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		<updated>2013-05-22T22:06:55Z</updated>
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	<entry>
		<id>http://www.dandwiki.com/wiki/Category:Time_Domain</id>
		<title>Category:Time Domain</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Category:Time_Domain"/>
				<updated>2010-07-30T05:43:13Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: wrote category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Domain]]&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Solar_Flare_(weapon)</id>
		<title>Solar Flare (weapon)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Solar_Flare_(weapon)"/>
				<updated>2010-07-30T05:39:24Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: /* Statistics as Adrian Valarh, 3.5E */ added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person&lt;br /&gt;
| image          = [[Image:Light burst mace.jpg|250px|Solar Flare]]&lt;br /&gt;
| caption        = Solar Flare, [[User:StarSword/Faernethue Vrinn|Faernethue Vrinn]]'s mace.&lt;br /&gt;
| name           = Solar Flare&lt;br /&gt;
| aliases        = &amp;lt;small&amp;gt;Formerly known as:&amp;lt;/small&amp;gt; High Priest Adrian Valarh&lt;br /&gt;
| home           = [[Night Falls]], [[Silver Marches]] &amp;lt;br/&amp;gt; &amp;lt;small&amp;gt;Formerly:&amp;lt;/small&amp;gt; Temple of the Sun, [[Harrax]], [[Anauroch]]&lt;br /&gt;
| gender         = Male personality&lt;br /&gt;
| race           = [[Intelligent item|Sentient]] [[heavy mace]] &amp;lt;br/&amp;gt; &amp;lt;small&amp;gt;Formerly:&amp;lt;/small&amp;gt; [[Mummy]] &amp;lt;br/&amp;gt; &amp;lt;small&amp;gt;Formerly:&amp;lt;/small&amp;gt; [[Netherese]] [[human]]&lt;br /&gt;
| reckoning      = DR&lt;br /&gt;
| dob            = -379&lt;br /&gt;
| dobnotes       = &lt;br /&gt;
| death          = -300&lt;br /&gt;
| deathnotes     = (raised as [[undead]], then [[soul bind|bound]] voluntarily into his [[mace]])&lt;br /&gt;
| destroyed      = &lt;br /&gt;
| destroyednotes = &lt;br /&gt;
| age            = 1,752 years&lt;br /&gt;
| ageyear        = 1373&lt;br /&gt;
| class          = &amp;lt;small&amp;gt;In life:&amp;lt;/small&amp;gt; {{class table|[[Cleric]]|13|[[Divine disciple]]|4}}&lt;br /&gt;
| rules          = 3.5&lt;br /&gt;
| alignment      = [[Lawful good]]&lt;br /&gt;
| patron deity   = [[Amaunator]]&lt;br /&gt;
| languages      = [[Celestial language|Celestial]], [[Common]], [[Loross]], [[Netherese language|Netherese]]&lt;br /&gt;
| source         = Pen and Paper D&amp;amp;D&lt;br /&gt;
| page           = &lt;br /&gt;
}}&lt;br /&gt;
{{Magic item&lt;br /&gt;
| name       = Solar Flare&lt;br /&gt;
| type       = [[Intelligent item|Sentient]] [[heavy mace]]&lt;br /&gt;
| school     = [[Conjuration]], [[Evocation]]&lt;br /&gt;
| level      = 15th&lt;br /&gt;
| value      = 107,512 gp&lt;br /&gt;
| rules      = 3.5&lt;br /&gt;
}}&lt;br /&gt;
'''''Solar Flare''''' is a [[intelligent item|sentient]] ''+2 [[disruption]] [[flaming]] [[light burst]] [[adamantine]] [[heavy mace]]'' wielded by the [[drow]] [[sunmaster]] [[User:StarSword/Faernethue Vrinn|Faernethue Vrinn]].&lt;br /&gt;
&lt;br /&gt;
It is valued at over 100,000 gold pieces.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Even among intelligent items, Solar Flare is unique, in that it was once a living person wielding a normal (if heavily enchanted) heavy mace.&lt;br /&gt;
&lt;br /&gt;
Born in the [[-379 DR|Year of Dancing Idols]], Adrian Valarh was a [[cleric]] of [[Amaunator]] in ancient [[Netheril]], stationed in the city of [[Harrax]].  More militant than most Amaunatori, he served with distinction in several battles against the [[phaerimm]]s, and eventually was named Harrax's high priest.  On the side, he acted as a judge.&lt;br /&gt;
&lt;br /&gt;
Harrax survived [[Karsus's Folly]] only to fall prey to a warlord named [[Ten-Ap]], who called himself the Sand King.  Ten-Ap brought with him a hoard of treasures, including several minor [[artifact]]s.  No one ever bothered to catalogue them all, and when he died a few years later his son was to be crowned Sand King.&lt;br /&gt;
&lt;br /&gt;
Somehow, one of the artifacts awoke then, the ''[[Dead Throne]]''.  It raised Ten-Ap from the dead as a [[lich]], and swiftly transformed most of the inhabitants of Harrax into various forms of [[undead]].  Adrian Valarh went to sleep one night and woke up as a [[mummy]].  His force of will enabled him and some of his fellow priests to resist the ''Dead Throne's'' pull, letting them retain their sensibilities, but they could not leave the city again, and were left tending the temple without the benefit of Amaunator's divine magic.&lt;br /&gt;
&lt;br /&gt;
Valarh, now 79, was furious, but had no way to defeat the power of the ''Dead Throne'' or its other undead servants.  But he had not attained his rank without being a resourceful man, and he always kept a [[scroll]] of ''[[miracle]]'' handy for emergencies.  He took up his mace, &amp;quot;Solar Flare&amp;quot; and cast the spell, binding his consciousness into his weapon.  He slept for the next 1,600 years, only awakening when a living intelligent creature approached Harrax.  Some tried to claim Solar Flare, but Valarh's consciousness would only accept a wielder who followed Amaunatori dogma (whether by intent or by coincidence), and would try to defeat Ten-Ap and the ''Dead Throne'', thereby freeing his subordinates from their [[undeath]].  None succeeded.&lt;br /&gt;
&lt;br /&gt;
=== Three Elves and a Kobold ===&lt;br /&gt;
Over the centuries hundreds of people fell prey to the power of the ''Dead Throne'', be they treasure hunters, undead fighters, or [[Bedine]] nomads.  Those who died in battle were lucky; few had the power to resist the artifact's magic or will.  By the 1370s, Harrax was heavily populated with mummies.  &lt;br /&gt;
&lt;br /&gt;
In the pre-dawn hours of 8 [[Mirtul]], in the [[1373 DR|Year of Rogue Dragons]], a quartet of adventurers appeared outside Harrax.  They called themselves &amp;quot;[[User:StarSword/Three Elves and a Kobold|Three Elves and a Kobold]],&amp;quot; and a stranger team never walked the surface of Toril.  For two tendays they had traveled from their home base in the [[Silver Marches]], laying to rest the spirit of an [[androsphinx]] along the way.&amp;lt;ref name=&amp;quot;OLR&amp;quot;&amp;gt;{{cite web |url=http://www.wizards.com/default.asp?x=dnd/oa/20010202a |title=One Last Riddle |accessmonthday=December 5 |accessyear=2009 |last=Eckelberry |first=David |authorlink=David Eckelberry |coauthors= |date= |year=2001 |month= |format=PDF |work=Free Original Adventures |publisher=[[Wizards of the Coast]] |pages= |language= |archiveurl= |archivedate= |quote= }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Valarh's consciousness awoke within Solar Flare, and he spoke to his mummy acolytes.  They informed him that a group of adventurers had entered the city.  They had already defeated one patrol of mummy soldiers and were battling another house-to-house on the other side of the town's ruins.  They also reported that two members of the group were [[drow|dark elves]].  Solar Flare was furious, but then an acolyte with skill as a [[diviner]], having [[scry]]ed the adventurers, observed to his astonishment that the female leader, one of the drow, had just held aloft a [[holy symbol]] of Amaunator, called out that deity's name, and [[turn undead|incinerated several mummies at once]].  The sentient mace was speechless.&lt;br /&gt;
&lt;br /&gt;
The adventurers, however, sustained some dangerous injuries, and fled eastward to the ruins of the temple to take shelter. Bursting in through the door, they stopped in their tracks at the sight of yet more mummies.  In the lead was a [[moon elf]] with a [[longsword]] and [[shuriken]], followed by a [[dragonwrought kobold|winged kobold]] holding a spear twice as tall as he was, with a bloody bandage about his head.  Next to the kobold stood a short, armored drow woman with a mace and shield, and in the rear was a [[chainmail]]-clad dark elf with a [[rapier]].  To Solar Flare's utmost surprise, he heard the female swear fluently in [[Loross]] before ordering her team into &amp;quot;combat positions&amp;quot;.  They slowly began to advance.&lt;br /&gt;
&lt;br /&gt;
The six mummified denizens of the temple, however, made no move to attack.  Teniva Kaloum, one of the lower-ranked former priests, confused the adventurers even further when he took his mace from his belt and threw it to the stone floor. He then called to them in Common, &amp;quot;Peace be with you.  I would welcome you to Harrax, but you are not welcome anywhere but this shrine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The adventurers introduced themselves, and the kobold explained that their &amp;quot;fearless leader Faery Vrinn&amp;quot; had led them here at the behest of a [[Lathander]]ite [[trumpet archon]] named Mauriel, and they were to rededicate the temple.  Faernethue Vrinn, the female drow, introduced herself as a [[sunmaster]], and asked for aid.  Teniva directed her to the altar upon which Solar Flare lay.  Vrinn picked up the weapon and immediately was mentally assaulted by the persona within. &lt;br /&gt;
{{Quote|&lt;br /&gt;
''&amp;quot;What is this?&amp;quot; she ground out.'' &amp;lt;br/&amp;gt;&lt;br /&gt;
''In her head she heard a masculine voice in Loross say, &amp;quot;You seek to wield me?  You, one of the foul dark elves?&amp;quot;'' &amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;I am not an average drow.  I am a sunmaster of Amaunator.&amp;quot;''&amp;lt;br/&amp;gt;&lt;br /&gt;
''&amp;quot;A drow cannot possibly be a sunmaster.&amp;quot;''&lt;br /&gt;
|actual exchange during gameplay between Faernethue Vrinn (played by [[User:StarSword|StarSword]]) and Solar Flare (NPC played by the DM)}}&lt;br /&gt;
&lt;br /&gt;
But Vrinn disagreed.  The gold sun around her neck blazed white, and she overcame Solar Flare with the aid of Lathander/Amaunator.&lt;br /&gt;
&lt;br /&gt;
Once she had proven herself the stronger of the two wills, she and her allies rested for the day in the shelter of the temple, during which time she attempted to gain the intelligent weapon's trust.  That night, having tended their wounds and (in Faernethue's case) prepared new spells, they set out into the ruins again, and managed to destroy Ten-Ap and all his servitor mummies.&lt;br /&gt;
&lt;br /&gt;
With Valarh/Solar Flare's dearest wish acheived (and the party running low on supplies), the group gathered what loot they could and set out to the [[Dalelands]] to resupply.  On the return journey to their home in the Silver Marches, they came back to Harrax to complete their mission.  Vrinn prayed at the altar for the rededication of the temple.  Mauriel appeared and took possession of the ''Dead Throne'' in Lathander's name.  Vrinn asked Solar Flare if she could keep it, and it agreed.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Solar Flare is virtuous to a fault, and understandably despises the undead.  It adheres strictly to a code of conduct that emphasizes honor and treats violence as a last resort.  It is highly disciplined and unafraid to speak its mind.  However, it also enjoys a good laugh, and loves to read.  (This is, of course, difficult unless he is looking over someone's shoulder.)&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
In addition to its basic properties, Solar Flare can [[darkvision|see in the dark]] for 120 feet.  It can communicate by both speech and telepathy, and is literate.  The wielder is able to [[deathwatch|perceive]] the strength of nearby creature's life-forces.  Once a day, it can cast ''[[Cure Moderate Wounds|cure moderate wounds]]'' on the wielder.  Finally, in defense of the servants and/or interests of Amaunator, Solar Flare can cast a mighty 10d6 ''[[fireball]]'' at will.&lt;br /&gt;
&lt;br /&gt;
Since it is made of adamantine, it can stand up to much more punishment than iron or steel weapons.  (Hardness 20, &lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
In life Adrian Valarh sired two daughters and three sons by two different wives, and over a dozen grandchildren, but as this was over 1,700 years ago the Valarh persona has no idea if any of his descendants still live.  Following his transformation, his family was his mummified subordinates; now, his family is the adventuring group Three Elves and a Kobold.&lt;br /&gt;
;[[Faernethue Vrinn]]: Solar Flare regards its wielder as a gifted daughter and student, and works to keep her on the straight and narrow.  The pair are a solid team.&lt;br /&gt;
