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		<title>D&amp;D Wiki - User contributions [en]</title>
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		<updated>2013-05-19T02:24:38Z</updated>
		<subtitle>User contributions</subtitle>
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		<title>File:Half-dragon.jpg</title>
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				<updated>2011-07-16T23:19:02Z</updated>
		
		<summary type="html">&lt;p&gt;Darkheart12w: Just the basics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just the basics.&lt;/div&gt;</summary>
		<author><name>Darkheart12w</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User:Darkheart12w</id>
		<title>User:Darkheart12w</title>
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				<updated>2011-07-16T22:44:10Z</updated>
		
		<summary type="html">&lt;p&gt;Darkheart12w: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I apologize for anything I have done in the past, some pages I have made at random may have been just for fun but anything I make from now on I will make with the intent to help others and add CONSTRUCTIVE ideas..&lt;/div&gt;</summary>
		<author><name>Darkheart12w</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User:Darkheart12w</id>
		<title>User:Darkheart12w</title>
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				<updated>2011-07-14T08:09:14Z</updated>
		
		<summary type="html">&lt;p&gt;Darkheart12w: Created page with &amp;quot;SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SU...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT SUCK IT&lt;/div&gt;</summary>
		<author><name>Darkheart12w</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Dragonblooded_(3.5e_Class)</id>
		<title>Dragonblooded (3.5e Class)</title>
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				<updated>2011-07-14T07:38:22Z</updated>
		
		<summary type="html">&lt;p&gt;Darkheart12w: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=3.5&lt;br /&gt;
|raters_power=2&lt;br /&gt;
|rating_wording=4.5&lt;br /&gt;
|raters_wording=2&lt;br /&gt;
|rating_formatting=4.5&lt;br /&gt;
|raters_formatting=2&lt;br /&gt;
|rating_flavor=4&lt;br /&gt;
|raters_flavor=2&lt;br /&gt;
|status=Needs review&lt;br /&gt;
|editing=&lt;br /&gt;
[http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG147.jpg]&lt;br /&gt;
|type=Combat-Focused&lt;br /&gt;
|desc=Those with dragon blood awaken to their draconic natures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dragonblooded==&lt;br /&gt;
&lt;br /&gt;
The sorcerer is said to draw his power from the blood of dragons in his veins.  However, the Dragonblooded has blood so pure it begins not simply to grant him mystic powers, but change his form until he becomes a half-dragon.  It is said that every so often a half-dragon is actually born with human features, and the manifestation of its true direct parentage does not manifest until they age.&lt;br /&gt;
&lt;br /&gt;
===Making a Dragonblooded===&lt;br /&gt;
&lt;br /&gt;
Dragonblooded are tough and durable, gaining powerful ability boosts over their fellow humanoids.  They focus on their growing natural abilities beyond all else, and eventually obtain some arcane spellcasting out of it as well.  It is neither a direct fighter, tank, or caster, but may fit into any of those roles.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Constitution is important to support their already huge health and for determining the DC of their breath weapons.  Charisma controls the DC of their frightful presence, number of Megaflares, and powers their best skills, while Strength is important to any melee build.  Intelligence and Wisdom both help, with Dexterity often ignored in favor of the heavy natural armor of the Dragonblooded.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any.  Dragons have known to match with any species, thus their spawn pop up in the strangest of places.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Special:''' Must not already be a Dragon (not Half-Dragon, &amp;lt;i&amp;gt;Dragon&amp;lt;/i&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 5d4&amp;amp;times;10 gp (125 gp).&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Dragonblooded}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d12&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +2 || +0 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Dragonblood Bond, Breath Weapon 1d8, Spell-like Abilities&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +3 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Claws and Bite, Draconic Resistances&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +3 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Breath Weapon 2d8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +4 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Dragon Skin +1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +4 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Low-Light Vision, Draconic Muscle&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +5 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Breath Weapon 3d8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +5 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Darkvision 60ft&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +6 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Dragon Skin +2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +6 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Breath Weapon 4d8, Wings and Tail&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +7 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Blindsense 30ft., Dragon Apotheosis, Draconic Muscle&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +7 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Frightful Presence&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +8 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Breath Weapon 5d8, Dragon Skin +3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +8 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Arcane Scales&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +9 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Draconic Immunities&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +9 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Breath Weapon 6d8, Draconic Muscle&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +10 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Dragon Skin +4, Blindsense 60ft&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +10 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +11 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Breath Weapon 7d8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +11 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Megaflare&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +12 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | True Dragon Apotheosis, Dragon Skin +5&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[SRD:Appraise Skill|Appraise]] ([[SRD:Intelligence|Int]]), [[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Diplomacy Skill|Diplomacy]] ([[SRD:Charisma|Cha]]), [[SRD:Gather Information Skill|Gather Information]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Knowledge Skill|Knowledge]] (All) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Search|Search]] ([[SRD:Wisdom|Wis]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Speak Language Skill|Speak Language]] (n/a), [[SRD:Spellcraft Skill|Spellcraft]] ([[SRD:Intelligence|Int]]), [[SRD:Spot|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]), [[SRD:Use Magic Device Skill|Use Magic Device]] ([[SRD:Charisma|Cha]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the Dragonblooded.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' Dragonblooded are proficient with all simple and martial weapons, with light and medium armor, and with shields (except tower shields)..&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Spell Like Abilities}}:''' At every level a dragonblooded gains one level 0 spell from the sorcerer spell list as a spell like ability. These can be use unlimited times a day&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Dragonblood Bond}}:''' At 1st level, choose a dragon type which you descend from.  You gain the dragonblood subtype for your character, and the elemental type of your breath weapon, and a 30 ft cone and 60 ft line breath weapon, damage depending on your dragon type. See the Half-Dragon for details on dragon types. If your dragon's breath does not deal energy damage treat it as force damage instead.&lt;br /&gt;
&lt;br /&gt;
In addition to determining your breath, your blood's connection runs through you stronger than normal.  A Dragonblooded must stay within 1 step of alignment to their chosen dragon type.  If they change alignments, they become an Ex-Dragonblooded (see below).&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Breath Weapon}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' The dragonblooded gains two breath weapons from the dragon you are descended from, which are a 30 foot cone and a 60 foot line (for Medium characters; scale for smaller or larger characters according to the ranges of a true dragon), and which may be used once every 1d4 rounds.  At 3rd level and every three levels beyond, your breath weapon does 1d8 more damage.  The breath invokes a Reflex save, DC 10 + 1/2 class level + [[Con]] modifier, half damage on a successful save.  Metabreath effects may be applied as per any dragon's breath weapon.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Claws and Bite}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'''  At 2nd level, a dragonblooded gains  two claws and a bite as [[Natural Weapons|natural weapons]] if he does not already have them.  Medium creatures have a claw attack of 1d6, and a bite attack of 1d4.  Smaller and larger characters scale their damage accordingly. Your bite is your primary attack, while your claws are secondary.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Draconic Resistances}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level you begin to pick up the resistances of a dragon.  You may add half your class level, rounded down, as a bonus to saves against sleep and paralysis, and resistance to the energy type of your chosen dragon.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Dragon Skin}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level and every 4 levels beyond, you gain a +1 increase to natural armor as your skin hardens into visible dragon scales.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Low-Light Vision}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level a dragonblooded's eyes become cat-like and striking, gaining low-light vision.  He can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.  He retains the ability to distinguish color and detail under these conditions.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Draconic Muscle}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level a dragonblooded surges with the strength of his parentage.  He gains a +2 bonus to [[Str]].  At 10th and 15th level he gains another +2 [[Str]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Darkvision}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level a dragonblooded's eyes glow with a soft inner light, and the color seeps over the whites of their eyes turning them into seas of hue.  He can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dragonblooded can function just fine with no light at all.  As the dragonblooded ages his pupils fade away, making his eyes look like molten spheres of color.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Wings and Tail}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, a dragonblooded grows a set of draconic wings.  He may now fly at a speed equal to his normal land speed, with average maneuverability.  The dragonblooded can slam opponents with its wings, even when flying.  Wing attacks deal 1d4 damage for medium creatures plus ½ the dragon’s Strength bonus (round down) and are treated as secondary attacks.&lt;br /&gt;
&lt;br /&gt;
In addition, they grow a tail.  This tail starts to warp their body into a more monstrous shape.  The dragonblooded must wear armor made for inhuman characters, doubling the base masterworked item price.  They may get their current armor re-fitted by paying the difference.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Blindsense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'''  At 10th level, the dragonblooded gains blindsense with a range of 30 feet. Using nonvisual senses the dragonblooded notices things it cannot see. He usually does not need to make Spot or Listen checks to notice and pinpoint the location of creatures within range of his blindsense ability, provided that he has line of effect to that creature.&lt;br /&gt;
&lt;br /&gt;
Any opponent the dragonblooded cannot see still has total concealment against him, and the dragonblooded still has the normal miss chance when attacking foes that have concealment.  Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see. At 16th level, the range of this ability increases to 60 feet. &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Dragon Apotheosis}}:''' The transformation from humanoid to dragon continues. At 10th level, if it hasn't already occurred yet, the dragonblooded's body becomes completely draconic, much like a Dragonborn.  The dragonblooded's type changes to Dragon, they gain damage reduction 5/magic, and they gain +2 [[Int]] and [[Cha]] as they surge with new mental prowess.  They no longer need the dragonblood subtype, and lose their previous type entirely.  In addition, they are now immune to the frightful presence of dragons.&lt;br /&gt;
&lt;br /&gt;
Their mind begins to change and they show more draconic qualities (especially those qualities associated with their color).  They may also consume, and may develop a taste for, inedible metals which may now be digested.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Frightful Presence}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 11th level a dragonblooded can unsettle foes with its mere presence.  The ability takes effect automatically whenever the dragonblooded attacks, charges, or flies overhead.  Creatures within a radius of 10 feet × dragonblooded class level are subject to the effect if they have fewer HD than the dragonblooded .  A potentially affected creature that succeeds on a Will save (DC 10 + ½ dragonblooded ’s HD + dragonblooded ’s [[Cha]] modifier) remains immune to that dragonblooded ’s frightful presence for 24 hours.  On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.  Dragons ignore the frightful presence of other dragons and dragonblooded.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Arcane Scales}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, a dragonblooded gains spell resistance equal to her current dragonblooded level + 10. In order to affect the dragonblooded with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the dragonblooded’s spell resistance.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Draconic Immunities}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The fortification of the draconic resistances are complete.  At 14th level you gain complete immunity to sleep, paralysis, and the element of your chosen dragon.  This overrides the benefits of Draconic Resistances.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Megaflare}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 19th level the dragonblooded unlocks the secret of overloading their breath weapon into a devastating attack.  If an dragonblooded spends 1 round powering up and then uses his breath weapon, it bursts in a tremendous wave.  It's range or spread is doubled, and it deals 2d6 damage per class level.  In return you take 5d6 in non-lethal damage.  They must make a Fortitude save DC 10 + 1/2 class level + [[Cha]] vs dazed effect for 1 round, negated on a successful save (they must still save on the Reflex save to halve the damage).  This is taxing on the inner magical reserves of the dragonblooded.  They may perform it up to [[Cha]]/day, minimum 1.  If they run out of uses per day, they are [[fatigued]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:True Dragon Apotheosis}}:''' The physical form of the dragonblooded has changed irrevocably to that of a dragon.  They often begin walking on all fours, living in liars, and being almost impossible to tell that they were every humanoid.  They become True Dragons (and thus may qualify for true dragon only prestige classes and feats), and gain an elemental subtype according to their draconic blood.  They gain an additional +4 [[Str]], and their damage reduction rises to 10/magic.  Finally their size increases to one larger, and they gain age categories as a dragon of their kind.  They are always at &amp;quot;young adult&amp;quot; stage when they reach this moment.  Aging does not grant them the abilities noted on their dragon's table, it merely serves as a record of their general appearance and time left in the world, which has become very very long indeed.&lt;br /&gt;
&lt;br /&gt;
