https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Arphon&feedformat=atomD&D Wiki - User contributions [en]2024-03-28T18:35:43ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=SRD_Talk:Arcane_Lock&diff=409927SRD Talk:Arcane Lock2009-09-02T20:16:55Z<p>Arphon: /* Target */</p>
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<div>== Target == <br />
can we cast this spell on a backpack or can it be casted only on doors,chest or portals? --[[User:Arphon|Arphon]] 14:16, 2 September 2009 (MDT)</div>Arphonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Arcane_Lock&diff=409872SRD Talk:Arcane Lock2009-09-02T19:42:34Z<p>Arphon: /* Target */</p>
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<div>== Target == <br />
can we cast this spell on a backpack or can it be casted only on doors,chest or portals? [[http://www.dandwiki.com/wiki/User:Arphon| Arphon]]</div>Arphonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Arcane_Lock&diff=409864SRD Talk:Arcane Lock2009-09-02T19:41:07Z<p>Arphon: New page: == Target == can we cast this spell on a backpack or can it be casted only on doors,chest or portals?</p>
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<div>== Target == <br />
can we cast this spell on a backpack or can it be casted only on doors,chest or portals?</div>Arphonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Carriage&diff=370141SRD Talk:Carriage2009-06-21T13:49:07Z<p>Arphon: New page: == Specifics == How much does it weight?--~~~~</p>
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<div>== Specifics ==<br />
How much does it weight?--[[User:Arphon|Arphon]] 07:49, 21 June 2009 (MDT)</div>Arphonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Acid_Arrow&diff=362589SRD Talk:Acid Arrow2009-05-23T20:14:02Z<p>Arphon: /* The name of spell : Acid Arrow */</p>
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<div>== The name of spell : Acid Arrow==<br />
wasn't this spell's name "Melf's Acid Arrow"? I mean SRD was official list right?--[[User:Arphon|Arphon]] 14:14, 23 May 2009 (MDT)</div>Arphonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Acid_Arrow&diff=362588SRD Talk:Acid Arrow2009-05-23T20:13:52Z<p>Arphon: New page: == The name of spell : Acid Arrow== wasn't this spell's name "Melf's Acid Arrow"? I mean SRD was official list right?</p>
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<div>== The name of spell : Acid Arrow==<br />
wasn't this spell's name "Melf's Acid Arrow"? I mean SRD was official list right?</div>Arphonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Battleaxe&diff=356095SRD Talk:Battleaxe2009-05-04T07:09:59Z<p>Arphon: New page: == Critical Hit confirmation == It's written that battleaxe's critical damage is on a x3 scale. When we make critical hit with this weapon, do we confirm the critical hit triple times as ...</p>
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<div>== Critical Hit confirmation ==<br />
It's written that battleaxe's critical damage is on a x3 scale. When we make critical hit with this weapon, do we confirm the critical hit triple times as well or just normal double confirmation is done ? --[[User:Arphon|Arphon]] 01:09, 4 May 2009 (MDT)</div>Arphonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Longsword&diff=352581SRD Talk:Longsword2009-04-23T12:17:59Z<p>Arphon: /* Length */</p>
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<div>== Critical Hit Range Error ==<br />
According to DnD 3.5 The longsword has a crit range of 19-20. This lists it as only 20. Can you fix that?<br />
--[[User:Cerin616|Cerin616, Drew]] 11:22, 3 February 2008 (MST)<br />
<br />
:Got it, thanks. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:31, 3 February 2008 (MST)<br />
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== Length ==<br />
What is the length of a longsword actually?--[[User:Arphon|Arphon]] 08:04, 21 April 2009 (MDT)<br />
<br />
