https://www.dandwiki.com/w/api.php?action=feedcontributions&user=114.76.29.47&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T01:17:22ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Sharp_Shooter_(3.5e_Prestige_Class)&diff=601548Sharp Shooter (3.5e Prestige Class)2012-12-24T13:51:10Z<p>114.76.29.47: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=New<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=Sharp shooters use projectile weapons to deal massive damage to foes by striking them in critical areas.<br />
|len=10<br />
|minlvl=7<br />
}}<br />
<br />
==Sharp Shooter==<br />
<br />
Whether self-taught hunters or stoic soldiers, Sharp Shooters can be found in many professions. They specialize exclusively in projectile combat, capable of hitting just about anything just about anywhere. Often times outposts and defenses will employ sharp shooters to dispatch priority targets before they approach too near.<br />
<br />
===Becoming a Sharp Shooter===<br />
<br />
Sharp Shooters are not necessarily part of any organized society, (although sniper guilds are not unheard of), instead learning their special skills through repeated practice and determination. Sharp shooters also come in a variety of specialities, from crossbow marksmen to rifle snipers.<br />
<br />
Most Sharp Shooters are concentrated individuals, who stealthily set up their shots. They are cautious not to alert their targets, since their combat advantage requires patience and cunning rather than brute force.<br />
<br />
<!-- remove or add requirements as necessary --><br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Base Attack Bonus:<br />
| +6.<br />
|-<br />
! Skills:<br />
| Concentration 5, Spot 10.<br />
|-<br />
! Feats:<br />
| Precise Shot.<br />
|-<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Sharp Shooter}}</div><br />
<p>Hit Die: d8</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || +0 || +2 || +0<br />
| class="left" | Snipe Attack +1d6<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +0 || +3 || +0<br />
| class="left" | [[Improved Critical]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +1 || +3 || +1<br />
| class="left" | Snipe Attack +2d6<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +1 || +4 || +1<br />
| class="left" | Special Ability<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +1 || +4 || +1<br />
| class="left" | Snipe Attack +3d6, [[Improved Precise Shot]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +6/+1 || +2 || +5 || +2<br />
| class="left" | Special Ability<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +7/+2 || +2 || +5 || +2<br />
| class="left" | Snipe Attack +4d6<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +8/+3 || +2 || +6 || +2<br />
| class="left" | Special Ability<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +9/+4 || +3 || +6 || +3<br />
| class="left" | Snipe Attack +5d6<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +10/+5 || +3 || +7 || +3<br />
| class="left" | Special Ability<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[Int]] modifier per level)'''<br/><br />
[[Bluff]] ([[Cha]]), [[Climb]] ([[Str]]), [[Concentration]] ([[Con]]), [[Craft]] ([[Int]]), [[Disguise]] ([[Cha]]), [[Hide]] ([[Dex]]), [[Move Silently]] ([[Dex]]), [[Spot]] ([[Wis]]), [[Use Rope]] ([[Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Sharp Shooter.<br />
<br />
'''{{#anc:Snipe Attack}} ([[Ex]]):''' The sharp shooter can take a [[full-round action]] to strike a foe's vital spots with a projectile weapon, causing extra damage. If the sharp shooter takes an additional [[standard action]] after beginning her snipe attack, she gains a +2 insight bonus on her attack roll. If she takes an extra full-round action, she instead recieves a +4 bonus.<br />
<br />
The bonus damage for a snipe attack is 1d6 for every odd level of sharp shooter the character has. On a successful [[critical hit]] with this attack, the sharp shooter also deals an additional point of damage per two levels of sharp shooter. Creatures immune to critical hits, such as [[undead]] and [[constructs]], are also immune to a snipe attack.<br />
<br />
While performing a snipe attack, the sharp shooter is limited to a single 5ft step, and must focus on her target. If she is distracted or struck, she must make a [[Concentration]] check to maintain her focus, or she is interrupted and cannot complete the attack. The DC for this Concentration check is 20 - (sharp shooter level) + (damage received). Refer to uses of Concentration for DCs for distraction.<br />
<BR><BR><br />
'''{{#anc:[[Improved Critical]]}}:''' At second level, a sharp shooter gains the [[Improved Critical]] feat for a specific projectile weapon. This feat applies only while the sharp shooter is wearing light or no armor.<br />
<BR><BR><br />
'''{{#anc:[[Improved Precise Shot]]}}:''' At level five, the sharp shooter gains [[Improved Precise Shot]] as a bonus feat, regardless of prerequisites. This feat only applies while the sharp shooter is wearing light or no armor.<br />
<BR><BR><br />
'''{{#anc:Special Ability}}:''' At levels 4, 6, 8, and 10 a sharp shooter may choose between the following special abilities.<br />
<br />
<i>Accurate Shot ([[Ex]]):</i><br />
With this special ability, the sharp shooter may add her [[Dexterity]] bonus to the damage roll of all successful snipe attacks. Creatures immune to snipe attacks are also immune to this additional damage.<br />
<br />
<i>Camouflage ([[Ex]]):</i><br />
A sharp shooter may choose this special ability to be able to use the [[Hide]] [[skill]] in any sort of predetermined [[terrain]], regardless of [[cover]] or [[concealment]]. The sharp shooter must first choose which terrain she wishes to be able to hide in, then make a [[Diguise]] check at DC 10 to apply paint, foliage, etc. to disguise her form.<br />
<br />
<i>Crippling Strike ([[Ex]]):</i><br />
A sharp shooter with this ability can snipe opponents with such precision that her projectiles weaken and hamper them. An opponent damaged by one of her snipe attacks also takes 2 points of [[Strength]] damage. Ability points lost to damage return on their own at the rate of 1 point per day for each damaged ability. <br />
<br />
<i>Hide in Plain Sight ([[Ex]]):</i><br />
Requires Camouflage. In her chosen terrain, the sharp shooter can use the [[Hide]] skill even while being observed.<br />
<br />
<i>Ranged Disarm ([[Ex]]):</i><br />
A sharp shooter with this extraordinary ability is so accurate with her projectile weapon that she can disarm an opponents from up to 30 feet away. The sharp shooter incurs a -4 penalty for this specialized attack.<br />
<br />
<i>Ranged Trip ([[Ex]]):</i><br />
A sharp shooter selecting this special ability can fire her weapon in such a way as to upset a foe's movement. From up to 30 feet away, the sharp shooter may take a -4 to this special attack roll to attempt a ranged trip.<br />
<br />
<i>Headshot ([[Ex]]):</i> Once per day, a sharp shooter can attempt an exceptionally devastating snipe attack against a foe. The foe cannot be more than 5 range increments away. If it hits, this special snipe attack automatically criticals, and all damage dice are maximized. This ability has no effect on creatures immune to critical hits, such as [[undead]], [[constructs]], etc.<br />
<br />
The subject of such an attack is granted a DC 20 [[Reflex]] [[saving throw]] to take regular damage.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Sharp Shooter====<br />
<br />
'''Combat:''' Given their slow but powerful shots, Sharp Shooters are best placed either behind support or under [[cover]], with [[concealment]]. They favor a one-shot, one-kill approach, where hiding and sniping will be more advantageous than standing up and shooting.<br />
<br />
'''Advancement:''' Expert Sharp Shooters often seek to improve their overall accuracy, often taking up the mantle of the [[Fighter]] to enhance their combat prowess with strong, specific [[3.5e Feats|feats]].<br />
<br />
'''Resources:''' As a group, Sharp Shooters can have little to nothing in common with others of their prestige. Those who seek commraderie may join guilds or clubs with regular competitions to test their abilities, and hopefully learn some tricks in the process.<br />
<br />
====Sharp Shooters in the World====<br />
<br />
Sharp Shooters can be found in hunting parties for especially wary prey, or raiding parties to pick off guards. In general, if you need to kill it without being too close, a Sharp Shooter can get the job done.<br />
<br />
'''NPC Reactions:''' Reactions vary depending on the NPC's previous dealings with Sharp Shooters. Sharp Shooters may also be judged based on their profession: worthy hunters who make the job much <i>much</i> easier, or murderous soldiers who never fight a fair fight, attacking from cover and moving before a foe knows what hit them.<br />
<br />
====Sharp Shooters in the Game====<br />
<br />
A Sharp Shooter can most easily fill in a sniper's position, capable of dealing moderately severe damage over fairly long distances, without much consequence. However, a Sharp Shooter quickly falters when faced with multiple foes. Since Snipe Attacks require a full-round action, Hit and Run tactics seldom prevail.<br />
<br />
'''Adaptation:''' Several Special Abilities are clearly ripped from the Ranger and Rogue classes, however Camouflage and Hide in Plain Sight have been tweaked to allow urban use, depending on where the Sharp Shooter expects to do battle. If you wish to hold true to the abilities by the same name, these skills can be reverted to their original "natural only" aspects.<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
[[Category:Separate Spellcasting]]<br />
--></div>114.76.29.47https://www.dandwiki.com/w/index.php?title=Sharp_Shooter_(3.5e_Prestige_Class)&diff=601545Sharp Shooter (3.5e Prestige Class)2012-12-24T12:16:25Z<p>114.76.29.47: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=New<br />
|editing=<br />
|type=Combat-Focused<br />
|desc=Sharp shooters use projectile weapons to deal massive damage to foes by striking them in critical areas.<br />
|len=10<br />
|minlvl=7<br />
}}<br />
<br />
==Sharp Shooter==<br />
<br />
Whether self-taught hunters or stoic soldiers, Sharp Shooters can be found in many professions. They specialize exclusively in projectile combat, capable of hitting just about anything just about anywhere. Often times outposts and defenses will employ sharp shooters to dispatch priority targets before they approach too near.<br />
<br />
===Becoming a Sharp Shooter===<br />
<br />
Sharp Shooters are not necessarily part of any organized society, (although sniper guilds are not unheard of), instead learning their special skills through repeated practice and determination. Sharp shooters also come in a variety of specialities, from crossbow marksmen to rifle snipers.<br />
<br />
Most Sharp Shooters are concentrated individuals, who stealthily set up their shots. They are cautious not to alert their targets, since their combat advantage requires patience and cunning rather than brute force.<br />
<br />
<!-- remove or add requirements as necessary --><br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Base Attack Bonus:<br />
| +6.<br />
|-<br />
! Skills:<br />
| Concentration 5, Spot 10.<br />
|-<br />
! Feats:<br />
| Precise Shot.<br />
|-<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Sharp Shooter}}</div><br />
<p>Hit Die: d8</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || +0 || +2 || +0<br />
| class="left" | Snipe Attack +1d6<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +0 || +3 || +0<br />
| class="left" | [[Improved Critical]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +1 || +3 || +1<br />
| class="left" | Snipe Attack +2d6<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +1 || +4 || +1<br />
| class="left" | Special Ability<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +1 || +4 || +1<br />
| class="left" | Snipe Attack +3d6, [[Improved Precise Shot]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +6/+1 || +2 || +5 || +2<br />
| class="left" | Special Ability<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +7/+2 || +2 || +5 || +2<br />
| class="left" | Snipe Attack +4d6<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +8/+3 || +2 || +6 || +2<br />
| class="left" | Special Ability<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +9/+4 || +3 || +6 || +3<br />
| class="left" | Snipe Attack +5d6<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +10/+5 || +3 || +7 || +3<br />
| class="left" | Special Ability<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (4 + [[Int]] modifier per level)'''<br/><br />
[[Bluff]] ([[Cha]]), [[Concentration]] ([[Con]]), [[Craft]] ([[Int]]), [[Disguise]] ([[Cha]]), [[Hide]]([[Dex]]), [[Move Silently]] ([[Dex]]), [[Spot]] ([[Wis]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Sharp Shooter.<br />
<br />
'''{{#anc:Snipe Attack}} ([[Ex]]):''' The sharp shooter can take a [[full-round action]] to strike a foe's vital spots with a projectile weapon, causing extra damage. If the sharp shooter takes an additional [[standard action]] after beginning her snipe attack, she gains a +2 insight bonus on her attack roll. If she takes an extra full-round action, she instead recieves a +4 bonus.<br />
<br />
The bonus damage for a snipe attack is 1d6 for every odd level of sharp shooter the character has. On a successful [[critical hit]] with this attack, the sharp shooter also deals an additional point of damage per two levels of sharp shooter. Creatures immune to critical hits, such as [[undead]] and [[constructs]], are also immune to a snipe attack.<br />
<br />
While performing a snipe attack, the sharp shooter is limited to a single 5ft step, and must focus on her target. If she is distracted or struck, she must make a [[Concentration]] check to maintain her focus, or she is interrupted and cannot complete the attack. The DC for this Concentration check is 20 - (sharp shooter level) + (damage received). Refer to uses of Concentration for DCs for distraction.<br />
<BR><BR><br />
'''{{#anc:[[Improved Critical]]}}:''' At second level, a sharp shooter gains the [[Improved Critical]] feat for a specific projectile weapon. This feat applies only while the sharp shooter is wearing light or no armor.<br />
<BR><BR><br />
'''{{#anc:[[Improved Precise Shot]]}}:''' At level five, the sharp shooter gains [[Improved Precise Shot]] as a bonus feat, regardless of prerequisites. This feat only applies while the sharp shooter is wearing light or no armor.<br />
<BR><BR><br />
'''{{#anc:Special Ability}}:''' At levels 4, 6, 8, and 10 a sharp shooter may choose between the following special abilities.<br />
<br />
<i>Accurate Shot ([[Ex]]):</i><br />
With this special ability, the sharp shooter may add her [[Dexterity]] bonus to the damage roll of all successful snipe attacks. Creatures immune to snipe attacks are also immune to this additional damage.<br />
<br />
<i>Camouflage ([[Ex]]):</i><br />
A sharp shooter may choose this special ability to be able to use the [[Hide]] [[skill]] in any sort of predetermined [[terrain]], regardless of [[cover]] or [[concealment]]. The sharp shooter must first choose which terrain she wishes to be able to hide in, then make a [[Diguise]] check at DC 10 to apply paint, foliage, etc. to disguise her form.<br />
<br />
<i>Crippling Strike ([[Ex]]):</i><br />
A sharp shooter with this ability can snipe opponents with such precision that her projectiles weaken and hamper them. An opponent damaged by one of her snipe attacks also takes 2 points of [[Strength]] damage. Ability points lost to damage return on their own at the rate of 1 point per day for each damaged ability. <br />
<br />
<i>Hide in Plain Sight ([[Ex]]):</i><br />
Requires Camouflage. In her chosen terrain, the sharp shooter can use the [[Hide]] skill even while being observed.<br />
<br />
<i>Ranged Disarm ([[Ex]]):</i><br />
A sharp shooter with this extraordinary ability is so accurate with her projectile weapon that she can disarm an opponents from up to 30 feet away. The sharp shooter incurs a -4 penalty for this specialized attack.<br />
<br />
<i>Ranged Trip ([[Ex]]):</i><br />
A sharp shooter selecting this special ability can fire her weapon in such a way as to upset a foe's movement. From up to 30 feet away, the sharp shooter may take a -4 to this special attack roll to attempt a ranged trip.<br />
<br />
<i>Headshot ([[Ex]]):</i> Once per day, a sharp shooter can attempt an exceptionally devastating snipe attack against a foe. The foe cannot be more than 5 range increments away. If it hits, this special snipe attack automatically criticals, and all damage dice are maximized. This ability has no effect on creatures immune to critical hits, such as [[undead]], [[constructs]], etc.<br />
<br />
The subject of such an attack is granted a DC 20 [[Reflex]] [[saving throw]] to take regular damage.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Sharp Shooter====<br />
<br />
'''Combat:''' Given their slow but powerful shots, Sharp Shooters are best placed either behind support or under [[cover]], with [[concealment]]. They favor a one-shot, one-kill approach, where hiding and sniping will be more advantageous than standing up and shooting.<br />
<br />
'''Advancement:''' Expert Sharp Shooters often seek to improve their overall accuracy, often taking up the mantle of the [[Fighter]] to enhance their combat prowess with strong, specific [[3.5e Feats|feats]].<br />
<br />
'''Resources:''' As a group, Sharp Shooters can have little to nothing in common with others of their prestige. Those who seek commraderie may join guilds or clubs with regular competitions to test their abilities, and hopefully learn some tricks in the process.<br />
<br />
====Sharp Shooters in the World====<br />
<br />
Sharp Shooters can be found in hunting parties for especially wary prey, or raiding parties to pick off guards. In general, if you need to kill it without being too close, a Sharp Shooter can get the job done.<br />
<br />
'''NPC Reactions:''' Reactions vary depending on the NPC's previous dealings with Sharp Shooters. Sharp Shooters may also be judged based on their profession: worthy hunters who make the job much <i>much</i> easier, or murderous soldiers who never fight a fair fight, attacking from cover and moving before a foe knows what hit them.<br />
<br />
====Sharp Shooters in the Game====<br />
<br />
A Sharp Shooter can most easily fill in a sniper's position, capable of dealing moderately severe damage over fairly long distances, without much consequence. However, a Sharp Shooter quickly falters when faced with multiple foes. Since Snipe Attacks require a full-round action, Hit and Run tactics seldom prevail.<br />
<br />
'''Adaptation:''' Several Special Abilities are clearly ripped from the Ranger and Rogue classes, however Camouflage and Hide in Plain Sight have been tweaked to allow urban use, depending on where the Sharp Shooter expects to do battle. If you wish to hold true to the abilities by the same name, these skills can be reverted to their original "natural only" aspects.<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
[[Category:Separate Spellcasting]]<br />
--></div>114.76.29.47https://www.dandwiki.com/w/index.php?title=Path_of_the_Dragoon_(5e_Subclass)&diff=596106Path of the Dragoon (5e Subclass)2012-11-11T16:59:05Z<p>114.76.29.47: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<!-- level of completion --><br />
|editing= under construction<br />
|type=<!-- Combat focused, skilled--><br />
|desc=<!-- Masters of the lance, experts implementing gravity, embodiment of dragons --><br />
|len=<!-- 10 --><br />
|minlvl=<!-- 5 --><br />
}}<br />
<br />
==Dragoon, Balanced==<br />
<br />
{{quote<br />
|It is nothing to jump, but it is something to make use of the fall.<br />
|orig= Brom Hughes, Human Dragoon<br />
|src=<!--Quote from Dragoon Training lectures--><br />
}}<br />
<br />
<br />
Dragoons are special knights that use Spears and other reach weapons to make powerful attacks by jumping into the air and allowing gravity to take hold to deal devastating damage.<br />
<br />
===Becoming a Dragoon===<br />
<br />
<-why characters persue this class, what other classes they typically have, and what abilities are important-><br />
<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Base Attack Bonus:<br />
| +5.<br />
|-<br />
! Skills:<br />
| Jump 8 ranks.<br />
|-<br />
! Feats:<br />
| Skill Focus (Jump), Weapon Focus (Any Piercing Reach Weapon/Spear).<br />
|-<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Dragoon}}</div><br />
<p>Hit Die: d10</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || +2 || +2 || +0<br />
| class="left" | [[#Jump|Jump]] (10ft.), [[#High Flier|High Flier]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +3 || +3 || +0<br />
| class="left" | [[#Spear Mastery|Spear Mastery]], [[#Dragon's Fang|Dragon's Fang]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +3 || +3 || +1<br />
| class="left" | [[#Jump|Jump]] (20ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +4 || +4 || +1<br />
| class="left" | [[#Dragon's Roar|Dragon's Roar]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +4 || +4 || +1<br />
| class="left" | [[#Jump|Jump]] (30ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +6 || +5 || +5 || +2<br />
| class="left" | [[#Lancet|Lancet]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +7 || +5 || +5 || +2<br />
| class="left" | [[#Jump|Jump]] (40ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +8 || +6 || +6 || +2<br />
| class="left" | [[#Dragon Dive|Dragon Dive]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +9 || +6 || +6 || +3<br />
| class="left" | [[#Jump|Jump]] (50ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +10 || +7 || +7 || +3<br />
| class="left" | [[#Dragon Heart|Dragon Heart]]<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
[[SRD:Balance|Balance]] ([[Dex]]), [[SRD:Climb|Climb]] ([[Str]]), [[SRD:Craft|Craft]] ([[Int]]), [[SRD:Diplomacy|Diplomacy]] ([[Cha]]), [[SRD:Intimidate|Intimidate]] ([[Cha]]), [[SRD:Jump|Jump]] ([[Str]]), [[SRD:Knowledge|Knowledge]](Arcana, Geography, History, Local, Nature, Nobility and Royalty) ([[Int]]), [[SRD:Listen|Listen]] ([[Wis]]), [[SRD:Spot|Spot]] ([[Wis]]), [[SRD:Survival|Survival]] ([[Wis]]), and [[SRD:Tumble|Tumble]] ([[Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Dragoon.<br />
<br />
<br />
'''{{#anc:Jump}} ([[Ex]]):''' Beginning at 1st Level and every odd level thereafter (1,3,5,7,9) a Dragoon increases the distance away from himself that he may make a jump attack by 10 feet. A Dragoon's jump attack is a full round action that deals damage in the form of 1d6 per 10 feet of distance that he achieves on a jump check added onto a standard attack (Ex. a Dragoon that achieves a jump check of 30 deals an extra 3d6 on top of his normal weapon damage). Bonus damage from jumping is not multiplied on a critical hit. The Dragoon lands in an open square nearest to the opponent that he targeted. This movement does not generate attacks of opportunity.<br />
<br />
'''{{#anc:High Flier}} ([[Ex]]):''' A Dragoon takes no fall damage from any distance so long as the Dragoon jumped deliberately; he takes fall damage normally if he falls any other way. When a Dragoon uses the jump skill his jumps are treated as if he had a running start, the formula for determining vertical jump height is the same as for horizontal jump height (one foot per point on the check), and he may add his Dragoon class level to the result of the check.<br />
<br />
'''{{#anc:Spear Mastery}} ([[Ex]]):''' A Dragoon may attack and threaten squares inside his reach with a piercing reach weapon or spear as if it wasn't a reach weapon.<br />
<br />
'''{{#anc:Dragon's Fang}} ([[Ex]]):''' If a Dragoon strikes an adjacent foe with a melee attack using a reach weapon he may attempt to strike foes directly behind that foe, as long as the target is within weapon reach, using the same attack roll with a -5 penalty for each opponent between the Dragoon and the target.<br />
<br />
'''{{#anc:Dragon's Roar}} ([[Su]]):''' Dragoons gain a 30ft. cone breath attack dealing 1d10 per two Dragoon class levels, force damage. Creatures may attempt a reflex save of DC 10 + 1/2 Dragoon Class Level + Con Modifier to take half damage. A Dragoon must wait 1d4 rounds before using this ability again.<br />
<br />
'''{{#anc:Lancet}} ([[Ex]]):''' Dragoons may use this ability when making a standard melee attack against a living target with a piercing weapon. This attack deals an additional 1d6 per two Dragoon Class Levels to the target and heals the Dragoon by the same amount. This damage is not multiplied on a critical hit.<br />
<br />
'''{{#anc:Dragon Dive}} ([[Su]]):''' A Dragoon may make a jump attack that deals its damage in a 15 foot radius around the target. Do not make a standard attack on the target as in a normal jump attack. Only the damage from the jump check is applied. Creatures may attempt a reflex save of DC 10 + Dragoon Class Level + Con Modifier to take half damage. The Dragoon is immune to the damage of his own Dragon Dive.<br />
<br />
'''{{#anc:Dragon Heart}} ([[Ex]]):''' When a Dragoon falls to 0 hit points or lower, but is not killed, he may regain his full HP as an immediate action and become Exhausted. A Dragoon cannot use Dragon Heart if he is already Exhausted.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] Dragoon}}<br />
|-<br />
! Level || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th|| class="left" | [[#Improved Jump|Improved Jump]] (70ft.), [[#Improved High Flier|Improved High Flier]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 12th|| class="left" | [[#Greater Dragon Dive|Greater Dragon Dive]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 13th|| class="left" | [[#Improved Jump|Improved Jump]] (90ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 14th|| class="left" | [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th|| class="left" | [[#Improved Jump|Improved Jump]] (110ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16th|| class="left" | [[#Greater Dragon's Roar|Greater Dragon's Roar]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 17th|| class="left" | [[#Improved Jump|Improved Jump]] (130ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 18th|| class="left" | [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 19th|| class="left" | [[#Improved Jump|Improved Jump]] (150ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20th|| class="left" | [[#Greater Dragon Heart|Greater Dragon Heart]]<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Epic Dragoon.<br />
