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		<id>http://www.dandwiki.com/w/api.php?action=feedcontributions&amp;user=Cerin616&amp;feedformat=atom</id>
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		<updated>2013-05-18T22:50:45Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Clericzilla_(3.5e_Optimized_Character_Build)</id>
		<title>Talk:Clericzilla (3.5e Optimized Character Build)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Clericzilla_(3.5e_Optimized_Character_Build)"/>
				<updated>2012-10-17T12:14:37Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Reach Spell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Counters==&lt;br /&gt;
The other counter would be to have Sun domain but not Pelor, and say you couldn't have Radiant Servant without it. Alternatively, ban DMM:Persist. -- [[User:MorkaisChosen|MorkaisChosen]] 10:16, 31 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Mmm, all that really does is force the player into another cheesy class, like Divine Disciple from the Players' Guide to Faerun... or just continue as a straight Cleric, which is already unbelievably powerful on its own. Heck, even removing Sun domain isn't an effective counter - a Law/War Cleric is every bit as frightening. Also, why ban specific versions of a specific feat? Better to ban the feat entirely. Heck, you may as well ban the whole book it's from, and then you're sorta treading into unpleasant territory where the players can't do as much as they'd like with their characters. No, the only ''real'' way to counter a Clericzilla is to upgrade to 4e... which is the nearest thing to a punchline as a scary build like this can have. -- [[User:Cronocke|Cronocke]] 12:32, 31 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Banning Divine Metamagic, in ANY RIGHT, is not a bad way to go. Ever. Banning it does not entail banning the book it's from (Complete Divine, I think), mainly because it is ungodly broken. PUN INTENDED. -- [[User:TK-Squared|TK-Squared]] 12:34, 31 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Be fair, the book is pretty damn broken itself, with some of the PrCs and other feats. But again, even then you're not really preventing an obscenely powerful Cleric, just this specific build. I can make another build that uses only SRD content. It won't have a PrC, but it won't need one, just more specific control over spells. -- [[User:Cronocke|Cronocke]] 12:42, 31 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::True story, level 20 cleric, divine metamagic persist. Congratulations you are stupid powerful. --[[User:Cerin616|Cerin616, Drew]] ([[User talk:Cerin616|talk]]) 05:46, 17 October 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Guide ==&lt;br /&gt;
&lt;br /&gt;
Perhaps make this into part of a guide for Clerzillas? --[[User:Ghostwheel|Ghostwheel]] 03:13, 14 July 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Persistent spell... ==&lt;br /&gt;
&lt;br /&gt;
You need to have extend spell to take this feat. What does it mean? Not taking reach spell at 6th lvl, or simply take flaw.&lt;br /&gt;
&lt;br /&gt;
If you take the planning domain. you receive the Extend feat for free at 1st level; although Pelor doesn't offer this domain.&lt;br /&gt;
&lt;br /&gt;
== Reach Spell ==&lt;br /&gt;
&lt;br /&gt;
Should make note that Reach spell to extend a touch and then pesist spell to enhance that touch is a touchy at best subject. Most DMs will not allow this obvious abuse of the system. Its nearly as bad as the &amp;quot;Use nightsticks as turning batteries and fuel your divine metamagic&amp;quot;--[[User:Cerin616|Cerin616, Drew]] ([[User talk:Cerin616|talk]]) 05:48, 17 October 2012 (MDT)&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Clericzilla_(3.5e_Optimized_Character_Build)</id>
		<title>Talk:Clericzilla (3.5e Optimized Character Build)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Clericzilla_(3.5e_Optimized_Character_Build)"/>
				<updated>2012-10-17T11:48:27Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Counters==&lt;br /&gt;
The other counter would be to have Sun domain but not Pelor, and say you couldn't have Radiant Servant without it. Alternatively, ban DMM:Persist. -- [[User:MorkaisChosen|MorkaisChosen]] 10:16, 31 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Mmm, all that really does is force the player into another cheesy class, like Divine Disciple from the Players' Guide to Faerun... or just continue as a straight Cleric, which is already unbelievably powerful on its own. Heck, even removing Sun domain isn't an effective counter - a Law/War Cleric is every bit as frightening. Also, why ban specific versions of a specific feat? Better to ban the feat entirely. Heck, you may as well ban the whole book it's from, and then you're sorta treading into unpleasant territory where the players can't do as much as they'd like with their characters. No, the only ''real'' way to counter a Clericzilla is to upgrade to 4e... which is the nearest thing to a punchline as a scary build like this can have. -- [[User:Cronocke|Cronocke]] 12:32, 31 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Banning Divine Metamagic, in ANY RIGHT, is not a bad way to go. Ever. Banning it does not entail banning the book it's from (Complete Divine, I think), mainly because it is ungodly broken. PUN INTENDED. -- [[User:TK-Squared|TK-Squared]] 12:34, 31 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Be fair, the book is pretty damn broken itself, with some of the PrCs and other feats. But again, even then you're not really preventing an obscenely powerful Cleric, just this specific build. I can make another build that uses only SRD content. It won't have a PrC, but it won't need one, just more specific control over spells. -- [[User:Cronocke|Cronocke]] 12:42, 31 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::True story, level 20 cleric, divine metamagic persist. Congratulations you are stupid powerful. --[[User:Cerin616|Cerin616, Drew]] ([[User talk:Cerin616|talk]]) 05:46, 17 October 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Guide ==&lt;br /&gt;
&lt;br /&gt;
Perhaps make this into part of a guide for Clerzillas? --[[User:Ghostwheel|Ghostwheel]] 03:13, 14 July 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Persistent spell... ==&lt;br /&gt;
&lt;br /&gt;
You need to have extend spell to take this feat. What does it mean? Not taking reach spell at 6th lvl, or simply take flaw.&lt;br /&gt;
&lt;br /&gt;
If you take the planning domain. you receive the Extend feat for free at 1st level; although Pelor doesn't offer this domain.&lt;br /&gt;
&lt;br /&gt;
== Reach Spell ==&lt;br /&gt;
&lt;br /&gt;
Should make note that Reach spell to extend a touch and then pesist spell to enhance that touch is a touchy at best subject. Most DMs will not allow this obvious abuse of the system.--[[User:Cerin616|Cerin616, Drew]] ([[User talk:Cerin616|talk]]) 05:48, 17 October 2012 (MDT)&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Clericzilla_(3.5e_Optimized_Character_Build)</id>
		<title>Talk:Clericzilla (3.5e Optimized Character Build)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Clericzilla_(3.5e_Optimized_Character_Build)"/>
				<updated>2012-10-17T11:46:34Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Counters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Counters==&lt;br /&gt;
The other counter would be to have Sun domain but not Pelor, and say you couldn't have Radiant Servant without it. Alternatively, ban DMM:Persist. -- [[User:MorkaisChosen|MorkaisChosen]] 10:16, 31 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Mmm, all that really does is force the player into another cheesy class, like Divine Disciple from the Players' Guide to Faerun... or just continue as a straight Cleric, which is already unbelievably powerful on its own. Heck, even removing Sun domain isn't an effective counter - a Law/War Cleric is every bit as frightening. Also, why ban specific versions of a specific feat? Better to ban the feat entirely. Heck, you may as well ban the whole book it's from, and then you're sorta treading into unpleasant territory where the players can't do as much as they'd like with their characters. No, the only ''real'' way to counter a Clericzilla is to upgrade to 4e... which is the nearest thing to a punchline as a scary build like this can have. -- [[User:Cronocke|Cronocke]] 12:32, 31 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Banning Divine Metamagic, in ANY RIGHT, is not a bad way to go. Ever. Banning it does not entail banning the book it's from (Complete Divine, I think), mainly because it is ungodly broken. PUN INTENDED. -- [[User:TK-Squared|TK-Squared]] 12:34, 31 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Be fair, the book is pretty damn broken itself, with some of the PrCs and other feats. But again, even then you're not really preventing an obscenely powerful Cleric, just this specific build. I can make another build that uses only SRD content. It won't have a PrC, but it won't need one, just more specific control over spells. -- [[User:Cronocke|Cronocke]] 12:42, 31 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::True story, level 20 cleric, divine metamagic persist. Congratulations you are stupid powerful. --[[User:Cerin616|Cerin616, Drew]] ([[User talk:Cerin616|talk]]) 05:46, 17 October 2012 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Guide ==&lt;br /&gt;
&lt;br /&gt;
Perhaps make this into part of a guide for Clerzillas? --[[User:Ghostwheel|Ghostwheel]] 03:13, 14 July 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Persistent spell... ==&lt;br /&gt;
&lt;br /&gt;
You need to have extend spell to take this feat. What does it mean? Not taking reach spell at 6th lvl, or simply take flaw.&lt;br /&gt;
&lt;br /&gt;
If you take the planning domain. you receive the Extend feat for free at 1st level; although Pelor doesn't offer this domain.&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Lycan_Form_Mastery_(3.5e_Feat)</id>
		<title>Lycan Form Mastery (3.5e Feat)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Lycan_Form_Mastery_(3.5e_Feat)"/>
				<updated>2009-02-19T01:24:44Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{3.5e Feat&lt;br /&gt;
|name= Lycan Form Mastery&lt;br /&gt;
|types=General&lt;br /&gt;
|summary=Mastery of Lycan change.&lt;br /&gt;
|prereqs=Lycanthropy or a Lycan Spawn&lt;br /&gt;
|benefit=With this feat lycan spawn now gains a greater mastery of they shape shifting ability. They now have an extended ability to expand on the control shape skill. The skill Control shape is now a more useful skill for all lycanthropy. They can use this skill to aid them with shape shifting acts they would not be able to do other wise. The key ability is to quicken their shape shifting ability; this does stack with other abilities that reduce your shape shifting ability. So if it is already reduced to a move action then it is considered &amp;quot;part&amp;quot; of the move action at the same Difficulty Check. All of the following effects act as 1/day plus an additional use per day per 3 hit die obtained. When applicable, all effects lasts your constitution modifier in rounds. When a higher DC is made the duration is extended by +1 round per 10 DC met over actual DC, Example: Shape shifting claws from your animal form to your hybrid form has a DC of 20, a DC of 37 is made, this is a DC 17 over DC 20, so the duration is automatically extended by an additional +1 more round.&lt;br /&gt;
&lt;br /&gt;
*Quicken Shape Shifting ability to only one full round action DC 15&lt;br /&gt;
*Shape Shifting the claws from your animal to you hybrid form DC 20&lt;br /&gt;
*Shape Shifting the bite from your animal form DC 25&lt;br /&gt;
*Increasing your speed of your Hybrid form by +5ft (Your animal form must be faster than your hybrid form) DC 25&lt;br /&gt;
*Inflicted taking on the hybrid form even though they failed their involuntary transformation DC 10; minimum of 1 round with DC 10.&lt;br /&gt;
|special=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to [[Dungeons and Dragons]]-&amp;gt;[[DnD Feats]]-&amp;gt;[[DnD Racial Feats]].&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:Feat]]&lt;br /&gt;
[[Category:Racial Feat]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)</id>
		<title>Alchemist (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)"/>
				<updated>2008-11-10T18:23:08Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[User:Cerin616|Cerin616]]&lt;br /&gt;
|datecreated=2007-05-29&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=In progress...&lt;br /&gt;
|editing=Post on [[Talk:Alchemist (DnD Class)|discussion]] if you have ideas&lt;br /&gt;
|type=Skilled&lt;br /&gt;
|desc=person who makes potions and turn metal to gold and stuff like that&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
&lt;br /&gt;
A wizened gnome, with a rather manic gleam in his eyes, stands stirring a bubbling alembic late into the night.&lt;br /&gt;
&lt;br /&gt;
Alchemists are powerful scientists who obsess over value of things. They constantly seek to find a way to make the worthless into something worthwhile.Many Alchemists spend their time making potions to heal or harm, and often to restore life. Almost every alchemist has the ultimate goal of finding or creating the philosopher's stone. &lt;br /&gt;
&lt;br /&gt;
===Making an Alchemist===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' An alchemist is able to find, extract and refine minerals and essences which he can then transmute and combine to create new and powerful substances.  He is also skilled in the use of such substances to enhance his mental and physical abilities, notably to lengthen lifespan and gain invisibility. He can also use these substances in a way similar to &amp;quot;enchantment&amp;quot;, but to call it that is equal to blasphemy to an Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Races|Races]]:''' Any race can be an alchemist but an alchemist's specialty revolves around intelligence like a wizard. Preferred races are Gnomes, and Humans. Many alchemists who sell their work also need high charisma to get a good deal.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Alignment|Alignment]]:''' Alchemists cannot be chaotic. They must be neutral or lawful. Alchemists can be anything on the good-evil axis. They can be a good alchemist who uses their magic to heal, or an evil one seeking the stone to become immortal. &lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 4d6 times 10 gp (140 gold).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: The Alchemist=====&lt;br /&gt;
Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; | [[Saving Throws]]&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[Fort]] || [[Ref]] || [[Will]]&lt;br /&gt;
|-&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0|| +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical craft, Skill Focus [Craft (Alchemy)]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical craft, [[SRD:Improved Initiative|Improved Initiative]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical craft, [[SRD:Evasion|Evasion]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical craft, [[SRD:Great Fortitude|Great Fortitude]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical craft,  [[SRD:Uncanny Dodge|Uncanny Dodge]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |Poison knowledge&lt;br /&gt;
|-&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical alteration, bonus [[SRD:Feats|feat]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical alteration, bonus [[SRD:Feats|feat]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +4 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +5 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical alteration, bonus [[SRD:Feats|feat]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical alteration,  bonus [[SRD:Feats|feat]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical alteration, bonus [[SRD:Feats|feat]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +6 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Mithral to Adamantium&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[SRD:Class|Class]] [[SRD:Skills|Skills]]===&lt;br /&gt;
'''[[SRD:Class|Class]] [[SRD:Skills|Skills]] (8 + [[SRD:intelligence|Int]] x4 at first level)'''&lt;br /&gt;
The Alchemists [[SRD:Class|class]] [[SRD:Skills|skills]] (and the [[SRD:Key Ability|key ability]] for each [[SRD:Skills|Skill]])&lt;br /&gt;
[[SRD:Appraise Skill|Appraise]] ([[SRD:intelligence|Int]]), [[SRD:Concentration Skill|Concentrate]] ([[SRD:constitution|con]]), [[SRD:Craft Skill|Craft]] (Any, taken individually) ([[SRD:intelligence|Int]]), [[SRD:Decipher Script Skill|Decipher Script]] ([[SRD:intelligence|Int]]), [[SRD:Heal|Heal]] ([[SRD:Wisdom|Wis]]), [[SRD:Knowledge|Knowledge]] [Any, taken individually]([[SRD:intelligence|Int]]), [[SRD:Listen|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Profession Skill|Profession]] ([[SRD:intelligence|Int]]), [[SRD:spot|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Tumble|Tumble]] ([[SRD:dexterity|Dex]]) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[SRD:Class|Class]] Features====&lt;br /&gt;
&lt;br /&gt;
the Alchemist has very science based features.  All of the following are class features of the Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' Alchemists are proficient with light armor and simple weapons. Their time spent studying they craft leaves them with little time for combat training. they are unable to become proficient in other armors until they multi class. They can, however, become proficient in martial weapons.&lt;br /&gt;
&lt;br /&gt;
'''Potion making guidelines'''&lt;br /&gt;
The alchemist can quickly make anything he has the level ability to work with. The alchemist needs to have alchemists tools and a lab in order to work his power, and is limited in its uses. This is reflecting in &amp;quot;Alchemy Points&amp;quot;, which are equal to (alchemists level)+(INT modifier)+ (half ranks in alchemy). Each Alchemical Craft requires its level in Alchemy Points and the proper time be spent.&lt;br /&gt;
&lt;br /&gt;
For example, a level 13 alchemist with an intelligence modifier of +3 and 10 ranks in alchemy can use all alchemical craft, and lvls 1,2,3 alchemical alteration.&lt;br /&gt;
He has 21 Alchemy Points (21=13+3+5) to use each day. Each Alchemical Craft takes 10 minutes per level of Alchemical Craft being used, with 0th level counting as 1/2 (so creating two sunrods takes 10 minutes and 1 Alchemy Point, creating gunpowder takes 90 minutes and 9 Alchemy Points). &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:alchemical craft}}:''' Alchemists can use their skills to create potions and other scientific objects.&lt;br /&gt;
&lt;br /&gt;
0 lvl&amp;amp;mdash;tinder twig, sunrod,&lt;br /&gt;
&lt;br /&gt;
1st&amp;amp;mdash;Smelling salts&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash;Anti toxins&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;Smoke sticks&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;mist pellet, pressure explosives&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;Alchemists fire, Frost Shard&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;Acids(varying strengths)&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;Ever burning torch, Dry oil&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;Fulminating Gold&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;Gunpowder&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Alchemical alterations}}:''' Alchemists can use their powers to alter one substance into another, strengthen weapons, and armor.&lt;br /&gt;
&lt;br /&gt;
0 lvl&amp;amp;mdash;&lt;br /&gt;
1st&amp;amp;mdash; DC11 poisons, lead to gold&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash; DC12 Poisons, Weapon +1&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;DC13 poisons, Armor +1&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;DC14 poisons, Gold Restoreing&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;DC15 poisons, Steel to mithril&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;DC16 poisons, Weapon +2&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;DC17 poisons, Armor +2&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;DC 18 poisons, Plateing&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;DC20 poisons, Weapon magics&lt;br /&gt;
&lt;br /&gt;
** any items you do not understand and i have not explained, feel free to look up.&lt;br /&gt;
&lt;br /&gt;
'''Pressure Explosives'''&lt;br /&gt;
The Alchemist, with his knowledge of chemical reaction, can combine chemicals to create a pressure reaction which if put in a sealed container, will cause an explosion. There are many ways to use this skill and create improvised weapons.&lt;br /&gt;
&lt;br /&gt;
'''Acids of varied strength'''&lt;br /&gt;
The Alchemist has the ability to create an acid that can burn its way through wood and soft metals. It can also be used as a thrown weapon dealing 2d6 on contact and an additional 1d6 of splash damage in a 20 radius.&lt;br /&gt;
&lt;br /&gt;
'''Gunpowder'''&lt;br /&gt;
While mainly only used in settings with firearms, gunpowder can also leave room for improvised weapons or traps.&lt;br /&gt;
&lt;br /&gt;
'''lead to gold''' The alchemist has the ability to turn a block of lead into gold coins, 1d6 coins per 5 pounds of lead.&lt;br /&gt;
&lt;br /&gt;
'''Armor and weapon +1/2'''&lt;br /&gt;
The Alchemist has the ability to make weapons a little stronger or more powerful, giving them a +1 or +2 bonus to damage.&lt;br /&gt;
&lt;br /&gt;
'''Steel to Mithral'''&lt;br /&gt;
The Alchemist has the ability to take any weapon or armor and change it from steel to Mithral strength steel. It gains no bonus other than enhanced HP and higher break DC. The item gains all the properties of mithral, but cannot be sold for a profit as it is not natural mithral.&lt;br /&gt;
&lt;br /&gt;
'''Mithral to adamantium''' The Alchemist can take any mithral weapon or armor (including one alchemically changed from steel) and turn it into adamantium. The item gains all properties of adamantium, but cannot be sold for a profit as it is not natural adamantium.&lt;br /&gt;
&lt;br /&gt;
'''Gold Restore'''&lt;br /&gt;
The Alchemist can take any item and change it into gold equal to half its market price.&lt;br /&gt;
&lt;br /&gt;
'''Plateing'''&lt;br /&gt;
The Alchemist can take other metals and use them to give the weapon or armor a plateing. By useing silver, an alchemist can create a silver plated sword to affect lycanthrops more effectively. If plateing a weaker metal with a stronger metal (i.e. you dont have enough adamantium for a full weapon, but enough to plate it.) it increases the weapons hitpoints by half the amount of a weapon of that metal. (if plateing with adamantium, find the hp of a weapon made of adamantium, divide it by two, and add that to your weapon HP) and to find the plated weapons DC, add its Current DC with the DC of a weapon made of the stronger metal, then divide the total by two. the weapon does not gain any bonuses of the metal that are derived form its strength. (i.e. Adamantium's ability to ignore the DC check of anything less than 20.)&lt;br /&gt;
&lt;br /&gt;
'''Weapon magics''' At high levels the Alchemist can take an item with magical properties, and meld it with any other object, giving the other object all its properties. An Alchemist can meld a ring of protection (+2 AC) with a spider ring (+2 to climb), and have a spider ring of protection (+2 to AC and Climb). Or meld a ring of protection (+2 to AC) with half plate armor and get halfplate of protection, or halfplate +2. No more than 4 items can be melded for improved effects in a single item.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing an Alchemist====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Alchemists rely on their understanding of science to survive. They are generally extremely critical when it comes to magic and piety. Most Alchemists follow no deity, and believe solely in the power of their chemicals themselves.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' While the Alchemist will not work well with the paladin, cleric, druid, wizard, or sorcerer, they can accept classes that do not rely on magic or gods. As scientists they recognize violence as a sometimes inevitable and necessary part of civilization.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' While the Alchemist can be somewhat useful in fighting, the Alchemists greatest power lies in his ability to create improvised weapons(i.e. explosive potions). they have the ability to alter matter itself and this also has its own place in combat.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Alchemists will avoid multi classing to anything that requires holiness or magic. The usual multi class options will involve basic combat ability or other scientific advancement.&lt;br /&gt;
Once an alchemist multi classes, he or she cannot gain any more levels in alchemist class.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the World====&lt;br /&gt;
&lt;br /&gt;
Some basic information on the average Alchemist.&lt;br /&gt;
&lt;br /&gt;
{{quote|Look around you, all you see is vials and random chemicals, all which are nothing on their own. When i look i see a vast number of options... I could take a number of these vials, and depending on what i mix, I could do anything.&lt;br /&gt;
|orig=Hanover Fist, Human Alchemist}}&lt;br /&gt;
&lt;br /&gt;
Alchemists tend to live in larger cities where it is easy to find materials to work with, although sometimes an alchemist will stock up and move somewhere remote to keep his work hidden.&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' Alchemists like to spend most of their days inside, studying, and are usually only drawn out of their home form a need for food, water, materials, or the hope of getting some rare material with which to work.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' While it isn't very common, sometimes thee will be local gathering of alchemists to share what they know, any new discoveries. Alchemists tend to be very reclusive as they do not like to be bothered, or their work stolen.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the Game====&lt;br /&gt;
&lt;br /&gt;
Alchemists rarely interact well with the divine or the magical. They don't like to be interupted unless absolute neccessary. Alchemists are more of a buffer class, and are not very useful in combat themselves. They are, however, useful for strengthening items, and improvising weapons.&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' Not all Alchemists adhere to these rules however. Some alchemists are more open minded, they may accept magic or divinity, but they will always be somewhat critical, and will always see science as the stronger power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Skilled]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)</id>
		<title>Alchemist (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)"/>
				<updated>2008-11-10T18:19:32Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
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|authors=[[User:Cerin616|Cerin616]]&lt;br /&gt;
|datecreated=2007-05-29&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=In progress...&lt;br /&gt;
|editing=Post on [[Talk:Alchemist (DnD Class)|discussion]] if you have ideas&lt;br /&gt;
|type=Skilled&lt;br /&gt;
|desc=person who makes potions and turn metal to gold and stuff like that&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
&lt;br /&gt;
A wizened gnome, with a rather manic gleam in his eyes, stands stirring a bubbling alembic late into the night.&lt;br /&gt;
&lt;br /&gt;
Alchemists are powerful scientists who obsess over value of things. They constantly seek to find a way to make the worthless into something worthwhile.Many Alchemists spend their time making potions to heal or harm, and often to restore life. Almost every alchemist has the ultimate goal of finding or creating the philosopher's stone. &lt;br /&gt;
&lt;br /&gt;
===Making an Alchemist===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' An alchemist is able to find, extract and refine minerals and essences which he can then transmute and combine to create new and powerful substances.  He is also skilled in the use of such substances to enhance his mental and physical abilities, notably to lengthen lifespan and gain invisibility. He can also use these substances in a way similar to &amp;quot;enchantment&amp;quot;, but to call it that is equal to blasphemy to an Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Races|Races]]:''' Any race can be an alchemist but an alchemist's specialty revolves around intelligence like a wizard. Preferred races are Gnomes, and Humans. Many alchemists who sell their work also need high charisma to get a good deal.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Alignment|Alignment]]:''' Alchemists cannot be chaotic. They must be neutral or lawful. Alchemists can be anything on the good-evil axis. They can be a good alchemist who uses their magic to heal, or an evil one seeking the stone to become immortal. &lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 4d6 times 10 gp (140 gold).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: The Alchemist=====&lt;br /&gt;
Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; | [[Saving Throws]]&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[Fort]] || [[Ref]] || [[Will]]&lt;br /&gt;
|-&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0|| +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical craft, Skill Focus [Craft (Alchemy)]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical craft, [[SRD:Improved Initiative|Improved Initiative]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical craft, [[SRD:Evasion|Evasion]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical craft, [[SRD:Great Fortitude|Great Fortitude]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical craft,  [[SRD:Uncanny Dodge|Uncanny Dodge]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |Poison knowledge&lt;br /&gt;
|-&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical alteration, bonus [[SRD:Feats|feat]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical alteration, bonus [[SRD:Feats|feat]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +4 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +5 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical alteration, bonus [[SRD:Feats|feat]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical alteration,  bonus [[SRD:Feats|feat]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical alteration, bonus [[SRD:Feats|feat]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +6 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Mithral to Adamantium&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[SRD:Class|Class]] [[SRD:Skills|Skills]]===&lt;br /&gt;
'''[[SRD:Class|Class]] [[SRD:Skills|Skills]] (8 + [[SRD:intelligence|Int]] x4 at first level)'''&lt;br /&gt;
The Alchemists [[SRD:Class|class]] [[SRD:Skills|skills]] (and the [[SRD:Key Ability|key ability]] for each [[SRD:Skills|Skill]])&lt;br /&gt;
[[SRD:Appraise Skill|Appraise]] ([[SRD:intelligence|Int]]), [[SRD:Concentration Skill|Concentrate]] ([[SRD:constitution|con]]), [[SRD:Craft Skill|Craft]] (Any, taken individually) ([[SRD:intelligence|Int]]), [[SRD:Decipher Script Skill|Decipher Script]] ([[SRD:intelligence|Int]]), [[SRD:Heal|Heal]] ([[SRD:Wisdom|Wis]]), [[SRD:Knowledge|Knowledge]] [Any, taken individually]([[SRD:intelligence|Int]]), [[SRD:Listen|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Profession Skill|Profession]] ([[SRD:intelligence|Int]]), [[SRD:spot|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Tumble|Tumble]] ([[SRD:dexterity|Dex]]) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[SRD:Class|Class]] Features====&lt;br /&gt;
&lt;br /&gt;
the Alchemist has very science based features.  All of the following are class features of the Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' Alchemists are proficient with light armor and simple weapons. Their time spent studying they craft leaves them with little time for combat training. they are unable to become proficient in other armors until they multi class. They can, however, become proficient in martial weapons.&lt;br /&gt;
&lt;br /&gt;
'''Potion making guidelines'''&lt;br /&gt;
The alchemist can quickly make anything he has the level ability to work with. The alchemist needs to have alchemists tools and a lab in order to work his power, and is limited in its uses. This is reflecting in &amp;quot;Alchemy Points&amp;quot;, which are equal to (alchemists level)+(INT modifier)+ (half ranks in alchemy). Each Alchemical Craft requires its level in Alchemy Points and the proper time be spent.&lt;br /&gt;
&lt;br /&gt;
For example, a level 13 alchemist with an intelligence modifier of +3 and 10 ranks in alchemy can use all alchemical craft, and lvls 1,2,3 alchemical alteration.&lt;br /&gt;
He has 21 Alchemy Points (21=13+3+5) to use each day. Each Alchemical Craft takes 10 minutes per level of Alchemical Craft being used, with 0th level counting as 1/2 (so creating two sunrods takes 10 minutes and 1 Alchemy Point, creating gunpowder takes 90 minutes and 9 Alchemy Points). &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:alchemical craft}}:''' Alchemists can use their skills to create potions and other scientific objects.&lt;br /&gt;
0 lvl&amp;amp;mdash;tinder twig, sunrod,&lt;br /&gt;
&lt;br /&gt;
1st&amp;amp;mdash;Smelling salts&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash;Anti toxins&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;Smoke sticks&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;mist pellet, pressure explosives&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;Alchemists fire, Frost Shard&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;Acids(varying strengths)&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;Ever burning torch, Dry oil&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;Fulminating Gold&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;Gunpowder&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Alchemical alterations}}:''' Alchemists can use their powers to alter one substance into another, strengthen weapons, and armor.&lt;br /&gt;
&lt;br /&gt;
0 lvl&amp;amp;mdash;&lt;br /&gt;
1st&amp;amp;mdash; DC11 poisons, lead to gold&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash; DC12 Poisons, Weapon +1&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;DC13 poisons, Armor +1&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;DC14 poisons, Gold Restoreing&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;DC15 poisons, Steel to mithril&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;DC16 poisons, Weapon +2&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;DC17 poisons, Armor +2&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;DC 18 poisons, Plateing&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;DC20 poisons, Weapon magics&lt;br /&gt;
&lt;br /&gt;
** any items you do not understand and i have not explained, feel free to look up.&lt;br /&gt;
&lt;br /&gt;
'''Pressure Explosives'''&lt;br /&gt;
The Alchemist, with his knowledge of chemical reaction, can combine chemicals to create a pressure reaction which if put in a sealed container, will cause an explosion. There are many ways to use this skill and create improvised weapons.&lt;br /&gt;
&lt;br /&gt;
'''Acids of varied strength'''&lt;br /&gt;
The Alchemist has the ability to create an acid that can burn its way through wood and soft metals. It can also be used as a thrown weapon dealing 2d6 on contact and an additional 1d6 of splash damage in a 20 radius.&lt;br /&gt;
&lt;br /&gt;
'''Gunpowder'''&lt;br /&gt;
While mainly only used in settings with firearms, gunpowder can also leave room for improvised weapons or traps.&lt;br /&gt;
&lt;br /&gt;
'''lead to gold''' The alchemist has the ability to turn a block of lead into gold coins, 1d6 coins per 5 pounds of lead.&lt;br /&gt;
&lt;br /&gt;
'''Armor and weapon +1/2'''&lt;br /&gt;
The Alchemist has the ability to make weapons a little stronger or more powerful, giving them a +1 or +2 bonus to damage.&lt;br /&gt;
&lt;br /&gt;
'''Steel to Mithral'''&lt;br /&gt;
The Alchemist has the ability to take any weapon or armor and change it from steel to Mithral strength steel. It gains no bonus other than enhanced HP and higher break DC. The item gains all the properties of mithral, but cannot be sold for a profit as it is not natural mithral.&lt;br /&gt;
&lt;br /&gt;
'''Mithral to adamantium''' The Alchemist can take any mithral weapon or armor (including one alchemically changed from steel) and turn it into adamantium. The item gains all properties of adamantium, but cannot be sold for a profit as it is not natural adamantium.&lt;br /&gt;
&lt;br /&gt;
'''Gold Restore'''&lt;br /&gt;
The Alchemist can take any item and change it into gold equal to half its market price.&lt;br /&gt;
&lt;br /&gt;
'''Plateing'''&lt;br /&gt;
The Alchemist can take other metals and use them to give the weapon or armor a plateing. By useing silver, an alchemist can create a silver plated sword to affect lycanthrops more effectively. If plateing a weaker metal with a stronger metal (i.e. you dont have enough adamantium for a full weapon, but enough to plate it.) it increases the weapons hitpoints by half the amount of a weapon of that metal. (if plateing with adamantium, find the hp of a weapon made of adamantium, divide it by two, and add that to your weapon HP) and to find the plated weapons DC, add its Current DC with the DC of a weapon made of the stronger metal, then divide the total by two. the weapon does not gain any bonuses of the metal that are derived form its strength. (i.e. Adamantium's ability to ignore the DC check of anything less than 20.)&lt;br /&gt;
&lt;br /&gt;
'''Weapon magics''' At high levels the Alchemist can take an item with magical properties, and meld it with any other object, giving the other object all its properties. An Alchemist can meld a ring of protection (+2 AC) with a spider ring (+2 to climb), and have a spider ring of protection (+2 to AC and Climb). Or meld a ring of protection (+2 to AC) with half plate armor and get halfplate of protection, or halfplate +2. No more than 4 items can be melded for improved effects in a single item.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing an Alchemist====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Alchemists rely on their understanding of science to survive. They are generally extremely critical when it comes to magic and piety. Most Alchemists follow no deity, and believe solely in the power of their chemicals themselves.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' While the Alchemist will not work well with the paladin, cleric, druid, wizard, or sorcerer, they can accept classes that do not rely on magic or gods. As scientists they recognize violence as a sometimes inevitable and necessary part of civilization.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' While the Alchemist can be somewhat useful in fighting, the Alchemists greatest power lies in his ability to create improvised weapons(i.e. explosive potions). they have the ability to alter matter itself and this also has its own place in combat.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Alchemists will avoid multi classing to anything that requires holiness or magic. The usual multi class options will involve basic combat ability or other scientific advancement.&lt;br /&gt;
Once an alchemist multi classes, he or she cannot gain any more levels in alchemist class.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the World====&lt;br /&gt;
&lt;br /&gt;
Some basic information on the average Alchemist.&lt;br /&gt;
&lt;br /&gt;
{{quote|Look around you, all you see is vials and random chemicals, all which are nothing on their own. When i look i see a vast number of options... I could take a number of these vials, and depending on what i mix, I could do anything.&lt;br /&gt;
|orig=Hanover Fist, Human Alchemist}}&lt;br /&gt;
&lt;br /&gt;
Alchemists tend to live in larger cities where it is easy to find materials to work with, although sometimes an alchemist will stock up and move somewhere remote to keep his work hidden.&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' Alchemists like to spend most of their days inside, studying, and are usually only drawn out of their home form a need for food, water, materials, or the hope of getting some rare material with which to work.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' While it isn't very common, sometimes thee will be local gathering of alchemists to share what they know, any new discoveries. Alchemists tend to be very reclusive as they do not like to be bothered, or their work stolen.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the Game====&lt;br /&gt;
&lt;br /&gt;
Alchemists rarely interact well with the divine or the magical. They don't like to be interupted unless absolute neccessary. Alchemists are more of a buffer class, and are not very useful in combat themselves. They are, however, useful for strengthening items, and improvising weapons.&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' Not all Alchemists adhere to these rules however. Some alchemists are more open minded, they may accept magic or divinity, but they will always be somewhat critical, and will always see science as the stronger power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Skilled]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Alchemist_(3.5e_Class)</id>
		<title>Talk:Alchemist (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Alchemist_(3.5e_Class)"/>
				<updated>2008-10-07T04:10:33Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Rating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2/18/2008 - Got annoyed that no one actually put any effort into this class after the first day, so I fixed it. Skill list, skills per level, feats, and over all progression has been fixed. Now if only we can make a new system for how many concoctions one can make in a day. {{unsigned| 67.159.45.92 |01:08, 19 February, 2008 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
==Marked for Deletion?! :O==&lt;br /&gt;
I can't allow this to be deleted! I promised a friend of mine that I would make this class. If no one is willing to finish what this person started, I will gladly take over the task. The only help I will need is in putting it into a proper template; I don't know what's required for a base class, having made only a single prestige class so far. Plus, it will probably need grammar and spelling revisions - I type fast, and sometimes don't go back to check my work. &amp;lt;small&amp;gt;—The preceding unsigned comment was added by [[User:Cerin616|Cerin616]] ([[User talk:Cerin616|talk]] • [[Special:Contributions/Cerin616|contribs]]) 03:47, 9 January, 2008 (UTC). Please sign your posts!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:If you're willing to fill in the basic details of the class, like features gained at each level, saves, BAB, and spells (if applicable), I'm sure people here (myself included) are willing to help format and edit your class. Don't wait too long, though. -- [[User:Cronocke|Cronocke]] 22:55, 8 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::You have my hand.  I'd edit it now but I don't know which direction you're going with it.  Off hand seems like a poor BAB class with high crafting abilities, poor Fort and Reflex, good Will, skills everywhere, and something rather kickass to make up for the rather commoner-riffic basic stats. -- [[User:Eiji|Eiji]] 23:03, 8 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::If I may, I'd like to suggest copying the table code from something like [[Marksman (DnD Class)|Marksman]] and editing it to fit this class, as that way the table will look better. -- [[User:Cronocke|Cronocke]] 03:11, 9 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
==Apologies to Sakurasboy for taking the page over, and more issues==&lt;br /&gt;
&lt;br /&gt;
Another tough part is coming up with a system of making potions etc... I dont want it quite as limited as spells, but the whole powerpoint thing is weak too... If you guys have any suggestions, im willing to listen&lt;br /&gt;
Plus im going in a kind of direction where by himself the alchemist is finished in a battle, but he is more of a buffer class with his potion making skills. He can make some protective things, but not enough to be a power class. ill get back to editing it soon. -- [[User:Cerin616|Cerin616]] 5:53, 9 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:I am finished editing for now, i may come back on in a little, but most of the important info is there. -- [[User:Cerin616|Cerin616]] 7:58, 9 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Interesting.  I have some difficultly understanding it all but that is probably because the powers/quasi-spells are unfinished.  One thing I DID see that interested me greatly, though, was the idea of turning steel to the properties of mythril.  I like that, a lot, and promote the idea of an alchemist being able to alter your weapon properties, either on the fly (something like Silversheen but for adamantium, mithril, darkwood, fruitcake, etc), and more permanent crafts which can use the current systems contained in the Craft skill and anything else appropriate (perhaps Craft Magic Arms &amp;amp; Armor, in spite of it not being a spellcasting class, to where they have access to the feat to perform certain scientific enchantments of typically magical abilities?  I dunno.&lt;br /&gt;
::Anyway, I'll at least try to think of a nifty capstone for you.  For the way of doing things, maybe X/potions can be created a day would work, and refresh when you sleep?  Almost spellcasting, but I'm thinking more sorcerer than wizard, doing it on the fly. -- [[User:Eiji|Eiji]] 18:40, 9 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::What you said about the magic in weapons, that was one part i didnt elaborate on yet. In alchemical alteration lvl 9 the alchemist gains the ability to meld amulets, rings, etc into the actual weapon itself (im thinking of a limit of how many magical items he can blend in). The weapon would then gain the properties of the magic item.&lt;br /&gt;
:::I was also going to put in the epic alchemist facts that at lvl 25 the alchemist can turn steel into mithral entirely, giving it every component of the metal, and at level 30 mithral to adamantium. Also what you said about the silversheen, that is almost exactly what &amp;quot;plateing&amp;quot; is doing. Its like having a silver plated steel sword, only silversheen is only limited to silver, while plateing can plate it with any metal (i.e. adamantium or mithral to make it slightly stronger, silver to affect lycanthrops, etc.) I like your idea of the x/potions a day though, ill try and elaborate off of that. Im hitting the bed now, so i will work more tomarrow -- [[User:Cerin616|Cerin616]] 22:22, 9 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Please indent your comments (use this &amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; symbol) and try not to turn topic titles into paragraphs. As for your plating idea, it seems interesting, although mithral, you should note, would not make a weapon stronger. The only thing it does is make a weapon lighter in weight (but not in category), and a plating of mithral would be too minor to have a noteworthy effect. -- [[User:Cronocke|Cronocke]] 06:26, 10 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::: plated with mithral, a steel weapon would increase form a hardness of 10 to 13, but the weight difference would have no effect, seeing as your adding metal..., so thats a good point, unless that +3 to DC was really that important...&lt;br /&gt;
:::::And sorry about the topic title thing, i just wanted it in there, lol. [[User:Cerin616|Cerin616]] 12:17, 10 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::: It's ok that you took it over. I was having a hard time coming up with ideas for it. All in all though. I think from now on I might stick to making races. I'll throw a race together for the alchemist class now. Probably a gnome variation or something. Anyways I'm kinda glad you took over. I was also having a hard time finding time to do it. At least I helped in a small way to save the alchemist idea from deletion. Thanks man. [[User:Sakurasboy|Sakurasboy]] 1:14, 05 February 2008&lt;br /&gt;
&lt;br /&gt;
== Rating ==&lt;br /&gt;
&lt;br /&gt;
'''Formatting - 4/5:'''  I give this a 4/5 on formatting because it has no links, does not use [[Template:Quote]] with the first quote, and uses x instead of &amp;amp;times; (&amp;lt;nowiki&amp;gt;&amp;amp;times&amp;lt;/nowiki&amp;gt;).  --[[User:Green Dragon|Green Dragon]] 13:46, 21 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Editing this up to add in some links and such --[[User:Cerin616|Cerin616, Drew]] 22:10, 6 October 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)</id>
		<title>Alchemist (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)"/>
				<updated>2008-10-07T04:08:54Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Making an Alchemist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|rating_formatting=4&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|raters_formatting=1&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[User:Cerin616|Cerin616]]&lt;br /&gt;
|datecreated=2007-05-29&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=In progress...&lt;br /&gt;
|editing=Post on [[Talk:Alchemist (DnD Class)|discussion]] if you have ideas&lt;br /&gt;
|type=Skilled&lt;br /&gt;
|desc=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
&lt;br /&gt;
A wizened gnome, with a rather manic gleam in his eyes, stands stirring a bubbling alembic late into the night.&lt;br /&gt;
&lt;br /&gt;
Alchemists are powerful scientists who obsess over value of things. They constantly seek to find a way to make the worthless into something worthwhile.Many Alchemists spend their time making potions to heal or harm, and often to restore life. Almost every alchemist has the ultimate goal of finding or creating the philosopher's stone. &lt;br /&gt;
&lt;br /&gt;
===Making an Alchemist===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' An alchemist is able to find, extract and refine minerals and essences which he can then transmute and combine to create new and powerful substances.  He is also skilled in the use of such substances to enhance his mental and physical abilities, notably to lengthen lifespan and gain invisibility. He can also use these substances in a way similar to &amp;quot;enchantment&amp;quot;, but to call it that is equal to blasphemy to an Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Races|Races]]:''' Any race can be an alchemist but an alchemist's specialty revolves around intelligence like a wizard. Preferred races are Gnomes, and Humans. Many alchemists who sell their work also need high charisma to get a good deal.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Alignment|Alignment]]:''' Alchemists cannot be chaotic. They must be neutral or lawful. Alchemists can be anything on the good-evil axis. They can be a good alchemist who uses their magic to heal, or an evil one seeking the stone to become immortal. &lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 4d6 times 10 gp (140 gold).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: The Alchemist=====&lt;br /&gt;
Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; | [[Saving Throws]]&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[Fort]] || [[Ref]] || [[Will]]&lt;br /&gt;
|-&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0|| +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical craft, Skill Focus [Craft (Alchemy)]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical craft, [[SRD:Improved Initiative|Improved Initiative]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical craft, [[SRD:Evasion|Evasion]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical craft, [[SRD:Great Fortitude|Great Fortitude]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical craft,  [[SRD:Uncanny Dodge|Uncanny Dodge]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |Poison knowledge&lt;br /&gt;
|-&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical alteration, bonus [[SRD:Feats|feat]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical alteration, bonus [[SRD:Feats|feat]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +4 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +5 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical alteration, bonus [[SRD:Feats|feat]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical alteration,  bonus [[SRD:Feats|feat]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical alteration, bonus [[SRD:Feats|feat]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +6 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Mithral to Adamantium&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[SRD:Class|Class]] [[SRD:Skills|Skills]]===&lt;br /&gt;
'''[[SRD:Class|Class]] [[SRD:Skills|Skills]] (8 + [[SRD:intelligence|Int]] x4 at first level)'''&lt;br /&gt;
The Alchemists [[SRD:Class|class]] [[SRD:Skills|Skills]] (and the [[SRD:Key Ability|key ability]] for each [[SRD:Skills|Skill]])&lt;br /&gt;
[[SRD:Appraise Skill|Appraise]] ([[SRD:intelligence|Int]]), [[SRD:Concentration Skill|Concentrate]] ([[SRD:constitution|con]]), [[SRD:Craft Skill|Craft]] (Any, taken individually) ([[SRD:intelligence|Int]]), [[SRD:Decipher Script Skill|Decipher Script]] ([[SRD:intelligence|Int]]), [[SRD:Heal|Heal]] ([[SRD:Wisdom|Wis]]), [[SRD:Knowledge|Knowledge]] [Any, taken individually]([[SRD:intelligence|Int]]), [[SRD:Listen|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Profession Skill|Profession]] ([[SRD:intelligence|Int]]), [[SRD:spot|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Tumble|Tumble]] ([[SRD:dexterity|Dex]]) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[SRD:Class|Class]] Features====&lt;br /&gt;
&lt;br /&gt;
the Alchemist has very science based features.  All of the following are class features of the Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' Alchemists are proficient with light armor and simple weapons. Their time spent studying they craft leaves them with little time for combat training. they are unable to become proficient in other armors until they multi class. They can, however, become proficient in martial weapons.&lt;br /&gt;
&lt;br /&gt;
'''Potion making guidelines'''&lt;br /&gt;
The alchemist can quickly make anything he has the level ability to work with. The alchemist needs to have alchemists tools and a lab in order to work his power, and is limited in its uses. This is reflecting in &amp;quot;Alchemy Points&amp;quot;, which are equal to (alchemists level)+(INT modifier)+ (half ranks in alchemy). Each Alchemical Craft requires its level in Alchemy Points and the proper time be spent.&lt;br /&gt;
&lt;br /&gt;
For example, a level 13 alchemist with an intelligence modifier of +3 and 10 ranks in alchemy can use all alchemical craft, and lvls 1,2,3 alchemical alteration.&lt;br /&gt;
He has 21 Alchemy Points (21=13+3+5) to use each day. Each Alchemical Craft takes 10 minutes per level of Alchemical Craft being used, with 0th level counting as 1/2 (so creating two sunrods takes 10 minutes and 1 Alchemy Point, creating gunpowder takes 90 minutes and 9 Alchemy Points). &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:alchemical craft}}:''' Alchemists can use their skills to create potions and other scientific objects.&lt;br /&gt;
0 lvl&amp;amp;mdash;tinder twig, sunrod,&lt;br /&gt;
&lt;br /&gt;
1st&amp;amp;mdash;Smelling salts&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash;Anti toxins&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;Smoke sticks&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;mist pellet, pressure explosives&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;Alchemists fire, Frost Shard&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;Acids(varying strengths)&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;Ever burning torch, Dry oil&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;Fulminating Gold&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;Gunpowder&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Alchemical alterations}}:''' Alchemists can use their powers to alter one substance into another, strengthen weapons, and armor.&lt;br /&gt;
&lt;br /&gt;
0 lvl&amp;amp;mdash;&lt;br /&gt;
1st&amp;amp;mdash; DC11 poisons, lead to gold&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash; DC12 Poisons, Weapon +1&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;DC13 poisons, Armor +1&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;DC14 poisons, Gold Restoreing&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;DC15 poisons, Steel to mithril&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;DC16 poisons, Weapon +2&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;DC17 poisons, Armor +2&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;DC 18 poisons, Plateing&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;DC20 poisons, Weapon magics&lt;br /&gt;
&lt;br /&gt;
** any items you do not understand and i have not explained, feel free to look up.&lt;br /&gt;
&lt;br /&gt;
'''Pressure Explosives'''&lt;br /&gt;
The Alchemist, with his knowledge of chemical reaction, can combine chemicals to create a pressure reaction which if put in a sealed container, will cause an explosion. There are many ways to use this skill and create improvised weapons.&lt;br /&gt;
&lt;br /&gt;
'''Acids of varied strength'''&lt;br /&gt;
The Alchemist has the ability to create an acid that can burn its way through wood and soft metals. It can also be used as a thrown weapon dealing 2d6 on contact and an additional 1d6 of splash damage in a 20 radius.&lt;br /&gt;
&lt;br /&gt;
'''Gunpowder'''&lt;br /&gt;
While mainly only used in settings with firearms, gunpowder can also leave room for improvised weapons or traps.&lt;br /&gt;
&lt;br /&gt;
'''lead to gold''' The alchemist has the ability to turn a block of lead into gold coins, 1d6 coins per 5 pounds of lead.&lt;br /&gt;
&lt;br /&gt;
'''Armor and weapon +1/2'''&lt;br /&gt;
The Alchemist has the ability to make weapons a little stronger or more powerful, giving them a +1 or +2 bonus to damage.&lt;br /&gt;
&lt;br /&gt;
'''Steel to Mithral'''&lt;br /&gt;
The Alchemist has the ability to take any weapon or armor and change it from steel to Mithral strength steel. It gains no bonus other than enhanced HP and higher break DC. The item gains all the properties of mithral, but cannot be sold for a profit as it is not natural mithral.&lt;br /&gt;
&lt;br /&gt;
'''Mithral to adamantium''' The Alchemist can take any mithral weapon or armor (including one alchemically changed from steel) and turn it into adamantium. The item gains all properties of adamantium, but cannot be sold for a profit as it is not natural adamantium.&lt;br /&gt;
&lt;br /&gt;
'''Gold Restore'''&lt;br /&gt;
The Alchemist can take any item and change it into gold equal to half its market price.&lt;br /&gt;
&lt;br /&gt;
'''Plateing'''&lt;br /&gt;
The Alchemist can take other metals and use them to give the weapon or armor a plateing. By useing silver, an alchemist can create a silver plated sword to affect lycanthrops more effectively. If plateing a weaker metal with a stronger metal (i.e. you dont have enough adamantium for a full weapon, but enough to plate it.) it increases the weapons hitpoints by half the amount of a weapon of that metal. (if plateing with adamantium, find the hp of a weapon made of adamantium, divide it by two, and add that to your weapon HP) and to find the plated weapons DC, add its Current DC with the DC of a weapon made of the stronger metal, then divide the total by two. the weapon does not gain any bonuses of the metal that are derived form its strength. (i.e. Adamantium's ability to ignore the DC check of anything less than 20.)&lt;br /&gt;
&lt;br /&gt;
'''Weapon magics''' At high levels the Alchemist can take an item with magical properties, and meld it with any other object, giving the other object all its properties. An Alchemist can meld a ring of protection (+2 AC) with a spider ring (+2 to climb), and have a spider ring of protection (+2 to AC and Climb). Or meld a ring of protection (+2 to AC) with half plate armor and get halfplate of protection, or halfplate +2. No more than 4 items can be melded for improved effects in a single item.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing an Alchemist====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Alchemists rely on their understanding of science to survive. They are generally extremely critical when it comes to magic and piety. Most Alchemists follow no deity, and believe solely in the power of their chemicals themselves.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' While the Alchemist will not work well with the paladin, cleric, druid, wizard, or sorcerer, they can accept classes that do not rely on magic or gods. As scientists they recognize violence as a sometimes inevitable and necessary part of civilization.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' While the Alchemist can be somewhat useful in fighting, the Alchemists greatest power lies in his ability to create improvised weapons(i.e. explosive potions). they have the ability to alter matter itself and this also has its own place in combat.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Alchemists will avoid multi classing to anything that requires holiness or magic. The usual multi class options will involve basic combat ability or other scientific advancement.&lt;br /&gt;
Once an alchemist multi classes, he or she cannot gain any more levels in alchemist class.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the World====&lt;br /&gt;
&lt;br /&gt;
Some basic information on the average Alchemist.&lt;br /&gt;
&lt;br /&gt;
{{quote|Look around you, all you see is vials and random chemicals, all which are nothing on their own. When i look i see a vast number of options... I could take a number of these vials, and depending on what i mix, I could do anything.&lt;br /&gt;
|orig=Hanover Fist, Human Alchemist}}&lt;br /&gt;
&lt;br /&gt;
Alchemists tend to live in larger cities where it is easy to find materials to work with, although sometimes an alchemist will stock up and move somewhere remote to keep his work hidden.&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' Alchemists like to spend most of their days inside, studying, and are usually only drawn out of their home form a need for food, water, materials, or the hope of getting some rare material with which to work.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' While it isn't very common, sometimes thee will be local gathering of alchemists to share what they know, any new discoveries. Alchemists tend to be very reclusive as they do not like to be bothered, or their work stolen.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the Game====&lt;br /&gt;
&lt;br /&gt;
Alchemists rarely interact well with the divine or the magical. They don't like to be interupted unless absolute neccessary. Alchemists are more of a buffer class, and are not very useful in combat themselves. They are, however, useful for strengthening items, and improvising weapons.&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' Not all Alchemists adhere to these rules however. Some alchemists are more open minded, they may accept magic or divinity, but they will always be somewhat critical, and will always see science as the stronger power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Skilled]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)</id>
		<title>Alchemist (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)"/>
				<updated>2008-10-07T04:07:11Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Making an Alchemist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|rating_formatting=4&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
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|raters_wording=&lt;br /&gt;
|raters_formatting=1&lt;br /&gt;
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|authors=[[User:Cerin616|Cerin616]]&lt;br /&gt;
|datecreated=2007-05-29&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=In progress...&lt;br /&gt;
|editing=Post on [[Talk:Alchemist (DnD Class)|discussion]] if you have ideas&lt;br /&gt;
|type=Skilled&lt;br /&gt;
|desc=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
&lt;br /&gt;
A wizened gnome, with a rather manic gleam in his eyes, stands stirring a bubbling alembic late into the night.&lt;br /&gt;
&lt;br /&gt;
Alchemists are powerful scientists who obsess over value of things. They constantly seek to find a way to make the worthless into something worthwhile.Many Alchemists spend their time making potions to heal or harm, and often to restore life. Almost every alchemist has the ultimate goal of finding or creating the philosopher's stone. &lt;br /&gt;
&lt;br /&gt;
===Making an Alchemist===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Abilities|Abilities]]:''' An alchemist is able to find, extract and refine minerals and essences which he can then transmute and combine to create new and powerful substances.  He is also skilled in the use of such substances to enhance his mental and physical abilities, notably to lengthen lifespan and gain invisibility. He can also use these substances in a way similar to &amp;quot;enchantment&amp;quot;, but to call it that is equal to blasphemy to an Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Races|Races]]:''' Any race can be an alchemist but an alchemist's specialty revolves around intelligence like a wizard. Preferred races are Gnomes, and Humans. Many alchemists who sell their work also need high charisma to get a good deal.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Alignment|Alignment]]:''' Alchemists cannot be chaotic. They must be neutral or lawful. Alchemists can be anything on the good-evil axis. They can be a good alchemist who uses their magic to heal, or an evil one seeking the stone to become immortal. &lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 4d6 times 10 gp (140 gold).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: The Alchemist=====&lt;br /&gt;
Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; | [[Saving Throws]]&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[Fort]] || [[Ref]] || [[Will]]&lt;br /&gt;
|-&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0|| +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical craft, Skill Focus [Craft (Alchemy)]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical craft, [[SRD:Improved Initiative|Improved Initiative]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical craft, [[SRD:Evasion|Evasion]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical craft, [[SRD:Great Fortitude|Great Fortitude]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical craft,  [[SRD:Uncanny Dodge|Uncanny Dodge]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |Poison knowledge&lt;br /&gt;
|-&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +4 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +5 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical alteration,  bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +6 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Mithral to Adamantium&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[SRD:Class|Class]] [[SRD:Skills|Skills]]===&lt;br /&gt;
'''[[SRD:Class|Class]] [[SRD:Skills|Skills]] (8 + [[SRD:intelligence|Int]] x4 at first level)'''&lt;br /&gt;
The Alchemists [[SRD:Class|class]] [[SRD:Skills|Skills]] (and the [[SRD:Key Ability|key ability]] for each [[SRD:Skills|Skill]])&lt;br /&gt;
[[SRD:Appraise Skill|Appraise]] ([[SRD:intelligence|Int]]), [[SRD:Concentration Skill|Concentrate]] ([[SRD:constitution|con]]), [[SRD:Craft Skill|Craft]] (Any, taken individually) ([[SRD:intelligence|Int]]), [[SRD:Decipher Script Skill|Decipher Script]] ([[SRD:intelligence|Int]]), [[SRD:Heal|Heal]] ([[SRD:Wisdom|Wis]]), [[SRD:Knowledge|Knowledge]] [Any, taken individually]([[SRD:intelligence|Int]]), [[SRD:Listen|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Profession Skill|Profession]] ([[SRD:intelligence|Int]]), [[SRD:spot|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Tumble|Tumble]] ([[SRD:dexterity|Dex]]) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[SRD:Class|Class]] Features====&lt;br /&gt;
&lt;br /&gt;
the Alchemist has very science based features.  All of the following are class features of the Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' Alchemists are proficient with light armor and simple weapons. Their time spent studying they craft leaves them with little time for combat training. they are unable to become proficient in other armors until they multi class. They can, however, become proficient in martial weapons.&lt;br /&gt;
&lt;br /&gt;
'''Potion making guidelines'''&lt;br /&gt;
The alchemist can quickly make anything he has the level ability to work with. The alchemist needs to have alchemists tools and a lab in order to work his power, and is limited in its uses. This is reflecting in &amp;quot;Alchemy Points&amp;quot;, which are equal to (alchemists level)+(INT modifier)+ (half ranks in alchemy). Each Alchemical Craft requires its level in Alchemy Points and the proper time be spent.&lt;br /&gt;
&lt;br /&gt;
For example, a level 13 alchemist with an intelligence modifier of +3 and 10 ranks in alchemy can use all alchemical craft, and lvls 1,2,3 alchemical alteration.&lt;br /&gt;
He has 21 Alchemy Points (21=13+3+5) to use each day. Each Alchemical Craft takes 10 minutes per level of Alchemical Craft being used, with 0th level counting as 1/2 (so creating two sunrods takes 10 minutes and 1 Alchemy Point, creating gunpowder takes 90 minutes and 9 Alchemy Points). &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:alchemical craft}}:''' Alchemists can use their skills to create potions and other scientific objects.&lt;br /&gt;
0 lvl&amp;amp;mdash;tinder twig, sunrod,&lt;br /&gt;
&lt;br /&gt;
1st&amp;amp;mdash;Smelling salts&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash;Anti toxins&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;Smoke sticks&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;mist pellet, pressure explosives&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;Alchemists fire, Frost Shard&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;Acids(varying strengths)&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;Ever burning torch, Dry oil&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;Fulminating Gold&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;Gunpowder&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Alchemical alterations}}:''' Alchemists can use their powers to alter one substance into another, strengthen weapons, and armor.&lt;br /&gt;
&lt;br /&gt;
0 lvl&amp;amp;mdash;&lt;br /&gt;
1st&amp;amp;mdash; DC11 poisons, lead to gold&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash; DC12 Poisons, Weapon +1&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;DC13 poisons, Armor +1&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;DC14 poisons, Gold Restoreing&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;DC15 poisons, Steel to mithril&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;DC16 poisons, Weapon +2&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;DC17 poisons, Armor +2&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;DC 18 poisons, Plateing&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;DC20 poisons, Weapon magics&lt;br /&gt;
&lt;br /&gt;
** any items you do not understand and i have not explained, feel free to look up.&lt;br /&gt;
&lt;br /&gt;
'''Pressure Explosives'''&lt;br /&gt;
The Alchemist, with his knowledge of chemical reaction, can combine chemicals to create a pressure reaction which if put in a sealed container, will cause an explosion. There are many ways to use this skill and create improvised weapons.&lt;br /&gt;
&lt;br /&gt;
'''Acids of varied strength'''&lt;br /&gt;
The Alchemist has the ability to create an acid that can burn its way through wood and soft metals. It can also be used as a thrown weapon dealing 2d6 on contact and an additional 1d6 of splash damage in a 20 radius.&lt;br /&gt;
&lt;br /&gt;
'''Gunpowder'''&lt;br /&gt;
While mainly only used in settings with firearms, gunpowder can also leave room for improvised weapons or traps.&lt;br /&gt;
&lt;br /&gt;
'''lead to gold''' The alchemist has the ability to turn a block of lead into gold coins, 1d6 coins per 5 pounds of lead.&lt;br /&gt;
&lt;br /&gt;
'''Armor and weapon +1/2'''&lt;br /&gt;
The Alchemist has the ability to make weapons a little stronger or more powerful, giving them a +1 or +2 bonus to damage.&lt;br /&gt;
&lt;br /&gt;
'''Steel to Mithral'''&lt;br /&gt;
The Alchemist has the ability to take any weapon or armor and change it from steel to Mithral strength steel. It gains no bonus other than enhanced HP and higher break DC. The item gains all the properties of mithral, but cannot be sold for a profit as it is not natural mithral.&lt;br /&gt;
&lt;br /&gt;
'''Mithral to adamantium''' The Alchemist can take any mithral weapon or armor (including one alchemically changed from steel) and turn it into adamantium. The item gains all properties of adamantium, but cannot be sold for a profit as it is not natural adamantium.&lt;br /&gt;
&lt;br /&gt;
'''Gold Restore'''&lt;br /&gt;
The Alchemist can take any item and change it into gold equal to half its market price.&lt;br /&gt;
&lt;br /&gt;
'''Plateing'''&lt;br /&gt;
The Alchemist can take other metals and use them to give the weapon or armor a plateing. By useing silver, an alchemist can create a silver plated sword to affect lycanthrops more effectively. If plateing a weaker metal with a stronger metal (i.e. you dont have enough adamantium for a full weapon, but enough to plate it.) it increases the weapons hitpoints by half the amount of a weapon of that metal. (if plateing with adamantium, find the hp of a weapon made of adamantium, divide it by two, and add that to your weapon HP) and to find the plated weapons DC, add its Current DC with the DC of a weapon made of the stronger metal, then divide the total by two. the weapon does not gain any bonuses of the metal that are derived form its strength. (i.e. Adamantium's ability to ignore the DC check of anything less than 20.)&lt;br /&gt;
&lt;br /&gt;
'''Weapon magics''' At high levels the Alchemist can take an item with magical properties, and meld it with any other object, giving the other object all its properties. An Alchemist can meld a ring of protection (+2 AC) with a spider ring (+2 to climb), and have a spider ring of protection (+2 to AC and Climb). Or meld a ring of protection (+2 to AC) with half plate armor and get halfplate of protection, or halfplate +2. No more than 4 items can be melded for improved effects in a single item.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing an Alchemist====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Alchemists rely on their understanding of science to survive. They are generally extremely critical when it comes to magic and piety. Most Alchemists follow no deity, and believe solely in the power of their chemicals themselves.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' While the Alchemist will not work well with the paladin, cleric, druid, wizard, or sorcerer, they can accept classes that do not rely on magic or gods. As scientists they recognize violence as a sometimes inevitable and necessary part of civilization.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' While the Alchemist can be somewhat useful in fighting, the Alchemists greatest power lies in his ability to create improvised weapons(i.e. explosive potions). they have the ability to alter matter itself and this also has its own place in combat.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Alchemists will avoid multi classing to anything that requires holiness or magic. The usual multi class options will involve basic combat ability or other scientific advancement.&lt;br /&gt;
Once an alchemist multi classes, he or she cannot gain any more levels in alchemist class.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the World====&lt;br /&gt;
&lt;br /&gt;
Some basic information on the average Alchemist.&lt;br /&gt;
&lt;br /&gt;
{{quote|Look around you, all you see is vials and random chemicals, all which are nothing on their own. When i look i see a vast number of options... I could take a number of these vials, and depending on what i mix, I could do anything.&lt;br /&gt;
|orig=Hanover Fist, Human Alchemist}}&lt;br /&gt;
&lt;br /&gt;
Alchemists tend to live in larger cities where it is easy to find materials to work with, although sometimes an alchemist will stock up and move somewhere remote to keep his work hidden.&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' Alchemists like to spend most of their days inside, studying, and are usually only drawn out of their home form a need for food, water, materials, or the hope of getting some rare material with which to work.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' While it isn't very common, sometimes thee will be local gathering of alchemists to share what they know, any new discoveries. Alchemists tend to be very reclusive as they do not like to be bothered, or their work stolen.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the Game====&lt;br /&gt;
&lt;br /&gt;
Alchemists rarely interact well with the divine or the magical. They don't like to be interupted unless absolute neccessary. Alchemists are more of a buffer class, and are not very useful in combat themselves. They are, however, useful for strengthening items, and improvising weapons.&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' Not all Alchemists adhere to these rules however. Some alchemists are more open minded, they may accept magic or divinity, but they will always be somewhat critical, and will always see science as the stronger power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Skilled]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)</id>
		<title>Alchemist (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)"/>
				<updated>2008-10-07T04:03:05Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
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|authors=[[User:Cerin616|Cerin616]]&lt;br /&gt;
|datecreated=2007-05-29&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=In progress...&lt;br /&gt;
|editing=Post on [[Talk:Alchemist (DnD Class)|discussion]] if you have ideas&lt;br /&gt;
|type=Skilled&lt;br /&gt;
|desc=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
&lt;br /&gt;
A wizened gnome, with a rather manic gleam in his eyes, stands stirring a bubbling alembic late into the night.&lt;br /&gt;
&lt;br /&gt;
Alchemists are powerful scientists who obsess over value of things. They constantly seek to find a way to make the worthless into something worthwhile.Many Alchemists spend their time making potions to heal or harm, and often to restore life. Almost every alchemist has the ultimate goal of finding or creating the philosopher's stone. &lt;br /&gt;
&lt;br /&gt;
===Making an Alchemist===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' An alchemist is able to find, extract and refine minerals and essences which he can then transmute and combine to create new and powerful substances.  He is also skilled in the use of such substances to enhance his mental and physical abilities, notably to lengthen lifespan and gain invisibility. He can also use these substances in a way similar to &amp;quot;enchantment&amp;quot;, but to call it that is equal to blasphemy to an Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can be an alchemist but an alchemist's specialty revolves around intelligence like a wizard. Preferred races are Gnomes, and Humans. Many alchemists who sell their work also need high charisma to get a good deal.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Alchemists cannot be chaotic. They must be neutral or lawful. Alchemists can be anything on the good-evil axis. They can be a good alchemist who uses their magic to heal, or an evil one seeking the stone to become immortal. &lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 4d6 times 10 gp (140 gold).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: The Alchemist=====&lt;br /&gt;
Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; | [[Saving Throws]]&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[Fort]] || [[Ref]] || [[Will]]&lt;br /&gt;
|-&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0|| +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical craft, Skill Focus [Craft (Alchemy)]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical craft, [[SRD:Improved Initiative|Improved Initiative]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical craft, [[SRD:Evasion|Evasion]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical craft, [[SRD:Great Fortitude|Great Fortitude]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical craft,  [[SRD:Uncanny Dodge|Uncanny Dodge]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |Poison knowledge&lt;br /&gt;
|-&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +4 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +5 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical alteration,  bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +6 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Mithral to Adamantium&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[SRD:Class|Class]] [[SRD:Skills|Skills]]===&lt;br /&gt;
'''[[SRD:Class|Class]] [[SRD:Skills|Skills]] (8 + [[SRD:intelligence|Int]] x4 at first level)'''&lt;br /&gt;
The Alchemists [[SRD:Class|class]] [[SRD:Skills|Skills]] (and the [[SRD:Key Ability|key ability]] for each [[SRD:Skills|Skill]])&lt;br /&gt;
[[SRD:Appraise Skill|Appraise]] ([[SRD:intelligence|Int]]), [[SRD:Concentration Skill|Concentrate]] ([[SRD:constitution|con]]), [[SRD:Craft Skill|Craft]] (Any, taken individually) ([[SRD:intelligence|Int]]), [[SRD:Decipher Script Skill|Decipher Script]] ([[SRD:intelligence|Int]]), [[SRD:Heal|Heal]] ([[SRD:Wisdom|Wis]]), [[SRD:Knowledge|Knowledge]] [Any, taken individually]([[SRD:intelligence|Int]]), [[SRD:Listen|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Profession Skill|Profession]] ([[SRD:intelligence|Int]]), [[SRD:spot|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Tumble|Tumble]] ([[SRD:dexterity|Dex]]) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[SRD:Class|Class]] Features====&lt;br /&gt;
&lt;br /&gt;
the Alchemist has very science based features.  All of the following are class features of the Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' Alchemists are proficient with light armor and simple weapons. Their time spent studying they craft leaves them with little time for combat training. they are unable to become proficient in other armors until they multi class. They can, however, become proficient in martial weapons.&lt;br /&gt;
&lt;br /&gt;
'''Potion making guidelines'''&lt;br /&gt;
The alchemist can quickly make anything he has the level ability to work with. The alchemist needs to have alchemists tools and a lab in order to work his power, and is limited in its uses. This is reflecting in &amp;quot;Alchemy Points&amp;quot;, which are equal to (alchemists level)+(INT modifier)+ (half ranks in alchemy). Each Alchemical Craft requires its level in Alchemy Points and the proper time be spent.&lt;br /&gt;
&lt;br /&gt;
For example, a level 13 alchemist with an intelligence modifier of +3 and 10 ranks in alchemy can use all alchemical craft, and lvls 1,2,3 alchemical alteration.&lt;br /&gt;
He has 21 Alchemy Points (21=13+3+5) to use each day. Each Alchemical Craft takes 10 minutes per level of Alchemical Craft being used, with 0th level counting as 1/2 (so creating two sunrods takes 10 minutes and 1 Alchemy Point, creating gunpowder takes 90 minutes and 9 Alchemy Points). &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:alchemical craft}}:''' Alchemists can use their skills to create potions and other scientific objects.&lt;br /&gt;
0 lvl&amp;amp;mdash;tinder twig, sunrod,&lt;br /&gt;
&lt;br /&gt;
1st&amp;amp;mdash;Smelling salts&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash;Anti toxins&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;Smoke sticks&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;mist pellet, pressure explosives&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;Alchemists fire, Frost Shard&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;Acids(varying strengths)&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;Ever burning torch, Dry oil&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;Fulminating Gold&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;Gunpowder&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Alchemical alterations}}:''' Alchemists can use their powers to alter one substance into another, strengthen weapons, and armor.&lt;br /&gt;
&lt;br /&gt;
0 lvl&amp;amp;mdash;&lt;br /&gt;
1st&amp;amp;mdash; DC11 poisons, lead to gold&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash; DC12 Poisons, Weapon +1&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;DC13 poisons, Armor +1&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;DC14 poisons, Gold Restoreing&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;DC15 poisons, Steel to mithril&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;DC16 poisons, Weapon +2&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;DC17 poisons, Armor +2&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;DC 18 poisons, Plateing&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;DC20 poisons, Weapon magics&lt;br /&gt;
&lt;br /&gt;
** any items you do not understand and i have not explained, feel free to look up.&lt;br /&gt;
&lt;br /&gt;
'''Pressure Explosives'''&lt;br /&gt;
The Alchemist, with his knowledge of chemical reaction, can combine chemicals to create a pressure reaction which if put in a sealed container, will cause an explosion. There are many ways to use this skill and create improvised weapons.&lt;br /&gt;
&lt;br /&gt;
'''Acids of varied strength'''&lt;br /&gt;
The Alchemist has the ability to create an acid that can burn its way through wood and soft metals. It can also be used as a thrown weapon dealing 2d6 on contact and an additional 1d6 of splash damage in a 20 radius.&lt;br /&gt;
&lt;br /&gt;
'''Gunpowder'''&lt;br /&gt;
While mainly only used in settings with firearms, gunpowder can also leave room for improvised weapons or traps.&lt;br /&gt;
&lt;br /&gt;
'''lead to gold''' The alchemist has the ability to turn a block of lead into gold coins, 1d6 coins per 5 pounds of lead.&lt;br /&gt;
&lt;br /&gt;
'''Armor and weapon +1/2'''&lt;br /&gt;
The Alchemist has the ability to make weapons a little stronger or more powerful, giving them a +1 or +2 bonus to damage.&lt;br /&gt;
&lt;br /&gt;
'''Steel to Mithral'''&lt;br /&gt;
The Alchemist has the ability to take any weapon or armor and change it from steel to Mithral strength steel. It gains no bonus other than enhanced HP and higher break DC. The item gains all the properties of mithral, but cannot be sold for a profit as it is not natural mithral.&lt;br /&gt;
&lt;br /&gt;
'''Mithral to adamantium''' The Alchemist can take any mithral weapon or armor (including one alchemically changed from steel) and turn it into adamantium. The item gains all properties of adamantium, but cannot be sold for a profit as it is not natural adamantium.&lt;br /&gt;
&lt;br /&gt;
'''Gold Restore'''&lt;br /&gt;
The Alchemist can take any item and change it into gold equal to half its market price.&lt;br /&gt;
&lt;br /&gt;
'''Plateing'''&lt;br /&gt;
The Alchemist can take other metals and use them to give the weapon or armor a plateing. By useing silver, an alchemist can create a silver plated sword to affect lycanthrops more effectively. If plateing a weaker metal with a stronger metal (i.e. you dont have enough adamantium for a full weapon, but enough to plate it.) it increases the weapons hitpoints by half the amount of a weapon of that metal. (if plateing with adamantium, find the hp of a weapon made of adamantium, divide it by two, and add that to your weapon HP) and to find the plated weapons DC, add its Current DC with the DC of a weapon made of the stronger metal, then divide the total by two. the weapon does not gain any bonuses of the metal that are derived form its strength. (i.e. Adamantium's ability to ignore the DC check of anything less than 20.)&lt;br /&gt;
&lt;br /&gt;
'''Weapon magics''' At high levels the Alchemist can take an item with magical properties, and meld it with any other object, giving the other object all its properties. An Alchemist can meld a ring of protection (+2 AC) with a spider ring (+2 to climb), and have a spider ring of protection (+2 to AC and Climb). Or meld a ring of protection (+2 to AC) with half plate armor and get halfplate of protection, or halfplate +2. No more than 4 items can be melded for improved effects in a single item.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing an Alchemist====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Alchemists rely on their understanding of science to survive. They are generally extremely critical when it comes to magic and piety. Most Alchemists follow no deity, and believe solely in the power of their chemicals themselves.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' While the Alchemist will not work well with the paladin, cleric, druid, wizard, or sorcerer, they can accept classes that do not rely on magic or gods. As scientists they recognize violence as a sometimes inevitable and necessary part of civilization.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' While the Alchemist can be somewhat useful in fighting, the Alchemists greatest power lies in his ability to create improvised weapons(i.e. explosive potions). they have the ability to alter matter itself and this also has its own place in combat.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Alchemists will avoid multi classing to anything that requires holiness or magic. The usual multi class options will involve basic combat ability or other scientific advancement.&lt;br /&gt;
Once an alchemist multi classes, he or she cannot gain any more levels in alchemist class.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the World====&lt;br /&gt;
&lt;br /&gt;
Some basic information on the average Alchemist.&lt;br /&gt;
&lt;br /&gt;
{{quote|Look around you, all you see is vials and random chemicals, all which are nothing on their own. When i look i see a vast number of options... I could take a number of these vials, and depending on what i mix, I could do anything.&lt;br /&gt;
|orig=Hanover Fist, Human Alchemist}}&lt;br /&gt;
&lt;br /&gt;
Alchemists tend to live in larger cities where it is easy to find materials to work with, although sometimes an alchemist will stock up and move somewhere remote to keep his work hidden.&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' Alchemists like to spend most of their days inside, studying, and are usually only drawn out of their home form a need for food, water, materials, or the hope of getting some rare material with which to work.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' While it isn't very common, sometimes thee will be local gathering of alchemists to share what they know, any new discoveries. Alchemists tend to be very reclusive as they do not like to be bothered, or their work stolen.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the Game====&lt;br /&gt;
&lt;br /&gt;
Alchemists rarely interact well with the divine or the magical. They don't like to be interupted unless absolute neccessary. Alchemists are more of a buffer class, and are not very useful in combat themselves. They are, however, useful for strengthening items, and improvising weapons.&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' Not all Alchemists adhere to these rules however. Some alchemists are more open minded, they may accept magic or divinity, but they will always be somewhat critical, and will always see science as the stronger power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Skilled]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)</id>
		<title>Alchemist (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)"/>
				<updated>2008-10-07T04:02:24Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|rating_formatting=4&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|raters_formatting=1&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[User:Cerin616|Cerin616]]&lt;br /&gt;
|datecreated=2007-05-29&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=In progress...&lt;br /&gt;
|editing=Post on [[Talk:Alchemist (DnD Class)|discussion]] if you have ideas&lt;br /&gt;
|type=Skilled&lt;br /&gt;
|desc=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
&lt;br /&gt;
A wizened gnome, with a rather manic gleam in his eyes, stands stirring a bubbling alembic late into the night.&lt;br /&gt;
&lt;br /&gt;
Alchemists are powerful scientists who obsess over value of things. They constantly seek to find a way to make the worthless into something worthwhile.Many Alchemists spend their time making potions to heal or harm, and often to restore life. Almost every alchemist has the ultimate goal of finding or creating the philosopher's stone. &lt;br /&gt;
&lt;br /&gt;
===Making an Alchemist===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' An alchemist is able to find, extract and refine minerals and essences which he can then transmute and combine to create new and powerful substances.  He is also skilled in the use of such substances to enhance his mental and physical abilities, notably to lengthen lifespan and gain invisibility. He can also use these substances in a way similar to &amp;quot;enchantment&amp;quot;, but to call it that is equal to blasphemy to an Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can be an alchemist but an alchemist's specialty revolves around intelligence like a wizard. Preferred races are Gnomes, and Humans. Many alchemists who sell their work also need high charisma to get a good deal.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Alchemists cannot be chaotic. They must be neutral or lawful. Alchemists can be anything on the good-evil axis. They can be a good alchemist who uses their magic to heal, or an evil one seeking the stone to become immortal. &lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 4d6 times 10 gp (140 gold).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: The Alchemist=====&lt;br /&gt;
Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; | [[Saving Throws]]&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[Fort]] || [[Ref]] || [[Will]]&lt;br /&gt;
|-&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0|| +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical craft, Skill Focus [Craft (Alchemy)]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical craft, [[SRD:Improved Initiative|Improved Initiative]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical craft, [[SRD:Evasion|Evasion]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical craft, [[SRD:Great Fortitude|Great Fortitude]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical craft,  [[SRD:Uncanny Dodge|Uncanny Dodge]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |Poison knowledge&lt;br /&gt;
|-&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +4 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +5 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical alteration,  bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +6 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Mithral to Adamantium&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[SRD:Class|Class]] [[SRD:Skills|Skills]]===&lt;br /&gt;
'''[[SRD:Class|Class]] [[SRD:Skills|Skills]] (8 + [[SRD:intelligence|Int]] x4 at first level)'''&lt;br /&gt;
The Alchemists [[SRD:Class|class]] [[SRD:Skills|Skills]] (and the [[SRD:Key Ability|key ability]] for each [[SRD:Skills|Skill]])&lt;br /&gt;
[[SRD:Appraise Skill|Appraise]] ([[SRD:intelligence|Int]]), [[SRD:Concentration Skill|Concentrate]] ([[SRD:constitution|con]]), [[SRD:Craft Skill|Craft]] (Any, taken individually) ([[SRD:intelligence|Int]]), [[SRD:Decipher Script Skill|Decipher Script]] ([[SRD:intelligence|Int]]), [[SRD:Heal|Heal]] ([[SRD:Wisdom|Wis]]), [[SRD:Knowledge|Knowledge]] [Any, taken individually]([[SRD:intelligence|Int]]), [[SRD:Listen|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:profession skill|Profession]] ([[SRD:intelligence|Int]]), [[SRD:spot|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Tumble|Tumble]] ([[SRD:dexterity|Dex]]) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[SRD:Class|Class]] Features====&lt;br /&gt;
&lt;br /&gt;
the Alchemist has very science based features.  All of the following are class features of the Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' Alchemists are proficient with light armor and simple weapons. Their time spent studying they craft leaves them with little time for combat training. they are unable to become proficient in other armors until they multi class. They can, however, become proficient in martial weapons.&lt;br /&gt;
&lt;br /&gt;
'''Potion making guidelines'''&lt;br /&gt;
The alchemist can quickly make anything he has the level ability to work with. The alchemist needs to have alchemists tools and a lab in order to work his power, and is limited in its uses. This is reflecting in &amp;quot;Alchemy Points&amp;quot;, which are equal to (alchemists level)+(INT modifier)+ (half ranks in alchemy). Each Alchemical Craft requires its level in Alchemy Points and the proper time be spent.&lt;br /&gt;
&lt;br /&gt;
For example, a level 13 alchemist with an intelligence modifier of +3 and 10 ranks in alchemy can use all alchemical craft, and lvls 1,2,3 alchemical alteration.&lt;br /&gt;
He has 21 Alchemy Points (21=13+3+5) to use each day. Each Alchemical Craft takes 10 minutes per level of Alchemical Craft being used, with 0th level counting as 1/2 (so creating two sunrods takes 10 minutes and 1 Alchemy Point, creating gunpowder takes 90 minutes and 9 Alchemy Points). &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:alchemical craft}}:''' Alchemists can use their skills to create potions and other scientific objects.&lt;br /&gt;
0 lvl&amp;amp;mdash;tinder twig, sunrod,&lt;br /&gt;
&lt;br /&gt;
1st&amp;amp;mdash;Smelling salts&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash;Anti toxins&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;Smoke sticks&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;mist pellet, pressure explosives&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;Alchemists fire, Frost Shard&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;Acids(varying strengths)&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;Ever burning torch, Dry oil&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;Fulminating Gold&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;Gunpowder&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Alchemical alterations}}:''' Alchemists can use their powers to alter one substance into another, strengthen weapons, and armor.&lt;br /&gt;
&lt;br /&gt;
0 lvl&amp;amp;mdash;&lt;br /&gt;
1st&amp;amp;mdash; DC11 poisons, lead to gold&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash; DC12 Poisons, Weapon +1&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;DC13 poisons, Armor +1&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;DC14 poisons, Gold Restoreing&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;DC15 poisons, Steel to mithril&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;DC16 poisons, Weapon +2&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;DC17 poisons, Armor +2&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;DC 18 poisons, Plateing&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;DC20 poisons, Weapon magics&lt;br /&gt;
&lt;br /&gt;
** any items you do not understand and i have not explained, feel free to look up.&lt;br /&gt;
&lt;br /&gt;
'''Pressure Explosives'''&lt;br /&gt;
The Alchemist, with his knowledge of chemical reaction, can combine chemicals to create a pressure reaction which if put in a sealed container, will cause an explosion. There are many ways to use this skill and create improvised weapons.&lt;br /&gt;
&lt;br /&gt;
'''Acids of varied strength'''&lt;br /&gt;
The Alchemist has the ability to create an acid that can burn its way through wood and soft metals. It can also be used as a thrown weapon dealing 2d6 on contact and an additional 1d6 of splash damage in a 20 radius.&lt;br /&gt;
&lt;br /&gt;
'''Gunpowder'''&lt;br /&gt;
While mainly only used in settings with firearms, gunpowder can also leave room for improvised weapons or traps.&lt;br /&gt;
&lt;br /&gt;
'''lead to gold''' The alchemist has the ability to turn a block of lead into gold coins, 1d6 coins per 5 pounds of lead.&lt;br /&gt;
&lt;br /&gt;
'''Armor and weapon +1/2'''&lt;br /&gt;
The Alchemist has the ability to make weapons a little stronger or more powerful, giving them a +1 or +2 bonus to damage.&lt;br /&gt;
&lt;br /&gt;
'''Steel to Mithral'''&lt;br /&gt;
The Alchemist has the ability to take any weapon or armor and change it from steel to Mithral strength steel. It gains no bonus other than enhanced HP and higher break DC. The item gains all the properties of mithral, but cannot be sold for a profit as it is not natural mithral.&lt;br /&gt;
&lt;br /&gt;
'''Mithral to adamantium''' The Alchemist can take any mithral weapon or armor (including one alchemically changed from steel) and turn it into adamantium. The item gains all properties of adamantium, but cannot be sold for a profit as it is not natural adamantium.&lt;br /&gt;
&lt;br /&gt;
'''Gold Restore'''&lt;br /&gt;
The Alchemist can take any item and change it into gold equal to half its market price.&lt;br /&gt;
&lt;br /&gt;
'''Plateing'''&lt;br /&gt;
The Alchemist can take other metals and use them to give the weapon or armor a plateing. By useing silver, an alchemist can create a silver plated sword to affect lycanthrops more effectively. If plateing a weaker metal with a stronger metal (i.e. you dont have enough adamantium for a full weapon, but enough to plate it.) it increases the weapons hitpoints by half the amount of a weapon of that metal. (if plateing with adamantium, find the hp of a weapon made of adamantium, divide it by two, and add that to your weapon HP) and to find the plated weapons DC, add its Current DC with the DC of a weapon made of the stronger metal, then divide the total by two. the weapon does not gain any bonuses of the metal that are derived form its strength. (i.e. Adamantium's ability to ignore the DC check of anything less than 20.)&lt;br /&gt;
&lt;br /&gt;
'''Weapon magics''' At high levels the Alchemist can take an item with magical properties, and meld it with any other object, giving the other object all its properties. An Alchemist can meld a ring of protection (+2 AC) with a spider ring (+2 to climb), and have a spider ring of protection (+2 to AC and Climb). Or meld a ring of protection (+2 to AC) with half plate armor and get halfplate of protection, or halfplate +2. No more than 4 items can be melded for improved effects in a single item.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing an Alchemist====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Alchemists rely on their understanding of science to survive. They are generally extremely critical when it comes to magic and piety. Most Alchemists follow no deity, and believe solely in the power of their chemicals themselves.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' While the Alchemist will not work well with the paladin, cleric, druid, wizard, or sorcerer, they can accept classes that do not rely on magic or gods. As scientists they recognize violence as a sometimes inevitable and necessary part of civilization.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' While the Alchemist can be somewhat useful in fighting, the Alchemists greatest power lies in his ability to create improvised weapons(i.e. explosive potions). they have the ability to alter matter itself and this also has its own place in combat.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Alchemists will avoid multi classing to anything that requires holiness or magic. The usual multi class options will involve basic combat ability or other scientific advancement.&lt;br /&gt;
Once an alchemist multi classes, he or she cannot gain any more levels in alchemist class.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the World====&lt;br /&gt;
&lt;br /&gt;
Some basic information on the average Alchemist.&lt;br /&gt;
&lt;br /&gt;
{{quote|Look around you, all you see is vials and random chemicals, all which are nothing on their own. When i look i see a vast number of options... I could take a number of these vials, and depending on what i mix, I could do anything.&lt;br /&gt;
|orig=Hanover Fist, Human Alchemist}}&lt;br /&gt;
&lt;br /&gt;
Alchemists tend to live in larger cities where it is easy to find materials to work with, although sometimes an alchemist will stock up and move somewhere remote to keep his work hidden.&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' Alchemists like to spend most of their days inside, studying, and are usually only drawn out of their home form a need for food, water, materials, or the hope of getting some rare material with which to work.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' While it isn't very common, sometimes thee will be local gathering of alchemists to share what they know, any new discoveries. Alchemists tend to be very reclusive as they do not like to be bothered, or their work stolen.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the Game====&lt;br /&gt;
&lt;br /&gt;
Alchemists rarely interact well with the divine or the magical. They don't like to be interupted unless absolute neccessary. Alchemists are more of a buffer class, and are not very useful in combat themselves. They are, however, useful for strengthening items, and improvising weapons.&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' Not all Alchemists adhere to these rules however. Some alchemists are more open minded, they may accept magic or divinity, but they will always be somewhat critical, and will always see science as the stronger power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Skilled]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)</id>
		<title>Alchemist (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)"/>
				<updated>2008-10-07T04:02:00Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|rating_formatting=4&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|raters_formatting=1&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[User:Cerin616|Cerin616]]&lt;br /&gt;
|datecreated=2007-05-29&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=In progress...&lt;br /&gt;
|editing=Post on [[Talk:Alchemist (DnD Class)|discussion]] if you have ideas&lt;br /&gt;
|type=Skilled&lt;br /&gt;
|desc=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
&lt;br /&gt;
A wizened gnome, with a rather manic gleam in his eyes, stands stirring a bubbling alembic late into the night.&lt;br /&gt;
&lt;br /&gt;
Alchemists are powerful scientists who obsess over value of things. They constantly seek to find a way to make the worthless into something worthwhile.Many Alchemists spend their time making potions to heal or harm, and often to restore life. Almost every alchemist has the ultimate goal of finding or creating the philosopher's stone. &lt;br /&gt;
&lt;br /&gt;