:{{quote|Longswords have long cruciform hilts with grips over some 15 cm (6 in) in length (providing room for two hands), straight double-edged blades often over 90 cm (35 in) in length, and weigh typically between 1.2 and 1.4 kg (2½ to 3 lb), with light specimens just below 1 kg (2 lb), and heavy specimens just above 2 kg (4½ lb).|orig=[[www.Wikipedia.org]]}}<br />
:--[[User:Sam Kay|Sam Kay]] 09:08, 21 April 2009 (MDT)<br />
<br />
::To make it MORE complicated, what is a longsword? In D&D, a longsword is not what historians call a longsword. In D&D, a longsword is really more like an arming sword. See http://en.wikipedia.org/wiki/Arming_sword. What historians call a longsword is what D&D calls a bastard sword.--[[User:Dmilewski|Dmilewski]] 19:51, 21 April 2009 (MDT)<br />
::Thanks. --[[User:Arphon|Arphon]] 06:17, 23 April 2009 (MDT)</div>Arphonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Longsword&diff=348524SRD Talk:Longsword2009-04-21T14:04:36Z<p>Arphon: /* Length */</p>
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<div>== Critical Hit Range Error ==<br />
According to DnD 3.5 The longsword has a crit range of 19-20. This lists it as only 20. Can you fix that?<br />
--[[User:Cerin616|Cerin616, Drew]] 11:22, 3 February 2008 (MST)<br />
<br />
:Got it, thanks. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:31, 3 February 2008 (MST)<br />
<br />
== Length ==<br />
What is the length of a longsword actually?--[[User:Arphon|Arphon]] 08:04, 21 April 2009 (MDT)</div>Arphonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Longsword&diff=348523SRD Talk:Longsword2009-04-21T14:04:27Z<p>Arphon: </p>
<hr />
<div>== Critical Hit Range Error ==<br />
According to DnD 3.5 The longsword has a crit range of 19-20. This lists it as only 20. Can you fix that?<br />
--[[User:Cerin616|Cerin616, Drew]] 11:22, 3 February 2008 (MST)<br />
<br />
:Got it, thanks. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:31, 3 February 2008 (MST)<br />
<br />
== Length ==<br />
What is the length of a longsword actually?</div>Arphonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Enlarge_Person&diff=336747SRD Talk:Enlarge Person2009-03-18T14:57:07Z<p>Arphon: New page: == Target == Can this be applied to an animal or is there specific spell for that purpose? --~~~~</p>
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<div>== Target ==<br />
Can this be applied to an animal or is there specific spell for that purpose? --[[User:Arphon|Arphon]] 08:57, 18 March 2009 (MDT)</div>Arphonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Lycanthrope&diff=336746SRD Talk:Lycanthrope2009-03-18T14:55:46Z<p>Arphon: /* Damage Reduction */</p>
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<div>== Bad Link ==<br />
<br />
The [[SRD:Hill Giant Dire Wereboar|Hill Giant Dire Wereboar]] link is messed up. Use this one instead <nowiki>[[SRD:Hill Giant Dire Wereboar|Hill Giant Dire Wereboar]]</nowiki>. --[[User:Ganteka|Ganteka]] 16:12, 28 October 2008 (MDT)<br />
<br />
:Got it. Thanks. --[[User:Dmilewski|Dmilewski]] 06:58, 29 October 2008 (MDT)<br />
<br />
== Clarify the terminology ==<br />
<br />
It may be worth mentioning that the word "Lycanthrope" is used here to refer "Therianthropes", that is, were-creatures of all sorts.<br />
<br />
:My understanding is that therianthropes" are human-animal hybrids. For example, a minotaur or a centaur. --[[User:Dmilewski|Dmilewski]] 17:18, 26 February 2009 (MST)<br />
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== Damage Reduction ==<br />
it is said 'An afflicted lycanthrope in animal or hybrid form has damage reduction 5/silver. A natural lycanthrope in animal or hybrid form has damage reduction 10/silver.' Does that mean a man bitten by a pure werewolf will have 5/silver dr and pure werewolf will have the 10/silver dr ?? --[[User:Arphon|Arphon]] 03:23, 16 March 2009 (MDT)<br />
