br />
|effect= When the target drops to 0 hit points, a freezing zone appears in a burst 2 centered on the target. The zone lasts until the end of the encounter. The zone is difficult terrain, and any creature that ends its turn there is immobilized until it escaped (the zone uses your defenses when the creature tries to escape).<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Flame Cloak<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=A torrent of fire swirls around you, burning anyone who comes near.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect= Until the end of the encounter, any enemy that enters a square adjacent to you or starts its turn there takes fire damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 10 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Armor of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your hide hardens into armored plates. Your enemies can still hurt you, but not as badly as they would like.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, while you are in half-dragon form, you gain resistance to all damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/20/89/20893c8ac4eb386d49a7b6b7255286dd.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragonspine Sojourn<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your teleport to the Dragonspine Mountains, returning to your fight when you have healed and changed form.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Teleportation<br />
|actiontype=Move Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You teleport to a safe place in the Dragonspine Mountains. While you are there, you cant take any actions other than using your second wind and ''dragon shape''. At the end of our next turn or as a move action before then, you reappear in an unoccupied space within 10 squares of the space you left.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/638640-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Icy Rescue<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You cause ice to erupts from the ground and freeze your ally in place.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Ranged 10<br />
|trigger= You or an ally within 10 squares of you is pulled, pushed, or slid<br />
|target=The character affected by the forced movement<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target is unaffected by the forced movement.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Storm<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You flare with an icy rage that freezes the ground, and a biting wind makes your foes more vulnerable to your cold attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a zone of difficult terrain that lasts until the end of your next turn. While within the zone, any enemy gain vulnerable 5 cold. You can end the zone as a minor action.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Tears<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Somewhere overhead, a dragon cries and its tears falls over the area around you, soothing burning wounds.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Close burst 3<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a rainy zone that lasts until the end of the encounter. While within the zone, you and any allies gain resist 10 fire and resist 10 acid and a +2 power bonus to saving throws against ongoing fire damage and ongoing acid damage.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Swap<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=As an attack sweeps toward you, you burst into flames that wash over an enemy, forcing it into your space.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Zone<br />
|actiontype=Immediate Interrupt<br />
|range=Melee 1<br />
|target=One creature<br />
|trigger=You are targeted by an area or close attack<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You swap places with the target.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 13 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Claws of Retribution<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Wet with your enemy’s blood, your claws lash out at any foe adjacent to you that dares to attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier damage. Until the end of your next turn, you can make a melee basic attack as an opportunity action against any enemy adjacent to you that hits or misses with an attack.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo= You gain a bonus to the attack rolls of the melee basic attacks equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Expose Weakness<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You expose a hole in your prey’s defenses, creating an opening for another strike.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage. The next attack against the target before the end of your next turn is made against the target’s lowest defense.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo= If the next attack hits the target, the attacks deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Thunder Crash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A crash of thunder leaves your target stunned.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= The target is stunned until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Ring<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A ring of brilliant, blue fire separates and strikes your enemies, staggering them to where you want them.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier fire damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i105.photobucket.com/albums/m207/Darth_Fanboy/JaceBeleren.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Skewer<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You draw a massive spear of ice and skewer your foe with it.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier cold damage, and you push the target 3 squares. If the target end this movement adjacent to a solid obstacle (such as a wall), the target is immobilized until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the number of squares you push the target.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rending Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A slash with your claws reveals your foe's weakness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage, and the target gains vulnerable 5 to all damage until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The vulnerability equals 3 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Spectral Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A spectral dragon appears before you and pimp slaps your foe into the ground.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier damage, and the target is knocked prone. If any enemies provide cover against this attack, they are also knocked prone.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fiery Serpents<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Fiery serpents wrap around your foes and drag them together, holding them close.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Charisma modifier fire damage. If you hit two targets with this power, you slide one of them to a space that must be adjacent to the other, and until the end of your next turn, the two targets take 1d10 fire damage the first time they are more than 3 squares apart.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 15 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Call Lighting Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Lightning strikes from dark clouds overhead.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Burst 1 within 10 squares<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier lighting damage.<br />
|effect=The burst creates a zone of wind and lightning that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn. As a move action, you can move the zone 5 squares.<br />
|sustain=The zone persists, and each creature within it takes 5 lighting damage.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Devouring Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=A coating of ice forms over your enemy, rooting it to the ground and freezing its flesh. The ice cuts the enemy when it breaks free.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Reliable<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d10 + Wisdom modifier cold damage. <br><br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Revitalizing Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=As you leap at your prey, you are energized by the hunt.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=3d8 + Wisdom modifier damage, and you remove from yourself every effect that a save can end.<br />
|miss=Half damage, and you make a saving throw against each effect that a save can end.<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Slashing Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Your claws leave bleeding wounds that refuse to close.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and ongoing 10 damage (save ends).<br />
'''Aftereffect:''' Ongoing 5 damage (save ends). <br><br />
|miss=Half damage, and ongoing 5 damage (save ends).<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://www.xfastest.com//data/attachment/forum/month_1111/111108214371920f6bc379229f.jpg<br />
<br />
{{4e Power<br />
|name=Devouring Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=You snap your fingers and set the ground alight, burning your foes and transferring vitality to you.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=The burst creates a zone of fire that lasts until the end of the encounter. When any enemy starts its turn within the zone, you or an ally of your choice within 5 squares of you regains 6 hit points.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Wrath of the Storm Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Wind and lightning lash around your foe. Later, when you transform into a half-dragon, the wind blows that foe around the battlefield.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 4d8 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, whenever you use ''dragon shape'' to change into half-dragon form, you slide the target 2 squares.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 16 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Howl of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Your eerie howl channels draconic power into your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing<br />
|actiontype=Minor Action<br />
|range=Close burst 5<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You spend a healing surge, and each target regains 2d6 hit points.<br />
|extra=<br><br />
<br><br />
''Level 21:'' Each target regains 3d6 hit points. <br><br />
''Level 26:'' Each target regains 4d6 hit points. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Restoration<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A green glow surrounds your nearby allies, purging them of various afflictions.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can spend a healing surge either to regain hit points or to remove one effect that a save can end.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obsidian Wall<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A torrent of lava erupts from the ground as you direct, and hardens into wall of smooth obsidian.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic<br />
|actiontype=Standard Action<br />
|range=Area wall 12 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of smooth obsidian. The wall can be up to 6 squares high and must be on a solid surface. The wall is a solid obstacle. Each square of the wall has 100 hit points and shatters into difficult terrain if it is destroyed. The whole wall shatters into difficult terrain at the end of the encounter.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Darting Serpent<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You transform into a serpent and slip away from your foes. You then return to your normal form but retain some aspects of the serpent for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Move Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You shift your speed. During this movement, you ignore difficult terrain and can shift through enemies' spaces. You then gain a +4 power bonus to speed and can move through enemies' spaces until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i991.photobucket.com/albums/af35/Tnieves1970/Character%20Picture/Female_half_dragon.png<br />
<br />
<br />
{{4e Power<br />
|name=Lighting Circles<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Two circles burn into ground. You and your allies can move from one circle to the other with flash of lighting.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic, Teleportation<br />
|actiontype=Minor Action<br />
|range=Close burst 20<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure two circles in two unoccupied squares in the burst. Each circle occupies 1 square and must be on a solid surface. The circles last until the end of the encounter. When adjacent to either circle, you and your allies can each use a move action to teleport to a square adjacent to the other circle.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Elusive Flight<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You catch the wind beneath your wings and soar away to safety.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=If you are marked, that condition ends on you. You then fly 8 squares. This movement doesn't provoke opportunity attacks, and if you don't land at the end of the movement, you descend to the ground without taking falling damage. In addition, until the end of your next turn, you can shift 1 square as a free action whenever you are hit.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.advancedanime.com/pictures/normal_2009-08-25-191843masariro.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Recovery<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You call on the draconic heart that lurks within all creatures to allow yourself and your friends to shake off an effect.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can make a saving throw against an effect that a save can end, with a +5 power bonus to the saving throw if the effect has the charm, the fear, or the illusion keyword.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Phantom Half-Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You can briefly adopt the form of a half-dragon spirit, allowing you to pass through barriers.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of your next turn, you gain phasing while you are in half-dragon form.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 17 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Firestorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=A brief but mighty cyclone of flames batters creatures and carries them away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage, and you slide the target 2 squares.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 1 + your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lightning Cascade<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Lightning shoots from your fingertips to electrify one enemy and then a second.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier lighting damage, and the primary target is slowed until the end of your next turn.<br />
|miss=<br />
|effect=Make a secondary attack that is an area burst 5 centered on the primary target.<br />
<br><br />
'''Secondary Target:''' one creature other than the primary target in burst <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier lightning damage to the primary and secondary targets, and the secondary target is slowed until the end of your next turn. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
<br />
{{4e Power<br />
|name=Predator's Prize<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Your foe is trapped in your grasp as you drag it off.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 3d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=You can also shift a number of squares equal to your Dexterity modifier and pull the target with you.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Shifting Rake<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You easily duck under your foe's defenses to deliver a crippling attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target cannot shift until the end of your next turn.<br />
|miss=<br />
|effect=Before and after the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Spin<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Fire swirls around you, a storm of sparks and embers that rends your foes and then whisks you away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement, Teleportation<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage.<br />
|miss=<br />
|effect=You teleport 5 squares, and you gain concealment until the start of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://fc00.deviantart.net/fs70/f/2012/199/e/6/league_of_legends__shyvana__s_flame_by_ka_ho-d57pd31.jpg<br />
<br />
{{4e Power<br />
|name=Hungry for the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=As you shake your enemy's life loose, you avoid a doom waiting for you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d12 + Wisdom modifier damage. If either you or the target is bloodied or at 0 hit points or fewer, you can spend a healing surge, make a saving throw, or both.<br />
|miss=<br />
|effect=Before the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Smash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You bash your foe, staggering it for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you slide the target 1 square. The target is dazed until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Primal Guardian<br />
|buildinfo=The number of squares you slide the target equals your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Torrential Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Dark clouds gather at your command. Lighting and rain fall to damage your foes and keep them away form you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=The blast creates a stormy zone that lasts until the end of your next turn. A creature hit by this attack that enters the zone on its turn takes 10 lighting damage.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 19 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=Curved blades of ice erupt from the ground to hook creatures in place. Ripping free of the ice causes even greater pain.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d6 + Wisdom modifier cold damage. <br><br />
|miss=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of your next turn.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lunge and Vanish<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You disappear after mauling your enemy.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d10 + Wisdom modifier damage.<br />
|miss=<br />
|effect=You become invisible and then shift 5 squares. You remain invisible until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strength<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You grab your foe and crush the life from its body.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d10 + Wisdom modifier damage, and you grab the target. Until the grab ends, the target takes 10 damage at the start of your turn.<br />
|miss=Half damage, and you grab the target.<br />
|effect= Until the end of the encounter, while you are in half-dragon form, you gain a +2 bonus to AC and Fortitude.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Hailstorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A blizzard appears, growing to encompass an ever-colder area.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 20 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=4d6 + Wisdom modifier cold damage.<br />
|miss=Half damage.<br />
|effect= The burst creates a zone of wind and hail that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn and takes 5 cold damage. You can end the zone as a minor action.<br />
|extra=<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://images.wookmark.com/70286_tham_hoi_mun_dragon_01.jpg<br />
<br />
{{4e Power<br />
|name=Tremors<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You command dragons under the earth, causing tremors to topple your foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d6 + Wisdom modifier damage, and the primary target is knocked prone.<br />
|miss=Half damage.<br />
|effect= The burst creates a quaking zone that lasts until the end of the encounter. The zone is difficult terrain. While the zone persists, you can make the following secondary attack as a minor action once per round.<br />
<br><br />
'''Secondary Target:''' Each creature within the zone <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 damage, and the secondary target is knocked prone. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Paralyzing Strikes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A bolt of lightning leaps from each of your hands.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=6d6 + Wisdom modifier lightning damage, and the target is dazed and immobilized (save ends both).<br />
|miss=Half damage.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://i248.photobucket.com/albums/gg179/AC666AC/MTG/5Art.jpg</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_Powers_(4e_Power_List)&diff=608012Dracomancer Powers (4e Power List)2013-02-13T21:15:02Z<p>Dragonite: /* Level 19 Daily Evocations */</p>
<hr />
<div>=== Level 1 At-Will Evocations ===<br />
<br />
{{4e Power<br />
|name=Call of the Dragon<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You draw forth the savagery that dwells in every dragon, compelling your enemies to fight without forethought or plan.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target can't gain combat advantage until the end of your next turn. In addition, on its next turn the target takes psychic damage equal to 5 + your Wisdom modifier when it makes any attack that doesn't include your ally nearest to it as a target.<br />
|extra=''Level 21:'' 10 + Wisdom modifier psychic damage.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/35801-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Chilling Shout<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=Your shout emits a blast of icy wind that savages your enemies, scattering them.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=1d6 cold damage, and you slide the target 1 square.<br />
|extra=''Level 21:'' 2d6 cold damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Bolt<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You launch a bolt of draconic energy at your foes. When it strikes, the ground explodes in a fiery burst.<br />
|keyword1=Draconic, Fire, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d6 fire damage.<br />
|special=<br />
}}<br />
http://fc08.deviantart.net/fs29/f/2009/086/c/5/c59f77feceb70acf1886995729d51476.jpg<br />
<br />
<br />
{{4e Power<br />
|owner=At-Will<br />
|name=Grasping Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rend and tear your foes with your claws, leaving it unable to escape your next assault.<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and the target is slowed until the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragon Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You leap at your foe, catching it off guard.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage. The target grants combat advantage to the next creature that attacks it before the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=When charging, you can use this power in place of a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Savage Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rake your foe with your claws, setting it up for the kill.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide your target 1 square.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Storm Spike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You strike your foe with a lance of lightning that charges the air around it. If your enemy doesn’t move away, a second spark will erupt around it.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage. If the target doesn’t move at least 2 squares on its next turn, it takes lightning damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
http://images4.wikia.nocookie.net/__cb20111026200458/betterbleachfanfiction/images/thumb/e/e4/Lightning_spear.jpg/640px-Lightning_spear.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tail Lash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You lash out with your dragon tail to whip and ensnare your prey.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d8 + Wisdom modifier damage, and you pull the target 2 squares.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Wyvern<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A wyvern of flame swoops at your foe, burning it. The wyvern hovers for a moment, ready to swoop in for another attack should that foe's defenses falter.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage. Until the start of your next turn, you can make the following secondary attack against the target.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
<br><br />
'''Opportunity Action''' <br><br />
'''Ranged''' 10 <br><br />
'''Trigger:''' The target takes any action that can provoke opportunity attacks <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier fire damage. <br><br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cinders and Ashes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You beat your fiery dragon wings so hard they stir up a cloud of burnt cinders and ashes to irritate your enemies.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in the blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage.<br />
''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
|extra=<br />
|effect=The blast creates a zone of burnt cinders and ashes that last until the end of your next turn. While within the zone, enemies grant combat advantage.<br />
|special=<br />
}}<br />
<br />
=== Level 1 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Seduction<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Your bewitching charm rends your foe's minds with a sense of desire and drags that foe towards your claws.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Half-Dragon Form, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=2d8 + Wisdom modifier psychic damage, and you pull the target 3 squares.<br />
|special=<br />
}}<br />
http://i587.photobucket.com/albums/ss312/KyraLuvsTobi/dragon-girl-by-sandara.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Darting Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=With speed and cunning, you bite your enemies and dodge to avoid a counterattack.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier psychic damage. If at least one of the attacks hits, you can shift 2 squares.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you can shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonfrost<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You blast your enemy with frost that leaves it frozen in place.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of our next turn.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The attack deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/658644-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Tail<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You cast a sharp ice spear that erupts with frozen blades when impaled around nearby creatures.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier cold damage, and each square adjacent to the target becomes difficult terrain until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2011/077/c/e/ice_spears_by_benwootten-d3bxu81.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Call Forth Wyverns<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Wyverns swoop forth to knock your enemies down.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 5<br />
|target=One or two creatures in burst<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the target is knocked prone. If the target is marked by one of your allies, the target takes 1d6 extra damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Close to the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=This close to the kill, your instincts take over.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee 1<br />
|target=One enemy<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d12 + Wisdom modifier damage. If the target is bloodied or reduced to 0 hit points by this attack, you gain temporary hit points equal to one-half your level.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the temporary hit points.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Teeth<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You release a blast of shards like the teeth of a dragon that puncture your foes.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creatue in the blast<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target takes a -2 penalty to all defenses until the end of your next turn.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The penalty to all defenses equals 1 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Pyre<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=WIth a snap of your fingers, your foe explodes into a pyre of flame.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d8 + Wisdom modifier fire damage. Until the start of your next turn, any enemy that enters a square adjacent to the target or starts its turn there takes 1d6 fire damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 1 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Fire Flash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fiery light envelops your foes, distracting and slowing them. As each creature breaks free of the effect, the light flares one last time, searing the flesh and blinding the eyes.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=The target is slowed and grants combat advantage (save ends both).<br />
'''Aftereffect:''' 3d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn. <br><br />
|miss=1d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fires of Life<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Searing green flames engulf your foes and burn them for a time. As each creature extinguishes the flames that burn it, healing fire leaps to one of your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier fire damage, and ongoing 5 fire damage (save ends). If the target drops to 0 hit points before it saves against the ongoing damage, one creature of your choice within 5 squares of the target regains hit points equal to 5 + your Constitution modifier.<br />
'''Aftereffect:''' One creature of your choice within 5 squares of the target regains hit points equal to your Constitution modifier. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2009art/felfire.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Savage Frenzy<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=In a blur of claw and fang, you strike out at nearby enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 1<br />
|target=Each enemy in bust you can see<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage and the target is dazed and slowed (save ends both).<br />
|miss=Half damage and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Tempest Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You exhale torrent of wind that batters your foe, and when the foe moves, thunder knocks your enemies to the ground.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d10 + Wisdom modifier damage.<br />
|effect= The target grants combat advantage until it moves or until the end of the encounter. When the target first moves before the end of the encounter each enemy within 5 squares is knocked prone.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cold Storage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Snow erupts at your command, freezing and slowing your enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage.<br />
|effect= The burst creates a zone of deep snow that lasts until the end of your next turn. Any enemy that starts its turn within the zone is slowed until the end of its next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The zone persists, and you can slide one enemy within 2 squares of the zone to a square within it.<br />
|sustainaction=Minor<br />
}}<br />
<br />
{{4e Power<br />
|name=Freezing Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fire surges from you, burning creatures all around before swirling back and freezing your armor.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 3<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|effect=You gain a +2 power bonus to all defenses until the end of the encounter.<br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lightning Arc<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Twin bolts of lightning strike your foes and knock over creatures near them.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier lightning damage, and the primary target is dazed until the end of your next turn.<br />
|effect=Make a secondary attack that is an area burst 1, one burst centered on each primary target.<br />
<br><br />
'''Secondary Target:''' Each creature in bursts <br><br />
'''Secondary Attack:''' Wisdom Vs. Fortitude <br><br />
'''Hit:''' The secondary target is knocked prone. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
http://fc01.deviantart.net/fs10/i/2006/134/5/8/Half_Dragon_by_Didj.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fire Laser<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You open your mouth and fire a laser at your foes. The laser then forms a ring around you, repelling nearby attackers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=3d8 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=Until the end of your next turn, whenever an enemy hits you with a melee attack, that enemy takes 5 fire damage and is pushed 1 square.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The effect persists.<br />
|sustainaction=Minor<br />
}}<br />
<br />
=== Level 2 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Scaleskin<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A protective layer of dragon scales covers your body.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of your next turn, the target gains a power bonus to AC equal to your Constitution modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i24.photobucket.com/albums/c19/dragon4111/HalfDragon.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fleet Pursuit<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=Your limbs propel your forward with the speed of a dragon.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you gain a power bonus to your speed while you are in half-dragon form equal to your Dexterity modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obscuring Darkness<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A shadowy darkness spirals out from behind you, shrouding your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=The bust creates a zone of lightly obscured squares that lasts until the end of your next turn.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc08.deviantart.net/fs11/i/2006/242/a/d/FFIV__dragon_girl__by_AngELofREbellion.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Shadow Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=You can adopt the form of a shadow dragon that wouldn't draw a second glance from most observers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|trigger=None<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a shadow. In this form you gain a +5 bonus to Stealth checks. You can't attack, pick up anything, or manipulate objects. Until this power ends, you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc05.deviantart.net/files/p/2007/120/2/2a2abcfccae6ca86.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ferocious Transformation<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=In response to an enemy's attack, you transform into a half-dragon and pounce.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy hits you while you aren't in half-dragon form<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon from and then shift 1 square. You gain combat advantage against the triggering enemy until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Resist Elements<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=The elements wash around you, but your draconic magic protects you and your allies.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Close burst 1<br />
|trigger=You take acid, cold, fire, lighting, or thunder damage<br />
|prerequisite=<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Each target gains resist 5 to the triggering damage type until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Sudden Bite<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=When your foe drops its guard, you change into a half-dragon to strike.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy provokes an attack of opportunity from you<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon form. You then make the opportunity attack.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonstorm Shield<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A storm howls around you, shielding you from harm and hurling your attackers away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Personal<br />
|trigger=You are hit by a melee attack<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You gain a +2 power bonus to all defenses until the end of your next turn. If the triggering attack misses you, you slide the attacker 2 squares.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 3 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Battering Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You fall upon your foes like a thunderbolt, hurling them aside with a series of ferocious attacks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide the target 2 squares.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Call Lightning<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spear your foes with bolts of lightning as thunder rumbles around them, distracting them and threatening to blast them if they move away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lightning, Thunder, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage<br />
|effect=The burst creates a zone of rumbling thunder that lasts until the end of your next turn. While within the zone, any enemy takes a –2 penalty to attack rolls, and any enemy that leaves the zone takes 5 thunder damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://users.eastlink.ca/~seeten/Images/Staggershock.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Predator's Flurry<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You dart across the battlefield, attacking your foes as you slip through their ranks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the primary target is dazed until the end of your next turn.<br />
|effect=You shift 2 squares and then make a secondary attack.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d6 + Wisdom modifier damage, and the secondary target is dazed until the end of your next turn. <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Arctic Blast<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spin out a roaring whirlwind that batters against your foes, encrusting them with ice and knocking them to the ground.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage, and you knock the target prone.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=You also push the target a number of squares equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://www.rascalcast.com/wp-content/uploads/2011/04/Frost-Mage.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Harrier<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You launch yourself at your prey to tear it limb from limb.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|effect=Before the attack, you shift 3 squares.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=After the attack, you shift 3 squares<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Steel Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=A great wyvern swoops down on your foes. As it draws blood, it lends you its ferocity.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. Until the end of your next turn, any enemy that hits or misses you while you are in half-dragon form takes 5 damage.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of the Unbowed Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You sound a thunderous challenge at your foes. The thunder echoes around them, causing them to reel if they don't stand and fight.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d8 + Wisdom modifier thunder damage, and you mark the target until the end of your next turn. Until the mark ends, if the target makes an attack on its turn that doesn't include you as a target, you can slide it 3 squares as a free action at the end of its turn.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 2 + your COnstitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Castle<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You cause ice spikes to erupt around your foe, tearing into them and forming a defensive barrier.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed until the end of your next turn.<br />
|effect=The burst creates an icy zone that lasts until the end of your next turn. The zone grants cover to creatures within it and creatures attacking through it. Any creature that enters the zone takes 5 cold damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 5 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Hobbling Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You rip into your foes' legs, leaving them hobbled and bleeding.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage, and the target is slowed (save ends).<br />
|effect=<br />
|miss=Half damage, and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Rampage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You slash and bite at any foe foolish enough to attack you. Your fierce attack on a nearby foe rips muscle and tendon, slowing its movement.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and ongoing 5 damage (save ends).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, while you are in half-dragon form and are able to take actions, any enemy that makes a melee attack against you take damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of Terror<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You roar with the thunderous voice of a dragon, striking terror into every heart.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Fear, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=2d6 + Wisdom modifier psychic damage, and the target is dazed (save ends).<br />
|miss=Half damage, and the target is dazed until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://daarken.com/store/images/formofthedragon_web.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Wall of Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=A sharp, jagged wall of ice sheets and spikes counfounds and traps your enemies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Conjuration, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area wall 8 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of sharp, jagged ice sheets and spikes. The wall can be up to 4 squares high and must be on a solid surface, and it lasts until the end of your next turn. The wall provides cover. A creature's line of sight through a wall square is blocked unless the creature is adjacent to that square. Entering a wall square cost 3 extra squares of movement. If a creature enters the wall's space or starts its turn there, that creature takes 1d10 + your Wisdom modifier cold damage and ongoing 5 cold damage (save ends).<br />
|sustain=The wall persists.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc05.deviantart.net/fs70/f/2010/299/6/e/fingers_of_frost_by_clovery-d30o97d.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You exhale an intense blast of cold that freezes anyone who gets near you, making it difficult for them to move carefully.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1= Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed and can't shift (save ends both).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, enemies can't shift while adjacent to you.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Serpent Call<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You call forth serpents to constrict your foes. The serpents strike at any creatures within their reach that drops its guard.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier damage, and the target is restrained (save ends).<br />
|miss=Half damage, and the target is immobilized until the end of your next turn.<br />
|effect=The burst creates a zone of serpents that lasts until the end of the encounter. Any creature within the zone that leaves it or attacks a creature outside it takes 5 + your Wisdom modifier damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 6 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Dragon Wings<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Fully formed dragon wings protrude from your back, giving you the ability to fly.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|trigger=None<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a winged half-dragon. In this form you gain a fly speed equal to your speed. Until this power ends you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2007art/demondude.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Camouflage<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your target takes on the appearance of the surrounding terrain, fading from view.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target becomes invisible until he or she moves or until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Sustenance<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You intone a brief petition to draconic spirits, who funnel power on your behalf to sustain effects you have created.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close bust 10<br />
|target=Each of your zones in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You move each target 5 squares. If any of those targets will end at the end of your current turn, you can make those targets last until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc07.deviantart.net/fs70/i/2012/083/d/f/dragon_girl_by_breathing2004-d4triun.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragon Eyes<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your eyesight, hearing, and sense of smell grow as strong as those of a dragon.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You gain low-light vision and a +4 bonus to Perception checks until the end of the encounter.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://images.pcworld.com/news/graphics/207089-dragon-age-2_original.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Obsidian Trellis<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Lava erupts along a vertical surface and hardens into crisscrossed obsidian, creating handholds and footholds for you and your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Area wall 10 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The wall creates a zone of crisscrossed obsidian that lasts until the end of your next turn. Each square of the zone must be adjacent to a vertical surface. While within the zone, you and your allies can climb that vertical surface with a climb speed of 5.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rebuking Flames<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You utter an evocation of protection, which launches flames at your attackers.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, when an enemy hits you with a melee attack, that enemy takes fire damage equal to your Constitution or Dexterity modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Agility<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=In the blink of an eye, you dart away from your foe.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You move 5 squares. This movement doesn't provoke opportunity attacks, an you can move through enemies' spaces during it.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.annestokes.com/fantasy/full/dragon%20reflection.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Flame Body<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your body burst into flames, making an attack ineffective against you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You gain resist 10 to all damage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 7 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Feast of Fury<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You are a flurry of sword and claws, carving a bloody swath through your foes.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|miss=<br />
|effect=Make a secondary attack.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 + Wisdom modifier damage. The secondary attack deals 5 extra damage if the primary attack hits. <br><br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
http://fc02.deviantart.net/fs71/i/2011/242/8/3/blood_mage_by_anndr-d48b8yk.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Latch On<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You sink your teeth and claws into your prey, preventing it from escaping.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The target takes a penalty to checks to escape the grab equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Swirling Flames<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You emit a whirlwind of turbulent fire that encompasses your foe, battering it and blowing other creatures toward you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d10 + Wisdom modifier fire damage, and you pull each creature within 3 squares of the target 1 square.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=If you pull one or more creatures that are adjacent to the target, the target takes extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://suptg.thisisnotatrueending.com/archive/8370137/images/1267583182686.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tremor<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You rouse a sleeping ancient dragon, who stirs deep undergound and shakes the earth beneath your enemies feet.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier damage, and you knock the target and each enemy adjacent to it prone.<br />
|miss=<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.bestfreewebresources.com/wp-content/uploads/2010/08/76.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Blood-Spray Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=As you tear into your foe, the hideous wounds you inflict cause your other foes to back away in terror.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you push each enemy adjacent to you, other then the target, 2 squares.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The push instead affects each enemy, other then the target, within a number of squares of you equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Wind of Blades<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=Your wings beat up a sharp wind that slices your foes, and infects them with battle madness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d6 + Wisdom modifier damage. The next time the target makes an attack roll before the end of your next turn, it deals 5 damage to each of your enemies adjacent to it.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add you Constitution modifier to the damage the target deals.<br />
|special=<br />
}}<br />
<br />
=== Level 9 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Deep Freeze<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a beam of deadly ice to freeze any creatures nearby. As the encrusting frost hinders enemies, your fangs and claws gain savage power against those foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized (save ends).<br />
|miss=<br />
|effect=The burst creates a zone of jagged ice sheets and snow that lasts until the end of the encounter. Any enemy that starts its turn within the zone is slowed until the end of your next turn. While you are in half-dragon form, your melee attacks against enemies within the zone can score critical hits on rolls of 18-20.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2010/010/d/7/d70bc0b5801c6951827698f996a3b6bb.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Mauling<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=Your savage assault leaves your enemy too weak to make effective attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target takes a -2 penalty to attack rolls (save ends).<br />
|miss=Half damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You transform into a half-dragon, knocking your enemy prone and savagely tearing into any others where they lie.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. You knock the target prone, and it can't stand up (save ends).<br />
|miss=Half damage, and you knock the target prone.<br />
|effect= Until the end of the encounter, you gain a +2 bonus to attacks rolls against prone targets. In addition, whenever you hit an enemy with a melee attack while you are in half-dragon form, you can knock that enemy prone.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Firebeam<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a scorching ray of light that binds you enemies' eyes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target is blinded (save ends).<br />
'''Aftereffect:''' 1d10 + Wisdom modifier radiant damage. <br><br />
|miss=1d10 + Wisdom modifier radiant damage.<br />
|effect= <br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Hand of Death<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You strike at your enemy with the fury of a white dragon, and the place of that enemy's death freezes over.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Necrotic, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 Wisdom modifier cold and necrotic damage.<br />
|miss=Half damage.<br />
|effect= When the target drops to 0 hit points, a freezing zone appears in a burst 2 centered on the target. The zone lasts until the end of the encounter. The zone is difficult terrain, and any creature that ends its turn there is immobilized until it escaped (the zone uses your defenses when the creature tries to escape).<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Flame Cloak<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=A torrent of fire swirls around you, burning anyone who comes near.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect= Until the end of the encounter, any enemy that enters a square adjacent to you or starts its turn there takes fire damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 10 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Armor of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your hide hardens into armored plates. Your enemies can still hurt you, but not as badly as they would like.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, while you are in half-dragon form, you gain resistance to all damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/20/89/20893c8ac4eb386d49a7b6b7255286dd.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragonspine Sojourn<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your teleport to the Dragonspine Mountains, returning to your fight when you have healed and changed form.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Teleportation<br />
|actiontype=Move Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You teleport to a safe place in the Dragonspine Mountains. While you are there, you cant take any actions other than using your second wind and ''dragon shape''. At the end of our next turn or as a move action before then, you reappear in an unoccupied space within 10 squares of the space you left.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/638640-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Icy Rescue<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You cause ice to erupts from the ground and freeze your ally in place.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Ranged 10<br />
|trigger= You or an ally within 10 squares of you is pulled, pushed, or slid<br />
|target=The character affected by the forced movement<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target is unaffected by the forced movement.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Storm<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You flare with an icy rage that freezes the ground, and a biting wind makes your foes more vulnerable to your cold attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a zone of difficult terrain that lasts until the end of your next turn. While within the zone, any enemy gain vulnerable 5 cold. You can end the zone as a minor action.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Tears<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Somewhere overhead, a dragon cries and its tears falls over the area around you, soothing burning wounds.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Close burst 3<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a rainy zone that lasts until the end of the encounter. While within the zone, you and any allies gain resist 10 fire and resist 10 acid and a +2 power bonus to saving throws against ongoing fire damage and ongoing acid damage.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Swap<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=As an attack sweeps toward you, you burst into flames that wash over an enemy, forcing it into your space.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Zone<br />
|actiontype=Immediate Interrupt<br />
|range=Melee 1<br />
|target=One creature<br />
|trigger=You are targeted by an area or close attack<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You swap places with the target.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 13 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Claws of Retribution<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Wet with your enemy’s blood, your claws lash out at any foe adjacent to you that dares to attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier damage. Until the end of your next turn, you can make a melee basic attack as an opportunity action against any enemy adjacent to you that hits or misses with an attack.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo= You gain a bonus to the attack rolls of the melee basic attacks equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Expose Weakness<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You expose a hole in your prey’s defenses, creating an opening for another strike.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage. The next attack against the target before the end of your next turn is made against the target’s lowest defense.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo= If the next attack hits the target, the attacks deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Thunder Crash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A crash of thunder leaves your target stunned.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= The target is stunned until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Ring<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A ring of brilliant, blue fire separates and strikes your enemies, staggering them to where you want them.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier fire damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i105.photobucket.com/albums/m207/Darth_Fanboy/JaceBeleren.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Skewer<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You draw a massive spear of ice and skewer your foe with it.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier cold damage, and you push the target 3 squares. If the target end this movement adjacent to a solid obstacle (such as a wall), the target is immobilized until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the number of squares you push the target.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rending Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A slash with your claws reveals your foe's weakness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage, and the target gains vulnerable 5 to all damage until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The vulnerability equals 3 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Spectral Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A spectral dragon appears before you and pimp slaps your foe into the ground.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier damage, and the target is knocked prone. If any enemies provide cover against this attack, they are also knocked prone.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fiery Serpents<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Fiery serpents wrap around your foes and drag them together, holding them close.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Charisma modifier fire damage. If you hit two targets with this power, you slide one of them to a space that must be adjacent to the other, and until the end of your next turn, the two targets take 1d10 fire damage the first time they are more than 3 squares apart.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 15 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Call Lighting Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Lightning strikes from dark clouds overhead.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Burst 1 within 10 squares<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier lighting damage.<br />
|effect=The burst creates a zone of wind and lightning that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn. As a move action, you can move the zone 5 squares.<br />
|sustain=The zone persists, and each creature within it takes 5 lighting damage.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Devouring Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=A coating of ice forms over your enemy, rooting it to the ground and freezing its flesh. The ice cuts the enemy when it breaks free.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Reliable<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d10 + Wisdom modifier cold damage. <br><br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Revitalizing Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=As you leap at your prey, you are energized by the hunt.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=3d8 + Wisdom modifier damage, and you remove from yourself every effect that a save can end.<br />