Now that they are a size larger the length or spread of their breath weapon increases as a true dragon of the same size (minimum 30ft cone, 60ft line).  They also are able to use their tail to attack, dealing 1d8 damage for large, 1d6 for medium.  The dragonblooded can slap one opponent each round with its tail.  A tail slap deals the indicated damage plus the dragonblooded’s Strength bonus (round down) and is treated as a secondary attack.&lt;br /&gt;
&lt;br /&gt;
====Ex-Dragonblooded====&lt;br /&gt;
&lt;br /&gt;
A dragonblooded who strays too far from the alignment of his base dragon is unable to level in the Dragonblooded class any longer.  They lose their breath weapon and frightful presence, but keep all other class features.  An [[SRD:Atonement|atonement]] spell may return their class abilities.&lt;br /&gt;
&lt;br /&gt;
====Epic Dragonblooded====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Dragonblooded}}&amp;lt;/div&amp;gt; &amp;lt;br&amp;gt; Hit Die: d12&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | Breath Weapon 8d8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | Breath Weapon 9d8, Dragon Skin +6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | Breath Weapon 10d8&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | Dragon Skin +7&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | Breath Weapon 11d8, Bonus Feat&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
4 + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Breath Weapon:''' At 21st level and every 3 levels after, the damage of the breath weapon increases by one die.&lt;br /&gt;
&lt;br /&gt;
'''Dragon Skin:''' At 24th level and every 4 levels after, the natural armor bonus of the dragonblooded increases by one.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic dragonblooded gains a bonus feat (selected from the list of epic dragonblooded bonus feats) every 5 levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic Dragonblooded Bonus Feat List:'' [[Armor Skin]], [[Energy Resistance]], [[Epic Fortitude]], [[SRD:Epic Leadership|Epic Leadership]], [[Epic Prowess]], [[Epic Toughness]], [[Epic Will]], [[SRD:Extended Life Span|Extended Life Span]], [[SRD:Great Charisma|Great Charisma]], [[Great Constitution]], [[SRD:Great Strength|Great Strength]], [[SRD:Improved Darkvision|Improved Darkvision]], [[Improved Low-Light Vision]], [[Improved Spell Resistance]], [[SRD:Legendary Commander|Legendary Commander]], [[Multiweapon Rend]], [[Perfect Health]], and [[SRD:Perfect Multiweapon Fighting|Perfect Multiweapon Fighting]].&lt;br /&gt;
&lt;br /&gt;
====Human Dragonblooded Starting Package====&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' Lance, Longbow.&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bluff || 4 || [[Cha]] || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Knowledge Arcana || 4 || [[Int]] || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Spot || 4 || [[Wis]] || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Use Magic Device || 4 || [[Cha]] || &amp;amp;mdash;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' [[Improved Initiative]].&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' [[Improved Toughness (DnD Feat)|Improved Toughness]].&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' Tent, Backpack.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' 28g&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing a Dragonblooded====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' A dragonblooded is focused on what the power inside them foretells, and so many do not have focus for religion.  Those that do worship draconic gods, ones which are similar to their blood.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Dragonblooded understand sorcerers and bards the best, and consider them distant kin.  They have little opinion on others, but as they advance in the class many grow distant and stop considering themselves human.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' A dragoonblooded makes an excellent front-line tank.  They have health to spare, and deal with groups with a blast of their breath.  A dragonblooded with wings may swoop down with Flyby Attack, making several strafes with their breath.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Classes which promote the draconic theme work well with dragonblooded.  Early departures may qualify for dragon disciple, while those deep into the transformation may find dragon-only prestige classes exciting..&lt;br /&gt;
&lt;br /&gt;
====Dragonblooded in the World====&lt;br /&gt;
&lt;br /&gt;
{{quote|RWAR I'm a dragon!  12 dragons!  Run!|orig=The 12 Dragons, Tiefling Dragonblooded}}&lt;br /&gt;
&lt;br /&gt;
Dragonblooded are the result of a dragon and a humanoid's offspring, but which takes on a new, and significantly different twist of their form, becoming complete dragons in the end.  The exact nature of this mutation is a complete mystery to scholars.&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' The dragonblooded, consciously or not, begin to mimic the dragons they take off of.  In general this involves a greedy eye for shiny things, and a sense of absolute pride.  How a dragonblood holds those emotions, with kind respect or cruel tyranny, is up to them and their blood.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' It is said that the silver dragon in the north, Aerogon, was once human.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' Dragonblooded are alone in the world.  They are rare to begin with, and have no desires to meet each other.  They desire the company of gold in their lairs.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' Early in the class the dragonblooded is treated no differently than a sorcerer or bard with pointed dragonic aspects.  As they advance, they may be confused for dragonborn.  This continues until 16th level, which they rapidly evolve into something not human at all.  Others begin to fear or respect the dragonblooded for what they have become.&lt;br /&gt;
&lt;br /&gt;
====Dragonblooded Lore====&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge Arcana can research Dragonblooded to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ Knowledge Arcana&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | Dragonblooded are those who were born heir to a dragon, and it gives them the power to breath energy.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | The dragonblooded evolves over time, growing more and more monstrous as they go on.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | Dragonblooded are said to eventually turn into true dragons which can persist for a thousand years..&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 30 || class=&amp;quot;left&amp;quot; | This level of success nets you information on a specific dragonblooded, his name, location, goals, and perhaps rooting out if the dragon everyone knows is really a former human.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Dragonblooded in the Game====&lt;br /&gt;
&lt;br /&gt;
Dragonblooded are fighters.  While they lack the full BAB of a normal fighter, they can still manage, and their breaths never miss.  They have plenty of hit points, letting them take massive damage.&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' Perhaps not all breath attacks deal energy damage.  Ability damage such as the Fang Dragon may be possible.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' The heroes are called in to deal with someone who is said to be possessed by a demonic dragon, only to find a dragonblooded in the midsts of transformation... and sorely pissed at his imprisonment.  Find a way to calm his wrath, or take him down before he wrecks the town.&lt;br /&gt;
&lt;br /&gt;
''ECL:'' 16.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:User:Eiji]]&lt;/div&gt;</summary>
		<author><name>Darkheart12w</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Gravity_Warrior_(3.5e_Class)</id>
		<title>Gravity Warrior (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Gravity_Warrior_(3.5e_Class)"/>
				<updated>2011-06-22T05:19:25Z</updated>
		
		<summary type="html">&lt;p&gt;Darkheart12w: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=The_Warrior_by_alanlathwell.jpg&lt;br /&gt;
|imgloc=bottom&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=Imion Wing, a Gravity Warrior&lt;br /&gt;
|rating_power=3&lt;br /&gt;
|raters_power=2&lt;br /&gt;
|rating_wording=5&lt;br /&gt;
|raters_wording=2&lt;br /&gt;
|rating_formatting=5&lt;br /&gt;
|raters_formatting=2&lt;br /&gt;
|rating_flavor=5&lt;br /&gt;
|raters_flavor=2&lt;br /&gt;
|status=finished&lt;br /&gt;
|editing=please discuss before editing.&lt;br /&gt;
|type=Combat-Focused&lt;br /&gt;
|desc=Gravity warriors are people gifted with the ability to manipulate gravity, They may take many paths, but whether they are the slaughterer or the arbiter, they are a force to be reckoned with.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gravity Warrior==&lt;br /&gt;
&lt;br /&gt;
Gravity warriors are people gifted with the ability to manipulate gravity.  They may take many paths, but whether they are the slaughterer or the arbiter, they are a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
=== Making a Gravity Warrior ===&lt;br /&gt;
&lt;br /&gt;
Gravity warriors are formidable melee fighters. Using their ability to change the effect of gravity on themselves, gravity warriors can destroy their enemies in close combat and place themselves on the front line of any battle as quickly as possible.  While gravity warriors are both fast and strong, they aren't the best at taking damage, and so they rely on [[SRD:Cleric|clerics]] and other healer classes to keep them alive.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' [[SRD:Strength|Strength]] is a vital ability score for gravity warriors, as most of their class abilities center around it. [[SRD:Constitution|Constitution]] gives the gravity warrior more hitpoints, with which to survive being on the front lines. [[SRD:Dexterity|Dexterity]] is not the gravity warrior's focus, but is possibly a good choice if one wants to take the [[SRD:Two-Weapon Fighting|Two-Weapon Fighting]] feat.  [[SRD:Intelligence|Intelligence]], allows the gravity warrior more flexibility in choosing skills.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 3d8&amp;amp;times;10 gp 135 gp.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' &amp;quot;Moderate&amp;quot;; as [[fighter]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Gravity Warrior}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d12&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Fast Movement|Speed Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +1 || +2 || +2 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Pseudo-Strength|Pseudo-Strength]] +2, [[#Unarmed Attack|Unarmed Attack]], [[#Endurance|Endurance]] &lt;br /&gt;
| +0 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +2 || +3 || +3 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#High-Gravity Zone|High-Gravity Zone]]&lt;br /&gt;
| +0 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +3 || +3 || +3 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Ground Hammer|Ground Hammer]]&lt;br /&gt;
| +0 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +4 || +4 || +4 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Fast Movement|Fast Movement]]&lt;br /&gt;
| +10 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +5 || +4 || +4 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Pseudo-Strength|Pseudo-Strength]] +4&lt;br /&gt;
| +10 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +6/+1 || +5 || +5 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Gravity Well|Gravity Well]]&lt;br /&gt;
| +10 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +7/+2 || +5 || +5 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Steadfast|Steadfast]], [[#Leaden Weight|Leaden Weight]]&lt;br /&gt;
| +10 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +8/+3 || +6 || +6 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
| +20 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Impact|Impact]]&lt;br /&gt;
| +20 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +10/+5 || +7 || +7 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Pseudo-Strength|Pseudo-Strength]] +6&lt;br /&gt;
| +20 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +7 || +7 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
| +20 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +8 || +8 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Earth Hammer|Earth Hammer]]&lt;br /&gt;
| +30 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +8 || +8 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
| +30 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +9 || +9 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Great Leaden Weight|Great Leaden Weight]]&lt;br /&gt;
| +30 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +9 || +9 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Pseudo-Strength|Pseudo-Strength]] +8&lt;br /&gt;
| +30 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +16/+11/+6/+1 || +10 || +10 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Strength To Prevale|Strength To Prevale]]&lt;br /&gt;
| +40 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +17/+12/+7/+2 || +10 || +10 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
| +40 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +18/+13/+8/+3 || +11 || +11 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Improved Impact|Improved Impact]]&lt;br /&gt;
| +40 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +19/+14/+9/+4 || +11 || +11 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
| +40 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +20/+15/+10/+5 || +12 || +12 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Pseudo-Strength|Pseudo-Strength]] +10, [[#Tectonic Hammer|Tectonic Hammer]]&lt;br /&gt;
| +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Diplomacy Skill|Diplomacy]] ([[SRD:Charisma|Cha]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Features ====&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the gravity warrior.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' A gravity warrior is proficient with all [[SRD:Simple Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial]] weapons, with [[SRD:Armor Proficiency (Light)|light]] and [[SRD:Armor Proficiency (Medium)|medium]] armor, and with all [[SRD:Shield Proficiency|shields]] save [[SRD:Tower Shield Proficiency|tower shields]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Pseudo-Strength}}:''' The forces that course through the body of a gravity warrior grant him incredible weight.  This increased weight allows him to act in certain situations as though he were much stronger than he actually is. At first level a gravity warrior gains a +2 insight bonus to [[SRD:Strength|Strength]]. This bonus increases by 2 at every level divisible by 5 after the first level (5, 10, 15, and 20).&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Unarmed Attack}}:''' A gravity warrior's fists are coursing with the power of gravity. He gains Improved Unarmed Strike as a bonus Feat. He also gains the Monk's unarmed attack damage as though he were a monk of equal level to his gravity warrior levels.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:[[SRD:Endurance|Endurance]]}}:''' A gravity warrior's control of gravity allows him to persist through difficult tasks with ease. At 1st level a gravity warrior gains [[SRD:Endurance|Endurance]] as a bonus [[SRD:Feats|feat]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:High-Gravity Zone}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level a gravity warrior gains the ability to focus his control over gravity and increase its effects within an area around him. At this level the gravity warrior can spend a [[SRD:Move Actions|move action]] and make 4+gravity warrior level, 5ft by 5ft squares into [[SRD:Movement, Position, and Distance#Difficult Terrain|difficult terrain]].  All 5ft by 5ft squares that have been made difficult terrain by the gravity warrior must be contiguous and within 100 feet of the gravity warrior.  All 5ft by 5ft squares that have been made difficult terrain by the gravity warrior will remain difficult terrain until the gravity warrior dispels the effect, even if the warrior leaves the 100 foot range of this ability.  This ability affects everyone but the gravity warrior.  Dispelling the effect is a [[SRD:Free Actions|free action]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Ground Hammer}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'''  At 3rd level a gravity warrior gains the ability to focus the forces of gravity that course through his body into his fist, making it immensely heavy.  His fist gains so much weight that the only action he can take is to punch the ground beneath him, creating such an impact that all characters within a 5 ft./level foot blast radius who are in contact with the ground must make a [[SRD:Saving Throw#Fortitude|Fortitude save]] ([[SRD:DC|DC]] 10 +  the gravity warrior's Hit Die + the gravity warrior's [[SRD:Strength|Strength]] modifier) or fall [[SRD:Prone|prone]], become [[SRD:Stunned|stunned]] for 1 round, and take 1d10 + half [[SRD:Strength|Strength]] modifier damage.  If this save is made then the creature only takes half damage, and does not become [[SRD:Stunned|stunned]] or fall [[SRD:Prone|prone]]. This affects even [[SRD:Construct Type|constructs]] and creatures without [[SRD:Constitution|Constitution]] modifiers. This is a [[SRD:Full-Round Actions|full round action]] that, once taken, can’t be taken again until 1d6 rounds later.