===Making an Alchemist===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' An alchemist is able to find, extract and refine minerals and essences which he can then transmute and combine to create new and powerful substances.  He is also skilled in the use of such substances to enhance his mental and physical abilities, notably to lengthen lifespan and gain invisibility. He can also use these substances in a way similar to &amp;quot;enchantment&amp;quot;, but to call it that is equal to blasphemy to an Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can be an alchemist but an alchemist's specialty revolves around intelligence like a wizard. Preferred races are Gnomes, and Humans. Many alchemists who sell their work also need high charisma to get a good deal.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Alchemists cannot be chaotic. They must be neutral or lawful. Alchemists can be anything on the good-evil axis. They can be a good alchemist who uses their magic to heal, or an evil one seeking the stone to become immortal. &lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 4d6 times 10 gp (140 gold).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: The Alchemist=====&lt;br /&gt;
Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; | [[Saving Throws]]&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[Fort]] || [[Ref]] || [[Will]]&lt;br /&gt;
|-&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0|| +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical craft, Skill Focus [Craft (Alchemy)]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical craft, [[SRD:Improved Initiative|Improved Initiative]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical craft, [[SRD:Evasion|Evasion]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical craft, [[SRD:Great Fortitude|Great Fortitude]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical craft,  [[SRD:Uncanny Dodge|Uncanny Dodge]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |Poison knowledge&lt;br /&gt;
|-&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +4 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +5 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical alteration,  bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +6 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Mithral to Adamantium&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[SRD:Class|Class]] [[SRD:Skills|Skills]]===&lt;br /&gt;
'''[[SRD:Class|Class]] [[SRD:Skills|Skills]] (8 + [[SRD:intelligence|Int]] x4 at first level)'''&lt;br /&gt;
The Alchemists [[SRD:Class|class]] [[SRD:Skills|Skills]] (and the [[SRD:Key Ability|key ability]] for each [[SRD:Skills|Skill]])&lt;br /&gt;
[[SRD:Appraise Skill|Appraise]] ([[SRD:intelligence|Int]]), [[SRD:Concentration Skill|Concentrate]] ([[SRD:constitution|con]]), [[SRD:Craft Skill|Craft]] (Any, taken individually) ([[SRD:intelligence|Int]]), [[SRD:Decipher Script Skill|Decipher Script]] ([[SRD:intelligence|Int]]), [[SRD:Heal|Heal]] ([[SRD:Wisdom|Wis]]), [[SRD:Knowledge|Knowledge]] [Any, taken individually]([[SRD:intelligence|Int]]), [[SRD:Listen|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:profession|Profession]] ([[SRD:intelligence|Int]]), [[SRD:spot|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Tumble|Tumble]] ([[SRD:dexterity|Dex]]) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[SRD:Class|Class]] Features====&lt;br /&gt;
&lt;br /&gt;
the Alchemist has very science based features.  All of the following are class features of the Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' Alchemists are proficient with light armor and simple weapons. Their time spent studying they craft leaves them with little time for combat training. they are unable to become proficient in other armors until they multi class. They can, however, become proficient in martial weapons.&lt;br /&gt;
&lt;br /&gt;
'''Potion making guidelines'''&lt;br /&gt;
The alchemist can quickly make anything he has the level ability to work with. The alchemist needs to have alchemists tools and a lab in order to work his power, and is limited in its uses. This is reflecting in &amp;quot;Alchemy Points&amp;quot;, which are equal to (alchemists level)+(INT modifier)+ (half ranks in alchemy). Each Alchemical Craft requires its level in Alchemy Points and the proper time be spent.&lt;br /&gt;
&lt;br /&gt;
For example, a level 13 alchemist with an intelligence modifier of +3 and 10 ranks in alchemy can use all alchemical craft, and lvls 1,2,3 alchemical alteration.&lt;br /&gt;
He has 21 Alchemy Points (21=13+3+5) to use each day. Each Alchemical Craft takes 10 minutes per level of Alchemical Craft being used, with 0th level counting as 1/2 (so creating two sunrods takes 10 minutes and 1 Alchemy Point, creating gunpowder takes 90 minutes and 9 Alchemy Points). &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:alchemical craft}}:''' Alchemists can use their skills to create potions and other scientific objects.&lt;br /&gt;
0 lvl&amp;amp;mdash;tinder twig, sunrod,&lt;br /&gt;
&lt;br /&gt;
1st&amp;amp;mdash;Smelling salts&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash;Anti toxins&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;Smoke sticks&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;mist pellet, pressure explosives&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;Alchemists fire, Frost Shard&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;Acids(varying strengths)&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;Ever burning torch, Dry oil&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;Fulminating Gold&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;Gunpowder&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Alchemical alterations}}:''' Alchemists can use their powers to alter one substance into another, strengthen weapons, and armor.&lt;br /&gt;
&lt;br /&gt;
0 lvl&amp;amp;mdash;&lt;br /&gt;
1st&amp;amp;mdash; DC11 poisons, lead to gold&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash; DC12 Poisons, Weapon +1&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;DC13 poisons, Armor +1&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;DC14 poisons, Gold Restoreing&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;DC15 poisons, Steel to mithril&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;DC16 poisons, Weapon +2&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;DC17 poisons, Armor +2&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;DC 18 poisons, Plateing&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;DC20 poisons, Weapon magics&lt;br /&gt;
&lt;br /&gt;
** any items you do not understand and i have not explained, feel free to look up.&lt;br /&gt;
&lt;br /&gt;
'''Pressure Explosives'''&lt;br /&gt;
The Alchemist, with his knowledge of chemical reaction, can combine chemicals to create a pressure reaction which if put in a sealed container, will cause an explosion. There are many ways to use this skill and create improvised weapons.&lt;br /&gt;
&lt;br /&gt;
'''Acids of varied strength'''&lt;br /&gt;
The Alchemist has the ability to create an acid that can burn its way through wood and soft metals. It can also be used as a thrown weapon dealing 2d6 on contact and an additional 1d6 of splash damage in a 20 radius.&lt;br /&gt;
&lt;br /&gt;
'''Gunpowder'''&lt;br /&gt;
While mainly only used in settings with firearms, gunpowder can also leave room for improvised weapons or traps.&lt;br /&gt;
&lt;br /&gt;
'''lead to gold''' The alchemist has the ability to turn a block of lead into gold coins, 1d6 coins per 5 pounds of lead.&lt;br /&gt;
&lt;br /&gt;
'''Armor and weapon +1/2'''&lt;br /&gt;
The Alchemist has the ability to make weapons a little stronger or more powerful, giving them a +1 or +2 bonus to damage.&lt;br /&gt;
&lt;br /&gt;
'''Steel to Mithral'''&lt;br /&gt;
The Alchemist has the ability to take any weapon or armor and change it from steel to Mithral strength steel. It gains no bonus other than enhanced HP and higher break DC. The item gains all the properties of mithral, but cannot be sold for a profit as it is not natural mithral.&lt;br /&gt;
&lt;br /&gt;
'''Mithral to adamantium''' The Alchemist can take any mithral weapon or armor (including one alchemically changed from steel) and turn it into adamantium. The item gains all properties of adamantium, but cannot be sold for a profit as it is not natural adamantium.&lt;br /&gt;
&lt;br /&gt;
'''Gold Restore'''&lt;br /&gt;
The Alchemist can take any item and change it into gold equal to half its market price.&lt;br /&gt;
&lt;br /&gt;
'''Plateing'''&lt;br /&gt;
The Alchemist can take other metals and use them to give the weapon or armor a plateing. By useing silver, an alchemist can create a silver plated sword to affect lycanthrops more effectively. If plateing a weaker metal with a stronger metal (i.e. you dont have enough adamantium for a full weapon, but enough to plate it.) it increases the weapons hitpoints by half the amount of a weapon of that metal. (if plateing with adamantium, find the hp of a weapon made of adamantium, divide it by two, and add that to your weapon HP) and to find the plated weapons DC, add its Current DC with the DC of a weapon made of the stronger metal, then divide the total by two. the weapon does not gain any bonuses of the metal that are derived form its strength. (i.e. Adamantium's ability to ignore the DC check of anything less than 20.)&lt;br /&gt;
&lt;br /&gt;
'''Weapon magics''' At high levels the Alchemist can take an item with magical properties, and meld it with any other object, giving the other object all its properties. An Alchemist can meld a ring of protection (+2 AC) with a spider ring (+2 to climb), and have a spider ring of protection (+2 to AC and Climb). Or meld a ring of protection (+2 to AC) with half plate armor and get halfplate of protection, or halfplate +2. No more than 4 items can be melded for improved effects in a single item.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing an Alchemist====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Alchemists rely on their understanding of science to survive. They are generally extremely critical when it comes to magic and piety. Most Alchemists follow no deity, and believe solely in the power of their chemicals themselves.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' While the Alchemist will not work well with the paladin, cleric, druid, wizard, or sorcerer, they can accept classes that do not rely on magic or gods. As scientists they recognize violence as a sometimes inevitable and necessary part of civilization.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' While the Alchemist can be somewhat useful in fighting, the Alchemists greatest power lies in his ability to create improvised weapons(i.e. explosive potions). they have the ability to alter matter itself and this also has its own place in combat.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Alchemists will avoid multi classing to anything that requires holiness or magic. The usual multi class options will involve basic combat ability or other scientific advancement.&lt;br /&gt;
Once an alchemist multi classes, he or she cannot gain any more levels in alchemist class.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the World====&lt;br /&gt;
&lt;br /&gt;
Some basic information on the average Alchemist.&lt;br /&gt;
&lt;br /&gt;
{{quote|Look around you, all you see is vials and random chemicals, all which are nothing on their own. When i look i see a vast number of options... I could take a number of these vials, and depending on what i mix, I could do anything.&lt;br /&gt;
|orig=Hanover Fist, Human Alchemist}}&lt;br /&gt;
&lt;br /&gt;
Alchemists tend to live in larger cities where it is easy to find materials to work with, although sometimes an alchemist will stock up and move somewhere remote to keep his work hidden.&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' Alchemists like to spend most of their days inside, studying, and are usually only drawn out of their home form a need for food, water, materials, or the hope of getting some rare material with which to work.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' While it isn't very common, sometimes thee will be local gathering of alchemists to share what they know, any new discoveries. Alchemists tend to be very reclusive as they do not like to be bothered, or their work stolen.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the Game====&lt;br /&gt;
&lt;br /&gt;
Alchemists rarely interact well with the divine or the magical. They don't like to be interupted unless absolute neccessary. Alchemists are more of a buffer class, and are not very useful in combat themselves. They are, however, useful for strengthening items, and improvising weapons.&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' Not all Alchemists adhere to these rules however. Some alchemists are more open minded, they may accept magic or divinity, but they will always be somewhat critical, and will always see science as the stronger power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Skilled]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)</id>
		<title>Alchemist (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)"/>
				<updated>2008-10-07T04:01:28Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|rating_formatting=4&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|raters_formatting=1&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[User:Cerin616|Cerin616]]&lt;br /&gt;
|datecreated=2007-05-29&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=In progress...&lt;br /&gt;
|editing=Post on [[Talk:Alchemist (DnD Class)|discussion]] if you have ideas&lt;br /&gt;
|type=Skilled&lt;br /&gt;
|desc=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
&lt;br /&gt;
A wizened gnome, with a rather manic gleam in his eyes, stands stirring a bubbling alembic late into the night.&lt;br /&gt;
&lt;br /&gt;
Alchemists are powerful scientists who obsess over value of things. They constantly seek to find a way to make the worthless into something worthwhile.Many Alchemists spend their time making potions to heal or harm, and often to restore life. Almost every alchemist has the ultimate goal of finding or creating the philosopher's stone. &lt;br /&gt;
&lt;br /&gt;
===Making an Alchemist===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' An alchemist is able to find, extract and refine minerals and essences which he can then transmute and combine to create new and powerful substances.  He is also skilled in the use of such substances to enhance his mental and physical abilities, notably to lengthen lifespan and gain invisibility. He can also use these substances in a way similar to &amp;quot;enchantment&amp;quot;, but to call it that is equal to blasphemy to an Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can be an alchemist but an alchemist's specialty revolves around intelligence like a wizard. Preferred races are Gnomes, and Humans. Many alchemists who sell their work also need high charisma to get a good deal.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Alchemists cannot be chaotic. They must be neutral or lawful. Alchemists can be anything on the good-evil axis. They can be a good alchemist who uses their magic to heal, or an evil one seeking the stone to become immortal. &lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 4d6 times 10 gp (140 gold).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: The Alchemist=====&lt;br /&gt;
Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; | [[Saving Throws]]&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[Fort]] || [[Ref]] || [[Will]]&lt;br /&gt;
|-&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0|| +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical craft, Skill Focus [Craft (Alchemy)]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical craft, [[SRD:Improved Initiative|Improved Initiative]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical craft, [[SRD:Evasion|Evasion]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical craft, [[SRD:Great Fortitude|Great Fortitude]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical craft,  [[SRD:Uncanny Dodge|Uncanny Dodge]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |Poison knowledge&lt;br /&gt;
|-&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +4 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +5 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical alteration,  bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +6 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Mithral to Adamantium&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[SRD:Class|Class]] [[SRD:Skills|Skills]]===&lt;br /&gt;
'''[[SRD:Class|Class]] [[SRD:Skills|Skills]] (8 + [[SRD:intelligence|Int]] x4 at first level)'''&lt;br /&gt;
The Alchemists [[SRD:Class|class]] [[SRD:Skills|Skills]] (and the [[SRD:Key Ability|key ability]] for each [[SRD:Skills|Skill]])&lt;br /&gt;
[[SRD:Appraise Skill|Appraise]] ([[SRD:intelligence|Int]]), [[SRD:Concentration Skill|Concentrate]] ([[SRD:constitution|con]]), [[SRD:Craft Skill|Craft]] (Any, taken individually) ([[SRD:intelligence|Int]]), [[SRD:Decipher Script|Decipher Script]] ([[SRD:intelligence|Int]]), [[SRD:Heal|Heal]] ([[SRD:Wisdom|Wis]]), [[SRD:Knowledge|Knowledge]] [Any, taken individually]([[SRD:intelligence|Int]]), [[SRD:Listen|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:profession|Profession]] ([[SRD:intelligence|Int]]), [[SRD:spot|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Tumble|Tumble]] ([[SRD:dexterity|Dex]]) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[SRD:Class|Class]] Features====&lt;br /&gt;
&lt;br /&gt;
the Alchemist has very science based features.  All of the following are class features of the Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' Alchemists are proficient with light armor and simple weapons. Their time spent studying they craft leaves them with little time for combat training. they are unable to become proficient in other armors until they multi class. They can, however, become proficient in martial weapons.&lt;br /&gt;
&lt;br /&gt;
'''Potion making guidelines'''&lt;br /&gt;
The alchemist can quickly make anything he has the level ability to work with. The alchemist needs to have alchemists tools and a lab in order to work his power, and is limited in its uses. This is reflecting in &amp;quot;Alchemy Points&amp;quot;, which are equal to (alchemists level)+(INT modifier)+ (half ranks in alchemy). Each Alchemical Craft requires its level in Alchemy Points and the proper time be spent.&lt;br /&gt;
&lt;br /&gt;
For example, a level 13 alchemist with an intelligence modifier of +3 and 10 ranks in alchemy can use all alchemical craft, and lvls 1,2,3 alchemical alteration.&lt;br /&gt;
He has 21 Alchemy Points (21=13+3+5) to use each day. Each Alchemical Craft takes 10 minutes per level of Alchemical Craft being used, with 0th level counting as 1/2 (so creating two sunrods takes 10 minutes and 1 Alchemy Point, creating gunpowder takes 90 minutes and 9 Alchemy Points). &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:alchemical craft}}:''' Alchemists can use their skills to create potions and other scientific objects.&lt;br /&gt;
0 lvl&amp;amp;mdash;tinder twig, sunrod,&lt;br /&gt;
&lt;br /&gt;
1st&amp;amp;mdash;Smelling salts&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash;Anti toxins&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;Smoke sticks&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;mist pellet, pressure explosives&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;Alchemists fire, Frost Shard&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;Acids(varying strengths)&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;Ever burning torch, Dry oil&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;Fulminating Gold&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;Gunpowder&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Alchemical alterations}}:''' Alchemists can use their powers to alter one substance into another, strengthen weapons, and armor.&lt;br /&gt;
&lt;br /&gt;
0 lvl&amp;amp;mdash;&lt;br /&gt;
1st&amp;amp;mdash; DC11 poisons, lead to gold&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash; DC12 Poisons, Weapon +1&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;DC13 poisons, Armor +1&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;DC14 poisons, Gold Restoreing&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;DC15 poisons, Steel to mithril&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;DC16 poisons, Weapon +2&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;DC17 poisons, Armor +2&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;DC 18 poisons, Plateing&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;DC20 poisons, Weapon magics&lt;br /&gt;
&lt;br /&gt;
** any items you do not understand and i have not explained, feel free to look up.&lt;br /&gt;
&lt;br /&gt;
'''Pressure Explosives'''&lt;br /&gt;
The Alchemist, with his knowledge of chemical reaction, can combine chemicals to create a pressure reaction which if put in a sealed container, will cause an explosion. There are many ways to use this skill and create improvised weapons.&lt;br /&gt;
&lt;br /&gt;
'''Acids of varied strength'''&lt;br /&gt;
The Alchemist has the ability to create an acid that can burn its way through wood and soft metals. It can also be used as a thrown weapon dealing 2d6 on contact and an additional 1d6 of splash damage in a 20 radius.&lt;br /&gt;
&lt;br /&gt;
'''Gunpowder'''&lt;br /&gt;
While mainly only used in settings with firearms, gunpowder can also leave room for improvised weapons or traps.&lt;br /&gt;
&lt;br /&gt;
'''lead to gold''' The alchemist has the ability to turn a block of lead into gold coins, 1d6 coins per 5 pounds of lead.&lt;br /&gt;
&lt;br /&gt;
'''Armor and weapon +1/2'''&lt;br /&gt;
The Alchemist has the ability to make weapons a little stronger or more powerful, giving them a +1 or +2 bonus to damage.&lt;br /&gt;
&lt;br /&gt;
'''Steel to Mithral'''&lt;br /&gt;
The Alchemist has the ability to take any weapon or armor and change it from steel to Mithral strength steel. It gains no bonus other than enhanced HP and higher break DC. The item gains all the properties of mithral, but cannot be sold for a profit as it is not natural mithral.&lt;br /&gt;
&lt;br /&gt;
'''Mithral to adamantium''' The Alchemist can take any mithral weapon or armor (including one alchemically changed from steel) and turn it into adamantium. The item gains all properties of adamantium, but cannot be sold for a profit as it is not natural adamantium.&lt;br /&gt;
&lt;br /&gt;
'''Gold Restore'''&lt;br /&gt;
The Alchemist can take any item and change it into gold equal to half its market price.&lt;br /&gt;
&lt;br /&gt;
'''Plateing'''&lt;br /&gt;
The Alchemist can take other metals and use them to give the weapon or armor a plateing. By useing silver, an alchemist can create a silver plated sword to affect lycanthrops more effectively. If plateing a weaker metal with a stronger metal (i.e. you dont have enough adamantium for a full weapon, but enough to plate it.) it increases the weapons hitpoints by half the amount of a weapon of that metal. (if plateing with adamantium, find the hp of a weapon made of adamantium, divide it by two, and add that to your weapon HP) and to find the plated weapons DC, add its Current DC with the DC of a weapon made of the stronger metal, then divide the total by two. the weapon does not gain any bonuses of the metal that are derived form its strength. (i.e. Adamantium's ability to ignore the DC check of anything less than 20.)&lt;br /&gt;
&lt;br /&gt;
'''Weapon magics''' At high levels the Alchemist can take an item with magical properties, and meld it with any other object, giving the other object all its properties. An Alchemist can meld a ring of protection (+2 AC) with a spider ring (+2 to climb), and have a spider ring of protection (+2 to AC and Climb). Or meld a ring of protection (+2 to AC) with half plate armor and get halfplate of protection, or halfplate +2. No more than 4 items can be melded for improved effects in a single item.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing an Alchemist====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Alchemists rely on their understanding of science to survive. They are generally extremely critical when it comes to magic and piety. Most Alchemists follow no deity, and believe solely in the power of their chemicals themselves.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' While the Alchemist will not work well with the paladin, cleric, druid, wizard, or sorcerer, they can accept classes that do not rely on magic or gods. As scientists they recognize violence as a sometimes inevitable and necessary part of civilization.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' While the Alchemist can be somewhat useful in fighting, the Alchemists greatest power lies in his ability to create improvised weapons(i.e. explosive potions). they have the ability to alter matter itself and this also has its own place in combat.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Alchemists will avoid multi classing to anything that requires holiness or magic. The usual multi class options will involve basic combat ability or other scientific advancement.&lt;br /&gt;
Once an alchemist multi classes, he or she cannot gain any more levels in alchemist class.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the World====&lt;br /&gt;
&lt;br /&gt;
Some basic information on the average Alchemist.&lt;br /&gt;
&lt;br /&gt;
{{quote|Look around you, all you see is vials and random chemicals, all which are nothing on their own. When i look i see a vast number of options... I could take a number of these vials, and depending on what i mix, I could do anything.&lt;br /&gt;
|orig=Hanover Fist, Human Alchemist}}&lt;br /&gt;
&lt;br /&gt;
Alchemists tend to live in larger cities where it is easy to find materials to work with, although sometimes an alchemist will stock up and move somewhere remote to keep his work hidden.&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' Alchemists like to spend most of their days inside, studying, and are usually only drawn out of their home form a need for food, water, materials, or the hope of getting some rare material with which to work.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' While it isn't very common, sometimes thee will be local gathering of alchemists to share what they know, any new discoveries. Alchemists tend to be very reclusive as they do not like to be bothered, or their work stolen.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the Game====&lt;br /&gt;
&lt;br /&gt;
Alchemists rarely interact well with the divine or the magical. They don't like to be interupted unless absolute neccessary. Alchemists are more of a buffer class, and are not very useful in combat themselves. They are, however, useful for strengthening items, and improvising weapons.&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' Not all Alchemists adhere to these rules however. Some alchemists are more open minded, they may accept magic or divinity, but they will always be somewhat critical, and will always see science as the stronger power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Skilled]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)</id>
		<title>Alchemist (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)"/>
				<updated>2008-10-07T04:01:01Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|rating_formatting=4&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|raters_formatting=1&lt;br /&gt;
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|authors=[[User:Cerin616|Cerin616]]&lt;br /&gt;
|datecreated=2007-05-29&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=In progress...&lt;br /&gt;
|editing=Post on [[Talk:Alchemist (DnD Class)|discussion]] if you have ideas&lt;br /&gt;
|type=Skilled&lt;br /&gt;
|desc=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
&lt;br /&gt;
A wizened gnome, with a rather manic gleam in his eyes, stands stirring a bubbling alembic late into the night.&lt;br /&gt;
&lt;br /&gt;
Alchemists are powerful scientists who obsess over value of things. They constantly seek to find a way to make the worthless into something worthwhile.Many Alchemists spend their time making potions to heal or harm, and often to restore life. Almost every alchemist has the ultimate goal of finding or creating the philosopher's stone. &lt;br /&gt;
&lt;br /&gt;
===Making an Alchemist===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' An alchemist is able to find, extract and refine minerals and essences which he can then transmute and combine to create new and powerful substances.  He is also skilled in the use of such substances to enhance his mental and physical abilities, notably to lengthen lifespan and gain invisibility. He can also use these substances in a way similar to &amp;quot;enchantment&amp;quot;, but to call it that is equal to blasphemy to an Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can be an alchemist but an alchemist's specialty revolves around intelligence like a wizard. Preferred races are Gnomes, and Humans. Many alchemists who sell their work also need high charisma to get a good deal.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Alchemists cannot be chaotic. They must be neutral or lawful. Alchemists can be anything on the good-evil axis. They can be a good alchemist who uses their magic to heal, or an evil one seeking the stone to become immortal. &lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 4d6 times 10 gp (140 gold).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: The Alchemist=====&lt;br /&gt;
Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; | [[Saving Throws]]&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[Fort]] || [[Ref]] || [[Will]]&lt;br /&gt;
|-&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0|| +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical craft, Skill Focus [Craft (Alchemy)]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical craft, [[SRD:Improved Initiative|Improved Initiative]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical craft, [[SRD:Evasion|Evasion]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical craft, [[SRD:Great Fortitude|Great Fortitude]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical craft,  [[SRD:Uncanny Dodge|Uncanny Dodge]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |Poison knowledge&lt;br /&gt;
|-&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +4 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +5 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical alteration,  bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +6 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Mithral to Adamantium&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[SRD:Class|Class]] [[SRD:Skills|Skills]]===&lt;br /&gt;
'''[[SRD:Class|Class]] [[SRD:Skills|Skills]] (8 + [[SRD:intelligence|Int]] x4 at first level)'''&lt;br /&gt;
The Alchemists [[SRD:Class|class]] [[SRD:Skills|Skills]] (and the [[SRD:Key Ability|key ability]] for each [[SRD:Skills|Skill]])&lt;br /&gt;
[[SRD:Appraise Skill|Appraise]] ([[SRD:intelligence|Int]]), [[SRD:Concentration Skill|Concentrate]] ([[SRD:constitution|con]]), [[SRD:Craft|Craft]] (Any, taken individually) ([[SRD:intelligence|Int]]), [[SRD:Decipher Script|Decipher Script]] ([[SRD:intelligence|Int]]), [[SRD:Heal|Heal]] ([[SRD:Wisdom|Wis]]), [[SRD:Knowledge|Knowledge]] [Any, taken individually]([[SRD:intelligence|Int]]), [[SRD:Listen|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:profession|Profession]] ([[SRD:intelligence|Int]]), [[SRD:spot|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Tumble|Tumble]] ([[SRD:dexterity|Dex]]) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[SRD:Class|Class]] Features====&lt;br /&gt;
&lt;br /&gt;
the Alchemist has very science based features.  All of the following are class features of the Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' Alchemists are proficient with light armor and simple weapons. Their time spent studying they craft leaves them with little time for combat training. they are unable to become proficient in other armors until they multi class. They can, however, become proficient in martial weapons.&lt;br /&gt;
&lt;br /&gt;
'''Potion making guidelines'''&lt;br /&gt;
The alchemist can quickly make anything he has the level ability to work with. The alchemist needs to have alchemists tools and a lab in order to work his power, and is limited in its uses. This is reflecting in &amp;quot;Alchemy Points&amp;quot;, which are equal to (alchemists level)+(INT modifier)+ (half ranks in alchemy). Each Alchemical Craft requires its level in Alchemy Points and the proper time be spent.&lt;br /&gt;
&lt;br /&gt;
For example, a level 13 alchemist with an intelligence modifier of +3 and 10 ranks in alchemy can use all alchemical craft, and lvls 1,2,3 alchemical alteration.&lt;br /&gt;
He has 21 Alchemy Points (21=13+3+5) to use each day. Each Alchemical Craft takes 10 minutes per level of Alchemical Craft being used, with 0th level counting as 1/2 (so creating two sunrods takes 10 minutes and 1 Alchemy Point, creating gunpowder takes 90 minutes and 9 Alchemy Points). &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:alchemical craft}}:''' Alchemists can use their skills to create potions and other scientific objects.&lt;br /&gt;
0 lvl&amp;amp;mdash;tinder twig, sunrod,&lt;br /&gt;
&lt;br /&gt;
1st&amp;amp;mdash;Smelling salts&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash;Anti toxins&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;Smoke sticks&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;mist pellet, pressure explosives&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;Alchemists fire, Frost Shard&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;Acids(varying strengths)&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;Ever burning torch, Dry oil&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;Fulminating Gold&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;Gunpowder&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Alchemical alterations}}:''' Alchemists can use their powers to alter one substance into another, strengthen weapons, and armor.&lt;br /&gt;
&lt;br /&gt;
0 lvl&amp;amp;mdash;&lt;br /&gt;
1st&amp;amp;mdash; DC11 poisons, lead to gold&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash; DC12 Poisons, Weapon +1&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;DC13 poisons, Armor +1&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;DC14 poisons, Gold Restoreing&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;DC15 poisons, Steel to mithril&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;DC16 poisons, Weapon +2&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;DC17 poisons, Armor +2&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;DC 18 poisons, Plateing&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;DC20 poisons, Weapon magics&lt;br /&gt;
&lt;br /&gt;
** any items you do not understand and i have not explained, feel free to look up.&lt;br /&gt;
&lt;br /&gt;
'''Pressure Explosives'''&lt;br /&gt;
The Alchemist, with his knowledge of chemical reaction, can combine chemicals to create a pressure reaction which if put in a sealed container, will cause an explosion. There are many ways to use this skill and create improvised weapons.&lt;br /&gt;
&lt;br /&gt;
'''Acids of varied strength'''&lt;br /&gt;
The Alchemist has the ability to create an acid that can burn its way through wood and soft metals. It can also be used as a thrown weapon dealing 2d6 on contact and an additional 1d6 of splash damage in a 20 radius.&lt;br /&gt;
&lt;br /&gt;
'''Gunpowder'''&lt;br /&gt;
While mainly only used in settings with firearms, gunpowder can also leave room for improvised weapons or traps.&lt;br /&gt;
&lt;br /&gt;
'''lead to gold''' The alchemist has the ability to turn a block of lead into gold coins, 1d6 coins per 5 pounds of lead.&lt;br /&gt;
&lt;br /&gt;
'''Armor and weapon +1/2'''&lt;br /&gt;
The Alchemist has the ability to make weapons a little stronger or more powerful, giving them a +1 or +2 bonus to damage.&lt;br /&gt;
&lt;br /&gt;
'''Steel to Mithral'''&lt;br /&gt;
The Alchemist has the ability to take any weapon or armor and change it from steel to Mithral strength steel. It gains no bonus other than enhanced HP and higher break DC. The item gains all the properties of mithral, but cannot be sold for a profit as it is not natural mithral.&lt;br /&gt;
&lt;br /&gt;
'''Mithral to adamantium''' The Alchemist can take any mithral weapon or armor (including one alchemically changed from steel) and turn it into adamantium. The item gains all properties of adamantium, but cannot be sold for a profit as it is not natural adamantium.&lt;br /&gt;
&lt;br /&gt;
'''Gold Restore'''&lt;br /&gt;
The Alchemist can take any item and change it into gold equal to half its market price.&lt;br /&gt;
&lt;br /&gt;
'''Plateing'''&lt;br /&gt;
The Alchemist can take other metals and use them to give the weapon or armor a plateing. By useing silver, an alchemist can create a silver plated sword to affect lycanthrops more effectively. If plateing a weaker metal with a stronger metal (i.e. you dont have enough adamantium for a full weapon, but enough to plate it.) it increases the weapons hitpoints by half the amount of a weapon of that metal. (if plateing with adamantium, find the hp of a weapon made of adamantium, divide it by two, and add that to your weapon HP) and to find the plated weapons DC, add its Current DC with the DC of a weapon made of the stronger metal, then divide the total by two. the weapon does not gain any bonuses of the metal that are derived form its strength. (i.e. Adamantium's ability to ignore the DC check of anything less than 20.)&lt;br /&gt;
&lt;br /&gt;
'''Weapon magics''' At high levels the Alchemist can take an item with magical properties, and meld it with any other object, giving the other object all its properties. An Alchemist can meld a ring of protection (+2 AC) with a spider ring (+2 to climb), and have a spider ring of protection (+2 to AC and Climb). Or meld a ring of protection (+2 to AC) with half plate armor and get halfplate of protection, or halfplate +2. No more than 4 items can be melded for improved effects in a single item.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing an Alchemist====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Alchemists rely on their understanding of science to survive. They are generally extremely critical when it comes to magic and piety. Most Alchemists follow no deity, and believe solely in the power of their chemicals themselves.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' While the Alchemist will not work well with the paladin, cleric, druid, wizard, or sorcerer, they can accept classes that do not rely on magic or gods. As scientists they recognize violence as a sometimes inevitable and necessary part of civilization.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' While the Alchemist can be somewhat useful in fighting, the Alchemists greatest power lies in his ability to create improvised weapons(i.e. explosive potions). they have the ability to alter matter itself and this also has its own place in combat.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Alchemists will avoid multi classing to anything that requires holiness or magic. The usual multi class options will involve basic combat ability or other scientific advancement.&lt;br /&gt;
Once an alchemist multi classes, he or she cannot gain any more levels in alchemist class.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the World====&lt;br /&gt;
&lt;br /&gt;
Some basic information on the average Alchemist.&lt;br /&gt;
&lt;br /&gt;
{{quote|Look around you, all you see is vials and random chemicals, all which are nothing on their own. When i look i see a vast number of options... I could take a number of these vials, and depending on what i mix, I could do anything.&lt;br /&gt;
|orig=Hanover Fist, Human Alchemist}}&lt;br /&gt;
&lt;br /&gt;
Alchemists tend to live in larger cities where it is easy to find materials to work with, although sometimes an alchemist will stock up and move somewhere remote to keep his work hidden.&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' Alchemists like to spend most of their days inside, studying, and are usually only drawn out of their home form a need for food, water, materials, or the hope of getting some rare material with which to work.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' While it isn't very common, sometimes thee will be local gathering of alchemists to share what they know, any new discoveries. Alchemists tend to be very reclusive as they do not like to be bothered, or their work stolen.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the Game====&lt;br /&gt;
&lt;br /&gt;
Alchemists rarely interact well with the divine or the magical. They don't like to be interupted unless absolute neccessary. Alchemists are more of a buffer class, and are not very useful in combat themselves. They are, however, useful for strengthening items, and improvising weapons.&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' Not all Alchemists adhere to these rules however. Some alchemists are more open minded, they may accept magic or divinity, but they will always be somewhat critical, and will always see science as the stronger power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Skilled]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)</id>
		<title>Alchemist (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)"/>
				<updated>2008-10-07T04:00:43Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|rating_formatting=4&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|raters_formatting=1&lt;br /&gt;
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|authors=[[User:Cerin616|Cerin616]]&lt;br /&gt;
|datecreated=2007-05-29&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=In progress...&lt;br /&gt;
|editing=Post on [[Talk:Alchemist (DnD Class)|discussion]] if you have ideas&lt;br /&gt;
|type=Skilled&lt;br /&gt;
|desc=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
&lt;br /&gt;
A wizened gnome, with a rather manic gleam in his eyes, stands stirring a bubbling alembic late into the night.&lt;br /&gt;
&lt;br /&gt;
Alchemists are powerful scientists who obsess over value of things. They constantly seek to find a way to make the worthless into something worthwhile.Many Alchemists spend their time making potions to heal or harm, and often to restore life. Almost every alchemist has the ultimate goal of finding or creating the philosopher's stone. &lt;br /&gt;
&lt;br /&gt;
===Making an Alchemist===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' An alchemist is able to find, extract and refine minerals and essences which he can then transmute and combine to create new and powerful substances.  He is also skilled in the use of such substances to enhance his mental and physical abilities, notably to lengthen lifespan and gain invisibility. He can also use these substances in a way similar to &amp;quot;enchantment&amp;quot;, but to call it that is equal to blasphemy to an Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can be an alchemist but an alchemist's specialty revolves around intelligence like a wizard. Preferred races are Gnomes, and Humans. Many alchemists who sell their work also need high charisma to get a good deal.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Alchemists cannot be chaotic. They must be neutral or lawful. Alchemists can be anything on the good-evil axis. They can be a good alchemist who uses their magic to heal, or an evil one seeking the stone to become immortal. &lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 4d6 times 10 gp (140 gold).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: The Alchemist=====&lt;br /&gt;
Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; | [[Saving Throws]]&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[Fort]] || [[Ref]] || [[Will]]&lt;br /&gt;
|-&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0|| +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical craft, Skill Focus [Craft (Alchemy)]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical craft, [[SRD:Improved Initiative|Improved Initiative]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical craft, [[SRD:Evasion|Evasion]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical craft, [[SRD:Great Fortitude|Great Fortitude]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical craft,  [[SRD:Uncanny Dodge|Uncanny Dodge]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |Poison knowledge&lt;br /&gt;
|-&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +4 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +5 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical alteration,  bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +6 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Mithral to Adamantium&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[SRD:Class|Class]] [[SRD:Skills|Skills]]===&lt;br /&gt;
'''[[SRD:Class|Class]] [[SRD:Skills|Skills]] (8 + [[SRD:intelligence|Int]] x4 at first level)'''&lt;br /&gt;
The Alchemists [[SRD:Class|class]] [[SRD:Skills|Skills]] (and the [[SRD:Key Ability|key ability]] for each [[SRD:Skills|Skill]])&lt;br /&gt;
[[SRD:Appraise Skill|Appraise]] ([[SRD:intelligence|Int]]), [[SRD:SRD:Concentration Skill|Concentrate]] ([[SRD:constitution|con]]), [[SRD:Craft|Craft]] (Any, taken individually) ([[SRD:intelligence|Int]]), [[SRD:Decipher Script|Decipher Script]] ([[SRD:intelligence|Int]]), [[SRD:Heal|Heal]] ([[SRD:Wisdom|Wis]]), [[SRD:Knowledge|Knowledge]] [Any, taken individually]([[SRD:intelligence|Int]]), [[SRD:Listen|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:profession|Profession]] ([[SRD:intelligence|Int]]), [[SRD:spot|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Tumble|Tumble]] ([[SRD:dexterity|Dex]]) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[SRD:Class|Class]] Features====&lt;br /&gt;
&lt;br /&gt;
the Alchemist has very science based features.  All of the following are class features of the Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' Alchemists are proficient with light armor and simple weapons. Their time spent studying they craft leaves them with little time for combat training. they are unable to become proficient in other armors until they multi class. They can, however, become proficient in martial weapons.&lt;br /&gt;
&lt;br /&gt;
'''Potion making guidelines'''&lt;br /&gt;
The alchemist can quickly make anything he has the level ability to work with. The alchemist needs to have alchemists tools and a lab in order to work his power, and is limited in its uses. This is reflecting in &amp;quot;Alchemy Points&amp;quot;, which are equal to (alchemists level)+(INT modifier)+ (half ranks in alchemy). Each Alchemical Craft requires its level in Alchemy Points and the proper time be spent.&lt;br /&gt;
&lt;br /&gt;
For example, a level 13 alchemist with an intelligence modifier of +3 and 10 ranks in alchemy can use all alchemical craft, and lvls 1,2,3 alchemical alteration.&lt;br /&gt;
He has 21 Alchemy Points (21=13+3+5) to use each day. Each Alchemical Craft takes 10 minutes per level of Alchemical Craft being used, with 0th level counting as 1/2 (so creating two sunrods takes 10 minutes and 1 Alchemy Point, creating gunpowder takes 90 minutes and 9 Alchemy Points). &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:alchemical craft}}:''' Alchemists can use their skills to create potions and other scientific objects.&lt;br /&gt;
0 lvl&amp;amp;mdash;tinder twig, sunrod,&lt;br /&gt;
&lt;br /&gt;
1st&amp;amp;mdash;Smelling salts&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash;Anti toxins&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;Smoke sticks&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;mist pellet, pressure explosives&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;Alchemists fire, Frost Shard&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;Acids(varying strengths)&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;Ever burning torch, Dry oil&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;Fulminating Gold&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;Gunpowder&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Alchemical alterations}}:''' Alchemists can use their powers to alter one substance into another, strengthen weapons, and armor.&lt;br /&gt;
&lt;br /&gt;
0 lvl&amp;amp;mdash;&lt;br /&gt;
1st&amp;amp;mdash; DC11 poisons, lead to gold&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash; DC12 Poisons, Weapon +1&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;DC13 poisons, Armor +1&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;DC14 poisons, Gold Restoreing&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;DC15 poisons, Steel to mithril&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;DC16 poisons, Weapon +2&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;DC17 poisons, Armor +2&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;DC 18 poisons, Plateing&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;DC20 poisons, Weapon magics&lt;br /&gt;
&lt;br /&gt;
** any items you do not understand and i have not explained, feel free to look up.&lt;br /&gt;
&lt;br /&gt;
'''Pressure Explosives'''&lt;br /&gt;
The Alchemist, with his knowledge of chemical reaction, can combine chemicals to create a pressure reaction which if put in a sealed container, will cause an explosion. There are many ways to use this skill and create improvised weapons.&lt;br /&gt;
&lt;br /&gt;
'''Acids of varied strength'''&lt;br /&gt;
The Alchemist has the ability to create an acid that can burn its way through wood and soft metals. It can also be used as a thrown weapon dealing 2d6 on contact and an additional 1d6 of splash damage in a 20 radius.&lt;br /&gt;
&lt;br /&gt;
'''Gunpowder'''&lt;br /&gt;
While mainly only used in settings with firearms, gunpowder can also leave room for improvised weapons or traps.&lt;br /&gt;
&lt;br /&gt;
'''lead to gold''' The alchemist has the ability to turn a block of lead into gold coins, 1d6 coins per 5 pounds of lead.&lt;br /&gt;
&lt;br /&gt;
'''Armor and weapon +1/2'''&lt;br /&gt;
The Alchemist has the ability to make weapons a little stronger or more powerful, giving them a +1 or +2 bonus to damage.&lt;br /&gt;
&lt;br /&gt;
'''Steel to Mithral'''&lt;br /&gt;
The Alchemist has the ability to take any weapon or armor and change it from steel to Mithral strength steel. It gains no bonus other than enhanced HP and higher break DC. The item gains all the properties of mithral, but cannot be sold for a profit as it is not natural mithral.&lt;br /&gt;
&lt;br /&gt;
'''Mithral to adamantium''' The Alchemist can take any mithral weapon or armor (including one alchemically changed from steel) and turn it into adamantium. The item gains all properties of adamantium, but cannot be sold for a profit as it is not natural adamantium.&lt;br /&gt;
&lt;br /&gt;
'''Gold Restore'''&lt;br /&gt;
The Alchemist can take any item and change it into gold equal to half its market price.&lt;br /&gt;
&lt;br /&gt;
'''Plateing'''&lt;br /&gt;
The Alchemist can take other metals and use them to give the weapon or armor a plateing. By useing silver, an alchemist can create a silver plated sword to affect lycanthrops more effectively. If plateing a weaker metal with a stronger metal (i.e. you dont have enough adamantium for a full weapon, but enough to plate it.) it increases the weapons hitpoints by half the amount of a weapon of that metal. (if plateing with adamantium, find the hp of a weapon made of adamantium, divide it by two, and add that to your weapon HP) and to find the plated weapons DC, add its Current DC with the DC of a weapon made of the stronger metal, then divide the total by two. the weapon does not gain any bonuses of the metal that are derived form its strength. (i.e. Adamantium's ability to ignore the DC check of anything less than 20.)&lt;br /&gt;
&lt;br /&gt;
'''Weapon magics''' At high levels the Alchemist can take an item with magical properties, and meld it with any other object, giving the other object all its properties. An Alchemist can meld a ring of protection (+2 AC) with a spider ring (+2 to climb), and have a spider ring of protection (+2 to AC and Climb). Or meld a ring of protection (+2 to AC) with half plate armor and get halfplate of protection, or halfplate +2. No more than 4 items can be melded for improved effects in a single item.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing an Alchemist====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Alchemists rely on their understanding of science to survive. They are generally extremely critical when it comes to magic and piety. Most Alchemists follow no deity, and believe solely in the power of their chemicals themselves.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' While the Alchemist will not work well with the paladin, cleric, druid, wizard, or sorcerer, they can accept classes that do not rely on magic or gods. As scientists they recognize violence as a sometimes inevitable and necessary part of civilization.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' While the Alchemist can be somewhat useful in fighting, the Alchemists greatest power lies in his ability to create improvised weapons(i.e. explosive potions). they have the ability to alter matter itself and this also has its own place in combat.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Alchemists will avoid multi classing to anything that requires holiness or magic. The usual multi class options will involve basic combat ability or other scientific advancement.&lt;br /&gt;
Once an alchemist multi classes, he or she cannot gain any more levels in alchemist class.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the World====&lt;br /&gt;
&lt;br /&gt;
Some basic information on the average Alchemist.&lt;br /&gt;
&lt;br /&gt;
{{quote|Look around you, all you see is vials and random chemicals, all which are nothing on their own. When i look i see a vast number of options... I could take a number of these vials, and depending on what i mix, I could do anything.&lt;br /&gt;
|orig=Hanover Fist, Human Alchemist}}&lt;br /&gt;
&lt;br /&gt;
Alchemists tend to live in larger cities where it is easy to find materials to work with, although sometimes an alchemist will stock up and move somewhere remote to keep his work hidden.&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' Alchemists like to spend most of their days inside, studying, and are usually only drawn out of their home form a need for food, water, materials, or the hope of getting some rare material with which to work.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' While it isn't very common, sometimes thee will be local gathering of alchemists to share what they know, any new discoveries. Alchemists tend to be very reclusive as they do not like to be bothered, or their work stolen.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the Game====&lt;br /&gt;
&lt;br /&gt;
Alchemists rarely interact well with the divine or the magical. They don't like to be interupted unless absolute neccessary. Alchemists are more of a buffer class, and are not very useful in combat themselves. They are, however, useful for strengthening items, and improvising weapons.&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' Not all Alchemists adhere to these rules however. Some alchemists are more open minded, they may accept magic or divinity, but they will always be somewhat critical, and will always see science as the stronger power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Skilled]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)</id>
		<title>Alchemist (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)"/>
				<updated>2008-10-07T04:00:22Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
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|rating_formatting=4&lt;br /&gt;
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|authors=[[User:Cerin616|Cerin616]]&lt;br /&gt;
|datecreated=2007-05-29&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=In progress...&lt;br /&gt;
|editing=Post on [[Talk:Alchemist (DnD Class)|discussion]] if you have ideas&lt;br /&gt;
|type=Skilled&lt;br /&gt;
|desc=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
&lt;br /&gt;
A wizened gnome, with a rather manic gleam in his eyes, stands stirring a bubbling alembic late into the night.&lt;br /&gt;
&lt;br /&gt;
Alchemists are powerful scientists who obsess over value of things. They constantly seek to find a way to make the worthless into something worthwhile.Many Alchemists spend their time making potions to heal or harm, and often to restore life. Almost every alchemist has the ultimate goal of finding or creating the philosopher's stone. &lt;br /&gt;
&lt;br /&gt;
===Making an Alchemist===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' An alchemist is able to find, extract and refine minerals and essences which he can then transmute and combine to create new and powerful substances.  He is also skilled in the use of such substances to enhance his mental and physical abilities, notably to lengthen lifespan and gain invisibility. He can also use these substances in a way similar to &amp;quot;enchantment&amp;quot;, but to call it that is equal to blasphemy to an Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can be an alchemist but an alchemist's specialty revolves around intelligence like a wizard. Preferred races are Gnomes, and Humans. Many alchemists who sell their work also need high charisma to get a good deal.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Alchemists cannot be chaotic. They must be neutral or lawful. Alchemists can be anything on the good-evil axis. They can be a good alchemist who uses their magic to heal, or an evil one seeking the stone to become immortal. &lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 4d6 times 10 gp (140 gold).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: The Alchemist=====&lt;br /&gt;
Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; | [[Saving Throws]]&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[Fort]] || [[Ref]] || [[Will]]&lt;br /&gt;
|-&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0|| +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical craft, Skill Focus [Craft (Alchemy)]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical craft, [[SRD:Improved Initiative|Improved Initiative]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical craft, [[SRD:Evasion|Evasion]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical craft, [[SRD:Great Fortitude|Great Fortitude]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical craft,  [[SRD:Uncanny Dodge|Uncanny Dodge]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |Poison knowledge&lt;br /&gt;
|-&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +4 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +5 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical alteration,  bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +6 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Mithral to Adamantium&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[SRD:Class|Class]] [[SRD:Skills|Skills]]===&lt;br /&gt;
'''[[SRD:Class|Class]] [[SRD:Skills|Skills]] (8 + [[SRD:intelligence|Int]] x4 at first level)'''&lt;br /&gt;
The Alchemists [[SRD:Class|class]] [[SRD:Skills|Skills]] (and the [[SRD:Key Ability|key ability]] for each [[SRD:Skills|Skill]])&lt;br /&gt;
[[SRD:Appraise Skill|Appraise]] ([[SRD:intelligence|Int]]), [[SRD:Concentration skill|Concentrate]] ([[SRD:constitution|con]]), [[SRD:Craft|Craft]] (Any, taken individually) ([[SRD:intelligence|Int]]), [[SRD:Decipher Script|Decipher Script]] ([[SRD:intelligence|Int]]), [[SRD:Heal|Heal]] ([[SRD:Wisdom|Wis]]), [[SRD:Knowledge|Knowledge]] [Any, taken individually]([[SRD:intelligence|Int]]), [[SRD:Listen|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:profession|Profession]] ([[SRD:intelligence|Int]]), [[SRD:spot|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Tumble|Tumble]] ([[SRD:dexterity|Dex]]) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[SRD:Class|Class]] Features====&lt;br /&gt;
&lt;br /&gt;
the Alchemist has very science based features.  All of the following are class features of the Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' Alchemists are proficient with light armor and simple weapons. Their time spent studying they craft leaves them with little time for combat training. they are unable to become proficient in other armors until they multi class. They can, however, become proficient in martial weapons.&lt;br /&gt;
&lt;br /&gt;
'''Potion making guidelines'''&lt;br /&gt;
The alchemist can quickly make anything he has the level ability to work with. The alchemist needs to have alchemists tools and a lab in order to work his power, and is limited in its uses. This is reflecting in &amp;quot;Alchemy Points&amp;quot;, which are equal to (alchemists level)+(INT modifier)+ (half ranks in alchemy). Each Alchemical Craft requires its level in Alchemy Points and the proper time be spent.&lt;br /&gt;
&lt;br /&gt;
For example, a level 13 alchemist with an intelligence modifier of +3 and 10 ranks in alchemy can use all alchemical craft, and lvls 1,2,3 alchemical alteration.&lt;br /&gt;
He has 21 Alchemy Points (21=13+3+5) to use each day. Each Alchemical Craft takes 10 minutes per level of Alchemical Craft being used, with 0th level counting as 1/2 (so creating two sunrods takes 10 minutes and 1 Alchemy Point, creating gunpowder takes 90 minutes and 9 Alchemy Points). &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:alchemical craft}}:''' Alchemists can use their skills to create potions and other scientific objects.&lt;br /&gt;
0 lvl&amp;amp;mdash;tinder twig, sunrod,&lt;br /&gt;
&lt;br /&gt;
1st&amp;amp;mdash;Smelling salts&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash;Anti toxins&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;Smoke sticks&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;mist pellet, pressure explosives&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;Alchemists fire, Frost Shard&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;Acids(varying strengths)&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;Ever burning torch, Dry oil&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;Fulminating Gold&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;Gunpowder&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Alchemical alterations}}:''' Alchemists can use their powers to alter one substance into another, strengthen weapons, and armor.&lt;br /&gt;
&lt;br /&gt;
0 lvl&amp;amp;mdash;&lt;br /&gt;
1st&amp;amp;mdash; DC11 poisons, lead to gold&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash; DC12 Poisons, Weapon +1&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;DC13 poisons, Armor +1&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;DC14 poisons, Gold Restoreing&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;DC15 poisons, Steel to mithril&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;DC16 poisons, Weapon +2&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;DC17 poisons, Armor +2&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;DC 18 poisons, Plateing&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;DC20 poisons, Weapon magics&lt;br /&gt;
&lt;br /&gt;
** any items you do not understand and i have not explained, feel free to look up.&lt;br /&gt;
&lt;br /&gt;
'''Pressure Explosives'''&lt;br /&gt;
The Alchemist, with his knowledge of chemical reaction, can combine chemicals to create a pressure reaction which if put in a sealed container, will cause an explosion. There are many ways to use this skill and create improvised weapons.&lt;br /&gt;
&lt;br /&gt;
'''Acids of varied strength'''&lt;br /&gt;
The Alchemist has the ability to create an acid that can burn its way through wood and soft metals. It can also be used as a thrown weapon dealing 2d6 on contact and an additional 1d6 of splash damage in a 20 radius.&lt;br /&gt;
&lt;br /&gt;
'''Gunpowder'''&lt;br /&gt;
While mainly only used in settings with firearms, gunpowder can also leave room for improvised weapons or traps.&lt;br /&gt;
&lt;br /&gt;
'''lead to gold''' The alchemist has the ability to turn a block of lead into gold coins, 1d6 coins per 5 pounds of lead.&lt;br /&gt;
&lt;br /&gt;
'''Armor and weapon +1/2'''&lt;br /&gt;
The Alchemist has the ability to make weapons a little stronger or more powerful, giving them a +1 or +2 bonus to damage.&lt;br /&gt;
&lt;br /&gt;
'''Steel to Mithral'''&lt;br /&gt;
The Alchemist has the ability to take any weapon or armor and change it from steel to Mithral strength steel. It gains no bonus other than enhanced HP and higher break DC. The item gains all the properties of mithral, but cannot be sold for a profit as it is not natural mithral.&lt;br /&gt;
&lt;br /&gt;
'''Mithral to adamantium''' The Alchemist can take any mithral weapon or armor (including one alchemically changed from steel) and turn it into adamantium. The item gains all properties of adamantium, but cannot be sold for a profit as it is not natural adamantium.&lt;br /&gt;
&lt;br /&gt;
'''Gold Restore'''&lt;br /&gt;
The Alchemist can take any item and change it into gold equal to half its market price.&lt;br /&gt;
&lt;br /&gt;
'''Plateing'''&lt;br /&gt;
The Alchemist can take other metals and use them to give the weapon or armor a plateing. By useing silver, an alchemist can create a silver plated sword to affect lycanthrops more effectively. If plateing a weaker metal with a stronger metal (i.e. you dont have enough adamantium for a full weapon, but enough to plate it.) it increases the weapons hitpoints by half the amount of a weapon of that metal. (if plateing with adamantium, find the hp of a weapon made of adamantium, divide it by two, and add that to your weapon HP) and to find the plated weapons DC, add its Current DC with the DC of a weapon made of the stronger metal, then divide the total by two. the weapon does not gain any bonuses of the metal that are derived form its strength. (i.e. Adamantium's ability to ignore the DC check of anything less than 20.)&lt;br /&gt;
&lt;br /&gt;
'''Weapon magics''' At high levels the Alchemist can take an item with magical properties, and meld it with any other object, giving the other object all its properties. An Alchemist can meld a ring of protection (+2 AC) with a spider ring (+2 to climb), and have a spider ring of protection (+2 to AC and Climb). Or meld a ring of protection (+2 to AC) with half plate armor and get halfplate of protection, or halfplate +2. No more than 4 items can be melded for improved effects in a single item.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing an Alchemist====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Alchemists rely on their understanding of science to survive. They are generally extremely critical when it comes to magic and piety. Most Alchemists follow no deity, and believe solely in the power of their chemicals themselves.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' While the Alchemist will not work well with the paladin, cleric, druid, wizard, or sorcerer, they can accept classes that do not rely on magic or gods. As scientists they recognize violence as a sometimes inevitable and necessary part of civilization.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' While the Alchemist can be somewhat useful in fighting, the Alchemists greatest power lies in his ability to create improvised weapons(i.e. explosive potions). they have the ability to alter matter itself and this also has its own place in combat.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Alchemists will avoid multi classing to anything that requires holiness or magic. The usual multi class options will involve basic combat ability or other scientific advancement.&lt;br /&gt;
Once an alchemist multi classes, he or she cannot gain any more levels in alchemist class.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the World====&lt;br /&gt;
&lt;br /&gt;
Some basic information on the average Alchemist.&lt;br /&gt;
&lt;br /&gt;
{{quote|Look around you, all you see is vials and random chemicals, all which are nothing on their own. When i look i see a vast number of options... I could take a number of these vials, and depending on what i mix, I could do anything.&lt;br /&gt;
|orig=Hanover Fist, Human Alchemist}}&lt;br /&gt;
&lt;br /&gt;
Alchemists tend to live in larger cities where it is easy to find materials to work with, although sometimes an alchemist will stock up and move somewhere remote to keep his work hidden.&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' Alchemists like to spend most of their days inside, studying, and are usually only drawn out of their home form a need for food, water, materials, or the hope of getting some rare material with which to work.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' While it isn't very common, sometimes thee will be local gathering of alchemists to share what they know, any new discoveries. Alchemists tend to be very reclusive as they do not like to be bothered, or their work stolen.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the Game====&lt;br /&gt;
&lt;br /&gt;
Alchemists rarely interact well with the divine or the magical. They don't like to be interupted unless absolute neccessary. Alchemists are more of a buffer class, and are not very useful in combat themselves. They are, however, useful for strengthening items, and improvising weapons.&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' Not all Alchemists adhere to these rules however. Some alchemists are more open minded, they may accept magic or divinity, but they will always be somewhat critical, and will always see science as the stronger power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Skilled]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)</id>
		<title>Alchemist (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)"/>
				<updated>2008-10-07T03:59:57Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|rating_formatting=4&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|raters_formatting=1&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[User:Cerin616|Cerin616]]&lt;br /&gt;
|datecreated=2007-05-29&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=In progress...&lt;br /&gt;
|editing=Post on [[Talk:Alchemist (DnD Class)|discussion]] if you have ideas&lt;br /&gt;
|type=Skilled&lt;br /&gt;
|desc=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
&lt;br /&gt;
A wizened gnome, with a rather manic gleam in his eyes, stands stirring a bubbling alembic late into the night.&lt;br /&gt;
&lt;br /&gt;
Alchemists are powerful scientists who obsess over value of things. They constantly seek to find a way to make the worthless into something worthwhile.Many Alchemists spend their time making potions to heal or harm, and often to restore life. Almost every alchemist has the ultimate goal of finding or creating the philosopher's stone. &lt;br /&gt;
&lt;br /&gt;
===Making an Alchemist===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' An alchemist is able to find, extract and refine minerals and essences which he can then transmute and combine to create new and powerful substances.  He is also skilled in the use of such substances to enhance his mental and physical abilities, notably to lengthen lifespan and gain invisibility. He can also use these substances in a way similar to &amp;quot;enchantment&amp;quot;, but to call it that is equal to blasphemy to an Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can be an alchemist but an alchemist's specialty revolves around intelligence like a wizard. Preferred races are Gnomes, and Humans. Many alchemists who sell their work also need high charisma to get a good deal.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Alchemists cannot be chaotic. They must be neutral or lawful. Alchemists can be anything on the good-evil axis. They can be a good alchemist who uses their magic to heal, or an evil one seeking the stone to become immortal. &lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 4d6 times 10 gp (140 gold).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: The Alchemist=====&lt;br /&gt;
Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; | [[Saving Throws]]&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[Fort]] || [[Ref]] || [[Will]]&lt;br /&gt;
|-&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0|| +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical craft, Skill Focus [Craft (Alchemy)]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical craft, [[SRD:Improved Initiative|Improved Initiative]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical craft, [[SRD:Evasion|Evasion]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical craft, [[SRD:Great Fortitude|Great Fortitude]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical craft,  [[SRD:Uncanny Dodge|Uncanny Dodge]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |Poison knowledge&lt;br /&gt;
|-&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +4 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +5 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical alteration,  bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +6 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Mithral to Adamantium&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[SRD:Class|Class]] [[SRD:Skills|Skills]]===&lt;br /&gt;
'''[[SRD:Class|Class]] [[SRD:Skills|Skills]] (8 + [[SRD:intelligence|Int]] x4 at first level)'''&lt;br /&gt;
The Alchemists [[SRD:Class|class]] [[SRD:Skills|Skills]] (and the [[SRD:Key Ability|key ability]] for each [[SRD:Skills|Skill]])&lt;br /&gt;
[[SRD:Appraise Skill|Appraise]] ([[SRD:intelligence|Int]]), [[SRD:Concentrate|Concentrate]] ([[SRD:constitution|con]]), [[SRD:Craft|Craft]] (Any, taken individually) ([[SRD:intelligence|Int]]), [[SRD:Decipher Script|Decipher Script]] ([[SRD:intelligence|Int]]), [[SRD:Heal|Heal]] ([[SRD:Wisdom|Wis]]), [[SRD:Knowledge|Knowledge]] [Any, taken individually]([[SRD:intelligence|Int]]), [[SRD:Listen|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:profession|Profession]] ([[SRD:intelligence|Int]]), [[SRD:spot|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Tumble|Tumble]] ([[SRD:dexterity|Dex]]) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[SRD:Class|Class]] Features====&lt;br /&gt;
&lt;br /&gt;
the Alchemist has very science based features.  All of the following are class features of the Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' Alchemists are proficient with light armor and simple weapons. Their time spent studying they craft leaves them with little time for combat training. they are unable to become proficient in other armors until they multi class. They can, however, become proficient in martial weapons.&lt;br /&gt;
&lt;br /&gt;
'''Potion making guidelines'''&lt;br /&gt;
The alchemist can quickly make anything he has the level ability to work with. The alchemist needs to have alchemists tools and a lab in order to work his power, and is limited in its uses. This is reflecting in &amp;quot;Alchemy Points&amp;quot;, which are equal to (alchemists level)+(INT modifier)+ (half ranks in alchemy). Each Alchemical Craft requires its level in Alchemy Points and the proper time be spent.&lt;br /&gt;
&lt;br /&gt;
For example, a level 13 alchemist with an intelligence modifier of +3 and 10 ranks in alchemy can use all alchemical craft, and lvls 1,2,3 alchemical alteration.&lt;br /&gt;
He has 21 Alchemy Points (21=13+3+5) to use each day. Each Alchemical Craft takes 10 minutes per level of Alchemical Craft being used, with 0th level counting as 1/2 (so creating two sunrods takes 10 minutes and 1 Alchemy Point, creating gunpowder takes 90 minutes and 9 Alchemy Points). &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:alchemical craft}}:''' Alchemists can use their skills to create potions and other scientific objects.&lt;br /&gt;
0 lvl&amp;amp;mdash;tinder twig, sunrod,&lt;br /&gt;
&lt;br /&gt;
1st&amp;amp;mdash;Smelling salts&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash;Anti toxins&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;Smoke sticks&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;mist pellet, pressure explosives&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;Alchemists fire, Frost Shard&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;Acids(varying strengths)&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;Ever burning torch, Dry oil&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;Fulminating Gold&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;Gunpowder&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Alchemical alterations}}:''' Alchemists can use their powers to alter one substance into another, strengthen weapons, and armor.&lt;br /&gt;
&lt;br /&gt;
0 lvl&amp;amp;mdash;&lt;br /&gt;
1st&amp;amp;mdash; DC11 poisons, lead to gold&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash; DC12 Poisons, Weapon +1&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;DC13 poisons, Armor +1&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;DC14 poisons, Gold Restoreing&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;DC15 poisons, Steel to mithril&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;DC16 poisons, Weapon +2&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;DC17 poisons, Armor +2&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;DC 18 poisons, Plateing&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;DC20 poisons, Weapon magics&lt;br /&gt;
&lt;br /&gt;
** any items you do not understand and i have not explained, feel free to look up.&lt;br /&gt;
&lt;br /&gt;
'''Pressure Explosives'''&lt;br /&gt;
The Alchemist, with his knowledge of chemical reaction, can combine chemicals to create a pressure reaction which if put in a sealed container, will cause an explosion. There are many ways to use this skill and create improvised weapons.&lt;br /&gt;
&lt;br /&gt;
'''Acids of varied strength'''&lt;br /&gt;
The Alchemist has the ability to create an acid that can burn its way through wood and soft metals. It can also be used as a thrown weapon dealing 2d6 on contact and an additional 1d6 of splash damage in a 20 radius.&lt;br /&gt;
&lt;br /&gt;
'''Gunpowder'''&lt;br /&gt;
While mainly only used in settings with firearms, gunpowder can also leave room for improvised weapons or traps.&lt;br /&gt;
&lt;br /&gt;
'''lead to gold''' The alchemist has the ability to turn a block of lead into gold coins, 1d6 coins per 5 pounds of lead.&lt;br /&gt;
&lt;br /&gt;
'''Armor and weapon +1/2'''&lt;br /&gt;
The Alchemist has the ability to make weapons a little stronger or more powerful, giving them a +1 or +2 bonus to damage.&lt;br /&gt;
&lt;br /&gt;
'''Steel to Mithral'''&lt;br /&gt;
The Alchemist has the ability to take any weapon or armor and change it from steel to Mithral strength steel. It gains no bonus other than enhanced HP and higher break DC. The item gains all the properties of mithral, but cannot be sold for a profit as it is not natural mithral.&lt;br /&gt;
&lt;br /&gt;
'''Mithral to adamantium''' The Alchemist can take any mithral weapon or armor (including one alchemically changed from steel) and turn it into adamantium. The item gains all properties of adamantium, but cannot be sold for a profit as it is not natural adamantium.&lt;br /&gt;
&lt;br /&gt;
'''Gold Restore'''&lt;br /&gt;
The Alchemist can take any item and change it into gold equal to half its market price.&lt;br /&gt;
&lt;br /&gt;
'''Plateing'''&lt;br /&gt;
The Alchemist can take other metals and use them to give the weapon or armor a plateing. By useing silver, an alchemist can create a silver plated sword to affect lycanthrops more effectively. If plateing a weaker metal with a stronger metal (i.e. you dont have enough adamantium for a full weapon, but enough to plate it.) it increases the weapons hitpoints by half the amount of a weapon of that metal. (if plateing with adamantium, find the hp of a weapon made of adamantium, divide it by two, and add that to your weapon HP) and to find the plated weapons DC, add its Current DC with the DC of a weapon made of the stronger metal, then divide the total by two. the weapon does not gain any bonuses of the metal that are derived form its strength. (i.e. Adamantium's ability to ignore the DC check of anything less than 20.)&lt;br /&gt;
&lt;br /&gt;
'''Weapon magics''' At high levels the Alchemist can take an item with magical properties, and meld it with any other object, giving the other object all its properties. An Alchemist can meld a ring of protection (+2 AC) with a spider ring (+2 to climb), and have a spider ring of protection (+2 to AC and Climb). Or meld a ring of protection (+2 to AC) with half plate armor and get halfplate of protection, or halfplate +2. No more than 4 items can be melded for improved effects in a single item.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing an Alchemist====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Alchemists rely on their understanding of science to survive. They are generally extremely critical when it comes to magic and piety. Most Alchemists follow no deity, and believe solely in the power of their chemicals themselves.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' While the Alchemist will not work well with the paladin, cleric, druid, wizard, or sorcerer, they can accept classes that do not rely on magic or gods. As scientists they recognize violence as a sometimes inevitable and necessary part of civilization.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' While the Alchemist can be somewhat useful in fighting, the Alchemists greatest power lies in his ability to create improvised weapons(i.e. explosive potions). they have the ability to alter matter itself and this also has its own place in combat.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Alchemists will avoid multi classing to anything that requires holiness or magic. The usual multi class options will involve basic combat ability or other scientific advancement.&lt;br /&gt;
Once an alchemist multi classes, he or she cannot gain any more levels in alchemist class.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the World====&lt;br /&gt;
&lt;br /&gt;
Some basic information on the average Alchemist.&lt;br /&gt;
&lt;br /&gt;
{{quote|Look around you, all you see is vials and random chemicals, all which are nothing on their own. When i look i see a vast number of options... I could take a number of these vials, and depending on what i mix, I could do anything.&lt;br /&gt;
|orig=Hanover Fist, Human Alchemist}}&lt;br /&gt;
&lt;br /&gt;
Alchemists tend to live in larger cities where it is easy to find materials to work with, although sometimes an alchemist will stock up and move somewhere remote to keep his work hidden.&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' Alchemists like to spend most of their days inside, studying, and are usually only drawn out of their home form a need for food, water, materials, or the hope of getting some rare material with which to work.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' While it isn't very common, sometimes thee will be local gathering of alchemists to share what they know, any new discoveries. Alchemists tend to be very reclusive as they do not like to be bothered, or their work stolen.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the Game====&lt;br /&gt;
&lt;br /&gt;
Alchemists rarely interact well with the divine or the magical. They don't like to be interupted unless absolute neccessary. Alchemists are more of a buffer class, and are not very useful in combat themselves. They are, however, useful for strengthening items, and improvising weapons.&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' Not all Alchemists adhere to these rules however. Some alchemists are more open minded, they may accept magic or divinity, but they will always be somewhat critical, and will always see science as the stronger power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Skilled]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)</id>
		<title>Alchemist (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)"/>
				<updated>2008-10-07T03:59:12Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* ClassSkills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|rating_formatting=4&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|raters_formatting=1&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[User:Cerin616|Cerin616]]&lt;br /&gt;
|datecreated=2007-05-29&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=In progress...&lt;br /&gt;
|editing=Post on [[Talk:Alchemist (DnD Class)|discussion]] if you have ideas&lt;br /&gt;
|type=Skilled&lt;br /&gt;
|desc=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
&lt;br /&gt;
A wizened gnome, with a rather manic gleam in his eyes, stands stirring a bubbling alembic late into the night.&lt;br /&gt;
&lt;br /&gt;
Alchemists are powerful scientists who obsess over value of things. They constantly seek to find a way to make the worthless into something worthwhile.Many Alchemists spend their time making potions to heal or harm, and often to restore life. Almost every alchemist has the ultimate goal of finding or creating the philosopher's stone. &lt;br /&gt;
&lt;br /&gt;
===Making an Alchemist===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' An alchemist is able to find, extract and refine minerals and essences which he can then transmute and combine to create new and powerful substances.  He is also skilled in the use of such substances to enhance his mental and physical abilities, notably to lengthen lifespan and gain invisibility. He can also use these substances in a way similar to &amp;quot;enchantment&amp;quot;, but to call it that is equal to blasphemy to an Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can be an alchemist but an alchemist's specialty revolves around intelligence like a wizard. Preferred races are Gnomes, and Humans. Many alchemists who sell their work also need high charisma to get a good deal.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Alchemists cannot be chaotic. They must be neutral or lawful. Alchemists can be anything on the good-evil axis. They can be a good alchemist who uses their magic to heal, or an evil one seeking the stone to become immortal. &lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 4d6 times 10 gp (140 gold).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: The Alchemist=====&lt;br /&gt;
Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; | [[Saving Throws]]&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[Fort]] || [[Ref]] || [[Will]]&lt;br /&gt;
|-&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0|| +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical craft, Skill Focus [Craft (Alchemy)]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical craft, [[SRD:Improved Initiative|Improved Initiative]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical craft, [[SRD:Evasion|Evasion]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical craft, [[SRD:Great Fortitude|Great Fortitude]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical craft,  [[SRD:Uncanny Dodge|Uncanny Dodge]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |Poison knowledge&lt;br /&gt;
|-&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +4 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +5 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical alteration,  bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +6 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Mithral to Adamantium&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[SRD:Class|Class]] [[SRD:Skills|Skills]]===&lt;br /&gt;
'''[[SRD:Class|Class]] [[SRD:Skills|Skills]] (8 + [[SRD:intelligence|Int]] x4 at first level)'''&lt;br /&gt;
The Alchemists [[SRD:Class|class]] [[SRD:Skills|Skills]] (and the [[SRD:Key Ability|key ability]] for each [[SRD:Skills|Skill]])&lt;br /&gt;
[[SRD:Appraise|Appraise]] ([[SRD:intelligence|Int]]), [[SRD:Concentrate|Concentrate]] ([[SRD:constitution|con]]), [[SRD:Craft|Craft]] (Any, taken individually) ([[SRD:intelligence|Int]]), [[SRD:Decipher Script|Decipher Script]] ([[SRD:intelligence|Int]]), [[SRD:Heal|Heal]] ([[SRD:Wisdom|Wis]]), [[SRD:Knowledge|Knowledge]] [Any, taken individually]([[SRD:intelligence|Int]]), [[SRD:Listen|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:profession|Profession]] ([[SRD:intelligence|Int]]), [[SRD:spot|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Tumble|Tumble]] ([[SRD:dexterity|Dex]]) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[SRD:Class|Class]] Features====&lt;br /&gt;
&lt;br /&gt;
the Alchemist has very science based features.  All of the following are class features of the Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' Alchemists are proficient with light armor and simple weapons. Their time spent studying they craft leaves them with little time for combat training. they are unable to become proficient in other armors until they multi class. They can, however, become proficient in martial weapons.&lt;br /&gt;
&lt;br /&gt;
'''Potion making guidelines'''&lt;br /&gt;
The alchemist can quickly make anything he has the level ability to work with. The alchemist needs to have alchemists tools and a lab in order to work his power, and is limited in its uses. This is reflecting in &amp;quot;Alchemy Points&amp;quot;, which are equal to (alchemists level)+(INT modifier)+ (half ranks in alchemy). Each Alchemical Craft requires its level in Alchemy Points and the proper time be spent.&lt;br /&gt;
&lt;br /&gt;
For example, a level 13 alchemist with an intelligence modifier of +3 and 10 ranks in alchemy can use all alchemical craft, and lvls 1,2,3 alchemical alteration.&lt;br /&gt;
He has 21 Alchemy Points (21=13+3+5) to use each day. Each Alchemical Craft takes 10 minutes per level of Alchemical Craft being used, with 0th level counting as 1/2 (so creating two sunrods takes 10 minutes and 1 Alchemy Point, creating gunpowder takes 90 minutes and 9 Alchemy Points). &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:alchemical craft}}:''' Alchemists can use their skills to create potions and other scientific objects.&lt;br /&gt;
0 lvl&amp;amp;mdash;tinder twig, sunrod,&lt;br /&gt;
&lt;br /&gt;
1st&amp;amp;mdash;Smelling salts&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash;Anti toxins&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;Smoke sticks&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;mist pellet, pressure explosives&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;Alchemists fire, Frost Shard&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;Acids(varying strengths)&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;Ever burning torch, Dry oil&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;Fulminating Gold&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;Gunpowder&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Alchemical alterations}}:''' Alchemists can use their powers to alter one substance into another, strengthen weapons, and armor.&lt;br /&gt;
&lt;br /&gt;
0 lvl&amp;amp;mdash;&lt;br /&gt;
1st&amp;amp;mdash; DC11 poisons, lead to gold&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash; DC12 Poisons, Weapon +1&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;DC13 poisons, Armor +1&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;DC14 poisons, Gold Restoreing&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;DC15 poisons, Steel to mithril&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;DC16 poisons, Weapon +2&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;DC17 poisons, Armor +2&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;DC 18 poisons, Plateing&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;DC20 poisons, Weapon magics&lt;br /&gt;
&lt;br /&gt;
** any items you do not understand and i have not explained, feel free to look up.&lt;br /&gt;
&lt;br /&gt;
'''Pressure Explosives'''&lt;br /&gt;
The Alchemist, with his knowledge of chemical reaction, can combine chemicals to create a pressure reaction which if put in a sealed container, will cause an explosion. There are many ways to use this skill and create improvised weapons.&lt;br /&gt;
&lt;br /&gt;
'''Acids of varied strength'''&lt;br /&gt;
The Alchemist has the ability to create an acid that can burn its way through wood and soft metals. It can also be used as a thrown weapon dealing 2d6 on contact and an additional 1d6 of splash damage in a 20 radius.&lt;br /&gt;
&lt;br /&gt;
'''Gunpowder'''&lt;br /&gt;
While mainly only used in settings with firearms, gunpowder can also leave room for improvised weapons or traps.&lt;br /&gt;
&lt;br /&gt;
'''lead to gold''' The alchemist has the ability to turn a block of lead into gold coins, 1d6 coins per 5 pounds of lead.&lt;br /&gt;
&lt;br /&gt;
'''Armor and weapon +1/2'''&lt;br /&gt;
The Alchemist has the ability to make weapons a little stronger or more powerful, giving them a +1 or +2 bonus to damage.&lt;br /&gt;
&lt;br /&gt;
'''Steel to Mithral'''&lt;br /&gt;
The Alchemist has the ability to take any weapon or armor and change it from steel to Mithral strength steel. It gains no bonus other than enhanced HP and higher break DC. The item gains all the properties of mithral, but cannot be sold for a profit as it is not natural mithral.&lt;br /&gt;
&lt;br /&gt;
'''Mithral to adamantium''' The Alchemist can take any mithral weapon or armor (including one alchemically changed from steel) and turn it into adamantium. The item gains all properties of adamantium, but cannot be sold for a profit as it is not natural adamantium.&lt;br /&gt;
&lt;br /&gt;
'''Gold Restore'''&lt;br /&gt;
The Alchemist can take any item and change it into gold equal to half its market price.&lt;br /&gt;
&lt;br /&gt;
'''Plateing'''&lt;br /&gt;
The Alchemist can take other metals and use them to give the weapon or armor a plateing. By useing silver, an alchemist can create a silver plated sword to affect lycanthrops more effectively. If plateing a weaker metal with a stronger metal (i.e. you dont have enough adamantium for a full weapon, but enough to plate it.) it increases the weapons hitpoints by half the amount of a weapon of that metal. (if plateing with adamantium, find the hp of a weapon made of adamantium, divide it by two, and add that to your weapon HP) and to find the plated weapons DC, add its Current DC with the DC of a weapon made of the stronger metal, then divide the total by two. the weapon does not gain any bonuses of the metal that are derived form its strength. (i.e. Adamantium's ability to ignore the DC check of anything less than 20.)&lt;br /&gt;
&lt;br /&gt;
'''Weapon magics''' At high levels the Alchemist can take an item with magical properties, and meld it with any other object, giving the other object all its properties. An Alchemist can meld a ring of protection (+2 AC) with a spider ring (+2 to climb), and have a spider ring of protection (+2 to AC and Climb). Or meld a ring of protection (+2 to AC) with half plate armor and get halfplate of protection, or halfplate +2. No more than 4 items can be melded for improved effects in a single item.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing an Alchemist====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Alchemists rely on their understanding of science to survive. They are generally extremely critical when it comes to magic and piety. Most Alchemists follow no deity, and believe solely in the power of their chemicals themselves.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' While the Alchemist will not work well with the paladin, cleric, druid, wizard, or sorcerer, they can accept classes that do not rely on magic or gods. As scientists they recognize violence as a sometimes inevitable and necessary part of civilization.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' While the Alchemist can be somewhat useful in fighting, the Alchemists greatest power lies in his ability to create improvised weapons(i.e. explosive potions). they have the ability to alter matter itself and this also has its own place in combat.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Alchemists will avoid multi classing to anything that requires holiness or magic. The usual multi class options will involve basic combat ability or other scientific advancement.&lt;br /&gt;
Once an alchemist multi classes, he or she cannot gain any more levels in alchemist class.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the World====&lt;br /&gt;
&lt;br /&gt;
Some basic information on the average Alchemist.&lt;br /&gt;
&lt;br /&gt;
{{quote|Look around you, all you see is vials and random chemicals, all which are nothing on their own. When i look i see a vast number of options... I could take a number of these vials, and depending on what i mix, I could do anything.&lt;br /&gt;
|orig=Hanover Fist, Human Alchemist}}&lt;br /&gt;
&lt;br /&gt;
Alchemists tend to live in larger cities where it is easy to find materials to work with, although sometimes an alchemist will stock up and move somewhere remote to keep his work hidden.&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' Alchemists like to spend most of their days inside, studying, and are usually only drawn out of their home form a need for food, water, materials, or the hope of getting some rare material with which to work.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' While it isn't very common, sometimes thee will be local gathering of alchemists to share what they know, any new discoveries. Alchemists tend to be very reclusive as they do not like to be bothered, or their work stolen.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the Game====&lt;br /&gt;
&lt;br /&gt;
Alchemists rarely interact well with the divine or the magical. They don't like to be interupted unless absolute neccessary. Alchemists are more of a buffer class, and are not very useful in combat themselves. They are, however, useful for strengthening items, and improvising weapons.&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' Not all Alchemists adhere to these rules however. Some alchemists are more open minded, they may accept magic or divinity, but they will always be somewhat critical, and will always see science as the stronger power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Skilled]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)</id>
		<title>Alchemist (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)"/>
				<updated>2008-10-07T03:53:56Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Making an Alchemist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|rating_formatting=4&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|raters_formatting=1&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[User:Cerin616|Cerin616]]&lt;br /&gt;
|datecreated=2007-05-29&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=In progress...&lt;br /&gt;
|editing=Post on [[Talk:Alchemist (DnD Class)|discussion]] if you have ideas&lt;br /&gt;
|type=Skilled&lt;br /&gt;
|desc=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
&lt;br /&gt;
A wizened gnome, with a rather manic gleam in his eyes, stands stirring a bubbling alembic late into the night.&lt;br /&gt;
&lt;br /&gt;
Alchemists are powerful scientists who obsess over value of things. They constantly seek to find a way to make the worthless into something worthwhile.Many Alchemists spend their time making potions to heal or harm, and often to restore life. Almost every alchemist has the ultimate goal of finding or creating the philosopher's stone. &lt;br /&gt;
&lt;br /&gt;
===Making an Alchemist===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' An alchemist is able to find, extract and refine minerals and essences which he can then transmute and combine to create new and powerful substances.  He is also skilled in the use of such substances to enhance his mental and physical abilities, notably to lengthen lifespan and gain invisibility. He can also use these substances in a way similar to &amp;quot;enchantment&amp;quot;, but to call it that is equal to blasphemy to an Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can be an alchemist but an alchemist's specialty revolves around intelligence like a wizard. Preferred races are Gnomes, and Humans. Many alchemists who sell their work also need high charisma to get a good deal.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Alchemists cannot be chaotic. They must be neutral or lawful. Alchemists can be anything on the good-evil axis. They can be a good alchemist who uses their magic to heal, or an evil one seeking the stone to become immortal. &lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 4d6 times 10 gp (140 gold).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: The Alchemist=====&lt;br /&gt;
Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; | [[Saving Throws]]&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[Fort]] || [[Ref]] || [[Will]]&lt;br /&gt;
|-&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0|| +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical craft, Skill Focus [Craft (Alchemy)]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical craft, [[SRD:Improved Initiative|Improved Initiative]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical craft, [[SRD:Evasion|Evasion]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical craft, [[SRD:Great Fortitude|Great Fortitude]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical craft,  [[SRD:Uncanny Dodge|Uncanny Dodge]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |Poison knowledge&lt;br /&gt;
|-&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +4 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +5 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical alteration,  bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +6 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Mithral to Adamantium&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===[[SRD:Class|Class]][[SRD:Skills|Skills]]===&lt;br /&gt;
'''[[SRD:Class|Class]] [[SRD:Skills|Skills]] (8 + [[SRD:intelligence|Int]] x4 at first level)'''&lt;br /&gt;
The Alchemist's class skill(and the key ability for each skill)&lt;br /&gt;
Appraise ([[SRD:intelligence|Int]]), Concentrate (Con), Craft (Any, taken individually) ([[SRD:intelligence|Int]]), Decipher Script ([[SRD:intelligence|Int]]), Heal (Wis), Knowledge [Any, taken individually]([[SRD:intelligence|Int]]), Listen (Wis), Profession ([[SRD:intelligence|Int]]), Spot (Wis), Tumble (Dex) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[SRD:Class|Class]] Features====&lt;br /&gt;
&lt;br /&gt;
the Alchemist has very science based features.  All of the following are class features of the Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' Alchemists are proficient with light armor and simple weapons. Their time spent studying they craft leaves them with little time for combat training. they are unable to become proficient in other armors until they multi class. They can, however, become proficient in martial weapons.&lt;br /&gt;
&lt;br /&gt;
'''Potion making guidelines'''&lt;br /&gt;
The alchemist can quickly make anything he has the level ability to work with. The alchemist needs to have alchemists tools and a lab in order to work his power, and is limited in its uses. This is reflecting in &amp;quot;Alchemy Points&amp;quot;, which are equal to (alchemists level)+(INT modifier)+ (half ranks in alchemy). Each Alchemical Craft requires its level in Alchemy Points and the proper time be spent.&lt;br /&gt;
&lt;br /&gt;
For example, a level 13 alchemist with an intelligence modifier of +3 and 10 ranks in alchemy can use all alchemical craft, and lvls 1,2,3 alchemical alteration.&lt;br /&gt;
He has 21 Alchemy Points (21=13+3+5) to use each day. Each Alchemical Craft takes 10 minutes per level of Alchemical Craft being used, with 0th level counting as 1/2 (so creating two sunrods takes 10 minutes and 1 Alchemy Point, creating gunpowder takes 90 minutes and 9 Alchemy Points). &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:alchemical craft}}:''' Alchemists can use their skills to create potions and other scientific objects.&lt;br /&gt;
0 lvl&amp;amp;mdash;tinder twig, sunrod,&lt;br /&gt;
&lt;br /&gt;
1st&amp;amp;mdash;Smelling salts&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash;Anti toxins&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;Smoke sticks&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;mist pellet, pressure explosives&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;Alchemists fire, Frost Shard&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;Acids(varying strengths)&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;Ever burning torch, Dry oil&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;Fulminating Gold&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;Gunpowder&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Alchemical alterations}}:''' Alchemists can use their powers to alter one substance into another, strengthen weapons, and armor.&lt;br /&gt;
&lt;br /&gt;
0 lvl&amp;amp;mdash;&lt;br /&gt;
1st&amp;amp;mdash; DC11 poisons, lead to gold&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash; DC12 Poisons, Weapon +1&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;DC13 poisons, Armor +1&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;DC14 poisons, Gold Restoreing&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;DC15 poisons, Steel to mithril&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;DC16 poisons, Weapon +2&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;DC17 poisons, Armor +2&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;DC 18 poisons, Plateing&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;DC20 poisons, Weapon magics&lt;br /&gt;
&lt;br /&gt;
** any items you do not understand and i have not explained, feel free to look up.&lt;br /&gt;
&lt;br /&gt;
'''Pressure Explosives'''&lt;br /&gt;
The Alchemist, with his knowledge of chemical reaction, can combine chemicals to create a pressure reaction which if put in a sealed container, will cause an explosion. There are many ways to use this skill and create improvised weapons.&lt;br /&gt;
&lt;br /&gt;
'''Acids of varied strength'''&lt;br /&gt;
The Alchemist has the ability to create an acid that can burn its way through wood and soft metals. It can also be used as a thrown weapon dealing 2d6 on contact and an additional 1d6 of splash damage in a 20 radius.&lt;br /&gt;
&lt;br /&gt;
'''Gunpowder'''&lt;br /&gt;
While mainly only used in settings with firearms, gunpowder can also leave room for improvised weapons or traps.&lt;br /&gt;
&lt;br /&gt;
'''lead to gold''' The alchemist has the ability to turn a block of lead into gold coins, 1d6 coins per 5 pounds of lead.&lt;br /&gt;
&lt;br /&gt;
'''Armor and weapon +1/2'''&lt;br /&gt;
The Alchemist has the ability to make weapons a little stronger or more powerful, giving them a +1 or +2 bonus to damage.&lt;br /&gt;
&lt;br /&gt;
'''Steel to Mithral'''&lt;br /&gt;
The Alchemist has the ability to take any weapon or armor and change it from steel to Mithral strength steel. It gains no bonus other than enhanced HP and higher break DC. The item gains all the properties of mithral, but cannot be sold for a profit as it is not natural mithral.&lt;br /&gt;
&lt;br /&gt;
'''Mithral to adamantium''' The Alchemist can take any mithral weapon or armor (including one alchemically changed from steel) and turn it into adamantium. The item gains all properties of adamantium, but cannot be sold for a profit as it is not natural adamantium.&lt;br /&gt;
&lt;br /&gt;
'''Gold Restore'''&lt;br /&gt;
The Alchemist can take any item and change it into gold equal to half its market price.&lt;br /&gt;
&lt;br /&gt;
'''Plateing'''&lt;br /&gt;