<br />
'''{{#anc:Improved Jump}} ([[Ex]]):''' On odd levels an Epic Dragoon increases the range of his jump attack by 20 feet instead of 10 feet. When making a jump attack an Epic Dragoon adds 1d6 per 5 feet achieved by his jump check instead of 1d6 per 10 feet. After completing a jump attack an Epic Dragoon may move up to half his speed from where he lands. This additional movement after the jump attack generates attacks of opportunity as normal.<br />
<br />
'''{{#anc:Improved High Flier}} ([[Ex]]):''' An Epic Dragoon adds twice his class level to the result of jump checks instead of his class level. For every two ranks an Epic Dragoon has in jump he may add 1 to the result of his jump checks (in addition to the normal skill modifier these ranks grant).<br />
<br />
'''{{#anc:Dragon's Roar}} ([[Su]]):''' An Epic Dragoon uses his class level to calculate his breath attack's damage and reflex save, as normal.<br />
<br />
'''{{#anc:Greater Dragon's Roar}} ([[Su]]):''' The Epic Dragoon's breath attack becomes a 60ft. cone or a 120ft. line, chosen upon use. This attack deals 1d8 force damage per class level instead of 1d10 per two class levels. Creatures may attempt a reflex save of DC 10 + Dragoon Class Level + Con Modifier to take half damage instead of a reflex save of DC 10 + 1/2 Dragoon Class Level + Con Modifier.<br />
<br />
'''{{#anc:Lancet}} ([[Ex]]):''' An Epic Dragoon uses his class level to calculate Lancet damage and healing, as normal.<br />
<br />
'''{{#anc:Dragon Dive}} ([[Su]]):''' An Epic Dragoon uses his class level to calculate Dragon Dive's reflex save, as normal.<br />
<br />
'''{{#anc:Greater Dragon Dive}} ([[Su]]):''' As Dragon Dive, but the Dragoon deals damage in a 30 foot radius around the target rather than a 15 foot radius. Additionally, the Dragoon makes one attack roll at his highest bonus and uses it to make a standard attack against every creature in the radius. These attacks are not subject to the reflex save. The Dragoon is immune to the damage of his own Greater Dragon Dive.<br />
<br />
'''{{#anc:Greater Dragon Heart}} ([[Ex]]):''' When a Dragoon sustains damage that would otherwise kill him he may make a DC 15 Fortitude save to instead take half the damage he would normally take from this source as long as he is not already dying. When a Dragoon activates Dragon Heart he becomes Fatigued rather than Exhausted. This does not prevent an already Fatigued Dragoon becoming Exhausted.<br />
<br />
'''{{#anc:Bonus Feats}}:''' The epic Dragoon gains a bonus feat (selected from the list of epic Dragoon feats) every 5 levels after 10th.<br />
<br />
''Epic Dragoon Bonus Feat List:'' [[SRD:Armor Skin|Armor Skin]], [[SRD:Blinding Speed|Blinding Speed]], [[SRD:Damage Reduction (Feat)|Damage Reduction]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Energy Resistance|Energy Resistance]], [[SRD:Epic Endurance|Epic Endurance]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Epic Speed|Epic Speed]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]], [[SRD:Fast Healing (Feat)|Fast Healing]], [[SRD:Legendary Tracker|Legendary Tracker]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Penetrate Damage Reduction|Penetrate Damage Reduction]], [[SRD:Perfect Health|Perfect Health]], [[SRD:Superior Initiative|Superior Initiative]].<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Dragoon====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====Dragoons in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====Dragoon Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====Dragoons in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|April 2011}}<br />
{{Prestige Class Description Needed|April 2011}}<br />
{{Prestige Class Stub|April 2011}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
--></div>114.76.29.47https://www.dandwiki.com/w/index.php?title=Path_of_the_Dragoon_(5e_Subclass)&diff=596105Path of the Dragoon (5e Subclass)2012-11-11T16:55:00Z<p>114.76.29.47: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<!-- level of completion --><br />
|editing= under construction<br />
|type=<!-- Combat focused, skilled--><br />
|desc=<!-- Masters of the lance, experts implementing gravity, embodiment of dragons --><br />
|len=<!-- 10 --><br />
|minlvl=<!-- 5 --><br />
}}<br />
<br />
==Dragoon, Balanced==<br />
<br />
{{quote<br />
|It is nothing to jump, but it is something to make use of the fall.<br />
|orig= Brom Hughes, Human Dragoon<br />
|src=<!--Quote from Dragoon Training lectures--><br />
}}<br />
<br />
<br />
Dragoons are special knights that use Spears and other reach weapons to make powerful attacks by jumping into the air and allowing gravity to take hold to deal devastating damage.<br />
<br />
===Becoming a Dragoon===<br />
<br />
<-why characters persue this class, what other classes they typically have, and what abilities are important-><br />
<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Base Attack Bonus:<br />
| +5.<br />
|-<br />
! Skills:<br />
| Jump 8 ranks.<br />
|-<br />
! Feats:<br />
| Skill Focus (Jump), Weapon Focus (Any Piercing Reach Weapon/Spear).<br />
|-<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Dragoon}}</div><br />
<p>Hit Die: d10</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || +2 || +2 || +0<br />
| class="left" | [[#Jump|Jump]] (10ft.), [[#High Flier|High Flier]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +3 || +3 || +0<br />
| class="left" | [[#Spear Mastery|Spear Mastery]], [[#Dragon's Fang|Dragon's Fang]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +3 || +3 || +1<br />
| class="left" | [[#Jump|Jump]] (20ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +4 || +4 || +1<br />
| class="left" | [[#Dragon's Roar|Dragon's Roar]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +4 || +4 || +1<br />
| class="left" | [[#Jump|Jump]] (30ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +6 || +5 || +5 || +2<br />
| class="left" | [[#Lancet|Lancet]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +7 || +5 || +5 || +2<br />
| class="left" | [[#Jump|Jump]] (40ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +8 || +6 || +6 || +2<br />
| class="left" | [[#Dragon Dive|Dragon Dive]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +9 || +6 || +6 || +3<br />
| class="left" | [[#Jump|Jump]] (50ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +10 || +7 || +7 || +3<br />
| class="left" | [[#Dragon Heart|Dragon Heart]]<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
[[SRD:Balance|Balance]] ([[Dex]]), [[SRD:Climb|Climb]] ([[Str]]), [[SRD:Craft|Craft]] ([[Int]]), [[SRD:Diplomacy|Diplomacy]] ([[Cha]]), [[SRD:Intimidate|Intimidate]] ([[Cha]]), [[SRD:Jump|Jump]] ([[Str]]), [[SRD:Knowledge|Knowledge]](Arcana, Geography, History, Local, Nature, Nobility and Royalty) ([[Int]]), [[SRD:Listen|Listen]] ([[Wis]]), [[SRD:Spot|Spot]] ([[Wis]]), [[SRD:Survival|Survival]] ([[Wis]]), and [[SRD:Tumble|Tumble]] ([[Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Dragoon.<br />
<br />
<br />
'''{{#anc:Jump}} ([[Ex]]):''' Beginning at 1st Level and every odd level thereafter (1,3,5,7,9) a Dragoon increases the distance away from himself that he may make a jump attack by 10 feet. A Dragoon's jump attack is a full round action that deals damage in the form of 1d6 per 10 feet of distance that he achieves on a jump check added onto a standard attack (Ex. a Dragoon that achieves a jump check of 30 deals an extra 3d6 on top of his normal weapon damage). Bonus damage from jumping is not multiplied on a critical hit. The Dragoon lands in an open square nearest to the opponent that he targeted. This movement does not generate attacks of opportunity.<br />
<br />
'''{{#anc:High Flier}} ([[Ex]]):''' A Dragoon takes no fall damage from any distance so long as the Dragoon jumped deliberately; he takes fall damage normally if he falls any other way. When a Dragoon uses the jump skill his jumps are treated as if he had a running start, the formula for determining vertical jump height is the same as for horizontal jump height (one foot per point on the check), and he may add his Dragoon class level to the result of the check.<br />
<br />
'''{{#anc:Spear Mastery}} ([[Ex]]):''' A Dragoon may attack and threaten squares inside his reach with a piercing reach weapon or spear as if it wasn't a reach weapon.<br />
<br />
'''{{#anc:Dragon's Fang}} ([[Ex]]):''' If a Dragoon strikes an adjacent foe with a melee attack using a reach weapon he may attempt to strike foes directly behind that foe, as long as the target is within weapon reach, using the same attack roll with a -5 penalty for each opponent between the Dragoon and the target.<br />
<br />
'''{{#anc:Dragon's Roar}} ([[Su]]):''' Dragoons gain a 30ft. cone breath attack dealing 1d10 per two Dragoon class levels, force damage. Creatures may attempt a reflex save of DC 10 + 1/2 Dragoon Class Level + Con Modifier to take half damage. A Dragoon must wait 1d4 rounds before using this ability again.<br />
<br />
'''{{#anc:Lancet}} ([[Ex]]):''' Dragoons may use this ability when making a standard melee attack against a living target with a piercing weapon. This attack deals an additional 1d6 per two Dragoon Class Levels to the target and heals the Dragoon by the same amount. This damage is not multiplied on a critical hit.<br />
<br />
'''{{#anc:Dragon Dive}} ([[Su]]):''' A Dragoon may make a jump attack that deals its damage in a 15 foot radius around the target. Do not make a standard attack on the target as in a normal jump attack. Only the damage from the jump check is applied. Creatures may attempt a reflex save of DC 10 + Dragoon Class Level + Con Modifier to take half damage. The Dragoon is immune to the damage of his own Dragon Dive.<br />
<br />
'''{{#anc:Dragon Heart}} ([[Ex]]):''' When a Dragoon falls to 0 hit points or lower, but is not killed, he may regain his full HP as an immediate action and become Exhausted. A Dragoon cannot use Dragon Heart if he is already Exhausted.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] Dragoon}}<br />
|-<br />
! Level || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th|| class="left" | [[#Improved Jump|Improved Jump]] (70ft.), [[#Improved High Flier|Improved High Flier]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 12th|| class="left" | [[#Greater Dragon Dive|Greater Dragon Dive]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 13th|| class="left" | [[#Improved Jump|Improved Jump]] (90ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 14th|| class="left" | [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th|| class="left" | [[#Improved Jump|Improved Jump]] (110ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16th|| class="left" | [[#Greater Dragon's Roar|Greater Dragon's Roar]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 17th|| class="left" | [[#Improved Jump|Improved Jump]] (130ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 18th|| class="left" | [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 19th|| class="left" | [[#Improved Jump|Improved Jump]] (150ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20th|| class="left" | [[#Greater Dragon Heart|Greater Dragon Heart]]<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Epic Dragoon.<br />
<br />
'''{{#anc:Improved Jump}} ([[Ex]]):''' On odd levels an Epic Dragoon increases the range of his jump attack by 20 feet instead of 10 feet. When making a jump attack an Epic Dragoon adds 1d6 per 5 feet achieved by his jump check instead of 1d6 per 10 feet. After completing a jump attack an Epic Dragoon may move up to half his speed from where he lands. This additional movement after the jump attack generates attacks of opportunity as normal.<br />
<br />
'''{{#anc:Improved High Flier}} ([[Ex]]):''' An Epic Dragoon adds twice his class level to the result of jump checks instead of his class level. For every two ranks an Epic Dragoon has in jump add 1 to the result of his jump checks (in addition to the normal skill modifier these ranks grant).<br />
<br />
'''{{#anc:Dragon's Roar}} ([[Su]]):''' An Epic Dragoon uses his class level to calculate his breath attack's damage and reflex save, as normal.<br />
<br />
'''{{#anc:Greater Dragon's Roar}} ([[Su]]):''' The Epic Dragoon's breath attack becomes a 60ft. cone or a 120ft. line, chosen upon use. This attack deals 1d8 force damage per class level instead of 1d10 per two class levels. Creatures may attempt a reflex save of DC 10 + Dragoon Class Level + Con Modifier to take half damage instead of a reflex save of DC 10 + 1/2 Dragoon Class Level + Con Modifier.<br />
<br />
'''{{#anc:Lancet}} ([[Ex]]):''' An Epic Dragoon uses his class level to calculate Lancet damage and healing, as normal.<br />
<br />
'''{{#anc:Dragon Dive}} ([[Su]]):''' An Epic Dragoon uses his class level to calculate Dragon Dive's reflex save, as normal.<br />
<br />
'''{{#anc:Greater Dragon Dive}} ([[Su]]):''' As Dragon Dive, but the Dragoon deals damage in a 30 foot radius around the target rather than a 15 foot radius. Additionally, the Dragoon makes one attack roll at his highest bonus and uses it to make a standard attack against every creature in the radius. These attacks are not subject to the reflex save. The Dragoon is immune to the damage of his own Greater Dragon Dive.<br />
<br />
'''{{#anc:Greater Dragon Heart}} ([[Ex]]):''' When a Dragoon sustains damage that would otherwise kill him he may make a DC 15 Fortitude save to instead take half the damage he would normally take from this source as long as he is not already dying. When a Dragoon activates Dragon Heart he becomes Fatigued rather than Exhausted. This does not prevent an already Fatigued Dragoon becoming Exhausted.<br />
<br />
'''{{#anc:Bonus Feats}}:''' The epic Dragoon gains a bonus feat (selected from the list of epic Dragoon feats) every 5 levels after 10th.<br />
<br />
''Epic Dragoon Bonus Feat List:'' [[SRD:Armor Skin|Armor Skin]], [[SRD:Blinding Speed|Blinding Speed]], [[SRD:Damage Reduction (Feat)|Damage Reduction]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Energy Resistance|Energy Resistance]], [[SRD:Epic Endurance|Epic Endurance]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Epic Speed|Epic Speed]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]], [[SRD:Fast Healing (Feat)|Fast Healing]], [[SRD:Legendary Tracker|Legendary Tracker]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Penetrate Damage Reduction|Penetrate Damage Reduction]], [[SRD:Perfect Health|Perfect Health]], [[SRD:Superior Initiative|Superior Initiative]].<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Dragoon====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====Dragoons in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====Dragoon Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====Dragoons in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|April 2011}}<br />
{{Prestige Class Description Needed|April 2011}}<br />
{{Prestige Class Stub|April 2011}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
--></div>114.76.29.47https://www.dandwiki.com/w/index.php?title=Path_of_the_Dragoon_(5e_Subclass)&diff=596104Path of the Dragoon (5e Subclass)2012-11-11T16:53:46Z<p>114.76.29.47: Pronoun consistency</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<!-- level of completion --><br />
|editing= under construction<br />
|type=<!-- Combat focused, skilled--><br />
|desc=<!-- Masters of the lance, experts implementing gravity, embodiment of dragons --><br />
|len=<!-- 10 --><br />
|minlvl=<!-- 5 --><br />
}}<br />
<br />
==Dragoon, Balanced==<br />
<br />
{{quote<br />
|It is nothing to jump, but it is something to make use of the fall.<br />
|orig= Brom Hughes, Human Dragoon<br />
|src=<!--Quote from Dragoon Training lectures--><br />
}}<br />
<br />
<br />
Dragoons are special knights that use Spears and other reach weapons to make powerful attacks by jumping into the air and allowing gravity to take hold to deal devastating damage.<br />
<br />
===Becoming a Dragoon===<br />
<br />
<-why characters persue this class, what other classes they typically have, and what abilities are important-><br />
<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Base Attack Bonus:<br />
| +5.<br />
|-<br />
! Skills:<br />
| Jump 8 ranks.<br />
|-<br />
! Feats:<br />
| Skill Focus (Jump), Weapon Focus (Any Piercing Reach Weapon/Spear).<br />
|-<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Dragoon}}</div><br />
<p>Hit Die: d10</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || +2 || +2 || +0<br />
| class="left" | [[#Jump|Jump]] (10ft.), [[#High Flier|High Flier]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +3 || +3 || +0<br />
| class="left" | [[#Spear Mastery|Spear Mastery]], [[#Dragon's Fang|Dragon's Fang]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +3 || +3 || +1<br />
| class="left" | [[#Jump|Jump]] (20ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +4 || +4 || +1<br />
| class="left" | [[#Dragon's Roar|Dragon's Roar]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +4 || +4 || +1<br />
| class="left" | [[#Jump|Jump]] (30ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +6 || +5 || +5 || +2<br />
| class="left" | [[#Lancet|Lancet]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +7 || +5 || +5 || +2<br />
| class="left" | [[#Jump|Jump]] (40ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +8 || +6 || +6 || +2<br />
| class="left" | [[#Dragon Dive|Dragon Dive]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +9 || +6 || +6 || +3<br />
| class="left" | [[#Jump|Jump]] (50ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +10 || +7 || +7 || +3<br />
| class="left" | [[#Dragon Heart|Dragon Heart]]<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
[[SRD:Balance|Balance]] ([[Dex]]), [[SRD:Climb|Climb]] ([[Str]]), [[SRD:Craft|Craft]] ([[Int]]), [[SRD:Diplomacy|Diplomacy]] ([[Cha]]), [[SRD:Intimidate|Intimidate]] ([[Cha]]), [[SRD:Jump|Jump]] ([[Str]]), [[SRD:Knowledge|Knowledge]](Arcana, Geography, History, Local, Nature, Nobility and Royalty) ([[Int]]), [[SRD:Listen|Listen]] ([[Wis]]), [[SRD:Spot|Spot]] ([[Wis]]), [[SRD:Survival|Survival]] ([[Wis]]), and [[SRD:Tumble|Tumble]] ([[Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Dragoon.<br />
<br />
<br />
'''{{#anc:Jump}} ([[Ex]]):''' Beginning at 1st Level and every odd level thereafter (1,3,5,7,9) a Dragoon increases the distance away from himself that he may make a jump attack by 10 feet. A Dragoon's jump attack is a full round action that deals damage in the form of 1d6 per 10 feet of distance that he achieves on a jump check added onto a standard attack (Ex. a Dragoon that achieves a jump check of 30 deals an extra 3d6 on top of his normal weapon damage). Bonus damage from jumping is not multiplied on a critical hit. The Dragoon lands in an open square nearest to the opponent that he targeted. This movement does not generate attacks of opportunity.<br />
<br />
'''{{#anc:High Flier}} ([[Ex]]):''' A Dragoon takes no fall damage from any distance so long as the Dragoon jumped deliberately; he takes fall damage normally if they fall any other way. When a Dragoon uses the jump skill his jumps are treated as if he had a running start, the formula for determining vertical jump height is the same as for horizontal jump height (one foot per point on the check), and he may add their Dragoon class level to the result of the check.<br />
<br />
'''{{#anc:Spear Mastery}} ([[Ex]]):''' A Dragoon may attack and threaten squares inside his reach with a piercing reach weapon or spear as if it wasn't a reach weapon.<br />
<br />
'''{{#anc:Dragon's Fang}} ([[Ex]]):''' If a Dragoon strikes an adjacent foe with a melee attack using a reach weapon he may attempt to strike foes directly behind that foe, as long as the target is within weapon reach, using the same attack roll with a -5 penalty for each opponent between the Dragoon and the target.<br />
<br />
'''{{#anc:Dragon's Roar}} ([[Su]]):''' Dragoons gain a 30ft. cone breath attack dealing 1d10 per two Dragoon class levels, force damage. Creatures may attempt a reflex save of DC 10 + 1/2 Dragoon Class Level + Con Modifier to take half damage. A Dragoon must wait 1d4 rounds before using this ability again.<br />
<br />
'''{{#anc:Lancet}} ([[Ex]]):''' Dragoons may use this ability when making a standard melee attack against a living target with a piercing weapon. This attack deals an additional 1d6 per two Dragoon Class Levels to the target and heals the Dragoon by the same amount. This damage is not multiplied on a critical hit.<br />
<br />
'''{{#anc:Dragon Dive}} ([[Su]]):''' A Dragoon may make a jump attack that deals its damage in a 15 foot radius around the target. Do not make a standard attack on the target as in a normal jump attack. Only the damage from the jump check is applied. Creatures may attempt a reflex save of DC 10 + Dragoon Class Level + Con Modifier to take half damage. The Dragoon is immune to the damage of his own Dragon Dive.<br />
<br />
'''{{#anc:Dragon Heart}} ([[Ex]]):''' When a Dragoon falls to 0 hit points or lower, but is not killed, he may regain his full HP as an immediate action and become Exhausted. A Dragoon cannot use Dragon Heart if he is already Exhausted.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] Dragoon}}<br />
|-<br />
! Level || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th|| class="left" | [[#Improved Jump|Improved Jump]] (70ft.), [[#Improved High Flier|Improved High Flier]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 12th|| class="left" | [[#Greater Dragon Dive|Greater Dragon Dive]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 13th|| class="left" | [[#Improved Jump|Improved Jump]] (90ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 14th|| class="left" | [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th|| class="left" | [[#Improved Jump|Improved Jump]] (110ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16th|| class="left" | [[#Greater Dragon's Roar|Greater Dragon's Roar]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 17th|| class="left" | [[#Improved Jump|Improved Jump]] (130ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 18th|| class="left" | [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 19th|| class="left" | [[#Improved Jump|Improved Jump]] (150ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20th|| class="left" | [[#Greater Dragon Heart|Greater Dragon Heart]]<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Epic Dragoon.<br />
<br />
'''{{#anc:Improved Jump}} ([[Ex]]):''' On odd levels an Epic Dragoon increases the range of his jump attack by 20 feet instead of 10 feet. When making a jump attack an Epic Dragoon adds 1d6 per 5 feet achieved by his jump check instead of 1d6 per 10 feet. After completing a jump attack an Epic Dragoon may move up to half his speed from where he lands. This additional movement after the jump attack generates attacks of opportunity as normal.<br />
<br />
'''{{#anc:Improved High Flier}} ([[Ex]]):''' An Epic Dragoon adds twice his class level to the result of jump checks instead of his class level. For every two ranks an Epic Dragoon has in jump add 1 to the result of his jump checks (in addition to the normal skill modifier these ranks grant).<br />
<br />
'''{{#anc:Dragon's Roar}} ([[Su]]):''' An Epic Dragoon uses his class level to calculate his breath attack's damage and reflex save, as normal.<br />
<br />
'''{{#anc:Greater Dragon's Roar}} ([[Su]]):''' The Epic Dragoon's breath attack becomes a 60ft. cone or a 120ft. line, chosen upon use. This attack deals 1d8 force damage per class level instead of 1d10 per two class levels. Creatures may attempt a reflex save of DC 10 + Dragoon Class Level + Con Modifier to take half damage instead of a reflex save of DC 10 + 1/2 Dragoon Class Level + Con Modifier.<br />
<br />
'''{{#anc:Lancet}} ([[Ex]]):''' An Epic Dragoon uses his class level to calculate Lancet damage and healing, as normal.<br />
<br />
'''{{#anc:Dragon Dive}} ([[Su]]):''' An Epic Dragoon uses his class level to calculate Dragon Dive's reflex save, as normal.<br />
<br />
'''{{#anc:Greater Dragon Dive}} ([[Su]]):''' As Dragon Dive, but the Dragoon deals damage in a 30 foot radius around the target rather than a 15 foot radius. Additionally, the Dragoon makes one attack roll at his highest bonus and uses it to make a standard attack against every creature in the radius. These attacks are not subject to the reflex save. The Dragoon is immune to the damage of his own Greater Dragon Dive.<br />
<br />
'''{{#anc:Greater Dragon Heart}} ([[Ex]]):''' When a Dragoon sustains damage that would otherwise kill him he may make a DC 15 Fortitude save to instead take half the damage he would normally take from this source as long as he is not already dying. When a Dragoon activates Dragon Heart he becomes Fatigued rather than Exhausted. This does not prevent an already Fatigued Dragoon becoming Exhausted.<br />
<br />
'''{{#anc:Bonus Feats}}:''' The epic Dragoon gains a bonus feat (selected from the list of epic Dragoon feats) every 5 levels after 10th.<br />
<br />
''Epic Dragoon Bonus Feat List:'' [[SRD:Armor Skin|Armor Skin]], [[SRD:Blinding Speed|Blinding Speed]], [[SRD:Damage Reduction (Feat)|Damage Reduction]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Energy Resistance|Energy Resistance]], [[SRD:Epic Endurance|Epic Endurance]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Epic Speed|Epic Speed]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]], [[SRD:Fast Healing (Feat)|Fast Healing]], [[SRD:Legendary Tracker|Legendary Tracker]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Penetrate Damage Reduction|Penetrate Damage Reduction]], [[SRD:Perfect Health|Perfect Health]], [[SRD:Superior Initiative|Superior Initiative]].<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Dragoon====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====Dragoons in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====Dragoon Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====Dragoons in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|April 2011}}<br />
{{Prestige Class Description Needed|April 2011}}<br />
{{Prestige Class Stub|April 2011}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