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Fast Movement}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a gravity warrior gains the ability to ease the effect of gravity on his body, giving him an enhancement bonus to his speed, as shown on [[#Table: The Gravity Warrior|Table: The Gravity Warrior]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Gravity Well}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 6th level a gravity warrior learns to manipulate the weight of something from a distance. A gravity warrior gains the ability to focus on one target within a certain distance of himself as a [[SRD:Standard Actions|standard action]]. This target must pass a [[SRD:Saving Throw#Fortitude|Fortitude save]] ([[SRD:DC|DC]] 10 + the gravity warrior's Hit Die + the gravity warrior's [[SRD:Strength|Strength]] modifier) or immediately fall to the ground; falling [[SRD:Prone|prone]] for 1 round and becoming [[SRD:Exhausted|exhausted]] for 10 minutes.  This ability can be used on airborne targets and unattended objects as well.  If this effect is used on an airborne target, then it falls to the ground and as such takes appropriate [[SRD:Falling#Falling Damage|falling damage]].  [[SRD:Falling#Falling Damage|Falling damage]] caused by this class feature cannot be negated in any way, shape, or form.  If this class feature is used on an unattended object, then that objects weight grows nearly infinite for one round, and cannot be lifted by any force.  This effect affects even [[SRD:Construct Type|constructs]] and creatures without [[SRD:Constitution|Constitution]] modifiers.  Gravity Well has a range of 25 ft./level and, once used, cannot be used again until 1d4 rounds later.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Steadfast}}:''' At 7th level a gravity warrior gains the ability to weigh down his body, making it much more difficult to affect him on the field of battle.  For the purpose of resisting [[SRD:Bull Rush|bull rush]], [[SRD:Disarm|disarm]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] attempts, the gravity warrior is considered one size category larger than he actually is.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Leaden Weight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A gravity warrior eventually learns to bend gravity to his will in unusual ways, allowing himself to increase the mass of an object, yet loosen gravity's pull on it, allowing himself to swing it with ease.  At 7th level any weapon a gravity warrior wields deals damage as though it were one size category larger.  The weapon is not actually larger and therefore is still treated as a weapon of its original size category. This increase in damage only applies if the weapon is in the hands of the gravity warrior.  This increase in damage does not apply to the gravity warrior's unarmed attacks.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Impact}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'''  At 9th level a gravity warrior gains the ability to decrease gravity's hindering qualities upon an object, allowing him to put his full strength into a strike. When a gravity warrior is wielding a [[SRD:Weapons|weapon]] in two hands he adds 2 times his [[SRD:Strength|Strength]] modifier to his damage rolls, instead of the normal 1.5 times.  If he is wielding a [[SRD:Weapons|weapon]] in one hand he adds 1.5 times his [[SRD:Strength|Strength]] modifier to his damage rolls.  If a Gravity Warrior is dual-wielding a [[SRD:Weapons|weapon]] in each hand he adds 1.5 times his [[SRD:Strength|Strength]] modifier to his damage rolls for the [[SRD:Weapons|weapon]] in his primary hand, and only half of his [[SRD:Strength|Strength]] modifier to his damage rolls for the [[SRD:Weapons|weapon]] in his off hand.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Earth Hammer}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 12th level a gravity warrior gains the ability to focus an even greater amount of gravity into his fist, increasing its weight to the point that as it falls the air around it is blown back from its momentum.  The only action the gravity warrior can take while his fist is this heavy is to punch the ground beneath him, creating such a massive impact that all characters within a 10 ft./level blast radius who are in contact with the ground must make a [[SRD:Saving Throw#Fortitude|Fortitude save]] ([[SRD:DC|DC]] 10 + the gravity warrior's Hit Die + the gravity warrior's [[SRD:Strength|Strength]] modifier) or fall [[SRD:Prone|prone]], become [[SRD:Stunned|stunned]] for 1d4 rounds, and take 6d10 + [[SRD:Strength|Strength]] modifier damage. If this save is made then the creature only takes half damage, and does not become [[SRD:Stunned|stunned]] or fall [[SRD:Prone|prone]]. Additionally all characters who fail their [[SRD:Saving Throw#Fortitude|Fortitude save]] fly back 5 feet from the impact. Creatures of [[SRD:Huge Size|huge size]] or larger are not affect by this 5 ft blow back. This effect affects even [[SRD:Construct Type|constructs]] and creatures without [[SRD:Constitution|Constitution]] modifiers. This punch is a [[SRD:Full-Round Actions|full round action]] that, once taken, can’t be taken again until 1d4 rounds later. Earth Hammer does not replace [[#Ground Hammer|Ground Hammer]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Great Leaden Weight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A gravity warrior eventually learns to bend gravity to his will with such ease that he can make an object weigh several hundred pounds, yet lift it as though it was weightless.  At 14th level any weapon a gravity warrior wields deals damage as though it were two size categories larger. The weapon is not actually larger and therefore is still treated as a weapon of its original size category. This increase in damage only applies if the weapon is in the hands of the gravity warrior.  This increase in damage does not apply to the gravity warrior's unarmed attacks.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Strength To Prevale}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 16th level a gravity warrior becomes so powerful it affects his ability to survive. His master over gravity itself is so great that it's as if an aura of strength surrounds him as he bends the will of gravity. The gravity warrior adds his full strength modifier to all saves as an insight bonus. Think like a palidin's insiight bonus to his saves.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Improved Impact}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 18th level a gravity warrior gains the ability to increase both the weight and speed of a weapon he wields to the degree, that it is capable of leaving behind the most terrible wounds. Any weapon the gravity warrior wields has its [[SRD:Weapon Qualities#Critical|critical multiplier]] increased by one step (from &amp;amp;times;2 to &amp;amp;times;3, from &amp;amp;times;3 to &amp;amp;times;4, from &amp;amp;times;4 to &amp;amp;times;5), and the gravity warrior doubles his strength modifier for to hit and damage rolls.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Tectonic Hammer}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level a gravity warrior gains the ability to focus such immense portions of gravity into his fist that the world around him seems to dim for a moment as light itself bends in response to it. At this point the gravity warrior's fist has become so weighty that the only action that he can take is to punch the ground, creating such an earth-shattering impact that all characters within a 15 ft./level blast radius who are in contact with the ground must make a [[SRD:Saving Throw#Fortitude|Fortitude save]] ([[SRD:DC|DC]] 10 + the gravity warrior's Hit Die + the gravity warrior's [[SRD:Strength|Strength]] modifier) or fall [[SRD:Prone|prone]], become [[SRD:Stunned|stunned]] for 2d4 rounds, and take 12d10 + [[SRD:Strength|Strength]] modifier damage. If this save is made then the creature only takes half damage, and does not become [[SRD:Stunned|stunned]] or fall [[SRD:Prone|prone]]. Additionally all characters who fail their [[SRD:Saving Throw|Fortitude save]] fly 10 feet away from the impact.  Creatures of [[SRD:Huge Size|huge size]] or larger only fly back 5 feet. This effect affects even [[SRD:Construct Type|constructs]] and creatures without [[SRD:Constitution|Constitution]] modifiers. This punch is a [[SRD:Full-Round Actions|full round action]] that, once taken, can’t be taken again until 1d4 rounds later. Tectonic Hammer does not replace [[#Ground Hammer|Ground Hammer]] or [[#Earth Hammer|Earth Hammer]].&lt;br /&gt;
&lt;br /&gt;
==== Epic Gravity Warrior ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Gravity Warrior}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Level !! [[#Fast Movement|Speed Bonus]] !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21st || +50 ft. || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 22nd || +50 ft. || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 23rd || +50 ft. || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 24th || +60 ft. || class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 25th || +60 ft. || class=&amp;quot;left&amp;quot; | [[#Pseudo-Strength|Pseudo-Strength]] +12&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26th || +60 ft. || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 27th || +60 ft. || class=&amp;quot;left&amp;quot; | [[#Greater Impact|Greater Impact]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 28th || +70 ft. || class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 29th || +70 ft. || class=&amp;quot;left&amp;quot; | [[#Event Horizon Hammer|Event Horizon Hammer]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 30th || +70 ft. || class=&amp;quot;left&amp;quot; | [[#Pseudo-Strength|Pseudo-Strength]] +14, [[#Devastator|Devastator]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
4 + [[SRD:Intelligence|Int]] modifier [[SRD:Skill Points|skill points]] per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Fast Movement}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A gravity warrior's enhancement bonus to his speed increases after 20th level as shown on [[#Table: The Epic Gravity Warrior|Table: The Epic Gravity Warrior]]. A gravity warrior in [[SRD:Heavy Armor|heavy armor]] or carrying a [[SRD:Carrying Capacity|medium or heavy load]] loses this extra speed.&lt;br /&gt;
&lt;br /&gt;
'''[[#Pseudo-Strength|Pseudo-Strength]]:''' The gravity warrior's insight bonus to all [[SRD:Strength|Strength]] based [[SRD:Skills|skill checks]], [[SRD:Bull Rush|bull rush checks]], [[SRD:Grapple|grapple checks]], regular [[SRD:Strength|strength checks]], and to their [[SRD:Strength|Strength]] score in order to determine his [[SRD:Carrying Capacity|carrying capacity]] granted by Pseudo-Strength increases by 2 at level 25 and then again at level 30.  This bonus does not increase after 30th level.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Greater Impact}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 27th level a gravity warrior's control over gravity is so complete that he can unhinge it's effects upon his form, allowing him to move fast enough and with enough force to smash through even the most resolute and unyielding objects with ease. Any melee attack from a gravity warrior of level 27 or higher overcomes half of any creature's [[SRD:Damage Reduction|Damage Reduction]] and all of any object's [[SRD:Breaking and Entering|hardness]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Event Horizon Hammer}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 29th level a gravity warrior gains the ability to focus so much gravity into his hand that for a moment the hand seems to turn into a point of pure darkness and even time flows at a different rate as reality itself warps in response to this force. The gravity warrior, at this point, can only do one thing: punch the ground beneath him as fast as physically possible, creating such a world shaking impact that all characters within a 20 ft./level blast radius who are in contact with the ground must make a [[SRD:Saving Throw#Fortitude|Fortitude save]] ([[SRD:DC|DC]] 10 + half the gravity warrior's Hit Die + the gravity warrior's [[SRD:Strength|Strength]] modifier) or fall [[SRD:Prone|prone]], become [[SRD:Stunned|stunned]] for 3d4 rounds, and take 12d10 damage.  If this save is made then the creature only takes half damage, and does not become [[SRD:Stunned|stunned]] or fall [[SRD:Prone|prone]].  Additionally, all characters who fail their [[SRD:Saving Throw#Fortitude|Fortitude save]] fly 30 feet away from the impact. Creatures of [[SRD:Huge Size|huge size]] or larger only fly back 15 feet.  This effect affects even [[SRD:Construct Type|constructs]] and creatures without [[SRD:Constitution|Constitution]] modifiers. This is a [[SRD:Full-Round Actions|full round action]] that, once taken, can’t be taken again until 1d6 rounds later. Event Horizon Hammer does not replace [[#Ground Hammer|Ground Hammer]], [[#Earth Hammer|Earth Hammer]], or [[#Tectonic Hammer|Tectonic Hammer]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Devastator}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 30th level a gravity warrior's body has become so weathered and toughened from the channelling of the raw force of the Earth itself, that he is always considered as being under the effects of [[SRD:Endure Elements|endure elements]]. Additionally, the gravity warrior receives an inherent +4 bonus to both [[SRD:Strength|Strength]] and [[SRD:Constitution|Constitution]]. &lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats}}:''' The epic gravity warrior gains a bonus feat (selected from the list of epic gravity warrior bonus feats) every 4 levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic Gravity Warrior Bonus Feat List:'' [[SRD:Armor Skin|Armor Skin]], [[SRD:Damage Reduction (Feat)|Damage Reduction]], [[SRD:Dire Charge|Dire Charge]], [[SRD:Epic Endurance|Epic Endurance]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Fast Healing (Feat)|Fast Healing]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Two-Weapon Rend|Two-Weapon Rend]].&lt;br /&gt;
&lt;br /&gt;
==== Human Gravity Warrior Starting Package ====&lt;br /&gt;
&lt;br /&gt;
'''Armor:''' [[SRD:Breastplate|Breastplate]]&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' [[SRD:Warhammer|Warhammer]], [[SRD:Short Sword|Short Sword]].&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 2 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Climb Skill|Climb]] || 4 || [[SRD:Strength|Str]] || &amp;amp;minus;4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Diplomacy Skill|Diplomacy]] || 4 || [[SRD:Charisma|Cha]] || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Intimidate Skill|Intimidate]] || 4 || [[SRD:Charisma|Cha]] || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Jump Skill|Jump]] || 4 || [[SRD:Strength|Str]] || &amp;amp;minus;4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Listen Skill|Listen]]  || 4 || [[SRD:Wisdom|Wis]] || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Swim Skill|Swim]] || 4 || [[SRD:Strength|Str]] || &amp;amp;minus;4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' [[SRD:Power Attack|Power Attack]].&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' [[SRD:Two-Weapon Fighting|Two-Weapon Fighting]], [[SRD:Endurance|Endurance]].&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' Bedroll, [[SRD:Chain|Chain (20 ft.)]], [[SRD:Lamp|Common Lamp]], [[SRD:Crowbar|Crowbar]], Iron Pot, [[SRD:Oil|Oil (4 pints)]], Soap (2 lbs.), Waterskin.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' 70 gp.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Information ===&lt;br /&gt;
&lt;br /&gt;
==== Playing a Gravity Warrior ====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Gravity warriors do not exclusively worship any deity in particular, although they tend to worship [[DnD Deities|gods]] of battle, such as Kord or Hector, or deities of land or might, such as Obad-Hai or Fharlanghn.  For the most part, however, it depends on the character in question as to which deity they venerate, or if they worship at all.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Gravity warriors are, for the most part, warriors to their core.  As such they normally get along and work well with other warriors such as [[SRD:Fighter|fighters]] and [[SRD:Barbarian|barbarians]].  Also, due to their connection with such an unexplainable force, gravity warriors can understand the thought processes of [[SRD:Wizard|wizards]] and [[SRD:Sorcerer|sorcerers]] and work alongside them well.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Due to the gravity warriors' average hit die and lack of proficiency in [[SRD:Heavy Armor|heavy armor]], they are not perfect for tanking.  With their class abilities (like [[#Impact|Impact]], [[#Leaden Weight|Improved Impact]] and their [[#Fast Movement|Speed Bonus]]), they are nearly perfect candidates for eliminating specific enemies quickly, while their &amp;quot;hammer&amp;quot; class abilities allow them to deal damage to massive amounts of enemies with a single attack.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:'''  To increase their power in combat many gravity warriors multiclass into [[SRD:Fighter|fighters]] or [[SRD:Barbarian|barbarians]]. To become more focused many gravity warriors multiclass into [[SRD:Rogue|rogues]] or [[SRD:Monk|monks]]. A gravity warrior who takes levels in a spellcasting class can be a very powerful character, although the conflicting roles of the two classes may make it difficult to play.&lt;br /&gt;
