https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Dmilewski&feedformat=atomD&D Wiki - User contributions [en]2024-03-28T11:22:29ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=SRD_Talk:Contingency&diff=484021SRD Talk:Contingency2010-07-31T19:17:15Z<p>Dmilewski: </p>
<hr />
<div>add <nowiki>[[Category:Time Domain|{{BASEPAGENAME}}]]</nowiki> [[Special:Contributions/67.142.130.43|67.142.130.43]] 05:38, 30 July 2010 (UTC)<br />
:Added.--[[User:Dmilewski|Dmilewski]] 19:17, 31 July 2010 (UTC)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD:Contingency&diff=484020SRD:Contingency2010-07-31T19:17:00Z<p>Dmilewski: </p>
<hr />
<div>{{OGL Top}}<br />
{{Spell<br />
| name=Contingency<br />
| school=[[SRD:Evocation School|Evocation]]<br />
| lvl=[[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 6<br />
| comp=V, S, M, F<br />
| casttime=At least 10 minutes; see text<br />
| range=Personal<br />
| tsea=t <br />
| subj=You<br />
| dur=One day/level (D) or until discharged<br />
}}<br />
<br />
You can place another spell upon your person so that it comes into effect under some condition you dictate when casting ''contingency''. The ''contingency ''spell and the companion spell are cast at the same time. The 10-minute casting time is the minimum total for both castings; if the companion spell has a casting time longer than 10 minutes, use that instead.<br />
<br />
The spell to be brought into effect by the ''contingency ''must be one that affects your person and be of a [[SRD:Spell Level|spell level]] no higher than one-third your [[SRD:Caster Level|caster level]] (rounded down, maximum 6th level).<br />
<br />
The conditions needed to bring the spell into effect must be clear, although they can be general. In all cases, the ''contingency ''immediately brings into effect the companion spell, the latter being “cast” instantaneously when the prescribed circumstances occur. If complicated or convoluted conditions are prescribed, the whole spell combination (''contingency ''and the companion magic) may fail when called on. The companion spell occurs based solely on the stated conditions, regardless of whether you want it to.<br />
<br />
You can use only one ''contingency ''spell at a time; if a second is cast, the first one (if still active) is dispelled.<br />
<br />
''[[SRD:Spell Descriptions#Material (M)|Material Component]]: ''That of the companion spell, plus quicksilver and an eyelash of an [[SRD:Ogre Mage|ogre mage]], [[SRD:Rakshasa|rakshasa]], or similar spell-using creature.<br />
<br />
''Focus: ''A statuette of you carved from elephant ivory and decorated with gems (worth at least 1,500 gp). You must carry the focus for the ''contingency ''to work.<br />
<br />
{{SRD Spell Footer}}<br />
[[Category:Sorcerer/Wizard 6|{{BASEPAGENAME}}]]<br />
[[Category:Evocation School|{{BASEPAGENAME}}]]<br />
[[Category:Time Domain|{{BASEPAGENAME}}]]</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Permanency&diff=484019SRD Talk:Permanency2010-07-31T19:16:38Z<p>Dmilewski: </p>
<hr />
<div>== Application ==<br />
<br />
can permenency only be applied to the spells listed? or is it at GM's Desresion? What are some spells you recremend being made permenent? I was thinking Mage Armor.... [[User:Corhen|Corhen]] 22:00, 8 May 2009 (MDT)<br />
<br />
:Only the spells listed. [[User:Surgo|Surgo]] 22:46, 8 May 2009 (MDT)<br />
<br />
::Though your DM may have a variant to have any spell, you would have to ask him/her permission first. --[[User:Sabre070|Sabre070]] 07:24, 9 May 2009 (MDT)<br />
<br />
:::Of note, permanency does not affect any spells after the PHB unless the spell says that permanency applies. However, authors tended to forget about that spell, so the DM may decide otherwise. If the permanencied spell is too good to be true, it likely is. Permanent VIGOR is a way broken combo.--[[User:Dmilewski|Dmilewski]] 14:22, 9 May 2009 (MDT)<br />
<br />
::::[[The Complete Book of Eldritch Might]] (which is not completely cannon, being white wolf.) has rules (in the form of a scaling chart) for the level and xp cost to permanency any spell. Provided your GM is allowing 'all books' (bar pun-punesque shenanigan) then permanency can be applied to anything. --[[User:72.84.149.70|72.84.149.70]] 21:05, 10 October 2009 (MDT)<br />
<br />
== add category, please ==<br />
<br />
add <nowiki>[[Category:Time Domain|{{BASEPAGENAME}}]]</nowiki> [[Special:Contributions/67.142.130.43|67.142.130.43]] 05:38, 30 July 2010 (UTC)<br />
:Added.--[[User:Dmilewski|Dmilewski]] 19:16, 31 July 2010 (UTC)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Permanency&diff=484018SRD Talk:Permanency2010-07-31T19:16:29Z<p>Dmilewski: /* add category, please */</p>
<hr />
<div>== Application ==<br />
<br />
can permenency only be applied to the spells listed? or is it at GM's Desresion? What are some spells you recremend being made permenent? I was thinking Mage Armor.... [[User:Corhen|Corhen]] 22:00, 8 May 2009 (MDT)<br />
<br />
:Only the spells listed. [[User:Surgo|Surgo]] 22:46, 8 May 2009 (MDT)<br />
<br />
::Though your DM may have a variant to have any spell, you would have to ask him/her permission first. --[[User:Sabre070|Sabre070]] 07:24, 9 May 2009 (MDT)<br />
<br />
:::Of note, permanency does not affect any spells after the PHB unless the spell says that permanency applies. However, authors tended to forget about that spell, so the DM may decide otherwise. If the permanencied spell is too good to be true, it likely is. Permanent VIGOR is a way broken combo.--[[User:Dmilewski|Dmilewski]] 14:22, 9 May 2009 (MDT)<br />
<br />
::::[[The Complete Book of Eldritch Might]] (which is not completely cannon, being white wolf.) has rules (in the form of a scaling chart) for the level and xp cost to permanency any spell. Provided your GM is allowing 'all books' (bar pun-punesque shenanigan) then permanency can be applied to anything. --[[User:72.84.149.70|72.84.149.70]] 21:05, 10 October 2009 (MDT)<br />
<br />
== add category, please ==<br />
<br />
add <nowiki>[[Category:Time Domain|{{BASEPAGENAME}}]]</nowiki> [[Special:Contributions/67.142.130.43|67.142.130.43]] 05:38, 30 July 2010 (UTC)<br />
:Added.</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD:Permanency&diff=484017SRD:Permanency2010-07-31T19:16:16Z<p>Dmilewski: </p>
<hr />
<div>{{OGL Top}}<br />
{{Spell<br />
| name=Permanency<br />
| school=[[SRD:School Specialization#Universal|Universal]]<br />
| lvl=[[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 5<br />
| comp=V, S, XP<br />
| casttime=2 rounds<br />
| range=See text<br />
| tsea=tea <br />
| subj=See text<br />
| dur=Permanent; see text<br />
| save=None<br />
| sr=No<br />
}}<br />
<br />
This spell makes certain other spells permanent.<br />
<br />
Depending on the spell, you must be of a minimum [[SRD:Caster Level|caster level]] and must expend a number of XP.<br />
<br />
You can make the following spells permanent in regard to yourself.<br />
<br />
{| class="d20" <br />
|-<br />
!align="left" | '''Spell''' !!'''Minimum [[SRD:Caster Level|Caster Level]]''' !!'''[[SRD:Spell Descriptions#XP Cost (XP)|XP Cost]]''' <br />
|-<br />
|align="left" | ''[[SRD:Arcane Sight|Arcane sight]]'' ||11th ||1,500 XP <br />
|-class="even"<br />
|align="left" | ''[[SRD:Comprehend Languages|Comprehend languages]]'' ||9th ||500 XP <br />
|-<br />
|align="left" | ''[[SRD:Darkvision (Spell)|Darkvision]]'' ||10th ||1,000 XP <br />
|-class="even"<br />
|align="left" | ''[[SRD:Detect Magic|Detect magic]]'' ||9th ||500 XP <br />
|-<br />
|align="left" | ''[[SRD:Read Magic|Read magic]]'' ||9th ||500 XP <br />
|-class="even"<br />
|align="left" | ''[[SRD:See Invisibility|See invisibility]]'' ||10th ||1,000 XP <br />
|-<br />
|align="left" | ''[[SRD:Tongues|Tongues]]'' ||11th ||1,500 XP <br />
|}<br />
<br />
You cast the desired spell and then follow it with the ''permanency ''spell. You cannot cast these spells on other creatures. This application of ''permanency ''can be dispelled only by a caster of higher level than you were when you cast the spell.<br />
<br />
In addition to personal use, ''permanency ''can be used to make the following spells permanent on yourself, another creature, or an object (as appropriate).<br />
<br />
{| class="d20" <br />
|-<br />
!align="left" | '''Spell''' !!'''Minimum<BR>[[SRD:Caster Level|Caster Level]]''' !!'''[[SRD:Spell Descriptions#XP Cost (XP)|XP Cost]]''' <br />
|-<br />
|align="left" | ''[[SRD:Enlarge Person|Enlarge person]]'' ||9th ||500 XP <br />
|-class="even"<br />
|align="left" | ''[[SRD:Magic Fang|Magic fang]]'' ||9th ||500 XP <br />
|-<br />
|align="left" | ''[[SRD:Greater Magic Fang|Magic fang, greater]]'' ||11th ||1,500 XP <br />
|-class="even"<br />
|align="left" | ''[[SRD:Reduce Person|Reduce person]]'' ||9th ||500 XP <br />
|-<br />
|align="left" | ''[[SRD:Resistance|Resistance]]'' ||9th ||500 XP <br />
|-class="even"<br />
|align="left" | ''[[SRD:Telepathic Bond|Telepathic bond]]''<SUP>1</SUP> ||13th ||2,500 XP <br />
|-<br />
|COLSPAN="3" align="left" |<small>1 Only bonds two creatures per casting of ''permanency''. <small><br />
|}<br />
<br />
Additionally, the following spells can be cast upon objects or areas only and rendered permanent.<br />
<br />
{| class="d20" <br />
|-<br />
!align="left" | '''Spell''' !!'''Minimum<BR>[[SRD:Caster Level|Caster Level]]''' !!'''[[SRD:Spell Descriptions#XP Cost (XP)|XP Cost]]''' <br />
|-<br />
|align="left" | ''[[SRD:Alarm|Alarm]]'' ||9th ||500 XP <br />
|-class="even"<br />
|align="left" | ''[[SRD:Animate Objects|Animate objects]]'' ||14th ||3,000 XP <br />
|-<br />
|align="left" | ''[[SRD:Dancing Lights|Dancing lights]]'' ||9th ||500 XP <br />
|-class="even"<br />
|align="left" | ''[[SRD:Ghost Sound|Ghost sound]]'' ||9th ||500 XP <br />
|-<br />
|align="left" | ''[[SRD:Gust of Wind|Gust of wind]]'' ||11th ||1,500 XP <br />
|-class="even"<br />
|align="left" | ''[[SRD:Invisibility (Spell)|Invisibility]]'' ||10th ||1,000 XP <br />
|-<br />
|align="left" | ''[[SRD:Mage's Private Sanctum|Mage’s private sanctum]]'' ||13th ||2,500 XP <br />
|-class="even"<br />
|align="left" | ''[[SRD:Magic Mouth|Magic mouth]]'' ||10th ||1,000 XP <br />
|-<br />
|align="left" | ''[[SRD:Phase Door|Phase door]]'' ||15th ||3,500 XP <br />
|-class="even"<br />
|align="left" | ''[[SRD:Prismatic Sphere|Prismatic sphere]]'' ||17th ||4,500 XP <br />
|-<br />
|align="left" | ''[[SRD:Prismatic Wall|Prismatic wall]]'' ||16th ||4,000 XP <br />
|-class="even"<br />
|align="left" | ''[[SRD:Shrink Item|Shrink item]]'' ||11th ||1,500 XP <br />
|-<br />
|align="left" | ''[[SRD:Solid Fog|Solid fog]]'' ||12th ||2,000 XP <br />
|-class="even"<br />
|align="left" | ''[[SRD:Stinking Cloud|Stinking cloud]]'' ||11th ||1,500 XP <br />
|-<br />
|align="left" | ''[[SRD:Symbol of Death|Symbol of death]]'' ||16th ||4,000 XP <br />
|-class="even"<br />
|align="left" | ''[[SRD:Symbol of Fear|Symbol of fear]]'' ||14th ||3,000 XP <br />
|-<br />
|align="left" | ''[[SRD:Symbol of Insanity|Symbol of insanity]]'' ||16th ||4,000 XP <br />
|-class="even"<br />
|align="left" | ''[[SRD:Symbol of Pain|Symbol of pain]]'' ||13th ||2,500 XP <br />
|-<br />
|align="left" | ''[[SRD:Symbol of Persuasion|Symbol of persuasion]]'' ||14th ||3,000 XP <br />
|-class="even"<br />
|align="left" | ''[[SRD:Symbol of Sleep|Symbol of sleep]]'' ||16th ||4,000 XP <br />
|-<br />
|align="left" | ''[[SRD:Symbol of Stunning|Symbol of stunning]]'' ||15th ||3,500 XP <br />
|-class="even"<br />
|align="left" | ''[[SRD:Symbol of Weakness|Symbol of weakness]]'' ||15th ||3,500 XP <br />
|-<br />
|align="left" | ''[[SRD:Teleportation Circle|Teleportation circle]]'' ||17th ||4,500 XP <br />
|-class="even"<br />
|align="left" | ''[[SRD:Wall of Fire|Wall of fire]]'' ||12th ||2,000 XP <br />
|-<br />
|align="left" | ''[[SRD:Wall of Force|Wall of force]]'' ||13th ||2,500 XP <br />
|-class="even"<br />
|align="left" | ''[[SRD:Web|Web]]'' ||10th ||1,000 XP <br />
|}<br />
<br />
Spells cast on other creatures, objects, or locations (not on you) are vulnerable to ''[[SRD:Dispel Magic|dispel magic]]'' as normal.<br />
<br />
''[[SRD:Spell Descriptions#XP Cost (XP)|XP Cost]]: ''See tables above.<br />
<br />
{{SRD Spell Footer}}<br />
[[Category:Universal School|{{BASEPAGENAME}}]]<br />
[[Category:Sorcerer/Wizard 5|{{BASEPAGENAME}}]]<br />
[[Category:Time Domain|{{BASEPAGENAME}}]]</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Freedom_of_Movement&diff=484016SRD Talk:Freedom of Movement2010-07-31T19:15:56Z<p>Dmilewski: </p>
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<div>==Not a Sorcerer/Wizard Spell ==<br />
<br />
This spell is NOT on the src\wiz list. -- {{unsigned|71.63.124.86}}<br />
<br />
:Corrected that bad link, yo. --[[User:Ganteka|Ganteka]] 22:37, 24 June 2009 (MDT)<br />
<br />
== add category, please ==<br />
<br />
add <nowiki>[[Category:Time Domain|{{BASEPAGENAME}}]]</nowiki> [[Special:Contributions/67.142.130.43|67.142.130.43]] 05:37, 30 July 2010 (UTC)<br />
:Added.--[[User:Dmilewski|Dmilewski]] 19:15, 31 July 2010 (UTC)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD:Freedom_of_Movement&diff=484015SRD:Freedom of Movement2010-07-31T19:15:40Z<p>Dmilewski: </p>
<hr />
<div>{{OGL Top}}<br />
{{Spell<br />
| name=Freedom of Movement<br />
| school=[[SRD:Abjuration|Abjuration]]<br />
| desc=<br />
| lvl=[[SRD:Assassin Spell List|Asn]] 4, [[SRD:Blackguard Spell List|Blg]] 4, [[SRD:Bard Spell List|Brd]] 4, [[SRD:Cleric Spell List|Clr]] 4, [[SRD:Druid Spell List|Drd]] 4, [[SRD:Liberation Domain|Liberation]] 4, [[SRD:Luck Domain|Luck]] 4, [[SRD:Ranger Spell List|Rgr]] 4<br />
| comp=V, S, M, DF<br />
| casttime=1 [[SRD:Standard Actions|standard action]]<br />
| range=Personal or touch<br />
| tsea=t <br />
| subj=You or creature touched<br />
| dur=10 min./level<br />
| save=[[SRD:Saving Throw|Will]] negates (harmless)<br />
| sr=Yes (harmless)<br />
}}<br />
<br />
This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as [[SRD:Paralysis|paralysis]], ''[[SRD:Solid Fog|solid fog]]'', ''[[SRD:Slow|slow]]'', and ''[[SRD:Web|web]]''. The subject automatically succeeds on any [[SRD:Grapple|grapple]] check made to resist a [[SRD:Grapple|grapple]] attempt, as well as on [[SRD:Grapple|grapple]] checks or [[SRD:Escape Artist Skill|Escape Artist]] checks made to escape a [[SRD:Grapple|grapple]] or a pin.<br />
<br />
The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The ''freedom of movement'' spell does not, however, allow water breathing.<br />
<br />
''[[SRD:Spell Descriptions#Material (M)|Material Component]]:'' A leather thong, bound around the arm or a similar appendage.<br />
<br />
{{SRD Spell Footer}}<br />
[[Category:Bard 4|{{BASEPAGENAME}}]]<br />
[[Category:Blackguard 4|{{BASEPAGENAME}}]]<br />
[[Category:Cleric 4|{{BASEPAGENAME}}]]<br />
[[Category:Druid 4|{{BASEPAGENAME}}]]<br />
[[Category:Ranger 4|{{BASEPAGENAME}}]]<br />
[[Category:Abjuration School|{{BASEPAGENAME}}]]<br />
[[Category:Luck Domain|{{BASEPAGENAME}}]]<br />
[[Category:Liberation Domain|{{BASEPAGENAME}}]]<br />
[[Category:Time Domain|{{BASEPAGENAME}}]]</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Haste&diff=484014SRD Talk:Haste2010-07-31T19:15:24Z<p>Dmilewski: </p>
<hr />
<div>Does a Haste spell add to BASE movement, or does it simply an additional 30 feet of movement? {{unsigned|76.184.253.107}}<br />
<br />
:I don't see anything in the official FAQ, but my guess, by the way it's worded, that it adds to base movement. What situation brought this up? [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 03:15, 1 June 2010 (UTC)<br />
<br />
== add category, please ==<br />
<br />
add <nowiki>[[Category:Time Domain|{{BASEPAGENAME}}]]</nowiki> [[Special:Contributions/67.142.130.43|67.142.130.43]] 05:37, 30 July 2010 (UTC)<br />
:Added.--[[User:Dmilewski|Dmilewski]] 19:15, 31 July 2010 (UTC)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD:Haste&diff=484013SRD:Haste2010-07-31T19:15:08Z<p>Dmilewski: </p>
<hr />
<div>{{OGL Top}}<br />
{{Spell<br />
| name=Haste<br />
| school=[[SRD:Transmutation|Transmutation]]<br />
| lvl=[[SRD:Bard Spell List|Brd]] 3, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 3<br />
| comp=V, S, M<br />
| casttime=1 [[SRD:Standard Actions|standard action]]<br />
| range=Close (25 ft. + 5 ft./2 levels)<br />
| tsea=ts <br />
| subj=One creature/level, no two of which can be more than 30 ft. apart<br />
| dur=1 [[SRD:Round|round]]/level<br />
| save=[[SRD:Saving Throw|Fortitude]] negates (harmless)<br />
| sr=Yes (harmless)<br />
}}<br />
<br />
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.<br />
<br />
When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature’s full [[SRD:Base Attack Bonus|base attack bonus]], plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the [[SRD:Round|round]].)<br />
<br />
A ''hasted ''creature gains a +1 bonus on [[SRD:Attack Roll|attack rolls]] and a +1 dodge bonus to [[SRD:AC|AC]] and [[SRD:Saving Throw|Reflex]] saves. Any condition that makes you lose your [[SRD:Dexterity|Dexterity]] bonus to [[SRD:Armor Class|Armor Class]] (if any) also makes you lose dodge bonuses.<br />
<br />
All of the ''hasted ''creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed.<br />
<br />
Multiple ''haste ''effects don’t stack. ''Haste ''dispels and counters ''[[SRD:Slow|slow]].''<br />
<br />
''[[SRD:Spell Descriptions#Material (M)|Material Component]]: ''A shaving of licorice root.<br />
<br />
{{SRD Spell Footer}}<br />
[[Category:Transmutation School|{{BASEPAGENAME}}]]<br />
[[Category:Bard 3|{{BASEPAGENAME}}]]<br />
[[Category:Sorcerer/Wizard 3|{{BASEPAGENAME}}]]<br />
[[Category:Time Domain|{{BASEPAGENAME}}]]</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Gentle_Repose&diff=484012SRD Talk:Gentle Repose2010-07-31T19:14:48Z<p>Dmilewski: </p>
<hr />
<div>add <nowiki>[[Category:Time Domain|{{BASEPAGENAME}}]]</nowiki><br />
:Added.--[[User:Dmilewski|Dmilewski]] 19:14, 31 July 2010 (UTC)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD:Gentle_Repose&diff=484011SRD:Gentle Repose2010-07-31T19:14:33Z<p>Dmilewski: </p>
<hr />
<div>{{OGL Top}}<br />
{{Spell<br />
| name=Gentle Repose<br />
| school=[[SRD:Necromancy School|Necromancy]]<br />
| lvl=[[SRD:Cleric Spell List|Clr]] 2, [[SRD:Repose Domain|Repose]] 2, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 3<br />
| comp=V, S, M/DF<br />
| casttime=1 [[SRD:Standard Actions|standard action]]<br />
| range=Touch<br />
| tsea=t <br />
| subj=Corpse touched<br />
| dur=One day/level<br />
| save=[[SRD:Saving Throw|Will]] negates (object)<br />
| sr=Yes (object)<br />
}}<br />
<br />
You preserve the remains of a [[SRD:Dead|dead]] creature so that they do not decay. Doing so effectively extends the time limit on raising that creature from the [[SRD:Dead|dead]] (see ''[[SRD:Raise Dead|raise dead]]''). Days spent under the influence of this spell don’t count against the time limit. Additionally, this spell makes transporting a fallen comrade more pleasant.<br />
<br />
The spell also works on severed body parts and the like.<br />
<br />
''Arcane [[SRD:Spell Descriptions#Material (M)|Material Component]]: ''A pinch of salt, and a copper piece for each eye the corpse has (or had).<br />
<br />
{{SRD Spell Footer}}<br />
[[Category:Cleric 2|{{BASEPAGENAME}}]]<br />
[[Category:Sorcerer/Wizard 3|{{BASEPAGENAME}}]]<br />
[[Category:Necromancy School|{{BASEPAGENAME}}]]<br />
[[Category:Repose Domain|{{BASEPAGENAME}}]]<br />
[[Category:Time Domain|{{BASEPAGENAME}}]]</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:True_Strike&diff=484010SRD Talk:True Strike2010-07-31T19:14:17Z<p>Dmilewski: </p>
<hr />
<div>add <nowiki>[[Category:Time Domain|{{BASEPAGENAME}}]]</nowiki><br />
:Added.--[[User:Dmilewski|Dmilewski]] 19:14, 31 July 2010 (UTC)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD:True_Strike&diff=484009SRD:True Strike2010-07-31T19:13:53Z<p>Dmilewski: </p>
<hr />
<div>{{OGL Top}}<br />
{{Spell<br />
| name=True Strike<br />
| school=[[SRD:Divination School|Divination]]<br />
| lvl=[[SRD:Assassin Spell List|Asn]] 1, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 1<br />
| comp=V, F<br />
| casttime=1 [[SRD:Standard Actions|standard action]]<br />
| range=Personal<br />
| tsea=t <br />
| subj=You<br />
| dur=See text<br />
}}<br />
<br />
You gain temporary, intuitive insight into the immediate future during your next attack. Your next single [[SRD:Attack Roll|attack roll]] (if it is made before the end of the next [[SRD:Round|round]]) gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target.<br />
<br />
''Focus: ''A small wooden replica of an archery target.<br />
<br />
{{SRD Spell Footer}}<br />
[[Category:Assassin 1|{{BASEPAGENAME}}]]<br />
[[Category:Sorcerer/Wizard 1|{{BASEPAGENAME}}]]<br />
[[Category:Divination School|{{BASEPAGENAME}}]]<br />
[[Category:Time Domain|{{BASEPAGENAME}}]]</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Moment_of_Prescience&diff=484008SRD Talk:Moment of Prescience2010-07-31T19:13:28Z<p>Dmilewski: </p>
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<div>add <nowiki>[[Category:Time Domain|{{BASEPAGENAME}}]]</nowiki> [[Special:Contributions/67.142.130.43|67.142.130.43]] 05:38, 30 July 2010 (UTC)<br />
:Added.--[[User:Dmilewski|Dmilewski]] 19:13, 31 July 2010 (UTC)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD:Moment_of_Prescience&diff=484007SRD:Moment of Prescience2010-07-31T19:13:11Z<p>Dmilewski: </p>
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<div>{{OGL Top}}<br />
{{Spell<br />
| name=Moment of Prescience<br />
| school=[[SRD:Divination School|Divination]]<br />
| lvl=[[SRD:Luck Domain|Luck]] 8, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 8<br />
| comp=V, S<br />
| casttime=1 [[SRD:Standard Actions|standard action]]<br />
| range=Personal<br />
| tsea=t <br />
| subj=You<br />
| dur=1 hour/level or until discharged<br />
}}<br />
<br />
This spell grants you a powerful sixth sense in relation to yourself. Once during the spell’s duration, you may choose to use its effect. This spell grants you an insight bonus equal to your [[SRD:Caster Level|caster level]] (maximum +25) on any single [[SRD:Attack Roll|attack roll]], opposed ability or [[SRD:Skill Check|skill check]], or [[SRD:Saving Throw|saving throw]]. Alternatively, you can apply the insight bonus to your [[SRD:AC|AC]] against a single attack (even if flatfooted). Activating the effect doesn’t take an action; you can even activate it on another character’s turn if needed. You must choose to use the ''moment of prescience ''before you make the roll it is to modify. Once used, the spell ends.<br />
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You can’t have more than one ''moment of prescience ''active on you at the same time.<br />
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{{SRD Spell Footer}}<br />
[[Category:Sorcerer/Wizard 8|{{BASEPAGENAME}}]]<br />
[[Category:Divination School|{{BASEPAGENAME}}]]<br />
[[Category:Luck Domain|{{BASEPAGENAME}}]]<br />
[[Category:Time Domain|{{BASEPAGENAME}}]]</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Foresight&diff=484006SRD Talk:Foresight2010-07-31T19:12:54Z<p>Dmilewski: </p>
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<div>add <nowiki>[[Category:Time Domain|{{BASEPAGENAME}}]]</nowiki> [[Special:Contributions/67.142.130.43|67.142.130.43]] 05:38, 30 July 2010 (UTC)<br />