;[[Aramil Galanodel]]: The Valarh persona is conflicted about the group's &amp;quot;intrusion expert,&amp;quot; a former member of the [[Fire Knives]].  On the one hand, it dislikes Galanodel's methods and the fact that he still venerates the thief god [[Mask]].  On the other hand, it can appreciate the personal discipline and training required to master the [[ninja]]'s skills, and recognizes that the elf has a good heart and wishes to atone for his bloodstained past.&lt;br /&gt;
;[[Rylfal Xiluin]]: The only member of the group that Solar Flare really dislikes is the drow [[warlock]]/[[sorcerer]] who operates as the team's artillery.  Xiluin is a vagabond of sorts who joined up with Vrinn both for some extra protection and to find a way out of his ancestor's pact with a [[yochlol]].  He is a realist, deals with fiends on a regular basis, and has little in the way of personal discipline.  His sole redeeming feature in Solar Flare's eyes is that he's the only member of the group that knows more about the [[plane]]s than it does.&lt;br /&gt;
;[[Tetcaz Torunn]]:  At first the Valarh persona didn't know ''what'' to make of the group's [[fighter]], a flying [[kobold]] spearman who was raised by [[dwarves]] and worships [[Marthammor Duin]].  Now it understands that the kobold has a code not unlike its own, though it's less about honor and more about practicality.  (For his part, Torunn is still trying to wrap his head around the idea of a mace that talks.)&lt;br /&gt;
&lt;br /&gt;
==Statistics as Adrian Valarh, 3.5E==&lt;br /&gt;
This section is only useful to those who want to use the human Adrian Valarh in a campaign or encounter.&lt;br /&gt;
&lt;br /&gt;
'''Adrian Valarh:''' Male [[human]] ([[Netherese]]) [[cleric]] 13 of [[Amaunator]]/[[divine disciple]] 4; [[CR]] 17; [[Medium]] [[humanoid]] (human); HD 17d8+34; hp 110; [[Init]] +5; Spd 20 ft; [[AC]] 26, touch 11, flat-footed 25; Base Atk +12; Grp +14; Atk +17 melee (1d8+4, ''+2 [[SRD:Disruption|disruption]] [[flaming]] [[light burst]] [[heavy mace]]'') or +14 ranged (1d10+2/19-20, ''+1 [[flaming burst]] [[holy]] [[heavy crossbow]]'') or Full Atk +17/+12/+7 melee (1d8+4, ''+2 [[SRD:Disruption|disruption]] [[flaming]] [[light burst]] [[heavy mace]]'') or Full Atk +14/+9/+4 ranged (1d10+2/19-20, ''+1 [[flaming burst]] [[holy]] [[heavy crossbow]]'') or by spell; SA ''[[SRD:Imbue with Spell Ability|imbue with spell ability]]'' 1/day, spells, turn undead 7/day (+4, 2d6+17, 13th); SQ divine emissary, sacred defense +2; AL [[LG]]; SV [[Fort]] +14, [[Ref]] +6, [[Will]] +14; [[Str]] 15, [[Dex]] 12, [[Con]] 14, [[Int]] 15, [[Wis]] 21, [[Cha]] 18.&lt;br /&gt;
&lt;br /&gt;
''Skills and Feats:'' [[Concentration]] +20, [[Diplomacy]] +18, [[Heal]] +19, [[Jump]] -4, [[SRD:Knowledge|Knowledge (arcana)]] +7, [[SRD:Knowledge|Knowledge (history)]] +7, [[SRD:Knowledge|Knowledge (religion)]] +10, [[SRD:Knowledge|Knowledge (the planes)]] +9, [[Profession]] (judge) +10, [[Spellcraft]] +24, [[Survival]] +9; [[Craft Magic Arms and Armor]], [[Fearless]]&amp;lt;ref name=&amp;quot;PGFp38&amp;quot;&amp;gt;{{Cite book/Player’s Guide to Faerûn|38}}&amp;lt;/ref&amp;gt;, [[Heat Tolerance]]&amp;lt;ref name=&amp;quot;ShSp20&amp;quot;&amp;gt;{{cite book/Shining South|20}}&amp;lt;/ref&amp;gt;, [[Heighten Spell]], [[Improved Initiative]], [[Leadership]], [[Spell Focus]] ([[Conjuration]]), [[Weapon Focus]] ([[heavy mace]]).&lt;br /&gt;
&lt;br /&gt;
''Languages:'' [[Celestial language|Celestial]], [[Common]], [[Loross]], [[Netherese language|Netherese]].&lt;br /&gt;
&lt;br /&gt;
Divine Emissary (Ex):  Adrian can communicate telepathically with any [[outsider]] within 60 feet that is either [[lawful good]] or serves [[Amaunator]].  (The telepathy portion of this ability is a supernatural ability.)  He also gains a +4 bonus on any Charisma-based skill or ability check he makes when dealing with such outsiders.&lt;br /&gt;
&lt;br /&gt;
Sacred Defense (Ex):  Adrian gains a +2 bonus on saves against divine spells, or against the [[Spell-like ability|spell-like]] and [[supernatural ability|supernatural abilities]] of [[outsider]]s.&lt;br /&gt;
&lt;br /&gt;
''Imbue with Spell Ability (Sp):''  Adrian can use ''[[SRD:Imbue with Spell Ability|imbue with spell ability]]'' once per day as a [[spell-like ability]].&lt;br /&gt;
&lt;br /&gt;
''Cleric Spells Prepared'' (caster level 17th; [[Conjuration]] spells at +2 DC):  ''to be completed''&lt;br /&gt;
&lt;br /&gt;
D: Domain spell.  Domains:  [[Law Domain|Law]] (cast [[SRD:Lawful Effect|law spells]] at +1 caster level), [[SRD:Sun Domain|Sun]] (greater turning against [[undead]] 1/day), [[SRD:Time Domain|Time]] ([[Improved Initiative]] as a bonus feat).&lt;br /&gt;
&lt;br /&gt;
''Major Possessions:'' Solar Flare ''(+2 [[SRD:Disruption|disruption]] [[flaming]] [[light burst]] [[heavy mace]])'', ''+3 [[everbright]] [[spell resistance]] [[SRD:Fortification|heavy fortification]] [[full plate]]'', ''[[SRD:Lion's Shield|lion's shield]]'', ''+2 [[flaming burst]] [[holy]] [[heavy crossbow]] and 20 bolts, [[scroll]] of ''[[miracle]]'' (CL 17th).&lt;br /&gt;
:As a high priest of a major Netherese faith, Adrian Valarh can craft or have crafted almost any magical item, particularly those for which divine magic can be used.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*{{cite book/Sandstorm|205-217}}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic items]]&lt;br /&gt;
[[Category:Intelligent items]]&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Time_Stop</id>
		<title>SRD Talk:Time Stop</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Time_Stop"/>
				<updated>2010-07-30T05:39:00Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: /* add category, please */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One Question, If I cast a delayed blast fireball while under the effects of time stop, do the rounds in time stop count for delayed blast fireball? &lt;br /&gt;
Because if this works, you can cast several delayed blast fireballs set to go off the instant the time stop ends and deal somewhere between 40d6 and 100d6 worth of damage. With some fanciful feat taking, I can guarantee a straight 900 damage at level 27. 450 if they make the reflex save which would be at ''least'' a 30 DC.&lt;br /&gt;
&lt;br /&gt;
:no the rounds don't count, but you could set them all to detonate at the same time, but by level 27 it doesn't matter anyway. between improved evasion, fire immunity and all around being epic level, a dc 30 at level 27 isn't all that impressive. there are plenty of better options for your high level spells. also it would be more than one reflex save (the post only said A save). --[[User:Name Violation|Name Violation]] 04:46, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== add category, please ==&lt;br /&gt;
&lt;br /&gt;
add &amp;lt;nowiki&amp;gt;[[Category:Time Domain|{{BASEPAGENAME}}]]&amp;lt;/nowiki&amp;gt; [[Special:Contributions/67.142.130.43|67.142.130.43]] 05:39, 30 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Foresight</id>
		<title>SRD Talk:Foresight</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Foresight"/>
				<updated>2010-07-30T05:38:44Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: Created page with 'add &amp;lt;nowiki&amp;gt;{{BASEPAGENAME}}&amp;lt;/nowiki&amp;gt; ~~~~'&lt;/p&gt;
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&lt;div&gt;add &amp;lt;nowiki&amp;gt;[[Category:Time Domain|{{BASEPAGENAME}}]]&amp;lt;/nowiki&amp;gt; [[Special:Contributions/67.142.130.43|67.142.130.43]] 05:38, 30 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Moment_of_Prescience</id>
		<title>SRD Talk:Moment of Prescience</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Moment_of_Prescience"/>
				<updated>2010-07-30T05:38:32Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: Created page with 'add &amp;lt;nowiki&amp;gt;{{BASEPAGENAME}}&amp;lt;/nowiki&amp;gt; ~~~~'&lt;/p&gt;
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&lt;div&gt;add &amp;lt;nowiki&amp;gt;[[Category:Time Domain|{{BASEPAGENAME}}]]&amp;lt;/nowiki&amp;gt; [[Special:Contributions/67.142.130.43|67.142.130.43]] 05:38, 30 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Contingency</id>
		<title>SRD Talk:Contingency</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Contingency"/>
				<updated>2010-07-30T05:38:23Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: Created page with 'add &amp;lt;nowiki&amp;gt;{{BASEPAGENAME}}&amp;lt;/nowiki&amp;gt; ~~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;add &amp;lt;nowiki&amp;gt;[[Category:Time Domain|{{BASEPAGENAME}}]]&amp;lt;/nowiki&amp;gt; [[Special:Contributions/67.142.130.43|67.142.130.43]] 05:38, 30 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Permanency</id>
		<title>SRD Talk:Permanency</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Permanency"/>
				<updated>2010-07-30T05:38:11Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: /* add category, please */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Application ==&lt;br /&gt;
&lt;br /&gt;
can permenency only be applied to the spells listed? or is it at GM's Desresion?  What are some spells you recremend being made permenent?  I was thinking Mage Armor.... [[User:Corhen|Corhen]] 22:00, 8 May 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Only the spells listed. [[User:Surgo|Surgo]] 22:46, 8 May 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Though your DM may have a variant to have any spell, you would have to ask him/her permission first. --[[User:Sabre070|Sabre070]] 07:24, 9 May 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Of note, permanency does not affect any spells after the PHB unless the spell says that permanency applies. However, authors tended to forget about that spell, so the DM may decide otherwise. If the permanencied spell is too good to be true, it likely is. Permanent VIGOR is a way broken combo.--[[User:Dmilewski|Dmilewski]] 14:22, 9 May 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::[[The Complete Book of Eldritch Might]] (which is not completely cannon, being white wolf.) has rules (in the form of a scaling chart) for the level and xp cost to permanency any spell. Provided your GM is allowing 'all books' (bar pun-punesque shenanigan) then permanency can be applied to anything. --[[User:72.84.149.70|72.84.149.70]] 21:05, 10 October 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== add category, please ==&lt;br /&gt;
&lt;br /&gt;
add &amp;lt;nowiki&amp;gt;[[Category:Time Domain|{{BASEPAGENAME}}]]&amp;lt;/nowiki&amp;gt; [[Special:Contributions/67.142.130.43|67.142.130.43]] 05:38, 30 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Freedom_of_Movement</id>
		<title>SRD Talk:Freedom of Movement</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Freedom_of_Movement"/>
				<updated>2010-07-30T05:37:45Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: /* add category, please */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Not a Sorcerer/Wizard Spell ==&lt;br /&gt;
&lt;br /&gt;
This spell is NOT on the src\wiz list. -- {{unsigned|71.63.124.86}}&lt;br /&gt;
&lt;br /&gt;
:Corrected that bad link, yo. --[[User:Ganteka|Ganteka]] 22:37, 24 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
== add category, please ==&lt;br /&gt;
&lt;br /&gt;
add &amp;lt;nowiki&amp;gt;[[Category:Time Domain|{{BASEPAGENAME}}]]&amp;lt;/nowiki&amp;gt; [[Special:Contributions/67.142.130.43|67.142.130.43]] 05:37, 30 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Haste</id>
		<title>SRD Talk:Haste</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Haste"/>
				<updated>2010-07-30T05:37:21Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: /* add category, please */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does a Haste spell add to BASE movement, or does it simply an additional 30 feet of movement? {{unsigned|76.184.253.107}}&lt;br /&gt;
&lt;br /&gt;
:I don't see anything in the official FAQ, but my guess, by the way it's worded, that it adds to base movement. What situation brought this up? [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 03:15, 1 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== add category, please ==&lt;br /&gt;
&lt;br /&gt;
add &amp;lt;nowiki&amp;gt;[[Category:Time Domain|{{BASEPAGENAME}}]]&amp;lt;/nowiki&amp;gt; [[Special:Contributions/67.142.130.43|67.142.130.43]] 05:37, 30 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Gentle_Repose</id>