&lt;br /&gt;
==== Gravity Warriors in the World ====&lt;br /&gt;
&lt;br /&gt;
{{quote|The weight of the world rests on my sword...|orig=Zaki Uenabe, [[SRD:Centaurs (Race)|Centaur]] Gravity Warrior}}&lt;br /&gt;
&lt;br /&gt;
Gravity warriors can be found in all walks of life.  They can be found using their impressive strength to do something as mundane as plowing a field, to something as grand as defending a king. They may be seen leading warbands, or perhaps protecting a mighty forest. No matter how they choose to live their lives, gravity warriors are forces to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' A gravity warrior can live any life he chooses, though his everyday life will differ slightly from a normal person's. His control over gravity makes him capable of doing greater damage than any other person could, which means he must be careful with his actions. Other than this small constant, a gravity warrior's day-to-day life depends only on how he wishes to live it.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' ''Jason Alvonek'', male [[SRD:Humans (Race)|human]] gravity warrior: for five years he single-handedly defended his farm from two separate armies.&lt;br /&gt;
&lt;br /&gt;
''Naomi Heart'', female [[SRD:Elves, Gray (Race)|gray elf]] gravity warrior: led a 34 year-long campaign to kill the evil [[SRD:Elder Titan|elder titan]] Krasmuut'Elad.&lt;br /&gt;
&lt;br /&gt;
''Rafiq Unx'', male [[SRD:Archons, Hound (Race)|hound archon]] gravity warrior: utterly destroyed the 4,357th and 4,358th layers of the Abyss during a battle that lasted years.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' A gravity warrior is not required to join any organization to become a gravity warrior, although he may have been born into a situation in which organizations of gravity warriors are present.  For example, a society could take all gravity warriors and recruit them into a special section of the army, or they may exalt them and force them into a position of power, such as royalty.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' Gravity warriors aren't easily singled out from other group members, or even widely known in most worlds. Seeing how this is the case, many times when a NPC first sees a gravity warrior they may have no reaction at all. Even so, if the gravity warrior displays an act of [[SRD:Strength|strength]], such as bursting through a wall or throwing a cow across a field, the NPC may become slightly fearful of the gravity warrior.&lt;br /&gt;
&lt;br /&gt;
==== Gravity Warrior Lore ====&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in [[SRD:Knowledge|Knowledge]] (arcana) can research gravity warriors to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower [[SRD:Using Skills#Difficulty Class|DC]]s.&lt;br /&gt;
&lt;br /&gt;
The [[SRD:Using Skills#Difficulty Class|DC]] to learn about a specific class feature of the gravity warrior is 10 + the level the ability is gained.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ [[Knowledge]] (arcana)&lt;br /&gt;
! [[SRD:Using Skills#Difficulty Class|DC]] || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | There are certain warriors who seem to move with much ease, as if they were unaffected by the tethers of the earth.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | Gravity Warriors use the underlying forces of gravity to give themselves an edge in battle.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | Gravity Warriors seem to have superhuman strength and agility, while slowing others down.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | The most formidable of warriors, the Gravity Warrior swings his weapon like one would swing a stick, but strikes like a falling boulder. His skills are terrifying to most who meet him.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gravity Warriors in the Game ====&lt;br /&gt;
&lt;br /&gt;
Gravity warriors can be found anywhere in the world; from the highest mountain peaks to underneath the sea.  Although wherever they are they are formidable beings.&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' In some instances gravity warriors may be defenders of a forests, always being able to be found somewhere near a wooded area.  In other instances it may be that only [[SRD:Orcs (Race)|Orcs]] could ever become gravity warriors.  Gravity warriors can be molded to fit into any campaign setting.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' Aghalor Oros was once very civil. He owned a small shop where he sold, of all things, jewelry. He had a small home where he lived with his wife and kids, and he lived as quiet of a life as one can live. At least, that was until the war came. In the dark of night the town was set aflame, and thousands of foreign soldiers marched into the streets of Aghalor's home town. Aghalor told his family to leave and get as far away from town as possible, and that he would find them again. &amp;quot;No matter what,&amp;quot; he had said before he kissed his wife goodbye, and with that turned to the soldiers, charging into their front lines and roaring as their blades cut through his flesh. Aghalor fought like a rabid beast, shrugging off wounds with ease, dashing the fragile warriors' bodies with little thought. He killed hundreds, but he could not save his home.  That night the town was burnt to the ground.  The army marched on to the next; believing Aghalor to be dead.  Then, as the sun peaked its head over the mountain range the next morning, Aghalor rose again; his hair matted with dried blood, his form covered in ash.  He stumbled along in the direction the army had gone for 3 days and nights; stopping only briefly at streams along the way.  He came upon the next burnt town, deaf to the cries of pain and loss that rang out around him, he continued on.  Then, when he couldn't walk any more, he fell. Tears stung at his eyes, and he hated his weakness. As he lay there, hating himself as he sprawled across the footprints of the army, something came to him, and like a hand on his back it lifted him. It granted him strength, and he pushed on again. He didn't even know why he was walking, he just was. Eventually he came across the army's camp site, and the soldiers who sat around the fireplaces in the dark looked at him as he approached, some with fear in their eyes. They recognized him.  Aghalor stopped when he came to the first fire, looking down at the men around it. Was this why he had been walking?  For revenge?  No, it wasn't that it.  He continued forward, walking straight through the camp, ignoring anything that touched him.  He continued to walk until he found what he was walking towards, the next unharmed town.  He screamed out the names of his wife and children, no answers. He yelled for them for hours, but when people came to him, wondering what he was yelling for, he ignored them, and continued on. Now he wanders the world, looking for his family, and killing anyone who might think of stopping his search even for a moment. &lt;br /&gt;
&lt;br /&gt;
''EL 12:'' {{:Aghalor Oros (3.5e NPC)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:User:Rithaniel]]&lt;/div&gt;</summary>
		<author><name>Darkheart12w</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Gravity_Warrior_(3.5e_Class)</id>
		<title>Gravity Warrior (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Gravity_Warrior_(3.5e_Class)"/>
				<updated>2011-06-22T05:16:16Z</updated>
		
		<summary type="html">&lt;p&gt;Darkheart12w: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=The_Warrior_by_alanlathwell.jpg&lt;br /&gt;
|imgloc=bottom&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=Imion Wing, a Gravity Warrior&lt;br /&gt;
|rating_power=3&lt;br /&gt;
|raters_power=2&lt;br /&gt;
|rating_wording=5&lt;br /&gt;
|raters_wording=2&lt;br /&gt;
|rating_formatting=5&lt;br /&gt;
|raters_formatting=2&lt;br /&gt;
|rating_flavor=5&lt;br /&gt;
|raters_flavor=2&lt;br /&gt;
|status=finished&lt;br /&gt;
|editing=please discuss before editing.&lt;br /&gt;
|type=Combat-Focused&lt;br /&gt;
|desc=Gravity warriors are people gifted with the ability to manipulate gravity, They may take many paths, but whether they are the slaughterer or the arbiter, they are a force to be reckoned with.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gravity Warrior==&lt;br /&gt;
&lt;br /&gt;
Gravity warriors are people gifted with the ability to manipulate gravity.  They may take many paths, but whether they are the slaughterer or the arbiter, they are a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
=== Making a Gravity Warrior ===&lt;br /&gt;
&lt;br /&gt;
Gravity warriors are formidable melee fighters. Using their ability to change the effect of gravity on themselves, gravity warriors can destroy their enemies in close combat and place themselves on the front line of any battle as quickly as possible.  While gravity warriors are both fast and strong, they aren't the best at taking damage, and so they rely on [[SRD:Cleric|clerics]] and other healer classes to keep them alive.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' [[SRD:Strength|Strength]] is a vital ability score for gravity warriors, as most of their class abilities center around it. [[SRD:Constitution|Constitution]] gives the gravity warrior more hitpoints, with which to survive being on the front lines. [[SRD:Dexterity|Dexterity]] is not the gravity warrior's focus, but is possibly a good choice if one wants to take the [[SRD:Two-Weapon Fighting|Two-Weapon Fighting]] feat.  [[SRD:Intelligence|Intelligence]], allows the gravity warrior more flexibility in choosing skills.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 3d8&amp;amp;times;10 gp 135 gp.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' &amp;quot;Moderate&amp;quot;; as [[fighter]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Gravity Warrior}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d12&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Fast Movement|Speed Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +1 || +2 || +2 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Pseudo-Strength|Pseudo-Strength]] +2, [[#Unarmed Attack|Unarmed Attack]], [[#Endurance|Endurance]] &lt;br /&gt;
| +0 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +2 || +3 || +3 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#High-Gravity Zone|High-Gravity Zone]]&lt;br /&gt;
| +0 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +3 || +3 || +3 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Ground Hammer|Ground Hammer]]&lt;br /&gt;
| +0 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +4 || +4 || +4 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Fast Movement|Fast Movement]]&lt;br /&gt;
| +10 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +5 || +4 || +4 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Pseudo-Strength|Pseudo-Strength]] +4&lt;br /&gt;
| +10 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +6/+1 || +5 || +5 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Gravity Well|Gravity Well]]&lt;br /&gt;
| +10 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +7/+2 || +5 || +5 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Steadfast|Steadfast]], [[#Leaden Weight|Leaden Weight]]&lt;br /&gt;
| +10 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +8/+3 || +6 || +6 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
| +20 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Impact|Impact]]&lt;br /&gt;
| +20 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +10/+5 || +7 || +7 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Pseudo-Strength|Pseudo-Strength]] +6&lt;br /&gt;
| +20 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +7 || +7 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
| +20 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +8 || +8 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Earth Hammer|Earth Hammer]]&lt;br /&gt;
| +30 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +8 || +8 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
| +30 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +9 || +9 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Great Leaden Weight|Great Leaden Weight]]&lt;br /&gt;
| +30 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +9 || +9 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Pseudo-Strength|Pseudo-Strength]] +8&lt;br /&gt;
| +30 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +16/+11/+6/+1 || +10 || +10 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Strength To Prevale|Strength To Prevale]]&lt;br /&gt;
| +40 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +17/+12/+7/+2 || +10 || +10 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
| +40 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +18/+13/+8/+3 || +11 || +11 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Improved Impact|Improved Impact]]&lt;br /&gt;
| +40 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +19/+14/+9/+4 || +11 || +11 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
| +40 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +20/+15/+10/+5 || +12 || +12 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Pseudo-Strength|Pseudo-Strength]] +10, [[#Tectonic Hammer|Tectonic Hammer]]&lt;br /&gt;
| +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Diplomacy Skill|Diplomacy]] ([[SRD:Charisma|Cha]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Features ====&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the gravity warrior.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' A gravity warrior is proficient with all [[SRD:Simple Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial]] weapons, with [[SRD:Armor Proficiency (Light)|light]] and [[SRD:Armor Proficiency (Medium)|medium]] armor, and with all [[SRD:Shield Proficiency|shields]] save [[SRD:Tower Shield Proficiency|tower shields]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Pseudo-Strength}}:''' The forces that course through the body of a gravity warrior grant him incredible weight.  This increased weight allows him to act in certain situations as though he were much stronger than he actually is. At first level a gravity warrior gains a +2 insight bonus to [[SRD:Strength|Strength]]. This bonus increases by 2 at every level divisible by 5 after the first level (5, 10, 15, and 20).&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Unarmed Attack}}:''' A gravity warrior's fists are coursing with the power of gravity. He gains Improved Unarmed Strike as a bonus Feat. He also gains the Monk's unarmed attack damage as though he were a monk of equal level to his gravity warrior levels.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:[[SRD:Endurance|Endurance]]}}:''' A gravity warrior's control of gravity allows him to persist through difficult tasks with ease. At 1st level a gravity warrior gains [[SRD:Endurance|Endurance]] as a bonus [[SRD:Feats|feat]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:High-Gravity Zone}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level a gravity warrior gains the ability to focus his control over gravity and increase its effects within an area around him. At this level the gravity warrior can spend a [[SRD:Move Actions|move action]] and make 4, 5ft by 5ft squares per gravity warrior level into [[SRD:Movement, Position, and Distance#Difficult Terrain|difficult terrain]].  All 5ft by 5ft squares that have been made difficult terrain by the gravity warrior must be contiguous and within 100 feet of the gravity warrior.  All 5ft by 5ft squares that have been made difficult terrain by the gravity warrior will remain difficult terrain until the gravity warrior dispels the effect, even if the warrior leaves the 100 foot range of this ability. The number of squares that can be affected is increased by 1d4 every 3 levels (5,8,11,etc). This ability affects everyone but the gravity warrior.  Dispelling the effect is a [[SRD:Free Actions|free action]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Ground Hammer}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'''  At 3rd level a gravity warrior gains the ability to focus the forces of gravity that course through his body into his fist, making it immensely heavy.  His fist gains so much weight that the only action he can take is to punch the ground beneath him, creating such an impact that all characters within a 5 ft./level foot blast radius who are in contact with the ground must make a [[SRD:Saving Throw#Fortitude|Fortitude save]] ([[SRD:DC|DC]] 10 +  the gravity warrior's Hit Die + the gravity warrior's [[SRD:Strength|Strength]] modifier) or fall [[SRD:Prone|prone]], become [[SRD:Stunned|stunned]] for 1 round, and take 1d10 + half [[SRD:Strength|Strength]] modifier damage.  If this save is made then the creature only takes half damage, and does not become [[SRD:Stunned|stunned]] or fall [[SRD:Prone|prone]]. This affects even [[SRD:Construct Type|constructs]] and creatures without [[SRD:Constitution|Constitution]] modifiers. This is a [[SRD:Full-Round Actions|full round action]] that, once taken, can’t be taken again until 1d6 rounds later.