The Alchemist can take other metals and use them to give the weapon or armor a plateing. By useing silver, an alchemist can create a silver plated sword to affect lycanthrops more effectively. If plateing a weaker metal with a stronger metal (i.e. you dont have enough adamantium for a full weapon, but enough to plate it.) it increases the weapons hitpoints by half the amount of a weapon of that metal. (if plateing with adamantium, find the hp of a weapon made of adamantium, divide it by two, and add that to your weapon HP) and to find the plated weapons DC, add its Current DC with the DC of a weapon made of the stronger metal, then divide the total by two. the weapon does not gain any bonuses of the metal that are derived form its strength. (i.e. Adamantium's ability to ignore the DC check of anything less than 20.)&lt;br /&gt;
&lt;br /&gt;
'''Weapon magics''' At high levels the Alchemist can take an item with magical properties, and meld it with any other object, giving the other object all its properties. An Alchemist can meld a ring of protection (+2 AC) with a spider ring (+2 to climb), and have a spider ring of protection (+2 to AC and Climb). Or meld a ring of protection (+2 to AC) with half plate armor and get halfplate of protection, or halfplate +2. No more than 4 items can be melded for improved effects in a single item.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing an Alchemist====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Alchemists rely on their understanding of science to survive. They are generally extremely critical when it comes to magic and piety. Most Alchemists follow no deity, and believe solely in the power of their chemicals themselves.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' While the Alchemist will not work well with the paladin, cleric, druid, wizard, or sorcerer, they can accept classes that do not rely on magic or gods. As scientists they recognize violence as a sometimes inevitable and necessary part of civilization.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' While the Alchemist can be somewhat useful in fighting, the Alchemists greatest power lies in his ability to create improvised weapons(i.e. explosive potions). they have the ability to alter matter itself and this also has its own place in combat.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Alchemists will avoid multi classing to anything that requires holiness or magic. The usual multi class options will involve basic combat ability or other scientific advancement.&lt;br /&gt;
Once an alchemist multi classes, he or she cannot gain any more levels in alchemist class.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the World====&lt;br /&gt;
&lt;br /&gt;
Some basic information on the average Alchemist.&lt;br /&gt;
&lt;br /&gt;
{{quote|Look around you, all you see is vials and random chemicals, all which are nothing on their own. When i look i see a vast number of options... I could take a number of these vials, and depending on what i mix, I could do anything.&lt;br /&gt;
|orig=Hanover Fist, Human Alchemist}}&lt;br /&gt;
&lt;br /&gt;
Alchemists tend to live in larger cities where it is easy to find materials to work with, although sometimes an alchemist will stock up and move somewhere remote to keep his work hidden.&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' Alchemists like to spend most of their days inside, studying, and are usually only drawn out of their home form a need for food, water, materials, or the hope of getting some rare material with which to work.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' While it isn't very common, sometimes thee will be local gathering of alchemists to share what they know, any new discoveries. Alchemists tend to be very reclusive as they do not like to be bothered, or their work stolen.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the Game====&lt;br /&gt;
&lt;br /&gt;
Alchemists rarely interact well with the divine or the magical. They don't like to be interupted unless absolute neccessary. Alchemists are more of a buffer class, and are not very useful in combat themselves. They are, however, useful for strengthening items, and improvising weapons.&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' Not all Alchemists adhere to these rules however. Some alchemists are more open minded, they may accept magic or divinity, but they will always be somewhat critical, and will always see science as the stronger power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Skilled]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)</id>
		<title>Alchemist (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)"/>
				<updated>2008-10-07T03:46:52Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Making an Alchemist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|rating_formatting=4&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|raters_formatting=1&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[User:Cerin616|Cerin616]]&lt;br /&gt;
|datecreated=2007-05-29&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=In progress...&lt;br /&gt;
|editing=Post on [[Talk:Alchemist (DnD Class)|discussion]] if you have ideas&lt;br /&gt;
|type=Skilled&lt;br /&gt;
|desc=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Alchemist==&lt;br /&gt;
&lt;br /&gt;
A wizened gnome, with a rather manic gleam in his eyes, stands stirring a bubbling alembic late into the night.&lt;br /&gt;
&lt;br /&gt;
Alchemists are powerful scientists who obsess over value of things. They constantly seek to find a way to make the worthless into something worthwhile.Many Alchemists spend their time making potions to heal or harm, and often to restore life. Almost every alchemist has the ultimate goal of finding or creating the philosopher's stone. &lt;br /&gt;
&lt;br /&gt;
===Making an Alchemist===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' An alchemist is able to find, extract and refine minerals and essences which he can then transmute and combine to create new and powerful substances.  He is also skilled in the use of such substances to enhance his mental and physical abilities, notably to lengthen lifespan and gain invisibility. He can also use these substances in a way similar to &amp;quot;enchantment&amp;quot;, but to call it that is equal to blasphemy to an Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can be an alchemist but an alchemist's specialty revolves around intelligence like a wizard. Preferred races are Gnomes, and Humans. Many alchemists who sell their work also need high charisma to get a good deal.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Alchemists cannot be chaotic. They must be neutral or lawful. Alchemists can be anything on the good-evil axis. They can be a good alchemist who uses their magic to heal, or an evil one seeking the stone to become immortal. &lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 4d6 times 10 gp (140 gold).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: The Alchemist=====&lt;br /&gt;
Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; | [[Saving Throws]]&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[Fort]] || [[Ref]] || [[Will]]&lt;br /&gt;
|-&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +0|| +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical craft, Skill Focus [Craft (Alchemy)]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +1 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical craft, [[SRD:Improved Initiative|Improved Initiative]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +3 || +1 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical craft, Evasion&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +4 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +5 || +2 || +2 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical craft, Great Fortitude&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +2 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical craft&lt;br /&gt;
|-&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +6/+1 || +3 || +3 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical craft,  Uncanny Dodge&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |Poison knowledge&lt;br /&gt;
|-&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +3 || +3 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 1 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 2 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +4 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 3 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +4 || +4 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 4 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +5 || +5 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 5 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 6 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +5 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 7 alchemical alteration,  bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 8 alchemical alteration&lt;br /&gt;
|-&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +6 || +6 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | level 9 alchemical alteration, bonus feat&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +6 || +6 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Mithral to Adamantium&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (8 + Int Mod, Minimum 1, x4 at first level)'''&lt;br /&gt;
The Alchemist's class skill(and the key ability for each skill)&lt;br /&gt;
Appraise (Int), Concentrate (Con), Craft (Any, taken individually) (Int), Decipher Script (Int), Heal (Wis), Knowledge [Any, taken individually](Int), Listen (Wis), Profession (Int), Spot (Wis), Tumble (Dex) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
the Alchemist has very science based features.  All of the following are class features of the Alchemist.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' Alchemists are proficient with light armor and simple weapons. Their time spent studying they craft leaves them with little time for combat training. they are unable to become proficient in other armors until they multi class. They can, however, become proficient in martial weapons.&lt;br /&gt;
&lt;br /&gt;
'''Potion making guidelines'''&lt;br /&gt;
The alchemist can quickly make anything he has the level ability to work with. The alchemist needs to have alchemists tools and a lab in order to work his power, and is limited in its uses. This is reflecting in &amp;quot;Alchemy Points&amp;quot;, which are equal to (alchemists level)+(INT modifier)+ (half ranks in alchemy). Each Alchemical Craft requires its level in Alchemy Points and the proper time be spent.&lt;br /&gt;
&lt;br /&gt;
For example, a level 13 alchemist with an intelligence modifier of +3 and 10 ranks in alchemy can use all alchemical craft, and lvls 1,2,3 alchemical alteration.&lt;br /&gt;
He has 21 Alchemy Points (21=13+3+5) to use each day. Each Alchemical Craft takes 10 minutes per level of Alchemical Craft being used, with 0th level counting as 1/2 (so creating two sunrods takes 10 minutes and 1 Alchemy Point, creating gunpowder takes 90 minutes and 9 Alchemy Points). &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:alchemical craft}}:''' Alchemists can use their skills to create potions and other scientific objects.&lt;br /&gt;
0 lvl&amp;amp;mdash;tinder twig, sunrod,&lt;br /&gt;
&lt;br /&gt;
1st&amp;amp;mdash;Smelling salts&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash;Anti toxins&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;Smoke sticks&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;mist pellet, pressure explosives&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;Alchemists fire, Frost Shard&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;Acids(varying strengths)&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;Ever burning torch, Dry oil&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;Fulminating Gold&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;Gunpowder&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Alchemical alterations}}:''' Alchemists can use their powers to alter one substance into another, strengthen weapons, and armor.&lt;br /&gt;
&lt;br /&gt;
0 lvl&amp;amp;mdash;&lt;br /&gt;
1st&amp;amp;mdash; DC11 poisons, lead to gold&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash; DC12 Poisons, Weapon +1&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash;DC13 poisons, Armor +1&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash;DC14 poisons, Gold Restoreing&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;DC15 poisons, Steel to mithril&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash;DC16 poisons, Weapon +2&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash;DC17 poisons, Armor +2&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash;DC 18 poisons, Plateing&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash;DC20 poisons, Weapon magics&lt;br /&gt;
&lt;br /&gt;
** any items you do not understand and i have not explained, feel free to look up.&lt;br /&gt;
&lt;br /&gt;
'''Pressure Explosives'''&lt;br /&gt;
The Alchemist, with his knowledge of chemical reaction, can combine chemicals to create a pressure reaction which if put in a sealed container, will cause an explosion. There are many ways to use this skill and create improvised weapons.&lt;br /&gt;
&lt;br /&gt;
'''Acids of varied strength'''&lt;br /&gt;
The Alchemist has the ability to create an acid that can burn its way through wood and soft metals. It can also be used as a thrown weapon dealing 2d6 on contact and an additional 1d6 of splash damage in a 20 radius.&lt;br /&gt;
&lt;br /&gt;
'''Gunpowder'''&lt;br /&gt;
While mainly only used in settings with firearms, gunpowder can also leave room for improvised weapons or traps.&lt;br /&gt;
&lt;br /&gt;
'''lead to gold''' The alchemist has the ability to turn a block of lead into gold coins, 1d6 coins per 5 pounds of lead.&lt;br /&gt;
&lt;br /&gt;
'''Armor and weapon +1/2'''&lt;br /&gt;
The Alchemist has the ability to make weapons a little stronger or more powerful, giving them a +1 or +2 bonus to damage.&lt;br /&gt;
&lt;br /&gt;
'''Steel to Mithral'''&lt;br /&gt;
The Alchemist has the ability to take any weapon or armor and change it from steel to Mithral strength steel. It gains no bonus other than enhanced HP and higher break DC. The item gains all the properties of mithral, but cannot be sold for a profit as it is not natural mithral.&lt;br /&gt;
&lt;br /&gt;
'''Mithral to adamantium''' The Alchemist can take any mithral weapon or armor (including one alchemically changed from steel) and turn it into adamantium. The item gains all properties of adamantium, but cannot be sold for a profit as it is not natural adamantium.&lt;br /&gt;
&lt;br /&gt;
'''Gold Restore'''&lt;br /&gt;
The Alchemist can take any item and change it into gold equal to half its market price.&lt;br /&gt;
&lt;br /&gt;
'''Plateing'''&lt;br /&gt;
The Alchemist can take other metals and use them to give the weapon or armor a plateing. By useing silver, an alchemist can create a silver plated sword to affect lycanthrops more effectively. If plateing a weaker metal with a stronger metal (i.e. you dont have enough adamantium for a full weapon, but enough to plate it.) it increases the weapons hitpoints by half the amount of a weapon of that metal. (if plateing with adamantium, find the hp of a weapon made of adamantium, divide it by two, and add that to your weapon HP) and to find the plated weapons DC, add its Current DC with the DC of a weapon made of the stronger metal, then divide the total by two. the weapon does not gain any bonuses of the metal that are derived form its strength. (i.e. Adamantium's ability to ignore the DC check of anything less than 20.)&lt;br /&gt;
&lt;br /&gt;
'''Weapon magics''' At high levels the Alchemist can take an item with magical properties, and meld it with any other object, giving the other object all its properties. An Alchemist can meld a ring of protection (+2 AC) with a spider ring (+2 to climb), and have a spider ring of protection (+2 to AC and Climb). Or meld a ring of protection (+2 to AC) with half plate armor and get halfplate of protection, or halfplate +2. No more than 4 items can be melded for improved effects in a single item.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing an Alchemist====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Alchemists rely on their understanding of science to survive. They are generally extremely critical when it comes to magic and piety. Most Alchemists follow no deity, and believe solely in the power of their chemicals themselves.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' While the Alchemist will not work well with the paladin, cleric, druid, wizard, or sorcerer, they can accept classes that do not rely on magic or gods. As scientists they recognize violence as a sometimes inevitable and necessary part of civilization.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' While the Alchemist can be somewhat useful in fighting, the Alchemists greatest power lies in his ability to create improvised weapons(i.e. explosive potions). they have the ability to alter matter itself and this also has its own place in combat.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' Alchemists will avoid multi classing to anything that requires holiness or magic. The usual multi class options will involve basic combat ability or other scientific advancement.&lt;br /&gt;
Once an alchemist multi classes, he or she cannot gain any more levels in alchemist class.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the World====&lt;br /&gt;
&lt;br /&gt;
Some basic information on the average Alchemist.&lt;br /&gt;
&lt;br /&gt;
{{quote|Look around you, all you see is vials and random chemicals, all which are nothing on their own. When i look i see a vast number of options... I could take a number of these vials, and depending on what i mix, I could do anything.&lt;br /&gt;
|orig=Hanover Fist, Human Alchemist}}&lt;br /&gt;
&lt;br /&gt;
Alchemists tend to live in larger cities where it is easy to find materials to work with, although sometimes an alchemist will stock up and move somewhere remote to keep his work hidden.&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' Alchemists like to spend most of their days inside, studying, and are usually only drawn out of their home form a need for food, water, materials, or the hope of getting some rare material with which to work.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' While it isn't very common, sometimes thee will be local gathering of alchemists to share what they know, any new discoveries. Alchemists tend to be very reclusive as they do not like to be bothered, or their work stolen.&lt;br /&gt;
&lt;br /&gt;
====Alchemists in the Game====&lt;br /&gt;
&lt;br /&gt;
Alchemists rarely interact well with the divine or the magical. They don't like to be interupted unless absolute neccessary. Alchemists are more of a buffer class, and are not very useful in combat themselves. They are, however, useful for strengthening items, and improvising weapons.&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' Not all Alchemists adhere to these rules however. Some alchemists are more open minded, they may accept magic or divinity, but they will always be somewhat critical, and will always see science as the stronger power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Skilled]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Combat_Assassin_(3.5e_Prestige_Class)</id>
		<title>Combat Assassin (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Combat_Assassin_(3.5e_Prestige_Class)"/>
				<updated>2008-10-07T01:03:42Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[User:Cerin616|Cerin616]]&lt;br /&gt;
|datecreated=2008-01-05&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status= not sure yet&lt;br /&gt;
|editing=Post on discussion if you have ideas&lt;br /&gt;
|type=Combat-Focused, Skilled&lt;br /&gt;
|desc=The Combat Assassin is a silent killer, who is somewhat able to fight his way out of a tight situation&lt;br /&gt;
|len=10&lt;br /&gt;
|minlvl=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Combat Assassin==&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Drew Major&lt;br /&gt;
&lt;br /&gt;
'''Statues:''' not sure as of now&lt;br /&gt;
 &lt;br /&gt;
{{Quote|A good assassin never knows, he only assumes.  If things don't go my way I will adapt to the situation.&lt;br /&gt;
|orig=Salgen, Human Assassin}}&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
To qualify to become an epic infiltrator, a character must fulfill all the following criteria.  &lt;br /&gt;
&lt;br /&gt;
* '''[[SRD:Alignment|Alignment:]]''' Any Chaotic.&lt;br /&gt;
&lt;br /&gt;
* '''[[SRD:Skill Descriptions|Skills:]]''' [[SRD:Move Silently Skill|Move Silently]] 20 ranks, [[SRD:Hide Skill|Hide]] 20 ranks, [[SRD:Disguise Skill|Disguise]] 24 ranks, [[SRD:Spot Skill|Spot]] 10 ranks.  &lt;br /&gt;
&lt;br /&gt;
* '''[[SRD:Feats|Feats:]]''' [[SRD:Weapon Finesse|Weapon Finesse]].  &lt;br /&gt;
&lt;br /&gt;
* '''Epic [[SRD:Feats|Feat]]:''' [[SRD:Devastating Critical|Devastating Critical]].  &lt;br /&gt;
&lt;br /&gt;
* '''Special:''' Must successfully use [[SRD:Death Attack|Death Attack]] to kill an opponent. Must be Assassin class.&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
&lt;br /&gt;
The Combat Assassin’s [[SRD:Class|class]] skills (and the [[SRD:Key Ability|key ability]] for each skill) are [[SRD:Appraise Skill|Appraise]] ([[SRD:Intelligence|Int]]), [[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Decipher Script Skill|Decipher Script]] ([[SRD:Intelligence|Int]]), [[SRD:Diplomacy Skill|Diplomacy]] ([[SRD:Charisma|Cha]]), [[SRD:Disable Device Skill|Disable Device]] ([[SRD:Intelligence|Int]]), [[SRD:Disguise Skill|Disguise]] ([[SRD:Charisma|Cha]]), [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Forgery Skill|Forgery]] ([[SRD:Intelligence|Int]]), [[SRD:Gather Information Skill|Gather Information]] ([[SRD:Charisma|Cha]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Open Lock Skill|Open Lock]] ([[SRD:Dexterity|Dex]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Sleight of Hand Skill|Sleight of Hand]] ([[SRD:Dexterity|Dex]]), and [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]).  &lt;br /&gt;
&lt;br /&gt;
'''Skill Points at Each Level:''' 6 + [[SRD:Intelligence|Int]] modifier.  &lt;br /&gt;
&lt;br /&gt;
'''Table: The Combat Assassin'''  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;   &lt;br /&gt;
|-&lt;br /&gt;
! Level !! align=&amp;quot;left&amp;quot; |  Special  &lt;br /&gt;
|-&lt;br /&gt;
| 1st|| align=&amp;quot;left&amp;quot; |  Improved Uncanny dodge, minor counter attack, sneak attack 3d6, Kill strike&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd|| align=&amp;quot;left&amp;quot; |  Capture, Death From a Distance +1 level in Assassin class&lt;br /&gt;
|-&lt;br /&gt;
| 3rd|| align=&amp;quot;left&amp;quot; |  Sneak attack 4d6, break defense &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th|| align=&amp;quot;left&amp;quot; |  Improved Evasion, +1 level in Assassin class&lt;br /&gt;
|-&lt;br /&gt;
| 5th|| align=&amp;quot;left&amp;quot; |  Crippling strike, sneak attack 5d6, Flank strike&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th|| align=&amp;quot;left&amp;quot; |  Expert uncanny dodge, Counter Attack, + 1 level in Assassin class&lt;br /&gt;
|-&lt;br /&gt;
| 7th|| align=&amp;quot;left&amp;quot; |  sneak attack 6d6, Stealth&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th|| align=&amp;quot;left&amp;quot; |  Slippery mind, Defensive Roll, +1 level in Assassin class&lt;br /&gt;
|-&lt;br /&gt;
| 9th|| align=&amp;quot;left&amp;quot; |  Sneak attack 7d6, Shadow Blend&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th|| align=&amp;quot;left&amp;quot; |  Expert Counter Attack, +1 level in Assassin class&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Any abilities gained from Combat Assassin do not stack with Assassin abilities (i.e. sneak attack of 7d6 Combat assassin and a 6d6 assassin do nto combine to 13d6, it stays at 7d6.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Prestige Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Combat_Assassin_(3.5e_Prestige_Class)</id>
		<title>Combat Assassin (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Combat_Assassin_(3.5e_Prestige_Class)"/>
				<updated>2008-10-07T00:57:57Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[User:Cerin616|Cerin616]]&lt;br /&gt;
|datecreated=2008-01-05&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status= not sure yet&lt;br /&gt;
|editing=Post on discussion if you have ideas&lt;br /&gt;
|type=Combat-Focused, Skilled&lt;br /&gt;
|desc=The Combat Assassin is a silent killer, who is somewhat able to fight his way out of a tight situation&lt;br /&gt;
|len=10&lt;br /&gt;
|minlvl=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Combat Assassin==&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Drew Major&lt;br /&gt;
&lt;br /&gt;
'''Statues:''' not sure as of now&lt;br /&gt;
 &lt;br /&gt;
{{Quote|A good assassin never knows, he only assumes.  If things don't go my way I will adapt to the situation.&lt;br /&gt;
|orig=Salgen, Human Assassin}}&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
To qualify to become an epic infiltrator, a character must fulfill all the following criteria.  &lt;br /&gt;
&lt;br /&gt;
* '''[[SRD:Alignment|Alignment:]]''' Any Chaotic.&lt;br /&gt;
&lt;br /&gt;
* '''[[SRD:Skill Descriptions|Skills:]]''' [[SRD:Move Silently Skill|Move Silently]] 20 ranks, [[SRD:Hide Skill|Hide]] 20 ranks, [[SRD:Disguise Skill|Disguise]] 24 ranks, [[SRD:Spot Skill|Spot]] 10 ranks.  &lt;br /&gt;
&lt;br /&gt;
* '''[[SRD:Feats|Feats:]]''' [[SRD:Weapon Finesse|Weapon Finesse]].  &lt;br /&gt;
&lt;br /&gt;
* '''Epic [[SRD:Feats|Feat]]:''' [[SRD:Devastating Critical|Devastating Critical]].  &lt;br /&gt;
&lt;br /&gt;
* '''Special:''' Must successfully use [[SRD:Death Attack|Death Attack]] to kill an opponent. Must be at least a level 5 Assassin&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
&lt;br /&gt;
The Combat Assassin’s [[SRD:Class|class]] skills (and the [[SRD:Key Ability|key ability]] for each skill) are [[SRD:Appraise Skill|Appraise]] ([[SRD:Intelligence|Int]]), [[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Decipher Script Skill|Decipher Script]] ([[SRD:Intelligence|Int]]), [[SRD:Diplomacy Skill|Diplomacy]] ([[SRD:Charisma|Cha]]), [[SRD:Disable Device Skill|Disable Device]] ([[SRD:Intelligence|Int]]), [[SRD:Disguise Skill|Disguise]] ([[SRD:Charisma|Cha]]), [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Forgery Skill|Forgery]] ([[SRD:Intelligence|Int]]), [[SRD:Gather Information Skill|Gather Information]] ([[SRD:Charisma|Cha]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Open Lock Skill|Open Lock]] ([[SRD:Dexterity|Dex]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Sleight of Hand Skill|Sleight of Hand]] ([[SRD:Dexterity|Dex]]), and [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]).  &lt;br /&gt;
&lt;br /&gt;
'''Skill Points at Each Level:''' 6 + [[SRD:Intelligence|Int]] modifier.  &lt;br /&gt;
&lt;br /&gt;
'''Table: The Combat Assassin'''  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;   &lt;br /&gt;
|-&lt;br /&gt;
! Level !! align=&amp;quot;left&amp;quot; |  Special  &lt;br /&gt;
|-&lt;br /&gt;
| 1st|| align=&amp;quot;left&amp;quot; |  Improved Uncanny dodge, minor counter attack, sneak attack 3d6, Kill strike&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd|| align=&amp;quot;left&amp;quot; |  Capture, Death From a Distance &lt;br /&gt;
|-&lt;br /&gt;
| 3rd|| align=&amp;quot;left&amp;quot; |  Sneak attack 4d6, break defense &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th|| align=&amp;quot;left&amp;quot; |  Improved Evasion&lt;br /&gt;
|-&lt;br /&gt;
| 5th|| align=&amp;quot;left&amp;quot; |  Crippling strike, sneak attack 5d6, Flank strike&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th|| align=&amp;quot;left&amp;quot; |  Expert uncanny dodge, Counter Attack&lt;br /&gt;
|-&lt;br /&gt;
| 7th|| align=&amp;quot;left&amp;quot; |  sneak attack 6d6, Stealth&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th|| align=&amp;quot;left&amp;quot; |  Slippery mind, Defensive Roll&lt;br /&gt;
|-&lt;br /&gt;
| 9th|| align=&amp;quot;left&amp;quot; |  Sneak attack 7d6, Shadow Blend&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th|| align=&amp;quot;left&amp;quot; |  Expert Counter Attack,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Prestige Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Combat_Assassin_(3.5e_Prestige_Class)</id>
		<title>Combat Assassin (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Combat_Assassin_(3.5e_Prestige_Class)"/>
				<updated>2008-10-07T00:57:08Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Combat Assassin: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[User:Cerin616|Cerin616]]&lt;br /&gt;
|datecreated=2008-01-05&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=Practically finished&lt;br /&gt;
|editing=Post on discussion if you have ideas&lt;br /&gt;
|type=Combat-Focused, Skilled&lt;br /&gt;
|desc=The Combat Assassin is a silent killer, who is somewhat able to fight his way out of a tight situation&lt;br /&gt;
|len=10&lt;br /&gt;
|minlvl=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Combat Assassin==&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Drew Major&lt;br /&gt;
&lt;br /&gt;
'''Statues:''' not sure as of now&lt;br /&gt;
 &lt;br /&gt;
{{Quote|A good assassin never knows, he only assumes.  If things don't go my way I will adapt to the situation.&lt;br /&gt;
|orig=Salgen, Human Assassin}}&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
To qualify to become an epic infiltrator, a character must fulfill all the following criteria.  &lt;br /&gt;
&lt;br /&gt;
* '''[[SRD:Alignment|Alignment:]]''' Any Chaotic.&lt;br /&gt;
&lt;br /&gt;
* '''[[SRD:Skill Descriptions|Skills:]]''' [[SRD:Move Silently Skill|Move Silently]] 20 ranks, [[SRD:Hide Skill|Hide]] 20 ranks, [[SRD:Disguise Skill|Disguise]] 24 ranks, [[SRD:Spot Skill|Spot]] 10 ranks.  &lt;br /&gt;
&lt;br /&gt;
* '''[[SRD:Feats|Feats:]]''' [[SRD:Weapon Finesse|Weapon Finesse]].  &lt;br /&gt;
&lt;br /&gt;
* '''Epic [[SRD:Feats|Feat]]:''' [[SRD:Devastating Critical|Devastating Critical]].  &lt;br /&gt;
&lt;br /&gt;
* '''Special:''' Must successfully use [[SRD:Death Attack|Death Attack]] to kill an opponent. Must be at least a level 5 Assassin&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
&lt;br /&gt;
The Combat Assassin’s [[SRD:Class|class]] skills (and the [[SRD:Key Ability|key ability]] for each skill) are [[SRD:Appraise Skill|Appraise]] ([[SRD:Intelligence|Int]]), [[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Decipher Script Skill|Decipher Script]] ([[SRD:Intelligence|Int]]), [[SRD:Diplomacy Skill|Diplomacy]] ([[SRD:Charisma|Cha]]), [[SRD:Disable Device Skill|Disable Device]] ([[SRD:Intelligence|Int]]), [[SRD:Disguise Skill|Disguise]] ([[SRD:Charisma|Cha]]), [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Forgery Skill|Forgery]] ([[SRD:Intelligence|Int]]), [[SRD:Gather Information Skill|Gather Information]] ([[SRD:Charisma|Cha]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Open Lock Skill|Open Lock]] ([[SRD:Dexterity|Dex]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Sleight of Hand Skill|Sleight of Hand]] ([[SRD:Dexterity|Dex]]), and [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]).  &lt;br /&gt;
&lt;br /&gt;
'''Skill Points at Each Level:''' 6 + [[SRD:Intelligence|Int]] modifier.  &lt;br /&gt;
&lt;br /&gt;
'''Table: The Combat Assassin'''  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;   &lt;br /&gt;
|-&lt;br /&gt;
! Level !! align=&amp;quot;left&amp;quot; |  Special  &lt;br /&gt;
|-&lt;br /&gt;
| 1st|| align=&amp;quot;left&amp;quot; |  Improved Uncanny dodge, minor counter attack, sneak attack 3d6, Kill strike&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd|| align=&amp;quot;left&amp;quot; |  Capture, Death From a Distance &lt;br /&gt;
|-&lt;br /&gt;
| 3rd|| align=&amp;quot;left&amp;quot; |  Sneak attack 4d6, break defense &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th|| align=&amp;quot;left&amp;quot; |  Improved Evasion&lt;br /&gt;
|-&lt;br /&gt;
| 5th|| align=&amp;quot;left&amp;quot; |  Crippling strike, sneak attack 5d6, Flank strike&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th|| align=&amp;quot;left&amp;quot; |  Expert uncanny dodge, Counter Attack&lt;br /&gt;
|-&lt;br /&gt;
| 7th|| align=&amp;quot;left&amp;quot; |  sneak attack 6d6, Stealth&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th|| align=&amp;quot;left&amp;quot; |  Slippery mind, Defensive Roll&lt;br /&gt;
|-&lt;br /&gt;
| 9th|| align=&amp;quot;left&amp;quot; |  Sneak attack 7d6, Shadow Blend&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th|| align=&amp;quot;left&amp;quot; |  Expert Counter Attack,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Prestige Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Green_Dragon</id>
		<title>User talk:Green Dragon</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Green_Dragon"/>
				<updated>2008-10-07T00:54:07Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Featured Article */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Green Dragon/Top Template}}&lt;br /&gt;
{{Messages of Interest|messages=&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Elf,_Variant_(4e_Race)&lt;br /&gt;
|section=Featured Article Nomination&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=14:47, 5 October 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Elf,_Variant_(4e_Race)&lt;br /&gt;
|section=Featured Article Nomination&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=12:34, 1 October 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Fauna_(In_The_Eyes_of_The_Seven_Lords_Supplement)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=13:42, 9 August 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Abyssal_Heritor_Feats&lt;br /&gt;
|section=DPL&lt;br /&gt;
|notifier=Aarnott&lt;br /&gt;
|date_time=11:08, 28 July 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Able_Learner&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Jack Bread&lt;br /&gt;
|date_time=18:19, 24 July 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Abyssal_Heritor_Feats&lt;br /&gt;
|section=DPL&lt;br /&gt;
|notifier=Aarnott&lt;br /&gt;
|date_time=12:24, 24 July 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Soul-Mate_(DnD_Feat)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Xdeletedx&lt;br /&gt;
|date_time=23:03, 19 July 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Snake-Sword_(DnD_Equipment)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=02:07, 30 June 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=WYSIWYG extension&lt;br /&gt;
|notifier=Aarnott&lt;br /&gt;
|date_time=10:35, 20 June 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Snow_Silver_(DnD_Equipment)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Ice Paul the III&lt;br /&gt;
|date_time=13:21, 6 June 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Myrmidon_(DnD_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Kisame93&lt;br /&gt;
|date_time=08:16, 26 May 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=UA_talk:Variant_Rules&lt;br /&gt;
|section=Two Complete Chapters&lt;br /&gt;
|notifier=OptimizationFanatic&lt;br /&gt;
|date_time=15:15, 11 May 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Angels,_LoD_(DnD_Race)&lt;br /&gt;
|section=LA&lt;br /&gt;
|notifier=Lord Dhazriel&lt;br /&gt;
|date_time=05:51, 6 May 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Expanded_Religions_(DnD_Variant_Rule)&lt;br /&gt;
|section=Featured Article Nomination&lt;br /&gt;
|notifier=Hawk&lt;br /&gt;
|date_time=07:23, 28 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Regiment_(DnD_Template)&lt;br /&gt;
|section=Call out for help!&lt;br /&gt;
|notifier=Aarnott&lt;br /&gt;
|date_time=16:58, 17 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Template_talk:Main_Page_FA&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=13:21, 16 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Publishers_of_d20_and_D&amp;amp;amp;D_Products&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Ramses IV&lt;br /&gt;
|date_time=11:15, 16 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Mesoamerican_Gods_and_Goddessess_(DnD_Pantheon)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Ramses IV&lt;br /&gt;
|date_time=09:59, 16 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Caligynephobia&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Ramses IV&lt;br /&gt;
|date_time=17:30, 15 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Marksman_(DnD_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=02:30, 15 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Barkeeper_(DnD_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Calidore Chase&lt;br /&gt;
|date_time=09:52, 11 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Form_talk:DnD_Equipment/Preload&lt;br /&gt;
|section=Problems&lt;br /&gt;
|notifier=Hawk&lt;br /&gt;
|date_time=22:03, 29 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Equipment&lt;br /&gt;
|section=Cost and Weight&lt;br /&gt;
|notifier=Hawk&lt;br /&gt;
|date_time=20:06, 29 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Form_talk:DnD_Equipment&lt;br /&gt;
|section=Date&lt;br /&gt;
|notifier=Hawk&lt;br /&gt;
|date_time=19:42, 29 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Catgirl/Nekomusume/Nekomimi_(DnD_Race)&lt;br /&gt;
|section=Dogs&lt;br /&gt;
|notifier=Xdeletedx&lt;br /&gt;
|date_time=16:28, 26 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Brawling_(DnD_Variant_Rule)&lt;br /&gt;
|section=Sooo tired...&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=00:04, 26 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Marksman_(DnD_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=13:11, 24 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:User_Base_Classes&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sledged&lt;br /&gt;
|date_time=14:27, 19 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Vest_of_the_Bold_(DnD_Equipment)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Cronocke&lt;br /&gt;
|date_time=05:17, 18 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Pedistal_of_Truth_(DnD_Equipment)&lt;br /&gt;
|section=Format Format&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=09:40, 16 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Performer_(DnD_Prestige_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Cerin616&lt;br /&gt;
|date_time=18:22, 11 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=07:20, 5 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Paladin_Mount_from_first_level_(DnD_Variant_Rule)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=09:35, 4 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Myrmidon_(DnD_Class)&lt;br /&gt;
|section=all of it&lt;br /&gt;
|notifier=Tetsurga&lt;br /&gt;
|date_time=17:54, 31 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Maps&lt;br /&gt;
|section=Maybe this should be in environments after all?&lt;br /&gt;
|notifier=EldritchNumen&lt;br /&gt;
|date_time=12:32, 3 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Chromatic_Dwarf_(DnD_Creature)&lt;br /&gt;
|section=Race&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:45, 1 June 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Combat_School_(DnD_Variant_Rules)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:57, 21 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=MediaWiki:Sharedupload&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:01, 14 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=dndmedia:D&amp;amp;D_Wiki_Media_talk:Copyrights&lt;br /&gt;
|section=Image documentation&lt;br /&gt;
|notifier=Cuthalion&lt;br /&gt;
|date_time=14:11, 11 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archives&lt;br /&gt;
|label1= Archive 1 (Discussions 1 &amp;amp;ndash; 30)&lt;br /&gt;
|label2= Archive 2 (Discussions 31 &amp;amp;ndash; 60)&lt;br /&gt;
|label3= Archive 3 (Discussions 61 &amp;amp;ndash; 90)&lt;br /&gt;
|label4= Archive 4 (Discussions 91 &amp;amp;ndash; 120)&lt;br /&gt;
|label5= Archive 5 (Discussions 121 &amp;amp;ndash; 150)&lt;br /&gt;
|label6= Archive 6 (Discussions 151 &amp;amp;ndash; 180)&lt;br /&gt;
|label7= Archive 7 (Discussions 181 &amp;amp;ndash; 210)&lt;br /&gt;
|label8= Archive 8 (Discussions 211 &amp;amp;ndash; 240)&lt;br /&gt;
|label9= Archive 9 (Discussions 241 &amp;amp;ndash; 270)&lt;br /&gt;
|label10= Archive 10 (Discussions 271 &amp;amp;ndash; 300)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tavern? ==&lt;br /&gt;
&lt;br /&gt;
what is the tavern used for?  {{Unsigned|Druidic1|06:03, 23 April 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:[[The Tavern]] is our local chat room.  --[[User:Green Dragon|Green Dragon]] 13:05, 1 May 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Tavern Event ==&lt;br /&gt;
&lt;br /&gt;
I would like to first start off by saying that I haven't been able to contribute to the site much because of school. I'll try to add some feats or races when I get the chance.&lt;br /&gt;
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I was wondering if you or possibly another admin could &amp;quot;standardize&amp;quot; a tavern day. The idea would be like twice a month, everyone that can, gets together at the tavern and talks. The admins could address any changes to the site and we'd more or less do what we did the day that guy was nominated for adminship.&lt;br /&gt;
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I figure a day or two every month is a cool thing to look forward to and many people would show up. It could really make the tavern a cooler and more fun place.&lt;br /&gt;
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Send me a message on what you think about this idea. If you need any help on implementing it (or any help at all) I'll see what I can do.&lt;br /&gt;
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Thanks for taking the time to read this otherwise crappy request.  {{Unsigned|Okreya|22:31, 26 April 2008 (MDT)}}&lt;br /&gt;
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:Hello Okreya.  I'd imagine this is no longer a problem, right?  The Tavern seems quite crowded these days...  However, if you still are interested in this idea I think [[User:Summerscythe|Summerscythe]] was or is trying to organize a &amp;quot;Friday Night Tavern&amp;quot; event.  --[[User:Green Dragon|Green Dragon]] 07:56, 3 October 2008 (MDT)&lt;br /&gt;
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== Messaging ==&lt;br /&gt;
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How do i leave massages for other users?&lt;br /&gt;
[[User:Stalking-Ranger|Stalking-Ranger]], April 27, 2008 C.E.&lt;br /&gt;
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: Ooooh!  I could use a massage.  It's been a rough week.&lt;br /&gt;
: If you want to refer a user to a specific message in a page, there's a link at the bottom of the &amp;quot;edit&amp;quot; pages that says &amp;quot;MoI a user about this change.&amp;quot;  Click on the link, enter the user's name and optional section.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:14, 27 April 2008 (MDT)&lt;br /&gt;
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::Additionally, of course, you can always use the method you just used.  --[[User:Green Dragon|Green Dragon]] 13:04, 1 May 2008 (MDT)&lt;br /&gt;
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== Frank and K's Work ==&lt;br /&gt;
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Okay, I've got some stuff to put it. It isn't my own creation, but I will give credit and it's open-source by the writers' own admission. It's a series of article which detail things which don't really work as written in the standard DnD rules. The articles deal with, in this order:&lt;br /&gt;
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Necromancy (Tome of Necromancy), Fiendishness/Evil (Tome of Fiends) , Races, social structure, dungeons, and other things (Dungeonomicon), Combat-based classes and feats (Races of War)&lt;br /&gt;
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Frank and K's work can be a little out there, but they'll make you think.&lt;br /&gt;
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The difficulty, though, arises from the Tomes having such a broad range. Each one includes classes people would actually care about, flavor material, and analysis of how things work.&lt;br /&gt;
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Since you're in charge, I feel I wouldn't want to put a foot wrong here, so I'll wait for your decision about where these go or even if they should go up. Here's the links. They're best read in order.  [http://www.tgdmb.com/viewtopic.php?t=34248 Tome of Necromancy], [http://www.tgdmb.com/viewtopic.php?t=28828 Tome of Fiends], [http://www.tgdmb.com/viewtopic.php?t=28547 Dungeonomicon], [http://www.tgdmb.com/viewtopic.php?t=33294 Races of War].  --[[User:Genowhirl|Genowhirl]] 12:16, 1 May 2008 (MDT)&lt;br /&gt;
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:If they have been formally published the correct way to add them would be to create a publication entry which outlines the ToC of the book as well as the material present within the aforementioned book.  If they have not been formally published the correct way to add them would be to create a outline of the book in [[DnD Other|Other]] and then link to the PrC's, Spells, ect that are present in the book from that page.  Either way the new content the book brings into D&amp;amp;D should be added to it's specific area.  For example new PrC's should be added to [[DnD Classes]].  New spells to [[DnD Complex Special Ability Components|Complex Special Ability Components]], etc etc.  Hope this helps.  --[[User:Green Dragon|Green Dragon]] 13:02, 1 May 2008 (MDT)&lt;br /&gt;
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::I got the Tome of Necromancy up. It would have been easier had I not had to learn wiki formatting as I went. I'll eventually work on formatting the classes with actual ability tables and everything, but that'll take plenty of referencing back to the SRD and the like.[[User:Genowhirl|Genowhirl]] 16:32, 1 May 2008 (MDT)&lt;br /&gt;
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:::Looks good!  Thanks for adding those!  --[[User:Green Dragon|Green Dragon]] 07:58, 3 October 2008 (MDT)&lt;br /&gt;
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== WotC Media ==&lt;br /&gt;
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Are we allowed to use certain images from WOTC products on this wiki? An example would be an image from the monster manuals that WOTC has put in several galleries on the internet. [[User:Noname|Noname]] 21:01, 2 May 2008 (MDT)&lt;br /&gt;
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:I believe all their images are copyrighted and therefore cannot be uploaded.  I may be very wrong though.  --[[User:Green Dragon|Green Dragon]] 21:40, 3 May 2008 (MDT)&lt;br /&gt;
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::I checked and it appears that you are right. I can simply post links to WOTC's pictures (like wikipedia does) without actually including any content on the D&amp;amp;D wiki itself. [[User:Noname|Noname]] 22:36, 3 May 2008 (MDT)&lt;br /&gt;
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:::Thanks for checking, and glad to know about their image policy for certain.  --[[User:Green Dragon|Green Dragon]] 00:53, 11 May 2008 (MDT)&lt;br /&gt;
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== Character Record Sheets ==&lt;br /&gt;
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Since these are distributable, would it be appropriate for the wiki to maintain a list of links to various character record sheets? such as The Only Sheet, Heroforge, and the like? --[[User:Ganre|Ganre]] 21:53, 3 May 2008 (MDT)&lt;br /&gt;
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:A good place for links to different character sheets would be at [[DnD Links|links]].  Unfortunately it is locked to non-admin edts, so you would have to start a discussion on it's talk page.  Hope this helps.  --[[User:Green Dragon|Green Dragon]] 22:02, 3 May 2008 (MDT)&lt;br /&gt;
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== Special:Random Page ==&lt;br /&gt;
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Can you make a random page link in the navigation tab? --[[User:Sabre070|Sabre070]] 01:42, 4 May 2008 (MDT)&lt;br /&gt;
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:This really should be discussed on [[Talk:Main Page]].  Thanks.  --[[User:Green Dragon|Green Dragon]] 11:00, 5 May 2008 (MDT)&lt;br /&gt;
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== My Discussion ==&lt;br /&gt;
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HI! I'm not really mad that my discussion got deleted, i kinda thought it just might. I was just wondering for future reference what can and shouldn't be put into the discussion board, so that doesn't happen again. So just let me know please, thank you, so much, and also, i think the community you've created is a very fine and respectable community, and I'm very glad I'm a part of it.  [[User:Summerscythe|Summerscythe]]  13:24, 4 May 2008 (MDT)&lt;br /&gt;
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:I deleted it because I felt it more tried to advertise your creations rather than prompt a discussion about maneuverability.  I can restore the discussion if you are so inclined, or you could re-write it so it is more geared towards a discussion about physics and maneuverability in D&amp;amp;D.  Either way works for me.  Also, I really should have used [[Template:Delete]] rather than just delete it.  Sorry about that.  --[[User:Green Dragon|Green Dragon]] 13:53, 4 May 2008 (MDT)&lt;br /&gt;
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:: Oh, ok, I see how it could have been seen that way, I apologize. I meant for it to be an example, but reading it I see your point completely.  I'll reword it. Thank you for the explanation.[[User:Summerscythe|Summerscythe]] 08:57, 5 May 2008 (MDT)&lt;br /&gt;
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:::No problem, and the new discussion looks better.  Thanks.  --[[User:Green Dragon|Green Dragon]] 00:52, 11 May 2008 (MDT)&lt;br /&gt;
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== Monk Performance Skills ==&lt;br /&gt;
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I wasn't sure if there was a way to include these, but some of my players were complaining that rogues getting major benefits out of skill tricks was kind of unfair in the other players eyes. Granted, yes everyone can use skill tricks if you meet the prereq's, but a monk player made a good point to me. Why not give them something with skill tricks, but play it off differently. Well I thought, what would increase a monks skill, but at the same time be fair and compatible for gameplay. So I threw around the ideas for a performance skill to hone their abilities with fighting styles. Thus I made a bunch of performance skills, (Monk Performance Skills being at the top of the list), making it to where they could only choose one though so they didn't become too overpowered. Not only could they use these performance skills to show off at exhibitions and monastaries, but it would also increase there abilities to some extent just by taking ranks in it. However, I told them they could choose only one because of the substantial benefits they give. They are like skill tricks to a certain extent, but then again its more limited and the decision they make at first level is the one their stuck with. I'm not sure, but I hope that there is a way I can include these in a category of their own. I'm not too great with computers, but I'd love to incorporate this on D&amp;amp;D Wiki in a section much like the Monk Fighting Styles (but hopefully on their own to avoid confusion).  {{Unsigned|Taedom|09:32, 5 May 2008 (MDT)}}&lt;br /&gt;
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:Okay.  I would start by making a [[DnD Rules|variant rule]] explaining monk performance skills.  Once that is done I would be more than willing to either add a new section to [[DnD Character Options|character options]] or to split the current [[DnD Monk Fighting Styles|monk fighting styles]] into multiple sections.  Let me know which you would prefer.  --[[User:Green Dragon|Green Dragon]] 00:23, 6 May 2008 (MDT)&lt;br /&gt;
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== Reverting Edits ==&lt;br /&gt;
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For got to MoI you about reverting IP changes. --[[User:Sabre070|Sabre070]] 00:17, 6 May 2008 (MDT)&lt;br /&gt;
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:It is fine, there is no need to notify me of undoing malicious edits.  --[[User:Green Dragon|Green Dragon]] 00:52, 11 May 2008 (MDT)&lt;br /&gt;
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== Product Identity Question ==&lt;br /&gt;
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I'm inputting my Setting into the Wiki, but there is one thing I wanted to check before I actually input it. One of my towns is named after one of the D&amp;amp;D deities and the deities temple is a major part of that town. Can I still input this town into the Wiki?  --[[User:Falconknight06|Falconknight06]] 13:20, 7 May 2008 (MDT)&lt;br /&gt;
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:Yes.  --[[User:Sam Kay|Sam Kay]] 03:52, 10 May 2008 (MDT)&lt;br /&gt;
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::You are allowed to use the names of product identity things in different contexts, so yes, you can add that city here to D&amp;amp;D Wiki.  --[[User:Green Dragon|Green Dragon]] 13:00, 9 August 2008 (MDT)&lt;br /&gt;
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== Picture Upload ==&lt;br /&gt;
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Is it just me, or is the picture upload not working, I keep timing out. -- [[User:Eiji|Eiji]] 23:54, 9 May 2008 (MDT)&lt;br /&gt;
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:Seems to work for me...  --[[User:Green Dragon|Green Dragon]] 00:51, 11 May 2008 (MDT)&lt;br /&gt;
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::Whatever it was, it seems to have cleared up over the last few days.  I have no idea why it was only me.  Oh well.  On a side note, the entire site keeps going down for long periods of time (and this time it doesn't seem to be just me).  Any idea what is going on? -- [[User:Eiji|Eiji]] 16:41, 15 May 2008 (MDT)&lt;br /&gt;
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:::I've noticed it as well. However, it started after he left (see below), so I don't think it's Green Dragon. Maybe Blue Dragon would know? I added a comment on his page asking about it. {{User:OptimizationFanatic/Signature}} 17:15, 15 May 2008 (MDT)&lt;br /&gt;
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::::The site keeps going down because the router is in an unstable condition.  A new router is currently being invested in, and sorry about the inconvenience.  --[[User:Green Dragon|Green Dragon]] 21:03, 15 May 2008 (MDT)&lt;br /&gt;
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:::::Ah, that makes sense. Thanks for the information! {{User:OptimizationFanatic/Signature}} 21:39, 15 May 2008 (MDT)&lt;br /&gt;
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::::::Is the router on the fritz again?  I find I am mostly unable to edit, well, ANYTHING except for the very rare, unexplained burst where it slips through, and creating pages from scratch.  Presumably, once/if this posts, I won't be able to edit it again.  It just loads and loads and times out.  (EDIT: And look, here it works right here, but Cheerleader or Mortician....) -- [[User:Eiji|Eiji]] 07:32, 10 June 2008 (MDT)&lt;br /&gt;
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:::::::Is this still a problem?  --[[User:Green Dragon|Green Dragon]] 08:02, 3 October 2008 (MDT)&lt;br /&gt;
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::::::::Randomly so.  For example right now, I'm fine.  Then suddenly, it doesn't.  I haven't had issues recently so here's hoping. -- [[User:Eiji|Eiji]] 20:59, 3 October 2008 (MDT)&lt;br /&gt;
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:::::::::Good luck ''';)'''.  If it's still a serious problem, please feel free to email [[User:Blue Dragon|Blue Dragon]], I am sure he can help you a lot more then I can.  --[[User:Green Dragon|Green Dragon]] 10:32, 6 October 2008 (MDT)&lt;br /&gt;
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== Going Away ==&lt;br /&gt;
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I will be going away for the next few days to attend a swift water rescue rafting class.  If anyone has some spare time please feel free to look over edits and undo malicious ones.  Have a great time!  --[[User:Green Dragon|Green Dragon]] 13:12, 11 May 2008 (MDT)&lt;br /&gt;
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:Enjoy the class!  --[[User:Aarnott|Aarnott]] 13:35, 11 May 2008 (MDT)&lt;br /&gt;
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::Back.  --[[User:Green Dragon|Green Dragon]] 21:02, 15 May 2008 (MDT)&lt;br /&gt;
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:::Welcome back! {{User:OptimizationFanatic/Signature}} 21:38, 15 May 2008 (MDT)&lt;br /&gt;
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::::Thanks.  I've been rafting on and off occasionally, so I may not be available for some periods of time...  Let me know if anything major comes up please.  --[[User:Green Dragon|Green Dragon]] 21:22, 24 May 2008 (MDT)&lt;br /&gt;
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== Wiki Formatting Addons for MS Word? ==&lt;br /&gt;
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I've noticed the formatting in wiki doesn't exactly just port too and from my text applications (I'm not surprised at all)&lt;br /&gt;
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Do you know any thing i could use to make it a little quite to do formatting? (the preloads help but) i was thinking more along the lines of how easy it is to code HTML style pages in MS word (for me at least)&lt;br /&gt;
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Till a tool is made or revealed to me I'll be fine.. just.. bored with the tasks.&lt;br /&gt;
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Anyway, thanks.&amp;lt;br&amp;gt;--[[User:SDK Exile|SDK_Exile]] 13:05, 18 May 2008 (MDT)&lt;br /&gt;
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:I'm just going to say that MS Word cannot do HTML or Wiki code properly. It's made for printing. I would recommend [http://notepad-plus.sourceforge.net/uk/site.htm| Notepad++] for such things. — [[User:OptimizationFanatic|OptimizationFanatic]] &amp;lt;small&amp;gt;([[User talk:OptimizationFanatic|talk]]|[[Special:Contributions/OptimizationFanatic|contrib]])&amp;lt;/small&amp;gt; 20:00, 18 May 2008 (MDT)&lt;br /&gt;
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== Help on uploading ==&lt;br /&gt;
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I am a new D&amp;amp;D Wiki user, DM, and player. How do I upload an image from my computer onto my page (maps, photos, etc.)?&lt;br /&gt;
TYVM --[[User:Palantini|Palantini]] 23:49, 19 May 2008 (MDT)&lt;br /&gt;
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:Hello Palantini, and welcome to the Wiki!  To upload a file, press the link [http://media.dandwiki.com/wiki/Special:Upload Upload file] in the toolbox.  You will need to log in again at the Media part of the website.  Let me know if you have any other troubles!  &amp;amp;mdash; &amp;lt;span style=&amp;quot;color:#002137;&amp;quot;&amp;gt;[[User:Blue Dragon|Blue Dragon]] &amp;lt;small&amp;gt; ([[User_talk:Blue Dragon|talk]])&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 10:50, 24 May 2008 (MDT)&lt;br /&gt;
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== CS Formatting ==&lt;br /&gt;
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Sorry to disturb you, but I am new with wikis, computer code, and D&amp;amp;D. I have posted my campaign location, [[Simiran]], along with many races, monsters, etc. However, as I have learned more about D&amp;amp;D Wiki, I have noticed many things wrong with my setup, and though I have tried to fix them, I am not sure whether I have rectified them correctly or not, and do not wish to proceed incorrectly. Could you please look at my pages and sort them out, or at least message me how? It would be greatly appreciated, and I am sincerely sorry if it takes some time. Thanks,  --[[User:Palantini|Palantini]] 20:39, 21 May 2008 (MDT)&lt;br /&gt;
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:If you give me a link to the Main CS Page I would be more than willing to help format the CS.  The link you gave me now redirects to a supplement page and the breadcrumb is the templated CS breadcrumb.  --[[User:Green Dragon|Green Dragon]] 08:18, 3 October 2008 (MDT)&lt;br /&gt;
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== SRD Link Problems ==&lt;br /&gt;
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Hi, newbie here...&lt;br /&gt;
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In the &amp;lt;nowiki&amp;gt;SRD:Reading Creature Entries&amp;lt;/nowiki&amp;gt; page, there are two incorrectly wiki-formatted lines:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{SRD:Armor [[SRD:Class|Class]] (Creature Statistic)}}&lt;br /&gt;
{{SRD:Base Attack/[[SRD:Grapple|Grapple]] (Creature Statistic)}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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These should probably read:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{SRD:Armor Class (Creature Statistic)}}&lt;br /&gt;
{{SRD:Base Attack/Grapple (Creature Statistic)}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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They look like the victim of a &amp;quot;search and replace&amp;quot; gone wild.  ^_^.  {{Unsigned|Neoculture|19:50, 23 May 2008 (MDT)}}&lt;br /&gt;
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:Got it.  --[[User:Calidore Chase|Calidore Chase]] 21:07, 23 May 2008 (MDT)&lt;br /&gt;
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::That would be the victim of a auto-link adding bot.  If you find any more things like that please let me know.  Thanks for letting me know about that!  --[[User:Green Dragon|Green Dragon]] 21:34, 24 May 2008 (MDT)&lt;br /&gt;
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== Friday Nights at the Tavern ==&lt;br /&gt;
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Check out the Tavern calendar, we'll remove it if you don't approve, I just figured the tavern is an awesome place and we want to try to get people into it. I'd love your opinion, thanks.[[User:Summerscythe|Summerscythe]] 16:11, 29 May 2008 (MDT)&lt;br /&gt;
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:Seems fine to me, and hope it works out.  --[[User:Green Dragon|Green Dragon]] 08:00, 3 October 2008 (MDT)&lt;br /&gt;
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== A Request for Permission ==&lt;br /&gt;
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Hello there. I was wondering if I might be allowed to post the effects of faerzress as detailed on page 48 of the Underdark supplement, as one of my recent contributions is a prestige class that relys on said rules. &lt;br /&gt;
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Thank you for your time.--[[User:Risek|Risek]] 13:16, 2 June 2008 (MDT)&lt;br /&gt;
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:Go to the beginning of the book and check for OGL information. If it states that none of it is OGL, you are not allowed to post it as per copyright law. — [[User:OptimizationFanatic|OptimizationFanatic]] &amp;lt;small&amp;gt;([[User talk:OptimizationFanatic|talk]]|[[Special:Contributions/OptimizationFanatic|contrib]])&amp;lt;/small&amp;gt; 19:23, 8 June 2008 (MDT)&lt;br /&gt;
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::Ah ok--[[User:Risek|Risek]] 16:10, 10 June 2008 (MDT)&lt;br /&gt;
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:::Although you can reference the book on D&amp;amp;D Wiki, e.g. &amp;lt;sup&amp;gt;[[Complete Warrior|CW]], pg. 43&amp;lt;/sup&amp;gt;.  --[[User:Green Dragon|Green Dragon]] 13:06, 6 July 2008 (MDT)&lt;br /&gt;
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== April Fools Only During April? ==&lt;br /&gt;
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Thank you for the welcome letter. I do want to ask a quick question. I saw a few funny/joke kind of entries. Can I try my hand at making some of those or would it be best to wait for the next April first to roll around? I ask because... I find that I actually used one or two of the &amp;quot;joke&amp;quot; entires.  [[User:Dracina|Dra]] 06:16, 4 June 2008 (MDT) Dracina&lt;br /&gt;
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:Please feel free to add your joke entries at any time!  The &amp;quot;April Fools&amp;quot; category is not just for creations posted in April.  Also, I agree.  Some of the &amp;quot;joke&amp;quot; entries can add an interesting spin into a campaign.  --[[User:Green Dragon|Green Dragon]] 20:20, 7 June 2008 (MDT)&lt;br /&gt;
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== Adult Content ==&lt;br /&gt;
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I was wondering what (If any) are the rules for posting mature content.  -[[User:Risek|Risek]] 20:19, 5 June 2008 (MDT)&lt;br /&gt;
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:Just make sure to add [[Template:Adult Theme]] and made sure it's not too raunchy.  --[[User:Green Dragon|Green Dragon]] 20:14, 7 June 2008 (MDT)&lt;br /&gt;
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::Ok Thanks.--[[User:Risek|Risek]] 16:09, 10 June 2008 (MDT)&lt;br /&gt;
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:::No problem, glad to help.  --[[User:Green Dragon|Green Dragon]] 20:22, 22 June 2008 (MDT)&lt;br /&gt;
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== DnD or D&amp;amp;D? ==&lt;br /&gt;
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When typing in computer code I have noticed that both DnD and D&amp;amp;D work when referring to which section-is this true to everything?[[User:Palantini|Palantini]] 19:31, 8 June 2008 (MDT)&lt;br /&gt;
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:If you are referring to the identifier &amp;quot;DnD&amp;quot; is preferred.  Thanks!  --[[User:Green Dragon|Green Dragon]] 13:04, 6 July 2008 (MDT)&lt;br /&gt;
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== SRD:Armor ==&lt;br /&gt;
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all of the armor pages are supposed to link to the pages for magical and psionic armor enhancements. instead, they all link to Magical/psionic WEAPON enhancements. i cant fix cause all the pages are edit blocked, or i would. i put a note on the armor page, but no one noticed. [[User:Zau|Zau]] 08:31, 10 June 2008 (MDT)&lt;br /&gt;
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:Please link to the pages with the specific problem.  Thanks --[[User:Calidore Chase|Calidore Chase]] 19:45, 10 June 2008 (MDT)&lt;br /&gt;
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::That was an issue in the template. I already fixed that. --[[User:Dmilewski|Dmilewski]] 04:40, 23 June 2008 (MDT)&lt;br /&gt;
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:::Thanks for doing that.  --[[User:Green Dragon|Green Dragon]] 13:04, 6 July 2008 (MDT)&lt;br /&gt;
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== Moving a Page ==&lt;br /&gt;
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I have made a character and put it on a page that I named &amp;quot;charachter sheet&amp;quot;. Stupid me didn't think that that page wouldn't be a sub page of my page. So can you move it to &amp;quot;User:Sabre070/Kodiak&amp;quot; or is there a way I can do that? Thanks. --[[User:Sabre070|Sabre070]] 06:35, 16 June 2008 (MDT)&lt;br /&gt;
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:Can you provide a link to the page?  All you have to do is click the '''move''' tab at the top of the article and put '''User:Sabre070/Kodiak''' as the new location.  I can do it for you if you provide a link, but you can do it yourself if you like ''':)'''.  --[[User:Aarnott|Aarnott]] 07:46, 16 June 2008 (MDT)&lt;br /&gt;
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::Looks like you got it, and thanks for doing that.  --[[User:Green Dragon|Green Dragon]] 20:29, 22 June 2008 (MDT)&lt;br /&gt;
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== Editing Problem ==&lt;br /&gt;
&lt;br /&gt;
Hey could you possibly take a look at [[user:Eiji]]? He can't edit anything. -[[User:Risek|Risek]] 20:28, 22 June 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Better now?  --[[User:Green Dragon|Green Dragon]] 21:39, 22 June 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Aye, I can edit now, but only small things.  If I try to edit an entire page, or anything over a certain length, it seems to choke up and forget what it was doing.  Seems like another problem unrelated to the first, I'm not sure. (EDIT: Well maybe not.  This just went through trying to edit the whole page.  Did you do something?) -- [[User:Eiji|Eiji]] 16:40, 6 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Better now?  I think it may be your computer, maybe your browser's cache is full, or something.  Who knows.  --[[User:Green Dragon|Green Dragon]] 11:09, 30 September 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== LD Divine Variant System Template ==&lt;br /&gt;
&lt;br /&gt;
Im making a variant for the Core divine system, would you mind if I do a new deity template for the next deity who will use this variant (Including Mine). With all grace --[[User:Lord Dhazriel|Lord Dhazriel]] 17:05, 24 June 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Making a new template would be fine.  I would just call it something like &amp;quot;Deity (VARIANTNAME Supplement)&amp;quot; and I would not use the template namespace, since I feel that that should be kept clean for use of main D&amp;amp;D templates.  Let me know what you decide.  --[[User:Green Dragon|Green Dragon]] 13:01, 6 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:: Im making a new template, the name is Variant Divine System, we can also call it LD Divine Variant System. I work on this.--[[User:Lord Dhazriel|Lord Dhazriel]] 16:58, 6 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Did you end up making the template?  What's the name of it?  --[[User:Green Dragon|Green Dragon]] 08:23, 3 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::Yes I did, no name yet since it copy paste right now. It more on a beta stage right now, I will create the actual template.  --[[User:Lord Dhazriel|Lord Dhazriel]] 13:39, 3 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::Sounds good.  --[[User:Green Dragon|Green Dragon]] 10:30, 6 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Attacks of Opportunity Question ==&lt;br /&gt;
&lt;br /&gt;
I'm slightly confused with the process of attacks of opportunity involving moving from one threatened square of an opponent to another.&lt;br /&gt;
&lt;br /&gt;
For example, if an enemy is wielding a spiked chain, therefore threatening a 10ft radius, if a player were to enter the 10ft radius I realize that this does not provoke an attack of opportunity. However, if you were to move another 5ft in the same turn towards the opponent, would this provoke an attack of opportunity from moving from one threatened square to another threatened square? also, if you were also to move still inside that 10ft radius of threatened squares, even if it's not towards the opponent does this also provoke an attack of opportunity? enlightenment would be appreciated.  --[[User:Ehsteve|Ehsteve]] 23:31, 24 June 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I believe you are right on all counts.  It is the movement out of a threatened square that provokes the attack of oportunity.  So in your example the player moved out of the one square that is threatened and into another square they are provoking an attack of opportunity.  In fact the attacker could continue to take an attack of opportunity for each square moved out of by the player, as long as the attacker is capable of taking multiple attacks of opportunity. --[[User:Calidore Chase|Calidore Chase]] 13:15, 3 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Moving Pages ==&lt;br /&gt;
&lt;br /&gt;
Oh.. Thanks for telling me.. I never saw that before, I'm pretty sure I've asked a few times. Don't worry.. I'm an idiot.. lol --[[User:Sabre070|Sabre070]] 02:07, 1 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:No problem!  It seems like a lot of people never see it, you're not the only one to miss it ''':)''', so no worries.  --[[User:Green Dragon|Green Dragon]] 13:02, 6 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Leveling Questions ==&lt;br /&gt;
&lt;br /&gt;
Hi there,&lt;br /&gt;
&lt;br /&gt;
Thanks for the welcome! Since you so kindly provided me a link with which to ask a question, I thought it only polite to oblige you ;)&lt;br /&gt;
&lt;br /&gt;
I think I spotted a mistake in a listed character build (Protected Casting) but mentioned it on the talk page of the article rather than edit it because I'm unsure on one point that I hope you might be able to clear up for me. When levelling up, in what order is it done? The reason I ask is that the mentioned build uses Sorc4/Fighter1 and then takes the PrC Spellsword at level 6. However, Spellsword requires a BAB of +4 or greater, and Sorc4/Fighter1 gives only +3. The reason I ask for the order of levelling is that if feats, BAB, etc is added first, then you could say the character qualifies to take Spellsword at level 6 as it gives +1 BAB. In my groups however we've always picked class FIRST, and things like a prerequisite BAB bonus had to be filled before taking said class. Is this the conventional wisdom?&lt;br /&gt;
&lt;br /&gt;
Ordinarily I'd just assume the author of the build made a mistake, but I know of one other build (Dagger Specialist) that had a similar mistake whereby the builder took a prerequisite feat upon gaining the first level of the PrC. I already edited that one before I register mentioning that I thought you had to take feats before picking the class, but I thought it best to check that it IS convention before going ahead and doing it again!&lt;br /&gt;
&lt;br /&gt;
Once again thanks for the welcome and your time, and I hope my small contributions can be of some benefit over the coming millenia - [[User:Neonin|Neonin]] 12:15, 1 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:You are right.  The class is picked first, and the abilities gained by the class come afterwards.  --[[User:Aarnott|Aarnott]] 15:33, 1 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Ahh, I thought as much. What about feats gained for levelling? Do they apply before or after you take a class? --[[User:Neonin|Neonin]] 04:40, 2 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Not sure where it is in the rules, but, I always make my players choose a class first and then they get to go through all the leveling up rigormorale...  So no choosing a prereq feat at the same level as taking the class that needs the prereq feat. --[[User:Calidore Chase|Calidore Chase]] 13:09, 3 October 2008 (MDT)&lt;br /&gt;
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== D&amp;amp;D Wiki Magazine ==&lt;br /&gt;
&lt;br /&gt;
[[Discussion:D&amp;amp;D WIki Magazine]].  Your thoughts? [[User:ShadowyFigure|ShadowyFigure]] 11:30, 8 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Where would it be published?  Or were you thinking it would just be available for download here on D&amp;amp;D Wiki?  --[[User:Green Dragon|Green Dragon]] 08:10, 3 October 2008 (MD&lt;br /&gt;
&lt;br /&gt;
::That was the idea, say as a PDF. [[User:ShadowyFigure|ShadowyFigure]] 16:39, 3 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::It sounds like a great idea!  How often would a new magazine come out?  Also, I'll respond on the discussion soon.  --[[User:Green Dragon|Green Dragon]] 10:28, 6 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Recent Changes ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to have a recent changes for articles in a catergory? --[[User:Sabre070|Sabre070]] 09:36, 9 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Yes.  See an example below:&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;&amp;lt;dpl&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:category=Race&lt;br /&gt;
:ordermethod=firstedit&lt;br /&gt;
:count=10&lt;br /&gt;
:order=descending&lt;br /&gt;
:notnamespace=Category&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;&amp;lt;/dpl&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Hope that helps! --[[User:Aarnott|Aarnott]] 10:37, 9 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Additionally you can always use &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[{{SERVER}}{{localurl:Special:Recentchangeslinked/Category:______}} RC for ______]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; (feel free to test it out in the [[Sandbox]]).  Hope this helps as well.  --[[User:Green Dragon|Green Dragon]] 20:54, 9 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== How Do I Add a New Page To My Userpage? ==&lt;br /&gt;
&lt;br /&gt;
I need to know for one of my projects --[[User:Jack Bread|Jack Bread]] 04:30, 16 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
: You can make a link to pages using this: &amp;lt;nowiki&amp;gt;[[Page name|Show text]]&amp;lt;/nowiki&amp;gt;. This will allow you to make a new page or link to a pre-existing page. You also have to options to make new pages via the &amp;quot;preloads&amp;quot;, the &amp;quot;Add new (something)&amp;quot; links. Hope this helps.. :) --[[User:Sabre070|Sabre070]] 06:03, 16 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::i meant so the title would be like User:Jack Bread/(name) something like that --[[User:Jack Bread|Jack Bread]] 21:27, 18 July 2008 (MDT)&lt;br /&gt;
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:::Here's how i do it - just type what you want to name the page in the search box (&amp;quot;User:Jack Bread/MainPage&amp;quot; as an example) and then click go. It will bring up the page you type in. After that you can just edit the page and you're good to go. Hope I was helpful :) --[[User:EaTCarbS|EaTCarbS]] 03:58, 24 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::I agree, the &amp;quot;Search&amp;quot; method is best.  Additionally you can always edit the sandbox, type in your page name, then click the red link.  Hope this helps as well.  --[[User:Green Dragon|Green Dragon]] 16:55, 24 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::Thanks! --[[User:Jack Bread|Jack Bread]] 17:38, 25 July 2008 (MDT)&lt;br /&gt;
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::::::No problem, glad to help.  --[[User:Green Dragon|Green Dragon]] 17:39, 25 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== 4e Powers ==&lt;br /&gt;
&lt;br /&gt;
There seem to be a few formatting errors on the pages for the SRD 4e Powers.  I suggest taking a look at them so you can determine exactly what you need to do, but the main one I've noticed happened to be one of the lines missing the category= line.  This has resulted in those pages not displaying any of the information they should.  --[[User:Taritus|Taritus]] 09:21, 24 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I am a little confused.  First off no SRD 4e powers are present on D&amp;amp;D Wiki as the SRD has yet to be freely released for 4e.  Also, &amp;lt;tt&amp;gt;category=&amp;lt;/tt&amp;gt; needs to be present in dpl's as it will not work without it.  This defines the parameter.  If you could supply a link to the page you are curious about I would be very appreciated.  Thanks.  --[[User:Green Dragon|Green Dragon]] 16:54, 24 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::It happens to be [[4e Powers|this page]] and pages similar to [[4e_Martial_Powers|this page.]]  The pages like 4e Martial Powers are supposed to be for homebrewed powers for already existing power sources, or for already existing classes, right?  Well, the problem is when you view the pages, nothing appears.  This is because the line that should say category=Level 1 Powers, or some other level, lacks the category= at the beginning of the line.  Sorry if my original explanation confused you.--[[User:Taritus|Taritus]] 17:45, 24 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::You are completely right, they are lacking the category= in front of the categories.  Feel free to fix this for all the 4e pages!  Thanks in advance!  --[[User:Green Dragon|Green Dragon]] 17:51, 24 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::Lol, I would, but they're all protected.  Forgetting not everyone is an admin?--[[User:Taritus|Taritus]] 17:57, 24 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::There we go &amp;amp;mdash; changed them to only be locked to IP eidts.  That's how they were supposed to be all along.  Sorry about that.  --[[User:Green Dragon|Green Dragon]] 18:03, 24 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Oh, lord.  Somebody needs to lay off the booze when they make these big pages...  Categorical mistakes everywhere.  There is no Power category, but there is a 4e Power category.  No Arcane category but there is a 4e Arcane Power category.  All over everything...--[[User:Taritus|Taritus]] 18:12, 24 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I can only agree, strange mistakes and strange things like this are all over the 4e homebrew areas.  ''Please'' feel free to standardize things &amp;amp;mdash; it truly would be a huge help.  If you are really interested in helping out the 4e homebrew section [[Talk:4e Homebrew#Quality Control]] may interest you.  Please feel free to help, it needs it.  --[[User:Green Dragon|Green Dragon]] 18:14, 24 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Quick Question From A New Guy On Article Deletion ==&lt;br /&gt;
&lt;br /&gt;
Hi, I recently posted a short article on the campaign setting I made for my tabletop game (Four Worlds, was the name). I was planning on updating it every few days with more information, but today I see it was deleted. It might just be because I'm not used to the way these articles work yet, but I couldn't find any description of why it was deleted. I'm just wondering why it was and if I should write up a more substantial portion before creating it. Thanks.  --[[User:Windandfire|windandfire]] 23:29, 24 July 2008 (MDT)Windandfire&lt;br /&gt;
&lt;br /&gt;
:I have restored [[Four Worlds (DnD Campaign Setting)]].  I deleted it because it seemed very sparse in information and I thought it was not going to be worked on.  Sorry about that, and I have restored it.  --[[User:Green Dragon|Green Dragon]] 10:58, 25 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::That's ok. I'll be trying to add to it every weekday, so it should grow quickly. Thanks for restoring it. --[[User:Windandfire|windandfire]] 12:51, 25 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::No problem, sorry about deleting it.  --[[User:Green Dragon|Green Dragon]] 17:32, 25 July 2008 (MDT)&lt;br /&gt;
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== Tavern Spammer ==&lt;br /&gt;
&lt;br /&gt;
IP # I69_119_7_80 was spamming in the tavern and being outright annoying, I cant do anything, so i figured I'd let you know, if anything can be done, that would be great, thank you, [[User:Summerscythe|Summerscythe]] 13:59, 26 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Currently banning individuals from editing does nothing to their tavern usage...  I'm terribly sorry about this.  I have asked [[User:Blue Dragon|Blue Dragon]] to change this numerous times, he just has not got around to fixing this problem yet.  Is this still a problem?  If so i'll talk to him more forcibly about this problem ''';)'''.  --[[User:Green Dragon|Green Dragon]] 15:23, 30 July 2008 (MDT)&lt;br /&gt;
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== THE ULTIMATE BAG OF BEANS!! '''&amp;gt;:D''' ==&lt;br /&gt;
&lt;br /&gt;
I wanted to know if I could put an 2nd edition magic item on the site and convert it to 3.5. --[[User:Jack Bread|Jack Bread]] 15:05, 30 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:If you made the item, feel free.  If it was published it is okay if it's OGC.  --[[User:Green Dragon|Green Dragon]] 15:20, 30 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::It was homebrew, made by someone else, I can give you a link if you like --[[User:Jack Bread|Jack Bread]] 15:32, 30 July 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::As long as you have their permission, please feel free to add it!  --[[User:Green Dragon|Green Dragon]] 15:33, 30 July 2008 (MDT)&lt;br /&gt;
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== Paragon Class Preload ==&lt;br /&gt;
&lt;br /&gt;
Would you mind changing the Paragon Class preload to use the [[template:4e Paragon Class Power]] instead of the tables that is currently does?  And don't you dare tell me I should make it into a form.--[[User:Taritus|Taritus]] 22:44, 2 August 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Soulbinder ==&lt;br /&gt;
&lt;br /&gt;
I believe the soulbinder finally meets the standards for featured article, if you want to look it over and tell me what you think that would be great. thanks[[User:Summerscythe|Summerscythe]] 11:10, 6 August 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
P.S. I dont want to sound pushy, I'm just really excited.&lt;br /&gt;
&lt;br /&gt;
== Lock Up Please ==&lt;br /&gt;
&lt;br /&gt;
[[Bag of Numerous Items (DnD Equipment)]]  I would like it if you locked up this I don't want anyone messing with it (the sooner the better).  {{Unsigned|Necrorock|05:09, 9 August 2008 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
:I locked it.  Let me know if you want me to unlock it.  --[[User:Green Dragon|Green Dragon]] 12:54, 9 August 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== THANKS ==&lt;br /&gt;
&lt;br /&gt;
i think it was you who locked up my page so thanks even it it wasnt the page was bag of numerous items by necrorock&lt;br /&gt;
&lt;br /&gt;
== My Mask of It. ==&lt;br /&gt;
&lt;br /&gt;
I was wondering, do I have the price made correctly? If not, feel free to change it. Also, you rule for making this site. The URL of it is: http://www.dandwiki.com/wiki/Mask_of_IT_%28DnD_Equipment%29. And if there is anything else wrong, feel free to edit.&lt;br /&gt;
&lt;br /&gt;
== Problem with ritual ==&lt;br /&gt;
&lt;br /&gt;
Hi, in my ritual Raise (Create) Undead, i can't add the time and duration of it, don't know why?--[[User:dokuro|dokuro]]&lt;br /&gt;
&lt;br /&gt;
== Thanks for the greeting ==&lt;br /&gt;
&lt;br /&gt;
Thank's for the greeting, I apreciate it. I was kinda wondering the best way besides going into the tavern (witch i love) to get my prestige class rated or to get some kind of review of it... it is my first one and I am not sure how balanced it is as a class. Anyways Thanks again.&lt;br /&gt;
--[[User:Fletcher123|Fletcher123]] 15:43, 20 August 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Tavern Moderators ==&lt;br /&gt;
&lt;br /&gt;
We really need some moderators in the Tavern, because every once in a while we get people in there who just spam and make it nearly impossible to chat. Today a little before 8:00 PM EST was a good example. Perhaps wiki admins could be turned into chat moderators as well, or perhaps have it be a separate status requiring a separate vote, or...something. Whatever the method, we need mods. --[[User:Daniel Draco|Daniel Draco]] 18:03, 20 August 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Double plus agreement.  We have several regulars.  Having one who can use that Kick function in chat would be just dandy.  I might even refrain from partaking in your delicious flesh, Burger Dragon.  I mean Green.  Yes.&lt;br /&gt;
:But yes, seriously, I fully support this request. -- [[User:Eiji|Eiji]] 14:42, 22 August 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== 3.x Conversions ==&lt;br /&gt;
&lt;br /&gt;
I have converted a few 3.x Monsters, that were not presented in the new MM, into 4e versions. Is it alright to post them on the Wiki? -- [[User:Sepsis|Sepsis]] 22:16, 26 August 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== petition to remove content ==&lt;br /&gt;
&lt;br /&gt;
hello :)&lt;br /&gt;
&lt;br /&gt;
i believe that my paragon class for the wizard is no good and would like it for you to take it off please! :)&lt;br /&gt;
&lt;br /&gt;
the reason for this is that i think that the aim of the paragon tier is not for such a big change on the base class.[[User:Dokuro|Dokuro]]&lt;br /&gt;
&lt;br /&gt;
== A Few Questions ==&lt;br /&gt;
&lt;br /&gt;
So this is Mander. About a year ago I got really involved with the wiki, and have since been less involved. I'm looking to be more involved again. I was wondering, is there a forum like section on this webpage where I could start a topic or two for discussion? Also I have more to add to this wiki, but I seem to be starting over on my wiki skills. In a sense I'm looking for a wiki mentor. I'm sure I had other questions, I'm just forgetting them right now.  {{Unsigned|Mander|14:58, 6 September 2008 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
:Hello Mander!  Welcome back.  If you have some questions feel free to ask them on [[DnD Discussion|Discussions]].  Also, I would be more than willing to take a look at your creations, and help you format them, once you have added them.  Just give me a link once the page is created and I will see what can be improved.  --[[User:Green Dragon|Green Dragon]] 11:05, 30 September 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== My Additions ==&lt;br /&gt;
&lt;br /&gt;
I don't suppose you could check over the [[Elementalist (DnD Prestige Class)|Elementalist]] prestige class, and [[Arcane Leadership (DnD Feat)|Arcane Leadership]], [[Ascetic Leadership (DnD Feat)|Ascetic Leadership]], [[Divine Leadership (DnD Feat)|Divine Leadership]], [[Martial Leadership (DnD Feat)|Martial Leadership]] and [[Wild Leadership (DnD Feat)|Wild Leadership]] feats? The leadership feats were inspired by Undead Leadership from Libris Mortis, so they follow the same basic idea - is that okay OGL-wise? --[[User:Damuna|Damuna]] 19:18, 6 September 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:If you want to do the need changes yourself for practice, the feats need to have links put in them.  --[[User:Calidore Chase|Calidore Chase]] 12:28, 7 September 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Namespace addition ==&lt;br /&gt;
&lt;br /&gt;
Hi Green_Dragon!&lt;br /&gt;
&lt;br /&gt;
I am currently in the process of splitting material like prestige classes out of four very long articles ([[Tome of Necromancy (DnD Other)]], [[Tome of Fiends (DnD Other)]], [[Dungeonomicon (DnD Other)]], [[Races of War (DnD Other)]]) into their own articles, for easier digestion and use/reference by people. Unfortunately, while doing so, I've run into a couple of namespace conflicts. I'm worried about more namespace conflicts and namespace pollution in the future; so I was wondering if instead of, say, (DnD Prestige Class) appended onto prestige classes, I could use something like (Tome Prestige Class) as people often call those four works &amp;quot;The Tomes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I am given to understand that there are scripts that automagically add prestige classes to the list of homebrew prestige classes when new prestige classes are made. I am also given to understand that this only works with the (DnD Prestige Class) namespace. Is my understanding correct? If I can use the new namespace, is it okay for me to edit those articles by hand to add the prestige classes in at the correct points? (Or could the scripts be extended to the Tome namespace, if such is allowed?)&lt;br /&gt;
&lt;br /&gt;
Thanks! [[User:Surgo|Surgo]] 18:36, 8 September 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Epic-only PrC Templates ==&lt;br /&gt;
&lt;br /&gt;
I noticed recently that there aren't preloads or categories for prestige classes with epic level requirements, as I'm have little skill at making them, I wondered if you might do the honors? Here's one that can be added: [[Thlatian Bladelord (DnD Prestige Class)]]. Thanks!-[[User:Risek|Risek]] 11:15, 10 September 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Modern's Future? ==&lt;br /&gt;
&lt;br /&gt;
I hope you are right one to ask, since the d20 Modern fellow is away.&lt;br /&gt;
&lt;br /&gt;
Well I have a rather serious question concerning d20 Modern and well…err let me get to the point.&lt;br /&gt;
&lt;br /&gt;
Since d20 Modern is out of print and majority of the material is hard to come by shouldn’t the rest of the material be placed in the Modern section. The reason for concern is that there’s is a good chance that Hasbro will try to completely kill-off Modern and well since I love Modern I was simply wondering whether the remaining material will be added or not.&lt;br /&gt;
&lt;br /&gt;
I mean, from what I can tell 2nd Edition players generally have the complete material for use online and so I thought that Modern should as well.&lt;br /&gt;
&lt;br /&gt;
Gah! hope I said what I meant to say.&lt;br /&gt;
&lt;br /&gt;
-Magus Black, the Oracle of Blades&lt;br /&gt;
&lt;br /&gt;
== Who do I ask to review a custom class I created? ==&lt;br /&gt;
&lt;br /&gt;
As the title states:&lt;br /&gt;
Who do I ask to review a custom class I created?&lt;br /&gt;
&lt;br /&gt;
:Best bet is to put a link with the question and someone may take a look.  Which class is it? --[[User:Calidore Chase|Calidore Chase]] 13:30, 3 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Foxphyre Page IP Lock ==&lt;br /&gt;
&lt;br /&gt;
I would like my page locked to IPs, and if possible set properly to have me as its creator, because I didn't register till a while after its creation. link follows [[Foxphyre (DnD Race)]].  {{Unsigned|Morbosa|17:01, 24 September 2008 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
:Done.  Let me know if that's what you had in mind.  --[[User:Green Dragon|Green Dragon]] 10:56, 30 September 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== A question about the scout's skirmish ability ==&lt;br /&gt;
&lt;br /&gt;
Hey it said if I had any question about d&amp;amp;d or anything to ask, well my current question is about the Scout's (3.5e Complete Adventurer) skirmish ability.  In the ability description it says the scout gets to apply skirmish damage if they move at least 10 ft.  Well me and my friends were wondering how this worked when the scout is mounted.  Does the actually scout have to move 10 ft, or do they get skirmish damage if their mount moves 10 at least ft?  Also if only the mount has to move, if only the mount has to move then this enables the scout to do a full attack with skirmish and our second question is would the scout get skirmish damage from ever attack?&lt;br /&gt;
&lt;br /&gt;
What are your thoughts on this?&lt;br /&gt;
&lt;br /&gt;
:I can answer these. Skirmish does not work with mounts (being displaced 10 ft. is different than physically moving 10 ft). You can get full attack + skirmish with a variety of tricks such as the Pounce ability (look at the complete champion barbarian variant), or the [[SRD:Psychic Warrior|Psychic Warrior]]'s ''[[SRD:Psionic Lion's Charge|Psionic Lion's Charge]]'' power. Skirmish applies to every attack much like sneak attack does. Take a look at the Improved Skirmish feat (also Complete adventurer I think) as well as Swift Ambusher (Complete Scoundrel). Improved Skirmish will add +2d6 damage if you move 20ft. Swift ambusher stacks ranger levels with scout levels for the purposes of skirmish. You can use this to have a high Base Attack Bonus and high skirmish (though the barbarian level will add an exp penalty unless you make the build very carefully).&lt;br /&gt;
&lt;br /&gt;
:Above all optimization, have fun playing a scout! They offer a lot of fun tactical decisions and they don't need to be optimized to do cool things. --[[User:Aarnott|Aarnott]] 13:47, 6 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Featured Article==&lt;br /&gt;
I've been a member of this site for around 6 months, and for about 5 of those months, cassia has been the featured article. Now i have nothing against the article, cuz its a good article, but its been up for a long time, and there are about ten other candidates in line, all great articles.  i believe a change should happen pretty soon. Your Friend, [[User:Summerscythe|Summerscythe]] 12:57, 6 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Epic home brew==&lt;br /&gt;
So, I realize my combat Assassin is a little overpowered for a prestige class. Mainly just because i never meant for it to be prestige, but as an epic addition. Is there a way to have an Epic prestige area for home brew content? thanks --[[User:Cerin616|Cerin616, Drew]] 18:54, 6 October 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Combat_Assassin_(3.5e_Prestige_Class)</id>
		<title>Talk:Combat Assassin (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Combat_Assassin_(3.5e_Prestige_Class)"/>
				<updated>2008-10-07T00:32:28Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* kinda screwed up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Why chaotic alignment? ==&lt;br /&gt;
&lt;br /&gt;
There can be a lawful assassin that fallows a specific code of conduct and values honor. Lawful doesn't  make someone always obey laws (otherwise chaotic evil would not work at all). This is just my view, I am not sure if it is correct, but I think the alignment restriction should change.--[[User:Tisarugain|Tisarugain]] 16:53, 24 June 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
It seems to me that an Assassin who kills to improve his community would be more Lawful Neutral than Good. If you've ever seen Hot Fuzz, you would probably agree that the antagonists aren't good and are fairly lawful.--[[User:Foxwarrior|Foxwarrior]] 18:18, 5 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
Lawful does mean you refuse to break laws. Definition of lawful good is that you feel that order is the only path to good, that laws are a must. Lawful evil definition means you strictly follow laws, but you exploit loopholes and don't hesitate to exploit people. I merely made an alignment requirment that made sense to me. To point out a fact, if you feel the alignment requirement is too strict, go ahead and and remove it for when you play. I know that in some of my games i was a chaotic paladin, according to SRD that can't happen.&lt;br /&gt;
&lt;br /&gt;
== Overpowered ==&lt;br /&gt;
&lt;br /&gt;
This guy is way overpowered. His BAB is better then a level 20 fighters. His ref is godlike as well as having a high fort and will and he has way too many abilities as well as spells. He needs alot of work before he is anywhere near done.  --[[User:Rajue|Rajue]] 13:25, 4 October 2008&lt;br /&gt;
&lt;br /&gt;
: Oh my god, this class isn't clearly done. The saves and Bab are very odd , they are only three type of Bab: Good, Mid, Bad and 2 type of Save: Good, Bad. the class is overpowered as well. --[[User:Lord Dhazriel|Lord Dhazriel]] 18:30, 6 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==kinda screwed up==&lt;br /&gt;
Perhaps my comabat assassin will be better off if i classify it as an Epic Prestige. I was looking at some SRD epic prestige classes and it will work much better if i do it that way. Thanks for the input, it is a little imba. --[[User:Cerin616|Cerin616, Drew]] 18:32, 6 October 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Combat_Assassin_(3.5e_Prestige_Class)</id>
		<title>Talk:Combat Assassin (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Combat_Assassin_(3.5e_Prestige_Class)"/>
				<updated>2008-10-07T00:32:10Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Why chaotic alignment? ==&lt;br /&gt;
&lt;br /&gt;
There can be a lawful assassin that fallows a specific code of conduct and values honor. Lawful doesn't  make someone always obey laws (otherwise chaotic evil would not work at all). This is just my view, I am not sure if it is correct, but I think the alignment restriction should change.--[[User:Tisarugain|Tisarugain]] 16:53, 24 June 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
It seems to me that an Assassin who kills to improve his community would be more Lawful Neutral than Good. If you've ever seen Hot Fuzz, you would probably agree that the antagonists aren't good and are fairly lawful.--[[User:Foxwarrior|Foxwarrior]] 18:18, 5 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
Lawful does mean you refuse to break laws. Definition of lawful good is that you feel that order is the only path to good, that laws are a must. Lawful evil definition means you strictly follow laws, but you exploit loopholes and don't hesitate to exploit people. I merely made an alignment requirment that made sense to me. To point out a fact, if you feel the alignment requirement is too strict, go ahead and and remove it for when you play. I know that in some of my games i was a chaotic paladin, according to SRD that can't happen.&lt;br /&gt;
&lt;br /&gt;
== Overpowered ==&lt;br /&gt;
&lt;br /&gt;
This guy is way overpowered. His BAB is better then a level 20 fighters. His ref is godlike as well as having a high fort and will and he has way too many abilities as well as spells. He needs alot of work before he is anywhere near done.  --[[User:Rajue|Rajue]] 13:25, 4 October 2008&lt;br /&gt;
&lt;br /&gt;
: Oh my god, this class isn't clearly done. The saves and Bab are very odd , they are only three type of Bab: Good, Mid, Bad and 2 type of Save: Good, Bad. the class is overpowered as well. --[[User:Lord Dhazriel|Lord Dhazriel]] 18:30, 6 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==kinda screwed up==&lt;br /&gt;
Perhaps my comabat assassin will be better off if i classify it as an Epic Prestige. I was looking at some SRD epic prestige classes and it will work much better if i do it that way. Thanks for the input, it is a little imba.&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Combat_Assassin_(3.5e_Prestige_Class)</id>
		<title>Talk:Combat Assassin (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Combat_Assassin_(3.5e_Prestige_Class)"/>
				<updated>2008-10-07T00:22:13Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Why chaotic alignment? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Why chaotic alignment? ==&lt;br /&gt;
&lt;br /&gt;
There can be a lawful assassin that fallows a specific code of conduct and values honor. Lawful doesn't  make someone always obey laws (otherwise chaotic evil would not work at all). This is just my view, I am not sure if it is correct, but I think the alignment restriction should change.--[[User:Tisarugain|Tisarugain]] 16:53, 24 June 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
It seems to me that an Assassin who kills to improve his community would be more Lawful Neutral than Good. If you've ever seen Hot Fuzz, you would probably agree that the antagonists aren't good and are fairly lawful.--[[User:Foxwarrior|Foxwarrior]] 18:18, 5 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
Lawful does mean you refuse to break laws. Definition of lawful good is that you feel that order is the only path to good, that laws are a must. Lawful evil definition means you strictly follow laws, but you exploit loopholes and don't hesitate to exploit people. I merely made an alignment requirment that made sense to me. To point out a fact, if you feel the alignment requirement is too strict, go ahead and and remove it for when you play. I know that in some of my games i was a chaotic paladin, according to SRD that can't happen.&lt;br /&gt;
&lt;br /&gt;
== Overpowered ==&lt;br /&gt;
&lt;br /&gt;
This guy is way overpowered. His BAB is better then a level 20 fighters. His ref is godlike as well as having a high fort and will and he has way too many abilities as well as spells. He needs alot of work before he is anywhere near done.  --[[User:Rajue|Rajue]] 13:25, 4 October 2008&lt;br /&gt;
&lt;br /&gt;
: Oh my god, this class isn't clearly done. The saves and Bab are very odd , they are only three type of Bab: Good, Mid, Bad and 2 type of Save: Good, Bad. the class is overpowered as well.&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Rajue</id>
		<title>User talk:Rajue</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Rajue"/>
				<updated>2008-10-06T00:17:58Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Messages of Interest|messages=&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Rajue&lt;br /&gt;
|section=combat assassin&lt;br /&gt;
|notifier=Cerin616&lt;br /&gt;
|date_time=18:17, 5 October 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
}}--Combat assassin--&lt;br /&gt;
Thanks for your input, i just want to specify one thing, the combat assassin is a prestige of a prestige. The reason it has a higher BAB than a lvl 20 fighter is because the player will alred be lvl 25 at a lvl 15 combat assassin, and the BAB does not stack with the assassin BAB. Also the combat assassin is essentially nothing more than a regular assassin with flank attack, counter, and defensive roll.&lt;br /&gt;
&lt;br /&gt;
If you still feel it is unbalanced, let me know and ill do some revising. --[[User:Cerin616|Cerin616]] 20:17, 5 October 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Welcome to D&amp;amp;D Wiki! == &lt;br /&gt;
&lt;br /&gt;
;Welcome!&lt;br /&gt;
Hello {{PAGENAME}}, and welcome to D&amp;amp;D Wiki.  I hope you have been enjoying this site, and I hope you have been finding the information here on D&amp;amp;D Wiki useful.  I am an admin (and, actually, the owner as well) here on D&amp;amp;D Wiki along with a couple other people who make up &amp;quot;The Face&amp;quot; of D&amp;amp;D Wiki.  An entire list of admins can be found [[D&amp;amp;D Wiki:Administrators|here]].&lt;br /&gt;
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If you have any question about D&amp;amp;D Wiki, D&amp;amp;D, formatting on D&amp;amp;D Wiki, what day today is, or whatever, an admin will, many times, give the best answer.  Please feel free to ask any admin any question ([http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&amp;amp;action=edit&amp;amp;section=new ask me a question!]).&lt;br /&gt;
;Formatting&lt;br /&gt;
Formatting on D&amp;amp;D Wiki (or any wiki for that matter) can be very difficult, and if you need help a good place to start is [http://en.wikipedia.org/wiki/Help:Editing Help:Editing] on Wikipedia (or even their [http://en.wikipedia.org/wiki/Wikipedia:Introduction Introduction] page).  This will explain the basic wiki formatting and should provide quite a few useful links that explain more specific areas of wiki formatting.  Again, if you have any questions about formatting on D&amp;amp;D Wiki please ask them as, I imagine, anybody will be more than happy to help you get them answered.&lt;br /&gt;
;Community&lt;br /&gt;
A strong and welcoming community exists on D&amp;amp;D Wiki, and I am sure you will find it rather nice.  Most discussions take place on content talk pages, however please feel free to walk into [[Special:TheTavern|The Tavern]] (our local chat room) and talk to some fellow D&amp;amp;D Wikians.  Anyway, on D&amp;amp;D Wiki, possibly since discussions are never deleted, people try to be nice.  This means please follow Wikipedia's guidelines on [http://en.wikipedia.org/wiki/Wikipedia:Civility Civility] and [http://en.wikipedia.org/wiki/Wikipedia:Etiquette Etiquette] when discussing anything.  And, if an argument does arise, please use Wikipedia's [http://en.wikipedia.org/wiki/Wikipedia:Dispute_resolution Dispute Resolution] to make sure everyone comes out happy.  Also, on a pretty different note, to ensure people know who posted what, please sign your name after a post with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;) or by clicking on the signature icon. [[Image:Signature_icon.png]] This will automatically produce your name and the date.  Anyway, I hope you come to love the close-knit D&amp;amp;D Wiki community and welcome again, you are now a D&amp;amp;D Wikian.  --[[User:Green Dragon|Green Dragon]] 21:02, 9 June 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Rajue</id>
		<title>User talk:Rajue</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Rajue"/>