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:Someone that was born a Lycanthrope has DR 10/Silver and a person that has became a Lycanthrope later in life has DR 5/Silver. --[[User:Sabre070|Sabre070]] 04:34, 16 March 2009 (MDT)<br />
:: Thank you :) --[[User:Arphon|Arphon]] 08:55, 18 March 2009 (MDT)</div>Arphonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Lycanthrope&diff=336008SRD Talk:Lycanthrope2009-03-16T09:23:27Z<p>Arphon: /* Clarify the terminology */</p>
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<div>== Bad Link ==<br />
<br />
The [[SRD:Hill Giant Dire Wereboar|Hill Giant Dire Wereboar]] link is messed up. Use this one instead <nowiki>[[SRD:Hill Giant Dire Wereboar|Hill Giant Dire Wereboar]]</nowiki>. --[[User:Ganteka|Ganteka]] 16:12, 28 October 2008 (MDT)<br />
<br />
:Got it. Thanks. --[[User:Dmilewski|Dmilewski]] 06:58, 29 October 2008 (MDT)<br />
<br />
== Clarify the terminology ==<br />
<br />
It may be worth mentioning that the word "Lycanthrope" is used here to refer "Therianthropes", that is, were-creatures of all sorts.<br />
<br />
:My understanding is that therianthropes" are human-animal hybrids. For example, a minotaur or a centaur. --[[User:Dmilewski|Dmilewski]] 17:18, 26 February 2009 (MST)<br />
<br />
== Damage Reduction ==<br />
it is said 'An afflicted lycanthrope in animal or hybrid form has damage reduction 5/silver. A natural lycanthrope in animal or hybrid form has damage reduction 10/silver.' Does that mean a man bitten by a pure werewolf will have 5/silver dr and pure werewolf will have the 10/silver dr ?? --[[User:Arphon|Arphon]] 03:23, 16 March 2009 (MDT)</div>Arphonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Lycanthrope&diff=336007SRD Talk:Lycanthrope2009-03-16T09:23:11Z<p>Arphon: /* Clarify the terminology */</p>
<hr />
<div>== Bad Link ==<br />
<br />
The [[SRD:Hill Giant Dire Wereboar|Hill Giant Dire Wereboar]] link is messed up. Use this one instead <nowiki>[[SRD:Hill Giant Dire Wereboar|Hill Giant Dire Wereboar]]</nowiki>. --[[User:Ganteka|Ganteka]] 16:12, 28 October 2008 (MDT)<br />
<br />
:Got it. Thanks. --[[User:Dmilewski|Dmilewski]] 06:58, 29 October 2008 (MDT)<br />
<br />
== Clarify the terminology ==<br />
<br />
It may be worth mentioning that the word "Lycanthrope" is used here to refer "Therianthropes", that is, were-creatures of all sorts.<br />
<br />
:My understanding is that therianthropes" are human-animal hybrids. For example, a minotaur or a centaur. --[[User:Dmilewski|Dmilewski]] 17:18, 26 February 2009 (MST)<br />
<br />
== Damage Reduction ==,<br />
it is said 'An afflicted lycanthrope in animal or hybrid form has damage reduction 5/silver. A natural lycanthrope in animal or hybrid form has damage reduction 10/silver.' Does that mean a man bitten by a pure werewolf will have 5/silver dr and pure werewolf will have the 10/silver dr ?? --[[User:Arphon|Arphon]] 03:23, 16 March 2009 (MDT)</div>Arphonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Abyssal_Greater_Basilisk&diff=336005SRD Talk:Abyssal Greater Basilisk2009-03-16T09:15:16Z<p>Arphon: /* permanetly stone */</p>
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<div>== permanetly stone ==<br />
is it possible with a stone-to-fleash spell to turn the victim back to normal ? Also, do you have to look into the eyes of a basilisk (an eye-to-eye contact) so that you turn to into a stone or is it enough for basilisk to look at you? --[[User:Arphon|Arphon]] 02:48, 16 March 2009 (MDT)<br />
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:Yes it is possible and you have to look into the eyes, not necessarily eye-to-eye contact either. Though 'A creature with a gaze attack can actively gaze as an attack action by choosing a target within range.' See [[SRD:Gaze|Gaze]]. --[[User:Sabre070|Sabre070]] 03:12, 16 March 2009 (MDT)<br />
:: Thanks. So we can turn to stones if the creature is looking at us, while we are not aware of it.--[[User:Arphon|Arphon]] 03:15, 16 March 2009 (MDT)</div>Arphonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Wizard&diff=336002SRD Talk:Wizard2009-03-16T09:08:33Z<p>Arphon: /* Familiar */</p>