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Fast Movement}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a gravity warrior gains the ability to ease the effect of gravity on his body, giving him an enhancement bonus to his speed, as shown on [[#Table: The Gravity Warrior|Table: The Gravity Warrior]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Gravity Well}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 6th level a gravity warrior learns to manipulate the weight of something from a distance. A gravity warrior gains the ability to focus on one target within a certain distance of himself as a [[SRD:Standard Actions|standard action]]. This target must pass a [[SRD:Saving Throw#Fortitude|Fortitude save]] ([[SRD:DC|DC]] 10 + the gravity warrior's Hit Die + the gravity warrior's [[SRD:Strength|Strength]] modifier) or immediately fall to the ground; falling [[SRD:Prone|prone]] for 1 round and becoming [[SRD:Exhausted|exhausted]] for 10 minutes.  This ability can be used on airborne targets and unattended objects as well.  If this effect is used on an airborne target, then it falls to the ground and as such takes appropriate [[SRD:Falling#Falling Damage|falling damage]].  [[SRD:Falling#Falling Damage|Falling damage]] caused by this class feature cannot be negated in any way, shape, or form.  If this class feature is used on an unattended object, then that objects weight grows nearly infinite for one round, and cannot be lifted by any force.  This effect affects even [[SRD:Construct Type|constructs]] and creatures without [[SRD:Constitution|Constitution]] modifiers.  Gravity Well has a range of 25 ft./level and, once used, cannot be used again until 1d4 rounds later.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Steadfast}}:''' At 7th level a gravity warrior gains the ability to weigh down his body, making it much more difficult to affect him on the field of battle.  For the purpose of resisting [[SRD:Bull Rush|bull rush]], [[SRD:Disarm|disarm]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] attempts, the gravity warrior is considered one size category larger than he actually is.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Leaden Weight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A gravity warrior eventually learns to bend gravity to his will in unusual ways, allowing himself to increase the mass of an object, yet loosen gravity's pull on it, allowing himself to swing it with ease.  At 7th level any weapon a gravity warrior wields deals damage as though it were one size category larger.  The weapon is not actually larger and therefore is still treated as a weapon of its original size category. This increase in damage only applies if the weapon is in the hands of the gravity warrior.  This increase in damage does not apply to the gravity warrior's unarmed attacks.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Impact}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'''  At 9th level a gravity warrior gains the ability to decrease gravity's hindering qualities upon an object, allowing him to put his full strength into a strike. When a gravity warrior is wielding a [[SRD:Weapons|weapon]] in two hands he adds 2 times his [[SRD:Strength|Strength]] modifier to his damage rolls, instead of the normal 1.5 times.  If he is wielding a [[SRD:Weapons|weapon]] in one hand he adds 1.5 times his [[SRD:Strength|Strength]] modifier to his damage rolls.  If a Gravity Warrior is dual-wielding a [[SRD:Weapons|weapon]] in each hand he adds 1.5 times his [[SRD:Strength|Strength]] modifier to his damage rolls for the [[SRD:Weapons|weapon]] in his primary hand, and only half of his [[SRD:Strength|Strength]] modifier to his damage rolls for the [[SRD:Weapons|weapon]] in his off hand.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Earth Hammer}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 12th level a gravity warrior gains the ability to focus an even greater amount of gravity into his fist, increasing its weight to the point that as it falls the air around it is blown back from its momentum.  The only action the gravity warrior can take while his fist is this heavy is to punch the ground beneath him, creating such a massive impact that all characters within a 10 ft./level blast radius who are in contact with the ground must make a [[SRD:Saving Throw#Fortitude|Fortitude save]] ([[SRD:DC|DC]] 10 + the gravity warrior's Hit Die + the gravity warrior's [[SRD:Strength|Strength]] modifier) or fall [[SRD:Prone|prone]], become [[SRD:Stunned|stunned]] for 1d4 rounds, and take 6d10 + [[SRD:Strength|Strength]] modifier damage. If this save is made then the creature only takes half damage, and does not become [[SRD:Stunned|stunned]] or fall [[SRD:Prone|prone]]. Additionally all characters who fail their [[SRD:Saving Throw#Fortitude|Fortitude save]] fly back 5 feet from the impact. Creatures of [[SRD:Huge Size|huge size]] or larger are not affect by this 5 ft blow back. This effect affects even [[SRD:Construct Type|constructs]] and creatures without [[SRD:Constitution|Constitution]] modifiers. This punch is a [[SRD:Full-Round Actions|full round action]] that, once taken, can’t be taken again until 1d4 rounds later. Earth Hammer does not replace [[#Ground Hammer|Ground Hammer]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Great Leaden Weight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A gravity warrior eventually learns to bend gravity to his will with such ease that he can make an object weigh several hundred pounds, yet lift it as though it was weightless.  At 14th level any weapon a gravity warrior wields deals damage as though it were two size categories larger. The weapon is not actually larger and therefore is still treated as a weapon of its original size category. This increase in damage only applies if the weapon is in the hands of the gravity warrior.  This increase in damage does not apply to the gravity warrior's unarmed attacks.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Strength To Prevale}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 16th level a gravity warrior becomes so powerful it affects his ability to survive. His master over gravity itself is so great that it's as if an aura of strength surrounds him as he bends the will of gravity. The gravity warrior adds his full strength modifier to all saves as an insight bonus. Think like a palidin's insiight bonus to his saves.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Improved Impact}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 18th level a gravity warrior gains the ability to increase both the weight and speed of a weapon he wields to the degree, that it is capable of leaving behind the most terrible wounds. Any weapon the gravity warrior wields has its [[SRD:Weapon Qualities#Critical|critical multiplier]] increased by one step (from &amp;amp;times;2 to &amp;amp;times;3, from &amp;amp;times;3 to &amp;amp;times;4, from &amp;amp;times;4 to &amp;amp;times;5), and the gravity warrior doubles his strength modifier for to hit and damage rolls.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Tectonic Hammer}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level a gravity warrior gains the ability to focus such immense portions of gravity into his fist that the world around him seems to dim for a moment as light itself bends in response to it. At this point the gravity warrior's fist has become so weighty that the only action that he can take is to punch the ground, creating such an earth-shattering impact that all characters within a 15 ft./level blast radius who are in contact with the ground must make a [[SRD:Saving Throw#Fortitude|Fortitude save]] ([[SRD:DC|DC]] 10 + the gravity warrior's Hit Die + the gravity warrior's [[SRD:Strength|Strength]] modifier) or fall [[SRD:Prone|prone]], become [[SRD:Stunned|stunned]] for 2d4 rounds, and take 12d10 + [[SRD:Strength|Strength]] modifier damage. If this save is made then the creature only takes half damage, and does not become [[SRD:Stunned|stunned]] or fall [[SRD:Prone|prone]]. Additionally all characters who fail their [[SRD:Saving Throw|Fortitude save]] fly 10 feet away from the impact.  Creatures of [[SRD:Huge Size|huge size]] or larger only fly back 5 feet. This effect affects even [[SRD:Construct Type|constructs]] and creatures without [[SRD:Constitution|Constitution]] modifiers. This punch is a [[SRD:Full-Round Actions|full round action]] that, once taken, can’t be taken again until 1d4 rounds later. Tectonic Hammer does not replace [[#Ground Hammer|Ground Hammer]] or [[#Earth Hammer|Earth Hammer]].&lt;br /&gt;
&lt;br /&gt;
==== Epic Gravity Warrior ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Gravity Warrior}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Level !! [[#Fast Movement|Speed Bonus]] !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21st || +50 ft. || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 22nd || +50 ft. || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 23rd || +50 ft. || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 24th || +60 ft. || class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 25th || +60 ft. || class=&amp;quot;left&amp;quot; | [[#Pseudo-Strength|Pseudo-Strength]] +12&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26th || +60 ft. || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 27th || +60 ft. || class=&amp;quot;left&amp;quot; | [[#Greater Impact|Greater Impact]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 28th || +70 ft. || class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 29th || +70 ft. || class=&amp;quot;left&amp;quot; | [[#Event Horizon Hammer|Event Horizon Hammer]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 30th || +70 ft. || class=&amp;quot;left&amp;quot; | [[#Pseudo-Strength|Pseudo-Strength]] +14, [[#Devastator|Devastator]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
4 + [[SRD:Intelligence|Int]] modifier [[SRD:Skill Points|skill points]] per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Fast Movement}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A gravity warrior's enhancement bonus to his speed increases after 20th level as shown on [[#Table: The Epic Gravity Warrior|Table: The Epic Gravity Warrior]]. A gravity warrior in [[SRD:Heavy Armor|heavy armor]] or carrying a [[SRD:Carrying Capacity|medium or heavy load]] loses this extra speed.&lt;br /&gt;
&lt;br /&gt;
'''[[#Pseudo-Strength|Pseudo-Strength]]:''' The gravity warrior's insight bonus to all [[SRD:Strength|Strength]] based [[SRD:Skills|skill checks]], [[SRD:Bull Rush|bull rush checks]], [[SRD:Grapple|grapple checks]], regular [[SRD:Strength|strength checks]], and to their [[SRD:Strength|Strength]] score in order to determine his [[SRD:Carrying Capacity|carrying capacity]] granted by Pseudo-Strength increases by 2 at level 25 and then again at level 30.  This bonus does not increase after 30th level.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Greater Impact}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 27th level a gravity warrior's control over gravity is so complete that he can unhinge it's effects upon his form, allowing him to move fast enough and with enough force to smash through even the most resolute and unyielding objects with ease. Any melee attack from a gravity warrior of level 27 or higher overcomes half of any creature's [[SRD:Damage Reduction|Damage Reduction]] and all of any object's [[SRD:Breaking and Entering|hardness]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Event Horizon Hammer}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 29th level a gravity warrior gains the ability to focus so much gravity into his hand that for a moment the hand seems to turn into a point of pure darkness and even time flows at a different rate as reality itself warps in response to this force. The gravity warrior, at this point, can only do one thing: punch the ground beneath him as fast as physically possible, creating such a world shaking impact that all characters within a 20 ft./level blast radius who are in contact with the ground must make a [[SRD:Saving Throw#Fortitude|Fortitude save]] ([[SRD:DC|DC]] 10 + half the gravity warrior's Hit Die + the gravity warrior's [[SRD:Strength|Strength]] modifier) or fall [[SRD:Prone|prone]], become [[SRD:Stunned|stunned]] for 3d4 rounds, and take 12d10 damage.  If this save is made then the creature only takes half damage, and does not become [[SRD:Stunned|stunned]] or fall [[SRD:Prone|prone]].  Additionally, all characters who fail their [[SRD:Saving Throw#Fortitude|Fortitude save]] fly 30 feet away from the impact. Creatures of [[SRD:Huge Size|huge size]] or larger only fly back 15 feet.  This effect affects even [[SRD:Construct Type|constructs]] and creatures without [[SRD:Constitution|Constitution]] modifiers. This is a [[SRD:Full-Round Actions|full round action]] that, once taken, can’t be taken again until 1d6 rounds later. Event Horizon Hammer does not replace [[#Ground Hammer|Ground Hammer]], [[#Earth Hammer|Earth Hammer]], or [[#Tectonic Hammer|Tectonic Hammer]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Devastator}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 30th level a gravity warrior's body has become so weathered and toughened from the channelling of the raw force of the Earth itself, that he is always considered as being under the effects of [[SRD:Endure Elements|endure elements]]. Additionally, the gravity warrior receives an inherent +4 bonus to both [[SRD:Strength|Strength]] and [[SRD:Constitution|Constitution]]. &lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats}}:''' The epic gravity warrior gains a bonus feat (selected from the list of epic gravity warrior bonus feats) every 4 levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic Gravity Warrior Bonus Feat List:'' [[SRD:Armor Skin|Armor Skin]], [[SRD:Damage Reduction (Feat)|Damage Reduction]], [[SRD:Dire Charge|Dire Charge]], [[SRD:Epic Endurance|Epic Endurance]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Fast Healing (Feat)|Fast Healing]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Two-Weapon Rend|Two-Weapon Rend]].&lt;br /&gt;
&lt;br /&gt;
==== Human Gravity Warrior Starting Package ====&lt;br /&gt;
&lt;br /&gt;
'''Armor:''' [[SRD:Breastplate|Breastplate]]&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' [[SRD:Warhammer|Warhammer]], [[SRD:Short Sword|Short Sword]].&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 2 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Climb Skill|Climb]] || 4 || [[SRD:Strength|Str]] || &amp;amp;minus;4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Diplomacy Skill|Diplomacy]] || 4 || [[SRD:Charisma|Cha]] || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Intimidate Skill|Intimidate]] || 4 || [[SRD:Charisma|Cha]] || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Jump Skill|Jump]] || 4 || [[SRD:Strength|Str]] || &amp;amp;minus;4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Listen Skill|Listen]]  || 4 || [[SRD:Wisdom|Wis]] || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Swim Skill|Swim]] || 4 || [[SRD:Strength|Str]] || &amp;amp;minus;4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' [[SRD:Power Attack|Power Attack]].&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' [[SRD:Two-Weapon Fighting|Two-Weapon Fighting]], [[SRD:Endurance|Endurance]].&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' Bedroll, [[SRD:Chain|Chain (20 ft.)]], [[SRD:Lamp|Common Lamp]], [[SRD:Crowbar|Crowbar]], Iron Pot, [[SRD:Oil|Oil (4 pints)]], Soap (2 lbs.), Waterskin.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' 70 gp.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Information ===&lt;br /&gt;
&lt;br /&gt;
==== Playing a Gravity Warrior ====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Gravity warriors do not exclusively worship any deity in particular, although they tend to worship [[DnD Deities|gods]] of battle, such as Kord or Hector, or deities of land or might, such as Obad-Hai or Fharlanghn.  For the most part, however, it depends on the character in question as to which deity they venerate, or if they worship at all.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Gravity warriors are, for the most part, warriors to their core.  As such they normally get along and work well with other warriors such as [[SRD:Fighter|fighters]] and [[SRD:Barbarian|barbarians]].  Also, due to their connection with such an unexplainable force, gravity warriors can understand the thought processes of [[SRD:Wizard|wizards]] and [[SRD:Sorcerer|sorcerers]] and work alongside them well.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Due to the gravity warriors' average hit die and lack of proficiency in [[SRD:Heavy Armor|heavy armor]], they are not perfect for tanking.  With their class abilities (like [[#Impact|Impact]], [[#Leaden Weight|Improved Impact]] and their [[#Fast Movement|Speed Bonus]]), they are nearly perfect candidates for eliminating specific enemies quickly, while their &amp;quot;hammer&amp;quot; class abilities allow them to deal damage to massive amounts of enemies with a single attack.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:'''  To increase their power in combat many gravity warriors multiclass into [[SRD:Fighter|fighters]] or [[SRD:Barbarian|barbarians]]. To become more focused many gravity warriors multiclass into [[SRD:Rogue|rogues]] or [[SRD:Monk|monks]]. A gravity warrior who takes levels in a spellcasting class can be a very powerful character, although the conflicting roles of the two classes may make it difficult to play.&lt;br /&gt;