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:Added--[[User:Dmilewski|Dmilewski]] 19:12, 31 July 2010 (UTC)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD:Foresight&diff=484005SRD:Foresight2010-07-31T19:12:40Z<p>Dmilewski: </p>
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<div>{{OGL Top}}<br />
{{Spell<br />
| name=Foresight<br />
| school=[[SRD:Divination School|Divination]]<br />
| lvl=[[SRD:Druid Spell List|Drd]] 9, [[SRD:Knowledge Domain|Knowledge]] 9, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 9<br />
| comp=V, S, M/DF<br />
| casttime=1 [[SRD:Standard Actions|standard action]]<br />
| range=Personal or touch<br />
| tsea=t <br />
| subj=See text<br />
| dur=10 min./level<br />
| save=None or [[SRD:Saving Throw|Will]] negates (harmless)<br />
| sr=No or Yes (harmless)<br />
}}<br />
<br />
This spell grants you a powerful sixth sense in relation to yourself or another. Once ''foresight ''is cast, you receive instantaneous warnings of impending danger or harm to the subject of the spell. You are never surprised or [[SRD:Flat-Footed|flat-footed]]. In addition, the spell gives you a general idea of what action you might take to best protect yourself and gives you a +2 insight bonus to [[SRD:AC|AC]] and [[SRD:Saving Throw|Reflex]] saves. This insight bonus is lost whenever you would lose a [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]].<br />
<br />
When another creature is the subject of the spell, you receive warnings about that creature. You must communicate what you learn to the other creature for the warning to be useful, and the creature can be caught unprepared in the absence of such a warning. Shouting a warning, yanking a person back, and even telepathically communicating (via an appropriate spell) can all be accomplished before some danger befalls the subject, provided you act on the warning without delay. The subject, however, does not gain the insight bonus to [[SRD:AC|AC]] and [[SRD:Saving Throw|Reflex]] saves.<br />
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''Arcane [[SRD:Spell Descriptions#Material (M)|Material Component]]: ''A hummingbird’s feather.<br />
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{{SRD Spell Footer}}<br />
[[Category:Druid 9|{{BASEPAGENAME}}]]<br />
[[Category:Sorcerer/Wizard 9|{{BASEPAGENAME}}]]<br />
[[Category:Divination School|{{BASEPAGENAME}}]]<br />
[[Category:Knowledge Domain|{{BASEPAGENAME}}]]<br />
[[Category:Time Domain|{{BASEPAGENAME}}]]</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Time_Stop&diff=484004SRD Talk:Time Stop2010-07-31T19:12:03Z<p>Dmilewski: /* add category, please */</p>
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<div>One Question, If I cast a delayed blast fireball while under the effects of time stop, do the rounds in time stop count for delayed blast fireball? <br />
Because if this works, you can cast several delayed blast fireballs set to go off the instant the time stop ends and deal somewhere between 40d6 and 100d6 worth of damage. With some fanciful feat taking, I can guarantee a straight 900 damage at level 27. 450 if they make the reflex save which would be at ''least'' a 30 DC.<br />
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:no the rounds don't count, but you could set them all to detonate at the same time, but by level 27 it doesn't matter anyway. between improved evasion, fire immunity and all around being epic level, a dc 30 at level 27 isn't all that impressive. there are plenty of better options for your high level spells. also it would be more than one reflex save (the post only said A save). --[[User:Name Violation|Name Violation]] 04:46, 31 January 2010 (UTC)<br />
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== add category, please ==<br />
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add <nowiki>[[Category:Time Domain|{{BASEPAGENAME}}]]</nowiki> [[Special:Contributions/67.142.130.43|67.142.130.43]] 05:39, 30 July 2010 (UTC)<br />
:Added.--[[User:Dmilewski|Dmilewski]] 19:11, 31 July 2010 (UTC)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Time_Stop&diff=484003SRD Talk:Time Stop2010-07-31T19:11:53Z<p>Dmilewski: /* add category, please */</p>
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<div>One Question, If I cast a delayed blast fireball while under the effects of time stop, do the rounds in time stop count for delayed blast fireball? <br />
Because if this works, you can cast several delayed blast fireballs set to go off the instant the time stop ends and deal somewhere between 40d6 and 100d6 worth of damage. With some fanciful feat taking, I can guarantee a straight 900 damage at level 27. 450 if they make the reflex save which would be at ''least'' a 30 DC.<br />
<br />
:no the rounds don't count, but you could set them all to detonate at the same time, but by level 27 it doesn't matter anyway. between improved evasion, fire immunity and all around being epic level, a dc 30 at level 27 isn't all that impressive. there are plenty of better options for your high level spells. also it would be more than one reflex save (the post only said A save). --[[User:Name Violation|Name Violation]] 04:46, 31 January 2010 (UTC)<br />
<br />
== add category, please ==<br />
<br />
add <nowiki>[[Category:Time Domain|{{BASEPAGENAME}}]]</nowiki> [[Special:Contributions/67.142.130.43|67.142.130.43]] 05:39, 30 July 2010 (UTC)<br />
:Added.--[[User:Dmilewski|Dmilewski]] 19:11, 31 July 2010 (UTC)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD:Time_Stop&diff=484002SRD:Time Stop2010-07-31T19:11:31Z<p>Dmilewski: </p>
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<div>{{OGL Top}}<br />
{{Spell<br />
| name=Time Stop<br />
| school=[[SRD:Transmutation|Transmutation]]<br />
| lvl=[[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 9, [[SRD:Trickery Domain|Trickery]] 9<br />
| comp=V<br />
| casttime=1 [[SRD:Standard Actions|standard action]]<br />
| range=Personal<br />
| tsea=t <br />
| subj=You<br />
| dur=1d4+1 rounds (apparent time); see text<br />
}}<br />
<br />
This spell seems to make time cease to flow for everyone but you. In fact, you speed up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds. You are free to act for 1d4+1 rounds of apparent time. Normal and magical fire, cold, gas, and the like can still harm you. While the ''time stop ''is in effect, other creatures are invulnerable to your attacks and spells; you cannot target such creatures with any attack or spell. A spell that affects an area and has a duration longer than the remaining duration of the ''time stop'' have their normal effects on other creatures once the ''time stop ''ends. Most spellcasters use the additional time to improve their defenses, summon allies, or flee from combat.<br />
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You cannot move or harm items held, carried, or worn by a creature stuck in normal time, but you can affect any item that is not in another creature’s possession.<br />
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You are undetectable while ''time stop ''lasts. You cannot enter an area protected by an ''[[SRD:Antimagic Field|antimagic field]] ''while under the effect of ''time stop.''<br />
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{{SRD Spell Footer}}<br />
[[Category:Transmutation School|{{BASEPAGENAME}}]]<br />
[[Category:Sorcerer/Wizard 9|{{BASEPAGENAME}}]]<br />
[[Category:Trickery Domain|{{BASEPAGENAME}}]]<br />
[[Category:Time Domain|{{BASEPAGENAME}}]]</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Time_Domain&diff=484001SRD Talk:Time Domain2010-07-31T19:10:14Z<p>Dmilewski: </p>
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<div>i don't think this is part of the srd. And even tho its under the OGL is it OGC? if not i don't think we're allowed to post it here--[[User:Name Violation|Name Violation]] 06:02, 30 July 2010 (UTC)<br />
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:Well, if this official domain from the Forgotten Realms setting isn't allowed, then neither are several of the other domains listed under [[:Category:Domain]]. The Player's Handbook lists Air, Animal, Chaos, Death, Destruction, Earth, Evil, Fire, Good, Healing, Knowledge, Law, Luck, Magic, Plant, Protection, Strength, Sun, Travel, Trickery, War, and Water. As I understand it, the core rulebooks (Players handbook, Dungeon Master's Guide, Monster Manual, and Psionics Handbook) are the basis of the SRD. Unless I'm wrong in my assessment, the other domains are not part of the SRD.<br />
<br />
:Upshot is, I don't know if WotC allows Forgotten Realms rules into OGL or OGC, but if things like this domain aren't allowed, then neither are several articles I had nothing to do with. [[Special:Contributions/67.142.130.36|67.142.130.36]] 18:50, 30 July 2010 (UTC) [[User:StarSword|StarSword]]<br />
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::the licensing thing is as tricky beast. some things are ogc but not made by WOTC, but wotc has laws in place to protect its material. Things they made are, for the most part, off limits unless they said otherwise. its why we don't have every feat, spell, class, and item from every book they made on here.--[[User:Name Violation|Name Violation]] 19:18, 30 July 2010 (UTC)<br />
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:::Some divine stuff was released as well for SRD. That's where this comes from.--[[User:Dmilewski|Dmilewski]] 19:10, 31 July 2010 (UTC)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Chill_Touch&diff=483183SRD Talk:Chill Touch2010-07-24T10:08:11Z<p>Dmilewski: </p>
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<div>does this spell last for multiple rounds? ie can i cast this, slap a couple people with it this round, then do the same thing next round? [[User:Zau|Zau]] 12:35, 17 July 2010 (UTC)<br />
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:That's a good question. According to [[SRD:Spell_Descriptions#Touch_Spells_and_Holding_the_Charge|the SRD]], you can make touch attacks round after round. However, since they are melee attacks, you can't cast and then make more than one attack in the same round. But you should be able to cast and make one attack in round 1, then make your full number of attacks in round 2. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 15:44, 17 July 2010 (UTC)<br />
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::The spell itself says "You can use this melee touch attack up to one time per level." So my inclination would be a 15th level sorcerer could be slapping people for 15 consecutive "touches" and use only one spell. So you're limited by the number of melee attacks you can make in a single round, as Jazzman said. --[[User:Badger|Badger]] 17:53, 17 July 2010 (UTC)<br />
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:::so it lasts until you use up all the hits? that seems a bit unba. should it have a duration of 1round/level to stop people from precasting it? [[User:Zau|Zau]] 22:42, 19 July 2010 (UTC)<br />
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::::Until you use up all the hits or you cast another spell, whichever comes first ([[SRD:Spell Descriptions#Touch Spells and Holding the Charge|ref]]). —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 21:09, 20 July 2010 (UTC)<br />
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:::::This seems GREAT, until you realize that you need your spellcaster in melee range. Bad move. The second issue is that it takes 2 attacks to provide a reliable -1 to the creature, meaning that there are better debuff spells out there. I suppose you could put this onto a mage hand somehow, but at that point, just throw a magic missile and be done with it.--[[User:Dmilewski|Dmilewski]] 10:08, 24 July 2010 (UTC)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=Talk:Open_Game_License_v1.0a&diff=469371Talk:Open Game License v1.0a2010-05-18T10:18:32Z<p>Dmilewski: /* Attribution in Copyright Notice */</p>
<hr />
<div>== Layman's Terms ==<br />
<br />
{{quote|Let me begin by clearly stating: I am not a lawyer. That seems to be everyone's first question when the subject of the Open Gaming License or the d20 trademark arises. With that out of the way, I'll take a shot at explaining, in layman's terms, what this whole open gaming/d20 thing is and how it impacts the average Dungeons & Dragons player.<br />
<br />
In order to understand why Wizards of the Coast would create the Open Gaming License we need to start with primary principles. Marcus Aurelius said, "Of all things ask, what does it intrinsically do?" Dungeons & Dragons is a game, and in order for a game to fulfill its function it must be played. Yet one of the primary reasons people report leaving the hobby is because they can't find anyone to play with. To increase the chance of finding someone to play the game with, you need to increase the network of players. Previous D&D business strategy promoted the use of aggressive legal strategies to keep anyone from publishing work that might be compatible with Dungeons & Dragons. In hindsight, this approach only encouraged players to create new game systems for their genres. As a result, new players brought in through those game systems were playing a game that was incompatible with the D&D system, which fragmented the paper-based roleplaying game genre.<br />
<br />
There are those who've interpreted the Open Gaming License as a statement that Wizards wants only one gaming system -- d20 -- but that logic is faulty. In fact, even casual research of Wizard's D&D brand management strategy reveals a consistently stated belief that there will always be room for multiple game systems. But instead of a bunch of game systems that are close to D&D, there would be a few systems that vary widely.<br />
<br />
The open gaming license (OGL) says, in a nutshell, that you can create any product you want using the core D&D mechanic (what we call the d20 system). You can change any rule you want, you can add any rule you want, you can cover any subject you want. The only thing that you can't do is keep anyone else from using the D&D rules you used or anything you derived from those rules. In other words, you can play with the blocks but you can't tell someone else that they can't play with the blocks as well. In exchange, you don't owe Wizards any money, and Wizards has no approval over your product<br />
<br />
What does Wizards get out of this deal? In addition to expanding the network of D&D players, we also created a little trademarked "bug" (logo you can put on products) called "d20." We own this little logo. We get to say who uses this logo and what they can and can't do if they want to use this logo. What this logo means is, "This product is made with the d20 rules system." Everyone in the gaming community has seen this logo and can now identify it, so it has recognition value.<br />
<br />
If you want to put this logo on your product, there are some basic ground rules, a few things you must and must not do. You must point people to the Player's Handbook, you must not present character creation rules, and you must use the basic terms of the d20 rules system unchanged (for example, Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma). Now, just to be clear: You don't have to use the d20 logo on your product. You can simply use the Open Gaming License and ignore the whole d20 logo issue. But so far everyone who has produced a game has felt that the d20 logo is valuable enough to adhere to the few d20 rules.<br />
<br />
What about original material that someone creates, like characters or even whole worlds? The OGL and the d20 rules provide for this. Simply maintain some sort of separation between the original material you wish to retain control of (not make open content) and the d20 rules. You could put a shaded box around it or use a different font. Then, when you create a muck monster, the name of the monster and the description are owned by you, but how it works using the d20 system is part of the Open Gaming world. You can still write a story about your muck monster (and no one else can), and you can import it to another rule system if you wish. You own the muck monster 100%. The only part that is open for others to use are the rules using the d20 system that determine its abilities (things like it armor class or how many dice of damage it does). This means that someone could create the yucky monster and give it the same d20 rules as your muck monster. However, they can not use any of the descriptions of the monster you created, or its history, place in the ecological chain, etc.<br />
<br />
I have been asked a number of times if, in my personal opinion, the "d20 strategy" has been a success. People point to all of the products flooding the market and think that this must mean that Wizards will cancel the license because surely we didn't intend for other companies to embrace the system to this extent. Well the answer is: Yes, I think the d20 strategy is a huge success, and yes, that is exactly what we hoped would happen. By Anthony <br />
|orig=Valterra Business Manager, Roleplaying Games<br />
|src=[http://www.wizards.com/dnd/article.asp?x=dnd/br/br20010720a]<br />
}}<br />
<br />
I can see why the legality is disputed. If I am WotC and see that someone reprints word for word information from a book then perhaps that person won't buy that book and sales will fall. Proving that the site and information is causing a loss in sales is very difficult especially in this economy. Here is the opposite side of the coin. I am a member of a wiki site and publish a complete list of spells siting which books they are in. Another person may be tempted to purchase that book thus promoting the sales. Or even with a word-for-word reprint like Unearthed Arcana another user might buy the book because to some, like myself, books are so much easier to flip thru then online pages. This site wants to go on the side of caution and be very conservative in what information would be out there. If I was doing a research paper and pulled info from any WotC books it would be fine. {{Unsigned|Sgnlnnc|11:02, 18 January 2009 (MST)}}<br />
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:I am not exactly sure what you are wondering. D&D Wiki is, for the most part, all homebrew material; licensed under the [[GNU Free Documentation License 1.2]]. We only have the source books available which are OGC. I think you are trying to start a discussion about something relating to pirating, which does not relate to D&D Wiki. --[[User:Green Dragon|Green Dragon]] 13:11, 18 January 2009 (MST)<br />
<br />
::Someone opened a discussion on a page I created stating that I am not allowed to reprint the names, portfolios and favoured weapons of the Gods listed in the Player's Handbook or any that are product identity under Faerun / Forgotten Realms, Greyhawk, Eberron or any other Campaign Setting/Product Identity due to OGL. So naturally, I came here. Short of writing WotC myself, I hoped someone here could explain it since I am sure that I am not the only one who has some confusion about this topic. --[[User:Sgnlnnc|Kermit]] 21:23, 18 January 2009 (MST)<br />
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:::I would have to assume that none of the material in questions is made available by the OGL. Try the [[Help:FAQ|help section]] and see if that answers any of your questions. If not, I'm probably not the best person to answer your question. -- [[User:Jota|Jota]] 21:40, 18 January 2009 (MST)<br />
<br />
== Attribution in Copyright Notice ==<br />
<br />
I'm using OGC in my own project (see [http://open20.theonosis.com Open20]) and I am under the impression that I have to amend the "Copyright Notice" section of the OGL to include references to each SRD I use as a basis for my own SRD. This site gives attribution to Wizards of the Coast and then to a bevy of authors of the original SRD. But no information is given on how to attribute the D&D Wiki itself - is this because the D&D Wiki's SRD is solely a copy of the earlier one, so there is no additional copyright to attribute? Since design elements can be copyrighted (at least in some circumstances), even a direct copy of the SRD may be considered to have copyrights distinct from the original (e.g. the layout of charts). How should I attribute D&D Wiki in my own project? [[User:Modrobene|Modrobene]] 14:21, 18 October 2009 (MDT)<br />
<br />
:I'll start with the classic line: I am not a lawyer. First, I don't see why you're creating your own project? If you use D&D wiki, why not stay here? Secondly, are you trying to make a OGL game system? If that is the case, [http://www.wikirps.org/wiki/Main_Page WikiRPS] is available to be started up and all the leg work is already done. If neither of those are the issue, and you're just wanting to properly site items, the SRD is a WotC site and the coding needs to site D&D wiki and ever editor that a page had. This has recently been discussed here in depth, as having the history meets this GNU requirement. However, when you copy from a D&D wiki page to whatever this project of yours is, you're not copying ever edit and contribution it ever had, so that may be against the GNU.<br />
:Sorry if I didn't answer your question. Its really ambiguous as to what you're actually asking (at least to me). &nbsp;<small><span style="border: 1px solid black; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:black; color:white">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 14:59, 18 October 2009 (MDT)<br />
<br />
::WikiRPS is not OGC. The SRD is not published by us - it's from Wizards. This should answer your questions. If you are referring to something relating to the GNU FDL that is not this license and should be discussed elsewhere. If wanted I could discuss hosting for you and then you could link to D&D Wiki's SRD through D&DWiki: or who knows what. Let me know if you are interested (comparable to WikiRPS - you would need to deal with the domain name of course...). Of course, since it is a separate website you could use any license you want (GNU FDL is recommend of course, however CC or who knows what works). --[[User:Green Dragon|Green Dragon]] 17:43, 18 October 2009 (MDT)<br />
<br />
:::Thanks Green Dragon, that does answer my question. I had looked for something akin to WikiRPS at one point but didn't find it, I will look at it more closely, though I'm not sure it will really meet my needs. [[User:Modrobene|Modrobene]] 19:30, 18 October 2009 (MDT)<br />
<br />
::::I'm talking about your site... That should have answered your SRD questions however if you want your wiki to be hosted I would be more then willing to discuss it for you (free - other then the domain name of course...). It's nice to have a cluster of hosted wiki's (our side) and it's free for you. --[[User:Green Dragon|Green Dragon]] 20:09, 20 October 2009 (MDT)<br />
<br />
:::::To answer a bit more.<br />
:::::Saying "''attribute D&D Wiki''" is a very good question. When section 5 is fulfilled and originally from D&D Wiki (a few examples exist) then section 6 needs to be obeyed.<br />
:::::As per section, 6 I think we need to amend the Copyright Notice with regard to each separate OGC thing we add. For example UA needs a section. I do not think [[Template:OGL Bottom]] covers this.<br />