				<updated>2008-10-06T00:16:12Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Welcome to D&amp;amp;D Wiki! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--Combat assassin--&lt;br /&gt;
Thanks for your input, i just want to specify one thing, the combat assassin is a prestige of a prestige. The reason it has a higher BAB than a lvl 20 fighter is because the player will alred be lvl 25 at a lvl 15 combat assassin, and the BAB does not stack with the assassin BAB. Also the combat assassin is essentially nothing more than a regular assassin with flank attack, counter, and defensive roll.&lt;br /&gt;
&lt;br /&gt;
If you still feel it is unbalanced, let me know and ill do some revising. ~~&lt;br /&gt;
&lt;br /&gt;
== Welcome to D&amp;amp;D Wiki! == &lt;br /&gt;
&lt;br /&gt;
;Welcome!&lt;br /&gt;
Hello {{PAGENAME}}, and welcome to D&amp;amp;D Wiki.  I hope you have been enjoying this site, and I hope you have been finding the information here on D&amp;amp;D Wiki useful.  I am an admin (and, actually, the owner as well) here on D&amp;amp;D Wiki along with a couple other people who make up &amp;quot;The Face&amp;quot; of D&amp;amp;D Wiki.  An entire list of admins can be found [[D&amp;amp;D Wiki:Administrators|here]].&lt;br /&gt;
;Questions:&lt;br /&gt;
If you have any question about D&amp;amp;D Wiki, D&amp;amp;D, formatting on D&amp;amp;D Wiki, what day today is, or whatever, an admin will, many times, give the best answer.  Please feel free to ask any admin any question ([http://www.dandwiki.com/wiki/index.php?title=User_talk:Green_Dragon&amp;amp;action=edit&amp;amp;section=new ask me a question!]).&lt;br /&gt;
;Formatting&lt;br /&gt;
Formatting on D&amp;amp;D Wiki (or any wiki for that matter) can be very difficult, and if you need help a good place to start is [http://en.wikipedia.org/wiki/Help:Editing Help:Editing] on Wikipedia (or even their [http://en.wikipedia.org/wiki/Wikipedia:Introduction Introduction] page).  This will explain the basic wiki formatting and should provide quite a few useful links that explain more specific areas of wiki formatting.  Again, if you have any questions about formatting on D&amp;amp;D Wiki please ask them as, I imagine, anybody will be more than happy to help you get them answered.&lt;br /&gt;
;Community&lt;br /&gt;
A strong and welcoming community exists on D&amp;amp;D Wiki, and I am sure you will find it rather nice.  Most discussions take place on content talk pages, however please feel free to walk into [[Special:TheTavern|The Tavern]] (our local chat room) and talk to some fellow D&amp;amp;D Wikians.  Anyway, on D&amp;amp;D Wiki, possibly since discussions are never deleted, people try to be nice.  This means please follow Wikipedia's guidelines on [http://en.wikipedia.org/wiki/Wikipedia:Civility Civility] and [http://en.wikipedia.org/wiki/Wikipedia:Etiquette Etiquette] when discussing anything.  And, if an argument does arise, please use Wikipedia's [http://en.wikipedia.org/wiki/Wikipedia:Dispute_resolution Dispute Resolution] to make sure everyone comes out happy.  Also, on a pretty different note, to ensure people know who posted what, please sign your name after a post with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;) or by clicking on the signature icon. [[Image:Signature_icon.png]] This will automatically produce your name and the date.  Anyway, I hope you come to love the close-knit D&amp;amp;D Wiki community and welcome again, you are now a D&amp;amp;D Wikian.  --[[User:Green Dragon|Green Dragon]] 21:02, 9 June 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Combat_Assassin_(3.5e_Prestige_Class)</id>
		<title>Combat Assassin (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Combat_Assassin_(3.5e_Prestige_Class)"/>
				<updated>2008-10-06T00:15:15Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Class Features: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[User:Cerin616|Cerin616]]&lt;br /&gt;
|datecreated=2008-01-05&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=Practically finished&lt;br /&gt;
|editing=Post on discussion if you have ideas&lt;br /&gt;
|type=Combat-Focused, Skilled&lt;br /&gt;
|desc=The Combat Assassin is a silent killer, who is somewhat able to fight his way out of a tight situation&lt;br /&gt;
|len=10&lt;br /&gt;
|minlvl=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Combat Assassin:=&lt;br /&gt;
'''Author:''' Drew Major&lt;br /&gt;
&lt;br /&gt;
'''Statues:''' Important info complete, needs a table of contents.&lt;br /&gt;
 &lt;br /&gt;
{{Quote|A good assassin never knows, he only assumes.  If things don't go my way I will adapt to the situation.&lt;br /&gt;
|orig=Salgen, Human Assassin}}&lt;br /&gt;
 &lt;br /&gt;
The Combat Assassin is an advanced Assassin who is capable of &lt;br /&gt;
adapting to his situation and fight his way out of a tight &lt;br /&gt;
situation. while they are not useful for jumping into heavy &lt;br /&gt;
battle, they are able to defend themselves and win in a smaller &lt;br /&gt;
conflict.&lt;br /&gt;
&lt;br /&gt;
'''Adventuring''' Assassins tend to adventure for very specific reasons only. They may run off in an attempt to get power once in a while, but mainly they are seeking a target. Most frequently an assassin will only leave his city if he plans to make a new life, or he has to leave to get his job done.&lt;br /&gt;
&lt;br /&gt;
'''Characteristics''' Assassins, depending on alignment, think that they MUST kill in order to gain their objective. They believe that death is the final and only option. In many cases the assassin will question his actions, but will likely come back to the same conclusion, either a true or false reason as to why this person had to die. The assassin is usually very confident, but is not proud of himself. He sees himself as the only one who can do this job. They frequently compare themselves to a man on the front line, its not the favored thing, but it has to be done.&lt;br /&gt;
&lt;br /&gt;
'''Alignments''' Assassins are chaotic, they kill frequently. Assassins don't always see each other as good and evil, but they distinguish by the reasons they kill. An Assassin that kills to help only himself is considered &amp;quot;evil&amp;quot;, while an assassin that kills because he must to improove the community is considered &amp;quot;good&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Religions''' Assassins have no set religions. They tend to avoid any god that is against death.&lt;br /&gt;
&lt;br /&gt;
'''Background''' Assassins have been around since the creation of the first weapons, and possibly even further back. Whether they plotted for themselves or for others, assassination is a primal instinct in humans, although many suppress it. As weapons evolved, so did assassins. They could kill from a distance, blend with the shadows, or poisons their victims.&lt;br /&gt;
&lt;br /&gt;
'''Races''' Assassins come in a great many of races, but for some reason the pattern tends to hold in humans. Humans Are the race that tends to kill its own the most frequently.&lt;br /&gt;
&lt;br /&gt;
'''Interaction''' Other classes tend to avoid assassins, they believe them untrustworthy. Some classes, such as the rouge, can get along with the assassin.&lt;br /&gt;
 &lt;br /&gt;
==Requirements:==&lt;br /&gt;
To qualify to become a Combat Assassin, a character must fulfill all of the following criteria. &lt;br /&gt;
 &lt;br /&gt;
* '''Skills:''' Hide rank 8, Disguise rank 4, Move silently rank 8,&lt;br /&gt;
 &lt;br /&gt;
* '''Feats:''' Combat Reflexes, Weapon Finesse, Weapon Focus&lt;br /&gt;
 &lt;br /&gt;
* '''Special:''' May become a combat Assassin at lvl 5 Assassin. (Retains Assassin abilities.)&lt;br /&gt;
&lt;br /&gt;
'''Alignment''' Anything Chaotic&lt;br /&gt;
&lt;br /&gt;
'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt;Balance, Climb, Disguise, &lt;br /&gt;
Escape Artist, Forgery, Hide, Jump, Knowledge (all skills, taken individually), &lt;br /&gt;
Listen, Move Silently, Open Lock, Search, Sleight of Hand, Spot,&lt;br /&gt;
**Class Special Skills** Study, Counter&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Combat Assassin&amp;lt;/div&amp;gt; Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 5th&lt;br /&gt;
| +4&lt;br /&gt;
| +1&lt;br /&gt;
| +4&lt;br /&gt;
| +1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Improved Uncanny dodge, minor counter attack, sneak attack 3d6, Kill strike&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 6th&lt;br /&gt;
| +6&lt;br /&gt;
| +2&lt;br /&gt;
| +5&lt;br /&gt;
| +1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Capture, Death From a Distance&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 7th&lt;br /&gt;
| +7&lt;br /&gt;
| +2&lt;br /&gt;
| +7&lt;br /&gt;
| +2&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Sneak attack 4d6, break defense&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 8th&lt;br /&gt;
| +9&lt;br /&gt;
| +3&lt;br /&gt;
| +8&lt;br /&gt;
| +3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Improved Evasion, Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 9th&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| +9&lt;br /&gt;
| +3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Crippling strike, sneak attack 5d6, Flank strike&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 10th&lt;br /&gt;
| +12&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Expert uncanny dodge, Counter Attack, Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 11th&lt;br /&gt;
| +13&lt;br /&gt;
| +6&lt;br /&gt;
| +11&lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | sneak attack 6d6, Stealth&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 12th&lt;br /&gt;
| +15&lt;br /&gt;
| +6&lt;br /&gt;
| +12&lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Slippery mind, Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 13th&lt;br /&gt;
| +16&lt;br /&gt;
| +7&lt;br /&gt;
| +13&lt;br /&gt;
| +6&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Sneak attack 7d6, Defensive Roll&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 14th&lt;br /&gt;
| +18&lt;br /&gt;
| +8&lt;br /&gt;
| +15&lt;br /&gt;
| +8&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Special, Shadow Blend&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 15th&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +16&lt;br /&gt;
| +9&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Expert Counter Attack, Sneak Attack 8d6&lt;br /&gt;
|}&lt;br /&gt;
*BAB does not stack with previous assassin BAB&lt;br /&gt;
&lt;br /&gt;
==Class Features:==&lt;br /&gt;
 &lt;br /&gt;
All of the following are Class Features of the combat Assassin prestige class.&lt;br /&gt;
 &lt;br /&gt;
'''Weapon and Armor Proficiency:''' Combat Assassins gain simple and martial weapon proficiency. they have light and medium armor proficiency, but different armors can be louder while moving.&lt;br /&gt;
 &lt;br /&gt;
'''Uncanny dodge:''' Improved uncanny dodge negates bonus damage taken while flanked. expert uncanny dodge gives a +1d4 chance to dodge a trap or ranged attack.&lt;br /&gt;
&lt;br /&gt;
'''Counters:''' The Combat Assassin is able to use its foes attacks to its advantage. You must be in defensive combat to use this ability. when an enemy makes an attack the player makes a d20 check. With Minor Counter Attack a 20 allows the player a an immediate attack. With Counter Attack, a 15 or higher gives an immediate attack, and a 20 is an immediate critical hit attack. With Expert Counter Attack, a 15 or higher allows a critical attack, and a 20 gives the player an instant kill if enemy fails a fortitude save with a DC of 10 + assassin's level + assassins dexterity modifier. A minor counter has a 20% knock down chance, improved has a 40% knock down chance, and an expert counter has a 60% knock down chance.&lt;br /&gt;
 &lt;br /&gt;
'''Kill Strike:''' While following your intended target, if you take 3 rounds, or 15 seconds, to study your opponent, your sneak attack has a 40% chance to instantly kill the target. Using this ability leaves the player open for an attack of opportunity, and is treated as a surprise attack.&lt;br /&gt;
When useing kills trike the player can choose to roll precentile dice to see if the kill strike succeeds or he can choose that the target make a fortitude save. fortitide save DC = 10 + assassin lvl + assassin dex modifier.&lt;br /&gt;
&lt;br /&gt;
'''Death from a Distance''' This ability lows kill strike to be used with a ranged weapon within 30 feet.&lt;br /&gt;
 &lt;br /&gt;
'''Break Defense:''' While fighting an opponent in a defensive stance, the combat assassin can use this ability. It has a 50% chance of breaking the opponents defense, leaving him flat footed until struck or one turn goes by.&lt;br /&gt;
 &lt;br /&gt;
'''Improved Evasion:''' When making a reflex save against an area attack, improved evasion causes a successful save to take no damage and a failed save to only take half.&lt;br /&gt;
  &lt;br /&gt;
'''Special:''' this allows the player to either choose a bonus feat or add a +3 miscellaneous modifier to a class skill.&lt;br /&gt;
&lt;br /&gt;
'''Crippling Strike:''' A successful sneak attack decreases the targets strength or dexterity by 1. Points are regained at a rate of one per day.&lt;br /&gt;
&lt;br /&gt;
'''Flank Attack:''' Like Counter attack, when an enemy attacks you can use this ability. Cannot be used with counter attack, must use one or the other. gives a d20 check. If a 15 or higher is rolled it causes player to move to flank of enemy, if a 20 is rolled the assassin moves to the enemies flank and gives an immediate attack with a +5 hit chance, and +5 damage.&lt;br /&gt;
&lt;br /&gt;
'''Defensive Roll:''' Once per day if the Assassin is attacked and his hit points would be lowered to 0, he can make a reflex save. If successful, he only takes half damage.&lt;br /&gt;
&lt;br /&gt;
'''Stealth:''' While in shadows, Assassin can pass up to 20 feet of enemies searching for him and remain undetected, ineffective within 10 feet, and 30% success at 10-20 feet.&lt;br /&gt;
&lt;br /&gt;
'''Shadow Blend''' While being chased or watched, the Assassin can jump into shadows and disappear entirely, treating it as a hiding place. This includes other forms of concealment such as smoke, brush, any other concealing factors.&lt;br /&gt;
&lt;br /&gt;
'''Capture''' If study is used for 3 rounds or 15 seconds, the option to try and knock out the victim is available. Has a 30% success rate if no study is used, an 80% success rate if a successful study check is made.&lt;br /&gt;
  &lt;br /&gt;
'''Combat Assassin spells''' See assassin spell table&lt;br /&gt;
&lt;br /&gt;
*Beyond level 10, DC modifiers treat assassin level as 10, Flank attacks and counter attacks do not negate damage taken&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Prestige Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Combat_Assassin_(3.5e_Prestige_Class)</id>
		<title>Combat Assassin (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Combat_Assassin_(3.5e_Prestige_Class)"/>
				<updated>2008-10-06T00:11:54Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Requirements: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[User:Cerin616|Cerin616]]&lt;br /&gt;
|datecreated=2008-01-05&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=Practically finished&lt;br /&gt;
|editing=Post on discussion if you have ideas&lt;br /&gt;
|type=Combat-Focused, Skilled&lt;br /&gt;
|desc=The Combat Assassin is a silent killer, who is somewhat able to fight his way out of a tight situation&lt;br /&gt;
|len=10&lt;br /&gt;
|minlvl=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Combat Assassin:=&lt;br /&gt;
'''Author:''' Drew Major&lt;br /&gt;
&lt;br /&gt;
'''Statues:''' Important info complete, needs a table of contents.&lt;br /&gt;
 &lt;br /&gt;
{{Quote|A good assassin never knows, he only assumes.  If things don't go my way I will adapt to the situation.&lt;br /&gt;
|orig=Salgen, Human Assassin}}&lt;br /&gt;
 &lt;br /&gt;
The Combat Assassin is an advanced Assassin who is capable of &lt;br /&gt;
adapting to his situation and fight his way out of a tight &lt;br /&gt;
situation. while they are not useful for jumping into heavy &lt;br /&gt;
battle, they are able to defend themselves and win in a smaller &lt;br /&gt;
conflict.&lt;br /&gt;
&lt;br /&gt;
'''Adventuring''' Assassins tend to adventure for very specific reasons only. They may run off in an attempt to get power once in a while, but mainly they are seeking a target. Most frequently an assassin will only leave his city if he plans to make a new life, or he has to leave to get his job done.&lt;br /&gt;
&lt;br /&gt;
'''Characteristics''' Assassins, depending on alignment, think that they MUST kill in order to gain their objective. They believe that death is the final and only option. In many cases the assassin will question his actions, but will likely come back to the same conclusion, either a true or false reason as to why this person had to die. The assassin is usually very confident, but is not proud of himself. He sees himself as the only one who can do this job. They frequently compare themselves to a man on the front line, its not the favored thing, but it has to be done.&lt;br /&gt;
&lt;br /&gt;
'''Alignments''' Assassins are chaotic, they kill frequently. Assassins don't always see each other as good and evil, but they distinguish by the reasons they kill. An Assassin that kills to help only himself is considered &amp;quot;evil&amp;quot;, while an assassin that kills because he must to improove the community is considered &amp;quot;good&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Religions''' Assassins have no set religions. They tend to avoid any god that is against death.&lt;br /&gt;
&lt;br /&gt;
'''Background''' Assassins have been around since the creation of the first weapons, and possibly even further back. Whether they plotted for themselves or for others, assassination is a primal instinct in humans, although many suppress it. As weapons evolved, so did assassins. They could kill from a distance, blend with the shadows, or poisons their victims.&lt;br /&gt;
&lt;br /&gt;
'''Races''' Assassins come in a great many of races, but for some reason the pattern tends to hold in humans. Humans Are the race that tends to kill its own the most frequently.&lt;br /&gt;
&lt;br /&gt;
'''Interaction''' Other classes tend to avoid assassins, they believe them untrustworthy. Some classes, such as the rouge, can get along with the assassin.&lt;br /&gt;
 &lt;br /&gt;
==Requirements:==&lt;br /&gt;
To qualify to become a Combat Assassin, a character must fulfill all of the following criteria. &lt;br /&gt;
 &lt;br /&gt;
* '''Skills:''' Hide rank 8, Disguise rank 4, Move silently rank 8,&lt;br /&gt;
 &lt;br /&gt;
* '''Feats:''' Combat Reflexes, Weapon Finesse, Weapon Focus&lt;br /&gt;
 &lt;br /&gt;
* '''Special:''' May become a combat Assassin at lvl 5 Assassin. (Retains Assassin abilities.)&lt;br /&gt;
&lt;br /&gt;
'''Alignment''' Anything Chaotic&lt;br /&gt;
&lt;br /&gt;
'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt;Balance, Climb, Disguise, &lt;br /&gt;
Escape Artist, Forgery, Hide, Jump, Knowledge (all skills, taken individually), &lt;br /&gt;
Listen, Move Silently, Open Lock, Search, Sleight of Hand, Spot,&lt;br /&gt;
**Class Special Skills** Study, Counter&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Combat Assassin&amp;lt;/div&amp;gt; Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 5th&lt;br /&gt;
| +4&lt;br /&gt;
| +1&lt;br /&gt;
| +4&lt;br /&gt;
| +1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Improved Uncanny dodge, minor counter attack, sneak attack 3d6, Kill strike&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 6th&lt;br /&gt;
| +6&lt;br /&gt;
| +2&lt;br /&gt;
| +5&lt;br /&gt;
| +1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Capture, Death From a Distance&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 7th&lt;br /&gt;
| +7&lt;br /&gt;
| +2&lt;br /&gt;
| +7&lt;br /&gt;
| +2&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Sneak attack 4d6, break defense&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 8th&lt;br /&gt;
| +9&lt;br /&gt;
| +3&lt;br /&gt;
| +8&lt;br /&gt;
| +3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Improved Evasion, Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 9th&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| +9&lt;br /&gt;
| +3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Crippling strike, sneak attack 5d6, Flank strike&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 10th&lt;br /&gt;
| +12&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Expert uncanny dodge, Counter Attack, Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 11th&lt;br /&gt;
| +13&lt;br /&gt;
| +6&lt;br /&gt;
| +11&lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | sneak attack 6d6, Stealth&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 12th&lt;br /&gt;
| +15&lt;br /&gt;
| +6&lt;br /&gt;
| +12&lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Slippery mind, Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 13th&lt;br /&gt;
| +16&lt;br /&gt;
| +7&lt;br /&gt;
| +13&lt;br /&gt;
| +6&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Sneak attack 7d6, Defensive Roll&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 14th&lt;br /&gt;
| +18&lt;br /&gt;
| +8&lt;br /&gt;
| +15&lt;br /&gt;
| +8&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Special, Shadow Blend&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 15th&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +16&lt;br /&gt;
| +9&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Expert Counter Attack, Sneak Attack 8d6&lt;br /&gt;
|}&lt;br /&gt;
*BAB does not stack with previous assassin BAB&lt;br /&gt;
&lt;br /&gt;
==Class Features:==&lt;br /&gt;
 &lt;br /&gt;
All of the following are Class Features of the combat Assassin prestige class.&lt;br /&gt;
 &lt;br /&gt;
'''Weapon and Armor Proficiency:''' Combat Assassins gain simple and martial weapon proficiency. they have light and medium armor proficiency, but different armors can be louder while moving.&lt;br /&gt;
 &lt;br /&gt;
'''Uncanny dodge:''' Improved uncanny dodge negates bonus damage taken while flanked. expert uncanny dodge gives a +1d4 chance to dodge a trap or ranged attack.&lt;br /&gt;
&lt;br /&gt;
'''Counters:''' The Combat Assassin is able to use its foes attacks to its advantage. You must be in defensive combat to use this ability. when an enemy makes an attack the player makes a d20 check. With Minor Counter Attack a 20 allows the player a an immediate attack. With Counter Attack, a 15 or higher gives an immediate attack, and a 20 is an immediate critical hit attack. With Expert Counter Attack, a 15 or higher allows a critical attack, and a 20 gives the player an instant kill if enemy fails a fortitude save with a DC of 10 + assassin's level + assassins dexterity modifier. A minor counter has a 20% knock down chance, improved has a 40% knock down chance, and an expert counter has a 60% knock down chance.&lt;br /&gt;
 &lt;br /&gt;
'''Kill Strike:''' While following your intended target, if you take 3 rounds, or 15 seconds, to study your opponent, your sneak attack has a 40% chance to instantly kill the target. Using this ability leaves the player open for an attack of opportunity, and is treated as a surprise attack.&lt;br /&gt;
When useing kills trike the player can choose to roll precentile dice to see if the kill strike succeeds or he can choose that the target make a fortitude save. fortitide save DC = 10 + assassin lvl + assassin dex modifier.&lt;br /&gt;
&lt;br /&gt;
'''Death from a Distance''' This ability lows kill strike to be used with a ranged weapon within 30 feet.&lt;br /&gt;
 &lt;br /&gt;
'''Break Defense:''' While fighting an opponent in a defensive stance, the combat assassin can use this ability. It has a 50% chance of breaking the opponents defense, leaving him flat footed until struck or one turn goes by.&lt;br /&gt;
 &lt;br /&gt;
'''Improved Evasion:''' When making a reflex save against an area attack, improved evasion causes a successful save to take no damage and a failed save to only take half.&lt;br /&gt;
  &lt;br /&gt;
'''Special:''' this allows the player to either choose a bonus feat or add a +3 miscellaneous modifier to a class skill.&lt;br /&gt;
&lt;br /&gt;
'''Crippling Strike:''' A successful sneak attack decreases the targets strength or dexterity by 1. Points are regained at a rate of one per day.&lt;br /&gt;
&lt;br /&gt;
'''Flank Attack:''' Like Counter attack, when an enemy attacks you can use this ability. Cannot be used with counter attack, must use one or the other. gives a d20 check. If a 15 or higher is rolled it causes player to move to flank of enemy, if a 20 is rolled the assassin moves to the enemies flank and gives an immediate attack with a +5 hit chance, and +5 damage.&lt;br /&gt;
&lt;br /&gt;
'''Slippery Mind:''' If a rouge makes a saving throw against an enchantment and fails, it allows a bonus throw in one round.&lt;br /&gt;
&lt;br /&gt;
'''Defensive Roll:''' Once per day if the Assassin is attacked and his hit points would be lowered to 0, he can make a reflex save. If successful, he only takes half damage.&lt;br /&gt;
&lt;br /&gt;
'''Stealth:''' While in shadows, Assassin can pass up to 20 feet of enemies searching for him and remain undetected, ineffective within 10 feet, and 30% success at 10-20 feet.&lt;br /&gt;
&lt;br /&gt;
'''Shadow Blend''' While being chased or watched, the Assassin can jump into shadows and disappear entirely, treating it as a hiding place. This includes other forms of concealment such as smoke, brush, any other concealing factors.&lt;br /&gt;
&lt;br /&gt;
'''Capture''' If study is used for 3 rounds or 15 seconds, the option to try and knock out the victim is available. Has a 30% success rate if no study is used, an 80% success rate if a successful study check is made.&lt;br /&gt;
  &lt;br /&gt;
'''Combat Assassin spells''' See assassin spell table&lt;br /&gt;
&lt;br /&gt;
*Beyond level 10, DC modifiers treat assassin level as 10, Flank attacks and counter attacks do not negate damage taken&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Prestige Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Combat_Assassin_(3.5e_Prestige_Class)</id>
		<title>Combat Assassin (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Combat_Assassin_(3.5e_Prestige_Class)"/>
				<updated>2008-10-06T00:11:29Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Requirements: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[User:Cerin616|Cerin616]]&lt;br /&gt;
|datecreated=2008-01-05&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=Practically finished&lt;br /&gt;
|editing=Post on discussion if you have ideas&lt;br /&gt;
|type=Combat-Focused, Skilled&lt;br /&gt;
|desc=The Combat Assassin is a silent killer, who is somewhat able to fight his way out of a tight situation&lt;br /&gt;
|len=10&lt;br /&gt;
|minlvl=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Combat Assassin:=&lt;br /&gt;
'''Author:''' Drew Major&lt;br /&gt;
&lt;br /&gt;
'''Statues:''' Important info complete, needs a table of contents.&lt;br /&gt;
 &lt;br /&gt;
{{Quote|A good assassin never knows, he only assumes.  If things don't go my way I will adapt to the situation.&lt;br /&gt;
|orig=Salgen, Human Assassin}}&lt;br /&gt;
 &lt;br /&gt;
The Combat Assassin is an advanced Assassin who is capable of &lt;br /&gt;
adapting to his situation and fight his way out of a tight &lt;br /&gt;
situation. while they are not useful for jumping into heavy &lt;br /&gt;
battle, they are able to defend themselves and win in a smaller &lt;br /&gt;
conflict.&lt;br /&gt;
&lt;br /&gt;
'''Adventuring''' Assassins tend to adventure for very specific reasons only. They may run off in an attempt to get power once in a while, but mainly they are seeking a target. Most frequently an assassin will only leave his city if he plans to make a new life, or he has to leave to get his job done.&lt;br /&gt;
&lt;br /&gt;
'''Characteristics''' Assassins, depending on alignment, think that they MUST kill in order to gain their objective. They believe that death is the final and only option. In many cases the assassin will question his actions, but will likely come back to the same conclusion, either a true or false reason as to why this person had to die. The assassin is usually very confident, but is not proud of himself. He sees himself as the only one who can do this job. They frequently compare themselves to a man on the front line, its not the favored thing, but it has to be done.&lt;br /&gt;
&lt;br /&gt;
'''Alignments''' Assassins are chaotic, they kill frequently. Assassins don't always see each other as good and evil, but they distinguish by the reasons they kill. An Assassin that kills to help only himself is considered &amp;quot;evil&amp;quot;, while an assassin that kills because he must to improove the community is considered &amp;quot;good&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Religions''' Assassins have no set religions. They tend to avoid any god that is against death.&lt;br /&gt;
&lt;br /&gt;
'''Background''' Assassins have been around since the creation of the first weapons, and possibly even further back. Whether they plotted for themselves or for others, assassination is a primal instinct in humans, although many suppress it. As weapons evolved, so did assassins. They could kill from a distance, blend with the shadows, or poisons their victims.&lt;br /&gt;
&lt;br /&gt;
'''Races''' Assassins come in a great many of races, but for some reason the pattern tends to hold in humans. Humans Are the race that tends to kill its own the most frequently.&lt;br /&gt;
&lt;br /&gt;
'''Interaction''' Other classes tend to avoid assassins, they believe them untrustworthy. Some classes, such as the rouge, can get along with the assassin.&lt;br /&gt;
 &lt;br /&gt;
==Requirements:==&lt;br /&gt;
To qualify to become a Combat Assassin, a character must fulfill all of the following criteria. &lt;br /&gt;
 &lt;br /&gt;
* '''Skills:''' Hide rank 8, Disguise rank 4, Move silently rank 8,&lt;br /&gt;
 &lt;br /&gt;
* '''Feats:''' Combat Reflexes, Weapon Finesse, Weapon Focus&lt;br /&gt;
 &lt;br /&gt;
* '''Special:''' May become a combat Assassin at lvl 5 Assassin. (Retains Assassin abilities.)&lt;br /&gt;
&lt;br /&gt;
'''Alignment''' Anything Chaotic&lt;br /&gt;
&lt;br /&gt;
'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt;Balance, Climb, Disguise, &lt;br /&gt;
Escape Artist, Forgery, Hide, Jump, Knowledge (all skills, taken individually), &lt;br /&gt;
Listen, Move Silently, Open Lock, Search, Sleight of Hand, Spot,&lt;br /&gt;
**Class Special Skills** Study, Counter&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Combat Assassin&amp;lt;/div&amp;gt; Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 5th&lt;br /&gt;
| +4&lt;br /&gt;
| +1&lt;br /&gt;
| +4&lt;br /&gt;
| +1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Improved Uncanny dodge, minor counter attack, sneak attack 3d6, Kill strike&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 6th&lt;br /&gt;
| +6&lt;br /&gt;
| +2&lt;br /&gt;
| +5&lt;br /&gt;
| +1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Capture, Death From a Distance&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 7th&lt;br /&gt;
| +7&lt;br /&gt;
| +2&lt;br /&gt;
| +7&lt;br /&gt;
| +2&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Sneak attack 4d6, break defense&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 8th&lt;br /&gt;
| +9&lt;br /&gt;
| +3&lt;br /&gt;
| +8&lt;br /&gt;
| +3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Improved Evasion, Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 9th&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| +9&lt;br /&gt;
| +3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Crippling strike, sneak attack 5d6, Flank strike&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 10th&lt;br /&gt;
| +12&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Expert uncanny dodge, Counter Attack, Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 11th&lt;br /&gt;
| +13&lt;br /&gt;
| +6&lt;br /&gt;
| +11&lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | sneak attack 6d6, Stealth&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 12th&lt;br /&gt;
| +15&lt;br /&gt;
| +6&lt;br /&gt;
| +12&lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Slippery mind, Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 13th&lt;br /&gt;
| +16&lt;br /&gt;
| +7&lt;br /&gt;
| +13&lt;br /&gt;
| +6&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Sneak attack 7d6, Defensive Roll&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 14th&lt;br /&gt;
| +18&lt;br /&gt;
| +8&lt;br /&gt;
| +15&lt;br /&gt;
| +8&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Special, Shadow Blend&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 15th&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +16&lt;br /&gt;
| +9&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Expert Counter Attack, Sneak Attack 8d6&lt;br /&gt;
|}&lt;br /&gt;
*BAB does /b/not/b/ stack with previous assassin BAB&lt;br /&gt;
&lt;br /&gt;
==Class Features:==&lt;br /&gt;
 &lt;br /&gt;
All of the following are Class Features of the combat Assassin prestige class.&lt;br /&gt;
 &lt;br /&gt;
'''Weapon and Armor Proficiency:''' Combat Assassins gain simple and martial weapon proficiency. they have light and medium armor proficiency, but different armors can be louder while moving.&lt;br /&gt;
 &lt;br /&gt;
'''Uncanny dodge:''' Improved uncanny dodge negates bonus damage taken while flanked. expert uncanny dodge gives a +1d4 chance to dodge a trap or ranged attack.&lt;br /&gt;
&lt;br /&gt;
'''Counters:''' The Combat Assassin is able to use its foes attacks to its advantage. You must be in defensive combat to use this ability. when an enemy makes an attack the player makes a d20 check. With Minor Counter Attack a 20 allows the player a an immediate attack. With Counter Attack, a 15 or higher gives an immediate attack, and a 20 is an immediate critical hit attack. With Expert Counter Attack, a 15 or higher allows a critical attack, and a 20 gives the player an instant kill if enemy fails a fortitude save with a DC of 10 + assassin's level + assassins dexterity modifier. A minor counter has a 20% knock down chance, improved has a 40% knock down chance, and an expert counter has a 60% knock down chance.&lt;br /&gt;
 &lt;br /&gt;
'''Kill Strike:''' While following your intended target, if you take 3 rounds, or 15 seconds, to study your opponent, your sneak attack has a 40% chance to instantly kill the target. Using this ability leaves the player open for an attack of opportunity, and is treated as a surprise attack.&lt;br /&gt;
When useing kills trike the player can choose to roll precentile dice to see if the kill strike succeeds or he can choose that the target make a fortitude save. fortitide save DC = 10 + assassin lvl + assassin dex modifier.&lt;br /&gt;
&lt;br /&gt;
'''Death from a Distance''' This ability lows kill strike to be used with a ranged weapon within 30 feet.&lt;br /&gt;
 &lt;br /&gt;
'''Break Defense:''' While fighting an opponent in a defensive stance, the combat assassin can use this ability. It has a 50% chance of breaking the opponents defense, leaving him flat footed until struck or one turn goes by.&lt;br /&gt;
 &lt;br /&gt;
'''Improved Evasion:''' When making a reflex save against an area attack, improved evasion causes a successful save to take no damage and a failed save to only take half.&lt;br /&gt;
  &lt;br /&gt;
'''Special:''' this allows the player to either choose a bonus feat or add a +3 miscellaneous modifier to a class skill.&lt;br /&gt;
&lt;br /&gt;
'''Crippling Strike:''' A successful sneak attack decreases the targets strength or dexterity by 1. Points are regained at a rate of one per day.&lt;br /&gt;
&lt;br /&gt;
'''Flank Attack:''' Like Counter attack, when an enemy attacks you can use this ability. Cannot be used with counter attack, must use one or the other. gives a d20 check. If a 15 or higher is rolled it causes player to move to flank of enemy, if a 20 is rolled the assassin moves to the enemies flank and gives an immediate attack with a +5 hit chance, and +5 damage.&lt;br /&gt;
&lt;br /&gt;
'''Slippery Mind:''' If a rouge makes a saving throw against an enchantment and fails, it allows a bonus throw in one round.&lt;br /&gt;
&lt;br /&gt;
'''Defensive Roll:''' Once per day if the Assassin is attacked and his hit points would be lowered to 0, he can make a reflex save. If successful, he only takes half damage.&lt;br /&gt;
&lt;br /&gt;
'''Stealth:''' While in shadows, Assassin can pass up to 20 feet of enemies searching for him and remain undetected, ineffective within 10 feet, and 30% success at 10-20 feet.&lt;br /&gt;
&lt;br /&gt;
'''Shadow Blend''' While being chased or watched, the Assassin can jump into shadows and disappear entirely, treating it as a hiding place. This includes other forms of concealment such as smoke, brush, any other concealing factors.&lt;br /&gt;
&lt;br /&gt;
'''Capture''' If study is used for 3 rounds or 15 seconds, the option to try and knock out the victim is available. Has a 30% success rate if no study is used, an 80% success rate if a successful study check is made.&lt;br /&gt;
  &lt;br /&gt;
'''Combat Assassin spells''' See assassin spell table&lt;br /&gt;
&lt;br /&gt;
*Beyond level 10, DC modifiers treat assassin level as 10, Flank attacks and counter attacks do not negate damage taken&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Prestige Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Combat_Assassin_(3.5e_Prestige_Class)</id>
		<title>Combat Assassin (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Combat_Assassin_(3.5e_Prestige_Class)"/>
				<updated>2008-10-06T00:06:55Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Requirements: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[User:Cerin616|Cerin616]]&lt;br /&gt;
|datecreated=2008-01-05&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=Practically finished&lt;br /&gt;
|editing=Post on discussion if you have ideas&lt;br /&gt;
|type=Combat-Focused, Skilled&lt;br /&gt;
|desc=The Combat Assassin is a silent killer, who is somewhat able to fight his way out of a tight situation&lt;br /&gt;
|len=10&lt;br /&gt;
|minlvl=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Combat Assassin:=&lt;br /&gt;
'''Author:''' Drew Major&lt;br /&gt;
&lt;br /&gt;
'''Statues:''' Important info complete, needs a table of contents.&lt;br /&gt;
 &lt;br /&gt;
{{Quote|A good assassin never knows, he only assumes.  If things don't go my way I will adapt to the situation.&lt;br /&gt;
|orig=Salgen, Human Assassin}}&lt;br /&gt;
 &lt;br /&gt;
The Combat Assassin is an advanced Assassin who is capable of &lt;br /&gt;
adapting to his situation and fight his way out of a tight &lt;br /&gt;
situation. while they are not useful for jumping into heavy &lt;br /&gt;
battle, they are able to defend themselves and win in a smaller &lt;br /&gt;
conflict.&lt;br /&gt;
&lt;br /&gt;
'''Adventuring''' Assassins tend to adventure for very specific reasons only. They may run off in an attempt to get power once in a while, but mainly they are seeking a target. Most frequently an assassin will only leave his city if he plans to make a new life, or he has to leave to get his job done.&lt;br /&gt;
&lt;br /&gt;
'''Characteristics''' Assassins, depending on alignment, think that they MUST kill in order to gain their objective. They believe that death is the final and only option. In many cases the assassin will question his actions, but will likely come back to the same conclusion, either a true or false reason as to why this person had to die. The assassin is usually very confident, but is not proud of himself. He sees himself as the only one who can do this job. They frequently compare themselves to a man on the front line, its not the favored thing, but it has to be done.&lt;br /&gt;
&lt;br /&gt;
'''Alignments''' Assassins are chaotic, they kill frequently. Assassins don't always see each other as good and evil, but they distinguish by the reasons they kill. An Assassin that kills to help only himself is considered &amp;quot;evil&amp;quot;, while an assassin that kills because he must to improove the community is considered &amp;quot;good&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Religions''' Assassins have no set religions. They tend to avoid any god that is against death.&lt;br /&gt;
&lt;br /&gt;
'''Background''' Assassins have been around since the creation of the first weapons, and possibly even further back. Whether they plotted for themselves or for others, assassination is a primal instinct in humans, although many suppress it. As weapons evolved, so did assassins. They could kill from a distance, blend with the shadows, or poisons their victims.&lt;br /&gt;
&lt;br /&gt;
'''Races''' Assassins come in a great many of races, but for some reason the pattern tends to hold in humans. Humans Are the race that tends to kill its own the most frequently.&lt;br /&gt;
&lt;br /&gt;
'''Interaction''' Other classes tend to avoid assassins, they believe them untrustworthy. Some classes, such as the rouge, can get along with the assassin.&lt;br /&gt;
 &lt;br /&gt;
==Requirements:==&lt;br /&gt;
To qualify to become a Combat Assassin, a character must fulfill all of the following criteria. &lt;br /&gt;
 &lt;br /&gt;
* '''Skills:''' Hide rank 8, Disguise rank 4, Move silently rank 8,&lt;br /&gt;
 &lt;br /&gt;
* '''Feats:''' Combat Reflexes, Weapon Finesse, Weapon Focus&lt;br /&gt;
 &lt;br /&gt;
* '''Special:''' May become a combat Assassin at lvl 5 Assassin. (Retains Assassin abilities.)&lt;br /&gt;
&lt;br /&gt;
'''Alignment''' Anything Chaotic&lt;br /&gt;
&lt;br /&gt;
'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt;Balance, Climb, Disguise, &lt;br /&gt;
Escape Artist, Forgery, Hide, Jump, Knowledge (all skills, taken individually), &lt;br /&gt;
Listen, Move Silently, Open Lock, Search, Sleight of Hand, Spot,&lt;br /&gt;
**Class Special Skills** Study, Counter&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Combat Assassin&amp;lt;/div&amp;gt; Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 5th&lt;br /&gt;
| +4&lt;br /&gt;
| +1&lt;br /&gt;
| +4&lt;br /&gt;
| +1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Improved Uncanny dodge, minor counter attack, sneak attack 3d6, Kill strike&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 6th&lt;br /&gt;
| +6&lt;br /&gt;
| +2&lt;br /&gt;
| +5&lt;br /&gt;
| +1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Capture, Death From a Distance&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 7th&lt;br /&gt;
| +7&lt;br /&gt;
| +2&lt;br /&gt;
| +7&lt;br /&gt;
| +2&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Sneak attack 4d6, break defense&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 8th&lt;br /&gt;
| +9&lt;br /&gt;
| +3&lt;br /&gt;
| +8&lt;br /&gt;
| +3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Improved Evasion, Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 9th&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| +9&lt;br /&gt;
| +3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Crippling strike, sneak attack 5d6, Flank strike&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 10th&lt;br /&gt;
| +12&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Expert uncanny dodge, Counter Attack, Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 11th&lt;br /&gt;
| +13&lt;br /&gt;
| +6&lt;br /&gt;
| +11&lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | sneak attack 6d6, Stealth&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 12th&lt;br /&gt;
| +15&lt;br /&gt;
| +6&lt;br /&gt;
| +12&lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Slippery mind, Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 13th&lt;br /&gt;
| +16&lt;br /&gt;
| +7&lt;br /&gt;
| +13&lt;br /&gt;
| +6&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Sneak attack 7d6, Defensive Roll&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 14th&lt;br /&gt;
| +18&lt;br /&gt;
| +8&lt;br /&gt;
| +15&lt;br /&gt;
| +8&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Special, Shadow Blend&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 15th&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +16&lt;br /&gt;
| +9&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Expert Counter Attack, Sneak Attack 8d6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features:==&lt;br /&gt;
 &lt;br /&gt;
All of the following are Class Features of the combat Assassin prestige class.&lt;br /&gt;
 &lt;br /&gt;
'''Weapon and Armor Proficiency:''' Combat Assassins gain simple and martial weapon proficiency. they have light and medium armor proficiency, but different armors can be louder while moving.&lt;br /&gt;
 &lt;br /&gt;
'''Uncanny dodge:''' Improved uncanny dodge negates bonus damage taken while flanked. expert uncanny dodge gives a +1d4 chance to dodge a trap or ranged attack.&lt;br /&gt;
&lt;br /&gt;
'''Counters:''' The Combat Assassin is able to use its foes attacks to its advantage. You must be in defensive combat to use this ability. when an enemy makes an attack the player makes a d20 check. With Minor Counter Attack a 20 allows the player a an immediate attack. With Counter Attack, a 15 or higher gives an immediate attack, and a 20 is an immediate critical hit attack. With Expert Counter Attack, a 15 or higher allows a critical attack, and a 20 gives the player an instant kill if enemy fails a fortitude save with a DC of 10 + assassin's level + assassins dexterity modifier. A minor counter has a 20% knock down chance, improved has a 40% knock down chance, and an expert counter has a 60% knock down chance.&lt;br /&gt;
 &lt;br /&gt;
'''Kill Strike:''' While following your intended target, if you take 3 rounds, or 15 seconds, to study your opponent, your sneak attack has a 40% chance to instantly kill the target. Using this ability leaves the player open for an attack of opportunity, and is treated as a surprise attack.&lt;br /&gt;
When useing kills trike the player can choose to roll precentile dice to see if the kill strike succeeds or he can choose that the target make a fortitude save. fortitide save DC = 10 + assassin lvl + assassin dex modifier.&lt;br /&gt;
&lt;br /&gt;
'''Death from a Distance''' This ability lows kill strike to be used with a ranged weapon within 30 feet.&lt;br /&gt;
 &lt;br /&gt;
'''Break Defense:''' While fighting an opponent in a defensive stance, the combat assassin can use this ability. It has a 50% chance of breaking the opponents defense, leaving him flat footed until struck or one turn goes by.&lt;br /&gt;
 &lt;br /&gt;
'''Improved Evasion:''' When making a reflex save against an area attack, improved evasion causes a successful save to take no damage and a failed save to only take half.&lt;br /&gt;
  &lt;br /&gt;
'''Special:''' this allows the player to either choose a bonus feat or add a +3 miscellaneous modifier to a class skill.&lt;br /&gt;
&lt;br /&gt;
'''Crippling Strike:''' A successful sneak attack decreases the targets strength or dexterity by 1. Points are regained at a rate of one per day.&lt;br /&gt;
&lt;br /&gt;
'''Flank Attack:''' Like Counter attack, when an enemy attacks you can use this ability. Cannot be used with counter attack, must use one or the other. gives a d20 check. If a 15 or higher is rolled it causes player to move to flank of enemy, if a 20 is rolled the assassin moves to the enemies flank and gives an immediate attack with a +5 hit chance, and +5 damage.&lt;br /&gt;
&lt;br /&gt;
'''Slippery Mind:''' If a rouge makes a saving throw against an enchantment and fails, it allows a bonus throw in one round.&lt;br /&gt;
&lt;br /&gt;
'''Defensive Roll:''' Once per day if the Assassin is attacked and his hit points would be lowered to 0, he can make a reflex save. If successful, he only takes half damage.&lt;br /&gt;
&lt;br /&gt;
'''Stealth:''' While in shadows, Assassin can pass up to 20 feet of enemies searching for him and remain undetected, ineffective within 10 feet, and 30% success at 10-20 feet.&lt;br /&gt;
&lt;br /&gt;
'''Shadow Blend''' While being chased or watched, the Assassin can jump into shadows and disappear entirely, treating it as a hiding place. This includes other forms of concealment such as smoke, brush, any other concealing factors.&lt;br /&gt;
&lt;br /&gt;
'''Capture''' If study is used for 3 rounds or 15 seconds, the option to try and knock out the victim is available. Has a 30% success rate if no study is used, an 80% success rate if a successful study check is made.&lt;br /&gt;
  &lt;br /&gt;
'''Combat Assassin spells''' See assassin spell table&lt;br /&gt;
&lt;br /&gt;
*Beyond level 10, DC modifiers treat assassin level as 10, Flank attacks and counter attacks do not negate damage taken&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Prestige Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Combat_Assassin_(3.5e_Prestige_Class)</id>
		<title>Combat Assassin (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Combat_Assassin_(3.5e_Prestige_Class)"/>
				<updated>2008-10-06T00:04:52Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Class Features: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[User:Cerin616|Cerin616]]&lt;br /&gt;
|datecreated=2008-01-05&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=Practically finished&lt;br /&gt;
|editing=Post on discussion if you have ideas&lt;br /&gt;
|type=Combat-Focused, Skilled&lt;br /&gt;
|desc=The Combat Assassin is a silent killer, who is somewhat able to fight his way out of a tight situation&lt;br /&gt;
|len=10&lt;br /&gt;
|minlvl=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Combat Assassin:=&lt;br /&gt;
'''Author:''' Drew Major&lt;br /&gt;
&lt;br /&gt;
'''Statues:''' Important info complete, needs a table of contents.&lt;br /&gt;
 &lt;br /&gt;
{{Quote|A good assassin never knows, he only assumes.  If things don't go my way I will adapt to the situation.&lt;br /&gt;
|orig=Salgen, Human Assassin}}&lt;br /&gt;
 &lt;br /&gt;
The Combat Assassin is an advanced Assassin who is capable of &lt;br /&gt;
adapting to his situation and fight his way out of a tight &lt;br /&gt;
situation. while they are not useful for jumping into heavy &lt;br /&gt;
battle, they are able to defend themselves and win in a smaller &lt;br /&gt;
conflict.&lt;br /&gt;
&lt;br /&gt;
'''Adventuring''' Assassins tend to adventure for very specific reasons only. They may run off in an attempt to get power once in a while, but mainly they are seeking a target. Most frequently an assassin will only leave his city if he plans to make a new life, or he has to leave to get his job done.&lt;br /&gt;
&lt;br /&gt;
'''Characteristics''' Assassins, depending on alignment, think that they MUST kill in order to gain their objective. They believe that death is the final and only option. In many cases the assassin will question his actions, but will likely come back to the same conclusion, either a true or false reason as to why this person had to die. The assassin is usually very confident, but is not proud of himself. He sees himself as the only one who can do this job. They frequently compare themselves to a man on the front line, its not the favored thing, but it has to be done.&lt;br /&gt;
&lt;br /&gt;
'''Alignments''' Assassins are chaotic, they kill frequently. Assassins don't always see each other as good and evil, but they distinguish by the reasons they kill. An Assassin that kills to help only himself is considered &amp;quot;evil&amp;quot;, while an assassin that kills because he must to improove the community is considered &amp;quot;good&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Religions''' Assassins have no set religions. They tend to avoid any god that is against death.&lt;br /&gt;
&lt;br /&gt;
'''Background''' Assassins have been around since the creation of the first weapons, and possibly even further back. Whether they plotted for themselves or for others, assassination is a primal instinct in humans, although many suppress it. As weapons evolved, so did assassins. They could kill from a distance, blend with the shadows, or poisons their victims.&lt;br /&gt;
&lt;br /&gt;
'''Races''' Assassins come in a great many of races, but for some reason the pattern tends to hold in humans. Humans Are the race that tends to kill its own the most frequently.&lt;br /&gt;
&lt;br /&gt;
'''Interaction''' Other classes tend to avoid assassins, they believe them untrustworthy. Some classes, such as the rouge, can get along with the assassin.&lt;br /&gt;
 &lt;br /&gt;
==Requirements:==&lt;br /&gt;
To qualify to become a Combat Assassin, a character must fulfill all of the following criteria. &lt;br /&gt;
 &lt;br /&gt;
* '''Skills:''' Hide rank 8, Disguise rank 4, Move silently rank 8,&lt;br /&gt;
 &lt;br /&gt;
* '''Feats:''' Combat Reflexes, Weapon Finesse, Weapon Focus&lt;br /&gt;
 &lt;br /&gt;
* '''Special:''' May become a combat Assassin at lvl 5 Assassin. Changes class entirely, keeps earned rogue or assassin skills &lt;br /&gt;
&lt;br /&gt;
'''Alignment''' Anything Chaotic&lt;br /&gt;
&lt;br /&gt;
'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt;Balance, Climb, Disguise, &lt;br /&gt;
Escape Artist, Forgery, Hide, Jump, Knowledge (all skills, taken individually), &lt;br /&gt;
Listen, Move Silently, Open Lock, Search, Sleight of Hand, Spot,&lt;br /&gt;
**Class Special Skills** Study, Counter&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Combat Assassin&amp;lt;/div&amp;gt; Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 5th&lt;br /&gt;
| +4&lt;br /&gt;
| +1&lt;br /&gt;
| +4&lt;br /&gt;
| +1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Improved Uncanny dodge, minor counter attack, sneak attack 3d6, Kill strike&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 6th&lt;br /&gt;
| +6&lt;br /&gt;
| +2&lt;br /&gt;
| +5&lt;br /&gt;
| +1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Capture, Death From a Distance&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 7th&lt;br /&gt;
| +7&lt;br /&gt;
| +2&lt;br /&gt;
| +7&lt;br /&gt;
| +2&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Sneak attack 4d6, break defense&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 8th&lt;br /&gt;
| +9&lt;br /&gt;
| +3&lt;br /&gt;
| +8&lt;br /&gt;
| +3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Improved Evasion, Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 9th&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| +9&lt;br /&gt;
| +3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Crippling strike, sneak attack 5d6, Flank strike&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 10th&lt;br /&gt;
| +12&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Expert uncanny dodge, Counter Attack, Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 11th&lt;br /&gt;
| +13&lt;br /&gt;
| +6&lt;br /&gt;
| +11&lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | sneak attack 6d6, Stealth&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 12th&lt;br /&gt;
| +15&lt;br /&gt;
| +6&lt;br /&gt;
| +12&lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Slippery mind, Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 13th&lt;br /&gt;
| +16&lt;br /&gt;
| +7&lt;br /&gt;
| +13&lt;br /&gt;
| +6&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Sneak attack 7d6, Defensive Roll&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 14th&lt;br /&gt;
| +18&lt;br /&gt;
| +8&lt;br /&gt;
| +15&lt;br /&gt;
| +8&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Special, Shadow Blend&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 15th&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +16&lt;br /&gt;
| +9&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Expert Counter Attack, Sneak Attack 8d6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features:==&lt;br /&gt;
 &lt;br /&gt;
All of the following are Class Features of the combat Assassin prestige class.&lt;br /&gt;
 &lt;br /&gt;
'''Weapon and Armor Proficiency:''' Combat Assassins gain simple and martial weapon proficiency. they have light and medium armor proficiency, but different armors can be louder while moving.&lt;br /&gt;
 &lt;br /&gt;
'''Uncanny dodge:''' Improved uncanny dodge negates bonus damage taken while flanked. expert uncanny dodge gives a +1d4 chance to dodge a trap or ranged attack.&lt;br /&gt;
&lt;br /&gt;
'''Counters:''' The Combat Assassin is able to use its foes attacks to its advantage. You must be in defensive combat to use this ability. when an enemy makes an attack the player makes a d20 check. With Minor Counter Attack a 20 allows the player a an immediate attack. With Counter Attack, a 15 or higher gives an immediate attack, and a 20 is an immediate critical hit attack. With Expert Counter Attack, a 15 or higher allows a critical attack, and a 20 gives the player an instant kill if enemy fails a fortitude save with a DC of 10 + assassin's level + assassins dexterity modifier. A minor counter has a 20% knock down chance, improved has a 40% knock down chance, and an expert counter has a 60% knock down chance.&lt;br /&gt;
 &lt;br /&gt;
'''Kill Strike:''' While following your intended target, if you take 3 rounds, or 15 seconds, to study your opponent, your sneak attack has a 40% chance to instantly kill the target. Using this ability leaves the player open for an attack of opportunity, and is treated as a surprise attack.&lt;br /&gt;
When useing kills trike the player can choose to roll precentile dice to see if the kill strike succeeds or he can choose that the target make a fortitude save. fortitide save DC = 10 + assassin lvl + assassin dex modifier.&lt;br /&gt;
&lt;br /&gt;
'''Death from a Distance''' This ability lows kill strike to be used with a ranged weapon within 30 feet.&lt;br /&gt;
 &lt;br /&gt;
'''Break Defense:''' While fighting an opponent in a defensive stance, the combat assassin can use this ability. It has a 50% chance of breaking the opponents defense, leaving him flat footed until struck or one turn goes by.&lt;br /&gt;
 &lt;br /&gt;
'''Improved Evasion:''' When making a reflex save against an area attack, improved evasion causes a successful save to take no damage and a failed save to only take half.&lt;br /&gt;
  &lt;br /&gt;
'''Special:''' this allows the player to either choose a bonus feat or add a +3 miscellaneous modifier to a class skill.&lt;br /&gt;
&lt;br /&gt;
'''Crippling Strike:''' A successful sneak attack decreases the targets strength or dexterity by 1. Points are regained at a rate of one per day.&lt;br /&gt;
&lt;br /&gt;
'''Flank Attack:''' Like Counter attack, when an enemy attacks you can use this ability. Cannot be used with counter attack, must use one or the other. gives a d20 check. If a 15 or higher is rolled it causes player to move to flank of enemy, if a 20 is rolled the assassin moves to the enemies flank and gives an immediate attack with a +5 hit chance, and +5 damage.&lt;br /&gt;
&lt;br /&gt;
'''Slippery Mind:''' If a rouge makes a saving throw against an enchantment and fails, it allows a bonus throw in one round.&lt;br /&gt;
&lt;br /&gt;
'''Defensive Roll:''' Once per day if the Assassin is attacked and his hit points would be lowered to 0, he can make a reflex save. If successful, he only takes half damage.&lt;br /&gt;
&lt;br /&gt;
'''Stealth:''' While in shadows, Assassin can pass up to 20 feet of enemies searching for him and remain undetected, ineffective within 10 feet, and 30% success at 10-20 feet.&lt;br /&gt;
&lt;br /&gt;
'''Shadow Blend''' While being chased or watched, the Assassin can jump into shadows and disappear entirely, treating it as a hiding place. This includes other forms of concealment such as smoke, brush, any other concealing factors.&lt;br /&gt;
&lt;br /&gt;
'''Capture''' If study is used for 3 rounds or 15 seconds, the option to try and knock out the victim is available. Has a 30% success rate if no study is used, an 80% success rate if a successful study check is made.&lt;br /&gt;
  &lt;br /&gt;
'''Combat Assassin spells''' See assassin spell table&lt;br /&gt;
&lt;br /&gt;
*Beyond level 10, DC modifiers treat assassin level as 10, Flank attacks and counter attacks do not negate damage taken&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Prestige Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Combat_Assassin_(3.5e_Prestige_Class)</id>
		<title>Combat Assassin (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Combat_Assassin_(3.5e_Prestige_Class)"/>
				<updated>2008-10-06T00:04:19Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Class Features: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[User:Cerin616|Cerin616]]&lt;br /&gt;
|datecreated=2008-01-05&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=Practically finished&lt;br /&gt;
|editing=Post on discussion if you have ideas&lt;br /&gt;
|type=Combat-Focused, Skilled&lt;br /&gt;
|desc=The Combat Assassin is a silent killer, who is somewhat able to fight his way out of a tight situation&lt;br /&gt;
|len=10&lt;br /&gt;
|minlvl=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Combat Assassin:=&lt;br /&gt;
'''Author:''' Drew Major&lt;br /&gt;
&lt;br /&gt;
'''Statues:''' Important info complete, needs a table of contents.&lt;br /&gt;
 &lt;br /&gt;
{{Quote|A good assassin never knows, he only assumes.  If things don't go my way I will adapt to the situation.&lt;br /&gt;
|orig=Salgen, Human Assassin}}&lt;br /&gt;
 &lt;br /&gt;
The Combat Assassin is an advanced Assassin who is capable of &lt;br /&gt;
adapting to his situation and fight his way out of a tight &lt;br /&gt;
situation. while they are not useful for jumping into heavy &lt;br /&gt;
battle, they are able to defend themselves and win in a smaller &lt;br /&gt;
conflict.&lt;br /&gt;
&lt;br /&gt;
'''Adventuring''' Assassins tend to adventure for very specific reasons only. They may run off in an attempt to get power once in a while, but mainly they are seeking a target. Most frequently an assassin will only leave his city if he plans to make a new life, or he has to leave to get his job done.&lt;br /&gt;
&lt;br /&gt;
'''Characteristics''' Assassins, depending on alignment, think that they MUST kill in order to gain their objective. They believe that death is the final and only option. In many cases the assassin will question his actions, but will likely come back to the same conclusion, either a true or false reason as to why this person had to die. The assassin is usually very confident, but is not proud of himself. He sees himself as the only one who can do this job. They frequently compare themselves to a man on the front line, its not the favored thing, but it has to be done.&lt;br /&gt;
&lt;br /&gt;
'''Alignments''' Assassins are chaotic, they kill frequently. Assassins don't always see each other as good and evil, but they distinguish by the reasons they kill. An Assassin that kills to help only himself is considered &amp;quot;evil&amp;quot;, while an assassin that kills because he must to improove the community is considered &amp;quot;good&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Religions''' Assassins have no set religions. They tend to avoid any god that is against death.&lt;br /&gt;
&lt;br /&gt;
'''Background''' Assassins have been around since the creation of the first weapons, and possibly even further back. Whether they plotted for themselves or for others, assassination is a primal instinct in humans, although many suppress it. As weapons evolved, so did assassins. They could kill from a distance, blend with the shadows, or poisons their victims.&lt;br /&gt;
&lt;br /&gt;
'''Races''' Assassins come in a great many of races, but for some reason the pattern tends to hold in humans. Humans Are the race that tends to kill its own the most frequently.&lt;br /&gt;
&lt;br /&gt;
'''Interaction''' Other classes tend to avoid assassins, they believe them untrustworthy. Some classes, such as the rouge, can get along with the assassin.&lt;br /&gt;
 &lt;br /&gt;
==Requirements:==&lt;br /&gt;
To qualify to become a Combat Assassin, a character must fulfill all of the following criteria. &lt;br /&gt;
 &lt;br /&gt;
* '''Skills:''' Hide rank 8, Disguise rank 4, Move silently rank 8,&lt;br /&gt;
 &lt;br /&gt;
* '''Feats:''' Combat Reflexes, Weapon Finesse, Weapon Focus&lt;br /&gt;
 &lt;br /&gt;
* '''Special:''' May become a combat Assassin at lvl 5 Assassin. Changes class entirely, keeps earned rogue or assassin skills &lt;br /&gt;
&lt;br /&gt;
'''Alignment''' Anything Chaotic&lt;br /&gt;
&lt;br /&gt;
'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt;Balance, Climb, Disguise, &lt;br /&gt;
Escape Artist, Forgery, Hide, Jump, Knowledge (all skills, taken individually), &lt;br /&gt;
Listen, Move Silently, Open Lock, Search, Sleight of Hand, Spot,&lt;br /&gt;
**Class Special Skills** Study, Counter&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Combat Assassin&amp;lt;/div&amp;gt; Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 5th&lt;br /&gt;
| +4&lt;br /&gt;
| +1&lt;br /&gt;
| +4&lt;br /&gt;
| +1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Improved Uncanny dodge, minor counter attack, sneak attack 3d6, Kill strike&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 6th&lt;br /&gt;
| +6&lt;br /&gt;
| +2&lt;br /&gt;
| +5&lt;br /&gt;
| +1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Capture, Death From a Distance&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 7th&lt;br /&gt;
| +7&lt;br /&gt;
| +2&lt;br /&gt;
| +7&lt;br /&gt;
| +2&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Sneak attack 4d6, break defense&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 8th&lt;br /&gt;
| +9&lt;br /&gt;
| +3&lt;br /&gt;
| +8&lt;br /&gt;
| +3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Improved Evasion, Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 9th&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| +9&lt;br /&gt;
| +3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Crippling strike, sneak attack 5d6, Flank strike&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 10th&lt;br /&gt;
| +12&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Expert uncanny dodge, Counter Attack, Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 11th&lt;br /&gt;
| +13&lt;br /&gt;
| +6&lt;br /&gt;
| +11&lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | sneak attack 6d6, Stealth&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 12th&lt;br /&gt;
| +15&lt;br /&gt;
| +6&lt;br /&gt;
| +12&lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Slippery mind, Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 13th&lt;br /&gt;
| +16&lt;br /&gt;
| +7&lt;br /&gt;
| +13&lt;br /&gt;
| +6&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Sneak attack 7d6, Defensive Roll&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 14th&lt;br /&gt;
| +18&lt;br /&gt;
| +8&lt;br /&gt;
| +15&lt;br /&gt;
| +8&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Special, Shadow Blend&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 15th&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +16&lt;br /&gt;
| +9&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Expert Counter Attack, Sneak Attack 8d6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features:==&lt;br /&gt;
 &lt;br /&gt;
All of the following are Class Features of the combat Assassin prestige class.&lt;br /&gt;
 &lt;br /&gt;
'''Weapon and Armor Proficiency:''' Combat Assassins gain simple and martial weapon proficiency. they have light and medium armor proficiency, but different armors can be louder while moving.&lt;br /&gt;
 &lt;br /&gt;
'''Uncanny dodge:''' Improved uncanny dodge negates bonus damage taken while flanked. expert uncanny dodge gives a +1d4 chance to dodge a trap or ranged attack.&lt;br /&gt;
&lt;br /&gt;
'''Counters:''' The Combat Assassin is able to use its foes attacks to its advantage. You must be in defensive combat to use this ability. when an enemy makes an attack the player makes a d20 check. With Minor Counter Attack a 20 allows the player a an immediate attack. With Counter Attack, a 15 or higher gives an immediate attack, and a 20 is an immediate critical hit attack. With Expert Counter Attack, a 15 or higher allows a critical attack, and a 20 gives the player an instant kill if enemy fails a fortitude save with a DC of 10 + assassin's leve + assassins dexterity modifier. A minor counter has a 20% knock down chance, improved has a 40% knock down chance, and an expert counter has a 60% knock down chance.&lt;br /&gt;
 &lt;br /&gt;
'''Kill Strike:''' While following your intended target, if you take 3 rounds, or 15 seconds, to study your opponent, your sneak attack has a 40% chance to instantly kill the target. Using this ability leaves the player open for an attack of opportunity, and is treated as a surprise attack.&lt;br /&gt;
When useing kills trike the player can choose to roll precentile dice to see if the kill strike succeeds or he can choose that the target make a fortitude save. fortitide save DC = 10 + assassin lvl + assassin dex modifier.&lt;br /&gt;
&lt;br /&gt;
'''Death from a Distance''' This ability lows kill strike to be used with a ranged weapon within 30 feet.&lt;br /&gt;
 &lt;br /&gt;
'''Break Defense:''' While fighting an opponent in a defensive stance, the combat assassin can use this ability. It has a 50% chance of breaking the opponents defense, leaving him flat footed until struck or one turn goes by.&lt;br /&gt;
 &lt;br /&gt;
'''Improved Evasion:''' When making a reflex save against an area attack, improved evasion causes a successful save to take no damage and a failed save to only take half.&lt;br /&gt;
  &lt;br /&gt;
'''Special:''' this allows the player to either choose a bonus feat or add a +3 miscellaneous modifier to a class skill.&lt;br /&gt;
&lt;br /&gt;
'''Crippling Strike:''' A successful sneak attack decreases the targets strength or dexterity by 1. Points are regained at a rate of one per day.&lt;br /&gt;
&lt;br /&gt;
'''Flank Attack:''' Like Counter attack, when an enemy attacks you can use this ability. Cannot be used with counter attack, must use one or the other. gives a d20 check. If a 15 or higher is rolled it causes player to move to flank of enemy, if a 20 is rolled the assassin moves to the enemies flank and gives an immediate attack with a +5 hit chance, and +5 damage.&lt;br /&gt;
&lt;br /&gt;
'''Slippery Mind:''' If a rouge makes a saving throw against an enchantment and fails, it allows a bonus throw in one round.&lt;br /&gt;
&lt;br /&gt;
'''Defensive Roll:''' Once per day if the Assassin is attacked and his hit points would be lowered to 0, he can make a reflex save. If successful, he only takes half damage.&lt;br /&gt;
&lt;br /&gt;
'''Stealth:''' While in shadows, Assassin can pass up to 20 feet of enemies searching for him and remain undetected, ineffective within 10 feet, and 30% success at 10-20 feet.&lt;br /&gt;
&lt;br /&gt;
'''Shadow Blend''' While being chased or watched, the Assassin can jump into shadows and disappear entirely, treating it as a hiding place. This includes other forms of concealment such as smoke, brush, any other concealing factors.&lt;br /&gt;
&lt;br /&gt;
'''Capture''' If study is used for 3 rounds or 15 seconds, the option to try and knock out the victim is available. Has a 30% success rate if no study is used, an 80% success rate if a successful study check is made.&lt;br /&gt;
  &lt;br /&gt;
'''Combat Assassin spells''' See assassin spell table&lt;br /&gt;
&lt;br /&gt;
*Beyond level 10, DC modifiers treat assassin level as 10, Flank attacks and counter attacks do not negate damage taken&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Prestige Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Combat_Assassin_(3.5e_Prestige_Class)</id>
		<title>Combat Assassin (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Combat_Assassin_(3.5e_Prestige_Class)"/>
				<updated>2008-10-06T00:03:29Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Class Features: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
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|raters_flavor=&lt;br /&gt;
|authors=[[User:Cerin616|Cerin616]]&lt;br /&gt;
|datecreated=2008-01-05&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=Practically finished&lt;br /&gt;
|editing=Post on discussion if you have ideas&lt;br /&gt;
|type=Combat-Focused, Skilled&lt;br /&gt;
|desc=The Combat Assassin is a silent killer, who is somewhat able to fight his way out of a tight situation&lt;br /&gt;
|len=10&lt;br /&gt;
|minlvl=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Combat Assassin:=&lt;br /&gt;
'''Author:''' Drew Major&lt;br /&gt;
&lt;br /&gt;
'''Statues:''' Important info complete, needs a table of contents.&lt;br /&gt;
 &lt;br /&gt;
{{Quote|A good assassin never knows, he only assumes.  If things don't go my way I will adapt to the situation.&lt;br /&gt;
|orig=Salgen, Human Assassin}}&lt;br /&gt;
 &lt;br /&gt;
The Combat Assassin is an advanced Assassin who is capable of &lt;br /&gt;
adapting to his situation and fight his way out of a tight &lt;br /&gt;
situation. while they are not useful for jumping into heavy &lt;br /&gt;
battle, they are able to defend themselves and win in a smaller &lt;br /&gt;
conflict.&lt;br /&gt;
&lt;br /&gt;
'''Adventuring''' Assassins tend to adventure for very specific reasons only. They may run off in an attempt to get power once in a while, but mainly they are seeking a target. Most frequently an assassin will only leave his city if he plans to make a new life, or he has to leave to get his job done.&lt;br /&gt;
&lt;br /&gt;
'''Characteristics''' Assassins, depending on alignment, think that they MUST kill in order to gain their objective. They believe that death is the final and only option. In many cases the assassin will question his actions, but will likely come back to the same conclusion, either a true or false reason as to why this person had to die. The assassin is usually very confident, but is not proud of himself. He sees himself as the only one who can do this job. They frequently compare themselves to a man on the front line, its not the favored thing, but it has to be done.&lt;br /&gt;
&lt;br /&gt;
'''Alignments''' Assassins are chaotic, they kill frequently. Assassins don't always see each other as good and evil, but they distinguish by the reasons they kill. An Assassin that kills to help only himself is considered &amp;quot;evil&amp;quot;, while an assassin that kills because he must to improove the community is considered &amp;quot;good&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Religions''' Assassins have no set religions. They tend to avoid any god that is against death.&lt;br /&gt;
&lt;br /&gt;
'''Background''' Assassins have been around since the creation of the first weapons, and possibly even further back. Whether they plotted for themselves or for others, assassination is a primal instinct in humans, although many suppress it. As weapons evolved, so did assassins. They could kill from a distance, blend with the shadows, or poisons their victims.&lt;br /&gt;
&lt;br /&gt;
'''Races''' Assassins come in a great many of races, but for some reason the pattern tends to hold in humans. Humans Are the race that tends to kill its own the most frequently.&lt;br /&gt;
&lt;br /&gt;
'''Interaction''' Other classes tend to avoid assassins, they believe them untrustworthy. Some classes, such as the rouge, can get along with the assassin.&lt;br /&gt;
 &lt;br /&gt;
==Requirements:==&lt;br /&gt;
To qualify to become a Combat Assassin, a character must fulfill all of the following criteria. &lt;br /&gt;
 &lt;br /&gt;
* '''Skills:''' Hide rank 8, Disguise rank 4, Move silently rank 8,&lt;br /&gt;
 &lt;br /&gt;
* '''Feats:''' Combat Reflexes, Weapon Finesse, Weapon Focus&lt;br /&gt;
 &lt;br /&gt;
* '''Special:''' May become a combat Assassin at lvl 5 Assassin. Changes class entirely, keeps earned rogue or assassin skills &lt;br /&gt;
&lt;br /&gt;
'''Alignment''' Anything Chaotic&lt;br /&gt;
&lt;br /&gt;
'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt;Balance, Climb, Disguise, &lt;br /&gt;
Escape Artist, Forgery, Hide, Jump, Knowledge (all skills, taken individually), &lt;br /&gt;
Listen, Move Silently, Open Lock, Search, Sleight of Hand, Spot,&lt;br /&gt;
**Class Special Skills** Study, Counter&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Combat Assassin&amp;lt;/div&amp;gt; Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 5th&lt;br /&gt;
| +4&lt;br /&gt;
| +1&lt;br /&gt;
| +4&lt;br /&gt;
| +1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Improved Uncanny dodge, minor counter attack, sneak attack 3d6, Kill strike&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 6th&lt;br /&gt;
| +6&lt;br /&gt;
| +2&lt;br /&gt;
| +5&lt;br /&gt;
| +1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Capture, Death From a Distance&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 7th&lt;br /&gt;
| +7&lt;br /&gt;
| +2&lt;br /&gt;
| +7&lt;br /&gt;
| +2&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Sneak attack 4d6, break defense&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 8th&lt;br /&gt;
| +9&lt;br /&gt;
| +3&lt;br /&gt;
| +8&lt;br /&gt;
| +3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Improved Evasion, Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 9th&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| +9&lt;br /&gt;
| +3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Crippling strike, sneak attack 5d6, Flank strike&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 10th&lt;br /&gt;
| +12&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Expert uncanny dodge, Counter Attack, Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 11th&lt;br /&gt;
| +13&lt;br /&gt;
| +6&lt;br /&gt;
| +11&lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | sneak attack 6d6, Stealth&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 12th&lt;br /&gt;
| +15&lt;br /&gt;
| +6&lt;br /&gt;
| +12&lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Slippery mind, Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 13th&lt;br /&gt;
| +16&lt;br /&gt;
| +7&lt;br /&gt;
| +13&lt;br /&gt;
| +6&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Sneak attack 7d6, Defensive Roll&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 14th&lt;br /&gt;
| +18&lt;br /&gt;
| +8&lt;br /&gt;
| +15&lt;br /&gt;
| +8&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Special, Shadow Blend&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 15th&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +16&lt;br /&gt;
| +9&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Expert Counter Attack, Sneak Attack 8d6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features:==&lt;br /&gt;
 &lt;br /&gt;
All of the following are Class Features of the combat Assassin prestige class.&lt;br /&gt;
 &lt;br /&gt;
'''Weapon and Armor Proficiency:''' Combat Assassins gain simple and martial weapon proficiency. they have light and medium armor proficiency, but different armors can be louder while moving.&lt;br /&gt;
 &lt;br /&gt;
'''Uncanny dodge:''' Improved uncanny dodge negates bonus damage taken while flanked. expert uncanny dodge gives a +1d4 chance to dodge a trap or ranged attack.&lt;br /&gt;
&lt;br /&gt;
'''Counters:''' The Combat Assassin is able to use its foes attacks to its advantage. You must be in defensive combat to use this ability. when an enemy makes an attack the player makes a d20 check. With Minor Counter Attack a 20 allows the player a an immediate attack. With Counter Attack, a 15 or higher gives an immediate attack, and a 20 is an immediate critical hit attack. With Expert Counter Attack, a 15 or higher allows a critical attack, and a 20 gives the player an instant kill if enemy fails a fortitude save with a DC of 10 + assassin's leve + assassins dexterity modifier. A minor counter has a 20% knock down chance, improved has a 40% knock down chance, and an expert counter has a 60% knock down chance.&lt;br /&gt;
 &lt;br /&gt;
'''Kill Strike:''' While following your intended target, if you take 3 rounds, or 15 seconds, to study your opponent, your sneak attack has a 40% chance to instantly kill the target. Using this ability leaves the player open for an attack of opportunity, and is treated as a surprise attack.&lt;br /&gt;
When useing kills trike the player can choose to roll precentile dice to see if the kill strike succeeds or he can choose that the target make a fortitude save. fortitide save DC = 10 + assassin lvl + assassin dex modifier.&lt;br /&gt;
&lt;br /&gt;
'''Death from a Distance''' This ability lows kill strike to be used with a ranged weapon as well.&lt;br /&gt;
 &lt;br /&gt;
'''Break Defense:''' While fighting an opponent in a defensive stance, the combat assassin can use this ability. It has a 50% chance of breaking the opponents defense, leaving him flat footed until struck or one turn goes by.&lt;br /&gt;
 &lt;br /&gt;
'''Improved Evasion:''' When making a reflex save against an area attack, improved evasion causes a successful save to take no damage and a failed save to only take half.&lt;br /&gt;
  &lt;br /&gt;
'''Special:''' this allows the player to either choose a bonus feat or add a +3 miscellaneous modifier to a class skill.&lt;br /&gt;
&lt;br /&gt;
'''Crippling Strike:''' A successful sneak attack decreases the targets strength or dexterity by 1. Points are regained at a rate of one per day.&lt;br /&gt;
&lt;br /&gt;
'''Flank Attack:''' Like Counter attack, when an enemy attacks you can use this ability. Cannot be used with counter attack, must use one or the other. gives a d20 check. If a 15 or higher is rolled it causes player to move to flank of enemy, if a 20 is rolled the assassin moves to the enemies flank and gives an immediate attack with a +5 hit chance, and +5 damage.&lt;br /&gt;
&lt;br /&gt;
'''Slippery Mind:''' If a rouge makes a saving throw against an enchantment and fails, it allows a bonus throw in one round.&lt;br /&gt;
&lt;br /&gt;
'''Defensive Roll:''' Once per day if the Assassin is attacked and his hit points would be lowered to 0, he can make a reflex save. If successful, he only takes half damage.&lt;br /&gt;
&lt;br /&gt;
'''Stealth:''' While in shadows, Assassin can pass up to 20 feet of enemies searching for him and remain undetected, ineffective within 10 feet, and 30% success at 10-20 feet.&lt;br /&gt;
&lt;br /&gt;
'''Shadow Blend''' While being chased or watched, the Assassin can jump into shadows and disappear entirely, treating it as a hiding place. This includes other forms of concealment such as smoke, brush, any other concealing factors.&lt;br /&gt;
&lt;br /&gt;
'''Capture''' If study is used for 3 rounds or 15 seconds, the option to try and knock out the victim is available. Has a 30% success rate if no study is used, an 80% success rate if a successful study check is made.&lt;br /&gt;
  &lt;br /&gt;
'''Combat Assassin spells''' See assassin spell table&lt;br /&gt;
&lt;br /&gt;
*Beyond level 10, DC modifiers treat assassin level as 10, Flank attacks and counter attacks do not negate damage taken&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Prestige Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Combat_Assassin_(3.5e_Prestige_Class)</id>
		<title>Combat Assassin (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Combat_Assassin_(3.5e_Prestige_Class)"/>
				<updated>2008-10-05T23:56:37Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Class Features: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[User:Cerin616|Cerin616]]&lt;br /&gt;
|datecreated=2008-01-05&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=Practically finished&lt;br /&gt;
|editing=Post on discussion if you have ideas&lt;br /&gt;
|type=Combat-Focused, Skilled&lt;br /&gt;
|desc=The Combat Assassin is a silent killer, who is somewhat able to fight his way out of a tight situation&lt;br /&gt;
|len=10&lt;br /&gt;
|minlvl=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Combat Assassin:=&lt;br /&gt;
'''Author:''' Drew Major&lt;br /&gt;
&lt;br /&gt;
'''Statues:''' Important info complete, needs a table of contents.&lt;br /&gt;
 &lt;br /&gt;
{{Quote|A good assassin never knows, he only assumes.  If things don't go my way I will adapt to the situation.&lt;br /&gt;
|orig=Salgen, Human Assassin}}&lt;br /&gt;
 &lt;br /&gt;
The Combat Assassin is an advanced Assassin who is capable of &lt;br /&gt;
adapting to his situation and fight his way out of a tight &lt;br /&gt;
situation. while they are not useful for jumping into heavy &lt;br /&gt;
battle, they are able to defend themselves and win in a smaller &lt;br /&gt;
conflict.&lt;br /&gt;
&lt;br /&gt;
'''Adventuring''' Assassins tend to adventure for very specific reasons only. They may run off in an attempt to get power once in a while, but mainly they are seeking a target. Most frequently an assassin will only leave his city if he plans to make a new life, or he has to leave to get his job done.&lt;br /&gt;
&lt;br /&gt;
'''Characteristics''' Assassins, depending on alignment, think that they MUST kill in order to gain their objective. They believe that death is the final and only option. In many cases the assassin will question his actions, but will likely come back to the same conclusion, either a true or false reason as to why this person had to die. The assassin is usually very confident, but is not proud of himself. He sees himself as the only one who can do this job. They frequently compare themselves to a man on the front line, its not the favored thing, but it has to be done.&lt;br /&gt;
&lt;br /&gt;
'''Alignments''' Assassins are chaotic, they kill frequently. Assassins don't always see each other as good and evil, but they distinguish by the reasons they kill. An Assassin that kills to help only himself is considered &amp;quot;evil&amp;quot;, while an assassin that kills because he must to improove the community is considered &amp;quot;good&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Religions''' Assassins have no set religions. They tend to avoid any god that is against death.&lt;br /&gt;
&lt;br /&gt;
'''Background''' Assassins have been around since the creation of the first weapons, and possibly even further back. Whether they plotted for themselves or for others, assassination is a primal instinct in humans, although many suppress it. As weapons evolved, so did assassins. They could kill from a distance, blend with the shadows, or poisons their victims.&lt;br /&gt;
&lt;br /&gt;
'''Races''' Assassins come in a great many of races, but for some reason the pattern tends to hold in humans. Humans Are the race that tends to kill its own the most frequently.&lt;br /&gt;
&lt;br /&gt;
'''Interaction''' Other classes tend to avoid assassins, they believe them untrustworthy. Some classes, such as the rouge, can get along with the assassin.&lt;br /&gt;
 &lt;br /&gt;
==Requirements:==&lt;br /&gt;
To qualify to become a Combat Assassin, a character must fulfill all of the following criteria. &lt;br /&gt;
 &lt;br /&gt;
* '''Skills:''' Hide rank 8, Disguise rank 4, Move silently rank 8,&lt;br /&gt;
 &lt;br /&gt;
* '''Feats:''' Combat Reflexes, Weapon Finesse, Weapon Focus&lt;br /&gt;
 &lt;br /&gt;
* '''Special:''' May become a combat Assassin at lvl 5 Assassin. Changes class entirely, keeps earned rogue or assassin skills &lt;br /&gt;
&lt;br /&gt;
'''Alignment''' Anything Chaotic&lt;br /&gt;
&lt;br /&gt;
'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt;Balance, Climb, Disguise, &lt;br /&gt;
Escape Artist, Forgery, Hide, Jump, Knowledge (all skills, taken individually), &lt;br /&gt;
Listen, Move Silently, Open Lock, Search, Sleight of Hand, Spot,&lt;br /&gt;
**Class Special Skills** Study, Counter&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Combat Assassin&amp;lt;/div&amp;gt; Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 5th&lt;br /&gt;
| +4&lt;br /&gt;
| +1&lt;br /&gt;
| +4&lt;br /&gt;
| +1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Improved Uncanny dodge, minor counter attack, sneak attack 3d6, Kill strike&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 6th&lt;br /&gt;
| +6&lt;br /&gt;
| +2&lt;br /&gt;
| +5&lt;br /&gt;
| +1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Capture, Death From a Distance&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 7th&lt;br /&gt;
| +7&lt;br /&gt;
| +2&lt;br /&gt;
| +7&lt;br /&gt;
| +2&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Sneak attack 4d6, break defense&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 8th&lt;br /&gt;
| +9&lt;br /&gt;
| +3&lt;br /&gt;
| +8&lt;br /&gt;
| +3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Improved Evasion, Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 9th&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| +9&lt;br /&gt;
| +3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Crippling strike, sneak attack 5d6, Flank strike&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 10th&lt;br /&gt;
| +12&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Expert uncanny dodge, Counter Attack, Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 11th&lt;br /&gt;
| +13&lt;br /&gt;
| +6&lt;br /&gt;
| +11&lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | sneak attack 6d6, Stealth&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 12th&lt;br /&gt;
| +15&lt;br /&gt;
| +6&lt;br /&gt;
| +12&lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Slippery mind, Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 13th&lt;br /&gt;
| +16&lt;br /&gt;
| +7&lt;br /&gt;
| +13&lt;br /&gt;
| +6&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Sneak attack 7d6, Defensive Roll&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 14th&lt;br /&gt;
| +18&lt;br /&gt;
| +8&lt;br /&gt;
| +15&lt;br /&gt;
| +8&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Special, Shadow Blend&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 15th&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +16&lt;br /&gt;
| +9&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Expert Counter Attack, Sneak Attack 8d6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features:==&lt;br /&gt;
 &lt;br /&gt;
All of the following are Class Features of the combat Assassin prestige class.&lt;br /&gt;
 &lt;br /&gt;
'''Weapon and Armor Proficiency:''' Combat Assassins gain simple and martial weapon proficiency. they have light and medium armor proficiency, but different armors can be louder while moving.&lt;br /&gt;
 &lt;br /&gt;
'''Uncanny dodge:''' Improved uncanny dodge negates bonus damage taken while flanked. expert uncanny dodge gives a +1d4 chance to dodge a trap or ranged attack.&lt;br /&gt;
&lt;br /&gt;
'''Counters:''' The Combat Assassin is able to use its foes attacks to its advantage. You must be in defensive combat to use this ability. when an enemy makes an attack the player makes a d20 check. With Minor Counter Attack a 20 allows the player a an immediate attack. With Counter Attack, a 15 or higher gives an immediate attack, and a 20 is an immediate critical hit attack. With Expert Counter Attack, a 15 or higher allows a critical attack, and a 20 gives the player an instant kill if enemy fails a fortitude save with a DC of 10 + assassin's leve + assassins dexterity modifier. A minor counter has a 20% knock down chance, improved has a 40% knock down chance, and an expert counter has a 60% knock down chance.&lt;br /&gt;
 &lt;br /&gt;
'''Kill Strike:''' While following your intended target, if you take 3 rounds, or 15 seconds, to study your opponent, your sneak attack has a 40% chance to instantly kill the target. Using this ability leaves the player open for an attack of opportunity, and is treated as a surprise attack.&lt;br /&gt;
When useing kills trike the player can choose to roll precentile dice to see if the kill strike succeeds or he can choose that the target make a fortitude save. fortitide save DC = 10 + assassin lvl + assassin dex modifier.&lt;br /&gt;
&lt;br /&gt;
'''Death from a Distance''' This ability lows kill strike to be used with a ranged weapon as well.&lt;br /&gt;
 &lt;br /&gt;
'''Break Defense:''' While fighting an opponent in a defensive stance, the combat assassin can use this ability. It has a 50% chance of breaking the opponents defense, leaving him flat footed until struck or one turn goes by.&lt;br /&gt;
 &lt;br /&gt;
'''Improved Evasion:''' When making a reflex save against an area attack, improved evasion causes a successful save to take no damage and a filed save to only take half.&lt;br /&gt;
  &lt;br /&gt;
'''Special:''' this allows the player to either choose a bonus feat or add a +3 miscellaneous modifier to a class skill.&lt;br /&gt;
&lt;br /&gt;
'''Crippling Strike:''' A successful sneak attack decreases the targets strength or dexterity by 1. Points are regained at a rate of one per day.&lt;br /&gt;
&lt;br /&gt;
'''Flank Attack:''' Like Counter attack, when an enemy attacks you can use this ability. Cannot be used with counter attack, must use one or the other. gives a d20 check. If a 15 or higher is rolled it causes player to move to flank of enemy, if a 20 is rolled the assassin moves to the enemies flank and gives an immediate attack with a +5 hit chance, and +5 damage.&lt;br /&gt;
&lt;br /&gt;
'''Slippery Mind:''' If a rouge makes a saving throw against an enchantment and fails, it allows a bonus throw in one round.&lt;br /&gt;
&lt;br /&gt;
'''Defensive Roll:''' Once per day if the Assassin is attacked and his hit points would be lowered to 0, he can make a reflex save. If successful, he only takes half damage.&lt;br /&gt;
&lt;br /&gt;
'''Stealth:''' While in shadows, Assassin can pass up to 20 feet of enemies searching for him and remain undetected, ineffective within 10 feet, and 30% success at 10-20 feet.&lt;br /&gt;
&lt;br /&gt;
'''Shadow Blend''' While being chased or watched, the Assassin can jump into shadows and disappear entirely, treating it as a hiding place. This includes other forms of concealment such as smoke, brush, any other concealing factors.&lt;br /&gt;
&lt;br /&gt;
'''Capture''' If study is used for 3 rounds or 15 seconds, the option to try and knock out the victim is available. Has a 30% success rate if no study is used, an 80% success rate if a successful study check is made.&lt;br /&gt;
  &lt;br /&gt;
'''Combat Assassin spells''' See assassin spell table&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Prestige Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Combat_Assassin_(3.5e_Prestige_Class)</id>
		<title>Combat Assassin (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Combat_Assassin_(3.5e_Prestige_Class)"/>
				<updated>2008-10-05T23:50:35Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Requirements: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[User:Cerin616|Cerin616]]&lt;br /&gt;
|datecreated=2008-01-05&lt;br /&gt;
|adopters=&lt;br /&gt;
|dateadopted=&lt;br /&gt;
|status=Practically finished&lt;br /&gt;
|editing=Post on discussion if you have ideas&lt;br /&gt;
|type=Combat-Focused, Skilled&lt;br /&gt;
|desc=The Combat Assassin is a silent killer, who is somewhat able to fight his way out of a tight situation&lt;br /&gt;
|len=10&lt;br /&gt;
|minlvl=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Combat Assassin:=&lt;br /&gt;
'''Author:''' Drew Major&lt;br /&gt;
&lt;br /&gt;
'''Statues:''' Important info complete, needs a table of contents.&lt;br /&gt;
 &lt;br /&gt;
{{Quote|A good assassin never knows, he only assumes.  If things don't go my way I will adapt to the situation.&lt;br /&gt;
|orig=Salgen, Human Assassin}}&lt;br /&gt;
 &lt;br /&gt;
The Combat Assassin is an advanced Assassin who is capable of &lt;br /&gt;
adapting to his situation and fight his way out of a tight &lt;br /&gt;
situation. while they are not useful for jumping into heavy &lt;br /&gt;
battle, they are able to defend themselves and win in a smaller &lt;br /&gt;
conflict.&lt;br /&gt;
&lt;br /&gt;
'''Adventuring''' Assassins tend to adventure for very specific reasons only. They may run off in an attempt to get power once in a while, but mainly they are seeking a target. Most frequently an assassin will only leave his city if he plans to make a new life, or he has to leave to get his job done.&lt;br /&gt;
&lt;br /&gt;
'''Characteristics''' Assassins, depending on alignment, think that they MUST kill in order to gain their objective. They believe that death is the final and only option. In many cases the assassin will question his actions, but will likely come back to the same conclusion, either a true or false reason as to why this person had to die. The assassin is usually very confident, but is not proud of himself. He sees himself as the only one who can do this job. They frequently compare themselves to a man on the front line, its not the favored thing, but it has to be done.&lt;br /&gt;
&lt;br /&gt;
'''Alignments''' Assassins are chaotic, they kill frequently. Assassins don't always see each other as good and evil, but they distinguish by the reasons they kill. An Assassin that kills to help only himself is considered &amp;quot;evil&amp;quot;, while an assassin that kills because he must to improove the community is considered &amp;quot;good&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Religions''' Assassins have no set religions. They tend to avoid any god that is against death.&lt;br /&gt;
&lt;br /&gt;
'''Background''' Assassins have been around since the creation of the first weapons, and possibly even further back. Whether they plotted for themselves or for others, assassination is a primal instinct in humans, although many suppress it. As weapons evolved, so did assassins. They could kill from a distance, blend with the shadows, or poisons their victims.&lt;br /&gt;
&lt;br /&gt;
'''Races''' Assassins come in a great many of races, but for some reason the pattern tends to hold in humans. Humans Are the race that tends to kill its own the most frequently.&lt;br /&gt;
&lt;br /&gt;
'''Interaction''' Other classes tend to avoid assassins, they believe them untrustworthy. Some classes, such as the rouge, can get along with the assassin.&lt;br /&gt;
 &lt;br /&gt;
==Requirements:==&lt;br /&gt;
To qualify to become a Combat Assassin, a character must fulfill all of the following criteria. &lt;br /&gt;
 &lt;br /&gt;
* '''Skills:''' Hide rank 8, Disguise rank 4, Move silently rank 8,&lt;br /&gt;
 &lt;br /&gt;
* '''Feats:''' Combat Reflexes, Weapon Finesse, Weapon Focus&lt;br /&gt;
 &lt;br /&gt;
* '''Special:''' May become a combat Assassin at lvl 5 Assassin. Changes class entirely, keeps earned rogue or assassin skills &lt;br /&gt;
&lt;br /&gt;
'''Alignment''' Anything Chaotic&lt;br /&gt;
&lt;br /&gt;
'''Class Skills (4 + Int modifier per level)'''&amp;lt;br/&amp;gt;Balance, Climb, Disguise, &lt;br /&gt;
Escape Artist, Forgery, Hide, Jump, Knowledge (all skills, taken individually), &lt;br /&gt;
Listen, Move Silently, Open Lock, Search, Sleight of Hand, Spot,&lt;br /&gt;
**Class Special Skills** Study, Counter&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Combat Assassin&amp;lt;/div&amp;gt; Hit Die: d6&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 5th&lt;br /&gt;
| +4&lt;br /&gt;
| +1&lt;br /&gt;
| +4&lt;br /&gt;
| +1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Improved Uncanny dodge, minor counter attack, sneak attack 3d6, Kill strike&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 6th&lt;br /&gt;
| +6&lt;br /&gt;
| +2&lt;br /&gt;
| +5&lt;br /&gt;
| +1&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Capture, Death From a Distance&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 7th&lt;br /&gt;
| +7&lt;br /&gt;
| +2&lt;br /&gt;
| +7&lt;br /&gt;
| +2&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Sneak attack 4d6, break defense&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 8th&lt;br /&gt;
| +9&lt;br /&gt;
| +3&lt;br /&gt;
| +8&lt;br /&gt;
| +3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Improved Evasion, Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 9th&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| +9&lt;br /&gt;
| +3&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Crippling strike, sneak attack 5d6, Flank strike&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 10th&lt;br /&gt;
| +12&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Expert uncanny dodge, Counter Attack, Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 11th&lt;br /&gt;
| +13&lt;br /&gt;
| +6&lt;br /&gt;
| +11&lt;br /&gt;
| +4&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | sneak attack 6d6, Stealth&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 12th&lt;br /&gt;
| +15&lt;br /&gt;
| +6&lt;br /&gt;
| +12&lt;br /&gt;
| +5&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Slippery mind, Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 13th&lt;br /&gt;
| +16&lt;br /&gt;
| +7&lt;br /&gt;
| +13&lt;br /&gt;
| +6&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Sneak attack 7d6, Defensive Roll&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 14th&lt;br /&gt;
| +18&lt;br /&gt;
| +8&lt;br /&gt;
| +15&lt;br /&gt;
| +8&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Special, Shadow Blend&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even}}&amp;quot;&lt;br /&gt;
| 15th&lt;br /&gt;
| +20&lt;br /&gt;
| +10&lt;br /&gt;
| +16&lt;br /&gt;
| +9&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Expert Counter Attack, Sneak Attack 8d6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features:==&lt;br /&gt;
 &lt;br /&gt;
All of the following are Class Features of the combat Assassin prestige class.&lt;br /&gt;
 &lt;br /&gt;
'''Weapon and Armor Proficiency:''' Combat Assassins gain simple and martial weapon proficiency. they have light and medium armor proficiency, but different armors can be louder while moving.&lt;br /&gt;
 &lt;br /&gt;
'''Uncanny dodge:''' Improved uncanny dodge negates bonus damage taken while flanked. expert uncanny dodge gives a +1d4 chance to dodge a trap or ranged attack.&lt;br /&gt;
&lt;br /&gt;
'''Counters:''' The Combat Assassin is able to use its foes attacks to its advantage. You must be in defensive combat to use this ability. when an enemy makes an attack the player makes a d20 check. With Minor Counter Attack a 20 allows the player a an immediate attack. With Counter Attack, a 15 or higher gives an immediate attack, and a 20 is an immediate critical hit attack. With Expert Counter Attack, a 15 or higher allows a critical attack, and a 20 gives the player an instant kill. A minor counter has a 20% knock down chance, improved has a 40% knock down chance, and an expert counter has a 60% knock down chance.&lt;br /&gt;
 &lt;br /&gt;
'''Kill Strike:''' While following your intended target, if you take 3 rounds, or 15 seconds, to study your opponent, your sneak attack has a 40% chance to instantly kill the target. Using this ability leaves the player open for an attack of opportunity, and is treated as a surprise attack.&lt;br /&gt;
When useing kills trike the player can choose to roll precentile dice to see if the kill strike succeeds or he can choose that the target make a fortitude save. fortitide save DC = 10 + assassin lvl + assassin int modifier.&lt;br /&gt;
&lt;br /&gt;
'''Death from a Distance''' This ability lows kill strike to be used with a ranged weapon as well.&lt;br /&gt;
 &lt;br /&gt;
'''Break Defense:''' While fighting an opponent in a defensive stance, the combat assassin can use this ability. It has a 50% chance of breaking the opponents defense, leaving him flat footed until struck or one turn goes by.&lt;br /&gt;
 &lt;br /&gt;
'''Improved Evasion:''' When making a reflex save against an area attack, improved evasion causes a successful save to take no damage and a filed save to only take half.&lt;br /&gt;
  &lt;br /&gt;
'''Special:''' this allows the player to either choose a bonus feat or add a +3 miscellaneous modifier to a class skill.&lt;br /&gt;
&lt;br /&gt;
'''Crippling Strike:''' A successful sneak attack decreases the targets strength or dexterity by 1. Points are regained at a rate of one per day.&lt;br /&gt;
&lt;br /&gt;
'''Flank Attack:''' Like Counter attack, when an enemy attacks you can use this ability. Cannot be used with counter attack, must use one or the other. gives a d20 check. If a 15 or higher is rolled it causes player to move to flank of enemy and gives an immediate attack with a +5 hit chance, and +5 damage.&lt;br /&gt;
&lt;br /&gt;
'''Slippery Mind:''' If a rouge makes a saving throw against an enchantment and fails, it allows a bonus throw in one round.&lt;br /&gt;
&lt;br /&gt;
'''Defensive Roll:''' Once per day if the Assassin is attacked and his hit points would be lowered to 0, he can make a reflex save. If successful, he only takes half damage.&lt;br /&gt;
&lt;br /&gt;
'''Stealth:''' While in shadows, Assassin can pass up to 20 feet of enemies searching for him and remain undetected, ineffective within 10 feet, and 30% success at 10-20 feet.&lt;br /&gt;
&lt;br /&gt;
'''Shadow Blend''' While being chased or watched, the Assassin can jump into shadows and disappear entirely, treating it as a hiding place. This includes other forms of concealement such as smoke, brush, any other concealing factors.&lt;br /&gt;
&lt;br /&gt;
'''Capture''' If study is used for 3 rounds or 15 seconds, the option to try and knock out the victim is available. Has a 50% success rate if no study is used, an 80% success rate if a successful study check is made.&lt;br /&gt;
  &lt;br /&gt;
'''Combat Assassin spells''' See assassin spell table&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Prestige Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Dmilewski</id>
		<title>User talk:Dmilewski</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Dmilewski"/>
				<updated>2008-04-11T23:53:29Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Novels, magazines, ETC. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Messages of Interest|messages=&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Humans,_Imperial_(DnD_Race)&lt;br /&gt;
|section=Favored Class&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:45, 17 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Regiment_(DnD_Template)&lt;br /&gt;
|section=Call out for help!&lt;br /&gt;
|notifier=Aarnott&lt;br /&gt;
|date_time=16:56, 17 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Publishers_of_d20_and_D&amp;amp;amp;D_Products&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=14:52, 16 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Publishers_of_d20_and_D&amp;amp;amp;D_Products&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=14:50, 16 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Publishers_of_d20_and_D&amp;amp;amp;D_Products&lt;br /&gt;
|section=Back To?&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=14:49, 16 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:4e_Complex_Special_Ability_Components&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=05:19, 1 March 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Dungeons_and_Dragons&lt;br /&gt;
|section=Namespace?&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=14:30, 28 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=Voting&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=13:29, 11 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=SRD_Talk:Psion_Discipline_Powers&lt;br /&gt;
|section=Levitate, Psionic&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=11:59, 7 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Stronghold_Builder&amp;amp;#39;s_Guidebook&lt;br /&gt;
|section=Layout&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=13:38, 29 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Aarnott/LA0_Race_List&lt;br /&gt;
|section=Done&lt;br /&gt;
|notifier=Aarnott&lt;br /&gt;
|date_time=18:16, 25 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Dashing_Swordsman_(DnD_Prestige_Class)&lt;br /&gt;
|section=Coulod you please rate this? The author is getting... frisky.&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=22:32, 23 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Adapting_800_CE_to_d20/Fourth_Edition_(800_CE_Supplement)&lt;br /&gt;
|section=You Have a Good Idea&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=21:10, 23 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=New Logo&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=15:03, 23 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:4e_Complex_Special_Ability_Components&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=08:43, 23 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Classes&lt;br /&gt;
|section=New Infobox for Base Classes&lt;br /&gt;
|notifier=Sledged&lt;br /&gt;
|date_time=16:47, 22 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:4e_Complex_Special_Ability_Components&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=13:53, 22 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Template_talk:Balance&lt;br /&gt;