&lt;br /&gt;
==== Gravity Warriors in the World ====&lt;br /&gt;
&lt;br /&gt;
{{quote|The weight of the world rests on my sword...|orig=Zaki Uenabe, [[SRD:Centaurs (Race)|Centaur]] Gravity Warrior}}&lt;br /&gt;
&lt;br /&gt;
Gravity warriors can be found in all walks of life.  They can be found using their impressive strength to do something as mundane as plowing a field, to something as grand as defending a king. They may be seen leading warbands, or perhaps protecting a mighty forest. No matter how they choose to live their lives, gravity warriors are forces to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' A gravity warrior can live any life he chooses, though his everyday life will differ slightly from a normal person's. His control over gravity makes him capable of doing greater damage than any other person could, which means he must be careful with his actions. Other than this small constant, a gravity warrior's day-to-day life depends only on how he wishes to live it.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' ''Jason Alvonek'', male [[SRD:Humans (Race)|human]] gravity warrior: for five years he single-handedly defended his farm from two separate armies.&lt;br /&gt;
&lt;br /&gt;
''Naomi Heart'', female [[SRD:Elves, Gray (Race)|gray elf]] gravity warrior: led a 34 year-long campaign to kill the evil [[SRD:Elder Titan|elder titan]] Krasmuut'Elad.&lt;br /&gt;
&lt;br /&gt;
''Rafiq Unx'', male [[SRD:Archons, Hound (Race)|hound archon]] gravity warrior: utterly destroyed the 4,357th and 4,358th layers of the Abyss during a battle that lasted years.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' A gravity warrior is not required to join any organization to become a gravity warrior, although he may have been born into a situation in which organizations of gravity warriors are present.  For example, a society could take all gravity warriors and recruit them into a special section of the army, or they may exalt them and force them into a position of power, such as royalty.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' Gravity warriors aren't easily singled out from other group members, or even widely known in most worlds. Seeing how this is the case, many times when a NPC first sees a gravity warrior they may have no reaction at all. Even so, if the gravity warrior displays an act of [[SRD:Strength|strength]], such as bursting through a wall or throwing a cow across a field, the NPC may become slightly fearful of the gravity warrior.&lt;br /&gt;
&lt;br /&gt;
==== Gravity Warrior Lore ====&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in [[SRD:Knowledge|Knowledge]] (arcana) can research gravity warriors to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower [[SRD:Using Skills#Difficulty Class|DC]]s.&lt;br /&gt;
&lt;br /&gt;
The [[SRD:Using Skills#Difficulty Class|DC]] to learn about a specific class feature of the gravity warrior is 10 + the level the ability is gained.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ [[Knowledge]] (arcana)&lt;br /&gt;
! [[SRD:Using Skills#Difficulty Class|DC]] || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | There are certain warriors who seem to move with much ease, as if they were unaffected by the tethers of the earth.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | Gravity Warriors use the underlying forces of gravity to give themselves an edge in battle.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | Gravity Warriors seem to have superhuman strength and agility, while slowing others down.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | The most formidable of warriors, the Gravity Warrior swings his weapon like one would swing a stick, but strikes like a falling boulder. His skills are terrifying to most who meet him.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gravity Warriors in the Game ====&lt;br /&gt;
&lt;br /&gt;
Gravity warriors can be found anywhere in the world; from the highest mountain peaks to underneath the sea.  Although wherever they are they are formidable beings.&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' In some instances gravity warriors may be defenders of a forests, always being able to be found somewhere near a wooded area.  In other instances it may be that only [[SRD:Orcs (Race)|Orcs]] could ever become gravity warriors.  Gravity warriors can be molded to fit into any campaign setting.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' Aghalor Oros was once very civil. He owned a small shop where he sold, of all things, jewelry. He had a small home where he lived with his wife and kids, and he lived as quiet of a life as one can live. At least, that was until the war came. In the dark of night the town was set aflame, and thousands of foreign soldiers marched into the streets of Aghalor's home town. Aghalor told his family to leave and get as far away from town as possible, and that he would find them again. &amp;quot;No matter what,&amp;quot; he had said before he kissed his wife goodbye, and with that turned to the soldiers, charging into their front lines and roaring as their blades cut through his flesh. Aghalor fought like a rabid beast, shrugging off wounds with ease, dashing the fragile warriors' bodies with little thought. He killed hundreds, but he could not save his home.  That night the town was burnt to the ground.  The army marched on to the next; believing Aghalor to be dead.  Then, as the sun peaked its head over the mountain range the next morning, Aghalor rose again; his hair matted with dried blood, his form covered in ash.  He stumbled along in the direction the army had gone for 3 days and nights; stopping only briefly at streams along the way.  He came upon the next burnt town, deaf to the cries of pain and loss that rang out around him, he continued on.  Then, when he couldn't walk any more, he fell. Tears stung at his eyes, and he hated his weakness. As he lay there, hating himself as he sprawled across the footprints of the army, something came to him, and like a hand on his back it lifted him. It granted him strength, and he pushed on again. He didn't even know why he was walking, he just was. Eventually he came across the army's camp site, and the soldiers who sat around the fireplaces in the dark looked at him as he approached, some with fear in their eyes. They recognized him.  Aghalor stopped when he came to the first fire, looking down at the men around it. Was this why he had been walking?  For revenge?  No, it wasn't that it.  He continued forward, walking straight through the camp, ignoring anything that touched him.  He continued to walk until he found what he was walking towards, the next unharmed town.  He screamed out the names of his wife and children, no answers. He yelled for them for hours, but when people came to him, wondering what he was yelling for, he ignored them, and continued on. Now he wanders the world, looking for his family, and killing anyone who might think of stopping his search even for a moment. &lt;br /&gt;
&lt;br /&gt;
''EL 12:'' {{:Aghalor Oros (3.5e NPC)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:User:Rithaniel]]&lt;/div&gt;</summary>
		<author><name>Darkheart12w</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Gravity_Warrior_(3.5e_Class)</id>
		<title>Gravity Warrior (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Gravity_Warrior_(3.5e_Class)"/>
				<updated>2011-06-22T05:15:07Z</updated>
		
		<summary type="html">&lt;p&gt;Darkheart12w: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=The_Warrior_by_alanlathwell.jpg&lt;br /&gt;
|imgloc=bottom&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=Imion Wing, a Gravity Warrior&lt;br /&gt;
|rating_power=3&lt;br /&gt;
|raters_power=2&lt;br /&gt;
|rating_wording=5&lt;br /&gt;
|raters_wording=2&lt;br /&gt;
|rating_formatting=5&lt;br /&gt;
|raters_formatting=2&lt;br /&gt;
|rating_flavor=5&lt;br /&gt;
|raters_flavor=2&lt;br /&gt;
|status=finished&lt;br /&gt;
|editing=please discuss before editing.&lt;br /&gt;
|type=Combat-Focused&lt;br /&gt;
|desc=Gravity warriors are people gifted with the ability to manipulate gravity, They may take many paths, but whether they are the slaughterer or the arbiter, they are a force to be reckoned with.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gravity Warrior==&lt;br /&gt;
&lt;br /&gt;
Gravity warriors are people gifted with the ability to manipulate gravity.  They may take many paths, but whether they are the slaughterer or the arbiter, they are a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
=== Making a Gravity Warrior ===&lt;br /&gt;
&lt;br /&gt;
Gravity warriors are formidable melee fighters. Using their ability to change the effect of gravity on themselves, gravity warriors can destroy their enemies in close combat and place themselves on the front line of any battle as quickly as possible.  While gravity warriors are both fast and strong, they aren't the best at taking damage, and so they rely on [[SRD:Cleric|clerics]] and other healer classes to keep them alive.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' [[SRD:Strength|Strength]] is a vital ability score for gravity warriors, as most of their class abilities center around it. [[SRD:Constitution|Constitution]] gives the gravity warrior more hitpoints, with which to survive being on the front lines. [[SRD:Dexterity|Dexterity]] is not the gravity warrior's focus, but is possibly a good choice if one wants to take the [[SRD:Two-Weapon Fighting|Two-Weapon Fighting]] feat.  [[SRD:Intelligence|Intelligence]], allows the gravity warrior more flexibility in choosing skills.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 3d8&amp;amp;times;10 gp 135 gp.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' &amp;quot;Moderate&amp;quot;; as [[fighter]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Gravity Warrior}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d12&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Fast Movement|Speed Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +1 || +2 || +2 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Pseudo-Strength|Pseudo-Strength]] +2, [[#Unarmed Attack|Unarmed Attack]], [[#Endurance|Endurance]] &lt;br /&gt;
| +0 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +2 || +3 || +3 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#High-Gravity Zone|High-Gravity Zone]]&lt;br /&gt;
| +0 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +3 || +3 || +3 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Ground Hammer|Ground Hammer]]&lt;br /&gt;
| +0 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +4 || +4 || +4 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Fast Movement|Fast Movement]]&lt;br /&gt;
| +10 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +5 || +4 || +4 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Pseudo-Strength|Pseudo-Strength]] +4&lt;br /&gt;
| +10 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +6/+1 || +5 || +5 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Gravity Well|Gravity Well]]&lt;br /&gt;
| +10 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +7/+2 || +5 || +5 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Steadfast|Steadfast]], [[#Leaden Weight|Leaden Weight]]&lt;br /&gt;
| +10 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +8/+3 || +6 || +6 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
| +20 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Impact|Impact]]&lt;br /&gt;
| +20 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +10/+5 || +7 || +7 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Pseudo-Strength|Pseudo-Strength]] +6&lt;br /&gt;
| +20 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +7 || +7 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
| +20 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +8 || +8 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Earth Hammer|Earth Hammer]]&lt;br /&gt;
| +30 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +8 || +8 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
| +30 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +9 || +9 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Great Leaden Weight|Great Leaden Weight]]&lt;br /&gt;
| +30 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +9 || +9 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Pseudo-Strength|Pseudo-Strength]] +8&lt;br /&gt;
| +30 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +16/+11/+6/+1 || +10 || +10 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Strength To Prevale|Strength To Prevale]]&lt;br /&gt;
| +40 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +17/+12/+7/+2 || +10 || +10 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
| +40 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +18/+13/+8/+3 || +11 || +11 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Improved Impact|Improved Impact]]&lt;br /&gt;
| +40 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +19/+14/+9/+4 || +11 || +11 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
| +40 ft.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +20/+15/+10/+5 || +12 || +12 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Pseudo-Strength|Pseudo-Strength]] +10, [[#Tectonic Hammer|Tectonic Hammer]]&lt;br /&gt;
| +50 ft.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Diplomacy Skill|Diplomacy]] ([[SRD:Charisma|Cha]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Features ====&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the gravity warrior.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' A gravity warrior is proficient with all [[SRD:Simple Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial]] weapons, with [[SRD:Armor Proficiency (Light)|light]] and [[SRD:Armor Proficiency (Medium)|medium]] armor, and with all [[SRD:Shield Proficiency|shields]] save [[SRD:Tower Shield Proficiency|tower shields]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Pseudo-Strength}}:''' The forces that course through the body of a gravity warrior grant him incredible weight.  This increased weight allows him to act in certain situations as though he were much stronger than he actually is. At first level a gravity warrior gains a +2 insight bonus to [[SRD:Strength|Strength]]. This bonus increases by 2 at every level divisible by 5 after the first level (5, 10, 15, and 20).&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Unarmed Attack}}:''' A gravity warrior's fists are coursing with the power of gravity. He gains Improved Unarmed Strike as a bonus Feat. He also gains the Monk's unarmed attack damage as though he were a monk of equal level to his gravity warrior levels.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:[[SRD:Endurance|Endurance]]}}:''' A gravity warrior's control of gravity allows him to persist through difficult tasks with ease. At 1st level a gravity warrior gains [[SRD:Endurance|Endurance]] as a bonus [[SRD:Feats|feat]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:High-Gravity Zone}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level a gravity warrior gains the ability to focus his control over gravity and increase its effects within an area around him. At this level the gravity warrior can spend a [[SRD:Move Actions|move action]] and make 4, 5ft by 5ft squares per gravity warrior level into [[SRD:Movement, Position, and Distance#Difficult Terrain|difficult terrain]].  All 5ft by 5ft squares that have been made difficult terrain by the gravity warrior must be contiguous and within 100 feet of the gravity warrior.  All 5ft by 5ft squares that have been made difficult terrain by the gravity warrior will remain difficult terrain until the gravity warrior dispels the effect, even if the warrior leaves the 100 foot range of this ability. The number of squares that can be affected is increased by 1d4 every 3 levels. This ability affects everyone but the gravity warrior.  Dispelling the effect is a [[SRD:Free Actions|free action]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Ground Hammer}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'''  At 3rd level a gravity warrior gains the ability to focus the forces of gravity that course through his body into his fist, making it immensely heavy.  His fist gains so much weight that the only action he can take is to punch the ground beneath him, creating such an impact that all characters within a 5 ft./level foot blast radius who are in contact with the ground must make a [[SRD:Saving Throw#Fortitude|Fortitude save]] ([[SRD:DC|DC]] 10 +  the gravity warrior's Hit Die + the gravity warrior's [[SRD:Strength|Strength]] modifier) or fall [[SRD:Prone|prone]], become [[SRD:Stunned|stunned]] for 1 round, and take 1d10 + half [[SRD:Strength|Strength]] modifier damage.  If this save is made then the creature only takes half damage, and does not become [[SRD:Stunned|stunned]] or fall [[SRD:Prone|prone]]. This affects even [[SRD:Construct Type|constructs]] and creatures without [[SRD:Constitution|Constitution]] modifiers. This is a [[SRD:Full-Round Actions|full round action]] that, once taken, can’t be taken again until 1d6 rounds later.