|miss=Half damage, and you make a saving throw against each effect that a save can end.<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Slashing Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Your claws leave bleeding wounds that refuse to close.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and ongoing 10 damage (save ends).<br />
'''Aftereffect:''' Ongoing 5 damage (save ends). <br><br />
|miss=Half damage, and ongoing 5 damage (save ends).<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://www.xfastest.com//data/attachment/forum/month_1111/111108214371920f6bc379229f.jpg<br />
<br />
{{4e Power<br />
|name=Devouring Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=You snap your fingers and set the ground alight, burning your foes and transferring vitality to you.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=The burst creates a zone of fire that lasts until the end of the encounter. When any enemy starts its turn within the zone, you or an ally of your choice within 5 squares of you regains 6 hit points.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Wrath of the Storm Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Wind and lightning lash around your foe. Later, when you transform into a half-dragon, the wind blows that foe around the battlefield.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 4d8 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, whenever you use ''dragon shape'' to change into half-dragon form, you slide the target 2 squares.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 16 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Howl of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Your eerie howl channels draconic power into your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing<br />
|actiontype=Minor Action<br />
|range=Close burst 5<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You spend a healing surge, and each target regains 2d6 hit points.<br />
|extra=<br><br />
<br><br />
''Level 21:'' Each target regains 3d6 hit points. <br><br />
''Level 26:'' Each target regains 4d6 hit points. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Restoration<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A green glow surrounds your nearby allies, purging them of various afflictions.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can spend a healing surge either to regain hit points or to remove one effect that a save can end.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obsidian Wall<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A torrent of lava erupts from the ground as you direct, and hardens into wall of smooth obsidian.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic<br />
|actiontype=Standard Action<br />
|range=Area wall 12 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of smooth obsidian. The wall can be up to 6 squares high and must be on a solid surface. The wall is a solid obstacle. Each square of the wall has 100 hit points and shatters into difficult terrain if it is destroyed. The whole wall shatters into difficult terrain at the end of the encounter.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Darting Serpent<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You transform into a serpent and slip away from your foes. You then return to your normal form but retain some aspects of the serpent for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Move Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You shift your speed. During this movement, you ignore difficult terrain and can shift through enemies' spaces. You then gain a +4 power bonus to speed and can move through enemies' spaces until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i991.photobucket.com/albums/af35/Tnieves1970/Character%20Picture/Female_half_dragon.png<br />
<br />
<br />
{{4e Power<br />
|name=Lighting Circles<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Two circles burn into ground. You and your allies can move from one circle to the other with flash of lighting.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic, Teleportation<br />
|actiontype=Minor Action<br />
|range=Close burst 20<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure two circles in two unoccupied squares in the burst. Each circle occupies 1 square and must be on a solid surface. The circles last until the end of the encounter. When adjacent to either circle, you and your allies can each use a move action to teleport to a square adjacent to the other circle.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Elusive Flight<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You catch the wind beneath your wings and soar away to safety.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=If you are marked, that condition ends on you. You then fly 8 squares. This movement doesn't provoke opportunity attacks, and if you don't land at the end of the movement, you descend to the ground without taking falling damage. In addition, until the end of your next turn, you can shift 1 square as a free action whenever you are hit.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.advancedanime.com/pictures/normal_2009-08-25-191843masariro.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Recovery<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You call on the draconic heart that lurks within all creatures to allow yourself and your friends to shake off an effect.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can make a saving throw against an effect that a save can end, with a +5 power bonus to the saving throw if the effect has the charm, the fear, or the illusion keyword.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Phantom Half-Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You can briefly adopt the form of a half-dragon spirit, allowing you to pass through barriers.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of your next turn, you gain phasing while you are in half-dragon form.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 17 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Firestorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=A brief but mighty cyclone of flames batters creatures and carries them away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage, and you slide the target 2 squares.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 1 + your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lightning Cascade<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Lightning shoots from your fingertips to electrify one enemy and then a second.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier lighting damage, and the primary target is slowed until the end of your next turn.<br />
|miss=<br />
|effect=Make a secondary attack that is an area burst 5 centered on the primary target.<br />
<br><br />
'''Secondary Target:''' one creature other than the primary target in burst <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier lightning damage to the primary and secondary targets, and the secondary target is slowed until the end of your next turn. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
<br />
{{4e Power<br />
|name=Predator's Prize<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Your foe is trapped in your grasp as you drag it off.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 3d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=You can also shift a number of squares equal to your Dexterity modifier and pull the target with you.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Shifting Rake<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You easily duck under your foe's defenses to deliver a crippling attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target cannot shift until the end of your next turn.<br />
|miss=<br />
|effect=Before and after the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Spin<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Fire swirls around you, a storm of sparks and embers that rends your foes and then whisks you away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement, Teleportation<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage.<br />
|miss=<br />
|effect=You teleport 5 squares, and you gain concealment until the start of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://fc00.deviantart.net/fs70/f/2012/199/e/6/league_of_legends__shyvana__s_flame_by_ka_ho-d57pd31.jpg<br />
<br />
{{4e Power<br />
|name=Hungry for the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=As you shake your enemy's life loose, you avoid a doom waiting for you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d12 + Wisdom modifier damage. If either you or the target is bloodied or at 0 hit points or fewer, you can spend a healing surge, make a saving throw, or both.<br />
|miss=<br />
|effect=Before the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Smash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You bash your foe, staggering it for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you slide the target 1 square. The target is dazed until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Primal Guardian<br />
|buildinfo=The number of squares you slide the target equals your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Torrential Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Dark clouds gather at your command. Lighting and rain fall to damage your foes and keep them away form you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=The blast creates a stormy zone that lasts until the end of your next turn. A creature hit by this attack that enters the zone on its turn takes 10 lighting damage.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 19 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=Curved blades of ice erupt from the ground to hook creatures in place. Ripping free of the ice causes even greater pain.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d6 + Wisdom modifier cold damage. <br><br />
|miss=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of your next turn.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lunge and Vanish<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You disappear after mauling your enemy.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d10 + Wisdom modifier damage.<br />
|miss=<br />
|effect=You become invisible and then shift 5 squares. You remain invisible until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strength<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You grab your foe and crush the life from its body.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d10 + Wisdom modifier damage, and you grab the target. Until the grab ends, the target takes 10 damage at the start of your turn.<br />
|miss=Half damage, and you grab the target.<br />
|effect= Until the end of the encounter, while you are in half-dragon form, you gain a +2 bonus to AC and Fortitude.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Hailstorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A blizzard appears, growing to encompass an ever-colder area.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 20 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=4d6 + Wisdom modifier cold damage.<br />
|miss=Half damage.<br />
|effect= The burst creates a zone of wind and hail that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn and takes 5 cold damage. You can end the zone as a minor action.<br />
|extra=<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Tremors<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You command dragons under the earth, causing tremors to topple your foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d6 + Wisdom modifier damage, and the primary target is knocked prone.<br />
|miss=Half damage.<br />
|effect= The burst creates a quaking zone that lasts until the end of the encounter. The zone is difficult terrain. While the zone persists, you can make the following secondary attack as a minor action once per round.<br />
<br><br />
'''Secondary Target:''' Each creature within the zone <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 damage, and the secondary target is knocked prone. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Paralyzing Strikes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A bolt of lightning leaps from each of your hands.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=6d6 + Wisdom modifier lightning damage, and the target is dazed and immobilized (save ends both).<br />
|miss=Half damage.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://i248.photobucket.com/albums/gg179/AC666AC/MTG/5Art.jpg</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_Powers_(4e_Power_List)&diff=608011Dracomancer Powers (4e Power List)2013-02-13T21:10:16Z<p>Dragonite: /* Level 17 Encounter Evocations */</p>
<hr />
<div>=== Level 1 At-Will Evocations ===<br />
<br />
{{4e Power<br />
|name=Call of the Dragon<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You draw forth the savagery that dwells in every dragon, compelling your enemies to fight without forethought or plan.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target can't gain combat advantage until the end of your next turn. In addition, on its next turn the target takes psychic damage equal to 5 + your Wisdom modifier when it makes any attack that doesn't include your ally nearest to it as a target.<br />
|extra=''Level 21:'' 10 + Wisdom modifier psychic damage.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/35801-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Chilling Shout<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=Your shout emits a blast of icy wind that savages your enemies, scattering them.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=1d6 cold damage, and you slide the target 1 square.<br />
|extra=''Level 21:'' 2d6 cold damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Bolt<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You launch a bolt of draconic energy at your foes. When it strikes, the ground explodes in a fiery burst.<br />
|keyword1=Draconic, Fire, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d6 fire damage.<br />
|special=<br />
}}<br />
http://fc08.deviantart.net/fs29/f/2009/086/c/5/c59f77feceb70acf1886995729d51476.jpg<br />
<br />
<br />
{{4e Power<br />
|owner=At-Will<br />
|name=Grasping Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rend and tear your foes with your claws, leaving it unable to escape your next assault.<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and the target is slowed until the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragon Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You leap at your foe, catching it off guard.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage. The target grants combat advantage to the next creature that attacks it before the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=When charging, you can use this power in place of a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Savage Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rake your foe with your claws, setting it up for the kill.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide your target 1 square.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Storm Spike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You strike your foe with a lance of lightning that charges the air around it. If your enemy doesn’t move away, a second spark will erupt around it.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage. If the target doesn’t move at least 2 squares on its next turn, it takes lightning damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
http://images4.wikia.nocookie.net/__cb20111026200458/betterbleachfanfiction/images/thumb/e/e4/Lightning_spear.jpg/640px-Lightning_spear.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tail Lash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You lash out with your dragon tail to whip and ensnare your prey.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d8 + Wisdom modifier damage, and you pull the target 2 squares.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Wyvern<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A wyvern of flame swoops at your foe, burning it. The wyvern hovers for a moment, ready to swoop in for another attack should that foe's defenses falter.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage. Until the start of your next turn, you can make the following secondary attack against the target.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
<br><br />
'''Opportunity Action''' <br><br />
'''Ranged''' 10 <br><br />
'''Trigger:''' The target takes any action that can provoke opportunity attacks <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier fire damage. <br><br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cinders and Ashes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You beat your fiery dragon wings so hard they stir up a cloud of burnt cinders and ashes to irritate your enemies.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in the blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage.<br />
''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
|extra=<br />
|effect=The blast creates a zone of burnt cinders and ashes that last until the end of your next turn. While within the zone, enemies grant combat advantage.<br />
|special=<br />
}}<br />
<br />
=== Level 1 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Seduction<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Your bewitching charm rends your foe's minds with a sense of desire and drags that foe towards your claws.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Half-Dragon Form, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=2d8 + Wisdom modifier psychic damage, and you pull the target 3 squares.<br />
|special=<br />
}}<br />
http://i587.photobucket.com/albums/ss312/KyraLuvsTobi/dragon-girl-by-sandara.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Darting Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=With speed and cunning, you bite your enemies and dodge to avoid a counterattack.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier psychic damage. If at least one of the attacks hits, you can shift 2 squares.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you can shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonfrost<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You blast your enemy with frost that leaves it frozen in place.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of our next turn.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The attack deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/658644-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Tail<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You cast a sharp ice spear that erupts with frozen blades when impaled around nearby creatures.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier cold damage, and each square adjacent to the target becomes difficult terrain until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2011/077/c/e/ice_spears_by_benwootten-d3bxu81.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Call Forth Wyverns<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Wyverns swoop forth to knock your enemies down.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 5<br />
|target=One or two creatures in burst<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the target is knocked prone. If the target is marked by one of your allies, the target takes 1d6 extra damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Close to the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=This close to the kill, your instincts take over.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee 1<br />
|target=One enemy<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d12 + Wisdom modifier damage. If the target is bloodied or reduced to 0 hit points by this attack, you gain temporary hit points equal to one-half your level.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the temporary hit points.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Teeth<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You release a blast of shards like the teeth of a dragon that puncture your foes.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creatue in the blast<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target takes a -2 penalty to all defenses until the end of your next turn.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The penalty to all defenses equals 1 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Pyre<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=WIth a snap of your fingers, your foe explodes into a pyre of flame.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d8 + Wisdom modifier fire damage. Until the start of your next turn, any enemy that enters a square adjacent to the target or starts its turn there takes 1d6 fire damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 1 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Fire Flash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fiery light envelops your foes, distracting and slowing them. As each creature breaks free of the effect, the light flares one last time, searing the flesh and blinding the eyes.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=The target is slowed and grants combat advantage (save ends both).<br />
'''Aftereffect:''' 3d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn. <br><br />
|miss=1d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fires of Life<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Searing green flames engulf your foes and burn them for a time. As each creature extinguishes the flames that burn it, healing fire leaps to one of your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier fire damage, and ongoing 5 fire damage (save ends). If the target drops to 0 hit points before it saves against the ongoing damage, one creature of your choice within 5 squares of the target regains hit points equal to 5 + your Constitution modifier.<br />
'''Aftereffect:''' One creature of your choice within 5 squares of the target regains hit points equal to your Constitution modifier. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2009art/felfire.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Savage Frenzy<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=In a blur of claw and fang, you strike out at nearby enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 1<br />
|target=Each enemy in bust you can see<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage and the target is dazed and slowed (save ends both).<br />
|miss=Half damage and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Tempest Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You exhale torrent of wind that batters your foe, and when the foe moves, thunder knocks your enemies to the ground.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d10 + Wisdom modifier damage.<br />
|effect= The target grants combat advantage until it moves or until the end of the encounter. When the target first moves before the end of the encounter each enemy within 5 squares is knocked prone.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cold Storage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Snow erupts at your command, freezing and slowing your enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage.<br />
|effect= The burst creates a zone of deep snow that lasts until the end of your next turn. Any enemy that starts its turn within the zone is slowed until the end of its next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The zone persists, and you can slide one enemy within 2 squares of the zone to a square within it.<br />
|sustainaction=Minor<br />
}}<br />
<br />
{{4e Power<br />
|name=Freezing Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fire surges from you, burning creatures all around before swirling back and freezing your armor.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 3<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|effect=You gain a +2 power bonus to all defenses until the end of the encounter.<br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lightning Arc<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Twin bolts of lightning strike your foes and knock over creatures near them.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier lightning damage, and the primary target is dazed until the end of your next turn.<br />
|effect=Make a secondary attack that is an area burst 1, one burst centered on each primary target.<br />
<br><br />
'''Secondary Target:''' Each creature in bursts <br><br />
'''Secondary Attack:''' Wisdom Vs. Fortitude <br><br />
'''Hit:''' The secondary target is knocked prone. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
http://fc01.deviantart.net/fs10/i/2006/134/5/8/Half_Dragon_by_Didj.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fire Laser<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You open your mouth and fire a laser at your foes. The laser then forms a ring around you, repelling nearby attackers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=3d8 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=Until the end of your next turn, whenever an enemy hits you with a melee attack, that enemy takes 5 fire damage and is pushed 1 square.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The effect persists.<br />
|sustainaction=Minor<br />
}}<br />
<br />
=== Level 2 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Scaleskin<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A protective layer of dragon scales covers your body.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of your next turn, the target gains a power bonus to AC equal to your Constitution modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i24.photobucket.com/albums/c19/dragon4111/HalfDragon.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fleet Pursuit<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=Your limbs propel your forward with the speed of a dragon.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you gain a power bonus to your speed while you are in half-dragon form equal to your Dexterity modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obscuring Darkness<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A shadowy darkness spirals out from behind you, shrouding your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=The bust creates a zone of lightly obscured squares that lasts until the end of your next turn.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc08.deviantart.net/fs11/i/2006/242/a/d/FFIV__dragon_girl__by_AngELofREbellion.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Shadow Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=You can adopt the form of a shadow dragon that wouldn't draw a second glance from most observers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|trigger=None<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a shadow. In this form you gain a +5 bonus to Stealth checks. You can't attack, pick up anything, or manipulate objects. Until this power ends, you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc05.deviantart.net/files/p/2007/120/2/2a2abcfccae6ca86.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ferocious Transformation<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=In response to an enemy's attack, you transform into a half-dragon and pounce.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy hits you while you aren't in half-dragon form<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon from and then shift 1 square. You gain combat advantage against the triggering enemy until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Resist Elements<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=The elements wash around you, but your draconic magic protects you and your allies.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Close burst 1<br />
|trigger=You take acid, cold, fire, lighting, or thunder damage<br />
|prerequisite=<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Each target gains resist 5 to the triggering damage type until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Sudden Bite<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=When your foe drops its guard, you change into a half-dragon to strike.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy provokes an attack of opportunity from you<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon form. You then make the opportunity attack.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonstorm Shield<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A storm howls around you, shielding you from harm and hurling your attackers away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Personal<br />
|trigger=You are hit by a melee attack<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You gain a +2 power bonus to all defenses until the end of your next turn. If the triggering attack misses you, you slide the attacker 2 squares.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 3 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Battering Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You fall upon your foes like a thunderbolt, hurling them aside with a series of ferocious attacks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide the target 2 squares.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Call Lightning<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spear your foes with bolts of lightning as thunder rumbles around them, distracting them and threatening to blast them if they move away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lightning, Thunder, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage<br />
|effect=The burst creates a zone of rumbling thunder that lasts until the end of your next turn. While within the zone, any enemy takes a –2 penalty to attack rolls, and any enemy that leaves the zone takes 5 thunder damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://users.eastlink.ca/~seeten/Images/Staggershock.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Predator's Flurry<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You dart across the battlefield, attacking your foes as you slip through their ranks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the primary target is dazed until the end of your next turn.<br />
|effect=You shift 2 squares and then make a secondary attack.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d6 + Wisdom modifier damage, and the secondary target is dazed until the end of your next turn. <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Arctic Blast<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spin out a roaring whirlwind that batters against your foes, encrusting them with ice and knocking them to the ground.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage, and you knock the target prone.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=You also push the target a number of squares equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://www.rascalcast.com/wp-content/uploads/2011/04/Frost-Mage.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Harrier<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You launch yourself at your prey to tear it limb from limb.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|effect=Before the attack, you shift 3 squares.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=After the attack, you shift 3 squares<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Steel Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=A great wyvern swoops down on your foes. As it draws blood, it lends you its ferocity.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. Until the end of your next turn, any enemy that hits or misses you while you are in half-dragon form takes 5 damage.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of the Unbowed Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You sound a thunderous challenge at your foes. The thunder echoes around them, causing them to reel if they don't stand and fight.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d8 + Wisdom modifier thunder damage, and you mark the target until the end of your next turn. Until the mark ends, if the target makes an attack on its turn that doesn't include you as a target, you can slide it 3 squares as a free action at the end of its turn.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 2 + your COnstitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Castle<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You cause ice spikes to erupt around your foe, tearing into them and forming a defensive barrier.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed until the end of your next turn.<br />
|effect=The burst creates an icy zone that lasts until the end of your next turn. The zone grants cover to creatures within it and creatures attacking through it. Any creature that enters the zone takes 5 cold damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 5 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Hobbling Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You rip into your foes' legs, leaving them hobbled and bleeding.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage, and the target is slowed (save ends).<br />
|effect=<br />
|miss=Half damage, and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Rampage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You slash and bite at any foe foolish enough to attack you. Your fierce attack on a nearby foe rips muscle and tendon, slowing its movement.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and ongoing 5 damage (save ends).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, while you are in half-dragon form and are able to take actions, any enemy that makes a melee attack against you take damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of Terror<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You roar with the thunderous voice of a dragon, striking terror into every heart.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Fear, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=2d6 + Wisdom modifier psychic damage, and the target is dazed (save ends).<br />
|miss=Half damage, and the target is dazed until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://daarken.com/store/images/formofthedragon_web.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Wall of Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=A sharp, jagged wall of ice sheets and spikes counfounds and traps your enemies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Conjuration, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area wall 8 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of sharp, jagged ice sheets and spikes. The wall can be up to 4 squares high and must be on a solid surface, and it lasts until the end of your next turn. The wall provides cover. A creature's line of sight through a wall square is blocked unless the creature is adjacent to that square. Entering a wall square cost 3 extra squares of movement. If a creature enters the wall's space or starts its turn there, that creature takes 1d10 + your Wisdom modifier cold damage and ongoing 5 cold damage (save ends).<br />
|sustain=The wall persists.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc05.deviantart.net/fs70/f/2010/299/6/e/fingers_of_frost_by_clovery-d30o97d.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You exhale an intense blast of cold that freezes anyone who gets near you, making it difficult for them to move carefully.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1= Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed and can't shift (save ends both).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, enemies can't shift while adjacent to you.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Serpent Call<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You call forth serpents to constrict your foes. The serpents strike at any creatures within their reach that drops its guard.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier damage, and the target is restrained (save ends).<br />
|miss=Half damage, and the target is immobilized until the end of your next turn.<br />
|effect=The burst creates a zone of serpents that lasts until the end of the encounter. Any creature within the zone that leaves it or attacks a creature outside it takes 5 + your Wisdom modifier damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 6 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Dragon Wings<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Fully formed dragon wings protrude from your back, giving you the ability to fly.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|trigger=None<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a winged half-dragon. In this form you gain a fly speed equal to your speed. Until this power ends you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2007art/demondude.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Camouflage<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your target takes on the appearance of the surrounding terrain, fading from view.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target becomes invisible until he or she moves or until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Sustenance<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You intone a brief petition to draconic spirits, who funnel power on your behalf to sustain effects you have created.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close bust 10<br />
|target=Each of your zones in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You move each target 5 squares. If any of those targets will end at the end of your current turn, you can make those targets last until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc07.deviantart.net/fs70/i/2012/083/d/f/dragon_girl_by_breathing2004-d4triun.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragon Eyes<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your eyesight, hearing, and sense of smell grow as strong as those of a dragon.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You gain low-light vision and a +4 bonus to Perception checks until the end of the encounter.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://images.pcworld.com/news/graphics/207089-dragon-age-2_original.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Obsidian Trellis<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Lava erupts along a vertical surface and hardens into crisscrossed obsidian, creating handholds and footholds for you and your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Area wall 10 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The wall creates a zone of crisscrossed obsidian that lasts until the end of your next turn. Each square of the zone must be adjacent to a vertical surface. While within the zone, you and your allies can climb that vertical surface with a climb speed of 5.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rebuking Flames<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You utter an evocation of protection, which launches flames at your attackers.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, when an enemy hits you with a melee attack, that enemy takes fire damage equal to your Constitution or Dexterity modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Agility<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=In the blink of an eye, you dart away from your foe.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You move 5 squares. This movement doesn't provoke opportunity attacks, an you can move through enemies' spaces during it.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.annestokes.com/fantasy/full/dragon%20reflection.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Flame Body<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your body burst into flames, making an attack ineffective against you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You gain resist 10 to all damage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 7 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Feast of Fury<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You are a flurry of sword and claws, carving a bloody swath through your foes.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|miss=<br />
|effect=Make a secondary attack.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 + Wisdom modifier damage. The secondary attack deals 5 extra damage if the primary attack hits. <br><br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
http://fc02.deviantart.net/fs71/i/2011/242/8/3/blood_mage_by_anndr-d48b8yk.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Latch On<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You sink your teeth and claws into your prey, preventing it from escaping.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The target takes a penalty to checks to escape the grab equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Swirling Flames<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You emit a whirlwind of turbulent fire that encompasses your foe, battering it and blowing other creatures toward you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d10 + Wisdom modifier fire damage, and you pull each creature within 3 squares of the target 1 square.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=If you pull one or more creatures that are adjacent to the target, the target takes extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://suptg.thisisnotatrueending.com/archive/8370137/images/1267583182686.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tremor<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You rouse a sleeping ancient dragon, who stirs deep undergound and shakes the earth beneath your enemies feet.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier damage, and you knock the target and each enemy adjacent to it prone.<br />
|miss=<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.bestfreewebresources.com/wp-content/uploads/2010/08/76.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Blood-Spray Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=As you tear into your foe, the hideous wounds you inflict cause your other foes to back away in terror.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you push each enemy adjacent to you, other then the target, 2 squares.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The push instead affects each enemy, other then the target, within a number of squares of you equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Wind of Blades<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=Your wings beat up a sharp wind that slices your foes, and infects them with battle madness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d6 + Wisdom modifier damage. The next time the target makes an attack roll before the end of your next turn, it deals 5 damage to each of your enemies adjacent to it.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add you Constitution modifier to the damage the target deals.<br />
|special=<br />
}}<br />
<br />
=== Level 9 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Deep Freeze<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a beam of deadly ice to freeze any creatures nearby. As the encrusting frost hinders enemies, your fangs and claws gain savage power against those foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized (save ends).<br />
|miss=<br />
|effect=The burst creates a zone of jagged ice sheets and snow that lasts until the end of the encounter. Any enemy that starts its turn within the zone is slowed until the end of your next turn. While you are in half-dragon form, your melee attacks against enemies within the zone can score critical hits on rolls of 18-20.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2010/010/d/7/d70bc0b5801c6951827698f996a3b6bb.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Mauling<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=Your savage assault leaves your enemy too weak to make effective attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target takes a -2 penalty to attack rolls (save ends).<br />
|miss=Half damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You transform into a half-dragon, knocking your enemy prone and savagely tearing into any others where they lie.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. You knock the target prone, and it can't stand up (save ends).<br />
|miss=Half damage, and you knock the target prone.<br />
|effect= Until the end of the encounter, you gain a +2 bonus to attacks rolls against prone targets. In addition, whenever you hit an enemy with a melee attack while you are in half-dragon form, you can knock that enemy prone.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Firebeam<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a scorching ray of light that binds you enemies' eyes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target is blinded (save ends).<br />
'''Aftereffect:''' 1d10 + Wisdom modifier radiant damage. <br><br />
|miss=1d10 + Wisdom modifier radiant damage.<br />
|effect= <br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Hand of Death<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You strike at your enemy with the fury of a white dragon, and the place of that enemy's death freezes over.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Necrotic, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 Wisdom modifier cold and necrotic damage.<br />
|miss=Half damage.<br />
|effect= When the target drops to 0 hit points, a freezing zone appears in a burst 2 centered on the target. The zone lasts until the end of the encounter. The zone is difficult terrain, and any creature that ends its turn there is immobilized until it escaped (the zone uses your defenses when the creature tries to escape).<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Flame Cloak<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=A torrent of fire swirls around you, burning anyone who comes near.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect= Until the end of the encounter, any enemy that enters a square adjacent to you or starts its turn there takes fire damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 10 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Armor of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your hide hardens into armored plates. Your enemies can still hurt you, but not as badly as they would like.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, while you are in half-dragon form, you gain resistance to all damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/20/89/20893c8ac4eb386d49a7b6b7255286dd.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragonspine Sojourn<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your teleport to the Dragonspine Mountains, returning to your fight when you have healed and changed form.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Teleportation<br />
|actiontype=Move Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You teleport to a safe place in the Dragonspine Mountains. While you are there, you cant take any actions other than using your second wind and ''dragon shape''. At the end of our next turn or as a move action before then, you reappear in an unoccupied space within 10 squares of the space you left.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/638640-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Icy Rescue<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You cause ice to erupts from the ground and freeze your ally in place.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Ranged 10<br />
|trigger= You or an ally within 10 squares of you is pulled, pushed, or slid<br />
|target=The character affected by the forced movement<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target is unaffected by the forced movement.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Storm<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You flare with an icy rage that freezes the ground, and a biting wind makes your foes more vulnerable to your cold attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a zone of difficult terrain that lasts until the end of your next turn. While within the zone, any enemy gain vulnerable 5 cold. You can end the zone as a minor action.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Tears<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Somewhere overhead, a dragon cries and its tears falls over the area around you, soothing burning wounds.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Close burst 3<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a rainy zone that lasts until the end of the encounter. While within the zone, you and any allies gain resist 10 fire and resist 10 acid and a +2 power bonus to saving throws against ongoing fire damage and ongoing acid damage.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Swap<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=As an attack sweeps toward you, you burst into flames that wash over an enemy, forcing it into your space.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Zone<br />
|actiontype=Immediate Interrupt<br />
|range=Melee 1<br />
|target=One creature<br />
|trigger=You are targeted by an area or close attack<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You swap places with the target.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 13 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Claws of Retribution<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Wet with your enemy’s blood, your claws lash out at any foe adjacent to you that dares to attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier damage. Until the end of your next turn, you can make a melee basic attack as an opportunity action against any enemy adjacent to you that hits or misses with an attack.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo= You gain a bonus to the attack rolls of the melee basic attacks equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Expose Weakness<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You expose a hole in your prey’s defenses, creating an opening for another strike.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage. The next attack against the target before the end of your next turn is made against the target’s lowest defense.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo= If the next attack hits the target, the attacks deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Thunder Crash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A crash of thunder leaves your target stunned.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= The target is stunned until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Ring<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A ring of brilliant, blue fire separates and strikes your enemies, staggering them to where you want them.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier fire damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i105.photobucket.com/albums/m207/Darth_Fanboy/JaceBeleren.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Skewer<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You draw a massive spear of ice and skewer your foe with it.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier cold damage, and you push the target 3 squares. If the target end this movement adjacent to a solid obstacle (such as a wall), the target is immobilized until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the number of squares you push the target.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rending Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A slash with your claws reveals your foe's weakness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage, and the target gains vulnerable 5 to all damage until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The vulnerability equals 3 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Spectral Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A spectral dragon appears before you and pimp slaps your foe into the ground.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier damage, and the target is knocked prone. If any enemies provide cover against this attack, they are also knocked prone.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fiery Serpents<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Fiery serpents wrap around your foes and drag them together, holding them close.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Charisma modifier fire damage. If you hit two targets with this power, you slide one of them to a space that must be adjacent to the other, and until the end of your next turn, the two targets take 1d10 fire damage the first time they are more than 3 squares apart.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 15 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Call Lighting Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Lightning strikes from dark clouds overhead.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Burst 1 within 10 squares<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier lighting damage.<br />
|effect=The burst creates a zone of wind and lightning that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn. As a move action, you can move the zone 5 squares.<br />
|sustain=The zone persists, and each creature within it takes 5 lighting damage.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Devouring Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=A coating of ice forms over your enemy, rooting it to the ground and freezing its flesh. The ice cuts the enemy when it breaks free.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Reliable<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d10 + Wisdom modifier cold damage. <br><br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Revitalizing Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=As you leap at your prey, you are energized by the hunt.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=3d8 + Wisdom modifier damage, and you remove from yourself every effect that a save can end.<br />
|miss=Half damage, and you make a saving throw against each effect that a save can end.<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Slashing Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Your claws leave bleeding wounds that refuse to close.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and ongoing 10 damage (save ends).<br />
'''Aftereffect:''' Ongoing 5 damage (save ends). <br><br />
|miss=Half damage, and ongoing 5 damage (save ends).<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://www.xfastest.com//data/attachment/forum/month_1111/111108214371920f6bc379229f.jpg<br />
<br />
{{4e Power<br />
|name=Devouring Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=You snap your fingers and set the ground alight, burning your foes and transferring vitality to you.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=The burst creates a zone of fire that lasts until the end of the encounter. When any enemy starts its turn within the zone, you or an ally of your choice within 5 squares of you regains 6 hit points.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Wrath of the Storm Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Wind and lightning lash around your foe. Later, when you transform into a half-dragon, the wind blows that foe around the battlefield.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 4d8 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, whenever you use ''dragon shape'' to change into half-dragon form, you slide the target 2 squares.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 16 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Howl of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Your eerie howl channels draconic power into your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing<br />
|actiontype=Minor Action<br />
|range=Close burst 5<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You spend a healing surge, and each target regains 2d6 hit points.<br />
|extra=<br><br />
<br><br />
''Level 21:'' Each target regains 3d6 hit points. <br><br />
''Level 26:'' Each target regains 4d6 hit points. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Restoration<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A green glow surrounds your nearby allies, purging them of various afflictions.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can spend a healing surge either to regain hit points or to remove one effect that a save can end.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obsidian Wall<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A torrent of lava erupts from the ground as you direct, and hardens into wall of smooth obsidian.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic<br />
|actiontype=Standard Action<br />
|range=Area wall 12 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of smooth obsidian. The wall can be up to 6 squares high and must be on a solid surface. The wall is a solid obstacle. Each square of the wall has 100 hit points and shatters into difficult terrain if it is destroyed. The whole wall shatters into difficult terrain at the end of the encounter.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Darting Serpent<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You transform into a serpent and slip away from your foes. You then return to your normal form but retain some aspects of the serpent for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Move Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You shift your speed. During this movement, you ignore difficult terrain and can shift through enemies' spaces. You then gain a +4 power bonus to speed and can move through enemies' spaces until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i991.photobucket.com/albums/af35/Tnieves1970/Character%20Picture/Female_half_dragon.png<br />
<br />
<br />
{{4e Power<br />
|name=Lighting Circles<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Two circles burn into ground. You and your allies can move from one circle to the other with flash of lighting.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic, Teleportation<br />
|actiontype=Minor Action<br />
|range=Close burst 20<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure two circles in two unoccupied squares in the burst. Each circle occupies 1 square and must be on a solid surface. The circles last until the end of the encounter. When adjacent to either circle, you and your allies can each use a move action to teleport to a square adjacent to the other circle.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Elusive Flight<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You catch the wind beneath your wings and soar away to safety.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=If you are marked, that condition ends on you. You then fly 8 squares. This movement doesn't provoke opportunity attacks, and if you don't land at the end of the movement, you descend to the ground without taking falling damage. In addition, until the end of your next turn, you can shift 1 square as a free action whenever you are hit.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.advancedanime.com/pictures/normal_2009-08-25-191843masariro.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Recovery<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You call on the draconic heart that lurks within all creatures to allow yourself and your friends to shake off an effect.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can make a saving throw against an effect that a save can end, with a +5 power bonus to the saving throw if the effect has the charm, the fear, or the illusion keyword.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Phantom Half-Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You can briefly adopt the form of a half-dragon spirit, allowing you to pass through barriers.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of your next turn, you gain phasing while you are in half-dragon form.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 17 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Firestorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=A brief but mighty cyclone of flames batters creatures and carries them away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage, and you slide the target 2 squares.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 1 + your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lightning Cascade<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Lightning shoots from your fingertips to electrify one enemy and then a second.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier lighting damage, and the primary target is slowed until the end of your next turn.<br />
|miss=<br />
|effect=Make a secondary attack that is an area burst 5 centered on the primary target.<br />
<br><br />
'''Secondary Target:''' one creature other than the primary target in burst <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier lightning damage to the primary and secondary targets, and the secondary target is slowed until the end of your next turn. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
<br />
{{4e Power<br />
|name=Predator's Prize<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Your foe is trapped in your grasp as you drag it off.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 3d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=You can also shift a number of squares equal to your Dexterity modifier and pull the target with you.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Shifting Rake<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You easily duck under your foe's defenses to deliver a crippling attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target cannot shift until the end of your next turn.<br />
|miss=<br />
|effect=Before and after the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Spin<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Fire swirls around you, a storm of sparks and embers that rends your foes and then whisks you away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement, Teleportation<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage.<br />
|miss=<br />
|effect=You teleport 5 squares, and you gain concealment until the start of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://fc00.deviantart.net/fs70/f/2012/199/e/6/league_of_legends__shyvana__s_flame_by_ka_ho-d57pd31.jpg<br />
<br />
{{4e Power<br />
|name=Hungry for the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=As you shake your enemy's life loose, you avoid a doom waiting for you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d12 + Wisdom modifier damage. If either you or the target is bloodied or at 0 hit points or fewer, you can spend a healing surge, make a saving throw, or both.<br />
