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	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Fighter</id>
		<title>SRD Talk:Fighter</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Fighter"/>
				<updated>2008-07-19T02:29:22Z</updated>
		
		<summary type="html">&lt;p&gt;72.77.175.72: /* Incorrect linking for Bonus fighter Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Incorrect linking for Bonus Fighter Feats ==&lt;br /&gt;
&lt;br /&gt;
in the class features section it's linked to http://www.dandwiki.com/wiki/Category:Fighter_Bonus_Feat , except this seems to be a general list of feats, it seems like this should be the page it's linked to, http://www.dandwiki.com/wiki/SRD:Fighter_Bonus_Feats&lt;br /&gt;
&lt;br /&gt;
== No Professional Soliders? ==&lt;br /&gt;
&lt;br /&gt;
What kind of crack was WOTC smoking when they decided that fighter's don't get profession. Who's most likely person to take Profession: Solider? The bard?! -- [[User:Flession|Flession]] 17:42, 22 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:What's a solider? --[[User:Mkill|Mkill]] 18:46, 22 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Soldier...it's what I meant... &amp;gt;_&amp;gt; Statement still stands. -- [[User:Flession|Flession]] 20:01, 22 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::They where smoking brown sugar. --[[User:Sam Kay|Sam Kay]] 08:38, 1 September 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::It really doesn't matter. I've never actually seen any of my players user the Profession skill. NEVER. Not in seven years. The Profession skill has nothing to do with adventure. No class should be able to put skill points into useless skills. No skill should be useless. --[[User:Dmilewski|Dmilewski]] 13:59, 3 September 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::I think you are right, though the hole point of the brown sugar thing was a joke. Smoking brown sugar is pretty random. --[[User:Sam Kay|Sam Kay]] 11:01, 6 September 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::I agree, it is pretty random as I do not think it would have any effect (except to damage the lungs).  --[[User:Green Dragon|Green Dragon]] 17:39, 6 September 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I always make sure to throw in 2 skill points into one profession when I make a character mainly because it's part of his background. Seems kinda twinkish to say your character grew up on a farm until he was taken up to a military academy if you don't even know the first thing about farming. I actually do not allow players to build any weapons or armor unless they have that said profession. You can have all the craft skills you want, but it doesn't mean dick if you don't know how to use a forge. You ran out of food in the middle of the forest? You've found some deer. Great. How do you cook it? Bet you had some profession: cook now, didn't you. Trying to make some alchemy, I see? Great! Now how do you start? Don't know? Bet you wish you had Profession: Brewer now, didn't you? Unless your character's name is [http://en.wikipedia.org/wiki/Cassandra_Cain Cassandra Cain], you need some sort of profession. -- [[User:Flession|Flession]] 01:24, 13 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::Now that's just silly. Seriously. Craft skill is for making things that will be used, for creating weapons, armor, jewelry, what have you. Profession is for doing something as a trade, for directing subordinates, for running at least a part of a business for a whole week. Yes, it makes the most sense to have ranks in both, but honestly, to force all your players to take ranks in multiple Profession skills just so they can eat a hot meal is just silly. It takes less skill to cook a leg of venison than it does to make money as a chef for a month, or to make a sword in a couple days instead of run a whole forge for a week, or such. To make players roll Profession just to be able to sustain themselves in the wilderness isn't right. Unless they plan on doing it for a week and charging the other characters, that is. -- [[User:Cronocke|Cronocke]] 02:30, 13 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::On the other hand, there are plenty of things that Profession can and is well used for. For example, have you ever had a campaign in which the characters did anything more than merely sit in the hull of a boat? Because if they want to do anything else in any sort of sailing vessel (excepting tie rope, and that is even a little grey) then Profession (Sailor) is crucial. Also, any reasonable DM allows synergy bonuses from Profession. Have (5 or more ranks in) Profession (Hunter)? +2 to Survival when tracking. Profession (Blacksmith)? +2 to Craft when forging weapons. Profession (Entertainer)? +2 to Perform while entertaining. Profession (Clergy)? +2 to Perform (Oratory) or Knowledge (Religion)... you get the idea. &amp;amp;ndash;[[User:EldritchNumen|EldritchNumen]] 02:51, 13 January 2008 (MST)&lt;/div&gt;</summary>
		<author><name>72.77.175.72</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Fighter</id>
		<title>SRD Talk:Fighter</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Fighter"/>
				<updated>2008-07-19T02:28:54Z</updated>
		