:::::Another question: Do we need written permission (section 11)?<br />
:::::I do not think so. We do not ''market or advertise'' the OGC, we distribute it. "''(c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute;''", specifically with regard to "''publicly display''".<br />
:::::With regard "''4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.''"<br />
:::::And "''(g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content.''", mainly with regard to "distribute".<br />
:::::Thoughts? Please correct me where I am wrong. --[[User:Green Dragon|Green Dragon]] 21:47, 15 May 2010 (UTC)<br />
::::::No real thoughts here. The legalese makes my head hurt. I do think you have a reasonable interpretation. --[[User:Dmilewski|Dmilewski]] 10:18, 18 May 2010 (UTC)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Sorcerer/Wizard_Spell_List&diff=464902SRD Talk:Sorcerer/Wizard Spell List2010-04-29T10:49:07Z<p>Dmilewski: /* Etherealness */</p>
<hr />
<div>== Protection from Spells ==<br />
<br />
This list has Protection from Spells listed as a 9th level spell, but the page description says 8th. I don't have my books here, so I don't know which is right, but this is inconsistant. {{Unsigned|71.218.228.64|23:00, 25 April 2007 (MDT)}}<br />
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:It was listed twice (8th-level abjuration). I removed the one in the 9th-level list. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:43, 26 April 2007 (MDT)<br />
<br />
== Description Error ==<br />
<br />
Wish has Prismatic Wall's description tacked on to the end. {{Unsigned|72.35.42.139|13:59, 2 November 2007 (MDT)}}<br />
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:Uh... no, at least not as far as I was able to see. I just checked wish and also limited wish, and the descriptions for both are correct. Can you please tag the mistake on the actual discussion page where it occurs? &ndash;[[User:EldritchNumen|EldritchNumen]] 02:57, 3 November 2007 (MDT)<br />
<br />
::That'll have been from when [[User:Dmilewski|Dmilewski]]'s bot played up and started combining pages... that all got sorted out ages ago! --[[User:Sam Kay|Sam Kay]] 04:43, 3 November 2007 (MDT)<br />
<br />
:::The IP made the comment only two days ago... --[[User:Green Dragon|Green Dragon]] 16:21, 4 November 2007 (MST)<br />
<br />
::::Everything looks good from my end. The bot hasn't chewed up anything in ages. (It gets tested far more often before big changes.) I'll be dragging through all the spells eventually, so I'll certainly keep an eye for any oddness.--[[User:Dmilewski|Dmilewski]] 18:30, 4 November 2007 (MST)<br />
<br />
== Energy Drain ==<br />
<br />
It doesn't link to the spell. The spell can be found at [[SRD:Energy Drain (Spell)]]. --[[User:Aarnott|Aarnott]] 20:07, 23 December 2007 (MST)<br />
<br />
: Fixed. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:42, 24 December 2007 (MST)<br />
<br />
All-Caps on subject headings. Is this really necessary? it looks pretty tacky. -- [[User:Sleaker|Sleaker]] 20:26, 26 January 2009 (MST)<br />
<br />
== Telekinetic Sphere ==<br />
<br />
Not an illusion. -- [[User:Jota|Jota]] 23:40, 19 July 2009 (MDT)<br />
<br />
:Moved item up to "Evocation".--[[User:Dmilewski|Dmilewski]] 16:43, 20 July 2009 (MDT)<br />
<br />
== Lack of spaces ==<br />
<br />
Perhaps this is a little overkill on the correct little errors thing, but we have problems in the following spell descriptions:<br><br />
Level 4 - Enchantment - Charm ''Monster:Makes''.. (Lacks a space after the colon)<br><br />
Level 5 - Evocation - Wall of ''Force:Wall''.. (Lacks a space after the colon)<br><br />
Level 5 - Universal - ''PermanencyX:Makes''.. (Lacks a space after the colon)<br><br />
Level 6 - Transformation - ''Disintegrate:Makes''.. (Lacks a space after the colon)<br><br />
Level 6 - Transformation - Mental Pinnacle (Has the M outside of the colon, rather than inside)<br><br />
Level 7 - Divination - ''VisionMX:<As'' (Has a < after the colon)<br><br />
<br><br />
I wasn't looking through the spell list for errors, thank god. I came upon this whilst doing other things with the list. --[[User:SgtLion|SgtLion]] 18:58, 31 January 2010 (UTC)<br />
<br />
:Made the changes. Thanks for the sharp eye. --[[User:Dmilewski|Dmilewski]] 01:30, 1 February 2010 (UTC)<br />
<br />
== Etherealness ==<br />
The Etherealness spell at the bottom of the page doesn't link to the spell, but rather the property: Etherealness. --[[User:SgtLion|SgtLion]] 05:50, 26 April 2010 (UTC)<br />
<br />
:Now points to Etherialness (Spell).--[[User:Dmilewski|Dmilewski]] 10:49, 29 April 2010 (UTC)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD:Sorcerer/Wizard_Spell_List&diff=464901SRD:Sorcerer/Wizard Spell List2010-04-29T10:48:26Z<p>Dmilewski: /* 9TH-LEVEL SORCERER/WIZARD SPELLS */</p>
<hr />
<div>{{OGL Top}}<br />
===0-LEVEL SORCERER/WIZARD SPELLS (CANTRIPS)===<br />
'''Abjur'''<br />
* [[SRD:Resistance|Resistance]]: Subject gains +1 on [[SRD:Saving Throw|saving throws]].<br />
'''Conj'''<br />
* [[SRD:Acid Splash|Acid Splash]]: Orb deals 1d3 acid damage.<br />
'''Div'''<br />
* [[SRD:Detect Poison|Detect Poison]]: Detects poison in one creature or small object.<br />
* [[SRD:Detect Magic|Detect Magic]]: Detects spells and magic items within 60 ft.<br />
* [[SRD:Read Magic|Read Magic]]: Read scrolls and spellbooks.<br />
'''Ench'''<br />
* [[SRD:Daze|Daze]]: [[SRD:Humanoid Type|Humanoid]] creature of 4 [[SRD:Hit Dice|HD]] or less loses next action.<br />
'''Evoc'''<br />
* [[SRD:Dancing Lights|Dancing Lights]]: Creates torches or other lights.<br />
* [[SRD:Flare|Flare]]: Dazzles one creature (–1 on [[SRD:Attack Roll|attack rolls]]).<br />
* [[SRD:Light|Light]]: Object shines like a torch.<br />
* [[SRD:Ray of Frost|Ray of Frost]]: Ray deals 1d3 cold damage.<br />
'''Illus'''<br />
* [[SRD:Ghost Sound|Ghost Sound]]: Figment sounds.<br />
'''Necro'''<br />
* [[SRD:Disrupt Undead|Disrupt Undead]]: Deals 1d6 damage to one [[SRD:Undead Type|undead]].<br />
* [[SRD:Touch of Fatigue|Touch of Fatigue]]: [[SRD:Touch Attack|Touch attack]] fatigues target.<br />
'''Trans'''<br />
* [[SRD:Mage Hand|Mage Hand]]: 5-pound telekinesis.<br />
* [[SRD:Mending|Mending]]: Makes minor repairs on an object.<br />
* [[SRD:Message|Message]]: Whispered conversation at distance.<br />
* [[SRD:Open/Close|Open/Close]]: Opens or closes small or light things.<br />
'''Univ'''<br />
* [[SRD:Arcane Mark|Arcane Mark]]: Inscribes a personal rune (visible or [[SRD:Invisible|invisible]]).<br />
* [[SRD:Prestidigitation|Prestidigitation]]: Performs minor tricks.<br />
<br />
===1ST-LEVEL SORCERER/WIZARD SPELLS===<br />
'''Abjur'''<br />
* [[SRD:Alarm|Alarm]]: Wards an area for 2 hours/level.<br />
* [[SRD:Endure Elements|Endure Elements]]: Exist comfortably in hot or cold environments.<br />
* [[SRD:Hold Portal|Hold Portal]]: Holds door shut.<br />
* [[SRD:Protection from Chaos|Protection from Chaos]]: +2 to [[SRD:AC|AC]] and saves, counter mind control, hedge out [[SRD:Elemental Type|elementals]] and [[SRD:Outsider Type|outsiders]].<br />
* [[SRD:Protection from Evil|Protection from Evil]]: +2 to [[SRD:AC|AC]] and saves, counter mind control, hedge out [[SRD:Elemental Type|elementals]] and [[SRD:Outsider Type|outsiders]].<br />
* [[SRD:Protection from Good|Protection from Good]]: +2 to [[SRD:AC|AC]] and saves, counter mind control, hedge out [[SRD:Elemental Type|elementals]] and [[SRD:Outsider Type|outsiders]].<br />
* [[SRD:Protection from Law|Protection from Law]]: +2 to [[SRD:AC|AC]] and saves, counter mind control, hedge out [[SRD:Elemental Type|elementals]] and [[SRD:Outsider Type|outsiders]].<br />
* [[SRD:Shield|Shield]]: [[SRD:Invisible|Invisible]] disc gives +4 to [[SRD:AC|AC]], blocks ''magic missiles.''<br />
'''Conj'''<br />
* [[SRD:Grease|Grease]]: Makes 10-ft. square or one object slippery.<br />
* [[SRD:Mage Armor|Mage Armor]]: Gives subject +4 [[SRD:Armor Bonus|armor bonus]].<br />
* [[SRD:Mount|Mount]]: Summons riding horse for 2 hours/level.<br />
* [[SRD:Obscuring Mist|Obscuring Mist]]: Fog surrounds you.<br />
* [[SRD:Summon Monster I|Summon Monster I]]: Calls extraplanar creature to fight for you.<br />
* [[SRD:Unseen Servant|Unseen Servant]]: [[SRD:Invisible|Invisible]] force obeys your commands.<br />
'''Div'''<br />
* [[SRD:Comprehend Languages|Comprehend Languages]]: You understand all spoken and written languages.<br />
* [[SRD:Detect Secret Doors|Detect Secret Doors]]: Reveals hidden doors within 60 ft.<br />
* [[SRD:Detect Undead|Detect Undead]]: Reveals [[SRD:Undead Type|undead]] within 60 ft.<br />
* [[SRD:Identify|Identify]]<SUP>M</SUP>: Determines properties of magic item.<br />
* [[SRD:True Strike|True Strike]]: +20 on your next [[SRD:Attack Roll|attack roll]].<br />
'''Ench'''<br />
* [[SRD:Charm Person|Charm Person]]: Makes one person your friend.<br />
* [[SRD:Hypnotism|Hypnotism]]: Fascinates 2d4 [[SRD:Hit Dice|HD]] of creatures.<br />
* [[SRD:Sleep|Sleep]]: Puts 4 [[SRD:Hit Dice|HD]] of creatures into magical slumber.<br />
'''Evoc'''<br />
* [[SRD:Burning Hands|Burning Hands]]: 1d4/level fire damage (max 5d4).<br />
* [[SRD:Floating Disk|Floating Disk]]: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.<br />
* [[SRD:Magic Missile|Magic Missile]]: 1d4+1 damage; +1 missile per two levels above 1st (max 5).<br />
* [[SRD:Shocking Grasp|Shocking Grasp]]: Touch delivers 1d6/level electricity damage (max 5d6).<br />
'''Illus'''<br />
* [[SRD:Color Spray|Color Spray]]: Knocks unconscious, blinds, and/or stuns weak creatures.<br />
* [[SRD:Disguise Self|Disguise Self]]: Changes your appearance.<br />
* [[SRD:Magic Aura|Magic Aura]]: Alters object’s magic aura.<br />
* [[SRD:Silent Image|Silent Image]]: Creates minor illusion of your design.<br />
* [[SRD:Ventriloquism|Ventriloquism]]: Throws voice for 1 min./level.<br />
'''Necro'''<br />
* [[SRD:Cause Fear|Cause Fear]]: One creature of 5 [[SRD:Hit Dice|HD]] or less flees for 1d4 rounds.<br />
* [[SRD:Chill Touch|Chill Touch]]: One touch/level deals 1d6 damage and possibly 1 [[SRD:Strength|Str]] damage.<br />
* [[SRD:Ray of Enfeeblement|Ray of Enfeeblement]]: Ray deals 1d6 +1 per two levels [[SRD:Strength|Str]] damage.<br />
'''Trans'''<br />
* [[SRD:Animate Rope|Animate Rope]]: Makes a rope move at your command.<br />
* [[SRD:Enlarge Person|Enlarge Person]]: [[SRD:Humanoid Type|Humanoid]] creature doubles in size.<br />
* [[SRD:Erase|Erase]]: Mundane or magical writing vanishes.<br />
* [[SRD:Expeditious Retreat|Expeditious Retreat]]: Your speed increases by 30 ft.<br />
* [[SRD:Feather Fall|Feather Fall]]: Objects or creatures fall slowly.<br />
* [[SRD:Jump|Jump]]: Subject gets bonus on [[SRD:Jump Skill|Jump]] checks.<br />
* [[SRD:Magic Weapon|Magic Weapon]]: Weapon gains +1 bonus.<br />
* [[SRD:Reduce Person|Reduce Person]]: [[SRD:Humanoid Type|Humanoid]] creature halves in size.<br />
<br />
===2ND-LEVEL SORCERER/WIZARD SPELLS===<br />
'''Abjur'''<br />
* [[SRD:Arcane Lock|Arcane Lock]]<SUP>M</SUP>: Magically locks a portal or chest.<br />
* [[SRD:Obscure Object|Obscure Object]]: Masks object against scrying.<br />
* [[SRD:Protection from Arrows|Protection from Arrows]]: Subject immune to most [[SRD:Ranged Attack|ranged attacks]].<br />
* [[SRD:Resist Energy|Resist Energy]]: Ignores first 10 (or more) points of damage/attack from specified energy type.<br />
'''Conj'''<br />
* [[SRD:Acid Arrow|Acid Arrow]]: Ranged [[SRD:Touch Attack|touch attack]]; 2d4 damage for 1 [[SRD:Round|round]] +1 [[SRD:Round|round]]/three levels.<br />
* [[SRD:Fog Cloud|Fog Cloud]]: Fog obscures vision.<br />
* [[SRD:Glitterdust|Glitterdust]]: Blinds creatures, outlines [[SRD:Invisible|invisible]] creatures.<br />
* [[SRD:Summon Monster II|Summon Monster II]]: Calls extraplanar creature to fight for you.<br />
* [[SRD:Summon Swarm|Summon Swarm]]: Summons swarm of bats, rats, or spiders.<br />
* [[SRD:Web|Web]]: Fills 20-ft.-radius spread with sticky spiderwebs.<br />
'''Div'''<br />
* [[SRD:Detect Thoughts|Detect Thoughts]]: Allows “listening” to surface thoughts.<br />
* [[SRD:Locate Object|Locate Object]]: Senses direction toward object (specific or type).<br />
* [[SRD:See Invisibility|See Invisibility]]: Reveals [[SRD:Invisible|invisible]] creatures or objects.<br />
'''Ench'''<br />
* [[SRD:Daze Monster|Daze Monster]]: Living creature of 6 [[SRD:Hit Dice|HD]] or less loses next action.<br />
* [[SRD:Hideous Laughter|Hideous Laughter]]: Subject loses actions for 1 [[SRD:Round|round]]/level.<br />
* [[SRD:Touch of Idiocy|Touch of Idiocy]]: Subject takes 1d6 points of [[SRD:Intelligence|Int]], [[SRD:Wisdom|Wis]], and [[SRD:Charisma|Cha]] damage.<br />
'''Evoc'''<br />
* [[SRD:Continual Flame|Continual Flame]]<SUP>M</SUP>: Makes a permanent, heatless torch.<br />
* [[SRD:Darkness|Darkness]]: 20-ft. radius of supernatural shadow.<br />
* [[SRD:Flaming Sphere|Flaming Sphere]]: Creates rolling ball of fire, 2d6 damage, lasts 1 [[SRD:Round|round]]/level.<br />
* [[SRD:Gust of Wind|Gust of Wind]]: Blows away or knocks down smaller creatures.<br />
* [[SRD:Scorching Ray|Scorching Ray]]: Ranged [[SRD:Touch Attack|touch attack]] deals 4d6 fire damage, +1 ray/four levels (max 3).<br />
* [[SRD:Shatter|Shatter]]: Sonic vibration damages objects or crystalline creatures.<br />
'''Illus'''<br />
* [[SRD:Blur|Blur]]: Attacks miss subject 20% of the time.<br />
* [[SRD:Hypnotic Pattern|Hypnotic Pattern]]: Fascinates (2d4 + level) [[SRD:Hit Dice|HD]] of creatures.<br />
* [[SRD:Invisibility (Spell)|Invisibility]]: Subject is [[SRD:Invisible|invisible]] for 1 min./level or until it attacks.<br />
* [[SRD:Magic Mouth|Magic Mouth]]<SUP>M</SUP>: Speaks once when triggered.<br />
* [[SRD:Minor Image|Minor Image]]: As ''silent image'', plus some sound.<br />
* [[SRD:Mirror Image|Mirror Image]]: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).<br />
* [[SRD:Misdirection|Misdirection]]: Misleads divinations for one creature or object.<br />
* [[SRD:Phantom Trap|Phantom Trap]]<SUP>M</SUP>: Makes item seem trapped.<br />
'''Necro'''<br />
* [[SRD:Blindness/Deafness|Blindness/Deafness]]: Makes subject [[SRD:Blinded|blinded]] or [[SRD:Deafened|deafened]].<br />
* [[SRD:Command Undead|Command Undead]]: [[SRD:Undead Type|Undead]] creature obeys your commands.<br />
* [[SRD:False Life|False Life]]: Gain 1d10 temporary hp +1/level (max +10).<br />
* [[SRD:Ghoul Touch|Ghoul Touch]]: [[SRD:Paralyzed|Paralyzes]] one subject, which exudes stench that makes those nearby sickened.<br />
* [[SRD:Scare|Scare]]: [[SRD:Panicked|Panics]] creatures of less than 6 [[SRD:Hit Dice|HD]].<br />
* [[SRD:Spectral Hand|Spectral Hand]]: Creates disembodied glowing hand to deliver [[SRD:Touch Attack|touch attacks]].<br />
'''Trans'''<br />
* [[SRD:Alter Self|Alter Self]]: Assume form of a similar creature.<br />
* [[SRD:Bear's Endurance|Bear's Endurance]]: Subject gains +4 to [[SRD:Constitution|Con]] for 1 min./level.<br />
* [[SRD:Bull's Strength|Bull's Strength]]: Subject gains +4 to [[SRD:Strength|Str]] for 1 min./level.<br />
* [[SRD:Cat's Grace|Cat's Grace]]: Subject gains +4 to [[SRD:Dexterity|Dex]] for 1 min./level.<br />
* [[SRD:Darkvision (Spell)|Darkvision]]: See 60 ft. in total darkness.<br />
* [[SRD:Eagle's Splendor|Eagle's Splendor]]: Subject gains +4 to [[SRD:Charisma|Cha]] for 1 min./level.<br />
* [[SRD:Fox's Cunning|Fox's Cunning]]: Subject gains +4 [[SRD:Intelligence|Int]] for 1 min./level.<br />
* [[SRD:Knock|Knock]]: Opens locked or magically sealed door.<br />
* [[SRD:Levitate|Levitate]]: Subject moves up and down at your direction.<br />
* [[SRD:Owl's Wisdom|Owl's Wisdom]]: Subject gains +4 to [[SRD:Wisdom|Wis]] for 1 min./level.<br />
* [[SRD:Pyrotechnics|Pyrotechnics]]: Turns fire into blinding light or choking smoke.<br />
* [[SRD:Rope Trick|Rope Trick]]: As many as eight creatures hide in extradimensional space.<br />
* [[SRD:Spider Climb|Spider Climb]]: Grants ability to walk on walls and ceilings.<br />
* [[SRD:Whispering Wind|Whispering Wind]]: Sends a short message 1 mile/level.<br />
<br />
===3RD-LEVEL SORCERER/WIZARD SPELLS===<br />
'''Abjur'''<br />
* [[SRD:Dispel Magic|Dispel Magic]]: Cancels magical spells and effects.<br />
* [[SRD:Explosive Runes|Explosive Runes]]: Deals 6d6 damage when read.<br />
* [[SRD:Magic Circle against Chaos|Magic Circle against Chaos]]: As ''protection ''spells, but 10-ft. radius and 10 min./level.<br />
* [[SRD:Magic Circle against Evil|Magic Circle against Evil]]: As ''protection ''spells, but 10-ft. radius and 10 min./level.<br />
* [[SRD:Magic Circle against Good|Magic Circle against Good]]: As ''protection ''spells, but 10-ft. radius and 10 min./level.<br />
* [[SRD:Magic Circle against Law|Magic Circle against Law]]: As ''protection ''spells, but 10-ft. radius and 10 min./level.<br />
* [[SRD:Nondetection|Nondetection]]<SUP>M</SUP>: Hides subject from divination, scrying.<br />
* [[SRD:Protection from Energy|Protection from Energy]]: Absorb 12 points/level of damage from one kind of energy.<br />
'''Conj'''<br />
* [[SRD:Phantom Steed|Phantom Steed]]: Magic horse appears for 1 hour/level.<br />
* [[SRD:Sepia Snake Sigil|Sepia Snake Sigil]]<SUP>M</SUP>: Creates text symbol that immobilizes reader.<br />
* [[SRD:Sleet Storm|Sleet Storm]]: Hampers vision and movement.<br />
* [[SRD:Stinking Cloud|Stinking Cloud]]: Nauseating vapors, 1 [[SRD:Round|round]]/level.<br />
* [[SRD:Summon Monster III|Summon Monster III]]: Calls extraplanar creature to fight for you.<br />
'''Div'''<br />
* [[SRD:Arcane Sight|Arcane Sight]]: Magical auras become visible to you.<br />
* [[SRD:Clairaudience/Clairvoyance|Clairaudience/Clairvoyance]]: Hear or see at a distance for 1 min./level.<br />
* [[SRD:Lesser Telepathic Bond|Telepathic Bond, Lesser]]: As ''telepathic bond, ''but you and one other creature.<br />
* [[SRD:Tongues|Tongues]]: Speak any language.<br />
'''Ench'''<br />
* [[SRD:Deep Slumber|Deep Slumber]]: Puts 10 [[SRD:Hit Dice|HD]] of creatures to sleep.<br />
* [[SRD:Heroism|Heroism]]: Gives +2 bonus on [[SRD:Attack Roll|attack rolls]], saves, [[SRD:Skill Check|skill checks]].<br />
* [[SRD:Hold Person|Hold Person]]: [[SRD:Paralyzed|Paralyzes]] one [[SRD:Humanoid Type|humanoid]] for 1 [[SRD:Round|round]]/level.<br />
* [[SRD:Rage|Rage]]: Subjects gains +2 to [[SRD:Strength|Str]] and [[SRD:Constitution|Con]], +1 on [[SRD:Saving Throw|Will]] saves, –2 to [[SRD:AC|AC]].<br />
* [[SRD:Suggestion|Suggestion]]: Compels subject to follow stated course of action.<br />
'''Evoc'''<br />
* [[SRD:Blacklight|Blacklight]]: 20-ft. radius of darkness.<br />
* [[SRD:Daylight|Daylight]]: 60-ft. radius of bright light.<br />
* [[SRD:Fireball|Fireball]]: 1d6 damage per level, 20-ft. radius.<br />
* [[SRD:Lightning Bolt|Lightning Bolt]]: Electricity deals 1d6/level damage.<br />
* [[SRD:Tiny Hut|Tiny Hut]]: Creates shelter for ten creatures.<br />
* [[SRD:Wind Wall|Wind Wall]]: Deflects arrows, smaller creatures, and gases.<br />
'''Illus'''<br />
* [[SRD:Displacement|Displacement]]: Attacks miss subject 50%.<br />
* [[SRD:Illusory Script|Illusory Script]]<SUP>M</SUP>: Only intended reader can decipher.<br />
* [[SRD:Invisibility Sphere|Invisibility Sphere]]: Makes everyone within 10 ft. [[SRD:Invisible|invisible]].<br />
* [[SRD:Major Image|Major Image]]: As ''silent image'', plus sound, smell and thermal effects.<br />
'''Necro'''<br />
* [[SRD:Gentle Repose|Gentle Repose]]: Preserves one corpse.<br />
* [[SRD:Halt Undead|Halt Undead]]: Immobilizes [[SRD:Undead Type|undead]] for 1 [[SRD:Round|round]]/level.<br />
* [[SRD:Ray of Exhaustion|Ray of Exhaustion]]: Ray makes subject [[SRD:Exhausted|exhausted]].<br />
* [[SRD:Vampiric Touch|Vampiric Touch]]: Touch deals 1d6/two levels damage; caster gains damage as hp.<br />
'''Trans'''<br />
* [[SRD:Blink|Blink]]: You randomly vanish and reappear for 1 [[SRD:Round|round]]/level.<br />
* [[SRD:Flame Arrow|Flame Arrow]]: Arrows deal +1d6 fire damage.<br />
* [[SRD:Fly (Spell)|Fly]]: Subject flies at speed of 60 ft.<br />
* [[SRD:Gaseous Form (Spell)|Gaseous Form]]: Subject becomes insubstantial and can fly slowly.<br />
* [[SRD:Haste|Haste]]: One creature/level moves faster, +1 on [[SRD:Attack Roll|attack rolls]], [[SRD:AC|AC]], and [[SRD:Saving Throw|Reflex]] saves.<br />
* [[SRD:Keen Edge|Keen Edge]]: Doubles normal weapon’s threat range.<br />
* [[SRD:Greater Magic Weapon|Magic Weapon, Greater]]: +1/four levels (max +5).<br />
* [[SRD:Secret Page|Secret Page]]: Changes one page to hide its real content.<br />
* [[SRD:Shrink Item|Shrink Item]]: Object shrinks to one-sixteenth size.<br />
* [[SRD:Slow|Slow]]: One subject/level takes only one action/[[SRD:Round|round]], –1 to [[SRD:AC|AC]], reflex saves, and [[SRD:Attack Roll|attack rolls]].<br />
* [[SRD:Water Breathing|Water Breathing]]: Subjects can breathe underwater.<br />
<br />
===4TH-LEVEL SORCERER/WIZARD SPELLS===<br />
'''Abjur'''<br />
* [[SRD:Dimensional Anchor|Dimensional Anchor]]: Bars extradimensional movement.<br />
* [[SRD:Fire Trap|Fire Trap]]<SUP>M</SUP>: Opened object deals 1d4 damage +1/level.<br />
* [[SRD:Lesser Globe of Invulnerability|Globe of Invulnerability, Lesser]]: Stops 1st- through 3rd-level spell effects.<br />
* [[SRD:Remove Curse|Remove Curse]]: Frees object or person from curse.<br />
* [[SRD:Stoneskin|Stoneskin]]<SUP>M</SUP>: Ignore 10 points of damage per attack.<br />
'''Conj'''<br />
* [[SRD:Black Tentacles|Black Tentacles]]: Tentacles [[SRD:Grapple|grapple]] all within 20 ft. spread.<br />
* [[SRD:Dimension Door|Dimension Door]]: Teleports you short distance.<br />
* [[SRD:Minor Creation|Minor Creation]]: Creates one cloth or wood object.<br />
* [[SRD:Secure Shelter|Secure Shelter]]: Creates sturdy cottage.<br />
* [[SRD:Solid Fog|Solid Fog]]: Blocks vision and slows movement.<br />
* [[SRD:Summon Monster IV|Summon Monster IV]]: Calls extraplanar creature to fight for you.<br />
'''Div'''<br />
* [[SRD:Arcane Eye|Arcane Eye]]: [[SRD:Invisible|Invisible]] floating eye moves 30 ft./[[SRD:Round|round]].<br />
* [[SRD:Detect Scrying|Detect Scrying]]: Alerts you of magical eavesdropping.<br />
* [[SRD:Locate Creature|Locate Creature]]: Indicates direction to familiar creature.<br />
* [[SRD:Scrying|Scrying]]<SUP>F</SUP>: Spies on subject from a distance.<br />
'''Ench'''<br />
* [[SRD:Charm Monster|Charm Monster]]: Makes monster believe it is your ally.<br />
* [[SRD:Confusion|Confusion]]: Subjects behave oddly for 1 [[SRD:Round|round]]/level.<br />
* [[SRD:Crushing Despair|Crushing Despair]]: Subjects take –2 on [[SRD:Attack Roll|attack rolls]], [[SRD:Attack Damage|damage rolls]], saves, and checks.<br />
* [[SRD:Lesser Geas|Geas, Lesser]]: Commands subject of 7 [[SRD:Hit Dice|HD]] or less.<br />
'''Evoc'''<br />
* [[SRD:Dweomer of Transference|Dweomer of Transference]]: Convert spellcasting into psionic [[SRD:Power Points|power points]].<br />
* [[SRD:Fire Shield|Fire Shield]]: Creatures attacking you take fire damage; you’re protected from heat or cold.<br />
* [[SRD:Ice Storm|Ice Storm]]: Hail deals 5d6 damage in cylinder 40 ft. across.<br />
* [[SRD:Resilient Sphere|Resilient Sphere]]: Force globe protects but traps one subject.<br />
* [[SRD:Shout|Shout]]: Deafens all within cone and deals 5d6 sonic damage.<br />
* [[SRD:Wall of Fire|Wall of Fire]]: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.<br />
