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		<title>D&amp;D Wiki - User contributions [en]</title>
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		<id>http://www.dandwiki.com/wiki/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
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				<updated>2011-08-24T01:11:14Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.206: /* Comment */&lt;/p&gt;
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&lt;div&gt;{{Archives&lt;br /&gt;
|label1=Discussions 1&amp;amp;ndash;30&lt;br /&gt;
|label2=Discussions 31&amp;amp;ndash;60&lt;br /&gt;
|label3=Discussions 61&amp;amp;ndash;90&lt;br /&gt;
}}&lt;br /&gt;
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== Anti Wiki Criticism ==&lt;br /&gt;
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This is the most useful Wiki I have ever found on D&amp;amp;D, (and I've seen a LOT of on-line references).  I am currently running an adventure and I keep this site open on my lap-top as I play.  It saves me a great deal of time and speeds up play considerably.  I almost never even open my Monster Manual anymore.&lt;br /&gt;
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Kudos to the WebMaster.  --[[User:Gildavinor|Gildavinor]] 18:13, 25 September 2009 (MDT)&lt;br /&gt;
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:I agree very strongly with you, Gild!  Though I didn't sign in very often previously, I absolutely adore this Wiki.  It's the pinnacle of Dungeons and Dragons research and innovation. --[[User:Harry Mason|Harry Mason]] 18:42, 25 September 2009 (MDT)&lt;br /&gt;
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::Taking sides in any instance is a bad idea...  Neutrality is a great observational instrument if one is not affiliated therein.  --[[User:Green Dragon|Green Dragon]] 21:51, 25 September 2009 (MDT)&lt;br /&gt;
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:::Totally agree. --[[User:Lord Mattos|Lord Mattos]] 11:14, 29 November 2009 (MST)&lt;br /&gt;
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== Two Millionth View! ==&lt;br /&gt;
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Looks like today was [[Special:Statistics|the day]] folks! 2 million views on the main page! &amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid black; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Hooper|'''&amp;lt;span style=&amp;quot;background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Hooper  &amp;lt;/span&amp;gt;''']][[User talk:Hooper|&amp;lt;span style=&amp;quot;background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 12:46, 14 October 2009 (MDT)&lt;br /&gt;
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:Yeah, now there are 2,299,388 views (Jan. 13,2010)! Wohoo! --[[User:Io|Io]] 16:52, 13 January 2010&lt;br /&gt;
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And now, in the november of 2010, we have 3,080,184 views!&lt;br /&gt;
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== Size ==&lt;br /&gt;
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how many Megabytes is this whole site?  {{Unsigned|216.12.83.73|22:29, 15 November 2009 (MDT)}}&lt;br /&gt;
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:Why?  --[[User:Green Dragon|Green Dragon]] 23:40, 15 November 2009 (MST)&lt;br /&gt;
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::I was thinking of copying the source code so i cant look at it offline--[[User:Lo-Chi|Lt.Dan]] 07:20, 16 November 2009 (MST)&lt;br /&gt;
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:::You don't need the size of D&amp;amp;D Wiki as a whole when looking at the source code (&amp;quot;''View Page Source''&amp;quot; for Mozilla Firefox).  --[[User:Green Dragon|Green Dragon]] 12:12, 16 November 2009 (MST)&lt;br /&gt;
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== The Tavern ==&lt;br /&gt;
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After a huge hiatus I'm finally back to D&amp;amp;D Wiki (and happy to return!) following a long period of being almost broke.  I notice that the Tavern, which was gone when I first had to go...still isn't back.  That was one of my favorite parts of the Wiki, and I hope I'm just being stupid and missing it somewhere.  Is it gone for good?  --[[User:Harry Mason|Harry Mason]] 07:07, 4 February 2010 (UTC)&lt;br /&gt;
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:It actually was discontinued.  There is no &amp;quot;official&amp;quot; reason as to now however take a look at [[Discussion:The Tavern: use, expansion, and availability.]].  The main reason is &amp;quot;''...it is quite childish and immature at times and I feel at times it decreases the seriousness of D&amp;amp;D Wiki with childish behavior and immaturity.''&amp;quot;  [[User:Green Dragon|Green Dragon]] &amp;quot;Discussion:The Tavern: use, expansion, and availability.&amp;quot; 21:02, 20 November 2009 (MST).  --[[User:Green Dragon|Green Dragon]] 22:07, 4 February 2010 (UTC)&lt;br /&gt;
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::Ah...oh well.  That's a little sad to me, but I can see the reasoning behind it, it -was- rather vulgar at times.  Thank you for replying. :)  --[[User:Harry Mason|Harry Mason]] 01:49, 5 February 2010 (UTC)&lt;br /&gt;
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:::I'm coming back too and I too liked the tavern... I agree with the reasoning, but  I still think we should have an effective way of conversation, since a wiki is not the best tool for talking...&amp;lt;br&amp;gt;Isn't there something that could be implemented in the place of the tavern (and maybe have some rules as to swearing and misbehaviour, making disrespectful users suspended/banned from using it)?--[[User:ElfsMaster|ElfsMaster]] 10:49, 5 February 2010 (UTC)&lt;br /&gt;
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::::But this '''is''' a wiki, and by not having the sidetrack of a chat users may tend to rely more on the already established discussion tool.  Or they can leave messages on talk pages of other users.  It actually encourages the opening of discussions and talks between users on the wiki - which can lead to more wiki additions and improvements, instead of just idle chatter. &amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid black; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Hooper|'''&amp;lt;span style=&amp;quot;background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Hooper  &amp;lt;/span&amp;gt;''']][[User talk:Hooper|&amp;lt;span style=&amp;quot;background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 14:07, 5 February 2010 (UTC)&lt;br /&gt;
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:::::Appealing to people in real time is more effective than doing so passively, from what I've found. Also, just because serious discussion does not happen constantly doesn't mean it never does. I understand that a decision has been made however, so that's all I'll say on the matter. -- [[User:Jota|Jota]] 14:20, 5 February 2010 (UTC)&lt;br /&gt;
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::::::Why not do something like what facebook has and when a user is logged in, they have a little chat bar? i know there are a lot of difficulties with that, including having &amp;quot;friends lists&amp;quot; and the like, but its an idea. --[[User:Ozzy1234567890|Ozzy1234567890]] 07:21, 26 January 2011 (MST)&lt;br /&gt;
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== Search Incapacitation ==&lt;br /&gt;
The search function has been completely nonfunctional for me for a good few days, maybe half a week or more now.  Once in a while I'll nail to a T an article's name, and it'll transport me there.  Just hitting Search or mistyping anything causes it to utterly fail for me.  Is this just a localized problem (which I don't think it is, I've used 3 different computers to try and access it, all were on different networks) or what's going on?  --[[User:Harry Mason|Harry Mason]] 05:08, 26 February 2010 (UTC)&lt;br /&gt;
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:Is it actually giving you an error, or just pulling up the extended/advanced search function ''(which is normal when you don't type an article name perfectly)''?. &amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid black; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Hooper|'''&amp;lt;span style=&amp;quot;background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Hooper  &amp;lt;/span&amp;gt;''']][[User talk:Hooper|&amp;lt;span style=&amp;quot;background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 13:28, 26 February 2010 (UTC)&lt;br /&gt;
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::I'm having the same issues, the message &amp;quot;Query failed: connection to localhost:3312 failed (errno=111, msg=Connection refused)&amp;quot; appears when I try to search for something.&lt;br /&gt;
::I'm having a similar problem, mainly in that I can't browse things, I can only see things when I search for them, which, makes looking at the diffrent races, quite difficult  [[User:Sevant|Sevant]] 18:23, 5 July 2010 (UTC)&lt;br /&gt;
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:::Search is working once again.  --[[User:Green Dragon|Green Dragon]] 12:14, 22 August 2010 (MDT)&lt;br /&gt;
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== Official Content Designation ==&lt;br /&gt;
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Could a homebrew template be added?  I keep coming here after a Google search and I keep finding overpowered homebrew things (like [[Paragon_of_Light/Darkness_%283.5e_Prestige_Class%29]]) and it usually takes me a moment to figure out that it's not official, just something some random person made up.  I'd prefer to see some sort of note to that effect at the top of the page. [[User:Banaticus|Banaticus]] 02:57, 21 May 2010 (UTC)&lt;br /&gt;
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:Ummm... A template is already added on all official pages. This is a homebrew site, so all articles are automatically assumed to be homebrew unless they are specified otherwise.--[[User:Vrail|Vrail]] 03:10, 21 May 2010 (UTC)&lt;br /&gt;
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::There already is a homebrew template. Look down at the bottom of that page you linked... see where it says &amp;quot;{{DnD Classes Breadcrumb}} &amp;amp;rarr; [[DnD Prestige Classes|Prestige Classes]]&amp;quot;? &amp;quot;Homebrew&amp;quot; is even in the wording of the template. If you are looking for ONLY SRD material then look for pages starting with &amp;quot;SRD:&amp;quot;. They will all have OGL templates as well.&lt;br /&gt;
::Additionally, much of our homebrew content has ratings by other users, so you should know right away if it's overpowered. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 14:39, 21 May 2010 (UTC)&lt;br /&gt;
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== Pictures Down? ==&lt;br /&gt;
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While it might be my computer, it appears that something happened to the pictures on the site. They don't seem to be displaying. Am I wrong? Was there an announcement that I missed? [[User:Noname|Aristocles]] 05:20, 4 June 2010 (UTC)&lt;br /&gt;
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:This question was already brought up on GD's talk page under [[User talk:Green Dragon#Images lost again|this header]]. However no clear answer was given by GD. All I know is that no, it is not your computer, and no there was no announcement. The pictures still exist on the media repository, however they are not linking properly. --[[User:Vrail|Vrail]] 13:05, 4 June 2010 (UTC)&lt;br /&gt;
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::Images have been fixed.  --[[User:Green Dragon|Green Dragon]] 12:12, 22 August 2010 (MDT)&lt;br /&gt;
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:::Are you sure? I dont see any- ANYWHERE!!! [[User:DragonFist|DragonFist]] 20:13, 17 December 2010 (MST)&lt;br /&gt;
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::::This may have been a cache problem.  I assume this is no longer a problem as they have been working for me for quite a while now.  --[[User:Green Dragon|Green Dragon]] 15:13, 9 August 2011 (MDT)&lt;br /&gt;
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== Marking a page as homebrew ==&lt;br /&gt;
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How do we mark a page as homebrew?  Take [Alon (3.5e Deity)] for instance.  It turns out he's a homebrew god, although I don't see that anywhere on the page.  It's sometimes difficult to tell the difference on this wiki between homebrew things and official things. [[Special:Contributions/97.93.94.242|97.93.94.242]] 12:42, 24 August 2010 (MDT)&lt;br /&gt;
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:Any properly-created page should have a clear breadcrumb at the bottom of the page which leads back to a homebrew page. In addition any user-created content belongs in [[:Category:User]]. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 13:22, 27 August 2010 (MDT)&lt;br /&gt;
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::You can also just click &amp;quot;3.5e Open Game Content&amp;quot; on the sidebar to take you to the &amp;quot;official&amp;quot; material. Almost everything on this site is homebrew. Because of that, what we do is mark pages that are official. If you don't see a template that says &amp;quot;Open Game Content&amp;quot;, then the page you are viewing is essentially guaranteed to be homebrew content. --[[User:Badger|Badger]] 14:24, 27 August 2010 (MDT)&lt;br /&gt;
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== 3 Million View ==&lt;br /&gt;
Just a quick pat on the back, as per Statistics the main page has hit 3 million views.  Too bad our news is months behind. &amp;amp;nbsp;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;border: 1px solid black; -moz-border-radius:10px&amp;quot;&amp;gt;[[User:Hooper|'''&amp;lt;span style=&amp;quot;background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px&amp;quot;&amp;gt;  Hooper  &amp;lt;/span&amp;gt;''']][[User talk:Hooper|&amp;lt;span style=&amp;quot;background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;talk&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Contributions/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;contribs&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]][[Special:Emailuser/Hooper|&amp;lt;span style=&amp;quot;background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;email&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 22:46, 3 January 2011 (MST)&lt;br /&gt;
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:That's ok, I'm months behind on reading --[[User:Calidore Chase|Calidore Chase]] 04:33, 17 March 2011 (MDT)&lt;br /&gt;
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== Advice on Creating Animal ==&lt;br /&gt;
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Ok so i have no clue how to do this but i want to make an Exploding Chicken animal for D20M and all i know is that its a regular chicken that explodes when within 15ft of any nonchaotic for 1d6 damage at a range of  20ft. they have a total health of 3. they also are weak and are just mobile... firecracker i guess would be the best way of puting it. my DM said to just put it on here cause he wants to see what others think. thanks! *EDIT* i ment D20M Apocolypse&lt;br /&gt;
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:I can't give you mechanical help with creating your creature, but I can give you wiki help. Go [[Add_a_New_D20M_Creature|here]] and replace &amp;quot;CreatureName&amp;quot; with &amp;quot;Exploding Chicken&amp;quot; or whatever you want to name it. Leave a space and (D20 Modern Creature) after the name, and then press &amp;quot;Create New Creature&amp;quot;. It will take you to a page with a pre-load designed for creatures in the d20M universe (I don't know if that is the same as d20M Apocalypse, is it?). Like I said, I don't know anything about the d20M system, so I can't help you write your creature and balance it, but if you need help with tables or other wiki formatting, leave a message on my talk page. One last thing, don't forget to sign your posts by typing &amp;lt;nowiki&amp;gt; --~~~~ &amp;lt;/nowiki&amp;gt;. --[[User:Badger|Badger]] 13:44, 21 January 2011 (MST)&lt;br /&gt;
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::Thanks! and its pretty much the same as other systems. and i guess i ment that i needed tables for things like different sizes and their modifiers and things like that --[[User:Ozzy1234567890|Ozzy1234567890]] 10:54, 24 January 2011 (MST)&lt;br /&gt;
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== April 1 ==&lt;br /&gt;
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Is there going to be another [[:Category:April Fools|April Fools]] thing this year? -[[User:Ozzy1234567890|Ozzy1234567890]] 08:15, 28 March 2011 (MDT)&lt;br /&gt;
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:Well I'm going to add April Fool stuff. I don't know about other people though. --[[User:Milo v3|Milo High-Hill]] 15:26, 28 March 2011 (MDT)&lt;br /&gt;
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::If you're looking for ideas, try updating the random hooker table from the [[Dungeon Master's Guide (1e AD&amp;amp;D)|1e DMG]].  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:08, 28 March 2011 (MDT)&lt;br /&gt;
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:::I've added the Chew'd Button and I'm going add Summon Potato this after noon.--[[User:Milo v3|Milo High-Hill]] 21:23, 31 March 2011 (MDT)&lt;br /&gt;
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== Sheild Bash? ==&lt;br /&gt;
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Hello ive been playing DnD 3.5 for a while now and I have a question a heavy sheild with spikes does 1d8 damage now when i enchanted it with &amp;quot;Bashing&amp;quot; my friends told me it now does 3d6 on a shield bash is this correct?  {{unsigned|Grunt|2011-04-12 16:36}}&lt;br /&gt;
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: Not quite.  A [[SRD:Heavy Shield#Enhancements|spiked heavy shield]] does 1d6, not 1d8.  According to the 3.5 FAQ, the bashing quality stacks with a spiked shield which raises the damage to 2d6.  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:22, 12 April 2011 (MDT)&lt;br /&gt;
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== Prototype... Class? Template? Race? Can someone help? ==&lt;br /&gt;
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Hello in my groups recent dnd sessions we decided to try for an OP campaign as in epic class's  templates and races based off of movies, books, games, etc... so if anyone has ever played the game ''Prototype'' and know about &amp;quot;Alex Mercer&amp;quot; and his &amp;quot;powers&amp;quot; then you would know what kind of chacacter I want for our OP Campaign. unfortionatly I dont know anything about making class's/Races/templates. So i was wondering if somebody could either make one for me or help me with making it. It would be very much appreciated.&lt;br /&gt;
DND 3.5 PLEASE!&lt;br /&gt;
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::The best person to ask, I believe, is [[User:Badger|Badger]]. --[[User:Ozzy1234567890|Ozzy1234567890]] 09:25, 16 April 2011 (MDT)&lt;br /&gt;
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== Campaign Setting Help ==&lt;br /&gt;
:''Discussion moved to [[User talk:Ohgren#I have a question]].''  &amp;lt;small&amp;gt;--[[User:Badger|Badger]] 00:31, 17 May 2011 (MDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
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== Have an Idea ==&lt;br /&gt;
:''Discussion moved to [[Discussion:Half-Demon_Combinations]].''  &amp;lt;small&amp;gt;--[[User:Badger|Badger]] 19:48, 14 June 2011 (MDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
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== Weapon Enhancement Formula appears to be inconsistent ==&lt;br /&gt;
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:''Discussion moved to [[SRD Talk:Magic Items#Weapon Enhancement Formula appears to be inconsistent]].''  &amp;lt;small&amp;gt;—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 17:26, 18 July 2011 (MDT)&amp;lt;/small&amp;gt;&lt;br /&gt;
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== Site nominated for an Award ==&lt;br /&gt;
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[[File:Oggie statue trans small.png|thumb]]&lt;br /&gt;
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Just thought I would let you guys know: D&amp;amp;D Wiki has been nominated for an OGGIE.  The OGGIEs are the industry awards thereby.  Nowhere near as big as the ENnies or Origin awards, the OGGIEs reflect the games, people, and tools that our members appreciate.  {{User:Hooper/autosig2}} 18:52, 14 August 2011 (MDT)&lt;br /&gt;
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:Unfortunately this may not be accepted at this time.  See also [[Talk:DnD Links#Lifestyles]].  I hope for a difference next year (or next award period).  --[[User:Green Dragon|Green Dragon]] 21:40, 15 August 2011 (MDT)&lt;br /&gt;