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Fast Movement}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a gravity warrior gains the ability to ease the effect of gravity on his body, giving him an enhancement bonus to his speed, as shown on [[#Table: The Gravity Warrior|Table: The Gravity Warrior]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Gravity Well}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 6th level a gravity warrior learns to manipulate the weight of something from a distance. A gravity warrior gains the ability to focus on one target within a certain distance of himself as a [[SRD:Standard Actions|standard action]]. This target must pass a [[SRD:Saving Throw#Fortitude|Fortitude save]] ([[SRD:DC|DC]] 10 + the gravity warrior's Hit Die + the gravity warrior's [[SRD:Strength|Strength]] modifier) or immediately fall to the ground; falling [[SRD:Prone|prone]] for 1 round and becoming [[SRD:Exhausted|exhausted]] for 10 minutes.  This ability can be used on airborne targets and unattended objects as well.  If this effect is used on an airborne target, then it falls to the ground and as such takes appropriate [[SRD:Falling#Falling Damage|falling damage]].  [[SRD:Falling#Falling Damage|Falling damage]] caused by this class feature cannot be negated in any way, shape, or form.  If this class feature is used on an unattended object, then that objects weight grows nearly infinite for one round, and cannot be lifted by any force.  This effect affects even [[SRD:Construct Type|constructs]] and creatures without [[SRD:Constitution|Constitution]] modifiers.  Gravity Well has a range of 25 ft./level and, once used, cannot be used again until 1d4 rounds later.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Steadfast}}:''' At 7th level a gravity warrior gains the ability to weigh down his body, making it much more difficult to affect him on the field of battle.  For the purpose of resisting [[SRD:Bull Rush|bull rush]], [[SRD:Disarm|disarm]], [[SRD:Grapple|grapple]], [[SRD:Overrun|overrun]], and [[SRD:Trip|trip]] attempts, the gravity warrior is considered one size category larger than he actually is.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Leaden Weight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A gravity warrior eventually learns to bend gravity to his will in unusual ways, allowing himself to increase the mass of an object, yet loosen gravity's pull on it, allowing himself to swing it with ease.  At 7th level any weapon a gravity warrior wields deals damage as though it were one size category larger.  The weapon is not actually larger and therefore is still treated as a weapon of its original size category. This increase in damage only applies if the weapon is in the hands of the gravity warrior.  This increase in damage does not apply to the gravity warrior's unarmed attacks.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Impact}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'''  At 9th level a gravity warrior gains the ability to decrease gravity's hindering qualities upon an object, allowing him to put his full strength into a strike. When a gravity warrior is wielding a [[SRD:Weapons|weapon]] in two hands he adds 2 times his [[SRD:Strength|Strength]] modifier to his damage rolls, instead of the normal 1.5 times.  If he is wielding a [[SRD:Weapons|weapon]] in one hand he adds 1.5 times his [[SRD:Strength|Strength]] modifier to his damage rolls.  If a Gravity Warrior is dual-wielding a [[SRD:Weapons|weapon]] in each hand he adds 1.5 times his [[SRD:Strength|Strength]] modifier to his damage rolls for the [[SRD:Weapons|weapon]] in his primary hand, and only half of his [[SRD:Strength|Strength]] modifier to his damage rolls for the [[SRD:Weapons|weapon]] in his off hand.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Earth Hammer}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 12th level a gravity warrior gains the ability to focus an even greater amount of gravity into his fist, increasing its weight to the point that as it falls the air around it is blown back from its momentum.  The only action the gravity warrior can take while his fist is this heavy is to punch the ground beneath him, creating such a massive impact that all characters within a 10 ft./level blast radius who are in contact with the ground must make a [[SRD:Saving Throw#Fortitude|Fortitude save]] ([[SRD:DC|DC]] 10 + the gravity warrior's Hit Die + the gravity warrior's [[SRD:Strength|Strength]] modifier) or fall [[SRD:Prone|prone]], become [[SRD:Stunned|stunned]] for 1d4 rounds, and take 6d10 + [[SRD:Strength|Strength]] modifier damage. If this save is made then the creature only takes half damage, and does not become [[SRD:Stunned|stunned]] or fall [[SRD:Prone|prone]]. Additionally all characters who fail their [[SRD:Saving Throw#Fortitude|Fortitude save]] fly back 5 feet from the impact. Creatures of [[SRD:Huge Size|huge size]] or larger are not affect by this 5 ft blow back. This effect affects even [[SRD:Construct Type|constructs]] and creatures without [[SRD:Constitution|Constitution]] modifiers. This punch is a [[SRD:Full-Round Actions|full round action]] that, once taken, can’t be taken again until 1d4 rounds later. Earth Hammer does not replace [[#Ground Hammer|Ground Hammer]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Great Leaden Weight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A gravity warrior eventually learns to bend gravity to his will with such ease that he can make an object weigh several hundred pounds, yet lift it as though it was weightless.  At 14th level any weapon a gravity warrior wields deals damage as though it were two size categories larger. The weapon is not actually larger and therefore is still treated as a weapon of its original size category. This increase in damage only applies if the weapon is in the hands of the gravity warrior.  This increase in damage does not apply to the gravity warrior's unarmed attacks.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Strength To Prevale}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 16th level a gravity warrior becomes so powerful it affects his ability to survive. His master over gravity itself is so great that it's as if an aura of strength surrounds him as he bends the will of gravity. The gravity warrior adds his full strength modifier to all saves as an insight bonus. Think like a palidin's insiight bonus to his saves.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Improved Impact}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 18th level a gravity warrior gains the ability to increase both the weight and speed of a weapon he wields to the degree, that it is capable of leaving behind the most terrible wounds. Any weapon the gravity warrior wields has its [[SRD:Weapon Qualities#Critical|critical multiplier]] increased by one step (from &amp;amp;times;2 to &amp;amp;times;3, from &amp;amp;times;3 to &amp;amp;times;4, from &amp;amp;times;4 to &amp;amp;times;5), and the gravity warrior doubles his strength modifier for to hit and damage rolls.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Tectonic Hammer}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level a gravity warrior gains the ability to focus such immense portions of gravity into his fist that the world around him seems to dim for a moment as light itself bends in response to it. At this point the gravity warrior's fist has become so weighty that the only action that he can take is to punch the ground, creating such an earth-shattering impact that all characters within a 15 ft./level blast radius who are in contact with the ground must make a [[SRD:Saving Throw#Fortitude|Fortitude save]] ([[SRD:DC|DC]] 10 + the gravity warrior's Hit Die + the gravity warrior's [[SRD:Strength|Strength]] modifier) or fall [[SRD:Prone|prone]], become [[SRD:Stunned|stunned]] for 2d4 rounds, and take 12d10 + [[SRD:Strength|Strength]] modifier damage. If this save is made then the creature only takes half damage, and does not become [[SRD:Stunned|stunned]] or fall [[SRD:Prone|prone]]. Additionally all characters who fail their [[SRD:Saving Throw|Fortitude save]] fly 10 feet away from the impact.  Creatures of [[SRD:Huge Size|huge size]] or larger only fly back 5 feet. This effect affects even [[SRD:Construct Type|constructs]] and creatures without [[SRD:Constitution|Constitution]] modifiers. This punch is a [[SRD:Full-Round Actions|full round action]] that, once taken, can’t be taken again until 1d4 rounds later. Tectonic Hammer does not replace [[#Ground Hammer|Ground Hammer]] or [[#Earth Hammer|Earth Hammer]].&lt;br /&gt;
&lt;br /&gt;
==== Epic Gravity Warrior ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Gravity Warrior}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Level !! [[#Fast Movement|Speed Bonus]] !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21st || +50 ft. || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 22nd || +50 ft. || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 23rd || +50 ft. || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 24th || +60 ft. || class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 25th || +60 ft. || class=&amp;quot;left&amp;quot; | [[#Pseudo-Strength|Pseudo-Strength]] +12&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26th || +60 ft. || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 27th || +60 ft. || class=&amp;quot;left&amp;quot; | [[#Greater Impact|Greater Impact]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 28th || +70 ft. || class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 29th || +70 ft. || class=&amp;quot;left&amp;quot; | [[#Event Horizon Hammer|Event Horizon Hammer]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 30th || +70 ft. || class=&amp;quot;left&amp;quot; | [[#Pseudo-Strength|Pseudo-Strength]] +14, [[#Devastator|Devastator]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
4 + [[SRD:Intelligence|Int]] modifier [[SRD:Skill Points|skill points]] per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Fast Movement}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A gravity warrior's enhancement bonus to his speed increases after 20th level as shown on [[#Table: The Epic Gravity Warrior|Table: The Epic Gravity Warrior]]. A gravity warrior in [[SRD:Heavy Armor|heavy armor]] or carrying a [[SRD:Carrying Capacity|medium or heavy load]] loses this extra speed.&lt;br /&gt;
&lt;br /&gt;
'''[[#Pseudo-Strength|Pseudo-Strength]]:''' The gravity warrior's insight bonus to all [[SRD:Strength|Strength]] based [[SRD:Skills|skill checks]], [[SRD:Bull Rush|bull rush checks]], [[SRD:Grapple|grapple checks]], regular [[SRD:Strength|strength checks]], and to their [[SRD:Strength|Strength]] score in order to determine his [[SRD:Carrying Capacity|carrying capacity]] granted by Pseudo-Strength increases by 2 at level 25 and then again at level 30.  This bonus does not increase after 30th level.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Greater Impact}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 27th level a gravity warrior's control over gravity is so complete that he can unhinge it's effects upon his form, allowing him to move fast enough and with enough force to smash through even the most resolute and unyielding objects with ease. Any melee attack from a gravity warrior of level 27 or higher overcomes half of any creature's [[SRD:Damage Reduction|Damage Reduction]] and all of any object's [[SRD:Breaking and Entering|hardness]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Event Horizon Hammer}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 29th level a gravity warrior gains the ability to focus so much gravity into his hand that for a moment the hand seems to turn into a point of pure darkness and even time flows at a different rate as reality itself warps in response to this force. The gravity warrior, at this point, can only do one thing: punch the ground beneath him as fast as physically possible, creating such a world shaking impact that all characters within a 20 ft./level blast radius who are in contact with the ground must make a [[SRD:Saving Throw#Fortitude|Fortitude save]] ([[SRD:DC|DC]] 10 + half the gravity warrior's Hit Die + the gravity warrior's [[SRD:Strength|Strength]] modifier) or fall [[SRD:Prone|prone]], become [[SRD:Stunned|stunned]] for 3d4 rounds, and take 12d10 damage.  If this save is made then the creature only takes half damage, and does not become [[SRD:Stunned|stunned]] or fall [[SRD:Prone|prone]].  Additionally, all characters who fail their [[SRD:Saving Throw#Fortitude|Fortitude save]] fly 30 feet away from the impact. Creatures of [[SRD:Huge Size|huge size]] or larger only fly back 15 feet.  This effect affects even [[SRD:Construct Type|constructs]] and creatures without [[SRD:Constitution|Constitution]] modifiers. This is a [[SRD:Full-Round Actions|full round action]] that, once taken, can’t be taken again until 1d6 rounds later. Event Horizon Hammer does not replace [[#Ground Hammer|Ground Hammer]], [[#Earth Hammer|Earth Hammer]], or [[#Tectonic Hammer|Tectonic Hammer]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Devastator}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 30th level a gravity warrior's body has become so weathered and toughened from the channelling of the raw force of the Earth itself, that he is always considered as being under the effects of [[SRD:Endure Elements|endure elements]]. Additionally, the gravity warrior receives an inherent +4 bonus to both [[SRD:Strength|Strength]] and [[SRD:Constitution|Constitution]]. &lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats}}:''' The epic gravity warrior gains a bonus feat (selected from the list of epic gravity warrior bonus feats) every 4 levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic Gravity Warrior Bonus Feat List:'' [[SRD:Armor Skin|Armor Skin]], [[SRD:Damage Reduction (Feat)|Damage Reduction]], [[SRD:Dire Charge|Dire Charge]], [[SRD:Epic Endurance|Epic Endurance]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Fast Healing (Feat)|Fast Healing]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Two-Weapon Rend|Two-Weapon Rend]].&lt;br /&gt;
&lt;br /&gt;
==== Human Gravity Warrior Starting Package ====&lt;br /&gt;
&lt;br /&gt;
'''Armor:''' [[SRD:Breastplate|Breastplate]]&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' [[SRD:Warhammer|Warhammer]], [[SRD:Short Sword|Short Sword]].&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 2 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Climb Skill|Climb]] || 4 || [[SRD:Strength|Str]] || &amp;amp;minus;4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Diplomacy Skill|Diplomacy]] || 4 || [[SRD:Charisma|Cha]] || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Intimidate Skill|Intimidate]] || 4 || [[SRD:Charisma|Cha]] || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Jump Skill|Jump]] || 4 || [[SRD:Strength|Str]] || &amp;amp;minus;4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Listen Skill|Listen]]  || 4 || [[SRD:Wisdom|Wis]] || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[SRD:Swim Skill|Swim]] || 4 || [[SRD:Strength|Str]] || &amp;amp;minus;4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' [[SRD:Power Attack|Power Attack]].&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' [[SRD:Two-Weapon Fighting|Two-Weapon Fighting]], [[SRD:Endurance|Endurance]].&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' Bedroll, [[SRD:Chain|Chain (20 ft.)]], [[SRD:Lamp|Common Lamp]], [[SRD:Crowbar|Crowbar]], Iron Pot, [[SRD:Oil|Oil (4 pints)]], Soap (2 lbs.), Waterskin.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' 70 gp.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Information ===&lt;br /&gt;
&lt;br /&gt;
==== Playing a Gravity Warrior ====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Gravity warriors do not exclusively worship any deity in particular, although they tend to worship [[DnD Deities|gods]] of battle, such as Kord or Hector, or deities of land or might, such as Obad-Hai or Fharlanghn.  For the most part, however, it depends on the character in question as to which deity they venerate, or if they worship at all.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Gravity warriors are, for the most part, warriors to their core.  As such they normally get along and work well with other warriors such as [[SRD:Fighter|fighters]] and [[SRD:Barbarian|barbarians]].  Also, due to their connection with such an unexplainable force, gravity warriors can understand the thought processes of [[SRD:Wizard|wizards]] and [[SRD:Sorcerer|sorcerers]] and work alongside them well.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Due to the gravity warriors' average hit die and lack of proficiency in [[SRD:Heavy Armor|heavy armor]], they are not perfect for tanking.  With their class abilities (like [[#Impact|Impact]], [[#Leaden Weight|Improved Impact]] and their [[#Fast Movement|Speed Bonus]]), they are nearly perfect candidates for eliminating specific enemies quickly, while their &amp;quot;hammer&amp;quot; class abilities allow them to deal damage to massive amounts of enemies with a single attack.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:'''  To increase their power in combat many gravity warriors multiclass into [[SRD:Fighter|fighters]] or [[SRD:Barbarian|barbarians]]. To become more focused many gravity warriors multiclass into [[SRD:Rogue|rogues]] or [[SRD:Monk|monks]]. A gravity warrior who takes levels in a spellcasting class can be a very powerful character, although the conflicting roles of the two classes may make it difficult to play.&lt;br /&gt;