* [[SRD:Wall of Ice|Wall of Ice]]: ''Ice plane ''creates wall with 15 hp +1/level, or ''hemisphere ''can trap creatures inside.<br />
'''Illus'''<br />
* [[SRD:Hallucinatory Terrain|Hallucinatory Terrain]]: Makes one type of terrain appear like another (field into forest, or the like).<br />
* [[SRD:Illusory Wall|Illusory Wall]]: Wall, floor, or ceiling looks real, but anything can pass through.<br />
* [[SRD:Greater Invisibility|Invisibility, Greater]]: As ''invisibility, ''but subject can attack and stay [[SRD:Invisible|invisible]].<br />
* [[SRD:Phantasmal Killer|Phantasmal Killer]]: Fearsome illusion kills subject or deals 3d6 damage.<br />
* [[SRD:Rainbow Pattern|Rainbow Pattern]]: Lights [[SRD:Fascinated|fascinate]] 24 [[SRD:Hit Dice|HD]] of creatures.<br />
* [[SRD:Shadow Conjuration|Shadow Conjuration]]: Mimics Conjuration below 4th level, but only 20% real.<br />
'''Necro'''<br />
* [[SRD:Animate Dead|Animate Dead]]<SUP>M</SUP>: Creates [[SRD:Undead Type|undead]] skeletons and zombies.<br />
* [[SRD:Bestow Curse|Bestow Curse]]: –6 to an [[SRD:Ability Scores|ability score]]; –4 on [[SRD:Attack Roll|attack rolls]], saves, and checks; or 50% chance of losing each action.<br />
* [[SRD:Contagion|Contagion]]: Infects subject with chosen disease.<br />
* [[SRD:Enervation|Enervation]]: Subject gains 1d4 negative levels.<br />
* [[SRD:Fear (Spell)|Fear]]: Subjects within cone flee for 1 [[SRD:Round|round]]/level.<br />
'''Trans'''<br />
* [[SRD:Mass Enlarge Person|Enlarge Person, Mass]]: Enlarges several creatures.<br />
* [[SRD:Mnemonic Enhancer|Mnemonic Enhancer]]<SUP>F</SUP>: ''[[SRD:Wizard|Wizard]] only. ''Prepares extra spells or retains one just cast.<br />
* [[SRD:Polymorph (Spell)|Polymorph]]: Gives one willing subject a new form.<br />
* [[SRD:Mass Reduce Person|Reduce Person, Mass]]: Reduces several creatures.<br />
* [[SRD:Stone Shape|Stone Shape]]: Sculpts stone into any shape.<br />
<br />
===5TH-LEVEL SORCERER/WIZARD SPELLS===<br />
'''Abjur'''<br />
* [[SRD:Break Enchantment|Break Enchantment]]: Frees subjects from enchantments, alterations, curses, and petrification.<br />
* [[SRD:Dismissal|Dismissal]]: Forces a creature to return to native plane.<br />
* [[SRD:Mage's Private Sanctum|Mage's Private Sanctum]]: Prevents anyone from viewing or scrying an area for 24 hours.<br />
* [[SRD:Psychic Turmoil|Psychic Turmoil]]: [[SRD:Invisible|Invisible]] field leeches psionic [[SRD:Power Points|power points]] away.<br />
'''Conj'''<br />
* [[SRD:Cloudkill|Cloudkill]]: Kills 3 [[SRD:Hit Dice|HD]] or less; 4–6 [[SRD:Hit Dice|HD]] save or die, 6+ [[SRD:Hit Dice|HD]] take [[SRD:Constitution|Con]] damage.<br />
* [[SRD:Mage's Faithful Hound|Mage's Faithful Hound]]: Phantom dog can guard, attack.<br />
* [[SRD:Major Creation|Major Creation]]: As ''minor creation, ''plus stone and metal.<br />
* [[SRD:Lesser Planar Binding|Planar Binding, Lesser]]: Traps extraplanar creature of 6 [[SRD:Hit Dice|HD]] or less until it performs a task.<br />
* [[SRD:Secret Chest|Secret Chest]]<SUP>F</SUP>: Hides expensive chest on Ethereal Plane; you retrieve it at will.<br />
* [[SRD:Summon Monster V|Summon Monster V]]: Calls extraplanar creature to fight for you.<br />
* [[SRD:Teleport|Teleport]]: Instantly transports you as far as 100 miles/level.<br />
* [[SRD:Wall of Stone|Wall of Stone]]: Creates a stone wall that can be shaped.<br />
'''Div'''<br />
* [[SRD:Contact Other Plane|Contact Other Plane]]: Lets you ask question of extraplanar entity.<br />
* [[SRD:Prying Eyes|Prying Eyes]]: 1d4 +1/level floating eyes scout for you.<br />
* [[SRD:Telepathic Bond|Telepathic Bond]]: Link lets allies communicate.<br />
'''Ench'''<br />
* [[SRD:Dominate Person|Dominate Person]]: Controls [[SRD:Humanoid Type|humanoid]] telepathically.<br />
* [[SRD:Feeblemind|Feeblemind]]: Subject’s [[SRD:Intelligence|Int]] and [[SRD:Charisma|Cha]] drop to 1.<br />
* [[SRD:Hold Monster|Hold Monster]]: As ''hold person'', but any creature.<br />
* [[SRD:Mind Fog|Mind Fog]]: Subjects in fog get –10 to [[SRD:Wisdom|Wis]] and [[SRD:Saving Throw|Will]] checks.<br />
* [[SRD:Symbol of Sleep|Symbol of Sleep]]<SUP>M</SUP>: Triggered rune puts nearby creatures into catatonic slumber.<br />
'''Evoc'''<br />
* [[SRD:Cone of Cold|Cone of Cold]]: 1d6/level cold damage.<br />
* [[SRD:Interposing Hand|Interposing Hand]]: Hand provides [[SRD:Cover|cover]] against one opponent.<br />
* [[SRD:Sending|Sending]]: Delivers short message anywhere, instantly.<br />
* [[SRD:Wall of Force|Wall of Force]]: Wall is immune to damage.<br />
'''Illus'''<br />
* [[SRD:Dream|Dream]]: Sends message to anyone sleeping.<br />
* [[SRD:False Vision|False Vision]]<SUP>M</SUP>: Fools scrying with an illusion.<br />
* [[SRD:Mirage Arcana|Mirage Arcana]]: As ''hallucinatory terrain, ''plus structures.<br />
* [[SRD:Nightmare (Spell)|Nightmare]]: Sends vision dealing 1d10 damage, [[SRD:Fatigued|fatigue]].<br />
* [[SRD:Persistent Image|Persistent Image]]: As ''major image'', but no concentration required.<br />
* [[SRD:Seeming|Seeming]]: Changes appearance of one person per two levels.<br />
* [[SRD:Shadow Evocation|Shadow Evocation]]: Mimics evocation below 5th level, but only 20% real.<br />
'''Necro'''<br />
* [[SRD:Blight|Blight]]: Withers one [[SRD:Plant Type|plant]] or deals 1d6/level damage to [[SRD:Plant Type|plant]] creature.<br />
* [[SRD:Magic Jar|Magic Jar]]<SUP>F</SUP>: Enables possession of another creature.<br />
* [[SRD:Symbol of Pain|Symbol of Pain]]<SUP>M</SUP>: Triggered rune wracks nearby creatures with pain.<br />
* [[SRD:Waves of Fatigue|Waves of Fatigue]]: Several targets become [[SRD:Fatigued|fatigued]].<br />
'''Trans'''<br />
* [[SRD:Animal Growth|Animal Growth]]: One [[SRD:Animal Type|animal]]/two levels doubles in size.<br />
* [[SRD:Baleful Polymorph|Baleful Polymorph]]: Transforms subject into harmless [[SRD:Animal Type|animal]].<br />
* [[SRD:Fabricate|Fabricate]]: Transforms raw materials into finished items.<br />
* [[SRD:Overland Flight|Overland Flight]]: You fly at a speed of 40 ft. and can hustle over long distances.<br />
* [[SRD:Passwall|Passwall]]: Creates passage through wood or stone wall.<br />
* [[SRD:Telekinesis|Telekinesis]]: Moves object, attacks creature, or hurls object or creature.<br />
* [[SRD:Transmute Mud to Rock|Transmute Mud to Rock]]: Transforms two 10-ft. cubes per level.<br />
* [[SRD:Transmute Rock to Mud|Transmute Rock to Mud]]: Transforms two 10-ft. cubes per level.<br />
'''Univ'''<br />
* [[SRD:Permanency|Permanency]]<SUP>X</SUP>: Makes certain spells permanent.<br />
<br />
===6TH-LEVEL SORCERER/WIZARD SPELLS===<br />
'''Abjur'''<br />
* [[SRD:Antimagic Field|Antimagic Field]]: Negates magic within 10 ft.<br />
* [[SRD:Greater Dispel Magic|Dispel Magic, Greater]]: As ''dispel magic, ''but +20 on check.<br />
* [[SRD:Globe of Invulnerability|Globe of Invulnerability]]: As ''lesser globe of invulnerability'', plus 4th-level spell effects.<br />
* [[SRD:Guards and Wards|Guards and Wards]]: Array of magic effects protect area.<br />
* [[SRD:Repulsion|Repulsion]]: Creatures can’t approach you.<br />
'''Conj'''<br />
* [[SRD:Acid Fog|Acid Fog]]: Fog deals acid damage.<br />
* [[SRD:Planar Binding|Planar Binding]]: As ''lesser planar binding, ''but up to 12 [[SRD:Hit Dice|HD]].<br />
* [[SRD:Summon Monster VI|Summon Monster VI]]: Calls extraplanar creature to fight for you.<br />
* [[SRD:Wall of Iron|Wall of Iron]]<SUP>M</SUP>: 30 hp/four levels; can topple onto foes.<br />
'''Div'''<br />
* [[SRD:Analyze Dweomer|Analyze Dweomer]]<SUP>F</SUP>: Reveals magical aspects of subject.<br />
* [[SRD:Legend Lore|Legend Lore]]<SUP>M</SUP><SUP>F</SUP>: Lets You learn tales about a person, place, or thing.<br />
* [[SRD:Probe Thoughts|Probe Thoughts]]: Read subject’s memories, one question/ [[SRD:Round|round]].<br />
* [[SRD:True Seeing|True Seeing]]<SUP>M</SUP>: Lets you see all things as they really are.<br />
'''Ench'''<br />
* [[SRD:Geas/Quest|Geas/Quest]]: As ''lesser geas, ''plus it affects any creature.<br />
* [[SRD:Greater Heroism|Heroism, Greater]]: Gives +4 bonus on [[SRD:Attack Roll|attack rolls]], saves, [[SRD:Skill Check|skill checks]]; immunity to fear; temporary hp.<br />
* [[SRD:Mass Suggestion|Suggestion, Mass]]: As ''suggestion, ''plus one subject/level.<br />
* [[SRD:Symbol of Persuasion|Symbol of Persuasion]]<SUP>M</SUP>: Triggered rune charms nearby creatures.<br />
'''Evoc'''<br />
* [[SRD:Chain Lightning|Chain Lightning]]: 1d6/level damage; 1 secondary bolt/level each deals half damage.<br />
* [[SRD:Contingency|Contingency]]<SUP>F</SUP>: Sets trigger condition for another spell.<br />
* [[SRD:Forceful Hand|Forceful Hand]]: Hand pushes creatures away.<br />
* [[SRD:Freezing Sphere|Freezing Sphere]]: Freezes water or deals cold damage.<br />
'''Illus'''<br />
* [[SRD:Mislead|Mislead]]: Turns you [[SRD:Invisible|invisible]] and creates illusory double.<br />
* [[SRD:Permanent Image|Permanent Image]]: Includes sight, sound, and smell.<br />
* [[SRD:Programmed Image|Programmed Image]]<SUP>M</SUP>: As ''major image'', plus triggered by event.<br />
* [[SRD:Shadow Walk|Shadow Walk]]: Step into shadow to travel rapidly.<br />
* [[SRD:Veil|Veil]]: Changes appearance of group of creatures.<br />
'''Necro'''<br />
* [[SRD:Circle of Death|Circle of Death]]<SUP>M</SUP>: Kills 1d4/level [[SRD:Hit Dice|HD]] of creatures.<br />
* [[SRD:Create Undead|Create Undead]]<SUP>M</SUP>: Creates ghouls, ghasts, mummies, or mohrgs.<br />
* [[SRD:Eyebite|Eyebite]]: Target becomes [[SRD:Panicked|panicked]], sickened, and comatose.<br />
* [[SRD:Symbol of Fear|Symbol of Fear]]<SUP>M</SUP>: Triggered rune [[SRD:Panicked|panics]] nearby creatures.<br />
* [[SRD:Undeath to Death|Undeath to Death]]<SUP>M</SUP>: Destroys 1d4/level [[SRD:Hit Dice|HD]] of [[SRD:Undead Type|undead]] (max 20d4).<br />
'''Trans'''<br />
* [[SRD:Mass Bear's Endurance|Bear's Endurance, Mass]]: As ''bear’s endurance'', affects one subject/level.<br />
* [[SRD:Mass Bull's Strength|Bull's Strength, Mass]]: As ''bull’s strength'', affects one subject/ level.<br />
* [[SRD:Mass Cat's Grace|Cat's Grace, Mass]]: As ''cat’s grace'', affects one subject/level.<br />
* [[SRD:Control Water|Control Water]]: Raises or lowers bodies of water.<br />
* [[SRD:Disintegrate|Disintegrate]]: Makes one creature or object vanish.<br />
* [[SRD:Mass Eagle's Splendor|Eagle's Splendor, Mass]]: As ''eagle’s splendor'', affects one subject/level.<br />
* [[SRD:Flesh to Stone|Flesh to Stone]]: Turns subject creature into statue.<br />
* [[SRD:Mass Fox's Cunning|Fox's Cunning, Mass]]: As ''fox’s cunning'', affects one subject/level.<br />
* [[SRD:Hardening|Hardening]]: Increases hardness by one/two levels.<br />
* [[SRD:Mage's Lucubration|Mage's Lucubration]]: ''[[SRD:Wizard|Wizard]] only. ''Recalls spell of 5th level or lower.<br />
* [[SRD:Mental Pinnacle|Mental Pinnacle]]<sup>M</sup>: You gain the mental [[SRD:Powers|powers]] of a psion. <br />
* [[SRD:Move Earth|Move Earth]]: Digs trenches and build hills.<br />
* [[SRD:Mass Owl's Wisdom|Owl's Wisdom, Mass]]: As ''owl’s wisdom'', affects one subject/ level.<br />
* [[SRD:Stone to Flesh|Stone to Flesh]]: Restores [[SRD:Petrified|petrified]] creature.<br />
* [[SRD:Transformation|Transformation]]<SUP>M</SUP>: You gain combat bonuses.<br />
<br />
===7TH-LEVEL SORCERER/WIZARD SPELLS===<br />
'''Abjur'''<br />
* [[SRD:Banishment|Banishment]]: Banishes 2 [[SRD:Hit Dice|HD]]/level of extraplanar creatures.<br />
* [[SRD:Greater Psychic Turmoil|Psychic Turmoil, Greater]]: As ''psychic turmoil, ''but you gain [[SRD:Power Points|power points]] as temporary [[SRD:Hit Points|hit points]].<br />
* [[SRD:Sequester|Sequester]]: Subject is [[SRD:Invisible|invisible]] to sight and scrying; renders creature comatose.<br />
* [[SRD:Spell Turning|Spell Turning]]: Reflect 1d4+6 [[SRD:Spell Level|spell levels]] back at caster.<br />
'''Conj'''<br />
* [[SRD:Instant Summons|Instant Summons]]<SUP>M</SUP>: Prepared object appears in your hand.<br />
* [[SRD:Mage's Magnificent Mansion|Mage's Magnificent Mansion]]<SUP>F</SUP>: Door leads to extradimensional mansion.<br />
* [[SRD:Phase Door|Phase Door]]: Creates an [[SRD:Invisible|invisible]] passage through wood or stone.<br />
* [[SRD:Plane Shift|Plane Shift]]<SUP>F</SUP>: As many as eight subjects travel to another plane.<br />
* [[SRD:Summon Monster VII|Summon Monster VII]]: Calls extraplanar creature to fight for you.<br />
* [[SRD:Greater Teleport|Teleport, Greater]]: As ''teleport, ''but no range limit and no off-target arrival.<br />
* [[SRD:Teleport Object|Teleport Object]]: As ''teleport, ''but affects a touched object.<br />
'''Div'''<br />
* [[SRD:Greater Arcane Sight|Arcane Sight, Greater]]: As ''arcane sight'', but also reveals magic effects on creatures and objects.<br />
* [[SRD:Greater Scrying|Scrying, Greater]]: As ''scrying'', but faster and longer.<br />
* [[SRD:Vision|Vision]]<SUP>MX</SUP>: As ''legend lore'', but quicker and strenuous.<br />
'''Ench'''<br />
* [[SRD:Mass Hold Person|Hold Person, Mass]]: As ''hold person'', but all within 30 ft.<br />
* [[SRD:Insanity|Insanity]]: Subject suffers continuous ''confusion''.<br />
* [[SRD:Power Word Blind|Power Word Blind]]: Blinds creature with 200 hp or less.<br />
* [[SRD:Symbol of Stunning|Symbol of Stunning]]<SUP>M</SUP>: Triggered rune stuns nearby creatures.<br />
'''Evoc'''<br />
* [[SRD:Delayed Blast Fireball|Delayed Blast Fireball]]: 1d6/level fire damage; you can postpone blast for 5 rounds.<br />
* [[SRD:Forcecage|Forcecage]]<SUP>M</SUP>: Cube or cage of force imprisons all inside.<br />
* [[SRD:Grasping Hand|Grasping Hand]]: Hand provides [[SRD:Cover|cover]], pushes, or grapples.<br />
* [[SRD:Mage's Sword|Mage's Sword]]<SUP>F</SUP>: Floating magic blade strikes opponents.<br />
* [[SRD:Prismatic Spray|Prismatic Spray]]: Rays hit subjects with variety of effects.<br />
'''Illus'''<br />
* [[SRD:Mass Invisibility|Invisibility, Mass]]: As ''invisibility'', but affects all in range.<br />
* [[SRD:Project Image|Project Image]]: Illusory double can talk and cast spells.<br />
* [[SRD:Greater Shadow Conjuration|Shadow Conjuration, Greater]]: As ''shadow conjuration,'' but up to 6th level and 60% real.<br />
* [[SRD:Simulacrum|Simulacrum]]<SUP>M</SUP><SUP>X</SUP>: Creates partially real double of a creature.<br />
'''Necro'''<br />
* [[SRD:Control Undead|Control Undead]]: [[SRD:Undead Type|Undead]] don’t attack you while under your command.<br />
* [[SRD:Finger of Death|Finger of Death]]: Kills one subject.<br />
* [[SRD:Symbol of Weakness|Symbol of Weakness]]<SUP>M</SUP>: Triggered rune weakens nearby creatures.<br />
* [[SRD:Waves of Exhaustion|Waves of Exhaustion]]: Several targets become [[SRD:Exhausted|exhausted]].<br />
'''Trans'''<br />
* [[SRD:Control Weather|Control Weather]]: Changes weather in local area.<br />
* [[SRD:Ethereal Jaunt|Ethereal Jaunt]]: You become ethereal for 1 [[SRD:Round|round]]/level.<br />
* [[SRD:Reverse Gravity|Reverse Gravity]]: Objects and creatures fall upward.<br />
* [[SRD:Statue|Statue]]: Subject can become a statue at will.<br />
'''Univ'''<br />
* [[SRD:Limited Wish|Limited Wish]]<SUP>X</SUP>: Alters reality—within spell limits.<br />
<br />
===8TH-LEVEL SORCERER/WIZARD SPELLS===<br />
'''Abjur'''<br />
* [[SRD:Dimensional Lock|Dimensional Lock]]: Teleportation and interplanar travel blocked for one day/level.<br />
* [[SRD:Mind Blank|Mind Blank]]: Subject is immune to mental/emotional magic and scrying.<br />
* [[SRD:Prismatic Wall|Prismatic Wall]]: Wall’s colors have array of effects.<br />
* [[SRD:Protection from Spells|Protection from Spells]]<SUP>M</SUP><SUP>F</SUP>:Confers +8 resistance bonus.<br />
'''Conj'''<br />
* [[SRD:Incendiary Cloud|Incendiary Cloud]]: Cloud deals 4d6 fire damage/[[SRD:Round|round]].<br />
* [[SRD:Maze|Maze]]: Traps subject in extradimensional maze.<br />
* [[SRD:Greater Planar Binding|Planar Binding, Greater]]: As ''lesser planar binding, ''but up to 18 [[SRD:Hit Dice|HD]].<br />
* [[SRD:Summon Monster VIII|Summon Monster VIII]]: Calls extraplanar creature to fight for you.<br />
* [[SRD:Trap the Soul|Trap the Soul]]<SUP>M</SUP><SUP>F</SUP>: Imprisons subject within gem.<br />
'''Div'''<br />
* [[SRD:Discern Location|Discern Location]]: Reveals exact location of creature or object.<br />
* [[SRD:Moment of Prescience|Moment of Prescience]]: You gain insight bonus on single [[SRD:Attack Roll|attack roll]], check, or save.<br />
* [[SRD:Greater Prying Eyes|Prying Eyes, Greater]]: As ''prying eyes'', but eyes have ''true seeing''.<br />
'''Ench'''<br />
* [[SRD:Antipathy|Antipathy]]: Object or location affected by spell repels certain creatures.<br />
* [[SRD:Binding|Binding]]<SUP>M</SUP>: Utilizes an array of techniques to imprison a creature.<br />
* [[SRD:Mass Charm Monster|Charm Monster, Mass]]: As ''charm monster, ''but all within 30 ft.<br />
* [[SRD:Demand|Demand]]: As ''sending, ''plus you can send ''suggestion.''<br />
* [[SRD:Irresistible Dance|Irresistible Dance]]: Forces subject to dance.<br />
* [[SRD:Maddening Scream|Maddening Scream]]: Forces subject to scream and drop defenses.<br />
* [[SRD:Power Word Stun|Power Word Stun]]: Stuns creature with 150 hp or less.<br />
* [[SRD:Symbol of Insanity|Symbol of Insanity]]<SUP>M</SUP>: Triggered rune renders nearby creatures insane.<br />
* [[SRD:Sympathy|Sympathy]]<SUP>F</SUP>: Object or location attracts certain creatures.<br />
'''Evoc'''<br />
* [[SRD:Clenched Fist|Clenched Fist]]: Large hand provides [[SRD:Cover|cover]], pushes, or attacks your foes.<br />
* [[SRD:Polar Ray|Polar Ray]]: Ranged [[SRD:Touch Attack|touch attack]] deals 1d6/level cold damage.<br />
* [[SRD:Greater Shout|Shout, Greater]]: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.<br />
* [[SRD:Sunburst|Sunburst]]: Blinds all within 10 ft., deals 6d6 damage.<br />
* [[SRD:Telekinetic Sphere|Telekinetic Sphere]]: As'' resilient sphere, ''but you move sphere telekinetically.<br />
'''Illus'''<br />
* [[SRD:Scintillating Pattern|Scintillating Pattern]]: Twisting colors ''[[SRD:Confused|confuse]], ''stun, or render unconscious.<br />
* [[SRD:Screen|Screen]]: Illusion hides area from vision, scrying.<br />
* [[SRD:Greater Shadow Evocation|Shadow Evocation, Greater]]: As ''shadow evocation, ''but up to 7th level and 60% real.<br />
'''Necro'''<br />
* [[SRD:Clone|Clone]]<SUP>M</SUP><SUP>F</SUP>:Duplicate awakens when original dies. <br />
* [[SRD:Create Greater Undead|Create Greater Undead]]<SUP>M</SUP>: Create shadows, wraiths, spectres, or devourers.<br />
* [[SRD:Horrid Wilting|Horrid Wilting]]: Deals 1d6/level damage within 30 ft.<br />
* [[SRD:Symbol of Death|Symbol of Death]]<SUP>M</SUP>: Triggered rune slays nearby creatures.<br />
'''Trans'''<br />
* [[SRD:Iron Body|Iron Body]]: Your body becomes living iron.<br />
* [[SRD:Polymorph Any Object|Polymorph Any Object]]: Changes any subject into anything else.<br />
* [[SRD:Temporal Stasis|Temporal Stasis]]<SUP>M</SUP>: Puts subject into suspended animation.<br />
<br />
===9TH-LEVEL SORCERER/WIZARD SPELLS===<br />
'''Abjur'''<br />
* [[SRD:Freedom|Freedom]]: Releases creature from ''imprisonment.''<br />
* [[SRD:Imprisonment|Imprisonment]]: Entombs subject beneath the earth.<br />
* [[SRD:Mage's Disjunction|Mage's Disjunction]]: Dispels magic, disenchants magic items.<br />
* [[SRD:Prismatic Sphere|Prismatic Sphere]]: As ''prismatic wall'', but surrounds on all sides.<br />
'''Conj'''<br />
* [[SRD:Gate|Gate]]<SUP>X</SUP>: Connects two planes for travel or summoning.<br />
* [[SRD:Refuge|Refuge]]<SUP>M</SUP>: Alters item to transport its possessor to you.<br />
* [[SRD:Summon Monster IX|Summon Monster IX]]: Calls extraplanar creature to fight for you.<br />
* [[SRD:Teleportation Circle|Teleportation Circle]]<SUP>M</SUP>: Circle teleports any creature inside to designated spot.<br />
'''Div'''<br />
* [[SRD:Foresight|Foresight]]: “Sixth sense” warns of impending danger.<br />
'''Ench'''<br />
* [[SRD:Dominate Monster|Dominate Monster]]: As ''dominate person, ''but any creature.<br />
* [[SRD:Mass Hold Monster|Hold Monster, Mass]]: As ''hold monster, ''but all within 30 ft.<br />
* [[SRD:Power Word Kill|Power Word Kill]]: Kills one creature with 100 hp or less.<br />
'''Evoc'''<br />
* [[SRD:Crushing Hand|Crushing Hand]]: Large hand provides [[SRD:Cover|cover]], pushes, or crushes your foes.<br />
* [[SRD:Meteor Swarm|Meteor Swarm]]: Four exploding spheres each deal 6d6 fire damage.<br />
'''Illus'''<br />
* [[SRD:Shades|Shades]]: As ''shadow conjuration'', but up to 8th level and 80% real.<br />
* [[SRD:Weird|Weird]]: As ''phantasmal killer, ''but affects all within 30 ft.<br />
'''Necro'''<br />
* [[SRD:Astral Projection|Astral Projection]]<SUP>M</SUP>: Projects you and companions onto [[SRD:Astral Plane|Astral Plane]].<br />
* [[SRD:Energy Drain (Spell)|Energy Drain]]: Subject gains 2d4 negative levels.<br />
* [[SRD:Soul Bind|Soul Bind]]<SUP>F</SUP>: Traps newly [[SRD:Dead|dead]] soul to prevent ''resurrection''.<br />
* [[SRD:Wail of the Banshee|Wail of the Banshee]]: Kills one creature/level.<br />
'''Trans'''<br />
* [[SRD:Etherealness (Spell)|Etherealness]]: Travel to Ethereal Plane with companions.<br />
* [[SRD:Shapechange|Shapechange]]<SUP>F</SUP>: Transforms you into any creature, and change forms once per [[SRD:Round|round]].<br />
* [[SRD:Time Stop|Time Stop]]: You act freely for 1d4+1 rounds.<br />
'''Univ'''<br />
* [[SRD:Wish|Wish]]<SUP>X</SUP>: As ''limited wish,'' but with fewer limits.<br />
<br />
==Notes==<br />
<br />
An <SUP>M</SUP> or <SUP>F</SUP> appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An <SUP>X</SUP>denotes a spell with an XP component paid by the caster.<br />
<br />
'''Order of Presentation''': In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains.<br />
<br />
When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.<br />
<br />
'''[[SRD:Hit Dice|Hit Dice]]:''' The term “[[SRD:Hit Dice|Hit Dice]]” is used synonymously with “character levels” for effects that affect a number of [[SRD:Hit Dice|Hit Dice]] of creatures. Creatures with [[SRD:Hit Dice|Hit Dice]] only from their race, not from [[SRD:Classes|classes]], have character levels equal to their [[SRD:Hit Dice|Hit Dice]].<br />
<br />
'''[[SRD:Caster Level|Caster Level]]:''' A spell’s power often depends on [[SRD:Caster Level|caster level]], which is defined as the caster’s [[SRD:Class|class]] level for the purpose of casting a particular spell. A creature with no [[SRD:Classes|classes]] has a [[SRD:Caster Level|caster level]] equal to its [[SRD:Hit Dice|Hit Dice]] unless otherwise specified. The word “level” in the spell lists that follow always refers to [[SRD:Caster Level|caster level]].<br />
<br />
'''Creatures and Characters:''' The words “creature” and “character” are used synonymously in the spell descriptions.<br />
<br />
{{SRD Spell Footer}}<br />
[[Category:Rule|{{BASEPAGENAME}}]]</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Shades&diff=461098SRD Talk:Shades2010-03-24T10:13:48Z<p>Dmilewski: </p>
<hr />
<div>WTF these spells descriptions dont make sense. it says people who make will save take 80% dmg, then below it, it says non believers take 20% dmg. which is correct. [[User:Zau|Zau]] 14:59, 18 May 2009 (MDT)<br />