|miss=<br />
|effect=Before the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Smash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You bash your foe, staggering it for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you slide the target 1 square. The target is dazed until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Primal Guardian<br />
|buildinfo=The number of squares you slide the target equals your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Torrential Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Dark clouds gather at your command. Lighting and rain fall to damage your foes and keep them away form you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=The blast creates a stormy zone that lasts until the end of your next turn. A creature hit by this attack that enters the zone on its turn takes 10 lighting damage.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 19 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=Curved blades of ice erupt from the ground to hook creatures in place. Ripping free of the ice causes even greater pain.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d6 + Wisdom modifier cold damage. <br><br />
|miss=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of your next turn.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lunge and Vanish<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You disappear after mauling your enemy.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d10 + Wisdom modifier damage.<br />
|miss=<br />
|effect=You become invisible and then shift 5 squares. You remain invisible until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strength<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You grab your foe and crush the life from its body.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d10 + Wisdom modifier damage, and you grab the target. Until the grab ends, the target takes 10 damage at the start of your turn.<br />
|miss=Half damage, and you grab the target.<br />
|effect= Until the end of the encounter, while you are in half-dragon form, you gain a +2 bonus to AC and Fortitude.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Hailstorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A blizzard appears, growing to encompass an ever-colder area.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 20 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=4d6 + Wisdom modifier cold damage.<br />
|miss=Half damage.<br />
|effect= The burst creates a zone of wind and hail that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn and takes 5 cold damage. You can end the zone as a minor action.<br />
|extra=<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Tremors<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You command dragons under the earth, causing tremors to topple your foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d6 + Wisdom modifier damage, and the primary target is knocked prone.<br />
|miss=Half damage.<br />
|effect= The burst creates a quaking zone that lasts until the end of the encounter. The zone is difficult terrain. While the zone persists, you can make the following secondary attack as a minor action once per round.<br />
<br><br />
'''Secondary Target:''' Each creature within the zone <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 damage, and the secondary target is knocked prone. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Paralyzing Strikes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A bolt of lightning leaps from each of your hands.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=6d6 + Wisdom modifier lightning damage, and the target is dazed and immobilized (save ends both).<br />
|miss=Half damage.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_Powers_(4e_Power_List)&diff=608010Dracomancer Powers (4e Power List)2013-02-13T21:05:46Z<p>Dragonite: /* Level 15 Daily Evocations */</p>
<hr />
<div>=== Level 1 At-Will Evocations ===<br />
<br />
{{4e Power<br />
|name=Call of the Dragon<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You draw forth the savagery that dwells in every dragon, compelling your enemies to fight without forethought or plan.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target can't gain combat advantage until the end of your next turn. In addition, on its next turn the target takes psychic damage equal to 5 + your Wisdom modifier when it makes any attack that doesn't include your ally nearest to it as a target.<br />
|extra=''Level 21:'' 10 + Wisdom modifier psychic damage.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/35801-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Chilling Shout<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=Your shout emits a blast of icy wind that savages your enemies, scattering them.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=1d6 cold damage, and you slide the target 1 square.<br />
|extra=''Level 21:'' 2d6 cold damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Bolt<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You launch a bolt of draconic energy at your foes. When it strikes, the ground explodes in a fiery burst.<br />
|keyword1=Draconic, Fire, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d6 fire damage.<br />
|special=<br />
}}<br />
http://fc08.deviantart.net/fs29/f/2009/086/c/5/c59f77feceb70acf1886995729d51476.jpg<br />
<br />
<br />
{{4e Power<br />
|owner=At-Will<br />
|name=Grasping Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rend and tear your foes with your claws, leaving it unable to escape your next assault.<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and the target is slowed until the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragon Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You leap at your foe, catching it off guard.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage. The target grants combat advantage to the next creature that attacks it before the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=When charging, you can use this power in place of a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Savage Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rake your foe with your claws, setting it up for the kill.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide your target 1 square.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Storm Spike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You strike your foe with a lance of lightning that charges the air around it. If your enemy doesn’t move away, a second spark will erupt around it.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage. If the target doesn’t move at least 2 squares on its next turn, it takes lightning damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
http://images4.wikia.nocookie.net/__cb20111026200458/betterbleachfanfiction/images/thumb/e/e4/Lightning_spear.jpg/640px-Lightning_spear.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tail Lash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You lash out with your dragon tail to whip and ensnare your prey.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d8 + Wisdom modifier damage, and you pull the target 2 squares.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Wyvern<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A wyvern of flame swoops at your foe, burning it. The wyvern hovers for a moment, ready to swoop in for another attack should that foe's defenses falter.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage. Until the start of your next turn, you can make the following secondary attack against the target.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
<br><br />
'''Opportunity Action''' <br><br />
'''Ranged''' 10 <br><br />
'''Trigger:''' The target takes any action that can provoke opportunity attacks <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier fire damage. <br><br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cinders and Ashes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You beat your fiery dragon wings so hard they stir up a cloud of burnt cinders and ashes to irritate your enemies.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in the blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage.<br />
''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
|extra=<br />
|effect=The blast creates a zone of burnt cinders and ashes that last until the end of your next turn. While within the zone, enemies grant combat advantage.<br />
|special=<br />
}}<br />
<br />
=== Level 1 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Seduction<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Your bewitching charm rends your foe's minds with a sense of desire and drags that foe towards your claws.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Half-Dragon Form, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=2d8 + Wisdom modifier psychic damage, and you pull the target 3 squares.<br />
|special=<br />
}}<br />
http://i587.photobucket.com/albums/ss312/KyraLuvsTobi/dragon-girl-by-sandara.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Darting Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=With speed and cunning, you bite your enemies and dodge to avoid a counterattack.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier psychic damage. If at least one of the attacks hits, you can shift 2 squares.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you can shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonfrost<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You blast your enemy with frost that leaves it frozen in place.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of our next turn.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The attack deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/658644-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Tail<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You cast a sharp ice spear that erupts with frozen blades when impaled around nearby creatures.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier cold damage, and each square adjacent to the target becomes difficult terrain until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2011/077/c/e/ice_spears_by_benwootten-d3bxu81.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Call Forth Wyverns<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Wyverns swoop forth to knock your enemies down.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 5<br />
|target=One or two creatures in burst<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the target is knocked prone. If the target is marked by one of your allies, the target takes 1d6 extra damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Close to the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=This close to the kill, your instincts take over.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee 1<br />
|target=One enemy<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d12 + Wisdom modifier damage. If the target is bloodied or reduced to 0 hit points by this attack, you gain temporary hit points equal to one-half your level.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the temporary hit points.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Teeth<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You release a blast of shards like the teeth of a dragon that puncture your foes.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creatue in the blast<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target takes a -2 penalty to all defenses until the end of your next turn.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The penalty to all defenses equals 1 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Pyre<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=WIth a snap of your fingers, your foe explodes into a pyre of flame.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d8 + Wisdom modifier fire damage. Until the start of your next turn, any enemy that enters a square adjacent to the target or starts its turn there takes 1d6 fire damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 1 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Fire Flash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fiery light envelops your foes, distracting and slowing them. As each creature breaks free of the effect, the light flares one last time, searing the flesh and blinding the eyes.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=The target is slowed and grants combat advantage (save ends both).<br />
'''Aftereffect:''' 3d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn. <br><br />
|miss=1d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fires of Life<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Searing green flames engulf your foes and burn them for a time. As each creature extinguishes the flames that burn it, healing fire leaps to one of your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier fire damage, and ongoing 5 fire damage (save ends). If the target drops to 0 hit points before it saves against the ongoing damage, one creature of your choice within 5 squares of the target regains hit points equal to 5 + your Constitution modifier.<br />
'''Aftereffect:''' One creature of your choice within 5 squares of the target regains hit points equal to your Constitution modifier. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2009art/felfire.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Savage Frenzy<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=In a blur of claw and fang, you strike out at nearby enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 1<br />
|target=Each enemy in bust you can see<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage and the target is dazed and slowed (save ends both).<br />
|miss=Half damage and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Tempest Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You exhale torrent of wind that batters your foe, and when the foe moves, thunder knocks your enemies to the ground.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d10 + Wisdom modifier damage.<br />
|effect= The target grants combat advantage until it moves or until the end of the encounter. When the target first moves before the end of the encounter each enemy within 5 squares is knocked prone.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cold Storage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Snow erupts at your command, freezing and slowing your enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage.<br />
|effect= The burst creates a zone of deep snow that lasts until the end of your next turn. Any enemy that starts its turn within the zone is slowed until the end of its next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The zone persists, and you can slide one enemy within 2 squares of the zone to a square within it.<br />
|sustainaction=Minor<br />
}}<br />
<br />
{{4e Power<br />
|name=Freezing Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fire surges from you, burning creatures all around before swirling back and freezing your armor.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 3<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|effect=You gain a +2 power bonus to all defenses until the end of the encounter.<br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lightning Arc<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Twin bolts of lightning strike your foes and knock over creatures near them.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier lightning damage, and the primary target is dazed until the end of your next turn.<br />
|effect=Make a secondary attack that is an area burst 1, one burst centered on each primary target.<br />
<br><br />
'''Secondary Target:''' Each creature in bursts <br><br />
'''Secondary Attack:''' Wisdom Vs. Fortitude <br><br />
'''Hit:''' The secondary target is knocked prone. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
http://fc01.deviantart.net/fs10/i/2006/134/5/8/Half_Dragon_by_Didj.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fire Laser<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You open your mouth and fire a laser at your foes. The laser then forms a ring around you, repelling nearby attackers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=3d8 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=Until the end of your next turn, whenever an enemy hits you with a melee attack, that enemy takes 5 fire damage and is pushed 1 square.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The effect persists.<br />
|sustainaction=Minor<br />
}}<br />
<br />
=== Level 2 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Scaleskin<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A protective layer of dragon scales covers your body.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of your next turn, the target gains a power bonus to AC equal to your Constitution modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i24.photobucket.com/albums/c19/dragon4111/HalfDragon.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fleet Pursuit<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=Your limbs propel your forward with the speed of a dragon.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you gain a power bonus to your speed while you are in half-dragon form equal to your Dexterity modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obscuring Darkness<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A shadowy darkness spirals out from behind you, shrouding your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=The bust creates a zone of lightly obscured squares that lasts until the end of your next turn.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc08.deviantart.net/fs11/i/2006/242/a/d/FFIV__dragon_girl__by_AngELofREbellion.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Shadow Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=You can adopt the form of a shadow dragon that wouldn't draw a second glance from most observers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|trigger=None<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a shadow. In this form you gain a +5 bonus to Stealth checks. You can't attack, pick up anything, or manipulate objects. Until this power ends, you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc05.deviantart.net/files/p/2007/120/2/2a2abcfccae6ca86.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ferocious Transformation<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=In response to an enemy's attack, you transform into a half-dragon and pounce.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy hits you while you aren't in half-dragon form<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon from and then shift 1 square. You gain combat advantage against the triggering enemy until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Resist Elements<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=The elements wash around you, but your draconic magic protects you and your allies.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Close burst 1<br />
|trigger=You take acid, cold, fire, lighting, or thunder damage<br />
|prerequisite=<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Each target gains resist 5 to the triggering damage type until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Sudden Bite<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=When your foe drops its guard, you change into a half-dragon to strike.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy provokes an attack of opportunity from you<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon form. You then make the opportunity attack.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonstorm Shield<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A storm howls around you, shielding you from harm and hurling your attackers away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Personal<br />
|trigger=You are hit by a melee attack<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You gain a +2 power bonus to all defenses until the end of your next turn. If the triggering attack misses you, you slide the attacker 2 squares.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 3 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Battering Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You fall upon your foes like a thunderbolt, hurling them aside with a series of ferocious attacks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide the target 2 squares.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Call Lightning<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spear your foes with bolts of lightning as thunder rumbles around them, distracting them and threatening to blast them if they move away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lightning, Thunder, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage<br />
|effect=The burst creates a zone of rumbling thunder that lasts until the end of your next turn. While within the zone, any enemy takes a –2 penalty to attack rolls, and any enemy that leaves the zone takes 5 thunder damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://users.eastlink.ca/~seeten/Images/Staggershock.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Predator's Flurry<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You dart across the battlefield, attacking your foes as you slip through their ranks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the primary target is dazed until the end of your next turn.<br />
|effect=You shift 2 squares and then make a secondary attack.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d6 + Wisdom modifier damage, and the secondary target is dazed until the end of your next turn. <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Arctic Blast<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spin out a roaring whirlwind that batters against your foes, encrusting them with ice and knocking them to the ground.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage, and you knock the target prone.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=You also push the target a number of squares equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://www.rascalcast.com/wp-content/uploads/2011/04/Frost-Mage.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Harrier<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You launch yourself at your prey to tear it limb from limb.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|effect=Before the attack, you shift 3 squares.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=After the attack, you shift 3 squares<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Steel Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=A great wyvern swoops down on your foes. As it draws blood, it lends you its ferocity.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. Until the end of your next turn, any enemy that hits or misses you while you are in half-dragon form takes 5 damage.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of the Unbowed Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You sound a thunderous challenge at your foes. The thunder echoes around them, causing them to reel if they don't stand and fight.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d8 + Wisdom modifier thunder damage, and you mark the target until the end of your next turn. Until the mark ends, if the target makes an attack on its turn that doesn't include you as a target, you can slide it 3 squares as a free action at the end of its turn.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 2 + your COnstitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Castle<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You cause ice spikes to erupt around your foe, tearing into them and forming a defensive barrier.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed until the end of your next turn.<br />
|effect=The burst creates an icy zone that lasts until the end of your next turn. The zone grants cover to creatures within it and creatures attacking through it. Any creature that enters the zone takes 5 cold damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 5 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Hobbling Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You rip into your foes' legs, leaving them hobbled and bleeding.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage, and the target is slowed (save ends).<br />
|effect=<br />
|miss=Half damage, and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Rampage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You slash and bite at any foe foolish enough to attack you. Your fierce attack on a nearby foe rips muscle and tendon, slowing its movement.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and ongoing 5 damage (save ends).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, while you are in half-dragon form and are able to take actions, any enemy that makes a melee attack against you take damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of Terror<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You roar with the thunderous voice of a dragon, striking terror into every heart.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Fear, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=2d6 + Wisdom modifier psychic damage, and the target is dazed (save ends).<br />
|miss=Half damage, and the target is dazed until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://daarken.com/store/images/formofthedragon_web.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Wall of Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=A sharp, jagged wall of ice sheets and spikes counfounds and traps your enemies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Conjuration, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area wall 8 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of sharp, jagged ice sheets and spikes. The wall can be up to 4 squares high and must be on a solid surface, and it lasts until the end of your next turn. The wall provides cover. A creature's line of sight through a wall square is blocked unless the creature is adjacent to that square. Entering a wall square cost 3 extra squares of movement. If a creature enters the wall's space or starts its turn there, that creature takes 1d10 + your Wisdom modifier cold damage and ongoing 5 cold damage (save ends).<br />
|sustain=The wall persists.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc05.deviantart.net/fs70/f/2010/299/6/e/fingers_of_frost_by_clovery-d30o97d.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You exhale an intense blast of cold that freezes anyone who gets near you, making it difficult for them to move carefully.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1= Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed and can't shift (save ends both).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, enemies can't shift while adjacent to you.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Serpent Call<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You call forth serpents to constrict your foes. The serpents strike at any creatures within their reach that drops its guard.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier damage, and the target is restrained (save ends).<br />
|miss=Half damage, and the target is immobilized until the end of your next turn.<br />
|effect=The burst creates a zone of serpents that lasts until the end of the encounter. Any creature within the zone that leaves it or attacks a creature outside it takes 5 + your Wisdom modifier damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 6 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Dragon Wings<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Fully formed dragon wings protrude from your back, giving you the ability to fly.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|trigger=None<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a winged half-dragon. In this form you gain a fly speed equal to your speed. Until this power ends you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2007art/demondude.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Camouflage<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your target takes on the appearance of the surrounding terrain, fading from view.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target becomes invisible until he or she moves or until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Sustenance<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You intone a brief petition to draconic spirits, who funnel power on your behalf to sustain effects you have created.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close bust 10<br />
|target=Each of your zones in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You move each target 5 squares. If any of those targets will end at the end of your current turn, you can make those targets last until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc07.deviantart.net/fs70/i/2012/083/d/f/dragon_girl_by_breathing2004-d4triun.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragon Eyes<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your eyesight, hearing, and sense of smell grow as strong as those of a dragon.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You gain low-light vision and a +4 bonus to Perception checks until the end of the encounter.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://images.pcworld.com/news/graphics/207089-dragon-age-2_original.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Obsidian Trellis<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Lava erupts along a vertical surface and hardens into crisscrossed obsidian, creating handholds and footholds for you and your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Area wall 10 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The wall creates a zone of crisscrossed obsidian that lasts until the end of your next turn. Each square of the zone must be adjacent to a vertical surface. While within the zone, you and your allies can climb that vertical surface with a climb speed of 5.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rebuking Flames<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You utter an evocation of protection, which launches flames at your attackers.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, when an enemy hits you with a melee attack, that enemy takes fire damage equal to your Constitution or Dexterity modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Agility<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=In the blink of an eye, you dart away from your foe.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You move 5 squares. This movement doesn't provoke opportunity attacks, an you can move through enemies' spaces during it.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.annestokes.com/fantasy/full/dragon%20reflection.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Flame Body<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your body burst into flames, making an attack ineffective against you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You gain resist 10 to all damage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 7 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Feast of Fury<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You are a flurry of sword and claws, carving a bloody swath through your foes.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|miss=<br />
|effect=Make a secondary attack.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 + Wisdom modifier damage. The secondary attack deals 5 extra damage if the primary attack hits. <br><br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
http://fc02.deviantart.net/fs71/i/2011/242/8/3/blood_mage_by_anndr-d48b8yk.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Latch On<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You sink your teeth and claws into your prey, preventing it from escaping.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The target takes a penalty to checks to escape the grab equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Swirling Flames<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You emit a whirlwind of turbulent fire that encompasses your foe, battering it and blowing other creatures toward you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d10 + Wisdom modifier fire damage, and you pull each creature within 3 squares of the target 1 square.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=If you pull one or more creatures that are adjacent to the target, the target takes extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://suptg.thisisnotatrueending.com/archive/8370137/images/1267583182686.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tremor<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You rouse a sleeping ancient dragon, who stirs deep undergound and shakes the earth beneath your enemies feet.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier damage, and you knock the target and each enemy adjacent to it prone.<br />
|miss=<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.bestfreewebresources.com/wp-content/uploads/2010/08/76.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Blood-Spray Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=As you tear into your foe, the hideous wounds you inflict cause your other foes to back away in terror.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you push each enemy adjacent to you, other then the target, 2 squares.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The push instead affects each enemy, other then the target, within a number of squares of you equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Wind of Blades<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=Your wings beat up a sharp wind that slices your foes, and infects them with battle madness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d6 + Wisdom modifier damage. The next time the target makes an attack roll before the end of your next turn, it deals 5 damage to each of your enemies adjacent to it.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add you Constitution modifier to the damage the target deals.<br />
|special=<br />
}}<br />
<br />
=== Level 9 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Deep Freeze<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a beam of deadly ice to freeze any creatures nearby. As the encrusting frost hinders enemies, your fangs and claws gain savage power against those foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized (save ends).<br />
|miss=<br />
|effect=The burst creates a zone of jagged ice sheets and snow that lasts until the end of the encounter. Any enemy that starts its turn within the zone is slowed until the end of your next turn. While you are in half-dragon form, your melee attacks against enemies within the zone can score critical hits on rolls of 18-20.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2010/010/d/7/d70bc0b5801c6951827698f996a3b6bb.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Mauling<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=Your savage assault leaves your enemy too weak to make effective attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target takes a -2 penalty to attack rolls (save ends).<br />
|miss=Half damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You transform into a half-dragon, knocking your enemy prone and savagely tearing into any others where they lie.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. You knock the target prone, and it can't stand up (save ends).<br />
|miss=Half damage, and you knock the target prone.<br />
|effect= Until the end of the encounter, you gain a +2 bonus to attacks rolls against prone targets. In addition, whenever you hit an enemy with a melee attack while you are in half-dragon form, you can knock that enemy prone.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Firebeam<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a scorching ray of light that binds you enemies' eyes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target is blinded (save ends).<br />
'''Aftereffect:''' 1d10 + Wisdom modifier radiant damage. <br><br />
|miss=1d10 + Wisdom modifier radiant damage.<br />
|effect= <br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Hand of Death<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You strike at your enemy with the fury of a white dragon, and the place of that enemy's death freezes over.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Necrotic, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 Wisdom modifier cold and necrotic damage.<br />
|miss=Half damage.<br />
|effect= When the target drops to 0 hit points, a freezing zone appears in a burst 2 centered on the target. The zone lasts until the end of the encounter. The zone is difficult terrain, and any creature that ends its turn there is immobilized until it escaped (the zone uses your defenses when the creature tries to escape).<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Flame Cloak<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=A torrent of fire swirls around you, burning anyone who comes near.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect= Until the end of the encounter, any enemy that enters a square adjacent to you or starts its turn there takes fire damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 10 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Armor of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your hide hardens into armored plates. Your enemies can still hurt you, but not as badly as they would like.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, while you are in half-dragon form, you gain resistance to all damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/20/89/20893c8ac4eb386d49a7b6b7255286dd.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragonspine Sojourn<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your teleport to the Dragonspine Mountains, returning to your fight when you have healed and changed form.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Teleportation<br />
|actiontype=Move Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You teleport to a safe place in the Dragonspine Mountains. While you are there, you cant take any actions other than using your second wind and ''dragon shape''. At the end of our next turn or as a move action before then, you reappear in an unoccupied space within 10 squares of the space you left.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/638640-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Icy Rescue<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You cause ice to erupts from the ground and freeze your ally in place.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Ranged 10<br />
|trigger= You or an ally within 10 squares of you is pulled, pushed, or slid<br />
|target=The character affected by the forced movement<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target is unaffected by the forced movement.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Storm<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You flare with an icy rage that freezes the ground, and a biting wind makes your foes more vulnerable to your cold attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a zone of difficult terrain that lasts until the end of your next turn. While within the zone, any enemy gain vulnerable 5 cold. You can end the zone as a minor action.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Tears<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Somewhere overhead, a dragon cries and its tears falls over the area around you, soothing burning wounds.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Close burst 3<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a rainy zone that lasts until the end of the encounter. While within the zone, you and any allies gain resist 10 fire and resist 10 acid and a +2 power bonus to saving throws against ongoing fire damage and ongoing acid damage.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Swap<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=As an attack sweeps toward you, you burst into flames that wash over an enemy, forcing it into your space.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Zone<br />
|actiontype=Immediate Interrupt<br />
|range=Melee 1<br />
|target=One creature<br />
|trigger=You are targeted by an area or close attack<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You swap places with the target.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 13 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Claws of Retribution<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Wet with your enemy’s blood, your claws lash out at any foe adjacent to you that dares to attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier damage. Until the end of your next turn, you can make a melee basic attack as an opportunity action against any enemy adjacent to you that hits or misses with an attack.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo= You gain a bonus to the attack rolls of the melee basic attacks equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Expose Weakness<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You expose a hole in your prey’s defenses, creating an opening for another strike.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage. The next attack against the target before the end of your next turn is made against the target’s lowest defense.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo= If the next attack hits the target, the attacks deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Thunder Crash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A crash of thunder leaves your target stunned.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= The target is stunned until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Ring<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A ring of brilliant, blue fire separates and strikes your enemies, staggering them to where you want them.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier fire damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i105.photobucket.com/albums/m207/Darth_Fanboy/JaceBeleren.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Skewer<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You draw a massive spear of ice and skewer your foe with it.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier cold damage, and you push the target 3 squares. If the target end this movement adjacent to a solid obstacle (such as a wall), the target is immobilized until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the number of squares you push the target.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rending Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A slash with your claws reveals your foe's weakness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage, and the target gains vulnerable 5 to all damage until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The vulnerability equals 3 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Spectral Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A spectral dragon appears before you and pimp slaps your foe into the ground.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier damage, and the target is knocked prone. If any enemies provide cover against this attack, they are also knocked prone.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fiery Serpents<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Fiery serpents wrap around your foes and drag them together, holding them close.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Charisma modifier fire damage. If you hit two targets with this power, you slide one of them to a space that must be adjacent to the other, and until the end of your next turn, the two targets take 1d10 fire damage the first time they are more than 3 squares apart.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 15 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Call Lighting Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Lightning strikes from dark clouds overhead.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Burst 1 within 10 squares<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier lighting damage.<br />
|effect=The burst creates a zone of wind and lightning that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn. As a move action, you can move the zone 5 squares.<br />
|sustain=The zone persists, and each creature within it takes 5 lighting damage.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Devouring Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=A coating of ice forms over your enemy, rooting it to the ground and freezing its flesh. The ice cuts the enemy when it breaks free.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Reliable<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d10 + Wisdom modifier cold damage. <br><br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Revitalizing Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=As you leap at your prey, you are energized by the hunt.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=3d8 + Wisdom modifier damage, and you remove from yourself every effect that a save can end.<br />
|miss=Half damage, and you make a saving throw against each effect that a save can end.<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Slashing Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Your claws leave bleeding wounds that refuse to close.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and ongoing 10 damage (save ends).<br />
'''Aftereffect:''' Ongoing 5 damage (save ends). <br><br />
|miss=Half damage, and ongoing 5 damage (save ends).<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://www.xfastest.com//data/attachment/forum/month_1111/111108214371920f6bc379229f.jpg<br />
<br />
{{4e Power<br />
|name=Devouring Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=You snap your fingers and set the ground alight, burning your foes and transferring vitality to you.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=The burst creates a zone of fire that lasts until the end of the encounter. When any enemy starts its turn within the zone, you or an ally of your choice within 5 squares of you regains 6 hit points.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Wrath of the Storm Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Wind and lightning lash around your foe. Later, when you transform into a half-dragon, the wind blows that foe around the battlefield.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 4d8 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, whenever you use ''dragon shape'' to change into half-dragon form, you slide the target 2 squares.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 16 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Howl of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Your eerie howl channels draconic power into your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing<br />
|actiontype=Minor Action<br />
|range=Close burst 5<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You spend a healing surge, and each target regains 2d6 hit points.<br />
|extra=<br><br />
<br><br />
''Level 21:'' Each target regains 3d6 hit points. <br><br />
''Level 26:'' Each target regains 4d6 hit points. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Restoration<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A green glow surrounds your nearby allies, purging them of various afflictions.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can spend a healing surge either to regain hit points or to remove one effect that a save can end.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obsidian Wall<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A torrent of lava erupts from the ground as you direct, and hardens into wall of smooth obsidian.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic<br />
|actiontype=Standard Action<br />
|range=Area wall 12 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of smooth obsidian. The wall can be up to 6 squares high and must be on a solid surface. The wall is a solid obstacle. Each square of the wall has 100 hit points and shatters into difficult terrain if it is destroyed. The whole wall shatters into difficult terrain at the end of the encounter.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Darting Serpent<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You transform into a serpent and slip away from your foes. You then return to your normal form but retain some aspects of the serpent for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Move Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You shift your speed. During this movement, you ignore difficult terrain and can shift through enemies' spaces. You then gain a +4 power bonus to speed and can move through enemies' spaces until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i991.photobucket.com/albums/af35/Tnieves1970/Character%20Picture/Female_half_dragon.png<br />
<br />
<br />
{{4e Power<br />
|name=Lighting Circles<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Two circles burn into ground. You and your allies can move from one circle to the other with flash of lighting.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic, Teleportation<br />
|actiontype=Minor Action<br />
|range=Close burst 20<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure two circles in two unoccupied squares in the burst. Each circle occupies 1 square and must be on a solid surface. The circles last until the end of the encounter. When adjacent to either circle, you and your allies can each use a move action to teleport to a square adjacent to the other circle.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Elusive Flight<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You catch the wind beneath your wings and soar away to safety.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=If you are marked, that condition ends on you. You then fly 8 squares. This movement doesn't provoke opportunity attacks, and if you don't land at the end of the movement, you descend to the ground without taking falling damage. In addition, until the end of your next turn, you can shift 1 square as a free action whenever you are hit.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.advancedanime.com/pictures/normal_2009-08-25-191843masariro.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Recovery<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You call on the draconic heart that lurks within all creatures to allow yourself and your friends to shake off an effect.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can make a saving throw against an effect that a save can end, with a +5 power bonus to the saving throw if the effect has the charm, the fear, or the illusion keyword.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Phantom Half-Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You can briefly adopt the form of a half-dragon spirit, allowing you to pass through barriers.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of your next turn, you gain phasing while you are in half-dragon form.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 17 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Firestorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=A brief but mighty cyclone of flames batters creatures and carries them away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage, and you slide the target 2 squares.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 1 + your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lightning Cascade<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Lightning shoots from your fingertips to electrify one enemy and then a second.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier lighting damage, and the primary target is slowed until the end of your next turn.<br />
|miss=<br />
|effect=Make a secondary attack that is an area burst 5 centered on the primary target.<br />
<br><br />
'''Secondary Target:''' one creature other than the primary target in burst <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier lightning damage to the primary and secondary targets, and the secondary target is slowed until the end of your next turn. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
<br />
{{4e Power<br />
|name=Predator's Prize<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Your foe is trapped in your grasp as you drag it off.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 3d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=You can also shift a number of squares equal to your Dexterity modifier and pull the target with you.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Shifting Rake<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You easily duck under your foe's defenses to deliver a crippling attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target cannot shift until the end of your next turn.<br />
|miss=<br />
|effect=Before and after the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Spin<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Fire swirls around you, a storm of sparks and embers that rends your foes and then whisks you away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement, Teleportation<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage.<br />
|miss=<br />
|effect=You teleport 5 squares, and you gain concealment until the start of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Hungry for the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=As you shake your enemy's life loose, you avoid a doom waiting for you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d12 + Wisdom modifier damage. If either you or the target is bloodied or at 0 hit points or fewer, you can spend a healing surge, make a saving throw, or both.<br />
|miss=<br />
|effect=Before the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Smash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You bash your foe, staggering it for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you slide the target 1 square. The target is dazed until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Primal Guardian<br />
|buildinfo=The number of squares you slide the target equals your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Torrential Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Dark clouds gather at your command. Lighting and rain fall to damage your foes and keep them away form you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=The blast creates a stormy zone that lasts until the end of your next turn. A creature hit by this attack that enters the zone on its turn takes 10 lighting damage.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 19 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=Curved blades of ice erupt from the ground to hook creatures in place. Ripping free of the ice causes even greater pain.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d6 + Wisdom modifier cold damage. <br><br />
|miss=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of your next turn.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lunge and Vanish<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You disappear after mauling your enemy.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d10 + Wisdom modifier damage.<br />
|miss=<br />
|effect=You become invisible and then shift 5 squares. You remain invisible until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strength<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You grab your foe and crush the life from its body.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d10 + Wisdom modifier damage, and you grab the target. Until the grab ends, the target takes 10 damage at the start of your turn.<br />
|miss=Half damage, and you grab the target.<br />
|effect= Until the end of the encounter, while you are in half-dragon form, you gain a +2 bonus to AC and Fortitude.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Hailstorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A blizzard appears, growing to encompass an ever-colder area.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 20 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=4d6 + Wisdom modifier cold damage.<br />
|miss=Half damage.<br />
|effect= The burst creates a zone of wind and hail that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn and takes 5 cold damage. You can end the zone as a minor action.<br />
|extra=<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Tremors<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You command dragons under the earth, causing tremors to topple your foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d6 + Wisdom modifier damage, and the primary target is knocked prone.<br />
|miss=Half damage.<br />
|effect= The burst creates a quaking zone that lasts until the end of the encounter. The zone is difficult terrain. While the zone persists, you can make the following secondary attack as a minor action once per round.<br />
<br><br />
'''Secondary Target:''' Each creature within the zone <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 damage, and the secondary target is knocked prone. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Paralyzing Strikes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A bolt of lightning leaps from each of your hands.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=6d6 + Wisdom modifier lightning damage, and the target is dazed and immobilized (save ends both).<br />
|miss=Half damage.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Talk:Dracomancer_(4e_Class)&diff=607997Talk:Dracomancer (4e Class)2013-02-13T19:54:56Z<p>Dragonite: /* Thanks */</p>
<hr />
<div>What's Draconic power source?! --[[User:PokeLinkEs|PokeLinkEs]] ([[User talk:PokeLinkEs|talk]]) 07:26, 30 November 2012 (MST)<br />
<br />
== The Draconic Power Source ==<br />
The draconic power source means that when a dracomancer uses his powers he isn't channeling arcana or primal energy. He is using the power that a dragon or dragon deity like Bahamut has bestowed upon him for his dedication or service.<br />
<br />
The draconic power source is not just for flavor, in that it can lead to important story developments rather than just change how a power looks. In my campaign the draconic power source has definitely come into play and made the story take a very different route. The dracomancer has sold his soul to the dragon who bestowed him his power so when local dragon slayers make it their goal to kill the dragon, the dracomancer must stop them. Not only to protect his master but because if the dragon is slain, his soul will die with it and he will lose his powers. This has guided his interests and the direction of the campaign toward not only stoping the dragon slayers, but also usurping their order.<br />
<br />
Another example is that in my homebrew setting the draconic power source is almost entirely ignored by the contemporary civilizations, but served as the basis of the ancient human cultures there. I even have some things left over from that culture that can change the class of the character to an equivalent draconic sourced class.<br />
<br />
Not all of the power differences need be significant, but they certainly provide some interesting story opportunities.<br />
<br />
Here's some examples we've used:<br />
<br />
You can use power sources to put thematic handles on things.<br />
<br />
One of the adventure groups we set up last year had all the PCs as students at a magic academy. We did it by making it a requirement that all of the PCs had to have an Arcane power source. All roles were covered- strikers, defenders, controllers and leaders.<br />
<br />
Another time we had an all drow group- an underdark house-- although it's reaching a bit outside of canon, we thought it would be cool that only female drow PCs could have the divine power source. Because Lolth only truly blesses female characters.<br />
<br />
In Dark Sun there are no divine character classes, but the roles can still get filled.<br />
<br />
Thematically, that really has an effect on the campaign.<br />
<br />
As a DM the power sources are great ways to shine a spotlight on different types of characters. We've definitely had games where a PC had to have a certain power source in order to attempt a certain task. For example, in one game, the PCs had to recruit, train, and lead a militia.. it's a diplomacy check, but I further restricted it to martial characters only- because I assumed martial characters would not only have the necessary experience, they'd have credibility. Cleansing a shrine might require a divine source, speaking to an ancient elemental- maybe primal. Attempting to interface with an intelligent alien crystal in a dungeon? Maybe that's arcane or psionic only.<br />
<br />
Anyway with a draconic power source you can take your campaign in a different direction by making it dragon themed or including dragon oriented quests where the unique power source of a dracomancer will matter.<br />
<br />
-Dragonite<br />
<br />
:Well you put forth a good argument, but this is still Arcane. Warlocks have pacts with devils, fey creatures, the Far Realm, but their power sources aren't "Devil", "Fey", "Far Realm". The dragon build sorcerer is also Arcane. Of course you are free to do as you wish with this in your home games. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:07, 11 February 2013 (MST)<br />
<br />
==Images==<br />
I have right-aligned the images. The first two look okay on my screen (1440 pixels) but it will look awkward on smaller resolutions. #3 and #4 are an acceptable width. There are still too many images; the entire right side is a column of pictures. It seems that some still do not have attribution because the site that is hosting the image is not the original source (and presumably breaking copyright). You can use Google Image search to track down the originals. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:46, 13 February 2013 (MST)<br />
<br />
:Hello I am viewing this page on my desktop computer and right aligned images have ruined the display of the page. I tried viewing it on my mobile device as well and right aligned messes up the text so I can't read it. I am changing it back so I can view the page better. Dragonite please give credit to the artists for these images but keep them aligned as they are please or viewing this page will look messed up<br />
<br />
== Looks Good To Me ==<br />