--></div>114.76.29.47https://www.dandwiki.com/w/index.php?title=Path_of_the_Dragoon_(5e_Subclass)&diff=596102Path of the Dragoon (5e Subclass)2012-11-11T16:49:39Z<p>114.76.29.47: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<!-- level of completion --><br />
|editing= under construction<br />
|type=<!-- Combat focused, skilled--><br />
|desc=<!-- Masters of the lance, experts implementing gravity, embodiment of dragons --><br />
|len=<!-- 10 --><br />
|minlvl=<!-- 5 --><br />
}}<br />
<br />
==Dragoon, Balanced==<br />
<br />
{{quote<br />
|It is nothing to jump, but it is something to make use of the fall.<br />
|orig= Brom Hughes, Human Dragoon<br />
|src=<!--Quote from Dragoon Training lectures--><br />
}}<br />
<br />
<br />
Dragoons are special knights that use Spears and other reach weapons to make powerful attacks by jumping into the air and allowing gravity to take hold to deal devastating damage.<br />
<br />
===Becoming a Dragoon===<br />
<br />
<-why characters persue this class, what other classes they typically have, and what abilities are important-><br />
<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Base Attack Bonus:<br />
| +5.<br />
|-<br />
! Skills:<br />
| Jump 8 ranks.<br />
|-<br />
! Feats:<br />
| Skill Focus (Jump), Weapon Focus (Any Piercing Reach Weapon/Spear).<br />
|-<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Dragoon}}</div><br />
<p>Hit Die: d10</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || +2 || +2 || +0<br />
| class="left" | [[#Jump|Jump]] (10ft.), [[#High Flier|High Flier]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +3 || +3 || +0<br />
| class="left" | [[#Spear Mastery|Spear Mastery]], [[#Dragon's Fang|Dragon's Fang]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +3 || +3 || +1<br />
| class="left" | [[#Jump|Jump]] (20ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +4 || +4 || +1<br />
| class="left" | [[#Dragon's Roar|Dragon's Roar]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +4 || +4 || +1<br />
| class="left" | [[#Jump|Jump]] (30ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +6 || +5 || +5 || +2<br />
| class="left" | [[#Lancet|Lancet]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +7 || +5 || +5 || +2<br />
| class="left" | [[#Jump|Jump]] (40ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +8 || +6 || +6 || +2<br />
| class="left" | [[#Dragon Dive|Dragon Dive]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +9 || +6 || +6 || +3<br />
| class="left" | [[#Jump|Jump]] (50ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +10 || +7 || +7 || +3<br />
| class="left" | [[#Dragon Heart|Dragon Heart]]<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
[[SRD:Balance|Balance]] ([[Dex]]), [[SRD:Climb|Climb]] ([[Str]]), [[SRD:Craft|Craft]] ([[Int]]), [[SRD:Diplomacy|Diplomacy]] ([[Cha]]), [[SRD:Intimidate|Intimidate]] ([[Cha]]), [[SRD:Jump|Jump]] ([[Str]]), [[SRD:Knowledge|Knowledge]](Arcana, Geography, History, Local, Nature, Nobility and Royalty) ([[Int]]), [[SRD:Listen|Listen]] ([[Wis]]), [[SRD:Spot|Spot]] ([[Wis]]), [[SRD:Survival|Survival]] ([[Wis]]), and [[SRD:Tumble|Tumble]] ([[Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Dragoon.<br />
<br />
<br />
'''{{#anc:Jump}} ([[Ex]]):''' Beginning at 1st Level and every odd level thereafter (1,3,5,7,9) a Dragoon increases the distance away from himself that he may make a jump attack by 10 feet. A Dragoon's jump attack is a full round action that deals damage in the form of 1d6 per 10 feet of distance that they achieve on a jump check added onto a standard attack (Ex. a Dragoon that achieves a jump check of 30 deals an extra 3d6 on top of their normal weapon damage). Bonus damage from jumping is not multiplied on a critical hit. The Dragoon lands in an open square nearest to the opponent that he targeted. This movement does not generate attacks of opportunity.<br />
<br />
'''{{#anc:High Flier}} ([[Ex]]):''' A Dragoon takes no fall damage from any distance so long as the Dragoon jumped deliberately; they take fall damage normally if they fall any other way. When a Dragoon uses the jump skill their jumps are treated as if they had a running start, the formula for determining vertical jump height is the same as for horizontal jump height (one foot per point on the check), and they may add their Dragoon class level to the result of the check.<br />
<br />
'''{{#anc:Spear Mastery}} ([[Ex]]):''' A Dragoon may attack and threaten squares inside their reach with a piercing reach weapon or spear as if it wasn't a reach weapon.<br />
<br />
'''{{#anc:Dragon's Fang}} ([[Ex]]):''' If a Dragoon strikes an adjacent foe with a melee attack using a reach weapon he may attempt to strike foes directly behind that foe, as long as the target is within weapon reach, using the same attack roll with a -5 penalty for each opponent between the Dragoon and the target.<br />
<br />
'''{{#anc:Dragon's Roar}} ([[Su]]):''' Dragoons gain a 30ft. cone breath attack dealing 1d10 per two Dragoon class levels, force damage. Creatures may attempt a reflex save of DC 10 + 1/2 Dragoon Class Level + Con Modifier to take half damage. A Dragoon must wait 1d4 rounds before using this ability again.<br />
<br />
'''{{#anc:Lancet}} ([[Ex]]):''' Dragoons may use this ability when making a standard melee attack against a living target with a piercing weapon. This attack deals an additional 1d6 per two Dragoon Class Levels to the target and heals the Dragoon by the same amount. This damage is not multiplied on a critical hit.<br />
<br />
'''{{#anc:Dragon Dive}} ([[Su]]):''' A Dragoon may make a jump attack that deals its damage in a 15 foot radius around the target. Do not make a standard attack on the target as in a normal jump attack. Only the damage from the jump check is applied. Creatures may attempt a reflex save of DC 10 + Dragoon Class Level + Con Modifier to take half damage. The Dragoon is immune to the damage of his own Dragon Dive.<br />
<br />
'''{{#anc:Dragon Heart}} ([[Ex]]):''' When a Dragoon falls to 0 hit points or lower, but is not killed, he may regain his full HP as an immediate action and become Exhausted. A Dragoon cannot use Dragon Heart if they are already Exhausted.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] Dragoon}}<br />
|-<br />
! Level || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th|| class="left" | [[#Improved Jump|Improved Jump]] (70ft.), [[#Improved High Flier|Improved High Flier]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 12th|| class="left" | [[#Greater Dragon Dive|Greater Dragon Dive]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 13th|| class="left" | [[#Improved Jump|Improved Jump]] (90ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 14th|| class="left" | [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th|| class="left" | [[#Improved Jump|Improved Jump]] (110ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16th|| class="left" | [[#Greater Dragon's Roar|Greater Dragon's Roar]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 17th|| class="left" | [[#Improved Jump|Improved Jump]] (130ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 18th|| class="left" | [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 19th|| class="left" | [[#Improved Jump|Improved Jump]] (150ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20th|| class="left" | [[#Greater Dragon Heart|Greater Dragon Heart]]<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Epic Dragoon.<br />
<br />
'''{{#anc:Improved Jump}} ([[Ex]]):''' On odd levels an Epic Dragoon increases the range of his jump attack by 20 feet instead of 10 feet. When making a jump attack an Epic Dragoon adds 1d6 per 5 feet achieved by his jump check instead of 1d6 per 10 feet. After completing a jump attack an Epic Dragoon may move up to half his speed from where he lands. This additional movement after the jump attack generates attacks of opportunity as normal.<br />
<br />
'''{{#anc:Improved High Flier}} ([[Ex]]):''' An Epic Dragoon adds twice his class level to the result of jump checks instead of his class level. For every two ranks an Epic Dragoon has in jump add 1 to the result of his jump checks (in addition to the normal skill modifier these ranks grant).<br />
<br />
'''{{#anc:Dragon's Roar}} ([[Su]]):''' An Epic Dragoon uses their class level to calculate their breath attack's damage and reflex save, as normal.<br />
<br />
'''{{#anc:Greater Dragon's Roar}} ([[Su]]):''' The Epic Dragoon's breath attack becomes a 60ft. cone or a 120ft. line, chosen upon use. This attack deals 1d8 force damage per class level instead of 1d10 per two class levels. Creatures may attempt a reflex save of DC 10 + Dragoon Class Level + Con Modifier to take half damage instead of a reflex save of DC 10 + 1/2 Dragoon Class Level + Con Modifier.<br />
<br />
'''{{#anc:Lancet}} ([[Ex]]):''' An Epic Dragoon uses his class level to calculate Lancet damage and healing, as normal.<br />
<br />
'''{{#anc:Dragon Dive}} ([[Su]]):''' An Epic Dragoon uses his class level to calculate Dragon Dive's reflex save, as normal.<br />
<br />
'''{{#anc:Greater Dragon Dive}} ([[Su]]):''' As Dragon Dive, but the Dragoon deals damage in a 30 foot radius around the target rather than a 15 foot radius. Additionally, the Dragoon makes one attack roll at his highest bonus and uses it to make a standard attack against every creature in the radius. These attacks are not subject to the reflex save. The Dragoon is immune to the damage of his own Greater Dragon Dive.<br />
<br />
'''{{#anc:Greater Dragon Heart}} ([[Ex]]):''' When a Dragoon sustains damage that would otherwise kill him he may make a DC 15 Fortitude save to instead take half the damage he would normally take from this source as long as he is not already dying. When a Dragoon activates Dragon Heart he becomes Fatigued rather than Exhausted. This does not prevent an already Fatigued Dragoon becoming Exhausted.<br />
<br />
'''{{#anc:Bonus Feats}}:''' The epic Dragoon gains a bonus feat (selected from the list of epic Dragoon feats) every 5 levels after 10th.<br />
<br />
''Epic Dragoon Bonus Feat List:'' [[SRD:Armor Skin|Armor Skin]], [[SRD:Blinding Speed|Blinding Speed]], [[SRD:Damage Reduction (Feat)|Damage Reduction]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Energy Resistance|Energy Resistance]], [[SRD:Epic Endurance|Epic Endurance]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Epic Speed|Epic Speed]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]], [[SRD:Fast Healing (Feat)|Fast Healing]], [[SRD:Legendary Tracker|Legendary Tracker]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Penetrate Damage Reduction|Penetrate Damage Reduction]], [[SRD:Perfect Health|Perfect Health]], [[SRD:Superior Initiative|Superior Initiative]].<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Dragoon====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====Dragoons in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====Dragoon Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====Dragoons in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|April 2011}}<br />
{{Prestige Class Description Needed|April 2011}}<br />
{{Prestige Class Stub|April 2011}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
--></div>114.76.29.47https://www.dandwiki.com/w/index.php?title=Path_of_the_Dragoon_(5e_Subclass)&diff=596085Path of the Dragoon (5e Subclass)2012-11-11T13:00:04Z<p>114.76.29.47: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<!-- level of completion --><br />
|editing= under construction<br />
|type=<!-- Combat focused, skilled--><br />
|desc=<!-- Masters of the lance, experts implementing gravity, embodiment of dragons --><br />
|len=<!-- 10 --><br />
|minlvl=<!-- 5 --><br />
}}<br />
<br />
==Dragoon, Balanced==<br />
<br />
{{quote<br />
|It is nothing to jump, but it is something to make use of the fall.<br />
|orig= Brom Hughes, Human Dragoon<br />
|src=<!--Quote from Dragoon Training lectures--><br />
}}<br />
<br />
<br />
Dragoons are special knights that use Spears and other reach weapons to make powerful attacks by jumping into the air and allowing gravity to take hold to deal devastating damage.<br />
<br />
===Becoming a Dragoon===<br />
<br />
<-why characters persue this class, what other classes they typically have, and what abilities are important-><br />
<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Base Attack Bonus:<br />
| +5.<br />
|-<br />
! Skills:<br />
| Jump 8 ranks.<br />
|-<br />
! Feats:<br />
| Skill Focus (Jump), Weapon Focus (Any Piercing Reach Weapon/Spear).<br />
|-<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Dragoon}}</div><br />
<p>Hit Die: d10</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || +2 || +2 || +0<br />
| class="left" | [[#Jump|Jump]] (10ft.), [[#High Flier|High Flier]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +3 || +3 || +0<br />
| class="left" | [[#Spear Mastery|Spear Mastery]], [[#Dragon's Fang|Dragon's Fang]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +3 || +3 || +1<br />
| class="left" | [[#Jump|Jump]] (20ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +4 || +4 || +1<br />
| class="left" | [[#Dragon's Roar|Dragon's Roar]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +4 || +4 || +1<br />
| class="left" | [[#Jump|Jump]] (30ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +6 || +5 || +5 || +2<br />
| class="left" | [[#Lancet|Lancet]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +7 || +5 || +5 || +2<br />
| class="left" | [[#Jump|Jump]] (40ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +8 || +6 || +6 || +2<br />
| class="left" | [[#Dragon Dive|Dragon Dive]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +9 || +6 || +6 || +3<br />
| class="left" | [[#Jump|Jump]] (50ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +10 || +7 || +7 || +3<br />
| class="left" | [[#Dragon Heart|Dragon Heart]]<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
[[SRD:Balance|Balance]] ([[Dex]]), [[SRD:Climb|Climb]] ([[Str]]), [[SRD:Craft|Craft]] ([[Int]]), [[SRD:Diplomacy|Diplomacy]] ([[Cha]]), [[SRD:Intimidate|Intimidate]] ([[Cha]]), [[SRD:Jump|Jump]] ([[Str]]), [[SRD:Knowledge|Knowledge]](Arcana, Geography, History, Local, Nature, Nobility and Royalty) ([[Int]]), [[SRD:Listen|Listen]] ([[Wis]]), [[SRD:Spot|Spot]] ([[Wis]]), [[SRD:Survival|Survival]] ([[Wis]]), and [[SRD:Tumble|Tumble]] ([[Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Dragoon.<br />
<br />
<br />
'''{{#anc:Jump}} ([[Ex]]):''' Beginning at 1st Level and every odd level thereafter (1,3,5,7,9) a Dragoon increases the distance away from himself that he may make a jump attack by 10 feet. A Dragoon's jump attack is a full round action that deals damage in the form of 1d6 per 10 feet of distance that they achieve on a jump check added onto a standard attack (Ex. a Dragoon that achieves a jump check of 30 deals an extra 3d6 on top of their normal weapon damage). Bonus damage from jumping is not multiplied on a critical hit. The Dragoon lands in an open square nearest to the opponent that he targeted. This movement does not generate attacks of opportunity.<br />
<br />
'''{{#anc:High Flier}} ([[Ex]]):''' A Dragoon takes no fall damage from any distance so long as the Dragoon jumped deliberately; they take fall damage normally if they fall any other way. When a Dragoon uses the jump skill their jumps are treated as if they had a running start, the formula for determining vertical jump height is the same as for horizontal jump height (one foot per point on the check), and they may add their Dragoon class level to the result of the check.<br />
<br />
'''{{#anc:Spear Mastery}} ([[Ex]]):''' A Dragoon may attack and threaten squares inside their reach with a piercing reach weapon or spear as if it wasn't a reach weapon.<br />
<br />
'''{{#anc:Dragon's Fang}} ([[Ex]]):''' If a Dragoon strikes an adjacent foe with a melee attack using a reach weapon he may attempt to strike foes directly behind that foe, as long as the target is within weapon reach, using the same attack roll with a -5 penalty for each opponent between the Dragoon and the target.<br />
<br />
'''{{#anc:Dragon's Roar}} ([[Su]]):''' Dragoons gain a 30ft. cone breath attack dealing 1d10 per two Dragoon class levels, force damage. Creatures may attempt a reflex save of DC 10 + 1/2 Dragoon Class Level + Con Modifier to take half damage. A Dragoon must wait 1d4 rounds before using this ability again.<br />
<br />
'''{{#anc:Lancet}} ([[Ex]]):''' Dragoons may use this ability when making a standard melee attack against a living target with a piercing weapon. This attack deals an additional 1d6 per two Dragoon Class Levels to the target and heals the Dragoon by the same amount. This damage is not multiplied on a critical hit.<br />
<br />
'''{{#anc:Dragon Dive}} ([[Su]]):''' A Dragoon may make a jump attack that deals its damage in a 15 foot radius around the target. Do not make a standard attack on the target as in a normal jump attack. Only the damage from the jump check is applied. Creatures may attempt a reflex save of DC 10 + Dragoon Class Level + Con Modifier to take half damage. The Dragoon is immune to the damage of his own Dragon Dive.<br />
<br />
'''{{#anc:Dragon Heart}} ([[Ex]]):''' When a Dragoon falls to 0 hit points or lower, but is not killed, he may regain his full HP as an immediate action and become Exhausted. A Dragoon cannot use Dragon Heart if they are already Exhausted.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] Dragoon}}<br />
|-<br />
! Level || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th|| class="left" | [[#Improved Jump|Improved Jump]] (70ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 12th|| class="left" | [[#Greater Dragon Dive|Greater Dragon Dive]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 13th|| class="left" | [[#Improved Jump|Improved Jump]] (90ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 14th|| class="left" | [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th|| class="left" | [[#Improved Jump|Improved Jump]] (110ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16th|| class="left" | [[#Greater Dragon's Roar|Greater Dragon's Roar]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 17th|| class="left" | [[#Improved Jump|Improved Jump]] (130ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 18th|| class="left" | [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 19th|| class="left" | [[#Improved Jump|Improved Jump]] (150ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20th|| class="left" | [[#Greater Dragon Heart|Greater Dragon Heart]]<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Epic Dragoon.<br />
<br />
'''{{#anc:Improved Jump}} ([[Ex]]):''' On odd levels an Epic Dragoon increases the range of his jump attack by 20 feet instead of 10 feet. When making a jump attack an Epic Dragoon adds 1d6 per 5 feet of height achieved by his jump check instead of 1d6 per 10 feet. After completing a jump attack an Epic Dragoon may move up to half his speed from where he lands. This additional movement after the jump attack generates attacks of opportunity as normal.<br />
<br />
'''{{#anc:High Flier}} ([[Ex]]):''' An Epic Dragoon adds his class level to the result of jump checks, as normal.<br />
<br />
'''{{#anc:Dragon's Roar}} ([[Su]]):''' An Epic Dragoon uses their class level to calculate their breath attack's damage and reflex save, as normal.<br />
<br />
'''{{#anc:Greater Dragon's Roar}} ([[Su]]):''' The Epic Dragoon's breath attack becomes a 60ft. cone or a 120ft. line, chosen upon use. This attack deals 1d10 force damage per class level instead of 1d10 per two class levels. Creatures may attempt a reflex save of DC 10 + Dragoon Class Level + Con Modifier to take half damage instead of a reflex save of DC 10 + 1/2 Dragoon Class Level + Con Modifier.<br />
<br />
'''{{#anc:Lancet}} ([[Ex]]):''' An Epic Dragoon uses his class level to calculate Lancet damage and healing, as normal.<br />
<br />
'''{{#anc:Dragon Dive}} ([[Su]]):''' An Epic Dragoon uses his class level to calculate Dragon Dive's reflex save, as normal.<br />
<br />
'''{{#anc:Greater Dragon Dive}} ([[Su]]):''' As Dragon Dive, but the Dragoon deals damage in a 30 foot radius around the target rather than a 15 foot radius. Additionally, the Dragoon makes one attack roll at his highest bonus and uses it to make a standard attack against every creature in the radius. These attacks are not subject to the reflex save. The Dragoon is immune to the damage of his own Greater Dragon Dive.<br />
<br />
'''{{#anc:Greater Dragon Heart}} ([[Ex]]):''' When a Dragoon sustains damage that would otherwise kill him he may make a DC 15 Fortitude save to instead take half the damage he would normally take from this source as long as he is not already dying. When a Dragoon activates Dragon Heart he becomes Fatigued rather than Exhausted. This does not prevent an already Fatigued Dragoon becoming Exhausted.<br />
<br />
'''{{#anc:Bonus Feats}}:''' The epic Dragoon gains a bonus feat (selected from the list of epic Dragoon feats) every 5 levels after 10th.<br />
<br />
''Epic Dragoon Bonus Feat List:'' [[SRD:Armor Skin|Armor Skin]], [[SRD:Blinding Speed|Blinding Speed]], [[SRD:Damage Reduction (Feat)|Damage Reduction]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Energy Resistance|Energy Resistance]], [[SRD:Epic Endurance|Epic Endurance]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Epic Speed|Epic Speed]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]], [[SRD:Fast Healing (Feat)|Fast Healing]], [[SRD:Legendary Tracker|Legendary Tracker]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Penetrate Damage Reduction|Penetrate Damage Reduction]], [[SRD:Perfect Health|Perfect Health]], [[SRD:Superior Initiative|Superior Initiative]].<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Dragoon====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====Dragoons in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====Dragoon Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====Dragoons in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|April 2011}}<br />
{{Prestige Class Description Needed|April 2011}}<br />
{{Prestige Class Stub|April 2011}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
--></div>114.76.29.47https://www.dandwiki.com/w/index.php?title=Path_of_the_Dragoon_(5e_Subclass)&diff=596082Path of the Dragoon (5e Subclass)2012-11-11T12:02:01Z<p>114.76.29.47: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<!-- level of completion --><br />
|editing= under construction<br />
|type=<!-- Combat focused, skilled--><br />
|desc=<!-- Masters of the lance, experts implementing gravity, embodiment of dragons --><br />
|len=<!-- 10 --><br />
|minlvl=<!-- 5 --><br />
}}<br />
<br />
==Dragoon, Balanced==<br />
<br />
{{quote<br />
|It is nothing to jump, but it is something to make use of the fall.<br />
|orig= Brom Hughes, Human Dragoon<br />
|src=<!--Quote from Dragoon Training lectures--><br />
}}<br />
<br />
<br />
Dragoons are special knights that use Spears and other reach weapons to make powerful attacks by jumping into the air and allowing gravity to take hold to deal devastating damage.<br />
<br />
===Becoming a Dragoon===<br />
<br />
<-why characters persue this class, what other classes they typically have, and what abilities are important-><br />
<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Base Attack Bonus:<br />
| +5.<br />
|-<br />
! Skills:<br />
| Jump 8 ranks.<br />
|-<br />
! Feats:<br />
| Skill Focus (Jump), Weapon Focus (Any Piercing Reach Weapon/Spear).<br />
|-<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Dragoon}}</div><br />
<p>Hit Die: d10</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || +2 || +2 || +0<br />
| class="left" | [[#Jump|Jump]] (10ft.), [[#High Flier|High Flier]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +3 || +3 || +0<br />
| class="left" | [[#Spear Mastery|Spear Mastery]], [[#Dragon's Fang|Dragon's Fang]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +3 || +3 || +1<br />
| class="left" | [[#Jump|Jump]] (20ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +4 || +4 || +1<br />
| class="left" | [[#Dragon's Roar|Dragon's Roar]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +4 || +4 || +1<br />
| class="left" | [[#Jump|Jump]] (30ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +6 || +5 || +5 || +2<br />
| class="left" | [[#Lancet|Lancet]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +7 || +5 || +5 || +2<br />
| class="left" | [[#Jump|Jump]] (40ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +8 || +6 || +6 || +2<br />
| class="left" | [[#Dragon Dive|Dragon Dive]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +9 || +6 || +6 || +3<br />
| class="left" | [[#Jump|Jump]] (50ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +10 || +7 || +7 || +3<br />
| class="left" | [[#Dragon Heart|Dragon Heart]]<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
[[SRD:Balance|Balance]] ([[Dex]]), [[SRD:Climb|Climb]] ([[Str]]), [[SRD:Craft|Craft]] ([[Int]]), [[SRD:Diplomacy|Diplomacy]] ([[Cha]]), [[SRD:Intimidate|Intimidate]] ([[Cha]]), [[SRD:Jump|Jump]] ([[Str]]), [[SRD:Knowledge|Knowledge]](Arcana, Geography, History, Local, Nature, Nobility and Royalty) ([[Int]]), [[SRD:Listen|Listen]] ([[Wis]]), [[SRD:Spot|Spot]] ([[Wis]]), [[SRD:Survival|Survival]] ([[Wis]]), and [[SRD:Tumble|Tumble]] ([[Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Dragoon.<br />
<br />
<br />
'''{{#anc:Jump}} ([[Ex]]):''' Beginning at 1st Level and every odd level thereafter (1,3,5,7,9) a Dragoon increases the distance away from himself that he may make a jump attack by 10 feet. A Dragoon's jump attack is a full round action that deals damage in the form of 1d6 per 10 feet of height that they achieve on a jump check added onto a standard attack (Ex. a jump check of 30 indicates the Dragoon jumped 30 feet, dealing an extra 3d6 on top of their normal weapon damage). Bonus damage from jumping is not multiplied on a critical hit. The Dragoon lands in an open square nearest to the opponent that he targeted. This movement does not generate attacks of opportunity.<br />
<br />
'''{{#anc:High Flier}} ([[Ex]]):''' A Dragoon takes no fall damage from any distance so long as the Dragoon jumped deliberately; they take fall damage normally if they fall any other way. When a Dragoon uses the jump skill their jumps are treated as if they had a running start, the formula for determining vertical jump height is the same as for horizontal jump height (one foot per point on the check), and they may add their Dragoon class level to the result of the check.<br />