|section=Rated by users&lt;br /&gt;
|notifier=Blue Dragon&lt;br /&gt;
|date_time=13:44, 15 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Maps&lt;br /&gt;
|section=Maps to be Added&lt;br /&gt;
|notifier=EldritchNumen&lt;br /&gt;
|date_time=05:46, 14 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Dungeon_Dash_(DnD_Variant_Rule)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Ramses IV&lt;br /&gt;
|date_time=16:43, 13 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=SRD_Talk:Feats&lt;br /&gt;
|section=Uh...&lt;br /&gt;
|notifier=EldritchNumen&lt;br /&gt;
|date_time=17:55, 6 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Maps&lt;br /&gt;
|section=Maybe this should be in environments after all?&lt;br /&gt;
|notifier=EldritchNumen&lt;br /&gt;
|date_time=12:32, 3 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Great_Dwarven_Union_(Wikiworld)&lt;br /&gt;
|section=Great Dwarven Nation Talk&lt;br /&gt;
|notifier=Ramses IV&lt;br /&gt;
|date_time=17:28, 27 December 2007 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Venalicium_(Wikiworld)&lt;br /&gt;
|section=Origins&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=21:58, 18 December 2007 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=SRD_Talk:Porpoise&lt;br /&gt;
|section=Subtype&lt;br /&gt;
|notifier=Sledged&lt;br /&gt;
|date_time=11:16, 18 December 2007 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=SRD_Talk:Elves,_High_(Race)&lt;br /&gt;
|section=Wood Elves&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=22:43, 16 December 2007 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=SRD_Talk:Helpless_Defenders&lt;br /&gt;
|section=Problem&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=21:00, 9 December 2007 (MST)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Archives&lt;br /&gt;
|label1=Archive 1 (Discussions 1 &amp;amp;ndash; 30)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Template:Archivebox ends--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Your NPC Classes and NPC's ==&lt;br /&gt;
&lt;br /&gt;
Recently I made the page [[User NPC Classes with Descriptions]], making each NPC Class need not only in the right category, but also added to this page.  As I was looking over your recent NPC Class contributions I noticed none of them were on this page, and I decided you would rather add them [[User NPC Classes with Descriptions]] than have me do it.  So, all your new NPC classes should be added to this page.  Also, each NPC you make should be added to [[DnD NPC's]] as it has not been converted over to the new method of just using categories for organisation.  Thanks so much, and I also hope you NPC Classes are in the right categories ([[:Category:Combat-Focused]], [[:Category:Bad Guy]], [[:Category:Good Guy]], [[:Category:Strong Spellcasting]], where applicable.).  Thanks.  --[[User:Green Dragon|Green Dragon]] 18:51, 12 November 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
== Rating the PrC's ==&lt;br /&gt;
&lt;br /&gt;
D&amp;amp;D Wiki has quite a bit of Prestige Classes, with only two having been rated on D&amp;amp;D Wiki's rating scale.  So, on a small mission to try to get ratings of  PrC's done, I would like you to help.  All you would have to do is go to [[DnD Classes]] then to any PrC page.  Click on the PrC you would like to rate; then rate its balance by clicking on the &amp;quot;here&amp;quot; in the ''Please, help D&amp;amp;D Wiki by rating the balance of this item '''here'''''.  I hope you can take the time to help D&amp;amp;D Wiki become a useful tool for every visitor that comes here; and thanks in advance.  --[[User:Green Dragon|Green Dragon]] 22:29, 29 November 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
== SRD Editing Only ==&lt;br /&gt;
&lt;br /&gt;
Hello.  Recently, I was thinking that it might be a good idea to make a new level of power on D&amp;amp;D Wiki.  Above ''Sysop'' would be something like ''SRD Editor'', and this would include the people that understand the SRD well enough to make changes without violating copyrights, etc.  The 3 (possible 4...) people that would be in this group would be Me, You, and Sledged (Possibly Blue Dragon if he wants to be part of this group).  Is this a good idea, or not?  --[[User:Green Dragon|Green Dragon]] 22:54, 11 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
:Let me think about that. My gut says that it should be a separate editorship from admin. From SRD editorship, you get the ability to edit the SRD (but not move pags). From Admin, you get the ability to move pages. &lt;br /&gt;
&lt;br /&gt;
::The reason I am saying this is because I would not (to be brutally honest) trust Pz.Az.0Maus, editing the SRD in any way.  People like that, that for some reason become admins (I know, I know, my fault), seem not to understand the problems with wierd edits to the SRD.  Just to give my reasons for this idea...   --[[User:Green Dragon|Green Dragon]] 19:16, 12 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Protecting the SRD is good. So is getting help with it. In that, I'm conflicted. Run the thought past the other folks. We'll see if there's a consensus. --[[User:Dmilewski|Dmilewski]] 20:20, 12 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Okay, I will after the adminship candidates are over.  --[[User:Green Dragon|Green Dragon]] 21:19, 12 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
== Mithral Shirt ==&lt;br /&gt;
&lt;br /&gt;
The cost for a [[Mithral Shirt (SRD Magic Armor)|mithral shirt]] and the cost for a [[Chain Shirt (SRD Armor)|chain shirt]] with the mithral enhancement do not match.  &amp;amp;mdash;[[User:Sledged|Sledged]] 23:21, 22 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
:All that math needs checking. I'll put that on my to-do list. If you see any numbers that a wrong, please just correct and post errata  on the discussion page. If you see a pattern of mistakes, you can fix the pattern (and alert me to the mistake), or just bop the error over to me. --[[User:Dmilewski|Dmilewski]] 11:03, 23 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
== Weapon Description Pages ==&lt;br /&gt;
&lt;br /&gt;
So I've been working on a layout to include more size-related information on the weapon description pages, and this is what I have so far (the base weapon is the [[Gauntlet (SRD Weapon)|gauntlet]]):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border: none;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;d20 dragon monstats&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Critical:&lt;br /&gt;
| x2&lt;br /&gt;
|-&lt;br /&gt;
! Range Increment:&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! Type:&lt;br /&gt;
| Bludgeoning&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! Size || Cost || Damage || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Fine || * || &amp;amp;mdash; || 1/16 lb.&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Diminuative || * || &amp;amp;mdash; || 1/8 lb.&lt;br /&gt;
|-&lt;br /&gt;
| Tiny || * || 1 || 1/4 lb.&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Small || 2 gp || 1d2 || 1/2 lb.&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 2 gp || 1d3 || 1 lb.&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Large || 4 gp || 1d4 || 2 lbs.&lt;br /&gt;
|-&lt;br /&gt;
| Huge || * || 1d6 || 4 lbs.&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gargantuan || * || 1d8 || 8 lbs.&lt;br /&gt;
|-&lt;br /&gt;
| Collossal || * || 2d6 || 16 lbs.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;small&amp;gt;* The SRD gives neither this value nor a means to determine it.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What do you think?  I'm considering making it into a template for user submitted weapons.  &amp;amp;mdash;[[User:Sledged|Sledged]] 13:24, 28 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
:Terrific. I was going to ask you to make a template. No need! Here's a few things that we could do: &lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Weapon !! Cost !! Damage !! align=&amp;quot;left&amp;quot; | Enhancement !! Cost !! align=&amp;quot;left&amp;quot; | Benefit &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Small || 1 cp || 1d2 || align=&amp;quot;left&amp;quot; | Alchemical Silver || 10 gp || align=&amp;quot;left&amp;quot; | -1 damage, weapon is silvered&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Medium || 2 cp || 1d3 || align=&amp;quot;left&amp;quot; | Darkwood || 15 gp || align=&amp;quot;left&amp;quot; | halve weight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:Alternatively, we could put enhancements on a different table (with more appropriate formatting than this). &lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;d20&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Small !! Medium !! Large !! Benefit&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine || 2 gp || 8 gp || 30 gp || Ignore DR&lt;br /&gt;
|-&lt;br /&gt;
| Mithril || 1 gp ||  5 gp || 10 gp || Halve weight&lt;br /&gt;
|-&lt;br /&gt;
| +1 || 2,000 gp || 2,001 gp || 2005 gp || +1 to hit and damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:--[[User:Dmilewski|Dmilewski]] 14:24, 28 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
::How about this:&lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;d20&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
|+ Enhancement Costs&lt;br /&gt;
|-&lt;br /&gt;
!  || Steel || [[Adamantine (SRD Term)|Adamantine]] || [[Alchemical Silver (SRD Term)|Alchemical Silver]] || [[Cold Iron (SRD Term)|Cold Iron]] || [[Crystal, Deep (SRD Term)|Crystal, Deep]] || [[Crystal, Mundane (SRD Term)|Crystal, Mundane]] || [[Mithral (SRD Term)|Mithral]]&lt;br /&gt;
|-&lt;br /&gt;
| Average || 2 gp || &amp;amp;mdash; || 22 gp || 4 gp || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Masterwork || 302 gp || 3,002 gp || 322 gp || 304 gp || 1,002 gp || 302 gp || 502 gp&lt;br /&gt;
|-&lt;br /&gt;
| +1 || 2,302 gp || 5,002 gp || 2,322 gp || 4,304 gp || 3,002 gp || 2,302 gp || 2,502 gp&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| +2 || 8,302 gp || 11,002 gp || 8,322 gp || 10,304 gp || 9,002 gp || 8,302 gp || 8,502 gp&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 18,302 gp || 21,002 gp || 18,322 gp || 20,304 gp || 19,002 gp || 18,302 gp || 18,502 gp&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| +4 || 32,302 gp || 35,002 gp || 32,322 gp || 34,304 gp || 33,002 gp || 32,302 gp || 32,502 gp&lt;br /&gt;
|-&lt;br /&gt;
| +5 || 50,302 gp || 53,002 gp || 50,322 gp || 52,304 gp || 51,002 gp || 50,302 gp || 50,502 gp&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| +6* || 72,302 gp&amp;lt;br/&amp;gt;(720,302 gp) || 75,002 gp&amp;lt;br/&amp;gt;(723,002 gp) || 72,322 gp&amp;lt;br/&amp;gt;(720,322 gp) || 74,304 gp&amp;lt;br/&amp;gt;(722,304 gp) || 73,002 gp&amp;lt;br/&amp;gt;(721,002 gp) || 72,302 gp&amp;lt;br/&amp;gt;(720,302 gp) || 72,502 gp&amp;lt;br/&amp;gt;(720,502 gp)&lt;br /&gt;
|-&lt;br /&gt;
| +7* || 98,302 gp&amp;lt;br/&amp;gt;(980,302 gp) || 101,002 gp&amp;lt;br/&amp;gt;(983,002 gp) || 98,322 gp&amp;lt;br/&amp;gt;(980,322 gp) || 100,304 gp&amp;lt;br/&amp;gt;(982,304 gp) || 99,002 gp&amp;lt;br/&amp;gt;(981,002 gp) || 98,302 gp&amp;lt;br/&amp;gt;(980,302 gp) || 98,502 gp&amp;lt;br/&amp;gt;(980,502 gp)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| +8* || 128,302 gp&amp;lt;br/&amp;gt;(1,280,302 gp) || 131,002 gp&amp;lt;br/&amp;gt;(1,283,002 gp) || 128,322 gp&amp;lt;br/&amp;gt;(1,280,322 gp) || 130,304 gp&amp;lt;br/&amp;gt;(1,282,304 gp) || 129,002 gp&amp;lt;br/&amp;gt;(1,281,002 gp) || 128,302 gp&amp;lt;br/&amp;gt;(1,280,302 gp) || 128,502 gp&amp;lt;br/&amp;gt;(1,280,502 gp)&lt;br /&gt;
|-&lt;br /&gt;
| +9* || 162,302 gp&amp;lt;br/&amp;gt;(1,620,302 gp) || 165,002 gp&amp;lt;br/&amp;gt;(1,623,002 gp) || 162,322 gp&amp;lt;br/&amp;gt;(1,620,322 gp) || 164,304 gp&amp;lt;br/&amp;gt;(1,622,304 gp) || 163,002 gp&amp;lt;br/&amp;gt;(1,621,002 gp) || 162,302 gp&amp;lt;br/&amp;gt;(1,620,302 gp) || 162,502 gp&amp;lt;br/&amp;gt;(1,620,502 gp)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| +10* || 200,302 gp&amp;lt;br/&amp;gt;(2,000,302 gp) || 203,002 gp&amp;lt;br/&amp;gt;(2,003,002 gp) || 200,322 gp&amp;lt;br/&amp;gt;(2,000,322 gp) || 202,304 gp&amp;lt;br/&amp;gt;(2,002,304 gp) || 201,002 gp&amp;lt;br/&amp;gt;(2,001,002 gp) || 200,302 gp&amp;lt;br/&amp;gt;(2,000,302 gp) || 200,502 gp&amp;lt;br/&amp;gt;(2,000,502 gp)&lt;br /&gt;
|-&lt;br /&gt;
| +11 or more || square of the&amp;lt;br/&amp;gt;bonus x20,000 gp&amp;lt;br/&amp;gt;+ 302 gp || square of the&amp;lt;br/&amp;gt;bonus x20,000 gp&amp;lt;br/&amp;gt;+ 3,002 gp || square of the&amp;lt;br/&amp;gt;bonus x20,000 gp&amp;lt;br/&amp;gt;+ 322 gp || square of the&amp;lt;br/&amp;gt;bonus x20,000 gp&amp;lt;br/&amp;gt;+ 2,304 gp || square of the&amp;lt;br/&amp;gt;bonus x20,000 gp&amp;lt;br/&amp;gt;+ 1,002 gp || square of the&amp;lt;br/&amp;gt;bonus x20,000 gp&amp;lt;br/&amp;gt;+ 302 gp || square of the&amp;lt;br/&amp;gt;bonus x20,000 gp&amp;lt;br/&amp;gt;+ 502 gp&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | * &amp;lt;small&amp;gt;If weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon has the epic market price given in parenthesis.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:: Note that darkwood is missing since it doesn't apply to the gauntlet.  Also the header &amp;quot;Steel&amp;quot; will change depending on the weapon (e.g. &amp;quot;Wood&amp;quot; for a club, and &amp;quot;Steel/Wood&amp;quot; for an arrow).  &amp;amp;mdash;[[User:Sledged|Sledged]] 21:23, 28 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Wow... that's... totally intimidating and overwhelming. No offense. That table makes my brain melt. (However, that's GREAT for a master enchantment chart. I will steal that for the SRD.) &lt;br /&gt;
&lt;br /&gt;
:::So now, which data do we want to eliminate? When I first did that section in the SRD, I chose to list the most common prices. What if we just list the special materials costs for Standard and Masterwork, then included an enchantment guide below that? (Our readers can do the simple addition in their heads.) You also want to include darkwood, as negative information is information. (It then becomes clear that Darkwood is not there on purpose.) The result is far cleaner and less overwhelming, but contains the same information. The &amp;quot;'''magic'''&amp;quot; section needs to look better than I have it. &lt;br /&gt;
&lt;br /&gt;
:::{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+Gauntlet Enhancements&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Material !! Average !! [[Masterwork Weapons (SRD Rules)|Masterwork]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! align=&amp;quot;left&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Steel || 2 gp || 302 gp || align=&amp;quot;left&amp;quot; | —&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Adamantine (SRD Term)|Adamantine]] || — || 3,002 gp || align=&amp;quot;left&amp;quot; | Bypass DR&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Alchemical Silver (SRD Term)|Alchemical Silver]] || 22 gp || 322 gp || align=&amp;quot;left&amp;quot; | -1 damage&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Cold Iron (SRD Term)|Cold Iron]] || 4 gp || 304 gp || align=&amp;quot;left&amp;quot; | If enchanted, costs additional 2,000 gp.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Darkwood (SRD Term)|Darkwood]] || n/a || n/a || align=&amp;quot;left&amp;quot; | 1/2 weight&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Crystal, Deep (SRD Term)|Crystal, Deep]] || — || 1,002 gp || align=&amp;quot;left&amp;quot; | Psionic&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Crystal, Mundane (SRD Term)|Crystal, Mundane]] || — || 302 || align=&amp;quot;left&amp;quot; | No rusting, not metal&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Mithral (SRD Term)|Mithral]] || — || 502 gp || align=&amp;quot;left&amp;quot; | 1/2 weight&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; |&lt;br /&gt;
'''[[Magic Items: Weapons (SRD Rules)|Magic]] or [[Psionic Items: Weapons (SRD Rules)|Psionic]]'''&amp;lt;BR&amp;gt;&lt;br /&gt;
+1 adds 2,000 gp&amp;lt;BR&amp;gt;&lt;br /&gt;
+2 adds 8,000 gp&amp;lt;BR&amp;gt;&lt;br /&gt;
+3 adds 18,000 gp&amp;lt;BR&amp;gt;&lt;br /&gt;
+4 adds 32,000 gp&amp;lt;BR&amp;gt;&lt;br /&gt;
+5 adds 50,000 gp&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
+6 adds 72,000 gp&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
+7 adds 98,000 gp&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
+8 adds 128,000 gp&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
+9 adds 162,000 gp&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
+10 adds 200,000 gp&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;left&amp;quot; | &lt;br /&gt;
# Wielding a masterwork weapon provides a +1 enhancement bonus on attack rolls.&amp;lt;BR&amp;gt;&lt;br /&gt;
# If weapon has a magical bonus greater than +5 or a special ability&amp;lt;BR&amp;gt;worth more than +5, the weapon is epic. Multiply magic cost by 10.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::::I suppose my table is a bit over the top.  Your table looks good, though.  Cleaning up the layout for the magic bonuses won't be too difficult.  One thing I hadn't considered is that some weapons can be composed of both darkwood and a special metal or crystal, such as an arrow.  Also, do you want to include hardness and hit points?  &amp;amp;mdash;[[User:Sledged|Sledged]] 11:31, 29 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::Saying &amp;quot;no&amp;quot; to complication can be hard. Hardness and hitpoints should be worth it. (Nobody ever remembers that stuff, so having the reference helps.) Compound items cross into the &amp;quot;overly complicated&amp;quot; realm. That's lots of work for little payback. We should simplify double-weapons into double-weapons with both heads having the same material or the same enchantment, then put a note at the bottom that says as much. (People don't read the fine print about double-weapons, so we should just price them out correctly for being full doubles.) Since most materials don't affect hardness and hitpoints, I think that those numbers belong up with damage/weight/crit block. --[[User:Dmilewski|Dmilewski]] 11:54, 29 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::Here's what I have so far.  I couldn't find a layout that looked good for the magical/psionic enhancements to be in the same table as the material enhancements, so I put them in their own table.&lt;br /&gt;
&lt;br /&gt;
::::::The SRD doesn't explicitly give the hps for a gauntlet nor a direct means of figuring it out.  My best guess is that it'd be about the same as a light blade.&lt;br /&gt;
&lt;br /&gt;
::::::The SRD also doesn't say whether or not extra cost for magical cold iron weapons applies to psionic weapons, so I just said &amp;quot;magical,&amp;quot; and left it up to the DM to decide whether or not to extend it (which may or may not have been WotC's intent).&lt;br /&gt;
&lt;br /&gt;
::::::{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border: none;&amp;quot; |&lt;br /&gt;
::::::{| class=&amp;quot;d20 dragon monstats&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Critical:&lt;br /&gt;
| x2&lt;br /&gt;
|-&lt;br /&gt;
! Range Increment:&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! Type:&lt;br /&gt;
| Bludgeoning&lt;br /&gt;
|-&lt;br /&gt;
! Hardness:&lt;br /&gt;
| 10&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! Size || Cost || Damage || Weight || hp&lt;br /&gt;
|-&lt;br /&gt;
| Fine || * || &amp;amp;mdash; || 1/16 lb. ||&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Diminuative || * || &amp;amp;mdash; || 1/8 lb. ||&lt;br /&gt;
|-&lt;br /&gt;
| Tiny || * || 1 || 1/4 lb. ||&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Small || 2 gp || 1d2 || 1/2 lb. ||&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 2 gp || 1d3 || 1 lb. ||&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Large || 4 gp || 1d4 || 2 lbs. ||&lt;br /&gt;
|-&lt;br /&gt;
| Huge || * || 1d6 || 4 lbs. ||&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gargantuan || * || 1d8 || 8 lbs. ||&lt;br /&gt;
|-&lt;br /&gt;
| Collossal || * || 2d6 || 16 lbs. ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &amp;lt;small&amp;gt;* The SRD gives neither this value nor a means to determine it.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::::::{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ Gauntlet Material Enhancements&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Material !! Average !! [[Masterwork Weapons (SRD Rules)|Masterwork]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Hardness || hp !! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Steel || 2 gp || 302 gp || 10 || || style=&amp;quot;text-align: left;&amp;quot; | —&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[Adamantine (SRD Term)|Adamantine]] || — || 3,002 gp || 20 || || style=&amp;quot;text-align: left;&amp;quot; | Bypass hardness less than 20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[Alchemical Silver (SRD Term)|Alchemical Silver]] || 22 gp || 322 gp || 8 || || style=&amp;quot;text-align: left;&amp;quot; | -1 damage&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[Cold Iron (SRD Term)|Cold Iron]] || 4 gp || 304 gp || 10 || || style=&amp;quot;text-align: left;&amp;quot; | Magical enchantments cost an additional 2,000 gp.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[Darkwood (SRD Term)|Darkwood]] || n/a || n/a || 5 || n/a || style=&amp;quot;text-align: left;&amp;quot; | 1/2 weight&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[Crystal, Deep (SRD Term)|Crystal, Deep]] || — || 1,002 gp || 10 || || style=&amp;quot;text-align: left;&amp;quot; | Psionic&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[Crystal, Mundane (SRD Term)|Crystal, Mundane]] || — || 302 gp || 8 || || style=&amp;quot;text-align: left;&amp;quot; | No rusting, not metal&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[Mithral (SRD Term)|Mithral]] || — || 502 gp || 15 || || style=&amp;quot;text-align: left;&amp;quot; | 1/2 weight&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: left; font-size: smaller;&amp;quot; | &lt;br /&gt;
# Masterwork weapons have a +1 enhancement bonus on attack rolls.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::::::{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ Gauntlet [[Magic Items: Weapons (SRD Rules)|Magical]]/[[Psionic Items: Weapons (SRD Rules)|Psionic]] Enhancements&lt;br /&gt;
|-&lt;br /&gt;
! Bonus Value !! Additional Cost&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Hardness Increase&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || Additional hp&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2,000 gp || +2 || +10&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| +2 || +8,000 gp || +4 || +20&lt;br /&gt;
|-&lt;br /&gt;
| +3 || +18,000 gp || +6 || +30&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| +4 || +32,000 gp || +8 || +40&lt;br /&gt;
|-&lt;br /&gt;
| +5 || +50,000 gp || +10 || +50&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| +6 || +72,000 gp&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || +12 || +60&lt;br /&gt;
|-&lt;br /&gt;
| +7 || +98,000 gp&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || +14 || +70&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| +8 || +128,000 gp&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || +16 || +80&lt;br /&gt;
|-&lt;br /&gt;
| +9 || +162,000 gp&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || +18 || +90&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| +10 || +200,000 gp&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || +20 || +100&lt;br /&gt;
|-&lt;br /&gt;
| +11 or more || + bonus x bonus&amp;lt;br/&amp;gt;x 20,000 gp || + enhancement bonus x 2 || + enhancement bonus x 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left; font-size: smaller;&amp;quot; |&lt;br /&gt;
# Increase total cost for magical enhancement by 2,000 gp for [[Cold Iron (SRD Term)|cold iron]] weapons.&lt;br /&gt;
# Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from the weapon's bonus, not its special abilities.&lt;br /&gt;
# If weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::::::&amp;amp;mdash;[[User:Sledged|Sledged]] 20:06, 29 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::That's an astounding amount of data per weapon. I am honestly SHOCKED how much data is connected to a single weapon. I like this layout well enough to run with it. --[[User:Dmilewski|Dmilewski]] 21:00, 29 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::That's D&amp;amp;D for you.  It gets more complex with each edition.  &amp;amp;mdash;[[User:Sledged|Sledged]] 22:06, 29 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
== The Tireless Contributor Barnstar ==&lt;br /&gt;
&lt;br /&gt;
Recently you passed 20,000 edits (375 edits ago) on D&amp;amp;D Wiki, the most of any D&amp;amp;D Wikian!  Congratulations!  So, for achieving this enormous task I give you The Tireless Contributor Barnstar.  Thanks for helping with everything you have.&lt;br /&gt;
&lt;br /&gt;
{{The Tireless Contributor Barnstar|I give you The Tireless Contributor Barnstar for reaching 20,000 edits, with every one of these edits being very worthwhile and very helpful.  Every single one of these edits has helped make D&amp;amp;D Wiki what it is, thanks.  --[[User:Green Dragon|Green Dragon]] 01:23, 31 December 2006 (MST)}}&lt;br /&gt;
&lt;br /&gt;
== MSRD ==&lt;br /&gt;
&lt;br /&gt;
Are you going to add the MSRD to D&amp;amp;D Wiki?  If so, thanks in advance, it's been a long time in coming.  --[[User:Green Dragon|Green Dragon]] 22:07, 31 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
== Email? ==&lt;br /&gt;
&lt;br /&gt;
Hello Dmilewski, I was wondering if you had received an email from me recently.  Thanks, --[[User:Blue Dragon|Blue Dragon]] 15:40, 2 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:Yup. Edited my home page a bit. --[[User:Dmilewski|Dmilewski]] 16:21, 2 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Edits on [[Villainous Abilities (DnD Rules)]] ==&lt;br /&gt;
&lt;br /&gt;
Recently IP 69.148.22.216 edited [[Villainous Abilities (DnD Rules)]].  Because you do not have a static IP address I am not sure if this is you.  However, I am just alerting you so you know it was edited.  Thanks.  --[[User:Green Dragon|Green Dragon]] 14:41, 3 January 2007 (MST)&lt;br /&gt;
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== Rating the [[Staffmage (DnD Prestige Class)|Staffmage]] ==&lt;br /&gt;
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Hello.  I was just wondering if you would mind rating the [[Staffmage (DnD Prestige Class)|Staffmage]] I just recently edited.  All I want to see is how balanced I made it...  If you could do this I would be very happy, thanks.  --[[User:Green Dragon|Green Dragon]] 22:52, 4 January 2007 (MST)&lt;br /&gt;
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:Another question, would you mind rating the [[Ghost Monk (DnD Prestige Class)|Ghost Monk]]?  --[[User:Green Dragon|Green Dragon]] 23:50, 10 January 2007 (MST)&lt;br /&gt;
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== Wikipedia ==&lt;br /&gt;
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Recently you linked to many Wikipedia articles via SRD monsters.  So, do you think it would be appropriate to have the Wikipedia article link to D&amp;amp;D Wiki's SRD Monster (also giving D&amp;amp;D Wiki more visitors)?  --[[User:Green Dragon|Green Dragon]] 17:33, 13 January 2007 (MST)&lt;br /&gt;
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:I think it is perfectly appropriate. --[[User:Dmilewski|Dmilewski]] 19:09, 13 January 2007 (MST)&lt;br /&gt;
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::Okay.  --[[User:Green Dragon|Green Dragon]] 00:54, 14 January 2007 (MST)&lt;br /&gt;
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== Environment Section...  Where? ==&lt;br /&gt;
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Where is the environment section of [http://www.wizards.com/d20/files/v35/WildernessandEnvironment.rtf &amp;quot;Wilderness, Weather, &amp;amp; Environment&amp;quot;] in the [[System Reference Document|SRD]]?  &amp;amp;mdash;[[User:Sledged|Sledged]] 16:51, 17 January 2007 (MST)&lt;br /&gt;
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:Missing. I'll have to restore this.--[[User:Dmilewski|Dmilewski]] 18:39, 17 January 2007 (MST)&lt;br /&gt;
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== Working Mans BarnStar ==&lt;br /&gt;
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{{The Working Man's Barnstar|Dmilewski added the ''entire'' MSRD to D&amp;amp;D Wiki and for doing this I give him this Barnstar.  Adding the MSRD was a huge job, and Dmilewki cannot be congratulated enough.  Thanks.  --[[User:Green Dragon|Green Dragon]] 22:24, 25 January 2007 (MST)}}&lt;br /&gt;
So, I give you this [[Template:The Working Man's Barnstar]] for adding the MSRD.  --[[User:Green Dragon|Green Dragon]] 22:24, 25 January 2007 (MST)&lt;br /&gt;
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== Feat Descriptors ==&lt;br /&gt;
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So I was browsing through the feats, and I noticed that the way the categories are assigned, there's no way to view all the feats&amp;amp;mdash;and only those feats&amp;amp;mdash;with a specific descriptor.  If I'm trying to put together a [[Psion (SRD Class)|psion]] and I'm trying to select my psion bonus feat&amp;amp;mdash;which has to be either psionic, metapsionic, or psionic item creation&amp;amp;mdash;and I go to [[SRD:Psionic Feats]], I have to filter through feats like [[Antipsionic Magic (SRD Feat)|Antipsionic Magic]] and [[Autonomous (SRD Feat)|Autonomous]] which are related to psionics but aren't psionic feats in that they lack the [Psionic] descriptor.&lt;br /&gt;
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I suggest having category pages specifically for feat descriptors:&lt;br /&gt;
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* Category:Divine (Feat Descriptor)&lt;br /&gt;
* Category:Epic (Feat Descriptor)&lt;br /&gt;
* Category:General (Feat Descriptor)&lt;br /&gt;
* Category:Item Creation (Feat Descriptor)&lt;br /&gt;
* Category:Metamagic (Feat Descriptor)&lt;br /&gt;
* Category:Metapsionic (Feat Descriptor)&lt;br /&gt;
* Category:Psionic (Feat Descriptor)&lt;br /&gt;
* Category:Special (Feat Descriptor)&lt;br /&gt;
* Category:Wild (Feat Descriptor)&lt;br /&gt;
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And these descriptors would be assigned to the SRD category.  Additionally, we could have more categories for user-contributed feats that have descriptors introduced by WotC products, but aren't part of the SRD:&lt;br /&gt;
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* Category:Exalted (Feat Descriptor)&lt;br /&gt;
* Category:Metabreath (Feat Descriptor)&lt;br /&gt;
* Category:Monstrous (Feat Descriptor)&lt;br /&gt;
* Category:Vile (Feat Descriptor)&lt;br /&gt;
* Category:Tactical (Feat Descriptor)&lt;br /&gt;
* etc...&lt;br /&gt;
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&amp;amp;mdash;[[User:Sledged|Sledged]] 12:25, 30 January 2007 (MST)&lt;br /&gt;
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:The feats have been needing a review. Thanks for asking the question. &lt;br /&gt;
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:If I am interpreting you correctly, I presume that the category would be &amp;lt;nowiki&amp;gt;[[Category:Wild (Feat Descriptor)]]&amp;lt;/nowiki&amp;gt;? --[[User:Dmilewski|Dmilewski]] 13:17, 30 January 2007 (MST)&lt;br /&gt;
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::Yup, that's it.  &amp;amp;mdash;[[User:Sledged|Sledged]] 14:03, 30 January 2007 (MST)&lt;br /&gt;
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:::I think that appending &amp;quot;Feat&amp;quot; would work sufficiently well. Example: Category: Wild Feat. I had a similar problem with &amp;quot;light&amp;quot;, leading to Category:Light Armor and Category:Light Weapon. (&amp;quot;Light&amp;quot; is its own PITA category.) This is a bit more self-explanatory and easier to remember. --[[User:Dmilewski|Dmilewski]] 14:27, 30 January 2007 (MST)&lt;br /&gt;
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::::Got the categories made and populated:&lt;br /&gt;
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::::* [[:Category:Divine Feat]]&lt;br /&gt;
::::* [[:Category:Epic Feat]]&lt;br /&gt;
::::* [[:Category:General Feat]]&lt;br /&gt;
::::* [[:Category:Item Creation Feat]]&lt;br /&gt;
::::* [[:Category:Metamagic Feat]]&lt;br /&gt;
::::* [[:Category:Metapsionic Feat]]&lt;br /&gt;
::::* [[:Category:Psionic Feat]]&lt;br /&gt;
::::* [[:Category:Special Feat]]&lt;br /&gt;
::::* [[:Category:Wild Feat]]&lt;br /&gt;
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::::and three demo pages for the feats and rules:&lt;br /&gt;
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::::* [[Feats Overview (SRD Rules Evaluation)]]&lt;br /&gt;
::::* [[SRD:Feats]]&lt;br /&gt;
::::* [[SRD:Feats by Type]]&lt;br /&gt;
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::::Whatcha' think?  &amp;amp;mdash;&amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:14, 3 February 2007 (MST)&lt;br /&gt;
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:::::Smooth. Looks great! --[[User:Dmilewski|Dmilewski]] 13:41, 3 February 2007 (MST)&lt;br /&gt;
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::::::Now all that needs to be done is to make [[DnD Feats]] work with the same categories...  The SRD and the Homebrew items should be working together to help campaigns,  they should not be separated and divided.  Would you like me to help with the [[DnD Feats|DnD Feats's]] category changes?   --[[User:Green Dragon|Green Dragon]] 14:22, 3 February 2007 (MST)&lt;br /&gt;
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:::::::Is [[Ability Surge (DnD General Feat)]] the kind of categories were aiming for?  --[[User:Green Dragon|Green Dragon]] 15:20, 3 February 2007 (MST)&lt;br /&gt;
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::::::::Yup.  That's it.  If we add all the user feats, we'll need to create more categories.  We'll need a category for each descriptor.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 09:56, 4 February 2007 (MST)&lt;br /&gt;
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:::::::::And we would have to re-organize [[DnD Feats]].  --[[User:Green Dragon|Green Dragon]] 18:38, 4 February 2007 (MST)&lt;br /&gt;
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== SRD Namespace ==&lt;br /&gt;
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How would you feel about asking [[User:Blue Dragon|Blue Dragon]] to create a custom namespace for the SRD?  I've been finding that as more and more articles get added to the wiki, it's getting harder and harder to search for specifics within the core rules.  If the SRD had it's own namespace, searches could be limited to just that namespace.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:40, 6 February 2007 (MST)&lt;br /&gt;
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:Great minds think alike. I've been thinking about that. We can do a single OGL namespace, an SRD namespace, or SRD and MSRD. I'm not sure which would work best. I'm currently leaning towards the namespaces called SRD and MSRD. (This makes it easy for folks to check the proper namespace when searching for something specific and to search each reference document separately.) Wade in with any implementation suggestions or improvement. --[[User:Dmilewski|Dmilewski]] 14:59, 6 February 2007 (MST)&lt;br /&gt;
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::I say just stick with SRD and MSRD namespaces.  If more publishings are added, such as the OGC from [http://www.wizards.com/default.asp?x=products/dndacc/881560000 Unearthed Arcana] (which [[User:Cuthalion|Cúthalion]] expressed a willingness to do [[Category talk:Base Classes (SRD)|here]]), namespaces can be added for them, as well.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:54, 6 February 2007 (MST)&lt;br /&gt;
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:::Great. Will you drop the note to BD?--[[User:Dmilewski|Dmilewski]] 17:55, 6 February 2007 (MST)&lt;br /&gt;
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::::It's not going to happen, I think.  Edit counts do not get carried over between different namespaces with the current version of MediaWiki their are more problems.  If one wants to search through all of the namespaces, they cannot, they would have to go individually, etc.  This has already been partially tried with the D20M section, and it never got off its feet.  I don't think this is the best idea, however if you are worried about the ease of search I am sure I could ask Blue Dragon to make an extension (or something) that would make it so only &amp;quot;SRD Rules&amp;quot; &amp;quot;Just MSRD&amp;quot; or &amp;quot;Just SRD&amp;quot; search options exist.  What are your opinions about a more customized search and not so much of splitting this site apart?  --[[User:Green Dragon|Green Dragon]] 12:53, 7 February 2007 (MST)&lt;br /&gt;
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:::::I'm not talking about splitting the site.  What I'm talking about is having &amp;quot;SRD:&amp;quot; appended to the title of every SRD page (though it's a bit more complicated than that), the same way that all the template titles begin with &amp;quot;Template:&amp;quot;, category titles being with &amp;quot;Category:&amp;quot;, and so on.  So that when you do a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.dandwiki.com/wiki/Special:Search?search=simple+search&amp;amp;fulltext=Search simple search]&amp;lt;/span&amp;gt;, you can just select the checkboxes at the bottom of the search page for which namespaces to which you want to limit the search.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:26, 7 February 2007 (MST)&lt;br /&gt;
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::::::Namespaces will do exactly what Sledged is talking about.  Green Dragon is talking about splitting the site into four different sections, but a custom namespace would be perfectly acceptable.  These namespaces have now been added. --[[User:Blue Dragon|Blue Dragon]] 15:58, 7 February 2007 (MST)&lt;br /&gt;
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:::::::Now to move all 3,514 pages.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:34, 7 February 2007 (MST)&lt;br /&gt;
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::::::::I will move them all, don't feel pressured.  --[[User:Green Dragon|Green Dragon]] 16:51, 7 February 2007 (MST)&lt;br /&gt;
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:::::::::I was gonna say break into managable chunks.  It's the feats, spells, and FXs that'll be the time consumers.  Also, I think since they will all have the (M)SRD namespace, the &amp;quot;SRD&amp;quot; in suffix of the titles could be removed.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:36, 7 February 2007 (MST)&lt;br /&gt;
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::::::::::That should be scriptable? Manually converted, that would change '''Widget (SRD Equipment)''' to '''SRD:Widget (Equipment)'''? Have I followed correctly?--[[User:Dmilewski|Dmilewski]] 08:52, 8 February 2007 (MST)&lt;br /&gt;
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:::::::::::That's what I'm talking about.  Though if a script is going to be used, I wouldn't worry about it, unless modifying the script is a minor issue.  Additionally, the script would have to make sure titles like '''Spells (SRD)''' don't end up as '''SRD:Spells ()'''.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:33, 8 February 2007 (MST)&lt;br /&gt;
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::::::::::::If you guys want, I can make a script run database-end.  It will save lots and lots of time, and will be just as accurate (depending on the rules that it is given).  Let me know what you want.  Thanks, --[[User:Blue Dragon|Blue Dragon]] 21:55, 8 February 2007 (MST)&lt;br /&gt;
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:::::::::::::Script it. By all means, script it. If it can convert references inside documents, that would just PERFECT. --[[User:Dmilewski|Dmilewski]] 06:55, 9 February 2007 (MST)&lt;br /&gt;
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::::::::::::::Database end will not work; the revisions of what has happened to ''every'' page must be present.  A non-database script is the only way this will work and Blue Dragon is working on one now...  --[[User:Green Dragon|Green Dragon]] 13:57, 10 February 2007 (MST)&lt;br /&gt;
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:::::::::::::::The problems:  Every category will be ''very'' screwed up as the SRD items are now only listed under the &amp;quot;S&amp;quot; instead of correctly alphabetically.  Blue Dragon said he will fix this sometime.  Also the links should work (redirects) however Blue Dragon will work on fixing them next.  No need to do anything manually.  Is this what you envisioned or is something wrong?  --[[User:Green Dragon|Green Dragon]] 22:31, 11 February 2007 (MST)&lt;br /&gt;
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::::::::::::::::This is about the exact level of complication that I was expecting. It's a big project and snafus should show up. My thanks to Blue Dragon for doing the scripting. Changing namespaces is a load of work, but I do believe that having a dedicated search for the rules set is worth the effort. Hopefully Blue Dragon can submit his alterations upstream and other wikis can get the benefit of our problemsolving. --[[User:Dmilewski|Dmilewski]] 06:36, 13 February 2007 (MST)&lt;br /&gt;
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:::::::::::::::::[http://meta.wikimedia.org/wiki/Talk:DynamicPageList2#Number_of_Columns DPL2] version 0.9 has a &amp;quot;column&amp;quot; parameter.  If you set it to 3, and set &amp;quot;mode=unordered&amp;quot; you won't have to worry about the alphabetical headers.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 07:34, 13 February 2007 (MST)&lt;br /&gt;
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::::::::::::::::::We're on 0.7.7. We'll have to wait for Blue Dragon to update the server.--[[User:Dmilewski|Dmilewski]] 09:18, 13 February 2007 (MST)&lt;br /&gt;
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:::::::::::::::::::A question about that:  Would the namespace still be listed (used).  I mean would the SRD items still go under S when their are not just SRD items or would it disregard namespaces?  --[[User:Green Dragon|Green Dragon]] 18:28, 13 February 2007 (MST)&lt;br /&gt;
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== CR List on Creature Page ==&lt;br /&gt;
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I would find it convenient if there were links to the CR category pages directly from the SRD creature section. When I design an adventure I usually look for monsters by CR, not alphabetically.  [[User:Aarnott|Aarnott]] 13:36, 7 February 2007 (MST)&lt;br /&gt;
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:I'll put that on my to-do list. --[[User:Dmilewski|Dmilewski]] 08:47, 8 February 2007 (MST)&lt;br /&gt;
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::For SRD creatures, there seems to already be a page: Category:Creatures by CR.  Nothing links to it, and it should probably be just a regular page instead of category; nothing has been assigned to it, and its content is the result of DPL tags.&lt;br /&gt;
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::[[User:Aarnott|Aarnott]], are you talking about a page for only SRD creatures, or both user-contributed and SRD creatures?  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:33, 8 February 2007 (MST)&lt;br /&gt;
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:::I added a links to Creatures by CR (SRD) under the creatures page. It never got moved into the creature page when we redid the SRD structure. This is supposed to be a category, as I want it to appear under the Category page. (I sometimes find things by category and find this useful.) --[[User:Dmilewski|Dmilewski]] 20:51, 8 February 2007 (MST)&lt;br /&gt;
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::::I agree, that should help many people.  --[[User:Green Dragon|Green Dragon]] 13:58, 10 February 2007 (MST)&lt;br /&gt;
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:::::This is great!  So handy, thanks a lot.  And to answer [[User:Sledged|Sledged]], I only meant SRD creatures.  The user-defined ones already have a listing by CR. [[User:Aarnott|Aarnott]] 11:10, 12 February 2007 (MST)&lt;br /&gt;
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::::::Gotcha.  Though I wasn't asking if you meant user creatures by themselves, but a page that has '''all''' the creatures on the wiki by CR; both user and SRD.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:15, 12 February 2007 (MST)&lt;br /&gt;
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:::::::He can make wiki-wide pages like this himself. This will help show us that he's &amp;quot;admin material.&amp;quot; It's a good DPL project, too. --[[User:Dmilewski|Dmilewski]] 11:33, 12 February 2007 (MST)&lt;br /&gt;
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::::::::[[User:Aarnott|Aarnott]], your going for admin ([[RfA]])?  And, yes, I do think it is a good thing to learn wiki-code better (especially dpl's)  --[[User:Green Dragon|Green Dragon]] 23:50, 12 February 2007 (MST)&lt;br /&gt;
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==Orphaned MSRD Pages==&lt;br /&gt;
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&amp;lt;strike&amp;gt;I didn't know if you were aware, but there are several orphaned MSRD pages, especially revolving around classes (acolyte, archaic weaponsmaster, and many others). Any plan to fix this?  --[[User:EldritchNumen|EldritchNumen]] 04:00, 10 February 2007 (MST)&amp;lt;/strike&amp;gt;&lt;br /&gt;
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:Just joking. Sorry. They were listed under orphaned pages, but I checked the MSRD and they are linked to. Must just be some flaw in the system.  --[[User:EldritchNumen|EldritchNumen]] 04:04, 10 February 2007 (MST)&lt;br /&gt;
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::DPL lists are included in the orphaned pages.  To see the real orphaned pages (which is a little out-dated - I will update it today) use the Orphaned Pages - Excluding DPL and SRD (Should also include MSRD their).  --[[User:Green Dragon|Green Dragon]] 13:59, 10 February 2007 (MST)&lt;br /&gt;
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== Spell Categories ==&lt;br /&gt;
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I noticed you where trying figure out what to name the categories of spell (and power) descriptors.  I have two suggestions.  Either do the same way the feat descriptors were done (e.g. &amp;quot;Category:Fear Spell&amp;quot;), or use &amp;quot;effects&amp;quot; (e.g. &amp;quot;Category:Fear Effect&amp;quot;) since all spells with a specific descriptor are also an effect of the same name.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:35, 11 February 2007 (MST)&lt;br /&gt;
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:Now that I think about it, &amp;quot;effect&amp;quot; would be better since it can cover spells, powers, spell-like, psi-like, supernatural, and exceptional abilities.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:40, 11 February 2007 (MST)&lt;br /&gt;
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::Oooh. Good thinking. Consider it adopted. --[[User:Dmilewski|Dmilewski]] 18:48, 11 February 2007 (MST)&lt;br /&gt;
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== Quicken Redirect ==&lt;br /&gt;
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I just noticed the [[Quicken]] redirect.  If [[Quicken]] redirects to [[SRD:Quicken Spell (Feat)|Quicken Spell]], where does that leave the other quicken feats?  ([[SRD:Quicken Spell-Like Ability (Feat)|Quicken Spell-Like Ability]], [[SRD:Quicken Power (Feat)|Quicken Power]], and [[SRD:Automatic Quicken Spell (Epic Feat)|Automatic Quicken Spell]].)  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:49, 28 February 2007 (MST)&lt;br /&gt;
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: Good catch. Here's a question for you: how to we keep [Quicken] non-committed? Once we begin tagging using aliases, someone &lt;br /&gt;
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:: &amp;quot;...will end up a redirecting term to one page when it applies to multiple terms.&amp;quot;  Is that along the lines of how you meant to finish that sentence?  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:01, 28 February 2007 (MST)&lt;br /&gt;
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:In general, most quickens refer to Quicken Spell, so that's not a bad default. What I did for other name-space collisions was to go with longer words. &amp;quot;Good&amp;quot; is &amp;quot;Good Effect.&amp;quot; Quicken should be [Quicken Spell]. Enforcing that is more editorial policy. Honestly, I don't know how to lock in an empty page so that it forever turns red, which is what we would need to do to keep Quicken non-allocated.--[[User:Dmilewski|Dmilewski]] 15:23, 28 February 2007 (MST)&lt;br /&gt;
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::I don't think you can lock a page that doesn't exist.  I tried it with [[MyClass (DnD Class)]] by creating the page, protecting it, then deleting it.  Didn't work.  I logged out and was able to create the page again.&lt;br /&gt;
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::The only alternative of which I can think, is to make [Quicken] just a locked page hosting links to everything in the SRD to which it applies.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:01, 28 February 2007 (MST)&lt;br /&gt;
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:::I think that is the best answer. It could look like something below. We can institute that as a standard and use that for any abbreviation collision, then LOCK IT. &lt;br /&gt;
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:::''Quicken'' is an ambiguous term. Do you mean: &lt;br /&gt;
:::*[[SRD:Quicken Spell (Feat)|Quicken Spell Feat]]&lt;br /&gt;
:::*[[SRD:Quicken Power (Feat)|Quicken Power Feat]]&lt;br /&gt;
:::*[[SRD:Quicken Spell-Like Ability (Feat)|Quicken Spell-Like Ability]]&lt;br /&gt;
:::*[[SRD:Automatic Quicken Spell (Epic Feat)|Automatic Quicken Spell Epic Feat]]&lt;br /&gt;
:::--[[User:Dmilewski|Dmilewski]] 16:31, 28 February 2007 (MST)&lt;br /&gt;
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::::I knew this would come up, and now is as good as any time to mention it.  What we need is somethig like Wikipedia's &amp;quot;disambiguation page&amp;quot;; that would solve these problems (and be like Dmilewski's example - just better).  --[[User:Green Dragon|Green Dragon]] 20:35, 28 February 2007 (MST)&lt;br /&gt;
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:::::Exactly what I was thinking. How do they manage disambiguation on Wikipedia? Is it coding or manually created for every page with an ambiguous title? This problem (which has come up with quicken) applies to several other pages as well... in the next few days I'll try to go through the redirects and see which ones are problematic and make a list (if we have to do it manually; hopefully sledged or blue dragon can whip up some useful plug-in, but it seems like a fairly nasty issue at the apex of linguistics and computing...). &amp;quot;Weapons,&amp;quot; for example, is a nasty redirect (it brings you to User Created Weapons, which has no link to the SRD weapons... which, to  be honest, is actually rather irritating (because a redirect like this does not allow you to use search effectively!). &amp;amp;mdash;[[User:EldritchNumen|EldritchNumen]] 01:18, 1 March 2007 (MST)&lt;br /&gt;
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::::::(Yeah, I could see this coming, too.) I'm happy to steal from the best. Off the top of my head, problem children include: good (alignment, spell effect, creature subtype), evil (alignment, spell effect, creature subtype), light (light effect, light weapon, light armor, light encumbrance), fire (fire effect, fire subtype) --[[User:Dmilewski|Dmilewski]] 06:05, 1 March 2007 (MST)&lt;br /&gt;
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:::::::Until you get a system implemented, I will mark anything that I see as ambiguous as [[:Category:Ambiguous]]. That will make it easy to find pages that crop up.--[[User:Dmilewski|Dmilewski]] 07:13, 3 March 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::I've started with four terms:  [[quicken]], [[climb]], [[swim]], and [[run]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:35, 1 May 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== SRD Categories ==&lt;br /&gt;
&lt;br /&gt;
Currently, none of the SRD classes are in categories such as [[:Category:Arcane Spellcasting]] or [[:Category:Divine Spellcasting]]. Is this something you're in charge of? (I was pointed in your direction, and nearly all the pages that need changing are locked to me...) [[User:Armond|Armond]] 08:54, 21 March 2007 (MDT)&lt;br /&gt;
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:I have not taken time to do this. If you crank out who should have which category, I'll paste the tags in. FYI, the usual page for requests is the SRD:Talk page. --[[User:Dmilewski|Dmilewski]] 09:12, 21 March 2007 (MDT)&lt;br /&gt;
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== Redirects:  Categories and Definitions ==&lt;br /&gt;
&lt;br /&gt;
What should be done with terms that have both a definition and a category of the same (or similar) name like &amp;quot;humanoid&amp;quot; (which currently redirects to the category).  It's a bit of an inconvenience to type out &amp;quot;SRD:Humanoid Type (Creature Type)&amp;quot; every time I want to link to the term, but it would also be a pain to type out &amp;quot;:Category:Humanoid Type&amp;quot; every time to link to the category.  (I link to both fairly often.)  Of course making it a disambiguation page would just require the long text for linking to both pages.  So I thought one solution would be to use the singular (&amp;quot;humanoid&amp;quot;) to redirect to the definition, and the plural (&amp;quot;humanoids&amp;quot;) to redirect to the category.  But then I realized that it was a partial solution at best because of elves (race), elf (creature), and elf (subtype category), and there's also words whose plural and singular forms are the same (&amp;quot;fey,&amp;quot; &amp;quot;undead,&amp;quot; and &amp;quot;vermin&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
What say you?  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:50, 8 May 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I feel your pain. As it stands, the header for SRD creatures should point to the Type and Subtype definition. For the SRD, I hard coded those. We can set the dis-ambiguous sets of [Humanoid Type] and [Humanoid Category]. That partially solves the issue. At least, that gives us a &amp;quot;proper&amp;quot; answer. That doesn't solves the &amp;quot;improper&amp;quot; answer, what to do with the generic term [humanoid]. &lt;br /&gt;
&lt;br /&gt;
:My rule of thumb is this: point to a definition or rules wherever possible, and to a category page if there is no better place. --[[User:Dmilewski|Dmilewski]] 17:34, 8 May 2007 (MDT)&lt;br /&gt;
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== Neutral Alignment Category(ies) ==&lt;br /&gt;
&lt;br /&gt;
Should there be two neutral categories to distinguish the law-chaos axis from the good-evil axis?&lt;br /&gt;
* [[:Category:Neutral (Law-Chaos) Alignment]]&lt;br /&gt;
* [[:Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:23, 17 May 2007 (MDT)&lt;br /&gt;
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:I always hated that in the SRD. I would strongly encourage those categories (or similarly named ones). --[[User:Armond|Armond]] &amp;lt;small&amp;gt;([[User talk:Armond|talk]]/[[Special:Contributions/Armond|contribs]])&amp;lt;/small&amp;gt; 14:46, 17 May 2007 (MDT)&lt;br /&gt;
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::I don't see the use. However, it's easy enough to DPL up a page. If you want to add it, and there are folks who do find it useful, I don't see any harm.--[[User:Dmilewski|Dmilewski]] 14:53, 17 May 2007 (MDT)&lt;br /&gt;
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:::Let's see how many others would find it useful, or otherwise have an opinion.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:11, 26 May 2007 (MDT)&lt;br /&gt;
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::::I think separate categories are a good idea, they are distinct alignments and it's odd that they're lumped together. --[[User:Daniel Draco|Daniel Draco]] 12:15, 26 May 2007 (MDT)&lt;br /&gt;
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:::::Oh, DUH, you mean [[:Category:Neutral Good Aligned Creatures]] and [[:Category:Neutral Evil Aligned Creatures]], and [[:Category:Chaotic Neutral Aligned Creatures]] and [[:Category:Lawful Neutral Aligned Creatures]]?--[[User:Dmilewski|Dmilewski]] 13:24, 26 May 2007 (MDT)&lt;br /&gt;
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::::::I think he's saying there ought to be one category that includes NG, TN, and NE, but nothing else, and another that includes LN, TN, and CN, but nothing else.  I can see the use, though it's not hugely high-priority.--[[User:Mobius|Mobius]]&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;-[[User talk:Mobius|Talk]]&amp;lt;/font&amp;gt; 13:30, 26 May 2007 (MDT)&lt;br /&gt;
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:::::::Since you're soliciting opinions... There are various classes (notably [[Druid]]) that specify &amp;quot;any neutral alignment&amp;quot;. This motivates the &amp;quot;any neutral&amp;quot; category. (Does that exist? I can't find it.) I, personally, have no immediate need for the suggested categories, but if others do, I see no reason to deny them. &amp;amp;ndash;[[User:Cuthalion|Cúthalion]] &amp;lt;small&amp;gt;([[User talk:Cuthalion|talk]])&amp;lt;/small&amp;gt; 06:57, 28 May 2007 (MDT)&lt;br /&gt;
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::::::::Right now [[:Category:Neutral Alignment]] is the &amp;quot;any neutral&amp;quot; category.  Any creature/NPC that has a neutral component in its alignment goes in that category.  Classes are not as of yet assigned to the alignment categories.  My suggestion was to replace the one category with the two proposed categories.  DLP can be used to recombine them (or simulate the recombination thereof).  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:01, 28 May 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::So a few a for the new categories and no one is out-right against it.  First, is anyone opposed to the category names I initially suggested, or have other suggestions for the category names?  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:33, 8 June 2007 (MDT)&lt;br /&gt;
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::::::::::I think those should work.  They may be hard to remember and type in when searching/adding them, however they are inclusive and people should easily be able to figure out what they mean.  I think the benefit outweighs the possible problems.  I say keep the names above.  --[[User:Green Dragon|Green Dragon]] 16:56, 8 June 2007 (MDT)&lt;br /&gt;
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==Awesome Job==&lt;br /&gt;
&lt;br /&gt;
Edit - just made this an h2 so it's not under Neutral Alignment Category(ies) [[User:71.219.137.212|71.219.137.212]] 12:18, 20 May 2007 (MDT)&lt;br /&gt;
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you are teh 733tn3ss. You just moved 8 categories around to make it easier to search :)&lt;br /&gt;
[[User:71.219.137.212|71.219.137.212]] 16:11, 19 May 2007 (MDT)&lt;br /&gt;
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:Is he l33t enough to merit a [[template:barnstar|barnstar]]? --[[User:Armond|Armond]] &amp;lt;small&amp;gt;([[User talk:Armond|talk]]/[[Special:Contributions/Armond|contribs]])&amp;lt;/small&amp;gt; 00:12, 20 May 2007 (MDT)&lt;br /&gt;
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::Perhaps, I think so [[User:71.219.137.212|71.219.137.212]] 00:18, 20 May 2007 (MDT)&lt;br /&gt;
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:::Thanks! The MIC is the 733tn3ss. Had to get those item slots sorted out.--[[User:Dmilewski|Dmilewski]] 04:48, 20 May 2007 (MDT)&lt;br /&gt;
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::::By the way, Barnstars can be given by anyone, even IP's.  --[[User:Green Dragon|Green Dragon]] 23:41, 22 May 2007 (MDT)&lt;br /&gt;
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== Barnstar ==&lt;br /&gt;
&lt;br /&gt;
{{Barnstar|I give you this Barnstar for modernizing the categories of all the homebrew feats on D&amp;amp;D Wiki to match the SRD's categories, which are more accessible, and then modernizing the titles of all the feats to be more standardized.  Thanks.  --[[User:Green Dragon|Green Dragon]] 22:28, 30 May 2007 (MDT)}}&lt;br /&gt;
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== Dude! ==&lt;br /&gt;
&lt;br /&gt;
[[User:Flession|Flession]] 08:12, 31 March 2007 (MDT) Good &amp;lt;b&amp;gt;God&amp;lt;/b&amp;gt;, man,  do you ever sleep? Like all I see on the recent pages is your work on the SRD...In fact, I have come up with a list of things you could very well be doing instead of updating the SRD:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Work''' - That's right, that thing you do when you're not watching TV or stuffing your disgusting food hole.  It could very well be where you ARE right now, wasting company time, and getting paid to goof off.&lt;br /&gt;
&lt;br /&gt;
*'''School''' - &amp;quot;We don't need no education&amp;quot;? Nice grammar, moron, you just proved my point.  In school, you would learn that the correct way to say that phrase is &amp;quot;We ''doesn't'' need no education&amp;quot;...idiot!&lt;br /&gt;
&lt;br /&gt;
*'''Calling Your Mom''' - Your mom misses you, she went through countless hours of labour to bring you into the world, and how do you repay her?  You come to THIS website instead of talking to that sainted woman. For SHAME!&lt;br /&gt;
&lt;br /&gt;
*'''Walking your dog''' - Yes, that poor little innocent creature whimpering by the door wants to go outside and urinate.  If you don't get up off your lazy butt and walk him he's going to pee right on your rug, and whose fault would that be?  Plus, you need the exercise, tubby.&lt;br /&gt;
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*'''Watching TV''' - TV viewership is your most important role as a citizen. The networks do not spend hundreds of thousands of dollars to come up with programming, and pay executives millions of dollars for scheduling for you to goof off here. Plus, advertisers are spending billions each year to reach you, and there you sit, not even watching TV!  What are you going to talk about at work tomorrow, everyone else was watching TV and YOU missed it!  You will have no idea what they are talking about!&lt;br /&gt;
&lt;br /&gt;
*'''Talking to an actual human being''' - Yes, remember, the art of conversation? You should interact with your fellow man...or woman.&lt;br /&gt;
&lt;br /&gt;
*'''Exercising''' - Look at yourself, fat, disgusting waste of space that you are.  You're a disgrace.  Get up, go outside and move...ugh. If you still can.&lt;br /&gt;
&lt;br /&gt;
*'''Making sweet, sweet love''' - But looking at you, and the fact that you can no longer carry on a conversation, let's skip this one.&lt;br /&gt;
&lt;br /&gt;
*'''Masturbate''' - Because you obviously aren't getting sweet, sweet love.&lt;br /&gt;
&lt;br /&gt;
*'''Volunteering at a local charity''' - Helping your fellow man is the most rewarding and fulfilling thing you can do. Feed the homeless, visit the sick, do something to earn some good karma points, etc. Or if you're Catholic, work off some of that time in Purgatory. &lt;br /&gt;
&lt;br /&gt;
*'''Read a book''' - Sheesh, would it kill ya to read a book? Some of the modern giants of literature, like John Grisham, Stephen King, Dan Brown and Tom Clancy, require almost as little thought as watching TV!&lt;br /&gt;
&lt;br /&gt;
*'''Spend time with your children''' - Seriously, your kids are punks, if you don't spend some quality time with them, they're gonna end up on the streets selling crack. Even worse, they could end up like you! *shudder*. If you have a daughter, you better go have a tea party with her NOW, or she'll wind up doing porn, or as a prostitute, or worst of all, marrying Larry King.&lt;br /&gt;
&lt;br /&gt;
*'''Take your car to be serviced''' - They don't put the 3,000 mile sticker on your car because they're trying to sell motor oil...  well, actually they are, but your car needs to be serviced.  Maintaining it religiously doesn't mean driving around and praying nothing goes wrong!&lt;br /&gt;
&lt;br /&gt;
*'''Learn a second language''' - ¿Cuántos idiomas conoce Usted? ¿Uno?  ¡Tu madre es una puta vieja, fea, sucia y gorda!&lt;br /&gt;
&lt;br /&gt;
*'''Cooking a delicious and nutritious meal''' - That slop you eat isn't fit for hogs! Microwaving TV dinners does not count as cooking, and going to McDonald's certainly doesn't!  But if you could literally burn water, you could always take classes.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;'''GET OUT THERE AND SING THE SONGS, BITCH!''' - (slap) Now, look what you made me do! I'm sorry, baby, I just get so mad sometimes, honest, I didn't mean it&amp;quot;... Sorry about that, we let Ike Turner post that one.&lt;br /&gt;
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*'''Repenting your sins/praying for your eternal soul''' - This site is home to some of the most deplorable acts of heresy and sacrilege. If you have read any pages at all, your soul is in serious peril. Hell is no joke!&lt;br /&gt;
&lt;br /&gt;
*'''Breastfeeding your newborn baby''' - That is, assuming you're female, although I've seen some dudes with big ol' jugs...&lt;br /&gt;
&lt;br /&gt;
*'''Checking that patient you left in dialysis''' - Uh-oh, the machine took too much, now the patient looks like an empty Capri Sun pouch!&lt;br /&gt;
&lt;br /&gt;
*'''Donating your liver''' - Do this quick, all that beer isn't doing it any favours!&lt;br /&gt;
&lt;br /&gt;
*'''Praying to Gosh''' - Gosh is pure unfiltered like.  If you don't like Him back, he may dang your soul to heck!&lt;br /&gt;
&lt;br /&gt;
*'''Listening to the last words of your dying relative''' - He may be confessing some really juicy gossip, like where Jimmy Hoffa's buried...Or maybe confessing the location of his secret Nazi gold!!&lt;br /&gt;
&lt;br /&gt;
*'''Checking the ignition system of the shuttle''' - ....3....2....1...nuthin'... better luck next time NASA!!&lt;br /&gt;
&lt;br /&gt;
*'''Finishing that plastic surgery you started on Michael Jackson years ago''' - You've been particularly lapse on this. His nose fell off, for crying out loud!  Finish the job, he's still 15% natural!&lt;br /&gt;
&lt;br /&gt;
*'''Taking care of that life form you developed''' - (''Lackadaiscalus doofi'') isn't going to feed itself...although your laziness in not cleaning out the refrigerator created it in the first place.&lt;br /&gt;
&lt;br /&gt;
*'''Running away from the giant wave''' - It's coming closer...closer...oh, just give up, Stand up, raise your arms, cheer, sit down, wait for it to come back around the stadium...oh, wrong wave...yeah, surf's up, WAAAAAY UP! Better make tracks, darlin'.&lt;br /&gt;
&lt;br /&gt;
*'''Breathing''' - And looking at you, you're lucky I reminded you to do this... slack-jawed gawker!&lt;br /&gt;
&lt;br /&gt;
*'''Visiting some windswept steppes''' - This isn't really a suggestion, I just had to tack on my signature phrase.&lt;br /&gt;
&lt;br /&gt;
*'''Restoring this article to its original (and correct) American spelling''' - Seriously, what is your favorite color of humor? Dammit!!! Do me the honor of cutting that out!&lt;br /&gt;
&lt;br /&gt;
*'''Changing the spelling of all bastardised (read: American) words to agree with the proper and honourable British spelling conventions''' - This is done out of spite towards the Americans, with the benefit of much humour and colourful arguments, usually threatening to ram our testicles down our oesophaguses.&lt;br /&gt;
&lt;br /&gt;
*'''Your mom''' - Ba-zing!&lt;br /&gt;
&lt;br /&gt;
* '''Join the Military''' - What better way to show your patriotism than to willingly throw one's life into the gory cogs of the government's war machine?  You too can have every ounce of human feeling and individuality painfully scoured from the inside of your back-slanted skull and replaced with the soothing panacea of bigotry and chauvinism!  Plus, you'd get to frag the hell out of some real live brown people - no more settling for the pale substitutes of bargain-bin computer games!  Join today, point-n-click!&lt;br /&gt;
&lt;br /&gt;
* '''Break your[heroin addiction''' - Just kidding. It's good for the economy.&lt;br /&gt;
&lt;br /&gt;
*'''Working on your thesis''' - Ever notice how you've been a college student longer than most of your professors have been teaching?  Ever thought there was a reason behind it?&lt;br /&gt;
&lt;br /&gt;
*'''Blink''' - You might want to do this more often, causing less watery eyes when you stare at your dumb computer screen.&lt;br /&gt;
&lt;br /&gt;
*'''Start another World War''' - Because hey, war is good for the economy, right?...&lt;br /&gt;
&lt;br /&gt;
...hope you get a laugh out of this :D&lt;br /&gt;
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:LOL. Thanks. :P FYI, I'm on two months of paternity leave. In another few weeks, it's back to work.&lt;br /&gt;
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== Feat auto-table ==&lt;br /&gt;
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Hey Dmilewski,&lt;br /&gt;
&lt;br /&gt;
There's another chance to waste hours and hours on this wiki. I copied the dlpc features that auto-create the class tables for feats, but now the feats need dlpc entries. Something like:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;dplc&amp;gt;&lt;br /&gt;
|{{Feat Description&lt;br /&gt;
|&amp;lt;!-- feat name --&amp;gt; | &amp;lt;!-- prerequisite --&amp;gt; | &amp;lt;!-- short description of benefit --&amp;gt; | &amp;lt;!-- NBoF rating --&amp;gt; }} &amp;lt;/dplc&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I mean, I just know you feel like updating all feats again :P Btw, here's one of the pages where it already works: [[DnD Spelltouched Feats]] --[[User:Mkill|Mkill]] 20:46, 25 July 2007 (MDT)&lt;br /&gt;
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== Your homebrew stuff ==&lt;br /&gt;
&lt;br /&gt;
Hi again,&lt;br /&gt;
&lt;br /&gt;
I read some of your self-written feats etc., and I must say I really like your ideas. I hope you don't mind me ripping some of them apart. I found that you take some leeway when it comes to using the right game terms, and often, while I do get what the feat's intended effect is, it doesn't do what you want or it has unintended side effects. Like [[Balance Drills (DnD Feat)]], where the difference between base reflex save and reflex save changes the whole effect.&lt;br /&gt;
&lt;br /&gt;
Also, you tend to be too complicated. [[Animal Feat Training (DnD Feat)]] uses 400 words, the one I proposed on the talk page uses merely 60. That's 20%. Experience has is that shorter and easier rules are easier to understand, easier to remember and harder to cheat. &lt;br /&gt;
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I really respect the amount of work you put in the page so I hope you don't mind me making reviews. --[[User:Mkill|Mkill]] 04:04, 26 July 2007 (MDT)&lt;br /&gt;
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:Game writing is technical writing. The fine points get you. I can pick out the errors and shortcomings of others quite easily, but it is hard to pick them out for myself. Your example is good one. So please, review. Comment. Make obvious corrections where necessary. Sledged is rather good at that as well. We NEED more of that here on this wiki.&lt;br /&gt;
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:I'll review Animal Feat Training. --[[User:Dmilewski|Dmilewski]] 05:36, 26 July 2007 (MDT)&lt;br /&gt;
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::I know what you're talking about. I sometimes make blatant errors in stuff I wrote myself. --[[User:Mkill|Mkill]] 06:46, 26 July 2007 (MDT)&lt;br /&gt;
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:::I've noticed that you have a good eye. You're right up there with Sledged. (That man has corrected more of my errors than I can say.) Please point out things. Suggest things where they are needed. For obvious errors, just correct and note them. You don't need to write an essay. A note will do in most cases. &amp;quot;Changed 'Reflex Save' to 'base Reflex save'. This seems closer to what was intended.&amp;quot; &lt;br /&gt;
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:::In some areas, our thinking is just different. I tend to be &amp;quot;adventure oriented.&amp;quot; For an ability to work effectively with the game as played, it must apply to a mobile adventuring party in a meaningful time frame. There are things in the base rules that are not adventure oriented. For example, Animal Handling. When I write feats for those things, I change the way that the game works. From my point of view, I take something that is not meaningful in the context of the game and make it meaningful. My animal handling feats take animal handling, which is marginal for all classes, and creates a way to make it useful for a normal adventuring character. &lt;br /&gt;
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:::I've reviewed Animal Feat Training. I'll comment more there.&lt;br /&gt;
&lt;br /&gt;
:::To reiterate. Please do comment and question. FYI, my first drafts often need to be rewritten. This is normal for me. Draft #1 usually works out the idea. Draft #2 is all about readability and flow. --[[User:Dmilewski|Dmilewski]] 05:36, 26 July 2007 (MDT)&lt;br /&gt;
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::::If you want to change the way how the game works, write houserules, don't make a feat. If I see a feat on the internet, I expect it to work exactly with the RAW (rules as written). If a feat is written for houserules, note that in the description and put a link to the house rule. What a feat can do is fix minor annoyances (such as all the feats that allow monks to multiclass like a normal, sane character)&lt;br /&gt;
::::And one thing is very important: Always cross-check the actual rules when you write a feat. For example, it's called &amp;quot;base attack bonus&amp;quot;, not &amp;quot;basis attack bonus&amp;quot;. If you're unsure about how something is called, just check it. And when you write a feat that applies to Jump checks ([[Improved Astonishing Leap (DnD Feat)]]), check the [[Jump]] description, it says right there that you can end a turn right in the middle of a jump.&lt;br /&gt;
::::A lot of what Sledged and me critized could be easily averted if you bothered to check the SRD. At least that's what I do. --[[User:Mkill|Mkill]] 07:06, 26 July 2007 (MDT)&lt;br /&gt;
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:::::Mistakes aside, my writing should build from RAW. That's its intent. All my writing is houserules. The Wiki itself is almost entirely house rules. Nothing that we have written is RAW. Every submitted feat is a house rule. Every submitted class is a house rule. There is nothing wrong with house rules. Like it or not, the RAW is fair game here.&lt;br /&gt;
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:::::An important thing to note: Everyone here has some beef with the RAW. RAW is not holy. RAW is not unchangeable. RAW is not without flaws. I happen to like exploring off in new directions, and like seeing what it takes to make that direction work. Why else write new things?&lt;br /&gt;
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:::::Our philosophy on feats differs. IMHO, feats change RAW for a character, introduce abilities, remove penalties, and help make awkward things workable. In the SRD, [[Weapon Finesse]] changes RAW, [[Tracking]] introduce an ability, [[Improved Sunder]] removes a penalty, and [[Spring Attack]] makes something awkward workable. Feats are the great fudge-factors of the game. You do not need to agree with me. &lt;br /&gt;
&lt;br /&gt;
:::::For the Handle Animal feats, these struck me as something which should not be class abilities, but should work for multiple classes across the game. The fighter focusing on Handle Animal should be as viable as the Ranger focusing on Handle Animal. The Combat School feats are an exploration of what feat-intensive feats could look like. They are listed under Combat School, which are listed under Variant Rules. It's just a peculiarity of this Wiki that Green Dragon prefers feat entries broken out into separate entries. You may not like it, but that's our current policy. --[[User:Dmilewski|Dmilewski]] 08:12, 26 July 2007 (MDT)&lt;br /&gt;
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== Category redirect ==&lt;br /&gt;
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Dear Dmilewski,&lt;br /&gt;
&lt;br /&gt;
Category redirects are ''teh evil''. Don't ever create a category redirect (again). Never. I repeat. Never ever create redirects in the category namespace. Since you have admin status, I assume you know enough about Wikis that you understand why you should never ever do this. Thank you. &lt;br /&gt;
&lt;br /&gt;
([[:Category:Subtype|The corpus delicti]]) --[[User:Mkill|Mkill]] 11:42, 30 July 2007 (MDT)&lt;br /&gt;
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:Strong wording. That type of wording is reserved for Green Dragon or Blue Dragon.&lt;br /&gt;
&lt;br /&gt;
:When correcting folks, don't use a sledgehammer when a light pat will do. Lighten up. You'll get better results in changing behavior. Communicate directly, but simply. Ordinary conversational tone works well. Cite Wikipedia style if you need an authority, which is our style guide unless we've choosen to do otherwise.&lt;br /&gt;
&lt;br /&gt;
:I'll rewrite your wording a little. &amp;quot;I found a category redirect that you made for [Subtype]. Category redirects are &amp;quot;teh evil&amp;quot;. I presume that you know why, but in case you don't, here's a [Wikipedia Link] which talks about this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:As it stands, I don't know why it's bad. I'll assign myself the homework of rereading Wikipedia's style guide for categories. I think that you've found the one (or two?) that I've made. &lt;br /&gt;
&lt;br /&gt;
:As you get to know us, you'll find that we have strength and weaknesses. For example, Sledged is our heavy-template person and a great eye for detail, Blue Dragon is just back-end, and I do the heavy editing and ambitious content creation. I've also done text-conversion scripting. I'm relatively new to MediaWiki, having started last year to convert the SRD. I don't presume to know everything. --[[User:Dmilewski|Dmilewski]] 15:10, 30 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I'm sorry. I shouldn't post on wiki when I'm stressed out with RL stuff. I'll be more civil next time. --[[User:Mkill|Mkill]] 07:43, 2 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== SRD Help ==&lt;br /&gt;
&lt;br /&gt;
Because you are labeled as the &amp;quot;SRD Guy&amp;quot; I thought of something that may help you keep it under control more (especially the talk pages).  [{{SERVER}}{{localurl:Special:Recentchangeslinked/Category:SRD}} here it is].  It is a recent changes that just looks at items in [[:Category:SRD]].  I hope this helps you, and feel free to put it on your user-page.  --[[User:Green Dragon|Green Dragon]] 15:35, 11 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Oops, actually it will not look at the talk pages...  Arrg...  I need to figure out how to make that work...  Sledged (or anyone really), any ideas?  --[[User:Green Dragon|Green Dragon]] 15:36, 11 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::There you are:&lt;br /&gt;
&lt;br /&gt;
::''DPL Removed because it caused an error''&lt;br /&gt;
&lt;br /&gt;
::If you update the DPL there would be a feature to add in the edit time, too. --[[User:Mkill|Mkill]] 08:27, 12 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::First off, Mkill, your dpl is making an error on the page (you can see it by looking at the top).  I would recommend modifying it or removing it from this page.  Second off, I was more thinking an actual rc page would be better (one can see the diffs, more than 5 edits without modifying the dpl, can see who made the edit, etc).  Does anyone know of a way to make that work?  --[[User:Green Dragon|Green Dragon]] 11:53, 14 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::Something about the way the loop functions and the dpl extentions interact.  The archive template uses the loop functions extention.  If I get rid of either one, the error goes away.  Looks like something to notify [[User:Blue Dragon|Blue]] about.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:55, 16 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::Let's try it now:&lt;br /&gt;
:::::{{#dpl:namespace=SRD¦SRD_Talk&lt;br /&gt;
|ordermethod=lastedit&lt;br /&gt;
|count=10&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
:::::—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:58, 28 November 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== New [[Template:Armor Stats|Armor Template]] ==&lt;br /&gt;
&lt;br /&gt;
After months of sitting in my todo list, here's the new armor template:&lt;br /&gt;
&lt;br /&gt;
[[full plate]]&lt;br /&gt;
&lt;br /&gt;
—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:48, 16 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
And material enhancements template:&lt;br /&gt;
&lt;br /&gt;
[[full plate#Enhancements|enhancements]]&lt;br /&gt;
&lt;br /&gt;
—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:57, 16 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I humbly bow to your Wiki-Fu. Ready to do this again for 4.0?--[[User:Dmilewski|Dmilewski]] 17:56, 16 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Sure...  the NPC/Monster stat block is the only template I see giving me any trouble.  Designed for end users, not implementers.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:52, 17 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::I like it ''':)'''.  I also like the categories on the bottom of this talk page ''':P'''.  --[[User:Green Dragon|Green Dragon]] 11:39, 18 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::I knew there was a reason I didn't include categories with the weapons template.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:11, 18 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Baby==&lt;br /&gt;
`&lt;br /&gt;
Due in February?  Congratz! my family is also expecting a Baby in February on the 23rd. You? --[[User:Calidore Chase|Calidore Chase]] 11:36, 8 September 2007 (MDT)&lt;br /&gt;
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:WAS due in Feb. She's six months now. --[[User:Dmilewski|Dmilewski]] 12:16, 8 September 2007 (MDT)&lt;br /&gt;
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::Babies are heavy... ROFLMAO.  Mine weighs 25 pounds now!  I keep expecting my arms to start looking like Arnolds from all the carrying I do. --[[User:Calidore Chase|Calidore Chase]] 02:41, 9 September 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Mine's 18 lbs. She got so heavy that I could no longer carry her in one arm. Now, I'm strong enough to carry her in one arm again. Yeah, those kids make you work. Some folks can put their babies down. I never could. I always had to walk and carry. Thank God she now likes to squirm on the ground. --[[User:Dmilewski|Dmilewski]] 05:07, 9 September 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::Mine walks and runs these days, but he still likes to be carried, much to the pain and discomfort of my arms and back. --[[User:Calidore Chase|Calidore Chase]] 14:24, 9 September 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Abbr. for Assassin ==&lt;br /&gt;
&lt;br /&gt;
Now that I've finally stopped laughing, I think it would be better to use &amp;quot;Asn&amp;quot; as an abbreviation for &amp;quot;Assassin.&amp;quot;  You risk causing abdominal injuries with readers if you use &amp;quot;Ass&amp;quot;.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:33, 27 September 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Doh! Well, you got a good laugh out of it. LOL. (Though in my defense, if there's an assassin at the table, there's usually an ass at the table as well.)--[[User:Dmilewski|Dmilewski]] 11:37, 27 September 2007 (MDT)&lt;br /&gt;
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::Lol.  I concur.  --[[User:Green Dragon|Green Dragon]] 22:30, 27 September 2007 (MDT)&lt;br /&gt;
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== Spell Categories ==&lt;br /&gt;
&lt;br /&gt;
After all the changes you have made to the spell categories, if I were you, I may want to take a look at all the DPL's that deal with spells (such as in [[DnD Spells/Powers]]) and fix them up...  --[[User:Green Dragon|Green Dragon]] 23:22, 1 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Your Feats ==&lt;br /&gt;
&lt;br /&gt;
Hey, I just noticed your edits on your feats today&amp;amp;mdash;changing them to general feats and what not.  However, now that they are general feats, I would imagine that it would be good if they were linked to from [[DnD General Feats]] so people, coming to D&amp;amp;D Wiki, can see them.  If you don't have the time or would rather I add them to [[DnD General Feats]] please let me know.  Thanks Dmilwski!  --[[User:Green Dragon|Green Dragon]] 15:47, 9 October 2007 (MDT)&lt;br /&gt;
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:Thanks for the reminder. I'll do it. I keep forgetting that those lists aren't DPL scripts.--[[User:Dmilewski|Dmilewski]] 20:15, 9 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::No problem.  Anyway, all the feat pages really need to be upgraded sometime to use dplc's...  Their is a lot to do on D&amp;amp;D Wiki, as I am sure you know ''':)'''.  --[[User:Green Dragon|Green Dragon]] 20:17, 9 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::About the DPLCs; I've been tinkering with the later versions of DPL2 on the [http://semeb.com/dpldemo/index.php?title=Main_Page official web site], and I've found that many of tasks (if not all) that [[User:Blue Dragon|Blue's]] customizations do, can be done with latest version of DPL2.  Though the last time Blue tried to update DPL2, there were some issues.  I don't know for sure, but I think it may be due to the global variables used by DPL2 and Blue's customizations.  Anyway, I wouldn't mind exploring the idea of trying to upgrade DPL2 again.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:21, 9 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::I am 100% for the idea of trying to update them again.  --[[User:Green Dragon|Green Dragon]] 23:10, 15 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Deleting Doubler Redirects ==&lt;br /&gt;
&lt;br /&gt;
Hey, Dmilewski, those &amp;quot;double redirect delete&amp;quot; edits you have done tody have been adding content from several pages into single pages (it happened to Balrog and Aztec Warrior)... Can you sort it, please? --[[User:Sam Kay|Sam Kay]] 11:42, 20 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Bot issues ==&lt;br /&gt;
&lt;br /&gt;
Hello Dmilewski!  Sorry that I just recently blocked you, but I pulled the site a few minutes ago thinking that I had a very serious database problem which was merging all of the tables together.  Upon further inspection, however, I realized that it was just a bot gone wrong!  Try to get the bot fixed ASAP, and an anonymous edit on this page will get you unblocked right away.  Sorry for the problems!  &amp;amp;mdash; &amp;lt;span style=&amp;quot;color:#002137;&amp;quot;&amp;gt;[[User:Blue Dragon|Blue Dragon]] &amp;lt;small&amp;gt; ([[User_talk:Blue Dragon|talk]])&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 12:30, 20 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
: I've got the bot stopped. My sincerest apologies for bad edits. How do you want to rectify this? I can revert by hand. &lt;br /&gt;
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:The bot ran correctly until the most recent edits to the script. Before I run the bot further, I will track down the error. Dmilewski.&lt;br /&gt;
&lt;br /&gt;
::Hello Dmilewski.  Me and Green Dragon should have the reverts covered, but you might want to look over everything seeing that six eyes are better than four. ''':)'''.  I have unblocked your user.  Try not to let this happen again, but luckily it didn't run too long without being noticed!  &amp;amp;mdash; &amp;lt;span style=&amp;quot;color:#002137;&amp;quot;&amp;gt;[[User:Blue Dragon|Blue Dragon]] &amp;lt;small&amp;gt; ([[User_talk:Blue Dragon|talk]])&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 12:42, 20 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Thanks. I'll leave you guys to work that out. I'll give the bot a rest. I tracked down the error. In tracking down a different error, I turned something off and forgot to turn it back on.&lt;br /&gt;
&lt;br /&gt;
:::I normally spot check my bot as it runs, but baby-duty distracted me. I'll have to restrict bot changes to times when I can verify the edits while the bot runs. Dmilewski.&lt;br /&gt;
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&lt;br /&gt;
== Please join the WFR Guild ==&lt;br /&gt;
I have watched your tireless work with wonder and awe.  I cannot imagine how much work you have put into this site.  I applaud your efforts, and wish to personally welcome you as an honorary member of the [[Wiki Fiction Roleplayers Guild (DnD Other)|WFR Guild]], along with [[User:Green Dragon|Green Dragon]] and the other amazing members of this site.  I am the Guild Headmaster currently, and would love to have all of you join.  Please let me know if you have any questions or concerns about what it takes to join.  Non-Elftown Members are a really new concept for my moderators, so please be patient, and let them know that 'xido' personally asked you to join from http://www.dandwiki.com .  That goes for Green Dragon and everyone else who has proven their worth here.  I welcome you all. -- [[User:Xidoraven|xido]] 18:23, 4 November 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Neutral vs Nonaligned ==&lt;br /&gt;
&lt;br /&gt;
You've categorized some creature's as neutral-aligned (both axes) and some as nonaligned.  What exactly is the difference between the two?  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:12, 28 November 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:Neutral-axis creatures are creature that could make moral choices. Nonaligned creatures are one that do not have the capacity to understand morality. There's a few creatures that I'm not sure of because they seem nonaligned, but they are smart enough to understand, such as elementals, griffons, and behemoth animals. In general, anything with a 2 or less intelligence and is &amp;quot;always neutral&amp;quot; is nonaligned. --[[User:Dmilewski|Dmilewski]] 18:53, 28 November 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::I'm not sure that distinction needs to be made, or that users will immediately understand the difference.  It also begs the question &amp;quot;what about non-neutral creatures that lack the capacity to understand morality like [[SRD:Skeleton|skeletons]], [[SRD:Zombie|zombies]], and [[SRD:Retriever|retrievers]]?&amp;quot;&lt;br /&gt;
::On a semi-related note, for a while I've been wondering whether or not there should be [[:Category:Usual Alignment]] and [[:Category:Always Alignment]] categories.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:43, 29 November 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Good questions.&lt;br /&gt;
:::Nonaligned began as a way to identify creatures that were always neutral. I've dithered about this a bit, and I think that labeling them as &amp;quot;always neutral&amp;quot; a clearer move. I've had this on my personal list of things to do. &lt;br /&gt;
:::I don't see a strong need for categories for &amp;quot;usually&amp;quot; or &amp;quot;always&amp;quot; alignment other than neutral creatures. How do you see this being useful?--[[User:Dmilewski|Dmilewski]] 12:05, 29 November 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Just another level of categorization, and for uniformity;  I figure if you're going to tag the neutral creatures with &amp;quot;usual&amp;quot; and &amp;quot;always&amp;quot; you might as well do it across the board.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:12, 30 November 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Teleportation Categories ([[:Category:Teleportation Effect|Effect]], [[:Category:Teleportation Subschool|Subschool]], and [[:Category:Teleportation Subdiscipline|Subdiscipline]]) ==&lt;br /&gt;
&lt;br /&gt;
In the pages [[SRD:Spells]] and [[SRD:Powers]], teleportation is the only subschool/subdiscipline listed under &amp;quot;Effects&amp;quot; that isn't a spell/power descriptor.  So, of course, I noticed that there are three different categories for teleportation, whereas all the other subschools/subdisciplines do not have an &amp;quot;effect&amp;quot; category.  All spells/powers of a specific subschools/subdisciplines are effects of those types, as are all spells/powers with specific descriptors are effects of those types.  In fact, the only difference between a subschool/subdiscipline and a descriptor (that I can tell) is that a subschool/subdiscipline is always part of a specific school/discipline, whereas a descriptor can be assigned to a spell/power of any school/discipline.  How would you feel about replacing all the subschool/subdiscipline categories with effect categories?&lt;br /&gt;
&lt;br /&gt;
Lastly, I suggest renaming the header &amp;quot;Effects&amp;quot; in the [[SRD:Spells]] and [[SRD:Powers]] pages to &amp;quot;Descriptors&amp;quot; and removing teleportation from the list (or alternatively leave the header as is and add all the other subschools/subdisciplines to the list, but that seems a bit redundant).  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:43, 4 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I feel strongly that a spell should be tagged with its appropriate school and subschool, along with any descriptors it has. I know that the rules use Teleportation in three different ways, and that this can be confusing. So be it. The issue is the rules, not the categorization. I only create categories for categories that are apparent in a description or categories that are referenced in the text. Teleportation is referenced as a Subschool, a Subdiscipline, and an Effect. Thus, by self-definition, teleportation gains three categories. Each category serves a different purpose. This may be sloppy, but those are what the rules give me.&lt;br /&gt;
&lt;br /&gt;
:In most instances, a usage of &amp;quot;X effect&amp;quot; is referred to its subschool or subdiscipline. It is only in the case of an effect having both a subschool and a discipline that I create a separate effect entry. Teleportation is particularly evil as it has a subschool, a subdiscipline, and is used as a bracketed [Effect]. Sloppy, but true.--[[User:Dmilewski|Dmilewski]] 15:08, 4 December 2007 (MST)&lt;br /&gt;
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::Ooooh... That is nasty.  Didn't notice that before.&lt;br /&gt;
::I think I'm going to contact WotC CustServ on this one.  It looks like a throw-back from 3.0, under which teleportation was only a descriptor, not a subschool/subdiscipline (&amp;lt;s&amp;gt;or so I'm concluding.  I don't have a 3.0 PHB/SRD in front of me&amp;lt;/s&amp;gt; confirmed).  I'm seeing that the only spells and powers with it as a descriptor are the power ''[[SRD:Decerebrate|decerebrate]]'', the epic seed ''[[SRD:Transport (Epic Spell Seed)|transport]]'', and few epic spells that use the ''[[SRD:Transport (Epic Spell Seed)|transport]]'' seed:  ''[[SRD:Damnation|damnation]]'', ''[[SRD:Dreamscape|dreamscape]]'', ''[[SRD:Safe Time|safe time]]'', and ''[[SRD:Time Duplicate|time duplicate]]''.  I think we can chalk up the power as an isolated incident.  And the epic rules got the short end of the 3.5 updates in several ways.&lt;br /&gt;
::To complicate the issue even further, the epic spells ''[[SRD:Eclipse|eclipse]]'' and ''[[SRD:Eidolon|eidolon]]'', which require the ''[[SRD:Transport (Epic Spell Seed)|transport]]'' seed, have the descriptor &amp;quot;Transportation&amp;quot; instead of &amp;quot;Teleportation.&amp;quot;&lt;br /&gt;
::And as a side note, ''[[SRD:Nailed to the Sky|nailed to the sky]]'' has &amp;quot;Teleportation&amp;quot; as a descriptor, but the page is tagged with the subschool.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:44, 4 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::''In most instances, a usage of &amp;quot;X effect&amp;quot; is referred to its subschool or subdiscipline.''&lt;br /&gt;
::That statement is a bit misleading, because it always depends on the term preceding the word &amp;quot;effect.&amp;quot;&lt;br /&gt;
::* &amp;quot;Abjuration,&amp;quot; &amp;quot;conjuration,&amp;quot; &amp;quot;divination,&amp;quot; &amp;quot;enchantment,&amp;quot; &amp;quot;evocation,&amp;quot; &amp;quot;illusion,&amp;quot; &amp;quot;necromancy,&amp;quot; and &amp;quot;transmutation&amp;quot; always refer to the schools,&lt;br /&gt;
::* &amp;quot;calling,&amp;quot; &amp;quot;charm,&amp;quot; &amp;quot;compulsion,&amp;quot; &amp;quot;creation,&amp;quot; &amp;quot;figment,&amp;quot; &amp;quot;glamer,&amp;quot; &amp;quot;healing,&amp;quot; &amp;quot;pattern,&amp;quot; &amp;quot;phantasm,&amp;quot; &amp;quot;scrying,&amp;quot; &amp;quot;shadow,&amp;quot; and &amp;quot;summoning&amp;quot; always refer to the subschools,&lt;br /&gt;
::* &amp;quot;acid,&amp;quot; &amp;quot;air,&amp;quot; &amp;quot;chaotic,&amp;quot; &amp;quot;cold,&amp;quot; &amp;quot;darkness,&amp;quot; &amp;quot;death,&amp;quot; (which is missing in the [[SRD:Spells]] page) &amp;quot;earth,&amp;quot; &amp;quot;electricity,&amp;quot; &amp;quot;evil,&amp;quot; &amp;quot;good,&amp;quot; &amp;quot;fear,&amp;quot; &amp;quot;fire,&amp;quot; &amp;quot;force,&amp;quot; &amp;quot;language-dependent,&amp;quot; &amp;quot;lawful,&amp;quot; &amp;quot;light,&amp;quot; &amp;quot;mind-affecting,&amp;quot; &amp;quot;sonic,&amp;quot; and &amp;quot;water&amp;quot; always refer to the descriptors,&lt;br /&gt;
::* and a couple miscellaneous effects, such as &amp;quot;sleep&amp;quot; and &amp;quot;moral,&amp;quot; (not necessarily a comprehensive list), refer to none of the above.&lt;br /&gt;
::As for &amp;quot;teleportation&amp;quot; and &amp;quot;transportation,&amp;quot; after looking up the 3.0 PHB, the ELH, and the [http://www.systemreferencedocuments.org/ 3.0 SRD], I'm 100% sure those are mistakes.  According to [[SRD:Developing Epic Spells#Combining Descriptors|Developing Epic Spells]], ''When two or more epic seeds are combined in an epic spell, all the descriptors from each seed apply to the finished spell.''  None the seeds used to create ''[[SRD:Eclipse|eclipse]]'' and ''[[SRD:Eidolon|eidolon]]'' have the &amp;quot;transportation&amp;quot; descriptor, and the only descriptor among the used seeds is &amp;quot;teleportation.&amp;quot;  So there never was &amp;quot;transportation&amp;quot; descriptor or effect.&lt;br /&gt;
::Under, 3.0 &amp;quot;teleportation&amp;quot; was, in fact, a descriptor and not a subschool (and [http://www.giantitp.com/comics/oots0340.html ''teleport'' was a transmutation spell]). So the ''[[SRD:Transport (Epic Spell Seed)|transport]]'' seed and the epic spells ''[[SRD:Dreamscape|dreamscape]]'', ''[[SRD:Eclipse|eclipse]]'', ''[[SRD:Eidolon|eidolon]]'', ''[[SRD:Nailed to the Sky|nailed to the sky]]'', ''[[SRD:Safe Time|safe time]]'', and ''[[SRD:Time Duplicate|time duplicate]]'' should be part of the &amp;quot;teleportation&amp;quot; subschool instead of having the &amp;quot;teleportation&amp;quot; (or &amp;quot;transportation&amp;quot;) descriptor, and ''[[SRD:Damnation|damnation]]'' should just have it removed without it being replaced with the subschool (it's an enchantment spell).  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:50, 5 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::There's a trainwreck. Will you do the updates?--[[User:Dmilewski|Dmilewski]] 12:46, 5 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Ok, The above power, seed, and spells have been fixed.  Do you want the &amp;quot;sub(discipline)school&amp;quot; -&amp;gt; &amp;quot;effect&amp;quot; change, too?  And while were on the subject, since under the psionics-magic transparency rule, clairsentience, metacreativity, psychokinesis, psychometabolism, and telepathy powers are equivalent to divination, conjuration, evocation, transmutation, and enchantment spells respectively why not change &amp;quot;school&amp;quot; to &amp;quot;effect,&amp;quot; too?  Then the appropriate disciplines can be categorized as their magic equivalents.  {{Unsigned|Sledged|13:34, 5 December 2007 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
:::::Let's table that for the moment. I think that changing everything to &amp;quot;effect&amp;quot; will cause as many problems as it resolves. For now, let's categorize the [[:Category:subschool]] and [[:Category:subdomain]] categories as their appropriate effect. --[[User:Dmilewski|Dmilewski]] 18:38, 5 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Unearthed Arcana ==&lt;br /&gt;
&lt;br /&gt;
So I started transcribing some Unearthed Arcana material. Seeing how you are kind of the admin responsible for the SRD content, I thought I'd put it past you (at Green Dragon's suggestion). Take a look: [[UA:Reputation]]. If you think this looks good, I'll continue to do more at my leisure. Comments? --[[User:Othtim|Othtim]] 23:58, 14 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Barnstar ==&lt;br /&gt;
&lt;br /&gt;
{{Barnstar|I am giving Dmilewski this barnstar for helping with our growing list of [[Publication List|publications]] here on D&amp;amp;D Wiki. He added most of the current publications, quite a hefty task in and of itself, and really is helping D&amp;amp;D Wiki have a comprehensive list of all d20 publications.  Thank you so much for helping with this enormous task. --[[User:Green Dragon|Green Dragon]] 18:02, 24 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
== WOW ==&lt;br /&gt;
I just arrived here yesterday and I saw all the publications you were updateing in the recent list so I had a look at your page and have seen all the work your doing and have done its just awe inspiring!&lt;br /&gt;
Sorry was having a little trouble with the template I ported over from wikipedia for the barnstar should look better now.  [[User:Hawk|Hawk]] 08:24, 6 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
{{The Rosetta Barnstar|For all the work you've done translateing the SRD from Wizards into wiki form my hat is off to you sir. [[User:Hawk|Hawk]] 08:24, 6 February 2008 (MST)}}&lt;br /&gt;
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== Catkin ==&lt;br /&gt;
&lt;br /&gt;
:''Response moved from [[User talk:Zombiecow#Catkin]] as the discussion was started here.&amp;amp;nbsp;&amp;lt;small&amp;gt;--[[User:Green Dragon|Green Dragon]] 21:35, 24 February 2008 (MST)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
Hey, I'm currently making a campaign setting, would It be alright if I put your [[Catkin (DnD Race)]] into it as one of the races in my world?, cos that would be great, I'm [[User:Zombiecow|Zombiecow]] 00:48, 23 February 2008&lt;br /&gt;
&lt;br /&gt;
:Everything that I have put up on there Wiki is here to be used. Please use what you will. --[[User:Dmilewski|Dmilewski]] 07:46, 23 February 2008 (MST)&lt;br /&gt;
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::thanks a bunch dude, your a legend!  {{Unsigned|Zombiecow|00:03, 25 February 2008 (MST)}}&lt;br /&gt;
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== Novels, magazines, ETC. ==&lt;br /&gt;
&lt;br /&gt;
Green Dragon told me to come to you about whats being done with these. I saw the section with dargon magazine and stuff.&lt;br /&gt;
I have a bunch of books from AD&amp;amp;D up to dnd 3.5, plus i have about 100 editions of dragon magazine, and i have polyhedron, another DND magazine. What exactly do you want done with this stuff?--[[User:Cerin616|Cerin616, Drew]] 13:42, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:At the moment, we are just working documenting what existed, who the various publishers are, what they published, when it was published, etc. Basic stuff like that. Look at what I did for the Wizards of the Coast section, including product information, categories, and images. Do you think that you can replicate that for your publications?&lt;br /&gt;
:At this point, I have not given any thought about what we should do with magazines. My initial suggestion is to document the major articles in each issue. For example:&lt;br /&gt;
:*''Sailing Bards'' by Stan Rogers&lt;br /&gt;
:*''The Huns of Navaronne (an Alternate Earth Adventure)'' by J. Joe Smith&lt;br /&gt;
:*''Whittler Prestige Class'' by Y. Ankee&lt;br /&gt;
:I hope that this helps.--[[User:Dmilewski|Dmilewski]] 18:52, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::haven't been on in a while but yea ill try and do something. like i said i got a ton of works.--[[User:Cerin616|Cerin616, Drew]] 17:53, 11 April 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Spider_Rider_(3.5e_Prestige_Class)</id>
		<title>Talk:Spider Rider (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Spider_Rider_(3.5e_Prestige_Class)"/>
				<updated>2008-04-11T23:52:23Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Great Job */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archives&lt;br /&gt;
|label1= Archive 1 (Discussions 1 &amp;amp;ndash; 9)&lt;br /&gt;
}}&lt;br /&gt;
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== Rating ==&lt;br /&gt;
&lt;br /&gt;
'''Formatting - 5/5:'''  I give this a 5 out of 5 on formatting because this is formatted completely correctly, as per the evaluational base class layout and the preload.  Good work!  --[[User:Green Dragon|Green Dragon]] 22:25, 8 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Grammar Changes ==&lt;br /&gt;
&lt;br /&gt;
I made some grammar changes. For future reference, sourcebooks tend to use the following sentence structure for describing spell-like abilities:&lt;br /&gt;
''At 7th level the spider rider can use [[Summon Spider V (DnD Spell)|''summon spider V'']] as a [[SRD:Special Abilities Overview#Spell-Like|spell-like ability]] once per&amp;lt;!--&amp;quot;Once per day&amp;quot; is preferred to &amp;quot;once a day&amp;quot;--&amp;gt; day (with a caster level equal to the character's spider rider class level).''&lt;br /&gt;
&lt;br /&gt;
This was the original version:&lt;br /&gt;
''Once a day at 7th level the spider rider can use [[Summon Spider V (DnD Spell)|''summon spider V'']] as a [[SRD:Special Abilities Overview#Spell-Like|spell-like ability]] (the caster level is equal to the character's spider rider level).''&lt;br /&gt;
&lt;br /&gt;
So you can see that &amp;quot;'''At Xth level''' the such-and-such can use such-and-such as a spell-like ability '''X times per day'''.&amp;quot; And &amp;quot;once per day&amp;quot; is preferred to &amp;quot;once a day&amp;quot;. Also, for positive bonuses, &amp;quot;gains&amp;quot; is preferred to &amp;quot;gets&amp;quot;. So &amp;quot;gains a +2 inherent bonus&amp;quot; is preferred to &amp;quot;gets a +2 inherent bonus&amp;quot;. Just some comments. --[[User:Othtim|Othtim]] 18:20, 9 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
: In the later books (specifically, I looked in ''[[Tome of Battle]]'' and ''[[Complete Mage]]''), they're stopped referring to the class and use &amp;quot;you.&amp;quot;&lt;br /&gt;
