https://www.dandwiki.com/w/api.php?action=feedcontributions&user=ConcealedLight&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T15:05:16ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=User_talk:ConcealedLight&diff=1553210User talk:ConcealedLight2022-01-02T12:17:40Z<p>ConcealedLight: /* Spell List trouble */</p>
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<table border="1" style="background-color:yellow; font-size:120%; float:right; margin-top:0.8em;"><br />
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'''Status''': SLEEPING<br />
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== Helping out ==<br />
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Thank you for all the help and edits. I will continue to try my best. {{unsigned|Notlonelyloner}}<br />
:NP. {{User:ConcealedLight/Signature}} 10:07, 26 March 2019 (MDT)<br />
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== I could use some review. ==<br />
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Hey ConcealedLight can you take a look at these new racial feats I made I just need some input on how they fit the race: Blessed of Semuanya[[https://www.dandwiki.com/wiki/Blessed_of_Semuanya_(5e_Feat)]] & Aspect of Semuanya [[https://www.dandwiki.com/wiki/Aspect_of_Semuanya_(5e_Feat)]].<br />
:Yeah CW mentioned them today but I'll look them over when I'm back. {{User:ConcealedLight/Signature}} 16:11, 1 April 2019 (MDT)<br />
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== Sleep ==<br />
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Hope the sleep is good dude :p ~ [[User:BigShotFancyMan|BigShotFancyMan]] 07:49, 15 May 2019 (MDT)<br />
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:You're timing is very good as usual BSFM, my last assignment is due in 3 and a bit hours so I've got it in my diary to start clearing out my backlog in the coming week. The sleep has in fact been good. Thanks for taking care of my koi while I was out. {{User:ConcealedLight/Signature}} 11:33, 16 May 2019 (MDT)<br />
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::haha you're welcome. You sound quite cheerful too! Good luck on the assignment and pre-emptive welcome back :) ~ [[User:BigShotFancyMan|BigShotFancyMan]] 12:46, 16 May 2019 (MDT)<br />
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Are you still sleeping? {{User:BigShotFancyMan/autosig}} 13:32, 13 December 2019 (MST)<br />
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:New chapter of life and all that. Don't have much time these days so my rest continues. {{User:ConcealedLight/Signature}} 15:18, 15 December 2019 (MST)<br />
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::Oh exciting. Well I hope the novel doesn't stop. {{User:BigShotFancyMan/autosig}} 21:14, 15 December 2019 (MST)<br />
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== Look over something ==<br />
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When you get the time, did some work on https://www.dandwiki.com/wiki/Taninim_(5e_Race)<br />
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Thank you for what you do.<br />
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:Yeah sure. Make sure to sign your posts with <nowiki>~~~~</nowiki>. {{User:ConcealedLight/Signature}} 06:26, 28 May 2019 (MDT)<br />
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:Looking it over it seems a restructuring and reworking of the race is needed as it is weird and confusing by comparison to the first party races. Consider using the dragonborn as a base for what it should look like: First the base race with a reference to the dragon blast table, then the subraces and finally the dragon blast table itself. Next, in terms of reworking it, the race is largely overloaded with traits and abilities, dragons can do a lot of things so it makes sense in the case of the dragonborn why a lot of those abilities were cut. The breath weapons seem like a big part of the race so you could either cut a lot out of the base race in order to make way for having them there or make them the main ability for a subrace and free up room for the other subraces to have their own main traits. The are also wording and standard issues but I'll leave you with that feedback for now. {{User:ConcealedLight/Signature}} 06:42, 28 May 2019 (MDT)<br />
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== Immortal Background Deletion ==<br />
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You deleted it too quickly. I haven't had a chance to back it up yet. The page is meant to be deleted 14 days afterwards. [[User:Varkarrus|Varkarrus]] ([[User talk:Varkarrus|talk]]) 09:33, 28 May 2019 (MDT)<br />
:This has been corrected. {{User:ConcealedLight/Signature}} 09:38, 28 May 2019 (MDT)<br />
::Thanks. The backup's now been made, but I have no problem with it sticking around for the next 14 days. [[User:Varkarrus|Varkarrus]] ([[User talk:Varkarrus|talk]]) 09:43, 28 May 2019 (MDT)<br />
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== On the Suspension ==<br />
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Hi CL. I thought I should say that I think suspending a user over [https://www.dandwiki.com/w/index.php?title=Talk%3ATarrasqin_%285e_Race%29&type=revision&diff=1180160&oldid=1180143 this] edit was a bit harsh. I have said worse things about pages. I believe civility is about how you treat other ''users''. We should be free to criticize ''pages''. I'll leave this in your hands though. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 09:36, 2 June 2019 (MDT)<br />
:If it was that edit alone I'd agree but given their behavior as of late, paired with their other offical warnings and unofficial warnings I decieded it was reasonable to give them some time to reflect. Hope that explains my reasoning a bit and thanks for leaving the ball in my court. {{User:ConcealedLight/Signature}} 09:41, 2 June 2019 (MDT)<br />
::Oki doki. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 13:49, 2 June 2019 (MDT)<br />
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:::zero contributions for almost 2 days, and it was a undo of Green Dragons where he undid Vark’s edit without summary or discussion (unless you borrow comments from other pages with similar situation but iirc each page is to be looked at by their own merits) and a couple days before that Vark commented on their own userpage. You sure this wasn’t about your significant other’s work be called no less than what your templates do? Perhaps you need some time to think also, or at least separation from Vark/CW interactions. Originally thought to DM this, but Since Mara opened the can of worms, I think this had more to do with your relationship to CW. ~ [[User:BigShotFancyMan|BigShotFancyMan]] 22:12, 2 June 2019 (MDT)<br />
:::And before that turns into “my opinion”; there are more that feel the same about CL/CW closeness but won’t say (for whatever reason!) Can people criticize CW’s harshly without be warned? oi. Until the next 23 hours passes, ciao! ~ [[User:BigShotFancyMan|BigShotFancyMan]] 22:20, 2 June 2019 (MDT)<br />
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:::: Regardless of me, you are free to warn users as per our warning policy. If you identify a case in which you, as an involved administrator, don't feel comfortable warning a user, I will gladly support you by reviewing the case as an uninvolved administrator and exercising judgement as necessary. Lastly, please avoid decrediting my judgements due to perceived information about my personal life as I endevor to keep it seperate from my administrative duties and remain lawful neutral in my application of policy. Regards. {{User:ConcealedLight/Signature}} 03:35, 3 June 2019 (MDT)<br />
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:::::I agree that action has been taken both recently and in the past that ''could reasonably be seen as'' CL showing favoritism toward his wife. I think the best way to avoid such accusations is for you, CL, to avoid acting in an administrative capacity when CW is involved, since that presents a conflict of interest and makes you an [[w:WP:INVOLVED|involved administrator]] ("Involvement is generally construed very broadly..."). Does everyone feel this is a reasonable request?<br />
:::::FWIW and in case anyone hasn't seen, I agree that Varkarrus' block was appropriate and warranted, as I said on her talk, and I would have blocked her if CL hadn't already done so. {{User:Geodude671/Signature}} . . 16:02, 5 June 2019 (MDT)<br />
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::::::She's not my wife! ┻━┻︵ \(°□°)/ ︵ ┻━┻ <br />
::::::But yeah that seems reasonable, as other admins have asked to look over things in place of them I will ask you guys to look over things in place of me. Though I will ban/ warn her myself if she steps out of line. {{User:ConcealedLight/Signature}} 16:14, 5 June 2019 (MDT)<br />
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== Hey man just wanted to thank you ==<br />
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For the work you did on the Hushabi, I'm still gonna review a few things since things like the tail change aren't entirely what I wanted out of the hushabi's tail as they're intended to be a snake-like reptilian pc who fits into that "is more fitting for a creature than a playable race" but still wanting to test it out as a playable race. The whole grabbing mechanic attached to the tail was intended to emphasize their snake-likeness and the rest is emphasis on their whole beastial or alienlike personalities and looks, good work though man, and thanks for fixing it up instead of just throwing a comment on it that says "i dont like it because (insert unagreeable statement)" like other users who moderate my page tend to do, thanks a lot man<br />
:Np. Just doing my part. {{User:ConcealedLight/Signature}} 03:22, 27 June 2019 (MDT)<br />
::Appreciated, last person who visited the page said something along the lines of "Omg immunity to blindness and the ability to cast spells without needing verbal components?!" (even if I blatantly described that you can not) "Broken and i dont like it", so it's greatly appreciated to have someone actually collaborate to help re imagine the races weak points in both words and balancing, rather than just giving their verdict and leaving, had someone even try recommending I use the drows sunlight sensitivity to show their nocturnal instead of echolocation, very few use the drow because of that feature, and the echolocation is core to the races characteristics, so needless to say thank you, for actually trying. :) -CallMeCoco<br />
:::Please try to be respectful when describing others even when you disagree with them. Anyways, I noticed you made some additional edits that are incorrect (electric isn't a damage type) or make the race too strong. I've partially reverted these edits and fixed the incorrect details.{{User:ConcealedLight/Signature}} 21:51, 27 June 2019 (MDT)<br />
::::What would you think about instead of the electrically charged feature being a base feature, it gets added into a 3rd subrace, that way it's still a fresh new feature you don't see often on races, but it's balanced by not having either of the two subraces proficiencies or racial traits? -CallMeCoco<br />
:::::If it is still a flat addition to damage rolls then it's still going to be a no from me, I'd recommend giving the [[5e Race Design Guide]] a read, especially the Do's and Don'ts. Instead of trying to do something like that you could make it an elemental version of the half-orcs savage attacks trait.<br />
:::::For Example: "'''''Savage Discharge.''''' When you score a critical hit with a melee attack, you can roll one of the weapon’s damage dice and deal additional damage equal to the number rolled. This additional damage is lightning damage."<br />
:::::{{User:ConcealedLight/Signature}} 23:23, 30 June 2019 (MDT)<br />
::::::I quite enjoy the sound of that, plan on making a 3rd subrace called Lab Rat which are genetically altered Hushabi Curtesy of Harm and Charms expirements, also a question I have, if you look at the Alraune race, and take a look at the subraces, the subraces come equipped with small descriptions of the subrace itself, summaries if you will, i have tried replicating this but to no avail, you wouldn't happen to know how I do this would you? -CallMeCoco<3<br />
:::::::I'll check your edit when I make but yes I do as I formatted that alraune page. I will make an edit that shows this on the page. {{User:ConcealedLight/Signature}} 11:06, 5 August 2019 (MDT)<br />
::::::::Thannnk you~ -CMC<br />
:::::::::If you don't mind, I'd like to ask for a word of advice, say I'm working on a class that I've planned for a long time, the concept is an intelligence based martial fighter who uses augmented limbs to cast their magic, and their spell list is dependent on their augments and subclass, e.g. the buster subclass will give some real boomers and blasters like shatter and choosing hammer fists and stompers which are the arm and leg augments, will gain spells based on the subclass, so in busters case hammer fists will provide thunder clap and stompers will give thunder step, what kind of "spell casting" would this be considered for the spell casting section of the page, if i intend for people to see that this is indeed a spell caster in the summary of the page (Note: the class only gets cantrips to choose, and they don't use spell slots, rather they use arcane energy to cast their spells, which will be on a similar resource to monk's Ki, as they learn set spells from their choices of augments and subclass) ~CMC<br />
::::::::::No sure what you're asking but it reminds me of the Eldritch Knight and the Way of the Four Elements Monk. {{User:ConcealedLight/Signature}} 09:35, 29 August 2019 (MDT)<br />
:::::::::::Basically what I'm asking is what should I be marking down in the "spell-casting" section in the reference below, as a class that casts spells but doesn't use spell slots, I've seen the terms two-thirds or half casters but I'm not entirely sure what my concept constitutes as, since the class is an intelligence based martial tank-style class, meant to use both constitution and intelligence as their main stats, as well as being more about strikes infused with spells and expending Arcane Energy, which is suppose to be a resource similar to Ki points, instead of using spell slots, so what should I be filling in for the "Spellcasting" section<br />
:::::::::::name= Surged<br />
:::::::::::summary= Augmented form and rhythmic arcane, the Surged turn themselves into living weapons, imbuing themselves with strong arcane magic and powering their upgraded limbs and minds.<br />
:::::::::::hd= 8<br />
:::::::::::spellcasting=<br />
:::::::::::armor= Light, Medium Armor<br />
:::::::::::weapons= Martial Weapons, Simple Weapons<br />
::::::::::::"Full caster" means progression akin to the cleric or 5e. "Half caster" means progession akin to paladins and rangers. "Third caster" means progression akin to the eldritch knight or arcane trickster. There are no official "two-thirds" casters but they would probably have similar spell progression to [[SRD:Bard|3rd edition bards]] or Pathfinder's Magus. I hope this helps :) {{User:Geodude671/Signature}} . . 11:00, 29 August 2019 (MDT)<br />
::::::::::::: I think my plan will just be to label them off as half casters since their spell level progression is similar to that of a half caster, they dont get level 9 spells only level 5, thank you this did actually help, it shouldn't have but it did as it made me think harder about how I'm going to scale their spells -CMC<br />
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== Duel Terminal: Order of the Warlords ==<br />
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hey ConcealedLight explained this to another admin but I'm the only one working on this project currently i original started with a team of 3 people i realize not a lot is being done i suffer from chronic depression and ptsd, the idea was to share my idea with the community. honestly haven't felt they welcome maybe just in my head, but regardless been difficult to add more stuff to it with when i do add stuff despite the fact i add tag to let people know trying to work on it as i can hence the WIP tag maybe its best i just remove the content all together. dealing with my mental health is more important then dealing with this anymore so over the next hour or so i will remove my content completely <br />
[[User:Dmoice|Dmoice]] 02:59, 29 June 2019 (EST)<br />
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:Don't "remove" the content like your doing. Read our policies, and please use the right method. Nonetheless, I don't want to see your campaign setting removed! Maybe you'll have a change of mind, and let it stay, since someone may come along later and keep working on it. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 02:18, 29 June 2019 (MDT)<br />
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:It is definitely just in your head as you are clearly dealing with some issues and are misinterpreting some things. As far as I'm concerned a {{tl|WIP}} is about the same as a {{tl|stub}} that claims a page is incomplete and is really is no need to interpret something so negatively and blow-up. Regardless, I hope you can deal with your issues and continue to use the wiki as a medium for your creative expression. Happy wiki'ing.<br/>{{User:ConcealedLight/Signature}} 03:30, 29 June 2019 (MDT)<br />
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::if its the same thing then why change it i was top the WIP would surface until i was able to get things in order Iv really tried working with in the system hince the "blow up" I i just want it took down at this point seeing not allowed to remove my own content [[User:Dmoice|Dmoice]] 06:38, 29 June 2019 (EST)<br />
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:::They have different standards of use. {{tl|WIP}} is for indicating longer editing periods such as when users spend several days conversing on the talk page about what to do and how to meet everyone's expectations before making their edits while {{tl|stub}} is for marking the incomplete status of which the page was as you've said yourself. I can see misinterpretation but as far as I'm concerned this is just janitorial work so that everything is in the correct boxes. {{User:ConcealedLight/Signature}} 01:21, 30 June 2019 (MDT)<br />
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== Breadcrumbs and Categories ==<br />
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Hey CL, a few times pages you've created don't have these. Just hoping that they could be added so that there's less to clean-up! :-) ~ [[User:BigShotFancyMan|BigShotFancyMan]] 11:47, 2 July 2019 (MDT)<br />
:Yeah, I've noticed that as you've been corrected them. Thanks will do. {{User:ConcealedLight/Signature}} 02:03, 3 July 2019 (MDT)<br />
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== Stolen Race edits ==<br />
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Hey CL,<br />
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I was wondering if you could elaborate on the comments you are leaving on the race I made. I have also fixed many things that continue to have the same edits. Some things I need clarification on are: what is "+4 ASI", what are you saying is over powered about the undead nature trait as there are plenty of other races that have this same feature, there is no "equipment" as a racial trait but the weapon that is bound to the creature, life stealing is highly situational and capped as a way to balance it so I'm not sure why this is an issue, the ability to take a creatures body is also limited to specific races and is a large trade off based on what abilities you get. I have edited these but it does not seem like you have re-read them to see any balancing being done to them. If you could clarify on these points then I would appreciate it.<br />
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Thanks,<br />
Eagle<br />
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:Please use the race's talk page. A lot of the issues are not addressed so I've readded and reiterated the issues. Once again I'll recommend you read the [[5e Race Design Guide]] as a lot of the issues the page has can be understood by reading it. Finally, no first-party race has the Undead Nature trait for good reason as is touched upon in the recent templates. {{User:ConcealedLight/Signature}} 01:15, 19 July 2019 (MDT)<br />
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::Your lack of constructive criticism is not helpful. All you mention is that "it's not comparable to first party classes." Being helpful is offering ideas or suggestions, which telling someone to basically "refer to this guide and change it" is not. I gladly welcome ideas and banter on the race but you don't seem to recognize the limitations being placed on any of the traits. To top it off, your lack of open mindedness is a large hindrance to creativity and doesn't promote new ideas. Wanting a race to fall in line with any other race that exists is a pretty big road block you are setting up. If you cannot add anything of value then I would greatly appreciate it if you could refrain from tampering with the race or leaving pointless notes on it. I created the content and am happy with the results and have consulted multiple others to get their opinions on it. You seem to be the odd one out when it comes to trying to change the basic structure of the race. Homebrew content is about making something people can potentially enjoy and allowing their DM's to alter it in their games as they see fit. If they want to nerf it, they nerf it, and if they think it is too weak, then they buff it. I have provided, what I and other feel, is a playable and interesting race and would ask again that you please do not leave remarks or items on the page that are based on your sole opinion of balancing content when our opinion is not the standard the game is ruled by. If you have ideas you want to share to build the class up then I am all ears.<br />
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::Thanks for your time, Eagle<br />
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:::Brief {{tl|needsbalance}} template are fair. A lot of users spend a great deal here and to detail each issue to the miniscule issue would take more time on a site where most abandon their creation. CL's lack of criticism isn't fair to say either when they did ask for the pages talk page to be used. I've started discussion there for what it is worth because this here is folly. <br><br />
:::I think if you responded to CL's request on the Stolen's talk page you'd get much better/greater feedback. Just a hunch considering CL requested not to discuss the page here. To-da-loooooooooooo {{User:BigShotFancyMan/autosig}} 07:37, 19 July 2019 (MDT)<br />
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== An apology ==<br />
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EagleofAwesome messaged me on Discord about the stolen (5e race) article and my thoughts weren't positive. I was reminded of the numerous bouts we've gone. I could say nothing and you'd be none the wiser but I personally need to clear my conscience (conscious?) and just say I am sorry I didn't assume good faith more appropriately and trust that this wasn't like before. Good job on your edit, bad job nerfing the crud-ola out of their soulbound weapon, enjoy your rest :-) {{User:BigShotFancyMan/autosig}} 07:23, 22 July 2019 (MDT)<br />
:DW about it BSFM. We all have our off days. I noticed all the edits on it and I'll respond when I can. I believe I can bring you over to my way of thinking in regards to the soulbound weapon if not I'm sure we can reach some kind of compromise. Everything picks up for me next month so expect me to take a step back then. Cheers. {{User:ConcealedLight/Signature}} 11:16, 22 July 2019 (MDT)<br />
::Conscience is the correct spelling. No reason to second-guess. :)<br />
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== Starforger Race/Class ==<br />
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I really, really appreciate your edits as they've really fleshed out everything and it's been a major help. So first of all, thank you. But the last one i have to revise a bit and i thought i'd explain why first, maybe you have a better solution or some guidance perhaps. The "spitfire" attack i specifically wanted to not be a spell/cantrip but sort of... act like one? because technically i the class can't wield any of the base ranged weapons, so i made them have their own ranged staple attack thing so 1. it's not treated as a spell but also 2. actually have some range (without expending all that star stuff, which is treated as a spell anyway (i just realized i didn't put that in there so i'll add that too i guess)) <br />
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if you have a better idea let me know but i am gonna revert that now if you don't mind. thanks again though, like, a lot!<br />
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:Glad I could help but I don't understand your reasoning too well. Is there an intention I'm not seeing as to why it wouldn't work as a spell? From another perspective, the trait is a low power version of the fire bolt cantrip and changing it doesn't affect the overall balance much either. {{User:ConcealedLight/Signature}} 22:24, 22 July 2019 (MDT)<br />
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::First of all, sorry for responding slow, and also i don't know how to format this since i've never talked on a user's page before but here's what i worry about. Firebolt would be a nice cantrip yes, but i feel like the damage spread is very similar to the Star Attacks and i think it'd make it feel less important? I mean, they do have their own abilities and modifications, and this ONLY applies to if you used just 1, which i am sure isn't going to happen every time. So i tried making it something a bit weaker and different but still good<br />
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::Though now that i think about it there really shouldn't be that massive of a problem? just move some stuff around and it should work out, so I guess i'll put it back in, but with wisdom this time haha<br />
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:::Talk pages are easy, just some indenting like so and then putting four of these (<nowiki>~~~~</nowiki>)at the end of your message to sign your comments. It should be fine. {{User:ConcealedLight/Signature}} 21:59, 24 July 2019 (MDT)<br />
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== Error in logo when on MonoBook skin ==<br />
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I found a problem with the Monobook skin. When this skin is used, the site logo at the top left of the page is far too large and doesn't show up with its full contents. Is it possible to fix the error? [[User:Tag365|Tag365]] ([[User talk:Tag365|talk]]) 22:07, 2 August 2019 (MDT)<br />
:I've got my plate full the next few days but I'll ask the [[User:Blue Dragon|Ancient Blue Wyrm]]. {{User:ConcealedLight/Signature}} 00:59, 3 August 2019 (MDT)<br />
::Thanks for pointing this out. It should be fixed now. &mdash; <span style="color:#002137;">[[User:Blue Dragon|Blue Dragon]] <small> ([[User_talk:Blue Dragon|talk]])</small></span> 06:12, 3 September 2019 (MDT)<br />
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== Serfrar and Half-Dwarf Variant ==<br />
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Hey there, though I am very grateful for your perspective and help, I am writing to inquire about the changes you continue to reverse in the races I have created. Though I do not agree with the reversals, understanding your POV would help. Thank you.<br />
[[User:Good Ol' Critty McFail|Good Ol' Critty McFail]]<br />
:As has been stated on those pages you made one edit that wasn't beneficial (adding a variant rule that made no sense and is outside the baring of a race) and another edit that wasn't reasonably inline with the page and refers you to appropriate documentation as to why. If you haven't seen these refer to the history tab of the respective pages. {{User:ConcealedLight/Signature}} 00:49, 21 August 2019 (MDT)<br />
::The changes I make to both races are not necessarily for their betterment, in fact for the Serfrar in particular, it is purposefully for their detriment. The Serfrar (Dwelf) are meant to be an abomination whom's own body is fighting against itself. This is intentionally to combat the presumption of many fantasy lovers that a mixture of elf and dwarf would create some kind of god creature, when all lore on the subject points to the opposite. As for the Half-Dwarf, the height and weight table are meant to be reflective of my original vision; That the unlikely offspring of a dwarf and a human would produce a titan among men. Altering the height and weight does nothing but adds additional flavor to the race. It does not change their size classification, nor does it impede on any of their abilities, in fact, it gives additional plausibility to the race abilities they possess. For these reasons, I do not see the benefit of reverting changes I, the original creator, have made to better fulfill my vision of these characters. [[User:Good Ol' Critty McFail|Good Ol' Critty McFail]] 09:50, 22 August 2019 (GMT+9:30)<br />
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:::Did you also make the giant half dwarf changes? I like the idea of doing this, since it fits your vision for the race and also fulfills a unique niche (no longer a variant page)? --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 23:14, 21 August 2019 (MDT)<br />
::::No, I did not make the giant changes, though I did remove them, even though they were not terrible ideas or mechanics, they did not fit with the lore of the half-dwarf, they are not giants, or related to giants. Those changes would perfectly fit a half-giant race. [[User:Good Ol' Critty McFail|Good Ol' Critty McFail]] 18:59, 22 August 2019 (GMT+9:30)<br />
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== Please stop. Not every page has to be your way. ==<br />
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[[https://www.dandwiki.com/w/index.php?title=Nephilim_of_Raziel_%285e_Race%29&type=revision&diff=1208231&oldid=1207919 just please stop. It’s all your preference]] {{User:BigShotFancyMan/autosig}} 23:25, 22 August 2019 (MDT)<br />
:Talk to me like a human BSFM else I will simply ignore such remarks. Civility is key to any exchange. {{User:ConcealedLight/Signature}} 23:37, 22 August 2019 (MDT)<br />
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::Civility? CL, can you tell me where the civility of ignoring my comments on the discussion page that the way the article is written, is based on source material that does not hinder the article exist? and that I wanted it written how it is written? I've simply asked here for you to please stop and stated that the page doesn't have to be your way. I would request you treat others the way you have '''demanded''' me to treat you. (demanding vs asking is civil how?) {{User:BigShotFancyMan/autosig}} 23:43, 22 August 2019 (MDT)<br />
:::I'll ignore those remarks but as always I'm interested in making pages the best they can be. If you'd like to have a discussion on which revision furthers that goal then we can do so but making comments like this on my talk page isn't the way to go about it. You also seem to be upset over me ignoring you when I've been busy but you shouldn't assume such negativity when someone takes a while to get back to you, I even thanked you for the watchlist prompt. {{User:ConcealedLight/Signature}} 00:00, 23 August 2019 (MDT)<br />
<br />
::::I didn’t assume you were ignoring me. You did ignore my comment that I wanted the article written the way it is. And if you chose to ignore my comments above, then I am confused because you say to post on your talk page if you an issue and I do. What good is it to post here if you’re going to ignore the comments? How is it civil to ignore comments? Can you provide examples of “making comments like this” that are offensive? Please stop trying to act like a victim here, and pretend that someone else has done something foul. {{User:BigShotFancyMan/autosig}} 00:08, 23 August 2019 (MDT)<br />
::::::Ah, I see now. I'm going to the other talk page. I'll keep your comments in mind. {{User:ConcealedLight/Signature}} 00:17, 23 August 2019 (MDT)<br />
<br />
==a bit of help?==<br />
i saw you thought that my [[Lucario, 2nd Variant (5e Race)|Lucario]] Variant needed some work. well, after touching up on some of the Formating and Balancing (Close Combat now scales similar to a monks [but not quite as much]), i was wondering your opinion on its completion rate. Happy Trails!<br />
:I'll give it a look when I have some time. {{User:ConcealedLight/Signature}} 23:58, 23 August 2019 (MDT)<br />
<br />
== DnD Creature/Race/Class Creation ==<br />
<br />
I cannot for the life of me figure out how to finalize a new race. Every time I do I get to the puzzle thing and have no idea what I'm doing wrong to get my race/class/monster on this site. I really need help and want to have my player options/monsters playtested. Help please? I'm just clueless…<br />
:Make an account and upload it if you can't do the puzzle as I'm not familiar with the captcha methods. {{User:ConcealedLight/Signature}} 06:27, 29 August 2019 (MDT)<br />
::Hey, thanks. If it weren't for you, I wouldn't have so many items of my own on this site. I'm only sorry I didn't thank you earlier, but I completely forgot about this and your help. [[User:Flamestarter|Flamestarter]] ([[User talk:Flamestarter|talk]]) 20:48, 21 November 2019 (MST)Flamestarter<br />
<br />
== Call steed removed? ==<br />
<br />
Hey concealedlight! I was making a dullahan and it made reference to this spell but it appears you deleted it? Is there an important reason why or are you not comfortable with sharing?<br />
<br />
:The sole significant contributor had requested the article be deleted, as explained in the deletion summary. {{User:BigShotFancyMan/autosig}} 12:21, 20 September 2019 (MDT)<br />
<br />
:In place of that, you could have the ability to cast ''{{5e|Find Steed}}'' at 5th level, regaining its use after you complete a long rest. If I recall at least one of the dullahan race pages should be stable and not have such an issue if you GM doesn't feel like giving you such an ability. Good luck. {{User:ConcealedLight/Signature}} 15:09, 20 September 2019 (MDT)<br />
<br />
== id like to become an admin and have no idea how ==<br />
<br />
hey my guy im 14 and have infected my school with dnd its amazing what 1 nerd can do but now id like to become an admin of the site to show how devoted I am to the game {{unsigned|Krager mcgallen}}<br />
:Hi; thanks for volunteering to help the admin team. Unfortunately, because you are a new user, we don't know enough about you to know whether you'd be a good fit for the admin team. Please read [[Help:Administration#How Can I Become An Administrator?]]; a good rule of thumb time-wise is that you should be around and active for at least several months before you try to become an admin; the Requests for Adminship page recommends at least a year. For reference, both ConcealedLight and I were active on the site for about 8 months each before we became admins, and that was considered relatively fast. If you stick around and contribute regularly, I might consider voting for you in a future RfA, but currently we don't know enough about whether you would be a good admin. {{User:Geodude671/Signature}} . . 15:06, 7 October 2019 (MDT)<br />
<br />
== Curious. ==<br />
<br />
What does an IPChecker do exactly? Is there anything I should be worried about? [[User:Flamestarter|Flamestarter]] ([[User talk:Flamestarter|talk]]) 20:46, 21 November 2019 (MST)Flamestarter<br />
<br />
:No. An IP checker is used to cross reference a user name with IPs or multiple usernames to see if they are from the same IP and therefore sockpuppeting, a frowned upon action unless made common knowledge to others. {{User:BigShotFancyMan/autosig}} 05:35, 22 November 2019 (MST)<br />
<br />
== Thought I should give you a heads up!! ==<br />
<br />
Hey it's CallMeCoco you might remember me from the hell that was my Hushabi race, heh. Anyways I'm not logged in cuz I'm on a public computer right now and just thought I should notify you as I was using some of the wording in the alraune race to describe a feature of a race I've been working on, and noticed that the Sunflower alraune has a minor typo in it, in it's "Solar Affinity." trait which reads "You can recover hit points using this trait a once and regain use after you finish a long rest." and the typo is in "trait '''a''' once"... I don't beleive the "a" is supposed to be there, anyways just giving you a headsup, hope you have a good one man, also if you wanna check it out I'll link the class i mentioned i was working onnnn [[Enchanter_(5e_Class)#The_Seed_Mother|here]], but hey you have a good one bud!! -CMC<br />
<br />
:Hey CL, Christian McCaffery (CMC) reached out and I took care of this. :thumbsup: {{User:BigShotFancyMan/autosig}} 07:22, 2 December 2019 (MST)<br />
<br />
== Skin Changes ==<br />
<br />
If you let me know which changes still need to be made to the skin I'm sure that {{user|Blue Dragon}} will be able to do it soon. I recall that the background is the wrong one? I'll need a link to the correct things of course. In a few weeks D&D Wiki will be moved to a new server, with new HDDs, and I'll ask him to change the skin then too. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 08:26, 16 December 2019 (MST)<br />
: Thanks for reaching out. The only change I'd really like at the moment, which I can't do myself through the skin, was if BD could make the container that contains the links on the sidebar the link instead of the text. That way you can click on the container OR the text to go to your destination and when you hover your mouse over the container, it changes color like it currently does when you hover over the text. Thanks. {{User:ConcealedLight/Signature}} 06:34, 22 December 2019 (MST)<br />
<br />
::I seem to recall that the background image is the wrong one, or do I just not remember correctly? I'll see if he can change what you want. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 10:33, 29 December 2019 (MST)<br />
<br />
:::Thanks. From my recollection, the issue with the background came from a difference in the images color scheme and the site's Sledged theme. Reading back it seems that the issue was reverting to the previous background meant using a potentially non-fair-use background and keeping this meant keeping the aesthetic issues. Of which I preferred using the [[Media:sitebg-book.jpeg|old background]] until a better alternative can be proposed. {{User:ConcealedLight/Signature}} 23:51, 2 January 2020 (MST)<br />
<br />
== Help With My Race ==<br />
<br />
Hello I just created this: https://www.dandwiki.com/wiki/Slime_Reincarnate_(5e_Race). I was hoping you could look it over and give me a honest opinion. Also how do I get the Stub off? P.S. Very new here.<br />
<br />
:Hi there, I noticed since you didn't sign your name (four ~'s btw). I've added some maintenance templates onto the page for you to work through the basic issues and left some links for your reading so you can get more accommodated to the wiki. I know when I first started editing reading the Help Portal, specifically the Guidelines section was an eye-opening experience in homebrew design which has some surprising applications outside of the wiki :P<br />
:It'll take some effort but I wish you luck. {{User:ConcealedLight/Signature}} 07:41, 26 January 2020 (MST)<br />
<br />
== Dialga and Palkia ==<br />
<br />
Hey, I don't know if you're into Pokémon or anything like that, but I'm trying to turn 2 Pokémon "deities" into actual monsters and I'd like some help. I'm trying to get Yanied into it too because this would be a massive project (when it comes to articles on here, at least) and I'll definitely need some help. --[[User:Flamestarter|Flamestarter]] ([[User talk:Flamestarter|talk]]) 09:53, 26 January 2020 (MST)<br />
:Two cents; I think Dialga should have access to haste and/or slow, and Palkia should have a lot of teleportation abilities. {{User:Geodude671/Signature}} . . 11:08, 26 January 2020 (MST)<br />
:Geo up here is much more into it then I am but giving it a quick glance I recommend using the tarrasque (MM) and the avatar of Tiamat (RoT) as the base for the design since they're the same CR. For Dialga, I'd grant it some spell-like abilities linked to the Time Stop, Slow & Haste spells. Also, I'd probably consider giving it the Foresight spell as a permanently active monster trait (and thus can't be dispelled. tho include something like a wish spell can dispel this effect). Since we're messing with a god of time here, it isn't unreasonable to just say that it doesn't have an initiative and simply goes at the end of each turn. <br />
:Switching over to the god of space, teleportation is the theme and messing with gravity could be fun as well. Swapping places with allies and enemies. Switching places if they are going to be hit with an attack. Causing attacks to target other creatures as if they were in their space instead of Palkia. Teleporting across multiple landscapes: you could be falling through the air on one round, battling in an Underdark spore forest in the next and then suddenly be on top of an active volcano. Palkia constantly throwing off the characters as it changes the battlefield, its hazard and the situation.<br />
:Hope those suggestions help. {{User:ConcealedLight/Signature}} 07:51, 29 January 2020 (MST)<br />
<br />
== Featured Article Nomination ==<br />
<br />
Hi there, Concealed Light! I'm here to discuss with you a homebrew class that's been in the works for about 2 years now that I recently put up for nomination: The [[Battlemage, Variant (5e Class)|Battlemage]]. It'd be very much appreciated if you could take a look at the class whenever you're available & provide me with your thoughts, feedback, and any support or lack thereof & the reasons behind the decision. --[[User:Rushfire|Rushfire]] ([[User talk:Rushfire|talk]]) 11:13, 18 February 2020 (MST)Rushfire<br />
<br />
: I have reviewed the nomination. {{User:ConcealedLight/Signature}} 20:29, 18 February 2020 (MST)<br />
<br />
:: Hey, Concealed Light. Thank you for your review. I took your review into consideration & made several reworks to the [[Battlemage, Variant (5e Class)|Battlemage]]. You'll find in the [[Talk:Battlemage, Variant (5e Class)|discussion page]], at the very bottom, I included a list of items that I made sure to focus on & my reasoning behind those changes, just to shorten the amount of "sifting" that needs to be done. Thank you for your time, and I look forward to another round of reviews from the team! --[[User:Rushfire|Rushfire]] ([[User talk:Rushfire|talk]]) 08:20, 10 March 2020 (MDT)<br />
<br />
::: Hey, Concealed Light, it's Rushfire again. The [[Battlemage, Variant (5e Class)|Battlemage]] class has undergone some pretty drastic changes since you last reviewed it. I'd appreciate if you gave the class another look! It's coming to a point that I'm unlikely to make any more major changes to the class. I'll spare you the details of the changes and wait until you've had a chance to look at the class again. [[User:Rushfire|Rushfire]] ([[User talk:Rushfire|talk]]) 10:09, 14 June 2021 (MDT)<br />
<br />
== Uneeded Subpage for The Main Page? ==<br />
<br />
Hey ConcealedLight, I was wondering what exactly is going on with the page [[Main Page/Laws of Gravity]].--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 10:36, 20 February 2020 (MST)<br />
<br />
== Embodied Mouther Bites ==<br />
<br />
Hey, I've been a big fan of your Embodied Mouther race you've made a while ago. After talking with my DM a bit I wanted to ask if their unarmoured bites are supposed to scale with Monk Martial Arts/Uarmoured strike dice increases. So, for example, I'm able to hit another creature with a normal monk punch dealing d4 or bite them for d6 between levels 1-4. But when my punches, the normal unarmoured strikes, increase to a d6 would the bite damage also increase to a d8?<br />
:The intent is for it to be used like other race's natural weapons (lizardfolk's bite trait: d6). So you always use the higher die. So a first level lizardfolk monk can roll a d6 instead of a d4 with their unarmed strikes but when they get to higher levels their monk die upgrades that to a d8 and then a d10. {{User:ConcealedLight/Signature}} 08:53, 23 March 2020 (MDT)<br />
<br />
== You've locked the Fairy race from edits. Leads me to believe you're the best place to go for questions about it? ==<br />
<br />
Please bare with me. I'm new to this wiki.<br />
<br />
So the Fairy 5e playable race... I'm playing one right now. The only issue I'm having is the shrink ability.<br />
<br />
'''Shrink'''. You can touch an object that is sized for a Medium or Small creature and shrink it to a size appropriate for your tiny hands. If the object is a weapon, decrease the damage die by one size unless it has the finesse or light weapon properties (the versatile damage of that weapon also decreases by one size). You can touch multiple objects if they are the same type. At 3rd, 9th, and 15th levels, you can choose one weapon type you are proficient in, the damage die does not decrease whenever you use Shrink on it.<br />
<br />
The line I take issue with is "You can touch multiple objects in they are the same type" Same type?? What does that even mean? This ability seems to be more combat oriented than anything else. So is that a "type" of weapon? Really, I'm just looking for a way to have more clarity on the ability, or maybe some feedback on how to satisfy the need for this mechanic. Like... there are a lot of things I need to shrink. Money, scrolls, books (I'm playing a Wizard, so I don't really care much about weapons), magic items, other types of loot, food, the contents of the equipment I get from my background.... <br />
<br />
As of right now, I'm playing it as though I can basically shrink on think. If I have coin, and I decide to shrink some bread, the coin returns to full size and I can no longer carry it. That's been a pretty big pain in the two sessions we've done so far.<br />
<br />
This ability just flat out needs to be rewritten, but for my personal purposes I'm just looking for suggestions of how to satisfy this mechanical need.<br />
<br />
Thanks!<br />
<br />
https://www.dandwiki.com/wiki/Fairy_(5e_Race)<br />
<br />
: Hello, welcome to the wiki. The page was locked due to some excessive vandalism, lots of people want to play them. <br />
: Reading over the trait, when it says type it is referring to all shortswords if you picked that weapon or all spears if you picked them.<br />
: You make a good point about the shrink ability not working given the large amount of stuff a typical adventurer has. Ill give it a look and see what can be done. {{User:ConcealedLight/Signature}} 02:28, 24 November 2020 (MST)<br />
<br />
::Just saw your edits. I appreciate it. {{User:SIM0NEY}} 10:45, 25 November 2020 (CST)<br />
<br />
== Upsetting Article ==<br />
<br />
Hello ConcealedLight,<br />
<br />
I am writing you concerning the following article: https://www.dandwiki.com/wiki/Lizardfolk_Biology_(Paludia_Supplement)<br />
<br />
It was brought to my attention after one of my fellow players was looking for information regarding her race in DnD, she had stumbled onto this article believing it to be the official class. We’ve all made this mistake at least once, we’re not concerned with her not recognizing this wiki’s purpose. Instead we (her entire DnD group) were appalled with the content of this page. This race is written with an inherent sexist bias that is unrealistic and harmful. It isn’t super clear on your Warning Policy page if this sort of speech is accepted. <br />
<br />
Here are a few of the upsetting ideals written into this race:<br />
<br />
“Hence, '''the lizardfolk have inferior endurance, especially the females,''' who have even more serious problems metabolizing lactic acid. In a long fight, a lizardfolk will tire faster than a human and will probably retreat if the fight isn't won in a couple of minutes.”<br />
<br />
“An average male requires an average of 8 hours of sleep, while a female requires an average of 10 hours of sleep, '''although many females prefer to sleep for 12 hours'''.”<br />
<br />
"Without exception, within the same species, male lizardfolk are larger, heavier, stronger, faster, more durable, more resistant to pain, fatigue and sickness, and less easily tired than female lizardfolk. Additionally, male lizardfolk have higher average intelligence and are wiser than female lizardfolk. This is due to the need for the males to do the hunting and fighting for the tribe. Additionally, male lizardfolk naturally live longer than females, but the habits of war and violence tend to equalize their lifespans with the females. '''In no case does a female lizardfolk ever control a tribe, clan, or village; the purpose of the female lizardfolk consorts is to make heirs, not to rule.''' If a chief were to die and a daughter or wife was his only relative, then the strongest males would fight to see which one of them was the strongest, and the winner would become the new chief.<br />
<br />
It should be obvious that male lizardfolk are excellent front line soldiers. With more strength and constitution than an average human, they ought to make great fighters. At home, they are excellent hunters and fishers, and can apply their hunting skills to aid whatever party of adventurers they may join. The males can also make skilled rangers.<br />
<br />
'''Female lizardfolk are often unable to take care of themselves''', as they aren't very good at competing with males for hunting or fishing grounds; the very few that have ever tried have been outclassed in every way. As a result, they have to find a mate or else depend on male relatives. In isolation, a female lizardfolk actually would be able to do some hunting or fishing, but even the least competition from a male will be enough to see her outdone. '''Female lizardfolk are more flexible than their male counterparts, but not nearly so much so that they would get any bonus to dexterity because of it.'''<br />
<br />
'''For game purposes, to get the stats of a female lizardfolk, first calculate the stats normally for the male, and then factor in the following:<br />
<br />
-4 strength, -4 constitution, -2 intelligence, -2 wisdom. Female lizardfolk also only have +2 natural armor instead of the male +5 natural armor (in common lizardfolk, but in no case do females have more than, or as much natural armor as the males, no matter the species.)''' Females can only hold their breath for only three times its constitution score before drowning (instead of 4X for the male.) '''Females by necessity, are supposed to lay eggs and raise children''', thus ensuring the continued survival of the race. Biologically, this necessitates certain physiological adjustments that may impede the females from combat, but in no way reduce their value to the race; in fact, t'''heir value actually increases in some ways because they can lay eggs.''' Lizardfolk females are acutely aware of this, and very few females will live their lives without reproducing.<br />
<br />
In comparison to a human, a typical female lizardfolk has -2 strength, constitution, wisdom, and -4 intelligence (minimum of 3). In an adventuring party, this can prove to be quite a problem. Being neither good at combat nor skilled in magic, '''the female lizardfolk would at first glance appear to be a liability for any party'''. However, this weakness can be turned into a strength... of a sort. Having little combat proficiency frees the female lizardfolk PCs from having to develop such skills, enabling them to class as bards and rogues and develop other skills. With little need to give them fighting skills, one can develop a female character's non-combat skills, and use them to the party's advantage. '''Female Paludian lizardfolk bards receive a +2 charisma bonus upon entering that class and lose it when leaving it.''' This reflects the exotic, eye-catching nature of the females; this is only able to be exploited by a class which requires the female to be looked at and paid attention to. For a female fighter or paladin, appearance and grace matter less, and the rest of the world knows it, '''so only the bard would logically receive a bonus for being eye-catching in a performance.<br />
'''<br />
Skills for the female lizardfolk that are worth focusing on include Balance, Diplomacy, Disguise, Escape Artist, Gather information, Move Silently,Open Lock, Perform, and Sleight of hand. Chances are, one can easily fit an exotic, alluring female lizardfolk into a party, especially if one's party needs someone agile and charismatic (while there is no particular bonus for dexterity, it ought to be focused on in order to make the PC worthwhile.) These can be good PCs because they can excel in certain niche roles that a party might need from time to time, such as having to send someone to balance on a narrow plank in order to get an item, or having to sneak through a dark room.<br />
<br />
'''During the prime mating season (spring, roughly 1/4 of the year), females receive a special +4 modifier to certain charisma checks to represent the release of pheromones and their greater desire to mate (though females always wish to mate more than the males do, but even more so during mating season), but it wears off after the season ends.''' In the wider world, female lizardfolk are considered to be rare, exotic and eye-catching, whereas the ferocious males simply intimidate and frighten others. Hence, the outside observer can see a dichotomy between the two roles of the lizardfolk sexes; male strength vs female exoticness.<br />
<br />
There is one native Paludian class which allows female lizardfolk to circumvent some of their disadvantages, that of the Hierodule, a divine casting class with no offensive capability. The education required for this class enables the females to avoid the -2 intelligence and -2 wisdom penalty, and this will apply only for the female if her first class is that of Heirodule. For no other class does the training for being a Heirodule apply, so if the female should switch classes, the penalties to intelligence and wisdom apply."<br />
<br />