		<title>SRD Talk:Gentle Repose</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Gentle_Repose"/>
				<updated>2010-07-30T05:36:56Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: Created page with 'add &amp;lt;nowiki&amp;gt;{{BASEPAGENAME}}&amp;lt;/nowiki&amp;gt;'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;add &amp;lt;nowiki&amp;gt;[[Category:Time Domain|{{BASEPAGENAME}}]]&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:True_Strike</id>
		<title>SRD Talk:True Strike</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:True_Strike"/>
				<updated>2010-07-30T05:36:40Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: Created page with 'add &amp;lt;nowiki&amp;gt;{{BASEPAGENAME}}&amp;lt;/nowiki&amp;gt;'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;add &amp;lt;nowiki&amp;gt;[[Category:Time Domain|{{BASEPAGENAME}}]]&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD:Time_Domain</id>
		<title>SRD:Time Domain</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD:Time_Domain"/>
				<updated>2010-07-30T05:35:54Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: wrote page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OGL Top}}&lt;br /&gt;
==TIME DOMAIN==&lt;br /&gt;
'''Granted [[SRD:Powers|Powers]]:''' You gain [[Improved Initiative]] as a bonus feat.&lt;br /&gt;
&lt;br /&gt;
'''Time Domain Spells'''&lt;br /&gt;
# [[SRD:True Strike|True Strike]]: You gain +20 on your next [[attack roll]].&lt;br /&gt;
# [[SRD:Gentle Repose|Gentle Repose]]: Preserves one corpse.&lt;br /&gt;
# [[SRD:Haste|Haste]]: One creature/level moves faster, +1 on attack rolls, [[AC]], and [[Reflex]] saves.&lt;br /&gt;
# [[SRD:Freedom of Movement|Freedom of Movement]]: Subject moves normally despite impediments.&lt;br /&gt;
# [[SRD:Permanency|Permanency]]: Makes certain spells permanent.&lt;br /&gt;
# [[SRD:Contingency|Contingency]]: Sets trigger condition for another spell.&lt;br /&gt;
# [[SRD:Moment of Prescience|Moment of Prescience]]: You gain insight bonus on single attack roll, check, or save.&lt;br /&gt;
# [[SRD:Foresight|Foresight]]: “Sixth sense” warns of impending danger.&lt;br /&gt;
# [[SRD:Time Stop|Time Stop]]: You act freely for 1d4+1 rounds.&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
*{{cite book/Player’s Guide to Faerûn|91-92}}&lt;br /&gt;
&lt;br /&gt;
{{SRD Domain Footer}}&lt;br /&gt;
[[Category:Time Domain|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Divine_Disciple_(3.5e_Prestige_Class)</id>
		<title>Divine Disciple (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Divine_Disciple_(3.5e_Prestige_Class)"/>
				<updated>2010-07-30T05:16:58Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: /* Class Features */ added link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[Wizards of the Coast]]&lt;br /&gt;
|datecreated=2001&lt;br /&gt;
|adopters=[[Forgotten Realms]]&lt;br /&gt;
|dateadopted=2001&lt;br /&gt;
|status=Official Release&lt;br /&gt;
|editing=&lt;br /&gt;
|type=Strong Spellcasting, Divine Spellcasting&lt;br /&gt;
|desc=&lt;br /&gt;
|len=5&lt;br /&gt;
|minlvl=7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Divine Disciple==&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|&amp;quot;I am Qilué Veladorn, priestess of [[Eilistraee]].  We serve the Dark Maiden, goddess of song and moonlight, and in her name give aid to all who need it.&amp;quot;&lt;br /&gt;
|orig=[[Qilué Veladorn]], ''CG female [[drow]] [[Cleric]] 16 of Eilistraee / '''Divine Disciple''' 3&lt;br /&gt;
|src=''[[Daughter of the Drow]]'' by [[Elaine Cunningham]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Among the disciples of any religion are a rare few individuals whose devotion to their deity goes far above and beyond the norm.&lt;br /&gt;
A divine disciple is the living embodiment of her patron deity on Toril, and at the height of her power, she actually ascends to something more than mortal. At that point, whether she continues to serve her deity in Faerûn or departs the mortal coil to bask in the actual presence of her god, a divine disciple is the epitome of an intelligent creature’s personal relationship with its deity.&amp;lt;ref name=&amp;quot;PGFp51&amp;quot;&amp;gt;{{cite book/Player’s Guide to Faerûn|51}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Becoming a Divine Disciple===&lt;br /&gt;
All divine disciples come from the ranks of divine spellcasters. [[Cleric]]s and [[druid]]s are the most common candidates, but especially pious [[paladin]]s and [[ranger]]s sometimes pursue this path. In the dark churches of evil gods, [[blackguard]]s sometimes rise to become divine disciples.&amp;lt;ref name=&amp;quot;PGFp51&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other divine classes are possible as well, such as [[Favored Soul|favored souls]] and [[Spirit Shaman|spirit shamans]].  The fastest path, however, is that of the cleric:  all the required skills are class skills, and they have the fastest rate of spell level progression.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 dragon monstats&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size: larger; white-space: nowrap;&amp;quot; | Entry Requirements&lt;br /&gt;
|-&lt;br /&gt;
! Skills:&lt;br /&gt;
| [[Diplomacy]] 5 ranks, [[SRD:Knowledge Skill|Knowledge (religion)]] 8 ranks.&lt;br /&gt;
|-&lt;br /&gt;
! Spellcasting:&lt;br /&gt;
| Able to cast 4th-level divine spells.&lt;br /&gt;
|-&lt;br /&gt;
! Patron:&lt;br /&gt;
| A divine disciple is required to have a patron deity.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;div&amp;gt;{{#anc:Table: The Divine Disciple}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Hit Die: d8&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Spellcasting|Spellcasting]]&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 1st || +0 || +2 || +0 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Divine Emissary&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | +1 level of existing divine spellcasting class &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 2nd || +1 || +3 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sacred Defense +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | +1 level of existing divine spellcasting class &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 3rd || +2 || +3 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | ''Imbue With Spell Ability''&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | +1 level of existing divine spellcasting class &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 4th || +3 || +4 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sacred Defense +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | +1 level of existing divine spellcasting class &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5th || +3 || +4 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Transcendance&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | +1 level of existing divine spellcasting class &lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (2 + [[Int]] modifier per level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
The divine disciple’s class skills (and the key ability for each skill) are [[Concentration]] ([[Con]]), [[Craft]] ([[Int]]), [[Diplomacy]] ([[Cha]]), [[Heal]] ([[Wis]]), [[SRD:Knowledge Skill|Knowledge (arcana)]] ([[Int]]), [[SRD:Knowledge Skill|Knowledge (history)]] ([[Int]]), [[SRD:Knowledge Skill|Knowledge (nature)]] (Int), [[SRD:Knowledge Skill|Knowledge (the planes)]] ([[Int]]), [[SRD:Knowledge Skill|Knowledge (religion)]] ([[Int]]), [[Profession]] ([[Wis]]), [[Spellcraft]] ([[Int]]), and [[Survival]] ([[Wis]]). See Chapter 4 of the ''[[Player’s Handbook]]'' for skill descriptions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
All of the following are class features of the divine disciple.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Spellcasting}}:''' At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a divine disciple, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Divine Emissary}} ([[Ex]]):''' At 1st level, a divine disciple can communicate telepathically with any [[outsider]] within 60 feet that has the same [[alignment]] as she does or serves her [[deity]].  The telepathy function of this class feature is a supernatural ability.&lt;br /&gt;
&lt;br /&gt;
The character also gains a bonus equal to her divine disciple level on any [[Charisma]]-based skill or ability checks she makes when dealing with outsiders that share her alignment or patron.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Sacred Defense}} ([[Ex]]):''' At 2nd level, the divine disciple gains a +1 bonus on saving throws against divine spells, as well as the spell-like and supernatural abilities of outsiders. At 4th level, this bonus increases to +2.&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:Imbue With Spell Ability}}'' ([[Sp]]):''' A 3rd-level divine disciple can use ''[[SRD:Imbue with Spell Ability|imbue with spell ability]]'' (caster level equals divine disciple’s caster level).  Since it is a spell-like ability, the divine disciple does not need to devote a 4th-level spell slot to its use, though the imbued spells themselves take up her lower-level spell slots, as usual.  This ability is usable once per day.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Domain}}:''' At 4th level, the divine disciple may choose a domain from those that her deity grants access to. If she already has two domains as a cleric, she gains a third in addition to those. Regardless of her original divine spellcasting class, she gains the granted power of the new domain, adding her divine disciple level to her cleric level (if any) to determine level-based effects. If the divine disciple has cleric levels, she also gains a third spell choice with which to fill her domain spell slot at each level. [[Druid]]s, [[paladin]]s, and [[ranger]]s gain no extra spell slots for domain spells, but they can prepare the domain’s spells in their normal spell slots.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Transcendance}} ([[Su]]):''' At 5th level, thanks to her frequent contact with outsiders and her deity’s direct intervention, the divine disciple sheds her mortal form and becomes an outsider with the native subtype. This apotheosis grants her immunity to any spell or effect that does not affect outsiders (for example, ''[[charm person]]'' cannot affect her) as well as [[darkvision]] out to 60 feet, if she does not already have it. Because of her native subtype, however, the divine disciple must still eat, breathe, and sleep, and she can be ''reincarnated'', ''[[Raise dead|raised]]'', or ''[[Resurrection|resurrected]]'' normally. She also gains any alignment subtypes that match alignment components she has in common with her deity. Thus, a chaotic neutral divine disciple of a chaotic evil deity gains the chaotic subtype, and a divine disciple of a neutral deity gains no additional subtypes.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing a Divine Disciple====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Divine disciples occupy a similar role in battle to clerics and druids, providing divine spells and healing to their comrades.&lt;br /&gt;
&lt;br /&gt;
'''Resources:'''  Divine disciples can expect aid from most religious organizations that either worship or are allied to their patrion deity.&lt;br /&gt;
&lt;br /&gt;
====Divine Disciples in the World====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
{{quote|&amp;lt;-Some quote from a character of this class-&amp;gt;|4=&amp;lt;-NPC name-&amp;gt;, &amp;lt;-race-&amp;gt; &amp;lt;-class-&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Where characters of this class fit in a d20 world-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' A divine disciple is, for all intents and purposes, a priest of their deity.  He or she can expect similar reactions as an ordinary priest.  Members of their church, however, treat them with reverence.&lt;br /&gt;
&lt;br /&gt;
====Divine Disciple Lore====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in [[SRD:Knowledge|Knowledge (religion)]] can research divine disciples to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; {{#vardefine: odd | 0}}&lt;br /&gt;