&lt;br /&gt;
==== Gravity Warriors in the World ====&lt;br /&gt;
&lt;br /&gt;
{{quote|The weight of the world rests on my sword...|orig=Zaki Uenabe, [[SRD:Centaurs (Race)|Centaur]] Gravity Warrior}}&lt;br /&gt;
&lt;br /&gt;
Gravity warriors can be found in all walks of life.  They can be found using their impressive strength to do something as mundane as plowing a field, to something as grand as defending a king. They may be seen leading warbands, or perhaps protecting a mighty forest. No matter how they choose to live their lives, gravity warriors are forces to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' A gravity warrior can live any life he chooses, though his everyday life will differ slightly from a normal person's. His control over gravity makes him capable of doing greater damage than any other person could, which means he must be careful with his actions. Other than this small constant, a gravity warrior's day-to-day life depends only on how he wishes to live it.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' ''Jason Alvonek'', male [[SRD:Humans (Race)|human]] gravity warrior: for five years he single-handedly defended his farm from two separate armies.&lt;br /&gt;
&lt;br /&gt;
''Naomi Heart'', female [[SRD:Elves, Gray (Race)|gray elf]] gravity warrior: led a 34 year-long campaign to kill the evil [[SRD:Elder Titan|elder titan]] Krasmuut'Elad.&lt;br /&gt;
&lt;br /&gt;
''Rafiq Unx'', male [[SRD:Archons, Hound (Race)|hound archon]] gravity warrior: utterly destroyed the 4,357th and 4,358th layers of the Abyss during a battle that lasted years.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' A gravity warrior is not required to join any organization to become a gravity warrior, although he may have been born into a situation in which organizations of gravity warriors are present.  For example, a society could take all gravity warriors and recruit them into a special section of the army, or they may exalt them and force them into a position of power, such as royalty.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' Gravity warriors aren't easily singled out from other group members, or even widely known in most worlds. Seeing how this is the case, many times when a NPC first sees a gravity warrior they may have no reaction at all. Even so, if the gravity warrior displays an act of [[SRD:Strength|strength]], such as bursting through a wall or throwing a cow across a field, the NPC may become slightly fearful of the gravity warrior.&lt;br /&gt;
&lt;br /&gt;
==== Gravity Warrior Lore ====&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in [[SRD:Knowledge|Knowledge]] (arcana) can research gravity warriors to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower [[SRD:Using Skills#Difficulty Class|DC]]s.&lt;br /&gt;
&lt;br /&gt;
The [[SRD:Using Skills#Difficulty Class|DC]] to learn about a specific class feature of the gravity warrior is 10 + the level the ability is gained.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ [[Knowledge]] (arcana)&lt;br /&gt;
! [[SRD:Using Skills#Difficulty Class|DC]] || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | There are certain warriors who seem to move with much ease, as if they were unaffected by the tethers of the earth.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | Gravity Warriors use the underlying forces of gravity to give themselves an edge in battle.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | Gravity Warriors seem to have superhuman strength and agility, while slowing others down.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | The most formidable of warriors, the Gravity Warrior swings his weapon like one would swing a stick, but strikes like a falling boulder. His skills are terrifying to most who meet him.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gravity Warriors in the Game ====&lt;br /&gt;
&lt;br /&gt;
Gravity warriors can be found anywhere in the world; from the highest mountain peaks to underneath the sea.  Although wherever they are they are formidable beings.&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' In some instances gravity warriors may be defenders of a forests, always being able to be found somewhere near a wooded area.  In other instances it may be that only [[SRD:Orcs (Race)|Orcs]] could ever become gravity warriors.  Gravity warriors can be molded to fit into any campaign setting.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' Aghalor Oros was once very civil. He owned a small shop where he sold, of all things, jewelry. He had a small home where he lived with his wife and kids, and he lived as quiet of a life as one can live. At least, that was until the war came. In the dark of night the town was set aflame, and thousands of foreign soldiers marched into the streets of Aghalor's home town. Aghalor told his family to leave and get as far away from town as possible, and that he would find them again. &amp;quot;No matter what,&amp;quot; he had said before he kissed his wife goodbye, and with that turned to the soldiers, charging into their front lines and roaring as their blades cut through his flesh. Aghalor fought like a rabid beast, shrugging off wounds with ease, dashing the fragile warriors' bodies with little thought. He killed hundreds, but he could not save his home.  That night the town was burnt to the ground.  The army marched on to the next; believing Aghalor to be dead.  Then, as the sun peaked its head over the mountain range the next morning, Aghalor rose again; his hair matted with dried blood, his form covered in ash.  He stumbled along in the direction the army had gone for 3 days and nights; stopping only briefly at streams along the way.  He came upon the next burnt town, deaf to the cries of pain and loss that rang out around him, he continued on.  Then, when he couldn't walk any more, he fell. Tears stung at his eyes, and he hated his weakness. As he lay there, hating himself as he sprawled across the footprints of the army, something came to him, and like a hand on his back it lifted him. It granted him strength, and he pushed on again. He didn't even know why he was walking, he just was. Eventually he came across the army's camp site, and the soldiers who sat around the fireplaces in the dark looked at him as he approached, some with fear in their eyes. They recognized him.  Aghalor stopped when he came to the first fire, looking down at the men around it. Was this why he had been walking?  For revenge?  No, it wasn't that it.  He continued forward, walking straight through the camp, ignoring anything that touched him.  He continued to walk until he found what he was walking towards, the next unharmed town.  He screamed out the names of his wife and children, no answers. He yelled for them for hours, but when people came to him, wondering what he was yelling for, he ignored them, and continued on. Now he wanders the world, looking for his family, and killing anyone who might think of stopping his search even for a moment. &lt;br /&gt;
&lt;br /&gt;
''EL 12:'' {{:Aghalor Oros (3.5e NPC)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:User:Rithaniel]]&lt;/div&gt;</summary>
		<author><name>Darkheart12w</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Dragonblooded_(3.5e_Class)</id>
		<title>Talk:Dragonblooded (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Dragonblooded_(3.5e_Class)"/>
				<updated>2011-06-21T16:15:26Z</updated>
		
		<summary type="html">&lt;p&gt;Darkheart12w: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured Article Nominee}}&lt;br /&gt;
== Rating ==  &lt;br /&gt;
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'''Power - 5/5''' It balanced, really. It seem like the warlock but with more... warrior flavor. How the draconic powers progress is pretty perfect, not overpowered or useless.  --[[User:Lord Dhazriel|Lord Dhazriel]] 16:16, 29 December 2008 (MST)&lt;br /&gt;
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'''Wording - 5/5''' Pretty much perfect.  --[[User:Lord Dhazriel|Lord Dhazriel]] 16:16, 29 December 2008 (MST)&lt;br /&gt;
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'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 5/5''' As the wording, I don't find any real flaw in the formatting.  --[[User:Lord Dhazriel|Lord Dhazriel]] 16:16, 29 December 2008 (MST)&lt;br /&gt;
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'''Flavor - 5/5''' Pretty much the big strong point of the class, the draconic flavor is indeed welcome. Finally you can play a dragon-type character without blowing up your LA --[[User:Lord Dhazriel|Lord Dhazriel]] 16:16, 29 December 2008 (MST)&lt;br /&gt;
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== Rating ==  &lt;br /&gt;
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'''Power - 2/5''' I give this class a 2 out of 5 because The mega flare seems kinda overpowered for its ability.... I mean doubles the damagage effectively... doubles the range.... and the only real down fall is waiting a turn and 5d8 NON-leathal..... from a d12 pool. Don't really have much of a problem aside from the high HD and the Megaflare ability its pretty much just dragonborn turned into a class.&lt;br /&gt;
  --[[User:Newbie|Newbie]] 22:14, 27 March 2009 (MDT)&lt;br /&gt;
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'''Wording - 4/5''' I give this class a 4&amp;gt; out of 5 because good wording followed everything nicely but wasn't nic picking at it. Pretty good.--[[User:Newbie|Newbie]] 22:14, 27 March 2009 (MDT)&lt;br /&gt;
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'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 4/5''' I give this class a 4out of 5 because Same as wording mostly.  --[[User:Newbie|Newbie]] 22:14, 27 March 2009 (MDT)&lt;br /&gt;
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'''Flavor - 3/5''' I give this class a 3out of 5 because Its more or less just the dragonborn template in class form. Interesting idea though. --[[User:Newbie|Newbie]] 22:14, 27 March 2009 (MDT)&lt;br /&gt;
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== Rating ==  &lt;br /&gt;
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'''Power - 5/5''' I give this class a 5 out of 5 because it seems to be well balanced.&lt;br /&gt;
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'''Wording - 5/5''' I give this class a 5 out of 5 because after it makes perfect sense and it had no grammatical errors.&lt;br /&gt;
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'''Formatting - 5/5''' I give this class a 5 out of 5 because all the links appear to be in order, as well as the organization and charts.&lt;br /&gt;
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'''Flavor - 5/5''' I give this class a 5 out of 5 because that is its strongest point. It's great for creating interesting characters and adding a new set of skills to a party.&lt;br /&gt;
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== Rating ==  &lt;br /&gt;
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'''Power - 5/5''' I give this class a 5 out of 5 because it seemed to be pretty well balanced&lt;br /&gt;
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'''Wording - 5/5''' I give this class a 5 out of 5 because i can find no problems what so ever.&lt;br /&gt;
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'''Formatting  - 5/5''' I give this class a 5 out of 5 because i can't find anything wrong with the formatting&lt;br /&gt;
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'''Flavor - 5/5''' I give this class a 5 out of 5 because it makes for interesting characters and brings a new set of skills and abilities to a party.&lt;br /&gt;
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== Rating ==  &lt;br /&gt;
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'''Power - 5/5''' I give this class a 5 out of 5 because it seems like a balanced progression.  --[[User:Milo v3|Milo High-Hill]] 01:21, 24 September 2010 (MDT)&lt;br /&gt;
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'''Wording - 5/5''' I give this class a 5 out of 5 because I think that the wording is perfect with how it gets it point across. And at no point did I get confused.  --[[User:Milo v3|Milo High-Hill]] 01:21, 24 September 2010 (MDT)&lt;br /&gt;
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'''Formatting - 5/5''' I give this class a 5 out of 5 because It's is friendly spaced out and seemingly exactly the same as a WotC class.  --[[User:Milo v3|Milo High-Hill]] 01:21, 24 September 2010 (MDT)&lt;br /&gt;
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'''Flavor - 5/5''' I give this class a 5 out of 5 because It was a  great class in which the characters could become a dragon (without the horrid LA) and not be one of those many tasteless template granting classes.  --[[User:Milo v3|Milo High-Hill]] 01:21, 24 September 2010 (MDT)&lt;br /&gt;
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== Featured Article Nomination ==&lt;br /&gt;
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Support: This is a great article that balanced, full of flavour, and formated perfectly. It has &amp;quot;So far&amp;quot; had 6 reviews with 5 of them giving a perfect 20. But it needs an image. If it is going to become a feature article then it must have an image.&lt;br /&gt;
--[[User:Milo v3|Milo High-Hill]] 17:45, 12 January 2011 (MST)&lt;br /&gt;
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'''Comment:'''  This needs an example NPC.  --[[User:Green Dragon|Green Dragon]] 22:30, 23 February 2011 (MST)&lt;br /&gt;
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== Rating ==  &lt;br /&gt;
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'''Power - 5/5''' I give this class a 5 out of 5 because it's a good, all-round class with mobility, muscle, sensory boosts, and good defenses.  --[[User:Rhyvurg|Rhyvurg]] 19:08, 26 February 2011 (MST)&lt;br /&gt;
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'''Wording - 5/5''' I give this class a 5 out of 5 because it's easy to follow.  --[[User:Rhyvurg|Rhyvurg]] 19:08, 26 February 2011 (MST)&lt;br /&gt;
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'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 5/5''' I give this class a 5 out of 5 because it was laid out perfectly, very organized and in order.  --[[User:Rhyvurg|Rhyvurg]] 19:08, 26 February 2011 (MST)&lt;br /&gt;
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'''Flavor - 5/5''' I give this class a 5 out of 5 because while dragon-based classes are easy to add flavor to, since there's so much fluff on them already, it didn't feel cheesy or tired.  --[[User:Rhyvurg|Rhyvurg]] 19:08, 26 February 2011 (MST)&lt;br /&gt;
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== Rating ==  &lt;br /&gt;
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'''Power - 5/5''' I give this class a 5 out of 5 because it eventually turns into a dragon! &lt;br /&gt;
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'''Wording - 5/5''' I give this page a 5 out of 5.  &lt;br /&gt;
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'''Formatting - 5/5''' I give this class a 5 out of 5 because the formatting is well organized. &lt;br /&gt;
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'''Flavor - 5/5''' I give this class a 5 out of 5 because the fact that your character has draconic parentage can be played into an awesome storyline.&lt;br /&gt;
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== Rating ==  &lt;br /&gt;
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'''Power - &amp;lt;&amp;lt;&amp;lt;5&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;5&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;&amp;lt;It has strong abilities as well as decent qualities.&amp;gt;&amp;gt;&amp;gt;  --[[User:Darkheart12w|Darkheart12w]] 10:15, 21 June 2011 (MDT)&lt;br /&gt;
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'''Wording - &amp;lt;&amp;lt;&amp;lt;4.5&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;4.5&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;&amp;lt;It tells you about the heritage but not why it has become like this.&amp;gt;&amp;gt;&amp;gt;  --[[User:Darkheart12w|Darkheart12w]] 10:15, 21 June 2011 (MDT)&lt;br /&gt;
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'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - &amp;lt;&amp;lt;&amp;lt;5&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;5&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;&amp;lt;It is cool.&amp;gt;&amp;gt;&amp;gt;  --[[User:Darkheart12w|Darkheart12w]] 10:15, 21 June 2011 (MDT)&lt;br /&gt;
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'''Flavor - &amp;lt;&amp;lt;&amp;lt;5&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;5&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;&amp;lt;It is very interesting.&amp;gt;&amp;gt;&amp;gt;  --[[User:Darkheart12w|Darkheart12w]] 10:15, 21 June 2011 (MDT)&lt;/div&gt;</summary>
		<author><name>Darkheart12w</name></author>	</entry>

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