“Like all other species of lizardfolk, the males are much heavier, larger, stronger, and more durable in every way than the females, who only weigh between 90-120 pounds (on average), are at least a foot shorter, are nowhere near as strong, and have softer skin, weaker bones, and less resistance to pain, fatigue, and injury. The females also have a lesser capacity for logic and reason, being creatures of hormones, feelings, and passions. The common lizardfolk are the most numerous type of in Paludia, forming a plurality of the entire lizardfolk population in Paludia.”<br />
<br />
I understand the desire to create races that mimic animals and cultures but no animal puts this strong of a disadvantage on all females. This article appears to be written with a ridiculous amount of harmful language and ideals towards females. It explicitly states that women of this race are useless for all things other than mating, it frequently uses the problematic work “exotic” and only gives women any use if they are used as a sex object as a bard and any advantage they get from that goes away if they leave the party. I’m not sure if the class started this way or was added later. Regardless, it seems inappropriate to have an article like this for a game that should be about inclusion and acceptance.<br />
<br />
I am posting this for all of the moderators so the article can be reviewed. I understand if this isn’t found to be against your community guidelines but please do consider the harm this type of article might impose on someone who might be quick to make parallels with human females or young females who might believe this about themselves.<br />
<br />
Thank you {{unsigned|ConcernedViewer}}<br />
<br />
:I've handled this. {{User:Geodude671/Signature}} . . 21:35, 3 December 2020 (MST)<br />
<br />
== Hellcat_(ralet'ke)_(5e_Race) ==<br />
<br />
https://www.dandwiki.com/wiki/Hellcat_(ralet'ke)_(5e_Race)<br />
I used this race a couple of years ago and would like to view the info in this article again. Would it be possible for you to send me the info on it in some way? If it wasn't you who made this I'm sorry for the misunderstanding. [[User:NocTurtle|NocTurtle]] ([[User talk:NocTurtle|talk]]) 15:50, 26 November 2021 (MST)<br />
<br />
:The [[Hellcat (5e Race)]] page was deleted a little while back. Sole significant contributor request. If you really need it, me or another admin can get you the info from the page, whether through reinstating it or just sending it to you. --[[User:SwankyPants|SwankyPants]] ([[User talk:SwankyPants|talk]]) 16:14, 26 November 2021 (MST)<br />
<br />
::I really liked the lore they put on the page more-so than the stats of the class itself. Whichever way is less work for you would be appreciated. I used the lore in my homebrew campaign and would like a version of it for myself. [[User:NocTurtle|NocTurtle]] ([[User talk:NocTurtle|talk]]) 16:33, 26 November 2021 (MST)<br />
<br />
== Spell List trouble ==<br />
<br />
I require knowledge...<br/><br />
<br />
I'm trying to add a new Colum (A new spellcasting class) to the spell table. I've managed to do it for all spell levels up until level 5, where it randomly decides that the class in question (Occult.) no longer exists. I've spend most of the day frying my brain over this and would appreciate the help...<br/><br />
Thank you<br/><br />
--[[User:Lycanskull|Lycanskull]] ([[User talk:Lycanskull|talk]]) 17:50, 15 December, 2021 (MST)<br/><br />
<br />
(Here's all of the relevant pages I could find)<br/><br />
Main Spell List - https://www.dandwiki.com/wiki/Spells_(Hyrule_Supplement)#Spell_List<br/><br />
6+ Spell List - https://www.dandwiki.com/wiki/Template:Spells_(Hyrule_Supplement)/6%2B<br/><br />
Class Spell Template - https://www.dandwiki.com/wiki/Template:HyruleSpell<br/><br />
<br />
: For awakening me from my ancient slumber knowledge you shall have... <br />
: The reason why the extra 6 columns are not displaying is that the Table Temple you are using, [[Template:5e Class Archetype Features]], only has up to 5 extra columns built-in to it. The user Guy, that made the template, understandably didn't think more than 5 extra columns would be needed.<br />
: The examples you've given above all use a different (more pure/complex) method of table generation which you could rip off but regardless I recommend checking out the [[Help:Table]]/[[Help:Table/Examples]] page for all things tables.<br />
: You could also go and edit the Table Template page directly to add the extra columns you need, though do be careful else you'll break every page that uses that template.<br />
: Good Luck. {{User:ConcealedLight/Signature}} 05:17, 2 January 2022 (MST)</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Berserker_(5e_Class)&diff=1541629Berserker (5e Class)2021-11-28T20:20:35Z<p>ConcealedLight: /* Brick by Brick */</p>
<hr />
<div>{{Protection Against IP Edits}}<br />
===Berserker===<br />
<br />
<center><q>Berserkers walk armor-less into battle and are as crazed as dogs or wolves and as strong as bears or bulls. They bit their shields and slew men in droves while they themselves were harmed by neither fire nor iron.</q></center><br /><br />
<br />
A tall human swordsman strides through a blood-soaked battlefield, wielding that which was too big to be called a sword, massive, thick, heavy, and far too rough. Indeed, it was a heap of raw iron and of all men who walked that battlefield that day, none could doubt that mans strength or that weapons impracticality as he dyed its black steel crimson. <!-- Berserker(Anime) reference. Fenrir Path --><br />
<br />
:Despite a commander's best efforts, no magic of the Weave, nor blade made of man could stop the indomitable goliath that broken the will of all men who dared walk before him, as if he was an avatar of war itself, he warped what was the twisted stench of death and strive, into a one-sided conquest through his immeasurable fortitude and strength, for he alone was the Hell walker. <!-- Doom 2016 reference. AEir Path --><br />
<br />
In the darkness of the forest, an enemy scouting party stops, disturbed by the slender figure of a man who blocks their path, his unblinking eyes watching them like a wolf of the night. Granted power through the teachings of Fenrir, his movements are fast and unrelenting, as he cleaves through the unit like the beast himself. In his ravenous bloodlust he found no satisfaction; and with rushing blood he scoured the forest of those who had fled, their wounds carving a path to them through the dense foliage and sealing their inescapable fates. <!-- Doom 2016 reference. Fenrir Path --><br />
<br />
:As if possessed by the Æsir themselves, his iron will remain steadfast against the hellfire that threatened to consume him, shielding the weak and defenseless with his own body as the flames seared his flesh and bone, but it was then when the fires subsided that the man marched towards the servants of hell, hunting them with barbarous cruelty as if he had passed through the divide as none but demon had before. <!-- Doom 2016 reference. AEir Path --><br />
<br />
A Berserker makes his place in any battle, dying a thousand times and walking out alive, surviving wounds and attacks that would kill most only to come back the next day in search of his next fight. Their insatiable desire for battle leads them to become fierce nigh-unkillable soldiers of war, that embody some of the most dangerous beings of the Norse pantheon, primary, Fenrir and the Æsir. All those who face a Berserkers wrath be warned, for their presence and will alone break even the most fearless of men...<br />
<br />
=== Creating a Berserker ===<br />
A Berserker can live multiple types of life. They can make their place in society and civilization as mercenaries or hired hands, they can live a life in the wild as hunters or nomads. They usually live a life of vigorous training and constant states of battle. <br />
<br />
;Quick Build<br />
You can make a Berserker quickly by following these suggestions. First, pick {{5a|con}} or {{5a|str}} followed by the other and then pick {{5a|cha}}. Lastly, choose either the Soldier or the Outlander as your background.<br />
<br />
{{5e Class Features<br />
|name=Berserker<br />
|summary=Look at me Barbarian. I'm the tank now. Play a Viking of Norse Legend.<br />
|hd=12<br />
|spellcasting=<br />
|armor=[[5e_SRD:Armor_Qualities#Shields|shields]]<br />
|weapons=[[5e_SRD:Weapons|Simple weapons]], [[5e_SRD:Weapons|martial weapons]]<br />
|tools=None<br />
|saves={{5a|str}}, {{5a|con}}<br />
|skills=Choose two from {{5s|Athletics}}, {{5s|Acrobatics}}, {{5s|Insight}}, {{5s|Intimidation}}, {{5s|Perception}}, and {{5s|Survival}}<br />
|item1a=one [[5e_SRD:Weapons|simple weapons]] and a shield<br />
|item1b=one [[5e_SRD:Weapons|martial weapons]]<br />
|item2a=four [[5e_SRD:Weapons|javelins]]<br />
|item2b=one [[5e_SRD:Weapons|martial weapons]]<br />
|item3a=a [[5e_SRD:Equipment_Packs|explorer's pack]]<br />
|item3b=a [[5e_SRD:Equipment_Packs|dungeoneer's pack]]<br />
|item4a=a trophy from a slain adversary<br />
|item4b=<br />
|wealth=4d4x10gp<br />
|classfeatures1={{inpage|Unarmored Defense}}, {{inpage|Fighting Style}}<br />
|classfeatures2={{inpage|Strength from Pain}}<br />
|classfeatures3={{inpage|Beserker's Path}}<br />
|classfeatures4=<br />
|classfeatures5={{inpage|Extra Attack}} (1), Path Feature<br />
|classfeatures6={{inpage|Rip and Tear}}<br />
|classfeatures7=Path Feature<br />
|classfeatures8={{inpage|Battle-Hardened Endurance}}<br />
|classfeatures9=Path Feature<br />
|classfeatures10={{inpage|Breath of Battle}}<br />
|classfeatures11=Path Feature<br />
|classfeatures12=<br />
|classfeatures13={{inpage|Extra Attack}} (2), {{inpage|Intimidating Presence}}<br />
|classfeatures14=Path Feature<br />
|classfeatures15={{inpage|Unyielding Body}}<br />
|classfeatures16=<br />
|classfeatures17={{inpage|Unbreakable Will}}<br />
|classfeatures18=Path Feature<br />
|classfeatures19=<br />
|classfeatures20={{inpage|Ragnarök}}<br />
<br />
|extrasonleft=<br />
|extra1_name=Bloodrush/Warpath<br />
|extra1_1=--<br />
|extra1_2=--<br />
|extra1_3=3<br />
|extra1_4=3<br />
|extra1_5=3<br />
|extra1_6=3<br />
|extra1_7=4<br />
|extra1_8=4<br />
|extra1_9=4<br />
|extra1_10=4<br />
|extra1_11=5<br />
|extra1_12=5<br />
|extra1_13=5<br />
|extra1_14=5<br />
|extra1_15=6<br />
|extra1_16=6<br />
|extra1_17=6<br />
|extra1_18=6<br />
|extra1_19=7<br />
|extra1_20=7<br />
}}<br />
<br />
==Berserker Features==<br />
Whenever this class refers to a Berserker save DC you use the formula below to calculate it.<br />
<br />
<center> '''Berserker save DC = 8 + your proficiency bonus + your {{5a|str}} modifier''' </center><br />
<br />
===Unarmored Defense===<br />
Starting at 1st level, while you are not wearing any armor, your Armor Class equals 10 + your {{5a|con}} modifier + your {{5a|str}} modifier. You can use a shield and still gain this benefit.<br />
<br />
===Fighting Style=== <!-- Two for Fenrir and Two for the Æsir --><br />
Also at 1st level, you adopt a particular style of fighting as your specialty. Choose one of the following options that best suits your Berserker nature:<br />
<br />
;{{#anc:Great Weapon Fighting}}<br />
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.<br />
<br />
;{{#anc:Two-Weapon Fighting}}<br />
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.<br />
<br />
;{{#anc:Obstruction}}<br />
Before the outcome of the roll is determined, you can use your reaction to gain a +2 bonus to your Armor Class against that attack, potentially causing the attack to miss. You must have a weapon with the heavy property or shield in your hand to use this.<br />
<br />
;{{#anc:Protection}}<br />
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.<br />
<br />
===Strength from Pain===<br />
What doesn't kill you makes you stronger. This is the creed of all berserkers and you know it well. Starting at 2nd level, when a creature deals damage to you, you can use that pain to fuel your combat prowess. On your next turn, as a bonus action, you can deal additional damage on your next successful melee attack equal to half the total damage that creature would have delt. For example, if an opponent rolls a 12 on their greatsword strike and adds 4 due to their {{5a|str}} modifier, you can deal 8 additional damage with this feature, regardless of resistances. This damage can only apply to the target that dealt that damage to you. You can use this feature a number of times equal to your {{5a|con}} modifier and you regain all expanded uses once you finish a long rest.<br />
<br />
===Berserker's Path===<br />
At 3rd level, a Berserker defines his call to battle by either the '''{{inpage|Path of Fenrir}}''', becoming as savage as Fenrir, the great wolf that will slay the even mighty Odin come Ragnarök, or they follow the '''{{inpage|Path of the Æsir}}''', embodying the mighty Norse Gods whose wars can be felt across the nine realms and whose power keeps the realms in balance.<br />
<br />
===Ability Score Improvement===<br />
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.<br />
<br />
===Extra Attack===<br />
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 13th level in this class.<br />
<br />
===Rip and Tear===<br />
Starting at 6th level, all forms of defense feel the effect of your onslaught. Whenever you successfully make two melee weapon attacks against the same creature on the same turn, the target receives a -1 penalty to their Armor Class. This only applies if the target posses a form of armor whether it be natural or otherwise. This penalty can stack, to a maximum penalty equal to half your proficiency bonus rounded down. A creature with natural armor is no longer under the effect of this feature when they are healed to their {{5e|Hit Points|hit point}} maximum. Magic armor is unaffected by this feature unless the weapon damage is also magical. Finally, this feature cannot reduce a target below 10 + the targets {{5a|dex}} modifier.<br />
<br />
===Battle Hardened Endurance===<br />
Starting at 8th level, when you make a {{5a|con}} saving throw and the result is less than your {{5a|con}} score, you can use that score in place of the total. You may do this a number of times equal to your proficiency bonus. You regain expanded uses of this feature when you complete a long rest.<br />
<br />
===Breath of Battle===<br />
You live, breathe, and thrive in the heat of combat. Starting at 10th level, you have {{5e|Advantage}} on your initiative rolls.<br />
<br />
===Intimidating Presence===<br />
Starting at 13th level, your presence alone is enough to break both man and monster, triggering their most primal instinct, fight or flight. You gain proficiency in the {{5s|Intimidation}} skill. If you are already proficient with the {{5s|Intimidation}} skill, you may add double your proficiency bonus to the check, instead of your normal proficiency bonus. In addition, when you make a {{5s|Intimidation}} check against a creature within 30 feet you may attempt to instil fear in the target creature, who must succeed on a {{5a|wis}} saving throw against your {{5s|Intimidation}} check or becoming {{5c|Frightened}} of you for one minute. A {{5c|Frightened}} creature may repeat their save at the end of their turn, ending the condition on a success. You may intimidate creatures this way a number of times equal to your {{5a|cha}} modifier (with a minimum of 2 per long rest) and regain all expanded uses when you complete a long rest.<br />
<br />
===Unyielding Body===<br />
Starting from 15th level, your {{5a|str}} score, your {{5a|con}} score, and your {{5e|Hit Points|hit point}} maximum cannot be reduced. In addition, anytime you come under the effect of {{5c|Exhaustion}} you can treat it as one level less then it actually is.<br />
<br />
===Unbreakable Will===<br />
Your experience on countless battlefields has made you as wise as you are strong, especially when confronting some of the most potent of magical effects. At 17th level, you gain proficiency in {{5a|wis}} saving throws.<br />
<br />
===Ragnarök===<br />
The final struggle of a dying beast is enough to shatter even the most impossible limits. Starting from when you reach 20th level, when you gain a failed death save or are {{5e|Dropping_to_0_Hit_Points#Instant_Death|outright killed}}, you may immediately stand up if {{5c|Prone}} and make a single attack, the call of Ragnarök demanding one final blow. This attack gains a range of 120 feet, {{5e|Advantage}} and deals its normal damage plus the value of your Blood Pool before you were downed or the number of temporary {{5e|Hit Points}} you gain from entering your warpath. Whether it is the strength of the god behind your last blow, or the hatred of the great wolves, the bones and muscles in your body shatter and tear, your form collapsing as you, fall {{5c|Prone}}, and die. Any magic that would bring you back life does so, however, you are brought back with six levels of {{5c|Exhaustion}}, your body, mind, and soul pushed far past what any normal mortal would be capable of.<br />
<br />
== Path of Fenrir ==<br />
{{5e Image|float:right|https://actforfree.nostate.net/wp-content/uploads/2012/08/tumblr_ljsu903eQ51qa33qco1_5001.jpg|[https://tobiee.deviantart.com/art/black-95434129 Black by Tobias Kwan]}} <br />
Upon choosing this path, you become a Berserker of great strength, through the embodiment of the savage and as insatiable nature of the ever-growing Fenrir.<br />
<br />
===Bloodrush===<br />
Starting when you choose this path at 3rd level, you've learned of an uncontrollable thirst that bubbles beneath the surface. On your turn, you can enter what is called a blood rush, as a bonus action. While in a bloodrush, you gain the following benefits if you aren’t wearing heavy armor: <br />
<br />
*You can ignore the two-handed weapon property on weapons, allowing you to wield two-handed weapons in one hand. In addition, when using two weapon fighting you no longer limited to light weapons. Your {{5a|str}} score must be at least 17 and you must be proficient in both weapons, else, you cannot gain these benefits.<br />
<br />
*Like the wolf, you strike best when your target is {{5c|prone}}. When you make a successful melee attack against a {{5c|prone}} creature you can treat the attack as if it was a critical hit.<br />
<br />
*When your {{5e|hit points}} are reduced, half the damage you take as normal(rounded down) and the other half(rounded up) goes into what is called a Blood Pool. When your bloodrush ends, your {{5e|hit points}} are reduced by an amount equal to the value of your Blood Pool. However, if your bloodrush ends and your Blood Pool is less then your hit point maximum, the damage you take from your Blood Pool cannot reduce your {{5e|hit points}} below 1. When you are healed using magic or otherwise and the value of your Blood Pool doesn't equal zero you instead decrease the value of your Blood Pool equal to the number of {{5e|hit points}} recovered until it reaches zero at which point you can begin recovering {{5e|Hit Points}} normally. Any excess points of healing are transferred over to your current {{5e|Hit Points}}. If the irreducible damage taken from your Blood Pool would {{5e|Dropping_to_0_Hit_Points#Instant_Death|outright kill you}}, you make a single death saving throw, on a success, you are stabilized at 0 {{5e|Hit Points}}, however, if you fail, you die as normal.<br />
<br />
*When you use your [[#Strength_from_Pain|Strength from Pain]] feature, the bonus damage you deal with it reduces the value of your Blood Pool by an equivalent amount to a minimum of 0.<br />
<br />
If you are able to cast spells, you can't cast them or concentrate on them while in a bloodrush. Your bloodrush lasts for 1 minute. It ends early if you are knocked {{5c|Unconscious}} or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end a bloodrush on your turn as a bonus action. Once you have entered a bloodrush a number of times shown for your Berserker level in the Bloodrush/Warpath column of the Berserker table, you must finish a long rest before you can enter a bloodrush again.<br />
<br />
===Teachings of Fenrir===<br />
Starting at 5th level, you become far more attuned to your senses of smell and hearing. You gain the following abilities while in a bloodrush: <br />
<br />
*You have {{5e|Advantage}} on {{5a|wis}}({{5s|Perception}}) checks that rely on hearing or smell.<br />
<br />
*You have {{5e|Advantage}} on {{5a|wis}} ({{5s|Survival}}) checks to track any creature with blood that is not at their {{5e|Hit Points|hit point}} maximum.<br />
<br />
*On your turn, you have {{5e|Advantage}} on your first attack roll against creatures, if at least one of your allies are within 5 feet of the creature and that ally isn't {{5c|Incapacitated}}.<br />
<br />
===Wolf's Agility===<br />
Beginning at 7th level, while in a bloodrush, you are a continuous blur of motion in battle as you cleave through your opposition. Your speed increases by 10 feet while in a bloodrush. This bonus increases to 20 feet at 11th level and increases again to 30 feet at 18th level. In addition, you have {{5e|Advantage}} on {{5a|dex}} saving throws while in a bloodrush, provided you are not {{5c|blinded}}, {{5c|deafened}}, or {{5c|incapacitated}}.<br />
<br />
===Go for the Throat===<br />
At 9th level, your primal savagery and unrelenting assaults break through even the strongest of bulwarks. While in a bloodrush, your melee weapon attacks score a critical hit on a roll of 19 or 20.<br />
<br />
===Primal Fear===<br />
Starting from 11th level, if you reduce a creature to 0 {{5e|Hit Points}} while in a bloodrush, you can unleash a bone-chilling howl as a reaction. All hostile creatures within 30 feet of you must make a {{5a|wis}} saving throw equal to your Berserker save DC. On a failed save, hostile creatures, flinch and are {{5c|Paralyzed}} with fear until the end of your next turn or until they take damage. If your bloodrush ends while a creature is {{5c|Paralyzed}} they can remake their save. Once used you must complete a short or long rest before you can use this feature again.<br />
<br />
===Infinite Duress===<br />
Starting at 14th level, while in a bloodrush, you can momentarily lose yourself, pushing yourself beyond your normal limits. When you take the attack action on your turn, you can take one additional Attack action as if you had an additional action on top of your regular action. Allowing you to take twice as many attacks as you normally would, not including bonus actions. The moment you use this feature you become almost feral in your style of fighting drooling, howling as you beat your opponent down with the sole focus on killing them. This state of mind lasts until your bloodlust ends, you slay a living creature or you fall {{5c|Unconscious}}. You must finish a long rest before you can use this feature again.<br />
<br />
===Pack Leader's Call===<br />
Starting at level 18, while in a bloodrush, as an action you can let out a long, deep howl that can be heard from 300 feet away that lasts until the beginning of your next turn. If you are damaged during this time, you must maintain your concentration as if concentrating on a spell. Once this howl ends, a number of {{5e|Winter Wolf|winter wolves}} equal to 1 + your {{5a|cha}} modifier (minimum of 1) materialize in unoccupied spaces within 60 feet of you. These {{5e|Winter Wolf|winter wolves}} are friendly to you and your companions. Roll initiative for the summoned {{5e|Winter Wolf|winter wolves}} as a group, which have their own turn. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise, take no actions. These {{5e|Winter Wolf|winter wolves}} gain a bonus to their damage rolls equal to twice your proficiency bonus.<br />
<br />
These {{5e|Winter Wolf|winter wolves}} disappear when they drop to 0 {{5e|Hit Points}} or after 1 hour has passed. Once you use this feature you can't use it again until after you complete a long rest.<br />
<br />
== Path of the Æsir ==<br />
{{5e Image|float:right|https://i.pinimg.com/736x/7a/a5/4b/7aa54b9fd6d05b1cfdd3ba61aba905bc--league-of-legends-characters-marvel-characters.jpg|[https://michan69.deviantart.com/art/Olaf-353236414 Olaf by Felipe Escobar]}} <br />
Upon choosing the Path of the Æsir, you have chosen to become like the Æsir, the Norse gods connected to power and war.<br />
<br />
===Warpath===<br />
By the time you have chosen this path at 3rd level, you've tapped into a deep well of strength and power. On your turn, you can enter a warpath as a bonus action. While on a Warpath, you gain the following benefits if you aren’t wearing heavy armor: <br />
<br />
*You gain {{5e|Temporary Hit Points}} equal to five times your Berserker level, adding your {{5a|con}} modifier to the total. At 10th level, this increases to ten times your Berserker level.<br />
<br />
*While you are not wearing any armor, your Armor Class equals 12 + your {{5a|con}} modifier + your {{5a|str}} modifier. You can use a shield and still gain this benefit.<br />
<br />
*You have {{5e|Advantage}} on all {{5a|str}} checks that involve {{5e|Melee_Attacks#Grappling|grappling}}.<br />
<br />
*You can ignore the two-handed weapon property on weapons, allowing you to wield a shield and a two-handed weapons in one hand.<br />
<br />
If you are able to cast spells, you can't cast them or concentrate on them while on a warpath. Your warpath lasts for 1 minute. It ends early if you are knocked {{5c|Unconscious}} or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then, ending this effect early causes a level of {{5c|Exhaustion}}. You cannot end your Warpath otherwise and once it ends you cannot re-enter a warpath for 1 minute. Once you have entered a warpath the number of times shown for your Berserker level in the Bloodrush/Warpath column of the Berserker table, you must finish a long rest before you can enter a warpath again.<br />
<br />
===Intervention===<br />
Starting at 5th level, when a hostile creature you can see takes an Attack action against an ally, as a reaction you may move up to twice your movement towards the hostile creature, knocking them back 5 feet and interposing yourself between them and your ally. The attacking creature's initial attack then targets you, and it makes its attack roll, if any, with desavantage. Your speed is then reduced to 0 until the end of your next turn, and you cannot benefit from any bonus to your speed. You have resistance to damage from any opportunity attacks made against you while using this feature. You can use this feature a number of times equal to your {{5a|con}} modifier (minimum of 1) and regain all expanded uses when you complete a long rest.<br />
<br />
===Mocking Bellow===<br />
Beginning at 7th level, while on a warpath, as an action you can taunt all hostile creatures within a 30-foot cone. All hostile creatures must make a {{5a|wis}} saving throw versus your Berserker save DC. On a failed save, they must use their reaction to move their speed towards you and for 1 minute they have disadvantage on attacks against anyone other than you. Any affected creatures can remake their save each time they take damage from you. This effect ends early if warpath ends. Once used you must complete a short or long rest before you can use this feature again. Creatures that are immune to the {{5c|Charmed}} condition are immune to this feature.<br />
<br />
===Titan's Stance===<br />
Starting at level 9, while on a warpath, you can use your action to become resistant to all damage types and delay all negative effects applied to you until after your stance ends such as {{5c|conditions}}. In addition, allies within 30 feet of you have half the damage they are dealt moved to you. This stance lasts a number of rounds equal to your {{5a|cha}} modifier (minimum of 1) during which time you cannot attack or move, however, you may end it early at the beginning of your turn. Once used you cannot use it again until you complete a long rest.<br />
<br />
===Asgardian Reserve===<br />
Beginning at 11th level, while on the border of life and death you can feel the call of the Valkyrie, inspiring you and bringing forward strength from your deepest well of stamina. When your {{5e|Hit Points}} are reduced to 0 while on a warpath you regain 1 {{5e|Hit Points|hit point}} and gain half the {{5e|Temporary Hit Points}}, rounded down, you would usually get when entering a warpath. Doing this extends the duration of warpath as if you had just entered one. These {{5e|Temporary Hit Points}} last until depleted or warpath ends. If you don't have any uses of warpath left when this feature would trigger, it doesn't. You must finish a long rest before you can use this feature again.<br />
<br />
===Brick by Brick===<br />
Starting at level 14, whenever you take more than damage 50 you can, instead of taking that damage, take 50 damage as an irreducible amount of typeless damage. You can use this feature a number of times equal to your {{5a|con}} modifier. You regain all expanded uses when you complete a long rest.<br />
<br />
===Undying Regeneration=== <!--limb regeneration taken from the spell Regenerate, 120 hit points regenerated per minute(per warpath, +6 con), limits placed on warpath make this ok --><br />
Starting at level 18, while in a Warpath, at the start of each of your turns, you regain {{5e|Hit Points}} equal to twice your {{5a|con}} modifier as long as you have at least 1 {{5e|Hit Points|hit point}} remaining. In addition, when not on a warpath, severed body members such as fingers, legs, tails, and so on can be restored over the course of a short or long rest at the cost of a single use of Warpath per each severed limb and a level of {{5c|Exhaustion}}. If you have the severed part and hold it to the stump, the limb knits to the stump after a minute, this doesn't require a use of Warpath to be expanded and doesn't cause a level of {{5c|Exhaustion}}.<br />
<br />
== Warrior Path: Path of The Psychotic ==<br />
When you choose this berserker path, you become mentally disabled. Warriors who follow this path are the most ferocious and reckless warriors.<br />
===Starvation Rage===<br />
As a Psychotic at level 3, you have learned to starve yourself without dying. You gain disadvantage on Constitution saving throws. <br />
You gain a level of hungriness know as your Hunger level. Hunger levels represent your ferocity through your controlled starvation, and determines how ferocious you are in battle. You gain a maximum of an 10 hunger level, which increases by 1 per level. Each time you eat food, your hunger level halves(when at one, goes to 0, for odd, round down), and resets every two days if you have not eaten. You still need to eat at least once per every two days to survive. <br />
When your hunger level is above 0, you gain the following features:<br />
-When you attack with a melee weapon, you deal extra damage equal to your hunger level.<br />
-You have Advantage against creatures who half hit points below half of their maximum. <br />
-Your hitpoint maximum is temporarily decreased your hunger level. When your hunger level changes, your hitpoint maximum changes with it. (round up when subtracting). <br />
<br />
===Mental Doom(level 5)===<br />
Because your mind is so violent, these thought can channel into negative energy. Any creature who attempts to read your mind is overwhelmed by these vicious thoughts, and is forced to roll a Constitution saving throw(DC Strength + Prof. Bonus + Wisdom + 5) or fail in reading your mind and take psychic damage equal to your hunger level. Additionally, you are unable to concentrate on one object or thing for over a minute, such is a side effect of going mad, and your Charisma score becomes 10(+0) if your score was previously higher than 10. <br />
<br />
===Bloodthirsty rage(level 7)===<br />
When attacking a creature with half it's hitpoints or lower, you are forced to attack twice, and if you hit, you gain a number of temporary hitpoints which last until the end of your next turn, equal to your berserker level. (applies to friendly OR hostile)<br />
<br />
===Supreme Mental Instability(level 11)=== <br />
When you are hurt by a creature which has less than half of it's hitpoints, on your next turn, you are enraged. <br />
Roll a d20. On any number other than a one, you use your next action to move up to the nearest hostile creature and attack the creature. if you are too far away to attack, you use your action to dash toward it. On a hit, you deal a critical hit. <br />
On a one, you enter berserk until the end of the battle. You attack the creature closest to you, friendly or hostile. You have resistance to bludgeoning, piercing, and slashing damage. You have advantage on who ever you attack. <br />
<br />
===Death Wish(level 15)===<br />
You can choose to deal double damage, while attacks against you are critical until your next turn. If your hitpoints are less than one third of your hitpoint maximum, your are forced to use this feature. <br />
<br />
===True Destruction(level 18)===<br />
When you use this ability, you enter a stage of fury unmatched by anything that exists. You release your mental fury, targeting up to five creatures of your choice, or you can focus your mental fury on one creature. For multiple, each takes 2d20 psychic damage, while a concentrated attack deals 5d20 + your hunger level psychic damage. Additionally, you gain the following benefits: <br />
You are immune to damage until your next turn. <br />
All of your attacks are critical until the battle ends.<br />
You enter berserk if you are not in it already. (See Supreme Mental Disability)<br />
<br />
At the end of the battle, you suffer heavy psychic consequences. Your Constitution score becomes 1(-5) for 1d4 days. You are knocked out and have one fail on your saving throw. If you succeed, you cannot be woken for an entire day(24 hours).<br />
You can use this feature once per week.<br />
<br />
== Multiclassing ==<br />
'''Prerequisites.''' To qualify for multiclassing into the Berserker class, you must meet these prerequisites: {{5a|str}} 13 and {{5a|con}} 13<br />
<br />
'''Proficiencies.''' When you multiclass into the Berserker class, you gain the following proficiencies: [[5e_SRD:Weapons|Simple Weapons]], [[5e_SRD:Weapons|Martial Weapons]].<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Norse Mythology]]<br />
[[Category:Barbarian Tag]]<br />
[[Category:5e Class Variant]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Spell_Design_(5e_Guideline)&diff=1521370Spell Design (5e Guideline)2021-10-11T16:14:13Z<p>ConcealedLight: wordings and clarifications, tried to fix the multiple looping issue</p>
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<div>{{Stub|As a community guideline, this page will forever be incomplete. Feel free to jump in and add your wisdom and insight to the community's standards!}}<br />
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Pages 283 and 284 of the ''[[Dungeon Master's Guide (5e)|Dungeon Master's Guide]]'' provide some basic advice for creating spells. This page builds on those guidelines and more thoroughly analyzes them. Many standards set on this page are based on [[5e SRD:Spells|SRD spells]]. <br />
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This page assumes you understand the content on the pages [[5e SRD:About Spells]] and [[5e SRD:Casting a Spell]]. It is also assumed you are generally familiar with how spells work in 5th edition (e.g., no "caster level"; {{5e|Concentration}} is a thing; cantrips scale with your character level and not your class level; etc).<br />
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==Fundamental considerations==<br />
Whenever possible, look for an SRD spell to use as a guideline. Chances are there is at least one spell that has ''something'' in common with what you have in mind.<br />
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In practice, simpler is generally better. A spell with a simpler effect is easier to remember without reference and is generally easier to use. Complex spells aren't inherently bad, of course, but complexity for the sake of complexity is usually undesirable.<br />
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==Class identity==<br />
When creating a spell for existing classes (as opposed to a homebrew class you are making), take into consideration the style of spells available to that class. Clerics, for instance, don't go around casting explosive ''{{5e|Fireball}}s'' or arcane magic, just as wizards and sorcerers don't wield spells based on divinity or healing wounds. Summaries of each class's spellcasting identity are listed below.<br />
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===Artificer===<br />
Artificer spells tend to focus on item iteration, the study of the arcane, and enhancing either their ability to do things or their allies ability to do things. They tend to have very few spells that directly aid in combat via healing or by dealing damage. <br />
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===Bard===<br />
Bard spells are usually subtle and focus on interaction far more than the spells of other classes. Few bard spells are blatantly harmful to their targets, but those that inflict damage usually inflict either thunder damage, psychic damage, or damage based on a weapon. They notably lack any spells which strongly invoke elements like ice and fire or any spells that conjure creatures&mdash;such spells would likely clash with the bard motif.<br />
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While bards can cast protective and healing spells, the best spells in this domain are usually reserved for clerics or paladins.<br />
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===Cleric===<br />
Clerics spells tend to focus on healing, exploration, and protection, with some emphasis being put on spells that relate to death and the divine. The best restorative spells are usually reserved for clerics.<br />
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Overall the class has very few damaging spells. Those which do inflict damage are usually less powerful than those available to warlocks and wizards, either because they have less range, affect a fewer number of creatures, or deal less damage outright. The few damaging spells the cleric can cast tend to deal fire, radiant, or necrotic damage.<br />
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===Druid===<br />
In many ways, druid spells can be the most versatile of any spellcasting class. They can cast healing and protective spells nearly as well as a cleric, and have offensive options that are nearly as good as a wizard or sorcerer. However, the best of these spells are usually reserved for those classes. Druids have access to many exploration spells as well but are most noticeably lacking in interaction spells&mdash;unless interacting with animals.<br />
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Although druid spells can be offensive, those that deal damage almost always do so over time. They dabble in spells that inflict cold, fire, and poison damage, but the most explosive ones are reserved for sorcerers and wizards. A druid can cast ''{{5e|Flaming Sphere}}'' for example but not the more powerful ''{{5e|Fireball}}''. In the same vein, a druid can cast healing spells but doesn't have something as potent as ''{{5e|Revivify}}''. <br />
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Almost all spells available to druids invoke the natural world&mdash;through weather, water, plants, animals, or more esoteric phenomenon like moonlight or geological events.<br />
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===Paladin===<br />
Although it has as many spell slots as a ranger, a paladin's spells are noticeably more potent than those of its counterpart. It has several damaging options, casts protective spells, and can cast many healing spells like ''{{5e|Cure Wounds}}'', but notably has very few explorations and interaction spells. What interaction and exploration spells are available usually fit into the paladin motif of truth, purity, heroism, and justice.<br />
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Perhaps most defining of paladin-exclusive spells is that they often protect or empower allies that are physically close to the paladin, such as within 30 feet. Paladins also wield many exclusive spells that can be cast as bonus actions, and empower the first weapon attack they make that hits within the duration&mdash;these spells usually have "smite" in their name, and the ''[[Player's Handbook (5e)|Player's Handbook]]'' contains many such spells. Since smite spells require {{5e|Concentration}}, a paladin can't benefit from more than one on a given attack.<br />
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Paladin spells have a very short range, usually no more than 30 feet, or only activate when the paladin hits with a weapon attack. Compared to other spellcasting classes, paladins are very purposefully designed and encouraged to engage in melee combat instead of fighting at range.<br />
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When a paladin spell inflicts damage, it is usually radiant damage. They can dabble in other types, however, such as necrotic, psychic, thunder, and even force.<br />
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===Ranger===<br />
Like druids, ranger spells often invoke the natural world, but they often do so in a manner more similar to a huntsman than a naturalist. More so than any other class, ranger spells tend to be subtle. Even their attack spells don't come across as flashy, and are usually derived from weapons the ranger wields&mdash;such as ''hunter's mark'' or ''conjure volley'', which can be found in the ''Player's Handbook.'' <br />
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A ranger spell should virtually never be flashy or invoke obtusely magical phenomena like a ''{{5e|Fireball}}'' or a conjured elemental. Its spells are arguably the least "magic"-esque of all spellcasters in the SRD, as evidenced by the fact that it is the only one unable to learn spells available to literally every other spellcasting class, such as ''{{5e|Dispel Magic}}''.<br />
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Ranger spells often deal with exploration (though not with teleportation); and tracking animals, objects, or people. Several of their spells often deal with avoiding being tracked or detected, such as ''{{5e|Nondetection}}'' and ''{{5e|Silence}}'', but they wield nothing as obtuse as ''{{5e|Invisibility}}''.<br />
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===Sorcerer===<br />
Sorcerer spells are largely defined by wizard spells. The two classes share most spells, and the few that aren't shared between them are exclusive to wizards.<br />
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If a spell is exclusive to sorcerers and not available to wizards, it will likely pertain to the class features or archetypes of the sorcerer class.<br />
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===Warlock===<br />
Warlock spells are of special consideration, because unlike every other SRD class a warlock restores its spell slots after a {{5e|Short Rest|short}} or {{5e|Long Rest}} instead of only a {{5e|Long Rest}}. Spells of 1st through 5th level that could be abused if they can be cast too often, such as certain healing spells or spells with long durations, should not be made available to this class.<br />
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Fitting to its name, warlock spells are most often offensive or battle-oriented. Although they are not all blatant attacks, most of them can be used to gain the upper hand in a battle. Even when they are subtle, warlock spells are insidious&mdash;controlling the minds of others, invoking fear, or granting invisibility. The few spells a warlock wields that aren't harmful are usually spells that are common among spellcasters, such as ''{{5e|Dispel Magic}}''.<br />
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Aesthetically, warlock-exclusive spells often invoke the surreal, disturbing, or alien beings that could serve as the warlock's {{5e|Warlock#Otherworldly Patron|Otherworldly Patron}}. They may also invoke fey, or pertain to dreams, among other possibilities.<br />
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===Wizard===<br />
Wizards have perhaps the broadest domain of any spellcasting class. They have by far the widest variety of damaging spells, but also have protective spells, interaction spells, exploration spells, and more. Just about the only thing they can't do very well is restore hit points or alleviate negative conditions.<br />
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Wizard spells, particularly ones that inflict damage, are usually long-range. Wizards are generally built to avoid melee combat.<br />
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Many wizard spells are also available to sorcerers. Virtually all battle-oriented spells are shared between them, though a wizard has access to some exploration and interaction spells as well. Those that aren't shared are usually either more subtle spells that encourage more long-term planning, such as ''{{5e|Alarm}}'' and ''{{5e|Guards and Wards}}''; or they deal with knowledge and intelligence, such as ''{{5e|Feeblemind}}'' and ''{{5e|Legend Lore}}''.<br />
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One important consideration of wizard spells is that in most campaigns, some of them can be cast by an eldritch knight (a {{5e|Fighter}} archetype in the ''Player's Handbook'') or an arcane trickster (a {{5e|Rogue}} archetype also in the ''PHB''). Specifically, a Fighter that is an Eldritch Knight can cast spells of the Abjuration and Evocation schools up to 4th level, while a Rogue that is an Arcane Trickster can cast spells of the Enchantment and Illusion schools up to 4th level. Because these archetypes' spell progression is so slow and their spell slots so limited, most spells should be fine for them. The only exceptions would be ones that overwhelmingly empower or augment the class features of these classes.<br />
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==Saving Throws and Attack Rolls==<br />
Buffing or nonharmful spells like ''{{5e|Cure Wounds}}'' and ''{{5e|Greater Invisibility}}'' don't call for saving throws. By contrast, almost every single harmful spell either requires an attack roll to have any effect or allows a saving throw to negate or mitigate the effect. The few that are harmful but always have an effect are usually damage spells, like ''{{5e|Magic Missile}}'', or aren't really all that harmful. The following sections list each type of attack roll or saving throw; for your harmful homebrew spell consider which of these best suits the spell you are creating.<br />
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===Melee spell attack===<br />
Compare to spells like ''{{5e|Inflict Wounds}}'', ''{{5e|Flame Blade}}'', and ''{{5e|Shocking Grasp}}''. If you touch the target or hit it, the bad stuff happens. It doesn't matter how willful or resilient the target is. It will pretty much have the same effect as a goblin and an ancient red dragon. A minority of spells use this, and those that do usually imitate magic weapons or are directly damaging spells like ''{{5e|Inflict Wounds}}''. Clerics and druids have these, but fancier casters like sorcerers and wizards almost always have ranged spell attacks instead.<br />
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===Ranged spell attack===<br />
See spells like ''{{5e|Chill Touch}}'', ''{{5e|Chromatic Orb}}'', ''{{5e|Guiding Bolt}}'', and ''{{5e|Ray of Enfeeblement}}''. Most often these spells involve sending a visible ray, orb, bolt, or another projectile of energy to hit the target from a distance. Like melee spell attacks, spells in this category primarily deal damage. If the projectile explodes or otherwise covers an area, it would probably be a {{5a|dex}} saving throw instead.<br />
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==={{5a|str}} saving throw===<br />
Obviously enough, if they can mitigate the effect primarily by being strong or stalwart, this is your go-to. In the SRD {{5a|str}} saves are made primarily to avoid being physically knocked {{5c|Prone}}, avoid being {{5c|Grappled}}, and avoid being flung across the battlefield. If an effect is instead mitigated by the strength of one's internal composition, such as mitigating a poison or avoiding fatigue, a {{5a|con}} save might be better.<br />
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Generally, {{5a|str}} is used for, "Opposing a force that would physically move or bind you."<br />
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==={{5a|dex}} saving throw===<br />
See spells like ''{{5e|Fireball}}'', ''{{5e|Prismatic Spray}}'', and ''{{5e|Faerie Fire}}''. {{5a|dex}} saves are also very commonly imposed by the breath attacks of dragons and dragonborns. More often than not, a {{5a|dex}} save represents an explosion of fire, lightning, cold, or other magic that bursts in a wide area that no one in that area could realistically avoid. Succeeding on a {{5a|dex}} save in this instance represents covering one's face, hiding behind a shield, or taking as much cover as possible. Fittingly, a successful {{5a|dex}} save only halves the damage, and anyone who fails it takes the full damage.<br />
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Of course, {{5a|dex}} saves can also be imposed from spells that agility or a quick reflex could mitigate. Although a {{5a|str}} save is made to avoid being physically shoved prone, a {{5a|dex}} save could be used to navigate slippery terrain without falling {{5c|Prone}} (see the ''{{5e|Grease}}'' spell).<br />
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As a guideline, {{5a|dex}} is used for, "Dodging out of harm's way."<br />
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==={{5a|con}} saving throw===<br />
Consider spells like ''{{5e|Blindness/Deafness}}'', ''{{5e|Finger of Death}}'', ''{{5e|Levitate}}'', ''{{5e|Poison Spray}}'', ''{{5e|Symbol}}'', and ''{{5e|Thunderwave}}''. {{5a|con}} saves are possibly the most common saving throw imposed by spells. Usually any spell that can only be overcome with fortitude, a strong immune system, a healthy body, or just pure '''gusto''' will be a {{5a|con}} save. Spells which deal cold damage, poison damage, or to a lesser extent necrotic damage often impose this kind of saving throw. Debilitating physical conditions such as [[5e SRD:Conditions#Poisoned|poison]], [[5e SRD:Conditions#Blinded|blindness]], [[5e SRD:Conditions#Deafened|deafness]], other mitigated senses, or restricted body parts often rely on a successful {{5a|con}} save to end them.<br />
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An important consideration is how much the spell affects a creature made of stone or a mindless but sturdy creature like a cockroach. If these kinds of creatures seem like they might be particularly resistant to the spell, then a {{5a|con}} save is probably your best bet. Otherwise, you may want to consider a {{5a|wis}} saving throw, or possibly a {{5a|dex}} saving throw.<br />
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At its core, {{5a|con}} saving throws are used for, "Enduring a disease, poison, or other hazards that saps vitality."<br />
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==={{5a|int}} saving throw===<br />
''{{5E|Feeblemind}}'' is the only SRD spell which calls for this kind of save, though ''{{5e|Detect Thoughts}}'' calls for an {{5a|int}} check. Psychic effects could call for this kind of save, as could any effect that relies on intelligence as opposed to willpower.<br />
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Since {{5a|int}} is a numerical value of a creature's intellect, it should generally be used for, "Disbelieving certain illusions and resisting mental assaults that can be refuted with logic, sharp memory, or both." It should also be used whenever an effect can mess with how a creature's brain works.<br />
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==={{5a|wis}} saving throw===<br />
See spells like ''{{5e|Charm Person}}'', ''{{5e|Dominate Monster}}'', ''{{5e|Fear}}'', ''{{5e|Hold Monster}}'', ''{{5e|Polymorph}}'', and ''{{5e|Scrying}}''. Spells which affect the mind or consciousness almost always call for a {{5a|wis}} save. It is one of the most common types of saves from spells.<br />
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Wisdom is used for, "Resisting effects that charm, frighten, or otherwise assault your willpower."<br />
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==={{5a|cha}} saving throw===<br />
See spells like ''{{5e|Bane}}'', ''{{5e|Banishment}}'', ''{{5e|Calm Emotions}}'', ''{{5e|Dispel Evil and Good}}'', ''{{5e|Divine Word}}'', ''{{5e|Hallow}}'', and ''{{5e|Zone of Truth}}''. Charisma saves aren't terribly common, but they cover a few distinct areas that Wisdom spells otherwise would. Any spell dealing with interplanar travel, whether it is forcing it or restricting it, usually calls for a Charisma save. Anything which primarily limits or restricts a creature's capability to express itself (including Deception or Intimidation) likely calls for a Charisma save. Some offensive cleric spells may call for Charisma saves as well, especially those which deal with divinity or repelling undead.<br />
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The ''[[Dungeon Master's Guide (5e)|DMG]]'' states that Charisma saving throws are used for "Withstanding effects, such as possession, that would subsume your personality or hurl you to another plane of existence."<br />
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==Balancing==<br />
The most fundamental aspect of balancing a spell is determining an appropriate level. You never want to make a spell so good that someone would be a fool to not learn it over other options.<br />
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For example, if you want to create a spell that changes the appearance of any willing creature, it should probably be higher in level than ''{{5e|Disguise Self}}'' and ''{{5e|Alter Self}}''. These spells can only affect you, the caster, and can change your appearance. A spell that could change the appearance of ''any'' willing creature for a similar duration is inherently more useful than either of these spells. Thus, it should probably be a higher level or have some kind of drawback, so it isn't always an inherently better option than either of those spells.<br />
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===Save vs Attack Roll===<br />