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<div>== Wording ==<br />
<br />
Why are all the third person forms in the feminine? This is most unorthodox.[[User:Indikun Zeo|Indikun Zeo]] 00:47, 12 July 2007 (MDT)<br />
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:Nah, it's a recent trend in the gaming industry. Somebody thought using she instead of he sometimes would lure more women into the hobby. Actually, handing out free soap (and a shower how-to) with every PHB would help more, as would be a short FAQ on what kind of remarks drive women from the table. ("You game? But you're fe.. fe.. fe.. female!") What's even worse, a sizable part of the demographic doesn't even *want* more women in the hobby. This seems especially bad with D&D, other games like Vampire never seemed to have that problem. --[[User:Mkill|Mkill]] 02:10, 12 July 2007 (MDT)<br />
<br />
::Can we change it? Women don't need this, and it only makes us look stupid. [[User:Indikun Zeo|Indikun Zeo]] 17:05, 12 July 2007 (MDT)<br />
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:::Short answer: No. --[[User:Mkill|Mkill]] 05:50, 13 July 2007 (MDT)<br />
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::::I don't know about trying to lure women to play, but I do know that the genders used in all the base classes correspond with the genders of D&D's primary iconic character for each class: Krusk, Gimble, Jozan, Regdar, Soveliss, and Hennet are male, and respectively the classes [[barbarian]], [[bard]], [[cleric]], [[fighter]], [[ranger]], and [[sorcerer]] use masculine pronouns. Vadania, Ember, Alhandra, Lidda, and Mialee are female, and so predicably the classes [[druid]], [[monk]], [[paladin]], [[rogue]], and [[wizard]] use feminine pronouns.<br />
::::Among the splatbooks, those classes that have sample characters use the pronouns that correspond to the gender of the sample character. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 09:41, 13 July 2007 (MDT)<br />
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:::::Whoa, what's a splatbook? What's an "iconic character?" And what's happened to this game? Suppose that's what I get for not playing for almost twenty years. Hope you don't mind educating me.[[User:Indikun Zeo|Indikun Zeo]] 00:47, 14 July 2007 (MDT)<br />
<br />
::::::splatbook: Any book that's not a core book and that mainly consists of new classes, feats and other stuff to power up your character. Don't ask me what the etymology is.<br />
::::::iconic character: For every character class the designers introduced an example character, and there's even novels about them.<br />
::::::What happened to the game: ... A lot? --[[User:Mkill|Mkill]] 00:53, 14 July 2007 (MDT)<br />
<br />
:::::::Some play on '''s'''up'''pl'''emen'''t''', I'd guess. That's what these used to be called.[[User:Indikun Zeo|Indikun Zeo]] 01:21, 16 August 2007 (MDT)<br />
<br />
::::::::They're still called that, too. Having not played in almost twenty years, you're fortunate that you missed most of the years when TSR was being run a woman who, according to Gygax, held gamers in contempt, and considered them socially beneath her. During that time the market was flooded with D&D products, a number of times producing more than sixty products in a given year (not including novels). This may not be from where the term "splatbook" came, or even when it was first applied to D&D supplements, but there was never a better time when the term applied. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:05, 16 August 2007 (MDT)<br />
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== Wizards ==<br />
<br />
:''Discussion moved to [[Talk:J.R.R. Tolkien's The Lord of the Rings (DnD Campaign Setting)#LotR and the SRD Wizard?]]&nbsp;<small>It pertains to LotR, not the SRD wizard&nbsp;--[[User:Green Dragon|Green Dragon]] 13:37, 24 December 2007 (MST)</small>''<br />
