https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Carey+ruff&feedformat=atomD&D Wiki - User contributions [en]2024-03-28T16:48:10ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Ratarien_(3.5e_Race)&diff=410611Ratarien (3.5e Race)2009-09-04T03:04:13Z<p>Carey ruff: </p>
<hr />
<div>{{Author<br />
|author_name=Carey Ruff<br />
|date_created=03-30-09<br />
|status=Done!<br />
|editing=Please only edit if you are familiar with the Majesty Game or the Majesty: Heroes of Ardania online RPG.<br />
}}<br />
<br />
===Ratfolk===<br />
Ratfolk are a disgusting crossbreed of rodent and humanoid. While they share the sewers with their smaller brethren, they are more cunning and hate-driven than their four-legged cousins. There are rumours of a network of Ratman cities spanning almost the length of Ardania!<br />
<br />
*+2 [[dexterity]], +2 [[strength]], +2 [[constitution]], -2 [[intelligence]], -2 [[charisma]].<br />
*Medium [[Humanoid]] (ratman)<br />
*ratfolk base land speed is 40 ft.<br />
*[[Darkvision]] 120 ft.<br />
*Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds ratmen for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. <br />
*[[Scent]] 60 ft.<br />
*+4 racial bonus on [[Hide (SRD Skill)|hide]], [[Move Silently (SRD Skill)|move silently]], and [[Balance (SRD Skill)|balance]] checks.<br />
*[[Automatic Languages]]: Rodent. [[Bonus Languages]]: Ardanian, Gnomish, Goblin.<br />
*[[Favored Class]]: [[rogue]].<br />
*[[level adjustment]]: +1.<br />
<br />
http://i337.photobucket.com/albums/n377/caruff/RatmanPortrait.gif<br />
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<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Ardania Setting]]<br />
[[Category:LA2]]<br />
[[Category:ECL3]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Goblins,_Ardanian_(3.5e_Race)&diff=410609Goblins, Ardanian (3.5e Race)2009-09-04T03:03:25Z<p>Carey ruff: </p>
<hr />
<div>{{Author<br />
|author_name=Carey Ruff<br />
|date_created=03-30-09<br />
|status=Done!<br />
|editing=Please only edit if you are familiar with the Majesty Game or the Majesty: Heroes of Ardania online RPG.<br />
}}<br />
===Goblins===<br />
What they lack in strength, they make up for in numbers. Goblins hate humans and will gleefully attack or rob wayfarers and caravans. While they are often beset by bickering, their hordes can pose a threat to any kingdom during the rare moments of harmony.<br />
<br />
*+2 [[dexterity]], +2 [[constitution]], -2 [[charisma]], -2 [[strength]].<br />
*Small [[Humanoid]] (goblin).<br />
*goblin base land speed is 30 ft.<br />
*[[Improved Low-Light Vision]].<br />
*+2 racial bonus on [[Move Silently (SRD Skill)|move silently]], [[Listen (SRD Skill)|listen]], and [[Survival (SRD Skill)|survival]] checks.<br />
*Goblins recieve [[Diehard (SRD Feat)|diehard]] as a bonus feat at first level.<br />
*[[Automatic Languages]]: Goblin. [[Bonus Languages]]: Ardanian, Gnomish, Rodent, Serpent.<br />
*[[Favored Class]]: [[rogue]].<br />
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http://i337.photobucket.com/albums/n377/caruff/GoblinPortrait.gif http://i337.photobucket.com/albums/n377/caruff/GoblinPriestPortrait.gif<br />
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<br />
<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Ardania Setting]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Dryads,_Ardanian_(3.5e_Race)&diff=410608Dryads, Ardanian (3.5e Race)2009-09-04T03:03:16Z<p>Carey ruff: </p>
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<div>{{stub|needs racial flavor details}}<br />
{{wikify|needs to be properly formatted}}<br />
{{Author<br />
|author_name=Carey Ruff<br />
|date_created=03-30-09<br />
|status=Done!<br />
|editing=Please only edit if you are familiar with the Majesty Game or the Majesty: Heroes of Ardania online RPG.<br />
}}<br />
<br />
===Dryads===<br />
Dryads are green-skinned denizens of the fey realm. They are rumored to seduce heroes into their lairs, rob them, and sacrifice them to their forest goddess.<br />
<br />
*+4 [[charisma]], +2 [[dexterity]], +2 [[wisdom]], -2 [[strength]], -2 [[constitution]].<br />
*Medium [[Fey]].<br />
*dryad base land speed is 30 ft.<br />
*[[Improved Low-Light Vision]].<br />
*+4 racial bonus on [[Hide (SRD Skill)|hide]], [[Move Silently (SRD Skill)|move silently]], [[Listen (SRD Skill)|listen]], [[Spot (SRD Skill)|spot]], and [[Sense Motive (SRD Skill)|sense motive]] checks.<br />
*Tree Sickness (su): if a dryad spends more then 72 hours away from a forest, they begin to sicken and die. They must make a dc 15 fortitude save (+2 for each extra day they stay away from the forest) every 4 hours or take 1d4 points of constitution damage.<br />
*Spell-like abilities: at will: [[Charm Person (SRD Spell)|charm person]] and [[Charm Animal (SRD Spell)|charm animal]].<br />
*[[Automatic Languages]]: Sylvan. [[Bonus Languages]]: Ardanian, Elven, Goblin, Serpent.<br />
*[[Favored Class]]: [[sorcerer]].<br />
*[[level adjustment]]: +2.<br />
<br />
http://i337.photobucket.com/albums/n377/caruff/DryadPortrait.gif<br />
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Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[Ardania: The Majesty Campaign Setting (DnD Campaign Setting)|Ardania]] &rarr; [[Races (Ardania Supplement)|Races]]<br />
<br />
<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Fey Type]]<br />
[[Category:Ardania Setting]]<br />
[[Category:LA2]]<br />
[[Category:ECL3]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Humans,_Ardanian_(3.5e_Race)&diff=410607Humans, Ardanian (3.5e Race)2009-09-04T03:02:22Z<p>Carey ruff: </p>
<hr />
<div>{{Author<br />
|author_name=Carey Ruff<br />
|date_created=03-30-09<br />
|status=Done!<br />
|editing=Please only edit if you are familiar with the Majesty Game or the Majesty: Heroes of Ardania online RPG.<br />
}}<br />
<br />
===Humans===<br />
Humans are the leading race of Ardania, and most of the nobility and the merchant class comes from the human race. They get along with almost all of the other civilized races, and are prone to worshiping any god.<br />
<br />
====Physical Description====<br />
Of all the races, humans have the most variety, with their skin ranging from very dark brown to very pale and their hair from black to red to brown to blond. They stand usually between 5 and 6 feet in height, although some are taller or shorter.<br />
<br />
====Racial Traits====<br />
*Medium [[Humanoid]] (human).<br />
*human base land speed is 30 ft.<br />
*4 bonus skill points at first level.<br />
*a single bonus feat at first level.<br />
*[[Automatic Languages]]: Ardanian. [[Bonus Languages]]: any (excluding secret languages).<br />
*[[Favored Class]]: any.<br />
<br />
http://i337.photobucket.com/albums/n377/caruff/barbarianportrait.gif http://i337.photobucket.com/albums/n377/caruff/wizardportrait.gif http://i337.photobucket.com/albums/n377/caruff/rogueportrait.gif<br />
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Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[Ardania: The Majesty Campaign Setting (DnD Campaign Setting)|Ardania]] &rarr; [[Races (Ardania Supplement)|Races]]<br />
<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Ardania Setting]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Elves,_Ardanian_(3.5e_Race)&diff=410605Elves, Ardanian (3.5e Race)2009-09-04T03:02:06Z<p>Carey ruff: /* Racial Traits */</p>
<hr />
<div>{{Author<br />
|author_name=Carey Ruff<br />
|date_created=03-30-09<br />
|status=Done!<br />
|editing=Please only edit if you are familiar with the Majesty Game or the Majesty: Heroes of Ardania online RPG.<br />
}}<br />
<br />
===Elves===<br />
The elves of Ardania are notorious revelers, prone to the vices of wine and debauchery. They are generally viewed as lazy thieves, but are tolerated because of their skills in entertainment. Elves introduced gambling, alcohol, and other vices of pleasure to Ardania. They dislike dwarves and gnomes.<br />
<br />
====Physical Description====<br />
Elves stand as tall as humans but have a slimmer and lighter build. Their hair is usually any shade of blue, however some elves have purplish or even bluish green hair, although these shades are very rare. Their skin also is of a blue shade, although it is usually much lighter in color then their hair. Elves have pointed ears and males do not grow facial hair.<br />
<br />
====Racial Traits====<br />
*+2 [[dexterity]], +2 [[charisma]], -2 [[constitution]], -2 [[wisdom]].<br />
*Medium [[Humanoid]] (elf).<br />
*elf base land speed is 40 ft.<br />
*[[Low-Light Vision]].<br />
*+2 racial bonus on [[Perform (SRD Skill)|perform]], [[Bluff (SRD Skill)|bluff]], [[Diplomacy (SRD Skill)|diplomacy]], [[Gather Information (SRD Skill)|gather information]], [[Spot (SRD Skill)|spot]], [[Listen (SRD Skill)|listen]] and [[Move Silently (SRD Skill)|move silently]] checks.<br />
*+2 racial bonus on will saves against enchantments.<br />
*Automatic weapon proficiency with the [[longbow]] and [[shortbow]].<br />
*+2 racial bonus on all attack roles made with a bow.<br />
*[[Automatic Languages]]: Elven, Ardanian. [[Bonus Languages]]: Goblin, Serpent, Dwarven, Sylvan, Draconic.<br />
*[[Favored Class]]: [[bard]].<br />
<br />
http://i337.photobucket.com/albums/n377/caruff/elfportrait.gif http://i337.photobucket.com/albums/n377/caruff/elf-bungalow-tn.gif<br />
<br />
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Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[Ardania: The Majesty Campaign Setting (DnD Campaign Setting)|Ardania]] &rarr; [[Races (Ardania Supplement)|Races]]<br />
<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Ardania Setting]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Elves,_Ardanian_(3.5e_Race)&diff=410604Elves, Ardanian (3.5e Race)2009-09-04T03:01:02Z<p>Carey ruff: </p>
<hr />
<div>{{Author<br />
|author_name=Carey Ruff<br />
|date_created=03-30-09<br />
|status=Done!<br />
|editing=Please only edit if you are familiar with the Majesty Game or the Majesty: Heroes of Ardania online RPG.<br />
}}<br />
<br />
===Elves===<br />
The elves of Ardania are notorious revelers, prone to the vices of wine and debauchery. They are generally viewed as lazy thieves, but are tolerated because of their skills in entertainment. Elves introduced gambling, alcohol, and other vices of pleasure to Ardania. They dislike dwarves and gnomes.<br />
<br />
====Physical Description====<br />
Elves stand as tall as humans but have a slimmer and lighter build. Their hair is usually any shade of blue, however some elves have purplish or even bluish green hair, although these shades are very rare. Their skin also is of a blue shade, although it is usually much lighter in color then their hair. Elves have pointed ears and males do not grow facial hair.<br />
<br />
====Racial Traits====<br />
*+2 [[dexterity]], +2 [[charisma]], -2 [[constitution]], -2 [[wisdom]].<br />
*Medium [[Humanoid]] (elf).<br />
*elf base land speed is 40 ft.<br />
*[[Low-Light Vision]].<br />
*+2 racial bonus on [[Perform (SRD Skill)|perform]], [[Bluff (SRD Skill)|bluff]], [[Diplomacy (SRD Skill)|diplomacy]], [[Gather Information (SRD Skill)|gather information]], [[Spot (SRD Skill)|spot]], [[Listen (SRD Skill)|listen]] and [[Move Silently (SRD Skill)|move silently]] checks.<br />
*+2 racial bonus on will saves against enchantments.<br />
*Automatic weapon proficiency with the [[longbow]] and [[shortbow]].<br />
*+2 racial bonus on all attack roles made with a bow.<br />
*[[Automatic Languages]]: Elven, Ardanian. [[Bonus Languages]]: Goblin, Serpent, Dwarven, Sylvan, Draconic.<br />
*[[Favored Class]]: [[bard]].<br />
<br />
http://i337.photobucket.com/albums/n377/caruff/elfportrait.gif http://i337.photobucket.com/albums/n377/caruff/elf-bungalow-tn.gif<br />
<br />
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----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[Ardania: The Majesty Campaign Setting (DnD Campaign Setting)|Ardania]] [[Races (Ardania Supplement)|Races]]<br />
<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Ardania Setting]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Gremlins,_Albion_(3.5e_Race)&diff=392081Gremlins, Albion (3.5e Race)2009-07-17T08:38:13Z<p>Carey ruff: /* Racial Traits */</p>
<hr />
<div>{{author<br />
|author_name=Krescent<br />
|date_created=6-03-09<br />
|status=<br />
}}<br />
<br />
==Gremlins==<br />
Gremlins are stealthy, sly, and mischievous creatures who delight in destroying objects, ranging from weapons to houses. They are also effective hunters, using their small size, camouflage ability, and stealthy nature to remain unseen and unheard.<br />
<br />
===Personality===<br />
Gremlins are more mischievous then malicious. However, many gremlins have been known to acquire a mean streak and use their stealth abilities to hunt down other humanoids. The majority of gremlins are clever and sly, often pulling off complex practical jokes or other acts of mischief. <br />
<br />
===Physical Description===<br />
Gremlins are small beings, generally not passing three feet in height. They are slim and wiry, and have overly large ears and eyes. A tail, which can be from one to two feet in length, helps with their balance. Gremlins are hairless, and can shift their skin color to match any environment.<br />
<br />
===Relations===<br />
Most other races dislike gremlins, and in many countries they are not even considered citizens despite their sentience. The few races who like gremlins are [[Cambions, Albion (DnD Race)|cambions]], [[Elves, Albion (DnD Race)|elves]], and [[Darklings (DnD Race)|darklings]].<br />
<br />
===Alignment===<br />
Most gremlins are neutral in alignment, but s few are evil. They rarely tend towards chaos or law..<br />
<br />
===Lands===<br />
Gremlins seem to pop up just about anywhere.<br />
<br />
===Religion===<br />
Gremlins have no deity.<br />
<br />
===Language===<br />
Gremlins speak their own language, which other races have termed "Gremlin Babble".<br />
<br />
===Racial Traits===<br />
* +8 [[dexterity]], -4 [[strength]], -2 [[constitution]]. Gremlins are insanely fast, but are much smaller and slighter then other races..<br />
* [[Humanoid]] ([[goblinoid]]).<br />
* Small.<br />
* Gremlin base land speed is 40 ft.<br />
* [[Darkvision]] 60 ft.<br />
* [[Low-Light Vision]].<br />
* +4 racial bonus on [[reflex]] saving throws.<br />
* +8 racial bonus on [[Move Silently (SRD Skill)|move silently]] and [[hide]], and [[balance]] checks.<br />
* +4 racial bonus on [[listen]], [[spot]], [[climb]] and [[jump]] checks.<br />
* Camouflage (ex): a gremlin can camouflage itself against any background, meaning that they can make [[hide]] checks even without any cover at no penalty. In addition, they gain a +8 bonus on [[hide]] checks while camouflaged.<br />
* babbel (su): a gremlin can make an odd chuckling, babbling sound, and any opponent (besides other gremlins) who fails their will save (dc 10 + gremlin's [[charisma]] modifier) gains a -2 penalty on all saves for rounds equal to five times the gremlin's hd.<br />
* bonus feat at first level.<br />
* [[Automatic Languages]]: Gremlin Babble. [[Bonus Languages]]: Albionian, Jacinthian, Utish, Elven, Aergaelan.<br />
* [[Favored Class]]: [[rogue]].<br />
* [[Level Adjustment]]: +2<br />
<br />
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<br />
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----<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Albion Setting]]<br />
[[Category:LA2]]<br />
[[Category:ECL3]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Races_(Ardania_Supplement)&diff=372256Races (Ardania Supplement)2009-06-30T02:05:30Z<p>Carey ruff: /* Evil Races */</p>
<hr />
<div>{{Author<br />
|author_name=Carey Ruff<br />
|date_created=11-7-08<br />
|status=Almost done!<br />
|editing=Please only edit if you are familier with the Magesty Game or the Majesty: Heroes of Ardania online RPG.<br />
}}<br />
<br />
There are many races in Ardania, as varied as the land itself.<br />
<br />
== Good Races ==<br />
The four major "civilized" races of Ardania (meaning accepted into human society) are the dwarves, elves, gnomes, and, of course, the humans.<br />
<br />
* [[Dwarves, Ardanian (DnD Race)|Dwarves]]<div style="font-size: smaller; margin-left: 2em;">Sturdy adventurers.</div><br />
* [[Elves, Ardanian (DnD Race)|Elves]]<div style="font-size: smaller; margin-left: 2em;">Fun-loving archers.</div><br />
* [[Gnomes, Ardanian (DnD Race)|Gnomes]]<div style="font-size: smaller; margin-left: 2em;">Industrious workers.</div><br />
* [[Humans, Ardanian (DnD Race)|Humans]]<div style="font-size: smaller; margin-left: 2em;">The primary race of Ardania.</div><br />
<br />
<br />
== Evil Races ==<br />
The evil races are those that are not generally accepted into mainstream Ardanian society.<br />
<br />
* [[Dryads, Ardanian (DnD Race)|Dryads]]<div style="font-size: smaller; margin-left: 2em;">Seductive forest spirits.</div><br />
* [[Goblins, Ardanian (DnD Race)|Goblins]]<div style="font-size: smaller; margin-left: 2em;">Quarrelsome nuisances.</div><br />
* [[Minotaurs, Ardanian (DnD Race)|Minotaurs]]<div style="font-size: smaller; margin-left: 2em;">Half-bull mercenaries.</div><br />
* [[Ratfolk (DnD Race)|Ratfolk]]<div style="font-size: smaller; margin-left: 2em;">Sewer-dwelling vermin.</div><br />
* [[Werewolves, Ardanian (DnD Race)|Werewolves]]<div style="font-size: smaller; margin-left: 2em;">Shape-shifting hunters.</div><br />
<br />
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Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Ardania: The Majesty Campaign Setting (DnD Campaign Setting)|Ardania]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Ardania Setting]]<br />
[[Category:Supplement]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=User:Carey_ruff&diff=372087User:Carey ruff2009-06-28T22:34:19Z<p>Carey ruff: </p>
<hr />
<div>{{quote|Do you own a boomerang? I do.|orig= Me}}<br />
<br />
Hello! My name is Carey Ruff.<br />
I joined D&D wiki over a year ago, and have since enjoyed contributing to this amazing website.<br />
<br />
===About Me===<br />
I'm a senior in high school, and have played D&D since I was eleven. Mostly I DM for some of my friends, but I enjoy being a player as well...<br />
<br />
<br />
===Contributions===<br />
These are the contributions to D&D wiki which I am most proud of:<br />
<br />
* [[Dusk Elves (DnD Race)|Dusk Elves]]: My first contribution to D&D wiki!<br />
* [[Rytha and Bas'Mera, The Silver Lands (DnD Campaign Setting)|Rytha and Bas'Mera, The Silver Lands]]: A completely non-human fantasy realm.<br />
* [[To the Heavens (D20 Modern Campaign Setting)|To the Heavens]]: A futuristic, sci-fi campaign setting.<br />
* [[Ardania: The Majesty Campaign Setting (DnD Campaign Setting)|Ardania: The Majesty Campaign Setting]]: My most recent project, a campaign setting based on the game Majesty: The Fantasy Kingdom Sim (nearly finished!).<br />
* [[Elves, Aether (DnD Race)|Aether Elves]]: a strange new race of extraplanar, fey elves. Also, the [[The Aether (DnD Environment)|Aether]], and [[Reapers (DnD Race)|Reapers]].</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Elves,_Aether_(3.5e_Race)&diff=372000Elves, Aether (3.5e Race)2009-06-28T05:53:40Z<p>Carey ruff: /* Relations */</p>
<hr />
<div>{{author<br />
|author_name=Carey Ruff<br />
|date_created=4-18-09<br />
|status=Almost done!<br />
}}<br />
{{x0<br />
|la=+2<br />
|ecl=3<br />
|type=Fey<br />
|ability_adjust=Variable<br />
|size=Medium<br />
|favored_class=Variable<br />
|desc=A varied and colorful race of elves.<br />
}}<br />
<br />
=Aether Elves=<br />
<choose><br />
<option>{{quote|When an elf kills you, they'll do it with a smile on their face. |orig=Words of wisdom.}}</option><br />
<option>{{quote|I have seen the cities of the aether elves, I have seen the horrors that exist side by side these fair beings. I have seen what they are willing to do. And I never forgot.|orig=A refugee from the Aether, considered by most to be mad.}}</option><br />
</choose><br />
<br />
The aether elves are mysterious beings who dwell in the [[The Aether (DnD Environment)|Aether]]. They have three subraces: bright elves, dusk elves, and shadow elves. All of these clans of aether elves are loosely collected into a messy community which stretches along the rim of the [[The Aether (DnD Environment)|Aether]]. Further divisions are made by all three subraces of elves being divided into six different castes; the <b>royalty</b>, <b>elders</b>, <b>warriors</b>, <b>kindred</b>, <b>shifters</b>, and <b>changelings</b>.<br />
<br />
==Personality==<br />
Aether elves are perceptive, intelligent, and, despite their friendly, charming demeanor, incredibly ruthless and cruel. They seem to have no conscious or morals, but to be simply driven by emotion and ego.<br />
<br />
==Physical Description==<br />
All aether elves stand about as tall as humans (between 5 and 6 feet), but are very slender, and weigh only 100-150 lb. They have pointed ears. Physical traits vary by subrace. Bright aether elves have fair features, blazing golden or red hair, and a haughty look about them. Dusk aether elves have a darker look, with dark brown, chestnut, or dark, tarnished blond hair, darker skin tone, and slightly taller then either bright or shadow elves. Shadow aether elves have darker features, dark hair, and are shorter and slimmer then either of their cousins. Eye color is based on class. <b>Royalty</b> have pure silver, blue, golden, green, purple, or red eyes, while <b>warriors</b> all have marble black, steel gray, or snowy white eyes. <b>Kindred</b> have green, yellow, blue, or hazel eyes, while <b>shifters</b> have silver, black, yellow, gold, gray, or brown eyes.<br />
<br />
==Relations==<br />
Aether elves view all other races as beneath them, and have little to do. Their capricious mood swings and heartless demeanor makes it hard for them to make friends, even with other aether elves. They also have a strict hierarchy: <b>changelings</b> are at the bottom, followed by <b>warriors</b>, then <b>shifters</b>, <b>kindred</b>, and <b>elders</b>. The <b>royalty</b> is, of course, at the top, ruled only by the three <b>Dream Lords</b>: [[Auberon (DnD Deity)|Auberon]], [[Mabba (DnD Deity)|Mabba]], and [[Etheog (DnD Deity)|Etheog]].<br />
<br />
==Alignment==<br />
Aether elves are capricious and hard-hearted, ruled only by whim and self-absorption. They are universally chaotic, with most being chaotic evil, and some at best chaotic neutral.<br />
<br />
==Religion==<br />
Aether elves have no religion, but do pay complete homage to the <b>Dream Lords</b>, who can grant elven clerics (which are rare) access to the following domains: [[Chaos Domain (SRD Cleric Domain)|Chaos]], [[Luck Domain (SRD Cleric Domain)|Luck]], [[Destruction Domain (SRD Cleric Domain)|Destruction]], [[SRD:Madness Domain (Cleric Domain)|Madness]], [[Magic Domain (SRD Cleric Domain)|Magic]], [[Mind Domain (SRD Cleric Domain)|Mind]], and [[Trickery Domain (SRD Cleric Domain)|Trickery]] Domains.<br />
<br />
==Lands==<br />
Aether elves live in the Aether, although shifters and changelings are often found on the [[Material Plane]].<br />
<br />
==Language==<br />
Aether elves speak Aeth, the primary language of most Aether denizens. However, they also speak a racial dialect; bright elves Clarion, dusk elves Vesperion, and shadow elves Umberion. In addition, <b>royal</b> elves have the [[Tongues (SRD Spell)|tongues]] ability, and <b>elders</b> are telepathic. <b>Shifters</b> often learn the language of the [[Material Plane]].<br />
<br />
==Names==<br />
Aether elves name themselves upon reaching puberty, so their names are varied.<br />
<br />
==Racial Traits==<br />
<br />
====Racial Traits (Bright)====<br />
* +2 [[intelligence]], +4 [[charisma]], +2 [[dexterity]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Bright elf [[base land speed]] is 40 ft.<br />
* [[Low-Light Vision]].<br />
* Unearthly Grace (su): as long as a bright elf wears light or no armor, they may add their [[charisma]] bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Cold Iron Anathema: Bright elves take an additional 2 points of damage from Cold Iron weapons. They gain a -4 racial penalty on attack rolls with cold iron weapons, and take 2 points of nonlethal damage from touching any item made out of cold iron.<br />
* +4 racial bonus on [[spellcraft]], [[intimidate]], [[diplomacy]], [[Use Magic Device (SRD Skill)|use magic device]], and [[Sense Motive (SRD Skill)|sense motive]] checks.<br />
* [[Spell-Like Abilities]]: 3/day: [[Daylight (SRD Spell)|daylight]], [[Light (SRD Spell)|light]], [[Continual Flame (SRD Spell)|continual flame]]. Caster level same as class level. Save dc's charisma based.<br />
* SR 11 + hd.<br />
* [[Automatic Languages]]: Aeth, Clarion. [[Bonus Languages]]: Vesperian, Umberion, Common, Draconic, Celestial, Infernal, Abyssal.<br />
* [[Favored Class]]: [[sorcerer]].<br />
* [[Level Adjustment]]: +2<br />
<br />
====Racial Traits (Dusk)====<br />
* +4 [[dexterity]], +2 [[intelligence]], +2 [[charisma]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Dusk elf [[base land speed]] is 40 ft.<br />
* Improved [[Low-Light Vision]].<br />
* Unearthly Grace (su): as long as a dusk elf wears light or no armor, they may add their charisma bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Cold Iron Anathema: Dusk elves take an additional 2 points of damage from Cold Iron weapons. They gain a -4 racial penalty on attack rolls with cold iron weapons, and take 2 points of nonlethal damage from touching any item made out of cold iron.<br />
* Spell-like abilities: 3/day: [[Daze (SRD Spell)|daze]], [[SRD:Blur (Spell)|blur]], [[Faerie Fire (SRD Spell)|faerie fire]], [[Sleep (SRD Spell)|Sleep]]. Caster level equal to class level. Save dc's are [[charisma]] based.<br />
* +4 racial bonus on [[bluff]], [[Sense Motive (SRD Skill)|sense motive]], [[intimidate]], [[Move Silently (SRD Skill)|move silently]], [[spot]], and [[listen]] checks.<br />
* SR 11 + hd.<br />
* [[Automatic Languages]]: Aeth, Vesperion. [[Bonus Languages]]: Clarion, Umberion, Common, Draconic, Celestial, Abyssal, Infernal.<br />
* [[Favored Class]]: [[bard]].<br />
* [[Level Adjustment]]: +2<br />
<br />
====Racial Traits (Shadow)====<br />
* +4 [[intelligence]], +2 [[dexterity]], +2 [[charisma]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Shadow elf [[base land speed]] is 40 ft.<br />
* [[Darkvision]] .<br />
* Unearthly Grace (su): as long as a shadow elf wears light or no armor, they may add their charisma bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Cold Iron Anathema: Shadow elves take an additional 2 points of damage from Cold Iron weapons. They gain a -4 racial penalty on attack rolls with cold iron weapons, and take 2 points of nonlethal damage from touching any item made out of cold iron.<br />
* Spell-like abilities: 3/day: [[Darkness (SRD Spell)|darkness]], [[Invisibility (SRD Spell)|invisibility]], and [[Obscuring Mist (SRD Spell)|obscuring mist]]. Caster level same as class lavel. Save dc's are [[intelligence]] based.<br />
* +4 racial bonus on [[Move Silently (SRD Skill)|move silently]], [[hide]], [[bluff]], [[Open Lock (SRD Skill)|open lock]], and [[Disable Device (SRD Skill)|disable device]] checks.<br />
* SR 11 + hd.<br />
* [[Automatic Languages]]: Aeth, Umberion. [[Bonus Languages]]: Clarion, Vesperion, Common, Draconic, Celestial, Abyssal, Infernal.<br />
* [[Favored Class]]: [[wizard]].<br />
* [[Level Adjustment]]: +2<br />
<br />
==Castes==<br />
The aether elves castes grant them additional special abilities, as well as additional traits.<br />
