https://www.dandwiki.com/w/api.php?action=feedcontributions&user=206.206.62.58&feedformat=atomD&D Wiki - User contributions [en]2024-03-28T09:25:10ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=4e_Diseases&diff=4887614e Diseases2010-09-06T22:08:27Z<p>206.206.62.58: </p>
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<div>===Gay Lotus Parasite===<br />
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Contracted by inhaling the micro-organisms inside the grey lotus flower. <br />
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'''Attack''': Level of character+3 Vs. Fortitude<br />
'''Endurance''': ''improve'' character level +11; ''maintain'' Character level +7; ''worsen'' character level +6 or lower <br />
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''Cured'' <-- '''initial effect''': -3 to attack roles,damage= to level ongoing (roll save at beginning of turn, if successful, target avoids damage for that turn) <----> target blinded, damage = to lever times 1.5 ongoing (roll save at beginning of turn, if successful, target avoids damage for that turn) --> target is blinded, dazed, and takes damage = to lever times 1.5 ongoing (roll save at beginning of turn, if successful, target avoids damage for that turn)<br />
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===Dark Cancer===<br />
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Contracted by unperteded anal sex with a man and or a hippo (however this ir rare becose a hippos penis would rip u apart when entering your ass)a Dark Cancer Humping u in the ass (Which requires a critical hit) with his ''Dark Hylian Fury'' Daily Power.<br />
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'''Attack''': 15 Vs. Fortitude<br />
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'''Endurance''': ''Improved'' character condition: 20 or more; ''maintain'' character condition: 15; ''worsen'' character condition: 10 or less.<br />
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Cured by a ''cure disease'' spell. DC to cure is: 20<br />
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This disease gives you the appearance of a Dark Hylian. You also gain his ''Dark Aura''. This only works on Hylians and Spike Hylians.</div>206.206.62.58https://www.dandwiki.com/w/index.php?title=Rock_Worm_(3.5e_Creature)&diff=488758Rock Worm (3.5e Creature)2010-09-06T21:45:42Z<p>206.206.62.58: </p>
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<div>{{Featured Article}}<br />
{{3.5e Creature<br />
|creature=Rock Worm<br />
|size=[[SRD:Huge Size|Huge]] |type=[[SRD:Magical Beast Type|Magical Beast]] ([[SRD:Earth Subtype|Earth]])<br />
|hd=17d10+68 |hp=161<br />
|init=+3<br />
|speed=30 ft. (6 squares), burrow 15 ft. (3 squares)<br />
|ac=21 (&minus;2 Size, &minus;1 Dex, +14 natural) |touch=7 |flat=17<br />
|bab=+17 |grapple=+33<br />
|at=Bite +23 (2d8+12)<br />
|full_at=Bite +23 (2d8+12) or Bite +13 (2d8+22, power attack)<br />
|space=15 ft. |reach=10 ft.<br />
|sa=[[#Dust|Dust]], [[#Earthquake|earthquake]], [[SRD:Improved Grab|improved grab]], [[SRD:Powerful Charge|powerful charge]], [[#Burrowing Charge|burrowing charge]], [[SRD:Swallow Whole|swallow whole]], [[#Tremor|tremor]]<br />
|sq=Blind, [[SRD:Damage Reduction|Damage reduction]] 10/-, [[SRD:Tremorsense|Tremorsense]] (60 ft.)<br />
|fort=+15 |ref=+11 |will=+7<br />
|str=26 |dex=8 |con=19 |int=2 |wis=8 |cha=10<br />
|skills=[[SRD:Climb Skill|Climb]] +10, [[SRD:Hide Skill|Hide]] +2, [[SRD:Move Silently Skill|Move Silently]] +7<br />
|feats= [[SRD:Awesome Blow|Awesome Blow]], [[SRD:Blind-Fight|Blind-Fight]], [[SRD:Improved Bull Rush|Improved Bull Rush]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Iron Will|Iron Will]], [[SRD:Power Attack|Power Attack]]<br />
|env=Underground, deserts, rocky plains, [[SRD:Elemental Plane of Earth|Elemental Plane of Earth]]<br />
|org=Solitary<br />
|cr=11<br />
|treas=Gems only<br />
|align=[[SRD:Neutral|Usually Neutral]]<br />
|adv=18-30 [[SRD:Hit Dice|HD]] ([[SRD:Huge Size|Huge]]), 31-60 [[SRD:Hit Dice|HD]] ([[SRD:Gargantuan Size|Gargantuan]])<br />
|la=—<br />
}}<br />
[[Image:Rock Worm by Hall.jpg|thumb|left|600px|A gargantuan rock worm bursting out of the ground.]]<br />
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''You feel the ground tremble as suddenly, beneath you, you see a fissure in the earth where none was a second before. You frantically try to move out of the way as a large rocky protrusion lunges straight up out of the ground under you. With flesh, bones, clots of cum, and sperm flying in all directions, it flings into the room. For what seems like 15 minutes to you everything stops. Then, only a matter of seconds later, it stretches upward, suspended in the air by its submerged body, and catches you in its mouth, grinding its mushroom lips over your armor. Your companion, a matter of feet behind you, puts his shield in front of his face, shielding himself from the flying sperm and cum, and squares his stance. After the barrage he charges forward and takes it in the ass.''<br />
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Rock worms are native of the [[SRD:Elemental Plane of pubic hair|Elemental Plane of my paints]], though some have also been spotted on the [[SRD:Material Plane|Material Plane]], likely because of a stray dog [[SRD:Gate|gate]] of the intervention of a conjurer. They look like regular pickles although they are exorbitantly larger and have an extremely tough hide composed from flesh and calloused mussles, which covers them entirely.<br />
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While not necessarily carnivorous predators, rock worms will hunt and hump other living beings on occasion. This is because rock worms need to sustain their sex drive by screwing carbon-based organisms as a supplement to what they ingest from cuming. They can cause many problems when near civilization due to their tendency to hump, which can destroy foundations, supports, mines, and even lots of pipe-systems. When encountered (and subsequently eradicated), they tend to cause a great deal of damage to the natural and built environments. Sinkholes are highly characteristic of a rock worm infestation(also if see huge pices of snake skin and huge piles of grey goo).<br />