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== Correction ==<br />
<br />
Text says:<br />
<br />
{{quote|The wizard must choose whether to specialize and, if she does so, choose her specialty at 1st level. At this time, she must also give up two other schools of magic (unless she chooses to specialize in divination; see below), which become her prohibited schools. <br />
<br />
A wizard can never give up '''divination''' to fulfill this requirement.}}<br />
<br />
Text should say:<br />
<br />
{{quote|The wizard must choose whether to specialize and, if she does so, choose her specialty at 1st level. At this time, she must also give up two other schools of magic (unless she chooses to specialize in divination; see below), which become her prohibited schools. <br />
<br />
A wizard can never give up '''universal''' to fulfill this requirement.}}<br />
<br />
{{Unsigned|155.42.194.12|08:30, 2 February 2008 (MST)}}<br />
<br />
:No, it shouldn't. Not unless it is in the errata. Universal is not a school, and you can only give up schools to meet the requirement. I assume loosing divination is not as baig an impact as loosing other schools. Also note that a diviner must only give up one school. --[[User:Sam Kay|Sam Kay]] 09:44, 2 February 2008 (MST)<br />
<br />
::By design all wizards, specialists and generalists, are allowed to cast divination spells. You'll note that even PrCs that require you to give up a(nother) school, like the red wizard in the ''[[Dungeon Master's Guide (3.5e)]]'' and the incantatrix in ''[[Player's Guide to Faer&ucirc;n]]'', also don't allow you to choose divination as a prohibited school. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:11, 2 February 2008 (MST)<br />
<br />
:::Just a question... Why aren't you allowed to give up divination? --[[User:Sam Kay|Sam Kay]] 14:24, 2 February 2008 (MST)<br />
<br />
::::Could be a number of reasons. Wizards, unlike other spellcasters, are stereotyped as active studiers of magic, and divination is often associated with knowledge and learning. Additionally, ''[[SRD:Read Magic|read magic]]'' is inherent to wizards because it's the one spell that all wizards can prepare without a spellbook. In previous editions, the only way a wizard could read a spell from a scroll was by casting ''read magic''. Now it can also be attempted with a [[SRD:Spellcraft Skill|Spellcraft]] check. In 2E, it was possible to have divination as a prohibited school, but even then, you were still allowed to learn up to 3rd level divination spells. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 19:52, 2 February 2008 (MST)<br />
<br />
== Familiar ==<br />
<br />
does a 13th(or up) level wizard's familiar gain a bonus language? --[[User:Xdeletedx|Xdeletedx]] 20:53, 17 March 2008 (MDT)<br />
<br />
: No, just as players only get bonus languages based on their Int at character creation, the same is true for other creatures. However, if you spend skill points on languages, since your familiar has the same number of ranks in skills as you do, it can understand the language you learn. However, this does not grant them the ability to speak it (the raven may be an exception), only to understand it. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 21:15, 17 March 2008 (MDT)<br />
<br />
== Epic Spells perday ==<br />
Do a wizard's spells perday numbers increase at epic levels ? or is it stuck 4 per spell level? --[[User:Arphon|Arphon]] 03:08, 16 March 2009 (MDT)</div>Arphonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Abyssal_Greater_Basilisk&diff=336001SRD Talk:Abyssal Greater Basilisk2009-03-16T08:51:18Z<p>Arphon: /* permanetly stone */</p>
<hr />
<div>== permanetly stone ==<br />
