https://www.dandwiki.com/w/api.php?action=feedcontributions&user=163.181.251.115&feedformat=atomD&D Wiki - User contributions [en]2024-03-19T09:44:54ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Talk:Races_of_War_(3.5e_Sourcebook)&diff=260621Talk:Races of War (3.5e Sourcebook)2008-06-09T16:17:01Z<p>163.181.251.115: </p>
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<div>This is the last of the Tomes. Sadly, it's incomplete (this is most noticeable in the Armor section), but I'm sure the reader could adapt or invent what he needs to. There's more that could be done--like making the appropriate charts and there's a section I left out--about a mass combat mini-game--because I didn't want to deal with the formatting just yet. That being said, I'm taking a break until I stop thinking in terms of wiki formatting. [[User:Genowhirl|Genowhirl]] 21:50, 12 May 2008 (MDT)<br />
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==Feats kinda unfair==<br />
For example<br />
Murderous Intent: with this, All I need to do is be a monk and have you fail a fort save (stunning fist) and then you just die. <br />
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And according to how I interpreted this, if I have a BAB of 16, all I have to do is just say I want a feat and then instantly I have full knowledge of how to do it amazingly? <br />
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How about when you get the feat you start off with the first benefit. Then the next level if you meet the first BAB req, then you get that ability, then the next level, you get the next ability and so on and ect. So, if you meet the highest req, like 16 BAB, then you gain one ability from the feat each level. --[[User:T G Geko|T G Geko]] 15:09, 16 May 2008 (MDT)<br />
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:Yep, that's the way they work. The Murderous Intent thing isn't as bad as you'd think. If we're talking about a PHB monk, he gets the ability to coup de gras a stunned enemy at level 15. And how many times have you seen a character actively try to sun someone else?<br />
:I realize that the full version of scaling feats can make people blink, because it seems such a huge step up in power (as well it is). But I think it's covered in the Failure of Feats section about how having feat chains pretty much reams any chance of diversifying your character and remaining level-appropriate, so all the feats were designed to provide options and bonuses that you'd actually care about at the level you get them.<br />
:I understand Frank and K designed their classes so that one alone is able to go, on average, 50/50 with monsters with CR equal to their level. That's not "easily win," that's "be able to win at all about half the time against level-appropriate monsters". And at high levels, monsters have some pretty crazy abilities, so if a character's going to be stay on the level-appropriate train, at high levels characters have to get abilities that are likewise a little crazy. It's not unreasonable, but it does require that you decide for yourself and your games what a character should be able to do at level 15.<br />
:To get an idea...Look up a Marut. It's in the SRD. It's got Dimension Door at will, so a combat person can't stay back and used ranged, it can cast Earthquake to turn you into an instant fossil and it can cast Plane Shift so if it wanted, it could actually ''send you to Hell'' and its melee abilities can either blind or stun you, as well as do 2d6 + 12 + 3d6....<br />
:...and at level 15, your character is supposed to be able to usefully contribute to the party being able to beat it while expending only 20% of their useable resources. If you're a PHB fighter or monk, good luck with that.<br />
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:Use the stuff here with whatever caveats you're comfortable with. Just understand that there are some basic assumptions underlying what's gone in here, and you might be surprised if you tried it as written.[[User:Genowhirl|Genowhirl]] 22:24, 16 May 2008 (MDT)<br />
::Monks get abundant step at level 11, the marut is cr 15<br />
::Couldn't we just use the old feats but make them available at every level? That would seem a lot simpler. Furthermore, it would allow characters to become more diversified without having this newer system.<br />
:::Are you really suggesting that the ability to Dimension Door once per day helps you keep up with a critter than can Dimension Door every round?<br />
:::The old feats are awful. Compare Whirlwind Attack to the Fireball spell. At 7th level, a wizard can cast 3-4 Fireballs a day for 22 damage at range as a standard. A fighter can attack 8-15 enemies (if they all happen to surround him) with a Full Round action. These are not even remotely equivalent, and it only gets worse from there.<br />
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==Featured Article Nomination==<br />
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Frank and K stuff was always gold, I read this before and it's still tasty now. So I figured, why not? Give them a little bit in the spotlight, FA, here we go. -- [[User:Eiji|Eiji]] 21:04, 7 June 2008 (MDT)<br />
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:Support This article is well thought out and over-all well done. It is the type of article others should strive for.--[[User:Ramses IV|Ramses IV]] 21:07, 7 June 2008 (MDT)<br />
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*I support this article, if you wanna know why, just read it.-[[User:Risek|Risek]] 21:48, 7 June 2008 (MDT)</div>163.181.251.115