Another important aspect in determining a spell's power is what save is made against it. Monsters and NPCs typically have strong bonuses to Dexterity and Wisdom saving throws, followed closely by Constitution and Strength and tend to only rarely have bonuses for Charisma or Intelligence saving throws. Player characters, meanwhile, will typically have good bonuses to Constitution and Dexterity Saving Throws, followed by Wisdom, Strength, and Charisma saving throws, and usually not have strong bonuses to Intelligence Saving Throws unless they are an Intelligence-based Caster, in which case they usually have poor Strength saving throws. This is because, at the point of generation, Constitution and Dexterity are the two most influential stats for all characters, because Constitution determines your hitpoints and Dexterity determines your AC and your Initiative bonus, which are typically considered valuable to players with level 1 characters. Wisdom is third because it determines Passive Perception as well as normal Perception, which makes it very useful to all classes, and is additionally the casting statistic for Clerics, Rangers, and Druids, and determines Ki saves for Monks. Strength is third because it is the stat for dealing damage with all non-finesse weapons and influences carrying capacity (and grappling), and is widely available as a proficiency bonus. Charisma is fourth because, while it doesn't often determine damage (unless you are a Warlock), it is the casting stat for four classes. Finally, Intelligence is last because it typically is not extremely strong except in Intelligence-based casters, of which there are only two.<br />
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Defining the Save helps decide your spell's role and balance. A spell that uses an Intelligence saving throw tends to be much less powerful if it is primarily designed to target Wizards, like an Intelligence Save against a Counterspell effect, but is much more powerful if it is designed to target Barbarians and other front liners, such as an Int Save against a melee or strength debuff. Thus, the effects can be stronger if it targets wizards and should be weaker if it targets front liners.<br />
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Finally, using a spell attack roll means that a spell can critically hit and deal twice the damage, but can also miss against high AC. They are typically more useful against minions and miniboss monsters with lower ACs, and conversely against very high-level boss monsters with Legendary Resistance.<br />
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===Damage===<br />
{| class="wikitable" style="float:right; margin-left: 10px;"<br />
! Spell<br>Level<br />
! One Target<br>{{H|Use this value if a successful saving throw or failed attack roll still does half the full damage.|Save Halves Damage}}<br />
! One Target<br>{{H|Use this value if a successful saving throw or failed attack roll does no damage.|Save Negates Damage}}<br />
! Several Targets<br>{{H|Use this value if a successful saving throw or failed attack roll still does half the full damage.|Save Halves Damage}}<br />
! Several Targets<br>{{H|Use this value if a successful saving throw or failed attack roll does no damage.|Save Negates Damage}}<br />
|-<br />
! Cantrip <br />
| {{dash}} || '''5{{1/2}}''' (1d10) || {{dash}} || '''3{{1/2}}''' (1d6)<br />
|-<br />
! 1st <br />
| '''11''' (2d10) || '''13 {{3/4}}''' (3d8) || '''7''' (2d6) || '''8{{3/4}}''' (2d8)<br />
|- <br />
! 2nd <br />
| '''16{{1/2}}''' (3d10) || '''20 {{5/8}}''' (6d6) || '''14''' (4d6) || '''17{{1/2}}''' (5d6)<br />
|-<br />
! 3rd <br />
| '''27{{1/2}}''' (5d10) || '''33 {{3/4}}''' (6d10) || '''21''' (6d6) || '''26{{1/4}}''' (4d12)<br />
|-<br />
! 4th <br />
| '''33''' (6d10) || '''41{{1/4}}''' (10d8) || '''23{{1/2}}''' (7d6) || '''29 {{3/8}}''' (8d6)<br />
|-<br />
! 5th <br />
| '''44''' (8d10) || '''55''' (10d10) || '''28''' (8d6) || '''35''' (10d6)<br />
|-<br />
! 6th <br />
| '''55''' (10d10) || '''68 {{3/4}}''' (15d8) || '''38{{1/2}}''' (11d6) || '''48 {{1/8}}''' (14d6)<br />
|-<br />
! 7th <br />
| '''60{{1/2}}''' (11d10) || '''75 {{5/8}}''' (17d8) || '''42''' (12d6) || '''52{{1/2}}''' (15d6)<br />
|-<br />
! 8th <br />
| '''66''' (12d10) || '''82{{1/2}}''' (15d10) || '''45{{1/2}}''' (13d6) || '''56 {{7/8}}''' (16d6)<br />
|-<br />
! 9th <br />
| '''82{{1/2}}''' (15d10) || '''103{{1/8}}''' (16d12) || '''49''' (14d6) || '''61{{1/4}}''' (11d10)<br />
|}<br />
The adjacent table is derived from material in the ''[[Dungeon Master's Guide (5e)|Dungeon Master's Guide]].'' If a spell has a cast time of "1 action" and a duration of Instantaneous, it should generally do damage according to its level according to the adjacent table. A spell with significant drawbacks can get away with doing a little more than the recommended damage, whereas one with powerful effects in addition to damage should probably deal less damage.<br />
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For each damage column, the first value represents the ideal average damage for a spell of the given level. The value in parenthesis shows damage dice that, on average, will be equal or nearly equal to the first value. You can generally substitute any damage dice that will yield a similar average without significantly changing the spell's balance.<br />
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Note that even in the SRD, some spells defy these suggestions. This is most notable with 3rd level and 9th level spells available to {{5g|Sorcerer}}s and {{5g|Wizard}}s. Most classes get a boost to damage at 5th level; where many classes get an Extra Attack feature at this point, sorcerers and wizards instead get a few unusually powerful 3rd level spells like ''{{5g|Fireball}}''. Meanwhile, these class's 9th level spells (see ''{{5e|Meteor Swarm}}'' and ''{{5g|Wish}}'') seem to follow completely different rules. When making spells for these classes at these levels, one may go a bit beyond the norms, but on D&D Wiki, homebrew spells that are greater than or equal to ''fireball'' and ''meteor swarm'' are frowned upon.<br />
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====Damage over time====<br />
There are spells that can deal damage once every turn for a number of turns, and these can come in one of several different varieties. The damage dealt by these spells is still based on the damage table above.<br />
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* ''Stationary hazard.'' With this kind of spell, you create a cloud or other hazard that is fixed in space. Some examples of these are ''{{5g|Cloudkill}}'', ''{{5g|Wall of Fire}}'', and ''{{5g|Incendiary Cloud}}''. Usually these spells require {{5g|Concentration}}. An important aspect of this spell is that it is fixed in space, so a creature will only be subject to the damage again if it doesn't remove itself from the hazard. Generally, this type of spell should use the same damage as an instantaneous spell. A hazard that covers a large area or a very nuanced area might be better dealing a little less damage.<br />
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* ''Repeating action.'' This kind of spell lets you use your action to deal damage on your turn when you cast it, and lets you repeat that action on subsequent turns for the duration. Usually these spells require {{5g|Concentration}}. This kind of spell should deal half as much damage as a spell for its level, according to the Damage Table. A good example of this is ''{{5g|Flame Blade}}''. The ''flame blade'' spell lasts for a while, but each attack with it only deals an average damage of 10.5. Referencing the adjacent table, we can figure out a 2nd-level spell with a single target that does nothing on a failed attack roll should deal 21 damage. Of course, half of 21 is 10.5, meaning this is a virtually perfect amount of damage for the spell.<br />
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* ''Second hit.'' This kind of spell deals {{2/3}} of its damage instantaneously, then ⅓ of its damage at the end of the target's next turn. In the SRD, this kind of spell deals approximately as much damage as an instantaneous spell, albeit with the damage split between the two "hits." A good example of this is ''{{5g|Acid Arrow}}''. <br />
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* ''Repeating bonus action.'' This kind of spell is similar to ''repeating action'', but on subsequent turns only requires a {{5g|Bonus Action}} to use the effect again. Some examples include the spells ''{{5g|Arcane Sword}}'' and ''{{5g|Flaming Sphere}}''. Based on these two spells, one can see at lower levels this kind of spell will deal about half as much as the recommended damage, whereas at high levels it may only deal {{1/5}}. This difference is largely due to the fact player character's actions are designed to scale in damage much more rapidly than their {{5g|Bonus Action}}s. As a rough guideline, this spell should deal {{1/2}} as much recommended at 1st or 2nd spell level; ⅓ as much at 3rd and 4th; {{1/4}} as much at 5th and 6th; and {{1/5}} at levels higher than 6th.<br />
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* ''Automatic damage.'' A more powerful damage-over-time spell involves an action to cast the spell, and only requires {{5g|Concentration}} to deal damage on subsequent turns. Unless the spell level is very high, or the damage is very low, this kind of spell should afford the target(s) a saving throw every round to end the damaging effect. There are no spells in the SRD<!--that this humble write has found--> which fall into this category, and the only one in the [[Player's Handbook (5e)|''Player's Handbook'']] which does is ''searing smite'', which only deals 1d6 damage and can be ended by any creature that uses its action to douse the fire. Suffice to say any spell which does automatic damage overtime should have a very low damage output compared to other spells of a similar level. {{clear}}<br />
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====Smite damage====<br />
{| class="wikitable" style="float:right; margin-left: 10px;"<br />
! Spell<br>Level<br />
! One Target<br>Smite<br />
|-<br />
! 1st<br />
| '''9''' (2d8)<br />
|-<br />
! 2nd<br />
| '''13{{1/2}}''' (3d8)<br />
|- <br />
! 3rd <br />
| '''18''' (4d8)<br />
|-<br />
! 4th <br />
| '''22{{1/2}}''' (5d8)<br />
|}<br />
{{5E|Paladin}}s have an array of spells that deal damage but follow a different and distinct pattern. Casting one of these "smite" spells only requires a {{5g|Bonus Action}}, lasts for 1 minute with {{5g|Concentration}}; if you hit with a weapon attack while it lasts, the spell does extra damage on top of that weapon attack, and then usually the spell ends.<br />
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This kind of spell has numerous benefits. A {{5g|Bonus Action}} cast instead of an action cast means it has much less weight on your [[Help:Glossary of Jargon#Action Economy|action economy]]. Triggering only on a weapon attack that ''hits'' means the spell slot is rarely if ever wasted, as even if you miss the attack roll the spell is still there waiting for your next hit. Because of all these benefits, a {{5g|Paladin}}'s smite spell usually deals much less damage on a hit compared to a normal damaging spell cast by a {{5g|Sorcerer}} or {{5g|Warlock}}.<br />
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Based on the {{5g|Paladin}}'s Divine Smite feature, we can see a guideline for a ''smite'' is 9 (2d8) damage at 1st level, and an extra 1d8 for each level after this, to a maximum of 22.5 (5d8) damage. All ''smite'' spells in the [[Player's Handbook (5e)|''Player's Handbook'']] deal less damage than this feature, but trade that extra damage for benefits such as knocking the creature {{5c|Prone}} or making it {{5c|Frightened}}.<br />
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Smite spells are intentionally designed to be low in level and don't scale to the extent normal damage spells do. Weapon damage and spell damage both scale as player levels increase, and consequently giving a character full progression in both domains can result in an overpowered character. Even with 5th level spell slots, a {{5g|Paladin}} is unable to outright deal more than 5d8 damage with any smite, with the sole exception of {{5h|s|Banishing Smite}}, which deals 5d10 instead.<br />
<br />
===Hit point restoration===<br />
The damage table isn't as fine-tuned for this purpose, but you can use it as a rough estimate of how many hit points should be restored by a healing spell. Healing spells towards the lower end should restore a little bit less than the table suggests (see ''{{5e|Cure Wounds}}''), while those towards the high end should restore a little bit more (see ''{{5e|Heal}}'').<br />
<br />
According to the ''[[Dungeon Master's Guide (5e)|Dungeon Master's Guide]]'', a cantrip shouldn't offer healing.<br />
<br />
===Effect duration===<br />
As a general guideline, the longer a spell's effect lasts, the weaker the effect should be. <br />
<br />
This is most notable with spells that impose debilitating conditions, such as {{5c|Poisoned}} or {{5c|Stunned}}. Almost every spell that imposes disadvantage on attack rolls, or advantage on attack rolls against the target (or a condition that does so) affords the target creature a free saving throw on each of its turns to end the effect. If a spell inflicts a condition like this and doesn't afford regular saving throws, it should generally be at least 6th level.<br />
<br />
By comparison, a spell that reduces speed or restricts reactions isn't considered debilitating. Such a spell might require the target use an action to attempt a saving throw to end the effect, or in extreme cases not even afford a saving throw.<br />
<br />
====Concentration====<br />
Far more often than not, a spell with a duration of more than instantaneous calls for {{5e|Concentration}}. "Debuffing" spells, in particular, should virtually always call for concentration.<br />
<br />
====Duration increments====<br />
Almost every spell that isn't instantaneous lasts for one of the following time periods:<br />
* 1 round (until the start of your next turn)<br />
* 1 minute (one encounter)<br />
* 10 minutes (one exploration period including one encounter)<br />
* 1 hour (a quick dungeon crawl)<br />
* 8 hours (practically all day)<br />
* 24 hours (until you cast this spell again tomorrow)<br />
* Permanent / Until dispelled<br />
There are very few reasons to make a spell with a lasting effect that doesn't fall into one of these periods of time. Using a different increment of time will generally make the spell more difficult to remember accurately, and thus more difficult to use.<br />
<br />
===Range and area of effect===<br />
Spells with an unusually long-range or a particularly wide area of effect can make up for lesser effects somewhat. <br />
<br />
Likewise, a spell that is particularly strong for a class that has it probably should have a small range or only affect one target. This is perhaps most noticeable with ''{{5e|Inflict Wounds}}''; it is one of the most damaging spells for its level available to a cleric, but it has a range of only touch.<br />
<br />
====Areas of Effect on a Grid====<br />
There are three ways 5E suggests adjudicating areas of effect on a grid, none of which agree with each other.<br />
<br />
*Xanathar's template method is the least compatible with the rules for measuring grid distances, because it uses genuine geometric shapes, which are not compatible with either the standard or the option 1/1.5 rules for measuring grid distances across diagonals.<br />
*Xanathar's token method violates the PHB rules for some shapes using the standard grid measuring rules - for example, using the token method, a 15-foot cone goes only 10 feet diagonally. Likewise, by definition, Create Bonfire should be able to hit two creatures 5 feet apart, but it can't use the token method - you have to use the template rules to let it do that.<br />
*The DMG rules for snapping an AOE to a grid intersection makes cones virtually impossible to adjudicate, partially because cones aren't "circular". Other spells can also be adversely affected; for example, Create Bonfire creates a 5-foot cube, which the DMG rules combined with the PHB rules means you drop a cube onto a grid intersection, and then because the spell hasn't got a circular shape, it can't affect partial squares, so the spell can't hit anyone.<br />
<br />
Furthermore, an area of effect centered on the caster is by definition centered on a grid square, not a grid intersection, which means these spells result in very different shapes.<br />
<br />
Also note that under the standard grid rules, an X-foot radius sphere is a 2X cube, since cubes are expressed as their side length, and spheres are cube-shaped in the standard 5E grid rules. This means the DMG guidance for guessing how many targets are hit by an AOE are inconsistent - an X sphere or 2X cube is expected to hit X/5 targets if you use the sphere rules or 2X/5 if you use the cube rules, even though both spells have the same "footprint".<br />
<br />
So be aware, any area of effect spell you make may play very differently on different tables, and e.g. a 5-foot radius sphere centered on the caster (such as Sword Burst) will hit a wildly different number of grid squares (technically 9, since Sword Burst can hit creatures in the caster's space) from a 5-foot radius sphere otherwise (usually 4 squares).<br />
<br />
===Consider multiclass balance===<br />
In a typical campaign, cantrips and 1st-level spells are not inherently exclusive to one class. Some races such as [[5e SRD:Elf|elves]] can gain cantrips regardless of their class, and the Magic Initiate {{5e|Feat}} (''[[Player's Handbook (5e)|PH]]'', pg. 168) lets anyone pick up two cantrips and a 1st-level spell. Aside from this, a player-character is usually allowed to {{5e|Multiclassing|multiclass}} into a class like wizard or cleric to pick up cantrips and spells, which can augment their capabilities in another class.<br />
<br />
For most spells, this isn't problematic, but it can sometimes be disastrous. For example, a {{5e|Wizard}} cantrip that improves the damage of your {{5e|Unarmed Strike}} might seem balanced at first glance, but consider: a high elf can take that cantrip as a racial feature at 1st level, then start off in the {{5e|Monk}} class. A monk already has strong unarmed strikes, and can make more unarmed strikes per turn than other classes. This could easily snowball into an unintentionally overpowered option.<br />
<br />
==Casting ability==<br />
Ideally, every spell uses a casting ability in one subtle but important way. As a general guideline, it should be less vital than an ability score for weapon attacks. An attack with a {{5e|Longsword}}, for example, adds {{5a|str}} to both the attack roll and the damage roll. By contrast, an attack with a ''{{5e|Fire Bolt}}'' spell only adds casting ability to the attack roll.<br />
<br />
Avoid overusing the casting ability. If a spell imposes a spell attack or a saving throw, then the casting ability has already been used once. It shouldn't be added ''again'', such as to the spell's damage. Casting ability should never be so vital that it could alter the appropriate level of a spell; for example ''{{5e|Shield of Faith}}'' uses a flat +2 bonus because the difference between a +0 and a +5 bonus to AC is far too large.<br />
<br />
When feasible, you should also avoid ''under''-using the casting ability. A {{5a|wis}}-based spell should be at least a little better if you cast it with 20 {{5a|wis}} instead of 7 {{5a|wis}}. ''[[5e SRD:Cure Wounds|Cure wounds]]'' doesn't have an attack roll or a saving throw, but it still makes use of casting ability in a way that is significant to that spell. It isn't always feasible to implement casting ability in a way that works well, however; this is especially true for nonharmful, nonhealing spells like ''{{5e|Mage Armor}}'' and ''{{5e|Lesser Restoration}}''. It's better to not use a casting ability than to use it poorly.<br />
<br />
<br />
[[Category:5e]] <br />
[[Category:User]]<br />
[[Category:Guideline]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Medusa_(5e_Race)&diff=1499782Medusa (5e Race)2021-08-05T21:10:35Z<p>ConcealedLight: </p>
<hr />
<div>{{Locked Page}}<br />
==Medusa==<br />
{{quote|You're going to decorate the patio nicely.|orig=Seconds before disaster...}}<br />
<br />
===Physical Description===<br />
{{5e Image|float:right|https://vignette.wikia.nocookie.net/forgottenrealms/images/b/b1/Medusa-5e.png|As seen in the 5th edition ''[[Monster Manual]]''}}<br />
<br />
Medusae are a monstrous race of creatures that appear superficially similar to a beautiful humanoid, however, up close their inhuman traits are revealed. Their skin tone is almost too grey with tough small scales no larger than a centimetre covering their body. Rather than having a head of hair, they have long serpents that hiss and bite in moments of tension, typically remaining dormant as if to keep up the facade. The last thing a creature typically sees before they are petrified in stone is the clear pupil-less eyes of a medusa that vary in tone, often taking on a slightly dimmed color to their original.<br />
<br />
===History===<br />
As deadly as they are ravishing, the serpent-haired {{5e|medusa}} suffers a horrific curse brought on by its own vanity. They lurk in quiet exile among the tumbled ruins of their former lives, surrounded by the petrified remains of past admirers and would-be heroes. Though often enough the ambition that drove many of them into this state still burns and they use their curse to break, bend and dominate lesser creatures into submission as they endlessly seek to gain back what was promised to them.<br />
<br />
===Society===<br />
While ambitious humanoids seeking eternal youth, beauty, and adoration are common, those that go to the greatest lengths or are simply unlucky eventually find a being powerful and typically malicious enough to inflict the medusa curse. A medusa may go several human lifetimes before ever meeting another one of their kind. All the while finding comfort in the presence of other serpentine beings such as the [[Yuan-Ti Pureblood (5e Race)|yuan-ti]], who often hold them in high regard. Medusae also get along well with {{5e|Tiefling}}s, sharing as they do a shared cursed ancestry and the suspicion of the common people. A less than known fact about the medusa's curse is the infertility that comes with it, causing them to be unable to produce more of their kind and further dooming them to solitude.<br />
<br />
===Medusa Names===<br />
Medusa are created from a curse, and as such, they use the same naming conventions as their native culture. Given the origin of the real-world medusa legend, name from {{hover|Roman|XGtE pp.186}} and {{hover|Greek|XGtE pp.190}} culture ethnic groups would also be appropriate.<br />
<br />
===Medusa Traits===<br />
{{5e Racial Traits<br />
|summary=As deadly as they are ravishing, a serpent-haired {{5e|medusa}} suffers an immortal curse brought on by its own vanity.<br />
|abilities=Your {{5a|dex}}, {{5a|con}} and {{5a|cha}} scores each increase by 1.<br />
|age=One of the assortment of gifts the tobe medusa gains is immortality. Only now does it see the dual nature of this so-called gift often forced to live in seclusion, alienated from the world around them by their monstrous form and caprice.<br />
|alignment=Created from a paradoxical curse, a medusa is a creature of vanity and hubris tending towards lawful evil. The mortals that are afflicted by this curse often becoming so before the curse takes place as they methodically take what they want to achieve their ultimate vanity.<br />
|size=While a medusa typically stands a bit taller than the average human, they weigh almost as much as a goliath as they move with a haughty grace that rivals elves. Your size is Medium.<br />
|speed= Your base walking speed is 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1={{5e Darkvision}}<br />
|trait2=Monstrosity<br />
|description2=Your creature type is both humanoid and monstrosity.<br />
|trait3=Parseltongue<br />
|description3=You can communicate with snakes as if you shared a language and have {{5e|Advantage}} on all {{5a|cha}} checks you make to influence them.<br />
|trait4=Petrifying Gaze<br />
|description4=At 3rd level, you can use your action to focus your gaze on one creature whose eyes you can see within 60 feet of you. The creature must make a {{5a|con}} saving throw or be {{5c|restrained}} while you maintain eye contact with it. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. The DC for this saving throw is equal to 8 + your {{5a|con}} modifier + your proficiency bonus. If the creature accumulates three failed saving throws against this effect it becomes {{5c|Petrified}}. The petrification lasts until the creature is freed by a ''{{5e|greater restoration}}'' spell or similar magic. Once you use this trait, you can't use it again until you finish a long rest.<br />
|trait5=Snake Hair<br />
|description5=When you make a successful melee attack against a creature within 5 feet of you, you can make a special attack against the same creature with your serpentine hair as a bonus action. The creature then takes poison damage equal to your level, and you can't use this trait again until you finish a short or long rest.<br />
|trait6=Stone Skin<br />
|description6=You may be heavy but your hard skin protects your body from harm. When you aren't wearing armor, your AC is 12 + your {{5a|con}} modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor. <br />
|languages=You can speak, read and write Common and one other language of your choice.<br />
|subrace=<br />
}}<br />
<br />
===[[Guildmasters' Guide to Ravnica|Ravnica]] Variant: Undercity Medusa===<br />
<div class="externalimage-holder" style="width:30%;float:right">{{5e Image|float:right|https://media-waterdeep.cursecdn.com/avatars/thumbnails/4719/814/1000/1000/636755105308885999.png|As seen in ''[[Guildmasters' Guide to Ravnica]]''}}</div><br />
<br />
In [[Guildmasters' Guide to Ravnica|Ravnica]] medusae are still a monstrous race of creatures that appear superficially similar to beautiful humanoid women, typically called gorgons. However, unlike them, their skin doesn't resemble stone but is more similar to the scales of a fish, their hair a writhing mass of black, serpentine cables rather then literal snakes, and their once delicate hands are now sharp scaled claws.<br />
<br />
{{5e Racial Traits<br />
|abilitiesnotransclusion=You {{5a|dex}} score increases by 2, and your {{5a|int}} or {{5a|cha}} score increases by 1.<br />
|age=Less monstrous than their non-Ravnican kin, an undercity medusa can live for almost 500 years, amassing a macabre collection of trophies.<br />
|alignment=Though not the victims of a paradoxical curse, the gorgons of Ravnica share an inflated sense of vanity and hubris paired with a terrifying ambition to get their way no matter the cost, fitting many within the neutral evil alignment.<br />
|sizenotransclusion=A undercity medusa typically stands a bit taller than the average human and moves with a haughty grace that rivals elves. Your size is Medium.<br />
|speednotransclusion=Your base walking speed is 30 feet.<br />
|trait1=Ambusher<br />
|description1=If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.<br />
|trait2=Claws<br />
|description2=Your scaly claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your {{5a|str}} or {{5a|dex}} modifier, instead of the bludgeoning damage normal for an unarmed strike. <br />
|trait3=Darkvision<br />
|description3={{5e Darkvision}}<br />
|trait4=Magic Resilience<br />
|description4=You are naturally resistant to magical effects. When you fail a saving throw against a spell or other magical effect, you can re-roll the die and must use the new roll. Once you use this trait you can't use it again until you finish a short or long rest.<br />
|trait5=Monsterosity<br />
|description5=Your creature type is both humanoid and monstrosity.<br />
|trait6=Petrifying Gaze<br />
|description6=At 3rd level, you can use your action to focus your gaze on one creature whose eyes you can see within 60 feet of you. The creature must make a {{5a|con}} saving throw or be {{5c|restrained}} while you maintain eye contact with it. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. The DC for this saving throw is equal to 8 + your {{5a|con}} modifier + your proficiency bonus. If the creature accumulates three failed saving throws against this effect it becomes {{5c|Petrified}}. The petrification lasts until the creature is freed by a ''{{5e|greater restoration}}'' spell or similar magic. Once you use this trait, you can't use it again until you finish a long rest.<br />
|languages=You can speak, read and write Common and Elvish.<br />
|subrace=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=Medusa<br />
|feet=4<br />
|inches=10<br />
|heightmod=2d8<br />
|weight=180<br />
|weightmod=2d10<br />
}}<br />
<br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Monstrosity Type]]<br />
[[Category:Greek Mythology]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Orc_(5e_Race_Variant)&diff=1487153Orc (5e Race Variant)2021-06-30T05:58:03Z<p>ConcealedLight: Made comparatively balanced compared to the other subraces plus formatting and wording</p>
<hr />
<div>==Orc==<br />
<br />
See [[5e SRD:Orc]].<br />
<br />
===Orc Names===<br />
<br />
'''Male Orc Names''': Deneh, Feng, Gell, Henk, Holg, Imsh, Kelh, Krusk, Mhurren, Ront, Shump, Thokk, Stunkbug, Gunkbog<br />
<br />
'''Female Orc Names''': Baggi, Emen, Engong, Kansif, Myev, Neega, Ovak, Ownka, Shaulha, Sulha, Vola, Volen, Yevelda<br />
<br />
===Orc Traits===<br />
{{5e Racial Traits <!-- Total 6-7 --><br />
|summary=A race of brutal warriors who know little of mercy or kindness.<br />
|abilities=Your {{5a|str}} score increases by 2. <!-- 2 --><br />
|age=Orcs are short-lived, reaching adulthood at around 12 and usually only living around 50 years.<br />
|alignment= Given their culture and religion, orcs tend towards chaotic evil.<br />
|size= Orcs are tall and burly, usually standing over 6 feet tall and weighing between 230 and 280 pounds. Your size is Medium.<br />
|speed=Your base walking speed is 30 feet. <br />
|trait1=Darkvision <!-- 0.5 --><br />
|description1={{5e Darkvision}}<br />
|trait2=Menacing <!-- 0.5 --><br />
|description2=You have proficiency with the {{5s|intimidation}} skill.<br />
|languages=You can speak, read and write Common and Orc. <!-- 3-4 --><br />
|subrace=There are three subraces of orc: Common Orc, Orog, and Water Orc, and Purple Orc.<br />
}}<br />
<br />
====Common Orc (Green/Brown Orc)====<br />
Traditional common orc culture is extremely warlike and when not at war the race is usually planning for it. Most orcs approach life with the belief that to survive, one must subjugate potential enemies and control as many resources as possible, which puts them naturally at odds with other races as well as themselves. This belief is spurred in part by Gruumsh and his pantheon, which teaches that all races are inferior to the orcs. Eyes of Gruumsh are orcs especially tied to the one-eyed god and offer sacrifices, read omens, and advise tribes through Gruumsh's will. For millennia common orcs have plagued civilizations as raiders and pillaging hordes with orc tribes united under the banner of Gruumsh.<br />
<br />
{{5e Subrace Traits <!-- Total 3 --><br />
|abilities= Your {{5a|con}} score increases by 1. <!-- 1 --><br />
|trait1=Aggressive <!-- 1 --><br />
|description1= As a bonus action, you can move up to your movement speed toward a hostile creature you can see or hear. You must end this move closer to the enemy than you started.<br />
|trait2=Savage Demise <!-- 1 --><br />
|description2=When you are reduced to 0 {{5e|hit points}}, before you fall {{5c|unconscious}}, you can use your reaction to make one attack. Once you use this trait, you can't use it again until you finish a short or long rest.<br />
}}<br />
<br />
====Orog (Grey Orc)====<br />
Orogs, also called elite orcs or greater orcs, are the much larger kin of normal orcs. They usually reach well over 6 feet tall but closely resemble normal orcs in all ways except build: orogs are much stronger and stockier. It is believed that orogs are the result of the union of a male orc and a female ogre. In contrast to lesser orcs, orogs are highly disciplined and straightforward. Orogs within an orc community quickly rise to leadership positions within their clan, although in orc armies the orogs will segregate themselves into all-orog military units. Orog military units are highly organized, tactically superior, and far more dangerous than those of normal orcs. Such orog units form the vanguard of the army to which they belong. Orogs do not separate themselves into their own clans, despite their tendency to self-segregate while in an orc army. It is due to their ogre ancestry Orogs can live up to 100 years.<br />
<br />
{{5e Subrace Traits <!-- Total 4 --><br />
|abilities= Your {{5a|int}} score increases by 1. <!-- 1 --><br />
|trait1=Martial Adept <!-- 1.5 --><br />
|description1=Because of your training, you can perform special combat maneuvers. You gain the benefits of the ''Martial Adept'' feat.<br />
|trait2=Powerful Build <!-- 0.5 --><br />
|description2=You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.<br />
|trait3=Tactical Genius <!-- 1 --><br />
|description3=Orog are master tacticians. If you miss an attack roll with a weapon, you can choose to draw upon your knowledge of warfare, gaining a bonus to your roll equal to your {{5a|int}} modifier (minimum 1). Once you use this trait, you can't use it again until you complete a short or long rest.<br />
}}<br />
<br />
====Water Orc (Blue Orc)====<br />
Water orcs are a society who live in touch with the elemental plane of water or by the ocean. These orcs follow a path very similar to their green-skin cousins as brutal raiders and fighters. Water orcs exemplify the water-born creatures turned to evil. Though slow to reach decisions, once a water orc chooses a course of action its resolve is harder to shift than a tidal wave.<br />
<br />
{{5e Subrace Traits <!-- Total 3.5-4 --><br />
|abilities= Your {{5a|dex}} score increases by 1. <!-- 1 --><br />
|trait1=Seaborn <!-- 1-1.5 --><br />
|description1= You have a swimming speed of 30 feet, and you can hold your breath for up to 15 minutes at a time.<br />
|trait2=Aquatic Weapon Proficiency <!-- 0.5 --><br />
|description2=You gain proficiency with the {{5e|trident}} and {{5e|net}}. Being within 5 feet of a hostile creature doesn't impose disadvantage on your attack rolls with nets. Additionally, attacking at long range doesn't impose disadvantage on your ranged attack rolls with a trident or net.<br />
|trait3=Emissary of the Sea <!-- 0.5 --><br />
|description3=Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return.<br />
|trait4=Extra Language <!-- 0.5 --><br />
|description4=You can speak, read, and write Aquan.<br />
}}<br />
<br />
====Ur'ukia (Purple Orc)====<br />
in the depths of the Underdark, there is a race of purple orcs. They are fully attuned to the dark, looking purple in the light, but in the shadows there nearly invisible. but in the Underdark stealth and strength won't save you alone and as such, they are naturally weaker than their overworld counterparts, but they are far more clever. as such in their home they are far more frightening to any weary traveler than any orc of the daylight. <br />
<br />
{{5e Subrace Traits<br />
|abilities= Your {{5a|cha}} score increases by 1.<br />
|trait1=Dark Intuition<br />
|description1=You had to do dark things, you had to learn even darker things. You gain proficiency in one skill of your choice from {{5s|arcana}}, {{5s|stealth}}, and {{5s|survival}}.<br />
|trait3=Frightful Screech <br />
|description3= Rather than a mighty roar you can let out a high-pitched screech that forces creatures in a 30-foot cone that is not {{5c|defeaned}} to make {{5a|con}} saving throw or be {{5c|defeaned}} and {{5c|frightened}} of you until the end of your next turn. The DC for this saving throw is equal to 8 + your proficiency bonus + your Charisma modifier. Once used, you cannot use this trait again until you complete a short or long rest.<br />
|trait4=Sunlight Sensitivity <br />
|description4=While in sunlight, you have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<br />
|trait5=Superior Darkvision<br />
|description5=Your {{5e|darkvision}} has a range of 120 feet.<br />
}}<br />
<br />
===Orc Random Height and Weight===<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Orc Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | <!-- base feet height --> 5'1<!-- inches -->″ || +2d10<!-- height modifier --> || <!--base weight --> 140 lb. || &times; (1d6) lb.<br />
|}<br />
<br />
===Orog Random Height and Weight===<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Orog Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | <!-- base feet height --> 6'8<!-- inches -->″ || +2d8<!-- height modifier --> || <!--base weight --> 200 lb. || &times; (1d6) lb.<br />
|}<br />
<br />
----<br />
{{5e Race Variant Breadcrumb}}<br />
{{Copyright Disclaimer|franchise=Dungeons & Dragons|owner=Wizards of the Coast}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race Variant]]<br />
[[Category:Medium Size]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Orc Tag]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Talk:DuelSoulBlade_Shadow_Vampelf_(5e_Race)&diff=1486873Talk:DuelSoulBlade Shadow Vampelf (5e Race)2021-06-29T13:46:30Z<p>ConcealedLight: /* IMPORTANT ANNOUNCEMENT */ new section</p>
<hr />
<div>Add any crap you like to this. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 10:22, 7 June 2017 (UTC)<br />
:Am I missing something here? What madness is this? --[[User:SgtLion|SgtLion]] ([[User Talk:SgtLion|talk]]) 11:32, 7 June 2017 (UTC)<br />
::I've added all my least favourite (and most commonly seen) aspects of homebrew races and classes. Feel free to contribute (we need at least 8 subraces for example) ~~<br />
:::I've finally decided to look at this page. *speechless* [[User:BigShotFancyMan|BigShotFancyMan]] ([[User talk:BigShotFancyMan|talk]]) 08:53, 22 June 2018 (MDT)<br />
::::Reading this caused me to lose so many brain cells that I can't even count how many I lost. [[User:RS Mind|RS Mind]] ([[User talk:RS Mind|talk]]) 13:44, 25 November 2019 (MST)<br />
===Ongoing Surge===<br />
I figured this page wouldn't be complete without one of the worst feats to ever grace dandwiki. [[Special:Contributions/2602:306:3317:2900:E50D:5128:F836:531B|2602:306:3317:2900:E50D:5128:F836:531B]] 13:20, 29 June 2017 (MDT)<br />
<br />
== Candidate ==<br />
<br />
Can [[Talk:Ma'aleca'andrans (3.5e Race)]] be melded into this page, and subsequently the original deleted? {{User:BigShotFancyMan/autosig}} 08:59, 18 October 2019 (MDT)<br />
<br />
:It would make sense. The only problem I see is that it's 3.5e, but it's convertible since it's not playable anyway. I would add {{tl|merge}} onto the page. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:34, 18 October 2019 (MDT)<br />
<br />
::Perfect! by the way, I laughed way out loud for the new trait: "Edition Warrior: You use 3rd edition statistics and rules even though you're supposed to be making a 5th edition character." Like, I can't even begin to explain how funny this part is. Touche. {{User:BigShotFancyMan/autosig}} 12:43, 18 October 2019 (MDT)<br />
<br />
== Could my unfinished race please be removed from this parody race. I'm sorry. ==<br />
<br />
I'm quite sad to see my broken and unbalanced version of my not finished race to appear here on a page with many broken and joke like characters.<br />
While on first glance my race seems like it would fit right in here at was unfinished at the time. And I was planning to balance it more so it could fit the Design Disclaimer and not be the mess it was when it came to this page.<br />
I did not know that putting the disclaimer there even when that page was not finished would impact it this way. <br />
My intention was to make a race basted of multiple creatures of both video games and other media that were addressed as the ultimate lifeform. <br />
I am and was at the time planning a way to keep it a bit edgy seeing as that fits the characters that race portrays, but to a reasonable degree, and I was also planning to give more reasons for this race to be the way it was.<br />
I was not planning and would not have released it this broken.<br />
I was testing out some stuff and would have balanced both the ability scores and the traits way more. <br />
I'm sorry it came off this way and I will try my best to make more balanced races.<br />
<br />
:I'm gonna have to second this, or the general ideas behind it to be more precise. How about we not add other user's creations to this page. Adding your own satire is one thing, but actively mocking other users instead of constructive editing is a completely different horse. Even if something like the page in question seems like total satire, it takes 3 seconds to ask. --[[User:Ref3rence|Ref3rence]] ([[User talk:Ref3rence|talk]]) 21:43, 11 December 2020 (MST)<br />
<br />
== This is awesome. ==<br />
<br />
Hey. I don't really have anything to say here other than this page is AWESOME. I have done a lot of rebalancing of pages in my time at the D&D wiki, and for some reason I have seen much more OP races and classes than the ones posted here. This is such an accurate representation of overpowered races/classes, and I love it. This page is incredible, and it is possibly the best race on this wiki. Just wanted to say I love it! --[[User:MarshDASavage|MarshDASavage]] ([[User talk:MarshDASavage|talk]]) 08:39, 22 March 2021 (MDT)<br />
:Feel free to add to it. {{User:Geodude671/Signature}} . . 11:45, 22 March 2021 (MDT)<br />
<br />
== IMPORTANT ANNOUNCEMENT ==<br />
<br />
This page is now redundant as a Duel Soul Blade Shadow Vampire Elf can be created via first-party content with the release of ''Tasha's Cauldron of Everything'' and ''Van Richten's Guide to Ravenloft''.<br />
* Race: Dhampir (Elf(Shadar-kai))<br />
* Class: Rogue (Soul Blade)<br />
You can even add the Shadow Touched feat to increase the "Shadow" aspect and take the Faceless background from ''Baulder's Gate: Descent into Avernus'' to increase the edge. <big>You're welcome</big>.<br />
<br />
<!--For legal reasons this header is a joke--><br />
{{User:ConcealedLight/Signature}} 07:46, 29 June 2021 (MDT)</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Hollyphant_(5e_Race)&diff=1482634Hollyphant (5e Race)2021-06-17T14:22:03Z<p>ConcealedLight: /* Hollyphant Traits */</p>
<hr />
<div>{{Design Note|This race is designed for a player to take the role of Lulu the Hollyphant in WotC's Baulder's Gate: Descent into Avernus. With the player selecting this as their race and then a class on top. The race is based on the statblock given [https://media.wizards.com/2019/dnd/dragon/27/DRA27_hollyphant5.pdf here].}}<br />
<br />
==Hollyphant==<br />
<center>''"Aww, isn't that cute? He's goin' ta trumpet at m— urkh!!"''</center><br/><br />
— Final words of a barbazu fiend<br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|https://static.wikia.nocookie.net/forgottenrealms/images/b/b8/Lulu-5e.jpg|Lulu the hollyphant as seen in Baulder's Gate: Descent into Avernus}}</div><br />
<br />
For those of the realms familiar with their mortal counterpart, a hollyphant resembles a gold-furred elephant of small stature with small wings. Their wings vary from bronze to white but their eyes could come in all variety of colours. <br />
<br />
===History===<br />
Hollyphants have formed on each of the good planes of existence since time immortal but are particularly prevalent in the Beastlands, Bytopia, and Mount Celestia. They often serve more powerful celestials and gods as messengers, companions, and helpers.<br />
<br />
===Attitudes and Beliefs===<br />
Hollyphants are being of good manifest and are formed into such worlds where they experience nothing else. Thus they each hold the loftiest ideals of good, the chief of which is friendship and honesty. A hollyphant is a champion of what is good and right, doing everything they can to destroy evil where they find it, and avoid confrontations with neutral and good creatures. Even when confronted with more powerful foes, a hollyphant would rather summon more powerful servants of the divine to combat them than flee.<br />
<br />
Strangely enough, hollyphants are very sensitive about their appearance. A quality that visitors might find silly until the friendly, seemingly harmless creatures lose their cool. Otherwise, the typical hollyphant does not take itself too seriously, and strongly enjoys harmless pranks and jokes.<br />
<br />
===Hollyphant Names===<br />
Hollyphants have short and sweet names, often given to them by their deities, angel companions, or other allies. Considering that the names are a gift from the higher beings, hollyphants take their names very seriously. There is no formal naming convention for hollyphants, but there are many common ways that hollyphants are named. Many of them have long and eloquent Celestial names which are shortened into easy-to-use nicknames in Common. Others are named after different virtues that are valued by the deity they serve.<br />
<br />
'''Names:''' Dash, Stomp, Charity, Kiki, Mercy, Luna, Bella, Joy, Sunny, Hope, Justice, Coco<br />
<br />
===Hollyphant Traits===<br />
{{5e Racial Traits<br />
|summary=Hollyphants are gentle, stalwart creatures native to the Upper Planes.<br />
|abilities=Your {{5a|wis}} score increases by 2, and either your {{5a|int}} or {{5a|cha}} score increases by 1.<br />
|age= Hollyphants do not age but highly value the weight of wisdom and experience that comes from living a long life.<br />
|alignment= Hollyphants are lawful good and although there are those that fall from the graces of good, they are few and far between.<br />
|size=Hollyphants average just over 2 feet tall and weigh about 60 pounds. Your size is Small.<br />
|speed=Your base walking speed is 20 feet. <br />
|trait1= Celestial<br />
|description1= Your creature type is celestial, rather than humanoid.<br />
|trait2= Flight<br />
|description2= You have a flying speed of 30 feet, which doesn't function above 10 feet.<br />
|trait3= Poison Immunity<br />
|description3= You are immune to poison damage and the {{5c|poisoned}} condition.<br />
|trait4= Innate Spellcasting<br />
|description4= You know the ''{{5e|light}}'' cantrip. You can cast the ''{{5e|bless}}'', ''{{5e|cure wounds}}'', and ''{{5e|protection from evil and good}}'' spells at will with this trait. Once you cast any of these spells with this trait, you can't cast that spell with it again until you finish a short or long rest. You can also cast these spells using any spell slots you have. {{5a|wis}} is your spellcasting ability for these spells.<br />
|trait5= Telepathic<br />
|description5= You can telepathically speak to any creature you can see within 120 feet of you. You don't need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language.<br />
|trait6= Trumpet<br />
|description6= As an action, you blow air through your trunk, creating a trumpet sound that can be heard out to a range of 600 feet. The trumpet also creates a 30-foot cone of energy that has one of the following effects:<br />
<br />
'''Trumpet of Blasting.''' Each creature in the cone must make a {{5a|con}} saving throw or take 3d6 thunder damage on a failed save and be {{5c|defeaned}} for 1 minute, taking half as much damage on a successful save. Nonmagical objects in the cone that aren’t being held or worn take twice as many die of thunder damage.<br />
<br />
'''Trumpet of Sparkles.''' Each creature within the cone must make a {{5a|con}} saving throw, taking 2d8 radiant damage on a failed save, or half as much damage on a successful one. Evil-aligned creatures have disadvantage on the saving throw and good-aligned creatures take no damage.<br />
<br />
The DC for these saving throws is equal to 8 + your Wisdom modifier + your proficiency bonus. The damage increases by one die at levels 3, 7, 10, 15, and 19. Once you use this trait, you can't do so again until you finish a long rest.<br />
|languages= You can speak, read, and write Celestial.<br />
|subrace=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=Hollyphant<br />
|feet=2<br />
|inches=0<br />
|heightmod=1d4<br />
|weight=55<br />
|weightmod=1d4<br />
}}<br />
<!--<br />
===Racial Feat: Celestial Flight===<br />
''Prerequisite: [[Hollyphant (5e Race)|hollyphant]] race''<br />
<br />
Your small weak wings are no longer just for show and grow in size and strength. You gain the following benefits:<br />
* Increase your {{5a|wis}} or {{5a|cha}} score by 1.<br />
* You gain a flying speed of 120 feet.<br />
<br />
<br />
DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Small Size]]<br />
[[Category:Celestial Type]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Hollyphant_(5e_Race)&diff=1480833Hollyphant (5e Race)2021-06-11T12:37:10Z<p>ConcealedLight: </p>
<hr />
<div>{{Design Note|This race is designed for a player to take the role of Lulu the Hollyphant in WotC's Baulder's Gate: Descent into Avernus. With the player selecting this as their race and then a class on top. The race is based on the statblock given [https://media.wizards.com/2019/dnd/dragon/27/DRA27_hollyphant5.pdf here].}}<br />
<br />
==Hollyphant==<br />
<center>''"Aww, isn't that cute? He's goin' ta trumpet at m— urkh!!"''</center><br/><br />
— Final words of a barbazu fiend<br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|https://static.wikia.nocookie.net/forgottenrealms/images/b/b8/Lulu-5e.jpg|Lulu the hollyphant as seen in Baulder's Gate: Descent into Avernus}}</div><br />
<br />
For those of the realms familiar with their mortal counterpart, a hollyphant resembles a gold-furred elephant of small stature with small wings. Their wings vary from bronze to white but their eyes could come in all variety of colours. <br />
<br />
===History===<br />
Hollyphants have formed on each of the good planes of existence since time immortal but are particularly prevalent in the Beastlands, Bytopia, and Mount Celestia. They often serve more powerful celestials and gods as messengers, companions, and helpers.<br />
<br />
===Attitudes and Beliefs===<br />
Hollyphants are being of good manifest and are formed into such worlds where they experience nothing else. Thus they each hold the loftiest ideals of good, the chief of which is friendship and honesty. A hollyphant is a champion of what is good and right, doing everything they can to destroy evil where they find it, and avoid confrontations with neutral and good creatures. Even when confronted with more powerful foes, a hollyphant would rather summon more powerful servants of the divine to combat them than flee.<br />
<br />
Strangely enough, hollyphants are very sensitive about their appearance. A quality that visitors might find silly until the friendly, seemingly harmless creatures lose their cool. Otherwise, the typical hollyphant does not take itself too seriously, and strongly enjoys harmless pranks and jokes.<br />
<br />
===Hollyphant Names===<br />
Hollyphants have short and sweet names, often given to them by their deities, angel companions, or other allies. Considering that the names are a gift from the higher beings, hollyphants take their names very seriously. There is no formal naming convention for hollyphants, but there are many common ways that hollyphants are named. Many of them have long and eloquent Celestial names which are shortened into easy-to-use nicknames in Common. Others are named after different virtues that are valued by the deity they serve.<br />
<br />
'''Names:''' Dash, Stomp, Charity, Kiki, Mercy, Luna, Bella, Joy, Sunny, Hope, Justice, Coco<br />
<br />
===Hollyphant Traits===<br />
{{5e Racial Traits<br />
|summary=Hollyphants are gentle, stalwart creatures native to the Upper Planes.<br />
|abilities=Your {{5a|wis}} score increases by 2, and either your {{5a|int}} or {{5a|cha}} score increases by 1.<br />
|age= Hollyphants do not age but highly value the weight of wisdom and experience that comes from living a long life.<br />
|alignment= Hollyphants are lawful good and although there are those that fall from the graces of good, they are few and far between.<br />
|size=Hollyphants average just over 2 feet tall and weigh about 60 pounds. Your size is Small.<br />
|speed=Your base walking speed is 20 feet. <br />
|trait1= Celestial<br />
|description1= Your creature type is celestial, rather than humanoid.<br />
|trait2= Flight<br />
|description2= You have a flying speed of 30 feet, which doesn't function above 10 feet.<br />
|trait3= Poison Immunity<br />
|description3= You are immune to poison damage and the {{5c|poisoned}} condition.<br />
|trait4= Innate Spellcasting<br />
|description4= You know the ''{{5e|light}}'' cantrip. You can cast the ''{{5e|bless}}'', ''{{5e|cure wounds}}'', and ''{{5e|protection from evil and good}}'' spells with this trait. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a short or long rest. You can also cast these spells using any spell slots you have. {{5a|wis}} is your spellcasting ability for these spells.<br />
|trait5= Telepathic<br />
|description5= You can telepathically speak to any creature you can see within 120 feet of you. You don't need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language.<br />
|trait6= Trumpet<br />
|description6= As an action, you blow air through your trunk, creating a trumpet sound that can be heard out to a range of 600 feet. The trumpet also creates a 30-foot cone of energy that has one of the following effects:<br />
<br />
'''Trumpet of Blasting.''' Each creature in the cone must make a {{5a|con}} saving throw or take 3d6 thunder damage on a failed save and be {{5c|defeaned}} for 1 minute, taking half as much damage on a successful save. Nonmagical objects in the cone that aren’t being held or worn take twice as many die of thunder damage.<br />
<br />
'''Trumpet of Sparkles.''' Each creature within the cone must make a {{5a|con}} saving throw, taking 2d8 radiant damage on a failed save, or half as much damage on a successful one. Evil-aligned creatures have disadvantage on the saving throw and good-aligned creatures take no damage.<br />
<br />
The DC for these saving throws is equal to 8 + your Wisdom modifier + your proficiency bonus. The damage increases by one die at levels 3, 7, 10, 15, and 19. Once you use this trait, you can't do so again until you finish a long rest.<br />