is it possible with a stone-to-fleash spell to turn the victim back to normal ? Also, do you have to look into the eyes of a basilisk (an eye-to-eye contact) so that you turn to into a stone or is it enough for basilisk to look at you? --[[User:Arphon|Arphon]] 02:48, 16 March 2009 (MDT)</div>Arphonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Abyssal_Greater_Basilisk&diff=336000SRD Talk:Abyssal Greater Basilisk2009-03-16T08:48:13Z<p>Arphon: New page: == permanetly stone == is it possible with a stone-to-fleash spell to turn the victim back to normal ? --~~~~</p>
<hr />
<div>== permanetly stone ==<br />
is it possible with a stone-to-fleash spell to turn the victim back to normal ? --[[User:Arphon|Arphon]] 02:48, 16 March 2009 (MDT)</div>Arphonhttps://www.dandwiki.com/w/index.php?title=User:Arphon&diff=333799User:Arphon2009-03-11T15:19:32Z<p>Arphon: </p>
<hr />
<div>computer engineer. frp fan, player ,newbie dm. live in ankara, turkiye. fantastic books, metallica, disturbed, anime , manga...Narutooooo</div>Arphonhttps://www.dandwiki.com/w/index.php?title=Talk:Ring_of_Instant_Armor_(3.5e_Equipment)&diff=284464Talk:Ring of Instant Armor (3.5e Equipment)2008-10-07T14:45:38Z<p>Arphon: /* Revision */</p>
<hr />
<div>== Category ==<br />
<br />
What category should this fall under? Magical Armors? Magical Flavor Treasure? Please help. --[[User:Green Dragon|Green Dragon]] 09:49, 4 May 2007 (MDT)<br />
<br />
:Why not both? —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 21:45, 6 May 2007 (MDT)<br />
<br />
::I guess that will work... Changed it. --[[User:Green Dragon|Green Dragon]] 22:43, 6 May 2007 (MDT)<br />
<br />
== Revision ==<br />
<br />
How does everyone like my revision? --[[User:Watsyurname529|Watsyurname529]] 19:43, 5 November 2007 (MST)<br />
<br />
:I feel that it is a lot more usable and uses correct D&D Rules, unlike the other, but I think it misses a huge part of the old version. The old version had the ring and the armor separate, for humor purposes. I am not sure if they are better separate or one in the same. Your thoughts? --[[User:Green Dragon|Green Dragon]] 21:44, 5 November 2007 (MST)<br />
<br />
::Well, mechanically the new one is easier to follow and is better from that stand point. I just liked it to be one item because I wouldn't want to have to keep track of two of them. Also, there is a Armor/Shield enhancement called ''Calling'', which allows you to call your armor/shield on you as long as you are on the same plane. I found this to be repeditive, so I changed it to be more unique. --[[User:Watsyurname529|Watsyurname529]] 05:16, 6 November 2007 (MST)<br />
<br />
:It's a good item. But some have to be creaful using it i guess. I like the drowning part. I might use this in my game. By the way, I couldnt figure out what part is related to telekinesis spell which is mentioned on the bottom? If the person has a phobia :D name spiders,what will the ring do when person sees them? --[[User:Arphon|Arphon]] 08:45, 7 October 2008 (MDT)</div>Arphonhttps://www.dandwiki.com/w/index.php?title=Talk:Ring_of_Instant_Armor_(3.5e_Equipment)&diff=284463Talk:Ring of Instant Armor (3.5e Equipment)2008-10-07T14:45:07Z<p>Arphon: /* Revision */</p>
<hr />
<div>== Category ==<br />
<br />
What category should this fall under? Magical Armors? Magical Flavor Treasure? Please help. --[[User:Green Dragon|Green Dragon]] 09:49, 4 May 2007 (MDT)<br />
<br />
:Why not both? —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 21:45, 6 May 2007 (MDT)<br />
<br />
::I guess that will work... Changed it. --[[User:Green Dragon|Green Dragon]] 22:43, 6 May 2007 (MDT)<br />
<br />
== Revision ==<br />
<br />
How does everyone like my revision? --[[User:Watsyurname529|Watsyurname529]] 19:43, 5 November 2007 (MST)<br />
<br />
:I feel that it is a lot more usable and uses correct D&D Rules, unlike the other, but I think it misses a huge part of the old version. The old version had the ring and the armor separate, for humor purposes. I am not sure if they are better separate or one in the same. Your thoughts? --[[User:Green Dragon|Green Dragon]] 21:44, 5 November 2007 (MST)<br />
<br />