<br />
====Changelings====<br />
* Changelings do not have the [[Extraplanar]] subtype.<br />
* Changeling's base land speed is 30 ft rather then 40 ft.<br />
* Bright elf changelings lose their [[Daylight (SRD Spell)|daylight]] spell-like ability. Dusk elf changelings lose their [[Daze (SRD Spell)|daze]] and [[SRD:Blur (Spell)|blur]] spell-like abilities. Shadow elf changelings lose their [[Darkness (SRD Spell)|darkness]] spell-like ability.<br />
* [[Level Adjustment]]: +1.<br />
<br />
====Warriors====<br />
* Automatic Weapon Proficiency with the [[Longsword]], [[Shortsword]], [[Longbow]], [[Shortbow]], and [[Sword, Bastard (SRD Weapon)|Bastard Sword]].<br />
* Lose 1 spell-like ability of choice.<br />
* [[Favored Class]]: [[fighter]].<br />
<br />
====Shifters====<br />
* Shift (su): A shifter has the ability to shift themselves in and out of the [[The Aether (DnD Environment)|Aether]] at will, as per the [[SRD:Plane Shift (Spell)|Plane Shift]] spell, but the shifter is the only creature affected, and they can only travel between the [[The Aether (DnD Environment)|Aether]] and the [[Material Plane]]. It is a Conjuration effect.<br />
* Uncanny Dodge (su): see [[rogue]] ability of same name.<br />
* [[Level Adjustment]]: +3.<br />
<br />
====Kindred====<br />
Kindred have no racial trait changes.<br />
<br />
====Royalty====<br />
* Additional +4 [[charisma]] bonus.<br />
* Royal elves have a constant [[Tongues (SRD Spell)|tongues]] effect.<br />
* Royal elves start play with the [[Leadership]] feat.<br />
* [[Spell-Like Abilities]]: at will: [[Charm Monster (SRD Spell)|charm monster]].<br />
* [[Level Adjustment]]: +5.<br />
<br />
<br />
<br />
======NOTE======<br />
* [[Aether Elf Elder (3.5e Creature)|Elder aether elves]] are not playable.<br />
<br />
==Aging==<br />
Aether elves do not age. They die only through outside causes (wounding, disease, starvation, etc.). However, after about 3,500 years of existence they they transform into [[Aether Elf Elder (3.5e Creature)|elders]]. Elders are the guardians of the Aether elves' domains.<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Fey Type]]<br />
[[Category:Extraplanar Subtype]]<br />
[[Category:Medium Size]]<br />
[[Category:LA2]]<br />
[[Category:ECL3]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Elves,_Aether_(3.5e_Race)&diff=371999Elves, Aether (3.5e Race)2009-06-28T05:44:08Z<p>Carey ruff: /* Aether Elves */</p>
<hr />
<div>{{author<br />
|author_name=Carey Ruff<br />
|date_created=4-18-09<br />
|status=Almost done!<br />
}}<br />
{{x0<br />
|la=+2<br />
|ecl=3<br />
|type=Fey<br />
|ability_adjust=Variable<br />
|size=Medium<br />
|favored_class=Variable<br />
|desc=A varied and colorful race of elves.<br />
}}<br />
<br />
=Aether Elves=<br />
<choose><br />
<option>{{quote|When an elf kills you, they'll do it with a smile on their face. |orig=Words of wisdom.}}</option><br />
<option>{{quote|I have seen the cities of the aether elves, I have seen the horrors that exist side by side these fair beings. I have seen what they are willing to do. And I never forgot.|orig=A refugee from the Aether, considered by most to be mad.}}</option><br />
</choose><br />
<br />
The aether elves are mysterious beings who dwell in the [[The Aether (DnD Environment)|Aether]]. They have three subraces: bright elves, dusk elves, and shadow elves. All of these clans of aether elves are loosely collected into a messy community which stretches along the rim of the [[The Aether (DnD Environment)|Aether]]. Further divisions are made by all three subraces of elves being divided into six different castes; the <b>royalty</b>, <b>elders</b>, <b>warriors</b>, <b>kindred</b>, <b>shifters</b>, and <b>changelings</b>.<br />
<br />
==Personality==<br />
Aether elves are perceptive, intelligent, and, despite their friendly, charming demeanor, incredibly ruthless and cruel. They seem to have no conscious or morals, but to be simply driven by emotion and ego.<br />
<br />
==Physical Description==<br />
All aether elves stand about as tall as humans (between 5 and 6 feet), but are very slender, and weigh only 100-150 lb. They have pointed ears. Physical traits vary by subrace. Bright aether elves have fair features, blazing golden or red hair, and a haughty look about them. Dusk aether elves have a darker look, with dark brown, chestnut, or dark, tarnished blond hair, darker skin tone, and slightly taller then either bright or shadow elves. Shadow aether elves have darker features, dark hair, and are shorter and slimmer then either of their cousins. Eye color is based on class. <b>Royalty</b> have pure silver, blue, golden, green, purple, or red eyes, while <b>warriors</b> all have marble black, steel gray, or snowy white eyes. <b>Kindred</b> have green, yellow, blue, or hazel eyes, while <b>shifters</b> have silver, black, yellow, gold, gray, or brown eyes.<br />
<br />
==Relations==<br />
Aether elves view all other races as beneath them, and have little to do. Their capricious mood swings and heartless demeanor makes it hard for them to make friends, even with other aether elves. They also have a strict hierarchy: <b>changelings</b> are at the bottom, followed by <b>warriors</b>, then <b>shifters</b>, <b>kindred</b>, and <b>elders</b>. The <b>royalty</b> is, of course, at the top, ruled only by the three <b>Dream Lords</b>: Auberon, Mabba, and Lukas. <br />
<br />
==Alignment==<br />
Aether elves are capricious and hard-hearted, ruled only by whim and self-absorption. They are universally chaotic, with most being chaotic evil, and some at best chaotic neutral.<br />
<br />
==Religion==<br />
Aether elves have no religion, but do pay complete homage to the <b>Dream Lords</b>, who can grant elven clerics (which are rare) access to the following domains: [[Chaos Domain (SRD Cleric Domain)|Chaos]], [[Luck Domain (SRD Cleric Domain)|Luck]], [[Destruction Domain (SRD Cleric Domain)|Destruction]], [[SRD:Madness Domain (Cleric Domain)|Madness]], [[Magic Domain (SRD Cleric Domain)|Magic]], [[Mind Domain (SRD Cleric Domain)|Mind]], and [[Trickery Domain (SRD Cleric Domain)|Trickery]] Domains.<br />
<br />
==Lands==<br />
Aether elves live in the Aether, although shifters and changelings are often found on the [[Material Plane]].<br />
<br />
==Language==<br />
Aether elves speak Aeth, the primary language of most Aether denizens. However, they also speak a racial dialect; bright elves Clarion, dusk elves Vesperion, and shadow elves Umberion. In addition, <b>royal</b> elves have the [[Tongues (SRD Spell)|tongues]] ability, and <b>elders</b> are telepathic. <b>Shifters</b> often learn the language of the [[Material Plane]].<br />
<br />
==Names==<br />
Aether elves name themselves upon reaching puberty, so their names are varied.<br />
<br />
==Racial Traits==<br />
<br />
====Racial Traits (Bright)====<br />
* +2 [[intelligence]], +4 [[charisma]], +2 [[dexterity]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Bright elf [[base land speed]] is 40 ft.<br />
* [[Low-Light Vision]].<br />
* Unearthly Grace (su): as long as a bright elf wears light or no armor, they may add their [[charisma]] bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Cold Iron Anathema: Bright elves take an additional 2 points of damage from Cold Iron weapons. They gain a -4 racial penalty on attack rolls with cold iron weapons, and take 2 points of nonlethal damage from touching any item made out of cold iron.<br />
* +4 racial bonus on [[spellcraft]], [[intimidate]], [[diplomacy]], [[Use Magic Device (SRD Skill)|use magic device]], and [[Sense Motive (SRD Skill)|sense motive]] checks.<br />
* [[Spell-Like Abilities]]: 3/day: [[Daylight (SRD Spell)|daylight]], [[Light (SRD Spell)|light]], [[Continual Flame (SRD Spell)|continual flame]]. Caster level same as class level. Save dc's charisma based.<br />
* SR 11 + hd.<br />
* [[Automatic Languages]]: Aeth, Clarion. [[Bonus Languages]]: Vesperian, Umberion, Common, Draconic, Celestial, Infernal, Abyssal.<br />
* [[Favored Class]]: [[sorcerer]].<br />
* [[Level Adjustment]]: +2<br />
<br />
====Racial Traits (Dusk)====<br />
* +4 [[dexterity]], +2 [[intelligence]], +2 [[charisma]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Dusk elf [[base land speed]] is 40 ft.<br />
* Improved [[Low-Light Vision]].<br />
* Unearthly Grace (su): as long as a dusk elf wears light or no armor, they may add their charisma bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Cold Iron Anathema: Dusk elves take an additional 2 points of damage from Cold Iron weapons. They gain a -4 racial penalty on attack rolls with cold iron weapons, and take 2 points of nonlethal damage from touching any item made out of cold iron.<br />
* Spell-like abilities: 3/day: [[Daze (SRD Spell)|daze]], [[SRD:Blur (Spell)|blur]], [[Faerie Fire (SRD Spell)|faerie fire]], [[Sleep (SRD Spell)|Sleep]]. Caster level equal to class level. Save dc's are [[charisma]] based.<br />
* +4 racial bonus on [[bluff]], [[Sense Motive (SRD Skill)|sense motive]], [[intimidate]], [[Move Silently (SRD Skill)|move silently]], [[spot]], and [[listen]] checks.<br />
* SR 11 + hd.<br />
* [[Automatic Languages]]: Aeth, Vesperion. [[Bonus Languages]]: Clarion, Umberion, Common, Draconic, Celestial, Abyssal, Infernal.<br />
* [[Favored Class]]: [[bard]].<br />
* [[Level Adjustment]]: +2<br />
<br />
====Racial Traits (Shadow)====<br />
* +4 [[intelligence]], +2 [[dexterity]], +2 [[charisma]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Shadow elf [[base land speed]] is 40 ft.<br />
* [[Darkvision]] .<br />
* Unearthly Grace (su): as long as a shadow elf wears light or no armor, they may add their charisma bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Cold Iron Anathema: Shadow elves take an additional 2 points of damage from Cold Iron weapons. They gain a -4 racial penalty on attack rolls with cold iron weapons, and take 2 points of nonlethal damage from touching any item made out of cold iron.<br />
* Spell-like abilities: 3/day: [[Darkness (SRD Spell)|darkness]], [[Invisibility (SRD Spell)|invisibility]], and [[Obscuring Mist (SRD Spell)|obscuring mist]]. Caster level same as class lavel. Save dc's are [[intelligence]] based.<br />
* +4 racial bonus on [[Move Silently (SRD Skill)|move silently]], [[hide]], [[bluff]], [[Open Lock (SRD Skill)|open lock]], and [[Disable Device (SRD Skill)|disable device]] checks.<br />
* SR 11 + hd.<br />
* [[Automatic Languages]]: Aeth, Umberion. [[Bonus Languages]]: Clarion, Vesperion, Common, Draconic, Celestial, Abyssal, Infernal.<br />
* [[Favored Class]]: [[wizard]].<br />
* [[Level Adjustment]]: +2<br />
<br />
==Castes==<br />
The aether elves castes grant them additional special abilities, as well as additional traits.<br />
<br />
====Changelings====<br />
* Changelings do not have the [[Extraplanar]] subtype.<br />
* Changeling's base land speed is 30 ft rather then 40 ft.<br />
* Bright elf changelings lose their [[Daylight (SRD Spell)|daylight]] spell-like ability. Dusk elf changelings lose their [[Daze (SRD Spell)|daze]] and [[SRD:Blur (Spell)|blur]] spell-like abilities. Shadow elf changelings lose their [[Darkness (SRD Spell)|darkness]] spell-like ability.<br />
* [[Level Adjustment]]: +1.<br />
<br />
====Warriors====<br />
* Automatic Weapon Proficiency with the [[Longsword]], [[Shortsword]], [[Longbow]], [[Shortbow]], and [[Sword, Bastard (SRD Weapon)|Bastard Sword]].<br />
* Lose 1 spell-like ability of choice.<br />
* [[Favored Class]]: [[fighter]].<br />
<br />
====Shifters====<br />
* Shift (su): A shifter has the ability to shift themselves in and out of the [[The Aether (DnD Environment)|Aether]] at will, as per the [[SRD:Plane Shift (Spell)|Plane Shift]] spell, but the shifter is the only creature affected, and they can only travel between the [[The Aether (DnD Environment)|Aether]] and the [[Material Plane]]. It is a Conjuration effect.<br />
* Uncanny Dodge (su): see [[rogue]] ability of same name.<br />
* [[Level Adjustment]]: +3.<br />
<br />
====Kindred====<br />
Kindred have no racial trait changes.<br />
<br />
====Royalty====<br />
* Additional +4 [[charisma]] bonus.<br />
* Royal elves have a constant [[Tongues (SRD Spell)|tongues]] effect.<br />
* Royal elves start play with the [[Leadership]] feat.<br />
* [[Spell-Like Abilities]]: at will: [[Charm Monster (SRD Spell)|charm monster]].<br />
* [[Level Adjustment]]: +5.<br />
<br />
<br />
<br />
======NOTE======<br />
* [[Aether Elf Elder (3.5e Creature)|Elder aether elves]] are not playable.<br />
<br />
==Aging==<br />
Aether elves do not age. They die only through outside causes (wounding, disease, starvation, etc.). However, after about 3,500 years of existence they they transform into [[Aether Elf Elder (3.5e Creature)|elders]]. Elders are the guardians of the Aether elves' domains.<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Fey Type]]<br />
[[Category:Extraplanar Subtype]]<br />
[[Category:Medium Size]]<br />
[[Category:LA2]]<br />
[[Category:ECL3]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Elves,_Aether_(3.5e_Race)&diff=371997Elves, Aether (3.5e Race)2009-06-28T05:41:22Z<p>Carey ruff: /* Racial Traits */</p>
<hr />
<div>{{author<br />
|author_name=Carey Ruff<br />
|date_created=4-18-09<br />
|status=Almost done!<br />
}}<br />
{{x0<br />
|la=+2<br />
|ecl=3<br />
|type=Fey<br />
|ability_adjust=Variable<br />
|size=Medium<br />
|favored_class=Variable<br />
|desc=A varied and colorful race of elves.<br />
}}<br />
<br />
=Aether Elves=<br />
<choose><br />
<option>{{quote|When an elf kills you, they'll do it with a smile on their face. |orig=Words of wisdom.}}</option><br />
<option>{{quote|I have seen the cities of the aether elves, I have seen the horrors that exist side by side these fair beings. I have seen what they are willing to do. And I never forgot.|orig=A refugee from the Aether, considered by most to be mad.}}</option><br />
</choose><br />
<br />
The aether elves are mysterious beings who dwell in the [[The Aether (DnD Environment)|Aether]]. They have three subraces: bright elves, dusk elves, and shadow elves. All of these clans of aether elves are loosely collected into a messy community which stretches along the rim of the [[The Aether (DnD Environment)|Aether]]. Further divisions are made by all three subraces of elves are further divided into six different castes; the <b>royalty</b>, <b>elders</b>, <b>warriors</b>, <b>kindred</b>, <b>shifters</b>, and <b>changelings</b>.<br />
<br />
==Personality==<br />
Aether elves are perceptive, intelligent, and, despite their friendly, charming demeanor, incredibly ruthless and cruel. They seem to have no conscious or morals, but to be simply driven by emotion and ego.<br />
<br />
==Physical Description==<br />
All aether elves stand about as tall as humans (between 5 and 6 feet), but are very slender, and weigh only 100-150 lb. They have pointed ears. Physical traits vary by subrace. Bright aether elves have fair features, blazing golden or red hair, and a haughty look about them. Dusk aether elves have a darker look, with dark brown, chestnut, or dark, tarnished blond hair, darker skin tone, and slightly taller then either bright or shadow elves. Shadow aether elves have darker features, dark hair, and are shorter and slimmer then either of their cousins. Eye color is based on class. <b>Royalty</b> have pure silver, blue, golden, green, purple, or red eyes, while <b>warriors</b> all have marble black, steel gray, or snowy white eyes. <b>Kindred</b> have green, yellow, blue, or hazel eyes, while <b>shifters</b> have silver, black, yellow, gold, gray, or brown eyes.<br />
<br />
==Relations==<br />
Aether elves view all other races as beneath them, and have little to do. Their capricious mood swings and heartless demeanor makes it hard for them to make friends, even with other aether elves. They also have a strict hierarchy: <b>changelings</b> are at the bottom, followed by <b>warriors</b>, then <b>shifters</b>, <b>kindred</b>, and <b>elders</b>. The <b>royalty</b> is, of course, at the top, ruled only by the three <b>Dream Lords</b>: Auberon, Mabba, and Lukas. <br />
<br />
==Alignment==<br />
Aether elves are capricious and hard-hearted, ruled only by whim and self-absorption. They are universally chaotic, with most being chaotic evil, and some at best chaotic neutral.<br />
<br />
==Religion==<br />
Aether elves have no religion, but do pay complete homage to the <b>Dream Lords</b>, who can grant elven clerics (which are rare) access to the following domains: [[Chaos Domain (SRD Cleric Domain)|Chaos]], [[Luck Domain (SRD Cleric Domain)|Luck]], [[Destruction Domain (SRD Cleric Domain)|Destruction]], [[SRD:Madness Domain (Cleric Domain)|Madness]], [[Magic Domain (SRD Cleric Domain)|Magic]], [[Mind Domain (SRD Cleric Domain)|Mind]], and [[Trickery Domain (SRD Cleric Domain)|Trickery]] Domains.<br />
<br />
==Lands==<br />
Aether elves live in the Aether, although shifters and changelings are often found on the [[Material Plane]].<br />
<br />
==Language==<br />
Aether elves speak Aeth, the primary language of most Aether denizens. However, they also speak a racial dialect; bright elves Clarion, dusk elves Vesperion, and shadow elves Umberion. In addition, <b>royal</b> elves have the [[Tongues (SRD Spell)|tongues]] ability, and <b>elders</b> are telepathic. <b>Shifters</b> often learn the language of the [[Material Plane]].<br />
<br />
==Names==<br />
Aether elves name themselves upon reaching puberty, so their names are varied.<br />
<br />
==Racial Traits==<br />
<br />
====Racial Traits (Bright)====<br />
* +2 [[intelligence]], +4 [[charisma]], +2 [[dexterity]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Bright elf [[base land speed]] is 40 ft.<br />
* [[Low-Light Vision]].<br />
* Unearthly Grace (su): as long as a bright elf wears light or no armor, they may add their [[charisma]] bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Cold Iron Anathema: Bright elves take an additional 2 points of damage from Cold Iron weapons. They gain a -4 racial penalty on attack rolls with cold iron weapons, and take 2 points of nonlethal damage from touching any item made out of cold iron.<br />
* +4 racial bonus on [[spellcraft]], [[intimidate]], [[diplomacy]], [[Use Magic Device (SRD Skill)|use magic device]], and [[Sense Motive (SRD Skill)|sense motive]] checks.<br />
* [[Spell-Like Abilities]]: 3/day: [[Daylight (SRD Spell)|daylight]], [[Light (SRD Spell)|light]], [[Continual Flame (SRD Spell)|continual flame]]. Caster level same as class level. Save dc's charisma based.<br />
* SR 11 + hd.<br />
* [[Automatic Languages]]: Aeth, Clarion. [[Bonus Languages]]: Vesperian, Umberion, Common, Draconic, Celestial, Infernal, Abyssal.<br />
* [[Favored Class]]: [[sorcerer]].<br />
* [[Level Adjustment]]: +2<br />
<br />
====Racial Traits (Dusk)====<br />
* +4 [[dexterity]], +2 [[intelligence]], +2 [[charisma]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Dusk elf [[base land speed]] is 40 ft.<br />
* Improved [[Low-Light Vision]].<br />
* Unearthly Grace (su): as long as a dusk elf wears light or no armor, they may add their charisma bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Cold Iron Anathema: Dusk elves take an additional 2 points of damage from Cold Iron weapons. They gain a -4 racial penalty on attack rolls with cold iron weapons, and take 2 points of nonlethal damage from touching any item made out of cold iron.<br />
* Spell-like abilities: 3/day: [[Daze (SRD Spell)|daze]], [[SRD:Blur (Spell)|blur]], [[Faerie Fire (SRD Spell)|faerie fire]], [[Sleep (SRD Spell)|Sleep]]. Caster level equal to class level. Save dc's are [[charisma]] based.<br />
* +4 racial bonus on [[bluff]], [[Sense Motive (SRD Skill)|sense motive]], [[intimidate]], [[Move Silently (SRD Skill)|move silently]], [[spot]], and [[listen]] checks.<br />
* SR 11 + hd.<br />
* [[Automatic Languages]]: Aeth, Vesperion. [[Bonus Languages]]: Clarion, Umberion, Common, Draconic, Celestial, Abyssal, Infernal.<br />
* [[Favored Class]]: [[bard]].<br />
* [[Level Adjustment]]: +2<br />
<br />
====Racial Traits (Shadow)====<br />
* +4 [[intelligence]], +2 [[dexterity]], +2 [[charisma]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Shadow elf [[base land speed]] is 40 ft.<br />
* [[Darkvision]] .<br />
* Unearthly Grace (su): as long as a shadow elf wears light or no armor, they may add their charisma bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Cold Iron Anathema: Shadow elves take an additional 2 points of damage from Cold Iron weapons. They gain a -4 racial penalty on attack rolls with cold iron weapons, and take 2 points of nonlethal damage from touching any item made out of cold iron.<br />
* Spell-like abilities: 3/day: [[Darkness (SRD Spell)|darkness]], [[Invisibility (SRD Spell)|invisibility]], and [[Obscuring Mist (SRD Spell)|obscuring mist]]. Caster level same as class lavel. Save dc's are [[intelligence]] based.<br />
* +4 racial bonus on [[Move Silently (SRD Skill)|move silently]], [[hide]], [[bluff]], [[Open Lock (SRD Skill)|open lock]], and [[Disable Device (SRD Skill)|disable device]] checks.<br />
* SR 11 + hd.<br />
* [[Automatic Languages]]: Aeth, Umberion. [[Bonus Languages]]: Clarion, Vesperion, Common, Draconic, Celestial, Abyssal, Infernal.<br />
* [[Favored Class]]: [[wizard]].<br />
* [[Level Adjustment]]: +2<br />
<br />
==Castes==<br />
The aether elves castes grant them additional special abilities, as well as additional traits.<br />
<br />
====Changelings====<br />
* Changelings do not have the [[Extraplanar]] subtype.<br />
* Changeling's base land speed is 30 ft rather then 40 ft.<br />
* Bright elf changelings lose their [[Daylight (SRD Spell)|daylight]] spell-like ability. Dusk elf changelings lose their [[Daze (SRD Spell)|daze]] and [[SRD:Blur (Spell)|blur]] spell-like abilities. Shadow elf changelings lose their [[Darkness (SRD Spell)|darkness]] spell-like ability.<br />
* [[Level Adjustment]]: +1.<br />
<br />
====Warriors====<br />
* Automatic Weapon Proficiency with the [[Longsword]], [[Shortsword]], [[Longbow]], [[Shortbow]], and [[Sword, Bastard (SRD Weapon)|Bastard Sword]].<br />
* Lose 1 spell-like ability of choice.<br />
* [[Favored Class]]: [[fighter]].<br />
<br />
====Shifters====<br />
* Shift (su): A shifter has the ability to shift themselves in and out of the [[The Aether (DnD Environment)|Aether]] at will, as per the [[SRD:Plane Shift (Spell)|Plane Shift]] spell, but the shifter is the only creature affected, and they can only travel between the [[The Aether (DnD Environment)|Aether]] and the [[Material Plane]]. It is a Conjuration effect.<br />
* Uncanny Dodge (su): see [[rogue]] ability of same name.<br />
* [[Level Adjustment]]: +3.<br />
<br />
====Kindred====<br />
Kindred have no racial trait changes.<br />
<br />
====Royalty====<br />
* Additional +4 [[charisma]] bonus.<br />
* Royal elves have a constant [[Tongues (SRD Spell)|tongues]] effect.<br />
* Royal elves start play with the [[Leadership]] feat.<br />
* [[Spell-Like Abilities]]: at will: [[Charm Monster (SRD Spell)|charm monster]].<br />
* [[Level Adjustment]]: +5.<br />
<br />
<br />
<br />
======NOTE======<br />
* [[Aether Elf Elder (3.5e Creature)|Elder aether elves]] are not playable.<br />
<br />
==Aging==<br />
Aether elves do not age. They die only through outside causes (wounding, disease, starvation, etc.). However, after about 3,500 years of existence they they transform into [[Aether Elf Elder (3.5e Creature)|elders]]. Elders are the guardians of the Aether elves' domains.<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Fey Type]]<br />
[[Category:Extraplanar Subtype]]<br />
[[Category:Medium Size]]<br />
[[Category:LA2]]<br />
[[Category:ECL3]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Elves,_Aether_(3.5e_Race)&diff=371996Elves, Aether (3.5e Race)2009-06-28T05:38:48Z<p>Carey ruff: /* Warriors */</p>
<hr />
<div>{{author<br />
|author_name=Carey Ruff<br />
|date_created=4-18-09<br />
|status=Almost done!<br />
}}<br />
{{x0<br />
|la=+2<br />
|ecl=3<br />
|type=Fey<br />
|ability_adjust=Variable<br />
|size=Medium<br />
|favored_class=Variable<br />
|desc=A varied and colorful race of elves.<br />
}}<br />
<br />
=Aether Elves=<br />
<choose><br />
<option>{{quote|When an elf kills you, they'll do it with a smile on their face. |orig=Words of wisdom.}}</option><br />
<option>{{quote|I have seen the cities of the aether elves, I have seen the horrors that exist side by side these fair beings. I have seen what they are willing to do. And I never forgot.|orig=A refugee from the Aether, considered by most to be mad.}}</option><br />
</choose><br />
<br />
The aether elves are mysterious beings who dwell in the [[The Aether (DnD Environment)|Aether]]. They have three subraces: bright elves, dusk elves, and shadow elves. All of these clans of aether elves are loosely collected into a messy community which stretches along the rim of the [[The Aether (DnD Environment)|Aether]]. Further divisions are made by all three subraces of elves are further divided into six different castes; the <b>royalty</b>, <b>elders</b>, <b>warriors</b>, <b>kindred</b>, <b>shifters</b>, and <b>changelings</b>.<br />
<br />
==Personality==<br />
Aether elves are perceptive, intelligent, and, despite their friendly, charming demeanor, incredibly ruthless and cruel. They seem to have no conscious or morals, but to be simply driven by emotion and ego.<br />
<br />
==Physical Description==<br />
All aether elves stand about as tall as humans (between 5 and 6 feet), but are very slender, and weigh only 100-150 lb. They have pointed ears. Physical traits vary by subrace. Bright aether elves have fair features, blazing golden or red hair, and a haughty look about them. Dusk aether elves have a darker look, with dark brown, chestnut, or dark, tarnished blond hair, darker skin tone, and slightly taller then either bright or shadow elves. Shadow aether elves have darker features, dark hair, and are shorter and slimmer then either of their cousins. Eye color is based on class. <b>Royalty</b> have pure silver, blue, golden, green, purple, or red eyes, while <b>warriors</b> all have marble black, steel gray, or snowy white eyes. <b>Kindred</b> have green, yellow, blue, or hazel eyes, while <b>shifters</b> have silver, black, yellow, gold, gray, or brown eyes.<br />
<br />
==Relations==<br />
Aether elves view all other races as beneath them, and have little to do. Their capricious mood swings and heartless demeanor makes it hard for them to make friends, even with other aether elves. They also have a strict hierarchy: <b>changelings</b> are at the bottom, followed by <b>warriors</b>, then <b>shifters</b>, <b>kindred</b>, and <b>elders</b>. The <b>royalty</b> is, of course, at the top, ruled only by the three <b>Dream Lords</b>: Auberon, Mabba, and Lukas. <br />
<br />
==Alignment==<br />
Aether elves are capricious and hard-hearted, ruled only by whim and self-absorption. They are universally chaotic, with most being chaotic evil, and some at best chaotic neutral.<br />
<br />
==Religion==<br />
Aether elves have no religion, but do pay complete homage to the <b>Dream Lords</b>, who can grant elven clerics (which are rare) access to the following domains: [[Chaos Domain (SRD Cleric Domain)|Chaos]], [[Luck Domain (SRD Cleric Domain)|Luck]], [[Destruction Domain (SRD Cleric Domain)|Destruction]], [[SRD:Madness Domain (Cleric Domain)|Madness]], [[Magic Domain (SRD Cleric Domain)|Magic]], [[Mind Domain (SRD Cleric Domain)|Mind]], and [[Trickery Domain (SRD Cleric Domain)|Trickery]] Domains.<br />
