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	<entry>
		<id>http://www.dandwiki.com/wiki/Drakkoth_(4e_Race)</id>
		<title>Drakkoth (4e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Drakkoth_(4e_Race)"/>
				<updated>2011-09-17T18:55:36Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drakkoths ==&lt;br /&gt;
&lt;br /&gt;
'''''Swift, skilled, and loyal warriors, cousins of the green dragons'''''&lt;br /&gt;
&lt;br /&gt;
{{4e Racial Traits&lt;br /&gt;
|height=6'4&amp;quot; - 7'2&amp;quot;&lt;br /&gt;
|weight= 900 - 1100 lb.&lt;br /&gt;
|abilities=+2 Strength or Constitution, +2 Dexterity&lt;br /&gt;
|size=Medium&lt;br /&gt;
|speed=7 squares&lt;br /&gt;
|vision=Normal, low-light&lt;br /&gt;
|languages=Common, Draconic&lt;br /&gt;
|skills=+2 Endurance, +2 Nature&lt;br /&gt;
|trait1=Draconic Heritage&lt;br /&gt;
|description1=Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.&lt;br /&gt;
|trait2=Drakkoth Rage&lt;br /&gt;
|description2=When first bloodied in an encounter, you gain 10 temporary hit points.&lt;br /&gt;
|trait3=Poison Resistance&lt;br /&gt;
|description3=You have resist poison 5 + one-half your level.&lt;br /&gt;
|trait4=Drakkoth Warriorship&lt;br /&gt;
|description4=You may choose an addition feat at level 1, 11, and 21 that have the prerequisite of being a Drakkoth.&lt;br /&gt;
|trait5=&lt;br /&gt;
|description5=&lt;br /&gt;
|trait6=&lt;br /&gt;
|description6=&lt;br /&gt;
}}&lt;br /&gt;
{{4e Power&lt;br /&gt;
|name=Venomous Hiss&lt;br /&gt;
|owner=Race&lt;br /&gt;
|class=Drakkoth&lt;br /&gt;
|type=Attack&lt;br /&gt;
|usage=Encounter&lt;br /&gt;
|flavor=You open your jaws wide and shower your enemy with deadly poison.&lt;br /&gt;
|keyword1=Martial&lt;br /&gt;
|keyword2=Poison&lt;br /&gt;
|actiontype=Minor Action&lt;br /&gt;
|range=Close Blast 2&lt;br /&gt;
|target=All creatures in area&lt;br /&gt;
|attack=Constitution&lt;br /&gt;
|defense=Reflex&lt;br /&gt;
|hit=1d6 + Constitution modifier damage&lt;br /&gt;
|extra=Increase to +4 bonus and 2d6 + Constitution modifier damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier damage at 21st level.&lt;br /&gt;
|special=&amp;lt;!-- Special text. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Proud warriors, the drakkoth are relatives of the dragos they resemble. Also called dracotaurs, they have developed culture and weaponry similar to that of humanoid races. They stalk the jungles and forests of the world, seeking to test their mettle against any who would dare stand against their prowess.&lt;br /&gt;
&lt;br /&gt;
Play a Drakkoth if you want...&lt;br /&gt;
* To be a member of a race related to chromatic dragons.&lt;br /&gt;
* To be a swift, durable warrior.&lt;br /&gt;
* To spit poison at your enemies.&lt;br /&gt;
* To be a member of a race that favors the fighter, ranger, barbarian, or warden classes.&lt;br /&gt;
&lt;br /&gt;
=== Physical Qualities ===&lt;br /&gt;
&lt;br /&gt;
Drakkoths, or dracotaurs, resemble centaurs, at least superficially. They possess a quadruped lower body, with a humanoid torso. The resemblance stops there, however. Drakkoths are covered in green scales, and often sport red spines or crests. They are physically powerful and very quick. They have long, powerful tails like their larger cousins.&lt;br /&gt;
&lt;br /&gt;
A drakkoth's humanoid portion looks much like their dragonborn relatives. Their eyes are yellow or green, and their scales are always green. They have strong arms and five-fingered, clawed hands. Their legs end in thick, four-toed claws.&lt;br /&gt;
&lt;br /&gt;
Dracotaurs are capable of spitting poison at their enemies, debilitating them and causing severe pain. Directly related to this is the drakkoth's natural ability to resist poisons and their ill effects. In addition to this, they have the strength and endurance of their dragonborn cousins, making the drakkoth a formidable fore on any battlefield.&lt;br /&gt;
&lt;br /&gt;
=== Playing an Drakkoth ===&lt;br /&gt;
&lt;br /&gt;
Drakkoths are a wild, nomadic race. They are content to wander through the jungles and forests in small herds, claiming whatever territory they wish for as long as they wish it. They gladly and eagerly meet any challenge to their authority with violence and aggression. However, they are not a violent race among themselves.&lt;br /&gt;
&lt;br /&gt;
The dracotaurs respect strength and skill in combat above all else. Because of this, they most often settle disputes with contests of arms, often to the death. A drakkoth's first response to any challenge will most likely be violence, as will its second and third. This by no means excludes them from being dirty fighters, however. Victory in battle by whatever means is acceptable, whether it is a frontal assault, a careful ambush, or a volley of arrows from a distance.&lt;br /&gt;
&lt;br /&gt;
Many drakkoth fear and distrust magic in any form, be it arcane, divine, or psionic. They prefer to deal with forces they can understand, and nothing is quite so clear as cold steel. However, while they are distrustful of magic, they also respect the power it can bring, and a powerful magician is just as respected as a skilled warrior, even if they are deemed less trustworthy.&lt;br /&gt;
&lt;br /&gt;
Drakkoths rarely engage in religious practices, since the prefer to deal with the material world. Some worship Bahamut, though many shy away from this due to their association with the chromatic dragons. Others revere Kord for his strength in battle. Still others follow the strictures of the Raven Queen. The common drakkoth either has no particular patron deity or else worships a particular local dragon, usually a green dragon.&lt;br /&gt;
&lt;br /&gt;
Dracotaurs most often adventure to hone and test their combat skills. They are a warrior people and the ability to destroy one's enemies is the most important element in their culture. Drakkoth adventurers hope to return to their herds as mighty warriors, able to crush any who stand in their way.'''&lt;br /&gt;
&lt;br /&gt;
'''Drakkoth Characteristics:''' Hot-headed, violent, nomadic, driven, respectful&lt;br /&gt;
&lt;br /&gt;
'''Male Names:'''  Kaaramat, Jorigaan, Bashaar, Aajahan, Hesk, Reshk, Taar.&lt;br /&gt;
&lt;br /&gt;
'''Female Names:'''  Tiameet, Jareen, Baileer, Veeshra, Seera, Theeless, Oleem&lt;br /&gt;
&lt;br /&gt;
=== Drakkoth Adventurers ===&lt;br /&gt;
&lt;br /&gt;
Three sample drakkoth adventurers are described below.&lt;br /&gt;
&lt;br /&gt;
Blaasar is a drakkoth fighter who is traveling with an adventuring party. He keeps mostly to himself and while he does not associate well with the others, he is always at the front of combat, earning him their respect. He plans to one day return to his herd and seize command, expanding their influence in the jungle and improving their lot.&lt;br /&gt;
&lt;br /&gt;
Naleen is a paladin who has devoted herself to Kord. She always makes sure to place herself first in the line of combat, protecting her friends and allies and destroying the cowardly and weak in Kord's name. She dreams of some day returning to her herd and showing them the divine path she has chosen to follow, hoping to bring them to serve Kord as well.&lt;br /&gt;
&lt;br /&gt;
Peera is a dracotaur warden. She reveres a powerful green dragon and considers it her sacred duty to defend the land he has claimed as his own. She has abandoned her herd for this mission and does not regret it. She travels the forest, seeking out enemies of her master and crushing them ruthlessly.&lt;br /&gt;
&lt;br /&gt;
=== Drakkoth Racial Options ===&lt;br /&gt;
&lt;br /&gt;
'''Feats:'''&lt;br /&gt;
&lt;br /&gt;
''Heroic Tier Feats:'' [[Bloody Hiss (4e Future Feat)| Bloody Hiss]], [[Paralyzing Poison (4e Future Feat)|Paralyzing Poison]], [[Potent Venom (4e Future Feat)| Potent Venom]], [[Ragefilled Strike (4e Future Feat)|Ragefilled Strike]]&lt;br /&gt;
&lt;br /&gt;
''Paragon Tier Feats:'' [[Burning Venom (4e Future Feat)|Burning Venom]], [[Numbing Rage (4e Future Feat)|Numbing Rage]]&lt;br /&gt;
&lt;br /&gt;
''Epic Tier Feats:'' [[Unstoppable Rage (4e Future Feat)|Unstoppable Rage]]&lt;br /&gt;
&lt;br /&gt;
'''Paragon Paths:'''  [[Greenwyrm Scion (4e Paragon Path)|Greenwyrm Scion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{4e Races Breadcrumb}}&lt;br /&gt;
[[Category:4e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Race]]&lt;br /&gt;
[[Category:&amp;lt;!-Type-&amp;gt; Type]]&lt;br /&gt;
[[Category:&amp;lt;!-Subtype-&amp;gt; Subtype]]&lt;/div&gt;</summary>
		<author><name>173.245.55.62</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/3.5e_Martial_Adept_Alternate_Class_Features</id>
		<title>3.5e Martial Adept Alternate Class Features</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/3.5e_Martial_Adept_Alternate_Class_Features"/>
				<updated>2011-09-16T20:17:25Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.62: /* Warblade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Martial Adept Alternate ==&lt;br /&gt;
&lt;br /&gt;
This variant of the Martial Adept classes is made for more &amp;quot;action packed&amp;quot; or &amp;quot;semi-gestalt&amp;quot; games.  There includes other sub-variants that can be used for Tougher and High Powered campaigns.  In general, for all classes, remove the &amp;quot;Maneuvers Known&amp;quot; and &amp;quot;Stances Known&amp;quot; from each class chart.  &amp;quot;Maneuvers Readied&amp;quot; is used to calculate the new &amp;quot;Maneuver Points&amp;quot; or MP used to power Maneuvers.&lt;br /&gt;
&lt;br /&gt;
Remember that any Strike Maneuver can crit for double damage on a natural 20 of the attack roll.  Also remember that Counter Maneuvers cannot be used to negate an attack roll of a natural 20.  When calculating total Maneuver Points, remember that only the character's Inherent stat is used.  However, wearing an item that increases the stat makes a small &amp;quot;buffer&amp;quot; to keep the Adept from losing their Maximum MP.  For instance, a Swordsage wearing a Headband of Wisdom +4 would have to take 4 points of WIS damage before their Max MP suffered.  Enhancement Bonuses to stats still do affect MP gained per round for Crusaders and Swordsages.&lt;br /&gt;
&lt;br /&gt;
Note that using abilities that use MP, besides Maneuvers, cannot be used the same round as any MP or Maneuver recovering abilities.  In the case of &amp;quot;spamming&amp;quot; one or two manuevers in round-by-round succession, the DM has full right to add a -8 attack or half damage penalties.  This of course does not apply to Crusaders, since they already take penalties for successive maneuvers before reseting.&lt;br /&gt;
&lt;br /&gt;
== Crusader: ==&lt;br /&gt;
&lt;br /&gt;
'''Maneuver Points:'''  Take the Crusader &amp;quot;Maneuvers Readied&amp;quot; chart.  The number in the (#) is how many points gained at the beginning of the encounter.  The number to the left of that is how many points the Crusader can gain over the next few rounds.  It is added to the Crusader's CHA.  A Crusader gains half their WIS (round up) in MP at the beginning of every round.  For example, assuming a level 10 Crusader with a CHA of +4 and a WIS of +3, the Crusader would gain 3 MP at the start of the encounter, and would gain 10 more MP over the next few rounds, at 2 MP per round.&lt;br /&gt;
&lt;br /&gt;
Once this whole store of MP is gained, the Crusader must ask their deity for more divine power to smite their foes, by taking a standard action (No AoO) to shout to the heavens (Silence effects have no effect on this, as long as the Crusader can express their will to the gods, even mentally.)&lt;br /&gt;
&lt;br /&gt;
'''Recovering Maneuvers:'''  Crusaders don't actually &amp;quot;expend&amp;quot; most maneuvers.  They can use the same maneuver constantly throughout an encounter if they so desire.  However, each subsequent use penalizes their attack roll by a stacking -4, and cannot crit unless it is the first use.  For Maneuvers that deal +'''x'''d'''y''' damage, the damage is reduced by 25%.  Counters are '''always''' expended.  For a Crusader, it is less a matter of &amp;quot;Recovering&amp;quot; their divine energies, as much as it is asking their deity to revitalize (or &amp;quot;reset&amp;quot;) them.  This is done in the same manner as recovering MP.&lt;br /&gt;
&lt;br /&gt;
'''Steely Resolve:'''  Increase Steely Resolve Pools by 3 times.  For Tougher or High-Powered campaigns, increase THAT amount by 3 or 5, respectively.&lt;br /&gt;
&lt;br /&gt;
'''Furious Counterstrike:'''  Increase the &amp;quot;Delayed Damage Pool Points&amp;quot; table by 3 times.  For Tougher or High-Powered campaigns, increase THAT amount by 2 or 4, respectively.&lt;br /&gt;
&lt;br /&gt;
'''Adamant Resolve:'''  A Crusader can spend 2 MP to gain Damage Reduction X/Adamantine, where X is their Adept level, for two rounds.  This is a Move Action.&lt;br /&gt;
&lt;br /&gt;
They may also spend 4 MP to gain Damage Reduction X/Y '''and''' Adamantine, where X is their WIS + CHA, Y is the opposite of their Deity's L/C Alignment.  If their Deity is Neutral, the Crusader chooses between the choices at character creation, and cannot be changed.  This lasts 5 rounds and is a Move Action.&lt;br /&gt;
&lt;br /&gt;
'''Divine Prayer:'''  The Crusader can spend 1 MP to recover 1 HP/Adept Level, up to 3 MP in one encounter.  This is a move action, and cannot be used outside of combat.  The gods will not grant you this &amp;quot;free&amp;quot; healing if you are not shedding the blood of their enemies.&lt;br /&gt;
&lt;br /&gt;
== Swordsage ==&lt;br /&gt;
&lt;br /&gt;
'''Maneuver Points:'''  Take the Swordsage &amp;quot;Maneuvers Readied&amp;quot; chart.  Add the Swordsage's WIS.  A Swordsage enters combat with full MP.  In order to regain MP, the Swordsage must take a move action to reassess the situation.  They gain half their INT in MP as a result.  (In this case, however, only Move Actions can recover.  Standard Actions cannot.)&lt;br /&gt;
&lt;br /&gt;
'''Recovering Maneuvers:'''  The Swordsage must take a second to recollect their thoughts, using a Standard Action to recover all expended Maneuvers.&lt;br /&gt;
&lt;br /&gt;
'''AC Bonus:'''  Gained at 1st level.&lt;br /&gt;
&lt;br /&gt;
'''Sense Magic:'''  Reduce to 1 minute.&lt;br /&gt;
&lt;br /&gt;
'''Class Skills:'''  Add Knowledge:  Arcana.  Reduce Skills gained to &amp;quot;x4 at 1st level&amp;quot; instead of &amp;quot;x6 ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Tactical Knowledge:'''  The Swordsage can spend 2 MP to increase the distance of any one area of a Maneuver by two.  For instance, she may spend 2 points to travel up to 200 feet with Leaping Flame, or increase Wyrm's Flame to a 60 foot cone.&lt;br /&gt;
&lt;br /&gt;
'''Aim for Weak Points:'''  The Swordsage can spend 3 MP to add their INT to damage rolls.  This stacks with Insightful Strikes.&lt;br /&gt;
&lt;br /&gt;
'''Last Resort:'''  The Swordsage can focus completely on one task to automatically confirm a critical, at the expense of lowering their Max MP by 1. (Up to 3 in High Powered campaigns) Their Max MP recovers upon meditation or sleep for 4 hours.&lt;br /&gt;
&lt;br /&gt;
== Warblade ==&lt;br /&gt;
&lt;br /&gt;
'''Maneuver Points:'''  Take the Warblade &amp;quot;Maneuvers Readied&amp;quot; chart.  Add their INT.  A Warblade enters combat with full MP.  In order to regain MP, the Warblade may either Flourish, regaining 1 MP per target Amazed, or forgo damage on one attack with a Standard Action.  Remember, however, that MP cannot be spent on the same round a Warblade Flourishes.&lt;br /&gt;
&lt;br /&gt;
'''Recovering Maneuvers:'''  The Warblade must Flourish with intent to Recover as a Standard Action.  They may also choose to Recover by taking a Full-Round Action to meditate.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:'''  Are gained at 1st level and every 3rd level after.  (4th, 7th, etc.)&lt;br /&gt;
&lt;br /&gt;
'''Stance Mastery:'''  Gained at 15th level.&lt;br /&gt;
&lt;br /&gt;
'''Never Miss:'''  The Warblade can spend 3 MP to reroll any attack roll at a -4 penalty.  Natural 1s cannot be rerolled.&lt;br /&gt;
&lt;br /&gt;
'''Wrecking Power:'''  The Warblade can spend 5 MP to add 50% of any rolled damage dice as extra damage.  These points can be spent after the attack roll is made.&lt;br /&gt;
&lt;br /&gt;
'''Nah:'''  The Warblade is less prone to screw ups while she is performing.  (And with a Warblade, every combat is a performance.)  She can spend 4 MP to negate a roll of Natural 1 on attack rolls.&lt;br /&gt;
&lt;br /&gt;
'''Flourishing:'''  The Warblade can dazzle with her mastery of the blade.  Perform (Flourish) is a class skill for Warblades, and is the source of their martial might.  To Flourish with intent to Recover, roll Perform (Flourish).  If this roll exceeds the HD of any enemy, the Warblade Recovers.  To Flourish with intent to Regain, Flourish with the intent to Amaze.  (See below)  The Warblade gains 1 MP per target Amazed, up to their maximum.  This represents the Warblade's vampiric nature on awe.  This is a move action either way, but is still a free action if the Warblade Flourishes with intent to Amaze but '''NOT''' recover.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
'''Perform (Florish):'''  Whether florishing to show thanks to one's deity or to call upon the screams of one's fans, a Martial Adept has uses for showing off her skill.  &lt;br /&gt;
&lt;br /&gt;
Amazement:  Have all creatures who can see the Florish make a HD/CL check against it, including allies.  Should the creature fail, they become Amazed, taking -1 on all rolls against the Adept.  The adept can also make a Florish check against the AC of one opponent, teasing and Astonishing them, forcing them to take -2 on all rolls against the Adept.  Astonished overwrites Amazed, it does not stack.  Amazed lasts three rounds, Astonishment lasts for the encounter.&lt;br /&gt;
&lt;br /&gt;
Kata:  By practicing for 5 minutes with a preset kata, make a DC 20 check.  On success, the Adept gains +1 Max MP.  For every 10 above the DC 20 check, the Adept gains another +1.  This lasts for 24 hours, and cannot be retried until that time passes.&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
&lt;br /&gt;
Adaptive Style:  Allows a character to gain another Discipline from their Prestige/Multi Class.  (See below)  Also adds +2 to the DC of any Maneuvers.  This feat can be taken as many times as needed, but the +2 DC only applies once.&amp;lt;br&amp;gt;&lt;br /&gt;
Blade Meditation:  +2 to damage;  Taken once, works with all Disciplines&amp;lt;br&amp;gt;&lt;br /&gt;
Extra Granted Maneuver:  Add +1(1) to Maneuvers Readied chart when determining MP.&amp;lt;br&amp;gt;&lt;br /&gt;
Extra Readied Maneuver:  Add +1 to Maneuvers Readied chart when determining MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prestige Classes ==&lt;br /&gt;
&lt;br /&gt;
Any PrC that states what Disciplines to choose from a Martial Adept Adds to their current list.  For example, if a Crusader took levels of Eternal Blade, they would gain Diamond Mind OR Iron Heart.  You may only take one Discipline you do not already have, unless you take the Adaptive Style feat.  This does not apply to Master of Nine.&lt;br /&gt;
&lt;br /&gt;
Jade Phoenix Mage:  Caster Progression becomes 10/10 instead of 8/10.&lt;br /&gt;
&lt;br /&gt;
Master of Nine:  Increase BAB Progression to Good, as well as Will saves.  Change Mastery of Nine to, &amp;quot;You gain a +2 bonus on attack rolls and a +1 to damage rolls equal to the number of different Disciplines you have used in the current encounter.&amp;quot;  Move Dual Stance, Perfect Form, and Counter Stance to levels 1, 2, and 3, respectively, and add a Bonus Feat at 4.  Remove the Dodge and Blind Fight entry requirements and add Superior Unarmed Strike.  Lessen the skill requirements to 8.  Add Special requirement, &amp;quot;Must defeat enemy of at least 2 CR higher than character's HD in combat using Hand-to-Hand, alone.&amp;quot;&lt;/div&gt;</summary>
		<author><name>173.245.55.62</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Green_Dragon</id>
		<title>User talk:Green Dragon</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Green_Dragon"/>
				<updated>2011-08-30T16:01:45Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.62: /* Jedi base class, prestige class, d20, consolidation */ signature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Green Dragon/Top Template}}&lt;br /&gt;
{{Messages of Interest|messages=&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Category_talk:Candidates_for_Deletion&lt;br /&gt;
|section=Idea_for_half-completed_pages&lt;br /&gt;
|notifier=Jazzman831&lt;br /&gt;
|date_time=21:09, 20 April 2010 (UTC)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=http://www.dandwiki.com/w/index.php?title=LA_7_Races&amp;amp;oldid=397215&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=22:09, 13 March 2010 (UTC)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Green_Dragon&lt;br /&gt;
|section=Taking Author Information off Pages&lt;br /&gt;
|notifier=Jwguy&lt;br /&gt;
|date_time=01:40, 6 November 2009 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Detect_Disease_(3.5e_Spell)&lt;br /&gt;
|section=Author Template&lt;br /&gt;
|notifier=Daniel Draco&lt;br /&gt;
|date_time=13:55, 6 October 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Detect_Disease_(3.5e_Spell)&lt;br /&gt;
|section=Author Template&lt;br /&gt;
|notifier=Daniel Draco&lt;br /&gt;
|date_time=03:15, 4 October 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:SRD3e:System_Reference_Document&lt;br /&gt;
|section=Basic Character Classes&lt;br /&gt;
|notifier=Hooper&lt;br /&gt;
|date_time=16:45, 1 October 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Hooper/Banned_Material&lt;br /&gt;
|section=Hugh?&lt;br /&gt;
|notifier=Lord Dhazriel&lt;br /&gt;
|date_time=17:57, 18 September 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Jason_Bagby&lt;br /&gt;
|section=Deletion Template on User Page&lt;br /&gt;
|notifier=Hooper&lt;br /&gt;
|date_time=17:05, 5 September 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Admin&lt;br /&gt;
|section=Transcribed Wizards of the Coast Online Archives&lt;br /&gt;
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|date_time=16:15, 5 September 2009 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=User_talk:Admin&lt;br /&gt;
|section=Transcribed Wizards of the Coast Online Archives&lt;br /&gt;
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|date_time=16:01, 5 September 2009 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Deviant_(3.5e_Class)&lt;br /&gt;
|section=Author Template&lt;br /&gt;
|notifier=Sulacu&lt;br /&gt;
|date_time=13:58, 28 August 2009 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Knightwarrior_(3.5e_Class)&lt;br /&gt;
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|date_time=21:57, 27 August 2009 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=User_talk:Calidore_Chase&lt;br /&gt;
|section=No longer an Admin?&lt;br /&gt;
|notifier=Calidore Chase&lt;br /&gt;
|date_time=12:51, 15 August 2009 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Half-Troll_(4e_Race)&lt;br /&gt;
|section=Formatting&lt;br /&gt;
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|date_time=14:57, 3 August 2009 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Template_talk:4e_Power&lt;br /&gt;
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|date_time=13:39, 22 July 2009 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Ironbound_(3.5e_Prestige_Class)&lt;br /&gt;
|section=locked&lt;br /&gt;
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|date_time=04:59, 12 July 2009 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Dungeons_and_Dragons&lt;br /&gt;
|section=DPL?&lt;br /&gt;
|notifier=Daniel Draco&lt;br /&gt;
|date_time=22:13, 24 June 2009 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
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|date_time=21:34, 11 June 2009 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Rod_of_Orcus_(4e_Artifact)&lt;br /&gt;
|section=Template Issues&lt;br /&gt;
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|date_time=16:08, 11 June 2009 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=User_talk:Green_Dragon&lt;br /&gt;
|section=Harassment&lt;br /&gt;
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|date_time=07:45, 31 May 2009 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Giant_(4e_Race)&lt;br /&gt;
|section=Response&lt;br /&gt;
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|date_time=07:37, 31 May 2009 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Category_talk:Martial_Adept&lt;br /&gt;
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|date_time=19:57, 28 May 2009 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Nature_Bound_(DnD_Class)&lt;br /&gt;
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|date_time=15:26, 28 May 2009 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Daunting_Assailant_(DnD_Class)&lt;br /&gt;
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|date_time=15:46, 8 April 2009 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Regiment_(3.5e_Template)&lt;br /&gt;
|section=Can&amp;amp;#39;t Access the Page Anymore&lt;br /&gt;
|notifier=Aarnott&lt;br /&gt;
|date_time=15:27, 6 April 2009 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Template_talk:Weapon_Desc&lt;br /&gt;
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|date_time=21:52, 7 November 2008 (MST)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=Moving to new MediaWiki version&lt;br /&gt;
|notifier=Blue Dragon&lt;br /&gt;
|date_time=13:36, 28 October 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Bodily_Relics&lt;br /&gt;
|section=Talk:Bodily Relics?&lt;br /&gt;
|notifier=Rithaniel&lt;br /&gt;
|date_time=10:28, 16 October 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Abyssal_Heritor_Feats&lt;br /&gt;
|section=DPL&lt;br /&gt;
|notifier=Aarnott&lt;br /&gt;
|date_time=11:08, 28 July 2008 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Soul-Mate_(DnD_Feat)&lt;br /&gt;
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|date_time=23:03, 19 July 2008 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Snake-Sword_(DnD_Equipment)&lt;br /&gt;
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|date_time=02:07, 30 June 2008 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=WYSIWYG extension&lt;br /&gt;
|notifier=Aarnott&lt;br /&gt;
|date_time=10:35, 20 June 2008 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Snow_Silver_(3.5e_Equipment)&lt;br /&gt;
|section=&lt;br /&gt;
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|date_time=13:21, 6 June 2008 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Myrmidon_(DnD_Class)&lt;br /&gt;
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|date_time=08:16, 26 May 2008 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=UA_talk:Variant_Rules&lt;br /&gt;
|section=Two Complete Chapters&lt;br /&gt;
|notifier=OptimizationFanatic&lt;br /&gt;
|date_time=15:15, 11 May 2008 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Expanded_Religions_(DnD_Variant_Rule)&lt;br /&gt;
|section=Featured Article Nomination&lt;br /&gt;
|notifier=Hawk&lt;br /&gt;
|date_time=07:23, 28 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Regiment_(DnD_Template)&lt;br /&gt;
|section=Call out for help!&lt;br /&gt;
|notifier=Aarnott&lt;br /&gt;
|date_time=16:58, 17 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Template_talk:Main_Page_FA&lt;br /&gt;
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|date_time=13:21, 16 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Publishers_of_d20_and_D&amp;amp;amp;D_Products&lt;br /&gt;
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|date_time=11:15, 16 March 2008 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Mesoamerican_Gods_and_Goddessess_(DnD_Pantheon)&lt;br /&gt;
|section=&lt;br /&gt;
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|date_time=09:59, 16 March 2008 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Marksman_(DnD_Class)&lt;br /&gt;
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|date_time=02:30, 15 March 2008 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Form_talk:DnD_Equipment/Preload&lt;br /&gt;
|section=Problems&lt;br /&gt;
|notifier=Hawk&lt;br /&gt;
|date_time=22:03, 29 February 2008 (MST)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Equipment&lt;br /&gt;
|section=Cost and Weight&lt;br /&gt;
|notifier=Hawk&lt;br /&gt;
|date_time=20:06, 29 February 2008 (MST)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Form_talk:DnD_Equipment&lt;br /&gt;
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|date_time=19:42, 29 February 2008 (MST)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Catgirl/Nekomusume/Nekomimi_(DnD_Race)&lt;br /&gt;
|section=Dogs&lt;br /&gt;
|notifier=Xdeletedx&lt;br /&gt;
|date_time=16:28, 26 February 2008 (MST)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Brawling_(DnD_Variant_Rule)&lt;br /&gt;
|section=Sooo tired...&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=00:04, 26 February 2008 (MST)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Marksman_(DnD_Class)&lt;br /&gt;
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|date_time=13:11, 24 February 2008 (MST)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:User_Base_Classes&lt;br /&gt;
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|date_time=14:27, 19 February 2008 (MST)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Vest_of_the_Bold_(DnD_Equipment)&lt;br /&gt;
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|date_time=05:17, 18 February 2008 (MST)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Pedistal_of_Truth_(DnD_Equipment)&lt;br /&gt;
|section=Format Format&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=09:40, 16 February 2008 (MST)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Performer_(DnD_Prestige_Class)&lt;br /&gt;
|section=&lt;br /&gt;
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|date_time=18:22, 11 February 2008 (MST)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=07:20, 5 February 2008 (MST)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Paladin_Mount_from_first_level_(DnD_Variant_Rule)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=09:35, 4 February 2008 (MST)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Myrmidon_(DnD_Class)&lt;br /&gt;
|section=all of it&lt;br /&gt;
|notifier=Tetsurga&lt;br /&gt;
|date_time=17:54, 31 January 2008 (MST)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Maps&lt;br /&gt;
|section=Maybe this should be in environments after all?&lt;br /&gt;
|notifier=EldritchNumen&lt;br /&gt;
|date_time=12:32, 3 January 2008 (MST)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=Talk:Chromatic_Dwarf_(DnD_Creature)&lt;br /&gt;
|section=Race&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:45, 1 June 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Combat_School_(3.5e_Variant_Rule)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:57, 21 May 2007 (MDT)&lt;br /&gt;
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{{MoI-Row&lt;br /&gt;
|page=MediaWiki:Sharedupload&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:01, 14 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=dndmedia:D&amp;amp;D_Wiki_Media_talk:Copyrights&lt;br /&gt;
|section=Image documentation&lt;br /&gt;
|notifier=Cuthalion&lt;br /&gt;
|date_time=14:11, 11 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Archives&lt;br /&gt;
|label1= Archive 1 (Discussions 1 &amp;amp;ndash; 30)&lt;br /&gt;
|label2= Archive 2 (Discussions 31 &amp;amp;ndash; 60)&lt;br /&gt;
|label3= Archive 3 (Discussions 61 &amp;amp;ndash; 90)&lt;br /&gt;
|label4= Archive 4 (Discussions 91 &amp;amp;ndash; 120)&lt;br /&gt;
|label5= Archive 5 (Discussions 121 &amp;amp;ndash; 150)&lt;br /&gt;
|label6= Archive 6 (Discussions 151 &amp;amp;ndash; 180)&lt;br /&gt;
|label7= Archive 7 (Discussions 181 &amp;amp;ndash; 210)&lt;br /&gt;
|label8= Archive 8 (Discussions 211 &amp;amp;ndash; 240)&lt;br /&gt;
|label9= Archive 9 (Discussions 241 &amp;amp;ndash; 270)&lt;br /&gt;
|label10= Archive 10 (Discussions 271 &amp;amp;ndash; 300)&lt;br /&gt;
|label11= Archive 11 (Discussions 301 &amp;amp;ndash; 330)&lt;br /&gt;
|label12= Archive 12 (Discussions 331 &amp;amp;ndash; 360)&lt;br /&gt;
|label13= Archive 13 (Discussions 361 &amp;amp;ndash; 390)&lt;br /&gt;
|label14= Archive 14 (Discussions 391 &amp;amp;ndash; 420)&lt;br /&gt;
|label15= Archive 15 (Discussions 421 &amp;amp;ndash; 450)&lt;br /&gt;
|label16= Archive 16 (Discussions 451 &amp;amp;ndash; 480)&lt;br /&gt;
|label17= Archive 17 (Discussions 481 &amp;amp;ndash; 510)&lt;br /&gt;
|label18= Archive 18 (Discussions 511 &amp;amp;ndash; 540)&lt;br /&gt;
|label19= Archive 19 (Discussions 541 &amp;amp;ndash; 570)&lt;br /&gt;
|label20= Archive 20 (Discussions 571 &amp;amp;ndash; 600)&lt;br /&gt;
|label21= Archive 21 (Discussions 601 &amp;amp;ndash; 630)&lt;br /&gt;
|label22= Archive 22 (Discussions 631 &amp;amp;ndash; 660)&lt;br /&gt;
}}&lt;br /&gt;
== Rating Please ==&lt;br /&gt;
&lt;br /&gt;
I have created a few classes, and I would very much appreciate if you could rate them for me. The classes are Mime (3.5e Class) and Soldier (3.5e Class), and Dragoon (by RDC) (3.5 PrC). &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thank you for your time, [[User:Rogue The Demonchild|Rogue The Demonchild]] 21:27, 12 January 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
== 4 Edition Summaries ==&lt;br /&gt;
&lt;br /&gt;
Long time no see.  I was wondering if I am allowed to put small summaries of the 4 edition races in my Campaign's races page. It would be name, size, stat bonus and racial features.&lt;br /&gt;
&lt;br /&gt;
I am asking because the races I want to put in are rather small, and it seems strange to just have a couple of things on one page. The official 4 edition races would be for comparison. [[Celen Joad]] 11:05, 13 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Of course.  The official races, however, you can't add.  --[[User:Green Dragon|Green Dragon]] 17:21, 28 January 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
== 4e Campaign Settings ==&lt;br /&gt;
&lt;br /&gt;
:''Discussion moved to [[Talk:4e Campaign Settings#Organizational Structure]].''  &amp;lt;small&amp;gt;--[[User:Green Dragon|Green Dragon]] 11:21, 14 January 2011 (MST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 4e Giants, Devils, and Demons ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think that giants could become a race?  --[[User:Axl|Axl]] 17:23, 26 January 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
:Does [[SRD:Giants, Hill (Race)|this]] &amp;amp; [[SRD:Giants, Stone (Race)|this]] help?  --[[User:Milo v3|Milo High-Hill]] 18:57, 26 January 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
::Er, I mean for D&amp;amp;D 4e. Not 3.5e. Sorry. Do you think that even Devils and Demons could become races in 4e?  --[[User:Axl|Axl]] 16:47, 28 January 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
:::I don't see why not.  Some things may give you direction, ideas, and so forth.  The [[Horned Devil (4e Race)|horned devil]] you created, the [[Cambion (4e Race)|cambion]], [[Infernal Blooded (4e Race)|infernal blooded]] relate to name a few.  With regard to giants, [[Half-Giant (4e Race)|half-giant]], [[Hill Giant (4e Race)|hill giant]] may give you direction, ideas, and so forth to name a few.  Does this help at all?  --[[User:Green Dragon|Green Dragon]] 17:18, 28 January 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Do you think that the horned devil is too powerful? --[[User:Axl|Axl]] 21:02, 28 January 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::I took a look at it, and modified [[Template:Needsbalance]]'s reason.  --[[User:Green Dragon|Green Dragon]] 21:39, 28 January 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::Okay, I looked at it. Maybe, instead, I could make a paragon path that allows wings (I looked in the Player's Handbook 2 and it allows the dragonborn to have an overland flight speed of 12)?  --[[User:Axl|Axl]] 21:49, 28 January 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::Is that a power though?  If you make it something like a power, I imagine that would balance it.  A paragon path with the same goal could give you flying results too.  --[[User:Green Dragon|Green Dragon]] 22:02, 28 January 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::Well, at level 12, it allows you to make a brief flight. But at level 16, you gain the overland flight. But this is only if you choose that paragon path. --[[User:Axl|Axl]] 21:46, 29 January 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::If you supply me a link I could take a look at it.  --[[User:Green Dragon|Green Dragon]] 23:12, 6 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Magician ==&lt;br /&gt;
&lt;br /&gt;
I like the idea for the Magician class-is there a way to contact the author?  {{Unsigned|Wonderer|17:12, 29 January 2011 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:You'll have to give me more information.  Which [[Magician|magician]] related content?  --[[User:Green Dragon|Green Dragon]] 22:52, 6 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Warning Policy Input ==&lt;br /&gt;
&lt;br /&gt;
Hey Green Dragon.  I was looking at [[Talk:Hill Giant (4e Race)|Talk:Hill Giant]].  Thank you for trying to keep profanity down, even name calling.  --[[User:Axl|Axl]] 21:44, 29 January 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
:No problem.  Do you think the revision history link is superfluous (and counter-productive)?  Should the text be condensed?  Thoughts?  --[[User:Green Dragon|Green Dragon]] 22:44, 6 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::The history link... What do you mean by if it's superfluous? I don't think the text should be condensed.  Well, lets see... Do you think that giants are really that bad? Can Giants wield Medium weapons? Also, Giants aren't readly accepted into society (they kinda have a bad reputation). Also, weapons cost more (if you get them from a non-giant source, and that's if they even '''want''' to make one for a giant that they know nothing about). --[[User:Axl|Axl]] 14:40, 9 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Giants ==&lt;br /&gt;
&lt;br /&gt;
Hey Green Dragon.  I talked with my brother, and he said that bursts weren't that bad.  Do you think that giants should be practically normal, but the user chooses whether to pick a power or a feature (you can only have one or the other; not both)?  --[[User:Axl|Axl]] 15:07, 1 February 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
:I've never seen that used before, and it could make for confusion.  I'd recommend just toning down the burst and the class feature, but bursts are interesting, I agree.  --[[User:Green Dragon|Green Dragon]] 23:15, 6 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== 4e Sourcebook Pumped Up ==&lt;br /&gt;
&lt;br /&gt;
:''Discussion moved to [[Talk:Pumped Up (4e Sourcebook)#Balance]].''  &amp;lt;small&amp;gt;--[[User:Green Dragon|Green Dragon]] 23:20, 6 April 2011 (MDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Meaning of Meaningful Gestures? ==&lt;br /&gt;
&lt;br /&gt;
Was reading [[Catgirl,_Domestic_(3.5e_Race)|Catgirls]], and was a tad jarred by the &amp;quot;Meaningful gesture&amp;quot; section under [[Catgirl,_Domestic_(3.5e_Race)#Names|Names]].  Without any explanations given for these gestures, is this meant to be presented as a &amp;quot;Interpret as you will&amp;quot; type listing, or was this something that was going to be expanded upon further?  Using known data about real-life felines and fictional Japanese catgirls as a starting point, I have compiled a very extensive list of different Body Language messages which we use for a local Catgirl character, which you are more than welcome to use if you wish. I'll be watching this page for a response.  {{Unsigned|96.229.186.168|07:39, 8 February 2011 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:That is fine to add that to [[:Category:Catgirl|those pages]].  --[[User:Green Dragon|Green Dragon]] 17:02, 9 February 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
::Looks good!  I added them to other related catgirl pages and moved it into the Relations section.  --[[User:Green Dragon|Green Dragon]] 23:06, 6 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Just another new guy asking around... ==&lt;br /&gt;
&lt;br /&gt;
SO I've been told about the treasure trove of optional ideas that have been continuing the sprit of 3.5 by my newest D&amp;amp;D group and after a (strangely lucid) dream I came up with the following:&lt;br /&gt;
&lt;br /&gt;
Spell Slayer&lt;br /&gt;
&lt;br /&gt;
This +3 crystalline Mage Bane Longsword when wielded by a spell caster on impact allows the caster to make a DC 30 Spellcraft check.&lt;br /&gt;
On a successful check the sword ether casts vampiric touch (as caster level 6, max 3 times per combat) OR, if the target is a spellcaster it &lt;br /&gt;
steals one (1) random spell. Spells stolen this way are stored until the end of combat and are dispelled afterwards. A caster with the Arcane&lt;br /&gt;
Strike feat may sacrifice spells stolen in this manner for the bonuses provided by the feat. (For cost see Holy Avenger)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crystalline Weapon property&lt;br /&gt;
&lt;br /&gt;
This material is primarily used to make weapons for and against spellcasters. It provides an additional (stacks with magical bonuses) equipment &lt;br /&gt;
bonus +1 to hit and damage versus targets with magical abilities or properties (supernatural abilities or uncast spells are examples of this). &lt;br /&gt;
In addition it provides a +1 to caster level for all spellcasters wielding or possessing such a weapon, hafted weapons do not confer the caster level bonus. All weapons crafted from Crystalline are considered master work. (For cost see Adamantine)&lt;br /&gt;
&lt;br /&gt;
Now I don't want to post anything retardedly over powered up on the site (like some of the things I have seen/heard) and would like some advice before I throw it up on the site since I haven't seen a forum section (yet).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:The best way to get things looked at is to just take the plunge and create the page.  If it is retardedly over-powered, people will tell you.  Most people here will offer constructive criticism and will genuinely want to help you improve/complete/flesh out your 'fill in the blank'.  Spelling and grammar checks are also staples of the site.  PS. always remember to sign your comments by typing in two - followed by four ~. --[[User:Calidore Chase|Calidore Chase]] 03:29, 21 February 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
== Hello ==&lt;br /&gt;
&lt;br /&gt;
Hey.  Umm I'm just joined your site; I'm wondering if there is anything i should know (like guidelines for what and what not to post).  I'm kind of wondering how to make classes.  P.S.: I'm guessing those little #s in red and green are reputation points.  --[[User:Knave67|Knave 67]] 00:19, 22 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Classes for which edition?  Any of the &amp;quot;create&amp;quot; boxes will use the correct preload if you use them, giving direction for the class.  The preloads (some are listed [[Help:Standards and Formatting (DnD Guideline)#Preloads|here]]) should tell you what the class is.  As everything is different in nature, telling you how something should be created is not possible.  Of course guidelines exist, and [[DnD Guidelines]] may help you.  Most things are balanced off similar things and, as mentioned above, if something is retardedly overpowered people will tell you.  Does this help?  Also what do you mean by the post scriptum you mentioned above?  --[[User:Green Dragon|Green Dragon]] 18:18, 21 February 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
::He's probably talking about the recent changes log. If that's the case, the red and green numbers represent how many characters were subtracted or added during a page edit. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 19:15, 21 February 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
Oh okay I thought it was like a karma system or something along those lines. Also thank you Mr.Chartreuse Wyvern I wanted to make a class but it looks more complicated than a pictureless jigsaw puzzle so right now i'm just browsing the cite looking for boffo nuggets.&lt;br /&gt;
&lt;br /&gt;
== new type of creature ==&lt;br /&gt;
&lt;br /&gt;
Hello I'm working on a hybrid type. half giant red dragon. created by a crazy wizard, for would domination basically. however the creatures have morals and are therefore useless to him, so he abandons them. the creatures themselves would be fairly tall I'm think 7 - 8 an a half feet, strength and con bonuses with hits to car a level adjustment.  any advice or  an opinion on it would be greatly appreciated.  {{Unsigned|Wytewulf|22:18, 24 February 2011 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:As a [[3.5e Creature Templates|template]] (like the [[SRD:Half-Dragon]]), [[User Creature Glossary|new type]], or [[3.5e Races|race]]?  Or what were you intending?  --[[User:Green Dragon|Green Dragon]] 22:12, 1 March 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
== Can you create your own monster and how? ==&lt;br /&gt;
&lt;br /&gt;
How do you make your own monster? Beacause I've always wanted to make my own &amp;quot;dragon-dillo&amp;quot; (armadillo &amp;amp; dragon combine).  --[[User:Ja-Snake|Ja-Snake]] 19:56, 6 March 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
:See also [[Add a New DnD Creature]].  Things like [[CR Estimation Table (DnD Guideline)]] may help.  Does this answer your question?  --[[User:Green Dragon|Green Dragon]] 20:18, 6 March 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
Green Dragon, I am new to the d and d wiki community and i cant figure out how to create my own class. I know how to edit and change other classes if they ask for revising, but i want to be able to create my own. I would appreciate it a lot if you could either tell me how or if you could send me a link or something showing how.&lt;br /&gt;
&lt;br /&gt;
Thank you for your time and consideration&lt;br /&gt;
              Playerdb&lt;br /&gt;
&lt;br /&gt;
:Does [[Add New 3.5e Class]] cover your question?  --[[User:Green Dragon|Green Dragon]] 22:42, 13 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Deleting images ==&lt;br /&gt;
&lt;br /&gt;
Can you delete a couple images for me? [http://www.dandwiki.com/wiki/File:Pyromancer.jpg this image] is copyrighted and [http://www.dandwiki.com/wiki/File:Imageremoved.jpg this image] was created instead to tell us that the first image was copyrighted. I don't seem to be able to delete them. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 06:53, 18 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I can (and will later), however if you want to you can too.  You can't do it on the page you supplied, you have to do it on media.  So go to the file description page, [[dndmedia:File:Pyromancer.jpg]], (make sure your logged in) and delete it.  --[[User:Green Dragon|Green Dragon]] 10:33, 18 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Actually the only listed admins for media are you and Blue Dragon. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 12:08, 18 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Oh ya, huh.  I'll try to get that dealt with sometime.  And I deleted them by the way.  --[[User:Green Dragon|Green Dragon]] 21:23, 18 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== update ==&lt;br /&gt;
&lt;br /&gt;
Hey Green Dragon, you know the &amp;quot;create new equipment&amp;quot; in the D&amp;amp;D 4e equipment section? I think we should change it so that way it follows the 4e format. --[[User:Axl|Axl]] 21:05, 18 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I agree.  Do you have a specific idea for implementation?  If so I would be more then willing to help you with it.  --[[User:Green Dragon|Green Dragon]] 21:24, 18 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::[[User: Badger|Badger]] actually has a preload set up (it's how I've been posting 4e stuff on my sourcebook). The link is [[User:Badger/sandbox6|here]] --[[User:Axl|Axl]] 11:57, 26 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Featured Article Nomination? ==&lt;br /&gt;
&lt;br /&gt;
What do I have to do in order to get an article nominated? --[[User:Axl|Axl]] 12:33, 26 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Um, never mind. --[[User:Axl|Axl]] 12:34, 26 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:See also [[Featured Articles#Featured Article Nominees]].  --[[User:Green Dragon|Green Dragon]] 15:39, 26 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Not updating ==&lt;br /&gt;
&lt;br /&gt;
Hey Green Dragon,&lt;br /&gt;
:I tried to update the {{File:Marino.jpg}} picture, but it's not updating. It instead stays in it's previous form. --[[User:Axl|Axl]] 15:40, 28 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:okay. It seems that if I make the picture too big, it doesn't revert. --[[User:Axl|Axl]] 15:59, 28 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Still. Could this be fixed? --[[User:Axl|Axl]] 16:09, 28 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Deities secion ==&lt;br /&gt;
&lt;br /&gt;
I was browsing through the 3.5e Deities section and I encountered multiple entries that were meant only as jokes. Thas is not suitable. This is the first time I use this Wiki, and all those prank articles didn't leave a very good impression. I wish to request an immediate clean-up in the Deities section and remove all fake deities. I understand it may be fun to add Ceiling Cat as a Deity but this kind of humor is not appropriate here.&lt;br /&gt;
&lt;br /&gt;
:Did they have the April Fool Category? If so I think their ment to be their.--[[User:Milo v3|Milo High-Hill]] 06:10, 11 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:The 'Not Appropriate' part made me snicker a bit, honestly, as I had to consider whether D&amp;amp;D was serious business, for a moment. That said, it's just as easy to pass by the joke deities and move onto a real one. Until the number becomes far greater than the number of real deities, I say it is alright to leave it as it is. [[User:Jwguy|Jwguy]] 05:15, 10 July 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Reploids ==&lt;br /&gt;
&lt;br /&gt;
Hey Green Dragon,&lt;br /&gt;
:Do you think that maybe I could add a feat to the [[Reploid (4e Race)|Reploid]] race that gives them automatic plate (I call it total armor) proficiency (even if they don't have proficiency with preceeding armors)? You might also want a look at the link I have up there to see if a fit would even be possible without taking anything out. --[[User:Axl|Axl]] 22:44, 13 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Or do you think that there should just be metalized versions of the armors already set up in regular 4e? Thin metal for cloth armor, thicker armor for leather, etc. --[[User:Axl|Axl]] 23:08, 13 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== [[SRD:Bless Water]] ==&lt;br /&gt;
&lt;br /&gt;
I think holy water in the spell text should be wikilinked. - [[User:BalthCat|BalthCat]] 04:29, 17 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Adding Content ==&lt;br /&gt;
&lt;br /&gt;
Hi I wanted to know if I could add on the magic items sections some of the info from more of the core books? and if I could how?  {{Unsigned|Jaybird|20:50, 18 April 2011 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:It depends on the license.  Do you know the license?  --[[User:Green Dragon|Green Dragon]] 20:03, 18 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== help looking ==&lt;br /&gt;
&lt;br /&gt;
i need help looking for the d20 modern specs for a &amp;quot;big rig 10 to 14 wheeler&amp;quot; if you could send me specs or a site that gives this i would be very greatful.&lt;br /&gt;
&lt;br /&gt;
:Is [[MSRD:Vehicles#Peterbilt 379]] what you are looking for (see the table above for statistics)?  --[[User:Green Dragon|Green Dragon]] 00:32, 25 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Was just wondering... ==&lt;br /&gt;
&lt;br /&gt;
Just curious as to whether or not I could get my hands on a downloadable export of the mysql db for this site. I was hoping to use it for my own private notes. I play at a few people's places that don't have wifi (one of the doesnt even have internet) It would be helpful to have an SRD and such that I could put my own notes into. Either way, I completely dig the site. Keep up the good work man! -- [[User:Theoneandtruebane|Theoneandtruebane]] 17:10, 29 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Well, as per the GNU FDL, you can use [[Special:Export]] which should help you.  You can, of course, convert the XML to different formats such as pdf.  --[[User:Green Dragon|Green Dragon]] 21:55, 29 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Many thanx good sir! -- [[User:Theoneandtruebane|Theoneandtruebane]] 10:35, 30 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Question??? ==&lt;br /&gt;
&lt;br /&gt;
Hey Green Dragon.. This is Dj00345... i have a question for the 2.5e Homebrew that you are letting me create for the wiki.... How can i create a Template for some of the pages????? i notice when i create a new creature that there is already typing on the white screen when you create a creature... i know that is a template... but how do i create my own template myself???? i need to make some of the templates for the other links, like: Deities, Equipment, Spells, Races, Class, and the others, so that when people create a page, then the right information will already be on the screen and all they have to do is create the page.... do you understand what i am saying???? please reply back on my user talk page... thx!!!   [[User:Dj00345|Dj00345]] 13:53, 2 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Just create the page.  When creating it the formatting guidelines to use can be found [[Add Instructions|here]].  After it is created you use a inputbox and put it on preload=.  Does this answer your question?  --[[User:Green Dragon|Green Dragon]] 18:59, 5 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::yes. [[User:Dj00345|Dj00345]] 20:08, 5 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== 3.5e Campaign Setting Teoryran ==&lt;br /&gt;
&lt;br /&gt;
How can improve my Teoryran Setting.  How can I create classes for Teoryran with the same name but different from existing classes of the same name?  I am making a new system.  Where all base classes are racial and status based on:&lt;br /&gt;
&lt;br /&gt;
* Each race have four subraces for peasants, nobles, priests and a variable fourth.&lt;br /&gt;
* Each subrace have a class&lt;br /&gt;
* Each social caste have classes based on them.&lt;br /&gt;
&lt;br /&gt;
Noble orcs can be samurai and noble humans can be knights.  Human and orc serfs can be scoundrels, thiefs or conscriped soldiers.  There will be different classes for priests and monks than for nobility.  &amp;quot;Big changes&amp;quot; include:&lt;br /&gt;
&lt;br /&gt;
* only racial classes gives hp&lt;br /&gt;
* carrier classes doesn't give HP&lt;br /&gt;
* gold is removed&lt;br /&gt;
&lt;br /&gt;
--[[User:Klas|Klas Wullt]], 01:42 13 May 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
:For the pages with the same name you include &amp;quot;, Teoryran&amp;quot;.  For example &amp;quot;Orc, Teoryran (3.5e Race)&amp;quot;.  For the subraces you include their subrace after the comma (much like the SRD elves).  For example &amp;quot;Orc, Teoryran Peasant (3.5e Race)&amp;quot;.  The classes can then, of course, be their favored class.  If it is the fighter, for example, it would be &amp;quot;Fighter, Teoryran (3.5e Class)&amp;quot; and/or &amp;quot;Fighter, Teoryran Peasant (3.5e Class)&amp;quot;.  For the game mechanic changes you may have to make a [[3.5e Rules|rule]] or include it some way.  When you have them made I can take a look at them and see if it makes sense.  --[[User:Green Dragon|Green Dragon]] 20:08, 22 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== 3.5e Campaign Setting Teoryran ==&lt;br /&gt;
&lt;br /&gt;
Hello.  I need some help for my setting. Teoryran World.  How do I sort the pages correctly?  {{User:Klas Wullt|Klas|01:16, 23 May 2011 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:What do you mean by sorting the pages?  By category?  By name?  --[[User:Green Dragon|Green Dragon]] 20:09, 22 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
Thanks for the Offer.&lt;br /&gt;
Here, I just made on class.&lt;br /&gt;
Please take a took at it.&lt;br /&gt;
[[Knight, Teoryran(3.5e Class)]].&lt;br /&gt;
&lt;br /&gt;
:Sorry for taking your time, I want two things!&lt;br /&gt;
:I am writing lots of notes on my computer how to make the setting better&lt;br /&gt;
:so I need to ask somethings.&lt;br /&gt;
&lt;br /&gt;
:*About Categories&lt;br /&gt;
:First, Sorry if I ask this, but I sort the pages by category?&lt;br /&gt;
&lt;br /&gt;
:*About the Setting Points.&lt;br /&gt;
:Second, what does it take to make my Setting improve from 3/5 where it is now to the 4/5 rating that I want?&lt;br /&gt;
:Detailed starting adventures?, detailed city maps?&lt;br /&gt;
&lt;br /&gt;
::Yes, you should add [[:Category:Teoryran Setting]] to the things which relate to Teoryran.  To improve it, a discussion for its talk page, you should probably format Teoryran so one can find their way back, one can find all the pages about Teoryran, etc.  Also deities, pantheons, character options, quests, encounters, and maybe more, and missing.  --[[User:Green Dragon|Green Dragon]] 12:47, 13 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Requests 4/5 points===&lt;br /&gt;
I have added pantheons, gods and someother things.&lt;br /&gt;
I dont have much game mechanical information yet.&lt;br /&gt;
Please take a look after the updates. Thanks for your time.&lt;br /&gt;
&lt;br /&gt;
====Questions====&lt;br /&gt;
Will finnishing all the classess for all the races?, raise the setting rating?&lt;br /&gt;
&lt;br /&gt;
== 3.5e Equipment List - new category (Page editing locked) ==&lt;br /&gt;
&lt;br /&gt;
Hi Green,&lt;br /&gt;
&lt;br /&gt;
I'm a new user to Wiki &amp;amp; would appreciate some helpful advice :-)&lt;br /&gt;
&lt;br /&gt;
Going to start a new D&amp;amp;D campaign this year with a Pirate theme.  When people think of Pirates, thier main thoughts are Pirate Ships, Cannons, Flintlock Pistols &amp;amp; Cutlasses.&lt;br /&gt;
&lt;br /&gt;
Flintlock's can easily be replaced with Hand Crossbow's, Cannons needed some more thought.&lt;br /&gt;
&lt;br /&gt;
I do not want to introduce gunpowder into the campaign so as an alternative i've decided to go with Gnomish Engineering and introduce some clockwork &amp;amp; steampowered machinery (Steampunk) resulting in Steam Cannon's aboard ships&lt;br /&gt;
&lt;br /&gt;
Decided the 3.5e equipment list therefore needs a new category of Gnome Engineering, a place for all things clockwork, steampowered or basic engineering (i.e. Piston Water Pumps)&lt;br /&gt;
&lt;br /&gt;
I don't think this technolgy would change game balance as there are many ancient technologies that have been rediscovered such as the Baghdad Battery &amp;amp; Eygptian Piston Ballista&lt;br /&gt;
&lt;br /&gt;
Created the Gnome Engineering category but can not link this category to the 3.5e Equipment list, as this page is locked for editing (for very good reasons, looks complicated)&lt;br /&gt;
&lt;br /&gt;
Are you able to help?&lt;br /&gt;
&lt;br /&gt;
Thanks&lt;br /&gt;
&lt;br /&gt;
--[[User:Mufasa|Mufasa]] 10:19, 23 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blades Of Keran ==&lt;br /&gt;
I was wondering if someone could rate my campaign setting, [[Blades Of Keran (3.5e Campaign Setting)|Blades Of Keran]]. Also I agree with the above request about Gnomish Engineering as my campaign uses Gnomish Devices as well. --[[User:Milo v3|Milo High-Hill]] 17:08, 24 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Economist talk page ==&lt;br /&gt;
&lt;br /&gt;