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::I don't follow GD.  This isn't a site, simply an award.  One of the sites mentioned is that link is also up for it, but its not a link or anything.  If you prefer to not accept the nomination, we can revert to one of the other nominees that had lesser votes. Not really sure what you mean by the above statement. {{User:Hooper/autosig2}} 22:08, 15 August 2011 (MDT)&lt;br /&gt;
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:::I mean that the link is not acceptable at the moment because of licensing problems.  As soon as it is this may be mentioned here.  --[[User:Green Dragon|Green Dragon]] 22:11, 15 August 2011 (MDT)&lt;br /&gt;
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::::Wait, are you telling me we are refusing an award because the O.G.R.E. website uses a license that we don't? --[[User:Badger|Badger]] 00:20, 16 August 2011 (MDT)&lt;br /&gt;
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:::::What link? {{User:Hooper/autosig2}} 06:10, 16 August 2011 (MDT)&lt;br /&gt;
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::::::No.  Because they have [[:Category:Valgora Setting]] content licensed incorrectly.  It is actually licensed under the GNU FDL v1.2.  Were that to be changed then it would be no problem.  --[[User:Green Dragon|Green Dragon]] 12:15, 16 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Although that is wholly incorrect in regards to how licensing works when the original author publishes , its not what I'm asking. What link? Being nominated for an award has not resulted in a single link off site. So again, what link? &lt;br /&gt;
:::::::Anyways, in the interest of not rearguing an argument you've already lost that has no bearing, if you're uncomfortable let me know and well invalidate the nomination and let the next site in line receive it. (Didn't mean for that to sound rude, dang text based conversations. I just have no interest in revisiting the license discussion, especially when I see no connection) {{User:Hooper/autosig2}} 13:55, 16 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Well, Hooper, I'm willing to bet that the O.G.R.E.s aren't going to re-license their own material to make GD happy, so we're at an impasse here. I understand that our nomination for this award has no external links related to it at all, but apparently GD doesn't. On a personal note, totally unofficial in every way, thanks for the nomination. --[[User:Badger|Badger]] 15:12, 16 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::It wasn't me actually. Since I was the contact point for members I abstained from nominating myself. We had about 300 unique nominators, and expect about 3k unique voters.  I was really happy to see this site on the list. Well, maybe next year. {{User:Hooper/autosig2}} 15:22, 16 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::I find myself rather disappointed with this response. I am aligned with Hooper and Badger on all regards. [[User:Jwguy|Jwguy]] 09:19, 18 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::The problem stems from that D&amp;amp;D Wiki is then considering itself irrelevant or subservient.  Both these would rather be avoided if they are actually otherwise so.  --[[User:Green Dragon|Green Dragon]] 21:36, 18 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::Anyone have a clue as to what Green Dragon's on about? Really, &amp;quot;considering itself irrelevant or subservient&amp;quot;? To ''what'', exactly? --[[Special:Contributions/173.245.56.158|173.245.56.158]] 01:59, 19 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::I am somewhat confused by this explanation. I am going to quote definitions to help spell out why, no offense intended. &lt;br /&gt;
:::::::::::::&amp;quot;The Problem stems from that D&amp;amp;D Wiki is then considering itself 'irreverent' (an adjective used to describe something that is disrespectful, sarcastic, and/or lacking in overall seriousness.) or 'subservient' (an adjective used to describe something that is useful in an inferior capacity or is compliantly submissive).&amp;quot;&lt;br /&gt;
:::::::::::::Are you attempting to say that accepting an award that praises the site for it's content (I presume this is what the reward is for, honestly) indicates either of these things? If anything, it appears to mean the opposite of the first definition, as we're being recognized for honors, and the second is unlikely, since, again, we're being recognized for honors, not complying to their whims or submitting to superiority. Another thing is I don't see how this deals with the licensing problem, above, which I find myself agreeing with Hooper, on that note, having read over a large amount of licensing information due to links to past discussions. [[User:Jwguy|Jwguy]] 12:11, 19 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
{{Discussion Indentation Revert}}&lt;br /&gt;
&lt;br /&gt;
:Sorry I meant &amp;quot;irrelevant&amp;quot;.  I spelled it wrong initially and in Firefox the first spellcheck result turned up with &amp;quot;irreverent&amp;quot;.&lt;br /&gt;
:&amp;quot;Considering itself irrelevant or subservient&amp;quot; to its own functions was meant.&lt;br /&gt;
:Not accepting anything, ''linking'' to a site out of respect which does considers D&amp;amp;D Wiki's functions irrelevant and subversive (through the link) makes D&amp;amp;D Wiki then consider itself also so (or recognize such a consideration).  This is what I am talking about.  --[[User:Green Dragon|Green Dragon]] 23:07, 19 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Except that reason makes not a lick of sense and gives the impression that you do not understand the facts. Did you somehow got the Oggies confused with...what, the Internet Razzies? Is it Opposite Week? As near as I can tell, OGRE is a roleplaying organization which wishes to acknowledge the D&amp;amp;D wiki as a fine D&amp;amp;D resource upon the Internet. '''They nominated the wiki for an award'''. One would think you would at least crack a smile over the fact that at least a few people in an unaffiliated group nominated the wiki for one of their awards and allow the nomination to be acknowledged and claim the prize if you get it. By the way, Hooper, which award was it? [[Special:Contributions/173.245.56.158|173.245.56.158]] 00:22, 20 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::I'd link to it, but.........    Its &amp;quot;Website of the Year.&amp;quot; Other contestants include a project funding platform site, a community game development &amp;amp; playtest site, an RPG advocacy site, etc. {{User:Hooper/autosig2}} 09:57, 20 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::Green Dragon, your previous comments can barely be considered English. I'm having a hard time understanding you. Are you suggesting that OGRE, through its licensing, is acting as though we exist to serve them? That is perhaps one of the silliest things I've ever heard on this wiki, and I've been part of some incredibly asinine discussions here. --[[User:Badger|Badger]] 10:55, 20 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::Were they to license the content under the GNU FDL v1.2 appropriately (comparable to OGC; if it is allowed) it would be different.  However implying that D&amp;amp;D Wiki's functions are nonexistent or irrelevant to others' functions is, by definition, an irrelevant or subservient consideration.  --[[User:Green Dragon|Green Dragon]] 12:01, 20 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::What content or license? The award is not a license, its simply an award. The winners will be given fair use to display the appropriate award. That's the only license at all related to this. GD, everyone is having a very hard time understanding you. We're not trying to be rude, it just seems like you're making no sense.The award is simply an acknowledgement of appreciation, it has no other effect. To say an acknowledgements somehow equals irrelevance is hard to follow. {{User:Hooper/autosig2}} 12:10, 20 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::The mixing, picking, and matching going on here I cannot understand.  A is to A as A is to A.  See also [[Talk:DnD Links#Lifestyles]] for more information about the problem.  --[[User:Green Dragon|Green Dragon]] 13:54, 20 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Umm, what? I don't know if this is the worse, or best, conversation ever. {{User:Hooper/autosig2}} 15:06, 20 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Hooper, this is the exact same problem that we had with the other wiki. Content licensing and re-licensing. Green Dragon has one understanding of the law, and some people (a number that appears to include everyone else in the world) has a different understanding. This time, OGRE has licensed the Valgora setting under CC-BY-SA, and we have it under GNU FDL v1.2. Because these aren't the same license, GD feels (and correct me if I'm wrong) that we are being slighted/ignored/other bad things. Because of that, we here at D&amp;amp;Dwiki will pretend that they don't exist, until they begin to comply with GD's understanding of the law. It seems foolish for us to ask you to re-license your material under GNU FDL v1.2 (considering it is an out-dated license anyway), so I won't even bother asking you to consider it. And, to answer your last comment, having been in my fair share of conversations, I'm going to say this is neither the best or the worst. However, his last comment might go down in history alongside a few other gems of what I call EnGDlish. --[[User:Badger|Badger]] 17:35, 20 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::&amp;lt;cite&amp;gt;Were they to license the content under the GNU FDL v1.2 appropriately (comparable to OGC; if it is allowed) it would be different. &amp;lt;b&amp;gt;However implying that D&amp;amp;D Wiki's functions are nonexistent or irrelevant to others' functions is, by definition, an irrelevant or subservient consideration. --Green Dragon&amp;lt;/b&amp;gt;&amp;lt;/cite&amp;gt;&lt;br /&gt;
::::::::::Green Dragon, I will presume this is your main and only prominent standing argument against accepting the award. I provide the following rebuttal: First, I wish to know, by link and explanation, preferably, when, where, and how O.G.R.E. has implied this, or that the award has implied this; These are the only subjects that would be considered relevant to your argument, on the subject at hand, as these appear to be the only subjects concerning our site, here. Second, the emboldened text is a bit of stretch, on your part: While you are incorrect regarding the 'by definition' part, since considering ''anything'' irrelevant or non-existent does not match the definition of subservient (I posted it earlier), and irrelevance references itself in irrelevant, I fail to see why this matters? The key point of '''Irrelevant''', by definition, is that there is no connection, no relation, unimportant in circumstance or consideration, etc., and therefore, the idea that the site uses a different, but entirely legal, correct, and appropriate license, is inconsequential to D&amp;amp;D Wiki in every way, since the two sites are not related. All that matters is the legality of each item, viewed separately from each site, on the level that we are, now. There is no conflict or relation. Because of these reasons, I fail to see why you argue this point, or how you believe this award is unacceptable. There is no subservience, at all, and there is no irrelevance in accepting the award (We accept the award based on the fact that it is award to our site, for our content, and is therefore relevant to the site), and the site is irrelevant in every other manner (licensing, members, etc.). [[User:Jwguy|Jwguy]] 10:58, 21 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::{{Warning/Text}}  It also appears that he specifically checks the license a particular thing is under.  {{Warning/Text}}  [[Special:Contributions/173.245.56.158|173.245.56.158]] 11:47, 21 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::{{warning|comparedselectedrevisions=http://www.dandwiki.com/w/index.php?title=Talk%3AMain_Page&amp;amp;action=historysubmit&amp;amp;diff=531045&amp;amp;oldid=531027|brokenpolicy=direct rudeness: personal attacks, rudeness, belittling|warningnumber=1|warningbannumber=1|issuedate=Issued on 17:21, 21 August 2011 (MDT)|signature=--[[User:Green Dragon|Green Dragon]] 17:21, 21 August 2011 (MDT)}}&lt;br /&gt;
&lt;br /&gt;
:::::::::::::''(a number that appears to include everyone else in the world)'' does not include people who need to care.  People with authoritative knowledge on this subject has reaffirmed what I have been saying.  This is just one of those &amp;quot;internet postings myths&amp;quot; that people seem to cling to.  Humans are varied.&lt;br /&gt;
:::::::::::::With my terminology I was just putting an opinion onto the subject.  The fact comes from [[DnD Links]] (top text).  This answers many of the questions about this subject.&lt;br /&gt;
:::::::::::::''(considering it is an out-dated license anyway)'' does not include the fact that new MW installs still list it as a possibility.  Whatever outdated means as well.  --[[User:Green Dragon|Green Dragon]] 17:21, 21 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::::Regardless of my unattended argument, I decided to do some research on my own. Google is great, praise it. I came up with a simple solution. Why don't we just upgrade our license to GNU FDL 1.3? It is a more up-to-date version of our current license, and 'lo and behold, it manages to get rid of the whole compability problem with CC-BY-SA. At this point, clinging to 1.2, an obsolete version of the license, only generates more problems and needless strife. This option allows us to not bicker over this obviously controversial issue (Of which I must comment, Green Dragon, that sometimes your replies are hard to understand and do not address presented issues, and can exacerbate that), an issue which has apparently been active for a good long time before this one, according to the many links that we've been presented.&lt;br /&gt;
&lt;br /&gt;
::::::::::::::To summarize, every bit of this can be avoid by simply upgrading to the new GNU Free Documentation License 1.3, which &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; allow usage under CC-BY-SA. No-one loses face, no-one argues about vague legalese, and we have a happy wiki. [[User:Jwguy|Jwguy]] 00:28, 22 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::::That was mentioned during our last debate. Nothing came of it. Not sure why, as it does solve all our problems. I think it has something to do with we aren't legally allowed to update our license, if I recall correctly. --[[User:Badger|Badger]] 18:51, 22 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
===Comment===&lt;br /&gt;
&lt;br /&gt;
With this much bickering, I'm not sure that we deserve a &amp;quot;best of&amp;quot; anything award. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 17:55, 21 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:We'd be a shoo-in for &amp;quot;Website with most internal strife&amp;quot;, though. Any chance of that being a category next year, Hooper? ''':)''' --[[User:Badger|Badger]] 20:07, 21 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::I think its all the ways of making things which are dealt with completely differently on other wikis (like Wikipedia) workable in a wiki environment.  Who knew links were going to be selective?  I had known for a while that something had to be done.  Who knew that blocking was to be used in disjuncture?  Who knows.  --[[User:Green Dragon|Green Dragon]] 20:17, 21 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::I'm not really sure what that means, but I don't think that's it. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 22:35, 21 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::It probably has to do with the administration or something. Who knows. It is all so mysterious. --[[Special:Contributions/173.245.50.26|173.245.50.26]] 14:50, 22 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::Umm...  [[DnD Links]] and [[Warning Policy]] are so...?  Read them please.  --[[User:Green Dragon|Green Dragon]] 20:10, 22 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::::Are so... what? You can't really blame them for anything, since we can change the policy to be whatever we want. [[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 09:05, 23 August 2011 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Hooper should win the &amp;quot;making up awards that mean nothing&amp;quot; award. Also the &amp;quot;most [[Discussion:Trust_Issues|chihuahua-like]]&amp;quot; award. Actually, Hooper should make up a million awards and give them to himself; he earned them! Green Dragon, I don't get why you would turn down such a prestigious award. --[[Special:Contributions/173.245.55.206|173.245.55.206]] 19:11, 23 August 2011 (MDT)&lt;/div&gt;</summary>
		<author><name>173.245.55.206</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Azure_Knight_(3.5e_Class)</id>
		<title>Azure Knight (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Azure_Knight_(3.5e_Class)"/>
				<updated>2011-08-18T01:26:19Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.206: /* Making a Azure Knight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Azure Knight ==&lt;br /&gt;
&lt;br /&gt;
An evil knight that has killed countless people. He has gained evil power from his sword. And the bane of all that is good and rightous.&lt;br /&gt;
&lt;br /&gt;
=== Making a Azure Knight ===&lt;br /&gt;
&lt;br /&gt;
The Azure knight can take a beating and keep on going, but it has trouble working with non chaotic evil classes, unless it is for it's own gain.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Str is a must for this class as well as Con. But if you want it to be effective from a range go for Wis.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Almost always humans.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any Evil.&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' [6d4 x 10] gp.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Any&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Azure Knight}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Power Points/Day|Power&amp;lt;br/&amp;gt;Points/Day]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Powers Known|Powers&amp;lt;br/&amp;gt;Known]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Maximum Power Level Known|Maximum Power&amp;lt;br/&amp;gt;Level Known]]&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +2 || +0 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Corrupt Sword, Corrupt Arm, Bonus Feat&lt;br /&gt;
|0&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;||1||1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +3 || +0 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Summon Lightning 2/day&lt;br /&gt;
|1||2||1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +3 || +1 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Blaze 2/day, Bonus Feat&lt;br /&gt;
|3||3||1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +4 || +1 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Flame Pillar 1/day, Improved Summon Lightning&lt;br /&gt;
|5||4||2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +4 || +4 || +1 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Soul Extraction, Improved Corrupt Weapon&lt;br /&gt;
|7||5||2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +5 || +5 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|11||6||2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +6/+1 || +5 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Flame Pillar &lt;br /&gt;
|15||7||3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +7/+2 || +6 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Greater Summon Lightning&lt;br /&gt;
|19||8||3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +8/+3 || +6 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Blaze, Bonus Feat&lt;br /&gt;
|23||9||3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +9/+4 || +7 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Corrupt Weapon&lt;br /&gt;
|27||10||4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +10/+5 || +7 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Blaze 5/day, Flame Pillar 5/day, Summon Lightning 5/day&lt;br /&gt;
|35||11||4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +8 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Mad Cry, Improved Flame Pillar, Bonus Feat&lt;br /&gt;
|43||12||4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +8 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Shaking Stomp, Sweep Strike&lt;br /&gt;
|51||13||5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +9 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Heave&lt;br /&gt;
|59||14||5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +9 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Greater Corrupt sword, Bonus Feat&lt;br /&gt;
