https://www.dandwiki.com/w/api.php?action=feedcontributions&user=2.192.31.241&feedformat=atomD&D Wiki - User contributions [en]2024-03-28T20:18:13ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=King%27s_Hammer_(5e_Subclass)&diff=597094King's Hammer (5e Subclass)2012-11-19T01:27:18Z<p>2.192.31.241: /* King's Hammer */</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<!-- level of completion --><br />
|editing=<br />
|type=<!-- What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused") --><br />
|desc=<!-- Brief description of the PrC --><br />
|len=<!-- 5 --><br />
|minlvl=<!-- Minimum number of levels a character has to have in order to meet the entry requirements --><br />
}}<br />
<br />
==King's Hammer==<br />
<br />
{{quote<br />
|Where do ya think ya'r goin', scum?<br />
|orig=Dwain Ironfist, King's Hammer<br />
|src=before crushing an orc's head<br />
}}<br />
<br />
The King's Hammers are the guard of the dwarven kings on the battlefield. They wield their hammers to they create a vacuum around their ruler, while their shields fly in defense of the king or companions when they are in danger. A King's Hammer would not let no enemy ever closer to their protected and, even if they find themselves in critical state of health, will never fall to his knees in combat.<br />
<br />
===Becoming a King's Hammer===<br />
<br />
King's Hammers are usually nobles among the dwarven society. They are selected among the finest warriors the clan has to offer and they protect their king until death. Usually Fighters, Knights, Paladins and Clerics are found in their ranks.<br />
<br />
<!-- remove or add requirements as necessary --><br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Base Attack Bonus:<br />
| +10.<br />
|-<br />
! Race:<br />
| Dwarf.<br />
|-<br />
! Feats:<br />
| Weapon Focus (Any two handed Warhammer), Weapon Specialization (Any two handed Warhammer), Melee Weapon Mastery (Bludgeoning), Block Arrow.<br />
|-<br />
! Special:<br />
| Must use a two handed Warhammer and a shield with the "Animated" enchantment.<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The King's Hammer}}</div><br />
<p>Hit Die: d12</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || +2 || +0 || +2<br />
| class="left" | One with the Hammer, Hammer's Weep 1/Day<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +2 || +0 || +2<br />
| class="left" | Living Shield<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +3 || +1 || +3<br />
| class="left" | Hammer's Weep 2/Day<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +3 || +1 || +3<br />
| class="left" | Insuperable Bastion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +4 || +1 || +4<br />
| class="left" | Last Stand, Hammer's Weep 3/Day<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Swim (Str).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the King's Hammer.<br />
<br />
- One with the Hammer: starting at the first level, the King's Hammer add his Wisdom modifier to damages.<br />
<br />
- Hammer's Weep: when using this special ability, the character is considered to have the Whirlwind Attack talent in order to execute a powerful swept attack around him. Opponents hit by this attack fall prone if they fail to pass a Reflex saving throw (DC 10 + 1/2 Amount of damage). The character can use these ability 1/day at the first level, 2/day at the third and 3/day from the fifth level.<br />
<br />
- Living Shield: the shield's bonus to AC is taken in consideration even during touch attacks. Moreover if the King's Hammer wants to, the shield can protect an ally adjacent to the character; these way the shield grants his AC's bonus to the ally, but the PC lose the shield bonus until the start of his next turn.<br />
<br />
- Insuperable Bastion: an moving enemy who provoke a character's AoO, must immediatly stop his move action. The enemy's move action for the turn is lost.<br />
<br />
- Last Stand: when the character drops to 0 or fewer hit points, it is not incapacitated and can continue to act normally. However when the character reaches -10 hit points, must make a Fortitude saving throw 25 +2 for each new turn in wich the character is standing in spite of the wounds. At the end of the fight the character dies, unless it has been cured before the end of the fight.<br />
<br />
<br />
====Ex-King's Hammers====<br />
<br />