<br />
==Lands==<br />
Aether elves live in the Aether, although shifters and changelings are often found on the [[Material Plane]].<br />
<br />
==Language==<br />
Aether elves speak Aeth, the primary language of most Aether denizens. However, they also speak a racial dialect; bright elves Clarion, dusk elves Vesperion, and shadow elves Umberion. In addition, <b>royal</b> elves have the [[Tongues (SRD Spell)|tongues]] ability, and <b>elders</b> are telepathic. <b>Shifters</b> often learn the language of the [[Material Plane]].<br />
<br />
==Names==<br />
Aether elves name themselves upon reaching puberty, so their names are varied.<br />
<br />
==Racial Traits==<br />
<br />
====Racial Traits (Bright)====<br />
* +2 [[intelligence]], +4 [[charisma]], +2 [[dexterity]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Bright elf [[base land speed]] is 40 ft.<br />
* [[Low-Light Vision]].<br />
* Unearthly Grace (su): as long as a bright elf wears light or no armor, they may add their [[charisma]] bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Bright elves take an additional 2 points of damage from Cold Iron weapons.<br />
* +4 racial bonus on [[spellcraft]], [[intimidate]], [[diplomacy]], [[Use Magic Device (SRD Skill)|use magic device]], and [[Sense Motive (SRD Skill)|sense motive]] checks.<br />
* [[Spell-Like Abilities]]: 3/day: [[Daylight (SRD Spell)|daylight]], [[Light (SRD Spell)|light]], [[Continual Flame (SRD Spell)|continual flame]]. Caster level same as class level. Save dc's charisma based.<br />
* SR 11 + hd.<br />
* [[Automatic Languages]]: Aeth, Clarion. [[Bonus Languages]]: Vesperian, Umberion, Common, Draconic, Celestial, Infernal, Abyssal.<br />
* [[Favored Class]]: [[sorcerer]].<br />
* [[Level Adjustment]]: +2<br />
<br />
====Racial Traits (Dusk)====<br />
* +4 [[dexterity]], +2 [[intelligence]], +2 [[charisma]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Dusk elf [[base land speed]] is 40 ft.<br />
* Improved [[Low-Light Vision]].<br />
* Unearthly Grace (su): as long as a dusk elf wears light or no armor, they may add their charisma bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Dusk elves take an additional 2 points of dmg from Cold Iron weapons.<br />
* Spell-like abilities: 3/day: [[Daze (SRD Spell)|daze]], [[SRD:Blur (Spell)|blur]], [[Faerie Fire (SRD Spell)|faerie fire]], [[Sleep (SRD Spell)|Sleep]]. Caster level equal to class level. Save dc's are [[charisma]] based.<br />
* +4 racial bonus on [[bluff]], [[Sense Motive (SRD Skill)|sense motive]], [[intimidate]], [[Move Silently (SRD Skill)|move silently]], [[spot]], and [[listen]] checks.<br />
* SR 11 + hd.<br />
* [[Automatic Languages]]: Aeth, Vesperion. [[Bonus Languages]]: Clarion, Umberion, Common, Draconic, Celestial, Abyssal, Infernal.<br />
* [[Favored Class]]: [[bard]].<br />
* [[Level Adjustment]]: +2<br />
<br />
====Racial Traits (Shadow)====<br />
* +4 [[intelligence]], +2 [[dexterity]], +2 [[charisma]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Shadow elf [[base land speed]] is 40 ft.<br />
* [[Darkvision]] .<br />
* Unearthly Grace (su): as long as a shadow elf wears light or no armor, they may add their charisma bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Shadow elves take an additional 2 points of dmg from Cold Iron weapons.<br />
* Spell-like abilities: 3/day: [[Darkness (SRD Spell)|darkness]], [[Invisibility (SRD Spell)|invisibility]], and [[Obscuring Mist (SRD Spell)|obscuring mist]]. Caster level same as class lavel. Save dc's are [[intelligence]] based.<br />
* +4 racial bonus on [[Move Silently (SRD Skill)|move silently]], [[hide]], [[bluff]], [[Open Lock (SRD Skill)|open lock]], and [[Disable Device (SRD Skill)|disable device]] checks.<br />
* SR 11 + hd.<br />
* [[Automatic Languages]]: Aeth, Umberion. [[Bonus Languages]]: Clarion, Vesperion, Common, Draconic, Celestial, Abyssal, Infernal.<br />
* [[Favored Class]]: [[wizard]].<br />
* [[Level Adjustment]]: +2<br />
<br />
==Castes==<br />
The aether elves castes grant them additional special abilities, as well as additional traits.<br />
<br />
====Changelings====<br />
* Changelings do not have the [[Extraplanar]] subtype.<br />
* Changeling's base land speed is 30 ft rather then 40 ft.<br />
* Bright elf changelings lose their [[Daylight (SRD Spell)|daylight]] spell-like ability. Dusk elf changelings lose their [[Daze (SRD Spell)|daze]] and [[SRD:Blur (Spell)|blur]] spell-like abilities. Shadow elf changelings lose their [[Darkness (SRD Spell)|darkness]] spell-like ability.<br />
* [[Level Adjustment]]: +1.<br />
<br />
====Warriors====<br />
* Automatic Weapon Proficiency with the [[Longsword]], [[Shortsword]], [[Longbow]], [[Shortbow]], and [[Sword, Bastard (SRD Weapon)|Bastard Sword]].<br />
* Lose 1 spell-like ability of choice.<br />
* [[Favored Class]]: [[fighter]].<br />
<br />
====Shifters====<br />
* Shift (su): A shifter has the ability to shift themselves in and out of the [[The Aether (DnD Environment)|Aether]] at will, as per the [[SRD:Plane Shift (Spell)|Plane Shift]] spell, but the shifter is the only creature affected, and they can only travel between the [[The Aether (DnD Environment)|Aether]] and the [[Material Plane]]. It is a Conjuration effect.<br />
* Uncanny Dodge (su): see [[rogue]] ability of same name.<br />
* [[Level Adjustment]]: +3.<br />
<br />
====Kindred====<br />
Kindred have no racial trait changes.<br />
<br />
====Royalty====<br />
* Additional +4 [[charisma]] bonus.<br />
* Royal elves have a constant [[Tongues (SRD Spell)|tongues]] effect.<br />
* Royal elves start play with the [[Leadership]] feat.<br />
* [[Spell-Like Abilities]]: at will: [[Charm Monster (SRD Spell)|charm monster]].<br />
* [[Level Adjustment]]: +5.<br />
<br />
<br />
<br />
======NOTE======<br />
* [[Aether Elf Elder (3.5e Creature)|Elder aether elves]] are not playable.<br />
<br />
==Aging==<br />
Aether elves do not age. They die only through outside causes (wounding, disease, starvation, etc.). However, after about 3,500 years of existence they they transform into [[Aether Elf Elder (3.5e Creature)|elders]]. Elders are the guardians of the Aether elves' domains.<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Fey Type]]<br />
[[Category:Extraplanar Subtype]]<br />
[[Category:Medium Size]]<br />
[[Category:LA2]]<br />
[[Category:ECL3]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Sirens_(3.5e_Race)&diff=369405Sirens (3.5e Race)2009-06-18T07:02:02Z<p>Carey ruff: /* Racial Traits */</p>
<hr />
<div>{{author<br />
|author_name=Krescent<br />
|date_created=3-26-09<br />
|status=Done!<br />
}}<br />
<br />
<br />
==Sirens==<br />
Sirens are capricious creatures whose singing can enchant other races (literally).<br />
<br />
===Personality===<br />
Sirens are not necessarily cruel, but they do enjoy enchanting and controlling others. They have a tendency to look down on other races, with the exception of elves, who they have a grudging respect for.<br />
<br />
===Physical Description===<br />
Sirens stand around 5 ft. in height, and weigh somewhere around 100-150 lb. Males are shorter and smaller then females. Sirens skin is usually darker, and their hair can range from blond to coal-black. Their eyes may be blue or gray.<br />
<br />
===Relations===<br />
Sirens do not get along well with many races, with the exception of elves, who have a resistance towards the siren's music.<br />
<br />
===Alignment===<br />
Sirens are usually chaotic with a tendency towards evil.<br />
<br />
===Lands===<br />
Sirens dwell in Aergaela, primarily on the coast.<br />
<br />
===Religion===<br />
Sirens worship Chthon, an Earth and Sea Mother goddess. She demands total obedience from all her followers.<br />
<br />
===Language===<br />
Sirens speak Aergaelan and Sirenese.<br />
<br />
===Racial Traits===<br />
* +4 [[charisma]], +2 [[intelligence]], -2 [[strength]], -2 [[constitution]]. Sirens are very beautiful and kindly, and have quick wits, but their physical capabilities are low.<br />
* [[Fey]].<br />
* Medium.<br />
* Siren base land speed is 30 ft.<br />
* Enchanting Song (su): a siren's singing can enchant individuals in the area. If a siren sings, all living creatures withing hearing must succeed on a will save (dc 10 + siren's charisma modifier + 1/2 siren's hd) to avoid being affected by the [[Charm Monster (SRD Spell)|charm monster]] spell. If they succeed on the save, they cannot be affected by the same siren's enchanting song effect for 24 hours. Usable at will.<br />
* +4 racial bonus on [[Perform (SRD Skill)|perform (singing)]] checks. +2 racial bonus on [[bluff]], [[diplomacy]], and [[intimidate]] checks.<br />
* [[Automatic Languages]]: Aergaelan, Sirenese. [[Bonus Languages]]: Elven, Albionian, Jacinthian, Utish, Zephyrian.<br />
* [[Favored Class]]: [[bard]].<br />
* [[Level Adjustment]]: +1.<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Fey Type]]<br />
[[Category:Albion Setting]]<br />
[[Category:LA1]]<br />
[[Category:ECL2]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Taken_(3.5e_Race)&diff=369404Taken (3.5e Race)2009-06-18T06:58:34Z<p>Carey ruff: /* Taken */</p>
<hr />
<div>{{Author<br />
|author_name=Krescent<br />
|date_created=4-06-09<br />
|status=<br />
}}<br />
<br />
<br />
==Taken==<br />
The taken are a subrace of humans who were long ago <i>Taken</i> by the fey to their mysterious realm, and were magically changed there. The taken culture has just rescently moved to [[Albion (DnD Campaign Setting)|Albion]].<br />
<br />
===Personality===<br />
Taken are quick-witted and have a natural magical talent, this makes them rather impatient and abrasive with other species. They are also bitter at their long enslavement to the fey, and this gives them a cynical, sarcastic quality.<br />
<br />
===Physical Description===<br />
Taken stand as tall as [[Humans, Albion (DnD Race)|humans]], and weigh about as much as well. They have human hair and skin tones, but their eyes are always startlingly bright green or yellow.<br />
<br />
===Relations===<br />
Most other races are naturally suspicious of the mysterious taken, with the exception of [[Elves, Albion (DnD Race)|elves]], [[Changelings, Albion (DnD Race)|changelings]], [[Sirens (DnD Race)|sirens]] and [[Darklings (DnD Race)|darklings]]. These races all either share the takens fey nature, or are treated with equal suspicion and distrust.<br />
<br />
===Alignment===<br />
Most taken are of a chaotic alignment, ranging from good to evil.<br />
<br />
===Lands===<br />
Taken have no lands of their own, although many dwell in Aergaela.<br />
<br />
===Religion===<br />
Taken have no religion, although some worship the [[Elves, Albion (DnD Race)|elven]] gods Cian and Ana.<br />
<br />
===Language===<br />
Taken speak Aergaelan and Arcana.<br />
<br />
===Racial Traits===<br />
* -2 [[constitution]], +2 [[intelligence]]. Taken are very smart, but are weaker in endurance.<br />
* [[Humanoid]] ([[Human]], [[SRD:Fey Type|Feyblood]])<br />
* Medium.<br />
* Taken base land speed is 30 ft.<br />
* [[Low-Light Vision]].<br />
* Feyblood (su): taken have the blood of fey in them, so they are treated as fey for the purpose of all effects that relate to creature type. <br />
* +2 racial bonus on [[listen]], [[spot]], and [[spellcraft]] checks.<br />
* [[Spell-Like Abilities]]: 1/day: [[Produce Flame (SRD Spell)|produce flame]], [[SRD:Confusion, Lesser (Spell)|lesser confusion]]<br />
* [[Automatic Languages]]: Aergaelan, Arcana. [[Bonus Languages]]: Elven, Albionian, Jacithian, Sirenese, Zephyrian.<br />
* [[Favored Class]]: [[wizard]].<br />
<br />
<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Albion Setting]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Aether_Elf_Elder_(3.5e_Creature)&diff=369403Aether Elf Elder (3.5e Creature)2009-06-18T06:55:55Z<p>Carey ruff: </p>
<hr />
<div>__NOTOC__<br />
{{author<br />
|author_name=Carey Ruff<br />
|date_created=4-18-09<br />
|status=Done!!!<br />
}}<br />
<br />
{{Creature Table<br />
|creature=Aether Elf Elder<br />
|size=Huge |type=Fey<br />
|hd=42d6 +168 |hp=303<br />
|init=-2<br />
|speed=10 ft.<br />
|ac=26 (-2 dex, -2 size, +12 natural, +8 charisma) |touch=14 |flat=18<br />
|bab=+21/+16/+11/+6 |grapple=+41<br />
|at=2 Tentacles +31 melee 93d8 +12).<br />
|full_at=4 Tentacles +31/+26/+21/+16 melee (3d8 +12)<br />
|space=20 ft. |reach=15 ft.<br />
|sa=Spells, Ego Whip.<br />
|sq=SR 53, DR 10/epic, Fast Healing 10, Blind Sense.<br />
|fort=+22 |ref=+16 |will=+26<br />
|str=34 |dex=6 |con=30 |int=18 |wis=20 |cha=30<br />
|skills=[[Knowledge]] (The Planes) +48, [[Knowledge]] (Arcana) +48, [[Bluff]] +56, [[Intimidate]] +56, [[Diplomacy]] +56, [[Listen]] +49, [[Spellcraft]] +48, [[Concentration]] +54, [[Sense Motive]] +53, [[Knowledge]] (History) +48.<br />
|feats= [[Heighten Spell]], [[Maximize Spell]], [[Quicken Spell]], [[Enhance Spell]], [[Extend Spell]], [[SRD:Persistent Spell (Feat)|Persistent Spell]], [[Enlarge Spell]], [[SRD:Reach Spell (Feat)|Reach Spell]], [[SRD:Repeat Spell (Feat)|Repeat Spell]], [[Widen Spell]], [[Empower Spell]], [[SRD:Intensify Spell (Feat)|Intensify Spell]], [[SRD:Chaotic Mind (Feat)|Chaotic Mind]], [[Iron Will]], [[SRD:Force of Will (Feat)|Force of Will]], [[SRD:Hostile Mind (Feat)|Hostile Mind]].<br />
|env=The Aether.<br />
|org=solitary or commune (3-18 elders with other assorted aether elves.)<br />
|cr=16<br />
|treas=none<br />
|align=Always chaotic neutral.<br />
|adv=none<br />
|la=-<br />
}}<br />
{{ImageNeeded}}<br />
<br />
''<!--Encounter text here.-->''<br />
<br />
<!--Description text here.--><br />
<br />
=== Combat ===<br />
Aether elf elders are not combatants, but can fully defend themselves.<br />
<br />
<br />
'''Spells''': Aether elf elders cast spells as a 20th level [[sorcerer]]. Typical Sorcerer Spells Known (9, 9, 9, 8, 8, 8, 8, 7, 7; Save dc 10 + spell level): 0 (Cantrips): Resistance, Dncing Lights, Light, Message, Detect Magic, Detect Poison, Arcane Mark, Mage Hand, Touch of Fatigue. 1st: Mage Armor, Charm Person, Sleep, Magic Missile, Identify. 2nd: Glitterdust, Eagle's Spleander, See Invisibility, Detect Thoughts, Scorching Ray. 3rd: Suggestion, Hold Person, Displacement, Dispel Magic. 4th: Black Tentacles, Charm Monster, Dimensional Anchor, Lesser Geas. 5th: Feeblemind, Dominate Person, Cloudkill, Dismissal. 6th: Geas/Quest, Mislead, Antimagic Field. 7th: Banishment, Plane Shift, Insanity. 8th: Demand, Antipathy, Mind Blank. 9th: Gate, Time Stop, Wish.<br />
<br />
'''Ego Whip''': Aether elf elders can mentally strike out at opponents with their minds, dealing 1d8 points of [[charisma]] damage. Will save dc 20 for half damage (minimum 1).<br />
<br />
Elders are the final incarnation of [[Elves, Aether (DnD Race)|aether elves]].<br />
<br />
<br />
----<br />
{{3.5e Creatures CR 16 Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:CR16]]<br />
[[Category:Fey Type]]<br />
[[Category:Extraplanar Subtype]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Elves,_Aether_(3.5e_Race)&diff=369390Elves, Aether (3.5e Race)2009-06-18T06:07:35Z<p>Carey ruff: /* Aether Elves */</p>
<hr />
<div>{{author<br />
|author_name=Carey Ruff<br />
|date_created=4-18-09<br />
|status=Almost done!<br />
}}<br />
{{x0<br />
|la=+2<br />
|ecl=3<br />
|type=Fey<br />
|ability_adjust=Variable<br />
|size=Medium<br />
|favored_class=Variable<br />
|desc=A varied and colorful race of elves.<br />
}}<br />
<br />
=Aether Elves=<br />
<choose><br />
<option>{{quote|When an elf kills you, they'll do it with a smile on their face. |orig=Words of wisdom.}}</option><br />
<option>{{quote|I have seen the cities of the aether elves, I have seen the horrors that exist side by side these fair beings. I have seen what they are willing to do. And I never forgot.|orig=A refugee from the Aether, considered by most to be mad.}}</option><br />
</choose><br />
<br />
The aether elves are mysterious beings who dwell in the [[The Aether (DnD Environment)|Aether]]. They have three subraces: bright elves, dusk elves, and shadow elves. All of these clans of aether elves are loosely collected into a messy community which stretches along the rim of the [[The Aether (DnD Environment)|Aether]]. Further divisions are made by all three subraces of elves are further divided into six different castes; the <b>royalty</b>, <b>elders</b>, <b>warriors</b>, <b>kindred</b>, <b>shifters</b>, and <b>changelings</b>.<br />
<br />
==Personality==<br />
Aether elves are perceptive, intelligent, and, despite their friendly, charming demeanor, incredibly ruthless and cruel. They seem to have no conscious or morals, but to be simply driven by emotion and ego.<br />
<br />
==Physical Description==<br />
All aether elves stand about as tall as humans (between 5 and 6 feet), but are very slender, and weigh only 100-150 lb. They have pointed ears. Physical traits vary by subrace. Bright aether elves have fair features, blazing golden or red hair, and a haughty look about them. Dusk aether elves have a darker look, with dark brown, chestnut, or dark, tarnished blond hair, darker skin tone, and slightly taller then either bright or shadow elves. Shadow aether elves have darker features, dark hair, and are shorter and slimmer then either of their cousins. Eye color is based on class. <b>Royalty</b> have pure silver, blue, golden, green, purple, or red eyes, while <b>warriors</b> all have marble black, steel gray, or snowy white eyes. <b>Kindred</b> have green, yellow, blue, or hazel eyes, while <b>shifters</b> have silver, black, yellow, gold, gray, or brown eyes.<br />
<br />
==Relations==<br />
Aether elves view all other races as beneath them, and have little to do. Their capricious mood swings and heartless demeanor makes it hard for them to make friends, even with other aether elves. They also have a strict hierarchy: <b>changelings</b> are at the bottom, followed by <b>warriors</b>, then <b>shifters</b>, <b>kindred</b>, and <b>elders</b>. The <b>royalty</b> is, of course, at the top, ruled only by the three <b>Dream Lords</b>: Auberon, Mabba, and Lukas. <br />
<br />
==Alignment==<br />
Aether elves are capricious and hard-hearted, ruled only by whim and self-absorption. They are universally chaotic, with most being chaotic evil, and some at best chaotic neutral.<br />
<br />
==Religion==<br />
Aether elves have no religion, but do pay complete homage to the <b>Dream Lords</b>, who can grant elven clerics (which are rare) access to the following domains: [[Chaos Domain (SRD Cleric Domain)|Chaos]], [[Luck Domain (SRD Cleric Domain)|Luck]], [[Destruction Domain (SRD Cleric Domain)|Destruction]], [[SRD:Madness Domain (Cleric Domain)|Madness]], [[Magic Domain (SRD Cleric Domain)|Magic]], [[Mind Domain (SRD Cleric Domain)|Mind]], and [[Trickery Domain (SRD Cleric Domain)|Trickery]] Domains.<br />
<br />
==Lands==<br />
Aether elves live in the Aether, although shifters and changelings are often found on the [[Material Plane]].<br />
<br />
==Language==<br />
Aether elves speak Aeth, the primary language of most Aether denizens. However, they also speak a racial dialect; bright elves Clarion, dusk elves Vesperion, and shadow elves Umberion. In addition, <b>royal</b> elves have the [[Tongues (SRD Spell)|tongues]] ability, and <b>elders</b> are telepathic. <b>Shifters</b> often learn the language of the [[Material Plane]].<br />
<br />
==Names==<br />
Aether elves name themselves upon reaching puberty, so their names are varied.<br />
<br />
==Racial Traits==<br />
<br />
====Racial Traits (Bright)====<br />
* +2 [[intelligence]], +4 [[charisma]], +2 [[dexterity]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Bright elf [[base land speed]] is 40 ft.<br />
* [[Low-Light Vision]].<br />
* Unearthly Grace (su): as long as a bright elf wears light or no armor, they may add their [[charisma]] bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Bright elves take an additional 2 points of damage from Cold Iron weapons.<br />
* +4 racial bonus on [[spellcraft]], [[intimidate]], [[diplomacy]], [[Use Magic Device (SRD Skill)|use magic device]], and [[Sense Motive (SRD Skill)|sense motive]] checks.<br />
* [[Spell-Like Abilities]]: 3/day: [[Daylight (SRD Spell)|daylight]], [[Light (SRD Spell)|light]], [[Continual Flame (SRD Spell)|continual flame]]. Caster level same as class level. Save dc's charisma based.<br />
* SR 11 + hd.<br />
* [[Automatic Languages]]: Aeth, Clarion. [[Bonus Languages]]: Vesperian, Umberion, Common, Draconic, Celestial, Infernal, Abyssal.<br />
* [[Favored Class]]: [[sorcerer]].<br />
* [[Level Adjustment]]: +2<br />
<br />
====Racial Traits (Dusk)====<br />
* +4 [[dexterity]], +2 [[intelligence]], +2 [[charisma]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Dusk elf [[base land speed]] is 40 ft.<br />
* Improved [[Low-Light Vision]].<br />
* Unearthly Grace (su): as long as a dusk elf wears light or no armor, they may add their charisma bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Dusk elves take an additional 2 points of dmg from Cold Iron weapons.<br />
* Spell-like abilities: 3/day: [[Daze (SRD Spell)|daze]], [[SRD:Blur (Spell)|blur]], [[Faerie Fire (SRD Spell)|faerie fire]], [[Sleep (SRD Spell)|Sleep]]. Caster level equal to class level. Save dc's are [[charisma]] based.<br />
* +4 racial bonus on [[bluff]], [[Sense Motive (SRD Skill)|sense motive]], [[intimidate]], [[Move Silently (SRD Skill)|move silently]], [[spot]], and [[listen]] checks.<br />
* SR 11 + hd.<br />
* [[Automatic Languages]]: Aeth, Vesperion. [[Bonus Languages]]: Clarion, Umberion, Common, Draconic, Celestial, Abyssal, Infernal.<br />
* [[Favored Class]]: [[bard]].<br />
* [[Level Adjustment]]: +2<br />
<br />
====Racial Traits (Shadow)====<br />
* +4 [[intelligence]], +2 [[dexterity]], +2 [[charisma]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Shadow elf [[base land speed]] is 40 ft.<br />
* [[Darkvision]] .<br />
* Unearthly Grace (su): as long as a shadow elf wears light or no armor, they may add their charisma bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Shadow elves take an additional 2 points of dmg from Cold Iron weapons.<br />
* Spell-like abilities: 3/day: [[Darkness (SRD Spell)|darkness]], [[Invisibility (SRD Spell)|invisibility]], and [[Obscuring Mist (SRD Spell)|obscuring mist]]. Caster level same as class lavel. Save dc's are [[intelligence]] based.<br />
* +4 racial bonus on [[Move Silently (SRD Skill)|move silently]], [[hide]], [[bluff]], [[Open Lock (SRD Skill)|open lock]], and [[Disable Device (SRD Skill)|disable device]] checks.<br />
* SR 11 + hd.<br />
* [[Automatic Languages]]: Aeth, Umberion. [[Bonus Languages]]: Clarion, Vesperion, Common, Draconic, Celestial, Abyssal, Infernal.<br />
* [[Favored Class]]: [[wizard]].<br />
* [[Level Adjustment]]: +2<br />
<br />
==Castes==<br />
The aether elves castes grant them additional special abilities, as well as additional traits.<br />
<br />
====Changelings====<br />
* Changelings do not have the [[Extraplanar]] subtype.<br />
* Changeling's base land speed is 30 ft rather then 40 ft.<br />
* Bright elf changelings lose their [[Daylight (SRD Spell)|daylight]] spell-like ability. Dusk elf changelings lose their [[Daze (SRD Spell)|daze]] and [[SRD:Blur (Spell)|blur]] spell-like abilities. Shadow elf changelings lose their [[Darkness (SRD Spell)|darkness]] spell-like ability.<br />
* [[Level Adjustment]]: +1.<br />
<br />
====Warriors====<br />
* Automatic Weapon Proficiency with the [[Longsword]], [[Shortsword]], [[Longbow]], [[Shortbow]], and [[Sword, Bastard (SRD Weapon)|Bastard Sword]].<br />
<br />
====Shifters====<br />
* Shift (su): A shifter has the ability to shift themselves in and out of the [[The Aether (DnD Environment)|Aether]] at will, as per the [[SRD:Plane Shift (Spell)|Plane Shift]] spell, but the shifter is the only creature affected, and they can only travel between the [[The Aether (DnD Environment)|Aether]] and the [[Material Plane]]. It is a Conjuration effect.<br />
* Uncanny Dodge (su): see [[rogue]] ability of same name.<br />
* [[Level Adjustment]]: +3.<br />
<br />
====Kindred====<br />
Kindred have no racial trait changes.<br />
<br />
====Royalty====<br />
* Additional +4 [[charisma]] bonus.<br />
* Royal elves have a constant [[Tongues (SRD Spell)|tongues]] effect.<br />
* Royal elves start play with the [[Leadership]] feat.<br />
* [[Spell-Like Abilities]]: at will: [[Charm Monster (SRD Spell)|charm monster]].<br />
* [[Level Adjustment]]: +5.<br />
<br />
<br />
<br />
======NOTE======<br />
* [[Aether Elf Elder (3.5e Creature)|Elder aether elves]] are not playable.<br />
<br />
==Aging==<br />
Aether elves do not age. They die only through outside causes (wounding, disease, starvation, etc.). However, after about 3,500 years of existence they they transform into [[Aether Elf Elder (3.5e Creature)|elders]]. Elders are the guardians of the Aether elves' domains.<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Fey Type]]<br />
[[Category:Extraplanar Subtype]]<br />
[[Category:Medium Size]]<br />
[[Category:LA2]]<br />
[[Category:ECL3]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Sharns_(D20_Modern_Race)&diff=369140Sharns (D20 Modern Race)2009-06-17T05:43:47Z<p>Carey ruff: /* Racial Traits */</p>
<hr />
<div>{{Author<br />
|author_name=Carey Ruff <br />
|date_created=11/13/07<br />
|status=<br />
}}<br />
==Sharns==<br />
Sharns are an advanced race of engineers and warriors. Although they have achieved space travel, they have no desire for expansion. Their only interests are technology and inventing.<br />
<br />
===Racial Traits===<br />
*+2 [[Strength]], +2 [[Dexterity]], +2 [[Constitution]], +2 [[Intelligence]].<br />
*Medium Humanoid (Sharn).<br />
*Sharn base land speed is 30 ft.<br />
*+4 racial bonus on [[Pilot]], [[Drive]] and [[Computer Use]] checks.<br />
*Insight: sharns gain a +2 bonus on all skill checks having to do with mechanics and technology. In addition, they can automatically operate any vehicle or other piece of equipment if they spend at least 10 rounds studying it.<br />
*Sharns are proficient with all [[Sharn Weapons (D20 Modern Equipment)|Sharn Weapons]].<br />
*[[Automatic Languages]]: Sharnian. [[Bonus Languages]]: Any.<br />
*[[Favored Class]]: [[MSRD:Fast Hero (Class)|Fast Hero]].<br />
*[[Level Adjustment]]: +1<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Races|Races]].<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:To the Heavens Setting]]<br />
[[Category:LA1]]<br />
[[Category:ECL2]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=The_Tempest_(3.5e_Deity)&diff=369136The Tempest (3.5e Deity)2009-06-17T05:37:02Z<p>Carey ruff: </p>
<hr />
<div>{{author<br />
|author_name=Carey Ruff<br />
|date_created=4-20-09<br />
|status=<br />
}}<br />
<br />
=The Tempest=<br />
<br />
{{Deity<br />
|hdligo=d<br />
|sym=A dark cloud and lightning bolt<br />
|plane=[[The Aether (DnD Environment)|The Aether]]<br />
|align=Chaotic Neutral.<br />
|port=Storms, travel, destruction, destiny, hatred, the Aether, <br />
|calign=Any non-lawful<br />
|dom=[[Weather Domain (SRD Cleric Domain)|Weather]], [[Chaos Domain (SRD Cleric Domain)|Chaos]], [[Destruction Domain (SRD Cleric Domain)|Destruction]], [[Travel Domain (SRD Cleric Domain)|Travel]]. <br />
|favweap=Lightning Bolt.<br />
}}<br />
http://img.photobucket.com/albums/v645/tifaia/movingparallel/lightningstrikes.jpg<br />
<br />
<br />
===Dogma===<br />
The Tempest's only dogma is destruction and transformation. It can travel between the [[The Aether (DnD Environment)|Aether]] and [[Material Plane]] freely.<br />
<br />
===Clergy and Temples===<br />