|67||15||5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +10 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Soul Extraction&lt;br /&gt;
|79||16||6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +16/+11/+6/+1 || +10 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Greater Blaze, Greater Flame Pillar, Superior summon Lightning&lt;br /&gt;
|91||17||6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +17/+12/+7/+2 || +11 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Dark Energy, Bonus Feat&lt;br /&gt;
|103||18||6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +18/+13/+8/+3 || +11 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Summon Lightning 10/Day, Blaze 10/Day, Flame Pillar 10/Day&lt;br /&gt;
|115||19||6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +19/+14/+9/+4 || +12 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Dark Impulse, Master Corrupt Weapon&lt;br /&gt;
|127||20||6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + Int modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Features ====&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the Azure Knight.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' The Azure knight is proficient with all Martial weapons (including the bastard sword) and with all armor but not shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Power Points/Day}}:''' A Azure Knight’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: Azure Knight|Table: Azure Knight]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high [[SRD:Wisdom|Wisdom]] score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.&lt;br /&gt;
&lt;br /&gt;
'''Powers Known:''' A Azure Knight begins play knowing one psychic warrior power of your choice. Each time he achieves a new level, he unlocks the knowledge of a new power. &lt;br /&gt;
Choose the powers known from the [[SRD:Psychic Warrior Powers|psychic warrior power list]]. A Azure Knight can manifest any power that has a power point cost equal to or lower than his manifester level. &lt;br /&gt;
The total number of powers a Azure Knight can manifest in a day is limited only by his daily power points. &lt;br /&gt;
A Azure Knight simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points. &lt;br /&gt;
&lt;br /&gt;
The [[SRD:DC|Difficulty Class]] for [[SRD:Saving Throw|saving throws]] against a Azure Knight power is 10 + the power’s level + the Azure Knight's [[SRD:Wisdom|Wisdom]] modifier. &lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' At 1st level, a Azure Knight gets a bonus combat-oriented feat in addition to the feat that any 1st level character gets. The Azure Knight gains an additional bonus feat at 3rd level and every three levels thereafter (6th, 9th, 12th, 15th, and 18th). These bonus feats must be drawn from the feats noted as [[SRD:Fighter Bonus Feats|fighter bonus feats]] or [[SRD:Psionic Feats|psionic feats]]. The Azure Knight must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums. A Azure Knight can choose feats that specifically require levels in the fighter class as long as he is of the same level that the fighter must be. &lt;br /&gt;
&lt;br /&gt;
These bonus feats are in addition to the feats that a character of any class gains every three levels. A Azure Knight is not limited to fighter bonus feats and psionic feats when choosing these other feats.&lt;br /&gt;
&lt;br /&gt;
'''Corrupt Weapon:''' at 1st level the Azure knight's weapon has it's own aura of evil. The weapon causes 1d10 necrotic damage. While dealing damage with the weapon you take 1d4 damage. At level 5 this attack does 2d6 necrotic damage and you take 1d6 damage. At level 10 it deals 2d8 necrotic damage and you take 1d8 damage. At Level 15 it deals 2d12 necrotic damage and you take 1d10 damage. At level 20 it deals 2d20 necrotic damage and you no longer take damage. The Corrupt weapon has sentience and can talk to it's wielder. The corrupt weapon has an eye growing on it and if it is damaged the wielder takes damage equal to it.&lt;br /&gt;
&lt;br /&gt;
'''Corrupt Arm:''' An Azure Knight's right arm has been disfigured into a large, 3 fingered mass. When making an unarmed strike with the corrupted arm it deals and additional 1d6 lethal damage, this arm is also hard enough to be used as a shield giving +2 shield bonus to AC.&lt;br /&gt;
&lt;br /&gt;
'''Summon Lightning:''' at 2nd level the Azure knight can summon a bolt of lightning to hit a square up to 30 ft from him. This deals 1d6 damage to the target. At 4th level the damage is increase to 2d6. At 8th level this attack can target 5 squares within 30 feet of the Azure knight and damage is increase to 2d8. At level 17 the lightning can hit all squares within 30 ft. of the Azure Knight.&lt;br /&gt;
&lt;br /&gt;
'''Blaze:''' at 3rd level the Azure Knight can set his corrupted sword ablaze to cause an additional 1d6 fire damage. At 9th level add 2d6 fire at 17th level 3d6.&lt;br /&gt;
&lt;br /&gt;
'''Flame Pillar:''' at the 4th level the Azure Knight can create a pillar of fire to deal 1d12 damage to an enemy (up to 60 ft. away) and all adjacent squares of the target. At the 7th level this damage is increased to 2d8. At the 12th level this damage increases to 2d12. At 17th level this damage is increase to 3d12.&lt;br /&gt;
&lt;br /&gt;
'''Soul Extraction:''' When landing the final blow on an enemy you extract your opponents soul healing yourself by (1d10 + wis mod.) At 18th level increase this to 2d20 + wis mod.&lt;br /&gt;
&lt;br /&gt;
'''Mad Cry:''' At the 12th level once an encounter the Azure Knight can let out a blood curdling cry. Any enemy within 30ft must make a will save of (10 + 1/2 Level + Wis mod) or be shaken for 1d4 (+ Azure Knight's Level) rounds.&lt;br /&gt;
&lt;br /&gt;
'''Shaking Stomp:''' At the 13th level, once an encounter the Azure Knight can (as a move action) stomp on the ground to cause all things in adjacent squares to become flat footed. This does provoke attacks of opportunities.&lt;br /&gt;
&lt;br /&gt;
'''Sweep Strike:''' at the 13th level, an Azure Knight may make a trip attack to all targets adjacent to him. An enemy must make a ref save of (1/2 HD+Dex mod) or be knocked prone.&lt;br /&gt;
&lt;br /&gt;
'''Heave:''' at 14th level if your first attack was successful you may make a Str check against your targets Fort to launch them into the air 5ft.x str mod.&lt;br /&gt;
&lt;br /&gt;
'''Dark Energy:''' at 18th level once an encounter you may make an attack to cause 1d12 force damage and push all adjacent targets away.&lt;br /&gt;
&lt;br /&gt;
'''Dark Impulse:''' At the 20th level the Azure Knight may make an attack 1/week on all targets within 120 ft of the Azure Knight that causes 5d20 points of Force Damage. This attack sends a Medium character flying 120 ft. Large 100ft. Giant 80 ft. Colossal 60 ft. Gargantuan 40 ft.&lt;br /&gt;
&lt;br /&gt;
==== Ex-Azure Knight ====&lt;br /&gt;
&lt;br /&gt;
An Azure Knight can only become an Ex-Azure Knight by piercing his own corrupted sword with another weapon. After which the now Ex-Azure Knight has to go through a painful process that lasts one hour of returning to normal. The Ex-Azure losses all abilities and their corrupted sword and are no longer Evil. They keep any feats they had gained as an Azure Knight.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;/div&gt;</summary>
		<author><name>173.245.55.206</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Azure_Knight_(3.5e_Class)</id>
		<title>Azure Knight (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Azure_Knight_(3.5e_Class)"/>
				<updated>2011-08-18T01:23:56Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.206: /* Making a Azure Knight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Azure Knight ==&lt;br /&gt;
&lt;br /&gt;
An evil knight that has killed countless people. He has gained evil power from his sword. And the bane of all that is good and rightous.&lt;br /&gt;
&lt;br /&gt;
=== Making a Azure Knight ===&lt;br /&gt;
&lt;br /&gt;
The Azure knight can take a beating and keep on going, but it has trouble working with non chaotic evil classes, unless it is for it's own gain.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Str is a must for this class as well as Con. But if you want it to be effective from a range go for Wis.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Almost always humans.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any Evil.&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' [6d4 x 10] gp.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Any&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Azure Knight}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Power Points/Day|Power&amp;lt;br/&amp;gt;Points/Day]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Powers Known|Powers&amp;lt;br/&amp;gt;Known]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Maximum Power Level Known|Maximum Power&amp;lt;br/&amp;gt;Level Known]]&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +2 || +0 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Corrupt Sword, Corrupt Arm, Bonus Feat&lt;br /&gt;
|0&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;||1||1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +3 || +0 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Summon Lightning 2/day&lt;br /&gt;
|1||2||1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +3 || +1 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Blaze 2/day, Bonus Feat&lt;br /&gt;
|3||3||1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +4 || +1 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Flame Pillar 1/day, Improved Summon Lightning&lt;br /&gt;
|5||4||2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +4 || +4 || +1 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Soul Extraction, Improved Corrupt Weapon&lt;br /&gt;
|7||5||2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +5 || +5 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|11||6||2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +6/+1 || +5 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Flame Pillar &lt;br /&gt;
|15||7||3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +7/+2 || +6 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Greater Summon Lightning&lt;br /&gt;
|19||8||3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +8/+3 || +6 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Blaze, Bonus Feat&lt;br /&gt;
|23||9||3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +9/+4 || +7 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Corrupt Weapon&lt;br /&gt;
|27||10||4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +10/+5 || +7 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Blaze 5/day, Flame Pillar 5/day, Summon Lightning 5/day&lt;br /&gt;
|35||11||4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +8 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Mad Cry, Improved Flame Pillar, Bonus Feat&lt;br /&gt;
|43||12||4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +8 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Shaking Stomp, Sweep Strike&lt;br /&gt;
|51||13||5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +9 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Heave&lt;br /&gt;
|59||14||5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +9 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Greater Corrupt sword, Bonus Feat&lt;br /&gt;
|67||15||5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +10 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Soul Extraction&lt;br /&gt;
|79||16||6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +16/+11/+6/+1 || +10 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Greater Blaze, Greater Flame Pillar, Superior summon Lightning&lt;br /&gt;
|91||17||6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +17/+12/+7/+2 || +11 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Dark Energy, Bonus Feat&lt;br /&gt;
|103||18||6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +18/+13/+8/+3 || +11 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Summon Lightning 10/Day, Blaze 10/Day, Flame Pillar 10/Day&lt;br /&gt;
|115||19||6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +19/+14/+9/+4 || +12 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Dark Impulse, Master Corrupt Weapon&lt;br /&gt;
|127||20||6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + Int modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Features ====&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the Azure Knight.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' The Azure knight is proficient with all Martial weapons (including the bastard sword) and with all armor but not shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Power Points/Day}}:''' A Azure Knight’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: Azure Knight|Table: Azure Knight]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high [[SRD:Wisdom|Wisdom]] score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.&lt;br /&gt;
&lt;br /&gt;
'''Powers Known:''' A Azure Knight begins play knowing one psychic warrior power of your choice. Each time he achieves a new level, he unlocks the knowledge of a new power. &lt;br /&gt;
Choose the powers known from the [[SRD:Psychic Warrior Powers|psychic warrior power list]]. A Azure Knight can manifest any power that has a power point cost equal to or lower than his manifester level. &lt;br /&gt;
The total number of powers a Azure Knight can manifest in a day is limited only by his daily power points. &lt;br /&gt;
A Azure Knight simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points. &lt;br /&gt;
&lt;br /&gt;
The [[SRD:DC|Difficulty Class]] for [[SRD:Saving Throw|saving throws]] against a Azure Knight power is 10 + the power’s level + the Azure Knight's [[SRD:Wisdom|Wisdom]] modifier. &lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' At 1st level, a Azure Knight gets a bonus combat-oriented feat in addition to the feat that any 1st level character gets. The Azure Knight gains an additional bonus feat at 3rd level and every three levels thereafter (6th, 9th, 12th, 15th, and 18th). These bonus feats must be drawn from the feats noted as [[SRD:Fighter Bonus Feats|fighter bonus feats]] or [[SRD:Psionic Feats|psionic feats]]. The Azure Knight must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums. A Azure Knight can choose feats that specifically require levels in the fighter class as long as he is of the same level that the fighter must be. &lt;br /&gt;
&lt;br /&gt;
These bonus feats are in addition to the feats that a character of any class gains every three levels. A Azure Knight is not limited to fighter bonus feats and psionic feats when choosing these other feats.&lt;br /&gt;
&lt;br /&gt;
'''Corrupt Weapon:''' at 1st level the Azure knight's weapon has it's own aura of evil. The weapon causes 1d10 necrotic damage. While dealing damage with the weapon you take 1d4 damage. At level 5 this attack does 2d6 necrotic damage and you take 1d6 damage. At level 10 it deals 2d8 necrotic damage and you take 1d8 damage. At Level 15 it deals 2d12 necrotic damage and you take 1d10 damage. At level 20 it deals 2d20 necrotic damage and you no longer take damage. The Corrupt weapon has sentience and can talk to it's wielder. The corrupt weapon has an eye growing on it and if it is damaged the wielder takes damage equal to it.&lt;br /&gt;
&lt;br /&gt;
'''Corrupt Arm:''' An Azure Knight's right arm has been disfigured into a large, 3 fingered mass. When making an unarmed strike with the corrupted arm it deals and additional 1d6 lethal damage, this arm is also hard enough to be used as a shield giving +2 shield bonus to AC.&lt;br /&gt;
&lt;br /&gt;
'''Summon Lightning:''' at 2nd level the Azure knight can summon a bolt of lightning to hit a square up to 30 ft from him. This deals 1d6 damage to the target. At 4th level the damage is increase to 2d6. At 8th level this attack can target 5 squares within 30 feet of the Azure knight and damage is increase to 2d8. At level 17 the lightning can hit all squares within 30 ft. of the Azure Knight.&lt;br /&gt;
&lt;br /&gt;
'''Blaze:''' at 3rd level the Azure Knight can set his corrupted sword ablaze to cause an additional 1d6 fire damage. At 9th level add 2d6 fire at 17th level 3d6.&lt;br /&gt;
&lt;br /&gt;
'''Flame Pillar:''' at the 4th level the Azure Knight can create a pillar of fire to deal 1d12 damage to an enemy (up to 60 ft. away) and all adjacent squares of the target. At the 7th level this damage is increased to 2d8. At the 12th level this damage increases to 2d12. At 17th level this damage is increase to 3d12.&lt;br /&gt;
&lt;br /&gt;
'''Soul Extraction:''' when performing a coup de grace you extract your opponents soul healing yourself by (1d10 + wis mod.) At 18th level increase this to 2d20 + wis mod.&lt;br /&gt;
&lt;br /&gt;
'''Mad Cry:''' At the 12th level once an encounter the Azure Knight can let out a blood curdling cry. Any enemy within 30ft must make a will save of (10 + 1/2 Level + Wis mod) or be shaken for 1d4 (+ Azure Knight's Level) rounds.&lt;br /&gt;
&lt;br /&gt;
'''Shaking Stomp:''' At the 13th level, once an encounter the Azure Knight can (as a move action) stomp on the ground to cause all things in adjacent squares to become flat footed. This does provoke attacks of opportunities.&lt;br /&gt;
&lt;br /&gt;
'''Sweep Strike:''' at the 13th level, an Azure Knight may make a trip attack to all targets adjacent to him. An enemy must make a ref save of (1/2 HD+Dex mod) or be knocked prone.&lt;br /&gt;
&lt;br /&gt;
'''Heave:''' at 14th level if your first attack was successful you may make a Str check against your targets Fort to launch them into the air 5ft.x str mod.&lt;br /&gt;
&lt;br /&gt;
'''Dark Energy:''' at 18th level once an encounter you may make an attack to cause 1d12 force damage and push all adjacent targets away.&lt;br /&gt;
&lt;br /&gt;
'''Dark Impulse:''' At the 20th level the Azure Knight may make an attack 1/week on all targets within 120 ft of the Azure Knight that causes 5d20 points of Force Damage. This attack sends a Medium character flying 120 ft. Large 100ft. Giant 80 ft. Colossal 60 ft. Gargantuan 40 ft.&lt;br /&gt;
&lt;br /&gt;
==== Ex-Azure Knight ====&lt;br /&gt;
&lt;br /&gt;
An Azure Knight can only become an Ex-Azure Knight by piercing his own corrupted sword with another weapon. After which the now Ex-Azure Knight has to go through a painful process that lasts one hour of returning to normal. The Ex-Azure losses all abilities and their corrupted sword and are no longer Evil. They keep any feats they had gained as an Azure Knight.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;/div&gt;</summary>
		<author><name>173.245.55.206</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Azure_Knight_(3.5e_Class)</id>
		<title>Azure Knight (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Azure_Knight_(3.5e_Class)"/>
				<updated>2011-08-18T01:21:28Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.206: /* Azure Knight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Azure Knight ==&lt;br /&gt;
&lt;br /&gt;
An evil knight that has killed countless people. He has gained evil power from his sword. And the bane of all that is good and rightous.&lt;br /&gt;
&lt;br /&gt;
=== Making a Azure Knight ===&lt;br /&gt;
&lt;br /&gt;
The Azure knight can take a beating and keep on going, but it has trouble working with non chaotic evil classes, unless it is for it's own gain.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Str is a must for this class as well as Con. But if you want it to be effective from a range go for Wis.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Almost always humans.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any Evil.&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' [6d4 x 10] gp.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Any&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Azure Knight}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Power Points/Day|Power&amp;lt;br/&amp;gt;Points/Day]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Powers Known|Powers&amp;lt;br/&amp;gt;Known]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Maximum Power Level Known|Maximum Power&amp;lt;br/&amp;gt;Level Known]]&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +2 || +0 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Corrupt Sword, Corrupt Arm, Bonus Feat&lt;br /&gt;
|0&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;||1||1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +3 || +0 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Summon Lightning 2/day&lt;br /&gt;
|1||2||1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +3 || +1 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Blaze 2/day, Bonus Feat&lt;br /&gt;
|3||3||1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +4 || +1 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Flame Pillar 1/day, Improved Summon Lightning&lt;br /&gt;
|5||4||2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +4 || +4 || +1 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Soul Extraction, Improved Corrupt Weapon&lt;br /&gt;