|+ &amp;lt;-the appropriate skills-&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 11 || class=&amp;quot;left&amp;quot; | &amp;lt;-not so common knowledge-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 16 || class=&amp;quot;left&amp;quot; | &amp;lt;-rare information-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21 || class=&amp;quot;left&amp;quot; | &amp;lt;-very rare information-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26 || class=&amp;quot;left&amp;quot; | &amp;lt;-information so obscure that members of this class might not even know it-&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Divine Disciples in the Game====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:'''  Adapting the divine disciple to a campaign is easy.  The divine disciple is really just a priest with improved powers.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' Damian Krale is a large man. Physically, he is an impressive specimen, but that is not the extent of it. His deep, booming voice and force of personality make it difficult to ignore his commands or deny his wishes. His presence intimidates all who stand in his shadow, and the dark power granted to him by [[Shar]] radiates like a smothering blanket. His black hair has grown long, but he keeps his strong jaw clean-shaven to accentuate his sneering visage. He normally wears the black and purple robes of his faith, and displays his holy symbol on a thick silver chain around his neck. He wears three heavy silver rings accented by amethyst and onyx gems.&lt;br /&gt;
&lt;br /&gt;
Krale has been tasked by the Lady of Loss to coordinate the efforts of the independent Sharran cells in the Western Heartland region. His most pressing concern is doing so in a way that allows each to maintain its independence while turning their efforts toward a common goal. Exactly what that goal is remains Krale’s secret, one he is unlikely to share with anyone else.  A few of the cell leaders know of Krale’s plan, while the rest are being manipulated without their knowledge. Rumors of the plan have begun to leak out of the region, but with the construction of the fortress over the Well of Dragons, the defenders of righteousness have&lt;br /&gt;
too much on their hands already to investigate thoroughly.&lt;br /&gt;
&lt;br /&gt;
The [[earth genasi]] [[monk]], Alon, has recently contacted Krale and pledged to aid him in his endeavor. While Alon claims to have been sent by Shar, the cleric is skeptical.  Krale prefers to summon demons to aid him, and he is still not certain of how Alon came to know of his plan. Still, the monk has proven useful in defending him from unwanted distractions, so for now he is content to use the monk until he can determine what is really going on.&lt;br /&gt;
&lt;br /&gt;
''EL 17:'' The PCs may encounter Damian Krale while investigating the activities of Sharran cells in the Western Heartlands.&lt;br /&gt;
&lt;br /&gt;
'''Damian Krale:''' Male [[human]] [[cleric]] 8/[[shadow adept]] 4/divine disciple of [[Shar]] 5; CR 17; Medium [[outsider]] (evil, native); HD 13d8+4d4+51; hp 131; Init +2; Spd 30 ft.; AC 22, touch 12, flat-footed 20; Base Atk +11; Grp +12; Atk +14 melee (1d8+3, Shadowstone); Full Atk +14/+9/+4 melee (1d8+3, Shadowstone); Space/Reach 5 ft./5 ft.; SA rebuke undead 7/day (+6, 2d6+13, 9th); SQ darkvision 60 ft., imbue with spell ability, low-light vision, sacred defense +2, shadow defense +1, shield of shadows; AL NE; SV Fort +14, Ref +6, Will +20; Str 13, Dex 14, Con 16, Int 15, Wis 23, Cha 19. Height 6 ft. 1 in.&lt;br /&gt;
&lt;br /&gt;
''Skills and Feats:'' [[Balance]] +3, [[Bluff]] +10, [[Concentration]] +14, [[Diplomacy]] +16, [[Gather Information]] +6, [[Heal]] +17, [[Hide]] +9, [[Intimidate]] +6, [[Jump]] +2, [[SRD:Knowledge|Knowledge (arcana)]] +11, [[SRD:Knowledge|Knowledge (geography)]] +5, [[SRD:Knowledge|Knowledge (Western Heartlands local)]] +12, [[SRD:Knowlege|Knowledge (the planes)]] +10, [[SRD:Knowledge|Knowledge (religion)]] +15, [[Spellcraft]] +14, [[Survival]] +9; [[Blind-Fight]], [[Extend Spell]], [[Improved Turning]], [[Initiate of Shar]], [[Insidious Magic]], [[Pernicious Magic]], [[Persistent Spell]], [[Shadow Weave Magic]], [[Silent Spell]], [[Spire Walking]], [[Tenacious Magic]].&lt;br /&gt;
&lt;br /&gt;
''Languages: [[Abyssal]], [[Chondathan]], [[Draconic]].&lt;br /&gt;
&lt;br /&gt;
Shield of Shadows (Su): As a standard action, Damian can surround himself with a globe of purple-black force. This grants him the&lt;br /&gt;
effect of a ''[[shield]]'' spell and provides him concealment. He can use the shield for up to 17 rounds per day.&lt;br /&gt;
&lt;br /&gt;
''Typical Cleric Spells Prepared'' (caster level 17th): 0—cure minor wounds (2), detect magic [K], detect poison [K], purify food and drink, read magic; 1st—comprehend languages [K], divine favor, faith healing (2), hide from undead, protection from good (D) [E], remove fear, sanctuary; 2nd—aura against flame, cure moderate wounds, darkness, death knell (DC 19), detect thoughts (D) [K] (DC 19), enthrall (DC 19), hold person (DC 19), silence (DC 18); 3rd—animate dead, blacklight (D) (DC 20), dispel magic (2), searing light (+14 ranged touch), skull watch, weapon of impact; 4th—air walk, divine power, doomtide (DC 20), freedom of movement, lesser planar ally, sending, unholy blight (D) [E] (DC 21); 5th—darkbolt (+14 ranged touch, DC 22), monstrous regeneration, soul scour (+13 melee touch, DC 22), spell resistance, summon undead V, true seeing (D) [K]; 6th—Azuth’s exalted triad, blade barrier (DC 21), heal, prying eyes, word of recall; 7th—blasphemy (D), ethereal jaunt, persistent shield of faith, repulsion (DC 23); 8th—fire storm (DC 23), greater planar ally, power word blind (D); 9th—foresight (D) [K], implosion (DC 24).&lt;br /&gt;
&lt;br /&gt;
D: Domain spell. Domains: Darkness (Blind-Fight bonus feat), Evil (cast evil spells [E] at +1 caster level), Knowledge (cast divination spells [K] at +1 caster level, all Knowledge skills are class skills).&lt;br /&gt;
&lt;br /&gt;
Possessions: [[Shadowstone]], ''+3 [[chain shirt]]'', ''[[ring of force shield]]'', ''[[amulet of natural armor]] +1'', ''[[periapt of wisdom]] +6'', [[pearl of power]] (4th), ''[[cloak of elvenkind]]'', [[scroll]] of ''[[restoration]]'', scroll of ''[[heal]]'', 3 potions of cure serious wounds, potion of fly, potion of neutralize poison, 20 onyx gems (100 gp each; for animate&lt;br /&gt;
dead), 110 pp.&amp;lt;ref name=&amp;quot;CoRp115-6&amp;quot;&amp;gt;{{cite book/Champions of Ruin|115-116}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{refs}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Prestige Classes Breadcrumb}}&lt;br /&gt;
{{Prestige Class Stub|July 2010}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Strong Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User:StarSword</id>
		<title>User:StarSword</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User:StarSword"/>
				<updated>2010-07-30T05:12:06Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: started page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most of my work is on the Forgotten Realms wiki.&lt;br /&gt;
&lt;br /&gt;
[http://forgottenrealms.wikia.com/wiki/User:StarSword StarSword @ Forgotten Realms]&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Planetouched</id>
		<title>SRD Talk:Planetouched</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Planetouched"/>
				<updated>2010-07-30T05:10:35Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: add genasi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Someone should add the genasi to this.  [[User:StarSword|StarSword]] 1:10 AM, 30 July 2010&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Tenacious_Magic</id>
		<title>Tenacious Magic</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Tenacious_Magic"/>
				<updated>2010-07-30T05:08:07Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: wrote page (can someone replace the external links with interwiki links?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;supplement&amp;quot;&amp;gt;&lt;br /&gt;
{{OGL Top}}&lt;br /&gt;
===Tenacious Magic [General]===&lt;br /&gt;
You can use the [http://forgottenrealms.wikia.com/wiki/Shadow_Weave Shadow Weave] to make your spells harder for [http://forgottenrealms.wikia.com/wiki/Weave Weave] users to dispel. .&amp;lt;ref name=&amp;quot;PGFp45&amp;quot;&amp;gt;{{cite book/Player’s Guide to Faerûn|45}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Prerequisite=====&lt;br /&gt;
[[Shadow Weave Magic]].&amp;lt;ref name=&amp;quot;PGFp45&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Benefit=====&lt;br /&gt;
Your spells resist dispelling attempts made by Weave users. All creatures employing spells or [[spell-like ability|spell-like abilities]] are considered Weave users unless they possess the Shadow Weave Magic feat.  When a Weave user makes a dispel check to dispel one of your spells (including using ''[[dispel magic]]'' to [[counterspell]] a spell you are casting), the DC is 15 + your caster level.  This benefit does not extend to spells you cast from the schools of [[evocation]] or [[transmutation]].&amp;lt;ref name=&amp;quot;PGFp45&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{SRD Feat Footer}}&lt;br /&gt;
[[Category:General Feat|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Magic|{{BASEPAGENAME}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Spire_Walking_(3.5E_Feat)</id>
		<title>Spire Walking (3.5E Feat)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Spire_Walking_(3.5E_Feat)"/>
				<updated>2010-07-30T05:03:13Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: wrote page (can someone replace the external links with interwiki links?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;supplement&amp;quot;&amp;gt;&lt;br /&gt;
{{OGL Top}}&lt;br /&gt;
===Spire Walking [General]===&lt;br /&gt;
[http://forgottenrealms.wikia.com/wiki/Iriaebor Iriaebor] is justly known as the City of a Thousand Spires, for fantastically bizarre, many-storied towers rise from all quarters of the city and are tightly packed together. As a result, it is possible to navigate Iriaebor via a network of arches, bridges, stairs, and leapable gulfs far above the city streets. You are well versed in the skill of navigating the skyroads of Iriaebor.&amp;lt;ref name=&amp;quot;RoFp168&amp;quot;&amp;gt;{{cite book/Races of Faerûn|168}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Region=====&lt;br /&gt;
The [http://forgottenrealms.wikia.com/wiki/Western_Heartlands Western Heartlands].&amp;lt;ref name=&amp;quot;RoFp168&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Benefit=====&lt;br /&gt;
You get a +2 bonus on all [[Balance]] and [[Jump]] checks.&amp;lt;ref name=&amp;quot;RoFp168&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{SRD Feat Footer}}&lt;br /&gt;
[[Category:General Feat|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Regional Feat|{{BASEPAGENAME}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Template:Cite_book/Races_of_Faer%C3%BBn</id>
		<title>Template:Cite book/Races of Faerûn</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Template:Cite_book/Races_of_Faer%C3%BBn"/>
				<updated>2010-07-30T05:02:19Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: wrote template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cite book&lt;br /&gt;
|author = [[Sean K. Reynolds]], [[Matt Forbeck]], [[James Jacobs]], [[Eric L. Boyd]]&lt;br /&gt;
|year = March 2003&lt;br /&gt;
|title = [[Races of Faerûn]]&lt;br /&gt;
|publisher = [[Wizards of the Coast]]&lt;br /&gt;
|ISBN = 0-7869-2875-1&lt;br /&gt;
| {{#if:{{{1|}}}|pages|null}}} = {{{1}}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Sourcebook citation templates|Races of Faerûn]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Spire_Walking</id>
		<title>Spire Walking</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Spire_Walking"/>
				<updated>2010-07-30T04:57:21Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: wrote redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Spire Walking (3.5E Feat)]]&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Shadow_Weave_Magic_(3.5E_Feat)</id>
		<title>Shadow Weave Magic (3.5E Feat)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Shadow_Weave_Magic_(3.5E_Feat)"/>
				<updated>2010-07-30T04:54:32Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: wrote page (can someone replace the external links with interwiki links?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;supplement&amp;quot;&amp;gt;&lt;br /&gt;
{{OGL Top}}&lt;br /&gt;
===Shadow Weave Magic [General]===&lt;br /&gt;
You have discovered the dangerous secret of the [http://forgottenrealms.wikia.com/wiki/Shadow_Weave Shadow Weave].&amp;lt;ref name=&amp;quot;PGFp43&amp;quot;&amp;gt;{{cite book/Player’s Guide to Faerûn|43}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Prerequisite=====&lt;br /&gt;