:It states that if it mimics a spell that deals damage it deals 80%, now if it creates an object or substance, that object/substance only has a 20% chance to work. Like if you made a shadow poison and the person makes there save it would only have 20% of the effect. The spacing is a little wack and hard to read, the last sentence of the fourth (Biggest) paragraph and the next paragraph (rather sentence) are supposed to be read together. -[[User:Sarrow|Sarrow]] 16:25, 18 May 2009 (MDT)<br />
<br />
::Updated spell to condense paragraph.--[[User:Dmilewski|Dmilewski]] 18:34, 20 May 2009 (MDT)<br />
:Isn't this just plain wrong? Conjurations from Shades are supposed to be 80% real. Looks like Copy/Paste from the description of Shadow Conjuration. Also, Shades may be able to mimic ANY Conjuration spell - including teleportation. Depends on how strong and accurate one reads the "Except" part to be in comparison to the "Just like Shadow Conjuration" part. Directly comparing the two texts, it does look like Shades specifically overwrites the subschool limitation, too.<br />
<br />
::You are correct, compared to a different SRD, this entry is entirely incorrect. The text should be:<br />
<br />
:::{{Spell<br />
| name=Shades<br />
| school=[[SRD:Illusion|Illusion]] ([[SRD:Illusion#Shadow|Shadow]])<br />
| lvl= [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 9<br />
}}<br />
<br />
:::This spell functions like ''[[SRD:Shadow Conjuration|Shadow Conjuration]]'', except that it mimics [[SRD:Sorcerer|sorcerer]] and [[SRD:Wizard|wizard]] conjuration spells of 8th level or lower. The illusory conjurations created deal four-fifths (80%) damage to nonbelievers, and nondamaging effects are 80% likely to work against nonbelievers.<br />
<br />
::It looks like at [http://www.dandwiki.com/w/index.php?title=SRD:Shades&oldid=181992 one point] this entry was correct, but it got changed somewhere along the way.<br />
<br />
::(The template doesn't look right, but that's because it's in the SRD Talk namespace, and the template is getting confused. It should work just fine if you copy/paste my code into the article). [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 16:45, 23 March 2010 (UTC)<br />
<br />
::::The entry itself said, "as shadow conjuration ..." then listed the changes. I applied those changes to the text as we are not limited in space like a book and it is generally more useful to have the full text on the page that you can see. I updated the page. Does it look more appropriate? --[[User:Dmilewski|Dmilewski]] 10:13, 24 March 2010 (UTC)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD:Shades&diff=461097SRD:Shades2010-03-24T10:12:08Z<p>Dmilewski: </p>
<hr />
<div>{{OGL Top}}<br />
{{Spell<br />
| name=Shades<br />
| school=[[SRD:Illusion|Illusion]] ([[SRD:Illusion#Shadow|Shadow]])<br />
| lvl=[[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 9<br />
| comp=V, S<br />
| casttime=1 [[SRD:Standard Actions|standard action]]<br />
| range=See text<br />
| tsea=e <br />
| subj=See text<br />
| dur=See text<br />
| save=[[SRD:Saving Throw|Will]] disbelief (if interacted with); varies; see text<br />
| sr=Yes; see text<br />
}}<br />
<br />
You use material from the [[SRD:Plane of Shadow|Plane of Shadow]] to shape quasi-real illusions of one or more creatures, objects, or forces. ''Shadow conjuration ''can mimic any [[SRD:Sorcerer|sorcerer]] or [[SRD:Wizard|wizard]] [[SRD:Summoning Subschool|conjuration (summoning)]] or [[SRD:Creation Subschool|conjuration (creation)]] spell of 8th level or lower.<br />
<br />
''Shades ''are actually four-fifth (80%) as strong as the real things, though creatures who believe the ''shades ''to be real are affected by them at full strength.<br />
<br />
Any creature that interacts with the conjured object, force, or creature can make a [[SRD:Saving Throw|Will]] save to recognize its true nature.<br />
<br />
Spells that deal damage have normal effects unless the affected creature succeeds on a [[SRD:Saving Throw|Will]] save. Each disbelieving creature takes only four-fifth (80%) damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is only 80% likely to occur. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save that the spell being simulated allows, but the save [[SRD:DC|DC]] is set according to ''shade''’s level (9th) rather than the spell’s normal level. In addition, any effect created by ''shades ''allows [[SRD:Spell Resistance|spell resistance]], even if the spell it is simulating does not. Shadow objects or substances have normal effects except against those who disbelieve them. Against disbelievers, they are 80% likely to work.<br />
<br />
A shadow creature has four-fifth the [[SRD:Hit Points|hit points]] of a normal creature of its kind (regardless of whether it’s recognized as shadowy). It deals normal damage and has all normal abilities and weaknesses. Against a creature that recognizes it as a shadow creature, however, the shadow creature’s damage is four-fifths (80%) normal, and all special abilities that do not deal lethal damage are only 80% likely to work. (Roll for each use and each affected character separately.) Furthermore, the shadow creature’s [[SRD:AC|AC]] bonuses are four-fifths as large.<br />
<br />
A creature that succeeds on its save sees the ''shades'' as transparent images superimposed on vague, shadowy forms.<br />
<br />
Objects automatically succeed on their [[SRD:Saving Throw|Will]] saves against this spell.<br />
<br />
{{SRD Spell Footer}}<br />
[[Category:Sorcerer/Wizard 9|{{BASEPAGENAME}}]]<br />
[[Category:Illusion School|{{BASEPAGENAME}}]]<br />
[[Category:Shadow Subschool|{{BASEPAGENAME}}]]</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD:Shades&diff=461096SRD:Shades2010-03-24T10:06:06Z<p>Dmilewski: </p>
<hr />
<div>{{OGL Top}}<br />
{{Spell<br />
| name=Shades<br />
| school=[[SRD:Illusion|Illusion]] ([[SRD:Illusion#Shadow|Shadow]])<br />
| lvl=[[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 9<br />
| comp=V, S<br />
| casttime=1 [[SRD:Standard Actions|standard action]]<br />
| range=See text<br />
| tsea=e <br />
| subj=See text<br />
| dur=See text<br />
| save=[[SRD:Saving Throw|Will]] disbelief (if interacted with); varies; see text<br />
| sr=Yes; see text<br />
}}<br />
<br />
You use material from the [[SRD:Plane of Shadow|Plane of Shadow]] to shape quasi-real illusions of one or more creatures, objects, or forces. ''Shadow conjuration ''can mimic any [[SRD:Sorcerer|sorcerer]] or [[SRD:Wizard|wizard]] [[SRD:Summoning Subschool|conjuration (summoning)]] or [[SRD:Creation Subschool|conjuration (creation)]] spell of 8th level or lower.<br />
<br />
''Shades ''are actually four-fifth (80%) as strong as the real things, though creatures who believe the ''shades ''to be real are affected by them at full strength.<br />
<br />
Any creature that interacts with the conjured object, force, or creature can make a [[SRD:Saving Throw|Will]] save to recognize its true nature.<br />
<br />
Spells that deal damage have normal effects unless the affected creature succeeds on a [[SRD:Saving Throw|Will]] save. Each disbelieving creature takes only four-fifth (80%) damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is only 80% likely to occur. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save that the spell being simulated allows, but the save [[SRD:DC|DC]] is set according to ''shadow conjuration''’s level (4th) rather than the spell’s normal level. In addition, any effect created by ''shades ''allows [[SRD:Spell Resistance|spell resistance]], even if the spell it is simulating does not. Shadow objects or substances have normal effects except against those who disbelieve them. Against disbelievers, they are 80% likely to work.<br />
<br />
A shadow creature has four-fifth the [[SRD:Hit Points|hit points]] of a normal creature of its kind (regardless of whether it’s recognized as shadowy). It deals normal damage and has all normal abilities and weaknesses. Against a creature that recognizes it as a shadow creature, however, the shadow creature’s damage is four-fifths (80%) normal, and all special abilities that do not deal lethal damage are only 80% likely to work. (Roll for each use and each affected character separately.) Furthermore, the shadow creature’s [[SRD:AC|AC]] bonuses are four-fifths as large.<br />
<br />
A creature that succeeds on its save sees the ''shades'' as transparent images superimposed on vague, shadowy forms.<br />
<br />
Objects automatically succeed on their [[SRD:Saving Throw|Will]] saves against this spell.<br />
<br />
{{SRD Spell Footer}}<br />
[[Category:Sorcerer/Wizard 9|{{BASEPAGENAME}}]]<br />
[[Category:Illusion School|{{BASEPAGENAME}}]]<br />
[[Category:Shadow Subschool|{{BASEPAGENAME}}]]</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Lens_of_Detection&diff=459157SRD Talk:Lens of Detection2010-03-04T00:56:29Z<p>Dmilewski: </p>
<hr />
<div>Error in title: Lens'''e'''<br />
[[User:X|X]] 14:46, 3 March 2010 (UTC)X<br />
<br />
:Corrected. --[[User:Dmilewski|Dmilewski]] 00:56, 4 March 2010 (UTC)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Lense_of_Detection&diff=459156SRD Talk:Lense of Detection2010-03-04T00:55:39Z<p>Dmilewski: moved SRD Talk:Lense of Detection to SRD Talk:Lens of Detection:&#32;Correct spelling</p>
<hr />
<div>#REDIRECT [[SRD Talk:Lens of Detection]]</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Lens_of_Detection&diff=459155SRD Talk:Lens of Detection2010-03-04T00:55:39Z<p>Dmilewski: moved SRD Talk:Lense of Detection to SRD Talk:Lens of Detection:&#32;Correct spelling</p>
<hr />
<div>Error in title: Lens'''e'''<br />
[[User:X|X]] 14:46, 3 March 2010 (UTC)X</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD:Lense_of_Detection&diff=459154SRD:Lense of Detection2010-03-04T00:55:37Z<p>Dmilewski: moved SRD:Lense of Detection to SRD:Lens of Detection:&#32;Correct spelling</p>
<hr />
<div>#REDIRECT [[SRD:Lens of Detection]]</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD:Lens_of_Detection&diff=459153SRD:Lens of Detection2010-03-04T00:55:37Z<p>Dmilewski: moved SRD:Lense of Detection to SRD:Lens of Detection:&#32;Correct spelling</p>
<hr />
<div>{{OGL Top}}<br />
'''Lens of Detection: '''This circular prism enables its user to detect minute details, granting a +5 bonus on [[SRD:Search Skill|Search checks]].<br />
<br />
It also aids in following tracks, adding a +5 bonus on [[SRD:Survival Skill|Survival checks]] when tracking. The lens is about 6 inches in diameter and set in a frame with a handle.<br />
<br />
Moderate divination; CL 9th; [[SRD:Craft Wondrous Item|Craft Wondrous Item]], ''[[SRD:True Seeing|true seeing]]; ''Price 3,500 gp; Weight 1 lb.<br />
<br />
{{SRD Magic Item Footer}}<br />
[[Category:Wondrous Item|{{BASEPAGENAME}}]]</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Half-Celestial&diff=456411SRD Talk:Half-Celestial2010-02-12T00:59:02Z<p>Dmilewski: </p>
<hr />
<div>what about half-celestials that become evil somehow? which abilities do they lose and which they retain?<br />
<br />
:The description fails to specify this answer. My suggestion (worth almost two cents): switch them to the half-infernal template should they turn evil. --[[User:Dmilewski|Dmilewski]] 00:59, 12 February 2010 (UTC)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Weapon_Specialization&diff=456080SRD Talk:Weapon Specialization2010-02-09T23:53:31Z<p>Dmilewski: </p>
<hr />
<div>So you have to be a fighter for this skill? If so why is it in general feats.<br />
<br />
:The feat says [General]. --[[User:Dmilewski|Dmilewski]] 23:53, 9 February 2010 (UTC)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Skills&diff=455683SRD Talk:Skills2010-02-07T01:45:11Z<p>Dmilewski: /* Craft or Profession */</p>
<hr />
<div>==Minor Mistake==<br />
Just noticed that Balance was spelled incorrectly (Blalance). Just thought I'd mention it. [[User:Passer|Passer]] 21:46, 10 January 2007 (MST)<br />
<br />
Addendum: Also, Bluff is missing the l (Spelled 'Buff') and on Disguise, the attribute (Cha) has an r at the end that shouldn't be there.<br />
<br />
:Look better now? --[[User:Green Dragon|Green Dragon]] 22:16, 10 January 2007 (MST)<br />
<br />
::Much better, thanks. [[User:Passer|Passer]] 23:01, 10 January 2007 (MST)<br />
<br />
:::No problem. --[[User:Green Dragon|Green Dragon]] 23:09, 10 January 2007 (MST)<br />
<br />
== Question ==<br />
<br />
I hope this is actually a discussion section. I just had a question: Do you have to be trained by someone in skills that do not allow you to use them untrained? Like say I'm a paladin and want to learn knowledge (religion) which is a skill I cannot use without at least a rank of 1. Could I just invest skill points into this or do I have to have someone with knowledge in religion teach me or say read from a book? {{Unsigned|65.164.48.29|14:24, 27 January 2007 (MST)}}<br />
<br />
:See also [[User talk:Green Dragon]] --[[User:Green Dragon|Green Dragon]] 13:04, 28 January 2007 (MST)<br />
<br />
I have another question. There is no place that details how many skill points should be assigned per level, so um...how DO you figure out how many skill points a character receives per level?<br />
<br />
:Skills depend on class. Each class contains a line that lists its skill points.--[[User:Dmilewski|Dmilewski]] 06:54, 14 October 2008 (MDT)<br />
<br />
== Synergy table ==<br />
<br />
[http://www.d20srd.org/webmaster.htm Jans] put together a [http://www.d20srd.org/srd/skills/usingSkills.htm#tableSkillSynergies skill synergy table] using [http://www.d20srd.org/changes.htm only SRD information]. I find it quite useful. --[[User:Cuthalion|Cúthalion]] 12:29, 10 February 2007 (MST)<br />
<br />
:That does seem very useful, I am going to start using that. I always forget to check for synergies and this should help. Also, why did you post this here? Do you want to port this table over to D&D Wiki? --[[User:Green Dragon|Green Dragon]] 23:27, 12 February 2007 (MST)<br />
<br />
::Yup. --[[User:Cuthalion|Cúthalion]] 08:10, 13 February 2007 (MST)<br />
<br />
::Hearing no objections, I've built the table [[SRD:Table of Skill Synergies|here]]. It should probably be moved to [[SRD:Skill_Descriptions_%28Rules%29#Skill_Synergy|this page]], but do with it what you will (except delete it, please). --[[User:Cuthalion|Cúthalion]] 13:26, 13 February 2007 (MST)<br />
<br />
:::Looks great! {{Unsigned|Dmilewski|17:09, 13 February 2007 (MST)}}<br />
<br />
::::I will link it their with <nowiki>{{:NAME}}</nowiki> when you make all the links work, unless Dmilewski has any objections. --[[User:Green Dragon|Green Dragon]] 18:26, 13 February 2007 (MST)<br />
<br />
:::::No objections.--[[User:Dmilewski|Dmilewski]] 18:56, 13 February 2007 (MST)<br />
<br />
== Epic synergy? ==<br />
<br />
Why is "Skill Synergy" a subcategory of "Epic Skills"? On the other hand, "Psionic Skill Descriptions" should probably be a subcategory of "Skill Descriptions". --[[User:Cuthalion|Cúthalion]] 17:46, 13 February 2007 (MST)<br />
<br />
: The "Skill Synergy" section under "Epic Skills" refers to skill synergy under the context of epic characters. You have to be at least 22nd level for that rule to have any relevance. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:34, 15 February 2007 (MST)<br />
<br />
:: Ah, yes. I didn't pick up on that. How about calling it "Epic Skill Synergy" so people who are a little slow on the uptake (like me) don't get confused. I'm guessing it should also be merely bold face rather than a title. (Nitpick.) --[[User:Cuthalion|Cúthalion]] 12:34, 15 February 2007 (MST)<br />
<br />
::: I'm actually more inclined to add it to the previous "Synergy" section. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:54, 15 February 2007 (MST)<br />
<br />
:::: Suits me. Who decides? --[[User:Cuthalion|Cúthalion]] 12:58, 15 February 2007 (MST)<br />
<br />
: Both "Epic Skills" and "Psionic Skill Descriptions" should probably subsections of "Skill Descriptions." &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:34, 15 February 2007 (MST)<br />
<br />
::That suits me. --[[User:Dmilewski|Dmilewski]] 14:14, 15 February 2007 (MST)<br />
<br />
==Reduced Table==<br />
<br />
We had two SRD:Table of Skill Synergies in the skills sections. I've reduced us to one copy.--[[User:Dmilewski|Dmilewski]] 12:03, 1 November 2007 (MDT)<br />
<br />
==Craft or Profession==<br />
A friend and I had a discussion recently, and we couldn't come to a clear conclusion. Therefore, I was hoping that the Wiki might be able to settle it: Would drawing/artistry be filed up Craft or Profession? --[[User:Harry Mason|Harry Mason]] 14:00, 4 February 2010 (UTC)<br />
<br />
:My understanding: Craft produces tangible works while profession achieves goals. Not perfect, but you get the idea. Another way to think about it: a crafters produces something that he will sell, while a profession sells himself. Neither are prefect definitions, but they can help us. Another way to think about it is that craft is part of the Create Magic Item Chain. Everything else is part of the Profession chain.<br />
<br />
:So, based on that, I would conclude that drawing/artistry is a profession as it does not lead to any wealth chain. You usually work for hire, producing works that other people want (such as portraits). Someone else's portrait is not inherently valuable.<br />
<br />
:In practice, with a flexibly-minded GM, it can go either way with no repercussions. --[[User:Dmilewski|Dmilewski]] 01:45, 7 February 2010 (UTC)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Sorcerer/Wizard_Spell_List&diff=454624SRD Talk:Sorcerer/Wizard Spell List2010-02-01T01:30:10Z<p>Dmilewski: /* Lack of spaces */</p>
<hr />
<div>== Protection from Spells ==<br />
<br />
This list has Protection from Spells listed as a 9th level spell, but the page description says 8th. I don't have my books here, so I don't know which is right, but this is inconsistant. {{Unsigned|71.218.228.64|23:00, 25 April 2007 (MDT)}}<br />
<br />
:It was listed twice (8th-level abjuration). I removed the one in the 9th-level list. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:43, 26 April 2007 (MDT)<br />
<br />
== Description Error ==<br />
<br />
Wish has Prismatic Wall's description tacked on to the end. {{Unsigned|72.35.42.139|13:59, 2 November 2007 (MDT)}}<br />
<br />
:Uh... no, at least not as far as I was able to see. I just checked wish and also limited wish, and the descriptions for both are correct. Can you please tag the mistake on the actual discussion page where it occurs? &ndash;[[User:EldritchNumen|EldritchNumen]] 02:57, 3 November 2007 (MDT)<br />
<br />
::That'll have been from when [[User:Dmilewski|Dmilewski]]'s bot played up and started combining pages... that all got sorted out ages ago! --[[User:Sam Kay|Sam Kay]] 04:43, 3 November 2007 (MDT)<br />
<br />
:::The IP made the comment only two days ago... --[[User:Green Dragon|Green Dragon]] 16:21, 4 November 2007 (MST)<br />
<br />
::::Everything looks good from my end. The bot hasn't chewed up anything in ages. (It gets tested far more often before big changes.) I'll be dragging through all the spells eventually, so I'll certainly keep an eye for any oddness.--[[User:Dmilewski|Dmilewski]] 18:30, 4 November 2007 (MST)<br />
<br />
== Energy Drain ==<br />
<br />
It doesn't link to the spell. The spell can be found at [[SRD:Energy Drain (Spell)]]. --[[User:Aarnott|Aarnott]] 20:07, 23 December 2007 (MST)<br />
<br />
: Fixed. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:42, 24 December 2007 (MST)<br />
<br />
All-Caps on subject headings. Is this really necessary? it looks pretty tacky. -- [[User:Sleaker|Sleaker]] 20:26, 26 January 2009 (MST)<br />
<br />
== Telekinetic Sphere ==<br />
<br />
Not an illusion. -- [[User:Jota|Jota]] 23:40, 19 July 2009 (MDT)<br />
<br />
:Moved item up to "Evocation".--[[User:Dmilewski|Dmilewski]] 16:43, 20 July 2009 (MDT)<br />
<br />
== Lack of spaces ==<br />
<br />
Perhaps this is a little overkill on the correct little errors thing, but we have problems in the following spell descriptions:<br><br />
Level 4 - Enchantment - Charm ''Monster:Makes''.. (Lacks a space after the colon)<br><br />
Level 5 - Evocation - Wall of ''Force:Wall''.. (Lacks a space after the colon)<br><br />
Level 5 - Universal - ''PermanencyX:Makes''.. (Lacks a space after the colon)<br><br />
Level 6 - Transformation - ''Disintegrate:Makes''.. (Lacks a space after the colon)<br><br />
Level 6 - Transformation - Mental Pinnacle (Has the M outside of the colon, rather than inside)<br><br />
Level 7 - Divination - ''VisionMX:<As'' (Has a < after the colon)<br><br />
<br><br />
I wasn't looking through the spell list for errors, thank god. I came upon this whilst doing other things with the list. --[[User:SgtLion|SgtLion]] 18:58, 31 January 2010 (UTC)<br />
<br />
:Made the changes. Thanks for the sharp eye. --[[User:Dmilewski|Dmilewski]] 01:30, 1 February 2010 (UTC)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD:Sorcerer/Wizard_Spell_List&diff=454621SRD:Sorcerer/Wizard Spell List2010-02-01T01:29:32Z<p>Dmilewski: </p>
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<div>{{OGL Top}}<br />
===0-LEVEL SORCERER/WIZARD SPELLS (CANTRIPS)===<br />
'''Abjur'''<br />
* [[SRD:Resistance|Resistance]]: Subject gains +1 on [[SRD:Saving Throw|saving throws]].<br />
'''Conj'''<br />
* [[SRD:Acid Splash|Acid Splash]]: Orb deals 1d3 acid damage.<br />
'''Div'''<br />
* [[SRD:Detect Poison|Detect Poison]]: Detects poison in one creature or small object.<br />
* [[SRD:Detect Magic|Detect Magic]]: Detects spells and magic items within 60 ft.<br />
* [[SRD:Read Magic|Read Magic]]: Read scrolls and spellbooks.<br />
'''Ench'''<br />
* [[SRD:Daze|Daze]]: [[SRD:Humanoid Type|Humanoid]] creature of 4 [[SRD:Hit Dice|HD]] or less loses next action.<br />
'''Evoc'''<br />
* [[SRD:Dancing Lights|Dancing Lights]]: Creates torches or other lights.<br />
* [[SRD:Flare|Flare]]: Dazzles one creature (–1 on [[SRD:Attack Roll|attack rolls]]).<br />
* [[SRD:Light|Light]]: Object shines like a torch.<br />
* [[SRD:Ray of Frost|Ray of Frost]]: Ray deals 1d3 cold damage.<br />
'''Illus'''<br />
* [[SRD:Ghost Sound|Ghost Sound]]: Figment sounds.<br />
'''Necro'''<br />
* [[SRD:Disrupt Undead|Disrupt Undead]]: Deals 1d6 damage to one [[SRD:Undead Type|undead]].<br />
* [[SRD:Touch of Fatigue|Touch of Fatigue]]: [[SRD:Touch Attack|Touch attack]] fatigues target.<br />
'''Trans'''<br />
* [[SRD:Mage Hand|Mage Hand]]: 5-pound telekinesis.<br />
* [[SRD:Mending|Mending]]: Makes minor repairs on an object.<br />
* [[SRD:Message|Message]]: Whispered conversation at distance.<br />
* [[SRD:Open/Close|Open/Close]]: Opens or closes small or light things.<br />
'''Univ'''<br />
* [[SRD:Arcane Mark|Arcane Mark]]: Inscribes a personal rune (visible or [[SRD:Invisible|invisible]]).<br />
* [[SRD:Prestidigitation|Prestidigitation]]: Performs minor tricks.<br />
<br />
===1ST-LEVEL SORCERER/WIZARD SPELLS===<br />
'''Abjur'''<br />
* [[SRD:Alarm|Alarm]]: Wards an area for 2 hours/level.<br />
* [[SRD:Endure Elements|Endure Elements]]: Exist comfortably in hot or cold environments.<br />
* [[SRD:Hold Portal|Hold Portal]]: Holds door shut.<br />
* [[SRD:Protection from Chaos|Protection from Chaos]]: +2 to [[SRD:AC|AC]] and saves, counter mind control, hedge out [[SRD:Elemental Type|elementals]] and [[SRD:Outsider Type|outsiders]].<br />