left aligned looks good on my small resolution computer. although nobody on the internet cares where images came from if marasmusine insists then the name of the image should be included underneath it with the artist. i hate all the other pages on d&d wiki that have right aligned images with the boxes around them to separate from the text they always get cut off and it turns the text into a long bar with hyphenated words I have to read down the left its really annoying.<br />
:Presumably the artist would care, and I hate pages where I have to scroll down past an image that fills my whole page just to read the next paragraph of text. At Wikipedia, image width is limited to something like 300 pixels, thumbnailing if necessary, so that it aligns with the text nicely. This page has too many images, and the images are too large.<br />
<br />
I like the image size and how they are formatted left on the page but if Dragonite can make the first 2 smaller he should. The rest of the images are fine on my desktop. Anything is better then right aligned with those infernal boxes that mess up the text. Having the images placed like they are now is a huge improvement in page layout<br />
:It might be worth seeing what half-dragon images are on Flickr, since in most cases they will also provide a link to a reduced-size image for the purpose of external linking.<br />
<br />
I agree, external linking is better for this page. If Dragonite cant find the same images on Flickr there is a way to select an image on Google Images and find the same image in more sizes. I would like to add that the pictures Dragonite has chosen for his page greatly enhance the depiction of this class like the pictures in a Player's Handbook<br />
<br />
==Thanks==<br />
<br />
Thank you everyone for your impute. I'm glad you are enjoying my class and the pictures I've illustrated it with. I'm going to resize them but keep them linked externally. This class I created is dear to me and I am so happy you are taking an interest in it. One of the reasons I decided to illustrate this page the way I did is because I am an artist that illustrated Adventures Dark and Deep<br />
<br />
'''Adventures Dark and Deep'''<br />
<br />
http://www.kickstarter.com/projects/623939691/adventures-dark-and-deeptm-a-curious-volume-of-for<br />
<br />
I believe that pictures speak a thousand words. I could spend paragraph after paragraph writing fluff about dracomancers, but it is more powerful for the imagination of the player if they can '''see''' what a dracomancer is like. That way when they are playing at the table and calculating for damage the visualization of their character decapitating a monster or assuming half-dragon form and incinerating their enemies is strong. Thats what D&D is all about<br />
<br />
-Dragonite<br />
<br />
http://grizzlybomb.com/wp-content/uploads/2012/06/dungeons-and-dragons-next.jpg</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Talk:Dracomancer_(4e_Class)&diff=607996Talk:Dracomancer (4e Class)2013-02-13T19:46:00Z<p>Dragonite: /* Thanks */</p>
<hr />
<div>What's Draconic power source?! --[[User:PokeLinkEs|PokeLinkEs]] ([[User talk:PokeLinkEs|talk]]) 07:26, 30 November 2012 (MST)<br />
<br />
== The Draconic Power Source ==<br />
The draconic power source means that when a dracomancer uses his powers he isn't channeling arcana or primal energy. He is using the power that a dragon or dragon deity like Bahamut has bestowed upon him for his dedication or service.<br />
<br />
The draconic power source is not just for flavor, in that it can lead to important story developments rather than just change how a power looks. In my campaign the draconic power source has definitely come into play and made the story take a very different route. The dracomancer has sold his soul to the dragon who bestowed him his power so when local dragon slayers make it their goal to kill the dragon, the dracomancer must stop them. Not only to protect his master but because if the dragon is slain, his soul will die with it and he will lose his powers. This has guided his interests and the direction of the campaign toward not only stoping the dragon slayers, but also usurping their order.<br />
<br />
Another example is that in my homebrew setting the draconic power source is almost entirely ignored by the contemporary civilizations, but served as the basis of the ancient human cultures there. I even have some things left over from that culture that can change the class of the character to an equivalent draconic sourced class.<br />
<br />
Not all of the power differences need be significant, but they certainly provide some interesting story opportunities.<br />
<br />
Here's some examples we've used:<br />
<br />
You can use power sources to put thematic handles on things.<br />
<br />
One of the adventure groups we set up last year had all the PCs as students at a magic academy. We did it by making it a requirement that all of the PCs had to have an Arcane power source. All roles were covered- strikers, defenders, controllers and leaders.<br />
<br />
Another time we had an all drow group- an underdark house-- although it's reaching a bit outside of canon, we thought it would be cool that only female drow PCs could have the divine power source. Because Lolth only truly blesses female characters.<br />
<br />
In Dark Sun there are no divine character classes, but the roles can still get filled.<br />
<br />
Thematically, that really has an effect on the campaign.<br />
<br />
As a DM the power sources are great ways to shine a spotlight on different types of characters. We've definitely had games where a PC had to have a certain power source in order to attempt a certain task. For example, in one game, the PCs had to recruit, train, and lead a militia.. it's a diplomacy check, but I further restricted it to martial characters only- because I assumed martial characters would not only have the necessary experience, they'd have credibility. Cleansing a shrine might require a divine source, speaking to an ancient elemental- maybe primal. Attempting to interface with an intelligent alien crystal in a dungeon? Maybe that's arcane or psionic only.<br />
<br />
Anyway with a draconic power source you can take your campaign in a different direction by making it dragon themed or including dragon oriented quests where the unique power source of a dracomancer will matter.<br />
<br />
-Dragonite<br />
<br />
:Well you put forth a good argument, but this is still Arcane. Warlocks have pacts with devils, fey creatures, the Far Realm, but their power sources aren't "Devil", "Fey", "Far Realm". The dragon build sorcerer is also Arcane. Of course you are free to do as you wish with this in your home games. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:07, 11 February 2013 (MST)<br />
<br />
==Images==<br />
I have right-aligned the images. The first two look okay on my screen (1440 pixels) but it will look awkward on smaller resolutions. #3 and #4 are an acceptable width. There are still too many images; the entire right side is a column of pictures. It seems that some still do not have attribution because the site that is hosting the image is not the original source (and presumably breaking copyright). You can use Google Image search to track down the originals. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:46, 13 February 2013 (MST)<br />
<br />
:Hello I am viewing this page on my desktop computer and right aligned images have ruined the display of the page. I tried viewing it on my mobile device as well and right aligned messes up the text so I can't read it. I am changing it back so I can view the page better. Dragonite please give credit to the artists for these images but keep them aligned as they are please or viewing this page will look messed up<br />
<br />
== Looks Good To Me ==<br />
left aligned looks good on my small resolution computer. although nobody on the internet cares where images came from if marasmusine insists then the name of the image should be included underneath it with the artist. i hate all the other pages on d&d wiki that have right aligned images with the boxes around them to separate from the text they always get cut off and it turns the text into a long bar with hyphenated words I have to read down the left its really annoying.<br />
:Presumably the artist would care, and I hate pages where I have to scroll down past an image that fills my whole page just to read the next paragraph of text. At Wikipedia, image width is limited to something like 300 pixels, thumbnailing if necessary, so that it aligns with the text nicely. This page has too many images, and the images are too large.<br />
<br />
I like the image size and how they are formatted left on the page but if Dragonite can make the first 2 smaller he should. The rest of the images are fine on my desktop. Anything is better then right aligned with those infernal boxes that mess up the text. Having the images placed like they are now is a huge improvement in page layout<br />
:It might be worth seeing what half-dragon images are on Flickr, since in most cases they will also provide a link to a reduced-size image for the purpose of external linking.<br />
<br />
I agree, external linking is better for this page. If Dragonite cant find the same images on Flickr there is a way to select an image on Google Images and find the same image in more sizes. I would like to add that the pictures Dragonite has chosen for his page greatly enhance the depiction of this class like the pictures in a Player's Handbook<br />
<br />
==Thanks==<br />
<br />
Thank you everyone for your impute. I'm glad you are enjoying my class and the pictures I've illustrated it with. I'm going to resize them but keep them linked externally. This class I created is dear to me and I am so happy you are taking an interest in it. One of the reasons I decided to illustrate this page the way I did is because I am an artist that illustrated Adventures Dark and Deep<br />
<br />
'''Adventures Dark and Deep'''<br />
<br />
http://www.kickstarter.com/projects/623939691/adventures-dark-and-deep-players-manual<br />
<br />
I believe that pictures speak a thousand words. I could spend paragraph after paragraph writing fluff about dracomancers, but it is more powerful for the imagination of the player if they can '''see''' what a dracomancer is like. That way when they are playing at the table and calculating for damage the visualization of their character decapitating a monster or assuming half-dragon form and incinerating their enemies is strong. Thats what D&D is all about<br />
<br />
-Dragonite<br />
<br />
http://grizzlybomb.com/wp-content/uploads/2012/06/dungeons-and-dragons-next.jpg</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Talk:Dracomancer_(4e_Class)&diff=607994Talk:Dracomancer (4e Class)2013-02-13T19:18:12Z<p>Dragonite: </p>
<hr />
<div>What's Draconic power source?! --[[User:PokeLinkEs|PokeLinkEs]] ([[User talk:PokeLinkEs|talk]]) 07:26, 30 November 2012 (MST)<br />
<br />
== The Draconic Power Source ==<br />
The draconic power source means that when a dracomancer uses his powers he isn't channeling arcana or primal energy. He is using the power that a dragon or dragon deity like Bahamut has bestowed upon him for his dedication or service.<br />
<br />
The draconic power source is not just for flavor, in that it can lead to important story developments rather than just change how a power looks. In my campaign the draconic power source has definitely come into play and made the story take a very different route. The dracomancer has sold his soul to the dragon who bestowed him his power so when local dragon slayers make it their goal to kill the dragon, the dracomancer must stop them. Not only to protect his master but because if the dragon is slain, his soul will die with it and he will lose his powers. This has guided his interests and the direction of the campaign toward not only stoping the dragon slayers, but also usurping their order.<br />
<br />
Another example is that in my homebrew setting the draconic power source is almost entirely ignored by the contemporary civilizations, but served as the basis of the ancient human cultures there. I even have some things left over from that culture that can change the class of the character to an equivalent draconic sourced class.<br />
<br />
Not all of the power differences need be significant, but they certainly provide some interesting story opportunities.<br />
<br />
Here's some examples we've used:<br />
<br />
You can use power sources to put thematic handles on things.<br />
<br />
One of the adventure groups we set up last year had all the PCs as students at a magic academy. We did it by making it a requirement that all of the PCs had to have an Arcane power source. All roles were covered- strikers, defenders, controllers and leaders.<br />
<br />
Another time we had an all drow group- an underdark house-- although it's reaching a bit outside of canon, we thought it would be cool that only female drow PCs could have the divine power source. Because Lolth only truly blesses female characters.<br />
<br />
In Dark Sun there are no divine character classes, but the roles can still get filled.<br />
<br />
Thematically, that really has an effect on the campaign.<br />
<br />
As a DM the power sources are great ways to shine a spotlight on different types of characters. We've definitely had games where a PC had to have a certain power source in order to attempt a certain task. For example, in one game, the PCs had to recruit, train, and lead a militia.. it's a diplomacy check, but I further restricted it to martial characters only- because I assumed martial characters would not only have the necessary experience, they'd have credibility. Cleansing a shrine might require a divine source, speaking to an ancient elemental- maybe primal. Attempting to interface with an intelligent alien crystal in a dungeon? Maybe that's arcane or psionic only.<br />
<br />
Anyway with a draconic power source you can take your campaign in a different direction by making it dragon themed or including dragon oriented quests where the unique power source of a dracomancer will matter.<br />
<br />
-Dragonite<br />
<br />
:Well you put forth a good argument, but this is still Arcane. Warlocks have pacts with devils, fey creatures, the Far Realm, but their power sources aren't "Devil", "Fey", "Far Realm". The dragon build sorcerer is also Arcane. Of course you are free to do as you wish with this in your home games. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:07, 11 February 2013 (MST)<br />
<br />
==Images==<br />
I have right-aligned the images. The first two look okay on my screen (1440 pixels) but it will look awkward on smaller resolutions. #3 and #4 are an acceptable width. There are still too many images; the entire right side is a column of pictures. It seems that some still do not have attribution because the site that is hosting the image is not the original source (and presumably breaking copyright). You can use Google Image search to track down the originals. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:46, 13 February 2013 (MST)<br />
<br />
:Hello I am viewing this page on my desktop computer and right aligned images have ruined the display of the page. I tried viewing it on my mobile device as well and right aligned messes up the text so I can't read it. I am changing it back so I can view the page better. Dragonite please give credit to the artists for these images but keep them aligned as they are please or viewing this page will look messed up<br />
<br />
== Looks Good To Me ==<br />
left aligned looks good on my small resolution computer. although nobody on the internet cares where images came from if marasmusine insists then the name of the image should be included underneath it with the artist. i hate all the other pages on d&d wiki that have right aligned images with the boxes around them to separate from the text they always get cut off and it turns the text into a long bar with hyphenated words I have to read down the left its really annoying.<br />
:Presumably the artist would care, and I hate pages where I have to scroll down past an image that fills my whole page just to read the next paragraph of text. At Wikipedia, image width is limited to something like 300 pixels, thumbnailing if necessary, so that it aligns with the text nicely. This page has too many images, and the images are too large.<br />
<br />
I like the image size and how they are formatted left on the page but if Dragonite can make the first 2 smaller he should. The rest of the images are fine on my desktop. Anything is better then right aligned with those infernal boxes that mess up the text. Having the images placed like they are now is a huge improvement in page layout<br />
:It might be worth seeing what half-dragon images are on Flickr, since in most cases they will also provide a link to a reduced-size image for the purpose of external linking.<br />
<br />
I agree, external linking is better for this page. If Dragonite cant find the same images on Flickr there is a way to select an image on Google Images and find the same image in more sizes. I would like to add that the pictures Dragonite has chosen for his page greatly enhance the depiction of this class like the pictures in a Player's Handbook<br />
<br />
==Thanks==<br />
<br />
Thank you everyone for your impute. I'm glad you are enjoying my class and the pictures I've illustrated it with. I'm going to resize them but keep them linked externally. This class I created is dear to me and I am so happy you are taking an interest in it. The reason I decided to illustrate it the way I did is because I am an artist and I believe that pictures speak a thousand words. I could spend paragraph after paragraph writing fluff about dracomancers, but it is just as powerful for the imagination of the player if they are shown what a dracomancer is like. That way when they are playing at the table and calculating for damage the visualization of their character cleaving the head off a monster or assuming the form of a half-dragon and incinerating their enemies is strong. Thats what D&D is all about<br />
<br />
-Dragonite</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_Powers_(4e_Power_List)&diff=607882Dracomancer Powers (4e Power List)2013-02-13T01:50:49Z<p>Dragonite: /* Level 15 Daily Evocations */</p>
<hr />
<div>=== Level 1 At-Will Evocations ===<br />
<br />
{{4e Power<br />
|name=Call of the Dragon<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You draw forth the savagery that dwells in every dragon, compelling your enemies to fight without forethought or plan.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target can't gain combat advantage until the end of your next turn. In addition, on its next turn the target takes psychic damage equal to 5 + your Wisdom modifier when it makes any attack that doesn't include your ally nearest to it as a target.<br />
|extra=''Level 21:'' 10 + Wisdom modifier psychic damage.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/35801-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Chilling Shout<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=Your shout emits a blast of icy wind that savages your enemies, scattering them.<br />
|keyword1=Charm, Draconic, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in the burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=1d6 cold damage, and you slide the target 1 square.<br />
|extra=''Level 21:'' 2d6 cold damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Bolt<br />
|owner=At-Will<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=At-Will<br />
|flavor=You launch a bolt of draconic energy at your foes. When it strikes, the ground explodes in a fiery burst.<br />
|keyword1=Draconic, Fire, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of your next turn. Any enemy that enters the zone or starts its turn there takes fire damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d6 fire damage.<br />
|special=<br />
}}<br />
http://fc08.deviantart.net/fs29/f/2009/086/c/5/c59f77feceb70acf1886995729d51476.jpg<br />
<br />
<br />
{{4e Power<br />
|owner=At-Will<br />
|name=Grasping Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rend and tear your foes with your claws, leaving it unable to escape your next assault.<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and the target is slowed until the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragon Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You leap at your foe, catching it off guard.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage. The target grants combat advantage to the next creature that attacks it before the end of your next turn.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=When charging, you can use this power in place of a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Savage Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You rake your foe with your claws, setting it up for the kill.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide your target 1 square.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=This power can be used as a melee basic attack.<br />
}}<br />
<br />
{{4e Power<br />
|name=Storm Spike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You strike your foe with a lance of lightning that charges the air around it. If your enemy doesn’t move away, a second spark will erupt around it.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage. If the target doesn’t move at least 2 squares on its next turn, it takes lightning damage equal to your Wisdom modifier.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
http://images4.wikia.nocookie.net/__cb20111026200458/betterbleachfanfiction/images/thumb/e/e4/Lightning_spear.jpg/640px-Lightning_spear.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tail Lash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You lash out with your dragon tail to whip and ensnare your prey.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d8 + Wisdom modifier damage, and you pull the target 2 squares.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier damage.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Wyvern<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A wyvern of flame swoops at your foe, burning it. The wyvern hovers for a moment, ready to swoop in for another attack should that foe's defenses falter.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage. Until the start of your next turn, you can make the following secondary attack against the target.<br />
|extra=''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
<br><br />
'''Opportunity Action''' <br><br />
'''Ranged''' 10 <br><br />
'''Trigger:''' The target takes any action that can provoke opportunity attacks <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier fire damage. <br><br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cinders and Ashes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You beat your fiery dragon wings so hard they stir up a cloud of burnt cinders and ashes to irritate your enemies.<br />
|owner= At-Will<br />
|usage=At-Will<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in the blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier fire damage.<br />
''Level 21:'' 2d8 + Wisdom modifier fire damage.<br />
|extra=<br />
|effect=The blast creates a zone of burnt cinders and ashes that last until the end of your next turn. While within the zone, enemies grant combat advantage.<br />
|special=<br />
}}<br />
<br />
=== Level 1 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Seduction<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Your bewitching charm rends your foe's minds with a sense of desire and drags that foe towards your claws.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Half-Dragon Form, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=2d8 + Wisdom modifier psychic damage, and you pull the target 3 squares.<br />
|special=<br />
}}<br />
http://i587.photobucket.com/albums/ss312/KyraLuvsTobi/dragon-girl-by-sandara.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Darting Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=With speed and cunning, you bite your enemies and dodge to avoid a counterattack.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier psychic damage. If at least one of the attacks hits, you can shift 2 squares.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you can shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonfrost<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You blast your enemy with frost that leaves it frozen in place.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of our next turn.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The attack deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/658644-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Tail<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You cast a sharp ice spear that erupts with frozen blades when impaled around nearby creatures.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d8 + Wisdom modifier cold damage, and each square adjacent to the target becomes difficult terrain until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2011/077/c/e/ice_spears_by_benwootten-d3bxu81.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Call Forth Wyverns<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Wyverns swoop forth to knock your enemies down.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 5<br />
|target=One or two creatures in burst<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the target is knocked prone. If the target is marked by one of your allies, the target takes 1d6 extra damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Close to the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=This close to the kill, your instincts take over.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee 1<br />
|target=One enemy<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d12 + Wisdom modifier damage. If the target is bloodied or reduced to 0 hit points by this attack, you gain temporary hit points equal to one-half your level.<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the temporary hit points.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Dragon's Teeth<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You release a blast of shards like the teeth of a dragon that puncture your foes.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creatue in the blast<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=1d6 + Wisdom modifier cold damage, and the target takes a -2 penalty to all defenses until the end of your next turn.<br />
|buildoption=Draconic Predator<br />
|buildinfo=The penalty to all defenses equals 1 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Pyre<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=WIth a snap of your fingers, your foe explodes into a pyre of flame.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d8 + Wisdom modifier fire damage. Until the start of your next turn, any enemy that enters a square adjacent to the target or starts its turn there takes 1d6 fire damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 1 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Fire Flash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fiery light envelops your foes, distracting and slowing them. As each creature breaks free of the effect, the light flares one last time, searing the flesh and blinding the eyes.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in bust<br />
|attack= Wisdom<br />
|defense= Will<br />
|hit=The target is slowed and grants combat advantage (save ends both).<br />
'''Aftereffect:''' 3d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn. <br><br />
|miss=1d6 + Wisdom modifier radiant damage, and the target grants combat advantage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fires of Life<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Searing green flames engulf your foes and burn them for a time. As each creature extinguishes the flames that burn it, healing fire leaps to one of your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in bust<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier fire damage, and ongoing 5 fire damage (save ends). If the target drops to 0 hit points before it saves against the ongoing damage, one creature of your choice within 5 squares of the target regains hit points equal to 5 + your Constitution modifier.<br />
'''Aftereffect:''' One creature of your choice within 5 squares of the target regains hit points equal to your Constitution modifier. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2009art/felfire.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Savage Frenzy<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=In a blur of claw and fang, you strike out at nearby enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 1<br />
|target=Each enemy in bust you can see<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d6 + Wisdom modifier damage and the target is dazed and slowed (save ends both).<br />
|miss=Half damage and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Tempest Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You exhale torrent of wind that batters your foe, and when the foe moves, thunder knocks your enemies to the ground.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=2d10 + Wisdom modifier damage.<br />
|effect= The target grants combat advantage until it moves or until the end of the encounter. When the target first moves before the end of the encounter each enemy within 5 squares is knocked prone.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Cold Storage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Snow erupts at your command, freezing and slowing your enemies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage.<br />
|effect= The burst creates a zone of deep snow that lasts until the end of your next turn. Any enemy that starts its turn within the zone is slowed until the end of its next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The zone persists, and you can slide one enemy within 2 squares of the zone to a square within it.<br />
|sustainaction=Minor<br />
}}<br />
<br />
{{4e Power<br />
|name=Freezing Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=A burst of fire surges from you, burning creatures all around before swirling back and freezing your armor.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 3<br />
|target=Each creature in burst<br />
|attack= Wisdom<br />
|defense= Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|effect=You gain a +2 power bonus to all defenses until the end of the encounter.<br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lightning Arc<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=Twin bolts of lightning strike your foes and knock over creatures near them.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=1d10 + Wisdom modifier lightning damage, and the primary target is dazed until the end of your next turn.<br />
|effect=Make a secondary attack that is an area burst 1, one burst centered on each primary target.<br />
<br><br />
'''Secondary Target:''' Each creature in bursts <br><br />
'''Secondary Attack:''' Wisdom Vs. Fortitude <br><br />
'''Hit:''' The secondary target is knocked prone. <br><br />
|miss=Half damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=<br />
|sustainaction=<br />
}}<br />
http://fc01.deviantart.net/fs10/i/2006/134/5/8/Half_Dragon_by_Didj.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fire Laser<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|flavor=You open your mouth and fire a laser at your foes. The laser then forms a ring around you, repelling nearby attackers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack= Wisdom<br />
|defense= Reflex<br />
|hit=3d8 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=Until the end of your next turn, whenever an enemy hits you with a melee attack, that enemy takes 5 fire damage and is pushed 1 square.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
|sustain=The effect persists.<br />
|sustainaction=Minor<br />
}}<br />
<br />
=== Level 2 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Scaleskin<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A protective layer of dragon scales covers your body.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of your next turn, the target gains a power bonus to AC equal to your Constitution modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i24.photobucket.com/albums/c19/dragon4111/HalfDragon.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Fleet Pursuit<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=Your limbs propel your forward with the speed of a dragon.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you gain a power bonus to your speed while you are in half-dragon form equal to your Dexterity modifier.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obscuring Darkness<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A shadowy darkness spirals out from behind you, shrouding your allies.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=The bust creates a zone of lightly obscured squares that lasts until the end of your next turn.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc08.deviantart.net/fs11/i/2006/242/a/d/FFIV__dragon_girl__by_AngELofREbellion.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Shadow Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=You can adopt the form of a shadow dragon that wouldn't draw a second glance from most observers.<br />
|owner= Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|trigger=None<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a shadow. In this form you gain a +5 bonus to Stealth checks. You can't attack, pick up anything, or manipulate objects. Until this power ends, you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc05.deviantart.net/files/p/2007/120/2/2a2abcfccae6ca86.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ferocious Transformation<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=In response to an enemy's attack, you transform into a half-dragon and pounce.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy hits you while you aren't in half-dragon form<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon from and then shift 1 square. You gain combat advantage against the triggering enemy until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Resist Elements<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=The elements wash around you, but your draconic magic protects you and your allies.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Close burst 1<br />
|trigger=You take acid, cold, fire, lighting, or thunder damage<br />
|prerequisite=<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Each target gains resist 5 to the triggering damage type until the end of your next turn.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Sudden Bite<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=When your foe drops its guard, you change into a half-dragon to strike.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Reaction<br />
|range=Personal<br />
|trigger=An enemy provokes an attack of opportunity from you<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You use ''dragon shape'' to change into half-dragon form. You then make the opportunity attack.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Dragonstorm Shield<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=2<br />
|flavor=A storm howls around you, shielding you from harm and hurling your attackers away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Personal<br />
|trigger=You are hit by a melee attack<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=You gain a +2 power bonus to all defenses until the end of your next turn. If the triggering attack misses you, you slide the attacker 2 squares.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 3 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Battering Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You fall upon your foes like a thunderbolt, hurling them aside with a series of ferocious attacks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and you slide the target 2 squares.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Call Lightning<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spear your foes with bolts of lightning as thunder rumbles around them, distracting them and threatening to blast them if they move away.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lightning, Thunder, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier lightning damage<br />
|effect=The burst creates a zone of rumbling thunder that lasts until the end of your next turn. While within the zone, any enemy takes a –2 penalty to attack rolls, and any enemy that leaves the zone takes 5 thunder damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://users.eastlink.ca/~seeten/Images/Staggershock.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Predator's Flurry<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You dart across the battlefield, attacking your foes as you slip through their ranks.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage, and the primary target is dazed until the end of your next turn.<br />
|effect=You shift 2 squares and then make a secondary attack.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d6 + Wisdom modifier damage, and the secondary target is dazed until the end of your next turn. <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Arctic Blast<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You spin out a roaring whirlwind that batters against your foes, encrusting them with ice and knocking them to the ground.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier cold damage, and you knock the target prone.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=You also push the target a number of squares equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://www.rascalcast.com/wp-content/uploads/2011/04/Frost-Mage.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Harrier<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You launch yourself at your prey to tear it limb from limb.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|effect=Before the attack, you shift 3 squares.<br />
|miss=<br />
|buildoption=Draconic Predator<br />
|buildinfo=After the attack, you shift 3 squares<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Steel Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=A great wyvern swoops down on your foes. As it draws blood, it lends you its ferocity.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. Until the end of your next turn, any enemy that hits or misses you while you are in half-dragon form takes 5 damage.<br />
|effect=<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of the Unbowed Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You sound a thunderous challenge at your foes. The thunder echoes around them, causing them to reel if they don't stand and fight.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement, Thunder<br />
|actiontype=Standard Action<br />
|range=Close blast 3<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d8 + Wisdom modifier thunder damage, and you mark the target until the end of your next turn. Until the mark ends, if the target makes an attack on its turn that doesn't include you as a target, you can slide it 3 squares as a free action at the end of its turn.<br />
|effect=<br />
|miss=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 2 + your COnstitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Ice Castle<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=3<br />
|flavor=You cause ice spikes to erupt around your foe, tearing into them and forming a defensive barrier.<br />
|owner= Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed until the end of your next turn.<br />
|effect=The burst creates an icy zone that lasts until the end of your next turn. The zone grants cover to creatures within it and creatures attacking through it. Any creature that enters the zone takes 5 cold damage.<br />
|miss=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 5 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Hobbling Rend<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You rip into your foes' legs, leaving them hobbled and bleeding.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage, and the target is slowed (save ends).<br />
|effect=<br />
|miss=Half damage, and the target is slowed until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Rampage<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You slash and bite at any foe foolish enough to attack you. Your fierce attack on a nearby foe rips muscle and tendon, slowing its movement.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d8 + Wisdom modifier damage, and ongoing 5 damage (save ends).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, while you are in half-dragon form and are able to take actions, any enemy that makes a melee attack against you take damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Roar of Terror<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You roar with the thunderous voice of a dragon, striking terror into every heart.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Fear, Implement, Psychic<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=2d6 + Wisdom modifier psychic damage, and the target is dazed (save ends).<br />
|miss=Half damage, and the target is dazed until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://daarken.com/store/images/formofthedragon_web.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Wall of Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=A sharp, jagged wall of ice sheets and spikes counfounds and traps your enemies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Conjuration, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area wall 8 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of sharp, jagged ice sheets and spikes. The wall can be up to 4 squares high and must be on a solid surface, and it lasts until the end of your next turn. The wall provides cover. A creature's line of sight through a wall square is blocked unless the creature is adjacent to that square. Entering a wall square cost 3 extra squares of movement. If a creature enters the wall's space or starts its turn there, that creature takes 1d10 + your Wisdom modifier cold damage and ongoing 5 cold damage (save ends).<br />
|sustain=The wall persists.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc05.deviantart.net/fs70/f/2010/299/6/e/fingers_of_frost_by_clovery-d30o97d.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Breath<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You exhale an intense blast of cold that freezes anyone who gets near you, making it difficult for them to move carefully.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1= Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier cold damage, and the target is slowed and can't shift (save ends both).<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, enemies can't shift while adjacent to you.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Serpent Call<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=5<br />
|flavor=You call forth serpents to constrict your foes. The serpents strike at any creatures within their reach that drops its guard.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier damage, and the target is restrained (save ends).<br />
|miss=Half damage, and the target is immobilized until the end of your next turn.<br />
|effect=The burst creates a zone of serpents that lasts until the end of the encounter. Any creature within the zone that leaves it or attacks a creature outside it takes 5 + your Wisdom modifier damage.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 6 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Dragon Wings<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Fully formed dragon wings protrude from your back, giving you the ability to fly.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Free Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|trigger=None<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, you can use ''dragon shape'' to assume the form of a winged half-dragon. In this form you gain a fly speed equal to your speed. Until this power ends you can use ''dragon shape'' to change among this form, your half-dragon form, and your humanoid form.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://neondragonart.com/Art/2007art/demondude.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Camouflage<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your target takes on the appearance of the surrounding terrain, fading from view.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Ranged 5<br />
|target=You or one ally<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target becomes invisible until he or she moves or until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Sustenance<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You intone a brief petition to draconic spirits, who funnel power on your behalf to sustain effects you have created.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close bust 10<br />
|target=Each of your zones in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You move each target 5 squares. If any of those targets will end at the end of your current turn, you can make those targets last until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc07.deviantart.net/fs70/i/2012/083/d/f/dragon_girl_by_breathing2004-d4triun.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragon Eyes<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your eyesight, hearing, and sense of smell grow as strong as those of a dragon.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You gain low-light vision and a +4 bonus to Perception checks until the end of the encounter.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://images.pcworld.com/news/graphics/207089-dragon-age-2_original.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Obsidian Trellis<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Lava erupts along a vertical surface and hardens into crisscrossed obsidian, creating handholds and footholds for you and your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Area wall 10 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The wall creates a zone of crisscrossed obsidian that lasts until the end of your next turn. Each square of the zone must be adjacent to a vertical surface. While within the zone, you and your allies can climb that vertical surface with a climb speed of 5.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rebuking Flames<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=You utter an evocation of protection, which launches flames at your attackers.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, when an enemy hits you with a melee attack, that enemy takes fire damage equal to your Constitution or Dexterity modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Agility<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=In the blink of an eye, you dart away from your foe.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You move 5 squares. This movement doesn't provoke opportunity attacks, an you can move through enemies' spaces during it.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.annestokes.com/fantasy/full/dragon%20reflection.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Flame Body<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=6<br />
|flavor=Your body burst into flames, making an attack ineffective against you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|prerequisite: You must have the ''dragon shape'' power.<br />
|effect=You gain resist 10 to all damage until the end of your next turn.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 7 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Feast of Fury<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You are a flurry of sword and claws, carving a bloody swath through your foes.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage.<br />
|miss=<br />
|effect=Make a secondary attack.<br />
<br><br />
'''Secondary Target:''' One creature other then the primary target <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 + Wisdom modifier damage. The secondary attack deals 5 extra damage if the primary attack hits. <br><br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
http://fc02.deviantart.net/fs71/i/2011/242/8/3/blood_mage_by_anndr-d48b8yk.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Latch On<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You sink your teeth and claws into your prey, preventing it from escaping.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The target takes a penalty to checks to escape the grab equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Swirling Flames<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You emit a whirlwind of turbulent fire that encompasses your foe, battering it and blowing other creatures toward you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d10 + Wisdom modifier fire damage, and you pull each creature within 3 squares of the target 1 square.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=If you pull one or more creatures that are adjacent to the target, the target takes extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
http://suptg.thisisnotatrueending.com/archive/8370137/images/1267583182686.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Tremor<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=You rouse a sleeping ancient dragon, who stirs deep undergound and shakes the earth beneath your enemies feet.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d8 + Wisdom modifier damage, and you knock the target and each enemy adjacent to it prone.<br />
|miss=<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.bestfreewebresources.com/wp-content/uploads/2010/08/76.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Blood-Spray Bite<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=As you tear into your foe, the hideous wounds you inflict cause your other foes to back away in terror.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you push each enemy adjacent to you, other then the target, 2 squares.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The push instead affects each enemy, other then the target, within a number of squares of you equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Wind of Blades<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=7<br />
|flavor=Your wings beat up a sharp wind that slices your foes, and infects them with battle madness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Charm, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=1d6 + Wisdom modifier damage. The next time the target makes an attack roll before the end of your next turn, it deals 5 damage to each of your enemies adjacent to it.<br />
|miss=<br />
|effect=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add you Constitution modifier to the damage the target deals.<br />
|special=<br />
}}<br />
<br />
=== Level 9 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Deep Freeze<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a beam of deadly ice to freeze any creatures nearby. As the encrusting frost hinders enemies, your fangs and claws gain savage power against those foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier cold damage, and the target is immobilized (save ends).<br />
|miss=<br />
|effect=The burst creates a zone of jagged ice sheets and snow that lasts until the end of the encounter. Any enemy that starts its turn within the zone is slowed until the end of your next turn. While you are in half-dragon form, your melee attacks against enemies within the zone can score critical hits on rolls of 18-20.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://fc09.deviantart.net/fs71/f/2010/010/d/7/d70bc0b5801c6951827698f996a3b6bb.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Mauling<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=Your savage assault leaves your enemy too weak to make effective attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target takes a -2 penalty to attack rolls (save ends).<br />
|miss=Half damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.<br />
|effect=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strike<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You transform into a half-dragon, knocking your enemy prone and savagely tearing into any others where they lie.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Wisdom modifier damage. You knock the target prone, and it can't stand up (save ends).<br />
|miss=Half damage, and you knock the target prone.<br />
|effect= Until the end of the encounter, you gain a +2 bonus to attacks rolls against prone targets. In addition, whenever you hit an enemy with a melee attack while you are in half-dragon form, you can knock that enemy prone.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Firebeam<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You fire a scorching ray of light that binds you enemies' eyes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Radiant<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Will<br />
|hit=The target is blinded (save ends).<br />
'''Aftereffect:''' 1d10 + Wisdom modifier radiant damage. <br><br />
|miss=1d10 + Wisdom modifier radiant damage.<br />
|effect= <br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Hand of Death<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=You strike at your enemy with the fury of a white dragon, and the place of that enemy's death freezes over.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Necrotic, Zone<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 Wisdom modifier cold and necrotic damage.<br />
|miss=Half damage.<br />
|effect= When the target drops to 0 hit points, a freezing zone appears in a burst 2 centered on the target. The zone lasts until the end of the encounter. The zone is difficult terrain, and any creature that ends its turn there is immobilized until it escaped (the zone uses your defenses when the creature tries to escape).<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Flame Cloak<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=9<br />
|flavor=A torrent of fire swirls around you, burning anyone who comes near.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect= Until the end of the encounter, any enemy that enters a square adjacent to you or starts its turn there takes fire damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 10 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Armor of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your hide hardens into armored plates. Your enemies can still hurt you, but not as badly as they would like.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of the encounter, while you are in half-dragon form, you gain resistance to all damage equal to your Constitution modifier.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/20/89/20893c8ac4eb386d49a7b6b7255286dd.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Dragonspine Sojourn<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Your teleport to the Dragonspine Mountains, returning to your fight when you have healed and changed form.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Teleportation<br />
|actiontype=Move Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You teleport to a safe place in the Dragonspine Mountains. While you are there, you cant take any actions other than using your second wind and ''dragon shape''. At the end of our next turn or as a move action before then, you reappear in an unoccupied space within 10 squares of the space you left.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://static.desktopnexus.com/thumbnails/638640-bigthumbnail.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Icy Rescue<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You cause ice to erupts from the ground and freeze your ally in place.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Immediate Interrupt<br />
|range=Ranged 10<br />
|trigger= You or an ally within 10 squares of you is pulled, pushed, or slid<br />
|target=The character affected by the forced movement<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The target is unaffected by the forced movement.<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Storm<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=You flare with an icy rage that freezes the ground, and a biting wind makes your foes more vulnerable to your cold attacks.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Standard Action<br />
|range=Area bust 2 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a zone of difficult terrain that lasts until the end of your next turn. While within the zone, any enemy gain vulnerable 5 cold. You can end the zone as a minor action.<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Tears<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=Somewhere overhead, a dragon cries and its tears falls over the area around you, soothing burning wounds.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Zone<br />
|actiontype=Minor Action<br />
|range=Close burst 3<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=The burst creates a rainy zone that lasts until the end of the encounter. While within the zone, you and any allies gain resist 10 fire and resist 10 acid and a +2 power bonus to saving throws against ongoing fire damage and ongoing acid damage.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Swap<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=10<br />
|flavor=As an attack sweeps toward you, you burst into flames that wash over an enemy, forcing it into your space.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Zone<br />
|actiontype=Immediate Interrupt<br />
|range=Melee 1<br />
|target=One creature<br />
|trigger=You are targeted by an area or close attack<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You swap places with the target.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 13 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Claws of Retribution<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Wet with your enemy’s blood, your claws lash out at any foe adjacent to you that dares to attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier damage. Until the end of your next turn, you can make a melee basic attack as an opportunity action against any enemy adjacent to you that hits or misses with an attack.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo= You gain a bonus to the attack rolls of the melee basic attacks equal to your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Expose Weakness<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You expose a hole in your prey’s defenses, creating an opening for another strike.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage. The next attack against the target before the end of your next turn is made against the target’s lowest defense.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo= If the next attack hits the target, the attacks deals extra damage equal to your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Thunder Crash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A crash of thunder leaves your target stunned.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 5<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= The target is stunned until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Ring<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A ring of brilliant, blue fire separates and strikes your enemies, staggering them to where you want them.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier fire damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i105.photobucket.com/albums/m207/Darth_Fanboy/JaceBeleren.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Ice Skewer<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=You draw a massive spear of ice and skewer your foe with it.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier cold damage, and you push the target 3 squares. If the target end this movement adjacent to a solid obstacle (such as a wall), the target is immobilized until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=Add your Constitution modifier to the number of squares you push the target.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Rending Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A slash with your claws reveals your foe's weakness.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier damage, and the target gains vulnerable 5 to all damage until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The vulnerability equals 3 + your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Spectral Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=A spectral dragon appears before you and pimp slaps your foe into the ground.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 2d6 + Wisdom modifier damage, and the target is knocked prone. If any enemies provide cover against this attack, they are also knocked prone.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fiery Serpents<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=13<br />
|flavor=Fiery serpents wrap around your foes and drag them together, holding them close.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d8 + Charisma modifier fire damage. If you hit two targets with this power, you slide one of them to a space that must be adjacent to the other, and until the end of your next turn, the two targets take 1d10 fire damage the first time they are more than 3 squares apart.<br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 15 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Call Lighting Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Lightning strikes from dark clouds overhead.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Burst 1 within 10 squares<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d6 + Wisdom modifier lighting damage.<br />
|effect=The burst creates a zone of wind and lightning that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn. As a move action, you can move the zone 5 squares.<br />
|sustain=The zone persists, and each creature within it takes 5 lighting damage.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Devouring Ice<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=A coating of ice forms over your enemy, rooting it to the ground and freezing its flesh. The ice cuts the enemy when it breaks free.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Reliable<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d10 + Wisdom modifier cold damage. <br><br />
|miss=<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Revitalizing Pounce<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=As you leap at your prey, you are energized by the hunt.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=3d8 + Wisdom modifier damage, and you remove from yourself every effect that a save can end.<br />