<br />
'''{{#anc:Spear Mastery}} ([[Ex]]):''' A Dragoon may attack and threaten squares inside their reach with a piercing reach weapon or spear as if it wasn't a reach weapon.<br />
<br />
'''{{#anc:Dragon's Fang}} ([[Ex]]):''' If a Dragoon strikes an adjacent foe with a melee attack using a reach weapon he may attempt to strike foes directly behind that foe, as long as the target is within weapon reach, using the same attack roll with a -5 penalty for each opponent between the Dragoon and the target.<br />
<br />
'''{{#anc:Dragon's Roar}} ([[Su]]):''' Dragoons gain a 30ft. cone breath attack dealing 1d10 per two Dragoon class levels, force damage. Creatures may attempt a reflex save of DC 10 + 1/2 Dragoon Class Level + Con Modifier to take half damage. A Dragoon must wait 1d4 rounds before using this ability again.<br />
<br />
'''{{#anc:Lancet}} ([[Ex]]):''' Dragoons may use this ability when making a standard melee attack against a living target with a piercing weapon. This attack deals an additional 1d6 per two Dragoon Class Levels to the target and heals the Dragoon by the same amount. This damage is not multiplied on a critical hit.<br />
<br />
'''{{#anc:Dragon Dive}} ([[Su]]):''' A Dragoon may make a jump attack that deals its damage in a 15 foot radius around the target. Creatures may attempt a reflex save of DC 10 + Dragoon Class Level + Con Modifier to take half damage. The Dragoon is immune to the damage of his own Dragon Dive.<br />
<br />
'''{{#anc:Dragon Heart}} ([[Ex]]):''' When a Dragoon falls to 0 hit points or lower, but is not killed, he may regain his full HP as an immediate action and become Exhausted. A Dragoon cannot use Dragon Heart if they are already Exhausted.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] Dragoon}}<br />
|-<br />
! Level || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th|| class="left" | [[#Improved Jump|Improved Jump]] (70ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 12th|| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 13th|| class="left" | [[#Improved Jump|Improved Jump]] (90ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 14th|| class="left" | [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th|| class="left" | [[#Improved Jump|Improved Jump]] (110ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16th|| class="left" | [[#Greater Dragon's Roar|Greater Dragon's Roar]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 17th|| class="left" | [[#Improved Jump|Improved Jump]] (130ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 18th|| class="left" | [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 19th|| class="left" | [[#Improved Jump|Improved Jump]] (150ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20th|| class="left" | [[#Greater Dragon Heart|Greater Dragon Heart]]<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Epic Dragoon.<br />
<br />
'''{{#anc:Improved Jump}} ([[Ex]]):''' On odd levels an Epic Dragoon increases the range of his jump attack by 20 feet instead of 10 feet. When making a jump attack an Epic Dragoon adds 1d6 per 5 feet of height achieved by his jump check instead of 1d6 per 10 feet. After completing a jump attack an Epic Dragoon may move up to half his speed from where he lands. This additional movement after the jump attack generates attacks of opportunity as normal.<br />
<br />
'''{{#anc:High Flier}} ([[Ex]]):''' An Epic Dragoon adds his class level to the result of jump checks, as normal.<br />
<br />
'''{{#anc:Dragon's Roar}} ([[Su]]):''' An Epic Dragoon uses their class level to calculate their breath attack's damage and reflex save, as normal.<br />
<br />
'''{{#anc:Greater Dragon's Roar}} ([[Su]]):''' The Epic Dragoon's breath attack becomes a 60ft. cone or a 120ft. line, chosen upon use. This attack deals 1d10 force damage per class level instead of 1d10 per two class levels. Creatures may attempt a reflex save of DC 10 + Dragoon Class Level + Con Modifier to take half damage instead of a reflex save of DC 10 + 1/2 Dragoon Class Level + Con Modifier.<br />
<br />
'''{{#anc:Lancet}} ([[Ex]]):''' An Epic Dragoon uses his class level to calculate Lancet damage and healing, as normal.<br />
<br />
'''{{#anc:Dragon Dive}} ([[Su]]):''' An Epic Dragoon uses his class level to calculate Dragon Dive's reflex save, as normal.<br />
<br />
'''{{#anc:Greater Dragon Heart}} ([[Ex]]):''' When a Dragoon sustains damage that would otherwise kill him he may make a DC 15 Fortitude save to instead take half the damage he would normally take from this source as long as he is not already dying. When a Dragoon activates Dragon Heart he becomes Fatigued rather than Exhausted. This does not prevent an already Fatigued Dragoon becoming Exhausted.<br />
<br />
'''{{#anc:Bonus Feats}}:''' The epic Dragoon gains a bonus feat (selected from the list of epic Dragoon feats) every 5 levels after 10th.<br />
<br />
''Epic Dragoon Bonus Feat List:'' [[SRD:Armor Skin|Armor Skin]], [[SRD:Blinding Speed|Blinding Speed]], [[SRD:Damage Reduction (Feat)|Damage Reduction]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Energy Resistance|Energy Resistance]], [[SRD:Epic Endurance|Epic Endurance]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Epic Speed|Epic Speed]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]], [[SRD:Fast Healing (Feat)|Fast Healing]], [[SRD:Legendary Tracker|Legendary Tracker]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Penetrate Damage Reduction|Penetrate Damage Reduction]], [[SRD:Perfect Health|Perfect Health]], [[SRD:Superior Initiative|Superior Initiative]].<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Dragoon====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====Dragoons in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====Dragoon Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====Dragoons in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|April 2011}}<br />
{{Prestige Class Description Needed|April 2011}}<br />
{{Prestige Class Stub|April 2011}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
--></div>114.76.29.47https://www.dandwiki.com/w/index.php?title=Path_of_the_Dragoon_(5e_Subclass)&diff=596081Path of the Dragoon (5e Subclass)2012-11-11T12:00:53Z<p>114.76.29.47: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<!-- level of completion --><br />
|editing= under construction<br />
|type=<!-- Combat focused, skilled--><br />
|desc=<!-- Masters of the lance, experts implementing gravity, embodiment of dragons --><br />
|len=<!-- 10 --><br />
|minlvl=<!-- 5 --><br />
}}<br />
<br />
==Dragoon, Balanced==<br />
<br />
{{quote<br />
|It is nothing to jump, but it is something to make use of the fall.<br />
|orig= Brom Hughes, Human Dragoon<br />
|src=<!--Quote from Dragoon Training lectures--><br />
}}<br />
<br />
<br />
Dragoons are special knights that use Spears and other reach weapons to make powerful attacks by jumping into the air and allowing gravity to take hold to deal devastating damage.<br />
<br />
===Becoming a Dragoon===<br />
<br />
<-why characters persue this class, what other classes they typically have, and what abilities are important-><br />
<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Base Attack Bonus:<br />
| +5.<br />
|-<br />
! Skills:<br />
| Jump 8 ranks.<br />
|-<br />
! Feats:<br />
| Skill Focus (Jump), Weapon Focus (Any Piercing Reach Weapon/Spear).<br />
|-<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Dragoon}}</div><br />
<p>Hit Die: d10</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || +2 || +2 || +0<br />
| class="left" | [[#Jump|Jump]] (10ft.), [[#High Flier|High Flier]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +3 || +3 || +0<br />
| class="left" | [[#Spear Mastery|Spear Mastery]], [[#Dragon's Fang|Dragon's Fang]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +3 || +3 || +1<br />
| class="left" | [[#Jump|Jump]] (20ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +4 || +4 || +1<br />
| class="left" | [[#Dragon's Roar|Dragon's Roar]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +4 || +4 || +1<br />
| class="left" | [[#Jump|Jump]] (30ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +6 || +5 || +5 || +2<br />
| class="left" | [[#Lancet|Lancet]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +7 || +5 || +5 || +2<br />
| class="left" | [[#Jump|Jump]] (40ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +8 || +6 || +6 || +2<br />
| class="left" | [[#Dragon Dive|Dragon Dive]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +9 || +6 || +6 || +3<br />
| class="left" | [[#Jump|Jump]] (50ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +10 || +7 || +7 || +3<br />
| class="left" | [[#Dragon Heart|Dragon Heart]]<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
[[SRD:Balance|Balance]] ([[Dex]]), [[SRD:Climb|Climb]] ([[Str]]), [[SRD:Craft|Craft]] ([[Int]]), [[SRD:Diplomacy|Diplomacy]] ([[Cha]]), [[SRD:Intimidate|Intimidate]] ([[Cha]]), [[SRD:Jump|Jump]] ([[Str]]), [[SRD:Knowledge|Knowledge]](Arcana, Geography, History, Local, Nature, Nobility and Royalty) ([[Int]]), [[SRD:Listen|Listen]] ([[Wis]]), [[SRD:Spot|Spot]] ([[Wis]]), [[SRD:Survival|Survival]] ([[Wis]]), and [[SRD:Tumble|Tumble]] ([[Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Dragoon.<br />
<br />
<br />
'''{{#anc:Jump}} ([[Ex]]):''' Beginning at 1st Level and every odd level thereafter (1,3,5,7,9) a Dragoon increases the distance away from himself that he may make a jump attack by 10 feet. A Dragoon's jump attack is a full round action that deals damage in the form of 1d6 per 10 feet of height that they achieve on a jump check added onto a standard attack (Ex. a jump check of 30 indicates the Dragoon jumped 30 feet, dealing an extra 3d6 on top of their normal weapon damage). Bonus damage from jumping is not multiplied on a critical hit. The Dragoon lands in an open square nearest to the opponent that he targeted. This movement does not generate attacks of opportunity.<br />
<br />
'''{{#anc:High Flier}} ([[Ex]]):''' A Dragoon takes no fall damage from any distance so long as the Dragoon jumped deliberately; they take fall damage normally if they fall any other way. When a Dragoon uses the jump skill their jumps are treated as if they had a running start, the formula for determining vertical jump height is the same as for horizontal jump height (one foot per point on the check), and they may add their Dragoon class level to the result of the check.<br />
<br />
'''{{#anc:Spear Mastery}} ([[Ex]]):''' A Dragoon may attack and threaten squares inside their reach with a piercing reach weapon or spear as if it wasn't a reach weapon.<br />
<br />
'''{{#anc:Dragon's Fang}} ([[Ex]]):''' If a Dragoon strikes an adjacent foe with a melee attack using a reach weapon he may attempt to strike foes directly behind that foe, as long as the target is within weapon reach, using the same attack roll with a -5 penalty for each opponent between the Dragoon and the target.<br />
<br />
'''{{#anc:Dragon's Roar}} ([[Su]]):''' Dragoons gain a 30ft. cone breath attack dealing 1d10 per two Dragoon class levels, force damage. Creatures may attempt a reflex save of DC 10 + 1/2 Dragoon Class Level + Con Modifier to take half damage. A Dragoon must wait 1d4 rounds before using this ability again.<br />
<br />
'''{{#anc:Lancet}} ([[Ex]]):''' Dragoons may use this ability when making a standard melee attack against a living target with a piercing weapon. This attack deals an additional 1d6 per two Dragoon Class Levels to the target and heals the Dragoon by the same amount. This damage is not multiplied on a critical hit.<br />
<br />
'''{{#anc:Dragon Dive}} ([[Su]]):''' A Dragoon may make a jump attack that deals its damage in a 15 foot radius around the target. Creatures may attempt a reflex save of DC 10 + Dragoon Class Level + Con Modifier to take half damage. The Dragoon is immune to the damage of his own Dragon Dive.<br />
<br />
'''{{#anc:Dragon Heart}} ([[Ex]]):''' When a Dragoon falls to 0 hit points or lower, but is not killed, he may regain his full HP as an immediate action and become Exhausted. A Dragoon cannot use Dragon Heart if they are already Exhausted.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] Dragoon}}<br />
|-<br />
! Level || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th|| class="left" | [[#Improved Jump|Improved Jump]] (70ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 12th|| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 13th|| class="left" | [[#Improved Jump|Improved Jump]] (90ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 14th|| class="left" | [[#Greater Dragon's Roar|Greater Dragon's Roar]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th|| class="left" | [[#Improved Jump|Improved Jump]] (110ft.), [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16th|| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 17th|| class="left" | [[#Improved Jump|Improved Jump]] (130ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 18th|| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 19th|| class="left" | [[#Improved Jump|Improved Jump]] (150ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20th|| class="left" | [[#Greater Dragon Heart|Greater Dragon Heart]], [[#Bonus Feats|Bonus Feat]]<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Epic Dragoon.<br />
<br />
'''{{#anc:Improved Jump}} ([[Ex]]):''' On odd levels an Epic Dragoon increases the range of his jump attack by 20 feet instead of 10 feet. When making a jump attack an Epic Dragoon adds 1d6 per 5 feet of height achieved by his jump check instead of 1d6 per 10 feet. After completing a jump attack an Epic Dragoon may move up to half his speed from where he lands. This additional movement after the jump attack generates attacks of opportunity as normal.<br />
<br />
'''{{#anc:High Flier}} ([[Ex]]):''' An Epic Dragoon adds his class level to the result of jump checks, as normal.<br />
<br />
'''{{#anc:Dragon's Roar}} ([[Su]]):''' An Epic Dragoon uses their class level to calculate their breath attack's damage and reflex save, as normal.<br />
<br />
'''{{#anc:Greater Dragon's Roar}} ([[Su]]):''' The Epic Dragoon's breath attack becomes a 60ft. cone or a 120ft. line, chosen upon use. This attack deals 1d10 force damage per class level instead of 1d10 per two class levels. Creatures may attempt a reflex save of DC 10 + Dragoon Class Level + Con Modifier to take half damage instead of a reflex save of DC 10 + 1/2 Dragoon Class Level + Con Modifier.<br />
<br />
'''{{#anc:Lancet}} ([[Ex]]):''' An Epic Dragoon uses his class level to calculate Lancet damage and healing, as normal.<br />
<br />
'''{{#anc:Dragon Dive}} ([[Su]]):''' An Epic Dragoon uses his class level to calculate Dragon Dive's reflex save, as normal.<br />
<br />
'''{{#anc:Greater Dragon Heart}} ([[Ex]]):''' When a Dragoon sustains damage that would otherwise kill him he may make a DC 15 Fortitude save to instead take half the damage he would normally take from this source as long as he is not already dying. When a Dragoon activates Dragon Heart he becomes Fatigued rather than Exhausted. This does not prevent an already Fatigued Dragoon becoming Exhausted.<br />
<br />
'''{{#anc:Bonus Feats}}:''' The epic Dragoon gains a bonus feat (selected from the list of epic Dragoon feats) every 5 levels after 10th.<br />
<br />
''Epic Dragoon Bonus Feat List:'' [[SRD:Armor Skin|Armor Skin]], [[SRD:Blinding Speed|Blinding Speed]], [[SRD:Damage Reduction (Feat)|Damage Reduction]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Energy Resistance|Energy Resistance]], [[SRD:Epic Endurance|Epic Endurance]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Epic Speed|Epic Speed]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]], [[SRD:Fast Healing (Feat)|Fast Healing]], [[SRD:Legendary Tracker|Legendary Tracker]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Penetrate Damage Reduction|Penetrate Damage Reduction]], [[SRD:Perfect Health|Perfect Health]], [[SRD:Superior Initiative|Superior Initiative]].<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Dragoon====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====Dragoons in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====Dragoon Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====Dragoons in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|April 2011}}<br />
{{Prestige Class Description Needed|April 2011}}<br />
{{Prestige Class Stub|April 2011}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
--></div>114.76.29.47https://www.dandwiki.com/w/index.php?title=Path_of_the_Dragoon_(5e_Subclass)&diff=596079Path of the Dragoon (5e Subclass)2012-11-11T11:37:23Z<p>114.76.29.47: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<!-- level of completion --><br />
|editing= under construction<br />
|type=<!-- Combat focused, skilled--><br />
|desc=<!-- Masters of the lance, experts implementing gravity, embodiment of dragons --><br />
|len=<!-- 10 --><br />
|minlvl=<!-- 5 --><br />
}}<br />
<br />
==Dragoon, Balanced==<br />
<br />
{{quote<br />
|It is nothing to jump, but it is something to make use of the fall.<br />
|orig= Brom Hughes, Human Dragoon<br />
|src=<!--Quote from Dragoon Training lectures--><br />
}}<br />
<br />
<br />
Dragoons are special knights that use Spears and other reach weapons to make powerful attacks by jumping into the air and allowing gravity to take hold to deal devastating damage.<br />
<br />
===Becoming a Dragoon===<br />
<br />
<-why characters persue this class, what other classes they typically have, and what abilities are important-><br />
<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Base Attack Bonus:<br />
| +5.<br />
|-<br />
! Skills:<br />
| Jump 8 ranks.<br />
|-<br />
! Feats:<br />
| Skill Focus (Jump), Weapon Focus (Any Piercing Reach Weapon/Spear).<br />
|-<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Dragoon}}</div><br />
<p>Hit Die: d10</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || +2 || +2 || +0<br />
| class="left" | [[#Jump|Jump]] (10ft.), [[#High Flier|High Flier]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +3 || +3 || +0<br />
| class="left" | [[#Spear Mastery|Spear Mastery]], [[#Dragon's Fang|Dragon's Fang]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +3 || +3 || +1<br />
| class="left" | [[#Jump|Jump]] (20ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +4 || +4 || +1<br />
| class="left" | [[#Dragon's Roar|Dragon's Roar]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +4 || +4 || +1<br />
| class="left" | [[#Jump|Jump]] (30ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +6 || +5 || +5 || +2<br />
| class="left" | [[#Lancet|Lancet]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +7 || +5 || +5 || +2<br />
| class="left" | [[#Jump|Jump]] (40ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +8 || +6 || +6 || +2<br />
| class="left" | [[#Dragon Dive|Dragon Dive]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +9 || +6 || +6 || +3<br />
| class="left" | [[#Jump|Jump]] (50ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +10 || +7 || +7 || +3<br />
| class="left" | [[#Dragon Heart|Dragon Heart]]<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
[[SRD:Balance|Balance]] ([[Dex]]), [[SRD:Climb|Climb]] ([[Str]]), [[SRD:Craft|Craft]] ([[Int]]), [[SRD:Diplomacy|Diplomacy]] ([[Cha]]), [[SRD:Intimidate|Intimidate]] ([[Cha]]), [[SRD:Jump|Jump]] ([[Str]]), [[SRD:Knowledge|Knowledge]](Arcana, Geography, History, Local, Nature, Nobility and Royalty) ([[Int]]), [[SRD:Listen|Listen]] ([[Wis]]), [[SRD:Spot|Spot]] ([[Wis]]), [[SRD:Survival|Survival]] ([[Wis]]), and [[SRD:Tumble|Tumble]] ([[Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Dragoon.<br />
<br />
<br />
'''{{#anc:Jump}} ([[Ex]]):''' Beginning at 1st Level and every odd level thereafter (1,3,5,7,9) a Dragoon increases the distance away from himself that he may make a jump attack by 10 feet. A Dragoon's jump attack is a full round action that deals damage in the form of 1d6 per 10 feet of height that they achieve on a jump check added onto a standard attack (Ex. a jump check of 30 indicates the Dragoon jumped 30 feet, dealing an extra 3d6 on top of their normal weapon damage). Bonus damage from jumping is not multiplied on a critical hit. The Dragoon lands in an open square nearest to the opponent that he targeted. This movement does not generate attacks of opportunity.<br />
<br />
'''{{#anc:High Flier}} ([[Ex]]):''' A Dragoon takes no fall damage from any distance so long as the Dragoon jumped deliberately; they take fall damage normally if they fall any other way. When a Dragoon uses the jump skill their jumps are treated as if they had a running start, the formula for determining vertical jump height is the same as for horizontal jump height (one foot per point on the check), and they may add their Dragoon class level to the result of the check.<br />
<br />
'''{{#anc:Spear Mastery}} ([[Ex]]):''' A Dragoon may attack and threaten squares inside their reach with a piercing reach weapon or spear as if it wasn't a reach weapon.<br />
<br />
'''{{#anc:Dragon's Fang}} ([[Ex]]):''' If a Dragoon strikes an adjacent foe with a melee attack using a reach weapon he may attempt to strike foes directly behind that foe, as long as the target is within weapon reach, using the same attack roll with a -5 penalty for each opponent between the Dragoon and the target.<br />
<br />
'''{{#anc:Dragon's Roar}} ([[Su]]):''' Dragoons gain a 30ft. cone breath attack dealing 1d10 per two dragoon class levels, force damage. The target may attempt a reflex save of DC 10 + 1/2 Dragoon Class Level + Con Modifier to take half damage. A Dragoon must wait 1d4 rounds before using this ability again.<br />
<br />
'''{{#anc:Lancet}} ([[Ex]]):''' Dragoons may use this ability when making a standard melee attack against a living target with a piercing weapon. This attack deals an additional 1d6 per two Dragoon Class Levels to the target and heals the Dragoon by the same amount. This damage is not multiplied on a critical hit.<br />
<br />
'''{{#anc:Dragon Dive}} ([[Su]]):''' A Dragoon may make a jump attack that deals its damage in a 15 foot radius around the target. Creatures may attempt a reflex save of DC 10 + Dragoon Class Level + Con Modifier to take half damage. The Dragoon is immune to the damage of his own Dragon Dive.<br />
<br />
'''{{#anc:Dragon Heart}} ([[Ex]]):''' When a Dragoon falls to 0 hit points or lower, but is not killed, he may regain his full HP as an immediate action and become Exhausted. A Dragoon cannot use Dragon Heart if they are already Exhausted.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] Dragoon}}<br />
|-<br />
! Level || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th|| class="left" | [[#Improved Jump|Improved Jump]] (70ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 12th|| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 13th|| class="left" | [[#Improved Jump|Improved Jump]] (90ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 14th|| class="left" | [[#Greater Dragon's Roar|Greater Dragon's Roar]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th|| class="left" | [[#Improved Jump|Improved Jump]] (110ft.), [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16th|| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 17th|| class="left" | [[#Improved Jump|Improved Jump]] (130ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 18th|| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 19th|| class="left" | [[#Improved Jump|Improved Jump]] (150ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20th|| class="left" | [[#Greater Dragon Heart|Greater Dragon Heart]], [[#Bonus Feats|Bonus Feat]]<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Epic Dragoon.<br />
<br />
'''{{#anc:Improved Jump}} ([[Ex]]):''' On odd levels an Epic Dragoon increases the range of his jump attack by 20 feet instead of 10 feet. When making a jump attack an Epic Dragoon adds 1d6 per 5 feet of height achieved by his jump check instead of 1d6 per 10 feet. After completing a jump attack an Epic Dragoon may move up to half his speed from where he lands. This additional movement after the jump attack generates attacks of opportunity as normal.<br />
<br />
'''{{#anc:High Flier}} ([[Ex]]):''' An Epic Dragoon adds his class level to the result of jump checks, as normal.<br />
<br />
'''{{#anc:Greater Dragon's Roar}} ([[Su]]):''' An Epic Dragoon uses their class level to calculate their breath attack's damage and reflex save, as normal. At 14th level an Epic Dragoon's breath attack is a 60ft. cone or a 120ft. line, chosen upon use.<br />
<br />
'''{{#anc:Lancet}} ([[Ex]]):''' An Epic Dragoon uses his class level to calculate Lancet damage and healing, as normal.<br />
<br />
'''{{#anc:Dragon Dive}} ([[Su]]):''' An Epic Dragoon uses his class level to calculate Dragon Dive's reflex save, as normal.<br />
<br />
'''{{#anc:Greater Dragon Heart}} ([[Ex]]):''' When a Dragoon sustains damage that would otherwise kill him he may make a DC 15 Fortitude save to instead take half the damage he would normally take from this source as long as he is not already dying. When a Dragoon activates Dragon Heart he becomes Fatigued rather than Exhausted. This does not prevent an already Fatigued Dragoon becoming Exhausted.<br />
<br />
'''{{#anc:Bonus Feats}}:''' The epic Dragoon gains a bonus feat (selected from the list of epic Dragoon feats) every 5 levels after 10th.<br />
<br />
''Epic Dragoon Bonus Feat List:'' [[SRD:Armor Skin|Armor Skin]], [[SRD:Blinding Speed|Blinding Speed]], [[SRD:Damage Reduction (Feat)|Damage Reduction]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Energy Resistance|Energy Resistance]], [[SRD:Epic Endurance|Epic Endurance]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Epic Speed|Epic Speed]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]], [[SRD:Fast Healing (Feat)|Fast Healing]], [[SRD:Legendary Tracker|Legendary Tracker]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Penetrate Damage Reduction|Penetrate Damage Reduction]], [[SRD:Perfect Health|Perfect Health]], [[SRD:Superior Initiative|Superior Initiative]].<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Dragoon====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====Dragoons in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====Dragoon Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====Dragoons in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|April 2011}}<br />
{{Prestige Class Description Needed|April 2011}}<br />