:: &amp;quot;At 2nd level, '''you''' can use ''inflict jock itch'' as a spell-like ability three times per day.&amp;quot;&lt;br /&gt;
: —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 20:53, 9 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::By technical writing standards, &amp;quot;you&amp;quot; is usually preferred.  I did not actually notice that, but it will help as I add more content.  I use 2nd person imperative (&amp;quot;you&amp;quot;) at work, so I'm used to it!  --[[User:Aarnott|Aarnott]] 22:26, 9 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::So is &amp;quot;you&amp;quot; officially preferred now? I'm down for whatever but a standard would be nice so that someone doesn't have to go around changing the grammar on all the articles from now on. --[[User:Othtim|Othtim]] 23:47, 9 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Rating ==&lt;br /&gt;
&lt;br /&gt;
'''Formatting - 5/5:'''  This class is well formated looks good and is ready to be sent off to a publisher. ''':)''' --[[User:Hawk|Hawk]] 21:32, 10 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Flavor - 5/5:''' This prestige class has truck loads of flavor, is unique and adds not one but two deities... wait a second that's not two new deities thats one and Lolth in disguise ''':)''' --[[User:Hawk|Hawk]] 21:28, 10 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Power - 5/5:''' This prestige class appears to be well made and balanced, better than many PrCs i've come across in the WOTC books. --[[User:Hawk|Hawk]] 21:28, 10 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Wording - 5/5:''' Great job. Now that a few things have been fixed this class is well worded... however this rating is not ''':)'''. --[[User:Hawk|Hawk]] 21:28, 10 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Just a question; what WOTC PrCs is this better balanced than? I am interested to know... --[[User:Sam Kay|Sam Kay]] 10:50, 12 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Anything to do with psionics is broken classes or prestige classes for a start, I'd say it is on par with the shadowdancer. --[[User:Hawk|Hawk]] 20:24, 12 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
&lt;br /&gt;
Is the mount's alignment still neutral?  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:21, 11 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:No. The spider is an aspect of the rider's own mind and is thus the same alignment as the character. --[[User:Sam Kay|Sam Kay]] 13:30, 11 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Shrink ==&lt;br /&gt;
&lt;br /&gt;
Does ''shrink'' affect the spiders ability scores?  Does it work like a stackable ''[[SRD:Reduce Person|reduce person]]''?  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:29, 11 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Yes. --[[User:Sam Kay|Sam Kay]] 13:30, 11 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Added it in.  --[[User:Green Dragon|Green Dragon]] 17:59, 11 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Rating ==  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;'''Power - 2/5'''&amp;lt;/s&amp;gt; I give this class a 2 out of 5 because I feel that the class has a lack of useful abilities pertaining to actual spider riding and that its spell-like abilities are wimpy.&lt;br /&gt;
&lt;br /&gt;
Spider Mount: The mount suffers from being extremely fragile relative to the rider for much of the progression. Assuming you take the class as soon as possible, the mount is 3-5 hd behind the rider until level four. When you're at those lower levels and don't have nearly enough money to suitably equip both rider and mount, every hit die counts. And once you complete the class, the spider continues to lag behind in hit dice until epic levels, where it at finally stabilizes at about 6-7 hit dice behind the rider. Finally, the spider doesn't gain abilities that say &amp;quot;this is a spider&amp;quot;. It's more of a slightly-different version of the paladin's mount, which mostly gains abilities of the &amp;quot;PLEASE DON'T KILL ME&amp;quot; nature. Spiders have venom, webs, and the ability to judge where prey is located on these webs, so it'd be great if it could get some class abilities that emphasize this.&lt;br /&gt;
&lt;br /&gt;
On Spider Riding: With the recent change to Spider Jump, I feel that this area has been improved quite a bit. However, the other benefits don't really help out. While Perfect Rider is marginally useful with the proper items to crank up your Mounted Combat feat to decent levels, Skill Focus (Ride) is arguably better since it provides a better bonus until 12th level and can be gotten much earlier, (potentially) helps you qualify for PrCs, and doesn't use up a class level. Master Rider is OK, and Spider Knight is good. It's just that those are the only abilities that help you do your schtick better in the entire class. Most of the &amp;quot;power&amp;quot; this class has is in the form of the lance and spirited charge, which any character can do (although admittedly the SR does it a little better since the rider can pretty much always charge thanks to Spider Jump). Finally, you can't actually do any spider riding until at least second or third level, depending on your size. I suppose this is unavoidable considering the nature of the class.&lt;br /&gt;
&lt;br /&gt;
Next, the spell-like abilities. Other than web; they're woefully underpowered. Now that the PrC prerequisites have been increased, the spell-likes are even further behind compared to an average wizard or cleric than they were before. Consider ''summon spider VI''. The earliest the spider rider gets this is at level 15. A wizard can learn this at ''11th level''. But they generally don't, since summon monster/spider is a weak line of spells. This is because it takes 1 round to summon anything and the creatures summoned are behind in terms of CR (and continue to slip as spell levels increase). The spider rider wants to charge and full attack stuff, but the summons run counter to this. And unlike the Spider Rider, spellcasters get to use these spells more than once per day. Frankly, they're only good for trap fodder, except I think that would make your goddess angry with you. And finally, a fifth level spell is not a good capstone ability. It's worse than Perfect Self, and that basically makes you ineligible for Enlarge Person and gives you practically useless damage reduction.&lt;br /&gt;
&lt;br /&gt;
Because it doesn't fit anywhere else, turn/rebuke is mostly useless except as fuel for divine metacheese. Compare the hit dice of a gargantuan monstrous spider to an average spider rider of the same CR's rebuking ability. At best, he'll only be able to rebuke a 12 HD creature (class level + 4). Gargantuan monstrous spiders have 16 hit dice. And that's if rebuke is based on character level and not spider rider class level.&lt;br /&gt;
&lt;br /&gt;
My recommendations are as follows. First, increase the number of hit dice the mount gets. I suggest 18 hit dice at 10th level as a conservative start. Second, give the mount actual flavorful abilities concerning spiders. An improved venom ability, stronger webs, and a wider-reaching tremorsense will go a long way at making the spider more than just a reflavored Special Mount. Let the rider extract and use poison from her mount, and give her poison use so she doesn't utterly fail at doing so. I suggest adding in maybe a 3/4 spellcasting progression so that casters don't feel completely dumb for taking levels in this class. It would definitely give the Share Spells ability a boost, that's for sure. Either upgrade the summons to level 7, 8, and 9 versions and do something about spider calling; make them swift abilities that gain more uses as you level up or something of that nature; give the spiders a bonus in stats when near a spider rider; or dump them entirely. And at the very least let the spider mount share planar web.&lt;br /&gt;
&lt;br /&gt;
I suppose that making the mount better will help make the riding better. I'd like to see the bonuses from Perfect Rider and Spider Knight spread out a little more and for Perfect Rider to provide higher bonuses, say +6 by spider rider 10. And how about adding a clause stating that if you have both Mounted Archery and Master Rider, the penalties from making ranged attacks when mounted on a monstrous spider are removed entirely? --[[User:Finfreeze|Finfreeze]] 15:54, 16 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I strongly disagree. Having played two spider riders (one at epic), I have to say that I was no weaker than anyone else. The spider thing is not an issue either, because at that level, you can easily afford barding, which stops it being too frail, and even if it dies, you can get it back again. Neither is the summoning a major problem; as a spell like ability it is a standard action (it's in the spell like abilities rules), and it is not designed as a major ability, so it's not like you are depending on it. The rebuke ability is mostly for flavour. Seriously, this class is not underpowered, otherwise [[User:Sledged|Sledged]] wouldn't have said that the prerequisites need increasing. --[[User:Sam Kay|Sam Kay]] 11:56, 17 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Class-granted underlings should '''never''' match the PC in power at higher levels.  The PC is the star of the show, not the side-kick.  Remember that the spider mount is essentially a class feature.  As far as class-granted underlings go, the spider mount is superior to [[SRD:Familiars|familiars]], [[SRD:Paladin's Mount|paladin mounts]], and [[SRD:Blackguard's Fiendish Servant|fiendish servants]].  Only [[SRD:Druid's Animal Companion|animal companions]] compare to it, and once you hit epic level, it outstrips even them.  It's also worth noting, that thanks to the spider mount's ''shrink'' ability, it has the benefit of going with the PC in places where other Large underlings can't.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:40, 17 March 2008 (MDT)&lt;br /&gt;
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:::Have enough of these issues been addressed for this rating to be changed and/or nullified?  --[[User:Green Dragon|Green Dragon]] 23:27, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Wording - 5/5''' I give this class a 5 out of 5 because it seems to have gotten all the major issues out of the way. But is rebuke spiderkind based on spider rider class level or character level? Oh yeah, and the ex-spider rider section seems to be written with the assumption that Lolth is the only spider deity. --[[User:Finfreeze|Finfreeze]] 15:54, 16 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 4/5'''&amp;lt;/s&amp;gt;  I give this class a 4 out of 5 because it's formatted pretty much the way things should be formatted, and most of my biggest gripes have been fixed. One problem I can see is that the monstrous spider's bonus feats link goes to the ''rider's bonus feat list''. I would also like it if the monstrous spider's hd-based feats and BAB progression were explicitly listed for easy reference and so you don't confuse them with the bonus hd of animal companions and the like. Nothing really major.  --[[User:Finfreeze|Finfreeze]] 15:54, 16 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:The link is sorted. As for the BAB and feats, it is not standard to place the BAB (neither is it hard to work out, as a magical beast it's BAB=HD) or HD based feats in the table and the feats aren't fixed like bonus feats are, so you don't need a list saying &amp;quot;these are the feats you can have&amp;quot;. --[[User:Sam Kay|Sam Kay]] 11:56, 17 March 2008 (MDT)&lt;br /&gt;
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&amp;lt;s&amp;gt;'''Flavor - 4/5'''&amp;lt;/s&amp;gt; I give this class a 4 out of 5 because while it covers all the bases in terms of class descriptions, sample NPCs, lore, and the like, the actual spider mount is just a glorified paladin mount. Also Aranae as written is pretty lame and kinda feels there mostly to fit in the neutral spider rider role (as opposed to letting spider riders be one step away from their deity). She's mentioned like all of once on the actual page, even in situations where each goddess is individually named. It really doesn't help make her feel tacked on.  --[[User:Finfreeze|Finfreeze]] 15:54, 16 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I disagree about the mount thing too. There is a definatly distinctive character to the mount, something that a mere paladin mount cannot hope to match flavour-wise. Plus, aranae is basically lolth, using a guise to trick some &amp;quot;weakling neutrals&amp;quot; into doing her bidding. It's right in the aranae page. What more do you need than that? --[[User:Sam Kay|Sam Kay]] 11:56, 17 March 2008 (MDT)&lt;br /&gt;
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::I agree with findail that aranae feels needlessly tacked on. having her in the article doesn't do anything for it. --[[User:Othtim|Othtim]] 11:25, 18 March 2008&lt;br /&gt;
&lt;br /&gt;
::: All it is, is that it tell the reader what deities are available for the spider rider. What is wrong with that. And the mount has more flavor the a paladins. I know I have DMed a game with this class in play.[[User:ShadowyFigure|ShadowyFigure]] 04:28, 30 March 2008 (MDT)&lt;br /&gt;
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== D&amp;amp;D Podcast ==&lt;br /&gt;
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The D&amp;amp;D [http://wizards.com/default.asp?x=dnd/4pod/20080314e21 podcast] mentions this class in a question about 4th edition woo. --[[User:Hawk|Hawk]] 00:09, 17 March 2008 (MDT)&lt;br /&gt;
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:And who, do you think, asked the relevent question? --[[User:Sam Kay|Sam Kay]] 11:56, 17 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Well Samuel I don't know at a guess I'd have to say maybe.... was it you ''':P'''. They get a lot of wuestions and they wouldnt answer them all so I still think it's cool ''':P'''.  --[[User:Hawk|Hawk]] 20:55, 17 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Great Job==&lt;br /&gt;
I think this is awesome. Excelent job.--[[User:Hatman|Hatman]] 14:19, 2 April 2008 (MDT)&lt;br /&gt;
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:thanks. --[[User:Sam Kay|Sam Kay]] 12:18, 6 April 2008 (MDT)&lt;br /&gt;
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::I second that, In fact i actually used this as a reference as to what i need in a page when i put in my classes...--[[User:Cerin616|Cerin616, Drew]] 17:52, 11 April 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Green_Dragon</id>
		<title>User talk:Green Dragon</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Green_Dragon"/>
				<updated>2008-04-11T23:50:26Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* The WotC forums */&lt;/p&gt;
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&lt;div&gt;{{:User:Green Dragon/Top Template}}&lt;br /&gt;
{{Messages of Interest|messages=&lt;br /&gt;
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|date_time=18:27, 9 April 2008 (MDT)&lt;br /&gt;
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|date_time=14:14, 8 April 2008 (MDT)&lt;br /&gt;
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|date_time=21:13, 7 April 2008 (MDT)&lt;br /&gt;
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|date_time=08:49, 3 April 2008 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Expanded_Religions_(DnD_Variant_Rule)&lt;br /&gt;
|section=Featured Article Nomination&lt;br /&gt;
|notifier=Hawk&lt;br /&gt;
|date_time=07:23, 28 March 2008 (MDT)&lt;br /&gt;
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|page=Flurry_of_Throws_(DnD_Feat)&lt;br /&gt;
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|notifier=Calidore Chase&lt;br /&gt;
|date_time=11:45, 26 March 2008 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Orog_(DnD_Race)&lt;br /&gt;
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|notifier=Ramses IV&lt;br /&gt;
|date_time=06:36, 21 March 2008 (MDT)&lt;br /&gt;
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|page=Hashshashin_(DnD_Class)&lt;br /&gt;
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|notifier=ShadowyFigure&lt;br /&gt;
|date_time=11:08, 19 March 2008 (MDT)&lt;br /&gt;
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|date_time=20:53, 17 March 2008 (MDT)&lt;br /&gt;
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|page=Talk:Regiment_(DnD_Template)&lt;br /&gt;
|section=Call out for help!&lt;br /&gt;
|notifier=Aarnott&lt;br /&gt;
|date_time=16:58, 17 March 2008 (MDT)&lt;br /&gt;
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|page=Talk:Publishers_of_d20_and_D&amp;amp;amp;D_Products&lt;br /&gt;
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|notifier=Green Dragon&lt;br /&gt;
|date_time=14:52, 16 March 2008 (MDT)&lt;br /&gt;
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|date_time=13:21, 16 March 2008 (MDT)&lt;br /&gt;
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|page=Talk:Publishers_of_d20_and_D&amp;amp;amp;D_Products&lt;br /&gt;
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|date_time=11:15, 16 March 2008 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Mesoamerican_Gods_and_Goddessess_(DnD_Pantheon)&lt;br /&gt;
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|notifier=Ramses IV&lt;br /&gt;
|date_time=09:59, 16 March 2008 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Caligynephobia&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Ramses IV&lt;br /&gt;
|date_time=17:30, 15 March 2008 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Marksman_(DnD_Class)&lt;br /&gt;
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|notifier=Eiji&lt;br /&gt;
|date_time=02:30, 15 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Barkeeper_(DnD_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Calidore Chase&lt;br /&gt;
|date_time=09:52, 11 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Form_talk:DnD_Equipment/Preload&lt;br /&gt;
|section=Problems&lt;br /&gt;
|notifier=Hawk&lt;br /&gt;
|date_time=22:03, 29 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Equipment&lt;br /&gt;
|section=Cost and Weight&lt;br /&gt;
|notifier=Hawk&lt;br /&gt;
|date_time=20:06, 29 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Form_talk:DnD_Equipment&lt;br /&gt;
|section=Date&lt;br /&gt;
|notifier=Hawk&lt;br /&gt;
|date_time=19:42, 29 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Catgirl/Nekomusume/Nekomimi_(DnD_Race)&lt;br /&gt;
|section=Dogs&lt;br /&gt;
|notifier=Xdeletedx&lt;br /&gt;
|date_time=16:28, 26 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Brawling_(DnD_Variant_Rule)&lt;br /&gt;
|section=Sooo tired...&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=00:04, 26 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Marksman_(DnD_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=13:11, 24 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:User_Base_Classes&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sledged&lt;br /&gt;
|date_time=14:27, 19 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Vest_of_the_Bold_(DnD_Equipment)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Cronocke&lt;br /&gt;
|date_time=05:17, 18 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Pedistal_of_Truth_(DnD_Equipment)&lt;br /&gt;
|section=Format Format&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=09:40, 16 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Performer_(DnD_Prestige_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Cerin616&lt;br /&gt;
|date_time=18:22, 11 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=07:20, 5 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Paladin_Mount_from_first_level_(DnD_Variant_Rule)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=09:35, 4 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Myrmidon_(DnD_Class)&lt;br /&gt;
|section=all of it&lt;br /&gt;
|notifier=Tetsurga&lt;br /&gt;
|date_time=17:54, 31 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Maps&lt;br /&gt;
|section=Maybe this should be in environments after all?&lt;br /&gt;
|notifier=EldritchNumen&lt;br /&gt;
|date_time=12:32, 3 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Chromatic_Dwarf_(DnD_Creature)&lt;br /&gt;
|section=Race&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:45, 1 June 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Combat_School_(DnD_Variant_Rules)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:57, 21 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=MediaWiki:Sharedupload&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:01, 14 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=dndmedia:D&amp;amp;D_Wiki_Media_talk:Copyrights&lt;br /&gt;
|section=Image documentation&lt;br /&gt;
|notifier=Cuthalion&lt;br /&gt;
|date_time=14:11, 11 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archives&lt;br /&gt;
|label1= Archive 1 (Discussions 1 &amp;amp;ndash; 30)&lt;br /&gt;
|label2= Archive 2 (Discussions 31 &amp;amp;ndash; 60)&lt;br /&gt;
|label3= Archive 3 (Discussions 61 &amp;amp;ndash; 90)&lt;br /&gt;
|label4= Archive 4 (Discussions 91 &amp;amp;ndash; 120)&lt;br /&gt;
|label5= Archive 5 (Discussions 121 &amp;amp;ndash; 150)&lt;br /&gt;
|label6= Archive 6 (Discussions 151 &amp;amp;ndash; 180)&lt;br /&gt;
|label7= Archive 7 (Discussions 181 &amp;amp;ndash; 210)&lt;br /&gt;
|label8= Archive 8 (Discussions 211 &amp;amp;ndash; 240)&lt;br /&gt;
|label9= Archive 9 (Discussions 241 &amp;amp;ndash; 270)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spells to look at ==&lt;br /&gt;
&lt;br /&gt;
* [[Kaioken (DnD Spell)]]&lt;br /&gt;
* [[Ki Barrage (DnD Spell)]]&lt;br /&gt;
* [[Alchemical Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Ki Ball (DnD Spell)]]&lt;br /&gt;
* [[Spirit Bomb (DnD Spell)]]&lt;br /&gt;
* [[Epic Fireball (DnD Epic Spell)]]&lt;br /&gt;
* [[Kamehameha Wave (DnD Spell)]]&lt;br /&gt;
* [[Envy Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Summon Hecatoncheires (DnD Epic Spell)]]&lt;br /&gt;
* [[Special Beam Cannon (DnD Spell)]]&lt;br /&gt;
* [[Avatar (DnD Spell)]]&lt;br /&gt;
* [[Complete Restoration (DnD Spell)]]&lt;br /&gt;
* [[Spectrum (DnD Cleric Domain)]]&lt;br /&gt;
* [[Culture Control (DnD Epic Spell)]]&lt;br /&gt;
* [[Alternative Spider Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Ki Bullet (DnD Spell)]]&lt;br /&gt;
* [[Word (DnD Cleric Domain)]]&lt;br /&gt;
* [[Kamehameha Wave, Greater (DnD Spell)]]&lt;br /&gt;
* [[Ki Barrage, Lesser (DnD Spell)]]&lt;br /&gt;
* [[Kamehameha Wave, Lesser (DnD Spell)]]&lt;br /&gt;
&lt;br /&gt;
== Copyright Issues and Legal Hoopla ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
Just a quick question as far as making classes, monsters, etc. acquired from a premade source go. Exactly how far is considered plagarism and a legal issue?&lt;br /&gt;
&lt;br /&gt;
Let's take 2 examples. One class I'm working on (will stick it up here after I get some peer feedback from my group)is inspired by a classic Warhammer plague monk. However, I never use the words &amp;quot;Skaven&amp;quot; or &amp;quot;Plague Monk&amp;quot; throughout the class page and he does not solely rely upon disease, unlike in Warhammer.&lt;br /&gt;
&lt;br /&gt;
The other example is a blatant conversion of the &amp;quot;Pyro&amp;quot; from Team Fortress 2 into a DnD class. This is the one I'm more concerned about.&lt;br /&gt;
&lt;br /&gt;
What do you suggest?  --[[User:Barnacle Ed|Barnacle Ed]] 12:20, 16 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Add [[Template:Copyright Disclaimer]] to the bottom and it should be okay.  Hope this helps.  --[[User:Green Dragon|Green Dragon]] 11:27, 17 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Thanks. I'll stick that on the final draft of the Pyro once I finish it --[[User:Barnacle Ed|Barnacle Ed]] 16:50, 17 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Sounds good.  --[[User:Green Dragon|Green Dragon]] 12:06, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Should there be ==&lt;br /&gt;
&lt;br /&gt;
An Elder Evil section for homebrew and SRD?  *By elder evil I mean like the ones introduced in the new elder evil book* Because they don't fit in either the monster nor the deity niche.    Considering their uniqueness such as their own qualities and their sign, as well as their aspects, they seem different enough for their own section.       --[[User:Shockwave91012|Shockwave91012]] 11:08, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:I would start by adding them to [[DnD Other|Other]] and as we get more and more submission we can make a separate section for them.  --[[User:Green Dragon|Green Dragon]] 12:05, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Any creature with stats go in either the creature section or the NPC section (maybe both).  We can create a subsection for unique creatures.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:06, 19 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Just as [[User:Sledged|Sledged]] said ''';)'''.  --[[User:Green Dragon|Green Dragon]] 00:09, 4 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== D&amp;amp;D Wiki's Birthday ==&lt;br /&gt;
&lt;br /&gt;
Me and D&amp;amp;D Wiki Share the same Birthday LOL  {{Unsigned|Ktonos|04:39, 23 February 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:Nice!  That's already two people with the same birthday, it must be a popular one ''':P'''.  --[[User:Green Dragon|Green Dragon]] 11:13, 23 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Modification ==&lt;br /&gt;
&lt;br /&gt;
Is there a way, to protect my page for edition on it material (not that i don't understand the meaning of a wiki but you understand that i put a lot of effort in those pages), or at least being warned when someone edit one of my page. If someone have a good idea i am likely to agreed for the change but i would like if by example someone change the statistic of my elves for the base elves. I hope you understand my point (my player will refer at the wiki).&lt;br /&gt;
&lt;br /&gt;
With all respect [[User:Lord Dhazriel|Lord Dhazriel]].  09:42, 25 February 2008&lt;br /&gt;
&lt;br /&gt;
:Yes, we can lock your page so that no one but sys admins can edit it, you can also 'watch' your page and when you go to your watchlist it will tell you when the page has been changed.  If you want the pages locked, please post a list of which pages you would like locked.  And please sign all your posts like by adding &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt; to the end of your post.  Thank you --[[User:Calidore Chase|Calidore Chase]] 11:19, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::You really have three choices here.  One is to &amp;quot;watch&amp;quot; the page in question (edit the page, check &amp;quot;Watch this page&amp;quot; (right below the edit summary), and then press &amp;quot;Save page&amp;quot;).  Another option is to lock the page from all edits save sysop edits, and the last choice is to lock the page from all IP edits.  Let me know what you decide to do.  --[[User:Green Dragon|Green Dragon]] 11:24, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::hmmmm....what would be the benefices of each of those --[[User:Lord Dhazriel|Mister DM]] 19:23, 29 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Watching your page will allow you to go to your &amp;quot;watchlist&amp;quot; (at the top right) and see if any changes have been made.  The advantage to that is if any users want to correct spelling or grammar on you page (which I often do when I see it), they can just do it.  Blocking it from IPs can prevent vandalism, but users here revert any vandalism that happens anyways.  Locking it in general can be a pain because you will have to ask for it to be unlocked to edit it, but nobody else will make any changes to it.  --[[User:Aarnott|Aarnott]] 20:27, 29 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::I must admit me that i do a lot of spelling error... Put it on my watchlist seem to be the best solution but follow a whole campaign will be hard, locking it from ip seem like a good idea because i update my stock every ten seconds....User won't destroy my page anyway. I must reflect on this.--[[User:Lord Dhazriel|Mister DM]] 23:20, 29 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::: Okay i want to lock them from, my player are mischievous and would be happy to spoil my work or to change some of my rule for the benefit of their characters.--[[User:Lord Dhazriel|Mister DM]] 12:10, 1 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::An IP lock or a full lock?  --[[User:Green Dragon|Green Dragon]] 12:12, 1 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::When i talk about spelling error, an IP lock, i don't believe i did't wrote the most important, ironic no.--[[User:Lord Dhazriel|Lord Dhazriel]] 14:52, 1 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::I am sorry, I do not understand what you are saying...  Would you prefer an IP lock on your CS?  --[[User:Green Dragon|Green Dragon]] 00:09, 4 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::: Yes an IP lock on my campaign setting, sorry english is not my native language so i may do some mistake.--[[User:Lord Dhazriel|Lord Dhazriel]] 20:43, 4 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Do you still want this?  Sorry, I forgot about this post until now...  I am more than willing to do this, just please let me know if this is still what you want.  --[[User:Green Dragon|Green Dragon]] 13:48, 10 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: Yes, please--[[User:Lord Dhazriel|Lord Dhazriel]] 19:42, 10 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
==The WotC forums==&lt;br /&gt;
&lt;br /&gt;
Well I waited this long hoping maybe they just didn't get to my message yet... And it seems... I HAVE BEEN IGNORED. So I am guessing that means no. And sorry i haven't been on in quite the while, school is hell right now. Football is sucking up most of my time. And i just built my new computer. GO PROCESSING POWER.&lt;br /&gt;
&lt;br /&gt;
Anyway, it sucks that we can't save the compendium... Now i need to find something else to work on =(&lt;br /&gt;
&lt;br /&gt;
(it would be nice if you gave me something specific...) also i have a ton of stuff from AD&amp;amp;D both the original and the 2nd edition. Things like advanced wizard info, advanced paladin, psionics... Fiend folio... If there is anything out of AD&amp;amp;D you need I can let you know if i have it.--[[User:Cerin616|Cerin616, Drew]] 16:51, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Hm...  If you are looking for a task I would recommend adding information about every 3rd party published item to D&amp;amp;D Wiki via the [[Publication List]].  --[[User:Green Dragon|Green Dragon]] 22:32, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Nice! I have a ton of onld DnD books, and about a billion editions of dragon magazine somewhere. What exactly needs doing in the Dragon Magazine section. I have all the old ones. 2 big stacks.almost 100 mags. I also have polyhedron, another periodical. A bunch of them.--[[User:Cerin616|Cerin616, Drew]] 17:16, 26 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::To get a more detailed synopsis of what needs to be done just ask [[User:Dmilewski|Dmilewski]].  I am sure he will be more than happy to help.  --[[User:Green Dragon|Green Dragon]] 22:51, 26 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Wow. been a while since i was one but i couldn't resist putting this up here. It seems WOTC decided to finally respond to me. I need to remail my letter to the legal department (they couldnt just forward it i guess...) but they did mail me back. They said they plan on makeing sure the forum info is not deleted, but any copyright questions needs to go to legal.&lt;br /&gt;
::::There may be hope yet! ( Ireally took this project to heart... it hurts knowing i didnt finish it yet...)--[[User:Cerin616|Cerin616, Drew]] 17:49, 11 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Animal Leader ==&lt;br /&gt;
&lt;br /&gt;
:''Discussion moved to [[Talk:Animal Leader (DnD Class)#Commentary]]&amp;amp;nbsp;&amp;lt;small&amp;gt;As it pertained just to that class  --[[User:Green Dragon|Green Dragon]] 00:07, 4 March 2008 (MST)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
== Dogs ==&lt;br /&gt;
&lt;br /&gt;
When i was thinking of the dog race i was developing, and i was wondering if i can make one race page and have multiple races on it  {{Unsigned|Xdeletedx|16:53, 27 February 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:I don't really understand what you are asking.  Would you mind elaborating more?  --[[User:Green Dragon|Green Dragon]] 00:22, 28 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::You make one race and put that on one page, then you make variants for that race but you thought of a lot of them and decide to put them all on the one race page. --[[User:Xdeletedx|Xdeletedx]] 02:32, 28 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Hm...  I would actually recommend separate pages for each variant to the main race.  Just link them together.  --[[User:Green Dragon|Green Dragon]] 00:02, 4 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Lorechaser ==&lt;br /&gt;
&lt;br /&gt;
I hope the recent score reduction you made in the &amp;quot;formatting&amp;quot; section in the [[Lorechaser (DnD Class)|Lorechaser]] class wasn't because of my edits...was it? ''':S''' --[[User:Othtim|Othtim]] 17:33, 28 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Not at all.  It was just because I have gotten more accustomed to rating classes.  It was just that I looked over the class again and I thought &amp;quot;this class really is not a 4...&amp;quot;  What really brought it down to a three were things I had overlooked the first time, such as the headers.  It was not your edits at all, it was me mis-rating it the first time.  --[[User:Green Dragon|Green Dragon]] 21:54, 28 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== About the Brenthar's Hammer quest. ==&lt;br /&gt;
&lt;br /&gt;
Is it ok if I just start adding stuff to that and fixing things? I have some ideas right now.--[[User:Hatman|Hatman]] 13:40, 4 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Yup, please feel free to help it out.  --[[User:Green Dragon|Green Dragon]] 13:44, 4 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Thanks.--[[User:Hatman|Hatman]] 09:03, 5 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Not a problem.  --[[User:Green Dragon|Green Dragon]] 16:54, 11 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Campaign and Homebrew  ==&lt;br /&gt;
&lt;br /&gt;
I have a problem, normally my campaign items should bear the (Ascyria Supplement) but the homebrew section must bear the (DnD) right. I want to place my campaing item in the homebrew section too but when i feel out of the way when the (Ascyria Supplement) appear. I tried to do redirection page but it never appeared and i think i cause a bit of mess (renaming one of my item three times). The big problem is some of my item (human, elves etc.) may bear the same name as other articles i tought putting Elves, Ascyria (Dnd Race) to show the difference will it be a good idea. I must excuse for the mess i have done and unfortunately the mess that will come if i do an error. If im wrong somewhere in the line correct me please.--[[User:Lord Dhazriel|Lord Dhazriel]] 20:40, 4 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Elves, Ascyria (DnD Race) would be correct.  --[[User:Green Dragon|Green Dragon]] 11:58, 5 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== SRD Sorcerer/ Wizard list problem ==&lt;br /&gt;
&lt;br /&gt;
I don't know if you know but the wizard sorcerer spell list have some problem. I was browsing spell for my witch class when i saw that many of the links were not exact. By example the spell nightmare direct us on the creature and mass bull strength is uncompleted. I can't list them but they are many, if it was on my i would have corrected it but i can't edit the pages so.... hope i helped you.--[[User:Lord Dhazriel|Lord Dhazriel]] 19:04, 5 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Would you like me to open up the page so you could check over it and fix linking problems?  --[[User:Green Dragon|Green Dragon]] 20:23, 13 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Yes, please --[[User:Lord Dhazriel|Lord Dhazriel]] 15:38, 16 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Unlocked.  Let me know when you are done.  --[[User:Green Dragon|Green Dragon]] 15:46, 16 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::I fixed it. some were already fixed but i fix a lot of them. However only the sorcerer/ wizard spell list was corrected but don't worry if there is more i will find them during the translation.--[[User:Lord Dhazriel|Lord Dhazriel]] 17:23, 16 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::I have locked it.  Thanks for fixing the links.  --[[User:Green Dragon|Green Dragon]] 17:34, 16 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Spider Rider Prestige Class ==&lt;br /&gt;
&lt;br /&gt;
I just thought I think that the first class should be considered made a featured article should be [[USer:Sam Kay| Sam Kay's]] Spider Rider prestige class as its had a great deal of work put into it and is of IMO a WOTC standard. [[User:ShadowyFigure|ShadowyFigure]] 05:59, 6 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:If you believe that class to be FA material please nominate it! go to [[Featured Articles]] and follow the instructions for nomination. --[[User:Hawk|Hawk]] 06:15, 6 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:: Done [[User:ShadowyFigure|ShadowyFigure]] 06:30, 6 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks for doing that.  --[[User:Green Dragon|Green Dragon]] 20:22, 13 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Barkeep ==&lt;br /&gt;
&lt;br /&gt;
You might want to check out the changes to barkeep and make sure that they are not vandalism.  The same user vandalized one of my articles, but did so by making little changes that may not be readily apparent.  --[[User:Calidore Chase|Calidore Chase]] 09:54, 11 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Are the edits you are referring to done by [[Special:Contributions/68.35.215.230|68.35.215.230]]?  --[[User:Green Dragon|Green Dragon]] 16:53, 11 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I have reverted that IP edits.  --[[User:Green Dragon|Green Dragon]] 16:54, 11 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Yes, you got the right ones.  It appears he/she came back in and attempted to redo the edits. --[[User:Calidore Chase|Calidore Chase]] 08:05, 13 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::Thanks for getting those ones!  --[[User:Green Dragon|Green Dragon]] 20:22, 13 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Brawler Class ==&lt;br /&gt;
&lt;br /&gt;
The class is originally mine but i've had some computer problems. i appreciate the help be how do i make it my own again.  {{Unsigned|Spamage Damage|10:53, 11 March 2008 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
:If you want the class reverted to your old version just edit an old revision, found in the history tab, and it will appear that way.  Watch out though:  You may just want to discuss the changes as I am sure they have pushed the class forward.  --[[User:Green Dragon|Green Dragon]] 13:51, 10 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Monster Manual ==&lt;br /&gt;
&lt;br /&gt;
Hey &amp;quot;Green Dragon&amp;quot;, I wanted to know if you have SRD Monster Manual on here, if you don't i would like it very much.  {{Unsigned|99.144.226.243|15:50, 11 March 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:It can all be found within the [[System Reference Document]], save parts that are labeled as &amp;quot;product identity&amp;quot;.  --[[User:Green Dragon|Green Dragon]] 16:51, 11 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Form Letter to Beginners ==&lt;br /&gt;
&lt;br /&gt;
I just noticed this now. You misspelled 'guidelines' in your Form Letter. It's in the Community section.--[[User:Ramses IV|Ramses IV]] 10:42, 16 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Got it, thanks.  --[[User:Green Dragon|Green Dragon]] 12:37, 16 March 2008 (MDT)&lt;br /&gt;
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== English/French ==&lt;br /&gt;
&lt;br /&gt;
I was thinking, would you like me to traduce the whole SRD in french (Francais), i was alway a good traducer and i think that having two language, will be a big plus (the french communities of D&amp;amp;D is vast and it will attract many new user). Being bilingual will surely put D&amp;amp;D wiki on the map (being the only one i know). I will begin my work once Ascyria will be a bit more complete (I have a lot of time to do both don't worry). --[[User:Lord Dhazriel|Lord Dhazriel]] 15:47, 16 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:That would be amazing.  Feel free to start, and when it gets large enough it will be linked to from [[Wizards of the Coast Open Game Content]].  When making the pages instead of using the SRD namespace use fr:3.5e:SRD:.  Good luck!  --[[User:Green Dragon|Green Dragon]] 16:55, 16 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::The only thing i need to begin is to know if all SRD page are liked together, if not please sent my a list with all the page. And D&amp;amp;D wiki will soon have it own french pages (after i will traduce Ascyria) --[[User:Lord Dhazriel|Lord Dhazriel]] 17:15, 16 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::I am confused...  What do you need to translate the SRD?  --[[User:Green Dragon|Green Dragon]] 17:19, 16 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::Just to know if i can access all the page via the [[SRD:System Reference Document]] Section nothing more. I admit i wasn't precise, this is't really a need anyway.--[[User:Lord Dhazriel|Lord Dhazriel]] 17:28, 16 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Yes, all the pages are present there.  --[[User:Green Dragon|Green Dragon]] 17:30, 16 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::: Good i will begin my work soon.--[[User:Lord Dhazriel|Lord Dhazriel]] 17:46, 16 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::The first page is done (don't worry i won't bother for each page i do, but the first seem important) [[Fr:3.5e:SRD:La Base]], if you want to look at it.--[[User:Lord Dhazriel|Lord Dhazriel]] 20:26, 16 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Which page is that one exactly?  --[[User:Green Dragon|Green Dragon]] 00:14, 18 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::: The Basic, the page that explain the base [[SRD:Basics]].--[[User:Lord Dhazriel|Lord Dhazriel]] 17:11, 18 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Hm....  You may want to start with a landing page for the SRD so the breadcrumb can work.  --[[User:Green Dragon|Green Dragon]] 13:52, 10 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Creation Problems ==&lt;br /&gt;
&lt;br /&gt;
I think of myself as really dumb and everything on this site is really easy to read and use but i am having trouble submitting my creations in the form you have requested.  any help would be great. thanks.  new fan.  Tarrice, the original  {{Unsigned|Devonlepley|09:46, 17 March 2008 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
:Take a look at the [[DnD Flaws|Flaws]] entry box &amp;lt;sup&amp;gt;([[Form:DnD Flaw|here]])&amp;lt;/sup&amp;gt;.  Is that one more usable?  Which one are you having difficulties with exactly?  --[[User:Green Dragon|Green Dragon]] 00:13, 18 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Template:x0 ==&lt;br /&gt;
&lt;br /&gt;
I don't really understand what templatex0, i receive your message it need to be filled. What confuse me is that not all my race figure on your notice. Only elves and half-elves were no human nor malak. Sorry if im being dump but what template x0 in the first place? (I suspect it to be the small square with author and all that in the corner of the page). I know that i post a lot of message but im a little confused right now. Note: what confuse me farther is that fallen elves were built with the &amp;quot;add your own race&amp;quot; button, other weren't.--[[User:Lord Dhazriel|Lord Dhazriel]] 18:39, 17 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Okay i understand, i didn't save the Fallen Elves Tamplatex0 after an accident happened, the confusion is over and i will fix that don't worry, sorry if I bothered you.--[[User:Lord Dhazriel|Lord Dhazriel]] 18:45, 17 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I also have an off topic favour to ask you could you create an &amp;quot;Add your own Suggestion&amp;quot; button to my  [[Suggestion (Ascyria Supplement)|suggestion section]] in my campaign. I tough; Hey! i already create an useless message so while were here let ask im a favor....sorry.--[[User:Lord Dhazriel|Lord Dhazriel]] 19:05, 17 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::[[Template:x0]] is used to display information from the races page onto the racial LA pages, like [[LA 0 Races]].  Also, how would you like the &amp;quot;Add you&amp;quot; thing to look and act?  Like the discussion one or the flaws one?  --[[User:Green Dragon|Green Dragon]] 00:11, 18 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::I understood what was template x0 ten second after i post this message and for the &amp;quot;add your thing button&amp;quot; i thought only admin can add it (I don't know why i thought that in the first place). Again im sorry if i bothered you but im completely new to wiki and programming in general, with my most respectful excuses--[[User:Lord Dhazriel|Lord Dhazriel]] 06:18, 18 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::No worries.  Let me know if you want me to add the &amp;quot;Add your own&amp;quot; thing or if you would prefer to.  --[[User:Green Dragon|Green Dragon]] 12:33, 18 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::: Of course if you find time it would be nice but I know you are charged so do it on your own time it not urgent (I will after that use the template) thank Green Dragon you are very helpful.--[[User:Lord Dhazriel|Lord Dhazriel]] 17:17, 18 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Actually a &amp;quot;Add your own&amp;quot; thing would not work that well.  They only make separate pages, unless you want it organized like [[DnD Discussion|discussions]]?  --[[User:Green Dragon|Green Dragon]] 23:03, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Like a discussion... why not , it seem more simple and better.--[[User:Lord Dhazriel|Lord Dhazriel]] 00:22, 24 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::The only reason I am hesitant to do this is because I do not think you will get to many suggestions.  I think it would be better to just say &amp;quot;Edit this page and add your suggestion&amp;quot; so less pages, and so a entirely new section, does not need to be created.  --[[User:Green Dragon|Green Dragon]] 13:54, 10 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== FA Archive ==&lt;br /&gt;
&lt;br /&gt;
I personally think FA nominations should get their own archives that way if this article ever gets a review it is easy to find and read and any articles that fail nomination should have their FA nomination archived as well that way people wont add anything to the nomination thinking it is still open and can easily find the nomination read the reasons it failed fix those then re nominate. --[[User:Hawk|Hawk]] 22:02, 17 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Archives are ''very'' rare, so I do not think this will be much of an issue.  Either way it will be easily findable, so I was just following guidelines that have already been set up (although loosely).  If your going to lose sleep over it change it back ''';)''', I could care less.  --[[User:Green Dragon|Green Dragon]] 00:45, 18 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::No offence taken lol i've just been busy over easter lol although I have dropped by a couple of times to check things out. --[[User:Hawk|Hawk]] 07:52, 26 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::I see.  Even though we both have said we do not care, I have been debating this in my head and actually I think your way was best.  Please feel free to revert it ''':)'''.  --[[User:Green Dragon|Green Dragon]] 13:55, 10 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Returning Shock ==&lt;br /&gt;
&lt;br /&gt;
Just back from giving up the Wiki for Lent. I've noticed that my Dashing Swordsman's rating has gone. In fact, the only Prestige Class with a rating is the Spider Rider! What happened!--[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:50, 21 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:We implemented a new and more accurate rating system for classes.  I'll rate it ''':)'''.  --[[User:Aarnott|Aarnott]] 11:43, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks. ''';0'''. Oops. I'll work on my face typing. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:13, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Sorry about that confusion!  Also, I will help discuss the FA status on that article right away ''':)'''.  --[[User:Green Dragon|Green Dragon]] 23:00, 23 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Hi there, and links ==&lt;br /&gt;
&lt;br /&gt;
Hi there, I'm Fydorian, and I recently signed up to this wonderful wiki. I really like what you've done here, and am currently working on a class of my own. I've seen many of your ratings and an awful lot of them mention there not being enough links. I don't know if I just didn't look hard enough, but I don't know how to create links. If you could tell me how or link me to where it does say how, it would be much appreciated, especially because my class requires me to edit in 20 or so spells into the wiki (depending on whether I'd be flooding it or something, because they'll be class-specific; I could simplify them and fit them onto the character page if it's a problem) and I'd like to attach links to them. Thanks!  [[User:Fydorian|Fydorian]]  23:36, 29 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:[http://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style_(links) Wikipedia:Manual of Style (links)] is a good place to start learning about links.  Also spells should have a home at [[DnD Spells]] and be linked to from your class.  Finally, I would be more than willing to rate your class, at least the formatting aspect, if you supply me a link.  Also, once again, welcome to D&amp;amp;D Wiki.  --[[User:Green Dragon|Green Dragon]] 14:00, 10 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Paizo and d20==&lt;br /&gt;
&lt;br /&gt;
Have you seen that Paizo will be using the d20 3.5 system and updating to their vision?  --[[User:Calidore Chase|Calidore Chase]] 15:21, 30 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Hmmm...  I just checked it out.  Interesting.  I guess they feel that not enough people are going to want to switch to 4e ''';)'''.  --[[User:Green Dragon|Green Dragon]] 15:37, 30 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== UA Stubs ==&lt;br /&gt;
&lt;br /&gt;
I just wanted to tell you that I could (and probably will) take on some of the Unearthed Arcana stubs, since there are so many. I got the SRD on my hard drive, so it should be a breeze. What I really wanted to tell you though, is that I'm pretty new to wiki editing (I'm not a TOTAL noob, but still I don't know all the codes and that kind of thing) so maybe somebody will need to check up the formatting (and maybe the spelling... I'm good at writing, but my keyboard keys are hard to press correctly...) after I'm done with the text. It shouldn't be too long for me to learn, though, I just need practice.  Thanks for your time!  --[[User:DMGW|DaMightyGreenWarrior]] 20:18, 2 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Sounds good!  I will look over all the UA pages you edit and help you out with formatting.  Thanks, in advance, for helping with the UA stubs.  --[[User:Green Dragon|Green Dragon]] 14:02, 10 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Deity Unratable ==&lt;br /&gt;
&lt;br /&gt;
Deity doesn't seem to be ratable, in theory deity are a lot less work than class or races, but if well developed they can be equal. If we give them artifact, minions a way they can meddle in the campaign they worth rating no. Some people may even write history about deity, put special trait to their cleric. As a side note, I wanted to put Associated Artifact and Minions on the deity table but i can't :( (At least i think i can't).--[[User:Lord Dhazriel|Lord Dhazriel]] 15:53, 4 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I agree, and that is part of the reason why rating was never implemented.  --[[User:Green Dragon|Green Dragon]] 13:46, 10 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Hi, I'm new here. ==&lt;br /&gt;
&lt;br /&gt;
Hi Greendragon, my name is Dave, or Kernac.&lt;br /&gt;
&lt;br /&gt;
I'm very interested in this site, oh and thanks for the warm welcome by the way^^ Its realy nice. I love how the material is easily accessible here, and how we can create and post our own stuff. &lt;br /&gt;
&lt;br /&gt;
I'm looking foward to be an active contributor to this site (In terms of material, not money), tough I must admit it was difficult to find how to edit and create new pages, I think I finally got the hang of it^^ &lt;br /&gt;
&lt;br /&gt;
So far I added two pages, one is a campaign setting named The nine kingdoms (But it was changed to just Nine kingdoms) and the other is an halflings subrace created for that setting called the Tallwalker halflings.&lt;br /&gt;
&lt;br /&gt;
Both of those are incomplete and right now I'm having trouble finding time to edit them, tough I try to add from time to time, it might take a while before those are completed.&lt;br /&gt;
&lt;br /&gt;
I'm a bit nervous about my grammar as I'm not a native english speaker, I just hope I don't make too much mistakes.&lt;br /&gt;
&lt;br /&gt;
So anyway... geez I'm not very good at introductions... I hope to become a good member of this community and a good contributor. &lt;br /&gt;
&lt;br /&gt;
I was also hoping to get some opinion, critic or advices on my material, but they aren't completed yet.&lt;br /&gt;
--[[User:Kernac|Kernac]] 03:10, 5 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I would be more than willing to look over your creations and let you know what I think about them.  Just supply me a link and i'll let you know.  Also, glad you like D&amp;amp;D Wiki and I hope you are getting better with the wiki format.  Welcome.  --[[User:Green Dragon|Green Dragon]] 14:07, 10 April 2008 (MDT)&lt;br /&gt;
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== MoI'ing? ==&lt;br /&gt;
&lt;br /&gt;
Hello, and thanks for welcoming me. I hope I can help out with some new (and possibly creative) ideas. I do have a question, however. How can I message a fellow member. Another user and I (hatman to be specific) are friends and neither or us can figure this out. Thanks for the help.  {{Unsigned|Leviathan|08:18, 10 April 2008 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
:To message of interest someone (MoI) just click the &amp;lt;tt&amp;gt;&amp;quot;MoI a user about this change&amp;quot;&amp;lt;/tt&amp;gt; outside the text edit field to the far right of the &amp;quot;Save Page&amp;quot;.  Let me know if this helps.  --[[User:Green Dragon|Green Dragon]] 14:06, 10 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Symbiont Subtype and Ego ==&lt;br /&gt;
&lt;br /&gt;
I want a creature Subtype to be added with its normal rules. Is that possible (i.e. permitted).&lt;br /&gt;
&lt;br /&gt;
The Symbionts I have created recently are not able to be placed into the Subtype (Symbiont) because it doesn't exist.&lt;br /&gt;
&lt;br /&gt;
How would I go about creating a Subtype in the creatures area, also would that be considered Homebrew or SRD. &lt;br /&gt;
&lt;br /&gt;
The rules are currently written in Eberron Campaign Setting(Page 298-299), also in the Fiend Folio near the back of the book.&lt;br /&gt;
&lt;br /&gt;
Since it is Official Content of D&amp;amp;D is it considered illegal to post the stats I currently have multiple Symbionts posted.&lt;br /&gt;
&lt;br /&gt;
If my creation are not permitted they can be altered slightly or removed entirely if necessary.&lt;br /&gt;
&lt;br /&gt;
Symbiont Contributions: [[Babble Fish (DnD Creature)]], [[Clockwork Herald (DnD Creature)]], [[Heart Scarab (DnD Creature)]], [[Skewer Ant (DnD Creature)]], and [[Winged Mantle (DnD Creature)]].&lt;br /&gt;
&lt;br /&gt;
Most notably the bottom of each page is has the '''Symbiont Traits''' posted closely to exactly how it is written in Eberron Campaign Setting, Ego however I have not posted.&lt;br /&gt;
&lt;br /&gt;
My next point is that their is not a Ego ability score location for creatures, however only creatures of subtype (symbiont) need this and if Subtype (symbiont) is created how do I add such a place to the ability score line.  --[[User:Aeros of Cupid|Aeros of Cupid]] 08:50, 10 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Okay.  Creating your own type or subtype is absolutely permitted.  The list of homebrew types and subtypes can be found [[User Creature Glossary|here]].  Just add your own.  If, however, the rules were not made up by you but rather by WotC just make a category &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[[Category:Symboint Subtype]]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; and in that category link to the page number of the ECS book.  The actual subtype information ''can not'' be present on D&amp;amp;D Wiki if it is not licensed under the OGL, and therefor should be removed from each of your creature entries.  Also, what exactly do you mean by a ego ability score location?  Are you referring to adding one into the creature template?  --[[User:Green Dragon|Green Dragon]] 14:41, 10 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::The Ego ability score I speak of is the Ability Score line within the ECS book. The Ability Scores read as STR DEX CON INT WIS CHA EGO. The Symbiont can take over the host's body if conflicting in intents/alignments just like how Intelligent magic items can to control their wielders/hosts. The Ego Score determines the will save to resist control.--[[User:Aeros of Cupid|Aeros of Cupid]] 01:33, 11 April 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Green_Dragon</id>
		<title>User talk:Green Dragon</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Green_Dragon"/>
				<updated>2008-04-11T23:49:56Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* The WotC forums */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Green Dragon/Top Template}}&lt;br /&gt;
{{Messages of Interest|messages=&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Monkey_Beats_the_Gong_(DnD_Feat)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Calidore Chase&lt;br /&gt;
|date_time=18:27, 9 April 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Sorcerer/Wizard_Spells&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Calidore Chase&lt;br /&gt;
|date_time=14:14, 8 April 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Sorcerer/Wizard_Spells&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Calidore Chase&lt;br /&gt;
|date_time=21:13, 7 April 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Template_talk:Charter_Spell&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=08:49, 3 April 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Expanded_Religions_(DnD_Variant_Rule)&lt;br /&gt;
|section=Featured Article Nomination&lt;br /&gt;
|notifier=Hawk&lt;br /&gt;
|date_time=07:23, 28 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Flurry_of_Throws_(DnD_Feat)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Calidore Chase&lt;br /&gt;
|date_time=11:45, 26 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Orog_(DnD_Race)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Ramses IV&lt;br /&gt;
|date_time=06:36, 21 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Hashshashin_(DnD_Class)&lt;br /&gt;
|section=Hashshashin&lt;br /&gt;
|notifier=ShadowyFigure&lt;br /&gt;
|date_time=11:08, 19 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=SRD_Talk:Wizard&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Xdeletedx&lt;br /&gt;
|date_time=20:53, 17 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Regiment_(DnD_Template)&lt;br /&gt;
|section=Call out for help!&lt;br /&gt;
|notifier=Aarnott&lt;br /&gt;
|date_time=16:58, 17 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Publishers_of_d20_and_D&amp;amp;amp;D_Products&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=14:52, 16 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Template_talk:Main_Page_FA&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=13:21, 16 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Publishers_of_d20_and_D&amp;amp;amp;D_Products&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Ramses IV&lt;br /&gt;
|date_time=11:15, 16 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Mesoamerican_Gods_and_Goddessess_(DnD_Pantheon)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Ramses IV&lt;br /&gt;
|date_time=09:59, 16 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Caligynephobia&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Ramses IV&lt;br /&gt;
|date_time=17:30, 15 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Marksman_(DnD_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=02:30, 15 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Barkeeper_(DnD_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Calidore Chase&lt;br /&gt;
|date_time=09:52, 11 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Form_talk:DnD_Equipment/Preload&lt;br /&gt;
|section=Problems&lt;br /&gt;
|notifier=Hawk&lt;br /&gt;
|date_time=22:03, 29 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Equipment&lt;br /&gt;
|section=Cost and Weight&lt;br /&gt;
|notifier=Hawk&lt;br /&gt;
|date_time=20:06, 29 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Form_talk:DnD_Equipment&lt;br /&gt;
|section=Date&lt;br /&gt;
|notifier=Hawk&lt;br /&gt;
|date_time=19:42, 29 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Catgirl/Nekomusume/Nekomimi_(DnD_Race)&lt;br /&gt;
|section=Dogs&lt;br /&gt;
|notifier=Xdeletedx&lt;br /&gt;
|date_time=16:28, 26 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Brawling_(DnD_Variant_Rule)&lt;br /&gt;
|section=Sooo tired...&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=00:04, 26 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Marksman_(DnD_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=13:11, 24 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:User_Base_Classes&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sledged&lt;br /&gt;
|date_time=14:27, 19 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Vest_of_the_Bold_(DnD_Equipment)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Cronocke&lt;br /&gt;
|date_time=05:17, 18 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Pedistal_of_Truth_(DnD_Equipment)&lt;br /&gt;
|section=Format Format&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=09:40, 16 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Performer_(DnD_Prestige_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Cerin616&lt;br /&gt;
|date_time=18:22, 11 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=07:20, 5 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Paladin_Mount_from_first_level_(DnD_Variant_Rule)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=09:35, 4 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Myrmidon_(DnD_Class)&lt;br /&gt;
|section=all of it&lt;br /&gt;
|notifier=Tetsurga&lt;br /&gt;
|date_time=17:54, 31 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Maps&lt;br /&gt;
|section=Maybe this should be in environments after all?&lt;br /&gt;
|notifier=EldritchNumen&lt;br /&gt;
|date_time=12:32, 3 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Chromatic_Dwarf_(DnD_Creature)&lt;br /&gt;
|section=Race&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:45, 1 June 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Combat_School_(DnD_Variant_Rules)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:57, 21 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=MediaWiki:Sharedupload&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:01, 14 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=dndmedia:D&amp;amp;D_Wiki_Media_talk:Copyrights&lt;br /&gt;
|section=Image documentation&lt;br /&gt;
|notifier=Cuthalion&lt;br /&gt;
|date_time=14:11, 11 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archives&lt;br /&gt;
|label1= Archive 1 (Discussions 1 &amp;amp;ndash; 30)&lt;br /&gt;
|label2= Archive 2 (Discussions 31 &amp;amp;ndash; 60)&lt;br /&gt;
|label3= Archive 3 (Discussions 61 &amp;amp;ndash; 90)&lt;br /&gt;
|label4= Archive 4 (Discussions 91 &amp;amp;ndash; 120)&lt;br /&gt;
|label5= Archive 5 (Discussions 121 &amp;amp;ndash; 150)&lt;br /&gt;
|label6= Archive 6 (Discussions 151 &amp;amp;ndash; 180)&lt;br /&gt;
|label7= Archive 7 (Discussions 181 &amp;amp;ndash; 210)&lt;br /&gt;
|label8= Archive 8 (Discussions 211 &amp;amp;ndash; 240)&lt;br /&gt;
|label9= Archive 9 (Discussions 241 &amp;amp;ndash; 270)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spells to look at ==&lt;br /&gt;
&lt;br /&gt;
* [[Kaioken (DnD Spell)]]&lt;br /&gt;
* [[Ki Barrage (DnD Spell)]]&lt;br /&gt;
* [[Alchemical Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Ki Ball (DnD Spell)]]&lt;br /&gt;
* [[Spirit Bomb (DnD Spell)]]&lt;br /&gt;
* [[Epic Fireball (DnD Epic Spell)]]&lt;br /&gt;
* [[Kamehameha Wave (DnD Spell)]]&lt;br /&gt;
* [[Envy Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Summon Hecatoncheires (DnD Epic Spell)]]&lt;br /&gt;
* [[Special Beam Cannon (DnD Spell)]]&lt;br /&gt;
* [[Avatar (DnD Spell)]]&lt;br /&gt;
* [[Complete Restoration (DnD Spell)]]&lt;br /&gt;
* [[Spectrum (DnD Cleric Domain)]]&lt;br /&gt;
* [[Culture Control (DnD Epic Spell)]]&lt;br /&gt;
* [[Alternative Spider Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Ki Bullet (DnD Spell)]]&lt;br /&gt;
* [[Word (DnD Cleric Domain)]]&lt;br /&gt;
* [[Kamehameha Wave, Greater (DnD Spell)]]&lt;br /&gt;
* [[Ki Barrage, Lesser (DnD Spell)]]&lt;br /&gt;
* [[Kamehameha Wave, Lesser (DnD Spell)]]&lt;br /&gt;
&lt;br /&gt;
== Copyright Issues and Legal Hoopla ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
Just a quick question as far as making classes, monsters, etc. acquired from a premade source go. Exactly how far is considered plagarism and a legal issue?&lt;br /&gt;
&lt;br /&gt;
Let's take 2 examples. One class I'm working on (will stick it up here after I get some peer feedback from my group)is inspired by a classic Warhammer plague monk. However, I never use the words &amp;quot;Skaven&amp;quot; or &amp;quot;Plague Monk&amp;quot; throughout the class page and he does not solely rely upon disease, unlike in Warhammer.&lt;br /&gt;
&lt;br /&gt;
The other example is a blatant conversion of the &amp;quot;Pyro&amp;quot; from Team Fortress 2 into a DnD class. This is the one I'm more concerned about.&lt;br /&gt;
&lt;br /&gt;
What do you suggest?  --[[User:Barnacle Ed|Barnacle Ed]] 12:20, 16 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Add [[Template:Copyright Disclaimer]] to the bottom and it should be okay.  Hope this helps.  --[[User:Green Dragon|Green Dragon]] 11:27, 17 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Thanks. I'll stick that on the final draft of the Pyro once I finish it --[[User:Barnacle Ed|Barnacle Ed]] 16:50, 17 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Sounds good.  --[[User:Green Dragon|Green Dragon]] 12:06, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Should there be ==&lt;br /&gt;
&lt;br /&gt;
An Elder Evil section for homebrew and SRD?  *By elder evil I mean like the ones introduced in the new elder evil book* Because they don't fit in either the monster nor the deity niche.    Considering their uniqueness such as their own qualities and their sign, as well as their aspects, they seem different enough for their own section.       --[[User:Shockwave91012|Shockwave91012]] 11:08, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:I would start by adding them to [[DnD Other|Other]] and as we get more and more submission we can make a separate section for them.  --[[User:Green Dragon|Green Dragon]] 12:05, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Any creature with stats go in either the creature section or the NPC section (maybe both).  We can create a subsection for unique creatures.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:06, 19 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Just as [[User:Sledged|Sledged]] said ''';)'''.  --[[User:Green Dragon|Green Dragon]] 00:09, 4 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== D&amp;amp;D Wiki's Birthday ==&lt;br /&gt;
&lt;br /&gt;
Me and D&amp;amp;D Wiki Share the same Birthday LOL  {{Unsigned|Ktonos|04:39, 23 February 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:Nice!  That's already two people with the same birthday, it must be a popular one ''':P'''.  --[[User:Green Dragon|Green Dragon]] 11:13, 23 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Modification ==&lt;br /&gt;
&lt;br /&gt;
Is there a way, to protect my page for edition on it material (not that i don't understand the meaning of a wiki but you understand that i put a lot of effort in those pages), or at least being warned when someone edit one of my page. If someone have a good idea i am likely to agreed for the change but i would like if by example someone change the statistic of my elves for the base elves. I hope you understand my point (my player will refer at the wiki).&lt;br /&gt;
&lt;br /&gt;
With all respect [[User:Lord Dhazriel|Lord Dhazriel]].  09:42, 25 February 2008&lt;br /&gt;
&lt;br /&gt;
:Yes, we can lock your page so that no one but sys admins can edit it, you can also 'watch' your page and when you go to your watchlist it will tell you when the page has been changed.  If you want the pages locked, please post a list of which pages you would like locked.  And please sign all your posts like by adding &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt; to the end of your post.  Thank you --[[User:Calidore Chase|Calidore Chase]] 11:19, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::You really have three choices here.  One is to &amp;quot;watch&amp;quot; the page in question (edit the page, check &amp;quot;Watch this page&amp;quot; (right below the edit summary), and then press &amp;quot;Save page&amp;quot;).  Another option is to lock the page from all edits save sysop edits, and the last choice is to lock the page from all IP edits.  Let me know what you decide to do.  --[[User:Green Dragon|Green Dragon]] 11:24, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::hmmmm....what would be the benefices of each of those --[[User:Lord Dhazriel|Mister DM]] 19:23, 29 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Watching your page will allow you to go to your &amp;quot;watchlist&amp;quot; (at the top right) and see if any changes have been made.  The advantage to that is if any users want to correct spelling or grammar on you page (which I often do when I see it), they can just do it.  Blocking it from IPs can prevent vandalism, but users here revert any vandalism that happens anyways.  Locking it in general can be a pain because you will have to ask for it to be unlocked to edit it, but nobody else will make any changes to it.  --[[User:Aarnott|Aarnott]] 20:27, 29 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::I must admit me that i do a lot of spelling error... Put it on my watchlist seem to be the best solution but follow a whole campaign will be hard, locking it from ip seem like a good idea because i update my stock every ten seconds....User won't destroy my page anyway. I must reflect on this.--[[User:Lord Dhazriel|Mister DM]] 23:20, 29 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::: Okay i want to lock them from, my player are mischievous and would be happy to spoil my work or to change some of my rule for the benefit of their characters.--[[User:Lord Dhazriel|Mister DM]] 12:10, 1 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::An IP lock or a full lock?  --[[User:Green Dragon|Green Dragon]] 12:12, 1 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::When i talk about spelling error, an IP lock, i don't believe i did't wrote the most important, ironic no.--[[User:Lord Dhazriel|Lord Dhazriel]] 14:52, 1 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::I am sorry, I do not understand what you are saying...  Would you prefer an IP lock on your CS?  --[[User:Green Dragon|Green Dragon]] 00:09, 4 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::: Yes an IP lock on my campaign setting, sorry english is not my native language so i may do some mistake.--[[User:Lord Dhazriel|Lord Dhazriel]] 20:43, 4 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Do you still want this?  Sorry, I forgot about this post until now...  I am more than willing to do this, just please let me know if this is still what you want.  --[[User:Green Dragon|Green Dragon]] 13:48, 10 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: Yes, please--[[User:Lord Dhazriel|Lord Dhazriel]] 19:42, 10 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
==The WotC forums==&lt;br /&gt;
&lt;br /&gt;
Well I waited this long hoping maybe they just didn't get to my message yet... And it seems... I HAVE BEEN IGNORED. So I am guessing that means no. And sorry i haven't been on in quite the while, school is hell right now. Football is sucking up most of my time. And i just built my new computer. GO PROCESSING POWER.&lt;br /&gt;
&lt;br /&gt;
Anyway, it sucks that we can't save the compendium... Now i need to find something else to work on =(&lt;br /&gt;
&lt;br /&gt;
(it would be nice if you gave me something specific...) also i have a ton of stuff from AD&amp;amp;D both the original and the 2nd edition. Things like advanced wizard info, advanced paladin, psionics... Fiend folio... If there is anything out of AD&amp;amp;D you need I can let you know if i have it.--[[User:Cerin616|Cerin616, Drew]] 16:51, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Hm...  If you are looking for a task I would recommend adding information about every 3rd party published item to D&amp;amp;D Wiki via the [[Publication List]].  --[[User:Green Dragon|Green Dragon]] 22:32, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Nice! I have a ton of onld DnD books, and about a billion editions of dragon magazine somewhere. What exactly needs doing in the Dragon Magazine section. I have all the old ones. 2 big stacks.almost 100 mags. I also have polyhedron, another periodical. A bunch of them.--[[User:Cerin616|Cerin616, Drew]] 17:16, 26 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::To get a more detailed synopsis of what needs to be done just ask [[User:Dmilewski|Dmilewski]].  I am sure he will be more than happy to help.  --[[User:Green Dragon|Green Dragon]] 22:51, 26 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Wow. been a while since i was one but i couldn't resist putting this up here. It seems WOTC decided to finally respond to me. I need to remail my letter to the legal department (they couldnt just forward it i guess...) but they did mail me back. They said they plan on makeing sure the forum info is not deleted, but any copyright questions needs to go to legal.&lt;br /&gt;
::::There may be hope yet!--[[User:Cerin616|Cerin616, Drew]] 17:49, 11 April 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Animal Leader ==&lt;br /&gt;
&lt;br /&gt;
:''Discussion moved to [[Talk:Animal Leader (DnD Class)#Commentary]]&amp;amp;nbsp;&amp;lt;small&amp;gt;As it pertained just to that class  --[[User:Green Dragon|Green Dragon]] 00:07, 4 March 2008 (MST)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
== Dogs ==&lt;br /&gt;
&lt;br /&gt;
When i was thinking of the dog race i was developing, and i was wondering if i can make one race page and have multiple races on it  {{Unsigned|Xdeletedx|16:53, 27 February 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:I don't really understand what you are asking.  Would you mind elaborating more?  --[[User:Green Dragon|Green Dragon]] 00:22, 28 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::You make one race and put that on one page, then you make variants for that race but you thought of a lot of them and decide to put them all on the one race page. --[[User:Xdeletedx|Xdeletedx]] 02:32, 28 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Hm...  I would actually recommend separate pages for each variant to the main race.  Just link them together.  --[[User:Green Dragon|Green Dragon]] 00:02, 4 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Lorechaser ==&lt;br /&gt;
&lt;br /&gt;
I hope the recent score reduction you made in the &amp;quot;formatting&amp;quot; section in the [[Lorechaser (DnD Class)|Lorechaser]] class wasn't because of my edits...was it? ''':S''' --[[User:Othtim|Othtim]] 17:33, 28 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Not at all.  It was just because I have gotten more accustomed to rating classes.  It was just that I looked over the class again and I thought &amp;quot;this class really is not a 4...&amp;quot;  What really brought it down to a three were things I had overlooked the first time, such as the headers.  It was not your edits at all, it was me mis-rating it the first time.  --[[User:Green Dragon|Green Dragon]] 21:54, 28 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== About the Brenthar's Hammer quest. ==&lt;br /&gt;
&lt;br /&gt;
Is it ok if I just start adding stuff to that and fixing things? I have some ideas right now.--[[User:Hatman|Hatman]] 13:40, 4 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Yup, please feel free to help it out.  --[[User:Green Dragon|Green Dragon]] 13:44, 4 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Thanks.--[[User:Hatman|Hatman]] 09:03, 5 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Not a problem.  --[[User:Green Dragon|Green Dragon]] 16:54, 11 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Campaign and Homebrew  ==&lt;br /&gt;
&lt;br /&gt;
I have a problem, normally my campaign items should bear the (Ascyria Supplement) but the homebrew section must bear the (DnD) right. I want to place my campaing item in the homebrew section too but when i feel out of the way when the (Ascyria Supplement) appear. I tried to do redirection page but it never appeared and i think i cause a bit of mess (renaming one of my item three times). The big problem is some of my item (human, elves etc.) may bear the same name as other articles i tought putting Elves, Ascyria (Dnd Race) to show the difference will it be a good idea. I must excuse for the mess i have done and unfortunately the mess that will come if i do an error. If im wrong somewhere in the line correct me please.--[[User:Lord Dhazriel|Lord Dhazriel]] 20:40, 4 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Elves, Ascyria (DnD Race) would be correct.  --[[User:Green Dragon|Green Dragon]] 11:58, 5 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== SRD Sorcerer/ Wizard list problem ==&lt;br /&gt;
&lt;br /&gt;
I don't know if you know but the wizard sorcerer spell list have some problem. I was browsing spell for my witch class when i saw that many of the links were not exact. By example the spell nightmare direct us on the creature and mass bull strength is uncompleted. I can't list them but they are many, if it was on my i would have corrected it but i can't edit the pages so.... hope i helped you.--[[User:Lord Dhazriel|Lord Dhazriel]] 19:04, 5 March 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Would you like me to open up the page so you could check over it and fix linking problems?  --[[User:Green Dragon|Green Dragon]] 20:23, 13 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Yes, please --[[User:Lord Dhazriel|Lord Dhazriel]] 15:38, 16 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Unlocked.  Let me know when you are done.  --[[User:Green Dragon|Green Dragon]] 15:46, 16 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::I fixed it. some were already fixed but i fix a lot of them. However only the sorcerer/ wizard spell list was corrected but don't worry if there is more i will find them during the translation.--[[User:Lord Dhazriel|Lord Dhazriel]] 17:23, 16 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::I have locked it.  Thanks for fixing the links.  --[[User:Green Dragon|Green Dragon]] 17:34, 16 March 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Spider Rider Prestige Class ==&lt;br /&gt;
&lt;br /&gt;
I just thought I think that the first class should be considered made a featured article should be [[USer:Sam Kay| Sam Kay's]] Spider Rider prestige class as its had a great deal of work put into it and is of IMO a WOTC standard. [[User:ShadowyFigure|ShadowyFigure]] 05:59, 6 March 2008 (MST)&lt;br /&gt;
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:If you believe that class to be FA material please nominate it! go to [[Featured Articles]] and follow the instructions for nomination. --[[User:Hawk|Hawk]] 06:15, 6 March 2008 (MST)&lt;br /&gt;
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:: Done [[User:ShadowyFigure|ShadowyFigure]] 06:30, 6 March 2008 (MST)&lt;br /&gt;
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:::Thanks for doing that.  --[[User:Green Dragon|Green Dragon]] 20:22, 13 March 2008 (MDT)&lt;br /&gt;
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== Barkeep ==&lt;br /&gt;
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You might want to check out the changes to barkeep and make sure that they are not vandalism.  The same user vandalized one of my articles, but did so by making little changes that may not be readily apparent.  --[[User:Calidore Chase|Calidore Chase]] 09:54, 11 March 2008 (MDT)&lt;br /&gt;
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:Are the edits you are referring to done by [[Special:Contributions/68.35.215.230|68.35.215.230]]?  --[[User:Green Dragon|Green Dragon]] 16:53, 11 March 2008 (MDT)&lt;br /&gt;
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::I have reverted that IP edits.  --[[User:Green Dragon|Green Dragon]] 16:54, 11 March 2008 (MDT)&lt;br /&gt;
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:::Yes, you got the right ones.  It appears he/she came back in and attempted to redo the edits. --[[User:Calidore Chase|Calidore Chase]] 08:05, 13 March 2008 (MDT)&lt;br /&gt;
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::::Thanks for getting those ones!  --[[User:Green Dragon|Green Dragon]] 20:22, 13 March 2008 (MDT)&lt;br /&gt;
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== Brawler Class ==&lt;br /&gt;
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The class is originally mine but i've had some computer problems. i appreciate the help be how do i make it my own again.  {{Unsigned|Spamage Damage|10:53, 11 March 2008 (MDT)}}&lt;br /&gt;
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:If you want the class reverted to your old version just edit an old revision, found in the history tab, and it will appear that way.  Watch out though:  You may just want to discuss the changes as I am sure they have pushed the class forward.  --[[User:Green Dragon|Green Dragon]] 13:51, 10 April 2008 (MDT)&lt;br /&gt;
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== Monster Manual ==&lt;br /&gt;
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Hey &amp;quot;Green Dragon&amp;quot;, I wanted to know if you have SRD Monster Manual on here, if you don't i would like it very much.  {{Unsigned|99.144.226.243|15:50, 11 March 2008 (MST)}}&lt;br /&gt;
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:It can all be found within the [[System Reference Document]], save parts that are labeled as &amp;quot;product identity&amp;quot;.  --[[User:Green Dragon|Green Dragon]] 16:51, 11 March 2008 (MDT)&lt;br /&gt;
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== Form Letter to Beginners ==&lt;br /&gt;
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I just noticed this now. You misspelled 'guidelines' in your Form Letter. It's in the Community section.--[[User:Ramses IV|Ramses IV]] 10:42, 16 March 2008 (MDT)&lt;br /&gt;
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:Got it, thanks.  --[[User:Green Dragon|Green Dragon]] 12:37, 16 March 2008 (MDT)&lt;br /&gt;
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== English/French ==&lt;br /&gt;
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I was thinking, would you like me to traduce the whole SRD in french (Francais), i was alway a good traducer and i think that having two language, will be a big plus (the french communities of D&amp;amp;D is vast and it will attract many new user). Being bilingual will surely put D&amp;amp;D wiki on the map (being the only one i know). I will begin my work once Ascyria will be a bit more complete (I have a lot of time to do both don't worry). --[[User:Lord Dhazriel|Lord Dhazriel]] 15:47, 16 March 2008 (MDT)&lt;br /&gt;
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:That would be amazing.  Feel free to start, and when it gets large enough it will be linked to from [[Wizards of the Coast Open Game Content]].  When making the pages instead of using the SRD namespace use fr:3.5e:SRD:.  Good luck!  --[[User:Green Dragon|Green Dragon]] 16:55, 16 March 2008 (MDT)&lt;br /&gt;
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::The only thing i need to begin is to know if all SRD page are liked together, if not please sent my a list with all the page. And D&amp;amp;D wiki will soon have it own french pages (after i will traduce Ascyria) --[[User:Lord Dhazriel|Lord Dhazriel]] 17:15, 16 March 2008 (MDT)&lt;br /&gt;
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::::I am confused...  What do you need to translate the SRD?  --[[User:Green Dragon|Green Dragon]] 17:19, 16 March 2008 (MDT)&lt;br /&gt;
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:::::Just to know if i can access all the page via the [[SRD:System Reference Document]] Section nothing more. I admit i wasn't precise, this is't really a need anyway.--[[User:Lord Dhazriel|Lord Dhazriel]] 17:28, 16 March 2008 (MDT)&lt;br /&gt;
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::::::Yes, all the pages are present there.  --[[User:Green Dragon|Green Dragon]] 17:30, 16 March 2008 (MDT)&lt;br /&gt;
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::::::: Good i will begin my work soon.--[[User:Lord Dhazriel|Lord Dhazriel]] 17:46, 16 March 2008 (MDT)&lt;br /&gt;
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::::::::The first page is done (don't worry i won't bother for each page i do, but the first seem important) [[Fr:3.5e:SRD:La Base]], if you want to look at it.--[[User:Lord Dhazriel|Lord Dhazriel]] 20:26, 16 March 2008 (MDT)&lt;br /&gt;
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:::::::::Which page is that one exactly?  --[[User:Green Dragon|Green Dragon]] 00:14, 18 March 2008 (MDT)&lt;br /&gt;
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:::::::::: The Basic, the page that explain the base [[SRD:Basics]].--[[User:Lord Dhazriel|Lord Dhazriel]] 17:11, 18 March 2008 (MDT)&lt;br /&gt;
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:::::::::::Hm....  You may want to start with a landing page for the SRD so the breadcrumb can work.  --[[User:Green Dragon|Green Dragon]] 13:52, 10 April 2008 (MDT)&lt;br /&gt;
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== Creation Problems ==&lt;br /&gt;
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I think of myself as really dumb and everything on this site is really easy to read and use but i am having trouble submitting my creations in the form you have requested.  any help would be great. thanks.  new fan.  Tarrice, the original  {{Unsigned|Devonlepley|09:46, 17 March 2008 (MDT)}}&lt;br /&gt;
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:Take a look at the [[DnD Flaws|Flaws]] entry box &amp;lt;sup&amp;gt;([[Form:DnD Flaw|here]])&amp;lt;/sup&amp;gt;.  Is that one more usable?  Which one are you having difficulties with exactly?  --[[User:Green Dragon|Green Dragon]] 00:13, 18 March 2008 (MDT)&lt;br /&gt;
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== Template:x0 ==&lt;br /&gt;
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I don't really understand what templatex0, i receive your message it need to be filled. What confuse me is that not all my race figure on your notice. Only elves and half-elves were no human nor malak. Sorry if im being dump but what template x0 in the first place? (I suspect it to be the small square with author and all that in the corner of the page). I know that i post a lot of message but im a little confused right now. Note: what confuse me farther is that fallen elves were built with the &amp;quot;add your own race&amp;quot; button, other weren't.--[[User:Lord Dhazriel|Lord Dhazriel]] 18:39, 17 March 2008 (MDT)&lt;br /&gt;
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:Okay i understand, i didn't save the Fallen Elves Tamplatex0 after an accident happened, the confusion is over and i will fix that don't worry, sorry if I bothered you.--[[User:Lord Dhazriel|Lord Dhazriel]] 18:45, 17 March 2008 (MDT)&lt;br /&gt;
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::I also have an off topic favour to ask you could you create an &amp;quot;Add your own Suggestion&amp;quot; button to my  [[Suggestion (Ascyria Supplement)|suggestion section]] in my campaign. I tough; Hey! i already create an useless message so while were here let ask im a favor....sorry.--[[User:Lord Dhazriel|Lord Dhazriel]] 19:05, 17 March 2008 (MDT)&lt;br /&gt;
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:::[[Template:x0]] is used to display information from the races page onto the racial LA pages, like [[LA 0 Races]].  Also, how would you like the &amp;quot;Add you&amp;quot; thing to look and act?  Like the discussion one or the flaws one?  --[[User:Green Dragon|Green Dragon]] 00:11, 18 March 2008 (MDT)&lt;br /&gt;
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::::I understood what was template x0 ten second after i post this message and for the &amp;quot;add your thing button&amp;quot; i thought only admin can add it (I don't know why i thought that in the first place). Again im sorry if i bothered you but im completely new to wiki and programming in general, with my most respectful excuses--[[User:Lord Dhazriel|Lord Dhazriel]] 06:18, 18 March 2008 (MDT)&lt;br /&gt;
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:::::No worries.  Let me know if you want me to add the &amp;quot;Add your own&amp;quot; thing or if you would prefer to.  --[[User:Green Dragon|Green Dragon]] 12:33, 18 March 2008 (MDT)&lt;br /&gt;
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:::::: Of course if you find time it would be nice but I know you are charged so do it on your own time it not urgent (I will after that use the template) thank Green Dragon you are very helpful.--[[User:Lord Dhazriel|Lord Dhazriel]] 17:17, 18 March 2008 (MDT)&lt;br /&gt;
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:::::::Actually a &amp;quot;Add your own&amp;quot; thing would not work that well.  They only make separate pages, unless you want it organized like [[DnD Discussion|discussions]]?  --[[User:Green Dragon|Green Dragon]] 23:03, 23 March 2008 (MDT)&lt;br /&gt;
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::::::::Like a discussion... why not , it seem more simple and better.--[[User:Lord Dhazriel|Lord Dhazriel]] 00:22, 24 March 2008 (MDT)&lt;br /&gt;
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:::::::::The only reason I am hesitant to do this is because I do not think you will get to many suggestions.  I think it would be better to just say &amp;quot;Edit this page and add your suggestion&amp;quot; so less pages, and so a entirely new section, does not need to be created.  --[[User:Green Dragon|Green Dragon]] 13:54, 10 April 2008 (MDT)&lt;br /&gt;
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== FA Archive ==&lt;br /&gt;
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I personally think FA nominations should get their own archives that way if this article ever gets a review it is easy to find and read and any articles that fail nomination should have their FA nomination archived as well that way people wont add anything to the nomination thinking it is still open and can easily find the nomination read the reasons it failed fix those then re nominate. --[[User:Hawk|Hawk]] 22:02, 17 March 2008 (MDT)&lt;br /&gt;
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:Archives are ''very'' rare, so I do not think this will be much of an issue.  Either way it will be easily findable, so I was just following guidelines that have already been set up (although loosely).  If your going to lose sleep over it change it back ''';)''', I could care less.  --[[User:Green Dragon|Green Dragon]] 00:45, 18 March 2008 (MDT)&lt;br /&gt;
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::No offence taken lol i've just been busy over easter lol although I have dropped by a couple of times to check things out. --[[User:Hawk|Hawk]] 07:52, 26 March 2008 (MDT)&lt;br /&gt;
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:::I see.  Even though we both have said we do not care, I have been debating this in my head and actually I think your way was best.  Please feel free to revert it ''':)'''.  --[[User:Green Dragon|Green Dragon]] 13:55, 10 April 2008 (MDT)&lt;br /&gt;
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== Returning Shock ==&lt;br /&gt;
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Just back from giving up the Wiki for Lent. I've noticed that my Dashing Swordsman's rating has gone. In fact, the only Prestige Class with a rating is the Spider Rider! What happened!--[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:50, 21 March 2008 (MDT)&lt;br /&gt;
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:We implemented a new and more accurate rating system for classes.  I'll rate it ''':)'''.  --[[User:Aarnott|Aarnott]] 11:43, 23 March 2008 (MDT)&lt;br /&gt;
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::Thanks. ''';0'''. Oops. I'll work on my face typing. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:13, 23 March 2008 (MDT)&lt;br /&gt;
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:::Sorry about that confusion!  Also, I will help discuss the FA status on that article right away ''':)'''.  --[[User:Green Dragon|Green Dragon]] 23:00, 23 March 2008 (MDT)&lt;br /&gt;
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== Hi there, and links ==&lt;br /&gt;
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Hi there, I'm Fydorian, and I recently signed up to this wonderful wiki. I really like what you've done here, and am currently working on a class of my own. I've seen many of your ratings and an awful lot of them mention there not being enough links. I don't know if I just didn't look hard enough, but I don't know how to create links. If you could tell me how or link me to where it does say how, it would be much appreciated, especially because my class requires me to edit in 20 or so spells into the wiki (depending on whether I'd be flooding it or something, because they'll be class-specific; I could simplify them and fit them onto the character page if it's a problem) and I'd like to attach links to them. Thanks!  [[User:Fydorian|Fydorian]]  23:36, 29 March 2008 (MDT)&lt;br /&gt;
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:[http://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style_(links) Wikipedia:Manual of Style (links)] is a good place to start learning about links.  Also spells should have a home at [[DnD Spells]] and be linked to from your class.  Finally, I would be more than willing to rate your class, at least the formatting aspect, if you supply me a link.  Also, once again, welcome to D&amp;amp;D Wiki.  --[[User:Green Dragon|Green Dragon]] 14:00, 10 April 2008 (MDT)&lt;br /&gt;
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==Paizo and d20==&lt;br /&gt;
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Have you seen that Paizo will be using the d20 3.5 system and updating to their vision?  --[[User:Calidore Chase|Calidore Chase]] 15:21, 30 March 2008 (MDT)&lt;br /&gt;
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:Hmmm...  I just checked it out.  Interesting.  I guess they feel that not enough people are going to want to switch to 4e ''';)'''.  --[[User:Green Dragon|Green Dragon]] 15:37, 30 March 2008 (MDT)&lt;br /&gt;
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== UA Stubs ==&lt;br /&gt;
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I just wanted to tell you that I could (and probably will) take on some of the Unearthed Arcana stubs, since there are so many. I got the SRD on my hard drive, so it should be a breeze. What I really wanted to tell you though, is that I'm pretty new to wiki editing (I'm not a TOTAL noob, but still I don't know all the codes and that kind of thing) so maybe somebody will need to check up the formatting (and maybe the spelling... I'm good at writing, but my keyboard keys are hard to press correctly...) after I'm done with the text. It shouldn't be too long for me to learn, though, I just need practice.  Thanks for your time!  --[[User:DMGW|DaMightyGreenWarrior]] 20:18, 2 April 2008 (MDT)&lt;br /&gt;
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:Sounds good!  I will look over all the UA pages you edit and help you out with formatting.  Thanks, in advance, for helping with the UA stubs.  --[[User:Green Dragon|Green Dragon]] 14:02, 10 April 2008 (MDT)&lt;br /&gt;
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== Deity Unratable ==&lt;br /&gt;
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Deity doesn't seem to be ratable, in theory deity are a lot less work than class or races, but if well developed they can be equal. If we give them artifact, minions a way they can meddle in the campaign they worth rating no. Some people may even write history about deity, put special trait to their cleric. As a side note, I wanted to put Associated Artifact and Minions on the deity table but i can't :( (At least i think i can't).--[[User:Lord Dhazriel|Lord Dhazriel]] 15:53, 4 April 2008 (MDT)&lt;br /&gt;
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:I agree, and that is part of the reason why rating was never implemented.  --[[User:Green Dragon|Green Dragon]] 13:46, 10 April 2008 (MDT)&lt;br /&gt;
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== Hi, I'm new here. ==&lt;br /&gt;
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Hi Greendragon, my name is Dave, or Kernac.&lt;br /&gt;
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I'm very interested in this site, oh and thanks for the warm welcome by the way^^ Its realy nice. I love how the material is easily accessible here, and how we can create and post our own stuff. &lt;br /&gt;
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I'm looking foward to be an active contributor to this site (In terms of material, not money), tough I must admit it was difficult to find how to edit and create new pages, I think I finally got the hang of it^^ &lt;br /&gt;
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So far I added two pages, one is a campaign setting named The nine kingdoms (But it was changed to just Nine kingdoms) and the other is an halflings subrace created for that setting called the Tallwalker halflings.&lt;br /&gt;
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Both of those are incomplete and right now I'm having trouble finding time to edit them, tough I try to add from time to time, it might take a while before those are completed.&lt;br /&gt;
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I'm a bit nervous about my grammar as I'm not a native english speaker, I just hope I don't make too much mistakes.&lt;br /&gt;
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So anyway... geez I'm not very good at introductions... I hope to become a good member of this community and a good contributor. &lt;br /&gt;
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I was also hoping to get some opinion, critic or advices on my material, but they aren't completed yet.&lt;br /&gt;
--[[User:Kernac|Kernac]] 03:10, 5 April 2008 (MDT)&lt;br /&gt;
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:I would be more than willing to look over your creations and let you know what I think about them.  Just supply me a link and i'll let you know.  Also, glad you like D&amp;amp;D Wiki and I hope you are getting better with the wiki format.  Welcome.  --[[User:Green Dragon|Green Dragon]] 14:07, 10 April 2008 (MDT)&lt;br /&gt;
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== MoI'ing? ==&lt;br /&gt;
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Hello, and thanks for welcoming me. I hope I can help out with some new (and possibly creative) ideas. I do have a question, however. How can I message a fellow member. Another user and I (hatman to be specific) are friends and neither or us can figure this out. Thanks for the help.  {{Unsigned|Leviathan|08:18, 10 April 2008 (MDT)}}&lt;br /&gt;
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:To message of interest someone (MoI) just click the &amp;lt;tt&amp;gt;&amp;quot;MoI a user about this change&amp;quot;&amp;lt;/tt&amp;gt; outside the text edit field to the far right of the &amp;quot;Save Page&amp;quot;.  Let me know if this helps.  --[[User:Green Dragon|Green Dragon]] 14:06, 10 April 2008 (MDT)&lt;br /&gt;
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== Symbiont Subtype and Ego ==&lt;br /&gt;
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I want a creature Subtype to be added with its normal rules. Is that possible (i.e. permitted).&lt;br /&gt;
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The Symbionts I have created recently are not able to be placed into the Subtype (Symbiont) because it doesn't exist.&lt;br /&gt;
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How would I go about creating a Subtype in the creatures area, also would that be considered Homebrew or SRD. &lt;br /&gt;
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The rules are currently written in Eberron Campaign Setting(Page 298-299), also in the Fiend Folio near the back of the book.&lt;br /&gt;
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Since it is Official Content of D&amp;amp;D is it considered illegal to post the stats I currently have multiple Symbionts posted.&lt;br /&gt;
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If my creation are not permitted they can be altered slightly or removed entirely if necessary.&lt;br /&gt;
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Symbiont Contributions: [[Babble Fish (DnD Creature)]], [[Clockwork Herald (DnD Creature)]], [[Heart Scarab (DnD Creature)]], [[Skewer Ant (DnD Creature)]], and [[Winged Mantle (DnD Creature)]].&lt;br /&gt;
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Most notably the bottom of each page is has the '''Symbiont Traits''' posted closely to exactly how it is written in Eberron Campaign Setting, Ego however I have not posted.&lt;br /&gt;
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My next point is that their is not a Ego ability score location for creatures, however only creatures of subtype (symbiont) need this and if Subtype (symbiont) is created how do I add such a place to the ability score line.  --[[User:Aeros of Cupid|Aeros of Cupid]] 08:50, 10 April 2008 (MDT)&lt;br /&gt;
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:Okay.  Creating your own type or subtype is absolutely permitted.  The list of homebrew types and subtypes can be found [[User Creature Glossary|here]].  Just add your own.  If, however, the rules were not made up by you but rather by WotC just make a category &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[[Category:Symboint Subtype]]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; and in that category link to the page number of the ECS book.  The actual subtype information ''can not'' be present on D&amp;amp;D Wiki if it is not licensed under the OGL, and therefor should be removed from each of your creature entries.  Also, what exactly do you mean by a ego ability score location?  Are you referring to adding one into the creature template?  --[[User:Green Dragon|Green Dragon]] 14:41, 10 April 2008 (MDT)&lt;br /&gt;
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::The Ego ability score I speak of is the Ability Score line within the ECS book. The Ability Scores read as STR DEX CON INT WIS CHA EGO. The Symbiont can take over the host's body if conflicting in intents/alignments just like how Intelligent magic items can to control their wielders/hosts. The Ego Score determines the will save to resist control.--[[User:Aeros of Cupid|Aeros of Cupid]] 01:33, 11 April 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Dmilewski</id>
		<title>User talk:Dmilewski</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Dmilewski"/>
				<updated>2008-03-23T19:42:10Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Catkin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Messages of Interest|messages=&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Humans,_Imperial_(DnD_Race)&lt;br /&gt;
|section=Favored Class&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:45, 17 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Regiment_(DnD_Template)&lt;br /&gt;
|section=Call out for help!&lt;br /&gt;
|notifier=Aarnott&lt;br /&gt;
|date_time=16:56, 17 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Publishers_of_d20_and_D&amp;amp;amp;D_Products&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=14:52, 16 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Publishers_of_d20_and_D&amp;amp;amp;D_Products&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=14:50, 16 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Publishers_of_d20_and_D&amp;amp;amp;D_Products&lt;br /&gt;
|section=Back To?&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=14:49, 16 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:4e_Complex_Special_Ability_Components&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=05:19, 1 March 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Dungeons_and_Dragons&lt;br /&gt;
|section=Namespace?&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=14:30, 28 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=Voting&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=13:29, 11 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=SRD_Talk:Psion_Discipline_Powers&lt;br /&gt;
|section=Levitate, Psionic&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=11:59, 7 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Stronghold_Builder&amp;amp;#39;s_Guidebook&lt;br /&gt;
|section=Layout&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=13:38, 29 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Aarnott/LA0_Race_List&lt;br /&gt;
|section=Done&lt;br /&gt;
|notifier=Aarnott&lt;br /&gt;
|date_time=18:16, 25 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Dashing_Swordsman_(DnD_Prestige_Class)&lt;br /&gt;
|section=Coulod you please rate this? The author is getting... frisky.&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=22:32, 23 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Adapting_800_CE_to_d20/Fourth_Edition_(800_CE_Supplement)&lt;br /&gt;
|section=You Have a Good Idea&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=21:10, 23 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=New Logo&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=15:03, 23 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:4e_Complex_Special_Ability_Components&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=08:43, 23 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Classes&lt;br /&gt;
|section=New Infobox for Base Classes&lt;br /&gt;
|notifier=Sledged&lt;br /&gt;