* [[SRD:Protection from Evil|Protection from Evil]]: +2 to [[SRD:AC|AC]] and saves, counter mind control, hedge out [[SRD:Elemental Type|elementals]] and [[SRD:Outsider Type|outsiders]].<br />
* [[SRD:Protection from Good|Protection from Good]]: +2 to [[SRD:AC|AC]] and saves, counter mind control, hedge out [[SRD:Elemental Type|elementals]] and [[SRD:Outsider Type|outsiders]].<br />
* [[SRD:Protection from Law|Protection from Law]]: +2 to [[SRD:AC|AC]] and saves, counter mind control, hedge out [[SRD:Elemental Type|elementals]] and [[SRD:Outsider Type|outsiders]].<br />
* [[SRD:Shield|Shield]]: [[SRD:Invisible|Invisible]] disc gives +4 to [[SRD:AC|AC]], blocks ''magic missiles.''<br />
'''Conj'''<br />
* [[SRD:Grease|Grease]]: Makes 10-ft. square or one object slippery.<br />
* [[SRD:Mage Armor|Mage Armor]]: Gives subject +4 [[SRD:Armor Bonus|armor bonus]].<br />
* [[SRD:Mount|Mount]]: Summons riding horse for 2 hours/level.<br />
* [[SRD:Obscuring Mist|Obscuring Mist]]: Fog surrounds you.<br />
* [[SRD:Summon Monster I|Summon Monster I]]: Calls extraplanar creature to fight for you.<br />
* [[SRD:Unseen Servant|Unseen Servant]]: [[SRD:Invisible|Invisible]] force obeys your commands.<br />
'''Div'''<br />
* [[SRD:Comprehend Languages|Comprehend Languages]]: You understand all spoken and written languages.<br />
* [[SRD:Detect Secret Doors|Detect Secret Doors]]: Reveals hidden doors within 60 ft.<br />
* [[SRD:Detect Undead|Detect Undead]]: Reveals [[SRD:Undead Type|undead]] within 60 ft.<br />
* [[SRD:Identify|Identify]]<SUP>M</SUP>: Determines properties of magic item.<br />
* [[SRD:True Strike|True Strike]]: +20 on your next [[SRD:Attack Roll|attack roll]].<br />
'''Ench'''<br />
* [[SRD:Charm Person|Charm Person]]: Makes one person your friend.<br />
* [[SRD:Hypnotism|Hypnotism]]: Fascinates 2d4 [[SRD:Hit Dice|HD]] of creatures.<br />
* [[SRD:Sleep|Sleep]]: Puts 4 [[SRD:Hit Dice|HD]] of creatures into magical slumber.<br />
'''Evoc'''<br />
* [[SRD:Burning Hands|Burning Hands]]: 1d4/level fire damage (max 5d4).<br />
* [[SRD:Floating Disk|Floating Disk]]: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.<br />
* [[SRD:Magic Missile|Magic Missile]]: 1d4+1 damage; +1 missile per two levels above 1st (max 5).<br />
* [[SRD:Shocking Grasp|Shocking Grasp]]: Touch delivers 1d6/level electricity damage (max 5d6).<br />
'''Illus'''<br />
* [[SRD:Color Spray|Color Spray]]: Knocks unconscious, blinds, and/or stuns weak creatures.<br />
* [[SRD:Disguise Self|Disguise Self]]: Changes your appearance.<br />
* [[SRD:Magic Aura|Magic Aura]]: Alters object’s magic aura.<br />
* [[SRD:Silent Image|Silent Image]]: Creates minor illusion of your design.<br />
* [[SRD:Ventriloquism|Ventriloquism]]: Throws voice for 1 min./level.<br />
'''Necro'''<br />
* [[SRD:Cause Fear|Cause Fear]]: One creature of 5 [[SRD:Hit Dice|HD]] or less flees for 1d4 rounds.<br />
* [[SRD:Chill Touch|Chill Touch]]: One touch/level deals 1d6 damage and possibly 1 [[SRD:Strength|Str]] damage.<br />
* [[SRD:Ray of Enfeeblement|Ray of Enfeeblement]]: Ray deals 1d6 +1 per two levels [[SRD:Strength|Str]] damage.<br />
'''Trans'''<br />
* [[SRD:Animate Rope|Animate Rope]]: Makes a rope move at your command.<br />
* [[SRD:Enlarge Person|Enlarge Person]]: [[SRD:Humanoid Type|Humanoid]] creature doubles in size.<br />
* [[SRD:Erase|Erase]]: Mundane or magical writing vanishes.<br />
* [[SRD:Expeditious Retreat|Expeditious Retreat]]: Your speed increases by 30 ft.<br />
* [[SRD:Feather Fall|Feather Fall]]: Objects or creatures fall slowly.<br />
* [[SRD:Jump|Jump]]: Subject gets bonus on [[SRD:Jump Skill|Jump]] checks.<br />
* [[SRD:Magic Weapon|Magic Weapon]]: Weapon gains +1 bonus.<br />
* [[SRD:Reduce Person|Reduce Person]]: [[SRD:Humanoid Type|Humanoid]] creature halves in size.<br />
<br />
===2ND-LEVEL SORCERER/WIZARD SPELLS===<br />
'''Abjur'''<br />
* [[SRD:Arcane Lock|Arcane Lock]]<SUP>M</SUP>: Magically locks a portal or chest.<br />
* [[SRD:Obscure Object|Obscure Object]]: Masks object against scrying.<br />
* [[SRD:Protection from Arrows|Protection from Arrows]]: Subject immune to most [[SRD:Ranged Attack|ranged attacks]].<br />
* [[SRD:Resist Energy|Resist Energy]]: Ignores first 10 (or more) points of damage/attack from specified energy type.<br />
'''Conj'''<br />
* [[SRD:Acid Arrow|Acid Arrow]]: Ranged [[SRD:Touch Attack|touch attack]]; 2d4 damage for 1 [[SRD:Round|round]] +1 [[SRD:Round|round]]/three levels.<br />
* [[SRD:Fog Cloud|Fog Cloud]]: Fog obscures vision.<br />
* [[SRD:Glitterdust|Glitterdust]]: Blinds creatures, outlines [[SRD:Invisible|invisible]] creatures.<br />
* [[SRD:Summon Monster II|Summon Monster II]]: Calls extraplanar creature to fight for you.<br />
* [[SRD:Summon Swarm|Summon Swarm]]: Summons swarm of bats, rats, or spiders.<br />
* [[SRD:Web|Web]]: Fills 20-ft.-radius spread with sticky spiderwebs.<br />
'''Div'''<br />
* [[SRD:Detect Thoughts|Detect Thoughts]]: Allows “listening” to surface thoughts.<br />
* [[SRD:Locate Object|Locate Object]]: Senses direction toward object (specific or type).<br />
* [[SRD:See Invisibility|See Invisibility]]: Reveals [[SRD:Invisible|invisible]] creatures or objects.<br />
'''Ench'''<br />
* [[SRD:Daze Monster|Daze Monster]]: Living creature of 6 [[SRD:Hit Dice|HD]] or less loses next action.<br />
* [[SRD:Hideous Laughter|Hideous Laughter]]: Subject loses actions for 1 [[SRD:Round|round]]/level.<br />
* [[SRD:Touch of Idiocy|Touch of Idiocy]]: Subject takes 1d6 points of [[SRD:Intelligence|Int]], [[SRD:Wisdom|Wis]], and [[SRD:Charisma|Cha]] damage.<br />
'''Evoc'''<br />
* [[SRD:Continual Flame|Continual Flame]]<SUP>M</SUP>: Makes a permanent, heatless torch.<br />
* [[SRD:Darkness|Darkness]]: 20-ft. radius of supernatural shadow.<br />
* [[SRD:Flaming Sphere|Flaming Sphere]]: Creates rolling ball of fire, 2d6 damage, lasts 1 [[SRD:Round|round]]/level.<br />
* [[SRD:Gust of Wind|Gust of Wind]]: Blows away or knocks down smaller creatures.<br />
* [[SRD:Scorching Ray|Scorching Ray]]: Ranged [[SRD:Touch Attack|touch attack]] deals 4d6 fire damage, +1 ray/four levels (max 3).<br />
* [[SRD:Shatter|Shatter]]: Sonic vibration damages objects or crystalline creatures.<br />
'''Illus'''<br />
* [[SRD:Blur|Blur]]: Attacks miss subject 20% of the time.<br />
* [[SRD:Hypnotic Pattern|Hypnotic Pattern]]: Fascinates (2d4 + level) [[SRD:Hit Dice|HD]] of creatures.<br />
* [[SRD:Invisibility (Spell)|Invisibility]]: Subject is [[SRD:Invisible|invisible]] for 1 min./level or until it attacks.<br />
* [[SRD:Magic Mouth|Magic Mouth]]<SUP>M</SUP>: Speaks once when triggered.<br />
* [[SRD:Minor Image|Minor Image]]: As ''silent image'', plus some sound.<br />
* [[SRD:Mirror Image|Mirror Image]]: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).<br />
* [[SRD:Misdirection|Misdirection]]: Misleads divinations for one creature or object.<br />
* [[SRD:Phantom Trap|Phantom Trap]]<SUP>M</SUP>: Makes item seem trapped.<br />
'''Necro'''<br />
* [[SRD:Blindness/Deafness|Blindness/Deafness]]: Makes subject [[SRD:Blinded|blinded]] or [[SRD:Deafened|deafened]].<br />
* [[SRD:Command Undead|Command Undead]]: [[SRD:Undead Type|Undead]] creature obeys your commands.<br />
* [[SRD:False Life|False Life]]: Gain 1d10 temporary hp +1/level (max +10).<br />
* [[SRD:Ghoul Touch|Ghoul Touch]]: [[SRD:Paralyzed|Paralyzes]] one subject, which exudes stench that makes those nearby sickened.<br />
* [[SRD:Scare|Scare]]: [[SRD:Panicked|Panics]] creatures of less than 6 [[SRD:Hit Dice|HD]].<br />
* [[SRD:Spectral Hand|Spectral Hand]]: Creates disembodied glowing hand to deliver [[SRD:Touch Attack|touch attacks]].<br />
'''Trans'''<br />
* [[SRD:Alter Self|Alter Self]]: Assume form of a similar creature.<br />
* [[SRD:Bear's Endurance|Bear's Endurance]]: Subject gains +4 to [[SRD:Constitution|Con]] for 1 min./level.<br />
* [[SRD:Bull's Strength|Bull's Strength]]: Subject gains +4 to [[SRD:Strength|Str]] for 1 min./level.<br />
* [[SRD:Cat's Grace|Cat's Grace]]: Subject gains +4 to [[SRD:Dexterity|Dex]] for 1 min./level.<br />
* [[SRD:Darkvision (Spell)|Darkvision]]: See 60 ft. in total darkness.<br />
* [[SRD:Eagle's Splendor|Eagle's Splendor]]: Subject gains +4 to [[SRD:Charisma|Cha]] for 1 min./level.<br />
* [[SRD:Fox's Cunning|Fox's Cunning]]: Subject gains +4 [[SRD:Intelligence|Int]] for 1 min./level.<br />
* [[SRD:Knock|Knock]]: Opens locked or magically sealed door.<br />
* [[SRD:Levitate|Levitate]]: Subject moves up and down at your direction.<br />
* [[SRD:Owl's Wisdom|Owl's Wisdom]]: Subject gains +4 to [[SRD:Wisdom|Wis]] for 1 min./level.<br />
* [[SRD:Pyrotechnics|Pyrotechnics]]: Turns fire into blinding light or choking smoke.<br />
* [[SRD:Rope Trick|Rope Trick]]: As many as eight creatures hide in extradimensional space.<br />
* [[SRD:Spider Climb|Spider Climb]]: Grants ability to walk on walls and ceilings.<br />
* [[SRD:Whispering Wind|Whispering Wind]]: Sends a short message 1 mile/level.<br />
<br />
===3RD-LEVEL SORCERER/WIZARD SPELLS===<br />
'''Abjur'''<br />
* [[SRD:Dispel Magic|Dispel Magic]]: Cancels magical spells and effects.<br />
* [[SRD:Explosive Runes|Explosive Runes]]: Deals 6d6 damage when read.<br />
* [[SRD:Magic Circle against Chaos|Magic Circle against Chaos]]: As ''protection ''spells, but 10-ft. radius and 10 min./level.<br />
* [[SRD:Magic Circle against Evil|Magic Circle against Evil]]: As ''protection ''spells, but 10-ft. radius and 10 min./level.<br />
* [[SRD:Magic Circle against Good|Magic Circle against Good]]: As ''protection ''spells, but 10-ft. radius and 10 min./level.<br />
* [[SRD:Magic Circle against Law|Magic Circle against Law]]: As ''protection ''spells, but 10-ft. radius and 10 min./level.<br />
* [[SRD:Nondetection|Nondetection]]<SUP>M</SUP>: Hides subject from divination, scrying.<br />
* [[SRD:Protection from Energy|Protection from Energy]]: Absorb 12 points/level of damage from one kind of energy.<br />
'''Conj'''<br />
* [[SRD:Phantom Steed|Phantom Steed]]: Magic horse appears for 1 hour/level.<br />
* [[SRD:Sepia Snake Sigil|Sepia Snake Sigil]]<SUP>M</SUP>: Creates text symbol that immobilizes reader.<br />
* [[SRD:Sleet Storm|Sleet Storm]]: Hampers vision and movement.<br />
* [[SRD:Stinking Cloud|Stinking Cloud]]: Nauseating vapors, 1 [[SRD:Round|round]]/level.<br />
* [[SRD:Summon Monster III|Summon Monster III]]: Calls extraplanar creature to fight for you.<br />
'''Div'''<br />
* [[SRD:Arcane Sight|Arcane Sight]]: Magical auras become visible to you.<br />
* [[SRD:Clairaudience/Clairvoyance|Clairaudience/Clairvoyance]]: Hear or see at a distance for 1 min./level.<br />
* [[SRD:Lesser Telepathic Bond|Telepathic Bond, Lesser]]: As ''telepathic bond, ''but you and one other creature.<br />
* [[SRD:Tongues|Tongues]]: Speak any language.<br />
'''Ench'''<br />
* [[SRD:Deep Slumber|Deep Slumber]]: Puts 10 [[SRD:Hit Dice|HD]] of creatures to sleep.<br />
* [[SRD:Heroism|Heroism]]: Gives +2 bonus on [[SRD:Attack Roll|attack rolls]], saves, [[SRD:Skill Check|skill checks]].<br />
* [[SRD:Hold Person|Hold Person]]: [[SRD:Paralyzed|Paralyzes]] one [[SRD:Humanoid Type|humanoid]] for 1 [[SRD:Round|round]]/level.<br />
* [[SRD:Rage|Rage]]: Subjects gains +2 to [[SRD:Strength|Str]] and [[SRD:Constitution|Con]], +1 on [[SRD:Saving Throw|Will]] saves, –2 to [[SRD:AC|AC]].<br />
* [[SRD:Suggestion|Suggestion]]: Compels subject to follow stated course of action.<br />
'''Evoc'''<br />
* [[SRD:Blacklight|Blacklight]]: 20-ft. radius of darkness.<br />
* [[SRD:Daylight|Daylight]]: 60-ft. radius of bright light.<br />
* [[SRD:Fireball|Fireball]]: 1d6 damage per level, 20-ft. radius.<br />
* [[SRD:Lightning Bolt|Lightning Bolt]]: Electricity deals 1d6/level damage.<br />
* [[SRD:Tiny Hut|Tiny Hut]]: Creates shelter for ten creatures.<br />
* [[SRD:Wind Wall|Wind Wall]]: Deflects arrows, smaller creatures, and gases.<br />
'''Illus'''<br />
* [[SRD:Displacement|Displacement]]: Attacks miss subject 50%.<br />
* [[SRD:Illusory Script|Illusory Script]]<SUP>M</SUP>: Only intended reader can decipher.<br />
* [[SRD:Invisibility Sphere|Invisibility Sphere]]: Makes everyone within 10 ft. [[SRD:Invisible|invisible]].<br />
* [[SRD:Major Image|Major Image]]: As ''silent image'', plus sound, smell and thermal effects.<br />
'''Necro'''<br />
* [[SRD:Gentle Repose|Gentle Repose]]: Preserves one corpse.<br />
* [[SRD:Halt Undead|Halt Undead]]: Immobilizes [[SRD:Undead Type|undead]] for 1 [[SRD:Round|round]]/level.<br />
* [[SRD:Ray of Exhaustion|Ray of Exhaustion]]: Ray makes subject [[SRD:Exhausted|exhausted]].<br />
* [[SRD:Vampiric Touch|Vampiric Touch]]: Touch deals 1d6/two levels damage; caster gains damage as hp.<br />
'''Trans'''<br />
* [[SRD:Blink|Blink]]: You randomly vanish and reappear for 1 [[SRD:Round|round]]/level.<br />
* [[SRD:Flame Arrow|Flame Arrow]]: Arrows deal +1d6 fire damage.<br />
* [[SRD:Fly (Spell)|Fly]]: Subject flies at speed of 60 ft.<br />
* [[SRD:Gaseous Form (Spell)|Gaseous Form]]: Subject becomes insubstantial and can fly slowly.<br />
* [[SRD:Haste|Haste]]: One creature/level moves faster, +1 on [[SRD:Attack Roll|attack rolls]], [[SRD:AC|AC]], and [[SRD:Saving Throw|Reflex]] saves.<br />
* [[SRD:Keen Edge|Keen Edge]]: Doubles normal weapon’s threat range.<br />
* [[SRD:Greater Magic Weapon|Magic Weapon, Greater]]: +1/four levels (max +5).<br />
* [[SRD:Secret Page|Secret Page]]: Changes one page to hide its real content.<br />
* [[SRD:Shrink Item|Shrink Item]]: Object shrinks to one-sixteenth size.<br />
* [[SRD:Slow|Slow]]: One subject/level takes only one action/[[SRD:Round|round]], –1 to [[SRD:AC|AC]], reflex saves, and [[SRD:Attack Roll|attack rolls]].<br />
* [[SRD:Water Breathing|Water Breathing]]: Subjects can breathe underwater.<br />
<br />
===4TH-LEVEL SORCERER/WIZARD SPELLS===<br />
'''Abjur'''<br />
* [[SRD:Dimensional Anchor|Dimensional Anchor]]: Bars extradimensional movement.<br />
* [[SRD:Fire Trap|Fire Trap]]<SUP>M</SUP>: Opened object deals 1d4 damage +1/level.<br />
* [[SRD:Lesser Globe of Invulnerability|Globe of Invulnerability, Lesser]]: Stops 1st- through 3rd-level spell effects.<br />
* [[SRD:Remove Curse|Remove Curse]]: Frees object or person from curse.<br />
* [[SRD:Stoneskin|Stoneskin]]<SUP>M</SUP>: Ignore 10 points of damage per attack.<br />
'''Conj'''<br />
* [[SRD:Black Tentacles|Black Tentacles]]: Tentacles [[SRD:Grapple|grapple]] all within 20 ft. spread.<br />
* [[SRD:Dimension Door|Dimension Door]]: Teleports you short distance.<br />
* [[SRD:Minor Creation|Minor Creation]]: Creates one cloth or wood object.<br />
* [[SRD:Secure Shelter|Secure Shelter]]: Creates sturdy cottage.<br />
* [[SRD:Solid Fog|Solid Fog]]: Blocks vision and slows movement.<br />
* [[SRD:Summon Monster IV|Summon Monster IV]]: Calls extraplanar creature to fight for you.<br />
'''Div'''<br />
* [[SRD:Arcane Eye|Arcane Eye]]: [[SRD:Invisible|Invisible]] floating eye moves 30 ft./[[SRD:Round|round]].<br />
* [[SRD:Detect Scrying|Detect Scrying]]: Alerts you of magical eavesdropping.<br />
* [[SRD:Locate Creature|Locate Creature]]: Indicates direction to familiar creature.<br />
* [[SRD:Scrying|Scrying]]<SUP>F</SUP>: Spies on subject from a distance.<br />
'''Ench'''<br />
* [[SRD:Charm Monster|Charm Monster]]: Makes monster believe it is your ally.<br />
* [[SRD:Confusion|Confusion]]: Subjects behave oddly for 1 [[SRD:Round|round]]/level.<br />
* [[SRD:Crushing Despair|Crushing Despair]]: Subjects take –2 on [[SRD:Attack Roll|attack rolls]], [[SRD:Attack Damage|damage rolls]], saves, and checks.<br />
* [[SRD:Lesser Geas|Geas, Lesser]]: Commands subject of 7 [[SRD:Hit Dice|HD]] or less.<br />
'''Evoc'''<br />
* [[SRD:Dweomer of Transference|Dweomer of Transference]]: Convert spellcasting into psionic [[SRD:Power Points|power points]].<br />
* [[SRD:Fire Shield|Fire Shield]]: Creatures attacking you take fire damage; you’re protected from heat or cold.<br />
* [[SRD:Ice Storm|Ice Storm]]: Hail deals 5d6 damage in cylinder 40 ft. across.<br />
* [[SRD:Resilient Sphere|Resilient Sphere]]: Force globe protects but traps one subject.<br />
* [[SRD:Shout|Shout]]: Deafens all within cone and deals 5d6 sonic damage.<br />
* [[SRD:Wall of Fire|Wall of Fire]]: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.<br />
* [[SRD:Wall of Ice|Wall of Ice]]: ''Ice plane ''creates wall with 15 hp +1/level, or ''hemisphere ''can trap creatures inside.<br />
'''Illus'''<br />
* [[SRD:Hallucinatory Terrain|Hallucinatory Terrain]]: Makes one type of terrain appear like another (field into forest, or the like).<br />
* [[SRD:Illusory Wall|Illusory Wall]]: Wall, floor, or ceiling looks real, but anything can pass through.<br />
* [[SRD:Greater Invisibility|Invisibility, Greater]]: As ''invisibility, ''but subject can attack and stay [[SRD:Invisible|invisible]].<br />
* [[SRD:Phantasmal Killer|Phantasmal Killer]]: Fearsome illusion kills subject or deals 3d6 damage.<br />
* [[SRD:Rainbow Pattern|Rainbow Pattern]]: Lights [[SRD:Fascinated|fascinate]] 24 [[SRD:Hit Dice|HD]] of creatures.<br />
* [[SRD:Shadow Conjuration|Shadow Conjuration]]: Mimics Conjuration below 4th level, but only 20% real.<br />
'''Necro'''<br />
* [[SRD:Animate Dead|Animate Dead]]<SUP>M</SUP>: Creates [[SRD:Undead Type|undead]] skeletons and zombies.<br />
* [[SRD:Bestow Curse|Bestow Curse]]: –6 to an [[SRD:Ability Scores|ability score]]; –4 on [[SRD:Attack Roll|attack rolls]], saves, and checks; or 50% chance of losing each action.<br />
* [[SRD:Contagion|Contagion]]: Infects subject with chosen disease.<br />
* [[SRD:Enervation|Enervation]]: Subject gains 1d4 negative levels.<br />
* [[SRD:Fear (Spell)|Fear]]: Subjects within cone flee for 1 [[SRD:Round|round]]/level.<br />
'''Trans'''<br />
* [[SRD:Mass Enlarge Person|Enlarge Person, Mass]]: Enlarges several creatures.<br />
* [[SRD:Mnemonic Enhancer|Mnemonic Enhancer]]<SUP>F</SUP>: ''[[SRD:Wizard|Wizard]] only. ''Prepares extra spells or retains one just cast.<br />
* [[SRD:Polymorph (Spell)|Polymorph]]: Gives one willing subject a new form.<br />
* [[SRD:Mass Reduce Person|Reduce Person, Mass]]: Reduces several creatures.<br />
* [[SRD:Stone Shape|Stone Shape]]: Sculpts stone into any shape.<br />
<br />
===5TH-LEVEL SORCERER/WIZARD SPELLS===<br />
'''Abjur'''<br />
* [[SRD:Break Enchantment|Break Enchantment]]: Frees subjects from enchantments, alterations, curses, and petrification.<br />
* [[SRD:Dismissal|Dismissal]]: Forces a creature to return to native plane.<br />
* [[SRD:Mage's Private Sanctum|Mage's Private Sanctum]]: Prevents anyone from viewing or scrying an area for 24 hours.<br />
* [[SRD:Psychic Turmoil|Psychic Turmoil]]: [[SRD:Invisible|Invisible]] field leeches psionic [[SRD:Power Points|power points]] away.<br />
'''Conj'''<br />
* [[SRD:Cloudkill|Cloudkill]]: Kills 3 [[SRD:Hit Dice|HD]] or less; 4–6 [[SRD:Hit Dice|HD]] save or die, 6+ [[SRD:Hit Dice|HD]] take [[SRD:Constitution|Con]] damage.<br />
* [[SRD:Mage's Faithful Hound|Mage's Faithful Hound]]: Phantom dog can guard, attack.<br />
* [[SRD:Major Creation|Major Creation]]: As ''minor creation, ''plus stone and metal.<br />
* [[SRD:Lesser Planar Binding|Planar Binding, Lesser]]: Traps extraplanar creature of 6 [[SRD:Hit Dice|HD]] or less until it performs a task.<br />
* [[SRD:Secret Chest|Secret Chest]]<SUP>F</SUP>: Hides expensive chest on Ethereal Plane; you retrieve it at will.<br />
* [[SRD:Summon Monster V|Summon Monster V]]: Calls extraplanar creature to fight for you.<br />
* [[SRD:Teleport|Teleport]]: Instantly transports you as far as 100 miles/level.<br />
* [[SRD:Wall of Stone|Wall of Stone]]: Creates a stone wall that can be shaped.<br />
'''Div'''<br />
* [[SRD:Contact Other Plane|Contact Other Plane]]: Lets you ask question of extraplanar entity.<br />
* [[SRD:Prying Eyes|Prying Eyes]]: 1d4 +1/level floating eyes scout for you.<br />
* [[SRD:Telepathic Bond|Telepathic Bond]]: Link lets allies communicate.<br />
'''Ench'''<br />
* [[SRD:Dominate Person|Dominate Person]]: Controls [[SRD:Humanoid Type|humanoid]] telepathically.<br />
* [[SRD:Feeblemind|Feeblemind]]: Subject’s [[SRD:Intelligence|Int]] and [[SRD:Charisma|Cha]] drop to 1.<br />
* [[SRD:Hold Monster|Hold Monster]]: As ''hold person'', but any creature.<br />
* [[SRD:Mind Fog|Mind Fog]]: Subjects in fog get –10 to [[SRD:Wisdom|Wis]] and [[SRD:Saving Throw|Will]] checks.<br />
* [[SRD:Symbol of Sleep|Symbol of Sleep]]<SUP>M</SUP>: Triggered rune puts nearby creatures into catatonic slumber.<br />
'''Evoc'''<br />
* [[SRD:Cone of Cold|Cone of Cold]]: 1d6/level cold damage.<br />
* [[SRD:Interposing Hand|Interposing Hand]]: Hand provides [[SRD:Cover|cover]] against one opponent.<br />
* [[SRD:Sending|Sending]]: Delivers short message anywhere, instantly.<br />
* [[SRD:Wall of Force|Wall of Force]]: Wall is immune to damage.<br />
'''Illus'''<br />
* [[SRD:Dream|Dream]]: Sends message to anyone sleeping.<br />
* [[SRD:False Vision|False Vision]]<SUP>M</SUP>: Fools scrying with an illusion.<br />
* [[SRD:Mirage Arcana|Mirage Arcana]]: As ''hallucinatory terrain, ''plus structures.<br />
* [[SRD:Nightmare (Spell)|Nightmare]]: Sends vision dealing 1d10 damage, [[SRD:Fatigued|fatigue]].<br />
* [[SRD:Persistent Image|Persistent Image]]: As ''major image'', but no concentration required.<br />
* [[SRD:Seeming|Seeming]]: Changes appearance of one person per two levels.<br />
* [[SRD:Shadow Evocation|Shadow Evocation]]: Mimics evocation below 5th level, but only 20% real.<br />
'''Necro'''<br />
* [[SRD:Blight|Blight]]: Withers one [[SRD:Plant Type|plant]] or deals 1d6/level damage to [[SRD:Plant Type|plant]] creature.<br />
* [[SRD:Magic Jar|Magic Jar]]<SUP>F</SUP>: Enables possession of another creature.<br />
* [[SRD:Symbol of Pain|Symbol of Pain]]<SUP>M</SUP>: Triggered rune wracks nearby creatures with pain.<br />
* [[SRD:Waves of Fatigue|Waves of Fatigue]]: Several targets become [[SRD:Fatigued|fatigued]].<br />
'''Trans'''<br />
* [[SRD:Animal Growth|Animal Growth]]: One [[SRD:Animal Type|animal]]/two levels doubles in size.<br />
* [[SRD:Baleful Polymorph|Baleful Polymorph]]: Transforms subject into harmless [[SRD:Animal Type|animal]].<br />
* [[SRD:Fabricate|Fabricate]]: Transforms raw materials into finished items.<br />
* [[SRD:Overland Flight|Overland Flight]]: You fly at a speed of 40 ft. and can hustle over long distances.<br />
* [[SRD:Passwall|Passwall]]: Creates passage through wood or stone wall.<br />
* [[SRD:Telekinesis|Telekinesis]]: Moves object, attacks creature, or hurls object or creature.<br />
* [[SRD:Transmute Mud to Rock|Transmute Mud to Rock]]: Transforms two 10-ft. cubes per level.<br />
* [[SRD:Transmute Rock to Mud|Transmute Rock to Mud]]: Transforms two 10-ft. cubes per level.<br />
'''Univ'''<br />
* [[SRD:Permanency|Permanency]]<SUP>X</SUP>: Makes certain spells permanent.<br />
<br />
===6TH-LEVEL SORCERER/WIZARD SPELLS===<br />
'''Abjur'''<br />
* [[SRD:Antimagic Field|Antimagic Field]]: Negates magic within 10 ft.<br />
* [[SRD:Greater Dispel Magic|Dispel Magic, Greater]]: As ''dispel magic, ''but +20 on check.<br />
* [[SRD:Globe of Invulnerability|Globe of Invulnerability]]: As ''lesser globe of invulnerability'', plus 4th-level spell effects.<br />
* [[SRD:Guards and Wards|Guards and Wards]]: Array of magic effects protect area.<br />
* [[SRD:Repulsion|Repulsion]]: Creatures can’t approach you.<br />
'''Conj'''<br />