[[Wis]] 15 or patron deity [http://forgottenrealms.wikia.com/wiki/Shar Shar].&amp;lt;ref name=&amp;quot;PGFp43&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Benefit=====&lt;br /&gt;
From now on, your spells tap the Shadow Weave instead of the [http://forgottenrealms.wikia.com/wiki/Weave Weave]. You can also activate magic items that use the Shadow Weave without taking damage.&lt;br /&gt;
&lt;br /&gt;
The saving throw for every spell you cast from the schools of [[enchantment]], [[illusion]], and [[necromancy]] increases by +1. You also get a +1 bonus on caster level checks to overcome [[spell resistance]] with spells from these schools.&lt;br /&gt;
&lt;br /&gt;
The Shadow Weave proves less than optimal for effects involving energy or matter. Your effective caster level for spells you cast from the schools of [[evocation]] or [[transmutation]] (except spells with the [[SRD:Darkness Effect|darkness descriptor]]) is reduced by one. A 1st-level Shadow Weave user cannot cast spells from these schools at all.&lt;br /&gt;
&lt;br /&gt;
You can no longer cast spells with the [[SRD:Light Effect|light descriptor]]. No matter what school they are from, such spells automatically fail. Your ability to use magic items that produce light effects is also limited —- you cannot invoke an item’s light power if its activation method is spell completion or spell trigger.&lt;br /&gt;
&lt;br /&gt;
From now on, any magic item you create is a Shadow Weave item (see Chapter 2 of the ''[[Forgotten Realms Campaign Setting]]).&amp;lt;ref name=&amp;quot;PGFp43&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{SRD Feat Footer}}&lt;br /&gt;
[[Category:General Feat|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Magic|{{BASEPAGENAME}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Shadow_Weave_Magic</id>
		<title>Shadow Weave Magic</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Shadow_Weave_Magic"/>
				<updated>2010-07-30T04:47:51Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: wrote redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Shadow Weave Magic (3.5E Feat)]]&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Persistent_Spell</id>
		<title>Persistent Spell</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Persistent_Spell"/>
				<updated>2010-07-30T04:47:05Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: wrote page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;supplement&amp;quot;&amp;gt;&lt;br /&gt;
{{OGL Top}}&lt;br /&gt;
===Persistent Spell [Metamagic]===&lt;br /&gt;
You can make a spell last all day.&amp;lt;ref name=&amp;quot;PGFp42&amp;quot;&amp;gt;{{cite book/Player’s Guide to Faerûn|42}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Prerequisite=====&lt;br /&gt;
[[Extend Spell]].&amp;lt;ref name=&amp;quot;PGFp42&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Benefit=====&lt;br /&gt;
A persistent spell has a duration of 24 hours. The persistent spell must have a personal range or fixed range (for example, ''[[SRD:Comprehend Languages|comprehend languages]]'' or ''[[SRD:Detect Magic|detect magic]]''). Spells of instantaneous duration cannot be affected by this feat, nor can spells whose effects are discharged. You need not concentrate on spells such as ''detect magic'' or ''[[SRD:Detect Thoughts|detect thoughts]]'' to be aware of the mere presence or absence of the thing detected, but you must still concentrate to gain additional information as normal.  Concentration on such a spell is a standard action that does not provoke an attack of opportunity.  A persistent spell uses up a spell slot six levels higher than the spell’s actual level.&amp;lt;ref name=&amp;quot;PGFp42&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{SRD Feat Footer}}&lt;br /&gt;
[[Category:Metamagic Feat|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Magic|{{BASEPAGENAME}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Pernicious_Magic_(3.5E_Feat)</id>
		<title>Pernicious Magic (3.5E Feat)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Pernicious_Magic_(3.5E_Feat)"/>
				<updated>2010-07-30T04:44:00Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: wrote page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;supplement&amp;quot;&amp;gt;&lt;br /&gt;
{{OGL Top}}&lt;br /&gt;
===Pernicious Magic [Metamagic]===&lt;br /&gt;
You can use the [http://forgottenrealms.wikia.com/Shadow_Weave Shadow Weave] to make your spells harder for [http://forgottenrealms.wikia.com/Weave Weave] users to resist.&amp;lt;ref name=&amp;quot;PGFp42&amp;quot;&amp;gt;{{cite book/Player’s Guide to Faerûn|42}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Prerequisite=====&lt;br /&gt;
[[Shadow Weave Magic (3.5E Feat)|Shadow Weave Magic]].&amp;lt;ref name=&amp;quot;PGFp42&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Benefit=====&lt;br /&gt;
You gain a +4 bonus on caster level checks made to defeat a Weave user’s [[spell resistance]]. All creatures employing spells or [[spell-like ability|spell-like abilities]] are considered Weave users unless they possess the Shadow Weave Magic feat.  This benefit stacks with those from the [[Spell Penetration]] and [[SRD:Greater Spell Penetration|Greater Spell Penetration]] feats, but it does not extend to spells you cast from the schools of [[evocation]] or [[transmutation]].&amp;lt;ref name=&amp;quot;PGFp42&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{SRD Feat Footer}}&lt;br /&gt;
[[Category:Metamagic Feat|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Magic|{{BASEPAGENAME}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Pernicious_Magic</id>
		<title>Pernicious Magic</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Pernicious_Magic"/>
				<updated>2010-07-30T04:37:44Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Pernicious Magic (3.5E Feat)]]&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Pernicious_Magic</id>
		<title>Pernicious Magic</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Pernicious_Magic"/>
				<updated>2010-07-30T04:37:29Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: wrote redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Pernicious Magic (3.5E Feat)&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Insidious_Magic_(3.5E_Feat)</id>
		<title>Insidious Magic (3.5E Feat)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Insidious_Magic_(3.5E_Feat)"/>
				<updated>2010-07-30T04:35:06Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: added refs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;supplement&amp;quot;&amp;gt;&lt;br /&gt;
{{OGL Top}}&lt;br /&gt;
===Insidious Magic [Metamagic]===&lt;br /&gt;
You can use the [http://forgottenrealms.wikia.com/wiki/Shadow_Weave Shadow Weave] to make your spells harder for [http://forgottenrealms.wikia.com/wiki/Weave Weave] users to detect.&amp;lt;ref name=&amp;quot;PGFp40&amp;quot;&amp;gt;{{cite book/Player’s Guide to Faerûn|40}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Prerequisite=====&lt;br /&gt;
[[Shadow Weave Magic (3.5E Feat)]].&amp;lt;ref name=&amp;quot;PGFp40&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Benefit=====&lt;br /&gt;
Any Weave user who employs a [[divination]] spell (such as ''[[SRD:Detect Magic|detect magic]]''), [[spell-like ability]], or [[magic item]] that could detect the magical aura of one of your spells must make a successful level check (DC 11 + your caster level) to succeed. Similarly, a Weave user attempting to reveal the effects of one of your spells via a divination spell (such as ''[[SRD:See Invisibility|see invisibility]]'') must make a caster level check to succeed.  The Weave user may check only once for each divination spell used, no matter how many of your spell effects are operating in that area. All creatures employing spells or spell-like abilities are considered Weave users unless they possess the Shadow Weave Magic feat.&lt;br /&gt;
&lt;br /&gt;
This benefit does not extend to spells you cast from the schools of [[evocation]] or [[transmutation]].&amp;lt;ref name=&amp;quot;PGFp40&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SRD Feat Footer}}&lt;br /&gt;
[[Category:Metamagic Feat|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Magic|{{BASEPAGENAME}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Insidious_Magic_(3.5E_Feat)</id>
		<title>Insidious Magic (3.5E Feat)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Insidious_Magic_(3.5E_Feat)"/>
				<updated>2010-07-30T04:34:18Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: wrote page (can someone replace the external links with interwiki links?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;supplement&amp;quot;&amp;gt;&lt;br /&gt;
{{OGL Top}}&lt;br /&gt;
===Insidious Magic [Metamagic]===&lt;br /&gt;
You can use the [http://forgottenrealms.wikia.com/wiki/Shadow_Weave Shadow Weave] to make your spells harder for [http://forgottenrealms.wikia.com/wiki/Weave Weave] users to detect.&amp;lt;ref name=&amp;quot;PGFp40&amp;quot;&amp;gt;{{cite book/Player’s Guide to Faerûn|40}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Prerequisite=====&lt;br /&gt;
[[Shadow Weave Magic (3.5E Feat)]].&lt;br /&gt;
&lt;br /&gt;
=====Benefit=====&lt;br /&gt;
Any Weave user who employs a [[divination]] spell (such as ''[[SRD:Detect Magic|detect magic]]''), [[spell-like ability]], or [[magic item]] that could detect the magical aura of one of your spells must make a successful level check (DC 11 + your caster level) to succeed. Similarly, a Weave user attempting to reveal the effects of one of your spells via a divination spell (such as ''[[SRD:See Invisibility|see invisibility]]'') must make a caster level check to succeed.  The Weave user may check only once for each divination spell used, no matter how many of your spell effects are operating in that area. All creatures employing spells or spell-like abilities are considered Weave users unless they possess the Shadow Weave Magic feat.&lt;br /&gt;
&lt;br /&gt;
This benefit does not extend to spells you cast from the schools of [[evocation]] or [[transmutation]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{SRD Feat Footer}}&lt;br /&gt;
[[Category:Metamagic Feat|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Magic|{{BASEPAGENAME}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Insidious_Magic</id>
		<title>Insidious Magic</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Insidious_Magic"/>
				<updated>2010-07-30T04:27:32Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: redirected redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Insidious Magic (3.5E Feat)]]&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Category:Initiate_Feat</id>
		<title>Category:Initiate Feat</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Category:Initiate_Feat"/>
				<updated>2010-07-30T04:27:08Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: wrote category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Initiate feats, introduced by the [[Forgotten Realms]] campaign setting, are available only to divine spellcasters who are worshipers of the deity named in them.  They grant additional spells and powers to those who use them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Feat]]&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Insidious_Magic</id>
		<title>Insidious Magic</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Insidious_Magic"/>
				<updated>2010-07-30T04:23:17Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: Redirected page to SRD:Insidious Magic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[SRD:Insidious Magic]]&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Divine_Disciple_(3.5e_Prestige_Class)</id>
		<title>Divine Disciple (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Divine_Disciple_(3.5e_Prestige_Class)"/>
				<updated>2010-07-30T04:23:06Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: corrected minlvl&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[Wizards of the Coast]]&lt;br /&gt;
|datecreated=2001&lt;br /&gt;
|adopters=[[Forgotten Realms]]&lt;br /&gt;
|dateadopted=2001&lt;br /&gt;
|status=Official Release&lt;br /&gt;
|editing=&lt;br /&gt;
|type=Strong Spellcasting, Divine Spellcasting&lt;br /&gt;
|desc=&lt;br /&gt;
|len=5&lt;br /&gt;
|minlvl=7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Divine Disciple==&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|&amp;quot;I am Qilué Veladorn, priestess of [[Eilistraee]].  We serve the Dark Maiden, goddess of song and moonlight, and in her name give aid to all who need it.&amp;quot;&lt;br /&gt;