A King's Hammer who has been removed from his role doesn't lose any of his special abilities.</div>2.192.31.241https://www.dandwiki.com/w/index.php?title=King%27s_Hammer_(5e_Subclass)&diff=597093King's Hammer (5e Subclass)2012-11-19T01:23:06Z<p>2.192.31.241: /* King's Hammer */</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<!-- level of completion --><br />
|editing=<br />
|type=<!-- What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused") --><br />
|desc=<!-- Brief description of the PrC --><br />
|len=<!-- 5 --><br />
|minlvl=<!-- Minimum number of levels a character has to have in order to meet the entry requirements --><br />
}}<br />
<br />
==King's Hammer==<br />
<br />
{{quote<br />
|Where do ya think ya'r goin'?<br />
|orig=Dwain Ironfist, King's Hammer<br />
|src=said before crushing an orc's head<br />
}}<br />
<br />
The King's Hammers are the guard of the dwarven kings on the battlefield. They wield their hammers to they create a vacuum around their ruler, while their shields fly in defense of the king or companions when they are in danger. A King's Hammer would not let no enemy ever closer to their protected and, even if they find themselves in critical state of health, will never fall to his knees in combat.<br />
<br />
===Becoming a King's Hammer===<br />
<br />
King's Hammers are usually nobles among the dwarven society. They are selected among the finest warriors the clan has to offer and they protect their king until death. Usually Fighters, Knights, Paladins and Clerics are found in their ranks.<br />
<br />
<!-- remove or add requirements as necessary --><br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Base Attack Bonus:<br />
| +10.<br />
|-<br />
! Race:<br />
| Dwarf.<br />
|-<br />
! Feats:<br />
| Weapon Focus (Any two handed Warhammer), Weapon Specialization (Any two handed Warhammer), Melee Weapon Mastery (Bludgeoning), Block Arrow.<br />
|-<br />
! Special:<br />
| Must use a two handed Warhammer and a shield with the "Animated" enchantment.<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The King's Hammer}}</div><br />
<p>Hit Die: d12</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || +2 || +0 || +2<br />
| class="left" | One with the Hammer, Hammer's Weep 1/Day<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +2 || +0 || +2<br />
| class="left" | Living Shield<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +3 || +1 || +3<br />
| class="left" | Hammer's Weep 2/Day<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +3 || +1 || +3<br />
| class="left" | Insuperable Bastion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +4 || +1 || +4<br />
| class="left" | Last Stand, Hammer's Weep 3/Day<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Swim (Str).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the King's Hammer.<br />
<br />
- One with the Hammer: starting at the first level, the King's Hammer add his Wisdom modifier to damages.<br />
<br />
- Hammer's Weep: when using this special ability, the character is considered to have the Whirlwind Attack talent in order to execute a powerful swept attack around him. Opponents hit by this attack fall prone if they fail to pass a Reflex saving throw (DC 10 + 1/2 Amount of damage). The character can use these ability 1/day at the first level, 2/day at the third and 3/day from the fifth level.<br />
<br />
- Living Shield: the shield's bonus to AC is taken in consideration even during touch attacks. Moreover if the King's Hammer wants to, the shield can protect an ally adjacent to the character; these way the shield grants his AC's bonus to the ally, but the PC lose the shield bonus until the start of his next turn.<br />
<br />
- Insuperable Bastion: an moving enemy who provoke a character's AoO, must immediatly stop his move action. The enemy's move action for the turn is lost.<br />
<br />
- Last Stand: when the character drops to 0 or fewer hit points, it is not incapacitated and can continue to act normally. However when the character reaches -10 hit points, must make a Fortitude saving throw 25 +2 for each new turn in wich the character is standing in spite of the wounds. At the end of the fight the character dies, unless it has been cured before the end of the fight.<br />
<br />
<br />
====Ex-King's Hammers====<br />
<br />