|miss=Half damage, and you make a saving throw against each effect that a save can end.<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Slashing Claws<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Your claws leave bleeding wounds that refuse to close.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and ongoing 10 damage (save ends).<br />
'''Aftereffect:''' Ongoing 5 damage (save ends). <br><br />
|miss=Half damage, and ongoing 5 damage (save ends).<br />
|effect=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Devouring Fire<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=You snap your fingers and set the ground alight, burning your foes and transferring vitality to you.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Fire, Healing, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d6 + Wisdom modifier fire damage.<br />
|miss=Half damage.<br />
|effect=The burst creates a zone of fire that lasts until the end of the encounter. When any enemy starts its turn within the zone, you or an ally of your choice within 5 squares of you regains 6 hit points.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
http://dlp2gfjvaz867.cloudfront.net/product_photos/1469037/a14_original.jpg<br />
<br />
{{4e Power<br />
|name=Wrath of the Storm Dragon<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=15<br />
|flavor=Wind and lightning lash around your foe. Later, when you transform into a half-dragon, the wind blows that foe around the battlefield.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 4d8 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=Half damage.<br />
|effect=Until the end of the encounter, whenever you use ''dragon shape'' to change into half-dragon form, you slide the target 2 squares.<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 16 Utility Evocations ===<br />
<br />
{{4e Power<br />
|name=Howl of the Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Your eerie howl channels draconic power into your allies.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing<br />
|actiontype=Minor Action<br />
|range=Close burst 5<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You spend a healing surge, and each target regains 2d6 hit points.<br />
|extra=<br><br />
<br><br />
''Level 21:'' Each target regains 3d6 hit points. <br><br />
''Level 26:'' Each target regains 4d6 hit points. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Restoration<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A green glow surrounds your nearby allies, purging them of various afflictions.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can spend a healing surge either to regain hit points or to remove one effect that a save can end.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Obsidian Wall<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=A torrent of lava erupts from the ground as you direct, and hardens into wall of smooth obsidian.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic<br />
|actiontype=Standard Action<br />
|range=Area wall 12 within 10 squares<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure a wall of smooth obsidian. The wall can be up to 6 squares high and must be on a solid surface. The wall is a solid obstacle. Each square of the wall has 100 hit points and shatters into difficult terrain if it is destroyed. The whole wall shatters into difficult terrain at the end of the encounter.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Darting Serpent<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You transform into a serpent and slip away from your foes. You then return to your normal form but retain some aspects of the serpent for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Move Action<br />
|range=Personal<br />
|prerequisite=You must have the ''dragon shape'' power.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You shift your speed. During this movement, you ignore difficult terrain and can shift through enemies' spaces. You then gain a +4 power bonus to speed and can move through enemies' spaces until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://i991.photobucket.com/albums/af35/Tnieves1970/Character%20Picture/Female_half_dragon.png<br />
<br />
<br />
{{4e Power<br />
|name=Lighting Circles<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=Two circles burn into ground. You and your allies can move from one circle to the other with flash of lighting.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Conjuration, Draconic, Teleportation<br />
|actiontype=Minor Action<br />
|range=Close burst 20<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=You conjure two circles in two unoccupied squares in the burst. Each circle occupies 1 square and must be on a solid surface. The circles last until the end of the encounter. When adjacent to either circle, you and your allies can each use a move action to teleport to a square adjacent to the other circle.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Elusive Flight<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You catch the wind beneath your wings and soar away to safety.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|prerequisite=<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=If you are marked, that condition ends on you. You then fly 8 squares. This movement doesn't provoke opportunity attacks, and if you don't land at the end of the movement, you descend to the ground without taking falling damage. In addition, until the end of your next turn, you can shift 1 square as a free action whenever you are hit.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
http://www.advancedanime.com/pictures/normal_2009-08-25-191843masariro.jpg<br />
<br />
<br />
{{4e Power<br />
|name=Draconic Recovery<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You call on the draconic heart that lurks within all creatures to allow yourself and your friends to shake off an effect.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic<br />
|actiontype=Minor Action<br />
|range=Close burst 2<br />
|target=You and each ally in burst<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Each target can make a saving throw against an effect that a save can end, with a +5 power bonus to the saving throw if the effect has the charm, the fear, or the illusion keyword.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Phantom Half-Dragon<br />
|class=Dracomancer<br />
|type=Utility<br />
|level=16<br />
|flavor=You can briefly adopt the form of a half-dragon spirit, allowing you to pass through barriers.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|miss=<br />
|effect=Until the end of your next turn, you gain phasing while you are in half-dragon form.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 17 Encounter Evocations ===<br />
<br />
{{4e Power<br />
|name=Firestorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=A brief but mighty cyclone of flames batters creatures and carries them away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 1 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage, and you slide the target 2 squares.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Guardian<br />
|buildinfo=The number of squares you slide the target equals 1 + your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lightning Cascade<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Lightning shoots from your fingertips to electrify one enemy and then a second.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit= 2d8 + Wisdom modifier lighting damage, and the primary target is slowed until the end of your next turn.<br />
|miss=<br />
|effect=Make a secondary attack that is an area burst 5 centered on the primary target.<br />
<br><br />
'''Secondary Target:''' one creature other than the primary target in burst <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d8 + Wisdom modifier lightning damage to the primary and secondary targets, and the secondary target is slowed until the end of your next turn. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
}}<br />
<br />
{{4e Power<br />
|name=Predator's Prize<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Your foe is trapped in your grasp as you drag it off.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit= 3d10 + Wisdom modifier damage, and you grab the target.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=You can also shift a number of squares equal to your Dexterity modifier and pull the target with you.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Shifting Rake<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You easily duck under your foe's defenses to deliver a crippling attack.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d10 + Wisdom modifier damage, and the target cannot shift until the end of your next turn.<br />
|miss=<br />
|effect=Before and after the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Fire Spin<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Fire swirls around you, a storm of sparks and embers that rends your foes and then whisks you away.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Fire, Implement, Teleportation<br />
|actiontype=Standard Action<br />
|range=Close burst 2<br />
|target=Each enemy in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier fire damage.<br />
|miss=<br />
|effect=You teleport 5 squares, and you gain concealment until the start of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Hungry for the Kill<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=As you shake your enemy's life loose, you avoid a doom waiting for you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=2d12 + Wisdom modifier damage. If either you or the target is bloodied or at 0 hit points or fewer, you can spend a healing surge, make a saving throw, or both.<br />
|miss=<br />
|effect=Before the attack, you shift 2 squares.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Draconic Predator<br />
|buildinfo=The number of squares you shift equals your Dexterity modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Smash<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=You bash your foe, staggering it for a moment.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=2d10 + Wisdom modifier damage, and you slide the target 1 square. The target is dazed until the end of your next turn.<br />
|miss=<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=Primal Guardian<br />
|buildinfo=The number of squares you slide the target equals your Constitution modifier.<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Torrential Storm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=17<br />
|flavor=Dark clouds gather at your command. Lighting and rain fall to damage your foes and keep them away form you.<br />
|owner=Encounter<br />
|usage=Encounter<br />
|keyword1=Draconic, Implement, Lighting, Zone<br />
|actiontype=Standard Action<br />
|range=Close blast 5<br />
|target=Each creature in blast<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d6 + Wisdom modifier lighting damage, and you slide the target 3 squares.<br />
|miss=<br />
|effect=The blast creates a stormy zone that lasts until the end of your next turn. A creature hit by this attack that enters the zone on its turn takes 10 lighting damage.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
=== Level 19 Daily Evocations ===<br />
<br />
{{4e Power<br />
|name=Draconic Talons<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=Curved blades of ice erupt from the ground to hook creatures in place. Ripping free of the ice causes even greater pain.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=The target is immobilized and takes ongoing 5 cold damage (save ends both).<br />
'''Aftereffect:''' 2d6 + Wisdom modifier cold damage. <br><br />
|miss=1d6 + Wisdom modifier cold damage, and the target is immobilized until the end of your next turn.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Lunge and Vanish<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You disappear after mauling your enemy.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d10 + Wisdom modifier damage.<br />
|miss=<br />
|effect=You become invisible and then shift 5 squares. You remain invisible until the end of your next turn.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Draconic Strength<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You grab your foe and crush the life from its body.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Half-Dragon Form, Healing, Implement<br />
|actiontype=Standard Action<br />
|range=Melee touch<br />
|target=One creature<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=3d10 + Wisdom modifier damage, and you grab the target. Until the grab ends, the target takes 10 damage at the start of your turn.<br />
|miss=Half damage, and you grab the target.<br />
|effect= Until the end of the encounter, while you are in half-dragon form, you gain a +2 bonus to AC and Fortitude.<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Winter Hailstorm<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A blizzard appears, growing to encompass an ever-colder area.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Cold, Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 20 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Fortitude<br />
|hit=4d6 + Wisdom modifier cold damage.<br />
|miss=Half damage.<br />
|effect= The burst creates a zone of wind and hail that lasts until the end of your next turn. Any creature that enters the zone or starts its turn there is slowed until the end of your next turn and takes 5 cold damage. You can end the zone as a minor action.<br />
|extra=<br />
|sustain=The zone persists, and you can increase its size by 1 to a maximum of burst 5.<br />
|sustainaction=Minor<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Tremors<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=You command dragons under the earth, causing tremors to topple your foes.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Zone<br />
|actiontype=Standard Action<br />
|range=Area burst 2 within 10 squares<br />
|target=Each creature in burst<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=4d6 + Wisdom modifier damage, and the primary target is knocked prone.<br />
|miss=Half damage.<br />
|effect= The burst creates a quaking zone that lasts until the end of the encounter. The zone is difficult terrain. While the zone persists, you can make the following secondary attack as a minor action once per round.<br />
<br><br />
'''Secondary Target:''' Each creature within the zone <br><br />
'''Secondary Attack:''' Wisdom Vs. Reflex <br><br />
'''Hit:''' 1d10 damage, and the secondary target is knocked prone. <br><br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Paralyzing Strikes<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=19<br />
|flavor=A bolt of lightning leaps from each of your hands.<br />
|owner=Daily<br />
|usage=Daily<br />
|keyword1=Draconic, Implement, Lightning<br />
|actiontype=Standard Action<br />
|range=Ranged 10<br />
|target=One or two creatures<br />
|attack=Wisdom<br />
|defense=Reflex<br />
|hit=6d6 + Wisdom modifier lightning damage, and the target is dazed and immobilized (save ends both).<br />
|miss=Half damage.<br />
|effect=<br />
|extra=<br />
|sustain=<br />
|sustainaction=<br />
|buildoption=<br />
|buildinfo=<br />
|special=<br />
}}</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Half-Dragon_(4e_Race)&diff=607881Half-Dragon (4e Race)2013-02-13T01:47:54Z<p>Dragonite: Completed the character portraits</p>
<hr />
<div>==Half-Dragon==<br />
<br />
'''''Ferocious, honorable warriors, the perfect fusion of civilized race and great drake'''''<br />
<br />
{{4e Racial Traits<br />
|height=5' 6'"-6' 2"<br />
|weight=140-230 lb.<br />
|abilities= <br />
|size=Medium<br />
|speed=6<br />
|vision=Low-light<br />
|languages=Common, Draconic<br />
|skills=<br />
|trait1=CHROMATIC HALF-DRAGONS<br />
<br><br />
'''Ability Scores:''' +2 Dexterity, +2 Wisdom <br><br />
'''Skill Bonuses:''' +2 Athletics, +2 Perception <br><br />
'''Chromatic Bloodline'''<br />
|description1=You have the ''chromatic bloodline'' power. <br><br />
'''Chromatic Fury:''' When you're bloodied, you gain a +1 racial bonus to attack rolls. <br><br />
|trait3=METALLIC HALF-DRAGONS<br />
<br><br />
'''Ability Scores:''' +2 Constitution, +2 Wisdom <br><br />
'''Skill Bonuses:''' +2 Endurance, +2 Insight <br><br />
'''Metallic Bloodline'''<br />
|description3=You have the ''metallic bloodline'' power. <br><br />
'''Metallic Heritage:''' Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier. <br><br />
|trait2=<br />
|description2=<br />
|trait4=<br />
|description4=<br />
}}<br />
<br />
{{4e Power<br />
|name=Chromatic Bloodline<br />
|owner=Race<br />
|class=Half-Dragon<br />
|type=Utility<br />
|level=<br />
|usage=Encounter<br />
|flavor=You unleash the chromatic dragon within and take on a chromatic countenance.<br />
|keyword1=<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|requirement=You must be bloodied.<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, your speed increases by 2, and you gain a +2 bonus to damage rolls.<br />
|extra=<br />
|special=<br />
}}<br />
<br />
{{4e Power<br />
|name=Metallic Bloodline<br />
|owner=Race<br />
|class=Half-Dragon<br />
|type=Utility<br />
|level=<br />
|usage=Encounter<br />
|flavor=You unleash the metallic dragon within and take on a metallic countenance.<br />
|requirement=You must be bloodied.<br />
|keyword1=Healing<br />
|actiontype=Minor Action<br />
|range=Personal<br />
|target=<br />
|attack=<br />
|defense=<br />
|hit=<br />
|effect=Until the end of the encounter, you gain a +1 bonus to AC and Reflex. In addition, while you are bloodied, you gain regeneration 2.<br />
|extra= <br><br />
<br><br />
''Level 11:'' Regeneration 4. <br><br />
''Level 21:'' Regeneration 6. <br><br />
|special=<br />
}}<br />
<br />
Heir to an ancient, draconic bloodline, half-dragons have no realms of their own. They instead live in distant territories, or within human kingdoms and cities. They are the offspring of princesses and the young dragons who kidnap them. Half-dragons are fierce hunters strongly influenced by their draconic bloodline. Though they can’t fully change shape as their ancestors can, half-dragons do become more draconic during the heat of battle, calling on the power of the dragon within. They can be found almost anywhere, wandering as outcasts and gypsies, or living as nobles and kings amongst the greatest of society. They could be a great fighter with predator tendencies, a plucky ranger who hunts for a living, or a secluded invoker who wears a hood to hide her draconic appearence.<br />
<br />
Play a half-dragon if you want...<br />
* to tap into draconic strength or speed in battle.<br />
* to be a character in tune with your draconic savage nature.<br />
* to be a member of a race that favors the avenger, dracomancer, invoker, and shaman classes. ranger fighter<br />
<br />
===Physical Qualities===<br />
<br />
In broad strokes, half-dragons resemble humans with draconic features. Their bodies are lithe and strong, and they often move in a crouched posture, springing and leaping along the ground. Their appearance testifies to their draconic bloodline. They have horns; claws; a thick, nonprehensile tail that ranges in length from 4 to 5 feet; sharply pointed teeth; and slitted eyes. Their skin covers the whole human range, and also extends to chromatic and metallic colors. Their hair, cascading down from behind their horns, is likely to be chromatic, metallic or more common human colors. It is rare for a half-dragon to have wings.<br />
Chromatic half-dragons claim chromatic dragons as ancestors and have a vaguely chromatic cast to their features that becomes much more pronounced when they use their ''chromatic bloodline'' power. Metallic half-dragons are conceived by metallic dragons and are more metallic, particularly when using ''metallic bloodline''.<br />
Half-dragons usually live as long as humans.<br />
<br />
http://nenuno.co.uk/creative/wp-content/uploads/2010/10/technical-concept-illustrations-3.jpg<br />
<br />
===Playing a Half-Dragon===<br />
<br />
Half-dragons are strongly influenced by their draconic bloodline. They think and act like predators, conceiving of most activities in terms of hunting and prey.<br />
Metallic half-dragons are drawn to a pack of companions, whether it's a family group or an adventuring party. They work well as part of a team in combat, coordinating attacks with their allies and coming to the aid of beleaguered friends. They’re drawn to the leader and defender roles, and they make excellent clerics, dracomancers, fighters, paladins, and wardens.<br />
<br />
Chromatic half-dragons are more independent, self-reliant, and adaptable. They’re no less devoted to their adventuring companions, but they trust their allies to take care of themselves, and they strive to carry their own weight in the group. They’re inclined to be strikers or controllers, and they favor classes such as avenger, dracomancer, ranger, rogue, or sorcerer.<br />
<br />
Historically, most half-dragons met and lived in nomadic bands in plains and forests far removed from cities and towns. Since the fall of Nerath, however, the increasing dangers of the wilds have driven many half-dragons into closer proximity to human and elf communities. Some half-dragons have adapted smoothly to this change, carving out a niche for themselves in kingdoms and cities. Others have a much harder time fitting in. Half-dragons who feel alienated from the plains and forests they love sometimes take up the adventuring life as a way of escaping the confines of city walls and return to their territory. Some half-dragons, though, turn to a life of crime, preying on the residents of their new homes like the hunters they are.<br />
<br />
Alternatively, there are egotistical and lonely half-dragons. Some half-dragons see their draconic bloodline as superior over other races, while others view it as a curse. Some choose to view themselves as no different than a half-elf. The lives of most hybrid races hold little companionship, but even more so for half-dragons. Very rarely, there half-dragons who live for hundreds of years. To these half-dragons a lifelong friendship or romance can feel like a fling. Sometimes when lone half-dragons find each other, they don't feel inclined to stay. Most races feel estranged or scared by the alien appearance of a half-dragon.<br />
<br />
Chromatic half-dragons often believe they deserve everything they claim because of their bloodline. They seek out treasure wherever it hides and take glee in resorting to violence to get it. Chromatic half-dragons are predators. They can be merciless socialites or literal predators. Some chromatic half-dragons feel ashamed of their bloodline and seek adventure to save themselves from themselves. Some wish to lose themselves seeking gold, anonymity, battle, or death.<br />
<br />
Metallic half-dragons see a different side of the story. Because their metallic bloodline is seen as a blessing and not a curse, they are treated well. Some are adopted at an early age by noble families and raised as royalty, while others are born into it. Some find themselves serving the divine. There is a higher percentage of metallic half-dragons who serve divine forces. A few metallic half-dragons view this as an advantage and try to manipulate others to get what they want. Many choose a life of adventure to protect the people who accept them or to serve higher ideals, while others are just in it for themselves.<br />
<br />
'''Half-Dragon Characteristics:''' Elemental, fierce, free-spirited, intuitive, perceptive, predatory, proud, self-reliant, territorial, unrestrained<br />
<br />
'''Male Names:''' Astarot, Ladon, Fraener, Nidhogg, Pendragon, Pythios, Ryuu, Samael, Tatsuo, Uther<br />
<br />
'''Female Names:''' Adelind, Chumana, Chusi, Coaxoch, Hydra, Linda, Medusa, Melusine, Mindy, Tanith<br />
<br />
Some young half-dragons, striving to find a place in the world, choose a name that signifies a concept and then try to embody the concept. For some, the chosen name is a noble quest. For others, it’s a grim destiny.<br />
<br />
Asunder, Chaos, Clarity, Despair, Dream, Fear, Gladness, Hope, Ideal, Love, Master, Nowhere, Open, Power, Quest, Redemption, Revenge, Sorrow, Torment, Weary<br />
<br />
=== Half-Dragon Adventurers ===<br />
<br />
Six sample half-dragon adventurers are described below.<br />
<br />
Hope is a metallic half-dragon dracomancer whose tribe still wanders a pristine territory far from any human cities. She was her tribe’s firewalker, a religious leader who traveled among the different clans of her tribe. One winter, she journeyed to visit the northernmost clan and was unable to find them. She traveled farther and farther afield until she came upon a hobgoblin city. While sneaking into the city, she discovered that the surviving members of the clan were now slaves of the hobgoblins. She hopes to return to that city one day to free her people, but in the meantime she is very interested in the power she has gained through adventuring.<br />
<br />
http://cache.gawkerassets.com/assets/images/kotaku/2009/05/dragonage.jpg<br />
<br />
Fraener is a metallic half-dragon fighter. He had a distinguished history of military command and service. Everything from fighting alongside dragonborn gladiators to commading elven archers and human barbarians. A few years ago, he was in charge of a battalion of fiend hunting crusaders. They hunted the diabolical creature for days. Upon being caught, it promised Fraener incredible riches if he killed his company so it could take their souls. Fraener was seduced by the treasure and sold his soul to a literal devil. Mortified by his actions, he resigned as a mercenary and drowned his sorrow in mead for what he had done. When his fortune ran out, he sought redemption for his actions. His once gleaming armor is now painted black and the various medals that decorated his chest are long gone. In combat, Fraener doesn't hesitate to put himself in danger and will lead his comrades to the safest victory possible.<br />
<br />
http://dailypop.files.wordpress.com/2009/09/blackknight.jpg<br />
<br />
Dream is a chromatic half-dragon ranger who prays daily that Bahamut will help her keep her commitment to live justly and honorably. She has no love for Bahamut’s priests and temples, but she feels a personal connection to the Platinum Dragon, who inspires her to acts of nobility and sacrifice. She leads a group of adventurers in strikes against evil forces but dreams of one day leading an army under Bahamut’s banner. In his name, she struggles to keep her violent temper and cruel streak under tight control.<br />
<br />
http://25.media.tumblr.com/tumblr_ma6x8e6LQ61qdirs5o1_r2_500.jpg<br />
<br />
Nidhogg is a chromatic half-dragon avenger dedicated to Tiamat. He knows no tribe except the remote monastery where he was raised and trained. For many years, he never knew another half-dragon, and he believed himself to be a human who was specially blessed for the work of Tiamat—endowed with speed, stealth, and strength to make him more perfect in her service. Upon reaching adulthood, he left the monastery and ventured into the world on his first major undertaking for his order. There he discovered others of his race and has begun to question fundamental assumptions of his identity. Disillusioned about his god’s work, he has taken up with a group of adventurers while he sorts out his place in a world that is much different from anything he previously imagined.<br />
<br />
http://cghub.com/files/Image/242001-243000/242025/946_stream.jpg<br />
<br />
Revenge is a chromatic half-dragon ranger. Though she is devoted to mastering the two-blade style of her noble house, her destructive nature and constant urge to do battle left her family in ruin. Money used to pay off officials and repay damage to the town left the family in debt. After having money loaned to them, the family rose from almost poverty to prosperity, but not without a price. After a few years of escaping and dodging thugs, the family made an escape to the big city to restart their life. But it didn't take long for the loaner to catch up with them. While Revenge was out, her entire family was killed by his thugs. Now she travels the realm, in search of the man who killed her family so that she can grant him a slow and painful death.<br />
<br />
http://images.postling.com/c/c0f/g_400xN.53635.jpg<br />
<br />
Tanith is a chromatic dragon invoker and product of the breeding pits in the material plane. The fortress she born in was razed by a group of adventurers days after her birth. Being the last living thing in the castle, the good hearted adventurers showed mercy and brought her to the nearest orphanage. Though she was a strange child, the village itself was an oddity of many different races so she was looked after with support and kindness. Though her arrogance is amplified by her chromatic bloodline and invoker training, she doesn't view the people that surround her with disdain. As most in her profession, she wants to learn more prayers and rituals that give her power. In combat, she views her powers as mere experiments, her enemies as test subjects, and the wounds she sustains as accidents. It's accurate to say Tanith doesn't take combat very seriously, though she would beg to differ.<br />
<br />
http://images2.wikia.nocookie.net/sigmastorm2/images/2/27/Dragon_lady.jpg<br />
<br />
----<br />
{{4e User Races Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Dragon Keyword]]<br />
[[Category:Natural Origin]]</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_(4e_Class)&diff=607880Dracomancer (4e Class)2013-02-13T01:42:52Z<p>Dragonite: </p>
<hr />
<div>{{quote<br />
|'''You haven't been bit till a dragon does it.'''<br />
|orig=Tamora Pierce<br />
|src=''Emperor Mage''<br />
}}<br />
<br />
<br />
http://cs9719.vkontakte.ru/u94004321/128929210/y_ef413a14.jpg<br />
<br />
by Ryan J Cohen<br />
<br />
<br />
{{4e Class Traits<br />
|role=Controller<br />
|role_fluff=Your half-dragon form gives you access to powers that provide control at close range, while your humanoid form allows you to hinder your opponents from a distance. Depending on your choice of class features and powers, you might lean toward either striker or leader as a secondary role.<br />
|power_source=Draconic (Arcane)<br />
|power_source_fluff=Dracomancers have existed for thousands of years, since ancient times when they first learned to communicate with the wise and mighty beings. You share your knowledge of the realm with many dragons who remain hidden from existence. In exchange for your dedication and service, the dragons grant you their power. Over time and with practice, you become kindred to them.<br />
|abilities=Wisdom, Dexterity, Constitution<br />
|armor=Cloth, leather, hide<br />
|weapons=Simple Melee, simple ranged<br />
|implements=Staffs, totems<br />
|defense=+1 Reflex, +1 Will<br />
|level_1_hp=12<br />
|hpability=<!--If a Different HP Score is Used. Optional--><br />
|hp_per_level=5<br />
|healing_per_day=7<br />
|surgeability=<!--If a Different Modifier is Used. Optional--><br />
|auto_skills=Nature<br />
|#_of_skills=3<br />
|skills=Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis)<br />
|builds=Predator Dracomancer, Guardian Dracomancer<br />
|features=Draconic Balance, Draconic Aspect, Ritual Casting, ''dragon shape'', ''chromatic breath'', ''metallic flash''.<br />
}}<br />
Because of their kinship with dragons, dracomancers have been shunned and driven from their homelands. Secretive and enigmatic, dracomancers call the territory of their dragon kin home. They are capable of running with lightning, speaking with ancient dragons, and watching firestorms from the backs of dragons themselves. They regard challenges as tests of their fitness and their connection to the elements. Though many dracomancers project an outward calm, they have the cunning a dragon and the strength of its jaws. Whether you were born to a territory or retreated from civilization, whether you chose your path or answered a call that whispered in your heart, you share a bond with the dragons. You may not be their master, but gold, silver, and bronze heed your words, for they recognize you as kin. Call to the souls of dragons, and their power will incinerate your foes, freeze armies to death, or strike down your enemies with lighting. Unleash your own soul, and you will become like them, uncaged and untamed.<br />
<br />
<br />
http://fc01.deviantart.net/fs28/f/2008/119/f/a/Malandra_The_Half_Dragon_by_vest.jpg<br />
<br />
by David Delanty<br />
<br />
<br />
{{4e Class Overview<br />
|name=Dracomancer<br />
|characteristics=You combine a number of potent ranged and area powers with the ability to take half-dragon form and bring the fight directly to your foes. Depending on the powers you choose, you can spend more combat time in half-dragon form or more in your humanoid form.<br />
|religion=Most dracomancers are followers of Bahamut. Called the Platinum Dragon, Bahamut is the god of justice, protection, nobility, and honor. He commands his dracomancer followers to be constantly vigilant against evil dragons and oppose them on all fronts. However, some dracomancers are corrupted by their own power and become followers of Tiamat. Tiamat is the evil goddess of wealth, greed, and envy. She urges her followers to take vengeance for every slight, and is the patron of chromatic dragons.<br />
|races=Elves and eladrin make excellent predator dracomancers, combining native insight and elemental harmony with grace and agility. Dwarves excel as guardian dracomancers; humans and goliath often follow that path as well.<br />
}}<br />
<br />
=== Dracomancer Class Features ===<br />
Dracomancers have the following class features.<br />
<br />
<br />
==== Draconic Balance ====<br />
<br />
<br />
Some dracomancers favor being in half-dragon form, while others prefer being in humanoid form. However, just as dracomancers seek balance in the world between metallic and chromatic dragons, dracomancers pursue balance within their own minds and bodies.<br />
You begin with three at-will attack powers. Throughout your career, at least one of those powers, and no more than two, must have the half-dragon form keyword. By this means, you have access to useful attacks in either half-dragom form or humanoid form.<br />
<br />
==== Draconic Aspect ====<br />
<br />
In the beginning of the world, the gods gave life to the naked substance of the world forged by the primordials. During the days of creation, the gods forged countless mortal vessels, giving rise to all the races, beasts, and plants that would populate the world. But the deity Io chose to bend his will toward creating mortal vessels that would not only live in the world of elements, but would give life and soul to the elements themselves. To contain the awesome power of elements given life, Io had to shape mortal vessels of tremendous strength and hardiness. And so he created the most powerful of all mortal creatures: the dragons. As a dracomancer, you choose which aspect of the dragon you most strongly manifest with your powers. Choose one of these options. Your choice provides bonuses to certain dracomancer powers, as detailed in those powers.<br />
<br />
:'''Draconic Predator:''' While you are not wearing heavy armor, you gain a +1 bonus to your speed. <br />
<br />
:'''Draconic Guardian:''' While you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.<br />
<br />
==== Ritual Casting ====<br />
<br />
You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. You own a ritual book, and it contains two rituals of your choice that you have mastered: Animal Messenger (Player’s Handbook, page 300) and another 1st-level ritual.<br />
Once per day, you can use Animal Messenger without expending components.<br />
<br />
http://img12.nnm.ru/a/0/e/2/a/302f0bab346ba3c50cc7a205bc2.jpg<br />
<br />
==== Dragon Shape ====<br />
As a dracomancer, you have the ability to channel the elemental energy of dragons into your physical form and transform into a half-dragon. You have an at-will power, ''dragon shape'', that allows you to assume the form of a half-dragon, and many dracomancer powers have the half-dragon form keyword and therefore can be used only while you are in half-dragon form. The ''dragon shape'' power lets you assume a form of your size that resembles a chromatic or metallic dragon, although certain half-dragon form powers specify changes to your form when you use them. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic breath or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Lightning <br><br />
Bronze: Resist 5 Lightning <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
<br />
==== Chromatic Breath ====<br />
<br />
You gain the power ''chromatic breath'' if you are a chromatic half-dragon. You can only use this power while in half-dragon form. Depending on the chromatic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
<br />
==== Metallic Flash ====<br />
<br />
You gain the power ''metallic flash'' if you are a metallic half-dragon. You can only use this power while in half-dragon form. Depending on the metallic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
<br />
=== Implements ===<br />
<br />
Dracomancers employ staffs and totems as a means of focusing their draconic power. Without an implement, you can still use these powers.<br />
<br />
=== Creating A Dracomancer ===<br />
<br />
Dracomancers rely on Wisdom, Dexterity, and Constitution for their powers. You can choose any powers you like, but many dracomancers choose powers that complement their choice of Draconic Aspect.<br />
<br />
==== Predator Dracomancer ====<br />
<br />
<br />
http://fc03.deviantart.net/fs9/i/2006/143/9/8/Half_Dragon_Elf_by_LazarusReturns.jpg<br />
<br />
by Zak Hennessey<br />
<br />
<br />
As a predator dracomancer, you hunt down and destroy those who would threaten to slay your dragons or steal their hoard. Yours is the magic of the bared fang, outstretched claw, and razor sharp wing. Your powers make striker your secondary role, with a focus on dealing significant damage along with your control effects. Make Wisdom your highest ability score to get the most out of your attacks, followed by Dexterity to enhance your predator powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Fury]], [[Enraged Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Athletics, Nature, Perception<br />
:'''Suggested At-Will Powers:''' ''[[fire bolt]]'', ''[[dragon pounce]]'', ''[[savage rend]]''<br />
:'''Suggested Encounter Power:''' ''[[darting bite]]''<br />
:'''Suggested Daily Power:''' ''[[savage frenzy]]''<br />
<br />
==== Guardian Dracomancer ====<br />
<br />
<br />
http://1.bp.blogspot.com/_ROln4ISlwKo/TFGb-xiO6dI/AAAAAAAAFRU/tEDBMNDdpu4/s1600/dragoness.jpg<br />
<br />
<br />
As a guardian dracomancer, you are a protector of your dragons territory and those who rely on it. Yours is the magic of swirling flames, deadly ice, and merciless storms, the enduring aspects of elements that outlive any mortal king. Your powers incline you toward leader as a secondary role. Wisdom should be your highest ability score, since your attack powers rely on it, but make Constitution your second-best score to heighten your endurance and your guardian powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Instinct]], [[Ferocious Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Endurance, Insight, Nature<br />
:'''Suggested At-Will Powers:''' ''[[call of the dragon]]'', ''[[chilling shout]]'', ''[[grasping claws]]''<br />
:'''Suggested Encounter Power:''' ''[[frost flash]]''<br />
:'''Suggested Daily Power:''' ''[[fires of life]]''<br />
<br />
=== Dracomancer Powers ===<br />
Your powers are evocations that call on the power of dragons to alter your physical form and hamper your enemies. You call up blasts of fire from the ground, summon lightning from the sky, engulf your enemies in blizzard, or transform yourself into a mighty half-dragon whose roar can shake your foes with fear.<br />
<br />
==== Class Features ====<br />
Each dracomancer has the powers ''dragon shape'' and ''chromatic breath'' or ''metallic flash''.<br />
<br />
{{4e Power<br />
|name=Dragon Shape<br />
|owner=Feature<br />
|class=Dracomancer Feature<br />
|type=<br />
|level=<br />
|range=Personal<br />
|keyword1=Polymorph, Draconic<br />
|usage=At-Will<br />
|flavor=You assume your half-dragon form or return to your humanoid form.<br />
|actiontype=Minor Action<br />
|target=<br />
|effect=You change from your humanoid form to half-dragon form or vice versa. When you change from half-dragon form back to your humanoid form, you shift 1 square. While you are in half-dragon form, you can’t use attack, utility, or feat powers that lack the half-dragon form keyword, although you can sustain such powers. The half-dragon form is your size and resembles a chromatic or metallic dragon. Your equipment becomes part of your half-dragon form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your half-dragon form, it cannot be removed, and anything in a container that is part of your half-dragon form is inaccessible.<br />
|special=You can only use this power once per round. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br><br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Electricity <br><br />
Bronze: Resist 5 Electricity <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
}}<br />
<br />
http://i12.static.olcdn.com/cms/201302/03/MzEz1359865538512_500.jpg<br />
<br />
{{4e Power<br />
|name=Chromatic Breath<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you open your mouth with a roar, the destructive power of your chromatic kin blasts forth to engulf your foes.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close blast 3<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage.<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The chromatic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Metallic Flash<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you inhale, the deadly power of your metallic kin flares around you. When you shout, a flash of energy knocks your enemies to the ground.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close burst 1<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage and you knock the target prone.<br />
|effect=<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The metallic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
}}<br />
<br />
==== Choosing Dracomancer Powers ====<br />
<br />
As you choose dracomancer powers, you have two factors to consider. One is how the powers fit into your character concept—whether you imagine your character as more of a predator or more of a guardian. The other is how much time you envision spending in half-dragon form. This factor is independent of your choice of build; both predator dracomancers and guardian dracomancers can choose powers that are mostly used in half-dragon form or mostly used in humanoid form. But it’s important for how your dracomancer feels during play.<br />
The easiest strategy is to choose the power at each level that appeals to you most. If most of those powers are half-dragon form powers, then you’ll spend a lot of time in half-dragon form, using powers that you enjoy. If most of those powers are ranged and area powers you use in humanoid form, that will change the way you play your character. As long as you enjoy the powers you’re using, that’s fine.<br />
If you need more guidance, choose half-dragon form powers for about half of your powers. At 1st level, choose one or two half-dragon form at-will attack powers, then choose either a half-dragon form encounter power or a half-dragon form daily power. As you advance in levels, continue trying to balance your power selections between half-dragon form powers and other powers. A list can be found [[Dracomancer Powers (4e Power List)]].<br />
<br />
----<br />
{{4e Classes Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Controller]]</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_(4e_Class)&diff=607879Dracomancer (4e Class)2013-02-13T01:42:04Z<p>Dragonite: Resized pictures 1 and 3- replaced picture 6 with one of appropriate size. Attributed artists of pictures 1, 2, 4 and 6</p>
<hr />
<div>{{wikify|Images need to be replaced with ones that are small enough to be right-aligned to the text. It is also common courtesy to attribute the artist and source of any images that you link to externally.}}<br />
{{quote<br />
|'''You haven't been bit till a dragon does it.'''<br />
|orig=Tamora Pierce<br />
|src=''Emperor Mage''<br />
}}<br />
<br />
<br />
http://cs9719.vkontakte.ru/u94004321/128929210/y_ef413a14.jpg<br />
<br />
by Ryan J Cohen<br />
<br />
<br />
{{4e Class Traits<br />
|role=Controller<br />
|role_fluff=Your half-dragon form gives you access to powers that provide control at close range, while your humanoid form allows you to hinder your opponents from a distance. Depending on your choice of class features and powers, you might lean toward either striker or leader as a secondary role.<br />
|power_source=Draconic (Arcane)<br />
|power_source_fluff=Dracomancers have existed for thousands of years, since ancient times when they first learned to communicate with the wise and mighty beings. You share your knowledge of the realm with many dragons who remain hidden from existence. In exchange for your dedication and service, the dragons grant you their power. Over time and with practice, you become kindred to them.<br />
|abilities=Wisdom, Dexterity, Constitution<br />
|armor=Cloth, leather, hide<br />
|weapons=Simple Melee, simple ranged<br />
|implements=Staffs, totems<br />
|defense=+1 Reflex, +1 Will<br />
|level_1_hp=12<br />
|hpability=<!--If a Different HP Score is Used. Optional--><br />
|hp_per_level=5<br />
|healing_per_day=7<br />
|surgeability=<!--If a Different Modifier is Used. Optional--><br />
|auto_skills=Nature<br />
|#_of_skills=3<br />
|skills=Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis)<br />
|builds=Predator Dracomancer, Guardian Dracomancer<br />
|features=Draconic Balance, Draconic Aspect, Ritual Casting, ''dragon shape'', ''chromatic breath'', ''metallic flash''.<br />
}}<br />
Because of their kinship with dragons, dracomancers have been shunned and driven from their homelands. Secretive and enigmatic, dracomancers call the territory of their dragon kin home. They are capable of running with lightning, speaking with ancient dragons, and watching firestorms from the backs of dragons themselves. They regard challenges as tests of their fitness and their connection to the elements. Though many dracomancers project an outward calm, they have the cunning a dragon and the strength of its jaws. Whether you were born to a territory or retreated from civilization, whether you chose your path or answered a call that whispered in your heart, you share a bond with the dragons. You may not be their master, but gold, silver, and bronze heed your words, for they recognize you as kin. Call to the souls of dragons, and their power will incinerate your foes, freeze armies to death, or strike down your enemies with lighting. Unleash your own soul, and you will become like them, uncaged and untamed.<br />
<br />
<br />
http://fc01.deviantart.net/fs28/f/2008/119/f/a/Malandra_The_Half_Dragon_by_vest.jpg<br />
<br />
by David Delanty<br />
<br />
<br />
{{4e Class Overview<br />
|name=Dracomancer<br />
|characteristics=You combine a number of potent ranged and area powers with the ability to take half-dragon form and bring the fight directly to your foes. Depending on the powers you choose, you can spend more combat time in half-dragon form or more in your humanoid form.<br />
|religion=Most dracomancers are followers of Bahamut. Called the Platinum Dragon, Bahamut is the god of justice, protection, nobility, and honor. He commands his dracomancer followers to be constantly vigilant against evil dragons and oppose them on all fronts. However, some dracomancers are corrupted by their own power and become followers of Tiamat. Tiamat is the evil goddess of wealth, greed, and envy. She urges her followers to take vengeance for every slight, and is the patron of chromatic dragons.<br />
|races=Elves and eladrin make excellent predator dracomancers, combining native insight and elemental harmony with grace and agility. Dwarves excel as guardian dracomancers; humans and goliath often follow that path as well.<br />
}}<br />
<br />
=== Dracomancer Class Features ===<br />
Dracomancers have the following class features.<br />
<br />
<br />
==== Draconic Balance ====<br />
<br />
<br />
Some dracomancers favor being in half-dragon form, while others prefer being in humanoid form. However, just as dracomancers seek balance in the world between metallic and chromatic dragons, dracomancers pursue balance within their own minds and bodies.<br />
You begin with three at-will attack powers. Throughout your career, at least one of those powers, and no more than two, must have the half-dragon form keyword. By this means, you have access to useful attacks in either half-dragom form or humanoid form.<br />
<br />
==== Draconic Aspect ====<br />
<br />
In the beginning of the world, the gods gave life to the naked substance of the world forged by the primordials. During the days of creation, the gods forged countless mortal vessels, giving rise to all the races, beasts, and plants that would populate the world. But the deity Io chose to bend his will toward creating mortal vessels that would not only live in the world of elements, but would give life and soul to the elements themselves. To contain the awesome power of elements given life, Io had to shape mortal vessels of tremendous strength and hardiness. And so he created the most powerful of all mortal creatures: the dragons. As a dracomancer, you choose which aspect of the dragon you most strongly manifest with your powers. Choose one of these options. Your choice provides bonuses to certain dracomancer powers, as detailed in those powers.<br />
<br />
:'''Draconic Predator:''' While you are not wearing heavy armor, you gain a +1 bonus to your speed. <br />
<br />
:'''Draconic Guardian:''' While you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.<br />
<br />
==== Ritual Casting ====<br />
<br />
You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. You own a ritual book, and it contains two rituals of your choice that you have mastered: Animal Messenger (Player’s Handbook, page 300) and another 1st-level ritual.<br />
Once per day, you can use Animal Messenger without expending components.<br />
<br />
http://img12.nnm.ru/a/0/e/2/a/302f0bab346ba3c50cc7a205bc2.jpg<br />
<br />
==== Dragon Shape ====<br />
As a dracomancer, you have the ability to channel the elemental energy of dragons into your physical form and transform into a half-dragon. You have an at-will power, ''dragon shape'', that allows you to assume the form of a half-dragon, and many dracomancer powers have the half-dragon form keyword and therefore can be used only while you are in half-dragon form. The ''dragon shape'' power lets you assume a form of your size that resembles a chromatic or metallic dragon, although certain half-dragon form powers specify changes to your form when you use them. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic breath or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Lightning <br><br />
Bronze: Resist 5 Lightning <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
<br />
==== Chromatic Breath ====<br />
<br />
You gain the power ''chromatic breath'' if you are a chromatic half-dragon. You can only use this power while in half-dragon form. Depending on the chromatic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
<br />
==== Metallic Flash ====<br />
<br />
You gain the power ''metallic flash'' if you are a metallic half-dragon. You can only use this power while in half-dragon form. Depending on the metallic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
<br />
=== Implements ===<br />
<br />
Dracomancers employ staffs and totems as a means of focusing their draconic power. Without an implement, you can still use these powers.<br />
<br />
=== Creating A Dracomancer ===<br />
<br />
Dracomancers rely on Wisdom, Dexterity, and Constitution for their powers. You can choose any powers you like, but many dracomancers choose powers that complement their choice of Draconic Aspect.<br />
<br />
==== Predator Dracomancer ====<br />
<br />
<br />
http://fc03.deviantart.net/fs9/i/2006/143/9/8/Half_Dragon_Elf_by_LazarusReturns.jpg<br />
<br />
by Zak Hennessey<br />
<br />
<br />
As a predator dracomancer, you hunt down and destroy those who would threaten to slay your dragons or steal their hoard. Yours is the magic of the bared fang, outstretched claw, and razor sharp wing. Your powers make striker your secondary role, with a focus on dealing significant damage along with your control effects. Make Wisdom your highest ability score to get the most out of your attacks, followed by Dexterity to enhance your predator powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Fury]], [[Enraged Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Athletics, Nature, Perception<br />
:'''Suggested At-Will Powers:''' ''[[fire bolt]]'', ''[[dragon pounce]]'', ''[[savage rend]]''<br />
:'''Suggested Encounter Power:''' ''[[darting bite]]''<br />
:'''Suggested Daily Power:''' ''[[savage frenzy]]''<br />
<br />
==== Guardian Dracomancer ====<br />
<br />
<br />
http://1.bp.blogspot.com/_ROln4ISlwKo/TFGb-xiO6dI/AAAAAAAAFRU/tEDBMNDdpu4/s1600/dragoness.jpg<br />
<br />
<br />
As a guardian dracomancer, you are a protector of your dragons territory and those who rely on it. Yours is the magic of swirling flames, deadly ice, and merciless storms, the enduring aspects of elements that outlive any mortal king. Your powers incline you toward leader as a secondary role. Wisdom should be your highest ability score, since your attack powers rely on it, but make Constitution your second-best score to heighten your endurance and your guardian powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Instinct]], [[Ferocious Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Endurance, Insight, Nature<br />
:'''Suggested At-Will Powers:''' ''[[call of the dragon]]'', ''[[chilling shout]]'', ''[[grasping claws]]''<br />
:'''Suggested Encounter Power:''' ''[[frost flash]]''<br />
:'''Suggested Daily Power:''' ''[[fires of life]]''<br />
<br />
=== Dracomancer Powers ===<br />
Your powers are evocations that call on the power of dragons to alter your physical form and hamper your enemies. You call up blasts of fire from the ground, summon lightning from the sky, engulf your enemies in blizzard, or transform yourself into a mighty half-dragon whose roar can shake your foes with fear.<br />
<br />
==== Class Features ====<br />
Each dracomancer has the powers ''dragon shape'' and ''chromatic breath'' or ''metallic flash''.<br />
<br />
{{4e Power<br />
|name=Dragon Shape<br />
|owner=Feature<br />
|class=Dracomancer Feature<br />
|type=<br />
|level=<br />
|range=Personal<br />
|keyword1=Polymorph, Draconic<br />
|usage=At-Will<br />
|flavor=You assume your half-dragon form or return to your humanoid form.<br />
|actiontype=Minor Action<br />
|target=<br />
|effect=You change from your humanoid form to half-dragon form or vice versa. When you change from half-dragon form back to your humanoid form, you shift 1 square. While you are in half-dragon form, you can’t use attack, utility, or feat powers that lack the half-dragon form keyword, although you can sustain such powers. The half-dragon form is your size and resembles a chromatic or metallic dragon. Your equipment becomes part of your half-dragon form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your half-dragon form, it cannot be removed, and anything in a container that is part of your half-dragon form is inaccessible.<br />
|special=You can only use this power once per round. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br><br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Electricity <br><br />
Bronze: Resist 5 Electricity <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
}}<br />
<br />
http://i12.static.olcdn.com/cms/201302/03/MzEz1359865538512_500.jpg<br />
<br />
{{4e Power<br />
|name=Chromatic Breath<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you open your mouth with a roar, the destructive power of your chromatic kin blasts forth to engulf your foes.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close blast 3<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage.<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The chromatic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Metallic Flash<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you inhale, the deadly power of your metallic kin flares around you. When you shout, a flash of energy knocks your enemies to the ground.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close burst 1<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage and you knock the target prone.<br />
|effect=<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The metallic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
}}<br />
<br />
==== Choosing Dracomancer Powers ====<br />
<br />
As you choose dracomancer powers, you have two factors to consider. One is how the powers fit into your character concept—whether you imagine your character as more of a predator or more of a guardian. The other is how much time you envision spending in half-dragon form. This factor is independent of your choice of build; both predator dracomancers and guardian dracomancers can choose powers that are mostly used in half-dragon form or mostly used in humanoid form. But it’s important for how your dracomancer feels during play.<br />
The easiest strategy is to choose the power at each level that appeals to you most. If most of those powers are half-dragon form powers, then you’ll spend a lot of time in half-dragon form, using powers that you enjoy. If most of those powers are ranged and area powers you use in humanoid form, that will change the way you play your character. As long as you enjoy the powers you’re using, that’s fine.<br />
If you need more guidance, choose half-dragon form powers for about half of your powers. At 1st level, choose one or two half-dragon form at-will attack powers, then choose either a half-dragon form encounter power or a half-dragon form daily power. As you advance in levels, continue trying to balance your power selections between half-dragon form powers and other powers. A list can be found [[Dracomancer Powers (4e Power List)]].<br />
<br />
----<br />
{{4e Classes Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Controller]]</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_(4e_Class)&diff=607876Dracomancer (4e Class)2013-02-13T01:31:34Z<p>Dragonite: </p>
<hr />
<div>{{wikify|Images need to be replaced with ones that are small enough to be right-aligned to the text. It is also common courtesy to attribute the artist and source of any images that you link to externally.}}<br />
{{quote<br />
|'''You haven't been bit till a dragon does it.'''<br />
|orig=Tamora Pierce<br />
|src=''Emperor Mage''<br />
}}<br />
<br />
<br />
http://cs9719.vkontakte.ru/u94004321/128929210/y_ef413a14.jpg<br />
by Ryan J Cohen<br />
<br />
<br />
{{4e Class Traits<br />
|role=Controller<br />
|role_fluff=Your half-dragon form gives you access to powers that provide control at close range, while your humanoid form allows you to hinder your opponents from a distance. Depending on your choice of class features and powers, you might lean toward either striker or leader as a secondary role.<br />
|power_source=Draconic (Arcane)<br />
|power_source_fluff=Dracomancers have existed for thousands of years, since ancient times when they first learned to communicate with the wise and mighty beings. You share your knowledge of the realm with many dragons who remain hidden from existence. In exchange for your dedication and service, the dragons grant you their power. Over time and with practice, you become kindred to them.<br />
|abilities=Wisdom, Dexterity, Constitution<br />
|armor=Cloth, leather, hide<br />
|weapons=Simple Melee, simple ranged<br />
|implements=Staffs, totems<br />
|defense=+1 Reflex, +1 Will<br />
|level_1_hp=12<br />
|hpability=<!--If a Different HP Score is Used. Optional--><br />
|hp_per_level=5<br />
|healing_per_day=7<br />
|surgeability=<!--If a Different Modifier is Used. Optional--><br />
|auto_skills=Nature<br />
|#_of_skills=3<br />
|skills=Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis)<br />
|builds=Predator Dracomancer, Guardian Dracomancer<br />
|features=Draconic Balance, Draconic Aspect, Ritual Casting, ''dragon shape'', ''chromatic breath'', ''metallic flash''.<br />
}}<br />
Because of their kinship with dragons, dracomancers have been shunned and driven from their homelands. Secretive and enigmatic, dracomancers call the territory of their dragon kin home. They are capable of running with lightning, speaking with ancient dragons, and watching firestorms from the backs of dragons themselves. They regard challenges as tests of their fitness and their connection to the elements. Though many dracomancers project an outward calm, they have the cunning a dragon and the strength of its jaws. Whether you were born to a territory or retreated from civilization, whether you chose your path or answered a call that whispered in your heart, you share a bond with the dragons. You may not be their master, but gold, silver, and bronze heed your words, for they recognize you as kin. Call to the souls of dragons, and their power will incinerate your foes, freeze armies to death, or strike down your enemies with lighting. Unleash your own soul, and you will become like them, uncaged and untamed.<br />
<br />
<br />
http://fc01.deviantart.net/fs28/f/2008/119/f/a/Malandra_The_Half_Dragon_by_vest.jpg<br />
by David Delanty<br />
<br />
<br />
{{4e Class Overview<br />
|name=Dracomancer<br />
|characteristics=You combine a number of potent ranged and area powers with the ability to take half-dragon form and bring the fight directly to your foes. Depending on the powers you choose, you can spend more combat time in half-dragon form or more in your humanoid form.<br />
|religion=Most dracomancers are followers of Bahamut. Called the Platinum Dragon, Bahamut is the god of justice, protection, nobility, and honor. He commands his dracomancer followers to be constantly vigilant against evil dragons and oppose them on all fronts. However, some dracomancers are corrupted by their own power and become followers of Tiamat. Tiamat is the evil goddess of wealth, greed, and envy. She urges her followers to take vengeance for every slight, and is the patron of chromatic dragons.<br />
|races=Elves and eladrin make excellent predator dracomancers, combining native insight and elemental harmony with grace and agility. Dwarves excel as guardian dracomancers; humans and goliath often follow that path as well.<br />
}}<br />
<br />
=== Dracomancer Class Features ===<br />
Dracomancers have the following class features.<br />
<br />
<br />
==== Draconic Balance ====<br />
<br />
<br />