So, I was browsing through the recent talk page (as I often do), and I was confused by your recent actions on the talk page of the Economist. Care to elaborate? It seemed like someone asked a question on the discussion, and Jota responded with an answer to the question. You deleted the reply, and gave no reason as to why. Someone (a random IP) then went and undid you revert, presumably because you removed helpful and useful content without a reason. You blocked him for 3 months for edit warring, despite him only having a single contribution to the wiki. What happened to warnings? What happened to the increasing block length? Effectively, you banned someone from the wiki for 3 months because they undid one of your edits, which you made without any reason at all. What's going on? --[[User:Badger|Badger]] 21:05, 24 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:This whole &amp;quot;other wiki&amp;quot; kerfuffle is getting out of hand. There's no reason this has to be a zero-sum game. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 21:30, 24 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::The [[Warning Policy]] is only for when one does not edit with civility and etiquette.  This is unrelated.  Edit warring is a block reason on WIkipedia's policies and therefore effective on D&amp;amp;D Wiki.  I don't mean it to be a zero-sum game, but when someone answers with (shortened) &amp;quot;this answer is irrelevant, look elsewhere&amp;quot; it's a obscuration of spamming to external sites.  Another common block reason.  --[[User:Green Dragon|Green Dragon]] 21:47, 24 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::The zero-sum part is black-holing any mention, however remote of another site*. It's either us or them. If they win, we lose (zero-sum). But there's no reason it has to be that way. Neither wiki is exactly crawling with people, and if we worked together instead of against each other (and looking rather silly while doing it, I might add), we would both be better off. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 22:12, 24 May 2011 (MDT) *Note, however, that it's only one site that gets people insta-blocked for a quarter. Other sites get mentioned without such severe penalties. In one case, I can think of a site that's mentioned multiple times that nobody seems to have any problem with...&lt;br /&gt;
&lt;br /&gt;
::::Interesting, but D&amp;amp;D Wiki is not going to have a committee of people who are a self-appointed oligarchy who serve the same function as the [[Meta Pages#Improving, Reviewing, and Removing Articles|improving, reviewing, and removing articles templates]] present.  Additionally things on D&amp;amp;D Wiki cannot be stagnant, and things should improve when they can (e.g. user categories being replaced by [[Special:NewPages]], [[Template:Author]] being superseded by history, etc).  For example.  --[[User:Green Dragon|Green Dragon]] 22:26, 24 May 2011 (MDT)&lt;br /&gt;
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:::::GD, no one is telling you to change policy about reviewing content, or anything else of that ilk. Jazzman merely said, and I agree, that we should be allowed to say things exist.  We have countless links to other forums and sites that host homebrew content, it seems foolish to block people for mentioning one in particular, no matter the history. We can all act like adults and just let it be. --[[User:Badger|Badger]] 22:40, 24 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Links are supposed to do though [[DnD Links]].  All other links are incorrect.  However, as I see it, on userpages is okay as long as when one notices it they move it to DnD Links, because to me that seems more like the user is unaware or unknowing.  However spamming of external links, yes, does get one banned.  Does this kind of answer your question?  --[[User:Green Dragon|Green Dragon]] 23:59, 24 May 2011 (MDT)&lt;br /&gt;
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:::::::So, by your own admission, Jota and everyone else can post links to their other wikis on their user page, but not in the main namespace? Seems fair to me. I'll go ahead and add links to [[DnD Links]]. I'll assume users can still write something like &amp;quot;If you have any other questions, leave a message on my talk page&amp;quot;, where they can post links to other sites (as you said yourself, user pages are fine for external links). Alright, sounds good. I'm glad we've finally come to some sort of agreement on this. --[[User:Badger|Badger]] 01:05, 25 May 2011 (MDT)&lt;br /&gt;
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::::::::No, that's taking it out of context.  &amp;quot;on userpages is okay as long as when one notices it they move it to DnD Links&amp;quot; should be read as a full statement.  Otherwise it's still a violation of policy.  --[[User:Green Dragon|Green Dragon]] 11:24, 25 May 2011 (MDT)&lt;br /&gt;
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:::::::::You're telling me that there shouldn't be any external links on User Pages then? I was under the impression that if they were also listed on DnD Links, that would be fine. Sometimes you'd want to give a more specific link, like say one to a particular article. The way you've phrased it, it seems like there should be no external links anywhere but on that DnD Links page. That doesn't make any sense at all. --[[User:Badger|Badger]] 13:50, 25 May 2011 (MDT)&lt;br /&gt;
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::::::::::Well, maybe something like the w: could be made (as a template) for each link.  Really, however, one should just direct one to [[DnD Links]] (that's why they are &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{#anc:}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;'ed).  --[[User:Green Dragon|Green Dragon]] 13:41, 25 May 2011 (MDT)&lt;br /&gt;
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:::::::::::I understand what you're saying. I'm saying why make someone go to DnD Links, and then search the other site, when you could just as easily link to the exact page in the first place? DnD Links is certainly a good page, and designed for ease of reference, but I think it works best as a general tool, and for specific purposes one might as well link directly from one page to another, without using DnD Links. --[[User:Badger|Badger]] 13:50, 25 May 2011 (MDT)&lt;br /&gt;
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&amp;lt;-- Again, why? Can someone give me a reason why we are never allowed to link to other sites? I'm just not seeing the reasoning here other than to annex The Site Which Shall Not Be Named, and even that I can't see any good reasoning for. [[User:Hooper|Hooper]] is allowed to link to [[O.G.R.E.]] (which has it's own wiki page, btw; we aren't even allowed to ''mention'' the Other Wiki) with no repercussions, but an anon who undid an outright deletion of a post that vaguely mentions That Other Wiki was banned, without warning, for 3 months. Did they murder your favorite pet or something? Will the site really blow up if I decide to link to some innocent site that doesn't happen to me mentioned on DnD Links (which, judging by the traffic on that page, nobody looks at anyway)?&lt;br /&gt;
&lt;br /&gt;
Sadly, I've seen this exact same scenario on wikis before: site 1 does something that subset of the site doesn't like. Said subset creates their own wiki. Wiki 1 bans mentions of Wiki 2. Wiki 2 uses this as reasoning to orchestrate more and bigger attacks against Wiki 1. As the bickering continues both sites end up looking silly and losing who would otherwise be valuable members. The more we block them the more they will do things like [[Special:Contributions/Bird|Bird]] did, which are ultimately more harmful to the site than anything the users would do if we just played nice with them. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 15:40, 25 May 2011 (MDT)&lt;br /&gt;
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:So, should we do something like w: then?  Currently, [[User:Hooper|Hooper]] should not be linking to any site not by way of [[DnD Links]].  I'm just following policy, be it fledgling or not.  --[[User:Green Dragon|Green Dragon]] 16:00, 25 May 2011 (MDT)&lt;br /&gt;
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::I don't know what w: means. What I want to do is allow people to link to other sites without having to go through DND links first. If that's what w: is then yes, we should do that.&lt;br /&gt;
&lt;br /&gt;
::If Hooper's not allowed to link to these sites, then do you want to clean out his userpage and delete [[O.G.R.E.]]? Because I can't see the reason for it. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 17:03, 25 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Ironically, the best description I know of for the events that transpired is on the other wiki. A bunch of people decided to make a &amp;quot;rating committee&amp;quot;. GD didn't like it. There was a bunch of silly squabbling, and the other wiki left, taking a ton of content and users with them. GD and everyone else were upset about who took what content, and the legality of that. Honestly, in my mind, this is the sort of thing that, after a week, could have blown over. Clearly we just need to share a beer, play some D&amp;amp;D, and realize how silly this fight is. Also, start allowing each other to link to each other's wikis. I can't speak with any certainty, but I am pretty sure they allow links to this wiki. --[[User:Badger|Badger]] 15:58, 25 May 2011 (MDT)&lt;br /&gt;
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::Go for it.  I don't really want to do any cleaning out of userpages right now&amp;amp;ndash; I'm working on [[4e Deities]] as it is.  I agree this is silly, however if links really are needed then someone (again, I don't care to do this) should make something like how [[Template:Background Information (Halo Supplement)]] treats links for each link.  --[[User:Green Dragon|Green Dragon]] 17:11, 25 May 2011 (MDT)&lt;br /&gt;
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:::I'm not going to delete [[O.G.R.E.]] because it doesn't bother me and I don't understand why it's not allowed. I don't want to go angering Hooper, who's contributions are numerous and high-quality, if I don't have to. If you have time to block people for mentioning one site, I'm not sure why you are too busy to block people for mentioning another site. So how about instead we just allow everyone to link to sites?&lt;br /&gt;
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:::And if all we have to do in order to link to D&amp;amp;D wiki (err, the *other* one, anyway) is to create a template, then that's a piece of cake. Heck, I can make one that works even ''better'' than the one you linked to. Now everyone's happy! [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 17:45, 25 May 2011 (MDT) (BTW Green Dragon, I think you are having problems with your browser. For some reason when you edit it deletes parts of the page on accident).&lt;br /&gt;
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::::I'm not entirely sure why we need a template, especially one that would go at the bottom of the page like you linked. Maybe one at the top of the talk page? But, what would the template say, &amp;quot;This page contains external links. DanDWiki does not have any affiliation with any externally linked sites. Links do no necessarily reflect the views of DanDWiki and its owners&amp;quot;? --[[User:Badger|Badger]] 20:06, 25 May 2011 (MDT)&lt;br /&gt;
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:::::That's a good idea.  And it could incorporate the switch extension.  I just meant &amp;quot;like how [[Template:Background Information (Halo Supplement)]] treats links&amp;quot;.  --[[User:Green Dragon|Green Dragon]] 20:29, 25 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::How about this:&lt;br /&gt;
&lt;br /&gt;
{| align=center border=1 cellpadding=2 cellspacing=2 style=&amp;quot;text-align: center; background:#F4F0EC; color:black&amp;quot;&lt;br /&gt;
! style= &amp;quot;background:#71A6D2&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Attention!&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''This page contains external links.'''&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;D&amp;amp;D Wiki does not have any affiliation with any externally linked sites. &amp;lt;br&amp;gt; Links do no necessarily reflect the views of D&amp;amp;D Wiki&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::::::It makes no sense to have a template for individual sites, or even as a way to include the link in the template. If it pleases the wiki, we can just make a &amp;lt;nowiki&amp;gt;{{template:external_link}}&amp;lt;/nowiki&amp;gt; and go from there. Throw this up on a page, and we can have external links anywhere we want. Problem solved. --[[User:Badger|Badger]] 20:56, 25 May 2011 (MDT)&lt;br /&gt;
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:::::::I don't like how obtrusive that is.  I would prefer something much less obtrusive, comparable to an expansion of the MW external link symbol.  For example:  &amp;lt;nowiki&amp;gt;[www.address.{{{1}}}] ([[DnD Links#site|link information]]&amp;lt;/nowiki&amp;gt; [[File:Externallink.png|12px]] this external link does not have any affiliation with D&amp;amp;D Wiki)  And, I would prefer having a hard list of sites because as the internet is full of sites with varying degrees of quality it is good to have some quality control over how it effects D&amp;amp;D Wiki.  --[[User:Green Dragon|Green Dragon]] 11:35, 26 May 2011 (MDT)&lt;br /&gt;
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::::::::Ok, well, considering that external links already have an associated image (or at least a symbol), why don't you just include a line of text below the edit window (by which I mean below the line &amp;quot;You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!&amp;quot;) that says something to the effect of &amp;quot;Links to external sites must be deemed appropriate; inappropriate links subject to removal. See [[DnD Links]] for list of appropriate links.&amp;quot; and we'll just say any page or subpage of a link on the DnD Links page can be freely linked to. I think the problem with including a template in this process is that we already have a ton of templates that we don't use because they are confusing or hard to find. Considering there is already a button for external links, we might as well use that. --[[User:Badger|Badger]] 12:18, 26 May 2011 (MDT)&lt;br /&gt;
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:::::::::What are your thoughts on just making a [[Meta Pages#Policies|policy]] which covers it and then adding text on [[DnD Links]] explaining it's function.  --[[User:Green Dragon|Green Dragon]] 17:27, 26 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::That sounds like the best possible plan. We allow external links, add a line in the policy about external links, and a brief summary about what should and should not be linked on the DnD links page. I'm glad we've finally come to some sort of agreement, and don't require the use of templates or other things that may be confusing to new users. --[[User:Badger|Badger]] 19:35, 26 May 2011 (MDT)&lt;br /&gt;
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:::::::::::I just wanted to comment on something said much earlier.  It was ''&amp;quot;Note, however, that it's only one site that gets people insta-blocked for a quarter. Other sites get mentioned without such severe penalties. In one case, I can think of a site that's mentioned multiple times that nobody seems to have any problem with...&amp;quot;''.  Not true.  I literally was blocked on [http://dungeons.wikia.com/index.php?title=Special%3ALog&amp;amp;type=block&amp;amp;user=&amp;amp;page=&amp;amp;year=&amp;amp;month=-1 September 20th, 2009] after making four edits to that wiki - one redirecting a talk page to me, and three asking for a diff in a respectful manner.  The block summary even stated some harsh thing.  Don't pretend that one wiki is a white knight in this issue. I still don't understand why people won't just stay at their chosen wiki home, and ignore the other.   ''(also, I only added the actual link because I'm understanding its now okay on talk pages?  If thats not so delete it.  I'm honestly having a hard time following.)''&lt;br /&gt;
:::::::::::Now, as far as O.G.R.E.s is concerned.  It is my understanding, and perhaps I am wrong in this understanding, that long ago it was decided not to link to &amp;quot;competing sites&amp;quot;.   OGREs may be another wiki ''(for now, but when our webmaster isn't paid, things take time)'' but it isn't a competing site.  We're not looking for the same kind of content. Now maybe I'm wrong, and if so, delete it.  But in my opinion, the D&amp;amp;D Other section is perfect for articles discussing the different gaming organizations and may be very pertinent to the common D&amp;amp;D Wiki browser's interest. &amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid black; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Hooper|'''&amp;lt;span style=&amp;quot;background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Hooper  &amp;lt;/span&amp;gt;''']][[User talk:Hooper|&amp;lt;span style=&amp;quot;background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 21:35, 29 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::Even if they did block you, that's not really a good reason to insta-block ''them''. Simply linking to that site isn't, in and of itself, a legitimate reason in my mind to block someone for ''3 months'', especially considering the specific case we were talking about. (Let's face it, were it anyone but GD, we might have thought the original reversion was vandalism; it is only because we saw his name beside it that we know it wasn't).&lt;br /&gt;
&lt;br /&gt;
::::::::::::As for O.G.R.E, I don't actually think it should be deleted, just as I don't think links to the other wiki should be deleted. But as far as I can tell, there's no differentiation between what links we are allowed to link to. Under the current rules as written, if we insta-ban people for mentioning one, it's completely hypocritical to pretend links to the other don't even exist. I'm not actually arguing that we enforce the rules against all sites, I think we need to change the rule entirely. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 22:05, 29 May 2011 (MDT)&lt;br /&gt;
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:::::::::::::What's an instablock?  The block was for edit warring, see also [http://www.dandwiki.com/w/index.php?title=Special:Log&amp;amp;type=block&amp;amp;page=User%3A63.23.72.173].  It's unrelated.  I have no idea about O.G.R.E..  Is it on [[DnD Links]]?  Has it been looked over?  If it's anything like your video channel (which I have seen) then i'd be fine.  Of course this discussion is for elsewhere.  --[[User:Green Dragon|Green Dragon]] 22:11, 29 May 2011 (MDT)&lt;br /&gt;
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::::::::::::::[http://www.dandwiki.com/wiki/Special:Contributions/216.66.140.248 This] is an insta-block. A user's very first ever edit was a reversion of unexplained deletion of Jota's response. The guy can't be accused of edit warring when there were (liberally) only 2 reverts, only one of which was this guy a participant. If we go by [http://en.wikipedia.org/wiki/Wikipedia:3RR#The_three-revert_rule WP:3RR], it's not a revert war until one editor does ''three'' reverts in a 24-hour period. That editor hadn't even had three ''edits''. (The IP you linked to, by the way, only had 2 reverts, and was never even given a warning before he was blocked for 3 months.) Not only that, but had an IP or a new user deleted Jota's comment without explanation, the reversion of said deletion would probably be given exception from the 3RR, because to all appearances, deleting someone else's talk page comments is usually itself vandalism. Adding them back almost never is. At worst, the two IPs should have been given an explanation of how what they were doing was not allowed, a warning to discontinue their actions, and ''maybe'' blocked for a day to cool down. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 08:34, 30 May 2011 (MDT) [http://www.dandwiki.com/w/index.php?title=User_talk:Green_Dragon&amp;amp;diff=next&amp;amp;oldid=520281]&lt;br /&gt;
&lt;br /&gt;
== Hi ==&lt;br /&gt;
I need help with footers and links.&lt;br /&gt;
&lt;br /&gt;
:Could you be a little more specific? I've been working on a new user guide for some time now. It's not nearly complete, but it may be able to help you with some of your questions. You can find that [[User:Badger/sandbox3|here]].If you show me what you are trying to do, I can probably help. Drop a message on [[User_talk:Badger|my talk page]], and I'll see if I can help you work through your problems.  --[[User:Badger|Badger]] 14:54, 25 May 2011 (MDT)&lt;br /&gt;
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== hello ==&lt;br /&gt;
&lt;br /&gt;
I have almost finnished 3/8 planned racial caste races.&lt;br /&gt;
Please have a look at the Human noble and human peasant &lt;br /&gt;
and Ork noble races.&lt;br /&gt;
Links are found at Teoryran info about Races.&lt;br /&gt;
&lt;br /&gt;
The race pages are to big, &lt;br /&gt;
any suggestions of how to cut them up and&lt;br /&gt;
sort them in different sections?&lt;br /&gt;
&lt;br /&gt;
== hi ==&lt;br /&gt;
&lt;br /&gt;
Mmm, well I needed the pages sorted after supplement.&lt;br /&gt;
I needed to put lots of class and race descriptions of personality, the world&lt;br /&gt;
and their lands somewhere else.&lt;br /&gt;
&lt;br /&gt;
== hi ==&lt;br /&gt;
&lt;br /&gt;
Mmm, well I needed the pages sorted after supplement.&lt;br /&gt;
I needed to put lots of class and race descriptions of personality, the world&lt;br /&gt;
and their lands somewhere else.&lt;br /&gt;
&lt;br /&gt;
:What do you mean?  [[Races of Teoryran (Teoryran World Supplement)]] is understandable.  It is missing its footer though.  Is that what you mean?  --[[User:Green Dragon|Green Dragon]] 19:52, 26 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
Yes; sorry for being unclear.&lt;br /&gt;
I Lack footers and I am unsure where to put my classes&lt;br /&gt;
if they are not exactly base classes either?&lt;br /&gt;
Variant rules?&lt;br /&gt;
Should I greate a new page for racial classes?&lt;br /&gt;
Or are they paragon classes?&lt;br /&gt;
I am worried that some of the pages about info for the setting&lt;br /&gt;
lack addresses and take up extra memory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
We need a racial class category like that from Savage Species.&lt;br /&gt;
Savage Species offers levels all the way up&lt;br /&gt;
and they don’t just raise abilities at level 3.&lt;br /&gt;
Can I make a suppliment page&lt;br /&gt;
where I have my own classess,&lt;br /&gt;
I might do it, you can delete if its improper.&lt;br /&gt;
I would like some criticism for my classes.&lt;br /&gt;
&lt;br /&gt;
:I imagine what you are talking about should work as a [[3.5e Racial Paragon Classes|racial paragon class]] with a specific [[3.5e Races|race]] made for it.  Though you may want to mention that you are using the monster class rules from [[Savage Species]].  If they are not racial paragon classes then yes, you should make a [[3.5e Rules|rule]] about them and link them from there.  Don't worry about taking up space.  It's of no concern.  Does this help?  --[[User:Green Dragon|Green Dragon]] 12:29, 13 June 2011 (MDT)&lt;br /&gt;
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:It does help alot, I think I prefere the combo Savage Species+ Paragon. and have started to work on it.Now my problem lies with what features to distribute.But aren't there any category where you can submit Savage Species Monster classes? Paragon classes, mostly allows you to reduce the weaknesses of a race, as I see it anyway, while monster classes sort of build the race from zero and up.The attempt to create different &amp;quot;races&amp;quot; for aristocrats and commoners,end up making them very similar except that commoners gets penalties the nobles don't.I have a dozen ideas, and edit back and forth.Still, if you took a look at these I made,you can se specific balancing is a problem.&lt;br /&gt;
--[[User:Klas]] 10:46,08 Juli 2011 (?)&lt;br /&gt;
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== Edit Revert? ==&lt;br /&gt;
&lt;br /&gt;
Why did you revert my edit on [[Talk:DnD Links]]? I didn't break any of your rules and, furthermore, I contributed to the discussion. You shouldn't just censor things because you don't agree with them... --[[User:Aarnott|Aarnott]] 13:44, 30 May 2011 (MDT)&lt;br /&gt;
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:Because it's not adding anything new to the discussion.  It's not pertinent, see also the reason.  --[[User:Green Dragon|Green Dragon]] 13:49, 30 May 2011 (MDT)&lt;br /&gt;
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::&amp;quot;Because it's not adding anything new to the discussion.&amp;quot;&lt;br /&gt;
::False. I gave an illustration of how GNU (and similarly GPL) actually works in practice and showed that the emphasis on the licenses was initially for code libraries/projects. That emphasis is a very important distinction because it provides more basis for the argument I'm making. This also provides some historical context for my argument.&lt;br /&gt;
::I brought up how MySQL's licensing can be seen as a parallel example (actually I could have brought up Wikipedia too -- how do you think they transitioned from GPL 1.2 to GPL 1.3? Relicensing.).&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;It's not pertinent, see also the reason.&amp;quot;&lt;br /&gt;
::Your reason is a complete strawman argument. ie. You are attacking an argument I didn't even make. Let's examine the exact &amp;quot;reason&amp;quot; you gave:&lt;br /&gt;
::&amp;quot;wrong - there is no section 11 clause to the GNU FDL v1.2 (that's the whole -i think- MSQL legal dilema)&amp;quot;&lt;br /&gt;
::Now go back to what I wrote. Did I write ''anything'' about section 11? No. In fact, earlier I already explained that section 11 does not apply in this case because this wiki is under GNU FDL 1.2 (the exact thing I said was &amp;quot;Anon, you are actually incorrect, unfortunately. This wiki uses GNU FDL 1.2 and no licenses can just suddenly retroactively patch a previous license.&amp;quot;, see the context).&lt;br /&gt;
::Also, you &amp;quot;think&amp;quot; that is the whole &amp;quot;MSQL legal dilema&amp;quot;, but I never even said that this has anything to do at all with MySQL's legal dilemma. I was strictly comparing the fact that MySQL was able to transition to a dual license to authorship as a concept.&lt;br /&gt;
::And, just to be a bit cheeky: you censored a well-written post meant to explain in detail my stance in a discussion. The whole point of that post was because you clearly were not responding intelligibly to what I had written earlier, so it seemed necessary to go into more detail. That's a pretty standard thing in a discussion. Elaborating on a point when the other party doesn't seem to understand.&lt;br /&gt;
::What I'd like to hear is how you think authorship and licensing actually works. All you've done is say that others are wrong, but you have yet to provide any evidence to back up your claims. --[[User:Aarnott|Aarnott]] 14:10, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::It may not even be MySQL I am referring to.  There is a conglomerate of companies which has a problem with previous GNU FDL licensing and now it is uncertain who owns their things.  Since they used section 11 and did some version changing and things, they now have this problem.  Last I saw one had to give over some billion worth in rights to the other or something along those lines.  &lt;br /&gt;
:::It just doesn't matter how people use the GNU FDL v1.2.  Who cares?  We go by the license and law, and that is the discussion (mostly).  What the GNU FDL has been used for is not.&lt;br /&gt;
:::I have said repeatedly that like Wikipedia's terms of use, law is.  Of course things like licenses are interchangeable.  What's not to read?  --[[User:Green Dragon|Green Dragon]] 14:28, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::&amp;quot;There is a conglomerate of companies...&amp;quot;&lt;br /&gt;
::::How does this point have anything to do with your website? Your website is not a company and you and it have no ownership over the material others put on it. You have ownership of the database and the webserver (or at least the rental agreement if you rent).&lt;br /&gt;
::::&amp;quot;We go by the license and law, and that is the discussion (mostly)&amp;quot;&lt;br /&gt;
::::What law? The one I showed was clearly false? Again, I ask very simply: explain how you actually think authorship and licensing works (with regard to this wiki). It seems you are either unwilling or unable to back up your claims, which isn't surprising considering that they hold no weight whatsoever.&lt;br /&gt;
::::&amp;quot;I have said repeatedly that like Wikipedia's terms of use, law is.&amp;quot;&lt;br /&gt;
::::Since the following sentences probably hinge on that one, I'm just going to have to ask you to rephrase it. From the way I read it: &amp;quot;I have said repeatedly that, similar to Wikipedia's terms of use, law is an entity that exists&amp;quot;. Which is true... But it doesn't really say anything worthwhile. I could say something similar and it would have just as much meaning to me: I have said repeatedly that like Wikipedia's terms of use, bacon is. --[[User:Aarnott|Aarnott]] 14:57, 30 May 2011 (MDT)&lt;br /&gt;
::::PS. If you really do follow wikipedia's rules, then you broke them by reverting my edit. See [[w:Wikipedia:TPO]].&lt;br /&gt;
&lt;br /&gt;
:::::I know.  It's just an interesting story.  That, though, is the only way whatever you are talking about is possible.  D&amp;amp;D Wiki licenses content, like Wikipedia (see their Terms of Use).  What's not to understand?  --[[User:Green Dragon|Green Dragon]] 15:04, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::&amp;quot;D&amp;amp;D Wiki licenses content&amp;quot;&lt;br /&gt;
::::::From whom? Licenses need to be granted by some entity by definition... Yes. You just argued my point for me. You still haven't explained how you think it actually works though (yes, this is my third time asking on this page alone). --[[User:Aarnott|Aarnott]] 15:12, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::No, your not thinking about this.  How does Wikipedia do it?  They are only reserved.  --[[User:Green Dragon|Green Dragon]] 15:14, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I will entertain your questions even though you won't answer mine. I'm not sure which terms of use you want to to explain (the old one that uses GNU FDL 1.2 or the new one that uses GNU FDL 1.3. I'll explain the one that matters&lt;br /&gt;
&lt;br /&gt;
::::::::'''GNU FDL 1.2 (last revision found at [[w:Wikipedia:Terms_of_use&amp;amp;oldid=30325726]]):'''&lt;br /&gt;
::::::::After all the boring text telling us that every page is protected under US copyright laws, you are bound to the terms even if you don't read them, that pages are licensed under GNU FDL 1.2, and that page histories meet the terms of the GNU FDL, there is a wonderful gem of bolded text (which I'm going to bold the important part in my quote below).&lt;br /&gt;
::::::::&amp;quot;you are hereby being given notice under Title 17 USC that it is your responsibility to comply with the copyright laws in regards to this archival material and your copying it may be considered infringement ('''specifically if any of the materials being stored in those prior versions are copyrighted materials that were submitted to Wikipedia without the author/authors or copyright holder's/holders' permission(s)''').&amp;quot;&lt;br /&gt;
::::::::Huh? The author has to give permission to have it put on Wikipedia? It's almost as if the author has rights to their own work! You know, like the right to license their work as they see fit. Note also that the terms of use do not have any such mention of forgoing the author's right to relicense their own work. It just talks about the fact that you can't take materials that have a copyright and add the GNU FDL license without having the author's consent.&lt;br /&gt;
&lt;br /&gt;
::::::::Now for the GNU FDL 1.3, there is little point in explaining because we have already determined that this wiki does not use that license anyways, but if it did, a CC-by-SA license can be added to ''other author's'' work. Yeah, if this site was GNU FDL 1.3 that would just mean that moving content and relicensing would not require the author's consent.&lt;br /&gt;
&lt;br /&gt;
::::::::Attempt #4: Care to explain how you think it works (and maybe throw in some specific quotes to support your argument this time)? --[[User:Aarnott|Aarnott]] 15:37, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::'''Do not submit copyrighted work without permission!''' &amp;amp;mdash; what's not to understand?  The adherence to the license?  &amp;quot;you are bound to the terms even if you don't read them, that pages are licensed under GNU FDL 1.2&amp;quot;  --[[User:Green Dragon|Green Dragon]] 15:41, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::You aren't getting it. Whose permission is required for copyrighted work? All you are pointing out is exactly what I just said: you can't submit the copyrighted work of others'. You can totally submit your own copyrighted work because you obviously have your own permission. --[[User:Aarnott|Aarnott]] 15:47, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Your not getting it.  &amp;quot;you are bound to the terms even if you don't read them&amp;quot;, meaning that you are bound to the terms.  With regard to copyrighting through the USA Copyright Office, a different scenario, was it done?  And I think Wikipedia's Terms of Use cover that to some extend now.  --[[User:Green Dragon|Green Dragon]] 16:19, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::Can I link to an external site (the US Copyright Office site)? On their FAQ, you will clearly see the following text:&lt;br /&gt;
::::::::::::&amp;quot;Do I have to register with your office to be protected? No. In general, registration is voluntary. Copyright exists from the moment the work is created. You will have to register, however, if you wish to bring a lawsuit for infringement of a U.S. work.&amp;quot;&lt;br /&gt;
::::::::::::So, I don't see what the copyright office has to do with anything.&lt;br /&gt;
::::::::::::I totally agree that Terms of Use function in a way that makes them binding even if they are not read. But the fact of the matter is, anything I write is copyrighted (by me), and I can license that work as I see fit. You agree that the GNU FDL is a license, not a contract, right (this is a VERY important distinction)? --[[User:Aarnott|Aarnott]] 16:46, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::I mean previously copyrighted work.  And, no, submitting it here licenses it.  For example:  &amp;quot;Therefore, for any text you hold the copyright to, by submitting it, you agree to license it under the&amp;quot;.  --[[User:Green Dragon|Green Dragon]] 16:50, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
{{Discussion Indentation Revert}}&lt;br /&gt;
&lt;br /&gt;
:Previously copyrighted work is not a big deal either because none of the content that was moved was copyrighted by someone who didn't hold the copyright.&lt;br /&gt;
:Just to be perfectly clear: you agree the GNU FDL is a license, not a contract, yes or no? --[[User:Aarnott|Aarnott]] 17:02, 30 May 2011 (MDT)&lt;br /&gt;
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::I think the problem is GD thinks licensing content here grants DandWiki ''exclusive'' license to the content. It doesn't. --[[User:Badger|Badger]] 17:06, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Indeed. Exclusive licenses require a contract, which this website does not have. That's what I was getting to ''';)'''. --[[User:Aarnott|Aarnott]] 17:12, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::It doesn't.  See also the [[Coin Golem (3.5e Creature)]].  All I am saying is there is a licensing problem (as it ''is'' the GNU FDL v1.2) which undermines D&amp;amp;D Wiki in various ways if it is not that license.  --[[User:Green Dragon|Green Dragon]] 17:45, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::Right. But the point of the GNU FDL is not for authors, it is for collaborators. The author is licensing a ''copy'' of their work (whatever it may be) under the GNU FDL. It is not an exclusive license. That ''copy'' must follow all the rules and regulations of the GNU FDL. If the same user decides they want to license their work under a different license, they don't have to pay any attention to the GNU FDL because they are licensing a completely separate ''copy'' -- even if the content is exactly the same. --[[User:Aarnott|Aarnott]] 17:56, 30 May 2011 (MDT)&lt;br /&gt;
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::::::No.  For example &amp;quot;Therefore, for any text you hold the copyright to, by submitting it, you agree to license it under the&amp;quot;  --[[User:Green Dragon|Green Dragon]] 19:42, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::You are correct. When you submit content you are agreeing to license it under the GNU FDL v1.2. However, you are ''not'' agreeing to ''exclusively'' license it under the GNU FDL v1.2, ''nor are you giving up your copyright''. You are free to release it under other licenses (which may have other conditions), to other people, whenever you want. --[[User:Badger|Badger]] 12:56, 31 May 2011 (MDT)&lt;br /&gt;
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::::::::Not if what it is licensed under forbids it.  For example &amp;quot;no other conditions whatsoever&amp;quot; means just that.  --[[User:Green Dragon|Green Dragon]] 12:54, 1 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Campaign Setting ==&lt;br /&gt;
&lt;br /&gt;
My campaign setting is no longer showing up on the 3.5e Homebrew for campaign settings. I don't really know much about moving pages and such so I actually need help with this. --[[User:Grim914|Grim914]] 00:02, 31 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
I fixed it.--[[User:Milo v3|Milo High-Hill]] 01:30, 31 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
I need help with balancing my classes.&lt;br /&gt;
&lt;br /&gt;
I also have a question.&lt;br /&gt;
&lt;br /&gt;
Can I write off, feats from books and put under the class?&lt;br /&gt;
I found some cannon feats I wanted to use?&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
Thanks, I don't know who that is. --[[User:Grim914|Grim914]] 22:39, 31 May 2011 (MDT)&lt;br /&gt;
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:If you supply me with a link I can help you balance the classes.  Yes, you can use feats.  Reference books with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;sup&amp;gt;'s&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;.  --[[User:Green Dragon|Green Dragon]] 12:19, 13 June 2011 (MDT)&lt;br /&gt;
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== Race Posts ==&lt;br /&gt;
&lt;br /&gt;
I recently posted a race, but cannot find it when I go through the Homebrew races for 3.5e. Did I not post it correctly? The name of the race is Kyree (plural).&lt;br /&gt;
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== Race Posts ==&lt;br /&gt;
&lt;br /&gt;
I recently posted a race, but cannot find it when I go through the Homebrew races for 3.5e. Did I not post it correctly? The name of the race is Kyree (plural).&lt;br /&gt;
[[User:Grimli93|Grimli93]] 10:31, 1 June 2011 (MDT)&lt;br /&gt;
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:I'm pretty sure I fixed it. You left the &amp;lt;!- and -!&amp;gt; on in the category sections. I also fixed a few other problems on the page without changing any of your work.--[[User:Milo v3|Milo High-Hill]] 02:21, 2 June 2011 (MDT)&lt;br /&gt;
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== Keran (3.5e Races) ==&lt;br /&gt;
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Why have you recently edited the names of many of my races from &amp;quot;Race Name (Keran Race)&amp;quot; to &amp;quot;Race Name, Keran (3.5e Race)&amp;quot;? In my opinion it was unnecessary and I am confused to why you did it?--[[User:Milo v3|Milo High-Hill]] 01:06, 4 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Races should be labeled as &amp;quot;Race&amp;quot;.  I added &amp;quot;Keran&amp;quot; to some to distinguish them as part of [[Blades Of Keran (3.5e Campaign Setting)|Blades Of Keran]] where their was already something of the same name.  How they used to be named made a problem on the dynamic race pages.  --[[User:Green Dragon|Green Dragon]] 01:09, 4 June 2011 (MDT)&lt;br /&gt;
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::Didn't notice the problems. And if thats so then why not rename all of them? Also some of what you renamed doesn't have Keran in the title. --[[User:Milo v3|Milo High-Hill]] 01:18, 4 June 2011 (MDT)&lt;br /&gt;
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:::I guess I can.  Some don't have &amp;quot;Keran&amp;quot; because I was not certain if you want it there or not.  It doesn't need to be (the reason for the some was that it makes sense to not have variant attached to the page), but they all can have &amp;quot;Keran&amp;quot; present.  I am uncertain.  I'm actually working on the disambiguation page [[Elf]] and didn't do the others as such.  --[[User:Green Dragon|Green Dragon]] 01:21, 4 June 2011 (MDT)&lt;br /&gt;
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::::So why did they need to say 3.5e? I didn't think they required it to be 3.5e.--[[User:Milo v3|Milo High-Hill]] 01:36, 4 June 2011 (MDT)&lt;br /&gt;
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:::::I put that there because they use 3.5e rules.  I think I am confused.  --[[User:Green Dragon|Green Dragon]] 01:39, 4 June 2011 (MDT)&lt;br /&gt;
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::::::You didn't do that for other Disambiguations. For example [[Fighter|Fighter]].--[[User:Milo v3|Milo High-Hill]] 01:43, 4 June 2011 (MDT)&lt;br /&gt;
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:::::::I'm not understanding what your saying.  I have not yet saved [[Elf]], if that helps at all.  I was actually talking about the Keran races I moved above.  --[[User:Green Dragon|Green Dragon]] 01:45, 4 June 2011 (MDT)&lt;br /&gt;
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::::::::I was more asking why do they need to be (3.5e Race) for disambiguation. Also if it is just because of it is 3.5 material then shouldn't Cora races also be changed?.--[[User:Milo v3|Milo High-Hill]] 01:55, 4 June 2011 (MDT)&lt;br /&gt;
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:::::::::Yes, it is because it is 3.5e material.  I am doing it because disambiguation pages require alphabetization and moving them now makes it much smoother.  --[[User:Green Dragon|Green Dragon]] 01:57, 4 June 2011 (MDT)&lt;br /&gt;
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::::::::::Okay. But how come the elves now don't have Keran as part of the page title? Not that thats a problem just wondering. Because you changed the name for the Lizardfolk as well (I'm guessing for the same reasons as the Elves) but they still have the Keran as part of there title.--[[User:Milo v3|Milo High-Hill]] 02:13, 4 June 2011 (MDT)&lt;br /&gt;
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:::::::::::I did that because the lizardfolk had other lizardfolk races with the same name present.  I can do that for the elves, which were the only elves with that name, if you want.  It's your call.  --[[User:Green Dragon|Green Dragon]] 18:36, 4 June 2011 (MDT)&lt;br /&gt;
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:::::::::::It's fine now I was just confused before.--[[User:Milo v3|Milo High-Hill]] 22:23, 4 June 2011 (MDT)&lt;br /&gt;
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== Prestige Base Classes ==&lt;br /&gt;
&lt;br /&gt;
In Blades Of Keran I was going to create new prestige classes. The only problem is that I want my prestige classes to like a Base Class with slight requirements. And as I wanted to make them full base classes, I was hoping to give them a full 1-20 level progression without having to use Epic Level Rules. So would they be still classed as Prestige Classes?--[[User:Milo v3|Milo High-Hill]] 23:10, 24 June 2011 (MDT)&lt;br /&gt;
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:No.  They would not work with [[SRD:Multiclass Characters]].  Making a [[3.5e Rules|rule]] about them and linking them from that page would be appropriate.  --[[User:Green Dragon|Green Dragon]] 17:19, 25 June 2011 (MDT)&lt;br /&gt;
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== Creating an Infrastructure Category for SRD Pages ==&lt;br /&gt;
&lt;br /&gt;
I was working on a sortable DPL for 3.5e SRD Creatures (as an example for what we could do for 3e Monsters), and I came across a problem. It seems that we have pages like &amp;quot;Evil Creatures&amp;quot; marked as &amp;quot;Creatures&amp;quot;, which naturally creates a problem when making a DPL of all creatures. My solution to this would be one of two options: Remove &amp;quot;Creatures&amp;quot; category from pages like &amp;quot;Evil Creatures&amp;quot;, or create a new category like &amp;quot;SRD Infrastructure&amp;quot;, which we could add to all pages like &amp;quot;Evil Creatures&amp;quot; that are labeled &amp;quot;Creature&amp;quot; but aren't actually creatures. We already have a category by that name, so we'd need to name it something else, but the idea stands. What are your thoughts? --[[User:Badger|Badger]] 22:51, 26 June 2011 (MDT)&lt;br /&gt;
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:Or just remove [[:Category:Creature]] from that page and replace it with [[:Category:Creature List]]?  If it's a widespread problem an infrastructure category may make more sense though.  --[[User:Green Dragon|Green Dragon]] 23:04, 26 June 2011 (MDT)&lt;br /&gt;
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::Ehh, I've just figured out a way to do what I wanted to do without having to change anything. I'm not sure if it is a better solution (efficiency-wise), but it's less work in the present, so I like it well enough. Do you know much about DPL tables? I'm trying to figure out how to insert text into a cell that with an empty parameter (similar to how we have NFR or NR for classes that aren't fully rated on the 3.5e Class Homebrew table). Do you know how to do that, or better yet, do you know of a website that would be able to teach me how? --[[User:Badger|Badger]] 23:39, 26 June 2011 (MDT)&lt;br /&gt;
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:::I know some about dpl's.  An empty parameter?  You could just do something like &amp;lt;tt&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|include={&amp;lt;!-template-&amp;gt;}:noneparam:&amp;lt;!-include1-&amp;gt;, etc&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/tt&amp;gt;.  --[[User:Green Dragon|Green Dragon]] 23:53, 26 June 2011 (MDT)&lt;br /&gt;
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::::I don't think that's quite what I'm trying to do. If you check out [[User:Badger/sandbox12|my attempt]], you'll notice that entries like &amp;quot;Air Elemental&amp;quot; have blank spaces in the table. That is because they have multiple copies of the template I am querying on the page, so it won't return anything. My plan was to make it so if the box for &amp;quot;CR&amp;quot; was empty, the table would put in some line of text like &amp;quot;Varies&amp;quot;. That way there would be no empty cells in the table. I'm still trying to get the hang of DPLs, so I'm not sure what code does what. --[[User:Badger|Badger]] 00:03, 27 June 2011 (MDT)&lt;br /&gt;
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:::::Nevermind, I don't need to do that for this list anymore, but if you know of a useful resource I'd love to get it. My google searches aren't as helpful as I'd like them to be. --[[User:Badger|Badger]] 00:20, 27 June 2011 (MDT)&lt;br /&gt;
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::::::[http://www.mediawiki.org/wiki/MediaWiki Mediawiki.org] has things about extensions.  Sorry, I do not know how to default dpl results.  --[[User:Green Dragon|Green Dragon]] 01:11, 27 June 2011 (MDT)&lt;br /&gt;
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== Vacation ==&lt;br /&gt;
&lt;br /&gt;
I will be going away for the next few weeks.  If everyone could keep up on vandalism and spam that would be very appreciated.  --[[User:Green Dragon|Green Dragon]] 21:07, 27 June 2011 (MDT)&lt;br /&gt;
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== goofed on a new class ==&lt;br /&gt;
&lt;br /&gt;
I created a new class, Cantrip Master, but my logon expired so it went online but did not show as I started it.  Is there some way to rectify that?&lt;br /&gt;
&lt;br /&gt;
Thank you for your help&lt;br /&gt;
&lt;br /&gt;
Dan {{unsigned|Ubergeek63}}&lt;br /&gt;
&lt;br /&gt;
:Hey [[User:Ubergeek63|Dan]], GD is on vacation.  I can try to help, but I don't think I truly understand what you're trying to say above.  Can you give a link to the [http://www.dandwiki.com/wiki/Special:Contributions/Ubergeek63 diff] or [http://www.dandwiki.com/wiki/Special:Contributions/Ubergeek63 diffs] in question to help us see what problem you're having?  Or explain in a little more detail?  Also, remember to sign your posts by the use of four tildes (i.e. &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;). {{User:Hooper/autosig2}} 17:16, 29 June 2011 (MDT)&lt;br /&gt;
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== Any Suggestions for a Discussion? ==&lt;br /&gt;
&lt;br /&gt;
Mm any suggestions for what to put at my talk page?&lt;br /&gt;
Is it possible to allow for others to expand or edit my setting?&lt;br /&gt;
I would like to try to engage others to contribute.&lt;br /&gt;
&lt;br /&gt;
:That would more be something for the campaign settings discussion page.  Your talk is where other users will talk to you.  If you mean your userpage, you may want to look at other user's userpages to get some ideas.  --[[User:Green Dragon|Green Dragon]] 12:25, 29 July 2011 (MDT)&lt;br /&gt;
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== Just curious. ==&lt;br /&gt;
&lt;br /&gt;
Why is there no Ambidexterity in the 3.0 edition feat list? {{unsigned|Dorkmuncher}}&lt;br /&gt;
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:The feats in that list are SRD only - meaning they are the officially released feats that we are legally allowed to have.  If something is not listed there, and it was an official feat, then it was not released in such a way to allow us to host it. {{User:Hooper/autosig2}} 06:03, 9 July 2011 (MDT)&lt;br /&gt;
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== Marroar and his torrent of unbalancing ==&lt;br /&gt;
&lt;br /&gt;
You'll probably have already noticed and what not, but it's beginning to bug me. I noticed a guy named [[User:Marroar|Marroar]] with edits all over the place, mostly tiny ones, but hundreds of them. It seems like everything he touches becomes unbalanced as anything, particularly with some changes he tried to make to a race of my original creation, and even seen more so at [[Dragon Rider (3.5e Class)|Dragon Rider]], in which the nearly the entire history is tiny, horrible alterations to an already sketchy class, including some that go completely against the fundamental functions of the class page, like giving out ability adjustments just for taking the class. You'll see what I mean, if you look at it. Not sure if he's just a spammer or just really bad at this stuff, or just trying to con his DM or something. It's just bothersome to have some guy scurrying about waving broken-ness all over the place. [[User:Jwguy|Jwguy]] 05:07, 10 July 2011 (MDT)&lt;br /&gt;
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:When you see this happening the correct procedure is to undo the edit and explain why it was a non-constructive edit.  I did this where it was appropriate.  --[[User:Green Dragon|Green Dragon]] 12:23, 29 July 2011 (MDT)&lt;br /&gt;
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::Noted. I'm going to continue disliking him, though, and this other IP who keeps breaking loadouts. [[User:Jwguy|Jwguy]] 19:43, 30 July 2011 (MDT)&lt;br /&gt;
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:::If he's doing it to a number of articles, I recommend you give a more detailed explanation on his/her talk page.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:17, 30 July 2011 (MDT)&lt;br /&gt;
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::::Well, it was about 20 days ago that I posted this, initially, and I've not seen him around. He seemed to target any page with the word &amp;quot;Dragon&amp;quot; in it, though, as he kept doing it to Dragon Rider, Dragonkin, and so on. That said, I'll get back to him if he shows up, again. The IP, however, does not have a talk page, I don't think, and has not registered, that I've seen. [[User:Jwguy|Jwguy]] 06:39, 31 July 2011 (MDT)&lt;br /&gt;
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:::::IP's do have talk pages, they just aren't all that useful unless the person has the same IP the next time they log in. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 15:01, 1 August 2011 (MDT)&lt;br /&gt;
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== Pathfinder Spells ==&lt;br /&gt;
&lt;br /&gt;
Would I be allowed to add spells from PathFinders SRD to this site and put it in the Homebrew section. I will make sure each page says that is from the Pathfinder SRD so that the creator's get there credit. --[[User:Milo v3|Milo High-Hill]] 06:24, 19 July 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Which license are they released under?  If it is OGC then by all means, yes.  You would want to do it with the same format as something like [[Crime and Punishment - The Players Sourcebook of the Law]].  --[[User:Green Dragon|Green Dragon]] 11:35, 29 July 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Its OGL. But that means its should be fine then doesn't it.  --[[User:Milo v3|Milo High-Hill]] 17:39, 29 July 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Yup.  If you need any help let me know.  --[[User:Green Dragon|Green Dragon]] 17:42, 29 July 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== How else can I help? ==&lt;br /&gt;
&lt;br /&gt;
I have been making a few pages and have a lot of free time on my hands so I was wonder how else I could be of service. I know wiki formatting enough to piece things together and I can end up doing a pretty good job. [[User:Dsnake1|Dsnake1]] 21:44, 24 July 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:There are many places where you could be of service.  For example all [[:Category:Base Class|base classes]] need to be gone through with the [[Meta Pages#Improving, Reviewing, and Removing Articles|Improving, Reviewing, and Removing Articles]] templates.  Is this something you may be interested in doing?  --[[User:Green Dragon|Green Dragon]] 11:33, 29 July 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Nomination ==&lt;br /&gt;
&lt;br /&gt;
Hey Green Dragon,&lt;br /&gt;
:Is this a good place to announce a nomination? --[[User:Axl|Axl]] 13:50, 26 July 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::For an article to become a featured article?  Just follow the [[Featured Articles#Featured Article Nominees|Featured Article Nominee]] method.  An RfA?  You should mention it on their talk (if it is you then just make it and it will be posted).  --[[User:Green Dragon|Green Dragon]] 11:30, 29 July 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Geostase ==&lt;br /&gt;
&lt;br /&gt;
It appears that you are using the name &amp;quot;geostase&amp;quot; as the name of one of your game creatures. Please be advised that geostase is a registered trademark (United States Patent and Trademark Office Registration No. 4,000,187) for our slope stability analysis engineering software. Thank you for your cooperation in not using this name.  Best Regards, Dr. Garry H. Gregory, Ph.D., P.E., D.GE Principal Consultant GREGORY GEOTECHNICAL 2001 West 44th Avenue Stillwater, Oklahoma ggregory@gregeo.com  {{Unsigned|173.245.50.176|22:10, 30 July 2011 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:It can be changed, yes.  And feel free to change it.  I don't think it applies to us since &amp;quot;A legal presumption of your ownership of the mark and your exclusive right to use the mark nationwide on or in connection with the goods/services listed in the registration; &amp;quot; ([http://www.uspto.gov/faq/trademarks.jsp#_Toc275426681 source]) and it is registered for &amp;quot;Computer programs for stability analysis of soil slopes in the field of engineering.&amp;quot;  Please correct me if I am wrong.  --[[User:Green Dragon|Green Dragon]] 16:31, 30 July 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Sounds fine, to me. I highly doubt that a small, homebrew'd creature with the same name will interfere with their company operations or deployment, nor does it really fit either of those two items, especially since the first states the trademark only extends as far as connection to those goods and services are concerned, and a D&amp;amp;D creature is certainly not connected to it. [[User:Jwguy|Jwguy]] 19:39, 30 July 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
Greetings, is there a place I can ask questions on here for specific things? As in help on characer creation or ideas for part of a campaign world I am creating? The only place I can think of for stuff like this is the sandbox but.. I highly doubt anyone will actually comment on anything I say or ask. That aside, do you know of any place I can chat with people about these things in real time? I am joining a gestalt campaign here in a few days and have questions regarding item creation, but due to the time between now and actual play, I would like to get feedback instantly versus a few hours to days. Otherwise this wouldnt bother me. Thanks for your time in reading this and even more so if you reply.   [[User:Lyrad8791|Lyrad8791]] 23:11, 3 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Greetings. ==&lt;br /&gt;
&lt;br /&gt;
Greetings, Green Dragon. I really enjoy your site. You have the most fantastic pages. I just wish to Ask how you are holding up? Are the working Spirit Strong? Becourse i hope it is :) It would be sad to see this wonder go inactive. So, i have never tried to Edit anything, but i wish to add a class. Archpriest of Wee Jas. So i hope to contribute. Even if just a little. My most heartfelt thanks for all the great work on this site.&lt;br /&gt;
&lt;br /&gt;
-Narf- [From twcenter.net]&lt;br /&gt;
&lt;br /&gt;
== Site nominated for an Award ==&lt;br /&gt;
*See: [[Talk:Main_Page#Site_nominated_for_an_Award]] {{User:Hooper/autosig2}} 18:54, 14 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== New User Accounts and Spam ==&lt;br /&gt;
&lt;br /&gt;
As I know you have noticed, we've gotten a recent wave of spammers making accounts, and then posting trash on their user pages that oughtn't be there. Is there a captcha involved with creating a new user account? If not, can there be? If there is, can we check to make sure it's working? Thanks. --[[User:Badger|Badger]] 21:33, 17 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:According to [http://www.mediawiki.org/wiki/ConfirmEdit_Test_Plan ConfirmEdit's Test Plan] number 4 both number one and two work for me.  The ReCaptcha is there and a &amp;quot;Login error Incorrect or missing confirmation code.&amp;quot; message shows up with an incorrect confirmation.  Maybe automated networks are better then ReCaptcha's is or they are done by humans.  --[[User:Green Dragon|Green Dragon]] 22:52, 17 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Foreclosing a Class ==&lt;br /&gt;
&lt;br /&gt;
This spring I created the [[Enlightened Soul]] prestige class for 3.5.  I've been meant to finish it up over the summer, but life, and my limited knowledge of wiki magic, continually got in the way, and I'm sad to say I don't see that changing.  I do however still like the idea of the class, and would love to see it finished.  My request then, is that you, or someone more interested in it, simply apply the finishing touches.  I am absolutely available for any questions you may have. Thanks for your time. --[[User:Lefthandroger|Lefthandroger]] 20:38, 21 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Requests 5/5 points ==&lt;br /&gt;
&lt;br /&gt;
I ask to get 5/5.&lt;br /&gt;
&lt;br /&gt;
I have profoundly coverer,geography,monsters, races, societies, gods&lt;br /&gt;
and background stories.&lt;br /&gt;
I don't have any adventures thought.&lt;br /&gt;
&lt;br /&gt;
== A question about deletion ==&lt;br /&gt;