A King's Hammer who has been removed from his role doesn't lose any of his special abilities.</div>2.192.31.241https://www.dandwiki.com/w/index.php?title=King%27s_Hammer_(5e_Subclass)&diff=597092King's Hammer (5e Subclass)2012-11-19T01:19:42Z<p>2.192.31.241: Created page with "{{DnD Prestige Class Infobox |img= |imgloc= |imgsize= |imgcaption= |rating_power= |raters_power= |rating_wording= |raters_wording= |rating_formatting= |raters_formatting= |rat..."</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<!-- level of completion --><br />
|editing=<br />
|type=<!-- What additional roles this class fits (see bottom; e.g. "Good Guy, Combat-Focused") --><br />
|desc=<!-- Brief description of the PrC --><br />
|len=<!-- 5 --><br />
|minlvl=<!-- Minimum number of levels a character has to have in order to meet the entry requirements --><br />
}}<br />
<br />
==King's Hammer==<br />
<br />
{{quote<br />
|Where do ya think ya'r goin'?<br />
|orig=Dwain Ironfist, King's Hammer<br />
|src=said before crushing an orc's head<br />
}}<br />
<br />
{{Section Description Needed}}<br />
<br />
The King's Hammers are the guard of the dwarven kings on the battlefield. They wield their hammers to they create a vacuum around their ruler, while their shields fly in defense of the king or companions when they are in danger. A King's Hammer would not let no enemy ever closer to their protected and, even if they find themselves in critical state of health, will never fall to his knees in combat.<br />
<br />
===Becoming a King's Hammer===<br />
<br />
King's Hammers are usually nobles among the dwarven society. They are selected among the finest warriors the clan has to offer and they protect their king until death. Usually Fighters, Knights, Paladins and Clerics are found in their ranks.<br />
<br />
<!-- remove or add requirements as necessary --><br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Base Attack Bonus:<br />
| +10.<br />
|-<br />
! Race:<br />
| Dwarf.<br />
|-<br />
! Feats:<br />
| Weapon Focus (Any two handed Warhammer), Weapon Specialization (Any two handed Warhammer), Melee Weapon Mastery (Bludgeoning), Block Arrow.<br />
|-<br />
! Special:<br />
| Must use a two handed Warhammer and a shield with the "Animated" enchantment.<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The King's Hammer}}</div><br />
<p>Hit Die: d12</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || +2 || +0 || +2<br />
| class="left" | One with the Hammer, Hammer's Weep 1/Day<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +2 || +0 || +2<br />
| class="left" | Living Shield<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +3 || +1 || +3<br />
| class="left" | Hammer's Weep 2/Day<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +3 || +1 || +3<br />
| class="left" | Insuperable Bastion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +4 || +1 || +4<br />
| class="left" | Last Stand, Hammer's Weep 3/Day<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Swim (Str).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the King's Hammer.<br />
<br />
- One with the Hammer: starting at the first level, the King's Hammer add his Wisdom modifier to damages.<br />
<br />
- Hammer's Weep: when using this special ability, the character is considered to have the Whirlwind Attack talent in order to execute a powerful swept attack around him. Opponents hit by this attack fall prone if they fail to pass a Reflex saving throw (DC 10 + 1/2 Amount of damage). The character can use these ability 1/day at the first level, 2/day at the third and 3/day from the fifth level.<br />
<br />
- Living Shield: the shield's bonus to AC is taken in consideration even during touch attacks. Moreover if the King's Hammer wants to, the shield can protect an ally adjacent to the character; these way the shield grants his AC's bonus to the ally, but the PC lose the shield bonus until the start of his next turn.<br />
<br />
- Insuperable Bastion: an moving enemy who provoke a character's AoO, must immediatly stop his move action. The enemy's move action for the turn is lost.<br />
<br />
- Last Stand: when the character drops to 0 or fewer hit points, it is not incapacitated and can continue to act normally. However when the character reaches -10 hit points, must make a Fortitude saving throw 25 +2 for each new turn in wich the character is standing in spite of the wounds. At the end of the fight the character dies, unless it has been cured before the end of the fight.<br />
<br />
<br />
====Ex-King's Hammers====<br />
<br />
A King's Hammer who has been removed from his role doesn't lose any of his special abilities.</div>2.192.31.241