|date_time=16:47, 22 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:4e_Complex_Special_Ability_Components&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=13:53, 22 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Template_talk:Balance&lt;br /&gt;
|section=Rated by users&lt;br /&gt;
|notifier=Blue Dragon&lt;br /&gt;
|date_time=13:44, 15 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Maps&lt;br /&gt;
|section=Maps to be Added&lt;br /&gt;
|notifier=EldritchNumen&lt;br /&gt;
|date_time=05:46, 14 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Dungeon_Dash_(DnD_Variant_Rule)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Ramses IV&lt;br /&gt;
|date_time=16:43, 13 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=SRD_Talk:Feats&lt;br /&gt;
|section=Uh...&lt;br /&gt;
|notifier=EldritchNumen&lt;br /&gt;
|date_time=17:55, 6 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Maps&lt;br /&gt;
|section=Maybe this should be in environments after all?&lt;br /&gt;
|notifier=EldritchNumen&lt;br /&gt;
|date_time=12:32, 3 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Great_Dwarven_Union_(Wikiworld)&lt;br /&gt;
|section=Great Dwarven Nation Talk&lt;br /&gt;
|notifier=Ramses IV&lt;br /&gt;
|date_time=17:28, 27 December 2007 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Venalicium_(Wikiworld)&lt;br /&gt;
|section=Origins&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=21:58, 18 December 2007 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=SRD_Talk:Porpoise&lt;br /&gt;
|section=Subtype&lt;br /&gt;
|notifier=Sledged&lt;br /&gt;
|date_time=11:16, 18 December 2007 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=SRD_Talk:Elves,_High_(Race)&lt;br /&gt;
|section=Wood Elves&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=22:43, 16 December 2007 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=SRD_Talk:Helpless_Defenders&lt;br /&gt;
|section=Problem&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=21:00, 9 December 2007 (MST)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
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{{Archives&lt;br /&gt;
|label1=Archive 1 (Discussions 1 &amp;amp;ndash; 30)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Template:Archivebox ends--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Your NPC Classes and NPC's ==&lt;br /&gt;
&lt;br /&gt;
Recently I made the page [[User NPC Classes with Descriptions]], making each NPC Class need not only in the right category, but also added to this page.  As I was looking over your recent NPC Class contributions I noticed none of them were on this page, and I decided you would rather add them [[User NPC Classes with Descriptions]] than have me do it.  So, all your new NPC classes should be added to this page.  Also, each NPC you make should be added to [[DnD NPC's]] as it has not been converted over to the new method of just using categories for organisation.  Thanks so much, and I also hope you NPC Classes are in the right categories ([[:Category:Combat-Focused]], [[:Category:Bad Guy]], [[:Category:Good Guy]], [[:Category:Strong Spellcasting]], where applicable.).  Thanks.  --[[User:Green Dragon|Green Dragon]] 18:51, 12 November 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
== Rating the PrC's ==&lt;br /&gt;
&lt;br /&gt;
D&amp;amp;D Wiki has quite a bit of Prestige Classes, with only two having been rated on D&amp;amp;D Wiki's rating scale.  So, on a small mission to try to get ratings of  PrC's done, I would like you to help.  All you would have to do is go to [[DnD Classes]] then to any PrC page.  Click on the PrC you would like to rate; then rate its balance by clicking on the &amp;quot;here&amp;quot; in the ''Please, help D&amp;amp;D Wiki by rating the balance of this item '''here'''''.  I hope you can take the time to help D&amp;amp;D Wiki become a useful tool for every visitor that comes here; and thanks in advance.  --[[User:Green Dragon|Green Dragon]] 22:29, 29 November 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
== SRD Editing Only ==&lt;br /&gt;
&lt;br /&gt;
Hello.  Recently, I was thinking that it might be a good idea to make a new level of power on D&amp;amp;D Wiki.  Above ''Sysop'' would be something like ''SRD Editor'', and this would include the people that understand the SRD well enough to make changes without violating copyrights, etc.  The 3 (possible 4...) people that would be in this group would be Me, You, and Sledged (Possibly Blue Dragon if he wants to be part of this group).  Is this a good idea, or not?  --[[User:Green Dragon|Green Dragon]] 22:54, 11 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
:Let me think about that. My gut says that it should be a separate editorship from admin. From SRD editorship, you get the ability to edit the SRD (but not move pags). From Admin, you get the ability to move pages. &lt;br /&gt;
&lt;br /&gt;
::The reason I am saying this is because I would not (to be brutally honest) trust Pz.Az.0Maus, editing the SRD in any way.  People like that, that for some reason become admins (I know, I know, my fault), seem not to understand the problems with wierd edits to the SRD.  Just to give my reasons for this idea...   --[[User:Green Dragon|Green Dragon]] 19:16, 12 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Protecting the SRD is good. So is getting help with it. In that, I'm conflicted. Run the thought past the other folks. We'll see if there's a consensus. --[[User:Dmilewski|Dmilewski]] 20:20, 12 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Okay, I will after the adminship candidates are over.  --[[User:Green Dragon|Green Dragon]] 21:19, 12 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
== Mithral Shirt ==&lt;br /&gt;
&lt;br /&gt;
The cost for a [[Mithral Shirt (SRD Magic Armor)|mithral shirt]] and the cost for a [[Chain Shirt (SRD Armor)|chain shirt]] with the mithral enhancement do not match.  &amp;amp;mdash;[[User:Sledged|Sledged]] 23:21, 22 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
:All that math needs checking. I'll put that on my to-do list. If you see any numbers that a wrong, please just correct and post errata  on the discussion page. If you see a pattern of mistakes, you can fix the pattern (and alert me to the mistake), or just bop the error over to me. --[[User:Dmilewski|Dmilewski]] 11:03, 23 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
== Weapon Description Pages ==&lt;br /&gt;
&lt;br /&gt;
So I've been working on a layout to include more size-related information on the weapon description pages, and this is what I have so far (the base weapon is the [[Gauntlet (SRD Weapon)|gauntlet]]):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border: none;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;d20 dragon monstats&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Critical:&lt;br /&gt;
| x2&lt;br /&gt;
|-&lt;br /&gt;
! Range Increment:&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! Type:&lt;br /&gt;
| Bludgeoning&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! Size || Cost || Damage || Weight&lt;br /&gt;
|-&lt;br /&gt;
| Fine || * || &amp;amp;mdash; || 1/16 lb.&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Diminuative || * || &amp;amp;mdash; || 1/8 lb.&lt;br /&gt;
|-&lt;br /&gt;
| Tiny || * || 1 || 1/4 lb.&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Small || 2 gp || 1d2 || 1/2 lb.&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 2 gp || 1d3 || 1 lb.&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Large || 4 gp || 1d4 || 2 lbs.&lt;br /&gt;
|-&lt;br /&gt;
| Huge || * || 1d6 || 4 lbs.&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gargantuan || * || 1d8 || 8 lbs.&lt;br /&gt;
|-&lt;br /&gt;
| Collossal || * || 2d6 || 16 lbs.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;small&amp;gt;* The SRD gives neither this value nor a means to determine it.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What do you think?  I'm considering making it into a template for user submitted weapons.  &amp;amp;mdash;[[User:Sledged|Sledged]] 13:24, 28 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
:Terrific. I was going to ask you to make a template. No need! Here's a few things that we could do: &lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Weapon !! Cost !! Damage !! align=&amp;quot;left&amp;quot; | Enhancement !! Cost !! align=&amp;quot;left&amp;quot; | Benefit &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Small || 1 cp || 1d2 || align=&amp;quot;left&amp;quot; | Alchemical Silver || 10 gp || align=&amp;quot;left&amp;quot; | -1 damage, weapon is silvered&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Medium || 2 cp || 1d3 || align=&amp;quot;left&amp;quot; | Darkwood || 15 gp || align=&amp;quot;left&amp;quot; | halve weight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:Alternatively, we could put enhancements on a different table (with more appropriate formatting than this). &lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;d20&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Small !! Medium !! Large !! Benefit&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine || 2 gp || 8 gp || 30 gp || Ignore DR&lt;br /&gt;
|-&lt;br /&gt;
| Mithril || 1 gp ||  5 gp || 10 gp || Halve weight&lt;br /&gt;
|-&lt;br /&gt;
| +1 || 2,000 gp || 2,001 gp || 2005 gp || +1 to hit and damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:--[[User:Dmilewski|Dmilewski]] 14:24, 28 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
::How about this:&lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;d20&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
|+ Enhancement Costs&lt;br /&gt;
|-&lt;br /&gt;
!  || Steel || [[Adamantine (SRD Term)|Adamantine]] || [[Alchemical Silver (SRD Term)|Alchemical Silver]] || [[Cold Iron (SRD Term)|Cold Iron]] || [[Crystal, Deep (SRD Term)|Crystal, Deep]] || [[Crystal, Mundane (SRD Term)|Crystal, Mundane]] || [[Mithral (SRD Term)|Mithral]]&lt;br /&gt;
|-&lt;br /&gt;
| Average || 2 gp || &amp;amp;mdash; || 22 gp || 4 gp || &amp;amp;mdash; || &amp;amp;mdash; || &amp;amp;mdash;&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Masterwork || 302 gp || 3,002 gp || 322 gp || 304 gp || 1,002 gp || 302 gp || 502 gp&lt;br /&gt;
|-&lt;br /&gt;
| +1 || 2,302 gp || 5,002 gp || 2,322 gp || 4,304 gp || 3,002 gp || 2,302 gp || 2,502 gp&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| +2 || 8,302 gp || 11,002 gp || 8,322 gp || 10,304 gp || 9,002 gp || 8,302 gp || 8,502 gp&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 18,302 gp || 21,002 gp || 18,322 gp || 20,304 gp || 19,002 gp || 18,302 gp || 18,502 gp&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| +4 || 32,302 gp || 35,002 gp || 32,322 gp || 34,304 gp || 33,002 gp || 32,302 gp || 32,502 gp&lt;br /&gt;
|-&lt;br /&gt;
| +5 || 50,302 gp || 53,002 gp || 50,322 gp || 52,304 gp || 51,002 gp || 50,302 gp || 50,502 gp&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| +6* || 72,302 gp&amp;lt;br/&amp;gt;(720,302 gp) || 75,002 gp&amp;lt;br/&amp;gt;(723,002 gp) || 72,322 gp&amp;lt;br/&amp;gt;(720,322 gp) || 74,304 gp&amp;lt;br/&amp;gt;(722,304 gp) || 73,002 gp&amp;lt;br/&amp;gt;(721,002 gp) || 72,302 gp&amp;lt;br/&amp;gt;(720,302 gp) || 72,502 gp&amp;lt;br/&amp;gt;(720,502 gp)&lt;br /&gt;
|-&lt;br /&gt;
| +7* || 98,302 gp&amp;lt;br/&amp;gt;(980,302 gp) || 101,002 gp&amp;lt;br/&amp;gt;(983,002 gp) || 98,322 gp&amp;lt;br/&amp;gt;(980,322 gp) || 100,304 gp&amp;lt;br/&amp;gt;(982,304 gp) || 99,002 gp&amp;lt;br/&amp;gt;(981,002 gp) || 98,302 gp&amp;lt;br/&amp;gt;(980,302 gp) || 98,502 gp&amp;lt;br/&amp;gt;(980,502 gp)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| +8* || 128,302 gp&amp;lt;br/&amp;gt;(1,280,302 gp) || 131,002 gp&amp;lt;br/&amp;gt;(1,283,002 gp) || 128,322 gp&amp;lt;br/&amp;gt;(1,280,322 gp) || 130,304 gp&amp;lt;br/&amp;gt;(1,282,304 gp) || 129,002 gp&amp;lt;br/&amp;gt;(1,281,002 gp) || 128,302 gp&amp;lt;br/&amp;gt;(1,280,302 gp) || 128,502 gp&amp;lt;br/&amp;gt;(1,280,502 gp)&lt;br /&gt;
|-&lt;br /&gt;
| +9* || 162,302 gp&amp;lt;br/&amp;gt;(1,620,302 gp) || 165,002 gp&amp;lt;br/&amp;gt;(1,623,002 gp) || 162,322 gp&amp;lt;br/&amp;gt;(1,620,322 gp) || 164,304 gp&amp;lt;br/&amp;gt;(1,622,304 gp) || 163,002 gp&amp;lt;br/&amp;gt;(1,621,002 gp) || 162,302 gp&amp;lt;br/&amp;gt;(1,620,302 gp) || 162,502 gp&amp;lt;br/&amp;gt;(1,620,502 gp)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| +10* || 200,302 gp&amp;lt;br/&amp;gt;(2,000,302 gp) || 203,002 gp&amp;lt;br/&amp;gt;(2,003,002 gp) || 200,322 gp&amp;lt;br/&amp;gt;(2,000,322 gp) || 202,304 gp&amp;lt;br/&amp;gt;(2,002,304 gp) || 201,002 gp&amp;lt;br/&amp;gt;(2,001,002 gp) || 200,302 gp&amp;lt;br/&amp;gt;(2,000,302 gp) || 200,502 gp&amp;lt;br/&amp;gt;(2,000,502 gp)&lt;br /&gt;
|-&lt;br /&gt;
| +11 or more || square of the&amp;lt;br/&amp;gt;bonus x20,000 gp&amp;lt;br/&amp;gt;+ 302 gp || square of the&amp;lt;br/&amp;gt;bonus x20,000 gp&amp;lt;br/&amp;gt;+ 3,002 gp || square of the&amp;lt;br/&amp;gt;bonus x20,000 gp&amp;lt;br/&amp;gt;+ 322 gp || square of the&amp;lt;br/&amp;gt;bonus x20,000 gp&amp;lt;br/&amp;gt;+ 2,304 gp || square of the&amp;lt;br/&amp;gt;bonus x20,000 gp&amp;lt;br/&amp;gt;+ 1,002 gp || square of the&amp;lt;br/&amp;gt;bonus x20,000 gp&amp;lt;br/&amp;gt;+ 302 gp || square of the&amp;lt;br/&amp;gt;bonus x20,000 gp&amp;lt;br/&amp;gt;+ 502 gp&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | * &amp;lt;small&amp;gt;If weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon has the epic market price given in parenthesis.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:: Note that darkwood is missing since it doesn't apply to the gauntlet.  Also the header &amp;quot;Steel&amp;quot; will change depending on the weapon (e.g. &amp;quot;Wood&amp;quot; for a club, and &amp;quot;Steel/Wood&amp;quot; for an arrow).  &amp;amp;mdash;[[User:Sledged|Sledged]] 21:23, 28 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Wow... that's... totally intimidating and overwhelming. No offense. That table makes my brain melt. (However, that's GREAT for a master enchantment chart. I will steal that for the SRD.) &lt;br /&gt;
&lt;br /&gt;
:::So now, which data do we want to eliminate? When I first did that section in the SRD, I chose to list the most common prices. What if we just list the special materials costs for Standard and Masterwork, then included an enchantment guide below that? (Our readers can do the simple addition in their heads.) You also want to include darkwood, as negative information is information. (It then becomes clear that Darkwood is not there on purpose.) The result is far cleaner and less overwhelming, but contains the same information. The &amp;quot;'''magic'''&amp;quot; section needs to look better than I have it. &lt;br /&gt;
&lt;br /&gt;
:::{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+Gauntlet Enhancements&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Material !! Average !! [[Masterwork Weapons (SRD Rules)|Masterwork]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! align=&amp;quot;left&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Steel || 2 gp || 302 gp || align=&amp;quot;left&amp;quot; | —&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Adamantine (SRD Term)|Adamantine]] || — || 3,002 gp || align=&amp;quot;left&amp;quot; | Bypass DR&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Alchemical Silver (SRD Term)|Alchemical Silver]] || 22 gp || 322 gp || align=&amp;quot;left&amp;quot; | -1 damage&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Cold Iron (SRD Term)|Cold Iron]] || 4 gp || 304 gp || align=&amp;quot;left&amp;quot; | If enchanted, costs additional 2,000 gp.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Darkwood (SRD Term)|Darkwood]] || n/a || n/a || align=&amp;quot;left&amp;quot; | 1/2 weight&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Crystal, Deep (SRD Term)|Crystal, Deep]] || — || 1,002 gp || align=&amp;quot;left&amp;quot; | Psionic&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Crystal, Mundane (SRD Term)|Crystal, Mundane]] || — || 302 || align=&amp;quot;left&amp;quot; | No rusting, not metal&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Mithral (SRD Term)|Mithral]] || — || 502 gp || align=&amp;quot;left&amp;quot; | 1/2 weight&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; |&lt;br /&gt;
'''[[Magic Items: Weapons (SRD Rules)|Magic]] or [[Psionic Items: Weapons (SRD Rules)|Psionic]]'''&amp;lt;BR&amp;gt;&lt;br /&gt;
+1 adds 2,000 gp&amp;lt;BR&amp;gt;&lt;br /&gt;
+2 adds 8,000 gp&amp;lt;BR&amp;gt;&lt;br /&gt;
+3 adds 18,000 gp&amp;lt;BR&amp;gt;&lt;br /&gt;
+4 adds 32,000 gp&amp;lt;BR&amp;gt;&lt;br /&gt;
+5 adds 50,000 gp&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
+6 adds 72,000 gp&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
+7 adds 98,000 gp&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
+8 adds 128,000 gp&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
+9 adds 162,000 gp&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
+10 adds 200,000 gp&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; align=&amp;quot;left&amp;quot; | &lt;br /&gt;
# Wielding a masterwork weapon provides a +1 enhancement bonus on attack rolls.&amp;lt;BR&amp;gt;&lt;br /&gt;
# If weapon has a magical bonus greater than +5 or a special ability&amp;lt;BR&amp;gt;worth more than +5, the weapon is epic. Multiply magic cost by 10.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::::I suppose my table is a bit over the top.  Your table looks good, though.  Cleaning up the layout for the magic bonuses won't be too difficult.  One thing I hadn't considered is that some weapons can be composed of both darkwood and a special metal or crystal, such as an arrow.  Also, do you want to include hardness and hit points?  &amp;amp;mdash;[[User:Sledged|Sledged]] 11:31, 29 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::Saying &amp;quot;no&amp;quot; to complication can be hard. Hardness and hitpoints should be worth it. (Nobody ever remembers that stuff, so having the reference helps.) Compound items cross into the &amp;quot;overly complicated&amp;quot; realm. That's lots of work for little payback. We should simplify double-weapons into double-weapons with both heads having the same material or the same enchantment, then put a note at the bottom that says as much. (People don't read the fine print about double-weapons, so we should just price them out correctly for being full doubles.) Since most materials don't affect hardness and hitpoints, I think that those numbers belong up with damage/weight/crit block. --[[User:Dmilewski|Dmilewski]] 11:54, 29 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::Here's what I have so far.  I couldn't find a layout that looked good for the magical/psionic enhancements to be in the same table as the material enhancements, so I put them in their own table.&lt;br /&gt;
&lt;br /&gt;
::::::The SRD doesn't explicitly give the hps for a gauntlet nor a direct means of figuring it out.  My best guess is that it'd be about the same as a light blade.&lt;br /&gt;
&lt;br /&gt;
::::::The SRD also doesn't say whether or not extra cost for magical cold iron weapons applies to psionic weapons, so I just said &amp;quot;magical,&amp;quot; and left it up to the DM to decide whether or not to extend it (which may or may not have been WotC's intent).&lt;br /&gt;
&lt;br /&gt;
::::::{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;border: none;&amp;quot; |&lt;br /&gt;
::::::{| class=&amp;quot;d20 dragon monstats&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Critical:&lt;br /&gt;
| x2&lt;br /&gt;
|-&lt;br /&gt;
! Range Increment:&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! Type:&lt;br /&gt;
| Bludgeoning&lt;br /&gt;
|-&lt;br /&gt;
! Hardness:&lt;br /&gt;
| 10&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! Size || Cost || Damage || Weight || hp&lt;br /&gt;
|-&lt;br /&gt;
| Fine || * || &amp;amp;mdash; || 1/16 lb. ||&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Diminuative || * || &amp;amp;mdash; || 1/8 lb. ||&lt;br /&gt;
|-&lt;br /&gt;
| Tiny || * || 1 || 1/4 lb. ||&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Small || 2 gp || 1d2 || 1/2 lb. ||&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 2 gp || 1d3 || 1 lb. ||&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Large || 4 gp || 1d4 || 2 lbs. ||&lt;br /&gt;
|-&lt;br /&gt;
| Huge || * || 1d6 || 4 lbs. ||&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Gargantuan || * || 1d8 || 8 lbs. ||&lt;br /&gt;
|-&lt;br /&gt;
| Collossal || * || 2d6 || 16 lbs. ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &amp;lt;small&amp;gt;* The SRD gives neither this value nor a means to determine it.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::::::{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ Gauntlet Material Enhancements&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Material !! Average !! [[Masterwork Weapons (SRD Rules)|Masterwork]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Hardness || hp !! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Steel || 2 gp || 302 gp || 10 || || style=&amp;quot;text-align: left;&amp;quot; | —&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[Adamantine (SRD Term)|Adamantine]] || — || 3,002 gp || 20 || || style=&amp;quot;text-align: left;&amp;quot; | Bypass hardness less than 20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[Alchemical Silver (SRD Term)|Alchemical Silver]] || 22 gp || 322 gp || 8 || || style=&amp;quot;text-align: left;&amp;quot; | -1 damage&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[Cold Iron (SRD Term)|Cold Iron]] || 4 gp || 304 gp || 10 || || style=&amp;quot;text-align: left;&amp;quot; | Magical enchantments cost an additional 2,000 gp.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[Darkwood (SRD Term)|Darkwood]] || n/a || n/a || 5 || n/a || style=&amp;quot;text-align: left;&amp;quot; | 1/2 weight&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[Crystal, Deep (SRD Term)|Crystal, Deep]] || — || 1,002 gp || 10 || || style=&amp;quot;text-align: left;&amp;quot; | Psionic&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[Crystal, Mundane (SRD Term)|Crystal, Mundane]] || — || 302 gp || 8 || || style=&amp;quot;text-align: left;&amp;quot; | No rusting, not metal&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | [[Mithral (SRD Term)|Mithral]] || — || 502 gp || 15 || || style=&amp;quot;text-align: left;&amp;quot; | 1/2 weight&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: left; font-size: smaller;&amp;quot; | &lt;br /&gt;
# Masterwork weapons have a +1 enhancement bonus on attack rolls.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::::::{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ Gauntlet [[Magic Items: Weapons (SRD Rules)|Magical]]/[[Psionic Items: Weapons (SRD Rules)|Psionic]] Enhancements&lt;br /&gt;
|-&lt;br /&gt;
! Bonus Value !! Additional Cost&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Hardness Increase&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || Additional hp&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2,000 gp || +2 || +10&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| +2 || +8,000 gp || +4 || +20&lt;br /&gt;
|-&lt;br /&gt;
| +3 || +18,000 gp || +6 || +30&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| +4 || +32,000 gp || +8 || +40&lt;br /&gt;
|-&lt;br /&gt;
| +5 || +50,000 gp || +10 || +50&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| +6 || +72,000 gp&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || +12 || +60&lt;br /&gt;
|-&lt;br /&gt;
| +7 || +98,000 gp&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || +14 || +70&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| +8 || +128,000 gp&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || +16 || +80&lt;br /&gt;
|-&lt;br /&gt;
| +9 || +162,000 gp&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || +18 || +90&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| +10 || +200,000 gp&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || +20 || +100&lt;br /&gt;
|-&lt;br /&gt;
| +11 or more || + bonus x bonus&amp;lt;br/&amp;gt;x 20,000 gp || + enhancement bonus x 2 || + enhancement bonus x 10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: left; font-size: smaller;&amp;quot; |&lt;br /&gt;
# Increase total cost for magical enhancement by 2,000 gp for [[Cold Iron (SRD Term)|cold iron]] weapons.&lt;br /&gt;
# Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from the weapon's bonus, not its special abilities.&lt;br /&gt;
# If weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::::::&amp;amp;mdash;[[User:Sledged|Sledged]] 20:06, 29 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::That's an astounding amount of data per weapon. I am honestly SHOCKED how much data is connected to a single weapon. I like this layout well enough to run with it. --[[User:Dmilewski|Dmilewski]] 21:00, 29 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::That's D&amp;amp;D for you.  It gets more complex with each edition.  &amp;amp;mdash;[[User:Sledged|Sledged]] 22:06, 29 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
== The Tireless Contributor Barnstar ==&lt;br /&gt;
&lt;br /&gt;
Recently you passed 20,000 edits (375 edits ago) on D&amp;amp;D Wiki, the most of any D&amp;amp;D Wikian!  Congratulations!  So, for achieving this enormous task I give you The Tireless Contributor Barnstar.  Thanks for helping with everything you have.&lt;br /&gt;
&lt;br /&gt;
{{The Tireless Contributor Barnstar|I give you The Tireless Contributor Barnstar for reaching 20,000 edits, with every one of these edits being very worthwhile and very helpful.  Every single one of these edits has helped make D&amp;amp;D Wiki what it is, thanks.  --[[User:Green Dragon|Green Dragon]] 01:23, 31 December 2006 (MST)}}&lt;br /&gt;
&lt;br /&gt;
== MSRD ==&lt;br /&gt;
&lt;br /&gt;
Are you going to add the MSRD to D&amp;amp;D Wiki?  If so, thanks in advance, it's been a long time in coming.  --[[User:Green Dragon|Green Dragon]] 22:07, 31 December 2006 (MST)&lt;br /&gt;
&lt;br /&gt;
== Email? ==&lt;br /&gt;
&lt;br /&gt;
Hello Dmilewski, I was wondering if you had received an email from me recently.  Thanks, --[[User:Blue Dragon|Blue Dragon]] 15:40, 2 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:Yup. Edited my home page a bit. --[[User:Dmilewski|Dmilewski]] 16:21, 2 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Edits on [[Villainous Abilities (DnD Rules)]] ==&lt;br /&gt;
&lt;br /&gt;
Recently IP 69.148.22.216 edited [[Villainous Abilities (DnD Rules)]].  Because you do not have a static IP address I am not sure if this is you.  However, I am just alerting you so you know it was edited.  Thanks.  --[[User:Green Dragon|Green Dragon]] 14:41, 3 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Rating the [[Staffmage (DnD Prestige Class)|Staffmage]] ==&lt;br /&gt;
&lt;br /&gt;
Hello.  I was just wondering if you would mind rating the [[Staffmage (DnD Prestige Class)|Staffmage]] I just recently edited.  All I want to see is how balanced I made it...  If you could do this I would be very happy, thanks.  --[[User:Green Dragon|Green Dragon]] 22:52, 4 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:Another question, would you mind rating the [[Ghost Monk (DnD Prestige Class)|Ghost Monk]]?  --[[User:Green Dragon|Green Dragon]] 23:50, 10 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Wikipedia ==&lt;br /&gt;
&lt;br /&gt;
Recently you linked to many Wikipedia articles via SRD monsters.  So, do you think it would be appropriate to have the Wikipedia article link to D&amp;amp;D Wiki's SRD Monster (also giving D&amp;amp;D Wiki more visitors)?  --[[User:Green Dragon|Green Dragon]] 17:33, 13 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I think it is perfectly appropriate. --[[User:Dmilewski|Dmilewski]] 19:09, 13 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::Okay.  --[[User:Green Dragon|Green Dragon]] 00:54, 14 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Environment Section...  Where? ==&lt;br /&gt;
&lt;br /&gt;
Where is the environment section of [http://www.wizards.com/d20/files/v35/WildernessandEnvironment.rtf &amp;quot;Wilderness, Weather, &amp;amp; Environment&amp;quot;] in the [[System Reference Document|SRD]]?  &amp;amp;mdash;[[User:Sledged|Sledged]] 16:51, 17 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:Missing. I'll have to restore this.--[[User:Dmilewski|Dmilewski]] 18:39, 17 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Working Mans BarnStar ==&lt;br /&gt;
&lt;br /&gt;
{{The Working Man's Barnstar|Dmilewski added the ''entire'' MSRD to D&amp;amp;D Wiki and for doing this I give him this Barnstar.  Adding the MSRD was a huge job, and Dmilewki cannot be congratulated enough.  Thanks.  --[[User:Green Dragon|Green Dragon]] 22:24, 25 January 2007 (MST)}}&lt;br /&gt;
So, I give you this [[Template:The Working Man's Barnstar]] for adding the MSRD.  --[[User:Green Dragon|Green Dragon]] 22:24, 25 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Feat Descriptors ==&lt;br /&gt;
&lt;br /&gt;
So I was browsing through the feats, and I noticed that the way the categories are assigned, there's no way to view all the feats&amp;amp;mdash;and only those feats&amp;amp;mdash;with a specific descriptor.  If I'm trying to put together a [[Psion (SRD Class)|psion]] and I'm trying to select my psion bonus feat&amp;amp;mdash;which has to be either psionic, metapsionic, or psionic item creation&amp;amp;mdash;and I go to [[SRD:Psionic Feats]], I have to filter through feats like [[Antipsionic Magic (SRD Feat)|Antipsionic Magic]] and [[Autonomous (SRD Feat)|Autonomous]] which are related to psionics but aren't psionic feats in that they lack the [Psionic] descriptor.&lt;br /&gt;
&lt;br /&gt;
I suggest having category pages specifically for feat descriptors:&lt;br /&gt;
&lt;br /&gt;
* Category:Divine (Feat Descriptor)&lt;br /&gt;
* Category:Epic (Feat Descriptor)&lt;br /&gt;
* Category:General (Feat Descriptor)&lt;br /&gt;
* Category:Item Creation (Feat Descriptor)&lt;br /&gt;
* Category:Metamagic (Feat Descriptor)&lt;br /&gt;
* Category:Metapsionic (Feat Descriptor)&lt;br /&gt;
* Category:Psionic (Feat Descriptor)&lt;br /&gt;
* Category:Special (Feat Descriptor)&lt;br /&gt;
* Category:Wild (Feat Descriptor)&lt;br /&gt;
&lt;br /&gt;
And these descriptors would be assigned to the SRD category.  Additionally, we could have more categories for user-contributed feats that have descriptors introduced by WotC products, but aren't part of the SRD:&lt;br /&gt;
&lt;br /&gt;
* Category:Exalted (Feat Descriptor)&lt;br /&gt;
* Category:Metabreath (Feat Descriptor)&lt;br /&gt;
* Category:Monstrous (Feat Descriptor)&lt;br /&gt;
* Category:Vile (Feat Descriptor)&lt;br /&gt;
* Category:Tactical (Feat Descriptor)&lt;br /&gt;
* etc...&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash;[[User:Sledged|Sledged]] 12:25, 30 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:The feats have been needing a review. Thanks for asking the question. &lt;br /&gt;
&lt;br /&gt;
:If I am interpreting you correctly, I presume that the category would be &amp;lt;nowiki&amp;gt;[[Category:Wild (Feat Descriptor)]]&amp;lt;/nowiki&amp;gt;? --[[User:Dmilewski|Dmilewski]] 13:17, 30 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::Yup, that's it.  &amp;amp;mdash;[[User:Sledged|Sledged]] 14:03, 30 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::I think that appending &amp;quot;Feat&amp;quot; would work sufficiently well. Example: Category: Wild Feat. I had a similar problem with &amp;quot;light&amp;quot;, leading to Category:Light Armor and Category:Light Weapon. (&amp;quot;Light&amp;quot; is its own PITA category.) This is a bit more self-explanatory and easier to remember. --[[User:Dmilewski|Dmilewski]] 14:27, 30 January 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Got the categories made and populated:&lt;br /&gt;
&lt;br /&gt;
::::* [[:Category:Divine Feat]]&lt;br /&gt;
::::* [[:Category:Epic Feat]]&lt;br /&gt;
::::* [[:Category:General Feat]]&lt;br /&gt;
::::* [[:Category:Item Creation Feat]]&lt;br /&gt;
::::* [[:Category:Metamagic Feat]]&lt;br /&gt;
::::* [[:Category:Metapsionic Feat]]&lt;br /&gt;
::::* [[:Category:Psionic Feat]]&lt;br /&gt;
::::* [[:Category:Special Feat]]&lt;br /&gt;
::::* [[:Category:Wild Feat]]&lt;br /&gt;
&lt;br /&gt;
::::and three demo pages for the feats and rules:&lt;br /&gt;
&lt;br /&gt;
::::* [[Feats Overview (SRD Rules Evaluation)]]&lt;br /&gt;
::::* [[SRD:Feats]]&lt;br /&gt;
::::* [[SRD:Feats by Type]]&lt;br /&gt;
&lt;br /&gt;
::::Whatcha' think?  &amp;amp;mdash;&amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:14, 3 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::Smooth. Looks great! --[[User:Dmilewski|Dmilewski]] 13:41, 3 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::Now all that needs to be done is to make [[DnD Feats]] work with the same categories...  The SRD and the Homebrew items should be working together to help campaigns,  they should not be separated and divided.  Would you like me to help with the [[DnD Feats|DnD Feats's]] category changes?   --[[User:Green Dragon|Green Dragon]] 14:22, 3 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::Is [[Ability Surge (DnD General Feat)]] the kind of categories were aiming for?  --[[User:Green Dragon|Green Dragon]] 15:20, 3 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::Yup.  That's it.  If we add all the user feats, we'll need to create more categories.  We'll need a category for each descriptor.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 09:56, 4 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::And we would have to re-organize [[DnD Feats]].  --[[User:Green Dragon|Green Dragon]] 18:38, 4 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== SRD Namespace ==&lt;br /&gt;
&lt;br /&gt;
How would you feel about asking [[User:Blue Dragon|Blue Dragon]] to create a custom namespace for the SRD?  I've been finding that as more and more articles get added to the wiki, it's getting harder and harder to search for specifics within the core rules.  If the SRD had it's own namespace, searches could be limited to just that namespace.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:40, 6 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:Great minds think alike. I've been thinking about that. We can do a single OGL namespace, an SRD namespace, or SRD and MSRD. I'm not sure which would work best. I'm currently leaning towards the namespaces called SRD and MSRD. (This makes it easy for folks to check the proper namespace when searching for something specific and to search each reference document separately.) Wade in with any implementation suggestions or improvement. --[[User:Dmilewski|Dmilewski]] 14:59, 6 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::I say just stick with SRD and MSRD namespaces.  If more publishings are added, such as the OGC from [http://www.wizards.com/default.asp?x=products/dndacc/881560000 Unearthed Arcana] (which [[User:Cuthalion|Cúthalion]] expressed a willingness to do [[Category talk:Base Classes (SRD)|here]]), namespaces can be added for them, as well.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:54, 6 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Great. Will you drop the note to BD?--[[User:Dmilewski|Dmilewski]] 17:55, 6 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::It's not going to happen, I think.  Edit counts do not get carried over between different namespaces with the current version of MediaWiki their are more problems.  If one wants to search through all of the namespaces, they cannot, they would have to go individually, etc.  This has already been partially tried with the D20M section, and it never got off its feet.  I don't think this is the best idea, however if you are worried about the ease of search I am sure I could ask Blue Dragon to make an extension (or something) that would make it so only &amp;quot;SRD Rules&amp;quot; &amp;quot;Just MSRD&amp;quot; or &amp;quot;Just SRD&amp;quot; search options exist.  What are your opinions about a more customized search and not so much of splitting this site apart?  --[[User:Green Dragon|Green Dragon]] 12:53, 7 February 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::I'm not talking about splitting the site.  What I'm talking about is having &amp;quot;SRD:&amp;quot; appended to the title of every SRD page (though it's a bit more complicated than that), the same way that all the template titles begin with &amp;quot;Template:&amp;quot;, category titles being with &amp;quot;Category:&amp;quot;, and so on.  So that when you do a &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.dandwiki.com/wiki/Special:Search?search=simple+search&amp;amp;fulltext=Search simple search]&amp;lt;/span&amp;gt;, you can just select the checkboxes at the bottom of the search page for which namespaces to which you want to limit the search.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:26, 7 February 2007 (MST)&lt;br /&gt;
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::::::Namespaces will do exactly what Sledged is talking about.  Green Dragon is talking about splitting the site into four different sections, but a custom namespace would be perfectly acceptable.  These namespaces have now been added. --[[User:Blue Dragon|Blue Dragon]] 15:58, 7 February 2007 (MST)&lt;br /&gt;
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:::::::Now to move all 3,514 pages.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:34, 7 February 2007 (MST)&lt;br /&gt;
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::::::::I will move them all, don't feel pressured.  --[[User:Green Dragon|Green Dragon]] 16:51, 7 February 2007 (MST)&lt;br /&gt;
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:::::::::I was gonna say break into managable chunks.  It's the feats, spells, and FXs that'll be the time consumers.  Also, I think since they will all have the (M)SRD namespace, the &amp;quot;SRD&amp;quot; in suffix of the titles could be removed.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:36, 7 February 2007 (MST)&lt;br /&gt;
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::::::::::That should be scriptable? Manually converted, that would change '''Widget (SRD Equipment)''' to '''SRD:Widget (Equipment)'''? Have I followed correctly?--[[User:Dmilewski|Dmilewski]] 08:52, 8 February 2007 (MST)&lt;br /&gt;
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:::::::::::That's what I'm talking about.  Though if a script is going to be used, I wouldn't worry about it, unless modifying the script is a minor issue.  Additionally, the script would have to make sure titles like '''Spells (SRD)''' don't end up as '''SRD:Spells ()'''.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:33, 8 February 2007 (MST)&lt;br /&gt;
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::::::::::::If you guys want, I can make a script run database-end.  It will save lots and lots of time, and will be just as accurate (depending on the rules that it is given).  Let me know what you want.  Thanks, --[[User:Blue Dragon|Blue Dragon]] 21:55, 8 February 2007 (MST)&lt;br /&gt;
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:::::::::::::Script it. By all means, script it. If it can convert references inside documents, that would just PERFECT. --[[User:Dmilewski|Dmilewski]] 06:55, 9 February 2007 (MST)&lt;br /&gt;
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::::::::::::::Database end will not work; the revisions of what has happened to ''every'' page must be present.  A non-database script is the only way this will work and Blue Dragon is working on one now...  --[[User:Green Dragon|Green Dragon]] 13:57, 10 February 2007 (MST)&lt;br /&gt;
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:::::::::::::::The problems:  Every category will be ''very'' screwed up as the SRD items are now only listed under the &amp;quot;S&amp;quot; instead of correctly alphabetically.  Blue Dragon said he will fix this sometime.  Also the links should work (redirects) however Blue Dragon will work on fixing them next.  No need to do anything manually.  Is this what you envisioned or is something wrong?  --[[User:Green Dragon|Green Dragon]] 22:31, 11 February 2007 (MST)&lt;br /&gt;
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::::::::::::::::This is about the exact level of complication that I was expecting. It's a big project and snafus should show up. My thanks to Blue Dragon for doing the scripting. Changing namespaces is a load of work, but I do believe that having a dedicated search for the rules set is worth the effort. Hopefully Blue Dragon can submit his alterations upstream and other wikis can get the benefit of our problemsolving. --[[User:Dmilewski|Dmilewski]] 06:36, 13 February 2007 (MST)&lt;br /&gt;
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:::::::::::::::::[http://meta.wikimedia.org/wiki/Talk:DynamicPageList2#Number_of_Columns DPL2] version 0.9 has a &amp;quot;column&amp;quot; parameter.  If you set it to 3, and set &amp;quot;mode=unordered&amp;quot; you won't have to worry about the alphabetical headers.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 07:34, 13 February 2007 (MST)&lt;br /&gt;
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::::::::::::::::::We're on 0.7.7. We'll have to wait for Blue Dragon to update the server.--[[User:Dmilewski|Dmilewski]] 09:18, 13 February 2007 (MST)&lt;br /&gt;
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:::::::::::::::::::A question about that:  Would the namespace still be listed (used).  I mean would the SRD items still go under S when their are not just SRD items or would it disregard namespaces?  --[[User:Green Dragon|Green Dragon]] 18:28, 13 February 2007 (MST)&lt;br /&gt;
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== CR List on Creature Page ==&lt;br /&gt;
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I would find it convenient if there were links to the CR category pages directly from the SRD creature section. When I design an adventure I usually look for monsters by CR, not alphabetically.  [[User:Aarnott|Aarnott]] 13:36, 7 February 2007 (MST)&lt;br /&gt;
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:I'll put that on my to-do list. --[[User:Dmilewski|Dmilewski]] 08:47, 8 February 2007 (MST)&lt;br /&gt;
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::For SRD creatures, there seems to already be a page: Category:Creatures by CR.  Nothing links to it, and it should probably be just a regular page instead of category; nothing has been assigned to it, and its content is the result of DPL tags.&lt;br /&gt;
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::[[User:Aarnott|Aarnott]], are you talking about a page for only SRD creatures, or both user-contributed and SRD creatures?  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:33, 8 February 2007 (MST)&lt;br /&gt;
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:::I added a links to Creatures by CR (SRD) under the creatures page. It never got moved into the creature page when we redid the SRD structure. This is supposed to be a category, as I want it to appear under the Category page. (I sometimes find things by category and find this useful.) --[[User:Dmilewski|Dmilewski]] 20:51, 8 February 2007 (MST)&lt;br /&gt;
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::::I agree, that should help many people.  --[[User:Green Dragon|Green Dragon]] 13:58, 10 February 2007 (MST)&lt;br /&gt;
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:::::This is great!  So handy, thanks a lot.  And to answer [[User:Sledged|Sledged]], I only meant SRD creatures.  The user-defined ones already have a listing by CR. [[User:Aarnott|Aarnott]] 11:10, 12 February 2007 (MST)&lt;br /&gt;
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::::::Gotcha.  Though I wasn't asking if you meant user creatures by themselves, but a page that has '''all''' the creatures on the wiki by CR; both user and SRD.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:15, 12 February 2007 (MST)&lt;br /&gt;
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:::::::He can make wiki-wide pages like this himself. This will help show us that he's &amp;quot;admin material.&amp;quot; It's a good DPL project, too. --[[User:Dmilewski|Dmilewski]] 11:33, 12 February 2007 (MST)&lt;br /&gt;
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::::::::[[User:Aarnott|Aarnott]], your going for admin ([[RfA]])?  And, yes, I do think it is a good thing to learn wiki-code better (especially dpl's)  --[[User:Green Dragon|Green Dragon]] 23:50, 12 February 2007 (MST)&lt;br /&gt;
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==Orphaned MSRD Pages==&lt;br /&gt;
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&amp;lt;strike&amp;gt;I didn't know if you were aware, but there are several orphaned MSRD pages, especially revolving around classes (acolyte, archaic weaponsmaster, and many others). Any plan to fix this?  --[[User:EldritchNumen|EldritchNumen]] 04:00, 10 February 2007 (MST)&amp;lt;/strike&amp;gt;&lt;br /&gt;
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:Just joking. Sorry. They were listed under orphaned pages, but I checked the MSRD and they are linked to. Must just be some flaw in the system.  --[[User:EldritchNumen|EldritchNumen]] 04:04, 10 February 2007 (MST)&lt;br /&gt;
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::DPL lists are included in the orphaned pages.  To see the real orphaned pages (which is a little out-dated - I will update it today) use the Orphaned Pages - Excluding DPL and SRD (Should also include MSRD their).  --[[User:Green Dragon|Green Dragon]] 13:59, 10 February 2007 (MST)&lt;br /&gt;
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== Spell Categories ==&lt;br /&gt;
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I noticed you where trying figure out what to name the categories of spell (and power) descriptors.  I have two suggestions.  Either do the same way the feat descriptors were done (e.g. &amp;quot;Category:Fear Spell&amp;quot;), or use &amp;quot;effects&amp;quot; (e.g. &amp;quot;Category:Fear Effect&amp;quot;) since all spells with a specific descriptor are also an effect of the same name.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:35, 11 February 2007 (MST)&lt;br /&gt;
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:Now that I think about it, &amp;quot;effect&amp;quot; would be better since it can cover spells, powers, spell-like, psi-like, supernatural, and exceptional abilities.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:40, 11 February 2007 (MST)&lt;br /&gt;
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::Oooh. Good thinking. Consider it adopted. --[[User:Dmilewski|Dmilewski]] 18:48, 11 February 2007 (MST)&lt;br /&gt;
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== Quicken Redirect ==&lt;br /&gt;
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I just noticed the [[Quicken]] redirect.  If [[Quicken]] redirects to [[SRD:Quicken Spell (Feat)|Quicken Spell]], where does that leave the other quicken feats?  ([[SRD:Quicken Spell-Like Ability (Feat)|Quicken Spell-Like Ability]], [[SRD:Quicken Power (Feat)|Quicken Power]], and [[SRD:Automatic Quicken Spell (Epic Feat)|Automatic Quicken Spell]].)  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:49, 28 February 2007 (MST)&lt;br /&gt;
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: Good catch. Here's a question for you: how to we keep [Quicken] non-committed? Once we begin tagging using aliases, someone &lt;br /&gt;
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:: &amp;quot;...will end up a redirecting term to one page when it applies to multiple terms.&amp;quot;  Is that along the lines of how you meant to finish that sentence?  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:01, 28 February 2007 (MST)&lt;br /&gt;
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:In general, most quickens refer to Quicken Spell, so that's not a bad default. What I did for other name-space collisions was to go with longer words. &amp;quot;Good&amp;quot; is &amp;quot;Good Effect.&amp;quot; Quicken should be [Quicken Spell]. Enforcing that is more editorial policy. Honestly, I don't know how to lock in an empty page so that it forever turns red, which is what we would need to do to keep Quicken non-allocated.--[[User:Dmilewski|Dmilewski]] 15:23, 28 February 2007 (MST)&lt;br /&gt;
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::I don't think you can lock a page that doesn't exist.  I tried it with [[MyClass (DnD Class)]] by creating the page, protecting it, then deleting it.  Didn't work.  I logged out and was able to create the page again.&lt;br /&gt;
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::The only alternative of which I can think, is to make [Quicken] just a locked page hosting links to everything in the SRD to which it applies.  &amp;amp;mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:01, 28 February 2007 (MST)&lt;br /&gt;
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:::I think that is the best answer. It could look like something below. We can institute that as a standard and use that for any abbreviation collision, then LOCK IT. &lt;br /&gt;
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:::''Quicken'' is an ambiguous term. Do you mean: &lt;br /&gt;
:::*[[SRD:Quicken Spell (Feat)|Quicken Spell Feat]]&lt;br /&gt;
:::*[[SRD:Quicken Power (Feat)|Quicken Power Feat]]&lt;br /&gt;
:::*[[SRD:Quicken Spell-Like Ability (Feat)|Quicken Spell-Like Ability]]&lt;br /&gt;
:::*[[SRD:Automatic Quicken Spell (Epic Feat)|Automatic Quicken Spell Epic Feat]]&lt;br /&gt;
:::--[[User:Dmilewski|Dmilewski]] 16:31, 28 February 2007 (MST)&lt;br /&gt;
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::::I knew this would come up, and now is as good as any time to mention it.  What we need is somethig like Wikipedia's &amp;quot;disambiguation page&amp;quot;; that would solve these problems (and be like Dmilewski's example - just better).  --[[User:Green Dragon|Green Dragon]] 20:35, 28 February 2007 (MST)&lt;br /&gt;
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:::::Exactly what I was thinking. How do they manage disambiguation on Wikipedia? Is it coding or manually created for every page with an ambiguous title? This problem (which has come up with quicken) applies to several other pages as well... in the next few days I'll try to go through the redirects and see which ones are problematic and make a list (if we have to do it manually; hopefully sledged or blue dragon can whip up some useful plug-in, but it seems like a fairly nasty issue at the apex of linguistics and computing...). &amp;quot;Weapons,&amp;quot; for example, is a nasty redirect (it brings you to User Created Weapons, which has no link to the SRD weapons... which, to  be honest, is actually rather irritating (because a redirect like this does not allow you to use search effectively!). &amp;amp;mdash;[[User:EldritchNumen|EldritchNumen]] 01:18, 1 March 2007 (MST)&lt;br /&gt;
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::::::(Yeah, I could see this coming, too.) I'm happy to steal from the best. Off the top of my head, problem children include: good (alignment, spell effect, creature subtype), evil (alignment, spell effect, creature subtype), light (light effect, light weapon, light armor, light encumbrance), fire (fire effect, fire subtype) --[[User:Dmilewski|Dmilewski]] 06:05, 1 March 2007 (MST)&lt;br /&gt;
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:::::::Until you get a system implemented, I will mark anything that I see as ambiguous as [[:Category:Ambiguous]]. That will make it easy to find pages that crop up.--[[User:Dmilewski|Dmilewski]] 07:13, 3 March 2007 (MST)&lt;br /&gt;
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::::::::I've started with four terms:  [[quicken]], [[climb]], [[swim]], and [[run]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:35, 1 May 2007 (MDT)&lt;br /&gt;
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== SRD Categories ==&lt;br /&gt;
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Currently, none of the SRD classes are in categories such as [[:Category:Arcane Spellcasting]] or [[:Category:Divine Spellcasting]]. Is this something you're in charge of? (I was pointed in your direction, and nearly all the pages that need changing are locked to me...) [[User:Armond|Armond]] 08:54, 21 March 2007 (MDT)&lt;br /&gt;
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:I have not taken time to do this. If you crank out who should have which category, I'll paste the tags in. FYI, the usual page for requests is the SRD:Talk page. --[[User:Dmilewski|Dmilewski]] 09:12, 21 March 2007 (MDT)&lt;br /&gt;
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== Redirects:  Categories and Definitions ==&lt;br /&gt;
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What should be done with terms that have both a definition and a category of the same (or similar) name like &amp;quot;humanoid&amp;quot; (which currently redirects to the category).  It's a bit of an inconvenience to type out &amp;quot;SRD:Humanoid Type (Creature Type)&amp;quot; every time I want to link to the term, but it would also be a pain to type out &amp;quot;:Category:Humanoid Type&amp;quot; every time to link to the category.  (I link to both fairly often.)  Of course making it a disambiguation page would just require the long text for linking to both pages.  So I thought one solution would be to use the singular (&amp;quot;humanoid&amp;quot;) to redirect to the definition, and the plural (&amp;quot;humanoids&amp;quot;) to redirect to the category.  But then I realized that it was a partial solution at best because of elves (race), elf (creature), and elf (subtype category), and there's also words whose plural and singular forms are the same (&amp;quot;fey,&amp;quot; &amp;quot;undead,&amp;quot; and &amp;quot;vermin&amp;quot;).&lt;br /&gt;
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What say you?  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:50, 8 May 2007 (MDT)&lt;br /&gt;
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:I feel your pain. As it stands, the header for SRD creatures should point to the Type and Subtype definition. For the SRD, I hard coded those. We can set the dis-ambiguous sets of [Humanoid Type] and [Humanoid Category]. That partially solves the issue. At least, that gives us a &amp;quot;proper&amp;quot; answer. That doesn't solves the &amp;quot;improper&amp;quot; answer, what to do with the generic term [humanoid]. &lt;br /&gt;
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:My rule of thumb is this: point to a definition or rules wherever possible, and to a category page if there is no better place. --[[User:Dmilewski|Dmilewski]] 17:34, 8 May 2007 (MDT)&lt;br /&gt;
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== Neutral Alignment Category(ies) ==&lt;br /&gt;
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Should there be two neutral categories to distinguish the law-chaos axis from the good-evil axis?&lt;br /&gt;
* [[:Category:Neutral (Law-Chaos) Alignment]]&lt;br /&gt;
* [[:Category:Neutral (Good-Evil) Alignment]]&lt;br /&gt;
—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:23, 17 May 2007 (MDT)&lt;br /&gt;
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:I always hated that in the SRD. I would strongly encourage those categories (or similarly named ones). --[[User:Armond|Armond]] &amp;lt;small&amp;gt;([[User talk:Armond|talk]]/[[Special:Contributions/Armond|contribs]])&amp;lt;/small&amp;gt; 14:46, 17 May 2007 (MDT)&lt;br /&gt;
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::I don't see the use. However, it's easy enough to DPL up a page. If you want to add it, and there are folks who do find it useful, I don't see any harm.--[[User:Dmilewski|Dmilewski]] 14:53, 17 May 2007 (MDT)&lt;br /&gt;
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:::Let's see how many others would find it useful, or otherwise have an opinion.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:11, 26 May 2007 (MDT)&lt;br /&gt;
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::::I think separate categories are a good idea, they are distinct alignments and it's odd that they're lumped together. --[[User:Daniel Draco|Daniel Draco]] 12:15, 26 May 2007 (MDT)&lt;br /&gt;
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:::::Oh, DUH, you mean [[:Category:Neutral Good Aligned Creatures]] and [[:Category:Neutral Evil Aligned Creatures]], and [[:Category:Chaotic Neutral Aligned Creatures]] and [[:Category:Lawful Neutral Aligned Creatures]]?--[[User:Dmilewski|Dmilewski]] 13:24, 26 May 2007 (MDT)&lt;br /&gt;
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::::::I think he's saying there ought to be one category that includes NG, TN, and NE, but nothing else, and another that includes LN, TN, and CN, but nothing else.  I can see the use, though it's not hugely high-priority.--[[User:Mobius|Mobius]]&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;-[[User talk:Mobius|Talk]]&amp;lt;/font&amp;gt; 13:30, 26 May 2007 (MDT)&lt;br /&gt;
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:::::::Since you're soliciting opinions... There are various classes (notably [[Druid]]) that specify &amp;quot;any neutral alignment&amp;quot;. This motivates the &amp;quot;any neutral&amp;quot; category. (Does that exist? I can't find it.) I, personally, have no immediate need for the suggested categories, but if others do, I see no reason to deny them. &amp;amp;ndash;[[User:Cuthalion|Cúthalion]] &amp;lt;small&amp;gt;([[User talk:Cuthalion|talk]])&amp;lt;/small&amp;gt; 06:57, 28 May 2007 (MDT)&lt;br /&gt;
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::::::::Right now [[:Category:Neutral Alignment]] is the &amp;quot;any neutral&amp;quot; category.  Any creature/NPC that has a neutral component in its alignment goes in that category.  Classes are not as of yet assigned to the alignment categories.  My suggestion was to replace the one category with the two proposed categories.  DLP can be used to recombine them (or simulate the recombination thereof).  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:01, 28 May 2007 (MDT)&lt;br /&gt;
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:::::::::So a few a for the new categories and no one is out-right against it.  First, is anyone opposed to the category names I initially suggested, or have other suggestions for the category names?  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:33, 8 June 2007 (MDT)&lt;br /&gt;
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::::::::::I think those should work.  They may be hard to remember and type in when searching/adding them, however they are inclusive and people should easily be able to figure out what they mean.  I think the benefit outweighs the possible problems.  I say keep the names above.  --[[User:Green Dragon|Green Dragon]] 16:56, 8 June 2007 (MDT)&lt;br /&gt;
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==Awesome Job==&lt;br /&gt;
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Edit - just made this an h2 so it's not under Neutral Alignment Category(ies) [[User:71.219.137.212|71.219.137.212]] 12:18, 20 May 2007 (MDT)&lt;br /&gt;
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you are teh 733tn3ss. You just moved 8 categories around to make it easier to search :)&lt;br /&gt;
[[User:71.219.137.212|71.219.137.212]] 16:11, 19 May 2007 (MDT)&lt;br /&gt;
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:Is he l33t enough to merit a [[template:barnstar|barnstar]]? --[[User:Armond|Armond]] &amp;lt;small&amp;gt;([[User talk:Armond|talk]]/[[Special:Contributions/Armond|contribs]])&amp;lt;/small&amp;gt; 00:12, 20 May 2007 (MDT)&lt;br /&gt;
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::Perhaps, I think so [[User:71.219.137.212|71.219.137.212]] 00:18, 20 May 2007 (MDT)&lt;br /&gt;
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:::Thanks! The MIC is the 733tn3ss. Had to get those item slots sorted out.--[[User:Dmilewski|Dmilewski]] 04:48, 20 May 2007 (MDT)&lt;br /&gt;
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::::By the way, Barnstars can be given by anyone, even IP's.  --[[User:Green Dragon|Green Dragon]] 23:41, 22 May 2007 (MDT)&lt;br /&gt;
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== Barnstar ==&lt;br /&gt;
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{{Barnstar|I give you this Barnstar for modernizing the categories of all the homebrew feats on D&amp;amp;D Wiki to match the SRD's categories, which are more accessible, and then modernizing the titles of all the feats to be more standardized.  Thanks.  --[[User:Green Dragon|Green Dragon]] 22:28, 30 May 2007 (MDT)}}&lt;br /&gt;
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== Dude! ==&lt;br /&gt;
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[[User:Flession|Flession]] 08:12, 31 March 2007 (MDT) Good &amp;lt;b&amp;gt;God&amp;lt;/b&amp;gt;, man,  do you ever sleep? Like all I see on the recent pages is your work on the SRD...In fact, I have come up with a list of things you could very well be doing instead of updating the SRD:&lt;br /&gt;
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* '''Work''' - That's right, that thing you do when you're not watching TV or stuffing your disgusting food hole.  It could very well be where you ARE right now, wasting company time, and getting paid to goof off.&lt;br /&gt;
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*'''School''' - &amp;quot;We don't need no education&amp;quot;? Nice grammar, moron, you just proved my point.  In school, you would learn that the correct way to say that phrase is &amp;quot;We ''doesn't'' need no education&amp;quot;...idiot!&lt;br /&gt;
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*'''Calling Your Mom''' - Your mom misses you, she went through countless hours of labour to bring you into the world, and how do you repay her?  You come to THIS website instead of talking to that sainted woman. For SHAME!&lt;br /&gt;
&lt;br /&gt;
*'''Walking your dog''' - Yes, that poor little innocent creature whimpering by the door wants to go outside and urinate.  If you don't get up off your lazy butt and walk him he's going to pee right on your rug, and whose fault would that be?  Plus, you need the exercise, tubby.&lt;br /&gt;
&lt;br /&gt;
*'''Watching TV''' - TV viewership is your most important role as a citizen. The networks do not spend hundreds of thousands of dollars to come up with programming, and pay executives millions of dollars for scheduling for you to goof off here. Plus, advertisers are spending billions each year to reach you, and there you sit, not even watching TV!  What are you going to talk about at work tomorrow, everyone else was watching TV and YOU missed it!  You will have no idea what they are talking about!&lt;br /&gt;
&lt;br /&gt;
*'''Talking to an actual human being''' - Yes, remember, the art of conversation? You should interact with your fellow man...or woman.&lt;br /&gt;
&lt;br /&gt;
*'''Exercising''' - Look at yourself, fat, disgusting waste of space that you are.  You're a disgrace.  Get up, go outside and move...ugh. If you still can.&lt;br /&gt;
&lt;br /&gt;
*'''Making sweet, sweet love''' - But looking at you, and the fact that you can no longer carry on a conversation, let's skip this one.&lt;br /&gt;
&lt;br /&gt;
*'''Masturbate''' - Because you obviously aren't getting sweet, sweet love.&lt;br /&gt;
&lt;br /&gt;
*'''Volunteering at a local charity''' - Helping your fellow man is the most rewarding and fulfilling thing you can do. Feed the homeless, visit the sick, do something to earn some good karma points, etc. Or if you're Catholic, work off some of that time in Purgatory. &lt;br /&gt;
&lt;br /&gt;
*'''Read a book''' - Sheesh, would it kill ya to read a book? Some of the modern giants of literature, like John Grisham, Stephen King, Dan Brown and Tom Clancy, require almost as little thought as watching TV!&lt;br /&gt;
&lt;br /&gt;
*'''Spend time with your children''' - Seriously, your kids are punks, if you don't spend some quality time with them, they're gonna end up on the streets selling crack. Even worse, they could end up like you! *shudder*. If you have a daughter, you better go have a tea party with her NOW, or she'll wind up doing porn, or as a prostitute, or worst of all, marrying Larry King.&lt;br /&gt;
&lt;br /&gt;
*'''Take your car to be serviced''' - They don't put the 3,000 mile sticker on your car because they're trying to sell motor oil...  well, actually they are, but your car needs to be serviced.  Maintaining it religiously doesn't mean driving around and praying nothing goes wrong!&lt;br /&gt;
&lt;br /&gt;
*'''Learn a second language''' - ¿Cuántos idiomas conoce Usted? ¿Uno?  ¡Tu madre es una puta vieja, fea, sucia y gorda!&lt;br /&gt;
&lt;br /&gt;
*'''Cooking a delicious and nutritious meal''' - That slop you eat isn't fit for hogs! Microwaving TV dinners does not count as cooking, and going to McDonald's certainly doesn't!  But if you could literally burn water, you could always take classes.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;'''GET OUT THERE AND SING THE SONGS, BITCH!''' - (slap) Now, look what you made me do! I'm sorry, baby, I just get so mad sometimes, honest, I didn't mean it&amp;quot;... Sorry about that, we let Ike Turner post that one.&lt;br /&gt;
&lt;br /&gt;
*'''Repenting your sins/praying for your eternal soul''' - This site is home to some of the most deplorable acts of heresy and sacrilege. If you have read any pages at all, your soul is in serious peril. Hell is no joke!&lt;br /&gt;
&lt;br /&gt;
*'''Breastfeeding your newborn baby''' - That is, assuming you're female, although I've seen some dudes with big ol' jugs...&lt;br /&gt;
&lt;br /&gt;
*'''Checking that patient you left in dialysis''' - Uh-oh, the machine took too much, now the patient looks like an empty Capri Sun pouch!&lt;br /&gt;
&lt;br /&gt;
*'''Donating your liver''' - Do this quick, all that beer isn't doing it any favours!&lt;br /&gt;
&lt;br /&gt;
*'''Praying to Gosh''' - Gosh is pure unfiltered like.  If you don't like Him back, he may dang your soul to heck!&lt;br /&gt;
&lt;br /&gt;
*'''Listening to the last words of your dying relative''' - He may be confessing some really juicy gossip, like where Jimmy Hoffa's buried...Or maybe confessing the location of his secret Nazi gold!!&lt;br /&gt;
&lt;br /&gt;
*'''Checking the ignition system of the shuttle''' - ....3....2....1...nuthin'... better luck next time NASA!!&lt;br /&gt;
&lt;br /&gt;
*'''Finishing that plastic surgery you started on Michael Jackson years ago''' - You've been particularly lapse on this. His nose fell off, for crying out loud!  Finish the job, he's still 15% natural!&lt;br /&gt;
&lt;br /&gt;
*'''Taking care of that life form you developed''' - (''Lackadaiscalus doofi'') isn't going to feed itself...although your laziness in not cleaning out the refrigerator created it in the first place.&lt;br /&gt;
&lt;br /&gt;
*'''Running away from the giant wave''' - It's coming closer...closer...oh, just give up, Stand up, raise your arms, cheer, sit down, wait for it to come back around the stadium...oh, wrong wave...yeah, surf's up, WAAAAAY UP! Better make tracks, darlin'.&lt;br /&gt;
&lt;br /&gt;
*'''Breathing''' - And looking at you, you're lucky I reminded you to do this... slack-jawed gawker!&lt;br /&gt;
&lt;br /&gt;
*'''Visiting some windswept steppes''' - This isn't really a suggestion, I just had to tack on my signature phrase.&lt;br /&gt;
&lt;br /&gt;
*'''Restoring this article to its original (and correct) American spelling''' - Seriously, what is your favorite color of humor? Dammit!!! Do me the honor of cutting that out!&lt;br /&gt;
&lt;br /&gt;
*'''Changing the spelling of all bastardised (read: American) words to agree with the proper and honourable British spelling conventions''' - This is done out of spite towards the Americans, with the benefit of much humour and colourful arguments, usually threatening to ram our testicles down our oesophaguses.&lt;br /&gt;
&lt;br /&gt;
*'''Your mom''' - Ba-zing!&lt;br /&gt;
&lt;br /&gt;
* '''Join the Military''' - What better way to show your patriotism than to willingly throw one's life into the gory cogs of the government's war machine?  You too can have every ounce of human feeling and individuality painfully scoured from the inside of your back-slanted skull and replaced with the soothing panacea of bigotry and chauvinism!  Plus, you'd get to frag the hell out of some real live brown people - no more settling for the pale substitutes of bargain-bin computer games!  Join today, point-n-click!&lt;br /&gt;
&lt;br /&gt;
* '''Break your[heroin addiction''' - Just kidding. It's good for the economy.&lt;br /&gt;
&lt;br /&gt;
*'''Working on your thesis''' - Ever notice how you've been a college student longer than most of your professors have been teaching?  Ever thought there was a reason behind it?&lt;br /&gt;
&lt;br /&gt;
*'''Blink''' - You might want to do this more often, causing less watery eyes when you stare at your dumb computer screen.&lt;br /&gt;
&lt;br /&gt;
*'''Start another World War''' - Because hey, war is good for the economy, right?...&lt;br /&gt;
&lt;br /&gt;
...hope you get a laugh out of this :D&lt;br /&gt;
&lt;br /&gt;
:LOL. Thanks. :P FYI, I'm on two months of paternity leave. In another few weeks, it's back to work.&lt;br /&gt;
&lt;br /&gt;
== Feat auto-table ==&lt;br /&gt;
&lt;br /&gt;
Hey Dmilewski,&lt;br /&gt;
&lt;br /&gt;
There's another chance to waste hours and hours on this wiki. I copied the dlpc features that auto-create the class tables for feats, but now the feats need dlpc entries. Something like:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;dplc&amp;gt;&lt;br /&gt;
|{{Feat Description&lt;br /&gt;
|&amp;lt;!-- feat name --&amp;gt; | &amp;lt;!-- prerequisite --&amp;gt; | &amp;lt;!-- short description of benefit --&amp;gt; | &amp;lt;!-- NBoF rating --&amp;gt; }} &amp;lt;/dplc&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I mean, I just know you feel like updating all feats again :P Btw, here's one of the pages where it already works: [[DnD Spelltouched Feats]] --[[User:Mkill|Mkill]] 20:46, 25 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Your homebrew stuff ==&lt;br /&gt;
&lt;br /&gt;
Hi again,&lt;br /&gt;
&lt;br /&gt;
I read some of your self-written feats etc., and I must say I really like your ideas. I hope you don't mind me ripping some of them apart. I found that you take some leeway when it comes to using the right game terms, and often, while I do get what the feat's intended effect is, it doesn't do what you want or it has unintended side effects. Like [[Balance Drills (DnD Feat)]], where the difference between base reflex save and reflex save changes the whole effect.&lt;br /&gt;
&lt;br /&gt;
Also, you tend to be too complicated. [[Animal Feat Training (DnD Feat)]] uses 400 words, the one I proposed on the talk page uses merely 60. That's 20%. Experience has is that shorter and easier rules are easier to understand, easier to remember and harder to cheat. &lt;br /&gt;
&lt;br /&gt;
I really respect the amount of work you put in the page so I hope you don't mind me making reviews. --[[User:Mkill|Mkill]] 04:04, 26 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Game writing is technical writing. The fine points get you. I can pick out the errors and shortcomings of others quite easily, but it is hard to pick them out for myself. Your example is good one. So please, review. Comment. Make obvious corrections where necessary. Sledged is rather good at that as well. We NEED more of that here on this wiki.&lt;br /&gt;
&lt;br /&gt;
:I'll review Animal Feat Training. --[[User:Dmilewski|Dmilewski]] 05:36, 26 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I know what you're talking about. I sometimes make blatant errors in stuff I wrote myself. --[[User:Mkill|Mkill]] 06:46, 26 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::I've noticed that you have a good eye. You're right up there with Sledged. (That man has corrected more of my errors than I can say.) Please point out things. Suggest things where they are needed. For obvious errors, just correct and note them. You don't need to write an essay. A note will do in most cases. &amp;quot;Changed 'Reflex Save' to 'base Reflex save'. This seems closer to what was intended.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
:::In some areas, our thinking is just different. I tend to be &amp;quot;adventure oriented.&amp;quot; For an ability to work effectively with the game as played, it must apply to a mobile adventuring party in a meaningful time frame. There are things in the base rules that are not adventure oriented. For example, Animal Handling. When I write feats for those things, I change the way that the game works. From my point of view, I take something that is not meaningful in the context of the game and make it meaningful. My animal handling feats take animal handling, which is marginal for all classes, and creates a way to make it useful for a normal adventuring character. &lt;br /&gt;
&lt;br /&gt;
:::I've reviewed Animal Feat Training. I'll comment more there.&lt;br /&gt;
&lt;br /&gt;
:::To reiterate. Please do comment and question. FYI, my first drafts often need to be rewritten. This is normal for me. Draft #1 usually works out the idea. Draft #2 is all about readability and flow. --[[User:Dmilewski|Dmilewski]] 05:36, 26 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::If you want to change the way how the game works, write houserules, don't make a feat. If I see a feat on the internet, I expect it to work exactly with the RAW (rules as written). If a feat is written for houserules, note that in the description and put a link to the house rule. What a feat can do is fix minor annoyances (such as all the feats that allow monks to multiclass like a normal, sane character)&lt;br /&gt;
::::And one thing is very important: Always cross-check the actual rules when you write a feat. For example, it's called &amp;quot;base attack bonus&amp;quot;, not &amp;quot;basis attack bonus&amp;quot;. If you're unsure about how something is called, just check it. And when you write a feat that applies to Jump checks ([[Improved Astonishing Leap (DnD Feat)]]), check the [[Jump]] description, it says right there that you can end a turn right in the middle of a jump.&lt;br /&gt;
::::A lot of what Sledged and me critized could be easily averted if you bothered to check the SRD. At least that's what I do. --[[User:Mkill|Mkill]] 07:06, 26 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::Mistakes aside, my writing should build from RAW. That's its intent. All my writing is houserules. The Wiki itself is almost entirely house rules. Nothing that we have written is RAW. Every submitted feat is a house rule. Every submitted class is a house rule. There is nothing wrong with house rules. Like it or not, the RAW is fair game here.&lt;br /&gt;
&lt;br /&gt;
:::::An important thing to note: Everyone here has some beef with the RAW. RAW is not holy. RAW is not unchangeable. RAW is not without flaws. I happen to like exploring off in new directions, and like seeing what it takes to make that direction work. Why else write new things?&lt;br /&gt;
&lt;br /&gt;
:::::Our philosophy on feats differs. IMHO, feats change RAW for a character, introduce abilities, remove penalties, and help make awkward things workable. In the SRD, [[Weapon Finesse]] changes RAW, [[Tracking]] introduce an ability, [[Improved Sunder]] removes a penalty, and [[Spring Attack]] makes something awkward workable. Feats are the great fudge-factors of the game. You do not need to agree with me. &lt;br /&gt;
&lt;br /&gt;
:::::For the Handle Animal feats, these struck me as something which should not be class abilities, but should work for multiple classes across the game. The fighter focusing on Handle Animal should be as viable as the Ranger focusing on Handle Animal. The Combat School feats are an exploration of what feat-intensive feats could look like. They are listed under Combat School, which are listed under Variant Rules. It's just a peculiarity of this Wiki that Green Dragon prefers feat entries broken out into separate entries. You may not like it, but that's our current policy. --[[User:Dmilewski|Dmilewski]] 08:12, 26 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Category redirect ==&lt;br /&gt;
&lt;br /&gt;
Dear Dmilewski,&lt;br /&gt;
&lt;br /&gt;
Category redirects are ''teh evil''. Don't ever create a category redirect (again). Never. I repeat. Never ever create redirects in the category namespace. Since you have admin status, I assume you know enough about Wikis that you understand why you should never ever do this. Thank you. &lt;br /&gt;
&lt;br /&gt;
([[:Category:Subtype|The corpus delicti]]) --[[User:Mkill|Mkill]] 11:42, 30 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Strong wording. That type of wording is reserved for Green Dragon or Blue Dragon.&lt;br /&gt;
&lt;br /&gt;
:When correcting folks, don't use a sledgehammer when a light pat will do. Lighten up. You'll get better results in changing behavior. Communicate directly, but simply. Ordinary conversational tone works well. Cite Wikipedia style if you need an authority, which is our style guide unless we've choosen to do otherwise.&lt;br /&gt;
&lt;br /&gt;
:I'll rewrite your wording a little. &amp;quot;I found a category redirect that you made for [Subtype]. Category redirects are &amp;quot;teh evil&amp;quot;. I presume that you know why, but in case you don't, here's a [Wikipedia Link] which talks about this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:As it stands, I don't know why it's bad. I'll assign myself the homework of rereading Wikipedia's style guide for categories. I think that you've found the one (or two?) that I've made. &lt;br /&gt;
&lt;br /&gt;
:As you get to know us, you'll find that we have strength and weaknesses. For example, Sledged is our heavy-template person and a great eye for detail, Blue Dragon is just back-end, and I do the heavy editing and ambitious content creation. I've also done text-conversion scripting. I'm relatively new to MediaWiki, having started last year to convert the SRD. I don't presume to know everything. --[[User:Dmilewski|Dmilewski]] 15:10, 30 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I'm sorry. I shouldn't post on wiki when I'm stressed out with RL stuff. I'll be more civil next time. --[[User:Mkill|Mkill]] 07:43, 2 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== SRD Help ==&lt;br /&gt;
&lt;br /&gt;
Because you are labeled as the &amp;quot;SRD Guy&amp;quot; I thought of something that may help you keep it under control more (especially the talk pages).  [{{SERVER}}{{localurl:Special:Recentchangeslinked/Category:SRD}} here it is].  It is a recent changes that just looks at items in [[:Category:SRD]].  I hope this helps you, and feel free to put it on your user-page.  --[[User:Green Dragon|Green Dragon]] 15:35, 11 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Oops, actually it will not look at the talk pages...  Arrg...  I need to figure out how to make that work...  Sledged (or anyone really), any ideas?  --[[User:Green Dragon|Green Dragon]] 15:36, 11 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::There you are:&lt;br /&gt;
&lt;br /&gt;
::''DPL Removed because it caused an error''&lt;br /&gt;
&lt;br /&gt;
::If you update the DPL there would be a feature to add in the edit time, too. --[[User:Mkill|Mkill]] 08:27, 12 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::First off, Mkill, your dpl is making an error on the page (you can see it by looking at the top).  I would recommend modifying it or removing it from this page.  Second off, I was more thinking an actual rc page would be better (one can see the diffs, more than 5 edits without modifying the dpl, can see who made the edit, etc).  Does anyone know of a way to make that work?  --[[User:Green Dragon|Green Dragon]] 11:53, 14 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::Something about the way the loop functions and the dpl extentions interact.  The archive template uses the loop functions extention.  If I get rid of either one, the error goes away.  Looks like something to notify [[User:Blue Dragon|Blue]] about.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:55, 16 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::Let's try it now:&lt;br /&gt;
:::::{{#dpl:namespace=SRD¦SRD_Talk&lt;br /&gt;
|ordermethod=lastedit&lt;br /&gt;
|count=10&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
:::::—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:58, 28 November 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== New [[Template:Armor Stats|Armor Template]] ==&lt;br /&gt;
&lt;br /&gt;
After months of sitting in my todo list, here's the new armor template:&lt;br /&gt;
&lt;br /&gt;
[[full plate]]&lt;br /&gt;
&lt;br /&gt;
—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:48, 16 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
And material enhancements template:&lt;br /&gt;
&lt;br /&gt;
[[full plate#Enhancements|enhancements]]&lt;br /&gt;
&lt;br /&gt;
—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:57, 16 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I humbly bow to your Wiki-Fu. Ready to do this again for 4.0?--[[User:Dmilewski|Dmilewski]] 17:56, 16 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Sure...  the NPC/Monster stat block is the only template I see giving me any trouble.  Designed for end users, not implementers.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:52, 17 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::I like it ''':)'''.  I also like the categories on the bottom of this talk page ''':P'''.  --[[User:Green Dragon|Green Dragon]] 11:39, 18 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::I knew there was a reason I didn't include categories with the weapons template.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:11, 18 August 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Baby==&lt;br /&gt;
`&lt;br /&gt;
Due in February?  Congratz! my family is also expecting a Baby in February on the 23rd. You? --[[User:Calidore Chase|Calidore Chase]] 11:36, 8 September 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:WAS due in Feb. She's six months now. --[[User:Dmilewski|Dmilewski]] 12:16, 8 September 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Babies are heavy... ROFLMAO.  Mine weighs 25 pounds now!  I keep expecting my arms to start looking like Arnolds from all the carrying I do. --[[User:Calidore Chase|Calidore Chase]] 02:41, 9 September 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Mine's 18 lbs. She got so heavy that I could no longer carry her in one arm. Now, I'm strong enough to carry her in one arm again. Yeah, those kids make you work. Some folks can put their babies down. I never could. I always had to walk and carry. Thank God she now likes to squirm on the ground. --[[User:Dmilewski|Dmilewski]] 05:07, 9 September 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::Mine walks and runs these days, but he still likes to be carried, much to the pain and discomfort of my arms and back. --[[User:Calidore Chase|Calidore Chase]] 14:24, 9 September 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Abbr. for Assassin ==&lt;br /&gt;
&lt;br /&gt;
Now that I've finally stopped laughing, I think it would be better to use &amp;quot;Asn&amp;quot; as an abbreviation for &amp;quot;Assassin.&amp;quot;  You risk causing abdominal injuries with readers if you use &amp;quot;Ass&amp;quot;.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:33, 27 September 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Doh! Well, you got a good laugh out of it. LOL. (Though in my defense, if there's an assassin at the table, there's usually an ass at the table as well.)--[[User:Dmilewski|Dmilewski]] 11:37, 27 September 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Lol.  I concur.  --[[User:Green Dragon|Green Dragon]] 22:30, 27 September 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Spell Categories ==&lt;br /&gt;
&lt;br /&gt;
After all the changes you have made to the spell categories, if I were you, I may want to take a look at all the DPL's that deal with spells (such as in [[DnD Spells/Powers]]) and fix them up...  --[[User:Green Dragon|Green Dragon]] 23:22, 1 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Your Feats ==&lt;br /&gt;
&lt;br /&gt;
Hey, I just noticed your edits on your feats today&amp;amp;mdash;changing them to general feats and what not.  However, now that they are general feats, I would imagine that it would be good if they were linked to from [[DnD General Feats]] so people, coming to D&amp;amp;D Wiki, can see them.  If you don't have the time or would rather I add them to [[DnD General Feats]] please let me know.  Thanks Dmilwski!  --[[User:Green Dragon|Green Dragon]] 15:47, 9 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the reminder. I'll do it. I keep forgetting that those lists aren't DPL scripts.--[[User:Dmilewski|Dmilewski]] 20:15, 9 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::No problem.  Anyway, all the feat pages really need to be upgraded sometime to use dplc's...  Their is a lot to do on D&amp;amp;D Wiki, as I am sure you know ''':)'''.  --[[User:Green Dragon|Green Dragon]] 20:17, 9 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::About the DPLCs; I've been tinkering with the later versions of DPL2 on the [http://semeb.com/dpldemo/index.php?title=Main_Page official web site], and I've found that many of tasks (if not all) that [[User:Blue Dragon|Blue's]] customizations do, can be done with latest version of DPL2.  Though the last time Blue tried to update DPL2, there were some issues.  I don't know for sure, but I think it may be due to the global variables used by DPL2 and Blue's customizations.  Anyway, I wouldn't mind exploring the idea of trying to upgrade DPL2 again.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:21, 9 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::I am 100% for the idea of trying to update them again.  --[[User:Green Dragon|Green Dragon]] 23:10, 15 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Deleting Doubler Redirects ==&lt;br /&gt;
&lt;br /&gt;
Hey, Dmilewski, those &amp;quot;double redirect delete&amp;quot; edits you have done tody have been adding content from several pages into single pages (it happened to Balrog and Aztec Warrior)... Can you sort it, please? --[[User:Sam Kay|Sam Kay]] 11:42, 20 October 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Bot issues ==&lt;br /&gt;
&lt;br /&gt;
Hello Dmilewski!  Sorry that I just recently blocked you, but I pulled the site a few minutes ago thinking that I had a very serious database problem which was merging all of the tables together.  Upon further inspection, however, I realized that it was just a bot gone wrong!  Try to get the bot fixed ASAP, and an anonymous edit on this page will get you unblocked right away.  Sorry for the problems!  &amp;amp;mdash; &amp;lt;span style=&amp;quot;color:#002137;&amp;quot;&amp;gt;[[User:Blue Dragon|Blue Dragon]] &amp;lt;small&amp;gt; ([[User_talk:Blue Dragon|talk]])&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 12:30, 20 October 2007 (MDT)&lt;br /&gt;
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: I've got the bot stopped. My sincerest apologies for bad edits. How do you want to rectify this? I can revert by hand. &lt;br /&gt;
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:The bot ran correctly until the most recent edits to the script. Before I run the bot further, I will track down the error. Dmilewski.&lt;br /&gt;
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::Hello Dmilewski.  Me and Green Dragon should have the reverts covered, but you might want to look over everything seeing that six eyes are better than four. ''':)'''.  I have unblocked your user.  Try not to let this happen again, but luckily it didn't run too long without being noticed!  &amp;amp;mdash; &amp;lt;span style=&amp;quot;color:#002137;&amp;quot;&amp;gt;[[User:Blue Dragon|Blue Dragon]] &amp;lt;small&amp;gt; ([[User_talk:Blue Dragon|talk]])&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 12:42, 20 October 2007 (MDT)&lt;br /&gt;
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:::Thanks. I'll leave you guys to work that out. I'll give the bot a rest. I tracked down the error. In tracking down a different error, I turned something off and forgot to turn it back on.&lt;br /&gt;
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:::I normally spot check my bot as it runs, but baby-duty distracted me. I'll have to restrict bot changes to times when I can verify the edits while the bot runs. Dmilewski.&lt;br /&gt;
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== Please join the WFR Guild ==&lt;br /&gt;
I have watched your tireless work with wonder and awe.  I cannot imagine how much work you have put into this site.  I applaud your efforts, and wish to personally welcome you as an honorary member of the [[Wiki Fiction Roleplayers Guild (DnD Other)|WFR Guild]], along with [[User:Green Dragon|Green Dragon]] and the other amazing members of this site.  I am the Guild Headmaster currently, and would love to have all of you join.  Please let me know if you have any questions or concerns about what it takes to join.  Non-Elftown Members are a really new concept for my moderators, so please be patient, and let them know that 'xido' personally asked you to join from http://www.dandwiki.com .  That goes for Green Dragon and everyone else who has proven their worth here.  I welcome you all. -- [[User:Xidoraven|xido]] 18:23, 4 November 2007 (MST)&lt;br /&gt;
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== Neutral vs Nonaligned ==&lt;br /&gt;
&lt;br /&gt;
You've categorized some creature's as neutral-aligned (both axes) and some as nonaligned.  What exactly is the difference between the two?  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:12, 28 November 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:Neutral-axis creatures are creature that could make moral choices. Nonaligned creatures are one that do not have the capacity to understand morality. There's a few creatures that I'm not sure of because they seem nonaligned, but they are smart enough to understand, such as elementals, griffons, and behemoth animals. In general, anything with a 2 or less intelligence and is &amp;quot;always neutral&amp;quot; is nonaligned. --[[User:Dmilewski|Dmilewski]] 18:53, 28 November 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::I'm not sure that distinction needs to be made, or that users will immediately understand the difference.  It also begs the question &amp;quot;what about non-neutral creatures that lack the capacity to understand morality like [[SRD:Skeleton|skeletons]], [[SRD:Zombie|zombies]], and [[SRD:Retriever|retrievers]]?&amp;quot;&lt;br /&gt;
::On a semi-related note, for a while I've been wondering whether or not there should be [[:Category:Usual Alignment]] and [[:Category:Always Alignment]] categories.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:43, 29 November 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Good questions.&lt;br /&gt;
:::Nonaligned began as a way to identify creatures that were always neutral. I've dithered about this a bit, and I think that labeling them as &amp;quot;always neutral&amp;quot; a clearer move. I've had this on my personal list of things to do. &lt;br /&gt;
:::I don't see a strong need for categories for &amp;quot;usually&amp;quot; or &amp;quot;always&amp;quot; alignment other than neutral creatures. How do you see this being useful?--[[User:Dmilewski|Dmilewski]] 12:05, 29 November 2007 (MST)&lt;br /&gt;
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::::Just another level of categorization, and for uniformity;  I figure if you're going to tag the neutral creatures with &amp;quot;usual&amp;quot; and &amp;quot;always&amp;quot; you might as well do it across the board.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:12, 30 November 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Teleportation Categories ([[:Category:Teleportation Effect|Effect]], [[:Category:Teleportation Subschool|Subschool]], and [[:Category:Teleportation Subdiscipline|Subdiscipline]]) ==&lt;br /&gt;
&lt;br /&gt;
In the pages [[SRD:Spells]] and [[SRD:Powers]], teleportation is the only subschool/subdiscipline listed under &amp;quot;Effects&amp;quot; that isn't a spell/power descriptor.  So, of course, I noticed that there are three different categories for teleportation, whereas all the other subschools/subdisciplines do not have an &amp;quot;effect&amp;quot; category.  All spells/powers of a specific subschools/subdisciplines are effects of those types, as are all spells/powers with specific descriptors are effects of those types.  In fact, the only difference between a subschool/subdiscipline and a descriptor (that I can tell) is that a subschool/subdiscipline is always part of a specific school/discipline, whereas a descriptor can be assigned to a spell/power of any school/discipline.  How would you feel about replacing all the subschool/subdiscipline categories with effect categories?&lt;br /&gt;
&lt;br /&gt;
Lastly, I suggest renaming the header &amp;quot;Effects&amp;quot; in the [[SRD:Spells]] and [[SRD:Powers]] pages to &amp;quot;Descriptors&amp;quot; and removing teleportation from the list (or alternatively leave the header as is and add all the other subschools/subdisciplines to the list, but that seems a bit redundant).  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:43, 4 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I feel strongly that a spell should be tagged with its appropriate school and subschool, along with any descriptors it has. I know that the rules use Teleportation in three different ways, and that this can be confusing. So be it. The issue is the rules, not the categorization. I only create categories for categories that are apparent in a description or categories that are referenced in the text. Teleportation is referenced as a Subschool, a Subdiscipline, and an Effect. Thus, by self-definition, teleportation gains three categories. Each category serves a different purpose. This may be sloppy, but those are what the rules give me.&lt;br /&gt;
&lt;br /&gt;
:In most instances, a usage of &amp;quot;X effect&amp;quot; is referred to its subschool or subdiscipline. It is only in the case of an effect having both a subschool and a discipline that I create a separate effect entry. Teleportation is particularly evil as it has a subschool, a subdiscipline, and is used as a bracketed [Effect]. Sloppy, but true.--[[User:Dmilewski|Dmilewski]] 15:08, 4 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::Ooooh... That is nasty.  Didn't notice that before.&lt;br /&gt;
::I think I'm going to contact WotC CustServ on this one.  It looks like a throw-back from 3.0, under which teleportation was only a descriptor, not a subschool/subdiscipline (&amp;lt;s&amp;gt;or so I'm concluding.  I don't have a 3.0 PHB/SRD in front of me&amp;lt;/s&amp;gt; confirmed).  I'm seeing that the only spells and powers with it as a descriptor are the power ''[[SRD:Decerebrate|decerebrate]]'', the epic seed ''[[SRD:Transport (Epic Spell Seed)|transport]]'', and few epic spells that use the ''[[SRD:Transport (Epic Spell Seed)|transport]]'' seed:  ''[[SRD:Damnation|damnation]]'', ''[[SRD:Dreamscape|dreamscape]]'', ''[[SRD:Safe Time|safe time]]'', and ''[[SRD:Time Duplicate|time duplicate]]''.  I think we can chalk up the power as an isolated incident.  And the epic rules got the short end of the 3.5 updates in several ways.&lt;br /&gt;
::To complicate the issue even further, the epic spells ''[[SRD:Eclipse|eclipse]]'' and ''[[SRD:Eidolon|eidolon]]'', which require the ''[[SRD:Transport (Epic Spell Seed)|transport]]'' seed, have the descriptor &amp;quot;Transportation&amp;quot; instead of &amp;quot;Teleportation.&amp;quot;&lt;br /&gt;
::And as a side note, ''[[SRD:Nailed to the Sky|nailed to the sky]]'' has &amp;quot;Teleportation&amp;quot; as a descriptor, but the page is tagged with the subschool.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:44, 4 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::''In most instances, a usage of &amp;quot;X effect&amp;quot; is referred to its subschool or subdiscipline.''&lt;br /&gt;
::That statement is a bit misleading, because it always depends on the term preceding the word &amp;quot;effect.&amp;quot;&lt;br /&gt;
::* &amp;quot;Abjuration,&amp;quot; &amp;quot;conjuration,&amp;quot; &amp;quot;divination,&amp;quot; &amp;quot;enchantment,&amp;quot; &amp;quot;evocation,&amp;quot; &amp;quot;illusion,&amp;quot; &amp;quot;necromancy,&amp;quot; and &amp;quot;transmutation&amp;quot; always refer to the schools,&lt;br /&gt;
::* &amp;quot;calling,&amp;quot; &amp;quot;charm,&amp;quot; &amp;quot;compulsion,&amp;quot; &amp;quot;creation,&amp;quot; &amp;quot;figment,&amp;quot; &amp;quot;glamer,&amp;quot; &amp;quot;healing,&amp;quot; &amp;quot;pattern,&amp;quot; &amp;quot;phantasm,&amp;quot; &amp;quot;scrying,&amp;quot; &amp;quot;shadow,&amp;quot; and &amp;quot;summoning&amp;quot; always refer to the subschools,&lt;br /&gt;
::* &amp;quot;acid,&amp;quot; &amp;quot;air,&amp;quot; &amp;quot;chaotic,&amp;quot; &amp;quot;cold,&amp;quot; &amp;quot;darkness,&amp;quot; &amp;quot;death,&amp;quot; (which is missing in the [[SRD:Spells]] page) &amp;quot;earth,&amp;quot; &amp;quot;electricity,&amp;quot; &amp;quot;evil,&amp;quot; &amp;quot;good,&amp;quot; &amp;quot;fear,&amp;quot; &amp;quot;fire,&amp;quot; &amp;quot;force,&amp;quot; &amp;quot;language-dependent,&amp;quot; &amp;quot;lawful,&amp;quot; &amp;quot;light,&amp;quot; &amp;quot;mind-affecting,&amp;quot; &amp;quot;sonic,&amp;quot; and &amp;quot;water&amp;quot; always refer to the descriptors,&lt;br /&gt;
::* and a couple miscellaneous effects, such as &amp;quot;sleep&amp;quot; and &amp;quot;moral,&amp;quot; (not necessarily a comprehensive list), refer to none of the above.&lt;br /&gt;
::As for &amp;quot;teleportation&amp;quot; and &amp;quot;transportation,&amp;quot; after looking up the 3.0 PHB, the ELH, and the [http://www.systemreferencedocuments.org/ 3.0 SRD], I'm 100% sure those are mistakes.  According to [[SRD:Developing Epic Spells#Combining Descriptors|Developing Epic Spells]], ''When two or more epic seeds are combined in an epic spell, all the descriptors from each seed apply to the finished spell.''  None the seeds used to create ''[[SRD:Eclipse|eclipse]]'' and ''[[SRD:Eidolon|eidolon]]'' have the &amp;quot;transportation&amp;quot; descriptor, and the only descriptor among the used seeds is &amp;quot;teleportation.&amp;quot;  So there never was &amp;quot;transportation&amp;quot; descriptor or effect.&lt;br /&gt;
::Under, 3.0 &amp;quot;teleportation&amp;quot; was, in fact, a descriptor and not a subschool (and [http://www.giantitp.com/comics/oots0340.html ''teleport'' was a transmutation spell]). So the ''[[SRD:Transport (Epic Spell Seed)|transport]]'' seed and the epic spells ''[[SRD:Dreamscape|dreamscape]]'', ''[[SRD:Eclipse|eclipse]]'', ''[[SRD:Eidolon|eidolon]]'', ''[[SRD:Nailed to the Sky|nailed to the sky]]'', ''[[SRD:Safe Time|safe time]]'', and ''[[SRD:Time Duplicate|time duplicate]]'' should be part of the &amp;quot;teleportation&amp;quot; subschool instead of having the &amp;quot;teleportation&amp;quot; (or &amp;quot;transportation&amp;quot;) descriptor, and ''[[SRD:Damnation|damnation]]'' should just have it removed without it being replaced with the subschool (it's an enchantment spell).  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:50, 5 December 2007 (MST)&lt;br /&gt;
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:::There's a trainwreck. Will you do the updates?--[[User:Dmilewski|Dmilewski]] 12:46, 5 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Ok, The above power, seed, and spells have been fixed.  Do you want the &amp;quot;sub(discipline)school&amp;quot; -&amp;gt; &amp;quot;effect&amp;quot; change, too?  And while were on the subject, since under the psionics-magic transparency rule, clairsentience, metacreativity, psychokinesis, psychometabolism, and telepathy powers are equivalent to divination, conjuration, evocation, transmutation, and enchantment spells respectively why not change &amp;quot;school&amp;quot; to &amp;quot;effect,&amp;quot; too?  Then the appropriate disciplines can be categorized as their magic equivalents.  {{Unsigned|Sledged|13:34, 5 December 2007 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
:::::Let's table that for the moment. I think that changing everything to &amp;quot;effect&amp;quot; will cause as many problems as it resolves. For now, let's categorize the [[:Category:subschool]] and [[:Category:subdomain]] categories as their appropriate effect. --[[User:Dmilewski|Dmilewski]] 18:38, 5 December 2007 (MST)&lt;br /&gt;
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== Unearthed Arcana ==&lt;br /&gt;
&lt;br /&gt;
So I started transcribing some Unearthed Arcana material. Seeing how you are kind of the admin responsible for the SRD content, I thought I'd put it past you (at Green Dragon's suggestion). Take a look: [[UA:Reputation]]. If you think this looks good, I'll continue to do more at my leisure. Comments? --[[User:Othtim|Othtim]] 23:58, 14 January 2008 (MST)&lt;br /&gt;
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== Barnstar ==&lt;br /&gt;
&lt;br /&gt;
{{Barnstar|I am giving Dmilewski this barnstar for helping with our growing list of [[Publication List|publications]] here on D&amp;amp;D Wiki. He added most of the current publications, quite a hefty task in and of itself, and really is helping D&amp;amp;D Wiki have a comprehensive list of all d20 publications.  Thank you so much for helping with this enormous task. --[[User:Green Dragon|Green Dragon]] 18:02, 24 January 2008 (MST)}}&lt;br /&gt;
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== WOW ==&lt;br /&gt;
I just arrived here yesterday and I saw all the publications you were updateing in the recent list so I had a look at your page and have seen all the work your doing and have done its just awe inspiring!&lt;br /&gt;
Sorry was having a little trouble with the template I ported over from wikipedia for the barnstar should look better now.  [[User:Hawk|Hawk]] 08:24, 6 February 2008 (MST)&lt;br /&gt;
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{{The Rosetta Barnstar|For all the work you've done translateing the SRD from Wizards into wiki form my hat is off to you sir. [[User:Hawk|Hawk]] 08:24, 6 February 2008 (MST)}}&lt;br /&gt;
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== Catkin ==&lt;br /&gt;
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:''Response moved from [[User talk:Zombiecow#Catkin]] as the discussion was started here.&amp;amp;nbsp;&amp;lt;small&amp;gt;--[[User:Green Dragon|Green Dragon]] 21:35, 24 February 2008 (MST)&amp;lt;/small&amp;gt;''&lt;br /&gt;
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Hey, I'm currently making a campaign setting, would It be alright if I put your [[Catkin (DnD Race)]] into it as one of the races in my world?, cos that would be great, I'm [[User:Zombiecow|Zombiecow]] 00:48, 23 February 2008&lt;br /&gt;
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:Everything that I have put up on there Wiki is here to be used. Please use what you will. --[[User:Dmilewski|Dmilewski]] 07:46, 23 February 2008 (MST)&lt;br /&gt;
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::thanks a bunch dude, your a legend!  {{Unsigned|Zombiecow|00:03, 25 February 2008 (MST)}}&lt;br /&gt;
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==Novels, magazines, ETC.==&lt;br /&gt;
Green Dragon told me to come to you about whats being done with these. I saw the section with dargon magazine and stuff.&lt;br /&gt;
I have a bunch of books from AD&amp;amp;D up to dnd 3.5, plus i have about 100 editions of dragon magazine, and i have polyhedron, another DND magazine. What exactly do you want done with this stuff?--[[User:Cerin616|Cerin616, Drew]] 13:42, 23 March 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Green_Dragon</id>
		<title>User talk:Green Dragon</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Green_Dragon"/>
				<updated>2008-02-27T00:21:24Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* The WotC forums */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Green Dragon/Top Template}}&lt;br /&gt;
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{{Messages of Interest|messages=&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Catgirl/Nekomusume/Nekomimi_(DnD_Race)&lt;br /&gt;
|section=Dogs&lt;br /&gt;
|notifier=Xdeletedx&lt;br /&gt;
|date_time=16:28, 26 February 2008 (MST)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Brawling_(DnD_Variant_Rule)&lt;br /&gt;
|section=Sooo tired...&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=00:04, 26 February 2008 (MST)&lt;br /&gt;
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|page=Talk:Marksman_(DnD_Class)&lt;br /&gt;
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|date_time=13:11, 24 February 2008 (MST)&lt;br /&gt;
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|page=Talk:Main_Page&lt;br /&gt;
|section=Semantic MediaWiki&lt;br /&gt;
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|date_time=11:31, 22 February 2008 (MST)&lt;br /&gt;
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|page=Talk:User_Base_Classes&lt;br /&gt;
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|date_time=14:27, 19 February 2008 (MST)&lt;br /&gt;
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|page=Talk:Vest_of_the_Bold_(DnD_Equipment)&lt;br /&gt;
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|date_time=05:17, 18 February 2008 (MST)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Pedistal_of_Truth_(DnD_Equipment)&lt;br /&gt;
|section=Format Format&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=09:40, 16 February 2008 (MST)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Book_of_Skill_(DnD_Equipment)&lt;br /&gt;
|section=Format Format&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=09:39, 16 February 2008 (MST)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Performer_(DnD_Prestige_Class)&lt;br /&gt;
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|notifier=Cerin616&lt;br /&gt;
|date_time=18:22, 11 February 2008 (MST)&lt;br /&gt;
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|page=Talk:Main_Page&lt;br /&gt;
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|notifier=Sam Kay&lt;br /&gt;
|date_time=07:20, 5 February 2008 (MST)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Paladin_Mount_from_first_level_(DnD_Variant_Rule)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=09:35, 4 February 2008 (MST)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=The 4e Movement&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=06:58, 3 February 2008 (MST)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Myrmidon_(DnD_Class)&lt;br /&gt;
|section=all of it&lt;br /&gt;
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|date_time=17:54, 31 January 2008 (MST)&lt;br /&gt;
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|notifier=Blue Dragon&lt;br /&gt;
|date_time=12:39, 30 January 2008 (MST)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=User_talk:Green_Dragon&lt;br /&gt;
|section=4E Stuff&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=11:26, 23 January 2008 (MST)&lt;br /&gt;
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|page=Wereflame_(DnD_Spell)&lt;br /&gt;
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|notifier=Green Dragon&lt;br /&gt;
|date_time=01:42, 23 January 2008 (MST)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Maps&lt;br /&gt;
|section=Maybe this should be in environments after all?&lt;br /&gt;
|notifier=EldritchNumen&lt;br /&gt;
|date_time=12:32, 3 January 2008 (MST)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Chromatic_Dwarf_(DnD_Creature)&lt;br /&gt;
|section=Race&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:45, 1 June 2007 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Combat_School_(DnD_Variant_Rules)&lt;br /&gt;
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|notifier=Green Dragon&lt;br /&gt;
|date_time=23:57, 21 May 2007 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=MediaWiki:Sharedupload&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:01, 14 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=dndmedia:D&amp;amp;D_Wiki_Media_talk:Copyrights&lt;br /&gt;