&lt;br /&gt;
So, I was just wondering, what are our policies on deleting &amp;quot;completed&amp;quot; material? Is there a minimum rating a &amp;quot;finished&amp;quot; class must have, or face deletion? If the general consensus on the discussion page is &amp;quot;make it go away&amp;quot;, and it's been at least two weeks, can I delete it without hesitation? --[[User:Badger|Badger]] 15:50, 23 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Jedi base class, prestige class, d20, consolidation==&lt;br /&gt;
I stumbled upon the Jedi class here, and although certain aspects of Star Wars should remain out of D&amp;amp;D, I still think the philosophy and characterization is a good thing for roleplaying in the D&amp;amp;D universe, even if the flashy too powerful lightsaber doesn't belong in the hands of a starting character. &amp;lt;br/&amp;gt;I see this class as a fusion of a Paladin and a Monk and a Psion. I don't normally edit here, but I wanted to get started something that cleared up the problem of a start class Jedi. I think that is very wrong, it should take a longer time than than to get there, but I don't think a Padawan class makes sense either as it requires a Master Jedi. Then again, training characters is common, from level to level and for skills and skill improvement, so a Padawan Class might also work. &amp;lt;br/&amp;gt;I started this and hopefully you know of people who are interested in developing it: '''[[Jedi (3.5e Prestige Class)]]'''&amp;lt;br/&amp;gt;&lt;br /&gt;
I would like to eventually see these base class Jedi removed in favor of Prestige classes.&lt;br /&gt;
&lt;br /&gt;
[[Jedi Knight (3.5e Class)]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Jedi Sentinel (3.5e Class)]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Jedi Knight (DnD Class)]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Jedi, Alternitive (3.5e Class)]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Jedi Alternatives (3.5e Class)]]&lt;br /&gt;
&lt;br /&gt;
From the following website:&lt;br /&gt;
http://starwars.wikia.com/wiki/Jedi#Specialization&lt;br /&gt;
&lt;br /&gt;
'''''JEDI RANKS'''''&amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Initiate &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Padawan &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Knight &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Master &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Councilor&amp;lt;br/&amp;gt;&lt;br /&gt;
# Master of the Order &amp;lt;br/&amp;gt;&lt;br /&gt;
# Grand Master &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
'''''SPECIALIZATION'''''&amp;lt;br/&amp;gt;&lt;br /&gt;
Jedi Guardian&amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Ace &amp;lt;br/&amp;gt;&lt;br /&gt;
# Lightsaber Instructor&amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Peacekeeper &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Weapon Master &amp;lt;br/&amp;gt;&lt;br /&gt;
Jedi Consular&amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Ambassador &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Diplomat &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Healer &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Lore Keeper &amp;lt;br/&amp;gt; &lt;br /&gt;
# Jedi Researcher &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Seer &amp;lt;br/&amp;gt;&lt;br /&gt;
Jedi Sentinel &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi investigator &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Shadow &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Watchman &amp;lt;br/&amp;gt;&lt;br /&gt;
Army of Light ranks&lt;br /&gt;
# Jedi Commander &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi General &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Lord&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
None of this necessarily has to do with anything Sci-fi related, I remember reading a copy of the Priest's Handbook and it had a system for creating Religions that included Philosophies instead of Deities. I'll see if I can find another copy and maybe download it. [[Special:Contributions/173.245.55.62|173.245.55.62]] 10:01, 30 August 2011 (MDT)&lt;/div&gt;</summary>
		<author><name>173.245.55.62</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/User_talk:Green_Dragon</id>
		<title>User talk:Green Dragon</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/User_talk:Green_Dragon"/>
				<updated>2011-08-30T15:57:56Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.62: /* A question about deletion */ many Jedi articles here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Green Dragon/Top Template}}&lt;br /&gt;
{{Messages of Interest|messages=&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Category_talk:Candidates_for_Deletion&lt;br /&gt;
|section=Idea_for_half-completed_pages&lt;br /&gt;
|notifier=Jazzman831&lt;br /&gt;
|date_time=21:09, 20 April 2010 (UTC)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=http://www.dandwiki.com/w/index.php?title=LA_7_Races&amp;amp;oldid=397215&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=22:09, 13 March 2010 (UTC)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Green_Dragon&lt;br /&gt;
|section=Taking Author Information off Pages&lt;br /&gt;
|notifier=Jwguy&lt;br /&gt;
|date_time=01:40, 6 November 2009 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Detect_Disease_(3.5e_Spell)&lt;br /&gt;
|section=Author Template&lt;br /&gt;
|notifier=Daniel Draco&lt;br /&gt;
|date_time=13:55, 6 October 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Detect_Disease_(3.5e_Spell)&lt;br /&gt;
|section=Author Template&lt;br /&gt;
|notifier=Daniel Draco&lt;br /&gt;
|date_time=03:15, 4 October 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:SRD3e:System_Reference_Document&lt;br /&gt;
|section=Basic Character Classes&lt;br /&gt;
|notifier=Hooper&lt;br /&gt;
|date_time=16:45, 1 October 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Hooper/Banned_Material&lt;br /&gt;
|section=Hugh?&lt;br /&gt;
|notifier=Lord Dhazriel&lt;br /&gt;
|date_time=17:57, 18 September 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Jason_Bagby&lt;br /&gt;
|section=Deletion Template on User Page&lt;br /&gt;
|notifier=Hooper&lt;br /&gt;
|date_time=17:05, 5 September 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Admin&lt;br /&gt;
|section=Transcribed Wizards of the Coast Online Archives&lt;br /&gt;
|notifier=TheWarforgedArtificer&lt;br /&gt;
|date_time=16:15, 5 September 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Admin&lt;br /&gt;
|section=Transcribed Wizards of the Coast Online Archives&lt;br /&gt;
|notifier=TheWarforgedArtificer&lt;br /&gt;
|date_time=16:01, 5 September 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Deviant_(3.5e_Class)&lt;br /&gt;
|section=Author Template&lt;br /&gt;
|notifier=Sulacu&lt;br /&gt;
|date_time=13:58, 28 August 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Knightwarrior_(3.5e_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Lord Dhazriel&lt;br /&gt;
|date_time=21:57, 27 August 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Calidore_Chase&lt;br /&gt;
|section=No longer an Admin?&lt;br /&gt;
|notifier=Calidore Chase&lt;br /&gt;
|date_time=12:51, 15 August 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Template_talk:Spell&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=TheWarforgedArtificer&lt;br /&gt;
|date_time=00:12, 8 August 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Template_talk:Spell&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=TheWarforgedArtificer&lt;br /&gt;
|date_time=23:58, 7 August 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Half-Troll_(4e_Race)&lt;br /&gt;
|section=Formatting&lt;br /&gt;
|notifier=Sepsis&lt;br /&gt;
|date_time=14:57, 3 August 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Template_talk:4e_Power&lt;br /&gt;
|section=Strangeness&lt;br /&gt;
|notifier=Taritus&lt;br /&gt;
|date_time=13:40, 22 July 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Template_talk:4e_Power&lt;br /&gt;
|section=Strangeness&lt;br /&gt;
|notifier=Taritus&lt;br /&gt;
|date_time=13:39, 22 July 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Ironbound_(3.5e_Prestige_Class)&lt;br /&gt;
|section=locked&lt;br /&gt;
|notifier=GaaaaaH&lt;br /&gt;
|date_time=04:59, 12 July 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Dungeons_and_Dragons&lt;br /&gt;
|section=DPL?&lt;br /&gt;
|notifier=Daniel Draco&lt;br /&gt;
|date_time=22:13, 24 June 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Template_talk:4e_Artifact_Part_1&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sabreheim&lt;br /&gt;
|date_time=21:34, 11 June 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Rod_of_Orcus_(4e_Artifact)&lt;br /&gt;
|section=Template Issues&lt;br /&gt;
|notifier=Sepsis&lt;br /&gt;
|date_time=16:08, 11 June 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=User_talk:Green_Dragon&lt;br /&gt;
|section=Harassment&lt;br /&gt;
|notifier=Sepsis&lt;br /&gt;
|date_time=07:45, 31 May 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Giant_(4e_Race)&lt;br /&gt;
|section=Response&lt;br /&gt;
|notifier=Sepsis&lt;br /&gt;
|date_time=07:37, 31 May 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Category_talk:Martial_Adept&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Daniel Draco&lt;br /&gt;
|date_time=19:57, 28 May 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Nature_Bound_(DnD_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sabreheim&lt;br /&gt;
|date_time=15:26, 28 May 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Daunting_Assailant_(DnD_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Daniel Draco&lt;br /&gt;
|date_time=15:46, 8 April 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Regiment_(3.5e_Template)&lt;br /&gt;
|section=Can&amp;amp;#39;t Access the Page Anymore&lt;br /&gt;
|notifier=Aarnott&lt;br /&gt;
|date_time=15:27, 6 April 2009 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Template_talk:Weapon_Desc&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sabre070&lt;br /&gt;
|date_time=21:52, 7 November 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=Moving to new MediaWiki version&lt;br /&gt;
|notifier=Blue Dragon&lt;br /&gt;
|date_time=13:36, 28 October 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Bodily_Relics&lt;br /&gt;
|section=Talk:Bodily Relics?&lt;br /&gt;
|notifier=Rithaniel&lt;br /&gt;
|date_time=10:28, 16 October 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Abyssal_Heritor_Feats&lt;br /&gt;
|section=DPL&lt;br /&gt;
|notifier=Aarnott&lt;br /&gt;
|date_time=11:08, 28 July 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Soul-Mate_(DnD_Feat)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Xdeletedx&lt;br /&gt;
|date_time=23:03, 19 July 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Snake-Sword_(DnD_Equipment)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=02:07, 30 June 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=WYSIWYG extension&lt;br /&gt;
|notifier=Aarnott&lt;br /&gt;
|date_time=10:35, 20 June 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Snow_Silver_(3.5e_Equipment)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Ice Paul the III&lt;br /&gt;
|date_time=13:21, 6 June 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Myrmidon_(DnD_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Kisame93&lt;br /&gt;
|date_time=08:16, 26 May 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=UA_talk:Variant_Rules&lt;br /&gt;
|section=Two Complete Chapters&lt;br /&gt;
|notifier=OptimizationFanatic&lt;br /&gt;
|date_time=15:15, 11 May 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Expanded_Religions_(DnD_Variant_Rule)&lt;br /&gt;
|section=Featured Article Nomination&lt;br /&gt;
|notifier=Hawk&lt;br /&gt;
|date_time=07:23, 28 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Regiment_(DnD_Template)&lt;br /&gt;
|section=Call out for help!&lt;br /&gt;
|notifier=Aarnott&lt;br /&gt;
|date_time=16:58, 17 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Template_talk:Main_Page_FA&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=13:21, 16 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Publishers_of_d20_and_D&amp;amp;amp;D_Products&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Ramses IV&lt;br /&gt;
|date_time=11:15, 16 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Mesoamerican_Gods_and_Goddessess_(DnD_Pantheon)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Ramses IV&lt;br /&gt;
|date_time=09:59, 16 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Marksman_(DnD_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=02:30, 15 March 2008 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Form_talk:DnD_Equipment/Preload&lt;br /&gt;
|section=Problems&lt;br /&gt;
|notifier=Hawk&lt;br /&gt;
|date_time=22:03, 29 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Equipment&lt;br /&gt;
|section=Cost and Weight&lt;br /&gt;
|notifier=Hawk&lt;br /&gt;
|date_time=20:06, 29 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Form_talk:DnD_Equipment&lt;br /&gt;
|section=Date&lt;br /&gt;
|notifier=Hawk&lt;br /&gt;
|date_time=19:42, 29 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Catgirl/Nekomusume/Nekomimi_(DnD_Race)&lt;br /&gt;
|section=Dogs&lt;br /&gt;
|notifier=Xdeletedx&lt;br /&gt;
|date_time=16:28, 26 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Brawling_(DnD_Variant_Rule)&lt;br /&gt;
|section=Sooo tired...&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=00:04, 26 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Marksman_(DnD_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Eiji&lt;br /&gt;
|date_time=13:11, 24 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:User_Base_Classes&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sledged&lt;br /&gt;
|date_time=14:27, 19 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Vest_of_the_Bold_(DnD_Equipment)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Cronocke&lt;br /&gt;
|date_time=05:17, 18 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Pedistal_of_Truth_(DnD_Equipment)&lt;br /&gt;
|section=Format Format&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=09:40, 16 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Performer_(DnD_Prestige_Class)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Cerin616&lt;br /&gt;
|date_time=18:22, 11 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Main_Page&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=07:20, 5 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Paladin_Mount_from_first_level_(DnD_Variant_Rule)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Sam Kay&lt;br /&gt;
|date_time=09:35, 4 February 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Myrmidon_(DnD_Class)&lt;br /&gt;
|section=all of it&lt;br /&gt;
|notifier=Tetsurga&lt;br /&gt;
|date_time=17:54, 31 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:DnD_Maps&lt;br /&gt;
|section=Maybe this should be in environments after all?&lt;br /&gt;
|notifier=EldritchNumen&lt;br /&gt;
|date_time=12:32, 3 January 2008 (MST)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Talk:Chromatic_Dwarf_(DnD_Creature)&lt;br /&gt;
|section=Race&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:45, 1 June 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=Combat_School_(3.5e_Variant_Rule)&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:57, 21 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=MediaWiki:Sharedupload&lt;br /&gt;
|section=&lt;br /&gt;
|notifier=Green Dragon&lt;br /&gt;
|date_time=23:01, 14 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
{{MoI-Row&lt;br /&gt;
|page=dndmedia:D&amp;amp;D_Wiki_Media_talk:Copyrights&lt;br /&gt;
|section=Image documentation&lt;br /&gt;
|notifier=Cuthalion&lt;br /&gt;
|date_time=14:11, 11 May 2007 (MDT)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Archives&lt;br /&gt;
|label1= Archive 1 (Discussions 1 &amp;amp;ndash; 30)&lt;br /&gt;
|label2= Archive 2 (Discussions 31 &amp;amp;ndash; 60)&lt;br /&gt;
|label3= Archive 3 (Discussions 61 &amp;amp;ndash; 90)&lt;br /&gt;
|label4= Archive 4 (Discussions 91 &amp;amp;ndash; 120)&lt;br /&gt;
|label5= Archive 5 (Discussions 121 &amp;amp;ndash; 150)&lt;br /&gt;
|label6= Archive 6 (Discussions 151 &amp;amp;ndash; 180)&lt;br /&gt;
|label7= Archive 7 (Discussions 181 &amp;amp;ndash; 210)&lt;br /&gt;
|label8= Archive 8 (Discussions 211 &amp;amp;ndash; 240)&lt;br /&gt;
|label9= Archive 9 (Discussions 241 &amp;amp;ndash; 270)&lt;br /&gt;
|label10= Archive 10 (Discussions 271 &amp;amp;ndash; 300)&lt;br /&gt;
|label11= Archive 11 (Discussions 301 &amp;amp;ndash; 330)&lt;br /&gt;
|label12= Archive 12 (Discussions 331 &amp;amp;ndash; 360)&lt;br /&gt;
|label13= Archive 13 (Discussions 361 &amp;amp;ndash; 390)&lt;br /&gt;
|label14= Archive 14 (Discussions 391 &amp;amp;ndash; 420)&lt;br /&gt;
|label15= Archive 15 (Discussions 421 &amp;amp;ndash; 450)&lt;br /&gt;
|label16= Archive 16 (Discussions 451 &amp;amp;ndash; 480)&lt;br /&gt;
|label17= Archive 17 (Discussions 481 &amp;amp;ndash; 510)&lt;br /&gt;
|label18= Archive 18 (Discussions 511 &amp;amp;ndash; 540)&lt;br /&gt;
|label19= Archive 19 (Discussions 541 &amp;amp;ndash; 570)&lt;br /&gt;
|label20= Archive 20 (Discussions 571 &amp;amp;ndash; 600)&lt;br /&gt;
|label21= Archive 21 (Discussions 601 &amp;amp;ndash; 630)&lt;br /&gt;
|label22= Archive 22 (Discussions 631 &amp;amp;ndash; 660)&lt;br /&gt;
}}&lt;br /&gt;
== Rating Please ==&lt;br /&gt;
&lt;br /&gt;
I have created a few classes, and I would very much appreciate if you could rate them for me. The classes are Mime (3.5e Class) and Soldier (3.5e Class), and Dragoon (by RDC) (3.5 PrC). &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thank you for your time, [[User:Rogue The Demonchild|Rogue The Demonchild]] 21:27, 12 January 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
== 4 Edition Summaries ==&lt;br /&gt;
&lt;br /&gt;
Long time no see.  I was wondering if I am allowed to put small summaries of the 4 edition races in my Campaign's races page. It would be name, size, stat bonus and racial features.&lt;br /&gt;
&lt;br /&gt;
I am asking because the races I want to put in are rather small, and it seems strange to just have a couple of things on one page. The official 4 edition races would be for comparison. [[Celen Joad]] 11:05, 13 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Of course.  The official races, however, you can't add.  --[[User:Green Dragon|Green Dragon]] 17:21, 28 January 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
== 4e Campaign Settings ==&lt;br /&gt;
&lt;br /&gt;
:''Discussion moved to [[Talk:4e Campaign Settings#Organizational Structure]].''  &amp;lt;small&amp;gt;--[[User:Green Dragon|Green Dragon]] 11:21, 14 January 2011 (MST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 4e Giants, Devils, and Demons ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think that giants could become a race?  --[[User:Axl|Axl]] 17:23, 26 January 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
:Does [[SRD:Giants, Hill (Race)|this]] &amp;amp; [[SRD:Giants, Stone (Race)|this]] help?  --[[User:Milo v3|Milo High-Hill]] 18:57, 26 January 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
::Er, I mean for D&amp;amp;D 4e. Not 3.5e. Sorry. Do you think that even Devils and Demons could become races in 4e?  --[[User:Axl|Axl]] 16:47, 28 January 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
:::I don't see why not.  Some things may give you direction, ideas, and so forth.  The [[Horned Devil (4e Race)|horned devil]] you created, the [[Cambion (4e Race)|cambion]], [[Infernal Blooded (4e Race)|infernal blooded]] relate to name a few.  With regard to giants, [[Half-Giant (4e Race)|half-giant]], [[Hill Giant (4e Race)|hill giant]] may give you direction, ideas, and so forth to name a few.  Does this help at all?  --[[User:Green Dragon|Green Dragon]] 17:18, 28 January 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Do you think that the horned devil is too powerful? --[[User:Axl|Axl]] 21:02, 28 January 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::I took a look at it, and modified [[Template:Needsbalance]]'s reason.  --[[User:Green Dragon|Green Dragon]] 21:39, 28 January 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::Okay, I looked at it. Maybe, instead, I could make a paragon path that allows wings (I looked in the Player's Handbook 2 and it allows the dragonborn to have an overland flight speed of 12)?  --[[User:Axl|Axl]] 21:49, 28 January 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::Is that a power though?  If you make it something like a power, I imagine that would balance it.  A paragon path with the same goal could give you flying results too.  --[[User:Green Dragon|Green Dragon]] 22:02, 28 January 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
::::::::Well, at level 12, it allows you to make a brief flight. But at level 16, you gain the overland flight. But this is only if you choose that paragon path. --[[User:Axl|Axl]] 21:46, 29 January 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::::::If you supply me a link I could take a look at it.  --[[User:Green Dragon|Green Dragon]] 23:12, 6 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Magician ==&lt;br /&gt;
&lt;br /&gt;
I like the idea for the Magician class-is there a way to contact the author?  {{Unsigned|Wonderer|17:12, 29 January 2011 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:You'll have to give me more information.  Which [[Magician|magician]] related content?  --[[User:Green Dragon|Green Dragon]] 22:52, 6 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Warning Policy Input ==&lt;br /&gt;
&lt;br /&gt;
Hey Green Dragon.  I was looking at [[Talk:Hill Giant (4e Race)|Talk:Hill Giant]].  Thank you for trying to keep profanity down, even name calling.  --[[User:Axl|Axl]] 21:44, 29 January 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
:No problem.  Do you think the revision history link is superfluous (and counter-productive)?  Should the text be condensed?  Thoughts?  --[[User:Green Dragon|Green Dragon]] 22:44, 6 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::The history link... What do you mean by if it's superfluous? I don't think the text should be condensed.  Well, lets see... Do you think that giants are really that bad? Can Giants wield Medium weapons? Also, Giants aren't readly accepted into society (they kinda have a bad reputation). Also, weapons cost more (if you get them from a non-giant source, and that's if they even '''want''' to make one for a giant that they know nothing about). --[[User:Axl|Axl]] 14:40, 9 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Giants ==&lt;br /&gt;
&lt;br /&gt;
Hey Green Dragon.  I talked with my brother, and he said that bursts weren't that bad.  Do you think that giants should be practically normal, but the user chooses whether to pick a power or a feature (you can only have one or the other; not both)?  --[[User:Axl|Axl]] 15:07, 1 February 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
:I've never seen that used before, and it could make for confusion.  I'd recommend just toning down the burst and the class feature, but bursts are interesting, I agree.  --[[User:Green Dragon|Green Dragon]] 23:15, 6 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== 4e Sourcebook Pumped Up ==&lt;br /&gt;
&lt;br /&gt;
:''Discussion moved to [[Talk:Pumped Up (4e Sourcebook)#Balance]].''  &amp;lt;small&amp;gt;--[[User:Green Dragon|Green Dragon]] 23:20, 6 April 2011 (MDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Meaning of Meaningful Gestures? ==&lt;br /&gt;
&lt;br /&gt;
Was reading [[Catgirl,_Domestic_(3.5e_Race)|Catgirls]], and was a tad jarred by the &amp;quot;Meaningful gesture&amp;quot; section under [[Catgirl,_Domestic_(3.5e_Race)#Names|Names]].  Without any explanations given for these gestures, is this meant to be presented as a &amp;quot;Interpret as you will&amp;quot; type listing, or was this something that was going to be expanded upon further?  Using known data about real-life felines and fictional Japanese catgirls as a starting point, I have compiled a very extensive list of different Body Language messages which we use for a local Catgirl character, which you are more than welcome to use if you wish. I'll be watching this page for a response.  {{Unsigned|96.229.186.168|07:39, 8 February 2011 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:That is fine to add that to [[:Category:Catgirl|those pages]].  --[[User:Green Dragon|Green Dragon]] 17:02, 9 February 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
::Looks good!  I added them to other related catgirl pages and moved it into the Relations section.  --[[User:Green Dragon|Green Dragon]] 23:06, 6 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Just another new guy asking around... ==&lt;br /&gt;
&lt;br /&gt;
SO I've been told about the treasure trove of optional ideas that have been continuing the sprit of 3.5 by my newest D&amp;amp;D group and after a (strangely lucid) dream I came up with the following:&lt;br /&gt;
&lt;br /&gt;
Spell Slayer&lt;br /&gt;
&lt;br /&gt;
This +3 crystalline Mage Bane Longsword when wielded by a spell caster on impact allows the caster to make a DC 30 Spellcraft check.&lt;br /&gt;
On a successful check the sword ether casts vampiric touch (as caster level 6, max 3 times per combat) OR, if the target is a spellcaster it &lt;br /&gt;
steals one (1) random spell. Spells stolen this way are stored until the end of combat and are dispelled afterwards. A caster with the Arcane&lt;br /&gt;
Strike feat may sacrifice spells stolen in this manner for the bonuses provided by the feat. (For cost see Holy Avenger)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crystalline Weapon property&lt;br /&gt;
&lt;br /&gt;
This material is primarily used to make weapons for and against spellcasters. It provides an additional (stacks with magical bonuses) equipment &lt;br /&gt;
bonus +1 to hit and damage versus targets with magical abilities or properties (supernatural abilities or uncast spells are examples of this). &lt;br /&gt;
In addition it provides a +1 to caster level for all spellcasters wielding or possessing such a weapon, hafted weapons do not confer the caster level bonus. All weapons crafted from Crystalline are considered master work. (For cost see Adamantine)&lt;br /&gt;
&lt;br /&gt;
Now I don't want to post anything retardedly over powered up on the site (like some of the things I have seen/heard) and would like some advice before I throw it up on the site since I haven't seen a forum section (yet).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:The best way to get things looked at is to just take the plunge and create the page.  If it is retardedly over-powered, people will tell you.  Most people here will offer constructive criticism and will genuinely want to help you improve/complete/flesh out your 'fill in the blank'.  Spelling and grammar checks are also staples of the site.  PS. always remember to sign your comments by typing in two - followed by four ~. --[[User:Calidore Chase|Calidore Chase]] 03:29, 21 February 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
== Hello ==&lt;br /&gt;
&lt;br /&gt;
Hey.  Umm I'm just joined your site; I'm wondering if there is anything i should know (like guidelines for what and what not to post).  I'm kind of wondering how to make classes.  P.S.: I'm guessing those little #s in red and green are reputation points.  --[[User:Knave67|Knave 67]] 00:19, 22 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Classes for which edition?  Any of the &amp;quot;create&amp;quot; boxes will use the correct preload if you use them, giving direction for the class.  The preloads (some are listed [[Help:Standards and Formatting (DnD Guideline)#Preloads|here]]) should tell you what the class is.  As everything is different in nature, telling you how something should be created is not possible.  Of course guidelines exist, and [[DnD Guidelines]] may help you.  Most things are balanced off similar things and, as mentioned above, if something is retardedly overpowered people will tell you.  Does this help?  Also what do you mean by the post scriptum you mentioned above?  --[[User:Green Dragon|Green Dragon]] 18:18, 21 February 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
::He's probably talking about the recent changes log. If that's the case, the red and green numbers represent how many characters were subtracted or added during a page edit. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 19:15, 21 February 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
Oh okay I thought it was like a karma system or something along those lines. Also thank you Mr.Chartreuse Wyvern I wanted to make a class but it looks more complicated than a pictureless jigsaw puzzle so right now i'm just browsing the cite looking for boffo nuggets.&lt;br /&gt;
&lt;br /&gt;
== new type of creature ==&lt;br /&gt;
&lt;br /&gt;
Hello I'm working on a hybrid type. half giant red dragon. created by a crazy wizard, for would domination basically. however the creatures have morals and are therefore useless to him, so he abandons them. the creatures themselves would be fairly tall I'm think 7 - 8 an a half feet, strength and con bonuses with hits to car a level adjustment.  any advice or  an opinion on it would be greatly appreciated.  {{Unsigned|Wytewulf|22:18, 24 February 2011 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:As a [[3.5e Creature Templates|template]] (like the [[SRD:Half-Dragon]]), [[User Creature Glossary|new type]], or [[3.5e Races|race]]?  Or what were you intending?  --[[User:Green Dragon|Green Dragon]] 22:12, 1 March 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
== Can you create your own monster and how? ==&lt;br /&gt;
&lt;br /&gt;
How do you make your own monster? Beacause I've always wanted to make my own &amp;quot;dragon-dillo&amp;quot; (armadillo &amp;amp; dragon combine).  --[[User:Ja-Snake|Ja-Snake]] 19:56, 6 March 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
:See also [[Add a New DnD Creature]].  Things like [[CR Estimation Table (DnD Guideline)]] may help.  Does this answer your question?  --[[User:Green Dragon|Green Dragon]] 20:18, 6 March 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
Green Dragon, I am new to the d and d wiki community and i cant figure out how to create my own class. I know how to edit and change other classes if they ask for revising, but i want to be able to create my own. I would appreciate it a lot if you could either tell me how or if you could send me a link or something showing how.&lt;br /&gt;
&lt;br /&gt;
Thank you for your time and consideration&lt;br /&gt;
              Playerdb&lt;br /&gt;
&lt;br /&gt;
:Does [[Add New 3.5e Class]] cover your question?  --[[User:Green Dragon|Green Dragon]] 22:42, 13 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Deleting images ==&lt;br /&gt;
&lt;br /&gt;
Can you delete a couple images for me? [http://www.dandwiki.com/wiki/File:Pyromancer.jpg this image] is copyrighted and [http://www.dandwiki.com/wiki/File:Imageremoved.jpg this image] was created instead to tell us that the first image was copyrighted. I don't seem to be able to delete them. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 06:53, 18 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I can (and will later), however if you want to you can too.  You can't do it on the page you supplied, you have to do it on media.  So go to the file description page, [[dndmedia:File:Pyromancer.jpg]], (make sure your logged in) and delete it.  --[[User:Green Dragon|Green Dragon]] 10:33, 18 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Actually the only listed admins for media are you and Blue Dragon. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 12:08, 18 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Oh ya, huh.  I'll try to get that dealt with sometime.  And I deleted them by the way.  --[[User:Green Dragon|Green Dragon]] 21:23, 18 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== update ==&lt;br /&gt;
&lt;br /&gt;
Hey Green Dragon, you know the &amp;quot;create new equipment&amp;quot; in the D&amp;amp;D 4e equipment section? I think we should change it so that way it follows the 4e format. --[[User:Axl|Axl]] 21:05, 18 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I agree.  Do you have a specific idea for implementation?  If so I would be more then willing to help you with it.  --[[User:Green Dragon|Green Dragon]] 21:24, 18 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::[[User: Badger|Badger]] actually has a preload set up (it's how I've been posting 4e stuff on my sourcebook). The link is [[User:Badger/sandbox6|here]] --[[User:Axl|Axl]] 11:57, 26 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Featured Article Nomination? ==&lt;br /&gt;
&lt;br /&gt;
What do I have to do in order to get an article nominated? --[[User:Axl|Axl]] 12:33, 26 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Um, never mind. --[[User:Axl|Axl]] 12:34, 26 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:See also [[Featured Articles#Featured Article Nominees]].  --[[User:Green Dragon|Green Dragon]] 15:39, 26 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Not updating ==&lt;br /&gt;
&lt;br /&gt;
Hey Green Dragon,&lt;br /&gt;
:I tried to update the {{File:Marino.jpg}} picture, but it's not updating. It instead stays in it's previous form. --[[User:Axl|Axl]] 15:40, 28 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:okay. It seems that if I make the picture too big, it doesn't revert. --[[User:Axl|Axl]] 15:59, 28 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Still. Could this be fixed? --[[User:Axl|Axl]] 16:09, 28 March 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Deities secion ==&lt;br /&gt;
&lt;br /&gt;
I was browsing through the 3.5e Deities section and I encountered multiple entries that were meant only as jokes. Thas is not suitable. This is the first time I use this Wiki, and all those prank articles didn't leave a very good impression. I wish to request an immediate clean-up in the Deities section and remove all fake deities. I understand it may be fun to add Ceiling Cat as a Deity but this kind of humor is not appropriate here.&lt;br /&gt;
&lt;br /&gt;
:Did they have the April Fool Category? If so I think their ment to be their.--[[User:Milo v3|Milo High-Hill]] 06:10, 11 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:The 'Not Appropriate' part made me snicker a bit, honestly, as I had to consider whether D&amp;amp;D was serious business, for a moment. That said, it's just as easy to pass by the joke deities and move onto a real one. Until the number becomes far greater than the number of real deities, I say it is alright to leave it as it is. [[User:Jwguy|Jwguy]] 05:15, 10 July 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Reploids ==&lt;br /&gt;
&lt;br /&gt;
Hey Green Dragon,&lt;br /&gt;
:Do you think that maybe I could add a feat to the [[Reploid (4e Race)|Reploid]] race that gives them automatic plate (I call it total armor) proficiency (even if they don't have proficiency with preceeding armors)? You might also want a look at the link I have up there to see if a fit would even be possible without taking anything out. --[[User:Axl|Axl]] 22:44, 13 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Or do you think that there should just be metalized versions of the armors already set up in regular 4e? Thin metal for cloth armor, thicker armor for leather, etc. --[[User:Axl|Axl]] 23:08, 13 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== [[SRD:Bless Water]] ==&lt;br /&gt;
&lt;br /&gt;
I think holy water in the spell text should be wikilinked. - [[User:BalthCat|BalthCat]] 04:29, 17 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Adding Content ==&lt;br /&gt;
&lt;br /&gt;
Hi I wanted to know if I could add on the magic items sections some of the info from more of the core books? and if I could how?  {{Unsigned|Jaybird|20:50, 18 April 2011 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:It depends on the license.  Do you know the license?  --[[User:Green Dragon|Green Dragon]] 20:03, 18 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== help looking ==&lt;br /&gt;
&lt;br /&gt;
i need help looking for the d20 modern specs for a &amp;quot;big rig 10 to 14 wheeler&amp;quot; if you could send me specs or a site that gives this i would be very greatful.&lt;br /&gt;
&lt;br /&gt;
:Is [[MSRD:Vehicles#Peterbilt 379]] what you are looking for (see the table above for statistics)?  --[[User:Green Dragon|Green Dragon]] 00:32, 25 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Was just wondering... ==&lt;br /&gt;
&lt;br /&gt;
Just curious as to whether or not I could get my hands on a downloadable export of the mysql db for this site. I was hoping to use it for my own private notes. I play at a few people's places that don't have wifi (one of the doesnt even have internet) It would be helpful to have an SRD and such that I could put my own notes into. Either way, I completely dig the site. Keep up the good work man! -- [[User:Theoneandtruebane|Theoneandtruebane]] 17:10, 29 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Well, as per the GNU FDL, you can use [[Special:Export]] which should help you.  You can, of course, convert the XML to different formats such as pdf.  --[[User:Green Dragon|Green Dragon]] 21:55, 29 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Many thanx good sir! -- [[User:Theoneandtruebane|Theoneandtruebane]] 10:35, 30 April 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Question??? ==&lt;br /&gt;
&lt;br /&gt;
Hey Green Dragon.. This is Dj00345... i have a question for the 2.5e Homebrew that you are letting me create for the wiki.... How can i create a Template for some of the pages????? i notice when i create a new creature that there is already typing on the white screen when you create a creature... i know that is a template... but how do i create my own template myself???? i need to make some of the templates for the other links, like: Deities, Equipment, Spells, Races, Class, and the others, so that when people create a page, then the right information will already be on the screen and all they have to do is create the page.... do you understand what i am saying???? please reply back on my user talk page... thx!!!   [[User:Dj00345|Dj00345]] 13:53, 2 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Just create the page.  When creating it the formatting guidelines to use can be found [[Add Instructions|here]].  After it is created you use a inputbox and put it on preload=.  Does this answer your question?  --[[User:Green Dragon|Green Dragon]] 18:59, 5 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::yes. [[User:Dj00345|Dj00345]] 20:08, 5 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== 3.5e Campaign Setting Teoryran ==&lt;br /&gt;
&lt;br /&gt;
How can improve my Teoryran Setting.  How can I create classes for Teoryran with the same name but different from existing classes of the same name?  I am making a new system.  Where all base classes are racial and status based on:&lt;br /&gt;
&lt;br /&gt;
* Each race have four subraces for peasants, nobles, priests and a variable fourth.&lt;br /&gt;
* Each subrace have a class&lt;br /&gt;
* Each social caste have classes based on them.&lt;br /&gt;
&lt;br /&gt;
Noble orcs can be samurai and noble humans can be knights.  Human and orc serfs can be scoundrels, thiefs or conscriped soldiers.  There will be different classes for priests and monks than for nobility.  &amp;quot;Big changes&amp;quot; include:&lt;br /&gt;
&lt;br /&gt;
* only racial classes gives hp&lt;br /&gt;
* carrier classes doesn't give HP&lt;br /&gt;
* gold is removed&lt;br /&gt;
&lt;br /&gt;
--[[User:Klas|Klas Wullt]], 01:42 13 May 2011 (MST)&lt;br /&gt;
&lt;br /&gt;
:For the pages with the same name you include &amp;quot;, Teoryran&amp;quot;.  For example &amp;quot;Orc, Teoryran (3.5e Race)&amp;quot;.  For the subraces you include their subrace after the comma (much like the SRD elves).  For example &amp;quot;Orc, Teoryran Peasant (3.5e Race)&amp;quot;.  The classes can then, of course, be their favored class.  If it is the fighter, for example, it would be &amp;quot;Fighter, Teoryran (3.5e Class)&amp;quot; and/or &amp;quot;Fighter, Teoryran Peasant (3.5e Class)&amp;quot;.  For the game mechanic changes you may have to make a [[3.5e Rules|rule]] or include it some way.  When you have them made I can take a look at them and see if it makes sense.  --[[User:Green Dragon|Green Dragon]] 20:08, 22 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== 3.5e Campaign Setting Teoryran ==&lt;br /&gt;
&lt;br /&gt;
Hello.  I need some help for my setting. Teoryran World.  How do I sort the pages correctly?  {{User:Klas Wullt|Klas|01:16, 23 May 2011 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:What do you mean by sorting the pages?  By category?  By name?  --[[User:Green Dragon|Green Dragon]] 20:09, 22 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
Thanks for the Offer.&lt;br /&gt;
Here, I just made on class.&lt;br /&gt;
Please take a took at it.&lt;br /&gt;
[[Knight, Teoryran(3.5e Class)]].&lt;br /&gt;
&lt;br /&gt;
:Sorry for taking your time, I want two things!&lt;br /&gt;
:I am writing lots of notes on my computer how to make the setting better&lt;br /&gt;
:so I need to ask somethings.&lt;br /&gt;
&lt;br /&gt;
:*About Categories&lt;br /&gt;
:First, Sorry if I ask this, but I sort the pages by category?&lt;br /&gt;
&lt;br /&gt;
:*About the Setting Points.&lt;br /&gt;
:Second, what does it take to make my Setting improve from 3/5 where it is now to the 4/5 rating that I want?&lt;br /&gt;
:Detailed starting adventures?, detailed city maps?&lt;br /&gt;
&lt;br /&gt;
::Yes, you should add [[:Category:Teoryran Setting]] to the things which relate to Teoryran.  To improve it, a discussion for its talk page, you should probably format Teoryran so one can find their way back, one can find all the pages about Teoryran, etc.  Also deities, pantheons, character options, quests, encounters, and maybe more, and missing.  --[[User:Green Dragon|Green Dragon]] 12:47, 13 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Requests 4/5 points===&lt;br /&gt;
I have added pantheons, gods and someother things.&lt;br /&gt;
I dont have much game mechanical information yet.&lt;br /&gt;
Please take a look after the updates. Thanks for your time.&lt;br /&gt;
&lt;br /&gt;
====Questions====&lt;br /&gt;
Will finnishing all the classess for all the races?, raise the setting rating?&lt;br /&gt;
&lt;br /&gt;
== 3.5e Equipment List - new category (Page editing locked) ==&lt;br /&gt;
&lt;br /&gt;
Hi Green,&lt;br /&gt;
&lt;br /&gt;
I'm a new user to Wiki &amp;amp; would appreciate some helpful advice :-)&lt;br /&gt;
&lt;br /&gt;
Going to start a new D&amp;amp;D campaign this year with a Pirate theme.  When people think of Pirates, thier main thoughts are Pirate Ships, Cannons, Flintlock Pistols &amp;amp; Cutlasses.&lt;br /&gt;
&lt;br /&gt;
Flintlock's can easily be replaced with Hand Crossbow's, Cannons needed some more thought.&lt;br /&gt;
&lt;br /&gt;
I do not want to introduce gunpowder into the campaign so as an alternative i've decided to go with Gnomish Engineering and introduce some clockwork &amp;amp; steampowered machinery (Steampunk) resulting in Steam Cannon's aboard ships&lt;br /&gt;
&lt;br /&gt;
Decided the 3.5e equipment list therefore needs a new category of Gnome Engineering, a place for all things clockwork, steampowered or basic engineering (i.e. Piston Water Pumps)&lt;br /&gt;
&lt;br /&gt;
I don't think this technolgy would change game balance as there are many ancient technologies that have been rediscovered such as the Baghdad Battery &amp;amp; Eygptian Piston Ballista&lt;br /&gt;
&lt;br /&gt;
Created the Gnome Engineering category but can not link this category to the 3.5e Equipment list, as this page is locked for editing (for very good reasons, looks complicated)&lt;br /&gt;
&lt;br /&gt;
Are you able to help?&lt;br /&gt;
&lt;br /&gt;
Thanks&lt;br /&gt;
&lt;br /&gt;
--[[User:Mufasa|Mufasa]] 10:19, 23 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Blades Of Keran ==&lt;br /&gt;
I was wondering if someone could rate my campaign setting, [[Blades Of Keran (3.5e Campaign Setting)|Blades Of Keran]]. Also I agree with the above request about Gnomish Engineering as my campaign uses Gnomish Devices as well. --[[User:Milo v3|Milo High-Hill]] 17:08, 24 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Economist talk page ==&lt;br /&gt;
&lt;br /&gt;
So, I was browsing through the recent talk page (as I often do), and I was confused by your recent actions on the talk page of the Economist. Care to elaborate? It seemed like someone asked a question on the discussion, and Jota responded with an answer to the question. You deleted the reply, and gave no reason as to why. Someone (a random IP) then went and undid you revert, presumably because you removed helpful and useful content without a reason. You blocked him for 3 months for edit warring, despite him only having a single contribution to the wiki. What happened to warnings? What happened to the increasing block length? Effectively, you banned someone from the wiki for 3 months because they undid one of your edits, which you made without any reason at all. What's going on? --[[User:Badger|Badger]] 21:05, 24 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:This whole &amp;quot;other wiki&amp;quot; kerfuffle is getting out of hand. There's no reason this has to be a zero-sum game. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 21:30, 24 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::The [[Warning Policy]] is only for when one does not edit with civility and etiquette.  This is unrelated.  Edit warring is a block reason on WIkipedia's policies and therefore effective on D&amp;amp;D Wiki.  I don't mean it to be a zero-sum game, but when someone answers with (shortened) &amp;quot;this answer is irrelevant, look elsewhere&amp;quot; it's a obscuration of spamming to external sites.  Another common block reason.  --[[User:Green Dragon|Green Dragon]] 21:47, 24 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::The zero-sum part is black-holing any mention, however remote of another site*. It's either us or them. If they win, we lose (zero-sum). But there's no reason it has to be that way. Neither wiki is exactly crawling with people, and if we worked together instead of against each other (and looking rather silly while doing it, I might add), we would both be better off. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 22:12, 24 May 2011 (MDT) *Note, however, that it's only one site that gets people insta-blocked for a quarter. Other sites get mentioned without such severe penalties. In one case, I can think of a site that's mentioned multiple times that nobody seems to have any problem with...&lt;br /&gt;
&lt;br /&gt;
::::Interesting, but D&amp;amp;D Wiki is not going to have a committee of people who are a self-appointed oligarchy who serve the same function as the [[Meta Pages#Improving, Reviewing, and Removing Articles|improving, reviewing, and removing articles templates]] present.  Additionally things on D&amp;amp;D Wiki cannot be stagnant, and things should improve when they can (e.g. user categories being replaced by [[Special:NewPages]], [[Template:Author]] being superseded by history, etc).  For example.  --[[User:Green Dragon|Green Dragon]] 22:26, 24 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::GD, no one is telling you to change policy about reviewing content, or anything else of that ilk. Jazzman merely said, and I agree, that we should be allowed to say things exist.  We have countless links to other forums and sites that host homebrew content, it seems foolish to block people for mentioning one in particular, no matter the history. We can all act like adults and just let it be. --[[User:Badger|Badger]] 22:40, 24 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Links are supposed to do though [[DnD Links]].  All other links are incorrect.  However, as I see it, on userpages is okay as long as when one notices it they move it to DnD Links, because to me that seems more like the user is unaware or unknowing.  However spamming of external links, yes, does get one banned.  Does this kind of answer your question?  --[[User:Green Dragon|Green Dragon]] 23:59, 24 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::So, by your own admission, Jota and everyone else can post links to their other wikis on their user page, but not in the main namespace? Seems fair to me. I'll go ahead and add links to [[DnD Links]]. I'll assume users can still write something like &amp;quot;If you have any other questions, leave a message on my talk page&amp;quot;, where they can post links to other sites (as you said yourself, user pages are fine for external links). Alright, sounds good. I'm glad we've finally come to some sort of agreement on this. --[[User:Badger|Badger]] 01:05, 25 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::No, that's taking it out of context.  &amp;quot;on userpages is okay as long as when one notices it they move it to DnD Links&amp;quot; should be read as a full statement.  Otherwise it's still a violation of policy.  --[[User:Green Dragon|Green Dragon]] 11:24, 25 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::You're telling me that there shouldn't be any external links on User Pages then? I was under the impression that if they were also listed on DnD Links, that would be fine. Sometimes you'd want to give a more specific link, like say one to a particular article. The way you've phrased it, it seems like there should be no external links anywhere but on that DnD Links page. That doesn't make any sense at all. --[[User:Badger|Badger]] 13:50, 25 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Well, maybe something like the w: could be made (as a template) for each link.  Really, however, one should just direct one to [[DnD Links]] (that's why they are &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{#anc:}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;'ed).  --[[User:Green Dragon|Green Dragon]] 13:41, 25 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I understand what you're saying. I'm saying why make someone go to DnD Links, and then search the other site, when you could just as easily link to the exact page in the first place? DnD Links is certainly a good page, and designed for ease of reference, but I think it works best as a general tool, and for specific purposes one might as well link directly from one page to another, without using DnD Links. --[[User:Badger|Badger]] 13:50, 25 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-- Again, why? Can someone give me a reason why we are never allowed to link to other sites? I'm just not seeing the reasoning here other than to annex The Site Which Shall Not Be Named, and even that I can't see any good reasoning for. [[User:Hooper|Hooper]] is allowed to link to [[O.G.R.E.]] (which has it's own wiki page, btw; we aren't even allowed to ''mention'' the Other Wiki) with no repercussions, but an anon who undid an outright deletion of a post that vaguely mentions That Other Wiki was banned, without warning, for 3 months. Did they murder your favorite pet or something? Will the site really blow up if I decide to link to some innocent site that doesn't happen to me mentioned on DnD Links (which, judging by the traffic on that page, nobody looks at anyway)?&lt;br /&gt;
&lt;br /&gt;
Sadly, I've seen this exact same scenario on wikis before: site 1 does something that subset of the site doesn't like. Said subset creates their own wiki. Wiki 1 bans mentions of Wiki 2. Wiki 2 uses this as reasoning to orchestrate more and bigger attacks against Wiki 1. As the bickering continues both sites end up looking silly and losing who would otherwise be valuable members. The more we block them the more they will do things like [[Special:Contributions/Bird|Bird]] did, which are ultimately more harmful to the site than anything the users would do if we just played nice with them. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 15:40, 25 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:So, should we do something like w: then?  Currently, [[User:Hooper|Hooper]] should not be linking to any site not by way of [[DnD Links]].  I'm just following policy, be it fledgling or not.  --[[User:Green Dragon|Green Dragon]] 16:00, 25 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I don't know what w: means. What I want to do is allow people to link to other sites without having to go through DND links first. If that's what w: is then yes, we should do that.&lt;br /&gt;
&lt;br /&gt;
::If Hooper's not allowed to link to these sites, then do you want to clean out his userpage and delete [[O.G.R.E.]]? Because I can't see the reason for it. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 17:03, 25 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Ironically, the best description I know of for the events that transpired is on the other wiki. A bunch of people decided to make a &amp;quot;rating committee&amp;quot;. GD didn't like it. There was a bunch of silly squabbling, and the other wiki left, taking a ton of content and users with them. GD and everyone else were upset about who took what content, and the legality of that. Honestly, in my mind, this is the sort of thing that, after a week, could have blown over. Clearly we just need to share a beer, play some D&amp;amp;D, and realize how silly this fight is. Also, start allowing each other to link to each other's wikis. I can't speak with any certainty, but I am pretty sure they allow links to this wiki. --[[User:Badger|Badger]] 15:58, 25 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Go for it.  I don't really want to do any cleaning out of userpages right now&amp;amp;ndash; I'm working on [[4e Deities]] as it is.  I agree this is silly, however if links really are needed then someone (again, I don't care to do this) should make something like how [[Template:Background Information (Halo Supplement)]] treats links for each link.  --[[User:Green Dragon|Green Dragon]] 17:11, 25 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::I'm not going to delete [[O.G.R.E.]] because it doesn't bother me and I don't understand why it's not allowed. I don't want to go angering Hooper, who's contributions are numerous and high-quality, if I don't have to. If you have time to block people for mentioning one site, I'm not sure why you are too busy to block people for mentioning another site. So how about instead we just allow everyone to link to sites?&lt;br /&gt;
&lt;br /&gt;
:::And if all we have to do in order to link to D&amp;amp;D wiki (err, the *other* one, anyway) is to create a template, then that's a piece of cake. Heck, I can make one that works even ''better'' than the one you linked to. Now everyone's happy! [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 17:45, 25 May 2011 (MDT) (BTW Green Dragon, I think you are having problems with your browser. For some reason when you edit it deletes parts of the page on accident).&lt;br /&gt;
&lt;br /&gt;
::::I'm not entirely sure why we need a template, especially one that would go at the bottom of the page like you linked. Maybe one at the top of the talk page? But, what would the template say, &amp;quot;This page contains external links. DanDWiki does not have any affiliation with any externally linked sites. Links do no necessarily reflect the views of DanDWiki and its owners&amp;quot;? --[[User:Badger|Badger]] 20:06, 25 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::That's a good idea.  And it could incorporate the switch extension.  I just meant &amp;quot;like how [[Template:Background Information (Halo Supplement)]] treats links&amp;quot;.  --[[User:Green Dragon|Green Dragon]] 20:29, 25 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::How about this:&lt;br /&gt;
&lt;br /&gt;
{| align=center border=1 cellpadding=2 cellspacing=2 style=&amp;quot;text-align: center; background:#F4F0EC; color:black&amp;quot;&lt;br /&gt;
! style= &amp;quot;background:#71A6D2&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Attention!&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''This page contains external links.'''&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;D&amp;amp;D Wiki does not have any affiliation with any externally linked sites. &amp;lt;br&amp;gt; Links do no necessarily reflect the views of D&amp;amp;D Wiki&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::::::It makes no sense to have a template for individual sites, or even as a way to include the link in the template. If it pleases the wiki, we can just make a &amp;lt;nowiki&amp;gt;{{template:external_link}}&amp;lt;/nowiki&amp;gt; and go from there. Throw this up on a page, and we can have external links anywhere we want. Problem solved. --[[User:Badger|Badger]] 20:56, 25 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I don't like how obtrusive that is.  I would prefer something much less obtrusive, comparable to an expansion of the MW external link symbol.  For example:  &amp;lt;nowiki&amp;gt;[www.address.{{{1}}}] ([[DnD Links#site|link information]]&amp;lt;/nowiki&amp;gt; [[File:Externallink.png|12px]] this external link does not have any affiliation with D&amp;amp;D Wiki)  And, I would prefer having a hard list of sites because as the internet is full of sites with varying degrees of quality it is good to have some quality control over how it effects D&amp;amp;D Wiki.  --[[User:Green Dragon|Green Dragon]] 11:35, 26 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Ok, well, considering that external links already have an associated image (or at least a symbol), why don't you just include a line of text below the edit window (by which I mean below the line &amp;quot;You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!&amp;quot;) that says something to the effect of &amp;quot;Links to external sites must be deemed appropriate; inappropriate links subject to removal. See [[DnD Links]] for list of appropriate links.&amp;quot; and we'll just say any page or subpage of a link on the DnD Links page can be freely linked to. I think the problem with including a template in this process is that we already have a ton of templates that we don't use because they are confusing or hard to find. Considering there is already a button for external links, we might as well use that. --[[User:Badger|Badger]] 12:18, 26 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::What are your thoughts on just making a [[Meta Pages#Policies|policy]] which covers it and then adding text on [[DnD Links]] explaining it's function.  --[[User:Green Dragon|Green Dragon]] 17:27, 26 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::That sounds like the best possible plan. We allow external links, add a line in the policy about external links, and a brief summary about what should and should not be linked on the DnD links page. I'm glad we've finally come to some sort of agreement, and don't require the use of templates or other things that may be confusing to new users. --[[User:Badger|Badger]] 19:35, 26 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I just wanted to comment on something said much earlier.  It was ''&amp;quot;Note, however, that it's only one site that gets people insta-blocked for a quarter. Other sites get mentioned without such severe penalties. In one case, I can think of a site that's mentioned multiple times that nobody seems to have any problem with...&amp;quot;''.  Not true.  I literally was blocked on [http://dungeons.wikia.com/index.php?title=Special%3ALog&amp;amp;type=block&amp;amp;user=&amp;amp;page=&amp;amp;year=&amp;amp;month=-1 September 20th, 2009] after making four edits to that wiki - one redirecting a talk page to me, and three asking for a diff in a respectful manner.  The block summary even stated some harsh thing.  Don't pretend that one wiki is a white knight in this issue. I still don't understand why people won't just stay at their chosen wiki home, and ignore the other.   ''(also, I only added the actual link because I'm understanding its now okay on talk pages?  If thats not so delete it.  I'm honestly having a hard time following.)''&lt;br /&gt;