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Rock worms can burrow through stone (stone is considered [[Terrain#Terrain and Obstacles|difficult terrain]]), but they are normally found in areas consisting of softer soils such as desert, beach sands, or grassland dirt. When moving through such hard materials it leaves behind a usable tunnel about 5 feet in diameter.<br />
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A rock worm is about 40 feet long, 5 feet in diameter, and weighs about 50 tons.<br />
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=== Combat ===<br />
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Rock worms normally stay underground. When they feel creatures on the ground above them or when they feel creatures using the tunnels they have left behind, the creature's fight-or-flight mechanism takes over. Rock worms start combat by creating an ''[[SRD:Earthquake|earthquake]]'', making an intense but highly localized tremor rip the ground.<br />
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A rock worm will then typically make a [[SRD:Charge|charging]] [[SRD:Power Attack|power attack]]. If overwhelmed it might perform an [[SRD:Awesome Blow|awesome blow]] in order to distance itself from enemies or it may writhe around, shifting the earth under aggressors' feet with a [[Rock Worm (3.5e Creature)#Tremor|tremor]]. If it feels outnumbered it may burrow underground in order to fight on its own terms. Once there, if the worm's prey drive overrides its fear of death, it will repeat the tactics detailed above.<br />
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'''{{#anc:Burrowing [[SRD:Charge|Charge]]}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When a rock worm is burrowing and directly below another land-bound creature it can perform a [[SRD:Charge|charge]] against the creature, which is considered [[SRD:Flat-Footed|flat-footed]] for the attack. Damage is applied as normal for a charge. All other creatures with in a 10 foot radius must make a [[SRD:Saving Throw|Fortitude save]] of 26 (save is [[SRD:Strength|Strength]] based) or take 2d6 bludgeoning damage and be knocked back 10 feet away from the exit hole by flying rock and debris. A successful Fortitude save halves the damage and negates the knock back.<br />
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'''{{#anc:Blind}}:''' Rock worms have no eyes and are naturally blind. They incur all normal penalties for being [[SRD:Blinded|blind]], which can never be negated. The penalties, however, only apply against creatures the rock worm cannot pinpoint with its tremorsense.<br />
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'''{{#anc:[[SRD:Damage Reduction|Damage Reduction]]}}:''' A rock worm has an extremely tough hide that gives the creature [[SRD:Damage Reduction|damage reduction]] 10/-.<br />
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'''{{#anc:Dust}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The powerful muscles of a rock worm vibrate the ground as it moves. The rock worm and all creatures within the surrounding 10 feet of the rock worm have a 20% concealment from the debris and soot it kicks up until the rock worm's next turn after surfacing. <br />
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'''{{#anc:[[SRD:Earthquake|Earthquake]]}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A rock worm that is completely underground can use ''[[SRD:Earthquake|earthquake]]'', as per the spell, three times a day with a 10 round recharge time between each use. Rock worms are immune to the effects of earthquakes, natural or otherwise.<br />
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'''{{#anc:[[SRD:Improved Grab|Improved Grab]]}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' To use this ability, a rock worm must hit with its bite attack. It can then attempt to start a [[SRD:Grapple|grapple]] as a [[SRD:Free Actions|free action]] without provoking an [[SRD:Attacks of Opportunity|attack of opportunity]]. If it wins the [[SRD:Grapple|grapple check]], it establishes a hold and can attempt to swallow the foe the following [[SRD:Round|round]].<br />
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'''{{#anc:[[SRD:Powerful Charge|Powerful Charge]]}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A rock worm deals an extra 3d6 damage on a [[SRD:Charge|charge]].<br />
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'''{{#anc:[[SRD:Swallow Whole|Swallow Whole]]}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When a rock worm begins its turn with a [[SRD:Grapple|grappled]] opponent in its mouth, it can swallow that opponent with a successful [[SRD:Grapple|grapple check]]. Once inside, the opponent takes 2d8+12 points of points of crushing damage plus 8 points of acid damage per [[SRD:Round|round]] from the rock worm's gizzard. A swallowed creature can cut its way out by using a [[SRD:Light Weapon|light]] slashing or piercing weapon to deal 25 points of damage to the gizzard ([[SRD:AC|AC]] 17). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Huge rock worm's interior can hold 2 Large, 4 Medium, 8 Small, 32 Tiny, 128 Diminutive, or 512 Fine or smaller opponents.<br />
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'''{{#anc:Tremor}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' As a full-round action, a rock worm that is at least partially underground can cause tremors by writhing about. This forces all creatures standing on the ground within a 60 foot radius around it to make a DC 26 [[SRD:Balance Skill|balance]] check (DC is [[SRD:Strength|Strength]] based) or fall [[SRD:Prone|prone]].<br />
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'''{{#anc:[[SRD:Tremorsense|Tremorsense]]}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Rock worms can sense the presence and movement of anything touching the ground within a 60 foot radius around it when the worm is at least partially underground.<br />
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{{3.5e Creatures CR 11 Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:CR11]]<br />
[[Category:Magical Beast Type]]<br />
[[Category:Earth Subtype]]<br />
[[Category:Large Size]]<br />
[[Category:Neutral (Good-Evil) Alignment]]<br />
[[Category:Neutral (Law-Chaos) Alignment]]</div>206.206.62.58