|orig=[[Qilué Veladorn]], ''CG female [[drow]] [[Cleric]] 16 of Eilistraee / '''Divine Disciple''' 3&lt;br /&gt;
|src=''[[Daughter of the Drow]]'' by [[Elaine Cunningham]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Among the disciples of any religion are a rare few individuals whose devotion to their deity goes far above and beyond the norm.&lt;br /&gt;
A divine disciple is the living embodiment of her patron deity on Toril, and at the height of her power, she actually ascends to something more than mortal. At that point, whether she continues to serve her deity in Faerûn or departs the mortal coil to bask in the actual presence of her god, a divine disciple is the epitome of an intelligent creature’s personal relationship with its deity.&amp;lt;ref name=&amp;quot;PGFp51&amp;quot;&amp;gt;{{cite book/Player’s Guide to Faerûn|51}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Becoming a Divine Disciple===&lt;br /&gt;
All divine disciples come from the ranks of divine spellcasters. [[Cleric]]s and [[druid]]s are the most common candidates, but especially pious [[paladin]]s and [[ranger]]s sometimes pursue this path. In the dark churches of evil gods, [[blackguard]]s sometimes rise to become divine disciples.&amp;lt;ref name=&amp;quot;PGFp51&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other divine classes are possible as well, such as [[Favored Soul|favored souls]] and [[Spirit Shaman|spirit shamans]].  The fastest path, however, is that of the cleric:  all the required skills are class skills, and they have the fastest rate of spell level progression.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 dragon monstats&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size: larger; white-space: nowrap;&amp;quot; | Entry Requirements&lt;br /&gt;
|-&lt;br /&gt;
! Skills:&lt;br /&gt;
| [[Diplomacy]] 5 ranks, [[SRD:Knowledge Skill|Knowledge (religion)]] 8 ranks.&lt;br /&gt;
|-&lt;br /&gt;
! Spellcasting:&lt;br /&gt;
| Able to cast 4th-level divine spells.&lt;br /&gt;
|-&lt;br /&gt;
! Patron:&lt;br /&gt;
| A divine disciple is required to have a patron deity.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;div&amp;gt;{{#anc:Table: The Divine Disciple}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Hit Die: d8&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Spellcasting|Spellcasting]]&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 1st || +0 || +2 || +0 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Divine Emissary&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | +1 level of existing divine spellcasting class &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 2nd || +1 || +3 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sacred Defense +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | +1 level of existing divine spellcasting class &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 3rd || +2 || +3 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | ''Imbue With Spell Ability''&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | +1 level of existing divine spellcasting class &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 4th || +3 || +4 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sacred Defense +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | +1 level of existing divine spellcasting class &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5th || +3 || +4 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Transcendance&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | +1 level of existing divine spellcasting class &lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (2 + [[Int]] modifier per level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
The divine disciple’s class skills (and the key ability for each skill) are [[Concentration]] ([[Con]]), [[Craft]] ([[Int]]), [[Diplomacy]] ([[Cha]]), [[Heal]] ([[Wis]]), [[SRD:Knowledge Skill|Knowledge (arcana)]] ([[Int]]), [[SRD:Knowledge Skill|Knowledge (history)]] ([[Int]]), [[SRD:Knowledge Skill|Knowledge (nature)]] (Int), [[SRD:Knowledge Skill|Knowledge (the planes)]] ([[Int]]), [[SRD:Knowledge Skill|Knowledge (religion)]] ([[Int]]), [[Profession]] ([[Wis]]), [[Spellcraft]] ([[Int]]), and [[Survival]] ([[Wis]]). See Chapter 4 of the ''[[Player’s Handbook]]'' for skill descriptions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
All of the following are class features of the divine disciple.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Spellcasting}}:''' At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a divine disciple, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Divine Emissary}} ([[Ex]]):''' At 1st level, a divine disciple can communicate telepathically with any [[outsider]] within 60 feet that has the same [[alignment]] as she does or serves her [[deity]].  The telepathy function of this class feature is a supernatural ability.&lt;br /&gt;
&lt;br /&gt;
The character also gains a bonus equal to her divine disciple level on any [[Charisma]]-based skill or ability checks she makes when dealing with outsiders that share her alignment or patron.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Sacred Defense}} ([[Ex]]):''' At 2nd level, the divine disciple gains a +1 bonus on saving throws against divine spells, as well as the spell-like and supernatural abilities of outsiders. At 4th level, this bonus increases to +2.&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:Imbue With Spell Ability}}'' ([[Sp]]):''' A 3rd-level divine disciple can use ''[[imbue with spell ability]]'' (caster level equals divine disciple’s caster level).  Since it is a spell-like ability, the divine disciple does not need to devote a 4th-level spell slot to its use, though the imbued spells themselves take up her lower-level spell slots, as usual.  This ability is usable once per day.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Domain}}:''' At 4th level, the divine disciple may choose a domain from those that her deity grants access to. If she already has two domains as a cleric, she gains a third in addition to those. Regardless of her original divine spellcasting class, she gains the granted power of the new domain, adding her divine disciple level to her cleric level (if any) to determine level-based effects. If the divine disciple has cleric levels, she also gains a third spell choice with which to fill her domain spell slot at each level. [[Druid]]s, [[paladin]]s, and [[ranger]]s gain no extra spell slots for domain spells, but they can prepare the domain’s spells in their normal spell slots.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Transcendance}} ([[Su]]):''' At 5th level, thanks to her frequent contact with outsiders and her deity’s direct intervention, the divine disciple sheds her mortal form and becomes an outsider with the native subtype. This apotheosis grants her immunity to any spell or effect that does not affect outsiders (for example, ''[[charm person]]'' cannot affect her) as well as [[darkvision]] out to 60 feet, if she does not already have it. Because of her native subtype, however, the divine disciple must still eat, breathe, and sleep, and she can be ''reincarnated'', ''[[Raise dead|raised]]'', or ''[[Resurrection|resurrected]]'' normally. She also gains any alignment subtypes that match alignment components she has in common with her deity. Thus, a chaotic neutral divine disciple of a chaotic evil deity gains the chaotic subtype, and a divine disciple of a neutral deity gains no additional subtypes.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing a Divine Disciple====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Divine disciples occupy a similar role in battle to clerics and druids, providing divine spells and healing to their comrades.&lt;br /&gt;
&lt;br /&gt;
'''Resources:'''  Divine disciples can expect aid from most religious organizations that either worship or are allied to their patrion deity.&lt;br /&gt;
&lt;br /&gt;
====Divine Disciples in the World====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
{{quote|&amp;lt;-Some quote from a character of this class-&amp;gt;|4=&amp;lt;-NPC name-&amp;gt;, &amp;lt;-race-&amp;gt; &amp;lt;-class-&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Where characters of this class fit in a d20 world-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' A divine disciple is, for all intents and purposes, a priest of their deity.  He or she can expect similar reactions as an ordinary priest.  Members of their church, however, treat them with reverence.&lt;br /&gt;
&lt;br /&gt;
====Divine Disciple Lore====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in [[SRD:Knowledge|Knowledge (religion)]] can research divine disciples to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; {{#vardefine: odd | 0}}&lt;br /&gt;
|+ &amp;lt;-the appropriate skills-&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 11 || class=&amp;quot;left&amp;quot; | &amp;lt;-not so common knowledge-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 16 || class=&amp;quot;left&amp;quot; | &amp;lt;-rare information-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21 || class=&amp;quot;left&amp;quot; | &amp;lt;-very rare information-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26 || class=&amp;quot;left&amp;quot; | &amp;lt;-information so obscure that members of this class might not even know it-&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Divine Disciples in the Game====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:'''  Adapting the divine disciple to a campaign is easy.  The divine disciple is really just a priest with improved powers.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' Damian Krale is a large man. Physically, he is an impressive specimen, but that is not the extent of it. His deep, booming voice and force of personality make it difficult to ignore his commands or deny his wishes. His presence intimidates all who stand in his shadow, and the dark power granted to him by [[Shar]] radiates like a smothering blanket. His black hair has grown long, but he keeps his strong jaw clean-shaven to accentuate his sneering visage. He normally wears the black and purple robes of his faith, and displays his holy symbol on a thick silver chain around his neck. He wears three heavy silver rings accented by amethyst and onyx gems.&lt;br /&gt;
&lt;br /&gt;
Krale has been tasked by the Lady of Loss to coordinate the efforts of the independent Sharran cells in the Western Heartland region. His most pressing concern is doing so in a way that allows each to maintain its independence while turning their efforts toward a common goal. Exactly what that goal is remains Krale’s secret, one he is unlikely to share with anyone else.  A few of the cell leaders know of Krale’s plan, while the rest are being manipulated without their knowledge. Rumors of the plan have begun to leak out of the region, but with the construction of the fortress over the Well of Dragons, the defenders of righteousness have&lt;br /&gt;
too much on their hands already to investigate thoroughly.&lt;br /&gt;
&lt;br /&gt;
The [[earth genasi]] [[monk]], Alon, has recently contacted Krale and pledged to aid him in his endeavor. While Alon claims to have been sent by Shar, the cleric is skeptical.  Krale prefers to summon demons to aid him, and he is still not certain of how Alon came to know of his plan. Still, the monk has proven useful in defending him from unwanted distractions, so for now he is content to use the monk until he can determine what is really going on.&lt;br /&gt;
&lt;br /&gt;
''EL 17:'' The PCs may encounter Damian Krale while investigating the activities of Sharran cells in the Western Heartlands.&lt;br /&gt;
&lt;br /&gt;
'''Damian Krale:''' Male [[human]] [[cleric]] 8/[[shadow adept]] 4/divine disciple of [[Shar]] 5; CR 17; Medium [[outsider]] (evil, native); HD 13d8+4d4+51; hp 131; Init +2; Spd 30 ft.; AC 22, touch 12, flat-footed 20; Base Atk +11; Grp +12; Atk +14 melee (1d8+3, Shadowstone); Full Atk +14/+9/+4 melee (1d8+3, Shadowstone); Space/Reach 5 ft./5 ft.; SA rebuke undead 7/day (+6, 2d6+13, 9th); SQ darkvision 60 ft., imbue with spell ability, low-light vision, sacred defense +2, shadow defense +1, shield of shadows; AL NE; SV Fort +14, Ref +6, Will +20; Str 13, Dex 14, Con 16, Int 15, Wis 23, Cha 19. Height 6 ft. 1 in.&lt;br /&gt;