:::::::::::Now, as far as O.G.R.E.s is concerned.  It is my understanding, and perhaps I am wrong in this understanding, that long ago it was decided not to link to &amp;quot;competing sites&amp;quot;.   OGREs may be another wiki ''(for now, but when our webmaster isn't paid, things take time)'' but it isn't a competing site.  We're not looking for the same kind of content. Now maybe I'm wrong, and if so, delete it.  But in my opinion, the D&amp;amp;D Other section is perfect for articles discussing the different gaming organizations and may be very pertinent to the common D&amp;amp;D Wiki browser's interest. &amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid black; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Hooper|'''&amp;lt;span style=&amp;quot;background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Hooper  &amp;lt;/span&amp;gt;''']][[User talk:Hooper|&amp;lt;span style=&amp;quot;background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 21:35, 29 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::Even if they did block you, that's not really a good reason to insta-block ''them''. Simply linking to that site isn't, in and of itself, a legitimate reason in my mind to block someone for ''3 months'', especially considering the specific case we were talking about. (Let's face it, were it anyone but GD, we might have thought the original reversion was vandalism; it is only because we saw his name beside it that we know it wasn't).&lt;br /&gt;
&lt;br /&gt;
::::::::::::As for O.G.R.E, I don't actually think it should be deleted, just as I don't think links to the other wiki should be deleted. But as far as I can tell, there's no differentiation between what links we are allowed to link to. Under the current rules as written, if we insta-ban people for mentioning one, it's completely hypocritical to pretend links to the other don't even exist. I'm not actually arguing that we enforce the rules against all sites, I think we need to change the rule entirely. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 22:05, 29 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::What's an instablock?  The block was for edit warring, see also [http://www.dandwiki.com/w/index.php?title=Special:Log&amp;amp;type=block&amp;amp;page=User%3A63.23.72.173].  It's unrelated.  I have no idea about O.G.R.E..  Is it on [[DnD Links]]?  Has it been looked over?  If it's anything like your video channel (which I have seen) then i'd be fine.  Of course this discussion is for elsewhere.  --[[User:Green Dragon|Green Dragon]] 22:11, 29 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::::[http://www.dandwiki.com/wiki/Special:Contributions/216.66.140.248 This] is an insta-block. A user's very first ever edit was a reversion of unexplained deletion of Jota's response. The guy can't be accused of edit warring when there were (liberally) only 2 reverts, only one of which was this guy a participant. If we go by [http://en.wikipedia.org/wiki/Wikipedia:3RR#The_three-revert_rule WP:3RR], it's not a revert war until one editor does ''three'' reverts in a 24-hour period. That editor hadn't even had three ''edits''. (The IP you linked to, by the way, only had 2 reverts, and was never even given a warning before he was blocked for 3 months.) Not only that, but had an IP or a new user deleted Jota's comment without explanation, the reversion of said deletion would probably be given exception from the 3RR, because to all appearances, deleting someone else's talk page comments is usually itself vandalism. Adding them back almost never is. At worst, the two IPs should have been given an explanation of how what they were doing was not allowed, a warning to discontinue their actions, and ''maybe'' blocked for a day to cool down. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 08:34, 30 May 2011 (MDT) [http://www.dandwiki.com/w/index.php?title=User_talk:Green_Dragon&amp;amp;diff=next&amp;amp;oldid=520281]&lt;br /&gt;
&lt;br /&gt;
== Hi ==&lt;br /&gt;
I need help with footers and links.&lt;br /&gt;
&lt;br /&gt;
:Could you be a little more specific? I've been working on a new user guide for some time now. It's not nearly complete, but it may be able to help you with some of your questions. You can find that [[User:Badger/sandbox3|here]].If you show me what you are trying to do, I can probably help. Drop a message on [[User_talk:Badger|my talk page]], and I'll see if I can help you work through your problems.  --[[User:Badger|Badger]] 14:54, 25 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== hello ==&lt;br /&gt;
&lt;br /&gt;
I have almost finnished 3/8 planned racial caste races.&lt;br /&gt;
Please have a look at the Human noble and human peasant &lt;br /&gt;
and Ork noble races.&lt;br /&gt;
Links are found at Teoryran info about Races.&lt;br /&gt;
&lt;br /&gt;
The race pages are to big, &lt;br /&gt;
any suggestions of how to cut them up and&lt;br /&gt;
sort them in different sections?&lt;br /&gt;
&lt;br /&gt;
== hi ==&lt;br /&gt;
&lt;br /&gt;
Mmm, well I needed the pages sorted after supplement.&lt;br /&gt;
I needed to put lots of class and race descriptions of personality, the world&lt;br /&gt;
and their lands somewhere else.&lt;br /&gt;
&lt;br /&gt;
== hi ==&lt;br /&gt;
&lt;br /&gt;
Mmm, well I needed the pages sorted after supplement.&lt;br /&gt;
I needed to put lots of class and race descriptions of personality, the world&lt;br /&gt;
and their lands somewhere else.&lt;br /&gt;
&lt;br /&gt;
:What do you mean?  [[Races of Teoryran (Teoryran World Supplement)]] is understandable.  It is missing its footer though.  Is that what you mean?  --[[User:Green Dragon|Green Dragon]] 19:52, 26 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
Yes; sorry for being unclear.&lt;br /&gt;
I Lack footers and I am unsure where to put my classes&lt;br /&gt;
if they are not exactly base classes either?&lt;br /&gt;
Variant rules?&lt;br /&gt;
Should I greate a new page for racial classes?&lt;br /&gt;
Or are they paragon classes?&lt;br /&gt;
I am worried that some of the pages about info for the setting&lt;br /&gt;
lack addresses and take up extra memory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
We need a racial class category like that from Savage Species.&lt;br /&gt;
Savage Species offers levels all the way up&lt;br /&gt;
and they don’t just raise abilities at level 3.&lt;br /&gt;
Can I make a suppliment page&lt;br /&gt;
where I have my own classess,&lt;br /&gt;
I might do it, you can delete if its improper.&lt;br /&gt;
I would like some criticism for my classes.&lt;br /&gt;
&lt;br /&gt;
:I imagine what you are talking about should work as a [[3.5e Racial Paragon Classes|racial paragon class]] with a specific [[3.5e Races|race]] made for it.  Though you may want to mention that you are using the monster class rules from [[Savage Species]].  If they are not racial paragon classes then yes, you should make a [[3.5e Rules|rule]] about them and link them from there.  Don't worry about taking up space.  It's of no concern.  Does this help?  --[[User:Green Dragon|Green Dragon]] 12:29, 13 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:It does help alot, I think I prefere the combo Savage Species+ Paragon. and have started to work on it.Now my problem lies with what features to distribute.But aren't there any category where you can submit Savage Species Monster classes? Paragon classes, mostly allows you to reduce the weaknesses of a race, as I see it anyway, while monster classes sort of build the race from zero and up.The attempt to create different &amp;quot;races&amp;quot; for aristocrats and commoners,end up making them very similar except that commoners gets penalties the nobles don't.I have a dozen ideas, and edit back and forth.Still, if you took a look at these I made,you can se specific balancing is a problem.&lt;br /&gt;
--[[User:Klas]] 10:46,08 Juli 2011 (?)&lt;br /&gt;
&lt;br /&gt;
== Edit Revert? ==&lt;br /&gt;
&lt;br /&gt;
Why did you revert my edit on [[Talk:DnD Links]]? I didn't break any of your rules and, furthermore, I contributed to the discussion. You shouldn't just censor things because you don't agree with them... --[[User:Aarnott|Aarnott]] 13:44, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Because it's not adding anything new to the discussion.  It's not pertinent, see also the reason.  --[[User:Green Dragon|Green Dragon]] 13:49, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Because it's not adding anything new to the discussion.&amp;quot;&lt;br /&gt;
::False. I gave an illustration of how GNU (and similarly GPL) actually works in practice and showed that the emphasis on the licenses was initially for code libraries/projects. That emphasis is a very important distinction because it provides more basis for the argument I'm making. This also provides some historical context for my argument.&lt;br /&gt;
::I brought up how MySQL's licensing can be seen as a parallel example (actually I could have brought up Wikipedia too -- how do you think they transitioned from GPL 1.2 to GPL 1.3? Relicensing.).&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;It's not pertinent, see also the reason.&amp;quot;&lt;br /&gt;
::Your reason is a complete strawman argument. ie. You are attacking an argument I didn't even make. Let's examine the exact &amp;quot;reason&amp;quot; you gave:&lt;br /&gt;
::&amp;quot;wrong - there is no section 11 clause to the GNU FDL v1.2 (that's the whole -i think- MSQL legal dilema)&amp;quot;&lt;br /&gt;
::Now go back to what I wrote. Did I write ''anything'' about section 11? No. In fact, earlier I already explained that section 11 does not apply in this case because this wiki is under GNU FDL 1.2 (the exact thing I said was &amp;quot;Anon, you are actually incorrect, unfortunately. This wiki uses GNU FDL 1.2 and no licenses can just suddenly retroactively patch a previous license.&amp;quot;, see the context).&lt;br /&gt;
::Also, you &amp;quot;think&amp;quot; that is the whole &amp;quot;MSQL legal dilema&amp;quot;, but I never even said that this has anything to do at all with MySQL's legal dilemma. I was strictly comparing the fact that MySQL was able to transition to a dual license to authorship as a concept.&lt;br /&gt;
::And, just to be a bit cheeky: you censored a well-written post meant to explain in detail my stance in a discussion. The whole point of that post was because you clearly were not responding intelligibly to what I had written earlier, so it seemed necessary to go into more detail. That's a pretty standard thing in a discussion. Elaborating on a point when the other party doesn't seem to understand.&lt;br /&gt;
::What I'd like to hear is how you think authorship and licensing actually works. All you've done is say that others are wrong, but you have yet to provide any evidence to back up your claims. --[[User:Aarnott|Aarnott]] 14:10, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::It may not even be MySQL I am referring to.  There is a conglomerate of companies which has a problem with previous GNU FDL licensing and now it is uncertain who owns their things.  Since they used section 11 and did some version changing and things, they now have this problem.  Last I saw one had to give over some billion worth in rights to the other or something along those lines.  &lt;br /&gt;
:::It just doesn't matter how people use the GNU FDL v1.2.  Who cares?  We go by the license and law, and that is the discussion (mostly).  What the GNU FDL has been used for is not.&lt;br /&gt;
:::I have said repeatedly that like Wikipedia's terms of use, law is.  Of course things like licenses are interchangeable.  What's not to read?  --[[User:Green Dragon|Green Dragon]] 14:28, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::&amp;quot;There is a conglomerate of companies...&amp;quot;&lt;br /&gt;
::::How does this point have anything to do with your website? Your website is not a company and you and it have no ownership over the material others put on it. You have ownership of the database and the webserver (or at least the rental agreement if you rent).&lt;br /&gt;
::::&amp;quot;We go by the license and law, and that is the discussion (mostly)&amp;quot;&lt;br /&gt;
::::What law? The one I showed was clearly false? Again, I ask very simply: explain how you actually think authorship and licensing works (with regard to this wiki). It seems you are either unwilling or unable to back up your claims, which isn't surprising considering that they hold no weight whatsoever.&lt;br /&gt;
::::&amp;quot;I have said repeatedly that like Wikipedia's terms of use, law is.&amp;quot;&lt;br /&gt;
::::Since the following sentences probably hinge on that one, I'm just going to have to ask you to rephrase it. From the way I read it: &amp;quot;I have said repeatedly that, similar to Wikipedia's terms of use, law is an entity that exists&amp;quot;. Which is true... But it doesn't really say anything worthwhile. I could say something similar and it would have just as much meaning to me: I have said repeatedly that like Wikipedia's terms of use, bacon is. --[[User:Aarnott|Aarnott]] 14:57, 30 May 2011 (MDT)&lt;br /&gt;
::::PS. If you really do follow wikipedia's rules, then you broke them by reverting my edit. See [[w:Wikipedia:TPO]].&lt;br /&gt;
&lt;br /&gt;
:::::I know.  It's just an interesting story.  That, though, is the only way whatever you are talking about is possible.  D&amp;amp;D Wiki licenses content, like Wikipedia (see their Terms of Use).  What's not to understand?  --[[User:Green Dragon|Green Dragon]] 15:04, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::&amp;quot;D&amp;amp;D Wiki licenses content&amp;quot;&lt;br /&gt;
::::::From whom? Licenses need to be granted by some entity by definition... Yes. You just argued my point for me. You still haven't explained how you think it actually works though (yes, this is my third time asking on this page alone). --[[User:Aarnott|Aarnott]] 15:12, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::No, your not thinking about this.  How does Wikipedia do it?  They are only reserved.  --[[User:Green Dragon|Green Dragon]] 15:14, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I will entertain your questions even though you won't answer mine. I'm not sure which terms of use you want to to explain (the old one that uses GNU FDL 1.2 or the new one that uses GNU FDL 1.3. I'll explain the one that matters&lt;br /&gt;
&lt;br /&gt;
::::::::'''GNU FDL 1.2 (last revision found at [[w:Wikipedia:Terms_of_use&amp;amp;oldid=30325726]]):'''&lt;br /&gt;
::::::::After all the boring text telling us that every page is protected under US copyright laws, you are bound to the terms even if you don't read them, that pages are licensed under GNU FDL 1.2, and that page histories meet the terms of the GNU FDL, there is a wonderful gem of bolded text (which I'm going to bold the important part in my quote below).&lt;br /&gt;
::::::::&amp;quot;you are hereby being given notice under Title 17 USC that it is your responsibility to comply with the copyright laws in regards to this archival material and your copying it may be considered infringement ('''specifically if any of the materials being stored in those prior versions are copyrighted materials that were submitted to Wikipedia without the author/authors or copyright holder's/holders' permission(s)''').&amp;quot;&lt;br /&gt;
::::::::Huh? The author has to give permission to have it put on Wikipedia? It's almost as if the author has rights to their own work! You know, like the right to license their work as they see fit. Note also that the terms of use do not have any such mention of forgoing the author's right to relicense their own work. It just talks about the fact that you can't take materials that have a copyright and add the GNU FDL license without having the author's consent.&lt;br /&gt;
&lt;br /&gt;
::::::::Now for the GNU FDL 1.3, there is little point in explaining because we have already determined that this wiki does not use that license anyways, but if it did, a CC-by-SA license can be added to ''other author's'' work. Yeah, if this site was GNU FDL 1.3 that would just mean that moving content and relicensing would not require the author's consent.&lt;br /&gt;
&lt;br /&gt;
::::::::Attempt #4: Care to explain how you think it works (and maybe throw in some specific quotes to support your argument this time)? --[[User:Aarnott|Aarnott]] 15:37, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::'''Do not submit copyrighted work without permission!''' &amp;amp;mdash; what's not to understand?  The adherence to the license?  &amp;quot;you are bound to the terms even if you don't read them, that pages are licensed under GNU FDL 1.2&amp;quot;  --[[User:Green Dragon|Green Dragon]] 15:41, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::You aren't getting it. Whose permission is required for copyrighted work? All you are pointing out is exactly what I just said: you can't submit the copyrighted work of others'. You can totally submit your own copyrighted work because you obviously have your own permission. --[[User:Aarnott|Aarnott]] 15:47, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Your not getting it.  &amp;quot;you are bound to the terms even if you don't read them&amp;quot;, meaning that you are bound to the terms.  With regard to copyrighting through the USA Copyright Office, a different scenario, was it done?  And I think Wikipedia's Terms of Use cover that to some extend now.  --[[User:Green Dragon|Green Dragon]] 16:19, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::Can I link to an external site (the US Copyright Office site)? On their FAQ, you will clearly see the following text:&lt;br /&gt;
::::::::::::&amp;quot;Do I have to register with your office to be protected? No. In general, registration is voluntary. Copyright exists from the moment the work is created. You will have to register, however, if you wish to bring a lawsuit for infringement of a U.S. work.&amp;quot;&lt;br /&gt;
::::::::::::So, I don't see what the copyright office has to do with anything.&lt;br /&gt;
::::::::::::I totally agree that Terms of Use function in a way that makes them binding even if they are not read. But the fact of the matter is, anything I write is copyrighted (by me), and I can license that work as I see fit. You agree that the GNU FDL is a license, not a contract, right (this is a VERY important distinction)? --[[User:Aarnott|Aarnott]] 16:46, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::I mean previously copyrighted work.  And, no, submitting it here licenses it.  For example:  &amp;quot;Therefore, for any text you hold the copyright to, by submitting it, you agree to license it under the&amp;quot;.  --[[User:Green Dragon|Green Dragon]] 16:50, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
{{Discussion Indentation Revert}}&lt;br /&gt;
&lt;br /&gt;
:Previously copyrighted work is not a big deal either because none of the content that was moved was copyrighted by someone who didn't hold the copyright.&lt;br /&gt;
:Just to be perfectly clear: you agree the GNU FDL is a license, not a contract, yes or no? --[[User:Aarnott|Aarnott]] 17:02, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I think the problem is GD thinks licensing content here grants DandWiki ''exclusive'' license to the content. It doesn't. --[[User:Badger|Badger]] 17:06, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Indeed. Exclusive licenses require a contract, which this website does not have. That's what I was getting to ''';)'''. --[[User:Aarnott|Aarnott]] 17:12, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::It doesn't.  See also the [[Coin Golem (3.5e Creature)]].  All I am saying is there is a licensing problem (as it ''is'' the GNU FDL v1.2) which undermines D&amp;amp;D Wiki in various ways if it is not that license.  --[[User:Green Dragon|Green Dragon]] 17:45, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::Right. But the point of the GNU FDL is not for authors, it is for collaborators. The author is licensing a ''copy'' of their work (whatever it may be) under the GNU FDL. It is not an exclusive license. That ''copy'' must follow all the rules and regulations of the GNU FDL. If the same user decides they want to license their work under a different license, they don't have to pay any attention to the GNU FDL because they are licensing a completely separate ''copy'' -- even if the content is exactly the same. --[[User:Aarnott|Aarnott]] 17:56, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::No.  For example &amp;quot;Therefore, for any text you hold the copyright to, by submitting it, you agree to license it under the&amp;quot;  --[[User:Green Dragon|Green Dragon]] 19:42, 30 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::You are correct. When you submit content you are agreeing to license it under the GNU FDL v1.2. However, you are ''not'' agreeing to ''exclusively'' license it under the GNU FDL v1.2, ''nor are you giving up your copyright''. You are free to release it under other licenses (which may have other conditions), to other people, whenever you want. --[[User:Badger|Badger]] 12:56, 31 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Not if what it is licensed under forbids it.  For example &amp;quot;no other conditions whatsoever&amp;quot; means just that.  --[[User:Green Dragon|Green Dragon]] 12:54, 1 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Campaign Setting ==&lt;br /&gt;
&lt;br /&gt;
My campaign setting is no longer showing up on the 3.5e Homebrew for campaign settings. I don't really know much about moving pages and such so I actually need help with this. --[[User:Grim914|Grim914]] 00:02, 31 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
I fixed it.--[[User:Milo v3|Milo High-Hill]] 01:30, 31 May 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
I need help with balancing my classes.&lt;br /&gt;
&lt;br /&gt;
I also have a question.&lt;br /&gt;
&lt;br /&gt;
Can I write off, feats from books and put under the class?&lt;br /&gt;
I found some cannon feats I wanted to use?&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
Thanks, I don't know who that is. --[[User:Grim914|Grim914]] 22:39, 31 May 2011 (MDT)&lt;br /&gt;
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:If you supply me with a link I can help you balance the classes.  Yes, you can use feats.  Reference books with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;sup&amp;gt;'s&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;.  --[[User:Green Dragon|Green Dragon]] 12:19, 13 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Race Posts ==&lt;br /&gt;
&lt;br /&gt;
I recently posted a race, but cannot find it when I go through the Homebrew races for 3.5e. Did I not post it correctly? The name of the race is Kyree (plural).&lt;br /&gt;
&lt;br /&gt;
== Race Posts ==&lt;br /&gt;
&lt;br /&gt;
I recently posted a race, but cannot find it when I go through the Homebrew races for 3.5e. Did I not post it correctly? The name of the race is Kyree (plural).&lt;br /&gt;
[[User:Grimli93|Grimli93]] 10:31, 1 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I'm pretty sure I fixed it. You left the &amp;lt;!- and -!&amp;gt; on in the category sections. I also fixed a few other problems on the page without changing any of your work.--[[User:Milo v3|Milo High-Hill]] 02:21, 2 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Keran (3.5e Races) ==&lt;br /&gt;
&lt;br /&gt;
Why have you recently edited the names of many of my races from &amp;quot;Race Name (Keran Race)&amp;quot; to &amp;quot;Race Name, Keran (3.5e Race)&amp;quot;? In my opinion it was unnecessary and I am confused to why you did it?--[[User:Milo v3|Milo High-Hill]] 01:06, 4 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Races should be labeled as &amp;quot;Race&amp;quot;.  I added &amp;quot;Keran&amp;quot; to some to distinguish them as part of [[Blades Of Keran (3.5e Campaign Setting)|Blades Of Keran]] where their was already something of the same name.  How they used to be named made a problem on the dynamic race pages.  --[[User:Green Dragon|Green Dragon]] 01:09, 4 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Didn't notice the problems. And if thats so then why not rename all of them? Also some of what you renamed doesn't have Keran in the title. --[[User:Milo v3|Milo High-Hill]] 01:18, 4 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::I guess I can.  Some don't have &amp;quot;Keran&amp;quot; because I was not certain if you want it there or not.  It doesn't need to be (the reason for the some was that it makes sense to not have variant attached to the page), but they all can have &amp;quot;Keran&amp;quot; present.  I am uncertain.  I'm actually working on the disambiguation page [[Elf]] and didn't do the others as such.  --[[User:Green Dragon|Green Dragon]] 01:21, 4 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::So why did they need to say 3.5e? I didn't think they required it to be 3.5e.--[[User:Milo v3|Milo High-Hill]] 01:36, 4 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::I put that there because they use 3.5e rules.  I think I am confused.  --[[User:Green Dragon|Green Dragon]] 01:39, 4 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::You didn't do that for other Disambiguations. For example [[Fighter|Fighter]].--[[User:Milo v3|Milo High-Hill]] 01:43, 4 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I'm not understanding what your saying.  I have not yet saved [[Elf]], if that helps at all.  I was actually talking about the Keran races I moved above.  --[[User:Green Dragon|Green Dragon]] 01:45, 4 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I was more asking why do they need to be (3.5e Race) for disambiguation. Also if it is just because of it is 3.5 material then shouldn't Cora races also be changed?.--[[User:Milo v3|Milo High-Hill]] 01:55, 4 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Yes, it is because it is 3.5e material.  I am doing it because disambiguation pages require alphabetization and moving them now makes it much smoother.  --[[User:Green Dragon|Green Dragon]] 01:57, 4 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Okay. But how come the elves now don't have Keran as part of the page title? Not that thats a problem just wondering. Because you changed the name for the Lizardfolk as well (I'm guessing for the same reasons as the Elves) but they still have the Keran as part of there title.--[[User:Milo v3|Milo High-Hill]] 02:13, 4 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I did that because the lizardfolk had other lizardfolk races with the same name present.  I can do that for the elves, which were the only elves with that name, if you want.  It's your call.  --[[User:Green Dragon|Green Dragon]] 18:36, 4 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::It's fine now I was just confused before.--[[User:Milo v3|Milo High-Hill]] 22:23, 4 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Prestige Base Classes ==&lt;br /&gt;
&lt;br /&gt;
In Blades Of Keran I was going to create new prestige classes. The only problem is that I want my prestige classes to like a Base Class with slight requirements. And as I wanted to make them full base classes, I was hoping to give them a full 1-20 level progression without having to use Epic Level Rules. So would they be still classed as Prestige Classes?--[[User:Milo v3|Milo High-Hill]] 23:10, 24 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:No.  They would not work with [[SRD:Multiclass Characters]].  Making a [[3.5e Rules|rule]] about them and linking them from that page would be appropriate.  --[[User:Green Dragon|Green Dragon]] 17:19, 25 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Creating an Infrastructure Category for SRD Pages ==&lt;br /&gt;
&lt;br /&gt;
I was working on a sortable DPL for 3.5e SRD Creatures (as an example for what we could do for 3e Monsters), and I came across a problem. It seems that we have pages like &amp;quot;Evil Creatures&amp;quot; marked as &amp;quot;Creatures&amp;quot;, which naturally creates a problem when making a DPL of all creatures. My solution to this would be one of two options: Remove &amp;quot;Creatures&amp;quot; category from pages like &amp;quot;Evil Creatures&amp;quot;, or create a new category like &amp;quot;SRD Infrastructure&amp;quot;, which we could add to all pages like &amp;quot;Evil Creatures&amp;quot; that are labeled &amp;quot;Creature&amp;quot; but aren't actually creatures. We already have a category by that name, so we'd need to name it something else, but the idea stands. What are your thoughts? --[[User:Badger|Badger]] 22:51, 26 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Or just remove [[:Category:Creature]] from that page and replace it with [[:Category:Creature List]]?  If it's a widespread problem an infrastructure category may make more sense though.  --[[User:Green Dragon|Green Dragon]] 23:04, 26 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Ehh, I've just figured out a way to do what I wanted to do without having to change anything. I'm not sure if it is a better solution (efficiency-wise), but it's less work in the present, so I like it well enough. Do you know much about DPL tables? I'm trying to figure out how to insert text into a cell that with an empty parameter (similar to how we have NFR or NR for classes that aren't fully rated on the 3.5e Class Homebrew table). Do you know how to do that, or better yet, do you know of a website that would be able to teach me how? --[[User:Badger|Badger]] 23:39, 26 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::I know some about dpl's.  An empty parameter?  You could just do something like &amp;lt;tt&amp;gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|include={&amp;lt;!-template-&amp;gt;}:noneparam:&amp;lt;!-include1-&amp;gt;, etc&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/tt&amp;gt;.  --[[User:Green Dragon|Green Dragon]] 23:53, 26 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::I don't think that's quite what I'm trying to do. If you check out [[User:Badger/sandbox12|my attempt]], you'll notice that entries like &amp;quot;Air Elemental&amp;quot; have blank spaces in the table. That is because they have multiple copies of the template I am querying on the page, so it won't return anything. My plan was to make it so if the box for &amp;quot;CR&amp;quot; was empty, the table would put in some line of text like &amp;quot;Varies&amp;quot;. That way there would be no empty cells in the table. I'm still trying to get the hang of DPLs, so I'm not sure what code does what. --[[User:Badger|Badger]] 00:03, 27 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::Nevermind, I don't need to do that for this list anymore, but if you know of a useful resource I'd love to get it. My google searches aren't as helpful as I'd like them to be. --[[User:Badger|Badger]] 00:20, 27 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::[http://www.mediawiki.org/wiki/MediaWiki Mediawiki.org] has things about extensions.  Sorry, I do not know how to default dpl results.  --[[User:Green Dragon|Green Dragon]] 01:11, 27 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Vacation ==&lt;br /&gt;
&lt;br /&gt;
I will be going away for the next few weeks.  If everyone could keep up on vandalism and spam that would be very appreciated.  --[[User:Green Dragon|Green Dragon]] 21:07, 27 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== goofed on a new class ==&lt;br /&gt;
&lt;br /&gt;
I created a new class, Cantrip Master, but my logon expired so it went online but did not show as I started it.  Is there some way to rectify that?&lt;br /&gt;
&lt;br /&gt;
Thank you for your help&lt;br /&gt;
&lt;br /&gt;
Dan {{unsigned|Ubergeek63}}&lt;br /&gt;
&lt;br /&gt;
:Hey [[User:Ubergeek63|Dan]], GD is on vacation.  I can try to help, but I don't think I truly understand what you're trying to say above.  Can you give a link to the [http://www.dandwiki.com/wiki/Special:Contributions/Ubergeek63 diff] or [http://www.dandwiki.com/wiki/Special:Contributions/Ubergeek63 diffs] in question to help us see what problem you're having?  Or explain in a little more detail?  Also, remember to sign your posts by the use of four tildes (i.e. &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;). {{User:Hooper/autosig2}} 17:16, 29 June 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Any Suggestions for a Discussion? ==&lt;br /&gt;
&lt;br /&gt;
Mm any suggestions for what to put at my talk page?&lt;br /&gt;
Is it possible to allow for others to expand or edit my setting?&lt;br /&gt;
I would like to try to engage others to contribute.&lt;br /&gt;
&lt;br /&gt;
:That would more be something for the campaign settings discussion page.  Your talk is where other users will talk to you.  If you mean your userpage, you may want to look at other user's userpages to get some ideas.  --[[User:Green Dragon|Green Dragon]] 12:25, 29 July 2011 (MDT)&lt;br /&gt;
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== Just curious. ==&lt;br /&gt;
&lt;br /&gt;
Why is there no Ambidexterity in the 3.0 edition feat list? {{unsigned|Dorkmuncher}}&lt;br /&gt;
&lt;br /&gt;
:The feats in that list are SRD only - meaning they are the officially released feats that we are legally allowed to have.  If something is not listed there, and it was an official feat, then it was not released in such a way to allow us to host it. {{User:Hooper/autosig2}} 06:03, 9 July 2011 (MDT)&lt;br /&gt;
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== Marroar and his torrent of unbalancing ==&lt;br /&gt;
&lt;br /&gt;
You'll probably have already noticed and what not, but it's beginning to bug me. I noticed a guy named [[User:Marroar|Marroar]] with edits all over the place, mostly tiny ones, but hundreds of them. It seems like everything he touches becomes unbalanced as anything, particularly with some changes he tried to make to a race of my original creation, and even seen more so at [[Dragon Rider (3.5e Class)|Dragon Rider]], in which the nearly the entire history is tiny, horrible alterations to an already sketchy class, including some that go completely against the fundamental functions of the class page, like giving out ability adjustments just for taking the class. You'll see what I mean, if you look at it. Not sure if he's just a spammer or just really bad at this stuff, or just trying to con his DM or something. It's just bothersome to have some guy scurrying about waving broken-ness all over the place. [[User:Jwguy|Jwguy]] 05:07, 10 July 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:When you see this happening the correct procedure is to undo the edit and explain why it was a non-constructive edit.  I did this where it was appropriate.  --[[User:Green Dragon|Green Dragon]] 12:23, 29 July 2011 (MDT)&lt;br /&gt;
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::Noted. I'm going to continue disliking him, though, and this other IP who keeps breaking loadouts. [[User:Jwguy|Jwguy]] 19:43, 30 July 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::If he's doing it to a number of articles, I recommend you give a more detailed explanation on his/her talk page.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:17, 30 July 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::Well, it was about 20 days ago that I posted this, initially, and I've not seen him around. He seemed to target any page with the word &amp;quot;Dragon&amp;quot; in it, though, as he kept doing it to Dragon Rider, Dragonkin, and so on. That said, I'll get back to him if he shows up, again. The IP, however, does not have a talk page, I don't think, and has not registered, that I've seen. [[User:Jwguy|Jwguy]] 06:39, 31 July 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::IP's do have talk pages, they just aren't all that useful unless the person has the same IP the next time they log in. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 15:01, 1 August 2011 (MDT)&lt;br /&gt;
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== Pathfinder Spells ==&lt;br /&gt;
&lt;br /&gt;
Would I be allowed to add spells from PathFinders SRD to this site and put it in the Homebrew section. I will make sure each page says that is from the Pathfinder SRD so that the creator's get there credit. --[[User:Milo v3|Milo High-Hill]] 06:24, 19 July 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Which license are they released under?  If it is OGC then by all means, yes.  You would want to do it with the same format as something like [[Crime and Punishment - The Players Sourcebook of the Law]].  --[[User:Green Dragon|Green Dragon]] 11:35, 29 July 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Its OGL. But that means its should be fine then doesn't it.  --[[User:Milo v3|Milo High-Hill]] 17:39, 29 July 2011 (MDT)&lt;br /&gt;
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:::Yup.  If you need any help let me know.  --[[User:Green Dragon|Green Dragon]] 17:42, 29 July 2011 (MDT)&lt;br /&gt;
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== How else can I help? ==&lt;br /&gt;
&lt;br /&gt;
I have been making a few pages and have a lot of free time on my hands so I was wonder how else I could be of service. I know wiki formatting enough to piece things together and I can end up doing a pretty good job. [[User:Dsnake1|Dsnake1]] 21:44, 24 July 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:There are many places where you could be of service.  For example all [[:Category:Base Class|base classes]] need to be gone through with the [[Meta Pages#Improving, Reviewing, and Removing Articles|Improving, Reviewing, and Removing Articles]] templates.  Is this something you may be interested in doing?  --[[User:Green Dragon|Green Dragon]] 11:33, 29 July 2011 (MDT)&lt;br /&gt;
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== Nomination ==&lt;br /&gt;
&lt;br /&gt;
Hey Green Dragon,&lt;br /&gt;
:Is this a good place to announce a nomination? --[[User:Axl|Axl]] 13:50, 26 July 2011 (MDT)&lt;br /&gt;
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::For an article to become a featured article?  Just follow the [[Featured Articles#Featured Article Nominees|Featured Article Nominee]] method.  An RfA?  You should mention it on their talk (if it is you then just make it and it will be posted).  --[[User:Green Dragon|Green Dragon]] 11:30, 29 July 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Geostase ==&lt;br /&gt;
&lt;br /&gt;
It appears that you are using the name &amp;quot;geostase&amp;quot; as the name of one of your game creatures. Please be advised that geostase is a registered trademark (United States Patent and Trademark Office Registration No. 4,000,187) for our slope stability analysis engineering software. Thank you for your cooperation in not using this name.  Best Regards, Dr. Garry H. Gregory, Ph.D., P.E., D.GE Principal Consultant GREGORY GEOTECHNICAL 2001 West 44th Avenue Stillwater, Oklahoma ggregory@gregeo.com  {{Unsigned|173.245.50.176|22:10, 30 July 2011 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:It can be changed, yes.  And feel free to change it.  I don't think it applies to us since &amp;quot;A legal presumption of your ownership of the mark and your exclusive right to use the mark nationwide on or in connection with the goods/services listed in the registration; &amp;quot; ([http://www.uspto.gov/faq/trademarks.jsp#_Toc275426681 source]) and it is registered for &amp;quot;Computer programs for stability analysis of soil slopes in the field of engineering.&amp;quot;  Please correct me if I am wrong.  --[[User:Green Dragon|Green Dragon]] 16:31, 30 July 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Sounds fine, to me. I highly doubt that a small, homebrew'd creature with the same name will interfere with their company operations or deployment, nor does it really fit either of those two items, especially since the first states the trademark only extends as far as connection to those goods and services are concerned, and a D&amp;amp;D creature is certainly not connected to it. [[User:Jwguy|Jwguy]] 19:39, 30 July 2011 (MDT)&lt;br /&gt;
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&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
Greetings, is there a place I can ask questions on here for specific things? As in help on characer creation or ideas for part of a campaign world I am creating? The only place I can think of for stuff like this is the sandbox but.. I highly doubt anyone will actually comment on anything I say or ask. That aside, do you know of any place I can chat with people about these things in real time? I am joining a gestalt campaign here in a few days and have questions regarding item creation, but due to the time between now and actual play, I would like to get feedback instantly versus a few hours to days. Otherwise this wouldnt bother me. Thanks for your time in reading this and even more so if you reply.   [[User:Lyrad8791|Lyrad8791]] 23:11, 3 August 2011 (MDT)&lt;br /&gt;
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== Greetings. ==&lt;br /&gt;
&lt;br /&gt;
Greetings, Green Dragon. I really enjoy your site. You have the most fantastic pages. I just wish to Ask how you are holding up? Are the working Spirit Strong? Becourse i hope it is :) It would be sad to see this wonder go inactive. So, i have never tried to Edit anything, but i wish to add a class. Archpriest of Wee Jas. So i hope to contribute. Even if just a little. My most heartfelt thanks for all the great work on this site.&lt;br /&gt;
&lt;br /&gt;
-Narf- [From twcenter.net]&lt;br /&gt;
&lt;br /&gt;
== Site nominated for an Award ==&lt;br /&gt;
*See: [[Talk:Main_Page#Site_nominated_for_an_Award]] {{User:Hooper/autosig2}} 18:54, 14 August 2011 (MDT)&lt;br /&gt;
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== New User Accounts and Spam ==&lt;br /&gt;
&lt;br /&gt;
As I know you have noticed, we've gotten a recent wave of spammers making accounts, and then posting trash on their user pages that oughtn't be there. Is there a captcha involved with creating a new user account? If not, can there be? If there is, can we check to make sure it's working? Thanks. --[[User:Badger|Badger]] 21:33, 17 August 2011 (MDT)&lt;br /&gt;
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:According to [http://www.mediawiki.org/wiki/ConfirmEdit_Test_Plan ConfirmEdit's Test Plan] number 4 both number one and two work for me.  The ReCaptcha is there and a &amp;quot;Login error Incorrect or missing confirmation code.&amp;quot; message shows up with an incorrect confirmation.  Maybe automated networks are better then ReCaptcha's is or they are done by humans.  --[[User:Green Dragon|Green Dragon]] 22:52, 17 August 2011 (MDT)&lt;br /&gt;
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&lt;br /&gt;
== Foreclosing a Class ==&lt;br /&gt;
&lt;br /&gt;
This spring I created the [[Enlightened Soul]] prestige class for 3.5.  I've been meant to finish it up over the summer, but life, and my limited knowledge of wiki magic, continually got in the way, and I'm sad to say I don't see that changing.  I do however still like the idea of the class, and would love to see it finished.  My request then, is that you, or someone more interested in it, simply apply the finishing touches.  I am absolutely available for any questions you may have. Thanks for your time. --[[User:Lefthandroger|Lefthandroger]] 20:38, 21 August 2011 (MDT)&lt;br /&gt;
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== Requests 5/5 points ==&lt;br /&gt;
&lt;br /&gt;
I ask to get 5/5.&lt;br /&gt;
&lt;br /&gt;
I have profoundly coverer,geography,monsters, races, societies, gods&lt;br /&gt;
and background stories.&lt;br /&gt;
I don't have any adventures thought.&lt;br /&gt;
&lt;br /&gt;
== A question about deletion ==&lt;br /&gt;
&lt;br /&gt;
So, I was just wondering, what are our policies on deleting &amp;quot;completed&amp;quot; material? Is there a minimum rating a &amp;quot;finished&amp;quot; class must have, or face deletion? If the general consensus on the discussion page is &amp;quot;make it go away&amp;quot;, and it's been at least two weeks, can I delete it without hesitation? --[[User:Badger|Badger]] 15:50, 23 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Jedi base class, prestige class, d20, consolidation==&lt;br /&gt;
I stumbled upon the Jedi class here, and although certain aspects of Star Wars should remain out of D&amp;amp;D, I still think the philosophy and characterization is a good thing for roleplaying in the D&amp;amp;D universe, even if the flashy too powerful lightsaber doesn't belong in the hands of a starting character. &amp;lt;br/&amp;gt;I see this class as a fusion of a Paladin and a Monk and a Psion. I don't normally edit here, but I wanted to get started something that cleared up the problem of a start class Jedi. I think that is very wrong, it should take a longer time than than to get there, but I don't think a Padawan class makes sense either as it requires a Master Jedi. Then again, training characters is common, from level to level and for skills and skill improvement, so a Padawan Class might also work. &amp;lt;br/&amp;gt;I started this and hopefully you know of people who are interested in developing it: '''[[Jedi (3.5e Prestige Class)]]'''&amp;lt;br/&amp;gt;&lt;br /&gt;
I would like to eventually see these base class Jedi removed in favor of Prestige classes.&lt;br /&gt;
&lt;br /&gt;
[[Jedi Knight (3.5e Class)]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Jedi Sentinel (3.5e Class)]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Jedi Knight (DnD Class)]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Jedi, Alternitive (3.5e Class)]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Jedi Alternatives (3.5e Class)]]&lt;br /&gt;
&lt;br /&gt;
From the following website:&lt;br /&gt;
http://starwars.wikia.com/wiki/Jedi#Specialization&lt;br /&gt;
&lt;br /&gt;
'''''JEDI RANKS'''''&amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Initiate &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Padawan &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Knight &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Master &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Councilor&amp;lt;br/&amp;gt;&lt;br /&gt;
# Master of the Order &amp;lt;br/&amp;gt;&lt;br /&gt;
# Grand Master &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
'''''SPECIALIZATION'''''&amp;lt;br/&amp;gt;&lt;br /&gt;
Jedi Guardian&amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Ace &amp;lt;br/&amp;gt;&lt;br /&gt;
# Lightsaber Instructor&amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Peacekeeper &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Weapon Master &amp;lt;br/&amp;gt;&lt;br /&gt;
Jedi Consular&amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Ambassador &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Diplomat &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Healer &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Lore Keeper &amp;lt;br/&amp;gt; &lt;br /&gt;
# Jedi Researcher &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Seer &amp;lt;br/&amp;gt;&lt;br /&gt;
Jedi Sentinel &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi investigator &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Shadow &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Watchman &amp;lt;br/&amp;gt;&lt;br /&gt;
Army of Light ranks&lt;br /&gt;
# Jedi Commander &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi General &amp;lt;br/&amp;gt;&lt;br /&gt;
# Jedi Lord&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
None of this necessarily has to do with anything Sci-fi related, I remember reading a copy of the Priest's Handbook and it had a system for creating Religions that included Philosophies instead of Deities. I'll see if I can find another copy and maybe download it.&lt;/div&gt;</summary>
		<author><name>173.245.55.62</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Jedi_(3.5e_Prestige_Class)</id>
		<title>Talk:Jedi (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Jedi_(3.5e_Prestige_Class)"/>
				<updated>2011-08-30T14:27:51Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.62: Start replacement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Replace all base Jedi Class pages with a Prestige Class page==&lt;br /&gt;
Jedi are too powerful to be a start class, they can only be a prestige class. &lt;br /&gt;
Help complete this monastic class the blends the Monk class with the Psion.&lt;br /&gt;
I doesn't have to be sci-fi, it can be converted to fantasy with replacements for everything but the philosophy.&lt;br /&gt;
There is plenty of material on this already, but those pages need to be mined for info and then redirected here.&lt;br /&gt;
Thanks. [[Special:Contributions/173.245.55.62|173.245.55.62]] 08:27, 30 August 2011 (MDT)&lt;/div&gt;</summary>
		<author><name>173.245.55.62</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Jedi_(3.5e_Prestige_Class)</id>
		<title>Jedi (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Jedi_(3.5e_Prestige_Class)"/>
				<updated>2011-08-30T14:23:28Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.62: adding more description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox |img= |imgloc= |imgsize= |imgcaption= |rating_power= |raters_power= |rating_wording= |raters_wording= |rating_formatting= |raters_formatting= |rating_flavor= |raters_flavor= |status=START |editing= |type=&amp;lt;!-- What additional roles this class fits (see bottom; e.g. &amp;quot;Good Guy, Combat-Focused&amp;quot;) --&amp;gt; |desc=&amp;lt;!-- Brief description of the PrC --&amp;gt; |len=&amp;lt;!-- Number of levels this PrC has --&amp;gt; |minlvl=4 }} &lt;br /&gt;
&lt;br /&gt;
==Jedi== {{quote |Fear leads to anger, anger leads to hate, hate leads to suffering. |orig=Yoda,  Jedi Master |src=&amp;lt;br/&amp;gt;Star Wars Episode I: The Phantom Menace }} &lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}} In a realm, far, far away... a monastic order called the Holy Order of the Jedi Knights, or simply Jedi, an ancient monastic peacekeeping organization unified by its belief and observance of the Force, specifically the light side. The Jedi were the guardians of peace and justice in the realm, and became the most famous of the various groups that relied on the Force for their power.  Led by a series of Jedi Councils, the Order grew over the millennia. Their powers inspired awe in most of the realm's citizens. The calm, considered demeanor of the Jedi made them ideal brokers of peace and justice in the realm in times of conflict or dispute. Often beset by foes in times of doubt and confusion, undercurrents of evil often challenged their order and the establishment they served, the most notable being the Sith, wielders of the dark side of the Force.&lt;br /&gt;
&lt;br /&gt;
====Becoming a Jedi====&lt;br /&gt;
Members of the Jedi Order are encouraged to follow a set of guidelines, including self-discipline, responsibility, and public service. These principles were put simply yet effectively in the Jedi Code:&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;''Jedi are the guardians of peace in the galaxy. &lt;br /&gt;
Jedi use their powers to defend and protect, never to attack others. &lt;br /&gt;
Jedi respect all life, in any form. &lt;br /&gt;
Jedi serve others rather than ruling over them, for the good of the galaxy. &lt;br /&gt;
Jedi seek to improve themselves through knowledge and training.''&amp;quot; &lt;br /&gt;
―The Jedi Code.&lt;br /&gt;
&lt;br /&gt;
The Jedi Code would helps Jedi stay on the right path and guide them away from the dark side. &lt;br /&gt;
The Jedi also had a Jedi Code mantra that had existed in the following passage: &lt;br /&gt;
&lt;br /&gt;
&amp;quot;''There is no emotion, there is peace. &lt;br /&gt;
There is no ignorance, there is knowledge. &lt;br /&gt;
There is no passion, there is serenity. &lt;br /&gt;
There is no chaos, there is harmony. &lt;br /&gt;
There is no death, there is the Force.''&amp;quot; &lt;br /&gt;
―Odan-Urr's Jedi Code&lt;br /&gt;
&lt;br /&gt;
The Code was not necessarily a strict set of rules, but a general set of guidelines that Jedi were encouraged to keep in mind as they went about the business of the Order. Numerous Jedi teachings interpreted and expounded on the Code in subsequent ages. These rules, created and embraced by the Jedi Masters, were essential tools in a Jedi's growth. In them, Jedi were encouraged to overcome personal obstacles such as pride and materialism, to understand their small yet important place in the realm, and to give every being and point of view equal consideration.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The best classes to change to a Jedi are Monk, Psion, Paladin, Cleric, ...&lt;br /&gt;
&amp;lt;-why characters persue this class, what other classes they typically have, and what abilities are important-&amp;gt;&lt;br /&gt;
 &amp;lt;!-- remove or add requirements as necessary --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 dragon monstats&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; |+ style=&amp;quot;font-size: larger; white-space: nowrap;&amp;quot; | Entry Requirements |- ! Alignment: | Any Lawful |- ! Base Attack Bonus: | &amp;lt;-base attack bonus requirement-&amp;gt;. |- ! Race: | Any |- ! Skills: | &amp;lt;-skill requirements-&amp;gt;. |- ! Feats: | &amp;lt;-feat requirements-&amp;gt;. |- ! Spellcasting: | &amp;lt;-spellcasting requirements-&amp;gt;. |- ! Patron: | &amp;lt;-deity requirement-&amp;gt;. |- ! Domains: | &amp;lt;-domain requirements-&amp;gt;. |- ! Special: | &amp;lt;-special requirements-&amp;gt;. |} {| class=&amp;quot;{{d20}}&amp;quot; |+ &amp;lt;div&amp;gt;{{#anc:Table: The &amp;lt;-class name-&amp;gt;}}&amp;lt;/div&amp;gt; &amp;lt;p&amp;gt;Hit Die: d&amp;lt;-die size-&amp;gt;&amp;lt;/p&amp;gt; |- ! rowspan=&amp;quot;2&amp;quot; | Level ! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]] ! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s ! rowspan=&amp;quot;2&amp;quot; | Special ! rowspan=&amp;quot;2&amp;quot; | [[#Spellcasting|Spellcasting]] or [[#Manifesting|Manifesting]]&amp;lt;!-- for classes that build on pre-existing spellcasting/manifesting ability--&amp;gt; ! colspan=&amp;quot;10&amp;quot; | [[#Spells|Spells per Day]]&amp;lt;!-- for classes that have their own spellcasting progression--&amp;gt; ! rowspan=&amp;quot;2&amp;quot; | [[#Power Points/Day|Power&amp;lt;br/&amp;gt;Points/Day]] ! rowspan=&amp;quot;2&amp;quot; | [[#Powers Known|Powers&amp;lt;br/&amp;gt;Known]] ! rowspan=&amp;quot;2&amp;quot; | [[#Maximum Power Level Known|Maximum Power&amp;lt;br/&amp;gt;Level Known]] |- ! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]] ! 0 || 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; || 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; || 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; || 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 1st || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 2nd || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 3rd || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 4th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 5th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 6th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 7th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 8th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 9th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 10th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- | colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; | '''Class Skills (&amp;lt;-skill points-&amp;gt; + [[Int]] modifier per level)'''&amp;lt;br/&amp;gt; &amp;lt;-list of class skills-&amp;gt;. |} &lt;br /&gt;
&amp;lt;!-- delete this table if the class has less than 10 pre-epic levels --&amp;gt; &lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot; |+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] &amp;lt;-class name-&amp;gt;}} |- ! Level || Special |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 11th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 12th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 13th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 14th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 15th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|&lt;br /&gt;
&lt;br /&gt;