Some dracomancers favor being in half-dragon form, while others prefer being in humanoid form. However, just as dracomancers seek balance in the world between metallic and chromatic dragons, dracomancers pursue balance within their own minds and bodies.<br />
You begin with three at-will attack powers. Throughout your career, at least one of those powers, and no more than two, must have the half-dragon form keyword. By this means, you have access to useful attacks in either half-dragom form or humanoid form.<br />
<br />
==== Draconic Aspect ====<br />
<br />
In the beginning of the world, the gods gave life to the naked substance of the world forged by the primordials. During the days of creation, the gods forged countless mortal vessels, giving rise to all the races, beasts, and plants that would populate the world. But the deity Io chose to bend his will toward creating mortal vessels that would not only live in the world of elements, but would give life and soul to the elements themselves. To contain the awesome power of elements given life, Io had to shape mortal vessels of tremendous strength and hardiness. And so he created the most powerful of all mortal creatures: the dragons. As a dracomancer, you choose which aspect of the dragon you most strongly manifest with your powers. Choose one of these options. Your choice provides bonuses to certain dracomancer powers, as detailed in those powers.<br />
<br />
:'''Draconic Predator:''' While you are not wearing heavy armor, you gain a +1 bonus to your speed. <br />
<br />
:'''Draconic Guardian:''' While you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.<br />
<br />
==== Ritual Casting ====<br />
<br />
You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. You own a ritual book, and it contains two rituals of your choice that you have mastered: Animal Messenger (Player’s Handbook, page 300) and another 1st-level ritual.<br />
Once per day, you can use Animal Messenger without expending components.<br />
<br />
<br />
http://img12.nnm.ru/a/0/e/2/a/302f0bab346ba3c50cc7a205bc2.jpg<br />
<br />
==== Dragon Shape ====<br />
As a dracomancer, you have the ability to channel the elemental energy of dragons into your physical form and transform into a half-dragon. You have an at-will power, ''dragon shape'', that allows you to assume the form of a half-dragon, and many dracomancer powers have the half-dragon form keyword and therefore can be used only while you are in half-dragon form. The ''dragon shape'' power lets you assume a form of your size that resembles a chromatic or metallic dragon, although certain half-dragon form powers specify changes to your form when you use them. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic breath or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Lightning <br><br />
Bronze: Resist 5 Lightning <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
<br />
==== Chromatic Breath ====<br />
<br />
You gain the power ''chromatic breath'' if you are a chromatic half-dragon. You can only use this power while in half-dragon form. Depending on the chromatic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
<br />
==== Metallic Flash ====<br />
<br />
You gain the power ''metallic flash'' if you are a metallic half-dragon. You can only use this power while in half-dragon form. Depending on the metallic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
<br />
=== Implements ===<br />
<br />
Dracomancers employ staffs and totems as a means of focusing their draconic power. Without an implement, you can still use these powers.<br />
<br />
=== Creating A Dracomancer ===<br />
<br />
Dracomancers rely on Wisdom, Dexterity, and Constitution for their powers. You can choose any powers you like, but many dracomancers choose powers that complement their choice of Draconic Aspect.<br />
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==== Predator Dracomancer ====<br />
<br />
<br />
http://fc03.deviantart.net/fs9/i/2006/143/9/8/Half_Dragon_Elf_by_LazarusReturns.jpg<br />
<br />
<br />
As a predator dracomancer, you hunt down and destroy those who would threaten to slay your dragons or steal their hoard. Yours is the magic of the bared fang, outstretched claw, and razor sharp wing. Your powers make striker your secondary role, with a focus on dealing significant damage along with your control effects. Make Wisdom your highest ability score to get the most out of your attacks, followed by Dexterity to enhance your predator powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Fury]], [[Enraged Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Athletics, Nature, Perception<br />
:'''Suggested At-Will Powers:''' ''[[fire bolt]]'', ''[[dragon pounce]]'', ''[[savage rend]]''<br />
:'''Suggested Encounter Power:''' ''[[darting bite]]''<br />
:'''Suggested Daily Power:''' ''[[savage frenzy]]''<br />
<br />
==== Guardian Dracomancer ====<br />
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<br />
http://1.bp.blogspot.com/_ROln4ISlwKo/TFGb-xiO6dI/AAAAAAAAFRU/tEDBMNDdpu4/s1600/dragoness.jpg<br />
<br />
<br />
As a guardian dracomancer, you are a protector of your dragons territory and those who rely on it. Yours is the magic of swirling flames, deadly ice, and merciless storms, the enduring aspects of elements that outlive any mortal king. Your powers incline you toward leader as a secondary role. Wisdom should be your highest ability score, since your attack powers rely on it, but make Constitution your second-best score to heighten your endurance and your guardian powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Instinct]], [[Ferocious Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Endurance, Insight, Nature<br />
:'''Suggested At-Will Powers:''' ''[[call of the dragon]]'', ''[[chilling shout]]'', ''[[grasping claws]]''<br />
:'''Suggested Encounter Power:''' ''[[frost flash]]''<br />
:'''Suggested Daily Power:''' ''[[fires of life]]''<br />
<br />
=== Dracomancer Powers ===<br />
Your powers are evocations that call on the power of dragons to alter your physical form and hamper your enemies. You call up blasts of fire from the ground, summon lightning from the sky, engulf your enemies in blizzard, or transform yourself into a mighty half-dragon whose roar can shake your foes with fear.<br />
<br />
==== Class Features ====<br />
Each dracomancer has the powers ''dragon shape'' and ''chromatic breath'' or ''metallic flash''.<br />
<br />
{{4e Power<br />
|name=Dragon Shape<br />
|owner=Feature<br />
|class=Dracomancer Feature<br />
|type=<br />
|level=<br />
|range=Personal<br />
|keyword1=Polymorph, Draconic<br />
|usage=At-Will<br />
|flavor=You assume your half-dragon form or return to your humanoid form.<br />
|actiontype=Minor Action<br />
|target=<br />
|effect=You change from your humanoid form to half-dragon form or vice versa. When you change from half-dragon form back to your humanoid form, you shift 1 square. While you are in half-dragon form, you can’t use attack, utility, or feat powers that lack the half-dragon form keyword, although you can sustain such powers. The half-dragon form is your size and resembles a chromatic or metallic dragon. Your equipment becomes part of your half-dragon form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your half-dragon form, it cannot be removed, and anything in a container that is part of your half-dragon form is inaccessible.<br />
|special=You can only use this power once per round. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br><br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Electricity <br><br />
Bronze: Resist 5 Electricity <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
}}<br />
<br />
http://i12.static.olcdn.com/cms/201302/03/MzEz1359865538512_500.jpg<br />
<br />
{{4e Power<br />
|name=Chromatic Breath<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you open your mouth with a roar, the destructive power of your chromatic kin blasts forth to engulf your foes.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close blast 3<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage.<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The chromatic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Metallic Flash<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you inhale, the deadly power of your metallic kin flares around you. When you shout, a flash of energy knocks your enemies to the ground.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close burst 1<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage and you knock the target prone.<br />
|effect=<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The metallic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
}}<br />
<br />
==== Choosing Dracomancer Powers ====<br />
<br />
As you choose dracomancer powers, you have two factors to consider. One is how the powers fit into your character concept—whether you imagine your character as more of a predator or more of a guardian. The other is how much time you envision spending in half-dragon form. This factor is independent of your choice of build; both predator dracomancers and guardian dracomancers can choose powers that are mostly used in half-dragon form or mostly used in humanoid form. But it’s important for how your dracomancer feels during play.<br />
The easiest strategy is to choose the power at each level that appeals to you most. If most of those powers are half-dragon form powers, then you’ll spend a lot of time in half-dragon form, using powers that you enjoy. If most of those powers are ranged and area powers you use in humanoid form, that will change the way you play your character. As long as you enjoy the powers you’re using, that’s fine.<br />
If you need more guidance, choose half-dragon form powers for about half of your powers. At 1st level, choose one or two half-dragon form at-will attack powers, then choose either a half-dragon form encounter power or a half-dragon form daily power. As you advance in levels, continue trying to balance your power selections between half-dragon form powers and other powers. A list can be found [[Dracomancer Powers (4e Power List)]].<br />
<br />
----<br />
{{4e Classes Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Controller]]</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Talk:Dracomancer_(4e_Class)&diff=607752Talk:Dracomancer (4e Class)2013-02-12T01:17:39Z<p>Dragonite: /* The Draconic Power Source */</p>
<hr />
<div>What's Draconic power source?! --[[User:PokeLinkEs|PokeLinkEs]] ([[User talk:PokeLinkEs|talk]]) 07:26, 30 November 2012 (MST)<br />
<br />
== The Draconic Power Source ==<br />
<br />
The draconic power source means that when a dracomancer uses his powers he isn't channeling arcana or primal energy. He is using the power that a dragon or dragon deity like Bahamut has bestowed upon him for his dedication or service.<br />
<br />
The draconic power source is not just for flavor, in that it can lead to important story developments rather than just change how a power looks. In my campaign the draconic power source has definitely come into play and made the story take a very different route. The dracomancer has sold his soul to the dragon who bestowed him his power so when local dragon slayers make it their goal to kill the dragon, the dracomancer must stop them. Not only to protect his master but because if the dragon is slain, his soul will die with it and he will lose his powers. This has guided his interests and the direction of the campaign toward not only stoping the dragon slayers, but also usurping their order.<br />
<br />
Another example is that in my homebrew setting the draconic power source is almost entirely ignored by the contemporary civilizations, but served as the basis of the ancient human cultures there. I even have some things left over from that culture that can change the class of the character to an equivalent draconic sourced class.<br />
<br />
Not all of the power differences need be significant, but they certainly provide some interesting story opportunities.<br />
<br />
Here's some examples we've used:<br />
<br />
You can use power sources to put thematic handles on things.<br />
<br />
One of the adventure groups we set up last year had all the PCs as students at a magic academy. We did it by making it a requirement that all of the PCs had to have an Arcane power source. All roles were covered- strikers, defenders, controllers and leaders.<br />
<br />
Another time we had an all drow group- an underdark house-- although it's reaching a bit outside of canon, we thought it would be cool that only female drow PCs could have the divine power source. Because Lolth only truly blesses female characters.<br />
<br />
In Dark Sun there are no divine character classes, but the roles can still get filled.<br />
<br />
Thematically, that really has an effect on the campaign.<br />
<br />
As a DM the power sources are great ways to shine a spotlight on different types of characters. We've definitely had games where a PC had to have a certain power source in order to attempt a certain task. For example, in one game, the PCs had to recruit, train, and lead a militia.. it's a diplomacy check, but I further restricted it to martial characters only- because I assumed martial characters would not only have the necessary experience, they'd have credibility. Cleansing a shrine might require a divine source, speaking to an ancient elemental- maybe primal. Attempting to interface with an intelligent alien crystal in a dungeon? Maybe that's arcane or psionic only.<br />
<br />
Anyway with a draconic power source you can take your campaign in a different direction by making it dragon themed or including dragon oriented quests where the unique power source of a dracomancer will matter.<br />
<br />
:Well you put forth a good argument, but this is still Arcane. Warlocks have pacts with devils, fey creatures, the Far Realm, but their power sources aren't "Devil", "Fey", "Far Realm". The dragon build sorcerer is also Arcane. Of course you are free to do as you wish with this in your home games. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:07, 11 February 2013 (MST)</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=User_talk:Marasmusine/Archive_1&diff=607750User talk:Marasmusine/Archive 12013-02-11T23:57:48Z<p>Dragonite: </p>
<hr />
<div>Hello Maramusine, thank you for the welcome to the site! My only question is now, is if there is someone or some group I would contact for review on the power balancing of something I've been working on ( while it is either a WIP, or completed work ).--[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:32, 18 July 2012 (MDT)<br />
<br />
If you're my best bet, might as well use you, eh? I don't suppose you could take a look at [[Color Bearer (4e Class)]] and [[Color Bearer Powers (4e Power List)]]? I assume they're at ''least'' somewhat poorly balanced, being my first attempt at making a class. And yes, they are both incomplete, but I did just start a couple days ago <_<;; --[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:42, 18 July 2012 (MDT)<br />
<br />
Thank you very much in advanced! c: --[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:52, 18 July 2012 (MDT)<br />
<br />
Hay, Marasmusine, could you review my homebrew template [[Unown_inscribed|Unown inscribed]] sometime? I want to improve it, and you seem to know what youre doing, based on your review of my [[Stone of 100 Rencarnations (3.5e Equipment)]].--[[User:The lost unown|The lost unown]] ([[User talk:The lost unown|talk]]) 09:01, 27 September 2012 (MDT)<br />
:Sure, I'll aim to do that but I'm not sure when yet. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:08, 27 September 2012 (MDT)<br />
<br />
== A thanks ===<br />
Hey, it's Ralcos.<br />
It's been a while since I've been here, but I must say thanks for you editing my race.<br />
I made the Modron Race that was on the 4e homebrew races, and found that my race was changed for the better<br />
(I'm not claiming credit for anyone else's work, and you can look on that page's history).<br />
I just wanted to thank you for the work. I love it more than the original design.<br />
<br />
--- Ralcos<br />
<br />
== Smilodon Maioribus Review ==<br />
<br />
Hello once again Marasmusine,<br />
<br />
It has been a while since we have spoken but I believe (having reached my new permanent duty station) that now would be an excellent time to review the Smilodon Maioribus 4e Race once again, provided you are willing to do so and have the time to make such an effort. Unfortunately I am not entirely sure what, if at all, needs to be changed at this point with the race itself (the Apex Predator 4e Class itself I am intending to overhaul entirely, based on a few mechanics I learned from others who know of DnD in the armed forces).<br />
<br />
As always, thank you for your time and dedication to DnD Wiki, and your efforts, past and present, in staying in touch and assisting me with my race and class design!<br />
<br />
--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 18:43, 9 August 2012 (MDT)<br />
<br />
:Welcome back! Since you were last here I've been a bit distracted with the birth of my daughter - I've not had much time for complicated things. For your Apex Predator overhaul, I recommend concentrating on one or two core mechanics that improve through the levels (and worry less about making lots of different powers); take a look at the Hunter or the Slayer from the Essentials books. Also try to focus on ''one role'' - I've seen too many custom classes that try to do defender/striker and end up in a mess. Hope that helps! [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 07:18, 10 August 2012 (MDT)<br />
<br />
::Thank you, Marasmusine, and most importantly, congratulations on the birth of your daughter to both you and your wife. I can certainly understand your crunch for time, especially with a newly born child around. For the Apex Predator class, that is still my intention of making a "specialist" class (with two separate, distinct sub-types), again focusing on criticals, grappling and stealth for its offensive "Vanquisher" variant, and with the "Challenger" deviation, a defender who relies on countering attacks and control. Seeing as the "Grabbed" and (knocked) "Prone" features work well, I have some ideas with them. I certainly don't intend for the Apex to be both, as I've begun making their choices fairly specific to each archetype.<br />
<br />
::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 17:34, 11 August 2012 (MDT)<br />
<br />
:::Hello again Marasmusine,<br />
<br />
:::I've made some significant changes to the [[Sentient, Smilodon Maioribus (4e Race)|Smilodon Maioribus race]] and the [[Apex Predator (4e Class)|Apex Predator class]], both of which I would love to get your opinion on when you have the time. I've tried to heavily relegate certain features to each subdivision of the Apex Predator class (to, in large part, make them two distinct portions). While the class design is not yet finished, it would be great to get your opinion on the re-working of a few mechanics that were present; for example, a primary mechanic of the Vanquisher is [[Seize (4e Power)|Seize], an attack that does minimal damage, but Grabs the opponent. <br />
<br />
:::Other issues lie in the scaling (I've never played nor seen endgame DnD played), so I cannot truly balance the class over the levels. I like the idea of the Apex Predator fittingly being a "niche" class, or one that excels extremely well at a few select things, but relies on its companion's classes to really augment and benefit it, and vice-versa.<br />
<br />
:::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 17:08, 18 August 2012 (MDT)<br />
<br />
::::Hello Marasmusine,<br />
<br />
::::I have just replied the design concept to the Saber Fangs and Razored Claws situation [Talk:Apex Predator (4e Class)|on this talk page] and would certainly like your opinion and possible solutions. Thank you very much for the modifications to those areas along with the Enduring Hide armor to make them more straightforward and simplified within 4E means!<br />
<br />
::::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 14:33, 22 September 2012 (MDT)<br />
<br />
== Image Deletions ==<br />
<br />
Wikipedia tells us to assume good faith. This means that images are assumed to be correct, ergo under the GNU FDL, when they state nothing in particular. This must be shown otherwise to allow the image to be deleted. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 16:03, 10 July 2012 (MDT)<br />
<br />
:Wikipedia absolutely does not assume good faith when it comes to image licensing. It gives 7 days to images without licensing/source information before they are deleted. Images that are clear copyright violations are instantly deleted. I gave [[:File:Fight-2-color.jpg]] two weeks. We can't just copy images from the internet willy nilly. I've done a Google Image search for this image now and found that it's a painting under copyright by Simon Robert. I can replace the link in [[Shekastkoré (3.5e Campaign Setting)]] with an embedded image from Robert's webpage, with correct attribution. I'll leave it up to you if you want to delete the file or not. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:06, 11 July 2012 (MDT)<br />
:Wow, sorry I came off sounding agressive. It was first thing in the morning and I hadn't had my coffee.[[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 06:11, 11 July 2012 (MDT)<br />
<br />
::Okay, then with the deletion we should provide a link to where the image is thereby not allowed, don't you think that makes sense? Thoughts on making this policy? We can leave images since their pages being here inherently state that they are under the GNU FDL v1.3 when one cannot find such a site. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:35, 16 July 2012 (MDT)<br />
:::Here are my thoughts:<br />
:::*We should make it clear that if you are uploading an image you need to say 1) Where you got the image from and who originally created it, and 2) What license it's under (note that ''we cannot use "fair use"'' for our purposes). For example, see [http://en.wikipedia.org/wiki/Special:Upload Wikipedia's upload information]. It's bad form to assume that an image doesn't have a copyright just because the uploader hasn't provided any information.<br />
:::*On the flipside, if I come to delete an image file because the above information is missing, I will make every effort to find an alternative compatible with our license, or embed the image from its original source. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 03:47, 17 July 2012 (MDT)<br />
<br />
::::By law, we do not need to do it like that so let's not. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 19:39, 17 July 2012 (MDT)<br />
:::::I need to get this straight. Here are the different kind of images we might use:<br />
:::::*Copyrighted images. We cannot use these without permission. If we can get permission, the owner would normally ask us to attribute the them and show that it's under copyright. We ''can'' use copyright work without permission where there is fair-use (e.g. book covers where we are providing information about a book), but we still need to attribute the copyright holder.<br />
:::::*Creative Commons[http://creativecommons.org/licenses/]. We ''have'' to attribute the author; if it's Sharealike we ''have'' to release it under the same license.<br />
:::::*Public Domain. We don't have to say anything: my argument is that it's good practice to provide some basic information (like I did [[:File:Vasnetsov samolet.jpg|here]]). <br />
:::::*Images the uploader created themselves. It's up to them what information they provide. Personally I credit myself for my own images. As you say, unless stated otherwise, it defaults to the GNU license.<br />
:::::If I'm understanding you correctly, you want to ''assume'' that images fall into the last two categories?<br />
<br />
::::::No. All I was saying is that the last two categorizes exist. If we find information about copyright we should delete the page with a link to the copyright location (for verification purposes). If the images is under a different license then, though, all we need to do is state that on that page of course and if we can keep the image we can keep the image (depending on the license).<br />
::::::Another thing to note is that images which are product copyright can be here if they are small enough (pretty sure). I think that is another one of their image statements in the image-related laws. If they are too big, though, they are considered (even with the different copyright categories) to infringe on product copyright (since they are images I think is the reasoning). --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 20:06, 18 July 2012 (MDT)<br />
:::::::Thanks for the clarification. With regards product copyright, here's the legal wording for fair-use: ''"the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright."''<br />
:::::::Basically, we ''can'' use those images when we are providing educational information. On our wiki, this only our pages about books and other publications. We ''cannot'' use them for user-generated content. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:27, 19 July 2012 (MDT)<br />
<br />
::::::::I imagine that putting them into the D&D universe is a critique of those things from other sources and do apply for fair-use. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 16:42, 19 July 2012 (MDT)<br />
:::::::::I don't understand? Fair use through ''critique'' just means you can, say, use a picture of a book or toy if you are reviewing it. It has real-world context. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:35, 20 July 2012 (MDT)<br />
:::::::::On a related note, I've spotted that WotC provide a list of WotC-copyright artwork that's been pre-approved for others to use.[http://www.wizards.com/fankit/fantoolkitdnd.html] [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:38, 20 July 2012 (MDT)<br />
<br />
::::::::::Not sure if my voice matters here, but I figure, if nothing else, it couldn't really hurt to speak up. Marasmusine is correct. Unless the purpose of the article within said images are used, is to critique the image, make a commentary on it, or otherwise review or parody it, then it does not fall under fair use. There are likely very few user generated articles and pages on this site that are dedicated to parody and review, for a commentary / educational stance. Now, for the handful wherein that IS true, than fair use would apply, but for those, such as a custom race, class, monster, campaign, that isn't actively done to review the image in some way, that isn't fair use, and permission / approval would be needed. If I were to take someone's image and put it up on a page I made, without their permission, and the image was used as an aid to help demonstrate something I had written in the page, that would be theft, unless they had otherwise stated that that image is perfectly allowed to be shared mercilessly without permission, but even then that would be limited to noncommercial things. Not that that should be a worry here. That said, the 'April Fools' articles may fall under being able to qualify 'fair use' if they are directly relevant to the image. --[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:08, 20 July 2012 (MDT)<br />
<br />
:::::::::::That all sounds right to me. So I guess, sorry, those mario images were fine to delete.<br />
:::::::::::Does the Image Deletion seem right on [[:Category:Candidates for Deletion|Candidates for Deletion]]? --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:03, 21 July 2012 (MDT)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I give you this barnstar for improving, reviewing, and removing a lot of pages. Thanks a lot for your help on those pages! --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:35, 16 July 2012 (MDT)}}<br />
<br />
Thanks! --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:35, 16 July 2012 (MDT)<br />
<br />
== Page deleted due to Copy Rights Violation ==<br />
<br />
You had deleted a page I had posted due to a copy rights violation. I was asked by a few friends in my area to post some things from the books and I was wondering it there is a way I can avoid this from occurring in the feature? Would a Legal Disclaimer at the bottom of the page stating it is from that particular book prevent this?<br />
<br />
Thanks, --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 23:23, 23 July 2012 (MDT)<br />
:We can't reprint content from copyrighted books. The only legal thing you can do is send them your book or ask them to aquire the book themselves. There's something else you can do involving a scanner, but I couldn't possibly comment on that. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:34, 24 July 2012 (MDT)<br />
::Is there anyway to use anything from any of the D&D books? Would the Legal Disclaimer work? If not, how were any of the creatures posted from the Monster Manual, Dungeon Masters Guide, and Players Handbook?--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 18:04, 24 July 2012 (MDT)<br />
:::You can print material released under the Open Game Content. This includes WotC's System Reference Document[http://www.wizards.com/default.asp?x=d20/article/srd35] but doesn't include that class. The legal disclaimer won't work, WotC will still be unhappy that you've fleeced them out of a book sale. I'm also definitely not suggesting that your friend use a web search engine to search for the title of book that contains the class along with the words "scan" and "pdf". [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:08, 25 July 2012 (MDT)<br />
:::::If you have a chance, could you take a look at these pages. I am sure the [[Awaken Sand (3.5e Spell) | Awaken Sand (3.5e Spell)]] is, but I am not sure of the [[Mogwai (3.5e Creature) |Mogwai]] and [[Gremlin (3.5e Creature) |Gremlin]] since they are based on movie creatures... Thanks... --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 13:10, 28 July 2012 (MDT)<br />
::::::Yeah, the spell's got to go. Gremlin and Mogwai are not copyright violations, but the images used were copied from other sources. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:49, 29 July 2012 (MDT)<br />
:::::::Thanks... Want to give a creature a feat from a book, I am looking but can't seem to find the code for doing the small raised print for references to D&D books. Could you help with this? Thanks... --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 10:53, 29 July 2012 (MDT)<br />
::::::::Do you mean <sup>superscript</sup>? If you want to look like a pro, try [[User:Marasmusine/How To Use Footnotes]] (I don't think anyone's done it that way before, you could be the first!) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:07, 30 July 2012 (MDT)<br />
:::::::::I wasn't thinking of Footnotes<sup>[[User:Marasmusine/How To Use Footnotes | Marasumine's Guide]]</sup>... but that should work really nice together... Thanks :-D --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 19:07, 30 July 2012 (MDT)<br />
<br />
== Deity Stats ==<br />
<br />
I was interested in making a deity and wanted to actually make the stats. However I can't find the formula to use... I know that they are normally a 20HD outsider that have 30-50 Class levels. By that they should be a CR 40-60 depending on just that... But are there any other factors? Also Do they use the 15,14,13,12,10,8 Elite stat array?<br />
<br />
--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 20:51, 10 August 2012 (MDT)<br />
<br />
:About 5 years ago I sat down to create a 3.5e deity and discovered the same issue - no guideline on how to set the ability scores. However, if you are giving your deity PC class levels, it should the elite stat array; if it only has NPC class levels, use the nonelite array. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 08:06, 11 August 2012 (MDT)<br />
<br />
::Can you check out this Deity and let me know what you think? [[Karura (3.5e Deity) | Karura]] Goddess of [[The Burning Wastelands (3.5e Environment) | The Burning Wastelands]]. I Used the Epic Stats, then Added the Stat upgrades for levels and feats. Then added the stat adjustments for items that she has that are listed. Her Challange rating is for her race + Her Class + her Divine Rank. --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 19:50, 18 August 2012 (MDT)<br />
<br />
<br />
== Traps ([[User:jerden|jerden]] asking) ==<br />
<br />
I was just wondering if there was a way to change the title of my traps that still don't have (4e Trap) on them. I could copy them to new pages with (4e trap) on, but that won't really help anyone as it still will have the old ones. If it's something I can't do I'm sorry, in future I'll remember to add (4e Trap) to my (4e Trap)s! Anyway, I reacon I've wrote it enough time to remember now!<br />
:Hi Jerden, you can use the "Move" tab at the top of the screen. Also you can sign your posts using four tildes (<nowiki>~~~~</nowiki>). Thanks again for your contributions - converting the 3.5e DMG traps to 4e was on the back burner of my to-do list. You may also like to look at some of the changes I made to your entries for formatting standards, etc. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:48, 8 September 2012 (MDT)<br />
:Thanks. I'll sort them out. Anyway, I apprieciate your changes, I was actually hoping someone would do that. And I haven't really done that many of the 3.5 edition traps, I mostly just converted spells into traps (it's much easier). I'll probobly do more later once I can borrow the player handbook and possibly the monster manual. [[User:Jerden|Jerden]] ([[User talk:Jerden|talk]]) 12:38, 8 September 2012 (MDT)<br />
<br />
== Sand Elemental Page Deletion ==<br />
<br />
In reguards to the [[Sand Elemental]] page, I was trying to do the same set up as the SRD Elementals. Was this in error doing this set-up or was it just a waist for time? --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 15:18, 25 September 2012 (MDT)<br />
:Hi Korminor, actually your original formatting was fine. But I'm aiming to have the sand elementals formatted in the same way as what I've done to [[Chaos Elemental, Lesser (3.5e Creature)]] and [[Chaos Elemental, Greater (3.5e Creature)]]. The reason for this is that I've made a new index of creatures at [[User Creatures]], but the table gets screwed up if there's more than one creature template in a page. The creature template itself can display 3 creatures, so that's a maximum of 3 creatures per page - hence me splitting the creatures into "Lesser" and "Greater" pages. It's not ideal - I'd rather have them all on one page - but it's the only fix I can think of to make the index work.<br />
:What I can do, if you think it's appropriate, is keep [[Sand Elemental]] as an overview page, so long as it doesn't contain a creature template. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 15:36, 25 September 2012 (MDT)<br />
<br />
:Also, I never did give you a reply re: [[Karura (3.5e Deity)]]. So let me say this - in my opinion ''this is what all 3.5e deity pages should look like.'' Well formatted, well written, fully statted out. I couldn't tell you if any of the numbers are off though, but it looks like you've been careful and thorough. 15:55, 25 September 2012 (MDT)<br />
<br />
::I would like to keep the [[Sand Elemental]] page as an overview page. I was planning on adding a bit to it on their history (Been a little busy with daughter starting school). Also thanks for the comments on [[Karura (3.5e Deity)]]. I started with the elite stats, then gave the increases for the levels gained (20 outsider + 30 Sandbender), then added the items used. Thanks again, --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 17:32, 25 September 2012 (MDT)<br />
<br />
== Tiberium Rising Editing ==<br />
<br />
Hey, I'm still working on the pages. If you are going to move the pages, at least leave a redirect. Thanks --[[User:Yossarian|Yossarian]] ([[User talk:Yossarian|talk]]) 14:34, 28 September 2012 (MDT)<br />
:I usually do, I guess today I did it the other way to see what the reaction would be. So there we go. But why did you move it back? Now it has the incorrect title again. 16:24, 28 September 2012 (MDT)<br />
<br />
<br />
==Billhook Revert==<br />
Hi, we've not really met. I'm Badger, and I'm an admin who has been away for a while. Either way, we can chat more about that later, if you'd like. This message is to explain why I reverted your edits to [[Billhook_(3.5e_Equipment)|the billhook]]. The page that existed before you changed it was essentially a complete page, with mechanics and a concept. Maybe the concept needs work, and the balance sure needs some attention, but it was at least a fully fleshed out idea. Your edits reduced it to little more than a re-direct. If you are going to fundamentally change a page like you did, you might as well delete it entirely, and just redirect other pages away from it. I'm open to discussion on this point, but my understanding is that we don't try to serve as an encyclopedia, but rather as a reserve of actual content. To clarify that point, any article we have should have in-game mechanics, and not simply redirect a user to another page. Let me know how you feel about this, and I look forward to working with you in the future. --[[User:Badger|Badger]] ([[User talk:Badger|talk]]) 11:57, 5 October 2012 (MDT)<br />
<br />
== Price Calculation Check ==<br />
<br />
Would you mind checking to see if I got the math correct for calculating the Market Price for [[Helm of Korminor (3.5e Equipment) | Helm of Korminor ]] for me please? I want to know if i'm doing it correct? --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 18:54, 22 October 2012 (MDT)<br />
:Sure, I'll check it out fairly soon. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:10, 24 October 2012 (MDT)<br />
<br />
== Hobbit vs. Halfling ==<br />
<br />
I'm aware that WotC uses the term Halfling to fill in for what is most assuredly a Hobbit. I was wondering if you know of any legal reason that would force this, or if we are free to use the term Hobbit without permission from the Tolkien Estate. I guess I'm just trying to stay out of trouble, but at the same time vastly prefer to use Hobbit. In the same line of thinking, we can use Orc even though Tolkien made that one up as well... --[[User:Pyper|Pyper]] 23oct12<br />
:Whilst the Tolkien Estate aggressively protect their trademark over the word "hobbit", I've only seen it happen in the cases where products are being sold. The worst that can happen is that we'll be asked to remove the page. Add a legal disclaimer at the bottom stating that the term is trademarked. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:30, 24 October 2012 (MDT)<br />
<br />
== Category:DnD ==<br />
<br />
On some pages you have been removing [[:Category:DnD]]. This category is there so D&D is separated from D20 Modern and such organizations are possible. 4e is not "new" in the sense of not having a need for Category:DnD, but rather it has not yet been added there because of the dpl's on the 3.5e pages. Unless I am missing something, please keep Category:DnD on all D&D pages. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 13:19, 25 October 2012 (MDT)<br />
<br />
:Since the "4e" and "3.5e" categories are sub-categories of "DnD", it seemed to me that having both was redundant. I can't see any crossovers with "D20M", it is still separate. Maybe ''I'm'' missing something. Can you give me an example of where it is causing a problem? (Also noting the reorganization I proposed at [[Talk:Main_Page#Categories]].) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 15:21, 25 October 2012 (MDT)<br />
<br />
::The only disadvantage to that is that is that one has to generate a dpl for all things D&D, but that still might be okay with the publication's categories anyway and not too important huh. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 22:42, 25 October 2012 (MDT)<br />
:::I will steadily update the dpls; I had already rewrote the 3.5 weapons index... just spotted that [[User Magical Rings]] for example needs to specify 3.5e. It will all work once I've finished pratting around (next year at this rate!) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 13:52, 26 October 2012 (MDT)<br />
<br />
== Template deletion ==<br />
<br />
My author template page<br />
{{author Gaelhalee<br />
|date_created=10/28/12<br />
|status=playable, if DM has a good sense of humor<br />
}}<br />
as well as [[User:Mkill|Mkills]] <br />
{{author Mkill<br />
|date_created=10/28/12<br />
|status=playable<br />
}}<br />
was deleted without any explanation that I could find. I give some history about it in [[User_talk:Gaelhalee]]. Please respond there.<br />
<br />
== Quick Question ==<br />
<br />
Regarding community additions to unfinished content, how should I deal with a power that was added by a third party which does not really fit with my class or my design intents? Should I restructure their post as I see fit or notate a different design intent or what? My initial judgment was to change the "|class=" notation in the power, but I'm unsure if doing so would be a violation of some sort. --[[User:Biral|Biral]] ([[User talk:Biral|talk]]) 16:08, 13 November 2012 (MST)<br />
:We could rewrite it for your class, rewrite it for another class (Wizard, say), or propose it for deletion (see [[Deletion Candidates]]). Which power is it? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:06, 14 November 2012 (MST)<br />
::It's Freezing Blast, added by 209.213.26.101, the same user that made that rather overpowered [[Humans Unyielding Training (4e Feat)]] that you posted on nigh two months ago. I don't think I'll keep the name, so I'd just as soon flag it for deletion. --[[User:Biral|Biral]] ([[User talk:Biral|talk]]) 15:50, 14 November 2012 (MST)<br />
<br />
== D&D 4.0 Future Oni Class ==<br />
<br />
Vanilla 4e? I don't know what that even is. The thing is, is that Enchantment bonuses should not be implemented, because, hey, this is the future. I don't plan for D&D 4e Future to deviate from D&D 4e at all. Just adding to it. I posted this reply here because I haven't been on for... two months or something longer and figured that you wouldn't see a reply in my talk section. But yes, balancing would be wonderful for all of my creations. --[[User:Axl|Axl]] ([[User talk:Axl|talk]]) 16:48, 15 November 2012 (MST)<br />
<br />
:Actually, never mind. I'm never on D&D Wiki anymore. Feel free to delete my sourcebook and all items therein. You can probably just delete my profile as well. --[[User:Axl|Axl]] ([[User talk:Axl|talk]]) 17:09, 15 November 2012 (MST)<br />
<br />
::By vanilla D&D, I mean D&D as written in the PHB and DMG. A lot of your entries might work in the context of the Future setting, but they don't work in normal 4e D&D. That's why I was changing some of the categorization. Sorry to hear that you are leaving, let me know if you ever feel like collaborating on something. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 17:26, 15 November 2012 (MST)<br />
<br />
:::Oh, okay.<br />
:::Yeah, my entries work for future, but there are currently no settings in the future that would be compatible with my works.<br />
:::All right. I'll let you know if I do feel like collaborating. --[[User:Axl|Axl]] ([[User talk:Axl|talk]]) 18:33, 16 November 2012 (MST)<br />
<br />
== Guardian of Erberus ==<br />
<br />
Hey, Marasmusine.<br />
I was looking on the Barbed Devil race and noticed that the Guardian of Erberus page shows the feat as Barbed Claws. Shall I fix it? --[[User:PokeLinkEs|PokeLinkEs]] ([[User talk:PokeLinkEs|talk]]) 07:21, 20 November 2012 (MST)<br />
:Well spotted, that's a cut and paste error. I'll fix it, thanks. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 10:23, 20 November 2012 (MST)<br />
<br />
== Copyright Question ==<br />
<br />
Right so how do I tell what's copywritten and what's not? I'm looking at one of the images I uploaded and nowhere on it does it say it's copywritten. I'm not trying to argue or say that you're wrong b/c I have no doubt you are correct. I just want to know how to tell in the future. Thanks! --[[User:Ixidor|Ixidor]] ([[User talk:Ixidor|talk]]) 13:12, 20 November 2012 (MST)<br />
:With your specific images, I dragged them into Google Images (on a hunch, since they looked professionally produced) and quickly traced them back to their original artist or publisher. If the source doesn't specifically say what kind of license it has, you can assume its under copyright (and that's the case for almost any image you find at random on the internet). On a more positive note, if you've traced it back to somewhere like deviantArt or Flickr, you can at least ask the copyright holder if you can get permission to use it. <br />
:As I say, you can always embed an external image (if the source site allows it). Here's an example from Tomasz Jedruszek's portfolio:<br />
{| style="float:right" border=1 cellpadding=2 cellspacing=2<br />
!http://features.cgsociety.org/gallerycrits/219459/219459_1183250462_submedium.jpg<br />
|-<br />
|[http://morano.cgsociety.org/gallery/513169/ Vale Pact 2 by Tomasz Jedruszek]<br />
|}<br />
:If you do this, it's courtesy to attribute the artist. On the downside, you can't resize the image. Hope that helps. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:20, 20 November 2012 (MST)<br />
<br />
<br />
Oh man that helps a lot! I'll probably start using embedded external images then, assuming I can get them smaller. Most of my stuff comes from DeviantArt, CG Society, or StumbleUpon so that shouldn't be an issue. Thanks a ton! --[[User:Ixidor|Ixidor]] ([[User talk:Ixidor|talk]]) 14:50, 20 November 2012 (MST)<br />
:I use Flickr a lot, since most images there will provide you with a link for a resized image under "Share" (although there's less fantasy art there than at other places). [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:52, 20 November 2012 (MST)<br />
<br />
== Thanks for the Help! ==<br />
<br />
Thank you for your help. Would you mind telling me of what you think about the campaign?<br />
<br />
Thanks again!<br />
<br />
--[[User:Yossarian|Yossarian]] ([[User talk:Yossarian|talk]]) 16:34, 23 November 2012 (MST)<br />
:Sure, I'll check when I next get chance. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 04:06, 27 November 2012 (MST)<br />
<br />
== For what reason did you delete the Dragonslayer sword? Its hardly the same as the Fullblade ==<br />
<br />
<br />
Why'd you delete the Dragonslayer Sword for 3.5? It is not exactly like the fullblade whatssoever, it does a great deal more damage, gives extra feats, not to mention the fact that its both a bludgeon and slashing weapon. There is alot more "unexplained" equipment on the site then that sword. So please don't delete stuff people actually think is cool, because now im going to have a harder time getting my DM the stats for the sword so I can get it in game.<br />
:When you are including in your campaign mundane non-magical weapon that grants 4 bonus feats, an unexplained +8 bonus damage on top of excessive damage die and a 18-20/x4 crit, you've gone beyond normal game balance and may as well just make up the stats yourself. It's better than most of the more powerful magical weapons in the game, at a fraction of the cost, except, hey, you can enchant the dragonslayer as well. Oh, it had 5' and 10' reach as well like a spiked chain, egads. Sorry, it was objectively terrible.<br />
:However, if you like, I can restore the page to your userspace if you still wish to access it.[[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 04:01, 27 November 2012 (MST)<br />
<br />
I would really appreciate it, yes its true, it is somewhat overpowered, but my character is also at a neg 3 level multiplier and the additional feats will definitely help level the playing field. I currently play a lvl. 3 Half-Dragon Fighter that specializes in two handed large weapons and the ECL is 6, so the Dragonslayer is the perfect fit. Currently my group and I are fighting against incrediably powerful enemies that are a CR 20 roughly and currently I can't compete in deeps with either the Barbarian or the Rogue so I need something to level the playing field. Plus I assume that most characters dont have the strength reqs. that the sword needs right off the bat like I do (28 Str, with my lowest mod being +3). But if you could get me the prior info it would really be appreciated. Thank you.<br />
:Sorry I didn't reply straight away. Someone has posted (an even more ridiculous) version here: [[DragonSlayer Sword (3.5e Equipment)]]. It really makes no sense whatsoever and I reiterate that you may as well make up the stats yourself. Have it do 5d20 + 100 damage, but hey, you can "balance" that by setting the Strength requirement to whatever your strength happens to be. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:52, 12 December 2012 (MST)<br />
<br />
== Deleting abandoned unrated, 1/5, and 2/5 Campaign settings ==<br />
<br />
One thing I've noticed about the Campaign settings section is that there are a ton of frankly worthless clutter. Most of the 1/5 pages haven't been worked on since 2010 or 2009 and I suspect a lot of the 2/5 ones are the same (mine is there right now I know but I am constantly working on it). Can a lot of those old, abandoned stubs be deleted? Can I do it myself or does it have to be an admin? I suggest everything up to 2/5 because I suspect pages that made it to 3/5 have a lot of useful stuff in them although some of them could probably go too. My main point here is that is the Campaign Settings section is meant to be a resource for the DM community out there, then it really should be a useful one. I feel like people miss a lot of the good stuff that is there because of all the clutter. Just a thought, not trying to be pushy or rude to the people who started those pages. --[[User:Ixidor|Ixidor]] ([[User talk:Ixidor|talk]]) 22:27, 27 November 2012 (MST)<br />
:Over the year I've already deleted a bunch - ones that have been clearly abandoned and have either barely any content, or content that is uninspiring. You're probably correct that there's more to be pruned. If you feel that a campaign stub can't be improved upon, add <nowiki>"{{delete|~~~~~|Your reasons}}"</nowiki> and I'll review it in 2 weeks. If you think the campaign has an interesting seed that someone might potentially add to, add <nowiki>"{{abandoned|~~~~~}}"</nowiki> and we give it a year before deleting it. Each setting needs checking individually (rather than sweeping the whole 1/5, 2/5 category under the carpet :) Thank-you for any help in this matter. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:28, 28 November 2012 (MST)<br />
::Roger and thanks. I'd been adding the <nowiki>"{{abandoned|~~~~~}}"</nowiki> tag to any that were stubs and not touched in over a year and that was just about all of them (1/5-2/5). I'll go back through and add in the <nowiki>"{{delete|~~~~~|Your reasons}}"</nowiki> tag to those that are pretty useless. Also of the ones that are 1/5-2/5 and do have useful stuff (but still aren't stand alone), could some sort of campaign setting tools or ideas page be put together? Cause there are some with useful stuff in these categories, just not nearly enough to be stand alone. --[[User:Ixidor|Ixidor]] ([[User talk:Ixidor|talk]]) 07:46, 28 November 2012 (MST)<br />
:::A "campaign seeds" page would be a good idea, if the entries aren't bigger than one or two paragraphs (or can be trimmed down). [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 11:46, 28 November 2012 (MST)<br />
<br />
== You've deleted one the most iconic swords in the history of gaming. Why??? ==<br />
<br />
The Buster Sword has long been an awesome force in the gaming community. I don't ask that you bring the page back, but just forward me the details that were on the page. I'd raised my concerns when you proposed deleting the page, frivolously, and also failed to make copy-pasta out of it :(<br />
<br />
:You can find what the page used to be [http://www.dandwiki.com/w/index.php?title=Special:Undelete&target=Buster+Sword+%283.5e+Equipment%29&timestamp=20120122053558 here]. It wasn't very good, and had been nominated for deletion since October. No one brought up any objection to the deletion, and so it was axed. As a general rule, I don't undelete things, and this isn't content worth having on the site, as far as I am concerned. The reason it was deleted is because it wasn't different enough than the full blade to warrant it's own page. If you'd like to make your own version of the sword that is demonstrably different than the fullblade, it might just stick around. --[[User:Badger|Badger]] ([[User talk:Badger|talk]]) 18:11, 11 December 2012 (MST)<br />
<br />
<br />
<br />
<br />
I've made a new version, a little hurriedly mind you, and I hope it's up to par.<br />
<br />
<br />
==Deletions==<br />
I have noticed that when I have returned from my second hiatus, that you have deleted my custom class that I'm still working on again. Can I ask you to 'undelete' it?<br />
[[User:Pyjamalama|Pyjamalama]] ([[User talk:Pyjamalama|talk]]) 12:36, 13 December 2012 (MST)<br />
:Done! Would you like it moved to your user space? That way you can work on it over any period of time and it won't get caught on one of my "propose deletion" patrols. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 13:02, 13 December 2012 (MST)<br />
::Yeah. That would be great... but I don't know how to do that. [[User:Pyjamalama|Pyjamalama]] ([[User talk:Pyjamalama|talk]]) 16:42, 13 December 2012 (MST)<br />
<br />
==Help, please.==<br />
I would like your help regarding one matter, I don't know how to make multiple pages of equipment connect to each other.(making them an item set.) Could you help me with that? [[User:Pyjamalama|Pyjamalama]] ([[User talk:Pyjamalama|talk]]) 15:51, 14 December 2012 (MST)<br />
:Make each item using the preload(s) at [[Add New 3.5e Equipment]]. Then all you need to do it put something like this after the description on each page:<br />
==Blah Item Set==<br />
This item is part of the Blah item set. The other items in this set are:<br />
*[[Helm of Blah (3.5e Equipment)]]<br />
*[[Sandals of Blah (3.5e Equipment)]]<br />
If you are wearing 2 items in the set, then this this and this. If you are wearing 3 items in the set, then blah blah blah.<br />
:Would that do it? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 16:29, 14 December 2012 (MST)<br />
::Yes, thank you. [[User:Pyjamalama|Pyjamalama]] ([[User talk:Pyjamalama|talk]]) 04:53, 15 December 2012 (MST)<br />
<br />
== Section Adoption ==<br />
<br />
I was talking to [[User:Sabre070 | User:Sabre070]] Via Email and have gotten permission to take over his [[Mechs (3.5e Other) | Mechs (3.5e Other)]] and related pages. However I noticed that I can not access the [[Add New Mech Equipment]], related templates and other pages. Is there a way that I can be able to edit these? --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 17:46, 29 December 2012 (MST)<br />
:I have rescinded the protection on [[:Add New Mech Equipment]] and the two associated preloads. If there are others, please provide me the link. Have fun, [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:02, 30 December 2012 (MST)<br />
<br />
==Thanks==<br />
<br />
I wanted to thank you for helping edit my assorted contributions. The notifications keep pulling me back to this wiki. I also thank you for the Barnstar; it means a lot to me. --[[User:Salasay|<span style="color: #003300; text-decoration: line-through;">Salasay</span> <span style="color: #003300;">&Delta;</span>]] 06:01, 19 January 2013 (MST)<br />
<br />
==Helpers Page==<br />
I wanted your feedback on an idea I'm discussing with Green Dragon. I want to make a list of people who can be contacted by other users to help with any issues or questions that they might have. Inclusion would involve putting a Category on your homepage, like for example <nowiki>[[Category:Helper]] or [[Category:Barnstar]]</nowiki>. The discussion is [[User Talk:Green Dragon#Barnstar and Helper Categories|here]]. My proposed page can be found [[3.5e Helpers Page|here]]. I'm the only one on it, but once it is done we can advertise it on the main page or send people messages. Any help would be appreciated. --[[User:Salasay|<span style="color: #003300; text-decoration: line-through;">Salasay</span>]] [[User talk:Salasay|<span style="color: #003300;">&Delta;</span>]] 08:12, 26 January 2013 (MST)<br />
<br />
:Replied on Green Dragons [[User Talk:Green Dragon|page]].--[[User:Salasay|<span style="color: #003300; text-decoration: line-through;">Salasay</span>]] [[User talk:Salasay|<span style="color: #003300;">&Delta;</span>]] 13:21, 29 January 2013 (MST)<br />
<br />
== Champion of the Ferine ==<br />
<br />
Hello Marasmusine,<br />
<br />
It has been some time since we had last spoken (primarily about Sentient, Smilodon Maioribus and the Apex Predator class), however a twist of fate has more or less left me in a position among a group of avid 3.5e players (two of which are min/max'ers, and all of which have at minimum 5 years experience with the system). Having played a few campaigns of 3.5e, they made mention of testing and developing homebrew classes, which I was already marginally familiar with from the wikia here; one of the most experienced individuals is monitoring and editing the progression of the homebrew [[Champion_of_the_Ferine_(3.5e_Class)|Champion of the Ferine]], adding suggestion, balance and functionality. Much of the design is based on the unofficial tiering system (put together by a notable min/max player, JaronK, regarding the relative "strength" of classes and characters in 3.5e on a near case by case basis as to how powerful they are by design). Provided you yourself are a very knowledgeable source on all things D&D, I again would love your input on the Champion of the Ferine's current design and viability; if you are familiar with JaronK's tiering concept, the Champion of the Ferine is designed to land in the high Tier 3, nearly Tier 2. Currently the most major component incomplete is the spell list, but it is worth noting it will be utility focused (spells such as Dispell Magic, Fly, etc) and not directly offensively focused.<br />
<br />
As always, thank you for the time.<br />
:--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 04:14, 4 February 2013 (MST)<br />
<br />
:Hi Argent, nice to hear from you. My ability to check 3.5e classes for balance is limited, having not played that version in a long time. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 04:31, 4 February 2013 (MST)<br />
<br />
::Likewise, Marasmusine, its good to hear from you and see all the activity and work you've put into the site.<br />
<br />
::That's perfectly understandable; any assistance at all, from formatting to wording, if you note any errors or conflicts in functions, I would appreciate your input and opinion. Continued, as someone outside the primary development of this class I would love to know your opinion alone and any questions at all that might arise; just so that I can attempt to rework certain issues and make it a more legitimate (almost official) design.<br />
:::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 04:37, 4 February 2013 (MST)<br />
::::Oki doki :) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 04:38, 4 February 2013 (MST)<br />
<br />
:::::Thank you for the assessment, Marasmusine; all issues brought up were thematic choices for the sort of Paladin-Druid design, and a sort of minor focusing and balancing to some extent (along with the novelty and unusuality). All matters you brought up could be resolved in a supplement (with Alternate Class Features) at a later date, as I am certainly desiring to build other classes along a similar theme to this one and experiment with them in various 3.5e games.<br />
::::::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 15:40, 5 February 2013 (MST)<br />
<br />
== your a dead man u fucking ass ==<br />
<br />
sleep with one eye open you mother fucker because im on my way to you and when i find you im going to fucking kill everyone you love<br />
:Why? Because I deleted your utterly terrible Steampunk class, despite giving you a full two weeks notice and a chance to improve it, including giving you some suggestions on the talk page? I don't think it would have helped though, your design really was irredeemably rubbish. I'm not convinced you have seen a D&D book or even played it. Well, anyway, blocked. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 00:25, 10 February 2013 (MST)<br />
<br />
== Imagery Is Important To Dracomancers ==<br />
<br />
Not everyone on D&D wiki is dedicated enough to find beautiful pictures depicting their custom races and classes. I spent hours and hours finding and working images into my page that can bring my class to life for reader just like published D&D handbooks do. I believe the pictures are as important to depicting my class as the stats and attack powers are. Not every page has beautiful imagery so please do not remove it from mine.<br />
<br />
-Dragonite<br />
<br />
http://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/20/89/20893c8ac4eb386d49a7b6b7255286dd.jpg</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_(4e_Class)&diff=607749Dracomancer (4e Class)2013-02-11T23:52:20Z<p>Dragonite: </p>
<hr />
<div>{{quote<br />
|'''You haven't been bit till a dragon does it.'''<br />
|orig=Tamora Pierce<br />
|src=''Emperor Mage''<br />
}}<br />
<br />
<br />
http://fc05.deviantart.net/fs70/f/2011/057/e/4/dragonborn___dovahkiin_by_cohenr-d3adrrd.jpg<br />
<br />
<br />
{{4e Class Traits<br />
|role=Controller<br />
|role_fluff=Your half-dragon form gives you access to powers that provide control at close range, while your humanoid form allows you to hinder your opponents from a distance. Depending on your choice of class features and powers, you might lean toward either striker or leader as a secondary role.<br />
|power_source=Draconic (Arcane)<br />
|power_source_fluff=Dracomancers have existed for thousands of years, since ancient times when they first learned to communicate with the wise and mighty beings. You share your knowledge of the realm with many dragons who remain hidden from existence. In exchange for your dedication and service, the dragons grant you their power. Over time and with practice, you become kindred to them.<br />
|abilities=Wisdom, Dexterity, Constitution<br />
|armor=Cloth, leather, hide<br />
|weapons=Simple Melee, simple ranged<br />
|implements=Staffs, totems<br />
|defense=+1 Reflex, +1 Will<br />
|level_1_hp=12<br />
|hpability=<!--If a Different HP Score is Used. Optional--><br />
|hp_per_level=5<br />
|healing_per_day=7<br />
|surgeability=<!--If a Different Modifier is Used. Optional--><br />
|auto_skills=Nature<br />
|#_of_skills=3<br />
|skills=Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis)<br />
|builds=Predator Dracomancer, Guardian Dracomancer<br />
|features=Draconic Balance, Draconic Aspect, Ritual Casting, ''dragon shape'', ''chromatic breath'', ''metallic flash''.<br />
}}<br />