&lt;br /&gt;
''Skills and Feats:'' [[Balance]] +3, [[Bluff]] +10, [[Concentration]] +14, [[Diplomacy]] +16, [[Gather Information]] +6, [[Heal]] +17, [[Hide]] +9, [[Intimidate]] +6, [[Jump]] +2, [[SRD:Knowledge|Knowledge (arcana)]] +11, [[SRD:Knowledge|Knowledge (geography)]] +5, [[SRD:Knowledge|Knowledge (Western Heartlands local)]] +12, [[SRD:Knowlege|Knowledge (the planes)]] +10, [[SRD:Knowledge|Knowledge (religion)]] +15, [[Spellcraft]] +14, [[Survival]] +9; [[Blind-Fight]], [[Extend Spell]], [[Improved Turning]], [[Initiate of Shar]], [[Insidious Magic]], [[Pernicious Magic]], [[Persistent Spell]], [[Shadow Weave Magic]], [[Silent Spell]], [[Spire Walking]], [[Tenacious Magic]].&lt;br /&gt;
&lt;br /&gt;
''Languages: [[Abyssal]], [[Chondathan]], [[Draconic]].&lt;br /&gt;
&lt;br /&gt;
Shield of Shadows (Su): As a standard action, Damian can surround himself with a globe of purple-black force. This grants him the&lt;br /&gt;
effect of a ''[[shield]]'' spell and provides him concealment. He can use the shield for up to 17 rounds per day.&lt;br /&gt;
&lt;br /&gt;
''Typical Cleric Spells Prepared'' (caster level 17th): 0—cure minor wounds (2), detect magic [K], detect poison [K], purify food and drink, read magic; 1st—comprehend languages [K], divine favor, faith healing (2), hide from undead, protection from good (D) [E], remove fear, sanctuary; 2nd—aura against flame, cure moderate wounds, darkness, death knell (DC 19), detect thoughts (D) [K] (DC 19), enthrall (DC 19), hold person (DC 19), silence (DC 18); 3rd—animate dead, blacklight (D) (DC 20), dispel magic (2), searing light (+14 ranged touch), skull watch, weapon of impact; 4th—air walk, divine power, doomtide (DC 20), freedom of movement, lesser planar ally, sending, unholy blight (D) [E] (DC 21); 5th—darkbolt (+14 ranged touch, DC 22), monstrous regeneration, soul scour (+13 melee touch, DC 22), spell resistance, summon undead V, true seeing (D) [K]; 6th—Azuth’s exalted triad, blade barrier (DC 21), heal, prying eyes, word of recall; 7th—blasphemy (D), ethereal jaunt, persistent shield of faith, repulsion (DC 23); 8th—fire storm (DC 23), greater planar ally, power word blind (D); 9th—foresight (D) [K], implosion (DC 24).&lt;br /&gt;
&lt;br /&gt;
D: Domain spell. Domains: Darkness (Blind-Fight bonus feat), Evil (cast evil spells [E] at +1 caster level), Knowledge (cast divination spells [K] at +1 caster level, all Knowledge skills are class skills).&lt;br /&gt;
&lt;br /&gt;
Possessions: [[Shadowstone]], ''+3 [[chain shirt]]'', ''[[ring of force shield]]'', ''[[amulet of natural armor]] +1'', ''[[periapt of wisdom]] +6'', [[pearl of power]] (4th), ''[[cloak of elvenkind]]'', [[scroll]] of ''[[restoration]]'', scroll of ''[[heal]]'', 3 potions of cure serious wounds, potion of fly, potion of neutralize poison, 20 onyx gems (100 gp each; for animate&lt;br /&gt;
dead), 110 pp.&amp;lt;ref name=&amp;quot;CoRp115-6&amp;quot;&amp;gt;{{cite book/Champions of Ruin|115-116}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{refs}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Prestige Classes Breadcrumb}}&lt;br /&gt;
{{Prestige Class Stub|July 2010}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Strong Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Divine_Disciple_(3.5e_Prestige_Class)</id>
		<title>Divine Disciple (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Divine_Disciple_(3.5e_Prestige_Class)"/>
				<updated>2010-07-30T04:22:28Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: corrected minlvl&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|authors=[[Wizards of the Coast]]&lt;br /&gt;
|datecreated=2001&lt;br /&gt;
|adopters=[[Forgotten Realms]]&lt;br /&gt;
|dateadopted=2001&lt;br /&gt;
|status=Official Release&lt;br /&gt;
|editing=&lt;br /&gt;
|type=Strong Spellcasting, Divine Spellcasting&lt;br /&gt;
|desc=&lt;br /&gt;
|len=5&lt;br /&gt;
|minlvl=6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Divine Disciple==&lt;br /&gt;
&lt;br /&gt;
{{quote&lt;br /&gt;
|&amp;quot;I am Qilué Veladorn, priestess of [[Eilistraee]].  We serve the Dark Maiden, goddess of song and moonlight, and in her name give aid to all who need it.&amp;quot;&lt;br /&gt;
|orig=[[Qilué Veladorn]], ''CG female [[drow]] [[Cleric]] 16 of Eilistraee / '''Divine Disciple''' 3&lt;br /&gt;
|src=''[[Daughter of the Drow]]'' by [[Elaine Cunningham]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Among the disciples of any religion are a rare few individuals whose devotion to their deity goes far above and beyond the norm.&lt;br /&gt;
A divine disciple is the living embodiment of her patron deity on Toril, and at the height of her power, she actually ascends to something more than mortal. At that point, whether she continues to serve her deity in Faerûn or departs the mortal coil to bask in the actual presence of her god, a divine disciple is the epitome of an intelligent creature’s personal relationship with its deity.&amp;lt;ref name=&amp;quot;PGFp51&amp;quot;&amp;gt;{{cite book/Player’s Guide to Faerûn|51}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Becoming a Divine Disciple===&lt;br /&gt;
All divine disciples come from the ranks of divine spellcasters. [[Cleric]]s and [[druid]]s are the most common candidates, but especially pious [[paladin]]s and [[ranger]]s sometimes pursue this path. In the dark churches of evil gods, [[blackguard]]s sometimes rise to become divine disciples.&amp;lt;ref name=&amp;quot;PGFp51&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other divine classes are possible as well, such as [[Favored Soul|favored souls]] and [[Spirit Shaman|spirit shamans]].  The fastest path, however, is that of the cleric:  all the required skills are class skills, and they have the fastest rate of spell level progression.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 dragon monstats&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-size: larger; white-space: nowrap;&amp;quot; | Entry Requirements&lt;br /&gt;
|-&lt;br /&gt;
! Skills:&lt;br /&gt;
| [[Diplomacy]] 5 ranks, [[SRD:Knowledge Skill|Knowledge (religion)]] 8 ranks.&lt;br /&gt;
|-&lt;br /&gt;
! Spellcasting:&lt;br /&gt;
| Able to cast 4th-level divine spells.&lt;br /&gt;
|-&lt;br /&gt;
! Patron:&lt;br /&gt;
| A divine disciple is required to have a patron deity.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;div&amp;gt;{{#anc:Table: The Divine Disciple}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Hit Die: d8&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Spellcasting|Spellcasting]]&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 1st || +0 || +2 || +0 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Divine Emissary&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | +1 level of existing divine spellcasting class &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 2nd || +1 || +3 || +0 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sacred Defense +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | +1 level of existing divine spellcasting class &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 3rd || +2 || +3 || +1 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | ''Imbue With Spell Ability''&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | +1 level of existing divine spellcasting class &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 4th || +3 || +4 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Sacred Defense +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | +1 level of existing divine spellcasting class &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5th || +3 || +4 || +1 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Transcendance&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | +1 level of existing divine spellcasting class &lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (2 + [[Int]] modifier per level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
The divine disciple’s class skills (and the key ability for each skill) are [[Concentration]] ([[Con]]), [[Craft]] ([[Int]]), [[Diplomacy]] ([[Cha]]), [[Heal]] ([[Wis]]), [[SRD:Knowledge Skill|Knowledge (arcana)]] ([[Int]]), [[SRD:Knowledge Skill|Knowledge (history)]] ([[Int]]), [[SRD:Knowledge Skill|Knowledge (nature)]] (Int), [[SRD:Knowledge Skill|Knowledge (the planes)]] ([[Int]]), [[SRD:Knowledge Skill|Knowledge (religion)]] ([[Int]]), [[Profession]] ([[Wis]]), [[Spellcraft]] ([[Int]]), and [[Survival]] ([[Wis]]). See Chapter 4 of the ''[[Player’s Handbook]]'' for skill descriptions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
All of the following are class features of the divine disciple.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Spellcasting}}:''' At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a divine disciple, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Divine Emissary}} ([[Ex]]):''' At 1st level, a divine disciple can communicate telepathically with any [[outsider]] within 60 feet that has the same [[alignment]] as she does or serves her [[deity]].  The telepathy function of this class feature is a supernatural ability.&lt;br /&gt;
&lt;br /&gt;
The character also gains a bonus equal to her divine disciple level on any [[Charisma]]-based skill or ability checks she makes when dealing with outsiders that share her alignment or patron.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Sacred Defense}} ([[Ex]]):''' At 2nd level, the divine disciple gains a +1 bonus on saving throws against divine spells, as well as the spell-like and supernatural abilities of outsiders. At 4th level, this bonus increases to +2.&lt;br /&gt;
&lt;br /&gt;
'''''{{#anc:Imbue With Spell Ability}}'' ([[Sp]]):''' A 3rd-level divine disciple can use ''[[imbue with spell ability]]'' (caster level equals divine disciple’s caster level).  Since it is a spell-like ability, the divine disciple does not need to devote a 4th-level spell slot to its use, though the imbued spells themselves take up her lower-level spell slots, as usual.  This ability is usable once per day.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Domain}}:''' At 4th level, the divine disciple may choose a domain from those that her deity grants access to. If she already has two domains as a cleric, she gains a third in addition to those. Regardless of her original divine spellcasting class, she gains the granted power of the new domain, adding her divine disciple level to her cleric level (if any) to determine level-based effects. If the divine disciple has cleric levels, she also gains a third spell choice with which to fill her domain spell slot at each level. [[Druid]]s, [[paladin]]s, and [[ranger]]s gain no extra spell slots for domain spells, but they can prepare the domain’s spells in their normal spell slots.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Transcendance}} ([[Su]]):''' At 5th level, thanks to her frequent contact with outsiders and her deity’s direct intervention, the divine disciple sheds her mortal form and becomes an outsider with the native subtype. This apotheosis grants her immunity to any spell or effect that does not affect outsiders (for example, ''[[charm person]]'' cannot affect her) as well as [[darkvision]] out to 60 feet, if she does not already have it. Because of her native subtype, however, the divine disciple must still eat, breathe, and sleep, and she can be ''reincarnated'', ''[[Raise dead|raised]]'', or ''[[Resurrection|resurrected]]'' normally. She also gains any alignment subtypes that match alignment components she has in common with her deity. Thus, a chaotic neutral divine disciple of a chaotic evil deity gains the chaotic subtype, and a divine disciple of a neutral deity gains no additional subtypes.&lt;br /&gt;
&lt;br /&gt;
===Campaign Information===&lt;br /&gt;
&lt;br /&gt;
====Playing a Divine Disciple====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Divine disciples occupy a similar role in battle to clerics and druids, providing divine spells and healing to their comrades.&lt;br /&gt;
&lt;br /&gt;
'''Resources:'''  Divine disciples can expect aid from most religious organizations that either worship or are allied to their patrion deity.&lt;br /&gt;
&lt;br /&gt;
====Divine Disciples in the World====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