{{#var:odd}}}}&amp;quot; | 16th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 17th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 18th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 19th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 20th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |} ====Class Features==== &amp;lt;-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically-&amp;gt;. All of the following are class features of the &amp;lt;-class name-&amp;gt;. '''{{#anc:Spellcasting}}:''' At &amp;lt;-each level? each level after first? Xth and Yth levels?-&amp;gt;, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one &amp;lt;-divine? arcane? prepared? spontaneous?-&amp;gt; spellcasting class before becoming a &amp;lt;-class name-&amp;gt;, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known. '''{{#anc:Manifesting}}:''' At &amp;lt;-each level? each level after first? Xth and Yth levels?-&amp;gt;, you gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a &amp;lt;-class name-&amp;gt;, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known. '''{{#anc:Spells}}:''' To cast a particular spell, you must have an &amp;lt;-relevant ability-&amp;gt; score of at least 10 + the spell's level. Your bonus spells are based on your &amp;lt;- ability -&amp;gt;. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your &amp;lt;-abbreviated ability-&amp;gt; bonus (if any). You cast spells as a &amp;lt;-similar spellcasting class-&amp;gt; does. [[#Table: &amp;lt;-class name-&amp;gt; Spells Known|Table: &amp;lt;-class name-&amp;gt; Spells Known]], below, details how many spells you can learn at each level. An epic &amp;lt;-class name-&amp;gt;’s number of [[SRD:Spells|spells]] per day does not increase after 10th level. Choose your spells from the following list: 0—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 1st—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 2nd—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 3rd—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 4th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 5th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 6th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 7th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 8th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 9th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. {| class=&amp;quot;{{d20}}&amp;quot; |+ {{#anc:Table: &amp;lt;-class name-&amp;gt; Spells Known}} |- ! rowspan=&amp;quot;2&amp;quot; | Level !! colspan=&amp;quot;10&amp;quot; | Spells Known |- ! 0 || 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; || 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; || 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; || 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 1st || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 2nd || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 3rd || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 4th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 5th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 6th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 7th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 8th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 9th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 10th || — || — || — || — || — || — || — || — || — || — &amp;lt;!-- repeat as necessary --&amp;gt; |} '''{{#anc:Power Points/Day}}:''' Your ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] you have available. Your base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: The &amp;lt;-class name-&amp;gt;|Table: The &amp;lt;-class name-&amp;gt;]]. In addition, you receive bonus [[SRD:Power Points|power points]] per day if you have a high &amp;lt;-relevant ability-&amp;gt; score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). Your race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level. '''{{#anc:Powers Known}}:''' You begin play knowing X &amp;lt;-class name-&amp;gt; powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level. The total number of powers you can manifest in a day is limited only by your daily power points. You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points. The Difficulty Class for saving thows against &amp;lt;-class name-&amp;gt; powers is 10 + the power's level + your &amp;lt;-abreviated relevant ability-&amp;gt; modifier. Your powers known at each level do not increase automatically after 10th level. You choose your powers from the following list (Exception: The [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] feats allow you to learn powers from the lists of other classes.): 1st—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 2nd—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 3rd—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 4th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 5th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 6th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 7th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 8th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 9th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. '''{{#anc:Maximum Power Level Known}}:''' This column determines the highest level power you can learn at this level. To learn or manifest a power, you must have an &amp;lt;-relevant ability-&amp;gt; score of at least 10 + the power’s level. '''{{#anc:&amp;lt;-extraordinary class feature-&amp;gt;}} ([[Ex]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''''{{#anc:&amp;lt;-psi-like class feature-&amp;gt;}}'' ([[Ps]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''''{{#anc:&amp;lt;-spell-like class feature-&amp;gt;}}'' ([[Sp]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''{{#anc:&amp;lt;-supernatural class feature-&amp;gt;}} ([[Su]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''{{#anc:&amp;lt;-class feature-&amp;gt;}}:''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; ''{{#anc:&amp;lt;-subclass feature-&amp;gt;}} &amp;lt;-&amp;quot;(Ex)&amp;quot;, &amp;quot;(Su)&amp;quot;, &amp;quot;(Sp)&amp;quot;, or &amp;quot;(Ps)&amp;quot; if applicable.-&amp;gt;:'' See the archmage's &amp;quot;High Arcana&amp;quot; for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana-&amp;gt;}} &amp;lt;-subclass feature game rule information-&amp;gt;. &amp;lt;-Lather, rinse...-&amp;gt; &amp;lt;-... repeat as necessary.-&amp;gt; '''{{#anc:Bonus Feats}}:''' &amp;lt;- any bonus feats gained in pre-epic levels-&amp;gt;. The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; feats) every &amp;lt;-# of levels-&amp;gt; levels after &amp;lt;-usually the last non epic level-&amp;gt;. ''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt; ====Ex-&amp;lt;-pluralized class name-&amp;gt;==== &amp;lt;-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class-&amp;gt; ===Campaign Information=== ====Playing a &amp;lt;-class name-&amp;gt;==== {{Section Description Needed}} '''Combat:''' &amp;lt;-Typical role in combat-&amp;gt; '''Advancement:''' &amp;lt;-Typical advancement options for characters with this class. Include desirable multiclass options-&amp;gt; '''Resources:''' &amp;lt;-What kind of assistance members of this class can expect from each other including possible organizations-&amp;gt; ====&amp;lt;-pluralized class name-&amp;gt; in the World==== {{Section Description Needed}} {{quote|&amp;lt;-Some quote from a character of this class-&amp;gt;|4=&amp;lt;-NPC name-&amp;gt;, &amp;lt;-race-&amp;gt; &amp;lt;-class-&amp;gt;}} &amp;lt;-Where characters of this class fit in a d20 world-&amp;gt; '''NPC Reactions:''' &amp;lt;-How NPCs react to characters of this class-&amp;gt; ====&amp;lt;-class name-&amp;gt; Lore==== {{Section Description Needed}} Characters with ranks in &amp;lt;-the appropriate skills-&amp;gt; can research &amp;lt;-insert prestige class name-&amp;gt; to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. {| class=&amp;quot;d20&amp;quot; {{#vardefine: odd | 0}} |+ &amp;lt;-the appropriate skills-&amp;gt; ! DC || class=&amp;quot;left&amp;quot; | Result |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 11 || class=&amp;quot;left&amp;quot; | &amp;lt;-not so common knowledge-&amp;gt;. |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 16 || class=&amp;quot;left&amp;quot; | &amp;lt;-rare information-&amp;gt;. |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 21 || class=&amp;quot;left&amp;quot; | &amp;lt;-very rare information-&amp;gt;. |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 26 || class=&amp;quot;left&amp;quot; | &amp;lt;-information so obscure that members of this class might not even know it-&amp;gt;. |} ====&amp;lt;-pluralized class name-&amp;gt; in the Game==== {{Section Description Needed}} &amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play-&amp;gt; '''Adaptation:''' &amp;lt;-Fitting this class in your campaign-&amp;gt; '''Sample Encounter:''' &amp;lt;-DM placement for NPC of this class-&amp;gt; ''EL whatever:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-&amp;gt; ---- {{DnD Prestige Classes Breadcrumb}} {{Prestige Class Wikify|August 2011}} {{Prestige Class Description Needed|August 2011}} {{Prestige Class Stub|August 2011}} [[Category:DnD]] [[Category:3.5e]] [[Category:User]] [[Category:Class]] [[Category:Prestige Class]] &amp;lt;!-- additional categories. Possible categories include: [[Category:Good Guy]] [[Category:Bad Guy]] [[Category:Combat-Focused]] [[Category:Skilled]] [[Category:Moderate Spellcasting]] [[Category:Strong Spellcasting]] [[Category:Arcane Spellcasting]] [[Category:Divine Spellcasting]] [[Category:Prepared Spellcasting]] [[Category:Spontaneous Spellcasting]] [[Category:Separate Spellcasting]] [[Category:Moderate Psionics]] [[Category:Strong Psionics]] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>173.245.55.62</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Jedi_(3.5e_Prestige_Class)</id>
		<title>Jedi (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Jedi_(3.5e_Prestige_Class)"/>
				<updated>2011-08-30T13:22:51Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.62: /* Becoming a Jedi */ format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox |img= |imgloc= |imgsize= |imgcaption= |rating_power= |raters_power= |rating_wording= |raters_wording= |rating_formatting= |raters_formatting= |rating_flavor= |raters_flavor= |status=START |editing= |type=&amp;lt;!-- What additional roles this class fits (see bottom; e.g. &amp;quot;Good Guy, Combat-Focused&amp;quot;) --&amp;gt; |desc=&amp;lt;!-- Brief description of the PrC --&amp;gt; |len=&amp;lt;!-- Number of levels this PrC has --&amp;gt; |minlvl=4 }} &lt;br /&gt;
&lt;br /&gt;
==Jedi== {{quote |Fear leads to anger, anger leads to hate, hate leads to suffering. |orig=Yoda,  Jedi Master |src=&amp;lt;br/&amp;gt;Star Wars Episode I: The Phantom Menace }} &lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}} In a realm, far, far away... a monastic order called the Holy Order of the Jedi Knights, or simply Jedi, an ancient monastic peacekeeping organization unified by its belief and observance of the Force, specifically the light side. The Jedi were the guardians of peace and justice in the realm, and became the most famous of the various groups that relied on the Force for their power.  Led by a series of Jedi Councils, the Order grew over the millennia. Their powers inspired awe in most of the realm's citizens. The calm, considered demeanor of the Jedi made them ideal brokers of peace and justice in the realm in times of conflict or dispute. Often beset by foes in times of doubt and confusion, undercurrents of evil often challenged their order and the establishment they served, the most notable being the Sith, wielders of the dark side of the Force.&lt;br /&gt;
&lt;br /&gt;
====Becoming a Jedi====&lt;br /&gt;
Any character desiring to be a Jedi must have the temperament of one able to follow a strict code of conduct. &amp;lt;br/&amp;gt;A Jedi is a servant of the greater Good, of Peace and Justice.&amp;lt;br/&amp;gt;&lt;br /&gt;
The best classes to change to a Jedi are Monk, Psion, Paladin, Cleric, ...&lt;br /&gt;
&amp;lt;-why characters persue this class, what other classes they typically have, and what abilities are important-&amp;gt;&lt;br /&gt;
 &amp;lt;!-- remove or add requirements as necessary --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 dragon monstats&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; |+ style=&amp;quot;font-size: larger; white-space: nowrap;&amp;quot; | Entry Requirements |- ! Alignment: | Any Lawful |- ! Base Attack Bonus: | &amp;lt;-base attack bonus requirement-&amp;gt;. |- ! Race: | Any |- ! Skills: | &amp;lt;-skill requirements-&amp;gt;. |- ! Feats: | &amp;lt;-feat requirements-&amp;gt;. |- ! Spellcasting: | &amp;lt;-spellcasting requirements-&amp;gt;. |- ! Patron: | &amp;lt;-deity requirement-&amp;gt;. |- ! Domains: | &amp;lt;-domain requirements-&amp;gt;. |- ! Special: | &amp;lt;-special requirements-&amp;gt;. |} {| class=&amp;quot;{{d20}}&amp;quot; |+ &amp;lt;div&amp;gt;{{#anc:Table: The &amp;lt;-class name-&amp;gt;}}&amp;lt;/div&amp;gt; &amp;lt;p&amp;gt;Hit Die: d&amp;lt;-die size-&amp;gt;&amp;lt;/p&amp;gt; |- ! rowspan=&amp;quot;2&amp;quot; | Level ! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]] ! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s ! rowspan=&amp;quot;2&amp;quot; | Special ! rowspan=&amp;quot;2&amp;quot; | [[#Spellcasting|Spellcasting]] or [[#Manifesting|Manifesting]]&amp;lt;!-- for classes that build on pre-existing spellcasting/manifesting ability--&amp;gt; ! colspan=&amp;quot;10&amp;quot; | [[#Spells|Spells per Day]]&amp;lt;!-- for classes that have their own spellcasting progression--&amp;gt; ! rowspan=&amp;quot;2&amp;quot; | [[#Power Points/Day|Power&amp;lt;br/&amp;gt;Points/Day]] ! rowspan=&amp;quot;2&amp;quot; | [[#Powers Known|Powers&amp;lt;br/&amp;gt;Known]] ! rowspan=&amp;quot;2&amp;quot; | [[#Maximum Power Level Known|Maximum Power&amp;lt;br/&amp;gt;Level Known]] |- ! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]] ! 0 || 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; || 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; || 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; || 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 1st || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 2nd || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 3rd || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 4th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 5th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 6th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 7th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 8th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 9th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 10th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- | colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; | '''Class Skills (&amp;lt;-skill points-&amp;gt; + [[Int]] modifier per level)'''&amp;lt;br/&amp;gt; &amp;lt;-list of class skills-&amp;gt;. |} &lt;br /&gt;
&amp;lt;!-- delete this table if the class has less than 10 pre-epic levels --&amp;gt; &lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot; |+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] &amp;lt;-class name-&amp;gt;}} |- ! Level || Special |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 11th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 12th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 13th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 14th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 15th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|&lt;br /&gt;
&lt;br /&gt;
{{#var:odd}}}}&amp;quot; | 16th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 17th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 18th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 19th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 20th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |} ====Class Features==== &amp;lt;-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically-&amp;gt;. All of the following are class features of the &amp;lt;-class name-&amp;gt;. '''{{#anc:Spellcasting}}:''' At &amp;lt;-each level? each level after first? Xth and Yth levels?-&amp;gt;, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one &amp;lt;-divine? arcane? prepared? spontaneous?-&amp;gt; spellcasting class before becoming a &amp;lt;-class name-&amp;gt;, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known. '''{{#anc:Manifesting}}:''' At &amp;lt;-each level? each level after first? Xth and Yth levels?-&amp;gt;, you gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a &amp;lt;-class name-&amp;gt;, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known. '''{{#anc:Spells}}:''' To cast a particular spell, you must have an &amp;lt;-relevant ability-&amp;gt; score of at least 10 + the spell's level. Your bonus spells are based on your &amp;lt;- ability -&amp;gt;. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your &amp;lt;-abbreviated ability-&amp;gt; bonus (if any). You cast spells as a &amp;lt;-similar spellcasting class-&amp;gt; does. [[#Table: &amp;lt;-class name-&amp;gt; Spells Known|Table: &amp;lt;-class name-&amp;gt; Spells Known]], below, details how many spells you can learn at each level. An epic &amp;lt;-class name-&amp;gt;’s number of [[SRD:Spells|spells]] per day does not increase after 10th level. Choose your spells from the following list: 0—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 1st—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 2nd—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 3rd—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 4th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 5th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 6th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 7th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 8th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 9th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. {| class=&amp;quot;{{d20}}&amp;quot; |+ {{#anc:Table: &amp;lt;-class name-&amp;gt; Spells Known}} |- ! rowspan=&amp;quot;2&amp;quot; | Level !! colspan=&amp;quot;10&amp;quot; | Spells Known |- ! 0 || 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; || 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; || 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; || 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 1st || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 2nd || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 3rd || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 4th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 5th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 6th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 7th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 8th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 9th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 10th || — || — || — || — || — || — || — || — || — || — &amp;lt;!-- repeat as necessary --&amp;gt; |} '''{{#anc:Power Points/Day}}:''' Your ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] you have available. Your base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: The &amp;lt;-class name-&amp;gt;|Table: The &amp;lt;-class name-&amp;gt;]]. In addition, you receive bonus [[SRD:Power Points|power points]] per day if you have a high &amp;lt;-relevant ability-&amp;gt; score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). Your race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level. '''{{#anc:Powers Known}}:''' You begin play knowing X &amp;lt;-class name-&amp;gt; powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level. The total number of powers you can manifest in a day is limited only by your daily power points. You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points. The Difficulty Class for saving thows against &amp;lt;-class name-&amp;gt; powers is 10 + the power's level + your &amp;lt;-abreviated relevant ability-&amp;gt; modifier. Your powers known at each level do not increase automatically after 10th level. You choose your powers from the following list (Exception: The [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] feats allow you to learn powers from the lists of other classes.): 1st—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 2nd—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 3rd—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 4th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 5th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 6th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 7th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 8th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 9th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. '''{{#anc:Maximum Power Level Known}}:''' This column determines the highest level power you can learn at this level. To learn or manifest a power, you must have an &amp;lt;-relevant ability-&amp;gt; score of at least 10 + the power’s level. '''{{#anc:&amp;lt;-extraordinary class feature-&amp;gt;}} ([[Ex]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''''{{#anc:&amp;lt;-psi-like class feature-&amp;gt;}}'' ([[Ps]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''''{{#anc:&amp;lt;-spell-like class feature-&amp;gt;}}'' ([[Sp]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''{{#anc:&amp;lt;-supernatural class feature-&amp;gt;}} ([[Su]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''{{#anc:&amp;lt;-class feature-&amp;gt;}}:''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; ''{{#anc:&amp;lt;-subclass feature-&amp;gt;}} &amp;lt;-&amp;quot;(Ex)&amp;quot;, &amp;quot;(Su)&amp;quot;, &amp;quot;(Sp)&amp;quot;, or &amp;quot;(Ps)&amp;quot; if applicable.-&amp;gt;:'' See the archmage's &amp;quot;High Arcana&amp;quot; for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana-&amp;gt;}} &amp;lt;-subclass feature game rule information-&amp;gt;. &amp;lt;-Lather, rinse...-&amp;gt; &amp;lt;-... repeat as necessary.-&amp;gt; '''{{#anc:Bonus Feats}}:''' &amp;lt;- any bonus feats gained in pre-epic levels-&amp;gt;. The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; feats) every &amp;lt;-# of levels-&amp;gt; levels after &amp;lt;-usually the last non epic level-&amp;gt;. ''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt; ====Ex-&amp;lt;-pluralized class name-&amp;gt;==== &amp;lt;-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class-&amp;gt; ===Campaign Information=== ====Playing a &amp;lt;-class name-&amp;gt;==== {{Section Description Needed}} '''Combat:''' &amp;lt;-Typical role in combat-&amp;gt; '''Advancement:''' &amp;lt;-Typical advancement options for characters with this class. Include desirable multiclass options-&amp;gt; '''Resources:''' &amp;lt;-What kind of assistance members of this class can expect from each other including possible organizations-&amp;gt; ====&amp;lt;-pluralized class name-&amp;gt; in the World==== {{Section Description Needed}} {{quote|&amp;lt;-Some quote from a character of this class-&amp;gt;|4=&amp;lt;-NPC name-&amp;gt;, &amp;lt;-race-&amp;gt; &amp;lt;-class-&amp;gt;}} &amp;lt;-Where characters of this class fit in a d20 world-&amp;gt; '''NPC Reactions:''' &amp;lt;-How NPCs react to characters of this class-&amp;gt; ====&amp;lt;-class name-&amp;gt; Lore==== {{Section Description Needed}} Characters with ranks in &amp;lt;-the appropriate skills-&amp;gt; can research &amp;lt;-insert prestige class name-&amp;gt; to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. {| class=&amp;quot;d20&amp;quot; {{#vardefine: odd | 0}} |+ &amp;lt;-the appropriate skills-&amp;gt; ! DC || class=&amp;quot;left&amp;quot; | Result |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 11 || class=&amp;quot;left&amp;quot; | &amp;lt;-not so common knowledge-&amp;gt;. |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 16 || class=&amp;quot;left&amp;quot; | &amp;lt;-rare information-&amp;gt;. |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 21 || class=&amp;quot;left&amp;quot; | &amp;lt;-very rare information-&amp;gt;. |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 26 || class=&amp;quot;left&amp;quot; | &amp;lt;-information so obscure that members of this class might not even know it-&amp;gt;. |} ====&amp;lt;-pluralized class name-&amp;gt; in the Game==== {{Section Description Needed}} &amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play-&amp;gt; '''Adaptation:''' &amp;lt;-Fitting this class in your campaign-&amp;gt; '''Sample Encounter:''' &amp;lt;-DM placement for NPC of this class-&amp;gt; ''EL whatever:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-&amp;gt; ---- {{DnD Prestige Classes Breadcrumb}} {{Prestige Class Wikify|August 2011}} {{Prestige Class Description Needed|August 2011}} {{Prestige Class Stub|August 2011}} [[Category:DnD]] [[Category:3.5e]] [[Category:User]] [[Category:Class]] [[Category:Prestige Class]] &amp;lt;!-- additional categories. Possible categories include: [[Category:Good Guy]] [[Category:Bad Guy]] [[Category:Combat-Focused]] [[Category:Skilled]] [[Category:Moderate Spellcasting]] [[Category:Strong Spellcasting]] [[Category:Arcane Spellcasting]] [[Category:Divine Spellcasting]] [[Category:Prepared Spellcasting]] [[Category:Spontaneous Spellcasting]] [[Category:Separate Spellcasting]] [[Category:Moderate Psionics]] [[Category:Strong Psionics]] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>173.245.55.62</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Jedi_(3.5e_Prestige_Class)</id>
		<title>Jedi (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Jedi_(3.5e_Prestige_Class)"/>
				<updated>2011-08-30T13:18:57Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.62: minor format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox |img= |imgloc= |imgsize= |imgcaption= |rating_power= |raters_power= |rating_wording= |raters_wording= |rating_formatting= |raters_formatting= |rating_flavor= |raters_flavor= |status=START |editing= |type=&amp;lt;!-- What additional roles this class fits (see bottom; e.g. &amp;quot;Good Guy, Combat-Focused&amp;quot;) --&amp;gt; |desc=&amp;lt;!-- Brief description of the PrC --&amp;gt; |len=&amp;lt;!-- Number of levels this PrC has --&amp;gt; |minlvl=4 }} &lt;br /&gt;
&lt;br /&gt;
==Jedi== {{quote |Fear leads to anger, anger leads to hate, hate leads to suffering. |orig=Yoda,  Jedi Master |src=&amp;lt;br/&amp;gt;Star Wars Episode I: The Phantom Menace }} &lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}} In a realm, far, far away... a monastic order called the Holy Order of the Jedi Knights, or simply Jedi, an ancient monastic peacekeeping organization unified by its belief and observance of the Force, specifically the light side. The Jedi were the guardians of peace and justice in the realm, and became the most famous of the various groups that relied on the Force for their power.  Led by a series of Jedi Councils, the Order grew over the millennia. Their powers inspired awe in most of the realm's citizens. The calm, considered demeanor of the Jedi made them ideal brokers of peace and justice in the realm in times of conflict or dispute. Often beset by foes in times of doubt and confusion, undercurrents of evil often challenged their order and the establishment they served, the most notable being the Sith, wielders of the dark side of the Force.&lt;br /&gt;
&lt;br /&gt;
====Becoming a Jedi====&lt;br /&gt;
Any character desiring to be a Jedi must have the temperament of one able to follow a strict code of conduct. A Jedi is a servant of the greater Good, of Peace and Justice.&lt;br /&gt;
The best classes to change to a Jedi are Monk, Psion, Paladin, Cleric, ...&lt;br /&gt;
&amp;lt;-why characters persue this class, what other classes they typically have, and what abilities are important-&amp;gt;&lt;br /&gt;
 &amp;lt;!-- remove or add requirements as necessary --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 dragon monstats&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; |+ style=&amp;quot;font-size: larger; white-space: nowrap;&amp;quot; | Entry Requirements |- ! Alignment: | Any Lawful |- ! Base Attack Bonus: | &amp;lt;-base attack bonus requirement-&amp;gt;. |- ! Race: | Any |- ! Skills: | &amp;lt;-skill requirements-&amp;gt;. |- ! Feats: | &amp;lt;-feat requirements-&amp;gt;. |- ! Spellcasting: | &amp;lt;-spellcasting requirements-&amp;gt;. |- ! Patron: | &amp;lt;-deity requirement-&amp;gt;. |- ! Domains: | &amp;lt;-domain requirements-&amp;gt;. |- ! Special: | &amp;lt;-special requirements-&amp;gt;. |} {| class=&amp;quot;{{d20}}&amp;quot; |+ &amp;lt;div&amp;gt;{{#anc:Table: The &amp;lt;-class name-&amp;gt;}}&amp;lt;/div&amp;gt; &amp;lt;p&amp;gt;Hit Die: d&amp;lt;-die size-&amp;gt;&amp;lt;/p&amp;gt; |- ! rowspan=&amp;quot;2&amp;quot; | Level ! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]] ! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s ! rowspan=&amp;quot;2&amp;quot; | Special ! rowspan=&amp;quot;2&amp;quot; | [[#Spellcasting|Spellcasting]] or [[#Manifesting|Manifesting]]&amp;lt;!-- for classes that build on pre-existing spellcasting/manifesting ability--&amp;gt; ! colspan=&amp;quot;10&amp;quot; | [[#Spells|Spells per Day]]&amp;lt;!-- for classes that have their own spellcasting progression--&amp;gt; ! rowspan=&amp;quot;2&amp;quot; | [[#Power Points/Day|Power&amp;lt;br/&amp;gt;Points/Day]] ! rowspan=&amp;quot;2&amp;quot; | [[#Powers Known|Powers&amp;lt;br/&amp;gt;Known]] ! rowspan=&amp;quot;2&amp;quot; | [[#Maximum Power Level Known|Maximum Power&amp;lt;br/&amp;gt;Level Known]] |- ! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]] ! 0 || 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; || 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; || 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; || 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 1st || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 2nd || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 3rd || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 4th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 5th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 6th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 7th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 8th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 9th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 10th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- | colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; | '''Class Skills (&amp;lt;-skill points-&amp;gt; + [[Int]] modifier per level)'''&amp;lt;br/&amp;gt; &amp;lt;-list of class skills-&amp;gt;. |} &lt;br /&gt;
&amp;lt;!-- delete this table if the class has less than 10 pre-epic levels --&amp;gt; &lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot; |+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] &amp;lt;-class name-&amp;gt;}} |- ! Level || Special |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 11th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 12th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 13th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 14th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 15th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|&lt;br /&gt;
&lt;br /&gt;
{{#var:odd}}}}&amp;quot; | 16th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 17th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 18th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 19th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 20th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |} ====Class Features==== &amp;lt;-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically-&amp;gt;. All of the following are class features of the &amp;lt;-class name-&amp;gt;. '''{{#anc:Spellcasting}}:''' At &amp;lt;-each level? each level after first? Xth and Yth levels?-&amp;gt;, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one &amp;lt;-divine? arcane? prepared? spontaneous?-&amp;gt; spellcasting class before becoming a &amp;lt;-class name-&amp;gt;, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known. '''{{#anc:Manifesting}}:''' At &amp;lt;-each level? each level after first? Xth and Yth levels?-&amp;gt;, you gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a &amp;lt;-class name-&amp;gt;, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known. '''{{#anc:Spells}}:''' To cast a particular spell, you must have an &amp;lt;-relevant ability-&amp;gt; score of at least 10 + the spell's level. Your bonus spells are based on your &amp;lt;- ability -&amp;gt;. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your &amp;lt;-abbreviated ability-&amp;gt; bonus (if any). You cast spells as a &amp;lt;-similar spellcasting class-&amp;gt; does. [[#Table: &amp;lt;-class name-&amp;gt; Spells Known|Table: &amp;lt;-class name-&amp;gt; Spells Known]], below, details how many spells you can learn at each level. An epic &amp;lt;-class name-&amp;gt;’s number of [[SRD:Spells|spells]] per day does not increase after 10th level. Choose your spells from the following list: 0—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 1st—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 2nd—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 3rd—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 4th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 5th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 6th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 7th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 8th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 9th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. {| class=&amp;quot;{{d20}}&amp;quot; |+ {{#anc:Table: &amp;lt;-class name-&amp;gt; Spells Known}} |- ! rowspan=&amp;quot;2&amp;quot; | Level !! colspan=&amp;quot;10&amp;quot; | Spells Known |- ! 0 || 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; || 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; || 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; || 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 1st || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 2nd || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 3rd || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 4th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 5th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 6th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 7th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 8th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 9th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 10th || — || — || — || — || — || — || — || — || — || — &amp;lt;!-- repeat as necessary --&amp;gt; |} '''{{#anc:Power Points/Day}}:''' Your ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] you have available. Your base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: The &amp;lt;-class name-&amp;gt;|Table: The &amp;lt;-class name-&amp;gt;]]. In addition, you receive bonus [[SRD:Power Points|power points]] per day if you have a high &amp;lt;-relevant ability-&amp;gt; score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). Your race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level. '''{{#anc:Powers Known}}:''' You begin play knowing X &amp;lt;-class name-&amp;gt; powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level. The total number of powers you can manifest in a day is limited only by your daily power points. You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points. The Difficulty Class for saving thows against &amp;lt;-class name-&amp;gt; powers is 10 + the power's level + your &amp;lt;-abreviated relevant ability-&amp;gt; modifier. Your powers known at each level do not increase automatically after 10th level. You choose your powers from the following list (Exception: The [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] feats allow you to learn powers from the lists of other classes.): 1st—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 2nd—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 3rd—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 4th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 5th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 6th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 7th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 8th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 9th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. '''{{#anc:Maximum Power Level Known}}:''' This column determines the highest level power you can learn at this level. To learn or manifest a power, you must have an &amp;lt;-relevant ability-&amp;gt; score of at least 10 + the power’s level. '''{{#anc:&amp;lt;-extraordinary class feature-&amp;gt;}} ([[Ex]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''''{{#anc:&amp;lt;-psi-like class feature-&amp;gt;}}'' ([[Ps]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''''{{#anc:&amp;lt;-spell-like class feature-&amp;gt;}}'' ([[Sp]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''{{#anc:&amp;lt;-supernatural class feature-&amp;gt;}} ([[Su]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''{{#anc:&amp;lt;-class feature-&amp;gt;}}:''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; ''{{#anc:&amp;lt;-subclass feature-&amp;gt;}} &amp;lt;-&amp;quot;(Ex)&amp;quot;, &amp;quot;(Su)&amp;quot;, &amp;quot;(Sp)&amp;quot;, or &amp;quot;(Ps)&amp;quot; if applicable.-&amp;gt;:'' See the archmage's &amp;quot;High Arcana&amp;quot; for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana-&amp;gt;}} &amp;lt;-subclass feature game rule information-&amp;gt;. &amp;lt;-Lather, rinse...-&amp;gt; &amp;lt;-... repeat as necessary.-&amp;gt; '''{{#anc:Bonus Feats}}:''' &amp;lt;- any bonus feats gained in pre-epic levels-&amp;gt;. The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; feats) every &amp;lt;-# of levels-&amp;gt; levels after &amp;lt;-usually the last non epic level-&amp;gt;. ''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt; ====Ex-&amp;lt;-pluralized class name-&amp;gt;==== &amp;lt;-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class-&amp;gt; ===Campaign Information=== ====Playing a &amp;lt;-class name-&amp;gt;==== {{Section Description Needed}} '''Combat:''' &amp;lt;-Typical role in combat-&amp;gt; '''Advancement:''' &amp;lt;-Typical advancement options for characters with this class. Include desirable multiclass options-&amp;gt; '''Resources:''' &amp;lt;-What kind of assistance members of this class can expect from each other including possible organizations-&amp;gt; ====&amp;lt;-pluralized class name-&amp;gt; in the World==== {{Section Description Needed}} {{quote|&amp;lt;-Some quote from a character of this class-&amp;gt;|4=&amp;lt;-NPC name-&amp;gt;, &amp;lt;-race-&amp;gt; &amp;lt;-class-&amp;gt;}} &amp;lt;-Where characters of this class fit in a d20 world-&amp;gt; '''NPC Reactions:''' &amp;lt;-How NPCs react to characters of this class-&amp;gt; ====&amp;lt;-class name-&amp;gt; Lore==== {{Section Description Needed}} Characters with ranks in &amp;lt;-the appropriate skills-&amp;gt; can research &amp;lt;-insert prestige class name-&amp;gt; to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. {| class=&amp;quot;d20&amp;quot; {{#vardefine: odd | 0}} |+ &amp;lt;-the appropriate skills-&amp;gt; ! DC || class=&amp;quot;left&amp;quot; | Result |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 11 || class=&amp;quot;left&amp;quot; | &amp;lt;-not so common knowledge-&amp;gt;. |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 16 || class=&amp;quot;left&amp;quot; | &amp;lt;-rare information-&amp;gt;. |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 21 || class=&amp;quot;left&amp;quot; | &amp;lt;-very rare information-&amp;gt;. |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 26 || class=&amp;quot;left&amp;quot; | &amp;lt;-information so obscure that members of this class might not even know it-&amp;gt;. |} ====&amp;lt;-pluralized class name-&amp;gt; in the Game==== {{Section Description Needed}} &amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play-&amp;gt; '''Adaptation:''' &amp;lt;-Fitting this class in your campaign-&amp;gt; '''Sample Encounter:''' &amp;lt;-DM placement for NPC of this class-&amp;gt; ''EL whatever:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-&amp;gt; ---- {{DnD Prestige Classes Breadcrumb}} {{Prestige Class Wikify|August 2011}} {{Prestige Class Description Needed|August 2011}} {{Prestige Class Stub|August 2011}} [[Category:DnD]] [[Category:3.5e]] [[Category:User]] [[Category:Class]] [[Category:Prestige Class]] &amp;lt;!-- additional categories. Possible categories include: [[Category:Good Guy]] [[Category:Bad Guy]] [[Category:Combat-Focused]] [[Category:Skilled]] [[Category:Moderate Spellcasting]] [[Category:Strong Spellcasting]] [[Category:Arcane Spellcasting]] [[Category:Divine Spellcasting]] [[Category:Prepared Spellcasting]] [[Category:Spontaneous Spellcasting]] [[Category:Separate Spellcasting]] [[Category:Moderate Psionics]] [[Category:Strong Psionics]] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>173.245.55.62</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Jedi_(3.5e_Prestige_Class)</id>
		<title>Jedi (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Jedi_(3.5e_Prestige_Class)"/>
				<updated>2011-08-30T13:10:11Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.62: adding ideas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox |img= |imgloc= |imgsize= |imgcaption= |rating_power= |raters_power= |rating_wording= |raters_wording= |rating_formatting= |raters_formatting= |rating_flavor= |raters_flavor= |status=start |editing= |type=&amp;lt;!-- What additional roles this class fits (see bottom; e.g. &amp;quot;Good Guy, Combat-Focused&amp;quot;) --&amp;gt; |desc=&amp;lt;!-- Brief description of the PrC --&amp;gt; |len=&amp;lt;!-- Number of levels this PrC has --&amp;gt; |minlvl=4 }} &lt;br /&gt;
&lt;br /&gt;
==Jedi== {{quote |Fear leads to anger, anger leads to hate, hate leads to suffering. |orig=Yoda,  Jedi Master |src=Star Wars Episode I: The Phantom Menace }} &lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}} In a realm, far, far away... a monastic order called the Holy Order of the Jedi Knights, or simply Jedi, an ancient monastic peacekeeping organization unified by its belief and observance of the Force, specifically the light side. The Jedi were the guardians of peace and justice in the realm, and became the most famous of the various groups that relied on the Force for their power.  Led by a series of Jedi Councils, the Order grew over the millennia. Their powers inspired awe in most of the realm's citizens. The calm, considered demeanor of the Jedi made them ideal brokers of peace and justice in the realm in times of conflict or dispute. Often beset by foes in times of doubt and confusion, undercurrents of evil often challenged their order and the establishment they served, the most notable being the Sith, wielders of the dark side of the Force.&lt;br /&gt;
&lt;br /&gt;
====Becoming a Jedi====&lt;br /&gt;
Any character desiring to be a Jedi must have the temperament of one able to follow a strict code of conduct. A Jedi is a servant of the greater Good, of Peace and Justice.&lt;br /&gt;
The best classes to change to a Jedi are Monk, Psion, Paladin, Cleric, ...&lt;br /&gt;
&amp;lt;-why characters persue this class, what other classes they typically have, and what abilities are important-&amp;gt;&lt;br /&gt;
 &amp;lt;!-- remove or add requirements as necessary --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20 dragon monstats&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; |+ style=&amp;quot;font-size: larger; white-space: nowrap;&amp;quot; | Entry Requirements |- ! Alignment: | Any Lawful |- ! Base Attack Bonus: | &amp;lt;-base attack bonus requirement-&amp;gt;. |- ! Race: | Any |- ! Skills: | &amp;lt;-skill requirements-&amp;gt;. |- ! Feats: | &amp;lt;-feat requirements-&amp;gt;. |- ! Spellcasting: | &amp;lt;-spellcasting requirements-&amp;gt;. |- ! Patron: | &amp;lt;-deity requirement-&amp;gt;. |- ! Domains: | &amp;lt;-domain requirements-&amp;gt;. |- ! Special: | &amp;lt;-special requirements-&amp;gt;. |} {| class=&amp;quot;{{d20}}&amp;quot; |+ &amp;lt;div&amp;gt;{{#anc:Table: The &amp;lt;-class name-&amp;gt;}}&amp;lt;/div&amp;gt; &amp;lt;p&amp;gt;Hit Die: d&amp;lt;-die size-&amp;gt;&amp;lt;/p&amp;gt; |- ! rowspan=&amp;quot;2&amp;quot; | Level ! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]] ! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s ! rowspan=&amp;quot;2&amp;quot; | Special ! rowspan=&amp;quot;2&amp;quot; | [[#Spellcasting|Spellcasting]] or [[#Manifesting|Manifesting]]&amp;lt;!-- for classes that build on pre-existing spellcasting/manifesting ability--&amp;gt; ! colspan=&amp;quot;10&amp;quot; | [[#Spells|Spells per Day]]&amp;lt;!-- for classes that have their own spellcasting progression--&amp;gt; ! rowspan=&amp;quot;2&amp;quot; | [[#Power Points/Day|Power&amp;lt;br/&amp;gt;Points/Day]] ! rowspan=&amp;quot;2&amp;quot; | [[#Powers Known|Powers&amp;lt;br/&amp;gt;Known]] ! rowspan=&amp;quot;2&amp;quot; | [[#Maximum Power Level Known|Maximum Power&amp;lt;br/&amp;gt;Level Known]] |- ! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]] ! 0 || 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; || 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; || 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; || 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 1st || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 2nd || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 3rd || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 4th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 5th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 6th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 7th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 8th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 9th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 10th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- | colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; | '''Class Skills (&amp;lt;-skill points-&amp;gt; + [[Int]] modifier per level)'''&amp;lt;br/&amp;gt; &amp;lt;-list of class skills-&amp;gt;. |} &lt;br /&gt;
&amp;lt;!-- delete this table if the class has less than 10 pre-epic levels --&amp;gt; &lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot; |+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] &amp;lt;-class name-&amp;gt;}} |- ! Level || Special |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 11th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 12th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 13th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 14th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 15th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|&lt;br /&gt;
&lt;br /&gt;
{{#var:odd}}}}&amp;quot; | 16th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 17th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 18th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 19th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 20th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |} ====Class Features==== &amp;lt;-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically-&amp;gt;. All of the following are class features of the &amp;lt;-class name-&amp;gt;. '''{{#anc:Spellcasting}}:''' At &amp;lt;-each level? each level after first? Xth and Yth levels?-&amp;gt;, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one &amp;lt;-divine? arcane? prepared? spontaneous?-&amp;gt; spellcasting class before becoming a &amp;lt;-class name-&amp;gt;, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known. '''{{#anc:Manifesting}}:''' At &amp;lt;-each level? each level after first? Xth and Yth levels?-&amp;gt;, you gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a &amp;lt;-class name-&amp;gt;, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known. '''{{#anc:Spells}}:''' To cast a particular spell, you must have an &amp;lt;-relevant ability-&amp;gt; score of at least 10 + the spell's level. Your bonus spells are based on your &amp;lt;- ability -&amp;gt;. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your &amp;lt;-abbreviated ability-&amp;gt; bonus (if any). You cast spells as a &amp;lt;-similar spellcasting class-&amp;gt; does. [[#Table: &amp;lt;-class name-&amp;gt; Spells Known|Table: &amp;lt;-class name-&amp;gt; Spells Known]], below, details how many spells you can learn at each level. An epic &amp;lt;-class name-&amp;gt;’s number of [[SRD:Spells|spells]] per day does not increase after 10th level. Choose your spells from the following list: 0—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 1st—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 2nd—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 3rd—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 4th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 5th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 6th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 7th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 8th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 9th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. {| class=&amp;quot;{{d20}}&amp;quot; |+ {{#anc:Table: &amp;lt;-class name-&amp;gt; Spells Known}} |- ! rowspan=&amp;quot;2&amp;quot; | Level !! colspan=&amp;quot;10&amp;quot; | Spells Known |- ! 0 || 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; || 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; || 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; || 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 1st || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 2nd || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 3rd || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 4th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 5th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 6th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 7th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 8th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 9th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 10th || — || — || — || — || — || — || — || — || — || — &amp;lt;!-- repeat as necessary --&amp;gt; |} '''{{#anc:Power Points/Day}}:''' Your ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] you have available. Your base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: The &amp;lt;-class name-&amp;gt;|Table: The &amp;lt;-class name-&amp;gt;]]. In addition, you receive bonus [[SRD:Power Points|power points]] per day if you have a high &amp;lt;-relevant ability-&amp;gt; score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). Your race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level. '''{{#anc:Powers Known}}:''' You begin play knowing X &amp;lt;-class name-&amp;gt; powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level. The total number of powers you can manifest in a day is limited only by your daily power points. You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points. The Difficulty Class for saving thows against &amp;lt;-class name-&amp;gt; powers is 10 + the power's level + your &amp;lt;-abreviated relevant ability-&amp;gt; modifier. Your powers known at each level do not increase automatically after 10th level. You choose your powers from the following list (Exception: The [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] feats allow you to learn powers from the lists of other classes.): 1st—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 2nd—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 3rd—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 4th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 5th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 6th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 7th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 8th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 9th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. '''{{#anc:Maximum Power Level Known}}:''' This column determines the highest level power you can learn at this level. To learn or manifest a power, you must have an &amp;lt;-relevant ability-&amp;gt; score of at least 10 + the power’s level. '''{{#anc:&amp;lt;-extraordinary class feature-&amp;gt;}} ([[Ex]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''''{{#anc:&amp;lt;-psi-like class feature-&amp;gt;}}'' ([[Ps]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''''{{#anc:&amp;lt;-spell-like class feature-&amp;gt;}}'' ([[Sp]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''{{#anc:&amp;lt;-supernatural class feature-&amp;gt;}} ([[Su]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''{{#anc:&amp;lt;-class feature-&amp;gt;}}:''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; ''{{#anc:&amp;lt;-subclass feature-&amp;gt;}} &amp;lt;-&amp;quot;(Ex)&amp;quot;, &amp;quot;(Su)&amp;quot;, &amp;quot;(Sp)&amp;quot;, or &amp;quot;(Ps)&amp;quot; if applicable.-&amp;gt;:'' See the archmage's &amp;quot;High Arcana&amp;quot; for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana-&amp;gt;}} &amp;lt;-subclass feature game rule information-&amp;gt;. &amp;lt;-Lather, rinse...-&amp;gt; &amp;lt;-... repeat as necessary.-&amp;gt; '''{{#anc:Bonus Feats}}:''' &amp;lt;- any bonus feats gained in pre-epic levels-&amp;gt;. The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; feats) every &amp;lt;-# of levels-&amp;gt; levels after &amp;lt;-usually the last non epic level-&amp;gt;. ''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt; ====Ex-&amp;lt;-pluralized class name-&amp;gt;==== &amp;lt;-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class-&amp;gt; ===Campaign Information=== ====Playing a &amp;lt;-class name-&amp;gt;==== {{Section Description Needed}} '''Combat:''' &amp;lt;-Typical role in combat-&amp;gt; '''Advancement:''' &amp;lt;-Typical advancement options for characters with this class. Include desirable multiclass options-&amp;gt; '''Resources:''' &amp;lt;-What kind of assistance members of this class can expect from each other including possible organizations-&amp;gt; ====&amp;lt;-pluralized class name-&amp;gt; in the World==== {{Section Description Needed}} {{quote|&amp;lt;-Some quote from a character of this class-&amp;gt;|4=&amp;lt;-NPC name-&amp;gt;, &amp;lt;-race-&amp;gt; &amp;lt;-class-&amp;gt;}} &amp;lt;-Where characters of this class fit in a d20 world-&amp;gt; '''NPC Reactions:''' &amp;lt;-How NPCs react to characters of this class-&amp;gt; ====&amp;lt;-class name-&amp;gt; Lore==== {{Section Description Needed}} Characters with ranks in &amp;lt;-the appropriate skills-&amp;gt; can research &amp;lt;-insert prestige class name-&amp;gt; to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. {| class=&amp;quot;d20&amp;quot; {{#vardefine: odd | 0}} |+ &amp;lt;-the appropriate skills-&amp;gt; ! DC || class=&amp;quot;left&amp;quot; | Result |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 11 || class=&amp;quot;left&amp;quot; | &amp;lt;-not so common knowledge-&amp;gt;. |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 16 || class=&amp;quot;left&amp;quot; | &amp;lt;-rare information-&amp;gt;. |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 21 || class=&amp;quot;left&amp;quot; | &amp;lt;-very rare information-&amp;gt;. |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 26 || class=&amp;quot;left&amp;quot; | &amp;lt;-information so obscure that members of this class might not even know it-&amp;gt;. |} ====&amp;lt;-pluralized class name-&amp;gt; in the Game==== {{Section Description Needed}} &amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play-&amp;gt; '''Adaptation:''' &amp;lt;-Fitting this class in your campaign-&amp;gt; '''Sample Encounter:''' &amp;lt;-DM placement for NPC of this class-&amp;gt; ''EL whatever:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-&amp;gt; ---- {{DnD Prestige Classes Breadcrumb}} {{Prestige Class Wikify|August 2011}} {{Prestige Class Description Needed|August 2011}} {{Prestige Class Stub|August 2011}} [[Category:DnD]] [[Category:3.5e]] [[Category:User]] [[Category:Class]] [[Category:Prestige Class]] &amp;lt;!-- additional categories. Possible categories include: [[Category:Good Guy]] [[Category:Bad Guy]] [[Category:Combat-Focused]] [[Category:Skilled]] [[Category:Moderate Spellcasting]] [[Category:Strong Spellcasting]] [[Category:Arcane Spellcasting]] [[Category:Divine Spellcasting]] [[Category:Prepared Spellcasting]] [[Category:Spontaneous Spellcasting]] [[Category:Separate Spellcasting]] [[Category:Moderate Psionics]] [[Category:Strong Psionics]] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>173.245.55.62</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Jedi_(3.5e_Prestige_Class)</id>
		<title>Jedi (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Jedi_(3.5e_Prestige_Class)"/>
				<updated>2011-08-30T12:59:30Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.62: adding the description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox |img= |imgloc= |imgsize= |imgcaption= |rating_power= |raters_power= |rating_wording= |raters_wording= |rating_formatting= |raters_formatting= |rating_flavor= |raters_flavor= |status=start |editing= |type=&amp;lt;!-- What additional roles this class fits (see bottom; e.g. &amp;quot;Good Guy, Combat-Focused&amp;quot;) --&amp;gt; |desc=&amp;lt;!-- Brief description of the PrC --&amp;gt; |len=&amp;lt;!-- Number of levels this PrC has --&amp;gt; |minlvl=4 }} &lt;br /&gt;
&lt;br /&gt;
==Jedi== {{quote |Fear leads to anger, anger leads to hate, hate leads to suffering. |orig=Yoda,  Jedi Master |src=Star Wars Episode I: The Phantom Menace }} &lt;br /&gt;
&lt;br /&gt;
{{Section Description Needed}} In a realm, far, far away... a monastic order called the Holy Order of the Jedi Knights, or simply Jedi, an ancient monastic peacekeeping organization unified by its belief and observance of the Force, specifically the light side. The Jedi were the guardians of peace and justice in the realm, and became the most famous of the various groups that relied on the Force for their power.  Led by a series of Jedi Councils, the Order grew over the millennia. Their powers inspired awe in most of the realm's citizens. The calm, considered demeanor of the Jedi made them ideal brokers of peace and justice in the realm in times of conflict or dispute. Often beset by foes in times of doubt and confusion, undercurrents of evil often challenged their order and the establishment they served, the most notable being the Sith, wielders of the dark side of the Force.&lt;br /&gt;
&lt;br /&gt;