|7||5||2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +5 || +5 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|11||6||2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +6/+1 || +5 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Flame Pillar &lt;br /&gt;
|15||7||3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +7/+2 || +6 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Greater Summon Lightning&lt;br /&gt;
|19||8||3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +8/+3 || +6 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Blaze, Bonus Feat&lt;br /&gt;
|23||9||3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +9/+4 || +7 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Corrupt Weapon&lt;br /&gt;
|27||10||4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +10/+5 || +7 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Blaze 5/day, Flame Pillar 5/day, Summon Lightning 5/day&lt;br /&gt;
|35||11||4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +8 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Mad Cry, Improved Flame Pillar, Bonus Feat&lt;br /&gt;
|43||12||4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +8 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Shaking Stomp, Sweep Strike&lt;br /&gt;
|51||13||5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +9 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Heave&lt;br /&gt;
|59||14||5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +9 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Greater Corrupt sword, Bonus Feat&lt;br /&gt;
|67||15||5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +10 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Soul Extraction&lt;br /&gt;
|79||16||6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +16/+11/+6/+1 || +10 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Greater Blaze, Greater Flame Pillar, Superior summon Lightning&lt;br /&gt;
|91||17||6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +17/+12/+7/+2 || +11 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Dark Energy, Bonus Feat&lt;br /&gt;
|103||18||6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +18/+13/+8/+3 || +11 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|115||19||6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +19/+14/+9/+4 || +12 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Dark Impulse, Master Corrupt Weapon&lt;br /&gt;
|127||20||6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + Int modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Features ====&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the Azure Knight.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' The Azure knight is proficient with all Martial weapons (including the bastard sword) and with all armor but not shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Power Points/Day}}:''' A Azure Knight’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: Azure Knight|Table: Azure Knight]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high [[SRD:Wisdom|Wisdom]] score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.&lt;br /&gt;
&lt;br /&gt;
'''Powers Known:''' A Azure Knight begins play knowing one psychic warrior power of your choice. Each time he achieves a new level, he unlocks the knowledge of a new power. &lt;br /&gt;
Choose the powers known from the [[SRD:Psychic Warrior Powers|psychic warrior power list]]. A Azure Knight can manifest any power that has a power point cost equal to or lower than his manifester level. &lt;br /&gt;
The total number of powers a Azure Knight can manifest in a day is limited only by his daily power points. &lt;br /&gt;
A Azure Knight simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points. &lt;br /&gt;
&lt;br /&gt;
The [[SRD:DC|Difficulty Class]] for [[SRD:Saving Throw|saving throws]] against a Azure Knight power is 10 + the power’s level + the Azure Knight's [[SRD:Wisdom|Wisdom]] modifier. &lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' At 1st level, a Azure Knight gets a bonus combat-oriented feat in addition to the feat that any 1st level character gets. The Azure Knight gains an additional bonus feat at 3rd level and every three levels thereafter (6th, 9th, 12th, 15th, and 18th). These bonus feats must be drawn from the feats noted as [[SRD:Fighter Bonus Feats|fighter bonus feats]] or [[SRD:Psionic Feats|psionic feats]]. The Azure Knight must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums. A Azure Knight can choose feats that specifically require levels in the fighter class as long as he is of the same level that the fighter must be. &lt;br /&gt;
&lt;br /&gt;
These bonus feats are in addition to the feats that a character of any class gains every three levels. A Azure Knight is not limited to fighter bonus feats and psionic feats when choosing these other feats.&lt;br /&gt;
&lt;br /&gt;
'''Corrupt Weapon:''' at 1st level the Azure knight's weapon has it's own aura of evil. The weapon causes 1d10 necrotic damage. While dealing damage with the weapon you take 1d4 damage. At level 5 this attack does 2d6 necrotic damage and you take 1d6 damage. At level 10 it deals 2d8 necrotic damage and you take 1d8 damage. At Level 15 it deals 2d12 necrotic damage and you take 1d10 damage. At level 20 it deals 2d20 necrotic damage and you no longer take damage. The Corrupt weapon has sentience and can talk to it's wielder. The corrupt weapon has an eye growing on it and if it is damaged the wielder takes damage equal to it.&lt;br /&gt;
&lt;br /&gt;
'''Corrupt Arm:''' An Azure Knight's right arm has been disfigured into a large, 3 fingered mass. When making an unarmed strike with the corrupted arm it deals and additional 1d6 lethal damage, this arm is also hard enough to be used as a shield giving +2 shield bonus to AC.&lt;br /&gt;
&lt;br /&gt;
'''Summon Lightning:''' at 2nd level the Azure knight can summon a bolt of lightning to hit a square up to 30 ft from him. This deals 1d6 damage to the target. At 4th level the damage is increase to 2d6. At 8th level this attack can target 5 squares within 30 feet of the Azure knight and damage is increase to 2d8. At level 17 the lightning can hit all squares within 30 ft. of the Azure Knight.&lt;br /&gt;
&lt;br /&gt;
'''Blaze:''' at 3rd level the Azure Knight can set his corrupted sword ablaze to cause an additional 1d6 fire damage. At 9th level add 2d6 fire at 17th level 3d6.&lt;br /&gt;
&lt;br /&gt;
'''Flame Pillar:''' at the 4th level the Azure Knight can create a pillar of fire to deal 1d12 damage to an enemy (up to 60 ft. away) and all adjacent squares of the target. At the 7th level this damage is increased to 2d8. At the 12th level this damage increases to 2d12. At 17th level this damage is increase to 3d12.&lt;br /&gt;
&lt;br /&gt;
'''Soul Extraction:''' when performing a coup de grace you extract your opponents soul healing yourself by (1d10 + wis mod.) At 18th level increase this to 2d20 + wis mod.&lt;br /&gt;
&lt;br /&gt;
'''Mad Cry:''' At the 12th level once an encounter the Azure Knight can let out a blood curdling cry. Any enemy within 30ft must make a will save of (10 + 1/2 Level + Wis mod) or be shaken for 1d4 (+ Azure Knight's Level) rounds.&lt;br /&gt;
&lt;br /&gt;
'''Shaking Stomp:''' At the 13th level, once an encounter the Azure Knight can (as a move action) stomp on the ground to cause all things in adjacent squares to become flat footed. This does provoke attacks of opportunities.&lt;br /&gt;
&lt;br /&gt;
'''Sweep Strike:''' at the 13th level, an Azure Knight may make a trip attack to all targets adjacent to him. An enemy must make a ref save of (1/2 HD+Dex mod) or be knocked prone.&lt;br /&gt;
&lt;br /&gt;
'''Heave:''' at 14th level if your first attack was successful you may make a Str check against your targets Fort to launch them into the air 5ft.x str mod.&lt;br /&gt;
&lt;br /&gt;
'''Dark Energy:''' at 18th level once an encounter you may make an attack to cause 1d12 force damage and push all adjacent targets away.&lt;br /&gt;
&lt;br /&gt;
'''Dark Impulse:''' At the 20th level the Azure Knight may make an attack 1/week on all targets within 120 ft of the Azure Knight that causes 5d20 points of Force Damage. This attack sends a Medium character flying 120 ft. Large 100ft. Giant 80 ft. Colossal 60 ft. Gargantuan 40 ft.&lt;br /&gt;
&lt;br /&gt;
==== Ex-Azure Knight ====&lt;br /&gt;
&lt;br /&gt;
An Azure Knight can only become an Ex-Azure Knight by piercing his own corrupted sword with another weapon. After which the now Ex-Azure Knight has to go through a painful process that lasts one hour of returning to normal. The Ex-Azure losses all abilities and their corrupted sword and are no longer Evil. They keep any feats they had gained as an Azure Knight.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;/div&gt;</summary>
		<author><name>173.245.55.206</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Azure_Knight_(3.5e_Class)</id>
		<title>Azure Knight (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Azure_Knight_(3.5e_Class)"/>
				<updated>2011-08-18T01:19:39Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Azure Knight ==&lt;br /&gt;
&lt;br /&gt;
An evil knight that has killed countless people. He has gained evil power from his sword. And the bane of all that is good and rightous.&lt;br /&gt;
&lt;br /&gt;
=== Making a Azure Knight ===&lt;br /&gt;
&lt;br /&gt;
The Azure knight can take a beating and keep on going, but it has trouble working with non chaotic evil classes, unless it is for it's own gain.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Str is a must for this class as well as Con. But if you want it to be effective from a range go for Wis.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Almost always humans.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any Evil.&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' [6d4 x 10] gp.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Any&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Azure Knight}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Power Points/Day|Power&amp;lt;br/&amp;gt;Points/Day]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Powers Known|Powers&amp;lt;br/&amp;gt;Known]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Maximum Power Level Known|Maximum Power&amp;lt;br/&amp;gt;Level Known]]&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +2 || +0 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Corrupt Sword, Corrupt Arm, Bonus Feat&lt;br /&gt;
|0&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;||1||1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +3 || +0 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Summon Lightning 2/day&lt;br /&gt;
|1||2||1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +3 || +1 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Blaze 2/day, Bonus Feat&lt;br /&gt;
|3||3||1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +4 || +1 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Flame Pillar 1/day, Improved Summon Lightning&lt;br /&gt;
|5||4||2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +4 || +4 || +1 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Soul Extraction, Improved Corrupt Weapon&lt;br /&gt;
|7||5||2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +5 || +5 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|11||6||2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +6/+1 || +5 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Flame Pillar &lt;br /&gt;
|15||7||3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +7/+2 || +6 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Greater Summon Lightning&lt;br /&gt;
|19||8||3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +8/+3 || +6 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Blaze, Bonus Feat&lt;br /&gt;
|23||9||3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +9/+4 || +7 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Corrupt Weapon&lt;br /&gt;
|27||10||4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +10/+5 || +7 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Blaze 5/day, Flame Pillar 5/day, Summon Lightning 5/day&lt;br /&gt;
|35||11||4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +8 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Mad Cry, Improved Flame Pillar, Bonus Feat&lt;br /&gt;
|43||12||4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +8 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Shaking Stomp, Sweep Strike&lt;br /&gt;
|51||13||5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +9 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Heave&lt;br /&gt;
|59||14||5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +9 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Greater Corrupt sword, Bonus Feat&lt;br /&gt;
|67||15||5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +10 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Soul Extraction&lt;br /&gt;
|79||16||6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +16/+11/+6/+1 || +10 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Greater Blaze, Greater Flame Pillar, Superior summon Lightning&lt;br /&gt;
|91||17||6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +17/+12/+7/+2 || +11 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Dark Energy, Bonus Feat&lt;br /&gt;
|103||18||6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +18/+13/+8/+3 || +11 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|115||19||6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +19/+14/+9/+4 || +12 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Dark Impulse, Master Corrupt Weapon&lt;br /&gt;
|127||20||6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + Int modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Features ====&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the Azure Knight.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' The Azure knight is proficient with all Martial weapons (including the bastard sword) and with all armor but not shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Power Points/Day}}:''' A Azure Knight’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: Azure Knight|Table: Azure Knight]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high [[SRD:Wisdom|Wisdom]] score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.&lt;br /&gt;
&lt;br /&gt;
'''Powers Known:''' A Azure Knight begins play knowing one psychic warrior power of your choice. Each time he achieves a new level, he unlocks the knowledge of a new power. &lt;br /&gt;
Choose the powers known from the [[SRD:Psychic Warrior Powers|psychic warrior power list]]. A Azure Knight can manifest any power that has a power point cost equal to or lower than his manifester level. &lt;br /&gt;
The total number of powers a Azure Knight can manifest in a day is limited only by his daily power points. &lt;br /&gt;
A Azure Knight simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points. &lt;br /&gt;
&lt;br /&gt;
The [[SRD:DC|Difficulty Class]] for [[SRD:Saving Throw|saving throws]] against a Azure Knight power is 10 + the power’s level + the Azure Knight's [[SRD:Wisdom|Wisdom]] modifier. &lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' At 1st level, a Azure Knight gets a bonus combat-oriented feat in addition to the feat that any 1st level character gets. The Azure Knight gains an additional bonus feat at 3rd level and every three levels thereafter (6th, 9th, 12th, 15th, and 18th). These bonus feats must be drawn from the feats noted as [[SRD:Fighter Bonus Feats|fighter bonus feats]] or [[SRD:Psionic Feats|psionic feats]]. The Azure Knight must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums. A Azure Knight can choose feats that specifically require levels in the fighter class as long as he is of the same level that the fighter must be. &lt;br /&gt;
&lt;br /&gt;
These bonus feats are in addition to the feats that a character of any class gains every three levels. A Azure Knight is not limited to fighter bonus feats and psionic feats when choosing these other feats.&lt;br /&gt;
&lt;br /&gt;
'''Corrupt Weapon:''' at 1st level the Azure knight's weapon has it's own aura of evil. The weapon causes 1d10 necrotic damage. While dealing damage with the weapon you take 1d4 damage. At level 5 this attack does 2d6 necrotic damage and you take 1d6 damage. At level 10 it deals 2d8 necrotic damage and you take 1d8 damage. At Level 15 it deals 2d12 necrotic damage and you take 1d10 damage. At level 20 it deals 2d20 necrotic damage and you no longer take damage. The Corrupt weapon has sentience and can talk to it's wielder. The corrupt weapon has an eye growing on it and if it is damaged the wielder takes damage equal to it.&lt;br /&gt;
&lt;br /&gt;
'''Corrupt Arm:''' An Azure Knight's right arm has been disfigured into a large, 3 fingered mass. When making an unarmed strike with the corrupted arm it deals and additional 1d6 lethal damage, this arm is also hard enough to be used as a shield giving +2 shield bonus to AC.&lt;br /&gt;
&lt;br /&gt;
'''Summon Lightning:''' at 2nd level the Azure knight can summon a bolt of lightning to hit a square up to 30 ft from him. This deals 1d6 damage to the target. At 4th level the damage is increase to 2d6. At 8th level this attack can target 5 squares within 30 feet of the Azure knight and damage is increase to 2d8. At level 17 the lightning can hit all squares within 30 ft. of the Azure Knight.&lt;br /&gt;
&lt;br /&gt;
'''Blaze:''' at 3rd level the Azure Knight can set his corrupted sword ablaze to cause an additional 1d6 fire damage. At 9th level add 2d6 fire at 17th level 3d6.&lt;br /&gt;
&lt;br /&gt;
'''Flame Pillar:''' at the 4th level the Azure Knight can create a pillar of fire to deal 1d12 damage to an enemy (up to 60 ft. away) and all adjacent squares of the target. At the 7th level this damage is increased to 2d8. At the 12th level this damage increases to 2d12. At 17th level this damage is increase to 3d12.&lt;br /&gt;
&lt;br /&gt;
'''Soul Extraction:''' when performing a coup de grace you extract your opponents soul healing yourself by (1d10 + wis mod.) At 18th level increase this to 2d20 + wis mod.&lt;br /&gt;
&lt;br /&gt;
'''Mad Cry:''' At the 12th level once an encounter the Azure Knight can let out a blood curdling cry. Any enemy within 30ft must make a will save of (10 + 1/2 Level + Wis mod) or be shaken for 1d4 (+ Azure Knight's Level) rounds.&lt;br /&gt;
&lt;br /&gt;
'''Shaking Stomp:''' At the 13th level, once an encounter the Azure Knight can (as a move action) stomp on the ground to cause all things in adjacent squares to become flat footed. This does provoke attacks of opportunities.&lt;br /&gt;
&lt;br /&gt;
'''Sweep Strike:''' at the 13th level, an Azure Knight may make a trip attack to all targets adjacent to him. An enemy must make a ref save of (1/2 HD+Dex mod) or be knocked prone.&lt;br /&gt;
&lt;br /&gt;
'''Heave:''' at 14th level if your first attack was successful you may make a Str check against your targets Fort to launch them into the air 5ft.x str mod.&lt;br /&gt;
&lt;br /&gt;
'''Dark Energy:''' at 18th level once an encounter you may make an attack to cause 1d12 force damage and push all adjacent targets away.&lt;br /&gt;
&lt;br /&gt;
'''Dark Impulse:''' At the 20th level the Azure Knight may make an attack 1/week on all targets within 120 ft of the Azure Knight that causes 5d20 points of Force Damage. This attack sends a Medium character flying 120 ft. Large 100ft. Giant 80 ft. Colossal 60 ft. Gargantuan 40 ft.&lt;br /&gt;
&lt;br /&gt;
==== Ex-Azure Knight ====&lt;br /&gt;
&lt;br /&gt;
An Azure Knight can only become an Ex-Azure Knight by piercing his own corrupted sword with another weapon. After which the now Ex-Azure Knight has to go through a painful process that lasts one hour of returning to normal. The Ex-Azure losses all abilities and their corrupted sword and are no longer Evil. They keep any feats they had gained as an Azure Knight.&lt;br /&gt;
&lt;br /&gt;
==== Epic &amp;lt;-class name-&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Azure Knight}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d12&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | bonus feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; |  bonus feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | Blaze/10 day, summon lightning 10/day flame pillar 5/day&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | Dark Impulse 3/week&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
5 + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic Azure Knight gains a bonus feat (selected from the list of epic fighter bonus feats) every 2 levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-Sample race of your choice-&amp;gt; &amp;lt;-class name-&amp;gt; Starting Package ====&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' &amp;lt;-Weapon selection for starting at 1st level with this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbrieviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If innapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbrieviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If innapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