::Well, mechanically the new one is easier to follow and is better from that stand point. I just liked it to be one item because I wouldn't want to have to keep track of two of them. Also, there is a Armor/Shield enhancement called ''Calling'', which allows you to call your armor/shield on you as long as you are on the same plane. I found this to be repeditive, so I changed it to be more unique. --[[User:Watsyurname529|Watsyurname529]] 05:16, 6 November 2007 (MST)<br />
<br />
:It's a good item. But some have to be creaful using it i guess. I like the drowning part. I might use this in my game. By the way, I couldnt figure out what part is related to telekinesis spell which is mentioned on the bottom? If the persone has a phobia :D name spiders,what will the ring do when person sees them? --[[User:Arphon|Arphon]] 08:45, 7 October 2008 (MDT)</div>Arphonhttps://www.dandwiki.com/w/index.php?title=Talk:Battle_Wizard%27s_Armor_(3.5e_Equipment)&diff=284462Talk:Battle Wizard's Armor (3.5e Equipment)2008-10-07T14:24:57Z<p>Arphon: New page: == Details == in my opinion, a detailed chart would be better. How about arcane spell failure? When i read the battle wizard armor, first thing come to my mind was "can a wizard cast a sp...</p>
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<div>== Details == <br />
in my opinion, a detailed chart would be better. How about arcane spell failure? When i read the battle wizard armor, first thing come to my mind was "can a wizard cast a spell normally with this armor?". Please give us a detailed explanation of the armor. And how do we calculate the XP cost? Thanks for the effort. --[[User:Arphon|Arphon]] 08:24, 7 October 2008 (MDT)</div>Arphonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Teleport&diff=281662SRD Talk:Teleport2008-09-19T07:54:13Z<p>Arphon: /* Preventing Teleport */</p>
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<div>== Preventing Teleport == <br />
Is there a spell which is cast to the area where you will cast the teleport from, and prevent you from teleporting to some specific location(s)? --[[User:Arphon|Arphon]] 06:30, 15 September 2008 (MDT)<br />
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:[[SRD:Dimensional Lock]]?--[[User:Dmilewski|Dmilewski]] 09:44, 15 September 2008 (MDT)<br />
::It prevents the teleportation alltogether i guess. I want to select which places someone can go to with teleport and the places you cant go to with teleport. Kind of limiting the teleport spell. --[[User:Arphon|Arphon]] 02:42, 18 September 2008 (MDT)<br />
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:Not a good one. The Tomes suggest 40 feet of solid material prevent teleportations, and that works out fairly well (and gives a reason for the existence of dungeons). [[User:Surgo|Surgo]] 18:25, 15 September 2008 (MDT)<br />
:::In the [[Dimensional_anchor|Dimensional Anchor]], it is written that the spell prevents teleport spell but teleportation is prevetend alltogether either i guess. What i want is to prevent to go some places and you can still teleport to some other place. --[[User:Arphon|Arphon]] 02:39, 18 September 2008 (MDT)<br />
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::There's also the el-cheapo lead-lined room. --[[User:Dmilewski|Dmilewski]] 06:42, 16 September 2008 (MDT)<br />
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:::Nothing in the spell or the teleportation subschool that says that lead blocks it. [[User:Surgo|Surgo]] 07:42, 16 September 2008 (MDT)</div>Arphonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Teleport&diff=281517SRD Talk:Teleport2008-09-18T08:42:54Z<p>Arphon: /* Preventing Teleport */</p>
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<div>== Preventing Teleport == <br />
Is there a spell which is cast to the area where you will cast the teleport from, and prevent you from teleporting to some specific location(s)? --[[User:Arphon|Arphon]] 06:30, 15 September 2008 (MDT)<br />