|languages= You can speak, read, and write Celestial.<br />
|subrace=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=Hollyphant<br />
|feet=2<br />
|inches=0<br />
|heightmod=1d4<br />
|weight=55<br />
|weightmod=1d4<br />
}}<br />
<!--<br />
===Racial Feat: Celestial Flight===<br />
''Prerequisite: [[Hollyphant (5e Race)|hollyphant]] race''<br />
<br />
Your small weak wings are no longer just for show and grow in size and strength. You gain the following benefits:<br />
* Increase your {{5a|wis}} or {{5a|cha}} score by 1.<br />
* You gain a flying speed of 120 feet.<br />
<br />
<br />
DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Small Size]]<br />
[[Category:Celestial Type]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Hollyphant_(5e_Race)&diff=1480803Hollyphant (5e Race)2021-06-11T06:40:32Z<p>ConcealedLight: </p>
<hr />
<div>{{Design Note|This race is designed for a player to take the role of Lulu the Hollyphant in WotC's Baulder's Gate: Descent into Avernus.}}<br />
{{WIP}}<br />
==Hollyphant==<br />
<center>''"Aww, isn't that cute? He's goin' ta trumpet at m— urkh!!"''</center><br/><br />
— Final words of a barbazu fiend<br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|https://static.wikia.nocookie.net/forgottenrealms/images/b/b8/Lulu-5e.jpg|Lulu the hollyphant as seen in Baulder's Gate: Descent into Avernus}}</div><br />
<br />
For those of the realms familiar with their mortal counterpart, a hollyphant resembles a gold-furred elephant of small stature with small wings. Their wings vary from bronze to white but their eyes could come in all variety of colours. <br />
<br />
===History===<br />
Hollyphants have formed on each of the good planes of existence since time immortal but are particularly prevalent in the Beastlands, Bytopia, and Mount Celestia. They often serve more powerful celestials and gods as messengers, companions, and helpers.<br />
<br />
===Attitudes and Beliefs===<br />
Hollyphants are being of good manifest and are formed into such worlds where they experience nothing else. Thus they each hold the loftiest ideals of good, the chief of which is friendship and honesty. A hollyphant is a champion of what is good and right, doing everything they can to destroy evil where they find it, and avoid confrontations with neutral and good creatures. Even when confronted with more powerful foes, a hollyphant would rather summon more powerful servants of the divine to combat them than flee.<br />
<br />
Strangely enough, hollyphants are very sensitive about their appearance. A quality that visitors might find silly until the friendly, seemingly harmless creatures lose their cool. Otherwise, the typical hollyphant does not take itself too seriously, and strongly enjoys harmless pranks and jokes.<br />
<br />
===Hollyphant Names===<br />
Hollyphants have short and sweet names, often given to them by their deities, angel companions, or other allies. Considering that the names are a gift from the higher beings, hollyphants take their names very seriously. There is no formal naming convention for hollyphants, but there are many common ways that hollyphants are named. Many of them have long and eloquent Celestial names which are shortened into easy-to-use nicknames in Common. Others are named after different virtues that are valued by the deity they serve.<br />
<br />
'''Names:''' Dash, Stomp, Charity, Kiki, Mercy, Luna, Bella, Joy, Sunny, Hope, Justice, Coco<br />
<br />
===Hollyphant Traits===<br />
{{5e Racial Traits<br />
|summary=Hollyphants are gentle, stalwart creatures native to the Upper Planes.<br />
|abilities=Your {{5a|wis}} score increases by 2, and either your {{5a|int}} or {{5a|cha}} score increases by 1.<br />
|age= Hollyphants do not age but highly value the weight of wisdom and experience that comes from living a long life.<br />
|alignment= Hollyphants are lawful good and although there are those that fall from the graces of good, they are few and far between.<br />
|size=Hollyphants average just over 2 feet tall and weigh about 60 pounds. Your size is Small.<br />
|speed=Your base walking speed is 20 feet. <br />
|trait1= Celestial<br />
|description1= Your creature type is celestial, rather than humanoid.<br />
|trait2= Flight<br />
|description2= You have a flying speed of 30 feet, which doesn't function above 10 feet.<br />
|trait3= Poison Immunity<br />
|description3= You are immune to poison damage and the {{5c|poisoned}} condition.<br />
|trait4= Innate Spellcasting<br />
|description4= You know the ''{{5e|light}}'' cantrip. You can cast the ''{{5e|bless}}'', ''{{5e|cure wounds}}'', and ''{{5e|protection from evil and good}}'' spells with this trait. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a short or long rest. You can also cast these spells using any spell slots you have. {{5a|wis}} is your spellcasting ability for these spells.<br />
|trait5= Telepathic<br />
|description5= You can telepathically speak to any creature you can see within 120 feet of you. You don't need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language.<br />
|trait6= Trumpet<br />
|description6= As an action, you blow air through your trunk, creating a trumpet sound that can be heard out to a range of 600 feet. The trumpet also creates a 30-foot cone of energy that has one of the following effects:<br />
<br />
'''Trumpet of Blasting.''' Each creature in the cone must make a {{5a|con}} saving throw or take 3d6 thunder damage on a failed save and be {{5c|defeaned}} for 1 minute, taking half as much damage on a successful save. Nonmagical objects in the cone that aren’t being held or worn take twice as many die of thunder damage.<br />
<br />
'''Trumpet of Sparkles.''' Each creature within the cone must make a {{5a|con}} saving throw, taking 2d8 radiant damage on a failed save, or half as much damage on a successful one. Evil-aligned creatures have disadvantage on the saving throw and good-aligned creatures take no damage.<br />
<br />
The DC for these saving throws is equal to 8 + your Wisdom modifier + your proficiency bonus. The damage increases by one die at levels 3, 7, 10, 15, and 19. Once you use this trait, you can't do so again until you finish a long rest.<br />
|languages= You can speak, read, and write Celestial.<br />
|subrace=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=Hollyphant<br />
|feet=2<br />
|inches=0<br />
|heightmod=1d4<br />
|weight=55<br />
|weightmod=1d4<br />
}}<br />
<!--<br />
===Racial Feat: Celestial Flight===<br />
''Prerequisite: [[Hollyphant (5e Race)|hollyphant]] race''<br />
<br />
Your small weak wings are no longer just for show and grow in size and strength. You gain the following benefits:<br />
* Increase your {{5a|wis}} or {{5a|cha}} score by 1.<br />
* You gain a flying speed of 120 feet.<br />
<br />
<br />
DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Small Size]]<br />
[[Category:Celestial Type]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Hollyphant_(5e_Race)&diff=1480802Hollyphant (5e Race)2021-06-11T06:20:50Z<p>ConcealedLight: </p>
<hr />
<div>{{Design Note|This race is designed for a player to take the role of Lulu the Hollyphant in WotC's Baulder's Gate: Descent into Avernus.}}<br />
{{WIP}}<br />
==Hollyphant==<br />
<center>''"Aww, isn't that cute? He's goin' ta trumpet at m— urkh!!"''</center><br/><br />
— Final words of a barbazu fiend<br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|https://static.wikia.nocookie.net/forgottenrealms/images/b/b8/Lulu-5e.jpg|}}</div><br />
<br />
For those of the realms familiar with their mortal counterpart, a hollyphant resembles a gold-furred elephant of small stature with small wings. Their wings vary from bronze to white but their eyes could come in all variety of colours. <br />
<br />
===History===<br />
Hollyphants have formed on each of the good planes of existence since time immortal but are particularly prevalent in the Beastlands, Bytopia, and Mount Celestia. They often serve more powerful celestials and gods as messengers, companions, and helpers.<br />
<br />
===Attitudes and Beliefs===<br />
Hollyphants are being of good manifest and are formed into such worlds where they experience nothing else. Thus they each hold the loftiest ideals of good, the chief of which is friendship and honesty. A hollyphant is a champion of what is good and right, doing everything they can to destroy evil where they find it, and avoid confrontations with neutral and good creatures. Even when confronted with more powerful foes, a hollyphant would rather summon more powerful servants of the divine to combat them than flee.<br />
<br />
Strangely enough, hollyphants are very sensitive about their appearance. A quality that visitors might find silly until the friendly, seemingly harmless creatures lose their cool. Otherwise, the typical hollyphant does not take itself too seriously, and strongly enjoys harmless pranks and jokes.<br />
<br />
===Hollyphant Names===<br />
Hollyphants have short and sweet names, often given to them by their deities, angel companions, or other allies. Considering that the names are a gift from the higher beings, hollyphants take their names very seriously. There is no formal naming convention for hollyphants, but there are many common ways that hollyphants are named. Many of them have long and eloquent Celestial names which are shortened into easy-to-use nicknames in Common. Others are named after different virtues that are valued by the deity they serve.<br />
<br />
'''Names:''' Dash, Stomp, Charity, Kiki, Mercy, Luna, Bella, Joy, Sunny, Hope, Justice, Coco<br />
<br />
===Hollyphant Traits===<br />
{{5e Racial Traits<br />
|summary=Hollyphants are gentle, stalwart creatures native to the Upper Planes.<br />
|abilities=Your {{5a|wis}} score increases by 2, and either your {{5a|int}} or {{5a|cha}} score increases by 1.<br />
|age= Hollyphants do not age but highly value the weight of wisdom and experience that comes from living a long life.<br />
|alignment= Hollyphants are lawful good and although there are those that fall from the graces of good, they are few and far between.<br />
|size=Hollyphants average just over 2 feet tall and weigh about 60 pounds. Your size is Small.<br />
|speed=Your base walking speed is 20 feet. <br />
|trait1= Celestial<br />
|description1= Your creature type is celestial, rather than humanoid.<br />
|trait2= Flight<br />
|description2= You have a flying speed of 30 feet, which doesn't function above 10 feet.<br />
|trait3= Poison Immunity<br />
|description3= You are immune to poison damage and the {{5c|poisoned}} condition.<br />
|trait4= Innate Spellcasting<br />
|description4= You know the ''{{5e|light}}'' cantrip. You can cast the ''{{5e|bless}}'', ''{{5e|cure wounds}}'', and ''{{5e|protection from evil and good}}'' spells with this trait. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a short or long rest. You can also cast these spells using any spell slots you have. {{5a|wis}} is your spellcasting ability for these spells.<br />
|trait5= Telepathic<br />
|description5= You can telepathically speak to any creature you can see within 120 feet of you. You don't need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language.<br />
|trait6= Trumpet<br />
|description6= As an action, you blow air through your trunk, creating a trumpet sound that can be heard out to a range of 600 feet. The trumpet also creates a 30-foot cone of energy that has one of the following effects:<br />
<br />
'''Trumpet of Blasting.''' Each creature in the cone must make a {{5a|con}} saving throw or take 3d6 thunder damage on a failed save and be {{5c|defeaned}} for 1 minute, taking half as much damage on a successful save. Nonmagical objects in the cone that aren’t being held or worn take twice as many die of thunder damage.<br />
<br />
'''Trumpet of Sparkles.''' Each creature within the cone must make a {{5a|con}} saving throw, taking 2d8 radiant damage on a failed save, or half as much damage on a successful one. Evil-aligned creatures have disadvantage on the saving throw and good-aligned creatures take no damage.<br />
<br />
The DC for these saving throws is equal to 8 + your Wisdom modifier + your proficiency bonus. The damage increases by one die at levels 3, 7, 10, 15, and 19. Once you use this trait, you can't do so again until you finish a long rest.<br />
|languages= You can speak, read, and write Celestial.<br />
|subrace=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=Hollyphant<br />
|feet=2<br />
|inches=0<br />
|heightmod=1d4<br />
|weight=55<br />
|weightmod=1d4<br />
}}<br />
<!--<br />
===Racial Feat: Celestial Flight===<br />
''Prerequisite: [[Hollyphant (5e Race)|hollyphant]] race''<br />
<br />
Your small weak wings are no longer just for show and grow in size and strength. You gain the following benefits:<br />
* Increase your {{5a|wis}} or {{5a|cha}} score by 1.<br />
* You gain a flying speed of 120 feet.<br />
<br />
<br />
DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Small Size]]<br />
[[Category:Celestial Type]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Hollyphant_(5e_Race)&diff=1480626Hollyphant (5e Race)2021-06-10T16:02:00Z<p>ConcealedLight: Created page with "{{Design Note|This race is designed for a player to take the role of Lulu the Hollyphant in WotC's Baulder's Gate: Descent into Avernus.}} {{WIP}} ==Hollyphant== <!--Optional:..."</p>
<hr />
<div>{{Design Note|This race is designed for a player to take the role of Lulu the Hollyphant in WotC's Baulder's Gate: Descent into Avernus.}}<br />
{{WIP}}<br />
==Hollyphant==<br />
<!--Optional: Lead paragraph, a quote for example.--><br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|https://static.wikia.nocookie.net/forgottenrealms/images/b/b8/Lulu-5e.jpg|}}</div><br />
<br />
===History===<br />
<br />
===Attitudes and Beliefs===<br />
<br />
===Hollyphant Names===<br />
<!--Lead text. The naming scheme or traditions of your race. Often based on the above history and Society(culture) sections. Pointing to a real-life naming scheme is also appropriate.--><br />
<br />
'''Male:''' <!--Male names--><br />
<br />
'''Female:''' <!--Female names--><br />
<br />
===Hollyphant Traits===<br />
{{5e Racial Traits<br />
|summary=<br />
|abilities=Your {{5a|wis}} score increases by 2, and either your {{5a|int}} or {{5a|cha}} score increases by 1.<br />
|age=<br />
|alignment=<br />
|size=Your size is Small.<br />
|speed=Your base walking speed is 20 feet. <br />
|trait1= Celestial<br />
|description1= Your creature type is celestial, rather than humanoid.<br />
|trait2= Flight<br />
|description2= You have a flying speed of 30 feet, which doesn't function above 10 feet.<br />
|trait3= Poison Immunity<br />
|description3= You are immune to poison damage and the {{5c|poisoned}} condition.<br />
|trait4= Innate Spellcasting<br />
|description4= You know the ''{{5e|light}}'' cantrip. You can cast the ''{{5e|bless}}'', ''{{5e|cure wounds}}'', and ''{{5e|protection from evil and good}}'' spells with this trait. Once you cast either of these spells with this trait, you can't cast that spell with it again until you finish a short or long rest. You can also cast these spells using any spell slots you have. {{5a|wis}} is your spellcasting ability for these spells.<br />
|trait5= Telepathic<br />
|description5= You can telepathically speak to any creature you can see within 120 feet of you. You don't need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language.<br />
|trait6= Trumpet<br />
|description6= As an action, you blow air through your trunk, creating a trumpet sound that can be heard out to a range of 600 feet. The trumpet also creates a 30-foot cone of energy that has one of the following effects:<br />
<br />
'''Trumpet of Blasting.''' Each creature in the cone must make a {{5a|con}} saving throw or take 3d6 thunder damage on a failed save and be {{5c|defeaned}} for 1 minute, taking half as much damage on a successful save. Nonmagical objects in the cone that aren’t being held or worn take twice as many die of thunder damage.<br />
<br />
'''Trumpet of Sparkles.''' Each creature within the cone must make a {{5a|con}} saving throw, taking 2d8 radiant damage on a failed save, or half as much damage on a successful one. Evil-aligned creatures have disadvantage on the saving throw and good-aligned creatures take no damage.<br />
<br />
The DC for these saving throws is equal to 8 + your Wisdom modifier + your proficiency bonus. The damage increases by one die at levels 3, 7, 10, 15, and 19. Once you use this trait, you can't do so again until you finish a long rest.<br />
|languages= You can speak, read, and write Celestial.<br />
|subrace=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=Hollyphant<br />
|feet=2<br />
|inches=0<br />
|heightmod=1d4<br />
|weight=55<br />
|weightmod=1d4<br />
}}<br />
<!--<br />
===Racial Feat: Celestial Flight===<br />
''Prerequisite: [[Hollyphant (5e Race)|hollyphant]] race''<br />
<br />
Your small weak wings are no longer just for show and grow in size and strength. You gain the following benefits:<br />
* Increase your {{5a|wis}} or {{5a|cha}} score by 1.<br />
* You gain a flying speed of 120 feet.<br />
<br />
<br />
DO NOT DELETE ANYTHING BELOW THIS--><br />
<vote type=1 /><br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Small Size]]<br />
[[Category:Celestial Type]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Dark_Hilt_(5e_Equipment)&diff=1480554Dark Hilt (5e Equipment)2021-06-10T07:05:38Z<p>ConcealedLight: make another page for such an item</p>
<hr />
<div>{|<br />
|style="width:75%"|<br />
{{5e Magic Item<br />
|name=Dark Hilt<br />
|type=Wondrous item<br />
|rarity=uncommon<br />
|attunement=requires attunement<br />
|description=A simple sword hilt that seems to illuminate gloom, its dusk-like grey purple hilt is otherwise unexceptional to the casual viewer.<br />
<br />
This wondrous item is a magic sword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure shadow to spring into existence, or make the blade disappear as per the ''[[Shadow Blade (5e Spell)|shadow blade]]'' spell.<br />
<br />
}}<br />
|<br />
{{5e Image|float:right|<!--link to an image-->|<!--image caption-->}}<br />
|}<br />
----<br />
{{5e Wondrous Items Breadcrumb}}[[Category:User]][[Category:Wondrous Item]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Talk:5e_Homebrew&diff=1475675Talk:5e Homebrew2021-05-25T03:24:25Z<p>ConcealedLight: /* Rewards Counter */ new section</p>
<hr />
<div>== Page addition Request ==<br />
Can we add "Symbiotes" to the equipment section? i have a slew of hb symbiotes id love to share with the world<br />
<br />
:Personally, symbiotes sound more like [[5e Creatures|creatures]] to me, but if you're dedicated to adapting them as equipment, the best place would be as [[5e Wondrous Items|wondrous items]], rather than creating rules for a completely new type of item. --[[User:Ref3rence|Ref3rence]] ([[User talk:Ref3rence|talk]]) 14:01, 30 November 2020 (MST)<br />
<br />
:I guess you could also make it a variant rule, come to think of it. Additionally, if you do go ahead and add them as wondrous items, you should probably add the |subtype=Symbiote field to make them easier to find and sort. --[[User:Ref3rence|Ref3rence]] ([[User talk:Ref3rence|talk]]) 14:43, 30 November 2020 (MST)<br />
<br />
::If they have a lot of common rules, you could probably make a sourcebook page, and keep them all under one roof there. Sorta what I’m trying to do with [[Marvelous Magitech Enhancements and Replacements (5e Sourcebook)]]. Might not be the best way to go about it, but hell if I know a better way.--[[User:SwankyPants|SwankyPants]] ([[User talk:SwankyPants|talk]]) 07:49, 2 December 2020 (MST)<br />
<br />
== Fiendish Help ==<br />
I need some help, I have a mostly completed Duelist/Warlock character but I don't have a fiend for it. Description below<br />
Gender: Female<br />
Fiend type:Erynis or Succubus<br />
Title:Bringer of Cardinal Sin<br />
Other than this I haven't made anything. Please help! [[User:Shikeshi|Shikeshi]] ([[User talk:Shikeshi|talk]])<br />
:I'm not quite sure what you're asking for. A monster statblock? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 04:03, 25 February 2017 (MST)<br />
<br />
== Structural Completeness ==<br />
<br />
I've just ordered the Player's Handbook, it's going to take a while to get to me, but in the meantime I'll look through some preview material and have a crack at some preloads and templates. [[User:Marasmusine|Marasmusine]] 06:37, 18 August 2014 (MDT)<br />
<br />
:Great! I have started on the 5th edition's structure, but there is still a lot to be done with the preloads, subpages, categories, etc. The "5e" table is just thrown up on [[MediaWiki:Common.css]] for now, and needs to be improved greatly when it can be.<br />
:A few questions of mine remain too:<br />
:* Are "archetype variants" even something that should be so prominant, or just shoved in "Character Options"? The same question remains with subraces.<br />
:* What are the epic progressions like? Are they with the classes?<br />
:* An index needs to be developed, with knowledge if "origins" and "keywords" are used, or rather "types" and "subtypes" (which I doubt since there are '''sub'''races).<br />
:* What are epic spells like? Do they warrant their own section?<br />
:* Are NPCs in with the creatures like in 4e, or separate again with "NPC classes"?<br />
:Lots still need to be fleshed out too. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 07:08, 18 August 2014 (MDT)<br />
<br />
::*I'm not sure what a archetype variant is, but there are subraces presented with the race. If subraces are available, you ''have'' to pick a subrace (specific example: If you want to be a gnome, you have to choose a Forest Gnome or a Rock Gnome). <br />
::*There's no epic anything in the PHB, just levels 1 to 20 (may have to wait for the DMG)<br />
::*Races do not have origins, keywords, types or subtypes. So there aren't many indexing options.<br />
::*<s>I'm not sure how NPCs are handled yet. There are some monster statblocks, again I think we'll have to wait for the DMG for NPCs.</s> Update: There are some NPCs in the [http://media.wizards.com/2014/downloads/dnd/DMDnDBasicRules_v0.1.pdf DMG Basic rules]. They are treated like monsters - there are no NPC classes.<br />
<br />
::One thing to note is that Backgrounds are now more important (I think compulsory). Rituals are spells. The menu options should be:<br />
::*Races<br />
::*Classes<br />
::*Personality and Background<br />
::*Equipment<br />
::*Spells<br />
::*Feats<br />
::[[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 09:53, 18 August 2014 (MDT)<br />
<br />
:::Yes, there are types but now tags instead of origins and keywords.<br />
:::I wonder if instead of "epic" there is "legendary gameplay". The creatures seem to be going that route.<br />
:::I think that it is good to keep "Character Options" since feats are a variant rule, in effect (unless they are different in the published PHB). Putting the backgrounds in Character Options makes sense too.<br />
:::If there are Legendary Classes then it should be "Classes and Legendary Classes", I'll have to change that. Can you confirm if they are Legendary Classes?<br />
:::Spells seems good to, and that needs to be changed as well. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 00:33, 19 August 2014 (MDT)<br />
::::Backgrounds are as important as Race and Class now, it's where a PC gets proficiencies, starting equipment, and some other features. I'd like our menu to reflect the four steps you take to make a character, 1) Race, 2) Class, 3) Background, 4) Equipment. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 00:52, 19 August 2014 (MDT)<br />
<br />
:::::Are you proposing that we split backgrounds away from character options? This could work.<br />
:::::Skills are also very important, since many class features now are oriented around a skill. As such, I imagine that many homebrew skills will be created to work with a new class feature.<br />
:::::I agree that 1) Race, 2) Class, 3) Background, 4) Equipment but then we need 5) Spells 6) Character Options and 7) Optimized Character Builds. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 01:18, 19 August 2014 (MDT)<br />
<br />
::::::Except for the 2) Class, since isn't "Classes and Legendary Classes" correct, or is it reasonable to leave it as "Progressions"?<br />
::::::Also should an emphasis be placed on "combat actions" somewhere here? I know that it fits into [[5e Rules]], but it could be better to emphasize it. Do you think that combat actions are pretty fleshed out, or it offers lots of room for variations? --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 01:45, 19 August 2014 (MDT)<br />
<br />
:::::::"Progressions" does future-proof us, but I don't know what progressions WoTC are planning beyond Classes. For the sake of simplicity and newcomer-friendliness, I would have the menu link as just "Classes", but it's your choice.<br />
:::::::What kind of homebrew Combat Actions can we expect? Perhaps tripping, disarming, sundering... but I predict we'll see these in a future module. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 03:52, 19 August 2014 (MDT)<br />
<br />
::::::::That would make the most sense. I have changed it to just "Classes" and put the legendary list on their too.<br />
::::::::I have also added combat actions to [[5e Rules|rules]]. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 03:33, 24 August 2014 (MDT)<br />
:::::::::Subraces are a property of races, and archetypes are a property of classes, they do not exist in isolation. A Gnome cannot choose "Hill Dwarf" as a subrace, nor can a Warrior choose the Bard's College of Lore at lvl3, for example. So, under races, there should be a section dedicated to homebrew subraces for official races, with each core race having its own wiki page where people can add subraces to the list, while whole-cloth races would just have subraces as part of their wiki entry. The same should be done for archetypes within class; each core class having a single page where new archetypes can be given their own entries on a single page, while new classes would have a section listing their archetypes. Because any individual feat is so small and simple, all homebrew feats could be put into a single page as well. Likewise, skills are typically given descriptions less than three sentences long, and are usually very broad in their application, making a whole page dedicated to each skill not only cumbersome, but also kind of aesthetically unappealing.--[[Special:Contributions/75.156.182.195|75.156.182.195]] 12:38, 30 September 2014 (MDT)<br />
<br />
Should there not be a section somewhere for new Downtime Activities? [[User:Kydo|Kydo]] ([[User talk:Kydo|talk]]) 14:56, 8 May 2015 (MDT)<br />
<br />
I think this is an appropriate place. Are there objections to changing the link for Spells to something similar to [[3.5e Complex Special Ability Components]]? I think "Special Abilities" is a fine enough title for the link and then you can find the [[5e Spells]] spells link within there, along with any [[Talk:Syllable of Detachment|Trunnamer abilities]], and of course powers since Psionics are thing, etc. [[User:BigShotFancyMan|BigShotFancyMan]] ([[User talk:BigShotFancyMan|talk]]) 10:39, 27 August 2018 (MDT)<br />
<br />
:How many options are you seeing? Right now it seems like 5e has a lot less than 3.5e, so maybe adding the Complex Special Ability Components onto [[5e Spells]] would make both pages usable to more users? --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 10:35, 17 December 2018 (MST)<br />
<br />
== Bloodlines ==<br />
<br />
I'm thinking of doing some bloodlines, I'm not sure what approach is best. Would people prefer to see Unearthed Arcana style [[UA:Bloodlines|levelled bloodlines]], or we could use feats? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 03:21, 24 July 2015 (MDT)<br />
<br />
:I'd recommend a setup similar to 3.5 chart that offers bonuses as the game progresses and the DM and player decide that they have reached a point in which they "unlock" the features of their bloodline. Overall I love the idea of bloodlines because they offer a "racial" set of bonuses that are too potent for a base race but are too general to assign to a class, feat, or archetype. It wasn't quite a Bloodline mechanic per-say, but we were in a low-loot styled game so the DM decided to give rewards to story and accomplishments in the form of abilities and features. Where do you feel a "features/abilities as loot" section could be placed? Kind of like pre-epic boons if you will.--[[User:Gr7mm Bobb|Gr7mm Bobb]] ([[User talk:Gr7mm Bobb|talk]]) 11:31, 19 January 2017 (MST)<br />
<br />
I never actually got round to doing this. Has anyone else had a go? I don't want to invest time in it if someone's already adapted it. I've realised that it would have to be called something other than "bloodlines", since that word is used by sorcerer subclasses. Maybe "lineage"? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 14:04, 4 April 2019 (MDT)<br />
<br />
:Maybe racial rewards, and linked to on [[5e Rewards]]? --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 23:32, 4 April 2019 (MDT)<br />
::I was thinking the same thing. It's like receiving a Blessing. At the same time, I liked 3rd edition's systemic approach where you get certain types of benefit at certain levels. There's no reason why I can't combine the two though. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 01:27, 5 April 2019 (MDT)<br />
<br />
== Rate my Campaign ==<br />
<br />
Hi, I made a campaign that I think is rather complete and I would like a rating for it. The link to the campaign is here: [[Runeterra (5e Campaign Setting)]] Make sure to read the page on how to rate a campaign [http://www.dandwiki.com/wiki/Template:Campaign_Setting_Rating/meta Link to page here!] before rating it unless you've read it already. --[[User:Aldwynadain|Aldwynadain]] ([[User talk:Aldwynadain|talk]]) 07:22, 7 January 2016 (MST)<br />
<br />
: Er... OK. I have to warn you though I'm not a big LOL fan. --''[[user:Kydo|Kydo]] ([[User talk:Kydo|talk]])'' 23:14, 8 January 2016 (MST)<br />
<br />
== Hey all!! ==<br />
<br />
First pass for hermetic mage incoming. As I work on this I am going to need tons of ideas for spell options. if anyone wants to jump in and help....creating a whole new magic system has not been easy :) Once I am done I will also be making something in optional rules for Hermetic casting as an option for wizards and i'll also make an archetype for sorcerers.[[User:Hades996|Hades996]] ([[User talk:Hades996|talk]]) 08:03, 8 February 2016 (MST)<br />
:Hello, at some point I'll probably leave some feedback on the talk page, I tend to leave bullet-point lists of things that need rewording or reworking. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 13:20, 8 February 2016 (MST)<br />
<br />
==question==<br />
who do i need to contact to see if someone can make me or help me make some legitimate playable races and classes for the local games? If i understood what is like, legal or whatever i would do it myself. I just dont know where to do that, or look for that...got to be some guide lines somewhere. I have seen some things here that i like however the local dm doesnt like some of the stuff i like...so i am trying to find a happy middle or something. Right now i am playing in the store, about 3 times a week. next up is the evil campaign and i am looking to change characters to something...more enjoyable and exploitative. I am going to spend some time looking and asking here....sorry if i get on peoples nerves...i havent played in a long time.<br />
<br />
:I can try to help out when I can; however, you must give an idea of a theme for me to help you. [[User:Azernath|Azernath]] ([[User talk:Azernath|talk]]) 10:07, 30 April 2016 (MDT)<br />
<br />
::I would recommend that you first talk to your DM and the other players. What are they willing to accept in their games? What type of options are they using for themselves? What type of game is being played? Is it a 6-player game with iconic characters, or a free form sandbox? Then, I would ask the DM to personally help you understand what he or she is willing to accept in the game, what choices does he or she leave for the players, and what are the sources being applied in your game? Finally, I would join the game as you are allowed to join and if something comes your fancy just let people know about it, and see where this takes you. If you need more advice just let me know. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 16:46, 30 April 2016 (MDT)<br />
<br />
*I have asked the dm, and he looks on the wiki pages and...something seems off like...he relates the overlord class as an anti paladin. I Disagree, as overlord is minion based...not anti paladin...I know im probably missing a point or something. He is new to dming. It has been a long time for me since i played as well so...i am looking for something that he can feel confident with and something that i will enjoy at the same time...When i ask him to look over the races/classes...it seems to bother him...as if i am doing something wrong so i am trying to find out something that he cant rebuttal and enjoy running a campaign for as i enjoy playing it. I sent a huge list of ideas to that M dude... Maramara....something a rather and he said he will help. I will send a copy to [[User:Azernath|Azernath]] if i can figure out the email. Cause thats where i have everything written that i was considering. [[User:McAlester Gamerz Customer|McAlester Gamerz Customer]] ([[User talk:McAlester Gamerz Customer|talk]]) 14:12, 1 May 2016 (MDT)<br />
<br />
::I can hear you McAlester; however, next time if you want to reach me then just click on my talk page near my signature, and it will take you directly there.<br />
::*I have a few good classes like the [[Inquisitor (5e Class)]] or [[Knight (5e Class)]] that are not finished, but need some feedback before they are done. If you can try them then that will be great.<br />
::*Also a good archetype that might work with your DM is the [[Shieldman (5e Archetype)]] or [[Spellbreaker (5e Archetype)]].<br />
::If you got an idea that you want to create then simply tell me and I might be able to help. [[User:Azernath|Azernath]] ([[User talk:Azernath|talk]]) 16:03, 1 May 2016 (MDT)<br />
<br />
:::Checked em out, but now i have to go to that evil campaign thing here in town. I liked them over all. [[User:McAlester Gamerz Customer|McAlester Gamerz Customer]] ([[User talk:McAlester Gamerz Customer|talk]]) 14:00, 3 May 2016 (MDT)<br />
::::Hold, do you mean Kingdom Con in San Diego? [[User:Azernath|Azernath]] ([[User talk:Azernath|talk]]) 19:40, 4 May 2016 (MDT)<br />
<br />
No...IN Mcalester...oklahoma....LOL[[User:McAlester Gamerz Customer|McAlester Gamerz Customer]] ([[User talk:McAlester Gamerz Customer|talk]]) 22:01, 4 May 2016 (MDT)<br />
<br />
I've been working on a guide for class creation... But it is not simple. Personally, as a DM, most of the pages on this wiki make me cringe from their overwhelming cliche'd cheeziness. Immaturity abounds in a sea of unfinished fanfiction and power-fantasy. There's too much being done without consideration or foresight by too many people, and there is too little oversight or cross-editing. For example, Summoner has undergone hundreds of edits by the same small group of users, who I have never seen anywhere else on the wiki. I had intended to try and work on it, but they change too much too fast all the time, and I deemed it a lost cause. Many pages are started, then immediately abandoned due to disinterest, and never finished. Heck, even I have a dozen or so pages that have never reached completion. Much of the material on this website has little to no playtesting behind it, and anyone with a firm grasp of the game's balance and mechanics can probably spot at least a few broken classes or races which are currently passing as "A-OK". --''[[user:Kydo|Kydo]] ([[User talk:Kydo|talk]])'' 06:36, 5 May 2016 (MDT)<br />
<br />
:I too have had the problems you mentioned; furthermore, I had races and classes that I left for a while to take care of other projects, and when I came back, I found the page have been changed by few named and mostly unnamed editors who did what they want with out giving any reason or a heads up that they will do so; however, I can't deny their right to do so because this is a free website and everyone voice matters equally, yet it would be nice if they just tell us what they have of an idea and state the intentions to the original authors just like [[User:McAlester Gamerz Customer|McAlester Gamerz Customer]], or at the very least have the decency to be a part of our community and make a user name, SO WE CAN KNOW THE BASTARDS WHO DID THIS TO OUR BABIES AND KICK LIVING HELL OUT OF THEM. ... inhale ... exhale ... inhale ... exhale .... Sorry for the out burst, but I have had this in me for a long time (He says half holding and half choking a bottle of water). :) [[User:Azernath|Azernath]] ([[User talk:Azernath|talk]]) 11:50, 5 May 2016 (MDT)<br />
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::I agree with both of you even though, to a point you are at odds with each other, as I am mildly also. I dont mind cheesy fan fiction as long as it is used decently. Because it is the exploration in search for understanding of concepts and ideas the mind seeks to fulfill itself via the ego/id. Somethings are better left...not understood and forgotten, and some are there for temporary relief of daily stress. We can underestimate the power of silly to destress the human soul, mind and body. At the same time it makes me understand that people who abandon or haphazardly contribute are probably poor parents. Playtesting needs to happen and it needs to be unbiasly tested, soooo it needs review and use by others...therefore it needs to be completed, and chosen, so deleting something silly, etc...without consideration...defeats the purpose.<br />
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Again if we see one of these 'baby's' laying around, i will agree something needs to be done. Even if you dont like the addition, and you remove it, the contributor will feel the same way that the original poster feels if its altered/or removed...So BOTH need to wake up, get real and work together to raise that 'baby' to an actual playable class or race. So [[User:Azernath|Azernath]], unless i am mistaken, you had a sprite thing that had an abandoned or something template, and then someone added a subrace, then you got mad and deleted it, and then the contributor got bad at you for the very same thing you got mad at them for....so work together....restore and enjoy...seriously...I would be honored if someone took that much time to make a sub race or something, especially if they were not just a common person. Seriously. anyway...with that being said, please look at my user page and stuff and tell me what you think...work on something and tell me what you would like me to work on. or something. etc...cause i have more time than most of you i bet.<br />
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: Err... Yes... Generally, being polite to each other is a ''good'' idea. (However bad at it I am) I was more commenting about the lack of community. There's a few of us who interact with each other a lot- some more because of actual responsibility, others because of some bizarre neurosis... But most of the "users" here just log in, make an edit or two, and vanish forever. That would be fine, I mean, it won't be for everyone, except that all-too-often, their single contribution is a new page with little thought or planning behind it. Often, it's a rehashing of another page that has already been completed- they didn't even take the time to look up if anyone else already created what they were looking for! I've deleted a surprising amount of vandalism, (usually in Spanish for some reason?) and have had to correct HEAPS of spelling issues. (Granted, I have been a source of a great deal of such errors) Many pages are little more than a title and a brief overview. We still have people making new content, but using terminology or rules from other editions. Tons of pages are incomplete, but not marked as such. Many pages are unbalanced, but not marked as such. Many pages are poorly written, confusing, or filled with grammatical and spelling errors, and again not marked as such. Now, going around and critiquing every single page is not only impractical- it can also be considered rude. After all, Azernath thinks of their ideas as "babies". More to the point, much of this, such as "brokenness" is extremely subjective. Many weapons that I designed have been identified as unbalanced. I still disagree with and resent this, but I am the distinct minority in that regard, so I must be wrong, at least in a technical sense. Attempting to systematically enforce testplaying and "balance" in everything on the site would just create more resentment, particularly toward whoever decided to take it upon themselves to fulfill such a role. The root of this problem is that nobody feels like sticking around. Nobody really plays each others stuff much, and there's just very little creative cross-pollination. If there were more active users, and people actually used each others stuff, there would be actual conversations outside of "Hey, your design goes outside of the theoretical guidelines proposed for this content by the developers". Heck, if more people actually even took the time to ''read'' each others stuff, that'd at least get more eyes out for grammar and spelling. As for the original question, McAlester, if you want any help on a project or page, I'd be happy to help. I'm not as active as I used to be- things aren't doing so well here in Alberta- but I like to participate when I have the time. --''[[user:Kydo|Kydo]] ([[User talk:Kydo|talk]])'' 17:07, 5 May 2016 (MDT)<br />
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:::exactly, however i am doing the best that i can. We are all hitting the nail on the head. Is the house done being built yet? I dont think so. We could all be hitting the same nail. Well feel free to look at my user page and take initiative. Also about grammar and spelling, that also is subjective due to where your born and even more importantly, WHEN you were born. Some things are spelled differently depending on your 'custome'. For example. [[User:McAlester Gamerz Customer|McAlester Gamerz Customer]] ([[User talk:McAlester Gamerz Customer|talk]]) 08:05, 6 May 2016 (MDT)<br />
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== Dungeon or Game? ==<br />
<br />
I disagree with the transition to refering to the Dungeon Master as a Game Master. DM has been the correct term for the game master of a D&D session for decades. Additionally, you can never get past the fact that "game-master" spoken aloud always sounds like "gay-master" which is offensive to pretty much everyone except people who think that is hilarious- like me. The use of that title outside of hobbyist company just perpetuates the stigma of D&D being socially deviant and subversive because of that- it randomly attributes sexual implications to the game which are not true. (DM does have similar connotations, but nowhere near as severe, because most people are at least aware of the title these days.) I would prefer the title "Game Master" be left to other games. D&D has its own word for the role. --''[[user:Kydo|Kydo]] ([[User talk:Kydo|talk]])'' 15:19, 28 June 2016 (MDT)<br />
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:I also prefer DM for D&D, unsure why this was changed. I'm a GM when I play GURPS :) [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 15:54, 28 June 2016 (MDT)<br />
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::I changed this because the [[5e SRD:System Reference Document]] uses "GM" and this is how 5e is written. For example take a look at [[5e SRD:Inspiration]]. If you would not mind asnwering me first if you had already considered this or not when you first posted these comments, I would appreciate that. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 06:10, 29 June 2016 (MDT)<br />
:::You will have to forgive the confusion because the books use "DM", e.g. the DMG says "Some DMs forgo using inspiration..." (p. 240). [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 07:16, 29 June 2016 (MDT)<br />
:::: Why would I read the SRD if I have the core books? --''[[user:Kydo|Kydo]] ([[User talk:Kydo|talk]])'' 15:57, 29 June 2016 (MDT)<br />
::::: As with 3rd edition, the SRD is a reference for 3rd party publishers, not a reference for gamers, you can't play the game just using the SRD. It's WoTC saying "it's okay to print ''this'' material in your own OGL publications.<br />
::::: I'm guessing the use of "game master" is because WoTC have trademarked "Dungeon Master", and the SRD does not contain trademarks.<br />
::::: If Green Dragon wants to be compliant with respecting trademarks, then there's quite a lot that would need renaming. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 16:14, 29 June 2016 (MDT)<br />
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::::::Fair enough, we will just use the term "Dungeon Master" as a carry over from 3.5e SRD usage. Since we have carried over many formats and templates throughout editions, I think we can disregard this trademark situation fairly. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 09:57, 30 June 2016 (MDT)<br />
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== Environment Count ==<br />
<br />
Why does it say there are 21 items, but there's only 4 on the page? --''[[user:Kydo|Kydo]] ([[User talk:Kydo|talk]])'' 12:09, 1 October 2016 (MDT)<br />
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Could you be more specific? What page? Could you put it in an internal link please? --[[User:Psolkaiyn|Psolkaiyn Tantaloss]] ([[User talk:Psolkaiyn|talk]]) 20:20, 27 January 2017 (MST)<br />
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Whoops, nvm. I found it. Can't find the error though. --[[User:Psolkaiyn|Psolkaiyn Tantaloss]] ([[User talk:Psolkaiyn|talk]]) 10:33, 28 January 2017 (MST)<br />
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:Yeah, I dunno what's causing it either. I've checked all the categories. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 12:14, 28 January 2017 (MST)<br />
<br />
== Homebrew Adventures/Campaigns ==<br />
<br />
Hey, I was looking around this place a bit and I can't find a category that seems like the right place for homebrew adventures or campaigns. Now, I don't mean campaign settings, but actual campaigns, with full adventures. And the quests page doesn't seem to have any homebrew adventures on it. Can somebody direct me to a category where it would be a proper place for a homebrew adventure/campaign? --[[User:Cosmos|Cosmos]] ([[User talk:Cosmos|talk]]) 18:59, 15 January 2019 (MST)<br />
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:What scale are you talking about, [[5e Quests#Encounters|encounters]] maybe? It seems like what you have is either that or a quest, but can you give some more information? Maybe write up what you mean in your userspace, and I can take a look at it. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 22:59, 15 January 2019 (MST)<br />
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::What I mean are adventures/campaigns of a size or similar to official Wizards of the Coast adventure moduels, like Tyranny of Dragons. I am considering a homebrew campaign, and I was wondering if I would be able to publish something that big somewhere on this wiki. --[[User:Cosmos|Cosmos]] ([[User talk:Cosmos|talk]]) 12:03, 16 January 2019 (MST)<br />
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:::For clarification, something that contains more than 1 quest and more than 1 encounter. --[[User:Cosmos|Cosmos]] ([[User talk:Cosmos|talk]]) 05:11, 17 January 2019 (MST)<br />
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::::I haven't seen any collection of encounters or an adventure set-up. There's Quests, Encounters, and Campaign Settings. <br />
::::How do others feel about an ID (5e Adventure) to annotate this being like a module vs a singular quest or encounter and not quite the scale of a campaign? I don't propose any templates or preloads for the time. I would recommend Cosmos look at [[3.5e Quests]] structure. The quests do have a bit of a format but I am pretty sure these are very brief compared to what you want to do. ~ [[User:BigShotFancyMan|BigShotFancyMan]] ([[User talk:BigShotFancyMan|talk]]) 06:38, 17 January 2019 (MST)<br />
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:::::Maybe I could just publish several different quests on top of each other, and give each quest a certain level, like it is for 3.5 Homebrew Quests, and link them to each other? A possibility? Also, I was just asking in case I did decide to create a homebrew adventure. I'm not yet completely sure if I want to invest the time in creating an adventure. Heck, my current campaign is just LMoP into SKT into ToD XD. --[[User:Cosmos|Cosmos]] ([[User talk:Cosmos|talk]]) 08:08, 17 January 2019 (MST)<br />
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::::::Your idea is exactly what ''Tales of the Yawning Portal'' is; a collection of adventures that if you wanted could be played through as an entire campaign. ~ [[User:BigShotFancyMan|BigShotFancyMan]] ([[User talk:BigShotFancyMan|talk]]) 08:37, 17 January 2019 (MST)<br />
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:::::::Yeah pretty much, except my FORMAT idea is the same, not the campaign idea itself. My adventures would work best linked to each other, TotYP has multiple adventures which aren't linked to each other (but can be). --[[User:Cosmos|Cosmos]] ([[User talk:Cosmos|talk]]) 12:05, 17 January 2019 (MST)<br />
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::::::::I agree that making multiple quests in a sequence is the best solution. If there is more desire for an adventure section we can make it then. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 22:16, 17 January 2019 (MST)<br />
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:::::::::Sounds good, thanks :) --[[User:Cosmos|Cosmos]] ([[User talk:Cosmos|talk]]) 07:52, 18 January 2019 (MST)<br />
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== New to the Community ==<br />
Ive recently just joined the D&D wiki and hope to start adding new content. But i have little experience and dont know what to start with. I've read the guidelines for creating races and classes but they say you should probably get experience with making a different feature first. Anyone have some tips or useful comments? {{Unsigned|77.99.48.5}}<br />
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:To make good homebrew I would recommend that you start off with making and fleshing out a few subraces. Then after you get familiar with how to balance and make subraces, you can work on making a few new races or adopting incomplete races and fully fleshing them out. Likewise, I would then recommend you do the same with a few subclasses. Finally, I would say that you are ready to make a fully fledged class. Although you don't have to follow this exact order, I would at least recommend that you work on subraces or subclasses first before continuing on to make a race or class.<br />
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:A few useful tips you could use to make homebrew would be to read through many of the relevant 1st party content for whatever you are working on to get a better understanding of the relative balance and general design behind making homebrew. For example, subraces typically have a +1 to a different ability score than the main race and few ok or good traits, and when subclasses gain a feature at a specific level, the features often follow some sort of general pattern. Looking at warlock subclasses as an example, their 1st level features tend to be at will or a high use ability, their 6th level feature tends to be a reaction based defensive feature, their 10th level feature tends to often be a passive defensive feature, and their 14th level feature tends to act as a substitute for a high level spell slot, often giving the warlock access to a powerful effect that can only be used once. Finally, a good homebrew class really should have a unique mechanic at 1st and/or 2nd level that gives the class some sort of niche that does not already exist, and makes the class play differently than other 1st party and homebrew classes.<br />
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:Their are also a lot of other nuances to creating homebrew, that you will learn in time. Remember that you are not going to know everything when you start and even the most experienced homebrewer can make mistakes, so don't beat yourself up about not knowing something. One of the most important things to remember is to continue moving forward and further refining your work as you grow more experienced with the system/5e.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 01:16, 22 February 2020 (MST)<br />
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== Quality of the Homebrew Work ==<br />
I would like to start a discussion of the quality of the work in the 5e homebrew section of this wiki. I have done a deep dive on the classes, subclasses and races on this wiki. I find the subclasses and classes to be generally well developed, creative, and interesting, dozens or even hundreds of them definitely worth putting into my campaign. After looking at them I looked at the races. I am very disappointed. the races are for the most part boring, unimaginative, barely worth bothering with. I have found only about 20 worth putting in my campaign. An example of this may be found in the [[Incurvatus (5e Subclass)|Incurvatus]] subclass, where I had to really work to reduce the number of interesting subclasses down to 120, and had to work to push the number of races to 40. We can do better folks. We can build much more interesting and imaginative races. [[User:Arquebus|Arquebus]] ([[User talk:Arquebus|talk]]) 08:46, 28 March 2020 (MDT)<br />
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:Can you please nominate all the pages that you consider worthy to be in your campaign to become [[D&D Wiki:Featured Articles#D&D Wiki's Quality Articles|quality articles]] so that we can understand where you are coming from better? --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:01, 28 March 2020 (MDT)<br />