&amp;lt;-copy and paste the rows as necessary.-&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' &amp;lt;-1st-level feat selection-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' &amp;lt;-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. -&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' &amp;lt;-Starting armor and other equipment outside of weapons.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' &amp;lt;-Starting gold using this package.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Information ===&lt;br /&gt;
&lt;br /&gt;
==== Playing a &amp;lt;-class name-&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' &amp;lt;-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' &amp;lt;-How this class typically interacts with other classes and how characters of this class interact with characters of other classes-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' &amp;lt;-Typical role in combat-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' &amp;lt;-Typical advancement options for characters with this class.  Include desirable multiclass options-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-pluralized class name-&amp;gt; in the World ====&lt;br /&gt;
&lt;br /&gt;
{{quote|&amp;lt;-Some quote from a character of this class-&amp;gt;|orig=&amp;lt;-NPC name-&amp;gt;, &amp;lt;-race-&amp;gt; &amp;lt;-class-&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Where characters of this class fit in a d20 world.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' &amp;lt;-day in the life of a character of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' &amp;lt;-notable NPCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' &amp;lt;-info on what, where, when, and how characters of this class congregate and assemble-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' &amp;lt;-How NPCs react to PCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-class name-&amp;gt; Lore ====&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in &amp;lt;-the appropriate skills-&amp;gt; can research &amp;lt;-pluralized class name-&amp;gt; to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;-the appropriate skills-&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | This is a very Evil Knight.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | The Azure Knight can steal your soul.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | Stab his Sword's eye to free him.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | This Evil Knight was once a very Chivalric young man.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-pluralized class name-&amp;gt; in the Game ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' &amp;lt;-Possible variant conceptions of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL &amp;lt;!-- EL Number --&amp;gt;:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;/div&gt;</summary>
		<author><name>173.245.55.206</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Azure_Knight_(3.5e_Class)</id>
		<title>Azure Knight (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Azure_Knight_(3.5e_Class)"/>
				<updated>2011-08-18T01:15:19Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.206: &lt;/p&gt;
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&lt;div&gt;{{needsbalance|Does not follow the guidelines for class creation roughly outlined on [[Character Class Design Guidelines (DnD Guideline)|Character Class Design Guidelines]].}}&lt;br /&gt;
{{stub|Missing text throughout (and an example NPC).}}&lt;br /&gt;
{{wikify|Does not follow the preload/missing parts of the preload.  See also the preload.}}&lt;br /&gt;
{{wording|Does not read through well.}}&lt;br /&gt;
{{DnD Base Class Infobox&lt;br /&gt;
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|authors= Bradao&lt;br /&gt;
|datecreated= 1/3/11&lt;br /&gt;
|status= Needs more fleshing out&lt;br /&gt;
|editing= please don't touch, but fix words if you can&lt;br /&gt;
|type= Bad Guy, Combat-Focused&lt;br /&gt;
|desc= The Azure knight. The bane of all things good. This knight was made by a knight who has gone mad and is in control of a greater power. The Azure knight has been known to stop entire bands of knights on his own while wielding an evil corrupted sword.&lt;br /&gt;
&lt;br /&gt;
== Azure Knight ==&lt;br /&gt;
&lt;br /&gt;
An evil knight that has killed countless people. He has gained evil power from his sword. His right arm has been disfigured into a large, 3 fingered mass.&lt;br /&gt;
&lt;br /&gt;
=== Making a Azure Knight ===&lt;br /&gt;
&lt;br /&gt;
The Azure knight can take a beating and keep on going, but it has trouble working with non chaotic evil classes, unless it is for it's own gain.&lt;br /&gt;
&lt;br /&gt;
'''Abilities:''' Str is a must for this class as well as Con. But if you want it to be effective from a range go for Wis.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Almost always humans.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any Evil.&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' [6d4 x 10] gp.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Any&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Azure Knight}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d12&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Power Points/Day|Power&amp;lt;br/&amp;gt;Points/Day]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Powers Known|Powers&amp;lt;br/&amp;gt;Known]]&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Maximum Power Level Known|Maximum Power&amp;lt;br/&amp;gt;Level Known]]&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +2 || +0 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Corrupt Sword, Corrupt Arm, Bonus Feat&lt;br /&gt;
|0&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;||1||1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +3 || +0 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Summon Lightning 2/day&lt;br /&gt;
|1||2||1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +3 || +1 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Blaze 2/day, Bonus Feat&lt;br /&gt;
|3||3||1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +3 || +4 || +1 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Flame Pillar 1/day, Improved Summon Lightning&lt;br /&gt;
|5||4||2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +4 || +4 || +1 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Soul Extraction, Improved Corrupt Weapon&lt;br /&gt;
|7||5||2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +5 || +5 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|11||6||2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +6/+1 || +5 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Flame Pillar &lt;br /&gt;
|15||7||3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +7/+2 || +6 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Greater Summon Lightning&lt;br /&gt;
|19||8||3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +8/+3 || +6 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Blaze, Bonus Feat&lt;br /&gt;
|23||9||3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +9/+4 || +7 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Corrupt Weapon&lt;br /&gt;
|27||10||4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +10/+5 || +7 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Blaze 5/day, Flame Pillar 5/day, Summon Lightning 5/day&lt;br /&gt;
|35||11||4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +8 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Mad Cry, Improved Flame Pillar, Bonus Feat&lt;br /&gt;
|43||12||4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +8 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Shaking Stomp, Sweep Strike&lt;br /&gt;
|51||13||5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +9 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Heave&lt;br /&gt;
|59||14||5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +9 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Greater Corrupt sword, Bonus Feat&lt;br /&gt;
|67||15||5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +10 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Improved Soul Extraction&lt;br /&gt;
|79||16||6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +16/+11/+6/+1 || +10 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Greater Blaze, Greater Flame Pillar, Superior summon Lightning&lt;br /&gt;
|91||17||6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +17/+12/+7/+2 || +11 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Dark Energy, Bonus Feat&lt;br /&gt;
|103||18||6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +18/+13/+8/+3 || +11 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|115||19||6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +19/+14/+9/+4 || +12 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Dark Impulse, Master Corrupt Weapon&lt;br /&gt;
|127||20||6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + Int modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Class Features ====&lt;br /&gt;
&lt;br /&gt;
All of the following are class features of the Azure Knight.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' The Azure knight is proficient with all Martial weapons (including the bastard sword) and with all armor but not shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Power Points/Day}}:''' A Azure Knight’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: Azure Knight|Table: Azure Knight]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high [[SRD:Wisdom|Wisdom]] score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.&lt;br /&gt;
&lt;br /&gt;
'''Powers Known:''' A Azure Knight begins play knowing one psychic warrior power of your choice. Each time he achieves a new level, he unlocks the knowledge of a new power. &lt;br /&gt;
Choose the powers known from the [[SRD:Psychic Warrior Powers|psychic warrior power list]]. A Azure Knight can manifest any power that has a power point cost equal to or lower than his manifester level. &lt;br /&gt;
The total number of powers a Azure Knight can manifest in a day is limited only by his daily power points. &lt;br /&gt;
A Azure Knight simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points. &lt;br /&gt;
&lt;br /&gt;
The [[SRD:DC|Difficulty Class]] for [[SRD:Saving Throw|saving throws]] against a Azure Knight power is 10 + the power’s level + the Azure Knight's [[SRD:Wisdom|Wisdom]] modifier. &lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' At 1st level, a Azure Knight gets a bonus combat-oriented feat in addition to the feat that any 1st level character gets. The Azure Knight gains an additional bonus feat at 3rd level and every three levels thereafter (6th, 9th, 12th, 15th, and 18th). These bonus feats must be drawn from the feats noted as [[SRD:Fighter Bonus Feats|fighter bonus feats]] or [[SRD:Psionic Feats|psionic feats]]. The Azure Knight must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums. A Azure Knight can choose feats that specifically require levels in the fighter class as long as he is of the same level that the fighter must be. &lt;br /&gt;
&lt;br /&gt;
These bonus feats are in addition to the feats that a character of any class gains every three levels. A Azure Knight is not limited to fighter bonus feats and psionic feats when choosing these other feats.&lt;br /&gt;
&lt;br /&gt;
'''Corrupt Weapon:''' at 1st level the Azure knight's weapon has it's own aura of evil. The weapon causes 1d10 necrotic damage. While dealing damage with the weapon you take 1d4 damage. At level 5 this attack does 2d6 necrotic damage and you take 1d6 damage. At level 10 it deals 2d8 necrotic damage and you take 1d8 damage. At Level 15 it deals 2d12 necrotic damage and you take 1d10 damage. At level 20 it deals 2d20 necrotic damage and you no longer take damage. The Corrupt weapon has sentience and can talk to it's wielder. The corrupt weapon has an eye growing on it and if it is damaged the wielder takes damage equal to it.&lt;br /&gt;
&lt;br /&gt;
'''Corrupt Arm:''' An Azure Knight's right arm has been disfigured into a large, 3 fingered mass. When making an unarmed strike with the corrupted arm it deals and additional 1d6 lethal damage, this arm is also hard enough to be used as a shield giving +2 shield bonus to AC.&lt;br /&gt;
&lt;br /&gt;
'''Summon Lightning:''' at 2nd level the Azure knight can summon a bolt of lightning to hit a square up to 30 ft from him. This deals 1d6 damage to the target. At 4th level the damage is increase to 2d6. At 8th level this attack can target 5 squares within 30 feet of the Azure knight and damage is increase to 2d8. At level 17 the lightning can hit all squares within 30 ft. of the Azure Knight.&lt;br /&gt;
&lt;br /&gt;
'''Blaze:''' at 3rd level the Azure Knight can set his corrupted sword ablaze to cause an additional 1d6 fire damage. At 9th level add 2d6 fire at 17th level 3d6.&lt;br /&gt;
&lt;br /&gt;
'''Flame Pillar:''' at the 4th level the Azure Knight can create a pillar of fire to deal 1d12 damage to an enemy (up to 60 ft. away) and all adjacent squares of the target. At the 7th level this damage is increased to 2d8. At the 12th level this damage increases to 2d12. At 17th level this damage is increase to 3d12.&lt;br /&gt;
&lt;br /&gt;
'''Soul Extraction:''' when performing a coup de grace you extract your opponents soul healing yourself by (1d10 + wis mod.) At 18th level increase this to 2d20 + wis mod.&lt;br /&gt;
&lt;br /&gt;
'''Mad Cry:''' At the 12th level once an encounter the Azure Knight can let out a blood curdling cry. Any enemy within 30ft must make a will save of (10 + 1/2 Level + Wis mod) or be shaken for 1d4 (+ Azure Knight's Level) rounds.&lt;br /&gt;
&lt;br /&gt;
'''Shaking Stomp:''' At the 13th level, once an encounter the Azure Knight can (as a move action) stomp on the ground to cause all things in adjacent squares to become flat footed. This does provoke attacks of opportunities.&lt;br /&gt;
&lt;br /&gt;
'''Sweep Strike:''' at the 13th level, an Azure Knight may make a trip attack to all targets adjacent to him. An enemy must make a ref save of (1/2 HD+Dex mod) or be knocked prone.&lt;br /&gt;
&lt;br /&gt;
'''Heave:''' at 14th level if your first attack was successful you may make a Str check against your targets Fort to launch them into the air 5ft.x str mod.&lt;br /&gt;
&lt;br /&gt;
'''Dark Energy:''' at 18th level once an encounter you may make an attack to cause 1d12 force damage and push all adjacent targets away.&lt;br /&gt;
&lt;br /&gt;
'''Dark Impulse:''' At the 20th level the Azure Knight may make an attack 1/week on all targets within 120 ft of the Azure Knight that causes 5d20 points of Force Damage. This attack sends a Medium character flying 120 ft. Large 100ft. Giant 80 ft. Colossal 60 ft. Gargantuan 40 ft.&lt;br /&gt;
&lt;br /&gt;
==== Ex-Azure Knight ====&lt;br /&gt;
&lt;br /&gt;
An Azure Knight can only become an Ex-Azure Knight by piercing his own corrupted sword with another weapon. After which the now Ex-Azure Knight has to go through a painful process that lasts one hour of returning to normal. The Ex-Azure losses all abilities and their corrupted sword and are no longer Evil. They keep any feats they had gained as an Azure Knight.&lt;br /&gt;
&lt;br /&gt;
==== Epic &amp;lt;-class name-&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Azure Knight}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Hit Die: d12&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | Bonus Feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | bonus feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | &lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; |  bonus feat&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | Blaze/10 day, summon lightning 10/day flame pillar 5/day&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | &amp;lt;-any improvements to class features gained at this level, including any bonus feats-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | Dark Impulse 3/week&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
5 + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;-existing class feature-&amp;gt;:''' &amp;lt;-how this class feature increases or accumulates at epic levels-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc: Bonus Feats }}:''' The epic Azure Knight gains a bonus feat (selected from the list of epic fighter bonus feats) every 2 levels after 20th.&lt;br /&gt;
&lt;br /&gt;
''Epic &amp;lt;-class name-&amp;gt; Bonus Feat List:'' &amp;lt;-list of bonus epic feats-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-Sample race of your choice-&amp;gt; &amp;lt;-class name-&amp;gt; Starting Package ====&lt;br /&gt;
&lt;br /&gt;
'''Weapons:''' &amp;lt;-Weapon selection for starting at 1st level with this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;left&amp;quot; | Skill || Ranks || Ability || Armor&amp;lt;br/&amp;gt;Check&amp;lt;br/&amp;gt;Penalty&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbrieviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If innapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | &amp;lt;-Skill name-&amp;gt; || &amp;lt;-4 for class skills and 2 for cross-class skills-&amp;gt; || &amp;lt;-Abbrieviated key ability-&amp;gt; || &amp;lt;-armor check penalty based on starting armor.  If innapplicable put &amp;quot;&amp;amp;mdash;&amp;quot;-&amp;gt;&lt;br /&gt;
&amp;lt;-copy and paste the rows as necessary.-&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Feat:''' &amp;lt;-1st-level feat selection-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' &amp;lt;-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. -&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gear:''' &amp;lt;-Starting armor and other equipment outside of weapons.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Gold:''' &amp;lt;-Starting gold using this package.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Information ===&lt;br /&gt;
&lt;br /&gt;
==== Playing a &amp;lt;-class name-&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' &amp;lt;-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Other Classes:''' &amp;lt;-How this class typically interacts with other classes and how characters of this class interact with characters of other classes-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Combat:''' &amp;lt;-Typical role in combat-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Advancement:''' &amp;lt;-Typical advancement options for characters with this class.  Include desirable multiclass options-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-pluralized class name-&amp;gt; in the World ====&lt;br /&gt;
&lt;br /&gt;
{{quote|&amp;lt;-Some quote from a character of this class-&amp;gt;|orig=&amp;lt;-NPC name-&amp;gt;, &amp;lt;-race-&amp;gt; &amp;lt;-class-&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-Where characters of this class fit in a d20 world.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Daily Life:''' &amp;lt;-day in the life of a character of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Notables:''' &amp;lt;-notable NPCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Organizations:''' &amp;lt;-info on what, where, when, and how characters of this class congregate and assemble-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''NPC Reactions:''' &amp;lt;-How NPCs react to PCs of this class-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-class name-&amp;gt; Lore ====&lt;br /&gt;
&lt;br /&gt;
Characters with ranks in &amp;lt;-the appropriate skills-&amp;gt; can research &amp;lt;-pluralized class name-&amp;gt; to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;{{d20}}&amp;quot;&lt;br /&gt;
|+ &amp;lt;-the appropriate skills-&amp;gt;&lt;br /&gt;
! DC || class=&amp;quot;left&amp;quot; | Result&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 5 || class=&amp;quot;left&amp;quot; | This is a very Evil Knight.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 10 || class=&amp;quot;left&amp;quot; | The Azure Knight can steal your soul.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 15 || class=&amp;quot;left&amp;quot; | Stab his Sword's eye to free him.&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 20 || class=&amp;quot;left&amp;quot; | This Evil Knight was once a very Chivalric young man.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;-pluralized class name-&amp;gt; in the Game ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-How characters of this class fit in the game (PC and NPC) and what roles they play.-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Adaptation:''' &amp;lt;-Possible variant conceptions of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Sample Encounter:''' &amp;lt;-DM placement for NPCs of this class.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''EL &amp;lt;!-- EL Number --&amp;gt;:'' &amp;lt;-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.-&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;br /&gt;
[[Category:Skilled]]&lt;br /&gt;
[[Category:Moderate Spellcasting]]&lt;br /&gt;
[[Category:Spontaneous Spellcasting]]&lt;/div&gt;</summary>