		<summary type="html">&lt;p&gt;72.77.175.72: /* No Professional Soliders? */  mislink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Incorrect linking for Bonus fighter Feats ==&lt;br /&gt;
&lt;br /&gt;
in the class features section it's linked to http://www.dandwiki.com/wiki/Category:Fighter_Bonus_Feat , except this seems to be a general list of feats, it seems like this should be the page it's linked to, http://www.dandwiki.com/wiki/SRD:Fighter_Bonus_Feats&lt;br /&gt;
&lt;br /&gt;
== No Professional Soliders? ==&lt;br /&gt;
&lt;br /&gt;
What kind of crack was WOTC smoking when they decided that fighter's don't get profession. Who's most likely person to take Profession: Solider? The bard?! -- [[User:Flession|Flession]] 17:42, 22 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:What's a solider? --[[User:Mkill|Mkill]] 18:46, 22 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Soldier...it's what I meant... &amp;gt;_&amp;gt; Statement still stands. -- [[User:Flession|Flession]] 20:01, 22 July 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::They where smoking brown sugar. --[[User:Sam Kay|Sam Kay]] 08:38, 1 September 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::It really doesn't matter. I've never actually seen any of my players user the Profession skill. NEVER. Not in seven years. The Profession skill has nothing to do with adventure. No class should be able to put skill points into useless skills. No skill should be useless. --[[User:Dmilewski|Dmilewski]] 13:59, 3 September 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::I think you are right, though the hole point of the brown sugar thing was a joke. Smoking brown sugar is pretty random. --[[User:Sam Kay|Sam Kay]] 11:01, 6 September 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::I agree, it is pretty random as I do not think it would have any effect (except to damage the lungs).  --[[User:Green Dragon|Green Dragon]] 17:39, 6 September 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I always make sure to throw in 2 skill points into one profession when I make a character mainly because it's part of his background. Seems kinda twinkish to say your character grew up on a farm until he was taken up to a military academy if you don't even know the first thing about farming. I actually do not allow players to build any weapons or armor unless they have that said profession. You can have all the craft skills you want, but it doesn't mean dick if you don't know how to use a forge. You ran out of food in the middle of the forest? You've found some deer. Great. How do you cook it? Bet you had some profession: cook now, didn't you. Trying to make some alchemy, I see? Great! Now how do you start? Don't know? Bet you wish you had Profession: Brewer now, didn't you? Unless your character's name is [http://en.wikipedia.org/wiki/Cassandra_Cain Cassandra Cain], you need some sort of profession. -- [[User:Flession|Flession]] 01:24, 13 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::Now that's just silly. Seriously. Craft skill is for making things that will be used, for creating weapons, armor, jewelry, what have you. Profession is for doing something as a trade, for directing subordinates, for running at least a part of a business for a whole week. Yes, it makes the most sense to have ranks in both, but honestly, to force all your players to take ranks in multiple Profession skills just so they can eat a hot meal is just silly. It takes less skill to cook a leg of venison than it does to make money as a chef for a month, or to make a sword in a couple days instead of run a whole forge for a week, or such. To make players roll Profession just to be able to sustain themselves in the wilderness isn't right. Unless they plan on doing it for a week and charging the other characters, that is. -- [[User:Cronocke|Cronocke]] 02:30, 13 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::On the other hand, there are plenty of things that Profession can and is well used for. For example, have you ever had a campaign in which the characters did anything more than merely sit in the hull of a boat? Because if they want to do anything else in any sort of sailing vessel (excepting tie rope, and that is even a little grey) then Profession (Sailor) is crucial. Also, any reasonable DM allows synergy bonuses from Profession. Have (5 or more ranks in) Profession (Hunter)? +2 to Survival when tracking. Profession (Blacksmith)? +2 to Craft when forging weapons. Profession (Entertainer)? +2 to Perform while entertaining. Profession (Clergy)? +2 to Perform (Oratory) or Knowledge (Religion)... you get the idea. &amp;amp;ndash;[[User:EldritchNumen|EldritchNumen]] 02:51, 13 January 2008 (MST)&lt;/div&gt;</summary>
		<author><name>72.77.175.72</name></author>	</entry>

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