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::I don't believe that nominating some pages to quality articles addresses their issue of not finding most race pages interesting. Either way though, what everyone finds interesting or worth using on the wiki is subjective. My 20 favorite races on the wiki will be different than your 20 and your 20 will also be different than another users, and so on. The point of having so many brews is that you can pick and choose your favorites to use. Personally, the number of 5e subclasses and classes I would use on the wiki don't number over 10 because of my extremely high requirements(excellent flavor, balance, and something I am interested in). That however, does not mean that the existing brews need to be changed/reworked to fit my tastes, I just need to find the ones that already fit my tastes.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 11:15, 29 March 2020 (MDT)<br />
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==Composite Characters==<br />
I've seen some back and forth on the topic of composite characters being one page or two, and I think we should come to an official consensus. Throwing in my two cents, I don't see the purpose of having a class that's restricted to one race be on its own page. --[[User:Ref3rence|Ref3rence]] ([[User talk:Ref3rence|talk]]) 09:25, 28 April 2020 (MDT)<br />
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:I think one page is the right way, also I think a different ID. (5e composite, 5e racial class, etc.) [[User:Red Leg Leo|Red Leg Leo]] ([[User talk:Red Leg Leo|talk]]) 11:37, 28 April 2020 (MDT)<br />
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::For the few composite examples, I agree that they should be on one page. A different ID would break a lot of DPLs, so I don't agree that makes sense. I would stay stick with the base requirement (e.g. a race that offers a specific class, or a background that offers a specific racial class, etc) for the ID. If the templates currently break various DPLs then it should be mentioned on the appropriate template's talk pages that it breaks the page, and they should be split until the solution is implemented in the templates. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 13:26, 28 April 2020 (MDT)<br />
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:::Overall, I am mostly on board with having these sorts of pages on just one page and the idea of using the base requirement for the id of the page works. The only thing that has me a bit hesitant on is the issue of whether these types of pages should be categorized as both a class/race or a background/race, ect. or whether they should just be categorized under their base requirement.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 20:41, 28 April 2020 (MDT)<br />
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::::I think race is fine. Their racial class levels. So even though it is a "class" (pseudo) you're still dealing with everything race. [[User:Red Leg Leo|Red Leg Leo]] ([[User talk:Red Leg Leo|talk]]) 06:30, 29 April 2020 (MDT)<br />
<br />
== how do you submit a homebrew class ==<br />
<br />
hey i dont understand how to submit a homebrew class to the wiki any help<br />
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:on the left side, at the top, click on "5e Homebrew". Click on a subject you want to create a homebrew. Lets choose "Character Options", then "Subclasses". In the middle-ish, there is a text box with the words "MySubclass (5e Subclass)". replace mysubclass with the name of a subclass you'd like and leave the parenthetical words alone. THIS IS IMPORTANT FOR ANY ARTICLE. Leave the words in parenthesis alone. Click the blue "button". In there, edit the words with what you'd like. Same for any page. Lets start with that and check back in later. [[User:Red Leg Leo|Red Leg Leo]] ([[User talk:Red Leg Leo|talk]]) 18:27, 23 May 2020 (MDT)<br />
<br />
== Class Variants ==<br />
Is it possible to set up a category for variant classes much as we have a category for race variants? I have a subclass of wizard which is a little bit too different from standard wizard to really be a subclass, but it also builds upon the wizard class, so it isn't really its own class. It would be an example for a wizard class variant. [[Incurvatus (5e Subclass)|Incurvatus]] ([[5e SRD:Wizard|wizard]]) [[User:Arquebus|Arquebus]] ([[User talk:Arquebus|talk]]) 10:40, 12 November 2020 (MST)<br />
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:If we add enough categories (like [[:Category:Wizard]]) to the classes, then sure this makes sense. Let me know when you have gone through the list and made these changes. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:02, 13 November 2020 (MST)<br />
::[[Green Dragon]], will this approach work? It looks like 'category:class variant' is something that exists in 4e, perhaps 'Category:5e Class Variant' would be better.<br />
<pre><br />
[[Category:Wizard Tag]]<br />
[[Category:5e Class Variant]]<br />
</pre><br />
[[User:Arquebus|Arquebus]] ([[User talk:Arquebus|talk]]) 00:09, 17 November 2020 (MST)<br />
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:::That makes sense. I see that you made some category changes already. Let me know when I should unlock [[5e Classes]] for you to change the lists to sort by class variants. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 10:11, 20 November 2020 (MST)<br />
::::I have also added a category '5e Class Mashup' for classes that seem to be mashups of other classes, rather than just variants of one. I hope that does not get us in trouble. [[User:Arquebus|Arquebus]] ([[User talk:Arquebus|talk]]) 11:04, 20 November 2020 (MST)<br />
:::::I saw that category too. Ok, I'll unlock [[5e Classes]] for now. Let me know when your organization of the page is finished. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 12:32, 20 November 2020 (MST)<br />
::::::My concern is the 5e Classes is already pretty slow. I don't want to add to it and make it slower. Another page perhaps. Could we have perhaps a Class Variants page and a Class Mashup page? I would also like to know how you build it. Thanks. [[User:Arquebus|Arquebus]] ([[User talk:Arquebus|talk]]) 13:19, 20 November 2020 (MST)<br />
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:::::::I was thinking of just splitting up the page into many seperated lists (by class variants) and only listing each class one time. This would keep the loading time the same as now. Or we split up the whole page like [[5e Races]]. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 15:23, 20 November 2020 (MST)<br />
::::::::I like the idea of splitting up the classes like races. However there are lots of classes that are neither a variant nor a mashup. I don't know what to do with the 'others'. [[User:Arquebus|Arquebus]] ([[User talk:Arquebus|talk]]) 12:17, 22 November 2020 (MST)<br />
=== Reuilding 'Class' Page ===<br />
I think the first thing I will do is copy the current class page to a page something like [[Full_List_Of_5e_Classes|Full List Of 5e Classes]] and link to it from the class page. That way we keep an unchanged copy of the current class page. [[User:Arquebus|Arquebus]] ([[User talk:Arquebus|talk]]) 12:54, 22 November 2020 (MST)<br />
:I think splitting up the page so 5e Classes is a hub is a good idea with the current version of 5e Classes being moved elsewhere. Currently, I think having a spellcasting list page separated by whether you are a third, half, or full spellcaster would be useful. Besides that, perhaps there could be a list page for martial-like classes as well.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 13:49, 22 November 2020 (MST)<br />
::In my campaign I have these four categories: 1)Martial, 2)Arcane, 3)Religious, 4)Commoner (Also I could ad Racial Classes as another type). [[User:Arquebus|Arquebus]] ([[User talk:Arquebus|talk]]) 14:35, 22 November 2020 (MST)<br />
:::Does anyone mind if I move the 'Rebuilding Class Page' Discussion to the '5e Class' page? [[User:Arquebus|Arquebus]] ([[User talk:Arquebus|talk]]) 14:36, 22 November 2020 (MST)<br />
::::I have created a <pre> [[Category:5e Class Nonvariant]] </pre> category for classes that can not really be thought of as a class variant or a class mashup. [[User:Arquebus|Arquebus]] ([[User talk:Arquebus|talk]]) 16:11, 22 November 2020 (MST)<br />
::::: Ihave tried creating an [[5e_Arcane_Classes]] page, but even with just toe work I have done it is already getting pokey. [[User:Arquebus|Arquebus]] ([[User talk:Arquebus|talk]]) 17:17, 22 November 2020 (MST)<br />
:::::: I don't have access to create /w/ pages so I am creating /wiki/ pages. Is this OK? [[User:Arquebus|Arquebus]] ([[User talk:Arquebus|talk]]) 17:17, 22 November 2020 (MST)<br />
:::::::That is a lot of questions, but I will try and get through them all. The categories you made for the classes looks to be mostly good, though I do have some questions I will get into later(possibly on the class talk page?). As for moving conversations, it really should not be done, but from not on we could have conversations about rebuilding the class page on its talk page. The <nowiki> [[Category:5e Class Nonvariant]] </nowiki> category looks to be fine. I don't see what the issues is for the [[5e Arcane Classes]] page, so if you are still having issues let me know. Finally, yes the pages you are creating should use /wiki/ instead of /w/.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 15:59, 25 November 2020 (MST)<br />
<br />
== Rewards Counter ==<br />
<br />
Hey all, anyone knows how to get the rewards counter to work properly?<br />
<br />
I can't seem to figure out how to get it to add the contents from all the pages listed in [[5e Rewards]] such as blessings, charms, and epic boons.<br />
<br />
{{User:ConcealedLight/Signature}} 21:24, 24 May 2021 (MDT)</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=5e_Homebrew&diff=14756745e Homebrew2021-05-25T03:22:15Z<p>ConcealedLight: updated descriptions</p>
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; <big>For Player Characters</big><br />
Along with being intended to be used by player characters, dungeon masters are encouraged to use this section to design and run playing sessions and to take [[Meta Pages#Improving, Reviewing, and Removing Articles|improving, reviewing, or removing]] templates into consideration in their campaigns.<br />
* [[5e Races|Races]]<br />
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[[Category:5e]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Random_Desert_(5e_Environment)&diff=1475672Random Desert (5e Environment)2021-05-25T03:13:10Z<p>ConcealedLight: ConcealedLight moved page Random Desert (5e Other) to Random Desert (5e Environment): id correction</p>
<hr />
<div>This is a random desert wilderness generator. It does not use a hexmap, it only notes places of interest and the links between them. This is because my group hates maps but do want a wilderness adventure.<br />
<br />
===1. Make the Regions===<br />
Take one sheet of paper and draw twenty coin-sized circles. These are the regions of interest, each represents a couple of square miles. The regions do not touch, distribute them evenly over the map. <br />
<br />
====Geography====<br />
For each region, roll d20 on the following table.<br><br />
1&ndash;4. '''Sand sheets''' - A flat, undulating area of sand.<br><br />
5&ndash;7. '''Sand dunes''' - Hills of sand formed by wind flow.<br><br />
8&ndash;10. '''Stony desert''' - Stable ground with scattered rocks, supports small plants on desert soil.<br><br />
11&ndash;13. '''Rocky desert''' - Hilly terrain with exposed rocky material, may have significant bedrock outcrops with cliffs.<br><br />
14. '''Yardang''' - A ridge, a mile or more long and up to 100 feet high, formed by continuous wind moving in one direction. The rock has sleek-shaped formations running parallel to the wind.<br><br />
15. '''Alluvial fan''' - A fan-shaped deposit of sediment crossed and built up by streams. Formed by flash floods from nearby thunderstorms in local hills. May support islands of vegetation and a habitats for animals.<br><br />
16. '''Playa''' - A wide, shallow dry lake covered in saltpans. It was formed from excessive rainwater that then evaporated.<br><br />
17. '''Arroyo''' - A fast but short-lived stream running through a canyon or channel. When it dries, it leaves a dry river filled with gravel.<br><br />
18-20. '''Oasis''' - an isolated area of vegetation surrounding spring water, providing a habitat for animals.<br><br />
<br />
====Point of Interest====<br />
In each region, roll d8 to determine the point of interest.<br><br />
1. '''Monster lair.''' Roll 1d20: 1. Giant hyenas, 2. Giant vultures, 3. Giant spiders, 4. Giant constrictor snake, 5. Ogre, 6. Giant scorpion, 7. Mummy, 8. Wight, 9. Couatl, 10. Lamia, 11. Air elemental, 12. Fire elemental, 13. Cyclops, 14. Medusa, 15. Young brass dragon, 16. Young blue dragon, 17. Guardian naga, 18. Efreeti, 19. Gynosphinx, 20. Roc<br><br />
2. '''Monument.''' (see 5e DMG p. 108)<br><br />
3. '''Ruins.''' Roll 1d6: 1. Town, 2. Temple, 3. Fort, 4. Wall, 6. Standing stones <br><br />
4. '''Settlement.''' (See 5e DMG p. 112)<br><br />
5. '''Stronghold.''' (Use the dungeon creator and dungeon history tables in 5e DMG pp. 100-101)<br><br />
6. '''Wierd locale.''' (5e DMG p. 109)<br><br />
7. '''Camp.''' Might be 1. bandits, 2. traders, 3. nomads, 4. pilgrims, 5. hunters, 6. herders<br><br />
8. '''Mine.''' 1. Gypsum, 2. salt, 3. copper, 4. iron, 5. gold, 6. silver, 7. clay, 8. gemstones. This might be surface deposit mining at an alluvial fan or playa.<br />
<br />
====Contents====<br />
Use the "dungeon chamber contents" (5e DMG p. 296) to determine the principle encounter in each region. Regions with a stronghold or mine might have several in a mini-dungeon. As the focus is wilderness exploration, these should not be comprised of more than three rooms.<br />
<br />
;Monster<br />
Use the Desert Monsters table in Appendix B<br />
<br />
;Hazard<br />
Ideas:<br />
*Rock slide (Rocky desert)<br />
*Hidden burrow (Sandy desert, stony desert or dunes) - A hard-to-spot tapering pit left by an ant lion or other large burrowing creature. Treat as quicksand (DMG p. 110)<br />
*Overgrown path (any) - the route through this region is overgrown with a vast field of fast-growing cactus. Treat as razorvine (DMG p. 110)<br />
*Desecrated ground (ruins or monument) (DMG p. 110)<br />
*Sandslide (dunes) - the route through this region has been engulfed by an immense sand dune. The party can go around it, adding 2d6 hours to the travel time and risk becoming lost; or travel over it. Anyone who fails a DC 10 Dexterity (Acrobatics) check slips down to the bottom of the dune. This wastes 1 hour and the check must be made again.<br />
*Sand slime (any) - related to green slime, it is encountered in patches covering hundreds of square feet. It looks exactly like wet sand. A successful DC 20 Perception check or DC 15 Survival check reveals its true nature. Sand slime is sticky and absorbs the slightest moisture, which withers and kills most small animals (which the slime then absorbs). Creatures that step into sand slime, or start their turn in it, take 5 (1d10) necrotic damage and become restrained. A stuck creature can use its action to make a DC 12 Strength (Athletics), breaking free on a success.<br />
<br />
===2. Region Links===<br />
In the region that the players will start in, draw three straight lines leading to neighboring regions. For each other region, roll 1d3 to determine the number of links it has (including any that have already been drawn to it).<br />
<br />
Links represent obvious routes of travel. Each is 2d6 miles long. The nature of the route may be intuited from the region's geography and point of interest (e.g. a river feeding an alluvial fan), or you can roll 1d6 on the following table.<br />
<br />
1. Well-worn caravan route<br><br />
2. Stream<br><br />
3. Canyon<br><br />
4. Trail through rocky hills<br><br />
5. Regular marker stones across the sand<br><br />
6. The point of interest in the next region can be seen from an elevated position<br />
<br />
The geography along the route is otherwise that of the nearest kind of desert (sandy, dunes, stony or rocky). The players ''can'' travel in non-route directions. Assume that the non-route area between regions is mountainous, vastly featureless or otherwise treacherous: the distance is 3d6 miles and group will need to check to see if they become lost (5e DMG p. 111)<br />
<br />
Travel speed is the slowest base speed of the members in the party divided by 10, in miles per hour. For example, if the whole group are mounted on camels, they travel at 5 miles per hour.<br />
<br />
===3. Other Stuff===<br />
'''Foraging.''' For most desert locations, the foraging DC is 20. At an alluvial fan, the DC is 15; and at an oasis the DC is 10.<br />
<br />
'''Weather.''' The average temperature is 80 degrees Fahrenheit, and there is low humidity. Each time a new region is entered, roll 1d20.<br><br />
1. Dry thunderstorm which lasts for 1d6 hours. Accompanied with strong winds, dust storms and bush fires.<br><br />
2. Strong winds and dust storm which lasts 1d6 hours.<br><br />
3-16. Normal<br><br />
17-19. Extreme heat for 1d6 hours (see DMG p. 110)<br><br />
20. Rainstorm which causes flash floods.<br><br />
<br />
'''Quest locations.''' Number the regions from 1 to 20, starting with 1 at the player's initial location and getting progressively further away. An early quest location can be placed by rolling 1d10; a final quest location is at location 1d10 + 10. A secondary quest location can be determined with 1d20.<br />
<br />
----<br />
{{5e Others Breadcrumb}}<br />
[[Category:Environment]]<br />
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[[Category:5e]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=D8_Random_Dungeon_(5e_Variant_Rule)&diff=1475671D8 Random Dungeon (5e Variant Rule)2021-05-25T03:12:40Z<p>ConcealedLight: tag, grammar</p>
<hr />
<div><br />
== D8 Random Dungeon ==<br />
<br />
I found myself wanting to use the DMG random dungeon generator, but only had a d8 and d10 to hand.<br />
<br />
=== Passageways and Chambers ===<br />
{| class="5e" style="float:right" border=1 cellpadding=2 cellspacing=2<br />
![[File:Dungeonpassagechamber.svg|500px|right]]<br />
|-<br />
|Click to view the original size.<br />
|}<br />
This is a d88 table that combines the passageways, passage width and chambers tables. Passages on the table are drawn as though you are travelling in a bottom-to-top page direction. With a passage width of 15 ft. or less, the passage length is 30 ft. With a passage width of 20 ft. or greater, the passage length is 50 ft.<br />
<br />
;Passage Width<br />
Some passages on the table increase or decrease the passageway width (for example, the T-junctions at 42 and 43) The progression is:<br />
<br />
2 1/2 ft. &harr; 5 ft. &harr; 10 ft. &harr; 15 ft. &harr; 20 ft. &harr; 30 ft.<br />
<br />
At your discretion you can skip the 15 ft. width, or have widths greater than 30 ft. depending on the style of the dungeon you want.<br />
<br />
;Passage Angles<br />
Most passageway turns and junctions have 90-degree angles. Some, such as 23 and 24, have 45-degree angles, so two of such turns will set you back on an orthogonal path. If this does not suit the style of your dungeon (or your drawing capabilities), substitute these entries with their 90-degree equivalents.<br />
<br />
;Doors<br />
A thin rectangle set in a wall (18, 28, 38, 48, 58) represents a door. A dead end with a perpendicular line (17, 45, 46, 47) represents a 1-in-8 chance of a secret door.<br />
<br />
;Special Areas<br />
*47 &ndash; A 10 &times; 10 ft. chamber with a 1-in-8 chance of a secret door on each wall (apart from the entrance wall). <br />
*51 &ndash; Passageway width becomes 30 ft., resumes to original width when passageway width changes again. A row of pillars runs down the centre<br />
*52 &ndash; As 51, but with two rows of pillars<br />
*53 &ndash; As 51; grand hallway with 20 ft. ceiling<br />
*54 &ndash; As 53; gallery 10 ft. high runs around the edge, provides access to the level above<br />
*56 &ndash; Crossroads with central block, creating a "round-a-bout"<br />
*61 &ndash; Shaft going down to the next level<br />
*62 &ndash; Shaft going up and down to the level above and below<br />
*63 &ndash; Stairs down<br />
*64 &ndash; Stairs up<br />
*65 &ndash; Spiral staircase going up and down<br />
*66 &ndash; Slide or chute going down<br />
*67 &ndash; Trapdoor or grate to the level below<br />
*68 &ndash; Bridge or balcony overlooking level below. Roll d88 to determine what is underneath.<br />
*71&ndash;78 &ndash; Normal-sized chambers<br />
*81&ndash;88 &ndash; Large-sized chambers<br />
<br />
===Chamber Exits===<br />
Roll 1d8 for normal chambers and 2d8 for large chambers to determine the table row; roll d8 to determine column. Chamber diagrams show the entrance as triangle, and the positions of the other exits. <br />
<br />
For each exit, roll 1d8. On a 1&ndash;4 the exit is a door. On a 5&ndash;8 the exit is a 10 ft. long passageway.<br />
<br />
===Doors===<br />
<br />
{| class="5e" width="100%" style="text-align: left;" {{#vardefine:odd|0}}<br />
! width="20%" style="text-align: left;" | d88<br />
! width="40%" | 1&ndash;6<br />
! width="40%" | 7&ndash;8<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1&ndash;3 || Weak || Weak; barred or locked<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4&ndash;5 || Strong || Strong; barred or locked<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6 || Gate || Gate; locked or barred<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7 || Portcullis || Portcullis; locked in place<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8 || Secret door || Secret door; barred or locked<br />
|}<br />
"Weak" and "Strong" doors are defined by your dungeon style. Examples might be:<br />
*Wooden / Stone<br />
*Stone / Iron<br />
*Paper / Brass<br />
*Mirror / Force<br />
<br />
Gates and portcullises are made from strong wood reinforced with iron. You can draw a line of sight through them, although they grant cover.<br />
----<br />
{{5e Variant Rules Breadcrumb}}<br />
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[[Category:Supplemental Variant Rule]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=5e_Environments&diff=14756705e Environments2021-05-25T03:10:46Z<p>ConcealedLight: /* Environments */ - remove preload</p>
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[{{SERVER}}{{localurl:Special:Recentchangeslinked/Category:Environment}} View recent changes for all environments]<br />
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[[Category:For DMs]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Warlock_long_rest_(5e_Class_Feature)&diff=1475669Warlock long rest (5e Class Feature)2021-05-25T03:09:01Z<p>ConcealedLight: ConcealedLight moved page Warlock long rest (5e Class Feature) to Warlock Long Rest (5e Class Feature): capitalisation</p>
<hr />
<div>#REDIRECT [[Warlock Long Rest (5e Class Feature)]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Warlock_Long_Rest_(5e_Class_Feature)&diff=1475668Warlock Long Rest (5e Class Feature)2021-05-25T03:09:01Z<p>ConcealedLight: ConcealedLight moved page Warlock long rest (5e Class Feature) to Warlock Long Rest (5e Class Feature): capitalisation</p>
<hr />
<div>===Warlock long rest variant===<br />
Instead of Warlock restoring after short rest and long rest, it is restored only at long rest.<br />
<br />
This does not effect the Mystic Arcanum.<br />
<br />
Long rest variant<br />
{| class="wikitable"<br />
|-<br />
! Warlock level !! number of spell slots !! level of spell slots<br />
|-<br />
| 1 || 2 || 1<br />
|-<br />
| 2 || 3 || 1<br />
|-<br />
| 3 || 4 || 2<br />
|-<br />
| 4 || 5 || 2<br />
|-<br />
| 5 || 5 || 3<br />
|-<br />
| 6 || 6 || 3<br />
|-<br />
| 7 || 6 || 4<br />
|-<br />
| 8 || 7 || 4<br />
|-<br />
| 9 || 8 || 5<br />
|-<br />
| 10 || 9 || 5<br />
|-<br />
| 11 || 9 || 5<br />
|-<br />
| 12 || 9 || 5<br />
|-<br />
| 13 || 9 || 5<br />
|-<br />
| 14 || 9 || 5<br />
|-<br />
| 15 || 9 || 5<br />
|-<br />
| 16 || 9 || 5<br />
|-<br />
| 17 || 9 || 5<br />
|-<br />
| 18 || 10 || 5<br />
|-<br />
| 19 || 11 || 5<br />
|-<br />
| 20 || 13 || 5<br />
|}<br />
<br />
----<br />
{{5e Class Features Breadcrumb}}<br />
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[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class Feature]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Truly_inspired_(5e_Class_Feature)&diff=1475666Truly inspired (5e Class Feature)2021-05-25T03:08:12Z<p>ConcealedLight: ConcealedLight moved page Truly inspired (5e Class Feature) to Truly Inspired (5e Class Feature): capitalisation</p>
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<div>#REDIRECT [[Truly Inspired (5e Class Feature)]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Truly_Inspired_(5e_Class_Feature)&diff=1475665Truly Inspired (5e Class Feature)2021-05-25T03:08:12Z<p>ConcealedLight: ConcealedLight moved page Truly inspired (5e Class Feature) to Truly Inspired (5e Class Feature): capitalisation</p>
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<div><br />
===Truly Inspired===<br />
At 20th you can choose this instead of Superior Inspiration. You've truly been inspired, at 20th your inspiration die becomes 2d6, not only that but you can now apply your Inspiration to yourself as well as others. After all its good to apply your inspirations to your work.<br />
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{{5e Class Features Breadcrumb}}<br />
[[Category:Bard]]<br />
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[[Category:5e]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class Feature]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=5e_Character_Options&diff=14756605e Character Options2021-05-25T02:59:49Z<p>ConcealedLight: updated input box and description, removed epic boons link (this goes in rewards)</p>
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<div>{| style="width: 100%;" cellspacing="0" cellpadding="0"<br />
|- style="text-align: left; font-size: larger;"<br />
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| style="width: 30%; padding: 0.077em 0.385em;" |<br />
{{5e Breadcrumb}}<br />
| style="width: 70%; padding: 0.077em 0.385em;" |<br />
{| class="mw-collapsible mw-collapsed" style="width: 100%;"<br />
|+ style="text-align: left;" | '''Create a new subrace, subclass, feat, race variant, and optional class feature.'''<br />
|- style="text-align: left;"<br />
|<br />
<div style="float: left;"><br />
<inputbox><br />
type=create<br />
break=no<br />
buttonlabel=Create new subclass variant.<br />
default=MySubclass (5e Subclass)<br />
editintro=Add Instructions<br />
preload=5e Subclass Preload<br />
</inputbox><br />
</div><br />
|-<br />
|<br />
<div style="float: left;"><br />
<inputbox><br />
type=create<br />
break=no<br />
buttonlabel=Create new feat.<br />
default=MyFeat (5e Feat)<br />
editintro=Add Instructions<br />
preload=5e Feat Preload<br />
</inputbox><br />
</div><br />
|-<br />
|<br />
<div style="float: left;"><br />
<inputbox><br />
type=create<br />
break=no<br />
buttonlabel=Create new subrace.<br />
default=MySubrace (5e Subrace)<br />
editintro=Add Instructions<br />
preload=5e Subrace Preload<br />
</inputbox><br />
</div><br />
|-<br />
|<br />
<div style="float: left;"><br />
<inputbox><br />
type=create<br />
break=no<br />
buttonlabel=Create new race variant.<br />
default=MyRaceVariant (5e Race Variant)<br />
editintro=Add Instructions<br />
preload=5e Race Variant Preload<br />
</inputbox><br />
</div><br />
|-<br />
|<br />
<div style="float: left;"><br />
<inputbox><br />
type=create<br />
break=no<br />
buttonlabel=Create new class feature variant.<br />
default=MyClassFeature (5e Class Feature)<br />
editintro=Add Instructions<br />
preload=5e Class Feature Preload<br />
</inputbox><br />
</div><br />
|}<br />
|}<br />
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<br />
* [[5e Subclasses|Subclasses]] <small>{{#dpl:debug=1|category=5e|category=Subclass|notcategory=Supplement|notcategory=SRD|notcategory=OGL|notcategory=List|mode=userformat|resultsheader=(%PAGES% items)}}</small><br />
* [[5e Feats|Feats]] <small>{{#dpl:debug=1|category=5e|category=Feat|notcategory=Supplement|notcategory=SRD|notcategory=OGL|notcategory=List|mode=userformat|resultsheader=(%PAGES% items)}}</small><br />
* [[5e Subraces|Subraces]] <small>{{#dpl:debug=1|category=5e|category=Subrace|notcategory=Supplement|notcategory=SRD|notcategory=OGL|notcategory=List|mode=userformat|resultsheader=(%PAGES% items)}}</small><br />
* [[5e Race Variants|Race Variants]] <small>{{#dpl:debug=1|category=5e|category=Race Variant|notcategory=SRD|notcategory=OGL|notcategory=Supplement|notcategory=List|mode=userformat|resultsheader=(%PAGES% items)}}</small><br />
* [[5e Class Feature Variants|Class Feature Variants]] <small>{{#dpl:debug=1|category=5e|notcategory=SRD|notcategory=OGL|category=Class Feature|notcategory=Supplement|notcategory=List|mode=userformat|resultsheader=(%PAGES% items)}}</small><br />
<br />
[[Category:5e]]<br />
[[Category:For Players]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=5e_Homebrew&diff=14756595e Homebrew2021-05-25T02:57:26Z<p>ConcealedLight: updated descriptions</p>
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<div>{{Top "Back To" Footer/Sandbox<br />
|width1=<br />
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|breadcrumb={{Main Page Breadcrumb}}<br />
|inputbox=<br />
}}<br />
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{| cellspacing="0" cellpadding="0" class="column" style="width: 100%;"<br />
|-<br />
| style="width: 33%;" |<br />
; <big>For Player Characters</big><br />
Along with being intended to be used by player characters, dungeon masters are encouraged to use this section to design and run playing sessions and to take [[Meta Pages#Improving, Reviewing, and Removing Articles|improving, reviewing, or removing]] templates into consideration in their campaigns.<br />
* [[5e Races|Races]]<br />
<div style="font-size: smaller; margin-left: 2em;">Aberrations, beasts, humanoids, oozes, undead, and many others. {{#dpl:debug=1|category=5e|category=Race|notcategory=Supplement|notcategory=SRD|notcategory=OGL|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Classes|Classes]] <div style="font-size: smaller; margin-left: 0em;">By swords, sorcerery or something else entirely! Your choices have never been greater. {{#dpl:debug=1|category=5e|category=Class¦Legendary Class|mode=userformat|notcategory=Supplement|notcategory=SRD|notcategory=OGL|notcategory=List|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Backgrounds|Backgrounds]] <div style="font-size: smaller; margin-left: 0em;">Your history has so many choices! {{#dpl:debug=1|category=5e|category=Background|mode=userformat|notcategory=Supplement|notcategory=SRD|notcategory=OGL|notcategory=List|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Equipment|Equipment]]<br />
<div style="font-size: smaller; margin-left: 2em;">Need to buy anything? The sales are a wide selection of armor, weapons, adventuring gear, magic items, tools, mounts and vehicles among others. {{#dpl:debug=1|category=5e|category=Equipment|notcategory=Supplement|notcategory=SRD|notcategory=OGL|notcategory=List|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Spells|Spells]]<br />
<div style="font-size: smaller; margin-left: 2em;">Spells for all levels of gameplay. {{#dpl:debug=1|category=5e|category=Epic Spell¦Spell¦Domain|notcategory=Supplement|notcategory=SRD|notcategory=OGL|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Character Options|Character Options]]<br />
<div style="font-size: smaller; margin-left: 2em;">Subraces, subclasses, feats, and variants for both races and class features alike. <br />
{{#dpl:debug=1|category=5e|category=Subclass¦Feat¦Skill¦Subrace¦Race Variant¦Class Feature¦Epic Boon|mode=userformat|notcategory=Supplement|notcategory=SRD|notcategory=OGL|notcategory=List|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Optimized Character Builds|Optimized Character Builds]]<br />
<div style="font-size: smaller; margin-left: 2em;">Anything you can do, I can do better. {{#dpl:debug=1|category=5e|category=Optimized Character Build|notcategory=Supplement|notcategory=SRD|notcategory=OGL|notcategory=List|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
| style="width: 34%;" |<br />
; <big>For Dungeon Masters</big><br />
Along with being intended to be used by dungeon masters, player characters are encouraged to use this section to discover possibilities in their campaign by asking your dungeon master about implementing pages from this section into the campaign.<br />
* [[5e Campaign Settings|Campaign Settings]]<br />
<div style="font-size: smaller; margin-left: 2em;">Worlds and options. {{#dpl:debug=1|category=5e|category=Setting|notcategory=List|notcategory=Supplement|notcategory=SRD|notcategory=OGL|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Creatures|Creatures]]<br />
<div style="font-size: smaller; margin-left: 2em;">Monsters, non-player characters, and templates. {{#dpl:debug=1|category=5e|category=Creature|notcategory=Supplement|notcategory=SRD|notcategory=OGL|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Environments|Environments]]<br />
<div style="font-size: smaller; margin-left: 2em;">Planes and terrains. {{#dpl:debug=1|category=5e|category=Environment|notcategory=SRD|notcategory=OGL|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Rewards|Rewards]]<br />
<div style="font-size: smaller; margin-left: 2em;">Charms, blessings, epics boons, spells of legend, hidden skills, and more. {{#dpl:debug=1|category=5e|category=Reward|notcategory=SRD|notcategory=OGL|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Traps|Traps]]<br />
<div style="font-size: smaller; margin-left: 2em;">Traps and other artificial stumbling blocks. {{#dpl:debug=1|category=5e|category=Trap|notcategory=Supplement|notcategory=SRD|notcategory=OGL|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Hazards|Hazards]]<br />
<div style="font-size: smaller; margin-left: 2em;">Natural impediments to an adventurer. {{#dpl:debug=1|category=5e|category=Hazard|notcategory=Supplement|notcategorey=SRD|notcategory=OGL|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Diseases|Diseases]]<br />
<div style="font-size: smaller; margin-left: 2em;">Afflictions to make the PCs sick, or to rot or turn into goo. {{#dpl:debug=1|category=5e|category=Disease|notcategory=Supplement|notcategory=SRD|notcategory=OGL|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[Maps]]<br />
<div style="font-size: smaller; margin-left: 2em;">Towns, dungeons, empires and more. {{#dpl:debug=1|category=Map|notcategory=Supplement|notcategory=SRD|notcategory|OGL|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Quests|Quests]]<br />
<div style="font-size: smaller; margin-left: 2em;">Stories and dungeons to challenge your players.<br />
{{#dpl:debug=1|category=5e|category=Quest|notcategory=Supplement|notcategory=SRD|notcategory=OGL|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Rules|Rules]]<br />
<div style="font-size: smaller; margin-left: 2em;">Combat actions, supplemental, transformational, and radical variant rules. {{#dpl:debug=1|category=5e|category=Variant Rule|notcategory=List|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
| style="width: 33%;" |<br />
; <big>General</big><br />
* [[Stories]]<br />
<div style="font-size: smaller; margin-left: 2em;">Dungeons & Dragons related stories.<br />
{{#dpl:debug=1|category=Story|notcategory=List|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Deities|Deities]]<br />
<div style="font-size: smaller; margin-left: 2em;">Phenomenal cosmic power. {{#dpl:debug=1|category=5e|category=Deity|notcategory=List|notcategory=Supplement|notcategory=SRD|notcategory=OGL|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[DnD Discussion|Discussion]]<br />
<div style="font-size: smaller; margin-left: 2em;">General discussions and answers to various topics. {{#dpl:debug=1|category=Discussion|notcategory=List|notcategory=Supplement|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[Featured Articles|All Featured Articles]] | [[Featured Articles#Featured Article Nominees|Nominate an Article]]<br />
<div style="font-size: smaller; margin-left: 2em;">Contribute in the featured article process! {{#dpl:debug=1|category=Featured Article|notcategory=Supplement|notcategory=List|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[DnD Guidelines|Guidelines]]<br />
<div style="font-size: smaller; margin-left: 2em;">Helpful guidelines for creating pages and formatting. {{#dpl:debug=1|category=DnD|notcategory=List|category=Guideline|notcategory=Supplement|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[Meta Pages]]<br />
** [[Meta Pages#Improving, Reviewing, and Removing Articles|Improving, reviewing, or removing]] templates<br />
<div style="font-size: smaller; margin-left: 2em;">Contact the administration and learn about some of the contributing guidelines.</div><br />
<div style="font-size: smaller; margin-left: 2em;">[http://media.wizards.com/2015/downloads/dnd/PH_Errata_1.1.pdf Player's Handbook Errata] at WotC.</div><br />
* [[5e Other|Other]]<br />
<div style="font-size: smaller; margin-left: 2em;">Leftovers, anyone? {{#dpl:debug=1|category=5e|category=Other|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Sourcebooks|Sourcebooks]]<br />
<div style="font-size: smaller; margin-left: 2em;">Wiki-style D&D books. {{#dpl:debug=1|category=5e|category=Sourcebook|notcategory=Supplement|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Indexes|Indexes]]<br />
<div style="font-size: smaller; margin-left: 2em;">Relevant indexes.{{#dpl:debug=1|category=5e|category=Index|notcategory=Supplement|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e To-Do List]]<br />
<div style="font-size: smaller; margin-left: 2em;">Pick up the dry cleaning. Walk the taxes. File the dog.</div><br />
|}<br />
<br />
[[Category:5e]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=User:ConcealedLight&diff=1475094User:ConcealedLight2021-05-23T14:02:44Z<p>ConcealedLight: /* Works */</p>
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<div>__NOTOC__<br />
<div style="display:inline-block;float:left; width:67.5%; border-style:solid; border-width:2px; border-color:#680f00; margin-top:0em; margin-bottom:0em; padding:0.5em"><br />
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<h1>[[5e_SRD:System_Reference_Document|5e SRD:]][[5e_SRD:Lantern,_Hooded|Hooded Lantern]]</h1><br />
<br />
'''''Lantern, Hooded.''''' A hooded lantern casts {{5e|Bright Light}} in a 30-foot radius and {{5e|Dim Light}} for an additional 30 feet.<br/>Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to {{5e|Dim Light}} in a 5-foot radius.<br />
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'''Cost:''' 5 gp<br />
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'''Weight:''' 2 lb.<br />
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[[Category:5e|{{BASEPAGENAME}}]]<br />
[[Category:Equipment|{{BASEPAGENAME}}]]<br />
[[Category:Adventuring Gear|{{BASEPAGENAME}}]]<br />
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{{User:ConcealedLight/Imagebox}}<br />
<br />
<div style="float:inline-end;"><br />
= ConcealedLight =<br />
<br />
I'm a student in the UK that joined D&D Wiki in August 2017 to get better at being a Dungeon Master, something I believe I've accomplished, though there is always room for improvement. Most people call me CL and I've taken on the title of "That 5e race guy". Most my stuff is to do with balancing races and I try to be active in my role of making the site better, as per my creation of a new site logo, my interest on the creation of the image that will serve as the site's background and my fixes to the sites [[User:ConcealedLight/sledged.css|css]]. I got promoted to admin as well so there is always something else to do.<br />
<br />
At the moment I'm building a new skin for the site, trying to figure out a background for the site, trying to solve the homebrew banner issue, and of course working through all 5e homebrew races as well as some other little side projects.<br />
<br />
If you need help with something my [[User_talk:ConcealedLight|talk page]] is the place to go. Alternatively, catch me on the [https://discord.gg/EnsRxSV Discord server].<br />
<br />
[[User:ConcealedLight/ControlPanel|Control Panel]]<br/><br />
[[Special:MergeHistory]]<br/><br />
[https://saucenao.com/search.php?url= Source Finder]<br/><br />
[[Help:Improving,_Reviewing,_and_Removing_Templates]]<br/><br />
[[Help:When to Italicize and Capitalize]]<br/><br />
[[Sandbox]]<br/><br />
[[User:ConcealedLight/sledged.css]]<br/><br />
[https://www.dandwiki.com/wiki/Special:DDMailManagement?a=a Email]<br/><br />
'''Resize External Images:''' <nowiki><div class="externalimage-holder" style="width:30%;float:right"></nowiki><br><br />
'''Things I have to say too often:'''<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:60em;"><br />
<nowiki><br />
{{stub|Incomplete. This really needs to be fleshed out because as of right now it lacks any substantial {{ref|Fluff}}. While it can be regarded by some as useless information, it has a significant impact on how your content is used by players. Consult the [[5e Race Design Guide#Introduction|5e Race Design Guide]] for help.}}<br />
</nowiki><br />
----<br />
<nowiki><br />
{{needsbalance|This race seems overpowered compared to similar first-party races and would benefit from having less powerful traits. For example, (issues). Overall requires more work from a mechanical perspective to better compare and integrate with the first-party content. Consult the [[5e Race Design Guide#.3CRace_Name.3E_Traits|5e Race Design Guide]] for help and consider checking out some of the comparable [[Featured Articles]].}}<br />
</nowiki><br />
----<br />
<nowiki><br />
{{wording|A number of spelling/grammatical/capitalization/italicization/wording errors throughout. Consult the [[Help:When to Italicize and Capitalize]] for help. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. For example, "Your size is Medium." not "Medium", "You are proficient in the {{5s|Athletics}} skill." not "You are proficient with the {{5a|str}} ({{5s|Athletics}}) skill", "Your {{5a|str}} score increases by 2 and your {{5a|con}} score increases by 1." not "STR+2, CON+1", etc...}}<br />
</nowiki><br />
----<br />
<nowiki><br />
{{wikify|The preload/ template is missing or incorrectly used on this page. As seen here [[5e Race Preload]]. The [[Alraune (5e Race)]] page is a prime example of how a page should look formatting wise.}} <br />
</nowiki><br />
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<nowiki><br />
{{ImageNeeded}}<br />
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<nowiki><br />
{{SUBST:Welcome Message|~~~~}}<br />
</nowiki><br />
</div><br />
<br />
=== Currently: ===<br />
*DM'ing in my homebrew world - Party is level 5<br />
**Playing a level 5 [[Farspawn_(5e_Race)|Farspawn]] {{5e|Wizard|War Wizard}} when I'm not DM'ing<br />
<br />
*Playing a level 9 [[Gith (5e Race)|Githyanki]] {{5e|Paladin|Vengence Paladin}} in a West Marches game<br />
<br />
*Playing an Orzhov Redemeption Paladin in [https://dnd.wizards.com/products/tabletop-games/rpg-products/guildmasters-guide-ravnica Ravnica]<br />
<br />
*Backups: <br />
** Svirfneblin {{5e|Rogue|Inqusitive Rogue}} that looks for enemies with an action and bonus action looks for traps every 15 feet<br />
** Shadar-kai {{5e|Cleric|Death Cleric}} of the Raven Queen that deletes people with a touch<br />
** Barbed Tenacled Simic Hybrid {{5e|Monk|Shadow Monk}} that can squirt ink in your face<br />
** Thick Skinned Simic Hybrid {{5e|Fighter|Eldritch Knight}} that is basically Geralt of Riva<br />
** Summer/Winter {{5e|Elf|Eladrin}} Dual Weilding/Ranged {{5e|Fighter|Samurai}} that switches between polar opposites<br />
<br />
=== Current Projects: ===<br />
<br />
*Site Infrastructure <br />
**[[User:ConcealedLight/sledged.css]] could always use more work.<br />
**[[Talk:Main_Page#New_Background]] - Gotta figure that out.<br />
<br />
*Template nonsense to make the site marginally better<br />
**Design Note should either scale itself to fit nicely on the page or contain a width parameter.<br />
**The image template shouldn't be this long, move the width % parameter and div it<br />
**Blend the above with the equipment template<br />
**A spell list template. Instead of having to write <nowiki>''{{5e|Knock}}'', ''{{5e|Fire Bolt}}'', ''{{5e|Bane}}'', etc, I could just write {{spelllist|Knock|Fire Bolt|Bane}} an alternative way to do it would be to write {{spelllist|wizard}} to get the wizard spell list listed.</nowiki><br />
**Make a list of all those useful templates you keep in your head and ask the other admins for theirs then put it somewhere public. Consider looking through the template category too.<br />
<br />
*I hate working on classes but these are outstanding I guess<br />
**Fix [[Element_Bender_(5e_Class)]] - Final Features, image referencing.<br />
**Fix [[Berserker (5e Class)]] - Full work through from top to bottom based on playtest data.<br />
**Fix [[Way_of_the_Boxer_(5e_Subclass)]] - You made it a bit too good<br />
<br />
*Variant Rules to put together that will never come up in my game because my players are too good<br />
**Disconnection (5e Variant Rule) - for when you deity leaves you in ''seen''<br />
**Fey Curse (5e Variant Rule) - <!-- Magus Bride --> some teehee xd level fey nonsense<br />
**Damnation (5e Variant Rule) - "Oh you killed an angel? Now every other celestial knows it too. CURSE!"<br />
**[[Level_Zero_(5e_Variant_Rule)]] - Add my experience to the database and improve this with level 0 class benefits. ie: a sorcerer rolls a d20 a the start of their turn 15+ and they can cast one of their cantrips to be.<br />
<br />
*Race stuff and concepts that might be fun to do<br />
**[[User:ConcealedLight/Musicus_Expansion]] - Figure out what to do with this. Merge it with a wording guide for me and if any good put it somewhere more public. Don't forget to use [[Musicus_Meter_(5e_Guideline)]] too.<br />
**Race: Scales with proficiency, starts with not much and then gets stronger the higher your prof is. [[User:ConcealedLight/Brainfolk]]<br />
**Race: Float, Telepathy, INT, etc. Maybe merge with the race above.<br />
<br />
=== Things I've got my eye on: ===<br />
<br />
*[[Level_Zero_(5e_Variant_Rule)]]<br />
<br />
*[[Tips_on_Roleplaying_Your_Character_(DnD_Guideline)]]<br />
<br />
*[[Necromancer (5e Class)]]<br />
<br />
*[[Adventurer_(5e_Class)]]<br />
<br />
*[[Spells_of_Legend_(5e_Reward)]]<br />
<br />
===[[Featured Articles]]===<br />
<br />
*[[Alraune (5e Race)]]<br />
*[[Earth Giant (5e Race)]]<br />
*[[Embodied Mouther (5e Race)]]<br />
*[[Celtic Born (5e Race)]]<br />
*[[Nocturne (5e Race)]]<br />
<br />
=== Works ===<br />
*[[5e_Races|'''Races: ''']][[#Featured Articles|My Featured Articles]], [[Ruler (5e Race)|Ruler]], [[Demigod (5e Race)|Demigod]], [[Quickling (5e Race)|Quickling]], [[Beholderborn (5e Race)|Beholderborn]], [[Flumph (5e Race)|Flumph]], [[Genie (5e Race)|Genie]], [[Nephilim (5e Race)|Nephilim]], [[Drakyn (5e Race)|Drakyn]], [[Treant (5e Race)|Treant]], [[Animated Armor (5e Race)|Animated Armor]], [[Giantkin (5e Race)|Giantkin]], [[Half-Hag (5e Race)|Half-Hag]], [[Farspawn (5e Race)|Farspawn]], [[Nocturne, Variant (5e Race)|Nocturne]], [[Solari (5e Race)|Solari]], [[Vampire (5e Race)|Vampire]], [[Marilith (5e Race)|Marilith]], [[Cambion (5e Race)|Cambion]], [[Medusa_(5e_Race)|Medusa]], [[Drider (5e Race)|Drider]] and many many more...<br />
**[[5e_Race_Variants|'''Variants:''']] [[Kobold_(5e_Race_Variant)|Kobold]], [[Yuan-Ti_Pureblood_(5e_Race_Variant)|Yuan-Ti Pureblood]], [[Vistani_(5e_Race_Variant)|Human Variant: Vistani]], [[Genasi_(5e_Race_Variant)|Genasi]], [[Dragonborn, 2nd Variant (5e Race Variant)|Dragonborn]]<br />
**[[5e_Subraces|'''Subraces: ''']][[Desert_Elf_(5e_Subrace)|Desert Elf]], [[Para_Genasi_(5e_Subrace)|Para Genasi]], [[Dessert_Genasi_(5e_Subrace)|Dessert Genasi]].<br />
*[[5e_Classes|'''Classes: ''']][[Berserker (5e Class)|Berserker]] (NB), [[Pyromancer_(5e_Class)|Pyromancer]].<br />
**[[5e_Subclasses|'''Subclasses: ''']][[Way of the Boxer (5e Subclass)|Way of the Boxer]], [[College of Shitposting (5e Subclass)|College of Shitposting]], {{H|A serious version of the College of Shitposting|[[College of Mockery (5e Subclass)|College of Mockery]]*}}, [[Ghost (5e Subclass)|Ghost]], [[Sky Domain (5e Subclass)|Sky Domain]], [[Lore_Mastery,_Variant_(5e_Subclass)|Lore Mastery]], [[Shadowfell_(5e_Subclass)|Shadowfell]], [[Oath_of_the_Crown,_Variant_(5e_Subclass)|Oath of the Crown]], [[Way_of_the_Many_Faced_God_(5e_Subclass)|Way of the Many-Faced God]], [[Planeswalker (5e Subclass)|Planeswalker]].<br />
**[[5e_Classes|'''Prestige Classes: ''']][[Angelic Warrior (5e Class)|Angelic Warrior]], [[Archcleric (5e Class Prestige)|Archcleric]].<br />
**'''[[5e_Class_Feature_Variants|Optional Class Features:]]''' [[Innate_Focus_(5e_Class_Feature)|Innate Focus]], [[Origin_Spells_(5e_Class_Feature)|Origin Spells]], [[Flexible_Magic_(5e_Class_Feature)|Flexible Magic]]<br />
*[[5e_Feats|'''Feats:''' ]][[Hyperalert (5e Feat)|Hyperalert]], [[Slayer_(5e_Feat)|Slayer]].<br />
*[[5e_Equipment|'''Equipment: ''']][[Hate Bolt (5e Equipment)|Hate Bolt]], [[GreatScythe (5e Equipment)|GreatScythe]], [[Spiritus (5e Equipment)|Spiritus]], [[Lloth%27s Glaive (5e Equipment)|Lloth's Glaive]], [[Shining Discus (5e Equipment)|Shining Discus]], [[The_Blade_(5e_Equipment)|The Blade]], [[Executioner's_Blade_(5e_Equipment)|Executioner's Blade]], [[Armor of Binding (5e Equipment)|Armor of Binding]], [[Necklace of Languages (5e Equipment)|Necklace of Languages]], [[Decanter of Endless Ale (5e Equipment)|Decanter of Endless Ale]], [[Dark Hilt (5e Equipment)|Dark Hilt]], [[Solar Instrument (5e Equipment)|Solar Instrument]], [[Bane Weapon (5e Equipment)|Bane Weapon]], [[Umbrella Lance (5e Equipment)|Umbrella Lance]], [[Cleaving Weapon (5e Equipment)|Cleaving Weapon]].<br />
*[[5e_Spells|'''Spells: ''']][[Flesh to Bees (5e Spell)|Flesh to Bees]], [[Begone Thot, Variant (5e Spell)|Begone Thot]], [[Countertrip_(5e_Spell)|Countertrip]], {{H|Instant Death Magic|[[Miasma_of_Death,_Variant_(5e_Spell)|Miasma of Death]], [[Critterkill_(5e_Spell)|Critterkill]]*}}, [[Halaster's Blackcloak (5e Spell)|Halaster's Blackcloak]].<br />
*[[5e_Creatures|'''Creatures: ''']][[Commerce Cat (5e Creature)|Commerce Cat]], [[Lightning_Elemental_(5e_Creature)|Lightning Elemental]].<br />
*[[5e_Rules|'''Rules: ''']][[Additional Status Conditions (5e Variant Rule)|Additional Status Conditions]], [[Musicus_Meter_(5e_Guideline)|Musicus Meter]].<br />
*[[5e_Epic_Boons|'''Epic Boons: ''']][[Boon_of_Hoarding_(5e_Epic_Boon)|Boon of Hoarding]].<br />
*''' Other Things: '''[[Dan_D._(5e_Deity)|Dan D.]], [[Anansi (5e Deity)|Anansi]].<br />
<br />
=== Achievements: ===<br />
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[[:File:D&D Wiki Logo - final image.png]] - Designing and creating the current D&D Wiki Logo ^^<br />
<br />
{{barnstar|Here's a totally on-time not-rushed barnstar to thank you for the new logo and for forgiving me for my thoughtlessness! You rock :D --[[User:GamerAim|GamerAim]] [[File:chatmod.png]] ([[User talk:GamerAim|talk]]) 16:07, 24 October 2017 (MDT)}}<br />
Got a Barnstar!<br />
<br />
[[Musicus Meter (5e Guideline)]] - Worked with [[User:GamerAim|GamerAim]] and James Musicus to transcribe this to the wiki.<br />
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Going through every single 5th edition [[5e_Epic_Boons|5e epic boon]] at one point.<br />
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[[User:SgtLion|SgtLion]] has requested I note myself down as being ''"cool"''.<br />
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One of the races I was the primary contributor for succeeded in its Featured Article Nomination: [[Alraune (5e Race)]]<br />
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{{Lionring|I give you a lionring for your continued efforts to help curb and undo vandalism <3 <br/>--[[User:GamerAim|GamerAim]] [[File:chatmod.png]] ([[User talk:GamerAim|talk]]) 08:39, 23 March 2018 (MDT)}}<br />
Got a Lionring!<br />
<br />
Another one of the races I was the primary contributor for succeeded in its Featured Article Nomination: [[Earth Giant (5e Race)]]<br />
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I became an admin ^^ - [[Requests for Adminship/ConcealedLight]]<br />
<br />
It is the third time one of the races I was the primary contributor for succeeded in its Featured Article Nomination: [[Embodied Mouther (5e Race)]]<br />
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Going through every [[5e Subraces|5e subrace]] and [[5e Race Variants|5e race variant]].<br />
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Again one of the races I was the primary contributor for succeeded in its Featured Article Nomination: [[Celtic Born (5e Race)]]<br />
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Yet again, one of the races I was the primary contributor for succeeded in its Featured Article Nomination: [[Nocturne (5e Race)]]<br />
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{{Barnstar|I hereby award you this barnstar for your extensive record of going through every 5e race on the wiki, old and new, with a critical eye, and sensibly exercising judgement as appropriate. Thank you very much for improving the quality of D&D Wiki! <br/>[[User:Quincy|Quincy]] ([[User talk:Quincy|talk]]) 15:47, 27 December 2018 (MST)}}<br />
Got my second Barnstar!<br />
<br />
=== Things I've Helped With: ===<br />
<br />
''Too many to keep listing here and my contribs are all over the place. Luckily with [http://followthescore.org/dpldemo/index.php?title=DPL:Manual DPL Tables] you can just look through all the stuff I've touched [[User:ConcealedLight/FocusedContribs|here]]'' - Except the media wiki patch broke it and is now unfixable. RIP.<br />
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<q>See you later space cowboy</q><br />
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''--[[User:ConcealedLight|ConcealedLight]] ([[User talk:ConcealedLight|talk]]), 23 August 2017 (MDT)''<br />
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----<br />
[[Category:Flavor Helper]]<br />
[[Category:Artist Helper]]<br />
[[Category:General Helper]]<br />
[[Category:Formatting Helper]]<br />
[[Category:5e Balancing Helper]]<br />
[[Category:Proofreading Helper]]<br />
[[Category:Featured Article Nomination Helper]]<br />