{{Prestige Class Stub|April 2011}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
--></div>114.76.29.47https://www.dandwiki.com/w/index.php?title=Path_of_the_Dragoon_(5e_Subclass)&diff=596074Path of the Dragoon (5e Subclass)2012-11-11T05:51:09Z<p>114.76.29.47: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<!-- level of completion --><br />
|editing= under construction<br />
|type=<!-- Combat focused, skilled--><br />
|desc=<!-- Masters of the lance, experts implementing gravity, embodiment of dragons --><br />
|len=<!-- 10 --><br />
|minlvl=<!-- 5 --><br />
}}<br />
<br />
==Dragoon, Balanced==<br />
<br />
{{quote<br />
|It is nothing to jump, but it is something to make use of the fall.<br />
|orig= Brom Hughes, Human Dragoon<br />
|src=<!--Quote from Dragoon Training lectures--><br />
}}<br />
<br />
<br />
Dragoons are special knights that use Spears and other reach weapons to make powerful attacks by jumping into the air and allowing gravity to take hold to deal devastating damage.<br />
<br />
===Becoming a Dragoon===<br />
<br />
<-why characters persue this class, what other classes they typically have, and what abilities are important-><br />
<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Base Attack Bonus:<br />
| +5.<br />
|-<br />
! Skills:<br />
| Jump 8 ranks.<br />
|-<br />
! Feats:<br />
| Skill Focus (Jump), Weapon Focus (Any Piercing Reach Weapon/Spear).<br />
|-<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Dragoon}}</div><br />
<p>Hit Die: d10</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || +2 || +2 || +0<br />
| class="left" | [[#Jump|Jump]] (10ft.), [[#High Flier|High Flier]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +3 || +3 || +0<br />
| class="left" | [[#Spear Mastery|Spear Mastery]], [[#Dragon's Fang|Dragon's Fang]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +3 || +3 || +1<br />
| class="left" | [[#Jump|Jump]] (20ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +4 || +4 || +1<br />
| class="left" | [[#Dragon's Roar|Dragon's Roar]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +4 || +4 || +1<br />
| class="left" | [[#Jump|Jump]] (30ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +6 || +5 || +5 || +2<br />
| class="left" | [[#Lancet|Lancet]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +7 || +5 || +5 || +2<br />
| class="left" | [[#Jump|Jump]] (40ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +8 || +6 || +6 || +2<br />
| class="left" | [[#Dragon Dive|Dragon Dive]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +9 || +6 || +6 || +3<br />
| class="left" | [[#Jump|Jump]] (50ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +10 || +7 || +7 || +3<br />
| class="left" | [[#Dragon Heart|Dragon Heart]]<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
[[SRD:Balance|Balance]] ([[Dex]]), [[SRD:Climb|Climb]] ([[Str]]), [[SRD:Craft|Craft]] ([[Int]]), [[SRD:Diplomacy|Diplomacy]] ([[Cha]]), [[SRD:Intimidate|Intimidate]] ([[Cha]]), [[SRD:Jump|Jump]] ([[Str]]), [[SRD:Knowledge|Knowledge]](Arcana, Geography, History, Local, Nature, Nobility and Royalty) ([[Int]]), [[SRD:Listen|Listen]] ([[Wis]]), [[SRD:Spot|Spot]] ([[Wis]]), [[SRD:Survival|Survival]] ([[Wis]]), and [[SRD:Tumble|Tumble]] ([[Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Dragoon.<br />
<br />
<br />
'''{{#anc:Jump}} ([[Ex]]):''' Beginning at 1st Level and every odd level thereafter (1,3,5,7,9) a Dragoon increases the distance away from himself that he may make a jump attack by 10 feet. A Dragoon's jump attack is a full round action that deals damage in the form of 1d6 per 10 feet of height that they achieve on a jump check added onto a standard attack (Ex. a jump check of 30 indicates the Dragoon jumped 30 feet, dealing an extra 3d6 on top of their normal weapon damage). Bonus damage from jumping is not multiplied on a critical hit. The Dragoon lands in an open square nearest to the opponent that he targeted. This movement does not generate attacks of opportunity.<br />
<br />
'''{{#anc:High Flier}} ([[Ex]]):''' A Dragoon takes no fall damage from any distance so long as the Dragoon jumped deliberately; they take fall damage normally if they fall any other way. When a Dragoon uses the jump skill their jumps are treated as if they had a running start, the formula for determining vertical jump height is the same as for horizontal jump height (one foot per point on the check), and they may add their Dragoon class level to the result of the check.<br />
<br />
'''{{#anc:Spear Mastery}} ([[Ex]]):''' A Dragoon may attack and threaten squares inside their reach with a piercing reach weapon or spear as if it wasn't a reach weapon.<br />
<br />
'''{{#anc:Dragon's Fang}} ([[Ex]]):''' If a Dragoon strikes an adjacent foe with a melee attack using a reach weapon he may attempt to strike foes directly behind that foe, as long as the target is within weapon reach, using the same attack roll with a -5 penalty for each opponent between the Dragoon and the target.<br />
<br />
'''{{#anc:Dragon's Roar}} ([[Su]]):''' Dragoons gain a 30ft. cone breath attack dealing 1d10 per two dragoon class levels, force damage. The target may attempt a reflex save of DC 10 + 1/2 Dragoon Class Level + Con Modifier to take half damage. A Dragoon must wait 1d4 rounds before using this ability again.<br />
<br />
'''{{#anc:Lancet}} ([[Ex]]):''' Dragoons may use this ability when making a standard melee attack against a living target with a piercing weapon. This attack deals an additional 1d6 per two Dragoon Class Levels to the target and heals the Dragoon by the same amount. This damage is not multiplied on a critical hit.<br />
<br />
'''{{#anc:Dragon Dive}} ([[Su]]):''' A Dragoon may make a jump attack that deals its damage in a 15 foot radius around the target. Creatures may attempt a reflex save of DC 10 + Dragoon Class Level + Con Modifier to take half damage. The Dragoon is immune to the damage of his own Dragon Dive.<br />
<br />
'''{{#anc:Dragon Heart}} ([[Ex]]):''' When a Dragoon falls to 0 hit points or lower, but is not killed, he may regain his full HP as an immediate action and become Exhausted. A Dragoon cannot use Dragon Heart if they are already Exhausted.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] Dragoon}}<br />
|-<br />
! Level || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th|| class="left" | [[#Improved Jump|Improved Jump]] (70ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 12th|| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 13th|| class="left" | [[#Improved Jump|Improved Jump]] (90ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 14th|| class="left" | [[#Greater Dragon's Roar|Greater Dragon's Roar]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th|| class="left" | [[#Improved Jump|Improved Jump]] (110ft.), [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16th|| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 17th|| class="left" | [[#Improved Jump|Improved Jump]] (130ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 18th|| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 19th|| class="left" | [[#Improved Jump|Improved Jump]] (150ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20th|| class="left" | [[#Greater Dragon Heart|Greater Dragon Heart]], [[#Bonus Feats|Bonus Feat]]<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Epic Dragoon.<br />
<br />
'''{{#anc:Improved Jump}} ([[Ex]]):''' On odd levels an Epic Dragoon increases the range of his jump attack by 20 feet instead of 10 feet. When making a jump attack an Epic Dragoon adds 1d6 per 5 feet of height achieved by his jump check instead of 1d6 per 10 feet. After completing a jump attack an Epic Dragoon may move up to half his speed from where he lands. This additional movement after the jump attack generates attacks of opportunity as normal.<br />
<br />
'''{{#anc:High Flier}} ([[Ex]]):''' An Epic Dragoon adds his class level to the result of jump checks, as normal.<br />
<br />
'''{{#anc:Greater Dragon's Roar}} ([[Su]]):''' An Epic Dragoon uses their class level to calculate their breath attack's damage and reflex save, as normal. At 14th level an Epic Dragoon's breath attack is a 60ft. cone or a 120ft. line, chosen upon use.<br />
<br />
'''{{#anc:Lancet}} ([[Ex]]):''' An Epic Dragoon uses his class level to calculate Lancet damage and healing, as normal.<br />
<br />
'''{{#anc:Dragon Dive}} ([[Su]]):''' An Epic Dragoon uses his class level to calculate Dragon Dive's reflex save, as normal.<br />
<br />
'''{{#anc:Greater Dragon Heart}} ([[Ex]]):''' When a Dragoon sustains damage that would otherwise kill him he may make a DC 15 Fortitude save to instead take half the damage he would normally take from this attack. When a Dragoon activates Dragon Heart he becomes Fatigued rather than Exhausted. This does not prevent an already Fatigued Dragoon becoming Exhausted.<br />
<br />
'''{{#anc:Bonus Feats}}:''' The epic Dragoon gains a bonus feat (selected from the list of epic Dragoon feats) every 5 levels after 10th.<br />
<br />
''Epic Dragoon Bonus Feat List:'' [[SRD:Armor Skin|Armor Skin]], [[SRD:Blinding Speed|Blinding Speed]], [[SRD:Damage Reduction (Feat)|Damage Reduction]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Energy Resistance|Energy Resistance]], [[SRD:Epic Endurance|Epic Endurance]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Epic Speed|Epic Speed]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]], [[SRD:Fast Healing (Feat)|Fast Healing]], [[SRD:Legendary Tracker|Legendary Tracker]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Penetrate Damage Reduction|Penetrate Damage Reduction]], [[SRD:Perfect Health|Perfect Health]], [[SRD:Superior Initiative|Superior Initiative]].<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Dragoon====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====Dragoons in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====Dragoon Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====Dragoons in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|April 2011}}<br />
{{Prestige Class Description Needed|April 2011}}<br />
{{Prestige Class Stub|April 2011}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
--></div>114.76.29.47https://www.dandwiki.com/w/index.php?title=Path_of_the_Dragoon_(5e_Subclass)&diff=596073Path of the Dragoon (5e Subclass)2012-11-11T05:48:43Z<p>114.76.29.47: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<!-- level of completion --><br />
|editing= under construction<br />
|type=<!-- Combat focused, skilled--><br />
|desc=<!-- Masters of the lance, experts implementing gravity, embodiment of dragons --><br />
|len=<!-- 10 --><br />
|minlvl=<!-- 5 --><br />
}}<br />
<br />
==Dragoon, Balanced==<br />
<br />
{{quote<br />
|It is nothing to jump, but it is something to make use of the fall.<br />
|orig= Brom Hughes, Human Dragoon<br />
|src=<!--Quote from Dragoon Training lectures--><br />
}}<br />
<br />
<br />
Dragoons are special knights that use Spears and other reach weapons to make powerful attacks by jumping into the air and allowing gravity to take hold to deal devastating damage.<br />
<br />
===Becoming a Dragoon===<br />
<br />
<-why characters persue this class, what other classes they typically have, and what abilities are important-><br />
<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Base Attack Bonus:<br />
| +5.<br />
|-<br />
! Skills:<br />
| Jump 8 ranks.<br />
|-<br />
! Feats:<br />
| Skill Focus (Jump), Weapon Focus (Any Piercing Reach Weapon/Spear).<br />
|-<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Dragoon}}</div><br />
<p>Hit Die: d10</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || +2 || +2 || +0<br />
| class="left" | [[#Jump|Jump]] (10ft.), [[#High Flier|High Flier]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +3 || +3 || +0<br />
| class="left" | [[#Spear Mastery|Spear Mastery]], [[#Dragon's Fang|Dragon's Fang]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +3 || +3 || +1<br />
| class="left" | [[#Jump|Jump]] (20ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +4 || +4 || +1<br />
| class="left" | [[#Dragon's Roar|Dragon's Roar]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +4 || +4 || +1<br />
| class="left" | [[#Jump|Jump]] (30ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +6 || +5 || +5 || +2<br />
| class="left" | [[#Lancet|Lancet]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +7 || +5 || +5 || +2<br />
| class="left" | [[#Jump|Jump]] (40ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +8 || +6 || +6 || +2<br />
| class="left" | [[#Dragon Dive|Dragon Dive]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +9 || +6 || +6 || +3<br />
| class="left" | [[#Jump|Jump]] (50ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +10 || +7 || +7 || +3<br />
| class="left" | [[#Dragon Heart|Dragon Heart]]<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
[[SRD:Balance|Balance]] ([[Dex]]), [[SRD:Climb|Climb]] ([[Str]]), [[SRD:Craft|Craft]] ([[Int]]), [[SRD:Diplomacy|Diplomacy]] ([[Cha]]), [[SRD:Intimidate|Intimidate]] ([[Cha]]), [[SRD:Jump|Jump]] ([[Str]]), [[SRD:Knowledge|Knowledge]](Arcana, Geography, History, Local, Nature, Nobility and Royalty) ([[Int]]), [[SRD:Listen|Listen]] ([[Wis]]), [[SRD:Spot|Spot]] ([[Wis]]), [[SRD:Survival|Survival]] ([[Wis]]), and [[SRD:Tumble|Tumble]] ([[Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Dragoon.<br />
<br />
<br />
'''{{#anc:Jump}} ([[Ex]]):''' Beginning at 1st Level and every odd level thereafter (1,3,5,7,9) a Dragoon increases the distance away from himself that he may make a jump attack by 10 feet. A Dragoon's jump attack is a full round action that deals damage in the form of 1d6 per 10 feet of height that they achieve on a jump check added onto their normal weapon damage (Ex. a jump check of 30 gives the dragoon a 30 foot jump and deals an extra 3d6 on top of their weapon damage). This damage is not multiplied on a critical hit. The Dragoon lands in an open square nearest to the opponent that he targeted. This movement does not generate attacks of opportunity.<br />
<br />
'''{{#anc:High Flier}} ([[Ex]]):''' A Dragoon takes no fall damage from any distance so long as the Dragoon jumped deliberately; they take fall damage normally if they fall any other way. When a Dragoon uses the jump skill their jumps are treated as if they had a running start, the formula for determining vertical jump height is the same as for horizontal jump height (one foot per point on the check), and they may add their Dragoon class level to the result of the check.<br />
<br />
'''{{#anc:Spear Mastery}} ([[Ex]]):''' A Dragoon may attack and threaten squares inside their reach with a piercing reach weapon or spear as if it wasn't a reach weapon.<br />
<br />
'''{{#anc:Dragon's Fang}} ([[Ex]]):''' If a Dragoon strikes an adjacent foe with a melee attack using a reach weapon he may attempt to strike foes directly behind that foe, as long as the target is within weapon reach, using the same attack roll with a -5 penalty for each opponent between the Dragoon and the target.<br />
<br />
'''{{#anc:Dragon's Roar}} ([[Su]]):''' Dragoons gain a 30ft. cone breath attack dealing 1d10 per two dragoon class levels, force damage. The target may attempt a reflex save of DC 10 + 1/2 Dragoon Class Level + Con Modifier to take half damage. A Dragoon must wait 1d4 rounds before using this ability again.<br />
<br />
'''{{#anc:Lancet}} ([[Ex]]):''' Dragoons may use this ability when making a standard melee attack against a living target with a piercing weapon. This attack deals an additional 1d6 per two Dragoon Class Levels to the target and heals the Dragoon by the same amount. This damage is not multiplied on a critical hit.<br />
<br />
'''{{#anc:Dragon Dive}} ([[Su]]):''' A Dragoon may make a jump attack that deals its damage in a 15 foot radius around the target. Creatures may attempt a reflex save of DC 10 + Dragoon Class Level + Con Modifier to take half damage. The Dragoon is immune to the damage of his own Dragon Dive.<br />
<br />
'''{{#anc:Dragon Heart}} ([[Ex]]):''' When a Dragoon falls to 0 hit points or lower, but is not killed, he may regain his full HP as an immediate action and become Exhausted. A Dragoon cannot use Dragon Heart if they are already Exhausted.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] Dragoon}}<br />
|-<br />
! Level || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th|| class="left" | [[#Improved Jump|Improved Jump]] (70ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 12th|| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 13th|| class="left" | [[#Improved Jump|Improved Jump]] (90ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 14th|| class="left" | [[#Greater Dragon's Roar|Greater Dragon's Roar]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th|| class="left" | [[#Improved Jump|Improved Jump]] (110ft.), [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16th|| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 17th|| class="left" | [[#Improved Jump|Improved Jump]] (130ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 18th|| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 19th|| class="left" | [[#Improved Jump|Improved Jump]] (150ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20th|| class="left" | [[#Greater Dragon Heart|Greater Dragon Heart]], [[#Bonus Feats|Bonus Feat]]<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Epic Dragoon.<br />
<br />
'''{{#anc:Improved Jump}} ([[Ex]]):''' On odd levels an Epic Dragoon increases the range of his jump attack by 20 feet instead of 10 feet. When making a jump attack an Epic Dragoon adds 1d6 per 5 feet of height achieved by his jump check instead of 1d6 per 10 feet. After completing a jump attack an Epic Dragoon may move up to half his speed from where he lands. This additional movement after the jump attack generates attacks of opportunity as normal.<br />
<br />
'''{{#anc:High Flier}} ([[Ex]]):''' An Epic Dragoon adds his class level to the result of jump checks, as normal.<br />
<br />
'''{{#anc:Greater Dragon's Roar}} ([[Su]]):''' An Epic Dragoon uses their class level to calculate their breath attack's damage and reflex save, as normal. At 14th level an Epic Dragoon's breath attack is a 60ft. cone or a 120ft. line, chosen upon use.<br />
<br />
'''{{#anc:Lancet}} ([[Ex]]):''' An Epic Dragoon uses his class level to calculate Lancet damage and healing, as normal.<br />
<br />
'''{{#anc:Dragon Dive}} ([[Su]]):''' An Epic Dragoon uses his class level to calculate Dragon Dive's reflex save, as normal.<br />
<br />
'''{{#anc:Greater Dragon Heart}} ([[Ex]]):''' When a Dragoon sustains damage that would otherwise kill him he may make a DC 15 Fortitude save to instead take half the damage he would normally take from this attack. When a Dragoon activates Dragon Heart he becomes Fatigued rather than Exhausted. This does not prevent an already Fatigued Dragoon becoming Exhausted.<br />
<br />
'''{{#anc:Bonus Feats}}:''' The epic Dragoon gains a bonus feat (selected from the list of epic Dragoon feats) every 5 levels after 10th.<br />
<br />
''Epic Dragoon Bonus Feat List:'' [[SRD:Armor Skin|Armor Skin]], [[SRD:Blinding Speed|Blinding Speed]], [[SRD:Damage Reduction (Feat)|Damage Reduction]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Energy Resistance|Energy Resistance]], [[SRD:Epic Endurance|Epic Endurance]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Epic Speed|Epic Speed]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]], [[SRD:Fast Healing (Feat)|Fast Healing]], [[SRD:Legendary Tracker|Legendary Tracker]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Penetrate Damage Reduction|Penetrate Damage Reduction]], [[SRD:Perfect Health|Perfect Health]], [[SRD:Superior Initiative|Superior Initiative]].<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Dragoon====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====Dragoons in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====Dragoon Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====Dragoons in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|April 2011}}<br />
{{Prestige Class Description Needed|April 2011}}<br />
{{Prestige Class Stub|April 2011}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
--></div>114.76.29.47https://www.dandwiki.com/w/index.php?title=Path_of_the_Dragoon_(5e_Subclass)&diff=596072Path of the Dragoon (5e Subclass)2012-11-11T05:46:47Z<p>114.76.29.47: Clarity</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<!-- level of completion --><br />
|editing= under construction<br />
|type=<!-- Combat focused, skilled--><br />
|desc=<!-- Masters of the lance, experts implementing gravity, embodiment of dragons --><br />
|len=<!-- 10 --><br />
|minlvl=<!-- 5 --><br />
}}<br />
<br />
==Dragoon, Balanced==<br />
<br />
{{quote<br />
|It is nothing to jump, but it is something to make use of the fall.<br />
|orig= Brom Hughes, Human Dragoon<br />
|src=<!--Quote from Dragoon Training lectures--><br />
}}<br />
<br />
<br />
Dragoons are special knights that use Spears and other reach weapons to make powerful attacks by jumping into the air and allowing gravity to take hold to deal devastating damage.<br />
<br />
===Becoming a Dragoon===<br />
<br />
<-why characters persue this class, what other classes they typically have, and what abilities are important-><br />
<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Base Attack Bonus:<br />
| +5.<br />
|-<br />
! Skills:<br />
| Jump 8 ranks.<br />
|-<br />
! Feats:<br />
| Skill Focus (Jump), Weapon Focus (Any Piercing Reach Weapon/Spear).<br />
|-<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Dragoon}}</div><br />
<p>Hit Die: d10</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || +2 || +2 || +0<br />
| class="left" | [[#Jump|Jump]] (10ft.), [[#High Flier|High Flier]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +3 || +3 || +0<br />
| class="left" | [[#Spear Mastery|Spear Mastery]], [[#Dragon's Fang|Dragon's Fang]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +3 || +3 || +1<br />
| class="left" | [[#Jump|Jump]] (20ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +4 || +4 || +1<br />
| class="left" | [[#Dragon's Roar|Dragon's Roar]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +4 || +4 || +1<br />
| class="left" | [[#Jump|Jump]] (30ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +6 || +5 || +5 || +2<br />
| class="left" | [[#Lancet|Lancet]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +7 || +5 || +5 || +2<br />
| class="left" | [[#Jump|Jump]] (40ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +8 || +6 || +6 || +2<br />
| class="left" | [[#Dragon Dive|Dragon Dive]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +9 || +6 || +6 || +3<br />
| class="left" | [[#Jump|Jump]] (50ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +10 || +7 || +7 || +3<br />
| class="left" | [[#Dragon Heart|Dragon Heart]]<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
[[SRD:Balance|Balance]] ([[Dex]]), [[SRD:Climb|Climb]] ([[Str]]), [[SRD:Craft|Craft]] ([[Int]]), [[SRD:Diplomacy|Diplomacy]] ([[Cha]]), [[SRD:Intimidate|Intimidate]] ([[Cha]]), [[SRD:Jump|Jump]] ([[Str]]), [[SRD:Knowledge|Knowledge]](Arcana, Geography, History, Local, Nature, Nobility and Royalty) ([[Int]]), [[SRD:Listen|Listen]] ([[Wis]]), [[SRD:Spot|Spot]] ([[Wis]]), [[SRD:Survival|Survival]] ([[Wis]]), and [[SRD:Tumble|Tumble]] ([[Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Dragoon.<br />
<br />
<br />
'''{{#anc:Jump}} ([[Ex]]):''' Beginning at 1st Level and every odd level thereafter (1,3,5,7,9) a Dragoon can increase the distance away from himself that he may make a jump attack by 10 feet. A Dragoon's jump attack is a full round action that deals damage in the form of 1d6 per 10 feet of height that they achieve on a jump check added onto their normal weapon damage (Ex. a jump check of 30 gives the dragoon a 30 foot jump and deals an extra 3d6 on top of their weapon damage). This damage is not multiplied on a critical hit. The Dragoon lands in an open square nearest to the opponent that he targeted. This movement does not generate attacks of opportunity.<br />
<br />
'''{{#anc:High Flier}} ([[Ex]]):''' A Dragoon takes no fall damage from any distance so long as the Dragoon jumped deliberately; they take fall damage normally if they fall any other way. When a Dragoon uses the jump skill their jumps are treated as if they had a running start, the formula for determining vertical jump height is the same as for horizontal jump height (one foot per point on the check), and they may add their Dragoon class level to the result of the check.<br />
<br />
'''{{#anc:Spear Mastery}} ([[Ex]]):''' A Dragoon may attack and threaten squares inside their reach with a piercing reach weapon or spear as if it wasn't a reach weapon.<br />
<br />
'''{{#anc:Dragon's Fang}} ([[Ex]]):''' If a Dragoon strikes an adjacent foe with a melee attack using a reach weapon he may attempt to strike foes directly behind that foe, as long as the target is within weapon reach, using the same attack roll with a -5 penalty for each opponent between the Dragoon and the target.<br />
<br />
'''{{#anc:Dragon's Roar}} ([[Su]]):''' Dragoons gain a 30ft. cone breath attack dealing 1d10 per two dragoon class levels, force damage. The target may attempt a reflex save of DC 10 + 1/2 Dragoon Class Level + Con Modifier to take half damage. A Dragoon must wait 1d4 rounds before using this ability again.<br />
<br />
'''{{#anc:Lancet}} ([[Ex]]):''' Dragoons may use this ability when making a standard melee attack against a living target with a piercing weapon. This attack deals an additional 1d6 per two Dragoon Class Levels to the target and heals the Dragoon by the same amount. This damage is not multiplied on a critical hit.<br />
<br />
'''{{#anc:Dragon Dive}} ([[Su]]):''' A Dragoon may make a jump attack that deals its damage in a 15 foot radius around the target. Creatures may attempt a reflex save of DC 10 + Dragoon Class Level + Con Modifier to take half damage. The Dragoon is immune to the damage of his own Dragon Dive.<br />
<br />
'''{{#anc:Dragon Heart}} ([[Ex]]):''' When a Dragoon falls to 0 hit points or lower, but is not killed, he may regain his full HP as an immediate action and become Exhausted. A Dragoon cannot use Dragon Heart if they are already Exhausted.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] Dragoon}}<br />
|-<br />