* [[SRD:Acid Fog|Acid Fog]]: Fog deals acid damage.<br />
* [[SRD:Planar Binding|Planar Binding]]: As ''lesser planar binding, ''but up to 12 [[SRD:Hit Dice|HD]].<br />
* [[SRD:Summon Monster VI|Summon Monster VI]]: Calls extraplanar creature to fight for you.<br />
* [[SRD:Wall of Iron|Wall of Iron]]<SUP>M</SUP>: 30 hp/four levels; can topple onto foes.<br />
'''Div'''<br />
* [[SRD:Analyze Dweomer|Analyze Dweomer]]<SUP>F</SUP>: Reveals magical aspects of subject.<br />
* [[SRD:Legend Lore|Legend Lore]]<SUP>M</SUP><SUP>F</SUP>: Lets You learn tales about a person, place, or thing.<br />
* [[SRD:Probe Thoughts|Probe Thoughts]]: Read subject’s memories, one question/ [[SRD:Round|round]].<br />
* [[SRD:True Seeing|True Seeing]]<SUP>M</SUP>: Lets you see all things as they really are.<br />
'''Ench'''<br />
* [[SRD:Geas/Quest|Geas/Quest]]: As ''lesser geas, ''plus it affects any creature.<br />
* [[SRD:Greater Heroism|Heroism, Greater]]: Gives +4 bonus on [[SRD:Attack Roll|attack rolls]], saves, [[SRD:Skill Check|skill checks]]; immunity to fear; temporary hp.<br />
* [[SRD:Mass Suggestion|Suggestion, Mass]]: As ''suggestion, ''plus one subject/level.<br />
* [[SRD:Symbol of Persuasion|Symbol of Persuasion]]<SUP>M</SUP>: Triggered rune charms nearby creatures.<br />
'''Evoc'''<br />
* [[SRD:Chain Lightning|Chain Lightning]]: 1d6/level damage; 1 secondary bolt/level each deals half damage.<br />
* [[SRD:Contingency|Contingency]]<SUP>F</SUP>: Sets trigger condition for another spell.<br />
* [[SRD:Forceful Hand|Forceful Hand]]: Hand pushes creatures away.<br />
* [[SRD:Freezing Sphere|Freezing Sphere]]: Freezes water or deals cold damage.<br />
'''Illus'''<br />
* [[SRD:Mislead|Mislead]]: Turns you [[SRD:Invisible|invisible]] and creates illusory double.<br />
* [[SRD:Permanent Image|Permanent Image]]: Includes sight, sound, and smell.<br />
* [[SRD:Programmed Image|Programmed Image]]<SUP>M</SUP>: As ''major image'', plus triggered by event.<br />
* [[SRD:Shadow Walk|Shadow Walk]]: Step into shadow to travel rapidly.<br />
* [[SRD:Veil|Veil]]: Changes appearance of group of creatures.<br />
'''Necro'''<br />
* [[SRD:Circle of Death|Circle of Death]]<SUP>M</SUP>: Kills 1d4/level [[SRD:Hit Dice|HD]] of creatures.<br />
* [[SRD:Create Undead|Create Undead]]<SUP>M</SUP>: Creates ghouls, ghasts, mummies, or mohrgs.<br />
* [[SRD:Eyebite|Eyebite]]: Target becomes [[SRD:Panicked|panicked]], sickened, and comatose.<br />
* [[SRD:Symbol of Fear|Symbol of Fear]]<SUP>M</SUP>: Triggered rune [[SRD:Panicked|panics]] nearby creatures.<br />
* [[SRD:Undeath to Death|Undeath to Death]]<SUP>M</SUP>: Destroys 1d4/level [[SRD:Hit Dice|HD]] of [[SRD:Undead Type|undead]] (max 20d4).<br />
'''Trans'''<br />
* [[SRD:Mass Bear's Endurance|Bear's Endurance, Mass]]: As ''bear’s endurance'', affects one subject/level.<br />
* [[SRD:Mass Bull's Strength|Bull's Strength, Mass]]: As ''bull’s strength'', affects one subject/ level.<br />
* [[SRD:Mass Cat's Grace|Cat's Grace, Mass]]: As ''cat’s grace'', affects one subject/level.<br />
* [[SRD:Control Water|Control Water]]: Raises or lowers bodies of water.<br />
* [[SRD:Disintegrate|Disintegrate]]: Makes one creature or object vanish.<br />
* [[SRD:Mass Eagle's Splendor|Eagle's Splendor, Mass]]: As ''eagle’s splendor'', affects one subject/level.<br />
* [[SRD:Flesh to Stone|Flesh to Stone]]: Turns subject creature into statue.<br />
* [[SRD:Mass Fox's Cunning|Fox's Cunning, Mass]]: As ''fox’s cunning'', affects one subject/level.<br />
* [[SRD:Hardening|Hardening]]: Increases hardness by one/two levels.<br />
* [[SRD:Mage's Lucubration|Mage's Lucubration]]: ''[[SRD:Wizard|Wizard]] only. ''Recalls spell of 5th level or lower.<br />
* [[SRD:Mental Pinnacle|Mental Pinnacle]]<sup>M</sup>: You gain the mental [[SRD:Powers|powers]] of a psion. <br />
* [[SRD:Move Earth|Move Earth]]: Digs trenches and build hills.<br />
* [[SRD:Mass Owl's Wisdom|Owl's Wisdom, Mass]]: As ''owl’s wisdom'', affects one subject/ level.<br />
* [[SRD:Stone to Flesh|Stone to Flesh]]: Restores [[SRD:Petrified|petrified]] creature.<br />
* [[SRD:Transformation|Transformation]]<SUP>M</SUP>: You gain combat bonuses.<br />
<br />
===7TH-LEVEL SORCERER/WIZARD SPELLS===<br />
'''Abjur'''<br />
* [[SRD:Banishment|Banishment]]: Banishes 2 [[SRD:Hit Dice|HD]]/level of extraplanar creatures.<br />
* [[SRD:Greater Psychic Turmoil|Psychic Turmoil, Greater]]: As ''psychic turmoil, ''but you gain [[SRD:Power Points|power points]] as temporary [[SRD:Hit Points|hit points]].<br />
* [[SRD:Sequester|Sequester]]: Subject is [[SRD:Invisible|invisible]] to sight and scrying; renders creature comatose.<br />
* [[SRD:Spell Turning|Spell Turning]]: Reflect 1d4+6 [[SRD:Spell Level|spell levels]] back at caster.<br />
'''Conj'''<br />
* [[SRD:Instant Summons|Instant Summons]]<SUP>M</SUP>: Prepared object appears in your hand.<br />
* [[SRD:Mage's Magnificent Mansion|Mage's Magnificent Mansion]]<SUP>F</SUP>: Door leads to extradimensional mansion.<br />
* [[SRD:Phase Door|Phase Door]]: Creates an [[SRD:Invisible|invisible]] passage through wood or stone.<br />
* [[SRD:Plane Shift|Plane Shift]]<SUP>F</SUP>: As many as eight subjects travel to another plane.<br />
* [[SRD:Summon Monster VII|Summon Monster VII]]: Calls extraplanar creature to fight for you.<br />
* [[SRD:Greater Teleport|Teleport, Greater]]: As ''teleport, ''but no range limit and no off-target arrival.<br />
* [[SRD:Teleport Object|Teleport Object]]: As ''teleport, ''but affects a touched object.<br />
'''Div'''<br />
* [[SRD:Greater Arcane Sight|Arcane Sight, Greater]]: As ''arcane sight'', but also reveals magic effects on creatures and objects.<br />
* [[SRD:Greater Scrying|Scrying, Greater]]: As ''scrying'', but faster and longer.<br />
* [[SRD:Vision|Vision]]<SUP>MX</SUP>: As ''legend lore'', but quicker and strenuous.<br />
'''Ench'''<br />
* [[SRD:Mass Hold Person|Hold Person, Mass]]: As ''hold person'', but all within 30 ft.<br />
* [[SRD:Insanity|Insanity]]: Subject suffers continuous ''confusion''.<br />
* [[SRD:Power Word Blind|Power Word Blind]]: Blinds creature with 200 hp or less.<br />
* [[SRD:Symbol of Stunning|Symbol of Stunning]]<SUP>M</SUP>: Triggered rune stuns nearby creatures.<br />
'''Evoc'''<br />
* [[SRD:Delayed Blast Fireball|Delayed Blast Fireball]]: 1d6/level fire damage; you can postpone blast for 5 rounds.<br />
* [[SRD:Forcecage|Forcecage]]<SUP>M</SUP>: Cube or cage of force imprisons all inside.<br />
* [[SRD:Grasping Hand|Grasping Hand]]: Hand provides [[SRD:Cover|cover]], pushes, or grapples.<br />
* [[SRD:Mage's Sword|Mage's Sword]]<SUP>F</SUP>: Floating magic blade strikes opponents.<br />
* [[SRD:Prismatic Spray|Prismatic Spray]]: Rays hit subjects with variety of effects.<br />
'''Illus'''<br />
* [[SRD:Mass Invisibility|Invisibility, Mass]]: As ''invisibility'', but affects all in range.<br />
* [[SRD:Project Image|Project Image]]: Illusory double can talk and cast spells.<br />
* [[SRD:Greater Shadow Conjuration|Shadow Conjuration, Greater]]: As ''shadow conjuration,'' but up to 6th level and 60% real.<br />
* [[SRD:Simulacrum|Simulacrum]]<SUP>M</SUP><SUP>X</SUP>: Creates partially real double of a creature.<br />
'''Necro'''<br />
* [[SRD:Control Undead|Control Undead]]: [[SRD:Undead Type|Undead]] don’t attack you while under your command.<br />
* [[SRD:Finger of Death|Finger of Death]]: Kills one subject.<br />
* [[SRD:Symbol of Weakness|Symbol of Weakness]]<SUP>M</SUP>: Triggered rune weakens nearby creatures.<br />
* [[SRD:Waves of Exhaustion|Waves of Exhaustion]]: Several targets become [[SRD:Exhausted|exhausted]].<br />
'''Trans'''<br />
* [[SRD:Control Weather|Control Weather]]: Changes weather in local area.<br />
* [[SRD:Ethereal Jaunt|Ethereal Jaunt]]: You become ethereal for 1 [[SRD:Round|round]]/level.<br />
* [[SRD:Reverse Gravity|Reverse Gravity]]: Objects and creatures fall upward.<br />
* [[SRD:Statue|Statue]]: Subject can become a statue at will.<br />
'''Univ'''<br />
* [[SRD:Limited Wish|Limited Wish]]<SUP>X</SUP>: Alters reality—within spell limits.<br />
<br />
===8TH-LEVEL SORCERER/WIZARD SPELLS===<br />
'''Abjur'''<br />
* [[SRD:Dimensional Lock|Dimensional Lock]]: Teleportation and interplanar travel blocked for one day/level.<br />
* [[SRD:Mind Blank|Mind Blank]]: Subject is immune to mental/emotional magic and scrying.<br />
* [[SRD:Prismatic Wall|Prismatic Wall]]: Wall’s colors have array of effects.<br />
* [[SRD:Protection from Spells|Protection from Spells]]<SUP>M</SUP><SUP>F</SUP>:Confers +8 resistance bonus.<br />
'''Conj'''<br />
* [[SRD:Incendiary Cloud|Incendiary Cloud]]: Cloud deals 4d6 fire damage/[[SRD:Round|round]].<br />
* [[SRD:Maze|Maze]]: Traps subject in extradimensional maze.<br />
* [[SRD:Greater Planar Binding|Planar Binding, Greater]]: As ''lesser planar binding, ''but up to 18 [[SRD:Hit Dice|HD]].<br />
* [[SRD:Summon Monster VIII|Summon Monster VIII]]: Calls extraplanar creature to fight for you.<br />
* [[SRD:Trap the Soul|Trap the Soul]]<SUP>M</SUP><SUP>F</SUP>: Imprisons subject within gem.<br />
'''Div'''<br />
* [[SRD:Discern Location|Discern Location]]: Reveals exact location of creature or object.<br />
* [[SRD:Moment of Prescience|Moment of Prescience]]: You gain insight bonus on single [[SRD:Attack Roll|attack roll]], check, or save.<br />
* [[SRD:Greater Prying Eyes|Prying Eyes, Greater]]: As ''prying eyes'', but eyes have ''true seeing''.<br />
'''Ench'''<br />
* [[SRD:Antipathy|Antipathy]]: Object or location affected by spell repels certain creatures.<br />
* [[SRD:Binding|Binding]]<SUP>M</SUP>: Utilizes an array of techniques to imprison a creature.<br />
* [[SRD:Mass Charm Monster|Charm Monster, Mass]]: As ''charm monster, ''but all within 30 ft.<br />
* [[SRD:Demand|Demand]]: As ''sending, ''plus you can send ''suggestion.''<br />
* [[SRD:Irresistible Dance|Irresistible Dance]]: Forces subject to dance.<br />
* [[SRD:Maddening Scream|Maddening Scream]]: Forces subject to scream and drop defenses.<br />
* [[SRD:Power Word Stun|Power Word Stun]]: Stuns creature with 150 hp or less.<br />
* [[SRD:Symbol of Insanity|Symbol of Insanity]]<SUP>M</SUP>: Triggered rune renders nearby creatures insane.<br />
* [[SRD:Sympathy|Sympathy]]<SUP>F</SUP>: Object or location attracts certain creatures.<br />
'''Evoc'''<br />
* [[SRD:Clenched Fist|Clenched Fist]]: Large hand provides [[SRD:Cover|cover]], pushes, or attacks your foes.<br />
* [[SRD:Polar Ray|Polar Ray]]: Ranged [[SRD:Touch Attack|touch attack]] deals 1d6/level cold damage.<br />
* [[SRD:Greater Shout|Shout, Greater]]: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.<br />
* [[SRD:Sunburst|Sunburst]]: Blinds all within 10 ft., deals 6d6 damage.<br />
* [[SRD:Telekinetic Sphere|Telekinetic Sphere]]: As'' resilient sphere, ''but you move sphere telekinetically.<br />
'''Illus'''<br />
* [[SRD:Scintillating Pattern|Scintillating Pattern]]: Twisting colors ''[[SRD:Confused|confuse]], ''stun, or render unconscious.<br />
* [[SRD:Screen|Screen]]: Illusion hides area from vision, scrying.<br />
* [[SRD:Greater Shadow Evocation|Shadow Evocation, Greater]]: As ''shadow evocation, ''but up to 7th level and 60% real.<br />
'''Necro'''<br />
* [[SRD:Clone|Clone]]<SUP>M</SUP><SUP>F</SUP>:Duplicate awakens when original dies. <br />
* [[SRD:Create Greater Undead|Create Greater Undead]]<SUP>M</SUP>: Create shadows, wraiths, spectres, or devourers.<br />
* [[SRD:Horrid Wilting|Horrid Wilting]]: Deals 1d6/level damage within 30 ft.<br />
* [[SRD:Symbol of Death|Symbol of Death]]<SUP>M</SUP>: Triggered rune slays nearby creatures.<br />
'''Trans'''<br />
* [[SRD:Iron Body|Iron Body]]: Your body becomes living iron.<br />
* [[SRD:Polymorph Any Object|Polymorph Any Object]]: Changes any subject into anything else.<br />
* [[SRD:Temporal Stasis|Temporal Stasis]]<SUP>M</SUP>: Puts subject into suspended animation.<br />
<br />
===9TH-LEVEL SORCERER/WIZARD SPELLS===<br />
'''Abjur'''<br />
* [[SRD:Freedom|Freedom]]: Releases creature from ''imprisonment.''<br />
* [[SRD:Imprisonment|Imprisonment]]: Entombs subject beneath the earth.<br />
* [[SRD:Mage's Disjunction|Mage's Disjunction]]: Dispels magic, disenchants magic items.<br />
* [[SRD:Prismatic Sphere|Prismatic Sphere]]: As ''prismatic wall'', but surrounds on all sides.<br />
'''Conj'''<br />
* [[SRD:Gate|Gate]]<SUP>X</SUP>: Connects two planes for travel or summoning.<br />
* [[SRD:Refuge|Refuge]]<SUP>M</SUP>: Alters item to transport its possessor to you.<br />
* [[SRD:Summon Monster IX|Summon Monster IX]]: Calls extraplanar creature to fight for you.<br />
* [[SRD:Teleportation Circle|Teleportation Circle]]<SUP>M</SUP>: Circle teleports any creature inside to designated spot.<br />
'''Div'''<br />
* [[SRD:Foresight|Foresight]]: “Sixth sense” warns of impending danger.<br />
'''Ench'''<br />
* [[SRD:Dominate Monster|Dominate Monster]]: As ''dominate person, ''but any creature.<br />
* [[SRD:Mass Hold Monster|Hold Monster, Mass]]: As ''hold monster, ''but all within 30 ft.<br />
* [[SRD:Power Word Kill|Power Word Kill]]: Kills one creature with 100 hp or less.<br />
'''Evoc'''<br />
* [[SRD:Crushing Hand|Crushing Hand]]: Large hand provides [[SRD:Cover|cover]], pushes, or crushes your foes.<br />
* [[SRD:Meteor Swarm|Meteor Swarm]]: Four exploding spheres each deal 6d6 fire damage.<br />
'''Illus'''<br />
* [[SRD:Shades|Shades]]: As ''shadow conjuration'', but up to 8th level and 80% real.<br />
* [[SRD:Weird|Weird]]: As ''phantasmal killer, ''but affects all within 30 ft.<br />
'''Necro'''<br />
* [[SRD:Astral Projection|Astral Projection]]<SUP>M</SUP>: Projects you and companions onto [[SRD:Astral Plane|Astral Plane]].<br />
* [[SRD:Energy Drain (Spell)|Energy Drain]]: Subject gains 2d4 negative levels.<br />
* [[SRD:Soul Bind|Soul Bind]]<SUP>F</SUP>: Traps newly [[SRD:Dead|dead]] soul to prevent ''resurrection''.<br />
* [[SRD:Wail of the Banshee|Wail of the Banshee]]: Kills one creature/level.<br />
'''Trans'''<br />
* [[SRD:Etherealness|Etherealness]]: Travel to Ethereal Plane with companions.<br />
* [[SRD:Shapechange|Shapechange]]<SUP>F</SUP>: Transforms you into any creature, and change forms once per [[SRD:Round|round]].<br />
* [[SRD:Time Stop|Time Stop]]: You act freely for 1d4+1 rounds.<br />
'''Univ'''<br />
* [[SRD:Wish|Wish]]<SUP>X</SUP>: As ''limited wish,'' but with fewer limits.<br />
<br />
==Notes==<br />
<br />
An <SUP>M</SUP> or <SUP>F</SUP> appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An <SUP>X</SUP>denotes a spell with an XP component paid by the caster.<br />
<br />
'''Order of Presentation''': In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains.<br />
<br />
When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.<br />
<br />
'''[[SRD:Hit Dice|Hit Dice]]:''' The term “[[SRD:Hit Dice|Hit Dice]]” is used synonymously with “character levels” for effects that affect a number of [[SRD:Hit Dice|Hit Dice]] of creatures. Creatures with [[SRD:Hit Dice|Hit Dice]] only from their race, not from [[SRD:Classes|classes]], have character levels equal to their [[SRD:Hit Dice|Hit Dice]].<br />
<br />
'''[[SRD:Caster Level|Caster Level]]:''' A spell’s power often depends on [[SRD:Caster Level|caster level]], which is defined as the caster’s [[SRD:Class|class]] level for the purpose of casting a particular spell. A creature with no [[SRD:Classes|classes]] has a [[SRD:Caster Level|caster level]] equal to its [[SRD:Hit Dice|Hit Dice]] unless otherwise specified. The word “level” in the spell lists that follow always refers to [[SRD:Caster Level|caster level]].<br />
<br />
'''Creatures and Characters:''' The words “creature” and “character” are used synonymously in the spell descriptions.<br />
<br />
{{SRD Spell Footer}}<br />
[[Category:Rule|{{BASEPAGENAME}}]]</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Saving_Throw&diff=453926SRD Talk:Saving Throw2010-01-27T22:58:17Z<p>Dmilewski: /* Ability modifiers */</p>
<hr />
<div>==Ability modifiers==<br />
<br />
the ability modifiers link leads to nothing. someone more qualified should prolly fix that. --[[User:Tug|Tug]] 15:43, 7 April 2008 (MDT)<br />
<br />
:Fixed. Thanks! --[[User:Aarnott|Aarnott]] 16:18, 7 April 2008 (MDT)<br />
<br />
::is there a page explaining when you are denied a reflex save? like under certain circumstances? I can think of helpless, but what other situations deny the ability to save?--[[User:Name Violation|Name Violation]] 03:41, 26 January 2010 (UTC)<br />
<br />
:::As best as I recall, there are no circumstances where you lose your saving throw. The penalties may get amazingly big, but you always get to roll d20.--[[User:Dmilewski|Dmilewski]] 22:58, 27 January 2010 (UTC)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Storm_Giant&diff=451492SRD Talk:Storm Giant2010-01-16T01:36:47Z<p>Dmilewski: /* Confusion from attacks */</p>
<hr />
<div>==Confusion from attacks==<br />
'' Greatsword +26 melee (4d6+21/19–20) or slam +26 melee (1d6+14) or composite longbow (+14 str=bonus) +14 ranged (3d6+14/x3) ''<br />
<br />
What does that mean, (+14 str=bonus)?--[[User:Froggeh|Froggeh]] 13:46, 15 January 2010 (UTC)<br />
<br />
:Since a 39 STR is a +14 bonus, I'm guessing the equals sign is erroneous. (Checking the physical book confirms this). The error is repeated the next line down as well. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 01:18, 16 January 2010 (UTC)<br />
<br />
::By default, bows has no strength bonus. You must manually specify the strength bonus on the bow. The "=" was an error that cropped in somewhere. --[[User:Dmilewski|Dmilewski]] 01:36, 16 January 2010 (UTC)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD:Storm_Giant&diff=451491SRD:Storm Giant2010-01-16T01:36:20Z<p>Dmilewski: /* STORM GIANT */</p>
<hr />
<div>{{OGL Top}}<br />
=STORM GIANT=<br />
<br />
{{3.5e Creature<br />
| creature=<br />
| style=<br />
| size=Huge | type=[[SRD:Giant Type|Giant]]<br />
| hd=19d8+114 | hp=199 <br />
| init=+2<br />
| speed=35 ft. (7 squares), swim 30 ft. (6 squares) in [[SRD:Breastplate|breastplate]]; base speed 50 ft., swim 40 ft.<br />
| ac=27 (–2 size, +2 [[SRD:Dexterity|Dex]], +12 natural, +5 [[SRD:Breastplate|breastplate]]) | touch=10 | flat=25 <br />
| bab=+14 | grapple=+36<br />
| at=[[SRD:Greatsword|Greatsword]] +26 melee (4d6+21/19–20) or slam +26 melee (1d6+14) or [[SRD:Composite Longbow|composite longbow]] (+14 str bonus) +14 ranged (3d6+14/x3)<br />
| full_at=[[SRD:Greatsword|Greatsword]] +26/+21/+16 melee (4d6+21/19–20) or 2 slams +26 melee (1d6+14) or [[SRD:Composite Longbow|composite longbow]] (+14 str bonus) +14/+9/+4 ranged (3d6+14/x3)<br />
| space=15 ft. | reach=15 ft.<br />
| sa=[[SRD:Spell-Like Ability|Spell-like abilities]]<br />
| sq=Freedom of movement, immunity to electricity, [[SRD:Low-Light Vision|low-light vision]], rock catching, [[SRD:Water Breathing|water breathing]]<br />
| fort=+17 | ref=+8 | will=+13<br />
| | str=39| dex=14| con=23| int=16| wis=20| cha=15<br />
| skills=[[SRD:Climb Skill|Climb]] +20, [[SRD:Concentration Skill|Concentration]] +26, [[SRD:Craft Skill|Craft]] (any one) +13, [[SRD:Diplomacy Skill|Diplomacy]] +4, [[SRD:Intimidate Skill|Intimidate]] +12, [[SRD:Jump Skill|Jump]] +24, [[SRD:Listen Skill|Listen]] +15, [[SRD:Perform Skill|Perform]] (sing) +12, [[SRD:Sense Motive Skill|Sense Motive]] +15, [[SRD:Spot Skill|Spot]] +25, [[SRD:Swim Skill|Swim]] +18*<br />
| feats=[[SRD:Awesome Blow|Awesome Blow]], [[SRD:Cleave|Cleave]], [[SRD:Combat Reflexes|Combat Reflexes]], [[SRD:Improved Bull Rush|Improved Bull Rush]], [[SRD:Improved Sunder|Improved Sunder]], [[SRD:Iron Will|Iron Will]], [[SRD:Power Attack|Power Attack]]<br />
| env=Warm mountains<br />
| org=Solitary or family (2–4 plus 35% noncombatants plus 1 [[SRD:Sorcerer|sorcerer]] or [[SRD:Cleric|cleric]] of 7th–10th level plus 1–2 [[SRD:Roc|rocs]], 2–5 [[SRD:Griffon|griffons]], or 2–8 sea cats)<br />
| cr=13<br />
| treas=Standard coins; double goods; standard items<br />
| align=Often [[SRD:Chaotic Good|chaotic good]]<br />
| adv=By [[SRD:Classes|character class]]<br />
| la=—<br />
}}<br />
Very rarely, storm [[SRD:Giant Type|giants]] have violet skin. Violet-skinned storm [[SRD:Giant Type|giants]] have deep violet or blue-black hair with silvery gray or purple eyes. Adults are about 21 feet tall and weigh about 12,000 pounds. Storm [[SRD:Giant Type|giants]] can live to be 600 years old. Storm [[SRD:Giant Type|giants]]’ garb is usually a short, loose tunic belted at the waist, sandals or bare feet, and a headband. They wear a few pieces of simple but finely crafted jewelry, anklets (favored by barefoot [[SRD:Giant Type|giants]]), rings, or circlets being most common. They live quiet, reflective lives and spend their time musing about the world, composing and playing music, and tilling their land or gathering food.<br />
<br />
===COMBAT===<br />
Storm [[SRD:Giant Type|giants]] use weapons and [[SRD:Spell-Like Ability|spell-like abilities]] instead of throwing rocks. Their [[SRD:Composite Longbow|composite longbows]] have a range increment of 180 feet.<br />
<br />
'''[[SRD:Spell-Like Ability|Spell-Like Abilities]]:''' 1/day—''[[SRD:Call Lightning|call lightning]]'' ([[SRD:DC|DC]] 15), ''[[SRD:Chain Lightning|chain lightning]]'' ([[SRD:DC|DC]] 18). [[SRD:Caster Level|Caster level]] 15th. 2/day—''[[SRD:Control Weather|control weather]]'', ''[[SRD:Levitate|levitate]].'' [[SRD:Caster Level|Caster level]] 20th. The save [[SRD:DC|DCs]] are [[SRD:Charisma|Charisma]]-based.<br />
<br />
'''Freedom of Movement ([[SRD:Su|Su]]):''' Storm [[SRD:Giant Type|giants]] have a continuous [[SRD:Freedom of Movement|freedom of movement]] ability as the spell ([[SRD:Caster Level|caster level]] 20th). The effect can be dispelled, but the storm [[SRD:Giant Type|giant]] can create it again on its next turn as a [[SRD:Free Actions|free action]].<br />
<br />
'''Water Breathing ([[SRD:Ex|Ex]]):''' Storm [[SRD:Giant Type|giants]] can breathe underwater indefinitely and can freely use their [[SRD:Spell-Like Ability|spell-like abilities]] while submerged.<br />
<br />
'''[[SRD:Skills (Creature Statistic)|Skills:]]''' A storm [[SRD:Giant Type|giant]] has a +8 racial bonus on any [[SRD:Swim Skill|Swim]] check to perform some special action or avoid a hazard. It can always choose to take 10 on a [[SRD:Swim Skill|Swim]] check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *Storm [[SRD:Giant Type|giants]] ignore all weight penalties for gear carried when swimming.<br />
<br />
===Storm [[SRD:Giant Type|Giant]] Characters===<br />
<br />
About 20% of adult storm [[SRD:Giant Type|giants]] are [[SRD:Sorcerer|sorcerers]] or [[SRD:Cleric|clerics]]. A storm [[SRD:Giant Type|giant]] [[SRD:Cleric|cleric]] has access to two of the following domains: [[SRD:Chaos Domain|Chaos]], [[SRD:Good Domain|Good]], [[SRD:Protection Domain|Protection]], or [[SRD:War Domain|War]].<br />
<br />
'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/[[SRD:Giant Type|Giant]] Giant]<br />
<br />
{{SRD Creature Footer}}<br />
[[Category:CR13|{{BASEPAGENAME}}]]<br />
[[Category:Chaotic Alignment|{{BASEPAGENAME}}]]<br />
[[Category:Giant Type|{{BASEPAGENAME}}]]<br />
[[Category:Good Alignment|{{BASEPAGENAME}}]]<br />
[[Category:Huge Size|{{BASEPAGENAME}}]]<br />
[[Category:Mountain Terrain|{{BASEPAGENAME}}]]<br />
[[Category:Warm Climate|{{BASEPAGENAME}}]]<br />