The Tempest has no temples and few followers.<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Deities|Deities]] &rarr; [[User Demigod Deities|Demigod]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Deity]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Elves,_Aether_(3.5e_Race)&diff=369129Elves, Aether (3.5e Race)2009-06-17T05:25:00Z<p>Carey ruff: /* Aether Elves */</p>
<hr />
<div>{{author<br />
|author_name=Carey Ruff<br />
|date_created=4-18-09<br />
|status=Almost done!<br />
}}<br />
{{x0<br />
|la=+2<br />
|ecl=3<br />
|type=Fey<br />
|ability_adjust=Variable<br />
|size=Medium<br />
|favored_class=Variable<br />
|desc=A varied and colorful race of elves.<br />
}}<br />
<br />
=Aether Elves=<br />
<choose><br />
<option>{{quote|When an aether elf kills you, they'll do it with a smile on their face. |orig=Words of wisdom.}}</option><br />
<option>{{quote|I have seen the cities of the aether elves, I have seen the horrors that exist side by side these fair beings. I have seen what they are willing to do. And I never forgot.|orig=A refugee from the Aether, considered by most to be mad.}}</option><br />
</choose><br />
<br />
The aether elves are mysterious beings who dwell in the [[The Aether (DnD Environment)|Aether]]. They have three subraces: bright elves, dusk elves, and shadow elves. All of these clans of aether elves are loosely collected into a messy community which stretches along the rim of the [[The Aether (DnD Environment)|Aether]]. Further divisions are made by all three subraces of elves are further divided into six different castes; the <b>royalty</b>, <b>elders</b>, <b>warriors</b>, <b>kindred</b>, <b>shifters</b>, and <b>changelings</b>.<br />
<br />
==Personality==<br />
Aether elves are perceptive, intelligent, and, despite their friendly, charming demeanor, incredibly ruthless and cruel. They seem to have no conscious or morals, but to be simply driven by emotion and ego.<br />
<br />
==Physical Description==<br />
All aether elves stand about as tall as humans (between 5 and 6 feet), but are very slender, and weigh only 100-150 lb. They have pointed ears. Physical traits vary by subrace. Bright aether elves have fair features, blazing golden or red hair, and a haughty look about them. Dusk aether elves have a darker look, with dark brown, chestnut, or dark, tarnished blond hair, darker skin tone, and slightly taller then either bright or shadow elves. Shadow aether elves have darker features, dark hair, and are shorter and slimmer then either of their cousins. Eye color is based on class. <b>Royalty</b> have pure silver, blue, golden, green, purple, or red eyes, while <b>warriors</b> all have marble black, steel gray, or snowy white eyes. <b>Kindred</b> have green, yellow, blue, or hazel eyes, while <b>shifters</b> have silver, black, yellow, gold, gray, or brown eyes.<br />
<br />
==Relations==<br />
Aether elves view all other races as beneath them, and have little to do. Their capricious mood swings and heartless demeanor makes it hard for them to make friends, even with other aether elves. They also have a strict hierarchy: <b>changelings</b> are at the bottom, followed by <b>warriors</b>, then <b>shifters</b>, <b>kindred</b>, and <b>elders</b>. The <b>royalty</b> is, of course, at the top, ruled only by the three <b>Dream Lords</b>: Auberon, Mabba, and Lukas. <br />
<br />
==Alignment==<br />
Aether elves are capricious and hard-hearted, ruled only by whim and self-absorption. They are universally chaotic, with most being chaotic evil, and some at best chaotic neutral.<br />
<br />
==Religion==<br />
Aether elves have no religion, but do pay complete homage to the <b>Dream Lords</b>, who can grant elven clerics (which are rare) access to the following domains: [[Chaos Domain (SRD Cleric Domain)|Chaos]], [[Luck Domain (SRD Cleric Domain)|Luck]], [[Destruction Domain (SRD Cleric Domain)|Destruction]], [[SRD:Madness Domain (Cleric Domain)|Madness]], [[Magic Domain (SRD Cleric Domain)|Magic]], [[Mind Domain (SRD Cleric Domain)|Mind]], and [[Trickery Domain (SRD Cleric Domain)|Trickery]] Domains.<br />
<br />
==Lands==<br />
Aether elves live in the Aether, although shifters and changelings are often found on the [[Material Plane]].<br />
<br />
==Language==<br />
Aether elves speak Aeth, the primary language of most Aether denizens. However, they also speak a racial dialect; bright elves Clarion, dusk elves Vesperion, and shadow elves Umberion. In addition, <b>royal</b> elves have the [[Tongues (SRD Spell)|tongues]] ability, and <b>elders</b> are telepathic. <b>Shifters</b> often learn the language of the [[Material Plane]].<br />
<br />
==Names==<br />
Aether elves name themselves upon reaching puberty, so their names are varied.<br />
<br />
==Racial Traits==<br />
<br />
====Racial Traits (Bright)====<br />
* +2 [[intelligence]], +4 [[charisma]], +2 [[dexterity]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Bright elf [[base land speed]] is 40 ft.<br />
* [[Low-Light Vision]].<br />
* Unearthly Grace (su): as long as a bright elf wears light or no armor, they may add their [[charisma]] bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Bright elves take an additional 2 points of damage from Cold Iron weapons.<br />
* +4 racial bonus on [[spellcraft]], [[intimidate]], [[diplomacy]], [[Use Magic Device (SRD Skill)|use magic device]], and [[Sense Motive (SRD Skill)|sense motive]] checks.<br />
* [[Spell-Like Abilities]]: 3/day: [[Daylight (SRD Spell)|daylight]], [[Light (SRD Spell)|light]], [[Continual Flame (SRD Spell)|continual flame]]. Caster level same as class level. Save dc's charisma based.<br />
* SR 11 + hd.<br />
* [[Automatic Languages]]: Aeth, Clarion. [[Bonus Languages]]: Vesperian, Umberion, Common, Draconic, Celestial, Infernal, Abyssal.<br />
* [[Favored Class]]: [[sorcerer]].<br />
* [[Level Adjustment]]: +2<br />
<br />
====Racial Traits (Dusk)====<br />
* +4 [[dexterity]], +2 [[intelligence]], +2 [[charisma]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Dusk elf [[base land speed]] is 40 ft.<br />
* Improved [[Low-Light Vision]].<br />
* Unearthly Grace (su): as long as a dusk elf wears light or no armor, they may add their charisma bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Dusk elves take an additional 2 points of dmg from Cold Iron weapons.<br />
* Spell-like abilities: 3/day: [[Daze (SRD Spell)|daze]], [[SRD:Blur (Spell)|blur]], [[Faerie Fire (SRD Spell)|faerie fire]], [[Sleep (SRD Spell)|Sleep]]. Caster level equal to class level. Save dc's are [[charisma]] based.<br />
* +4 racial bonus on [[bluff]], [[Sense Motive (SRD Skill)|sense motive]], [[intimidate]], [[Move Silently (SRD Skill)|move silently]], [[spot]], and [[listen]] checks.<br />
* SR 11 + hd.<br />
* [[Automatic Languages]]: Aeth, Vesperion. [[Bonus Languages]]: Clarion, Umberion, Common, Draconic, Celestial, Abyssal, Infernal.<br />
* [[Favored Class]]: [[bard]].<br />
* [[Level Adjustment]]: +2<br />
<br />
====Racial Traits (Shadow)====<br />
* +4 [[intelligence]], +2 [[dexterity]], +2 [[charisma]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Shadow elf [[base land speed]] is 40 ft.<br />
* [[Darkvision]] .<br />
* Unearthly Grace (su): as long as a shadow elf wears light or no armor, they may add their charisma bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Shadow elves take an additional 2 points of dmg from Cold Iron weapons.<br />
* Spell-like abilities: 3/day: [[Darkness (SRD Spell)|darkness]], [[Invisibility (SRD Spell)|invisibility]], and [[Obscuring Mist (SRD Spell)|obscuring mist]]. Caster level same as class lavel. Save dc's are [[intelligence]] based.<br />
* +4 racial bonus on [[Move Silently (SRD Skill)|move silently]], [[hide]], [[bluff]], [[Open Lock (SRD Skill)|open lock]], and [[Disable Device (SRD Skill)|disable device]] checks.<br />
* SR 11 + hd.<br />
* [[Automatic Languages]]: Aeth, Umberion. [[Bonus Languages]]: Clarion, Vesperion, Common, Draconic, Celestial, Abyssal, Infernal.<br />
* [[Favored Class]]: [[wizard]].<br />
* [[Level Adjustment]]: +2<br />
<br />
==Castes==<br />
The aether elves castes grant them additional special abilities, as well as additional traits.<br />
<br />
====Changelings====<br />
* Changelings do not have the [[Extraplanar]] subtype.<br />
* Changeling's base land speed is 30 ft rather then 40 ft.<br />
* Bright elf changelings lose their [[Daylight (SRD Spell)|daylight]] spell-like ability. Dusk elf changelings lose their [[Daze (SRD Spell)|daze]] and [[SRD:Blur (Spell)|blur]] spell-like abilities. Shadow elf changelings lose their [[Darkness (SRD Spell)|darkness]] spell-like ability.<br />
* [[Level Adjustment]]: +1.<br />
<br />
====Warriors====<br />
* Automatic Weapon Proficiency with the [[Longsword]], [[Shortsword]], [[Longbow]], [[Shortbow]], and [[Sword, Bastard (SRD Weapon)|Bastard Sword]].<br />
<br />
====Shifters====<br />
* Shift (su): A shifter has the ability to shift themselves in and out of the [[The Aether (DnD Environment)|Aether]] at will, as per the [[SRD:Plane Shift (Spell)|Plane Shift]] spell, but the shifter is the only creature affected, and they can only travel between the [[The Aether (DnD Environment)|Aether]] and the [[Material Plane]]. It is a Conjuration effect.<br />
* Uncanny Dodge (su): see [[rogue]] ability of same name.<br />
* [[Level Adjustment]]: +3.<br />
<br />
====Kindred====<br />
Kindred have no racial trait changes.<br />
<br />
====Royalty====<br />
* Additional +4 [[charisma]] bonus.<br />
* Royal elves have a constant [[Tongues (SRD Spell)|tongues]] effect.<br />
* Royal elves start play with the [[Leadership]] feat.<br />
* [[Spell-Like Abilities]]: at will: [[Charm Monster (SRD Spell)|charm monster]].<br />
* [[Level Adjustment]]: +5.<br />
<br />
<br />
<br />
======NOTE======<br />
* [[Aether Elf Elder (3.5e Creature)|Elder aether elves]] are not playable.<br />
<br />
==Aging==<br />
Aether elves do not age. They die only through outside causes (wounding, disease, starvation, etc.). However, after about 3,500 years of existence they they transform into [[Aether Elf Elder (3.5e Creature)|elders]]. Elders are the guardians of the Aether elves' domains.<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Fey Type]]<br />
[[Category:Extraplanar Subtype]]<br />
[[Category:Medium Size]]<br />
[[Category:LA2]]<br />
[[Category:ECL3]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Elves,_Aether_(3.5e_Race)&diff=369104Elves, Aether (3.5e Race)2009-06-17T04:57:50Z<p>Carey ruff: </p>
<hr />
<div>{{author<br />
|author_name=Carey Ruff<br />
|date_created=4-18-09<br />
|status=Almost done!<br />
}}<br />
{{x0<br />
|la=+2<br />
|ecl=3<br />
|type=Fey<br />
|ability_adjust=Variable<br />
|size=Medium<br />
|favored_class=Variable<br />
|desc=A varied and colorful race of elves.<br />
}}<br />
<br />
=Aether Elves=<br />
<choose><br />
<option>{{quote|When an aether elf kills you, they'll do it with a smile on their face. |orig=Words of wisdom.}}</option><br />
<option>{{quote|I have seen the cities of the aether elves, I have seen the horrors that exist side by side these fair beings. I have seen what they are willing to do. And I never forgot.|orig=A refugee from the Aether, considered by most to be mad.}}</option><br />
</choose><br />
<br />
The aether elves are mysterious beings who dwell in the [[The Aether (DnD Environment)|Aether]]. They have three subraces: bright elves, dusk elves, and shadow elves. All of these clans of aether elves are loosely collected into a messy community which stretches along the rim of the [[The Aether (DnD Environment)|Aether]]. Further divisions are made by all three subraces of elves are further divided into six different castes; the <b>royalty</b>, <b>elders</b>, <b>warriors</b>, <b>kindred</b>, <b>shifters</b>, and <b>changelings</b>.<br />
<br />
==Personality==<br />
Aether elves are perceptive, intelligent, and, despite their friendly, charming demeanor, incredibly ruthless and cruel. They seem to have no conscious or morals, but to be simply driven by emotion and ego.<br />
<br />
==Physical Description==<br />
All aether elves stand about as tall as humans (between 5 and 6 feet), but are very slender, and weigh only 100-150 lb. They have pointed ears. Physical traits vary by subrace. Bright aether elves have fair features, blazing golden or red hair, and a haughty look about them. Dusk aether elves have a darker look, with dark brown, chestnut, or dark, tarnished blond hair, darker skin tone, and slightly taller then either bright or shadow elves. Shadow aether elves have darker features, dark hair, and are shorter and slimmer then either of their cousins. Eye color is based on class. <b>Royalty</b> have pure silver, blue, golden, green, purple, or red eyes, while <b>warriors</b> all have marble black, steel gray, or snowy white eyes. <b>Kindred</b> have green, yellow, blue, or hazel eyes, while <b>shifters</b> have silver, black, yellow, gold, gray, or brown eyes.<br />
<br />
==Relations==<br />
Aether elves view all other races as beneath them, and have little to do. Their capricious mood swings and heartless demeanor makes it hard for them to make friends, even with other aether elves. They also have a strict hierarchy: <b>changelings</b> are at the bottom, followed by <b>warriors</b>, then <b>shifters</b>, <b>kindred</b>, and <b>elders</b>. The <b>royalty</b> is, of course, at the top, ruled only by the three <b>Dream Lords</b>: Auberon, Mabba, and Lukas. <br />
<br />
==Alignment==<br />
Aether elves are capricious and hard-hearted, ruled only by whim and self-absorption. They are universally chaotic, with most being chaotic evil, and some at best chaotic neutral.<br />
<br />
==Religion==<br />
Aether elves have no religion, but do pay complete homage to the <b>Dream Lords</b>, who can grant elven clerics (which are rare) access to the following domains: [[Chaos Domain (SRD Cleric Domain)|Chaos]], [[Luck Domain (SRD Cleric Domain)|Luck]], [[Destruction Domain (SRD Cleric Domain)|Destruction]], [[SRD:Madness Domain (Cleric Domain)|Madness]], [[Magic Domain (SRD Cleric Domain)|Magic]], [[Mind Domain (SRD Cleric Domain)|Mind]], and [[Trickery Domain (SRD Cleric Domain)|Trickery]] Domains.<br />
<br />
==Lands==<br />
Aether elves live in the Aether, although shifters and changelings are often found on the [[Material Plane]].<br />
<br />
==Language==<br />
Aether elves speak Aeth, the primary language of most Aether denizens. However, they also speak a racial dialect; bright elves Clarion, dusk elves Vesperion, and shadow elves Umberion. In addition, <b>royal</b> elves have the [[Tongues (SRD Spell)|tongues]] ability, and <b>elders</b> are telepathic. <b>Shifters</b> often learn the language of the [[Material Plane]].<br />
<br />
==Names==<br />
Aether elves name themselves upon reaching puberty, so their names are varied.<br />
<br />
==Racial Traits==<br />
<br />
====Racial Traits (Bright)====<br />
* +2 [[intelligence]], +4 [[charisma]], +2 [[dexterity]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Bright elf [[base land speed]] is 40 ft.<br />
* [[Low-Light Vision]].<br />
* Unearthly Grace (su): as long as a bright elf wears light or no armor, they may add their [[charisma]] bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Bright elves take an additional 2 points of damage from Cold Iron weapons.<br />
* +4 racial bonus on [[spellcraft]], [[intimidate]], [[diplomacy]], [[Use Magic Device (SRD Skill)|use magic device]], and [[Sense Motive (SRD Skill)|sense motive]] checks.<br />
* [[Spell-Like Abilities]]: 3/day: [[Daylight (SRD Spell)|daylight]], [[Light (SRD Spell)|light]], [[Continual Flame (SRD Spell)|continual flame]]. Caster level same as class level. Save dc's charisma based.<br />
* [[Automatic Languages]]: Aeth, Clarion. [[Bonus Languages]]: Vesperian, Umberion, Common, Draconic, Celestial, Infernal, Abyssal.<br />
* [[Favored Class]]: [[sorcerer]].<br />
* [[Level Adjustment]]: +2<br />
<br />
====Racial Traits (Dusk)====<br />
* +4 [[dexterity]], +2 [[intelligence]], +2 [[charisma]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Dusk elf [[base land speed]] is 40 ft.<br />
* Improved [[Low-Light Vision]].<br />
* Unearthly Grace (su): as long as a dusk elf wears light or no armor, they may add their charisma bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Dusk elves take an additional 2 points of dmg from Cold Iron weapons.<br />
* Spell-like abilities: 3/day: [[Daze (SRD Spell)|daze]], [[SRD:Blur (Spell)|blur]], [[Faerie Fire (SRD Spell)|faerie fire]], [[Sleep (SRD Spell)|Sleep]]. Caster level equal to class level. Save dc's are [[charisma]] based.<br />
* +4 racial bonus on [[bluff]], [[Sense Motive (SRD Skill)|sense motive]], [[intimidate]], [[Move Silently (SRD Skill)|move silently]], [[spot]], and [[listen]] checks.<br />
* [[Automatic Languages]]: Aeth, Vesperion. [[Bonus Languages]]: Clarion, Umberion, Common, Draconic, Celestial, Abyssal, Infernal.<br />
* [[Favored Class]]: [[bard]].<br />
* [[Level Adjustment]]: +2<br />
<br />
====Racial Traits (Shadow)====<br />
* +4 [[intelligence]], +2 [[dexterity]], +2 [[charisma]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Shadow elf [[base land speed]] is 40 ft.<br />
* [[Darkvision]] .<br />
* Unearthly Grace (su): as long as a shadow elf wears light or no armor, they may add their charisma bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Shadow elves take an additional 2 points of dmg from Cold Iron weapons.<br />
* Spell-like abilities: 3/day: [[Darkness (SRD Spell)|darkness]], [[Invisibility (SRD Spell)|invisibility]], and [[Obscuring Mist (SRD Spell)|obscuring mist]]. Caster level same as class lavel. Save dc's are [[intelligence]] based.<br />
* +4 racial bonus on [[Move Silently (SRD Skill)|move silently]], [[hide]], [[bluff]], [[Open Lock (SRD Skill)|open lock]], and [[Disable Device (SRD Skill)|disable device]] checks.. <br />
* [[Automatic Languages]]: Aeth, Umberion. [[Bonus Languages]]: Clarion, Vesperion, Common, Draconic, Celestial, Abyssal, Infernal.<br />
* [[Favored Class]]: [[wizard]].<br />
* [[Level Adjustment]]: +2<br />
<br />
==Castes==<br />
The aether elves castes grant them additional special abilities, as well as additional traits.<br />
<br />
====Changelings====<br />
* Changelings do not have the [[Extraplanar]] subtype.<br />
* Changeling's base land speed is 30 ft rather then 40 ft.<br />
* Bright elf changelings lose their [[Daylight (SRD Spell)|daylight]] spell-like ability. Dusk elf changelings lose their [[Daze (SRD Spell)|daze]] and [[SRD:Blur (Spell)|blur]] spell-like abilities. Shadow elf changelings lose their [[Darkness (SRD Spell)|darkness]] spell-like ability.<br />
* [[Level Adjustment]]: +1.<br />
<br />
====Warriors====<br />
* Automatic Weapon Proficiency with the [[Longsword]], [[Shortsword]], [[Longbow]], [[Shortbow]], and [[Sword, Bastard (SRD Weapon)|Bastard Sword]].<br />
<br />
====Shifters====<br />
* Shift (su): A shifter has the ability to shift themselves in and out of the [[The Aether (DnD Environment)|Aether]] at will, as per the [[SRD:Plane Shift (Spell)|Plane Shift]] spell, but the shifter is the only creature affected, and they can only travel between the [[The Aether (DnD Environment)|Aether]] and the [[Material Plane]]. It is a Conjuration effect.<br />
* Uncanny Dodge (su): see [[rogue]] ability of same name.<br />
* [[Level Adjustment]]: +3.<br />
<br />
====Kindred====<br />
Kindred have no racial trait changes.<br />
<br />
====Royalty====<br />
* Additional +4 [[charisma]] bonus.<br />
* Royal elves have a constant [[Tongues (SRD Spell)|tongues]] effect.<br />
* Royal elves start play with the [[Leadership]] feat.<br />
* [[Spell-Like Abilities]]: at will: [[Charm Monster (SRD Spell)|charm monster]].<br />
* [[Level Adjustment]]: +5.<br />
<br />
<br />
<br />
======NOTE======<br />
* [[Aether Elf Elder (3.5e Creature)|Elder aether elves]] are not playable.<br />
<br />
==Aging==<br />
Aether elves do not age. They die only through outside causes (wounding, disease, starvation, etc.). However, after about 3,500 years of existence they they transform into [[Aether Elf Elder (3.5e Creature)|elders]]. Elders are the guardians of the Aether elves' domains.<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Fey Type]]<br />
[[Category:Extraplanar Subtype]]<br />
[[Category:Medium Size]]<br />
[[Category:LA2]]<br />
[[Category:ECL3]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=User:Carey_ruff&diff=369101User:Carey ruff2009-06-17T04:54:49Z<p>Carey ruff: /* Contributions */</p>
<hr />
<div>Hello! My name is Carey Ruff.<br />
I joined D&D wiki over a year ago, and have since enjoyed contributing to this amazing website.<br />
<br />
===About Me===<br />
I'm a senior in high school, and have played D&D since I was eleven. Mostly I DM for some of my friends, but I enjoy being a player as well...<br />
<br />
<br />
===Contributions===<br />
These are the contributions to D&D wiki which I am most proud of:<br />
<br />
* [[Dusk Elves (DnD Race)|Dusk Elves]]: My first contribution to D&D wiki!<br />
* [[Rytha and Bas'Mera, The Silver Lands (DnD Campaign Setting)|Rytha and Bas'Mera, The Silver Lands]]: A completely non-human fantasy realm.<br />
* [[To the Heavens (D20 Modern Campaign Setting)|To the Heavens]]: A futuristic, sci-fi campaign setting.<br />
* [[Ardania: The Majesty Campaign Setting (DnD Campaign Setting)|Ardania: The Majesty Campaign Setting]]: My most recent project, a campaign setting based on the game Majesty: The Fantasy Kingdom Sim (nearly finished!).<br />
* [[Elves, Aether (DnD Race)|Aether Elves]]: a strange new race of extraplanar, fey elves. Also, the [[The Aether (DnD Environment)|Aether]], and [[Reapers (DnD Race)|Reapers]].</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Elves,_Aether_(3.5e_Race)&diff=368908Elves, Aether (3.5e Race)2009-06-16T17:03:29Z<p>Carey ruff: /* Shifters */</p>
<hr />
<div>{{author<br />
|author_name=Carey Ruff<br />
|date_created=4-18-09<br />
|status=Almost Done!<br />
}}<br />
{{x0<br />
|la=+2<br />
|ecl=3<br />
|type=Fey<br />
|ability_adjust=Variable<br />
|size=Medium<br />
|favored_class=Variable<br />
|desc=A varied and colorful race of elves.<br />
}}<br />
<br />
=Aether Elves=<br />
<choose><br />
<option>{{quote|When an aether elf kills you, they'll do it with a smile on their face. |orig=Words of wisdom.}}</option><br />
<option>{{quote|I have seen the cities of the aether elves, I have seen the horrors that exist side by side these fair beings. I have seen what they are willing to do. And I never forgot.|orig=A refugee from the Aether, considered by most to be mad.}}</option><br />
</choose><br />
<br />
The aether elves are mysterious beings who dwell in the [[The Aether (DnD Environment)|Aether]]. They have three subraces: bright elves, dusk elves, and shadow elves. All of these clans of aether elves are loosely collected into a messy community which stretches along the rim of the [[The Aether (DnD Environment)|Aether]]. Further divisions are made by all three subraces of elves are further divided into six different castes; the <b>royalty</b>, <b>elders</b>, <b>warriors</b>, <b>kindred</b>, <b>shifters</b>, and <b>changelings</b>.<br />
<br />
==Personality==<br />
Aether elves are perceptive, intelligent, and, despite their friendly, charming demeanor, incredibly ruthless and cruel. They seem to have no conscious or morals, but to be simply driven by emotion and ego.<br />
<br />
==Physical Description==<br />
All aether elves stand about as tall as humans (between 5 and 6 feet), but are very slender, and weigh only 100-150 lb. They have pointed ears. Physical traits vary by subrace. Bright aether elves have fair features, blazing golden or red hair, and a haughty look about them. Dusk aether elves have a darker look, with dark brown, chestnut, or dark, tarnished blond hair, darker skin tone, and slightly taller then either bright or shadow elves. Shadow aether elves have darker features, dark hair, and are shorter and slimmer then either of their cousins. Eye color is based on class. <b>Royalty</b> have pure silver, blue, golden, green, purple, or red eyes, while <b>warriors</b> all have marble black, steel gray, or snowy white eyes. <b>Kindred</b> have green, yellow, blue, or hazel eyes, while <b>shifters</b> have silver, black, yellow, gold, gray, or brown eyes.<br />
<br />
==Relations==<br />
Aether elves view all other races as beneath them, and have little to do. Their capricious mood swings and heartless demeanor makes it hard for them to make friends, even with other aether elves. They also have a strict hierarchy: <b>changelings</b> are at the bottom, followed by <b>warriors</b>, then <b>shifters</b>, <b>kindred</b>, and <b>elders</b>. The <b>royalty</b> is, of course, at the top, ruled only by the three <b>Dream Lords</b>: Auberon, Mabba, and Lukas. <br />
<br />
==Alignment==<br />
Aether elves are capricious and hard-hearted, ruled only by whim and self-absorption. They are universally chaotic, with most being chaotic evil, and some at best chaotic neutral.<br />
<br />
==Religion==<br />
Aether elves have no religion, but do pay complete homage to the <b>Dream Lords</b>, who can grant elven clerics (which are rare) access to the following domains: [[Chaos Domain (SRD Cleric Domain)|Chaos]], [[Luck Domain (SRD Cleric Domain)|Luck]], [[Destruction Domain (SRD Cleric Domain)|Destruction]], [[SRD:Madness Domain (Cleric Domain)|Madness]], [[Magic Domain (SRD Cleric Domain)|Magic]], [[Mind Domain (SRD Cleric Domain)|Mind]], and [[Trickery Domain (SRD Cleric Domain)|Trickery]] Domains.<br />
<br />
==Lands==<br />
Aether elves live in the Aether, although shifters and changelings are often found on the [[Material Plane]].<br />
<br />
==Language==<br />
Aether elves speak Aeth, the primary language of most Aether denizens. However, they also speak a racial dialect; bright elves Clarion, dusk elves Vesperion, and shadow elves Umberion. In addition, <b>royal</b> elves have the [[Tongues (SRD Spell)|tongues]] ability, and <b>elders</b> are telepathic. <b>Shifters</b> often learn the language of the [[Material Plane]].<br />
<br />
==Names==<br />
Aether elves name themselves upon reaching puberty, so their names are varied.<br />
<br />
==Racial Traits==<br />
<br />
====Racial Traits (Bright)====<br />
* +2 [[intelligence]], +4 [[charisma]], +2 [[dexterity]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Bright elf [[base land speed]] is 40 ft.<br />
* [[Low-Light Vision]].<br />
* Unearthly Grace (su): as long as a bright elf wears light or no armor, they may add their [[charisma]] bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Bright elves take an additional 2 points of damage from Cold Iron weapons.<br />
* +4 racial bonus on [[spellcraft]], [[intimidate]], [[diplomacy]], [[Use Magic Device (SRD Skill)|use magic device]], and [[Sense Motive (SRD Skill)|sense motive]] checks.<br />
* [[Spell-Like Abilities]]: 3/day: [[Daylight (SRD Spell)|daylight]], [[Light (SRD Spell)|light]], [[Continual Flame (SRD Spell)|continual flame]]. Caster level same as class level. Save dc's charisma based.<br />
* [[Automatic Languages]]: Aeth, Clarion. [[Bonus Languages]]: Vesperian, Umberion, Common, Draconic, Celestial, Infernal, Abyssal.<br />
* [[Favored Class]]: [[sorcerer]].<br />
* [[Level Adjustment]]: +2<br />
<br />
====Racial Traits (Dusk)====<br />
* +4 [[dexterity]], +2 [[intelligence]], +2 [[charisma]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Dusk elf [[base land speed]] is 40 ft.<br />
* Improved [[Low-Light Vision]].<br />