Because of their kinship with dragons, dracomancers have been shunned and driven from their homelands. Secretive and enigmatic, dracomancers call the territory of their dragon kin home. They are capable of running with lightning, speaking with ancient dragons, and watching firestorms from the backs of dragons themselves. They regard challenges as tests of their fitness and their connection to the elements. Though many dracomancers project an outward calm, they have the cunning a dragon and the strength of its jaws. Whether you were born to a territory or retreated from civilization, whether you chose your path or answered a call that whispered in your heart, you share a bond with the dragons. You may not be their master, but gold, silver, and bronze heed your words, for they recognize you as kin. Call to the souls of dragons, and their power will incinerate your foes, freeze armies to death, or strike down your enemies with lighting. Unleash your own soul, and you will become like them, uncaged and untamed.<br />
<br />
<br />
http://fc01.deviantart.net/fs28/f/2008/119/f/a/Malandra_The_Half_Dragon_by_vest.jpg<br />
<br />
<br />
{{4e Class Overview<br />
|name=Dracomancer<br />
|characteristics=You combine a number of potent ranged and area powers with the ability to take half-dragon form and bring the fight directly to your foes. Depending on the powers you choose, you can spend more combat time in half-dragon form or more in your humanoid form.<br />
|religion=Most dracomancers are followers of Bahamut. Called the Platinum Dragon, Bahamut is the god of justice, protection, nobility, and honor. He commands his dracomancer followers to be constantly vigilant against evil dragons and oppose them on all fronts. However, some dracomancers are corrupted by their own power and become followers of Tiamat. Tiamat is the evil goddess of wealth, greed, and envy. She urges her followers to take vengeance for every slight, and is the patron of chromatic dragons.<br />
|races=Elves and eladrin make excellent predator dracomancers, combining native insight and elemental harmony with grace and agility. Dwarves excel as guardian dracomancers; humans and goliath often follow that path as well.<br />
}}<br />
<br />
=== Dracomancer Class Features ===<br />
Dracomancers have the following class features.<br />
<br />
<br />
==== Draconic Balance ====<br />
<br />
<br />
Some dracomancers favor being in half-dragon form, while others prefer being in humanoid form. However, just as dracomancers seek balance in the world between metallic and chromatic dragons, dracomancers pursue balance within their own minds and bodies.<br />
You begin with three at-will attack powers. Throughout your career, at least one of those powers, and no more than two, must have the half-dragon form keyword. By this means, you have access to useful attacks in either half-dragom form or humanoid form.<br />
<br />
==== Draconic Aspect ====<br />
<br />
In the beginning of the world, the gods gave life to the naked substance of the world forged by the primordials. During the days of creation, the gods forged countless mortal vessels, giving rise to all the races, beasts, and plants that would populate the world. But the deity Io chose to bend his will toward creating mortal vessels that would not only live in the world of elements, but would give life and soul to the elements themselves. To contain the awesome power of elements given life, Io had to shape mortal vessels of tremendous strength and hardiness. And so he created the most powerful of all mortal creatures: the dragons. As a dracomancer, you choose which aspect of the dragon you most strongly manifest with your powers. Choose one of these options. Your choice provides bonuses to certain dracomancer powers, as detailed in those powers.<br />
<br />
:'''Draconic Predator:''' While you are not wearing heavy armor, you gain a +1 bonus to your speed. <br />
<br />
:'''Draconic Guardian:''' While you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.<br />
<br />
==== Ritual Casting ====<br />
<br />
You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. You own a ritual book, and it contains two rituals of your choice that you have mastered: Animal Messenger (Player’s Handbook, page 300) and another 1st-level ritual.<br />
Once per day, you can use Animal Messenger without expending components.<br />
<br />
<br />
http://1.bp.blogspot.com/-lEQlZo-OK6c/TuRzVBjAkoI/AAAAAAAAN_c/tiruBpk1YEM/s1600/BVDH01DragonMagicRitual%2B%2525281%252529.jpg<br />
<br />
<br />
==== Dragon Shape ====<br />
As a dracomancer, you have the ability to channel the elemental energy of dragons into your physical form and transform into a half-dragon. You have an at-will power, ''dragon shape'', that allows you to assume the form of a half-dragon, and many dracomancer powers have the half-dragon form keyword and therefore can be used only while you are in half-dragon form. The ''dragon shape'' power lets you assume a form of your size that resembles a chromatic or metallic dragon, although certain half-dragon form powers specify changes to your form when you use them. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic breath or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Lightning <br><br />
Bronze: Resist 5 Lightning <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
<br />
==== Chromatic Breath ====<br />
<br />
You gain the power ''chromatic breath'' if you are a chromatic half-dragon. You can only use this power while in half-dragon form. Depending on the chromatic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
<br />
==== Metallic Flash ====<br />
<br />
You gain the power ''metallic flash'' if you are a metallic half-dragon. You can only use this power while in half-dragon form. Depending on the metallic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
<br />
=== Implements ===<br />
<br />
Dracomancers employ staffs and totems as a means of focusing their draconic power. Without an implement, you can still use these powers.<br />
<br />
=== Creating A Dracomancer ===<br />
<br />
Dracomancers rely on Wisdom, Dexterity, and Constitution for their powers. You can choose any powers you like, but many dracomancers choose powers that complement their choice of Draconic Aspect.<br />
<br />
==== Predator Dracomancer ====<br />
<br />
<br />
http://fc03.deviantart.net/fs9/i/2006/143/9/8/Half_Dragon_Elf_by_LazarusReturns.jpg<br />
<br />
<br />
As a predator dracomancer, you hunt down and destroy those who would threaten to slay your dragons or steal their hoard. Yours is the magic of the bared fang, outstretched claw, and razor sharp wing. Your powers make striker your secondary role, with a focus on dealing significant damage along with your control effects. Make Wisdom your highest ability score to get the most out of your attacks, followed by Dexterity to enhance your predator powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Fury]], [[Enraged Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Athletics, Nature, Perception<br />
:'''Suggested At-Will Powers:''' ''[[fire bolt]]'', ''[[dragon pounce]]'', ''[[savage rend]]''<br />
:'''Suggested Encounter Power:''' ''[[darting bite]]''<br />
:'''Suggested Daily Power:''' ''[[savage frenzy]]''<br />
<br />
==== Guardian Dracomancer ====<br />
<br />
<br />
http://1.bp.blogspot.com/_ROln4ISlwKo/TFGb-xiO6dI/AAAAAAAAFRU/tEDBMNDdpu4/s1600/dragoness.jpg<br />
<br />
<br />
As a guardian dracomancer, you are a protector of your dragons territory and those who rely on it. Yours is the magic of swirling flames, deadly ice, and merciless storms, the enduring aspects of elements that outlive any mortal king. Your powers incline you toward leader as a secondary role. Wisdom should be your highest ability score, since your attack powers rely on it, but make Constitution your second-best score to heighten your endurance and your guardian powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Instinct]], [[Ferocious Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Endurance, Insight, Nature<br />
:'''Suggested At-Will Powers:''' ''[[call of the dragon]]'', ''[[chilling shout]]'', ''[[grasping claws]]''<br />
:'''Suggested Encounter Power:''' ''[[frost flash]]''<br />
:'''Suggested Daily Power:''' ''[[fires of life]]''<br />
<br />
=== Dracomancer Powers ===<br />
Your powers are evocations that call on the power of dragons to alter your physical form and hamper your enemies. You call up blasts of fire from the ground, summon lightning from the sky, engulf your enemies in blizzard, or transform yourself into a mighty half-dragon whose roar can shake your foes with fear.<br />
<br />
==== Class Features ====<br />
Each dracomancer has the powers ''dragon shape'' and ''chromatic breath'' or ''metallic flash''.<br />
<br />
{{4e Power<br />
|name=Dragon Shape<br />
|owner=Feature<br />
|class=Dracomancer Feature<br />
|type=<br />
|level=<br />
|range=Personal<br />
|keyword1=Polymorph, Draconic<br />
|usage=At-Will<br />
|flavor=You assume your half-dragon form or return to your humanoid form.<br />
|actiontype=Minor Action<br />
|target=<br />
|effect=You change from your humanoid form to half-dragon form or vice versa. When you change from half-dragon form back to your humanoid form, you shift 1 square. While you are in half-dragon form, you can’t use attack, utility, or feat powers that lack the half-dragon form keyword, although you can sustain such powers. The half-dragon form is your size and resembles a chromatic or metallic dragon. Your equipment becomes part of your half-dragon form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your half-dragon form, it cannot be removed, and anything in a container that is part of your half-dragon form is inaccessible.<br />
|special=You can only use this power once per round. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br><br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Electricity <br><br />
Bronze: Resist 5 Electricity <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Chromatic Breath<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you open your mouth with a roar, the destructive power of your chromatic kin blasts forth to engulf your foes.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close blast 3<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage.<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The chromatic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Metallic Flash<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you inhale, the deadly power of your metallic kin flares around you. When you shout, a flash of energy knocks your enemies to the ground.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close burst 1<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage and you knock the target prone.<br />
|effect=<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The metallic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
}}<br />
<br />
==== Choosing Dracomancer Powers ====<br />
<br />
As you choose dracomancer powers, you have two factors to consider. One is how the powers fit into your character concept—whether you imagine your character as more of a predator or more of a guardian. The other is how much time you envision spending in half-dragon form. This factor is independent of your choice of build; both predator dracomancers and guardian dracomancers can choose powers that are mostly used in half-dragon form or mostly used in humanoid form. But it’s important for how your dracomancer feels during play.<br />
The easiest strategy is to choose the power at each level that appeals to you most. If most of those powers are half-dragon form powers, then you’ll spend a lot of time in half-dragon form, using powers that you enjoy. If most of those powers are ranged and area powers you use in humanoid form, that will change the way you play your character. As long as you enjoy the powers you’re using, that’s fine.<br />
If you need more guidance, choose half-dragon form powers for about half of your powers. At 1st level, choose one or two half-dragon form at-will attack powers, then choose either a half-dragon form encounter power or a half-dragon form daily power. As you advance in levels, continue trying to balance your power selections between half-dragon form powers and other powers. A list can be found [[Dracomancer Powers (4e Power List)]].<br />
<br />
<br />
http://th06.deviantart.net/fs21/PRE/f/2007/243/a/f/half_dragon_girl_by_pooki_chan.jpg<br />
<br />
<br />
----<br />
{{4e Classes Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Controller]]</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_(4e_Class)&diff=607748Dracomancer (4e Class)2013-02-11T23:50:09Z<p>Dragonite: </p>
<hr />
<div>{{quote<br />
|'''You haven't been bit till a dragon does it.'''<br />
|orig=Tamora Pierce<br />
|src=''Emperor Mage''<br />
}}<br />
<br />
<br />
http://fc05.deviantart.net/fs70/f/2011/057/e/4/dragonborn___dovahkiin_by_cohenr-d3adrrd.jpg<br />
<br />
<br />
{{4e Class Traits<br />
|role=Controller<br />
|role_fluff=Your half-dragon form gives you access to powers that provide control at close range, while your humanoid form allows you to hinder your opponents from a distance. Depending on your choice of class features and powers, you might lean toward either striker or leader as a secondary role.<br />
|power_source=Arcane (Draconic)<br />
|power_source_fluff=Dracomancers have existed for thousands of years, since ancient times when they first learned to communicate with the wise and mighty beings. You share your knowledge of the realm with many dragons who remain hidden from existence. In exchange for your dedication and service, the dragons grant you their power. Over time and with practice, you become kindred to them.<br />
|abilities=Wisdom, Dexterity, Constitution<br />
|armor=Cloth, leather, hide<br />
|weapons=Simple Melee, simple ranged<br />
|implements=Staffs, totems<br />
|defense=+1 Reflex, +1 Will<br />
|level_1_hp=12<br />
|hpability=<!--If a Different HP Score is Used. Optional--><br />
|hp_per_level=5<br />
|healing_per_day=7<br />
|surgeability=<!--If a Different Modifier is Used. Optional--><br />
|auto_skills=Nature<br />
|#_of_skills=3<br />
|skills=Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis)<br />
|builds=Predator Dracomancer, Guardian Dracomancer<br />
|features=Draconic Balance, Draconic Aspect, Ritual Casting, ''dragon shape'', ''chromatic breath'', ''metallic flash''.<br />
}}<br />
Because of their kinship with dragons, dracomancers have been shunned and driven from their homelands. Secretive and enigmatic, dracomancers call the territory of their dragon kin home. They are capable of running with lightning, speaking with ancient dragons, and watching firestorms from the backs of dragons themselves. They regard challenges as tests of their fitness and their connection to the elements. Though many dracomancers project an outward calm, they have the cunning a dragon and the strength of its jaws. Whether you were born to a territory or retreated from civilization, whether you chose your path or answered a call that whispered in your heart, you share a bond with the dragons. You may not be their master, but gold, silver, and bronze heed your words, for they recognize you as kin. Call to the souls of dragons, and their power will incinerate your foes, freeze armies to death, or strike down your enemies with lighting. Unleash your own soul, and you will become like them, uncaged and untamed.<br />
<br />
<br />
http://fc01.deviantart.net/fs28/f/2008/119/f/a/Malandra_The_Half_Dragon_by_vest.jpg<br />
<br />
<br />
{{4e Class Overview<br />
|name=Dracomancer<br />
|characteristics=You combine a number of potent ranged and area powers with the ability to take half-dragon form and bring the fight directly to your foes. Depending on the powers you choose, you can spend more combat time in half-dragon form or more in your humanoid form.<br />
|religion=Most dracomancers are followers of Bahamut. Called the Platinum Dragon, Bahamut is the god of justice, protection, nobility, and honor. He commands his dracomancer followers to be constantly vigilant against evil dragons and oppose them on all fronts. However, some dracomancers are corrupted by their own power and become followers of Tiamat. Tiamat is the evil goddess of wealth, greed, and envy. She urges her followers to take vengeance for every slight, and is the patron of chromatic dragons.<br />
|races=Elves and eladrin make excellent predator dracomancers, combining native insight and elemental harmony with grace and agility. Dwarves excel as guardian dracomancers; humans and goliath often follow that path as well.<br />
}}<br />
<br />
=== Dracomancer Class Features ===<br />
Dracomancers have the following class features.<br />
<br />
<br />
==== Draconic Balance ====<br />
<br />
<br />
Some dracomancers favor being in half-dragon form, while others prefer being in humanoid form. However, just as dracomancers seek balance in the world between metallic and chromatic dragons, dracomancers pursue balance within their own minds and bodies.<br />
You begin with three at-will attack powers. Throughout your career, at least one of those powers, and no more than two, must have the half-dragon form keyword. By this means, you have access to useful attacks in either half-dragom form or humanoid form.<br />
<br />
==== Draconic Aspect ====<br />
<br />
In the beginning of the world, the gods gave life to the naked substance of the world forged by the primordials. During the days of creation, the gods forged countless mortal vessels, giving rise to all the races, beasts, and plants that would populate the world. But the deity Io chose to bend his will toward creating mortal vessels that would not only live in the world of elements, but would give life and soul to the elements themselves. To contain the awesome power of elements given life, Io had to shape mortal vessels of tremendous strength and hardiness. And so he created the most powerful of all mortal creatures: the dragons. As a dracomancer, you choose which aspect of the dragon you most strongly manifest with your powers. Choose one of these options. Your choice provides bonuses to certain dracomancer powers, as detailed in those powers.<br />
<br />
:'''Draconic Predator:''' While you are not wearing heavy armor, you gain a +1 bonus to your speed. <br />
<br />
:'''Draconic Guardian:''' While you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.<br />
<br />
==== Ritual Casting ====<br />
<br />
You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. You own a ritual book, and it contains two rituals of your choice that you have mastered: Animal Messenger (Player’s Handbook, page 300) and another 1st-level ritual.<br />
Once per day, you can use Animal Messenger without expending components.<br />
<br />
<br />
http://1.bp.blogspot.com/-lEQlZo-OK6c/TuRzVBjAkoI/AAAAAAAAN_c/tiruBpk1YEM/s1600/BVDH01DragonMagicRitual%2B%2525281%252529.jpg<br />
<br />
<br />
==== Dragon Shape ====<br />
As a dracomancer, you have the ability to channel the elemental energy of dragons into your physical form and transform into a half-dragon. You have an at-will power, ''dragon shape'', that allows you to assume the form of a half-dragon, and many dracomancer powers have the half-dragon form keyword and therefore can be used only while you are in half-dragon form. The ''dragon shape'' power lets you assume a form of your size that resembles a chromatic or metallic dragon, although certain half-dragon form powers specify changes to your form when you use them. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic breath or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Lightning <br><br />
Bronze: Resist 5 Lightning <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
<br />
==== Chromatic Breath ====<br />
<br />
You gain the power ''chromatic breath'' if you are a chromatic half-dragon. You can only use this power while in half-dragon form. Depending on the chromatic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
<br />
==== Metallic Flash ====<br />
<br />
You gain the power ''metallic flash'' if you are a metallic half-dragon. You can only use this power while in half-dragon form. Depending on the metallic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
<br />
=== Implements ===<br />
<br />
Dracomancers employ staffs and totems as a means of focusing their draconic power. Without an implement, you can still use these powers.<br />
<br />
=== Creating A Dracomancer ===<br />
<br />
Dracomancers rely on Wisdom, Dexterity, and Constitution for their powers. You can choose any powers you like, but many dracomancers choose powers that complement their choice of Draconic Aspect.<br />
<br />
==== Predator Dracomancer ====<br />
<br />
<br />
http://fc03.deviantart.net/fs9/i/2006/143/9/8/Half_Dragon_Elf_by_LazarusReturns.jpg<br />
<br />
<br />
As a predator dracomancer, you hunt down and destroy those who would threaten to slay your dragons or steal their hoard. Yours is the magic of the bared fang, outstretched claw, and razor sharp wing. Your powers make striker your secondary role, with a focus on dealing significant damage along with your control effects. Make Wisdom your highest ability score to get the most out of your attacks, followed by Dexterity to enhance your predator powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Fury]], [[Enraged Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Athletics, Nature, Perception<br />
:'''Suggested At-Will Powers:''' ''[[fire bolt]]'', ''[[dragon pounce]]'', ''[[savage rend]]''<br />
:'''Suggested Encounter Power:''' ''[[darting bite]]''<br />
:'''Suggested Daily Power:''' ''[[savage frenzy]]''<br />
<br />
==== Guardian Dracomancer ====<br />
<br />
<br />
http://1.bp.blogspot.com/_ROln4ISlwKo/TFGb-xiO6dI/AAAAAAAAFRU/tEDBMNDdpu4/s1600/dragoness.jpg<br />
<br />
<br />
As a guardian dracomancer, you are a protector of your dragons territory and those who rely on it. Yours is the magic of swirling flames, deadly ice, and merciless storms, the enduring aspects of elements that outlive any mortal king. Your powers incline you toward leader as a secondary role. Wisdom should be your highest ability score, since your attack powers rely on it, but make Constitution your second-best score to heighten your endurance and your guardian powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Instinct]], [[Ferocious Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Endurance, Insight, Nature<br />
:'''Suggested At-Will Powers:''' ''[[call of the dragon]]'', ''[[chilling shout]]'', ''[[grasping claws]]''<br />
:'''Suggested Encounter Power:''' ''[[frost flash]]''<br />
:'''Suggested Daily Power:''' ''[[fires of life]]''<br />
<br />
=== Dracomancer Powers ===<br />
Your powers are evocations that call on the power of dragons to alter your physical form and hamper your enemies. You call up blasts of fire from the ground, summon lightning from the sky, engulf your enemies in blizzard, or transform yourself into a mighty half-dragon whose roar can shake your foes with fear.<br />
<br />
==== Class Features ====<br />
Each dracomancer has the powers ''dragon shape'' and ''chromatic breath'' or ''metallic flash''.<br />
<br />
{{4e Power<br />
|name=Dragon Shape<br />
|owner=Feature<br />
|class=Dracomancer Feature<br />
|type=<br />
|level=<br />
|range=Personal<br />
|keyword1=Polymorph, Draconic<br />
|usage=At-Will<br />
|flavor=You assume your half-dragon form or return to your humanoid form.<br />
|actiontype=Minor Action<br />
|target=<br />
|effect=You change from your humanoid form to half-dragon form or vice versa. When you change from half-dragon form back to your humanoid form, you shift 1 square. While you are in half-dragon form, you can’t use attack, utility, or feat powers that lack the half-dragon form keyword, although you can sustain such powers. The half-dragon form is your size and resembles a chromatic or metallic dragon. Your equipment becomes part of your half-dragon form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your half-dragon form, it cannot be removed, and anything in a container that is part of your half-dragon form is inaccessible.<br />
|special=You can only use this power once per round. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br><br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Electricity <br><br />
Bronze: Resist 5 Electricity <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Chromatic Breath<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you open your mouth with a roar, the destructive power of your chromatic kin blasts forth to engulf your foes.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close blast 3<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage.<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The chromatic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Metallic Flash<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you inhale, the deadly power of your metallic kin flares around you. When you shout, a flash of energy knocks your enemies to the ground.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close burst 1<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage and you knock the target prone.<br />
|effect=<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The metallic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
}}<br />
<br />
==== Choosing Dracomancer Powers ====<br />
<br />
As you choose dracomancer powers, you have two factors to consider. One is how the powers fit into your character concept—whether you imagine your character as more of a predator or more of a guardian. The other is how much time you envision spending in half-dragon form. This factor is independent of your choice of build; both predator dracomancers and guardian dracomancers can choose powers that are mostly used in half-dragon form or mostly used in humanoid form. But it’s important for how your dracomancer feels during play.<br />
The easiest strategy is to choose the power at each level that appeals to you most. If most of those powers are half-dragon form powers, then you’ll spend a lot of time in half-dragon form, using powers that you enjoy. If most of those powers are ranged and area powers you use in humanoid form, that will change the way you play your character. As long as you enjoy the powers you’re using, that’s fine.<br />
If you need more guidance, choose half-dragon form powers for about half of your powers. At 1st level, choose one or two half-dragon form at-will attack powers, then choose either a half-dragon form encounter power or a half-dragon form daily power. As you advance in levels, continue trying to balance your power selections between half-dragon form powers and other powers. A list can be found [[Dracomancer Powers (4e Power List)]].<br />
<br />
<br />
http://th06.deviantart.net/fs21/PRE/f/2007/243/a/f/half_dragon_girl_by_pooki_chan.jpg<br />
<br />
<br />
----<br />
{{4e Classes Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Controller]]</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=User_talk:Marasmusine/Archive_1&diff=607747User talk:Marasmusine/Archive 12013-02-11T23:46:22Z<p>Dragonite: </p>
<hr />
<div>Hello Maramusine, thank you for the welcome to the site! My only question is now, is if there is someone or some group I would contact for review on the power balancing of something I've been working on ( while it is either a WIP, or completed work ).--[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:32, 18 July 2012 (MDT)<br />
<br />
If you're my best bet, might as well use you, eh? I don't suppose you could take a look at [[Color Bearer (4e Class)]] and [[Color Bearer Powers (4e Power List)]]? I assume they're at ''least'' somewhat poorly balanced, being my first attempt at making a class. And yes, they are both incomplete, but I did just start a couple days ago <_<;; --[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:42, 18 July 2012 (MDT)<br />
<br />
Thank you very much in advanced! c: --[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:52, 18 July 2012 (MDT)<br />
<br />
Hay, Marasmusine, could you review my homebrew template [[Unown_inscribed|Unown inscribed]] sometime? I want to improve it, and you seem to know what youre doing, based on your review of my [[Stone of 100 Rencarnations (3.5e Equipment)]].--[[User:The lost unown|The lost unown]] ([[User talk:The lost unown|talk]]) 09:01, 27 September 2012 (MDT)<br />
:Sure, I'll aim to do that but I'm not sure when yet. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:08, 27 September 2012 (MDT)<br />
<br />
== A thanks ===<br />
Hey, it's Ralcos.<br />
It's been a while since I've been here, but I must say thanks for you editing my race.<br />
I made the Modron Race that was on the 4e homebrew races, and found that my race was changed for the better<br />
(I'm not claiming credit for anyone else's work, and you can look on that page's history).<br />
I just wanted to thank you for the work. I love it more than the original design.<br />
<br />
--- Ralcos<br />
<br />
== Smilodon Maioribus Review ==<br />
<br />
Hello once again Marasmusine,<br />
<br />
It has been a while since we have spoken but I believe (having reached my new permanent duty station) that now would be an excellent time to review the Smilodon Maioribus 4e Race once again, provided you are willing to do so and have the time to make such an effort. Unfortunately I am not entirely sure what, if at all, needs to be changed at this point with the race itself (the Apex Predator 4e Class itself I am intending to overhaul entirely, based on a few mechanics I learned from others who know of DnD in the armed forces).<br />
<br />
As always, thank you for your time and dedication to DnD Wiki, and your efforts, past and present, in staying in touch and assisting me with my race and class design!<br />
<br />
--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 18:43, 9 August 2012 (MDT)<br />
<br />
:Welcome back! Since you were last here I've been a bit distracted with the birth of my daughter - I've not had much time for complicated things. For your Apex Predator overhaul, I recommend concentrating on one or two core mechanics that improve through the levels (and worry less about making lots of different powers); take a look at the Hunter or the Slayer from the Essentials books. Also try to focus on ''one role'' - I've seen too many custom classes that try to do defender/striker and end up in a mess. Hope that helps! [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 07:18, 10 August 2012 (MDT)<br />
<br />
::Thank you, Marasmusine, and most importantly, congratulations on the birth of your daughter to both you and your wife. I can certainly understand your crunch for time, especially with a newly born child around. For the Apex Predator class, that is still my intention of making a "specialist" class (with two separate, distinct sub-types), again focusing on criticals, grappling and stealth for its offensive "Vanquisher" variant, and with the "Challenger" deviation, a defender who relies on countering attacks and control. Seeing as the "Grabbed" and (knocked) "Prone" features work well, I have some ideas with them. I certainly don't intend for the Apex to be both, as I've begun making their choices fairly specific to each archetype.<br />
<br />
::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 17:34, 11 August 2012 (MDT)<br />
<br />
:::Hello again Marasmusine,<br />
<br />
:::I've made some significant changes to the [[Sentient, Smilodon Maioribus (4e Race)|Smilodon Maioribus race]] and the [[Apex Predator (4e Class)|Apex Predator class]], both of which I would love to get your opinion on when you have the time. I've tried to heavily relegate certain features to each subdivision of the Apex Predator class (to, in large part, make them two distinct portions). While the class design is not yet finished, it would be great to get your opinion on the re-working of a few mechanics that were present; for example, a primary mechanic of the Vanquisher is [[Seize (4e Power)|Seize], an attack that does minimal damage, but Grabs the opponent. <br />
<br />
:::Other issues lie in the scaling (I've never played nor seen endgame DnD played), so I cannot truly balance the class over the levels. I like the idea of the Apex Predator fittingly being a "niche" class, or one that excels extremely well at a few select things, but relies on its companion's classes to really augment and benefit it, and vice-versa.<br />
<br />
:::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 17:08, 18 August 2012 (MDT)<br />
<br />
::::Hello Marasmusine,<br />
<br />
::::I have just replied the design concept to the Saber Fangs and Razored Claws situation [Talk:Apex Predator (4e Class)|on this talk page] and would certainly like your opinion and possible solutions. Thank you very much for the modifications to those areas along with the Enduring Hide armor to make them more straightforward and simplified within 4E means!<br />
<br />
::::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 14:33, 22 September 2012 (MDT)<br />
<br />
== Image Deletions ==<br />
<br />
Wikipedia tells us to assume good faith. This means that images are assumed to be correct, ergo under the GNU FDL, when they state nothing in particular. This must be shown otherwise to allow the image to be deleted. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 16:03, 10 July 2012 (MDT)<br />
<br />
:Wikipedia absolutely does not assume good faith when it comes to image licensing. It gives 7 days to images without licensing/source information before they are deleted. Images that are clear copyright violations are instantly deleted. I gave [[:File:Fight-2-color.jpg]] two weeks. We can't just copy images from the internet willy nilly. I've done a Google Image search for this image now and found that it's a painting under copyright by Simon Robert. I can replace the link in [[Shekastkoré (3.5e Campaign Setting)]] with an embedded image from Robert's webpage, with correct attribution. I'll leave it up to you if you want to delete the file or not. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:06, 11 July 2012 (MDT)<br />
:Wow, sorry I came off sounding agressive. It was first thing in the morning and I hadn't had my coffee.[[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 06:11, 11 July 2012 (MDT)<br />
<br />
::Okay, then with the deletion we should provide a link to where the image is thereby not allowed, don't you think that makes sense? Thoughts on making this policy? We can leave images since their pages being here inherently state that they are under the GNU FDL v1.3 when one cannot find such a site. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:35, 16 July 2012 (MDT)<br />
:::Here are my thoughts:<br />
:::*We should make it clear that if you are uploading an image you need to say 1) Where you got the image from and who originally created it, and 2) What license it's under (note that ''we cannot use "fair use"'' for our purposes). For example, see [http://en.wikipedia.org/wiki/Special:Upload Wikipedia's upload information]. It's bad form to assume that an image doesn't have a copyright just because the uploader hasn't provided any information.<br />
:::*On the flipside, if I come to delete an image file because the above information is missing, I will make every effort to find an alternative compatible with our license, or embed the image from its original source. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 03:47, 17 July 2012 (MDT)<br />
<br />
::::By law, we do not need to do it like that so let's not. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 19:39, 17 July 2012 (MDT)<br />
:::::I need to get this straight. Here are the different kind of images we might use:<br />
:::::*Copyrighted images. We cannot use these without permission. If we can get permission, the owner would normally ask us to attribute the them and show that it's under copyright. We ''can'' use copyright work without permission where there is fair-use (e.g. book covers where we are providing information about a book), but we still need to attribute the copyright holder.<br />
:::::*Creative Commons[http://creativecommons.org/licenses/]. We ''have'' to attribute the author; if it's Sharealike we ''have'' to release it under the same license.<br />
:::::*Public Domain. We don't have to say anything: my argument is that it's good practice to provide some basic information (like I did [[:File:Vasnetsov samolet.jpg|here]]). <br />
:::::*Images the uploader created themselves. It's up to them what information they provide. Personally I credit myself for my own images. As you say, unless stated otherwise, it defaults to the GNU license.<br />
:::::If I'm understanding you correctly, you want to ''assume'' that images fall into the last two categories?<br />
<br />
::::::No. All I was saying is that the last two categorizes exist. If we find information about copyright we should delete the page with a link to the copyright location (for verification purposes). If the images is under a different license then, though, all we need to do is state that on that page of course and if we can keep the image we can keep the image (depending on the license).<br />
::::::Another thing to note is that images which are product copyright can be here if they are small enough (pretty sure). I think that is another one of their image statements in the image-related laws. If they are too big, though, they are considered (even with the different copyright categories) to infringe on product copyright (since they are images I think is the reasoning). --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 20:06, 18 July 2012 (MDT)<br />
:::::::Thanks for the clarification. With regards product copyright, here's the legal wording for fair-use: ''"the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright."''<br />
:::::::Basically, we ''can'' use those images when we are providing educational information. On our wiki, this only our pages about books and other publications. We ''cannot'' use them for user-generated content. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:27, 19 July 2012 (MDT)<br />
<br />
::::::::I imagine that putting them into the D&D universe is a critique of those things from other sources and do apply for fair-use. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 16:42, 19 July 2012 (MDT)<br />
:::::::::I don't understand? Fair use through ''critique'' just means you can, say, use a picture of a book or toy if you are reviewing it. It has real-world context. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:35, 20 July 2012 (MDT)<br />
:::::::::On a related note, I've spotted that WotC provide a list of WotC-copyright artwork that's been pre-approved for others to use.[http://www.wizards.com/fankit/fantoolkitdnd.html] [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:38, 20 July 2012 (MDT)<br />
<br />
::::::::::Not sure if my voice matters here, but I figure, if nothing else, it couldn't really hurt to speak up. Marasmusine is correct. Unless the purpose of the article within said images are used, is to critique the image, make a commentary on it, or otherwise review or parody it, then it does not fall under fair use. There are likely very few user generated articles and pages on this site that are dedicated to parody and review, for a commentary / educational stance. Now, for the handful wherein that IS true, than fair use would apply, but for those, such as a custom race, class, monster, campaign, that isn't actively done to review the image in some way, that isn't fair use, and permission / approval would be needed. If I were to take someone's image and put it up on a page I made, without their permission, and the image was used as an aid to help demonstrate something I had written in the page, that would be theft, unless they had otherwise stated that that image is perfectly allowed to be shared mercilessly without permission, but even then that would be limited to noncommercial things. Not that that should be a worry here. That said, the 'April Fools' articles may fall under being able to qualify 'fair use' if they are directly relevant to the image. --[[User:Elendra|Elendra]] ([[User talk:Elendra|talk]]) 09:08, 20 July 2012 (MDT)<br />
<br />
:::::::::::That all sounds right to me. So I guess, sorry, those mario images were fine to delete.<br />
:::::::::::Does the Image Deletion seem right on [[:Category:Candidates for Deletion|Candidates for Deletion]]? --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:03, 21 July 2012 (MDT)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I give you this barnstar for improving, reviewing, and removing a lot of pages. Thanks a lot for your help on those pages! --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:35, 16 July 2012 (MDT)}}<br />
<br />
Thanks! --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:35, 16 July 2012 (MDT)<br />
<br />
== Page deleted due to Copy Rights Violation ==<br />
<br />
You had deleted a page I had posted due to a copy rights violation. I was asked by a few friends in my area to post some things from the books and I was wondering it there is a way I can avoid this from occurring in the feature? Would a Legal Disclaimer at the bottom of the page stating it is from that particular book prevent this?<br />
<br />
Thanks, --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 23:23, 23 July 2012 (MDT)<br />
:We can't reprint content from copyrighted books. The only legal thing you can do is send them your book or ask them to aquire the book themselves. There's something else you can do involving a scanner, but I couldn't possibly comment on that. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:34, 24 July 2012 (MDT)<br />
::Is there anyway to use anything from any of the D&D books? Would the Legal Disclaimer work? If not, how were any of the creatures posted from the Monster Manual, Dungeon Masters Guide, and Players Handbook?--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 18:04, 24 July 2012 (MDT)<br />
:::You can print material released under the Open Game Content. This includes WotC's System Reference Document[http://www.wizards.com/default.asp?x=d20/article/srd35] but doesn't include that class. The legal disclaimer won't work, WotC will still be unhappy that you've fleeced them out of a book sale. I'm also definitely not suggesting that your friend use a web search engine to search for the title of book that contains the class along with the words "scan" and "pdf". [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:08, 25 July 2012 (MDT)<br />
:::::If you have a chance, could you take a look at these pages. I am sure the [[Awaken Sand (3.5e Spell) | Awaken Sand (3.5e Spell)]] is, but I am not sure of the [[Mogwai (3.5e Creature) |Mogwai]] and [[Gremlin (3.5e Creature) |Gremlin]] since they are based on movie creatures... Thanks... --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 13:10, 28 July 2012 (MDT)<br />
::::::Yeah, the spell's got to go. Gremlin and Mogwai are not copyright violations, but the images used were copied from other sources. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:49, 29 July 2012 (MDT)<br />
:::::::Thanks... Want to give a creature a feat from a book, I am looking but can't seem to find the code for doing the small raised print for references to D&D books. Could you help with this? Thanks... --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 10:53, 29 July 2012 (MDT)<br />
::::::::Do you mean <sup>superscript</sup>? If you want to look like a pro, try [[User:Marasmusine/How To Use Footnotes]] (I don't think anyone's done it that way before, you could be the first!) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:07, 30 July 2012 (MDT)<br />
:::::::::I wasn't thinking of Footnotes<sup>[[User:Marasmusine/How To Use Footnotes | Marasumine's Guide]]</sup>... but that should work really nice together... Thanks :-D --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 19:07, 30 July 2012 (MDT)<br />
<br />
== Deity Stats ==<br />
<br />
I was interested in making a deity and wanted to actually make the stats. However I can't find the formula to use... I know that they are normally a 20HD outsider that have 30-50 Class levels. By that they should be a CR 40-60 depending on just that... But are there any other factors? Also Do they use the 15,14,13,12,10,8 Elite stat array?<br />
<br />
--[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 20:51, 10 August 2012 (MDT)<br />
<br />
:About 5 years ago I sat down to create a 3.5e deity and discovered the same issue - no guideline on how to set the ability scores. However, if you are giving your deity PC class levels, it should the elite stat array; if it only has NPC class levels, use the nonelite array. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 08:06, 11 August 2012 (MDT)<br />
<br />
::Can you check out this Deity and let me know what you think? [[Karura (3.5e Deity) | Karura]] Goddess of [[The Burning Wastelands (3.5e Environment) | The Burning Wastelands]]. I Used the Epic Stats, then Added the Stat upgrades for levels and feats. Then added the stat adjustments for items that she has that are listed. Her Challange rating is for her race + Her Class + her Divine Rank. --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 19:50, 18 August 2012 (MDT)<br />
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<br />
== Traps ([[User:jerden|jerden]] asking) ==<br />
<br />
I was just wondering if there was a way to change the title of my traps that still don't have (4e Trap) on them. I could copy them to new pages with (4e trap) on, but that won't really help anyone as it still will have the old ones. If it's something I can't do I'm sorry, in future I'll remember to add (4e Trap) to my (4e Trap)s! Anyway, I reacon I've wrote it enough time to remember now!<br />
:Hi Jerden, you can use the "Move" tab at the top of the screen. Also you can sign your posts using four tildes (<nowiki>~~~~</nowiki>). Thanks again for your contributions - converting the 3.5e DMG traps to 4e was on the back burner of my to-do list. You may also like to look at some of the changes I made to your entries for formatting standards, etc. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:48, 8 September 2012 (MDT)<br />
:Thanks. I'll sort them out. Anyway, I apprieciate your changes, I was actually hoping someone would do that. And I haven't really done that many of the 3.5 edition traps, I mostly just converted spells into traps (it's much easier). I'll probobly do more later once I can borrow the player handbook and possibly the monster manual. [[User:Jerden|Jerden]] ([[User talk:Jerden|talk]]) 12:38, 8 September 2012 (MDT)<br />
<br />
== Sand Elemental Page Deletion ==<br />
<br />
In reguards to the [[Sand Elemental]] page, I was trying to do the same set up as the SRD Elementals. Was this in error doing this set-up or was it just a waist for time? --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 15:18, 25 September 2012 (MDT)<br />
:Hi Korminor, actually your original formatting was fine. But I'm aiming to have the sand elementals formatted in the same way as what I've done to [[Chaos Elemental, Lesser (3.5e Creature)]] and [[Chaos Elemental, Greater (3.5e Creature)]]. The reason for this is that I've made a new index of creatures at [[User Creatures]], but the table gets screwed up if there's more than one creature template in a page. The creature template itself can display 3 creatures, so that's a maximum of 3 creatures per page - hence me splitting the creatures into "Lesser" and "Greater" pages. It's not ideal - I'd rather have them all on one page - but it's the only fix I can think of to make the index work.<br />
:What I can do, if you think it's appropriate, is keep [[Sand Elemental]] as an overview page, so long as it doesn't contain a creature template. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 15:36, 25 September 2012 (MDT)<br />
<br />
:Also, I never did give you a reply re: [[Karura (3.5e Deity)]]. So let me say this - in my opinion ''this is what all 3.5e deity pages should look like.'' Well formatted, well written, fully statted out. I couldn't tell you if any of the numbers are off though, but it looks like you've been careful and thorough. 15:55, 25 September 2012 (MDT)<br />
<br />
::I would like to keep the [[Sand Elemental]] page as an overview page. I was planning on adding a bit to it on their history (Been a little busy with daughter starting school). Also thanks for the comments on [[Karura (3.5e Deity)]]. I started with the elite stats, then gave the increases for the levels gained (20 outsider + 30 Sandbender), then added the items used. Thanks again, --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 17:32, 25 September 2012 (MDT)<br />
<br />
== Tiberium Rising Editing ==<br />
<br />
Hey, I'm still working on the pages. If you are going to move the pages, at least leave a redirect. Thanks --[[User:Yossarian|Yossarian]] ([[User talk:Yossarian|talk]]) 14:34, 28 September 2012 (MDT)<br />
:I usually do, I guess today I did it the other way to see what the reaction would be. So there we go. But why did you move it back? Now it has the incorrect title again. 16:24, 28 September 2012 (MDT)<br />
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<br />
==Billhook Revert==<br />
Hi, we've not really met. I'm Badger, and I'm an admin who has been away for a while. Either way, we can chat more about that later, if you'd like. This message is to explain why I reverted your edits to [[Billhook_(3.5e_Equipment)|the billhook]]. The page that existed before you changed it was essentially a complete page, with mechanics and a concept. Maybe the concept needs work, and the balance sure needs some attention, but it was at least a fully fleshed out idea. Your edits reduced it to little more than a re-direct. If you are going to fundamentally change a page like you did, you might as well delete it entirely, and just redirect other pages away from it. I'm open to discussion on this point, but my understanding is that we don't try to serve as an encyclopedia, but rather as a reserve of actual content. To clarify that point, any article we have should have in-game mechanics, and not simply redirect a user to another page. Let me know how you feel about this, and I look forward to working with you in the future. --[[User:Badger|Badger]] ([[User talk:Badger|talk]]) 11:57, 5 October 2012 (MDT)<br />
<br />
== Price Calculation Check ==<br />
<br />
Would you mind checking to see if I got the math correct for calculating the Market Price for [[Helm of Korminor (3.5e Equipment) | Helm of Korminor ]] for me please? I want to know if i'm doing it correct? --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 18:54, 22 October 2012 (MDT)<br />
:Sure, I'll check it out fairly soon. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:10, 24 October 2012 (MDT)<br />
<br />
== Hobbit vs. Halfling ==<br />
<br />
I'm aware that WotC uses the term Halfling to fill in for what is most assuredly a Hobbit. I was wondering if you know of any legal reason that would force this, or if we are free to use the term Hobbit without permission from the Tolkien Estate. I guess I'm just trying to stay out of trouble, but at the same time vastly prefer to use Hobbit. In the same line of thinking, we can use Orc even though Tolkien made that one up as well... --[[User:Pyper|Pyper]] 23oct12<br />
:Whilst the Tolkien Estate aggressively protect their trademark over the word "hobbit", I've only seen it happen in the cases where products are being sold. The worst that can happen is that we'll be asked to remove the page. Add a legal disclaimer at the bottom stating that the term is trademarked. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:30, 24 October 2012 (MDT)<br />
<br />
== Category:DnD ==<br />
<br />
On some pages you have been removing [[:Category:DnD]]. This category is there so D&D is separated from D20 Modern and such organizations are possible. 4e is not "new" in the sense of not having a need for Category:DnD, but rather it has not yet been added there because of the dpl's on the 3.5e pages. Unless I am missing something, please keep Category:DnD on all D&D pages. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 13:19, 25 October 2012 (MDT)<br />
<br />
:Since the "4e" and "3.5e" categories are sub-categories of "DnD", it seemed to me that having both was redundant. I can't see any crossovers with "D20M", it is still separate. Maybe ''I'm'' missing something. Can you give me an example of where it is causing a problem? (Also noting the reorganization I proposed at [[Talk:Main_Page#Categories]].) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 15:21, 25 October 2012 (MDT)<br />
<br />
::The only disadvantage to that is that is that one has to generate a dpl for all things D&D, but that still might be okay with the publication's categories anyway and not too important huh. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 22:42, 25 October 2012 (MDT)<br />
:::I will steadily update the dpls; I had already rewrote the 3.5 weapons index... just spotted that [[User Magical Rings]] for example needs to specify 3.5e. It will all work once I've finished pratting around (next year at this rate!) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 13:52, 26 October 2012 (MDT)<br />
<br />
== Template deletion ==<br />
<br />
My author template page<br />
{{author Gaelhalee<br />
|date_created=10/28/12<br />
|status=playable, if DM has a good sense of humor<br />
}}<br />
as well as [[User:Mkill|Mkills]] <br />
{{author Mkill<br />
|date_created=10/28/12<br />
|status=playable<br />
}}<br />
was deleted without any explanation that I could find. I give some history about it in [[User_talk:Gaelhalee]]. Please respond there.<br />
<br />
== Quick Question ==<br />
<br />
Regarding community additions to unfinished content, how should I deal with a power that was added by a third party which does not really fit with my class or my design intents? Should I restructure their post as I see fit or notate a different design intent or what? My initial judgment was to change the "|class=" notation in the power, but I'm unsure if doing so would be a violation of some sort. --[[User:Biral|Biral]] ([[User talk:Biral|talk]]) 16:08, 13 November 2012 (MST)<br />
:We could rewrite it for your class, rewrite it for another class (Wizard, say), or propose it for deletion (see [[Deletion Candidates]]). Which power is it? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:06, 14 November 2012 (MST)<br />
::It's Freezing Blast, added by 209.213.26.101, the same user that made that rather overpowered [[Humans Unyielding Training (4e Feat)]] that you posted on nigh two months ago. I don't think I'll keep the name, so I'd just as soon flag it for deletion. --[[User:Biral|Biral]] ([[User talk:Biral|talk]]) 15:50, 14 November 2012 (MST)<br />
<br />
== D&D 4.0 Future Oni Class ==<br />
<br />
Vanilla 4e? I don't know what that even is. The thing is, is that Enchantment bonuses should not be implemented, because, hey, this is the future. I don't plan for D&D 4e Future to deviate from D&D 4e at all. Just adding to it. I posted this reply here because I haven't been on for... two months or something longer and figured that you wouldn't see a reply in my talk section. But yes, balancing would be wonderful for all of my creations. --[[User:Axl|Axl]] ([[User talk:Axl|talk]]) 16:48, 15 November 2012 (MST)<br />
<br />
:Actually, never mind. I'm never on D&D Wiki anymore. Feel free to delete my sourcebook and all items therein. You can probably just delete my profile as well. --[[User:Axl|Axl]] ([[User talk:Axl|talk]]) 17:09, 15 November 2012 (MST)<br />
<br />
::By vanilla D&D, I mean D&D as written in the PHB and DMG. A lot of your entries might work in the context of the Future setting, but they don't work in normal 4e D&D. That's why I was changing some of the categorization. Sorry to hear that you are leaving, let me know if you ever feel like collaborating on something. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 17:26, 15 November 2012 (MST)<br />
<br />
:::Oh, okay.<br />
:::Yeah, my entries work for future, but there are currently no settings in the future that would be compatible with my works.<br />
:::All right. I'll let you know if I do feel like collaborating. --[[User:Axl|Axl]] ([[User talk:Axl|talk]]) 18:33, 16 November 2012 (MST)<br />
<br />
== Guardian of Erberus ==<br />
<br />
Hey, Marasmusine.<br />
I was looking on the Barbed Devil race and noticed that the Guardian of Erberus page shows the feat as Barbed Claws. Shall I fix it? --[[User:PokeLinkEs|PokeLinkEs]] ([[User talk:PokeLinkEs|talk]]) 07:21, 20 November 2012 (MST)<br />
:Well spotted, that's a cut and paste error. I'll fix it, thanks. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 10:23, 20 November 2012 (MST)<br />
<br />
== Copyright Question ==<br />
<br />
Right so how do I tell what's copywritten and what's not? I'm looking at one of the images I uploaded and nowhere on it does it say it's copywritten. I'm not trying to argue or say that you're wrong b/c I have no doubt you are correct. I just want to know how to tell in the future. Thanks! --[[User:Ixidor|Ixidor]] ([[User talk:Ixidor|talk]]) 13:12, 20 November 2012 (MST)<br />
:With your specific images, I dragged them into Google Images (on a hunch, since they looked professionally produced) and quickly traced them back to their original artist or publisher. If the source doesn't specifically say what kind of license it has, you can assume its under copyright (and that's the case for almost any image you find at random on the internet). On a more positive note, if you've traced it back to somewhere like deviantArt or Flickr, you can at least ask the copyright holder if you can get permission to use it. <br />
:As I say, you can always embed an external image (if the source site allows it). Here's an example from Tomasz Jedruszek's portfolio:<br />
{| style="float:right" border=1 cellpadding=2 cellspacing=2<br />
!http://features.cgsociety.org/gallerycrits/219459/219459_1183250462_submedium.jpg<br />
|-<br />
|[http://morano.cgsociety.org/gallery/513169/ Vale Pact 2 by Tomasz Jedruszek]<br />
|}<br />
:If you do this, it's courtesy to attribute the artist. On the downside, you can't resize the image. Hope that helps. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:20, 20 November 2012 (MST)<br />
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<br />
Oh man that helps a lot! I'll probably start using embedded external images then, assuming I can get them smaller. Most of my stuff comes from DeviantArt, CG Society, or StumbleUpon so that shouldn't be an issue. Thanks a ton! --[[User:Ixidor|Ixidor]] ([[User talk:Ixidor|talk]]) 14:50, 20 November 2012 (MST)<br />
:I use Flickr a lot, since most images there will provide you with a link for a resized image under "Share" (although there's less fantasy art there than at other places). [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:52, 20 November 2012 (MST)<br />
<br />
== Thanks for the Help! ==<br />
<br />
Thank you for your help. Would you mind telling me of what you think about the campaign?<br />
<br />
Thanks again!<br />
<br />
--[[User:Yossarian|Yossarian]] ([[User talk:Yossarian|talk]]) 16:34, 23 November 2012 (MST)<br />
:Sure, I'll check when I next get chance. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 04:06, 27 November 2012 (MST)<br />
<br />
== For what reason did you delete the Dragonslayer sword? Its hardly the same as the Fullblade ==<br />
<br />
<br />
Why'd you delete the Dragonslayer Sword for 3.5? It is not exactly like the fullblade whatssoever, it does a great deal more damage, gives extra feats, not to mention the fact that its both a bludgeon and slashing weapon. There is alot more "unexplained" equipment on the site then that sword. So please don't delete stuff people actually think is cool, because now im going to have a harder time getting my DM the stats for the sword so I can get it in game.<br />
:When you are including in your campaign mundane non-magical weapon that grants 4 bonus feats, an unexplained +8 bonus damage on top of excessive damage die and a 18-20/x4 crit, you've gone beyond normal game balance and may as well just make up the stats yourself. It's better than most of the more powerful magical weapons in the game, at a fraction of the cost, except, hey, you can enchant the dragonslayer as well. Oh, it had 5' and 10' reach as well like a spiked chain, egads. Sorry, it was objectively terrible.<br />
:However, if you like, I can restore the page to your userspace if you still wish to access it.[[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 04:01, 27 November 2012 (MST)<br />
<br />
I would really appreciate it, yes its true, it is somewhat overpowered, but my character is also at a neg 3 level multiplier and the additional feats will definitely help level the playing field. I currently play a lvl. 3 Half-Dragon Fighter that specializes in two handed large weapons and the ECL is 6, so the Dragonslayer is the perfect fit. Currently my group and I are fighting against incrediably powerful enemies that are a CR 20 roughly and currently I can't compete in deeps with either the Barbarian or the Rogue so I need something to level the playing field. Plus I assume that most characters dont have the strength reqs. that the sword needs right off the bat like I do (28 Str, with my lowest mod being +3). But if you could get me the prior info it would really be appreciated. Thank you.<br />
:Sorry I didn't reply straight away. Someone has posted (an even more ridiculous) version here: [[DragonSlayer Sword (3.5e Equipment)]]. It really makes no sense whatsoever and I reiterate that you may as well make up the stats yourself. Have it do 5d20 + 100 damage, but hey, you can "balance" that by setting the Strength requirement to whatever your strength happens to be. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:52, 12 December 2012 (MST)<br />
<br />
== Deleting abandoned unrated, 1/5, and 2/5 Campaign settings ==<br />
<br />
One thing I've noticed about the Campaign settings section is that there are a ton of frankly worthless clutter. Most of the 1/5 pages haven't been worked on since 2010 or 2009 and I suspect a lot of the 2/5 ones are the same (mine is there right now I know but I am constantly working on it). Can a lot of those old, abandoned stubs be deleted? Can I do it myself or does it have to be an admin? I suggest everything up to 2/5 because I suspect pages that made it to 3/5 have a lot of useful stuff in them although some of them could probably go too. My main point here is that is the Campaign Settings section is meant to be a resource for the DM community out there, then it really should be a useful one. I feel like people miss a lot of the good stuff that is there because of all the clutter. Just a thought, not trying to be pushy or rude to the people who started those pages. --[[User:Ixidor|Ixidor]] ([[User talk:Ixidor|talk]]) 22:27, 27 November 2012 (MST)<br />
:Over the year I've already deleted a bunch - ones that have been clearly abandoned and have either barely any content, or content that is uninspiring. You're probably correct that there's more to be pruned. If you feel that a campaign stub can't be improved upon, add <nowiki>"{{delete|~~~~~|Your reasons}}"</nowiki> and I'll review it in 2 weeks. If you think the campaign has an interesting seed that someone might potentially add to, add <nowiki>"{{abandoned|~~~~~}}"</nowiki> and we give it a year before deleting it. Each setting needs checking individually (rather than sweeping the whole 1/5, 2/5 category under the carpet :) Thank-you for any help in this matter. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:28, 28 November 2012 (MST)<br />