! Level || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th|| class="left" | [[#Improved Jump|Improved Jump]] (70ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 12th|| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 13th|| class="left" | [[#Improved Jump|Improved Jump]] (90ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 14th|| class="left" | [[#Greater Dragon's Roar|Greater Dragon's Roar]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th|| class="left" | [[#Improved Jump|Improved Jump]] (110ft.), [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16th|| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 17th|| class="left" | [[#Improved Jump|Improved Jump]] (130ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 18th|| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 19th|| class="left" | [[#Improved Jump|Improved Jump]] (150ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20th|| class="left" | [[#Greater Dragon Heart|Greater Dragon Heart]], [[#Bonus Feats|Bonus Feat]]<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Epic Dragoon.<br />
<br />
'''{{#anc:Improved Jump}} ([[Ex]]):''' On odd levels an Epic Dragoon increases the range of his jump attack by 20 feet instead of 10 feet. When making a jump attack an Epic Dragoon adds 1d6 per 5 feet of height achieved by his jump check instead of 1d6 per 10 feet. After completing a jump attack an Epic Dragoon may move up to half his speed from where he lands. This additional movement after the jump attack generates attacks of opportunity as normal.<br />
<br />
'''{{#anc:High Flier}} ([[Ex]]):''' An Epic Dragoon adds his class level to the result of jump checks, as normal.<br />
<br />
'''{{#anc:Greater Dragon's Roar}} ([[Su]]):''' An Epic Dragoon uses their class level to calculate their breath attack's damage and reflex save, as normal. At 14th level an Epic Dragoon's breath attack is a 60ft. cone or a 120ft. line, chosen upon use.<br />
<br />
'''{{#anc:Lancet}} ([[Ex]]):''' An Epic Dragoon uses his class level to calculate Lancet damage and healing, as normal.<br />
<br />
'''{{#anc:Dragon Dive}} ([[Su]]):''' An Epic Dragoon uses his class level to calculate Dragon Dive's reflex save, as normal.<br />
<br />
'''{{#anc:Greater Dragon Heart}} ([[Ex]]):''' When a Dragoon sustains damage that would otherwise kill him he may make a DC 15 Fortitude save to instead take half the damage he would normally take from this attack. When a Dragoon activates Dragon Heart he becomes Fatigued rather than Exhausted. This does not prevent an already Fatigued Dragoon becoming Exhausted.<br />
<br />
'''{{#anc:Bonus Feats}}:''' The epic Dragoon gains a bonus feat (selected from the list of epic Dragoon feats) every 5 levels after 10th.<br />
<br />
''Epic Dragoon Bonus Feat List:'' [[SRD:Armor Skin|Armor Skin]], [[SRD:Blinding Speed|Blinding Speed]], [[SRD:Damage Reduction (Feat)|Damage Reduction]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Energy Resistance|Energy Resistance]], [[SRD:Epic Endurance|Epic Endurance]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Epic Speed|Epic Speed]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]], [[SRD:Fast Healing (Feat)|Fast Healing]], [[SRD:Legendary Tracker|Legendary Tracker]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Penetrate Damage Reduction|Penetrate Damage Reduction]], [[SRD:Perfect Health|Perfect Health]], [[SRD:Superior Initiative|Superior Initiative]].<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Dragoon====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====Dragoons in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====Dragoon Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====Dragoons in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|April 2011}}<br />
{{Prestige Class Description Needed|April 2011}}<br />
{{Prestige Class Stub|April 2011}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
--></div>114.76.29.47https://www.dandwiki.com/w/index.php?title=Path_of_the_Dragoon_(5e_Subclass)&diff=596071Path of the Dragoon (5e Subclass)2012-11-11T05:42:55Z<p>114.76.29.47: Consistency and epic level features</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<!-- level of completion --><br />
|editing= under construction<br />
|type=<!-- Combat focused, skilled--><br />
|desc=<!-- Masters of the lance, experts implementing gravity, embodiment of dragons --><br />
|len=<!-- 10 --><br />
|minlvl=<!-- 5 --><br />
}}<br />
<br />
==Dragoon, Balanced==<br />
<br />
{{quote<br />
|It is nothing to jump, but it is something to make use of the fall.<br />
|orig= Brom Hughes, Human Dragoon<br />
|src=<!--Quote from Dragoon Training lectures--><br />
}}<br />
<br />
<br />
Dragoons are special knights that use Spears and other reach weapons to make powerful attacks by jumping into the air and allowing gravity to take hold to deal devastating damage.<br />
<br />
===Becoming a Dragoon===<br />
<br />
<-why characters persue this class, what other classes they typically have, and what abilities are important-><br />
<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Base Attack Bonus:<br />
| +5.<br />
|-<br />
! Skills:<br />
| Jump 8 ranks.<br />
|-<br />
! Feats:<br />
| Skill Focus (Jump), Weapon Focus (Any Piercing Reach Weapon/Spear).<br />
|-<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Dragoon}}</div><br />
<p>Hit Die: d10</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || +2 || +2 || +0<br />
| class="left" | [[#Jump|Jump]] (10ft.), [[#High Flier|High Flier]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +3 || +3 || +0<br />
| class="left" | [[#Spear Mastery|Spear Mastery]], [[#Dragon's Fang|Dragon's Fang]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +3 || +3 || +1<br />
| class="left" | [[#Jump|Jump]] (20ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +4 || +4 || +1<br />
| class="left" | [[#Dragon's Roar|Dragon's Roar]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +4 || +4 || +1<br />
| class="left" | [[#Jump|Jump]] (30ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +6 || +5 || +5 || +2<br />
| class="left" | [[#Lancet|Lancet]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +7 || +5 || +5 || +2<br />
| class="left" | [[#Jump|Jump]] (40ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +8 || +6 || +6 || +2<br />
| class="left" | [[#Dragon Dive|Dragon Dive]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +9 || +6 || +6 || +3<br />
| class="left" | [[#Jump|Jump]] (50ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +10 || +7 || +7 || +3<br />
| class="left" | [[#Dragon Heart|Dragon Heart]]<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
[[SRD:Balance|Balance]] ([[Dex]]), [[SRD:Climb|Climb]] ([[Str]]), [[SRD:Craft|Craft]] ([[Int]]), [[SRD:Diplomacy|Diplomacy]] ([[Cha]]), [[SRD:Intimidate|Intimidate]] ([[Cha]]), [[SRD:Jump|Jump]] ([[Str]]), [[SRD:Knowledge|Knowledge]](Arcana, Geography, History, Local, Nature, Nobility and Royalty) ([[Int]]), [[SRD:Listen|Listen]] ([[Wis]]), [[SRD:Spot|Spot]] ([[Wis]]), [[SRD:Survival|Survival]] ([[Wis]]), and [[SRD:Tumble|Tumble]] ([[Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Dragoon.<br />
<br />
<br />
'''{{#anc:Jump}} ([[Ex]]):''' Beginning at 1st Level and every odd level thereafter (1,3,5,7,9) a Dragoon can increase the distance away from himself that he may make a jump attack by 10 feet. A Dragoon's jump attack is a full round action that deals damage in the form of 1d6 per 10 feet of height that they achieve on a jump check added onto their normal weapon damage (Ex. a jump check of 30 gives the dragoon a 30 foot jump and deals an extra 3d6 on top of their weapon damage). This damage is not multiplied on a critical hit. The Dragoon lands in an open square nearest to the opponent that he targeted. This movement does not generate attacks of opportunity.<br />
<br />
'''{{#anc:High Flier}} ([[Ex]]):''' A Dragoon takes no fall damage from any distance so long as the Dragoon jumped deliberately; they take fall damage normally if they fall any other way. When a Dragoon uses the jump skill their jumps are treated as if they had a running start, the formula for determining vertical jump height is the same as for horizontal jump height (one foot per point on the check), and they may add their Dragoon class level to the result of the check.<br />
<br />
'''{{#anc:Spear Mastery}} ([[Ex]]):''' A Dragoon may attack and threaten squares inside their reach with a piercing reach weapon or spear as if it wasn't a reach weapon.<br />
<br />
'''{{#anc:Dragon's Fang}} ([[Ex]]):''' If a Dragoon strikes an adjacent foe with a melee attack using a reach weapon he may attempt to strike foes directly behind that foe, as long as the target is within weapon reach, using the same attack roll with a -5 penalty for each opponent between the Dragoon and the target.<br />
<br />
'''{{#anc:Dragon's Roar}} ([[Su]]):''' Dragoons gain a 30ft. cone breath attack dealing 1d10 per two dragoon class levels, force damage. The target may attempt a reflex save of DC 10 + 1/2 Dragoon Class Level + Con Modifier to take half damage. A Dragoon must wait 1d4 rounds before using this ability again.<br />
<br />
'''{{#anc:Lancet}} ([[Ex]]):''' Dragoons may use this ability when making a standard melee attack against a living target with a piercing weapon. This attack deals an additional 1d6 per two Dragoon Class Levels to the target and heals the Dragoon by the same amount. This damage is not multiplied on a critical hit.<br />
<br />
'''{{#anc:Dragon Dive}} ([[Su]]):''' A Dragoon may make a jump attack that deals its damage in a 15 foot radius around the target. Creatures may attempt a reflex save of DC 10 + Dragoon Class Level + Con Modifier to take half damage. The Dragoon is immune to the damage of his own Dragon Dive.<br />
<br />
'''{{#anc:Dragon Heart}} ([[Ex]]):''' When a Dragoon falls to 0 hit points or lower, but is not killed, he may regain his full HP as an immediate action and become Exhausted. A Dragoon cannot use Dragon Heart if they are already Exhausted.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] Dragoon}}<br />
|-<br />
! Level || Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th|| class="left" | [[#Improved Jump|Improved Jump]] (70ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 12th|| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 13th|| class="left" | [[#Improved Jump|Improved Jump]] (90ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 14th|| class="left" | [[#Greater Dragon's Roar|Greater Dragon's Roar]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th|| class="left" | [[#Improved Jump|Improved Jump]] (110ft.), [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16th|| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 17th|| class="left" | [[#Improved Jump|Improved Jump]] (130ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 18th|| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 19th|| class="left" | [[#Improved Jump|Improved Jump]] (150ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20th|| class="left" | [[#Greater Dragon Heart|Greater Dragon Heart]], [[#Bonus Feats|Bonus Feat]]<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Epic Dragoon.<br />
<br />
'''{{#anc:Improved Jump}} ([[Ex]]):''' An Epic Dragoon increases the range of his jump attack by 20 feet instead of 10 feet. When making a jump attack an Epic Dragoon adds 1d6 per 5 feet of height achieved by his jump check instead of 1d6 per 10 feet. After completing a jump attack an Epic Dragoon may move up to half his speed from where he lands. This additional movement after the jump attack generates attacks of opportunity as normal.<br />
<br />
'''{{#anc:High Flier}} ([[Ex]]):''' An Epic Dragoon adds his class level to the result of jump checks, as normal.<br />
<br />
'''{{#anc:Greater Dragon's Roar}} ([[Su]]):''' An Epic Dragoon uses their class level to calculate their breath attack's damage and reflex save, as normal. At 14th level an Epic Dragoon's breath attack is a 60ft. cone or a 120ft. line, chosen upon use.<br />
<br />
'''{{#anc:Lancet}} ([[Ex]]):''' An Epic Dragoon uses his class level to calculate Lancet damage and healing, as normal.<br />
<br />
'''{{#anc:Dragon Dive}} ([[Su]]):''' An Epic Dragoon uses his class level to calculate Dragon Dive's reflex save, as normal.<br />
<br />
'''{{#anc:Greater Dragon Heart}} ([[Ex]]):''' When a Dragoon sustains damage that would otherwise kill him he may make a DC 15 Fortitude save to instead take half the damage he would normally take from this attack. When a Dragoon activates Dragon Heart he becomes Fatigued instead of Exhausted.<br />
<br />
'''{{#anc:Bonus Feats}}:''' The epic Dragoon gains a bonus feat (selected from the list of epic Dragoon feats) every 5 levels after 10th.<br />
<br />
''Epic Dragoon Bonus Feat List:'' [[SRD:Armor Skin|Armor Skin]], [[SRD:Blinding Speed|Blinding Speed]], [[SRD:Damage Reduction (Feat)|Damage Reduction]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Energy Resistance|Energy Resistance]], [[SRD:Epic Endurance|Epic Endurance]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Epic Speed|Epic Speed]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]], [[SRD:Fast Healing (Feat)|Fast Healing]], [[SRD:Legendary Tracker|Legendary Tracker]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Penetrate Damage Reduction|Penetrate Damage Reduction]], [[SRD:Perfect Health|Perfect Health]], [[SRD:Superior Initiative|Superior Initiative]].<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Dragoon====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====Dragoons in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====Dragoon Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====Dragoons in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|April 2011}}<br />
{{Prestige Class Description Needed|April 2011}}<br />
{{Prestige Class Stub|April 2011}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
--></div>114.76.29.47https://www.dandwiki.com/w/index.php?title=Path_of_the_Dragoon_(5e_Subclass)&diff=596063Path of the Dragoon (5e Subclass)2012-11-11T04:01:27Z<p>114.76.29.47: Template matching and skill list alterations</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<!-- level of completion --><br />
|editing= under construction<br />
|type=<!-- Combat focused, skilled--><br />
|desc=<!-- Masters of the lance, experts implementing gravity, embodiment of dragons --><br />
|len=<!-- 10 --><br />
|minlvl=<!-- 5 --><br />
}}<br />
<br />
==Dragoon, Balanced==<br />
<br />
{{quote<br />
|It is nothing to jump, but it is something to make use of the fall.<br />
|orig= Brom Hughes, Human Dragoon<br />
|src=<!--Quote from Dragoon Training lectures--><br />
}}<br />
<br />
<br />
Dragoons are special knights that use Spears and other reach weapons to make powerful attacks by jumping into the air and allowing gravity to take hold to deal devastating damage.<br />
<br />
===Becoming a Dragoon===<br />
<br />
<-why characters persue this class, what other classes they typically have, and what abilities are important-><br />
<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Base Attack Bonus:<br />
| +5.<br />
|-<br />
! Skills:<br />
| Jump 8 ranks.<br />
|-<br />
! Feats:<br />
| Skill Focus (Jump), Weapon Focus (Any Piercing Reach Weapon/Spear).<br />
|-<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Dragoon}}</div><br />
<p>Hit Die: d10</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || +2 || +2 || +0<br />
| class="left" | [[#Jump|Jump]] (10ft.), [[#High Flier|High Flier]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +3 || +3 || +0<br />
| class="left" | [[#Spear Mastery|Spear Mastery]], [[#Dragon's Fang|Dragon's Fang]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +3 || +3 || +1<br />
| class="left" | [[#Jump|Jump]] (20ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +4 || +4 || +1<br />
| class="left" | [[#Dragon's Roar|Dragon's Roar]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +4 || +4 || +1<br />
| class="left" | [[#Jump|Jump]] (30ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +6 || +5 || +5 || +2<br />
| class="left" | [[#Lancet|Lancet]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +7 || +5 || +5 || +2<br />
| class="left" | [[#Jump|Jump]] (40ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +8 || +6 || +6 || +2<br />
| class="left" | [[#Dragon Dive|Dragon Dive]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +9 || +6 || +6 || +3<br />
| class="left" | [[#Jump|Jump]] (50ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +10 || +7 || +7 || +3<br />
| class="left" | [[#Dragon Heart|Dragon Heart]]<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
[[SRD:Balance|Balance]] ([[Dex]]), [[SRD:Climb|Climb]] ([[Str]]), [[SRD:Craft|Craft]] ([[Int]]), [[SRD:Diplomacy|Diplomacy]] ([[Cha]]), [[SRD:Intimidate|Intimidate]] ([[Cha]]), [[SRD:Jump|Jump]] ([[Str]]), [[SRD:Knowledge|Knowledge]](Arcana, Geography, History, Local, Nature, Nobility and Royalty) ([[Int]]), [[SRD:Listen|Listen]] ([[Wis]]), [[SRD:Spot|Spot]] ([[Wis]]), [[SRD:Survival|Survival]] ([[Wis]]), and [[SRD:Tumble|Tumble]] ([[Dex]]).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Dragoon.<br />
<br />
<br />
'''{{#anc:Jump}} ([[Ex]]):''' Beginning at 1st Level and every odd level thereafter (1,3,5,7,9) a Dragoon can increase the distance away from himself that he may make a jump attack to by 10 feet. A Dragoon's jump attack is a full round action that deals damage in the form of 1d6 per 10 feet of height that they achieved added onto their normal weapon damage (Ex. a jump check of 30 gives the dragoon a 30 foot jump and deals an extra 3d6 on top of their weapon damage). This damage is not multiplied on a critical hit. The Dragoon lands in an open square nearest to the opponent that he targeted.<br />
<br />
'''{{#anc:High Flier}} ([[Ex]]):''' A Dragoon takes no fall damage from any distance so long as the Dragoon jumped deliberately; they take fall damage normally if they fall any other way. When a Dragoon uses the jump skill their jumps are treated as if they had a running start, the formula for determining vertical jump height is the same as for horizontal jump height (one foot per point on the check), and they may add their Dragoon class level to the result of the check.<br />
<br />
'''{{#anc:Spear Mastery}} ([[Ex]]):''' A Dragoon may attack and threaten squares inside their reach with a piercing reach weapon or spear as if it wasn't a reach weapon.<br />
<br />
'''{{#anc:Dragon's Fang}} ([[Ex]]):''' If a Dragoon strikes an adjacent foe with a melee attack using a reach weapon he may attempt to strike foes directly behind that foe, as long as the target is within weapon reach, using the same attack roll with a -5 penalty for each opponent between the Dragoon and the target.<br />
<br />
'''{{#anc:Dragon's Roar}} ([[Su]]):''' Dragoons gain a 30ft. cone breath attack dealing 1d10 per two dragoon class levels, force damage. The target may attempt a reflex save of DC 10 + 1/2 Dragoon Class Level + Con Modifier to take half damage. A Dragoon must wait 1d4 rounds before using this ability again.<br />
<br />
'''{{#anc:Lancet}} ([[Ex]]):''' Dragoons may use this ability when making a standard melee attack against a living target with a piercing weapon. This attack deals an additional 1d6 per two Dragoon Class Levels to the target and heals the Dragoon by the same amount. This damage is not multiplied on a critical hit.<br />
<br />
'''{{#anc:Dragon Dive}} ([[Su]]):''' A Dragoon may make a jump attack that deals its damage in a 15 foot radius around the target. Creatures may attempt a reflex save of DC 10 + Dragoon Class Level + Con Modifier to take half damage. The Dragoon is immune to the damage of his own Dragon Dive.<br />
<br />
'''{{#anc:Dragon Heart}} ([[Ex]]):''' When a Dragoon falls to 0 hit points or lower, but not killed, he may regain his full HP but becomes Exhausted. A Dragoon cannot use Dragon Heart if they are already Exhausted.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Dragoon====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====Dragoons in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====Dragoon Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====Dragoons in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|April 2011}}<br />
{{Prestige Class Description Needed|April 2011}}<br />
{{Prestige Class Stub|April 2011}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
--></div>114.76.29.47https://www.dandwiki.com/w/index.php?title=Path_of_the_Dragoon_(5e_Subclass)&diff=596061Path of the Dragoon (5e Subclass)2012-11-11T03:45:29Z<p>114.76.29.47: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<!-- level of completion --><br />
|editing= under construction<br />
|type=<!-- Combat focused, skilled--><br />
|desc=<!-- Masters of the lance, experts implementing gravity, embodiment of dragons --><br />
|len=<!-- 10 --><br />
|minlvl=<!-- 5 --><br />
}}<br />
<br />
==Dragoon, Balanced==<br />
<br />
{{quote<br />
|It is nothing to jump, but it is something to make use of the fall.<br />
|orig= Brom Hughes, Human Dragoon<br />
|src=<!--Quote from Dragoon Training lectures--><br />
}}<br />
<br />
<br />
Dragoons are special knights that use Spears and other reach weapons to make powerful attacks by jumping into the air and allowing gravity to take hold to deal devastating damage.<br />
<br />
===Becoming a Dragoon===<br />
<br />
<-why characters persue this class, what other classes they typically have, and what abilities are important-><br />
<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Alignment:<br />
| Any.<br />
|-<br />
! Base Attack Bonus:<br />
| +5.<br />
|-<br />
! Race:<br />
| Any.<br />
|-<br />
! Skills:<br />
| Jump 8 ranks.<br />
|-<br />
! Feats:<br />
| Skill Focus (Jump), Weapon Focus (Any Piercing Reach Weapon/Spear).<br />
|-<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Dragoon}}</div><br />
<p>Hit Die: d10</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || + 2|| +2 || +0<br />
| class="left" | Jump (10ft.), High Flier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +3 || +3 || +0<br />
| class="left" | Spear Mastery, Dragon's Fang<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +3 || +3 || +1<br />
| class="left" | Jump (20ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +4 || +4 || +1<br />
| class="left" | Dragon's Roar<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +4 || +4 || +1<br />
| class="left" | Jump (30ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +6 || +5 || +5 || +2<br />
| class="left" | Lancet<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +7 || +5 || +5 || +2<br />
| class="left" | Jump (40ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +8 || +6 || +6 || +2<br />
| class="left" | Dragon Dive<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +9 || +6 || +6 || +3<br />
| class="left" | Jump (50ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +10 || +7 || +7 || +3<br />
| class="left" | Dragon Heart<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
Balance, Craft, Diplomacy, Handle Animal, Intimidate, Jump, Knowledge(Arcana, Geography, History, Nature, Nobility and Royalty), Listen, Spot, Survival, Tumble.<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Dragoon.<br />
<br />
<br />
'''Jump ([[Ex]]):''' Beginning at 1st Level and every odd level thereafter (1,3,5,7,9) a Dragoon can increase the distance away from himself that he may make a jump attack to by 10 feet. A Dragoon's jump attack is a full round action that deals damage in the form of 1d6 per 10 feet of height that they achieved added onto their normal weapon damage (Ex. a jump check of 30 gives the dragoon a 30 foot jump and deals an extra 3d6 on top of their weapon damage). This damage is not multiplied on a critical hit. The Dragoon lands in an open square nearest to the opponent that he targeted.<br />
<br />
'''High Flier ([[Ex]]):''' A Dragoon takes no fall damage from any distance so long as the Dragoon jumped deliberately; they take fall damage normally if they fall any other way. When a Dragoon uses the jump skill their jumps are treated as if they had a running start, the formula for determining vertical jump height is the same as for horizontal jump height (one foot per point on the check), and they may add their Dragoon class level to the result of the check.<br />
<br />
'''Spear Mastery ([[Ex]]):''' A Dragoon may attack and threaten squares inside their reach with a piercing reach weapon or spear as if it wasn't a reach weapon.<br />
<br />
'''Dragon's Fang ([[Ex]]):''' If a Dragoon strikes an adjacent foe with a melee attack using a reach weapon he may attempt to strike foes directly behind that foe, as long as the target is within weapon reach, using the same attack roll with a -5 penalty for each opponent between the Dragoon and the target.<br />
<br />
'''Dragon's Roar ([[Su]]):''' Dragoons gain a 30ft. cone breath attack dealing 1d10 per two dragoon class levels, force damage. The target may attempt a reflex save of DC 10 + 1/2 Dragoon Class Level + Con Modifier to take half damage. A Dragoon must wait 1d4 rounds before using this ability again.<br />
<br />
'''Lancet ([[Ex]]):''' Dragoons may use this ability when making a standard melee attack against a living target with a piercing weapon. This attack deals an additional 1d6 per two Dragoon Class Levels to the target and heals the Dragoon by the same amount. This damage is not multiplied on a critical hit.<br />
<br />
'''Dragon Dive ([[Su]]):''' A Dragoon may make a jump attack that deals its damage in a 15 foot radius around the target. Creatures may attempt a reflex save of DC 10 + Dragoon Class Level + Con Modifier to take half damage. The Dragoon is immune to the damage of his own Dragon Dive.<br />
<br />
'''Dragon Heart ([[Ex]]):''' When a Dragoon falls to 0 hit points or lower, but not killed, he may regain his full HP but becomes Exhausted. A Dragoon cannot use Dragon Heart if they are already Exhausted.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Dragoon====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====Dragoons in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====Dragoon Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====Dragoons in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|April 2011}}<br />
{{Prestige Class Description Needed|April 2011}}<br />
{{Prestige Class Stub|April 2011}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