* Unearthly Grace (su): as long as a dusk elf wears light or no armor, they may add their charisma bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Dusk elves take an additional 2 points of dmg from Cold Iron weapons.<br />
* Spell-like abilities: 3/day: [[Daze (SRD Spell)|daze]], [[SRD:Blur (Spell)|blur]], [[Faerie Fire (SRD Spell)|faerie fire]], [[Sleep (SRD Spell)|Sleep]]. Caster level equal to class level. Save dc's are [[charisma]] based.<br />
* +4 racial bonus on [[bluff]], [[Sense Motive (SRD Skill)|sense motive]], [[intimidate]], [[Move Silently (SRD Skill)|move silently]], [[spot]], and [[listen]] checks.<br />
* [[Automatic Languages]]: Aeth, Vesperion. [[Bonus Languages]]: Clarion, Umberion, Common, Draconic, Celestial, Abyssal, Infernal.<br />
* [[Favored Class]]: [[bard]].<br />
* [[Level Adjustment]]: +2<br />
<br />
====Racial Traits (Shadow)====<br />
* +4 [[intelligence]], +2 [[dexterity]], +2 [[charisma]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Shadow elf [[base land speed]] is 40 ft.<br />
* [[Darkvision]] .<br />
* Unearthly Grace (su): as long as a shadow elf wears light or no armor, they may add their charisma bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Shadow elves take an additional 2 points of dmg from Cold Iron weapons.<br />
* Spell-like abilities: 3/day: [[Darkness (SRD Spell)|darkness]], [[Invisibility (SRD Spell)|invisibility]], and [[Obscuring Mist (SRD Spell)|obscuring mist]]. Caster level same as class lavel. Save dc's are [[intelligence]] based.<br />
* +4 racial bonus on [[Move Silently (SRD Skill)|move silently]], [[hide]], [[bluff]], [[Open Lock (SRD Skill)|open lock]], and [[Disable Device (SRD Skill)|disable device]] checks.. <br />
* [[Automatic Languages]]: Aeth, Umberion. [[Bonus Languages]]: Clarion, Vesperion, Common, Draconic, Celestial, Abyssal, Infernal.<br />
* [[Favored Class]]: [[wizard]].<br />
* [[Level Adjustment]]: +2<br />
<br />
==Castes==<br />
The aether elves castes grant them additional special abilities, as well as additional traits.<br />
<br />
====Changelings====<br />
* Changelings do not have the [[Extraplanar]] subtype.<br />
* Changeling's base land speed is 30 ft rather then 40 ft.<br />
* Bright elf changelings lose their [[Daylight (SRD Spell)|daylight]] spell-like ability. Dusk elf changelings lose their [[Daze (SRD Spell)|daze]] and [[SRD:Blur (Spell)|blur]] spell-like abilities. Shadow elf changelings lose their [[Darkness (SRD Spell)|darkness]] spell-like ability.<br />
* [[Level Adjustment]]: +1.<br />
<br />
====Warriors====<br />
* Automatic Weapon Proficiency with the [[Longsword]], [[Shortsword]], [[Longbow]], [[Shortbow]], and [[Sword, Bastard (SRD Weapon)|Bastard Sword]].<br />
<br />
====Shifters====<br />
* Shift (su): A shifter has the ability to shift themselves in and out of the [[The Aether (DnD Environment)|Aether]] at will, as per the [[SRD:Plane Shift (Spell)|Plane Shift]] spell, but the shifter is the only creature affected, and they can only travel between the [[The Aether (DnD Environment)|Aether]] and the [[Material Plane]]. It is a Conjuration effect.<br />
* Uncanny Dodge (su): see [[rogue]] ability of same name.<br />
* [[Level Adjustment]]: +3.<br />
<br />
====Kindred====<br />
Kindred have no racial trait changes.<br />
<br />
====Royalty====<br />
* Additional +4 [[charisma]] bonus.<br />
* Royal elves have a constant [[Tongues (SRD Spell)|tongues]] effect.<br />
* Royal elves start play with the [[Leadership]] feat.<br />
* [[Spell-Like Abilities]]: at will: [[Charm Monster (SRD Spell)|charm monster]].<br />
* [[Level Adjustment]]: +5.<br />
<br />
<br />
<br />
======NOTE======<br />
* [[Aether Elf Elder (3.5e Creature)|Elder aether elves]] are not playable.<br />
<br />
==Aging==<br />
Aether elves do not age. They die only through outside causes (wounding, disease, starvation, etc.). However, after about 3,500 years of existence they they transform into [[Aether Elf Elder (3.5e Creature)|elders]]. Elders are the guardians of the Aether elves' domains.<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Fey Type]]<br />
[[Category:Extraplanar Subtype]]<br />
[[Category:Medium Size]]<br />
[[Category:LA2]]<br />
[[Category:ECL3]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Elves,_Aether_(3.5e_Race)&diff=368907Elves, Aether (3.5e Race)2009-06-16T17:01:10Z<p>Carey ruff: /* Shifters */</p>
<hr />
<div>{{author<br />
|author_name=Carey Ruff<br />
|date_created=4-18-09<br />
|status=Almost Done!<br />
}}<br />
{{x0<br />
|la=+2<br />
|ecl=3<br />
|type=Fey<br />
|ability_adjust=Variable<br />
|size=Medium<br />
|favored_class=Variable<br />
|desc=A varied and colorful race of elves.<br />
}}<br />
<br />
=Aether Elves=<br />
<choose><br />
<option>{{quote|When an aether elf kills you, they'll do it with a smile on their face. |orig=Words of wisdom.}}</option><br />
<option>{{quote|I have seen the cities of the aether elves, I have seen the horrors that exist side by side these fair beings. I have seen what they are willing to do. And I never forgot.|orig=A refugee from the Aether, considered by most to be mad.}}</option><br />
</choose><br />
<br />
The aether elves are mysterious beings who dwell in the [[The Aether (DnD Environment)|Aether]]. They have three subraces: bright elves, dusk elves, and shadow elves. All of these clans of aether elves are loosely collected into a messy community which stretches along the rim of the [[The Aether (DnD Environment)|Aether]]. Further divisions are made by all three subraces of elves are further divided into six different castes; the <b>royalty</b>, <b>elders</b>, <b>warriors</b>, <b>kindred</b>, <b>shifters</b>, and <b>changelings</b>.<br />
<br />
==Personality==<br />
Aether elves are perceptive, intelligent, and, despite their friendly, charming demeanor, incredibly ruthless and cruel. They seem to have no conscious or morals, but to be simply driven by emotion and ego.<br />
<br />
==Physical Description==<br />
All aether elves stand about as tall as humans (between 5 and 6 feet), but are very slender, and weigh only 100-150 lb. They have pointed ears. Physical traits vary by subrace. Bright aether elves have fair features, blazing golden or red hair, and a haughty look about them. Dusk aether elves have a darker look, with dark brown, chestnut, or dark, tarnished blond hair, darker skin tone, and slightly taller then either bright or shadow elves. Shadow aether elves have darker features, dark hair, and are shorter and slimmer then either of their cousins. Eye color is based on class. <b>Royalty</b> have pure silver, blue, golden, green, purple, or red eyes, while <b>warriors</b> all have marble black, steel gray, or snowy white eyes. <b>Kindred</b> have green, yellow, blue, or hazel eyes, while <b>shifters</b> have silver, black, yellow, gold, gray, or brown eyes.<br />
<br />
==Relations==<br />
Aether elves view all other races as beneath them, and have little to do. Their capricious mood swings and heartless demeanor makes it hard for them to make friends, even with other aether elves. They also have a strict hierarchy: <b>changelings</b> are at the bottom, followed by <b>warriors</b>, then <b>shifters</b>, <b>kindred</b>, and <b>elders</b>. The <b>royalty</b> is, of course, at the top, ruled only by the three <b>Dream Lords</b>: Auberon, Mabba, and Lukas. <br />
<br />
==Alignment==<br />
Aether elves are capricious and hard-hearted, ruled only by whim and self-absorption. They are universally chaotic, with most being chaotic evil, and some at best chaotic neutral.<br />
<br />
==Religion==<br />
Aether elves have no religion, but do pay complete homage to the <b>Dream Lords</b>, who can grant elven clerics (which are rare) access to the following domains: [[Chaos Domain (SRD Cleric Domain)|Chaos]], [[Luck Domain (SRD Cleric Domain)|Luck]], [[Destruction Domain (SRD Cleric Domain)|Destruction]], [[SRD:Madness Domain (Cleric Domain)|Madness]], [[Magic Domain (SRD Cleric Domain)|Magic]], [[Mind Domain (SRD Cleric Domain)|Mind]], and [[Trickery Domain (SRD Cleric Domain)|Trickery]] Domains.<br />
<br />
==Lands==<br />
Aether elves live in the Aether, although shifters and changelings are often found on the [[Material Plane]].<br />
<br />
==Language==<br />
Aether elves speak Aeth, the primary language of most Aether denizens. However, they also speak a racial dialect; bright elves Clarion, dusk elves Vesperion, and shadow elves Umberion. In addition, <b>royal</b> elves have the [[Tongues (SRD Spell)|tongues]] ability, and <b>elders</b> are telepathic. <b>Shifters</b> often learn the language of the [[Material Plane]].<br />
<br />
==Names==<br />
Aether elves name themselves upon reaching puberty, so their names are varied.<br />
<br />
==Racial Traits==<br />
<br />
====Racial Traits (Bright)====<br />
* +2 [[intelligence]], +4 [[charisma]], +2 [[dexterity]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Bright elf [[base land speed]] is 40 ft.<br />
* [[Low-Light Vision]].<br />
* Unearthly Grace (su): as long as a bright elf wears light or no armor, they may add their [[charisma]] bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Bright elves take an additional 2 points of damage from Cold Iron weapons.<br />
* +4 racial bonus on [[spellcraft]], [[intimidate]], [[diplomacy]], [[Use Magic Device (SRD Skill)|use magic device]], and [[Sense Motive (SRD Skill)|sense motive]] checks.<br />
* [[Spell-Like Abilities]]: 3/day: [[Daylight (SRD Spell)|daylight]], [[Light (SRD Spell)|light]], [[Continual Flame (SRD Spell)|continual flame]]. Caster level same as class level. Save dc's charisma based.<br />
* [[Automatic Languages]]: Aeth, Clarion. [[Bonus Languages]]: Vesperian, Umberion, Common, Draconic, Celestial, Infernal, Abyssal.<br />
* [[Favored Class]]: [[sorcerer]].<br />
* [[Level Adjustment]]: +2<br />
<br />
====Racial Traits (Dusk)====<br />
* +4 [[dexterity]], +2 [[intelligence]], +2 [[charisma]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Dusk elf [[base land speed]] is 40 ft.<br />
* Improved [[Low-Light Vision]].<br />
* Unearthly Grace (su): as long as a dusk elf wears light or no armor, they may add their charisma bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Dusk elves take an additional 2 points of dmg from Cold Iron weapons.<br />
* Spell-like abilities: 3/day: [[Daze (SRD Spell)|daze]], [[SRD:Blur (Spell)|blur]], [[Faerie Fire (SRD Spell)|faerie fire]], [[Sleep (SRD Spell)|Sleep]]. Caster level equal to class level. Save dc's are [[charisma]] based.<br />
* +4 racial bonus on [[bluff]], [[Sense Motive (SRD Skill)|sense motive]], [[intimidate]], [[Move Silently (SRD Skill)|move silently]], [[spot]], and [[listen]] checks.<br />
* [[Automatic Languages]]: Aeth, Vesperion. [[Bonus Languages]]: Clarion, Umberion, Common, Draconic, Celestial, Abyssal, Infernal.<br />
* [[Favored Class]]: [[bard]].<br />
* [[Level Adjustment]]: +2<br />
<br />
====Racial Traits (Shadow)====<br />
* +4 [[intelligence]], +2 [[dexterity]], +2 [[charisma]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Shadow elf [[base land speed]] is 40 ft.<br />
* [[Darkvision]] .<br />
* Unearthly Grace (su): as long as a shadow elf wears light or no armor, they may add their charisma bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Shadow elves take an additional 2 points of dmg from Cold Iron weapons.<br />
* Spell-like abilities: 3/day: [[Darkness (SRD Spell)|darkness]], [[Invisibility (SRD Spell)|invisibility]], and [[Obscuring Mist (SRD Spell)|obscuring mist]]. Caster level same as class lavel. Save dc's are [[intelligence]] based.<br />
* +4 racial bonus on [[Move Silently (SRD Skill)|move silently]], [[hide]], [[bluff]], [[Open Lock (SRD Skill)|open lock]], and [[Disable Device (SRD Skill)|disable device]] checks.. <br />
* [[Automatic Languages]]: Aeth, Umberion. [[Bonus Languages]]: Clarion, Vesperion, Common, Draconic, Celestial, Abyssal, Infernal.<br />
* [[Favored Class]]: [[wizard]].<br />
* [[Level Adjustment]]: +2<br />
<br />
==Castes==<br />
The aether elves castes grant them additional special abilities, as well as additional traits.<br />
<br />
====Changelings====<br />
* Changelings do not have the [[Extraplanar]] subtype.<br />
* Changeling's base land speed is 30 ft rather then 40 ft.<br />
* Bright elf changelings lose their [[Daylight (SRD Spell)|daylight]] spell-like ability. Dusk elf changelings lose their [[Daze (SRD Spell)|daze]] and [[SRD:Blur (Spell)|blur]] spell-like abilities. Shadow elf changelings lose their [[Darkness (SRD Spell)|darkness]] spell-like ability.<br />
* [[Level Adjustment]]: +1.<br />
<br />
====Warriors====<br />
* Automatic Weapon Proficiency with the [[Longsword]], [[Shortsword]], [[Longbow]], [[Shortbow]], and [[Sword, Bastard (SRD Weapon)|Bastard Sword]].<br />
<br />
====Shifters====<br />
* Shift (su): A shifter has the ability to shift themselves in and out of [[The Aether (DnD Environment)|the Aether]] at will, as per the [[SRD:Plane Shift (Spell)|Plane Shift]] spell, but the shifter is the only creature affected, and they can only travel between the [[The Aether (DnD Environment)|Aether]] and the [[Material Plane]]. It is a Conjuration effect.<br />
* Uncanny Dodge (su): see [[rogue]] ability of same name.<br />
* [[Level Adjustment]]: +3.<br />
<br />
====Kindred====<br />
Kindred have no racial trait changes.<br />
<br />
====Royalty====<br />
* Additional +4 [[charisma]] bonus.<br />
* Royal elves have a constant [[Tongues (SRD Spell)|tongues]] effect.<br />
* Royal elves start play with the [[Leadership]] feat.<br />
* [[Spell-Like Abilities]]: at will: [[Charm Monster (SRD Spell)|charm monster]].<br />
* [[Level Adjustment]]: +5.<br />
<br />
<br />
<br />
======NOTE======<br />
* [[Aether Elf Elder (3.5e Creature)|Elder aether elves]] are not playable.<br />
<br />
==Aging==<br />
Aether elves do not age. They die only through outside causes (wounding, disease, starvation, etc.). However, after about 3,500 years of existence they they transform into [[Aether Elf Elder (3.5e Creature)|elders]]. Elders are the guardians of the Aether elves' domains.<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Fey Type]]<br />
[[Category:Extraplanar Subtype]]<br />
[[Category:Medium Size]]<br />
[[Category:LA2]]<br />
[[Category:ECL3]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Elves,_Aether_(3.5e_Race)&diff=368906Elves, Aether (3.5e Race)2009-06-16T16:59:21Z<p>Carey ruff: /* Aether Elves */</p>
<hr />
<div>{{author<br />
|author_name=Carey Ruff<br />
|date_created=4-18-09<br />
|status=Almost Done!<br />
}}<br />
{{x0<br />
|la=+2<br />
|ecl=3<br />
|type=Fey<br />
|ability_adjust=Variable<br />
|size=Medium<br />
|favored_class=Variable<br />
|desc=A varied and colorful race of elves.<br />
}}<br />
<br />
=Aether Elves=<br />
<choose><br />
<option>{{quote|When an aether elf kills you, they'll do it with a smile on their face. |orig=Words of wisdom.}}</option><br />
<option>{{quote|I have seen the cities of the aether elves, I have seen the horrors that exist side by side these fair beings. I have seen what they are willing to do. And I never forgot.|orig=A refugee from the Aether, considered by most to be mad.}}</option><br />
</choose><br />
<br />
The aether elves are mysterious beings who dwell in the [[The Aether (DnD Environment)|Aether]]. They have three subraces: bright elves, dusk elves, and shadow elves. All of these clans of aether elves are loosely collected into a messy community which stretches along the rim of the [[The Aether (DnD Environment)|Aether]]. Further divisions are made by all three subraces of elves are further divided into six different castes; the <b>royalty</b>, <b>elders</b>, <b>warriors</b>, <b>kindred</b>, <b>shifters</b>, and <b>changelings</b>.<br />
<br />
==Personality==<br />
Aether elves are perceptive, intelligent, and, despite their friendly, charming demeanor, incredibly ruthless and cruel. They seem to have no conscious or morals, but to be simply driven by emotion and ego.<br />
<br />
==Physical Description==<br />
All aether elves stand about as tall as humans (between 5 and 6 feet), but are very slender, and weigh only 100-150 lb. They have pointed ears. Physical traits vary by subrace. Bright aether elves have fair features, blazing golden or red hair, and a haughty look about them. Dusk aether elves have a darker look, with dark brown, chestnut, or dark, tarnished blond hair, darker skin tone, and slightly taller then either bright or shadow elves. Shadow aether elves have darker features, dark hair, and are shorter and slimmer then either of their cousins. Eye color is based on class. <b>Royalty</b> have pure silver, blue, golden, green, purple, or red eyes, while <b>warriors</b> all have marble black, steel gray, or snowy white eyes. <b>Kindred</b> have green, yellow, blue, or hazel eyes, while <b>shifters</b> have silver, black, yellow, gold, gray, or brown eyes.<br />
<br />
==Relations==<br />
Aether elves view all other races as beneath them, and have little to do. Their capricious mood swings and heartless demeanor makes it hard for them to make friends, even with other aether elves. They also have a strict hierarchy: <b>changelings</b> are at the bottom, followed by <b>warriors</b>, then <b>shifters</b>, <b>kindred</b>, and <b>elders</b>. The <b>royalty</b> is, of course, at the top, ruled only by the three <b>Dream Lords</b>: Auberon, Mabba, and Lukas. <br />
<br />
==Alignment==<br />
Aether elves are capricious and hard-hearted, ruled only by whim and self-absorption. They are universally chaotic, with most being chaotic evil, and some at best chaotic neutral.<br />
<br />
==Religion==<br />
Aether elves have no religion, but do pay complete homage to the <b>Dream Lords</b>, who can grant elven clerics (which are rare) access to the following domains: [[Chaos Domain (SRD Cleric Domain)|Chaos]], [[Luck Domain (SRD Cleric Domain)|Luck]], [[Destruction Domain (SRD Cleric Domain)|Destruction]], [[SRD:Madness Domain (Cleric Domain)|Madness]], [[Magic Domain (SRD Cleric Domain)|Magic]], [[Mind Domain (SRD Cleric Domain)|Mind]], and [[Trickery Domain (SRD Cleric Domain)|Trickery]] Domains.<br />
<br />
==Lands==<br />
Aether elves live in the Aether, although shifters and changelings are often found on the [[Material Plane]].<br />
<br />
==Language==<br />
Aether elves speak Aeth, the primary language of most Aether denizens. However, they also speak a racial dialect; bright elves Clarion, dusk elves Vesperion, and shadow elves Umberion. In addition, <b>royal</b> elves have the [[Tongues (SRD Spell)|tongues]] ability, and <b>elders</b> are telepathic. <b>Shifters</b> often learn the language of the [[Material Plane]].<br />
<br />
==Names==<br />
Aether elves name themselves upon reaching puberty, so their names are varied.<br />
<br />
==Racial Traits==<br />
<br />
====Racial Traits (Bright)====<br />
* +2 [[intelligence]], +4 [[charisma]], +2 [[dexterity]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Bright elf [[base land speed]] is 40 ft.<br />
* [[Low-Light Vision]].<br />
* Unearthly Grace (su): as long as a bright elf wears light or no armor, they may add their [[charisma]] bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Bright elves take an additional 2 points of damage from Cold Iron weapons.<br />
* +4 racial bonus on [[spellcraft]], [[intimidate]], [[diplomacy]], [[Use Magic Device (SRD Skill)|use magic device]], and [[Sense Motive (SRD Skill)|sense motive]] checks.<br />
* [[Spell-Like Abilities]]: 3/day: [[Daylight (SRD Spell)|daylight]], [[Light (SRD Spell)|light]], [[Continual Flame (SRD Spell)|continual flame]]. Caster level same as class level. Save dc's charisma based.<br />
* [[Automatic Languages]]: Aeth, Clarion. [[Bonus Languages]]: Vesperian, Umberion, Common, Draconic, Celestial, Infernal, Abyssal.<br />
* [[Favored Class]]: [[sorcerer]].<br />
* [[Level Adjustment]]: +2<br />
<br />
====Racial Traits (Dusk)====<br />
* +4 [[dexterity]], +2 [[intelligence]], +2 [[charisma]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Dusk elf [[base land speed]] is 40 ft.<br />
* Improved [[Low-Light Vision]].<br />
* Unearthly Grace (su): as long as a dusk elf wears light or no armor, they may add their charisma bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Dusk elves take an additional 2 points of dmg from Cold Iron weapons.<br />
* Spell-like abilities: 3/day: [[Daze (SRD Spell)|daze]], [[SRD:Blur (Spell)|blur]], [[Faerie Fire (SRD Spell)|faerie fire]], [[Sleep (SRD Spell)|Sleep]]. Caster level equal to class level. Save dc's are [[charisma]] based.<br />
* +4 racial bonus on [[bluff]], [[Sense Motive (SRD Skill)|sense motive]], [[intimidate]], [[Move Silently (SRD Skill)|move silently]], [[spot]], and [[listen]] checks.<br />
* [[Automatic Languages]]: Aeth, Vesperion. [[Bonus Languages]]: Clarion, Umberion, Common, Draconic, Celestial, Abyssal, Infernal.<br />
* [[Favored Class]]: [[bard]].<br />
* [[Level Adjustment]]: +2<br />
<br />
====Racial Traits (Shadow)====<br />
* +4 [[intelligence]], +2 [[dexterity]], +2 [[charisma]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Shadow elf [[base land speed]] is 40 ft.<br />
* [[Darkvision]] .<br />
* Unearthly Grace (su): as long as a shadow elf wears light or no armor, they may add their charisma bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Shadow elves take an additional 2 points of dmg from Cold Iron weapons.<br />
* Spell-like abilities: 3/day: [[Darkness (SRD Spell)|darkness]], [[Invisibility (SRD Spell)|invisibility]], and [[Obscuring Mist (SRD Spell)|obscuring mist]]. Caster level same as class lavel. Save dc's are [[intelligence]] based.<br />
* +4 racial bonus on [[Move Silently (SRD Skill)|move silently]], [[hide]], [[bluff]], [[Open Lock (SRD Skill)|open lock]], and [[Disable Device (SRD Skill)|disable device]] checks.. <br />
* [[Automatic Languages]]: Aeth, Umberion. [[Bonus Languages]]: Clarion, Vesperion, Common, Draconic, Celestial, Abyssal, Infernal.<br />
* [[Favored Class]]: [[wizard]].<br />
* [[Level Adjustment]]: +2<br />
<br />
==Castes==<br />
The aether elves castes grant them additional special abilities, as well as additional traits.<br />
<br />
====Changelings====<br />
* Changelings do not have the [[Extraplanar]] subtype.<br />
* Changeling's base land speed is 30 ft rather then 40 ft.<br />
* Bright elf changelings lose their [[Daylight (SRD Spell)|daylight]] spell-like ability. Dusk elf changelings lose their [[Daze (SRD Spell)|daze]] and [[SRD:Blur (Spell)|blur]] spell-like abilities. Shadow elf changelings lose their [[Darkness (SRD Spell)|darkness]] spell-like ability.<br />
* [[Level Adjustment]]: +1.<br />
<br />
====Warriors====<br />
* Automatic Weapon Proficiency with the [[Longsword]], [[Shortsword]], [[Longbow]], [[Shortbow]], and [[Sword, Bastard (SRD Weapon)|Bastard Sword]].<br />
<br />
====Shifters====<br />
* Shift (su): A shifter has the ability to shift themselves in and out of [[The Aether (DnD Environment)|the Aether]] at will, as per the [[SRD:Plane Shift (Spell)|Plane Shift]] spell, but the shifter is the only creature affected, and they can only travel between [[The Aether (DnD Environment)|the Aether]] and the [[Material Plane]]. It is a Conjuration effect.<br />
* Uncanny Dodge (su): see [[rogue]] ability of same name.<br />
* [[Level Adjustment]]: +3.<br />
<br />
====Kindred====<br />
Kindred have no racial trait changes.<br />
<br />
====Royalty====<br />
* Additional +4 [[charisma]] bonus.<br />
* Royal elves have a constant [[Tongues (SRD Spell)|tongues]] effect.<br />
* Royal elves start play with the [[Leadership]] feat.<br />
* [[Spell-Like Abilities]]: at will: [[Charm Monster (SRD Spell)|charm monster]].<br />
* [[Level Adjustment]]: +5.<br />
<br />
<br />
<br />
======NOTE======<br />
* [[Aether Elf Elder (3.5e Creature)|Elder aether elves]] are not playable.<br />
<br />
==Aging==<br />
Aether elves do not age. They die only through outside causes (wounding, disease, starvation, etc.). However, after about 3,500 years of existence they they transform into [[Aether Elf Elder (3.5e Creature)|elders]]. Elders are the guardians of the Aether elves' domains.<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Fey Type]]<br />
[[Category:Extraplanar Subtype]]<br />
[[Category:Medium Size]]<br />
[[Category:LA2]]<br />
[[Category:ECL3]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Elves,_Aether_(3.5e_Race)&diff=368905Elves, Aether (3.5e Race)2009-06-16T16:58:50Z<p>Carey ruff: /* Aether Elves */</p>
<hr />
<div>{{author<br />
|author_name=Carey Ruff<br />
|date_created=4-18-09<br />
|status=Almost Done!<br />
}}<br />
{{x0<br />
|la=+2<br />
|ecl=3<br />
|type=Fey<br />
|ability_adjust=Variable<br />
|size=Medium<br />
|favored_class=Variable<br />
|desc=A varied and colorful race of elves.<br />
}}<br />
<br />
=Aether Elves=<br />
<choose><br />
<option>{{quote|When an aether elf kills you, they'll do it with a smile on their face. |orig=Words of wisdom.}}</option><br />
<option>{{quote|I have seen the cities of the aether elves, I have seen the horrors that exist side by side these fair beings. I have seen what they are willing to do. And I never forgot.|orig=A refugee from the Aether, considered by most to be mad.}}</option><br />
</choose><br />
<br />
The aether elves are mysterious beings who dwell in the [[The Aether (DnD Environment)|Aether]]. They have three subraces: bright elves, dusk elves, and shadow elves. All of these clans of aether elves are loosely collected into a messy community which stretches along the rim of the [[The Aether (DnD Environment)|the Aether]]. Further divisions are made by all three subraces of elves are further divided into six different castes; the <b>royalty</b>, <b>elders</b>, <b>warriors</b>, <b>kindred</b>, <b>shifters</b>, and <b>changelings</b>.<br />
<br />
==Personality==<br />
Aether elves are perceptive, intelligent, and, despite their friendly, charming demeanor, incredibly ruthless and cruel. They seem to have no conscious or morals, but to be simply driven by emotion and ego.<br />
<br />
==Physical Description==<br />
All aether elves stand about as tall as humans (between 5 and 6 feet), but are very slender, and weigh only 100-150 lb. They have pointed ears. Physical traits vary by subrace. Bright aether elves have fair features, blazing golden or red hair, and a haughty look about them. Dusk aether elves have a darker look, with dark brown, chestnut, or dark, tarnished blond hair, darker skin tone, and slightly taller then either bright or shadow elves. Shadow aether elves have darker features, dark hair, and are shorter and slimmer then either of their cousins. Eye color is based on class. <b>Royalty</b> have pure silver, blue, golden, green, purple, or red eyes, while <b>warriors</b> all have marble black, steel gray, or snowy white eyes. <b>Kindred</b> have green, yellow, blue, or hazel eyes, while <b>shifters</b> have silver, black, yellow, gold, gray, or brown eyes.<br />
<br />
==Relations==<br />
Aether elves view all other races as beneath them, and have little to do. Their capricious mood swings and heartless demeanor makes it hard for them to make friends, even with other aether elves. They also have a strict hierarchy: <b>changelings</b> are at the bottom, followed by <b>warriors</b>, then <b>shifters</b>, <b>kindred</b>, and <b>elders</b>. The <b>royalty</b> is, of course, at the top, ruled only by the three <b>Dream Lords</b>: Auberon, Mabba, and Lukas. <br />
<br />
==Alignment==<br />
Aether elves are capricious and hard-hearted, ruled only by whim and self-absorption. They are universally chaotic, with most being chaotic evil, and some at best chaotic neutral.<br />