::Roger and thanks. I'd been adding the <nowiki>"{{abandoned|~~~~~}}"</nowiki> tag to any that were stubs and not touched in over a year and that was just about all of them (1/5-2/5). I'll go back through and add in the <nowiki>"{{delete|~~~~~|Your reasons}}"</nowiki> tag to those that are pretty useless. Also of the ones that are 1/5-2/5 and do have useful stuff (but still aren't stand alone), could some sort of campaign setting tools or ideas page be put together? Cause there are some with useful stuff in these categories, just not nearly enough to be stand alone. --[[User:Ixidor|Ixidor]] ([[User talk:Ixidor|talk]]) 07:46, 28 November 2012 (MST)<br />
:::A "campaign seeds" page would be a good idea, if the entries aren't bigger than one or two paragraphs (or can be trimmed down). [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 11:46, 28 November 2012 (MST)<br />
<br />
== You've deleted one the most iconic swords in the history of gaming. Why??? ==<br />
<br />
The Buster Sword has long been an awesome force in the gaming community. I don't ask that you bring the page back, but just forward me the details that were on the page. I'd raised my concerns when you proposed deleting the page, frivolously, and also failed to make copy-pasta out of it :(<br />
<br />
:You can find what the page used to be [http://www.dandwiki.com/w/index.php?title=Special:Undelete&target=Buster+Sword+%283.5e+Equipment%29&timestamp=20120122053558 here]. It wasn't very good, and had been nominated for deletion since October. No one brought up any objection to the deletion, and so it was axed. As a general rule, I don't undelete things, and this isn't content worth having on the site, as far as I am concerned. The reason it was deleted is because it wasn't different enough than the full blade to warrant it's own page. If you'd like to make your own version of the sword that is demonstrably different than the fullblade, it might just stick around. --[[User:Badger|Badger]] ([[User talk:Badger|talk]]) 18:11, 11 December 2012 (MST)<br />
<br />
<br />
<br />
<br />
I've made a new version, a little hurriedly mind you, and I hope it's up to par.<br />
<br />
<br />
==Deletions==<br />
I have noticed that when I have returned from my second hiatus, that you have deleted my custom class that I'm still working on again. Can I ask you to 'undelete' it?<br />
[[User:Pyjamalama|Pyjamalama]] ([[User talk:Pyjamalama|talk]]) 12:36, 13 December 2012 (MST)<br />
:Done! Would you like it moved to your user space? That way you can work on it over any period of time and it won't get caught on one of my "propose deletion" patrols. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 13:02, 13 December 2012 (MST)<br />
::Yeah. That would be great... but I don't know how to do that. [[User:Pyjamalama|Pyjamalama]] ([[User talk:Pyjamalama|talk]]) 16:42, 13 December 2012 (MST)<br />
<br />
==Help, please.==<br />
I would like your help regarding one matter, I don't know how to make multiple pages of equipment connect to each other.(making them an item set.) Could you help me with that? [[User:Pyjamalama|Pyjamalama]] ([[User talk:Pyjamalama|talk]]) 15:51, 14 December 2012 (MST)<br />
:Make each item using the preload(s) at [[Add New 3.5e Equipment]]. Then all you need to do it put something like this after the description on each page:<br />
==Blah Item Set==<br />
This item is part of the Blah item set. The other items in this set are:<br />
*[[Helm of Blah (3.5e Equipment)]]<br />
*[[Sandals of Blah (3.5e Equipment)]]<br />
If you are wearing 2 items in the set, then this this and this. If you are wearing 3 items in the set, then blah blah blah.<br />
:Would that do it? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 16:29, 14 December 2012 (MST)<br />
::Yes, thank you. [[User:Pyjamalama|Pyjamalama]] ([[User talk:Pyjamalama|talk]]) 04:53, 15 December 2012 (MST)<br />
<br />
== Section Adoption ==<br />
<br />
I was talking to [[User:Sabre070 | User:Sabre070]] Via Email and have gotten permission to take over his [[Mechs (3.5e Other) | Mechs (3.5e Other)]] and related pages. However I noticed that I can not access the [[Add New Mech Equipment]], related templates and other pages. Is there a way that I can be able to edit these? --[[User:Korminor|Korminor]] ([[User talk:Korminor|talk]]) 17:46, 29 December 2012 (MST)<br />
:I have rescinded the protection on [[:Add New Mech Equipment]] and the two associated preloads. If there are others, please provide me the link. Have fun, [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 02:02, 30 December 2012 (MST)<br />
<br />
==Thanks==<br />
<br />
I wanted to thank you for helping edit my assorted contributions. The notifications keep pulling me back to this wiki. I also thank you for the Barnstar; it means a lot to me. --[[User:Salasay|<span style="color: #003300; text-decoration: line-through;">Salasay</span> <span style="color: #003300;">&Delta;</span>]] 06:01, 19 January 2013 (MST)<br />
<br />
==Helpers Page==<br />
I wanted your feedback on an idea I'm discussing with Green Dragon. I want to make a list of people who can be contacted by other users to help with any issues or questions that they might have. Inclusion would involve putting a Category on your homepage, like for example <nowiki>[[Category:Helper]] or [[Category:Barnstar]]</nowiki>. The discussion is [[User Talk:Green Dragon#Barnstar and Helper Categories|here]]. My proposed page can be found [[3.5e Helpers Page|here]]. I'm the only one on it, but once it is done we can advertise it on the main page or send people messages. Any help would be appreciated. --[[User:Salasay|<span style="color: #003300; text-decoration: line-through;">Salasay</span>]] [[User talk:Salasay|<span style="color: #003300;">&Delta;</span>]] 08:12, 26 January 2013 (MST)<br />
<br />
:Replied on Green Dragons [[User Talk:Green Dragon|page]].--[[User:Salasay|<span style="color: #003300; text-decoration: line-through;">Salasay</span>]] [[User talk:Salasay|<span style="color: #003300;">&Delta;</span>]] 13:21, 29 January 2013 (MST)<br />
<br />
== Champion of the Ferine ==<br />
<br />
Hello Marasmusine,<br />
<br />
It has been some time since we had last spoken (primarily about Sentient, Smilodon Maioribus and the Apex Predator class), however a twist of fate has more or less left me in a position among a group of avid 3.5e players (two of which are min/max'ers, and all of which have at minimum 5 years experience with the system). Having played a few campaigns of 3.5e, they made mention of testing and developing homebrew classes, which I was already marginally familiar with from the wikia here; one of the most experienced individuals is monitoring and editing the progression of the homebrew [[Champion_of_the_Ferine_(3.5e_Class)|Champion of the Ferine]], adding suggestion, balance and functionality. Much of the design is based on the unofficial tiering system (put together by a notable min/max player, JaronK, regarding the relative "strength" of classes and characters in 3.5e on a near case by case basis as to how powerful they are by design). Provided you yourself are a very knowledgeable source on all things D&D, I again would love your input on the Champion of the Ferine's current design and viability; if you are familiar with JaronK's tiering concept, the Champion of the Ferine is designed to land in the high Tier 3, nearly Tier 2. Currently the most major component incomplete is the spell list, but it is worth noting it will be utility focused (spells such as Dispell Magic, Fly, etc) and not directly offensively focused.<br />
<br />
As always, thank you for the time.<br />
:--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 04:14, 4 February 2013 (MST)<br />
<br />
:Hi Argent, nice to hear from you. My ability to check 3.5e classes for balance is limited, having not played that version in a long time. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 04:31, 4 February 2013 (MST)<br />
<br />
::Likewise, Marasmusine, its good to hear from you and see all the activity and work you've put into the site.<br />
<br />
::That's perfectly understandable; any assistance at all, from formatting to wording, if you note any errors or conflicts in functions, I would appreciate your input and opinion. Continued, as someone outside the primary development of this class I would love to know your opinion alone and any questions at all that might arise; just so that I can attempt to rework certain issues and make it a more legitimate (almost official) design.<br />
:::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 04:37, 4 February 2013 (MST)<br />
::::Oki doki :) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 04:38, 4 February 2013 (MST)<br />
<br />
:::::Thank you for the assessment, Marasmusine; all issues brought up were thematic choices for the sort of Paladin-Druid design, and a sort of minor focusing and balancing to some extent (along with the novelty and unusuality). All matters you brought up could be resolved in a supplement (with Alternate Class Features) at a later date, as I am certainly desiring to build other classes along a similar theme to this one and experiment with them in various 3.5e games.<br />
::::::--[[User:Argent Fatalis|Argent Fatalis]] ([[User talk:Argent Fatalis|talk]]) 15:40, 5 February 2013 (MST)<br />
<br />
== your a dead man u fucking ass ==<br />
<br />
sleep with one eye open you mother fucker because im on my way to you and when i find you im going to fucking kill everyone you love<br />
:Why? Because I deleted your utterly terrible Steampunk class, despite giving you a full two weeks notice and a chance to improve it, including giving you some suggestions on the talk page? I don't think it would have helped though, your design really was irredeemably rubbish. I'm not convinced you have seen a D&D book or even played it. Well, anyway, blocked. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 00:25, 10 February 2013 (MST)<br />
<br />
== Imagery Is Important To Dracomancers ==<br />
<br />
Not everyone on D&D wiki is dedicated enough to find beautiful pictures depicting their custom races and classes. I spent hours and hours finding and working images into my page that can bring my class to life for reader just like published D&D handbooks do. I believe the pictures are as important to depicting my class as the stats and attack powers are. Not every page has beautiful imagery so please do not remove it from mine.<br />
<br />
-Dragonite</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_(4e_Class)&diff=607746Dracomancer (4e Class)2013-02-11T23:39:07Z<p>Dragonite: This page may not be a gallery but imagery in D&D has always been very important to the imagination of the players. By including large images viewers can better visualize what their dracomancer characters look and act like in the game</p>
<hr />
<div>{{quote<br />
|'''You haven't been bit till a dragon does it.'''<br />
|orig=Tamora Pierce<br />
|src=''Emperor Mage''<br />
}}<br />
<br />
<br />
http://fc05.deviantart.net/fs70/f/2011/057/e/4/dragonborn___dovahkiin_by_cohenr-d3adrrd.jpg<br />
<br />
<br />
{{4e Class Traits<br />
|role=Controller<br />
|role_fluff=Your half-dragon form gives you access to powers that provide control at close range, while your humanoid form allows you to hinder your opponents from a distance. Depending on your choice of class features and powers, you might lean toward either striker or leader as a secondary role.<br />
|power_source=Arcane<br />
|power_source_fluff=Dracomancers have existed for thousands of years, since ancient times when they first learned to communicate with the wise and mighty beings. You share your knowledge of the realm with many dragons who remain hidden from existence. In exchange for your dedication and service, the dragons grant you their power. Over time and with practice, you become kindred to them.<br />
|abilities=Wisdom, Dexterity, Constitution<br />
|armor=Cloth, leather, hide<br />
|weapons=Simple Melee, simple ranged<br />
|implements=Staffs, totems<br />
|defense=+1 Reflex, +1 Will<br />
|level_1_hp=12<br />
|hpability=<!--If a Different HP Score is Used. Optional--><br />
|hp_per_level=5<br />
|healing_per_day=7<br />
|surgeability=<!--If a Different Modifier is Used. Optional--><br />
|auto_skills=Nature<br />
|#_of_skills=3<br />
|skills=Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis)<br />
|builds=Predator Dracomancer, Guardian Dracomancer<br />
|features=Draconic Balance, Draconic Aspect, Ritual Casting, ''dragon shape'', ''chromatic breath'', ''metallic flash''.<br />
}}<br />
Because of their kinship with dragons, dracomancers have been shunned and driven from their homelands. Secretive and enigmatic, dracomancers call the territory of their dragon kin home. They are capable of running with lightning, speaking with ancient dragons, and watching firestorms from the backs of dragons themselves. They regard challenges as tests of their fitness and their connection to the elements. Though many dracomancers project an outward calm, they have the cunning a dragon and the strength of its jaws. Whether you were born to a territory or retreated from civilization, whether you chose your path or answered a call that whispered in your heart, you share a bond with the dragons. You may not be their master, but gold, silver, and bronze heed your words, for they recognize you as kin. Call to the souls of dragons, and their power will incinerate your foes, freeze armies to death, or strike down your enemies with lighting. Unleash your own soul, and you will become like them, uncaged and untamed.<br />
<br />
<br />
http://fc01.deviantart.net/fs28/f/2008/119/f/a/Malandra_The_Half_Dragon_by_vest.jpg<br />
<br />
<br />
{{4e Class Overview<br />
|name=Dracomancer<br />
|characteristics=You combine a number of potent ranged and area powers with the ability to take half-dragon form and bring the fight directly to your foes. Depending on the powers you choose, you can spend more combat time in half-dragon form or more in your humanoid form.<br />
|religion=Most dracomancers are followers of Bahamut. Called the Platinum Dragon, Bahamut is the god of justice, protection, nobility, and honor. He commands his dracomancer followers to be constantly vigilant against evil dragons and oppose them on all fronts. However, some dracomancers are corrupted by their own power and become followers of Tiamat. Tiamat is the evil goddess of wealth, greed, and envy. She urges her followers to take vengeance for every slight, and is the patron of chromatic dragons.<br />
|races=Elves and eladrin make excellent predator dracomancers, combining native insight and elemental harmony with grace and agility. Dwarves excel as guardian dracomancers; humans and goliath often follow that path as well.<br />
}}<br />
<br />
=== Dracomancer Class Features ===<br />
Dracomancers have the following class features.<br />
<br />
<br />
==== Draconic Balance ====<br />
<br />
<br />
Some dracomancers favor being in half-dragon form, while others prefer being in humanoid form. However, just as dracomancers seek balance in the world between metallic and chromatic dragons, dracomancers pursue balance within their own minds and bodies.<br />
You begin with three at-will attack powers. Throughout your career, at least one of those powers, and no more than two, must have the half-dragon form keyword. By this means, you have access to useful attacks in either half-dragom form or humanoid form.<br />
<br />
==== Draconic Aspect ====<br />
<br />
In the beginning of the world, the gods gave life to the naked substance of the world forged by the primordials. During the days of creation, the gods forged countless mortal vessels, giving rise to all the races, beasts, and plants that would populate the world. But the deity Io chose to bend his will toward creating mortal vessels that would not only live in the world of elements, but would give life and soul to the elements themselves. To contain the awesome power of elements given life, Io had to shape mortal vessels of tremendous strength and hardiness. And so he created the most powerful of all mortal creatures: the dragons. As a dracomancer, you choose which aspect of the dragon you most strongly manifest with your powers. Choose one of these options. Your choice provides bonuses to certain dracomancer powers, as detailed in those powers.<br />
<br />
:'''Draconic Predator:''' While you are not wearing heavy armor, you gain a +1 bonus to your speed. <br />
<br />
:'''Draconic Guardian:''' While you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.<br />
<br />
==== Ritual Casting ====<br />
<br />
You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. You own a ritual book, and it contains two rituals of your choice that you have mastered: Animal Messenger (Player’s Handbook, page 300) and another 1st-level ritual.<br />
Once per day, you can use Animal Messenger without expending components.<br />
<br />
<br />
http://1.bp.blogspot.com/-lEQlZo-OK6c/TuRzVBjAkoI/AAAAAAAAN_c/tiruBpk1YEM/s1600/BVDH01DragonMagicRitual%2B%2525281%252529.jpg<br />
<br />
<br />
==== Dragon Shape ====<br />
As a dracomancer, you have the ability to channel the elemental energy of dragons into your physical form and transform into a half-dragon. You have an at-will power, ''dragon shape'', that allows you to assume the form of a half-dragon, and many dracomancer powers have the half-dragon form keyword and therefore can be used only while you are in half-dragon form. The ''dragon shape'' power lets you assume a form of your size that resembles a chromatic or metallic dragon, although certain half-dragon form powers specify changes to your form when you use them. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic breath or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Lightning <br><br />
Bronze: Resist 5 Lightning <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
<br />
==== Chromatic Breath ====<br />
<br />
You gain the power ''chromatic breath'' if you are a chromatic half-dragon. You can only use this power while in half-dragon form. Depending on the chromatic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
<br />
==== Metallic Flash ====<br />
<br />
You gain the power ''metallic flash'' if you are a metallic half-dragon. You can only use this power while in half-dragon form. Depending on the metallic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
<br />
=== Implements ===<br />
<br />
Dracomancers employ staffs and totems as a means of focusing their draconic power. Without an implement, you can still use these powers.<br />
<br />
=== Creating A Dracomancer ===<br />
<br />
Dracomancers rely on Wisdom, Dexterity, and Constitution for their powers. You can choose any powers you like, but many dracomancers choose powers that complement their choice of Draconic Aspect.<br />
<br />
==== Predator Dracomancer ====<br />
<br />
<br />
http://fc03.deviantart.net/fs9/i/2006/143/9/8/Half_Dragon_Elf_by_LazarusReturns.jpg<br />
<br />
<br />
As a predator dracomancer, you hunt down and destroy those who would threaten to slay your dragons or steal their hoard. Yours is the magic of the bared fang, outstretched claw, and razor sharp wing. Your powers make striker your secondary role, with a focus on dealing significant damage along with your control effects. Make Wisdom your highest ability score to get the most out of your attacks, followed by Dexterity to enhance your predator powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Fury]], [[Enraged Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Athletics, Nature, Perception<br />
:'''Suggested At-Will Powers:''' ''[[fire bolt]]'', ''[[dragon pounce]]'', ''[[savage rend]]''<br />
:'''Suggested Encounter Power:''' ''[[darting bite]]''<br />
:'''Suggested Daily Power:''' ''[[savage frenzy]]''<br />
<br />
==== Guardian Dracomancer ====<br />
<br />
<br />
http://1.bp.blogspot.com/_ROln4ISlwKo/TFGb-xiO6dI/AAAAAAAAFRU/tEDBMNDdpu4/s1600/dragoness.jpg<br />
<br />
<br />
As a guardian dracomancer, you are a protector of your dragons territory and those who rely on it. Yours is the magic of swirling flames, deadly ice, and merciless storms, the enduring aspects of elements that outlive any mortal king. Your powers incline you toward leader as a secondary role. Wisdom should be your highest ability score, since your attack powers rely on it, but make Constitution your second-best score to heighten your endurance and your guardian powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Instinct]], [[Ferocious Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Endurance, Insight, Nature<br />
:'''Suggested At-Will Powers:''' ''[[call of the dragon]]'', ''[[chilling shout]]'', ''[[grasping claws]]''<br />
:'''Suggested Encounter Power:''' ''[[frost flash]]''<br />
:'''Suggested Daily Power:''' ''[[fires of life]]''<br />
<br />
=== Dracomancer Powers ===<br />
Your powers are evocations that call on the power of dragons to alter your physical form and hamper your enemies. You call up blasts of fire from the ground, summon lightning from the sky, engulf your enemies in blizzard, or transform yourself into a mighty half-dragon whose roar can shake your foes with fear.<br />
<br />
==== Class Features ====<br />
Each dracomancer has the powers ''dragon shape'' and ''chromatic breath'' or ''metallic flash''.<br />
<br />
{{4e Power<br />
|name=Dragon Shape<br />
|owner=Feature<br />
|class=Dracomancer Feature<br />
|type=<br />
|level=<br />
|range=Personal<br />
|keyword1=Polymorph, Draconic<br />
|usage=At-Will<br />
|flavor=You assume your half-dragon form or return to your humanoid form.<br />
|actiontype=Minor Action<br />
|target=<br />
|effect=You change from your humanoid form to half-dragon form or vice versa. When you change from half-dragon form back to your humanoid form, you shift 1 square. While you are in half-dragon form, you can’t use attack, utility, or feat powers that lack the half-dragon form keyword, although you can sustain such powers. The half-dragon form is your size and resembles a chromatic or metallic dragon. Your equipment becomes part of your half-dragon form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your half-dragon form, it cannot be removed, and anything in a container that is part of your half-dragon form is inaccessible.<br />
|special=You can only use this power once per round. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br><br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Electricity <br><br />
Bronze: Resist 5 Electricity <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Chromatic Breath<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you open your mouth with a roar, the destructive power of your chromatic kin blasts forth to engulf your foes.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close blast 3<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage.<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The chromatic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Metallic Flash<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you inhale, the deadly power of your metallic kin flares around you. When you shout, a flash of energy knocks your enemies to the ground.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close burst 1<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage and you knock the target prone.<br />
|effect=<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The metallic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
}}<br />
<br />
==== Choosing Dracomancer Powers ====<br />
<br />
As you choose dracomancer powers, you have two factors to consider. One is how the powers fit into your character concept—whether you imagine your character as more of a predator or more of a guardian. The other is how much time you envision spending in half-dragon form. This factor is independent of your choice of build; both predator dracomancers and guardian dracomancers can choose powers that are mostly used in half-dragon form or mostly used in humanoid form. But it’s important for how your dracomancer feels during play.<br />
The easiest strategy is to choose the power at each level that appeals to you most. If most of those powers are half-dragon form powers, then you’ll spend a lot of time in half-dragon form, using powers that you enjoy. If most of those powers are ranged and area powers you use in humanoid form, that will change the way you play your character. As long as you enjoy the powers you’re using, that’s fine.<br />
If you need more guidance, choose half-dragon form powers for about half of your powers. At 1st level, choose one or two half-dragon form at-will attack powers, then choose either a half-dragon form encounter power or a half-dragon form daily power. As you advance in levels, continue trying to balance your power selections between half-dragon form powers and other powers. A list can be found [[Dracomancer Powers (4e Power List)]].<br />
<br />
<br />
http://th06.deviantart.net/fs21/PRE/f/2007/243/a/f/half_dragon_girl_by_pooki_chan.jpg<br />
<br />
<br />
----<br />
{{4e Classes Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Controller]]</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_(4e_Class)&diff=606844Dracomancer (4e Class)2013-02-06T01:47:27Z<p>Dragonite: /* Metallic Flash */</p>
<hr />
<div>{{quote<br />
|'''You haven't been bit till a dragon does it.'''<br />
|orig=Tamora Pierce<br />
|src=''Emperor Mage''<br />
}}<br />
<br />
<br />
http://fc05.deviantart.net/fs70/f/2011/057/e/4/dragonborn___dovahkiin_by_cohenr-d3adrrd.jpg<br />
<br />
<br />
{{4e Class Traits<br />
|role=Controller<br />
|role_fluff=Your half-dragon form gives you access to powers that provide control at close range, while your humanoid form allows you to hinder your opponents from a distance. Depending on your choice of class features and powers, you might lean toward either striker or leader as a secondary role.<br />
|power_source=Draconic<br />
|power_source_fluff=Dracomancers have existed for thousands of years, since ancient times when they first learned to communicate with the wise and mighty beings. You share your knowledge of the realm with many dragons who remain hidden from existence. In exchange for your dedication and service, the dragons grant you their power. Over time and with practice, you become kindred to them.<br />
|abilities=Wisdom, Dexterity, Constitution<br />
|armor=Cloth, leather, hide<br />
|weapons=Simple Melee, simple ranged<br />
|implements=Staffs, totems<br />
|defense=+1 Reflex, +1 Will<br />
|level_1_hp=12<br />
|hpability=<!--If a Different HP Score is Used. Optional--><br />
|hp_per_level=5<br />
|healing_per_day=7<br />
|surgeability=<!--If a Different Modifier is Used. Optional--><br />
|auto_skills=Nature<br />
|#_of_skills=3<br />
|skills=Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis)<br />
|builds=Predator Dracomancer, Guardian Dracomancer<br />
|features=Draconic Balance, Draconic Aspect, Ritual Casting, ''dragon shape'', ''chromatic breath'', ''metallic flash''.<br />
}}<br />
Because of their kinship with dragons, dracomancers have been shunned and driven from their homelands. Secretive and enigmatic, dracomancers call the territory of their dragon kin home. They are capable of running with lightning, speaking with ancient dragons, and watching firestorms from the backs of dragons themselves. They regard challenges as tests of their fitness and their connection to the elements. Though many dracomancers project an outward calm, they have the cunning a dragon and the strength of its jaws. Whether you were born to a territory or retreated from civilization, whether you chose your path or answered a call that whispered in your heart, you share a bond with the dragons. You may not be their master, but gold, silver, and bronze heed your words, for they recognize you as kin. Call to the souls of dragons, and their power will incinerate your foes, freeze armies to death, or strike down your enemies with lighting. Unleash your own soul, and you will become like them, uncaged and untamed.<br />
<br />
<br />
http://fc01.deviantart.net/fs28/f/2008/119/f/a/Malandra_The_Half_Dragon_by_vest.jpg<br />
<br />
<br />
{{4e Class Overview<br />
|name=Dracomancer<br />
|characteristics=You combine a number of potent ranged and area powers with the ability to take half-dragon form and bring the fight directly to your foes. Depending on the powers you choose, you can spend more combat time in half-dragon form or more in your humanoid form.<br />
|religion=Most dracomancers are followers of Bahamut. Called the Platinum Dragon, Bahamut is the god of justice, protection, nobility, and honor. He commands his dracomancer followers to be constantly vigilant against evil dragons and oppose them on all fronts. However, some dracomancers are corrupted by their own power and become followers of Tiamat. Tiamat is the evil goddess of wealth, greed, and envy. She urges her followers to take vengeance for every slight, and is the patron of chromatic dragons.<br />
|races=Elves and eladrin make excellent predator dracomancers, combining native insight and elemental harmony with grace and agility. Dwarves excel as guardian dracomancers; humans and goliath often follow that path as well.<br />
}}<br />
<br />
=== Dracomancer Class Features ===<br />
Dracomancers have the following class features.<br />
<br />
<br />
==== Draconic Balance ====<br />
<br />
<br />
Some dracomancers favor being in half-dragon form, while others prefer being in humanoid form. However, just as dracomancers seek balance in the world between metallic and chromatic dragons, dracomancers pursue balance within their own minds and bodies.<br />
You begin with three at-will attack powers. Throughout your career, at least one of those powers, and no more than two, must have the half-dragon form keyword. By this means, you have access to useful attacks in either half-dragom form or humanoid form.<br />
<br />
==== Draconic Aspect ====<br />
<br />
In the beginning of the world, the gods gave life to the naked substance of the world forged by the primordials. During the days of creation, the gods forged countless mortal vessels, giving rise to all the races, beasts, and plants that would populate the world. But the deity Io chose to bend his will toward creating mortal vessels that would not only live in the world of elements, but would give life and soul to the elements themselves. To contain the awesome power of elements given life, Io had to shape mortal vessels of tremendous strength and hardiness. And so he created the most powerful of all mortal creatures: the dragons. As a dracomancer, you choose which aspect of the dragon you most strongly manifest with your powers. Choose one of these options. Your choice provides bonuses to certain dracomancer powers, as detailed in those powers.<br />
<br />
:'''Draconic Predator:''' While you are not wearing heavy armor, you gain a +1 bonus to your speed. <br />
<br />
:'''Draconic Guardian:''' While you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.<br />
<br />
==== Ritual Casting ====<br />
<br />
You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. You own a ritual book, and it contains two rituals of your choice that you have mastered: Animal Messenger (Player’s Handbook, page 300) and another 1st-level ritual.<br />
Once per day, you can use Animal Messenger without expending components.<br />
<br />
<br />
http://1.bp.blogspot.com/-lEQlZo-OK6c/TuRzVBjAkoI/AAAAAAAAN_c/tiruBpk1YEM/s1600/BVDH01DragonMagicRitual%2B%2525281%252529.jpg<br />
<br />
<br />
==== Dragon Shape ====<br />
As a dracomancer, you have the ability to channel the elemental energy of dragons into your physical form and transform into a half-dragon. You have an at-will power, ''dragon shape'', that allows you to assume the form of a half-dragon, and many dracomancer powers have the half-dragon form keyword and therefore can be used only while you are in half-dragon form. The ''dragon shape'' power lets you assume a form of your size that resembles a chromatic or metallic dragon, although certain half-dragon form powers specify changes to your form when you use them. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic breath or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Lightning <br><br />
Bronze: Resist 5 Lightning <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
<br />
==== Chromatic Breath ====<br />
<br />
You gain the power ''chromatic breath'' if you are a chromatic half-dragon. You can only use this power while in half-dragon form. Depending on the chromatic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
<br />
==== Metallic Flash ====<br />
<br />
You gain the power ''metallic flash'' if you are a metallic half-dragon. You can only use this power while in half-dragon form. Depending on the metallic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
<br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
<br />
=== Implements ===<br />
<br />
Dracomancers employ staffs and totems as a means of focusing their draconic power. When you wield a magic staff or a magic totem, you can add its enhancement bonus to the attack rolls and the damage rolls of dracomancer powers and dracomancer paragon path powers that have the implement keyword. Without an implement, you can still use these powers.<br />
<br />
=== Creating A Dracomancer ===<br />
<br />
Dracomancers rely on Wisdom, Dexterity, and Constitution for their powers. You can choose any powers you like, but many dracomancers choose powers that complement their choice of Draconic Aspect.<br />
<br />
==== Predator Dracomancer ====<br />
<br />
<br />
http://fc03.deviantart.net/fs9/i/2006/143/9/8/Half_Dragon_Elf_by_LazarusReturns.jpg<br />
<br />
<br />
As a predator dracomancer, you hunt down and destroy those who would threaten to slay your dragons or steal their hoard. Yours is the magic of the bared fang, outstretched claw, and razor sharp wing. Your powers make striker your secondary role, with a focus on dealing significant damage along with your control effects. Make Wisdom your highest ability score to get the most out of your attacks, followed by Dexterity to enhance your predator powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Fury]], [[Enraged Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Athletics, Nature, Perception<br />
:'''Suggested At-Will Powers:''' ''[[fire bolt]]'', ''[[dragon pounce]]'', ''[[savage rend]]''<br />
:'''Suggested Encounter Power:''' ''[[darting bite]]''<br />
:'''Suggested Daily Power:''' ''[[savage frenzy]]''<br />
<br />
==== Guardian Dracomancer ====<br />
<br />
<br />
http://1.bp.blogspot.com/_ROln4ISlwKo/TFGb-xiO6dI/AAAAAAAAFRU/tEDBMNDdpu4/s1600/dragoness.jpg<br />
<br />
<br />
As a guardian dracomancer, you are a protector of your dragons territory and those who rely on it. Yours is the magic of swirling flames, deadly ice, and merciless storms, the enduring aspects of elements that outlive any mortal king. Your powers incline you toward leader as a secondary role. Wisdom should be your highest ability score, since your attack powers rely on it, but make Constitution your second-best score to heighten your endurance and your guardian powers.<br />
<br />
:'''Suggested Feat:''' [[Draconic Instinct]], [[Ferocious Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Endurance, Insight, Nature<br />
:'''Suggested At-Will Powers:''' ''[[call of the dragon]]'', ''[[chilling shout]]'', ''[[grasping claws]]''<br />
:'''Suggested Encounter Power:''' ''[[frost flash]]''<br />
:'''Suggested Daily Power:''' ''[[fires of life]]''<br />
<br />
=== Dracomancer Powers ===<br />
Your powers are evocations that call on the power of dragons to alter your physical form and hamper your enemies. You call up blasts of fire from the ground, summon lightning from the sky, engulf your enemies in blizzard, or transform yourself into a mighty half-dragon whose roar can shake your foes with fear.<br />
<br />
==== Class Features ====<br />
Each dracomancer has the powers ''dragon shape'' and ''chromatic breath'' or ''metallic flash''.<br />
<br />
{{4e Power<br />
|name=Dragon Shape<br />
|owner=Feature<br />
|class=Dracomancer Feature<br />
|type=<br />
|level=<br />
|range=Personal<br />
|keyword1=Polymorph, Draconic<br />
|usage=At-Will<br />
|flavor=You assume your half-dragon form or return to your humanoid form.<br />
|actiontype=Minor Action<br />
|target=<br />
|effect=You change from your humanoid form to half-dragon form or vice versa. When you change from half-dragon form back to your humanoid form, you shift 1 square. While you are in half-dragon form, you can’t use attack, utility, or feat powers that lack the half-dragon form keyword, although you can sustain such powers. The half-dragon form is your size and resembles a chromatic or metallic dragon. Your equipment becomes part of your half-dragon form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your half-dragon form, it cannot be removed, and anything in a container that is part of your half-dragon form is inaccessible.<br />
|special=You can only use this power once per round. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br><br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Electricity <br><br />
Bronze: Resist 5 Electricity <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Chromatic Breath<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you open your mouth with a roar, the destructive power of your chromatic kin blasts forth to engulf your foes.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close blast 3<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage.<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The chromatic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
}}<br />
<br />
{{4e Power<br />
|name=Metallic Flash<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you inhale, the deadly power of your metallic kin flares around you. When you shout, a flash of energy knocks your enemies to the ground.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close burst 1<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage and you knock the target prone.<br />
|effect=<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The metallic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
}}<br />
<br />
==== Choosing Dracomancer Powers ====<br />
<br />
As you choose dracomancer powers, you have two factors to consider. One is how the powers fit into your character concept—whether you imagine your character as more of a predator or more of a guardian. The other is how much time you envision spending in half-dragon form. This factor is independent of your choice of build; both predator dracomancers and guardian dracomancers can choose powers that are mostly used in half-dragon form or mostly used in humanoid form. But it’s important for how your dracomancer feels during play.<br />
The easiest strategy is to choose the power at each level that appeals to you most. If most of those powers are half-dragon form powers, then you’ll spend a lot of time in half-dragon form, using powers that you enjoy. If most of those powers are ranged and area powers you use in humanoid form, that will change the way you play your character. As long as you enjoy the powers you’re using, that’s fine.<br />
If you need more guidance, choose half-dragon form powers for about half of your powers. At 1st level, choose one or two half-dragon form at-will attack powers, then choose either a half-dragon form encounter power or a half-dragon form daily power. As you advance in levels, continue trying to balance your power selections between half-dragon form powers and other powers. A list can be found [[Dracomancer Powers (4e Power List)]].<br />
<br />
<br />
http://th06.deviantart.net/fs21/PRE/f/2007/243/a/f/half_dragon_girl_by_pooki_chan.jpg<br />
<br />
<br />
----<br />
{{4e Classes Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Controller]]</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Dracomancer_(4e_Class)&diff=606843Dracomancer (4e Class)2013-02-06T01:46:48Z<p>Dragonite: /* Chromatic Breath */</p>
<hr />
<div>{{quote<br />
|'''You haven't been bit till a dragon does it.'''<br />
|orig=Tamora Pierce<br />
|src=''Emperor Mage''<br />
}}<br />
<br />
<br />
http://fc05.deviantart.net/fs70/f/2011/057/e/4/dragonborn___dovahkiin_by_cohenr-d3adrrd.jpg<br />
<br />
<br />
{{4e Class Traits<br />
|role=Controller<br />
|role_fluff=Your half-dragon form gives you access to powers that provide control at close range, while your humanoid form allows you to hinder your opponents from a distance. Depending on your choice of class features and powers, you might lean toward either striker or leader as a secondary role.<br />
|power_source=Draconic<br />
|power_source_fluff=Dracomancers have existed for thousands of years, since ancient times when they first learned to communicate with the wise and mighty beings. You share your knowledge of the realm with many dragons who remain hidden from existence. In exchange for your dedication and service, the dragons grant you their power. Over time and with practice, you become kindred to them.<br />
|abilities=Wisdom, Dexterity, Constitution<br />
|armor=Cloth, leather, hide<br />
|weapons=Simple Melee, simple ranged<br />
|implements=Staffs, totems<br />
|defense=+1 Reflex, +1 Will<br />
|level_1_hp=12<br />
|hpability=<!--If a Different HP Score is Used. Optional--><br />
|hp_per_level=5<br />
|healing_per_day=7<br />
|surgeability=<!--If a Different Modifier is Used. Optional--><br />
|auto_skills=Nature<br />
|#_of_skills=3<br />
|skills=Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis)<br />
|builds=Predator Dracomancer, Guardian Dracomancer<br />
|features=Draconic Balance, Draconic Aspect, Ritual Casting, ''dragon shape'', ''chromatic breath'', ''metallic flash''.<br />
}}<br />
Because of their kinship with dragons, dracomancers have been shunned and driven from their homelands. Secretive and enigmatic, dracomancers call the territory of their dragon kin home. They are capable of running with lightning, speaking with ancient dragons, and watching firestorms from the backs of dragons themselves. They regard challenges as tests of their fitness and their connection to the elements. Though many dracomancers project an outward calm, they have the cunning a dragon and the strength of its jaws. Whether you were born to a territory or retreated from civilization, whether you chose your path or answered a call that whispered in your heart, you share a bond with the dragons. You may not be their master, but gold, silver, and bronze heed your words, for they recognize you as kin. Call to the souls of dragons, and their power will incinerate your foes, freeze armies to death, or strike down your enemies with lighting. Unleash your own soul, and you will become like them, uncaged and untamed.<br />
<br />
<br />
http://fc01.deviantart.net/fs28/f/2008/119/f/a/Malandra_The_Half_Dragon_by_vest.jpg<br />
<br />
<br />
{{4e Class Overview<br />
|name=Dracomancer<br />
|characteristics=You combine a number of potent ranged and area powers with the ability to take half-dragon form and bring the fight directly to your foes. Depending on the powers you choose, you can spend more combat time in half-dragon form or more in your humanoid form.<br />
|religion=Most dracomancers are followers of Bahamut. Called the Platinum Dragon, Bahamut is the god of justice, protection, nobility, and honor. He commands his dracomancer followers to be constantly vigilant against evil dragons and oppose them on all fronts. However, some dracomancers are corrupted by their own power and become followers of Tiamat. Tiamat is the evil goddess of wealth, greed, and envy. She urges her followers to take vengeance for every slight, and is the patron of chromatic dragons.<br />
|races=Elves and eladrin make excellent predator dracomancers, combining native insight and elemental harmony with grace and agility. Dwarves excel as guardian dracomancers; humans and goliath often follow that path as well.<br />
}}<br />
<br />
=== Dracomancer Class Features ===<br />
Dracomancers have the following class features.<br />
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==== Draconic Balance ====<br />
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Some dracomancers favor being in half-dragon form, while others prefer being in humanoid form. However, just as dracomancers seek balance in the world between metallic and chromatic dragons, dracomancers pursue balance within their own minds and bodies.<br />
You begin with three at-will attack powers. Throughout your career, at least one of those powers, and no more than two, must have the half-dragon form keyword. By this means, you have access to useful attacks in either half-dragom form or humanoid form.<br />
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==== Draconic Aspect ====<br />
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In the beginning of the world, the gods gave life to the naked substance of the world forged by the primordials. During the days of creation, the gods forged countless mortal vessels, giving rise to all the races, beasts, and plants that would populate the world. But the deity Io chose to bend his will toward creating mortal vessels that would not only live in the world of elements, but would give life and soul to the elements themselves. To contain the awesome power of elements given life, Io had to shape mortal vessels of tremendous strength and hardiness. And so he created the most powerful of all mortal creatures: the dragons. As a dracomancer, you choose which aspect of the dragon you most strongly manifest with your powers. Choose one of these options. Your choice provides bonuses to certain dracomancer powers, as detailed in those powers.<br />
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:'''Draconic Predator:''' While you are not wearing heavy armor, you gain a +1 bonus to your speed. <br />
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:'''Draconic Guardian:''' While you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.<br />
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==== Ritual Casting ====<br />
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You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. You own a ritual book, and it contains two rituals of your choice that you have mastered: Animal Messenger (Player’s Handbook, page 300) and another 1st-level ritual.<br />
Once per day, you can use Animal Messenger without expending components.<br />
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http://1.bp.blogspot.com/-lEQlZo-OK6c/TuRzVBjAkoI/AAAAAAAAN_c/tiruBpk1YEM/s1600/BVDH01DragonMagicRitual%2B%2525281%252529.jpg<br />
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==== Dragon Shape ====<br />
As a dracomancer, you have the ability to channel the elemental energy of dragons into your physical form and transform into a half-dragon. You have an at-will power, ''dragon shape'', that allows you to assume the form of a half-dragon, and many dracomancer powers have the half-dragon form keyword and therefore can be used only while you are in half-dragon form. The ''dragon shape'' power lets you assume a form of your size that resembles a chromatic or metallic dragon, although certain half-dragon form powers specify changes to your form when you use them. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic breath or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
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Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Lightning <br><br />
Bronze: Resist 5 Lightning <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
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==== Chromatic Breath ====<br />
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You gain the power ''chromatic breath'' if you are a chromatic half-dragon. You can only use this power while in half-dragon form. Depending on the chromatic dragon variety of your half-dragon form the power’s damage type will be fire, cold, lightning or acid.<br />
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Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
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==== Metallic Flash ====<br />
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You gain the power ''metallic flash'' if you are a metallic half-dragon. You can only use this power while in half-dragon form. Depending on the metallic dragon variety of your half-dragon form the power’s damage type will be fire, cold or lightning.<br />
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Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
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=== Implements ===<br />
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Dracomancers employ staffs and totems as a means of focusing their draconic power. When you wield a magic staff or a magic totem, you can add its enhancement bonus to the attack rolls and the damage rolls of dracomancer powers and dracomancer paragon path powers that have the implement keyword. Without an implement, you can still use these powers.<br />
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=== Creating A Dracomancer ===<br />
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Dracomancers rely on Wisdom, Dexterity, and Constitution for their powers. You can choose any powers you like, but many dracomancers choose powers that complement their choice of Draconic Aspect.<br />
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==== Predator Dracomancer ====<br />
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http://fc03.deviantart.net/fs9/i/2006/143/9/8/Half_Dragon_Elf_by_LazarusReturns.jpg<br />
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As a predator dracomancer, you hunt down and destroy those who would threaten to slay your dragons or steal their hoard. Yours is the magic of the bared fang, outstretched claw, and razor sharp wing. Your powers make striker your secondary role, with a focus on dealing significant damage along with your control effects. Make Wisdom your highest ability score to get the most out of your attacks, followed by Dexterity to enhance your predator powers.<br />
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:'''Suggested Feat:''' [[Draconic Fury]], [[Enraged Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Athletics, Nature, Perception<br />
:'''Suggested At-Will Powers:''' ''[[fire bolt]]'', ''[[dragon pounce]]'', ''[[savage rend]]''<br />
:'''Suggested Encounter Power:''' ''[[darting bite]]''<br />
:'''Suggested Daily Power:''' ''[[savage frenzy]]''<br />
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==== Guardian Dracomancer ====<br />
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http://1.bp.blogspot.com/_ROln4ISlwKo/TFGb-xiO6dI/AAAAAAAAFRU/tEDBMNDdpu4/s1600/dragoness.jpg<br />
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As a guardian dracomancer, you are a protector of your dragons territory and those who rely on it. Yours is the magic of swirling flames, deadly ice, and merciless storms, the enduring aspects of elements that outlive any mortal king. Your powers incline you toward leader as a secondary role. Wisdom should be your highest ability score, since your attack powers rely on it, but make Constitution your second-best score to heighten your endurance and your guardian powers.<br />
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:'''Suggested Feat:''' [[Draconic Instinct]], [[Ferocious Half-Dragon Form]]<br />
:'''Suggested Skills:''' Arcana, Endurance, Insight, Nature<br />
:'''Suggested At-Will Powers:''' ''[[call of the dragon]]'', ''[[chilling shout]]'', ''[[grasping claws]]''<br />
:'''Suggested Encounter Power:''' ''[[frost flash]]''<br />
:'''Suggested Daily Power:''' ''[[fires of life]]''<br />
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=== Dracomancer Powers ===<br />
Your powers are evocations that call on the power of dragons to alter your physical form and hamper your enemies. You call up blasts of fire from the ground, summon lightning from the sky, engulf your enemies in blizzard, or transform yourself into a mighty half-dragon whose roar can shake your foes with fear.<br />
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==== Class Features ====<br />
Each dracomancer has the powers ''dragon shape'' and ''chromatic breath'' or ''metallic flash''.<br />
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{{4e Power<br />
|name=Dragon Shape<br />
|owner=Feature<br />
|class=Dracomancer Feature<br />
|type=<br />
|level=<br />
|range=Personal<br />
|keyword1=Polymorph, Draconic<br />
|usage=At-Will<br />
|flavor=You assume your half-dragon form or return to your humanoid form.<br />
|actiontype=Minor Action<br />
|target=<br />
|effect=You change from your humanoid form to half-dragon form or vice versa. When you change from half-dragon form back to your humanoid form, you shift 1 square. While you are in half-dragon form, you can’t use attack, utility, or feat powers that lack the half-dragon form keyword, although you can sustain such powers. The half-dragon form is your size and resembles a chromatic or metallic dragon. Your equipment becomes part of your half-dragon form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your half-dragon form, it cannot be removed, and anything in a container that is part of your half-dragon form is inaccessible.<br />
|special=You can only use this power once per round. When you create your character, if you want to be a chromatic half-dragon choose the variety red, white, blue or black. If you want to be a metallic half-dragon choose the variety, gold, silver, bronze or copper. The variety determines the element you resist while in half-dragon form as well as the damage type of your chromatic or metallic flash attack. This choice remains throughout your character's life and do not change the power's other effects.<br />
<br><br />
Red: Resist 5 Fire <br><br />
Gold: Resist 5 Fire <br><br />
White: Resist 5 Cold <br><br />
Silver: Resist 5 Cold <br><br />
Blue: Resist 5 Electricity <br><br />
Bronze: Resist 5 Electricity <br><br />
Black: Resist 5 Acid <br><br />
Copper: Resist 5 Acid <br><br />
}}<br />
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{{4e Power<br />
|name=Chromatic Breath<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you open your mouth with a roar, the destructive power of your chromatic kin blasts forth to engulf your foes.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close blast 3<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage.<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The chromatic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Red: Fire <br><br />
White: Cold <br><br />
Blue: Lightning <br><br />
Black: Acid <br><br />
}}<br />
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{{4e Power<br />
|name=Metallic Flash<br />
|owner=Feature<br />
|class=Dracomancer<br />
|type=Attack<br />
|level=1<br />
|usage=Encounter<br />
|flavor=As you inhale, the deadly power of your metallic kin flares around you. When you shout, a flash of energy knocks your enemies to the ground.<br />
|keyword1=Acid, Cold, Fire or Lighting<br />
|actiontype=Minor Action<br />
|range=Close burst 1<br />
|target=All creatures in area<br />
|attack=Wisdom + 2<br />
|defense=Reflex<br />
|hit=1d6 + Wisdom modifier damage and you knock the target prone.<br />
|effect=<br />
|extra=Increase to +4 bonus and 2d6 + Wisdom modifier damage at 11th level, and to +6 bonus and 3d6 + Wisdom modifier damage at 21st level.<br />
|special=You can only use this power while in half-dragon form. The metallic dragon variety of your half-dragon form determines the power's damage type.<br />
<br><br />
Gold: Fire <br><br />
Silver: Cold <br><br />
Bronze: Lightning <br><br />
Copper: Acid <br><br />
}}<br />
<br />
==== Choosing Dracomancer Powers ====<br />
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As you choose dracomancer powers, you have two factors to consider. One is how the powers fit into your character concept—whether you imagine your character as more of a predator or more of a guardian. The other is how much time you envision spending in half-dragon form. This factor is independent of your choice of build; both predator dracomancers and guardian dracomancers can choose powers that are mostly used in half-dragon form or mostly used in humanoid form. But it’s important for how your dracomancer feels during play.<br />
The easiest strategy is to choose the power at each level that appeals to you most. If most of those powers are half-dragon form powers, then you’ll spend a lot of time in half-dragon form, using powers that you enjoy. If most of those powers are ranged and area powers you use in humanoid form, that will change the way you play your character. As long as you enjoy the powers you’re using, that’s fine.<br />
If you need more guidance, choose half-dragon form powers for about half of your powers. At 1st level, choose one or two half-dragon form at-will attack powers, then choose either a half-dragon form encounter power or a half-dragon form daily power. As you advance in levels, continue trying to balance your power selections between half-dragon form powers and other powers. A list can be found [[Dracomancer Powers (4e Power List)]].<br />
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http://th06.deviantart.net/fs21/PRE/f/2007/243/a/f/half_dragon_girl_by_pooki_chan.jpg<br />
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----<br />
{{4e Classes Breadcrumb}}<br />
[[Category:4e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Controller]]</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=User_talk:PokeLinkEs&diff=604861User talk:PokeLinkEs2013-01-20T18:05:26Z<p>Dragonite: /* Dracomancer Power Source */ new section</p>
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<div>Hi PokeLinkEs, thanks for all your [[Special:Contributions/PokeLinkEs|contributions]]. I'd just like to ask, do you have access to any of the 4e Player's Handbooks? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 00:47, 13 October 2012 (MDT)<br />
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Yes, I do, the player's handbook 1. --[[User:PokeLinkEs|PokeLinkEs]] ([[User talk:PokeLinkEs|talk]]) 01:15, 13 October 2012 (MDT)<br />
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:Okay, good, when I see a balance issue with the wyvern lord powers, I'll give a page number to refer to where possible. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 12:17, 13 October 2012 (MDT)<br />
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== Dracomancer Power Source ==<br />
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Thanks for posting on my dracomancer page. I hope I've answered your question and if you need any more elaboration just let me know.</div>Dragonitehttps://www.dandwiki.com/w/index.php?title=Talk:Dracomancer_(4e_Class)&diff=604860Talk:Dracomancer (4e Class)2013-01-20T18:02:25Z<p>Dragonite: /* The Draconic Power Source */ new section</p>
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<div>What's Draconic power source?! --[[User:PokeLinkEs|PokeLinkEs]] ([[User talk:PokeLinkEs|talk]]) 07:26, 30 November 2012 (MST)<br />
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== The Draconic Power Source ==<br />
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The draconic power source means that when a dracomancer uses his powers he isn't channeling arcana or primal energy. He is using the power that a dragon or dragon deity like Bahamut has bestowed upon him for his dedication or service.<br />
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The draconic power source is not just for flavor, in that it can lead to important story developments rather than just change how a power looks. In my campaign the draconic power source has definitely come into play and made the story take a very different route. The dracomancer has sold his soul to the dragon who bestowed him his power so when local dragon slayers make it their goal to kill the dragon, the dracomancer must stop them. Not only to protect his master but because if the dragon is slain, his soul will die with it and he will lose his powers. This has guided his interests and the direction of the campaign toward not only stoping the dragon slayers, but also usurping their order.<br />
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Another example is that in my homebrew setting the draconic power source is almost entirely ignored by the contemporary civilizations, but served as the basis of the ancient human cultures there. I even have some things left over from that culture that can change the class of the character to an equivalent draconic sourced class.<br />
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Not all of the power differences need be significant, but they certainly provide some interesting story opportunities.<br />
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Here's some examples we've used:<br />
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You can use power sources to put thematic handles on things.<br />
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One of the adventure groups we set up last year had all the PCs as students at a magic academy. We did it by making it a requirement that all of the PCs had to have an Arcane power source. All roles were covered- strikers, defenders, controllers and leaders.<br />
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Another time we had an all drow group- an underdark house-- although it's reaching a bit outside of canon, we thought it would be cool that only female drow PCs could have the divine power source. Because Lolth only truly blesses female characters.<br />
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In Dark Sun there are no divine character classes, but the roles can still get filled.<br />
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Thematically, that really has an effect on the campaign.<br />
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Adventure-wise- as a DM the power sources are great ways to shine a spotlight on different types of characters. We've definitely had games where a PC had to have a certain power source in order to attempt a certain task. For example, in one game, the PCs had to recruit, train, and lead a militia.. it's a diplomacy check, but I further restricted it to martial characters only- because I assumed martial characters would not only have the necessary experience, they'd have credibility. Cleansing a shrine might require a divine source, speaking to an ancient elemental- maybe primal. Attempting to interface with an intelligent alien crystal in a dungeon? Maybe that's arcane or psionic only.<br />
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Anyway with a draconic power source you can take your campaign in a different direction by making it dragon themed or including dragon oriented quests where the unique power source of a dracomancer will matter.</div>Dragonite