</div></div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Origin_Spells_(5e_Class_Feature)&diff=1475092Origin Spells (5e Class Feature)2021-05-23T13:49:17Z<p>ConcealedLight: Created page with "{{Design Note|The Aberrant Mind and Clockwork sorcerer in ''Tasha's Coldron of Everything'' already receive such a feature and aren't included.}} ===Origin Spells=== ''1st-le..."</p>
<hr />
<div>{{Design Note|The Aberrant Mind and Clockwork sorcerer in ''Tasha's Coldron of Everything'' already receive such a feature and aren't included.}}<br />
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===Origin Spells===<br />
''1st-level sorcerer feature''<br />
<br />
You learn additional spells when you reach certain levels in the {{5e|Sorcerer}} class depending on your subclass, as shown in the Spells table below. Each spell counts as a {{5e|Sorcerer Spell List|Sorcerer spell}} for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.<br />
<br />
====Divine Soul Spells====<br />
{| class="5e"<br />
! Sorcerer Level !! Spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || ''{{5e|Detect Evil and Good}}, {{5e|Guiding Bolt}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || ''{{5e|Lesser Restoration}}, {{5e|Spiritual Weapon}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || ''{{5e|Revivify}}, {{5e|Spirit Guardians}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || ''{{5e|Banishment}}, {{5e|Death Ward}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || ''[[Summon Celestial (5e Spell)|summon celestial]], {{5e|Mass Cure Wounds}}''<br />
|}<br />
<br />
====Draconic Bloodline Spells====<br />
{| class="5e"<br />
! Sorcerer Level !! Spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || ''{{5e|Command}}, {{5e|Chromatic Orb}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || ''[[Dragon's Breath (5e Spell)|dragon's breath]], {{5e|Hold Person}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || ''{{5e|Fear}}, {{5e|Fly}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || ''[[Elemental Bane (5e Spell)|elemental bane]], {{5e|Polymorph}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || ''{{5e|Legend Lore}}, {{5e|Hold Monster}}''<br />
|}<br />
<br />
====Shadow Spells====<br />
{| class="5e"<br />
! Sorcerer Level !! Spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || ''{{5e|Arms of Hadar}}, [[Cause Fear (5e Spell)|cause fear]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || ''{{5e|Pass Without Trace}}, [[Shadow Blade (5e Spell)|shadow blade]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || ''[[Spirit Shroud (5e Spell)|spirit shroud]], [[Summon Shadowspawn (5e Spell)|summon shadowspawn]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || ''{{5e|Greater Invisibility}}, {{5e|Black Tentacles|Evard's black tentacles}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || ''[[Enervation (5e Spell)|enervation]], [[Negative Energy Flood (5e Spell)|negative energy flood]]''<br />
|}<br />
<br />
====Storm====<br />
{| class="5e"<br />
! Sorcerer Level !! Spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || ''{{5e|Thunderwave}}, {{5e|Feather Fall}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || ''{{5e|Gust of Wind}}, {{5e|Shatter}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || ''{{5e|Call Lightning}}, {{5e|Lightning Bolt}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || ''[[Storm Sphere (5e Spell)|storm sphere]], [[Watery Sphere (5e Spell)|watery sphere]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || ''[[Control Winds (5e Spell)|control winds]], {{5e|Conjure Elemental}}''<br />
|}<br />
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====Wild Magic====<br />
{| class="5e"<br />
! Sorcerer Level !! Spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || ''[[Chaos Bolt (5e Spell)|chaos bolt]], {{5e|Sleep}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || ''{{5e|Blur}}, {{5e|Mirror Image}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || ''{{5e|Blink}}, {{5e|Counterspell}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || ''{{5e|Confusion}}, {{5e|Dimension Door}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || ''{{5e|Mislead}}, [[Synaptic Static (5e Spell)|synaptic static]]''<br />
|}<br />
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----<br />
{{5e Class Features Breadcrumb}}<br />
[[Category:Sorcerer]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class Feature]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Innate_Focus_(5e_Class_Feature)&diff=1475080Innate Focus (5e Class Feature)2021-05-23T12:52:47Z<p>ConcealedLight: /* Innate Focus */</p>
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<div><br />
===Innate Focus===<br />
''1st-level sorcerer feature''<br />
<br />
As a conduit of magical power, you do not require material components to cast sorcerer spells, provided the component is not consumed by the casting of the spell.<br />
<br />
----<br />
{{5e Class Features Breadcrumb}}<br />
[[Category:Sorcerer]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class Feature]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Innate_Focus_(5e_Class_Feature)&diff=1475079Innate Focus (5e Class Feature)2021-05-23T12:52:38Z<p>ConcealedLight: Created page with " ===Innate Focus=== ''1st-level sorcerer feature'' As a conduit of magical power, you do not require material components to cast sorcerer spells, provided the component is not..."</p>
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<div><br />
===Innate Focus===<br />
''1st-level sorcerer feature''<br />
As a conduit of magical power, you do not require material components to cast sorcerer spells, provided the component is not consumed by the casting of the spell.<br />
<br />
----<br />
{{5e Class Features Breadcrumb}}<br />
[[Category:Sorcerer]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class Feature]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Flexible_Magic_(5e_Class_Feature)&diff=1475074Flexible Magic (5e Class Feature)2021-05-23T12:27:51Z<p>ConcealedLight: Created page with "{{Design Note|For what are suppose to be flexible spellcasters, {{5e|Sorcerer}}s, unfortunately, are not by comparison to their peers. This optional class feature is intended..."</p>
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<div>{{Design Note|For what are suppose to be flexible spellcasters, {{5e|Sorcerer}}s, unfortunately, are not by comparison to their peers. This optional class feature is intended to help correct that and make them more enjoyable to play.}}<br />
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===Flexible Magic===<br />
''3rd-level sorcerer feature''<br />
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When you complete a long rest, you can replace one {{5e|Sorcerer#Metamagic|metamagic option}} you have with another {{5e|Sorcerer#Metamagic|metamagic option}} from your class feature.<br />
<br />
----<br />
{{5e Class Features Breadcrumb}}<br />
[[Category:Sorcerer]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class Feature]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Talk:Sorcerer,_Variant_(5e_Class)&diff=1475073Talk:Sorcerer, Variant (5e Class)2021-05-23T12:06:55Z<p>ConcealedLight: ConcealedLight moved page Talk:Sorcerer, Variant (5e Class) to Talk:Sorcerer, Variant (5e Class Feature) over redirect: id correction</p>
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<div>#REDIRECT [[Talk:Sorcerer, Variant (5e Class Feature)]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Talk:Sorcerer,_Variant_(5e_Class_Feature)&diff=1475072Talk:Sorcerer, Variant (5e Class Feature)2021-05-23T12:06:55Z<p>ConcealedLight: ConcealedLight moved page Talk:Sorcerer, Variant (5e Class) to Talk:Sorcerer, Variant (5e Class Feature) over redirect: id correction</p>
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<div>I don't think this should be classified as an archetype because it isn't... you know... an archetype. Its a variant of the whole sorcerer class. [[User:SirSprinkles|SirSprinkles]] ([[User talk:SirSprinkles|talk]]) 00:07, 20 November 2016 (MST)</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Sorcerer,_Variant_(5e_Class)&diff=1475071Sorcerer, Variant (5e Class)2021-05-23T12:06:55Z<p>ConcealedLight: ConcealedLight moved page Sorcerer, Variant (5e Class) to Sorcerer, Variant (5e Class Feature) over redirect: id correction</p>
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<div>#REDIRECT [[Sorcerer, Variant (5e Class Feature)]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Sorcerer,_Variant_(5e_Class_Feature)&diff=1475070Sorcerer, Variant (5e Class Feature)2021-05-23T12:06:55Z<p>ConcealedLight: ConcealedLight moved page Sorcerer, Variant (5e Class) to Sorcerer, Variant (5e Class Feature) over redirect: id correction</p>
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<div><br />
===Building a Sorcerer===<br />
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====Class Features====<br />
<!--Questions to help player develop character--><br />
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{{5e Class Features<br />
|name= Sorcerer<br />
|summary=<br />
|hd=1d6<br />
|spellcasting=full<br />
|armor=None<br />
|weapons=Daggers, darts, slings, quarterstaffs, light crossbows<br />
|tools=None<br />
|saves=Constitution, Charisma<br />
|skills=Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion<br />
|item1a= a light crossbow and 20 bolts<br />
|item1b= any simple weapon<br />
|item2a= a quarterstaff<br />
|item2b= any simple weapon<br />
|item3a= a dungeoneer's pack <br />
|item3b= an explorer's pack<br />
|item4a= Two daggers<br />
|item4b=<br />
|classfeatures1=Spellcasting, Sorcerous Origin, Innate Power<br />
|classfeatures2=Font of Magic<br />
|classfeatures3=Metamagic<br />
|classfeatures4=<br />
|classfeatures5=<br />
|classfeatures6=Sorcerous Origin feature<br />
|classfeatures7=<br />
|classfeatures8=<br />
|classfeatures9=<br />
|classfeatures10=Metamagic, Sorcerous Restoration<br />
|classfeatures11=<br />
|classfeatures12=<br />
|classfeatures13=<br />
|classfeatures14=Sorcerous Origin feature<br />
|classfeatures15=<br />
|classfeatures16=<br />
|classfeatures17=Metamagic<br />
|classfeatures18=Sorcerous Origin feature<br />
|classfeatures19=<br />
|classfeatures20=True Sorcerer<br />
|extra1_name=Sorcery Points<br />
|extra1_1=0<br />
|extra1_2=2<br />
|extra1_3=3<br />
|extra1_4=4<br />
|extra1_5=5<br />
|extra1_6=6<br />
|extra1_7=7<br />
|extra1_8=8<br />
|extra1_9=9<br />
|extra1_10=10<br />
|extra1_11=11<br />
|extra1_12=12<br />
|extra1_13=13<br />
|extra1_14=14<br />
|extra1_15=15<br />
|extra1_16=16<br />
|extra1_17=17<br />
|extra1_18=18<br />
|extra1_19=19<br />
|extra1_20=20<br />
|extra2_name=Cantrips Known<br />
|extra2_1=4<br />
|extra2_2=4<br />
|extra2_3=4<br />
|extra2_4=5<br />
|extra2_5=5<br />
|extra2_6=5<br />
|extra2_7=5<br />
|extra2_8=5<br />
|extra2_9=5<br />
|extra2_10=6<br />
|extra2_11=6<br />
|extra2_12=6<br />
|extra2_13=6<br />
|extra2_14=6<br />
|extra2_15=6<br />
|extra2_16=6<br />
|extra2_17=6<br />
|extra2_18=6<br />
|extra2_19=6<br />
|extra2_20=6<br />
|extra3_name=Spells Known<br />
|extra3_1=2<br />
|extra3_2=3<br />
|extra3_3=4<br />
|extra3_4=5<br />
|extra3_5=6<br />
|extra3_6=7<br />
|extra3_7=8<br />
|extra3_8=9<br />
|extra3_9=10<br />
|extra3_10=11<br />
|extra3_11=12<br />
|extra3_12=12<br />
|extra3_13=13<br />
|extra3_14=13<br />
|extra3_15=14<br />
|extra3_16=14<br />
|extra3_17=15<br />
|extra3_18=15<br />
|extra3_19=15<br />
|extra3_20=15<br />
}}<br />
<br />
====Innate Power====<br />
Unlike other spellcasters, the power of a sorcerer is harnessed and channeled from their own inborn magic. Not only do you not need an arcane focus to channel the power of arcane spells, you also don’t need any of the components specified for a spell. However, if a cost is indicated for a component or an object must be destroyed in order to cast it, then you must have that specific component to cast the spell.<br />
<br />
==== Ability Score Improvement====<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of you choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<br />
<br />
====Sorcerous Restoration====<br />
At 10th level, you regain half your sorcerer level (rounded up) worth of expended sorcery points once a day when you finish a short rest.<br />
<br />
====True Sorcerer====<br />
When you reach 20th level, you have complete mastery over your body and the flow of the raw magic that is part of you. Choose one 1st-level, 2nd-level and 3rd-level spell in your spell list. You can cast those spells at their lowest level without expending a spell slot.<br />
<br />
===Sorcerous Origins===<br />
====Draconic Bloodline====<br />
=====Elemental Affinity=====<br />
Starting at 6th level, you gain resistance to the damage type associated with your draconic ancestry. At the same time when you cast a spell that deals damage of that type, add your Charisma modifier to that damage.<br />
<br />
=====Dragon Wings=====<br />
At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed + 30. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. <br />
You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.<br />
<br />
=====Draconic Presence=====<br />
Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw with disadvantage or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours. Also for that 1 minute you become immune to the damage type associated with your draconic ancestry.<br />
<br />
====Wild Magic====<br />
=====Wild Magic Surge=====<br />
Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Immediately after you cast a sorcerer spell of 1st level or higher, roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect.<br />
<br />
=====Tides of Chaos=====<br />
Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again. <br/><br />
Any time before you regain the use of this feature, if you roll a 1 when checking if a wild magic surge occurs, you automatically regain the use of this feature.<br />
<br />
=== Multiclassing ===<br />
<br />
<!--Provide any information or prerequisites on multiclassing into this class beyond the rules in the PHB, Chapter 6.--><br />
<br />
'''Prerequisites.''' To qualify for multiclassing into the Sorcerer class, you must meet these prerequisites: Charisma 13<br />
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{{5e Class Features Breadcrumb}}<br />
[[Category:Sorcerer]]<br />
<br />
[[Category:5e]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class Feature]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=5e_Homebrew&diff=14750695e Homebrew2021-05-23T12:05:59Z<p>ConcealedLight: updated to current contents</p>
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<div>{{Top "Back To" Footer/Sandbox<br />
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{| cellspacing="0" cellpadding="0" class="column" style="width: 100%;"<br />
|-<br />
| style="width: 33%;" |<br />
; <big>For Player Characters</big><br />
Along with being intended to be used by player characters, dungeon masters are encouraged to use this section to design and run playing sessions and to take [[Meta Pages#Improving, Reviewing, and Removing Articles|improving, reviewing, or removing]] templates into consideration in their campaigns.<br />
* [[5e Races|Races]]<br />
<div style="font-size: smaller; margin-left: 2em;">Aberrations, beasts, humanoids, oozes, undead, and many others. {{#dpl:debug=1|category=5e|category=Race|notcategory=Supplement|notcategory=SRD|notcategory=OGL|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Classes|Classes]] <div style="font-size: smaller; margin-left: 0em;">Classes! {{#dpl:debug=1|category=5e|category=Class¦Legendary Class|mode=userformat|notcategory=Supplement|notcategory=SRD|notcategory=OGL|notcategory=List|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Backgrounds|Backgrounds]] <div style="font-size: smaller; margin-left: 0em;">Your history has so many choices! {{#dpl:debug=1|category=5e|category=Background|mode=userformat|notcategory=Supplement|notcategory=SRD|notcategory=OGL|notcategory=List|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Equipment|Equipment]]<br />
<div style="font-size: smaller; margin-left: 2em;">Need to buy anything? The sales are a wide selection of armor, weapons, adventuring gear, magic items, tools, mounts and vehicles among others. {{#dpl:debug=1|category=5e|category=Equipment|notcategory=Supplement|notcategory=SRD|notcategory=OGL|notcategory=List|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Spells|Spells]]<br />
<div style="font-size: smaller; margin-left: 2em;">Spells for all levels of gameplay. {{#dpl:debug=1|category=5e|category=Epic Spell¦Spell¦Domain|notcategory=Supplement|notcategory=SRD|notcategory=OGL|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Character Options|Character Options]]<br />
<div style="font-size: smaller; margin-left: 2em;">Subraces, subclasses, feats, epic boons, and variants for both races and class features alike. <br />
{{#dpl:debug=1|category=5e|category=Subclass¦Feat¦Skill¦Subrace¦Race Variant¦Class Feature¦Epic Boon|mode=userformat|notcategory=Supplement|notcategory=SRD|notcategory=OGL|notcategory=List|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Optimized Character Builds|Optimized Character Builds]]<br />
<div style="font-size: smaller; margin-left: 2em;">Anything you can do, I can do better. {{#dpl:debug=1|category=5e|category=Optimized Character Build|notcategory=Supplement|notcategory=SRD|notcategory=OGL|notcategory=List|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
| style="width: 34%;" |<br />
; <big>For Dungeon Masters</big><br />
Along with being intended to be used by dungeon masters, player characters are encouraged to use this section to discover possibilities in their campaign by asking your dungeon master about implementing pages from this section into the campaign.<br />
* [[5e Campaign Settings|Campaign Settings]]<br />
<div style="font-size: smaller; margin-left: 2em;">Worlds and options. {{#dpl:debug=1|category=5e|category=Setting|notcategory=List|notcategory=Supplement|notcategory=SRD|notcategory=OGL|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Creatures|Creatures]]<br />
<div style="font-size: smaller; margin-left: 2em;">Monsters, non-player characters, and templates. {{#dpl:debug=1|category=5e|category=Creature|notcategory=Supplement|notcategory=SRD|notcategory=OGL|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Environments|Environments]]<br />
<div style="font-size: smaller; margin-left: 2em;">Planes and terrains. {{#dpl:debug=1|category=5e|category=Environment|notcategory=SRD|notcategory=OGL|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Rewards|Rewards]]<br />
<div style="font-size: smaller; margin-left: 2em;">Blessings and boons. {{#dpl:debug=1|category=5e|category=Reward|notcategory=SRD|notcategory=OGL|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Traps|Traps]]<br />
<div style="font-size: smaller; margin-left: 2em;">Traps and other artificial stumbling blocks. {{#dpl:debug=1|category=5e|category=Trap|notcategory=Supplement|notcategory=SRD|notcategory=OGL|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Hazards|Hazards]]<br />
<div style="font-size: smaller; margin-left: 2em;">Natural impediments to an adventurer. {{#dpl:debug=1|category=5e|category=Hazard|notcategory=Supplement|notcategorey=SRD|notcategory=OGL|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Diseases|Diseases]]<br />
<div style="font-size: smaller; margin-left: 2em;">Afflictions to make the PCs sick, or to rot or turn into goo. {{#dpl:debug=1|category=5e|category=Disease|notcategory=Supplement|notcategory=SRD|notcategory=OGL|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[Maps]]<br />
<div style="font-size: smaller; margin-left: 2em;">Towns, dungeons, empires and more. {{#dpl:debug=1|category=Map|notcategory=Supplement|notcategory=SRD|notcategory|OGL|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Quests|Quests]]<br />
<div style="font-size: smaller; margin-left: 2em;">Stories and dungeons to challenge your players.<br />
{{#dpl:debug=1|category=5e|category=Quest|notcategory=Supplement|notcategory=SRD|notcategory=OGL|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Rules|Rules]]<br />
<div style="font-size: smaller; margin-left: 2em;">Combat actions, supplemental, transformational, and radical variant rules. {{#dpl:debug=1|category=5e|category=Variant Rule|notcategory=List|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
| style="width: 33%;" |<br />
; <big>General</big><br />
* [[Stories]]<br />
<div style="font-size: smaller; margin-left: 2em;">Dungeons & Dragons related stories.<br />
{{#dpl:debug=1|category=Story|notcategory=List|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Deities|Deities]]<br />
<div style="font-size: smaller; margin-left: 2em;">Phenomenal cosmic power. {{#dpl:debug=1|category=5e|category=Deity|notcategory=List|notcategory=Supplement|notcategory=SRD|notcategory=OGL|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[DnD Discussion|Discussion]]<br />
<div style="font-size: smaller; margin-left: 2em;">General discussions and answers to various topics. {{#dpl:debug=1|category=Discussion|notcategory=List|notcategory=Supplement|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[Featured Articles|All Featured Articles]] | [[Featured Articles#Featured Article Nominees|Nominate an Article]]<br />
<div style="font-size: smaller; margin-left: 2em;">Contribute in the featured article process! {{#dpl:debug=1|category=Featured Article|notcategory=Supplement|notcategory=List|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[DnD Guidelines|Guidelines]]<br />
<div style="font-size: smaller; margin-left: 2em;">Helpful guidelines for creating pages and formatting. {{#dpl:debug=1|category=DnD|notcategory=List|category=Guideline|notcategory=Supplement|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[Meta Pages]]<br />
** [[Meta Pages#Improving, Reviewing, and Removing Articles|Improving, reviewing, or removing]] templates<br />
<div style="font-size: smaller; margin-left: 2em;">Contact the administration and learn about some of the contributing guidelines.</div><br />
<div style="font-size: smaller; margin-left: 2em;">[http://media.wizards.com/2015/downloads/dnd/PH_Errata_1.1.pdf Player's Handbook Errata] at WotC.</div><br />
* [[5e Other|Other]]<br />
<div style="font-size: smaller; margin-left: 2em;">Leftovers, anyone? {{#dpl:debug=1|category=5e|category=Other|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Sourcebooks|Sourcebooks]]<br />
<div style="font-size: smaller; margin-left: 2em;">Wiki-style D&D books. {{#dpl:debug=1|category=5e|category=Sourcebook|notcategory=Supplement|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e Indexes|Indexes]]<br />
<div style="font-size: smaller; margin-left: 2em;">Relevant indexes.{{#dpl:debug=1|category=5e|category=Index|notcategory=Supplement|mode=userformat|resultsheader=(%PAGES% items)}}</div><br />
* [[5e To-Do List]]<br />
<div style="font-size: smaller; margin-left: 2em;">Pick up the dry cleaning. Walk the taxes. File the dog.</div><br />
|}<br />
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[[Category:5e]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Halaster%27s_Blackcloak_(5e_Spell)&diff=1462971Halaster's Blackcloak (5e Spell)2021-04-20T04:58:34Z<p>ConcealedLight: </p>
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<div>{{5e Spell<br />
|name=Halaster's Blackcloak<br />
|school=Abjuration<br />
|ritual=<br />
|lvl=4th<br />
|casttime=1 action<br />
|range=Self<br />
|comp=V, S, M (a cloak or similar garb)<br />
|dur=8 hours<br />
|summary=Increases your base AC and become immune to a choice spell.<br />
}}<br />
<br />
As part of the casting of this spell, you don a cloak or similar garb and speak the name of a spell. Until the spell ends, your base AC becomes 14 + your Dexterity modifier, and you are immune to an enchantment, evocation, or necromancy spell of your choice. This spell is chosen when you cast this spell and the chosen spell must be of the level this spell is cast or lower. The spell ends if you don armor or if you dismiss the spell as an action. <br />
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<vote type=1/><br />
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{{5e Wizard Spells Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Wizard 4]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=User:ConcealedLight&diff=1462649User:ConcealedLight2021-04-19T07:17:44Z<p>ConcealedLight: /* Works */</p>
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<div>__NOTOC__<br />
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<h1>[[5e_SRD:System_Reference_Document|5e SRD:]][[5e_SRD:Lantern,_Hooded|Hooded Lantern]]</h1><br />
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'''''Lantern, Hooded.''''' A hooded lantern casts {{5e|Bright Light}} in a 30-foot radius and {{5e|Dim Light}} for an additional 30 feet.<br/>Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to {{5e|Dim Light}} in a 5-foot radius.<br />
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'''Cost:''' 5 gp<br />
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'''Weight:''' 2 lb.<br />
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[[Category:5e|{{BASEPAGENAME}}]]<br />
[[Category:Equipment|{{BASEPAGENAME}}]]<br />
[[Category:Adventuring Gear|{{BASEPAGENAME}}]]<br />
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{{User:ConcealedLight/Imagebox}}<br />
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<div style="float:inline-end;"><br />
= ConcealedLight =<br />
<br />
I'm a student in the UK that joined D&D Wiki in August 2017 to get better at being a Dungeon Master, something I believe I've accomplished, though there is always room for improvement. Most people call me CL and I've taken on the title of "That 5e race guy". Most my stuff is to do with balancing races and I try to be active in my role of making the site better, as per my creation of a new site logo, my interest on the creation of the image that will serve as the site's background and my fixes to the sites [[User:ConcealedLight/sledged.css|css]]. I got promoted to admin as well so there is always something else to do.<br />
<br />
At the moment I'm building a new skin for the site, trying to figure out a background for the site, trying to solve the homebrew banner issue, and of course working through all 5e homebrew races as well as some other little side projects.<br />
<br />
If you need help with something my [[User_talk:ConcealedLight|talk page]] is the place to go. Alternatively, catch me on the [https://discord.gg/EnsRxSV Discord server].<br />
<br />
[[User:ConcealedLight/ControlPanel|Control Panel]]<br/><br />
[[Special:MergeHistory]]<br/><br />
[https://saucenao.com/search.php?url= Source Finder]<br/><br />
[[Help:Improving,_Reviewing,_and_Removing_Templates]]<br/><br />
[[Help:When to Italicize and Capitalize]]<br/><br />
[[Sandbox]]<br/><br />
[[User:ConcealedLight/sledged.css]]<br/><br />
[https://www.dandwiki.com/wiki/Special:DDMailManagement?a=a Email]<br/><br />
'''Resize External Images:''' <nowiki><div class="externalimage-holder" style="width:30%;float:right"></nowiki><br><br />
'''Things I have to say too often:'''<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width:60em;"><br />
<nowiki><br />
{{stub|Incomplete. This really needs to be fleshed out because as of right now it lacks any substantial {{ref|Fluff}}. While it can be regarded by some as useless information it has a significant impact on how your content is used by players. Consult the [[5e Race Design Guide#Introduction|5e Race Design Guide]] for help.}}<br />
</nowiki><br />
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<nowiki><br />
{{needsbalance|This race seems overpowered compared to similar first-party races and would benefit from having less powerful traits. For example, (issues). Overall requires more work from a mechanical perspective to better compare and integrate with the first-party content. Consult the [[5e Race Design Guide#.3CRace_Name.3E_Traits|5e Race Design Guide]] for help and consider checking out some of the comparable [[Featured Articles]].}}<br />
</nowiki><br />
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<nowiki><br />
{{wording|A number of spelling/grammatical/capitalization/italicization/wording errors throughout. Consult the [[Help:When to Italicize and Capitalize]] for help. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. For example, "Your size is Medium." not "Medium", "You are proficient in the {{5s|Athletics}} skill." not "You are proficient with the {{5a|str}} ({{5s|Athletics}}) skill", "Your {{5a|str}} score increases by 2 and your {{5a|con}} score increases by 1." not "STR+2, CON+1", etc...}}<br />
</nowiki><br />
----<br />
<nowiki><br />
{{wikify|The preload/ template is missing or incorrectly used on this page. As seen here [[5e Race Preload]]. The [[Alraune (5e Race)]] page is a prime example of how a page should look formatting wise.}} <br />
</nowiki><br />
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<nowiki><br />
{{ImageNeeded}}<br />
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<nowiki><br />
{{SUBST:Welcome Message|~~~~}}<br />
</nowiki><br />
</div><br />
<br />
=== Currently: ===<br />
*DM'ing in my homebrew world - Party is level 5<br />
**Playing a level 5 [[Farspawn_(5e_Race)|Farspawn]] {{5e|Wizard|War Wizard}} when I'm not DM'ing<br />
<br />
*Playing a level 9 [[Gith (5e Race)|Githyanki]] {{5e|Paladin|Vengence Paladin}} in a West Marches game<br />
<br />
*Playing an Orzhov Redemeption Paladin in [https://dnd.wizards.com/products/tabletop-games/rpg-products/guildmasters-guide-ravnica Ravnica]<br />
<br />
*Backups: <br />
** Svirfneblin {{5e|Rogue|Inqusitive Rogue}} that looks for enemies with an action and bonus action looks for traps every 15 feet<br />
** Shadar-kai {{5e|Cleric|Death Cleric}} of the Raven Queen that deletes people with a touch<br />
** Barbed Tenacled Simic Hybrid {{5e|Monk|Shadow Monk}} that can squirt ink in your face<br />
** Thick Skinned Simic Hybrid {{5e|Fighter|Eldritch Knight}} that is basically Geralt of Riva<br />
** Summer/Winter {{5e|Elf|Eladrin}} Dual Weilding/Ranged {{5e|Fighter|Samurai}} that switches between polar opposites<br />
<br />
=== Current Projects: ===<br />
<br />
*Site Infrastructure <br />
**[[User:ConcealedLight/sledged.css]] could always use more work.<br />
**[[Talk:Main_Page#New_Background]] - Gotta figure that out.<br />
<br />
*Template nonsense to make the site marginally better<br />
**Design Note should either scale itself to fit nicely on the page or contain a width parameter.<br />
**The image template shouldn't be this long, move the width % parameter and div it<br />
**Blend the above with the equipment template<br />
**A spell list template. Instead of having to write <nowiki>''{{5e|Knock}}'', ''{{5e|Fire Bolt}}'', ''{{5e|Bane}}'', etc, I could just write {{spelllist|Knock|Fire Bolt|Bane}} an alternative way to do it would be to write {{spelllist|wizard}} to get the wizard spell list listed.</nowiki><br />
**Make a list of all those useful templates you keep in your head and ask the other admins for theirs then put it somewhere public. Consider looking through the template category too.<br />
<br />
*I hate working on classes but these are outstanding I guess<br />
**Fix [[Element_Bender_(5e_Class)]] - Final Features, image referencing.<br />
**Fix [[Berserker (5e Class)]] - Full work through from top to bottom based on playtest data.<br />
**Fix [[Way_of_the_Boxer_(5e_Subclass)]] - You made it a bit too good<br />
<br />
*Variant Rules to put together that will never come up in my game because my players are too good<br />
**Disconnection (5e Variant Rule) - for when you deity leaves you in ''seen''<br />
**Fey Curse (5e Variant Rule) - <!-- Magus Bride --> some teehee xd level fey nonsense<br />
**Damnation (5e Variant Rule) - "Oh you killed an angel? Now every other celestial knows it too. CURSE!"<br />
**[[Level_Zero_(5e_Variant_Rule)]] - Add my experience to the database and improve this with level 0 class benefits. ie: a sorcerer rolls a d20 a the start of their turn 15+ and they can cast one of their cantrips to be.<br />
<br />
*Race stuff and concepts that might be fun to do<br />
**[[User:ConcealedLight/Musicus_Expansion]] - Figure out what to do with this. Merge it with a wording guide for me and if any good put it somewhere more public. Don't forget to use [[Musicus_Meter_(5e_Guideline)]] too.<br />
**Race: Scales with proficiency, starts with not much and then gets stronger the higher your prof is. [[User:ConcealedLight/Brainfolk]]<br />
**Race: Float, Telepathy, INT, etc. Maybe merge with the race above.<br />
<br />
=== Things I've got my eye on: ===<br />
<br />
*[[Level_Zero_(5e_Variant_Rule)]]<br />
<br />
*[[Tips_on_Roleplaying_Your_Character_(DnD_Guideline)]]<br />
<br />
*[[Necromancer (5e Class)]]<br />
<br />
*[[Adventurer_(5e_Class)]]<br />
<br />
*[[Spells_of_Legend_(5e_Reward)]]<br />
<br />
===[[Featured Articles]]===<br />
<br />
*[[Alraune (5e Race)]]<br />
*[[Earth Giant (5e Race)]]<br />
*[[Embodied Mouther (5e Race)]]<br />
*[[Celtic Born (5e Race)]]<br />
*[[Nocturne (5e Race)]]<br />
<br />
=== Works ===<br />
*[[5e_Races|'''Races: ''']][[#Featured Articles|My Featured Articles]], [[Ruler (5e Race)|Ruler]], [[Demigod (5e Race)|Demigod]], [[Quickling (5e Race)|Quickling]], [[Beholderborn (5e Race)|Beholderborn]], [[Flumph (5e Race)|Flumph]], [[Genie (5e Race)|Genie]], [[Nephilim (5e Race)|Nephilim]], [[Drakyn (5e Race)|Drakyn]], [[Treant (5e Race)|Treant]], [[Animated Armor (5e Race)|Animated Armor]], [[Giantkin (5e Race)|Giantkin]], [[Half-Hag (5e Race)|Half-Hag]], [[Farspawn (5e Race)|Farspawn]], [[Nocturne, Variant (5e Race)|Nocturne]], [[Solari (5e Race)|Solari]], [[Vampire (5e Race)|Vampire]], [[Marilith (5e Race)|Marilith]], [[Cambion (5e Race)|Cambion]], [[Medusa_(5e_Race)|Medusa]], [[Drider (5e Race)|Drider]] and many many more...<br />
**[[5e_Race_Variants|'''Variants:''']] [[Kobold_(5e_Race_Variant)|Kobold]], [[Yuan-Ti_Pureblood_(5e_Race_Variant)|Yuan-Ti Pureblood]], [[Vistani_(5e_Race_Variant)|Human Variant: Vistani]], [[Genasi_(5e_Race_Variant)|Genasi]], [[Dragonborn, 2nd Variant (5e Race Variant)|Dragonborn]]<br />
**[[5e_Subraces|'''Subraces: ''']][[Desert_Elf_(5e_Subrace)|Desert Elf]], [[Para_Genasi_(5e_Subrace)|Para Genasi]], [[Dessert_Genasi_(5e_Subrace)|Dessert Genasi]].<br />
*[[5e_Classes|'''Classes: ''']][[Berserker (5e Class)|Berserker]](too strong), [[Pyromancer_(5e_Class)|Pyromancer]](:ok_hand:).<br />
**[[5e_Subclasses|'''Subclasses: ''']][[Way of the Boxer (5e Subclass)|Way of the Boxer]], [[College of Shitposting (5e Subclass)|College of Shitposting]], {{H|A serious version of the College of Shitposting|[[College of Mockery (5e Subclass)|College of Mockery]]*}}, [[Ghost (5e Subclass)|Ghost]], [[Sky Domain (5e Subclass)|Sky Domain]], [[Lore_Mastery,_Variant_(5e_Subclass)|Lore Mastery]], [[Shadowfell_(5e_Subclass)|Shadowfell]], [[Oath_of_the_Crown,_Variant_(5e_Subclass)|Oath of the Crown]], [[Way_of_the_Many_Faced_God_(5e_Subclass)|Way of the Many-Faced God]], [[Planeswalker (5e Subclass)|Planeswalker]].<br />
**[[5e_Classes|'''Prestige Classes: ''']][[Angelic Warrior (5e Class)|Angelic Warrior]], [[Archcleric (5e Class Prestige)|Archcleric]].<br />
*[[5e_Feats|'''Feats:''' ]][[Hyperalert (5e Feat)|Hyperalert]], [[Slayer_(5e_Feat)|Slayer]].<br />
*[[5e_Equipment|'''Equipment: ''']][[Hate Bolt (5e Equipment)|Hate Bolt]], [[GreatScythe (5e Equipment)|GreatScythe]], [[Spiritus (5e Equipment)|Spiritus]], [[Lloth%27s Glaive (5e Equipment)|Lloth's Glaive]], [[Shining Discus (5e Equipment)|Shining Discus]], [[The_Blade_(5e_Equipment)|The Blade]], [[Executioner's_Blade_(5e_Equipment)|Executioner's Blade]], [[Armor of Binding (5e Equipment)|Armor of Binding]], [[Necklace of Languages (5e Equipment)|Necklace of Languages]], [[Decanter of Endless Ale (5e Equipment)|Decanter of Endless Ale]], [[Dark Hilt (5e Equipment)|Dark Hilt]], [[Solar Instrument (5e Equipment)|Solar Instrument]], [[Bane Weapon (5e Equipment)|Bane Weapon]], [[Umbrella Lance (5e Equipment)|Umbrella Lance]], [[Cleaving Weapon (5e Equipment)|Cleaving Weapon]].<br />
*[[5e_Spells|'''Spells: ''']][[Flesh to Bees (5e Spell)|Flesh to Bees]], [[Begone Thot, Variant (5e Spell)|Begone Thot]], [[Countertrip_(5e_Spell)|Countertrip]], {{H|Instant Death Magic|[[Miasma_of_Death,_Variant_(5e_Spell)|Miasma of Death]], [[Critterkill_(5e_Spell)|Critterkill]]*}}, [[Halaster's Blackcloak (5e Spell)|Halaster's Blackcloak]].<br />
*[[5e_Creatures|'''Creatures: ''']][[Commerce Cat (5e Creature)|Commerce Cat]], [[Lightning_Elemental_(5e_Creature)|Lightning Elemental]].<br />
*[[5e_Rules|'''Rules: ''']][[Additional Status Conditions (5e Variant Rule)|Additional Status Conditions]], [[Musicus_Meter_(5e_Guideline)|Musicus Meter]].<br />
*[[5e_Epic_Boons|'''Epic Boons: ''']][[Boon_of_Hoarding_(5e_Epic_Boon)|Boon of Hoarding]].<br />
*''' Other Things: '''[[Dan_D._(5e_Deity)|Dan D.]], [[Anansi (5e Deity)|Anansi]].<br />
<br />
=== Achievements: ===<br />
<br />
[[:File:D&D Wiki Logo - final image.png]] - Designing and creating the current D&D Wiki Logo ^^<br />
<br />
{{barnstar|Here's a totally on-time not-rushed barnstar to thank you for the new logo and for forgiving me for my thoughtlessness! You rock :D --[[User:GamerAim|GamerAim]] [[File:chatmod.png]] ([[User talk:GamerAim|talk]]) 16:07, 24 October 2017 (MDT)}}<br />
Got a Barnstar!<br />
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[[Musicus Meter (5e Guideline)]] - Worked with [[User:GamerAim|GamerAim]] and James Musicus to transcribe this to the wiki.<br />
<br />
Going through every single 5th edition [[5e_Epic_Boons|5e epic boon]] at one point.<br />
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[[User:SgtLion|SgtLion]] has requested I note myself down as being ''"cool"''.<br />
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One of the races I was the primary contributor for succeeded in its Featured Article Nomination: [[Alraune (5e Race)]]<br />
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{{Lionring|I give you a lionring for your continued efforts to help curb and undo vandalism <3 <br/>--[[User:GamerAim|GamerAim]] [[File:chatmod.png]] ([[User talk:GamerAim|talk]]) 08:39, 23 March 2018 (MDT)}}<br />
Got a Lionring!<br />
<br />
Another one of the races I was the primary contributor for succeeded in its Featured Article Nomination: [[Earth Giant (5e Race)]]<br />
<br />
I became an admin ^^ - [[Requests for Adminship/ConcealedLight]]<br />
<br />
It is the third time one of the races I was the primary contributor for succeeded in its Featured Article Nomination: [[Embodied Mouther (5e Race)]]<br />
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Going through every [[5e Subraces|5e subrace]] and [[5e Race Variants|5e race variant]].<br />
<br />
Again one of the races I was the primary contributor for succeeded in its Featured Article Nomination: [[Celtic Born (5e Race)]]<br />
<br />
Yet again, one of the races I was the primary contributor for succeeded in its Featured Article Nomination: [[Nocturne (5e Race)]]<br />
<br />
{{Barnstar|I hereby award you this barnstar for your extensive record of going through every 5e race on the wiki, old and new, with a critical eye, and sensibly exercising judgement as appropriate. Thank you very much for improving the quality of D&D Wiki! <br/>[[User:Quincy|Quincy]] ([[User talk:Quincy|talk]]) 15:47, 27 December 2018 (MST)}}<br />
Got my second Barnstar!<br />
<br />
=== Things I've Helped With: ===<br />
<br />
''Too many to keep listing here and my contribs are all over the place. Luckily with [http://followthescore.org/dpldemo/index.php?title=DPL:Manual DPL Tables] you can just look through all the stuff I've touched [[User:ConcealedLight/FocusedContribs|here]]'' - Except the media wiki patch broke it and is now unfixable. RIP.<br />
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<q>See you later space cowboy</q><br />
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''--[[User:ConcealedLight|ConcealedLight]] ([[User talk:ConcealedLight|talk]]), 23 August 2017 (MDT)''<br />
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[[Category:Flavor Helper]]<br />
[[Category:Artist Helper]]<br />
[[Category:General Helper]]<br />
[[Category:Formatting Helper]]<br />
[[Category:5e Balancing Helper]]<br />
[[Category:Proofreading Helper]]<br />
[[Category:Featured Article Nomination Helper]]<br />
</div></div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Halaster%27s_Blackcloak_(5e_Spell)&diff=1462648Halaster's Blackcloak (5e Spell)2021-04-19T07:16:52Z<p>ConcealedLight: </p>
<hr />
<div>{{5e Spell<br />
|name=Halaster's Blackcloak<br />
|school=Abjuration<br />
|ritual=<br />
|lvl=4th<br />
|casttime=1 action<br />
|range=Self<br />
|comp=V, S, M (a cloak or similar garb)<br />
|dur=8 hours<br />
|summary=Increases your base AC and become immune to a spell.<br />
}}<br />
<br />
As part of the casting of this spell, you don a cloak or similar garb and speak the name of a spell. Until the spell ends, your base AC becomes 14 + your Dexterity modifier, and you are immune to an enchantment, evocation, or necromancy spell of your choice. This spell is chosen when you cast this spell and the chosen spell must be of the level this spell is cast or lower. The spell ends if you don armor or if you dismiss the spell as an action. <br />
<br />
<vote type=1/><br />
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{{5e Wizard Spells Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Wizard 4]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Halaster%27s_Blackcloak_(5e_Spell)&diff=1462646Halaster's Blackcloak (5e Spell)2021-04-19T06:50:55Z<p>ConcealedLight: Based off Halaster's Grappling Hand</p>
<hr />
<div>{{5e Spell<br />
|name=Halaster's Blackcloak<br />
|school=Abjuration<br />
|ritual=<br />
|lvl=4th<br />
|casttime=1 action<br />
|range=Self<br />
|comp=V, S, M (a cloak or similar garb)<br />
|dur=8 hours<br />
|summary=Increases your base AC and become immune to a spell.<br />
}}<br />
<br />
As part of the casting of this spell, you don a cloak or similar garb that darkens in color to a charcoal black. Until the spell ends, your base AC becomes 13 + your Dexterity modifier, and you are immune to a spell on your spell list. This spell is chosen when you cast the spell and must be at the level this spell is cast or lower. <br />
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<vote type=1/><br />
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{{5e Wizard Spells Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Wizard 4]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Talk:Bob-omb_(5e_Race)&diff=1425722Talk:Bob-omb (5e Race)2021-01-12T16:10:45Z<p>ConcealedLight: Created page with "Beautiful. ~~~~"</p>
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<div>Beautiful. {{User:ConcealedLight/Signature}} 09:10, 12 January 2021 (MST)</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Talk:Vampire_(5e_Race)&diff=1420460Talk:Vampire (5e Race)2020-12-25T02:38:37Z<p>ConcealedLight: /* Ring of Dracula */</p>
<hr />
<div>== Balance ==<br />
Racial traits that are gained after the first few levels should generally be avoided. If they must be kept, consider instead making a class exclusive to this race. Some decent, albeit limited examples of this include [[Barbed Devil (5e Race)]] and [[Goron (5e Race)]].<br />
<br />
Of the racial traits available at 1st level, the only problem is Vampiric Bite, which in its current form can restore an immense amount of "health," and effectively gives the vampire up to four combat-capable, replacing hirelings for one racial trait. Furthermore, it doesn't specify that it doesn't affect non-living creatures... or that it only affects humanoids and not, say, dragons. If that trait was nerfed or replaced, and the later-level traits were removed, I think this race would be perfectly good. - [[User:Guy|Guy]] ([[User talk:Guy|talk]]) 16:43, 2 May 2017 (UTC)<br />
----<br />
I believe I have made this class balanced, and would like feedback on the changes. I used the old version as a template, but made several changes. I added a lot more negatives to counteract the positives. I added vulnerability to fire damage to balance the resistant to piercing, slashing, and bludgeoning damage. I removed the ability to heal from health potions and healing spells, instead dealing poison damage. I made the bite attack to be similar to cantrips. I was more descriptive in which targets you can drink blood from, and only have a healing effect if the target is humanoid. I removed the blood manipulation trait (I hate things that make the DM decide how it works). I forced the class to drink blood or suffer exhaustion. I added the clarification on being defeated if dying in sunlight or running water like actual vampires in the manual. I added more weaknesses, and made them harsher trying to parallel the 20 damage taken from running water and sunlight a normal vampire has. <br />
<br />
The most important change was removing all the stuff that was clearly overpowered and grouped them into feats that players have access to under this race. They are very powerful feats, but players are forced to unlock them over time by leveling, and are forced to give up ability score improvements and other feats in order to unlock vampire feats.<br />
<br />
I also added some item choices that a player might want in the game that DMs should consider adding if they have a player using the vampire class.<br />
<br />
I feel like starting with 1 vampire feat, since the human class can start with a feat. I only think that the +2 to Dex and Charisma may be a little too much, but then again players don't have the ability to choose which abilities get the addition, so that in of itself may be okay.<br />
<br />
I would love again if someone reviewed the changes and added to this talk page.--[[User:ImpDesign|ImpDesign]] ([[User talk:ImpDesign|talk]]) 02:29, 13 June 2017 (UTC)<br />
----<br />
I looked through the race and would like to point out a few things that may need explaining or appear to be too powerful. The languages a vampire could know is tricky, usually, the longer a vampire lives, the more time it has to learn languages, yet a new vampire has not had the time yet to learn all those other languages yet. In the end, the languages part is up to you, but it could lead to situation where all of a sudden you know 2 more languages out of thin air which is very bad for role play. You should also clarify either in Misty Escape or Sunlight Hypersensitivity how a vampire can die, as in taking radiant damage and dropping to 0 hit points, a way of the DM's discretion or a custom way of your choosing. Something that needs explaining is that you should mention how long the poisoned part of Garlic Intolerance lasts, as in it could last anywhere between 1 round to 24 hours. In terms of balance, the Legendary Resistance feat seems to be stronger in comparison to the other feats, but I am unsure how to change it to make it more balanced, maybe reduce it to 2? Finally, the Vampire Campaign Items are great, however you should add a cheaper item that allows a vampire to walk in the sun at will without taking radiant damage, or another similar effect for a set number of hours every day. <br />
<br />
Besides that everything is marvelously written, and balanced for how well balanced a vampire race could be. It is up to you ImpDesign, or someone anyone else that is willing to talk about how to change things around and whether or not to wait for more options on the class. I can go into further detail as to why I thought some of the things above if you are unsure about changing something, and am happy to help.<br />
<br />
--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 18:25, 26 June 2017 (MDT)<br />
<br />
== Feel changes are needed ==<br />
<br />
As you state in your introduction, vampires are not born, but created. It is my feeling that therefore the vampire is not a race but a variant and should reflect both a base race plus the vampire variant. For example, you start with the human traits +1 to all stats or +2 to 1 stat, +1 to 2 stats a skill and a feat. Now you add the vampire variant to this. If you take the +1 to all stats, vampire would give you +1 to 3 stats, +2 to 1/ +1 to 1 or +3 to 1 plus a feat and skill. If you chose the feat and skill as a human, you just get the stat increase. Additionally, no stat could go beyond 20 without magical items.<br />
<br />
I would also lose the legendary action feat altogether. The likelihood of your toon being legendary is slim.<br />
<br />
Also while a good idea, the coffinic structure seems to be impractical. Maybe instead the vampire has an anchor much like a lich that keeps it bound to this plane even in death.<br />
<br />
:The problem with this is that, you could be a vampire without Darkvision, and giving a race access to 2 races' traits is way too powerful. Also, you were a corpse before this and are then are transformed into the vampire race when turned and gain the vampire's traits instead of your own, see [[5e SRD:Vampire]] for reference as it does not list a vampire's base race's traits. Having your PC transform into the vampire race solves these balance problems and prevents things from getting too complicated. <br />
<br />
:I agree on the Legendary Action feat, I have removed it.<br />
<br />
:Coffins are part of what makes a vampire a vampire. At lower levels, you would have to drag it along physically or leave it behind in a safe space but take the exhaustion if you drop to 0. Once you have accumulated some gold, a party member can buy a bag of holding or carriage and put a the coffin in it to travel with wherever you go.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 08:25, 17 July 2017 (MDT)<br />
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Perhaps this would be more appropriate as a subrace that could be applied to multiple different races, similar to the Revenant from Unearthed Arcana? — [[User:Geodude671|Geodude671]] ([[User talk:Geodude671|talk]] | [[Special:Contributions/Geodude671|contribs]] | [[Special:EmailUser/Geodude671|email]]) . . 12:18, 11 October 2017 (MDT)<br />
:That is like saying you keep your racial traits after you are reanimated as a zombie/other undead, which seems pretty unreasonable.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 22:26, 11 October 2017 (MDT)<br />
::I'm going off of previous editions, which had "vampire" as a template that could be applied to humanoids. In 5th edition, there's actually rules in the MM for turning existing characters into vampires. In both cases it's an applied template, and the creature gets to keep their racial traits. — [[User:Geodude671|Geodude671]] ([[User talk:Geodude671|talk]] | [[Special:Contributions/Geodude671|contribs]] | [[Special:EmailUser/Geodude671|email]]) . . 22:56, 11 October 2017 (MDT)<br />
:::The MM does have info on turning a PC into a vampire, and so does the wiki, but in terms of balancing a race, the bonuses the MM gives to a PC are not reasonable for a subrace or a race, hence the need for homebrew. I do not believe the race would be balanced if the race was a subrace instead(with all the feats, and the race would lacking in features that actually make it feel like you are playing a vampire). Also, most users that want to play a vampire want a variety of powerful options, which this race provides in its current form.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 23:59, 11 October 2017 (MDT)<br />
<br />
== Clarification ==<br />
<br />
Overall this is a great home-brew for playing a balanced vampire. I am wanting to play it and just have two points that need some clarification. It says that drinking blood can heal but it is not stated how much the heal is. I feel a scaling heal based on level could work to keep in line with the different level health potions that players will receive as they play. Another thing I noticed was the mist form for misty escape receives damage resistance while the shape changer feat offers damage immunity in mist form. Resistance in this case would not work because misty escape triggers at zero hit points which would mean any damage, resistance or no, would equal death.<br />
<br />
: Thanks for the praise. I've bumped resistance to immunity and given the shapechangers temporary hit points when they go into mist form as well as sorted out healing via drinking blood stuff so it's on par with the healing potions in the DMG. I've been meaning to garner playtest info but like a lot of my pages, I don't have the chance too. Please do let me know of your findings. {{User:ConcealedLight/Signature}} 12:54, 28 June 2018 (MDT)<br />
<br />
== Bad Image ==<br />
<br />
The 3rd image on this page which used to show Dracula is now a bad image and needs to be replaced. I did find a nice picture of a vampire [https://www.deviantart.com/andimayer/art/Vampire-278289436 here], but am unsure if there are plans to replace the image with another of Dracula, hence I haven't replaced the image yet. Thoughts?--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 20:43, 25 August 2019 (MDT)<br />
:Dracula was used to show the vampiric development from spawn to true to dracula so an image that follows that trend would be good. {{User:ConcealedLight/Signature}} 06:57, 29 August 2019 (MDT)<br />
<br />
== Recent Edits ==<br />
<br />
The recent edits, while introducing some cool ideas, also introduced a lot of balance/other problems to the race. With the regeneration feat, free actions are not a thing in 5e, you should not be able to regain hit points forever like how a creature regenerates as it is beyond broken for a feat, and the regaining of hit points with the ring of dracula is already covered in a more balanced manner with the unnatural regeneration trait. The new effect for misty escape also didn't make sense/wasn't needed, plus you shouldn't be able to damage others while your practicality invincible against a lot of creatures. As such balance changes were made to regeneration and the new misty escape effect was removed.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 11:08, 18 September 2019 (MDT)<br />
<br />
:There's alot of grammatical errors, if you unprotected the page we could fix that up for ya.{{Unsigned|InTheMist}}<br />
<br />
::Besides the coffinic not being a word, there does not appear to be any grammar issues. If there are, could you point them out to me so I can fix them as this page should stay protected due to the sheer amount of vandalism it gets.--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 09:27, 20 November 2020 (MST)<br />