|section=Image documentation&lt;br /&gt;
|notifier=Cuthalion&lt;br /&gt;
|date_time=14:11, 11 May 2007 (MDT)&lt;br /&gt;
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}}&lt;br /&gt;
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{{Archives&lt;br /&gt;
|label1= Archive 1 (Discussions 1 &amp;amp;ndash; 30)&lt;br /&gt;
|label2= Archive 2 (Discussions 31 &amp;amp;ndash; 60)&lt;br /&gt;
|label3= Archive 3 (Discussions 61 &amp;amp;ndash; 90)&lt;br /&gt;
|label4= Archive 4 (Discussions 91 &amp;amp;ndash; 120)&lt;br /&gt;
|label5= Archive 5 (Discussions 121 &amp;amp;ndash; 150)&lt;br /&gt;
|label6= Archive 6 (Discussions 151 &amp;amp;ndash; 180)&lt;br /&gt;
|label7= Archive 7 (Discussions 181 &amp;amp;ndash; 210)&lt;br /&gt;
|label8= Archive 8 (Discussions 211 &amp;amp;ndash; 240)&lt;br /&gt;
|label9= Archive 9 (Discussions 241 &amp;amp;ndash; 270)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spells to look at ==&lt;br /&gt;
&lt;br /&gt;
* [[Kaioken (DnD Spell)]]&lt;br /&gt;
* [[Ki Barrage (DnD Spell)]]&lt;br /&gt;
* [[Alchemical Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Ki Ball (DnD Spell)]]&lt;br /&gt;
* [[Spirit Bomb (DnD Spell)]]&lt;br /&gt;
* [[Epic Fireball (DnD Epic Spell)]]&lt;br /&gt;
* [[Kamehameha Wave (DnD Spell)]]&lt;br /&gt;
* [[Envy Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Summon Hecatoncheires (DnD Epic Spell)]]&lt;br /&gt;
* [[Special Beam Cannon (DnD Spell)]]&lt;br /&gt;
* [[Avatar (DnD Spell)]]&lt;br /&gt;
* [[Complete Restoration (DnD Spell)]]&lt;br /&gt;
* [[Spectrum (DnD Cleric Domain)]]&lt;br /&gt;
* [[Culture Control (DnD Epic Spell)]]&lt;br /&gt;
* [[Alternative Spider Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Ki Bullet (DnD Spell)]]&lt;br /&gt;
* [[Word (DnD Cleric Domain)]]&lt;br /&gt;
* [[Kamehameha Wave, Greater (DnD Spell)]]&lt;br /&gt;
* [[Ki Barrage, Lesser (DnD Spell)]]&lt;br /&gt;
* [[Kamehameha Wave, Lesser (DnD Spell)]]&lt;br /&gt;
&lt;br /&gt;
== Copyright Issues and Legal Hoopla ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
Just a quick question as far as making classes, monsters, etc. acquired from a premade source go. Exactly how far is considered plagarism and a legal issue?&lt;br /&gt;
&lt;br /&gt;
Let's take 2 examples. One class I'm working on (will stick it up here after I get some peer feedback from my group)is inspired by a classic Warhammer plague monk. However, I never use the words &amp;quot;Skaven&amp;quot; or &amp;quot;Plague Monk&amp;quot; throughout the class page and he does not solely rely upon disease, unlike in Warhammer.&lt;br /&gt;
&lt;br /&gt;
The other example is a blatant conversion of the &amp;quot;Pyro&amp;quot; from Team Fortress 2 into a DnD class. This is the one I'm more concerned about.&lt;br /&gt;
&lt;br /&gt;
What do you suggest?  --[[User:Barnacle Ed|Barnacle Ed]] 12:20, 16 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Add [[Template:Copyright Disclaimer]] to the bottom and it should be okay.  Hope this helps.  --[[User:Green Dragon|Green Dragon]] 11:27, 17 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Thanks. I'll stick that on the final draft of the Pyro once I finish it --[[User:Barnacle Ed|Barnacle Ed]] 16:50, 17 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Sounds good.  --[[User:Green Dragon|Green Dragon]] 12:06, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Should there be ==&lt;br /&gt;
&lt;br /&gt;
An Elder Evil section for homebrew and SRD?  *By elder evil I mean like the ones introduced in the new elder evil book* Because they don't fit in either the monster nor the deity niche.    Considering their uniqueness such as their own qualities and their sign, as well as their aspects, they seem different enough for their own section.       --[[User:Shockwave91012|Shockwave91012]] 11:08, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:I would start by adding them to [[DnD Other|Other]] and as we get more and more submission we can make a separate section for them.  --[[User:Green Dragon|Green Dragon]] 12:05, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Any creature with stats go in either the creature section or the NPC section (maybe both).  We can create a subsection for unique creatures.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:06, 19 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== D&amp;amp;D Wiki's Birthday ==&lt;br /&gt;
&lt;br /&gt;
Me and D&amp;amp;D Wiki Share the same Birthday LOL  {{Unsigned|Ktonos|04:39, 23 February 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:Nice!  That's already two people with the same birthday, it must be a popular one ''':P'''.  --[[User:Green Dragon|Green Dragon]] 11:13, 23 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Modification ==&lt;br /&gt;
&lt;br /&gt;
Is there a way, to protect my page for edition on it material (not that i don't understand the meaning of a wiki but you understand that i put a lot of effort in those pages), or at least being warned when someone edit one of my page. If someone have a good idea i am likely to agreed for the change but i would like if by example someone change the statistic of my elves for the base elves. I hope you understand my point (my player will refer at the wiki).&lt;br /&gt;
&lt;br /&gt;
With all respect [[User:Lord Dhazriel|Lord Dhazriel]].  09:42, 25 February 2008&lt;br /&gt;
&lt;br /&gt;
:Yes, we can lock your page so that no one but sys admins can edit it, you can also 'watch' your page and when you go to your watchlist it will tell you when the page has been changed.  If you want the pages locked, please post a list of which pages you would like locked.  And please sign all your posts like by adding &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt; to the end of your post.  Thank you --[[User:Calidore Chase|Calidore Chase]] 11:19, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::You really have three choices here.  One is to &amp;quot;watch&amp;quot; the page in question (edit the page, check &amp;quot;Watch this page&amp;quot; (right below the edit summary), and then press &amp;quot;Save page&amp;quot;).  Another option is to lock the page from all edits save sysop edits, and the last choice is to lock the page from all IP edits.  Let me know what you decide to do.  --[[User:Green Dragon|Green Dragon]] 11:24, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The WotC forums==&lt;br /&gt;
&lt;br /&gt;
Well I waited this long hoping maybe they just didn't get to my message yet... And it seems... I HAVE BEEN IGNORED. So I am guessing that means no. And sorry i haven't been on in quite the while, school is hell right now. Football is sucking up most of my time. And i just built my new computer. GO PROCESSING POWER.&lt;br /&gt;
&lt;br /&gt;
Anyway, it sucks that we can't save the compendium... Now i need to find something else to work on =(&lt;br /&gt;
&lt;br /&gt;
(it would be nice if you gave me something specific...) also i have a ton of stuff from AD&amp;amp;D both the original and the 2nd edition. Things like advanced wizard info, advanced paladin, psionics... Fiend folio... If there is anything out of AD&amp;amp;D you need I can let you know if i have it.--[[User:Cerin616|Cerin616, Drew]] 16:51, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Hm...  If you are looking for a task I would recommend adding information about every 3rd party published item to D&amp;amp;D Wiki via the [[Publication List]].  --[[User:Green Dragon|Green Dragon]] 22:32, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Nice! I have a ton of onld DnD books, and about a billion editions of dragon magazine somewhere. What exactly needs doing in the Dragon Magazine section. I have all the old ones. 2 big stacks.almost 100 mags. I also have polyhedron, another periodical. A bunch of them.--[[User:Cerin616|Cerin616, Drew]] 17:16, 26 February 2008 (MST)&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Green_Dragon</id>
		<title>User talk:Green Dragon</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Green_Dragon"/>
				<updated>2008-02-27T00:16:06Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* The WotC forums */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Green Dragon/Top Template}}&lt;br /&gt;
&lt;br /&gt;
{{Messages of Interest|messages=&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Catgirl/Nekomusume/Nekomimi_(DnD_Race)&lt;br /&gt;
|section=Dogs&lt;br /&gt;
|notifier=Xdeletedx&lt;br /&gt;
|date_time=16:28, 26 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Brawling_(DnD_Variant_Rule)&lt;br /&gt;
|section=Sooo tired...&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=00:04, 26 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Marksman_(DnD_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=13:11, 24 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=Semantic MediaWiki&lt;br /&gt;
|notifier=Aarnott&lt;br /&gt;
|date_time=11:31, 22 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:User_Base_Classes&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sledged&lt;br /&gt;
|date_time=14:27, 19 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Vest_of_the_Bold_(DnD_Equipment)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Cronocke&lt;br /&gt;
|date_time=05:17, 18 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Pedistal_of_Truth_(DnD_Equipment)&lt;br /&gt;
|section=Format Format&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=09:40, 16 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Book_of_Skill_(DnD_Equipment)&lt;br /&gt;
|section=Format Format&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=09:39, 16 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Performer_(DnD_Prestige_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Cerin616&lt;br /&gt;
|date_time=18:22, 11 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=07:20, 5 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Paladin_Mount_from_first_level_(DnD_Variant_Rule)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=09:35, 4 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=The 4e Movement&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=06:58, 3 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Myrmidon_(DnD_Class)&lt;br /&gt;
|section=all of it&lt;br /&gt;
|notifier=Tetsurga&lt;br /&gt;
|date_time=17:54, 31 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Main_Page&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Blue Dragon&lt;br /&gt;
|date_time=12:39, 30 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Green_Dragon&lt;br /&gt;
|section=4E Stuff&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=11:26, 23 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Wereflame_(DnD_Spell)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=01:42, 23 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Maps&lt;br /&gt;
|section=Maybe this should be in environments after all?&lt;br /&gt;
|notifier=EldritchNumen&lt;br /&gt;
|date_time=12:32, 3 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Chromatic_Dwarf_(DnD_Creature)&lt;br /&gt;
|section=Race&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:45, 1 June 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Combat_School_(DnD_Variant_Rules)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:57, 21 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=MediaWiki:Sharedupload&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:01, 14 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=dndmedia:D&amp;amp;D_Wiki_Media_talk:Copyrights&lt;br /&gt;
|section=Image documentation&lt;br /&gt;
|notifier=Cuthalion&lt;br /&gt;
|date_time=14:11, 11 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archives&lt;br /&gt;
|label1= Archive 1 (Discussions 1 &amp;amp;ndash; 30)&lt;br /&gt;
|label2= Archive 2 (Discussions 31 &amp;amp;ndash; 60)&lt;br /&gt;
|label3= Archive 3 (Discussions 61 &amp;amp;ndash; 90)&lt;br /&gt;
|label4= Archive 4 (Discussions 91 &amp;amp;ndash; 120)&lt;br /&gt;
|label5= Archive 5 (Discussions 121 &amp;amp;ndash; 150)&lt;br /&gt;
|label6= Archive 6 (Discussions 151 &amp;amp;ndash; 180)&lt;br /&gt;
|label7= Archive 7 (Discussions 181 &amp;amp;ndash; 210)&lt;br /&gt;
|label8= Archive 8 (Discussions 211 &amp;amp;ndash; 240)&lt;br /&gt;
|label9= Archive 9 (Discussions 241 &amp;amp;ndash; 270)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spells to look at ==&lt;br /&gt;
&lt;br /&gt;
* [[Kaioken (DnD Spell)]]&lt;br /&gt;
* [[Ki Barrage (DnD Spell)]]&lt;br /&gt;
* [[Alchemical Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Ki Ball (DnD Spell)]]&lt;br /&gt;
* [[Spirit Bomb (DnD Spell)]]&lt;br /&gt;
* [[Epic Fireball (DnD Epic Spell)]]&lt;br /&gt;
* [[Kamehameha Wave (DnD Spell)]]&lt;br /&gt;
* [[Envy Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Summon Hecatoncheires (DnD Epic Spell)]]&lt;br /&gt;
* [[Special Beam Cannon (DnD Spell)]]&lt;br /&gt;
* [[Avatar (DnD Spell)]]&lt;br /&gt;
* [[Complete Restoration (DnD Spell)]]&lt;br /&gt;
* [[Spectrum (DnD Cleric Domain)]]&lt;br /&gt;
* [[Culture Control (DnD Epic Spell)]]&lt;br /&gt;
* [[Alternative Spider Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Ki Bullet (DnD Spell)]]&lt;br /&gt;
* [[Word (DnD Cleric Domain)]]&lt;br /&gt;
* [[Kamehameha Wave, Greater (DnD Spell)]]&lt;br /&gt;
* [[Ki Barrage, Lesser (DnD Spell)]]&lt;br /&gt;
* [[Kamehameha Wave, Lesser (DnD Spell)]]&lt;br /&gt;
&lt;br /&gt;
== Copyright Issues and Legal Hoopla ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
Just a quick question as far as making classes, monsters, etc. acquired from a premade source go. Exactly how far is considered plagarism and a legal issue?&lt;br /&gt;
&lt;br /&gt;
Let's take 2 examples. One class I'm working on (will stick it up here after I get some peer feedback from my group)is inspired by a classic Warhammer plague monk. However, I never use the words &amp;quot;Skaven&amp;quot; or &amp;quot;Plague Monk&amp;quot; throughout the class page and he does not solely rely upon disease, unlike in Warhammer.&lt;br /&gt;
&lt;br /&gt;
The other example is a blatant conversion of the &amp;quot;Pyro&amp;quot; from Team Fortress 2 into a DnD class. This is the one I'm more concerned about.&lt;br /&gt;
&lt;br /&gt;
What do you suggest?  --[[User:Barnacle Ed|Barnacle Ed]] 12:20, 16 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Add [[Template:Copyright Disclaimer]] to the bottom and it should be okay.  Hope this helps.  --[[User:Green Dragon|Green Dragon]] 11:27, 17 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Thanks. I'll stick that on the final draft of the Pyro once I finish it --[[User:Barnacle Ed|Barnacle Ed]] 16:50, 17 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Sounds good.  --[[User:Green Dragon|Green Dragon]] 12:06, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Should there be ==&lt;br /&gt;
&lt;br /&gt;
An Elder Evil section for homebrew and SRD?  *By elder evil I mean like the ones introduced in the new elder evil book* Because they don't fit in either the monster nor the deity niche.    Considering their uniqueness such as their own qualities and their sign, as well as their aspects, they seem different enough for their own section.       --[[User:Shockwave91012|Shockwave91012]] 11:08, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:I would start by adding them to [[DnD Other|Other]] and as we get more and more submission we can make a separate section for them.  --[[User:Green Dragon|Green Dragon]] 12:05, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Any creature with stats go in either the creature section or the NPC section (maybe both).  We can create a subsection for unique creatures.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:06, 19 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== D&amp;amp;D Wiki's Birthday ==&lt;br /&gt;
&lt;br /&gt;
Me and D&amp;amp;D Wiki Share the same Birthday LOL  {{Unsigned|Ktonos|04:39, 23 February 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:Nice!  That's already two people with the same birthday, it must be a popular one ''':P'''.  --[[User:Green Dragon|Green Dragon]] 11:13, 23 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Modification ==&lt;br /&gt;
&lt;br /&gt;
Is there a way, to protect my page for edition on it material (not that i don't understand the meaning of a wiki but you understand that i put a lot of effort in those pages), or at least being warned when someone edit one of my page. If someone have a good idea i am likely to agreed for the change but i would like if by example someone change the statistic of my elves for the base elves. I hope you understand my point (my player will refer at the wiki).&lt;br /&gt;
&lt;br /&gt;
With all respect [[User:Lord Dhazriel|Lord Dhazriel]].  09:42, 25 February 2008&lt;br /&gt;
&lt;br /&gt;
:Yes, we can lock your page so that no one but sys admins can edit it, you can also 'watch' your page and when you go to your watchlist it will tell you when the page has been changed.  If you want the pages locked, please post a list of which pages you would like locked.  And please sign all your posts like by adding &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt; to the end of your post.  Thank you --[[User:Calidore Chase|Calidore Chase]] 11:19, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::You really have three choices here.  One is to &amp;quot;watch&amp;quot; the page in question (edit the page, check &amp;quot;Watch this page&amp;quot; (right below the edit summary), and then press &amp;quot;Save page&amp;quot;).  Another option is to lock the page from all edits save sysop edits, and the last choice is to lock the page from all IP edits.  Let me know what you decide to do.  --[[User:Green Dragon|Green Dragon]] 11:24, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The WotC forums==&lt;br /&gt;
&lt;br /&gt;
Well I waited this long hoping maybe they just didn't get to my message yet... And it seems... I HAVE BEEN IGNORED. So I am guessing that means no. And sorry i haven't been on in quite the while, school is hell right now. Football is sucking up most of my time. And i just built my new computer. GO PROCESSING POWER.&lt;br /&gt;
&lt;br /&gt;
Anyway, it sucks that we can't save the compendium... Now i need to find something else to work on =(&lt;br /&gt;
&lt;br /&gt;
(it would be nice if you gave me something specific...) also i have a ton of stuff from AD&amp;amp;D both the original and the 2nd edition. Things like advanced wizard info, advanced paladin, psionics... Fiend folio... If there is anything out of AD&amp;amp;D you need I can let you know if i have it.--[[User:Cerin616|Cerin616, Drew]] 16:51, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Hm...  If you are looking for a task I would recommend adding information about every 3rd party published item to D&amp;amp;D Wiki via the [[Publication List]].  --[[User:Green Dragon|Green Dragon]] 22:32, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Nice! I have a ton of onld DnD books, and about a billion editions of dragon magazine somewhere.--[[User:Cerin616|Cerin616, Drew]] 17:16, 26 February 2008 (MST)&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Green_Dragon</id>
		<title>User talk:Green Dragon</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Green_Dragon"/>
				<updated>2008-02-27T00:15:58Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* The WotC forums */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Green Dragon/Top Template}}&lt;br /&gt;
&lt;br /&gt;
{{Messages of Interest|messages=&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Catgirl/Nekomusume/Nekomimi_(DnD_Race)&lt;br /&gt;
|section=Dogs&lt;br /&gt;
|notifier=Xdeletedx&lt;br /&gt;
|date_time=16:28, 26 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Brawling_(DnD_Variant_Rule)&lt;br /&gt;
|section=Sooo tired...&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=00:04, 26 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Marksman_(DnD_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=13:11, 24 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=Semantic MediaWiki&lt;br /&gt;
|notifier=Aarnott&lt;br /&gt;
|date_time=11:31, 22 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:User_Base_Classes&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sledged&lt;br /&gt;
|date_time=14:27, 19 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Vest_of_the_Bold_(DnD_Equipment)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Cronocke&lt;br /&gt;
|date_time=05:17, 18 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Pedistal_of_Truth_(DnD_Equipment)&lt;br /&gt;
|section=Format Format&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=09:40, 16 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Book_of_Skill_(DnD_Equipment)&lt;br /&gt;
|section=Format Format&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=09:39, 16 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Performer_(DnD_Prestige_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Cerin616&lt;br /&gt;
|date_time=18:22, 11 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=07:20, 5 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Paladin_Mount_from_first_level_(DnD_Variant_Rule)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=09:35, 4 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=The 4e Movement&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=06:58, 3 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Myrmidon_(DnD_Class)&lt;br /&gt;
|section=all of it&lt;br /&gt;
|notifier=Tetsurga&lt;br /&gt;
|date_time=17:54, 31 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Main_Page&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Blue Dragon&lt;br /&gt;
|date_time=12:39, 30 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Green_Dragon&lt;br /&gt;
|section=4E Stuff&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=11:26, 23 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Wereflame_(DnD_Spell)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=01:42, 23 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Maps&lt;br /&gt;
|section=Maybe this should be in environments after all?&lt;br /&gt;
|notifier=EldritchNumen&lt;br /&gt;
|date_time=12:32, 3 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Chromatic_Dwarf_(DnD_Creature)&lt;br /&gt;
|section=Race&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:45, 1 June 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Combat_School_(DnD_Variant_Rules)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:57, 21 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=MediaWiki:Sharedupload&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:01, 14 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=dndmedia:D&amp;amp;D_Wiki_Media_talk:Copyrights&lt;br /&gt;
|section=Image documentation&lt;br /&gt;
|notifier=Cuthalion&lt;br /&gt;
|date_time=14:11, 11 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archives&lt;br /&gt;
|label1= Archive 1 (Discussions 1 &amp;amp;ndash; 30)&lt;br /&gt;
|label2= Archive 2 (Discussions 31 &amp;amp;ndash; 60)&lt;br /&gt;
|label3= Archive 3 (Discussions 61 &amp;amp;ndash; 90)&lt;br /&gt;
|label4= Archive 4 (Discussions 91 &amp;amp;ndash; 120)&lt;br /&gt;
|label5= Archive 5 (Discussions 121 &amp;amp;ndash; 150)&lt;br /&gt;
|label6= Archive 6 (Discussions 151 &amp;amp;ndash; 180)&lt;br /&gt;
|label7= Archive 7 (Discussions 181 &amp;amp;ndash; 210)&lt;br /&gt;
|label8= Archive 8 (Discussions 211 &amp;amp;ndash; 240)&lt;br /&gt;
|label9= Archive 9 (Discussions 241 &amp;amp;ndash; 270)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spells to look at ==&lt;br /&gt;
&lt;br /&gt;
* [[Kaioken (DnD Spell)]]&lt;br /&gt;
* [[Ki Barrage (DnD Spell)]]&lt;br /&gt;
* [[Alchemical Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Ki Ball (DnD Spell)]]&lt;br /&gt;
* [[Spirit Bomb (DnD Spell)]]&lt;br /&gt;
* [[Epic Fireball (DnD Epic Spell)]]&lt;br /&gt;
* [[Kamehameha Wave (DnD Spell)]]&lt;br /&gt;
* [[Envy Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Summon Hecatoncheires (DnD Epic Spell)]]&lt;br /&gt;
* [[Special Beam Cannon (DnD Spell)]]&lt;br /&gt;
* [[Avatar (DnD Spell)]]&lt;br /&gt;
* [[Complete Restoration (DnD Spell)]]&lt;br /&gt;
* [[Spectrum (DnD Cleric Domain)]]&lt;br /&gt;
* [[Culture Control (DnD Epic Spell)]]&lt;br /&gt;
* [[Alternative Spider Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Ki Bullet (DnD Spell)]]&lt;br /&gt;
* [[Word (DnD Cleric Domain)]]&lt;br /&gt;
* [[Kamehameha Wave, Greater (DnD Spell)]]&lt;br /&gt;
* [[Ki Barrage, Lesser (DnD Spell)]]&lt;br /&gt;
* [[Kamehameha Wave, Lesser (DnD Spell)]]&lt;br /&gt;
&lt;br /&gt;
== Copyright Issues and Legal Hoopla ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
Just a quick question as far as making classes, monsters, etc. acquired from a premade source go. Exactly how far is considered plagarism and a legal issue?&lt;br /&gt;
&lt;br /&gt;
Let's take 2 examples. One class I'm working on (will stick it up here after I get some peer feedback from my group)is inspired by a classic Warhammer plague monk. However, I never use the words &amp;quot;Skaven&amp;quot; or &amp;quot;Plague Monk&amp;quot; throughout the class page and he does not solely rely upon disease, unlike in Warhammer.&lt;br /&gt;
&lt;br /&gt;
The other example is a blatant conversion of the &amp;quot;Pyro&amp;quot; from Team Fortress 2 into a DnD class. This is the one I'm more concerned about.&lt;br /&gt;
&lt;br /&gt;
What do you suggest?  --[[User:Barnacle Ed|Barnacle Ed]] 12:20, 16 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Add [[Template:Copyright Disclaimer]] to the bottom and it should be okay.  Hope this helps.  --[[User:Green Dragon|Green Dragon]] 11:27, 17 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Thanks. I'll stick that on the final draft of the Pyro once I finish it --[[User:Barnacle Ed|Barnacle Ed]] 16:50, 17 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Sounds good.  --[[User:Green Dragon|Green Dragon]] 12:06, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Should there be ==&lt;br /&gt;
&lt;br /&gt;
An Elder Evil section for homebrew and SRD?  *By elder evil I mean like the ones introduced in the new elder evil book* Because they don't fit in either the monster nor the deity niche.    Considering their uniqueness such as their own qualities and their sign, as well as their aspects, they seem different enough for their own section.       --[[User:Shockwave91012|Shockwave91012]] 11:08, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:I would start by adding them to [[DnD Other|Other]] and as we get more and more submission we can make a separate section for them.  --[[User:Green Dragon|Green Dragon]] 12:05, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Any creature with stats go in either the creature section or the NPC section (maybe both).  We can create a subsection for unique creatures.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:06, 19 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== D&amp;amp;D Wiki's Birthday ==&lt;br /&gt;
&lt;br /&gt;
Me and D&amp;amp;D Wiki Share the same Birthday LOL  {{Unsigned|Ktonos|04:39, 23 February 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:Nice!  That's already two people with the same birthday, it must be a popular one ''':P'''.  --[[User:Green Dragon|Green Dragon]] 11:13, 23 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Modification ==&lt;br /&gt;
&lt;br /&gt;
Is there a way, to protect my page for edition on it material (not that i don't understand the meaning of a wiki but you understand that i put a lot of effort in those pages), or at least being warned when someone edit one of my page. If someone have a good idea i am likely to agreed for the change but i would like if by example someone change the statistic of my elves for the base elves. I hope you understand my point (my player will refer at the wiki).&lt;br /&gt;
&lt;br /&gt;
With all respect [[User:Lord Dhazriel|Lord Dhazriel]].  09:42, 25 February 2008&lt;br /&gt;
&lt;br /&gt;
:Yes, we can lock your page so that no one but sys admins can edit it, you can also 'watch' your page and when you go to your watchlist it will tell you when the page has been changed.  If you want the pages locked, please post a list of which pages you would like locked.  And please sign all your posts like by adding &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt; to the end of your post.  Thank you --[[User:Calidore Chase|Calidore Chase]] 11:19, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::You really have three choices here.  One is to &amp;quot;watch&amp;quot; the page in question (edit the page, check &amp;quot;Watch this page&amp;quot; (right below the edit summary), and then press &amp;quot;Save page&amp;quot;).  Another option is to lock the page from all edits save sysop edits, and the last choice is to lock the page from all IP edits.  Let me know what you decide to do.  --[[User:Green Dragon|Green Dragon]] 11:24, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The WotC forums==&lt;br /&gt;
&lt;br /&gt;
Well I waited this long hoping maybe they just didn't get to my message yet... And it seems... I HAVE BEEN IGNORED. So I am guessing that means no. And sorry i haven't been on in quite the while, school is hell right now. Football is sucking up most of my time. And i just built my new computer. GO PROCESSING POWER.&lt;br /&gt;
&lt;br /&gt;
Anyway, it sucks that we can't save the compendium... Now i need to find something else to work on =(&lt;br /&gt;
&lt;br /&gt;
(it would be nice if you gave me something specific...) also i have a ton of stuff from AD&amp;amp;D both the original and the 2nd edition. Things like advanced wizard info, advanced paladin, psionics... Fiend folio... If there is anything out of AD&amp;amp;D you need I can let you know if i have it.--[[User:Cerin616|Cerin616, Drew]] 16:51, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Hm...  If you are looking for a task I would recommend adding information about every 3rd party published item to D&amp;amp;D Wiki via the [[Publication List]].  --[[User:Green Dragon|Green Dragon]] 22:32, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Nice! I have a ton of onld DnD books, and about a billion editions of dragon magazine somewhere.&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Green_Dragon</id>
		<title>User talk:Green Dragon</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Green_Dragon"/>
				<updated>2008-02-25T23:56:04Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* The WotC forums */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Green Dragon/Top Template}}&lt;br /&gt;
&lt;br /&gt;
{{Messages of Interest|messages=&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Marksman_(DnD_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=13:11, 24 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=Semantic MediaWiki&lt;br /&gt;
|notifier=Aarnott&lt;br /&gt;
|date_time=11:31, 22 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:User_Base_Classes&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sledged&lt;br /&gt;
|date_time=14:27, 19 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Vest_of_the_Bold_(DnD_Equipment)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Cronocke&lt;br /&gt;
|date_time=05:17, 18 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Pedistal_of_Truth_(DnD_Equipment)&lt;br /&gt;
|section=Format Format&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=09:40, 16 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Book_of_Skill_(DnD_Equipment)&lt;br /&gt;
|section=Format Format&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=09:39, 16 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Performer_(DnD_Prestige_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Cerin616&lt;br /&gt;
|date_time=18:22, 11 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=07:20, 5 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Paladin_Mount_from_first_level_(DnD_Variant_Rule)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=09:35, 4 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=The 4e Movement&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=06:58, 3 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Myrmidon_(DnD_Class)&lt;br /&gt;
|section=all of it&lt;br /&gt;
|notifier=Tetsurga&lt;br /&gt;
|date_time=17:54, 31 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Main_Page&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Blue Dragon&lt;br /&gt;
|date_time=12:39, 30 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Green_Dragon&lt;br /&gt;
|section=4E Stuff&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=11:26, 23 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Wereflame_(DnD_Spell)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=01:42, 23 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Maps&lt;br /&gt;
|section=Maybe this should be in environments after all?&lt;br /&gt;
|notifier=EldritchNumen&lt;br /&gt;
|date_time=12:32, 3 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Chromatic_Dwarf_(DnD_Creature)&lt;br /&gt;
|section=Race&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:45, 1 June 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Combat_School_(DnD_Variant_Rules)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:57, 21 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=MediaWiki:Sharedupload&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:01, 14 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=dndmedia:D&amp;amp;D_Wiki_Media_talk:Copyrights&lt;br /&gt;
|section=Image documentation&lt;br /&gt;
|notifier=Cuthalion&lt;br /&gt;
|date_time=14:11, 11 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archives&lt;br /&gt;
|label1= Archive 1 (Discussions 1 &amp;amp;ndash; 30)&lt;br /&gt;
|label2= Archive 2 (Discussions 31 &amp;amp;ndash; 60)&lt;br /&gt;
|label3= Archive 3 (Discussions 61 &amp;amp;ndash; 90)&lt;br /&gt;
|label4= Archive 4 (Discussions 91 &amp;amp;ndash; 120)&lt;br /&gt;
|label5= Archive 5 (Discussions 121 &amp;amp;ndash; 150)&lt;br /&gt;
|label6= Archive 6 (Discussions 151 &amp;amp;ndash; 180)&lt;br /&gt;
|label7= Archive 7 (Discussions 181 &amp;amp;ndash; 210)&lt;br /&gt;
|label8= Archive 8 (Discussions 211 &amp;amp;ndash; 240)&lt;br /&gt;
|label9= Archive 9 (Discussions 241 &amp;amp;ndash; 270)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spells to look at ==&lt;br /&gt;
&lt;br /&gt;
* [[Kaioken (DnD Spell)]]&lt;br /&gt;
* [[Ki Barrage (DnD Spell)]]&lt;br /&gt;
* [[Alchemical Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Ki Ball (DnD Spell)]]&lt;br /&gt;
* [[Spirit Bomb (DnD Spell)]]&lt;br /&gt;
* [[Epic Fireball (DnD Epic Spell)]]&lt;br /&gt;
* [[Kamehameha Wave (DnD Spell)]]&lt;br /&gt;
* [[Envy Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Summon Hecatoncheires (DnD Epic Spell)]]&lt;br /&gt;
* [[Special Beam Cannon (DnD Spell)]]&lt;br /&gt;
* [[Avatar (DnD Spell)]]&lt;br /&gt;
* [[Complete Restoration (DnD Spell)]]&lt;br /&gt;
* [[Spectrum (DnD Cleric Domain)]]&lt;br /&gt;
* [[Culture Control (DnD Epic Spell)]]&lt;br /&gt;
* [[Alternative Spider Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Ki Bullet (DnD Spell)]]&lt;br /&gt;
* [[Word (DnD Cleric Domain)]]&lt;br /&gt;
* [[Kamehameha Wave, Greater (DnD Spell)]]&lt;br /&gt;
* [[Ki Barrage, Lesser (DnD Spell)]]&lt;br /&gt;
* [[Kamehameha Wave, Lesser (DnD Spell)]]&lt;br /&gt;
&lt;br /&gt;
== Copyright Issues and Legal Hoopla ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
Just a quick question as far as making classes, monsters, etc. acquired from a premade source go. Exactly how far is considered plagarism and a legal issue?&lt;br /&gt;
&lt;br /&gt;
Let's take 2 examples. One class I'm working on (will stick it up here after I get some peer feedback from my group)is inspired by a classic Warhammer plague monk. However, I never use the words &amp;quot;Skaven&amp;quot; or &amp;quot;Plague Monk&amp;quot; throughout the class page and he does not solely rely upon disease, unlike in Warhammer.&lt;br /&gt;
&lt;br /&gt;
The other example is a blatant conversion of the &amp;quot;Pyro&amp;quot; from Team Fortress 2 into a DnD class. This is the one I'm more concerned about.&lt;br /&gt;
&lt;br /&gt;
What do you suggest?  --[[User:Barnacle Ed|Barnacle Ed]] 12:20, 16 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Add [[Template:Copyright Disclaimer]] to the bottom and it should be okay.  Hope this helps.  --[[User:Green Dragon|Green Dragon]] 11:27, 17 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Thanks. I'll stick that on the final draft of the Pyro once I finish it --[[User:Barnacle Ed|Barnacle Ed]] 16:50, 17 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Sounds good.  --[[User:Green Dragon|Green Dragon]] 12:06, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Should there be ==&lt;br /&gt;
&lt;br /&gt;
An Elder Evil section for homebrew and SRD?  *By elder evil I mean like the ones introduced in the new elder evil book* Because they don't fit in either the monster nor the deity niche.    Considering their uniqueness such as their own qualities and their sign, as well as their aspects, they seem different enough for their own section.       --[[User:Shockwave91012|Shockwave91012]] 11:08, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:I would start by adding them to [[DnD Other|Other]] and as we get more and more submission we can make a separate section for them.  --[[User:Green Dragon|Green Dragon]] 12:05, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Any creature with stats go in either the creature section or the NPC section (maybe both).  We can create a subsection for unique creatures.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:06, 19 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== D&amp;amp;D Wiki's Birthday ==&lt;br /&gt;
&lt;br /&gt;
Me and D&amp;amp;D Wiki Share the same Birthday LOL  {{Unsigned|Ktonos|04:39, 23 February 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:Nice!  That's already two people with the same birthday, it must be a popular one ''':P'''.  --[[User:Green Dragon|Green Dragon]] 11:13, 23 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Modification ==&lt;br /&gt;
&lt;br /&gt;
Is there a way, to protect my page for edition on it material (not that i don't understand the meaning of a wiki but you understand that i put a lot of effort in those pages), or at least being warned when someone edit one of my page. If someone have a good idea i am likely to agreed for the change but i would like if by example someone change the statistic of my elves for the base elves. I hope you understand my point (my player will refer at the wiki).&lt;br /&gt;
&lt;br /&gt;
With all respect [[User:Lord Dhazriel|Lord Dhazriel]].  09:42, 25 February 2008&lt;br /&gt;
&lt;br /&gt;
:Yes, we can lock your page so that no one but sys admins can edit it, you can also 'watch' your page and when you go to your watchlist it will tell you when the page has been changed.  If you want the pages locked, please post a list of which pages you would like locked.  And please sign all your posts like by adding &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt; to the end of your post.  Thank you --[[User:Calidore Chase|Calidore Chase]] 11:19, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::You really have three choices here.  One is to &amp;quot;watch&amp;quot; the page in question (edit the page, check &amp;quot;Watch this page&amp;quot; (right below the edit summary), and then press &amp;quot;Save page&amp;quot;).  Another option is to lock the page from all edits save sysop edits, and the last choice is to lock the page from all IP edits.  Let me know what you decide to do.  --[[User:Green Dragon|Green Dragon]] 11:24, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The WotC forums==&lt;br /&gt;
&lt;br /&gt;
Well I waited this long hoping maybe they just didn't get to my message yet... And it seems... I HAVE BEEN IGNORED. So I am guessing that means no. And sorry i haven't been on in quite the while, school is hell right now. Football is sucking up most of my time. And i just built my new computer. GO PROCESSING POWER.&lt;br /&gt;
&lt;br /&gt;
Anyway, it sucks that we can't save the compendium... Now i need to find something else to work on =(&lt;br /&gt;
&lt;br /&gt;
(it would be nice if you gave me something specific...) also i have a ton of stuff from AD&amp;amp;D both the original and the 2nd edition. Things like advanced wizard info, advanced paladin, psionics... Fiend folio... If there is anything out of AD&amp;amp;D you need I can let you know if i have it.--[[User:Cerin616|Cerin616, Drew]] 16:51, 25 February 2008 (MST)&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Green_Dragon</id>
		<title>User talk:Green Dragon</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Green_Dragon"/>
				<updated>2008-02-25T23:51:36Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Modification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Green Dragon/Top Template}}&lt;br /&gt;
&lt;br /&gt;
{{Messages of Interest|messages=&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Marksman_(DnD_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=13:11, 24 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=Semantic MediaWiki&lt;br /&gt;
|notifier=Aarnott&lt;br /&gt;
|date_time=11:31, 22 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:User_Base_Classes&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sledged&lt;br /&gt;
|date_time=14:27, 19 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Vest_of_the_Bold_(DnD_Equipment)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Cronocke&lt;br /&gt;
|date_time=05:17, 18 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Pedistal_of_Truth_(DnD_Equipment)&lt;br /&gt;
|section=Format Format&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=09:40, 16 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Book_of_Skill_(DnD_Equipment)&lt;br /&gt;
|section=Format Format&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=09:39, 16 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Performer_(DnD_Prestige_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Cerin616&lt;br /&gt;
|date_time=18:22, 11 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=07:20, 5 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Paladin_Mount_from_first_level_(DnD_Variant_Rule)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=09:35, 4 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=The 4e Movement&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=06:58, 3 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Myrmidon_(DnD_Class)&lt;br /&gt;
|section=all of it&lt;br /&gt;
|notifier=Tetsurga&lt;br /&gt;
|date_time=17:54, 31 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Main_Page&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Blue Dragon&lt;br /&gt;
|date_time=12:39, 30 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Green_Dragon&lt;br /&gt;
|section=4E Stuff&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=11:26, 23 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Wereflame_(DnD_Spell)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=01:42, 23 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Maps&lt;br /&gt;
|section=Maybe this should be in environments after all?&lt;br /&gt;
|notifier=EldritchNumen&lt;br /&gt;
|date_time=12:32, 3 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Chromatic_Dwarf_(DnD_Creature)&lt;br /&gt;
|section=Race&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:45, 1 June 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Combat_School_(DnD_Variant_Rules)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:57, 21 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=MediaWiki:Sharedupload&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:01, 14 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=dndmedia:D&amp;amp;D_Wiki_Media_talk:Copyrights&lt;br /&gt;
|section=Image documentation&lt;br /&gt;
|notifier=Cuthalion&lt;br /&gt;
|date_time=14:11, 11 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archives&lt;br /&gt;
|label1= Archive 1 (Discussions 1 &amp;amp;ndash; 30)&lt;br /&gt;
|label2= Archive 2 (Discussions 31 &amp;amp;ndash; 60)&lt;br /&gt;
|label3= Archive 3 (Discussions 61 &amp;amp;ndash; 90)&lt;br /&gt;
|label4= Archive 4 (Discussions 91 &amp;amp;ndash; 120)&lt;br /&gt;
|label5= Archive 5 (Discussions 121 &amp;amp;ndash; 150)&lt;br /&gt;
|label6= Archive 6 (Discussions 151 &amp;amp;ndash; 180)&lt;br /&gt;
|label7= Archive 7 (Discussions 181 &amp;amp;ndash; 210)&lt;br /&gt;
|label8= Archive 8 (Discussions 211 &amp;amp;ndash; 240)&lt;br /&gt;
|label9= Archive 9 (Discussions 241 &amp;amp;ndash; 270)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spells to look at ==&lt;br /&gt;
&lt;br /&gt;
* [[Kaioken (DnD Spell)]]&lt;br /&gt;
* [[Ki Barrage (DnD Spell)]]&lt;br /&gt;
* [[Alchemical Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Ki Ball (DnD Spell)]]&lt;br /&gt;
* [[Spirit Bomb (DnD Spell)]]&lt;br /&gt;
* [[Epic Fireball (DnD Epic Spell)]]&lt;br /&gt;
* [[Kamehameha Wave (DnD Spell)]]&lt;br /&gt;
* [[Envy Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Summon Hecatoncheires (DnD Epic Spell)]]&lt;br /&gt;
* [[Special Beam Cannon (DnD Spell)]]&lt;br /&gt;
* [[Avatar (DnD Spell)]]&lt;br /&gt;
* [[Complete Restoration (DnD Spell)]]&lt;br /&gt;
* [[Spectrum (DnD Cleric Domain)]]&lt;br /&gt;
* [[Culture Control (DnD Epic Spell)]]&lt;br /&gt;
* [[Alternative Spider Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Ki Bullet (DnD Spell)]]&lt;br /&gt;
* [[Word (DnD Cleric Domain)]]&lt;br /&gt;
* [[Kamehameha Wave, Greater (DnD Spell)]]&lt;br /&gt;
* [[Ki Barrage, Lesser (DnD Spell)]]&lt;br /&gt;
* [[Kamehameha Wave, Lesser (DnD Spell)]]&lt;br /&gt;
&lt;br /&gt;
== Copyright Issues and Legal Hoopla ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
Just a quick question as far as making classes, monsters, etc. acquired from a premade source go. Exactly how far is considered plagarism and a legal issue?&lt;br /&gt;
&lt;br /&gt;
Let's take 2 examples. One class I'm working on (will stick it up here after I get some peer feedback from my group)is inspired by a classic Warhammer plague monk. However, I never use the words &amp;quot;Skaven&amp;quot; or &amp;quot;Plague Monk&amp;quot; throughout the class page and he does not solely rely upon disease, unlike in Warhammer.&lt;br /&gt;
&lt;br /&gt;
The other example is a blatant conversion of the &amp;quot;Pyro&amp;quot; from Team Fortress 2 into a DnD class. This is the one I'm more concerned about.&lt;br /&gt;
&lt;br /&gt;
What do you suggest?  --[[User:Barnacle Ed|Barnacle Ed]] 12:20, 16 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Add [[Template:Copyright Disclaimer]] to the bottom and it should be okay.  Hope this helps.  --[[User:Green Dragon|Green Dragon]] 11:27, 17 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Thanks. I'll stick that on the final draft of the Pyro once I finish it --[[User:Barnacle Ed|Barnacle Ed]] 16:50, 17 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Sounds good.  --[[User:Green Dragon|Green Dragon]] 12:06, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Should there be ==&lt;br /&gt;
&lt;br /&gt;
An Elder Evil section for homebrew and SRD?  *By elder evil I mean like the ones introduced in the new elder evil book* Because they don't fit in either the monster nor the deity niche.    Considering their uniqueness such as their own qualities and their sign, as well as their aspects, they seem different enough for their own section.       --[[User:Shockwave91012|Shockwave91012]] 11:08, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:I would start by adding them to [[DnD Other|Other]] and as we get more and more submission we can make a separate section for them.  --[[User:Green Dragon|Green Dragon]] 12:05, 18 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Any creature with stats go in either the creature section or the NPC section (maybe both).  We can create a subsection for unique creatures.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:06, 19 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== D&amp;amp;D Wiki's Birthday ==&lt;br /&gt;
&lt;br /&gt;
Me and D&amp;amp;D Wiki Share the same Birthday LOL  {{Unsigned|Ktonos|04:39, 23 February 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:Nice!  That's already two people with the same birthday, it must be a popular one ''':P'''.  --[[User:Green Dragon|Green Dragon]] 11:13, 23 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Modification ==&lt;br /&gt;
&lt;br /&gt;
Is there a way, to protect my page for edition on it material (not that i don't understand the meaning of a wiki but you understand that i put a lot of effort in those pages), or at least being warned when someone edit one of my page. If someone have a good idea i am likely to agreed for the change but i would like if by example someone change the statistic of my elves for the base elves. I hope you understand my point (my player will refer at the wiki).&lt;br /&gt;
&lt;br /&gt;
With all respect [[User:Lord Dhazriel|Lord Dhazriel]].  09:42, 25 February 2008&lt;br /&gt;
&lt;br /&gt;
:Yes, we can lock your page so that no one but sys admins can edit it, you can also 'watch' your page and when you go to your watchlist it will tell you when the page has been changed.  If you want the pages locked, please post a list of which pages you would like locked.  And please sign all your posts like by adding &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt; to the end of your post.  Thank you --[[User:Calidore Chase|Calidore Chase]] 11:19, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::You really have three choices here.  One is to &amp;quot;watch&amp;quot; the page in question (edit the page, check &amp;quot;Watch this page&amp;quot; (right below the edit summary), and then press &amp;quot;Save page&amp;quot;).  Another option is to lock the page from all edits save sysop edits, and the last choice is to lock the page from all IP edits.  Let me know what you decide to do.  --[[User:Green Dragon|Green Dragon]] 11:24, 25 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The WotC forums==&lt;br /&gt;
&lt;br /&gt;
Well I waited this long hoping maybe they just didn't get to my message yet... And it seems... I HAVE BEEN IGNORED. So I am guessing that means no. And sorry i haven't been on in quite the while, school is hell right now. Football is sucking up most of my time. And i just built my new computer. GO PROCESSING POWER.&lt;br /&gt;
&lt;br /&gt;
Anyway, it sucks that we can't save the compendium... Now i need to find something else to work on =(--[[User:Cerin616|Cerin616, Drew]] 16:51, 25 February 2008 (MST)&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Cowboy_(DnD_Race)</id>
		<title>Talk:Cowboy (DnD Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Cowboy_(DnD_Race)"/>
				<updated>2008-02-17T21:20:04Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foolish ==&lt;br /&gt;
&lt;br /&gt;
the cow boy race is compleatly un balanced. it gets a +12 to everything? thats not fair at all. and the vital decriptions are compleatly just silly &amp;quot;coyboys are awesome&amp;quot; ? come on.  {{Unsigned|Gentium|17:24, 16 June 2007 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
:Thats why it is in [[:Category:LA?]], [[:Category:ECL?]], and [[:Category:April Fools]].  --[[User:Green Dragon|Green Dragon]] 18:26, 16 June 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::come on. this race sucks and is ridiculous. the only good thing about them is that when i read it i got a good laugh at the absurdity of them. sorry, &amp;quot;mr x&amp;quot;, but you suck.&lt;br /&gt;
--[[User: carey ruff|carey ruff]] nov 15th, 2007&lt;br /&gt;
&lt;br /&gt;
:::Well, it is ''really'' overballanced. Plus, Cowboy, sounds more like a class... --[[User:Sam Kay|Sam Kay]] 08:56, 16 November 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::loldumb --[[User:Cerin616|Cerin616, Drew]] 14:20, 17 February 2008 (MST)&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Performer_(3.5e_Prestige_Class)</id>
		<title>Talk:Performer (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Performer_(3.5e_Prestige_Class)"/>
				<updated>2008-02-12T01:23:37Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* Deletion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Commentary ==&lt;br /&gt;
&lt;br /&gt;
Ok, i have the balance section, the author template, the back to footer, and the full information... all i need to do is organize it and stick it in some tables and ill be practically done. This even came with description...  --[[User:Cerin616|Cerin616, Drew]] 19:44, 10 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Ok, now i have put a good dent into it, i need to head to bed, school sucks lol. I just hate that some of the class features are so wordy--[[User:Cerin616|Cerin616, Drew]] 19:55, 10 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::I decided, &amp;quot;Screw it... ill finish...&amp;quot; and so it is done... someone help take a look at it as i pass out... One question, how do i make my sig say eastern time rather than mountain time...?--[[User:Cerin616|Cerin616, Drew]] 21:01, 10 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::To change your time zone go to &amp;quot;User Preferences&amp;quot; and fill in from browser.  --[[User:Green Dragon|Green Dragon]] 20:36, 10 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Deletion ==&lt;br /&gt;
&lt;br /&gt;
I have deleted this page.  Is this what you wanted?  --[[User:Green Dragon|Green Dragon]] 20:36, 10 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:yea, I moved the info to [[The Performer (DnD Prestige Class)]] which was blank at the time. I was working on the to-do-list. Thanks--[[User:Cerin616|Cerin616, Drew]] 18:23, 11 February 2008 (MST)&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Green_Dragon</id>
		<title>User talk:Green Dragon</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Green_Dragon"/>
				<updated>2008-02-10T19:48:14Z</updated>
		
		<summary type="html">&lt;p&gt;Cerin616: /* What needs locking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Green Dragon/Top Template}}&lt;br /&gt;
&lt;br /&gt;
{{Messages of Interest|messages=&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Green_Dragon&lt;br /&gt;
|section=Signing Comments&lt;br /&gt;
|notifier=Sulacu&lt;br /&gt;
|date_time=07:38, 9 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Alchemical_Domain_(DnD_Cleric_Domain)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Blue Dragon&lt;br /&gt;
|date_time=20:23, 8 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=07:20, 5 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Paladin_Mount_from_first_level_(DnD_Variant_Rule)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=09:35, 4 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=The 4e Movement&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=06:58, 3 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Myrmidon_(DnD_Class)&lt;br /&gt;
|section=all of it&lt;br /&gt;
|notifier=Tetsurga&lt;br /&gt;
|date_time=17:54, 31 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Main_Page&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Blue Dragon&lt;br /&gt;
|date_time=12:39, 30 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Green_Dragon&lt;br /&gt;
|section=4E Stuff&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=11:26, 23 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Wereflame_(DnD_Spell)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=01:42, 23 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Maps&lt;br /&gt;
|section=Maybe this should be in environments after all?&lt;br /&gt;
|notifier=EldritchNumen&lt;br /&gt;
|date_time=12:32, 3 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Chromatic_Dwarf_(DnD_Creature)&lt;br /&gt;
|section=Race&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:45, 1 June 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Combat_School_(DnD_Variant_Rules)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:57, 21 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=MediaWiki:Sharedupload&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:01, 14 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=dndmedia:D&amp;amp;D_Wiki_Media_talk:Copyrights&lt;br /&gt;
|section=Image documentation&lt;br /&gt;
|notifier=Cuthalion&lt;br /&gt;
|date_time=14:11, 11 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Archives&lt;br /&gt;
|label1= Archive 1 (Discussions 1 &amp;amp;ndash; 30)&lt;br /&gt;
|label2= Archive 2 (Discussions 31 &amp;amp;ndash; 60)&lt;br /&gt;
|label3= Archive 3 (Discussions 61 &amp;amp;ndash; 90)&lt;br /&gt;
|label4= Archive 4 (Discussions 91 &amp;amp;ndash; 120)&lt;br /&gt;
|label5= Archive 5 (Discussions 121 &amp;amp;ndash; 150)&lt;br /&gt;
|label6= Archive 6 (Discussions 151 &amp;amp;ndash; 180)&lt;br /&gt;
|label7= Archive 7 (Discussions 181 &amp;amp;ndash; 210)&lt;br /&gt;
|label8= Archive 8 (Discussions 211 &amp;amp;ndash; 240)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Links and Equipment ==&lt;br /&gt;
&lt;br /&gt;
Two questions, some links to pages that exist do not work and I know not why: [[Werewolf]], [[Geas/Quest]], [[Weretiger]] and [[wererat]].&lt;br /&gt;
My second question concerns the homebrew equipment section. If I am correct, Mundane items are nonmagical and can be reproduced, Magical items are magical and also can be recreated, Epic Magical items are powerful magical items with fame, Minor Artifacts are ancient magical items that cannot be recreated and Major Artifacts are extremly powerful and one-of-a-kind. If I am right, then some items like Ajaal's Iron Hand or Zokusho's Greatsword are in the wrong place. I'd change 'em myself but I dont know how, not sure if I am right and I dont think I have the authority. --[[User:DeadChainer|Chainer]] 18:32, 20 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I have made the aforementioned links.  They were never made because no one got around to making redirects from them to their corresponding SRD page.  If you find any more links like this please feel free to create them and link them appropriately.  Also, about the homebrew equipment items, feel free to categorize them correctly.  All you have to do to change the major category they are in (Mundane, Magic, Epic, etc) is change the corresponding category and replace it with what were you think the item should be.  Let me know if you have any problems changing them, and thanks in advance.  --[[User:Green Dragon|Green Dragon]] 22:01, 20 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::Thanks. Sorry to bother again but how does one make redirects?--[[User:DeadChainer|Chainer]] 18:15, 23 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:::Put in #redirect before the wiki-link.--[[User:Calidore Chase|Calidore Chase]] 20:13, 23 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::::For example, see [http://www.dandwiki.com/w/index.php?title=Fighter&amp;amp;action=edit this].  --[[User:Green Dragon|Green Dragon]] 11:46, 24 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Your form letter to all beginners ==&lt;br /&gt;
&lt;br /&gt;
I noticed that you send a form post to all beginners on their talk page. You might be interested to know that in it, when you talk about your pet peeve of people not using their signature, you spelled &amp;quot;it's&amp;quot; wrong, writing instead &amp;quot;is't&amp;quot;.--[[User:Ramses IV|Ramses IV]] 11:37, 24 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:I have fixed it, thanks.  Sorry about that ''':S'''.  --[[User:Green Dragon|Green Dragon]] 11:46, 24 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Citation ==&lt;br /&gt;
&lt;br /&gt;
How do I add citations to an article?  PS: are you sure the pict used for the background is OGL (or whatever)?  {{Unsigned|T G Geko|19:31, 27 December 2007 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:I am not sure the background image is OGL, since [[User:Sledged|Sledged]] made it, he should know...  Also, what exactly do you mean by references?  Do you mean how is the reference extension used?  [http://en.wikipedia.org/wiki/Wikipedia:Citing_sources Here] is a good thing of how the aforementioned extension is used.   --[[User:Green Dragon|Green Dragon]] 19:45, 27 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
== Extent of OGL ==&lt;br /&gt;
&lt;br /&gt;
If something is ''not'' owned by wizard's of the coast, is it okay to stick it on the Wiki?  Assuming it isn't copyrighted?  I'm thinking along the lines of turning the dashing swordsman prestige class from Order of the Stick into an actual class.  --[[User:Sir Milo Teabag|Sir Milo Teabag]] 19:48, 31 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
:If it is copyrighted it is generally OK to redevelop the idea.  Think about stories like '''Wide Sargasso Sea''', which take existing characters from other stories and redevelop them.  So, for example, it is OK to make a '''Hero of Time''' PrC (relating to the Legend of Zelda).  The problem comes in with trademarks.  Those you cannot use.  Zelda, Mario, and Bigby are trademarked words (note that the SRD can't even use trademarks since it allows anybody to print it).  So, the Dashing Swordsman would be a great addition unless it has been trademarked (which is unlikely).  --[[User:Aarnott|Aarnott]] 22:40, 31 December 2007 (MST)&lt;br /&gt;
&lt;br /&gt;
::For example [[J.R.R. Tolkien's The Lord of the Rings (DnD Campaign Setting)|J.R.R. Tolkien's The Lord of the Rings]] campaign setting is allowed to be here.  The only real restriction is, as Aarnott said, is when it is copyright material.  Feel free to post your own creations ''based'' of copyright work though.  --[[User:Green Dragon|Green Dragon]] 11:43, 1 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== The Year at Large - Visitor Style ==&lt;br /&gt;
&lt;br /&gt;
[[Image:D&amp;amp;D Wiki Stats - 2007.png|thumb|D&amp;amp;D Wiki's statistical graph of 2007]]&lt;br /&gt;
This year has been a fairly good year for increasing the amount of visitors.  Overall the number of unique visitors, pages viewed, hits, etc, just kept going up and up.  The only iffy months were November and December, but I feel that the reason for the slight decrease in the number or visitors was because the SRD was moved around so Google and other search engines might not have linked to D&amp;amp;D Wiki as much as is normal.  Anyway, let me know what everyone thinks about this graph, and happy new years!  --[[User:Green Dragon|Green Dragon]] 02:12, 1 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:I think that the last two months may have gone down because of the holidays.  Hopefully they go back up in Jan.  However overall I would say that the site is doing very well with large numbers of visitors for a site that is just under two years old.  Happy New Year (alright- I admit it's over now).  --[[User:Sol|sol]] 19:05, 5 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::Good point, I had not thought about that.  --[[User:Green Dragon|Green Dragon]] 17:19, 6 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== A jammed Prestige Class ==&lt;br /&gt;
&lt;br /&gt;
Hi. I recently created a prestige class to complement the dashing swordsman, planning to establish it on the Wiki first and add details and background later. Unfortunately, something has gone wrong with editing, and there is ''no text'' under my entry, although it exists. I do not know how this happened. The class is the [[Aesthetic Caster (DnD Prestige Class)]]  --[[User:Sir Milo Teabag|Sir Milo Teabag]] 11:04, 1 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:The reason it was showing as a blank page was that the [[Template:PrC Description]] and the dplc had not been ended.  I have ended both of these and the class should now show up.  Let me know if you have any other problems, and happy new year!  --[[User:Green Dragon|Green Dragon]] 11:40, 1 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Can you tell me what i'm doing wrong? ==&lt;br /&gt;
&lt;br /&gt;
I'm trying to put in the monk fighting styles from unearthed arcana but the style i put in is not showing up on the fighting styles page.  {{Unsigned|76.103.213.96|20:37, 6 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:I have added it to the Monk Fighting Styles page.  The Monk Fighting Styles page is not a dpl environment so everything has to be added manually.  Sorry about that confusion.  --[[User:Green Dragon|Green Dragon]] 20:43, 6 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::And it now is a dpl environment.  Thank you Sledged.  --[[User:Green Dragon|Green Dragon]] 14:02, 18 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Userpage Boxes ==&lt;br /&gt;
&lt;br /&gt;
Do you mind if I copy and edit the code you used to add similar boxes to my page? And also, perhaps someone could make a userbox template eventually. -- [[User:Cronocke|Cronocke]] 22:40, 6 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Not at all.  Please do!  --[[User:Green Dragon|Green Dragon]] 09:49, 8 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Demons ==&lt;br /&gt;
&lt;br /&gt;
Two questions. Can I post anything from ''Dragon'' and if so, where do I post a powerful demon like Asmodeus? I've seen a few races from the magazine posted on our site and thought it would be open content. I was thinking of placing what I've found in the Deity area but the demon overlords of the Nine Hells aren't exactly gods and they're certainly not regular monsters.  --[[User:DeadChainer|Chainer]] 18:42, 7 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:If it is [[OGL]] please feel free to add it, however if it is not it cannot be added.  Also, if it is to be added, could it be treated as an overdeity?  Would that categorization work?  --[[User:Green Dragon|Green Dragon]] 09:51, 8 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::A lot of things from ''Dragon'' and ''Dungeon'' mags are useful info, but much of it is author-created, trademarked info, and is generally not considered OGL content.  Your best bet in utilizing any information like this is to properly reference it (I would use APA Formatting, as it is very professional looking - http://elftown.com/_apa%20formatting), and only use game mechanic stats.  Do not post overt creative content, such as full histories and descriptions.&lt;br /&gt;
::As for the powerful Hellish and Abyssal Lords of the [[Book of Vile Darkness]] and the Fiendish Codexes, do not treat them as Overdeities ([[SRD:Divine Ranks|Divine Rank]] 21+ is way too powerful).  I would treat all evil lords as Legend/Hero Deities (Divine Rank 0) except for the big guys (such as Asmodeus, who might get away with being Divine Rank 1-2: Demigod).  Also, I would personally recommend watching my own concept for variant divine status, [[Inath (DnD Variant Rule)]].  The default in D&amp;amp;D is that these demon/devil lords have no inherent Divine Rank.  Applying Deific traits makes them a '''''LOT''''' more powerful on the whole.&lt;br /&gt;
::Hope this helps.  -- [[User:Xidoraven|xido]] 22:53, 13 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::One last thing, just try to make sure you do not post copyrighted material here on D&amp;amp;D Wiki&amp;amp;mdash;other than that you should be good to go.  --[[User:Green Dragon|Green Dragon]] 11:39, 21 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Unearthed Arcana ==&lt;br /&gt;
&lt;br /&gt;
I transcribed the &amp;quot;Reputation&amp;quot; section from Unearthed Arcana. I just want to know if it is up to standard. I would appreciate some comments from some Admins before I continue to transcribe more Unearthed Arcana content. The page is visible here: [[User:Othtim/UnearthedArcana]]. Thank you for your time. --[[User:Othtim|Othtim]] 22:46, 14 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:I would really ask [[User:Dmilewski|Dmilewski]] what he had in mind with UA material before you add to much more.  I think he wants to add it to the [[SRD]], but I would really pose the question of what you can do to help with UA material to him (I am mainly saying this because UA material is currently all across D&amp;amp;D Wiki, some in classes, others in it's own section, etc etc.)  Anyway, hope this helps!  --[[User:Green Dragon|Green Dragon]] 23:17, 14 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Vehicles ==&lt;br /&gt;
&lt;br /&gt;
:''Response moved to [[Talk:To the Heavens (D20 Modern Campaign Setting)#Vehicles]]&amp;amp;nbsp;&amp;lt;small&amp;gt;It was a response to that question.  --[[User:Green Dragon|Green Dragon]] 14:01, 18 January 2008 (MST)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
== List of D&amp;amp;D d20 / 3.0/3.5 sourcebooks ==&lt;br /&gt;
&lt;br /&gt;
I have been attempting to find a comprehensive list of D&amp;amp;D d20 sourcebooks.&lt;br /&gt;
I have found several personal lists, but none that are in any way near complete.  Even the company sites have dropped many of their own publications from their product lists.&lt;br /&gt;
&lt;br /&gt;
I was thinking of something along the lins of an alphabetical listing of titles with a publisher Abvr.  Followed by and individual entry sorted by Publisher:&lt;br /&gt;
&lt;br /&gt;
Publisher (Header)&lt;br /&gt;
Title&lt;br /&gt;
Date Published; Form (Hardbound or Soft); Page count; MSRP $&lt;br /&gt;
General content information (Number of Races, monsters, feats, spells, ect.).&lt;br /&gt;
And possibly some sort of editoral comment on usefulness.&lt;br /&gt;
&lt;br /&gt;
I was hoping that the D&amp;amp;D wiki would be the place for this, and I could make entries but I could not possibly set this up (Gamer Ubergeek, Computer wimp).  I currently have 160-200 d20 D&amp;amp;D books that I could enter.&lt;br /&gt;
&lt;br /&gt;
Thank you  [[User:Realpaladindm|Realpaladindm]] 08:52, 20 January 2008&lt;br /&gt;
&lt;br /&gt;
:I've created a page at [[Sourcebooks (DnD Other)]]. Just follow what's there. Please use the discussion page there for questions. Please create an account so we can keep track of who posted what. --[[User:Pwsnafu|Pwsnafu]] 19:15, 20 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::First off, you have quite the book collection ''':)'''.  Secondly, I would love it for a comprehensive book list to be made here on D&amp;amp;D Wiki.  The beginning of such a thing has been started, called the [[Publication List]] (and [[Sourcebooks (DnD Other)]] which needs to be incoporated into that..), and if you would like to add on to it please do.  Also, look at any WotC book to see the format we currently use (for example [[Fiend Folio]]).  Hope this helps!  --[[User:Green Dragon|Green Dragon]] 19:21, 20 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::I also began [[Publication List]], which Dim then heartily took to updating with GADZ of new books.  We should integrate them fully.  I have a lot of non-D&amp;amp;D d20 books, as well as some friends who made their own d20 system mechanics.  I am posting the published ones before I start into the rest.  -- [[User:Xidoraven|xido]] 02:55, 23 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::As a side note they actually ''do'' have to be published to be on that list...  --[[User:Green Dragon|Green Dragon]] 23:20, 23 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
I was about to do a major update and I found the page deleted.  I know that there is another section that does reference many publicaations, but I thought a simple list would be preferable for ease of reference.  I am not well versed in computer formatting (cut and paste is usually the best I can do)and have no idea how to add to this other listing as each seems to have individual entries.  If there is any way to give me the format back, I will cut and paste my entire list over, and then begin to do the actual finishing for that format.  Thank You.&lt;br /&gt;
&lt;br /&gt;
== 4E Stuff ==&lt;br /&gt;
&lt;br /&gt;
Isn't it about time to discuss how 4e material gets posted here? With WotC having released the elf, are we using headers? Or boldface? etc. What about the now nerfed-SDR? Now that NPC are different to PC, do we need a template for monsters and a different one for pregens? Regards --[[User:Pwsnafu|Pwsnafu]] 18:56, 20 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:4e is kinda in the works right now, albeit no one is really working on it.  The landing page and some of the sub-pages have been made ([[4e Homebrew]]), however a lot of work still needs to be done.  If you would like, please feel free to help bring it up to the standards of [[Dungeons and Dragons]] and all it's sub-pages.  Thanks!  --[[User:Green Dragon|Green Dragon]] 11:43, 21 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::I propose an edition translator program.&lt;br /&gt;
::Take any version of D&amp;amp;D stats, put it into the fields - it then translates it to the version you want (D&amp;amp;D, AD&amp;amp;D - 2nd, v3D&amp;amp;D, v3.5D&amp;amp;D, v4D&amp;amp;D).  Then, when the program is complete, and the public aware of its capacities, create a translator add-on to convert to other mechanics systems (White Wolf, GURPS, Rifts, etc.).  How fun would that be?&lt;br /&gt;
::It is not a sure thing, but if my company concept gets up and running this year, it would not be out of the realm of possibility.  I think it would be a hoot to be able to have any edition of character or monster translated into another version's rules.  But then, this is after the fantasy language translator, which is first priority on RPG multimedia content.  &lt;br /&gt;
::Also, the 4e-specific logo is done.  I will post the link to it on Elfown for your review, and if it pleases you as a finalized design, I can upload it to the media page here as well.  ([http://www.elftown.com/stuff/D%26D_logo-test.png logo final draft])    -- [[User:Xidoraven|xido]] 02:48, 23 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Sihly me ... not paying respect to Dragon-type critters! ==&lt;br /&gt;
&lt;br /&gt;
Hey there&lt;br /&gt;
Just realized you and BDragon were admin! heh ... glad I didn't pull your leg too hard! *grin*&lt;br /&gt;
&lt;br /&gt;
FWIW I helped [[User:Okreya|Okreya]] out with a start to his page ... if you know him, chip in something? BTW: if you don't know it, ask me about &amp;quot;stone soup&amp;quot;. (Not just kidding!)&lt;br /&gt;
&lt;br /&gt;
cheers&amp;lt;br /&amp;gt;&lt;br /&gt;
ben aka --[[User:TogoGrandeSmials|TogoGrandeSmials]] 21:19, 20 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:No respect is needed!  Admins are only users with more burden...  Also, I do not know [[User:Okreya|Okreya]] (except via the tavern) so I do not know how much I would be able to pitch in...  Sorry about that.  --[[User:Green Dragon|Green Dragon]] 11:59, 21 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== MoI on my profile ==&lt;br /&gt;
&lt;br /&gt;
Ok ... soooo I figured out that MoI = Message of Interest. /*D'uh!*&amp;lt;br /&amp;gt;&lt;br /&gt;
Would you peek my profile? I messed up the template somehow ... which is odd since I only copied/pasted ... sooo I don't know what I frabbed.&amp;lt;br /&amp;gt;&lt;br /&gt;
cheers&amp;lt;br /&amp;gt;&lt;br /&gt;
---TGS [[User:TogoGrandeSmials|TogoGrandeSmials]] 13:28, 21 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Better?  --[[User:Green Dragon|Green Dragon]] 13:40, 21 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Monster CR Questions ==&lt;br /&gt;
&lt;br /&gt;
Let's say you have a creature you posted, like with my [[Mirror Golem (DnD Creature)|Mirror Golem]], that has a toned down version of it that I called a [[Mirror Golem (DnD Creature)#Faux|Faux Mirror Golem]], with a different CR, isn't it possible to handle the Listing by CR differently? As an alternative, may I suggest making a redirect page that links to the alternative creature in the creature listing, and that the listing in the different CR links to the redirect page? That could perhaps help and make your comprehensive creature listing a bit tidier to look at. To illustrate, I made a separate [[Mirror Golem, Faux (DnD Creature)|Faux Mirror Golem]] redirect entry instead of linking the original creature page to the supplement creature's CR category. Do you think this could work? If not, I can revert the edits. I could see this possibly work well for Dragon listings per age category as well. :P --[[User:Sulacu|Sulacu]] 00:33, 24 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Okay.  As I see it there are two ways to make this work nicely.  One is too just make both the CR 9 and the CR 15 page link to the same page, the standard [[Mirror Golem (DnD Creature)|Mirror Golem]] page.  This is the method I used by adding two &amp;quot;Back to&amp;quot; footers and having two CR categories present.  This is option one.  Option two is to split the [[Mirror Golem (DnD Creature)|Mirror Golem]] up into two pages, one called &amp;quot;Mirror Golem (DnD Creature)&amp;quot; and the other called something like &amp;quot;Mirror Golem, Faux (DnD Creature)&amp;quot;.  You can choose, do you want [[Mirror Golem (DnD Creature)|Mirror Golem]] to be linked to twice or do you want two seperate mirror golem entries to exist?  Let me know what you decide and I will make sure everything works.  --[[User:Green Dragon|Green Dragon]] 00:40, 24 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::If you want several types of Mirror Golems, I suggest using &amp;quot;Mirror Golem, Faux (DnD Creature)&amp;quot;, &amp;quot;Mirror Golem, Stained Glass (DnD Creature)&amp;quot;, &amp;quot;Mirror Golem, Greater (DnD Creature)&amp;quot;, etc and have a page &amp;quot;Mirror Golem, (DnD Creature)&amp;quot; that gives an overview of the creature type and links to all the varieties.  If you want 2-3 variants, it is easier for other users to see it on a single page.  --[[User:Aarnott|Aarnott]] 21:19, 24 January 2008 (MST)&lt;br /&gt;
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:::For example [[Bokiin (DnD Race)#Bokiins as Creatures]].  --[[User:Green Dragon|Green Dragon]] 14:10, 26 January 2008 (MST)&lt;br /&gt;
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== What needs locking ==&lt;br /&gt;
&lt;br /&gt;
I will just list the pages that need locking here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Half-Orc, from R.M.G.C.L.F. (DnD Race)]]&amp;lt;/s&amp;gt;&lt;br /&gt;
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:To MoI (Message of Interest) someone just press the &amp;quot;MoI a user about this change&amp;quot; blue link next to the &amp;quot;Show Changes&amp;quot; button while editing a page.  Or, you can just post the links to the races here and I will lock them ''':)'''.  Either will work.  As a side comment races are not finished being fully added to D&amp;amp;D Wiki until they are also manually added to the appropriate LA page (for example LA 0 races need to be manually added to [[LA 0 Races]]).  Anyway, again, thank you so much for working on this massive project.  --[[User:Green Dragon|Green Dragon]] 00:04, 25 January 2008 (MST)&lt;br /&gt;
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::duh, i forgot you guys need to manually add them, its not like the homebrew section where they automatically appear there...--[[User:Cerin616|Cerin616, Drew]] 10:01, 25 January 2008 (MST)&lt;br /&gt;
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:::I know, someone needs to make it a dpl environment...  I believe that [[LA 6 Races]] uses a dpl to organize it, but all the other races need to be maunally added.  Sorry about that.  --[[User:Green Dragon|Green Dragon]] 11:06, 25 January 2008 (MST)&lt;br /&gt;
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:::: Yea thats fine... another question, what should i do if the authors Wizard Forum Account no longer exists to inform them of completion...? and once those are added to LA, the two authors are complete--[[User:Cerin616|Cerin616, Drew]] 23:42, 25 January 2008 (MST)&lt;br /&gt;
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:::::Sledged and I made a dpl for LA0 races (which can be applied to any other LA).  I'm going to finish doing that soon.  We don't actually need to update the tables anymore!  --[[User:Aarnott|Aarnott]] 11:00, 26 January 2008 (MST)&lt;br /&gt;
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:::::: But yet again, what should i do if none of the authors can be contacted? their information is still there, but their profiles and email addresses are all invalid. I keep getting the &amp;quot;message failed&amp;quot; and &amp;quot;Email cannot be sent&amp;quot; --[[User:Cerin616|Cerin616, Drew]] 11:27, 26 January 2008 (MST)&lt;br /&gt;
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:::::::Check the WotC forums' code of conduct and see to what extend the races can be copied.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:51, 26 January 2008 (MST)&lt;br /&gt;
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::::::::Sounds good, ill check it out, and i moved this stuff, now ill make lists of what needs locking, and everything will be set.--[[User:Cerin616|Cerin616, Drew]] 14:34, 26 January 2008 (MST)&lt;br /&gt;
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:::::::::wizards Terms of use states that any person may use this information in a non commercial way as long as we give full credit to the authors. so according to that it should be perfectly fie to take the information and attach a cite template on it. But then again later on it says we can't distribute it... i think we might need to get permission, but maybe someone else can look to confirm my suspicions... --[[User:Cerin616|Cerin616, Drew]] 14:42, 26 January 2008 (MST)&lt;br /&gt;
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:Ok... so everything that could possibly be done without contacting authors is complete... I cannot inform authors of completion, nore can i ask new ones for permission, seeing as the PM system is no longer operative, and all the EMails are invalid... Any ideas..?--[[User:Cerin616|Cerin616, Drew]] 13:39, 28 January 2008 (MST)&lt;br /&gt;
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::Just add something like &amp;quot;Impossible&amp;quot; and call it done.  --[[User:Green Dragon|Green Dragon]] 13:44, 28 January 2008 (MST)&lt;br /&gt;
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::: plus i can probably get Rath_roberts done, if i can find the info... and so much information will be lost...--[[User:Cerin616|Cerin616, Drew]] 13:46, 28 January 2008 (MST)&lt;br /&gt;
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::::I say if it cannot be found (deleted from forums) or if the author no longer is present on wizards then just write &amp;quot;Impossible&amp;quot; across the table and call that contributor good.  --[[User:Green Dragon|Green Dragon]] 13:48, 28 January 2008 (MST)&lt;br /&gt;
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::::: Most of the information is probably still there, but we can't talk to the contributors. And im not sure what the terms of use wizards has will allow... I Wish there was a way to save it all somehow. I think i might try contacting wizards community about it...--[[User:Cerin616|Cerin616, Drew]] 13:55, 28 January 2008 (MST)&lt;br /&gt;
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::::::Ok, i sent an EMail to them, the only problem is that im pretty sure they will want the information copyrighted... Is there a way we can lsit this stuff as copyrighted material?--[[User:Cerin616|Cerin616, Drew]] 15:24, 28 January 2008 (MST)&lt;br /&gt;
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:::::::I would say email them and ask them about things on the wizards forums, and we can decide what to do based on their answer.  --[[User:Green Dragon|Green Dragon]] 16:52, 28 January 2008 (MST)&lt;br /&gt;
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Wow, so it seems i have been ignored, they would not send my email... Next step i will take is phone call, and if that won't work, formal letter! Let the battle for copyrighted material begin! and maybe we should clean up this discussion a little, i have to do a lot of scrolling to get to the bottom now... lol--[[User:Cerin616|Cerin616, Drew]] 19:47, 31 January 2008 (MST)&lt;br /&gt;
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:Screw it, I am writing a letter... Is it possible to either create a copyright plan for this information, I know its supposed to be free, but i dont know if wizards will go for that, or possibly they can choose whether or not to have something taken down...? --[[User:Cerin616|Cerin616, Drew]] 20:08, 31 January 2008 (MST)&lt;br /&gt;
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::Maybe we could tell them something along the lines of &amp;quot;we will make sure to supply a link to the wizards page as well as give full credit to the author&amp;quot;?  I could see them going for that, hopefully.  --[[User:Green Dragon|Green Dragon]] 21:53, 31 January 2008 (MST)&lt;br /&gt;
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:::Yea basically i said that we are asking their permission because technically we are electronically distributeing it... but we won't profit etc. etc. We will give credit to both the author and to the Wizards forums, and if at anytime they feel that the information should be taken down, we will comply. Is that all ok? Ill wait until you respond before i mail the letter.--[[User:Cerin616|Cerin616, Drew]] 08:54, 1 February 2008 (MST)&lt;br /&gt;
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::::Sounds fine to me.  --[[User:Green Dragon|Green Dragon]] 11:48, 4 February 2008 (MST)&lt;br /&gt;
:::::WotC seems to be ignoreing me... i wish they could atleast have replied... i figure that means &amp;quot;no&amp;quot;--[[User:Cerin616|Cerin616, Drew]] 12:48, 10 February 2008 (MST)&lt;br /&gt;
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== Move problem ==&lt;br /&gt;
&lt;br /&gt;
Hi! I tried to move a PrC (just changed it's title), but something gone wrong... When I go to the PrC with description page, my class appears under the new starting letter but with it's old name and with the old link... Can you fix that please?  {{Unsigned|ElfsMaster|04:53, 30 January 2008 (MST)}}&lt;br /&gt;
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:What was the name of your PrC?  --[[User:Green Dragon|Green Dragon]] 11:23, 30 January 2008 (MST)&lt;br /&gt;
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::If it was the [[Bladesong Warrior (DnD Prestige Class)|Bladesong Warrior]] then I have fixed the problem.  --[[User:Green Dragon|Green Dragon]] 11:24, 30 January 2008 (MST)&lt;br /&gt;
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:::Yes, it was that. Sorry for not saying the name of the PrC, I totally forgot, and thanks for fixing it. --[[User:ElfsMaster|ElfsMaster]] 17:04, 30 January 2008 (MST)&lt;br /&gt;
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::::Not a problem.  --[[User:Green Dragon|Green Dragon]] 20:26, 30 January 2008 (MST)&lt;br /&gt;
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== Admin Rights ==&lt;br /&gt;
&lt;br /&gt;
Would you mind giving me admin rights so that I can change all the feat categories to DPLs like I did with races?  I will need the rights to change all the NBOF feats since they are all protected and make up a large majority of the feats present.  Otherwise I can post on my server the quick script I used that generates the x0 template that needs to be added for all the feats and an admin can change all the protected ones.  --[[User:Aarnott|Aarnott]] 09:36, 31 January 2008 (MST)&lt;br /&gt;
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:Done.  Let me know when you are finished.  --[[User:Green Dragon|Green Dragon]] 12:17, 31 January 2008 (MST)&lt;br /&gt;
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::It has ended up being a MUCH more difficult task than I anticipated, so I might just revert the main General Feat page.  Is there any way I could use a script to do it?  Any language works -- I pretty much know them all.  I understand you wouldn't want to risk the site and content with a poor script either, so I would definitely let someone else (Blue Dragon or Dmilewski maybe) check that my script indeed does not destroy the wiki and they could run it.  If I used a script I could do some really neat automated things such as creating feat trees (it will check pre-requisite feats and create a tree).  Anyways -- let me know what you think.  --[[User:Aarnott|Aarnott]] 12:17, 5 February 2008 (MST)&lt;br /&gt;
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:::One question:  How are you going to indent feats in the dpl?  I think that needs to be worked out before this really takes place.  However, if you do come up with a script, I would be more than happy to let it run (I trust your code&amp;amp;mdash;and it cannot be worse than that one script by [[User:Dmilewski|Dmilewski]] ''':P''').  Anyway, I am curious as to the tree feats, so let me know what you have in mind.  --[[User:Green Dragon|Green Dragon]] 12:26, 5 February 2008 (MST)&lt;br /&gt;
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::::This area has a number of issues:&lt;br /&gt;
::::* How will a feat be listed if it's part of more than one tree?&lt;br /&gt;
::::* Will the feats be listed by themselves in addition to part of a tree?&lt;br /&gt;
::::* How far do we indent?  Trees can get very deep.&lt;br /&gt;
::::* How will the feats in a tree be listed if the feats are from multiple categories/pages (e.g. General, Epic, Divine, etc...)?&lt;br /&gt;
::::And I'm sure there's other issues of which I haven't considered.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:34, 5 February 2008 (MST)&lt;br /&gt;
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:::::I think if I explain the idea behind the script it would make things much clearer and hopefully answer most of the questions.  Here is the steps the script would take in order to create a feat tree.&lt;br /&gt;
:::::#Parse the existing data on that users have entered on the feat table to find the NBoF rating, the description, prereqs. (I have already written a script in php that does this.&lt;br /&gt;
:::::#Create a list of all the different feats in the table and determine based on the prereqs which feat is a &amp;quot;child&amp;quot; feat of a particular &amp;quot;parent&amp;quot; feat.&lt;br /&gt;
:::::#Go through each feat page and prepend a template that the dpl will use.  The template will include any child feat information.  I realized half way through that I should use the existing &amp;quot;Feat Description&amp;quot; template and not the x0 template...  For example:&lt;br /&gt;
:::::{{Feat Description&lt;br /&gt;
:::::|desc=blah.&lt;br /&gt;
:::::|prereqs=blah -- I can have the script also get rid of the feat prereqs&lt;br /&gt;
:::::|nbof=3.5&lt;br /&gt;
:::::|child1=[[SRD:Cleave (Feat)|Cleave]]&lt;br /&gt;
:::::|child2=[[SRD:Improved Bull Rush (Feat)|Improved Bull Rush]]&lt;br /&gt;
:::::|child3=[[SRD:Improved Overrun (Feat)|Improved Overrun]]&lt;br /&gt;
:::::|child4=[[SRD:Improved Sunder (Feat)|Improved Sunder]]&lt;br /&gt;
:::::}}&lt;br /&gt;
:::::The last part is to create a dpl that creates an entry in a table for the feat and then an entry for each child.  That part is what I really need to check if it is possible -- namely a recursive way to include the information.  Each level of recursion would have a multiplier on the about of &amp;quot;tabbing&amp;quot; that happens (which can be a predetermined amount of whitespace).  So a top level one would be zero times the amount of tabbing and a child of that would be one times the amount of tabbing etc.  From my readings of how dpl works I think this is possible.  --[[User:Aarnott|Aarnott]] 13:11, 5 February 2008 (MST)&lt;br /&gt;
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::::::If you're going to parse prereqs to get the parent feats, the &amp;lt;code&amp;gt;childX&amp;lt;/code&amp;gt; parameters are going to be redundant.  Also, using &amp;lt;code&amp;gt;childX&amp;lt;/code&amp;gt; parameters is somewhat impractical given that any time a new feat is added, every feat that is a prereq for the new feat has to be edited to include it.&lt;br /&gt;
::::::What happens if the parent feat is not part of the current list?  For instance, all the [[DnD Exalted Feats|exalted feats]] named &amp;quot;Avatar of ...&amp;quot; are epic feats, so they're listed on the [[DnD Epic Feats|epic feats]] page, but none of it's prereq feats are listed on that page because none of them are epic feats.  This also applies to any feat that has an SRD feat prereq.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:48, 5 February 2008 (MST)&lt;br /&gt;
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:::::::When you parse the prereqs, how are you going to determine whether or not a string is a feat or not?  If you're using links to make that determination, there's an issue if a user doesn't use links or uses redirects.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:52, 5 February 2008 (MST)&lt;br /&gt;
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::::::::To figure out which ones are child links it would be storing all the names and compare name to name (stripping out link information) rather than only looking at links.  But I see what you are saying about determining what to include and having to update things manually.  This probably isn't the solution after all.  I had toyed with the idea of specifying the parent feats when you create a new feat, which makes a LOT more sense, but I'm not confident that dpl would be able to do that.  That sort of thing is something best suited to a code approach, which is definitely beyond the scope of a wiki.  Do you think there is a way to specify the parent and use that?  It would first have to find all feats in a particular category, and then it would have to match each feat with a parent to its parent somehow.  Hrm...  Seems like we may just have to stick with manually updating a feat table.  --[[User:Aarnott|Aarnott]] 14:18, 5 February 2008 (MST) &amp;gt;&amp;gt; Edit: I had the default to minor edits by accident.  Just making sure this appears as a normal edit ''':)'''&lt;br /&gt;
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:::::::::For now, I'd say forget about the trees and just dpl each page as per races and base classes.  Displaying the trees would most likely require a custom extension.  The biggest obstacle would be compensating for user error.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:35, 5 February 2008 (MST)&lt;br /&gt;
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::::::::::Well, regardless, I won't need admin rights to write the script.  You can remove them now.&lt;br /&gt;
::::::::::I will need to see the script Dmilewski used so I can know how to access the databe to make changes directly.  Or you could just send me the database schema, username and password.  Or I could look up the schema by d/ling Media Wiki...  But it would probably be a lot easier to use his script.  f you got me the db schema (which I can give you the command to print out), I could make the script and you can just sub in the username/password.  Any way works for me.  I feel leery just running a script on the db directly though, so I'll see if I can make a dummy version of D&amp;amp;D wiki on my localhost.  What version of media wiki do you use?  --[[User:Aarnott|Aarnott]] 20:29, 7 February 2008 (MST)&lt;br /&gt;
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:::::::::::No one has done a back-end datebase script yet (and I do not think that would be the best idea, seeing how no one could see the edit&amp;amp;mdash;unless I am confused as to what you mean by database scipt).  I know [[User:Blue Dragon|Blue Dragon]] uses perl's cgi mechanize feature, I am not sure what [[User:Dmilewski|Dmilewski]] uses...  You may want to ask him.  Anyway, You can see the version of mediawiki we use, and the version of all the extensions, at [[Special:Version]].  Regards.  --[[User:Green Dragon|Green Dragon]] 09:57, 8 February 2008 (MST)&lt;br /&gt;
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== Procedure for Class Creation ==&lt;br /&gt;
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I wondered what the procedure was for creating a new class, because I'm thinking of creating an alternate [[Myrmidon (DnD Class)|Myrmidon]] class.  --[[User:Tetsurga|Tetsurga]] 15:49, 31 January 2008&lt;br /&gt;
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:Go to [[Add New DnD Class]] and you can add one from there, following the instructions provided.  --[[User:Aarnott|Aarnott]] 16:45, 31 January 2008 (MST)&lt;br /&gt;
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::If it isn't too much trouble could you take a look at the revised Myrmidon class.  --[[User:Tetsurga|Tetsurga]] 19:14, 31 January 2008&lt;br /&gt;
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:::Yea ill take a look, if there is anything specific you need checked out let me know.  --[[User:Cerin616|Cerin616, Drew]] 19:36, 31 January 2008 (MST)&lt;br /&gt;
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::::I took a look at it.  --[[User:Green Dragon|Green Dragon]] 12:29, 4 February 2008 (MST)&lt;br /&gt;
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==More on the to-do-list==&lt;br /&gt;
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Well, since i will probably be waiting for WotC to respond... I am going to keep working on the to do list. Im going to start out with the druidic.net OGC. Ill let you know when its done so you can take a look. And is there anything special you want to me to categorize them as in the footer?--[[User:Cerin616|Cerin616, Drew]] 09:43, 1 February 2008 (MST)&lt;br /&gt;
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:[[Darkaralome (DnD Race)]] Thats the first one done. I think that maybe these should have their own catagory as well, and also i might need a little help from anyone to make up a background etc.--[[User:Cerin616|Cerin616, Drew]] 09:58, 1 February 2008 (MST)&lt;br /&gt;
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::Take a look now, that is how they should all be added (albeit that one is not formatted correctly, nor is the [[Template:x0]] and [[Template:Author]] done).  --[[User:Green Dragon|Green Dragon]] 12:02, 1 February 2008 (MST)&lt;br /&gt;
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:::Where did you get all that extra info...? and ill make those extra pages, deity and equip. Plus i just wikified it. --[[User:Cerin616|Cerin616, Drew]] 15:59, 1 February 2008 (MST)&lt;br /&gt;
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::::I wikified the page, but i still need to do the feat at the bottom... The weapon page i made for lomepick is good, but the deity page for Lo'hemeh is ehh--[[User:Cerin616|Cerin616, Drew]] 16:45, 1 February 2008 (MST)&lt;br /&gt;
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:::::I have changed the deity around a bit.  Also, all that is left to do is that feat and it is done ''':)'''.  --[[User:Green Dragon|Green Dragon]] 11:09, 4 February 2008 (MST)&lt;br /&gt;
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== Effective caster levels and feats. ==&lt;br /&gt;
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Ok first I'll Start with an example, a lvl 2 Sorc Rakshasa, thats the base of this, now then could it take feats that require arcane caster lvl 1st-9th or can it only take feats with lvl 1st-2nd, the reason I ask is bacuse the Rakshasa template states that the player if they take the Sorc class the Sorc lvls and the 7 lvls from the Rakshasa stack for deturmining effective caster lvl and for casting and other like effects and also famlure, sp would feats fall under like effects?  {{Unsigned|Vike Oden|00:00, 2 February 2008 (MST)}}&lt;br /&gt;
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:It states: If the character takes additional levels of sorcerer, these levels stack with the rakshasa’s base spellcasting ability for spells known, spells per day, ''and other effects dependent on caster level''.  So, based on the last statement, I would say that, yes, you can take feats that require a level 9 sorcerer.  Does this help?  --[[User:Green Dragon|Green Dragon]] 00:41, 2 February 2008 (MST)&lt;br /&gt;
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::Yes it does thank you very much. --[[User:Vike Oden|Vike Oden]] Some Time, 4 February 2008 (MST)&lt;br /&gt;
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:::No problem.  --[[User:Green Dragon|Green Dragon]] 11:55, 4 February 2008 (MST)&lt;br /&gt;
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== Bow Master ==&lt;br /&gt;
&lt;br /&gt;
Please don't delete the Bow Master, I am still working on it. I still have to add content.--[[User:Tetsurga|Tetsurga]] 16:05, 2 February 2008 (MST)&lt;br /&gt;
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:Now that the Bow Master is finally finished, could someone go take a look at it?--[[User:Tetsurga|Tetsurga]] 22:35, 2 February 2008 (MST)&lt;br /&gt;
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::It will no longer be deleted, and I will take a look at it.  Sorry about that.  --[[User:Green Dragon|Green Dragon]] 10:18, 4 February 2008 (MST)&lt;br /&gt;
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== Hi I want to help ==&lt;br /&gt;
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Hi there I just joinged and thought I might be able to help out. To start I might try to wikify some of the pages that need it I just did [[Alien Warrior (DnD Creature)|Alien Warrior]] is this anything like what your after? please let me know if anything is wrong so I can fix it and remove the wikify tag. [[User:Hawk|Hawk]] 02:00, 6 February 2008 (MST)&lt;br /&gt;
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:That is exactly what is meant to be done with with a wikify tag.  Thanks so much for doing that!  --[[User:Green Dragon|Green Dragon]] 08:48, 8 February 2008 (MST)&lt;br /&gt;
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::Your welcome. I don't have all that much to add myself and I saw what an awesome place this was (you've done a great job here this is one of the best sites for homebrew information) so I wanted to help somehow I have some experience with wiki formating and the preloads make it really easy so I thought that'll do as a start, can find something else to do when I'm done. [[User:Hawk|Hawk]] 09:31, 8 February 2008 (MST)&lt;br /&gt;
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:::As a side comment I think this is the first time that the pages that have needed to be wikified have been looked at since [[Template:Wikify]] came into existence (about a year ago) so this is really a good thing what you are doing ''':)'''.  Thanks again.   --[[User:Green Dragon|Green Dragon]] 09:34, 8 February 2008 (MST)&lt;br /&gt;
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::::Lol glad to be of service boss *salutes* got anything else you want me to do or any suggestions just let me know. On a side note the NPCs, Classes and Races are all going to take a little longer than creatures do you have an inuse tag just in case and if not would it be ok if I made one (probably just copy wikipedias over) [[User:Hawk|Hawk]] 09:40, 8 February 2008 (MST)&lt;br /&gt;
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:::::We do not have that tag, what is that tag exactly?  Is that the one where a user adds it to a page so no one else edits it while he/she does?  If it is that one I would not be to worried...  D&amp;amp;D Wiki is not quite as busy as wikipedia ''':P'''.  --[[User:Green Dragon|Green Dragon]] 09:44, 8 February 2008 (MST)&lt;br /&gt;
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::::::Yeah that's the one I know it isn't quite as busy round here (this site's more interesting though) I only mention it because I actually had an edit conflict before someone had saved an edit while I was editing the same page so thought better to be safe than sorry. [[User:Hawk|Hawk]] 09:48, 8 February 2008 (MST)&lt;br /&gt;
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:::::::That was probably me, sorry about that.  Feel free to port it over.  --[[User:Green Dragon|Green Dragon]] 09:51, 8 February 2008 (MST)&lt;br /&gt;
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::::::::Thanks Shall do it tomorrow right now i'm going to bed really got to stop staying up till 4am... i'm not even tired but i better lol. I work till 11pm get home and am wide awake. [[User:Hawk|Hawk]] 09:55, 8 February 2008 (MST)&lt;br /&gt;
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:::::::::I added an inuse tag [[template:inuse]] I didnt copy wikipedias straight over as theirs uses more than one template that dand wiki dont use or need so I didnt bother and made my own. Didnt think that would be much of a problem as im probably going to be the only one useing it [[User:Hawk|Hawk]] 07:52, 9 February 2008 (MST)&lt;br /&gt;
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== Spells to look at ==&lt;br /&gt;
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* [[Kaioken (DnD Spell)]]&lt;br /&gt;
* [[Ki Barrage (DnD Spell)]]&lt;br /&gt;
* [[Alchemical Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Ki Ball (DnD Spell)]]&lt;br /&gt;
* [[Spirit Bomb (DnD Spell)]]&lt;br /&gt;
* [[Epic Fireball (DnD Epic Spell)]]&lt;br /&gt;
* [[Kamehameha Wave (DnD Spell)]]&lt;br /&gt;
* [[Envy Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Summon Hecatoncheires (DnD Epic Spell)]]&lt;br /&gt;
* [[Special Beam Cannon (DnD Spell)]]&lt;br /&gt;
* [[Avatar (DnD Spell)]]&lt;br /&gt;
* [[Complete Restoration (DnD Spell)]]&lt;br /&gt;
* [[Spectrum (DnD Cleric Domain)]]&lt;br /&gt;
* [[Culture Control (DnD Epic Spell)]]&lt;br /&gt;
* [[Alternative Spider Domain (DnD Cleric Domain)]]&lt;br /&gt;
* [[Ki Bullet (DnD Spell)]]&lt;br /&gt;
* [[Word (DnD Cleric Domain)]]&lt;br /&gt;
* [[Kamehameha Wave, Greater (DnD Spell)]]&lt;br /&gt;
* [[Ki Barrage, Lesser (DnD Spell)]]&lt;br /&gt;
* [[Kamehameha Wave, Lesser (DnD Spell)]]&lt;br /&gt;
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== Signing Comments ==&lt;br /&gt;
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Alright, I have tried every variation I could think of, but still I can't seem to find the proper method of signing comments so that my name is automatically linked to my page. I always use &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;, but end up having to make a second edit every time in order to change 'Sulacu' into &amp;lt;nowiki&amp;gt;[[User:Sulacu|Sulacu]]&amp;lt;/nowiki&amp;gt;. Could you please give me some insight on this? --[[User:Sulacu|Sulacu]] 07:38, 9 February 2008 (MST)&lt;br /&gt;
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:The problem seems like a problem in your user preferences.  Click &amp;quot;my preferences&amp;quot; (right by link to user and user-talk page).  Make sure you are on the &amp;quot;User Profile&amp;quot; tab.  Delete everything in the &amp;quot;Real Name&amp;quot; space and, click save, and it should work.  Try it out in the [[Sandbox]] and tell me if it works!  Hope this helps.  --[[User:Green Dragon|Green Dragon]] 14:09, 9 February 2008 (MST)&lt;br /&gt;
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::Nope, doesn't help. My name remains linkless when I sign comments. Personally, I don't mind much to make a second edit in order to link my name, but I was wondering why it didn't work :P. --[[User:Sulacu|Sulacu]] 18:19, 9 February 2008 (MST)&lt;br /&gt;
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:::PS. Never mind, I think I got it. The Raw Signature box was ticked for some reason. I suppose undoing that helps it. Thanks for pointing me in the right direction. --[[User:Sulacu|Sulacu]] 18:21, 9 February 2008 (MST)&lt;br /&gt;
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== Candidate for Deletion ==&lt;br /&gt;
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I was going to wikify this page [[Faelorgn's Power Surge (DnD Epic Spell)]] but was looking at the history it appears to me like the author wants it deleted (he blanked it after writing it and there is a link to his email to &amp;quot;get the rest of the entry&amp;quot;). I'd suggest deleting it or contact the author. I added the delete template. If you want to keep just let me know and I'll wikify it (it's pretty much done anyway). [[User:Hawk|Hawk]] 09:36, 10 February 2008 (MST)&lt;/div&gt;</summary>
		<author><name>Cerin616</name></author>	</entry>

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