https://www.dandwiki.com/w/api.php?action=feedcontributions&user=72.89.4.24&feedformat=atomD&D Wiki - User contributions [en]2024-03-28T15:04:15ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Talk:Pirate_(3.5e_Class)&diff=122775Talk:Pirate (3.5e Class)2007-08-08T06:33:05Z<p>72.89.4.24: Let's see here.</p>
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<div>== Happy TLAPD ==<br />
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So, noticing the creation date, did you add this class here for [http://www.talklikeapirate.com/ '''Talk Like a Pirate Day''']? ;) --[[User:Oneiros|Oneiros]] 15:19, 19 September 2006 (MDT)<br />
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:Did you talk like a pirate that day, Oneiros? Where did you find about about that? It's kinda cool... --[[User:Green Dragon|Green Dragon]] 20:20, 20 September 2006 (MDT)<br />
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== Spelling ==<br />
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Cleaned up a bit of the language and grammar. Will be back to linkify this article. --[[User:Calidore Chase|Calidore Chase]] 11:01, 8 November 2006 (MST)<br />
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:You mean make interwiki links, right? --[[User:Green Dragon|Green Dragon]] 16:12, 8 November 2006 (MST)<br />
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::Exactly, I am having way to much fun doing the interwiki links! --[[User:Calidore Chase|Calidore Chase]] 02:10, 17 November 2006 (MST)<br />
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:::lol... --[[User:Green Dragon|Green Dragon]] 10:52, 17 November 2006 (MST)<br />
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== Too much rogue, give us more piraty goodness! ==<br />
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===Too Much Rogue...===<br />
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The class, as it is, has too much rogue in it left. What do you need the following for: --[[User:Mkill|Mkill]] 08:55, 14 June 2007 (MDT<br />
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====Trap Sense====<br />
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Since when are ships trapped? Have you ever seen a trap in a pirate movie? --[[User:Mkill|Mkill]] 08:55, 14 June 2007 (MDT)<br />
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:No, I have not seen a trap in a pirate movie, but I can see cases where pirates might encounter traps, such as a treasure cove with a few pit traps, some rigged treasure chests, or a merchant ship with a couple of traps in the treasure room. And also, [[barbarian]]s get the trap sense ability, and since when have you seen a trap in a barbarian movie? -[[User:Pirate-Sorcerer|Pirate-Sorcerer]]<br />
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====Sneak Attack====<br />
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If a pirate wants to get you, he attacks you right in the face. No need for silly sneaking around. Throw that garbage over board! --[[User:Mkill|Mkill]] 08:55, 14 June 2007 (MDT)<br />
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:Actually, pirates fight unfairly. They'll pull out a pistol in the middle of a swordfight, hit you while your back's turned, shoot you when you're inconvenienced, board your ship when it's hit a sandbar or a reef, slit your throat while you're asleep, etc. Sneak attack isn't just sneaking around, it's also striking your enemy when he's off-guard, inconvenienced, flanked, or flat-footed. -[[User:Pirate-Sorcerer|Pirate-Sorcerer]]<br />
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::I totally agree with your pirate tactics, but I think there are better ways to make that into rules than a sneak attack. When I think about Pirates, I think about Duels, Pirate Captain against Commodore, saber against saber. But Sneak Attack does not help in Duels. I want rules that force the player to fight like a true pirate, not like a stinking ninja!<br />
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::Basicly, my thought is that any rogue can just take a few levels in Profession (sailor) and go pirating. A true pirate should be a unique class and not a half-rogue. If you want a sneak-attacking pirate, take rogue levels! --[[User:Mkill|Mkill]] 21:32, 14 June 2007 (MDT)<br />
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:::Sneak attack can be helpfull in a duel if you feint. I will still keep sneak attack for the pirate, but I have taken your suggestion for a second combat style and made it into a alternate class feature that replaces sneak attack if taken (see below).-[[User:Pirate-Sorcerer|Pirate-Sorcerer]]<br />
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====Treasure Scent====<br />
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On the other hand, the Treasure Scent is excellent. Let's be bold and raise that to once per day! --[[User:Mkill|Mkill]] 08:55, 14 June 2007 (MDT)<br />
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===Necessary Pirating Ability===<br />
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Next, it's time to add some necessary pirating ability. --[[User:Mkill|Mkill]] 08:55, 14 June 2007 (MDT<br />
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====Dodge bonus to AC====<br />
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You don't wear much armor on a ship, so a +1 dodge bonus to AC when unarmored is necessary for survival. --[[User:Mkill|Mkill]] 08:55, 14 June 2007 (MDT)<br />
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: I'd scale that with the pirate's level at the same rate of the [[monk]]'s AC bonus, but have it only apply while on the rolling deck of a ship. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 09:06, 14 June 2007 (MDT)<br />
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::Interesting ability, how about I make it as an alternate class feature for the pirate?-[[User:Pirate-Sorcerer|Pirate-Sorcerer]]<br />
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====Natural swim speed====<br />
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Natural swim speed equal to movement rate, starting at level 10 --[[User:Mkill|Mkill]] 08:55, 14 June 2007 (MDT)<br />
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====Rope Fighting====<br />
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Does not lose Dex bonus to AC when climbing ropes or the rig of a ship. --[[User:Mkill|Mkill]] 08:55, 14 June 2007 (MDT)<br />
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:How about we make it into a feat instead of a class feature.-[[User:Pirate-Sorcerer|Pirate-Sorcerer]]<br />
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====Mighty Greed====<br />