<br />
== Ring of Dracula ==<br />
<br />
1) Is there an actual table intended for use regarding the "Random Properties" element to the Ring of Dracula, or is it intentionally left ambiguous and intended for the DM to fill in?<br />
<br />
2) Purely a matter of semantics on this one, but in the section regarding the indestructability of the Ring of Dracula, it's stated that the ring is indestructible, but then goes on to say in the same sentence how the ring can be destroyed. Is there, perhaps, a less self-contradicting way to phrase that?<br />
<br />
:The ring of Dracula is a artifact and is thus bound by the artifact rules in the Dungeon Masters Guide. Of which reading will answer your two questions. {{User:ConcealedLight/Signature}} 19:37, 24 December 2020 (MST)</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Fairy_(5e_Race)&diff=1408952Fairy (5e Race)2020-11-24T12:03:36Z<p>ConcealedLight: /* Dragonfly */</p>
<hr />
<div>==Fairy==<br />
An enchanted race born of raw fey magic, fairies are the diminutive tiny folk of the Feywild. Under the direction of the Court of Stars, they etch the patterns of frost on the winter ponds and rouse the buds in springtime. They cause flowers to grow and sparkle with summer dew, and they color the leaves with the blazing hues of autumn. It is said that they taught the birds to fly and to sing. These childlike sprites have a penchant for mischievous fun, and there is no game a fairy will not play, no sport it will not attempt, and no revelry it will avoid or decline.<br />
<br />
Fairies are nature's immature answer to elves. They are chaotic even with their laws. They are shy and reclusive and adore playing tricks and pranks, seldom bothering outsiders otherwise unless their curiosity gets the better of them.<br />
<br />
===Physical Description===<br />
Fairies rarely reach over 1 foot tall, and their wings come in many designs and patterns, ranging from butterfly to beetle. They often look like tiny elves, with pointed ears and ranging skin tones. They carry the normal array of human skin tones as well as light shades of the rest of the spectrum of colors, coming from light shades of red to copper and bronze. They can even carry small attributes of the insect family they hail from, including antennae, fluff, and the wing styles. Their eyes often look like a molten liquid but the pupils can be visible if you can ever get a close enough look. They love vibrantly colored clothes or shiny metal armor, something that speaks about their personality on a level that other pixies and some people can understand.<br />
<br />
===Society===<br />
In the world, fairies make their homes in deep forests or hidden grottos beneath the hills of the Moonshae Isles, far beyond the sight of other humanoids. In these places, fairies cast their shimmering lights to color their domains in incandescent hues, gradually shifting from soft red to bright yellow to deep violet and back again. Some say that the realms of the fairies are the places where rainbows begin and end, and those rainbows are fairy roads emanating from the light of the kingdoms they connect, which can be seen by mortals only when the sun shines through the rain. Though fairies prefer to keep out of sight, they can be found almost anywhere in the Feywild. As intrinsically magical as they are whimsical, fairies enhance the world around them with their presence. <br />
<br />
===Fairy Names===<br />
Fairies will often take on the names of humans or elves, and sometimes those of the plants and trees that they find their homes in.<br />
<br />
===Fairy Traits===<br />
{{Design Note|See [[Tiny Player Characters (5e Variant Rule)]]}}<br />
{{5e Racial Traits<br />
|summary= They are shy and reclusive flying fey creature that adores playing tricks and pranks on others.<br />
|abilities= Your {{5a|dex}} score increases by 2.<br />
|age= It's unknown how long a fairy actually lives, however, it's speculated they reach maturity at the same time as a human child and can live to be an average of at least 150 years old. <br />
|alignment= Fairies can be of any alignment but tend to lean more towards chaotic because of their playful trickster nature. <br />
|size= Pixies hardly over a foot tall and weigh next to nothing. Your size is [[Tiny Player Characters (5e Variant Rule)|Tiny]].<br />
|speed= Your base walking speed of 10 feet. You have a flying speed of 30 feet and you can hover no more than 10 feet off the ground if you are more than 10 feet off the ground when you end your turn you will fall until you are within the 10 feet of the ground.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You're accustomed to living in twilight forests and dark undergrowths. {{5e Darkvision}}<br />
|trait2=Fey Ancestry<br />
|description2= You have {{5e|advantage}} on saving throws against being {{5c|Charmed}} and magic can’t put you to sleep. <br />
|trait3=Invisibility<br />
|description3=Once you reach 3rd level, you can cast the ''{{5e|Invisibility}}'' spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a short or long rest. {{5a|cha}} is your spellcasting ability for this spell. <br />
|trait4=Shrink<br />
|description4=You can touch an object that is sized for a Medium or Small creature and shrink it to a size appropriate for you. If the object is a weapon, decrease its damage dice by one size unless it has the finesse or light weapon properties (the versatile damage dice of that weapon also decreases). If it is a container, such as a backpack or coin purse, all objects inside shrink proportionately. You can have multiple object shrunk at once but once the object leaves your person, it container or you die, it returns to its original size.<br />
|trait5=Tiny Limbs<br />
|description5=You have disadvantage on {{5s|Athletics}} checks, but you are proficient in the {{5s|Sleight of Hand}} skill.<br />
|languages=You can speak, read and write Common, Elvish, and Sylvan <br />
|subrace=Fairy subraces are distinguished by their wings and behavior, each notably similar to familiar insects.<br />
}}<br />
<br />
====Butterfly====<br />
Your wings have a fine loose powder that trails behind you in a color to match your wings; wings can range in many different shades and colors. Many patterns carry multiple colors while some only carry a single color in varying shades; your wings may also come in many designs that are both elegant and subtle. You carry a small amount of fuzz around your neck and on your arms, as well as the long elegant antennae of butterflies.<br />
<br />
{{5e Subrace Traits<br />
|abilities= Your {{5a|cha}} score increases by 1.<br />
|trait1=Fairy Dust<br />
|description1=At 3rd level, you can cast the ''{{5e|Levitate}}'' spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the ''{{5e|Fly}}'' spell once and need to finish a long rest before you can cast it {{5a|cha}} is your spellcasting ability for these spells.<br />
}}<br />
<br />
====Dragonfly====<br />
Your wings are see through and you have a sheen that shows in a single color; the patterns your wings carry are often entrancing. Your skin has grown small patches of thin scales, matching the color of your wings.<br />
<br />
{{5e Subrace Traits<br />
|abilities=Your {{5a|str}} score increases by 1.<br />
|trait1=Wee Warrior<br />
|description1=When you make a melee attack on your turn, your reach for it is 5 feet greater than normal. In addition, when wielding a weapon shrunk by your shrink trait, its damage dice are not reduced.<br />
}}<br />
<br />
====Moth====<br />
You carry soft, fluffy attributes. Your subrace has developed fluff around your neck, on your arms and a set of long fluffy antennae; your wings are large and also carry the soft fluffy attribute; they carry the same loose dust as your butterfly kin as well as range in a variety of colors and patterns.<br />
<br />
{{5e Subrace Traits<br />
|abilities=Your {{5a|wis}} score increases by 1.<br />
|trait1=Studious<br />
|description1=The details that are typically lost on others are all but apparent to you. You are proficient in the {{5s|Investigation}} skill.<br />
}}<br />
<br />
====Beetle====<br />
You've developed a hard outer shell to protect your flimsy wings, this shell comes in a multitude of colors and often helps you defensively; your wings are transparent, and are not known to carry a color.<br />
<br />
{{5e Subrace Traits<br />
|abilities=Your {{5a|con}} score increases by 1.<br />
|trait1=Heavy Shell<br />
|description1=You have a +1 bonus to your Armor Class while you are unarmored.<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=Fairy<br />
|feet=0<br />
|inches=8<br />
|heightmod=1d4<br />
|weight=4<br />
|weightmod=1d4<br />
}}<br />
<br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Tiny Size]]<br />
[[Category:Fey Type]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Fairy_(5e_Race)&diff=1408951Fairy (5e Race)2020-11-24T12:02:33Z<p>ConcealedLight: /* Moth */</p>
<hr />
<div>==Fairy==<br />
An enchanted race born of raw fey magic, fairies are the diminutive tiny folk of the Feywild. Under the direction of the Court of Stars, they etch the patterns of frost on the winter ponds and rouse the buds in springtime. They cause flowers to grow and sparkle with summer dew, and they color the leaves with the blazing hues of autumn. It is said that they taught the birds to fly and to sing. These childlike sprites have a penchant for mischievous fun, and there is no game a fairy will not play, no sport it will not attempt, and no revelry it will avoid or decline.<br />
<br />
Fairies are nature's immature answer to elves. They are chaotic even with their laws. They are shy and reclusive and adore playing tricks and pranks, seldom bothering outsiders otherwise unless their curiosity gets the better of them.<br />
<br />
===Physical Description===<br />
Fairies rarely reach over 1 foot tall, and their wings come in many designs and patterns, ranging from butterfly to beetle. They often look like tiny elves, with pointed ears and ranging skin tones. They carry the normal array of human skin tones as well as light shades of the rest of the spectrum of colors, coming from light shades of red to copper and bronze. They can even carry small attributes of the insect family they hail from, including antennae, fluff, and the wing styles. Their eyes often look like a molten liquid but the pupils can be visible if you can ever get a close enough look. They love vibrantly colored clothes or shiny metal armor, something that speaks about their personality on a level that other pixies and some people can understand.<br />
<br />
===Society===<br />
In the world, fairies make their homes in deep forests or hidden grottos beneath the hills of the Moonshae Isles, far beyond the sight of other humanoids. In these places, fairies cast their shimmering lights to color their domains in incandescent hues, gradually shifting from soft red to bright yellow to deep violet and back again. Some say that the realms of the fairies are the places where rainbows begin and end, and those rainbows are fairy roads emanating from the light of the kingdoms they connect, which can be seen by mortals only when the sun shines through the rain. Though fairies prefer to keep out of sight, they can be found almost anywhere in the Feywild. As intrinsically magical as they are whimsical, fairies enhance the world around them with their presence. <br />
<br />
===Fairy Names===<br />
Fairies will often take on the names of humans or elves, and sometimes those of the plants and trees that they find their homes in.<br />
<br />
===Fairy Traits===<br />
{{Design Note|See [[Tiny Player Characters (5e Variant Rule)]]}}<br />
{{5e Racial Traits<br />
|summary= They are shy and reclusive flying fey creature that adores playing tricks and pranks on others.<br />
|abilities= Your {{5a|dex}} score increases by 2.<br />
|age= It's unknown how long a fairy actually lives, however, it's speculated they reach maturity at the same time as a human child and can live to be an average of at least 150 years old. <br />
|alignment= Fairies can be of any alignment but tend to lean more towards chaotic because of their playful trickster nature. <br />
|size= Pixies hardly over a foot tall and weigh next to nothing. Your size is [[Tiny Player Characters (5e Variant Rule)|Tiny]].<br />
|speed= Your base walking speed of 10 feet. You have a flying speed of 30 feet and you can hover no more than 10 feet off the ground if you are more than 10 feet off the ground when you end your turn you will fall until you are within the 10 feet of the ground.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You're accustomed to living in twilight forests and dark undergrowths. {{5e Darkvision}}<br />
|trait2=Fey Ancestry<br />
|description2= You have {{5e|advantage}} on saving throws against being {{5c|Charmed}} and magic can’t put you to sleep. <br />
|trait3=Invisibility<br />
|description3=Once you reach 3rd level, you can cast the ''{{5e|Invisibility}}'' spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a short or long rest. {{5a|cha}} is your spellcasting ability for this spell. <br />
|trait4=Shrink<br />
|description4=You can touch an object that is sized for a Medium or Small creature and shrink it to a size appropriate for you. If the object is a weapon, decrease its damage dice by one size unless it has the finesse or light weapon properties (the versatile damage dice of that weapon also decreases). If it is a container, such as a backpack or coin purse, all objects inside shrink proportionately. You can have multiple object shrunk at once but once the object leaves your person, it container or you die, it returns to its original size.<br />
|trait5=Tiny Limbs<br />
|description5=You have disadvantage on {{5s|Athletics}} checks, but you are proficient in the {{5s|Sleight of Hand}} skill.<br />
|languages=You can speak, read and write Common, Elvish, and Sylvan <br />
|subrace=Fairy subraces are distinguished by their wings and behavior, each notably similar to familiar insects.<br />
}}<br />
<br />
====Butterfly====<br />
Your wings have a fine loose powder that trails behind you in a color to match your wings; wings can range in many different shades and colors. Many patterns carry multiple colors while some only carry a single color in varying shades; your wings may also come in many designs that are both elegant and subtle. You carry a small amount of fuzz around your neck and on your arms, as well as the long elegant antennae of butterflies.<br />
<br />
{{5e Subrace Traits<br />
|abilities= Your {{5a|cha}} score increases by 1.<br />
|trait1=Fairy Dust<br />
|description1=At 3rd level, you can cast the ''{{5e|Levitate}}'' spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the ''{{5e|Fly}}'' spell once and need to finish a long rest before you can cast it {{5a|cha}} is your spellcasting ability for these spells.<br />
}}<br />
<br />
====Dragonfly====<br />
Your wings are see through and you have a sheen that shows in a single color; the patterns your wings carry are often entrancing. Your skin has grown small patches of thin scales, matching the color of your wings.<br />
<br />
{{5e Subrace Traits<br />
|abilities=Your {{5a|str}} score increases by 1.<br />
|trait1=Wee Warrior<br />
|description1=When you make a melee attack on your turn, your reach for it is 5 feet greater than normal. In addition, when wielding a weapon of your size, its damage dice are not reduced by your shrink trait.<br />
}}<br />
<br />
====Moth====<br />
You carry soft, fluffy attributes. Your subrace has developed fluff around your neck, on your arms and a set of long fluffy antennae; your wings are large and also carry the soft fluffy attribute; they carry the same loose dust as your butterfly kin as well as range in a variety of colors and patterns.<br />
<br />
{{5e Subrace Traits<br />
|abilities=Your {{5a|wis}} score increases by 1.<br />
|trait1=Studious<br />
|description1=The details that are typically lost on others are all but apparent to you. You are proficient in the {{5s|Investigation}} skill.<br />
}}<br />
<br />
====Beetle====<br />
You've developed a hard outer shell to protect your flimsy wings, this shell comes in a multitude of colors and often helps you defensively; your wings are transparent, and are not known to carry a color.<br />
<br />
{{5e Subrace Traits<br />
|abilities=Your {{5a|con}} score increases by 1.<br />
|trait1=Heavy Shell<br />
|description1=You have a +1 bonus to your Armor Class while you are unarmored.<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=Fairy<br />
|feet=0<br />
|inches=8<br />
|heightmod=1d4<br />
|weight=4<br />
|weightmod=1d4<br />
}}<br />
<br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Tiny Size]]<br />
[[Category:Fey Type]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Fairy_(5e_Race)&diff=1408950Fairy (5e Race)2020-11-24T11:36:14Z<p>ConcealedLight: /* Fairy Traits */</p>
<hr />
<div>==Fairy==<br />
An enchanted race born of raw fey magic, fairies are the diminutive tiny folk of the Feywild. Under the direction of the Court of Stars, they etch the patterns of frost on the winter ponds and rouse the buds in springtime. They cause flowers to grow and sparkle with summer dew, and they color the leaves with the blazing hues of autumn. It is said that they taught the birds to fly and to sing. These childlike sprites have a penchant for mischievous fun, and there is no game a fairy will not play, no sport it will not attempt, and no revelry it will avoid or decline.<br />
<br />
Fairies are nature's immature answer to elves. They are chaotic even with their laws. They are shy and reclusive and adore playing tricks and pranks, seldom bothering outsiders otherwise unless their curiosity gets the better of them.<br />
<br />
===Physical Description===<br />
Fairies rarely reach over 1 foot tall, and their wings come in many designs and patterns, ranging from butterfly to beetle. They often look like tiny elves, with pointed ears and ranging skin tones. They carry the normal array of human skin tones as well as light shades of the rest of the spectrum of colors, coming from light shades of red to copper and bronze. They can even carry small attributes of the insect family they hail from, including antennae, fluff, and the wing styles. Their eyes often look like a molten liquid but the pupils can be visible if you can ever get a close enough look. They love vibrantly colored clothes or shiny metal armor, something that speaks about their personality on a level that other pixies and some people can understand.<br />
<br />
===Society===<br />
In the world, fairies make their homes in deep forests or hidden grottos beneath the hills of the Moonshae Isles, far beyond the sight of other humanoids. In these places, fairies cast their shimmering lights to color their domains in incandescent hues, gradually shifting from soft red to bright yellow to deep violet and back again. Some say that the realms of the fairies are the places where rainbows begin and end, and those rainbows are fairy roads emanating from the light of the kingdoms they connect, which can be seen by mortals only when the sun shines through the rain. Though fairies prefer to keep out of sight, they can be found almost anywhere in the Feywild. As intrinsically magical as they are whimsical, fairies enhance the world around them with their presence. <br />
<br />
===Fairy Names===<br />
Fairies will often take on the names of humans or elves, and sometimes those of the plants and trees that they find their homes in.<br />
<br />
===Fairy Traits===<br />
{{Design Note|See [[Tiny Player Characters (5e Variant Rule)]]}}<br />
{{5e Racial Traits<br />
|summary= They are shy and reclusive flying fey creature that adores playing tricks and pranks on others.<br />
|abilities= Your {{5a|dex}} score increases by 2.<br />
|age= It's unknown how long a fairy actually lives, however, it's speculated they reach maturity at the same time as a human child and can live to be an average of at least 150 years old. <br />
|alignment= Fairies can be of any alignment but tend to lean more towards chaotic because of their playful trickster nature. <br />
|size= Pixies hardly over a foot tall and weigh next to nothing. Your size is [[Tiny Player Characters (5e Variant Rule)|Tiny]].<br />
|speed= Your base walking speed of 10 feet. You have a flying speed of 30 feet and you can hover no more than 10 feet off the ground if you are more than 10 feet off the ground when you end your turn you will fall until you are within the 10 feet of the ground.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You're accustomed to living in twilight forests and dark undergrowths. {{5e Darkvision}}<br />
|trait2=Fey Ancestry<br />
|description2= You have {{5e|advantage}} on saving throws against being {{5c|Charmed}} and magic can’t put you to sleep. <br />
|trait3=Invisibility<br />
|description3=Once you reach 3rd level, you can cast the ''{{5e|Invisibility}}'' spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a short or long rest. {{5a|cha}} is your spellcasting ability for this spell. <br />
|trait4=Shrink<br />
|description4=You can touch an object that is sized for a Medium or Small creature and shrink it to a size appropriate for you. If the object is a weapon, decrease its damage dice by one size unless it has the finesse or light weapon properties (the versatile damage dice of that weapon also decreases). If it is a container, such as a backpack or coin purse, all objects inside shrink proportionately. You can have multiple object shrunk at once but once the object leaves your person, it container or you die, it returns to its original size.<br />
|trait5=Tiny Limbs<br />
|description5=You have disadvantage on {{5s|Athletics}} checks, but you are proficient in the {{5s|Sleight of Hand}} skill.<br />
|languages=You can speak, read and write Common, Elvish, and Sylvan <br />
|subrace=Fairy subraces are distinguished by their wings and behavior, each notably similar to familiar insects.<br />
}}<br />
<br />
====Butterfly====<br />
Your wings have a fine loose powder that trails behind you in a color to match your wings; wings can range in many different shades and colors. Many patterns carry multiple colors while some only carry a single color in varying shades; your wings may also come in many designs that are both elegant and subtle. You carry a small amount of fuzz around your neck and on your arms, as well as the long elegant antennae of butterflies.<br />
<br />
{{5e Subrace Traits<br />
|abilities= Your {{5a|cha}} score increases by 1.<br />
|trait1=Fairy Dust<br />
|description1=At 3rd level, you can cast the ''{{5e|Levitate}}'' spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the ''{{5e|Fly}}'' spell once and need to finish a long rest before you can cast it {{5a|cha}} is your spellcasting ability for these spells.<br />
}}<br />
<br />
====Dragonfly====<br />
Your wings are see through and you have a sheen that shows in a single color; the patterns your wings carry are often entrancing. Your skin has grown small patches of thin scales, matching the color of your wings.<br />
<br />
{{5e Subrace Traits<br />
|abilities=Your {{5a|str}} score increases by 1.<br />
|trait1=Wee Warrior<br />
|description1=When you make a melee attack on your turn, your reach for it is 5 feet greater than normal. In addition, when wielding a weapon of your size, its damage dice are not reduced by your shrink trait.<br />
}}<br />
<br />
====Moth====<br />
You carry soft, fluffy attributes. Your subrace has developed fluff around your neck, on your arms and a set of long fluffy antennae; your wings are large and also carry the soft fluffy attribute; they carry the same loose dust as your butterfly kin as well as range in a variety of colors and patterns.<br />
<br />
{{5e Subrace Traits<br />
|abilities=Your {{5a|wis}} score increases by 1.<br />
|trait1=Studious<br />
|description1=The details that are typically lost on others are all but apparent to you. You have proficiency with {{5s|Investigation}} checks.<br />
}}<br />
<br />
====Beetle====<br />
You've developed a hard outer shell to protect your flimsy wings, this shell comes in a multitude of colors and often helps you defensively; your wings are transparent, and are not known to carry a color.<br />
<br />
{{5e Subrace Traits<br />
|abilities=Your {{5a|con}} score increases by 1.<br />
|trait1=Heavy Shell<br />
|description1=You have a +1 bonus to your Armor Class while you are unarmored.<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=Fairy<br />
|feet=0<br />
|inches=8<br />
|heightmod=1d4<br />
|weight=4<br />
|weightmod=1d4<br />
}}<br />
<br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Tiny Size]]<br />
[[Category:Fey Type]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Fairy_(5e_Race)&diff=1408949Fairy (5e Race)2020-11-24T11:32:54Z<p>ConcealedLight: Playability tweaks and improved subrace traits to make up for detriments</p>
<hr />
<div>==Fairy==<br />
An enchanted race born of raw fey magic, fairies are the diminutive tiny folk of the Feywild. Under the direction of the Court of Stars, they etch the patterns of frost on the winter ponds and rouse the buds in springtime. They cause flowers to grow and sparkle with summer dew, and they color the leaves with the blazing hues of autumn. It is said that they taught the birds to fly and to sing. These childlike sprites have a penchant for mischievous fun, and there is no game a fairy will not play, no sport it will not attempt, and no revelry it will avoid or decline.<br />
<br />
Fairies are nature's immature answer to elves. They are chaotic even with their laws. They are shy and reclusive and adore playing tricks and pranks, seldom bothering outsiders otherwise unless their curiosity gets the better of them.<br />
<br />
===Physical Description===<br />
Fairies rarely reach over 1 foot tall, and their wings come in many designs and patterns, ranging from butterfly to beetle. They often look like tiny elves, with pointed ears and ranging skin tones. They carry the normal array of human skin tones as well as light shades of the rest of the spectrum of colors, coming from light shades of red to copper and bronze. They can even carry small attributes of the insect family they hail from, including antennae, fluff, and the wing styles. Their eyes often look like a molten liquid but the pupils can be visible if you can ever get a close enough look. They love vibrantly colored clothes or shiny metal armor, something that speaks about their personality on a level that other pixies and some people can understand.<br />
<br />
===Society===<br />
In the world, fairies make their homes in deep forests or hidden grottos beneath the hills of the Moonshae Isles, far beyond the sight of other humanoids. In these places, fairies cast their shimmering lights to color their domains in incandescent hues, gradually shifting from soft red to bright yellow to deep violet and back again. Some say that the realms of the fairies are the places where rainbows begin and end, and those rainbows are fairy roads emanating from the light of the kingdoms they connect, which can be seen by mortals only when the sun shines through the rain. Though fairies prefer to keep out of sight, they can be found almost anywhere in the Feywild. As intrinsically magical as they are whimsical, fairies enhance the world around them with their presence. <br />
<br />
===Fairy Names===<br />
Fairies will often take on the names of humans or elves, and sometimes those of the plants and trees that they find their homes in.<br />
<br />
===Fairy Traits===<br />
{{Design Note|See [[Tiny Player Characters (5e Variant Rule)]]}}<br />
{{5e Racial Traits<br />
|summary= They are shy and reclusive flying fey creature that adores playing tricks and pranks on others.<br />
|abilities= Your {{5a|dex}} score increases by 2.<br />
|age= It's unknown how long a fairy actually lives, however, it's speculated they reach maturity at the same time as a human child and can live to be an average of at least 150 years old. <br />
|alignment= Fairies can be of any alignment but tend to lean more towards chaotic because of their playful trickster nature. <br />
|size= Pixies hardly over a foot tall and weigh next to nothing. Your size is [[Tiny Player Characters (5e Variant Rule)|Tiny]].<br />
|speed= Your base walking speed of 10 feet. You have a flying speed of 30 feet and you can hover no more than 10 feet off the ground if you are more than 10 feet off the ground when you end your turn you will fall until you are within the 10 feet of the ground.<br />
|trait1={{5E|Darkvision}}<br />
|description1=You're accustomed to living in twilight forests and dark undergrowths. {{5e Darkvision}}<br />
|trait2=Fey Ancestry<br />
|description2= You have {{5e|advantage}} on saving throws against being {{5c|Charmed}} and magic can’t put you to sleep. <br />
|trait3=Invisibility<br />
|description3=Once you reach 3rd level, you can cast the ''{{5e|Invisibility}}'' spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a short or long rest. {{5a|cha}} is your spellcasting ability for this spell. <br />
|trait4=Shrink<br />
|description4=You can touch an object that is sized for a Medium or Small creature and shrink it to a size appropriate for you. If the object is a weapon, decrease its damage die by one size unless it has the finesse or light weapon properties (the versatile damage of that weapon also decreases by one size). You can touch multiple objects if they are the same type. If it is a container, such as a backpack or coin purse, all objects inside shrink proportionately.<br />
|trait5=Tiny Limbs<br />
|description5=You have disadvantage on {{5s|Athletics}} checks, but you are proficient in the {{5s|Sleight of Hand}} skill.<br />
|languages=You can speak, read and write Common, Elvish, and Sylvan <br />
|subrace=Fairy subraces are distinguished by their wings and behavior, each notably similar to familiar insects.<br />
}}<br />
<br />
====Butterfly====<br />
Your wings have a fine loose powder that trails behind you in a color to match your wings; wings can range in many different shades and colors. Many patterns carry multiple colors while some only carry a single color in varying shades; your wings may also come in many designs that are both elegant and subtle. You carry a small amount of fuzz around your neck and on your arms, as well as the long elegant antennae of butterflies.<br />
<br />
{{5e Subrace Traits<br />
|abilities= Your {{5a|cha}} score increases by 1.<br />
|trait1=Fairy Dust<br />
|description1=At 3rd level, you can cast the ''{{5e|Levitate}}'' spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the ''{{5e|Fly}}'' spell once and need to finish a long rest before you can cast it {{5a|cha}} is your spellcasting ability for these spells.<br />
}}<br />
<br />
====Dragonfly====<br />
Your wings are see through and you have a sheen that shows in a single color; the patterns your wings carry are often entrancing. Your skin has grown small patches of thin scales, matching the color of your wings.<br />
<br />
{{5e Subrace Traits<br />
|abilities=Your {{5a|str}} score increases by 1.<br />
|trait1=Wee Warrior<br />
|description1=When you make a melee attack on your turn, your reach for it is 5 feet greater than normal. In addition, when wielding a weapon of your size, its damage dice are not reduced by your shrink trait.<br />
}}<br />
<br />
====Moth====<br />
You carry soft, fluffy attributes. Your subrace has developed fluff around your neck, on your arms and a set of long fluffy antennae; your wings are large and also carry the soft fluffy attribute; they carry the same loose dust as your butterfly kin as well as range in a variety of colors and patterns.<br />
<br />
{{5e Subrace Traits<br />
|abilities=Your {{5a|wis}} score increases by 1.<br />
|trait1=Studious<br />
|description1=The details that are typically lost on others are all but apparent to you. You have proficiency with {{5s|Investigation}} checks.<br />
}}<br />
<br />
====Beetle====<br />
You've developed a hard outer shell to protect your flimsy wings, this shell comes in a multitude of colors and often helps you defensively; your wings are transparent, and are not known to carry a color.<br />
<br />
{{5e Subrace Traits<br />
|abilities=Your {{5a|con}} score increases by 1.<br />
|trait1=Heavy Shell<br />
|description1=You have a +1 bonus to your Armor Class while you are unarmored.<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=Fairy<br />
|feet=0<br />
|inches=8<br />
|heightmod=1d4<br />
|weight=4<br />
|weightmod=1d4<br />
}}<br />
<br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Tiny Size]]<br />
[[Category:Fey Type]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=User_talk:ConcealedLight&diff=1408929User talk:ConcealedLight2020-11-24T09:28:25Z<p>ConcealedLight: /* You've locked the Fairy race from edits. Leads me to believe you're the best place to go for questions about it? */</p>
<hr />
<div><center>{{infobox|Hey|Welcome to my talk page. If you'd like to start a new discussion click on the plus above or hold alt-shift-+. If you'd like to talk about an archived entry use the same header and link to the archived header. Entries should be ordered from oldest down to newest.}}</center><br />
{{Archives<br />
|label1= Archive1 (Discussions 1 &ndash; 30)<br />
|label2= Archive2 (Discussions 2 &ndash; 30)<br />
|label3= Archive3 (Discussions 3 &ndash; 30)<br />
}}<br />
<table border="1" style="background-color:yellow; font-size:120%; float:right; margin-top:0.8em;"><br />
<td><br />
'''Status''': SLEEPING<br />
</td><br />
</table><br />
<br />
== Helping out ==<br />
<br />
Thank you for all the help and edits. I will continue to try my best. {{unsigned|Notlonelyloner}}<br />
:NP. {{User:ConcealedLight/Signature}} 10:07, 26 March 2019 (MDT)<br />
<br />
== I could use some review. ==<br />
<br />
Hey ConcealedLight can you take a look at these new racial feats I made I just need some input on how they fit the race: Blessed of Semuanya[[https://www.dandwiki.com/wiki/Blessed_of_Semuanya_(5e_Feat)]] & Aspect of Semuanya [[https://www.dandwiki.com/wiki/Aspect_of_Semuanya_(5e_Feat)]].<br />
:Yeah CW mentioned them today but I'll look them over when I'm back. {{User:ConcealedLight/Signature}} 16:11, 1 April 2019 (MDT)<br />
<br />
== Sleep ==<br />
<br />
Hope the sleep is good dude :p ~ [[User:BigShotFancyMan|BigShotFancyMan]] 07:49, 15 May 2019 (MDT)<br />
<br />
:You're timing is very good as usual BSFM, my last assignment is due in 3 and a bit hours so I've got it in my diary to start clearing out my backlog in the coming week. The sleep has in fact been good. Thanks for taking care of my koi while I was out. {{User:ConcealedLight/Signature}} 11:33, 16 May 2019 (MDT)<br />
<br />
::haha you're welcome. You sound quite cheerful too! Good luck on the assignment and pre-emptive welcome back :) ~ [[User:BigShotFancyMan|BigShotFancyMan]] 12:46, 16 May 2019 (MDT)<br />
<br><br />
Are you still sleeping? {{User:BigShotFancyMan/autosig}} 13:32, 13 December 2019 (MST)<br />
<br />
:New chapter of life and all that. Don't have much time these days so my rest continues. {{User:ConcealedLight/Signature}} 15:18, 15 December 2019 (MST)<br />
<br />
::Oh exciting. Well I hope the novel doesn't stop. {{User:BigShotFancyMan/autosig}} 21:14, 15 December 2019 (MST)<br />
<br />
== Look over something ==<br />
<br />
When you get the time, did some work on https://www.dandwiki.com/wiki/Taninim_(5e_Race)<br />
<br />
Thank you for what you do.<br />
<br />
:Yeah sure. Make sure to sign your posts with <nowiki>~~~~</nowiki>. {{User:ConcealedLight/Signature}} 06:26, 28 May 2019 (MDT)<br />
<br />
:Looking it over it seems a restructuring and reworking of the race is needed as it is weird and confusing by comparison to the first party races. Consider using the dragonborn as a base for what it should look like: First the base race with a reference to the dragon blast table, then the subraces and finally the dragon blast table itself. Next, in terms of reworking it, the race is largely overloaded with traits and abilities, dragons can do a lot of things so it makes sense in the case of the dragonborn why a lot of those abilities were cut. The breath weapons seem like a big part of the race so you could either cut a lot out of the base race in order to make way for having them there or make them the main ability for a subrace and free up room for the other subraces to have their own main traits. The are also wording and standard issues but I'll leave you with that feedback for now. {{User:ConcealedLight/Signature}} 06:42, 28 May 2019 (MDT)<br />
<br />
== Immortal Background Deletion ==<br />
<br />
You deleted it too quickly. I haven't had a chance to back it up yet. The page is meant to be deleted 14 days afterwards. [[User:Varkarrus|Varkarrus]] ([[User talk:Varkarrus|talk]]) 09:33, 28 May 2019 (MDT)<br />
:This has been corrected. {{User:ConcealedLight/Signature}} 09:38, 28 May 2019 (MDT)<br />
::Thanks. The backup's now been made, but I have no problem with it sticking around for the next 14 days. [[User:Varkarrus|Varkarrus]] ([[User talk:Varkarrus|talk]]) 09:43, 28 May 2019 (MDT)<br />
<br />
== On the Suspension ==<br />
<br />
Hi CL. I thought I should say that I think suspending a user over [https://www.dandwiki.com/w/index.php?title=Talk%3ATarrasqin_%285e_Race%29&type=revision&diff=1180160&oldid=1180143 this] edit was a bit harsh. I have said worse things about pages. I believe civility is about how you treat other ''users''. We should be free to criticize ''pages''. I'll leave this in your hands though. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 09:36, 2 June 2019 (MDT)<br />
:If it was that edit alone I'd agree but given their behavior as of late, paired with their other offical warnings and unofficial warnings I decieded it was reasonable to give them some time to reflect. Hope that explains my reasoning a bit and thanks for leaving the ball in my court. {{User:ConcealedLight/Signature}} 09:41, 2 June 2019 (MDT)<br />
::Oki doki. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 13:49, 2 June 2019 (MDT)<br />
<br />
:::zero contributions for almost 2 days, and it was a undo of Green Dragons where he undid Vark’s edit without summary or discussion (unless you borrow comments from other pages with similar situation but iirc each page is to be looked at by their own merits) and a couple days before that Vark commented on their own userpage. You sure this wasn’t about your significant other’s work be called no less than what your templates do? Perhaps you need some time to think also, or at least separation from Vark/CW interactions. Originally thought to DM this, but Since Mara opened the can of worms, I think this had more to do with your relationship to CW. ~ [[User:BigShotFancyMan|BigShotFancyMan]] 22:12, 2 June 2019 (MDT)<br />
:::And before that turns into “my opinion”; there are more that feel the same about CL/CW closeness but won’t say (for whatever reason!) Can people criticize CW’s harshly without be warned? oi. Until the next 23 hours passes, ciao! ~ [[User:BigShotFancyMan|BigShotFancyMan]] 22:20, 2 June 2019 (MDT)<br />
<br />
:::: Regardless of me, you are free to warn users as per our warning policy. If you identify a case in which you, as an involved administrator, don't feel comfortable warning a user, I will gladly support you by reviewing the case as an uninvolved administrator and exercising judgement as necessary. Lastly, please avoid decrediting my judgements due to perceived information about my personal life as I endevor to keep it seperate from my administrative duties and remain lawful neutral in my application of policy. Regards. {{User:ConcealedLight/Signature}} 03:35, 3 June 2019 (MDT)<br />
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:::::I agree that action has been taken both recently and in the past that ''could reasonably be seen as'' CL showing favoritism toward his wife. I think the best way to avoid such accusations is for you, CL, to avoid acting in an administrative capacity when CW is involved, since that presents a conflict of interest and makes you an [[w:WP:INVOLVED|involved administrator]] ("Involvement is generally construed very broadly..."). Does everyone feel this is a reasonable request?<br />
:::::FWIW and in case anyone hasn't seen, I agree that Varkarrus' block was appropriate and warranted, as I said on her talk, and I would have blocked her if CL hadn't already done so. {{User:Geodude671/Signature}} . . 16:02, 5 June 2019 (MDT)<br />
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::::::She's not my wife! ┻━┻︵ \(°□°)/ ︵ ┻━┻ <br />
::::::But yeah that seems reasonable, as other admins have asked to look over things in place of them I will ask you guys to look over things in place of me. Though I will ban/ warn her myself if she steps out of line. {{User:ConcealedLight/Signature}} 16:14, 5 June 2019 (MDT)<br />
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== Hey man just wanted to thank you ==<br />
<br />
For the work you did on the Hushabi, I'm still gonna review a few things since things like the tail change aren't entirely what I wanted out of the hushabi's tail as they're intended to be a snake-like reptilian pc who fits into that "is more fitting for a creature than a playable race" but still wanting to test it out as a playable race. The whole grabbing mechanic attached to the tail was intended to emphasize their snake-likeness and the rest is emphasis on their whole beastial or alienlike personalities and looks, good work though man, and thanks for fixing it up instead of just throwing a comment on it that says "i dont like it because (insert unagreeable statement)" like other users who moderate my page tend to do, thanks a lot man<br />
:Np. Just doing my part. {{User:ConcealedLight/Signature}} 03:22, 27 June 2019 (MDT)<br />
::Appreciated, last person who visited the page said something along the lines of "Omg immunity to blindness and the ability to cast spells without needing verbal components?!" (even if I blatantly described that you can not) "Broken and i dont like it", so it's greatly appreciated to have someone actually collaborate to help re imagine the races weak points in both words and balancing, rather than just giving their verdict and leaving, had someone even try recommending I use the drows sunlight sensitivity to show their nocturnal instead of echolocation, very few use the drow because of that feature, and the echolocation is core to the races characteristics, so needless to say thank you, for actually trying. :) -CallMeCoco<br />
:::Please try to be respectful when describing others even when you disagree with them. Anyways, I noticed you made some additional edits that are incorrect (electric isn't a damage type) or make the race too strong. I've partially reverted these edits and fixed the incorrect details.{{User:ConcealedLight/Signature}} 21:51, 27 June 2019 (MDT)<br />
::::What would you think about instead of the electrically charged feature being a base feature, it gets added into a 3rd subrace, that way it's still a fresh new feature you don't see often on races, but it's balanced by not having either of the two subraces proficiencies or racial traits? -CallMeCoco<br />
:::::If it is still a flat addition to damage rolls then it's still going to be a no from me, I'd recommend giving the [[5e Race Design Guide]] a read, especially the Do's and Don'ts. Instead of trying to do something like that you could make it an elemental version of the half-orcs savage attacks trait.<br />
:::::For Example: "'''''Savage Discharge.''''' When you score a critical hit with a melee attack, you can roll one of the weapon’s damage dice and deal additional damage equal to the number rolled. This additional damage is lightning damage."<br />
:::::{{User:ConcealedLight/Signature}} 23:23, 30 June 2019 (MDT)<br />
::::::I quite enjoy the sound of that, plan on making a 3rd subrace called Lab Rat which are genetically altered Hushabi Curtesy of Harm and Charms expirements, also a question I have, if you look at the Alraune race, and take a look at the subraces, the subraces come equipped with small descriptions of the subrace itself, summaries if you will, i have tried replicating this but to no avail, you wouldn't happen to know how I do this would you? -CallMeCoco<3<br />
:::::::I'll check your edit when I make but yes I do as I formatted that alraune page. I will make an edit that shows this on the page. {{User:ConcealedLight/Signature}} 11:06, 5 August 2019 (MDT)<br />
::::::::Thannnk you~ -CMC<br />
:::::::::If you don't mind, I'd like to ask for a word of advice, say I'm working on a class that I've planned for a long time, the concept is an intelligence based martial fighter who uses augmented limbs to cast their magic, and their spell list is dependent on their augments and subclass, e.g. the buster subclass will give some real boomers and blasters like shatter and choosing hammer fists and stompers which are the arm and leg augments, will gain spells based on the subclass, so in busters case hammer fists will provide thunder clap and stompers will give thunder step, what kind of "spell casting" would this be considered for the spell casting section of the page, if i intend for people to see that this is indeed a spell caster in the summary of the page (Note: the class only gets cantrips to choose, and they don't use spell slots, rather they use arcane energy to cast their spells, which will be on a similar resource to monk's Ki, as they learn set spells from their choices of augments and subclass) ~CMC<br />
::::::::::No sure what you're asking but it reminds me of the Eldritch Knight and the Way of the Four Elements Monk. {{User:ConcealedLight/Signature}} 09:35, 29 August 2019 (MDT)<br />
:::::::::::Basically what I'm asking is what should I be marking down in the "spell-casting" section in the reference below, as a class that casts spells but doesn't use spell slots, I've seen the terms two-thirds or half casters but I'm not entirely sure what my concept constitutes as, since the class is an intelligence based martial tank-style class, meant to use both constitution and intelligence as their main stats, as well as being more about strikes infused with spells and expending Arcane Energy, which is suppose to be a resource similar to Ki points, instead of using spell slots, so what should I be filling in for the "Spellcasting" section<br />
:::::::::::name= Surged<br />
:::::::::::summary= Augmented form and rhythmic arcane, the Surged turn themselves into living weapons, imbuing themselves with strong arcane magic and powering their upgraded limbs and minds.<br />
:::::::::::hd= 8<br />
:::::::::::spellcasting=<br />
:::::::::::armor= Light, Medium Armor<br />
:::::::::::weapons= Martial Weapons, Simple Weapons<br />
::::::::::::"Full caster" means progression akin to the cleric or 5e. "Half caster" means progession akin to paladins and rangers. "Third caster" means progression akin to the eldritch knight or arcane trickster. There are no official "two-thirds" casters but they would probably have similar spell progression to [[SRD:Bard|3rd edition bards]] or Pathfinder's Magus. I hope this helps :) {{User:Geodude671/Signature}} . . 11:00, 29 August 2019 (MDT)<br />
::::::::::::: I think my plan will just be to label them off as half casters since their spell level progression is similar to that of a half caster, they dont get level 9 spells only level 5, thank you this did actually help, it shouldn't have but it did as it made me think harder about how I'm going to scale their spells -CMC<br />
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== Duel Terminal: Order of the Warlords ==<br />
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hey ConcealedLight explained this to another admin but I'm the only one working on this project currently i original started with a team of 3 people i realize not a lot is being done i suffer from chronic depression and ptsd, the idea was to share my idea with the community. honestly haven't felt they welcome maybe just in my head, but regardless been difficult to add more stuff to it with when i do add stuff despite the fact i add tag to let people know trying to work on it as i can hence the WIP tag maybe its best i just remove the content all together. dealing with my mental health is more important then dealing with this anymore so over the next hour or so i will remove my content completely <br />
[[User:Dmoice|Dmoice]] 02:59, 29 June 2019 (EST)<br />
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:Don't "remove" the content like your doing. Read our policies, and please use the right method. Nonetheless, I don't want to see your campaign setting removed! Maybe you'll have a change of mind, and let it stay, since someone may come along later and keep working on it. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 02:18, 29 June 2019 (MDT)<br />
<br />
:It is definitely just in your head as you are clearly dealing with some issues and are misinterpreting some things. As far as I'm concerned a {{tl|WIP}} is about the same as a {{tl|stub}} that claims a page is incomplete and is really is no need to interpret something so negatively and blow-up. Regardless, I hope you can deal with your issues and continue to use the wiki as a medium for your creative expression. Happy wiki'ing.<br/>{{User:ConcealedLight/Signature}} 03:30, 29 June 2019 (MDT)<br />
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::if its the same thing then why change it i was top the WIP would surface until i was able to get things in order Iv really tried working with in the system hince the "blow up" I i just want it took down at this point seeing not allowed to remove my own content [[User:Dmoice|Dmoice]] 06:38, 29 June 2019 (EST)<br />
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:::They have different standards of use. {{tl|WIP}} is for indicating longer editing periods such as when users spend several days conversing on the talk page about what to do and how to meet everyone's expectations before making their edits while {{tl|stub}} is for marking the incomplete status of which the page was as you've said yourself. I can see misinterpretation but as far as I'm concerned this is just janitorial work so that everything is in the correct boxes. {{User:ConcealedLight/Signature}} 01:21, 30 June 2019 (MDT)<br />
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== Breadcrumbs and Categories ==<br />
<br />
Hey CL, a few times pages you've created don't have these. Just hoping that they could be added so that there's less to clean-up! :-) ~ [[User:BigShotFancyMan|BigShotFancyMan]] 11:47, 2 July 2019 (MDT)<br />
:Yeah, I've noticed that as you've been corrected them. Thanks will do. {{User:ConcealedLight/Signature}} 02:03, 3 July 2019 (MDT)<br />
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== Stolen Race edits ==<br />
<br />
Hey CL,<br />
<br />
I was wondering if you could elaborate on the comments you are leaving on the race I made. I have also fixed many things that continue to have the same edits. Some things I need clarification on are: what is "+4 ASI", what are you saying is over powered about the undead nature trait as there are plenty of other races that have this same feature, there is no "equipment" as a racial trait but the weapon that is bound to the creature, life stealing is highly situational and capped as a way to balance it so I'm not sure why this is an issue, the ability to take a creatures body is also limited to specific races and is a large trade off based on what abilities you get. I have edited these but it does not seem like you have re-read them to see any balancing being done to them. If you could clarify on these points then I would appreciate it.<br />
<br />
Thanks,<br />
Eagle<br />
<br />
:Please use the race's talk page. A lot of the issues are not addressed so I've readded and reiterated the issues. Once again I'll recommend you read the [[5e Race Design Guide]] as a lot of the issues the page has can be understood by reading it. Finally, no first-party race has the Undead Nature trait for good reason as is touched upon in the recent templates. {{User:ConcealedLight/Signature}} 01:15, 19 July 2019 (MDT)<br />
<br />
::Your lack of constructive criticism is not helpful. All you mention is that "it's not comparable to first party classes." Being helpful is offering ideas or suggestions, which telling someone to basically "refer to this guide and change it" is not. I gladly welcome ideas and banter on the race but you don't seem to recognize the limitations being placed on any of the traits. To top it off, your lack of open mindedness is a large hindrance to creativity and doesn't promote new ideas. Wanting a race to fall in line with any other race that exists is a pretty big road block you are setting up. If you cannot add anything of value then I would greatly appreciate it if you could refrain from tampering with the race or leaving pointless notes on it. I created the content and am happy with the results and have consulted multiple others to get their opinions on it. You seem to be the odd one out when it comes to trying to change the basic structure of the race. Homebrew content is about making something people can potentially enjoy and allowing their DM's to alter it in their games as they see fit. If they want to nerf it, they nerf it, and if they think it is too weak, then they buff it. I have provided, what I and other feel, is a playable and interesting race and would ask again that you please do not leave remarks or items on the page that are based on your sole opinion of balancing content when our opinion is not the standard the game is ruled by. If you have ideas you want to share to build the class up then I am all ears.<br />
<br />
::Thanks for your time, Eagle<br />
<br />
:::Brief {{tl|needsbalance}} template are fair. A lot of users spend a great deal here and to detail each issue to the miniscule issue would take more time on a site where most abandon their creation. CL's lack of criticism isn't fair to say either when they did ask for the pages talk page to be used. I've started discussion there for what it is worth because this here is folly. <br><br />
:::I think if you responded to CL's request on the Stolen's talk page you'd get much better/greater feedback. Just a hunch considering CL requested not to discuss the page here. To-da-loooooooooooo {{User:BigShotFancyMan/autosig}} 07:37, 19 July 2019 (MDT)<br />
<br />
== An apology ==<br />
<br />