===Becoming a Jedi=== &amp;lt;-why characters persue this class, what other classes they typically have, and what abilities are important-&amp;gt; &amp;lt;!-- remove or add requirements as necessary --&amp;gt; {| class=&amp;quot;d20 dragon monstats&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; |+ style=&amp;quot;font-size: larger; white-space: nowrap;&amp;quot; | Entry Requirements |- ! Alignment: | Any Lawful |- ! Base Attack Bonus: | &amp;lt;-base attack bonus requirement-&amp;gt;. |- ! Race: | Any |- ! Skills: | &amp;lt;-skill requirements-&amp;gt;. |- ! Feats: | &amp;lt;-feat requirements-&amp;gt;. |- ! Spellcasting: | &amp;lt;-spellcasting requirements-&amp;gt;. |- ! Patron: | &amp;lt;-deity requirement-&amp;gt;. |- ! Domains: | &amp;lt;-domain requirements-&amp;gt;. |- ! Special: | &amp;lt;-special requirements-&amp;gt;. |} {| class=&amp;quot;{{d20}}&amp;quot; |+ &amp;lt;div&amp;gt;{{#anc:Table: The &amp;lt;-class name-&amp;gt;}}&amp;lt;/div&amp;gt; &amp;lt;p&amp;gt;Hit Die: d&amp;lt;-die size-&amp;gt;&amp;lt;/p&amp;gt; |- ! rowspan=&amp;quot;2&amp;quot; | Level ! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]] ! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s ! rowspan=&amp;quot;2&amp;quot; | Special ! rowspan=&amp;quot;2&amp;quot; | [[#Spellcasting|Spellcasting]] or [[#Manifesting|Manifesting]]&amp;lt;!-- for classes that build on pre-existing spellcasting/manifesting ability--&amp;gt; ! colspan=&amp;quot;10&amp;quot; | [[#Spells|Spells per Day]]&amp;lt;!-- for classes that have their own spellcasting progression--&amp;gt; ! rowspan=&amp;quot;2&amp;quot; | [[#Power Points/Day|Power&amp;lt;br/&amp;gt;Points/Day]] ! rowspan=&amp;quot;2&amp;quot; | [[#Powers Known|Powers&amp;lt;br/&amp;gt;Known]] ! rowspan=&amp;quot;2&amp;quot; | [[#Maximum Power Level Known|Maximum Power&amp;lt;br/&amp;gt;Level Known]] |- ! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]] ! 0 || 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; || 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; || 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; || 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 1st || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 2nd || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 3rd || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 4th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 5th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 6th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 7th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 8th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 9th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 10th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- | colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; | '''Class Skills (&amp;lt;-skill points-&amp;gt; + [[Int]] modifier per level)'''&amp;lt;br/&amp;gt; &amp;lt;-list of class skills-&amp;gt;. |} &amp;lt;!-- delete this table if the class has less than 10 pre-epic levels --&amp;gt; {| class=&amp;quot;{{d20}}&amp;quot; |+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] &amp;lt;-class name-&amp;gt;}} |- ! Level || Special |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 11th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 12th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 13th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 14th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 15th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 16th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 17th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 18th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 19th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 20th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |} ====Class Features==== &amp;lt;-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically-&amp;gt;. All of the following are class features of the &amp;lt;-class name-&amp;gt;. '''{{#anc:Spellcasting}}:''' At &amp;lt;-each level? each level after first? Xth and Yth levels?-&amp;gt;, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one &amp;lt;-divine? arcane? prepared? spontaneous?-&amp;gt; spellcasting class before becoming a &amp;lt;-class name-&amp;gt;, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known. '''{{#anc:Manifesting}}:''' At &amp;lt;-each level? each level after first? Xth and Yth levels?-&amp;gt;, you gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a &amp;lt;-class name-&amp;gt;, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known. '''{{#anc:Spells}}:''' To cast a particular spell, you must have an &amp;lt;-relevant ability-&amp;gt; score of at least 10 + the spell's level. Your bonus spells are based on your &amp;lt;- ability -&amp;gt;. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your &amp;lt;-abbreviated ability-&amp;gt; bonus (if any). You cast spells as a &amp;lt;-similar spellcasting class-&amp;gt; does. [[#Table: &amp;lt;-class name-&amp;gt; Spells Known|Table: &amp;lt;-class name-&amp;gt; Spells Known]], below, details how many spells you can learn at each level. An epic &amp;lt;-class name-&amp;gt;’s number of [[SRD:Spells|spells]] per day does not increase after 10th level. Choose your spells from the following list: 0—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 1st—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 2nd—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 3rd—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 4th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 5th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 6th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 7th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 8th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 9th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. {| class=&amp;quot;{{d20}}&amp;quot; |+ {{#anc:Table: &amp;lt;-class name-&amp;gt; Spells Known}} |- ! rowspan=&amp;quot;2&amp;quot; | Level !! colspan=&amp;quot;10&amp;quot; | Spells Known |- ! 0 || 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; || 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; || 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; || 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 1st || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 2nd || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 3rd || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 4th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 5th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 6th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 7th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 8th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 9th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 10th || — || — || — || — || — || — || — || — || — || — &amp;lt;!-- repeat as necessary --&amp;gt; |} '''{{#anc:Power Points/Day}}:''' Your ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] you have available. Your base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: The &amp;lt;-class name-&amp;gt;|Table: The &amp;lt;-class name-&amp;gt;]]. In addition, you receive bonus [[SRD:Power Points|power points]] per day if you have a high &amp;lt;-relevant ability-&amp;gt; score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). Your race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level. '''{{#anc:Powers Known}}:''' You begin play knowing X &amp;lt;-class name-&amp;gt; powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level. The total number of powers you can manifest in a day is limited only by your daily power points. You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points. The Difficulty Class for saving thows against &amp;lt;-class name-&amp;gt; powers is 10 + the power's level + your &amp;lt;-abreviated relevant ability-&amp;gt; modifier. Your powers known at each level do not increase automatically after 10th level. You choose your powers from the following list (Exception: The [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] feats allow you to learn powers from the lists of other classes.): 1st—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 2nd—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 3rd—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 4th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 5th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 6th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 7th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 8th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 9th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. '''{{#anc:Maximum Power Level Known}}:''' This column determines the highest level power you can learn at this level. To learn or manifest a power, you must have an &amp;lt;-relevant ability-&amp;gt; score of at least 10 + the power’s level. '''{{#anc:&amp;lt;-extraordinary class feature-&amp;gt;}} ([[Ex]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''''{{#anc:&amp;lt;-psi-like class feature-&amp;gt;}}'' ([[Ps]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''''{{#anc:&amp;lt;-spell-like class feature-&amp;gt;}}'' ([[Sp]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''{{#anc:&amp;lt;-supernatural class feature-&amp;gt;}} ([[Su]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''{{#anc:&amp;lt;-class feature-&amp;gt;}}:''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; ''{{#anc:&amp;lt;-subclass feature-&amp;gt;}} &amp;lt;-&amp;quot;(Ex)&amp;quot;, &amp;quot;(Su)&amp;quot;, &amp;quot;(Sp)&amp;quot;, or &amp;quot;(Ps)&amp;quot; if applicable.-&amp;gt;:'' See the archmage's &amp;quot;High Arcana&amp;quot; for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana-&amp;gt;}} &amp;lt;-subclass feature game rule information-&amp;gt;. &amp;lt;-Lather, rinse...-&amp;gt; &amp;lt;-... repeat as necessary.-&amp;gt; '''{{#anc:Bonus Feats}}:''' &amp;lt;- any bonus feats gained in pre-epic levels-&amp;gt;. The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; feats) every &amp;lt;-# of levels-&amp;gt; levels after &amp;lt;-usually the last non epic level-&amp;gt;. ''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt; ====Ex-&amp;lt;-pluralized class name-&amp;gt;==== &amp;lt;-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class-&amp;gt; ===Campaign Information=== ====Playing a &amp;lt;-class name-&amp;gt;==== {{Section Description Needed}} '''Combat:''' &amp;lt;-Typical role in combat-&amp;gt; '''Advancement:''' &amp;lt;-Typical advancement options for characters with this class. Include desirable multiclass options-&amp;gt; '''Resources:''' &amp;lt;-What kind of assistance members of this class can expect from each other including possible organizations-&amp;gt; ====&amp;lt;-pluralized class name-&amp;gt; in the World==== {{Section Description Needed}} {{quote|&amp;lt;-Some quote from a character of this class-&amp;gt;|4=&amp;lt;-NPC name-&amp;gt;, &amp;lt;-race-&amp;gt; &amp;lt;-class-&amp;gt;}} &amp;lt;-Where characters of this class fit in a d20 world-&amp;gt; '''NPC Reactions:''' &amp;lt;-How NPCs react to characters of this class-&amp;gt; ====&amp;lt;-class name-&amp;gt; Lore==== {{Section Description Needed}} Characters with ranks in &amp;lt;-the appropriate skills-&amp;gt; can research &amp;lt;-insert prestige class name-&amp;gt; to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. {| class=&amp;quot;d20&amp;quot; {{#vardefine: odd | 0}} |+ &amp;lt;-the appropriate skills-&amp;gt; ! DC || class=&amp;quot;left&amp;quot; | Result |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 11 || class=&amp;quot;left&amp;quot; | &amp;lt;-not so common knowledge-&amp;gt;. |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 16 || class=&amp;quot;left&amp;quot; | &amp;lt;-rare information-&amp;gt;. |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 21 || class=&amp;quot;left&amp;quot; | &amp;lt;-very rare information-&amp;gt;. |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 26 || class=&amp;quot;left&amp;quot; | &amp;lt;-information so obscure that members of this class might not even know it-&amp;gt;. |} ====&amp;lt;-pluralized class name-&amp;gt; in the Game==== {{Section Description Needed}} &amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play-&amp;gt; '''Adaptation:''' &amp;lt;-Fitting this class in your campaign-&amp;gt; '''Sample Encounter:''' &amp;lt;-DM placement for NPC of this class-&amp;gt; ''EL whatever:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-&amp;gt; ---- {{DnD Prestige Classes Breadcrumb}} {{Prestige Class Wikify|August 2011}} {{Prestige Class Description Needed|August 2011}} {{Prestige Class Stub|August 2011}} [[Category:DnD]] [[Category:3.5e]] [[Category:User]] [[Category:Class]] [[Category:Prestige Class]] &amp;lt;!-- additional categories. Possible categories include: [[Category:Good Guy]] [[Category:Bad Guy]] [[Category:Combat-Focused]] [[Category:Skilled]] [[Category:Moderate Spellcasting]] [[Category:Strong Spellcasting]] [[Category:Arcane Spellcasting]] [[Category:Divine Spellcasting]] [[Category:Prepared Spellcasting]] [[Category:Spontaneous Spellcasting]] [[Category:Separate Spellcasting]] [[Category:Moderate Psionics]] [[Category:Strong Psionics]] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>173.245.55.62</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Jedi_(3.5e_Prestige_Class)</id>
		<title>Jedi (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Jedi_(3.5e_Prestige_Class)"/>
				<updated>2011-08-30T12:43:09Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.62: tricky code to follow, will probably need lots of help.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox |img= |imgloc= |imgsize= |imgcaption= |rating_power= |raters_power= |rating_wording= |raters_wording= |rating_formatting= |raters_formatting= |rating_flavor= |raters_flavor= |status=&amp;lt;!-- level of completion --&amp;gt; |editing= |type=&amp;lt;!-- What additional roles this class fits (see bottom; e.g. &amp;quot;Good Guy, Combat-Focused&amp;quot;) --&amp;gt; |desc=&amp;lt;!-- Brief description of the PrC --&amp;gt; |len=&amp;lt;!-- Number of levels this PrC has --&amp;gt; |minlvl=4 }} &lt;br /&gt;
==Jedi== {{quote |Fear leads to anger, anger leads to hate, hate leads to suffering. |orig=Yoda,  Jedi Master |src=&amp;lt;!--The source of the quote (manuscript, book, etc)--&amp;gt; }} {{Section Description Needed}} &amp;lt;-fluff about this prestige class-&amp;gt; ===Becoming a Jedi=== &amp;lt;-why characters persue this class, what other classes they typically have, and what abilities are important-&amp;gt; &amp;lt;!-- remove or add requirements as necessary --&amp;gt; {| class=&amp;quot;d20 dragon monstats&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; |+ style=&amp;quot;font-size: larger; white-space: nowrap;&amp;quot; | Entry Requirements |- ! Alignment: | Any Lawful |- ! Base Attack Bonus: | &amp;lt;-base attack bonus requirement-&amp;gt;. |- ! Race: | Any |- ! Skills: | &amp;lt;-skill requirements-&amp;gt;. |- ! Feats: | &amp;lt;-feat requirements-&amp;gt;. |- ! Spellcasting: | &amp;lt;-spellcasting requirements-&amp;gt;. |- ! Patron: | &amp;lt;-deity requirement-&amp;gt;. |- ! Domains: | &amp;lt;-domain requirements-&amp;gt;. |- ! Special: | &amp;lt;-special requirements-&amp;gt;. |} {| class=&amp;quot;{{d20}}&amp;quot; |+ &amp;lt;div&amp;gt;{{#anc:Table: The &amp;lt;-class name-&amp;gt;}}&amp;lt;/div&amp;gt; &amp;lt;p&amp;gt;Hit Die: d&amp;lt;-die size-&amp;gt;&amp;lt;/p&amp;gt; |- ! rowspan=&amp;quot;2&amp;quot; | Level ! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]] ! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s ! rowspan=&amp;quot;2&amp;quot; | Special ! rowspan=&amp;quot;2&amp;quot; | [[#Spellcasting|Spellcasting]] or [[#Manifesting|Manifesting]]&amp;lt;!-- for classes that build on pre-existing spellcasting/manifesting ability--&amp;gt; ! colspan=&amp;quot;10&amp;quot; | [[#Spells|Spells per Day]]&amp;lt;!-- for classes that have their own spellcasting progression--&amp;gt; ! rowspan=&amp;quot;2&amp;quot; | [[#Power Points/Day|Power&amp;lt;br/&amp;gt;Points/Day]] ! rowspan=&amp;quot;2&amp;quot; | [[#Powers Known|Powers&amp;lt;br/&amp;gt;Known]] ! rowspan=&amp;quot;2&amp;quot; | [[#Maximum Power Level Known|Maximum Power&amp;lt;br/&amp;gt;Level Known]] |- ! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]] ! 0 || 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; || 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; || 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; || 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 1st || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 2nd || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 3rd || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 4th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 5th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 6th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 7th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 8th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 9th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 10th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- | colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; | '''Class Skills (&amp;lt;-skill points-&amp;gt; + [[Int]] modifier per level)'''&amp;lt;br/&amp;gt; &amp;lt;-list of class skills-&amp;gt;. |} &amp;lt;!-- delete this table if the class has less than 10 pre-epic levels --&amp;gt; {| class=&amp;quot;{{d20}}&amp;quot; |+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] &amp;lt;-class name-&amp;gt;}} |- ! Level || Special |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 11th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 12th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 13th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 14th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 15th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 16th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 17th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 18th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 19th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 20th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |} ====Class Features==== &amp;lt;-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically-&amp;gt;. All of the following are class features of the &amp;lt;-class name-&amp;gt;. '''{{#anc:Spellcasting}}:''' At &amp;lt;-each level? each level after first? Xth and Yth levels?-&amp;gt;, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one &amp;lt;-divine? arcane? prepared? spontaneous?-&amp;gt; spellcasting class before becoming a &amp;lt;-class name-&amp;gt;, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known. '''{{#anc:Manifesting}}:''' At &amp;lt;-each level? each level after first? Xth and Yth levels?-&amp;gt;, you gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a &amp;lt;-class name-&amp;gt;, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known. '''{{#anc:Spells}}:''' To cast a particular spell, you must have an &amp;lt;-relevant ability-&amp;gt; score of at least 10 + the spell's level. Your bonus spells are based on your &amp;lt;- ability -&amp;gt;. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your &amp;lt;-abbreviated ability-&amp;gt; bonus (if any). You cast spells as a &amp;lt;-similar spellcasting class-&amp;gt; does. [[#Table: &amp;lt;-class name-&amp;gt; Spells Known|Table: &amp;lt;-class name-&amp;gt; Spells Known]], below, details how many spells you can learn at each level. An epic &amp;lt;-class name-&amp;gt;’s number of [[SRD:Spells|spells]] per day does not increase after 10th level. Choose your spells from the following list: 0—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 1st—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 2nd—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 3rd—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 4th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 5th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 6th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 7th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 8th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 9th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. {| class=&amp;quot;{{d20}}&amp;quot; |+ {{#anc:Table: &amp;lt;-class name-&amp;gt; Spells Known}} |- ! rowspan=&amp;quot;2&amp;quot; | Level !! colspan=&amp;quot;10&amp;quot; | Spells Known |- ! 0 || 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; || 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; || 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; || 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 1st || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 2nd || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 3rd || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 4th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 5th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 6th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 7th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 8th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 9th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 10th || — || — || — || — || — || — || — || — || — || — &amp;lt;!-- repeat as necessary --&amp;gt; |} '''{{#anc:Power Points/Day}}:''' Your ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] you have available. Your base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: The &amp;lt;-class name-&amp;gt;|Table: The &amp;lt;-class name-&amp;gt;]]. In addition, you receive bonus [[SRD:Power Points|power points]] per day if you have a high &amp;lt;-relevant ability-&amp;gt; score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). Your race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level. '''{{#anc:Powers Known}}:''' You begin play knowing X &amp;lt;-class name-&amp;gt; powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level. The total number of powers you can manifest in a day is limited only by your daily power points. You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points. The Difficulty Class for saving thows against &amp;lt;-class name-&amp;gt; powers is 10 + the power's level + your &amp;lt;-abreviated relevant ability-&amp;gt; modifier. Your powers known at each level do not increase automatically after 10th level. You choose your powers from the following list (Exception: The [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] feats allow you to learn powers from the lists of other classes.): 1st—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 2nd—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 3rd—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 4th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 5th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 6th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 7th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 8th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 9th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. '''{{#anc:Maximum Power Level Known}}:''' This column determines the highest level power you can learn at this level. To learn or manifest a power, you must have an &amp;lt;-relevant ability-&amp;gt; score of at least 10 + the power’s level. '''{{#anc:&amp;lt;-extraordinary class feature-&amp;gt;}} ([[Ex]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''''{{#anc:&amp;lt;-psi-like class feature-&amp;gt;}}'' ([[Ps]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''''{{#anc:&amp;lt;-spell-like class feature-&amp;gt;}}'' ([[Sp]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''{{#anc:&amp;lt;-supernatural class feature-&amp;gt;}} ([[Su]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''{{#anc:&amp;lt;-class feature-&amp;gt;}}:''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; ''{{#anc:&amp;lt;-subclass feature-&amp;gt;}} &amp;lt;-&amp;quot;(Ex)&amp;quot;, &amp;quot;(Su)&amp;quot;, &amp;quot;(Sp)&amp;quot;, or &amp;quot;(Ps)&amp;quot; if applicable.-&amp;gt;:'' See the archmage's &amp;quot;High Arcana&amp;quot; for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana-&amp;gt;}} &amp;lt;-subclass feature game rule information-&amp;gt;. &amp;lt;-Lather, rinse...-&amp;gt; &amp;lt;-... repeat as necessary.-&amp;gt; '''{{#anc:Bonus Feats}}:''' &amp;lt;- any bonus feats gained in pre-epic levels-&amp;gt;. The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; feats) every &amp;lt;-# of levels-&amp;gt; levels after &amp;lt;-usually the last non epic level-&amp;gt;. ''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt; ====Ex-&amp;lt;-pluralized class name-&amp;gt;==== &amp;lt;-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class-&amp;gt; ===Campaign Information=== ====Playing a &amp;lt;-class name-&amp;gt;==== {{Section Description Needed}} '''Combat:''' &amp;lt;-Typical role in combat-&amp;gt; '''Advancement:''' &amp;lt;-Typical advancement options for characters with this class. Include desirable multiclass options-&amp;gt; '''Resources:''' &amp;lt;-What kind of assistance members of this class can expect from each other including possible organizations-&amp;gt; ====&amp;lt;-pluralized class name-&amp;gt; in the World==== {{Section Description Needed}} {{quote|&amp;lt;-Some quote from a character of this class-&amp;gt;|4=&amp;lt;-NPC name-&amp;gt;, &amp;lt;-race-&amp;gt; &amp;lt;-class-&amp;gt;}} &amp;lt;-Where characters of this class fit in a d20 world-&amp;gt; '''NPC Reactions:''' &amp;lt;-How NPCs react to characters of this class-&amp;gt; ====&amp;lt;-class name-&amp;gt; Lore==== {{Section Description Needed}} Characters with ranks in &amp;lt;-the appropriate skills-&amp;gt; can research &amp;lt;-insert prestige class name-&amp;gt; to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. {| class=&amp;quot;d20&amp;quot; {{#vardefine: odd | 0}} |+ &amp;lt;-the appropriate skills-&amp;gt; ! DC || class=&amp;quot;left&amp;quot; | Result |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 11 || class=&amp;quot;left&amp;quot; | &amp;lt;-not so common knowledge-&amp;gt;. |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 16 || class=&amp;quot;left&amp;quot; | &amp;lt;-rare information-&amp;gt;. |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 21 || class=&amp;quot;left&amp;quot; | &amp;lt;-very rare information-&amp;gt;. |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 26 || class=&amp;quot;left&amp;quot; | &amp;lt;-information so obscure that members of this class might not even know it-&amp;gt;. |} ====&amp;lt;-pluralized class name-&amp;gt; in the Game==== {{Section Description Needed}} &amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play-&amp;gt; '''Adaptation:''' &amp;lt;-Fitting this class in your campaign-&amp;gt; '''Sample Encounter:''' &amp;lt;-DM placement for NPC of this class-&amp;gt; ''EL whatever:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-&amp;gt; ---- {{DnD Prestige Classes Breadcrumb}} {{Prestige Class Wikify|August 2011}} {{Prestige Class Description Needed|August 2011}} {{Prestige Class Stub|August 2011}} [[Category:DnD]] [[Category:3.5e]] [[Category:User]] [[Category:Class]] [[Category:Prestige Class]] &amp;lt;!-- additional categories. Possible categories include: [[Category:Good Guy]] [[Category:Bad Guy]] [[Category:Combat-Focused]] [[Category:Skilled]] [[Category:Moderate Spellcasting]] [[Category:Strong Spellcasting]] [[Category:Arcane Spellcasting]] [[Category:Divine Spellcasting]] [[Category:Prepared Spellcasting]] [[Category:Spontaneous Spellcasting]] [[Category:Separate Spellcasting]] [[Category:Moderate Psionics]] [[Category:Strong Psionics]] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>173.245.55.62</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Jedi_(3.5e_Prestige_Class)</id>
		<title>Jedi (3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Jedi_(3.5e_Prestige_Class)"/>
				<updated>2011-08-30T12:28:05Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.62: Start Jedi prestige class to replace Jedi class as too powerful for a base class&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox |img= |imgloc= |imgsize= |imgcaption= |rating_power= |raters_power= |rating_wording= |raters_wording= |rating_formatting= |raters_formatting= |rating_flavor= |raters_flavor= |status=&amp;lt;!-- level of completion --&amp;gt; |editing= |type=&amp;lt;!-- What additional roles this class fits (see bottom; e.g. &amp;quot;Good Guy, Combat-Focused&amp;quot;) --&amp;gt; |desc=&amp;lt;!-- Brief description of the PrC --&amp;gt; |len=&amp;lt;!-- Number of levels this PrC has --&amp;gt; |minlvl=&amp;lt;!-- Minimum number of levels a character has to have in order to meet the entry requirements --&amp;gt; }} ==&amp;lt;-class name-&amp;gt;== {{quote |&amp;lt;-Some quote from a character of this class-&amp;gt; |orig=&amp;lt;-NPC name-&amp;gt;, &amp;lt;-race-&amp;gt; &amp;lt;-class-&amp;gt; |src=&amp;lt;!--The source of the quote (manuscript, book, etc)--&amp;gt; }} {{Section Description Needed}} &amp;lt;-fluff about this prestige class-&amp;gt; ===Becoming a &amp;lt;-class name-&amp;gt;=== &amp;lt;-why characters persue this class, what other classes they typically have, and what abilities are important-&amp;gt; &amp;lt;!-- remove or add requirements as necessary --&amp;gt; {| class=&amp;quot;d20 dragon monstats&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; |+ style=&amp;quot;font-size: larger; white-space: nowrap;&amp;quot; | Entry Requirements |- ! Alignment: | &amp;lt;-alignment requirement-&amp;gt;. |- ! Base Attack Bonus: | &amp;lt;-base attack bonus requirement-&amp;gt;. |- ! Race: | &amp;lt;-race requirement-&amp;gt;. |- ! Skills: | &amp;lt;-skill requirements-&amp;gt;. |- ! Feats: | &amp;lt;-feat requirements-&amp;gt;. |- ! Spellcasting: | &amp;lt;-spellcasting requirements-&amp;gt;. |- ! Patron: | &amp;lt;-deity requirement-&amp;gt;. |- ! Domains: | &amp;lt;-domain requirements-&amp;gt;. |- ! Special: | &amp;lt;-special requirements-&amp;gt;. |} {| class=&amp;quot;{{d20}}&amp;quot; |+ &amp;lt;div&amp;gt;{{#anc:Table: The &amp;lt;-class name-&amp;gt;}}&amp;lt;/div&amp;gt; &amp;lt;p&amp;gt;Hit Die: d&amp;lt;-die size-&amp;gt;&amp;lt;/p&amp;gt; |- ! rowspan=&amp;quot;2&amp;quot; | Level ! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]] ! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s ! rowspan=&amp;quot;2&amp;quot; | Special ! rowspan=&amp;quot;2&amp;quot; | [[#Spellcasting|Spellcasting]] or [[#Manifesting|Manifesting]]&amp;lt;!-- for classes that build on pre-existing spellcasting/manifesting ability--&amp;gt; ! colspan=&amp;quot;10&amp;quot; | [[#Spells|Spells per Day]]&amp;lt;!-- for classes that have their own spellcasting progression--&amp;gt; ! rowspan=&amp;quot;2&amp;quot; | [[#Power Points/Day|Power&amp;lt;br/&amp;gt;Points/Day]] ! rowspan=&amp;quot;2&amp;quot; | [[#Powers Known|Powers&amp;lt;br/&amp;gt;Known]] ! rowspan=&amp;quot;2&amp;quot; | [[#Maximum Power Level Known|Maximum Power&amp;lt;br/&amp;gt;Level Known]] |- ! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]] ! 0 || 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; || 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; || 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; || 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 1st || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 2nd || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 3rd || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 4th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 5th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 6th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 7th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 8th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 9th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 10th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- | colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; | '''Class Skills (&amp;lt;-skill points-&amp;gt; + [[Int]] modifier per level)'''&amp;lt;br/&amp;gt; &amp;lt;-list of class skills-&amp;gt;. |} &amp;lt;!-- delete this table if the class has less than 10 pre-epic levels --&amp;gt; {| class=&amp;quot;{{d20}}&amp;quot; |+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] &amp;lt;-class name-&amp;gt;}} |- ! Level || Special |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 11th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 12th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 13th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 14th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 15th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 16th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 17th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 18th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 19th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 20th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |} ====Class Features==== &amp;lt;-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically-&amp;gt;. All of the following are class features of the &amp;lt;-class name-&amp;gt;. '''{{#anc:Spellcasting}}:''' At &amp;lt;-each level? each level after first? Xth and Yth levels?-&amp;gt;, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one &amp;lt;-divine? arcane? prepared? spontaneous?-&amp;gt; spellcasting class before becoming a &amp;lt;-class name-&amp;gt;, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known. '''{{#anc:Manifesting}}:''' At &amp;lt;-each level? each level after first? Xth and Yth levels?-&amp;gt;, you gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a &amp;lt;-class name-&amp;gt;, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known. '''{{#anc:Spells}}:''' To cast a particular spell, you must have an &amp;lt;-relevant ability-&amp;gt; score of at least 10 + the spell's level. Your bonus spells are based on your &amp;lt;- ability -&amp;gt;. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your &amp;lt;-abbreviated ability-&amp;gt; bonus (if any). You cast spells as a &amp;lt;-similar spellcasting class-&amp;gt; does. [[#Table: &amp;lt;-class name-&amp;gt; Spells Known|Table: &amp;lt;-class name-&amp;gt; Spells Known]], below, details how many spells you can learn at each level. An epic &amp;lt;-class name-&amp;gt;’s number of [[SRD:Spells|spells]] per day does not increase after 10th level. Choose your spells from the following list: 0—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 1st—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 2nd—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 3rd—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 4th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 5th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 6th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 7th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 8th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 9th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. {| class=&amp;quot;{{d20}}&amp;quot; |+ {{#anc:Table: &amp;lt;-class name-&amp;gt; Spells Known}} |- ! rowspan=&amp;quot;2&amp;quot; | Level !! colspan=&amp;quot;10&amp;quot; | Spells Known |- ! 0 || 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; || 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; || 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; || 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 1st || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 2nd || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 3rd || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 4th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 5th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 6th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 7th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 8th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 9th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 10th || — || — || — || — || — || — || — || — || — || — &amp;lt;!-- repeat as necessary --&amp;gt; |} '''{{#anc:Power Points/Day}}:''' Your ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] you have available. Your base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: The &amp;lt;-class name-&amp;gt;|Table: The &amp;lt;-class name-&amp;gt;]]. In addition, you receive bonus [[SRD:Power Points|power points]] per day if you have a high &amp;lt;-relevant ability-&amp;gt; score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). Your race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level. '''{{#anc:Powers Known}}:''' You begin play knowing X &amp;lt;-class name-&amp;gt; powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level. The total number of powers you can manifest in a day is limited only by your daily power points. You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points. The Difficulty Class for saving thows against &amp;lt;-class name-&amp;gt; powers is 10 + the power's level + your &amp;lt;-abreviated relevant ability-&amp;gt; modifier. Your powers known at each level do not increase automatically after 10th level. You choose your powers from the following list (Exception: The [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] feats allow you to learn powers from the lists of other classes.): 1st—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 2nd—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 3rd—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 4th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 5th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 6th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 7th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 8th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 9th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. '''{{#anc:Maximum Power Level Known}}:''' This column determines the highest level power you can learn at this level. To learn or manifest a power, you must have an &amp;lt;-relevant ability-&amp;gt; score of at least 10 + the power’s level. '''{{#anc:&amp;lt;-extraordinary class feature-&amp;gt;}} ([[Ex]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''''{{#anc:&amp;lt;-psi-like class feature-&amp;gt;}}'' ([[Ps]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''''{{#anc:&amp;lt;-spell-like class feature-&amp;gt;}}'' ([[Sp]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''{{#anc:&amp;lt;-supernatural class feature-&amp;gt;}} ([[Su]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''{{#anc:&amp;lt;-class feature-&amp;gt;}}:''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; ''{{#anc:&amp;lt;-subclass feature-&amp;gt;}} &amp;lt;-&amp;quot;(Ex)&amp;quot;, &amp;quot;(Su)&amp;quot;, &amp;quot;(Sp)&amp;quot;, or &amp;quot;(Ps)&amp;quot; if applicable.-&amp;gt;:'' See the archmage's &amp;quot;High Arcana&amp;quot; for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana-&amp;gt;}} &amp;lt;-subclass feature game rule information-&amp;gt;. &amp;lt;-Lather, rinse...-&amp;gt; &amp;lt;-... repeat as necessary.-&amp;gt; '''{{#anc:Bonus Feats}}:''' &amp;lt;- any bonus feats gained in pre-epic levels-&amp;gt;. The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; feats) every &amp;lt;-# of levels-&amp;gt; levels after &amp;lt;-usually the last non epic level-&amp;gt;. ''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt; ====Ex-&amp;lt;-pluralized class name-&amp;gt;==== &amp;lt;-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class-&amp;gt; ===Campaign Information=== ====Playing a &amp;lt;-class name-&amp;gt;==== {{Section Description Needed}} '''Combat:''' &amp;lt;-Typical role in combat-&amp;gt; '''Advancement:''' &amp;lt;-Typical advancement options for characters with this class. Include desirable multiclass options-&amp;gt; '''Resources:''' &amp;lt;-What kind of assistance members of this class can expect from each other including possible organizations-&amp;gt; ====&amp;lt;-pluralized class name-&amp;gt; in the World==== {{Section Description Needed}} {{quote|&amp;lt;-Some quote from a character of this class-&amp;gt;|4=&amp;lt;-NPC name-&amp;gt;, &amp;lt;-race-&amp;gt; &amp;lt;-class-&amp;gt;}} &amp;lt;-Where characters of this class fit in a d20 world-&amp;gt; '''NPC Reactions:''' &amp;lt;-How NPCs react to characters of this class-&amp;gt; ====&amp;lt;-class name-&amp;gt; Lore==== {{Section Description Needed}} Characters with ranks in &amp;lt;-the appropriate skills-&amp;gt; can research &amp;lt;-insert prestige class name-&amp;gt; to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. {| class=&amp;quot;d20&amp;quot; {{#vardefine: odd | 0}} |+ &amp;lt;-the appropriate skills-&amp;gt; ! DC || class=&amp;quot;left&amp;quot; | Result |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 11 || class=&amp;quot;left&amp;quot; | &amp;lt;-not so common knowledge-&amp;gt;. |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 16 || class=&amp;quot;left&amp;quot; | &amp;lt;-rare information-&amp;gt;. |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 21 || class=&amp;quot;left&amp;quot; | &amp;lt;-very rare information-&amp;gt;. |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 26 || class=&amp;quot;left&amp;quot; | &amp;lt;-information so obscure that members of this class might not even know it-&amp;gt;. |} ====&amp;lt;-pluralized class name-&amp;gt; in the Game==== {{Section Description Needed}} &amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play-&amp;gt; '''Adaptation:''' &amp;lt;-Fitting this class in your campaign-&amp;gt; '''Sample Encounter:''' &amp;lt;-DM placement for NPC of this class-&amp;gt; ''EL whatever:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-&amp;gt; ---- {{DnD Prestige Classes Breadcrumb}} {{Prestige Class Wikify|August 2011}} {{Prestige Class Description Needed|August 2011}} {{Prestige Class Stub|August 2011}} [[Category:DnD]] [[Category:3.5e]] [[Category:User]] [[Category:Class]] [[Category:Prestige Class]] &amp;lt;!-- additional categories. Possible categories include: [[Category:Good Guy]] [[Category:Bad Guy]] [[Category:Combat-Focused]] [[Category:Skilled]] [[Category:Moderate Spellcasting]] [[Category:Strong Spellcasting]] [[Category:Arcane Spellcasting]] [[Category:Divine Spellcasting]] [[Category:Prepared Spellcasting]] [[Category:Spontaneous Spellcasting]] [[Category:Separate Spellcasting]] [[Category:Moderate Psionics]] [[Category:Strong Psionics]] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>173.245.55.62</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Jedi(3.5e_Prestige_Class)</id>
		<title>Jedi(3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Jedi(3.5e_Prestige_Class)"/>
				<updated>2011-08-30T12:26:39Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.62: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Jedi (3.5e Prestige Class)]]&lt;/div&gt;</summary>
		<author><name>173.245.55.62</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Jedi(3.5e_Prestige_Class)</id>
		<title>Jedi(3.5e Prestige Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Jedi(3.5e_Prestige_Class)"/>
				<updated>2011-08-30T12:23:27Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.62: Start, to replace the Jedi class which is too powerful a start class.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DnD Prestige Class Infobox |img= |imgloc= |imgsize= |imgcaption= |rating_power= |raters_power= |rating_wording= |raters_wording= |rating_formatting= |raters_formatting= |rating_flavor= |raters_flavor= |status=&amp;lt;!-- level of completion --&amp;gt; |editing= |type=&amp;lt;!-- What additional roles this class fits (see bottom; e.g. &amp;quot;Good Guy, Combat-Focused&amp;quot;) --&amp;gt; |desc=&amp;lt;!-- Brief description of the PrC --&amp;gt; |len=&amp;lt;!-- Number of levels this PrC has --&amp;gt; |minlvl=&amp;lt;!-- Minimum number of levels a character has to have in order to meet the entry requirements --&amp;gt; }} ==&amp;lt;-class name-&amp;gt;== {{quote |&amp;lt;-Some quote from a character of this class-&amp;gt; |orig=&amp;lt;-NPC name-&amp;gt;, &amp;lt;-race-&amp;gt; &amp;lt;-class-&amp;gt; |src=&amp;lt;!--The source of the quote (manuscript, book, etc)--&amp;gt; }} {{Section Description Needed}} &amp;lt;-fluff about this prestige class-&amp;gt; ===Becoming a &amp;lt;-class name-&amp;gt;=== &amp;lt;-why characters persue this class, what other classes they typically have, and what abilities are important-&amp;gt; &amp;lt;!-- remove or add requirements as necessary --&amp;gt; {| class=&amp;quot;d20 dragon monstats&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; |+ style=&amp;quot;font-size: larger; white-space: nowrap;&amp;quot; | Entry Requirements |- ! Alignment: | &amp;lt;-alignment requirement-&amp;gt;. |- ! Base Attack Bonus: | &amp;lt;-base attack bonus requirement-&amp;gt;. |- ! Race: | &amp;lt;-race requirement-&amp;gt;. |- ! Skills: | &amp;lt;-skill requirements-&amp;gt;. |- ! Feats: | &amp;lt;-feat requirements-&amp;gt;. |- ! Spellcasting: | &amp;lt;-spellcasting requirements-&amp;gt;. |- ! Patron: | &amp;lt;-deity requirement-&amp;gt;. |- ! Domains: | &amp;lt;-domain requirements-&amp;gt;. |- ! Special: | &amp;lt;-special requirements-&amp;gt;. |} {| class=&amp;quot;{{d20}}&amp;quot; |+ &amp;lt;div&amp;gt;{{#anc:Table: The &amp;lt;-class name-&amp;gt;}}&amp;lt;/div&amp;gt; &amp;lt;p&amp;gt;Hit Die: d&amp;lt;-die size-&amp;gt;&amp;lt;/p&amp;gt; |- ! rowspan=&amp;quot;2&amp;quot; | Level ! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]] ! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s ! rowspan=&amp;quot;2&amp;quot; | Special ! rowspan=&amp;quot;2&amp;quot; | [[#Spellcasting|Spellcasting]] or [[#Manifesting|Manifesting]]&amp;lt;!-- for classes that build on pre-existing spellcasting/manifesting ability--&amp;gt; ! colspan=&amp;quot;10&amp;quot; | [[#Spells|Spells per Day]]&amp;lt;!-- for classes that have their own spellcasting progression--&amp;gt; ! rowspan=&amp;quot;2&amp;quot; | [[#Power Points/Day|Power&amp;lt;br/&amp;gt;Points/Day]] ! rowspan=&amp;quot;2&amp;quot; | [[#Powers Known|Powers&amp;lt;br/&amp;gt;Known]] ! rowspan=&amp;quot;2&amp;quot; | [[#Maximum Power Level Known|Maximum Power&amp;lt;br/&amp;gt;Level Known]] |- ! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]] ! 0 || 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; || 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; || 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; || 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 1st || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 2nd || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 3rd || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 4th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 5th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 6th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 7th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 8th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 9th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 10th || + || + || + || + | class=&amp;quot;left&amp;quot; | &amp;lt;-class features gained at this level-&amp;gt; | class=&amp;quot;left&amp;quot; | &amp;lt;-effects of existing spellcasting at this level-&amp;gt; || — || — || — || — || — || — || — || — || — || — | — || — || — |- | colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; | '''Class Skills (&amp;lt;-skill points-&amp;gt; + [[Int]] modifier per level)'''&amp;lt;br/&amp;gt; &amp;lt;-list of class skills-&amp;gt;. |} &amp;lt;!-- delete this table if the class has less than 10 pre-epic levels --&amp;gt; {| class=&amp;quot;{{d20}}&amp;quot; |+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] &amp;lt;-class name-&amp;gt;}} |- ! Level || Special |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 11th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 12th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 13th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 14th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 15th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 16th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 17th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 18th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 19th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 20th|| class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt; |} ====Class Features==== &amp;lt;-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically-&amp;gt;. All of the following are class features of the &amp;lt;-class name-&amp;gt;. '''{{#anc:Spellcasting}}:''' At &amp;lt;-each level? each level after first? Xth and Yth levels?-&amp;gt;, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one &amp;lt;-divine? arcane? prepared? spontaneous?-&amp;gt; spellcasting class before becoming a &amp;lt;-class name-&amp;gt;, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known. '''{{#anc:Manifesting}}:''' At &amp;lt;-each level? each level after first? Xth and Yth levels?-&amp;gt;, you gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a &amp;lt;-class name-&amp;gt;, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known. '''{{#anc:Spells}}:''' To cast a particular spell, you must have an &amp;lt;-relevant ability-&amp;gt; score of at least 10 + the spell's level. Your bonus spells are based on your &amp;lt;- ability -&amp;gt;. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your &amp;lt;-abbreviated ability-&amp;gt; bonus (if any). You cast spells as a &amp;lt;-similar spellcasting class-&amp;gt; does. [[#Table: &amp;lt;-class name-&amp;gt; Spells Known|Table: &amp;lt;-class name-&amp;gt; Spells Known]], below, details how many spells you can learn at each level. An epic &amp;lt;-class name-&amp;gt;’s number of [[SRD:Spells|spells]] per day does not increase after 10th level. Choose your spells from the following list: 0—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 1st—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 2nd—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 3rd—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 4th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 5th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 6th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 7th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 8th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 9th—''&amp;lt;-this spell-&amp;gt;'', ''&amp;lt;-that spell-&amp;gt;'', ''&amp;lt;-and the other spell-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. {| class=&amp;quot;{{d20}}&amp;quot; |+ {{#anc:Table: &amp;lt;-class name-&amp;gt; Spells Known}} |- ! rowspan=&amp;quot;2&amp;quot; | Level !! colspan=&amp;quot;10&amp;quot; | Spells Known |- ! 0 || 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; || 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; || 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; || 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 1st || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 2nd || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 3rd || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 4th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 5th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 6th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 7th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 8th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 9th || — || — || — || — || — || — || — || — || — || — |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 10th || — || — || — || — || — || — || — || — || — || — &amp;lt;!-- repeat as necessary --&amp;gt; |} '''{{#anc:Power Points/Day}}:''' Your ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] you have available. Your base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: The &amp;lt;-class name-&amp;gt;|Table: The &amp;lt;-class name-&amp;gt;]]. In addition, you receive bonus [[SRD:Power Points|power points]] per day if you have a high &amp;lt;-relevant ability-&amp;gt; score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). Your race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level. '''{{#anc:Powers Known}}:''' You begin play knowing X &amp;lt;-class name-&amp;gt; powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level. The total number of powers you can manifest in a day is limited only by your daily power points. You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points. The Difficulty Class for saving thows against &amp;lt;-class name-&amp;gt; powers is 10 + the power's level + your &amp;lt;-abreviated relevant ability-&amp;gt; modifier. Your powers known at each level do not increase automatically after 10th level. You choose your powers from the following list (Exception: The [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] feats allow you to learn powers from the lists of other classes.): 1st—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 2nd—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 3rd—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 4th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 5th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 6th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 7th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 8th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. 9th—''&amp;lt;-this power-&amp;gt;'', ''&amp;lt;-that power-&amp;gt;'', ''&amp;lt;-and the other power-&amp;gt;''&amp;lt;!-- repeat as necessary --&amp;gt;. '''{{#anc:Maximum Power Level Known}}:''' This column determines the highest level power you can learn at this level. To learn or manifest a power, you must have an &amp;lt;-relevant ability-&amp;gt; score of at least 10 + the power’s level. '''{{#anc:&amp;lt;-extraordinary class feature-&amp;gt;}} ([[Ex]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''''{{#anc:&amp;lt;-psi-like class feature-&amp;gt;}}'' ([[Ps]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''''{{#anc:&amp;lt;-spell-like class feature-&amp;gt;}}'' ([[Sp]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''{{#anc:&amp;lt;-supernatural class feature-&amp;gt;}} ([[Su]]):''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; '''{{#anc:&amp;lt;-class feature-&amp;gt;}}:''' &amp;lt;-class feature game rule information, including any differences in the class feature at epic levels-&amp;gt; ''{{#anc:&amp;lt;-subclass feature-&amp;gt;}} &amp;lt;-&amp;quot;(Ex)&amp;quot;, &amp;quot;(Su)&amp;quot;, &amp;quot;(Sp)&amp;quot;, or &amp;quot;(Ps)&amp;quot; if applicable.-&amp;gt;:'' See the archmage's &amp;quot;High Arcana&amp;quot; for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana-&amp;gt;}} &amp;lt;-subclass feature game rule information-&amp;gt;. &amp;lt;-Lather, rinse...-&amp;gt; &amp;lt;-... repeat as necessary.-&amp;gt; '''{{#anc:Bonus Feats}}:''' &amp;lt;- any bonus feats gained in pre-epic levels-&amp;gt;. The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; feats) every &amp;lt;-# of levels-&amp;gt; levels after &amp;lt;-usually the last non epic level-&amp;gt;. ''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt; ====Ex-&amp;lt;-pluralized class name-&amp;gt;==== &amp;lt;-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class-&amp;gt; ===Campaign Information=== ====Playing a &amp;lt;-class name-&amp;gt;==== {{Section Description Needed}} '''Combat:''' &amp;lt;-Typical role in combat-&amp;gt; '''Advancement:''' &amp;lt;-Typical advancement options for characters with this class. Include desirable multiclass options-&amp;gt; '''Resources:''' &amp;lt;-What kind of assistance members of this class can expect from each other including possible organizations-&amp;gt; ====&amp;lt;-pluralized class name-&amp;gt; in the World==== {{Section Description Needed}} {{quote|&amp;lt;-Some quote from a character of this class-&amp;gt;|4=&amp;lt;-NPC name-&amp;gt;, &amp;lt;-race-&amp;gt; &amp;lt;-class-&amp;gt;}} &amp;lt;-Where characters of this class fit in a d20 world-&amp;gt; '''NPC Reactions:''' &amp;lt;-How NPCs react to characters of this class-&amp;gt; ====&amp;lt;-class name-&amp;gt; Lore==== {{Section Description Needed}} Characters with ranks in &amp;lt;-the appropriate skills-&amp;gt; can research &amp;lt;-insert prestige class name-&amp;gt; to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. {| class=&amp;quot;d20&amp;quot; {{#vardefine: odd | 0}} |+ &amp;lt;-the appropriate skills-&amp;gt; ! DC || class=&amp;quot;left&amp;quot; | Result |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 11 || class=&amp;quot;left&amp;quot; | &amp;lt;-not so common knowledge-&amp;gt;. |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 16 || class=&amp;quot;left&amp;quot; | &amp;lt;-rare information-&amp;gt;. |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 21 || class=&amp;quot;left&amp;quot; | &amp;lt;-very rare information-&amp;gt;. |- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot; | 26 || class=&amp;quot;left&amp;quot; | &amp;lt;-information so obscure that members of this class might not even know it-&amp;gt;. |} ====&amp;lt;-pluralized class name-&amp;gt; in the Game==== {{Section Description Needed}} &amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play-&amp;gt; '''Adaptation:''' &amp;lt;-Fitting this class in your campaign-&amp;gt; '''Sample Encounter:''' &amp;lt;-DM placement for NPC of this class-&amp;gt; ''EL whatever:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-&amp;gt; ---- {{DnD Prestige Classes Breadcrumb}} {{Prestige Class Wikify|August 2011}} {{Prestige Class Description Needed|August 2011}} {{Prestige Class Stub|August 2011}} [[Category:DnD]] [[Category:3.5e]] [[Category:User]] [[Category:Class]] [[Category:Prestige Class]] &amp;lt;!-- additional categories. Possible categories include: [[Category:Good Guy]] [[Category:Bad Guy]] [[Category:Combat-Focused]] [[Category:Skilled]] [[Category:Moderate Spellcasting]] [[Category:Strong Spellcasting]] [[Category:Arcane Spellcasting]] [[Category:Divine Spellcasting]] [[Category:Prepared Spellcasting]] [[Category:Spontaneous Spellcasting]] [[Category:Separate Spellcasting]] [[Category:Moderate Psionics]] [[Category:Strong Psionics]] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>173.245.55.62</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Jedi_Knight_(3.5e_Class)</id>
		<title>Talk:Jedi Knight (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Jedi_Knight_(3.5e_Class)"/>
				<updated>2011-08-30T10:57:02Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.62: /* Overpowered? */ Change this to a prestige class.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tried to make the class conform to D &amp;amp; D Wiki standards. It'll take some time. Creative edits appreciated!&lt;br /&gt;
--Gedren56&lt;br /&gt;
&lt;br /&gt;
Thank you very much! --[[User:Sakurasboy|Sakurasboy]] 16:07, 6 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Lightsaber vs. Forceblade vs. Laser Blade vs. Sword of the Force ==&lt;br /&gt;
&lt;br /&gt;
I spent some time on the Adaptation section and wondered about how a lightsaber would work in a D&amp;amp;D world. It wouldn't, but I saw 2 versions of the lightsaber created by [[User:Eiji | Eiji]] that were interesting: the forceblade and the laser blade. I also found something called the [[Sword of the Force (DnD Equipment) | sword of the Force]] by Sakurasboy that was meant to be a quest item or minor artifact or whatever. Does anyone else have a say on stepping away from D&amp;amp;D weapons, or does anyone agree with my statements in the Adaptations section of this article? &amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Gedren56|Gedren56]] 14:19, 16 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I actually have a third lightsaber coming up, which is basically Flame Blade, constant, on an item.  To make it stronger, I am adding a 600 surcharge to make it 'upgradable' as if it were a weapon and not a wondrous item.  Needless to say this is expensive, but very in line with lightsabers... touch attacks and energy damage.&lt;br /&gt;
&lt;br /&gt;
:And in the event fire damage fails you, you could always Forceblade it for 1d8+1 force damage, 18-20/x2. Expect to see it soonish. -- [[User:Eiji|Eiji]] 20:38, 16 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Lazy over.  [[Beam Sabre (DnD Equipment)|Gentlemen... Behold!]] -- [[User:Eiji|Eiji]] 23:04, 16 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I must ask, how is it that a level one character is supposed to get their hands on a weapon like any of those mentioned?  Most low level parties would have no chance at buying any one of these.  However, if a Jedi does get to start with one, it should be either the Forceblade or Beam Sabre, as they do not come with an inherent advantage other than damage type. --[[User:Enialis|Enialis]] 18:30, 11 April 2011 (MDT)&lt;br /&gt;
:::I agree, too much of an advantage to start, there has to be some balancing disadvantage. Start as a padawan, no money to start. Or make it a prestige class. As a prestige class only for a Padawan class would be best, or for a Psion class as well. There actually many kinds of Jedi, there should really be several Prestige classes. [[Special:Contributions/173.245.55.62|173.245.55.62]] 04:49, 30 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Another Version ==&lt;br /&gt;
&lt;br /&gt;
I kinda want to make another version of this class, my version would be a tad along the KOTOR jedi.  so i think im gonna do that. [[User:Summerscythe|Summerscythe]] 09:11, 17 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Sith Taint?==&lt;br /&gt;
Wait, wait. DC 10 + Class level? How the heck is he supposed to pass that? At level 2, he has a +3 (plus Wisdom) to saves, and has to make a DC 12. At level 20, he has +12 (+Wisdom) to Will, and has to make a save against DC 30. I'd at least make it DC 5 + Class level. Or DC 10 + 1/2 Class level (round up if you're feeling mean). Also, who says the Sith are Chaotic? -- [[User:Genowhirl|Genowhirl]] 15:28, 19 November 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Did you read the part about Faith in the Force? --[[User:Gedren56|Gedren56]] 15:38, 20 November 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::No, I didn't. Thank you for pointing that out.  But, still, those are some pretty crazy DCs for the levels immediately below 19. [[User:Genowhirl|Genowhirl]] 11:17, 25 November 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::I think of a Jedi and their &amp;quot;emotional management&amp;quot; as an ''opaque'' (non-transparent) bottle of soda. They may seem smooth and clear on the outside, but they may be turbulent on the inside. Thus the high DCs. Think about it: the average Jedi padawan is a young person trained to temper their emotions at a time when their hormones and emotions are running wild in their system. As they progress in the Jedi Order, they may become more ambitious with experience. Oh sure, mask it with words of wisdom from master Yoda all you want, but many Jedi knights are involved in long-running pissing contests. Once a Jedi gattains a level of connection with the Force, he stops caring about that kid stuff that other younglings obsess about (translating into their 19th level achievement, '''Faith in the Force'''). Do you agree with my viewpoint? Also, I may have been mistaken about Sith being chaotic. My baad.--[[User:Gedren56|Gedren56]] 15:09, 4 December 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Gedren56 is correct that was my intention, Lucas said himself the dark side is the stronger of the two sides, and hence I made the saves high, but you must fail many times before you actually get corrupted to a Sith, and let's not forget, you have the base saves, as well as the wisdom mod. Oh and the sith are chaotic, before the rule of two got applied, they were constantly in civil war, which is why the Jedi were able to keep winning, because the sith were so un-orderly. It's like the ancient mongol armies, they are VERY powerful, but so chaotic that only truly great leaders had a chance at holding them together.   --[[User:Sakurasboy|Sakurasboy]] 10:09, 14 December 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::Oh. So they ARE chaotic. ''Nice.'' I know someone who owes me $20. --[[User:Gedren56|Gedren56]] 11:39, 30 December 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overpowered? ==&lt;br /&gt;
&lt;br /&gt;
So I am reading this and loving it...there is only one problem...They seem a little overpowered. Now I understand they are Jedi, and Jedi whoop major butt, but I think giving them the average base attack bonus would be best, because Jedi's were keepers of the peace before they were warriors. --[[User:Eonir777|Eonir]] 16:36, 7 January 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
:I agree about this class being overpowered. I worked on this class a few months ago and gave it some dead levels (to balance the class, among other things) and it got changed to what's on the article page now. I don't know if the changes were made by the person who's responsible for initiating this article (not me) or someone who has a perma-boner for Jedi, but there's someone who convinced their DM/GM to allow this class in their D&amp;amp;D game--assuming the allowance was made sight unseen. --[[User:Gedren56|Gedren56]] 10:56, 2 February 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::: all i put on was the +2 wis, and dex, the suggestion, telekinieses, and faith in the force, as well as the bonus to jump and tumble. The force lightning is not mind, nor should it be there seeing how these are JEDI, not Sith. --[[User:Sakurasboy|Sakurasboy]] 17:19, 26 March 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::This evidence found on Wookieepedia [http://starwars.wikia.com/wiki/Force_Lightning#Use_by_Jedi] leads contrary to your argument that Jedi cannot use Force lightning because they are not Sith. --[[User:Gedren56|Gedren56]] 15:11, 1 April 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yes, but let's not forget that in the Star Wars D20 game the force lightning power automatically gives the user a dark side point. So it is inherently evil, it would be like letting a paladin cast the inflict spells. In theory if you had the right back story it would work, but it makes little sense 99% of the time. --[[User:Sakurasboy|Sakurasboy]] 16:02, 2 April 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::OK, so you're using the Star Wars D20 game as a reference for the current version of the Jedi knight posted, not anything else. Thus, the backstory used to justify the lack or use of Force lightning depends on which side is taken to achieve a desired effect. This has now become a subjective exercise; I wash my hands of this page and ask that you at least put the Sith Taint requirement on the Force Lightning/Force Absorb class ability. --[[User:Gedren56|Gedren56]] 08:19, 8 April 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Personally I would like to see a prestige class made in a similar form of the Blackguard. Where the Sith are fallen Jedi. I thought someone said they were going to do that but maybe I was mistaken. --[[User:Sakurasboy|Sakurasboy]] 19:56, 8 April 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Actually, movie wise, force lightening has always been a darksider only power. And in all video games so far. Also comics and books. Haven't read the wiki page, but that would have to be the only page on the net where force lightening is called a lightsider power. Lightening is by it's very definition a rage filled attack, so darksider. :P Apart from that, it's almost a useable class. &lt;br /&gt;