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+1d6 to damage rolls while on the search for treasure --[[User:Mkill|Mkill]] 08:55, 14 June 2007 (MDT)<br />
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: How about, just like with rope fighting, we make it into a feat instead of a class feature.-[[User:Pirate-Sorcerer|Pirate-Sorcerer]]<br />
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::No, it's a core class ability. There are no two types of Pirates, those who can fight on ropes and those who can't. They all can do it! --[[User:Mkill|Mkill]] 21:32, 14 June 2007 (MDT)<br />
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:::Alright then, what level do you suggest I put it at then?-[[User:Pirate-Sorcerer|Pirate-Sorcerer]]<br />
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====bonus to Profession (sailor)====<br />
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bonus to Profession (sailor) --[[User:Mkill|Mkill]] 08:55, 14 June 2007 (MDT)<br />
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:How big of a bonus? -[[User:Pirate-Sorcerer|Pirate-Sorcerer]]<br />
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====Skill Mastery====<br />
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Can always take 10 on the following skills: Use Rope, Climb, Swim, Appraise --[[User:Mkill|Mkill]] 08:55, 14 June 2007 (MDT)<br />
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:Lets make it into either an alternate class feature or a dead level ability. -[[User:Pirate-Sorcerer|Pirate-Sorcerer]]<br />
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====Proficiency====<br />
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Proficiency with hooks and wooden legs --[[User:Mkill|Mkill]] 08:55, 14 June 2007 (MDT)<br />
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:I think a hook would count as a [[SRD:Sickle (Weapon)|sickle]] or a [[Hooked Stick (DnD Equipment)|hooked stick]] that deals piercing damage, and a wooden leg is probally a [[SRD:Club (Weapon)|club]]. Since [[SRD:Club (Weapon)|clubs]], [[SRD:Sickle (Weapon)|sickles]] and [[Hooked Stick (DnD Equipment)|hooked sticks]] are simple weapons, the pirate is already proficient with them.-[[User:Pirate-Sorcerer|Pirate-Sorcerer]]<br />
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====Animal Companion====<br />
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parrot, monkey or shark animal companion --[[User:Mkill|Mkill]] 08:55, 14 June 2007 (MDT)<br />
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:Make it an alternate class feature. -[[User:Pirate-Sorcerer|Pirate-Sorcerer]]<br />
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====Scoundrel's Luck====<br />
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Reroll one die per day --[[User:Mkill|Mkill]] 08:55, 14 June 2007 (MDT)<br />
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:Will you take the better of the two rolls, as with the [[Red Mage (DnD Class)|red mage's]] reroll ability, or will you have to take the reroll, even if it's worse, as with the good fortune ability granted by the luck domain? -[[User:Pirate-Sorcerer|Pirate-Sorcerer]]<br />
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====Second Combat Style====<br />
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Also, I'd allow for a second combat style, taken at level 5, 11 and 14. --[[User:Mkill|Mkill]] 08:55, 14 June 2007 (MDT)<br />
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:I'm somewhat hesitant to allow that, since it might overpower the pirate. -[[User:Pirate-Sorcerer|Pirate-Sorcerer]] <br />
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::That suggestion was assuming you remove the Sneak Attack. --[[User:Mkill|Mkill]] 21:28, 14 June 2007 (MDT)<br />
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:::Let's make it an alternate class feature then. The pirate gets a second combat style at 5th, 11th, & 14th levels, but he loses sneak attack. How does that sound? -[[User:Pirate-Sorcerer|Pirate-Sorcerer]]<br />
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::Now that I think of it, you pirate is missing a good Taunt ability. (Use Intimidate to throw the foe off guard) --[[User:Mkill|Mkill]] 21:32, 14 June 2007 (MDT)<br />
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:::Why does the pirate need a taunt ability? -[[User:Pirate-Sorcerer|Pirate-Sorcerer]]<br />
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::::[http://en.wikipedia.org/wiki/The_Secret_of_Monkey_Island That's why!] Sorry, If you never played that game you're too young and I pity you. --[[User:Mkill|Mkill]] 05:10, 15 June 2007 (MDT)<br />
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::::: Yaaaarrrr. I be old enough to play that game and might I say that it shivers me timbers that ye remember thar game. Pirates be intimidating, lads. Imagining sailing the seven seas and ye be seeing a Jolly Roger on the tide. Why lad, you'd shiver in your timbers with all that piratical nonsense. This captain says keep the taunt: it works for the class ^_^ -- [[User:Flession|Flession]] 08:18, 15 June 2007 (MDT)<br />
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::::::Interesting, how would taunt translate into game mechanics? Make a successful Intimidate check against an opponent and he is considered flat-footed against your next attack made against him in the next round?-[[User:Pirate-Sorcerer|Pirate-Sorcerer]]<br />
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===Changes===<br />
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I added "Rig Monkey", he no longer loses his Dex bonus while Climbing. More to come. --[[User:Mkill|Mkill]] 09:15, 15 June 2007 (MDT)<br />
:Okay, looks good. But for next time, ask my permission before adding/changing/removing something from a class I have made.-[[User:Pirate-Sorcerer|Pirate-Sorcerer]]<br />
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::Sorry, but I have to decline that. This is a Wiki. If you don't want people to alter your stuff, post it in a forum or ask an admin to lock your page. You should try to see this as a community effort. Whatever people change, your work won't be lost as all versions are preserved in the history. --[[User:Mkill|Mkill]] 22:08, 4 July 2007 (MDT)<br />
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== Let's see here. ==<br />
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Full BAB, good Fort and Ref, Trap finding, Sneak Attack, Trap Sense, Combat Styles, more random powers, skills and skill points...why bother playing a Rogue, Swashbuckler or any other finesse class? It needs major revisions.</div>72.89.4.24