EagleofAwesome messaged me on Discord about the stolen (5e race) article and my thoughts weren't positive. I was reminded of the numerous bouts we've gone. I could say nothing and you'd be none the wiser but I personally need to clear my conscience (conscious?) and just say I am sorry I didn't assume good faith more appropriately and trust that this wasn't like before. Good job on your edit, bad job nerfing the crud-ola out of their soulbound weapon, enjoy your rest :-) {{User:BigShotFancyMan/autosig}} 07:23, 22 July 2019 (MDT)<br />
:DW about it BSFM. We all have our off days. I noticed all the edits on it and I'll respond when I can. I believe I can bring you over to my way of thinking in regards to the soulbound weapon if not I'm sure we can reach some kind of compromise. Everything picks up for me next month so expect me to take a step back then. Cheers. {{User:ConcealedLight/Signature}} 11:16, 22 July 2019 (MDT)<br />
::Conscience is the correct spelling. No reason to second-guess. :)<br />
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== Starforger Race/Class ==<br />
<br />
I really, really appreciate your edits as they've really fleshed out everything and it's been a major help. So first of all, thank you. But the last one i have to revise a bit and i thought i'd explain why first, maybe you have a better solution or some guidance perhaps. The "spitfire" attack i specifically wanted to not be a spell/cantrip but sort of... act like one? because technically i the class can't wield any of the base ranged weapons, so i made them have their own ranged staple attack thing so 1. it's not treated as a spell but also 2. actually have some range (without expending all that star stuff, which is treated as a spell anyway (i just realized i didn't put that in there so i'll add that too i guess)) <br />
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if you have a better idea let me know but i am gonna revert that now if you don't mind. thanks again though, like, a lot!<br />
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:Glad I could help but I don't understand your reasoning too well. Is there an intention I'm not seeing as to why it wouldn't work as a spell? From another perspective, the trait is a low power version of the fire bolt cantrip and changing it doesn't affect the overall balance much either. {{User:ConcealedLight/Signature}} 22:24, 22 July 2019 (MDT)<br />
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::First of all, sorry for responding slow, and also i don't know how to format this since i've never talked on a user's page before but here's what i worry about. Firebolt would be a nice cantrip yes, but i feel like the damage spread is very similar to the Star Attacks and i think it'd make it feel less important? I mean, they do have their own abilities and modifications, and this ONLY applies to if you used just 1, which i am sure isn't going to happen every time. So i tried making it something a bit weaker and different but still good<br />
<br />
::Though now that i think about it there really shouldn't be that massive of a problem? just move some stuff around and it should work out, so I guess i'll put it back in, but with wisdom this time haha<br />
<br />
:::Talk pages are easy, just some indenting like so and then putting four of these (<nowiki>~~~~</nowiki>)at the end of your message to sign your comments. It should be fine. {{User:ConcealedLight/Signature}} 21:59, 24 July 2019 (MDT)<br />
<br />
== Error in logo when on MonoBook skin ==<br />
<br />
I found a problem with the Monobook skin. When this skin is used, the site logo at the top left of the page is far too large and doesn't show up with its full contents. Is it possible to fix the error? [[User:Tag365|Tag365]] ([[User talk:Tag365|talk]]) 22:07, 2 August 2019 (MDT)<br />
:I've got my plate full the next few days but I'll ask the [[User:Blue Dragon|Ancient Blue Wyrm]]. {{User:ConcealedLight/Signature}} 00:59, 3 August 2019 (MDT)<br />
::Thanks for pointing this out. It should be fixed now. &mdash; <span style="color:#002137;">[[User:Blue Dragon|Blue Dragon]] <small> ([[User_talk:Blue Dragon|talk]])</small></span> 06:12, 3 September 2019 (MDT)<br />
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== Serfrar and Half-Dwarf Variant ==<br />
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Hey there, though I am very grateful for your perspective and help, I am writing to inquire about the changes you continue to reverse in the races I have created. Though I do not agree with the reversals, understanding your POV would help. Thank you.<br />
[[User:Good Ol' Critty McFail|Good Ol' Critty McFail]]<br />
:As has been stated on those pages you made one edit that wasn't beneficial (adding a variant rule that made no sense and is outside the baring of a race) and another edit that wasn't reasonably inline with the page and refers you to appropriate documentation as to why. If you haven't seen these refer to the history tab of the respective pages. {{User:ConcealedLight/Signature}} 00:49, 21 August 2019 (MDT)<br />
::The changes I make to both races are not necessarily for their betterment, in fact for the Serfrar in particular, it is purposefully for their detriment. The Serfrar (Dwelf) are meant to be an abomination whom's own body is fighting against itself. This is intentionally to combat the presumption of many fantasy lovers that a mixture of elf and dwarf would create some kind of god creature, when all lore on the subject points to the opposite. As for the Half-Dwarf, the height and weight table are meant to be reflective of my original vision; That the unlikely offspring of a dwarf and a human would produce a titan among men. Altering the height and weight does nothing but adds additional flavor to the race. It does not change their size classification, nor does it impede on any of their abilities, in fact, it gives additional plausibility to the race abilities they possess. For these reasons, I do not see the benefit of reverting changes I, the original creator, have made to better fulfill my vision of these characters. [[User:Good Ol' Critty McFail|Good Ol' Critty McFail]] 09:50, 22 August 2019 (GMT+9:30)<br />
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:::Did you also make the giant half dwarf changes? I like the idea of doing this, since it fits your vision for the race and also fulfills a unique niche (no longer a variant page)? --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 23:14, 21 August 2019 (MDT)<br />
::::No, I did not make the giant changes, though I did remove them, even though they were not terrible ideas or mechanics, they did not fit with the lore of the half-dwarf, they are not giants, or related to giants. Those changes would perfectly fit a half-giant race. [[User:Good Ol' Critty McFail|Good Ol' Critty McFail]] 18:59, 22 August 2019 (GMT+9:30)<br />
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== Please stop. Not every page has to be your way. ==<br />
<br />
[[https://www.dandwiki.com/w/index.php?title=Nephilim_of_Raziel_%285e_Race%29&type=revision&diff=1208231&oldid=1207919 just please stop. It’s all your preference]] {{User:BigShotFancyMan/autosig}} 23:25, 22 August 2019 (MDT)<br />
:Talk to me like a human BSFM else I will simply ignore such remarks. Civility is key to any exchange. {{User:ConcealedLight/Signature}} 23:37, 22 August 2019 (MDT)<br />
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::Civility? CL, can you tell me where the civility of ignoring my comments on the discussion page that the way the article is written, is based on source material that does not hinder the article exist? and that I wanted it written how it is written? I've simply asked here for you to please stop and stated that the page doesn't have to be your way. I would request you treat others the way you have '''demanded''' me to treat you. (demanding vs asking is civil how?) {{User:BigShotFancyMan/autosig}} 23:43, 22 August 2019 (MDT)<br />
:::I'll ignore those remarks but as always I'm interested in making pages the best they can be. If you'd like to have a discussion on which revision furthers that goal then we can do so but making comments like this on my talk page isn't the way to go about it. You also seem to be upset over me ignoring you when I've been busy but you shouldn't assume such negativity when someone takes a while to get back to you, I even thanked you for the watchlist prompt. {{User:ConcealedLight/Signature}} 00:00, 23 August 2019 (MDT)<br />
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::::I didn’t assume you were ignoring me. You did ignore my comment that I wanted the article written the way it is. And if you chose to ignore my comments above, then I am confused because you say to post on your talk page if you an issue and I do. What good is it to post here if you’re going to ignore the comments? How is it civil to ignore comments? Can you provide examples of “making comments like this” that are offensive? Please stop trying to act like a victim here, and pretend that someone else has done something foul. {{User:BigShotFancyMan/autosig}} 00:08, 23 August 2019 (MDT)<br />
::::::Ah, I see now. I'm going to the other talk page. I'll keep your comments in mind. {{User:ConcealedLight/Signature}} 00:17, 23 August 2019 (MDT)<br />
<br />
==a bit of help?==<br />
i saw you thought that my [[Lucario, 2nd Variant (5e Race)|Lucario]] Variant needed some work. well, after touching up on some of the Formating and Balancing (Close Combat now scales similar to a monks [but not quite as much]), i was wondering your opinion on its completion rate. Happy Trails!<br />
:I'll give it a look when I have some time. {{User:ConcealedLight/Signature}} 23:58, 23 August 2019 (MDT)<br />
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== DnD Creature/Race/Class Creation ==<br />
<br />
I cannot for the life of me figure out how to finalize a new race. Every time I do I get to the puzzle thing and have no idea what I'm doing wrong to get my race/class/monster on this site. I really need help and want to have my player options/monsters playtested. Help please? I'm just clueless…<br />
:Make an account and upload it if you can't do the puzzle as I'm not familiar with the captcha methods. {{User:ConcealedLight/Signature}} 06:27, 29 August 2019 (MDT)<br />
::Hey, thanks. If it weren't for you, I wouldn't have so many items of my own on this site. I'm only sorry I didn't thank you earlier, but I completely forgot about this and your help. [[User:Flamestarter|Flamestarter]] ([[User talk:Flamestarter|talk]]) 20:48, 21 November 2019 (MST)Flamestarter<br />
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== Call steed removed? ==<br />
<br />
Hey concealedlight! I was making a dullahan and it made reference to this spell but it appears you deleted it? Is there an important reason why or are you not comfortable with sharing?<br />
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:The sole significant contributor had requested the article be deleted, as explained in the deletion summary. {{User:BigShotFancyMan/autosig}} 12:21, 20 September 2019 (MDT)<br />
<br />
:In place of that, you could have the ability to cast ''{{5e|Find Steed}}'' at 5th level, regaining its use after you complete a long rest. If I recall at least one of the dullahan race pages should be stable and not have such an issue if you GM doesn't feel like giving you such an ability. Good luck. {{User:ConcealedLight/Signature}} 15:09, 20 September 2019 (MDT)<br />
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== id like to become an admin and have no idea how ==<br />
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hey my guy im 14 and have infected my school with dnd its amazing what 1 nerd can do but now id like to become an admin of the site to show how devoted I am to the game {{unsigned|Krager mcgallen}}<br />
:Hi; thanks for volunteering to help the admin team. Unfortunately, because you are a new user, we don't know enough about you to know whether you'd be a good fit for the admin team. Please read [[Help:Administration#How Can I Become An Administrator?]]; a good rule of thumb time-wise is that you should be around and active for at least several months before you try to become an admin; the Requests for Adminship page recommends at least a year. For reference, both ConcealedLight and I were active on the site for about 8 months each before we became admins, and that was considered relatively fast. If you stick around and contribute regularly, I might consider voting for you in a future RfA, but currently we don't know enough about whether you would be a good admin. {{User:Geodude671/Signature}} . . 15:06, 7 October 2019 (MDT)<br />
<br />
== Curious. ==<br />
<br />
What does an IPChecker do exactly? Is there anything I should be worried about? [[User:Flamestarter|Flamestarter]] ([[User talk:Flamestarter|talk]]) 20:46, 21 November 2019 (MST)Flamestarter<br />
<br />
:No. An IP checker is used to cross reference a user name with IPs or multiple usernames to see if they are from the same IP and therefore sockpuppeting, a frowned upon action unless made common knowledge to others. {{User:BigShotFancyMan/autosig}} 05:35, 22 November 2019 (MST)<br />
<br />
== Thought I should give you a heads up!! ==<br />
<br />
Hey it's CallMeCoco you might remember me from the hell that was my Hushabi race, heh. Anyways I'm not logged in cuz I'm on a public computer right now and just thought I should notify you as I was using some of the wording in the alraune race to describe a feature of a race I've been working on, and noticed that the Sunflower alraune has a minor typo in it, in it's "Solar Affinity." trait which reads "You can recover hit points using this trait a once and regain use after you finish a long rest." and the typo is in "trait '''a''' once"... I don't beleive the "a" is supposed to be there, anyways just giving you a headsup, hope you have a good one man, also if you wanna check it out I'll link the class i mentioned i was working onnnn [[Enchanter_(5e_Class)#The_Seed_Mother|here]], but hey you have a good one bud!! -CMC<br />
<br />
:Hey CL, Christian McCaffery (CMC) reached out and I took care of this. :thumbsup: {{User:BigShotFancyMan/autosig}} 07:22, 2 December 2019 (MST)<br />
<br />
== Skin Changes ==<br />
<br />
If you let me know which changes still need to be made to the skin I'm sure that {{user|Blue Dragon}} will be able to do it soon. I recall that the background is the wrong one? I'll need a link to the correct things of course. In a few weeks D&D Wiki will be moved to a new server, with new HDDs, and I'll ask him to change the skin then too. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 08:26, 16 December 2019 (MST)<br />
: Thanks for reaching out. The only change I'd really like at the moment, which I can't do myself through the skin, was if BD could make the container that contains the links on the sidebar the link instead of the text. That way you can click on the container OR the text to go to your destination and when you hover your mouse over the container, it changes color like it currently does when you hover over the text. Thanks. {{User:ConcealedLight/Signature}} 06:34, 22 December 2019 (MST)<br />
<br />
::I seem to recall that the background image is the wrong one, or do I just not remember correctly? I'll see if he can change what you want. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 10:33, 29 December 2019 (MST)<br />
<br />
:::Thanks. From my recollection, the issue with the background came from a difference in the images color scheme and the site's Sledged theme. Reading back it seems that the issue was reverting to the previous background meant using a potentially non-fair-use background and keeping this meant keeping the aesthetic issues. Of which I preferred using the [[Media:sitebg-book.jpeg|old background]] until a better alternative can be proposed. {{User:ConcealedLight/Signature}} 23:51, 2 January 2020 (MST)<br />
<br />
== Help With My Race ==<br />
<br />
Hello I just created this: https://www.dandwiki.com/wiki/Slime_Reincarnate_(5e_Race). I was hoping you could look it over and give me a honest opinion. Also how do I get the Stub off? P.S. Very new here.<br />
<br />
:Hi there, I noticed since you didn't sign your name (four ~'s btw). I've added some maintenance templates onto the page for you to work through the basic issues and left some links for your reading so you can get more accommodated to the wiki. I know when I first started editing reading the Help Portal, specifically the Guidelines section was an eye-opening experience in homebrew design which has some surprising applications outside of the wiki :P<br />
:It'll take some effort but I wish you luck. {{User:ConcealedLight/Signature}} 07:41, 26 January 2020 (MST)<br />
<br />
== Dialga and Palkia ==<br />
<br />
Hey, I don't know if you're into Pokémon or anything like that, but I'm trying to turn 2 Pokémon "deities" into actual monsters and I'd like some help. I'm trying to get Yanied into it too because this would be a massive project (when it comes to articles on here, at least) and I'll definitely need some help. --[[User:Flamestarter|Flamestarter]] ([[User talk:Flamestarter|talk]]) 09:53, 26 January 2020 (MST)<br />
:Two cents; I think Dialga should have access to haste and/or slow, and Palkia should have a lot of teleportation abilities. {{User:Geodude671/Signature}} . . 11:08, 26 January 2020 (MST)<br />
:Geo up here is much more into it then I am but giving it a quick glance I recommend using the tarrasque (MM) and the avatar of Tiamat (RoT) as the base for the design since they're the same CR. For Dialga, I'd grant it some spell-like abilities linked to the Time Stop, Slow & Haste spells. Also, I'd probably consider giving it the Foresight spell as a permanently active monster trait (and thus can't be dispelled. tho include something like a wish spell can dispel this effect). Since we're messing with a god of time here, it isn't unreasonable to just say that it doesn't have an initiative and simply goes at the end of each turn. <br />
:Switching over to the god of space, teleportation is the theme and messing with gravity could be fun as well. Swapping places with allies and enemies. Switching places if they are going to be hit with an attack. Causing attacks to target other creatures as if they were in their space instead of Palkia. Teleporting across multiple landscapes: you could be falling through the air on one round, battling in an Underdark spore forest in the next and then suddenly be on top of an active volcano. Palkia constantly throwing off the characters as it changes the battlefield, its hazard and the situation.<br />
:Hope those suggestions help. {{User:ConcealedLight/Signature}} 07:51, 29 January 2020 (MST)<br />
<br />
== Featured Article Nomination ==<br />
<br />
Hi there, Concealed Light! I'm here to discuss with you a homebrew class that's been in the works for about 2 years now that I recently put up for nomination: The [[Battlemage, Variant (5e Class)|Battlemage]]. It'd be very much appreciated if you could take a look at the class whenever you're available & provide me with your thoughts, feedback, and any support or lack thereof & the reasons behind the decision. --[[User:Rushfire|Rushfire]] ([[User talk:Rushfire|talk]]) 11:13, 18 February 2020 (MST)Rushfire<br />
<br />
: I have reviewed the nomination. {{User:ConcealedLight/Signature}} 20:29, 18 February 2020 (MST)<br />
<br />
:: Hey, Concealed Light. Thank you for your review. I took your review into consideration & made several reworks to the [[Battlemage, Variant (5e Class)|Battlemage]]. You'll find in the [[Talk:Battlemage, Variant (5e Class)|discussion page]], at the very bottom, I included a list of items that I made sure to focus on & my reasoning behind those changes, just to shorten the amount of "sifting" that needs to be done. Thank you for your time, and I look forward to another round of reviews from the team! --[[User:Rushfire|Rushfire]] ([[User talk:Rushfire|talk]]) 08:20, 10 March 2020 (MDT)<br />
<br />
== Uneeded Subpage for The Main Page? ==<br />
<br />
Hey ConcealedLight, I was wondering what exactly is going on with the page [[Main Page/Laws of Gravity]].--[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 10:36, 20 February 2020 (MST)<br />
<br />
== Embodied Mouther Bites ==<br />
<br />
Hey, I've been a big fan of your Embodied Mouther race you've made a while ago. After talking with my DM a bit I wanted to ask if their unarmoured bites are supposed to scale with Monk Martial Arts/Uarmoured strike dice increases. So, for example, I'm able to hit another creature with a normal monk punch dealing d4 or bite them for d6 between levels 1-4. But when my punches, the normal unarmoured strikes, increase to a d6 would the bite damage also increase to a d8?<br />
:The intent is for it to be used like other race's natural weapons (lizardfolk's bite trait: d6). So you always use the higher die. So a first level lizardfolk monk can roll a d6 instead of a d4 with their unarmed strikes but when they get to higher levels their monk die upgrades that to a d8 and then a d10. {{User:ConcealedLight/Signature}} 08:53, 23 March 2020 (MDT)<br />
<br />
== You've locked the Fairy race from edits. Leads me to believe you're the best place to go for questions about it? ==<br />
<br />
Please bare with me. I'm new to this wiki.<br />
<br />
So the Fairy 5e playable race... I'm playing one right now. The only issue I'm having is the shrink ability.<br />
<br />
'''Shrink'''. You can touch an object that is sized for a Medium or Small creature and shrink it to a size appropriate for your tiny hands. If the object is a weapon, decrease the damage die by one size unless it has the finesse or light weapon properties (the versatile damage of that weapon also decreases by one size). You can touch multiple objects if they are the same type. At 3rd, 9th, and 15th levels, you can choose one weapon type you are proficient in, the damage die does not decrease whenever you use Shrink on it.<br />
<br />
The line I take issue with is "You can touch multiple objects in they are the same type" Same type?? What does that even mean? This ability seems to be more combat oriented than anything else. So is that a "type" of weapon? Really, I'm just looking for a way to have more clarity on the ability, or maybe some feedback on how to satisfy the need for this mechanic. Like... there are a lot of things I need to shrink. Money, scrolls, books (I'm playing a Wizard, so I don't really care much about weapons), magic items, other types of loot, food, the contents of the equipment I get from my background.... <br />
<br />
As of right now, I'm playing it as though I can basically shrink on think. If I have coin, and I decide to shrink some bread, the coin returns to full size and I can no longer carry it. That's been a pretty big pain in the two sessions we've done so far.<br />
<br />
This ability just flat out needs to be rewritten, but for my personal purposes I'm just looking for suggestions of how to satisfy this mechanical need.<br />
<br />
Thanks!<br />
<br />
https://www.dandwiki.com/wiki/Fairy_(5e_Race)<br />
<br />
: Hello, welcome to the wiki. The page was locked due to some excessive vandalism, lots of people want to play them. <br />
: Reading over the trait, when it says type it is referring to all shortswords if you picked that weapon or all spears if you picked them.<br />
: You make a good point about the shrink ability not working given the large amount of stuff a typical adventurer has. Ill give it a look and see what can be done. {{User:ConcealedLight/Signature}} 02:28, 24 November 2020 (MST)</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Medusa_(5e_Race)&diff=1393832Medusa (5e Race)2020-10-19T11:39:36Z<p>ConcealedLight: revert - see page name</p>
<hr />
<div>{{Locked Page}}<br />
==Medusa==<br />
{{quote|You're going to decorate the patio nicely.|orig=Seconds before disaster...}}<br />
<br />
===Physical Description===<br />
{{5e Image|float:right|https://vignette.wikia.nocookie.net/forgottenrealms/images/b/b1/Medusa-5e.png|As seen in the 5th edition ''[[Monster Manual]]''}}<br />
<br />
Medusae are a monstrous race of creatures that appear superficially similar to a beautiful humanoid, however, up close their inhuman traits are revealed. Their skin tone is almost too grey with tough small scales no larger than a centimetre covering their body. Rather than having a head of hair, they have long serpents that hiss and bite in moments of tension, typically remaining dormant as if to keep up the facade. The last thing a creature typically sees before they are petrified in stone is the clear pupil-less eyes of a medusa that vary in tone, often taking on a slightly dimmed color to their original.<br />
<br />
===History===<br />
As deadly as they are ravishing, the serpent-haired {{5e|medusa}} suffers a horrific curse brought on by its own vanity. They lurk in quiet exile among the tumbled ruins of their former lives, surrounded by the petrified remains of past admirers and would-be heroes. Though often enough the ambition that drove many of them into this state still burns and they use their curse to break, bend and dominate lesser creatures into submission as they endlessly seek to gain back what was promised to them.<br />
<br />
===Society===<br />
While ambitious humanoids seeking eternal youth, beauty, and adoration are common, those that go to the greatest lengths or are simply unlucky eventually find a being powerful and typically malicious enough to inflict the medusa curse. A medusa may go several human lifetimes before ever meeting another one of their kind. All the while finding comfort in the presence of other serpentine beings such as the [[Yuan-Ti Pureblood (5e Race)|yuan-ti]], who often hold them in high regard. Medusae also get along well with {{5e|Tiefling}}s, sharing as they do a shared cursed ancestry and the suspicion of the common people. A less than known fact about the medusa's curse is the infertility that comes with it, causing them to be unable to produce more of their kind and further dooming them to solitude.<br />
<br />
===Medusa Names===<br />
Medusa are created from a curse, and as such, they use the same naming conventions as their native culture. Given the origin of the real-world medusa legend, name from {{hover|Roman|XGtE pp.186}} and {{hover|Greek|XGtE pp.190}} culture ethnic groups would also be appropriate.<br />
<br />
===Medusa Traits===<br />
{{5e Racial Traits<br />
|summary=As deadly as they are ravishing, a serpent-haired {{5e|medusa}} suffers an immortal curse brought on by its own vanity.<br />
|abilities=Your {{5a|dex}}, {{5a|con}} and {{5a|cha}} scores each increase by 1.<br />
|age=One of the assortment of gifts the tobe medusa gains is immortality. Only now does it see the dual nature of this so-called gift often forced to live in seclusion, alienated from the world around them by their monstrous form and caprice.<br />
|alignment=Created from a paradoxical curse, a medusa is a creature of vanity and hubris tending towards lawful evil. The mortals that are afflicted by this curse often becoming so before the curse takes place as they methodically take what they want to achieve their ultimate vanity.<br />
|size=While a medusa typically stands a bit taller than the average human, they weigh almost as much as a goliath as they move with a haughty grace that rivals elves. Your size is Medium.<br />
|speed= Your base walking speed is 30 feet.<br />
|trait1={{5E|Darkvision}}<br />
|description1={{5e Darkvision}}<br />
|trait2=Monsterosity<br />
|description2=Your creature type is both humanoid and monstrosity.<br />
|trait3=Parseltongue<br />
|description3=You can communicate with snakes as if you shared a language and have {{5e|Advantage}} on all {{5a|cha}} checks you make to influence them.<br />
|trait4=Petrifying Gaze<br />
|description4=At 3rd level, you can use your action to focus your gaze on one creature whose eyes you can see within 60 feet of you. The creature must make a {{5a|con}} saving throw or be {{5c|restrained}} while you maintain eye contact with it. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. The DC for this saving throw is equal to 8 + your {{5a|con}} modifier + your proficiency bonus. If the creature accumulates three failed saving throws against this effect it becomes {{5c|Petrified}}. The petrification lasts until the creature is freed by a ''{{5e|greater restoration}}'' spell or similar magic. Once you use this trait, you can't use it again until you finish a long rest.<br />
|trait5=Snake Hair<br />
|description5=When you make a successful melee attack against a creature within 5 feet of you, you can make a special attack against the same creature with your serpentine hair as a bonus action. The creature then takes poison damage equal to your level, and you can't use this trait again until you finish a short or long rest.<br />
|trait6=Stone Skin<br />
|description6=You may be heavy but your hard skin protects your body from harm. When you aren't wearing armor, your AC is 12 + your {{5a|con}} modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor. <br />
|languages=You can speak, read and write Common and one other language of your choice.<br />
|subrace=<br />
}}<br />
<br />
===[[Guildmasters' Guide to Ravnica|Ravnica]] Variant: Undercity Medusa===<br />
<div class="externalimage-holder" style="width:30%;float:right">{{5e Image|float:right|https://media-waterdeep.cursecdn.com/avatars/thumbnails/4719/814/1000/1000/636755105308885999.png|As seen in ''[[Guildmasters' Guide to Ravnica]]''}}</div><br />
<br />
In [[Guildmasters' Guide to Ravnica|Ravnica]] medusae are still a monstrous race of creatures that appear superficially similar to beautiful humanoid women, typically called gorgons. However, unlike them, their skin doesn't resemble stone but is more similar to the scales of a fish, their hair a writhing mass of black, serpentine cables rather then literal snakes, and their once delicate hands are now sharp scaled claws.<br />
<br />
{{5e Racial Traits<br />
|abilitiesnotransclusion=You {{5a|dex}} score increases by 2, and your {{5a|int}} or {{5a|cha}} score increases by 1.<br />
|age=Less monstrous than their non-Ravnican kin, an undercity medusa can live for almost 500 years, amassing a macabre collection of trophies.<br />
|alignment=Though not the victims of a paradoxical curse, the gorgons of Ravnica share an inflated sense of vanity and hubris paired with a terrifying ambition to get their way no matter the cost, fitting many within the neutral evil alignment.<br />
|sizenotransclusion=A undercity medusa typically stands a bit taller than the average human and moves with a haughty grace that rivals elves. Your size is Medium.<br />
|speednotransclusion=Your base walking speed is 30 feet.<br />
|trait1=Ambusher<br />
|description1=If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.<br />
|trait2=Claws<br />
|description2=Your scaly claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your {{5a|str}} or {{5a|dex}} modifier, instead of the bludgeoning damage normal for an unarmed strike. <br />
|trait3=Darkvision<br />
|description3={{5e Darkvision}}<br />
|trait4=Magic Resilience<br />
|description4=You are naturally resistant to magical effects. When you fail a saving throw against a spell or other magical effect, you can re-roll the die and must use the new roll. Once you use this trait you can't use it again until you finish a short or long rest.<br />
|trait5=Monsterosity<br />
|description5=Your creature type is both humanoid and monstrosity.<br />
|trait6=Petrifying Gaze<br />
|description6=At 3rd level, you can use your action to focus your gaze on one creature whose eyes you can see within 60 feet of you. The creature must make a {{5a|con}} saving throw or be {{5c|restrained}} while you maintain eye contact with it. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. The DC for this saving throw is equal to 8 + your {{5a|con}} modifier + your proficiency bonus. If the creature accumulates three failed saving throws against this effect it becomes {{5c|Petrified}}. The petrification lasts until the creature is freed by a ''{{5e|greater restoration}}'' spell or similar magic. Once you use this trait, you can't use it again until you finish a long rest.<br />
|languages=You can speak, read and write Common and Elvish.<br />
|subrace=<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=Medusa<br />
|feet=4<br />
|inches=10<br />
|heightmod=2d8<br />
|weight=180<br />
|weightmod=2d10<br />
}}<br />
<br />
----<br />
{{5e Races Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Monstrosity Type]]<br />
[[Category:Greek Mythology]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Oath_of_the_Samurai_(5e_Subclass)&diff=1390828Oath of the Samurai (5e Subclass)2020-10-09T21:32:38Z<p>ConcealedLight: /* Channel Divinity */</p>
<hr />
<div>{{stub|Incomplete. See the [[5e Class Design Guide#Subclasses]] if you need help.}}<br />
===Oath of the Samurai===<br />
<div class="externalimage-holder" style="width:30%;float:right">{{5e Image|float:right|<!-- image link -->|<!-- name of the art, artists and a link to their page -->}}</div><br />
''Paladin Subclass''<br />
<br />
====Tenets of the Samurai: Bushido====<br />
A paladin who takes this oath often has its eight tenets tattooed upon them: rectitude, courage, benevolence, politeness, sincerity, honour, loyalty and self-control. They believe their strength is bestowed upon them for their absolute moral standard, one that transcends logic. What’s right is right, and what’s wrong is wrong. The difference between good and bad and between right and wrong are givens, not arguments subject to discussion or justification, and a paladin of this oath should know the difference. They are true warriors of action.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Have The Courage To Do What Is Just.''''' I see what is right and once I've set my path, I keep to it without wavering; for I will strike when it is right and I will die when it is right.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Let Your Strength Rise With Your Mercy.''''' Invested with the power to kill, I must demonstrate an equally extraordinary degree of benevolence; the highest attribute of the soul.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Sincere.''''' I live in simplicity for luxury is the greatest menace for riches hinder wisdom.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Honor.''''' I choose to bear the unbearable, to never be provoked and to make reparation when wrong; for the betterment of myself and others.<br />
<br />
====Oath Spells====<br />
You gain oath spells at the paladin levels listed.<br />
{| class="5e" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0.5em;padding-right:0.5em" | Paladin Level !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | ''{{5e|Compelled Duel}}, [[Zephyr Strike (5e Spell)|zephyr strike]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | ''{{5e|Blur}}, {{5e|Misty Step}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | ''{{5e|Blink}}, {{5e|Haste}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 13th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | ''{{5e|Freedom of Movement}}, {{5e|Greater Invisibility}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 17th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | ''[[Far Step (5e Spell)|far step]], [[Steel Wind Strike (5e Spell)|steel wind strike]]''<br />
|}<br />
<br />
====Channel Divinity====<br />
When you take this oath at 3rd level, you gain the following two Channel Divinity options.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Bearing Resolve.''''' When you fail a saving throw against an effect that would cause you to be {{5c|charmed}}, {{5c|frightened}}, {{5c|paralyzed}}, {{5c|poisoned}} or {{5c|stunned}}, you can use your Channel Divinity to reroll the saving throw at advantage.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Killing Stance.''''' As an action, you elude an aura of menace and take a killing stance, using your Channel Divinity. As a reaction, when a creature within 30 feet makes an attack against you or an ally within 5 feet of you, you can move up to them and making a melee weapon attack at advantage. If you hit, the attack is a critical hit.<br />
<br />
====Aura of Control====<br />
Starting at 7th level, you have sharpened your awareness and reflexes that you can perceive and react to even the slightest changes around you while you’re not {{5c|incapacitated}}. The aura extends 10 feet from you in every direction, but not through total cover.<br />
<br />
If anything moves within your aura you can sense it and react, granting you a +2 bonus to you Armor Class against attacks originating from outside of it and from creatures that have entered your aura until the end of their turn.<br />
<br />
At 18th level, the range of this aura increases to 30 feet.<br />
<br />
====15th====<br />
At 15th level, you.<br />
<br />
====20th====<br />
At 20th level, you.<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Subclass]]<br />
[[Category:Paladin]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Oath_of_the_Samurai_(5e_Subclass)&diff=1390648Oath of the Samurai (5e Subclass)2020-10-09T09:07:31Z<p>ConcealedLight: /* Channel Divinity */</p>
<hr />
<div>{{stub|Incomplete. See the [[5e Class Design Guide#Subclasses]] if you need help.}}<br />
===Oath of the Samurai===<br />
<div class="externalimage-holder" style="width:30%;float:right">{{5e Image|float:right|<!-- image link -->|<!-- name of the art, artists and a link to their page -->}}</div><br />
''Paladin Subclass''<br />
<br />
====Tenets of the Samurai: Bushido====<br />
A paladin who takes this oath often has its eight tenets tattooed upon them: rectitude, courage, benevolence, politeness, sincerity, honour, loyalty and self-control. They believe their strength is bestowed upon them for their absolute moral standard, one that transcends logic. What’s right is right, and what’s wrong is wrong. The difference between good and bad and between right and wrong are givens, not arguments subject to discussion or justification, and a paladin of this oath should know the difference. They are true warriors of action.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Have The Courage To Do What Is Just.''''' I see what is right and once I've set my path, I keep to it without wavering; for I will strike when it is right and I will die when it is right.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Let Your Strength Rise With Your Mercy.''''' Invested with the power to kill, I must demonstrate an equally extraordinary degree of benevolence; the highest attribute of the soul.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Sincere.''''' I live in simplicity for luxury is the greatest menace for riches hinder wisdom.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Honor.''''' I choose to bear the unbearable, to never be provoked and to make reparation when wrong; for the betterment of myself and others.<br />
<br />
====Oath Spells====<br />
You gain oath spells at the paladin levels listed.<br />
{| class="5e" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0.5em;padding-right:0.5em" | Paladin Level !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | ''{{5e|Compelled Duel}}, [[Zephyr Strike (5e Spell)|zephyr strike]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | ''{{5e|Blur}}, {{5e|Misty Step}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | ''{{5e|Blink}}, {{5e|Haste}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 13th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | ''{{5e|Freedom of Movement}}, {{5e|Greater Invisibility}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 17th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | ''[[Far Step (5e Spell)|far step]], [[Steel Wind Strike (5e Spell)|steel wind strike]]''<br />
|}<br />
<br />
====Channel Divinity====<br />
When you take this oath at 3rd level, you gain the following two Channel Divinity options.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Bearing Resolve.''''' When you fail a saving throw against an effect that would cause you to be charmed, frightened, paralyzed, poisoned or stunned. You can use your Channel Divinity to reroll the saving throw at advantage.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Killing Stance.''''' As an action, you elude an aura of menace and take a killing stance, using your Channel Divinity. As a reaction, when a creature within 30 feet makes an attack against you or an ally within 5 feet of you, you can move up to them and making a melee weapon attack at advantage. If you hit, the attack is a critical hit.<br />
<br />
====Aura of Control====<br />
Starting at 7th level, you have sharpened your awareness and reflexes that you can perceive and react to even the slightest changes around you while you’re not {{5c|incapacitated}}. The aura extends 10 feet from you in every direction, but not through total cover.<br />
<br />
If anything moves within your aura you can sense it and react, granting you a +2 bonus to you Armor Class against attacks originating from outside of it and from creatures that have entered your aura until the end of their turn.<br />
<br />
At 18th level, the range of this aura increases to 30 feet.<br />
<br />
====15th====<br />
At 15th level, you.<br />
<br />
====20th====<br />
At 20th level, you.<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Subclass]]<br />
[[Category:Paladin]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Oath_of_the_Samurai_(5e_Subclass)&diff=1390647Oath of the Samurai (5e Subclass)2020-10-09T09:07:19Z<p>ConcealedLight: /* Channel Divinity */</p>
<hr />
<div>{{stub|Incomplete. See the [[5e Class Design Guide#Subclasses]] if you need help.}}<br />
===Oath of the Samurai===<br />
<div class="externalimage-holder" style="width:30%;float:right">{{5e Image|float:right|<!-- image link -->|<!-- name of the art, artists and a link to their page -->}}</div><br />
''Paladin Subclass''<br />
<br />
====Tenets of the Samurai: Bushido====<br />
A paladin who takes this oath often has its eight tenets tattooed upon them: rectitude, courage, benevolence, politeness, sincerity, honour, loyalty and self-control. They believe their strength is bestowed upon them for their absolute moral standard, one that transcends logic. What’s right is right, and what’s wrong is wrong. The difference between good and bad and between right and wrong are givens, not arguments subject to discussion or justification, and a paladin of this oath should know the difference. They are true warriors of action.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Have The Courage To Do What Is Just.''''' I see what is right and once I've set my path, I keep to it without wavering; for I will strike when it is right and I will die when it is right.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Let Your Strength Rise With Your Mercy.''''' Invested with the power to kill, I must demonstrate an equally extraordinary degree of benevolence; the highest attribute of the soul.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Sincere.''''' I live in simplicity for luxury is the greatest menace for riches hinder wisdom.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Honor.''''' I choose to bear the unbearable, to never be provoked and to make reparation when wrong; for the betterment of myself and others.<br />
<br />
====Oath Spells====<br />
You gain oath spells at the paladin levels listed.<br />
{| class="5e" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0.5em;padding-right:0.5em" | Paladin Level !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | ''{{5e|Compelled Duel}}, [[Zephyr Strike (5e Spell)|zephyr strike]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | ''{{5e|Blur}}, {{5e|Misty Step}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | ''{{5e|Blink}}, {{5e|Haste}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 13th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | ''{{5e|Freedom of Movement}}, {{5e|Greater Invisibility}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 17th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | ''[[Far Step (5e Spell)|far step]], [[Steel Wind Strike (5e Spell)|steel wind strike]]''<br />
|}<br />
<br />
====Channel Divinity====<br />
When you take this oath at 3rd level, you gain the following two Channel Divinity options.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Killing Stance.''''' As an action, you elude an aura of menace and take a killing stance, using your Channel Divinity. As a reaction, when a creature within 30 feet makes an attack against you or an ally within 5 feet of you, you can move up to them and making a melee weapon attack at advantage. If you hit, the attack is a critical hit.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Bearing Resolve.''''' When you fail a saving throw against an effect that would cause you to be charmed, frightened, paralyzed, poisoned or stunned. You can use your Channel Divinity to reroll the saving throw at advantage.<br />
<br />
====Aura of Control====<br />
Starting at 7th level, you have sharpened your awareness and reflexes that you can perceive and react to even the slightest changes around you while you’re not {{5c|incapacitated}}. The aura extends 10 feet from you in every direction, but not through total cover.<br />
<br />
If anything moves within your aura you can sense it and react, granting you a +2 bonus to you Armor Class against attacks originating from outside of it and from creatures that have entered your aura until the end of their turn.<br />
<br />
At 18th level, the range of this aura increases to 30 feet.<br />
<br />
====15th====<br />
At 15th level, you.<br />
<br />
====20th====<br />
At 20th level, you.<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Subclass]]<br />
[[Category:Paladin]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Oath_of_the_Samurai_(5e_Subclass)&diff=1390646Oath of the Samurai (5e Subclass)2020-10-09T08:52:35Z<p>ConcealedLight: /* Aura of Control */</p>
<hr />
<div>{{stub|Incomplete. See the [[5e Class Design Guide#Subclasses]] if you need help.}}<br />
===Oath of the Samurai===<br />
<div class="externalimage-holder" style="width:30%;float:right">{{5e Image|float:right|<!-- image link -->|<!-- name of the art, artists and a link to their page -->}}</div><br />
''Paladin Subclass''<br />
<br />
====Tenets of the Samurai: Bushido====<br />
A paladin who takes this oath often has its eight tenets tattooed upon them: rectitude, courage, benevolence, politeness, sincerity, honour, loyalty and self-control. They believe their strength is bestowed upon them for their absolute moral standard, one that transcends logic. What’s right is right, and what’s wrong is wrong. The difference between good and bad and between right and wrong are givens, not arguments subject to discussion or justification, and a paladin of this oath should know the difference. They are true warriors of action.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Have The Courage To Do What Is Just.''''' I see what is right and once I've set my path, I keep to it without wavering; for I will strike when it is right and I will die when it is right.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Let Your Strength Rise With Your Mercy.''''' Invested with the power to kill, I must demonstrate an equally extraordinary degree of benevolence; the highest attribute of the soul.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Sincere.''''' I live in simplicity for luxury is the greatest menace for riches hinder wisdom.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Honor.''''' I choose to bear the unbearable, to never be provoked and to make reparation when wrong; for the betterment of myself and others.<br />
<br />
====Oath Spells====<br />
You gain oath spells at the paladin levels listed.<br />
{| class="5e" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0.5em;padding-right:0.5em" | Paladin Level !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | ''{{5e|Compelled Duel}}, [[Zephyr Strike (5e Spell)|zephyr strike]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | ''{{5e|Blur}}, {{5e|Misty Step}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | ''{{5e|Blink}}, {{5e|Haste}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 13th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | ''{{5e|Freedom of Movement}}, {{5e|Greater Invisibility}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 17th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | ''[[Far Step (5e Spell)|far step]], [[Steel Wind Strike (5e Spell)|steel wind strike]]''<br />
|}<br />
<br />
====Channel Divinity====<br />
When you take this oath at 3rd level, you gain the following two Channel Divinity options.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Killing Stance.''''' As an action, you elude an aura of menace and take a stance, using your Channel Divinity. As a reaction, when a creature moves within 10 foot of you, you can move up to them and strike them first, making twice the number of attacks you are typically able to.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Slash of Light.''''' When you take the Attack action while wielding a slashing weapon, you can extend the range of that strike to hit all creatures in a 15-foot cone, using your Channel Divinity. Make a number of attacks equal to the creatures within range. OR a 90 degree slash<br />
<br />
====Aura of Control====<br />
Starting at 7th level, you have sharpened your awareness and reflexes that you can perceive and react to even the slightest changes around you while you’re not {{5c|incapacitated}}. The aura extends 10 feet from you in every direction, but not through total cover.<br />
<br />
If anything moves within your aura you can sense it and react, granting you a +2 bonus to you Armor Class against attacks originating from outside of it and from creatures that have entered your aura until the end of their turn.<br />
<br />
At 18th level, the range of this aura increases to 30 feet.<br />
<br />
====15th====<br />
At 15th level, you.<br />
<br />
====20th====<br />
At 20th level, you.<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Subclass]]<br />
[[Category:Paladin]]</div>ConcealedLighthttps://www.dandwiki.com/w/index.php?title=Oath_of_the_Samurai_(5e_Subclass)&diff=1390575Oath of the Samurai (5e Subclass)2020-10-08T23:27:32Z<p>ConcealedLight: </p>
<hr />
<div>{{stub|Incomplete. See the [[5e Class Design Guide#Subclasses]] if you need help.}}<br />
===Oath of the Samurai===<br />
<div class="externalimage-holder" style="width:30%;float:right">{{5e Image|float:right|<!-- image link -->|<!-- name of the art, artists and a link to their page -->}}</div><br />
''Paladin Subclass''<br />
<br />
====Tenets of the Samurai: Bushido====<br />
A paladin who takes this oath often has its eight tenets tattooed upon them: rectitude, courage, benevolence, politeness, sincerity, honour, loyalty and self-control. They believe their strength is bestowed upon them for their absolute moral standard, one that transcends logic. What’s right is right, and what’s wrong is wrong. The difference between good and bad and between right and wrong are givens, not arguments subject to discussion or justification, and a paladin of this oath should know the difference. They are true warriors of action.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Have The Courage To Do What Is Just.''''' I see what is right and once I've set my path, I keep to it without wavering; for I will strike when it is right and I will die when it is right.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Let Your Strength Rise With Your Mercy.''''' Invested with the power to kill, I must demonstrate an equally extraordinary degree of benevolence; the highest attribute of the soul.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Sincere.''''' I live in simplicity for luxury is the greatest menace for riches hinder wisdom.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Honor.''''' I choose to bear the unbearable, to never be provoked and to make reparation when wrong; for the betterment of myself and others.<br />
<br />
====Oath Spells====<br />
You gain oath spells at the paladin levels listed.<br />
{| class="5e" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0.5em;padding-right:0.5em" | Paladin Level !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | ''{{5e|Compelled Duel}}, [[Zephyr Strike (5e Spell)|zephyr strike]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | ''{{5e|Blur}}, {{5e|Misty Step}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | ''{{5e|Blink}}, {{5e|Haste}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 13th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | ''{{5e|Freedom of Movement}}, {{5e|Greater Invisibility}}''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 17th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | ''[[Far Step (5e Spell)|far step]], [[Steel Wind Strike (5e Spell)|steel wind strike]]''<br />
|}<br />
<br />
====Channel Divinity====<br />
When you take this oath at 3rd level, you gain the following two Channel Divinity options.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Killing Stance.''''' As an action, you elude an aura of menace and take a stance, using your Channel Divinity. As a reaction, when a creature moves within 10 foot of you, you can move up to them and strike them first, making twice the number of attacks you are typically able to.<br />
<br />
&nbsp;&nbsp;&nbsp;'''''Slash of Light.''''' When you take the Attack action while wielding a slashing weapon, you can extend the range of that strike to hit all creatures in a 15-foot cone, using your Channel Divinity. Make a number of attacks equal to the creatures within range. OR a 90 degree slash<br />
<br />
====Aura of Control====<br />
Starting at 7th level, you have sharpened your awareness and reflexes that you can perceive and react to even the slightest changes around you while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.<br />
<br />
If anything moves within your aura you can sense it and react, granting you a +2 bonus to you Armor Class against attacks originating from outside of it and from creatures that have entered your aura until the start of your next turn.<br />
<br />
At 18th level, the range of this aura increases to 30 feet.<br />
<br />
====15th====<br />
At 15th level, you.<br />
<br />
====20th====<br />
At 20th level, you.<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Subclass]]<br />
[[Category:Paladin]]</div>ConcealedLight