&lt;br /&gt;
Only concern I'd have is it's power.. Yea, the jedi are powerful, but.. It has the BAB of a fighter, better saves than most classes, combined with the SU and the best abilities of a rogue (evasion and such) and some spells for good measure. This is one powerful dude.. +6 dodge bonus to AC from Jedi Reflexes, Improved Jedi Reflexes and Greater Improved Jedi Reflexes, with Jedi Evasion and Improved Jedi Evasion, great Ref saves and Jedi Master giving the class another 2 to Dex.. I'd say that's more than enough to make up for the lack of armor.. Coupled with SR from Force Field and Jedi Mind Purity meanign illusions and compulsions can't affect him.. Improved Telekenesis to finish it off. The 'jab' move with telekinesis could be annoying if it's at will. *pictures happy PC throwing enemies around before they get close*&lt;br /&gt;
&lt;br /&gt;
It may work fine, I haven't played it yet so I can't say for certain. But it looks way too powerful for most games.&lt;br /&gt;
&lt;br /&gt;
This Is just my opinion of what your class needs. Drop every single bonus feat, drop the Hit dice to D8 for norm and D10 for pathfinder, keep the full bab but Drop the max fortitude saves, if youre gonna be a full fighter type you just can't have full saves, so either the BaB or the Saves need to go. Other than those things i think its a cool class and a great idea, and i think you put as much time into it as i did into mine.--[[User:??|??]] 19:56, 8 April 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::This can not work as a base class, only as a prestige class, and with strict prerequisites. Changing to this class should only be by some specific Clerics or Monks, or possibly only a new Padawan class. [[Special:Contributions/173.245.55.62|173.245.55.62]] 04:57, 30 August 2011 (MDT)&lt;/div&gt;</summary>
		<author><name>173.245.55.62</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Jedi_Knight_(3.5e_Class)</id>
		<title>Talk:Jedi Knight (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Jedi_Knight_(3.5e_Class)"/>
				<updated>2011-08-30T10:49:17Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.62: /* Lightsaber vs. Forceblade vs. Laser Blade vs. Sword of the Force */ As a prestige class maybe.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tried to make the class conform to D &amp;amp; D Wiki standards. It'll take some time. Creative edits appreciated!&lt;br /&gt;
--Gedren56&lt;br /&gt;
&lt;br /&gt;
Thank you very much! --[[User:Sakurasboy|Sakurasboy]] 16:07, 6 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Lightsaber vs. Forceblade vs. Laser Blade vs. Sword of the Force ==&lt;br /&gt;
&lt;br /&gt;
I spent some time on the Adaptation section and wondered about how a lightsaber would work in a D&amp;amp;D world. It wouldn't, but I saw 2 versions of the lightsaber created by [[User:Eiji | Eiji]] that were interesting: the forceblade and the laser blade. I also found something called the [[Sword of the Force (DnD Equipment) | sword of the Force]] by Sakurasboy that was meant to be a quest item or minor artifact or whatever. Does anyone else have a say on stepping away from D&amp;amp;D weapons, or does anyone agree with my statements in the Adaptations section of this article? &amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Gedren56|Gedren56]] 14:19, 16 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I actually have a third lightsaber coming up, which is basically Flame Blade, constant, on an item.  To make it stronger, I am adding a 600 surcharge to make it 'upgradable' as if it were a weapon and not a wondrous item.  Needless to say this is expensive, but very in line with lightsabers... touch attacks and energy damage.&lt;br /&gt;
&lt;br /&gt;
:And in the event fire damage fails you, you could always Forceblade it for 1d8+1 force damage, 18-20/x2. Expect to see it soonish. -- [[User:Eiji|Eiji]] 20:38, 16 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
:Lazy over.  [[Beam Sabre (DnD Equipment)|Gentlemen... Behold!]] -- [[User:Eiji|Eiji]] 23:04, 16 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I must ask, how is it that a level one character is supposed to get their hands on a weapon like any of those mentioned?  Most low level parties would have no chance at buying any one of these.  However, if a Jedi does get to start with one, it should be either the Forceblade or Beam Sabre, as they do not come with an inherent advantage other than damage type. --[[User:Enialis|Enialis]] 18:30, 11 April 2011 (MDT)&lt;br /&gt;
:::I agree, too much of an advantage to start, there has to be some balancing disadvantage. Start as a padawan, no money to start. Or make it a prestige class. As a prestige class only for a Padawan class would be best, or for a Psion class as well. There actually many kinds of Jedi, there should really be several Prestige classes. [[Special:Contributions/173.245.55.62|173.245.55.62]] 04:49, 30 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Another Version ==&lt;br /&gt;
&lt;br /&gt;
I kinda want to make another version of this class, my version would be a tad along the KOTOR jedi.  so i think im gonna do that. [[User:Summerscythe|Summerscythe]] 09:11, 17 October 2008 (MDT)&lt;br /&gt;
&lt;br /&gt;
==Sith Taint?==&lt;br /&gt;
Wait, wait. DC 10 + Class level? How the heck is he supposed to pass that? At level 2, he has a +3 (plus Wisdom) to saves, and has to make a DC 12. At level 20, he has +12 (+Wisdom) to Will, and has to make a save against DC 30. I'd at least make it DC 5 + Class level. Or DC 10 + 1/2 Class level (round up if you're feeling mean). Also, who says the Sith are Chaotic? -- [[User:Genowhirl|Genowhirl]] 15:28, 19 November 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:Did you read the part about Faith in the Force? --[[User:Gedren56|Gedren56]] 15:38, 20 November 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::No, I didn't. Thank you for pointing that out.  But, still, those are some pretty crazy DCs for the levels immediately below 19. [[User:Genowhirl|Genowhirl]] 11:17, 25 November 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::I think of a Jedi and their &amp;quot;emotional management&amp;quot; as an ''opaque'' (non-transparent) bottle of soda. They may seem smooth and clear on the outside, but they may be turbulent on the inside. Thus the high DCs. Think about it: the average Jedi padawan is a young person trained to temper their emotions at a time when their hormones and emotions are running wild in their system. As they progress in the Jedi Order, they may become more ambitious with experience. Oh sure, mask it with words of wisdom from master Yoda all you want, but many Jedi knights are involved in long-running pissing contests. Once a Jedi gattains a level of connection with the Force, he stops caring about that kid stuff that other younglings obsess about (translating into their 19th level achievement, '''Faith in the Force'''). Do you agree with my viewpoint? Also, I may have been mistaken about Sith being chaotic. My baad.--[[User:Gedren56|Gedren56]] 15:09, 4 December 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
::::Gedren56 is correct that was my intention, Lucas said himself the dark side is the stronger of the two sides, and hence I made the saves high, but you must fail many times before you actually get corrupted to a Sith, and let's not forget, you have the base saves, as well as the wisdom mod. Oh and the sith are chaotic, before the rule of two got applied, they were constantly in civil war, which is why the Jedi were able to keep winning, because the sith were so un-orderly. It's like the ancient mongol armies, they are VERY powerful, but so chaotic that only truly great leaders had a chance at holding them together.   --[[User:Sakurasboy|Sakurasboy]] 10:09, 14 December 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:::::Oh. So they ARE chaotic. ''Nice.'' I know someone who owes me $20. --[[User:Gedren56|Gedren56]] 11:39, 30 December 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overpowered? ==&lt;br /&gt;
&lt;br /&gt;
So I am reading this and loving it...there is only one problem...They seem a little overpowered. Now I understand they are Jedi, and Jedi whoop major butt, but I think giving them the average base attack bonus would be best, because Jedi's were keepers of the peace before they were warriors. --[[User:Eonir777|Eonir]] 16:36, 7 January 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
:I agree about this class being overpowered. I worked on this class a few months ago and gave it some dead levels (to balance the class, among other things) and it got changed to what's on the article page now. I don't know if the changes were made by the person who's responsible for initiating this article (not me) or someone who has a perma-boner for Jedi, but there's someone who convinced their DM/GM to allow this class in their D&amp;amp;D game--assuming the allowance was made sight unseen. --[[User:Gedren56|Gedren56]] 10:56, 2 February 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::: all i put on was the +2 wis, and dex, the suggestion, telekinieses, and faith in the force, as well as the bonus to jump and tumble. The force lightning is not mind, nor should it be there seeing how these are JEDI, not Sith. --[[User:Sakurasboy|Sakurasboy]] 17:19, 26 March 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::This evidence found on Wookieepedia [http://starwars.wikia.com/wiki/Force_Lightning#Use_by_Jedi] leads contrary to your argument that Jedi cannot use Force lightning because they are not Sith. --[[User:Gedren56|Gedren56]] 15:11, 1 April 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yes, but let's not forget that in the Star Wars D20 game the force lightning power automatically gives the user a dark side point. So it is inherently evil, it would be like letting a paladin cast the inflict spells. In theory if you had the right back story it would work, but it makes little sense 99% of the time. --[[User:Sakurasboy|Sakurasboy]] 16:02, 2 April 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::OK, so you're using the Star Wars D20 game as a reference for the current version of the Jedi knight posted, not anything else. Thus, the backstory used to justify the lack or use of Force lightning depends on which side is taken to achieve a desired effect. This has now become a subjective exercise; I wash my hands of this page and ask that you at least put the Sith Taint requirement on the Force Lightning/Force Absorb class ability. --[[User:Gedren56|Gedren56]] 08:19, 8 April 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Personally I would like to see a prestige class made in a similar form of the Blackguard. Where the Sith are fallen Jedi. I thought someone said they were going to do that but maybe I was mistaken. --[[User:Sakurasboy|Sakurasboy]] 19:56, 8 April 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Actually, movie wise, force lightening has always been a darksider only power. And in all video games so far. Also comics and books. Haven't read the wiki page, but that would have to be the only page on the net where force lightening is called a lightsider power. Lightening is by it's very definition a rage filled attack, so darksider. :P Apart from that, it's almost a useable class. &lt;br /&gt;
&lt;br /&gt;
Only concern I'd have is it's power.. Yea, the jedi are powerful, but.. It has the BAB of a fighter, better saves than most classes, combined with the SU and the best abilities of a rogue (evasion and such) and some spells for good measure. This is one powerful dude.. +6 dodge bonus to AC from Jedi Reflexes, Improved Jedi Reflexes and Greater Improved Jedi Reflexes, with Jedi Evasion and Improved Jedi Evasion, great Ref saves and Jedi Master giving the class another 2 to Dex.. I'd say that's more than enough to make up for the lack of armor.. Coupled with SR from Force Field and Jedi Mind Purity meanign illusions and compulsions can't affect him.. Improved Telekenesis to finish it off. The 'jab' move with telekinesis could be annoying if it's at will. *pictures happy PC throwing enemies around before they get close*&lt;br /&gt;
&lt;br /&gt;
It may work fine, I haven't played it yet so I can't say for certain. But it looks way too powerful for most games.&lt;br /&gt;
&lt;br /&gt;
This is D&amp;amp;D, not Star Wars, If you want to play Star Wars then play the rpg by wizards.&lt;br /&gt;
&lt;br /&gt;
This Is just my opinion of what your class needs. Drop every single bonus feat, drop the Hit dice to D8 for norm and D10 for pathfinder, keep the full bab but Drop the max fortitude saves, if youre gonna be a full fighter type you just can't have full saves, so either the BaB or the Saves need to go. Other than those things i think its a cool class and a great idea, and i think you put as much time into it as i did into mine.&lt;/div&gt;</summary>
		<author><name>173.245.55.62</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Portalist_(3.5e_Class)</id>
		<title>Portalist (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Portalist_(3.5e_Class)"/>
				<updated>2011-08-30T04:19:55Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.62: /* Making a Portalist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
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|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|status=&amp;lt;-how close to completion-&amp;gt;&lt;br /&gt;
|editing=&lt;br /&gt;
|type=&amp;lt;-What additional roles this class fits (see bottom; e.g. &amp;quot;Good Guy, Combat-Focused&amp;quot;)-&amp;gt;&lt;br /&gt;
|desc=&amp;lt;-Paragraph description of the class-&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Portalist ==&lt;br /&gt;
&lt;br /&gt;
Portalists are mages who specialize in teleportation magicks.&lt;br /&gt;
=== Making a Portalist ===&lt;br /&gt;
&lt;br /&gt;
This class is generally for players who prefer supporting and supplying the party with portals and quick escapes. The teleportation can be used on any one, but if not used on the mage, the teleportee must pass a will save (DC 14) or be in a stun called Particle Shock for 1d6 rounds. All attacks done by the Portalist have no effect on his allies, unless dueling.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Wisdom, Constitution, and Intelligence provide excellent power, focus, and determination to amplify the teleportation.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can be a Portalist.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' If good, the Portalist is trusting and compassionate. If evil, the Portalist is deceitful, lies alot, and is sinister. If neutral, the Portalist is, well neutral.&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' Many Portalists don't carry money, as they can easily obtain money through selling portals.&lt;br /&gt;
&lt;br /&gt;
'''Starting Age:''' As sorcerer&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Portalist }}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | [[#Spells|Spells per Day]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Power Points/Day|Power&amp;lt;br/&amp;gt;Points/Day]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Powers Known|Powers&amp;lt;br/&amp;gt;Known]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Maximum Power Level Known|Maximum Power&amp;lt;br/&amp;gt;Level Known]]&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
! 0 || 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; || 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; || 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; || 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | 0 || 0 || 0 || 1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Teleportaion Magic, Ambidexterity Casting&lt;br /&gt;
|9||3||—||—||—||—||—||—||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | 1 || 1 || 0 || 2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eschew Materials ( if selected previously, then + 2 to any ability score)&lt;br /&gt;
|9||4||-||—||—||—||—||—||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | 2 || 2 || 0 || 3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|9||5||—||—||—||—||—||—||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | 2 || 2 || 0 || 4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|9||6||3||—||—||—||—||—||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | 3 || 3 || 0 || 5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|9||6||4||—||—||—||—||—||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | 3 || 3 || 0 || 6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|9||6||5||3||-||—||—||—||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | 4 || 4 || 0 || 7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|9||8||6||4||—||—||—||—||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | 4 || 4 || 0 || 8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|9||9||7||5||3||—||—||—||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | 4 || 4 || 0 || 9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|9||9||8||6||4||—||—||—||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | 5 || 4 || 0 || 10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|9||9||9||7||5||3||—||—||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | 5 || 4 || 0 || 11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|9||9||9||8||6||4||—||—||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | 6 || 4 || 0 || 12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|9||9||9||9||7||5||3||—||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | 6 || 4 || 0 || 13&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|9||9||9||9||8||6||3||—||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | 7 || 4 || 0 || 14&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|9||9||9||9||9||7||4||3||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | 7 || 5 || 5 || 15&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Replenish Spells Per Day Count | Bonus Feat&lt;br /&gt;
|9||9||9||9||9||8||5||4||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | 8 || 5 || 5 || 16&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|9||9||9||9||9||9||6||5||3||-&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | 8 || 6 || 5 || 17&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|9||9||9||9||9||9||7||6||4||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | 9 || 6 || 5 || 18&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|9||9||9||9||9||9||8||7||5||3&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | 9 || 6 || 6 || 19&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|9||9||9||9||9||9||9||8||8||8&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | 10 || 6 || 5 || 20&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | 2 Bonus Feats&lt;br /&gt;
|9||9||9||9||9||9||9||9||9||9&lt;br /&gt;
|—||—||—&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills as follows 1d8 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;6 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Bluff,Concentration,Craft,Diplomacy,Decipher Script,Gather Information,Intimidate,Knowledge Arcana, Knowledge The Planes,Profession,Spellcraft,Use Magic Device.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Features ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' All.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Spells}}:''' Portalists choose their spells from the following list:&lt;br /&gt;
&lt;br /&gt;
0&amp;amp;mdash; Teleport Self (speed is distance), Create one-way one-use portal, Switcharoo, Dispell portal (free action, no cost, self portals only)&lt;br /&gt;
&lt;br /&gt;
1st&amp;amp;mdash; Summon Ally (nothing larger than Huge), Teleport Enemy (speed is distance), Arcane Bolt, Teleport Party Member (speed is distance)&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash; Create 2way one-use portal, Teleport Self (anywhere in area), Create Storm&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash; Create one-way multiuse portal, Summon Ground Mount, Summon/Recall(if thrown) Weapon, Teleport Party Member (anywhere in area)&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash; Create 2way multiuse portal, Teleport Mass (party members + self only), Force Push (front,wave)&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash; Aperture Portals (half action each), Teleport Mass (any/anywhere), Force Push (dome,5 squares), Summon Flying Mount&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash; Summon Colossal Ally, Create Enemy Portal, Close Enemy Portal, Teleport Anywhere (self), Create 2way multiuse Portal to Anywhere&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash; Force Push (dome, any number of squares), Create Rift portal, Summon Demonic &amp;lt;class&amp;gt;, Summon Angelic &amp;lt;class&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash; Last Resort, Create Fissure, Wheatly's Whining, Different Dimension Door&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash; Teleport Organs, Summon Anything (once per year), Teleport Spacial (not special) Object&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ {{#anc:Table: Portalist Spells Known (look at spells per day)}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level || colspan=&amp;quot;10&amp;quot; | Spells Known&lt;br /&gt;
|-&lt;br /&gt;
! 0 || 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; || 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; || 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; || 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 1st || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 2nd || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 3rd || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 4th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 6th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 7th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 8th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 9th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 11th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 12th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 13th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 14th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 16th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 17th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 18th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 19th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Spells}}:''' Descriptions of certain spells:&lt;br /&gt;
&lt;br /&gt;
0&amp;amp;mdash; Switcharoo: Switch around one object with another,Dispell Portal: Close any of your portals,Particle Shock: Subject is immobile for 1d8 turns&lt;br /&gt;
&lt;br /&gt;
1st&amp;amp;mdash;Summon Ally: Summon anything(restrictions apply, results may vary),Arcane Bolt: 2d4 damage(like magic missile)&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash; Create Storm: Create any storm possible&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash; Summon Ground Mount: Summon any rideable non-flying beast as your mount&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash; Force Push: Push your Enemies 5 squares dealing 2d8(3d8 if infront when casted)&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;Aperture Portals: Create Portals Like in Portal 2,Force Push(dome): Like Force Push; but 3x3 square around you,Summon Flying Mount: Like Summon Ground Mount; but flyable creatures are unlocked&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash; Summon Colossal Ally: Summon anything with no height restrictions,Create Enemy Portal: Creates a portal that allows enemies to travel through(oneway oneuse),Close Enemy Portal: Like Dispell Portal; but enemy only&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash; Create Rift Portal: Summons a portal that summons ungodly creatures(oneway oneuse; 3 creatures until disapation), Summon Angelic/Demonic &amp;lt;class&amp;gt;: Summons a Demon or Angel with any class you pick&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash; Last Resort: If good kill your self and teleports party members to safety; if evil kill yourself and all but 2 targets in a single area; if neutral replenish all your spells per day count to 1 at the cost of 50hp,Wheatly's Whining: Distracts 1d6 enemies for 1d10 rounds,Different Dimension Door: creates a door that 1d4 enemies are awed by and teleports them to a different dimension&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash; Teleport Organs: Teleports one subjects organs; subject can resist with a 24DC will save, Teleport Spacial Object: Like Switcharoo; but teleports objects in space&lt;br /&gt;
&lt;br /&gt;
==== Ex-Portalists&amp;gt; ====&lt;br /&gt;
It is almost impossible to be an Ex-Portallist unless you switch alignments, then you must pay a blood oath to reactivate your powers. Portalist Blood Oath: Subject must draw an Arcane Ritual Circle at midnight, spilling his blood and drinking a Lyrium Potion to reactivate his new alignment powers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Epic Portalist (SPOILER ALERT: NOTHING CHANGES) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic &amp;lt;-class name-&amp;gt;}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d&amp;lt;-Die size for Hit Die-&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&amp;lt;-number of skill points-&amp;gt; + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-another existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Lather, rinse...-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-... repeat.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; bonus feats) every &amp;lt;-number of feats per level-&amp;gt; levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic Portalist Bonus Feat List(SPOLIER ALERT: YOU GET NOTHING):'' &lt;br /&gt;
&lt;br /&gt;
==== Sampleof a Human Portalist  Starting Package ====&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' Quarterstaff or 1handed Staff with a Short Sword.&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' Leather or Cloth Robes.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' 1,000.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Information ===&lt;br /&gt;
&lt;br /&gt;
==== Playing a Portalist ====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Any religion will do, but it has no affect on your spells.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' If Good; you will be like a heroic person, if Neutral; you pick your attitude, if Evil; your a &amp;quot;Hugh Jazz&amp;quot; to every one.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Stay back and don't get into melee combat.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' There is no advancement after level 20, but you may wish to extend your abilities with more combat capable classes.&lt;br /&gt;
&lt;br /&gt;
==== Portalists in the World ====&lt;br /&gt;
&lt;br /&gt;
{{quote|&amp;quot;I swear I've my skin saved numerous times thanks to that Portalist&amp;quot;-Guard Captain Richard B. James III, Fighter Level 40}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' Sample: You've spend your days conjuring portals and now wish to test your abilities in the real world.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' Briar Rose,Portalist/Rouge Level: 30; Maze, Portalist/Anti-Hero Level: 40.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' None, but many are accepted with any mage type association.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' Depending on your alignment &amp;quot;I'll pay ye for a por'le te me mum's!&amp;quot;- Baggins Odorf .&lt;br /&gt;
&lt;br /&gt;
==== Portalist Lore ====&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge Arcana can research Portalists to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;-the appropriate skills-&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | You know he's magical.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | You can buy a transportation ride from him.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | You know about Portalists, but have no idea what they do after 6th level magic.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | You know all about Portalists, and know one in particular.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Portalists in the Game ====&lt;br /&gt;
&lt;br /&gt;
As a PC: You support the party with portals, summons, and quick transportation! As a NPC: You will see them selling portals, or temporary transportaion, since they are typically businessmen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' You see a Portalist selling Temporary mounts as a taxi service. He is also selling portals to any location. If trying to convince an NPC Portalist to join the party: &amp;quot;BAH, I'll make more gold as a businessman rather than as an adventurer!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''EL &amp;lt;!-- EL Number --&amp;gt;:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
&amp;lt;!-- additional categories.  Possible categories include:&lt;br /&gt;
[[Category:Good Guy]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Strong Spellcasting]]&lt;br /&gt;
[[Category:Arcane Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;br /&gt;
[[Category:Prepared Spellcasting]]&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>173.245.55.62</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Portalist_(3.5e_Class)</id>
		<title>Portalist (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Portalist_(3.5e_Class)"/>
				<updated>2011-08-30T04:17:34Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.62: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|rating_formatting=&lt;br /&gt;
|raters_formatting=&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|status=&amp;lt;-how close to completion-&amp;gt;&lt;br /&gt;
|editing=&lt;br /&gt;
|type=&amp;lt;-What additional roles this class fits (see bottom; e.g. &amp;quot;Good Guy, Combat-Focused&amp;quot;)-&amp;gt;&lt;br /&gt;
|desc=&amp;lt;-Paragraph description of the class-&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Portalist ==&lt;br /&gt;
&lt;br /&gt;
Portalists are mages who specialize in teleportation magicks.&lt;br /&gt;
=== Making a Portalist ===&lt;br /&gt;
&lt;br /&gt;
This class is generally for players who prefer supporting and supplying the party with portals and quick escapes. The teleportation can be used on any one, but if not used on the mage, the teleportee must pass a will save (DC 14) or be in a stun called Particle Shock for 1d6 rounds. All attacks done by the Portalist have no effect on his allies, unless dueling.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Wisdom, Constitution, and Intelligence provide excellent power, focus, and determination to amplify the teleportation.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Any race can be a Portalist.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' If good, the Portalist is trusting and compassionate. If evil, the Portalist is deceitful, lies alot, and is sinister. If neutral, the Portalist is, well neutral.&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' Many Portalists don't carry money, as they can easily obtain money through selling portals.&lt;br /&gt;
&lt;br /&gt;
'''Starting Age:''' As sorcerer&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Portalist }}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | [[#Spells|Spells per Day]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Power Points/Day|Power&amp;lt;br/&amp;gt;Points/Day]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Powers Known|Powers&amp;lt;br/&amp;gt;Known]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Maximum Power Level Known|Maximum Power&amp;lt;br/&amp;gt;Level Known]]&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
! 0 || 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; || 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; || 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; || 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | 0 || 0 || 0 || 1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Teleportaion Magic, Ambidexterity Casting&lt;br /&gt;
|9||3||—||—||—||—||—||—||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | 1 || 1 || 0 || 2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Eschew Materials ( if selected previously, then + 2 to any ability score)&lt;br /&gt;
|9||4||-||—||—||—||—||—||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | 2 || 2 || 0 || 3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|9||5||—||—||—||—||—||—||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | 2 || 2 || 0 || 4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|9||6||3||—||—||—||—||—||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | 3 || 3 || 0 || 5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|9||6||4||—||—||—||—||—||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | 3 || 3 || 0 || 6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|9||6||5||3||-||—||—||—||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | 4 || 4 || 0 || 7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|9||8||6||4||—||—||—||—||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | 4 || 4 || 0 || 8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|9||9||7||5||3||—||—||—||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | 4 || 4 || 0 || 9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|9||9||8||6||4||—||—||—||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | 5 || 4 || 0 || 10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|9||9||9||7||5||3||—||—||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | 5 || 4 || 0 || 11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|9||9||9||8||6||4||—||—||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | 6 || 4 || 0 || 12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|9||9||9||9||7||5||3||—||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | 6 || 4 || 0 || 13&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|9||9||9||9||8||6||3||—||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | 7 || 4 || 0 || 14&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|9||9||9||9||9||7||4||3||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | 7 || 5 || 5 || 15&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Replenish Spells Per Day Count&lt;br /&gt;
|9||9||9||9||9||8||5||4||—||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | 8 || 5 || 5 || 16&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|9||9||9||9||9||9||6||5||3||-&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | 8 || 6 || 5 || 17&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|9||9||9||9||9||9||7||6||4||—&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | 9 || 6 || 5 || 18&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|9||9||9||9||9||9||8||7||5||3&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | 9 || 6 || 6 || 19&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|9||9||9||9||9||9||9||8||8||8&lt;br /&gt;
|—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | 10 || 6 || 5 || 20&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | 2 Bonus Feats&lt;br /&gt;
|9||9||9||9||9||9||9||9||9||9&lt;br /&gt;
|—||—||—&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills as follows 1d8 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;6 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Bluff,Concentration,Craft,Diplomacy,Decipher Script,Gather Information,Intimidate,Knowledge Arcana, Knowledge The Planes,Profession,Spellcraft,Use Magic Device.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Features ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' All.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Spells}}:''' Portalists choose their spells from the following list:&lt;br /&gt;
&lt;br /&gt;
0&amp;amp;mdash; Teleport Self (speed is distance), Create one-way one-use portal, Switcharoo, Dispell portal (free action, no cost, self portals only)&lt;br /&gt;
&lt;br /&gt;
1st&amp;amp;mdash; Summon Ally (nothing larger than Huge), Teleport Enemy (speed is distance), Arcane Bolt, Teleport Party Member (speed is distance)&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash; Create 2way one-use portal, Teleport Self (anywhere in area), Create Storm&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash; Create one-way multiuse portal, Summon Ground Mount, Summon/Recall(if thrown) Weapon, Teleport Party Member (anywhere in area)&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash; Create 2way multiuse portal, Teleport Mass (party members + self only), Force Push (front,wave)&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash; Aperture Portals (half action each), Teleport Mass (any/anywhere), Force Push (dome,5 squares), Summon Flying Mount&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash; Summon Colossal Ally, Create Enemy Portal, Close Enemy Portal, Teleport Anywhere (self), Create 2way multiuse Portal to Anywhere&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash; Force Push (dome, any number of squares), Create Rift portal, Summon Demonic &amp;lt;class&amp;gt;, Summon Angelic &amp;lt;class&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash; Last Resort, Create Fissure, Wheatly's Whining, Different Dimension Door&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash; Teleport Organs, Summon Anything (once per year), Teleport Spacial (not special) Object&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ {{#anc:Table: Portalist Spells Known (look at spells per day)}}&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level || colspan=&amp;quot;10&amp;quot; | Spells Known&lt;br /&gt;
|-&lt;br /&gt;
! 0 || 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; || 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; || 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; || 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; || 9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 1st || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 2nd || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 3rd || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 4th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 6th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 7th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 8th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 9th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 11th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 12th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 13th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 14th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 16th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 17th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 18th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 19th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20th || — || — || — || — || — || — || — || — || — || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Spells}}:''' Descriptions of certain spells:&lt;br /&gt;
&lt;br /&gt;
0&amp;amp;mdash; Switcharoo: Switch around one object with another,Dispell Portal: Close any of your portals,Particle Shock: Subject is immobile for 1d8 turns&lt;br /&gt;
&lt;br /&gt;
1st&amp;amp;mdash;Summon Ally: Summon anything(restrictions apply, results may vary),Arcane Bolt: 2d4 damage(like magic missile)&lt;br /&gt;
&lt;br /&gt;
2nd&amp;amp;mdash; Create Storm: Create any storm possible&lt;br /&gt;
&lt;br /&gt;
3rd&amp;amp;mdash; Summon Ground Mount: Summon any rideable non-flying beast as your mount&lt;br /&gt;
&lt;br /&gt;
4th&amp;amp;mdash; Force Push: Push your Enemies 5 squares dealing 2d8(3d8 if infront when casted)&lt;br /&gt;
&lt;br /&gt;
5th&amp;amp;mdash;Aperture Portals: Create Portals Like in Portal 2,Force Push(dome): Like Force Push; but 3x3 square around you,Summon Flying Mount: Like Summon Ground Mount; but flyable creatures are unlocked&lt;br /&gt;
&lt;br /&gt;
6th&amp;amp;mdash; Summon Colossal Ally: Summon anything with no height restrictions,Create Enemy Portal: Creates a portal that allows enemies to travel through(oneway oneuse),Close Enemy Portal: Like Dispell Portal; but enemy only&lt;br /&gt;
&lt;br /&gt;
7th&amp;amp;mdash; Create Rift Portal: Summons a portal that summons ungodly creatures(oneway oneuse; 3 creatures until disapation), Summon Angelic/Demonic &amp;lt;class&amp;gt;: Summons a Demon or Angel with any class you pick&lt;br /&gt;
&lt;br /&gt;
8th&amp;amp;mdash; Last Resort: If good kill your self and teleports party members to safety; if evil kill yourself and all but 2 targets in a single area; if neutral replenish all your spells per day count to 1 at the cost of 50hp,Wheatly's Whining: Distracts 1d6 enemies for 1d10 rounds,Different Dimension Door: creates a door that 1d4 enemies are awed by and teleports them to a different dimension&lt;br /&gt;
&lt;br /&gt;
9th&amp;amp;mdash; Teleport Organs: Teleports one subjects organs; subject can resist with a 24DC will save, Teleport Spacial Object: Like Switcharoo; but teleports objects in space&lt;br /&gt;
&lt;br /&gt;
==== Ex-Portalists&amp;gt; ====&lt;br /&gt;
It is almost impossible to be an Ex-Portallist unless you switch alignments, then you must pay a blood oath to reactivate your powers. Portalist Blood Oath: Subject must draw an Arcane Ritual Circle at midnight, spilling his blood and drinking a Lyrium Potion to reactivate his new alignment powers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Epic Portalist (SPOILER ALERT: NOTHING CHANGES) ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic &amp;lt;-class name-&amp;gt;}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d&amp;lt;-Die size for Hit Die-&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&amp;lt;-number of skill points-&amp;gt; + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-another existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Lather, rinse...-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-... repeat.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic &amp;lt;-class name-&amp;gt; gains a bonus feat (selected from the list of epic &amp;lt;-class name-&amp;gt; bonus feats) every &amp;lt;-number of feats per level-&amp;gt; levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic Portalist Bonus Feat List(SPOLIER ALERT: YOU GET NOTHING):'' &lt;br /&gt;
&lt;br /&gt;
==== Sampleof a Human Portalist  Starting Package ====&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' Quarterstaff or 1handed Staff with a Short Sword.&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' Leather or Cloth Robes.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' 1,000.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Information ===&lt;br /&gt;
&lt;br /&gt;
==== Playing a Portalist ====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Any religion will do, but it has no affect on your spells.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' If Good; you will be like a heroic person, if Neutral; you pick your attitude, if Evil; your a &amp;quot;Hugh Jazz&amp;quot; to every one.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' Stay back and don't get into melee combat.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' There is no advancement after level 20, but you may wish to extend your abilities with more combat capable classes.&lt;br /&gt;
&lt;br /&gt;
==== Portalists in the World ====&lt;br /&gt;
&lt;br /&gt;
{{quote|&amp;quot;I swear I've my skin saved numerous times thanks to that Portalist&amp;quot;-Guard Captain Richard B. James III, Fighter Level 40}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' Sample: You've spend your days conjuring portals and now wish to test your abilities in the real world.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' Briar Rose,Portalist/Rouge Level: 30; Maze, Portalist/Anti-Hero Level: 40.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' None, but many are accepted with any mage type association.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' Depending on your alignment &amp;quot;I'll pay ye for a por'le te me mum's!&amp;quot;- Baggins Odorf .&lt;br /&gt;
&lt;br /&gt;
==== Portalist Lore ====&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in Knowledge Arcana can research Portalists to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;-the appropriate skills-&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | You know he's magical.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | You can buy a transportation ride from him.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | You know about Portalists, but have no idea what they do after 6th level magic.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | You know all about Portalists, and know one in particular.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Portalists in the Game ====&lt;br /&gt;
&lt;br /&gt;
As a PC: You support the party with portals, summons, and quick transportation! As a NPC: You will see them selling portals, or temporary transportaion, since they are typically businessmen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' You see a Portalist selling Temporary mounts as a taxi service. He is also selling portals to any location. If trying to convince an NPC Portalist to join the party: &amp;quot;BAH, I'll make more gold as a businessman rather than as an adventurer!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''EL &amp;lt;!-- EL Number --&amp;gt;:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
&amp;lt;!-- additional categories.  Possible categories include:&lt;br /&gt;
[[Category:Good Guy]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Strong Spellcasting]]&lt;br /&gt;
[[Category:Arcane Spellcasting]]&lt;br /&gt;
[[Category:Divine Spellcasting]]&lt;br /&gt;
[[Category:Prepared Spellcasting]]&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>173.245.55.62</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Humans,_Crystal-Born_(3.5e_Race)</id>
		<title>Humans, Crystal-Born (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Humans,_Crystal-Born_(3.5e_Race)"/>
				<updated>2011-08-17T15:45:33Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.62: /* Racial Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|la=?&lt;br /&gt;
|ecl=?&lt;br /&gt;
|type=Construct (Living Construct)&lt;br /&gt;
|ability_adjust= +2 Strength, +6 Constitution, &amp;amp;minus;6 Dexterity, &amp;amp;minus;2 Charisma&lt;br /&gt;
|size=Medium&lt;br /&gt;
|favored_class=&lt;br /&gt;
|desc=A race of humans turned crystal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Crystal-Born Human=&lt;br /&gt;
&lt;br /&gt;
Crystal-born Humans were first created by a jeweler name Jurnik Louur. He was cutting his crystals the local mining guild supplied him with and he noticed one was dark in it's center. He was about to throw it with the other rejects but it started to glow. He examined it some more, not able to find it's secrets. He became a wizard just so he can study the stone and he studied and studied for ages in the Library of the Sublime (''Races of Destiny''). The library was sacked and he wasn't able to continue his research on the stone. Jurnik wandered aimlessly with the stone until he stumbled upon another stone of it's kind, this one wasn't darkened in the center. He took the second stone and brought it to an Illumian quill cabal. He used the lab almost every second of every day, studying books on Tarmuid's exploits to become an Illumian in his spare time. After another year, he discovered something he can do to find out what the crystal does. Jurnik preformed a ritual after his years of studying. He became the first Crystal-Born Human. He wrote down the secrets and gave them to his fellow guild members, they all became Crystal-Born Human. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
To people who do not know anything about this race, they seem like emotionless automatons. But they do feel emotions, but they are not able to express it. Crystal-Born Humans have different personalities based on the time of day and the climate. In the early morning, they are active and energetic, they work quickly and get tasks done quickly to burn energy. In the evening, they become calm, acting like any other average human. At night, they become relaxed and like to kick back and complain when told to do something. Crystal-Born Humans also have emotions based on weather. In the spring months, they are happy, they love to stay in the light and relax like they do at night, but they don't complain unless they are told to go inside. In the hot summer months, they are silly and have way more energy than usual. In the cold months, the are dark and forboding. Being merciless and may even go to disembowling a dead enemy for the fun of it.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
A crystal-born human have tough skin that ranges in color from baby blue to blood red. They are usually about 5 to 6 feet in height and may weigh up to 1000 pounds (same as a humans weight time 2). A crystal-born human do have male and female genders that look the same a regular humans, but they lack reproductive organs. Their face is emotionless, as their speech. A crystal-born human is more commonly bald, but ones with hair ranges in color from bsby blue to crimson.&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
&lt;br /&gt;
Crystal-born humans prefer being in the company of Illumians, as they are humans transformed by ritual. Otherwise, they like dwarves because, like themselves, dwarves have affinity with stone. They act averagely with humans and half-elves. Crystal-born humans hate elves, saying that it is better to live underground than in the forest.&lt;br /&gt;
&lt;br /&gt;
==Alignment==&lt;br /&gt;
&lt;br /&gt;
Crystal-Born Humans have a variety of different beliefs and feelings, though it is uncommon to see true neutral crystal-born humans.&lt;br /&gt;
&lt;br /&gt;
==Lands==&lt;br /&gt;
&lt;br /&gt;
Crystal-Born Humans either live underground, or at the mouths of caves. They like to stay in the sun in the spring and summer times. But otherwise, they prefer to live in underground areas, preferably where veins of crystals are.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Crystal-Born Humans believe Jurnik, the first Illumian. Otherwise, they are athiest or agnostic.&lt;br /&gt;
&lt;br /&gt;
==Language==&lt;br /&gt;
&lt;br /&gt;
Crystal-Born Humans speak Common and Crystal-speak. The smarter ones usually learn Terran and  Undercommon&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
Crystal-Born Humans gain names as humans. But they gain a last name based on their parent's surname. When a female partners with a male, the female removes the second syllable of her surname and replaces it with the first syllable of the male's surname. Crystal-Born Human's surname always have two syllables.&lt;br /&gt;
&lt;br /&gt;
Male : Tim, Edward, Rokko, Kevin&lt;br /&gt;
&lt;br /&gt;
Female : Laura, Erin, Isabella, Amy&lt;br /&gt;
&lt;br /&gt;
Surnames : KuxLin, ArukAruk, LoupInali, KassinaAtskanap&lt;br /&gt;
&lt;br /&gt;
==Racial Traits==&lt;br /&gt;
&lt;br /&gt;
* +2 Strength, +6 Constitution, &amp;amp;minus;6 Dexterity &amp;amp;minus;2 charisma:  Crystal-Born Humans are tough and strong, but they are extremely stiff.&lt;br /&gt;
* Construct (Living Construct):  A crystal-born human is a humanoid shaped moving crystal that has thoughts.&lt;br /&gt;
* Being emotionless lies are are hard to detect, so Crystal-borns get a +4 in bluff&lt;br /&gt;
* Medium: Since a crystal-born human is medium size, it does not gain any size bonuses or penalty.&lt;br /&gt;
* Crystal-Born Humans [[base land speed]] is 30 feet.&lt;br /&gt;
* Death Throes(Ex):  When a crystal-born human is reduced to -10 hp, it becomes a large spike of crystal in the ground. Next round, dozens of crystal spikes explode from the spike, impales any creature within 10 feet of it for 1d6 + 1d6 damage per character level damage.&lt;br /&gt;
* Diamond Structure(Su): A crystal-born human's body is made from a diamond like crystal, giving them DR 10/adamantine.&lt;br /&gt;
* Essence of Crystals(Su): After a Crystal-Born Human's death throes, a chunk of crystal falls off. This chunk is dark in the middle, like a miscut diamond. Also a floatin orb is released, floating aimlessly. After a year, the crystal-born human is reborn. If it had 2 or more class levels, it starts at level 1 and it also losses it's previous possessions. Everyone who knew the crystal-born human before he died has forgotten about them and nothing short of a ''[[SRD:Greater Restoration|Greater Restoration]]'' can restore that memory.&lt;br /&gt;
* Craftable Body(Ex): A crystal-born human can craft it's own arm into a weapon. A crystal-born human doing this on himself takes a -5 penalty to his Craft(Weaponsmithing) check. Any weapon crafted from one counts as being made from mundane crystal. If crystal-born human has levels in a psionic class and power point reserve of 2, their weapon counts as deep crystal. A ''[[SRD:Move Earth| Move Earth]]'' spell cast on a crystal-born human removes the -5 penalty. A crafted limb usually takes about a day to make. Once a limb has been crafted, it cannot be returned to it's original shape and incurs a -2 Dex penalty to dexterity-based skills and -2 additional Dex penalty to skills that requires the use of fingers and hands.&lt;br /&gt;
* Stonecunning: This ability grants a crystal-born human a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A crystal-born human who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a crystal-born human can use the Search skill to find stonework traps as a rogue can. A crystal-born human can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. &lt;br /&gt;
* Ageless(Su): A crystal-born human is not effected by age bonuses and penalties, though they can still die of old age.&lt;br /&gt;
* Planted Seed(Su): When a crystal-born human wants a child, mostly as an apprentice, they can cut off a piece of their body and place it in a patch of stone. When planted, a small diamond stud can be seen where it had been planted. In a year, the crystal had grown into a giant loctus made of diamond. A week later, the diamond bursts open and disintegrates into nothing, dealing 1d4 damage to any creature within 5ft of the diamond flower.&lt;br /&gt;
* [[Automatic Languages]]: Common, Crystal-speak  [[Bonus Languages]]: Terran, Undercommon&lt;br /&gt;
* [[Favored Class]]: Any&lt;br /&gt;
* [[Level Adjustment]]: +5&lt;br /&gt;
&lt;br /&gt;
==Vital Statistics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Table: &amp;lt;!-- insert race name --&amp;gt; Random Starting Ages&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
! Adulthood || Simple || Moderate || Complex&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
| 10 years || +2d4 years || +2d6 years || +2d8 years&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Table: &amp;lt;!-- insert race name --&amp;gt; Aging Effects&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
! Middle Age&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Old&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || Venerable&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || Maximum Age&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
| 100 years || 248 years || 390 years || +1d% years&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
# At middle age, &amp;amp;minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.&lt;br /&gt;
# At old age, &amp;amp;minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.&lt;br /&gt;
# At venerable age, &amp;amp;minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Table: &amp;lt;!-- insert race name --&amp;gt; Random Height and Weight&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Male || 5' 0&amp;quot; || +2d10 || 521 lb. || &amp;amp;times; 2d8 lb.&lt;br /&gt;
|- class=&amp;quot;even&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Female || 4' 7&amp;quot; || +1d20 || 446 lb. || &amp;amp;times; 2d8 lb.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{3.5e Races Breadcrumb}} &amp;amp;rarr; [[LA Unknown Races|LA?]]&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Race]]&lt;br /&gt;
[[Category:Construct Type]]&lt;br /&gt;
[[Category:Living Construct Subtype]]&lt;br /&gt;
[[Category:LA?]]&lt;br /&gt;
[[Category:ECL?]]&lt;/div&gt;</summary>
		<author><name>173.245.55.62</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Vaspen_Swarms_(3.5e_Race)</id>
		<title>Talk:Vaspen Swarms (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Vaspen_Swarms_(3.5e_Race)"/>
				<updated>2011-07-30T19:58:47Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.62: Created page with &amp;quot;Why is Wizard the favored class? I understand that at later levels, the high health would give a large bonus to Intelligence. However, there is no way to start out a campaign wit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why is Wizard the favored class? I understand that at later levels, the high health would give a large bonus to Intelligence. However, there is no way to start out a campaign with a d4 hit dice if your Intelligence is (Hp-10)/2. That would mean even if you had rolled an 18 for constitution and rolled 4's every level for Hp, you'd have to wait until 5th level to have an positive intelligence bonus(!).&lt;br /&gt;
I think that it needs a bonus to health or a minimum Intelligence score. At later levels, there should also be a maximum; using the same math as before, you'd be at 65 Intelligence(!).&lt;/div&gt;</summary>
		<author><name>173.245.55.62</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Untouchable_Blade_(3.5e_Class)</id>
		<title>Talk:Untouchable Blade (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Untouchable_Blade_(3.5e_Class)"/>
				<updated>2011-07-14T01:19:38Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Minor issues ==&lt;br /&gt;
&lt;br /&gt;
Some stuff that I noticed:&lt;br /&gt;
&lt;br /&gt;
It wasn't clear if Precision Strike adds Dex bonus instead of Str bonus or in addition to it. (I'm guessing it's instead, or else there would be a problem with weapon finesse and shadow blade adding twice the Dex bonus) Even so, It's a little unbalanced, since it mirrors two feats, one of which can only be taken using the Tome of Battle classes. You might want to make it add only attack and an Improved Precision Strike at a later level (maybe 5th) to add the damage bonus.&lt;br /&gt;
&lt;br /&gt;
Another thing I noticed is that you gave him Sudden Strike. I think you should give him sneak attack instead, to prevent incompatibility with Crippling Strike (they follow the same mechanics so it shouldn't be a problem)&lt;br /&gt;
&lt;br /&gt;
Given the amount of special abilities available and the tendence to stealth, you should nerf the attack bonus to 3/4*level.&lt;br /&gt;
&lt;br /&gt;
I guess that's it, good luck with your class. If you disagree with something I'd love to know why. --[[User:ElfsMaster|ElfsMaster]] 04:52, 31 January 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Edited quick step ==&lt;br /&gt;
&lt;br /&gt;
I like the class even if it isn't balanced.&lt;br /&gt;
&lt;br /&gt;
I filled in the quick step's description to be like the monk's speed increase.&lt;br /&gt;
&lt;br /&gt;
-gd1&lt;br /&gt;
&lt;br /&gt;
==Halberds vs. Glaives==&lt;br /&gt;
&lt;br /&gt;
I think if the classes shtick is blades, then they should be able to use glaives rather than halberds. Glaives being nothing more than swords on sticks.&lt;br /&gt;
&lt;br /&gt;
== Rating ==  &lt;br /&gt;
&lt;br /&gt;
'''Power - &amp;lt;&amp;lt;&amp;lt;5&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;5&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;&amp;lt;It is amazingly powerful&amp;gt;&amp;gt;&amp;gt;  --[[User:98.155.7.183|98.155.7.183]] 06:49, 3 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Wording - &amp;lt;&amp;lt;&amp;lt;5&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;5&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;&amp;lt;IT is written with eloquence, however the Rogue special abilities need to be re-written to pertain to the SwiftBlade&amp;gt;&amp;gt;&amp;gt;  --[[User:98.155.7.183|98.155.7.183]] 06:49, 3 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - &amp;lt;&amp;lt;&amp;lt;4&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;4&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;&amp;lt;Though it is formatted well, it needs a pic of some sort to really finalize it in my eyes.&amp;gt;&amp;gt;&amp;gt;  --[[User:98.155.7.183|98.155.7.183]] 06:49, 3 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