<br />
==Religion==<br />
Aether elves have no religion, but do pay complete homage to the <b>Dream Lords</b>, who can grant elven clerics (which are rare) access to the following domains: [[Chaos Domain (SRD Cleric Domain)|Chaos]], [[Luck Domain (SRD Cleric Domain)|Luck]], [[Destruction Domain (SRD Cleric Domain)|Destruction]], [[SRD:Madness Domain (Cleric Domain)|Madness]], [[Magic Domain (SRD Cleric Domain)|Magic]], [[Mind Domain (SRD Cleric Domain)|Mind]], and [[Trickery Domain (SRD Cleric Domain)|Trickery]] Domains.<br />
<br />
==Lands==<br />
Aether elves live in the Aether, although shifters and changelings are often found on the [[Material Plane]].<br />
<br />
==Language==<br />
Aether elves speak Aeth, the primary language of most Aether denizens. However, they also speak a racial dialect; bright elves Clarion, dusk elves Vesperion, and shadow elves Umberion. In addition, <b>royal</b> elves have the [[Tongues (SRD Spell)|tongues]] ability, and <b>elders</b> are telepathic. <b>Shifters</b> often learn the language of the [[Material Plane]].<br />
<br />
==Names==<br />
Aether elves name themselves upon reaching puberty, so their names are varied.<br />
<br />
==Racial Traits==<br />
<br />
====Racial Traits (Bright)====<br />
* +2 [[intelligence]], +4 [[charisma]], +2 [[dexterity]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Bright elf [[base land speed]] is 40 ft.<br />
* [[Low-Light Vision]].<br />
* Unearthly Grace (su): as long as a bright elf wears light or no armor, they may add their [[charisma]] bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Bright elves take an additional 2 points of damage from Cold Iron weapons.<br />
* +4 racial bonus on [[spellcraft]], [[intimidate]], [[diplomacy]], [[Use Magic Device (SRD Skill)|use magic device]], and [[Sense Motive (SRD Skill)|sense motive]] checks.<br />
* [[Spell-Like Abilities]]: 3/day: [[Daylight (SRD Spell)|daylight]], [[Light (SRD Spell)|light]], [[Continual Flame (SRD Spell)|continual flame]]. Caster level same as class level. Save dc's charisma based.<br />
* [[Automatic Languages]]: Aeth, Clarion. [[Bonus Languages]]: Vesperian, Umberion, Common, Draconic, Celestial, Infernal, Abyssal.<br />
* [[Favored Class]]: [[sorcerer]].<br />
* [[Level Adjustment]]: +2<br />
<br />
====Racial Traits (Dusk)====<br />
* +4 [[dexterity]], +2 [[intelligence]], +2 [[charisma]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Dusk elf [[base land speed]] is 40 ft.<br />
* Improved [[Low-Light Vision]].<br />
* Unearthly Grace (su): as long as a dusk elf wears light or no armor, they may add their charisma bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Dusk elves take an additional 2 points of dmg from Cold Iron weapons.<br />
* Spell-like abilities: 3/day: [[Daze (SRD Spell)|daze]], [[SRD:Blur (Spell)|blur]], [[Faerie Fire (SRD Spell)|faerie fire]], [[Sleep (SRD Spell)|Sleep]]. Caster level equal to class level. Save dc's are [[charisma]] based.<br />
* +4 racial bonus on [[bluff]], [[Sense Motive (SRD Skill)|sense motive]], [[intimidate]], [[Move Silently (SRD Skill)|move silently]], [[spot]], and [[listen]] checks.<br />
* [[Automatic Languages]]: Aeth, Vesperion. [[Bonus Languages]]: Clarion, Umberion, Common, Draconic, Celestial, Abyssal, Infernal.<br />
* [[Favored Class]]: [[bard]].<br />
* [[Level Adjustment]]: +2<br />
<br />
====Racial Traits (Shadow)====<br />
* +4 [[intelligence]], +2 [[dexterity]], +2 [[charisma]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Shadow elf [[base land speed]] is 40 ft.<br />
* [[Darkvision]] .<br />
* Unearthly Grace (su): as long as a shadow elf wears light or no armor, they may add their charisma bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Shadow elves take an additional 2 points of dmg from Cold Iron weapons.<br />
* Spell-like abilities: 3/day: [[Darkness (SRD Spell)|darkness]], [[Invisibility (SRD Spell)|invisibility]], and [[Obscuring Mist (SRD Spell)|obscuring mist]]. Caster level same as class lavel. Save dc's are [[intelligence]] based.<br />
* +4 racial bonus on [[Move Silently (SRD Skill)|move silently]], [[hide]], [[bluff]], [[Open Lock (SRD Skill)|open lock]], and [[Disable Device (SRD Skill)|disable device]] checks.. <br />
* [[Automatic Languages]]: Aeth, Umberion. [[Bonus Languages]]: Clarion, Vesperion, Common, Draconic, Celestial, Abyssal, Infernal.<br />
* [[Favored Class]]: [[wizard]].<br />
* [[Level Adjustment]]: +2<br />
<br />
==Castes==<br />
The aether elves castes grant them additional special abilities, as well as additional traits.<br />
<br />
====Changelings====<br />
* Changelings do not have the [[Extraplanar]] subtype.<br />
* Changeling's base land speed is 30 ft rather then 40 ft.<br />
* Bright elf changelings lose their [[Daylight (SRD Spell)|daylight]] spell-like ability. Dusk elf changelings lose their [[Daze (SRD Spell)|daze]] and [[SRD:Blur (Spell)|blur]] spell-like abilities. Shadow elf changelings lose their [[Darkness (SRD Spell)|darkness]] spell-like ability.<br />
* [[Level Adjustment]]: +1.<br />
<br />
====Warriors====<br />
* Automatic Weapon Proficiency with the [[Longsword]], [[Shortsword]], [[Longbow]], [[Shortbow]], and [[Sword, Bastard (SRD Weapon)|Bastard Sword]].<br />
<br />
====Shifters====<br />
* Shift (su): A shifter has the ability to shift themselves in and out of [[The Aether (DnD Environment)|the Aether]] at will, as per the [[SRD:Plane Shift (Spell)|Plane Shift]] spell, but the shifter is the only creature affected, and they can only travel between [[The Aether (DnD Environment)|the Aether]] and the [[Material Plane]]. It is a Conjuration effect.<br />
* Uncanny Dodge (su): see [[rogue]] ability of same name.<br />
* [[Level Adjustment]]: +3.<br />
<br />
====Kindred====<br />
Kindred have no racial trait changes.<br />
<br />
====Royalty====<br />
* Additional +4 [[charisma]] bonus.<br />
* Royal elves have a constant [[Tongues (SRD Spell)|tongues]] effect.<br />
* Royal elves start play with the [[Leadership]] feat.<br />
* [[Spell-Like Abilities]]: at will: [[Charm Monster (SRD Spell)|charm monster]].<br />
* [[Level Adjustment]]: +5.<br />
<br />
<br />
<br />
======NOTE======<br />
* [[Aether Elf Elder (3.5e Creature)|Elder aether elves]] are not playable.<br />
<br />
==Aging==<br />
Aether elves do not age. They die only through outside causes (wounding, disease, starvation, etc.). However, after about 3,500 years of existence they they transform into [[Aether Elf Elder (3.5e Creature)|elders]]. Elders are the guardians of the Aether elves' domains.<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Fey Type]]<br />
[[Category:Extraplanar Subtype]]<br />
[[Category:Medium Size]]<br />
[[Category:LA2]]<br />
[[Category:ECL3]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Elves,_Aether_(3.5e_Race)&diff=368904Elves, Aether (3.5e Race)2009-06-16T16:54:59Z<p>Carey ruff: </p>
<hr />
<div>{{author<br />
|author_name=Carey Ruff<br />
|date_created=4-18-09<br />
|status=Almost Done!<br />
}}<br />
{{x0<br />
|la=+2<br />
|ecl=3<br />
|type=Fey<br />
|ability_adjust=Variable<br />
|size=Medium<br />
|favored_class=Variable<br />
|desc=A varied and colorful race of elves.<br />
}}<br />
<br />
=Aether Elves=<br />
<choose><br />
<option>{{quote|When an aether elf kills you, they'll do it with a smile on their face. |orig=Words of wisdom.}}</option><br />
<option>{{quote|I have seen the cities of the aether elves, I have seen the horrors that exist side by side these fair beings. I have seen what they are willing to do. And I never forgot.|orig=A refugee from the Aether, considered by most to be mad.}}</option><br />
</choose><br />
<br />
Aether elves have three subraces: bright elves, dusk elves, and shadow elves. All of these clans of aether elves are loosely collected into a messy community which stretches along the rim of the [[The Aether (DnD Environment)|the Aether]]. Further divisions are made by all three subraces of elves are further divided into six different castes; the <b>royalty</b>, <b>elders</b>, <b>warriors</b>, <b>kindred</b>, <b>shifters</b>, and <b>changelings</b>.<br />
<br />
==Personality==<br />
Aether elves are perceptive, intelligent, and, despite their friendly, charming demeanor, incredibly ruthless and cruel. They seem to have no conscious or morals, but to be simply driven by emotion and ego.<br />
<br />
==Physical Description==<br />
All aether elves stand about as tall as humans (between 5 and 6 feet), but are very slender, and weigh only 100-150 lb. They have pointed ears. Physical traits vary by subrace. Bright aether elves have fair features, blazing golden or red hair, and a haughty look about them. Dusk aether elves have a darker look, with dark brown, chestnut, or dark, tarnished blond hair, darker skin tone, and slightly taller then either bright or shadow elves. Shadow aether elves have darker features, dark hair, and are shorter and slimmer then either of their cousins. Eye color is based on class. <b>Royalty</b> have pure silver, blue, golden, green, purple, or red eyes, while <b>warriors</b> all have marble black, steel gray, or snowy white eyes. <b>Kindred</b> have green, yellow, blue, or hazel eyes, while <b>shifters</b> have silver, black, yellow, gold, gray, or brown eyes.<br />
<br />
==Relations==<br />
Aether elves view all other races as beneath them, and have little to do. Their capricious mood swings and heartless demeanor makes it hard for them to make friends, even with other aether elves. They also have a strict hierarchy: <b>changelings</b> are at the bottom, followed by <b>warriors</b>, then <b>shifters</b>, <b>kindred</b>, and <b>elders</b>. The <b>royalty</b> is, of course, at the top, ruled only by the three <b>Dream Lords</b>: Auberon, Mabba, and Lukas. <br />
<br />
==Alignment==<br />
Aether elves are capricious and hard-hearted, ruled only by whim and self-absorption. They are universally chaotic, with most being chaotic evil, and some at best chaotic neutral.<br />
<br />
==Religion==<br />
Aether elves have no religion, but do pay complete homage to the <b>Dream Lords</b>, who can grant elven clerics (which are rare) access to the following domains: [[Chaos Domain (SRD Cleric Domain)|Chaos]], [[Luck Domain (SRD Cleric Domain)|Luck]], [[Destruction Domain (SRD Cleric Domain)|Destruction]], [[SRD:Madness Domain (Cleric Domain)|Madness]], [[Magic Domain (SRD Cleric Domain)|Magic]], [[Mind Domain (SRD Cleric Domain)|Mind]], and [[Trickery Domain (SRD Cleric Domain)|Trickery]] Domains.<br />
<br />
==Lands==<br />
Aether elves live in the Aether, although shifters and changelings are often found on the [[Material Plane]].<br />
<br />
==Language==<br />
Aether elves speak Aeth, the primary language of most Aether denizens. However, they also speak a racial dialect; bright elves Clarion, dusk elves Vesperion, and shadow elves Umberion. In addition, <b>royal</b> elves have the [[Tongues (SRD Spell)|tongues]] ability, and <b>elders</b> are telepathic. <b>Shifters</b> often learn the language of the [[Material Plane]].<br />
<br />
==Names==<br />
Aether elves name themselves upon reaching puberty, so their names are varied.<br />
<br />
==Racial Traits==<br />
<br />
====Racial Traits (Bright)====<br />
* +2 [[intelligence]], +4 [[charisma]], +2 [[dexterity]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Bright elf [[base land speed]] is 40 ft.<br />
* [[Low-Light Vision]].<br />
* Unearthly Grace (su): as long as a bright elf wears light or no armor, they may add their [[charisma]] bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Bright elves take an additional 2 points of damage from Cold Iron weapons.<br />
* +4 racial bonus on [[spellcraft]], [[intimidate]], [[diplomacy]], [[Use Magic Device (SRD Skill)|use magic device]], and [[Sense Motive (SRD Skill)|sense motive]] checks.<br />
* [[Spell-Like Abilities]]: 3/day: [[Daylight (SRD Spell)|daylight]], [[Light (SRD Spell)|light]], [[Continual Flame (SRD Spell)|continual flame]]. Caster level same as class level. Save dc's charisma based.<br />
* [[Automatic Languages]]: Aeth, Clarion. [[Bonus Languages]]: Vesperian, Umberion, Common, Draconic, Celestial, Infernal, Abyssal.<br />
* [[Favored Class]]: [[sorcerer]].<br />
* [[Level Adjustment]]: +2<br />
<br />
====Racial Traits (Dusk)====<br />
* +4 [[dexterity]], +2 [[intelligence]], +2 [[charisma]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Dusk elf [[base land speed]] is 40 ft.<br />
* Improved [[Low-Light Vision]].<br />
* Unearthly Grace (su): as long as a dusk elf wears light or no armor, they may add their charisma bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Dusk elves take an additional 2 points of dmg from Cold Iron weapons.<br />
* Spell-like abilities: 3/day: [[Daze (SRD Spell)|daze]], [[SRD:Blur (Spell)|blur]], [[Faerie Fire (SRD Spell)|faerie fire]], [[Sleep (SRD Spell)|Sleep]]. Caster level equal to class level. Save dc's are [[charisma]] based.<br />
* +4 racial bonus on [[bluff]], [[Sense Motive (SRD Skill)|sense motive]], [[intimidate]], [[Move Silently (SRD Skill)|move silently]], [[spot]], and [[listen]] checks.<br />
* [[Automatic Languages]]: Aeth, Vesperion. [[Bonus Languages]]: Clarion, Umberion, Common, Draconic, Celestial, Abyssal, Infernal.<br />
* [[Favored Class]]: [[bard]].<br />
* [[Level Adjustment]]: +2<br />
<br />
====Racial Traits (Shadow)====<br />
* +4 [[intelligence]], +2 [[dexterity]], +2 [[charisma]].<br />
* [[Fey]] ([[Extraplanar]]).<br />
* [[Medium]].<br />
* Shadow elf [[base land speed]] is 40 ft.<br />
* [[Darkvision]] .<br />
* Unearthly Grace (su): as long as a shadow elf wears light or no armor, they may add their charisma bonus to their AC.<br />
* Immunity to magic sleep effects (su).<br />
* +2 racial bonus on will saves against enchantments and illusions.<br />
* Shadow elves take an additional 2 points of dmg from Cold Iron weapons.<br />
* Spell-like abilities: 3/day: [[Darkness (SRD Spell)|darkness]], [[Invisibility (SRD Spell)|invisibility]], and [[Obscuring Mist (SRD Spell)|obscuring mist]]. Caster level same as class lavel. Save dc's are [[intelligence]] based.<br />
* +4 racial bonus on [[Move Silently (SRD Skill)|move silently]], [[hide]], [[bluff]], [[Open Lock (SRD Skill)|open lock]], and [[Disable Device (SRD Skill)|disable device]] checks.. <br />
* [[Automatic Languages]]: Aeth, Umberion. [[Bonus Languages]]: Clarion, Vesperion, Common, Draconic, Celestial, Abyssal, Infernal.<br />
* [[Favored Class]]: [[wizard]].<br />
* [[Level Adjustment]]: +2<br />
<br />
==Castes==<br />
The aether elves castes grant them additional special abilities, as well as additional traits.<br />
<br />
====Changelings====<br />
* Changelings do not have the [[Extraplanar]] subtype.<br />
* Changeling's base land speed is 30 ft rather then 40 ft.<br />
* Bright elf changelings lose their [[Daylight (SRD Spell)|daylight]] spell-like ability. Dusk elf changelings lose their [[Daze (SRD Spell)|daze]] and [[SRD:Blur (Spell)|blur]] spell-like abilities. Shadow elf changelings lose their [[Darkness (SRD Spell)|darkness]] spell-like ability.<br />
* [[Level Adjustment]]: +1.<br />
<br />
====Warriors====<br />
* Automatic Weapon Proficiency with the [[Longsword]], [[Shortsword]], [[Longbow]], [[Shortbow]], and [[Sword, Bastard (SRD Weapon)|Bastard Sword]].<br />
<br />
====Shifters====<br />
* Shift (su): A shifter has the ability to shift themselves in and out of [[The Aether (DnD Environment)|the Aether]] at will, as per the [[SRD:Plane Shift (Spell)|Plane Shift]] spell, but the shifter is the only creature affected, and they can only travel between [[The Aether (DnD Environment)|the Aether]] and the [[Material Plane]]. It is a Conjuration effect.<br />
* Uncanny Dodge (su): see [[rogue]] ability of same name.<br />
* [[Level Adjustment]]: +3.<br />
<br />
====Kindred====<br />
Kindred have no racial trait changes.<br />
<br />
====Royalty====<br />
* Additional +4 [[charisma]] bonus.<br />
* Royal elves have a constant [[Tongues (SRD Spell)|tongues]] effect.<br />
* Royal elves start play with the [[Leadership]] feat.<br />
* [[Spell-Like Abilities]]: at will: [[Charm Monster (SRD Spell)|charm monster]].<br />
* [[Level Adjustment]]: +5.<br />
<br />
<br />
<br />
======NOTE======<br />
* [[Aether Elf Elder (3.5e Creature)|Elder aether elves]] are not playable.<br />
<br />
==Aging==<br />
Aether elves do not age. They die only through outside causes (wounding, disease, starvation, etc.). However, after about 3,500 years of existence they they transform into [[Aether Elf Elder (3.5e Creature)|elders]]. Elders are the guardians of the Aether elves' domains.<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Fey Type]]<br />
[[Category:Extraplanar Subtype]]<br />
[[Category:Medium Size]]<br />
[[Category:LA2]]<br />
[[Category:ECL3]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Races_of_Elgador_(The_Silver_Lands_Supplement)&diff=352772Races of Elgador (The Silver Lands Supplement)2009-04-23T23:00:42Z<p>Carey ruff: /* Races */</p>
<hr />
<div>{{Author<br />
|author_name=Carey Ruff<br />
|date_created=6-18-08<br />
|status=<br />
}}<br />
<br />
==Elgador==<br />
{{quote|Elgador produces only two good thing: Lumber and Mercenaries.|orig=Erelgus, ogre high priest.}}<br />
Elgador is a group of islands off the eastern coast of the mainlands, home to the brutal athames, feral wendego, cunning manes, and the mysterious [[Grugach (DnD Creature)|grugach]]. Their contact with the mainlanders (Rythans and Bas'Merans) is mostly limited to mercenaries that travel there, although other Elgadorians can sometimes be found on the mainland. The Elgadorians live in various tribes and clans, thus, they have no centralized government.<br />
<br />
<br />
==Races==<br />
The three playable races of Elgador.<br />
<br />
=====[[Athames, The Silver Lands (DnD Race)|Athames]]=====<br />
=====[[Manes, The Silver Lands (DnD Race)|Manes]]=====<br />
=====[[Wendego, The Silver Lands (DnD Race)|Wendego]]=====<br />
<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Rytha and Bas'Mera, The Silver Lands (DnD Campaign Setting)|Rytha and Bas'Mera, The Silver Lands]] &rarr; [[Races (The Silver Lands Supplement)|Races]].<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:The Silver Lands Setting]]<br />
[[Category:Supplement]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Manes,_The_Silver_Lands_(3.5e_Race)&diff=352771Manes, The Silver Lands (3.5e Race)2009-04-23T22:59:25Z<p>Carey ruff: New page: {{author |author_name=Carey Ruff |date_created=4-23-09 |status= }} ===Manes=== <choose> <option>{{quote|Unlike my brutal cousins, I prefer to harm my enemies through more, ahhh, <i>subtle...</p>
<hr />
<div>{{author<br />
|author_name=Carey Ruff<br />
|date_created=4-23-09<br />
|status=<br />
}}<br />
<br />
===Manes===<br />
<choose><br />
<option>{{quote|Unlike my brutal cousins, I prefer to harm my enemies through more, ahhh, <i>subtle</i> means.|orig=Laz'Kriu, mane sorcerer.}}</option><br />
<option>{{quote|Foolish manes. They can never defeat me!|orig=Res, athame mercenary, moments before being defeated by manes.}}</option><br />
</choose><br />
The manes are one of the few races on Elgador that rely not on strength and speed, but on cunning and magical might. Manes can communicate with the spirit realm, a practice which is frowned upon by almost all other races. Therefore, the manes have, over the years, learned to be secretive and sly. Manes stand around four feet high.<br />
<br />
*-2 [[strength]], +2 [[charisma]], +2 [[wisdom]].<br />
*[[Small]]<br />
*[[Humanoid]] (mane)<br />
*Mane [[base land speed]] is 20 ft.<br />
*Improved [[Low-Light Vision]].<br />
*[[Spell-Like Abilities]]: [[Obscuring Mist (SRD Spell)|Obscuring Mist]] 3/day.<br />
*Summon spirit ancestor (su): once per day a mane can summon the spirit of one of their ancestors. the ancestor manifests as a mane warrior of half the mane's level (minimum 1). the ancestor can stay for rounds equal to the mane's class level + their charisma modifier. they have the undead type, and the incorporeal subtype (although they can manifest on the material plane). if the mane ancestor is killed, it can still be summoned the next day.<br />
*[[Automatic Languages]]: Mane.<br />
*[[Favored Class]]: [[sorcerer]]<br />
<br />
<br />
<br />
{{3.5e Races Breadcrumb}}<br />
<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Rytha and Bas'Mera, The Silver Lands (DnD Campaign Setting)|Rytha and Bas'Mera, The Silver Lands]] &rarr; [[Races of Elgador (The Silver Lands Supplement)|Races of Elgador]].<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:The Silver Lands Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Small Size]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Athames,_The_Silver_Lands_(3.5e_Race)&diff=352770Athames, The Silver Lands (3.5e Race)2009-04-23T22:57:08Z<p>Carey ruff: </p>
<hr />
<div>{{author<br />
|author_name=Carey Ruff<br />
|date_created=4-23-09<br />
|status=<br />
}}<br />
<br />
<br />
===Athames===<br />
<choose><br />
<option>{{quote|Athames are what the gods created when they got bored after making all other races and thought "You know, we should make someone to screw these guys up."|orig=Dain, elf bard.}}</option><br />
<option>{{quote|Where do we march? To battle! What will we find there? Victory!|orig=Athame battle chant.}}</option><br />
</choose><br />
The war-like athames are the most technologically advanced of Elgador's denizens, using iron weapons in combat and simple ships. They form small war-bands, and sometimes hire themselves out to Rytha or Bas'Mera as mercenaries. They are savage, unpredictable, and cunning. The typical athame stands about six feet tall.<br />
<br />
*+2 [[strength]], +2 [[dexterity]], +2 [[constitution]], -2 [[charisma]].<br />
*[[Medium]]<br />
*[[Humanoid]] (athame).<br />
*Athame [[base land speed]] is 40 ft.<br />
*improved [[Low-Light Vision]].<br />
*[[Scent]] 60 ft.<br />
*+2 racial bonus on survival and move silently checks.<br />
*+1 natural armor bonus.<br />
*Fast healing 1.<br />
*Blood diet: athames can only eat meat (raw or cooked). fruits and vegetables will make an athame violently sick, and even bread they have a hard time stomaching.<br />
*Blood recovery: if an athame eats as much as twice the normal amount as a normal medium creature, they can heal twice as fast as normal.<br />
*[[Automatic Languages]]: Athame.<br />
*[[Favored Class]]: [[barbarian]] or [[fighter]]<br />
*[[Level Adjustment]]: +1<br />
<br />
<br />
<br />
{{3.5e Races Breadcrumb}}<br />
<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Rytha and Bas'Mera, The Silver Lands (DnD Campaign Setting)|Rytha and Bas'Mera, The Silver Lands]] &rarr; [[Races of Elgador (The Silver Lands Supplement)|Races of Elgador]].<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:The Silver Lands Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Medium Size]]<br />
[[Category:LA1]]<br />
[[Category:ECL2]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Wendego,_The_Silver_Lands_(3.5e_Race)&diff=352769Wendego, The Silver Lands (3.5e Race)2009-04-23T22:56:05Z<p>Carey ruff: New page: {{author |author_name=Carey Ruff |date_created=4-22-09 |status= }} ===Wendego=== <choose> <option>{{quote|Rrraaawwgggrrawwlllarrrggrwwlllaargg!|orig=Wendego battle-cry.}}</option> <optio...</p>
<hr />
<div>{{author<br />
|author_name=Carey Ruff<br />
|date_created=4-22-09<br />
|status=<br />
}}<br />
<br />
<br />
===Wendego===<br />
<choose><br />
<option>{{quote|Rrraaawwgggrrawwlllarrrggrwwlllaargg!|orig=Wendego battle-cry.}}</option><br />
<option>{{quote|Wendego are useful for only three things: hunting, killing, and cleaning up after a battle.|orig=Zax, athame mercenary, speaking to Unndo, mane priest.}}</option><br />
</choose><br />
The barbaric and savage wendego stalk the Elgador islands in packs, hunting down their next meal. Sometimes, wendego join tribes of athames, and if that happens, other tribes shake in fear. However, some wendego leave behind their brutal pasts (to an extant, at least) and join the more civilized races on the mainland for a life of adventure. Wendego stand between five and six feet, and are very burly.<br />
<br />
*+4 [[strength]], +2 [[dexterity]], +4 [[constitution]], -2 [[intelligence]], -2 [[charisma]].<br />
*[[Medium]]<br />
*[[Humanoid]] (athame).<br />
*Wendego base land speed is 40 ft.<br />
*Improved [[Low-Light Vision]].<br />
*[[Scent]] 60 ft.<br />
*Feral rage (su): once per day a wendego can transform themselves into a raging titan of destruction. they gain +4 str, dex, and con for rounds equal to 4+ con modifier. Feral rage otherwise functions like a barbarian's rage.<br />
*+2 racial bonus on survival checks.<br />
*+1 natural armor bonus.<br />
*Fast healing 1.<br />
*Blood diet: wendego can only eat meat (raw or cooked). fruits and vegetables will make a wendego violently sick, and even bread they have a hard time stomaching.<br />
*Natural weapons: a wendego has 2 natural claw attacks, which deal 1d4+ 1/2 strength modifier, or 1d6+ str modifier in feral rage, and a bite attack which deals 1d4 damage. <br />
*[[Automatic Languages]]: pack dialect or Athame<br />
*[[Favored Class]]: [[ranger]] or [[barbarian]].<br />
*[[Level Adjustment]]: +2<br />
<br />
<br />
<br />
{{3.5e Races Breadcrumb}}<br />
<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Rytha and Bas'Mera, The Silver Lands (DnD Campaign Setting)|Rytha and Bas'Mera, The Silver Lands]] &rarr; [[Races of Elgador (The Silver Lands Supplement)|Races of Elgador]].<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:The Silver Lands Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Medium Size]]<br />
[[Category:LA2]]<br />
[[Category:ECL3]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Athames,_The_Silver_Lands_(3.5e_Race)&diff=352768Athames, The Silver Lands (3.5e Race)2009-04-23T22:51:37Z<p>Carey ruff: New page: {{author |author_name=Carey Ruff |date_created=4-22-09 |status= }} ===Athames=== <choose> <option>{{quote|Athames are what the gods created when they got bored after making all other rac...</p>
<hr />
<div>{{author<br />
|author_name=Carey Ruff<br />
|date_created=4-22-09<br />
|status=<br />
}}<br />
<br />
<br />
===Athames===<br />
<choose><br />
<option>{{quote|Athames are what the gods created when they got bored after making all other races and thought "You know, we should make someone to screw these guys up."|orig=Dain, elf bard.}}</option><br />
<option>{{quote|Where do we march? To battle! What will we find there? Victory!|orig=Athame battle chant.}}</option><br />
</choose><br />
The war-like athames are the most technologically advanced of Elgador's denizens, using iron weapons in combat and simple ships. They form small war-bands, and sometimes hire themselves out to Rytha or Bas'Mera as mercenaries. They are savage, unpredictable, and cunning. The typical athame stands about six feet tall.<br />
<br />
*+2 [[strength]], +2 [[dexterity]], +2 [[constitution]], -2 [[charisma]].<br />
*[[Medium]]<br />
*[[Humanoid]] (athame).<br />
*Athame [[base land speed]] is 40 ft.<br />
*improved [[Low-Light Vision]].<br />
*[[Scent]] 60 ft.<br />
*+2 racial bonus on survival and move silently checks.<br />
*+1 natural armor bonus.<br />
*Fast healing 1.<br />
*Blood diet: athames can only eat meat (raw or cooked). fruits and vegetables will make an athame violently sick, and even bread they have a hard time stomaching.<br />
*Blood recovery: if an athame eats as much as twice the normal amount as a normal medium creature, they can heal twice as fast as normal.<br />
*[[Automatic Languages]]: Athame.<br />