--></div>114.76.29.47https://www.dandwiki.com/w/index.php?title=Path_of_the_Dragoon_(5e_Subclass)&diff=596060Path of the Dragoon (5e Subclass)2012-11-11T03:36:45Z<p>114.76.29.47: Clarifications</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<!-- level of completion --><br />
|editing= under construction<br />
|type=<!-- Combat focused, skilled--><br />
|desc=<!-- Masters of the lance, experts implementing gravity, embodiment of dragons --><br />
|len=<!-- 10 --><br />
|minlvl=<!-- 5 --><br />
}}<br />
<br />
==Dragoon, Balanced==<br />
<br />
{{quote<br />
|It is nothing to jump, but it is something to make use of the fall.<br />
|orig= Brom Hughes, Human Dragoon<br />
|src=<!--Quote from Dragoon Training lectures--><br />
}}<br />
<br />
<br />
Dragoons are special knights that use Spears and other reach weapons to make powerful attacks by jumping into the air and allowing gravity to take hold to deal devastating damage.<br />
<br />
===Becoming a Dragoon===<br />
<br />
<-why characters persue this class, what other classes they typically have, and what abilities are important-><br />
<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Alignment:<br />
| Any.<br />
|-<br />
! Base Attack Bonus:<br />
| +5.<br />
|-<br />
! Race:<br />
| Any.<br />
|-<br />
! Skills:<br />
| Jump 8 ranks.<br />
|-<br />
! Feats:<br />
| Skill Focus (Jump), Weapon Focus (Any Piercing Reach Weapon/Spear).<br />
|-<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Dragoon}}</div><br />
<p>Hit Die: d10</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || + 2|| +2 || +0<br />
| class="left" | Jump (10ft.), High Flier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +3 || +3 || +0<br />
| class="left" | Spear Mastery, Dragon's Fang<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +3 || +3 || +1<br />
| class="left" | Jump (20ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +4 || +4 || +1<br />
| class="left" | Dragon's Roar<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +4 || +4 || +1<br />
| class="left" | Jump (30ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +6 || +5 || +5 || +2<br />
| class="left" | Lancet<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +7 || +5 || +5 || +2<br />
| class="left" | Jump (40ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +8 || +6 || +6 || +2<br />
| class="left" | Dragon Dive<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +9 || +6 || +6 || +3<br />
| class="left" | Jump (50ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +10 || +7 || +7 || +3<br />
| class="left" | Dragon Heart<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
Balance, Craft, Diplomacy, Handle Animal, Intimidate, Jump, Knowledge(Arcana, Geography, History, Nature, Nobility and Royalty), Listen, Spot, Survival, Tumble.<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Dragoon.<br />
<br />
<br />
'''Jump ([[Ex]]):''' Beginning at 1st Level and every odd level thereafter (1,3,5,7,9) a Dragoon can increase the distance away from himself that he may make a jump attack to by 10 feet. A Dragoon's jump attack is a full round action that deals damage in the form of 1d6 per 10 feet of height that they achieved added onto their normal weapon damage (Ex. a jump check of 30 gives the dragoon a 30 foot jump and deals an extra 3d6 on top of their weapon damage). This damage is not multiplied on a critical hit. The Dragoon lands in an open square nearest to the opponent that he targeted.<br />
<br />
'''High Flier ([[Ex]]):''' A Dragoon takes no fall damage from any distance so long as the Dragoon jumped deliberately; they take fall damage normally if they fall any other way. When a Dragoon uses the jump skill their jumps are treated as if they had a running start, the formula for determining vertical jump height is the same as for horizontal jump height (one foot per point on the check), and they may add their Dragoon class level to the result of the check.<br />
<br />
'''Spear Mastery ([[Ex]]):''' A Dragoon may attack and threaten squares inside their reach with a piercing reach weapon or spear as if it wasn't a reach weapon.<br />
<br />
'''Dragon's Fang ([[Ex]]):''' If a Dragoon strikes an adjacent foe with a melee attack using a reach weapon he may attempt to strike each foe directly behind that foe, as long as the target is within weapon reach, using the same attack roll with a -5 penalty for each opponent the dragoon attempts to hit.<br />
<br />
'''Dragon's Roar ([[Su]]):''' Dragoons gain a 30ft. cone breath attack dealing 1d10 per two dragoon class levels, force damage. The target may attempt a reflex save of DC 10 + 1/2 Dragoon Class Level + Con Modifier to take half damage. A Dragoon must wait 1d4 rounds before using this ability again.<br />
<br />
'''Lancet ([[Ex]]):''' Dragoons may use this ability when making a standard attack against a living target. This attack deals an additional 1d6 per two Dragoon Class Levels to the target and heals the Dragoon by the same amount. This damage is not multiplied on a critical hit.<br />
<br />
'''Dragon Dive ([[Su]]):''' A Dragoon may make a jump attack that deals its damage in a 15 foot radius around the target. Creatures may attempt a reflex save of DC 10 + Dragoon Class Level + Con Modifier to take half damage. The Dragoon is immune to the damage of his own Dragon Dive.<br />
<br />
'''Dragon Heart ([[Ex]]):''' When a Dragoon falls to 0 hit points or lower, but not killed, he may regain his full HP but becomes Exhausted. A Dragoon cannot use Dragon Heart if they are already Exhausted.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Dragoon====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====Dragoons in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====Dragoon Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====Dragoons in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|April 2011}}<br />
{{Prestige Class Description Needed|April 2011}}<br />
{{Prestige Class Stub|April 2011}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
--></div>114.76.29.47https://www.dandwiki.com/w/index.php?title=Path_of_the_Dragoon_(5e_Subclass)&diff=596022Path of the Dragoon (5e Subclass)2012-11-10T13:37:36Z<p>114.76.29.47: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<!-- level of completion --><br />
|editing= under construction<br />
|type=<!-- Combat focused, skilled--><br />
|desc=<!-- Masters of the lance, experts implementing gravity, embodiment of dragons --><br />
|len=<!-- 10 --><br />
|minlvl=<!-- 5 --><br />
}}<br />
<br />
==Dragoon, Balanced==<br />
<br />
{{quote<br />
|It is nothing to jump, but it is something to make use of the fall.<br />
|orig= Brom Hughes, Human Dragoon<br />
|src=<!--Quote from Dragoon Training lectures--><br />
}}<br />
<br />
<br />
Dragoons are special knights that use Spears and other reach weapons to make powerful attacks by jumping into the air and allowing gravity to take hold to deal devastating damage.<br />
<br />
===Becoming a Dragoon===<br />
<br />
<-why characters persue this class, what other classes they typically have, and what abilities are important-><br />
<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Alignment:<br />
| Any.<br />
|-<br />
! Base Attack Bonus:<br />
| +5.<br />
|-<br />
! Race:<br />
| Any.<br />
|-<br />
! Skills:<br />
| Jump 8 ranks.<br />
|-<br />
! Feats:<br />
| Skill Focus (Jump), Weapon Focus (Any Piercing Reach Weapon/Spear).<br />
|-<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Dragoon}}</div><br />
<p>Hit Die: d10</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || + 2|| +2 || +0<br />
| class="left" | Jump (10ft.), High Flier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +3 || +3 || +0<br />
| class="left" | Spear Mastery, Dragon's Fang<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +3 || +3 || +1<br />
| class="left" | Jump (20ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +4 || +4 || +1<br />
| class="left" | Dragon's Roar<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +4 || +4 || +1<br />
| class="left" | Jump (30ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +6 || +5 || +5 || +2<br />
| class="left" | Lancet<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +7 || +5 || +5 || +2<br />
| class="left" | Jump (40ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +8 || +6 || +6 || +2<br />
| class="left" | Dragon Dive<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +9 || +6 || +6 || +3<br />
| class="left" | Jump (50ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +10 || +7 || +7 || +3<br />
| class="left" | Dragon Heart<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
Balance, Craft, Diplomacy, Handle Animal, Intimidate, Jump, Knowledge(Arcana, Geography, History, Nature, Nobility and Royalty), Listen, Spot, Survival, Tumble.<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Dragoon.<br />
<br />
<br />
'''Jump ([[Ex]]):''' Beginning at 1st Level and every odd level thereafter (1,3,5,7,9) a Dragoon can increase the distance away from himself that he may make a jump attack to by 10 feet. When a Dragoon uses the jump skill their jumps are treated as if they had a running start, the formula for determining vertical jump height is the same as for horizontal jump height (one foot per point on the check), and they may add their Dragoon class level to the result of the check. A Dragoon's jump attack is a full round action that deals damage in the form of 1d6 per 10 feet of height that they achieved added onto their normal weapon damage (Ex. a jump check of 30 gives the dragoon a 30 foot jump and deals an extra 3d6 on top of their weapon damage). The Dragoon lands in an open square nearest to the opponent that he targeted.<br />
<br />
'''High Flier ([[Ex]]):''' A Dragoon takes no fall damage from any distance so long as the Dragoon jumped deliberately; they take fall damage normally if they fall any other way.<br />
<br />
'''Spear Mastery ([[Ex]]):''' A Dragoon may attack adjacent squares with a piercing reach weapon or spear as if it wasn't a reach weapon.<br />
<br />
'''Dragon's Fang ([[Ex]]):''' If a Dragoon strikes an adjacent foe with a melee attack using a reach weapon he may attempt to strike each foe directly behind that foe, as long as the target is within weapon reach, using the same attack roll with a -5 penalty for each opponent the dragoon attempts to hit.<br />
<br />
'''Dragon's Roar ([[Su]]):''' Dragoons gain a 30ft. cone breath attack dealing 1d10 per two dragoon class levels, force damage. The target may attempt a reflex save of DC 10 + 1/2 Dragoon Class Level + Con Modifier to take half damage. A Dragoon must wait 1d4 rounds before using this ability again.<br />
<br />
'''Lancet ([[Ex]]):''' Dragoons may use this ability when making a standard attack against a living target. This attack deals an additional 1d6 per two Dragoon Class Levels to the target and heals the Dragoon by the same amount.<br />
<br />
'''Dragon Dive ([[Su]]):''' A Dragoon may make a jump attack that deal its damage in a 15 foot radius around the target. Creatures may attempt a reflex save of DC 10 + Dragoon Class Level + Con Modifier to take half damage.<br />
<br />
'''Dragon Heart ([[Ex]]):''' When a Dragoon falls to 0 hit points or lower, but not killed, he may regain his full HP but becomes Exhausted. A Dragoon cannot use Dragon Heart if they are already Exhausted.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Dragoon====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====Dragoons in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====Dragoon Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====Dragoons in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|April 2011}}<br />
{{Prestige Class Description Needed|April 2011}}<br />
{{Prestige Class Stub|April 2011}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
--></div>114.76.29.47https://www.dandwiki.com/w/index.php?title=Path_of_the_Dragoon_(5e_Subclass)&diff=596020Path of the Dragoon (5e Subclass)2012-11-10T13:34:38Z<p>114.76.29.47: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<!-- level of completion --><br />
|editing= under construction<br />
|type=<!-- Combat focused, skilled--><br />
|desc=<!-- Masters of the lance, experts implementing gravity, embodiment of dragons --><br />
|len=<!-- 10 --><br />
|minlvl=<!-- 5 --><br />
}}<br />
<br />
==Dragoon, Balanced==<br />
<br />
{{quote<br />
|It is nothing to jump, but it is something to make use of the fall.<br />
|orig= Brom Hughes, Human Dragoon<br />
|src=<!--Quote from Dragoon Training lectures--><br />
}}<br />
<br />
<br />
Dragoons are special knights that use Spears and other reach weapons to make powerful attacks by jumping into the air and allowing gravity to take hold to deal devastating damage.<br />
<br />
===Becoming a Dragoon===<br />
<br />
<-why characters persue this class, what other classes they typically have, and what abilities are important-><br />
<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Alignment:<br />
| Any.<br />
|-<br />
! Base Attack Bonus:<br />
| +5.<br />
|-<br />
! Race:<br />
| Any.<br />
|-<br />
! Skills:<br />
| Jump 8 ranks.<br />
|-<br />
! Feats:<br />
| Skill Focus (Jump), Weapon Focus (Any Piercing Reach Weapon/Spear).<br />
|-<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Dragoon}}</div><br />
<p>Hit Die: d10</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || + 2|| +2 || +0<br />
| class="left" | Jump (10ft.), High Flier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +3 || +3 || +0<br />
| class="left" | Spear Mastery, Dragon's Fang<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +3 || +3 || +1<br />
| class="left" | Jump (20ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +4 || +4 || +1<br />
| class="left" | Dragon's Roar<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +4 || +4 || +1<br />
| class="left" | Jump (30ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +6 || +5 || +5 || +2<br />
| class="left" | Lancet<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +7 || +5 || +5 || +2<br />
| class="left" | Jump (40ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +8 || +6 || +6 || +2<br />
| class="left" | Dragon Dive<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +9 || +6 || +6 || +3<br />
| class="left" | Jump (50ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +10 || +7 || +7 || +3<br />
| class="left" | Dragon Heart<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
Balance, Craft, Diplomacy, Handle Animal, Intimidate, Jump, Knowledge(Arcana, Geography, History, Nature, Nobility and Royalty), Listen, Spot, Survival, Tumble.<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Dragoon.<br />
<br />
<br />
'''Jump ([[Ex]]):''' Beginning at 1st Level and every odd level thereafter (1,3,5,7,9) a Dragoon can increase the distance away from himself that he may make a jump attack to by 10 feet. When a Dragoon uses the jump skill their jumps are treated as if they had a running start and the formula for determining vertical jump height is the same as for horizontal jump height (one foot per point on the check). A Dragoon's jump attack is a full round action that deals damage in the form of 1d6 per 10 feet of height that they achieved added onto their normal weapon damage (Ex. a jump check of 30 gives the dragoon a 30 foot jump and deals an extra 3d6 on top of their weapon damage). The Dragoon lands in an open square nearest to the opponent that he targeted.<br />
<br />
'''High Flier ([[Ex]]):''' A Dragoon takes no fall damage from any distance so long as the Dragoon jumped deliberately; they take fall damage normally if they fall any other way.<br />
<br />
'''Spear Mastery ([[Ex]]):''' A Dragoon may attack adjacent squares with a piercing reach weapon or spear as if it wasn't a reach weapon.<br />
<br />
'''Dragon's Fang ([[Ex]]):''' If a Dragoon strikes an adjacent foe with a melee attack using a reach weapon he may attempt to strike each foe directly behind that foe, as long as the target is within weapon reach, using the same attack roll with a -5 penalty for each opponent the dragoon attempts to hit.<br />
<br />
'''Dragon's Roar ([[Su]]):''' Dragoons gain a 30ft. cone breath attack dealing 1d10 per two dragoon class levels, force damage. The target may attempt a reflex save of DC 10 + 1/2 Dragoon Class Level + Con Modifier to take half damage. A Dragoon must wait 1d4 rounds before using this ability again.<br />
<br />
'''Lancet ([[Ex]]):''' Dragoons may use this ability when making a standard attack against a living target. This attack deals an additional 1d6 per two Dragoon Class Levels to the target and heals the Dragoon by the same amount.<br />
<br />
'''Dragon Dive ([[Su]]):''' A Dragoon may make a jump attack that deal its damage in a 15 foot radius around the target. Creatures may attempt a reflex save of DC 10 + Dragoon Class Level + Con Modifier to take half damage.<br />
<br />
'''Dragon Heart ([[Ex]]):''' When a Dragoon falls to 0 hit points or lower, but not killed, he may regain his full HP but becomes Exhausted. A Dragoon cannot use Dragon Heart if they are already Exhausted.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Dragoon====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====Dragoons in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====Dragoon Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====Dragoons in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|April 2011}}<br />
{{Prestige Class Description Needed|April 2011}}<br />
{{Prestige Class Stub|April 2011}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
--></div>114.76.29.47https://www.dandwiki.com/w/index.php?title=Path_of_the_Dragoon_(5e_Subclass)&diff=596017Path of the Dragoon (5e Subclass)2012-11-10T13:26:55Z<p>114.76.29.47: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<!-- level of completion --><br />
|editing= under construction<br />
|type=<!-- Combat focused, skilled--><br />
|desc=<!-- Masters of the lance, experts implementing gravity, embodiment of dragons --><br />
|len=<!-- 10 --><br />
|minlvl=<!-- 5 --><br />
}}<br />
<br />
==Dragoon, Balanced==<br />
<br />
{{quote<br />
|It is nothing to jump, but it is something to make use of the fall.<br />
|orig= Brom Hughes, Human Dragoon<br />
|src=<!--Quote from Dragoon Training lectures--><br />
}}<br />
<br />
<br />
Dragoons are special knights that use Spears and other reach weapons to make powerful attacks by jumping into the air and allowing gravity to take hold to deal devastating damage.<br />
<br />
===Becoming a Dragoon===<br />
<br />
<-why characters persue this class, what other classes they typically have, and what abilities are important-><br />
<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Alignment:<br />
| Any.<br />
|-<br />
! Base Attack Bonus:<br />
| +5.<br />
|-<br />
! Race:<br />
| Any.<br />
|-<br />
! Skills:<br />
| Jump 8 ranks.<br />
|-<br />
! Feats:<br />
| Skill Focus (Jump), Weapon Focus (Any Piercing Reach Weapon/Spear).<br />
|-<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Dragoon}}</div><br />
<p>Hit Die: d10</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || + 2|| +2 || +0<br />
| class="left" | Jump (10ft.), High Flier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +3 || +3 || +0<br />
| class="left" | Spear Mastery, Dragon's Fang<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +3 || +3 || +1<br />
| class="left" | Jump (20ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +4 || +4 || +1<br />
| class="left" | Dragon's Roar<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +4 || +4 || +1<br />
| class="left" | Jump (30ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +6 || +5 || +5 || +2<br />
| class="left" | Lancet<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +7 || +5 || +5 || +2<br />
| class="left" | Jump (40ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +8 || +6 || +6 || +2<br />
| class="left" | Dragon Dive<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +9 || +6 || +6 || +3<br />
| class="left" | Jump (50ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +10 || +7 || +7 || +3<br />
| class="left" | Dragon Heart<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
Balance, Craft, Diplomacy, Handle Animal, Intimidate, Jump, Knowledge(Arcana, Geography, History, Nature, Nobility and Royalty), Listen, Spot, Survival, Tumble.<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Dragoon.<br />
<br />
<br />
'''Jump ([[Ex]]):''' Beginning at 1st Level and every odd level thereafter (1,3,5,7,9) a Dragoon can increase the distance away from himself that he may make a jump attack to by 10 feet. When a Dragoon uses the jump skill their jumps are treated as if they had a running start and the formula for determining vertical jump height is the same as for horizontal jump height (one foot per point on the check). A Dragoon's jump attack is a full round action that deals damage in the form of 1d6 per 10 feet of height that they achieved added onto their normal weapon damage (Ex. a jump check of 30 gives the dragoon a 30 foot jump and deals an extra 3d6 on top of their weapon damage). The Dragoon lands in an open square nearest to the opponent that he targeted.<br />
<br />
'''High Flier ([[Ex]]):''' A Dragoon takes no fall damage from any distance so long as the Dragoon jumped deliberately; they take fall damage normally if they fall any other way.<br />
<br />
'''Spear Mastery ([[Ex]]):''' A Dragoon may attack adjacent squares with a piercing reach weapon or spear as if it wasn't a reach weapon.<br />
<br />
'''Dragon's Fang ([[Ex]]):''' If a Dragoon strikes an adjacent foe with a melee attack using a reach weapon he may attempt to strike each foe directly behind that foe, as long as the target is within weapon reach, using the same attack roll with a -5 penalty for each opponent the dragoon attempts to hit.<br />
<br />
'''Dragon's Roar ([[Su]]):''' Dragoons gain a 30ft. cone breath attack dealing 1d10 per two dragoon class levels, force damage. The target may attempt a reflex save of DC 10 + 1/2 Dragoon Class Level + Con Modifier to take half damage. A Dragoon must wait 1d4 rounds before using this ability again.<br />
<br />
'''Lancet ([[Ex]]):''' Dragoons may use this ability when making a standard attack against a living target. This attack deals 1d6 per two Dragoon Class Levels to the target and heals the Dragoon by the same amount.<br />
<br />
'''Dragon Dive ([[Su]]):''' A Dragoon may make a jump attack that deal its damage in a 15 foot radius around the target. Creatures may attempt a reflex save of DC 10 + Dragoon Class Level + Con Modifier to take half damage.<br />
<br />
'''Dragon Heart ([[Ex]]):''' When a Dragoon falls to 0 hit points or lower, but not killed, he may regain his full HP but becomes Exhausted. A Dragoon cannot use Dragon Heart if they are already Exhausted.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Dragoon====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====Dragoons in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====Dragoon Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====Dragoons in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|April 2011}}<br />
{{Prestige Class Description Needed|April 2011}}<br />
{{Prestige Class Stub|April 2011}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
--></div>114.76.29.47https://www.dandwiki.com/w/index.php?title=Path_of_the_Dragoon_(5e_Subclass)&diff=596006Path of the Dragoon (5e Subclass)2012-11-10T12:35:08Z<p>114.76.29.47: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<!-- level of completion --><br />
|editing= under construction<br />
|type=<!-- Combat focused, skilled--><br />
|desc=<!-- Masters of the lance, experts implementing gravity, embodiment of dragons --><br />
|len=<!-- 10 --><br />
|minlvl=<!-- 5 --><br />
}}<br />
<br />
==Dragoon, Balanced==<br />
<br />
{{quote<br />
|It is nothing to jump, but it is something to make use of the fall.<br />
|orig= Brom Hughes, Human Dragoon<br />
|src=<!--Quote from Dragoon Training lectures--><br />
}}<br />
<br />
<br />
Dragoons are special knights that use Spears and other reach weapons to make powerful attacks by jumping into the air and allowing gravity to take hold to deal devastating damage.<br />
<br />
===Becoming a Dragoon===<br />
<br />
<-why characters persue this class, what other classes they typically have, and what abilities are important-><br />
<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Alignment:<br />
| Any.<br />
|-<br />
! Base Attack Bonus:<br />
| +5.<br />
|-<br />
! Race:<br />
| Any.<br />
|-<br />
! Skills:<br />
| Jump 8 ranks.<br />
|-<br />
! Feats:<br />
| Skill Focus (Jump), Weapon Focus (Any Piercing Reach Weapon/Spear).<br />
|-<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Dragoon}}</div><br />
<p>Hit Die: d10</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || + 2|| +2 || +0<br />
| class="left" | Jump (10ft.), High Flier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +3 || +3 || +0<br />
| class="left" | Spear Mastery, Dragon's Fang<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +3 || +3 || +1<br />
| class="left" | Jump (20ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +4 || +4 || +1<br />
| class="left" | Dragon's Roar<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +4 || +4 || +1<br />
| class="left" | Jump (30ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +6 || +5 || +5 || +2<br />
| class="left" | Lancet<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +7 || +5 || +5 || +2<br />
| class="left" | Jump (40ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +8 || +6 || +6 || +2<br />
| class="left" | Dragon Dive<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +9 || +6 || +6 || +3<br />
| class="left" | Jump (50ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +10 || +7 || +7 || +3<br />
| class="left" | Dragon Heart<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
Balance, Craft, Diplomacy, Handle Animal, Intimidate, Jump, Knowledge(Arcana, Geography, History, Nature, Nobility and Royalty), Listen, Spot, Survival, Tumble.<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Dragoon.<br />
<br />
<br />
'''Jump ([[Ex]]):''' Beginning at 1st Level and every odd level thereafter (1,3,5,7,9) a Dragoon can increase the distance away from himself that he may make a jump attack to by 10 feet. When a Dragoon uses the jump skill their jumps are treated as if they had a running start and the formula for determining vertical jump height is the same as for horizontal jump height (one foot per point on the check). A Dragoon's jump attack is a full round action that deals damage in the form of 1d6 per 10 feet of height that they achieved added onto their normal weapon damage (Ex. a jump check of 30 gives the dragoon a 30 foot jump and deals an extra 3d6 on top of their weapon damage). The Dragoon lands in an open square nearest to the opponent that he targeted.<br />