{{quote|&amp;lt;-Some quote from a character of this class-&amp;gt;|4=&amp;lt;-NPC name-&amp;gt;, &amp;lt;-race-&amp;gt; &amp;lt;-class-&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Where characters of this class fit in a d20 world-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' A divine disciple is, for all intents and purposes, a priest of their deity.  He or she can expect similar reactions as an ordinary priest.  Members of their church, however, treat them with reverence.&lt;br /&gt;
&lt;br /&gt;
====Divine Disciple Lore====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in [[SRD:Knowledge|Knowledge (religion)]] can research divine disciples to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; {{#vardefine: odd | 0}}&lt;br /&gt;
|+ &amp;lt;-the appropriate skills-&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 11 || class=&amp;quot;left&amp;quot; | &amp;lt;-not so common knowledge-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 16 || class=&amp;quot;left&amp;quot; | &amp;lt;-rare information-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21 || class=&amp;quot;left&amp;quot; | &amp;lt;-very rare information-&amp;gt;.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26 || class=&amp;quot;left&amp;quot; | &amp;lt;-information so obscure that members of this class might not even know it-&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Divine Disciples in the Game====&lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}}&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:'''  Adapting the divine disciple to a campaign is easy.  The divine disciple is really just a priest with improved powers.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' Damian Krale is a large man. Physically, he is an impressive specimen, but that is not the extent of it. His deep, booming voice and force of personality make it difficult to ignore his commands or deny his wishes. His presence intimidates all who stand in his shadow, and the dark power granted to him by [[Shar]] radiates like a smothering blanket. His black hair has grown long, but he keeps his strong jaw clean-shaven to accentuate his sneering visage. He normally wears the black and purple robes of his faith, and displays his holy symbol on a thick silver chain around his neck. He wears three heavy silver rings accented by amethyst and onyx gems.&lt;br /&gt;
&lt;br /&gt;
Krale has been tasked by the Lady of Loss to coordinate the efforts of the independent Sharran cells in the Western Heartland region. His most pressing concern is doing so in a way that allows each to maintain its independence while turning their efforts toward a common goal. Exactly what that goal is remains Krale’s secret, one he is unlikely to share with anyone else.  A few of the cell leaders know of Krale’s plan, while the rest are being manipulated without their knowledge. Rumors of the plan have begun to leak out of the region, but with the construction of the fortress over the Well of Dragons, the defenders of righteousness have&lt;br /&gt;
too much on their hands already to investigate thoroughly.&lt;br /&gt;
&lt;br /&gt;
The [[earth genasi]] [[monk]], Alon, has recently contacted Krale and pledged to aid him in his endeavor. While Alon claims to have been sent by Shar, the cleric is skeptical.  Krale prefers to summon demons to aid him, and he is still not certain of how Alon came to know of his plan. Still, the monk has proven useful in defending him from unwanted distractions, so for now he is content to use the monk until he can determine what is really going on.&lt;br /&gt;
&lt;br /&gt;
''EL 17:'' The PCs may encounter Damian Krale while investigating the activities of Sharran cells in the Western Heartlands.&lt;br /&gt;
&lt;br /&gt;
'''Damian Krale:''' Male [[human]] [[cleric]] 8/[[shadow adept]] 4/divine disciple of [[Shar]] 5; CR 17; Medium [[outsider]] (evil, native); HD 13d8+4d4+51; hp 131; Init +2; Spd 30 ft.; AC 22, touch 12, flat-footed 20; Base Atk +11; Grp +12; Atk +14 melee (1d8+3, Shadowstone); Full Atk +14/+9/+4 melee (1d8+3, Shadowstone); Space/Reach 5 ft./5 ft.; SA rebuke undead 7/day (+6, 2d6+13, 9th); SQ darkvision 60 ft., imbue with spell ability, low-light vision, sacred defense +2, shadow defense +1, shield of shadows; AL NE; SV Fort +14, Ref +6, Will +20; Str 13, Dex 14, Con 16, Int 15, Wis 23, Cha 19. Height 6 ft. 1 in.&lt;br /&gt;
&lt;br /&gt;
''Skills and Feats:'' [[Balance]] +3, [[Bluff]] +10, [[Concentration]] +14, [[Diplomacy]] +16, [[Gather Information]] +6, [[Heal]] +17, [[Hide]] +9, [[Intimidate]] +6, [[Jump]] +2, [[SRD:Knowledge|Knowledge (arcana)]] +11, [[SRD:Knowledge|Knowledge (geography)]] +5, [[SRD:Knowledge|Knowledge (Western Heartlands local)]] +12, [[SRD:Knowlege|Knowledge (the planes)]] +10, [[SRD:Knowledge|Knowledge (religion)]] +15, [[Spellcraft]] +14, [[Survival]] +9; [[Blind-Fight]], [[Extend Spell]], [[Improved Turning]], [[Initiate of Shar]], [[Insidious Magic]], [[Pernicious Magic]], [[Persistent Spell]], [[Shadow Weave Magic]], [[Silent Spell]], [[Spire Walking]], [[Tenacious Magic]].&lt;br /&gt;
&lt;br /&gt;
''Languages: [[Abyssal]], [[Chondathan]], [[Draconic]].&lt;br /&gt;
&lt;br /&gt;
Shield of Shadows (Su): As a standard action, Damian can surround himself with a globe of purple-black force. This grants him the&lt;br /&gt;
effect of a ''[[shield]]'' spell and provides him concealment. He can use the shield for up to 17 rounds per day.&lt;br /&gt;
&lt;br /&gt;
''Typical Cleric Spells Prepared'' (caster level 17th): 0—cure minor wounds (2), detect magic [K], detect poison [K], purify food and drink, read magic; 1st—comprehend languages [K], divine favor, faith healing (2), hide from undead, protection from good (D) [E], remove fear, sanctuary; 2nd—aura against flame, cure moderate wounds, darkness, death knell (DC 19), detect thoughts (D) [K] (DC 19), enthrall (DC 19), hold person (DC 19), silence (DC 18); 3rd—animate dead, blacklight (D) (DC 20), dispel magic (2), searing light (+14 ranged touch), skull watch, weapon of impact; 4th—air walk, divine power, doomtide (DC 20), freedom of movement, lesser planar ally, sending, unholy blight (D) [E] (DC 21); 5th—darkbolt (+14 ranged touch, DC 22), monstrous regeneration, soul scour (+13 melee touch, DC 22), spell resistance, summon undead V, true seeing (D) [K]; 6th—Azuth’s exalted triad, blade barrier (DC 21), heal, prying eyes, word of recall; 7th—blasphemy (D), ethereal jaunt, persistent shield of faith, repulsion (DC 23); 8th—fire storm (DC 23), greater planar ally, power word blind (D); 9th—foresight (D) [K], implosion (DC 24).&lt;br /&gt;
&lt;br /&gt;
D: Domain spell. Domains: Darkness (Blind-Fight bonus feat), Evil (cast evil spells [E] at +1 caster level), Knowledge (cast divination spells [K] at +1 caster level, all Knowledge skills are class skills).&lt;br /&gt;
&lt;br /&gt;
Possessions: [[Shadowstone]], ''+3 [[chain shirt]]'', ''[[ring of force shield]]'', ''[[amulet of natural armor]] +1'', ''[[periapt of wisdom]] +6'', [[pearl of power]] (4th), ''[[cloak of elvenkind]]'', [[scroll]] of ''[[restoration]]'', scroll of ''[[heal]]'', 3 potions of cure serious wounds, potion of fly, potion of neutralize poison, 20 onyx gems (100 gp each; for animate&lt;br /&gt;
dead), 110 pp.&amp;lt;ref name=&amp;quot;CoRp115-6&amp;quot;&amp;gt;{{cite book/Champions of Ruin|115-116}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{refs}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Prestige Classes Breadcrumb}}&lt;br /&gt;
{{Prestige Class Stub|July 2010}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Prestige Class]]&lt;br /&gt;
[[Category:Strong Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD_Talk:Initiate_of_Shar</id>
		<title>SRD Talk:Initiate of Shar</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD_Talk:Initiate_of_Shar"/>
				<updated>2010-07-30T04:18:38Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: help with interwiki?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I can't get the damn interwiki link for the Forgotten Realms wikia working.  A little help?  [[User:StarSword|StarSword]] 12:18AM, 30 July 2010&lt;br /&gt;
&lt;br /&gt;
PS:  I also can't get my computer to stay logged in here.&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/SRD:Initiate_of_Shar</id>
		<title>SRD:Initiate of Shar</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/SRD:Initiate_of_Shar"/>
				<updated>2010-07-30T04:15:37Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: wrote page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div class=&amp;quot;supplement&amp;quot;&amp;gt;&lt;br /&gt;
{{OGL Top}}&lt;br /&gt;
===Initiate of Shar &amp;lt;nowiki&amp;gt;[Initiate]&amp;lt;/nowiki&amp;gt;===&lt;br /&gt;
You have been initiated into the greatest secrets of [[Shar]]'s church.&amp;lt;ref name=&amp;quot;CoRp24-5&amp;quot;&amp;gt;{{cite book/Champions of Ruin|24-25}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Prerequisite=====&lt;br /&gt;
&lt;br /&gt;
Able to cast 1st-level divine spells, patron deity Shar.&amp;lt;ref name=&amp;quot;CoRp24-5&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Benefit=====&lt;br /&gt;
You add Bluff and Hide to your list of class skills.&lt;br /&gt;
&lt;br /&gt;
In addition, you add the following spells to your divine spellcaster spell list. If you have more than one divine spellcasting class before taking this feat, you must decide which class has the additional spells added to its list.&lt;br /&gt;
&lt;br /&gt;
;1st -- ''[[SRD:Disguise Self|Disguise Self]]'': Changes your appearance.&lt;br /&gt;
;3rd -- ''[[SRD:Crushing Despair|Crushing Despair]]'': Subject takes –2 on attack rolls, damage rolls, saves, and checks.&lt;br /&gt;
;4th -- ''[[SRD:Armor of Darkness|Armor of Darkness]]'': Creates a shroud of shadow around target that grants darkvision, a bonus to AC, and a bonus to some saving throws.&lt;br /&gt;
;5th -- ''[[SRD:Darkbolt|Darkbolt]]'': One beam of darkness/2 levels deals damage and dazes opponents.&amp;lt;ref name=&amp;quot;CoRp24-5&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Special=====&lt;br /&gt;
The ''armor of darkness'' and ''darkbolt'' spells also appear on the [[Forgotten Realms]] [[Darkness Domain|Darkness domain]] [http://forgottenrealms.wikia.com/wiki/Darkness_domain list]. With this feat, you can cast them as regular [[cleric]] spells, not just domain spells.&amp;lt;ref name=&amp;quot;CoRp24-5&amp;quot;/&amp;gt;&lt;br /&gt;
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==Source==&lt;br /&gt;
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{{SRD Feat Footer}}&lt;br /&gt;
[[Category:OGL]]&lt;br /&gt;
[[Category:SRD]]&lt;br /&gt;
[[Category:Forgotten Realms]]&lt;br /&gt;
[[Category:Feat]]&lt;br /&gt;
[[Category:Initiate Feat|Shar]]&lt;br /&gt;
[[Category:Divine Feat]]&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Initiate_of_Shar</id>
		<title>Initiate of Shar</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Initiate_of_Shar"/>
				<updated>2010-07-30T03:50:11Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: wrote redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[SRD:Initiate of Shar]]&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Improved_Turning</id>
		<title>Improved Turning</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Improved_Turning"/>
				<updated>2010-07-29T18:54:18Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: wrote redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[SRD:Improved Turning]]&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Template:Cite_book/Champions_of_Ruin</id>
		<title>Template:Cite book/Champions of Ruin</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Template:Cite_book/Champions_of_Ruin"/>
				<updated>2010-07-29T18:49:49Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: wrote template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cite book&lt;br /&gt;
| author    = [[Jeff Crook]], [[Wil Upchurch]], [[Eric L. Boyd]]&lt;br /&gt;
| year      = May 2005&lt;br /&gt;
| title     = [[Champions of Ruin]]&lt;br /&gt;
| publisher = [[Wizards of the Coast]]&lt;br /&gt;
| ISBN      = 0-7869-3692-4&lt;br /&gt;
| pages = {{{1| }}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Sourcebook citation templates|Champions of Ruin]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Divine_disciple</id>
		<title>Divine disciple</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Divine_disciple"/>
				<updated>2010-07-29T18:48:07Z</updated>
		
		<summary type="html">&lt;p&gt;67.142.130.43: wrote redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Divine Disciple (3.5e Prestige Class)]]&lt;/div&gt;</summary>
		<author><name>67.142.130.43</name></author>	</entry>

	</feed>