'''Flavor - &amp;lt;&amp;lt;&amp;lt;4&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;4&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;&amp;lt;It is a great concept, but it really is just an amalgamation of many classes combined into one form. Regardless it is a tough cookie though.&amp;gt;&amp;gt;&amp;gt;  --[[User:98.155.7.183|98.155.7.183]] 06:49, 3 June 2009 (MDT)&lt;br /&gt;
&lt;br /&gt;
:I'm only going to update the flavor part of this rating since it is clear that the formatting and power rating criteria were misunderstood and the wording is obviously not a five if something is wrong. -- [[User:Jota|Jota]] 13:13, 3 June 2009 (MDT)&lt;/div&gt;</summary>
		<author><name>173.245.55.62</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Feral_Warrior_(3.5e_Class)</id>
		<title>Feral Warrior (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Feral_Warrior_(3.5e_Class)"/>
				<updated>2011-07-06T06:50:12Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.62: /* Game Rule Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|Missing many areas.  See the preload.}}&lt;br /&gt;
{{wikify|Does not follow the modern preload (tables, etc).}}&lt;br /&gt;
{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=&lt;br /&gt;
|rating_wording=&lt;br /&gt;
|rating_formatting=3&lt;br /&gt;
|rating_flavor=&lt;br /&gt;
|raters_power=&lt;br /&gt;
|raters_wording=&lt;br /&gt;
|raters_formatting=1&lt;br /&gt;
|raters_flavor=&lt;br /&gt;
|status=???&lt;br /&gt;
|editing=&lt;br /&gt;
|type=Combat-Focused&lt;br /&gt;
|desc=Nature has always created fighters. It constantly creates classes stronger, faster, and smarter than those that came before. The druid and the Ranger came before, and now it is the Feral Warriors time to shine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Feral Warrior=&lt;br /&gt;
&lt;br /&gt;
Nature has always created fighters. It constantly creates creatures stronger, faster, and smarter than those that came before. The power of these creatures has always been left to nature and the druid. Or so people thought. They were wrong. There is a creature more cunning, more dangerous than the rest. But it is not a beast. These creatures are feral warriors, warriors of the wilderness, more than even the druid and the ranger.&lt;br /&gt;
&lt;br /&gt;
'''Adventure:''' Feral warriors adventure for a number of reasons. First and foremost, they adventure to increase their own strength. They also adventure to study the civilized world and to gauge the current threat level of civilization. Some, on the other hand, join adventuring parties to better understand the civilized world.&lt;br /&gt;
&lt;br /&gt;
'''Characteristics:''' Feral warriors are designed for combat. They have taught themselves the secrets of wild combat. Their abilities focus on this. They even supply their own weapons. Feral warriors are tough, and are well placed as frontline fighters.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Feral warriors are creatures of nature, a wild force with many extremes. Feral warriors reflect this, and feral warriors of all alignments can be found.&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Feral warriors rarely worship deities. If they worship deities at all, they tend to worship deities of nature or strength. Even evil feral warriors despise undead, and no feral warrior will worship a deity that encourages the creation of such beings. Many feral warriors worship the deities of lycanthropes, for they believe that lycanthropes aren’t all that different from themselves.&lt;br /&gt;
&lt;br /&gt;
'''Backgrounds:''' Feral warriors come from the same group as druids, and are a little-known portion of the druid community. Feral warriors are, however, a rare sight at druidic gatherings. Many druids feel that feral warriors don’t belong among the ranks of the druids, and feral warriors are smart enough as a group to not push the issue. Feral warriors still look at druids as their kin, and will assist their brothers and sisters in the community if needed.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Feral warriors aren’t particularly common among the more common races. Humans are the most likely to take this class, followed closely by outcast elves and half-elves with a more martial bent. The smaller races rarely take this class, as their size makes them naturally less suited to it. Dwarven feral warriors are rarities, as they don’t fit well into the dwarves’ structured society.&lt;br /&gt;
Feral warriors are more commonly found among the savage races. Orcs, bugbears, and gnolls in particular often have levels in this class.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Feral warriors tend to have extremely varies tastes in what they think of members of other classes. They relate best with barbarians and rangers, who share their love of nature and more martial ways. Druids and clerics are taken on a case-by-case basis, depending on their gods and how they treat the feral warrior. Few other classes get any specific responses from feral warriors, who tend to leave them to their own devices.&lt;br /&gt;
&lt;br /&gt;
'''Role:''' Like rangers, feral warriors make excellent scouts. They’re also great front-line warriors and passable archers. A front-lining feral warrior must always keep in mind that it’s armor is more restricted than a fighter’s, meaning they’ll be damaged more often.&lt;br /&gt;
&lt;br /&gt;
==Game Rule Information==&lt;br /&gt;
&lt;br /&gt;
Feral Warriors have the following game statistics:&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Dexterity is extremely important for the feral warrior, who usually wears light or no armor. Strength lends to their combat skills, and Wisdom fuels three of their most important class skills.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' Feral Warriors found adventuring are typically less well-funded than their more wild bretheren.  As such, they begin with a whopping 1d6 x 5 gold.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Feral Warrior&amp;lt;/div&amp;gt; Hit Die: d12&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1 || +2 || +0 || +0 || style=&amp;quot;text-align: left;&amp;quot; | Bonus Language, Nature Sense, Wild Empathy,  Wild Creature, 2 Drifts, Natural Warrior (Natural Armor), Illiteracy&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2 || +2 || +3 || +0 || +0 || style=&amp;quot;text-align: left;&amp;quot; | Woodland Stride, Drift&lt;br /&gt;
|- &lt;br /&gt;
| 3 || +3 || +3 || +1 || +1 || style=&amp;quot;text-align: left;&amp;quot; | Trackless Step, Natural Warrior (Bite)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4 || +4 || +4 || +1 || +1 || style=&amp;quot;text-align: left;&amp;quot; | Hunter's Intuition, Speak With Animals, Drift&lt;br /&gt;
|- &lt;br /&gt;
| 5 || +5 || +4 || +1 || +1 || style=&amp;quot;text-align: left;&amp;quot; | Natural Warrior (Increased Speed)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6 || +6/+1 || +5 || +2 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Wild Strike, Drift&lt;br /&gt;
|- &lt;br /&gt;
| 7 || +7/+2 || +5 || +2 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Natural Warrior (Claws)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8 || +8/+3 || +6 || +2 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Endure Elements, Drift&lt;br /&gt;
|- &lt;br /&gt;
| 9 || +9/+4 || +6 || +3 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Natural Warrior (Scent)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10 || +10/+5 || +7 || +3 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Drift&lt;br /&gt;
|- &lt;br /&gt;
| 11 || +11/+6/+1 || +7 || +3 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Nature's Strength&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 12 || 12/7/2 || 8 || 4 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Drift&lt;br /&gt;
|- &lt;br /&gt;
| 13 || +13/+8/+3 || +8 || +4 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Nature's Strength&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 14 || +14/+9/+4 || +9 || +4 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Drift&lt;br /&gt;
|- &lt;br /&gt;
| 15 || +15/+10/+5 || +9 || +5 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Nature's Strength&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 16 || +16/+11/+6/+1 || +10 || +5 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Drift&lt;br /&gt;
|- &lt;br /&gt;
| 17 || +17/+12/+7/+2 || +10 || +5 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Nature's Strength&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 18 || +18/+13/+8/+3 || +11 || +6 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Drift&lt;br /&gt;
|- &lt;br /&gt;
| 19 || +19/+14/+9/+4 || +11 || +6 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Nature's Strength&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 20 || +20/+15/+10/+5 || +12 || +6 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Creature of Legend, Drift&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Class Skills (8 + Int modifier per level; x4 at first level)'''&amp;lt;br/&amp;gt;[[Balance]] ([[Dex]]), [[Climb]] ([[Str]]), [[Craft]] ([[Int]]), [[Handle Animal]] ([[Cha]]), [[Heal]] ([[Wis]]), [[Hide]] ([[Dex]]), [[Jump]] ([[Str]]), [[Knowledge]] (Nature) ([[Int]]), [[Listen]] ([[Wis]]), [[Move Silently]] ([[Dex]]), [[Profession]] ([[Wis]]), [[Ride]] ([[Dex]]), [[Spot]] ([[Wis]]), [[Survival]] ([[Wis]]), [[Swim]] ([[Str]]), and [[Tumble]] ([[Dex]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
All of the following are class features of the feral warrior:&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' A feral warrior is proficient with all simple weapons, along with longbows and shortbows (and the composite versions of each) until 7th level, in which she loses all proficency with simple weapons and gains the ability to use her bite and claw attacks only. A feral warrior is not proficient with any armor or with shields.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Languages:''' A feral warrior’s bonus language options include Sylvan, the language of woodland creatures. This choice is in addition to the bonus languages available to the character because of his race.&lt;br /&gt;
&lt;br /&gt;
Feral warriors come from among the ranks of druids (indeed, legend has it that the first feral warrior was a druid incapable of fully wildshaping), and they too know the secret Druidic language if your DM allows. Feral warriors learn Druidic at 1st level. Like druids, feral warriors are forbidden to teach Druidic to non-druids.&lt;br /&gt;
&lt;br /&gt;
'''Nature Sense (Ex):''' A feral warrior gains a +2 bonus on Knowledge (nature) and Survival checks. &lt;br /&gt;
&lt;br /&gt;
'''Illiteracy:''' Feral warriors do not automatically know how to read and write. A feral warrior may spend 2 skill points to gain the ability to read and write all languages he is able to speak.&lt;br /&gt;
&lt;br /&gt;
A feral warrior who gains a level in any other class automatically gains literacy. Any other character who gains a feral warrior level does not lose the literacy he or she already had. &lt;br /&gt;
&lt;br /&gt;
'''Wild Empathy (Ex):''' A feral warrior can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The feral warrior rolls 1d20 and adds his feral warrior level and his Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.&lt;br /&gt;
&lt;br /&gt;
To use wild empathy, the feral warrior and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.&lt;br /&gt;
A feral warrior can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.&lt;br /&gt;
&lt;br /&gt;
'''Wild Creature (Ex):''' A feral warrior is as much an animal as he is a human. His eyes have adapted to the often dark realms of the natural world. A feral warrior gains low-light vision. If a feral warrior already has low-light vision, he receives no benefit from this bonus. A feral warrior is treated as though he were of the animal type for any effects relying on type (such as magic fang). If the effect would be detrimental to the feral warrior, he gets a +4 bonus on the save against it.&lt;br /&gt;
&lt;br /&gt;
'''Natural Warrior (Ex):''' A feral warrior’s body slowly develops into something more like the animals of the world he lives in than that of his natural form. He slowly gains a form much like a lycanthrope’s hybrid form, and the exact look of this form varies from feral warrior to feral warrior, especially once fully developed.&lt;br /&gt;
&lt;br /&gt;
At 1st level, the feral warrior gains natural armor as his skin thickens or the hair on his body begins to become more like a coat of fur. The natural armor bonus granted by this ability is equal to the feral warrior’s Constitution bonus (minimum 1).&lt;br /&gt;
&lt;br /&gt;
At 3rd level, the feral warrior gains a bite attack dealing 1d6 points of damage (assuming a Medium feral warrior). If a feral warrior already had a bite attack, the damage of the bite increases by one die type. Feral warriors may ignore the normal racial prerequisites for the Rapid Strike and all feats with Rapid Strike as a prerequisite.&lt;br /&gt;
&lt;br /&gt;
At 5th level, a feral warrior’s base speed in all movements increases by 5 feet x his Dexterity modifier. It cannot be increased by more than 10 feet per 3 feral warrior levels. A feral warrior wearing armor heavier than light or carrying a heavy load does not gain the benefits of this ability.&lt;br /&gt;
&lt;br /&gt;
At 7th level, the feral warrior gains two claw attacks, each dealing 1d4 points of damage (assuming a Medium feral warrior). A feral warrior may not mix and match his natural attacks when he uses the full-attack action unless he takes the penalties as normal for using all natural weapons. His bite is considered his primary weapon and his claws are his secondary weapons. If a feral warrior already had claws, the damage of the claws increases by one die type.&lt;br /&gt;
&lt;br /&gt;
Upon reaching 9th level, the feral warrior gains the scent ability, as described in the Monster Manual.&lt;br /&gt;
&lt;br /&gt;
'''Woodland Stride (Ex):''' Starting at 2nd level, a feral warrior may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect him.&lt;br /&gt;
&lt;br /&gt;
'''Drift (Ex):''' At 1st,2nd and every even level, a feral warrior feels the effects of drift, as can be found on pages 43-44 of Complete Divine. Drift occurs slightly differently for feral warriors than for others. A drift that would grant the feral warrior a natural weapon he already possesses uses the same dice damage that it already does (such as the lionlike claws of a Stage 3 drift), merely granting him additional uses of the same attack, along with any additional benefits. If the drift would grant no other benefits (such as the crocodile’s bite), the feral warrior’s dice damage increases by one step. You must have at least two drifts from a previous stage before you can take a drift from a new stage. You do not have to take a drift from the highest stage you have access to.&lt;br /&gt;
&lt;br /&gt;
'''Trackless Step (Ex):''' Starting at 3rd level, a feral warrior leaves no trail in natural surroundings and cannot be tracked. He may choose to leave a trail if so desired.&lt;br /&gt;
&lt;br /&gt;
'''Hunter's Intuition (Ex):''' Feral warriors know that instinct will often serve better than anything else in a fight. A 4th level feral warrior gains a bonus to Initiative equal to his Wisdom bonus, up to +1 per every 3 feral warrior levels.&lt;br /&gt;
&lt;br /&gt;
'''Speak with Animals (Ex):''' A feral warrior of 4th level or higher can speak with animals, as though he were under the effect of a permanent ''speak with animals'' spells. However, this is neither supernatural nor spell-like. The feral warrior is simply so much like his animal companions that he can understand them as though they were his kind, and they can understand him.&lt;br /&gt;
&lt;br /&gt;
'''Wild Strike (Ex):''' Feral warriors attack hard and fast, attempting to disable their opponents as fast as possible. A 6th level feral warrior who attacks in a surprise round gains a +2 bonus to damage on all natural attacks made in that round and the first full round of combat.&lt;br /&gt;
&lt;br /&gt;
'''Endure Elements (Ex):''' The feral warrior spends his time in environments far more vicious than any found in the city. His body has adjusted itself to the harsh extremes of the environment. A feral warrior of 8th level or higher constantly enjoys the benefits of the endure elements spell, though this is neither supernatural nor spell-like in nature.&lt;br /&gt;
&lt;br /&gt;
'''Nature's Strength:''' At 11th level and every other level thereafter (13th, 15th, etc.) a feral warrior may choose a special ability from the following list. An ability may only be taken once unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
''Camouflage (Ex):'' A feral warrior with this ability can use the Hide skill in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.&lt;br /&gt;
&lt;br /&gt;
''Hide in Plain Sight (Ex):'' While in any sort of natural terrain, a feral warrior with this ability can use the Hide skill even while being observed. A feral warrior must have the camouflage ability and at least one other ability to take this.&lt;br /&gt;
&lt;br /&gt;
''Vicious Creature (Ex):'' A feral warrior becomes more like the creatures he lives among and less like those of his own race. The damage dice of his natural weapons (current and future) increases by one step, as though he'd taken the Improved Natural Attack feat. In addition, he gains a +4 bonus on Wild Empathy checks, but takes a -4 penalty on all Charisma-based checks with humanoids of any type who aren't of the barbarian, druid, feral warrior, or ranger class. This feature may be taken multiple times. The bonuses and penalties stack for each time it is taken.&lt;br /&gt;
&lt;br /&gt;
''Vicious Strike (Ex):'' A feral warrior knows how to get the biggest advantage out of his attacks. The critical multiplier on his natural attacks increases by 1 (usually from x2 to x3).&lt;br /&gt;
&lt;br /&gt;
''Wild Threat (Ex):'' A feral warrior knows where to look to strike. The critical range of all his natural weapons doubles. This effect stacks with effects such as Improved Critical and keen.&lt;br /&gt;
&lt;br /&gt;
''Additional Drift (Ex):'' The feral warrior may choose any drift he can already take. This feature may be taken multiple times.&lt;br /&gt;
&lt;br /&gt;
''Bonus Feat:'' A feral warrior may choose to forego any of the above abilities and instead take any bonus feat for which he qualifies.&lt;br /&gt;
&lt;br /&gt;
'''Creature of Legend (Ex):''' A 20th level feral warrior is very difficult to kill. He gains the fey type and damage reduction 5/cold iron. He is still treated as having the animal type for effects which are beneficial to him, but is now immune to any effects that target animals which would be detrimental to him. He gains the monster of legend template.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>173.245.55.62</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Feral_Warrior_(3.5e_Class)</id>
		<title>Feral Warrior (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Feral_Warrior_(3.5e_Class)"/>
				<updated>2011-07-06T06:45:00Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.62: /* Class Features */&lt;/p&gt;
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&lt;div&gt;{{stub|Missing many areas.  See the preload.}}&lt;br /&gt;
{{wikify|Does not follow the modern preload (tables, etc).}}&lt;br /&gt;
{{DnD Base Class Infobox&lt;br /&gt;
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|type=Combat-Focused&lt;br /&gt;
|desc=Nature has always created fighters. It constantly creates classes stronger, faster, and smarter than those that came before. The druid and the Ranger came before, and now it is the Feral Warriors time to shine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Feral Warrior=&lt;br /&gt;
&lt;br /&gt;
Nature has always created fighters. It constantly creates creatures stronger, faster, and smarter than those that came before. The power of these creatures has always been left to nature and the druid. Or so people thought. They were wrong. There is a creature more cunning, more dangerous than the rest. But it is not a beast. These creatures are feral warriors, warriors of the wilderness, more than even the druid and the ranger.&lt;br /&gt;
&lt;br /&gt;
'''Adventure:''' Feral warriors adventure for a number of reasons. First and foremost, they adventure to increase their own strength. They also adventure to study the civilized world and to gauge the current threat level of civilization. Some, on the other hand, join adventuring parties to better understand the civilized world.&lt;br /&gt;
&lt;br /&gt;
'''Characteristics:''' Feral warriors are designed for combat. They have taught themselves the secrets of wild combat. Their abilities focus on this. They even supply their own weapons. Feral warriors are tough, and are well placed as frontline fighters.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Feral warriors are creatures of nature, a wild force with many extremes. Feral warriors reflect this, and feral warriors of all alignments can be found.&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Feral warriors rarely worship deities. If they worship deities at all, they tend to worship deities of nature or strength. Even evil feral warriors despise undead, and no feral warrior will worship a deity that encourages the creation of such beings. Many feral warriors worship the deities of lycanthropes, for they believe that lycanthropes aren’t all that different from themselves.&lt;br /&gt;
&lt;br /&gt;
'''Backgrounds:''' Feral warriors come from the same group as druids, and are a little-known portion of the druid community. Feral warriors are, however, a rare sight at druidic gatherings. Many druids feel that feral warriors don’t belong among the ranks of the druids, and feral warriors are smart enough as a group to not push the issue. Feral warriors still look at druids as their kin, and will assist their brothers and sisters in the community if needed.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Feral warriors aren’t particularly common among the more common races. Humans are the most likely to take this class, followed closely by outcast elves and half-elves with a more martial bent. The smaller races rarely take this class, as their size makes them naturally less suited to it. Dwarven feral warriors are rarities, as they don’t fit well into the dwarves’ structured society.&lt;br /&gt;
Feral warriors are more commonly found among the savage races. Orcs, bugbears, and gnolls in particular often have levels in this class.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Feral warriors tend to have extremely varies tastes in what they think of members of other classes. They relate best with barbarians and rangers, who share their love of nature and more martial ways. Druids and clerics are taken on a case-by-case basis, depending on their gods and how they treat the feral warrior. Few other classes get any specific responses from feral warriors, who tend to leave them to their own devices.&lt;br /&gt;
&lt;br /&gt;
'''Role:''' Like rangers, feral warriors make excellent scouts. They’re also great front-line warriors and passable archers. A front-lining feral warrior must always keep in mind that it’s armor is more restricted than a fighter’s, meaning they’ll be damaged more often.&lt;br /&gt;
&lt;br /&gt;
==Game Rule Information==&lt;br /&gt;
&lt;br /&gt;
Feral Warriors have the following game statistics:&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Dexterity is extremely important for the feral warrior, who usually wears light or no armor. Strength lends to their combat skills, and Wisdom fuels three of their most important class skills.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' Feral Warriors found adventuring are typically less well-funded than their more wild bretheren.  As such, they begin with a whopping 1d6 x 5 gold.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Feral Warrior&amp;lt;/div&amp;gt; Hit Die: d12&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1 || +2 || +0 || +0 || style=&amp;quot;text-align: left;&amp;quot; | Bonus Language, Nature Sense, Wild Empathy,  Wild Creature, 2 Drifts, Natural Warrior (Natural Armor), Illiteracy&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2 || +2 || +3 || +0 || +0 || style=&amp;quot;text-align: left;&amp;quot; | Woodland Stride, Drift&lt;br /&gt;
|- &lt;br /&gt;
| 3 || +3 || +3 || +1 || +1 || style=&amp;quot;text-align: left;&amp;quot; | Trackless Step, Natural Warrior (Bite)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4 || +4 || +4 || +1 || +1 || style=&amp;quot;text-align: left;&amp;quot; | Hunter's Intuition, Speak With Animals, Drift&lt;br /&gt;
|- &lt;br /&gt;
| 5 || +5 || +4 || +1 || +1 || style=&amp;quot;text-align: left;&amp;quot; | Natural Warrior (Increased Speed)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6 || +6/+1 || +5 || +2 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Wild Strike, Drift&lt;br /&gt;
|- &lt;br /&gt;
| 7 || +7/+2 || +5 || +2 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Natural Warrior (Claws)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8 || +8/+3 || +6 || +2 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Endure Elements, Drift&lt;br /&gt;
|- &lt;br /&gt;
| 9 || +9/+4 || +6 || +3 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Natural Warrior (Scent)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10 || +10/+5 || +7 || +3 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Drift&lt;br /&gt;
|- &lt;br /&gt;
| 11 || +11/+6/+1 || +7 || +3 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Nature's Strength&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 12 || 12/7/2 || 8 || 4 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Drift&lt;br /&gt;
|- &lt;br /&gt;
| 13 || +13/+8/+3 || +8 || +4 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Nature's Strength&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 14 || +14/+9/+4 || +9 || +4 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Drift&lt;br /&gt;
|- &lt;br /&gt;
| 15 || +15/+10/+5 || +9 || +5 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Nature's Strength&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 16 || +16/+11/+6/+1 || +10 || +5 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Drift&lt;br /&gt;
|- &lt;br /&gt;
| 17 || +17/+12/+7/+2 || +10 || +5 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Nature's Strength&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 18 || +18/+13/+8/+3 || +11 || +6 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Drift&lt;br /&gt;
|- &lt;br /&gt;
| 19 || +19/+14/+9/+4 || +11 || +6 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Nature's Strength&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 20 || +20/+15/+10/+5 || +12 || +6 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Creature of Legend, Drift&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Class Skills (6 + Int modifier per level; x4 at first level)'''&amp;lt;br/&amp;gt;[[Balance]] ([[Dex]]), [[Climb]] ([[Str]]), [[Craft]] ([[Int]]), [[Handle Animal]] ([[Cha]]), [[Heal]] ([[Wis]]), [[Hide]] ([[Dex]]), [[Jump]] ([[Str]]), [[Knowledge]] (Nature) ([[Int]]), [[Listen]] ([[Wis]]), [[Move Silently]] ([[Dex]]), [[Profession]] ([[Wis]]), [[Ride]] ([[Dex]]), [[Spot]] ([[Wis]]), [[Survival]] ([[Wis]]), [[Swim]] ([[Str]]), and [[Tumble]] ([[Dex]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
All of the following are class features of the feral warrior:&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' A feral warrior is proficient with all simple weapons, along with longbows and shortbows (and the composite versions of each) until 7th level, in which she loses all proficency with simple weapons and gains the ability to use her bite and claw attacks only. A feral warrior is not proficient with any armor or with shields.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Languages:''' A feral warrior’s bonus language options include Sylvan, the language of woodland creatures. This choice is in addition to the bonus languages available to the character because of his race.&lt;br /&gt;
&lt;br /&gt;
Feral warriors come from among the ranks of druids (indeed, legend has it that the first feral warrior was a druid incapable of fully wildshaping), and they too know the secret Druidic language if your DM allows. Feral warriors learn Druidic at 1st level. Like druids, feral warriors are forbidden to teach Druidic to non-druids.&lt;br /&gt;
&lt;br /&gt;
'''Nature Sense (Ex):''' A feral warrior gains a +2 bonus on Knowledge (nature) and Survival checks. &lt;br /&gt;
&lt;br /&gt;
'''Illiteracy:''' Feral warriors do not automatically know how to read and write. A feral warrior may spend 2 skill points to gain the ability to read and write all languages he is able to speak.&lt;br /&gt;
&lt;br /&gt;
A feral warrior who gains a level in any other class automatically gains literacy. Any other character who gains a feral warrior level does not lose the literacy he or she already had. &lt;br /&gt;
&lt;br /&gt;
'''Wild Empathy (Ex):''' A feral warrior can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The feral warrior rolls 1d20 and adds his feral warrior level and his Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.&lt;br /&gt;
&lt;br /&gt;
To use wild empathy, the feral warrior and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.&lt;br /&gt;
A feral warrior can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.&lt;br /&gt;
&lt;br /&gt;
'''Wild Creature (Ex):''' A feral warrior is as much an animal as he is a human. His eyes have adapted to the often dark realms of the natural world. A feral warrior gains low-light vision. If a feral warrior already has low-light vision, he receives no benefit from this bonus. A feral warrior is treated as though he were of the animal type for any effects relying on type (such as magic fang). If the effect would be detrimental to the feral warrior, he gets a +4 bonus on the save against it.&lt;br /&gt;
&lt;br /&gt;
'''Natural Warrior (Ex):''' A feral warrior’s body slowly develops into something more like the animals of the world he lives in than that of his natural form. He slowly gains a form much like a lycanthrope’s hybrid form, and the exact look of this form varies from feral warrior to feral warrior, especially once fully developed.&lt;br /&gt;
&lt;br /&gt;
At 1st level, the feral warrior gains natural armor as his skin thickens or the hair on his body begins to become more like a coat of fur. The natural armor bonus granted by this ability is equal to the feral warrior’s Constitution bonus (minimum 1).&lt;br /&gt;
&lt;br /&gt;
At 3rd level, the feral warrior gains a bite attack dealing 1d6 points of damage (assuming a Medium feral warrior). If a feral warrior already had a bite attack, the damage of the bite increases by one die type. Feral warriors may ignore the normal racial prerequisites for the Rapid Strike and all feats with Rapid Strike as a prerequisite.&lt;br /&gt;
&lt;br /&gt;
At 5th level, a feral warrior’s base speed in all movements increases by 5 feet x his Dexterity modifier. It cannot be increased by more than 10 feet per 3 feral warrior levels. A feral warrior wearing armor heavier than light or carrying a heavy load does not gain the benefits of this ability.&lt;br /&gt;
&lt;br /&gt;
At 7th level, the feral warrior gains two claw attacks, each dealing 1d4 points of damage (assuming a Medium feral warrior). A feral warrior may not mix and match his natural attacks when he uses the full-attack action unless he takes the penalties as normal for using all natural weapons. His bite is considered his primary weapon and his claws are his secondary weapons. If a feral warrior already had claws, the damage of the claws increases by one die type.&lt;br /&gt;
&lt;br /&gt;
Upon reaching 9th level, the feral warrior gains the scent ability, as described in the Monster Manual.&lt;br /&gt;
&lt;br /&gt;
'''Woodland Stride (Ex):''' Starting at 2nd level, a feral warrior may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect him.&lt;br /&gt;
&lt;br /&gt;
'''Drift (Ex):''' At 1st,2nd and every even level, a feral warrior feels the effects of drift, as can be found on pages 43-44 of Complete Divine. Drift occurs slightly differently for feral warriors than for others. A drift that would grant the feral warrior a natural weapon he already possesses uses the same dice damage that it already does (such as the lionlike claws of a Stage 3 drift), merely granting him additional uses of the same attack, along with any additional benefits. If the drift would grant no other benefits (such as the crocodile’s bite), the feral warrior’s dice damage increases by one step. You must have at least two drifts from a previous stage before you can take a drift from a new stage. You do not have to take a drift from the highest stage you have access to.&lt;br /&gt;
&lt;br /&gt;
'''Trackless Step (Ex):''' Starting at 3rd level, a feral warrior leaves no trail in natural surroundings and cannot be tracked. He may choose to leave a trail if so desired.&lt;br /&gt;
&lt;br /&gt;
'''Hunter's Intuition (Ex):''' Feral warriors know that instinct will often serve better than anything else in a fight. A 4th level feral warrior gains a bonus to Initiative equal to his Wisdom bonus, up to +1 per every 3 feral warrior levels.&lt;br /&gt;
&lt;br /&gt;
'''Speak with Animals (Ex):''' A feral warrior of 4th level or higher can speak with animals, as though he were under the effect of a permanent ''speak with animals'' spells. However, this is neither supernatural nor spell-like. The feral warrior is simply so much like his animal companions that he can understand them as though they were his kind, and they can understand him.&lt;br /&gt;
&lt;br /&gt;
'''Wild Strike (Ex):''' Feral warriors attack hard and fast, attempting to disable their opponents as fast as possible. A 6th level feral warrior who attacks in a surprise round gains a +2 bonus to damage on all natural attacks made in that round and the first full round of combat.&lt;br /&gt;
&lt;br /&gt;
'''Endure Elements (Ex):''' The feral warrior spends his time in environments far more vicious than any found in the city. His body has adjusted itself to the harsh extremes of the environment. A feral warrior of 8th level or higher constantly enjoys the benefits of the endure elements spell, though this is neither supernatural nor spell-like in nature.&lt;br /&gt;
&lt;br /&gt;
'''Nature's Strength:''' At 11th level and every other level thereafter (13th, 15th, etc.) a feral warrior may choose a special ability from the following list. An ability may only be taken once unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
''Camouflage (Ex):'' A feral warrior with this ability can use the Hide skill in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.&lt;br /&gt;
&lt;br /&gt;
''Hide in Plain Sight (Ex):'' While in any sort of natural terrain, a feral warrior with this ability can use the Hide skill even while being observed. A feral warrior must have the camouflage ability and at least one other ability to take this.&lt;br /&gt;
&lt;br /&gt;
''Vicious Creature (Ex):'' A feral warrior becomes more like the creatures he lives among and less like those of his own race. The damage dice of his natural weapons (current and future) increases by one step, as though he'd taken the Improved Natural Attack feat. In addition, he gains a +4 bonus on Wild Empathy checks, but takes a -4 penalty on all Charisma-based checks with humanoids of any type who aren't of the barbarian, druid, feral warrior, or ranger class. This feature may be taken multiple times. The bonuses and penalties stack for each time it is taken.&lt;br /&gt;
&lt;br /&gt;
''Vicious Strike (Ex):'' A feral warrior knows how to get the biggest advantage out of his attacks. The critical multiplier on his natural attacks increases by 1 (usually from x2 to x3).&lt;br /&gt;
&lt;br /&gt;
''Wild Threat (Ex):'' A feral warrior knows where to look to strike. The critical range of all his natural weapons doubles. This effect stacks with effects such as Improved Critical and keen.&lt;br /&gt;
&lt;br /&gt;
''Additional Drift (Ex):'' The feral warrior may choose any drift he can already take. This feature may be taken multiple times.&lt;br /&gt;
&lt;br /&gt;
''Bonus Feat:'' A feral warrior may choose to forego any of the above abilities and instead take any bonus feat for which he qualifies.&lt;br /&gt;
&lt;br /&gt;
'''Creature of Legend (Ex):''' A 20th level feral warrior is very difficult to kill. He gains the fey type and damage reduction 5/cold iron. He is still treated as having the animal type for effects which are beneficial to him, but is now immune to any effects that target animals which would be detrimental to him. He gains the monster of legend template.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>173.245.55.62</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Feral_Warrior_(3.5e_Class)</id>
		<title>Feral Warrior (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Feral_Warrior_(3.5e_Class)"/>
				<updated>2011-07-06T06:41:01Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.62: /* Game Rule Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|Missing many areas.  See the preload.}}&lt;br /&gt;
{{wikify|Does not follow the modern preload (tables, etc).}}&lt;br /&gt;
{{DnD Base Class Infobox&lt;br /&gt;
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|type=Combat-Focused&lt;br /&gt;
|desc=Nature has always created fighters. It constantly creates classes stronger, faster, and smarter than those that came before. The druid and the Ranger came before, and now it is the Feral Warriors time to shine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Feral Warrior=&lt;br /&gt;
&lt;br /&gt;
Nature has always created fighters. It constantly creates creatures stronger, faster, and smarter than those that came before. The power of these creatures has always been left to nature and the druid. Or so people thought. They were wrong. There is a creature more cunning, more dangerous than the rest. But it is not a beast. These creatures are feral warriors, warriors of the wilderness, more than even the druid and the ranger.&lt;br /&gt;
&lt;br /&gt;
'''Adventure:''' Feral warriors adventure for a number of reasons. First and foremost, they adventure to increase their own strength. They also adventure to study the civilized world and to gauge the current threat level of civilization. Some, on the other hand, join adventuring parties to better understand the civilized world.&lt;br /&gt;
&lt;br /&gt;
'''Characteristics:''' Feral warriors are designed for combat. They have taught themselves the secrets of wild combat. Their abilities focus on this. They even supply their own weapons. Feral warriors are tough, and are well placed as frontline fighters.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Feral warriors are creatures of nature, a wild force with many extremes. Feral warriors reflect this, and feral warriors of all alignments can be found.&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Feral warriors rarely worship deities. If they worship deities at all, they tend to worship deities of nature or strength. Even evil feral warriors despise undead, and no feral warrior will worship a deity that encourages the creation of such beings. Many feral warriors worship the deities of lycanthropes, for they believe that lycanthropes aren’t all that different from themselves.&lt;br /&gt;
&lt;br /&gt;
'''Backgrounds:''' Feral warriors come from the same group as druids, and are a little-known portion of the druid community. Feral warriors are, however, a rare sight at druidic gatherings. Many druids feel that feral warriors don’t belong among the ranks of the druids, and feral warriors are smart enough as a group to not push the issue. Feral warriors still look at druids as their kin, and will assist their brothers and sisters in the community if needed.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Feral warriors aren’t particularly common among the more common races. Humans are the most likely to take this class, followed closely by outcast elves and half-elves with a more martial bent. The smaller races rarely take this class, as their size makes them naturally less suited to it. Dwarven feral warriors are rarities, as they don’t fit well into the dwarves’ structured society.&lt;br /&gt;
Feral warriors are more commonly found among the savage races. Orcs, bugbears, and gnolls in particular often have levels in this class.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' Feral warriors tend to have extremely varies tastes in what they think of members of other classes. They relate best with barbarians and rangers, who share their love of nature and more martial ways. Druids and clerics are taken on a case-by-case basis, depending on their gods and how they treat the feral warrior. Few other classes get any specific responses from feral warriors, who tend to leave them to their own devices.&lt;br /&gt;
&lt;br /&gt;
'''Role:''' Like rangers, feral warriors make excellent scouts. They’re also great front-line warriors and passable archers. A front-lining feral warrior must always keep in mind that it’s armor is more restricted than a fighter’s, meaning they’ll be damaged more often.&lt;br /&gt;
&lt;br /&gt;
==Game Rule Information==&lt;br /&gt;
&lt;br /&gt;
Feral Warriors have the following game statistics:&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Dexterity is extremely important for the feral warrior, who usually wears light or no armor. Strength lends to their combat skills, and Wisdom fuels three of their most important class skills.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' Feral Warriors found adventuring are typically less well-funded than their more wild bretheren.  As such, they begin with a whopping 1d6 x 5 gold.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Feral Warrior&amp;lt;/div&amp;gt; Hit Die: d12&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +1 || +2 || +0 || +0 || style=&amp;quot;text-align: left;&amp;quot; | Bonus Language, Nature Sense, Wild Empathy,  Wild Creature, 2 Drifts, Natural Warrior (Natural Armor), Illiteracy&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2 || +2 || +3 || +0 || +0 || style=&amp;quot;text-align: left;&amp;quot; | Woodland Stride, Drift&lt;br /&gt;
|- &lt;br /&gt;
| 3 || +3 || +3 || +1 || +1 || style=&amp;quot;text-align: left;&amp;quot; | Trackless Step, Natural Warrior (Bite)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4 || +4 || +4 || +1 || +1 || style=&amp;quot;text-align: left;&amp;quot; | Hunter's Intuition, Speak With Animals, Drift&lt;br /&gt;
|- &lt;br /&gt;
| 5 || +5 || +4 || +1 || +1 || style=&amp;quot;text-align: left;&amp;quot; | Natural Warrior (Increased Speed)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6 || +6/+1 || +5 || +2 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Wild Strike, Drift&lt;br /&gt;
|- &lt;br /&gt;
| 7 || +7/+2 || +5 || +2 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Natural Warrior (Claws)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8 || +8/+3 || +6 || +2 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Endure Elements, Drift&lt;br /&gt;
|- &lt;br /&gt;
| 9 || +9/+4 || +6 || +3 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Natural Warrior (Scent)&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10 || +10/+5 || +7 || +3 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Drift&lt;br /&gt;
|- &lt;br /&gt;
| 11 || +11/+6/+1 || +7 || +3 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Nature's Strength&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 12 || 12/7/2 || 8 || 4 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Drift&lt;br /&gt;
|- &lt;br /&gt;
| 13 || +13/+8/+3 || +8 || +4 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Nature's Strength&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 14 || +14/+9/+4 || +9 || +4 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Drift&lt;br /&gt;
|- &lt;br /&gt;
| 15 || +15/+10/+5 || +9 || +5 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Nature's Strength&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 16 || +16/+11/+6/+1 || +10 || +5 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Drift&lt;br /&gt;
|- &lt;br /&gt;
| 17 || +17/+12/+7/+2 || +10 || +5 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Nature's Strength&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 18 || +18/+13/+8/+3 || +11 || +6 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Drift&lt;br /&gt;
|- &lt;br /&gt;
| 19 || +19/+14/+9/+4 || +11 || +6 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Nature's Strength&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 20 || +20/+15/+10/+5 || +12 || +6 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Creature of Legend, Drift&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Class Skills (6 + Int modifier per level; x4 at first level)'''&amp;lt;br/&amp;gt;[[Balance]] ([[Dex]]), [[Climb]] ([[Str]]), [[Craft]] ([[Int]]), [[Handle Animal]] ([[Cha]]), [[Heal]] ([[Wis]]), [[Hide]] ([[Dex]]), [[Jump]] ([[Str]]), [[Knowledge]] (Nature) ([[Int]]), [[Listen]] ([[Wis]]), [[Move Silently]] ([[Dex]]), [[Profession]] ([[Wis]]), [[Ride]] ([[Dex]]), [[Spot]] ([[Wis]]), [[Survival]] ([[Wis]]), [[Swim]] ([[Str]]), and [[Tumble]] ([[Dex]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
All of the following are class features of the feral warrior:&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' A feral warrior is proficient with all simple weapons, along with longbows and shortbows (and the composite versions of each) until 7th level, in which she loses all proficency with simple weapons and gains the ability to use her bite and claw attacks only. A feral warrior is not proficient with any armor or with shields.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Languages:''' A feral warrior’s bonus language options include Sylvan, the language of woodland creatures. This choice is in addition to the bonus languages available to the character because of his race.&lt;br /&gt;
&lt;br /&gt;
Feral warriors come from among the ranks of druids (indeed, legend has it that the first feral warrior was a druid incapable of fully wildshaping), and they too know the secret Druidic language if your DM allows. Feral warriors learn Druidic at 1st level. Like druids, feral warriors are forbidden to teach Druidic to non-druids.&lt;br /&gt;
&lt;br /&gt;
'''Nature Sense (Ex):''' A feral warrior gains a +2 bonus on Knowledge (nature) and Survival checks. &lt;br /&gt;
&lt;br /&gt;
'''Illiteracy:''' Feral warriors do not automatically know how to read and write. A feral warrior may spend 2 skill points to gain the ability to read and write all languages he is able to speak.&lt;br /&gt;
&lt;br /&gt;
A feral warrior who gains a level in any other class automatically gains literacy. Any other character who gains a feral warrior level does not lose the literacy he or she already had. &lt;br /&gt;
&lt;br /&gt;
'''Wild Empathy (Ex):''' A feral warrior can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The feral warrior rolls 1d20 and adds his feral warrior level and his Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.&lt;br /&gt;
&lt;br /&gt;
To use wild empathy, the feral warrior and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.&lt;br /&gt;
A feral warrior can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.&lt;br /&gt;
&lt;br /&gt;
'''Wild Creature (Ex):''' A feral warrior is as much an animal as he is a human. His eyes have adapted to the often dark realms of the natural world. A feral warrior gains low-light vision. If a feral warrior already has low-light vision, he receives no benefit from this bonus. A feral warrior is treated as though he were of the animal type for any effects relying on type (such as magic fang). If the effect would be detrimental to the feral warrior, he gets a +4 bonus on the save against it.&lt;br /&gt;
&lt;br /&gt;
'''Natural Warrior (Ex):''' A feral warrior’s body slowly develops into something more like the animals of the world he lives in than that of his natural form. He slowly gains a form much like a lycanthrope’s hybrid form, and the exact look of this form varies from feral warrior to feral warrior, especially once fully developed.&lt;br /&gt;
&lt;br /&gt;
At 1st level, the feral warrior gains natural armor as his skin thickens or the hair on his body begins to become more like a coat of fur. The natural armor bonus granted by this ability is equal to the feral warrior’s Constitution bonus (minimum 1).&lt;br /&gt;
&lt;br /&gt;
At 3rd level, the feral warrior gains a bite attack dealing 1d6 points of damage (assuming a Medium feral warrior). If a feral warrior already had a bite attack, the damage of the bite increases by one die type. Feral warriors may ignore the normal racial prerequisites for the Rapid Strike and all feats with Rapid Strike as a prerequisite.&lt;br /&gt;
&lt;br /&gt;
At 5th level, a feral warrior’s base speed in all movements increases by 5 feet x his Dexterity modifier. It cannot be increased by more than 10 feet per 3 feral warrior levels. A feral warrior wearing armor heavier than light or carrying a heavy load does not gain the benefits of this ability.&lt;br /&gt;
&lt;br /&gt;
At 7th level, the feral warrior gains two claw attacks, each dealing 1d4 points of damage (assuming a Medium feral warrior). A feral warrior may not mix and match his natural attacks when he uses the full-attack action unless he takes the penalties as normal for using all natural weapons. His bite is considered his primary weapon and his claws are his secondary weapons. If a feral warrior already had claws, the damage of the claws increases by one die type.&lt;br /&gt;
&lt;br /&gt;
Upon reaching 9th level, the feral warrior gains the scent ability, as described in the Monster Manual.&lt;br /&gt;
&lt;br /&gt;
'''Woodland Stride (Ex):''' Starting at 2nd level, a feral warrior may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect him.&lt;br /&gt;
&lt;br /&gt;
'''Drift (Ex):''' At 1st,2nd and every even level, a feral warrior feels the effects of drift, as can be found on pages 43-44 of Complete Divine. Drift occurs slightly differently for feral warriors than for others. A drift that would grant the feral warrior a natural weapon he already possesses uses the same dice damage that it already does (such as the lionlike claws of a Stage 3 drift), merely granting him additional uses of the same attack, along with any additional benefits. If the drift would grant no other benefits (such as the crocodile’s bite), the feral warrior’s dice damage increases by one step. You must have at least two drifts from a previous stage before you can take a drift from a new stage. You do not have to take a drift from the highest stage you have access to.&lt;br /&gt;
&lt;br /&gt;
'''Trackless Step (Ex):''' Starting at 3rd level, a feral warrior leaves no trail in natural surroundings and cannot be tracked. He may choose to leave a trail if so desired.&lt;br /&gt;
&lt;br /&gt;
'''Hunter's Intuition (Ex):''' Feral warriors know that instinct will often serve better than anything else in a fight. A 4th level feral warrior gains a bonus to Initiative equal to his Wisdom bonus, up to +1 per every 3 feral warrior levels.&lt;br /&gt;
&lt;br /&gt;
'''Speak with Animals (Ex):''' A feral warrior of 4th level or higher can speak with animals, as though he were under the effect of a permanent ''speak with animals'' spells. However, this is neither supernatural nor spell-like. The feral warrior is simply so much like his animal companions that he can understand them as though they were his kind, and they can understand him.&lt;br /&gt;
&lt;br /&gt;
'''Wild Strike (Ex):''' Feral warriors attack hard and fast, attempting to disable their opponents as fast as possible. A 6th level feral warrior who attacks in a surprise round gains a +2 bonus to damage on all natural attacks made in that round and the first full round of combat.&lt;br /&gt;
&lt;br /&gt;
'''Endure Elements (Ex):''' The feral warrior spends his time in environments far more vicious than any found in the city. His body has adjusted itself to the harsh extremes of the environment. A feral warrior of 8th level or higher constantly enjoys the benefits of the endure elements spell, though this is neither supernatural nor spell-like in nature.&lt;br /&gt;
&lt;br /&gt;
'''Nature's Strength:''' At 11th level and every other level thereafter (13th, 15th, etc.) a feral warrior may choose a special ability from the following list. An ability may only be taken once unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
''Camouflage (Ex):'' A feral warrior with this ability can use the Hide skill in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.&lt;br /&gt;
&lt;br /&gt;
''Hide in Plain Sight (Ex):'' While in any sort of natural terrain, a feral warrior with this ability can use the Hide skill even while being observed. A feral warrior must have the camouflage ability and at least one other ability to take this.&lt;br /&gt;
&lt;br /&gt;
''Vicious Creature (Ex):'' A feral warrior becomes more like the creatures he lives among and less like those of his own race. The damage dice of his natural weapons (current and future) increases by one step, as though he'd taken the Improved Natural Attack feat. In addition, he gains a +4 bonus on Wild Empathy checks, but takes a -4 penalty on all Charisma-based checks with humanoids of any type who aren't of the barbarian, druid, feral warrior, or ranger class. This feature may be taken multiple times. The bonuses and penalties stack for each time it is taken.&lt;br /&gt;
&lt;br /&gt;
''Vicious Strike (Ex):'' A feral warrior knows how to get the biggest advantage out of his attacks. The critical multiplier on his natural attacks increases by 1 (usually from x2 to x3).&lt;br /&gt;
&lt;br /&gt;
''Wild Threat (Ex):'' A feral warrior knows where to look to strike. The critical range of all his natural weapons doubles. This effect stacks with effects such as Improved Critical and keen.&lt;br /&gt;
&lt;br /&gt;
''Additional Drift (Ex):'' The feral warrior may choose any drift he can already take. This feature may be taken multiple times.&lt;br /&gt;
&lt;br /&gt;
''Bonus Feat:'' A feral warrior may choose to forego any of the above abilities and instead take any bonus feat for which he qualifies.&lt;br /&gt;
&lt;br /&gt;
'''Creature of Legend (Ex):''' A 20th level feral warrior is very difficult to kill. He gains the fey type and damage reduction 5/cold iron. He is still treated as having the animal type for effects which are beneficial to him, but is now immune to any effects that target animals which would be detrimental to him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>173.245.55.62</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:The_Three_Economies_(DnD_Other)</id>
		<title>Talk:The Three Economies (DnD Other)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:The_Three_Economies_(DnD_Other)"/>
				<updated>2011-06-12T20:31:45Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wish economy sports a fatal flaw&lt;br /&gt;
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While I like the idea that you can't just use gold for everything, the so-called wish economy (over-hyped to begin with) hinges on the fact that you can chain-bind efreet (or other wish SLA outsiders). Maybe you haven't heart, but efreet are lawful evil.  Meaning they get really upset if you disrupt their day to use them as a wish-mule, and when they're really upset they'll probably kill your ass.  It specifies that their personality is one of haughty arrogance and grudge-holding.&lt;br /&gt;
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And even if you're powerful enough to bully ONE, they're LAWFUL evil.  They gather in clans or whatever, with big noble families and shit. The MM shows the average example of an efreet (kind of how they show orcs as 1st-lvl warriors, when we know there has to be 10th-lvl barbarian chieftains); think just 'cuz you can humiliate one, that his big bro won't pop in and go, &amp;quot;oh hell naw you mortal assholes!&amp;quot;&lt;br /&gt;
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Add in the fact that you've insulted their noble family and the entire efreeti race, you, an inferior specimin from the weak and soft material plane, think you're not going to be curb-stomped as a swift action at-will? Seriously? Even though they might laugh at one, if you keep going and using them as wish-mules, there's no way they won't get pissed at your disruptive, enslaving ass.&lt;br /&gt;
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This isn't a DM's Power Word: No. Merely an application of common sense and causal thinking: &amp;quot;What if I used magic to kidnap, imprison, mindrape, and use like a tampon a dude of a race of powerful magical dickwads, whose entire people are racist, fascist twats who truly believe themselves better than everyone else, and holds grudges against those who prove them wrong (like I'm doing right now), who once I'm done using like a tampon either send him back or kill his ass (either of which will either insult him, insult his people/noble house, or both)?&amp;quot;&lt;br /&gt;
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By the time you're powerful enough to thwack the beehive that is the entire fire genie population without becoming their bitch, you can just cast wish yourself (and that XP component is a serious snag in getting the wish economy off the ground).  But even at level 20, if you continually enrage them by chain-binding, I doubt your ability to deal with a dozen 15th-lvl sorcerer efreet each riding an ancient red dragon (that's twenty-four CR 23 bad-guys, which is EL You're Fucked), whether or not they've sent hundreds of mooks to make you waste your spells and resources. You can just use divinations to know when the epic level efreeti death squads pimpslap your ass? Well if you were smart enough to do that, you wouldn't be dumb enough to piss them off in the first place! Go ahead and run to your timeless plane, think the sultan of the city of brass hasn't dealt with upstart wizards like yourself before? You've basically pissed off an elemental archduke who has eons of experience dealing with people exactly like you; kiss your ass goodbye.&lt;br /&gt;
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You could chain-bind other outsiders, but anyone who can use wish as an SLA is not going to be any happier. Noble djinn? One, they're rare. Two, you run into the whole &amp;quot;noble house&amp;quot; thing again, but to a lesser extent. Three, chaotic good does not mean chaotic nice. Glabrezu? &amp;quot;...but unless the wish is used to create pain and suffering in the world, the glabrezu demands either terrible evil acts or great sacrifice as compensation.&amp;quot; Which may or may not be a problem.&lt;br /&gt;
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For guys who pride themselves on thinking things through, the extremes of the wish economy is an incongruous example of RAWtardation. How you can talk about chain-binding efreet without experiencing cognitive dissonance is beyond me. [[User:Somebody|Somebody]] 07:29, 26 February 2011 (MST)&lt;br /&gt;
::What about when you can afford to buy scrolls of wish?  Or enslave the casters you can cast these spells.  Or cast it yourself?  15 thousand gp/day is not good.  Sure you can't enslave the entire race of efreet,  but you can just cast wish.  If you can afford things worth 25 thousand gold easy who care if you can't?  You can pay an army of demons to do it for you. Wish is an infinite wealth stream.  Period.--[[Special:Contributions/173.245.50.236|173.245.50.236]] 13:52, 12 June 2011 (MDT)&lt;br /&gt;
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Why not use a Simulacrum of a Noble Djinn that you Planar Allied for a lock of it's hair? Perfectly ethical, and Noble Djinns aren't evil.--[[Special:Contributions/173.245.55.62|173.245.55.62]] 14:31, 12 June 2011 (MDT)&lt;/div&gt;</summary>
		<author><name>173.245.55.62</name></author>	</entry>

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