*[[Favored Class]]: [[barbarian]] or [[fighter]]<br />
*[[Level Adjustment]]: +1<br />
<br />
<br />
<br />
{{3.5e Races Breadcrumb}}<br />
<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Rytha and Bas'Mera, The Silver Lands (DnD Campaign Setting)|Rytha and Bas'Mera, The Silver Lands]] &rarr; [[Races of Elgador (The Silver Lands Supplement)|Races of Elgador]].<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:The Silver Lands Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Medium Size]]<br />
[[Category:LA1]]<br />
[[Category:ECL2]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Bas%27Mera_(The_Silver_Lands_Supplement)&diff=352767Bas'Mera (The Silver Lands Supplement)2009-04-23T22:47:49Z<p>Carey ruff: /* Races */</p>
<hr />
<div>{{Author<br />
|author_name=Carey Ruff<br />
|date_created=6-18-08<br />
|status=<br />
}}<br />
<br />
==Bas'Mera==<br />
{{quote|When we do fall, we shall fall knowing that we contributed to the defeat of our enemies.|orig=Hack, troll commander, rallying his troops.}}<br />
Bas'Mera is one of the three most powerful countries on the Northern continent, and possibly the world (the other two being Rytha and far-away Min-Taurus) and they know it. They have constantly been at war with Rytha for the last five centuries, although for now a temporary truce is being upheld. The country is a theocracy, with the ogre priests leading it, and their loyal trolls to command the army and keep the goblins and [[Hobbs (DnD Creature)|hobbs]] in their place. Like Rytha, Bas'Mera uses slavery (mostly criminals, captured Rythans and Elgadorians, along with gnomes, sylph, changelings, and [[Gremlins (DnD Creature)|gremlins]]) to fuel their war machine. Bas'Mera's only drawback in their war against Rytha is lack of natural resources (which some argue is the reason for their constant invasions of Rytha). In this field, Rytha definitely has the advantage.<br />
<br />
====History====<br />
Bas'Mera was founded twenty-three hundred years ago, when the rival troll and ogre peoples decided to join together against the growing threat of the fairies and elves in the north. Their smaller kin, the goblins, were eager to join, believing that they would prosper under the protection of their large cousins; however, they were soon forced into slavery.<br />
<br />
<br />
==Races==<br />
The four playable races of Bas'Mera.<br />
<br />
=====[[Goblins, The Silver Lands (DnD Race)|Goblins]]=====<br />
=====[[Hobgoblins, The Silver Lands (DnD Race)|Hobgoblins]]=====<br />
=====[[Ogres, The Silver Lands (DnD Race)|Ogres]]=====<br />
=====[[Trolls, The Silver Lands (DnD Race)|Trolls]]=====<br />
<br />
<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Rytha and Bas'Mera, The Silver Lands (DnD Campaign Setting)|Rytha and Bas'Mera, The Silver Lands]] &rarr; [[Races (The Silver Lands Supplement)|Races]].<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:The Silver Lands Setting]]<br />
[[Category:Supplement]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Elves,_The_Silver_Lands_(3.5e_Race)&diff=352766Elves, The Silver Lands (3.5e Race)2009-04-23T22:46:03Z<p>Carey ruff: New page: {{author |author_name=Carey Ruff |date_created=4-23-09 |status= }} ===Elves=== <choose> <option>{{quote|Hmmm. Tough crowd.|orig=Dain, elf bard performing in a troll bar in Bas'Mera.}}</o...</p>
<hr />
<div>{{author<br />
|author_name=Carey Ruff<br />
|date_created=4-23-09<br />
|status=<br />
}}<br />
<br />
<br />
===Elves===<br />
<choose><br />
<option>{{quote|Hmmm. Tough crowd.|orig=Dain, elf bard performing in a troll bar in Bas'Mera.}}</option><br />
<option>{{quote|Stupid faeries. They ruin <i>everything</i>.|orig=Crescent, embittered elf.}}</option><br />
</choose><br />
The elves are the second race of Rytha, pushed out of a leading role over three hundred years ago by a faery coupe. They are generally lighthearted, up-beat, and easy-going folk, but all elves share a deep bitterness and resentment against the faeries, who they still view as usurpers. The one thing that comforts elves is the loyalty that the sprites still show them. Most elves are usually between five and six feet tall.<br />
<br />
*+2 [[dexterity]], -2 [[wisdom]], +2 [[charisma]].<br />
*[[Medium]]<br />
*[[Humanoid]] (elf)<br />
*Elf [[base land speed]] is 40 ft.<br />
*Improved [[Low-Light Vision]].<br />
*+2 racial bonus on listen, spot, bluff, sense motive, and move silently checks.<br />
*Immunity to sleep effects.<br />
*[[Spell-Like Abilities]]: 1/day: [[Faerie Fire (SRD Spell)|faerie fire]].<br />
*+2 racial bonus on will saves against enchantment spells.<br />
*Sprite loyalty (ex): a elf always has the loyalty of at least one sprite, who will follow the elf willingly, hesitating only at a suicidal command. treat this as being as a cohort (although the elf can still gain the leadership feat), this sprite will always obey the elf. if given a suicidal or other order that goes against a sprites nature (diving underwater, for instance) the elf must succeed at a dc 15-25 diplomacy check (DM's discretion) to get the sprite to comply. in addition, all sprites have a starting attitude of friendly towards any given elf.<br />
*[[Automatic Languages]]: Rythan and Kyorran. <br />
*[[Favored Class]]: [[bard]].<br />
<br />
<br />
<br />
{{3.5e Races Breadcrumb}}<br />
<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Rytha and Bas'Mera, The Silver Lands (DnD Campaign Setting)|Rytha and Bas'Mera, The Silver Lands]] &rarr; [[Races of Rytha (The Silver Lands Supplement)|Races of Rytha]].<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:The Silver Lands Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Medium Size]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Rytha_and_Bas%27Mera,_The_Silver_Lands_(3.5e_Campaign_Setting)&diff=352765Rytha and Bas'Mera, The Silver Lands (3.5e Campaign Setting)2009-04-23T22:42:35Z<p>Carey ruff: /* Rytha and Bas'Mera */</p>
<hr />
<div>{{Campaign Setting Rating|3}}<br />
{{Author<br />
|author_name=Carey Ruff<br />
|date_created=5-17-08<br />
|status=Unfinished<br />
}}<br />
<br />
= NEWS =<br />
Oh my goodness, oh my goodness! I am temporarily abandoning [[Ardania: The Majesty Campaign Setting (DnD Campaign Setting)|Ardania: The Majesty Campaign Setting]] to work on Rytha and Bas'Mera! Hurray! I know that this is a moment you've all been pretty much waiting for for ages. Anyway, I'm gonna change the formatting (move each race to its own page, give the history section its own page), and add on some new features. Its gonna be so much fun! <br />
<br />
---Carey Ruff<br />
<br />
<br />
<choose><br />
<option>{{quote|Damn. That's one big dragon.|orig=Unknown (and Unlucky) Adventurer.}}</option><br />
<option>{{quote|You are all so arrogant, Rythans, Bas'Merans, all of you. You think you are the masters of the Silver Lands? My people were here before your races were anything but apes groveling in caves, and we have watched the rise and fall of empires for millenniums. You are <i>nothing</i>.|orig=Azraeal, ancient dragon.}}</option><br />
<option>{{quote|I've seen his kind before. Hero. General characteristics: leads a brave, glorious life that is usually cut short on another hero's blade.|orig=Halan, changeling barkeep.}}</option><br />
</choose><br />
<br />
Rytha and Bas'Mera, as well as the smaller (or, as both the Rythans and the Bas'Merans believe, less important) countries surrounding them, known collectively as the Silver Lands, are realms of magic and war, adventure and danger. They are also the realms of lost relics of an even older civilization, which fell millenniums ago. The peoples of the Silver Lands, the elves and faeries of Rytha, the ogres and trolls of Bas'Mera, and the many other races that inhabit these wild and beautiful realms, share their home with legions of deathless creatures of the night, the blood-thirsty undead who had helped bring about the fall of the Golden Lands.<br />
<br />
<br />
== Rytha and Bas'Mera ==<br />
<br />
<b>Bas'Mera</b> is the realm of the warrior [[Ogres, The Silver Lands (DnD Race)|ogre]] and [[Trolls, The Silver Lands (DnD Race)|troll]] races, two species forever balanced in an uneasy alliance against their faery neighbors. The ogres serve as priests and executives, while the trolls are the military might. These races rule over their smaller kin, the [[Goblins, The Silver Lands (DnD Race)|goblins]], treating their smaller cousins with kind contempt, as an adult might treat a child. The goblin's larger kin, the [[Hobgoblins, The Silver Lands (DnD Race)|hobgoblins]], are treated slightly better, as they serve as regular soldiers. The ogres and trolls use the giant [[Hobbs (3.5e Creature)|Hobbs]] as beasts of burden and slaves, as the hobb race is barely more intelligent than beasts.<br />
<br />
<b>Rytha</b> is the realm of the ancient [[Elves, The Silver Lands (DnD Race)|elven]] and [[Faeries, The Silver Lands (DnD Race)|faery]] races, two peoples who share a mutual dislike for one another. The faeries and elves share Rytha with the [[Sprite (3.5e Creature)|sprites]], a small race of winged humanoids who are loyal unto death to their elven masters, and serve them with a passion. There are two other races in Rytha, the [[Pixies, The Silver Lands (DnD Race)|pixies]], a small race of thieves and slavers, and the [[Bodachan (3.5e Creature)|Bodachan]], also known as brownies and bogarts, two inseparable subraces of the same species. The bodachan are wanderers, indifferent and quiet observers of nature.<br />
<br />
== Other Realms ==<br />
<br />
{{quote|Well of <i>course</i> we acknowledge the existence of other lands. They're just not as important as we are.|orig=Erelgus, ogre high priest.}}<br />
<br />
<b>Chirrika</b> is the land of the peaceful [[Gnomes, The Silver Lands (DnD Race)|gnomes]], who are farmers and merchants. It lies between Rytha and Bas'Mera, and constantly fears being swallowed by one of the two.<br />
<br />
<b>Elgador</b> is an island kingdom off the northern coast of Rytha. It is inhabited by four savage and unpredictable races: the [[Athames, The Silver Lands (DnD Race)|athames]], [[Grugach (3.5e Creature)|grugach]], [[Manes, The Silver Lands (DnD Race)|manes]], and [[Wendego, The Silver Lands (DnD Race)|wendego]]. These four races are not technically a single country, but rather several tribes that constantly merge and split.<br />
<br />
<b>Nectar Isle</b> is a small island off the coast of Bas'Mera. It is the homeland of the [[Godslayers, The Silver Lands (DnD Race)|godslayers]], an ancient group of people who have existed since the time of the Golden Lands. <br />
<br />
<b>Roane Danon</b> is name of the [[Roane, The Silver Lands (DnD Race)|roane]] people, who, although they have no country but the sea, are united into a complex series of tribes and clans. Roane Danon lies off the coast of Rytha and Bas'Mera.<br />
<br />
<b>Salahandrae</b> is the realm of the [[Salamanders, The Silver Lands (DnD Race)|salamanders]] and their forges. Masters of steel, the salamanders are universally respected and their salahandrian-steel weapons universally coveted.<br />
<br />
<b>The Changeling Clans (Kelashyi)</b> are not technically a country, but rather a grouping of people (the strange race known as the [[Changelings, The Silver Lands (DnD Race)|changelings]] - a species with the ability to alter their looks and physiology) who live a gypsy-like lifestyle. However, the changeling clans share a loyalty towards each other that is seldom found even in other nations. <br />
<br />
<b>Valkar</b> is the home of the [[Valkaries, The Silver Lands (DnD Race)|valkaries]], a race of warriors and poets, who believe death in battle is the ultimate reward. It is also the home of the [[Einherjar, The Silver Lands (DnD Race)|einherjar]] and [[Norns, The Silver Lands (DnD Race)|norns]], the valkaries' kindred races. The people of Valkar often raid other lands for gold, food, slaves, and other treasures.<br />
<br />
<b>Nial</b> is a land of darkness, across the ocean from Rytha and Bas'Mera, a land of Death and Sorrow. The undead roam in that dark place, waiting for a chance to cross the sea and feast on the living in the Silver Lands...<br />
<br />
* [[History (The Silver Lands Supplement)|History]]<div style="font-size: smaller; margin-left: 2em;">The History of the Silver Lands</div><br />
* [[Races (The Silver Lands Supplement)|Races]]<div style="font-size: smaller; margin-left: 2em;">The Races of the Silver Lands</div><br />
* [[Creatures (The Silver Lands Supplement)|Creatures]]<div style="font-size: smaller; margin-left: 2em;">Beasts of the Silver Lands</div><br />
* [[Magic (The Silver Lands Supplement)|Magic]]<div style="font-size: smaller; margin-left: 2em;">The magic of the Silver Lands</div><br />
* [[Character Options (The Silver Lands Supplement)|Character Options]]<div style="font-size: smaller; margin-left: 2em;">Feats, Skills, and more!</div><br />
* [[Gear (The Silver Lands Supplement)|Gear]]<div style="font-size: smaller; margin-left: 2em;">Items and artifacts to help you survive another day</div><br />
* [[Far-Away Lands (The Silver Lands Supplement)|Far-Away Lands]]<div style="font-size: smaller; margin-left: 2em;">Realms across the sea and mountains</div><br />
* [[Miscellaneous (The Silver Lands Supplement)|Miscellaneous]]<div style="font-size: smaller; margin-left: 2em;">Things that fit nowhere else</div><br />
<br />
== Map ==<br />
http://i337.photobucket.com/albums/n377/caruff/TheSilverLandsMap.jpg<br />
<br />
==Notes on the Silver Lands==<br />
the Silver Lands use, for the most part, the same rules as normal Dungeons and Dragons. Magic is more limited, and there is no "common" race (humans do not exist). The primary countries, Bas'Mera and Rytha, are where most of the action will most likely take place (at least initially). Although this setting uses basically the same rules as normal D&D, several variants from <b>Unearthed Arcana</b> are very appropriate for a Silver Lands campaign. As follows: Armor as Damage Reduction, Class Defense Bonus, Weapon Group Feats, Reputation, Contacts, Vitality and Wound Points.<br />
<br />
<br />
{{Back to DnD Campaign Settings<br />
|category=The Silver Lands Setting}}</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Rytha_and_Bas%27Mera,_The_Silver_Lands_(3.5e_Campaign_Setting)&diff=352763Rytha and Bas'Mera, The Silver Lands (3.5e Campaign Setting)2009-04-23T22:31:08Z<p>Carey ruff: /* Other Realms */</p>
<hr />
<div>{{Campaign Setting Rating|3}}<br />
{{Author<br />
|author_name=Carey Ruff<br />
|date_created=5-17-08<br />
|status=Unfinished<br />
}}<br />
<br />
= NEWS =<br />
Oh my goodness, oh my goodness! I am temporarily abandoning [[Ardania: The Majesty Campaign Setting (DnD Campaign Setting)|Ardania: The Majesty Campaign Setting]] to work on Rytha and Bas'Mera! Hurray! I know that this is a moment you've all been pretty much waiting for for ages. Anyway, I'm gonna change the formatting (move each race to its own page, give the history section its own page), and add on some new features. Its gonna be so much fun! <br />
<br />
---Carey Ruff<br />
<br />
<br />
<choose><br />
<option>{{quote|Damn. That's one big dragon.|orig=Unknown (and Unlucky) Adventurer.}}</option><br />
<option>{{quote|You are all so arrogant, Rythans, Bas'Merans, all of you. You think you are the masters of the Silver Lands? My people were here before your races were anything but apes groveling in caves, and we have watched the rise and fall of empires for millenniums. You are <i>nothing</i>.|orig=Azraeal, ancient dragon.}}</option><br />
<option>{{quote|I've seen his kind before. Hero. General characteristics: leads a brave, glorious life that is usually cut short on another hero's blade.|orig=Halan, changeling barkeep.}}</option><br />
</choose><br />
<br />
Rytha and Bas'Mera, as well as the smaller (or, as both the Rythans and the Bas'Merans believe, less important) countries surrounding them, known collectively as the Silver Lands, are realms of magic and war, adventure and danger. They are also the realms of lost relics of an even older civilization, which fell millenniums ago. The peoples of the Silver Lands, the elves and faeries of Rytha, the ogres and trolls of Bas'Mera, and the many other races that inhabit these wild and beautiful realms, share their home with legions of deathless creatures of the night, the blood-thirsty undead who had helped bring about the fall of the Golden Lands.<br />
<br />
<br />
== Rytha and Bas'Mera ==<br />
<br />
<b>Bas'Mera</b> is the realm of the warrior ogre and troll races, two species forever balanced in an uneasy alliance against their Fae neighbors. The ogres serve as priests and executives, while the trolls are the military might. These races rule over their smaller kin, the goblins, treating their smaller cousins with kind contempt, as an adult might treat a child. The ogres and trolls use the giant Hobbs as beasts of burden and slaves, as the hobb race is barely more intelligent than beasts.<br />
<br />
<b>Rytha</b> is the realm of the ancient elven and faery races, two peoples who share a mutual dislike for one another. The faeries and elves share Rytha with the sprites, a small race of winged humanoids who are loyal unto death to their elven masters, and serve them with a passion. There is one other race in Rytha, the Bodachan, also known as brownies and bogarts, two inseparable subraces of the same species. The bodachan are wanderers, indifferent and quiet observers of nature.<br />
<br />
== Other Realms ==<br />
<br />
{{quote|Well of <i>course</i> we acknowledge the existence of other lands. They're just not as important as we are.|orig=Erelgus, ogre high priest.}}<br />
<br />
<b>Chirrika</b> is the land of the peaceful [[Gnomes, The Silver Lands (DnD Race)|gnomes]], who are farmers and merchants. It lies between Rytha and Bas'Mera, and constantly fears being swallowed by one of the two.<br />
<br />
<b>Elgador</b> is an island kingdom off the northern coast of Rytha. It is inhabited by four savage and unpredictable races: the [[Athames, The Silver Lands (DnD Race)|athames]], [[Grugach (3.5e Creature)|grugach]], [[Manes, The Silver Lands (DnD Race)|manes]], and [[Wendego, The Silver Lands (DnD Race)|wendego]]. These four races are not technically a single country, but rather several tribes that constantly merge and split.<br />
<br />
<b>Nectar Isle</b> is a small island off the coast of Bas'Mera. It is the homeland of the [[Godslayers, The Silver Lands (DnD Race)|godslayers]], an ancient group of people who have existed since the time of the Golden Lands. <br />
<br />
<b>Roane Danon</b> is name of the [[Roane, The Silver Lands (DnD Race)|roane]] people, who, although they have no country but the sea, are united into a complex series of tribes and clans. Roane Danon lies off the coast of Rytha and Bas'Mera.<br />
<br />
<b>Salahandrae</b> is the realm of the [[Salamanders, The Silver Lands (DnD Race)|salamanders]] and their forges. Masters of steel, the salamanders are universally respected and their salahandrian-steel weapons universally coveted.<br />
<br />
<b>The Changeling Clans (Kelashyi)</b> are not technically a country, but rather a grouping of people (the strange race known as the [[Changelings, The Silver Lands (DnD Race)|changelings]] - a species with the ability to alter their looks and physiology) who live a gypsy-like lifestyle. However, the changeling clans share a loyalty towards each other that is seldom found even in other nations. <br />
<br />
<b>Valkar</b> is the home of the [[Valkaries, The Silver Lands (DnD Race)|valkaries]], a race of warriors and poets, who believe death in battle is the ultimate reward. It is also the home of the [[Einherjar, The Silver Lands (DnD Race)|einherjar]] and [[Norns, The Silver Lands (DnD Race)|norns]], the valkaries' kindred races. The people of Valkar often raid other lands for gold, food, slaves, and other treasures.<br />
<br />
<b>Nial</b> is a land of darkness, across the ocean from Rytha and Bas'Mera, a land of Death and Sorrow. The undead roam in that dark place, waiting for a chance to cross the sea and feast on the living in the Silver Lands...<br />
<br />
* [[History (The Silver Lands Supplement)|History]]<div style="font-size: smaller; margin-left: 2em;">The History of the Silver Lands</div><br />
* [[Races (The Silver Lands Supplement)|Races]]<div style="font-size: smaller; margin-left: 2em;">The Races of the Silver Lands</div><br />
* [[Creatures (The Silver Lands Supplement)|Creatures]]<div style="font-size: smaller; margin-left: 2em;">Beasts of the Silver Lands</div><br />
* [[Magic (The Silver Lands Supplement)|Magic]]<div style="font-size: smaller; margin-left: 2em;">The magic of the Silver Lands</div><br />
* [[Character Options (The Silver Lands Supplement)|Character Options]]<div style="font-size: smaller; margin-left: 2em;">Feats, Skills, and more!</div><br />
* [[Gear (The Silver Lands Supplement)|Gear]]<div style="font-size: smaller; margin-left: 2em;">Items and artifacts to help you survive another day</div><br />
* [[Far-Away Lands (The Silver Lands Supplement)|Far-Away Lands]]<div style="font-size: smaller; margin-left: 2em;">Realms across the sea and mountains</div><br />
* [[Miscellaneous (The Silver Lands Supplement)|Miscellaneous]]<div style="font-size: smaller; margin-left: 2em;">Things that fit nowhere else</div><br />
<br />
== Map ==<br />
http://i337.photobucket.com/albums/n377/caruff/TheSilverLandsMap.jpg<br />
<br />
==Notes on the Silver Lands==<br />
the Silver Lands use, for the most part, the same rules as normal Dungeons and Dragons. Magic is more limited, and there is no "common" race (humans do not exist). The primary countries, Bas'Mera and Rytha, are where most of the action will most likely take place (at least initially). Although this setting uses basically the same rules as normal D&D, several variants from <b>Unearthed Arcana</b> are very appropriate for a Silver Lands campaign. As follows: Armor as Damage Reduction, Class Defense Bonus, Weapon Group Feats, Reputation, Contacts, Vitality and Wound Points.<br />
<br />
<br />
{{Back to DnD Campaign Settings<br />
|category=The Silver Lands Setting}}</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Races_(The_Silver_Lands_Supplement)&diff=349060Races (The Silver Lands Supplement)2009-04-22T23:25:26Z<p>Carey ruff: </p>
<hr />
<div>{{Author<br />
|author_name=Carey Ruff<br />
|date_created=6-18-08<br />
|status=<br />
}}<br />
<br />
The Silver Lands are home to many races, some are mostly "limited" to a specific country (Rytha, Bas'Mera, or other) but others are more general (such as the changelings or onlar)<br />
<br />
<br />
=== [[Bas'Mera (The Silver Lands Supplement)|Races of Bas'Mera]] ===<br />
Bas'Mera also includes the [[Hobbs (DnD Creature)|hobb]] race, which is given as a monster.<br />
<br />
<br />
=== [[Rytha (The Silver Lands Supplement)|Races of Rytha]] ===<br />
Rytha also includes [[Sprite (DnD Creature)|sprites]] and [[Bodachan (DnD Creature)|bodachan]] (boggarts and brownies), which are given as monsters.<br />
<br />
<br />
=== [[Races of Elgador (The Silver Lands Supplement)|Races of Elgador]] ===<br />
Elgador is a brutal and primitive island country, with it's races collected into several tribes. it also includes the [[Grugach (DnD Creature)|grugach]], which are given as a monster.<br />
<br />
<br />
=== [[Races of Valkar (The Silver Lands Supplement)|Races of Valkar]] ===<br />
Valkar is the home of the valkaries, norns, and the mysterious einherjar, fanatacally loyal warriors who serve the valkaries unquestioningly.<br />
<br />
<br />
=== [[Other Races (The Silver Lands Supplement)|Other Races]] ===<br />
These races are all either from single race countries (i.e. the salamanders and gnomes) or are not affiliated with any country (i.e. the banshees and daemonborn).<br />
<br />
<br />
=== [[The UnderRealm (The Silver Lands Supplement)|The UnderRealm]] ===<br />
The UnderRealm is the rather derisive name that the people of Rytha, Bas'Mera, and most other nations title the extensive tunnels and caverns that lie miles below the surface of the Silver Lands. While not much contact is made between the UnderRealm and the Surface, occasionally people from the UnderRealm wander to the Surface to make their way as adventurers. Occasionally. There are two organized countries in the UnderRealm, the Serpent Nation of Nagakama and Zizar.<br />
<br />
=== [[Silver Lands Races Warriors (The Silver Lands Supplement)|Warriors]] ===<br />
Here are some of the warriors of the common races detailed here.<br />
<br />
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<br />
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Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Rytha and Bas'Mera, The Silver Lands (DnD Campaign Setting)|Rytha and Bas'Mera, The Silver Lands]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
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[[Category:Supplement]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Races_(The_Silver_Lands_Supplement)&diff=349055Races (The Silver Lands Supplement)2009-04-22T23:24:50Z<p>Carey ruff: </p>
<hr />
<div>{{Author<br />
|author_name=Carey Ruff<br />
|date_created=6-18-08<br />
|status=<br />
}}<br />
<br />
The Silver Lands are home to many races, some are mostly "limited" to a specific country (Rytha, Bas'Mera, or other) but others are more general (such as the changelings or onlar)<br />
<br />
<br />
=== [[Bas'Mera (The Silver Lands Supplement)|Races of Bas'Mera]] ===<br />
Bas'Mera also includes the [[Hobbs (DnD Creature)|hobb]] race, which is given as a monster.<br />
<br />
<br />
=== [[Rytha (The Silver Lands Supplement)|Races of Rytha]] ===<br />
Rytha also includes [[Sprite (DnD Creature)|sprites]] and [[Bodachan (DnD Creature)|bodachan]] (boggarts and brownies), which are given as monsters.<br />
<br />
<br />
=== [[Other Races (The Silver Lands Supplement)|Other Races]] ===<br />
These races are all either from single race countries (i.e. the salamanders and gnomes) or are not affiliated with any country (i.e. the banshees and daemonborn).<br />
<br />
<br />
=== [[Races of Elgador (The Silver Lands Supplement)|Races of Elgador]] ===<br />
Elgador is a brutal and primitive island country, with it's races collected into several tribes. it also includes the [[Grugach (DnD Creature)|grugach]], which are given as a monster.<br />
<br />
<br />
=== [[Races of Valkar (The Silver Lands Supplement)|Races of Valkar]] ===<br />
Valkar is the home of the valkaries, norns, and the mysterious einherjar, fanatacally loyal warriors who serve the valkaries unquestioningly.<br />
<br />
<br />
=== [[The UnderRealm (The Silver Lands Supplement)|The UnderRealm]] ===<br />
The UnderRealm is the rather derisive name that the people of Rytha, Bas'Mera, and most other nations title the extensive tunnels and caverns that lie miles below the surface of the Silver Lands. While not much contact is made between the UnderRealm and the Surface, occasionally people from the UnderRealm wander to the Surface to make their way as adventurers. Occasionally. There are two organized countries in the UnderRealm, the Serpent Nation of Nagakama and Zizar.<br />
<br />
=== [[Silver Lands Races Warriors (The Silver Lands Supplement)|Warriors]] ===<br />
Here are some of the warriors of the common races detailed here.<br />
<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Rytha and Bas'Mera, The Silver Lands (DnD Campaign Setting)|Rytha and Bas'Mera, The Silver Lands]]<br />
[[Category:DnD]]<br />