		<author><name>173.245.55.206</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Death_Knight_(3.5e_Class)</id>
		<title>Death Knight (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Death_Knight_(3.5e_Class)"/>
				<updated>2011-08-14T05:22:14Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|Missing epic information, a starting package, and campaign information,}}&lt;br /&gt;
{{wikify|Does not follow the modern preload. See also the preload.}}&lt;br /&gt;
{{DnD Base Class Infobox&lt;br /&gt;
|img=&lt;br /&gt;
|imgloc=&lt;br /&gt;
|imgsize=&lt;br /&gt;
|imgcaption=&lt;br /&gt;
|rating_power=1&lt;br /&gt;
|rating_wording=4&lt;br /&gt;
|rating_formatting=3&lt;br /&gt;
|rating_flavor=4.5&lt;br /&gt;
|raters_power=1&lt;br /&gt;
|raters_wording=2&lt;br /&gt;
|raters_formatting=1&lt;br /&gt;
|raters_flavor=2&lt;br /&gt;
|status=???&lt;br /&gt;
|editing=&lt;br /&gt;
|type=Bad Guy, Combat-Focused&lt;br /&gt;
|desc=Death Knights are a grim and silent order of knights, and conduits of the negative energy plane. Having sworn their lives in the pursuit of death and undead, they wander the lands looking for chances to increase the power of death and the dead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Death Knight=&lt;br /&gt;
&lt;br /&gt;
{{quote|Life is nothing but a futile spark, struggling against the darkness but ultimately doomed to failure.  I represent the darkness that lies at the end of all. So how can you expect to stop me?|orig=Baron Lightstalker, devourer of the 13th Soul}}&lt;br /&gt;
&lt;br /&gt;
A grim and silent orders of knights, deathknights are conduits of the negative energy plane. Having sworn their lives in the pursuit of death and undead, they wander the lands looking for chances to increase the power of death and the dead. Deathknights are a rare sight, as not many have the devotion and are not attuned enough to the negative energy plane to become deathknights. The first deathknight was made in a pact between a powerful lich and a bitter ex-paladin. The ex-paladin swore his life to death and the undead and in return received profane powers from the lich. Deathknights can be found wandering the land solitary or leading a pack of undead. They could be found working as a lieutenant of a powerful lich or necromancer, or even as a warlord intent on conquering. All deathknights follow the code made by the first deathknight, and some even add to it. They hold honor in great reverence, saying a man without honor is not worthy to live, and shun those who break agreements. Some embrace undeath and become ghouls, death knights, wights, vampires or [[Sword Wraith (3.5e Template)|swordwraiths]].&lt;br /&gt;
&lt;br /&gt;
'''Races:'''  The races most attracted to being deathknights are humans.&lt;br /&gt;
With their short lifespan they wonder what lies after death and death knight gives them the ability to be death.&lt;br /&gt;
Elves and half-elves are also known for being deathknights since they are very adept at using blade and magic in battle.&lt;br /&gt;
Dwarven and orcish deathknights are also not unknown but orcs generally lack the discipline to become deathknights and dwarven deathknights are shunned by their clan.  Halflings and gnomes rarely, if ever become deathknights.&lt;br /&gt;
Male drow occasionally become deathknights, as even female drow have to show some small respect for these dark warriors.&lt;br /&gt;
Shadar-kai also have a number of deathknights among their ranks, who typically focus entirely on ridding their race of the shadow curse.&lt;br /&gt;
&lt;br /&gt;
'''Deathknights and other classes:'''  A deathknights works best with more lawful&lt;br /&gt;
classes and those that share his outlook.  &lt;br /&gt;
A deathknight can get along well with&lt;br /&gt;
knights, monks, and even paladins in the short term,&lt;br /&gt;
as long as the deathknight can somehow conceal his alignment. &lt;br /&gt;
They respect fighters and barbarians for their power and combat prowess.&lt;br /&gt;
Deathknights could work with druids, but only those who do not see undead as abominations.&lt;br /&gt;
Deathknights find bards and rogues to be lacking in honor, and dislike working with them. Favored companions are also clerics and dread necromancers who share the deathknight's outlook on things.&lt;br /&gt;
Frequently these companions are the liches you serve or help.&lt;br /&gt;
Wizards and sorcerers who specialize in necromancy &lt;br /&gt;
find the combat prowess and undead-related abilities of this class helpful.&lt;br /&gt;
&lt;br /&gt;
Mercenaries devoted strongly enough to a life of war that they carry on in death their endless campaign of destruction may find this class attractive.&lt;br /&gt;
A deathknight slain in battle may return as a [[Sword Wraith (3.5e Template)|Sword Wraith]] if his services were hired under false pretenses or if his exploits were particularly impressive before his life finally ended (at the discretion of the DM).&lt;br /&gt;
&lt;br /&gt;
[[Sword Wraith (3.5e Template)|Sword Wraiths]] appear somewhat insubstantial and have faintly glowing eyes, but they are not truly incorporeal and their eyes do not produce enough light to modify vision penalties.&lt;br /&gt;
&lt;br /&gt;
{{quote|Evil Bastards them deathknights, honorable yes, but evil.|orig=Thander Bladepoint, wandering knight}}&lt;br /&gt;
&lt;br /&gt;
== Game Rule Information ==&lt;br /&gt;
&lt;br /&gt;
'''Abilities:'''  Like most combat-oriented classes, Deathknights depend heavily on [[SRD:Strength|Strength]] and [[SRD:Constitution|Constitution]].&lt;br /&gt;
[[SRD:Charisma|Charisma]] is vital to the deathknight's abilities.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Lawful Evil (or Lawful Neutral - follow LN Code)&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 6d4 x 10gp (150gp)&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Deathknight&amp;lt;/div&amp;gt; Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
! Profanities&amp;lt;br/&amp;gt;known&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +0 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Profanities +2, Unholy Force || 1&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +0 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Rebuke Undead, Netherblast 1d6 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +1 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Deathshroud +2, Detect Undead || 2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Netherblast 2d6 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Profanities +4, Shadowmeld 2/day || 2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6/+1 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Netherblast 3d6 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7/+2 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Blessing of the vampire || 3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8/+3 || +6 || +2 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Netherblast 4d6, Death thralls || 4&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9/+4 || +6 || +3 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Deathshroud +4 || 4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th|| +10/+5 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Netherblast 5d6, Profanities +6,  || 4&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +11/+6/+1 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Shadowmeld 4/day || 5&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 12th || +12/+7/+2 || +8 || +4 || +8 || style=&amp;quot;text-align: left;&amp;quot; | Netherblast 6d6 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +13/+8/+3 || +8 || +4 || +8 || style=&amp;quot;text-align: left;&amp;quot; | Honorbound || 6&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 14th || +14/+9/+5 || +9 || +4 || +9 || style=&amp;quot;text-align: left;&amp;quot; | Netherblast 7d6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +15/+10/+5 || +9 || +5 || +9 || style=&amp;quot;text-align: left;&amp;quot; | Profanities +8, Shadowmeld 6/day || 6&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 16th || +16/+11/+6/+1 || +10 || +5 || +10 || style=&amp;quot;text-align: left;&amp;quot; | Netherblast 8d6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +17/+12/+7/+2 || +10 || +5 || +10 || style=&amp;quot;text-align: left;&amp;quot; | Deathshroud +5 || 7&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 18th || +18/+13/+8/+3 || +11 || +6 || +11 || style=&amp;quot;text-align: left;&amp;quot; | Netherblast 9d6 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +19/+14/+9/+4 || +11 || +6 || +11 || style=&amp;quot;text-align: left;&amp;quot; | Wraithshift || 8&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 20th || +20/+15/+10/+5 || +12 || +6 || +12 || style=&amp;quot;text-align: left;&amp;quot; | Netherblast 10d6, Revenant, Profanities +10 || 8&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + [[Int]] modifier per level; &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;Climb (Str),Concentration (Con), Craft (Int), Diplomancy (Cha), Handle Animal (Cha), Intimidate (Cha), Jump (Str),Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), and Spot (Wis).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
''All of the following are class features of the Death Knight:''&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor proficiencies:'''  A Deathknight is proficient with simple and martial weapons and with light, medium and heavy armor.&lt;br /&gt;
&lt;br /&gt;
'''Restrictions:''' You must always follow the code of death knights.  If you violate any of these, you lose all special abilities of the class, and you can only regain them via an [[SRD:Atonement (Spell)|Atonement]] spell cast by a cleric with the [[SRD:Death Domain (Cleric Domain)|Death]] or [[SRD:Repose Domain (Cleric Domain)|Repose]] domain.&lt;br /&gt;
&lt;br /&gt;
'''Profanities (Sp):''' At Level 1 you learn how to project a Profane Aura. You start knowing one aura from the table below, and learn one additional aura for each three levels that you gain. You can manifest only one profanity at a time until you reach level 10, in which case you can use two at a time. These profanities are continuous and can be switched on or off as a [[swift action]]. &lt;br /&gt;
&lt;br /&gt;
You gain a Profanity score, starting at 2, which increases by +2 at every 5 levels. The profanity score affects how powerful the aura's effect is. Profanities effect a 60 ft. circle around yourself, unless stated otherwise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|+ Death Knight Profanities&lt;br /&gt;
! Name !! Description !! Ability Granted&lt;br /&gt;
|-&lt;br /&gt;
|'''Unholy vigor''' ||''You gain a sense of power and your body almost moves by itself, The power of negative energy strengthens you.'' || You and your allies gain a profane bonus to attack rolls equal to your Profanities score.&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|'''Soulflay''' ||''A faint purple haze hangs around you, the bane of all living. All living things suffer as the negative energy plane is brought closer this world.'' ||Everyone (including allies and yourself) receive negative energy damage equal to your Profanities score every round at the start of your turn. &lt;br /&gt;
|-&lt;br /&gt;
|'''Gravemist''' ||''The area around you is covered in a darkblue mist. The air also becomes colder, the chill of death strengthens the dead.'' ||Allied Undead receive Turn Resistance equal to your Profanities score, except against your own Rebuke attempts.&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|'''Terrorize''' ||''The air around you grows darker, your eyes become glowing red and screaming ghosts wisp around you.'' || Enemies within the area of your Profanity aura are shaken receiving a penalty to their attack rolls equal to your Profanity score. Opponents immune to fear effects are not subject to this ability.&lt;br /&gt;
|-&lt;br /&gt;
|'''Death Armor''' ||''The air grows colder. Your armor starts to give off a faint black light and the earth where you stand becomes barren of life; The Death Armor has come.'' || Enemies within the aura are dealt 2 points of negative energy damage per point of your Profanities score when they deal damage to you or your allies.&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|'''Deathwind''' ||''The air is in turmoil, the wind beats against your enemies, who are pushed out of balance. You and your allies are unaffected by the raging of the wind.'' ||You and all allies within your aura gain damage reduction 1/- per point of your Profanities score.&lt;br /&gt;
|-&lt;br /&gt;
|'''Etherfloat''' ||''You are carried aloft by an ethereal wind that only seems to affect you.'' || You float 2 inch per Profanities score above the ground. If there is no ground within that distance you fall slowly as per Feather Fall spell.&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|'''Soulreaver''' ||''Your blows not only cut into flesh and bone but also into your enemies very soul. '' || You and your allies gain a profane bonus to weapon damage rolls equal to your Profanities score. This damage is negative energy damage (1d6 per 1 profanity). You and your allies must actually damage your opponent before this bonus is applied. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Unholy Force  :'''  The Death Knights attacks flow with The Nether force allowing them to add their Charisma modifier into their to hit.   &lt;br /&gt;
&lt;br /&gt;
'''Rebuke Undead (Su):'''  At 2nd level, you gain power over undead. You can Rebuke undead as an evil cleric of your level -1.&lt;br /&gt;
&lt;br /&gt;
'''Detect Undead (Sp):'''  At 3rd level, you gain the power to detect undead at will, as the spell.&lt;br /&gt;
&lt;br /&gt;
'''Honorbound:''' If you die while trying to uphold an oath, agreement or contract and you die, thus making you unable to uphold your agreement, you rise as a [[Sword Wraith (3.5e Template)|Sword Wraith]] (gaining the template) an hour after being slain. This is permanent, and you can only be brought back to normal through a [[SRD:Wish|Wish]] or [[SRD:Miracle|Miracle]].&lt;br /&gt;
&lt;br /&gt;
{{quote|The bandit lord smirked when he saw the warrior go down.&lt;br /&gt;
&lt;br /&gt;
''The princess is ours lads, she'll fetch a high price on the slave market'' but he faltered in his sentence when he heard a bone-chilling voice ''Not while I still wield my sword!''.&lt;br /&gt;
&lt;br /&gt;
The bandit watched in horror as the knight rose again, grasping his blade, ready to strike down those who opposed him.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
'''Deathshroud (Su):'''  You are protected from attacks by a host of screaming souls which add a profane bonus to your AC. This bonus starts at +2 at 3rd level, increases at 9th level to +4, and finaly to +5 at 17th level. When the terrorize profanity is activated the souls emit horrible shrieking noises.&lt;br /&gt;
&lt;br /&gt;
{{quote|Icy blue flames surround you, and when you look closely you see faces distorted with agony in the flames.  The flames seem to protect you from attacks.}}&lt;br /&gt;
&lt;br /&gt;
'''Netherblast (Sp):''' Once every 5 rounds, you can project negative energy damage with your hand or your blade.&lt;br /&gt;
&lt;br /&gt;
When activated through your hand, as a [[standard action]], it manifests in a 30-feet cone. Enemies are allowed a Reflex save (DC 10 + half your level + Cha bonus) for half damage.&lt;br /&gt;
&lt;br /&gt;
When used through your blade, as a [[swift action]], the weapon lights up with unholy energy, which is unleashed on the next target you hit. The attack must be made within the same turn.&lt;br /&gt;
&lt;br /&gt;
{{quote|Your hands glow with the unnatural color of coldfire, you channel this through your blade and release a burst of darkness that seems to eat at the essence of your enemies.}}&lt;br /&gt;
&lt;br /&gt;
'''Blessing of the Vampire (Sp):'''  This ability is the same as Netherblast with the following differences. You heal damage equal to the same amount of dice as your Netherblast. This ability is usable a number of times per day equal to 3 + your charisma bonus.&lt;br /&gt;
&lt;br /&gt;
{{quote|Your hands glow with an eerie green glow as you hold it up, it seems to draw in the life energies of those around you, rejuvenating your inner reserves of strength.}}&lt;br /&gt;
&lt;br /&gt;
'''Revenant (Su):'''  Once per day, when you are reduced to below -10 hitpoints you can force your soul to keep powering your body, Activating this ability is an immediate action. You can stay active for a number of rounds equal to your charisma bonus(Minimum 1), once this time period ends the effects of your damage continue normally, E.G: If you are still below -10 hp and you had been hit with a disintegrate spell you revert to a pile of ashes.  &lt;br /&gt;
&lt;br /&gt;
{{quote|As you are hit by an attack that should have killed you, you fight on draining your inner reserves of strength to fight on.}}&lt;br /&gt;
&lt;br /&gt;
'''Death Thralls (Sp):''' You can Reanimate monsters with your dark energies. You can use [[SRD:Animate Dead (Spell)|Animate Dead]] as a spell-like ability a number of times per day equal to 3 + your charisma bonus. Caster level is your class level. You can only reanimate creatures that you have slain yourself (either by dealing the death blow or inflicting a large amount of the damage that killed it).&lt;br /&gt;
&lt;br /&gt;
{{quote|As you slay the enemy, you force its soul from your blade back in its body, reanimating the corpse to serve you as a thrall.}}&lt;br /&gt;
&lt;br /&gt;
'''Wraithshift (Su):''' You gain 20 ft. [[fly speed]] with average [[maneuverability]]. When you fly, your appearance is cloaked in a shadowy haze, resembling a wraith.&lt;br /&gt;
&lt;br /&gt;
{{quote|As you lift off unto the air you grow wings of shadowy darkness around you that carry you aloft into the air.}}&lt;br /&gt;
&lt;br /&gt;
'''Shadow Meld (Su):''' A deathknight can travel from one shadow to another, in order for this ability to work, the shadow that the deathknight trying to use must be completely dark and must cover his/her body.  Using this ability is a standard action and the range one Deathknight can travel from one shadow to another is 180 feet.&lt;br /&gt;
A Deathknight can take only 1 target with him through the shadow, along the journey, the target cannot leave the Deathknights side and is considered helpless unless he/she has reemmerge through the other side. Notewise, the deathknight can not do anything to the target unless they are on the other side. The Deathknight gains this ability at lvl 5 and at every 5 levels after.&lt;br /&gt;
&lt;br /&gt;
====Death Knight Code:====  &lt;br /&gt;
&lt;br /&gt;
=====Lawful Evil=====&lt;br /&gt;
&lt;br /&gt;
# The First Allegiance is to Death, not Life.  The first allegiance demands that the Deathknight show no mercy in combat. He strikes to kill, always.  The first allegiance also demands that the Deathknight take no special care to stave off the death of others. A fallen comrade is considered weak, thus useless to the group and party.  Incidentally, these, together, make it very hard to take prisoners. Deathknights often will make a point of murdering those who they've &amp;quot;only&amp;quot; incapacitated, though this is not always a rule.&lt;br /&gt;
# The Second Allegiance is to Undeath, and its Glory.  The second allegiance demands that a deathknight further the cause of undeath. If the undead are rampaging, he takes command. Deathknights do not oppose the undead without due reason (i.e. the undead being itself is opposing death and undeath, or harming the cause of death and undeath).&lt;br /&gt;
# The Third Allegiance is to Honor, as it lasts for all of Eternity.  The third allegiance demands that a deathknight be honorable. In this, his word is his bond, once sworn he shall uphold it so long as his trust is not broken, even against his convenience. After all, the undead live forever. An additional ramification is that many deathknights contract themselves to limited durations, aware of the possibility of rising as undead themselves and being still sworn to their bond.  Deathknights also are very keen to exact vengeance for slights against them, or return favors for previous kindnesses. Honor demands it.&lt;br /&gt;
&lt;br /&gt;
=====Lawful Neutral=====&lt;br /&gt;
&lt;br /&gt;
# The First Allegiance is to Death, not Life.  The Death Knight forsakes everything that binds him to Life, his desires, his feelings, his loved ones. He exists only to serve death. He must protect sites where the dead are laid to rest, and he must ensure that all slain allies and enemies receive proper rites for their passage to the afterlife. Only death itself decides when to take a life, and it is not for mortals to question this decision. Magic that brings the dead back to life is forbidden, and the Death Knight may neither use it himself nor accept the use of it for himself. Only direct divine intervention can bring a Death Knight back to life (Wish or Miracle spell). Only divine mandate should dictate if the Death Knight should live past his/her due time.&lt;br /&gt;
# The Second Allegiance is to Death, not Undeath.  The Undead try to cheat the natural cycle of life, and the Death Knight must use every available means to stop them and restore natural order.&lt;br /&gt;
# The Third Allegiance is to Honor for all of Eternity.  The third allegiance demands that a Death Knight be honorable. In this, his word is his bond, once sworn he shall uphold it so long as his trust is not broken. His word is to stand forever, like death itself. Death Knights are expected to repay kindness with kindness and insult with vengeance. &lt;br /&gt;
&lt;br /&gt;