<br />
'''High Flier ([[Ex]]):''' A Dragoon takes no fall damage from any distance so long as the Dragoon jumped deliberately; they take fall damage normally if they fall any other way.<br />
<br />
'''Spear Mastery ([[Ex]]):''' A Dragoon may attack adjacent squares with a piercing reach weapon or spear as if it wasn't a reach weapon.<br />
<br />
'''Dragon's Fang ([[Ex]]):''' If a Dragoon strikes an adjacent foe with a melee attack using a reach weapon he may attempt to strike each foe directly behind that foe, as long as the target is within weapon reach, using the same attack roll with a -5 penalty for each opponent the dragoon attempts to hit.<br />
<br />
'''Dragon's Roar ([[Su]]):''' Dragoons gain a 30ft. cone breath attack dealing 1d10 per two dragoon class levels, force damage. The target may attempt a reflex save of DC 10 + 1/2 Dragoon class level + Con Modifier to take half damage. A Dragoon must wait 1d4 rounds before using this ability again.<br />
<br />
'''Lancet ([[Ex]]):''' Dragoons may use this ability when making a standard attack against a living target. This attack deals 1d6 + Dragoon level to the target and heals the Dragoon by the same amount.<br />
<br />
'''Dragon Dive ([[Su]]):''' A Dragoon may make a jump attack that deal its damage in a 15 foot radius around the target. Creatures may attempt a reflex save of DC 10 + Class Level + Con Modifier to take half damage.<br />
<br />
'''Dragon Heart ([[Ex]]):''' When a Dragoon falls to 0 hit points or lower, but not killed, he may regain his full HP but becomes Exhausted. A Dragoon cannot use Dragon Heart if they are already Exhausted.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Dragoon====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====Dragoons in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====Dragoon Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====Dragoons in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|April 2011}}<br />
{{Prestige Class Description Needed|April 2011}}<br />
{{Prestige Class Stub|April 2011}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
--></div>114.76.29.47https://www.dandwiki.com/w/index.php?title=Path_of_the_Dragoon_(5e_Subclass)&diff=596005Path of the Dragoon (5e Subclass)2012-11-10T12:31:03Z<p>114.76.29.47: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<!-- level of completion --><br />
|editing= under construction<br />
|type=<!-- Combat focused, skilled--><br />
|desc=<!-- Masters of the lance, experts implementing gravity, embodiment of dragons --><br />
|len=<!-- 10 --><br />
|minlvl=<!-- 5 --><br />
}}<br />
<br />
==Dragoon, Balanced==<br />
<br />
{{quote<br />
|It is nothing to jump, but it is something to make use of the fall.<br />
|orig= Brom Hughes, Human Dragoon<br />
|src=<!--Quote from Dragoon Training lectures--><br />
}}<br />
<br />
<br />
Dragoons are special knights that use Spears and other reach weapons to make powerful attacks by jumping into the air and allowing gravity to take hold to deal devastating damage.<br />
<br />
===Becoming a Dragoon===<br />
<br />
<-why characters persue this class, what other classes they typically have, and what abilities are important-><br />
<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Alignment:<br />
| Any.<br />
|-<br />
! Base Attack Bonus:<br />
| +5.<br />
|-<br />
! Race:<br />
| Any.<br />
|-<br />
! Skills:<br />
| Jump 8 ranks.<br />
|-<br />
! Feats:<br />
| Skill Focus (Jump), Weapon Focus (Any Piercing Reach Weapon/Spear).<br />
|-<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Dragoon}}</div><br />
<p>Hit Die: d10</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || + 2|| +2 || +0<br />
| class="left" | Jump (10ft.), High Flier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +3 || +3 || +0<br />
| class="left" | Spear Mastery, Dragon's Fang<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +3 || +3 || +1<br />
| class="left" | Jump (20ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +4 || +4 || +1<br />
| class="left" | Dragon's Roar<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +4 || +4 || +1<br />
| class="left" | Jump (30ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +6 || +5 || +5 || +2<br />
| class="left" | Lancet<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +7 || +5 || +5 || +2<br />
| class="left" | Jump (40ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +8 || +6 || +6 || +2<br />
| class="left" | Dragon Dive<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +9 || +6 || +6 || +3<br />
| class="left" | Jump (50ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +10 || +7 || +7 || +3<br />
| class="left" | Dragon Heart<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
Balance, Diplomacy, Handle Animal, Intimidate, Jump, Knowledge(Arcana, Geography, History, Nature, Nobility and Royalty).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Dragoon.<br />
<br />
<br />
'''Jump ([[Ex]]):''' Beginning at 1st Level and every odd level thereafter (1,3,5,7,9) a Dragoon can increase the distance away from himself that he may make a jump attack to by 10 feet. When a Dragoon uses the jump skill their jumps are treated as if they had a running start and the formula for determining vertical jump height is the same as for horizontal jump height (one foot per point on the check). A Dragoon's jump attack is a full round action that deals damage in the form of 1d6 per 10 feet of height that they achieved added onto their normal weapon damage (Ex. a jump check of 30 gives the dragoon a 30 foot jump and deals an extra 3d6 on top of their weapon damage). The Dragoon lands in an open square nearest to the opponent that he targeted.<br />
<br />
'''High Flier ([[Ex]]):''' A Dragoon takes no fall damage from any distance so long as the Dragoon jumped deliberately; they take fall damage normally if they fall any other way.<br />
<br />
'''Spear Mastery ([[Ex]]):''' A Dragoon may attack adjacent squares with a piercing reach weapon or spear as if it wasn't a reach weapon.<br />
<br />
'''Dragon's Fang ([[Ex]]):''' If a Dragoon strikes an adjacent foe with a melee attack using a reach weapon he may attempt to strike each foe directly behind that foe, as long as the target is within weapon reach, using the same attack roll with a -5 penalty for each opponent the dragoon attempts to hit.<br />
<br />
'''Dragon's Roar ([[Su]]):''' Dragoons gain a 30ft. cone breath attack dealing 1d10 per two dragoon class levels, force damage. The target may attempt a reflex save of DC 10 + 1/2 Dragoon class level + Con Modifier to take half damage. A Dragoon must wait 1d4 rounds before using this ability again.<br />
<br />
'''Lancet ([[Ex]]):''' Dragoons may use this ability when making a standard attack against a living target. This attack deals 1d6 + Dragoon level to the target and heals the Dragoon by the same amount.<br />
<br />
'''Dragon Dive ([[Su]]):''' A Dragoon may make a jump attack that deal its damage in a 15 foot radius around the target. Creatures may attempt a reflex save of DC 10 + Class Level + Con Modifier to take half damage.<br />
<br />
'''Dragon Heart ([[Ex]]):''' When a Dragoon falls to 0 hit points or lower, but not killed, he may regain his full HP but becomes Exhausted. A Dragoon cannot use Dragon Heart if they are already Exhausted.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Dragoon====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====Dragoons in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====Dragoon Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====Dragoons in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|April 2011}}<br />
{{Prestige Class Description Needed|April 2011}}<br />
{{Prestige Class Stub|April 2011}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
--></div>114.76.29.47https://www.dandwiki.com/w/index.php?title=Path_of_the_Dragoon_(5e_Subclass)&diff=595999Path of the Dragoon (5e Subclass)2012-11-10T11:22:46Z<p>114.76.29.47: Added Supernatural & Exceptional ability tags</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<!-- level of completion --><br />
|editing= under construction<br />
|type=<!-- Combat focused, skilled--><br />
|desc=<!-- Masters of the lance, experts implementing gravity, embodiment of dragons --><br />
|len=<!-- 10 --><br />
|minlvl=<!-- 5 --><br />
}}<br />
<br />
==Dragoon, Balanced==<br />
<br />
{{quote<br />
|It is nothing to jump, but it is something to make use of the fall.<br />
|orig= Brom Hughes, Human Dragoon<br />
|src=<!--Quote from Dragoon Training lectures--><br />
}}<br />
<br />
<br />
Dragoons are special knights that use Spears and other reach weapons to make powerful attacks by jumping into the air and allowing gravity to take hold to deal devastating damage.<br />
<br />
===Becoming a Dragoon===<br />
<br />
<-why characters persue this class, what other classes they typically have, and what abilities are important-><br />
<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Alignment:<br />
| Any.<br />
|-<br />
! Base Attack Bonus:<br />
| +5.<br />
|-<br />
! Race:<br />
| Any.<br />
|-<br />
! Skills:<br />
| Jump 8 ranks.<br />
|-<br />
! Feats:<br />
| Skill Focus (Jump), Weapon Focus (Any Piercing Reach Weapon/Spear).<br />
|-<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Dragoon}}</div><br />
<p>Hit Die: d10</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || + 2|| +2 || +0<br />
| class="left" | Jump (10ft.), High Flier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +3 || +3 || +0<br />
| class="left" | Spear Mastery, Dragon's Fang<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +3 || +3 || +1<br />
| class="left" | Jump (20ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +4 || +4 || +1<br />
| class="left" | Dragon's Roar<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +4 || +4 || +1<br />
| class="left" | Jump (30ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +6 || +5 || +5 || +2<br />
| class="left" | Lancet<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +7 || +5 || +5 || +2<br />
| class="left" | Jump (40ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +8 || +6 || +6 || +2<br />
| class="left" | Dragon Dive<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +9 || +6 || +6 || +3<br />
| class="left" | Jump (50ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +10 || +7 || +7 || +3<br />
| class="left" | Dragon Heart<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
Balance, Diplomacy, Handle Animal, Intimidate, Jump, Knowledge(Arcana, Geography, History, Nature, Nobility and Royalty).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Dragoon.<br />
<br />
<br />
'''Jump ([[Ex]]):''' Beginning at 1st Level and every odd level thereafter (1,3,5,7,9) a Dragoon can increase the distance away from himself that he may make a jump attack to by 10 feet. When a Dragoon uses the jump skill their jumps are treated as if they had a running start and the formula for determining vertical jump height is the same as for horizontal jump height (one foot per point on the check). A Dragoon's jump attack is a full round action that deals damage in the form of 1d6 per 10 feet of height that they achieved added onto their normal weapon damage (Ex. a jump check of 30 gives the dragoon a 30 foot jump and deals an extra 3d6 on top of their weapon damage). The Dragoon lands in an open square nearest to the opponent that he targeted.<br />
<br />
'''High Flier ([[Ex]]):''' A Dragoon takes no fall damage from any distance so long as the Dragoon jumped deliberately; they take fall damage normally if they fall any other way.<br />
<br />
'''Spear Mastery ([[Ex]]):''' A Dragoon may attack adjacent squares with a piercing reach weapon or spear as if it wasn't a reach weapon.<br />
<br />
'''Dragon's Fang ([[Ex]]):''' If a Dragoon strikes an adjacent foe with a melee attack using a reach weapon he may attempt to strike each foe directly behind that foe, as long as the target is within weapon reach, using the same attack roll with a -5 penalty for each opponent the dragoon attempts to hit.<br />
<br />
'''Dragon's Roar ([[Su]]):''' Dragoons gain a 30ft. cone breath attack dealing 1d10 per two dragoon class levels, force damage. The target may attempt a reflex save of DC 10 + 1/2 Dragoon class level + Con Modifier to take half damage. A Dragoon must wait 1d4 rounds before using this ability again.<br />
<br />
'''Lancet ([[Su]]):''' Dragoons may use this ability when making a standard attack against a living target. This attack deals 1d6 + Dragoon level to the target and heals the Dragoon by the same amount.<br />
<br />
'''Dragon Dive ([[Su]]):''' A Dragoon may make a jump attack that deal its damage in a 15 foot radius around the target. Creatures may attempt a reflex save of DC 10 + Class Level + Con Modifier to take half damage.<br />
<br />
'''Dragon Heart ([[Ex]]):''' When a Dragoon falls to 0 hit points or lower, but not killed, he may regain his full HP but becomes Exhausted. A Dragoon cannot use Dragon Heart if they are already Exhausted.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Dragoon====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====Dragoons in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====Dragoon Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====Dragoons in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|April 2011}}<br />
{{Prestige Class Description Needed|April 2011}}<br />
{{Prestige Class Stub|April 2011}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
--></div>114.76.29.47https://www.dandwiki.com/w/index.php?title=Path_of_the_Dragoon_(5e_Subclass)&diff=595980Path of the Dragoon (5e Subclass)2012-11-10T09:49:54Z<p>114.76.29.47: /* Class Features */</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<!-- level of completion --><br />
|editing= under construction<br />
|type=<!-- Combat focused, skilled--><br />
|desc=<!-- Masters of the lance, experts implementing gravity, embodiment of dragons --><br />
|len=<!-- 10 --><br />
|minlvl=<!-- 5 --><br />
}}<br />
<br />
==Dragoon, Balanced==<br />
<br />
{{quote<br />
|It is nothing to jump, but it is something to make use of the fall.<br />
|orig= Brom Hughes, Human Dragoon<br />
|src=<!--Quote from Dragoon Training lectures--><br />
}}<br />
<br />
<br />
Dragoons are special knights that use Spears and other reach weapons to make powerful attacks by jumping into the air and allowing gravity to take hold to deal devastating damage.<br />
<br />
===Becoming a Dragoon===<br />
<br />
<-why characters persue this class, what other classes they typically have, and what abilities are important-><br />
<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Alignment:<br />
| Any.<br />
|-<br />
! Base Attack Bonus:<br />
| +5.<br />
|-<br />
! Race:<br />
| Any.<br />
|-<br />
! Skills:<br />
| Jump 8 ranks.<br />
|-<br />
! Feats:<br />
| Skill Focus (Jump), Weapon Focus (Any Piercing Reach Weapon/Spear).<br />
|-<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Dragoon}}</div><br />
<p>Hit Die: d10</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || + 2|| +2 || +0<br />
| class="left" | Jump (10ft.), High Flier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +3 || +3 || +0<br />
| class="left" | Spear Mastery, Dragon's Fang<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +3 || +3 || +1<br />
| class="left" | Jump (20ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +4 || +4 || +1<br />
| class="left" | Dragon's Roar<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +4 || +4 || +1<br />
| class="left" | Jump (30ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +6 || +5 || +5 || +2<br />
| class="left" | Lancet<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +7 || +5 || +5 || +2<br />
| class="left" | Jump (40ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +8 || +6 || +6 || +2<br />
| class="left" | Dragon Dive<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +9 || +6 || +6 || +3<br />
| class="left" | Jump (50ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +10 || +7 || +7 || +3<br />
| class="left" | Dragon Heart<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
Balance, Diplomacy, Handle Animal, Intimidate, Jump, Knowledge(Arcana, Geography, History, Nature, Nobility and Royalty).<br />
|}<br />
<br />
====Class Features====<br />
<br />
All of the following are class features of the Dragoon.<br />
<br />
<br />
'''Jump:''' Beginning at 1st Level and every odd level thereafter (1,3,5,7,9) a Dragoon can increase the distance away from himself that he may make a jump attack to by 10 feet. When a Dragoon uses the jump skill their jumps are treated as if they had a running start and the formula for determining vertical jump height is the same as for horizontal jump height (one foot per point on the check). A Dragoon's jump attack is a full round action that deals damage in the form of 1d6 per 10 feet of height that they achieved added onto their normal weapon damage (Ex. a jump check of 30 gives the dragoon a 30 foot jump and deals an extra 3d6 on top of their weapon damage). The Dragoon lands in an open square nearest to the opponent that he targeted.<br />
<br />
'''High Flier:''' A Dragoon takes no fall damage from any distance so long as the Dragoon jumped deliberately; they take fall damage normally if they fall any other way.<br />
<br />
'''Spear Mastery:''' A Dragoon may attack adjacent squares with a piercing reach weapon or spear as if it wasn't a reach weapon.<br />
<br />
'''Dragon's Fang:''' If a Dragoon strikes an adjacent foe with a melee attack using a reach weapon he may attempt to strike each foe directly behind that foe, as long as the target is within weapon reach, using the same attack roll with a -5 penalty for each opponent the dragoon attempts to hit.<br />
<br />
'''Dragon's Roar:''' Dragoons gain a 30ft. cone breath attack dealing 1d10 per two dragoon class levels, force damage. The target may attempt a reflex save of DC 10 + 1/2 Dragoon class level + Con Modifier to take half damage. A Dragoon must wait 1d4 rounds before using this ability again.<br />
<br />
'''Lancet:''' Dragoons may use this ability when making a standard attack against a living target. This attack deals 1d6 + Dragoon level to the target and heals the Dragoon by the same amount.<br />
<br />
'''Dragon Dive:''' A Dragoon may make a jump attack that deal its damage in a 15 foot radius around the target. Creatures may attempt a reflex save of DC 10 + Class Level + Con Modifier to take half damage.<br />
<br />
'''Dragon Heart:''' When a Dragoon falls to 0 hit points or lower, but not killed, he may regain his full HP but becomes Exhausted. A Dragoon cannot use Dragon Heart if they are already Exhausted.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Dragoon====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====Dragoons in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====Dragoon Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====Dragoons in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|April 2011}}<br />
{{Prestige Class Description Needed|April 2011}}<br />
{{Prestige Class Stub|April 2011}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
--></div>114.76.29.47https://www.dandwiki.com/w/index.php?title=Path_of_the_Dragoon_(5e_Subclass)&diff=595977Path of the Dragoon (5e Subclass)2012-11-10T09:33:40Z<p>114.76.29.47: Grammar and clarification</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|status=<!-- level of completion --><br />
|editing= under construction<br />
|type=<!-- Combat focused, skilled--><br />
|desc=<!-- Masters of the lance, experts implementing gravity, embodiment of dragons --><br />
|len=<!-- 10 --><br />
|minlvl=<!-- 5 --><br />
}}<br />
<br />
==Dragoon, Balanced==<br />
<br />
{{quote<br />
|It is nothing to jump, but it is something to make use of the fall.<br />
|orig= Brom Hughes, Human Dragoon<br />
|src=<!--Quote from Dragoon Training lectures--><br />
}}<br />
<br />
<br />
Dragoons are special knights that use Spears and other reach weapons to make powerful attacks by jumping into the air and allowing gravity to take hold to deal devastating damage.<br />
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===Becoming a Dragoon===<br />
<br />
<-why characters persue this class, what other classes they typically have, and what abilities are important-><br />
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<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Alignment:<br />
| Any.<br />
|-<br />
! Base Attack Bonus:<br />
| +5.<br />
|-<br />
! Race:<br />
| Any.<br />
|-<br />
! Skills:<br />
| Jump 8 ranks.<br />
|-<br />
! Feats:<br />
| Skill Focus (Jump), Weapon Focus (Any Piercing Reach Weapon/Spear).<br />
|-<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The Dragoon}}</div><br />
<p>Hit Die: d10</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || +1 || + 2|| +2 || +0<br />
| class="left" | Jump (10ft.), High Flier<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || +2 || +3 || +3 || +0<br />
| class="left" | Spear Mastery, Dragon's Fang<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || +3 || +3 || +3 || +1<br />
| class="left" | Jump (20ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || +4 || +4 || +4 || +1<br />
| class="left" | Dragon's Roar<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || +5 || +4 || +4 || +1<br />
| class="left" | Jump (30ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || +6 || +5 || +5 || +2<br />
| class="left" | Lancet<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || +7 || +5 || +5 || +2<br />
| class="left" | Jump (40ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || +8 || +6 || +6 || +2<br />
| class="left" | Dragon Dive<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || +9 || +6 || +6 || +3<br />
| class="left" | Jump (50ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th || +10 || +7 || +7 || +3<br />
| class="left" | Dragon Heart<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
Balance, Diplomacy, Handle Animal, Intimidate, Jump, Knowledge(Arcana, Geography, History, Nature, Nobility and Royalty).<br />
|}<br />
<br />
====Class Features====<br />
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All of the following are class features of the Dragoon.<br />
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'''Jump:''' Beginning at 1st Level and every odd level thereafter (1,3,5,7,9) a Dragoon can increase the distance away from himself that he may make a jump attack to by 10 feet. When a Dragoon uses the jump skill their jumps are treated as if they had a running start and the formula for determining vertical jump height is the same as for horizontal jump height (one foot per point on the check). A Dragoon's jump attack is a full round action that deals damage in the form of 1d6 per 10 feet of height that they achieved added onto their normal weapon damage (Ex. a jump check of 30 gives the dragoon a 30 foot jump and deals an extra 3d6 on top of their weapon damage). The Dragoon lands in the open square nearest to the opponent that he targeted.<br />
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'''High Flier:''' A Dragoon takes no fall damage from any distance so long as the Dragoon jumped deliberately; they take fall damage normally if they fall any other way.<br />
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'''Spear Mastery:''' A Dragoon may attack adjacent squares with a piercing reach weapon or spear as if it wasn't a reach weapon.<br />
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'''Dragon's Fang:''' If a Dragoon strikes an adjacent foe with a melee attack using a reach weapon he may attempt to strike each foe directly behind that foe, as long as the target is within weapon reach, using the same attack roll with a -5 penalty for each opponent the dragoon attempts to hit.<br />
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'''Dragon's Roar:''' Dragoons gain a 30ft. cone breath attack dealing 1d10 per two dragoon class levels, force damage. The target may attempt a reflex save of DC 10 + 1/2 Dragoon class level + Con Modifier to take half damage. A Dragoon must wait 1d4 rounds before using this ability again.<br />
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'''Lancet:''' Dragoons may use this ability when making a standard attack against a living target. This attack deals 1d6 + Dragoon level to the target and heals the Dragoon by the same amount.<br />
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'''Dragon Dive:''' A Dragoon may make a jump attack that deal its damage in a 15 foot radius around the target. Creatures may attempt a reflex save of DC 10 + Class Level + Con Modifier to take half damage.<br />
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'''Dragon Heart:''' When a Dragoon falls to 0 hit points or lower, but not killed, he may regain his full HP but becomes Exhausted. A Dragoon cannot use Dragon Heart if they are already Exhausted.<br />
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===Campaign Information===<br />
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====Playing a Dragoon====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
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'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
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'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
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====Dragoons in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====Dragoon Lore====<br />
<br />
{{Section Description Needed}}<br />
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Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
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====Dragoons in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
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''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
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<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|April 2011}}<br />
{{Prestige Class Description Needed|April 2011}}<br />
{{Prestige Class Stub|April 2011}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
--></div>114.76.29.47