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[[Category:The Silver Lands Setting]]<br />
[[Category:Supplement]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Races_of_Bas%27Mera_(The_Silver_Lands_Supplement)&diff=349051Races of Bas'Mera (The Silver Lands Supplement)2009-04-22T23:24:39Z<p>Carey ruff: Races of Bas'Mera (The Silver Lands Supplement) moved to Bas'Mera (The Silver Lands Supplement)</p>
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<div>#REDIRECT [[Bas'Mera (The Silver Lands Supplement)]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Bas%27Mera_(The_Silver_Lands_Supplement)&diff=349050Bas'Mera (The Silver Lands Supplement)2009-04-22T23:24:39Z<p>Carey ruff: Races of Bas'Mera (The Silver Lands Supplement) moved to Bas'Mera (The Silver Lands Supplement)</p>
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<div>{{Author<br />
|author_name=Carey Ruff<br />
|date_created=6-18-08<br />
|status=<br />
}}<br />
<br />
==Bas'Mera==<br />
{{quote|When we do fall, we shall fall knowing that we contributed to the defeat of our enemies.|orig=Hack, troll commander, rallying his troops.}}<br />
Bas'Mera is one of the three most powerful countries on the Northern continent, and possibly the world (the other two being Rytha and far-away Min-Taurus) and they know it. They have constantly been at war with Rytha for the last five centuries, although for now a temporary truce is being upheld. The country is a theocracy, with the ogre priests leading it, and their loyal trolls to command the army and keep the goblins and [[Hobbs (DnD Creature)|hobbs]] in their place. Like Rytha, Bas'Mera uses slavery (mostly criminals, captured Rythans and Elgadorians, along with gnomes, sylph, changelings, and [[Gremlins (DnD Creature)|gremlins]]) to fuel their war machine. Bas'Mera's only drawback in their war against Rytha is lack of natural resources (which some argue is the reason for their constant invasions of Rytha). In this field, Rytha definitely has the advantage.<br />
<br />
====History====<br />
Bas'Mera was founded twenty-three hundred years ago, when the rival troll and ogre peoples decided to join together against the growing threat of the fairies and elves in the north. Their smaller kin, the goblins, were eager to join, believing that they would prosper under the protection of their large cousins; however, they were soon forced into slavery.<br />
<br />
<br />
==Races==<br />
The five playable races of Bas'Mera.<br />
<br />
=====[[Goblins, The Silver Lands (DnD Race)|Goblins]]=====<br />
=====[[Hobgoblins, The Silver Lands (DnD Race)|Hobgoblins]]=====<br />
=====[[Ogres, The Silver Lands (DnD Race)|Ogres]]=====<br />
=====[[Trolls, The Silver Lands (DnD Race)|Trolls]]=====<br />
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[[Category:DnD]]<br />
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[[Category:Supplement]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Races_of_Rytha_(The_Silver_Lands_Supplement)&diff=349049Races of Rytha (The Silver Lands Supplement)2009-04-22T23:23:12Z<p>Carey ruff: Races of Rytha (The Silver Lands Supplement) moved to Rytha (The Silver Lands Supplement)</p>
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<div>#REDIRECT [[Rytha (The Silver Lands Supplement)]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Rytha_(The_Silver_Lands_Supplement)&diff=349048Rytha (The Silver Lands Supplement)2009-04-22T23:23:12Z<p>Carey ruff: Races of Rytha (The Silver Lands Supplement) moved to Rytha (The Silver Lands Supplement)</p>
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<div>{{Author<br />
|author_name=Carey Ruff<br />
|date_created=6-18-08<br />
|status=<br />
}}<br />
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==Rytha==<br />
{{quote|Keep the elves under control. Fend off Bas'Mera. Placate the valkaries. Look for more soldiers. Hire some mercenaries. Keep the entire country going. There's too much to do!|orig=Alystinia, faery queen of Rytha.}}<br />
<br />
Rytha is the northernmost country on the mainland, and is at war with Bas'Mera. It is also an extremely divided country. Three centuries ago, the faeries wrested control away from the elven regime, aided by the elves' constant disputes among themselves. Since that time, they have ruled in an uneasy atmosphere of racist hatred and constant attacks by Bas'Mera. The faeries must constantly keep a watchful eye on the rebellious elves, while at the same time attempting to make alliances with Chirrika, Elgador, and Salahandrae, keep the pixy slavers under control, and keep their woodlands safe from monstrous threats. Needless to say, Alystinia, the Queen of Rytha, has a very stressful job.<br />
<br />
====History====<br />
Rytha was founded three and a half thousand years ago, when several elven tribes (the dusk, sun, and the now extinct wild elves) banded together for greater security against the trolls and ogres in the south (who at that time were two separate nations). 487 years after the original founding, the faeries joined the elves, and they titled their new nation "Kyorra", off of the elven words for fate (kya) and power (orran). After about another thousand years, the pixies were integrated into the nation, fleeing their native land of Eingwen, which was then taken over by the recently formed country of Bas'Mera. The pixies were taken into Kyorra mostly out of pity, as the elves, faeries, and pixies all shared a common ancestor, the asharai. However, once the pixies were there, they were there to stay.<br />
<br />
<br />
==Races==<br />
The three playable races of Rytha<br />
<br />
=====[[Elves, The Silver Lands (DnD Race)|Elves]]=====<br />
=====[[Faeries, The Silver Lands (DnD Race)|Faeries]]=====<br />
=====[[Pixies, The Silver Lands (DnD Race)|Pixies]]=====<br />
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Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Rytha and Bas'Mera, The Silver Lands (DnD Campaign Setting)|Rytha and Bas'Mera, The Silver Lands]] &rarr; [[Races (The Silver Lands Supplement)|Races]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
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[[Category:The Silver Lands Setting]]<br />
[[Category:Supplement]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Rytha_(The_Silver_Lands_Supplement)&diff=349047Rytha (The Silver Lands Supplement)2009-04-22T23:23:00Z<p>Carey ruff: </p>
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<div>{{Author<br />
|author_name=Carey Ruff<br />
|date_created=6-18-08<br />
|status=<br />
}}<br />
<br />
==Rytha==<br />
{{quote|Keep the elves under control. Fend off Bas'Mera. Placate the valkaries. Look for more soldiers. Hire some mercenaries. Keep the entire country going. There's too much to do!|orig=Alystinia, faery queen of Rytha.}}<br />
<br />
Rytha is the northernmost country on the mainland, and is at war with Bas'Mera. It is also an extremely divided country. Three centuries ago, the faeries wrested control away from the elven regime, aided by the elves' constant disputes among themselves. Since that time, they have ruled in an uneasy atmosphere of racist hatred and constant attacks by Bas'Mera. The faeries must constantly keep a watchful eye on the rebellious elves, while at the same time attempting to make alliances with Chirrika, Elgador, and Salahandrae, keep the pixy slavers under control, and keep their woodlands safe from monstrous threats. Needless to say, Alystinia, the Queen of Rytha, has a very stressful job.<br />
<br />
====History====<br />
Rytha was founded three and a half thousand years ago, when several elven tribes (the dusk, sun, and the now extinct wild elves) banded together for greater security against the trolls and ogres in the south (who at that time were two separate nations). 487 years after the original founding, the faeries joined the elves, and they titled their new nation "Kyorra", off of the elven words for fate (kya) and power (orran). After about another thousand years, the pixies were integrated into the nation, fleeing their native land of Eingwen, which was then taken over by the recently formed country of Bas'Mera. The pixies were taken into Kyorra mostly out of pity, as the elves, faeries, and pixies all shared a common ancestor, the asharai. However, once the pixies were there, they were there to stay.<br />
<br />
<br />
==Races==<br />
The three playable races of Rytha<br />
<br />
=====[[Elves, The Silver Lands (DnD Race)|Elves]]=====<br />
=====[[Faeries, The Silver Lands (DnD Race)|Faeries]]=====<br />
=====[[Pixies, The Silver Lands (DnD Race)|Pixies]]=====<br />
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Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Rytha and Bas'Mera, The Silver Lands (DnD Campaign Setting)|Rytha and Bas'Mera, The Silver Lands]] &rarr; [[Races (The Silver Lands Supplement)|Races]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:The Silver Lands Setting]]<br />
[[Category:Supplement]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Pixies,_The_Silver_Lands_(3.5e_Race)&diff=349044Pixies, The Silver Lands (3.5e Race)2009-04-22T23:21:18Z<p>Carey ruff: New page: {{author |author_name=Carey Ruff |date_created=4-22-09 |status= }} ===Pixies=== <choose> <option>{{quote|Well, I wouldn't exactly call myself a thief...|orig=Nici, pixy raider talking wi...</p>
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<div>{{author<br />
|author_name=Carey Ruff<br />
|date_created=4-22-09<br />
|status=<br />
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===Pixies===<br />
<choose><br />
<option>{{quote|Well, I wouldn't exactly call myself a thief...|orig=Nici, pixy raider talking with trolls whom he just stole from.}}</option><br />
<option>{{quote|Why can't the damn pixies want free, instead of the elves?|orig=Pahlos, faery general.}}</option><br />
</choose><br />
The pixies are a race of thieves and miscreants, and they freely admit it, unless it suits them not to. They owe nominal allegiance to Rytha, and their use to the faeries only extends to their habit of thievery, as long as that thievery is not directed against them (which it often is). In fact, the faeries most likely wouldn't mind if th pixies one day declared independence, which is not likely, as the pixies have need of Rythan military protection. Most pixies are around four feet tall.<br />
<br />
*+2 [[dexterity]], -2 [[strength]], +2 [[intelligence]], -2 [[constitution]].<br />
*[[Small]]<br />
*[[Humanoid]] (pixy).<br />
*Pixy base land speed is 30 ft.<br />
*Improved [[Low-Light Vision]].<br />
*+2 racial bonus on saves against enchantment effects.<br />
*Immunity to sleep effects.<br />
*+2 racial bonus on move silently, bluff, sense motive, listen, spot, diplomacy, hide, and ride checks.<br />
*[[Spell-Like Abilities]]: 1/day: [[Sleep (SRD Spell)|sleep]], [[Invisibility (SRD Spell)|invisibility]].<br />
*[[Automatic Languages]]: Rythan, Eingwy.<br />
*[[Favored Class]]: [[rogue]].<br />
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{{3.5e Races Breadcrumb}}<br />
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Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Rytha and Bas'Mera, The Silver Lands (DnD Campaign Setting)|Rytha and Bas'Mera, The Silver Lands]] &rarr; [[Races of Rytha (The Silver Lands Supplement)|Races of Rytha]].<br />
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[[Category:LA0]]<br />
[[Category:ECL1]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Faeries,_The_Silver_Lands_(3.5e_Race)&diff=349038Faeries, The Silver Lands (3.5e Race)2009-04-22T23:17:54Z<p>Carey ruff: New page: {{author |author_name=Carey Ruff |date_created=4-22-09 |status= }} ===Faeries=== <choose> <option>{{quote|The Bas'Merans suspect <i>nothing</i>, my Queen. Soon, their entire country shal...</p>
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<div>{{author<br />
|author_name=Carey Ruff<br />
|date_created=4-22-09<br />
|status=<br />
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===Faeries===<br />
<choose><br />
<option>{{quote|The Bas'Merans suspect <i>nothing</i>, my Queen. Soon, their entire country shall burn in the fires of chaos and anarchy!|orig=Pahlos, faery general, reporting to Queen Alystinia right before an attack.}}</option><br />
<option>{{quote|Well, yes, it's unfair. I can fly and you can't.|orig=Dahlia, faery sorceress.}}</option><br />
</choose><br />
The faeries are the chief executives in Rytha, taking a place in Rythan society that was long occupied by the elves (although the elves retain the sprite's undying loyalty). Over three-hundred years ago, the elves were the absolute rulers of Rytha, but internal squabbling between the dusk and autumn elves made the faery rebellion fairly easy. Now, the faeries have ruled Rytha with a firm hand, waging an everlasting war upon their Bas'Meran neighbors. Most faeries are around four feet tall.<br />
<br />
*+2 [[dexterity]], +2 [[intelligence]], +2 [[charisma]], -2 [[strength]], -4 [[constitution]].<br />
*[[Small]]<br />
*[[Humanoid]] (faery)<br />
*Faery [[base land speed]] is 20 ft. Base fly speed is 40 ft (average).<br />
*[[Low-Light Vision]].<br />
*Immunity to sleep effects.<br />
*[[Spell-Like Abilities]]: 1/day: [[sleep]].<br />
*SR 8 + hd.<br />
*[[Automatic Languages]]: Rythan. <br />
*[[Favored Class]]: [[sorcerer]].<br />
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{{3.5e Races Breadcrumb}}<br />
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Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Rytha and Bas'Mera, The Silver Lands (DnD Campaign Setting)|Rytha and Bas'Mera, The Silver Lands]] &rarr; [[Races of Rytha (The Silver Lands Supplement)|Races of Rytha]].<br />
[[Category:DnD]]<br />
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[[Category:Setting]]<br />
[[Category:The Silver Lands Setting]]<br />
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[[Category:ECL1]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Elves,_Rytha_(3.5e_Race)&diff=349034Elves, Rytha (3.5e Race)2009-04-22T23:14:33Z<p>Carey ruff: </p>
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<div>{{author<br />
|author_name=Carey Ruff<br />
|date_created=4-22-09<br />
|status=<br />
}}<br />
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===Elves===<br />
<choose><br />
<option>{{quote|Hmmm. Tough crowd.|orig=Dain, elf bard performing in a troll bar in Bas'Mera.}}</option><br />
<option>{{quote|Stupid faeries. They ruin <i>everything</i>.|orig=Crescent, embittered elf.}}</option><br />
</choose><br />
The elves are the second race of Rytha, pushed out of a leading role over three hundred years ago by a faery coupe. They are generally lighthearted, up-beat, and easy-going folk, but all elves share a deep bitterness and resentment against the faeries, who they still view as usurpers. The one thing that comforts elves is the loyalty that the sprites still show them. Most elves are usually between five and six feet tall.<br />
<br />
*+2 [[dexterity]], -2 [[wisdom]], +2 [[charisma]].<br />
*[[Medium]]<br />
*[[Humanoid]] (elf)<br />
*Elf [[base land speed]] is 40 ft.<br />
*Improved [[Low-Light Vision]].<br />
*+2 racial bonus on listen, spot, bluff, sense motive, and move silently checks.<br />
*Immunity to sleep effects.<br />
*[[Spell-Like Abilities]]: 1/day: [[Faerie Fire (SRD Spell)|faerie fire]].<br />
*+2 racial bonus on will saves against enchantment spells.<br />
*Sprite loyalty (ex): a elf always has the loyalty of at least one sprite, who will follow the elf willingly, hesitating only at a suicidal command. treat this as being as a cohort (although the elf can still gain the leadership feat), this sprite will always obey the elf. if given a suicidal or other order that goes against a sprites nature (diving underwater, for instance) the elf must succeed at a dc 15-25 diplomacy check (DM's discretion) to get the sprite to comply. in addition, all sprites have a starting attitude of friendly towards any given elf.<br />
*[[Automatic Languages]]: Rythan and Kyorran. <br />
*[[Favored Class]]: [[bard]].<br />
<br />
<br />
<br />
<br />
{{3.5e Races Breadcrumb}}<br />
<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Rytha and Bas'Mera, The Silver Lands (DnD Campaign Setting)|Rytha and Bas'Mera, The Silver Lands]] &rarr; [[Races of Rytha (The Silver Lands Supplement)|Races of Rytha]].<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:The Silver Lands Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Medium Size]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Elves,_Rytha_(3.5e_Race)&diff=349033Elves, Rytha (3.5e Race)2009-04-22T23:14:25Z<p>Carey ruff: </p>
<hr />
<div>{{author<br />
|author_name=Carey Ruff<br />
|date_created=4-22-09<br />
|status=<br />
}}<br />
<br />
<br />
===Elves===<br />
<choose><br />
<option>{{quote|Hmmm. Tough crowd.|orig=Dain, elf bard performing in a troll bar in Bas'Mera.}}</option><br />
<option>{{quote|Stupid faeries. They ruin <i>everything</i>.|orig=Crescent, embittered elf.}}</option><br />
</choose><br />
The elves are the second race of Rytha, pushed out of a leading role over three hundred years ago by a faery coupe. They are generally lighthearted, up-beat, and easy-going folk, but all elves share a deep bitterness and resentment against the faeries, who they still view as usurpers. The one thing that comforts elves is the loyalty that the sprites still show them. Most elves are usually between five and six feet tall.<br />
<br />
*+2 [[dexterity]], -2 [[wisdom]], +2 [[charisma]].<br />
*[[Medium]]<br />
*[[Humanoid]] (elf)<br />
*Elf [[base land speed]] is 40 ft.<br />
*Improved[[Low-Light Vision]].<br />
*+2 racial bonus on listen, spot, bluff, sense motive, and move silently checks.<br />
*Immunity to sleep effects.<br />
*[[Spell-Like Abilities]]: 1/day: [[Faerie Fire (SRD Spell)|faerie fire]].<br />
*+2 racial bonus on will saves against enchantment spells.<br />
*Sprite loyalty (ex): a elf always has the loyalty of at least one sprite, who will follow the elf willingly, hesitating only at a suicidal command. treat this as being as a cohort (although the elf can still gain the leadership feat), this sprite will always obey the elf. if given a suicidal or other order that goes against a sprites nature (diving underwater, for instance) the elf must succeed at a dc 15-25 diplomacy check (DM's discretion) to get the sprite to comply. in addition, all sprites have a starting attitude of friendly towards any given elf.<br />
*[[Automatic Languages]]: Rythan and Kyorran. <br />
*[[Favored Class]]: [[bard]].<br />
<br />
<br />
<br />
<br />
{{3.5e Races Breadcrumb}}<br />
<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Rytha and Bas'Mera, The Silver Lands (DnD Campaign Setting)|Rytha and Bas'Mera, The Silver Lands]] &rarr; [[Races of Rytha (The Silver Lands Supplement)|Races of Rytha]].<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:The Silver Lands Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Medium Size]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Elves,_Rytha_(3.5e_Race)&diff=349032Elves, Rytha (3.5e Race)2009-04-22T23:14:13Z<p>Carey ruff: New page: {{author |author_name=Carey Ruff |date_created=4-22-09 |status= }} ===Elves=== <choose> <option>{{quote|Hmmm. Tough crowd.|orig=Dain, elf bard performing in a troll bar in Bas'Mera.}}</o...</p>
<hr />
<div>{{author<br />
|author_name=Carey Ruff<br />
|date_created=4-22-09<br />
|status=<br />
}}<br />
<br />
<br />
===Elves===<br />
<choose><br />
<option>{{quote|Hmmm. Tough crowd.|orig=Dain, elf bard performing in a troll bar in Bas'Mera.}}</option><br />
<option>{{quote|Stupid faeries. They ruin <i>everything</i>.|orig=Crescent, embittered elf.}}</option><br />
</choose><br />
The elves are the second race of Rytha, pushed out of a leading role over three hundred years ago by a faery coupe. They are generally lighthearted, up-beat, and easy-going folk, but all elves share a deep bitterness and resentment against the faeries, who they still view as usurpers. The one thing that comforts elves is the loyalty that the sprites still show them. Most elves are usually between five and six feet tall.<br />
<br />
*+2 [[dexterity]], -2 [[wisdom]], +2 [[charisma]].<br />
*[[Medium]]<br />
*[[Humanoid]] (elf)<br />
*Elf [[base land speed]] is 40 ft.<br />
*Improved[[Low-Light Vision]].<br />
*+2 racial bonus on listen, spot, bluff, sense motive, and move silently checks.<br />
*Immunity to sleep effects.<br />
*[[Spell-like Abilities]]: 1/day: [[Faerie Fire (SRD Spell)|faerie fire]].<br />
*+2 racial bonus on will saves against enchantment spells.<br />
*Sprite loyalty (ex): a elf always has the loyalty of at least one sprite, who will follow the elf willingly, hesitating only at a suicidal command. treat this as being as a cohort (although the elf can still gain the leadership feat), this sprite will always obey the elf. if given a suicidal or other order that goes against a sprites nature (diving underwater, for instance) the elf must succeed at a dc 15-25 diplomacy check (DM's discretion) to get the sprite to comply. in addition, all sprites have a starting attitude of friendly towards any given elf.<br />
*[[Automatic Languages]]: Rythan and Kyorran. <br />
*[[Favored Class]]: [[bard]].<br />
<br />
<br />
<br />
<br />
{{3.5e Races Breadcrumb}}<br />
<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Rytha and Bas'Mera, The Silver Lands (DnD Campaign Setting)|Rytha and Bas'Mera, The Silver Lands]] &rarr; [[Races of Rytha (The Silver Lands Supplement)|Races of Rytha]].<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:The Silver Lands Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Medium Size]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Bas%27Mera_(The_Silver_Lands_Supplement)&diff=349030Bas'Mera (The Silver Lands Supplement)2009-04-22T23:09:41Z<p>Carey ruff: </p>
<hr />
<div>{{Author<br />
|author_name=Carey Ruff<br />
|date_created=6-18-08<br />
|status=<br />
}}<br />
<br />
==Bas'Mera==<br />
{{quote|When we do fall, we shall fall knowing that we contributed to the defeat of our enemies.|orig=Hack, troll commander, rallying his troops.}}<br />
Bas'Mera is one of the three most powerful countries on the Northern continent, and possibly the world (the other two being Rytha and far-away Min-Taurus) and they know it. They have constantly been at war with Rytha for the last five centuries, although for now a temporary truce is being upheld. The country is a theocracy, with the ogre priests leading it, and their loyal trolls to command the army and keep the goblins and [[Hobbs (DnD Creature)|hobbs]] in their place. Like Rytha, Bas'Mera uses slavery (mostly criminals, captured Rythans and Elgadorians, along with gnomes, sylph, changelings, and [[Gremlins (DnD Creature)|gremlins]]) to fuel their war machine. Bas'Mera's only drawback in their war against Rytha is lack of natural resources (which some argue is the reason for their constant invasions of Rytha). In this field, Rytha definitely has the advantage.<br />
<br />
====History====<br />
Bas'Mera was founded twenty-three hundred years ago, when the rival troll and ogre peoples decided to join together against the growing threat of the fairies and elves in the north. Their smaller kin, the goblins, were eager to join, believing that they would prosper under the protection of their large cousins; however, they were soon forced into slavery.<br />
<br />
<br />
==Races==<br />
The five playable races of Bas'Mera.<br />
<br />
=====[[Goblins, The Silver Lands (DnD Race)|Goblins]]=====<br />
=====[[Hobgoblins, The Silver Lands (DnD Race)|Hobgoblins]]=====<br />
=====[[Ogres, The Silver Lands (DnD Race)|Ogres]]=====<br />
=====[[Trolls, The Silver Lands (DnD Race)|Trolls]]=====<br />
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----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Rytha and Bas'Mera, The Silver Lands (DnD Campaign Setting)|Rytha and Bas'Mera, The Silver Lands]] &rarr; [[Races (The Silver Lands Supplement)|Races]].<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:The Silver Lands Setting]]<br />
[[Category:Supplement]]</div>Carey ruffhttps://www.dandwiki.com/w/index.php?title=Goblins,_The_Silver_Lands_(3.5e_Race)&diff=349029Goblins, The Silver Lands (3.5e Race)2009-04-22T23:07:38Z<p>Carey ruff: /* Forest Goblins */</p>
<hr />
<div>{{author<br />
|author_name=Carey Ruff<br />
|date_created=4-22-09<br />
|status=<br />
}}<br />
<br />
<br />
===Goblins===<br />
<choose><br />
<option>{{quote|That's not fair. How come we always have to go in front?|orig=Niche, dissatisfied grayband goblin infantry member.}}</option><br />
<option>{{quote|Sure, they can crush us like cats crush mice. But remember, enough mice banded together can kill a cat!|orig=Ferret, goblin revolutionary.}}</option><br />
</choose><br />
The goblins are the enslaved working class of Bas'Mera, a species that has been given nothing but the dregs of life. They are kicked around by both the ogres and trolls, and have the lowest and dirtiest jobs possible. they are often enlisted in Bas'Mera's army, and have an extremely high death rate, species-wise. however, all of this has made the goblin race into a people of survivalists. Goblins are arranged into different Bands, which are marked by colors (blackband, redband, grayband, etc.) The band system is so that the ogres can keep track of the many goblins. Goblins are often about three feet in height.<br />
<br />
*+2 dexterity, -2 strength.<br />
*[[Small]]<br />
*[[Humanoid]] (goblinoid)<br />
*Goblin [[base land speed]] is 30 ft.<br />
*[[Darkvision]] 120 ft.<br />
*+2 racial bonus on move silently, jump, climb, balance, and bluff checks.<br />
*Natural weapons: bite (1d2).<br />
*+2 racial bonus on will saves against fear effects.<br />
*+2 racial bonus on fortitude saves against poison.<br />
*[[Automatic Languages]]: Bas'Meran, Bander.<br />
*[[Favored Class]]: [[rogue]].<br />
<br />
====Forest Goblins====<br />
<choose><br />
<option>{{quote|Shiny? My shiny.|orig=Ruckle, forest goblin taking gold from a traveler.}}</option><br />
<option>{{quote|Forest goblins are no better then animals and should be treated as such.|orig=Hack, troll general.}}</option><br />
</choose><br />
Forest goblins are a more primitive and wild version of their urban cousins, dwelling in the forests of Bas'Mera and sometimes spilling into Rytha as well. The ogres and trolls alternate between ignoring them and attempting to stamp them out. Forest goblins are about four feet in height. <br />
<br />
*+2 [[dexterity]], -2 [[intelligence]].<br />
*[[Small]]<br />
*[[Humanoid]] (goblinoid).<br />
*Forest goblin [[base land speed]] is 30 ft. Base climb speed is 20 ft.<br />
*[[Darkvision]] 60 ft.<br />
*[[Low-Light Vision]].<br />
*+2 racial bonus on saving throws against poison.<br />
*+2 racial bonus on move silently, hide, jump and listen checks. <br />
*+8 racial bonus on climb checks. a forest goblin can always take 10 on a climb check, even if rushed or threatened. <br />
*Natural weapons: bite (1d2).<br />
*[[Automatic Languages]]: tribal dialect.<br />
*[[Favored Class]]: [[rogue]] or [[barbarian]].<br />
<br />
<br />
<br />
<br />
{{3.5e Races Breadcrumb}}<br />
<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Campaign Settings|Campaign Settings]] &rarr; [[Rytha and Bas'Mera, The Silver Lands (DnD Campaign Setting)|Rytha and Bas'Mera, The Silver Lands]] &rarr; [[Races of Bas'Mera (The Silver Lands Supplement)|Races of Bas'Mera]].<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:The Silver Lands Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Small Size]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>Carey ruff