'''Ex-Death Knights''': If you break an oath, agreement or contract, or grossly violate the Death Knights code you lose your class abilities, and you may not progress any farther in levels as a Death Knight until an [[SRD:Atonement|Atonement]] spell is cast on you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>173.245.55.206</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Death_Knight_(3.5e_Class)</id>
		<title>Death Knight (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Death_Knight_(3.5e_Class)"/>
				<updated>2011-08-14T05:17:11Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|Missing epic information, a starting package, and campaign information,}}&lt;br /&gt;
{{wikify|Does not follow the modern preload. See also the preload.}}&lt;br /&gt;
{{DnD Base Class Infobox&lt;br /&gt;
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|type=Bad Guy, Combat-Focused&lt;br /&gt;
|desc=Death Knights are a grim and silent order of knights, and conduits of the negative energy plane. Having sworn their lives in the pursuit of death and undead, they wander the lands looking for chances to increase the power of death and the dead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Death Knight=&lt;br /&gt;
&lt;br /&gt;
{{quote|Life is nothing but a futile spark, struggling against the darkness but ultimately doomed to failure.  I represent the darkness that lies at the end of all. So how can you expect to stop me?|orig=Baron Lightstalker, devourer of the 13th Soul}}&lt;br /&gt;
&lt;br /&gt;
A grim and silent orders of knights, deathknights are conduits of the negative energy plane. Having sworn their lives in the pursuit of death and undead, they wander the lands looking for chances to increase the power of death and the dead. Deathknights are a rare sight, as not many have the devotion and are not attuned enough to the negative energy plane to become deathknights. The first deathknight was made in a pact between a powerful lich and a bitter ex-paladin. The ex-paladin swore his life to death and the undead and in return received profane powers from the lich. Deathknights can be found wandering the land solitary or leading a pack of undead. They could be found working as a lieutenant of a powerful lich or necromancer, or even as a warlord intent on conquering. All deathknights follow the code made by the first deathknight, and some even add to it. They hold honor in great reverence, saying a man without honor is not worthy to live, and shun those who break agreements. Some embrace undeath and become ghouls, death knights, wights, vampires or [[Sword Wraith (3.5e Template)|swordwraiths]].&lt;br /&gt;
&lt;br /&gt;
'''Races:'''  The races most attracted to being deathknights are humans.&lt;br /&gt;
With their short lifespan they wonder what lies after death and death knight gives them the ability to be death.&lt;br /&gt;
Elves and half-elves are also known for being deathknights since they are very adept at using blade and magic in battle.&lt;br /&gt;
Dwarven and orcish deathknights are also not unknown but orcs generally lack the discipline to become deathknights and dwarven deathknights are shunned by their clan.  Halflings and gnomes rarely, if ever become deathknights.&lt;br /&gt;
Male drow occasionally become deathknights, as even female drow have to show some small respect for these dark warriors.&lt;br /&gt;
Shadar-kai also have a number of deathknights among their ranks, who typically focus entirely on ridding their race of the shadow curse.&lt;br /&gt;
&lt;br /&gt;
'''Deathknights and other classes:'''  A deathknights works best with more lawful&lt;br /&gt;
classes and those that share his outlook.  &lt;br /&gt;
A deathknight can get along well with&lt;br /&gt;
knights, monks, and even paladins in the short term,&lt;br /&gt;
as long as the deathknight can somehow conceal his alignment. &lt;br /&gt;
They respect fighters and barbarians for their power and combat prowess.&lt;br /&gt;
Deathknights could work with druids, but only those who do not see undead as abominations.&lt;br /&gt;
Deathknights find bards and rogues to be lacking in honor, and dislike working with them. Favored companions are also clerics and dread necromancers who share the deathknight's outlook on things.&lt;br /&gt;
Frequently these companions are the liches you serve or help.&lt;br /&gt;
Wizards and sorcerers who specialize in necromancy &lt;br /&gt;
find the combat prowess and undead-related abilities of this class helpful.&lt;br /&gt;
&lt;br /&gt;
Mercenaries devoted strongly enough to a life of war that they carry on in death their endless campaign of destruction may find this class attractive.&lt;br /&gt;
A deathknight slain in battle may return as a [[Sword Wraith (3.5e Template)|Sword Wraith]] if his services were hired under false pretenses or if his exploits were particularly impressive before his life finally ended (at the discretion of the DM).&lt;br /&gt;
&lt;br /&gt;
[[Sword Wraith (3.5e Template)|Sword Wraiths]] appear somewhat insubstantial and have faintly glowing eyes, but they are not truly incorporeal and their eyes do not produce enough light to modify vision penalties.&lt;br /&gt;
&lt;br /&gt;
{{quote|Evil Bastards them deathknights, honorable yes, but evil.|orig=Thander Bladepoint, wandering knight}}&lt;br /&gt;
&lt;br /&gt;
== Game Rule Information ==&lt;br /&gt;
&lt;br /&gt;
'''Abilities:'''  Like most combat-oriented classes, Deathknights depend heavily on [[SRD:Strength|Strength]] and [[SRD:Constitution|Constitution]].&lt;br /&gt;
[[SRD:Charisma|Charisma]] is vital to the deathknight's abilities.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Lawful Evil (or Lawful Neutral - follow LN Code)&lt;br /&gt;
&lt;br /&gt;
'''Starting Gold:''' 6d4 x 10gp (150gp)&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: right;&amp;quot; | &amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;Table: The Deathknight&amp;lt;/div&amp;gt; Hit Die: d10&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! [[Base Attack Bonus (terminology)|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Fort&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Ref&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! [[Saving Throw (SRD Rules)|Will&amp;lt;br/&amp;gt;Save]]&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Special&lt;br /&gt;
! Profanities&amp;lt;br/&amp;gt;known&lt;br /&gt;
|-&lt;br /&gt;
| 1st || +1 || +2 || +0 || +2 || style=&amp;quot;text-align: left;&amp;quot; | Profanities +2, Unholy Force || 1&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd || +2 || +3 || +0 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Rebuke Undead, Netherblast 1d6 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || +3 || +3 || +1 || +3 || style=&amp;quot;text-align: left;&amp;quot; | Deathshroud +2, Detect Undead || 2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th || +4 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Netherblast 2d6 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 5th || +5 || +4 || +1 || +4 || style=&amp;quot;text-align: left;&amp;quot; | Profanities +4, Shadowmeld 2/day || 2&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th || +6/+1 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Netherblast 3d6 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 7th || +7/+2 || +5 || +2 || +5 || style=&amp;quot;text-align: left;&amp;quot; | Blessing of the vampire || 3&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th || +8/+3 || +6 || +2 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Netherblast 4d6, Death thralls || 4&lt;br /&gt;
|-&lt;br /&gt;
| 9th || +9/+4 || +6 || +3 || +6 || style=&amp;quot;text-align: left;&amp;quot; | Deathshroud +4 || 4&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th|| +10/+5 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Netherblast 5d6, Profanities +6,  || 4&lt;br /&gt;
|-&lt;br /&gt;
| 11th || +11/+6/+1 || +7 || +3 || +7 || style=&amp;quot;text-align: left;&amp;quot; | Shadowmeld 4/day || 5&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 12th || +12/+7/+2 || +8 || +4 || +8 || style=&amp;quot;text-align: left;&amp;quot; | Netherblast 6d6 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 13th || +13/+8/+3 || +8 || +4 || +8 || style=&amp;quot;text-align: left;&amp;quot; | Honorbound || 6&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 14th || +14/+9/+5 || +9 || +4 || +9 || style=&amp;quot;text-align: left;&amp;quot; | Netherblast 7d6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 15th || +15/+10/+5 || +9 || +5 || +9 || style=&amp;quot;text-align: left;&amp;quot; | Profanities +8, Shadowmeld 6/day || 6&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 16th || +16/+11/+6/+1 || +10 || +5 || +10 || style=&amp;quot;text-align: left;&amp;quot; | Netherblast 8d6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 17th || +17/+12/+7/+2 || +10 || +5 || +10 || style=&amp;quot;text-align: left;&amp;quot; | Deathshroud +5 || 7&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 18th || +18/+13/+8/+3 || +11 || +6 || +11 || style=&amp;quot;text-align: left;&amp;quot; | Netherblast 9d6 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 19th || +19/+14/+9/+4 || +11 || +6 || +11 || style=&amp;quot;text-align: left;&amp;quot; | Wraithshift || 8&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 20th || +20/+15/+10/+5 || +12 || +6 || +12 || style=&amp;quot;text-align: left;&amp;quot; | Netherblast 10d6, Revenant, Profanities +10 || 8&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; style=&amp;quot;text-align: left; border: none;&amp;quot; |&lt;br /&gt;
'''Class Skills (4 + [[Int]] modifier per level; &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;Climb (Str),Concentration (Con), Craft (Int), Diplomancy (Cha), Handle Animal (Cha), Intimidate (Cha), Jump (Str),Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), and Spot (Wis).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
''All of the following are class features of the Death Knight:''&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor proficiencies:'''  A Deathknight is proficient with simple and martial weapons and with light, medium and heavy armor.&lt;br /&gt;
&lt;br /&gt;
'''Restrictions:''' You must always follow the code of death knights.  If you violate any of these, you lose all special abilities of the class, and you can only regain them via an [[SRD:Atonement (Spell)|Atonement]] spell cast by a cleric with the [[SRD:Death Domain (Cleric Domain)|Death]] or [[SRD:Repose Domain (Cleric Domain)|Repose]] domain.&lt;br /&gt;
&lt;br /&gt;
'''Profanities (Sp):''' At Level 1 you learn how to project a Profane Aura. You start knowing one aura from the table below, and learn one additional aura for each three levels that you gain. You can manifest only one profanity at a time until you reach level 10, in which case you can use two at a time. These profanities are continuous and can be switched on or off as a [[swift action]]. &lt;br /&gt;
&lt;br /&gt;
You gain a Profanity score, starting at 2, which increases by +2 at every 5 levels. The profanity score affects how powerful the aura's effect is. Profanities effect a 60 ft. circle around yourself, unless stated otherwise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
|+ Death Knight Profanities&lt;br /&gt;
! Name !! Description !! Ability Granted&lt;br /&gt;
|-&lt;br /&gt;
|'''Unholy vigor''' ||''You gain a sense of power and your body almost moves by itself, The power of negative energy strengthens you.'' || You and your allies gain a profane bonus to attack rolls equal to your Profanities score.&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|'''Soulflay''' ||''A faint purple haze hangs around you, the bane of all living. All living things suffer as the negative energy plane is brought closer this world.'' ||Everyone (including allies and yourself) receive negative energy damage equal to your Profanities score every round at the start of your turn. &lt;br /&gt;
|-&lt;br /&gt;
|'''Gravemist''' ||''The area around you is covered in a darkblue mist. The air also becomes colder, the chill of death strengthens the dead.'' ||Allied Undead receive Turn Resistance equal to your Profanities score, except against your own Rebuke attempts.&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|'''Terrorize''' ||''The air around you grows darker, your eyes become glowing red and screaming ghosts wisp around you.'' || Enemies within the area of your Profanity aura are shaken receiving a penalty to their attack rolls equal to your Profanity score. Opponents immune to fear effects are not subject to this ability.&lt;br /&gt;
|-&lt;br /&gt;
|'''Death Armor''' ||''The air grows colder. Your armor starts to give off a faint black light and the earth where you stand becomes barren of life; The Death Armor has come.'' || Enemies within the aura are dealt 2 points of negative energy damage per point of your Profanities score when they deal damage to you or your allies.&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|'''Deathwind''' ||''The air is in turmoil, the wind beats against your enemies, who are pushed out of balance. You and your allies are unaffected by the raging of the wind.'' ||You and all allies within your aura gain damage reduction 1/- per point of your Profanities score.&lt;br /&gt;
|-&lt;br /&gt;
|'''Etherfloat''' ||''You are carried aloft by an ethereal wind that only seems to affect you.'' || You float 2 inch per Profanities score above the ground. If there is no ground within that distance you fall slowly as per Feather Fall spell.&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|'''Soulreaver''' ||''Your blows not only cut into flesh and bone but also into your enemies very soul. '' || You and your allies gain a profane bonus to weapon damage rolls equal to your Profanities score. This damage is negative energy damage (1d6 per 1 profanity). You and your allies must actually damage your opponent before this bonus is applied. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Unholy Force  :'''  The Death Knights attacks flow with Nether force allowing them to add their Charisma and Strength modifiers into their attack and damage rolls.&lt;br /&gt;
&lt;br /&gt;
'''Rebuke Undead (Su):'''  At 2nd level, you gain power over undead. You can Rebuke undead as an evil cleric of your level -1.&lt;br /&gt;
&lt;br /&gt;
'''Detect Undead (Sp):'''  At 3rd level, you gain the power to detect undead at will, as the spell.&lt;br /&gt;
&lt;br /&gt;
'''Honorbound:''' If you die while trying to uphold an oath, agreement or contract and you die, thus making you unable to uphold your agreement, you rise as a [[Sword Wraith (3.5e Template)|Sword Wraith]] (gaining the template) an hour after being slain. This is permanent, and you can only be brought back to normal through a [[SRD:Wish|Wish]] or [[SRD:Miracle|Miracle]].&lt;br /&gt;
&lt;br /&gt;
{{quote|The bandit lord smirked when he saw the warrior go down.&lt;br /&gt;
&lt;br /&gt;
''The princess is ours lads, she'll fetch a high price on the slave market'' but he faltered in his sentence when he heard a bone-chilling voice ''Not while I still wield my sword!''.&lt;br /&gt;
&lt;br /&gt;
The bandit watched in horror as the knight rose again, grasping his blade, ready to strike down those who opposed him.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
'''Deathshroud (Su):'''  You are protected from attacks by a host of screaming souls which add a profane bonus to your AC. This bonus starts at +2 at 3rd level, increases at 9th level to +4, and finaly to +5 at 17th level. When the terrorize profanity is activated the souls emit horrible shrieking noises.&lt;br /&gt;
&lt;br /&gt;
{{quote|Icy blue flames surround you, and when you look closely you see faces distorted with agony in the flames.  The flames seem to protect you from attacks.}}&lt;br /&gt;
&lt;br /&gt;
'''Netherblast (Sp):''' Once every 5 rounds, you can project negative energy damage with your hand or your blade.&lt;br /&gt;
&lt;br /&gt;
When activated through your hand, as a [[standard action]], it manifests in a 30-feet cone. Enemies are allowed a Reflex save (DC 10 + half your level + Cha bonus) for half damage.&lt;br /&gt;
&lt;br /&gt;
When used through your blade, as a [[swift action]], the weapon lights up with unholy energy, which is unleashed on the next target you hit. The attack must be made within the same turn.&lt;br /&gt;
&lt;br /&gt;
{{quote|Your hands glow with the unnatural color of coldfire, you channel this through your blade and release a burst of darkness that seems to eat at the essence of your enemies.}}&lt;br /&gt;
&lt;br /&gt;
'''Blessing of the Vampire (Sp):'''  This ability is the same as Netherblast with the following differences. You heal damage equal to the same amount of dice as your Netherblast. This ability is usable a number of times per day equal to 3 + your charisma bonus.&lt;br /&gt;
&lt;br /&gt;
{{quote|Your hands glow with an eerie green glow as you hold it up, it seems to draw in the life energies of those around you, rejuvenating your inner reserves of strength.}}&lt;br /&gt;
&lt;br /&gt;
'''Revenant (Su):'''  Once per day, when you are reduced to below -10 hitpoints you can force your soul to keep powering your body, Activating this ability is an immediate action. You can stay active for a number of rounds equal to your charisma bonus(Minimum 1), once this time period ends the effects of your damage continue normally, E.G: If you are still below -10 hp and you had been hit with a disintegrate spell you revert to a pile of ashes.  &lt;br /&gt;
&lt;br /&gt;
{{quote|As you are hit by an attack that should have killed you, you fight on draining your inner reserves of strength to fight on.}}&lt;br /&gt;
&lt;br /&gt;
'''Death Thralls (Sp):''' You can Reanimate monsters with your dark energies. You can use [[SRD:Animate Dead (Spell)|Animate Dead]] as a spell-like ability a number of times per day equal to 3 + your charisma bonus. Caster level is your class level. You can only reanimate creatures that you have slain yourself (either by dealing the death blow or inflicting a large amount of the damage that killed it).&lt;br /&gt;
&lt;br /&gt;
{{quote|As you slay the enemy, you force its soul from your blade back in its body, reanimating the corpse to serve you as a thrall.}}&lt;br /&gt;
&lt;br /&gt;
'''Wraithshift (Su):''' You gain 20 ft. [[fly speed]] with average [[maneuverability]]. When you fly, your appearance is cloaked in a shadowy haze, resembling a wraith.&lt;br /&gt;
&lt;br /&gt;
{{quote|As you lift off unto the air you grow wings of shadowy darkness around you that carry you aloft into the air.}}&lt;br /&gt;
&lt;br /&gt;
'''Shadow Meld (Su):''' A deathknight can travel from one shadow to another, in order for this ability to work, the shadow that the deathknight trying to use must be completely dark and must cover his/her body.  Using this ability is a standard action and the range one Deathknight can travel from one shadow to another is 180 feet.&lt;br /&gt;
A Deathknight can take only 1 target with him through the shadow, along the journey, the target cannot leave the Deathknights side and is considered helpless unless he/she has reemmerge through the other side. Notewise, the deathknight can not do anything to the target unless they are on the other side. The Deathknight gains this ability at lvl 5 and at every 5 levels after.&lt;br /&gt;
&lt;br /&gt;
====Death Knight Code:====  &lt;br /&gt;
&lt;br /&gt;
=====Lawful Evil=====&lt;br /&gt;
&lt;br /&gt;
# The First Allegiance is to Death, not Life.  The first allegiance demands that the Deathknight show no mercy in combat. He strikes to kill, always.  The first allegiance also demands that the Deathknight take no special care to stave off the death of others. A fallen comrade is considered weak, thus useless to the group and party.  Incidentally, these, together, make it very hard to take prisoners. Deathknights often will make a point of murdering those who they've &amp;quot;only&amp;quot; incapacitated, though this is not always a rule.&lt;br /&gt;
# The Second Allegiance is to Undeath, and its Glory.  The second allegiance demands that a deathknight further the cause of undeath. If the undead are rampaging, he takes command. Deathknights do not oppose the undead without due reason (i.e. the undead being itself is opposing death and undeath, or harming the cause of death and undeath).&lt;br /&gt;
# The Third Allegiance is to Honor, as it lasts for all of Eternity.  The third allegiance demands that a deathknight be honorable. In this, his word is his bond, once sworn he shall uphold it so long as his trust is not broken, even against his convenience. After all, the undead live forever. An additional ramification is that many deathknights contract themselves to limited durations, aware of the possibility of rising as undead themselves and being still sworn to their bond.  Deathknights also are very keen to exact vengeance for slights against them, or return favors for previous kindnesses. Honor demands it.&lt;br /&gt;
&lt;br /&gt;