<br />
:[[SRD:Dimensional Lock]]?--[[User:Dmilewski|Dmilewski]] 09:44, 15 September 2008 (MDT)<br />
::It prevents the teleportation altogether i guess. I want to select which places someone can go to with teleport and the places you cant go to with teleport. Kindda limitin teleport spell. --[[User:Arphon|Arphon]] 02:42, 18 September 2008 (MDT)<br />
<br />
:Not a good one. The Tomes suggest 40 feet of solid material prevent teleportations, and that works out fairly well (and gives a reason for the existence of dungeons). [[User:Surgo|Surgo]] 18:25, 15 September 2008 (MDT)<br />
:::In the [[Dimensional_anchor|Dimensional Anchor]], it is written that the spell prevents teleport spell but teleportation is prevetend alltogether either i guess. What i want is to prevent to go some places and you can still teleport to some other place. --[[User:Arphon|Arphon]] 02:39, 18 September 2008 (MDT)<br />
<br />
::There's also the el-cheapo lead-lined room. --[[User:Dmilewski|Dmilewski]] 06:42, 16 September 2008 (MDT)<br />
<br />
:::Nothing in the spell or the teleportation subschool that says that lead blocks it. [[User:Surgo|Surgo]] 07:42, 16 September 2008 (MDT)</div>Arphonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Teleport&diff=281516SRD Talk:Teleport2008-09-18T08:39:54Z<p>Arphon: /* Preventing Teleport */</p>
<hr />
<div>== Preventing Teleport == <br />
Is there a spell which is cast to the area where you will cast the teleport from, and prevent you from teleporting to some specific location(s)? --[[User:Arphon|Arphon]] 06:30, 15 September 2008 (MDT)<br />
<br />
:[[SRD:Dimensional Lock]]?--[[User:Dmilewski|Dmilewski]] 09:44, 15 September 2008 (MDT)<br />
<br />
:Not a good one. The Tomes suggest 40 feet of solid material prevent teleportations, and that works out fairly well (and gives a reason for the existence of dungeons). [[User:Surgo|Surgo]] 18:25, 15 September 2008 (MDT)<br />
:::In the [[Dimensional_anchor|Dimensional Anchor]], it is written that the spell prevents teleport spell but teleportation is prevetend alltogether i guess. What i want is to prevent to go some places and you can still teleport to some other place. --[[User:Arphon|Arphon]] 02:39, 18 September 2008 (MDT)<br />
<br />
::There's also the el-cheapo lead-lined room. --[[User:Dmilewski|Dmilewski]] 06:42, 16 September 2008 (MDT)<br />
<br />
:::Nothing in the spell or the teleportation subschool that says that lead blocks it. [[User:Surgo|Surgo]] 07:42, 16 September 2008 (MDT)</div>Arphonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Teleport&diff=281083SRD Talk:Teleport2008-09-15T12:30:41Z<p>Arphon: /* Preventing Teleport */</p>
<hr />
<div>== Preventing Teleport == <br />
Is there a spell which is cast to the area where you will cast the teleport from, and prevent you from teleporting to some specific location(s)? --[[User:Arphon|Arphon]] 06:30, 15 September 2008 (MDT)</div>Arphonhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Teleport&diff=281082SRD Talk:Teleport2008-09-15T12:30:00Z<p>Arphon: New page: == Preventing Teleport == Is there a spell which is cast to the area where you will cast the teleport from, and prevent you teleport to some specific location(s)? --~~~~</p>
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<div>== Preventing Teleport == <br />
Is there a spell which is cast to the area where you will cast the teleport from, and prevent you teleport to some specific location(s)? --[[User:Arphon|Arphon]] 06:30, 15 September 2008 (MDT)</div>Arphonhttps://www.dandwiki.com/w/index.php?title=User:Arphon&diff=281081User:Arphon2008-09-15T12:29:38Z<p>Arphon: New page: computer engineer. frp fan, player (dm wannabe). live ankara, turkiye. fantastic books, metallica, disturbed, anime, manga...</p>
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<div>computer engineer. frp fan, player (dm wannabe). live ankara, turkiye. fantastic books, metallica, disturbed, anime, manga...</div>Arphon