[[Category:LA-|{{BASEPAGENAME}}]]</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Chichimec&diff=451266SRD Talk:Chichimec2010-01-14T11:08:33Z<p>Dmilewski: /* Charisma */</p>
<hr />
<div>==Charisma==<br />
Seems to me that the auto-linking to Charisma has damaged one of the links on this page.--[[User:Froggeh|Froggeh]] 04:01, 14 January 2010 (UTC)<br />
<br />
:Fixed. Thanks. --[[User:Dmilewski|Dmilewski]] 11:08, 14 January 2010 (UTC)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD:Chichimec&diff=451265SRD:Chichimec2010-01-14T11:08:07Z<p>Dmilewski: /* Combat */</p>
<hr />
<div>{{OGL Top}}<br />
=CHICHIMEC=<br />
<br />
{{3.5e Creature<br />
|style=<br />
|creature=Chichimec<br />
|size=Medium<br />
|type=[[SRD:Outsider Type|Outsider]] ([[SRD:Air Subtype|Air]], [[SRD:Evil Subtype|Evil]], [[SRD:Extraplanar Subtype|Extraplanar]]) <br />
|hd=27d8+189 | hp=425<br />
|init=+7 <br />
|speed=5 ft., fly 200 ft. (perfect) <br />
|ac=39 (+7 [[SRD:Dexterity|Dex]], +22 natural) | touch=17 | flat=32<br />
|bab=+27 | grapple=+39<br />
|at=Primary wing buffet +39 (2d6+12) melee<br />
|full_at=2 primary wing buffets +39 (2d6+12) melee, 6 secondary wing buffets +37 (1d6+6) melee, tail slam +37 (1d6+6 plus [[SRD:Charisma|Cha]] drain) melee<br />
|space=5 ft. | reach=5 ft. <br />
|sa=[[SRD:Spell-Like Ability|Spell-like abilities]], summon air [[SRD:Elemental Type|elemental]], [[SRD:Charisma|Charisma]] drain <br />
|sq=[[SRD:Abomination|Abomination traits]], [[SRD:Fast Healing|fast healing]] 10, SR 33, DR 10/ good and epic, electricity immunity <br />
|fort=+22|ref=+22|will=+17 <br />
|str=34|dex=25|con=24 |int=12|wis=14|cha=30 <br />
|skills=[[SRD:Diplomacy Skill|Diplomacy]] +14, [[SRD:Hide Skill|Hide]] +37, [[SRD:Intimidate Skill|Intimidate]] +40, [[SRD:Jump Skill|Jump]] -3, [[SRD:Knowledge Skill|Knowledge]] (religion) +31, [[SRD:Knowledge Skill|Knowledge]] (the planes) +31, [[SRD:Listen Skill|Listen]] +34, [[SRD:Move Silently Skill|Move Silently]] +37, [[SRD:Search Skill|Search]] +31, [[SRD:Sense Motive Skill|Sense Motive]] +32, [[SRD:Spot Skill|Spot]] +34<br />
|feats=[[SRD:Alertness|Alertness]], [[SRD:Blinding Speed|Blinding Speed]] (&times;2), [[SRD:Dodge|Dodge]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Flyby Attack|Flyby Attack]], [[SRD:Improved Bull Rush|Improved Bull Rush]], [[SRD:Mobility|Mobility]], [[SRD:Multiattack|Multiattack]], [[SRD:Power Attack|Power Attack]]<br />
|env=Any <br />
|org=Solitary, pair, or flock (6–9) <br />
|cr=21 <br />
|treas=None <br />
|align=Always [[SRD:Neutral Evil|neutral evil]] <br />
|adv=28–38 [[SRD:Hit Dice|HD]] (Medium-size); 39–50 [[SRD:Hit Dice|HD]] (Large) <br />
}}<br />
An chichimec’s [[SRD:Natural Weapons|natural weapons]] are treated as epic and evil-aligned for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]].<br />
<br />
===Combat===<br />
<br />
'''Spell-Like ''' At will—''[[SRD:Darkness|darkness]], [[SRD:Telekinesis|telekinesis]];'' 3/day''—[[SRD:Greater Invisibility|greater invisibility]], [[SRD:Control Weather|control weather]], [[SRD:Call Lightning|call lightning]], [[SRD:Lightning Bolt|lightning bolt]], [[SRD:Chain Lightning|chain lightning]], [[SRD:Wail of the Banshee|wail of the banshee]]''. [[SRD:Caster Level|Caster level]] 20th; save [[SRD:DC|DC]] 20 + [[SRD:Spell Level|spell level]]. The [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based.<br />
<br />
'''''Summon Air [[SRD:Elemental Type|Elemental]]'' ([[SRD:Sp|Sp]]):''' Three times per day a chichimec can summon an elder [[SRD:Air Elemental|air elemental]]. <br />
<br />
'''Charisma Drain ([[SRD:Su|Su]]):''' This effect permanently reduces a living opponent’s [[SRD:Charisma|Charisma]] score by 2 points when the chichimec hits with a tail slam, or 4 points on a [[SRD:Critical Hit|critical hit]]. The chichimec heals 10 points of damage, or 20 on a [[SRD:Critical Hit|critical hit]], whenever it [[SRD:Ability Score Loss#Ability Drain|drains Charisma]], gaining any excess as [[SRD:Temporary Hit Points|temporary hit points]]. These [[SRD:Temporary Hit Points|temporary hit points]] last a maximum of 1 hour. The attack allows a [[SRD:Saving Throw|fortitude save]] ([[SRD:DC|DC]] 33)—on a successful save, only 1 point of [[SRD:Charisma|Charisma]] is drained and the chichimec heals 5 points of damage. The [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based.<br />
<br />
'''Abomination Traits:''' Immune to [[SRD:Polymorph (Spell)|polymorphing]], petrification, and other form-altering attacks; not subject to [[SRD:Energy Drain, Negative Levels, and Level Loss#Energy Drain (Su)|Energy Drain]], [[SRD:Ability Score Loss#Ability Drain|ability drain]], [[SRD:Ability Score Loss#Ability Damage|ability damage]], or death from massive damage; immune to [[SRD:Mind-Affecting Effect|mind-affecting]] effects; fire resistance 20; cold resistance 20; [[SRD:Nondetection|nondetection]]; [[SRD:True Seeing|true seeing]] at will; [[ SRD:Blindsight and Blindsense|blindsight]] 500 ft.; [[SRD:Telepathy|telepathy]] out to 1,000 ft. <br />
<br />
{{SRD Creature Footer}}<br />
[[Category:Epic|{{BASEPAGENAME}}]]<br />
[[Category:Air Subtype|{{BASEPAGENAME}}]]<br />
[[Category:Neutral (Law-Chaos) Alignment|{{BASEPAGENAME}}]]<br />
[[Category:Evil Alignment|{{BASEPAGENAME}}]]<br />
[[Category:Evil Subtype|{{BASEPAGENAME}}]]<br />
[[Category:Extraplanar Subtype|{{BASEPAGENAME}}]]<br />
[[Category:Medium Size|{{BASEPAGENAME}}]]<br />
[[Category:Outsider Type|{{BASEPAGENAME}}]]<br />
[[Category:Abomination|{{BASEPAGENAME}}]]<br />
[[Category:CR21|{{BASEPAGENAME}}]]<br />
[[Category:Any Environment|{{BASEPAGENAME}}]]</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Dart&diff=446019SRD Talk:Dart2010-01-06T11:54:51Z<p>Dmilewski: /* Ammo */</p>
<hr />
<div>==Ammo==<br />
Shurikens state that the prices are for five, and that they should be treated like ammo. Darts do not, are they supposed to, or not?<br />
<br />
:Good point. I don't know the answer. I have never seen a character actually use a dart. Personally, I would accept that that anything that resembles ammunition should just follow one set of rules, preferably the arrow rules. --[[User:Dmilewski|Dmilewski]] 11:54, 6 January 2010 (UTC)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Arcane_Spells&diff=446018SRD Talk:Arcane Spells2010-01-06T11:51:09Z<p>Dmilewski: /* Independent Research */</p>
<hr />
<div>== Writing a New Spell into a Spellbook: Formatting for header ==<br />
<br />
The section "Writing a New Spell into a Spellbook" doesn't have the right formatting for the heading. {{Unsigned|209.34.196.154|05:48, 30 March 2007 (MDT)}}<br />
<br />
:Fixed. Thank you for bringing this up. --[[User:Green Dragon|Green Dragon]] 08:29, 30 March 2007 (MDT)<br />
== Spell Costs ==<br />
<br />
What is the formula for determining the cost of having a spell cast on oneself by an npc caster? (not counting difficulty involved in finding a caster or DM fiat increases for spell rarity.)--[[User:72.84.149.70|72.84.149.70]] 21:40, 13 October 2009 (MDT)<br />
<br />
:[[SRD:Spellcasting and Services]]--[[User:Dmilewski|Dmilewski]] 18:55, 14 October 2009 (MDT)<br />
==Independent Research==<br />
<br />
What are the rules for independent research for wizards? Do they need to copy the spell on the spellbook seperatly? can they prepare a spell they created themselves without the spellbook? --[[User:Frodosquall|Frodosquall]] 03:12, 5 January 2010 (UTC)<br />
<br />
:Research rules don't exist in the SRD. Copying spells follow the copy rules, which are fairly clear. Any researched spell, once created, is treated the same as any other arcane spell, and so needs to be placed into a spellbook. Presumably, the final act of creating a spell is writing it into a spellbook. --[[User:Dmilewski|Dmilewski]] 11:49, 6 January 2010 (UTC)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Arcane_Spells&diff=446017SRD Talk:Arcane Spells2010-01-06T11:49:51Z<p>Dmilewski: /* Independent Research */</p>
<hr />
<div>== Writing a New Spell into a Spellbook: Formatting for header ==<br />
<br />
The section "Writing a New Spell into a Spellbook" doesn't have the right formatting for the heading. {{Unsigned|209.34.196.154|05:48, 30 March 2007 (MDT)}}<br />
<br />
:Fixed. Thank you for bringing this up. --[[User:Green Dragon|Green Dragon]] 08:29, 30 March 2007 (MDT)<br />
== Spell Costs ==<br />
<br />
What is the formula for determining the cost of having a spell cast on oneself by an npc caster? (not counting difficulty involved in finding a caster or DM fiat increases for spell rarity.)--[[User:72.84.149.70|72.84.149.70]] 21:40, 13 October 2009 (MDT)<br />
<br />
:[[SRD:Spellcasting and Services]]--[[User:Dmilewski|Dmilewski]] 18:55, 14 October 2009 (MDT)<br />
==Independent Research==<br />
<br />
What are the rules for independent research for wizards? Do they need to copy the spell on the spellbook seperatly? can they prepare a spell they created themselves without the spellbook? --[[User:Frodosquall|Frodosquall]] 03:12, 5 January 2010 (UTC)<br />
<br />
:Research rules don't exist in the SRD. Copying spells follow the copy rules. Those rules are fairly general and seem fairly universal. Any researched spell, once created, is treated the same as any other arcane spell, and so needs to be placed into a spellbook. Presumably, the final act of creating a spell is writing it into a spellbook. --[[User:Dmilewski|Dmilewski]] 11:49, 6 January 2010 (UTC)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Mithral&diff=429927SRD Talk:Mithral2009-12-19T10:47:12Z<p>Dmilewski: /* Pricing Question */</p>
<hr />
<div>== Tolkien's original spelling ==<br />
Actually, I'm not sure what happened between Tolkien and WOTC, but "mithril" is how Tolkien spelled it, which makes it not a misspelling. I propose scrapping the current text to say something like:<br />
<br />
"Mithril" is the spelling for the metal from J.R.R. Tolkien's <i>Lord of the Rings.</i> In roleplaying usage, its spelling was changed to "mithral." <with link to mithral page> [[User:Macduffman|Macduffman]] 11:36, 9 May 2008 (MDT)<br />
<br />
:As much as I love The Lord of the Rings (look at [[J.R.R. Tolkien's The Lord of the Rings (DnD Campaign Setting)|this]] for LotR), and think that it should be Mithril, we cannot change it as it is part of the System Refrence Doccument. As for the Tolkien-WOTC thing, WOTC origionally nicked lots of stuff from LOTR (hobbits, balrogs, mithril, ents), but got sued by Tolkien Enterprises for not asking and for (I think) "taking credit" for it. There is, however, a page for mithril in the LotR camaign setting (link provided earlier). --[[User:Sam Kay|Sam Kay]] 12:56, 9 May 2008 (MDT)<br />
::My bad, Sam -- I swear I added this to the "mithril" page and not to the "mithral" page, yet here it is anyway. Thanks for the explanation regardless. See [[Mithril]] if you want to know what I was talking about. [[User:Macduffman|Macduffman]] 09:32, 12 May 2008 (MDT)<br />
<br />
== Oops ==<br />
Not sure how to move the above text, but it was supposed to end up on the "mithril" page and did not.[[User:Macduffman|Macduffman]] 11:38, 9 May 2008 (MDT)<br />
<br />
== Not quite right ==<br />
<br />
I'm unsure whether this is what previous people were bringing up, but the external link to wikipedia should probably point to "Mithril" considering the article is about the metal and in this case we're not talking about the software company, "Mithral" --[[User:SgtLion|SgtLion]] 02:29, 11 October 2009 (MDT)<br />
<br />
:Has this discrepancy been resolved? (UDPATE: it has, but whom can we thank?) ''':)''' --[[User:Xidoraven|xido]] 20:51, 17 December 2009 (MST)<br />
<br />
== Question ==<br />
<br />
If a piece of armor with a speed penalty is made mithril, is it the same speed, or is the speed changed? {{Unsigned|Froggeh|21:13, 4 December 2009 (MST)}}<br />
<br />
:The armor counts as one category lighter. So heavy armor is threaded as medium and so yea its faster. --[[User:A.D|A.D]] 06:49, 5 December 2009 (MST)<br />
<br />
::The realer answer is yes kinda sorda maybe no. For most characters, going from Heavy to Medium gets them nothing as medium has a speed penalty. Going from medium to light gets rid of the speed penalty. However, if you are a barbarian, the barbarian class feature negates that penalty, so they move as light. So a barbarian in mithril plate still moves faster than a speeding locomotive. --[[User:Dmilewski|Dmilewski]] 18:34, 5 December 2009 (MST)<br />
<br />
:::Either way, your going to be faster ''':P''' Even if its just you being able to run again ''':O'''. --[[User:A.D|A.D]] 11:32, 11 December 2009 (MST)<br />
<br />
== Pricing Question ==<br />
<br />
A mithral dagger weighs .5 lbs, right (An item made from mithral weighs half as much as the same item made from other metals)? So does that mean that a Mithral dagger costs 252 gp? Mithral is inherently masterwork. Is it cheaper to buy a mithral dagger than a masterwork one? That hardly seems right. Of course mithral goods are only limitedly available in most campaigns, so there's that, but still... --[[User:Badger|Badger]] 17:25, 11 December 2009 (MST)<br />
<br />
: You use the original weight, not the modified weight, so a mithril dagger costs 502 gp. --[[User:Dmilewski|Dmilewski]] 03:47, 19 December 2009 (MST)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Nymph&diff=429301SRD Talk:Nymph2009-12-14T01:12:26Z<p>Dmilewski: </p>
<hr />
<div>what about "unearthly beauty"<br />
"the nymph can evoke this ability once every 10 min. <br />
those within 30 feet of the nymph who look directly at at it must succeed at a will save (dc17)or die"<br />
D&D monster manual <br />
core rulebook III<br />
<br />
:It's not in the SRD, so we don't have it. --[[User:Dmilewski|Dmilewski]] 18:12, 13 December 2009 (MST)</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD:Use_Rope_Skill&diff=427874SRD:Use Rope Skill2009-12-07T03:02:07Z<p>Dmilewski: /* Action */</p>
<hr />
<div>{{OGL Top}}<br />
===Use Rope ([[SRD:Dexterity|Dex]])===<br />
<br />
=====Check=====<br />
<br />
Most tasks with a rope are relatively simple. The [[SRD:DC|DCs]] for various tasks utilizing this skill are summarized on the table below.<br />
<br />
{| class="d20" <br />
|-<br />
!Use Rope [[SRD:DC|DC]]!! align="left" | Task <br />
|-<br />
| 10 || align="left" | Tie a firm knot <br />
|- class="even"<br />
| 10<SUP>1</SUP> || align="left" | Secure a grappling hook <br />
|-<br />
| 15 || align="left" | Tie a special knot, such as one that slips, slides slowly, or loosens with a tug <br />
|- class="even"<br />
| 15 || align="left" | Tie a rope around yourself one-handed <br />
|-<br />
| 15 || align="left" | Splice two ropes together <br />
|- class="even"<br />
| Varies || align="left" | Bind a character <br />
|-<br />
| 50 || align="left" | Quick splicing<br />
|- class="even"<br />
| 60 || align="left" | Tie unique knot<br />
|-<br />
| 80 || align="left" | Animate held rope<br />
|-<br />
| colspan="2" class="foot" |<br />
# Add 2 to the [[SRD:DC|DC]] for every 10 feet the hook is thrown; see below. <br />
|}<br />
<br />
======Secure a Grappling Hook======<br />
<br />
Securing a grappling hook requires a Use Rope check ([[SRD:DC|DC]] 10, +2 for every 10 feet of distance the grappling hook is thrown, to a maximum [[SRD:DC|DC]] of 20 at 50 feet). Failure by 4 or less indicates that the hook fails to catch and falls, allowing you to try again. Failure by 5 or more indicates that the grappling hook initially holds, but comes loose after 1d4 rounds of supporting weight. This check is made secretly, so that you don’t know whether the rope will hold your weight.<br />
<br />
======Bind a Character======<br />
<br />
When you bind another character with a rope, any [[SRD:Escape Artist Skill|Escape Artist check]] that the bound character makes is opposed by your Use Rope check.<br />
<br />
You get a +10 bonus on this check because it is easier to bind someone than to escape from bonds. You don’t even make your Use Rope check until someone tries to escape.<br />
<br />
=====Epic Check=====<br />
<br />
You can splice ropes together quickly, tie unique knots, and even animate a rope you hold. (See table.)<br />
<br />
======Quick Splicing======<br />
<br />
You can splice two ropes together as a move-equivalent action.<br />
<br />
======Tie Unique Knot======<br />
<br />
You can tie a knot that only you know how to untie. This doesn’t affect any [[SRD:Escape Artist Skill|Escape Artist]] checks made to escape these bindings.<br />
<br />
======Animate Held Rope======<br />
<br />
You can command any rope you hold as if it had the ''animate rope ''spell cast upon it (except that using the skill in this way doesn’t grant any bonus on Use Rope checks made with the animated rope). Each command requires a separate Use Rope check. Because the effect isn’t magical, it can’t be dispelled.<br />
<br />
=====Action=====<br />
<br />
Varies. Throwing a grappling hook is a [[SRD:Standard Actions|standard action]] that provokes an [[SRD:Attack of Opportunity|attack of opportunity]]. Tying a knot, tying a special knot, or tying a rope around yourself one-handed is a [[SRD:Full-Round Actions|full-round action]] that provokes an [[SRD:Attack of Opportunity|attack of opportunity]]. Splicing two ropes together takes 5 minutes. Binding a character takes 1 minute.<br />
<br />
=====Special=====<br />
<br />
A [[SRD:Silk Rope|silk rope]] gives you a +2 circumstance bonus on Use Rope checks. If you cast an ''[[SRD:Animate Rope|animate rope]]'' spell on a rope, you get a +2 circumstance bonus on any Use Rope checks you make when using that rope.<br />
<br />
These bonuses stack.<br />
<br />
If you have the [[SRD:Deft Hands|Deft Hands]] [[SRD:Feats|feat]], you get a +2 bonus on Use Rope checks.<br />
<br />
=====Synergy=====<br />
<br />
If you have 5 or more ranks in Use Rope, you get a +2 bonus on [[SRD:Climb Skill|Climb]] checks made to climb a rope, a knotted rope, or a rope-and-wall combination.<br />
<br />
If you have 5 or more ranks in Use Rope, you get a +2 bonus on [[SRD:Escape Artist Skill|Escape Artist]] checks when escaping from rope bonds.<br />
<br />
If you have 5 or more ranks in [[SRD:Escape Artist Skill|Escape Artist]], you get a +2 bonus on checks made to bind someone.<br />
<br />
{{SRD Skill Footer}}<br />
[[Category:Dexterity|{{BASEPAGENAME}}]]</div>Dmilewskihttps://www.dandwiki.com/w/index.php?title=SRD:Use_Rope_Skill&diff=427873SRD:Use Rope Skill2009-12-07T03:01:34Z<p>Dmilewski: /* Secure a Grappling Hook */</p>
<hr />
<div>{{OGL Top}}<br />
===Use Rope ([[SRD:Dexterity|Dex]])===<br />
<br />
=====Check=====<br />
<br />
Most tasks with a rope are relatively simple. The [[SRD:DC|DCs]] for various tasks utilizing this skill are summarized on the table below.<br />
<br />
{| class="d20" <br />
|-<br />
!Use Rope [[SRD:DC|DC]]!! align="left" | Task <br />
|-<br />
| 10 || align="left" | Tie a firm knot <br />
|- class="even"<br />
| 10<SUP>1</SUP> || align="left" | Secure a grappling hook <br />
|-<br />
| 15 || align="left" | Tie a special knot, such as one that slips, slides slowly, or loosens with a tug <br />
|- class="even"<br />
| 15 || align="left" | Tie a rope around yourself one-handed <br />
|-<br />
| 15 || align="left" | Splice two ropes together <br />
|- class="even"<br />
| Varies || align="left" | Bind a character <br />
|-<br />
| 50 || align="left" | Quick splicing<br />
|- class="even"<br />
| 60 || align="left" | Tie unique knot<br />
|-<br />
| 80 || align="left" | Animate held rope<br />
|-<br />
| colspan="2" class="foot" |<br />
# Add 2 to the [[SRD:DC|DC]] for every 10 feet the hook is thrown; see below. <br />
|}<br />
<br />
======Secure a Grappling Hook======<br />
<br />
Securing a grappling hook requires a Use Rope check ([[SRD:DC|DC]] 10, +2 for every 10 feet of distance the grappling hook is thrown, to a maximum [[SRD:DC|DC]] of 20 at 50 feet). Failure by 4 or less indicates that the hook fails to catch and falls, allowing you to try again. Failure by 5 or more indicates that the grappling hook initially holds, but comes loose after 1d4 rounds of supporting weight. This check is made secretly, so that you don’t know whether the rope will hold your weight.<br />
<br />
======Bind a Character======<br />
<br />
When you bind another character with a rope, any [[SRD:Escape Artist Skill|Escape Artist check]] that the bound character makes is opposed by your Use Rope check.<br />
<br />
You get a +10 bonus on this check because it is easier to bind someone than to escape from bonds. You don’t even make your Use Rope check until someone tries to escape.<br />
<br />
=====Epic Check=====<br />
<br />
You can splice ropes together quickly, tie unique knots, and even animate a rope you hold. (See table.)<br />
<br />
======Quick Splicing======<br />
<br />
You can splice two ropes together as a move-equivalent action.<br />
<br />
======Tie Unique Knot======<br />
<br />
You can tie a knot that only you know how to untie. This doesn’t affect any [[SRD:Escape Artist Skill|Escape Artist]] checks made to escape these bindings.<br />
<br />
======Animate Held Rope======<br />
<br />
You can command any rope you hold as if it had the ''animate rope ''spell cast upon it (except that using the skill in this way doesn’t grant any bonus on Use Rope checks made with the animated rope). Each command requires a separate Use Rope check. Because the effect isn’t magical, it can’t be dispelled.<br />
<br />
=====Action=====<br />
<br />
Varies. Throwing a [[SRD:Grappling|grappling]] hook is a [[SRD:Standard Actions|standard action]] that provokes an [[SRD:Attack of Opportunity|attack of opportunity]]. Tying a knot, tying a special knot, or tying a rope around yourself one-handed is a [[SRD:Full-Round Actions|full-round action]] that provokes an [[SRD:Attack of Opportunity|attack of opportunity]]. Splicing two ropes together takes 5 minutes. Binding a character takes 1 minute.<br />
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=====Special=====<br />
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A [[SRD:Silk Rope|silk rope]] gives you a +2 circumstance bonus on Use Rope checks. If you cast an ''[[SRD:Animate Rope|animate rope]]'' spell on a rope, you get a +2 circumstance bonus on any Use Rope checks you make when using that rope.<br />
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These bonuses stack.<br />
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If you have the [[SRD:Deft Hands|Deft Hands]] [[SRD:Feats|feat]], you get a +2 bonus on Use Rope checks.<br />
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=====Synergy=====<br />
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If you have 5 or more ranks in Use Rope, you get a +2 bonus on [[SRD:Climb Skill|Climb]] checks made to climb a rope, a knotted rope, or a rope-and-wall combination.<br />
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If you have 5 or more ranks in Use Rope, you get a +2 bonus on [[SRD:Escape Artist Skill|Escape Artist]] checks when escaping from rope bonds.<br />
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If you have 5 or more ranks in [[SRD:Escape Artist Skill|Escape Artist]], you get a +2 bonus on checks made to bind someone.<br />
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{{SRD Skill Footer}}<br />
[[Category:Dexterity|{{BASEPAGENAME}}]]</div>Dmilewski