=====Lawful Neutral=====&lt;br /&gt;
&lt;br /&gt;
# The First Allegiance is to Death, not Life.  The Death Knight forsakes everything that binds him to Life, his desires, his feelings, his loved ones. He exists only to serve death. He must protect sites where the dead are laid to rest, and he must ensure that all slain allies and enemies receive proper rites for their passage to the afterlife. Only death itself decides when to take a life, and it is not for mortals to question this decision. Magic that brings the dead back to life is forbidden, and the Death Knight may neither use it himself nor accept the use of it for himself. Only direct divine intervention can bring a Death Knight back to life (Wish or Miracle spell). Only divine mandate should dictate if the Death Knight should live past his/her due time.&lt;br /&gt;
# The Second Allegiance is to Death, not Undeath.  The Undead try to cheat the natural cycle of life, and the Death Knight must use every available means to stop them and restore natural order.&lt;br /&gt;
# The Third Allegiance is to Honor for all of Eternity.  The third allegiance demands that a Death Knight be honorable. In this, his word is his bond, once sworn he shall uphold it so long as his trust is not broken. His word is to stand forever, like death itself. Death Knights are expected to repay kindness with kindness and insult with vengeance. &lt;br /&gt;
&lt;br /&gt;
'''Ex-Death Knights''': If you break an oath, agreement or contract, or grossly violate the Death Knights code you lose your class abilities, and you may not progress any farther in levels as a Death Knight until an [[SRD:Atonement|Atonement]] spell is cast on you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{DnD Base Classes Breadcrumb}}&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Class]]&lt;br /&gt;
[[Category:Base Class]]&lt;br /&gt;
[[Category:Bad Guy]]&lt;br /&gt;
[[Category:Combat-Focused]]&lt;/div&gt;</summary>
		<author><name>173.245.55.206</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Anusteri_(3.5e_Race)</id>
		<title>Anusteri (3.5e Race)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Anusteri_(3.5e_Race)"/>
				<updated>2011-07-24T05:40:10Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.206: Created page with &amp;quot;{{x0 |la=&amp;lt;!-#-&amp;gt; |ecl=&amp;lt;!-#-&amp;gt; |type=&amp;lt;!-Types and (Subtypes, Subtypes)-&amp;gt; |ability_adjust=&amp;lt;!-+2 &amp;lt;!-Stat-&amp;gt;, &amp;amp;minus;2 &amp;lt;!-Stat-&amp;gt;, etc-&amp;gt; |size=&amp;lt;!-Size: Pick (Small, Medium, Large, Huge, ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{x0&lt;br /&gt;
|la=&amp;lt;!-#-&amp;gt;&lt;br /&gt;
|ecl=&amp;lt;!-#-&amp;gt;&lt;br /&gt;
|type=&amp;lt;!-Types and (Subtypes, Subtypes)-&amp;gt;&lt;br /&gt;
|ability_adjust=&amp;lt;!-+2 &amp;lt;!-Stat-&amp;gt;, &amp;amp;minus;2 &amp;lt;!-Stat-&amp;gt;, etc-&amp;gt;&lt;br /&gt;
|size=&amp;lt;!-Size: Pick (Small, Medium, Large, Huge, etc)-&amp;gt;&lt;br /&gt;
|favored_class=&amp;lt;!-Class.  Add a link if it's a class found here.-&amp;gt;&lt;br /&gt;
|desc=&amp;lt;!-around 25 word introduction and overview of race; displayed elsewhere.-&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;!-- Anusteri --&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Anusteri are ancient, and as such act more slowly than other races.  However, once they get started, their magical power and wisdom are nearly unmatched. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Anusteri are large and almost completely covered in fur.  Fur colors among Anusteri usually stick to black, brown, gray, and white, with brown and gray being the most common.  However, the more interesting physical feature of an Anusteri are the stone-like plates covering its body.  These plates are almost always dark gray.  They are usually located on the Anusteri's forearms, calves, shoulders, upper chest and back, and head.  Anusteri's heads are flattish, and the plates cover the entire top, with small holes for the eyes.  This gives the false impression of Anusteri having beaks.  The &amp;quot;head plates&amp;quot; end in the back by splitting into horn-like protrusions at the end (these do not give a natural attack).  The Anusteri's hands and feet have no fur or plates on them; they instead are covered with tough, wrinkled skin, which is usually black.  Anusteri are actually immortal, but they all choose their &amp;quot;Time of Fading,&amp;quot; which is when an Anusteri believes his or her life's work is complete and simply fades away. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Anusteri are willing to trust anyone who repeatedly proves that they are devoted to the fight against evil.  Anusteri have especially good relations with humans, as the humans' good-aligned kingdoms have frequently allied with the ancients in ages past. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Anusteri are devoted to the fight against evil, in all its forms.  As such, Anusteri cannot be of an evil alignment, but can be anything else.  As they age, many Anusteri tend to gravitate to lawful alignments. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lands ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Anusteri are found at the edges of society, watching and waiting for evil to strike, ever prepared to defend freedom and good.  They only intervene with civilization when absolutely necessary to prevent terribly evil acts. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Though general beliefs and rumors say Anusteri are atheist, as they don't worship any known gods, Anusteri are actually very faithful.  In reality, they hold a strong friendship with teir creators, rather than a master/servant role.  They only have this special connection with gods of good or lawful alignments. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Anusteri can learn any language.  Their own tongue is thought to be fused with some sort of powerful magic, as when they speak it, the hum of eldritch power is felt by those who hear it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Names ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Anusteri names are quite varied, though for reasons unknown, many have names that include double letters somewhere.  Some examples are Warriking, Aralgriiv, Nestuumi, and Kaalithus. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Racial Traits ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;!-- +2 to Wisdom, +2 to Intelligence, -4 to Dexterity, -2 to Charisma --&amp;gt;:  &amp;lt;!-- All known Anusteri are at least 400 years old; the younger ones are hidden from the rest of the world.  Due to this aging, all Anusteri adventurers have high Wisdom and Intelligence scores.  However, a large size and lack of training in speed give them lower Dexterity and their head plates make them less appealing to some races. --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- Humanoid (Monstrous)&amp;quot;--&amp;gt;:  &amp;lt;!-- Anusteri have a somewhat ape-like body type, with longer arms than legs, along with the fur and plates that cover their bodies. --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- Large Size --&amp;gt;:  &amp;lt;!-- -1 penalty to Armor Class, -1 penalty on all attack rolls, reach 10 feet. --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- Anusteri --&amp;gt; [[base land speed]] is &amp;lt;!-- 30 --&amp;gt; feet&lt;br /&gt;
* &amp;lt;!-- Natural Attack: Slam (Ex): 1d8 damage. --&amp;gt;:  &amp;lt;!-- Many Anusteri forgo most crafted weapons.  Instead, they use their large arms to deliver hits in close melee. --&amp;gt;&lt;br /&gt;
* &amp;lt;!-- Grant Might (Su). --&amp;gt;:  &amp;lt;!-- An Anusteri's connection to magical energies (most likely from their language) allow them to grant allies increased abilities.  Once per day, an Anusteri can grant any non-evil creature +2 to one ability score for 1 minute.  At 10th level, the Anusteri can use this ability 2 times/day.&lt;br /&gt;
* &amp;lt;!-- Natural Armor &lt;br /&gt;
* [[Automatic Languages]]: &amp;lt;!-- Anusteri start play speaking Common and Anusteri --&amp;gt;.  [[Bonus Languages]]: &amp;lt;!-- Anusteri with a high Intelligence can choose to start play knowing any language except secret ones. --&amp;gt;.&lt;br /&gt;
* [[Favored Class]]: &amp;lt;!-- Anusteri favored classes are Wizard and Cleric.  When determining penalties for multiclassing, the Anusteri's levels in wizard or cleric (your choice) do not count. --&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Table: &amp;lt;!-- Anusteri --&amp;gt; Random Starting Ages&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
! Adulthood || Simple || Moderate || Complex&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
| &amp;lt;!-- 400 --&amp;gt; years || +&amp;lt;!-- 4d10 --&amp;gt; || +&amp;lt;!-- 6d10x3 --&amp;gt; || +&amp;lt;!-- 8d10x5 --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ Table: &amp;lt;!-- Anusteri --&amp;gt; Aging Effects&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
! Middle Age&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || Old&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || Venerable&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || Maximum Age&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
| &amp;lt;!-- 1,500 --&amp;gt; years || &amp;lt;!-- 4,000 --&amp;gt; years || &amp;lt;!-- 8,000 --&amp;gt; years || +&amp;lt;!-- N/A&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
# At middle age, &amp;amp;minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.&lt;br /&gt;
# At old age, &amp;amp;minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.&lt;br /&gt;
# At venerable age, &amp;amp;minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Table: &amp;lt;!-- Anusteri --&amp;gt; Random Height and Weight&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier&lt;br /&gt;
|- style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Male || &amp;lt;!-- 9 --&amp;gt;' &amp;lt;!-- 0 --&amp;gt;&amp;quot; || +&amp;lt;!-- 3d8&amp;quot; --&amp;gt; || &amp;lt;!-- 200 --&amp;gt; lb. || &amp;amp;times; (&amp;lt;!-- 1d6 --&amp;gt;) lb.&lt;br /&gt;
|- class=&amp;quot;even&amp;quot; style=&amp;quot;white-space: nowrap;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Female || &amp;lt;!-- 8 --&amp;gt;' &amp;lt;!-- 0 --&amp;gt;&amp;quot; || +&amp;lt;!-- 3d8&amp;quot; --&amp;gt; || &amp;lt;!-- 150 --&amp;gt; lb. || &amp;amp;times; (&amp;lt;!-- 1d6 --&amp;gt;) lb.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{3.5e Races Breadcrumb}}&lt;br /&gt;
&amp;lt;!-- REMOVE THIS ENTIRE LINE &amp;lt;nowiki&amp;gt;&lt;br /&gt;
[[Category:DnD]]&lt;br /&gt;
[[Category:3.5e]]&lt;br /&gt;
[[Category:User]]&lt;br /&gt;
[[Category:Race]]&lt;br /&gt;
[[Category:&amp;lt;!-race's type-&amp;gt; Type]]&lt;br /&gt;
[[Category:&amp;lt;!-race's subtype; or remove line-&amp;gt; Subtype]]&lt;br /&gt;
[[Category:&amp;lt;!-race's size-&amp;gt; Size]]&lt;br /&gt;
[[Category:LA&amp;lt;!-#-&amp;gt;]]&lt;br /&gt;
[[Category:ECL&amp;lt;!-#-&amp;gt;]]&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;!-- REMOVE THIS ENTIRE LINE&lt;/div&gt;</summary>
		<author><name>173.245.55.206</name></author>	</entry>

	<entry>
		<id>http://www.dandwiki.com/wiki/Talk:Duelist_(3.5e_Class)</id>
		<title>Talk:Duelist (3.5e Class)</title>
		<link rel="alternate" type="text/html" href="http://www.dandwiki.com/wiki/Talk:Duelist_(3.5e_Class)"/>
				<updated>2011-07-10T22:15:23Z</updated>
		
		<summary type="html">&lt;p&gt;173.245.55.206: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Munkin ==&lt;br /&gt;
&lt;br /&gt;
Could someone please explain to me why +10 (and +20) on 4 skills is not a munkin? --[[User:Pwsnafu|Pwsnafu]] 22:23, 24 April 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
: Can you put together an [[3.5e Optimized Character Builds|optimized character design]] based on this class that breaks the system?  —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:23, 26 April 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:: It has nothing to do with optimizations. I'm saying ''compared with other classes'' (eg SRD) how can the author justify giving a +20 bonus for 4 skills? The class is just not balanced. --[[User:Pwsnafu|Pwsnafu]] 19:07, 29 April 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::Hm, what would you rate it (you don't have to if you don't want to)?  --[[User:Green Dragon|Green Dragon]] 20:45, 2 May 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::: I must agree with the objection. The general rule is that &amp;quot;extraordinary circumstances&amp;quot; (such as intensive acrobatic training) only grant a +4 bonus. With these bonuses, the character is partially turned into the physical equivalent of Herakles. &amp;amp;ndash;[[User:EldritchNumen|EldritchNumen]] 19:30, 4 May 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:::::I agree.  Changed all +10 to +4's.  --[[User:Green Dragon|Green Dragon]] 21:04, 6 May 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::::No rating. I just don't have the time right now to analyze this. If you just want a deadpan rating...probably 3/10. Badly named (duelist implies one-on-one combat, but there's nothing) and doesn't distinguish itself from other classes (especially swash). --[[User:Pwsnafu|Pwsnafu]] 17:53, 7 May 2007 (MDT)&lt;br /&gt;
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&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&lt;br /&gt;
== Rating - 7/10 ==&lt;br /&gt;
&lt;br /&gt;
I give this class a rating of 7. It seems fairly well balanced (assuming it was pulled from the duelist prestige class) and lends to a decent duelist in the end. My only complaint is the weakening critical and wounding critical along with the excessive Cunning abilities (7 total i beleive, shouldnt be more then 4 maybe 5). Alot of beneficial abilities, along with some bonus feats for a more dashing specialist.  {{Unsigned|72.160.102.101|19:07, 21 May 2007 (MDT)}}&lt;br /&gt;
&amp;lt;/font color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Would you like to modify this class and fix the above problems you pointed out?  I think it should be okay to updated this class because the author (who was an IP) has not modified this in a very long time...  So, would you like to help improve this?  --[[User:Green Dragon|Green Dragon]] 21:01, 21 May 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
::Cunning is definitely broken.  Aside from being not half bad as a two level dip, consider that it gives better saves and ac than a monk gets while still allowing the duelist to wear light armor  {{Unsigned|130.85.239.50|17:20, 27 January 2008 (MST)}}&lt;br /&gt;
&lt;br /&gt;
:::This rating has been nullified with the implementation of the new [[Rating System]].  --[[User:Green Dragon|Green Dragon]] 14:41, 20 February 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Use? ==&lt;br /&gt;
&lt;br /&gt;
This class appears to be a base class version of the Duelist PRC. It would be good if the text would describe it as such.  &lt;br /&gt;
&lt;br /&gt;
(No rating - not much original content and obviously unfinished.) --[[User:Mkill|Mkill]] 23:15, 13 June 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
:This author is also no longer present on D&amp;amp;D Wiki.  Feel free to help this out (after all, that is what the templates are trying to get people to do).  --[[User:Green Dragon|Green Dragon]] 12:28, 14 June 2007 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Rating ==  &lt;br /&gt;
&lt;br /&gt;
'''Power - 4/5''' I give this class a 4 out of 5 because it lines up well with the Duelist prestige class out of the Sword and Fist handbook (at least I think that's the book!).  Pretty well done, and not too powerful, I think.  --[[User:144.81.41.176|144.81.41.176]] 05:53, 6 November 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
'''Wording - 4/5''' I give this class a 3 out of 5 because some of the phrasing was a touch awkward at times and needed some clean up.  I've tried to edit this to help, but I still think that some of the abilities unclear.  Overall quite good.  --[[User:144.81.41.176|144.81.41.176]] 05:53, 6 November 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 3/5''' I give this class a 3 out of 5 because there is a lot of basic background information about the class that is missing.  A good example is that the description indicates that Charisma is important but nothing in the abilities indicates why this might be true.  It might be more accurate to say intelligence is important.  --[[User:144.81.41.176|144.81.41.176]] 05:53, 6 November 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
'''Flavor - 4/5''' I give this class a 4 out of 5 because I think overall it is a solid class.  I'm not sure why this is called a duelist either here or in the Sword &amp;amp; Fist, especially with the Acrobatic Charge ability.  Not that the ability is overpowering or out of place with the other abilities, but that it doesn't fit with the name necessarily unless a description is provided.  Perhaps in a 'Princess Bride' style duel between Inigo Montoya and the Dread Pirate Roberts.  That I would get, and that could be added to the description for flavor.--[[User:144.81.41.176|144.81.41.176]] 05:53, 6 November 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' I did not write this review. I removed the nowiki tag that the poster neglected to remove. I shall try to retrieve the original post information. --[[User:Sulacu|Sulacu]] 05:54, 6 November 2008 (MST)&lt;br /&gt;
&lt;br /&gt;
== Weakening/Wounding Critical ==&lt;br /&gt;
&lt;br /&gt;
As it is, there's nothing to keep a Duelist from dealing one point of Strength ''and'' Constitution damage on the same critical.  Does this fall under the category of intentional strength or munchkin-y loophole? --[[User:98.183.215.11|98.183.215.11]] 17:42, 7 January 2009 (MST)&lt;br /&gt;
&lt;br /&gt;
==Pedantry==&lt;br /&gt;
That quote has it backwards. When fencing, you use the length of the blade to parry and the point to kill. Which is relevant--this is a fencer, not a duelist. A duelist would be specializing in fighting other sentient, armed combatants, preferably one-on-one. -- [[User:Genowhirl|Genowhirl]] 18:38, 7 January 2009 (MST)&lt;br /&gt;
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:To be technically correct, the Rapier uses the edge as well as the tip and is still classed as fencing. =P The Foil is the tip to hit only blade. I'd agree with the disagreement on the quote though. Medieval swords used the edge of the blade, rarely the point. Think Longword, Bastard sword, etc. Fencing swords generally use the point a lot more and is considered an artform compared to just swinging a 5ft bar of steel around. [[User:CJ|CJ]] 22:17, 16 January 2010 (UTC)&lt;br /&gt;
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== Rating ==  &lt;br /&gt;
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'''Power - &amp;lt;&amp;lt;&amp;lt;5&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;5&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;&amp;lt;the class had many good features&amp;gt;&amp;gt;&amp;gt;  --[[Special:Contributions/173.245.55.206|173.245.55.206]] 16:15, 10 July 2011 (MDT)&lt;br /&gt;
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'''Wording - &amp;lt;&amp;lt;&amp;lt;4&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;4&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;&amp;lt;it was very clear but there wasnt much info&amp;gt;&amp;gt;&amp;gt;  --[[Special:Contributions/173.245.55.206|173.245.55.206]] 16:15, 10 July 2011 (MDT)&lt;br /&gt;
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'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - &amp;lt;&amp;lt;&amp;lt;4&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;4&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;&amp;lt;they had good background but not all of the categories filled&amp;gt;&amp;gt;&amp;gt;  --[[Special:Contributions/173.245.55.206|173.245.55.206]] 16:15, 10 July 2011 (MDT)&lt;br /&gt;
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'''Flavor - &amp;lt;&amp;lt;&amp;lt;5&amp;gt;&amp;gt;&amp;gt;/5''' I give this class a &amp;lt;&amp;lt;&amp;lt;5&amp;gt;&amp;gt;&amp;gt; out of 5 because &amp;lt;&amp;lt;&amp;lt;the background was great although i would have liked info on how to play this class well i didnt need it and it was easy to figure out once you started playing. also i thought that the special abilities for this class were great and provided an easy transition to the duelist prestige class&amp;gt;&amp;gt;&amp;gt;  --[[Special:Contributions/173.245.55.206|173.245.55.206]] 16:15, 10 July 2011 (MDT)&lt;/div&gt;</summary>
		<author><name>173.245.55.206</name></author>	</entry>

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